{{Infobox command |name=loot |oplevel= * 2 {{only|java|short=1}} * 1 {{only|bedrock|short=1}} |others=[[Options|Cheats]] only{{only|bedrock|short=1}} }} Drops the given [[loot table]] into the specified inventory or into the world. ==Syntax== * '''Java Edition''' : loot <''TARGET''> <''SOURCE''> ::In which: ::<''TARGET''> is: ::: give :::: Distributes items to players, ignoring empty item stacks. ::: insert :::: Distributes items to a container block, ignoring empty item stacks. ::: spawn :::: Spawns item entities. Empty item stacks are also spawned, but disappears instantly. ::: replace block ::: replace entity :::: Replaces item stacks into some consecutive [[slot]]s in order. An empty item stack generated by the <''SOURCE''> clears a slot. ::: replace block ::: replace entity :::: Clears some consecutive [[slot]]s, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <''SOURCE''> exceeds the specified slot number, excess item stacks are ignored. ::<''SOURCE''> is: ::: fish [|mainhand|offhand] :::: Simulates [[fishing]] with a specified tool at a specified position. ::: loot :::: Invokes a [[loot table]] directly. ::: kill :::: Simulates killing a specified entity. ::: mine [|mainhand|offhand] :::: Simulates mining a block at a specified position with a specified tool. ::[[Loot context]] provided by each <''SOURCE''> is: :::{|class="wikitable collapsible collapsed ! <''SOURCE''> !! Supplied loot context parameters |- | fish | * '''{{cd|this}} entity:''' (If the executor is an entity) The command executor entity. * '''Origin:''' The center of the block at the specified position. * '''Tool:''' The specified item. |- | kill | * '''{{cd|this}} entity:''' The specified entity. * '''Origin:''' The command execution position. * '''Damage source:''' The magic [[damage type]] * '''{{cd|attacker}} entity:''' (If the executor is an entity) The command executor entity. * '''{{cd|direct_attacker}} entity:''' (If the executor is an entity) The command executor entity. * '''{{cd|attacking_player}} entity:''' (If the executor is a player) The command executor player. |- | loot | * '''{{cd|this}} entity:''' (If the executor is an entity) The command executor entity. * '''Origin:''' The command execution position. |- | mine | * '''{{cd|this}} entity:''' (If the executor is an entity) The command executor entity. * '''Origin:''' The center of the block at the specified position. * '''Tool:''' The specified item. * '''Block state:''' The specified block. * '''Block entity:''' (If the block is a block entity.) Block entity data of the block. |} * '''Bedrock Edition''' : loot <''TARGET''> <''SOURCE''> ::In which: ::<''TARGET''> is: ::: give :::: Gives items to players, ignoring empty item stacks. ::: insert :::: Distributes items to a container block, ignoring empty item stacks. ::: spawn :::: Spawns item entities, ignoring empty item stacks. ::: replace block slot.container :::replace entity :::: Replaces item stacks into some consecutive [[slot]]s in order. An empty item stack generated by the <''SOURCE''> clears a slot. ::: replace block slot.container [count: int] :::replace entity [count: int] :::: Clears some consecutive [[slot]]s, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <''SOURCE''> exceeds the specified slot number, excess item stacks are ignored. An entity or a container must have all the specified consecutive slots in order to clear and place items in it. ::<''SOURCE''> is: :::kill ["|mainhand|offhand": string] :::: Simulates killing a specified entity with a specified tool. :::loot ["|mainhand|offhand": string] :::: Invokes a [[loot table]] with a specified tool. ==Arguments== {{el|je|short=1}}: {{argument|loot_table|loot_table}} {{el|be|short=1}}: {{argument|loot_table: string|basic_string|be=1}} :Specifies which loot table to use. :{{IN|java}}, {{lcfirst:{{arg desc|je=loot_table}}}} :{{IN|bedrock}}, {{lcfirst:{{arg desc|be=string}}}} And it refers to a loot table with the path of "loot_tables/loot_table: string.json". {{el|je|short=1}}: {{argument|tool|item_stack}} :Specifies a tool to simulatively mine or fish. :{{arg desc|je=item_stack}} {{el|be|short=1}}: {{argument|be=1|"{{!}}mainhand{{!}}offhand": string|basic_string}} :Specifies a tool to be used to simulatively kill or loot. :{{arg desc|be=string}} Can be mainhand and offhand, otherwise it represents an item id. {{argument|target|entity|entity: target|CommandSelector}} (in kill source) : Specifies one entity to kill simulatively. :{{arg desc|je=entity|amount=single|type=entities|actor}} {{argument|players|entity|player: target|CommandSelector}} :Specifies one or more players to give. :{{arg desc|je=entity|amount=multiple|type=players|be=CommandSelector}} {{el|je|short=1}}: {{argument|pos|block_pos}} and {{argument|targetPos|block_pos}} (in replace block and insert mode)
{{el|be|short=1}}: {{argument|be=1|position: x y z|CommandPositionFloat}} (in replace block and insert mode) :Specifies the position of a block. :{{IN|java}}: {{lcfirst:{{arg desc|je=block_pos}}}} :{{IN|bedrock}}: {{lcfirst:{{arg desc|be=CommandPositionFloat}}}} {{argument|targetPos|block_pos|position: x y z|CommandPositionFloat}} (in spawn mode) :Specifies the location where item entities drop. :{{arg desc|je=vec3|be=CommandPositionFloat}} {{argument|entities|entity|entity: target|CommandSelector}} :Specifies one or more entities to modify. :{{arg desc|je=entity|amount=multiple|type=entities|be=actor}} {{argument|count|integer|count: int|int}} :Specifies the number of consecutive slots to be cleared. :{{arg desc|je=integer|min=0|be=int}} {{el|je|short=1}}: {{argument|slot|item_slot}}
{{el|be|short=1}}: {{argument|be=1|slotType: EntityEquipmentSlot|enum}}, slot.container, and {{argument|be=1|slotId: int|int}} :Specifies the inventory slot to be modified. :{{arg desc|je=item_slot|be=enum}} ==Result== {{Result table}} {{Result table|The command is incomplete, or any argument is not specified correctly.|unparseable|unparseable}} {{Result table|cmd=/... fish ...
/... mine ...| or position: x y z is unloaded or out of the world.|fail|fail}} {{Result table|cmd=/... mainhand
/... offhand|The executor is not a living entity.||N/A}} {{Result table|The executor is not an entity.||fail}} {{Result table|cmd=/... kill ...| or entity: target fails to resolve to a single entity (named player must be online).}} {{Result table|The target is not a living entity.||N/A}} {{Result table|The target has no loot table.|N/A|fail}} {{Result table|cmd=/... loot ...|The loot_table: string is not a valid loot table.}} {{Result table|cmd=/loot replace entity ...| or entity: target fails to resolve to one or more entities (named player must be online).|fail}} {{Result table|cmd=/loot replace entity <''SOURCE''>
/loot replace entity ... <''SOURCE''>|One or more item stacks are got, and all the targeted entities do not have the specified slot.|success}} {{Result table|cmd=-{}-/loot replace entity <''SOURCE''>
/loot replace entity ... <''SOURCE''>|One or more item stacks are got, and all the targeted entities do not have all the specified consecutive slots.}} {{Result table|cmd=/loot give ...| or player: target fails to resolve to one or more online players.|fail}} {{Result table|cmd=/loot insert ...
/loot replace block ...| or position: x y z is unloaded or out of the world.}} {{Result table|The block at or position: x y z is not a container.}} {{Result table|cmd=/loot replace block ...|The block does not have the specified slot.}} {{Result table|cmd=/loot replace block <''SOURCE''>
/loot replace block ... <''SOURCE''>|The number of item stacks got from the source plus the id is bigger than the number of all slots in the specified container.|exception|success}} {{Result table|cmd=/loot replace block <''SOURCE''>
/loot replace block ... <''SOURCE''>|The plus the id is bigger than the number of all slots in the specified container.||fail}} {{Result table|cmd=|success}} {{Result table}} ==Output== {{Output table}} {{Output table|edition=je|On fail|0|0|0}} {{Output table|cmd=/loot spawn ...|On success|1|1|the number of item stacks got from loot}} {{Output table|cmd=/loot give ...|On success|1|1|the total number of item stacks successfully allocated to each player}} {{Output table|cmd=/loot insert ...|On success|1|1|the number of item stacks successfully distributed to the container}} {{Output table|cmd=/loot replace block ...|On success|1|1|the number of item stacks successfully distributed to the container}} {{Output table|On error|0|unchanged|unchanged}} {{Output table|cmd=/loot replace entity ...|On success|1|1|the total number of item stacks successfully allocated to each entity}} {{Output table|On error|0|unchanged|unchanged}} {{Output table|edition=be|cmd=|On fail|0}} {{Output table|cmd=loot give ...|On success|{{needs testing}}}} {{Output table|cmd=loot spawn ...
loot insert ...|On success|1}} {{Output table|cmd=-{}-/loot replace entity ... <''SOURCE''>|On success|When zero item stack is got, outputs 1.
Otherwise, outputs the number of targeted entities that have the specified slot}} {{Output table|cmd=-{}-/loot replace entity ... <''SOURCE''>|On success|When zero item stack is got, outputs 1.
Otherwise, outputs the number of targeted entities that have all the specified consecutive slots}} {{Output table}} ==History== {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.14|dev=18w43a|Added {{cmd|drop|link=none}}.}} |{{HistoryLine|||dev=18w45a|Renamed {{cmd|drop|link=none}} to {{cmd|loot|link=none}}. |{{cmd|loot|link=none}} got reworked.}} |{{HistoryLine||1.20.5|dev=24w12a|{{cmd|loot|link=none}} now also accepts an inline SNBT-formatted loot table definition for the {{argument|loot_table|loot_table}} argument.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.18|dev=beta 1.18.0.21|Added {{cmd|loot spawn ... loot ...|link=none}}.}} |{{HistoryLine||1.18|dev=beta 1.18.0.22|Removed {{cmd|loot|link=none}}.}} |{{HistoryLine||1.18.10|dev=beta 1.18.10.21|Re-added {{cmd|loot|link=none}}.}} |{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Added {{cmd|loot spawn ... kill ...|link=none}}}} |{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Added {{cmd|loot give ...|link=none}}}} |{{HistoryLine|||dev=beta 1.18.30.20|Added {{cmd|loot insert ...|link=none}}}} |{{HistoryLine||1.19.0|dev=beta 1.19.0.30|Added {{cmd|loot replace entity ...|link=none}}}} |{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Added {{cmd|loot replace block ...|link=none}}}} }} == See also== *{{cmd|give}} — give specific items to players without specifying a loot table *{{cmd|item}}{{only|je}} — modify specific item slots of entities or container *{{cmd|replaceitem}}{{only|be}} — modify specific item slots of entities or container == Navigation == {{Navbox commands}} [[de:Befehl/loot]] [[ja:コマンド/loot]] [[pt:Comandos/loot]] [[ru:Команды консоли/loot]] [[uk:Команди консолі/loot]] [[zh:命令/loot]]