{{distinguish|Java Edition 1.1}} {{about|the actual update|the 2015 April Fools' snapshot that was jokingly called 1.10|15w14a}}
{{relevant guide|Java Edition guides/Frostburn Update}}
{{dangerous version|1.10 can cause the internal data of the dragon fight to be reset, this leads to not being able to re-summon the ender dragon at the old exit end portal along other issues{{bug|MC-103497}}|type=data-loss|version=release|edition=Java}} {{Infobox version |title=Minecraft 1.10 |edition=Java |image=Frostburn Update.png |image2=Java Edition 1.10.png |name=[[Frostburn Update]] |date=June 8, 2016 |clienthash=ba038efbc6d9e4a046927a7658413d0276895739 |jsonhash=0590cc1c11f1be246af9d972f919693bf6b0d1f6 |serverhash=a96617ffdf5dabbb718ab11a9a68e50545fc5bee |prevparent=1.9 |prev=1.9.4 |next=1.10.1 |nextparent=1.11 }}
{{relevant guide|Java Edition guides/Frostburn Update}}
'''1.10''', the first release of the '''[[Frostburn Update]]''',{{cite|url=http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|title=Minecraft 1.10: The Frostburn Update|author=jeb_|website=Mojang.com|date=June 8, 2016}} is a major update to {{JE}} that was released on June 8, 2016, which gives players the ability to use [[structure block]]s and adds [[magma block]]s, [[nether wart block]]s, [[red nether brick]], [[fossil]]s made from [[bone block]]s, [[stray]]s and [[husk]]s (which are variants of [[skeleton]]s and [[zombie]]s, respectively), and [[polar bear]]s. == Additions == {{Additions table |Bone Block |Magma Block |Nether Wart Block |Red Nether Bricks |Structure Void |Polar Bear Spawn Egg }} === Blocks === ; [[File:Structure Void (item) JE1.png|32px]] [[Structure Void]]s * It is an intangible block used to indicate to the structure blocks that certain [[air]] blocks can be overridden by previously existing blocks in the destination. ** Intended to be a replacement for the function [[barrier]] blocks used to convey (during early development), so they can form part of the structure itself. * They are invisible and have a small hitbox. ** They are only visible when they are inside a structure being saved by a save [[structure block]]s and the toggle option "show invisible blocks" is true. * Allows for empty spaces in a structure. ** Unlike air, it does not overwrite blocks where it is loaded. ** Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains as stone. ; [[File:Magma Block JE1 BE1.gif|32px]] [[Magma Block]]s * Found in [[the Nether]], generating 4 blobs per chunk between Y=27 and Y=36. ** It has a similar frequency to blocks like [[andesite]] in the [[Overworld]]. * Crafted using four [[magma cream]]. * Mobs and players take {{hp|1}} damage every second while touching it, similar to a [[cactus]]. ** Unlike cactus or [[fire]], this block doesn't destroy items that touch it. ** Mobs avoid magma blocks that are in the way. * Most mobs don't spawn on magma blocks. Exceptions are [[magma cube]]s, [[zombie pigmen]] and [[squid]]. * If the player is sneaking, wearing Frost Walker-enchanted armor, or under the {{EffectLink|Fire Resistance}} effect, they do not take damage. * If the player dies by standing on it, a new death message appears: "[Player] discovered floor was lava." ** If the player dies by the block, but after being damaged by a mob or player, the death message is: "[Player] walked into danger zone due to [Mob or Player]." * Removes water blocks on top when [[block tick|randomly ticked]]. * It produces smoke [[particles]] under the [[rain]]. * It emits as much [[light]] as it receives from other sources. ** e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch. *** If the torch were to be removed then it will search for the next brightest source of light; if no source is found then it will continue to emit the same amount of light as the torch. *** It can emit daylight if it was exposed to the sun. * Has a flowing magma animation. {{Crafting Table |A1=Magma Cream |A2=Magma Cream |B1=Magma Cream |B2=Magma Cream |Output=Magma Block }} ; [[File:Nether Wart Block JE1 BE1.png|32px]] [[Nether Wart Block]]s * Crafted by filling a 3×3 square in the crafting table with [[nether wart]]. * It cannot be crafted back into nether wart. {{Crafting Table |A1=Nether Wart |A2=Nether Wart |A3=Nether Wart |B1=Nether Wart |B2=Nether Wart |B3=Nether Wart |C1=Nether Wart |C2=Nether Wart |C3=Nether Wart |Output=Nether Wart Block }} ; [[File:Red Nether Bricks JE1 BE1.png|32px]] [[Red Nether Brick]]s * Crafted by placing a 2×2 checkerboard of 2 [[nether brick]] and 2 [[nether wart]] in a crafting table. {{Crafting Table |A1=Nether Brick |A2=Nether Wart |B1=Nether Wart |B2=Nether Brick |Output=Red Nether Bricks }} ; [[File:Bone Block (UD) JE1 BE1.png|32px]] [[Bone Block]]s * Crafted by filling a 3×3 square in the [[crafting table]] with [[bone meal]]. * Placing it in a crafting table yields 9 bone meal back. * Found underground in desert and swamps as part of the [[fossil]] structure. {{Crafting Table |A1=Bone Meal |A2=Bone Meal |A3=Bone Meal |B1=Bone Meal |B2=Bone Meal |B3=Bone Meal |C1=Bone Meal |C2=Bone Meal |C3=Bone Meal |Output=Bone Block }} === Items === ; [[Spawn Egg]]s * [[File:Polar Bear Spawn Egg.png|32px]] [[Polar bear spawn egg]] === Mobs === ; [[File:Polar Bear.png|32px]] [[Polar Bear]]s * Adults and cubs spawn randomly as passive mobs in [[ice plains]], [[ice mountains]] and [[ice plains spikes]]. * When hit, adults attack the [[player]], and cubs run away (very fast, similar to baby zombies). ** Additionally, adults always attack the player when their cubs are around. * Can swim faster in [[water]] than the player. * Cubs follow their parents. * Drops 0–2 [[raw fish]] (75% chance) or 0–2 [[salmon]] (25% chance), each increased by 1 per level of [[Looting]]. ; [[File:Stray JE1 BE3.png|32px]] [[Stray]]s * 80% of [[skeleton]]s spawned above ground in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes are strays. ** All spawns where the skeleton does not have a view of the sky are normal skeletons. ** [[Spider]]s spawned in cold biomes have a chance of having a stray riding them. * Acts mostly like a regular skeleton. * Its SkeletonType tag is 2. * Drops are the same as skeletons, but also have a 50% chance to drop 1 [[tipped arrow]] of {{EffectLink|Slowness}} when killed by the [[player]]. With Looting, chance increases to {{frac|2×level+1|2×level+2}}. * Shoots tipped arrows of Slowness (0:30) at the target. ; [[File:Husk JE1 BE1.png|32px]] [[Husk]]s * 80% of [[zombie]]s spawned above ground in [[desert]], [[desert hills]] and desert biomes are husks. ** All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers. * Behaves mostly like a regular zombie. * Its ZombieType tag is 6. * Does not burn in sunlight. * Can spawn as a baby or as a [[chicken jockey]]. * Applies [[Hunger (effect)|Hunger]] when attacking, duration depends on raw [[regional difficulty]]. ** Duration is equal to 7 × floor (RegionalDifficulty) seconds. ** Hunger is only applied if the husk has an empty hand. * Visually 2 pixels taller than a zombie, but has the same hitbox. === World generation === ; [[File:AllBoneFossils.png|thumb|width=249x249|All fossils variations]] [[File:Fossil Spine 4.png|32px]] [[Fossil]]s * Generates 15–24 blocks underground in [[desert]]s, [[swampland]] and their M and hills variants. Each chunk has a {{frac|1|64}} chance of generating a fossil. * Composed of [[bone block]]s and some [[coal ore]], arranged as to resemble the skulls and spines of giant extinct creatures. ** There are 4 variants of the skull, and 4 variants of the spine sections. === Command format === ; [[Command]]s * {{cmd|teleport}} ** Usage: /teleport [x] [y] [z] [ ] ** Example: /teleport @e[type=Cow] ~ ~ ~ 5 1 ** Teleports a selected entity to the executor's or player's relative position. === General === ; [[Splash]]es * "Rule #1: it's never my fault" * "Replaced molten cheese with blood?" * "Absolutely fixed relatively broken coordinates" * "Boats FTW" ; [[Sounds.json#Sound_events|Sound events]] * block.enchantment_table.use * entity.polar_bear.ambient * entity.polar_bear.baby_ambient * entity.polar_bear.death * entity.polar_bear.hurt * entity.polar_bear.step * entity.polar_bear.warning * entity.husk.ambientThis change occurred between the last development version of 1.10, [[1.10-pre2]], and the full release of 1.10. * entity.husk.death * entity.husk.hurt * entity.husk.step * entity.stray.ambient * entity.stray.death * entity.stray.hurt * entity.stray.step * entity.wither_skeleton.ambient * entity.wither_skeleton.death * entity.wither_skeleton.hurt * entity.wither_skeleton.step ; [[Ambience]] * Added new ambient sounds: ** ambient/cave/cave15 ** ambient/cave/cave16 ; [[Options]] * A new 'Auto-jump' toggle has been added, which automatically makes the [[player]] jump when running towards a one-block-tall obstacle. ** Enabled by default; can be disabled in [[options]]. ** Brought from {{el|PE}}. ; [[Loot table]]s * A new tag limit for the looting_enchant function. ** Determines the maximum amount the player can expect to receive on mob drops when using the looting enchantment of any level. ; [[Particle]]s * A new fallingdust [[particle]] has been added. ** Appears underneath gravity-affected [[block]]s that generate, or have been placed with the use of bugs, suspended in midair. ** Sometimes appears whenever a gravity-affected block is placed without a support block below. ** Does not apply to [[dragon egg]]s. ** The particle collides with blocks. ** fallingdust can be summoned, making use of the params argument like blockcrack and several other particles do. *** Example: {{cmd|particle fallingdust ~ ~ ~ 0 0 0 0 1 0 @p 10}} summons a particle matching the color of lava (block 10) ; NBT tags * FallFlying byte tag ** Allows players, mobs and armorstands to use elytra when they fall *** Mobs lose ability to fly after touching the ground * ZombieType integer tag: Determines the kind of [[zombie]] a specific zombie is. ** 0: default, 1-5: villager, 6: husk. ** This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable. ** Replaces the IsVillager and VillagerProfession tags. * ParticleParam1 and ParticleParam2 integer tags for [[AreaEffectCloud]] entities. ** These work just like the two arguments work, in {{cmd|particle}}. ** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"iconcrack",ParticleParam1:351,ParticleParam2:3} }} *** Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans). ** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"blockcrack",ParticleParam1:12289} }} *** Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096). ; [[Debug screen]] * {{key|F3}} + {{key|G}} toggles the visibility of [[chunk]] borders around the [[player]]. ** Every time it is toggled, a message in chat appears. ** Shows a blue outline for the chunk the player is currently in and a yellow outline for individual [[air]] blocks in the vicinity of the chunk. *** The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground. *** The outlines extends arbitrarily up, but ends at [[bedrock]] level. == Changes == === Blocks === ; [[Structure block]]s * The intended purpose is revealed. ** It is to allow the player to save and load different created structures in game, and offer a way to bundle such structures with the world. * Are now available in item form; can be given or summoned. ** Similarly to [[command block]]s, its placement, destruction and modification are restricted to opped players in [[Creative]]. * Now comes with an integrated GUI and new textures. * The block still has four modes, but each has a completely different texture than the original. ** '''Save''', S - build structure in world, tell the block where it is and it saves it to file. ** '''Load''', L - loads saved structure files, replacing blocks with saved blocks except for [[structure void]] blocks. ** '''Corner''', C - for automatic size calculation. ** '''Data''', D - for chest markers and other blocks that require data (default). * Structures can be stored, bundled and loaded per world, in the "structures" folder * Structures are limited to a size of 32 blocks in each direction. * The coordinates used by the blocks are relative to themselves. * When in use, it shows the outline of the structure it relates to in white * Can rotate and mirror structures before they are placed on the three axis. * L and S structure blocks can be activated by [[redstone]]. * Display a name tag above them indicating their mode and structure name. * By toggling the option to show invisible blocks in save blocks, [[air]] blocks and [[structure void]] blocks will be made visible. ** Small blue cubes correspond to air blocks, red cubes correspond to structure void blocks (they are even smaller than the blue cubes). * The game protects against maps saving arbitrary amounts of data to disk. ; [[Dispenser]]s * Can now equip [[shield]]s onto [[entities]]. ;[[End stone bricks]] * The crafting recipe for end stone bricks now again gives four blocks instead of one. ; [[Rail]]s (all types) * Bounding box for ascending rails is a full [[block]] (formerly only {{frac|5|32}} of a block tall). ; [[Hardened clay]] * Stained clay blocks are now named, for example, "Red Hardened Clay" ** Was previously, for example, "Red Stained Clay" === Items === ; [[Chorus fruit]]s * Can now teleport riders from their mounts. ; [[Ender pearl]]s * Can now teleport riders from their mounts. ; [[Firework rocket]]s * Recipe now produces three rockets rather than only one. ; [[Fishing rod]]s * Can now pull items to the [[player]]. === Mobs === ; General * Can now shoot while in a [[boat]]. ; [[Endermen]] * Can now rarely spawn in [[the Nether]] with a {{frac|1|153}} rate. ** Compared to {{frac|100|153}} for [[zombie pigmen]]. * Can now naturally pick up [[netherrack]]. ; [[Magma cube]]s * Spawn about twice as often in the [[Nether]]. ** The rate is now {{frac|2|153}}, compared to {{frac|1|151}} before. ; [[Skeleton]]s * Skeletons holding a [[tipped arrow]] in their off hand now shoot that type of arrow. ** This overrides strays' normal shooting of slowness arrows. ** The arrows in the off hand are not consumed. * Burning skeletons have a 50% chance of shooting flaming arrows if raw [[regional difficulty]] is 3 or greater. ; [[Witch]]es * Now drink a [[potion]] of Fire Resistance, if they don't already have the effect and the most recent [[damage]] taken (within the past 2 seconds) was fire damage. ; [[Wolves]] * No longer despawn. ; [[Zombie]]s * The "Zombie Generic Villager" is removed, due to the new zombietype tag. * Chance of setting the target on fire when burning and duration of the effect now depends on raw [[regional difficulty]]. ** Chance is now (30 × RegionalDifficulty)%; formerly 30% on Easy, 60% on Normal, 90% on Hard). ** Duration is now 2 × floor(RegionalDifficulty) seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard. === World generation === ; [[Huge mushroom]]s * Huge mushrooms have a {{frac|1|12}} chance of generating twice as tall as normal. ** These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the [[player]]. ; [[Plains]] and [[sunflower plains]] * Now have some trees in 5% of its chunks ({{frac|1|3}} large oaks, {{frac|2|3}} normal oaks). ; [[Ice plains]], [[ice mountains]] and [[ice plains spikes]] * Now don't spawn any passive mobs other than [[rabbit]]s and the new [[polar bear]]s. * Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). ; [[Mesa]]s, including all variants * [[Hardened clay]] and [[stained clay]] no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. * In addition to the normal 2 blobs of [[gold ore]] below Y=32, attempts to generate 20 blobs between Y=32 and Y=79. * Generate the new type of [[mineshaft]]s, described below. ; [[Mineshaft]]s * New mineshaft type that generates in mesa biomes (including all variants). ** Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level. ** Uses dark oak wood for wooden structures. ** New NBT tag MST on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft. * Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type. ** [[Cave spider]] spawners no longer generate if sky light is 8 or more. ** Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more. ** [[Rail]]s in corridors are more complete if sky light is below 8. *** 90%, versus 70% in 1.9 and in above-ground corridors. ** Ported from {{el|PE}}. ; [[Village]]s * Village structures are no longer restricted by [[biome]] boundaries. ** Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. * Now generate in taigas (but not variants). ** They are made with spruce [[wood]]. * Savanna villages are now made with acacia wood instead of oak. ** In savannas, acacia logs replace cobblestone in all structures except churches, blacksmiths and the ground around wells. * Blacksmiths in desert villages now generate with cobblestone rather than sandstone near the lava. * Cobblestone is now generated around [[Village well|well]]s instead of gravel. * Paths now only replace [[grass block]]s (with air above), [[water]], [[lava]], [[sand]], [[sandstone]] and [[red sandstone]], and no longer replace blocks below sea level. All other blocks are ignored, with blocks below (down to sea level) considered for replacement instead. ** This allows paths to generate properly under trees. * Paths are made with different material depending on the existing terrain. ** If replacing grass blocks, the path is made from [[grass path]] blocks. ** If replacing water or lava, the path is made from [[planks]]. *** In desert villages, [[smooth sandstone]] is used instead of planks. ** If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone. *** In desert villages, sandstone is used instead of gravel and cobblestone. *** In savanna villages, acacia logs are used instead of cobblestone. * They have a 2% chance of being a zombie village, determined by Zombie NBT tag in Village.dat. ** All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn (i.e. they have the PersistenceRequired flag set), but still burn in sunlight. ** There are no [[door]]s or [[torch]]es in the village. ; [[Cave]]s * No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating. ; [[End portal]]s * Now replace any blocks inside the portal frame ring when activating. === Command format === ; [[Command]]s * {{cmd|tp}} ** Can now teleport the [[player]] to a y-coordinate in the range −4096 to 4096 (increased from −512 to 512). ** Arguments and are now changed to and === General === ; [[Achievement]]s * ''Hot Topic'' is now described as "construct a furnace out of eight ''cobblestone'' blocks" ** Was previously "construct a furnace out of eight ''stone'' blocks". ; [[NBT tag]]s * NoGravity now works for all [[entities]], not only [[armor stand]]s. ** A mob in midair affected by it still responds to knockback by moving horizontally. *** Although the AI will not permit any mob to move on their own, [[horse]]s and [[pig]]s ridden by the player move normally. **** Very similarly, [[boat]]s in the [[air]] ridden by the player, move as if they were in [[water]]. ; [[Options]] * [[options.txt]] now displays the [[data version]] the file was last saved in. * [[Options#Video Settings|VBOs]] are now enabled by default, overriding old options when upgrading. ; [[Particle]]s * fallingdust particle now collides with blocks. == Fixes == {{fixes|fixedin=1.10, 1.10 Pre-Release 2, 1.10 Pre-Release 1, 16w21b, 16w21a, 16w20a|prefix=Minecraft |;old |595|Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks. |3437|Flowers/tall grass are placed on top of village paths by the world generator. |10046|Random destination routine has a small statistical tendency to move more north west (fix included). |28424|Untamed wolves and ocelots disappear. |44579|Cannot summon green robed villager, even though its Zombie counterpart works. |69992|Wrong syntax for {{cmd|scoreboard players test}} (max value isn't required). |78688|Invulnerable mobs still act like they are taking damage in fire. |79366|Achievement "Hot Topic" text incorrect. |82425|Insertion tag (tell raw) won't work on servers. |84422|No teleportation from any vehicle. |86295|The Ender Crystal beam is going the other way. |87739|{{cmd|setblock}} with signs missing Text tags kicks all players loading the sign. |89141|Shulker spawn instant position is crooked (not aligned to block grid). |89848|playsound/sound engine pitch algorithm isn't working properly. |93642|XPOrb texture turns gray right before reaching player. |93830|Wolf tail height is not based on ratio of Health to maxHealth. |93886|Iron golems failing to jump up single blocks. |94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown. |94896|Tab completion works incorrectly when text is already selected. |95554|Tab-complete doesn't work correctly for {{cmd|playsound}}. |95910|Unable to activate end portal with non-air blocks in the middle. |95973|Adult horse/donkey pathfinding issue: 1 block elevations treated as 'non-traversable' terrain in certain configurations. |95982|Invalid sound category (source) in {{cmd|playsound}} command kicks player from server. |96131|{{cmd|execute}} detect command causing entities within a chunk to be scoreboard reset. |96269|Skeletons, stray, witches, blazes, guardians and snowman can't shoot while in boats. |97201|Elytra stops working on relog. |97526|Signs, banners, skulls and chests are flashing when item ner is nearby. |97602|Shift+clicking shield from inventory to shield slot doesn't work. |98075|Note Block sound source is "Blocks" instead of "Jukebox/Noteblocks" |98224|JSON signs with scoreboard objectives erase their block data upon chunk load. |98430|Endermen can drop a cacti that has a missing texture. |98654|Legacy ender dragon not moving. |99945|Cooked fish with numeric IDs not imported properly. |101001|Fishing rod cannot pull items. |101118|Mobs' pathfinding is confused by grass paths. |101325|Loading Village.dat containing player reputation causes NullPointerException. |otherissuescount=1 }} ; More fixes: * Fixed some broken uses of relative coordinates.{{cite|url=https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|title=Minecraft snapshot 16w20a|author=Searge|website=Mojang.com|date=May 18, 2016}}
== Video == Video made by [[slicedlime]]: {{yt|32VGSY22U5E}} == Trivia == * This update has the fewest amount of snapshots to date, with a mere 3 compared to the 20–30 from previous and later updates. ** This started the period from 1.10 to [[Java Edition 1.12]] where Mojang reverted to pushing out updates quickly, similar to the updates before [[Java Edition 1.8]]. * The time span between the releases of the first snapshot, [[16w20a]], and the first pre-release, [[1.10-pre1]], is only 2 weeks, which is abnormally short by Mojang standards. * This was also the fastest time between the first snapshot and full release, having been only about 3 weeks. * 1.10 was released exactly 5 years before [[Java Edition 1.17|1.17]]. == Notes == {{notelist}} == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|1.1x}} [[de:1.10]] [[es:Java Edition 1.10]] [[fr:Édition Java 1.10]] [[it:Java Edition 1.10]] [[ja:Java Edition 1.10]] [[ko:Java Edition 1.10]] [[nl:1.10]] [[pl:1.10]] [[pt:Edição Java 1.10]] [[ru:1.10 (Java Edition)]] [[uk:1.10 (Java Edition)]] [[zh:Java版1.10]]