{{for|different versions of 0.31|0.31}} {{Infobox development phase |title=Indev 0.31 |image=In-202.png |startver=[[Java Edition Indev 0.31 20091223-0040|December 23, 2009]] |latestver=[[Java Edition Indev 0.31 20100205|February 5, 2010]] |paid = Yes (€5.00) when originally released
No, if played through the launcher |prevparent=Java Edition Classic |prev=Late Classic Creative |next=Minecraft Indev |nextparent=Java Edition Infdev }} {{relevant guide|Java Edition guides/Indev 0.31 releases}} '''Indev 0.31''' refers to 30 different versions of '''[[Indev]]''' released between [[Indev 0.31 (December 23, 2009, 1)|December 23, 2009]], and [[Java Edition Indev 0.31 20100206-1437|February 6, 2010]], all of which shared the same version number of '''0.31''' in-game. These updates re-introduced [[Survival]] mode and added [[crafting]], along with new blocks and items such as [[diamond ore]] and iron [[tool]]s. It also expanded on world generation options with different level types and themes. == Additions == {{Additions table |Torch |Fire |Water Spawner |Lava Spawner |Chest |Diamond Ore |Block of Diamond |Gear |Crafting Table |Leather Cap |Leather Tunic |Leather Pants |Leather Boots |Studded Helmet |Studded Chestplate |Studded Leggings |Studded Boots |Chainmail Helmet |Chainmail Chestplate |Chainmail Leggings |Chainmail Boots |Iron Helmet |Iron Chestplate |Iron Leggings |Iron Boots |Quiver |Apple |Iron Shovel |Iron Sword |Flint and Steel |Iron Axe |Iron Pickaxe |Bow |Coal |Diamond |Gold Ingot |Iron Ingot |Wooden Sword |Wooden Axe |Wooden Pickaxe |Wooden Shovel |Stone Sword |Stone Axe |Stone Pickaxe |Stone Shovel |Diamond Sword |Diamond Axe |Diamond Pickaxe |Diamond Shovel |Stick |Golden Sword |Golden Axe |Golden Pickaxe |Golden Shovel |Bowl |Mushroom Stew |Gunpowder |String |Feather }} === General === ; General * [[Title screen]] * Dynamic lighting * [[Survival]] mode * [[Crafting]] * [[Smelting]] ** Done via throwing the item into [[fire]] or [[lava]]. * [[Difficulty]] settings ** Peaceful, easy, normal, and hard. ; Options * Isometric level rendering screenshot option. * Fullscreen mode accessible via {{key|F11}}. * Ability to drop the whole stack of items instead of one at a time. * Right clicking deposits a single item from a hovering stack. * The player now needs a pickaxe to mine stone. ; Particles * Show when harvesting blocks and from fire and lava as well as from torches. ; Sounds * Sound engine === Blocks === * [[Fire]] * [[Torch]] * [[Chest]] * [[Gear]] * [[Diamond ore]] ** Originally named "emerald ore". * [[Block of diamond]] ** Originally named "emerald block". * [[Crafting table]] ** Originally named "workbench". * Infinite [[water]] ** Always drains from highest remove location. === Items === * [[Apple]] * [[Flint and steel]] ** Places [[fire]]. * [[Diamond]] ** Originally named "emerald". * [[Iron ingot]] * [[Gold ingot]] * Iron, diamond and golden [[shovel]]s. ** Used to gather types of dirt or sand four times faster than by hand. * Iron, diamond and golden [[pickaxe]]s. ** Used to gather types of stone four times faster than by hand. * Iron, diamond and golden [[axe]]s. ** Used to gather wood four times faster than by hand. * Iron, diamond and golden [[sword]]s. * Leather, [[Studded_armor|studded]], chainmail and iron [[armor]]. * [[Stick]] * [[Bowl]] * [[Gunpowder|Sulphur]] * [[Feather]] * [[String]] * [[Mushroom stew]] * [[Bow]] * [[Quiver]] ** Was never used in gameplay. === Mobs === * [[Giant]] * [[Rana]], [[Beast Boy]], [[Steve (mob)|Steve]] and [[Black Steve]] (later removed). === Non-mob entities === * Functionless non-block items. * Items can be dropped on the ground. ** Can then be picked back up. === World generation === * Level options ** Level type (island, floating, flat, original). ** Level shape (square, long, deep). ** Level size (small, normal, huge). ** Level theme (normal, hell). ** Liquid spawner. * Fluids can spawn above sea level and on floating islands. * [[Indev house]] == Changes == === General === * Explosions lose power when going through stronger materials. === Blocks === * Leaves now produce shadows. * Grass can now grow in slightly lit areas. * Lava sets fire to flammable materials. * Water doesn't move on surface it's on. ** Doesn't spread out over unfilled water surfaces, if it has an empty space next to it. ** Evaporates ({{frac|2|3}} probability) or copies {{frac|1|3}}). === Mobs === * Mobs now avoid taking damage from cliffs, fire, etc. * Passive mobs now only spawn in bright areas. * Hostile mobs now only spawn in dark areas. === Non-mob entities === * All items and mobs can catch fire. === World generation === * Oceans have [[Water#Source blocks|infinite water]]. == Navigation == {{Navbox Java Edition versions|Indev}} [[Category:Java Edition versions]] [[es:Java Edition Indev 0.31]] [[pt:Edição Java Indev 0.31]] [[ru:Indev 0.31 (Java Edition)]] [[uk:Indev 0.31 (Java Edition)]] [[zh:Java版Indev 0.31]]