{{distinguish|Java Edition Infdev|Minecraft Indev}}
{{for|a guide about all the additions and changes in this phase|Java Edition guides/Indev releases}}
[[File:Ranagroup.png|thumb|A version of Indev with the [[Rana]] mob.]]
'''Indev''' (short for "indevelopment") was the third phase of ''[[Minecraft]]'s'' [[Java_Edition#Development|development cycle]] and an older test version of ''Minecraft's'' [[Survival mode]]. It succeeded [[Survival Test]] from the [[Java Edition Classic|Classic]] development phase, and was the second Minecraft phase to have some of its versions released to the public. Indev was phased out in favor of [[Infdev]] after infinite maps were to be added into the game.
Indev was initially released on December 23, 2009 after [[Notch]] received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game{{citation|url=https://web.archive.org/web/20210225052806/https://notch.tumblr.com/post/295879830/oh-ok-here-play-with-the-latest-version|title=Oh, ok! Here, play with the latest version!|website=[[The Word of Notch]]|date=December 23, 2009}} (which cost €5), therefore making Indev the first paid version of ''Minecraft''. New features currently contained a more complex and realistic [[lighting]] scheme than Classic's and support for MD3 mob models, demonstrated by [[Rana]], [[Beast Boy]], [[Steve (mob)|Steve]] and [[Black Steve]]. Indev received 29 updates after this, gaining a few fundamental features to ''Minecraft'' as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like [[torch]]es or [[fire]]. As it progressed, its gameplay became standardized to that of ''Minecraft'' today, however with far fewer features.
Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from [[Survival Test]] and paved the way for future game modes to come. Players now had to use [[tool]]s and [[weapon]]s, gather and prepare food differently, utilize [[crafting]] and [[smelting]] and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.
Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on [[Infdev]] started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into [[Java Edition Alpha|Alpha]] phase. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in ''Minecraft'' today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by [[biome]]s, automatic map saving, [[respawning]] upon death and a new infinite map viewer (which has been removed).
== Features over Survival Test ==
{{Additions table
|Torch
|Fire
|Water Spawner
|Lava Spawner
|Chest
|Diamond Ore
|Block of Diamond
|Gear
|Crafting Table
|Farmland
|Wheat Seeds
|Furnace
|Lit Furnace
|Leather Cap
|Leather Tunic
|Leather Pants
|Leather Boots
|Studded Helmet
|Studded Chestplate
|Studded Leggings
|Studded Boots
|Chainmail Helmet
|Chainmail Chestplate
|Chainmail Leggings
|Chainmail Boots
|Iron Helmet
|Iron Chestplate
|Iron Leggings
|Iron Boots
|Quiver
|Apple
|Iron Shovel
|Iron Sword
|Flint and Steel
|Iron Axe
|Iron Pickaxe
|Bow
|Coal
|Diamond
|Gold Ingot
|Iron Ingot
|Wooden Sword
|Wooden Axe
|Wooden Pickaxe
|Wooden Shovel
|Stone Sword
|Stone Axe
|Stone Pickaxe
|Stone Shovel
|Diamond Sword
|Diamond Axe
|Diamond Pickaxe
|Diamond Shovel
|Stick
|Golden Sword
|Golden Axe
|Golden Pickaxe
|Golden Shovel
|Bowl
|Mushroom Stew
|Gunpowder
|String
|Feather
|Bread
|Wooden Hoe
|Stone Hoe
|Golden Hoe
|Diamond Hoe
|Golden Helmet
|Golden Chestplate
|Golden Leggings
|Golden Boots
|Diamond Helmet
|Diamond Chestplate
|Diamond Leggings
|Diamond Boots
|Flint
|Raw Porkchop
|Cooked Porkchop
|Painting
|Painting Albanian
|Painting de_aztec
|Painting de_aztec
|Painting Target Successfully Bombed
|Painting Kebab med tre pepperoni
|Painting Paradisträd
|Painting Wasteland
|Painting Wanderer
|Painting Bonjour Monsieur Courbet
|Painting Fighters
|Painting The Pool
|Painting Seaside
|Painting sunset_dense
|Painting Bust
|Painting Match
|Painting Pointer
|Painting Skull and Roses
|Painting The Stage Is Set
|Painting The void
| title = Indev
}}
{{for|a complete list of changes|Java Edition version history#Indev}}
* [[Indev House]]
* [[Inventory]].
* [[Crafting]].
* [[Overworld|Map]] generation screen with configurable [[Indev map settings#World themes|map themes]], [[Indev map settings#World type|map types]], and [[Indev map settings#World shape and size|map shapes]].
* Dynamic [[light]]ing.
* Other food like [[porkchop]], [[bread]] and [[mushroom soup]] (later renamed stew) replaces [[mushroom]]s as consumable [[food]] to restore [[health]].
* A new tesselator to speed up the game.
* The ability to hold multiple stacks of an item.
* Fullscreen mode.
* [[Third person view]] toggle with F5.
* [[Isometric screenshot]] captured with F7.
* Decorative [[painting]]s.
* [[Tool]]s and equipment.
* [[Tutorials/Crop farming|Farming]].
* Updated [[Mobs]] (better path-finding, varying difficulty options).
* [[Daylight cycle|Day and night cycle]] (including a sun and moon).
* New map format ([[.mclevel]]).
* Firing [[arrow]]s requires a [[bow]].
* [[Furnace]]s and [[smelting]].
* [[Torch]]es and [[fire]].
* New mob sounds.
* New [[title screen]].
* [[Rana]], [[Beast Boy]], [[Black Steve]] and [[Steve (mob)|Steve]], referred to as [[Mob (entity)|mobs]] (did not last too long in regular Indev).
* Pressing F5 also could toggle rain in some Indev versions.
== Versions ==
{{#dpl:
|titlematch=Java Edition Indev %
|namespace=
}}
== Trivia ==
* Indev is the only development phase of ''Minecraft'' where all of its versions are missing from the [[Minecraft Launcher|launcher.]]
* If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the [[main menu]] or the game might crash. However, there are a few versions that still work, especially the earliest ones.
* Indev had no gaps in the [[bedrock]] layer, neither did Classic, though [[Infdev]] and [[Alpha]] (before 1.2.0) had them.
* In Indev and [[Infdev]], while in the [[inventory]] (or a [[crafting table]], a [[chest]], a [[furnace]]), the [[player]]'s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
* If the player walked out of the map, they would be pushed back into the level. The further out they went, the faster they would be pushed back. This does not happen in Indev 0.31.
* If played today, Indev has [[sound]], but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
* Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]].
* If the player plays Indev today, their character has a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
* Mobs in Indev had the same hurt sound as the player.
* In an early version of Indev, the character in the inventory screen was [[Rana]], used as a placeholder.
* The screen sometimes crashes when generating a "floating" map type.
* There is a rare glitch that when the player punches a sheep, it drops magenta cloth instead of the normal gray cloth.
* 46% of all of the Indev versions that were made are [[Missing Java Edition versions|lost]]. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
* If the player generated a new world with the selected world theme as "Hell" the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
== Gallery ==
=== Screenshots ===
Indevhouse.png|The Indev house.
NotchFloating.png|A "Floating" map type.
IndevOriginal.png|Floating islands in the sky.
Indevbrowser.png|Indev in minecraft.net/indev.
Indev title screen glitch.png|If "Create" and "Cancel" are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen.
Initial house of minecraft indev.jpg|A wooden [[indev house]] at night.
Minecraft indev.jpg|Water on top of lava.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
=== Isometric screenshots ===
Indev Menu.png|The menu of Indev.
Isometric screenshot.png|An isometric screenshot.
Isometric screenshot bug.png|A bugged isometric screenshot.
Isometric ScreenShot Bug 2.png|A isometric screenshot containing bugged textures(armor textures are visible, especially helmets).
Mc map 2333-G.png|A bugged isometric screenshot.
Map preview Default.jpg|The “Normal” map theme.
Map preview Hell.jpg|The “Hell” map theme.
Map preview Paradise.jpg|The “Paradise” map theme.
Map preview Woods.jpg|The “Woods” map theme.
NotchSky1.png|The "Floating" map type.
NotchSky2.png|Ditto
Indev 0.31 20100113 mcmap.png|
Deep.png|The “Deep” map shape.
NotchLong.png|The “Long” map shape.
NotchIsland.png|An early isometric screenshot from Notch’s blog.
NotchIsometric.png|An early isometric screenshot from Notch’s blog.
Indev 20100107 FloatingIslandLayers.png|
Indev 20100107 Small Floating.png|
Indev 20100107 FloatingArt.jpg|
Indev 20100107 DeepFloating.png|
Indev 20100109 Isometric Screenshot.png|
Indev 20100113 Floating.jpg|
Indev 0.31 20100114 Survival.gif|
Indev 20100114 Floating.jpg|
Indev 20100114 FloatingWaterfall.jpg|
Indev 20100122 LavaIsland.png|
In-106-5.png|
== See also ==
* [[Pre-classic]]
* [[Java Edition Classic|Classic]]
* [[Infdev]]
* [[Java Edition Alpha]]
* [[Java Edition Beta]]
* [[Java Edition#Full release|Minecraft 1.0]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox version history}}
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