{{Infobox version |title=Minecraft Deep Dark Experimental Snapshot 1 |image=Deep Dark Experimental Snapshot 1 banner.jpg |image2=Java Edition Deep Dark Experimental Snapshot 1.png |edition=Java |type=Experimental snapshot |date=February 17, 2022 |jsondl={{dl|b1e589c1d6ed73519797214bc796e53f5429ac46|custom|name=1_19_deep_dark_experimental_snapshot-1.zip|title=.json}}{{fn|Unzip this file in the [[.minecraft]]/versions folder.}} |clienthash=17f03648f0956343d4ae35260067d200a5aabc56 |clientmap=668d017c0c3bfc47a7b4c9e75e0841b31123c5e0 |serverhash=973e76b8067bab5410fef92bf4412ada1f7b0f97 |servermap=7c6d4d114bfb0cb482a549dda1b587aece9c04af |parent=1.19 |prevparent=1.18.2 |prev= |next=22w11a |nextparent=1.19 }} '''Deep Dark Experimental Snapshot 1''' is the first and only experimental snapshot for [[Java Edition 1.19]], released on February 17, 2022,{{Mcnet|a-very-scary-snapshot|A Very Scary Snapshot|February 17, 2022}} which adds features related to the [[deep dark]]. This version is a fork of [[Java Edition 1.18.1|1.18.1]]. After the release of [[Java Edition 1.18.2|1.18.2]], deep dark features made their way into official snapshots starting with [[22w11a]]. == Additions == === Blocks === ; [[File:Reinforced Deepslate JE1.png|32px]] [[Reinforced deepslate]] * A new block only found in [[ancient cities]] shaped as a large frame. * Is completely blast-resistant, and takes an incredibly long amount of time to mine (82.5 seconds). * Can be broken, but won't drop anything, even with [[Silk Touch]]. * Can be moved with pistons. ; [[File:Sculk JE1 BE1.gif|32px]] [[Sculk]] * Generates in the deep dark biome. * Has an animated texture. * Drops only [[experience]] when broken without [[Silk Touch]]. * When [[wool]] blocks are placed on a sculk block, it lets nearby [[sculk sensor]]s know, preventing that vibration from being occluded. * Sculk blocks grow when a [[mob]] dies near a [[sculk catalyst]]. ; [[File:Sculk Catalyst Bloom JE1 BE1.gif|32px]] [[Sculk catalyst]] * Generates in the deep dark biome. * Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks. ** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop. *** Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks still spread based on the amount of experience it normally drops. *** The experience isn't dropped in these cases. ** The charge decays over time, faster the furthest away from the catalyst it moves. *** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[sculk sensor]] (90%) or a [[sculk shrieker]] (10%). *** If a charge decays more than 24 blocks away from the catalyst, it merely vanishes. * Drops only [[experience]] when broken without [[Silk Touch]]. * Emits a light level of 6. * [[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated. * Can only spread sculk on blocks in the sculk_replaceable [[tag]]. ; [[File:Sculk Shrieker JE1 BE2.gif|32px]] [[Sculk shrieker]] * Generates in the deep dark biome. * Has two soul-shaped patterns in the center. * Has the ability to "shriek", emitting ring-like/sonic particles. * Is activated by a [[sculk sensor]], [[redstone]] signal or player's stepping. * Gives players the Darkness effect when activated. * If activated three times, a warden is summoned from the ground. ** [[Sculk shrieker]]s summon [[warden]]s only if there isn't one within 48 blocks. ; [[File:Sculk Vein JE1 BE1.gif|32px]] [[Sculk vein]] * Generates in the deep dark biome on the edge of [[sculk]] patches. * Generates in a layer on top of blocks and can be placed in all directions, like [[glow lichen]]. * Has an animated texture. * Some have parts that are transparent, allowing the player to see the block it is on top of. * Can be [[waterlogged]]. * Drops nothing when broken without [[Silk Touch]]. === Items === ; [[Spawn egg]]s * Added {{ItemSprite|Warden Spawn Egg}} [[warden]] spawn egg. === Mobs === ; [[File:Warden.gif|32px]] [[Warden]] * Spawns in the deep dark biome, specifically when too many [[sculk shrieker]]s are activated. ** It is the only mob that spawns in the deep dark biome. * "Emerges" from the ground when spawned by [[sculk shrieker]]s. ** Digs back into the ground when it doesn't sense any vibration after 60 seconds. * The first fully blind mob. ** Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action. *** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it. ** Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement. *** It follows and attacks players, mobs, and other entities that make vibrations. *** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]]. **** If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction. *** Does not detect players that are sneaking. ** Can detect players or mobs that have the [[Invisibility]] effect. * Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions. * Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full netherite [[armor]] from full health to {{hp|7}} health points. * Wardens disable shields when they hit the players with their fists. * The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role. * Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect. ** The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob. * Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same). === World generation === ; {{EnvLink|Ancient city}} * Generates within the deep dark biome and includes all of the deep dark features within it. * Made of [[deepslate]] and its variants, [[basalt]] and its variants, and [[gray wool]]. * Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls. * Contains chests with unique loot, like the [[Swift Sneak]] enchantment. * Has different levels and open spaces. ; {{BiomeLink|Deep dark}} * New [[biome]] at the "deepest depths of the world". * Tends to generate under continental/mountainous areas, exclusively within the [[deepslate]] layer between Y=-1 and Y=-64. * Contains [[ancient cities]]. * The floor is covered in [[sculk]] and contains all [[sculk]]-related blocks. * Wardens can spawn there through the activation of [[sculk shrieker]]s. ** With the exception of [[Monster Spawner|spawner]]s, no mobs other than wardens can spawn there, similar to [[mushroom field]]s. === Command format === ; {{cmd|warden_spawn_tracker}} * Controls the spawning timers used by the warden: changing it to 3 summons a warden. ** Likely temporary/experimental due to success messages being bare translation strings. === Gameplay === ; [[Effect]]s * [[File:Darkness JE1 BE1.png|32px]] [[Darkness]] ** A status effect triggered by the [[sculk shrieker]], causing the player's camera to dim in brightness, thus limiting the vision of players. ** Lowers the gamma down at an equivalent of “Moody” while having this effect. ; [[Enchanting]] * Added the [[Swift Sneak]] enchantment. ** This enchantment can be found exclusively in chests in ancient cities. *** Cannot be obtained by [[fishing]], [[enchanting]], or other loot chests, similar to [[Soul Speed]]. ** Has three levels. ** Can only be applied on [[boots]]. *** Is incompatible with [[Soul Speed]], [[Frost Walker]], or [[Depth Strider]]. ** Allow the player to walk faster while sneaking, up to 75% of normal speed at level III. === General === ; [[Options]] * A new accessibility slider has been added in the options menu called “Darkness Effect”. ** It controls how dark the Darkness effect gets when a warden or [[sculk shrieker]] gives it to the player. ; [[Particles (Java Edition)|Particles]] * Added four new particles: shrieks, sculk_souls, sculk_charge_pops, and sculk_charge. ** shrieks has an extra parameter representing the delay in ticks before the particle appears. ; [[Tag]]s * Added the ancient_city_replaceables block tag. ** Contains the [[Tag#blocks deepslate_blocks|#deepslate_blocks]] block tag and [[gray wool]]. * Added the deepslate_blocks block tag. ** Contains [[deepslate]], [[cobbled deepslate]], [[deepslate bricks]], [[deepslate tiles]], [[cracked deepslate bricks]], [[cracked deepslate tiles]], [[chiseled deepslate]], [[deepslate brick stairs]], [[deepslate brick slab]], [[deepslate tile slab]], [[deepslate brick wall]] and [[deepslate tile wall]]. * Added the sculk_replaceable block tag. ** Contains the [[Tag#blocks base_stone_overworld|#base_stone_overworld]], [[Tag#blocks base_stone_nether|#base_stone_nether]], [[Tag#blocks dirt|#dirt]], [[Tag#blocks sand|#sand]], [[Tag#blocks terracotta|#terracotta]], [[Tag#blocks nylium|#nylium]] block tags, [[gravel]], [[soul sand]], [[soul soil]], [[calcite]], [[smooth basalt]], [[clay block]], [[dripstone block]], [[sandstone]], [[red sandstone]], and [[end stone]]. * Added the sculk_replaceable_worldgen block tag. ** Contains the [[Tag#blocks sculk_replaceable|#sculk_replaceable]] block tag, [[cobbled deepslate]], [[deepslate bricks]], [[deepslate tiles]], [[cracked deepslate bricks]], and [[cracked deepslate tiles]]. * Added the skip_occlude_vibration_when_above block tag. ** Contains [[sculk]]. * Added the warden_events_can_listen game event tag. ** Contains the [[Tag#events vibrations|#vibrations]] event tag, sculk_sensor_tendrils_clicking and shriek. == Changes == === Blocks === ; [[Sculk sensor]] * Has been re-added to the [[creative inventory]]. * Can now only be obtained with Silk Touch, otherwise they drop experience. * Now always activate when stepped on, even when sneaking. === Mobs === ; [[Parrot]]s * Can now imitate [[warden]]s. === Gameplay === ; [[Advancement]]s * The deep dark biome is now required to be visited to obtain the "Adventuring Time" advancement. == Video == {{Slicedlime|DFcpiEXcoUw}} == Notes == {{fnlist}} == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|1.1x}} [[Category:Java Edition 1.19 experimental snapshots]] [[de:1.19-es1]] [[es:Java Edition Deep Dark Experimental Snapshot 1]] [[fr:Édition Java Deep Dark Experimental Snapshot 1]] [[ja:Java Edition Deep Dark Experimental Snapshot 1]] [[pt:Edição Java Deep Dark Experimental Snapshot 1]] [[ru:Deep Dark Experimental Snapshot 1 (Java Edition)]] [[zh:Java版1.19-exp1]]