{{Infobox version |title=Minecraft Combat Test 3 |image=Release Combat Test 3.png |edition=Java |type=Snapshot |parent=Combat Tests |compiled=October 31, 2019 |date=November 1, 2019 |clienthash=fd8f2712d8d5089f4f0ee817a6f6fbe7f9d4c6f1 |jsondl=[https://piston-data.mojang.com/experiments/combat/0f209c9c84b81c7d4c88b4632155b9ae550beb89/1_14_combat-3.zip .json]Unzip this file in the [[.minecraft]]/versions folder. |serverhash=8f8ff833e6c775286a54935dad282f8499578f9a |prevparent= |prev=Combat Test 2 |next=Combat Test 4 |nextparent= }} '''Combat Test 3''' is the third experimental version of a future combat update.{{reddit|dq2v7o||Updated Combat Test Snapshot (number 3) and a custom map for combat testing|jeb_|November 1, 2019}} Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.4|1.14.4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. == Additions == === Gameplay === ; [[Enchantment]]s * Added the [[Cleaving|Chopping]] enchantment for [[axe]]s. ** Adds 1 [[damage]] and {{convert|0.5|seconds|ticks}} of [[shield]] stunning per level. ** Maximum level is III. ** Mutually exclusive with [[Sharpness]]. ; [[Shield]]s * Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator. ** Found in video settings, the available options are "OFF", "Crosshair" or "Hotbar". * Added an option to hide shields when active. ** Found in video settings and labeled "Shield Animation". == Changes == === Items === ; [[Axe]]s * Now always disable [[shield]]s for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for {{convert|5|seconds|ticks}}. * Now only use 1 [[durability]] when attacking instead of 2. ; [[Sword]]s * Changed attack speed from 2.5 back to 3.0. * The {{ctrl|attack}} key can again be held down to automatically attack when the attack meter is full. ** Attacks now only happen when the sword is at 120% charge, slower than if attacks were timed. === Non-mob entities === ; Projectiles * No longer trigger a [[mob]]'s invulnerability timer, which means that [[Multishot]] can hit and deal [[damage]] to the same mob with all three [[arrow]]s. === Gameplay === ; [[Knockback]] * Knockback resistance is now on a scale instead of being random. ; [[Shield]]s * Arc of available protection has been decreased to 100 degrees instead of 180 degrees (i.e., attacks from outside this arc of 100° aren't blocked). == Video == Video made by [[slicedlime]]: {{yt|U9k8QhEThoQ}} == Notes == {{Notelist}} == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|general}} [[de:Combat Test 3]] [[es:Java Edition Combat Test 3]] [[fr:Édition Java Test de combat 3]] [[ja:Java Edition Combat Test 3]] [[pt:Edição Java Combat Test 3]] [[ru:Combat Test 3 (Java Edition)]] [[th:รุ่น Java Combat Test 3]] [[zh:Java版Combat Test 3]]