{{Infobox version |title=Minecraft Combat Test 4 |image=Release Combat Test 4.png |edition=Java |type=Snapshot |parent=Combat Tests |compiled=November 29, 2019 |date=November 29, 2019 |clienthash=af7b75f44fdcf814727c45c2eb6e4acc01000465 |jsondl=[https://piston-data.mojang.com/experiments/combat/ac11ea96f3bb2fa2b9b76ab1d20cacb1b1f7ef60/1_15_combat-1.zip .json]Unzip this file in the [[.minecraft]]/versions folder. |clientmap=0f78860aa616f0ac1d044be0db3b7e1ea4eda16f |serverhash=4914bb3f9ae37dabdcbd68aa05eda1783f605336 |servermap=219ba3c078eb40bea4daaa109c4b10f706e210c7 |prevparent= |prev=Combat Test 3 |next=Combat Test 5 |nextparent= }} '''Combat Test 4''' is the fourth experimental version of a future combat revision.{{reddit|e3gt34||Since doing something this the last minute on a Friday is a great idea: Combat Test Snapshot Number 4|jeb_|November 30, 2019}} Although it is a version for a future revision, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.15 Pre-release 3|1.15 Pre-release 3]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. == Additions == === Gameplay === ; [[Enchantment]]s * All [[sword]] enchantments can be applied to [[axe]]s in the [[enchanting table]]. ** This includes the enchantments [[Looting]], [[Sweeping Edge]], [[Knockback]] and [[Fire Aspect]]. Axes could previously only receive [[Sharpness]], [[Smite]] or [[Bane of Arthropods]] through an [[anvil]]. This has been changed so that axes can receive these enchantments naturally in the enchanting table, alongside their exclusive enchantment, [[Cleaving|Chopping]]. ; [[Shield]]s * Added an option to disable shields being activated by pressing {{ctrl|crouch}}. ** Located in the accessibility menu. == Changes == === Items === ; [[Shield]]s * Removed the option to hide the shield. ; [[Snowball]]s * Now stack to 64. ; [[Trident]]s * Can be shot from [[dispenser]]s. ** [[Channeling]] still works on dispensed tridents. * Tridents with [[Loyalty]] that fall into the [[void]] return to their owner upon breaking in the void. * Tridents with [[Impaling]] now deal [[enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]]. === Non-mob entities === ; [[Arrow]]s * Arrow uncertainty value has been decreased from 1.0 to 0.25. ** This means fired arrows from [[bow]]s and [[crossbow]]s deviate less from the crosshair, increasing accuracy. ; Thrown [[snowball]]s * Now have 4-tick cooldown. * Not rendered for the first 2 ticks to prevent screen flickering. ; Thrown [[egg]]s * Not rendered for the first 2 ticks to prevent screen flickering. === Gameplay === ; Combat * The attack timer is now unaffected by switching [[item]]s, only resetting when the [[player]] actually performs an attack. * Critical attacks now trigger at 100% attack timer charge. * Sprint-knockback attacks now trigger at 100% attack timer charge. * Default attack reach has been decreased from 3 blocks to 2.5 [[block]]s. * Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5. == Video == Video made by [[slicedlime]]: {{yt|1QpPVI6_SaI}} == Notes == {{notelist}} == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|general}} [[de:Combat Test 4]] [[es:Java Edition Combat Test 4]] [[fr:Édition Java Test de combat 4]] [[ja:Java Edition Combat Test 4]] [[pt:Edição Java Combat Test 4]] [[ru:Combat Test 4 (Java Edition)]] [[th:รุ่น Java Combat Test 4]] [[zh:Java版Combat Test 4]]