{{Infobox version | image = Bedrock 1.20.0.20 PatchNotes.jpg | image2 = Bedrock 1.20.0.20.png | edition = bedrock | type = Preview | server = 1.20.0.20 | build = 15000172 | editorver = 0.3.3 | versioncode = '''Android''':
952000020 (armeabi-v7a, 33)
962000020 (x86, 33)
972000020 (arm64-v8a, 33)
982000020 (x86_64, 33)
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - April 12, 2023 | internal = '''Windows, Xbox''': 1.20.20.0
'''Android, iOS, iPadOS''': 1.20.0.20 | serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.0.20.zip Windows]
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.0.20.zip Linux] | parent = 1.20.0 | prevparent = 1.19.0 | prev = | next = Preview 1.20.0.21 | nextparent = 1.20.10 }} '''Beta 1.20.0.20''' (Android) or '''Preview 1.20.0.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.0]], released on April 12, 2023,{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14770046776205|title=Minecraft Beta & Preview - 1.20.0.20|website=Minecraft Feedback|date=April 12, 2023}}{{Mcnet|minecraft-preview-1-20-0-20|Minecraft Preview 1.20.0.20|April 12, 2023|Jay Wells}} which adds [[pitcher plant]]s, [[sniffer egg]]s, brought more parity from {{JE}}, and fixes bugs. == Additions == === Blocks === ; [[File:Pitcher Plant JE1 BE1.png|32px]] [[Pitcher Plant]] * A type of [[plant]] which grows from the [[pitcher pod]] after 4 stages (5 stages in total). * Can be obtained by breaking a fully grown pitcher crop. * Can be crafted into a [[cyan dye]]. * Cannot be placed in a [[flower pot]]. ; {{Animate|Sniffer Egg JE1 BE1.png; Sniffer Egg Slightly Cracked JE1 BE1.png; Sniffer Egg Very Cracked JE1 BE1.png|32px}} [[Sniffer Egg]] * The sniffer egg can be found in the [[suspicious sand]] [[loot table]] found at warm [[ocean ruins]]. * The sniffer egg is dropped when two sniffers breed. * The sniffer egg hatches into a snifflet. ** When placed above a [[moss block]], it will hatch after approximately 10 minutes. ** On all other [[block]]s, it will hatch in approximately 20 minutes. === Items === ; [[File:Pitcher Pod JE1 BE1.png|32px]] [[Pitcher Pod]] * Can be planted on farmland and grows into a pitcher plant. * Can only be obtained if a sniffer digs up a pitcher pod. * Drops pitcher plant when fully grown, otherwise drops itself. == Changes == === Blocks === ; [[Carpet]] *The different [[block states]] for the carpet ID have now been split up into their own IDs. {|class="mw-collapsible mw-collapsed wikitable" ! [[Bedrock Edition data values|Old ID]] ! [[Bedrock Edition data values|New ID]] |- | rowspan="16" | {{BlockSprite|carpets}} carpet | {{BlockSprite|white-carpet}} white_carpet |- | {{BlockSprite|orange-carpet}} orange_carpet |- | {{BlockSprite|magenta-carpet}} magenta_carpet |- | {{BlockSprite|light-blue-carpet}} light_blue_carpet |- | {{BlockSprite|yellow-carpet}} yellow_carpet |- | {{BlockSprite|lime-carpet}} lime_carpet |- | {{BlockSprite|pink-carpet}} pink_carpet |- | {{BlockSprite|gray-carpet}} gray_carpet |- | {{BlockSprite|light-gray-carpet}} light_gray_carpet |- | {{BlockSprite|cyan-carpet}} cyan_carpet |- | {{BlockSprite|purple-carpet}} purple_carpet |- | {{BlockSprite|blue-carpet}} blue_carpet |- | {{BlockSprite|brown-carpet}} brown_carpet |- | {{BlockSprite|green-carpet}} green_carpet |- | {{BlockSprite|red-carpet}} red_carpet |- | {{BlockSprite|black-carpet}} black_carpet |} ; [[Log]] *The different [[block states]] for the log and log2 ID's have now been split up into their own IDs. {|class="mw-collapsible mw-collapsed wikitable" ! [[Bedrock Edition data values|Old ID]] ! [[Bedrock Edition data values|New ID]] |- | rowspan="4" | {{BlockSprite|logs}} log | {{BlockSprite|oak-log}} oak_log |- | {{BlockSprite|spruce-log}} spruce_log |- | {{BlockSprite|birch-log}} birch_log |- | {{BlockSprite|jungle-log}} jungle_log |- | rowspan="2" | {{BlockSprite|logs}} log2 | {{BlockSprite|acacia-log}} acacia_log |- | {{BlockSprite|dark-oak-log}} dark_oak_log |} ; [[Coral]] *The different [[block states]] for the coral ID have now been split up into their own IDs. {|class="mw-collapsible mw-collapsed wikitable" ! [[Bedrock Edition data values|Old ID]] ! [[Bedrock Edition data values|New ID]] |- | rowspan="16" | {{BlockSprite|all-coral}} coral | {{BlockSprite|tube-coral}} tube_coral |- | {{BlockSprite|brain-coral}} brain_coral |- | {{BlockSprite|bubble-coral}} bubble_coral |- | {{BlockSprite|fire-coral}} fire_coral |- | {{BlockSprite|horn-coral}} horn_coral |- | {{BlockSprite|dead-tube-coral}} dead_tube_coral |- | {{BlockSprite|dead-brain-coral}} dead_brain_coral |- | {{BlockSprite|dead-bubble-coral}} dead_bubble_coral |- | {{BlockSprite|dead-fire-coral}} dead_fire_coral |- | {{BlockSprite|dead-horn-coral}} dead_horn_coral |} ; [[Torchflower]] * Now available without the "Sniffer" experimental toggle. === General === ; UI *Changed the overlay color on the new death screen in full VR. *Added a new camera effect on the new death screen. *Doubled the resolution of the world thumbnails. ; [[Experiments]] * Removed the "Sniffer" experimental toggle. ; [[Options]] * Screen reader now describes function of "delete world" button in storage menu. * Tweaked the contrast of the text inside of header for list of worlds in storage settings menu. ; [[Splash]]es * Added the "Enter the Render Dragon!" splash text. === Items === ; [[Shield]] * Can now be combined with [[banner]] on crafting grid to apply patterns on it. ** The banner is consumed on use. ** A Shield can be combined with a banner only if no pattern was previously applied. === Mobs === ; [[Sniffer]] * Now available without the "Sniffer" experimental toggle. * Now spawns an [[sniffer egg]] when bred, instead of producing a snifflet. * Now you can also find the [[pitcher pod]]s of the [[pitcher plant]]. === Technical === ; [[JSON]] * Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the "Holiday Creator Features" toggle if there are no holiday components used. * The {{cd|minecraft:friction}} component is no longer ignored when calculating ground friction. * Items with the entity placer item component will now successfully create the actor on air blocks if the {{cd|dispense_on}} field is empty. * Items with the entity placer item component can now be used on a [[monster spawner]] to change the spawner's actor spawn type. The item must have a format version of at least 1.19.80. * Removed the non-functional {{cd|on_repaired}} parameter from the {{cd|minecraft:repairable}} item component. ; [[Molang]] * There is now a limit on the amount of nested sub-expressions each molang expression can have. ; General *Added {{cd|spawn_item_event}} event to {{cd|minecraft:spawn_entity}}. This event is called when an item is spawned. *Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load. *Lowered the time it takes to start up and load into the start screen. == Experimental == These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles. === Additions === ==== Technical ==== ; [[Add-on]]s and script engine * Added experimental support for {{cd|BlockTraits}} in block JSON. {{cd|BlockTraits}} are a shortcut for creators to add vanilla [[block states]] and setter functions to data-driven blocks. ** Can parse {{cd|PlacementDirection}} ("{{cd|minecraft:placement_direction}}") {{cd|BlockTrait}} (adds the "{{cd|minecraft:cardinal_direction}}" {{cd|BlockState}} and {{cd|onPlayerPlace}} setter function). ** Can access the {{cd|minecraft:cardinal_direction}} state on blocks that apply the {{cd|placement_direction}} trait in {{cd|block_property}} molang queries and {{cd|set_block_property}} event responses. === Changes === ==== Technical ==== ; Scripting * System Events ** Further separation of events into distinct {{cd|before*}} and {{cd|after*}} handling, with some restrictions on the execution of state updates in a before event. * Renamed Scripting Events ** Before Events renamed to {{cd|*BeforeEvent}} and event signals renamed to {{cd|*BeforeEventSignal}}. *** Example: {{cd|BeforeItemUseEvent}} renamed to {{cd|ItemUseBeforeEvent}} and {{cd|BeforeItemUseEventSignal}} renamed to {{cd|ItemUseBeforeEventSignal}}. ** Other events renamed to {{cd|*AfterEvent}} and event signals renamed to {{cd|*AfterEventSignal}}. *** Example: {{cd|WeatherChangedEvent}} renamed to {{cd|WeatherChangedAfterEvent}} and {{cd|WeatherChangedEventSignal}} renamed to {{cd|WeatherChangedAfterEventSignal}}. ** {{cd|chat}} event renamed to {{cd|chatSend}}. ** {{cd|events.beforeChat}} renamed to {{cd|world.events.beforeChatSend}}. ** {{cd|events.chat}} renamed to {{cd|world.events.chatSend}}. ** {{cd|BeforeChatEvent}} renamed to {{cd|ChatSendBeforeEvent}}. ** {{cd|BeforeChatEventSignal}} renamed to {{cd|ChatSendBeforeEventSignal}}. ** {{cd|ChatEvent}} renamed to {{cd|ChatSendAfterEvent}}. ** {{cd|ChatEventSignal}} renamed to {{cd|ChatSendAfterEventSignal}}. ** Fixed a bug where {{cd|resolve()}} would fail to resolve custom block properties. ** Renamed {{cd|scoreboard}} to {{cd|Entity.scoreboardIdentity}}. ** Item Events *** The {{cd|ItemStartUseOnEvent}} now only fires for the first block that is interacted with when performing a build action. *** The {{cd|ItemUseOnEvent}} now only fires if the item is successfully used on a block. *** {{cd|ItemUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}. *** {{cd|ItemStartUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}. *** {{cd|ItemStopUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}. *** {{cd|ProjectileHitEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block. *** {{cd|ItemUseOnEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block. ** Entity *** Added interface {{cd|teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}}}. *** Added interface {{cd|Vector2 {x: number, y: number}}}. *** Added function {{cd|tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean}} - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk). *** Changed function teleport to {{cd|teleport(location: Vector3, teleportOptions?: teleportOptions) : void}} - Teleports an entity. ** Changed function {{cd|setRotation}} to {{cd|setRotation(rotation: Vector2) : void}} - Sets the entity's rotation. ** Changed function {{cd|getRotation}} to {{cd|getRotation() : Vector2}} - Gets the entity's rotation. ** Updated function {{cd|addTag(tag: string): boolean}} - The tag must be less than 256 characters. ** Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false. ** Added interface {{cd|EntityApplyDamageOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}}. ** Added interface {{cd|EntityApplyDamageByProjectileOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}} in case of projectile damage. *** Updated method {{cd|applyDamage}}. Renamed parameter source to options. Parameter type also changed from {{cd|EntityDamageSource}} to {{cd|EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions}}. ** {{cd|SimulatedPlayer}}. *** Changed function {{cd|getHeadRotation}} to {{cd|getHeadRotation() : Vector2}} - Gets the simulated players head rotation. ** {{cd|TitleDisplayOptions}} will now accept floating point values. ** Added new {{cd|WorldSoundOptions}} and {{cd|PlayerSoundOptions}} interface types for use with the {{cd|playSound}} and {{cd|player.playSound}} respectively. *** {{cd|playSound}} now requires a location argument. *** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}. *** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if ''fade'' is less than {{cd|0.0}}. *** When calling {{cd|playSound}}, an error will now be thrown if ''pitch'' is less than {{cd|0.01}}. *** When calling {{cd|playSound}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}. *** When calling {{cd|playSound}}, an error will now be thrown if ''pitch'' is less than {{cd|0.01}}. *** When calling {{cd|playSound}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}. ** Removed {{cd|dye_powder}} item component. ** Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid entity, it will become usable once the entity has been transferred or reloaded. You can check whether an entity is loaded or unloaded by reading its {{cd|lifetimeState}} property. ** Added {{cd|read-only}} property {{cd|lifetimeState}} - Returns the lifetime state of the entity. Valid values include ''loaded'' and ''unloaded''. ** {{cd|ItemDefinitionTriggeredEvent}} *** Renamed property item to {{cd|itemStack}}. ** {{cd|ItemStartUseOnEvent}} *** Renamed property item to {{cd|itemStack}}. *** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}. *** Removed function {{cd|getBuildBlockLocation}}. ** {{cd|ItemStopUseOnEvent}} *** Renamed property item to {{cd|itemStack}}. *** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}. ** {{cd|ItemUseEvent}} *** Renamed property item to {{cd|itemStack}}. ** {{cd|BlockHitInformation}} *** Replaced properties {{cd|faceLocationX}} and {{cd|faceLocation}} with {{cd|read-only}} property {{cd|faceLocation: Vector2}}. == Fixes == {{fixes|project=MCPE|fixedin=1.20.0.20 Preview |;old |19700|Wrong Elytra Texture in Item Frame and Hand |35202|Fireball is not correctly positioned when shot by ghast |39974|{{cd|lava_cauldron}} can be placed via commands |64745|Iron bars and glass panes do not connect with any kind of pistons |118898|Moon Lighting Originates From The Opposite Angle Relative To The Moon At Night Underwater |125931|Dead bushes cannot be placed on grass block |152485|Falling or flying through floating water sometimes doesn't reset fall damage |153446|Cape when riding a boat changes its position (folds up) when you turn the camera |156773|Weighted pressure plates always output signal strength 1 for 1/2 second before they output the correct signal strength |159261|Loading animation is to big when adding friend |159970|Command block menu missing command block texture (icon) |161096|Sugar cane generates in water |162455|"World upload failed" when I save and quit to the title screen |163337|Hanging signs allow more characters than on Java |163416|Bamboo fence gate are not flammable |163475|Can't see camel dash bar on mobile |163501|Camel neck appeared when it up and sniff the ground. |163554|Hanging Sign Sounds are Very Quiet |164246|Hanging nether and bamboo signs don't have new sounds |164249|Arrows and tridents get stuck shaking when shot at Hanging Signs |164632|Hanging signs placement is not like in Java |164677|Standing on top of some incomplete blocks as it converts to complete blocks causes the player to fall through or be pushed out of the block |164719|The camel's head looks high up disturbing the player's eyesight |166505|Camels has an error text in action hint |166791|Black terracotta uses white terracotta map color |167045|Player collision box incorrect after returning to main menu from death screen |167163|When Suspicious Sand is dropped onto some blocks, it drops |167176|Torchflowers placed by the player do not have a random location in the block |167177|The hitbox of Torchflowers seeds is too big and not the same as in Java |167200|Torchflower seeds cannot be composted |167217|Using pick block function on torchflower crop gives torchflower seeds instead of the plant item |167220|Bees are not tempted by or attempt to pollinate Torchflowers |167226|Trying to break the block while brushing stops brushing |167263|Brush's durability are used up incorrectly |167264|Enchantments cannot be applied to the brush |167975|Chickens and parrots are not tempted by torchflower seeds |167977|Torchflowers cannot be used to craft suspicious stew |168041|Placement of blocks on a Decorated pot is not the same as in Java |168055|Block state autocomplete suggests states that were already typed |168075|Cherry groves can generate regular flowers |168280|Unable to place blocks on interactable blocks when sneaking |168357|Potions and tipped arrow colors don't match the particles |168387|Woodland mansion, wooden logs face the wrong way |168548|Interaction with the armor stand depends on whether the player is sneaking or not, and not on pressing the shift button |168817|Reloading the world causes signs and hanging signs to use incorrect texture in editing screen |168829|Glitched tall grass block can generate inside or above pink petal flowers |168836|Shelter Pottery Shard is missing a space in its name |168921|Miner pottery shard cannot be obtained by brushing suspicious sand in desert pyramid |169038|Woodland mansion entrance uses smooth stone slabs |otherissuescount=22}} ; Other *The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices. *Brushing other non-Suspicious blocks will now produce a generic brushing sound. *Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors. *Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim. *When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar. *When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots. *Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them. *Fixed an issue where a Piston could become invisible in rare cases. *Players no longer fall through Farmland Blocks after jumping on them. *The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of sculk sensors are now affected by the "Players" sound slider. *Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine. *Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands *The "leg" and "belt" parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands. *iOS now requests Local Network access in order to find games on the local network. *Screen UI now always has a focus in control when using a controller. *Fixed a bug where the crosshair could be visible on the new death screen. *Fixed a bug where text formatting codes would be shown on the new death screen. *Fix bug where respawning in VR sometimes softlocked the player on the death screen. *Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment. *Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions. *Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens. *Fixed a crash affecting some Marketplace packs preventing them from loading. == References == {{reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.2x}} [[Category:Bedrock Edition 1.20.0 betas]] [[Category:Betas released in 2023]] [[de:Bedrock Edition beta 1.20.0.20]] [[es:Bedrock Edition beta 1.20.0.20]] [[pt:Edição Bedrock Preview 1.20.0.20]] [[uk:Preview 1.20.0.20 (Bedrock Edition)]] [[zh:基岩版1.20.0.20]]