{{Infobox guide
|edition=bedrock
|name=Ender Update
|vers=
* {{vl|pe 1.0.0|}}
* {{vl|pe 1.0.1|}}
* {{vl|pe 1.0.2|}}
* {{vl|pe 1.0.3|}}
* {{vl|pe 1.0.4|}}
* {{vl|pe 1.0.5|}}
* {{vl|pe 1.0.6|}}
* {{vl|pe 1.0.7|}}
* {{vl|pe 1.0.8|}}
* {{vl|pe 1.0.9|}}
|prev=Boss Update
|next=Discovery Update
}}
This guide is a simplified overview of all the changes in the [[Ender Update]] ([[Bedrock Edition]] 1.0.x releases), which assumes at least some familiarity with the [[Boss Update]] (Bedrock Edition 0.16.x releases).
== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Ender Dragon]]
|[[File:Ender Dragon.gif|frameless|width=130x130]]
|
{{BiomeLink|The End}}
|
*{{xp|12}},000
|
* Defeating it activates the [[exit portal]] that allows return to the [[Overworld]], spawns [[end gateway]]s and leaves a dragon egg (defeating it twice).
|-
|[[Shulker]]
|[[File:Shulker.png|frameless|198x198px]]
|
{{EnvLink|End City}}
|
*{{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
{{Drop|Item|Shulker Shell}}
|
* Shulkers can be stood on like a [[block]].
* When attacking, shulkers open their shell and will shoot projectiles with the appearance of white sea urchins.
* Shulkers do not despawn in Peaceful, but will not attack or target players.
|-
|[[Endermite]]
|[[File:Endermite.gif|frameless|128x128px]]
|N/A
|
*{{xp|3}} (when killed by a [[player]] or tamed [[wolf]])
|
* 5% chance it is spawned when an [[ender pearl]] lands.
|-
|[[Polar Bear]]
|[[File:Polar Bear JE1 BE1.png|frameless|width=128x128]]
|
{{BiomeLink|Frozen River}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Snowy Slopes}}
{{BiomeLink|Jagged Peaks}}
{{BiomeLink|Frozen peaks}}
|
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
{{Drop|item|Raw Fish}}
{{Drop|item|Raw Salmon}}
|
* When hit, the adults will attack the [[player]], the cubs will run away.
* Adults will always attack the player when cubs are around.
* Polar bear cubs will follow adults.
* Polar bears can swim fast in [[water]].
|}
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|General
|
|
* Lured mobs no longer push the player around when they're riding a pig/horse/mule/donkey.
* "Dye" button is now displayed when attempting to dye a sheep.
* Tweaked the slime/magma cube loot drops to the way they should be.
* Mobs killed by tamed mobs will now drop experience.
|-
|[[Baby Zombie]]s || {{Animate|Baby Zombie Revision 1.png;Baby Zombie Farmer.png;Baby Husk JE1 BE1.png|128px}} ||
* Now drop loot upon death.
|-
|[[Snow Golem]] || [[File:Snow Golem JE1 BE1.png|128px]] ||
* Now attack [[silverfish]].
|-
|[[Villager]] || [[File:Farmer.png|128px]] ||
* Now turn into zombie villagers when they are killed by a [[husk]].
|-
|[[Cow]] || [[File:Cow JE4 BE1.png|128px]] ||
* Only adult cows can be milked.
|-
|[[Pig]] || [[File:Pig JE2 BE1.png|128px]] ||
* [[Potato]]es and [[beetroot]]s can once again be used to feed and breed it.
|-
|[[Wither]] || [[File:Wither JE1 BE1.png|128px]] ||
* No longer hostile to wither skeletons and strays.
|-
|[[Magma Cube]] || [[File:Magma Cube JE1 BE1.png|128px]] ||
* No longer take damage from water.
|-
|[[Endermen]] || [[File:Enderman BE.png|128px]] ||
* Now drop 0-1 ender pearls upon death.
* Negative effects from splash potions no longer affect endermen (as they teleport away quickly).
|-
|[[Horse]],
[[Donkey]],
[[Mule]] || {{Animate|White Horse Revision 1.png; Donkey Revision 1.png; Mule Revision 1.png|128px}} ||
* Untamed horses/mules/donkeys no longer follow the player when they're holding food.
|-
|[[Blaze]] || [[File:Blaze BE2.png|128px]] ||
* Tweaked the charge time for attacks to match other editions.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Chorus Flower]]
|{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|84px}}
|
* Can be found in the End at the top of chorus trees, in their fully-grown state
|
* Any tool, but using an axe is the quickest.
|
* Uses for farming, decoration.
|-
|[[Chorus Plant]]
|[[File:Chorus Plant JE1 BE1.png|84px]]
|
* The block form cannot be obtained in Survival mode, even with the [[Silk Touch]] enchantment.
|
* Any tool, but using an axe is the quickest.
|
* Decoration.
|-
|[[Ender Chest]]
|[[File:Ender Chest (item) BE1.png|84px]]
|
* Can be crafted by obsidian and eye of Ender.
{{Crafting
|A1= Obsidian
|B1= Obsidian
|C1= Obsidian
|A2= Obsidian
|B2= Eye of Ender
|C2= Obsidian
|A3= Obsidian
|B3= Obsidian
|C3= Obsidian
|Output= Ender Chest
|type= Decoration block
}}
|
* Pickaxe
** Drops itself when mined with a tool enchanted with Silk Touch, otherwise drops eight obsidian.
|
* Can be used like normal [[chest]]s, except all ender chests in the world are interconnected, including in different dimensions.
* The ender chest's inventory is also separate for each player.
|-
|[[End Gateway (block)|End Gateway]]
|[[File:End Gateway JE2 BE1.png|84px]]
|
* Cannot be obtained as an item even by using the {{cmd|give}} command.
|
* Cannot be broken by any tools.
|
* Uses for [[End gateway]] feature.
|-
|[[End Portal (block)|End Portal]]
|[[File:End Portal (block).gif|84px]]
|
* Cannot be obtained as an item.
|
* Cannot be broken by any tools.
|
* Uses for [[End portal]].
|-
|[[End Stone Bricks]]
|[[File:End Stone Bricks JE1 BE1.png|84px]]
|
* Can be obtained by crafting with 4 [[end stone]] or found naturally as part of the structure of [[end cities]] and [[end ship]]s.
{{Crafting
|A1= End Stone
|B1= End Stone
|A2= End Stone
|B2= End Stone
|Output= End Stone Bricks,4
|type=Building block
}}
|
*Pickaxe
|
* Decoration.
|-
|[[End rod]]
|[[File:End Rod (U) JE1 BE1.png|84px]]
|
* Can be obtained by crafting or found naturally as part of the structure of [[end cities]].
{{Crafting
|B2= Blaze Rod
|B3= Popped Chorus Fruit
|Output= End Rod, 4
|type= Decoration block
}}
|
* Any tool
|
* Decoration.
|-
|[[Dragon Egg]]
|[[File:Dragon Egg BE1.png|84px]]
|
* Can be found on top of the exit portal when two ender dragons are defeated.
|
* None
|
* Decoration.
|-
|[[Purpur Block]],
[[Purpur Stairs]], [[Purpur Slab]]
|[[File:Purpur Block JE1 BE1.png|84px]]
[[File:Purpur Stairs JE1 BE1.png|84px]][[File:Purpur Slab JE1 BE1.png|84px]]
|
* Can be obtained by crafting or found naturally as part of the structure of [[end cities]] and [[end ship]]s.
{{Crafting
|head=1
|A2= Popped Chorus Fruit
|B2= Popped Chorus Fruit
|A3= Popped Chorus Fruit
|B3= Popped Chorus Fruit
|Output= Purpur Block ,4
|type=Building block
|foot=1
}}
{{Crafting
|A1= Any Purpur Block
|A2= Any Purpur Block
|B2= Any Purpur Block
|A3= Any Purpur Block
|B3= Any Purpur Block
|C3= Any Purpur Block
|Output= Purpur Stairs,4
|type= Building block
}}
{{Crafting
|A3= Purpur Block
|B3= Purpur Block
|C3= Purpur Block
|Output= Purpur Slab,6
|type= Building block
|foot=1
}}
|
* Pickaxe
|
* Decoration.
|-
|[[Purpur Pillar]]
|{{Animate|Purpur Pillar (EW) JE1 BE1.png;Purpur Pillar (UD) JE1 BE1.png;Purpur Pillar (NS) JE1 BE1.png|84px}}
|
* Can be obtained by crafting or found naturally as part of the structure of [[end cities]] and [[end ship]]s.
{{Crafting
|B2= Purpur Slab
|B3= Purpur Slab
|Output= Purpur Pillar
|type=Building block
|foot=1
}}
|
* Pickaxe
|
* Decoration.
|-
|[[Stained Glass]],
[[Stained Glass Pane]]
|[[File:Glass JE3 BE1.png|84px]]
[[File:Glass Pane (EW) JE1 BE1.png|84px]]
|
* Stained glasses and stained glass panes are currently unobtainable and use the regular glass texture.
|
* Can be obtained using a tool enchanted with [[Silk Touch]].
** If one is broken without a Silk Touch enchantment, it drops nothing.
|
* Decoration.
|-
|[[Command Block]]
| {{Animate|Impulse_Command_Block_JE3_BE1.png; Chain_Command_Block_JE2_BE1.png; Repeating_Command_Block_JE2_BE1.png|84px}}
|
* Can be obtained by using various [[commands]], such as {{cmd|give}} or {{cmd|setblock}}.
|
* None.
|
* Runs editable commands when triggered by redstone.
* Intended for adventure maps.
* Can only be edited by ops in Creative mode, as long as enable-command-block
in server.properties is enabled.
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Bed]] || [[File:Red Bed (N) JE1.png|84px]] ||
* "Your home bed was missing or obstructed" message now appears if the [[player]] dies and their bed was destroyed.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
| [[Chorus Fruit]] || [[File:Chorus Fruit JE1 BE1.png|84px|center]] ||
Chorus fruits can be obtained by breaking chorus plants.
||
* Chorus fruits give {{hunger|4}} hunger points when eaten.
* Chorus fruits will teleport entity to a random nearby location when eaten, like an [[enderman]].
* Chorus fruits can be eaten even if the player's hunger bar is full, similar to [[golden apple]]s.
* Chorus fruits can be cooked in the furnace to obtain popped chorus fruits.
|-
| [[Dragon's Breath]] || [[File:Dragon's Breath JE1 BE1.png|84px|center]] ||
The dragon's breath can be obtained by scooping up the ender dragon's breath attack or dragon fireball clouds in an empty [[glass bottle|bottle]].
||
* The dragon's breath can be used to brew lingering potions with a [[splash potion]].
|-
| [[Elytra]] || [[File:Elytra (item) JE1 BE1.png|84px|center]][[File:Broken Elytra (item) JE1 BE1.png|84px|center]] ||
Elytra can be found on end ships within an [[item frame]].
||
* Players can enter to glide when equipped in the "chestplate" slot.
* Elytra take damage at a rate of 1/s when working.
* When durability reaches 1, the elytra stop working until they are repaired. Elytra will never fully break.
** Using [[leather]]s to repair elytra.
* The elytra texture defaults to the cape texture if the player owns a [[cape]].
|-
| [[End Crystal]] || [[File:End Crystal (item) JE1 BE1.png|84px|center]] ||
{{Crafting|A1=Glass|B1=Glass|C1=Glass|A2=Glass|B2=Eye of Ender|C2=Glass|A3=Glass|B3=Ghast Tear|C3=Glass|Output= End Crystal
}}
||
* The item form of [[end crystal]].
* It will summon an end crystal when using it on [[bedrock]] or [[obsidian]].
** Summoned end crystals have no bottom plate, unlike normal end crystals.
|-
|[[Eye of Ender]]
|[[File:Eye of Ender JE1 BE1.png|84px]]
|
{{Crafting
|Blaze Powder
|Ender Pearl
|Output=Eye of Ender
|type=Miscellaneous
}}
|
* When thrown, flies in the direction of the stronghold.
* Used to activate the End Portal.
|-
| [[Popped Chorus Fruit]] || [[File:Popped Chorus Fruit JE1 BE1.png|84px|center]] ||
{{Smelting|Chorus Fruit|Popped Chorus Fruit}}
||
* Popped chorus fruits are no longer be edible.
* Popped chorus fruits can be used to craft purpur blocks.
|-
|[[Shulker Shell]]
|[[File:Shulker Shell JE1 BE1.png|84px]]
|
* Has a 50% chance of being dropped by a [[shulker]] upon death
|
* To make [[shulker box]]es
|-
| [[Shulker Spawn Egg]],
[[Endermite Spawn Egg]],
[[Polar Bear Spawn Egg]] || {{Animate|Shulker Spawn Egg BE1.png; Endermite Spawn Egg JE1 BE1.png;Polar Bear Spawn Egg JE1 BE1.png|84px}} ||
*Available in the creative inventory.
|
*Can be used to spawn Shulkers, Endermites, and Polar Bears.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|General
|
|
* The player can now auto-equip armor by tapping and holding.
* Transferring items between containers should be faster now.
* There is now an animation for throwing items.
|-
|[[Tipped Arrow]]
|[[File:Arrow of Night Vision JE1 BE1.png|84px]]
|
* The method to get tipped arrows like in Java 1.9 is added; however, it still works with [[cauldron]]s.
|-
|[[Enchanted Golden Apple]]
|[[File:Enchanted Golden Apple JE1 BE1.gif|84px]]
|
* Tweaked so they have the correct amount of absorption health points.
|-
|[[Pumpkin]]
|[[File:Carved Pumpkin (S) JE1 BE1.png|84px]]
|
* Wearing one now prevents endermen from becoming aggressive after being looked at.
|-
|[[Milk Bucket]]
|[[File:Milk Bucket JE1 BE1.png|84px]]
|
* Can now be consumed in Creative mode.
|-
|[[Beetroot]]
[[Beetroot Soup]]
|[[File:Beetroot JE1 BE1.png|84px]]
[[File:Beetroot Soup JE1 BE1.png|84px]]
|
* Now appear in the Creative inventory.
|}
== Non-mob Entities ==
=== New ===
{|{{Simple Guide table|New Non-mob entities}}
|-
|[[Minecart with Command Block]]
|[[File:Minecart with Command Block BE1.png|128px]]
| Can be obtained only through commands.
|
{{Drop|item|Minecart|1}}
|
*Functions much like a [[command block]], but is mobile, and can be activated by [[activator rails]].
|}
== Effects ==
=== New ===
{|{{Simple Guide table|New Effects}}
|-
| [[Levitation]] || [[File:Levitation JE1 BE1.png|84px|center]]
||
The Levitation received when hit by shulker projectiles.
||
Makes entity involuntarily float high into the air.
|}
== Potions ==
=== New ===
{|{{Simple Guide table|New Potions}}
|-
| {{ItemLink|Lingering Potion}} ||
{{brewing|Dragon's Breath|Any Lingering Potion|ingredients=[[Dragon's Breath]] +
Any [[Splash Potion]]}}
||
* The effect is the same as the original [[splash potion]].
* Thrown like a splash potion.
** Leaves a patch of the potion particle effect on impact.
*** Entities that walk into it get the effect.
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
| {{EnvLink|End gateway}}
| [[File:End gateway JE2 BE1.png|278x278px|center]]
|A new end gateway generates near the edge of the main island each time the [[ender dragon]] is defeated.
|None
|None
|
* The way to the outer islands.
* Up to 20 gateways can be generated.
|-
| {{EnvLink|Chorus tree}}
|[[File:Chorus Tree JE1 BE1.png|278x278px|center]]
|Chorus trees generate on the outer islands of the end.
|None
|None
|
* They consist of chorus plants and chorus flowers; A chorus flower will generate at the top of each branch.
* The player can grow a new chorus tree by planting a flower on a block of endstone.
|-
| {{EnvLink|End city}}
| [[File:EndCityEntrance JE1 BE1.png|278x278px|center]]
|End cities generate on the outer islands of the end.
|Yes
|
* {{EntityLink|Shulker}}
|
* End cities are dungeon-type structure fashioned like a branching tower.
|-
| [[End ship]]
| [[File:End Ship JE1 BE1.png|278x278px|center]]
| End ship has an 80% chance of being generated with an end city.
|Yes
|
* {{EntityLink|Shulker}}
|
* End ships appear to sail away from what appears to be a pier.
|-
|[[Obsidian platform]]
|[[File: Obsidian platform.png|256px]]
|[[The End]]
|No
|None
|
* Where players entering The End always spawn.
|-
|[[End spike|Obsidian Pillar]]
|[[File: Obsidian Pillar JE1 BE1.png|256px]]
|[[The End]]
|No
|None
|
* Generate throughout the end's central island.
* Are capped by an [[End Crystal]] that heals the Ender dragon.
|-
|[[Exit Portal]]
|[[File:EnderDragonPortal JE1 BE1.png|256px]]
|[[The End]]
|No
|None
|
* The only way back to the [[Overworld]] without dying.
* Contains the [[Dragon Egg]].
|-
| {{EnvLink|Igloo}}
| [[File:Igloo top Revision 1.png|278x278px|center]]
[[File:Igloo bottom JE1 BE1.png|278x278px|center]]
|Igloos spawn randomly in [[Ice Plains]] and [[Cold Taiga]] (but not the Hills variant).
|Yes
|
* {{EntityLink|Villager}}
* {{EntityLink|Zombie Villager}}
|
* Igloos can be a shelter for the player.
* Some igloos have a stone brick basement.
** A cleric villager and a cleric zombie villager always spawn in the iron bars.
** Always spawns a splash [[potion of Weakness]] and a [[golden apple]]. It hinting the player to use these on the zombie to turn him into the villager.
|}
=== Changed ===
{|{{Simple Guide table|Changed Structures}}
|-
|[[Stronghold]]
|[[File:StrongholdPortalRoom_JE1_BE1.png|256px]]
|
* Now generate randomly in new chunks.
|-
|[[Village]]
|[[File:OakHouse.png|256px]]
|
* {{Version exclusive}} A [[chest]] may spawn in the back of large houses which contains [[farming]] equipment.
|-
|[[Huge mushroom]]
|{{Animate|Huge Red Mushroom JE1 BE1.png;Huge Brown Mushroom JE1 BE1.png|256px}}
|
* Now be made from regular [[mushroom]]s.
|}
== Biome ==
=== New ===
{|{{Simple Guide table|New Biomes}}
|-
|[[The End]]
|[[File:End.png|250px]]
|
* A new dimension containing the ender dragon
|
* [[Obsidian platform]]
* [[End spike|Obsidian pillar]]
* [[Exit portal]]
|-
|}
== Achievements ==
{{load achievements|The End?;The End.;You Need a Mint;Beam Me Up;The End... Again...;Great View From Up Here;
Super Sonic}}
==See also==
{{Navbox guides}}
[[ja:ガイド/Bedrock Edition/エンダー・アップデート]]
[[zh:携带版指南/末影更新]]