{{dangerous version|Modified clients can create signs that can run any command. This was fixed in [[Java Edition 1.8.6|1.8.6]].|type=vulnerability|version=release|edition=Java}}
{{Infobox version
|title=Minecraft 1.8
|edition=Java
|image=The Bountiful Update.png
|image2=Java Edition 1.8.png
|name=[[Bountiful Update]]
|date=September 2, 2014
|clienthash=d722504db9de2b47f46cc592b8528446272ae648
|jsonhash=c6309181ce8df8a06ed556e315cd4636c4082b9a
|serverhash=a028f00e678ee5c6aef0e29656dca091b5df11c7
|exehash=73e0862463b91a6a5aea29da58f85ef1e7915c83
|prevparent=1.7.2
|prev=1.7.10
|next=1.8.1
|nextparent=1.9
}}
'''1.8''', the first release of the '''[[Bountiful Update]]''',{{cite|url=https://www.mojang.com/2014/09/minecraft-1-8-the-bountiful-update/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2014/09/minecraft-1-8-the-bountiful-update/|title=Minecraft 1.8 – The Bountiful Update|author=Jens Bergensten|website=Mojang.com|date=September 2, 2014}} is a major update to Minecraft. It added and changed many aspects of {{JE}}. Among many things, the update made it easier for map makers to create adventure maps, while using the newly added Spectator mode. It added many blocks, mobs, and a structure for Survival play. Many commands were added or extended, the world boundary became a customizable component, many Survival mechanics were changed, and the update gave way for many more world customization options.
== Additions ==
{{Additions table
|Granite
|Polished Granite
|Diorite
|Polished Diorite
|Andesite
|Polished Andesite
|Slime Block
|Barrier
|Iron Trapdoor
|Prismarine
|Prismarine Bricks
|Dark Prismarine
|Sea Lantern
|Coarse Dirt
|Wet Sponge
|White Banner
|Light Gray Banner
|Gray Banner
|Black Banner
|Brown Banner
|Red Banner
|Orange Banner
|Yellow Banner
|Lime Banner
|Green Banner
|Cyan Banner
|Light Blue Banner
|Blue Banner
|Purple Banner
|Magenta Banner
|Pink Banner
|Red Sandstone
|Cut Red Sandstone
|Chiseled Red Sandstone
|Smooth Red Sandstone
|Red Sandstone Slab
|Red Sandstone Stairs
|Birch Fence
|Spruce Fence
|Jungle Fence
|Acacia Fence
|Dark Oak Fence
|Birch Fence Gate
|Spruce Fence Gate
|Jungle Fence Gate
|Acacia Fence Gate
|Dark Oak Fence Gate
|Birch Door
|Spruce Door
|Jungle Door
|Acacia Door
|Dark Oak Door
|Endermite Spawn Egg
|Prismarine Crystals
|Prismarine Shard
|Guardian Spawn Egg
|Raw Mutton
|Cooked Mutton
|Raw Rabbit
|Cooked Rabbit
|Potion of Leaping
|Splash Potion of Leaping
|Rabbit's Foot
|Rabbit Hide
|Rabbit Spawn Egg
|Rabbit Stew
|Enchanted Book [&7Depth Strider I]
|Enchanted Book [&7Depth Strider II]
|Enchanted Book [&7Depth Strider III]
}}
=== Blocks ===
; [[File:Diorite JE1 BE1.png|width=32x32]] [[Diorite]]
* Crafting recipe: 2 [[cobblestone]] and 2 [[nether quartz]] in a checker board pattern.
{{Crafting Table
|A1=Cobblestone
|A2=Nether Quartz
|B1=Nether Quartz
|B2=Cobblestone
|Output=Diorite
}}
; [[File:Andesite JE1 BE1.png|width=32x32]] [[Andesite]]
* Crafting recipe: 1 cobblestone and 1 diorite.
{{Crafting Table
|A1=Diorite
|B1=Cobblestone
|Output=Andesite
}}
; [[File:Granite JE1 BE1.png|width=32x32]] [[Granite]]
* Crafting recipe: 1 nether quartz and 1 diorite.
{{Crafting Table
|A1=Diorite
|B1=Nether Quartz
|Output=Granite
}}
; [[File:Coarse Dirt JE1 BE1.png|width=32x32]] [[Coarse dirt]]
* Replaces the grassless dirt variant found in mega taiga, mesa and savanna [[biome]]s.
** All worlds with grassless dirt blocks seamlessly change over to coarse dirt, as it uses the same block ID and data value as the original grassless dirt block.
* Slightly darker texture than regular [[dirt]].
* Silk Touch is not required for obtaining it in Survival.
* Tilling coarse dirt with a [[hoe]] turns it to regular dirt.
* Crafting recipe: dirt and [[gravel]] in a 2×2 checkered pattern yields four coarse dirt.
{{Crafting Table
|A1=Dirt
|A2=Gravel
|B1=Gravel
|B2=Dirt
|Output=Coarse Dirt
}}
; [[File:Prismarine JE1 BE1.png|width=32x32]] [[Prismarine]]
* Generates in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s.
* The cracks in prismarine slowly change color between brown, blue, gray and purple.
{{Crafting Table
|A1=Prismarine Shard
|A2=Prismarine Shard
|B1=Prismarine Shard
|B2=Prismarine Shard
|Output=Prismarine
}}
; [[File:Prismarine Bricks JE1 BE1.png|width=32x32]] [[Prismarine bricks]]
* Generate in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s.
{{Crafting Table
|A1=Prismarine Shard
|A2=Prismarine Shard
|A3=Prismarine Shard
|B1=Prismarine Shard
|B2=Prismarine Shard
|B3=Prismarine Shard
|C1=Prismarine Shard
|C2=Prismarine Shard
|C3=Prismarine Shard
|Output=Prismarine Bricks
}}
; [[File:Dark Prismarine JE1 BE1.png|width=32x32]] [[Dark prismarine]]
* Generate in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s and an [[ink sac]].
{{Crafting Table
|A1=Prismarine Shard
|A2=Prismarine Shard
|A3=Prismarine Shard
|B1=Prismarine Shard
|B2=Ink Sac
|B3=Prismarine Shard
|C1=Prismarine Shard
|C2=Prismarine Shard
|C3=Prismarine Shard
|Output=Dark Prismarine
}}
; {{Animate|Red Sandstone JE1 BE1.png;Cut Red Sandstone JE1 BE1.png;Chiseled Red Sandstone JE1 BE1.png|32px}} [[Red sandstone]]
* Can be crafted with 4 [[red sand]] in a square.
* Can be crafted into chiseled, smooth, stair and slab forms.
** Chiseled variant has a [[wither]] pattern to complement the [[creeper]] pattern found in [[chiseled sandstone]].
** Slabs have a smooth variant, similar to [[stone]] and [[sandstone]].
** Comes as a smooth double slab – minecraft:double_stone_slab2:8.
* Generated only in Mesa [[biome]]s at cave entrances.
{{Crafting Table
|A1=Red Sand
|A2=Red Sand
|B1=Red Sand
|B2=Red Sand
|Output=Red Sandstone
}}
; [[File:Iron Trapdoor (D) JE1 BE1.png|width=32x32]] [[Iron trapdoor]]
* Can be opened and closed only by using [[redstone components|redstone]], similar to an iron door.
* Crafting recipe: [[iron ingot]]s in a 2×2 pattern.
{{Crafting Table
|A1=Iron Ingot
|A2=Iron Ingot
|B1=Iron Ingot
|B2=Iron Ingot
|Output=Iron Trapdoor
}}
; [[File:Sea Lantern JE1 BE1.png|width=32x32]] [[Sea lantern]]
* Generate in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s and [[prismarine crystals]].
* Emit light at a light level of 15 and have a subtle animated texture.
{{Crafting Table
|A1=Prismarine Shard
|A2=Prismarine Crystals
|A3=Prismarine Shard
|B1=Prismarine Crystals
|B2=Prismarine Crystals
|B3=Prismarine Crystals
|C1=Prismarine Shard
|C2=Prismarine Crystals
|C3=Prismarine Shard
|Output=Sea Lantern
}}
; [[File:Wet Sponge JE1 BE1.png|width=32x32]] [[Wet sponge]]
* Obtained when a [[sponge]] soaks up water.
* Smelting a wet sponge yields a dry sponge.
** When smelted, they fill empty buckets in the fuel slot with water if possible.
* Emits water dripping particles while placed.
* Dropped by [[elder guardian]]s on player kills.
; [[File:Slime Block JE1.png|width=32x32]] [[Slime block]]
* Crafting recipe: 9 [[slime ball]]s.
** Can be crafted back into 9 slime balls.
* Players and mobs that land on their top side bounce, like on a trampoline.
** This negates all fall damage.
*** Holding {{key|shift}} negates the rebound, and does not negate the fall damage.
** Bounce rebound velocity is scaled by impact velocity.
*** Height can reach up to 60% of initial height, which implies a great restitution coefficient.
** Does not affect falling item entities.
* Walking on it is slower than walking on [[soul sand]] and close to one's speed while sneaking.
* The placing/breaking sounds use the hurt sounds of [[slime]]s.
* Can be mined with only one click, without any tools in Survival.
* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
** Normal pistons have the same effect, except that they fail to pull even a single slime block.
** Coded by [https://www.youtube.com/user/KaboPC KaboPC] and [https://www.youtube.com/user/Panda4994 Panda4994].{{ytl|jpXBKXJlybg}}{{tweet|dinnerbone|461189042659672064|You guys got that really fast. It was http://gfycat.com/ImperturbableMeanCuckoo, a feature that wouldn't be possible without the ZipKrowd guys' hard work <3|April 29, 2014}} Follow all the existing rules that pistons followed:
*** A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
**** The piston is not moving more than twelve blocks at a time.
**** Non-movable blocks are not obstructing the path.
**** Not a single slime block in the chain is attached to the piston itself.
** Allows for moveable contraptions.
* Extending a piston with a slime block attached propels adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.{{tweet|dinnerbone|461473908420796416|I don't think anyone has found it yet, so I'll go ahead and spoil it: Standing on a slime block that gets pushed up is lots of fun.|April 30, 2014}}
{{Crafting Table
|A1=Slimeball
|A2=Slimeball
|A3=Slimeball
|B1=Slimeball
|B2=Slimeball
|B3=Slimeball
|C1=Slimeball
|C2=Slimeball
|C3=Slimeball
|Output=Slime Block
}}
; {{Animate|White Banner Revision 1.png;Light Gray Banner Revision 1.png;Gray Banner Revision 1.png;Black Banner Revision 1.png;Brown Banner Revision 1.png;Red Banner Revision 1.png;Orange Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Green Banner Revision 1.png;Cyan Banner Revision 1.png;Light Blue Banner Revision 1.png;Blue Banner Revision 1.png;Purple Banner Revision 1.png;Magenta Banner Revision 1.png;Pink Banner Revision 1.png|32px}} [[Banner]]s
* Crafted like signs, but with one color of wool instead of planks.
** The color of wool represents the base color.
* Can be stacked to 16.
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
** Other patterns are achieved with specific items.
*** Item – pattern: "creeper head – creeper face", "wither skeleton skull – skull and crossbones", "brick block – brick texture background", "oxeye daisy – flower icon", "vines – curly border" and "enchanted golden apple – Mojang logo.
*** Making these patterns without dyes results in a black color by default
* Banners can have up to six layers (in Survival).
** Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
** The layers show in the order they were created.
** Custom banners with more than six layers are possible using commands.
* Top-most layer can be removed using cauldrons.
** This removes a third of the water of a full cauldron.
** All layers can be removed.
* Can be placed on walls or on the ground.
* They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
** The hitbox is smaller than a full block, and it lacks any collision properties.
*** This allows for a solid block to occupy the upper portion of the banner.
** They are vulnerable to be destroyed by either water or lava flows.
** On the ground they have 16 different possible rotations (like an [[armor stand]]).
** Has an animation when placed on the ground, that simulates swaying with the wind.
* Can be worn as head gear, but only using the {{cmd|replaceitem}} command.
* Can be cloned by crafting them together, with a blank banner of the corresponding base color.
* Can be used as fuel in [[furnace]]s.
{{Crafting Table
|A1=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|A2=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|B1=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|B2=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|B3=Stick
|C1=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|C2=White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool
|Output=White Banner; Orange Banner; Magenta Banner; Light Blue Banner; Yellow Banner; Lime Banner; Pink Banner; Gray Banner; Light Gray Banner; Cyan Banner; Purple Banner; Blue Banner; Brown Banner; Green Banner; Red Banner; Black Banner
}}
; [[File:Barrier (held) JE1 BE1.png|width=32x32]] [[Barrier]]s
* Acts like [[bedrock]], but is completely transparent.
** Can transfer redstone signals and allows blocks and entities to be placed on it.
** Can be destroyed and obtained only in Creative mode.
** It gives the same particles as lava does when destroyed.
* Becomes visible to players who are holding a barrier in their hand, while in Creative.
** Appears to be rendered as specially big particles, in the form of a red and square cross-out symbol.
*** There is exactly one particle inside of every block.
*** The face always follows the player.
*** That texture is also used for its item form.
*** The particles are rendered only for the blocks in the vicinity of the player.
*Can be broken by withers.This change occurred between the last development version for 1.8, [[1.8-pre3]], and the full release of 1.8.
; {{Animate|Polished Andesite JE1 BE1.png;Polished Granite JE1 BE1.png;Polished Diorite JE1 BE1.png|32px}} Polished variants of [[Polished diorite|diorite]], [[Polished andesite|andesite]] & [[Polished granite|granite]]
* Crafting recipe: 4 pieces of one of the materials, in a 2×2 configuration.
{{Crafting Table
|A1=Andesite; Granite; Diorite
|A2=Andesite; Granite; Diorite
|B1=Andesite; Granite; Diorite
|B2=Andesite; Granite; Diorite
|Output=Polished Andesite; Polished Granite; Polished Diorite
}}
; {{Animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png;Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE1.png;Acacia Door JE1.png;Dark Oak Door JE1 BE1.png|32px}} [[Fence]]s, [[fence gate]]s and [[door]]s
* New variants of fences, fence gates and doors, for all the different types of [[planks]].
* Different types of fences and fence gates can connect to each other (except for nether brick fences, as usual).
* Every recipe requires all wood planks to be of the same type.
** New crafting recipe for fences: 2 sticks in a row in the middle and 4 planks at their sides to make 3 fences.
* Different types of doors have different models, with some types having no windows.
{{Crafting Table
|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|B1=Stick
|B2=Stick
|C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|Output=Oak Fence; Spruce Fence; Birch Fence; Jungle Fence; Acacia Fence; Dark Oak Fence
}}
{{Crafting Table
|A1=Stick
|A2=Stick
|B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|C1=Stick
|C2=Stick
|Output=Oak Fence Gate; Spruce Fence Gate; Birch Fence Gate; Jungle Fence Gate; Acacia Fence Gate; Dark Oak Fence Gate
}}
{{Crafting Table
|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|B3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks
|Output=Oak Door; Spruce Door; Birch Door; Jungle Door; Acacia Door; Dark Oak Door
}}
=== Items ===
; [[File:Prismarine Crystals JE1 BE1.png|width=32x32]] [[Prismarine crystals]]
* Drop from [[guardian]]s.
* Used to craft [[sea lantern]]s.
; [[File:Prismarine Shard JE1 BE1.png|width=32x32]] [[Prismarine shard]]
* Drop from [[guardian]]s.
* Used to craft all three kinds of prismarine blocks and sea lanterns.
; [[File:Raw Mutton JE2 BE1.png|width=32x32]] [[Raw mutton]]
* Drops from [[sheep]].
* Restores {{hunger|2}} and 1.2 saturation.
* Can be cooked into [[cooked mutton]].
; [[File:Cooked Mutton JE2 BE1.png|width=32x32]] [[Cooked mutton]]
* Restores {{hunger|6}} and 9.6 saturation.
; [[File:Raw Rabbit JE2 BE1.png|width=32x32]] [[Raw rabbit]]
* Drops from [[rabbit]]s.
* Restores {{hunger|3}} and 1.8 saturation.
* Can be cooked into [[cooked rabbit]].
; [[File:Cooked Rabbit JE2 BE1.png|width=32x32]] [[Cooked rabbit]]
* Restores {{hunger|5}} and 6 saturation.
; [[File:Rabbit Stew JE1 BE1.png|width=32x32]] [[Rabbit stew]]
* Restores {{hunger|10}} and 12 saturation.
* Recipe: 1 [[cooked rabbit]], 1 [[mushroom]], 1 [[carrot]], 1 [[baked potato]] and 1 [[bowl]].
{{Crafting Table
|A1=Baked Potato
|A2=Carrot
|B1=Cooked Rabbit
|B2=Brown Mushroom
|C1=Bowl
|Output=Rabbit Stew
}}
; [[File:Rabbit Hide JE2 BE1.png|width=32x32]] [[Rabbit hide]]
* Drops from [[rabbit]]s.
* Can be crafted in a 2×2 arrangement to produce [[leather]].
; [[File:Rabbit's Foot JE2 BE1.png|width=32x32]] [[Rabbit's foot]]
* Drops from [[rabbit]]s.
* Brewed to make a Potion of Leaping.
; [[File:Potion of Leaping JE1 BE1.png|width=32x32]] [[Potion of Leaping]]
* Inflicts a Jump Boost effect with "I" and "II" levels.
* Brewed with a [[rabbit's foot]] and an [[Awkward potion]].
* The potion and particle effects are bright green colored.
* Can be made into a Splash Potion of Leaping by putting one gunpowder in the brewing slot.
;[[Spawn Egg]]s
* [[File:Guardian Spawn Egg JE1 BE1.png|width=32x32]] [[Guardian spawn egg]]
* [[File:Endermite Spawn Egg JE1 BE1.png|width=32x32]] [[Endermite spawn egg]]
* [[File:Rabbit Spawn Egg JE1 BE1.png|width=32x32]] [[Rabbit spawn egg]]
=== Mobs ===
; [[File:Endermite.png|width=65x65]] [[Endermite]]
* Sometimes spawns when a player teleports using an [[ender pearl]].
* Despawns after 2 minutes (unless it is named using a [[name tag]]).
* Has the same sounds and behavior as the [[silverfish]]. However, they cannot enter stony blocks.(Stone, Cobblestone, etc.)
; [[File:Guardian Revision 1.png|width=65x65]] [[Guardian]]
* Spawns in [[ocean monument]]s.
* Attacks [[squid]] and players with a beam.
** The beam itself only warns of an imminent attack.
** Has 2.0 seconds of cooldown time after making an attack.
* When on land it flops around but remains hostile.
** Unlike [[squid]] they don't suffocate.
* Drops [[prismarine shard]]s, [[prismarine crystals]] and [[raw fish]].
* Makes wet noises when hurt and squeaky wet noises when flopping around on land.
* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
; [[File:Elder Guardian Revision 1.png|width=65x65]] [[Elder guardian]]
* A boss-like variant of guardians, with greater health, greater size and different appearance.
* There are 3 elders in each [[ocean monument]].
* A flashing elder guardian animation appears on screen when close to the elder guardian, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes.
* Drops [[wet sponge]].
; {{Animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png;Black Rabbit JE1 BE1.png;Gold Rabbit JE1 BE1.png;Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE1.png|32px}} [[Rabbit]]s
* Drops [[rabbit hide]], [[raw rabbit]], [[cooked rabbit]] and [[rabbit's foot]].
* They have 8 different skins, similar to horses and ocelots: black, white, brown, gold, black & white, salt & pepper, Toast and the Killer Bunny.
** Naming a rabbit spawn egg or [[name tag]] "Toast" gives rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit "Toast".
** "The Killer Bunny" is a special type of rabbit, that is hostile toward players within 4 blocks
*** It is a rare spawn.
*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|''Monty Python and the Holy Grail'']].
*** It is white with bloodshot eyes, and blood on its legs and mouth.
*** Automatically spawns with a name tag titled "'''The Killer Rabbit"'''.
*** It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}.
* Rabbits can be bred using [[carrot]]s, [[golden carrot]]s or [[dandelion]]s.
* Rabbits have the same AI as the most other passive mobs, and jump around randomly.
* Makes little squeaky sounds when hurt or killed.
* Spawn as any other farm animals, in grassy biomes.
=== Non-mob entities ===
; [[File:Armor Stand JE1.png|width=77x77]] [[Armor stand]]s
* Crafted using a [[stone slab]] and 6 [[stick]]s.
* Stacks up to 16.
* Can ride on minecarts.
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
** Armor can be right-clicked to equip the armor stand.
** Armor can be equipped by dispensers aimed at any part of the stand.
*** In Survival it is allowed to hold only one piece of each different kind of armor at a time.
*** It isn't restricted by the material or any tags of the armor.
** Armor can be removed by right-clicking while pointing on the piece of armor the player wants to remove.
** Can render enchanted and dyed armor as if it were a mob/player.
* While in Creative:
** Using pick-block on any tangible armor stand gives the player a default stand.
** NBT tags can be used to summon armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in pre-configured positions (Pose) – This can be done only through commands.
*** Armor stands with arms can be equipped with items to hold, so they display the same way as players/mobs.
{{Crafting Table
|A1=Stick
|A3=Stick
|B1=Stick
|B2=Stick
|B3=Smooth Stone Slab
|C1=Stick
|C3=Stick
|Output=Armor Stand
}}
=== World generation ===
; {{EnvSprite|Cave}} Underground
* [[Granite]], [[andesite]] and [[diorite]] generate in pockets within stone terrain.
** Slightly larger in size and abundance than [[gravel]].
** Pockets don't reduce ore frequency, since ores can generate inside these pockets.
; [[File:Ocean Monument.png|32px]] [[Ocean monument]]s
* New underwater generated structure made out of [[prismarine]], [[prismarine bricks]], [[dark prismarine]] and [[sea lantern]]s.
* 8 [[gold block]]s can be found at the center of the monument, surrounded by dark prismarine.
* Clusters of [[wet sponge]] blocks can be found on some rooms.
* A flashing boss [[guardian]] appears on screen when close to an [[elder guardian]], and Mining Fatigue III is inflicted on the player for 5 minutes.
* Also generates in old worlds.
; [[Old Customized|Customized]] world type
* Highly customizable terrain generation.
** To use, press create new world then ‘world type: customized' and then press the 'customize' button.
** There are 4 pages to customize the world.
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
*** There are 18 customization options which affect whether [[generated structures]] spawn, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
**** Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
** Page 2: customizes the ore distribution for [[dirt]], [[gravel]], [[granite]], [[diorite]], [[andesite]], [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]] and [[Lapis Lazuli Ore|lapis]].
*** Rarity, height range and blob size.
** Page 3 & 4: expert customization of the terrain generation.
*** There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
**** Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain; biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; height stretch to pull terrain upward, with smaller values causing more extreme stretching; height scale, coordinate scale, depth base size, depth noise exponent and depth noise scale.
* There are seven presets: "Water World", "Isle Land", "Caver's Delight", "Mountain Madness", "Drought", "Caves of Chaos", and "Good Luck".
* Each page has a button to randomize the various values and a button to reset to default values.
* Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
* Generate structures button disappears when selected.
; [[Debug mode]] world type
* Useful for [[resource pack]] makers.
* Hold {{key|shift}} and cycle through "World Type" option to select it.
** Other world options are not available.
** Only [[Spectator]] mode can be enabled upon spawn, but it can be reverted through commands once inside.
* All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
** They are arranged in a grid across height Y=70, with a [[barrier]] block flooring at Y=60.
** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc.
** Every block state generates only once.
* Blocks may not be placed or destroyed.
=== Gameplay ===
; [[Achievement]]s
* New achievement ''Overpowered''.
** Obtained by crafting an [[enchanted golden apple]].
** Requires first obtaining ''Getting an Upgrade''.
; [[Enchantment]]s
* New enchantment, [[Depth Strider]].
** Allows the player to move faster while in water.
** Can be applied only to boots in Survival up to level III.
; [[Spectator]] game mode
* It can be accessed and reversed only via {{cmd|gamemode}}, either using spectator, sp, or 3.
* It is the default [[gamemode]] on the debug [[world type]].
* Like in [[Creative]] mode, only the void and {{cmd|kill}} can damage/kill a spectator.
* Their player model in the inventory is completely invisible.
* Free roaming:
** The [[world border]] has no effect on spectators (apart from the warning colors displaying).
*** They still can't exit the [[world boundary]].
** The player can fly through solid blocks (noclip).
*** If the head of the player is inside of a block, then an x-ray like effect happen, where every block is invisible until it is adjacent to an intermidiate air block, or the model does not occupy a full block.
** The mouse scroll wheel, the sprint key, the Slowness and Speed effects, all affect the flying speed.
*** Night Vision effect also affects spectators.
* First-person view through another player or mob's eyes.
** Includes non-mob entities like [[painting]]s or [[minecart]]s
** [[Creeper]]s, [[spider]]s and [[endermen]] apply a specific shader while spectating through each of them.
** Spectating through a player shows the respective HUD.
** Pressing the dismount key (shift by default), returns the player to flying mode.
* Viewing privileges:
** Cannot catch on [[fire]], so their view isn't obstructed.
** Spectators can see other spectators as disembodied translucent heads, with the corresponding player skin.
** All invisible players/mobs appear visible, but translucent.
** An optional held hotkey shows bright outlines on all players.
*** Can be color-coded to teams.
** Spectators can look at the inventories of blocks like [[chest]]s and entities like [[minecarts with chests]].
*** This includes their own [[inventory]].
* Automatic targeted teleportation-spectators have a UI to teleport to other players.
** The UI can be brought up and interacted with, using the number keys or middle mouse click.
*** But the scroll wheel can still scroll through the different options.
** It is similar to the regular hotbar in Creative (it displays on the [[HUD]]), but contains special icons that appear to be different items, like [[barrier]] blocks or old [[player head]]s.
*** If there is at least 1 team set up, the UI distinguishes between teleporting to an individual or teleporting to a member of a specific team.
**** Otherwise it defaults to an all-inclusive, alphabetical list of players (except for fake players).
***** Team members are still sorted the same way, inside their own lists.
**** Both the player and the team icons are color-coded with respect to the team color.
**** The player icons that teleport are rendered with the skin of the head of the player, and resemble the way the [[player head]]s were displayed before 1.8.
*** If there are more than 8 players or 7 teams available to teleport, slots 1 and 8 display right and left arrows respectively, to scroll through.
**** The arrows look similar to the ones used in the resource pack menu and the server list.
**** The right and left arrow do not appear if there are no more players to the right or left of the list respectively.
*** There is always an option in slot nine to close the menu.
**** Looks like a barrier block item.
** Teleportation works across [[dimension]]s.
*** It is slightly more delayed on those cases, since it has to load the world first.
* A spectator cannot:
** Load terrain. (Later, gamerule spectatorsGenerateChunks was added to toggle whether they can load chunks or not)
** Interact with [[block]]s or [[entities]], apart from spectating through the latter.
** Interact with any [[inventory]] (including their own).
** Look at the inventory of other players/mobs, apart from the hotbar [[items]] of players.
** Control the behavior of any entity they spectate through.
=== Command format ===
; [[Target selectors]]
* @e
** Targets all entities including players.
** Can specify the type of entity by entity ID, to either include or exclude with [type=Chicken], to apply it only to chickens or [type=!Skeleton], to apply it to every entity that isn't a skeleton.
** Examples:
*** {{cmd|1=kill @e[r=50,type=Chicken]}} Kills every chicken within a radius of 50 blocks.
*** {{cmd|1=tp @e[r=5] ~ ~5 ~}} Any entity within a radius of 5 blocks is teleported 5 blocks upward.
; [[Commands]]
* {{cmd|kill}}
** Removed "Ouch! That looked like it hurt" message.
* {{cmd|execute}}
** Allows commands to be run from the position of specified entities.
** A detect argument allows the {{cmd|execute}} command to run only if a block is detected at a specific location relative to the target.
** Syntax:
*** {{cmd|execute }}
*** {{cmd|execute detect }}
** Examples:
*** {{cmd|execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.}} Makes everyone who is standing on grass say that they are doing so.
*** {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}} Creates a small cube of glass around all chickens.
** Commands run using the {{cmd|execute}} command, pass their success value back to the command block running them.
* {{cmd|trigger}}
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can modify only objectives with the trigger criteria (referred to as "triggers"), and can modify only the score of the player running the command.
** Allows non-op players to use clickEvents as well as to prevent its abuse.
** Can be used by non-operator players.
** For a player to run this command, the trigger must be enabled for that player.
*** {{cmd|scoreboard players enable }} enables the specified player to use the specified trigger objective.
*** Trigger availability is stored per player.
**** One trigger may be disabled for a player, but that player can use a different trigger.
**** One player may be unable to use a trigger, but another player can use the same trigger.
*** Disabled after the trigger has been used (must be re-enabled to use the trigger again).
** Mostly for use with {{cmd|tellraw}}.
** Syntax: {{cmd|trigger }}.
* {{cmd|replaceitem| ...}}
** Can replace items in any inventory, including the inventories of mobs such as [[villager]]s.
** Syntax:
*** {{cmd|replaceitem entity [amount] [data value]}}
*** {{cmd|replaceitem block [amount] [data value]}}
** Example:
*** {{cmd|1=replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0}} Gives all the zombies iron swords.
*** {{cmd|replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2}} Puts 4 clownfish in the players first hotbar slot.
*** {{cmd|replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0}} Puts a redstone block in the 6th slot of a container, 1 block above the player.
* {{cmd|blockdata}}
** Modifies NBT data at a specific coordinate, merges with the block at that position.
** Syntax: {{cmd|blockdata }}.
** Examples:
*** {{cmd|/blockdata 294 4 302 (Items:[])}} Clears all items of a container at those coordinates.
*** {{cmd|/blockdata ~ ~-1 ~ (Lock:"TEST")}} Assigns a locked tag to a container adjacent to the command origin with the password: Test.
* {{cmd|entitydata}}
** Works similarly to {{cmd|blockdata}}, but for entities.
*** Does not work on [[player]]s.
** Syntax: {{cmd|entitydata }}.
** Example: {{cmd|1=entitydata @e[type=Sheep,r=20] {Color:14}}} Colors all the sheep within a radius of 20 red.
* {{cmd|clone}}
** Clones all the blocks from a given area to a different given area.
** Up to 32768 (32{{^|3}}) blocks can be copied at once.
** The command accepts the tags: replace , masked or filtered.
*** replace copies every block (default).
*** masked copies only non-air blocks.
*** filtered removes specified blocks.
** It can additionally accept the tags: move, force or normal.
*** move moves the selection from the first location to the second location, which may overlap.
*** force forces the cloning operation, even if the areas overlap.
*** normal needs to be specified only if using filtered.
** Syntax: {{cmd|clone [mode]}}.
** Example: {{cmd|clone 1001 3 1002 1011 3 992 1001 5 992 masked}} Targets the cuboid volume defined by the opposite corners: [1001,3,1002],[1011,3,992] and clones it such that the old corner coincides with the destination (and orientation) at [1001,5,992].
* {{cmd|fill}}
** Fills a given volume with a specified block.
** It cannot replace or fill [[block entities]] with specific data tags.
** Up to 32768 blocks can be filled.
** Syntax: {{cmd|fill [dataValue] [oldBlockHandling] [dataTag]}}.
*** The oldBlockHandling parameter determines the fate of the blocks, occupying the volume about to be filled,
**** It takes the same values here as it does in {{cmd|setblock}}: destroy, keep and replace – as well as two additional values:
***** hollow to fill only the outer layer of blocks, and fill the inner part with air,
***** outline to fill the outer layer of blocks, and keep the inner part the same.
** Example: {{cmd|fill 1001 3 1002 1011 5 992 wool 6 replace}} Fills the given area with pink wool.
** It can be made to filter specified blocks.
*** Syntax: {{cmd|fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]}}.
* {{cmd|testforblocks}}
** Compares two areas of a world, to check if they share the same blocks on the same configuration (including orientation).
** The mode can be set to all or masked
*** all is the default, while masked ignores air blocks.
** Syntax: {{cmd|testforblocks [mode]}}.
** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}.
* {{cmd|stats ...}}
** Updates a scoreboard objective for an entity, based on the number of entities/blocks which have been affected or detected by the command.
** Syntax:
*** {{cmd|stats entity }}
*** {{cmd|stats block [x] [y] [z] }}
*** Alternative and more useful way of interacting with the CommandStats tag.
**** After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult.
***** Example: {{cmd|stats entity @a set AffectedBlocks @a Test}} Updates a scoreboard objective named 'Test' for all players whenever a command is performed relative to them. The objective updates by the number of blocks affected by the command. Since the stat was set to AffectedBlocks, this means that if the command is {{cmd|fill}}, it updates the objective for whoever is running the command (@a) by the number of blocks filled.
* {{cmd|worldborder}}
** {{cmd|worldborder }}
*** {{cmd|worldborder set }}
**** The first argument sets the size of the border (both the width and depth) in blocks, and the second sets the speed of the border when it expands or shrinks.
**** The shape of the border can be only a square.
*** {{cmd|worldborder add }}
**** Adds blocks to the current size of the world border. It can use negative numbers to subtract to the size of the border.
*** {{cmd|worldborder center }}
**** Sets the center of where the border is placed.
*** {{cmd|worldborder damage }}
**** The amount parameter customizes the damage rate, while outside the border.
**** The buffer parameter customizes the amount of blocks the player can go outside of the border, before starting to take damage.
*** {{cmd|worldborder warning