{{Infobox version |title=Minecraft 12w32a |image=First Beacon Block Image.png |image2=Java Edition 12w32a.png |edition=java |type=Snapshot |parent=1.4.2 |date=August 9, 2012 |clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w32a-1532.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w32a.json .json]) |serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.jar Server] |exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.exe .exe] [[Category:Versions using legacy download site]] |prevparent=1.3.2 |next=12w34a |nextparent=1.4.4 }} '''12w32a''' is the first [[snapshot]] for [[Java Edition 1.4.2]], released on August 9, 2012.http://web.archive.org/web/0/http://www.mojang.com/2012/08/the-weekly-chunk-snapshot-12w32a == Additions == === Blocks === ; [[File:Beacon JE1.png|32px]] [[Beacon]]s * Named "Work in Progress" in game currently. * By building a pyramid composed of storage blocks such as [[emerald block]]s or [[diamond block]]s and placing this block on top, the player gains access to several powers. ** A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section. * It cannot be crafted, although a crafting recipe is planned. ** It can be obtained via the "Miscellaneous" tab in the Creative inventory, or with the /give 138 command. * The minimum range is 16 blocks. * Gives off a light level of 15. * Players within the blocks' range are given the selected effects every 4 seconds. * The best configuration of blocks requires 164 blocks. ; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s * Intended for adventure maps. * It can run [[commands]] when triggered by a redstone signal. * This block is not craftable and is currently not available in the Creative inventory, but can be obtained via the command /give 137. === Items === ; [[Potion]]s * A working [[potion of Night Vision]] is in the Creative inventory. === Mobs === ; [[File:Zombie Villager.png|36px]] [[Zombie villager]]s * Villagers have a chance of turning into zombie villagers after being killed by a zombie in Hard difficulty. * Zombie spawn eggs may spawn zombie villagers. * Zombie villagers can naturally spawn. * Zombie villagers can be cured, becoming normal villagers again. ** To do this, player needs to first use a splash potion of Weakness on a zombie villager. Then, they need right-click the zombie villager with a regular golden apple. After several minutes, it turns back into a normal villager.{{tweet|dinnerbone|233649433601011712}} ; [[File:Baby Zombie Revision 1.png|36px]] [[File:Baby Zombie Villager.png|36px]] [[Baby zombie]]s * Do not spawn naturally * Regular baby zombie can only be brought into the game through external editors * Baby zombie villagers are created when a baby villager is infected by a zombie === Command format === ; General * Added target selectors to use instead of the {{cd|<''player''>}} field in commands. ** {{Cd|@p}}: targets nearest player. ** {{cd|@a}}: targets all players. ** {{cd|@r}}: targets random player. ; {{cmd|/difficulty}} * Added {{cd|<''new difficulty''>}} command. ; {{cmd|/gamerule <''rule name''> [value]}} * Value can be defined as {{cd|false}}, {{cd|/}} and {{cd|true}}. * All rules, except {{cd|keepInventory}} are true by default. * The available rules are as follows: ** {{cd|doFireTick}} ({{cd|false}}=fire cannot spread) ** {{cd|doMobLoot}} ({{cd|false}}=mobs do not drop loot) ** {{cd|doMobSpawning}} ({{cd|false}}=mobs do not spawn) ** {{cd|doTileDrops}} ({{cd|false}}=blocks do not drop items when breaking) ** {{cd|keepInventory}} ({{cd|true}}=keep inventory on death) ** {{cd|mobGriefing}} ({{cd|false}}=creeper explosions do not damage blocks) ; {{cmd|/spawnpoint [''player'']}} * Added {{cd|[ ]}} coordinates. ; {{cmd|/weather <''clear/rain/thunder''>}} * The duration is now in seconds. === General === ; {{cd|Data}} folder * New {{cd|villages.dat}} file in the {{cd|Data}} folder of world saves. == Changes == === Mobs === ; General * [[Zombie]]s, [[skeleton]]s and [[zombie pigmen]] sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level. ; [[Iron golem]]s * Now attack [[slime]]s and [[magma cube]]s. ; [[Sheep]] * Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.). ; [[Villager]]s * Now react positively on performing new trades, and negatively if player hurts them. ** This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers. ** There is an unused particle effect added of a villager's face looking angry. [[File:Angry Villager Particle.png|10px]] * No longer remove trades, but trading something else may be required to renew the old ones. * Several trades had their quantities altered: ** The farmer's gravel & emerald trade now produces 4 or 5 flint, up from 2 or 3 flint before. ** The librarian's buy paper trade now requires 24 to 35 paper, up from 19 to 29 paper before. ** The librarian's buy book trade now requires 11 to 12 books, down from 12 to 14 books before. ** The farmer's buy arrow trade now sells 9 to 12 arrows, changed from only 5 arrows before. The 5 arrows resulted from a bug in the code where the minimum and maximum values for the arrow trade were swapped. ; [[Zombie]]s * Zombie attack animation now shows when it's holding a weapon. === General === ; End credits * The attribution of the quotation at the end of the [[credits]] was changed from "Mark Twain" to "Unknown". == Bugs == * Silk Touch does not work. == Fixes == ; 2 bugs fixed * Fixed {{cmd|me}} command only working for ops. * Fixed {{cmd|tell}} command not working. == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|1.0}} [[de:12w32a]] [[es:Java Edition 12w32a]] [[fr:Édition Java 12w32a]] [[it:Java Edition 12w32a]] [[ja:Java Edition 12w32a]] [[ko:Java Edition 12w32a]] [[nl:12w32a]] [[pt:Edição Java 12w32a]] [[ru:12w32a (Java Edition)]] [[uk:12w32a (Java Edition)]] [[zh:12w32a]]