{{distinguish|Bedrock Edition 1.14.0}}
BlockStateTag
.
** Formatted as {BlockStateTag:{''state'':"''value''",''state2'':"''value2''",''stateN'':"''valueN''"}}
.
** Does not affect item model.
; {{Animate|Flower charge banner pattern.png; Creeper charge banner pattern.png; Skull charge banner pattern.png; Thing banner pattern.png; Globe banner pattern.png|16px}} [[Banner pattern]]s
* Added "Flower charge", "Creeper charge", "Skull charge", and "Thing" banner patterns.
* Crafted with [[paper]] and their associated [[item]]s.
** For example, [[enchanted golden apple]] is the associated item for "Thing" banner pattern.
* New "Globe" banner pattern, with no associated item.
** Obtained by trading with a master-level cartographer villager.
; {{Animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png; Arrow Loaded Crossbow.png|32px}} [[Crossbow]]s
* Crafted from [[string]], [[iron ingot]]s, [[stick]]s, and [[tripwire hook]]s.
* Can be used as a [[weapon]] similar to [[bow]]s.
** Slightly more range, but takes longer to charge without enchantments.
** Hold to charge, click to release.
** Charged crossbows remain charged in the [[inventory]] and can be immediately fired later.
* Its arrows deal {{hp|6}} to {{hp|11}} damage.
* Can be used to shoot [[firework rocket]]s by holding the crossbow in one hand and fireworks in the other.
* Can be enchanted with new [[enchantments]]:
** [[Multishot]]
*** Fires three [[arrow]]s at once in different directions; not compatible with Piercing.
** [[Quick Charge]]
*** Increases the reload speed. 3 levels; 0.25 seconds faster each level.
** [[Piercing]]
*** Projectiles pierce through [[mob]]s. 4 levels; not compatible with Multishot.
{{Crafting Table
|A1=Stick
|A2=String
|B1=Iron Ingot
|B2=Tripwire Hook
|B3=Stick
|C1=Stick
|C2=String
|Output=Crossbow
}}
; {{Animate|Blue Dye JE1 BE1.png; Brown Dye JE1 BE1.png; Black Dye JE1 BE1.png; White Dye JE1 BE1.png|32px}} [[Dye]]s
* Added [[blue dye]], [[brown dye]], [[black dye]] and [[white dye]].
** Separated [[bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] into their own [[item]]s: they can no longer be used to dye directly.
** New dyes craftable from respective ingredients.
; [[File:Leather Horse Armor (item) JE2.png|32px]] [[Leather horse armor]]
* Added leather horse armor {{in|je}}.
** This was already an item in {{els|be|lce}}.
* Crafted from 7 leather.
* Can be dyed 12,326,391 different colors, similar to [[Armor#Dyeing leather armor|leather armor]].
* Can now be bought from a [[leatherworker]] villager.
{{Crafting Table
|A1=Leather
|A2=Leather
|A3=Leather
|B2=Leather
|C1=Leather
|C2=Leather
|C3=Leather
|Output=Leather Horse Armor
}}
; [[Spawn egg]]s
* [[File:Cat Spawn Egg.png|32px]] [[Cat spawn egg]].
* [[File:Fox Spawn Egg.png|32px]] [[Fox spawn egg]].
* [[File:Panda Spawn Egg.png|32px]] [[Panda spawn egg]].
* [[File:Pillager Spawn Egg.png|32px]] [[Pillager spawn egg]].
* [[File:Ravager Spawn Egg.png|32px]] [[Ravager spawn egg]].
* [[File:Trader Llama Spawn Egg.png|32px]] [[Trader llama spawn egg]].
* [[File:Wandering Trader Spawn Egg.png|32px]] [[Wandering trader spawn egg]].
; [[File:Suspicious Stew JE1 BE1.png|32px]] [[Suspicious stew]]
* Found in [[shipwreck]] supply [[chest]]s.
* Can be crafted with a red and brown [[mushroom]], a [[bowl]] and any [[flower]].
* Cannot be obtained in the creative inventory.
* Restores {{Hunger|6}} hunger points and 7.2 [[Hunger#Mechanics|saturation points]] and gives roughly 5 seconds of a [[status effect]].
** The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
*** [[Oxeye daisy]] gives [[Regeneration]].
*** [[Cornflower]] gives [[Jump Boost]].
*** [[Lily of the valley]] gives [[Poison]].
*** [[Wither rose]] gives [[Wither (effect)|Wither]].
*** [[Tulip]] gives [[Weakness]].
*** [[Azure bluet]] gives [[Blindness]].
*** [[Allium]] gives [[Fire Resistance]].
*** [[Blue orchid]] gives [[Saturation]].
*** [[Poppy]] gives [[Speed]].
*** [[Dandelion]] gives [[Saturation]].
{{Crafting Table
|A1=Brown Mushroom
|B1=Red Mushroom
|B2=Bowl
|C1=Dandelion; Blue Orchid; Poppy; Allium; Azure Bluet; Red Tulip; Orange Tulip; White Tulip; Pink Tulip; Oxeye Daisy; Cornflower; Lily of the Valley; Wither Rose
|Output=Suspicious Stew
}}
; [[File:Sweet Berries JE1 BE1.png|32px]] [[Sweet berries]]
* Fill {{hunger|2}} hunger points.
* Can be planted in the ground and grow into sweet berry bushes.
=== Mobs ===
; {{Animate|Tabby Cat.png; British Shorthair Cat.png; Calico Cat.png; Persian Cat.png; Ragdoll Cat.png; White Cat.png; Black Cat.png; Jellie Cat.png|32px}} [[Cat]]s
* Have {{hp|10}} [[health]].
* Drop 0–2 [[string]].
* Typically found wandering around [[village]]s as strays.
* Black cats can spawn in [[swamp hut]]s.
* Have 8 new skins, one being chosen by the community.
* Can be tamed using [[raw cod]] or [[raw salmon]].
* Tamed cats sleep or sit on the owner if they go to sleep in a [[bed]].
** When the owner wakes up from the bed, the owner receives a gift, based on a loot table.
** The possible gifts are: {{ItemLink|raw chicken}}, {{ItemLink|feather}}, {{ItemLink|rabbit hide}}, {{ItemLink|rabbit's foot}}, {{ItemLink|rotten flesh}} or {{ItemLink|phantom membrane}}.
* Scare off [[phantom]]s and hiss at them.
* Cat collars can now be [[dye]]d.
* Untamed cats can despawn.
; {{Animate|Fox.png; Snow Fox.png|32px}} [[Fox]]es
* Have {{hp|10}} [[health]].
* Nocturnal mobs which sleep in the morning and are awake at night.
* Drop nothing when killed.
* Run from the player.
** They are about as fast as [[ocelot]]s.
* Can be bred with [[sweet berries]].
** The baby born trusts the player and doesn't run away.
* Pick up dropped food items with their mouth.
* Are attacked by wild [[wolves]] (but run faster).
* May spawn wandering around villages at night.
* A white variant spawns in {{BiomeLink|snowy taiga}}.
; {{Animate|Red Mooshroom JE4.png; Brown Mooshroom JE2.png|32px}} [[Mooshroom]]
* Added brown variant.
** Does not spawn naturally.
*** Obtainable when a normal mooshroom gets struck by lightning, or by using the command {{cmd|summon mooshroom ~ ~ ~ {Type:brown} }}.
*** Change back into a normal mooshroom when it gets struck by lightning again.
** Can be fed with a flower and be "milked" for [[suspicious stew]].
*** The stew would have the same attributes that would be given if the player crafted a [[suspicious stew]] with the flower.
*** Only given the first time the mooshroom has eaten the flower.
; [[File:Panda JE1 BE1.png|32px]] [[Panda]]s
* Have {{hp|20}} [[health]], except for weak pandas, which have {{hp|10}}.
* Drop 1 [[bamboo]] when killed (not affected by [[Looting]]).
* Neutral mobs.
* Spawn in bamboo forests inside [[jungle]]s.
* Seek out bamboo and [[cake]] items, and eat them.
* Have varying personalities and traits.
** They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, MainGene
and HiddenGene
).
** They have a rare brown variant (both main and hidden genes have to be brown for a panda to appear brown).
** Their emotions can be read on their faces.
* [[Breed]]able.
** Baby pandas sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a [[slimeball]].
** Variants are inherited by a special panda inheritance system.
* Sometimes roll and sit on hind legs.
* When hit, nearby [[villager]]s display the angry villager [[particles]].
; {{Animate|Pillager JE3.png; Pillager Aiming with Crossbow JE.png|32px}} [[Pillager]]s
* They are hostile mobs, considered a type of [[illager]]s.
* Have {{hp|24}} [[health]].
* Wield [[crossbow]]s.
* Drop their crossbows when killed (affected by [[Looting]]).
* Raid, or take over, [[village]]s, killing [[villager]]s.
* Cannot equip armor of any type.
* Attack villagers, iron golems and wandering traders.
; [[File:Ravager JE1.png|32px]] [[Ravager]]s
* Have {{hp|100}} [[health]].
* Have 100% knockback resistance when hit.
* Destroy [[crop]]s and [[leaves]].
* Attack villagers, iron golems and wandering traders.
* Drop a [[saddle]] when killed (100% of the time, not affected by [[Looting]]).
* Name was chosen by the community (It was named "Illager beast" as a placeholder).
; [[File:RavagerJockeyFace.png|32px]] [[Ravager jockey]]s
* Ravagers ridden by illagers that spawn in illager raids.
; [[File:Brown Trader Llama.png|32px]] [[Trader llama]]s
* Have {{hp|15}} to {{hp|30}} [[health]].
* Spawn in pairs alongside a [[wandering trader]].
* Are hostile toward all [[illager]]s (except for [[ravager]]s) and all [[zombie]] variants.
* Are the same as normal [[llama]]s but have blue and gold decorations.
** Have a unique default carpet design. Can't be removed, but can be replaced.
** Can be equipped with carpets as normal llamas. Original garb reappears when the carpet is taken off.
* Can be tamed normally like any wild [[llama]] after the [[wandering trader]] is killed or the [[lead]] breaks after it walks too far away.
* Drop 1 [[lead]] when killed (100% of the time, not affected by [[Looting]]).
; [[File:Wandering Trader.png|32px]] [[Wandering trader]]s
* Have {{hp|20}} [[health]].
* Found in random places around the world. Only one spawns in the world with two [[trader llama]]s and within a 48-block radius of a player.
* After one in-game day, the game begins to attempt to spawn a [[wandering trader]] once per in-game day.
* Spawn attempt chance increases with each failed attempt: initially it starts out at 2.5%, then 5%, and then finally caps out at 7.5%.
* Provides a random variety of biome-specific item trades, not dependent on biome it spawns in.
** Trading times are limited, locked trades are not unlockable by conducting other trades.
** Has 6 trades, all unlocked upfront, once used up cannot be reopened.
* Despawn after {{convert|48000|game ticks|minutes}}.
* Drink potions of [[Invisibility]] at night to hide from hostile mobs.
** Drink [[milk]] in the daytime to remove the potion effect.
* Have a WanderTarget
data tag containing a block position. When set, they pathfind to that position.
=== World generation ===
; General
* Added a loading animation when generating a world.
** Visualizes render of the spawn chunks.
; [[File:BiomeSprite bamboo-jungle.png|16px]] [[Bamboo forest]]s
* New [[biome]] variant of [[jungle]]s.
* Contains bamboo shoots, [[podzol]], and [[panda]]s.
; [[File:Pillager outpost watchtower.png|32px]] [[Pillager outpost]]s
* Are structures related to pillagers, separate from [[illager patrol]]s.
* Spawn pillagers. Patrol leaders can spawn at outposts.
* Have loot chests at the top, and minor structures around the main tower.
* Can be found in any [[biome]] a [[village]] can be generated in.
* Use the [[jigsaw block]] for generation.
; [[File:Snowy Small House 6.png|32px]] [[Village]]s
* Added [[snowy tundra]] villages.
; [[File:EnvSprite abandoned-village.png|16px]] [[Zombie village]]s
* Added snowy tundra zombie villages.
=== Gameplay ===
; [[Advancement]]s
{{Load advancements|Ol' Betsy;Who's the Pillager Now?;Two Birds, One Arrow;Arbalistic;A Complete Catalogue;Voluntary Exile;Hero of the Village}}
; [[Illager patrol]]s
* Spawn in the world as a pack of 5 [[mob]]s consisting of [[pillager]]s or [[vindicator]]s.
* Spawn in all variations of the [[plains]], [[taiga]], [[desert]] and [[savanna]] [[biome]]s, on top of [[Grass Block|grass]] or [[sand]] blocks.
* An illager [[banner]] can be found on the patrol leader's head.
* Pillagers attack and pillage [[village]]s, trampling [[crop]]s and killing [[villager]]s.
* Players who kill the leader have the [[Bad Omen]] status effect inflicted upon them.
; [[Raid]]s
* Triggered when a [[player]] inflicted with the [[Bad Omen]] effect enters a [[village]].
** Max Bad Omen level for a maximum-strength raid is V.
** Kill leaders to increase Bad Omen level.
** Each person that brings Bad Omen into the village leads to additional waves of raids.
** Higher level of Bad Omen means a higher chance that enemies have enchanted weapons.
* [[Pillager]]s, [[vindicator]]s, [[evoker]]s, [[witch]]es and [[ravager]]s can appear as part of the raids.
* Raid progress bar once a village has been entered is displayed like the ender dragon health bar, decreases on pillager kills.
** The raid boss bar slowly fills up when a raid is triggered or when a wave is cleared.
** Shows remaining mobs near the end.
* Mobs appear in waves, which follow a set pattern of waves based on difficulty (Easy is three waves, Normal is five waves, and Hard is seven waves).
** A bonus wave is added for every additional level of Bad Omen brought into a village, equivalent to the final base wave.
** A wave can only begin, if all mobs in the previous wave have been killed.
** Include witches and evokers on later waves.
* When players defeat all waves, they get a {{EffectLink|Hero of the village}} effect as a reward, and the villagers gift the [[player]] random items according to their profession.
* Raids end with a "Victory" or "Defeat" message.
; [[Resource pack]]s
* Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.
; [[Status effects]]
* [[File:Bad Omen JE2 BE2.png|32px]] [[Bad Omen]]
** Acquired by killing an illager patrol leader (an illager wearing a banner on its head).
* [[File:Hero of the Village JE1 BE2.png|32px]] [[Hero of the Village]]
** Occurs when a [[raid]] is defeated.
*** The level of the effect is equivalent to the level of the [[Bad Omen]] effect.
** Lasts for approximately two in-game days, in which trades from [[villager]]s are heavily discounted.
=== Command format ===
; Tags
* Nine new block tags:
** {{code|bamboo_plantable_on|beds|dirt_like|dragon_immune|signs|small_flowers|standing_signs|wall_signs|wither_immune|d=and}}.
* Six new item tags: {{code|arrows|beds|music_discs|signs|small_flowers|walls|d=and}}.
; {{cmd|loot}}
* General syntax: {{cmd|loot 2802867088795589976
at coordinates X = 240.57, Y = 78.12, Z = 147.38
; [[Options|Menu]]s
* Menu buttons, edit boxes, and other UI elements can now be cycled through by pressing {{key|Tab}}.
** {{key|Shift+Tab}} goes backwards.
* Lists allow {{key|Up}}/{{key|Down}} arrow keys to navigate through them.
; [[Narrator]]
* Now found in settings.
* Reads hovered over buttons out loud.
; Optimizations
* Inside the optimize world screen there is now an option to remove cached world data (e.g., height maps and light), so that it is re-computed when the world is next loaded.
* Optimized nether portals.
** They now keep the other side loaded for 15 seconds after an entity goes through.
; [[Options]]
* Added "Accessibility Settings".
** All accessibility features are now easily toggled within the settings.
** "Auto-Jump" is now also listed in accessibility settings.
* Added a new option that allows turning up transparent backgrounds.
* Transparency setting is now labeled "Chat Text Opacity" instead of "Chat Opacity".
* Removed "Snooper Settings". However, the snooper setting is still configurable in [[options.txt]] (snooperEnabled
).
* "Sensitivity", "Invert Mouse" and "Touchscreen Mode" have been moved to a subsection "Mouse Settings".
* Added new options: "Scroll Sensitivity" and "Discrete Scrolling", also in "Mouse Settings"; these fix {{bug|MC-123773}}.
** Scroll sensitivity is a multiplier for scroll magnitude; the setting was first added in [[18w21a]] but was only accessible by editing mouseWheelSensitivity
in [[options.txt]].
** Discrete scrolling tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. These are influenced by the sensitivity afterwards, if needed.
** If unwanted scrolling occurs, enable discrete scrolling and set the sensitivity to 1.
; [[Particle]]s
* Are now broken up into individual textures files per frame rather than being in {{cd|particles.png}}.
** Do not use {{cd|.mcmeta}} files for their animation – those are still hard-coded.
* Sprites for particles can now be configured in resource packs.
; Pause screen
* Added "Give Feedback" and "Report Bugs" buttons.
; Player positioning
* The player's position now adjusts to the gap they are within:
** 1.5 blocks: sneaking posture
** <1 block: swimming animation
* Being forced into an area under two blocks high causes the player to adopt the appropriate posture.
; [[Sound]]s
* Rewrote sound system.
* Reduced stuttering when playing sounds.
; [[Splash]]
* Removed "Hobo humping slobo babe!"
* Removed splashes referencing [[Notch]]:
** "Made by Notch!"
** "The Work of Notch!"
** "110813!"
; Technical
* Added support for directional opacity of [[block]]s (used by [[slab]]s, [[stairs]], [[snow]], [[farmland]], [[grass path]]s, extended [[piston]]s (base and head), [[End portal frame]]s, and [[enchanting table]]s).
; Textures
* [[Texture Update|All textures have been updated]].
** New consistent set of [[block]], [[item]], [[mob]], effect, GUI, etc. textures made by [[Jasper Boerstra]].
** Old textures are offered as a [[resource pack]] called "Programmer Art".
; Video settings
* 'Use VBOs' toggle removed. Now always enabled.{{tweet|SeargeDP|1060455384471793664|The question about the VBO option in the latest snapshots came up a few times. It's been removed on purpose and VBO will now always be used. This is one of the first side effects of the ongoing work we do to improve the rendering engine. #JustBlaze3DThings|November 8, 2018}}
; World creation
* New progress message: "Upgrading structure data".
* Worlds with names already being used now prepend to the folder name a number in parentheses instead of adding hyphens (e.g., "New World (3)" instead of "New World---").
== Fixes ==
{{fixes|fixedin=1.14, 1.14 Pre-Release 5, 1.14 Pre-Release 4, 1.14 Pre-Release 3, 1.14 Pre-Release 2, 1.14 Pre-Release 1, 19w14b, 19w14a, 19w13b, 19w13a, 19w12b, 19w12a, 19w11b, 19w11a, 19w09a, 19w08b, 19w08a, 19w07a, 19w06a, 19w05a, 19w04b, 19w04a, 19w03c, 19w03b, 19w03a, 19w02a, 18w50a, 18w49a, 18w48b, 18w48a, 18w47b, 18w47a, 18w46a, 18w45a, 18w44a, 18w43c, 18w43b, 18w43a|prefix=Minecraft
|;old
|92|Slab and stairs lighting incorrect.
|112|Blocks/entities above beds push players out of bed.
|749|Villager can have all trades disabled.
|926|When sleeping on a bed, particle effects are slanted or don't appear at all.
|1237|Anvil GUI truncating long item names and showing garbage at the end.
|1578|Cannot move backwards in books/signs while writing / cannot copy anything from the book.
|1692|Excessive lag on lamp de/activation across chunk borders.
|2376|Wolves shaking fur dry while dying.
|2518|No -breaking sound or- particle effect for some tools and all armor.
|3329|Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light.
|3961|Water, cobwebs, magma, leaves, and other blocks save sunlight.
|4686|Client movement when teleported.
|4732|Tools and weapons lose durability when attacking players that are in Creative.
|9188|Fires can leave ghost lighting behind.
|10369|Server side particle spawning does not create particles for client.
|10901|Various mobs can see invisible players.
|11532|Empty map is consumed upon right-clicking in creative.
|11571|Huge lighting updates lag the game.
|13497|Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn.
|15990|The base of farms in desert villages are composed of dirt.
|30845|Camera is glitching through tall grass, seagrass, and kelp in {{key|F5}} (third-person) mode.
|36952|Minecart sound randomly stops.
|40380|Replacing heads still drop as an item.
|41113|{{cmd|clear}} turns items held by mouse into ghost items.
|44471|Difficulty lock appears to be unlocked if switching dimensions.
|45489|Villager spawn is unbalanced/broken.
|46094|Using fill/clone which replaces mob spawner and keeps its fire particle.
|46445|Spectator mode particles and sounds computed from where the player has been before.
|46667|Light Level in {{key|F3}} not correct on slabs, stairs, farmland, and grass path.
|50367|Bad hitboxes and eye positions.
|56562|Player can walk through worldborder when set to less than 3 if already outside of the border.
|60772|Draw order of translucent blocks based on head position (not POV).
|60960|Unable to sleep through to morning due to dead player.
|63070|Chunks do not render behind the player in {{key|F5}}. Perhaps culling should calculate from camera POV instead of presuming head position.
|64581|Game freezes a couple of seconds when changing mipmap level parameter.
|65086|Double clicking an item in creative mode survival inventory tab no longer stacks similar items.
|66206|Beacon color change delayed if the beam passes through water, cobweb, and leaves.
|68563|Barrier particles display random textures when switching resource packs.
|68687|Entering or breaking Minecart briefly plays riding sound.
|69613|Summoning rotated armor stand riding rotated horse causes armor stand to be incorrectly rotated.
|70057|Can't place redstone on sea lanterns.
|71256|Endermen immediately start moving after being looked at instead of freezing and staring back at the player.
|73604|Spectator can interact with beacon.
|73724|Iron golems no longer actively seek out hostile mobs.
|76278|Lighting not updating until walked up or block update.
|76416|Player can interact with dying mobs.
|79320|Invisible villagers and wandering traders can be seen by zombies.
|79925|null hitResult when no entity or block is in focus while looking through blocks without the ray trace intersecting the blocks themselves.
|80658|Note blocks: Gray color for certain music notes.
|80966|Light calculation of {{code|ChunkSelection}} faulty implemented resulting in client bugs (empty chunks don't show light/render dark).
|81202|Fishing line disappears when fishing hook is not in view.
|83277|Entities render black when enclosed in slabs (or other blocks).
|85128|Fireball doesn't use model.
|85177|Guardian beam is not rendered if targeted entity is the first entity in the world.
|87942|Ender crystal beam does not appear when the ender dragon is out of view.
|88097|Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch.
|88176|Entities standing on Y{{=}}63 will become invisible when looking up.
|88326|Other players' items are dropped when closing beacon interface while they are choosing effect.
|89000|Falling Sand doesn't get killed if falling on edge of block.
|90523|{{code|falling_block}} entity floating on fences/walls.
|90594|Player can stop sneaking/gliding without space to stand up.
|91136|Lighting update is delayed at chunk borders.
|91404|Falling sand does not land on shulker.
|91858|Ender crystal beams don't show when ender crystal is out of view.
|92759|Luck and bad luck effects don't work with double chests.
|93132|Missing lighting updates for lazy chunks.
|93483|Spectators opening Loot Table double chests will generate the items inside.
|94420|Falling block dropped on any boat will float above this boat in a 3x3 grid and never land.
|95044|Graphics card and sign colors.
|96932|Minecart and boat shadows are too small.
|96946|Endermen keep following player in creative mode.
|99255|Mobs killed by [wolves] give wrong loot tables.
|99863|Line breaks differently in signed book.
|101127|The wither effect harms the "Wither" skeleton.
|101186|Graphical errors in main menu in slim windows.
|101233|Burned out redstone torch map causes memory leak.
|101567|Point of vision can become unsynced with player model (elytra).
|102055|Wither skeleton waving arms in the water when targeting a player.
|102162|Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light.
|102514|Moon has orange light.
|102893|Villages in other biomes don't have their respective saplings.
|103192|Combining tools or armor adds to crafting stat.
|105099|Slimes & Magma Cubes can still attack players when they are in their death animation.
|106133|Stray/wither skeleton with tipped arrow in offhand no longer shoots tipped arrows.
|106430|"Glowing" shader not reloaded on resource pack reload.
|109268|Loading world with cast fishing rod makes fishing rod cast sound.
|109344|There is no wither loot table.
|109954|Saddled pigs/horses still move when in their death animation.
|110066|Bat hitbox jitter when it is upside down under the block.
|110510|Evokers can see through walls.
|111480|Firework boosting doesn't work in the first world loaded after a game start/if player has entity id 0.
|112579|Creepers don't drop disc when killed by stray or wither skeleton holding a bow.
|113788|Obsidian platform in End is not repaired when dead player teleports.
|113869|Shulker boxes restore custom name after deleting it and placing them down.
|113897|Wooden planks paths for villages are used for lava as well.
|113898|Water below lily pads is replaced by wooden planks village paths.
|114559|Lightning converts dying mobs.
|114560|Dying zombie villager converts to alive villager.
|114561|Baby mobs can grow while dying.
|114760|Client may display incorrect villager career name.
|114779|Stairs render faces that cannot be seen normally.
|116355|Villagers don't run away from illusioners.
|116448|Illusioner is missing its loot table.
|116969|Mobs look at invisible mobs/players.
|117030|Forest ground too dark when pillaring up.
|117094|Bright spots below {{cmd|fill}}-ed platform.
|117067|Trees/leaves too bright under big platform.
|117619|The player's hitbox does not match his model when he sneaks.
|117706|Sky turns already dark when player is below y {{=}} 1.
|117711|"Snowy Kingdom" Superflat preset arguments include villages despite them being unable to generate in ice plains.
|118238|Torches can be placed on top of glass, but not on side.
|118323|{{code|magenta_dye_from_lapis_ink_bonemeal}} recipe and its advancement are misnamed.
|118764|Items inside the villager trading GUI drop when the interface is closed.
|118971|Being only slightly inside solid block in [[Spectator]] mode makes sky go dark.
|119136|Some mobs skin repetitively change.
|119808|Minecarts drop their items offset in the positive direction.
|119932|Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through.
|120687|Desert churches have sandstone stairs inside of a cobblestone building.
|121105|Beacon beam color update is slow when too far away from the beacon block.
|121148|Polar bears are required in "Monster Hunter" advancement, but are not completely hostile.
|121282|Server icons erased on loading multiplayer menu.
|121759|Item particle command doesn't work with shields.
|122327|No longer able to place buttons or levers on pistons.
|122846|Crosshair displayed skewed on GUI scale 3.
|122885|Attempting to backup a world with a path longer than 260 results in a crash.
|123025|Destroying moving blocks with TNT always drops the block.
|123263|Light update or block update FPS issue.
|123312|Pressure plate tables in villages are oak instead of village type specific wood.
|123729|Villagers not remembering correct profession.
|123772|The lore strings cannot be formatted in JSON.
|123773|Scrolling the hotbar on mac behaves weirdly starting in 18w01a.
|124029|The game removing unknown recipes is not logged as an error.
|124241|{{code|Score|Selector|delimiter=and}} text components finalize with the result of the first instance the command runs as.
|124395|Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one.
|124456|Vindicators, evokers and illusioners do not render items on head.
|124934|Superflat villages don't have grass paths.
|125004|Lakes generate through village.
|125051|Incorrect structure names in advancements cause {{cd|java.lang.NullPointerException}}.
|125774|The player keeps its 1 block height of swimming animation when going out of water.
|126010|Ocean ravines can intersect normal ravines.
|126184|Luck doesn't work with shulker boxes.
|126302|Game freezes if splash text 231 is the only one in {{samp|splashes.txt}}.
|127016|Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire.
|127238|Beacon colors don't update as frequently anymore.
|127296|Drowned throw tridents backwards.
|127963|Having vex as a passenger to a mob causes erratic AI behavior.
|128994|Gliding in a block produces its step sound.
|129089|Chunk borders move with spectated mob.
|129090|Bottom faces of blocks at the bottom of the world always renders as if it's fully lit.
|129205|Cannot target blocks underneath of cauldrons through the cauldron.
|129433|{{cmd|locate Village}} doesn't work in superflat worlds.
|129481|Water backface culling in {{key|F5}} mode.
|129750|Non