{{Infobox guide |edition=bedrock |name=Overworld Update |vers= * {{vl|pe v0.14.0|}} * {{vl|pe v0.14.1|}} * {{vl|pe v0.14.2|}} * {{vl|pe v0.14.3|}} |prev=0.13 releases |next=Friendly Update }} This guide is a simplified overview of all the changes in the [[Overworld Update]] ([[Bedrock Edition]] 0.14.x releases), which assumes at least some familiarity with 0.13.x releases. == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Witch]] |[[File:Witch BE Revision 2.png|128px]] | * Witches can be generated in places where the [[Light#Light level|Lightness]] level is less than or equal to 7. * [[Villagers]] located within 3 blocks of [[Lightning]] will turn into witches. | {{Drop|item|Glass Bottle|12.5%}} {{Drop|item|Glowstone dust|12.5%}} {{Drop|item|Gunpowder|12.5%}} {{Drop|item|Redstone|id=redstone-dust|12.5%}} {{Drop|item|Spider Eye|12.5%}} {{Drop|item|Sugar|12.5%}} {{Drop|item|Stick|25%}} Randomly select 0-2 items and drop 1-3 items each, with a maximum of 6 items dropped in total. | * Use new sounds. * There is a chance that the potion in hand will be dropped when killed by the player. |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |[[Baby Zombie]] |[[File:Baby Zombie Revision 1.png|128px]] | * {{ve}} has a 15% chance of trying to ride other creatures. If this event is triggered, the following creatures will be prioritized before attacking the player: ** [[Chicken]] ** [[Ocelot]] ** [[Wolf]] ** [[Zombie]] ** [[Cow]] ** [[Pig]] ** [[Sheep]] ** [[Spider]] |- |[[Blaze]] |[[File:Blaze BE2.png|128px]] | * {{ve}} glows in the dark. |- |[[Creeper]] |{{Animate|Creeper JE3 BE1.png; Charged Creeper.png|128px}} | * Got shorter (1.7 blocks tall instead of 1.8 blocks). * The detection range for players wearing helmets is adjusted to 50% of the normal range. * Explosions are more powerful and more consistent. |- |[[Enderman]] |[[File:Enderman BE.png|240px]] | * Drops blocks in hand when killed. |- |[[Ghast]] |[[File:Ghast JE1 BE1.gif|128px]] | * {{ve}} Ghast's eyes will flash. |- |[[Magma Cube]] |[[File:Magma Cube JE1 BE1.png|128px]] | * {{ve}} core will glow in the dark. |- |[[Villager]] |{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}} | * Become taller (1.95 blocks tall instead of 1.8 blocks tall, baby mobs 0.975 blocks tall instead of 0.9 blocks tall). * Will turn into a [[Witch]] when struck by lightning. * More diverse occupations. |- |[[Skeleton]] |[[File:Skeleton JE4 BE2.png|128px]] | * The detection range for players wearing the corresponding creature's [[head]] is adjusted to 50% of the normal range. * Became taller (1.99 blocks higher instead of 1.95 blocks). |- |[[Zombie]] |[[File:Zombie JE2 BE1.png|128px]] | * The detection range for players wearing the corresponding creature's head is adjusted to 50% of the normal range. |- |[[Cow]] |[[File:Cow JE4 BE1.png|128px]] [[File:Baby Cow JE1 BE1.png|128px]] | * Become taller (1.4 blocks tall instead of 1.3 blocks tall, baby creatures 0.7 blocks tall instead of 0.65 blocks tall). |- |[[Mooshroom]] |[[File:Red Mooshroom JE2 BE1.png|128px]] [[File:Baby Red Mooshroom JE1 BE1.png|128px]] | * Become taller (1.4 blocks tall instead of 1.3 blocks tall, baby creatures 0.7 blocks tall instead of 0.65 blocks tall). |- |[[Squid]] |[[File:Squid JE1 BE1.png|128px]] | * {{ve}} now has particle effects for bubbles. * Got shorter (0.8 blocks longer instead of 0.95 blocks). |- |[[Wither Skeleton]] |[[File:Wither Skeleton JE1 BE1.png|128px]] | * Got shorter (2.4 blocks tall instead of 2.535 blocks tall, 0.7 blocks wide instead of 0.72 blocks wide). |- |[[Iron Golem]] |[[File:Iron Golem JE1 BE1.png|128px]] | * Got shorter (2.7 blocks tall instead of 2.9 blocks tall). |- |[[Wolf]] |{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf JE2 BE2.png|128px}} | * Became taller (0.85 blocks high instead of 0.8 blocks high). |- |[[Camera]] |[[File:Camera.png|84px]] | * Updated textures. * No longer functional. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Redstone Comparator]] |[[File:Redstone Comparator JE2 BE1.png|84px]] | {{Crafting |B1 = Redstone Torch |A2 = Redstone Torch |B2 = Nether Quartz |C2 = Redstone Torch |A3 = Stone |B3 = Stone |C3 = Stone |Output = Redstone Comparator |type = Redstone }} | * Can be broken with any tool and drop itself. | * Maintain signal strength, compare signal strength, difference signal strength or detect block status. |- |[[Dispenser]] |{{Animate|Dispenser (S) JE2 BE1.png; Dispenser (U) JE1 BE1.png|84px}} | {{Crafting |showdescription = 1 |A1 = Cobblestone |B1 = Cobblestone |C1 = Cobblestone |A2 = Cobblestone |B2 = Bow |C2 = Cobblestone |A3 = Cobblestone |B3 = Redstone Dust |C3 = Cobblestone |Output = Dispenser |type = Redstone |description = The enchantment attached to the bow will not affect the crafted launcher. }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Used to launch items or projectiles. |- |[[Trapped Chest]] |[[File:Trapped Large Chest.gif|84px]] | * Two trapped chests placed side by side will now turn into a large trapped chest. | * Can be destroyed with any tool or with bare hands, but an ax is the fastest. | * Can be used as an item container to store items or as a [[redstone component]]. |- |[[Hopper]] |[[File:Hopper (D) JE2.png|84px]] | {{Crafting |A1 = Iron Ingot |C1 = Iron Ingot |A2 = Iron Ingot |B2 = Chest |C2 = Iron Ingot |B3 = Iron Ingot |Output = Hopper |type = Redstone }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Used to collect items. |- |[[Dropper]] |{{Animate|Dropper JE1 BE1.png; Dropper (U) JE1 BE1.png|84px}} | {{Crafting |A1 = Cobblestone |B1 = Cobblestone |C1 = Cobblestone |A2 = Cobblestone |B2 = |C2 = Cobblestone |A3 = Cobblestone |B3 = Redstone Dust |C3 = Cobblestone |Output = Dropper |type = Redstone }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Used for throwing items. |- |[[Redstone Repeater]] |{{Animate|Redstone Repeater (S) JE3.png; Powered Redstone Repeater (S) JE3.png; Locked Redstone Repeater (S) JE2.png; Powered Locked Redstone Repeater (S) JE3.png|84px}} | {{Crafting |A2 = Redstone Torch |B2 = Redstone Dust |C2 = Redstone Torch |B3 = Stone |C3 = Stone |A3 = Stone |Output = Redstone Repeater |type = Redstone }} | * Can be broken with any tool and drop itself. | * Used to "relay" the redstone signal and amplify, prevent the signal from flowing backwards, or "latch" the signal state. |- |[[Item Frame]] |[[File:Item Frame JE1 BE1.png|84px]] | {{Crafting |A1 = Stick |B1 = Stick |C1 = Stick |A2 = Stick |B2 = Leather |C2 = Stick |A3 = Stick |B3 = Stick |C3 = Stick |Output = Item Frame |type = Decoration block }} | * Can be broken with any tool and drop itself. | * Used to place items or blocks in it for display. |- |[[Cauldron]] |[[File:Cauldron BE1.png|84px]]{{Animate||}} | {{Crafting |A1 = Iron Ingot |C1 = Iron Ingot |A2 = Iron Ingot |C2 = Iron Ingot |A3 = Iron Ingot |B3 = Iron Ingot |C3 = Iron Ingot |Output = Cauldron |type = Brewing }} * Each [[Swamp Hut]] will generate an empty cauldron, and the generated cauldron will be filled with a random potion or splash potion. | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Can fill buckets with full cauldrons. * {{ve}} adds dye to dye the internal water. **Colors can be mixed. * {{ve}} can dye items (such as leather armor). * {{ve}} can use [[water bottle]] to add water to [[cauldron]]. * {{ve}} can store potions. ** The potion will make an explosive sound when mixed, but will not explode. |- |[[Sandstone|Red Sandstone]], cut red sandstone and carved red sandstone |[[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]]
[[File:Chiseled Red Sandstone JE1 BE1.png|84px]] | {{Crafting |head = 1 |A2 = Red Sand |B2 = Red Sand |A3 = Red Sand |B3 = Red Sand |Output = Red Sandstone |type = Building block }} {{Crafting |ignoreusage = 1 |A2 = Red Sandstone |B2 = Red Sandstone |A3 = Red Sandstone |B3 = Red Sandstone |Output = Cut Red Sandstone,4 |type = Building block }} {{Crafting |B2 = Red Sandstone Slab |B3 = Red Sandstone Slab |Output = Chiseled Red Sandstone |type = Building block |foot = 1 }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Red sandstone can be synthesized into [[stairs|red sandstone stairs]] and [[steps|red sandstone steps]]. |- |[[Stairs|Red Sandstone Stairs]] |[[File:Red Sandstone Stairs JE1 BE1.png|84px]] | {{Crafting |ingredients = |A1 = Red Sandstone |A2 = Red Sandstone |B2 = Red Sandstone |A3 = Red Sandstone |B3 = Red Sandstone |C3 = Red Sandstone |Output = Red Sandstone Stairs,4 |type = Building block }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Sprinting when going up stairs can increase the climbing speed, but it will also consume a lot of [[Saturation]] energy. |- |[[Slab|Red Sandstone Slab]] |[[File:Red Sandstone Slab JE1 BE1.png|84px]] | {{Crafting |A3 = Red Sandstone |B3 = Red Sandstone |C3 = Red Sandstone |Output = Red Sandstone Slab,6 |type = Building block }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Can be used to craft carved red sandstone. |- |[[Slime Block]] |[[File:Slime Block BE1.png|84px]] | {{Crafting |mode = noname |A1 = Slimeball |B1 = Slimeball |C1 = Slimeball |A2 = Slimeball |B2 = Slimeball |C2 = Slimeball |A3 = Slimeball |B3 = Slimeball |C3 = Slimeball |Output = Slime Block |type = Decoration block }} | * Can be broken with any tool and drop itself. | * Used for bouncing, transporting items, moving via pistons, or crafting [[Slime Balls]]. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Large fern]] |[[File:Large Fern.png|84px]] | * Generates in all biomes of the world. |- |[[Trapped Chest]] |[[File:Trapped Chest.gif|84px]] | * Two trapped chests will merge into a large trapped chest when placed adjacent to each other. |- |[[Pumpkin]] and [[Mob Head]] |[[File:Carved Pumpkin JE1 BE1.png|84px]] {{Animate|Skeleton Skull (item) JE1 BE1.png; Wither Skeleton Skull (item) JE1 BE1.png; Zombie Head (item) JE1 BE1.png; Player Head (item) JE1 BE1.png; Creeper Head (item) JE1 BE1.png|84px}} | * Players can wear it. |- |Double layer flower |{{Animate|Peony JE3 BE1.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Sunflower JE1 BE1.png|84px}} | * When using [[Bone Meal]] on it, the corresponding item will drop. |- |Small flower |{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png|84px}} | * The hitbox for flowers and similar blocks is no longer a block. |- |[[Snow]] |{{Animate|Snow (layers 1) JE2 BE2.png; Snow (layers 2) JE2 BE1.png; Snow (layers 3) JE2 BE1.png; Snow (layers 4) JE2 BE1.png; Snow (layers 5) JE2 BE1.png; Snow (layers 6) JE2 BE1.png; Snow (layers 7) JE2 BE1.png; Snow (layers 8) JE1 BE1.png|84px}} | * When destroyed by [[Shovel]], it will drop [[Snowball]]. * Rendering is now faster. |- |[[Carpet]] |{{Animate|White Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Gray Carpet Revision 1.png; Black Carpet Revision 1.png; Brown Carpet Revision 1.png; Red Carpet Revision 1.png; Orange Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Green Carpet Revision 1.png; Cyan Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Blue Carpet Revision 1.png; Purple Carpet Revision 1.png; Magenta Carpet Revision 1.png; Pink Carpet Revision 1.png|84px}} | * Rendering is now faster. |- |[[Slab]]s |{{Animate|Smooth Stone Slab JE1 BE1.png; Oak Slab JE3 BE2.png; Brick Slab JE2 BE1.png; Cobblestone Slab JE2 BE2.png; Sandstone Slab JE2 BE2.png; Stone Brick Slab JE1 BE1.png; Quartz_Slab_BE1.png; Birch Slab JE1 BE1.png; Spruce Slab JE1 BE1.png; Jungle Slab JE1 BE1.png; Acacia Slab JE1 BE1.png; Dark Oak Slab JE1 BE1.png; Nether Brick Slab JE1 BE1.png| 84px}} | * Rendering is now faster. |- |[[Nether Bricks]] |[[File:Nether Bricks BE2.png|84px]] | * Got brighter textures. |- |[[Lava]] |[[File:Lava BE2.gif|84px]] | * There are new animations. |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Map]] |{{Animate|Empty Map JE1 BE1.png; Map (item) JE1 BE1.png|84px}} | {{crafting |A1 = Paper |B1 = Paper |C1 = Paper |A2 = Paper |B2 = Paper |C2 = Paper |A3 = Paper |B3 = Paper |C3 = Paper |Output = Empty Map |type = Miscellaneous }} | * Used to view explored terrain or display player position. |- |[[Ender Pearl]] |[[File:Ender Pearl JE2 BE1.png|84px]] | *Currently only available through editing inventory. | * Used for transmission. |} === Changed === {|{{Simple Guide table|Changed Items}} |- |[[Armor|Leather Armor]] |{{Animate|Leather Cap (item) JE3 BE2.png; Leather Tunic (item) JE3 BE2.png; Leather Pants (item) JE3 BE2.png; Leather Boots (item) JE3 BE2.png|84px}} | 100% dyeable. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- |[[Swamp Hut]] |[[File:Swamp hut JE1 BE1.png|256px]] | {{BiomeLink|Swamp}} {{BiomeLink|Swamp Hills}} | * No | * Yes | * {{ve}} cauldron contains random potions. |} === Changed === {| {{Simple Guide table|Changed Structures}} |- |[[Mineshaft]] |{{Animate|Mineshaft.png; Badlands mineshaft.png|256px}} | * Now spawns [[Minecart with Chest|minecarts with chests]] instead of chests. |- |[[Village]] |{{Animate|OakHouse.png; SandstoneHouse.png|278px}} | * Increased the ratio of the number of doors to the number of [[villagers]] in the village. |- |[[Forest rock]] |[[File:Forest rock.png|256px]] | * The moss boulders generated in Giant Taiga are now more rounded. |- |[[Huge mushroom]] |{{Animate|Huge Red Mushroom.png; Huge Brown Mushroom.png|256px}} | * Giant mushrooms no longer spawn in water. |} == Gameplay == === Changed === {| {{Simple Guide table|Changed Gameplay}} |- |[[Creative Mode]] | * Added survival mode tab. * [[Chest]], [[anvil]], [[furnace]], [[dispenser]], [[dropper]], [[brewing stand]], [[enchantment table]] and [[hopper]] can interact with creative mode players. * It is now possible to pick up 64 items by throwing them in [[Creative Mode]]. |- |[[Texture]] | * Organized texture files. * Updated texture and language buttons. ** Looks more like the Windows 10 version of the button. |- |[[Sound]] | * Changed the sounds of jumping into and swimming in water. |- |Animation | * {{ve}} New player burning animation * {{ve}} new entry animation |} == Achievements == {{Load achievements| Dispense With This; Tie Dye Outfit; Trampoline; Camouflage; Map Room; Freight Station; Smelt Everything!; Taste of Your Own Medicine}} ==See also== {{Navbox guides}} [[zh:携带版指南/主世界更新]]