{{relevant tutorial|Far Lands}}
{{Outdated feature|This bug used to be in the game but has since been fixed.}}
{{About|the world generation bug|the narrative location|Story Mode:Far Lands}}
{{Infobox structure
| image = Farlands 2.png
| image1size = 300px
| canspawn = No
}}
{{relevant tutorial|Far Lands}}
The '''Far Lands'''[https://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1] were a terrain generation bug and a [[hard limit|hard world boundary]] that appeared when the [[noise generator]]s responsible for creating the shape of terrain stopped functioning properly. This resulted in a large, spongy wall of terrain appearing around 12,550,821 blocks from the origin of the ''Minecraft'' world. The bug was fixed with the new terrain generation, and an intentional [[world boundary]] was placed more than twice as far as the former hard boundary.
The Far Lands still retain a legacy as one of the franchise's most famous glitches, even being referenced in other official games such as ''[[Minecraft: Story Mode]]'' and ''[[Super Smash Bros. Ultimate]]''.
== By edition ==
=== Java Edition ===
{{main|Java Edition Far Lands}}
=== Bedrock Edition ===
{{main|Bedrock Edition Far Lands}}
== General information ==
=== What the Far Lands are not ===
{{:Far Lands/What the Far Lands are not}}
=== Types of Far Lands ===
The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).
Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
A full list of {{el|je}} noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.
{| class="wikitable" style="text-align:center"
! rowspan="2" | Noise generator
! rowspan="2" | Breaks down at...
(32-bit)
! colspan="2" | Version range
! rowspan="2" | Notes
|-
! First
! Last
|-
! Low noise
| rowspan="2" | 12,550,824
| rowspan="2" | inf-20100327
| rowspan="2" | present[No longer overflows within vanilla bounds as of Beta 1.8 Pre-release]
| rowspan="2" | Jointly responsible for the Far Lands
|-
! High noise
|-
! Selector noise
| 1,004,065,924
| inf-20100327
| present
| Responsible for the Farther Lands
|-
! Depth noise
| 42,949,672
| {{info needed}}
| present
| Causes the terrain to rise up several blocks.
"Stretching effects" are rare.
Impossible to see unless made to start before low and high noise overflow.
|-
! Scale noise
| 7,662,742,722
| {{info needed}}
| Beta 1.7.3
| Superseded by biome-based terrain height in Beta 1.8.
|-
! Classic world noise
| 33,554,432
| {{info needed|probably the first version that generated terrain}}
| inf-20100325
| Causes the famous "stone wall" of Infdev.
|-
! Island carver noise
| 933,688,542
| {{info needed|probably the first version of Indev with this world type}}
| in-20100223
| Used to create Floating maps in Indev.
Due to their limited world size,
this breaks far beyond what can generate.
|-
! Soil depth
| 34,359,738,368
| {{info needed}}
| present
| Causes large regions of exposed stone in earlier versions,
or gravel in later versions.
|-
! Sand beaches
| 68,719,476,736
| {{info needed}}
| Beta 1.7.3
| Determines whether beaches use sand or not.
In the Nether, this controls soul sand.
|-
! Gravel beaches
| 68,719,476,736
| {{info needed}}
| Beta 1.7.3
| Determines whether beaches use gravel or not.
Also exists in the Nether for gravel.
|}
=== Walking to the Far Lands ===
Walking to the Far Lands is the time-consuming challenge involving a terrestrial journey 12.5M blocks out of spawn. The most common version used is b1.7.3 as this is the last version to contain the Far Lands and has the conveniences such as beds that some previous versions don't have.
Over 30 players have attempted the feat legitimately, with about 1/3 completing the journey, 1/3 currently walking (as of October 2023) and 1/3 having gone inactive (including one death, TinfoilChef). The first player to complete the journey (without using the [[Nether]] as a means of shortcut) was KilloCrazyMan between 2019-20. [[Notch]] awarded him $6,000 through two separate donations. The most famous is the ongoing Far Lands or Bust with KurtJMac, through which he donated over $460,000 to charity in over 10 years.[[https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/ The Far Lands Walkers 2 | COMPLETE LIST 2023 [30+ players] – Premium Minecraft Blog]]
Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a travelled distance of 92,880 blocks every day. Walking to the 12.5M Far Lands would take just under 136 days at this pace.
Furthermore, one person, Xelanater, has reached the Nether Far Lands legitimately.
== Trivia ==
* In {{el|be}}, the Far Lands were first introduced with the infinite terrain generation in [[0.9.0 alpha]], and were removed in [[Bedrock Edition 1.17.30|1.17.30]] ([[Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]).
== References ==
{{Reflist}}
== Navigation ==
{{Navbox removed features}}
{{SIA}}
[[Category:Terrain features]]
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[[ko:파랜드]]
[[nl:Verre landen]]
[[pl:Odległe lądy]]
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