{{Infobox version | title = Minecraft Combat Test 6 | image = Release Combat Test 6.png | edition = Java | type = Snapshot | parent = Combat Tests | date = August 7, 2020 | clienthash = 4f08b4667575cbfc35e44c9556a0667bd3d0f5cc | jsondl = [https://piston-data.mojang.com/experiments/combat/5a8ceec8681ed96ab6ecb9607fb5d19c8a755559/1_16_combat-0.zip .json]Unzip this file in the [[.minecraft]]/versions folder. | clientmap = 185a362b6b301bfb71e12f788ce8fb998b806217 | serverhash = 1c35c493ade7a39e2d02bcc326498aaab96f1a09 | servermap = 6ddb98ca992d93fd654bf89f801223b1c4d98695 | prevparent = | prev = Combat Test 5 | next = Combat Test 7c | nextparent = }} '''Combat Test 6''' is the sixth experimental version of a future combat revision.{{reddit|i5cvlh||Combat Test version 6|jeb_|August 7, 2020}} Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2 Pre-release 3|1.16.2 Pre-release 3]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. == Changes == === Items === ; [[Axe]]s * Removed other weapon [[enchantments]] from the [[enchanting table]].{{info needed|What about loot chests?}} ; [[Bow]]s * Bow and [[arrow]] accuracy now slowly decreases the longer the [[player]] keeps the bow charged. ** This is accompanied by a wobbling animation that gets progressively more intense. * Arrows are now 100% accurate by default.{{info needed|Was this a change in an earlier test?}} === Non-mob entities === ; Projectiles * [[Player]] momentum is added to thrown projectiles, but only in the direction the player is aiming. === Gameplay === ; [[Combat]] * Entities with bounding boxes smaller than 0.9 block (such as [[rabbit]]s and [[bat]]s, for example) now have them inflated to that value. * Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks. * Missing an attack now only puts a 4 [[game tick]] delay until the next attack, regardless of weapon. * Removed "Coyote Time", which was introduced in the [[Java Edition Combat Test 5|previous]] combat test. ; [[Enchantment]]s * Renamed Chopping to [[Cleaving]]. * Nerfed [[Sweeping Edge]] enchantment to 25/33/37.5% (was 50/66/75%). ; [[HUD]] * Removed the attack indicator completely, since it is no longer used by any systems. ; [[Hunger]] * Reverted eating speed to 32 ticks (1.6 seconds). * Eating is now interrupted if something hits the [[player]]. * The player now naturally heals every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}}. * The player now takes damage from starvation every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}} when the hunger bar is empty. * Natural healing drains [[food]] points 50% slower. * Reintroduced the rule that [[sprint]]ing requires more than 6 points of food. ; [[Shield]]s * Only protect up to 5 [[damage]] for melee attacks (still 100% against projectiles). * Recover faster after an attack. ; [[Weapon]]s * [[Sword]]s always have sweeping attacks again, [[axe]]s have it with the [[Sweeping Edge]] enchantment. == Fixes == ; From the previous development version. * Fixed knockback calculation. * Fixed damage value on items being off-by-one client-side. * Fixed a bug that caused players to be unable to attack/interact after respawning. == Video == Video made by [[slicedlime]]: {{yt|BlHEL0iHloE}} == Notes == {{notelist}} == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|general}} [[de:Combat Test 6]] [[es:Java Edition Combat Test 6]] [[fr:Édition Java Test de combat 6]] [[ja:Java Edition Combat Test 6]] [[pt:Edição Java Combat Test 6]] [[ru:Combat Test 6 (Java Edition)]] [[th:รุ่น Java Combat Test 6]] [[zh:Java版Combat Test 6]]