{{distinguish|Java Edition 1.1}} {{about|the actual update|the 2015 April Fools' snapshot that was jokingly called 1.10|15w14a}}
SkeletonType
tag is 2.
* Drops are the same as skeletons, but also have a 50% chance to drop 1 [[tipped arrow]] of {{EffectLink|Slowness}} when killed by the [[player]]. With Looting, chance increases to {{frac|2×level+1|2×level+2}}.
* Shoots tipped arrows of Slowness (0:30) at the target.
; [[File:Husk JE1 BE1.png|32px]] [[Husk]]s
* 80% of [[zombie]]s spawned above ground in [[desert]], [[desert hills]] and desert biomes are husks.
** All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
* Behaves mostly like a regular zombie.
* Its ZombieType
tag is 6.
* Does not burn in sunlight.
* Can spawn as a baby or as a [[chicken jockey]].
* Applies [[Hunger (effect)|Hunger]] when attacking, duration depends on raw [[regional difficulty]].
** Duration is equal to 7 × floor (RegionalDifficulty)
seconds.
** Hunger is only applied if the husk has an empty hand.
* Visually 2 pixels taller than a zombie, but has the same hitbox.
=== World generation ===
; [[File:AllBoneFossils.png|thumb|width=249x249|All fossils variations]] [[File:Fossil Spine 4.png|32px]] [[Fossil]]s
* Generates 15–24 blocks underground in [[desert]]s, [[swampland]] and their M and hills variants. Each chunk has a {{frac|1|64}} chance of generating a fossil.
* Composed of [[bone block]]s and some [[coal ore]], arranged as to resemble the skulls and spines of giant extinct creatures.
** There are 4 variants of the skull, and 4 variants of the spine sections.
=== Command format ===
; [[Command]]s
* {{cmd|teleport}}
** Usage: /teleport [x] [y] [z] [ ]
** Example: /teleport @e[type=Cow] ~ ~ ~ 5 1
** Teleports a selected entity to the executor's or player's relative position.
=== General ===
; [[Splash]]es
* "Rule #1: it's never my fault"
* "Replaced molten cheese with blood?"
* "Absolutely fixed relatively broken coordinates"
* "Boats FTW"
; [[Sounds.json#Sound_events|Sound events]]
* block.enchantment_table.use
* entity.polar_bear.ambient
* entity.polar_bear.baby_ambient
* entity.polar_bear.death
* entity.polar_bear.hurt
* entity.polar_bear.step
* entity.polar_bear.warning
* entity.husk.ambient
This change occurred between the last development version of 1.10, [[1.10-pre2]], and the full release of 1.10.
* entity.husk.death
* entity.husk.hurt
* entity.husk.step
* entity.stray.ambient
* entity.stray.death
* entity.stray.hurt
* entity.stray.step
* entity.wither_skeleton.ambient
* entity.wither_skeleton.death
* entity.wither_skeleton.hurt
* entity.wither_skeleton.step
; [[Ambience]]
* Added new ambient sounds:
** ambient/cave/cave15
** ambient/cave/cave16
; [[Options]]
* A new 'Auto-jump' toggle has been added, which automatically makes the [[player]] jump when running towards a one-block-tall obstacle.
** Enabled by default; can be disabled in [[options]].
** Brought from {{el|PE}}.
; [[Loot table]]s
* A new tag limit
for the looting_enchant
function.
** Determines the maximum amount the player can expect to receive on mob drops when using the looting enchantment of any level.
; [[Particle]]s
* A new fallingdust
[[particle]] has been added.
** Appears underneath gravity-affected [[block]]s that generate, or have been placed with the use of bugs, suspended in midair.
** Sometimes appears whenever a gravity-affected block is placed without a support block below.
** Does not apply to [[dragon egg]]s.
** The particle collides with blocks.
** fallingdust
can be summoned, making use of the params
argument like blockcrack
and several other particles do.
*** Example: {{cmd|particle fallingdust ~ ~ ~ 0 0 0 0 1 0 @p 10}} summons a particle matching the color of lava (block 10)
; NBT tags
* FallFlying
byte tag
** Allows players, mobs and armorstands to use elytra when they fall
*** Mobs lose ability to fly after touching the ground
* ZombieType
integer tag: Determines the kind of [[zombie]] a specific zombie is.
** 0: default, 1-5: villager, 6: husk.
** This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
** Replaces the IsVillager
and VillagerProfession
tags.
* ParticleParam1
and ParticleParam2
integer tags for [[AreaEffectCloud]] entities.
** These work just like the two
arguments work, in {{cmd|particle}}.
** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"iconcrack",ParticleParam1:351,ParticleParam2:3} }}
*** Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans).
** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"blockcrack",ParticleParam1:12289} }}
*** Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096).
; [[Debug screen]]
* {{key|F3}} + {{key|G}} toggles the visibility of [[chunk]] borders around the [[player]].
** Every time it is toggled, a message in chat appears.
** Shows a blue outline for the chunk the player is currently in and a yellow outline for individual [[air]] blocks in the vicinity of the chunk.
*** The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
*** The outlines extends arbitrarily up, but ends at [[bedrock]] level.
== Changes ==
=== Blocks ===
; [[Structure block]]s
* The intended purpose is revealed.
** It is to allow the player to save and load different created structures in game, and offer a way to bundle such structures with the world.
* Are now available in item form; can be given or summoned.
** Similarly to [[command block]]s, its placement, destruction and modification are restricted to opped players in [[Creative]].
* Now comes with an integrated GUI and new textures.
* The block still has four modes, but each has a completely different texture than the original.
** '''Save''', S - build structure in world, tell the block where it is and it saves it to file.
** '''Load''', L - loads saved structure files, replacing blocks with saved blocks except for [[structure void]] blocks.
** '''Corner''', C - for automatic size calculation.
** '''Data''', D - for chest markers and other blocks that require data (default).
* Structures can be stored, bundled and loaded per world, in the "structures" folder
* Structures are limited to a size of 32 blocks in each direction.
* The coordinates used by the blocks are relative to themselves.
* When in use, it shows the outline of the structure it relates to in white
* Can rotate and mirror structures before they are placed on the three axis.
* L and S structure blocks can be activated by [[redstone]].
* Display a name tag above them indicating their mode and structure name.
* By toggling the option to show invisible blocks in save blocks, [[air]] blocks and [[structure void]] blocks will be made visible.
** Small blue cubes correspond to air blocks, red cubes correspond to structure void blocks (they are even smaller than the blue cubes).
* The game protects against maps saving arbitrary amounts of data to disk.
; [[Dispenser]]s
* Can now equip [[shield]]s onto [[entities]].
;[[End stone bricks]]
* The crafting recipe for end stone bricks now again gives four blocks instead of one.
; [[Rail]]s (all types)
* Bounding box for ascending rails is a full [[block]] (formerly only {{frac|5|32}} of a block tall).
; [[Hardened clay]]
* Stained clay blocks are now named, for example, "Red Hardened Clay"
** Was previously, for example, "Red Stained Clay"
=== Items ===
; [[Chorus fruit]]s
* Can now teleport riders from their mounts.
; [[Ender pearl]]s
* Can now teleport riders from their mounts.
; [[Firework rocket]]s
* Recipe now produces three rockets rather than only one.
; [[Fishing rod]]s
* Can now pull items to the [[player]].
=== Mobs ===
; General
* Can now shoot while in a [[boat]].
; [[Endermen]]
* Can now rarely spawn in [[the Nether]] with a {{frac|1|153}} rate.
** Compared to {{frac|100|153}} for [[zombie pigmen]].
* Can now naturally pick up [[netherrack]].
; [[Magma cube]]s
* Spawn about twice as often in the [[Nether]].
** The rate is now {{frac|2|153}}, compared to {{frac|1|151}} before.
; [[Skeleton]]s
* Skeletons holding a [[tipped arrow]] in their off hand now shoot that type of arrow.
** This overrides strays' normal shooting of slowness arrows.
** The arrows in the off hand are not consumed.
* Burning skeletons have a 50% chance of shooting flaming arrows if raw [[regional difficulty]] is 3 or greater.
; [[Witch]]es
* Now drink a [[potion]] of Fire Resistance, if they don't already have the effect and the most recent [[damage]] taken (within the past 2 seconds) was fire damage.
; [[Wolves]]
* No longer despawn.
; [[Zombie]]s
* The "Zombie Generic Villager" is removed, due to the new zombietype
tag.
* Chance of setting the target on fire when burning and duration of the effect now depends on raw [[regional difficulty]].
** Chance is now (30 × RegionalDifficulty)%
; formerly 30% on Easy, 60% on Normal, 90% on Hard).
** Duration is now 2 × floor(RegionalDifficulty)
seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.
=== World generation ===
; [[Huge mushroom]]s
* Huge mushrooms have a {{frac|1|12}} chance of generating twice as tall as normal.
** These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the [[player]].
; [[Plains]] and [[sunflower plains]]
* Now have some trees in 5% of its chunks ({{frac|1|3}} large oaks, {{frac|2|3}} normal oaks).
; [[Ice plains]], [[ice mountains]] and [[ice plains spikes]]
* Now don't spawn any passive mobs other than [[rabbit]]s and the new [[polar bear]]s.
* Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
; [[Mesa]]s, including all variants
* [[Hardened clay]] and [[stained clay]] no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
* In addition to the normal 2 blobs of [[gold ore]] below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
* Generate the new type of [[mineshaft]]s, described below.
; [[Mineshaft]]s
* New mineshaft type that generates in mesa biomes (including all variants).
** Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
** Uses dark oak wood for wooden structures.
** New NBT tag MST
on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
* Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
** [[Cave spider]] spawners no longer generate if sky light is 8 or more.
** Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
** [[Rail]]s in corridors are more complete if sky light is below 8.
*** 90%, versus 70% in 1.9 and in above-ground corridors.
** Ported from {{el|PE}}.
; [[Village]]s
* Village structures are no longer restricted by [[biome]] boundaries.
** Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
* Now generate in taigas (but not variants).
** They are made with spruce [[wood]].
* Savanna villages are now made with acacia wood instead of oak.
** In savannas, acacia logs replace cobblestone in all structures except churches, blacksmiths and the ground around wells.
* Blacksmiths in desert villages now generate with cobblestone rather than sandstone near the lava.
* Cobblestone is now generated around [[Village well|well]]s instead of gravel.
* Paths now only replace [[grass block]]s (with air above), [[water]], [[lava]], [[sand]], [[sandstone]] and [[red sandstone]], and no longer replace blocks below sea level. All other blocks are ignored, with blocks below (down to sea level) considered for replacement instead.
** This allows paths to generate properly under trees.
* Paths are made with different material depending on the existing terrain.
** If replacing grass blocks, the path is made from [[grass path]] blocks.
** If replacing water or lava, the path is made from [[planks]].
*** In desert villages, [[smooth sandstone]] is used instead of planks.
** If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
*** In desert villages, sandstone is used instead of gravel and cobblestone.
*** In savanna villages, acacia logs are used instead of cobblestone.
* They have a 2% chance of being a zombie village, determined by Zombie
NBT tag in Village.dat
.
** All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn (i.e. they have the PersistenceRequired
flag set), but still burn in sunlight.
** There are no [[door]]s or [[torch]]es in the village.
; [[Cave]]s
* No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating.
; [[End portal]]s
* Now replace any blocks inside the portal frame ring when activating.
=== Command format ===
; [[Command]]s
* {{cmd|tp}}
** Can now teleport the [[player]] to a y-coordinate in the range −4096 to 4096 (increased from −512 to 512).
** Arguments
and
are now changed to
and
=== General ===
; [[Achievement]]s
* ''Hot Topic'' is now described as "construct a furnace out of eight ''cobblestone'' blocks"
** Was previously "construct a furnace out of eight ''stone'' blocks".
; [[NBT tag]]s
* NoGravity
now works for all [[entities]], not only [[armor stand]]s.
** A mob in midair affected by it still responds to knockback by moving horizontally.
*** Although the AI will not permit any mob to move on their own, [[horse]]s and [[pig]]s ridden by the player move normally.
**** Very similarly, [[boat]]s in the [[air]] ridden by the player, move as if they were in [[water]].
; [[Options]]
* [[options.txt]] now displays the [[data version]] the file was last saved in.
* [[Options#Video Settings|VBOs]] are now enabled by default, overriding old options when upgrading.
; [[Particle]]s
* fallingdust
particle now collides with blocks.
== Fixes ==
{{fixes|fixedin=1.10, 1.10 Pre-Release 2, 1.10 Pre-Release 1, 16w21b, 16w21a, 16w20a|prefix=Minecraft
|;old
|595|Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks.
|3437|Flowers/tall grass are placed on top of village paths by the world generator.
|10046|Random destination routine has a small statistical tendency to move more north west (fix included).
|28424|Untamed wolves and ocelots disappear.
|44579|Cannot summon green robed villager, even though its Zombie counterpart works.
|69992|Wrong syntax for {{cmd|scoreboard players test}} (max value isn't required).
|78688|Invulnerable mobs still act like they are taking damage in fire.
|79366|Achievement "Hot Topic" text incorrect.
|82425|Insertion tag (tell raw) won't work on servers.
|84422|No teleportation from any vehicle.
|86295|The Ender Crystal beam is going the other way.
|87739|{{cmd|setblock}} with signs missing Text tags kicks all players loading the sign.
|89141|Shulker spawn instant position is crooked (not aligned to block grid).
|89848|playsound/sound engine pitch algorithm isn't working properly.
|93642|XPOrb texture turns gray right before reaching player.
|93830|Wolf tail height is not based on ratio of Health to maxHealth.
|93886|Iron golems failing to jump up single blocks.
|94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown.
|94896|Tab completion works incorrectly when text is already selected.
|95554|Tab-complete doesn't work correctly for {{cmd|playsound}}.
|95910|Unable to activate end portal with non-air blocks in the middle.
|95973|Adult horse/donkey pathfinding issue: 1 block elevations treated as 'non-traversable' terrain in certain configurations.
|95982|Invalid sound category (source) in {{cmd|playsound}} command kicks player from server.
|96131|{{cmd|execute}} detect command causing entities within a chunk to be scoreboard reset.
|96269|Skeletons, stray, witches, blazes, guardians and snowman can't shoot while in boats.
|97201|Elytra stops working on relog.
|97526|Signs, banners, skulls and chests are flashing when item ner is nearby.
|97602|Shift+clicking shield from inventory to shield slot doesn't work.
|98075|Note Block sound source is "Blocks" instead of "Jukebox/Noteblocks"
|98224|JSON signs with scoreboard objectives erase their block data upon chunk load.
|98430|Endermen can drop a cacti that has a missing texture.
|98654|Legacy ender dragon not moving.
|99945|Cooked fish with numeric IDs not imported properly.
|101001|Fishing rod cannot pull items.
|101118|Mobs' pathfinding is confused by grass paths.
|101325|Loading Village.dat
containing player reputation causes NullPointerException
.
|otherissuescount=1
}}
; More fixes:
* Fixed some broken uses of relative coordinates.{{cite|url=https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|title=Minecraft snapshot 16w20a|author=Searge|website=Mojang.com|date=May 18, 2016}}