{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Infobox item
| image = Map Zoom 4.png
| invimage1 = Empty Map
| invimage2 = Map
| invimage3 = Locked Map
| renewable = Yes
| stackable = Yes (64)
}}
A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showdescription=1
|name = Empty Locator Map{{only|BE|short=1}}
Empty Map{{only|JE|short=1}}
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This map records terrain and displays a marker showing the player's location.
}}
{{crafting
|name=Empty Map{{only|BE|short=1}}
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}
This map only records terrain and does not show the player's location.
|foot=1
}}
=== Cartography table ===
{{exclusive|bedrock|section=1}}
{{IN|bedrock}}, a map can also be created using a single [[paper]] in a [[cartography table]] to create an empty map, or a paper and a [[compass]] for an empty locator map.
(zoomed out)
|A1= Paper |B1= Paper |C1= Paper
|A2= Paper |B2= Map |C2= Paper
|A3= Paper |B3= Paper |C3= Paper
|Output= Map
|description=Locked maps cannot be zoomed out.
|showdescription=1
}}
{{/BE|zoom}}
==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0/4) up to its fourth zoom step (zoom level 4/4).
{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" |
! Zoom step 0
! Zoom step 1
! Zoom step 2
! Zoom step 3
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 4 blocks
2×2 blocks
| 16 blocks
4×4 blocks
| 64 blocks
8×8 blocks
| 256 blocks (1 chunk)
16×16 blocks
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}
Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 map) minus 64. A level 3 map generated at X=0 Z=0 covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
{{IN|java}}, the zoom level and the scaling factor are displayed in the tooltip of a map by turning on advanced tooltips (a [[Debug screen#More debug keys|debug]] option that can be toggled by using the key combination {{key|F3+H}}). {{IN|bedrock}}, the zoom level of a map is always displayed in its tooltip.
=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|Cloning a map using empty maps in a cartography table]]
A map can be cloned to create multiple synchronized copies linked to the same map data. Multiple players can hold clones of the same map to record different parts of the world simultaneously.
Upon cloning a map, the parts of the world that have already been explored and mapped are copied; thereafter, newly explored areas appear on all cloned instances automatically. The resulting copies have the same zoom level as the starting map. If one of the maps is later zoomed out, then that map loses its connection to the original and functions as a completely separate map that has to be individually filled by exploring.
All cloned maps stack with each other, unless renamed. Even if renamed, the mapped areas continue to remain in sync.
{{IN|bedrock}}, both empty maps and empty locator maps may be used to clone a map. Whether the cloned maps show position markers is dependent only on the input map. For this reason, using an empty locator map instead of an empty map for cloning is a waste of a compass.
A [[cartography table]] can also be used to clone a map.
{{Crafting
|showdescription=1
|shapeless=1
|name=[[Map]]
(cloned)
|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;Empty Map;Empty Map;Empty Map
|Map
|Empty Map
|;;;;;;Empty Map;Empty Map
|;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;;;Empty Map
|Output= Map,2; Map,3; Map,4; Map,5; Map,6; Map,7; Map,8; Map,9
|type= Miscellaneous
|description=Cloned maps are stackable.
}}
{{/BE|clone}}
In [[Creative]] mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
=== Player markers ===
Holding any map {{in|java}}, or a locator map {{in|bedrock}}, displays a white pointer that marks the position of the player and points in the same direction as the player. When a player moves out of a map, the pointer turns into a white dot which moves along the edge relative to the player's position. The marker disappears if the player is too far from the mapped area; in [[explorer map]]s, the dot becomes smaller instead of fully disappearing. The distance on the X or Z axis from the map's edge required for the dot to vanish (regular maps) or to turn smaller (explorer maps) depends on the zoom level of the map:
* '''Level 0/4 :''' more than 256 blocks away
* '''Level 1/4 :''' more than 512 blocks away
* '''Level 2/4 :''' more than 1024 blocks away
* '''Level 3/4 :''' more than 2048 blocks away
* '''Level 4/4 :''' more than 4096 blocks away
==== ''Java Edition'' ====
In multiplayer, other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. Other players are marked using white pointers. Players wearing a [[carved pumpkin]] are not marked on other players' maps.
==== ''Bedrock Edition'' ====
{{IN|bedrock}}, position markers are displayed exclusively on locator maps. A map without position markers can be turned into a locator map at a later time by combining it with a [[compass]] on the [[crafting]] grid, on an [[anvil]], or at a [[cartography table]].
{{crafting
|name=Map
(with marker)
|ingredients=[[Map]] or Empty Map +
[[Compass]]
|showdescription=1
|Map (no markers);Empty Map
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{only|be}}
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. The map keeps its current zoom level, and remembers all of the terrain it has mapped out.
}}
{{/BE|position}}
[[File:Bedrock multiplayer map.png|thumb|150px|Player markers in multiplayer]]
In multiplayer, a locator map contains markers for all players who are not in [[Spectator]] mode and are not wearing a [[head]] or a [[carved pumpkin]], even if they don't have any maps in their inventory. In the Overworld, players see themselves as a white pointer, and other players are displayed in different colors depending on the order in which they joined: the first player who joined - or the host - is light gray (looking almost identical to the regular white pointer), the second player is cyan, the third player is orange, the fourth player is light green, and so on. All players in the Nether are displayed with a red pointer, and all players in the End use a magenta pointer.
If other players have a map in their inventory cloned from the one being looked at, they are displayed using white pointers. This also includes players wearing a head or a carved pumpkin, and players in Spectator mode.
Players who are between 10 to 80 blocks away are displayed using the face of their skin instead of the pointer, with a border colored as described above.
=== Framing ===
When a map is placed into an [[item frame]], the map displays a green pointer at the location of the item frame (it must be a locator map {{in|bedrock}}). If the player leaves a map in an item frame and then views a clone of it, the green pointer is displayed on both copies. This can be used to track waypoints. If a player holds a map whose clone is on display in an item frame, then the map in the item frame updates along with the held map.
These markers work only on clones of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
The size of the item frame expands when displaying a map. This allows for combining multiple maps side-by-side to create a much larger map display that visually appears to be one continuous map. For example, a player could display four maps in a 2x2 grid on a wall; if each map is zoom level 2, the total area displayed would be 1024×1024 blocks (the same as a zoom level 3 map) but with a scaling ratio of 1:4 (the same as a zoom level 2 map), depicting much more detail than a zoom level 3 map.
Unexplored areas of a framed map are transparent, making the item frame visible.
player
|| [[File:Player (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Player (texture) BE2.png|16px|class=pixel-image]] White marker || Players (on map); {{in|bedrock}}, dynamically recolored for other players or players in the Nether or End || No
|-
| 1 || 1 ||frame
|| [[File:Green Marker (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Green Marker (texture) BE2.png|16px|class=pixel-image]] Green marker || The current map in an item frame || Yes
|-
| 2 || ||red_marker
|| [[File:Red Marker (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Red Marker (texture) BE2.png|16px|class=pixel-image]] Red marker || Unused || No
|-
| 3 || ||blue_marker
|| [[File:Blue Marker (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Blue Marker (texture) BE2.png|16px|class=pixel-image]] Blue marker || Unused || No
|-
| 4 || ||target_x
|| [[File:Target X (texture) JE1 BE1.png|16px|class=pixel-image]] White X || Unused || Yes
|-
| 5 ||5
|target_point
|| [[File:Target Point (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Target Point (texture) BE2.png|16px|class=pixel-image]] Red triangle || Unused || Yes
|-
| 6 || 6 ||player_off_map
|| [[File:Player Off Map (texture) JE1 BE1.png|16px|class=pixel-image]] Large white dot || Players off map, nearby || No
|-
| 7 || 13 ||player_off_limits
|| [[File:Player Off Limits (texture) JE1.png|16px|class=pixel-image]] Small white dot || Players off map, far away || No
|-
| 8 ||14
|mansion
|| [[File:Mansion (texture) JE2.png|16px|class=pixel-image]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||monument
|| [[File:Monument (texture) JE2.png|16px|class=pixel-image]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 || ||{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}
|| [[File:Banner White (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Black (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Brown (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Red (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Orange (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Yellow (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Lime (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Green (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Cyan (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Purple (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Magenta (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Pink (texture) JE1.png|16px|class=pixel-image]]red_x
|| [[File:Red X (texture) JE1.png|16px|class=pixel-image]] [[File:Target X (texture) BE2.png|16px|class=pixel-image]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px|class=pixel-image]] Magenta marker
| Unused || No
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px|class=pixel-image]] Orange marker
| Unused || Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px|class=pixel-image]] Yellow marker
| Unused || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px|class=pixel-image]] Cyan marker
| Unused || No
|-
| -
|12
| || [[File:Green Point (texture) BE1.png|16px|class=pixel-image]] Green triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|-
| 27 || 17 || desert_village
|| [[File:Desert Village (texture) JE1 BE1.png|16px|class=pixel-image]] Desert village || Desert village || Yes
|-
| 28 || 18 || plains_village
|| [[File:Plains Village (texture) JE1 BE1.png|16px|class=pixel-image]] Plains village || Plains village || Yes
|-
| 29 || 19 || savanna_village
|| [[File:Savanna Village (texture) JE1 BE1.png|16px|class=pixel-image]] Savanna village || Savanna village || Yes
|-
| 30 || 20 || snowy_village
|| [[File:Snowy Village (texture) JE1 BE1.png|16px|class=pixel-image]] Snowy village || Snowy village || Yes
|-
| 31 || 21 || taiga_village
|| [[File:Taiga Village (texture) JE1 BE1.png|16px|class=pixel-image]] Taiga village || Taiga village || Yes
|-
| 32 || 22 || jungle_pyramid
|| [[File:Jungle Pyramid (texture) JE1 BE1.png|16px|class=pixel-image]] Jungle pyramid || Jungle pyramid || Yes
|-
| 33 || 23 || swamp_hut
|| [[File:Swamp Hut (texture) JE1 BE1.png|16px|class=pixel-image]] Swamp hut || Swamp hut || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
== Achievements ==
{{load achievements|Map Room}}
== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{HistoryTable
|{{HistoryLine||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
|{{HistoryLine||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
|{{HistoryLine||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
|{{HistoryLine||1.8|dev=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
|{{HistoryLine||1.8.1|Maps now work both while walking and flying.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted that the sun rose in the north,{{Tweet|jeb_|87815841160237056|@RustyDagger1 But in Minecraft, the sun rises in the north. Everybody knows that!|July 4, 2011}} and [[Notch]] agreed.{{Tweet|notch|88155424880201728|@Weird_Notch yes :(|July 5, 2011}} Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
|{{HistoryLine|||dev=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
|{{HistoryLine|||dev=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
|{{HistoryLine||1.7.2|dev=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world}}
|{{HistoryLine||1.8|dev=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
|{{HistoryLine||1.8.1|dev=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
|{{HistoryLine||1.9|dev=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.|The hand animation in first person for the big map has been changed to be symmetrical.}}
|{{HistoryLine|||dev=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
|{{HistoryLine|||dev=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
|{{HistoryLine|||dev=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
|{{HistoryLine|||dev=15w49a|Map making now uses armor equipping sounds.}}
|{{HistoryLine||1.11|dev=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
|{{HistoryLine|||dev=16w39c|The texture for empty maps has been moved slightly to the bottom left to match with filled maps and paper.{{bug|MC-72962}}}}
|{{HistoryLine||1.12|dev=17w17a|Maps now have separate colors for [[Stained Terracotta|stained terracotta]] blocks from other colored blocks.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
|{{HistoryLine|||dev=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
|{{HistoryLine|||dev=18w10a|Spots on maps can now be marked using [[banner]]s.}}
|{{HistoryLine|||dev=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
|{{HistoryLine|||dev=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
|{{HistoryLine|||dev=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
|{{HistoryLine|||dev=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
}}
|{{HistoryLine|||dev=19w06a|Map making is now silent again.}}
|{{HistoryLine|||dev=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.16|dev=20w21a|Map making sounds are now the same as when using a cartography table.}}
|{{HistoryLine||1.20.6|dev=?|Filled map data format has changed.}}
|{{HistoryLine||1.21.1|dev=24w39a|Players wearing a [[carved pumpkin]] are no longer marked on other players' maps.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
|{{HistoryLine|||dev=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
|{{HistoryLine|||dev=build 7|New maps are now crafted at a scale factor of 1:1.}}
|{{HistoryLine||v0.15.0|dev=build 1|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
|{{HistoryLine||v0.16.0|dev=build 1|Different colors have been added to maps for different [[biome]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
|{{HistoryLine|||dev=release|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".
|Changed the displayed name of filled maps from "Map" to "Map #", with # being dependent on the order in which maps have been created. Maps created before this version, as well as maps that generate in loot chests, have the display name "Map 0".}}
|{{HistoryLine|||dev=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.5.12|Players outside of a locator map's area are no longer displayed using a dot and instead stay a pointer.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
|{{HistoryLine||?|The texture of the filled map overlay has been changed.}}
|{{HistoryLine||?|Maps now function in dimensions other than the dimension in which they were created.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of maps have been changed from emptymap
to empty_map
and map
to filled_map
.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Players outside of a locator map's area are displayed using a dot instead of a pointer again, matching {{el|java}}.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps.
|The [[player]] spawns with a free map.
|Maps are available only as zoom step 3 maps centered at coordinates 0,0.}}
|{{HistoryLine||xbox=TU2|Added a co-ordinate display to the in-game map.}}
|{{HistoryLine||xbox=none|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Maps now show an X at the location of the [[end portal]] if someone is in [[the end]].|[[File:Green Point (texture) BE1.png|32px]] Maps in [[item frame]]s have their position represented by a green triangle.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Empty Map JE1 BE1.png|32px]] Added empty maps to the creative inventory.}}
|{{HistoryLine||xbox=TU21|xbone=CU9|ps3=1.14|psvita=1.14|ps4=1.14|[[Crafting]] a map now produces an empty map.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|The player now starts with an empty map instead of an already drawn map.|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The hand animation in first person for maps has been changed to be symmetrical.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Frame (texture) BE1.png|32px]] Maps in item frames now have their position represented by an item frame icon.|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Coordinate display of maps no longer has spaces.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Maps and empty maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Maps can now be created and used in [[cartography table]]s.|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].|Maps can now be locked by using a [[glass pane]] with a cartography table.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* {{IN|je}}, a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] .dat
) file as map_x.dat
with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* {{IN|console}}, the player always spawns with a map in their inventory after creating a world. This was later added to {{el|Bedrock}} as an optional feature in the world creation menu.
* Maps {{in|console}} always show the player's current coordinates at the player's eye level, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created {{in|3ds}}. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
== Gallery ==
=== Screenshots ===