{{Infobox version | title = v1.19.10 | vernum = 1.19.10 | server = 1.19.10.03 | internal = '''Windows''': 1.19.1003.0
'''Android, iOS, iPadOS, Fire''': 1.19.10.03
'''Xbox One''': 1.19.1003.70
'''PlayStation 4''': 2.44 | image = Bedrock 1.19.10 PatchNotes.png | image2 = Bedrock 1.19.10.png | edition = Bedrock | type = | date = July 12, 2022 | serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.10.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.10.03.zip Linux] | prevparent = 1.19.0 | prev = 1.19.2 | next = 1.19.11 | nextparent = 1.20.0 }} '''1.19.10''' is a minor update to {{BE}} released on July 12, 2022, which brought more parity with {{JE}} and fixes bugs.{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7463497138829|title=Minecraft - 1.19.10 (Bedrock)|website=feedback.minecraft.net|date=July 12, 2022}} == Additions == === Items === ; [[Spawn egg]]s * Added [[trader llama]] spawn egg. === Command format === ;{{cmd|locate}} * Added {{cmd|locate biome|link=none}}, which can look for specific biomes. === General === ;[[Splash]]es *Added the following splash text for pride and for the commemoration of [[wikipedia:Technoblade|Technoblade]]: **"You are valid!" **"I'm glad you're here!" ** "You are welcome here!" **"Your gender is valid!" **"Contains infinite genders!" **"Technoblade never dies!" == Changes == === Blocks === ;[[Flowered Azalea Leaves]] *Renamed to "Flowering Azalea Leaves" to match {{JE}}. ;[[Lapis Lazuli Block]] *Renamed to "Block of Lapis Lazuli". ;[[Monster Spawner]]s *Now drop XP only when destroyed by a pickaxe. ;[[Sweet Berry Bush]]es *Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]]. === Items === ;[[Goat Horn]] *Now dropped when a [[goat]] rams [[mangrove log]]s as well. *Changed "Feel" sound to match {{JE}}. *Renamed "Resist" sound variant to "Dream". ;[[Pufferfish (item)|Pufferfish]] * Decreased its poison level from IV to II. === Mobs === ; [[Allay]]s * Can now dance when a nearby jukebox is playing. * If an allay is given an [[amethyst shard]] while dancing, it can "duplicate", creating another allay and consuming the shard. ** It has a 5 minute cooldown between each duplication. ; [[Fish]] *Now have less health from {{hp|6}} to {{hp|3}} to match ''[[Java Edition]]''. ; [[Trader Llama]] * Are now separate from normal llamas. ; [[Wandering Trader]] * When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect. ; [[Warden]] *Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as [[Protection]]. * Now despawn when stuck in a liquid instead of digging away. === Command format === ;{{cmd|locate}} *Locating structures now use {{cmd|locate structure|link=none}} instead of {{cmd|locate|link=none}} ** The original {{cmd|locate|link=none}} still exists however. === General === ;[[Controls]] * Added Bluetooth mouse and keyboard support on iOS and iPadOS. ;[[Death messages]] * Death messages are now displayed on the death screen as well as in the chat. ;[[Death screen]] * Changed and revamped the screen to be similar to ''Java Edition'''s death screen. ;[[Experimental Gameplay|Experiments]] * Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content. ;[[Music]] * Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace. ;Sound * Equipping armor using the inventory now plays a sound. * Placing items that aren't armor (such as [[pumpkin]]s and [[skull]]s) in the headwear slot now plays a generic equip sound. == Fixes == ; Performance / Stability * Fixed a crash that could occur when boats are unloaded from the world * Fixed a crash that could occur when a wither is loaded into the world * Fixed a crash that could occur in multiplayer when a player left the game while changing dimension * Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals ({{bug|MCPE-154161}}) * Fixed a crash that could occur when players died while affected with the Wither effect * The game no longer crashes when entering the coin starter bundle screen * Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled ; Gameplay * Players are no longer pushed by doors as they close ({{bug|MCPE-154734}}) * Items now stack properly in the offhand when inventory is full ({{bug|MCPE-34959}}) * Equipping items in armor slots through inventory screen now produces sounds ({{bug|MCPE-46939}}) * Players can now hear each other equipping items in armor slots * Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) ({{bug|MCPE-154779}}) * Fixed a bug that reset the player's vertical camera angle upon entering a boat ({{bug|MCPE-152762}}) * Advanced pick block now copies the items inside when used on a boat with chest ({{bug|MCPE-153410}}) * Resistance effect is no longer one level weaker than it should be ({{bug|MCPE-156012}}) * Haste I will now properly increase the player's mining speed ({{bug|MCPE-102237}}) * Conduit Power I now grants the effect of Haste I instead of Haste II * Fixed an issue with extra health from Health Boost not persisting after exiting the world ({{bug|MCPE-153504}}) * Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied * The player no longer endlessly jumps after entering a boat while holding down the jump button ({{bug|MCPE-155774}}) * Fixed a bug causing player hitboxes to not reset if they die while swimming ({{bug|MCPE-155232}}) * Fixed an issue where new users given Operator permissions by default were not able to use operator commands * Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions * Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content ; World Generation * Fixed a bug where upgrading old worlds could result in water columns below y=0 * Mangrove swamps are now denser to more closely match ''Java Edition'' ({{bug|MCPE-153748}}) * Grass blocks in mangrove swamps now have dirt blocks underneath them ({{bug|MCPE-155414}}) * Clay patches now correctly generate in mangrove swamps * Campground structures now generate correctly in ancient cities ({{bug|MCPE-156084}}) * Updated ancient city structures to match ''Java Edition'' * Sculk vein feature can now generate within the same height-span as the sculk patch feature ({{bug|MCPE-156074}}) ; Mobs * Fixed issues with mobs disappearing after going through nether portals ({{bug|MCPE-155678}}) * Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world ({{bug|MCPE-88322}}) * Villagers now spawn as swamp villagers in mangrove swamp ({{bug|MCPE-153731}}) * Villagers will now flee from zoglins ({{bug|MCPE-74974}}) * Parrots are once again poisoned by cookies ({{bug|MCPE-151671}}) * The trader llama now has the correct name displayed when opening its inventory ({{bug|MCPE-47165}}) * Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader ({{bug|MCPE-94996}}) * The wandering trader will now flee from zoglins * The wandering trader will now drink milk to clear its Invisibility effect ({{bug|MCPE-44605}}) * Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders * Breaking a boat with chest or minecart with chest will now anger nearby piglins ({{bug|MCPE-153393}}) * Fixed entities disappearing when importing worlds converted from legacy console editions of ''Minecraft'' * Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 ({{bug|MCPE-119396}}) * Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs ({{bug|MCPE-153502}}) * Wither now breaks obsidian when attacked by players ({{bug|MCPE-64630}}) * Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked * Entities entering nether portals exit in same relative position and rotation to the portal ({{bug|MCPE-139835}}) * Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching ''Java Edition'' * Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit ; Frog * Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks * Frogs no longer lay frogspawn on shallow, flowing water ({{bug|MCPE-152559}}) ; Allay * Allays can now follow players through nether portals ({{bug|MCPE-155678}}) * Taking a stackable item from an allay now correctly adds the item to existing stacks ({{bug|MCPE-153540}}) * Taking a stackable item from an allay no longer cause item duplication * Allay pickup range is changed from 64 to 32 blocks to match ''Java Edition'' ({{bug|MCPE-251766}}) * Allay now retains information about the vibration it is reacting to through save and load * Items held by allays now glow in darkness ({{bug|MCPE-153533}}) ; Warden * Warden can now path through lava ({{bug|MCPE-153582}}) * Warden can now pass through water ({{bug|MCPE-153602}}) * Warden is no longer pushable while emerging or digging * If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound ({{bug|MCPE-155706}}) * Warden now always chases a nuisance after it roars at it * Warden now increases its anger towards an attacking nuisance by 100 anger for each attack * There are no longer graphical artifacts from the warden’s emerge or dig particle effects ({{bug|MCPE-153580}}) * Warden's hurt animation no longer differs between Bedrock Edition and ''Java Edition'' ({{bug|MCPE-153967}}) * Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires ({{bug|MCPE-155821}}) * Warden now retains information about the vibration it is reacting to through save and load * Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection ({{bug|MCPE-156282}}) ; Blocks * Nether sprouts and fungi can now be placed on mud and muddy mangrove roots * Froglight walk sound volume is now more similar as other blocks walk sound volume ({{bug|MCPE-154879}}) * Monster spawners now drop XP only when destroyed by a pickaxe * Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside ({{bug|MCPE-98938}}) * Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves" * Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" ({{bug|MCPE-105452}}) * Cut copper slab and its variants can now be placed on the top half of a block on the first attempt ({{bug|MCPE-154302}}) * Campfires can now provide full-faced bottom support to other blocks * Lecterns can now provide full-faced bottom support to other blocks * Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support ({{bug|MCPE-153083}}, {{bug|MCPE-104717}}) * Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs * Bell now rings when hit by any type of projectile * Hit sound is now played when amethyst block is hit by projectiles ({{bug|MCPE-137090}}) * Amethyst clusters are no longer destroyed if attached to a sculk sensor * Structure blocks can no longer be waterlogged ({{bug|MCPE-59566}}) ; Mangrove and mud blocks * Muddy mangrove roots are now broken fastest with a shovel ({{bug|MCPE-153710}}) * Mangrove roots are now broken fastest with an axe ({{bug|MCPE-155606}}) * Mangrove leaves are no longer collected into different stacks when using Silk Touch ({{bug|MCPE-153786}}) * Mangrove leaves are no longer collected into separate stacks when using shears * Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood ({{bug|MCPE-155365}}) * Mangrove log is now included in bonus chest loot tables ({{bug|MCPE-153924}}) * Mangrove propagules are no longer blocked to grow by Leaves ({{bug|MCPE-154928}}) * Mangrove propagules now render correctly when placed in flower pots ({{bug|MCPE-155528}}) * Mangrove propagules now use grass sounds * Mangrove propagules are no longer destroyed by flowing water ({{bug|MCPE-154011}}) * Mangrove signs now use mangrove plank textures for breaking particles ({{bug|MCPE-156568}}) * Mangrove propagule is now placed at a random offset ({{bug|MCPE-153735}}) * Iron bars and glass panes now connect to mangrove roots ({{bug|MCPE-153871}}) * Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt ({{bug|MCPE-153916}}) ; Sculk Blocks * A sculk vein block now drops as many items as its number of faces when mined with Silk Touch * Sculk catalyst can now spread sculk through mud and muddy mangrove roots ({{bug|MCPE-153924}}) * When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom * The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP * Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks * Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4 * Sculk shriekers now detect players when riding any type of entity ({{bug|MCPE-153814}}) * Sculk shriekers now activate repeatedly while players are standing on them (50%) ({{bug|MCPE-153818}}) * Sculk shriekers now implicate the player that provokes it from afar * Sculk shrieker now retains information about the vibration it is reacting to through save and load * A sculk shrieker can no longer summon a warden underwater ({{bug|MCPE-15379}}) * Sculk shrieker particles are now correctly rendered from behind ({{bug|MCPE-153591}}) * Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas ({{bug|MCPE-153814}}) * The sculk sensor now correctly detects when a big dripleaf block changes its tilting state ({{bug|MCPE-153115}}) * The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe ({{bug|MCPE-153734}}) * Sculk sensors cannot detect a player equipping a handheld item anymore ({{bug|MCPE-153971}}) * Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from ({{bug|MCPE-153815}}) * Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore ({{bug|MCPE-153956}}) * Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore ({{bug|MCPE-152998}}) * Sculk sensor now retains information about the vibration it is reacting to through save and load * Sculk sensors can now detect a boat with chest having its chest opened and closed ({{bug|MCPE-156199}}) * Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively * Sculk sensors can now detect a player drinking milk * Sculk sensors can now detect a player picking up powder snow via bucket ({{bug|MCPE-153817}}) * Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore * Sculk sensors cannot detect an entity standing still in scaffolding anymore ({{bug|MCPE-118454}}) * Sculk sensors can now detect an entity moving in powder snow and cobwebs ({{bug|MCPE-153105}}) * Sculk sensors can now detect items being placed in the hand of an armor stand * Sculk sensors cannot detect any more items being equipped on mobs at spawn time ; Items * Goat horn now correctly drops when goats ram mangrove logs ({{bug|MCPE-154912}}) * Goat horn now has the same sound for the “Call” variant as ''Java Edition'' ({{bug|MCPE-154886}}) * The last sound for goat horn was renamed from “Resist” to “Dream” to match ''Java Edition'' ({{bug|MCPE-155059}}) * Fixed bottles being not usable on water and boats not placeable on water ({{bug|MCPE-156451}}) * Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks ({{bug|MCPE-153808}}) * Smelting gold and iron tools and weapons into nuggets now rewards XP ({{bug|MCPE-136467}}) * Shields that are disabled when struck by an axe or by warden now plays broken item sound ({{bug|MCPE-153315}}) * Items in off-hand are once again rendered properly * Pufferfish now gives Poison II effect instead of Poison IV when consumed ({{bug|MCPE-105392}}) ; Graphical * Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. ({{bug|MCPE-100259}}) * Darkness effect now works in the Nether and the End dimensions * Lava and powder snow fogs now take priority over Darkness and Blindness fogs ({{bug|MCPE-154928}}) * Fixed animation system issues for players in split-screen situations ** Fixed crossbow, trident, and shield rendering for other players ({{bug|MCPE-118528}}) ** Fixed split-screen render position when sleeping in a bed ({{bug|MCPE-65705}}) ** Fixed elytra's animation during split-screen ** Fix attached lead position when second player is using first person perspective * Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen ({{bug|MCPE-152645}}) * Fog settings with negative fog start will no longer cause UI elements get tinted by fog color * Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks ({{bug|MCPE-152995}}) * Fixed terrain flickering in and out of the fog when playing on Nintendo Switch * Fixed an issue with underground light sources being generated when breaking or placing a block ({{bug|MCPE-155808}}) ; User Interface * Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area ({{bug|MCPE-156103}}) * Infinite loading should no longer occur when entering the Dressing Room ({{bug|MCPE-156209}}) * Fixed up some of the text for the emote wheel so it would fit inside the box * Added settings to change duration of notifications * Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen * On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end * Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}}) * On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight * Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller * Added correct death message when dying from sweet berry bush ({{bug|MCPE-103583}}) * Added a minimum size to yellow splash screen text * Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}}) * Fixed "Crafting" word above the crafting slots in the inventory on Classic UI ({{bug|MCPE-152697}}) * Worlds created with a template will now always disable achievements * Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter * Fixed an issue where some paragraphs of text in modals were misaligned ({{bug|MCPE-153789}}) * Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 ({{bug|MCPE-106320}}) * Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}}) * Player can now continuously jump while holding down the jump button ({{bug|MCPE-117045}}) * Player can now descend from the top of scaffolding with the new touch controls ({{bug|MCPE-154309}}) ; Realms * Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts * Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages ({{bug|REALMS-7242}}) * Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform * Added a popup to notify players on Google Play about holds on Realms subscriptions * Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm ; Spectator Mode (Experimental) * Players in spectator mode no longer get effects from gameplay * Players in spectator mode no longer trigger raids while in village with the Bad Omen effect * While in spectator mode, actors in other chunks are no longer culled away * Players in spectator mode can now breathe anywhere * Players in spectator mode can no longer be pushed by pistons * Spectators will be ignored for sleeping rules to skip the night * Moving around as a spectator will no longer affect player's hunger level * Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc. * Player's insomnia timer stops ticking once the player switches to spectator mode * The head only renders for other players in spectator mode * Players in spectator now render semi-transparently to other players in spectator mode * Projectiles such as arrows, tridents, fireballs will now shoot through spectators * Spectators playing with gamepad no longer are shown unusable tooltips == References == {{Reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.1x}} [[de:Bedrock Edition 1.19.10]] [[es:Bedrock Edition 1.19.10]] [[ja:Bedrock Edition 1.19.10]] [[pt:Edição Bedrock 1.19.10]] [[ru:1.19.10 (Bedrock Edition)]] [[zh:基岩版1.19.10]]