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wiki_backup/Azure Bluet.txt
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wiki_backup/Azure Bluet.txt
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{{Infobox block
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| title = Azure Bluet
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| image = Azure Bluet.png
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| invimage = Azure Bluet
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| renewable = Yes
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| stackable = Yes (64)
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| tool = any
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| light = No
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| transparent = Yes
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| flammable = {{jebe|Yes (60)|Yes (30)}}
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| lavasusceptible = No
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}}
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An '''azure bluet''' is a [[flower]] that can be crafted into [[light gray dye]].
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== Obtaining ==
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=== Breaking ===
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An azure bluet can be broken instantly with any item or by hand, dropping itself.
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An azure bluet also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
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{{breaking row|Azure Bluet|horizontal=1}}
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=== Natural generation ===
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Azure bluets generate naturally on [[dirt]] and [[grass block]]s in {{BiomeLink|plains}}, {{BiomeLink|sunflower plains}}, {{BiomeLink|flower forest}} and {{BiomeLink|meadow}} biomes as part of [[vegetation]] features. {{IN|java}}, they are also technically capable of growing in [[dripstone caves]] and [[deep dark]] biomes, though it is very unlikely due to lack of grass blocks in these biomes. In flower forests and meadows, azure bluets only generate as part of [[Flower#Flower gradients|gradients]].
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Natural azure bluets are found in plains [[villages]]. Potted azure bluets can also be generated in [[woodland mansion]]s.
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{{block distribution}}
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=== Post-generation ===
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{{Main|Flower#Post-generation}}
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==== {{JE}} ====
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When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, flower forest, meadow, dripstone caves, or deep dark biome, azure bluets have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, azure bluets can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, azure bluets cannot generate in tulip-only areas.
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==== {{BE}} ====
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When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, or flower forest biome, azure bluets have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. In flower forests, azure bluets can generate only in specific locations depending on the flower gradient. In plains and sunflower plains, azure bluets cannot generate in tulip-only areas.
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When bone meal is applied to an azure bluet in any biome, more azure bluets appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
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=== Mob loot ===
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{{IN|java}}, [[endermen]] can pick up azure bluets, like any other one-block-tall flower, and [[drop]] it if killed while holding it.
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=== Trading ===
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[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] an azure bluet for a single emerald.
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== Usage ==
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{{Main|Flower#Usage}}
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Like other flowers, azure bluets can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]].
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Azure bluets can also be placed in [[flower pot]]s.
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=== Crafting ingredient ===
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{{Crafting usage}}
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=== Suspicious stew ===
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{{Main|Suspicious Stew}}
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Using an azure bluet to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Blindness}} effect that lasts 11 seconds {{in|java}} and 7 seconds {{in|bedrock}}.
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{{Crafting
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|ignoreusage=1
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|Red Mushroom
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|Brown Mushroom
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|Bowl
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|Azure Bluet
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|Output=Suspicious Stew
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|shapeless=true
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|foot=1
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}}
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=== Bees ===
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[[Bee]]s engage in a pollinating behavior with azure bluets, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.
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=== Breeding ===
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Azure bluets can be used to [[breed]], grow, and lead [[bee]]s.
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=== Bee nests ===
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[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of an azure bluet have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
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=== Composting ===
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Placing an azure bluet into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of azure bluets yields an average of 5.94 [[bone meal]].
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== Sounds ==
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{{Sound table/Block/Grass}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Azure Bluet
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|spritetype=block
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|nameid=azure_bluet
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|blocktags=flowers, small_flowers
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|itemtags=flowers, small_flowers
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|showaliasids=y
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Azure Bluet
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|spritetype=block
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|nameid=azure_bluet
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|aliasid=red_flower / 3
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|id=-832
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|translationkey=tile.red_flower.houstonia.name
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.7.2|dev=13w36a|[[File:Azure Bluet JE1.png|32px]] Added azure bluets.}}
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|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467}}</ref>}}
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|{{HistoryLine|||dev=14w07a|[[File:Azure Bluet JE2.png|32px]] Azure bluet texture planes are no longer stretched by a factor of sqrt2.}}
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|{{HistoryLine|||dev=14w10c|[[File:Azure Bluet JE3.png|32px]] Azure bluet texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
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|{{HistoryLine|||dev=14w17a|[[File:Azure Bluet JE4.png|32px]] Azure bluet texture planes are now the same size as they were before 14w07a.}}
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|{{HistoryLine|||dev=14w25a|[[File:Azure Bluet JE5.png|32px]] Azure bluets are now affected by the same shading full blocks are.}}
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|{{HistoryLine|||dev=14w26a|[[File:Azure Bluet JE6.png|32px]] Azure bluets are no longer subject to shading.}}
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|{{HistoryLine||1.11|dev=16w39a|Azure bluets now generate in [[flower pot]]s in [[woodland mansion]]s.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Azure Bluet JE7.png|32px]] The texture of azure bluets has been changed.
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|Azure bluets can now be used to craft [[suspicious stew]], giving it the [[Blindness]] effect.}}
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|{{HistoryLine|||dev=18w48a|Azure bluets now generate in the updated plains [[village]]s.}}
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|{{HistoryLine|||dev=19w03a|Placing an azure bluet into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
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|{{HistoryLine|||dev=19w05a|Azure bluets now have a 65% chance of increasing the compost level in a composter by 1.
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|Added [[wandering trader]]s, which sell azure bluets.}}
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|{{HistoryLine||1.15|dev=19w34a|Azure bluets can now be used to breed [[bee]]s.
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|Bees can now pollinate azure bluets.}}
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|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added [[meadow]]s, in which azure bluets can generate in.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.9.0|dev=build 1|[[File:Azure Bluet JE6 BE1.png|32px]] Added azure bluets.}}
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|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for azure bluets.}}
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|{{HistoryLine||v0.12.1|dev=build 1|Azure bluets can now occupy the same space as [[snow|snow layers]].}}
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|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}}
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|{{HistoryLine||v0.14.0|dev=build 3|The hitbox of azure bluets no longer occupies the entire [[block]].}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Azure bluets now generate in [[woodland mansion]]s.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Azure Bluet JE7 BE2.png|32px]] The texture of azure bluets has been changed.
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|Azure bluets now generate in the updated plains villages.
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|Azure bluets can now be sold by the [[wandering trader]].}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Azure bluets can be used to fill a [[composter]].}}
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to an azure bluet now creates other azure bluets instead of dandelions and poppies.}}
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|{{HistoryLine|||dev=beta 1.13.0.9|Azure bluets can now be used to make [[suspicious stew]], giving it the [[Blindness]] effect.}}
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|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Azure bluets can now be used to breed [[bee]]s.
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|Bees can now pollinate azure bluets.}}
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|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Azure bluets can now generate in [[meadow]]s.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Azure Bluet JE6 BE1.png|32px]] Added azure bluets.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Azure bluets now generate in [[flower pot]]s in [[woodland mansion]]s.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Azure Bluet JE7 BE2.png|32px]] The texture of azure bluets has been changed.}}
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|{{HistoryLine|New 3DS}}
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|{{HistoryLine||0.1.0|[[File:Azure Bluet JE6 BE1.png|32px]] Added azure bluets.}}
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|{{HistoryLine|education}}
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|{{HistoryLine||1.0|[[File:Azure Bluet JE6 BE1.png|32px]] Added azure bluets.{{check version|not 0.14.2?}}}}
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|{{HistoryLine||1.12|[[File:Azure Bluet JE7 BE2.png|32px]] The texture of azure bluets has been changed.}}
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}}
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=== Data history ===
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.13|dev=17w47a
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|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
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|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 38.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.}}
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}}
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== Issues ==
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{{issue list}}
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== Trivia ==
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* Unlike both parts of its name suggests, the azure bluets are not blue in ''Minecraft''. In real life, their pale-blue color looks light grey at a distance.
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox flower}}
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{{Navbox blocks|vegetation}}
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[[Category:Plants]]
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[[Category:Non-solid blocks]]
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[[Category:Flammable blocks]]
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[[fr:Houstonie bleue]]
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[[pt:Flor-silvestre-azul]]
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[[zh:蓝花美耳草]]
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wiki_backup/Black Shulker Box.txt
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{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}}
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{{Infobox block
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| group = Plain
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| 1-1 = Shulker Box.png
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| invimage = Shulker Box
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| invimage2 = ---- <!-- this creates a new line of inv sprites, which looks nice -->
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| group3 = White
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| 3-1 = White Shulker Box.png
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| invimage3 = White Shulker Box
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| group4 = Light Gray
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| 4-1 = Light Gray Shulker Box.png
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| invimage4 = Light Gray Shulker Box
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| group5 = Gray
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| 5-1 = Gray Shulker Box.png
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| invimage5 = Gray Shulker Box
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| group6 = Black
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| 6-1 = Black Shulker Box.png
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| invimage6 = Black Shulker Box
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| group7 = Brown
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| 7-1 = Brown Shulker Box.png
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| invimage7 = Brown Shulker Box
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| group8 = Red
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| 8-1 = Red Shulker Box.png
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| invimage8 = Red Shulker Box
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| group9 = Orange
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| 9-1 = Orange Shulker Box.png
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| invimage9 = Orange Shulker Box
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| group10 = Yellow
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| 10-1 = Yellow Shulker Box.png
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| invimage10 = Yellow Shulker Box
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| group11 = Lime
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| 11-1 = Lime Shulker Box.png
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| invimage11 = Lime Shulker Box
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| group12 = Green
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| 12-1 = Green Shulker Box.png
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| invimage12 = Green Shulker Box
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| group13 = Cyan
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| 13-1 = Cyan Shulker Box.png
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| invimage13 = Cyan Shulker Box
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| group14 = Light Blue
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| 14-1 = Light Blue Shulker Box.png
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| invimage14 = Light Blue Shulker Box
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| group15 = Blue
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| 15-1 = Blue Shulker Box.png
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| invimage15 = Blue Shulker Box
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| group16 = Purple
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| 16-1 = Purple Shulker Box.png
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| invimage16 = Purple Shulker Box
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| group17 = Magenta
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| 17-1 = Magenta Shulker Box.png
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| invimage17 = Magenta Shulker Box
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| group18 = Pink
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| 18-1 = Pink Shulker Box.png
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| invimage18 = Pink Shulker Box
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| transparent = {{jebe|No|Yes}}
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| light = No
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| tool = pickaxe
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| renewable = Yes
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| waterloggable = {{jebe|No|Yes}}
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| stackable = No
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| flammable = No
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| lavasusceptible = No
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}}
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A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken.
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'''Dyed shulker boxes''' are the dyed variants of shulker boxes.
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== Obtaining ==
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=== Breaking ===
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All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false".
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{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}}
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When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled.
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=== Crafting ===
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{{Crafting
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|head=1
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|showdescription=1
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|name=[[Shulker Box]]
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|B1=Shulker Shell
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|B2=Chest
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|B3=Shulker Shell
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|Output=Shulker Box
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|type=Decoration block
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}}
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{{Crafting
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|ingredients=Any [[Shulker Box]] +<br />Matching [[Dye]]
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|Shulker Box; Any Shulker Box
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|Matching Dye
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|Output=Matching Shulker Box
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|Olink=Dyed Shulker Box
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|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name.
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|type=Decoration block
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|name=[[Dyed Shulker Box]]
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|foot=1
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}}
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<div style="display:none">
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<!--
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||||||
|
This is for the pre-Village & Pillage dyes to have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Shulker Box
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Storage ===
|
||||||
|
[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]]
|
||||||
|
|
||||||
|
All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]].
|
||||||
|
|
||||||
|
All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties.
|
||||||
|
|
||||||
|
[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]]
|
||||||
|
|
||||||
|
Any shulker box's items can be fed or removed by a [[hopper]].
|
||||||
|
|
||||||
|
All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s.
|
||||||
|
|
||||||
|
When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates.
|
||||||
|
|
||||||
|
Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing.
|
||||||
|
|
||||||
|
By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the <code>CustomName</code> tag using the {{cmd|data}} command.{{only|Java}}
|
||||||
|
|
||||||
|
When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items.
|
||||||
|
|
||||||
|
=== Piglins ===
|
||||||
|
[[Piglin]]s become hostile toward players who open or mine any shulker box.<ref>{{bug|MC-189485|||WAI}}</ref>
|
||||||
|
|
||||||
|
=== Undyeing ===
|
||||||
|
Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color.
|
||||||
|
|
||||||
|
=== Redstone component ===
|
||||||
|
The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests.
|
||||||
|
|
||||||
|
[[Observer|Observers]] can detect the opening and closing of any shulker boxes.
|
||||||
|
|
||||||
|
Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{:Shulker Box/Sounds}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=White Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_shulker_box
|
||||||
|
|blocktags=guarded_by_piglins, shulker_boxes
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=shulker-boxes
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=shulker_box
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=undyed_shulker_box
|
||||||
|
|id=205
|
||||||
|
|translationkey=tile.shulkerBox.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=White Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_shulker_box
|
||||||
|
|aliasid=shulker_box / 0
|
||||||
|
|id=218
|
||||||
|
|translationkey=tile.shulkerBoxWhite.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_shulker_box
|
||||||
|
|aliasid=shulker_box / 1
|
||||||
|
|id=-613
|
||||||
|
|translationkey=tile.shulkerBoxOrange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_shulker_box
|
||||||
|
|aliasid=shulker_box / 2
|
||||||
|
|id=-614
|
||||||
|
|translationkey=tile.shulkerBoxMagenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_shulker_box
|
||||||
|
|aliasid=shulker_box / 3
|
||||||
|
|id=-615
|
||||||
|
|translationkey=tile.shulkerBoxLightBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_shulker_box
|
||||||
|
|aliasid=shulker_box / 4
|
||||||
|
|id=-616
|
||||||
|
|translationkey=tile.shulkerBoxYellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_shulker_box
|
||||||
|
|aliasid=shulker_box / 5
|
||||||
|
|id=-617
|
||||||
|
|translationkey=tile.shulkerBoxLime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_shulker_box
|
||||||
|
|aliasid=shulker_box / 6
|
||||||
|
|id=-618
|
||||||
|
|translationkey=tile.shulkerBoxPink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_shulker_box
|
||||||
|
|aliasid=shulker_box / 7
|
||||||
|
|id=-619
|
||||||
|
|translationkey=tile.shulkerBoxGray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_shulker_box
|
||||||
|
|aliasid=shulker_box / 8
|
||||||
|
|id=-620
|
||||||
|
|translationkey=tile.shulkerBoxSilver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_shulker_box
|
||||||
|
|aliasid=shulker_box / 9
|
||||||
|
|id=-621
|
||||||
|
|translationkey=tile.shulkerBoxCyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_shulker_box
|
||||||
|
|aliasid=shulker_box / 10
|
||||||
|
|id=-622
|
||||||
|
|translationkey=tile.shulkerBoxPurple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_shulker_box
|
||||||
|
|aliasid=shulker_box / 11
|
||||||
|
|id=-623
|
||||||
|
|translationkey=tile.shulkerBoxBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_shulker_box
|
||||||
|
|aliasid=shulker_box / 12
|
||||||
|
|id=-624
|
||||||
|
|translationkey=tile.shulkerBoxBrown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_shulker_box
|
||||||
|
|aliasid=shulker_box / 13
|
||||||
|
|id=-625
|
||||||
|
|translationkey=tile.shulkerBoxGreen.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_shulker_box
|
||||||
|
|aliasid=shulker_box / 14
|
||||||
|
|id=-626
|
||||||
|
|translationkey=tile.shulkerBoxRed.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Shulker Box
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_shulker_box
|
||||||
|
|aliasid=shulker_box / 15
|
||||||
|
|id=-627
|
||||||
|
|translationkey=tile.shulkerBoxBlack.name
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=shulker-boxes
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=ShulkerBox
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
A shulker box has a block entity associated with it that identifies its contents.
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
=== Item data ===
|
||||||
|
{{JE}}:
|
||||||
|
{{see also|Data component format}}
|
||||||
|
<div class="treeview">
|
||||||
|
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||||
|
{{:Data component format/block_entity_data}}
|
||||||
|
{{:Data component format/container}}
|
||||||
|
{{:Data component format/container_loot}}
|
||||||
|
{{:Data component format/custom_name}}
|
||||||
|
{{:Data component format/lock}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{see also|Bedrock Edition level format/Item format}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Organizational Wizard}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}}
|
||||||
|
|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}}
|
||||||
|
|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from <code>silver_shulker_box</code> to <code>light_gray_shulker_box</code>.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}}
|
||||||
|
|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box.
|
||||||
|
|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones.
|
||||||
|
|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}}
|
||||||
|
|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]].
|
||||||
|
|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}}
|
||||||
|
|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.<ref>{{bug|MC-177789}}</ref>}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}}
|
||||||
|
|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box.
|
||||||
|
|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}}
|
||||||
|
|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]].
|
||||||
|
|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}}
|
||||||
|
|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}}
|
||||||
|
|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}}
|
||||||
|
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the <code>shulker_box</code> ID, have been split into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2.
|
||||||
|
|There's no mining penalties any longer when mining without wooden pickaxe or better.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.<ref>https://www.youtube.com/watch?v=N5xI3RA152g</ref>}}
|
||||||
|
|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box.
|
||||||
|
|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}}
|
||||||
|
* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
;Renders
|
||||||
|
<gallery>
|
||||||
|
Shulker Box.gif|Opening and closing animation of a shulker box.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Storage]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Blocks with GUI]]
|
||||||
|
[[Category:Readable by comparators]]
|
||||||
|
|
||||||
|
[[de:Shulker-Kiste]]
|
||||||
|
[[es:Caja de shulker]]
|
||||||
|
[[fr:Boîte de Shulker]]
|
||||||
|
[[it:Scatola di shulker]]
|
||||||
|
[[ja:シュルカーボックス]]
|
||||||
|
[[ko:셜커 상자]]
|
||||||
|
[[lzh:贆櫝]]
|
||||||
|
[[pl:Shulkerowa skrzynia]]
|
||||||
|
[[pt:Caixa de shulker]]
|
||||||
|
[[ru:Шалкеровый ящик]]
|
||||||
|
[[uk:Шалкерова коробка]]
|
||||||
|
[[zh:潜影盒]]
|
191
wiki_backup/Cobbled Deepslate.txt
Normal file
191
wiki_backup/Cobbled Deepslate.txt
Normal file
|
@ -0,0 +1,191 @@
|
||||||
|
{{distinguish|Deepslate}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Cobbled Deepslate.png
|
||||||
|
| invimage = Cobbled Deepslate
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| rarity = Common
|
||||||
|
}}
|
||||||
|
'''Cobbled deepslate''' is a [[Stone (disambiguation)|stone variant]] that functions similar to [[cobblestone]] or [[blackstone]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Cobbled deepslate can be obtained by mining [[deepslate]] using a [[pickaxe]] without [[Silk Touch]] or by mining cobbled deepslate with any pickaxe. When mined using any other tool, it drops nothing.
|
||||||
|
{{breaking row|Cobbled Deepslate|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Cobbled deepslate generates naturally in [[ancient cities]] and [[trial chambers]].
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Cobbled deepslate can be used as a substitute for [[cobblestone]] as it can be used to craft stone tools, [[brewing stand]]s, and [[furnace]]s as well as to repair stone tools with an [[anvil]]. It can also be used to craft [[polished deepslate]].
|
||||||
|
|
||||||
|
Cobbled deepslate cannot be used to craft [[dispenser]]s, [[dropper]]s, [[piston]]s, or [[Cobblestone#Crafting_ingredient|other blocks that use cobblestone in their recipes]]. This is intended per {{bug|MC-177904}}.
|
||||||
|
|
||||||
|
The quickest way to get derivative blocks such as deepslate tile walls from cobbled deepslate is to use a [[stonecutter]]. Using a crafting table requires multiple steps.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage}}
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|head=1
|
||||||
|
|Cobbled Deepslate
|
||||||
|
|Deepslate
|
||||||
|
|0.1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Chiseled Deepslate
|
||||||
|
| head=1
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Cobbled Deepslate Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Cobbled Deepslate Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Cobbled Deepslate Wall
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Brick Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Brick Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Brick Wall
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Bricks
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Tile Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Tile Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Tile Wall
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Deepslate Tiles
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Polished Deepslate
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Polished Deepslate Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Polished Deepslate Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Cobbled Deepslate
|
||||||
|
| Polished Deepslate Wall
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Deepslate}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cobbled Deepslate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cobbled_deepslate
|
||||||
|
|itemtags=stone_crafting_materials, stone_tool_materials
|
||||||
|
|foot=1|showblocktags=y|blocktags=mineable/pickaxe}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showitemtags=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cobbled Deepslate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cobbled_deepslate
|
||||||
|
|id=634
|
||||||
|
|itemtags=minecraft:stone_crafting_materials, minecraft:stone_tool_materials
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Stone Age}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|b8a5amBZ19c}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w08a|[[File:Cobbled Deepslate JE1.png|32px]] Added cobbled deepslate.}}
|
||||||
|
|{{HistoryLine||March 4, 2021|link={{Tweet|JasperBoerstra|1367441674973159424}}|[[File:Cobbled Deepslate JE2 BE1.png|32px]] [[JAPPA]] shows a new texture, later revealed to be cobbled deepslate.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w10a|[[File:Cobbled Deepslate JE2 BE1.png|32px]] The texture has changed.
|
||||||
|
|Cobbled deepslate can now be smelted into [[deepslate]].}}
|
||||||
|
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Cobbled deepslate now generates as part of [[ancient cities]].}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Cobbled deepslate can now be used to craft [[ward armor trim]]s.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Cobbled deepslate can now be used to craft [[silence armor trim]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Cobbled Deepslate JE2 BE1.png|32px]] Added cobbled deepslate.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.230.54|Cobbled deepslate is now next to [[cobblestone]] in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|Cobbled deepslate can now be used as crafting material for tools, [[furnaces]], and [[brewing stands]].}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Cobbled deepslate can now be used to repair stone tools and weapons in an anvil.
|
||||||
|
|Cobbled deepslate is no longer available through [[Experimental Gameplay]].}}
|
||||||
|
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.33|Cobbled deepslate now generates as part of [[ancient cities]].}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Cobbled deepslate can now be used to craft [[ward armor trim]]s.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.19.80.22|Cobbled deepslate can now be used to craft [[silence armor trim]]s.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cobbled deepslate from 3.6 to 6.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox deepslate}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Createable blocks]]
|
||||||
|
|
||||||
|
[[de:Bruchtiefenschiefer]]
|
||||||
|
[[es:Pizarra profunda rocosa]]
|
||||||
|
[[fr:Pierres des abîmes]]
|
||||||
|
[[ja:深層岩の丸石]]
|
||||||
|
[[ko:심층암 조약돌]]
|
||||||
|
[[lzh:碎板巖]]
|
||||||
|
[[pl:Łupkowy bruk]]
|
||||||
|
[[pt:Pedregulho de ardósia]]
|
||||||
|
[[ru:Дроблёный сланец]]
|
||||||
|
[[uk:Глибосланцевий кругляк]]
|
||||||
|
[[zh:深板岩圆石]]
|
146
wiki_backup/Deepslate Brick Slab.txt
Normal file
146
wiki_backup/Deepslate Brick Slab.txt
Normal file
|
@ -0,0 +1,146 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Deepslate Brick Slab.png
|
||||||
|
| invimage = Deepslate Brick Slab
|
||||||
|
| stackable = Yes
|
||||||
|
| maxStack = 64
|
||||||
|
| tool = Wooden Pickaxe
|
||||||
|
| renewable = No
|
||||||
|
| light = No
|
||||||
|
| transparent = '''Double slab''': No<br>
|
||||||
|
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''deepslate brick slab''' is a [[deepslate brick]] variant of a [[slab]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Deepslate brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
|
||||||
|
{{breaking row
|
||||||
|
|Deepslate Brick Slab
|
||||||
|
|Pickaxe
|
||||||
|
|Wooden
|
||||||
|
|item=1
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Deepslate brick slabs generate as part of [[Ancient City|ancient cities]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A3= Deepslate Bricks
|
||||||
|
|B3= Deepslate Bricks
|
||||||
|
|C3= Deepslate Bricks
|
||||||
|
|Output= Deepslate Brick Slab,6
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|Cobbled Deepslate; Polished Deepslate; Deepslate Bricks
|
||||||
|
|Deepslate Brick Slab, 2
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Deepslate brick slabs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{IN|Bedrock}}, when a deepslate brick slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
|
||||||
|
|
||||||
|
{{Sound table/Block/Deepslate_bricks}}
|
||||||
|
{{SoundTable
|
||||||
|
| title = ''Bedrock Edition'' combine sounds
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Deepslate bricks step1.ogg
|
||||||
|
|sound2=Deepslate bricks step2.ogg
|
||||||
|
|sound3=Deepslate bricks step3.ogg
|
||||||
|
|sound4=Deepslate bricks step4.ogg
|
||||||
|
|sound5=Deepslate bricks step5.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a deepslate brick slab is combined into a double slab<wbr><ref group=sound>{{Bug|MCPE-176849||use.deepslate_bricks and fall.deepslate_bricks refer to non-existent sound}}</ref>
|
||||||
|
|id=use.deepslate_bricks
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Deepslate Brick Slab
|
||||||
|
|spritetype=block
|
||||||
|
|itemtags=slabs
|
||||||
|
|blocktags=slabs, mineable/pickaxe
|
||||||
|
|nameid=deepslate_brick_slab
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Deepslate Brick Double Slab
|
||||||
|
|spritename=deepslate-bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_brick_double_slab
|
||||||
|
|id=654
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Deepslate Brick Slab
|
||||||
|
|nameid=deepslate_brick_slab
|
||||||
|
|spritetype=block
|
||||||
|
|id=647
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Slab/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w07a|[[File:Deepslate Brick Slab JE1.png|32px]] Added grimstone brick slabs.}}
|
||||||
|
|{{HistoryLine|||dev=21w08a|"Grimstone Brick Slab" has been renamed to "Deepslate Brick Slab".
|
||||||
|
|[[File:Deepslate Brick Slab JE2.png|32px]] The texture of deepslate brick slabs has been changed.}}
|
||||||
|
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate brick slabs now generate as part of [[Ancient City|ancient cities]].}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Brick Slab JE2.png|32px]] Added deepslate brick slabs.}}
|
||||||
|
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Deepslate brick slabs now generate as part of [[Ancient City|ancient cities]].}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Deepslate brick slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of deepslate brick slabs from 3.6 to 6.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox deepslate}}
|
||||||
|
{{Navbox slab}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Slabs]]
|
||||||
|
|
||||||
|
[[fr:Dalle d'ardoise des abîmes taillée]]
|
||||||
|
[[ja:深層岩レンガのハーフブロック]]
|
||||||
|
[[pt:Laje de tijolos de ardósia]]
|
|
@ -0,0 +1,4 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Joke block renders]]
|
12
wiki_backup/File-Green Concrete Powder.png.txt
Normal file
12
wiki_backup/File-Green Concrete Powder.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Green Concrete Powder]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Green Stained Glass.png.txt
Normal file
12
wiki_backup/File-Green Stained Glass.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Green Stained Glass]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
4
wiki_backup/File-Hardened Green Stained Glass.png.txt
Normal file
4
wiki_backup/File-Hardened Green Stained Glass.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
== Summary ==
|
||||||
|
Green hardened glass texture from the Education edition chemistry update.
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
4
wiki_backup/File-Hardened Red Stained Glass.png.txt
Normal file
4
wiki_backup/File-Hardened Red Stained Glass.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
== Summary ==
|
||||||
|
Red hardened glass texture from the Education edition chemistry update.
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
4
wiki_backup/File-Light Blue Stained Glass Pane.png.txt
Normal file
4
wiki_backup/File-Light Blue Stained Glass Pane.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Fence-like block renders]]
|
12
wiki_backup/File-Lily of the Valley.png.txt
Normal file
12
wiki_backup/File-Lily of the Valley.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Lily of the Valley]]. 2D version: [[:File:Lily of the Valley (texture) JE1 BE1.png]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Flat-shaped blocks]]
|
28
wiki_backup/File-Orange Terracotta.png.txt
Normal file
28
wiki_backup/File-Orange Terracotta.png.txt
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of an [[Orange Terracotta]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<onlyinclude>{{#if: {{{latest|}}} ||
|
||||||
|
This file represents the Orange Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.<br>
|
||||||
|
For areas which should always show the latest version, use the redirect ([{{fullurl:File:Orange Terracotta.png|redirect=no}} File:Orange Terracotta.png]), which should be updated to point to the latest revision. }}
|
||||||
|
{| class="wikitable"
|
||||||
|
|+ Revisions [<nowiki/>[{{fullurl:File:Orange Terracotta JE1 BE1.png|action=edit}} edit]<nowiki/>]
|
||||||
|
! Revision !! File !! Version(s) used
|
||||||
|
|-
|
||||||
|
! Latest
|
||||||
|
| [[File:Orange Terracotta.png|150px|link={{fullurl:File:Orange Terracotta.png|redirect=no}}]] || Redirect always showing the latest revision
|
||||||
|
|-
|
||||||
|
! Revision 1
|
||||||
|
| [[File:Orange Terracotta JE1 BE1.png|150px]] || From {{verlink|JE 1.6.1}} ({{verlink|13w19a}}) and {{verlink|PE Alpha 0.9.0}} ({{verlink|PE Alpha 0.9.0 build 1}})
|
||||||
|
|}
|
||||||
|
</onlyinclude>
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
||||||
|
[[Category:Natural block renders]]
|
4
wiki_backup/File-Red Torch.png.txt
Normal file
4
wiki_backup/File-Red Torch.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Educational block renders]]
|
12
wiki_backup/File-Red Wool.png.txt
Normal file
12
wiki_backup/File-Red Wool.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Red Wool]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Sea Lantern.gif.txt
Normal file
12
wiki_backup/File-Sea Lantern.gif.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Animated render of a [[Sea Lantern]] block. Static version: [[:File:Sea Lantern JE1 BE1.png]]
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Animated block renders]]
|
13
wiki_backup/File-Spruce Log.png.txt
Normal file
13
wiki_backup/File-Spruce Log.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Spruce Log]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Tridirectional cubes (pillar)]]
|
||||||
|
[[Category:Natural block renders]]
|
4
wiki_backup/File-info update.png.txt
Normal file
4
wiki_backup/File-info update.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{Permission}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
741
wiki_backup/Mangrove Leaves.txt
Normal file
741
wiki_backup/Mangrove Leaves.txt
Normal file
|
@ -0,0 +1,741 @@
|
||||||
|
{{for|the removed Pocket Edition block|leaves_carried}}
|
||||||
|
{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Leaves.png
|
||||||
|
| invimage = Oak Leaves
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Leaves.png
|
||||||
|
| invimage2 = Spruce Leaves
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Leaves.png
|
||||||
|
| invimage3 = Birch Leaves
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Leaves.png
|
||||||
|
| invimage4 = Jungle Leaves
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Leaves.png
|
||||||
|
| invimage5 = Acacia Leaves
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Leaves.png
|
||||||
|
| invimage6 = Dark Oak Leaves
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Leaves.png
|
||||||
|
| invimage7 = Mangrove Leaves
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Leaves.png
|
||||||
|
| invimage8 = Cherry Leaves
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Leaves.png
|
||||||
|
| invimage9 = Pale Oak Leaves
|
||||||
|
| group10 = Azalea
|
||||||
|
| 10-1 = Azalea Leaves.png
|
||||||
|
| invimage10 = Azalea Leaves
|
||||||
|
| group11 = Flowering Azalea
|
||||||
|
| 11-1 = Flowering Azalea Leaves.png
|
||||||
|
| invimage11 = Flowering Azalea Leaves
|
||||||
|
| transparent = Partial <small>(diffuses sky light)</small>
|
||||||
|
| waterloggable = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = Shears
|
||||||
|
| tool2 = Hoe
|
||||||
|
| tool3 = Sword
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = Yes (30)
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}}
|
||||||
|
|
||||||
|
{| class="wikitable"
|
||||||
|
! Drop
|
||||||
|
! Source
|
||||||
|
! No Fortune
|
||||||
|
! Fortune I
|
||||||
|
! Fortune II
|
||||||
|
! Fortune III
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{BlockLink|Jungle Sapling}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves
|
||||||
|
| 2.5% ({{frac|1|40}})
|
||||||
|
| 2.78% ({{frac|1|36}})
|
||||||
|
| 3.125% ({{frac|1|32}})
|
||||||
|
| 4.17% ({{frac|1|24}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}}
|
||||||
|
| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves
|
||||||
|
| 5% ({{frac|1|20}})
|
||||||
|
| 6.25% ({{frac|1|16}})
|
||||||
|
| 8.33% ({{frac|1|12)}}
|
||||||
|
| 10% ({{frac|1|10}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | 1-2 {{ItemLink|Stick}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|leaves}} All Leaves
|
||||||
|
| 2% ({{frac|1|50}})
|
||||||
|
| 2.22% ({{frac|1|45}})
|
||||||
|
| 2.5% ({{frac|1|40}})
|
||||||
|
| 3.33% ({{frac|1|30}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{ItemLink|Apple}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves
|
||||||
|
| 0.5% ({{frac|1|200}})
|
||||||
|
| 0.556% ({{frac|1|180}})
|
||||||
|
| 0.625% ({{frac|1|160}})
|
||||||
|
| 0.833% ({{frac|1|120}})
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]].
|
||||||
|
|
||||||
|
{{block distribution}}
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
{{see also|Tutorials/Tree farming}}
|
||||||
|
Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the <code>logs</code> tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
|
||||||
|
|
||||||
|
Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples.
|
||||||
|
|
||||||
|
Leaves take on a different shade of green depending on the [[biome]] in which they are placed.
|
||||||
|
|
||||||
|
Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees.
|
||||||
|
|
||||||
|
Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block.
|
||||||
|
|
||||||
|
Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with <code>age=0</code>.
|
||||||
|
|
||||||
|
=== Redstone component ===
|
||||||
|
{{Exclusive|java|section=1}}
|
||||||
|
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
|
||||||
|
|
||||||
|
=== Piston interactivity ===
|
||||||
|
Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s.
|
||||||
|
|
||||||
|
=== Composting ===
|
||||||
|
Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]].
|
||||||
|
|
||||||
|
=== Bees ===
|
||||||
|
Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s.
|
||||||
|
|
||||||
|
=== Bee nests ===
|
||||||
|
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it.
|
||||||
|
|
||||||
|
=== Color ===
|
||||||
|
{{Main|Color#Biome colors|Block colors#Foliage colors}}
|
||||||
|
* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}.
|
||||||
|
* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}.
|
||||||
|
* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.<ref name="MC-3930">{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}}</ref>
|
||||||
|
* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color.<ref name="MC-3930"/>
|
||||||
|
* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored.
|
||||||
|
|
||||||
|
===== Biome colors =====
|
||||||
|
These values are generated by the biome dyeing algorithm.
|
||||||
|
|
||||||
|
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors"
|
||||||
|
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||||
|
|-
|
||||||
|
| (Default values)<br>{{BiomeLink|The Void}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Warm Ocean}}<br>{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}<br>{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}<br>{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}<br>{{BiomeLink|Lush Caves}}{{only|je|short=1}}<br>{{BiomeLink|The End}}<br>{{BiomeLink|End Highlands}}<br>{{BiomeLink|End Midlands}}<br>{{BiomeLink|Small End Islands}}<br>{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Plains}}<br>{{BiomeLink|Beach}}<br>{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}<br>{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Plains}}<br>{{BiomeLink|Ice Spikes}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}<br>{{BiomeLink|Frozen River}} || 0.0 || 0.5
|
||||||
|
| rowspan="4" | {{Color|#60a17b}}
|
||||||
|
| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Grove}} || -0.2 || 0.8
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Desert}}<br>{{BiomeLink|Savanna}}{{only|je|short=1}}<br>{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}<br>{{BiomeLink|Windswept Savanna}}<br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0
|
||||||
|
| rowspan="3" | {{Color|#aea42a}}
|
||||||
|
| rowspan="3" | [[File:Desert Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Badlands}}<br>{{BiomeLink|Wooded Badlands}}<br>{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset">Color is preset</ref> || [[File:Badlands Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}}<ref group="n" name="preset"/> || [[File:Mangrove Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Forest}}<br>{{BiomeLink|Dark Forest}}<br>{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Old Growth Spruce Taiga}}<br>{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}}<ref group="n" name="preset"/> || [[File:Cherry Grove Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||||
|
|}
|
||||||
|
|
||||||
|
Unused biomes in {{BE}}.
|
||||||
|
|
||||||
|
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors"
|
||||||
|
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||||
|
|-
|
||||||
|
| (Default values)<br>{{BiomeLink|Deep Warm Ocean}}
|
||||||
|
| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Mountains}}<br>{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5
|
||||||
|
| rowspan="2" | {{Color|#60a17b}}
|
||||||
|
| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Taiga Hills}}<br>{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Taiga Hills}}<br>{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Desert Hills}}<br>{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}<br>{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset"/> || [[File:Badlands Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Shattered Savanna Plateau}}
|
||||||
|
| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Wooded Hills}}<br>{{BiomeLink|Tall Birch Hills}}<br>{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Giant Tree Taiga Hills}}<br>{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}<br>{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||||
|
|}
|
||||||
|
|
||||||
|
{{Reflist|group=n}}
|
||||||
|
|
||||||
|
==== Snowy leaves ====
|
||||||
|
{{Exclusive|Bedrock|section=1}}
|
||||||
|
|
||||||
|
[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]]
|
||||||
|
|
||||||
|
In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected<ref>{{bug|MCPE-121813|||WAI}}</ref><ref>{{bug|MCPE-168031|||WAI}}</ref>, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration.
|
||||||
|
|
||||||
|
=== Particles ===
|
||||||
|
Cherry leaves and pale oak leaves emit falling particles.
|
||||||
|
[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]]
|
||||||
|
[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]]
|
||||||
|
Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Other leaves ===
|
||||||
|
{{Sound table/Block/Grass}}
|
||||||
|
|
||||||
|
=== Azalea leaves ===
|
||||||
|
{{Sound table/Block/Azalea leaves}}
|
||||||
|
|
||||||
|
=== Cherry leaves ===
|
||||||
|
{{Sound table/Block/Cherry leaves}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Flowering Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=flowering_azalea_leaves
|
||||||
|
|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=flowers, leaves
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_leaves
|
||||||
|
|aliasid=leaves / 0
|
||||||
|
|id=18
|
||||||
|
|translationkey=tile.leaves.oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_leaves
|
||||||
|
|aliasid=leaves / 1
|
||||||
|
|id=-800
|
||||||
|
|translationkey=tile.leaves.spruce.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_leaves
|
||||||
|
|aliasid=leaves / 2
|
||||||
|
|id=-801
|
||||||
|
|translationkey=tile.leaves.birch.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_leaves
|
||||||
|
|aliasid=leaves / 3
|
||||||
|
|id=-802
|
||||||
|
|translationkey=tile.leaves.jungle.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_leaves
|
||||||
|
|aliasid=leaves2 / 0
|
||||||
|
|id=161
|
||||||
|
|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_leaves
|
||||||
|
|aliasid=leaves2 / 1
|
||||||
|
|id=-803
|
||||||
|
|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_leaves
|
||||||
|
|id=-472}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_leaves
|
||||||
|
|id=-548}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_leaves
|
||||||
|
|id=-1007}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves
|
||||||
|
|id=579}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Flowered Azalea Leaves
|
||||||
|
|spritename=flowering-azalea-leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves_flowered
|
||||||
|
|id=580
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{Main|/History}}
|
||||||
|
{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}}
|
||||||
|
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}}
|
||||||
|
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}}
|
||||||
|
|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}}
|
||||||
|
|{{HistoryLine||20100218|Leaves now decay.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100227-1414|Leaves no longer decay.}}
|
||||||
|
|{{HistoryLine||20100325|Leaves now decay again.}}
|
||||||
|
|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}}
|
||||||
|
|{{HistoryLine||20100615|Leaves now decay again.}}
|
||||||
|
|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.6|Leaves no longer decay.
|
||||||
|
|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}}
|
||||||
|
|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}}
|
||||||
|
|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}}
|
||||||
|
|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed.
|
||||||
|
|Leaves no longer decay.}}
|
||||||
|
|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}}
|
||||||
|
|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}}
|
||||||
|
|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}}
|
||||||
|
|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}}
|
||||||
|
|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes.
|
||||||
|
|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}}
|
||||||
|
|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}}
|
||||||
|
|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing.
|
||||||
|
|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}}
|
||||||
|
|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}}
|
||||||
|
|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves.
|
||||||
|
|Oak leaves now generate in [[jungle bush]]es.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}}
|
||||||
|
|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}}
|
||||||
|
|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.<ref name="MC-56887">{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}}</ref> This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version.
|
||||||
|
|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting.
|
||||||
|
|Leaves no longer have distinct texture files for fast and fancy graphics.}}
|
||||||
|
|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again.<ref name="MC-56887"/>
|
||||||
|
|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.<ref>{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}</ref>}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}}
|
||||||
|
|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}}
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}}
|
||||||
|
|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source.
|
||||||
|
|[[Endermen]] now pick up flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}}
|
||||||
|
|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable.
|
||||||
|
|Mangrove leaves are now compostable.<ref>{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}}</ref>
|
||||||
|
|Hoes can now mine mangrove leaves faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}}
|
||||||
|
|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed.
|
||||||
|
|Mangrove leaves now drop when broken with [[Silk Touch]].<ref>{{bug|MC-249938}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}}
|
||||||
|
|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}}
|
||||||
|
|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves.
|
||||||
|
|Unlike on Minecraft Live, pale oak leaves are not biome colored.}}
|
||||||
|
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy".
|
||||||
|
|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon.
|
||||||
|
|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}}
|
||||||
|
|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.
|
||||||
|
|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}}
|
||||||
|
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed.
|
||||||
|
|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier.
|
||||||
|
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears.
|
||||||
|
|Survival players no longer start out with an infinite amount of oak leaves in the inventory.
|
||||||
|
|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.<ref>https://youtu.be/QEgyn70YzRk</ref>}}
|
||||||
|
|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}.
|
||||||
|
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model.
|
||||||
|
|Spruce and birch leaves no longer dropped glitched items when broken by shears.
|
||||||
|
|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||||
|
|Leaves now have a small chance to drop their respective sapling type when broken.}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures.
|
||||||
|
|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||||
|
|Oak leaves now have a small chance to drop an apple when broken.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting.
|
||||||
|
|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
|
||||||
|
|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]].
|
||||||
|
|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees.
|
||||||
|
|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}}
|
||||||
|
|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps.
|
||||||
|
|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}}
|
||||||
|
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.<ref>{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}</ref>}}
|
||||||
|
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}}
|
||||||
|
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}}
|
||||||
|
|{{HistoryLine|New3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite.
|
||||||
|
Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics).
|
||||||
|
Old Leaves.png|Old leaves texture.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{Info needed section|
|
||||||
|
* Leaf decay handling prior to Beta 1.2
|
||||||
|
* {{bug|MC-213767}}}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}.
|
||||||
|
|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations.
|
||||||
|
|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}}
|
||||||
|
The data values for ''minecraft:leaves2'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
|
||||||
|
* Leaves do not prevent [[chest]]s from being opened.
|
||||||
|
* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
{{hidden begin| {{JE}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves.png|Oak Leaves
|
||||||
|
Spruce Leaves.png|Spruce Leaves
|
||||||
|
Birch Leaves.png|Birch Leaves
|
||||||
|
Jungle Leaves.png|Jungle Leaves
|
||||||
|
Acacia Leaves.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves.png|Mangrove Leaves
|
||||||
|
Cherry Leaves.png|Cherry Leaves
|
||||||
|
Azalea Leaves.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| {{BE}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves BE.png|Oak Leaves
|
||||||
|
Spruce Leaves BE.png|Spruce Leaves
|
||||||
|
Birch Leaves BE.png|Birch Leaves
|
||||||
|
Jungle Leaves BE.png|Jungle Leaves
|
||||||
|
Acacia Leaves BE.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves BE.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves BE.png|Mangrove Leaves
|
||||||
|
Cherry Leaves BE.png|Cherry Leaves
|
||||||
|
Azalea Leaves BE.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves BE.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves (fast).png|Oak Leaves
|
||||||
|
Spruce Leaves (fast).png|Spruce Leaves
|
||||||
|
Birch Leaves (fast).png|Birch Leaves
|
||||||
|
Jungle Leaves (fast).png|Jungle Leaves
|
||||||
|
Acacia Leaves (fast).png|Acacia Leaves
|
||||||
|
Dark Oak Leaves (fast).png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves (fast).png|Mangrove Leaves
|
||||||
|
Cherry Leaves (fast).png|Cherry Leaves
|
||||||
|
Azalea Leaves (fast).png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves (fast) BE.png|Oak Leaves
|
||||||
|
Spruce Leaves (fast) BE.png|Spruce Leaves
|
||||||
|
Birch Leaves (fast) BE.png|Birch Leaves
|
||||||
|
Jungle Leaves (fast) BE.png|Jungle Leaves
|
||||||
|
Acacia Leaves (fast) BE.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves (fast) BE.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves (fast) BE.png|Mangrove Leaves
|
||||||
|
Cherry Leaves (fast) BE.png|Cherry Leaves
|
||||||
|
Azalea Leaves (fast) BE.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| Snowy leaves }}
|
||||||
|
<gallery>
|
||||||
|
Snowy Oak Leaves.png|Oak Leaves
|
||||||
|
Snowy Spruce Leaves.png|Spruce Leaves
|
||||||
|
Snowy Birch Leaves.png|Birch Leaves
|
||||||
|
Snowy Jungle Leaves.png|Jungle Leaves
|
||||||
|
Snowy Acacia Leaves.png|Acacia Leaves
|
||||||
|
Snowy Dark Oak Leaves.png|Dark Oak Leaves
|
||||||
|
Snowy Mangrove Leaves.png|Mangrove Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}.
|
||||||
|
Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves.
|
||||||
|
Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017
|
||||||
|
* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox new content|Pale garden}}
|
||||||
|
{{Navbox flower}}
|
||||||
|
{{Navbox blocks|Vegetation}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[de:Laub]]
|
||||||
|
[[es:Hojas]]
|
||||||
|
[[fr:Feuilles]]
|
||||||
|
[[it:Foglie]]
|
||||||
|
[[ja:葉]]
|
||||||
|
[[ko:잎]]
|
||||||
|
[[nl:Bladeren]]
|
||||||
|
[[pl:Liście]]
|
||||||
|
[[pt:Folhas]]
|
||||||
|
[[ru:Листва]]
|
||||||
|
[[th:ใบไม้]]
|
||||||
|
[[uk:Листя]]
|
||||||
|
[[zh:树叶]]
|
384
wiki_backup/Mangrove Stairs.txt
Normal file
384
wiki_backup/Mangrove Stairs.txt
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|
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|
||||||
|
{{Infobox block
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Stairs.png
|
||||||
|
| invimage = Oak Stairs
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Stairs.png
|
||||||
|
| invimage2 = Spruce Stairs
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Stairs.png
|
||||||
|
| invimage3 = Birch Stairs
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Stairs.png
|
||||||
|
| invimage4 = Jungle Stairs
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Stairs.png
|
||||||
|
| invimage5 = Acacia Stairs
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Stairs.png
|
||||||
|
| invimage6 = Dark Oak Stairs
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Stairs.png
|
||||||
|
| invimage7 = Mangrove Stairs
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Stairs.png
|
||||||
|
| invimage8 = Cherry Stairs
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Stairs.png
|
||||||
|
| invimage9 = Pale Oak Stairs
|
||||||
|
| group10 = Bamboo
|
||||||
|
| invimage10 = Bamboo Stairs
|
||||||
|
| 10-1 = Bamboo Stairs.png
|
||||||
|
| group11 = Crimson
|
||||||
|
| 11-1 = Crimson Stairs.png
|
||||||
|
| invimage11 = Crimson Stairs
|
||||||
|
| group12 = Warped
|
||||||
|
| 12-1 = Warped Stairs.png
|
||||||
|
| invimage12 = Warped Stairs
|
||||||
|
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
|
||||||
|
| light = No
|
||||||
|
| renewable = Yes
|
||||||
|
| tool = Axe
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable =
|
||||||
|
'''Overworld wood''': Yes (5)<br>
|
||||||
|
'''Nether wood''': No
|
||||||
|
|lavasusceptible =
|
||||||
|
'''Overworld wood''': Yes<br>
|
||||||
|
'''Nether wood''': No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wooden stairs can be broken with anything, but [[axe]]s are the fastest.
|
||||||
|
|
||||||
|
{{breaking row
|
||||||
|
|Wooden Stairs
|
||||||
|
|sprite=all-wooden-stairs
|
||||||
|
|Axe
|
||||||
|
|item=1
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of:
|
||||||
|
|
||||||
|
* [[Plains]] [[village]]s
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of:
|
||||||
|
|
||||||
|
* [[Igloo]] basements
|
||||||
|
* [[Witch hut]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of:
|
||||||
|
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s.
|
||||||
|
|
||||||
|
{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of:
|
||||||
|
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Pillager outpost]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of:
|
||||||
|
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Savanna]] [[village]]s
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Matching Planks
|
||||||
|
|A2= Matching Planks
|
||||||
|
|B2= Matching Planks
|
||||||
|
|A3= Matching Planks
|
||||||
|
|B3= Matching Planks
|
||||||
|
|C3= Matching Planks
|
||||||
|
|Output= Matching Wooden Stairs,4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Wooden stairs can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Normal wood ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Cherry wood ===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
|
||||||
|
=== Bamboo wood ===
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
|
||||||
|
=== Nether wood ===
|
||||||
|
{{Sound table/Block/Nether wood}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bamboo Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_stairs
|
||||||
|
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_stairs
|
||||||
|
|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=non_flammable_wood, stairs, wooden_stairs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_stairs
|
||||||
|
|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe
|
||||||
|
|itemtags=non_flammable_wood, stairs, wooden_stairs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_stairs
|
||||||
|
|id=53}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_stairs
|
||||||
|
|id=134}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_stairs
|
||||||
|
|id=135}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_stairs
|
||||||
|
|id=136}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_stairs
|
||||||
|
|id=163}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_stairs
|
||||||
|
|id=164}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_stairs
|
||||||
|
|id=-488}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_stairs
|
||||||
|
|id=-541}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_stairs
|
||||||
|
|id=-1000}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_stairs
|
||||||
|
|id=-512}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_stairs
|
||||||
|
|id=509}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_stairs
|
||||||
|
|id=510
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Stairs/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}}
|
||||||
|
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs.
|
||||||
|
|The "wooden" stairs currently do not burn.
|
||||||
|
|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}}
|
||||||
|
|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|"<Wood type> Wood Stairs" have been renamed to "<Wood type> Stairs".
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}}
|
||||||
|
|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}}
|
||||||
|
|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs".
|
||||||
|
|Acacia and dark oak wooden stairs are now flammable.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs.
|
||||||
|
|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed.
|
||||||
|
|Dark oak stairs now generate in [[pillager outpost]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}}
|
||||||
|
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from "<Wood type> Wood Stairs" to "<Wood type> Stairs".}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}}
|
||||||
|
|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}}
|
||||||
|
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}}
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}}
|
||||||
|
|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox stairs}}
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
[[Category:Stairs]]
|
||||||
|
|
||||||
|
[[es:Escaleras]]
|
||||||
|
[[ja:板材の階段]]
|
||||||
|
[[pt:Escadas de madeira]]
|
||||||
|
[[uk:Дерев'яні сходи]]
|
424
wiki_backup/Orange Stained Glass.txt
Normal file
424
wiki_backup/Orange Stained Glass.txt
Normal file
|
@ -0,0 +1,424 @@
|
||||||
|
{{Distinguish|Tinted Glass}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Stained Glass.png
|
||||||
|
| invimage = White Stained Glass
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Stained Glass.png
|
||||||
|
| invimage2 = Light Gray Stained Glass
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Stained Glass.png
|
||||||
|
| invimage3 = Gray Stained Glass
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Stained Glass.png
|
||||||
|
| invimage4 = Black Stained Glass
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Stained Glass.png
|
||||||
|
| invimage5 = Brown Stained Glass
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Stained Glass.png
|
||||||
|
| invimage6 = Red Stained Glass
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Stained Glass.png
|
||||||
|
| invimage7 = Orange Stained Glass
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Stained Glass.png
|
||||||
|
| invimage8 = Yellow Stained Glass
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Stained Glass.png
|
||||||
|
| invimage9 = Lime Stained Glass
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Stained Glass.png
|
||||||
|
| invimage10 = Green Stained Glass
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Stained Glass.png
|
||||||
|
| invimage11 = Cyan Stained Glass
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Stained Glass.png
|
||||||
|
| invimage12 = Light Blue Stained Glass
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Stained Glass.png
|
||||||
|
| invimage13 = Blue Stained Glass
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Stained Glass.png
|
||||||
|
| invimage14 = Purple Stained Glass
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Stained Glass.png
|
||||||
|
| invimage15 = Magenta Stained Glass
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Stained Glass.png
|
||||||
|
| invimage16 = Pink Stained Glass
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Stained glass''' is a [[dye]]d variant of the [[glass]] block.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing.
|
||||||
|
|
||||||
|
Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Stained Glass|drop=0}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s.
|
||||||
|
[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]]
|
||||||
|
Brown stained glass can generate in [[trail ruins]].
|
||||||
|
|
||||||
|
Black, light gray, and white stained glass can generate inside [[trial chambers]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Glass |C1= Glass |B1= Glass
|
||||||
|
|A2= Glass |B2= Matching Dye |C2= Glass
|
||||||
|
|A3= Glass |B3= Glass |C3= Glass
|
||||||
|
|Output= Matching Stained Glass,8
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|A1= Glass |B1= Glass |C1= Glass
|
||||||
|
|A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass
|
||||||
|
|A3= Glass |B3= Glass |C3= Glass
|
||||||
|
|Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.
|
||||||
|
|
||||||
|
Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s).
|
||||||
|
|
||||||
|
Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual.
|
||||||
|
|
||||||
|
[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab.
|
||||||
|
|
||||||
|
=== Beacon beam color ===
|
||||||
|
The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.
|
||||||
|
|
||||||
|
The resulting beam color can be found as <math>C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)</math>where <math>c_i</math> is the sequence of glass colors (<math>c_0</math> corresponds to the lowest block and <math>c_n</math> to the highest one).
|
||||||
|
|
||||||
|
As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.<ref>https://minecraft.tools/en/beacon-color.php</ref>
|
||||||
|
|
||||||
|
All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white.
|
||||||
|
|
||||||
|
{{Calculator|beaconColor}}
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Stained Glass}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Glass}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_stained_glass
|
||||||
|
|blocktags=impermeable}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_stained_glass
|
||||||
|
|blocktags=impermeable
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_stained_glass
|
||||||
|
|aliasid=stained_glass / 0
|
||||||
|
|id=241
|
||||||
|
|translationkey=tile.stained_glass.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_stained_glass
|
||||||
|
|aliasid=stained_glass / 1
|
||||||
|
|id=-673
|
||||||
|
|translationkey=tile.stained_glass.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_stained_glass
|
||||||
|
|aliasid=stained_glass / 2
|
||||||
|
|id=-674
|
||||||
|
|translationkey=tile.stained_glass.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_stained_glass
|
||||||
|
|aliasid=stained_glass / 3
|
||||||
|
|id=-675
|
||||||
|
|translationkey=tile.stained_glass.light_blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_stained_glass
|
||||||
|
|aliasid=stained_glass / 4
|
||||||
|
|id=-676
|
||||||
|
|translationkey=tile.stained_glass.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_stained_glass
|
||||||
|
|aliasid=stained_glass / 5
|
||||||
|
|id=-677
|
||||||
|
|translationkey=tile.stained_glass.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_stained_glass
|
||||||
|
|aliasid=stained_glass / 6
|
||||||
|
|id=-678
|
||||||
|
|translationkey=tile.stained_glass.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_stained_glass
|
||||||
|
|aliasid=stained_glass / 7
|
||||||
|
|id=-679
|
||||||
|
|translationkey=tile.stained_glass.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_stained_glass
|
||||||
|
|aliasid=stained_glass / 8
|
||||||
|
|id=-680
|
||||||
|
|translationkey=tile.stained_glass.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_stained_glass
|
||||||
|
|aliasid=stained_glass / 9
|
||||||
|
|id=-681
|
||||||
|
|translationkey=tile.stained_glass.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_stained_glass
|
||||||
|
|aliasid=stained_glass / 10
|
||||||
|
|id=-682
|
||||||
|
|translationkey=tile.stained_glass.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_stained_glass
|
||||||
|
|aliasid=stained_glass / 11
|
||||||
|
|id=-683
|
||||||
|
|translationkey=tile.stained_glass.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_stained_glass
|
||||||
|
|aliasid=stained_glass / 12
|
||||||
|
|id=-684
|
||||||
|
|translationkey=tile.stained_glass.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_stained_glass
|
||||||
|
|aliasid=stained_glass / 13
|
||||||
|
|id=-685
|
||||||
|
|translationkey=tile.stained_glass.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_stained_glass
|
||||||
|
|aliasid=stained_glass / 14
|
||||||
|
|id=-686
|
||||||
|
|translationkey=tile.stained_glass.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_stained_glass
|
||||||
|
|aliasid=stained_glass / 15
|
||||||
|
|id=-687
|
||||||
|
|translationkey=tile.stained_glass.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|agNA7Q0dxbA}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}}
|
||||||
|
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.<ref>{{bug|MC-34649}}</ref>}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}}
|
||||||
|
|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}}
|
||||||
|
|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}}
|
||||||
|
|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|
||||||
|
|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}}
|
||||||
|
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows.<!--or did they just not cull each other?-->
|
||||||
|
|Magenta stained glass now generates in [[end cities]].}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture.
|
||||||
|
|Stained glass is now available without the use of inventory editors and can now be crafted.
|
||||||
|
|Stained glass no longer renders through itself.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.<ref>https://youtu.be/gTkqDHBvK6I</ref>
|
||||||
|
|As a held item, it appears completely opaque.
|
||||||
|
|Beacon beams are unaffected by stained glass.}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|
||||||
|
|{{HistoryLine|New3ds}}
|
||||||
|
|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]].
|
||||||
|
|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]].
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]].
|
||||||
|
Minecraft Stained Glass.png|The original look of the stained glass blocks.
|
||||||
|
View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]].
|
||||||
|
Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color.
|
||||||
|
Red Sand Red Glass.png|Unimplemented smelting recipe for red glass.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Glass}}
|
||||||
|
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
|
||||||
|
* {{BlockLink|Hardened Glass}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Gefärbtes Glas]]
|
||||||
|
[[pt:Vidro tingido]]
|
111
wiki_backup/Polished Tuff Slab.txt
Normal file
111
wiki_backup/Polished Tuff Slab.txt
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Polished Tuff Slab
|
||||||
|
| image = Polished Tuff Slab.png
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = '''Double slab''': No<br>
|
||||||
|
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''polished tuff slab''' is a [[polished tuff]] variant of a [[slab]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Polished tuff slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
|
||||||
|
{{Breaking row
|
||||||
|
|Polished Tuff Slab
|
||||||
|
|Pickaxe
|
||||||
|
|Wood
|
||||||
|
|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A3 = Polished Tuff |B3 = Polished Tuff |C3 = Polished Tuff
|
||||||
|
|Output = Polished Tuff Slab,6
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|Tuff; Polished Tuff
|
||||||
|
|Polished Tuff Slab, 2
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Polished tuff slabs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Polished tuff}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Tuff Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_tuff_slab
|
||||||
|
|blocktags=slabs, mineable/pickaxe
|
||||||
|
|itemtags=slabs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Tuff Double Slab
|
||||||
|
|spritename=double-polished-tuff-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_tuff_double_slab
|
||||||
|
|id=-750
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Polished Tuff Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_tuff_slab
|
||||||
|
|id=-749
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Slab/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Polished Tuff Slab JE1 BE1.png|32px]] Added polished tuff slabs.}}
|
||||||
|
|{{HistoryLine||1.21|dev=24w18a|Polished tuff slabs are now available without using the "Update 1.21" experimental data pack.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Polished Tuff Slab JE1 BE1.png|32px]] Added polished tuff slabs.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be [[Crafting|craft]]ed.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Polished tuff slabs are now available without using the "Update 1.21" experimental toggle.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox tuff}}
|
||||||
|
{{Navbox slab}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Slabs]]
|
||||||
|
|
||||||
|
[[ja:磨かれた凝灰岩のハーフブロック]]
|
||||||
|
[[pt:Laje de tufo polido]]
|
||||||
|
[[uk:Плита з полірованого туфу]]
|
782
wiki_backup/Purple Bed.txt
Normal file
782
wiki_backup/Purple Bed.txt
Normal file
|
@ -0,0 +1,782 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Bed.png
|
||||||
|
| invimage = White Bed
|
||||||
|
| invimage17 = ----
|
||||||
|
| invimage18 = White Bed BE
|
||||||
|
| group2 = Light gray
|
||||||
|
| 2-1 = Light Gray Bed.png
|
||||||
|
| invimage2 = Light Gray Bed
|
||||||
|
| invimage19 = Light Gray Bed BE
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Bed.png
|
||||||
|
| invimage3 = Gray Bed
|
||||||
|
| invimage20 = Gray Bed BE
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Bed.png
|
||||||
|
| invimage4 = Black Bed
|
||||||
|
| invimage21 = Black Bed BE
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Bed.png
|
||||||
|
| invimage5 = Brown Bed
|
||||||
|
| invimage22 = Brown Bed BE
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Bed.png
|
||||||
|
| invimage6 = Red Bed
|
||||||
|
| invimage23 = Red Bed BE
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Bed.png
|
||||||
|
| invimage7 = Orange Bed
|
||||||
|
| invimage24 = Orange Bed BE
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Bed.png
|
||||||
|
| invimage8 = Yellow Bed
|
||||||
|
| invimage25 = Yellow Bed BE
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Bed.png
|
||||||
|
| invimage9 = Lime Bed
|
||||||
|
| invimage26 = Lime Bed BE
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Bed.png
|
||||||
|
| invimage10 = Green Bed
|
||||||
|
| invimage27 = Green Bed BE
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Bed.png
|
||||||
|
| invimage11 = Cyan Bed
|
||||||
|
| invimage28 = Cyan Bed BE
|
||||||
|
| group12 = Light blue
|
||||||
|
| 12-1 = Light Blue Bed.png
|
||||||
|
| invimage12 = Light Blue Bed
|
||||||
|
| invimage29 = Light Blue Bed BE
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Bed.png
|
||||||
|
| invimage13 = Blue Bed
|
||||||
|
| invimage30 = Blue Bed BE
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Bed.png
|
||||||
|
| invimage14 = Purple Bed
|
||||||
|
| invimage31 = Purple Bed BE
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Bed.png
|
||||||
|
| invimage15 = Magenta Bed
|
||||||
|
| invimage32 = Magenta Bed BE
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Bed.png
|
||||||
|
| invimage16 = Pink Bed
|
||||||
|
| invimage33 = Pink Bed BE
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = No
|
||||||
|
| flammable = No
|
||||||
|
|waterloggable = {{jebe|No|Yes}}
|
||||||
|
| lavasusceptible = {{jebe|Yes|No}}
|
||||||
|
}}
|
||||||
|
A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
|
||||||
|
|
||||||
|
A bed also drops itself as an item when pushed by a [[piston]].
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
; Igloo
|
||||||
|
A red bed naturally generates in each [[igloo]].
|
||||||
|
; Village
|
||||||
|
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
|
||||||
|
|
||||||
|
* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
|
||||||
|
* [[Village#Plains|Plains village]] houses have white or yellow beds.
|
||||||
|
* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
|
||||||
|
* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
|
||||||
|
* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
|
||||||
|
; Trial chambers
|
||||||
|
Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|showname=0
|
||||||
|
|showdescription=1
|
||||||
|
|A2=Matching Wool
|
||||||
|
|B2=Matching Wool
|
||||||
|
|C2=Matching Wool
|
||||||
|
|A3=Any Planks
|
||||||
|
|B3=Any Planks
|
||||||
|
|C3=Any Planks
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=The wool color must match. The planks can be different.
|
||||||
|
}}
|
||||||
|
<!--recipe removed
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|White Bed
|
||||||
|
|Matching Colored Dye
|
||||||
|
|Output= Matching Dyed Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
|
||||||
|
}}-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Matching Dye
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=A bed of any color can be re-dyed using dyes.
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Dyed Bed
|
||||||
|
|Bleach
|
||||||
|
|Output=White Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=This removes the color from the bed.{{only|bedrock|education}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Bed}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Sleeping ===
|
||||||
|
[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
|
||||||
|
|
||||||
|
Beds are used by pressing the {{control|use item}} button while looking at the bed.
|
||||||
|
|
||||||
|
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
|
||||||
|
|
||||||
|
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.<ref>{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".</ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}</ref> Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by <span class="minetip" title=MCPE-28723>{{bug|MCPE-28723|[Intentional Game Design]}}</span>'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to <code>false</code>; this still prevents beds to be used in invalid dimensions.
|
||||||
|
|
||||||
|
The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
|
||||||
|
|
||||||
|
If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
|
||||||
|
|
||||||
|
{| class="wikitable mw-collapsible"
|
||||||
|
!Mob
|
||||||
|
!Prevent the player from sleeping
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Blaze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Breeze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Creeper}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Drowned}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Endermite}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Enderman}}
|
||||||
|
|{{Tc|partial|when hostile}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ender Dragon}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Evoker}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ghast}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Giant}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Hoglin}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Illusioner}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Killer Bunny}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Magma Cube}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin Brute}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Pillager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Phantom}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ravager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Shulker}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Silverfish}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}<ref>{{bug|MCPE-172928|||Unresolved}}</ref>
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Slime}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vex}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vindicator}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Warden}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Witch}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Wither}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zoglin}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombified Piglin}}
|
||||||
|
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|}
|
||||||
|
{{notelist}}
|
||||||
|
|
||||||
|
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
|
||||||
|
|
||||||
|
Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
|
||||||
|
|
||||||
|
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
|
||||||
|
|
||||||
|
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
|
||||||
|
|
||||||
|
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
|
||||||
|
|
||||||
|
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
|
||||||
|
|
||||||
|
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
|
||||||
|
|
||||||
|
[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
|
||||||
|
|
||||||
|
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
|
||||||
|
|
||||||
|
The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
|
||||||
|
|
||||||
|
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
|
||||||
|
|
||||||
|
==== Passing the night ====
|
||||||
|
Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
|
||||||
|
|
||||||
|
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
|
||||||
|
|
||||||
|
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
|
||||||
|
|
||||||
|
Villagers are unable to skip the night by sleeping in beds, unlike players.
|
||||||
|
|
||||||
|
Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
|
||||||
|
|
||||||
|
==== Setting the spawn point ====
|
||||||
|
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
|
||||||
|
|
||||||
|
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
|
||||||
|
|
||||||
|
When a bed explodes, it does not set the spawn point.
|
||||||
|
|
||||||
|
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
|
||||||
|
|
||||||
|
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
|
||||||
|
|
||||||
|
When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
|
||||||
|
|
||||||
|
Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
|
||||||
|
|
||||||
|
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
|
||||||
|
|
||||||
|
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
|
||||||
|
|
||||||
|
=== Bouncing ===
|
||||||
|
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
|
||||||
|
|
||||||
|
Baby villagers bounce on beds during the day.
|
||||||
|
|
||||||
|
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
|
||||||
|
|
||||||
|
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
|
||||||
|
|
||||||
|
Villagers can be pushed onto beds, as the bed is half a block tall.
|
||||||
|
|
||||||
|
=== Curing ===
|
||||||
|
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
|
||||||
|
|
||||||
|
=== Explosions ===
|
||||||
|
{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
|
||||||
|
Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
|
||||||
|
|
||||||
|
{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|subtitle=Explosion
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=entity.generic.explode
|
||||||
|
|translationkey=subtitles.entity.generic.explode
|
||||||
|
|volume=4.0
|
||||||
|
|pitch=0.56-0.84
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=random.explode
|
||||||
|
|volume=4.0
|
||||||
|
| pitch = 1.0
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table|
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Bed
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block
|
||||||
|
|spritename=Beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|id=26
|
||||||
|
|form=block
|
||||||
|
|itemform=item.bed}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=bed
|
||||||
|
|id=418
|
||||||
|
|form=item
|
||||||
|
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=Bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Metadata ===
|
||||||
|
{{see also|Data values}}
|
||||||
|
{{IN|be}}, bed items use the following data values:
|
||||||
|
{{/DV}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
A bed has a block entity associated with it that holds additional data about the block.
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Sweet Dreams}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|2VLd3hKi_uQ}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
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|
{{HistoryTable
|
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|
|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
|
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|
|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
|
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|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|
||||||
|
|The only color for beds is red.
|
||||||
|
|Beds can be crafted using any color combination of wool.
|
||||||
|
|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
|
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|
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
|
||||||
|
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
|
||||||
|
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
|
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|
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
|
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|
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
|
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|
|{{HistoryLine|java}}
|
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|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
|
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|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
|
||||||
|
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|
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|
|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
|
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|
|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
|
||||||
|
|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
|
||||||
|
|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
|
||||||
|
|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
|
||||||
|
|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|Beds can now only be crafted using wool of the same color.
|
||||||
|
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
|
||||||
|
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|
||||||
|
|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
|
||||||
|
|Beds are now a [[block entity]].}}
|
||||||
|
|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|
||||||
|
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their head part inside entities.<ref>{{bug|MC-123619}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
|
||||||
|
|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|
||||||
|
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|
||||||
|
|Shepherd villagers now [[Trading|sell]] beds.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
|
||||||
|
|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
|
||||||
|
|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.<ref>{{bug|MC-178336}}</ref>}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|
||||||
|
|Added smooth lighting to beds.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
|
||||||
|
|Beds are no longer available from the [[nether reactor]].}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|A new animation when sleeping has been added to beds.
|
||||||
|
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|
||||||
|
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
|
||||||
|
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
|
||||||
|
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|
||||||
|
|[[Igloo]]s now generate with red beds.
|
||||||
|
|Beds are now used to count the number of available houses in [[village]]s.
|
||||||
|
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
|
||||||
|
|{{HistoryLine|bedrock upcoming}}
|
||||||
|
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been now renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|
||||||
|
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
|
||||||
|
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|
||||||
|
|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|
||||||
|
|Beds are now used to count the number of available houses in villages.
|
||||||
|
|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
|
||||||
|
|{{HistoryLine|Education}}
|
||||||
|
|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
|
||||||
|
|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
|
||||||
|
|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Bed "item" ===
|
||||||
|
{{:Technical blocks/Bed}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
|
||||||
|
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
|
||||||
|
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
|
||||||
|
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
|
||||||
|
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
|
||||||
|
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
|
||||||
|
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
|
||||||
|
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
|
||||||
|
* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
|
||||||
|
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
|
||||||
|
Nether Bed.png|A crater created by attempting to sleep in the Nether.
|
||||||
|
Ender Bed.png|A crater created by attempting to sleep in the End.
|
||||||
|
16 color beds.png|All the different color variants.
|
||||||
|
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
|
||||||
|
Stackedbeds.png|A stack of beds.
|
||||||
|
Mob wakeup.png|A player being awakened by a zombie.
|
||||||
|
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
|
||||||
|
Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
|
||||||
|
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
|
||||||
|
Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
|
||||||
|
Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
|
||||||
|
Efe wakes up.png|Efe gets off bed, from the same short film.
|
||||||
|
Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
|
||||||
|
An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
<references />
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Blocks with GUI]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[cs:Postel]]
|
||||||
|
[[de:Bett]]
|
||||||
|
[[es:Cama]]
|
||||||
|
[[fr:Lit]]
|
||||||
|
[[hu:Ágy]]
|
||||||
|
[[it:Letto]]
|
||||||
|
[[ja:ベッド]]
|
||||||
|
[[ko:침대]]
|
||||||
|
[[lzh:床]]
|
||||||
|
[[nl:Bed]]
|
||||||
|
[[pl:Łóżko]]
|
||||||
|
[[pt:Cama]]
|
||||||
|
[[ru:Кровать]]
|
||||||
|
[[th:เตียง]]
|
||||||
|
[[uk:Ліжко]]
|
||||||
|
[[zh:床]]
|
170
wiki_backup/Red Sandstone.txt
Normal file
170
wiki_backup/Red Sandstone.txt
Normal file
|
@ -0,0 +1,170 @@
|
||||||
|
{{About|the normal variant of red sandstone|the cut variant|Cut Red Sandstone|the chiseled variant|Chiseled Red Sandstone|the smooth variant|Smooth Red Sandstone}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Red Sandstone.png
|
||||||
|
|invimage=Red Sandstone
|
||||||
|
|transparent=No
|
||||||
|
|light=No
|
||||||
|
|tool=wooden pickaxe
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
|renewable=Yes
|
||||||
|
}}
|
||||||
|
'''Red sandstone''' is a variant of [[sandstone]]. Red sandstone comes in three other variants: [[cut red sandstone]], [[chiseled red sandstone]], and [[smooth red sandstone]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Red Sandstone can be mined with any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
|
||||||
|
{{breaking row
|
||||||
|
|horizontal=1
|
||||||
|
|Red Sandstone
|
||||||
|
|Pickaxe
|
||||||
|
|Wood
|
||||||
|
|link=none
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Red sandstone generates at noise cave entrances in [[badlands]] biomes.
|
||||||
|
|
||||||
|
If a village generates some buildings inside of a badlands biome, any floating platform surrounding village buildings generate with red sandstone below red sand.
|
||||||
|
|
||||||
|
No naturally generated structures are made of red sandstone.
|
||||||
|
|
||||||
|
{{block distribution}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A2=Red Sand
|
||||||
|
|B2=Red Sand
|
||||||
|
|A3=Red Sand
|
||||||
|
|B3=Red Sand
|
||||||
|
|Output=Red Sandstone
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Unlike [[red sand]], red sandstone is never affected by [[gravity]].
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Red Sandstone}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Red Sandstone
|
||||||
|
|Red Sandstone Slab, 2; Red Sandstone Stairs; Red Sandstone Wall; Cut Red Sandstone; Cut Red Sandstone Slab, 2; Chiseled Red Sandstone
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|head=1
|
||||||
|
|Red Sandstone
|
||||||
|
|Smooth Red Sandstone
|
||||||
|
|0,1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Red sandstone can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
==Sounds==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Red Sandstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_sandstone
|
||||||
|
|blocktags=mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Red Sandstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_sandstone
|
||||||
|
|aliasid=red_sandstone / 0
|
||||||
|
|translationkey=tile.red_sandstone.default.name
|
||||||
|
|id=179
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|hTnaJFMLPUo}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweets a screenshot containing red sandstone.}}
|
||||||
|
|{{HistoryLine|||dev=14w32a|[[File:Red Sandstone JE1 BE1.png|32px]] Added red sandstone as a solution to {{bug|MC-55228}}.
|
||||||
|
|Red sandstone now generates in [[badlands|mesa]] [[cave]]s, instead of sandstone.}}
|
||||||
|
|{{HistoryLine||1.10|dev=16w20a|Red sandstone no longer generates naturally, as it generated only at the entrances of caves.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Smooth red sandstone can now be obtained by smelting red sandstone.
|
||||||
|
|[[File:Red Sandstone JE2.png|32px]] The textures of red sandstone blocks have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Red Sandstone JE3.png|32px]] The textures of red sandstone have been changed, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Red Sandstone JE4 BE2.png|32px]] The top textures of red sandstone blocks have been changed, once again.}}
|
||||||
|
|{{HistoryLine|||dev=19w05a|Red sandstone have become [[renewable]], due to [[wandering trader]]s selling [[sand]] and [[red sand]].}}
|
||||||
|
|{{HistoryLine||1.18|dev=?|Red sandstone now generate at the entrance to caves again.{{verify}}}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Red Sandstone JE1 BE1.png|32px]] Added red sandstone.}}
|
||||||
|
|{{HistoryLine||v0.14.0|[[File:Invalid_Red_Sandstone_Item_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Red sandstone items with a damage value of 5 or higher would display a grey texture on the sides.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Red sandstone can now be used to [[crafting|craft]] red sandstone [[wall]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Sandstone JE4 BE2.png|32px]] The textures of red sandstone blocks have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Red sandstone can now generate as supporting floating platforms under [[red sand]], if the village building generated in a [[badlands]] biome.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.4|Red sandstone is now [[trading|sold]] by [[wandering trader]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has been changed; wandering traders no longer sell red sandstone.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different [[block states]] for the <code>red_sandstone</code> ID have been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Red Sandstone JE1 BE1.png|32px]] Added red sandstone.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Red sandstone can now be smelted into smooth red sandstone.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Sandstone JE4 BE2.png|32px]] The textures of red sandstone blocks have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Red sandstone is now [[trading|sold]] by [[wandering trader]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Red Sandstone JE1 BE1.png|32px]] Added red sandstone.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Red Sandstone Coloured Beacon.png|The first screenshot of red sandstone as tweeted by [[Nathan Adams]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
{{:Red Sandstone/Data history}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Red Sandstone Cave.png|Naturally generated red sandstone found at the entrance of a badlands cave.
|
||||||
|
Red Sandstone without village.png|Naturally generated red sandstone found on the small hill.
|
||||||
|
Red Sandstone Towers.jpg|Towers built from red sandstone.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
|
||||||
|
[[fr:Grès rouge]]
|
||||||
|
[[pt:Arenito vermelho]]
|
||||||
|
[[uk:Червоний пісковик]]
|
142
wiki_backup/Sandstone Stairs.txt
Normal file
142
wiki_backup/Sandstone Stairs.txt
Normal file
|
@ -0,0 +1,142 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Sandstone Stairs.png
|
||||||
|
| invimage = Sandstone Stairs
|
||||||
|
| stackable = Yes
|
||||||
|
| maxStack = 64
|
||||||
|
| tool = Wooden Pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| light = No
|
||||||
|
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
'''Sandstone stairs''' are a [[sandstone]] variant of the [[stairs]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Sandstone stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
|
||||||
|
{{breaking row
|
||||||
|
|Sandstone Stairs
|
||||||
|
|Pickaxe
|
||||||
|
|Wooden
|
||||||
|
|item=1
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Sandstone stairs generate as part of [[desert pyramid]]s, [[desert village]]s, and warm [[ocean ruins]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Sandstone
|
||||||
|
|A2= Sandstone
|
||||||
|
|B2= Sandstone
|
||||||
|
|A3= Sandstone
|
||||||
|
|B3= Sandstone
|
||||||
|
|C3= Sandstone
|
||||||
|
|Output= Sandstone Stairs,4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|Sandstone
|
||||||
|
|Sandstone Stairs
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Sandstone stairs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Sandstone Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=sandstone_stairs
|
||||||
|
|blocktags=stairs, mineable/pickaxe
|
||||||
|
|itemtags=stairs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Sandstone Stairs
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=sandstone_stairs
|
||||||
|
|id=128
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Stairs/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|[[File:Sandstone Stairs (N) JE1.png|32px]] [[File:Sandstone Stairs (n) JE1.png|32px]] Added sandstone stairs.
|
||||||
|
|Sandstone stairs generate as part of [[desert pyramid]]s.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w17a|[[File:Sandstone Stairs (n) JE3.png|32px]] Upside down sandstone stairs each have now had their top and bottom textures switched.<ref>{{Cite bug|MC|57935|Upside-down stairs have wrong texture on top|date=June 19, 2014}}</ref>}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[The Flattening]]'', this block's numeral ID was 128.}}
|
||||||
|
|{{HistoryLine|||dev=18w09a|Sandstone stairs now generate as part of warm [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Sandstone Stairs (N) JE3.png|32px]] The texture of sandstone stairs has been updated.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|[[File:Sandstone Stairs (N) JE4.png|32px]] The texture of sandstone stairs has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Sandstone Stairs (N) JE5.png|32px]] The texture of sandstone stairs has been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Sandstone Stairs (N) JE6 BE3.png|32px]] The texture of sandstone stairs has been changed, again.
|
||||||
|
|Sandstone stairs now generate as part of [[desert village]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.6.0|[[File:Sandstone Stairs (N) JE2 BE1.png|32px]] Added sand stone stairs.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|"Sand Stone Stairs" has been renamed to "Sandstone Stairs".<ref>{{Cite bug|MCPE|4954|Sandstone Stairs has the incorrect name.|date=August 16, 2013}}</ref>}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|Sandstone stairs now generate as part of [[desert pyramid]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Sandstone stairs now generate as part of warm [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sandstone Stairs (N) JE6 BE3.png|32px]] The texture of sandstone stairs has been updated.
|
||||||
|
|Sandstone stairs now generate as part of [[desert village]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sandstone Stairs (N) JE2 BE1.png|32px]] Added sandstone stairs.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Sandstone stairs now generate as part of [[desert pyramid]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sandstone stairs now generate as part of warm [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Sandstone Stairs (N) JE6 BE3.png|32px]] The texture of sandstone stairs has been updated.}}
|
||||||
|
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Sandstone stairs now generate as part of [[desert village]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Sandstone Stairs JE2 BE1.png|32px]] Added sandstone stairs.
|
||||||
|
|Sandstone stairs generate as part of [[desert pyramid]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox stairs}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Stairs]]
|
||||||
|
|
||||||
|
[[ja:砂岩の階段]]
|
||||||
|
[[pt:Escadas de arenito]]
|
261
wiki_backup/cactus.txt
Normal file
261
wiki_backup/cactus.txt
Normal file
|
@ -0,0 +1,261 @@
|
||||||
|
<div class="mobileonly">{{relevant tutorial|Cactus farming}}</div>
|
||||||
|
{{Infobox block
|
||||||
|
|image = Cactus.png
|
||||||
|
|imagecaption = {{JE}}
|
||||||
|
|image2 = Cactus BE.png
|
||||||
|
|image2caption = {{BE}}
|
||||||
|
|transparent=Yes
|
||||||
|
|light=No
|
||||||
|
|tool=any
|
||||||
|
|renewable=Yes
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
<div class="nomobile">{{relevant tutorial|Cactus farming}}</div>
|
||||||
|
A '''cactus''' is a [[plant]] block that generates in [[desert]]s and [[badlands]], causes damage upon contact, and can destroy any [[item]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
A cactus can be mined by hand without taking damage. The [[tool]] used to mine the cactus does not affect mining speed.<ref>{{bug|MC-175179||Cactus blocks do not have an assigned tool}}</ref>
|
||||||
|
{{breaking row|horizontal=1|Cactus}}
|
||||||
|
When the spot a cactus is placed in becomes unsuitable, such as when a solid [[block]] is placed next to it or its supporting block is removed, the cactus block uproots and drops as an [[item (entity)|item]].
|
||||||
|
|
||||||
|
A cactus also removes and drops itself as an item if a [[piston]] tries to push it, or moves a block into its space. Trying to pull it with a sticky piston does nothing.
|
||||||
|
|
||||||
|
Using a [[sign]] on the side of a cactus causes both the sign and the cactus to drop as items.
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Cacti naturally occur in [[desert]] and [[badlands]] biomes (twice more common in desert than in badlands). They generate as one ({{frac|11|18}} chance), two ({{frac|5|18}} chance), or three ({{frac|2|18}} chance) blocks tall. Rarely [[#Heights|taller cacti]] can be found if generation chooses to generate another on top of one already generated (although not as commonly as [[sugar cane]]).
|
||||||
|
|
||||||
|
A [[potted cactus]] can also be found in an [[igloo]] with a basement.
|
||||||
|
Potted cacti and 3 block cactus can also be found in some desert village buildings.
|
||||||
|
|
||||||
|
Cacti also have a chance to generate in the entrance chamber of [[Trial Chambers]].
|
||||||
|
|
||||||
|
{{block distribution}}
|
||||||
|
|
||||||
|
=== Mob loot ===
|
||||||
|
[[Endermen]] can pick up cacti. When they die, they drop the cacti they're holding.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|cactus}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
[[Wandering trader]]s can sell a cactus for three [[emerald]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
A cactus block may be placed only on [[sand]], [[red sand]], [[suspicious sand]], or another cactus block. A cactus breaks itself (and drops as an item) if any [[block]] with a solid [[material]], or [[lava]], occupies any of the 4 horizontally adjacent blocks. It also breaks if on the sand and the block above is [[water]] or lava.
|
||||||
|
|
||||||
|
When any [[entity]], including [[player]]s and [[mob]]s, touches a cactus, it deals {{hp|1}} [[damage]] every tick (although [[damage immunity]] reduces this to once every half-second). Damage from touching a cactus is reduced by [[armor]], but touching it also damages the armor. Mobs do not avoid cacti when they pathfind.
|
||||||
|
|
||||||
|
A cactus destroys any [[item]]s that come into contact with it, including other cactus in item form. [[Falling block]]s such as [[sand]] and [[gravel]] are not destroyed when falling onto cactus; instead, they are transformed into item form (as happens when it falls into any block with a hitbox that has a height less than 1, such as [[slab]]s). The item created in this case is sometimes (though not always) destroyed by the cactus. The conversion to an item applies even when the falling block is a cactus (which is possible with {{cmd|summon}}).<!-- example: /summon minecraft:falling_block ~4 ~4 ~ {BlockState:{Name:"minecraft:cactus"},Time:1} -->
|
||||||
|
|
||||||
|
When a [[minecart]] hits a cactus block, the minecart drops as an item and is often destroyed, although a [[hopper]] can pick it up faster.
|
||||||
|
|
||||||
|
A cactus can also be placed in a [[flower pot]], where it is rendered harmless.
|
||||||
|
|
||||||
|
A cactus (excluding its spikes) is {{frac|7|8}} of a block in width (the same as [[chest]]s) and a full block in height, however the [[Solid block|collision box]] is {{frac|15|16}} of a block high.
|
||||||
|
|
||||||
|
=== Farming ===
|
||||||
|
{{main|Tutorials/Cactus farming}}
|
||||||
|
|
||||||
|
Cacti naturally grow to a height of three blocks, adding a block of height when the top cactus block has received 16 random [[tick]]s (i.e. on average every 18 minutes<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes -->, but the actual rate can vary widely). [[Bone meal]] does not work on cacti to speed their growth.<ref>{{bug|MC-73963||Can't use bone meal on cacti or sugar cane|WAI}}</ref><ref>{{bug|MCPE-73214||Cactus cannot be bone meal|WAI}}</ref>A cactus does not need [[light]] to grow and is non-flammable. If a cactus has space directly above it, it grows even if the newly-grown block would immediately break due to adjacent blocks.
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
Cactus provides the highest [[smelting]] XP of any farmable block in ''Java Edition''.
|
||||||
|
{{Smelting
|
||||||
|
|head=1
|
||||||
|
|showdescription=1
|
||||||
|
|Cactus
|
||||||
|
|Green Dye
|
||||||
|
|1
|
||||||
|
|description={{only|Java}}<ref name="MC-210211">{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
|
||||||
|
}}
|
||||||
|
{{Smelting
|
||||||
|
|showdescription=1
|
||||||
|
|Cactus
|
||||||
|
|Green Dye
|
||||||
|
|0,2
|
||||||
|
|description={{only|Bedrock}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Breeding ===
|
||||||
|
Cacti can be used to breed [[camel]]s and reduce the remaining growth duration of baby camels by 10%. Camels also follow a player holding a cactus.
|
||||||
|
|
||||||
|
=== Composting ===
|
||||||
|
Placing a cactus into a [[composter]] has a 50% chance of raising the compost level by 1.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Wool}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cactus
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cactus
|
||||||
|
|blocktags=enderman_holdable
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cactus
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cactus
|
||||||
|
|id=81
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.6|[[File:Cactus JE1.png|32px]] Added cacti. It currently renders as a full [[block]].
|
||||||
|
|[[File:Cactus (item) JE1.png|32px]] The cactus [[inventory]] texture uses its side texture on all sides.
|
||||||
|
|[[Player]] receives {{hp|1}} damage when <u>punching them</u>, <u>right clicking on them</u>, or <u>making steps on them</u>.}}
|
||||||
|
|{{HistoryLine||v1.0.11|Cacti can now be placed only on [[sand]], and now have the requirement that the space around it has to be empty. Previously, cacti could be placed to form a [[damage|damaging]] floor: both [[player]]s and [[mob]]s would take half a heart of [[damage]] when they walk on a cactus block. This made it useful for traps, such as a hallway with a cactus block floor that would kill all mobs that walked on it.
|
||||||
|
|Collecting cacti no longer hurts the [[player]].
|
||||||
|
|[[File:Cactus JE2 BE1.png|32px]] The [[model]] and texture have been updated to have spines around the [[block]].}}
|
||||||
|
|{{HistoryLine||v1.0.14|Cactus blocks now can grow to a height of three blocks, allowing for farming. Prior to this update, cacti would not grow.}}
|
||||||
|
|{{HistoryLine||v1.2.0|dev=preview|Cacti now only generates in the new [[desert]] biome, instead of anywhere with sand.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|Cactus can now be [[smelt]]ed, giving [[cactus green]].}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Cactus items are no longer slightly larger than other blocks when dropped.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w36a|Cacti now generate in the new [[mesa]] biomes.}}
|
||||||
|
|{{HistoryLine|||dev=13w39a|Added [[red sand]], which cactus can also grow on.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|A [[Flower Pot|potted]] cactus can now be found in the basement of the newly added [[igloo]].}}
|
||||||
|
|{{HistoryLine|||dev=15w49a|Cacti now break if adjacent to [[lava]], or if on [[sand]] and the [[block]] above is [[water]] or lava.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 81.
|
||||||
|
|[[Banner]]s and [[sign]]s can be placed horizontally adjacent to cactus, immediately breaking the cactus. This action was historically disabled.}}
|
||||||
|
|{{HistoryLine|||dev=18w06a|Cacti can no longer be [[smelt]]ed.<ref>{{bug|MC-124923||Smelting a cactus to produce cactus green doesn't work}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=18w14b|Cacti can be smelted again, now yielding 1 experience instead of 0.2 per smelting operation.<ref name="MC-210211"/>}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Cactus JE3.png|32px]] The texture of cacti has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|[[File:Cactus JE4.png|32px]] The texture of cacti has been changed, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[Flower Pot|Potted]] cacti can now be found in [[desert]] [[village]]s.
|
||||||
|
|Cacti items can now be found in [[chest]]s in desert village houses.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Placing a cactus into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
|
||||||
|
|{{HistoryLine|||dev=19w05a|Cacti now has a 50% chance of increasing the compost level in a composter by 1.
|
||||||
|
|Added [[wandering trader]]s, which sell cacti.}}
|
||||||
|
|{{HistoryLine||1.20<br>(Experimental)|link=1.19.3|dev=22w42a|Cacti can now be used to breed [[camel]]s.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w14a|Cacti can now be planted on [[suspicious sand]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.3|[[File:Cactus JE2 BE1.png|32px]] Added cacti.}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Cactus (inventory) BE1.png|32px]] Cacti are now available in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Cactus JE2 BE1.png|32px]] Cacti now appear 3D in the [[inventory]] and when dropped; previously they used a completely 2D item texture like many other plants.
|
||||||
|
|Cacti now obey regular placement exceptions when being placed underwater or on [[snow]].}}
|
||||||
|
|{{HistoryLine||v0.5.0|Cacti are now available from the [[nether reactor]].}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Cactus BE2.png|32px]] The top texture of cacti has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=build 4|[[File:Cactus JE2 BE1.png|32px]] The top texture of cacti has been reverted.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Cactus BE3.png|32px]] The model of cacti has been changed. The spines behind cacti now render regardless of where viewed from.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Cacti are no longer available from the nether reactor.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Flower Pot|Potted]] cacti now generate in the basements of [[igloo]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Cacti are now found inside [[bonus chest]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cactus BE4.png|32px]] The texture of cacti has been changed.
|
||||||
|
|A 3 [[block]] tall cactus and potted cactus now generates in new [[desert]] [[village]] houses.
|
||||||
|
|Cacti can now be [[trading|bought]] from [[wandering trader]]s.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cacti can now be found desert village house [[chest]]s.
|
||||||
|
|Cactus can now be used to fill [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Cactus once again deals damage to mobs and items standing on top of it.}}
|
||||||
|
|{{HistoryLine||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|dev=Preview 1.19.50.21|Cacti can now be used to breed [[camel]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cactus JE2 BE1.png|32px]] Added cacti.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Cacti now generate in the new [[mesa]] biomes.|Added [[red sand]], which cactus can also grow on.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A [[Flower Pot|potted]] cactus can now be found in the basement of the newly added [[igloo]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cactus JE4.png|32px]] The texture of cacti has been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell cacti.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Cactus JE2 BE1.png|32px]] Added cacti.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Oversized items.png|Until [[Beta 1.8]], cacti were somewhat larger than other [[block]]s when [[drop]]ped.
|
||||||
|
Grass cactus.png|In older versions, [[endermen]] could place cacti on any block.
|
||||||
|
Lava cactus.png|A cactus can survive in unusual locations using {{cmd|setblock}}). However, this no longer works since [[1.16]].{{verify|so this was a change for both java and bedrock at the same time?}}
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list|Cactus|Cacti}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* Cacti can be placed [[water|underwater]], provided they are placed on [[sand]], and they grow if they break the surface.
|
||||||
|
* Cacti can be placed next to [[sapling]]s, but the cactus breaks when the [[tree]] grows.
|
||||||
|
* [[Endermen]] could move and place cacti. Thus, they can increase the cactus population in [[desert]]s by moving cactus blocks as they grow.
|
||||||
|
* [[Sign]]s can be placed on top of cacti. Paintings can also be placed on the sides of cacti, creating a nasty trap for anyone that tries to go through paintings.
|
||||||
|
* It is possible for cacti to generate on blocks other than sand due to [[generated structures|terrain generation]]; refer to the gallery for examples.
|
||||||
|
* Cactus can be used in the desert to see if the [[player]] is in a newly generated area. If most of the cacti around the player is only one block high, then it is most likely new land.
|
||||||
|
* Dying from touching a cactus displays "[playername] was pricked to death" in the chat messages.
|
||||||
|
* [[Block]]s can be placed on top of a cactus, including other cactus blocks.
|
||||||
|
* It is possible to place [[redstone]] next to a cactus block without destroying it.
|
||||||
|
* A 20 block tall cactus can be found on the seed 43931985876593125 at coordinates (-9711824 , ~ , 7726416) and more recently a 22 block tall one on seed 11343195073417814 at coordinates (14955936 , ~ , -3750655) and even a 23 block tall one on the seed 184693195438010998 and coordinates (16274576 ~ 10230656). All these seeds, found by the Minecraft@home research project, work on Java Edition 1.14.4.<ref> https://twitter.com/minecraftathome/status/1275401340731232256</ref>
|
||||||
|
* Top snow can be placed next to cacti without breaking the cacti, no matter how many top snow layers stack.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Cactus Near Snow.png|Naturally generated cacti.
|
||||||
|
Common Cacti.png|Naturally occurring cacti in a badlands biome.
|
||||||
|
Cactus underside.png|The bottom of a cactus seen with the "floating cactus" bug.
|
||||||
|
Floating cacti.png|Cacti floating in village garden.
|
||||||
|
Cactus Perimeter.jpg|A village surrounded by cacti.
|
||||||
|
Babycactus.png|A natural one block tall cactus.
|
||||||
|
Kidcactus.png|A natural two block tall cactus.
|
||||||
|
4blocktallcactus.png|A naturally occurring unusual four-block tall cactus.
|
||||||
|
Pentacactus.png|A natural five block tall cactus.
|
||||||
|
Tall Cactus.jpg|Another five block cactus.
|
||||||
|
6blocktallcactus.png|A naturally occurring rare six-block tall cactus.
|
||||||
|
8blocktallcactus.png|A natural eight block tall cactus, extremely rare.
|
||||||
|
12 Tall Cactus.jpg|A twelve-block tall cactus, extraordinarily rare.
|
||||||
|
19blocktallcactus1.png|A natural nineteen-block tall cactus.<ref>https://www.reddit.com/r/minecraftseeds/comments/g7u4ld/a_year_of_brute_force_work_to_find_a_19_tall/</ref>
|
||||||
|
20BlockCactus.png|A natural twenty block tall cactus.<ref>https://www.reddit.com/r/minecraftseeds/comments/henko3/recordbreaking_20_block_tall_cactus_found_by/</ref>
|
||||||
|
22block cactus.png|A natural twenty-two block tall cactus, the second tallest known cactus.<ref>https://minecraftathome.com/minecrafthome/forum_thread.php?id=4</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-cactus Block of the Week: Cactus] – Minecraft.net on February 10, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|vegetation}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[cs:Kaktus]]
|
||||||
|
[[de:Kaktus]]
|
||||||
|
[[es:Cactus]]
|
||||||
|
[[fr:Cactus]]
|
||||||
|
[[hu:Kaktusz]]
|
||||||
|
[[it:Cactus]]
|
||||||
|
[[ja:サボテン]]
|
||||||
|
[[ko:선인장]]
|
||||||
|
[[lzh:仙人掌]]
|
||||||
|
[[nl:Cactus]]
|
||||||
|
[[pl:Kaktus]]
|
||||||
|
[[pt:Cacto]]
|
||||||
|
[[ru:Кактус]]
|
||||||
|
[[th:กระบองเพชร]]
|
||||||
|
[[uk:Кактус]]
|
||||||
|
[[zh:仙人掌]]
|
307
wiki_backup/light block.txt
Normal file
307
wiki_backup/light block.txt
Normal file
|
@ -0,0 +1,307 @@
|
||||||
|
{{about|the invisible light-producing block|light producing blocks in general|Light#Light level}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Light
|
||||||
|
| group = Held
|
||||||
|
| group2 = Shown
|
||||||
|
| 1-1 = Light 15.png
|
||||||
|
| 1-1caption = ''Java Edition''
|
||||||
|
| 1-2 = Light 15 BE1.png
|
||||||
|
| 1-2caption = ''Bedrock Edition''
|
||||||
|
| 2-1 = Light (shown).png
|
||||||
|
| 2-1class = notpageimage
|
||||||
|
| invimage = Light
|
||||||
|
| invimage2 = ----
|
||||||
|
| invimage3 = Light 15 BE
|
||||||
|
| extratext = View [[#Renders|all renders]]
|
||||||
|
| transparent = Yes
|
||||||
|
| tool = None
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| light = See {{slink||Usage}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
| rarity = * Epic {{only|java|short=1}}
|
||||||
|
* Common {{only|bedrock|short=1}}
|
||||||
|
}}
|
||||||
|
'''Lights''' are [[invisible block]]s, primarily intended for map makers, that can produce any [[light]] level from 0 to 15.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
Light blocks cannot be mined, similar to [[air]], and can be targeted only if the player is holding a Light item in the main hand. Light blocks with a light level of 0 are functionally identical to air.
|
||||||
|
|
||||||
|
They do not attach to any [[block]], meaning that breaking an adjacent block does not remove the light block. However, they can be broken by replacing them with another block.<ref>{{bug|MC-263398|||WAI}}</ref> The exception is [[water]] (including, {{in|be}}, flowing water), which can occupy the same space as a light block. See [[Waterlogging]] for more information.
|
||||||
|
|
||||||
|
{{IN|Java}}, light blocks are available in the [[Creative inventory]]. Across both ''Java Edition'' and ''Bedrock Edition'', they can also be obtained by using commands such as {{cmd|give}}. {{IN|be}}, specifying the data value from 0 to 15 determines the block's [[light]] level; if the data value is not specified, the light block emits a light level of 0. The command is: {{Cmd|give <target> light_block [amount: int] [data: int (0 - 15)] [components: [[JSON|json]]]}}. {{IN|java}}, using {{cmd|give <target> light[block_state{{=}}{level:"<int>"}]}} can give a light block with a specific light level and corresponding texture. If the level is below 0, the non-bulb texture is used, and above 15 the level 15 texture. If the block state is not specified or not between 0 and 15, the light block emits a light level of 15.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:Shown Invisible Blocks.png|thumb|The difference between air (top left) and light (bottom right) when "show invisible blocks" is enabled.]]
|
||||||
|
[[File:Particle light.png|thumb|A light block with a light level of 9.]]
|
||||||
|
|
||||||
|
Each light block has an associated [[light]] level, which can be anything from 0 to 15. In the [[player]]'s [[inventory]], light blocks display their light level in the top-left corner with a unique sprite for each light level.
|
||||||
|
|
||||||
|
Light blocks are not visible, and have no hitbox unless the player is holding another light block in their main hand. When the player holds a light block, any placed light blocks become interactive, displaying a small icon in the center indicating the blocks location and current light level. The block icon is a [[particle]], and does not become visible if particles are set to their lowest setting, although the hitbox remains visible and interactive until the light block leaves the player's main hand.
|
||||||
|
|
||||||
|
When holding a light block in the main hand, clicking 'use' on a light block that is already placed on the ground causes the light level of the light block to increase by one. If the light level is already 15, it resets to 0. If a light block's level has been modified, it can be copied back into the player's hotbar by using the 'pick block' button while holding another light block.
|
||||||
|
|
||||||
|
Liquids such as water and lava cannot pass through light blocks unless they are waterlogged (either with the [[debug stick]] or by placing water on either side of the block.) but falling blocks like sand, gravel, and anvils pass through the Light block as if it is air. If a falling block lands on a light block, or another block is placed over it, the light block is destroyed.
|
||||||
|
|
||||||
|
Light blocks are detected by [[observer]]s, and {{in|bedrock}} they can be pushed and pulled by [[piston]]s.
|
||||||
|
|
||||||
|
=== Light source ===
|
||||||
|
Light blocks produce their associated [[light]] level.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Light
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light
|
||||||
|
|blocktags=dragon_transparent,wither_immune
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-0-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_0
|
||||||
|
|aliasid=light_block / 0
|
||||||
|
|id=-215
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-1-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_1
|
||||||
|
|aliasid=light_block / 1
|
||||||
|
|id=-929
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-2-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_2
|
||||||
|
|aliasid=light_block / 2
|
||||||
|
|id=-930
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-3-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_3
|
||||||
|
|aliasid=light_block / 3
|
||||||
|
|id=-931
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-4-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_4
|
||||||
|
|aliasid=light_block / 4
|
||||||
|
|id=-932
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-5-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_5
|
||||||
|
|aliasid=light_block / 5
|
||||||
|
|id=-933
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-6-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_6
|
||||||
|
|aliasid=light_block / 6
|
||||||
|
|id=-934
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-7-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_7
|
||||||
|
|aliasid=light_block / 7
|
||||||
|
|id=-935
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-8-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_8
|
||||||
|
|aliasid=light_block / 8
|
||||||
|
|id=-936
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-9-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_9
|
||||||
|
|aliasid=light_block / 9
|
||||||
|
|id=-937
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-10-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_10
|
||||||
|
|aliasid=light_block / 10
|
||||||
|
|id=-938
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-11-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_11
|
||||||
|
|aliasid=light_block / 11
|
||||||
|
|id=-939
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-12-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_12
|
||||||
|
|aliasid=light_block / 12
|
||||||
|
|id=-940
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-13-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_13
|
||||||
|
|aliasid=light_block / 13
|
||||||
|
|id=-941
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-14-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_14
|
||||||
|
|aliasid=light_block / 14
|
||||||
|
|id=-942
|
||||||
|
|translationkey=tile.light_block.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light
|
||||||
|
|spritename=light-15-be
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_block_15
|
||||||
|
|aliasid=light_block / 15
|
||||||
|
|id=-943
|
||||||
|
|translationkey=tile.light_block.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w13a|[[File:Light 0 JE1.png|32px]] [[File:Light 1 JE1.png|32px]] [[File:Light 2 JE1.png|32px]] [[File:Light 3 JE1.png|32px]] [[File:Light 4 JE1.png|32px]] [[File:Light 5 JE1.png|32px]] [[File:Light 6 JE1.png|32px]] [[File:Light 7 JE1.png|32px]] [[File:Light 8 JE1.png|32px]] [[File:Light 9 JE1.png|32px]] [[File:Light 10 JE1.png|32px]] [[File:Light 11 JE1.png|32px]] [[File:Light 12 JE1.png|32px]] [[File:Light 13 JE1.png|32px]] [[File:Light 14 JE1.png|32px]] [[File:Light 15 JE1.png|32px]] Added lights.
|
||||||
|
|[[File:Light (held) JE1.png|32px]] Unlike {{in|Bedrock}}, while a player is holding the item, a [[particle]] is displayed similar to a [[barrier]].}}
|
||||||
|
|{{HistoryLine|||dev=21w18a|[[File:Light 0 JE2.png|32px]] [[File:Light 1 JE2.png|32px]] [[File:Light 2 JE2.png|32px]] [[File:Light 3 JE2.png|32px]] [[File:Light 4 JE2.png|32px]] [[File:Light 5 JE2.png|32px]] [[File:Light 6 JE2.png|32px]] [[File:Light 7 JE2.png|32px]] [[File:Light 8 JE2.png|32px]] [[File:Light 9 JE2.png|32px]] [[File:Light 10 JE2.png|32px]] [[File:Light 11 JE2.png|32px]] [[File:Light 12 JE2.png|32px]] [[File:Light 13 JE2.png|32px]] [[File:Light 14 JE2.png|32px]] [[File:Light 15 JE2.png|32px]] Textures of lights have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=21w20a|[[File:Light 0 JE3.png|32px]] [[File:Light 1 JE3.png|32px]] [[File:Light 2 JE3.png|32px]] [[File:Light 3 JE3.png|32px]] [[File:Light 4 JE3.png|32px]] [[File:Light 5 JE3.png|32px]] [[File:Light 6 JE3.png|32px]] [[File:Light 7 JE3.png|32px]] [[File:Light 8 JE3.png|32px]] [[File:Light 9 JE3.png|32px]] [[File:Light 10 JE3.png|32px]] [[File:Light 11 JE3.png|32px]] [[File:Light 12 JE3.png|32px]] [[File:Light 13 JE3.png|32px]] [[File:Light 14 JE3.png|32px]] [[File:Light 15 JE3.png|32px]] The textures of lights have been changed once again.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w42a|The respective item texture of lights is now used as the particle instead of four yellow stars, matching {{el|be}}.<ref>{{bug|MC-233771}}</ref>
|
||||||
|
|The texture for the four stars now used only as placeholder texture by item model.<ref>{{bug|MC-239401}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[Wither]]s and [[ender dragon]]s can no longer [[break]] light blocks.}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w44a|Light blocks are now available in the [[Creative inventory]], but only if cheats are enabled.}}
|
||||||
|
|{{HistoryLine|||dev=22w45a|Moved light blocks behind the "Operator Utilities" tab in the Creative inventory. The tab is available only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=beta 1.13.0.4|Added textures for Light Blocks.
|
||||||
|
|[[File:Light 0 BE1.png|32px]] [[File:Light 1 BE1.png|32px]] [[File:Light 2 BE1.png|32px]] [[File:Light 3 BE1.png|32px]] [[File:Light 4 BE1.png|32px]] [[File:Light 5 BE1.png|32px]] [[File:Light 6 BE1.png|32px]] [[File:Light 7 BE1.png|32px]] [[File:Light 8 BE1.png|32px]] [[File:Light 9 BE1.png|32px]] [[File:Light 10 BE1.png|32px]] [[File:Light 11 BE1.png|32px]] [[File:Light 12 BE1.png|32px]] [[File:Light 13 BE1.png|32px]] [[File:Light 14 BE1.png|32px]] [[File:Light 15 BE1.png|32px]] Added Light Blocks.
|
||||||
|
|[[File:Missing Tile (texture) BE1.png|32px]] Light blocks have a second form with an ID of <code>-215</code> and the following identifier: <code>item.light_block</code>. They also use the placeholder texture.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=beta 1.13.0.13|The second form of the light block has been removed.}}
|
||||||
|
|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Light blocks now reveal a particle when the player is holding the item, showing the respective item texture as the particle.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.30.20|Right-clicking a light block with another now changes its light level by 1.
|
||||||
|
|Left-clicking a light block while holding a light block now removes it.}}
|
||||||
|
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Light blocks are now invulnerable to explosions.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of light blocks from 3,600,000 to 3,600,000.8.}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|Light block no longer drops itself when breaking.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.21|The different [[block states]] for the <code>light_block</code> ID have been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Light Block" to "Light" to match {{JE}}.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
; ''Java Edition''
|
||||||
|
<gallery class="pixel-image">
|
||||||
|
Light 0 JE3.png |
|
||||||
|
Light 1 JE3.png |
|
||||||
|
Light 2 JE3.png |
|
||||||
|
Light 3 JE3.png |
|
||||||
|
Light 4 JE3.png |
|
||||||
|
Light 5 JE3.png |
|
||||||
|
Light 6 JE3.png |
|
||||||
|
Light 7 JE3.png |
|
||||||
|
Light 8 JE3.png |
|
||||||
|
Light 9 JE3.png |
|
||||||
|
Light 10 JE3.png |
|
||||||
|
Light 11 JE3.png |
|
||||||
|
Light 12 JE3.png |
|
||||||
|
Light 13 JE3.png |
|
||||||
|
Light 14 JE3.png |
|
||||||
|
Light 15 JE3.png |
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
; ''Bedrock Edition''
|
||||||
|
<gallery class="pixel-image">
|
||||||
|
Light 0 BE.png |
|
||||||
|
Light 1 BE.png |
|
||||||
|
Light 2 BE.png |
|
||||||
|
Light 3 BE.png |
|
||||||
|
Light 4 BE.png |
|
||||||
|
Light 5 BE.png |
|
||||||
|
Light 6 BE.png |
|
||||||
|
Light 7 BE.png |
|
||||||
|
Light 8 BE.png |
|
||||||
|
Light 9 BE.png |
|
||||||
|
Light 10 BE.png |
|
||||||
|
Light 11 BE.png |
|
||||||
|
Light 12 BE.png |
|
||||||
|
Light 13 BE.png |
|
||||||
|
Light 14 BE.png |
|
||||||
|
Light 15 BE.png |
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Light (shown) JE1.png|The light block as seen with a structure block in save mode.
|
||||||
|
Light behaviour examples.png|A screenshot displaying the way light blocks can prevent the flow of water and lava, as well as being waterlogged.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|\"light block\"|\"light blocks\"}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|creative}}
|
||||||
|
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
[[Category:Light sources]]
|
||||||
|
[[Category:Creative or commands only blocks]]
|
||||||
|
|
||||||
|
[[de:Lichtblock]]
|
||||||
|
[[es:Luz (bloque)]]
|
||||||
|
[[fr:Lumière (bloc)]]
|
||||||
|
[[ja:ライトブロック]]
|
||||||
|
[[pl:Blok światła]]
|
||||||
|
[[pt:Bloco de luz]]
|
||||||
|
[[ru:Блок света]]
|
||||||
|
[[zh:光源方块]]
|
191
wiki_backup/lily pad.txt
Normal file
191
wiki_backup/lily pad.txt
Normal file
|
@ -0,0 +1,191 @@
|
||||||
|
{{redirect|Lily|the lily of the valley|Lily of the Valley}}
|
||||||
|
{{Infobox block
|
||||||
|
|image = Lily Pad (on the water).png
|
||||||
|
|transparent=Yes
|
||||||
|
|light=No
|
||||||
|
|tool=any
|
||||||
|
|renewable=Yes
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
|
||||||
|
A '''lily pad''' is a short, flat solid [[block]] that can be found naturally growing only on [[water]], in [[swamp]]s and [[wheat]] farm rooms in [[woodland mansion]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
|
||||||
|
=== Breaking ===
|
||||||
|
Lily pads can be [[instant mining|broken instantly]] with anything. They also break from collisions with [[boat]]s.
|
||||||
|
{{breaking row|Lily Pad|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Lily pads can be found naturally on [[water]] in [[swamp]]s and [[wheat]] farm rooms of [[woodland mansion]]s.
|
||||||
|
|
||||||
|
{{block distribution}}
|
||||||
|
|
||||||
|
===Fishing===
|
||||||
|
{{Main|Fishing#Items obtainable}}
|
||||||
|
Lily pads are obtainable through fishing, with a 1.7% chance per attempt. See [[fishing]] for more details.
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
[[Wandering trader]]s can [[trading|sell]] lily pads in sets of 2 for one [[emerald]].
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Lily pads can be used to make paths over [[water]] without having to build bridges or use full [[block]]s. [[Mob]]s cannot spawn on lily pads. A lily pad is broken and [[Drops|drops as an item]] when water flows on it.
|
||||||
|
|
||||||
|
Normal blocks can be placed on the bottom side of lily pads (from below). This breaks the lily pad (dropping it as an item), but leaves the block in place. Blocks can also be placed on top of lily pads, though the placed block appears to hover over the pad rather than rest on it.<ref>{{bug|MC-14156}} Resolved as works as intended</ref>
|
||||||
|
|
||||||
|
A lily pad can be used as a starting point for construction on an ocean surface without having to build up from the ocean floor (see also [[kelp]] for this purpose).
|
||||||
|
|
||||||
|
Lily pads are the only solid block that doesn't prevent [[fishing#Junk and treasure|fishing treasure items]] from water near it.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
Lily pads can be placed only on top of [[water]], [[ice]] or [[frosted ice]]. Lily pads occupy the block above water and are not part of the water block itself.
|
||||||
|
|
||||||
|
Lily pads must be directly planted on the top of a water, ice or frosted ice block; unlike most blocks, targeting the side of a block that would result in it being placed on top of a valid block does not allow it to be placed. Similarly, targeting the sides or bottom of a block that can support a lily pad will place the lily pad on top.<ref>{{bug|MC-136405}}</ref> {{IN|Java}}, lily pads can be placed on waterlogged blocks, including top half slabs.
|
||||||
|
|
||||||
|
A lily pad faces a consistent direction that depends on its location; it is unaffected by the direction the [[player]] faces. Replacing a lily pad does not change the direction.
|
||||||
|
|
||||||
|
{{IN|Bedrock}}, unlike most blocks entities can collide with, lily pads can be placed directly inside players.<ref>{{bug|MCPE-32638}} Resolved as works as intended</ref><ref>{{bug|MCPE-112516}}</ref>
|
||||||
|
|
||||||
|
=== Composting ===
|
||||||
|
Placing a lily pad into a [[composter]] has a 65% chance of raising the compost level by 1.
|
||||||
|
|
||||||
|
== Appearance ==
|
||||||
|
* In the inventory, lily pads have the color: {{Color|#71c35c}}.
|
||||||
|
* Otherwise, lily pads have the color: {{Color|#208030}}.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Lily pad}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Lily Pad
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lily_pad
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Lily Pad
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waterlily
|
||||||
|
|id=111
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Lily Pad JE1 BE1.png|32px]] [[File:Lily Pad (item) JE1.png|32px]] Added lily pads.
|
||||||
|
|They have no in-game name.
|
||||||
|
|Placement of lily pads require that the side of a block be targeted, with this block being one meter above the water level - they cannot be placed simply by aiming at water
|
||||||
|
|Lily pads can be placed only in [[swamp]] biomes.
|
||||||
|
|Lily pads are currently the shortest [[block]] in the game, at {{frac|1|64}} of a block tall, and have no collision with entities.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Lily Pad (item) JE2.png|32px]] Lily pads are now [[tint]]ed in the inventory, when held in first person, and when dropped.
|
||||||
|
|Lily pads have a name in item form}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Lily pads are now solid blocks.
|
||||||
|
|Lily pads no longer are restricted to being placed in swamps.
|
||||||
|
|Lily lads can now be placed by aiming at water.
|
||||||
|
|Lily pads are now available in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|[[Boat]]s no longer break when they collide at high speed with lily pads. Instead, the lily pad is destroyed.}}
|
||||||
|
|{{HistoryLine||1.4.4|dev=1.4.3|Lily pads no longer appear grayscale when held in third person.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w36a|Lily pads can now be caught in [[fishing]] as treasure, making it [[renewable]].}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Lily Pad (item) JE3.png|32px]] Lily pads have now been tinted with the [[inventory]] color {{color|#71c35c}} in the inventory instead of the [[Overworld]] color {{color|#208030}}.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Lily pads can now be placed on [[ice]] and [[frosted ice]].}}
|
||||||
|
|{{HistoryLine|||dev=15w45a|Height of lily pads has now been increased from {{frac|1|4}} of a pixel ({{frac|1|64}} of a [[block]]) to 1 pixel ({{frac|1|16}} of a block).
|
||||||
|
|Due to the height change of lily pads, they are no longer the shortest block in the game.}}
|
||||||
|
|{{HistoryLine|||dev=15w49a|Height of lily pads has now been decreased from 1 pixel ({{frac|1|16}} of a block) to {{frac|15|16}} of a pixel ({{frac|15|256}} of a block), and the width has now been changed to be inset from three edges of the block by 1 pixel ({{frac|1|16}} of a block).}}
|
||||||
|
|{{HistoryLine|||dev=15w50a|Added a [[sound]] to lily pads: <code>block.waterlily.place</code>.
|
||||||
|
|Lily pads now play this sound when placed on [[water]].}}
|
||||||
|
|{{HistoryLine|||dev=16w04a|Height of lily pads has now been increased to 1{{frac|1|2}} pixels ({{frac|3|32}} of a [[block]]), and is now inset 1 pixel ({{frac|1|16}} of a block) on all sides.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Lily pads now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The ID of lily pads has now been changed from <code>waterlily</code> to <code>lily_pad</code>.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 111.}}
|
||||||
|
|{{HistoryLine|||dev=17w50a|Lily pads now play a different [[sound]] when they are placed on top of [[ice]].<ref>{{bug|MC-97355}}</ref>}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Lily Pad JE2 BE2.png|32px]] <br>[[File:Lily Pad (item) JE4.png|32px]] The texture of lily pads has now been changed.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Placing a lily into the brand-new [[composter]] has a 50% chance of raising the compost level by 1.}}
|
||||||
|
|{{HistoryLine|||dev=19w05a|Lily pads now have a 65% chance of increasing the compost level in a composter by 1.
|
||||||
|
|Added [[wandering trader]]s, which sell lily pads.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w37a|Lily pads now display a hand animation when placed in third person mode, like other [[block]]s.<ref>{{bug|MC-42248}}</ref>}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w21a|Lily pads when fished is now considered as junk loot instead of treasure loot.}}
|
||||||
|
|{{HistoryLine|||dev=20w22a|Lily pads can no longer be placed inside entities.<ref>{{bug|MC-667}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w44a|Lily pads now use the same sounds as [[big dripleaves]] instead of [[grass]].<ref>{{bug|MC-137136||Lily Pads use incorrect sound|Fixed}}</ref>}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Lily Pad JE1 BE1.png|32px]] <br>[[File:Lily Pad (item) BE1.png|32px]] Added lily pads.}}
|
||||||
|
|{{HistoryLine|||dev=build 3|[[File:Lily Pad (item) JE2.png|32px]] Lily pads are now brighter in the [[inventory]].}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|Lily pads can now be caught in [[fishing]] as treasure.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Lily pads now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lily Pad JE2 BE2.png|32px]] <br>[[File:Lily Pad (item) JE4.png|32px]]{{verify|Is this item appearence accurate?}} The texture of lily pads has now been changed.
|
||||||
|
|Lily pads can now be [[trading|bought]] from [[wandering trader]]s.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Lily pads can now be used to fill up [[composter]]s by an unknown amount.}}
|
||||||
|
|{{HistoryLine|upcoming bedrock}}
|
||||||
|
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|The hitbox of lily pads has been changed to match Java Edition.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lily Pad JE1 BE1.png|32px]] <br>[[File:Lily Pad (item) JE2.png|32px]]{{verify|Is this item appearence accurate?}} Added lily pads.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Lily pads can now be caught in [[fishing]] as treasure, making it [[renewable]].}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Height of lily pads has now been increased from {{frac|1|4}} of a pixel (({{frac|1|64}} of a [[block]])) to {{frac|15|16}} of a pixel ({{frac|15|256}} of a block), and the width has now been changed to be inset from three edges of the block by 1 pixel ({{frac|1|16}} of a block).|Added a [[sound]] for placing lily pads.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Lily pads now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lily Pad JE2 BE2.png|32px]] <br>[[File:Lily Pad (item) JE4.png|32px]]{{verify|Is this item appearence accurate?}} The texture of lily pads has now been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Lily pads can now be [[trading|bought]] from [[wandering trader]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Lily Pad JE1 BE1.png|32px]] <br>[[File:Lily Pad (item) JE3.png|32px]]{{verify|Is this item appearence accurate?}} Added lily pads.}}
|
||||||
|
|{{HistoryLine||1.9.19|Lily pads now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
|
||||||
|
* When lily pads are placed on [[water]] source blocks that do not take up the space of the entire block (when the water is flowing to the block next to it), the lily pad appears floating above the water source block.
|
||||||
|
*Lily pads are the only block whose height is not an integer multiple of 1/16 (size of one pixel on the default texture pack). It is 1.5 pixels high, or 0.09375 or 3/32 blocks high.
|
||||||
|
* If the [[player]] sprints{{verify|type=current|still affecting bedrock edition? if so, bedrock only}} or falls on lily pads, they appear to give off water [[particle]]s. This is because the game thinks the player is technically on the water below the lily pad.<ref>{{bug|MC-1133}}</ref><ref>{{bug|MCPE-18063}}</ref>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
lilypad.png|Lily pads in a [[swamp]] biome.
|
||||||
|
underground lilypad.png|A lily pad generated in cave under a swamp biome.
|
||||||
|
Ice Swamp.png|Lily pads generated in a frozen ocean, due to a neighboring swamp.
|
||||||
|
LilyPads1.png|Four lily pads on flowing water.
|
||||||
|
Lily pad walkway.png|A walkway of lily pads in a farm of [[melon]]s and [[pumpkin]]s that allows easy harvesting.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
<references />
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|vegetation}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Seerosenblatt]]
|
||||||
|
[[es:Nenúfar]]
|
||||||
|
[[fr:Nénuphar]]
|
||||||
|
[[it:Ninfea]]
|
||||||
|
[[ja:スイレンの葉]]
|
||||||
|
[[ko:수련잎]]
|
||||||
|
[[lzh:蓮葉]]
|
||||||
|
[[nl:Waterlelie]]
|
||||||
|
[[pl:Lilia wodna]]
|
||||||
|
[[pt:Vitória-régia]]
|
||||||
|
[[ru:Кувшинка]]
|
||||||
|
[[uk:Латаття]]
|
||||||
|
[[zh:睡莲]]
|
125
wiki_backup/pitcher plant.txt
Normal file
125
wiki_backup/pitcher plant.txt
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Pitcher Plant.png
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = Any
|
||||||
|
| light = No
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = Yes
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
A '''pitcher plant''' is a tall [[flower]] that grows from a [[pitcher pod]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
Pitcher plants do not generate naturally and are obtained by growing a [[pitcher pod]]. Breaking a fully grown pitcher crop drops one pitcher plant.
|
||||||
|
|
||||||
|
Unlike the other tall flowers, it is not possible to duplicate pitcher plants by applying [[bone meal]] on them.
|
||||||
|
|
||||||
|
=== Breaking ===
|
||||||
|
Pitcher plants can be [[instant mining|broken instantly]] with any item or by hand.
|
||||||
|
|
||||||
|
A pitcher plant also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
|
||||||
|
{{breaking row|Pitcher Plant|horizontal=1}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Like most flowers, pitcher plants can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. Like other tall flowers, pitcher plants cannot be placed inside [[flower pot]]s.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting usage}}
|
||||||
|
|
||||||
|
=== Bees ===
|
||||||
|
[[Bee]]s see player-placed pitcher plants as flowers, but they ignore fully grown pitcher crops.
|
||||||
|
|
||||||
|
Bees engage in a pollinating behavior with pitcher plants, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.
|
||||||
|
|
||||||
|
=== Breeding===
|
||||||
|
Pitcher plants can be used to [[breed]], grow, and lead [[bee]]s.
|
||||||
|
|
||||||
|
=== Bee nests ===
|
||||||
|
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a pitcher plant have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
|
||||||
|
|
||||||
|
=== Composting ===
|
||||||
|
Placing a pitcher plant into a [[composter]] has an 85% chance of raising the compost level by 1.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Crop}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Pitcher Plant
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pitcher_plant
|
||||||
|
|blocktags=flowers, tall_flowers
|
||||||
|
|itemtags=flowers, tall_flowers
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Pitcher Plant
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pitcher_plant
|
||||||
|
|id=-612
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Double Plant/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|[[File:Pitcher Plant JE1 BE1.png|32px]] [[File:Pitcher Plant (item) JE1 BE1.png|32px]] Added pitcher plants.}}
|
||||||
|
|{{HistoryLine|||dev=23w14a|Pitcher plants are crafted into two units of [[cyan dye]] instead of one.
|
||||||
|
|Pitcher plant has been moved next to other large plants in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine|||dev=23w16a|Pitcher plants are now flammable.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Pitcher Plant JE1 BE1.png|32px]] [[File:Pitcher Plant (item) JE1 BE1.png|32px]] Added pitcher plants.
|
||||||
|
|They only craft into one cyan dye currently.<ref name=bedrock_single_craft_bug1>{{bug|MCPE-169498}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.0.22|Pitcher plants are crafted into two units of [[cyan dye]] instead of one.<ref name=bedrock_single_craft_bug1 />}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.0.23|Can no longer be reproduced using [[bone meal]].}}
|
||||||
|
|{{HistoryLine||1.20.10|dev=?|Pitcher plants again only produce one [[cyan dye]] when crafted.<ref name=bedrock_single_craft_bug2>{{bug|MCPE-171061}}</ref>}}
|
||||||
|
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Pitcher plants are once again crafted into two units of [[cyan dye]] rather than only one.<ref name=bedrock_single_craft_bug2 />}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock upcoming}}
|
||||||
|
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Pitcher plants now increase the probability of a nearby [[sapling]] to grow into a [[tree]] with a [[beehive]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* While referred to by a generic name, the plant is meant to be a fictional species.<ref>
|
||||||
|
{{tweet|JasperBoerstra|1639719720671666178|Imaginary one!}}</ref> They are loosely based on the real {{W|Pitcher plant|carnivorous plant of the same name|newtab=1}}, but with more of the look of "an orchid or something more ornamental".<ref>{{ytl|1pxa47yWydo|Ask Mojang|Minecraft|April 27, 2023}}</ref>
|
||||||
|
* In-universe, pitcher plants taste peppery, acidic, and like spoiled cotton candy.<ref>{{tweet|Minecraft|1696195685152956541|The in-game pitcher plant tastes a bit like spoiled cotton candy, but strangely enough somehow also both peppery and acidic, an acquired taste! It is inspired by the real world pitcher plant, which one should NOT eat.}}</ref>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox flower}}
|
||||||
|
{{Navbox blocks|vegetation}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
[[Category:Createable blocks]]
|
||||||
|
|
||||||
|
[[es:Planta odre]]
|
||||||
|
[[ja:ウツボカズラ]]
|
||||||
|
[[pt:Planta-jarro]]
|
||||||
|
[[ru:Кувшинница]]
|
||||||
|
[[uk:Глечник]]
|
||||||
|
[[zh:瓶子草]]
|
117
wiki_backup/potato portal.txt
Normal file
117
wiki_backup/potato portal.txt
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Potato Portal.webp
|
||||||
|
| renewable = Yes
|
||||||
|
| tool = None
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| light = Yes (15)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| transparent = Yes
|
||||||
|
}}
|
||||||
|
A '''potato portal''' is a portal that allows players to access the [[Potato dimension]] in [[24w14potato]]. It works similar to the [[nether portal]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
Potato portals are unobtainable as an item without the use of the Creative inventory or commands. When kept in the inventory, the item goes visually outside the slot. They cannot be pushed or pulled by [[piston]]s.
|
||||||
|
|
||||||
|
=== Breaking ===
|
||||||
|
Potato portals are unbreakable in Survival mode.
|
||||||
|
{{Breaking row|horizontal=1|Potato Portal}}
|
||||||
|
|
||||||
|
They have a blast resistance of -1, meaning they are destroyed easily by explosions.
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
To create the potato portal, a [[poisonous potato]] must be {{control|used}} on a [[pedestal]] block. Pedestal must be placed in the Overworld or the Potato dimension, and block above the pedestal must be air or a replaceable block, like water or snow.
|
||||||
|
|
||||||
|
Alternatively, potato portals can be created with the [[Potatiesh, Greatstaff of the Peasant|potato staff]] dropped by the [[mega spud]] boss mob.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
After standing inside the portal for 4 seconds, player is transported to the [[Potato dimension]] if they were in any other dimension, or to the Overworld if they were in Potato dimension. Other entities are transported instantly.
|
||||||
|
|
||||||
|
Unlike the Nether, coordinates and distances in the Potato are proportional to the Overworld in a 1:1 ratio. Player is transported to the same coordinates in the other dimension, or the closest empty space, if exact match is blocked off.
|
||||||
|
|
||||||
|
If potato portal is placed in the Nether, it transports player to corresponding horizontal coordinates in Potato multiplied by 8. If it's placed in the End, coordinates are again matched exactly.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Glass/JE}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Plaguewhale Slab idle1.ogg
|
||||||
|
|sound2=Plaguewhale Slab idle2.ogg
|
||||||
|
|sound3=Plaguewhale Slab idle3.ogg
|
||||||
|
|sound4=Plaguewhale Slab idle4.ogg
|
||||||
|
|subtitle=Plaguewhale Slab zooms
|
||||||
|
|source=block
|
||||||
|
|description=When a potato portal is summoned on a [[pedestal]]
|
||||||
|
|id=entity.plaguewhale.ambient
|
||||||
|
|translationkey=subtitles.entity.plaguewhale.ambient
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Plaguewhale Slab zooms
|
||||||
|
|source=block
|
||||||
|
|description=Randomly
|
||||||
|
|id=entity.plaguewhale.ambient
|
||||||
|
|translationkey=subtitles.entity.plaguewhale.ambient
|
||||||
|
|volume=0.5
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Plaguewhale Slab zooms
|
||||||
|
|source=ambient
|
||||||
|
|description=After the player is teleported through a potato portal
|
||||||
|
|id=entity.plaguewhale.ambient
|
||||||
|
|translationkey=subtitles.entity.plaguewhale.ambient
|
||||||
|
|volume=0.25
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Nether portal trigger.ogg
|
||||||
|
|subtitle=Portal noise intensifies
|
||||||
|
|source=ambient
|
||||||
|
|description=When the player enters a potato portal
|
||||||
|
|id=block.portal.trigger
|
||||||
|
|translationkey=subtitles.block.portal.trigger
|
||||||
|
|volume=0.25
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|spritetype=block
|
||||||
|
|displayname=Potato Portal
|
||||||
|
|nameid=potato_portal
|
||||||
|
|blocktags=portals
|
||||||
|
|showblocktags=1
|
||||||
|
|generatetranslationkeys=1
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Potato Portal.webp|32px]] Added the potato portal.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
Potato portal is an unsupported block due to being an [[Wikipedia:April Fools' Day|April Fools']] joke; therefore, related issues are not expected to be fixed.
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Non-renewable resources]]
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Createable blocks]]
|
||||||
|
[[Category:Light sources]]
|
||||||
|
|
||||||
|
[[ja:Potato Portal]]
|
||||||
|
[[Category:Portals]]
|
Loading…
Add table
Reference in a new issue