{{Infobox guide |edition=bedrock |name=Ender Update |vers= * {{vl|pe 1.0.0|}} * {{vl|pe 1.0.1|}} * {{vl|pe 1.0.2|}} * {{vl|pe 1.0.3|}} * {{vl|pe 1.0.4|}} * {{vl|pe 1.0.5|}} * {{vl|pe 1.0.6|}} * {{vl|pe 1.0.7|}} * {{vl|pe 1.0.8|}} * {{vl|pe 1.0.9|}} |prev=Boss Update |next=Discovery Update }} This guide is a simplified overview of all the changes in the [[Ender Update]] ([[Bedrock Edition]] 1.0.x releases), which assumes at least some familiarity with the [[Boss Update]] (Bedrock Edition 0.16.x releases). == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Ender Dragon]] |[[File:Ender Dragon.gif|frameless|width=130x130]] | {{BiomeLink|The End}} | *{{xp|12}},000 | * Defeating it activates the [[exit portal]] that allows return to the [[Overworld]], spawns [[end gateway]]s and leaves a dragon egg (defeating it twice). |- |[[Shulker]] |[[File:Shulker.png|frameless|198x198px]] | {{EnvLink|End City}} | *{{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) {{Drop|Item|Shulker Shell}} | * Shulkers can be stood on like a [[block]]. * When attacking, shulkers open their shell and will shoot projectiles with the appearance of white sea urchins. * Shulkers do not despawn in Peaceful, but will not attack or target players. |- |[[Endermite]] |[[File:Endermite.gif|frameless|128x128px]] |N/A | *{{xp|3}} (when killed by a [[player]] or tamed [[wolf]]) | * 5% chance it is spawned when an [[ender pearl]] lands. |- |[[Polar Bear]] |[[File:Polar Bear JE1 BE1.png|frameless|width=128x128]] | {{BiomeLink|Frozen River}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Snowy Slopes}}
{{BiomeLink|Jagged Peaks}}
{{BiomeLink|Frozen peaks}} | * {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
{{Drop|item|Raw Fish}}
{{Drop|item|Raw Salmon}} | * When hit, the adults will attack the [[player]], the cubs will run away. * Adults will always attack the player when cubs are around. * Polar bear cubs will follow adults. * Polar bears can swim fast in [[water]]. |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |General | | * Lured mobs no longer push the player around when they're riding a pig/horse/mule/donkey. * "Dye" button is now displayed when attempting to dye a sheep. * Tweaked the slime/magma cube loot drops to the way they should be. * Mobs killed by tamed mobs will now drop experience. |- |[[Baby Zombie]]s || {{Animate|Baby Zombie Revision 1.png;Baby Zombie Farmer.png;Baby Husk JE1 BE1.png|128px}} || * Now drop loot upon death. |- |[[Snow Golem]] || [[File:Snow Golem JE1 BE1.png|128px]] || * Now attack [[silverfish]]. |- |[[Villager]] || [[File:Farmer.png|128px]] || * Now turn into zombie villagers when they are killed by a [[husk]]. |- |[[Cow]] || [[File:Cow JE4 BE1.png|128px]] || * Only adult cows can be milked. |- |[[Pig]] || [[File:Pig JE2 BE1.png|128px]] || * [[Potato]]es and [[beetroot]]s can once again be used to feed and breed it. |- |[[Wither]] || [[File:Wither JE1 BE1.png|128px]] || * No longer hostile to wither skeletons and strays. |- |[[Magma Cube]] || [[File:Magma Cube JE1 BE1.png|128px]] || * No longer take damage from water. |- |[[Endermen]] || [[File:Enderman BE.png|128px]] || * Now drop 0-1 ender pearls upon death. * Negative effects from splash potions no longer affect endermen (as they teleport away quickly). |- |[[Horse]],
[[Donkey]],
[[Mule]] || {{Animate|White Horse Revision 1.png; Donkey Revision 1.png; Mule Revision 1.png|128px}} || * Untamed horses/mules/donkeys no longer follow the player when they're holding food. |- |[[Blaze]] || [[File:Blaze BE2.png|128px]] || * Tweaked the charge time for attacks to match other editions. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Chorus Flower]] |{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|84px}} | * Can be found in the End at the top of chorus trees, in their fully-grown state | * Any tool, but using an axe is the quickest. | * Uses for farming, decoration. |- |[[Chorus Plant]] |[[File:Chorus Plant JE1 BE1.png|84px]] | * The block form cannot be obtained in Survival mode, even with the [[Silk Touch]] enchantment. | * Any tool, but using an axe is the quickest. | * Decoration. |- |[[Ender Chest]] |[[File:Ender Chest (item) BE1.png|84px]] | * Can be crafted by obsidian and eye of Ender. {{Crafting |A1= Obsidian |B1= Obsidian |C1= Obsidian |A2= Obsidian |B2= Eye of Ender |C2= Obsidian |A3= Obsidian |B3= Obsidian |C3= Obsidian |Output= Ender Chest |type= Decoration block }} | * Pickaxe ** Drops itself when mined with a tool enchanted with Silk Touch, otherwise drops eight obsidian. | * Can be used like normal [[chest]]s, except all ender chests in the world are interconnected, including in different dimensions. * The ender chest's inventory is also separate for each player. |- |[[End Gateway (block)|End Gateway]] |[[File:End Gateway JE2 BE1.png|84px]] | * Cannot be obtained as an item even by using the {{cmd|give}} command. | * Cannot be broken by any tools. | * Uses for [[End gateway]] feature. |- |[[End Portal (block)|End Portal]] |[[File:End Portal (block).gif|84px]] | * Cannot be obtained as an item. | * Cannot be broken by any tools. | * Uses for [[End portal]]. |- |[[End Stone Bricks]] |[[File:End Stone Bricks JE1 BE1.png|84px]] | * Can be obtained by crafting with 4 [[end stone]] or found naturally as part of the structure of [[end cities]] and [[end ship]]s. {{Crafting |A1= End Stone |B1= End Stone |A2= End Stone |B2= End Stone |Output= End Stone Bricks,4 |type=Building block }} | *Pickaxe | * Decoration. |- |[[End rod]] |[[File:End Rod (U) JE1 BE1.png|84px]] | * Can be obtained by crafting or found naturally as part of the structure of [[end cities]]. {{Crafting |B2= Blaze Rod |B3= Popped Chorus Fruit |Output= End Rod, 4 |type= Decoration block }} | * Any tool | * Decoration. |- |[[Dragon Egg]] |[[File:Dragon Egg BE1.png|84px]] | * Can be found on top of the exit portal when two ender dragons are defeated. | * None | * Decoration. |- |[[Purpur Block]],
[[Purpur Stairs]], [[Purpur Slab]] |[[File:Purpur Block JE1 BE1.png|84px]]
[[File:Purpur Stairs JE1 BE1.png|84px]][[File:Purpur Slab JE1 BE1.png|84px]] | * Can be obtained by crafting or found naturally as part of the structure of [[end cities]] and [[end ship]]s. {{Crafting |head=1 |A2= Popped Chorus Fruit |B2= Popped Chorus Fruit |A3= Popped Chorus Fruit |B3= Popped Chorus Fruit |Output= Purpur Block ,4 |type=Building block |foot=1 }} {{Crafting |A1= Any Purpur Block |A2= Any Purpur Block |B2= Any Purpur Block |A3= Any Purpur Block |B3= Any Purpur Block |C3= Any Purpur Block |Output= Purpur Stairs,4 |type= Building block }} {{Crafting |A3= Purpur Block |B3= Purpur Block |C3= Purpur Block |Output= Purpur Slab,6 |type= Building block |foot=1 }} | * Pickaxe | * Decoration. |- |[[Purpur Pillar]] |{{Animate|Purpur Pillar (EW) JE1 BE1.png;Purpur Pillar (UD) JE1 BE1.png;Purpur Pillar (NS) JE1 BE1.png|84px}} | * Can be obtained by crafting or found naturally as part of the structure of [[end cities]] and [[end ship]]s. {{Crafting |B2= Purpur Slab |B3= Purpur Slab |Output= Purpur Pillar |type=Building block |foot=1 }} | * Pickaxe | * Decoration. |- |[[Stained Glass]],
[[Stained Glass Pane]] |[[File:Glass JE3 BE1.png|84px]]
[[File:Glass Pane (EW) JE1 BE1.png|84px]] | * Stained glasses and stained glass panes are currently unobtainable and use the regular glass texture. | * Can be obtained using a tool enchanted with [[Silk Touch]]. ** If one is broken without a Silk Touch enchantment, it drops nothing. | * Decoration. |- |[[Command Block]] | {{Animate|Impulse_Command_Block_JE3_BE1.png; Chain_Command_Block_JE2_BE1.png; Repeating_Command_Block_JE2_BE1.png|84px}} | * Can be obtained by using various [[commands]], such as {{cmd|give}} or {{cmd|setblock}}. | * None. | * Runs editable commands when triggered by redstone. * Intended for adventure maps. * Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Bed]] || [[File:Red Bed (N) JE1.png|84px]] || * "Your home bed was missing or obstructed" message now appears if the [[player]] dies and their bed was destroyed. |} == Items == === New === {|{{Simple Guide table|New Items}} |- | [[Chorus Fruit]] || [[File:Chorus Fruit JE1 BE1.png|84px|center]] || Chorus fruits can be obtained by breaking chorus plants. || * Chorus fruits give {{hunger|4}} hunger points when eaten. * Chorus fruits will teleport entity to a random nearby location when eaten, like an [[enderman]]. * Chorus fruits can be eaten even if the player's hunger bar is full, similar to [[golden apple]]s. * Chorus fruits can be cooked in the furnace to obtain popped chorus fruits. |- | [[Dragon's Breath]] || [[File:Dragon's Breath JE1 BE1.png|84px|center]] || The dragon's breath can be obtained by scooping up the ender dragon's breath attack or dragon fireball clouds in an empty [[glass bottle|bottle]]. || * The dragon's breath can be used to brew lingering potions with a [[splash potion]]. |- | [[Elytra]] || [[File:Elytra (item) JE1 BE1.png|84px|center]][[File:Broken Elytra (item) JE1 BE1.png|84px|center]] || Elytra can be found on end ships within an [[item frame]]. || * Players can enter to glide when equipped in the "chestplate" slot. * Elytra take damage at a rate of 1/s when working. * When durability reaches 1, the elytra stop working until they are repaired. Elytra will never fully break. ** Using [[leather]]s to repair elytra. * The elytra texture defaults to the cape texture if the player owns a [[cape]]. |- | [[End Crystal]] || [[File:End Crystal (item) JE1 BE1.png|84px|center]] || {{Crafting|A1=Glass|B1=Glass|C1=Glass|A2=Glass|B2=Eye of Ender|C2=Glass|A3=Glass|B3=Ghast Tear|C3=Glass|Output= End Crystal }} || * The item form of [[end crystal]]. * It will summon an end crystal when using it on [[bedrock]] or [[obsidian]]. ** Summoned end crystals have no bottom plate, unlike normal end crystals. |- |[[Eye of Ender]] |[[File:Eye of Ender JE1 BE1.png|84px]] | {{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous }} | * When thrown, flies in the direction of the stronghold. * Used to activate the End Portal. |- | [[Popped Chorus Fruit]] || [[File:Popped Chorus Fruit JE1 BE1.png|84px|center]] || {{Smelting|Chorus Fruit|Popped Chorus Fruit}} || * Popped chorus fruits are no longer be edible. * Popped chorus fruits can be used to craft purpur blocks. |- |[[Shulker Shell]] |[[File:Shulker Shell JE1 BE1.png|84px]] | * Has a 50% chance of being dropped by a [[shulker]] upon death | * To make [[shulker box]]es |- | [[Shulker Spawn Egg]],
[[Endermite Spawn Egg]],
[[Polar Bear Spawn Egg]] || {{Animate|Shulker Spawn Egg BE1.png; Endermite Spawn Egg JE1 BE1.png;Polar Bear Spawn Egg JE1 BE1.png|84px}} || *Available in the creative inventory. | *Can be used to spawn Shulkers, Endermites, and Polar Bears. |} === Changed === {|{{Simple Guide table|Changed Items}} |- |General | | * The player can now auto-equip armor by tapping and holding. * Transferring items between containers should be faster now. * There is now an animation for throwing items. |- |[[Tipped Arrow]] |[[File:Arrow of Night Vision JE1 BE1.png|84px]] | * The method to get tipped arrows like in Java 1.9 is added; however, it still works with [[cauldron]]s. |- |[[Enchanted Golden Apple]] |[[File:Enchanted Golden Apple JE1 BE1.gif|84px]] | * Tweaked so they have the correct amount of absorption health points. |- |[[Pumpkin]] |[[File:Carved Pumpkin (S) JE1 BE1.png|84px]] | * Wearing one now prevents endermen from becoming aggressive after being looked at. |- |[[Milk Bucket]] |[[File:Milk Bucket JE1 BE1.png|84px]] | * Can now be consumed in Creative mode. |- |[[Beetroot]]
[[Beetroot Soup]] |[[File:Beetroot JE1 BE1.png|84px]]
[[File:Beetroot Soup JE1 BE1.png|84px]] | * Now appear in the Creative inventory. |} == Non-mob Entities == === New === {|{{Simple Guide table|New Non-mob entities}} |- |[[Minecart with Command Block]] |[[File:Minecart with Command Block BE1.png|128px]] | Can be obtained only through commands. | {{Drop|item|Minecart|1}} | *Functions much like a [[command block]], but is mobile, and can be activated by [[activator rails]]. |} == Effects == === New === {|{{Simple Guide table|New Effects}} |- | [[Levitation]] || [[File:Levitation JE1 BE1.png|84px|center]] || The Levitation received when hit by shulker projectiles. || Makes entity involuntarily float high into the air. |} == Potions == === New === {|{{Simple Guide table|New Potions}} |- | {{ItemLink|Lingering Potion}} || {{brewing|Dragon's Breath|Any Lingering Potion|ingredients=[[Dragon's Breath]] +
Any [[Splash Potion]]}} || * The effect is the same as the original [[splash potion]]. * Thrown like a splash potion. ** Leaves a patch of the potion particle effect on impact. *** Entities that walk into it get the effect. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- | {{EnvLink|End gateway}} | [[File:End gateway JE2 BE1.png|278x278px|center]] |A new end gateway generates near the edge of the main island each time the [[ender dragon]] is defeated. |None |None | * The way to the outer islands. * Up to 20 gateways can be generated. |- | {{EnvLink|Chorus tree}} |[[File:Chorus Tree JE1 BE1.png|278x278px|center]] |Chorus trees generate on the outer islands of the end. |None |None | * They consist of chorus plants and chorus flowers; A chorus flower will generate at the top of each branch. * The player can grow a new chorus tree by planting a flower on a block of endstone. |- | {{EnvLink|End city}} | [[File:EndCityEntrance JE1 BE1.png|278x278px|center]] |End cities generate on the outer islands of the end. |Yes | * {{EntityLink|Shulker}} | * End cities are dungeon-type structure fashioned like a branching tower. |- | [[End ship]] | [[File:End Ship JE1 BE1.png|278x278px|center]] | End ship has an 80% chance of being generated with an end city. |Yes | * {{EntityLink|Shulker}} | * End ships appear to sail away from what appears to be a pier. |- |[[Obsidian platform]] |[[File: Obsidian platform.png|256px]] |[[The End]] |No |None | * Where players entering The End always spawn. |- |[[End spike|Obsidian Pillar]] |[[File: Obsidian Pillar JE1 BE1.png|256px]] |[[The End]] |No |None | * Generate throughout the end's central island. * Are capped by an [[End Crystal]] that heals the Ender dragon. |- |[[Exit Portal]] |[[File:EnderDragonPortal JE1 BE1.png|256px]] |[[The End]] |No |None | * The only way back to the [[Overworld]] without dying. * Contains the [[Dragon Egg]]. |- | {{EnvLink|Igloo}} | [[File:Igloo top Revision 1.png|278x278px|center]]
[[File:Igloo bottom JE1 BE1.png|278x278px|center]] |Igloos spawn randomly in [[Ice Plains]] and [[Cold Taiga]] (but not the Hills variant). |Yes | * {{EntityLink|Villager}} * {{EntityLink|Zombie Villager}} | * Igloos can be a shelter for the player. * Some igloos have a stone brick basement. ** A cleric villager and a cleric zombie villager always spawn in the iron bars. ** Always spawns a splash [[potion of Weakness]] and a [[golden apple]]. It hinting the player to use these on the zombie to turn him into the villager. |} === Changed === {|{{Simple Guide table|Changed Structures}} |- |[[Stronghold]] |[[File:StrongholdPortalRoom_JE1_BE1.png|256px]] | * Now generate randomly in new chunks. |- |[[Village]] |[[File:OakHouse.png|256px]] | * {{Version exclusive}}  A [[chest]] may spawn in the back of large houses which contains [[farming]] equipment. |- |[[Huge mushroom]] |{{Animate|Huge Red Mushroom JE1 BE1.png;Huge Brown Mushroom JE1 BE1.png|256px}} | * Now be made from regular [[mushroom]]s. |} == Biome == === New === {|{{Simple Guide table|New Biomes}} |- |[[The End]] |[[File:End.png|250px]] | * A new dimension containing the ender dragon | * [[Obsidian platform]] * [[End spike|Obsidian pillar]] * [[Exit portal]] |- |} == Achievements == {{load achievements|The End?;The End.;You Need a Mint;Beam Me Up;The End... Again...;Great View From Up Here; Super Sonic}} ==See also== {{Navbox guides}} [[ja:ガイド/Bedrock Edition/エンダー・アップデート]] [[zh:携带版指南/末影更新]]