{{Infobox guide |edition=bedrock |name= |vers= * {{vl|pe v0.11.0|}} * {{vl|pe v0.11.1|}} * {{vl|pe v0.11.2|}} |prev=0.10 releases |next=0.12 releases }} This guide is a simplified overview of all the changes in the [[Bedrock Edition]] 0.11.x releases, which assumes at least some familiarity with 0.10.x releases. == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Baby Zombie]] |[[File:Baby Zombie JE2 BE2.png|64px]] | * There is a 5% chance that the zombies generated will be baby zombies. | {{Drop|Item|Rotten Flesh|0|2}} {{Drop|Item|Iron Ingot|0|1}} {{Drop|Item|Carrot|0|1}} {{Drop|Item|Potato|0|1}} | * The generated baby zombies have a 5% chance of being [[Chicken Jockey]]. |- |[[Bat]] |[[File:Bat JE1 BE1.png|128px]] | * Dim {{EnvLink|Cave}} | | |- |[[Cave Spider]] |[[File:Cave Spider JE1 BE1.png|128px]] | * {{EnvLink|Mineshaft}} | {{Drop|Item|String|0|2}} | |- |[[Ghast]] |[[File:Ghast JE1 BE1.gif|128px]] | * Can only be generated using [[spawn eggs]]. | | |- |[[Magma Cube]] |[[File:Magma Cube.png|128px]] | * Can only be spawned using spawn eggs. | {{Drop|Item|Magma cream|0|1}} | |- |[[Spider Jockey]] |{{Animate|Spider Jockey v1.0.0.png; Cave Spider Jockey Revision 1.png|128px}} | * Each [[Spider]] has a 1% chance of spawning a [[Skeleton]] sitting on it. | * Skeletons and spiders each have separate drops. | * {{ve}} can also spawn as a [[Skeleton]] riding a [[Cave Spider]]. |- |[[Squid]] |[[File:Squid JE1 BE1.png|128px]] [[File:Squid JE1 BE1.png|64px]] | * {{BiomeLink|Ocean}} | {{Drop|Item|Ink Sac|1|3}} | * {{ve}} Juvenile squid. * {{ve}} will spray "ink" when attacked. * {{ve}} only generates in ocean biomes. |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |General | | * {{ve}} Players will catch fire when in contact with burning creatures. |- |[[Wolf]] |{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf JE2 BE2.png|128px}} {{Animate|Baby Wolf JE1 BE1.png; Baby Tamed Wolf.png; Baby Angry Wolf JE2 BE2.png|64px}} | * Collars can now be dyed. * Players can feed [[Rotten Flesh]] to wolves. |- |[[Zombie]] |[[File:Zombie JE2 BE1.png|128px]] | * Drops rotten flesh on death. |- |[[Skeleton]] |[[File:Skeleton JE4 BE2.png|128px]] | * Archery becomes more accurate. |- |[[Zombie Pigman]] |[[File:Zombified Piglin JE3 BE2.png|128px]] | * Added a hat layer to the zombie pigman. Now the zombie pigman looks like the zombie pigman in {{el|je}}. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Redstone Block]] |[[File:Block of Redstone JE1 BE1.png|84px]] | {{Crafting |A1=Redstone Dust |B1=Redstone Dust |C1=Redstone Dust |A2=Redstone Dust |B2=Redstone Dust |C2=Redstone Dust |A3=Redstone Dust |B3=Redstone Dust |C3=Redstone Dust |Output= Block of Redstone |type= Redstone }} | * Can be mined with any kind of pickaxe, otherwise no items will be dropped. | * Can only be used to store redstone dust. |- |[[Grass Path]] |[[File:Dirt Path JE1 BE1.png|84px]] | * Can be created by clicking [[Grass Block]] with [[Shovel]]. * Will replace the [[Gravel]] paved roads in [[Village]]. | * Can be broken with any tool or with bare hands, but a shovel is fastest. ** Only drops [[Dirt]]. | |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Stone Brick]] |{{Animate|Chiseled Stone Bricks JE3 BE2.png; Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png|84px}} | * Carved stone bricks and mossy stone bricks can be synthesized in [[Stone Cutter]]. * Cracked stone bricks can be obtained by smelting stone bricks. |- |[[Grass]] |{{Animate|Grass JE3.png; Fern JE5.png; Tall Grass BE1.png; Large Fern BE1.png|84px}} | * Changed grass pixels to square and double grass to random height. |- |[[Wood]] |{{Animate|Oak Wood Axis Y JE1 BE1.png; Spruce Wood Axis Y JE1 BE1.png; Birch Wood Axis Y JE1 BE1.png; Jungle Wood Axis Y JE1 BE1.png; Acacia Wood Axis Y JE2 BE1.png; Dark Oak Wood Axis Y JE2 BE1.png|84px}} | * Now called wood instead of [[log]]. |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Fishing Rod]] |{{Animate|Fishing Rod JE1 BE1.png; Cast Fishing Rod JE2 BE1.png|84px}} | {{Crafting |C1= Stick |B2= Stick |C2= String |A3= Stick |C3= String |Output= Fishing Rod |type= Tool }} * There is a small chance that it can be obtained as "junk" when [[fishing]]. | * Fishing. |- |[[Magma Cream]] |[[File:Magma Cream JE2 BE1.png|84px]] | * Dropped from [[Magma Cube]]. | |- |[[Raw Cod]] |[[File:Raw Cod JE1 BE1.png|84px]] | *Obtained by fishing. | * Restore health. |- |[[Cooked Cod]] |[[File:Cooked Cod JE1 BE1.png|84px]] | {{smelting|Raw Cod|Cooked Cod|0.35}} | * Restore health. |- |[[Raw Salmon]] |[[File:Raw Salmon JE1 BE1.png|84px]] | *Obtained by fishing. | * Restore health. |- |[[Cooked Salmon]] |[[File:Cooked Salmon JE1 BE1.png|84px]] | {{smelting|Raw Salmon|Cooked Salmon|0.35}} | * Restore health. |- |[[Clownfish]] |[[File:Tropical Fish JE1 BE1.png|84px]] | *Obtained by fishing. | * Restore health. |- |[[Pufferfish (item)|Pufferfish]] |[[File:Pufferfish (item) JE4 BE1.png|84px]] | *Obtained by fishing. | * Restores health and gives the player 15 seconds of {{EffectLink|id=Hunger revision 1}}III, 1 minute of {{EffectLink|id=Poison revision 1}}IV, and 15 seconds of {{EffectLink|id=Nausea revision 1}}II. |- |[[Rotten Flesh]] |[[File:Rotten Flesh JE2 BE1.png|84px]] | * Dropped from [[Zombie]] and [[Zombie Pigman]]. * Found in [[chest]] in [[dungeon]]. | * Restore life, with an 80% probability of giving the player {{EffectLink|id=Poison revision 1}} for 30 seconds. |- |New [[Spawn Egg]]s |{{Animate|Squid Spawn Egg JE2 BE1.png; Bat Spawn Egg JE1 BE1.png; Ghast Spawn Egg JE2 BE1.png; Magma Cube Spawn Egg JE2 BE1.png; Cave Spider Spawn Egg JE2 BE1.png|84px}} | * Can only be obtained from the creative mode inventory or using commands. | * Generate corresponding creatures. |} === Changed === {|{{Simple Guide table|Changed Items}} |- |[[Milk]] |[[File:Milk Bucket JE1 BE1.png|84px]] | * Drinking removes all status effects. |- |[[Armor]] | | * No longer reduces damage taken when players fall and are on fire. |} == Non-mob entities == === New === {| {{Simple Guide table|New Non-mob entities}} |- |[[Boat]] |{{Animate|Oak_Boat_JE2_BE1.png; Spruce_Boat_JE1_BE1.png; Birch_Boat_JE1_BE1.png; Jungle_Boat_JE1_BE1.png; Acacia_Boat_JE1_BE1.png; Dark_Oak_Boat_JE1_BE1.png|128px}} | * {{ve}} {{Crafting |A2= Matching Overworld Planks |B2= Wooden Shovel |C2= Matching Overworld Planks |A3= Matching Overworld Planks |B3= Matching Overworld Planks |C3= Matching Overworld Planks |Output= Matching Boat |type= Transportation }} | * {{ItemLink|Boat}} | * {{ve}} will emit smoke when destroyed. * Size slightly larger than {{el|je}}. *Color depends on the wood board used. * The color of the icon is always the same. Does not change based on the actual color of the ship. * More resistant to damage: the ship will not be damaged when colliding with other blocks. * Can carry 2 passengers, including all creatures. * Passive and hostile mobs can ride on ships without players. |- |[[Ghast Fireball]] |[[File:Fire Charge JE1 BE1.png|128px]] | * Fired when [[Ghast]] attacks. |N/A | *A large explosive [[projectile]] fired by [[ghast]]s. |} == Structures == === Changed === {|{{Simple Guide table|Changed Structures}} |- |[[Mineshaft]] |{{Animate|Mineshaft.png; Badlands_mineshaft.png|256px}} | * Mineshafts will now generate [[spawners]] for cave spiders. |} == Gameplay == === New === {| {{Simple Guide table|New Gameplay}} |- |[[Status Effect]] | * The corresponding potion was added to the game after the Nether was added. *{{EffectSprite|Poison revision 1}} [[Poison]] ** Obtained by eating [[Rotten Flesh]], [[Raw Chicken]] and [[Pufferfish]]. * {{EffectSprite|Nausea revision 1}} [[Nausea]] ** Can only be obtained by eating pufferfish. * {{EffectSprite|Hunger revision 1}} [[Hunger (status effect)|Hunger]] **Can only be obtained by eating raw chicken. ** Has no effect on [[player]]. * Through inventory editing, all status effects of the player, such as [[Health Boost]] and [[Damage Absorption]], can be affected and function normally. However, hunger and saturation effects do not work, which is caused by the lack of hunger value. |- |[[Death]] Information | * Ported from {{el|je}}. |- |[[Fishing]] | * By using a [[Fishing Rod]]. |} === Changed === {| {{Simple Guide table|Changed Gameplay}} |- |[[Creative Mode]] | * Increase the interactive distance in creative mode. * Completely remove player burning animation. |} ==See also== {{Navbox guides}} [[zh:携带版指南/0.11版本]]