{{for|the sword enchantment|Fire Aspect}} {{Infobox enchantment | versionAdded = {{Verlink|Java Edition 1.1}} | dateAdded = January 12, 2012 | maxlevel = I | primaryitems = {{ItemSprite|Bow|link=Bow}} | weight = 2 | id = flame }} '''Flame''' is an [[enchantment]] that causes [[bow]]s to shoot flaming [[arrow]]s. == Obtaining == Flame can be obtained from [[enchantment tables]], drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], [[monster room]] chests, librarian [[villager]]s, and non-village [[structure]] loot. == Usage == Arrows shot from a Flame bow are on fire when shot, set fire to [[mob]]s they hit, and deal {{hp|5}} fire damage over 5 seconds (first damage is ignored). Fire damage applies after initial damage, similar to [[Fire Aspect]] for melee weapons. Creatures killed by fire do not drop XP unless a player has dealt non-fire damage to it within the past 5 seconds. Unlike [[flint and steel]], flaming arrows affect ''only'' players, mobs, [[TNT]], [[campfire]]s, and [[candle]]s. No other blocks catch fire. For example, a flaming arrow shot into a tree continues to burn without igniting the tree. Flaming arrows do not produce light. Flaming arrows become normal arrows if fired through water or [[rain]]. If [[commands]] or an [[NBT]] editor are used to increase the enchantment level beyond its normal limit of 1, the duration of the fire does not increase accordingly. Flame also affects arrows (but not [[firework rocket]]s) shot from [[crossbow]]s if applied using [[commands]] or an [[anvil]] in [[Creative]] mode. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |nameid=flame |displayname=Flame |translationtype=enchantment |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=1 |generatetranslationkeys=y |nameid=flame |displayname=Flame |id=21 |translationkey=enchantment.arrowFire |foot=1}} == History == {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.1|dev=release|Added Flame.}} |{{HistoryLine||1.4.2|dev=12w34a|Flame enchanted [[bow]]s now ignite [[TNT]] blocks.}} |{{HistoryLine||1.9|dev=15w42a|Flame I has been renamed to just Flame.}} |{{HistoryLine||1.20.5|dev=24w09a|Flame now works on [[crossbow]]s if placed onto the weapon using data manipulation or a change to the enchantable/* tags.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.12.1|dev=build 1|Added the Flame enchantment.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added Flame.}} }} == Issues == {{issue list}} == Trivia == * If the flaming arrow ignites a [[TNT]], the TNT's explosion damage counts as an attack of the arrow's owner. ** Thus a mob killed by such a TNT drops [[experience]], and its [[drops]] are even affected by [[Looting]] if the owner is holding an item enchanted with it. == Navigation == {{Navbox enchantments}} [[de:Flamme]] [[es:Fuego (encantamiento)]] [[fr:Flamme]] [[it:Fiamma]] [[ja:フレイム]] [[pt:Chama]] [[th:เปลวไฟ]] [[zh:火矢]]