{{Infobox version | title = Minecraft 24w45a | image = 24w45a.jpg | image2 = Java Edition 24w45a.png | edition = Java | type = Snapshot | date = November 6, 2024 | jsonhash = e37faab35679f498f84eb35d09d9f6e32ffdfad0 | clienthash = 4db71417912fdd7be8aed0792bc09dc70e505ff5 | clientmap = 92ca3b43f2246c9d6de3f4b1777c559429496d46 | serverhash = 8bbe822806cfdbeb9f6fc55d18fa1e8080e60047 | servermap = be8e5a028f506b448eb1ec71301919fec06b45d | parent = 1.21.4 | prevparent = 1.21.3 | prev = 24w44a | next = 24w46a | nextparent = }} '''24w45a''' is the second [[snapshot]] for [[Java Edition 1.21.4]], released on November 6, 2024,{{snap|24w45a|November 6, 2024}} which revamps the item model system, changes various items and mobs, and fixes bugs and crashes from [[24w44a]]. == Additions == === General === ; [[Items model definition]]s * {{cd|minecraft:model}} item model type. ** Renders a plain model from models directory. ** Fields: *** {{cd|model}}: namespaced ID of model in models (like {{cd|minecraft:block/yellow_glazed_terracotta}}) *** {{cd|tints}}: a list of tint sources to apply to elements of rendered model (first entry applies to {{cd|tintindex}} 0, second one - 1, etc.) ** Format: *** {{cd|type}}: type of tint source (see below) *** {{cd|}} - additional fields depending on tint source type. * {{cd|minecraft:constant}} tint source type. ** Returns a constant RGB color. ** Fields: *** {{cd|value}} - A packed integer RGB value (e.g. {{cd|-1}}) or an array of RGB values (e.g. {{cd|[ 1, 1, 1 ]}}). * {{cd|minecraft:dye}} tint source type. ** Returns value from {{cd|minecraft:dyed_color}} component or default if not present. ** Fields: *** {{cd|default}} - RGB value. * {{cd|minecraft:grass}} tint source type. ** Returns grass color at specific climate parameters, based on {{samp|textures/colormap/grass.png}}. ** Same colors as ones selected by {{cd|downfall}} and {{cd|temperature}} in biome configuration. ** Fields: *** {{cd|temperature}} - float in {{cd|0..1}} (inclusive) range. *** {{cd|downfall}} - float in {{cd|0..1}} (inclusive) range. * {{cd|minecraft:firework}} tint source type. ** Returns average of colors from {{cd|minecraft:firework_explosion}} component or default color if there are none. ** Fields: *** {{cd|default}}: RGB value. * {{cd|minecraft:potion}} tint source type. ** Returns color from {{cd|minecraft:potion_contents}} component: *** If component is present: **** custom color, if there is one present in component. **** default color, if effect list is empty. **** average of effect colors, otherwise. *** Default color, otherwise. ** Fields: *** {{cd|default}}: RGB value. * {{cd|minecraft:map_color}} tint source type. ** Return value from {{cd|minecraft:map_color}} component or default color if component is not present. ** Fields: *** {{cd|default}}: RGB value. * {{cd|minecraft:custom_model_data}} tint source type. ** Returns value from colors list in {{cd|minecraft:custom_model_data}} component. ** Fields: *** {{cd|index}} - index for field in {{cd|colors}}. **** Default: {{cd|0}} * {{cd|minecraft:special}} item model type. ** Renders a special (not data-driven) model. ** Fields: *** {{cd|model}}: special model instance. **** Format: ***** {{cd|type}} - type of special model. ***** {{cd|}} - additional fields depending on tint source type. *** {{cd|base}}: namespaced ID of model in {{cd|models}}, providing transformations, particle texture and GUI light. * {{cd|minecraft:bed}} special model type. ** Renders a whole bed. ** Fields: *** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/bed/}} prefix and {{cd|.png}} suffix. * {{cd|minecraft:banner}} special model type. ** Renders a banner with patterns from {{cd|minecraft:banner_patterns}} component. ** Fields: *** {{cd|color}} - color of banner base, one of 16 predefined colors. * {{cd|minecraft:conduit}} special model type. ** Renders a conduit. ** No fields. * {{cd|minecraft:chest}} special model type. ** Renders a single chest. ** Fields: *** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/chest/}} prefix and {{cd|.png}} suffix. *** {{cd|openness}} - float, {{cd|0.0}} (default) - fully closed, {{cd|1.0}} - fully open. * {{cd|minecraft:head}} special model type. ** Renders a head. ** Uses profile from {{cd|minecraft:profile}} component when applicable. ** Fields: *** {{cd|kind}} - one of {{cd|skeleton}}, {{cd|wither_skeleton}}, {{cd|player}}, {{cd|zombie}}, {{cd|creeper}}, {{cd|piglin}}, {{cd|dragon}} * {{cd|minecraft:shulker_box}} special model type. ** Renders a shulker box. ** Fields: *** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/shulker/}} prefix and {{cd|.png}} suffix *** {{cd|openness}} - float, {{cd|0.0}} (default) - fully closed, {{cd|1.0}} - fully open *** {{cd|orientation}} - orientation for rendering. **** Default: {{cd|up}} * {{cd|minecraft:shield}} special model type. ** Renders a shield. ** Uses patterns from {{cd|minecraft:banner_patterns}} component and color from {{cd|minecraft:base_color}} component. ** No fields. * {{cd|minecraft:trident}} special model type. ** Renders a trident. ** No fields. * {{cd|minecraft:decorated_pot}} special model type. ** Renders a decorated pot. ** Uses values from {{cd|minecraft:pot_decorations}} component. ** No fields. * {{cd|minecraft:composite}} item model type. ** Renders multiple sub-models. ** All models are rendered in the same space. ** Fields: *** {{cd|models}}: a list of item models to render. * {{cd|minecraft:condition}} item model type. ** Renders an item model depending on boolean property. ** Fields: *** {{cd|property}}: type of property. *** {{cd|}} - additional fields depending on property type, added inline. *** {{cd|on_true}} - item model to render when property is true. *** {{cd|on_false}} - item model to render when property is false. * {{cd|minecraft:using_item}} boolean property. ** Returns true if player is currently using this item. ** No fields. * {{cd|minecraft:broken}} boolean property. ** Returns true if the item is damageable and has only one use remaining before breaking. ** No fields. * {{cd|minecraft:damaged}} boolean property. ** Returns true if the item is damageable and has been used at least once. ** No fields. * {{cd|minecraft:has_component}} boolean property. ** Returns true if the given component is present on the item. ** Fields: *** {{cd|component}} - component type. * {{cd|minecraft:fishing_rod/cast}} boolean property. ** Returns true if there is a fishing bobber attached to currently used fishing rod. ** No fields. * {{cd|minecraft:bundle/has_selected_item}} boolean property. ** Returns true if bundle is "open", i.e. it has selected item visible in GUI. ** No fields. * {{cd|minecraft:xmas}} boolean property. ** Returns true if current date is between December 24th and December 26th (inclusive). ** No fields. * {{cd|minecraft:selected}} boolean property ** Returns true if item is selected on a hotbar. ** No fields. * {{cd|minecraft:carried}} boolean property. ** Returns true if item is carried between slots in GUI. ** No fields. * {{cd|minecraft:shift_down}} boolean property. ** Returns true if player currently holding shift key down. ** No fields. * {{cd|minecraft:custom_model_data}} boolean property. ** Returns value from flags list in {{cd|minecraft:custom_model_data}} component. ** Fields: *** {{cd|index}} - index for field in flags. **** Default: {{cd|0}} * {{cd|minecraft:select}} item model type. ** Renders an item model based on discrete property. ** Fields: *** {{cd|property}}: type of property. *** {{cd|}} - additional fields depending on property type, added inline. *** {{cd|cases}} - list of cases to match in format: **** {{cd|when}} - value to match against property, type depends on property. ***** Could be a single value or a list of values. **** {{cd|model}} - item model to render when case is selected. *** {{cd|fallback}} - item model to render if none of the cases matched the value. **** If not present, placeholder "missing" model is rendered instead. * {{cd|minecraft:main_hand}} property. ** Returns main hand of holding player. ** No fields. ** Values: {{cd|left}}, {{cd|right}} * {{cd|minecraft:charge_type}} property. ** Returns charge type stored in {{cd|minecraft:charged_projectiles}} component. ** No fields. ** Values: *** {{cd|none}} - if there are no projectiles or component is not present. *** {{cd|rocket}} - if there is at least one firework rocket. *** {{cd|arrow}} - any other case. * {{cd|minecraft:trim_material}} property. ** Returns value of material field from {{cd|minecraft:trim}} component, if present. ** No fields. ** Values: namespaced ID. * {{cd|minecraft:block_state}} property. ** Returns value for some property from {{cd|minecraft:block_state}} component. ** Fields: *** {{cd|block_state_property}} - string key to select from component. ** Values: any string. * {{cd|minecraft:display_context}} property. ** Returns context this item is rendered in. ** No fields. ** Values: *** {{cd|none}} *** {{cd|thirdperson_lefthand}} *** {{cd|thirdperson_righthand}} *** {{cd|firstperson_lefthand}} *** {{cd|firstperson_righthand}} *** {{cd|head}} *** {{cd|gui}} *** {{cd|ground}} *** {{cd|fixed}} * {{cd|minecraft:custom_model_data}} property. ** Returns value from strings list in {{cd|minecraft:custom_model_data}} component. ** Fields: *** {{cd|index}} - index for field in strings. **** Default: {{cd|0}} ** Values: any string. * {{cd|minecraft:range_dispatch}} item model type. ** Renders an item model based on numeric property. ** Replacement for old overrides section from block models. ** Selects last entry with threshold less or equal to property value. ** Fields: *** {{cd|property}}: type of property. *** {{cd|}} - additional fields depending on property type. *** {{cd|scale}} - factor to multiply property value with. **** Default: {{cd|1.0}} *** {{cd|entries}} - list of entries in format: **** {{cd|threshold}} - float value. **** {{cd|model}} - item model to render when entry is selected. **** Note: order of fields does not matter, list is sorted by threshold in ascending order before use. *** {{cd|fallback}} - item model to render if no entries were less or equal to property value. **** If not present, placeholder "missing" model is rendered instead. * {{cd|minecraft:custom_model_data}} numeric property ** Returns value from {{cd|floats}} list in {{cd|minecraft:custom_model_data}} component. ** Fields: *** {{cd|index}} - index for field in {{cd|floats}} **** Default: {{cd|0}} * {{cd|minecraft:bundle/fullness}} numeric property. ** Returns weight of {{cd|bundle_contents}} component or 0 if not present. ** No fields. * {{cd|minecraft:damage}} numeric property. ** Returns value for damage component. ** Fields: *** {{cd|normalize}}: boolean **** Default: true **** If true, returns value of damage divided by {{cd|max_damage}} component, clamped to {{cd|0..1}}. **** If false, returns value of damage, clamped to {{cd|0..max_damage}}. * {{cd|minecraft:count}} numeric property. ** Returns stack size. ** Fields: *** {{cd|normalize}}: boolean. **** Default: {{cd|true}} **** If true, returns count divided by {{cd|max_stack_size}} component, clamped to {{cd|0..1}}. **** If false, returns count clamped to {{cd|0..max_stack_size}}. * {{cd|minecraft:cooldown}} numeric property ** Returns remaining cooldown for item, scaled to {{cd|0..1}}. ** No fields. * {{cd|minecraft:time}} numeric property ** Returns value of day time (used for clock), scaled to {{cd|0..1}}. ** Fields: *** {{cd|wobble}} - if true, value oscillates for some time around target before settling. **** Default: {{cd|true}} *** {{cd|natural_only}} - if true, value is random in dimensions with {{cd|natural{{=}}false}}. **** Default: {{cd|true}} * {{cd|minecraft:compass}} numeric property ** Returns angle, scaled to {{cd|0..1}} in x-z plane between holder position and target. ** If target is not valid (not present, in other dimension or to close to holder position) random value is returned. ** Fields: *** {{cd|target}} - one of: **** {{cd|spawn}} - points at world spawn. **** {{cd|lodestone}} - points at location stored in {{cd|lodestone_tracker}} component. **** {{cd|recovery}} - points at last player death location. *** {{cd|wobble}} - if true, value oscillates for some time around target before settling. **** Default: {{cd|true}} * {{cd|crossbow/pull}} numeric property. ** Returns crossbow-specific use time. ** No fields. * {{cd|use_duration}} numeric property ** Returns item use ticks. ** Fields: *** {{cd|remaining}} - if {{cd|true}}, returned value is remaining use ticks, if {{cd|false}} - ticks so far. **** Default: {{cd|false}} * {{cd|use_cycle}} numeric property. ** Returns remaining use ticks modulo period. ** Fields: *** {{cd|period}} - positive float. **** Default: {{cd|1.0}} * {{cd|minecraft:bundle/selected_item}} item model type. ** Renders selected stack in {{cd|minecraft:bundle_contents}} component, if present, otherwise does nothing. ; [[Tags]] * Added the {{cd|#bee_attractive}} block tag. ** Denotes all blocks that [[bee]]s may pollinate. * Added {{cd|#skeleton_preferred_weapon}}, {{cd|#piglin_preferred_weapon}}, {{cd|#pillager_preferred_weapon}} and {{cd|#drowned_preferred_weapon}} item tags. ** For specifying preferred weapons types for these mobs when picking up items. == Changes == === Blocks === ; [[Creaking heart]] * A naturally spawned creaking heart no longer drops experience when broken in Creative mode. * Its hurt subtitle has been changed. ; [[Sculk sensor]]s * Are now activated from resin clumps being placed by a creaking heart, with a frequency of 13. === Items === ; [[Eyeblossom]]s * Are now found at the end of the flowers in the Creative inventory. ; [[Resin brick]] * Now used to trim armor, instead of [[resin clump]]s.{{bug|MC-278130|MC-278130|'''{{Font color|Red|Known Issue}}:''' Resin bricks cannot be placed or used inside smithing tables}}{{bug|MC-278131|MC-278131|'''{{Font color|Red|Known Issue}}:''' Resin clumps can be placed inside smithing tables}} ; [[Suspicious stew]] * Changed durations of the Suspicious Stew effects to match {{BE}}: ** [[Fire Resistance]]: 3 seconds ** [[Blindness]]: 11 seconds ** [[Weakness]]: 7 seconds ** [[Regeneration]]: 7 seconds ** [[Jump Boost]]: 5 seconds ** [[Wither (effect)|Wither]]: 7 seconds ** [[Poison]]: 11 seconds === Mobs === ; General * The way mobs decide to replace their equipped items with items on the ground was changed. ** If the item belongs in an armor slot, replace the item if any of the following conditions apply. *** The new item has a higher base armor value. *** The new item has a higher base armor toughness value. *** The new item has more enchantments. *** The new item is less damaged. *** The new item has a custom name while the old one doesn't. ** If the item belongs in the main hand slot, replace the item if any of the following conditions apply. *** The new item is a preferred weapon while the old one isn't. **** If the old item is a preferred weapon while the new item isn't, do not replace the item. *** The new item has a higher base damage value. *** The new item has more enchantments. *** The new item is less damaged. *** The new item has a custom name while the old one doesn't. ; [[Bee]]s * Are no longer attracted to closed eyeblossoms. * Can no longer interact with closed eyeblossoms. ; Baby [[cat]]s and [[wolves]] * Now get a collar with the color that is a mix between the parents collar color if possible. ; [[Creaking]] * An activated creaking doesn't move if a player in Survival or Adventure mode is looking at it. ** Creakings also have full knockback resistance in that state. * Their eyes are now visible when they have the [[Invisibility]] effect. * Its activate, deactivate, death, spawn & sway subtitles have been changed. ; [[Drowned]] * Prefer to pick [[trident]]s from the ground as opposed to other items. ; [[Pillager]]s and [[piglin]]s * Prefer to pick [[crossbow]]s from the ground as opposed to other items. ; [[Skeleton]]s, [[wither skeleton]]s, [[stray]]s and [[bogged]] * Prefer to pick [[bow]]s from the ground as opposed to other items. === Non-mob entities === ; [[Experience orb]] * Physics were changed. They are now bouncy when falling from a height.This was added alongside a fix for a bug which unintentionally made them bouncy several versions earlier. {{bug|MC-277961}} === World generation === ; [[Woodland mansion]]s * Loot chests can now contain resin clumps, not resin bricks. === General === ; [[Client.jar]] * New entry point {{samp|net.minecraft.client.data.Main}} is present in client jar, with similar command line structure as data generator in server jar. ** Available options: {{cd|--client}} - generates {{cd|assets}} directory. ; [[Data component format]] * {{cd|minecraft:custom_model_data}} ** Now has more fields to accomodate new uses by various model property getters. ** Fields: *** {{cd|floats}} - list of floats. *** {{cd|flags}} - list of booleans. *** {{cd|strings}} - list of strings. *** {{cd|colors}} - list of RGB color values. ; [[Data pack]] * The [[pack format]] version is now {{cd|59}}. * The tooltip warning on item blocks with the {{cd|minecraft:block_entity_data}} component can no longer be hidden by any other component. * Field model in {{cd|minecraft:equippable}} component has been renamed to asset_id. * Field {{cd|item_model_index}} in {{cd|trim_material}} registry has been removed (no longer needed for model rendering). ; [[Item model]]s * New format has been introduced for describing item models. See [[Items model definition]]. * Item models are selected based on {{cd|minecraft:item_model}} component. ** Model for item with {{cd|item_model{{=}}foo:bar}} is stored in {{samp|/assets/foo/items/bar.json}}. * Format of file is { "model": { "type": , } } * {{cd|overrides}} section has been removed from existing block models. * There are no longer any hardcoded paths in {{cd|models}} directory - models are now only used if referenced by definitions in {{cd|items}} or {{cd|blockstates}} directories. * Models in {{cd|models/item}} that only redirect to a block model have been removed. ** In such cases, the item model refers to the {{cd|models/block}} model directly. ; [[Item modifier]]s * {{cd|minecraft:set_custom_model_data}} ** Now has more fields to accomodate more complex component structure. ** Fields: *** {{cd|floats}} - optional list operation of number providers. *** {{cd|flags}} - optional list operation of boolean values. *** {{cd|strings}} - optional list operation of string values. *** {{cd|colors}} - optional list operation of RGB values or number providers. ** List operation uses same format as explosions field in {{cd|set_fireworks}} modifier. ** For example { "function": "set_custom_model_data", "floats": { "values": [2], "mode": "replace_all" } } sets replaces {{cd|floats}} with value {{cd|2}}. ; [[Missing textures and models]] * If a model which the game uses directly (as opposed to template models) fails to specify a texture to use for particles, an error is now printed to the game log{{bug|MC-236295}}. * If a model does not attempt to route a texture reference to an actual texture file, an error is logged once again{{bug|MC-276828}}. ; Protocol * Client now sends the {{cd|minecraft:player_loaded}} packet once the loading terrain screen has closed after initially loading into the world, and after closing the loading screen when respawning. ; [[Resource pack]] * The version is now {{cd|44}}. * Invalid {{cd|minecraft:filled_map}} items in an Item Frame (map item without the {{cd|map_id}} component) no longer change the size of the frame. * The {{cd|equipment}} directory has been moved one level up, i.e. {{cd|models/equipment/}} becomes {{cd|equipment/}}. * {{cd|broken_elytra}} model and texture has been renamed to {{cd|elytra_broken}}. ; [[Server.jar]] * Data generator in server jar ({{samp|net.minecraft.data.Main}}) no longer generates {{cd|assets}} directory. ** {{cd|--client}} option has been removed from command line for this entry point. ; [[Tags]] * Removed the {{cd|#tall_flowers}} block and item tags. * Removed the {{cd|#flowers}} item tag. * Put the contents of the removed {{cd|#tall_flowers}} block tag into the {{cd|#flowers}} block tag. * Put the contents of the removed {{cd|#flowers}} item tag, except {{cd|closed_eyeblossom}} into the {{cd|#bee_food}} item tag. * Added {{cd|resin_clump}} to the {{cd|#replaceable}} block tag. * Added {{cd|resin_brick_slab}}, and {{cd|resin_brick_stairs}} into the {{cd|#slabs}}, and {{cd|#stairs}} block and item tags respectively. * Removed the {{cd|#small_flowers}} block tag from the {{cd|#sword_efficient}} block tag. == Fixes == {{fixes|project=MC|fixedin=24w45a |;old |212|Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds. |21650|Player is immune to damage for a few seconds after saving the world and returning. |99848|Sprinting isn't canceled upon receiving the blindness effect. |158872|Models use model of last matched predicate, not closest match. |159508|{{key|Ctrl + Pick block}} on beehives and nests does not copy their honey levels. |160051|Players can prevent fire damage by reloading world/re-joining server. |166072|Custom Trident model ignores "{{cd|layer0}}" and "{{cd|elements}}" section. |186341|Command autocomplete doesn't consider parts after a slash. |193176|Most mobs with {{cd|CanPickUpLoot}} prefer swords over axes and will downgrade their weapon. |193313|Mob item pick up behavior is not distinct resulting in mobs constantly dropping and picking up items. |193336|Heads/skulls don't render when held by an enderman or as block display entities. |201940|After dying, Ender Dragon body part hitboxes do not move upwards with the main hitbox. |202250|Sprinting particles appear when sprinting inside of boats in shallow water. |206684|Spyglass particles have no associated texture. |229142|Spyglass texture doesn't allow override through resource pack. |236295|The game does not report absent particle texture references in models to the output log. |249079|Sculk veins are not mirrored correctly from behind. |260216|Decorated pots aren't rendered when held by endermen or as block display entities. |267343|Sprinting isn't canceled upon riding entities. |269616|Telemetry Data scroll bar does not have a background. |269749|Report Player scroll bar does not have a background. |270136|Thrown projectiles with {{cd|custom_model_data}} do not maintain proper particles when breaking. |270529|Air's model does not define a particle texture, causing issues. |271786|Empty block states in {{cd|noise_provider}} does not cause validation to fail, causing crash. |;From 1.21 |272994|Allays assigned to a player can be set on fire with sweeping and fire aspect. |273407|Block entity items with custom block states keep them as components when placed. |273450|Mobs with {{cd|CanPickUpLoot:1b}} behave inconsistently with the mace / trident. |273522|Mobs with {{cd|CanPickUpLoot}} no longer pick up enchanted items after picking up an unenchanted item. |273635|Trial spawners forget their designated mob when placed by player out of creative mode, assigned by spawn eggs. |274268|Trial Spawner keeps flashing after cooldown ends. |275011|Instant mine does not work when standing inside of cobwebs. |;From 1.21.1 |275338|Sprint particles can be seen if you mount a minecart (with no rail below it) while running. |;From 1.21.2 |275215|Experiments warning goes off the screen if viewed at low window size. |276110|{{cd|honey_level}} model predicate range is 1 for level 5 and 0 for levels 1-4. |276115|New Bee Nest and Beehive item models don't use the block parent. |276412|Custom item models set to a shield and various other items all create invisible items. |276654|{{cd|item_model}} item component breaks on trident. |276728|Tridents and spyglasses appear dark in the inventory if given a custom item model for a block. |276730|Bundles appear dark in the inventory if given a custom item model for a block and then scrolled through. |276731|Items which use entity models will not render another entity model if specified via item model component. |276732|Colors will carry over from item ID to target model. |276764|Eggs with custom models use the particles from that model, but snowballs do not. |276769|Missing texture when throwing eggs with certain template models. |276771|Missing texture when a damageable item with one of several template models is destroyed. |276828|Minecraft no longer prints an error to the game log when a model fails to define a texture. |276847|Bundles given the model of a different bundle will not preserve their color when scrolled through. |277082|Creakings take knockback from wind charges. |277092|The eyes of creakings aren't visible when creakings have the invisibility effect. |277149|Creakings are affected by knockback from mace smash attacks. |277243|Creakings take knockback from Punch bows. |277264|The Creaking can be knocked back by zoglins. |277916|Containers are locked when upgrading a world from certain versions. |;From 1.21.3 |277961|Experience orbs incorrectly bounce up. |278071|"{{cd|minecraft.used:minecraft.trident}}" doesn't increase when throwing a trident. |;From the previous development version |277925|Resin Brick Stairs are not part of the {{cd|#stairs}} block and item tags. |277926|Resin Brick Slab is not part of the {{cd|#slab}} block and item tags. |277929|The game crashes when attempting to use the void preset. |277930|Eyeblossom subtitles are inverted. |277931|Incorrect display on the map of the flower Closed and Open Eyeblossom. |277932|Resin Clump is not part of the {{cd|#replaceable}} block tag. |277933|Smithing Table doesn't show a Clump icon for ingredient slot. |277939|Programmer Art's empty slot icons may not have been correctly updated for 24w44a. |277941|resin_clump is not mirrored correctly from behind. |277945|Incorrect verb form in "Elytra swooshes" subtitle. |277950|Open potted eyeblossom is shaded ({{cd|flower_pot_cross_emissive}}). |277951|Eyeblossom is placed in an unexpected position in the Creative inventory. |277952|Sprinting isn't canceled upon flying with elytra. |277954|Creaking Heart underwater plays spawning sounds in a loop. |277955|Using a loom crashes the game. |277964|Resin is not generated when a creaking is attacked by a wolf owned by a player. |277966|Creaking does not generate resin from player-caused explosions. |277967|The game crashes when certain explosions occur near a creaking in its death animation. |277970|Hanging signs don't display chains when attached to the side of a block. |277972|You can no longer swim when crouched under a slab. |277983|Naturally-spawned creaking hearts drop experience when broken in Creative mode. |277994|Picking a decorated pot or a shulker box always keeps its container data. |278002|Sculk sensors are not activated upon resin clumps spawning from creaking hearts. |278004|Hitting a creaking heart with a wind charge kills the creaking. }} == Videos == {{Slicedlime|7_dDlCUgsBc|TKCvKR4DGoI}} == References == {{reflist}} == Navigation == {{Java Edition versions|1.2x}} [[de:24w45a]] [[es:Java Edition 24w45a]] [[fr:Édition Java 24w45a]] [[ja:Java Edition 24w45a]] [[pt:Edição Java 24w45a]] [[ru:24w45a (Java Edition)]] [[uk:24w45a (Java Edition)]] [[zh:24w45a]]