{{About||the armor that can be worn by tamed wolves|Wolf Armor|the armor that can be worn by adult horses|Horse Armor|the feature in ''Minecraft Dungeons''|MCD:Armor|armor trims|Smithing Template}}
{{redirect|Chainmail|the armor material|Armor materials}}
[[File:All Armor Displayed.png|400px|thumb|Armor tiers. From left (weakest) to right (strongest): no armor, [[leather]], [[gold]]en, chainmail, [[iron]], [[diamond]] and [[netherite]]. (The [[turtle shell]] is not pictured. The turtle shell is between iron and diamond, having equal armor points and greater [[durability]] than iron, but less than diamonds.)]]
'''Armor''' is a category of items that provide [[player]]s and [[mob]]s with some amount of protection from common types of [[damage]]. These items include [[helmet]]s, [[chestplates]], [[leggings]], and [[boot]]s, which can be placed in designated slots in a player's inventory.
== List of armor items ==
; {{ItemLink|Helmet}}
{{columns-list|
* {{ItemLink|Leather Cap}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Turtle Shell}}
}}
; {{ItemLink|Chestplate}}
{{columns-list|
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Netherite Chestplate}}
}}
; {{ItemLink|Leggings}}
{{columns-list|
* {{ItemLink|Leather Pants}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Netherite Leggings}}
}}
; {{ItemLink|Boots}}
{{columns-list|
* {{ItemLink|Leather Boots}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Netherite Boots}}
}}
;{{ItemLink|Horse armor}}
{{columns-list|
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Diamond Horse Armor}}
}}
;{{ItemLink|Wolf armor}}
These items can be worn in armor slots, but do not provide protection against damage:
*{{ItemLink|Elytra}}
*{{BlockLink|Carved pumpkin}}
*{{BlockLink|Head|id=player head|mob or player heads}}
=== Tiers ===
{{Main|Armor materials}}
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
[[Diamond Helmet]] +
[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +
[[Diamond Chestplate]] +
[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +
[[Diamond Leggings]] +
[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +
[[Diamond Boots]] +
[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|tail=1
}}
=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].
=== Generated loot ===
{{Collapse
|title= '''[[Helmet]]s'''
|content= {{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}
}}
{{Collapse
|title= '''[[Chestplate]]s'''
|content= {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
}}
{{Collapse
|title= '''[[Leggings]]'''
|content= {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,level-enchanted-diamond-leggings-3,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
}}
{{Collapse
|title= '''[[Boots]]'''
|content= {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
}}
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing a chainmail boots piece enchanted with [[Efficiency]] I.{{bug|MCPE-109048}}.
=== Mob loot ===
[[Zombie]]s, [[skeleton]]s, and their variants that spawn with armor have a small chance of dropping their armor when killed by the [[player]]. The dropped armor has a random [[durability]] and retains any enchantments it has. Upon [[death]], zombies, [[zombie villager]]s, [[Drowned]], skeletons, [[zombified piglin]]s, and [[wither skeleton]]s always drop any armor that they picked up and equipped.
{{IN|bedrock}}, [[pillager]]s and [[vindicator]]s that spawn in [[raid]]s have a small chance to drop an [[iron helmet]], [[iron chestplate]], [[iron leggings]], or [[iron boots]], in a badly damaged state, with a possibility of having a random enchantment.
{{IN|java}}, armorer [[villager]]s throw chainmail armor to [[player]]s who have the [[Hero of the Village]] status effect.
=== Trading ===
{{Main|Trading}}
Leather armor can be [[Trading|bought]] from leatherworker [[villager]]s. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
=== Bartering ===
[[Piglin]]s may [[barter]] [[iron boots]] enchanted with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
[[Leather boots]], often badly damaged, can be obtained as a junk item from fishing.
== Usage ==
Armor can be worn by a player or mob in order to protect them. See {{Slink||Mechanics}} for more details.
=== Equipping ===
A [[player]] can equip a piece of armor on themself by {{control|using}} it in the main hand (or off hand {{in|je}}) by placing it in the correct slot in their [[inventory]], or by [[Dispenser#Behavior|dispensing]] it from a dispenser onto themself.
{| class="wikitable"
|+ Armor slots
|-
! Item !! Correct slot
|-
| [[Helmet]], Cap, Shell, Mob [[Head]], or [[Carved Pumpkin]] || {{SlotSprite|Head|scale=0.5|align=text-top}} Head
|-
| [[Chestplate]], Tunic, or [[Elytra]] || {{SlotSprite|Chest|scale=0.5|align=text-top}} Chest
|-
| [[Leggings]] or Pants || {{SlotSprite|Legs|scale=0.5|align=text-top}} Legs
|-
| [[Boots]] || {{SlotSprite|Feet|scale=0.5|align=text-top}} Feet
|}
If the armor's respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.
A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A [[turtle shell]], in addition to providing protection, also gives the player the [[Water Breathing]] status effect.
Each armor piece fills one inventory slot, and armor pieces cannot be stacked.
=== Mob interactions ===
;General
:Wearing a mob head in the helmet armor slot reduces the distance the corresponding mob detects the player by 50%.
;Endermen
:A player wearing a [[carved pumpkin]] in the helmet slot does not aggravate endermen.
;Piglins
:While the player is wearing at least one piece of gold armor, [[piglin]]s behave as neutral mobs instead of hostile. [[Piglin brute]]s do not become neutral and remain hostile.
=== Block interactions ===
;[[Powder snow]]
:Mobs are immune to freezing in powdered snow while wearing at least one piece of leather armor. Mobs do not sink in powder snow while wearing leather boots, and the player can move through the powder snow like [[scaffolding]].
;[[Magma blocks]] and [[campfires]]
:A player wearing boots enchanted with [[Frost Walker]] does not take damage while walking on magma blocks or campfires.
=== Repairing ===
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a [[Grindstone#Repairing and disenchanting|grindstone]] or in the crafting grid. The resulting item has 5% more [[durability]] left than the original [[item]]s combined, but any [[enchanting|enchantments]] are lost. If the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a [[crafting table]], the extra durability is lost. Repairing armor with an [[anvil]] preserves and combines the enchantments, with a rising [[experience]] cost for subsequent repairs on the same item.
===== Unit repair =====
{{Main|Anvil mechanics#Unit repair}}
A piece of armor can be repaired in an anvil by adding units of the armor [[material]]'s repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using [[iron ingots]]. Netherite armor can be repaired in an anvil using [[netherite ingots]].
==== Grinding ====
2 pieces of armor can be grinded together in order to repair them.
{{Grinding
|showdescription=1
|ingredients=Two matching armor pieces
|Damaged Leather Cap; Damaged Leather Tunic; Damaged Leather Pants; Damaged Leather Boots; Damaged Golden Helmet; Damaged Golden Chestplate; Damaged Golden Leggings; Damaged Golden Boots; Damaged Chainmail Helmet; Damaged Chainmail Chestplate; Damaged Chainmail Leggings; Damaged Chainmail Boots; Damaged Iron Helmet; Damaged Iron Chestplate; Damaged Iron Leggings; Damaged Iron Boots; Damaged Diamond Helmet; Damaged Diamond Chestplate; Damaged Diamond Leggings; Damaged Diamond Boots; Damaged Netherite Helmet; Damaged Netherite Chestplate; Damaged Netherite Leggings; Damaged Netherite Boots; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Leather Tunic; Damaged Leather Pants; Damaged Leather Boots; Damaged Golden Helmet; Damaged Golden Chestplate; Damaged Golden Leggings; Damaged Golden Boots; Damaged Chainmail Helmet; Damaged Chainmail Chestplate; Damaged Chainmail Leggings; Damaged Chainmail Boots; Damaged Iron Helmet; Damaged Iron Chestplate; Damaged Iron Leggings; Damaged Iron Boots; Damaged Diamond Helmet; Damaged Diamond Chestplate; Damaged Diamond Leggings; Damaged Diamond Boots; Damaged Netherite Helmet; Damaged Netherite Chestplate; Damaged Netherite Leggings; Damaged Netherite Boots; Damaged Turtle Shell
|Leather Cap; Leather Tunic; Leather Pants; Leather Boots; Golden Helmet; Golden Chestplate; Golden Leggings; Golden Boots; Chainmail Helmet; Chainmail Chestplate; Chainmail Leggings; Chainmail Boots; Iron Helmet; Iron Chestplate; Iron Leggings; Iron Boots; Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Turtle Shell
|description=The [[durability]] of the two armor pieces is added together, plus an extra 5% durability.
}}
A piece of armor can also be grinded to remove its enchantments.
{{Grinding
|showdescription=1
|ingredients=An enchanted armor piece
|[&oEnchanted Leather Cap]Leather Cap; [&oEnchanted Leather Tunic]Leather Tunic; [&oEnchanted Leather Pants]Leather Pants; [&oEnchanted Leather Boots]Leather Boots; [&oEnchanted Golden Helmet]Golden Helmet; [&oEnchanted Golden Chestplate]Golden Chestplate; [&oEnchanted Golden Leggings]Golden Leggings; [&oEnchanted Golden Boots]Golden Boots; [&oEnchanted Chainmail Helmet]Chainmail Helmet; [&oEnchanted Chainmail Chestplate]Chainmail Chestplate; [&oEnchanted Chainmail Leggings]Chainmail Leggings; [&oEnchanted Chainmail Boots]Chainmail Boots; [&oEnchanted Iron Helmet]Iron Helmet; [&oEnchanted Iron Chestplate]Iron Chestplate; [&oEnchanted Iron Leggings]Iron Leggings; [&oEnchanted Iron Boots]Iron Boots; [&oEnchanted Diamond Helmet]Diamond Helmet; [&oEnchanted Diamond Chestplate]Diamond Chestplate; [&oEnchanted Diamond Leggings]Diamond Leggings; [&oEnchanted Diamond Boots]Diamond Boots; [&oEnchanted Netherite Helmet]Netherite Helmet; [&oEnchanted Netherite Chestplate]Netherite Chestplate; [&oEnchanted Netherite Leggings]Netherite Leggings; [&oEnchanted Netherite Boots]Netherite Boots; [&oEnchanted Turtle Shell]Turtle Shell
|
|Leather Cap; Leather Tunic; Leather Pants; Leather Boots; Golden Helmet; Golden Chestplate; Golden Leggings; Golden Boots; Chainmail Helmet; Chainmail Chestplate; Chainmail Leggings; Chainmail Boots; Iron Helmet; Iron Chestplate; Iron Leggings; Iron Boots; Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Turtle Shell
|description=The [[Enchanting#Summary of enchantments|enchantments]] on the armor are removed, but curses are not. This does not change the armor's durability or name.
}}
{{Hatnote|The icons do not have enchantments because invicons for them have not been added yet.}}
Enchanted armor can be grinded with unenchanted armor, as long as they both have the same type (i.e. shape and material), which results in disenchanting the enchanted armor and then combining the 2 items together in the same process. 2 enchanted pieces of armor can also be disenchanted and combined in this way (as long as they both have the same type).
=== Dyeing leather armor ===
{{Main|Dye#Dyeing armor}}
*{{IN|Java}}, leather armor can be dyed by [[crafting]] it together with 1 or more dyes.
*{{IN|Bedrock}}, leather armor can be dyed by {{control|using}} it on a [[cauldron]] filled with dyed water. This consumes 1 layer of water but does not change the color of the water.
**Dyed leather armor also be undyed by {{control|using}} it on a cauldron with undyed water. This changes the water's color to the color of the armor's dye, and changes the leather armor to have no dye color.
Default color HEX code for leather armor is {{color|#A06540}}.
{{anchor|Dye calculator}}
{{Calculator|armorColor}}
=== Armor trims ===
{{Main|Smithing#Trimming}}
Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
{{Smithing
|head=1
|ingredients=Any Armor Trim +
Any Armor Piece +
Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust
|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell
|tail=1
}}
{{Collapse
|title=''' Display of all armor trims on netherite armor'''
|content=[[File:Armor Trims On Netherite Armors.png|left|1200px|A display of all armor trims using ten materials on netherite armor.]]
}}
=== Smelting ingredient ===
{{Smelting|showname=1|head=1|{Any iron armor};{Any chainmail armor}|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden armor|Gold Nugget|0,1}}
== Mob armor ==
=== Armor equipped on mobs ===
{{Anchor|Mob armor}}
Some mobs have a chance to spawn with armor equipped. When a mob spawns with armor, the number of pieces of armor, the type of armor pieces, and whether the armor is [[enchanting|enchanted]], depends on the [[difficulty]]; although, the tier of armor (leather, gold, etc.) has a fixed probability. Mobs can spawn with trimmed armor only from [[trial spawner]]s. Some mobs also spawn with the ability to pick up armor on the ground and equip it.
{| class="wikitable" data-description="Mob armor"
|-
! Armor Type
! Chance
|-
| Leather
| 37.06%
|-
| Gold
| 48.73%
|-
| Chainmail
| 12.90%
|-
| Iron
| 1.27%
|-
| Diamond
| 0.04%
|}
It is impossible for zombies and skeletons to naturally spawn with netherite armor.
The protection provided by armor and armor [[enchanting|enchantments]] works the same with [[mob]]s as it does with [[player]]s.
The following mobs can spawn with armor:
* {{EntityLink|Zombie}}
** {{EntityLink|id=zombie|Zombie|Baby Zombie}}
** {{EntityLink|id=zombie-villager|Zombie Villager}}{{only|java|short=1}}
*** {{EntityLink|id=zombie-villager|Zombie|Baby Zombie Villager}}{{only|java|short=1}}
** {{EntityLink|Husk}}
*** {{EntityLink|Husk|Baby Husk}}
* {{EntityLink|Skeleton}}
** {{EntityLink|Stray}}
* {{EntityLink|Piglin}}Piglins spawn naturally only with gold, although other armor type can picked up.
The following [[mob]]s do not naturally spawn with armor, but they can pick up dropped armor (on Normal and Hard [[difficulty]]):
* {{EntityLink|Drowned}}
** {{EntityLink|Drowned|Baby Drowned}}
* {{EntityLink|Zombified Piglin}}
**{{EntityLink|id=zombified-piglin|Zombified Piglin|Baby Zombified Piglin}}
* {{EntityLink|Wither Skeleton}}
* {{EntityLink|id=zombie-villager|Zombie Villager}}{{only|bedrock|short=1}}
** {{EntityLink|id=zombie-villager|Zombie|Baby Zombie Villager}}{{only|bedrock|short=1}}
The following mobs do not naturally spawn with armor, and their armor does not render, but they can pick up dropped armor:
* {{EntityLink|Fox}}{{only|bedrock|short=1}}
** {{EntityLink|Fox|Baby Fox}}{{only|bedrock|short=1}}
This mob can have armor equipped on it via a [[dispenser]], and the armor does render, but this mob cannot pick up the armor:
*{{EntityLink|id=piglin-brute|Piglin Brute}}
These mobs can have armor equipped on them via a dispenser{{only|java}}{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}} or via commands, but the armor does not render, and these mobs cannot pick up the armor:
* {{EntityLink|Villager}}
** {{EntityLink|id=villager|Villager|Baby Villager}}
These mobs do not spawn with armor and it cannot be equipped in [[survival]] mode, but if equipped with [[commands]], their armor is visible:
* {{EntityLink|Giant}}{{only|java}}
* {{EntityLink|Pillager}}{{only|bedrock}}
* {{EntityLink|Vindicator}}{{only|bedrock}}
* {{EntityLink|Evoker}}{{only|bedrock}}
All other mobs can be equipped with armor via commands, but the armor cannot be seen.
A [[helmet]] protects a mob that burns in [[sunlight]] from burning, but this depletes the helmet's [[durability]] as it absorbs the [[damage]]. Eventually, the helmet loses all of its durability and breaks, and then the mob burns in the sunlight. A [[carved pumpkin]], [[mob head]], or anything placed into the head slot using commands, can also protect the mob from burning in sunlight.
Damage caused by any other source does not cause a mob's armor durability to decrease, unless the armor is [[horse armor]] or [[wolf armor]].
{{EntityLink|Zombified Piglin}}
{{EntityLink|Zombie Villager}}
{{EntityLink|Husk}}
{{EntityLink|Drowned}}
{{EntityLink|Evoker}}{{only|bedrock|short=1}}||{{armor|2}}
|-
|{{EntityLink|Magma Cube}} (small)||{{armor|3}}
|-
|{{EntityLink|Wither}}||{{armor|4}}
|-
|{{EntityLink|Magma Cube}} (medium)||{{armor|6}}
|-
|{{EntityLink|Killer Rabbit}}||{{armor|8}}
|-
|{{EntityLink|Magma Cube}} (large) ||{{armor|12}}
|-
|{{EntityLink|Shulker}} (when closed)||{{armor|20}}
|}
=== Other types of armor ===
==== Horse armor ====
{{Main|Horse Armor}}
[[Horse armor]] can be equipped on a [[horse]] to protect it from most forms of [[damage]] similarly to player armor. Horse armor does not have a durability, and does not break.
{| class="wikitable" data-description="Armor defense"
|-
! Material !! [[Armor]] !! Armor toughness
|-
! [[Leather]]
| {{armor|3}}
| 0
|-
! [[Iron]]
| {{armor|5}}
| 0
|-
! [[Gold]]
| {{armor|7}}
| 0
|-
! [[Diamond]]
| {{armor|11}}
| 2
|}
==== Wolf armor ====
{{Main|Wolf Armor}}
[[Wolf armor]] can be equipped on a tamed [[wolf]] to protect it from most forms of [[damage]]. Wolf armor does not work like player armor. Instead, it absorbs all damage it protects against, and decreases its durability by the number of points of damage absorbed.
== Mechanics ==
In-game, "armor points" are just referred to as "armor" (e.g. in the tooltip shown when hovering over the item), but the term "armor points" is being used in this article to differentiate between the game mechanic and armor items.
Each piece of armor has two values associated with it: armor points, and armor toughness. The number of armor points or armor toughness the player has is the sum of the armor points or armor toughness of the individual pieces of armor.
The amount of damage that armor reduces depends on the total armor points and armor toughness the player has, and on the strength of the incoming damage. Armor becomes less effective as the amount of damage increases. That is, armor reduces a smaller percent of damage for larger damage values. For example, a full set of diamond armor reduces the damage of a zombie's attack by 77% ({{Health|3}} damage to {{Health|0.69}} damage), but reduces the attack damage of a piglin brute by only 67% ({{Health|13}} damage to {{Health|4.29}} damage). There is a minimum amount of damage that armor protects against (20% of the maximum damage reduction) that depends on the total number of armor points (not armor toughness).
Armor is an attribute modifer and temporarily increases two [[attribute]]s of the player or mob wearing the armor: {{code|generic.armor}} and {{code|generic.armor_toughness}}. These attributes can also be modified with commands, and the player or mob takes a reduced amount of damage as if they were wearing armor with the same total armor points and armor toughness.
The maximum possible damage reduction from armor alone is 80%. Damage can further be reduced by up to 80% from enchantments, and up to an additional 80% by effects (excluding resistance V). Through armor, enchantments, and effects, the maximum possible damage reduction is 99.2%.
{| class="wikitable"
|+ Base protection of each full set of armor by tier
|-
! Tier !! Minimum !! Maximum
|-
| Leather || 5.6% || 28%
|-
| Golden || 8.8% || 44%
|-
| Chainmail || 9.6% || 48%
|-
| Iron || 12% || 60%
|-
| Diamond || 16% || 80%
|-
| Netherite || 16% || 80%
|-
|}
=== Damage types ===
The following types of [[damage]] are reduced by armor and, consequently, damage the armor itself:
* Direct (melee) attacks from [[mob]]s and [[player]]s. This includes the [[Strength]] and the [[Weakness]] effects and damage-increasing enchantments.
* Getting hit with an [[arrow]], a [[shulker bullet]] or a thrown [[trident]]. This includes extra damage from enchantments (except shulker bullets).
* Getting hit with a [[fireball]] from a [[ghast]] or [[blaze]], or a [[fire charge]].
* Laser beam of a [[guardian]] or an [[elder guardian]].
* Damage from [[Thorns]] enchantment, or spikes of [[guardian]]s and [[elder guardian]]s.
* Touching a damaging block ([[fire]], [[lava]], [[magma block]], [[cactus]] or [[sweet berry bush]]).
** This excludes netherite armor which is not damaged by fire-related sources.
* Touching a [[pufferfish]].
* [[Explosion]]s.
* [[Firework]]s with at least a [[firework star]] in the recipe.
* [[Lightning]].
* Getting hit with a falling [[anvil]].
* Getting hit with a [[snowball]] from a [[player]]{{upcoming|Java Combat Tests}} or [[snow golem]].{{info needed|dispensers?}}
* Getting hit with an [[egg]] from a [[player]]{{upcoming|Java Combat Tests}}{{info needed|what about dispensers?}}
The following types of damage are ''not'' reduced by armor and have no effect on the armor itself:
* Ranged sonic boom attacks from [[warden]]s.
* Fall damage (including [[ender pearl]]s, but [[Protection]] and [[Feather Falling]] enchantments reduce it).
* Ongoing damage from being on [[fire]].
* [[Suffocating]] inside a block or due to [[entity cramming]] (also includes the [[world border]]){{only|Java|short=1}}.
* [[Drowning]] in water (partially for [[turtle shell]]s).
* [[Starvation]].
* Colliding with a block while flying with [[elytra]].
*
* Magic ([[Evoker]] fangs, [[status effect]]s and [[instant damage]] from a [[potion of Harming]] or [[Dragon's Breath]]) (but [[Protection]] does reduce magical damage.)
* Falling into the [[void]] or {{cmd|kill}}.
* Being inside of a [[powder snow]] block.
** This excludes if the player or mob wears any piece of leather armor.
=== Armor points ===
{{fakeImage|{{armorbar|20}}|The armor bar as shown in game}}
The total number of armor points that player has is the sum of the armor points of the individual pieces of armor worn, and is visually represented by the armor bar. The armor increases the player's {{cd|generic.armor}} attribute while worn. Armor points determine the minimum amount of damage armor reduces. See [[Armor#Damage reduction|Damage reduction]] below to see how damage reduction is calculated.
The {{cd|generic.armor}} attribute is capped at 30. If commands are used to give the player armor with more than 30 armor points, or to set the player's {{cd|generic.armor}} attribute above 30, damage is calculated as if the player had 30 armor points. The armor bar does not show armor points above 20.
The following table shows the number of armor points provided by each type of armor that can be worn by the player.
{| class="wikitable" data-description="Armor points" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Full set
!scope="col" | Helmet / Cap
!scope="col" | Chestplate / Tunic
!scope="col" | Leggings / Pants
!scope="col" | Boots
|-
!scope="row" | Turtle Shell
| {{armor|2}}
| {{armor|2}}
| N/A
| N/A
| N/A
|-
!scope="row" | Leather
| {{armor|7}}
| {{armor|1}}
| {{armor|3}}
| {{armor|2}}
| {{armor|1}}
|-
!scope="row" | Golden
| {{armor|11}}
| {{armor|2}}
| {{armor|5}}
| {{armor|3}}
| {{armor|1}}
|-
!scope="row" | Chainmail
| {{armor|12}}
| {{armor|2}}
| {{armor|5}}
| {{armor|4}}
| {{armor|1}}
|-
!scope="row" | Iron
| {{armor|15}}
| {{armor|2}}
| {{armor|6}}
| {{armor|5}}
| {{armor|2}}
|-
!scope="row" | Diamond
| {{armor|20}}
| {{armor|3}}
| {{armor|8}}
| {{armor|6}}
| {{armor|3}}
|-
!scope="row" | Netherite
| {{armor|20}}
| {{armor|3}}
| {{armor|8}}
| {{armor|6}}
| {{armor|3}}
|-
|}
=== Armor toughness ===
Armor becomes less effective for higher damage values, reducing the damage by smaller and smaller percentages. Armor toughness mitigates this behavior to a degree. The amount of damage reduced still decreases for higher damage values, but not as much. The total number of armor toughness the player has is the sum of the armor toughness of the individual pieces of armor worn. Armor toughness does not have a visual indicator like armor points. Armor increases the player's {{cd|generic.armor_toughness}} attribute while worn. See [[Armor#Damage reduction|Damage reduction]] below to see how armor toughness affects damage calculation.
Currently, only diamond and netherite armor have armor toughness.
The {{cd|generic.armor_toughness}} attribute is capped at 20. If commands are used to give the player armor with more than 20 armor toughness, or to set the player's {{cd|generic.armor_toughness}} attribute above 20, damage is calculated as if the player has 20 armor toughness.
The following table shows the amount of armor toughness given by armor that can be worn by the player.
{| class="wikitable" data-description="Toughess points" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Full set
!scope="col" | Helmet / Cap
!scope="col" | Chestplate / Tunic
!scope="col" | Leggings / Pants
!scope="col" | Boots
|-
!scope="row" | Turtle Shell
| {{armor|0}}
| {{armor|0}}
| N/A
| N/A
| N/A
|-
!scope="row" | Leather
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Golden
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Chainmail
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Iron
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Diamond
| {{armor|8}}
| {{armor|2}}
| {{armor|2}}
| {{armor|2}}
| {{armor|2}}
|-
!scope="row" | Netherite
| {{armor|12}}
| {{armor|3}}
| {{armor|3}}
| {{armor|3}}
| {{armor|3}}
|-
|}
=== Damage reduction ===
;Percent damage reduction
:
;Percent damage reduction with [[Breach]]
Percent damage reduction when attacked with a [[mace]] enchanted with Breach
:
;Damage taken
:
;Damage taken with [[Breach]]
Damage taken when attacked with a [[mace]] enchanted with Breach
:
[[File:Damage reduction v3.png|frameless|x388px]] [[File:Damage dealt v4.png|frameless|x388px]]
In tabular form (with a toughness of 0), damages are:
cappedEPF / 25
, giving a maximum reduction of {{frac|20|25}} (80%) at EPF 20.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with [[Blast Protection]] IV (EPF 8 each) and a single piece with [[Protection]] IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the [[damage]] is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using {{cmd|give}} to obtain armor with an [[enchanting|enchantment]] level higher than what is normally obtainable via normal [[survival]]. Using this method, a [[player]] could give themselves, for example, a full set of diamond armor with a [[Protection]] V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
{| class="wikitable"
|+Armor Enchantments at Max Levels
!Armor Enchantment
!Max Level
|-
|[[Protection]]
| rowspan="5" |IV
|-
|[[Fire Protection]]
|-
|[[Blast Protection]]
|-
|[[Projectile Protection]]
|-
|[[Feather Falling]]
|-
|[[Respiration]]
| rowspan="6" |III
|-
|[[Thorns]]
|-
|[[Depth Strider]]
|-
|[[Unbreaking]]
|-
|[[Soul Speed]]
|-
|[[Swift Sneak]]
|-
|[[Frost Walker]]
| rowspan="1" |II
|-
|[[Aqua Affinity]]
| rowspan="4" |I
|-
|[[Mending]]
|-
|[[Curse of Binding]]
|-
|[[Curse of Vanishing]]
|}
Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using [[command]]s to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is enchantment applicable only to leggings.
=== Durability ===
Any hit from a [[damage]] source that can be blocked by armor removes one point of [[durability]] from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
{| class="wikitable" data-description="Durability" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Turtle Shell'''
| 275 || N/A || N/A || N/A
|-
|scope="row" | '''Leather'''
| 55 || 80 || 75 || 65
|-
|scope="row" | '''Golden'''
| 77 || 112 || 105 || 91
|-
|scope="row" | '''Chainmail'''
| 165 || 240 || 225 || 195
|-
|scope="row" | '''Iron'''
| 165 || 240 || 225 || 195
|-
|scope="row" | '''Diamond'''
| 363 || 528 || 495 || 429
|-
|scope="row" | '''Netherite'''
| 407 || 592 || 555 || 481
|}
The chart below shows the [[durability]] per unit of material for each piece of armor, compared to that of the [[boots]]. The durability per unit does not depend on the tier of the armor.
{| class="wikitable" data-description="Durability / unit"
|-
!scope="col" |
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
| '''Durability/Unit''' || 68% || 61% || 66% || 100%
|}
This means that for the same number of [[leather]]/[[iron ingot]]s/[[gold ingot]]s/chainmail/[[diamond]], [[boots]] can take 1.5 more damage than leggings. Thus, [[chestplate]]s and [[leggings]] offer more defense points per unit, but have less [[durability]] per unit.
This other chart shows the durability of each piece of armor in a set, as a percentage of the chestplate's durability. Additionally, the maximum durability of the chestplate is always a multiple of 16, leggings a multiple of 15, boots a multiple of 13, and helmets a multiple of 11.
{| class="wikitable" data-description="Durability percentage"
|-
!
!Helmet
!Chestplate
!Leggings
!Boots
|-
!Durability percentage
| 68.75%
| 100%
| 93.75%
| 81.25%
|}
Armor worn by a non-[[player]] mob does not lose durability when attacked by any means. Helmets that are worn by undead [[mob]]s lose durability when exposed to [[sunlight]] due to absorbing the mob's [[damage]] from sunlight.
Netherite armor does not lose durability from [[lava]] or [[fire]] damage.
== Sounds ==
{{el|je}}:
{{SoundTable
| type = java
| {{SoundLine
| sound =Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a piece of leather armor is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a piece of chainmail armor is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When a piece of iron armor is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a piece of gold armor is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a piece of diamond armor is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a piece of netherite armor is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
| {{SoundLine
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a piece of armor's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}
{{el|be}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a piece of leather armor or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a piece of chain armor is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When a piece of iron armor is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a piece of gold armor is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a piece of diamond armor is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a piece of netherite armor is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a piece of leather armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When a piece of leather armor's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a piece of armor's durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showitemtags=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|shownumericids=yes
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=298
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=299
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=300
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=301
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=302
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=303
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=304
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=305
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=306
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=307
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=308
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=309
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=310
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=311
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=312
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=313
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=314
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=315
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=316
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=317
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=469
|itemtags=minecraft:is_armor}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=748
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=749
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=750
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=751
|itemtags=minecraft:netherite_tier, minecraft:is_armor
|foot=1}}
=== Item data ===
{{JE}}:
{{see also|Data component format}}
minecraft:amethyst
|-
|{{ItemLink|Copper Ingot}}||minecraft:copper
|-
|{{ItemLink|Diamond}}||minecraft:diamond
|-
|{{ItemLink|Emerald}}||minecraft:emerald
|-
|{{ItemLink|Gold Ingot}}|| minecraft:gold
|-
|{{ItemLink|Iron Ingot}}||minecraft:iron
|-
|{{ItemLink|Lapis Lazuli}}||minecraft:lapis
|-
|{{ItemLink|Netherite Ingot}}||minecraft:netherite
|-
|{{ItemLink|Nether Quartz}}||minecraft:quartz
|-
|{{ItemLink|Redstone Dust}}||minecraft:redstone
|}
{| class="wikitable"
! Pattern!!{{nbt|string|pattern}}
|-
|{{ItemLink|Bolt Armor Trim Smithing Template|text=Bolt Armor Trim}}||minecraft:bolt
|-
|{{ItemLink|Coast Armor Trim Smithing Template|text=Coast Armor Trim}}||minecraft:coast
|-
|{{ItemLink|Dune Armor Trim Smithing Template|text=Dune Armor Trim}}||minecraft:dune
|-
|{{ItemLink|Eye Armor Trim Smithing Template|text=Eye Armor Trim}}||minecraft:eye
|-
|{{ItemLink|Flow Armor Trim Smithing Template|text=Flow Armor Trim}}||minecraft:flow
|-
|{{ItemLink|Rib Armor Trim Smithing Template|text=Rib Armor Trim}}||minecraft:rib
|-
| {{ItemLink|Sentry Armor Trim Smithing Template|text=Sentry Armor Trim}}||minecraft:sentry
|-
|{{ItemLink|Snout Armor Trim Smithing Template|text=Snout Armor Trim}}||minecraft:snout
|-
|{{ItemLink|Spire Armor Trim Smithing Template|text=Spire Armor Trim}}||minecraft:spire
|-
|{{ItemLink|Tide Armor Trim Smithing Template|text=Tide Armor Trim}}||minecraft:tide
|-
|{{ItemLink|Vex Armor Trim Smithing Template|text=Vex Armor Trim}}||minecraft:vex
|-
|{{ItemLink|Ward Armor Trim Smithing Template|text=Ward Armor Trim}}||minecraft:ward
|-
|{{ItemLink|Wild Armor Trim Smithing Template|text=Wild Armor Trim}}||minecraft:wild
|}
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Oooh, shiny!;Cover me in debris}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit;Crafting a New Look;Smithing with Style}}
== History ==
equip
[[sound]]s for all types of armor.}}
|{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}}
|{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}}
|{{HistoryLine||1.11|dev=16w39a|Diamond and chain [[chestplate]]s are now found in the new [[woodland mansion]] chests.}}
|{{HistoryLine||1.11.1|dev=16w50a|Golden, chain and iron armor can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
|{{HistoryLine|||dev=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added [[turtle shell]]s.}}
|{{HistoryLine|||dev=18w09a|Leather [[tunic]]s and golden [[helmet]]s now have a chance of generating in [[underwater ruins]].}}
|{{HistoryLine|||dev=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
|{{HistoryLine|||dev=18w11a|Enchanted leather [[cap]]s, [[tunic]]s, [[pants]] and [[boots]] can now generate in the chests of [[shipwreck]]s.}}
|{{HistoryLine|||dev=18w20a|"Chain" armor have been renamed to "Chainmail".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
has been removed.
|Leather boots now prevent fall damage when landing on powder snow.}}
|{{HistoryLine||1.18.2|dev=22w03a|Netherite armor knockback resistance is no longer random.}}
|{{HistoryLine||1.19|dev=22w13a|Iron and diamond leggings may now be found in [[ancient city]] [[chest]]s.}}
|{{HistoryLine|||dev=22w17a|Changed the leather cap texture from [[File:Leather Cap (N) JE1.png|32px]] to [[File:Leather Cap (N) JE2.png|32px]], to extend the center bar on the back face to the bottom.}}
|{{HistoryLine|||dev=Pre-release 1|Equipping armor through the inventory now plays a sound.{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Non-leather armor can now be trimmed using a [[smithing template]] at a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond armor to netherite armor now requires the [[netherite upgrade]] smithing template.}}
|{{HistoryLine||1.19.4|dev=23w05a|Armor can now be swapped by {{ctrl|using}} them in the hotbar.{{bug|MC-216270|||Fixed}}}}
|{{HistoryLine||1.19.4|dev=23w05a|exp=Update 1.20|Leather armor can now be trimmed using a smithing table.|Armor can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
|{{HistoryLine||1.20|dev=23w17a|The player now gets the [[advancement]] "Crafting a New Look" when they craft a trimmed armor at a [[smithing table]], and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[Mob]]s now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Leather Tunic JE1 BE1.png|32px]] [[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]