{{Infobox version | title = v1.20.60 | vernum = 1.20.60 | edition = Bedrock | image = Bedrock 1.20.60 PatchNotes.png | image2 = Bedrock 1.20.60.png | image3 = Bedrock 1.20.61.jpeg | build = 21611477 | internal = '''Windows''': 1.20.6004.0
'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.60.04
'''Xbox One''': 1.20.6004.70
'''PlayStation 4''': 2.81
'''Nintendo Switch''': v94 | versioncode = '''Android''':
952006004 (armeabi-v7a, 33)
962006004 (x86, 33)
972006004 (arm64-v8a, 33)
982006004 (x86_64, 33) | date = February 6, 2024 | server = 1.20.61.01 | serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.61.01.zip Windows]
[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.61.01.zip Linux] | prevparent = 1.20.0 | prev = 1.20.51 | next = 1.20.62 | nextparent = 1.21.0 }} '''1.20.60 ''' (Windows, ChromeOS, mobile devices, Xbox, PlayStation) or '''1.20.61''' (Nintendo Switch) is a minor update to {{BE}} released on February 6, 2024,{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23875745708557|title=Minecraft - 1.20.60 (Bedrock)|website=Minecraft Feedback|date=February 6, 2024}} which brings more parity with {{JE}}, adds more content for 1.21 behind an experimental toggle, and fixes bugs. == Additions == === General === ; [[Experiments]] * Added the "Armadillo and Wolf Armor" experimental toggle. ** Contains the new [[armadillo]] mob, [[armadillo scute]]s and [[wolf armor]]. ; [[Tag]]s * Added the trapdoors block tag: contains all trapdoors. (iron_trapdoor, trapdoor, spruce_trapdoor, birch_trapdoor, jungle_trapdoor, acacia_trapdoor, dark_oak_trapdoor, mangrove_trapdoor, cherry_trapdoor, bamboo_trapdoor, crimson_trapdoor, warped_trapdoor, copper_trapdoor, exposed_copper_trapdoor, weathered_copper_trapdoor, oxidized_copper_trapdoor, waxed_copper_trapdoor, waxed_exposed_copper_trapdoor, waxed_weathered_copper_trapdoor, waxed_oxidized_copper_trapdoor) == Changes == === Blocks === ; [[Beehive]] and [[Bee Nest]] * Can no longer be silk touched by an [[enchanted book]] with [[Silk Touch]]. ; [[Decorated Pot]] * Now supports the use of [[loot table]]s. ; [[Frosted Ice]] * No longer leaves [[water]] in the world when mined with a [[Silk Touch]] tool. ; [[Hardened Stained Glass]] (Edu-only) * The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs. {|class="mw-collapsible mw-collapsed wikitable" ! [[Bedrock Edition data values|Old ID]] ! [[Bedrock Edition data values|New ID]] |- | rowspan="16" | {{BlockSprite|hardened-stained-glass}} hard_stained_glass | {{BlockSprite|hardened-white-stained-glass}} hard_white_stained_glass |- | {{BlockSprite|hardened-orange-stained-glass}} hard_orange_stained_glass |- | {{BlockSprite|hardened-magenta-stained-glass}} hard_magenta_stained_glass |- | {{BlockSprite|hardened-light-blue-stained-glass}} hard_light_blue_stained_glass |- | {{BlockSprite|hardened-yellow-stained-glass}} hard_yellow_stained_glass |- | {{BlockSprite|hardened-lime-stained-glass}} hard_lime_stained_glass |- | {{BlockSprite|hardened-pink-stained-glass}} hard_pink_stained_glass |- | {{BlockSprite|hardened-gray-stained-glass}} hard_gray_stained_glass |- | {{BlockSprite|hardened-light-gray-stained-glass}} hard_light_gray_stained_glass |- | {{BlockSprite|hardened-cyan-stained-glass}} hard_cyan_stained_glass |- | {{BlockSprite|hardened-purple-stained-glass}} hard_purple_stained_glass |- | {{BlockSprite|hardened-blue-stained-glass}} hard_blue_stained_glass |- | {{BlockSprite|hardened-brown-stained-glass}} hard_brown_stained_glass |- | {{BlockSprite|hardened-green-stained-glass}} hard_green_stained_glass |- | {{BlockSprite|hardened-red-stained-glass}} hard_red_stained_glass |- | {{BlockSprite|hardened-black-stained-glass}} hard_black_stained_glass |} ; [[Hardened Stained Glass Pane]] (Edu-only) * The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs. {|class="mw-collapsible mw-collapsed wikitable" ! [[Bedrock Edition data values|Old ID]] ! [[Bedrock Edition data values|New ID]] |- | rowspan="16" | {{BlockSprite|hardened-stained-glass-panes}} hard_stained_glass_pane | {{BlockSprite|hardened-white-stained-glass-pane}} hard_white_stained_glass_pane |- | {{BlockSprite|hardened-orange-stained-glass-pane}} hard_orange_stained_glass_pane |- | {{BlockSprite|hardened-magenta-stained-glass-pane}} hard_magenta_stained_glass_pane |- | {{BlockSprite|hardened-light-blue-stained-glass-pane}} hard_light_blue_stained_glass_pane |- | {{BlockSprite|hardened-yellow-stained-glass-pane}} hard_yellow_stained_glass_pane |- | {{BlockSprite|hardened-lime-stained-glass-pane}} hard_lime_stained_glass_pane |- | {{BlockSprite|hardened-pink-stained-glass-pane}} hard_pink_stained_glass_pane |- | {{BlockSprite|hardened-gray-stained-glass-pane}} hard_gray_stained_glass_pane |- | {{BlockSprite|hardened-light-gray-stained-glass-pane}} hard_light_gray_stained_glass_pane |- | {{BlockSprite|hardened-cyan-stained-glass-pane}} hard_cyan_stained_glass_pane |- | {{BlockSprite|hardened-purple-stained-glass-pane}} hard_purple_stained_glass |- | {{BlockSprite|hardened-blue-stained-glass-pane}} hard_blue_stained_glass_pane |- | {{BlockSprite|hardened-brown-stained-glass-pane}} hard_brown_stained_glass_pane |- | {{BlockSprite|hardened-green-stained-glass-pane}} hard_green_stained_glass_pane |- | {{BlockSprite|hardened-red-stained-glass-pane}} hard_red_stained_glass_pane |- | {{BlockSprite|hardened-black-stained-glass-pane}} hard_black_stained_glass_pane |} ; [[Lapis Lazuli Ore]] * Can now drop up to 9 lapis lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune level 3. (previously 32) ; [[Large Chest]] and [[Trapped Large Chest]] * Slightly changed their texture. ; [[Nether Gold Ore]] * Can now drop up to 6 gold nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune level 3. (previously 20) ; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]] * Can now detect [[ice]], [[packed ice]], [[frosted ice]], and [[top snow]] when mined. ; [[Wither Rose]] * Now deals damage to mobs and players every half second, rather than every two seconds. === Command format === ; {{cmd|kill}} * Reduced max length for reason message to 512 characters. ; {{cmd|me}}, {{cmd|say}}, {{cmd|tell}}, and {{cmd|title}} * Reduced max length for output message to 512 characters. === General === ; [[Realms]] * Increased the maximum render distance in Preview on Realms to 20 chunks. * Add an unread post count indicator to the Feed button on the play screen and slots screen. ; [[Tag]]s * Biome tags in [[JSON]] files are now specified under a minecraft:tags component, in a tags array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher. === Items === ; [[Potato]], [[Carrot]], [[Melon]], [[Sweet Berries]], [[Nether Wart]], [[Sunflower]], [[Lilac]], [[Rose Bush]], [[Peony]], [[Glowstone Dust]], and [[Gravel]] * No longer have increased chance of drops when mined with an [[enchanted book]] of [[Fortune]]. ; [[Suspicious Stew]] * Can now be eaten even if the player is at full [[hunger]]. ; [[Turtle Scute]] * Renamed "Scute" to "Turtle Scute". ** The ID has been changed from scute to turtle_scute. === Mobs === ; [[Zoglin]] * Now despawn in [[Difficulty#Peaceful|Peaceful difficulty]]. === World generation === ; [[Snowlogging]] * [[Top snow]] is now placed in snowloggable plants during terrain generation. ; [[Trail Ruins]] * Trail ruins will now be placed in the same location and configuration as {{in|JE}}. === Technical === ; [[API]] * Changed itemStack in ItemReleaseUseAfterEvent to be optional. * Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0. * Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0. * Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0. * Released DefinitionModifier from beta to 1.8.0. * Released WorldAfterEvents.dataDrivenEntityTriggerEvent from beta to 1.8.0. * Improved error messages for "Unsupported or out of bounds value." errors to include the bounds. * Released WorldAfterEvents.dataDrivenEntityTrigger from beta to 1.8.0. * Moved EffectAddBeforeEvent from beta to 1.8.0. * Moved EffectAddAfterEvent from beta to 1.8.0. * Moved EffectAddAfterEvent from beta to 1.8.0. * Moved getTags from beta to 1.8.0. * Moved hasTag from beta to 1.8.0. * RGBA interface now inherits from RGB. * Made the display name parameter optional in Scoreboard addObjective. * Added BiomeRegistry and StructureFeatureType enum to vanilla metadata generation. * Changed "Unsupported or out of bounds value.." errors to use ArgumentOutOfBoundsError error type. * {{cd|setWeather}} method argument duration now uses {{cd|ArgumentOutOfBoundsError}} error type. ; [[JSON]] : '''Biomes''' * Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text. : '''Blocks''' * The {{cd|minecraft:geometry.full_block}} identifier for the {{cd|minecraft:geometry}} block component has been added. ** The {{cd|minecraft:geometry.full_block}} identifier provides a centered 1x1x1 cube geometry. ** When combined with a {{cd|material_instances}} component with {{cd|render_layer: opaque}}, it enables rendering-only capabilities previously included in the {{cd|minecraft:unit_cube}} component including: *** Occludes both vanilla and custom neighboring full blocks. *** Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance. * Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. ** A new field has been added to the block geometry component, which references a new Culling.json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry. : '''Entities''' * AI Goals ** behavior.breed now interrupts navigation on stop for content using engine version 1.20.60 or higher. ** behavior.follow_parent now interrupts navigation on stop for content using engine version 1.20.60 or higher. * The entity_sensor component now supports multiple subsensors: ** event, require_all, minimum_count, maximum_count, range and event_filter are now individually configurable fields of each subsensor. ** Subsensors also have a new cooldown field, which defines how often each subsensor should sense for entities. * All these changes require a format_version of 1.20.60 or higher. * Added a drop_item_slot field to the interact component, which allows to specify an inventory slot to remove and drop items from. * The {{cd|interact}} component now supports the additional {{cd|entity_act}} value for the {{cd|vibration}} field. * Added an {{cd|interact_filters}} field to the {{cd|ageable}} component, which allows to specify conditions on when the actor can be fed. * Entity event response run_command has been renamed to queue_command and has been released out of experimental. ** Commands run via queue_command may be deferred until the next tick. ** If the entity is removed before the command is run, the command will not execute. ** Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated. * Added the {{cd|emit_vibration}} entity event response, which allows the entity to emit a vibration having the entity itself as its source. ** The {{cd|vibration}} field allows to specify the vibration to be emitted. ** The allowed values are {{cd|shear}}, {{cd|entity_act}}, and {{cd|entity_interact}}. * Filters ** Added new entity filter is_panicking, which checks if the entity is executing behavior.panic. ** Added new entity filter is_sprinting, which checks if the entity is sprinting. : '''Items''' * Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher. ; [[Molang]] * Improved the context of content logs when an evaluated Molang expressions results in an error. * Require block_id for each block in the StartGamePacket blockProperties. * Send material for vanilla data-driven blocks in the StartGamePacket blockProperties. block_id is also moved to the vanilla_block_data object. * Released Molang queries from experimental: ** {{cd|query.is_cooldown_type}} ** {{cd|query.cooldown_time}} ** {{cd|query.cooldown_time_remaining}} ** {{cd|query.relative_block_has_any_tag}} ** {{cd|query.relative_block_has_all_tags}} ** {{cd|query.block_neighbor_has_any_tag}} ** {{cd|query.block_neighbor_has_all_tags}} ** {{cd|query.block_has_any_tag}} ** {{cd|query.block_has_all_tags}} ** {{cd|query.bone_orientation_trs}} ** {{cd|query.bone_orientation_matrix}} * Added content errors that state {{cd|query.remaining_durability}} and {{cd|query.max_durability}} are only to be used with Item contexts. == Experimental == These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles. === Additions === ==== Blocks ==== ; [[Trial Spawner]] * Trial spawner is a new variant of [[monster spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer. * The challenge level will increase for each new player a trial spawner notices nearby. ** Challenge level will not decrease until it is reset during a trial spawner's cooldown. * Unlike normal spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level. ** It can only spawn a mob at positions that are within line of sight. ** It can spawn a mob regardless of any light level requirement the mob has. ** Spawned mobs are persistent and will not despawn. * Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level. ** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs. * Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers. * Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Silk Touch]]. * When placed in Creative, trial spawners have no mob type set by default. ** The mob type can be set by interacting with it while holding a spawn egg. * Creative and Spectator players cannot be detected or noticed by trial spawners. ==== Command format ==== ; {{cmd|hud}} * A new command that will hide and reset [[HUD|HUD elements]] visibility. * Syntax: {{cmd|hud [hud_element: HudElement]|link=none}} ** target: target: The target entity. Must be a player. ** visible: HudVisibility: Whether hide or reset the HUD element(s) visibility. ** hud_element: HudElement: The HUD element(s). Must be one of the following: *** {{cd|air_bubbles}} *** {{cd|all}} *** {{cd|armor}} *** {{cd|crosshair}} *** {{cd|health}} *** {{cd|horse_health}} *** {{cd|hotbar}} *** {{cd|hunger}} *** {{cd|paperdoll}} *** {{cd|progress_bar}} *** {{cd|tooltips}} *** {{cd|touch_controls}} ==== General ==== ; [[Particles]] * Added new breeze_ground_particle, trial_spawner_detection, and wind_explosion_emitter particle types. ==== Items ==== ; [[File:Armadillo Scute JE1 BE1.png|class=pixel-image|x32px]] [[Armadillo Scute]] * Dropped by [[armadillo]]s periodically and when [[brush]]ed. * [[Dispenser]]s can be used to brush armadillo scutes off armadillos. * Can be used to craft [[wolf armor]]. ; [[Spawn Egg]]s * Added the [[File:Armadillo Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] armadillo and [[File:Breeze Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] breeze spawn eggs. ; [[Trial Key]] * An item that can only be obtained from trial spawners. * Currently don't have any functionality. ; [[File:Wolf Armor JE1 BE1.png|class=pixel-image|x32px]] [[Wolf Armor]] * Crafted with 6 [[armadillo scute]]s in a harness shape. * Protects [[wolves]] from damage. ** Wolf armor gives wolves the same protection level as [[diamond horse armor]]. * Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor. ** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers. * If a wolf dies while wearing armor, it will drop the armor. ==== Mobs ==== ; [[File:Armadillo BE1.png|32px]] [[Armadillo]] * The winner of [[Minecraft Live 2023]]'s Mob Vote. * A passive mobDespite being referred to as a neutral mob on [[minecraft.net]], the armadillo is just a passive mob with a defense mechanic. that spawns in [[savanna]] biomes with the same frequency as [[chicken]]s and [[pig]]s. * Has {{hp|12}} health points. * Can drop [[armadillo scute]]s either periodically or when brushed, but drops no loot when killed. ** Armadillos drop scutes at around the same rate as chickens lay eggs. ** Brushing takes some durability from the [[brush]]. * Can be bred with [[spider eye]]s. * If an armadillo detects a threat, it will roll up. ** Threats include: *** A player sprinting. *** A player in a vehicle or mounted. *** [[Undead]] mobs. ** Special cases where an armadillo will not roll up include when it is: *** Fleeing. *** In water or in the air. *** On a leash. * When an Armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. * It continuously scans for threats, if none are detected for 3 seconds (60 ticks), it will unroll. ; [[File:Breeze BE1.png|32px]] [[Breeze]] * The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers. * Has {{hp|30}} health points. * Cannot be hit by [[arrow]]s or [[trident]]s. * The breeze moves primarily by leaping around the target, sometimes jumping quite long distances. * An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target. * Wind charges deal a small amount of damage when colliding directly with an entity. * After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks. * Wind bursts also have the effect of 'activating' certain blocks: ** Non-iron doors and trapdoors are flipped. ** Fence gates are flipped. ** Buttons are pressed. ** Levers are flipped. ** Bells are rung and swung. ** Lit candles (both standalone and on cake) are extinguished. * Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal. * Currently does not drop any loot. ==== World generation ==== ; [[Trial Chambers]] * Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game. ** Trial chambers are made out of a variety of copper and tuff blocks and can be found in different sizes from large to small. ** Trial chambers are a relatively common find throughout the deepslate layer of the underground, with the starting piece generating at a height between -40 and -20. * The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces. ** Traps include dispensers containing different potential items, such as [[arrow]]s or [[fire charge]]s. ** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials. ** Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment. ** Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank. ** The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner. * Each trial chamber will include trial spawners with a melee, small melee, or ranged category: ** ''Melee'' *** [[Zombie]] *** [[Husk]] *** [[Slime]] ** ''Small Melee'' *** [[Spider]] *** [[Cave Spider]] *** [[Baby Zombie]] *** [[Silverfish]] ** ''Ranged'' *** [[Skeleton]] *** [[Stray]] * Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber. ** For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons. ** The exceptions to this are some trial spawners in unique rooms which always spawn breezes. * Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces. === Changes === ==== Blocks ==== ; [[Copper Door]]s * Updated bottom textures. * Now have the correct breaking time and blast resistance. ; [[Copper Trapdoor]]s * Now have the correct breaking time and blast resistance. ; [[Crafter]] * Updated texture. ; [[Tuff Bricks]] * Updated texture. ==== General ==== ; [[Tag]]s * Added the armadillo_spawn_egg and breeze_spawn_egg into the minecraft:spawn_egg item tag. ==== Technical ==== ; [[API]] * PlayerPlaceBlockBeforeEvent ** Removed itemStack: ItemStack from event. ** Added readonly permutationBeingPlaced: BlockPermutation to event. ** Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions) to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled. ** Updated SimulatedPlayer so it can continuously build. ** Updated SimulatedPlayer so it can Move and look in different directions. * ChatSendAfter & ChatSendBeforeEvent ** Changed message and sender to readonly properties. ** Removed setTargets, getTargets, sendToTargets and replaced with an optional player list property targets. * Class ItemDurabilityComponent ** Renamed unbreaking to unbreakingEnchantmentLevel. ** Renamed getDamageRange to getDamageChanceRange. * EntityTypes ** Changed getAll return type from EntityTypeIterator to EntityType[]. ** Added method {{cd|eatItem(itemStack: ItemStack): void;}}. * BlockSignComponent ** Changed signature of function {{cd|setWaxed}} to {{cd|setWaxed(waxed: boolean)}}. ** Removed event/property {{cd|pistonActivate}}. * Added enum BlockPistonState export enum BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }. * Class BlockPistonComponent ** Removed property {{cd|isExpanded}}. ** Removed property {{cd|isExpanding}}. ** Removed property {{cd|isRetracted}}. ** Removed property {{cd|isRetracting}}. ** Added property {{cd|readonly state: BlockPistonState}}. ** Changed function {{cd|getAttachedBlocks to return type Block[]}}. ** Added function {{cd|getAttachedBlocksLocations(): Vector3[]}}. ** Removed class {{cd|PistonActivateBeforeEvent}}. ** Removed class {{cd|PistonActivateBeforeEventSignal}}. * Types ** Moved BlockType from {{cd|beta}} to {{cd|1.8.0}}. ** Moved FluidType from {{cd|beta}} to {{cd|1.8.0}}. * Moved {{cd|NavigationResult}} from {{cd|@minecraft/server}} to {{cd|@minecraft/server-gametest}}. * Class Player ** Added method spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;. * Added item dynamic properties. ** Added function {{cd|clearDynamicProperties(): void}} - Removes all dynamic properties from the item stack. ** Added function {{cd|getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined}} - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined. ** Added function {{cd|getDynamicPropertyIds(): string[]}} - Returns an array of all dynamic property identifiers on the item stack. ** Added function {{cd|getDynamicPropertyTotalByteCount(): number}} - Returns the total byte count of all dynamic properties on the item stack. ** Added function {{cd|setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void}} - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed. * Added class {{cd|EntityProjectileComponent}}. This component is used to shoot a projectile entity and modify its properties. * Added interface {{cd|ProjectileShootOptions}}. This interface is used with function {{cd|EntityProjectileComponent.shoot}} to optionally modify the accuracy of the projectile when shot. * Updated function {{cd|addEffect}} to return the added effect (or undefined if it failed). * {{cd|system.runJob()}} * {{cd|system.clearJob()}} ** Added {{cd|runJob}} and {{cd|clearJob}} for optimizing long running tasks using JavaScript generators. {{cd|system.runJob}} takes a generator function and returns a {{cd|jobId}}. * {{cd|@minecraft/server.BlockPermutation}} ** Moved {{cd|getState}} and {{cd|withStates}} APIs from beta to stable. * Added {{cd|ScriptBiomeTypes}} and {{cd|ScriptBiomeType}} to allow Scripting API to enumerate the {{cd|BiomeRegistry}}. * Added a {{cd|findClosestBiome}} function to {{cd|Dimension}} to find the closest biome of a specified type, to a given position in the world. * {{cd|PropertyOutOfBoundsError}} ** Added a new {{cd|PropertyOutOfBoundsError}} that throws when a property that is bounded is set out of bounds. * {{cd|ContainerSlot}} APIs now throw an {{cd|InvalidContainerSlotError}} if the container slot is invalid, or if a property is set on an empty slot. * Property {{cd|typeId}} no longer returns undefined for empty slots, but instead throws an {{cd|InvalidContainerSlotError}}. * Added function {{cd|hasItem}} - Returns whether the slot contains an item. * Added function {{cd|getCanPlaceOn}} - Returns an array of block identifiers that the item can be placed on. * Added function {{cd|getCanDestroy}} - Returns an array of block identifiers that the item can destroy when used. ; [[JSON]] : '''Blocks''' * The {{cd|minecraft:unit_cube}} block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error. ** Using content marked prior to 1.20.60 will have their {{cd|minecraft:unit_cube}} block component upgraded to a {{cd|minecraft:geometry}} block component with a {{cd|minecraft:geometry.full_block}} identifier, but will maintain backwards compatibility with all behaviors. * The block component {{cd|minecraft:random_ticking}} is now supported again. ; [[Molang]] * Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided. ** {{cd|query.cooldown_time(slotName,slotId)}} ** {{cd|query.cooldown_time_remaining(slotName,slotId)}} ** {{cd|query.is_cooldown_type(cooldownName,slotName,slotId)}} == Fixes == {{fixes|project=MCPE|fixedin=1.20.60.20 Preview,1.20.60.21 Preview,1.20.60.22 Preview,1.20.60.23 Preview,1.20.60.24 Preview,1.20.60.25 Preview,1.20.60.26 Preview, 1.20.60 |;From released versions before 1.20.0 |41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently. |43391|Banners that are mined/broken don't stack with banners that have never been mined/broken. |54855|Continuous slab placing causes slabs to change from upper to lower. |55878|Wither roses deal damage every 2 seconds instead of half second. |65038|Oudated information about conduits in the How To Play section. |79480|Zoglins can spawn in peaceful mode. |87711|Experience orbs push mobs. |101740|"Enchantment Cost" text in anvil is missing shadow and dark gray background when using Pocket UI. |105457|Villager's profession skin may not match its workstation and trades. |107031|Controlled horses/donkeys/mules don't take fall damage. |109471|Music discs don't have blue text when held. |114689|Bees get damaged by sweet berry bushes. |120140|Taking "fall damage" when not falling. |128532|Floating Durability Bar when opening inventory on Pocket UI. |122491|Suspicious stew cannot be consumed with full hunger. |142321|When grass and flowers spawn in a snow biome, they replace the snow. |147656|Wolves doesn't spawn on snow block in the grove biome. |159894|Campfire drops 4 charcoal now instead of 2. |166934|Dimension teleport causes game to freeze after using the repeating command block. |167836|Cannot change {{cd|brightness_gamma}} setting in blocks.json. |168518|Player takes fall damage if they stand on an opened chest at Y{{=}}63 or Y{{=}}62. |170184|Trade Tables no longer support custom entity Spawn Eggs. |170377|Buttons can be accidentally clicked, when clicking out of window and into the background of game. |170522|When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down. |;From the 1.20 versions |169495|Double chest texture has miscolored pixels. |170540|Experience (XP) orbs scattering more than before. |173386|Going through Nether/End portal causes game to get stuck on "Building Terrain", and restarting the game teleports player to the same coordinates of the dimension that they left from. |173649|Input slot in the Beacon screen goes outside the window in Pocket UI when the GUI is 0 or -1. |175206|Pistons pushing/pulling/breaking blocks may teleport player to 0 on one axis. |175727|Blocks appear bright in dark areas after exiting water with the "Improved Input Response" option enabled. |175791|Instant death when pillaring during auto-save. |176528|Villagers link to the same job block/bed even if it is already claimed, and game crashes if you break that job block/bed. |176784|"water_spash_manual.json" misspelt in resource_packs\vanilla\particles. |177045|Boolean Block States beyond the first 16 in the list do not get applied. |;From the 1.20.50 versions |175929|Encyclopedia on beacon doesn't include netherite blocks. |176365|Cannot speed up after landing on blocks in Creative. |176373|Copper grate turns into waxed block of copper after being waxed. |176379|Copper grates cannot be waterlogged. |176556|If the player is eating an apple, they will still walk at normal speed. |176595|Chiseled copper cannot be stonecut from cut copper blocks. |177409|Need a Mint achievement received through crafting. |otherissuescount=47}} ; Others * Fixed an issue that made boats clip through blocks when placed. * Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast redstone clock. * Improved delay between 100% Loaded and when main menu appears on console platforms. * Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen. * Destroying a Bed through the bottom block now properly clears the spawn point. * Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input. * Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile. * Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode. * A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed. * Fixed texture z-fighting issues in Deferred Technical Preview. * Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error. * Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers. * Fixed a bug where an ItemStack could not be stacked after clearing its lore. * Containers being cloned over no longer keep their container screens open and no longer cause crashes. * Fixed a rare crash that could occur with the “Seven Seas” achievement. * Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar. * All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room. * The Friends drawer on the Play screen now makes sounds when {{Sound|opened|Drawer open.wav}} and {{Sound|closed|Drawer close.wav}}. * Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled. * Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form * Breeze wind and wind charge rendering have been tweaked. * Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground. * The player's body will now cast a shadow in first person mode in the Deferred Technical Preview. * The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled. * Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled. * The game no longer crashes when exiting a world with the Deferred Technical Preview enabled. * Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block. * Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution. * Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them. * Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly. * Realms Tab in new Play Screen should no longer be stuck in a loading state. * Fixed crash that could occur in the Play menu whilst looking at Realms. * Corrected translations about "posting" and "liking" on Realms Stories. * Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview. * Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview. * Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview. * Improved upscaling stability on Android in the Deferred Technical Preview. * On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview. * Fixed unstable and incorrect light clustering results in the Deferred Technical Preview. * Turtle eggs, frogspawns, corals, and coral fans no longer spawn the double of particles when mined. * Made various performance and stability improvements. * Fixed an issue with multiplayer sessions sometimes not appearing in available LAN games. * The limitations on which blocks can be replaced by dark oak and acacia trees now also apply to their branches, not just their trunks. * Containers being cloned no longer keep their container screens open or cause crashes. * Fixed a bug that could cause infinite loading while joining a Realm. * Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview. * Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview. == References == {{reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.2x}} [[de:Bedrock Edition 1.20.60]] [[es:Bedrock Edition 1.20.60]] [[ja:Bedrock Edition 1.20.60]] [[pt:Edição Bedrock 1.20.60]] [[uk:1.20.60 (Bedrock Edition)]] [[zh:基岩版1.20.60]]