{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}
{{Infobox version |title=v1.5.0 |vernum=1.5 |image=Update Aquatic Phase 2.png |image2=Bedrock 1.5.0.png |name=[[Update Aquatic]] (Phase Two) |date=July 10, 2018 |edition=Bedrock |internal=1.5.0.14
'''Windows 10''': 1.5.14.0 |prevparent=1.4.0 |prev=1.4.4 |next=1.5.1 |nextparent=1.6.0 }}
{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}
'''1.5.0''',{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360007164271-Minecraft-1-5-0-Bedrock-|title=Minecraft - 1.5.0 (Bedrock)}} also known as ''Phase Two'' of the '''[[Update Aquatic]]''', is a major update to {{el|be}} released on July 10, 2018.{{Mcnet|update-aquatic-phase-two-out-today|Update Aquatic Phase Two out today!|July 10, 2018|Tom Stone}} It adds many of the Update Aquatic features not included within the first release of the update ([[Bedrock Edition 1.4.0|1.4.0]]), such as [[turtle]]s, [[conduit]]s, [[bubble column]]s, and more along with numerous changes and fixes. == Additions == {{Additions table |Bubble Column |Conduit BE |Turtle Egg |Turtle Spawn Egg |Turtle Scute |Turtle Shell |Potion of the Turtle Master |Splash Potion of the Turtle Master |Lingering Potion of the Turtle Master |Arrow of the Turtle Master }} === Blocks === ; [[Bubble column]]s * Created by placing [[magma block]]s or [[soul sand]] in water. ** Magma block columns pull entities down. ** Soul sand columns pushes entities up. * {{Version exclusive}}: Have a "Fancy Bubbles" toggle. ; [[Conduit]] * Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s. * Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5×5 open squares around it. ** When active, will give nearby players the Conduit Power status effect. * Will not create a [[water]] source block when placed * {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}. * {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s. * {{Version exclusive}}: Cannot be active if contact with rain. ; [[Turtle egg]]s * Created by breeding [[turtle]]s. * {{Version exclusive}}: Are named Sea Turtle Eggs. === Items === ; [[Spawn egg]]s * [[Sea Turtle]] ; [[Turtle Scute]]s * Dropped when baby turtles grow up. * Can be used to craft turtle shells. ; [[Turtle shell]]s * Crafted with 5 scutes. * Can be used as a helmet, adding 2 armor points. ** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds. * Can be used to brew the potion of the Turtle Master. ; [[Potion]] of the Turtle Master * Brewed with turtle shells. * Gives the player [[Slowness]] IV and [[Resistance]] III. ; [[Splash Potion]] of the Turtle Master * Brewed with [[gunpowder]]. ; [[Lingering Potion]] of the Turtle Master * Brewed with [[Dragon's Breath]] ; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master * Crafted with 1 lingering potion of the Turtle Master and 8 arrows. === Mobs === ; [[Turtle]]s * Water mobs which make nests comprised of eggs on shorelines throughout various biomes. * Can be bred using [[seagrass]]. * Spawn on warm beaches in small groups. * Lay eggs in their home beach. * Drop 0-2 seagrass upon death. * {{Version exclusive}}: The items call them "Sea Turtles", but their actual name is still Turtle.See the result of the command |say @e[type=turtle], the command will still call them Turtle === Gameplay === ; [[Achievements]] * {{Version exclusive}}: More achievements, which include the following: ** "Do a Barrel Roll!" - Use Riptide to give yourself a boost (30G) ** "One Pickle, Two Pickle, Sea Pickle, Four" - Place 4 [[Sea Pickle]]s in a group (20G) ** "Echolocation" - Feed a [[Dolphin]] Fish and have it lure you to Treasure (20G) ** "Moskstraumen" - Activate a [[Conduit]] (50G) ; [[Status effect]]s * {{EffectLink|Conduit Power}} ** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]]. === Command format === * Added new commands that only affect worlds with {{el|ee}} enabled: **{{code|/ability}} *** Sets a player's ability. **{{code|/immutableworld}} ***Sets the immutable state of the world. **{{code|/worldbuilder}} *** Toggle World Builder status of caller. === General === ; [[Realms]] * Are now available on Nintendo Switch. == Changes == === Blocks === ; [[Blue ice]] * Is now more slippery. ; [[Coral block]]s * No longer die as long as one side is touching water. ; [[Kelp]] * Updated the top texture of kelp. === Items === ; [[Cooked cod]] * Updated texture. ; [[Nautilus shell]]s * Are no longer only available through [[Experimental gameplay]]. ; [[Trident]]s * Can now be enchanted with [[Mending]] and [[Unbreaking]]. * Added an animation when using [[Riptide]] in first person perspective. * Are no longer able to break blocks in [[Creative]] mode (similar to [[sword]]s) *Are now obtainable in survival mode without the use of cheats * {{Version exclusive}}: The Riptide spin has a different texture. === Mobs === ; [[Dolphin]]s * Can now be given [[raw cod]] or [[raw salmon]] and will swim towards the nearest ocean ruins or shipwreck. ; [[Drowned]] * Now have a chance to spawn with a nautilus shell. * Are no longer only available through [[Experimental gameplay]]. ; [[Husk]]s * If they are sunk in water, they can now transform into zombies and then into drowned. ; [[Zombie]]s * If they are sunk in water, they can now transform into drowned. ; [[Skeleton horse]]s * Can now be ridden underwater. ; [[Skeleton]]s and [[stray]]s * Will now switch from ranged to melee attacks while underwater and switch back when out of water. ; [[Undead]] mobs * Now sink in water and can walk on the bottom. === World generation === ; [[Ravine|Ocean ravine]]s * [[Magma block]]s and [[soul sand]] in ocean ravines now create [[bubble column]]s. === Gameplay === ; [[Boat]]s * Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse. === General === [[File:Are you enjoying minecraft popup.png|thumb|350px|The popup asking if the player is enjoying Minecraft.]] ; [[Marketplace]] * Moved the inventory button to the top of the page. ; [[Title Screen|Menu screen]] * Moved the settings and store buttons on the main menu to be below each other. * New pop-up asking if the player is enjoying Minecraft. This will only show up once randomly when exiting a world. * Changed the background to reflect [[Update Aquatic]]. ; [[Options]] * Reduced the default field of view from 70 to 60. == Fixes == ; Crashes/performance * Fixed several crashes that occurred during gameplay. * Fixed a crash that occurred when suspending the game during world generation. * Fixed a crash that occurred when a piston moved a cauldron underwater. * Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks. * Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR. * Increased performance when viewing particles from the ender dragon's attack and lingering potions. * Improved performance around ocean monuments on Android devices. ({{bug|MCPE-32523}}) ; General * Personal game mode is now fully applied in Game Settings when switched from Survival to Creative. * The first mouse click after re-mapping an action to a key is now recognized. * Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed. * Fixed players not able to join worlds hosted by players who previously joined another player's world. * Fixed the controller not being detected when resuming the game from suspended state after changing profiles. * Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world. * Fixed an issue with saved worlds not syncing properly between Xbox One consoles. * Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One. * Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds. * The Mob Griefing game rule now converts properly from Console Edition worlds. * The 'Castaway' achievement no longer unlocks before completing the requirement. ; Gameplay * Flying speed now stays constant while descending in Creative mode. * Players will no longer gradually drift up or down when swimming straight ahead. * Fixed experience orbs not always being picked up by players. * Bone meal is now depleted when used on kelp from a dispenser. * Dropped items can once again pass under top slabs. ({{bug|MCPE-25100}}) * Tall birch trees will once again generate in mutated birch forests. ({{bug|MCPE-29698}}) * Fixed water flow being inconsistent and suspended around caves and ravines. * Splash water bottles will now keep dolphins hydrated on land. * Pick Block now works in Survival mode. ({{bug|MCPE-12456}}) * Pick Block now selects the proper variant of buttons and pressure plates. ({{bug|MCPE-31887}}) * Players can no longer refill breath and breathe underwater by swimming into ice blocks. * Sneaking and jumping into water no longer prevents jumping or swimming upwards. ({{bug|MCPE-32478}}) * Riptide can no longer be used while riding a mount. * Fixed entering a minecart from another minecart. ({{bug|MCPE-32074}}) * Passengers in boats will now take damage when falling from a high place. * Fire resistance once again protects players from blaze ranged attacks. * Fixed an exploit that allowed players to get infinite lava buckets. ({{bug|MCPE-33280}}) * Fixed an exploit that generated unlimited items and XP from furnaces. * Players without permission can no longer attack mobs shooting arrows at them. * Protection enchantments once again protects players from all types of damage. ({{bug|MCPE-32945}}) * The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments. * Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped. * TNT exploding underwater no longer deals damage to players and other entities. * Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item. ; Items * The trident will now be thrown the direction the cursor is pointing when playing in VR. * Fixed tridents damaging multiple mobs in a single throw. * Tridents can no longer be destroyed by explosions. * Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. ({{bug|MCPE-32412}}) * Tridents thrown underwater will no longer produce infinite bubbles. * Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability. * Woodland explorer maps once again point players correctly to woodland mansions. ({{bug|MCPE-33534}}) * Items will no longer get stuck in flowing water source blocks. ({{bug|MCPE-32389}}) * Dropped items no longer float against the water current ({{bug|MCPE-33628}}) * Fixed received items disappearing after trading a renamed item with a villager. ({{bug|MCPE-33830}}) * Throwable items will no longer hit the player when there is a parrot riding on their shoulder. * It's once again possible to eat raw fish. * Leather horse armor no longer loses its dyed color after world conversion. * Arrows fired by skeletons can no longer be picked up by players. * Leads and balloons can no longer be attached to horses being ridden by players. * Banners are no longer consumed from the inventory when placed in Creative mode. ; Mobs * The ender dragon will no longer get stuck if the player moves too far away. ({{bug|MCPE-31765}}) * Dolphins and cod no longer get the jitters when swimming in groups. * Silverfish can once again enter stone blocks. * Increased the collision size of fish mobs. * Donkeys and mules no longer become horses after Console Edition world conversion. * Mobs will no longer rotate their heads 360 degrees while in boats. * Baby animals will no longer take damage in boats. * Zombie villagers created during world generation are no longer super-fast. * Fixed issues with zombie pathfinding and not attacking players. * Guardians once again spawn in valid water source blocks. ({{bug|MCPE-29520}}) * Fixed two elder guardians sometimes spawning in each chamber of an ocean monument. * Arrows fired by skeletons and strays can now damage the wither. * Dolphins can no longer fully clip through magma blocks. * Mobs will no longer spawn on top of redstone components. ({{bug|MCPE-27122}}) * Pumpkins are now consumed when creating an iron golem. * Salmon will no longer get stuck on the edges of Old worlds. ; Blocks * Fixed the hitbox of coral fans. * Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode. * Command blocks can now be modified when set to 'Repeat' and 'Always Active'. * Fixed blocks that were removed underwater not creating source water blocks. * Ice placed on magma blocks in the Nether no longer create water source blocks when melted. * Powered observers now convert properly from Console Edition worlds. * Cauldrons with varying levels of water now convert properly from Console Edition worlds. * TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks. * Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them. * Blocks can once again be repeatedly placed when flying sideways in Creative mode. * Decreased the time it takes to break coral fans in Survival. * Redstone, torches, and redstone torches can no longer be placed on seagrass underwater. * Lava falling onto a water block with seagrass or kelp from will now become stone. * Armor stands can now be destroyed by thrown tridents. * Fixed water flowing incorrectly from stairs that contained water source blocks. * Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode. * Top snow will now break once it hits water. * Top snow falling on a snow block no longer loses one layer. ; World generation * Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated. * Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds. * All overhangs and floating islands will once again generate with grass or snow under them. ({{bug|MCPE-32572}}) * Bryce mesa biomes will now generate correctly. ({{bug|MCPE-30612}}) ; Graphical * The surface of water can now be seen when viewing from behind glass underwater. * Fixed water not rendering when swimming against the bottom of a block. * Fixed water not rendering when viewed at certain angles near the surface. * Rain no longer severely limits view distance. * Entities no longer become invisible based on the position of the observing player. * Fixed the mining cracking animation being out of sync when mining from a boat. * Particles now appear when player jump into water. * Particles now appear when tropical fish flop into the water. * Double doors once again display correctly. * Fixed the texture of dark prismarine Stairs. * Fixed water coloring in mutated biomes. * Fixed the glint on enchanted tridents in first person. * Fixed the rotation of tridents while charging in first person. * Fixed some chunk rendering that caused players to see through the ground at certain angles. ({{bug|MCPE-30626}}) * Minimized animation delays with large stacks of falling blocks. * The lead attach point no longer appears in front of the player when swimming. * Fixed some visual issues with kelp. * Lava will now render when the player's perspective is right below the surface. * Fixed bows not appearing in the right hand when being charged. ({{bug|MCPE-31990}}) * Fixed the texture of the wither's armor not appearing properly with several texture packs. * Fixed the rotation of oak trapdoor textures. * Fixed seam lines appearing between cactus blocks on the City Texture Pack. * Improved swimming motion when using full VR mode. * Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR. * Fixed missing water textures while underwater and a block is placed above the water. ({{bug|MCPE-33264}} / {{bug|MCPE-32927}}) * Glass once again renders properly at further distances and certain angles. * All button items now display properly in the hotbar and when placed in an item frame. * Fixed the cracking animation not appearing when mining blocks through the water surface. * Fixed textures on low-end devices when the Education toggle was enabled. * Fixed the delay in ice textures appearing when using the Frost Walker enchantment. * Enchanted tridents no longer flash red when entering fire. * Fixed helmets being visible after being destroyed by taking damage from a mob. * Water now appears properly around ladders. ({{bug|MCPE-32600}}) * Flowing water now angles properly when flowing down. * Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs. * Hay bales now have the correct bottom texture when held or seen in item frames. ; Audio * Fixed some Update Aquatic sound effects not playing on low memory devices. ({{bug|MCPE-30843}}) * Beacons now have sound effects. * The drinking sound is no longer played twice when drinking a potion or milk. ; User interface * The 'Sign In' button will now disappear from the main menu after signing in. * Pressing the 'Default Settings' button will now only affect the control scheme that is selected. * Improved messaging when there are no Old worlds to sync. * A controller tooltip will now appear when it is possible to place blocks underwater. * Fixed the marker on treasure maps disappearing when another player quits and rejoins a world. * Cached data once again appears on the Storage screen. * Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse. * Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen. * The book on the enchantment table screen no longer overlaps the suggested enchantment's name. * Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish. * The "Manage who can send you invites" button in Profile settings now points to the proper location. ({{bug|MCPE-28270}}) * Pressing down on the controller no longer loses focus on the chat field. * Changes to a world's name when it is initially created from a template will now update properly after saving and quitting. * The paper doll no longer sticks out of the frame on the inventory screen while swimming. * Fixed Slowness levels over 4 not appearing on the mob effects screen. * The player model in the skin picker no longer covers the rotate icons in certain GUI scales. ({{bug|MCPE-32545}}) ; Commands * The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command. * Seagrass obtained by commands is now functional and stackable. * Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab. * Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255. * Ladders no longer appear as invisible blocks with collision when placed using '{{cmd|setblock}}'. * Map items now have the proper name displayed in chat for players when using commands. * Replacing or moving containers no longer causes the items from the container to drop to the ground. == Video == Video made by [[slicedlime]]: {{yt|hEojcuWrnYE}} == References == {{Reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.x}} [[de:Bedrock Edition 1.5.0]] [[es:Bedrock Edition 1.5.0]] [[fr:Édition Bedrock 1.5.0]] [[ja:Bedrock Edition 1.5]] [[nl:Bedrockeditie 1.5]] [[pt:Edição Bedrock 1.5.0]] [[ru:1.5.0 (Bedrock Edition)]] [[zh:基岩版1.5.0]]