{{Infobox version | image = Bedrock 1.20.10.20 PatchNotes.jpg | image2 = Bedrock 1.20.10.20.png | edition = bedrock | type = Preview | editorver = 0.3.6 | internal = '''Windows''': 1.20.1020.0
'''Android, iOS, iPadOS''': 1.20.10.20
'''Xbox One''': 1.20.1020.70
| server = 1.20.10.20 | versioncode = '''Android''':
952001020(armeabi-v7a,33)
962001020(x86,33)
972001020(arm64-v8a,33)
982001020(x86_64,33)
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - May 25, 2023 | serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.10.20.zip Windows]
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.10.20.zip Linux] | parent = 1.20.10 | prevparent = 1.20.0 | prev = | next = Preview 1.20.10.21 | nextparent = 1.20.12 }} '''Beta 1.20.10.20''' (Android) or '''Preview 1.20.10.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.10]], released on May 25, 2023{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16116960508813|title=Minecraft Beta & Preview - 1.20.10.20|website=Minecraft Feedback|date=May 25, 2023}}, which adds the [[crawling|crawl]] ability behind the [[experimental gameplay]], brings more parity from {{JE}}, and fixes bugs. == Additions == === General === ; [[Options]] * Added the slider "GUI Scale Modifier" to the accessibility section. * Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices). === Technical === ; [[JSON]] * Released the minecraft:cooldown item component out of experimental in JSON formats 1.20.10 and higher. * Released the minecraft:repairable item component out of experimental in JSON formats 1.20.10 and higher. ; [[Recipe]] * Added unlock field to the recipe JSON format. == Changes == === Blocks === ; [[Barrel]] * Recipe now use [[planks]] instead of [[stick]]s to match {{JE}}. ; [[Concrete]] * The ID's of concrete have now been split up into their own ID's. ; [[Decorated Pot]]s * If they crafted with at least one [[pottery sherd]] now have a hover tooltip displaying the [[pottery sherd]] and [[brick]] ingredients. ; [[Note Block]]s * Now produces the "harp" sound instead of "snare" using [[soul soil]]. ; [[Packed Mud]] * Can no longer mine faster with a [[shovel]]. ; [[Sculk Sensor]] * Can now detect the following events: ** Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]]. ** Charging a [[respawn anchor]]. ** Scraping or applying wax to blocks of the copper block set. ** Switching a [[daylight detector]] to an inverted daylight detector or vice-versa. ** Adding food to a [[campfire]]. ** Adding or removing a [[music disc]] to a [[jukebox]]. ** [[Mud]] turning into [[clay]]. ** Harvesting [[sweet berries]]. ** Placing an [[eye of ender]] in an [[end portal frame]]. ** [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]]. ** Interacting with [[composter]]. ** Attaching or detaching a [[lead]] from a [[fence]]. ** Attaching or detaching a [[lead]] from a mob. ** Dying a [[sheep]]. ** Picking [[glow berries]]. ** [[Farmland]] turning into [[dirt]]. ** Using a [[spawn egg]] on a [[monster spawner]]. ** [[Silverfish]] merging with blocks. ** Using a [[hoe]] on [[rooted dirt]]. ** Using a [[shovel]] to create [[dirt path]]s. ** Placing a [[door]]. ** Planting seeds in [[farmland]]. ; [[Shulker Box]] * The ID's of shulker_box have now been split up into their own ID's. === Command format === ; [[Block states]] * Now "equals" (=) are used instead of "colons" (:) to match {{JE}}. ** Example: oak_log["pillar_axis"''':'''"x"] -> oak_log["pillar_axis"'''='''"x"] === Gameplay === ; [[Sound]] * Camera position is now used for audio listening and ambient sounds. ** Previously the player position and rotation were sometimes used for audio listening. ; [[Rendering engine]] * Rendering of snow or rain is now based on camera position instead of player position. === General === ; [[Experiments]] * Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ** Now also contains the ability to [[crawling|crawl]]. === Items === ; [[Boat]]s * Recipe no longer needs a [[shovel]] to match {{JE}}. ** Except [[boat|bamboo raft]]. ; [[Cobweb]]s * Now can't craft into [[string]]s to match {{JE}}. === Mobs === ; [[Horse]], [[Mule]], and [[Donkey]] * Can now be tempted using a [[golden apple]], [[golden carrot]], or [[enchanted golden apple]]. ; [[Llama]] * Can now be tempted using a [[hay bale]]. ; [[Magma Cube]] * Can now be affected from [[Jump Boost]]. === World generation === ; [[Chiseled Deepslate]] and [[Polished Basalt]] * Can no longer be replaced by [[sculk]]. ; [[Polished Deepslate]] * Can now be replaced by [[sculk]]. === Technical === ; [[JSON]] * Added deprecation error message for the part_visibility component. * Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash. * Updated the minecraft:geometry block component to allow bone visibility to be defined with a [[molang]] expression. * Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way. * Invalid JSON objects within the entity component minecraft:behavior.nearest_attackable_target will no longer crash the game. == Experimental == These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles. === Additions === ==== Gameplay ==== ; [[Crawling]] * Added the ability to [[crawling|crawl]]. ** Created new player crawling animation. ** Players will now begin crawling when in a 1 block gap, similar to sneaking. ** Crawling is the same speed as sneaking. ** Players will automatically stand up or begin [[sneaking]] if they leave the 1 block gap. === Changes === ==== Command format ==== ; {{cmd|camera}} * Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values. * Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds. * Ensuring camera pitch can only be between -90 and 90 degrees. * Added example:example_player_listener camera preset. ==== Technical ==== ; API * Dynamic properties can now optionally have default values. * Increased dynamic property registration limits: ** Actors: ~1KB -> 128KB ** World: ~10KB -> 1MB * ScreenDisplay ** Removed clearTitle()- Use setTitle with an empty string to clear the title. ** Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks). ** Updated setTitle to reset the times per each new title. ** Added RawMessage support for setTitle, updateSubtitle, and setActionBar. * ''Entity'' ** Added read-only property isGliding- Returns whether the player is gliding with elytra. ** Added read-only property isJumping- Returns whether the player is using the jump action. ** Added read-only property sFlying- Returns whether the player is flying (e.g. creative or spectator mode). ** Added read-only property isSprinting- Returns whether the entity is sprinting. ** Added read-only property isSwimming- Returns whether the entity is swimming. ** Added read-only property isClimbing- Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall). ** Added read-only property isOnGround- Returns whether the entity is on the ground. ** Added read-only property isInWater- Returns whether the entity is in water. ** Added read-only property isFalling- Returns whether the entity is falling. ** Added read-only property fallDistance- Returns the current fall distance (used for calculating fall damage). ** Added function fly- Makes the player fly (e.g. creative or spectator mode). ** Added function stopFlying- Makes the player stop flying (e.g. creative or spectator mode). ** Added function glide- Makes the player glide with elytra. ** Added function stopGliding- Makes the player stop gliding with elytra. ** Added function swim- Makes the player swim. ** Added function stopSwimming- Makes the player stop swimming. * ''Entity'' effects ** Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds. ** Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist. ** Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist. * BlockEvents ** Added events PressurePlatePushEvent, PressurePlatePopEvent, TargetBlockHitEvent, and TripWireTripEvent. * ContainerSlot ** Removed function clone-. * EntityHealableComponent ** Removed filters: FilterGroupproperty. * EntityAttributeComponent ** Added effectiveMin: number Returns the minimum possible value for the component. ** Added effectiveMax: number Return the maximum possible value for the component. ** Renamed value property to defaultValue. ** Renamed current property to currentValue. ** Renamed setCurrent method to setCurrentValue. * Added EntityHealthChangedAfterEvent It is triggered when any health change happens for an entity. ; [[JSON]] * Items with the minecraft:block_placer component will now place blocks with correct orientation. * Items in format version 1.20.10 and above with the minecraft:throwable component will trigger "item use" events when thrown. * Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location. * Changed minecraft:shooter to only consume ammo when charging the item if charge_on_draw is set true. == Fixes == {{fixes|project=MCPE|fixedin=1.20.10.20 Preview|otherissuescount=10 |;old |46795|Cannot move items if "Quick Move" isn't canceled. |54294|Jump boost has no effect on magma cubes. |122663|Player model isn't centered when swimming. |142918|Holding two shields in RTX only shows you one. |152002|hasitem doesn't check items in the cursor, unlike {{cmd|clear}}. |155371|Sculk sensor doesn't detect composter changes. |155372|Placing an eye of ender doesn't produce a vibration. |156199|Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1. |156575|Xbox: On screen keyboard won't move and is in front of the sign and chat. |157409|Sculk sensors do not detect respawn anchors charging. |160189|Item drop location for inventory contents of storage entities is offset to the southeast. |160238|Sculk patches don't replace polished deepslate upon world gen inside ancient city. |161207|Packed mud can be mined faster with a shovel. |162785|Blocks are placed upwards when continuing to build. |163670|Zombie villagers don't drop armor or held items when converting to a regular villager. |164064|Camel's dash sound continues playing. |166411|Blocks push the player when automatically initiated to sneaking. |166741|Sculk sensors do not detect item frame & glow item frame interactions. |168054|Block state autocomplete does not work unless you put a space between block name and first bracket. |168056|Block state values don't autocomplete unless you type a space after the colon. |168129|Invalid objects in entitiy component minecraft:behavior.nearest_attackable crash the game. |168368|{{cmd|inputpermission}} doesn't send you successful messages after executing it. |169974|{{cmd|execute positioned}} gets syntax error after 1.19.80 update. |170610|Forced crouch interacts with entities as if the sneak button was being held. |170613|Player is able to crouch while riding a camel. |;From the 1.20.0 development versions |169758|Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods. |170427|When water is put in the cauldron, the water looks like lava. }} ; Others * Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding. * Loyalty tridents will always return to the player's camera. * Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding. * Players will no longer suffocate when short sneaking in certain scenarios. * Players without permission to open/close containers can no longer interact with chiseled bookshelves. * Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay. * Shields no longer flicker when held in both hands on RTX. * Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens. * Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled. * Command positions will now use the current position/rotation when running mcfunctions via {{cd|execute}}. == References == {{reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.2x}} [[Category:Bedrock Edition 1.20.10 betas]] [[Category:Betas released in 2023]] [[de:Bedrock Edition beta 1.20.10.20]] [[es:Bedrock Edition beta 1.20.10.20]] [[pt:Edição Bedrock Preview 1.20.10.20]] [[uk:Preview 1.20.10.20 (Bedrock Edition)]] [[zh:基岩版1.20.10.20]]