{{Infobox version |edition=Bedrock |image=Bedrock 1.10.0.3 banner.jpg |image2=Bedrock 1.10.0.3.png |type=Beta |parent=1.10.0 |date='''Xbox One, Windows 10, Android:'''
January 30, 2019 |prevparent=1.9.0 |prev= |next=beta 1.10.0.4 |nextparent=1.11.0 }} '''Beta 1.10.0.3''' is the first beta version for [[Bedrock Edition 1.10.0]], released on January 30, 2019,{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}} which adds the [[wandering trader]], [[illager beast]], [[composter]]s, [[stonecutter]]s, [[campfire]]s, [[lectern]]s, and the [[loom]]. == Additions == === Blocks === ; [[Composter]]s * Currently have no functionality. * Available through [[Experimental Gameplay]]. ; [[Campfire]]s * Currently have no functionality. * Available through Experimental Gameplay. ; [[Lectern]]s * Placing a book and quill or written book on the lectern allows multiple players to read it together. * A book and quill can be read, but not edited when placed on a lectern. ; [[Loom]] * Used to easily make patterns for banners. ; New [[stonecutter]] * Currently has no functionality. * Available through Experimental Gameplay. ; [[Sweet berry bush]]es * Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes. * Can be planted from sweet berries. * Have 4 growth stages. * Drop 2-3 sweet berries when harvested. * Available through Experimental Gameplay. ; [[Jigsaw Block]]s * Currently have no functionality. * Can only be obtained via an inventory editor. === Items === ; [[Banner pattern]]s * Crafted using the [[Loom]]. * 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. ; [[Sweet berries]] * Collected from sweet berry bushes. * Can be eaten, restoring {{hunger|2}} hunger points. * Can be planted into the ground and grown into sweet berry bushes. ; [[Shield]]s * New tool that can be used to block most incoming attacks. * Sneaking or mounting a mob activates the shield when equipped in either hand. * Crafted with 6 [[planks]] and 1 [[iron ingot]]. ; [[Spawn Eggs]] * [[Wandering Trader]]. * [[Ravager|Illager Beast]]. === Mobs === ; [[Cat]] skins * Added Jellie, the community cat contest winner. ; [[Ravager|Illager beast]]s * Available through [[Experimental Gameplay]]. * Currently only have the basic AI. * Currently still named Illager Beast. ; [[Wandering trader]]s * A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. * Accompanied by a [[Trader Llama|custom llama]]. * Available through Experimental Gameplay. === World generation === ; [[Pillager outpost]]s * Generate in the same biomes as villages, and pillagers will respawn around the tower. * Can be located using {{cmd|locate pillageroutpost}} * Available through [[Experimental Gameplay]]. * Can generate with a tall foundation. * Generate with black [[banner]]s, instead of illager banners. == Changes == === Blocks === ; [[Bell]]s * Improved and added placement features. ; [[Blast furnace]]s, [[grindstone]]s, and [[smoker]]s * Added crafting recipe. ; [[Cartography table]]s and [[barrel]]s * Added crafting recipe. ; [[Chorus flower]]s * Now break when shot with an arrow. ; [[Crop]]s and [[nether wart]]s * Now have placement sounds. ; [[Dead bush]]es * Can now be used as fuel. ; [[Dispenser]]s * Dispensers with shears in them can now shear sheep. ; [[Lantern]]s * Can now be properly attached to the bottom or the top of blocks. * Added crafting recipe. * Now have animated textures. ; [[Leaves]] * Now have a chance to drop sticks when decaying. ; [[Wet sponge]]s * Dry out immediately when placed in [[the Nether]]. ; [[Wood]] and [[stripped wood]] * Are no longer unused. * Can now be crafted with 4 [[log]]s or [[stripped log]]s. ; [[Carpet|White carpet]]s * Can now be dyed directly in the crafting table. === Items === ; [[Beetroot soup]] and [[rabbit stew]] * Now have shapeless crafting recipes. ; [[Crossbow]]s * Are no longer available only through [[Experimental Gameplay]]. === Mobs === ; [[Cat]]s * Are now healed when fed [[raw cod]] and [[raw salmon]]. ; [[Creeper]]s * Now drop a [[music disc]] when killed by a [[stray]]. ; [[Pillager]]s * Are no longer hidden under [[Experimental Gameplay]]. * Added new sounds. ({{bug|MCPE-39111}}) ; [[Villager]]s * Split into 2 different mobs. ** New villagers spawn in new villages. * New villager behavior: ** Implemented some of the new villager schedule behaviors. ** Implemented new villager sleep behaviors. ** Villagers may now wander to the village outskirts. ** Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night. ** Updated and improved pathfinding. ** Villagers now have a visual based trading system, and will hold up the item they wish to trade. ** Villagers have new clothing to indicate their level, profession, and biome. ** Villagers will now mingle together around gathering sites in the village. ** Librarians will inspect bookshelves. * Added Mason and green-robed villagers. ** Villagers can change professions depending on the job site blocks available in the village. ** Can claim beds and job site blocks. ** Villagers can now interact with the corresponding job site block. ** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. * Old villagers spawn inside igloo basements with textures and behavior prior to [[Village & Pillage]]. ; [[Zombie villager]]s * Split into 2 different mobs. ** New zombie villagers have biome-specific and profession skin layers. ** Old zombie villagers still spawn in [[igloo]] basements. ; JSON * Mob events and behavior can be scheduled using JSON. === World generation === ; [[Igloo]]s * Now generate with a red bed. ; [[Village]]s * Have a new look, differing per biome. * Added village job sites and gathering sites. * Number of houses depend on beds. * Taiga villages are now more common. * Removed zombie villages, due to new village changes. * Available through [[Experimental Gameplay]]. * Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. ** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages. * No longer generate in Old world types. * Meeting points generate with various bell types. * Job and gathering sites, that villagers will mingle around together, generate in villages. ** Job sites can be built by players by placing a job site block in village boundaries. * Most strongholds no longer generate under village wells - they now generate under village meeting points. * Reduced the chance of strongholds generating under villages. . === General === ; [[Texture Update]] * The new vanilla textures are now set as the default pack. ; Data-driven animation * Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'. * Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions. * Converted sheep and pigs to the new animation system. * Move locators to bones. * Blend state transitions. * Removed cod lead locator. * Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}. * Initial poly mesh support. * Added TextureMesh geometry. * Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}. * Events now have defined data objects containing all event data. * Added new villager animations. ; Data-driven models * Added default parenting to the Evoker nose, in line with over villager-derived mobs. ; Entity scripting function * Is no longer behind Experimental Gameplay. ; Help * Pressing help button links to the relevant how to play section. * Updated the how to play section. ; [[Particle]]s * Can now be edited using standard JSON formatting. * Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}. * Removed {{cd|test_mule}} and {{cd|test_sphere}}. ; Permissions * Improvements to the operator status and permission settings, with the added option to enable cheats or not. ; [[Resource pack]]s * Are now separate from world templates and can be updated independently in existing worlds. ; Scripting system * Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled. * Updating a player's position with scripting now correctly syncs with the player. * Creating actors via script now avoids the spawning logic. ** This prevents hard-coded logic like ocelots spawning along with baby ocelots. * Improved the message wording for players who get disconnected due to unsupported scripts. * Allow events to fire without a defined event data object. * Renaming Views to Actor/Entity Queries. * Added sound events to the scripting API. * Add Event Data to {{cd|load_ui}}. * Custom UIs can now be made like regular in-game UI screens. * Added 'Global Objects' to the scripting API. * Refactored JavaScript object registration. * Added the ability to enable and disable scripting error and warning logging. == Fixes == * Fixed several crashes that occurred during gameplay. * Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game. * Resource packs that are nested in an extra folder no longer cause the game to crash. * Stacking slabs to make a double slab no longer crashes the game. * Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices. * Worlds no longer show single player only warning message when multiplayer is enabled. ({{bug|MCPE-39194}}) * Player position is now accurately saved when exiting and rejoining a world. * Removing ticking areas from the game now correctly frees up used memory. * The descend button now works correctly when underwater and using touch controls. * Turtles no longer levitate above the ground. * Optimized particles to improve performance. * Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby. * Looping UI animations no longer increase memory usage over time. * Damage cooldown no longer hinders other mob attacks. * Colored beacon beam textures no longer appear compressed. * Wither skeletons and vex mobs can be renamed with nametags. ({{bug|MCPE-20701}}) * Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}}) * Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}}) * 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition. * Infested bricks mined with silk touch now drop as its non-infested variant. * Texture packs applied to a freshly created world are now displayed in the active list. * Players are prompted to redownload packs if they have been applied to a world but removed from the cache. * Armor stands can now hold unloaded crossbows. ({{bug|MCPE-39094}}) * It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}}) * Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}}) * Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}}) * Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}}) * Food held by pandas is now sized and positioned correctly. ({{bug|MCPE-39061}}) * Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}}) * Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}}) * Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}}) * Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}}) * Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}}) * Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}}) * The correct amount of white terracotta now generates in mesa biomes. * Skeletons once again attack iron golems. * Mobs no longer spawn with heart particles. * Added correct biome shading for water in bamboo jungles. * Cats can now be healed by feeding them fish. * Fixed a crash that could happen after running scripts for a long period of time. * The re-center button on Minecraft VR has been mapped to Y now instead of X. * Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command. * Global resource packs no longer show in the active packs list if they are not applied to a specific world. * Fixed a z-fighting texture issue on the grindstone block. * The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}}) * Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}}) * Multiple commands run from functions now run from the correct point of execution. ({{bug|MCPE-38983}} / {{bug|MCPE-39785}}) * The 'Unlock Template World Options' popup no longer has a placeholder type message. * Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore. * '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON. * Upside-down Shulkers now have the correct opening animation. ({{bug|MCPE-40110}}) * Fixed the texture of food being eaten by pandas. * Menu buttons no longer stay highlighted after being selected. ({{bug|MCPE-37640}}) * Fixed an issue related to scoreboard not showing the correct entries. * Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}}) * Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}}) * Players can no longer receive command feedback with cheats disabled. ({{bug|MCPE-39590}}) * Trapdoors in shipwrecks are now correctly rotated. * Cats now spawn correctly in previously generated villages. * Fixed the issue with wrongly scaled textures that affected some Windows 10 users. ({{bug|MCPE-39081}}) * Fixed a bug that could cause the wrong description for Marketplace bundles. * "New" banner now shows correctly on all new marketplace items. * Fixed skeleton melee attack animation. * Fixed the bug that caused the FPS value in the beta header information to always read 0.0. ({{bug|MCPE-30536}}) * Fixed a crash that could occur when rejoining the game in the End dimension. * Fixed a bug that prevented the game from launching correctly on some devices. ({{bug|MCPE-39877}}) * Fix a crash that could sometimes occur when copying a large world on Switch. * Partially copied worlds will now show up in settings storage tab only. * Fixed a crash that could occur when using a jukebox on Nintendo Switch. * Fixed the spider leg animation in the Dwarven Mining Company marketplace map. * Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions. * Fix issue of region filters not working if inside a custom spawn event. * Various fixes and improvements to the randomTickSpeed function. * Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}}) * Fixed a crash that could sometimes occur when loading the game. * Various fixes and improvements to the Marketplace sorting and search results. * Fixed an issue with screenshots taken in VR-mode. * Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended. * Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen. * Fixed sleep goal so mobs can get in beds that have blocks on the sides. * Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. ({{bug|MCPE-40745}}) * Fixed a crash that could occur on Xbox if a user was not signed in correctly. * Tags that start with a percentage now display correctly. * Cornflowers now render correctly in item frames. * Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}}) ** Controller sensitivity setting (touching the screen no longer interferes with controller movement)​. ** Removed increased build distance in creative including place/mine tooltips.​ * When the last hotbar slot selected, touching the screen no longer switches to the 8th slot. * Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch. * Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}}) * Fixed a crash that could occur when entering a portal on some servers. * Fixed an issue that could cause lighting issues in chunks when flying around. * Cats are no longer tempted by food when they are too far from the player. * Fixed wither skeleton model geometry issue that was affecting some marketplace content. * Using scoreboard selectors no longer adds extra characters to player names. * Fixed animations for cow and parrot mobs. * Ender dragon attacks now show a particle trail. * Mobs can no longer destroy paintings if mob griefing is disabled. ({{bug|MCPE-38916}}) * Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}}) * Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. ({{bug|MCPE-34641}}) * Renamed ‘{{code|player_attacked_actor}}’ scripting event to ‘{{code|player_attacked}}’. * Scripting can now be used to attach particles to mobs correctly. * Fixed a crash that could occur when loading large world templates. * Reduced the number of drowned mob spawning. ({{bug|MCPE-34032}}) * Firework stars no longer appear black in Creative inventory. * The scripting event '{{cd|entity_created}}' will now fire correctly. * Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected. * Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected. * Existing armor stands no longer turn white. * Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace. * Fixed a bug that could cause missing textures if the player suspended the game while it is still loading. * Fixed an issue with the sword held by the vex mob. == References == {{Reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.1x}} [[de:Bedrock Edition beta 1.10.0.3]] [[es:Bedrock Edition beta 1.10.0.3]] [[fr:Édition Bedrock bêta 1.10.0.3]] [[ja:Bedrock Edition beta 1.10.0.3]] [[pt:Edição Bedrock beta 1.10.0.3]] [[ru:Beta 1.10.0.3 (Bedrock Edition)]] [[zh:基岩版1.10.0.3]]