{{distinguish|Bedrock Edition 1.13.0}}
{{relevant guide|Java Edition guides/Update Aquatic}}
{{Infobox version | title = Minecraft 1.13 | edition = Java | image = Java Edition 1.13 menu.png | name = [[Update Aquatic]]{{Mcnet|java-edition-technically-updated|Java Edition Technically Updated|January 24, 2018}} | date = July 18, 2018 | clienthash = c0b970952cdd279912da384cdbfc0c26e6c6090b | jsonhash = 1efd5dfcae060b847706500e408a76674922de89 | serverhash = d0caafb8438ebd206f99930cfaecfa6c9a13dca0 | prevparent = 1.12 | prev = 1.12.2 | next = 1.13.1 | nextparent = 1.14 }}
{{relevant guide|Java Edition guides/Update Aquatic}}
'''1.13''', the first release of the '''[[Update Aquatic]]''',{{Mcnet|update-aquatic-out-java|Update Aquatic Out On Java!|July 18, 2018|Adrian Östergård}} is a major update to {{JE}} released on July 18, 2018. It focused mainly on ocean content and technical features.{{tweet|Dinnerbone|856505341479145472|It'll probably be in 1.13 at this point, I'm afraid :( It'll be a more bugfixy and technical update, so it will get more love then.|April 24, 2017}}{{tweet|Dinnerbone|919870475249078272|Remember that 1.13 is a technical update to make things crash less, run faster, & easier for us to add/change stuff later. Like new blocks!|October 16, 2017}} Specifically, new blocks, such as [[blue ice]], [[coral]], [[conduit]]s, [[kelp]], [[sea pickle]]s, [[stripped log]]s, [[wood]], and [[turtle egg]]s were added, as well as new items such as buried treasure [[explorer map]]s, [[debug stick]]s, [[buckets of fish]], [[hearts of the sea]], [[phantom membrane]]s, [[trident]]s, and much more. Also, [[water]] is more transparent than before and the color was changed to match specific biomes, while it was only dark blue before 1.13. In addition, [[dolphin]]s, [[drowned]], [[fish mob]]s, [[phantom]]s, and [[turtle]]s were added, as well as new biomes, a new [[buffet]] world type (a stopgap replacement for the [[Old Customized|customized]] world type), and new generated structures. This update also added many commands and changed the format of existing commands, and added many new technical aspects, such as [[data pack]]s and [[tag]]s. The update was infamous for ruining [[Java edition]]'s performance. This update was originally intended to be released as two separate updates with 1.13, originally named ''Technically Updated'', having the technical changes, and 1.14, originally to be called the ''Update Aquatic'', having all the ocean features, however they were combined into one big update, and as such snapshots from [[17w43a]] to [[18w06a]] mainly just added or modified commands. The update was originally revealed during the [[MINECON Earth 2017]] livestream on November 18, 2017.{{ytl|mAapz_nIC_Y|The Update Aquatic Is Coming To Minecraft Spring 2018!}}, November 18, 2017 Initially, 1.13 was scheduled to be released on May 30, 2018.{{tweet|docm77|1001757427480649728|Minecraft Update Aquatic was supposed to come out today. It is pushed back to make sure all crucial bugs are fixed. Awesome!|May 30, 2018}} However, the release was pushed back to July 18, 2018 to fix critical bugs. == Additions == {{Additions table |Pumpkin |Birch Button |Spruce Button |Jungle Button |Acacia Button |Dark Oak Button |Birch Pressure Plate |Spruce Pressure Plate |Jungle Pressure Plate |Acacia Pressure Plate |Dark Oak Pressure Plate |Birch Trapdoor |Spruce Trapdoor |Jungle Trapdoor |Acacia Trapdoor |Dark Oak Trapdoor |Stripped Oak Log |Stripped Birch Log |Stripped Spruce Log |Stripped Jungle Log |Stripped Acacia Log |Stripped Dark Oak Log |Bubble Column |Seagrass |Dried Kelp Block |Prismarine Stairs |Prismarine Slab |Turtle Egg |Tube Coral Block |Brain Coral Block |Bubble Coral Block |Fire Coral Block |Horn Coral Block |Tube Coral |Brain Coral |Bubble Coral |Fire Coral |Horn Coral |Dead Tube Coral Block |Dead Brain Coral Block |Dead Bubble Coral Block |Dead Fire Coral Block |Dead Horn Coral Block |Shulker Box |Tube Coral Fan |Brain Coral Fan |Bubble Coral Fan |Fire Coral Fan |Horn Coral Fan |Sea Pickle |Blue Ice |Conduit |Stripped Oak Wood |Stripped Birch Wood |Stripped Spruce Wood |Stripped Jungle Wood |Stripped Acacia Wood |Stripped Dark Oak Wood |Dead Tube Coral Fan |Dead Brain Coral Fan |Dead Bubble Coral Fan |Dead Fire Coral Fan |Dead Horn Coral Fan |Debug Stick |Trident |Kelp |Dried Kelp |Scute |Turtle Shell |Potion of the Turtle Master |Splash Potion of the Turtle Master |Lingering Potion of the Turtle Master |Arrow of the Turtle Master |Turtle Spawn Egg |Phantom Spawn Egg |Raw Cod |Cooked Cod |Tropical Fish |Bucket of Cod |Bucket of Salmon |Bucket of Pufferfish |Cod Spawn Egg |Salmon Spawn Egg |Pufferfish Spawn Egg |Tropical Fish Spawn Egg |Bucket of Tropical Fish |Buried Treasure Map |Drowned Spawn Egg |Phantom Membrane |Potion of Slow Falling |Splash Potion of Slow Falling |Lingering Potion of Slow Falling |Arrow of Slow Falling |Heart of the Sea |Nautilus Shell |Dolphin Spawn Egg |Enchanted Book[&7Loyalty I] |Enchanted Book[&7Loyalty II] |Enchanted Book[&7Loyalty III] |Enchanted Book[&7Riptide I] |Enchanted Book[&7Riptide II] |Enchanted Book[&7Riptide III] |Enchanted Book[&7Impaling I] |Enchanted Book[&7Impaling II] |Enchanted Book[&7Impaling III] |Enchanted Book[&7Impaling IV] |Enchanted Book[&7Impaling V] |Enchanted Book[&7Channeling] }} === Blocks === ; [[File:Air (shown) JE2.png|32px]] [[Air]] variants * cave_air and void_air. ** Both have the exact same properties as air. ** cave_air is generated in caves. ** void_air is used internally for blocks above (>255) and below (<0) the world, and in unloaded chunks. ; [[File:Blue Ice JE1.png|32px]] [[Blue ice]] * Generates in [[iceberg]]s. * Slippier than [[ice]] and [[packed ice]]. * Crafted using 9 packed ice. {{Crafting Table |A1=Packed Ice |A2=Packed Ice |A3=Packed Ice |B1=Packed Ice |B2=Packed Ice |B3=Packed Ice |C1=Packed Ice |C2=Packed Ice |C3=Packed Ice |Output=Blue Ice }} ; [[File:Bubble Column JE1 BE1.png|32px]] [[Bubble column]]s * Created by [[magma block]]s or [[soul sand]] in water as far up as all blocks are water sources. ** Magma block columns pull entities down: they stop items from floating up in water and sink boats. ** Soul sand columns push entities up. ; {{Animate|Spruce Button JE1 BE1.png;Birch Button JE1 BE1.png;Jungle Button JE1 BE1.png;Acacia Button JE1 BE1.png;Dark Oak Button JE1 BE1.png;Spruce Pressure Plate JE1 BE1.png;Birch Pressure Plate JE1 BE1.png;Jungle Pressure Plate JE1 BE1.png;Acacia Pressure Plate JE1 BE1.png;Dark Oak Pressure Plate JE1 BE1.png;Spruce Trapdoor JE1 BE1.png;Birch Trapdoor JE1 BE1.png;Jungle Trapdoor JE1 BE1.png;Acacia Trapdoor JE1 BE1.png;Dark Oak Trapdoor JE1 BE1.png|32px}} [[Button]]s, [[pressure plate]]s and [[trapdoor]]s * Now have separate textures for all 6 types of wood. {{Crafting Table |A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |Output=Oak Button; Spruce Button; Birch Button; Jungle Button; Acacia Button; Dark Oak Button }} {{Crafting Table |A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |Output=Oak Pressure Plate; Spruce Pressure Plate; Birch Pressure Plate; Jungle Pressure Plate; Acacia Pressure Plate; Dark Oak Pressure Plate }} {{Crafting Table |A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks |Output=Oak Trapdoor; Spruce Trapdoor; Birch Trapdoor; Jungle Trapdoor; Acacia Trapdoor; Dark Oak Trapdoor }} ; [[File:Carved Pumpkin (S) JE2.png|32px]] [[Carved pumpkin]]s * A new block that has the old pumpkin texture. ** [[File:Pumpkin JE1 BE1.png|32px]] Normal pumpkin blocks no longer have a face. ** Right-clicking a pumpkin block with [[shears]] turns it into a carved pumpkin and make it spit out 4 [[pumpkin seeds]]. ; [[File:Conduit JE1 BE1.png|32px]] [[Conduit]]s * Crafted using 1 [[heart of the sea]] and 8 [[nautilus shell]]s. * Can be activated by placing [[prismarine]], dark prismarine, prismarine bricks, and/or [[sea lantern]]s in 5×5 open squares around it. ** When active, affects nearby players in water with the [[Conduit Power]] status effect. *** Conduit Power stops the breath meter from running out, gives underwater night vision and increases mining speed. * A complete structure fully powers the conduit. ** When active at full power, the range increases and hostile mobs within 8 blocks take damage. *** The eye of the [[conduit]] shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. * Emits a strong glow, at light level 15. {{Crafting Table |A1=Nautilus Shell |A2=Nautilus Shell |A3=Nautilus Shell |B1=Nautilus Shell |B2=Heart of the Sea |B3=Nautilus Shell |C1=Nautilus Shell |C2=Nautilus Shell |C3=Nautilus Shell |Output=Conduit }} ; {{Animate|Tube Coral JE1 BE1.png;Brain Coral JE1 BE1.png;Bubble Coral JE1 BE1.png;Fire Coral JE2 BE1.png;Horn Coral JE1 BE1.png|32px}} [[Coral]] * Comes in 5 different variants, each with a different type: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). * Can only be placed underwater. ** {{Animate|Dead Tube Coral JE1 BE1.png;Dead Brain Coral JE1 BE1.png;Dead Bubble Coral JE1 BE1.png;Dead Fire Coral JE1 BE1.png;Dead Horn Coral JE1 BE1.png|32px}} If placed on land, it dies and turns gray. * Naturally generates in [[coral reef]]s. * Can only be obtained with a tool enchanted with [[Silk Touch]]. ; {{Animate|Tube Coral Block JE2 BE1.png;Brain Coral Block JE2 BE1.png;Bubble Coral Block JE2 BE1.png;Fire Coral Block JE2 BE1.png;Horn Coral Block JE2 BE2.png|32px}} [[Coral block]]s * Comes in the same 5 variants as coral: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). * Must be mined with a Silk Touch tool in order to drop itself, otherwise they drop a dead coral block. ** Each variant has a dead (gray) counterpart. ** Turns into a dead coral block if none of its six sides are touching water, although not instantly. * Like coral, it naturally generates in [[coral reef]]s. ; {{Animate|Tube Coral Fan JE1 BE2.png;Brain Coral Fan JE1 BE2.png;Bubble Coral Fan JE1 BE2.png;Fire Coral Fan JE1 BE2.png;Horn Coral Fan JE1 BE2.png|32px}} [[Coral fan]]s * Comes in the same 5 variants as coral: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). * Can be placed underwater on the sides and tops of blocks. * Can be placed in air. ** Turns into dead coral fans after a short moment if this is the case. * Naturally generates on the sides of [[coral block]]s in [[coral reef]]s. * Can only be obtained with a tool enchanted with [[Silk Touch]]. ; {{Animate|Dead Tube Coral Block JE2 BE1.png;Dead Brain Coral Block JE2 BE1.png;Dead Bubble Coral Block JE2 BE1.png;Dead Fire Coral Block JE2 BE1.png;Dead Horn Coral Block JE2 BE1.png|32px}} [[Dead coral block]]s * Comes in the same 5 variants as coral: tube, brain, bubble, fire, horn. * Obtained when mining a coral block without a Silk Touch tool, or when none of the six sides of a coral block are touching the water. * Cannot be turned back into coral. ; {{Animate|Dead Tube Coral Fan JE1 BE2.png;Dead Brain Coral Fan JE1 BE2.png;Dead Bubble Coral Fan JE1 BE2.png;Dead Fire Coral Fan JE1 BE2.png;Dead Horn Coral Fan JE1 BE2.png|32px}} [[Dead coral fan]]s * Comes in the same 5 variants as coral: tube, brain, bubble, fire, horn. * Coral fans turn into them when placed out of water. * Can only be obtained with a tool enchanted with [[Silk Touch]]. ; [[File:Dried Kelp Block JE1 BE2.png|32px]] [[Dried kelp block]]s * Can be used as fuel in a furnace ** Smelts 20 items. * Crafted from [[dried kelp]], and can also be crafted back into dried kelp. {{Crafting Table |A1=Dried Kelp |A2=Dried Kelp |A3=Dried Kelp |B1=Dried Kelp |B2=Dried Kelp |B3=Dried Kelp |C1=Dried Kelp |C2=Dried Kelp |C3=Dried Kelp |Output=Dried Kelp Block }} ; [[File:Kelp JE3 BE2.gif|32px]] [[Kelp]] * Can only be placed underwater, requiring at least one water block above it. ** Can be placed on dry land by using the {{cmd|setblock}} command. * Generate in [[ocean]] biomes, except warm oceans. * Can grow multiple blocks high. * Has animated textures. * Can be smelted into dry kelp. ; {{Animate|Prismarine Stairs (N) JE1 BE1.gif;Prismarine Brick Stairs (N) JE1 BE1.png;Dark Prismarine Stairs (N) JE1 BE1.png;Prismarine Slab JE1 BE1.png;Prismarine Brick Slab JE1 BE1.png;Dark Prismarine Slab JE1 BE1.png|32px}} Prismarine [[stairs]] and [[slab]]s * Both come in all 3 variants: prismarine, dark prismarine, and prismarine bricks. * Stairs can be crafted with 6 of their respective material. * Slabs can be crafted with 3 of their respective material. {{Crafting Table |A1=Prismarine; Dark Prismarine; Prismarine Bricks |A2=Prismarine; Dark Prismarine; Prismarine Bricks |A3=Prismarine; Dark Prismarine; Prismarine Bricks |B2=Prismarine; Dark Prismarine; Prismarine Bricks |B3=Prismarine; Dark Prismarine; Prismarine Bricks |C3=Prismarine; Dark Prismarine; Prismarine Bricks |Output=Prismarine Stairs; Dark Prismarine Stairs; Prismarine Brick Stairs }} {{Crafting Table |A2=Prismarine; Dark Prismarine; Prismarine Bricks |B2=Prismarine; Dark Prismarine; Prismarine Bricks |C2=Prismarine; Dark Prismarine; Prismarine Bricks |Output=Prismarine Slab; Dark Prismarine Slab; Prismarine Bricks Slab }} ; [[File:Seagrass (item) JE2.png|32px]] [[Seagrass]] * Like regular grass, seagrass also comes in a tall variant. * Has animated textures. * Generates in oceans (including underwater caves), rivers, and swamplands. * Can additionally be generated when {{control|using|right clicking}} [[bone meal]] on any block underwater. * Drops from [[turtle]]s when killed. ; {{Animate|Sea Pickle 1 Dry JE1 BE1.png;Sea Pickle 2 Dry JE1 BE1.png;Sea Pickle 3 Dry JE1 BE1.png;Sea Pickle 4 Dry JE1 BE1.png|32px}} [[Sea pickle]]s * They generate in warm oceans, especially around [[coral reef]]s. * Up to 4 of them can be placed on a block. * {{Animate|Sea Pickle 1 JE1 BE1.png;Sea Pickle 2 JE1 BE1.png;Sea Pickle 3 JE1 BE1.png;Sea Pickle 4 JE1 BE1.png|32px}} Each one adds 3 to the light level, but only when placed underwater. * Can be smelted into [[lime dye]]. ; [[File:Shulker Box.png|32px]] [[Shulker box]]es * Added a non-dyed shulker box (purple). {{Crafting Table |B1=Shulker Shell |B2=Chest |B3=Shulker Shell |Output=Shulker Box }} ; {{Animate|Stripped Oak Log (UD) JE1 BE1.png;Stripped Spruce Log (UD) JE1.png;Stripped Birch Log (UD) JE1 BE1.png;Stripped Jungle Log (UD) JE2 BE2.png;Stripped Acacia Log (UD) JE1 BE1.png;Stripped Dark Oak Log (UD) JE1.png|32px}} [[Stripped log]]s * A barkless variant of [[log]]s. * Created by {{control|using}} an [[axe]] on a [[log]] block. * Act as regular logs, and can still be used to craft [[planks]]. ; {{Animate|Stripped Oak Wood (UD) JE1 BE1.png;Stripped Spruce Wood (UD) JE1.png;Stripped Birch Wood (UD) JE1 BE1.png;Stripped Jungle Wood (UD) JE1 BE1.png;Stripped Acacia Wood (UD) JE1 BE1.png;Stripped Dark Oak Wood (UD) JE1.png|32px}} [[Stripped wood]] * A variant of [[wood]] with the side texture of stripped logs on all faces. * Created by {{control|using}} an [[axe]] on a [[wood]] block. * Act as regular logs, and can still be used to craft [[planks]]. {{Crafting Table |A1=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log |A2=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log |B1=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log |B2=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log |Output=Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood }} ; {{Animate|Turtle Egg 1.png; Turtle Egg 2.png; Turtle Egg 3.png; Turtle Egg 4.png|32px}} [[Turtle egg]]s * Created by breeding [[turtle]]s. * Stepping on turtle eggs breaks them. ** [[Zombie]]s, [[zombie pigmen]], and [[drowned]] intentionally step on turtle eggs. * After a while, they become slightly cracked and then very cracked. ** Very cracked turtle eggs eventually hatch into baby turtles. === Items === ; [[File:Arrow of Slow Falling JE1 BE1.png|32px]] [[Arrow of Slow Falling]] * Gives the victim the [[Slow Falling]] status effect. {{Crafting Table |A1=Arrow |A2=Arrow |A3=Arrow |B1=Arrow |B2=Lingering Potion of Slow Falling |B3=Arrow |C1=Arrow |C2=Arrow |C3=Arrow |Output=Arrow of Slow Falling }} ; [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[Arrow of the Turtle Master]] * Functions the same as the potion of the Turtle Master. {{Crafting Table |A1=Arrow |A2=Arrow |A3=Arrow |B1=Arrow |B2=Lingering Potion of the Turtle Master |B3=Arrow |C1=Arrow |C2=Arrow |C3=Arrow |Output=Arrow of the Turtle Master }} ; [[File:Map (item) JE1 BE1.png|32px]] Buried treasure [[explorer map]]s * Found in [[ocean ruins]] or [[shipwreck]]s chests. * Leads the player to buried treasure. ; [[File:Debug Stick.gif|32px]] [[Debug stick]]s * A technical item used to cycle between different block states. ** Left clicking cycles through states; right clicking cycles through values. Shift clicking cycles through the states or values in reverse order. ; [[File:Dried Kelp JE1 BE2.png|32px]] [[Dried kelp]] * Obtained from smelting [[kelp]]. * Can be eaten, restoring {{hunger|1}} hunger point. * Can also be crafted into dried kelp blocks. * It is eaten faster than other food. ; {{Animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish JE1.png;Bucket of Tropical Fish JE2.png|32px}} [[Buckets of fish]] * Come in 4 variants: cod, salmon, pufferfish, and tropical fish buckets. * Obtained by {{control|using}} a [[water bucket]] on a [[fish mob]]. * When {{control|used}}, it places a water source block and spawn the corresponding fish inside it. ; [[File:Heart of the Sea JE1 BE2.png|32px]] [[Heart of the sea]] * Used to craft conduits. * They generate in buried treasure chests (in stacks of 1). ; [[File:Kelp (item) JE1 BE2.png|32px]] [[Kelp]] * Can be used to place a kelp plant underwater. * Can be dried in a furnace to create dried kelp. ; {{Animate|Red Mushroom Block (ESU) JE2 BE2.png; Brown Mushroom Block (ESU) JE2 BE2.png|32px}} [[Mushroom block]]s * Now appear in the Creative inventory. ; [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] [[Mushroom stem]]s * Have an item form and appear in the Creative inventory. ; [[File:Nautilus Shell JE1 BE2.png|32px]] [[Nautilus shell]]s * Used to craft conduits. * Can be obtained by fishing. * [[Drowned]] can spawn holding a nautilus shell. ; [[File:Oak Slab JE3 BE2.png|32px]] [[Petrified oak slab]] * Now has a model. * Is the old wood slab that acts like a stone slab. ; [[File:Phantom Membrane JE1 BE1.png|32px]] [[Phantom membrane]]s * Dropped by [[phantom]]s. * Is now used to repair [[elytra]] instead of using [[leather]]. * Can be brewed into potions of Slow Falling. ; {{Animate|Potion of Slow Falling JE1 BE1.png; Splash Potion of Slow Falling JE1 BE1.png; Lingering Potion of Slow Falling JE1 BE1.png|32px}} [[Potion of Slow Falling]] * Brewed with phantom membrane. * Gives the player the Slow Falling status effect for 1:30. ** Prevents all fall damage. ** Makes the player fall slower. ** Prevents the player from trampling crops (even when jumping on top of them). * Brewing it with [[redstone dust]] extends the effect duration to 4 minutes. * Like all potions, can be turned into [[splash potion]] and [[lingering potion]], using [[gunpowder]] and [[dragon's breath]]. ; {{Animate|Potion of the Turtle Master JE1 BE1.png; Splash Potion of the Turtle Master JE1 BE1.png; Lingering Potion of the Turtle Master JE1 BE1.png|32px}} [[Potion of the Turtle Master]] * Gives [[Slowness]] IV and [[Resistance]] III for 1 minute. * Brewing it with [[redstone dust]] extends the effect duration to 3 minutes. * Brewing it with [[glowstone dust]] enhances the effects to Slowness VI and Resistance IV. * Like all potions, can be turned into splash potion and lingering potion, using gunpowder and dragon's breath. ; [[File:Scute JE1 BE1.png|width=32x32]] [[Turtle Scute|Scutes]] * Dropped when baby turtles grow up. * Can be used to craft [[turtle shell]]s. ; {{Animate|Block of Quartz JE1 BE1.png;Smooth Red Sandstone JE1 BE1.png;Smooth Stone JE1 BE1.png|32px}} [[Smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], and [[smooth stone]] * Like wood, they now have an item form, which appears in the Creative inventory. ; [[Spawn egg]]s * [[File:Drowned Spawn Egg JE1 BE1.png|width=32x32]] [[Drowned]] * [[File:Phantom Spawn Egg JE2 BE1.png|width=32x32]] [[Phantom]] * [[File:Dolphin Spawn Egg JE1 BE1.png|width=32x32]] [[Dolphin]] * [[File:Turtle Spawn Egg JE1 BE1.png|width=32x32]] [[Turtle]] * [[File:Cod Spawn Egg JE1 BE2.png|width=32x32]] [[Cod]] * [[File:Salmon Spawn Egg JE1 BE2.png|width=32x32]] [[Salmon]] * [[File:Pufferfish Spawn Egg JE1 BE2.png|width=32x32]] [[Pufferfish]] * [[File:Tropical Fish Spawn Egg JE1 BE2.png|width=32x32]] [[Tropical fish]] ; [[File:Trident (item).png|width=32x32]] [[Trident]] * A new weapon. * Can be thrown by {{control|using}} it, or be used as a melee weapon by {{control|attacking}}, dealing {{health|9}} damage. * Obtainable by killing [[drowned]]. ; [[File:Turtle Shell (item) JE1 BE1.png|width=32x32]] [[Turtle shell]]s * Crafted from [[Turtle Scute|scutes]]. * Can be used as a helmet, adding 2 armor points. ** While equipped and out of water, it gives the player [[Water Breathing]] effect for 10 seconds, essentially giving the player 10 extra seconds of breath underwater. * Can be used to brew the [[potion of the Turtle Master]] from an [[awkward potion]]. {{Crafting Table |A1=Turtle Scute |A2=Turtle Scute |B1=Turtle Scute |C1=Turtle Scute |C2=Turtle Scute |Output=Turtle Shell }} ; {{Animate|Oak Wood (NS) JE3 BE1.png;Spruce Wood (NS) JE1 BE1.png;Birch Wood (NS) JE1 BE1.png;Jungle Wood (NS) JE1 BE1.png;Acacia Wood (NS) JE2 BE1.png;Dark Oak Wood (NS) JE2 BE1.png|32px}} [[Wood]] * Now have an item form and appear in the Creative inventory. ** This is true for all 6 types. * They can now be crafted, 4 [[log]]s in a square yield 3 wood. * They now follow identical placement rules to logs and other such blocks. {{Crafting Table |A1=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log |A2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log |B1=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log |B2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log |Output=Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood }} === Mobs === ; [[File:Dolphin.gif|32px]] [[Dolphin]]s * Spawn in any ocean that isn't frozen. * Neutral mobs. Like [[wolves]] and [[zombie pigmen]], dolphins attack in groups if one is angered. * Can be fed using [[raw cod]], but they don't breed. ** Drop cod on death. * Play with nearby items by picking them up and dropping them after a very short moment. * Occasionally jump out of water like real-life dolphins. ** Can also jump between disconnected bodies of water. * Chase after boats and jump over water surfaces. * They suffocate after spending too much time on land. * If they start drowning, they swim to the surface. * Give the player the [[Dolphin's Grace]] status effect when the player swims near them. * They can help players find buried treasure; when they are fed raw cod, they swim to the nearest [[shipwreck]] or [[ocean ruins]]. ; [[File:Drowned.png|32px]] [[Drowned]] * Spawn in all oceans and rivers, as well as in swamps and [[ocean ruins]]. * [[Zombie]]s morph into drowned after a while if they are in water. * Drowned can spawn with [[trident]]s and nautilus shells, allowing the [[player]] to get them in survival. * Do not float, but can swim (although they prefer to walk). * All drowned have a melee attack, and ones with tridents have a ranged attack. * Like zombies, drowned attack baby [[turtle]]s and stomp on and crack [[turtle egg]]s. ; [[Fish]] * Drop themselves when killed. * Outside of water, they flop around before suffocating. ** Slowly flop towards a water source. * Can be caught with a water bucket. * Come in 4 types: * [[File:Cod.gif|32px]] [[Cod]] ** Spawn in cold, normal, and lukewarm ocean biomes. ** Form in groups of up to 9. * [[File:Salmon.gif|32px]] [[Salmon]] ** Spawn in frozen ocean, cold ocean and river biomes. ** Form in groups of up to 6. * {{Animate|Pufferfish small.gif; Pufferfish medium.gif; Pufferfish large.gif|32px}} [[Pufferfish]] ** Spawn in lukewarm and warm ocean biomes. ** Inflate themselves when a player gets near. ** Causes 7 seconds of Poison to nearby players. * [[File:Clownfish.png|32px]] [[Tropical fish]] ** Spawn in lukewarm and warm ocean biomes. ** Come in 14 different colors and patterns. ; [[File:Phantom.gif|32px]] [[Phantom]] ([[MINECON Earth 2017#Mob B|Mob B]]) * Was voted in by viewers of [[MINECON Earth 2017|MINECON Earth]]. * Spawn in the [[Overworld]] at high altitudes, and swoops down in groups of around 3 or 4 to attack players that have not [[Bed#Sleeping|slept]] in a while. * The player must be above sea level. * Are considered to be undead mobs. ** This means that they are harmed by Healing potions, healed by Harming potions, ignored by the wither, and affected by Smite enchantment. ** Burn when exposed to sunlight. * Drop 0-1 [[phantom membrane]]. ; [[File:Turtle.png|32px]] [[Turtle]]s * Water mobs which make nests comprised of eggs on shorelines throughout various biomes. * Have a baby variant, which hatch from the eggs, and move into the water when born. * Can be bred using seagrass. * Spawn on warm [[beach]]es in small groups. * Lay [[Turtle Egg|eggs]] in their home beach. ** [[Drowned]] and [[zombie]]s pathfind to the eggs and try to crack them. * Drop 0-2 [[seagrass]] upon death. ** Drop 0-1 [[bowl]] when killed with a [[trident]] enchanted with [[Channeling]]. === World generation === ; [[Biome]]s * Added minecraft:small_end_islands (Small End Islands), minecraft:end_midlands (End Midlands), minecraft:end_highlands (End Highlands), and minecraft:end_barrens (End Barrens). ** All 4 generate in different parts of the outer islands of [[the End]], which previously just used the "The End" biome. * Added minecraft:warm_ocean (Warm Ocean), minecraft:lukewarm_ocean (Lukewarm Ocean), minecraft:cold_ocean (Cold Ocean), minecraft:deep_warm_ocean (Deep Warm Ocean), minecraft:deep_lukewarm_ocean (Deep Lukewarm Ocean), minecraft:deep_cold_ocean (Deep Cold Ocean), and minecraft:deep_frozen_ocean (Deep Frozen Ocean), although warm deep oceans don't naturally generate. * minecraft:frozen_ocean (Frozen Ocean) now generates again. ; [[Buffet]] * New [[world type]]: can be created by selecting Buffet World as a world type. * Creates single-biome worlds. * Allows choosing between [[Overworld]] (as "Surface"), [[The Nether|Nether]] (as "Caves") and [[The End|End]] (as "Floating islands") terrain generation. * Biome names are sorted alphabetically in the buffet menu. * Another way to generate chunks (Checkerboard) is available by using an NBT Editor to open a Buffet world's "level.dat", and using the following code for the "generatorOptions": {"biome_source":{"type":"minecraft:checkerboard"}}.https://twitter.com/AgentM124/status/987315761923452928 ; [[File:Chest.png|32px]] [[Buried treasure]] * A new structure that consists of a buried chest with loot in it. * Has its own buried_treasure loot table. * Maps found in [[ocean ruins]] can lead the [[player]] to them. ; [[File:EnvSprite coral-reef.png|16px]] [[Coral reef]] * Naturally generate in warm ocean [[biome]]s. * Are composed of [[coral]], [[coral block]]s and [[coral fan]]s. ; [[File:EnvSprite iceberg.png|16px]] [[Iceberg]] * Generate on frozen oceans. ; [[File:Shipwreck Oak (With Mast).png|32px]] [[Shipwreck]]s * Can be found in oceans and beaches. * Contain 1–3 loot chests containing different types of loot depending on the ship. * Can generate upright, sideways or upside down. ; Underwater caves * Come in many variants, including ravines. ** Underwater ravines often contain magma blocks at the bottom, which create bubble columns, which drag players down and makes navigating through water more difficult and drowning more likely. ; {{Animate|Underwater ruin cold.png; Underwater ruin warm.png|32px}} [[Ocean ruins]] * Come in many different shapes and sizes. * Cold ruins can be found in cold and frozen ocean biomes - regardless of depth. * Warm ruins can be found in warm, lukewarm, and deep lukewarm ocean biomes. * Can generate alone or as part of a big ruined village. * Can also generate out of the water, slightly underground or slightly above sea level. === Gameplay === ; [[Advancement]]s {{Load advancements|Fishy Business;Tactical fishing;A Throwaway Joke;Very Very Frightening}} * Added three new advancement triggers. ** {{code|minecraft:fishing_rod_hooked}} triggers when a player reels in an item or entity. ** {{code|minecraft:channeled_lightning}} triggers when a player uses the Channeling enchantment to strike a mob. ** {{code|minecraft:filled_bucket}} triggers when a player fills a bucket. ; [[Enchantment]]s * [[Channeling]] ** Only has one level. ** Used on tridents to summon a [[lightning bolt]] on impact with a mob during [[storm]]s or when in water. *** Requires the target mob to be directly under an open sky and in a biome where it is raining. * [[Impaling]] ** Goes up to level V. ** Used on tridents to deal more damage to [[aquatic]] mobs. * [[Loyalty]] ** Goes up to level III. ** Used on tridents to make it return when thrown. * [[Riptide]] ** Goes up to level III. ** Not compatible with [[Loyalty]] or [[Channeling]]. ** Used on tridents to launch the player when thrown while in water or rain. Riptide does not throw the trident, but instead launches the player forwards. ** If the player is not in water and it is not raining, the player is not able to throw [[trident]]s enchanted with Riptide, but they can still deal melee damage. ** Players display a spinning animation when dashing. ; [[Map]] markers * Added the ability to put markers on maps. ** {{control|Use}} on a [[banner]] with a map to add it to the map. ** Right click on the same banner again to remove it. ** That map shows the base color of the banner at that spot. ** Named banners show their name on the map. ** If a banner is destroyed, it disappears when the [[player]] gets close while holding the map. ** Uses the new banners nbt for maps. ; [[Movement]] * When sprinting while in water, the player now swims on the surface. ** Much faster than walking/running in water before. ** Pressing shift causes the player to rapidly dive down. ** Sprinting at the surface of water doesn't make the [[player]] swim, instead the player stays at the same altitude constantly. ** The players hitbox is only as large as 0.6×0.6 blocks (same as while flying with an [[elytra]]) while swimming. ** Vertically and horizontally, the player can fit through a one block gap like this. ; [[Status effect]]s * [[File:Conduit Power.png|32px]] [[Conduit Power]] ** Gives the player unlimited water breathing, night vision and increased mining speed while underwater. ** Acquired by being near a powered [[Conduit]] while underwater. * [[File:Dolphin's Grace.png|32px]] [[Dolphin's Grace]] ** Makes the player swim faster. ** Acquired by swimming near [[dolphin]]s. * [[File:Slow Falling.png|32px]] [[Slow Falling]] ** Causes the player to descend at a much slower rate, and not take any damage when hitting the ground. ** This allows the player to jump further than normal. *** If the player is sprinting while under the Slow Falling status effect, they are able to jump across a gap of 5 blocks, 6 with a 1-block height difference, compared to 4 with normal sprinting. ** Crops don't get destroyed if the player lands on them with the Slow Falling status effect. ** Higher levels do not change the rate of descent. === Command format === ;General * Added a command UI that shows when commands are typed in the chat. ** Different components of commands are displayed in different colors. ** Errors are displayed in red without having to run the command. * Added command suggestions for entity selectors. * An nbt argument in target selectors. * A new command parsing library known as "Brigadier". ;Coordinates * Added a new local coordinate type in commands using ^. ** When specifying coordinates in a command, the [[player]] can now use ^ to specify local coordinates instead of world coordinates. ** The axes used for local coordinates are relative to the execution rotation, defaulting to 0,0 (south). ** Like world coordinates, they are by default measured from the base of an entity. ** The syntax is: ^left ^up ^forwards. ** left/up/forwards is the amount of blocks in the specified direction. ;Specific commands ;/bossbar * /bossbar create creates a boss bar. ** id is used to target the boss bar and is in the form namespace:name, for example: foo:bar. If no namespace is specified it defaults to minecraft. ** name is the display name of the boss bar and only accepts a JSON text component. * /bossbar set name changes the name of the boss bar. * /bossbar set color changes the color of the text (if no color was specified as part of a text component) and the boss bar, defaults to white. * /bossbar set style