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wiki_backup/Dark Oak Planks.txt
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wiki_backup/Dark Oak Planks.txt
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{{Infobox block
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| group = Oak
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| 1-1 = Oak Planks.png
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| invimage = Oak Planks
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| group2 = Spruce
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| 2-1 = Spruce Planks.png
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| invimage2 = Spruce Planks
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| group3 = Birch
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| 3-1 = Birch Planks.png
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| invimage3 = Birch Planks
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| group4 = Jungle
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| 4-1 = Jungle Planks.png
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| invimage4 = Jungle Planks
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| group5 = Acacia
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| 5-1 = Acacia Planks.png
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| invimage5 = Acacia Planks
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| group6 = Dark Oak
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| 6-1 = Dark Oak Planks.png
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| invimage6 = Dark Oak Planks
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| group7 = Mangrove
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| 7-1 = Mangrove Planks.png
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| invimage7 = Mangrove Planks
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| group8 = Cherry
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| 8-1 = Cherry Planks.png
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| invimage8 = Cherry Planks
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| group9 = Pale Oak
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| 9-1 = Pale Oak Planks.png
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| invimage9 = Pale Oak Planks
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| group10 = Bamboo
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| 10-1 = Bamboo Planks.png
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| invimage10 = Bamboo Planks
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| group11 = Crimson
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| 11-1 = Crimson Planks.png
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| invimage11 = Crimson Planks
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| group12 = Warped
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| 12-1 = Warped Planks.png
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| invimage12 = Warped Planks
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| transparent = No
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| light = No
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| tool = axe
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = '''Overworld planks''': Yes (5)<br>'''Nether planks''': No
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| lavasusceptible = '''Overworld planks''': Yes<br>'''Nether planks''': No
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}}
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'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems.
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== Obtaining ==
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=== Breaking ===
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Planks can be broken by hand, but using an [[axe]] speeds up the process.
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{{breaking row|horizontal=1|Planks|Axe}}
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=== Natural generation ===
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{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of:
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* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath;
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* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]];
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* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms;
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* [[Woodland mansion]]s;
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* [[Shipwreck]]s.
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{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of:
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* [[Swamp hut]]s, where they are used as a primary building material;
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* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}};
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* [[Ocean ruins]];
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* [[Shipwreck]]s.
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{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of:
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* [[Woodland mansion]]s;
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* [[Shipwreck]]s;
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* [[Pillager outpost]]s.
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{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s.
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{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of:
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* [[Savanna]] villages;
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* [[Shipwreck]]s {{only|BE|short=1}}.
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{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of:
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* [[Mineshaft]]s generated in [[badlands]] biomes;
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* [[Woodland mansion]]s;
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* [[Ocean ruins]];
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* [[Shipwreck]]s;
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* [[Pillager outpost]]s;
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* [[Ancient cities]].
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{{Block distribution}}
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=== Generated loot ===
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{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}}
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=== Crafting ===
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[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]]
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<!--Can merge be merged-->
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{{Crafting
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|head=1
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|showname=0
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|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood
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|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 <!-- exclude the bamboo one from "* Overworld Planks" -->
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|name=Overworld planks
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|type=Building block
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}}
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{{Crafting
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|B2=Block of Bamboo; Block of Stripped Bamboo
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|Output=Bamboo Planks,2
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|type=Building block
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}}
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{{Crafting
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|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae
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|Output=Matching Nether Planks,4
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|name=Nether planks
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|type=Building block
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|foot=1
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}}
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== Usage ==
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Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things.
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=== Crafting ingredient ===
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Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
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{{crafting usage|Any Planks, Matching Planks}}
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=== Fuel ===
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[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]].
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[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel.
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=== Repairing ===
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Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]:
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* {{ItemLink|Wooden Sword}}
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* {{ItemLink|Wooden Pickaxe}}
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* {{ItemLink|Wooden Axe}}
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* {{ItemLink|Wooden Shovel}}
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* {{ItemLink|Wooden Hoe}}
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* {{ItemLink|Shield}}
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== Sounds ==
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=== Normal wood ===
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{{Sound table/Block/Wood}}
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=== Cherry wood ===
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{{Sound table/Block/Cherry wood}}
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=== Bamboo wood ===
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{{Sound table/Block/Bamboo wood}}
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=== Nether wood ===
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{{Sound table/Block/Nether wood}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Oak Planks
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|spritetype=block
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|nameid=oak_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Spruce Planks
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|spritetype=block
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|nameid=spruce_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Birch Planks
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|spritetype=block
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|nameid=birch_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Jungle Planks
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|spritetype=block
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|nameid=jungle_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Acacia Planks
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|spritetype=block
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|nameid=acacia_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Dark Oak Planks
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|spritetype=block
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|nameid=dark_oak_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Mangrove Planks
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|spritetype=block
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|nameid=mangrove_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Cherry Planks
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|spritetype=block
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|nameid=cherry_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Pale Oak Planks
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|spritetype=block
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|nameid=pale_oak_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Bamboo Planks
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|spritetype=block
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|nameid=bamboo_planks
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|blocktags=planks, mineable/axe
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|itemtags=planks
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}}
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{{ID table
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|displayname=Crimson Planks
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|spritetype=block
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|nameid=crimson_planks
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|blocktags=planks, non_flammable_wood, mineable/axe
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|itemtags=planks,non_flammable_wood
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}}
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{{ID table
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|displayname=Warped Planks
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|spritetype=block
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|nameid=warped_planks
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|blocktags=planks, non_flammable_wood, mineable/axe
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|itemtags=planks,non_flammable_wood
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|foot=1
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}}
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{{BE}}:
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{{ID table2
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|edition=bedrock
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|showaliasids=y
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|showitemtags=y
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Oak Planks
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|spritetype=block
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|nameid=oak_planks
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|aliasid=planks / 0
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|id=5
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|itemtags=minecraft:planks
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|translationkey=tile.planks.oak.name
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}}
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{{ID table2
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|displayname=Spruce Planks
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|spritetype=block
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|nameid=spruce_planks
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|aliasid=planks / 1
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|id=-739
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|itemtags=minecraft:planks
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|translationkey=tile.planks.spruce.name
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}}
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{{ID table2
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|displayname=Birch Planks
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|spritetype=block
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|nameid=birch_planks
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|aliasid=planks / 2
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|id=-740
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|itemtags=minecraft:planks
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|translationkey=tile.planks.birch.name
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}}
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{{ID table2
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|displayname=Jungle Planks
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|spritetype=block
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|nameid=jungle_planks
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|aliasid=planks / 3
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|id=-741
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|itemtags=minecraft:planks
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|translationkey=tile.planks.jungle.name
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}}
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{{ID table2
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|displayname=Acacia Planks
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|spritetype=block
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|nameid=acacia_planks
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|aliasid=planks / 4
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|id=-742
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|itemtags=minecraft:planks
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|translationkey=tile.planks.acacia.name
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}}
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{{ID table2
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|displayname=Dark Oak Planks
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|spritetype=block
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|nameid=dark_oak_planks
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|aliasid=planks / 5
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|id=-743
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|itemtags=minecraft:planks
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|translationkey=tile.planks.big_oak.name
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}}
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{{ID table2
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|displayname=Mangrove Planks
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|spritetype=block
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|nameid=mangrove_planks
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|id=-486
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|itemtags=minecraft:planks
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}}
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{{ID table2
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|displayname=Cherry Planks
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|spritetype=block
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|nameid=cherry_planks
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|id=-537
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|itemtags=minecraft:planks
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}}
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{{ID table2
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|displayname=Pale Oak Planks
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|spritetype=block
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|nameid=pale_oak_planks
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|id=-996
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|itemtags=minecraft:planks
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}}
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{{ID table2
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|displayname=Bamboo Planks
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|spritetype=block
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|nameid=bamboo_planks
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|id=-510
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|itemtags=minecraft:planks
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}}
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{{ID table2
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|displayname=Crimson Planks
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|spritetype=block
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|nameid=crimson_planks
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|id=-242
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|itemtags=minecraft:planks
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}}
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{{ID table2
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|displayname=Warped Planks
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|spritetype=block
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|nameid=warped_planks
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|id=-243
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|itemtags=minecraft:planks
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|foot=1
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}}
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== Achievements ==
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{{load achievements|Benchmaking;Librarian}}
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== Advancements ==
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{{load advancements|Minecraft}}
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== History ==
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{{HistoryTable
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|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}}
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|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}}
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|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}}
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|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}}
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|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
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|{{HistoryLine|java pre-classic}}
|
||||||
|
|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}}
|
||||||
|
|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}}
|
||||||
|
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}}
|
||||||
|
|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}}
|
||||||
|
|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}}
|
||||||
|
|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}}
|
||||||
|
|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s.
|
||||||
|
|Wooden planks now drop from breaking [[sign]]s.}}
|
||||||
|
|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}}
|
||||||
|
|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}}
|
||||||
|
|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}}
|
||||||
|
|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}}
|
||||||
|
|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}}
|
||||||
|
|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|
||||||
|
|Wooden planks are now used to craft [[fence gate]]s.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||||
|
|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}}
|
||||||
|
|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}}
|
||||||
|
|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}}
|
||||||
|
|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}}
|
||||||
|
|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s.
|
||||||
|
|Instead, it needs to fall certain heights to drop 3 wooden planks.}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}}
|
||||||
|
|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}}
|
||||||
|
|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}}
|
||||||
|
|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}}
|
||||||
|
|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}}
|
||||||
|
|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}}
|
||||||
|
|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes.
|
||||||
|
|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."
|
||||||
|
|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}}
|
||||||
|
|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}}
|
||||||
|
|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]].
|
||||||
|
|Different types of planks now craft into different types of [[sign]]s.
|
||||||
|
|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again.
|
||||||
|
|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again.
|
||||||
|
|Planks are now used to craft [[barrel]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.
|
||||||
|
|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|
||||||
|
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.<ref>{{bug|MC-176832}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}}
|
||||||
|
|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]].
|
||||||
|
|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}}
|
||||||
|
|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks.
|
||||||
|
|The "Wooden Planks" are now called 'Oak Planks'.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks.
|
||||||
|
|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}}
|
||||||
|
|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s.
|
||||||
|
|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from "<wood type> Planks" to "<wood type> Wood Planks" for consistency with {{JE}}.
|
||||||
|
|Different types of wood planks can now be crafted into different types of [[boat]]s.
|
||||||
|
|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s.
|
||||||
|
|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s.
|
||||||
|
|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}}
|
||||||
|
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]].
|
||||||
|
|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s.
|
||||||
|
|Birch and dark oak planks now generate in [[pillager outpost]]s.
|
||||||
|
|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}}
|
||||||
|
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|
||||||
|
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||||
|
|Nether planks and bamboo planks now have unique sounds.
|
||||||
|
|Planks are now used to craft [[chiseled bookshelves]].}}
|
||||||
|
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]].
|
||||||
|
|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s.
|
||||||
|
|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed.
|
||||||
|
|Wooden planks are now used to craft [[piston]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|
||||||
|
|Wooden planks are now used to craft [[fence gate]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks.
|
||||||
|
|Planks are now used to craft [[button]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks".}}
|
||||||
|
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]].
|
||||||
|
|Spruce and dark oak planks now generate in some [[underwater ruins]].
|
||||||
|
|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.
|
||||||
|
|Planks are now used to craft [[shield]]s, and [[loom]]s.}}
|
||||||
|
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}}
|
||||||
|
|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}}
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}}
|
||||||
|
|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}}
|
||||||
|
{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}}
|
||||||
|
{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}}
|
||||||
|
{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}}
|
||||||
|
{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}}
|
||||||
|
{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.}}
|
||||||
|
}}
|
||||||
|
<gallery>
|
||||||
|
Old Wood.png|An old wood planks texture.
|
||||||
|
Jungle Treehouse.png|Jungle planks on jungle trees.
|
||||||
|
Spruce Plank House.jpg|A large house made out of spruce planks.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Dark Oak House.jpg|A house made out of dark oak wood.
|
||||||
|
Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks.
|
||||||
|
Bamboo Open House.jpg|Bamboo House.
|
||||||
|
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Concept artwork ===
|
||||||
|
<gallery>
|
||||||
|
Colored Wooden Planks.png|Unimplemented dyed planks.
|
||||||
|
Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art.
|
||||||
|
Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art.
|
||||||
|
Bamboo Woodset Prototype Textures.png|Bamboo prototype textures.
|
||||||
|
Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.<ref>{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}}</ref>
|
||||||
|
Kai Crafting.png|[[Kai]] crafting cherry planks.
|
||||||
|
Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks.
|
||||||
|
Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks.
|
||||||
|
Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood.
|
||||||
|
Kai Dream House.jpg|Kai envisioning their own house made of cherry planks.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Renders ===
|
||||||
|
<gallery heights="60">
|
||||||
|
File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[cs:Prkna]]
|
||||||
|
[[de:Bretter]]
|
||||||
|
[[es:Tablones]]
|
||||||
|
[[fr:Planches]]
|
||||||
|
[[hu:Fadeszka]]
|
||||||
|
[[it:Assi]]
|
||||||
|
[[ja:板材]]
|
||||||
|
[[ko:나무 판자]]
|
||||||
|
[[lzh:材]]
|
||||||
|
[[nl:Planken]]
|
||||||
|
[[pl:Deski]]
|
||||||
|
[[pt:Tábuas]]
|
||||||
|
[[ru:Доски]]
|
||||||
|
[[th:แผ่นกระดาน]]
|
||||||
|
[[tr:Odun]]
|
||||||
|
[[uk:Дошки]]
|
||||||
|
[[zh:木板]]
|
282
wiki_backup/Dead Bubble Coral Fan.txt
Normal file
282
wiki_backup/Dead Bubble Coral Fan.txt
Normal file
|
@ -0,0 +1,282 @@
|
||||||
|
{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Tube
|
||||||
|
| group2 = Brain
|
||||||
|
| group3 = Bubble
|
||||||
|
| group4 = Fire
|
||||||
|
| group5 = Horn
|
||||||
|
| 1-1 = Dead Tube Coral Fan.png
|
||||||
|
| 2-1 = Dead Brain Coral Fan.png
|
||||||
|
| 3-1 = Dead Bubble Coral Fan.png
|
||||||
|
| 4-1 = Dead Fire Coral Fan.png
|
||||||
|
| 5-1 = Dead Horn Coral Fan.png
|
||||||
|
| invimage = Dead Tube Coral Fan
|
||||||
|
| invimage2 = Dead Brain Coral Fan
|
||||||
|
| invimage3 = Dead Bubble Coral Fan
|
||||||
|
| invimage4 = Dead Fire Coral Fan
|
||||||
|
| invimage5 = Dead Horn Coral Fan
|
||||||
|
| extratext = View [[#Gallery|all renders]]
|
||||||
|
| transparent = Yes
|
||||||
|
| light = 0
|
||||||
|
| renewable = Yes
|
||||||
|
| tool = any
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool.
|
||||||
|
|
||||||
|
{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].<ref>{{bug|MC-135783}}</ref>
|
||||||
|
{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}.
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}.
|
||||||
|
|
||||||
|
=== Wall dead coral fans ===
|
||||||
|
Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
|
||||||
|
|
||||||
|
=== Pushing with pistons ===
|
||||||
|
Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating).
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Dead Tube Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_tube_coral_fan
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Brain Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_brain_coral_fan
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Bubble Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_bubble_coral_fan
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Fire Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_fire_coral_fan
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Horn Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_horn_coral_fan
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Tube Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_tube_coral_wall_fan
|
||||||
|
|form=block
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Brain Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_brain_coral_wall_fan
|
||||||
|
|form=block
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Bubble Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_bubble_coral_wall_fan
|
||||||
|
|form=block
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Fire Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_fire_coral_wall_fan
|
||||||
|
|form=block
|
||||||
|
|blocktags=mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dead Horn Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_horn_coral_wall_fan
|
||||||
|
|form=block
|
||||||
|
|blocktags=mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Dead Tube Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_tube_coral_fan
|
||||||
|
|aliasid=coral_fan_dead / 0
|
||||||
|
|id=-134
|
||||||
|
|translationkey=tile.coral_fan_dead.blue_fan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Brain Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_brain_coral_fan
|
||||||
|
|aliasid=coral_fan_dead / 1
|
||||||
|
|id=-844
|
||||||
|
|translationkey=tile.coral_fan_dead.pink_fan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Bubble Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_bubble_coral_fan
|
||||||
|
|aliasid=coral_fan_dead / 2
|
||||||
|
|id=-845
|
||||||
|
|translationkey=tile.coral_fan_dead.purple_fan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Fire Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_fire_coral_fan
|
||||||
|
|aliasid=coral_fan_dead / 3
|
||||||
|
|id=-846
|
||||||
|
|translationkey=tile.coral_fan_dead.red_fan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Horn Coral Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_horn_coral_fan
|
||||||
|
|aliasid=coral_fan_dead / 4
|
||||||
|
|id=-847
|
||||||
|
|translationkey=tile.coral_fan_dead.yellow_fan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Tube Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_tube_coral_wall_fan
|
||||||
|
|aliasid=coral_fan_hang / 2
|
||||||
|
|id=-905
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Brain Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_brain_coral_wall_fan
|
||||||
|
|aliasid=coral_fan_hang / 3
|
||||||
|
|id=-906
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Bubble Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_bubble_coral_wall_fan
|
||||||
|
|aliasid=coral_fan_hang2 / 2
|
||||||
|
|id=-908
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Fire Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_fire_coral_wall_fan
|
||||||
|
|aliasid=coral_fan_hang2 / 3
|
||||||
|
|id=-909
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dead Horn Coral Wall Fan
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dead_horn_coral_wall_fan
|
||||||
|
|aliasid=coral_fan_hang3 / 2
|
||||||
|
|id=-910
|
||||||
|
|form=block
|
||||||
|
|translationkey=-
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Coral Fan/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans.
|
||||||
|
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|
||||||
|
|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans.
|
||||||
|
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display '<code>tile.coral_fan_dead..name</code>' as their name.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed.
|
||||||
|
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from '<code>tile.coral_fan_dead..name</code>' to '<code>tile.coral_fan_dead.Base.name</code>'.}}
|
||||||
|
|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: '<code>tile.coral_fan_dead.</code>'}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}}
|
||||||
|
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the <code>coral_fan_hang</code>, <code>coral_fan_hang2</code>, and <code>coral_fan_hang3</code> IDs have been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added dead coral fans.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|education}}
|
||||||
|
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added dead coral fans.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Asset history ===
|
||||||
|
Detailed changes for all texture/placement combinations.
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]<br>Added dead coral fans.
|
||||||
|
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]<br>Added dead coral fans.
|
||||||
|
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]<br>The textures of dead coral fans have been changed.
|
||||||
|
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added coral fans and dead coral fans}}
|
||||||
|
|
||||||
|
|{{HistoryLine|education}}
|
||||||
|
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added coral fans and dead coral fans.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
<gallery>
|
||||||
|
Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE)
|
||||||
|
Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE)
|
||||||
|
Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE)
|
||||||
|
Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE)
|
||||||
|
Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE)
|
||||||
|
Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE)
|
||||||
|
Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE)
|
||||||
|
Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE)
|
||||||
|
Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE)
|
||||||
|
Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE)
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|vegetation}}
|
||||||
|
|
||||||
|
[[Category:Animal blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Non-solid blocks]]
|
210
wiki_backup/Detector Rail.txt
Normal file
210
wiki_backup/Detector Rail.txt
Normal file
|
@ -0,0 +1,210 @@
|
||||||
|
{{about|the detector rail|other types of rails|Rail (disambiguation)}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Detector Rail.png
|
||||||
|
| image2 = Powered Detector Rail.png
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''detector rail''' is a type of [[rail]] that produces a [[redstone]] signal while a [[minecart]] is on it.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
A detector rail can be broken fairly easily by hand, dropping itself as an item. It can be broken faster by using a pickaxe.
|
||||||
|
{{breaking row|horizontal=1|Detector Rail|Pickaxe}}
|
||||||
|
|
||||||
|
A detector rail also drops as an item if:
|
||||||
|
* the block beneath it is removed
|
||||||
|
* [[water]] or [[lava]] flows over it{{only|java}}
|
||||||
|
* a [[piston]] moves it into a space with no floor below it.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|detector-rail}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Iron Ingot
|
||||||
|
|C1= Iron Ingot
|
||||||
|
|A2= Iron Ingot
|
||||||
|
|B2= Stone Pressure Plate
|
||||||
|
|C2= Iron Ingot
|
||||||
|
|A3= Iron Ingot
|
||||||
|
|B3= Redstone Dust
|
||||||
|
|C3= Iron Ingot
|
||||||
|
|Output= Detector Rail,6
|
||||||
|
|type= Transportation
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
A detector rail can be used as a [[rail]] that can detect when [[minecart]]s are on it or how full container minecarts on it are.
|
||||||
|
|
||||||
|
To place a detector rail, use the {{control|Place Block}} [[control]] on the face of a block adjacent to the destination space.
|
||||||
|
|
||||||
|
A detector rail can be attached to:
|
||||||
|
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||||
|
* the '''top''' of a [[hopper]], upside-down [[slab]], or upside-down [[stairs]].
|
||||||
|
|
||||||
|
A detector rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the detector rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a detector rail to the side of the fence causes the detector rail to be attached to the top of the ground next to the fence instead.
|
||||||
|
|
||||||
|
If [[Block update|updated]] while on an opened trapdoor, a detector rail (or other rails) breaks drops as an item. Placing a minecart on a detector rail on top of a closed and unpowered trapdoor opens the trapdoor and updates it, causing the detector rail to break. If the trapdoor is powered while the minecart is placed, the trapdoor does not open and the rail does not break. The minecart on the detector rail powers the trapdoor and keeps it closed even if the external power source is removed, allowing the detector rail to stay on.
|
||||||
|
|
||||||
|
When placed, a detector rail configures itself to line up with any adjacent [[rail]]s (including [[activator rail]]s, [[powered rail]]s, and other [[detector rail]]s), as well as adjacent rails one block up. If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, a detector rail lines up in the east-west direction. If there are no adjacent rails, a detector rail lines up in the north-south direction (but if a rail is later placed to the east or west, the detector rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would line up with is one block up, a detector rail slants upward toward it (with multiple options to slant upward to, a detector rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails.
|
||||||
|
|
||||||
|
[[Mob]]s avoid walking across a detector rail (or other rails), but can be pushed onto them.
|
||||||
|
|
||||||
|
It cannot be placed suspended in midair, even with commands.<ref>{{bug|MC-182709|||Invalid}}</ref>
|
||||||
|
|
||||||
|
=== Rail ===
|
||||||
|
{{main|Rail}}
|
||||||
|
|
||||||
|
Detector rails (and other rails) act as "roads" for [[minecart]]s. A minecart that enters a detector rail's space from either end of the detector rail continues to move, losing only a little velocity (which can then be increased again with [[powered rail]]s). A minecart that enters a detector rail's space from the side turns east or south (depending on the detector rail's orientation), or in the downward direction for a slanted detector rail.
|
||||||
|
|
||||||
|
=== Redstone component ===
|
||||||
|
[[File:Comparitor signal strength minecart.png|thumb|Example for signal strength of a full minecart (right) and a half-full one (left)]]
|
||||||
|
{{see also|Redstone circuit}}
|
||||||
|
|
||||||
|
A detector rail activates when any minecart is on it (even if only a portion of the minecart is on it), and deactivates when no minecarts are on it. The duration of the signal is always a multiple of 10 redstone ticks (although lag or unloading/reloading a chunk might affect this). While active, a detector rail:
|
||||||
|
* powers adjacent '''[[redstone dust]]''' and adjacent '''[[redstone repeater]]s''' facing away from the detector rail, to [[Redstone circuit#Power level|power level]] 15
|
||||||
|
* powers adjacent '''[[redstone comparator]]s''' facing away from the detector rail to a level corresponding to the fullness of the minecart if it is a [[minecart with chest]] or a [[Minecart with Hopper]].
|
||||||
|
* strongly powers any full solid opaque '''block''' beneath the detector rail to power level 15
|
||||||
|
* activates any adjacent '''[[Redstone components#Mechanism components|mechanism components]]''', including above or below, such as [[piston]]s, [[redstone lamp]]s, [[powered rail]]s, [[hopper]]s, etc.
|
||||||
|
|
||||||
|
[[File:Detector-comparator-diff.png|thumbnail|right|Comparators give a signal for a minecart with chest or a minecart with hopper]]
|
||||||
|
If the minecart on the detector rail is a [[minecart with chest]] or [[minecart with hopper]], an adjacent redstone comparator facing away from the detector rail outputs a power level proportional to the [[Redstone Comparator#Measure block state|container's fullness]], possibly power level 0. For any other type of minecart (including a regular minecart with a mob riding it) the comparator's output is zero.
|
||||||
|
|
||||||
|
A comparator can read the contents of a minecart with hopper or with chest on a detector rail through a solid opaque block, as it can with other container blocks.
|
||||||
|
{{-}}
|
||||||
|
|
||||||
|
=== Mob interaction ===
|
||||||
|
Like other types of rails, [[spider]]s, [[cave spider]]s, and [[warden]]s are the only land mobs that can walk onto detector rails.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Metal}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Detector Rail
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=detector_rail
|
||||||
|
|blocktags=prevent_mob_spawning_inside, rails
|
||||||
|
|itemtags=rails
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Detector Rail
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=detector_rail
|
||||||
|
|id=28
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{:Powered Rail/BS}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
<div style="text-align:center">{{yt|bxVOSJGSDlA}}</div>
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.5|[[File:Detector Rail (NS) JE1 BE1.png|32px]] [[File:Detector Rail (EW) JE1 BE1.png|32px]] [[File:Detector Rail (nS) JE1 BE1.png|32px]] [[File:Detector Rail (Ew) JE1 BE1.png|32px]] [[File:Detector Rail (Ns) JE1 BE1.png|32px]] [[File:Detector Rail (eW) JE1 BE1.png|32px]]<br>Added detector rails.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Detector rails are now broken faster using a [[pickaxe]].}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|Detector rails are now [[renewable]], due to redstone dust being obtainable from [[trading]].}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w10a|[[File:Powered Detector Rail (NS) JE1 BE1.png|32px]] [[File:Powered Detector Rail (EW) JE1 BE1.png|32px]] [[File:Powered Detector Rail (nS) JE1 BE1.png|32px]] [[File:Powered Detector Rail (Ew) JE1 BE1.png|32px]] [[File:Powered Detector Rail (Ns) JE1 BE1.png|32px]] [[File:Powered Detector Rail (eW) JE1 BE1.png|32px]]<br> A texture for active detector rails has now been added.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w44a|Detector rails can now be found in [[chest minecart]]s in [[mineshaft]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w32b|All sloped rail types' hitbox heights have now been decreased from a full block to a half block.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Detector Rail (NS) JE2 BE2.png|32px]] [[File:Detector Rail (EW) JE2 BE2.png|32px]] [[File:Detector Rail (nS) JE2 BE2.png|32px]] [[File:Detector Rail (Ew) JE2 BE2.png|32px]] [[File:Detector Rail (Ns) JE2 BE2.png|32px]] [[File:Detector Rail (eW) JE2 BE2.png|32px]]<br>[[File:Powered Detector Rail (NS) JE2 BE2.png|32px]] [[File:Powered Detector Rail (EW) JE2 BE2.png|32px]] [[File:Powered Detector Rail (nS) JE2 BE2.png|32px]] [[File:Powered Detector Rail (Ew) JE2 BE2.png|32px]] [[File:Powered Detector Rail (Ns) JE2 BE2.png|32px]] [[File:Powered Detector Rail (eW) JE2 BE2.png|32px]]<br>The textures of detector rails have now been changed.}}
|
||||||
|
|{{HistoryLine|||dev=19w12b|Detector rails can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|All rail types can now be waterlogged.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Detector Rail (NS) JE1 BE1.png|32px]] [[File:Powered Detector Rail (NS) JE1 BE1.png|32px]] Added detector rails.}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|Detector rails can now be found inside [[minecarts with chests]] in [[mineshaft]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Detector Rail (NS) JE2 BE2.png|32px]] [[File:Powered Detector Rail (NS) JE2 BE2.png|32px]] The textures of detector rails have now been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Detector Rail (NS) JE1 BE1.png|32px]] [[File:Powered Detector Rail (NS) JE1 BE1.png|32px]]{{verify|Did detector rails really have a texture for being activated in TU1 or was it later added in TU19/TU12?}} Added detector rails.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|All sloped rail types' hitbox heights have now been decreased from a full block to a half block.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Detector Rail (NS) JE2 BE2.png|32px]] [[File:Powered Detector Rail (NS) JE2 BE2.png|32px]] The textures of detector rails have now been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Detector Rail (NS) JE1 BE1.png|32px]] [[File:Powered Detector Rail (NS) JE1 BE1.png|32px]] Added detector rails.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|Detector rails with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6, 7, 14 and 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]]. Their appearances prior to this point were unknown.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Detector rails are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of the detector rail were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered north-south}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered east-west}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered ascending east}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered ascending west}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered ascending north}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Unpowered ascending south}}
|
||||||
|
{{dvt|spritetype=block|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible - behavior unknown]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|dv=8|Powered north-south}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Powered east-west}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Powered ascending east}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Powered ascending west}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Powered ascending north}}
|
||||||
|
{{dvt|spritetype=block|sprite=detector-rail|Powered ascending south}}
|
||||||
|
{{dvt|spritetype=block|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible - behavior unknown]]|foot=1}}}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|Detector rails with metadata values 6, 7, 14 and 15 have now been completely removed from the game.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 28.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Detector Rail Teaser.jpg|Image from Notch’s twitter teasing detector rails.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
*[[Rail]]
|
||||||
|
*[[Activator Rail]]
|
||||||
|
*[[Powered Rail]]
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox redstone|components}}
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Readable by comparators]]
|
||||||
|
|
||||||
|
[[de:Sensorschiene]]
|
||||||
|
[[es:Raíl detector]]
|
||||||
|
[[fr:Rails détecteurs]]
|
||||||
|
[[it:Binario]]
|
||||||
|
[[ja:ディテクターレール]]
|
||||||
|
[[ko:탐지 레일]]
|
||||||
|
[[nl:Detectiespoor]]
|
||||||
|
[[pl:Tory z czujnikiem]]
|
||||||
|
[[pt:Trilho detector]]
|
||||||
|
[[ru:Нажимные рельсы]]
|
||||||
|
[[uk:Детекторні рейки]]
|
||||||
|
[[zh:探测铁轨]]
|
4
wiki_backup/File-Glow Item Frame.png.txt
Normal file
4
wiki_backup/File-Glow Item Frame.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Non-mob entity renders]]
|
12
wiki_backup/File-Lime Wall Banner.png.txt
Normal file
12
wiki_backup/File-Lime Wall Banner.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a wall [[Lime Banner]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Manufactured block renders]]
|
5
wiki_backup/File-Mangrove Roots.png.txt
Normal file
5
wiki_backup/File-Mangrove Roots.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Natural block renders]]
|
||||||
|
[[Category:Unidirectional cubes (symmetric)]]
|
3
wiki_backup/File-Mossy Cobblestone Stairs.png.txt
Normal file
3
wiki_backup/File-Mossy Cobblestone Stairs.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Stairs renders]]
|
5
wiki_backup/File-Nether Brick Slab.png.txt
Normal file
5
wiki_backup/File-Nether Brick Slab.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
== Summary ==
|
||||||
|
[[Category:Manufactured block renders]]
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
6
wiki_backup/File-Purpur Slab.png.txt
Normal file
6
wiki_backup/File-Purpur Slab.png.txt
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
== Summary ==
|
||||||
|
Render of a [[Purpur Slab]].
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Slab renders]]
|
13
wiki_backup/File-Torch (Burnt-out).png.txt
Normal file
13
wiki_backup/File-Torch (Burnt-out).png.txt
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[torch (burnt-out)]].
|
||||||
|
| date =
|
||||||
|
| author = Mojang AB
|
||||||
|
| source = [[Minecraft 2.0]]
|
||||||
|
| permission =
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Joke feature renders]]
|
614
wiki_backup/Gray Wool.txt
Normal file
614
wiki_backup/Gray Wool.txt
Normal file
|
@ -0,0 +1,614 @@
|
||||||
|
{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Wool.png
|
||||||
|
| invimage = White Wool
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Wool.png
|
||||||
|
| invimage2 = Light Gray Wool
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Wool.png
|
||||||
|
| invimage3 = Gray Wool
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Wool.png
|
||||||
|
| invimage4 = Black Wool
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Wool.png
|
||||||
|
| invimage5 = Brown Wool
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Wool.png
|
||||||
|
| invimage6 = Red Wool
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Wool.png
|
||||||
|
| invimage7 = Orange Wool
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Wool.png
|
||||||
|
| invimage8 = Yellow Wool
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Wool.png
|
||||||
|
| invimage9 = Lime Wool
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Wool.png
|
||||||
|
| invimage10 = Green Wool
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Wool.png
|
||||||
|
| invimage11 = Cyan Wool
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Wool.png
|
||||||
|
| invimage12 = Light Blue Wool
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Wool.png
|
||||||
|
| invimage13 = Blue Wool
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Wool.png
|
||||||
|
| invimage14 = Purple Wool
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Wool.png
|
||||||
|
| invimage15 = Magenta Wool
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Wool.png
|
||||||
|
| invimage16 = Pink Wool
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Shears
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64), same color only
|
||||||
|
| flammable = Yes (30)
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Wool|shears=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
; Woodland Mansion
|
||||||
|
All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
|
||||||
|
|
||||||
|
; Village
|
||||||
|
White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
|
||||||
|
|
||||||
|
10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
|
||||||
|
|
||||||
|
; Pillager outpost
|
||||||
|
White wool generates as tents outside [[pillager outpost]]s.
|
||||||
|
|
||||||
|
; Ancient city
|
||||||
|
Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
|
||||||
|
|
||||||
|
=== Mob loot ===
|
||||||
|
{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
|
||||||
|
|
||||||
|
White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
|
||||||
|
|
||||||
|
{{Drop sources|Wool}}
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A2=String
|
||||||
|
|B2=String
|
||||||
|
|A3=String
|
||||||
|
|B3=String
|
||||||
|
|Output=White Wool
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
}}
|
||||||
|
<!--Recipe removed
|
||||||
|
{{Crafting
|
||||||
|
|White Wool
|
||||||
|
|Matching Colored Dye
|
||||||
|
|Output=Matching Dyed Wool
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
|description={{only|java}}{{until|JE 1.20}}
|
||||||
|
}}-->
|
||||||
|
{{Crafting
|
||||||
|
|Any Wool
|
||||||
|
|Matching Dye
|
||||||
|
|Output=Matching Wool
|
||||||
|
|showdescription=1
|
||||||
|
|description=
|
||||||
|
|type=Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Any Dyed Wool
|
||||||
|
|Bleach
|
||||||
|
|Output=White Wool
|
||||||
|
|showdescription=1
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Wool
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Output=White Wool; Blue Wool; Brown Wool; Black Wool
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Wool}}
|
||||||
|
|
||||||
|
=== Villager gifts ===
|
||||||
|
{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
|
||||||
|
|
||||||
|
Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade uses}}
|
||||||
|
|
||||||
|
=== Vibration occlusion ===
|
||||||
|
Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
|
||||||
|
|
||||||
|
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
|
||||||
|
|
||||||
|
Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
|
||||||
|
|
||||||
|
Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
|
||||||
|
|
||||||
|
{{crafting usage|match=end|ignore=Wool}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Wool}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_wool
|
||||||
|
|blocktags=wool, occludes_vibration_signals
|
||||||
|
|itemtags=wool, occludes_vibration_signals
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showitemtags=y
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_wool
|
||||||
|
|aliasid=wool / 0
|
||||||
|
|id=35
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_wool
|
||||||
|
|aliasid=wool / 1
|
||||||
|
|id=-557
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_wool
|
||||||
|
|aliasid=wool / 2
|
||||||
|
|id=-565
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_wool
|
||||||
|
|aliasid=wool / 3
|
||||||
|
|id=-562
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.lightBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_wool
|
||||||
|
|aliasid=wool / 4
|
||||||
|
|id=-558
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_wool
|
||||||
|
|aliasid=wool / 5
|
||||||
|
|id=-559
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_wool
|
||||||
|
|aliasid=wool / 6
|
||||||
|
|id=-566
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_wool
|
||||||
|
|aliasid=wool / 7
|
||||||
|
|id=-553
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_wool
|
||||||
|
|aliasid=wool / 8
|
||||||
|
|id=-552
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_wool
|
||||||
|
|aliasid=wool / 9
|
||||||
|
|id=-561
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_wool
|
||||||
|
|aliasid=wool / 10
|
||||||
|
|id=-564
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_wool
|
||||||
|
|aliasid=wool / 11
|
||||||
|
|id=-563
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_wool
|
||||||
|
|aliasid=wool / 12
|
||||||
|
|id=-555
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_wool
|
||||||
|
|aliasid=wool / 13
|
||||||
|
|id=-560
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_wool
|
||||||
|
|aliasid=wool / 14
|
||||||
|
|id=-556
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Wool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_wool
|
||||||
|
|aliasid=wool / 15
|
||||||
|
|id=-554
|
||||||
|
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||||
|
|translationkey=tile.wool.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{Load achievements|Rainbow Collection}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
|
||||||
|
|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
|
||||||
|
|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
|
||||||
|
|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
|
||||||
|
|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
|
||||||
|
|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
|
||||||
|
|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
|
||||||
|
|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
|
||||||
|
|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
|
||||||
|
|[[Sheep]] now drop only light gray cloth.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
|
||||||
|
|Sheep now drop white cloth instead of light gray.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
|
||||||
|
|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
|
||||||
|
|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
|
||||||
|
|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
|
||||||
|
|Brown wool is currently impossible to obtain in the game without inventory editing.}}
|
||||||
|
|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
|
||||||
|
|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
|
||||||
|
|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
|
||||||
|
|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|
||||||
|
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
|
||||||
|
|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
|
||||||
|
|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|
||||||
|
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}}
|
||||||
|
|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
|
||||||
|
|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
|
||||||
|
|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|
||||||
|
|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
|
||||||
|
|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
|
||||||
|
|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
|
||||||
|
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
|
||||||
|
|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
|
||||||
|
|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
|
||||||
|
|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
|
||||||
|
|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
|
||||||
|
|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|
||||||
|
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.<ref>{{bug|MC-252389|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]<br>[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
|
||||||
|
|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in <samp>gui_blocks.png</samp>.
|
||||||
|
|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
|
||||||
|
|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
|
||||||
|
|Black wool is once again available in the inventory.
|
||||||
|
|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
|
||||||
|
|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
|
||||||
|
|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
|
||||||
|
|Orange and magenta wool are once again available in the creative inventory.
|
||||||
|
|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
|
||||||
|
|A [[crafting]] recipe for wool has been added.
|
||||||
|
|Wool is now used to craft [[bed]]s.}}
|
||||||
|
|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|
||||||
|
|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
|
||||||
|
|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
|
||||||
|
|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
|
||||||
|
|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
|
||||||
|
|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
|
||||||
|
|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|
||||||
|
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|
||||||
|
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
|
||||||
|
|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|
||||||
|
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].
|
||||||
|
|Wool is now used to craft [[carpet]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
|
||||||
|
|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
|
||||||
|
|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Zombie wool.png|A [[zombie]] holding a piece of wool.<ref>{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}</ref>
|
||||||
|
JE 1.12 Dev Wool.jpg
|
||||||
|
JE 1.12 Dev Wool and concrete.jpg
|
||||||
|
1.12 color spectrum.png|All wool colors forming a spectrum.
|
||||||
|
Classic color spectrum.png|All classic wool colors.
|
||||||
|
Spectra.png|The four iterations of the wool [[block]].
|
||||||
|
Wool Tunnel.png|A tunnel of wool.
|
||||||
|
Dinnerbone Wool.png|Wool receding into the distance.
|
||||||
|
Cloths data values.png|A list of data values for cloths in Infdev.
|
||||||
|
Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
|
||||||
|
Wool In Village.png|Naturally occurring wool in a village.
|
||||||
|
Hi-word Wool.png|Hi-text from cyan, purple and red wool.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[cs:Vlna]]
|
||||||
|
[[de:Wolle]]
|
||||||
|
[[es:Lana]]
|
||||||
|
[[fr:Laine]]
|
||||||
|
[[hu:Gyapjú]]
|
||||||
|
[[it:Lana]]
|
||||||
|
[[ja:羊毛]]
|
||||||
|
[[ko:양털]]
|
||||||
|
[[nl:Wol]]
|
||||||
|
[[pl:Wełna]]
|
||||||
|
[[pt:Lã]]
|
||||||
|
[[ru:Шерсть]]
|
||||||
|
[[th:ขนแกะ]]
|
||||||
|
[[tr:Yün]]
|
||||||
|
[[uk:Вовна]]
|
||||||
|
[[zh:羊毛]]
|
243
wiki_backup/Hardened Cyan Stained Glass.txt
Normal file
243
wiki_backup/Hardened Cyan Stained Glass.txt
Normal file
|
@ -0,0 +1,243 @@
|
||||||
|
{{for|the clear undyed variant|Hardened Glass}}
|
||||||
|
{{Education feature}}
|
||||||
|
{{Exclusive|Bedrock|Education}}
|
||||||
|
{{Infobox block
|
||||||
|
| group1 = White
|
||||||
|
| 1-1 = Hardened White Stained Glass.png
|
||||||
|
| invimage = Hardened White Stained Glass
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Hardened Light Gray Stained Glass.png
|
||||||
|
| invimage2 = Hardened Light Gray Stained Glass
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Hardened Gray Stained Glass.png
|
||||||
|
| invimage3 = Hardened Gray Stained Glass
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Hardened Black Stained Glass.png
|
||||||
|
| invimage4 = Hardened Black Stained Glass
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Hardened Brown Stained Glass.png
|
||||||
|
| invimage5 = Hardened Brown Stained Glass
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Hardened Red Stained Glass.png
|
||||||
|
| invimage6 = Hardened Red Stained Glass
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Hardened Orange Stained Glass.png
|
||||||
|
| invimage7 = Hardened Orange Stained Glass
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Hardened Yellow Stained Glass.png
|
||||||
|
| invimage8 = Hardened Yellow Stained Glass
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Hardened Lime Stained Glass.png
|
||||||
|
| invimage9 = Hardened Lime Stained Glass
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Hardened Green Stained Glass.png
|
||||||
|
| invimage10 = Hardened Green Stained Glass
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Hardened Cyan Stained Glass.png
|
||||||
|
| invimage11 = Hardened Cyan Stained Glass
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Hardened Light Blue Stained Glass.png
|
||||||
|
| invimage12 = Hardened Light Blue Stained Glass
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Hardened Blue Stained Glass.png
|
||||||
|
| invimage13 = Hardened Blue Stained Glass
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Hardened Purple Stained Glass.png
|
||||||
|
| invimage14 = Hardened Purple Stained Glass
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Hardened Magenta Stained Glass.png
|
||||||
|
| invimage15 = Hardened Magenta Stained Glass
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Hardened Pink Stained Glass.png
|
||||||
|
| invimage16 = Hardened Pink Stained Glass
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|name=[[Hardened Stained Glass]]
|
||||||
|
|A1= Aluminum Oxide
|
||||||
|
|B1= Aluminum Oxide
|
||||||
|
|C1= Aluminum Oxide
|
||||||
|
|A2= Matching Stained Glass
|
||||||
|
|B2= Matching Stained Glass
|
||||||
|
|C2= Matching Stained Glass
|
||||||
|
|A3= Boron Trioxide
|
||||||
|
|B3= Boron Trioxide
|
||||||
|
|C3= Boron Trioxide
|
||||||
|
|Output= Matching Hardened Stained Glass,3
|
||||||
|
|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}}
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible.
|
||||||
|
|
||||||
|
Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]].
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Glass/BE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Hardened White Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_white_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 0
|
||||||
|
|id=254
|
||||||
|
|translationkey=tile.hard_stained_glass.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Orange Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_orange_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 1
|
||||||
|
|id=-688
|
||||||
|
|translationkey=tile.hard_stained_glass.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Magenta Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_magenta_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 2
|
||||||
|
|id=-689
|
||||||
|
|translationkey=tile.hard_stained_glass.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Light Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_light_blue_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 3
|
||||||
|
|id=-690
|
||||||
|
|translationkey=tile.hard_stained_glass.light_blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Yellow Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_yellow_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 4
|
||||||
|
|id=-691
|
||||||
|
|translationkey=tile.hard_stained_glass.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Lime Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_lime_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 5
|
||||||
|
|id=-692
|
||||||
|
|translationkey=tile.hard_stained_glass.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Pink Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_pink_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 6
|
||||||
|
|id=-693
|
||||||
|
|translationkey=tile.hard_stained_glass.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_gray_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 7
|
||||||
|
|id=-694
|
||||||
|
|translationkey=tile.hard_stained_glass.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Light Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_light_gray_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 8
|
||||||
|
|id=-695
|
||||||
|
|translationkey=tile.hard_stained_glass.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Cyan Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_cyan_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 9
|
||||||
|
|id=-696
|
||||||
|
|translationkey=tile.hard_stained_glass.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Purple Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_purple_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 10
|
||||||
|
|id=-697
|
||||||
|
|translationkey=tile.hard_stained_glass.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_blue_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 11
|
||||||
|
|id=-698
|
||||||
|
|translationkey=tile.hard_stained_glass.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Brown Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_brown_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 12
|
||||||
|
|id=-699
|
||||||
|
|translationkey=tile.hard_stained_glass.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Green Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_green_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 13
|
||||||
|
|id=-700
|
||||||
|
|translationkey=tile.hard_stained_glass.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Red Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_red_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 14
|
||||||
|
|id=-701
|
||||||
|
|translationkey=tile.hard_stained_glass.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Black Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_black_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 15
|
||||||
|
|id=-702
|
||||||
|
|translationkey=tile.hard_stained_glass.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}}
|
||||||
|
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|
||||||
|
|{{HistoryLine|education}}
|
||||||
|
|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}}
|
||||||
|
|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|projects=mcpe}}
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Hardened Glass}}
|
||||||
|
* {{BlockLink|Stained Glass}}
|
||||||
|
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
|
||||||
|
* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
{{Navbox Education|exclusive}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Minecraft Education blocks]]
|
||||||
|
|
||||||
|
[[pt:Vidro Temperado Tingido]]
|
160
wiki_backup/Mud Bricks.txt
Normal file
160
wiki_backup/Mud Bricks.txt
Normal file
|
@ -0,0 +1,160 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Mud Bricks.png
|
||||||
|
| invimage = Mud Bricks
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool =wooden pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
|
||||||
|
'''Mud bricks''' are a block obtained by crafting 4 [[packed mud]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Mud Bricks can be obtained by mining it with any [[pickaxe]]. When mined using any other tool, it drops nothing.
|
||||||
|
{{breaking row|horizontal=1|Mud Bricks|Pickaxe|Wood}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Mud bricks can be found in [[trail ruins]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2= Packed Mud
|
||||||
|
|B2= Packed Mud
|
||||||
|
|A3= Packed Mud
|
||||||
|
|B3= Packed Mud
|
||||||
|
|Output= Mud Bricks,4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A3= Mud Bricks
|
||||||
|
|B3= Mud Bricks
|
||||||
|
|C3= Mud Bricks
|
||||||
|
|Output= Mud Brick Slab,6
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|A1= Mud Bricks
|
||||||
|
|A2= Mud Bricks
|
||||||
|
|B2= Mud Bricks
|
||||||
|
|A3= Mud Bricks
|
||||||
|
|B3= Mud Bricks
|
||||||
|
|C3= Mud Bricks
|
||||||
|
|Output= Mud Brick Stairs,4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|A2= Mud Bricks
|
||||||
|
|B2= Mud Bricks
|
||||||
|
|C2= Mud Bricks
|
||||||
|
|A3= Mud Bricks
|
||||||
|
|B3= Mud Bricks
|
||||||
|
|C3= Mud Bricks
|
||||||
|
|Output= Mud Brick Wall,6
|
||||||
|
|type= Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Mud Bricks
|
||||||
|
|Mud Brick Slab,2
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Mud Bricks
|
||||||
|
|Mud Brick Stairs
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Mud Bricks
|
||||||
|
|Mud Brick Wall
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
Mud Bricks can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Mud_bricks}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Mud Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mud_bricks
|
||||||
|
|blocktags=mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Mud Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mud_bricks
|
||||||
|
|id=-475
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7470}}|[[File:Mud Bricks JE1 BE1.png|32px]] Mud Bricks were announced at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mud Bricks.png|32px]] Added mud bricks.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Mud bricks now generate naturally within [[trail ruins]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mud Bricks.png|32px]] Added mud bricks.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Muds bricks now generate naturally within [[trail ruins]].}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of mud bricks from 2 to 1.5.
|
||||||
|
|Increased the blast resistance of mud bricks from 2 to 3.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* In real life, [[wikipedia:Mudbrick|mud bricks]] are made with mud mixed together with straw, similar to [[packed mud]] in ''Minecraft'', and then heated to increase their toughness. They have a long history of being used as building materials, dating back at least 5,000 years.
|
||||||
|
|
||||||
|
==Gallery==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:Mud bricks in trail ruin.png|Mud bricks generated inside a trail ruin.
|
||||||
|
File:Mud Brick Base.jpg
|
||||||
|
File:Mud Brick Room.jpg
|
||||||
|
File:Mud types.png|Mud types.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Schlammziegel]]
|
||||||
|
[[es:Ladrillos de adobe]]
|
||||||
|
[[fr:Briques de terre crue]]
|
||||||
|
[[ja:泥レンガ]]
|
||||||
|
[[ko:진흙 벽돌]]
|
||||||
|
[[lzh:泥磚]]
|
||||||
|
[[pt:Tijolos de barro]]
|
||||||
|
[[ru:Саманные кирпичи]]
|
||||||
|
[[th:อิฐโคลน]]
|
||||||
|
[[uk:Лимпач]]
|
||||||
|
[[zh:泥砖]]
|
414
wiki_backup/Orange Concrete Powder.txt
Normal file
414
wiki_backup/Orange Concrete Powder.txt
Normal file
|
@ -0,0 +1,414 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Concrete Powder
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Concrete Powder.png
|
||||||
|
| invimage = White Concrete Powder
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Concrete Powder.png
|
||||||
|
| invimage2 = Light Gray Concrete Powder
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Concrete Powder.png
|
||||||
|
| invimage3 = Gray Concrete Powder
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Concrete Powder.png
|
||||||
|
| invimage4 = Black Concrete Powder
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Concrete Powder.png
|
||||||
|
| invimage5 = Brown Concrete Powder
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Concrete Powder.png
|
||||||
|
| invimage6 = Red Concrete Powder
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Concrete Powder.png
|
||||||
|
| invimage7 = Orange Concrete Powder
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Concrete Powder.png
|
||||||
|
| invimage8 = Yellow Concrete Powder
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Concrete Powder.png
|
||||||
|
| invimage9 = Lime Concrete Powder
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Concrete Powder.png
|
||||||
|
| invimage10 = Green Concrete Powder
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Concrete Powder.png
|
||||||
|
| invimage11 = Cyan Concrete Powder
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Concrete Powder.png
|
||||||
|
| invimage12 = Light Blue Concrete Powder
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Concrete Powder.png
|
||||||
|
| invimage13 = Blue Concrete Powder
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Concrete Powder.png
|
||||||
|
| invimage14 = Purple Concrete Powder
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Concrete Powder.png
|
||||||
|
| invimage15 = Magenta Concrete Powder
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Concrete Powder.png
|
||||||
|
| invimage16 = Pink Concrete Powder
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Shovel
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method.
|
||||||
|
|
||||||
|
{{breaking row|Concrete Powder|Shovel|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
The crafting recipe is shapeless; the order of ingredients does not matter.
|
||||||
|
{{Crafting
|
||||||
|
|Matching Dye
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Output=Matching Concrete Powder,8
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
|description=Red sand cannot be used in place of sand.<ref>{{bug|MC-150278}}</ref><ref>{{bug|MCPE-175451}}</ref>
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Renewability ===
|
||||||
|
Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]]
|
||||||
|
|
||||||
|
Concrete powder falls when there is a non-solid block beneath it.
|
||||||
|
|
||||||
|
=== Creating concrete ===
|
||||||
|
{{main|Concrete}}
|
||||||
|
If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Concrete powder can be placed under [[note block]]s to produce "snare drum" sound.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Sand}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{Edition|Java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Stone dig1.ogg
|
||||||
|
|sound2=Stone dig2.ogg
|
||||||
|
|sound3=Stone dig3.ogg
|
||||||
|
|sound4=Stone dig4.ogg
|
||||||
|
|subtitle=Block placed
|
||||||
|
|source=block
|
||||||
|
|description=When the block is placed in water
|
||||||
|
|id=block.stone.place
|
||||||
|
|translationkey=subtitles.block.generic.place
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=0.8
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{Edition|Bedrock}}: ''None'' <ref>{{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava.</ref>
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|showblocktags=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete_powder
|
||||||
|
|blocktags=concrete_powder
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showaliasids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 0, concretepowder / 0
|
||||||
|
|id=237
|
||||||
|
|translationkey=tile.concretePowder.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 1, concretepowder / 1
|
||||||
|
|id=-709
|
||||||
|
|translationkey=tile.concretePowder.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 2, concretepowder / 2
|
||||||
|
|id=-710
|
||||||
|
|translationkey=tile.concretePowder.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 3, concretepowder / 3
|
||||||
|
|id=-711
|
||||||
|
|translationkey=tile.concretePowder.lightBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 4, concretepowder / 4
|
||||||
|
|id=-712
|
||||||
|
|translationkey=tile.concretePowder.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 5, concretepowder / 5
|
||||||
|
|id=-713
|
||||||
|
|translationkey=tile.concretePowder.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 6, concretepowder / 6
|
||||||
|
|id=-714
|
||||||
|
|translationkey=tile.concretePowder.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 7, concretepowder / 7
|
||||||
|
|id=-715
|
||||||
|
|translationkey=tile.concretePowder.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 8, concretepowder / 8
|
||||||
|
|id=-716
|
||||||
|
|translationkey=tile.concretePowder.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 9, concretepowder / 9
|
||||||
|
|id=-717
|
||||||
|
|translationkey=tile.concretePowder.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 10, concretepowder / 10
|
||||||
|
|id=-718
|
||||||
|
|translationkey=tile.concretePowder.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 11, concretepowder / 11
|
||||||
|
|id=-719
|
||||||
|
|translationkey=tile.concretePowder.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 12, concretepowder / 12
|
||||||
|
|id=-720
|
||||||
|
|translationkey=tile.concretePowder.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 13, concretepowder / 13
|
||||||
|
|id=-721
|
||||||
|
|translationkey=tile.concretePowder.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 14, concretepowder / 14
|
||||||
|
|id=-722
|
||||||
|
|translationkey=tile.concretePowder.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 15, concretepowder / 15
|
||||||
|
|id=-723
|
||||||
|
|translationkey=tile.concretePowder.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Falling block entity ===
|
||||||
|
{{main|Falling Block}}
|
||||||
|
{{:Falling Block/Infobox}}
|
||||||
|
{{:Falling Block/ED}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]].
|
||||||
|
|Jeb later added that it is to come in 16 different colors.<ref>{{tweet|jeb_|827078378444488705}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
|
||||||
|
|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}}
|
||||||
|
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to <code>concrete_powder</code>.
|
||||||
|
|Before this version, Its ID was <code>concretepowder</code> while its direct item form's ID was <code>concrete_powder</code>.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
{{Navbox entities|Other}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Falling blocks]]
|
||||||
|
|
||||||
|
[[de:Trockenbeton]]
|
||||||
|
[[es:Cemento]]
|
||||||
|
[[fr:Béton en poudre]]
|
||||||
|
[[it:Polvere di calcestruzzo]]
|
||||||
|
[[ja:コンクリートパウダー]]
|
||||||
|
[[ko:콘크리트 가루]]
|
||||||
|
[[lzh:砼粉]]
|
||||||
|
[[nl:Cement]]
|
||||||
|
[[pl:Cement]]
|
||||||
|
[[pt:Cimento]]
|
||||||
|
[[ru:Цемент]]
|
||||||
|
[[uk:Цемент]]
|
||||||
|
[[zh:混凝土粉末]]
|
52
wiki_backup/Poison Farmland.txt
Normal file
52
wiki_backup/Poison Farmland.txt
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Dry
|
||||||
|
| 1-1 = Poison Farmland.png
|
||||||
|
| group2 = Wet
|
||||||
|
| 2-1 = Moist Poison Farmland.png
|
||||||
|
| renewable = No
|
||||||
|
| maxStack = 64
|
||||||
|
| tool = Shovel
|
||||||
|
| stackable = Yes
|
||||||
|
| transparent = Partial <small>(Blocks light)</small>
|
||||||
|
| light = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Poison farmland''' is a joke [[block]] found throughout the [[Potato dimension]] in [[24w14potato]]. It mostly acts as normal [[farmland]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
When mined (even with a [[Silk Touch]] tool), poison farmland drops [[terre de pomme]]. It can be obtained as an item only by using [[commands]], via the [[Creative inventory]] or the {{control|pick block}} control in Creative mode.
|
||||||
|
{{Breaking row|horizontal=1|Poison Farmland|shovel}}
|
||||||
|
=== Natural generation ===
|
||||||
|
Poison farmland occurs naturally in the [[Potato (dimension)|Potato]] dimension: it covers a large portion of the [[fields]] biome (where only [[potato]]s are growing on it), as well as generating in [[potato village]]s (where potatoes, wheat seeds and carrots can be found growing on it).
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
A player can create a block of poison farmland by {{Control|using}} a [[hoe]] on [[terre de pomme]], [[peelgrass block]], [[corrupted peelgrass block]] or [[poison path]].
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Plants can grow on poison farmland.
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Gravtater/JE}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Poison Farmland.png|32px]] Added poison farmland.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{April Fools issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Joke features]]
|
||||||
|
[[Category:Blocks]]
|
||||||
|
|
||||||
|
[[ja:Poison Farmland]]
|
106
wiki_backup/Polished Blackstone Wall.txt
Normal file
106
wiki_backup/Polished Blackstone Wall.txt
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Polished Blackstone Wall.png
|
||||||
|
| invimage = Polished Blackstone Wall
|
||||||
|
| invimage2 = ----
|
||||||
|
| invimage3 = Polished Blackstone Wall BE
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''polished blackstone wall''' is a [[polished blackstone]] variant of a [[wall]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Polished blackstone walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
|
||||||
|
{{Breaking row|Polished Blackstone Wall|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2=Polished Blackstone
|
||||||
|
|B2=Polished Blackstone
|
||||||
|
|C2=Polished Blackstone
|
||||||
|
|A3=Polished Blackstone
|
||||||
|
|B3=Polished Blackstone
|
||||||
|
|C3=Polished Blackstone
|
||||||
|
|Output=Polished Blackstone Wall,6
|
||||||
|
|type= Decoration block
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|Blackstone; Polished Blackstone
|
||||||
|
|Polished Blackstone Wall
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all walls|Wall#Usage}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Polished blackstone walls can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Blackstone Wall
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polishd_blackstone_wall
|
||||||
|
|blocktags=walls
|
||||||
|
|itemtags=walls
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Blackstone Wall
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_blackstone_wall
|
||||||
|
|id=552
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{:Wall/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[File:Polished Blackstone Wall JE1 BE1.png|32px]] Added polished blackstone walls.}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w28a|Now [[Renewable resource|renewable]] as [[blackstone]] is now obtainable via [[bartering]].}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Polished Blackstone Wall JE1 BE1.png|32px]] Added polished blackstone walls.}}
|
||||||
|
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Now [[Renewable resource|renewable]] as [[blackstone]] is now obtainable via [[bartering]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blackstone}}
|
||||||
|
{{Navbox wall}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Walls]]
|
||||||
|
|
||||||
|
[[fr:Muret de pierre noire]]
|
||||||
|
[[ja:磨かれたブラックストーンの塀]]
|
||||||
|
[[pt:Muro de pedra-negra polida]]
|
||||||
|
[[uk:Стіна з полірованого чорнокаменю]]
|
||||||
|
[[zh:磨制黑石墙]]
|
150
wiki_backup/Polished Diorite.txt
Normal file
150
wiki_backup/Polished Diorite.txt
Normal file
|
@ -0,0 +1,150 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Polished Diorite.png
|
||||||
|
| invimage = Polished Diorite
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Polished diorite''' is the polished version of [[diorite]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Polished diorite can be mined using any [[pickaxe]]. If broken without a pickaxe, it drops nothing.
|
||||||
|
{{breaking row|horizontal=1|Polished Diorite|Pickaxe|Wood|link=none}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Polished diorite can generate in warm [[ocean ruins]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A2=Diorite
|
||||||
|
|B2=Diorite
|
||||||
|
|A3=Diorite
|
||||||
|
|B3=Diorite
|
||||||
|
|Output=Polished Diorite,4
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|showname=1
|
||||||
|
|Diorite
|
||||||
|
|Polished Diorite
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Diorite is currently used only for decoration. It has the same [[Explosion#Blast_resistance|blast resistance]] as [[stone]], meaning it can be used as a substitute for stone when building.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Polished Diorite}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Polished Diorite
|
||||||
|
|Polished Diorite Slab, 2
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Polished Diorite
|
||||||
|
|Polished Diorite Stairs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
Polished diorite can be placed under [[note block]]s to produce "bass drum" sound.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Diorite
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_diorite
|
||||||
|
|blocktags=mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Diorite
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_diorite
|
||||||
|
|aliasid=stone / 4
|
||||||
|
|id=-593
|
||||||
|
|translationkey=tile.stone.dioriteSmooth.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w02a|[[File:Polished Diorite JE1 BE1.png|32px]] Added polished diorite.}}
|
||||||
|
|{{HistoryLine|||dev=14w33a|Polished diorite can no longer be used to craft [[Smooth Stone Slab|stone slab]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=18w09a|Polished diorite now generates in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w44a|[[File:Polished Diorite JE2 BE2.png|32px]] The texture of polished diorite has been changed.|Polished diorite can now be used to craft polished diorite [[stairs]] and [[slab]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Polished diorite is now sold by villagers of the new mason profession, and thus have become [[renewable resource|renewable]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Polished Diorite JE1 BE1.png|32px]] Added polished diorite.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Polished diorite can now be found in [[igloo]] basements under [[carpet]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Polished diorite now generates in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Polished diorite can now be used to craft polished diorite [[stairs]] and [[slab]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Polished Diorite JE2 BE2.png|32px]] The textures of polished diorite have been changed.
|
||||||
|
|Polished diorite can now be obtained from [[trading]] with stone mason villagers.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now have a {{frac|1|3}} chance to [[trading|sell]] 14 polished diorite for an [[emerald]].}}
|
||||||
|
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Trading has been changed, once again. Apprentice-level stone mason [[villager]]s now have a 25% chance to sell 4 polished diorite.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Polished Diorite JE1 BE1.png|32px]] Added polished diorite.}}
|
||||||
|
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Polished diorite can now be used to craft [[Smooth Stone Slab|stone slabs]], [[redstone repeater]]s, and [[redstone comparators]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Polished diorite can no longer be used to craft [[Smooth Stone Slab|stone slabs]].|Polished diorite can now be used to craft polished diorite [[stairs]] and [[slab]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Polished Diorite JE2 BE2.png|32px]] The textures of polished diorite have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Polished Diorite JE1 BE1.png|32px]] Added polished diorite.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{:Stone/Data history}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|Polished Diorite}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:The Bountiful Update.png|Polished diorite as seen in the [[Bountiful Update]] screenshot.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[lzh:鎣閃綠]]
|
||||||
|
[[pt:Diorito polido]]
|
||||||
|
[[zh:磨制闪长岩]]
|
50
wiki_backup/Potato Pedicule.txt
Normal file
50
wiki_backup/Potato Pedicule.txt
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Potato Pedicule
|
||||||
|
| image = Potato Pedicule.png
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = None
|
||||||
|
| transparent = Yes
|
||||||
|
| waterloggable = Yes
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| light = No
|
||||||
|
| rarity = Common
|
||||||
|
}}
|
||||||
|
'''Potato pedicules''' are [[chain]]-like blocks that generate naturally in the [[Potato dimension]] in [[24w14potato]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Potato pedicules can be broken with any tool and drop themselves as an item.
|
||||||
|
|
||||||
|
{{Breaking row|horizontal=1|Potato Pedicule|any}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Potato pedicules generate naturally as part of [[potato tree]]s, [[potato mineshaft]]s, and [[potato village]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Potato pedicule can be used as a decorative block in a similar manner to [[chain]]s.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Nether wood/JE}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Potato Pedicule.png|32px]] Added potato pedicules.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{April Fools issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Joke features]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[ja:Potato_Pedicule]]
|
84
wiki_backup/Potato Stem.txt
Normal file
84
wiki_backup/Potato Stem.txt
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Potato Stem.webp
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes
|
||||||
|
| maxStack = 64
|
||||||
|
| tool = None
|
||||||
|
| light = No
|
||||||
|
| transparent = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
A '''potato stem''' is a [[April Fools' Day jokes|joke]] log-type [[block]], only present in [[24w14potato]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Potato stems can be broken using any tool, but an [[axe]] is the fastest. Additionally, [[sword]]s speed up the breaking time.
|
||||||
|
|
||||||
|
{{Breaking row|horizontal=1|Potato Stem|Axe|sword=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Potato stems generate naturally as part of [[potato tree]]s, as well as in [[potato village]]s and [[potato mineshaft]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|B2 = Potato Stem
|
||||||
|
|Output = Potato Planks,4
|
||||||
|
|ignoreusage=1
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|A1=Chain
|
||||||
|
|C1=Chain
|
||||||
|
|A2=Potato Stem
|
||||||
|
|B2=Potato Stem
|
||||||
|
|C2=Potato Stem
|
||||||
|
|A3=Potato Stem
|
||||||
|
|B3=Potato Stem
|
||||||
|
|C3=Potato Stem
|
||||||
|
|Output=Potato Hanging Sign
|
||||||
|
|ignoreusage=1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
Potato stems cannot be [[Stripped Log|strip]]ped with an [[axe]] and cannot be [[Crafting|craft]]ed into [[planks]].
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stem/JE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|spritetype=block
|
||||||
|
|displayname=Potato Stem
|
||||||
|
|nameid=potato_stem
|
||||||
|
|generatetranslationkeys=1
|
||||||
|
|showblocktags=1
|
||||||
|
|blocktags=parrots_spawnable_on, completes_find_tree_tutorial, logs, mineable/axe, sword_efficient, lava_pool_stone_cannot_replace
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{See also|Block States}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Potato Stem.webp|32px]] Added potato stems.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{April Fools issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
|
||||||
|
[[ja:Potato Stem]]
|
546
wiki_backup/Potted Red Tulip.txt
Normal file
546
wiki_backup/Potted Red Tulip.txt
Normal file
|
@ -0,0 +1,546 @@
|
||||||
|
{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}}
|
||||||
|
{{For|other pots|Pot}}
|
||||||
|
{{Infobox block
|
||||||
|
| image1 = Flower Pot.png
|
||||||
|
| image1caption = Java Edition
|
||||||
|
| image2 = Flower Pot BE.png
|
||||||
|
| image2caption = Bedrock Edition
|
||||||
|
| invimage = Flower Pot
|
||||||
|
| extratext = View [[#Gallery|all renders]]
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| waterloggable = {{jebe|No|Yes}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool.
|
||||||
|
|
||||||
|
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
|
||||||
|
{{Breaking row|Flower Pot|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
|
||||||
|
|
||||||
|
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
|
||||||
|
|
||||||
|
[[Lava]] can flow into the space of a flower pot, destroying it.
|
||||||
|
|
||||||
|
Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|flower-pot}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2= Brick
|
||||||
|
|C2= Brick
|
||||||
|
|B3= Brick
|
||||||
|
|Output= Flower Pot
|
||||||
|
|type= Decoration block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]].
|
||||||
|
|
||||||
|
{{IN|je}}, flower pots can be placed on any block or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
|
||||||
|
|
||||||
|
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened.
|
||||||
|
|
||||||
|
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
|
||||||
|
|
||||||
|
The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
|
||||||
|
|
||||||
|
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
|
||||||
|
|
||||||
|
Potted [[warped fungus]] can be used to repel [[hoglin]]s.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Normal}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Flower Pot
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=flower_pot
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Dandelion
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_dandelion
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Poppy
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_poppy
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Blue Orchid
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_blue_orchid
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Allium
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_allium
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Azure Bluet
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_azure_bluet
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Red Tulip
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_red_tulip
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Orange Tulip
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_orange_tulip
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted White Tulip
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_white_tulip
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Pink Tulip
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_pink_tulip
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Oxeye Daisy
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_oxeye_daisy
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Cornflower
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_cornflower
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Lily of the Valley
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_lily_of_the_valley
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Wither Rose
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_wither_rose
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Torchflower
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_torchflower
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Oak Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_oak_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Spruce Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_spruce_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Birch Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_birch_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Jungle Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_jungle_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Acacia Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_acacia_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Dark Oak Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_dark_oak_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Cherry Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_cherry_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Red Mushroom
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_red_mushroom
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Brown Mushroom
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_brown_mushroom
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Fern
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_fern
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Dead Bush
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_dead_bush
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Cactus
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_cactus
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Bamboo
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_bamboo
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Azalea
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_azalea_bush
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|spritename=potted azalea bush
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Flowering Azalea
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_flowering_azalea_bush
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|spritename=potted flowering azalea bush
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Crimson Fungus
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_crimson_fungus
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Warped Fungus
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_warped_fungus
|
||||||
|
|blocktags=flower_pots, hoglin_repellents
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Crimson Roots
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_crimson_roots
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Warped Roots
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_warped_roots
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Mangrove Propagule
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_mangrove_propagule
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Pale Oak Sapling
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_pale_oak_sapling
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Open Eyeblossom
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_open_eyeblossom
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Potted Closed Eyeblossom
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=potted_closed_eyeblossom
|
||||||
|
|blocktags=flower_pots
|
||||||
|
|form=block
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Flower Pot
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block
|
||||||
|
|spritename=flower-pot
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=flower_pot
|
||||||
|
|id=140
|
||||||
|
|form=block
|
||||||
|
|itemform=item.flower_pot
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=flower-pot
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=flower_pot
|
||||||
|
|id=514
|
||||||
|
|form=item
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{IN|be}}, flower pots use the following block states:
|
||||||
|
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block.
|
||||||
|
|
||||||
|
See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Pot Planter}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}}
|
||||||
|
{{info needed section|Java Edition potted eyeblossom addition}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|
||||||
|
|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
|
||||||
|
|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|
||||||
|
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|
||||||
|
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|
||||||
|
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|
||||||
|
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|
||||||
|
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
|
||||||
|
|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
|
||||||
|
|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|
||||||
|
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|
||||||
|
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
|
||||||
|
|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
|
||||||
|
|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|
||||||
|
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref name="mc-129826">{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.<ref>{{bug|MC-63820|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
|
||||||
|
|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|
||||||
|
|Flower pots now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|
||||||
|
|Flower pots are no longer block entities.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.
|
||||||
|
|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|
||||||
|
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
|
||||||
|
|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.
|
||||||
|
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
|
||||||
|
|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
|
||||||
|
|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.
|
||||||
|
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||||
|
|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.<ref>{{bug|MC-230916}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]].
|
||||||
|
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}}
|
||||||
|
|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]<br>Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.<ref name="mc-129826"/>}}
|
||||||
|
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}}
|
||||||
|
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]<br>Changed plant model height to fit into 1 block space.}}
|
||||||
|
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|
||||||
|
|Flower pots now generate in the new [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|
||||||
|
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|
||||||
|
|Flower pots now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|
||||||
|
|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
|
||||||
|
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
|
||||||
|
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
|
||||||
|
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Flower pot "item" ===
|
||||||
|
{{:Technical blocks/Flower Pot}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]].
|
||||||
|
==== Flowers ====
|
||||||
|
<gallery>
|
||||||
|
Potted Dandelion.png|Potted [[Dandelion]]
|
||||||
|
Potted Poppy.png|Potted [[Poppy]]
|
||||||
|
Potted Blue Orchid.png|Potted [[Blue Orchid]]
|
||||||
|
Potted Allium.png|Potted [[Allium]]
|
||||||
|
Potted Azure Bluet.png|Potted [[Azure Bluet]]
|
||||||
|
Potted Red Tulip.png|Potted [[Red Tulip]]
|
||||||
|
Potted Orange Tulip.png|Potted [[Orange Tulip]]
|
||||||
|
Potted White Tulip.png|Potted [[White Tulip]]
|
||||||
|
Potted Pink Tulip.png|Potted [[Pink Tulip]]
|
||||||
|
Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]]
|
||||||
|
Potted Cornflower.png|Potted [[Cornflower]]
|
||||||
|
Potted Lily of the Valley.png|Potted [[Lily of the Valley]]
|
||||||
|
Potted Wither Rose.png|Potted [[Wither Rose]]
|
||||||
|
Potted Torchflower.png|Potted [[Torchflower]]
|
||||||
|
</gallery>
|
||||||
|
==== Saplings ====
|
||||||
|
<gallery>
|
||||||
|
Potted Oak Sapling.png|Potted [[Oak Sapling]]
|
||||||
|
Potted Spruce Sapling.png|Potted [[Spruce Sapling]]
|
||||||
|
Potted Birch Sapling.png|Potted [[Birch Sapling]]
|
||||||
|
Potted Jungle Sapling.png|Potted [[Jungle Sapling]]
|
||||||
|
Potted Acacia Sapling.png|Potted [[Acacia Sapling]]
|
||||||
|
Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]]
|
||||||
|
Potted Azalea.png|Potted [[Azalea]]
|
||||||
|
Potted Flowering Azalea.png|Potted [[Flowering Azalea]]
|
||||||
|
Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]]
|
||||||
|
Potted Cherry Sapling.png|Potted [[Cherry Sapling]]
|
||||||
|
Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]]
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== Mushrooms ====
|
||||||
|
<gallery>
|
||||||
|
Potted Red Mushroom.png|Potted [[Red Mushroom]]
|
||||||
|
Potted Brown Mushroom.png|Potted [[Brown Mushroom]]
|
||||||
|
Potted Crimson Fungus.png|Potted [[Crimson Fungus]]
|
||||||
|
Potted Warped Fungus.png|Potted [[Warped Fungus]]
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== Roots and bushes ====
|
||||||
|
<gallery>
|
||||||
|
Potted Crimson Roots.png|Potted [[Crimson Roots]]
|
||||||
|
Potted Warped Roots.png|Potted [[Warped Roots]]
|
||||||
|
Potted Fern.png|Potted [[Fern]]
|
||||||
|
Potted Dead Bush.png|Potted [[Dead Bush]]
|
||||||
|
Potted Cactus.png|Potted [[Cactus]]
|
||||||
|
Potted Cactus BE.png|Potted [[Cactus]]<br>([[Bedrock Edition]])
|
||||||
|
Potted Bamboo.png|Potted [[Bamboo]]
|
||||||
|
Potted Bamboo BE.png|Potted [[Bamboo]]<br>([[Bedrock Edition]])
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
FiveFlowerPots.png|Five flower pots in a player-created village.
|
||||||
|
SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]].
|
||||||
|
DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
|
||||||
|
* Flower pots break [[falling block]]s.
|
||||||
|
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
|
||||||
|
* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6.
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Storage]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
|
||||||
|
[[cs:Květináč]]
|
||||||
|
[[de:Blumentopf]]
|
||||||
|
[[es:Maceta]]
|
||||||
|
[[fr:Pot de fleurs]]
|
||||||
|
[[hu:Virágcserép]]
|
||||||
|
[[it:Vaso da fiori]]
|
||||||
|
[[ja:植木鉢]]
|
||||||
|
[[ko:화분]]
|
||||||
|
[[lzh:盆]]
|
||||||
|
[[nl:Bloempot]]
|
||||||
|
[[pl:Doniczka]]
|
||||||
|
[[pt:Vaso]]
|
||||||
|
[[ru:Цветочный горшок]]
|
||||||
|
[[uk:Квітковий горщик]]
|
||||||
|
[[zh:花盆]]
|
127
wiki_backup/Smooth Red Sandstone.txt
Normal file
127
wiki_backup/Smooth Red Sandstone.txt
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
{{For|the block formerly named "smooth red sandstone" prior to Update Aquatic and Village and Pillage, including New Nintendo 3DS Edition|Cut Red Sandstone}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Smooth Red Sandstone.png
|
||||||
|
|invimage=Smooth Red Sandstone
|
||||||
|
|transparent=No
|
||||||
|
|light=No
|
||||||
|
|tool=wooden pickaxe
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
|renewable=Yes
|
||||||
|
}}
|
||||||
|
'''Smooth red sandstone''' is a variant of [[red sandstone]], obtained by smelting.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Smooth red sandstone can be mined with any [[pickaxe]]. If mined without a pickaxe, the [[block]] drops nothing.
|
||||||
|
{{breaking row
|
||||||
|
|horizontal=1
|
||||||
|
|Smooth Red Sandstone
|
||||||
|
|Pickaxe
|
||||||
|
|Wood
|
||||||
|
|link=none
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Smelting ===
|
||||||
|
{{Smelting
|
||||||
|
|head=1
|
||||||
|
|Red Sandstone
|
||||||
|
|Smooth Red Sandstone
|
||||||
|
|0,1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Unlike [[red sand]], smooth red sandstone is never affected by [[gravity]].
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Smooth Red Sandstone}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Smooth Red Sandstone
|
||||||
|
|Smooth Red Sandstone Slab, 2; Smooth Red Sandstone Stairs
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Smooth red sandstone can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
==Sounds==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Smooth Red Sandstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=smooth_red_sandstone
|
||||||
|
|blocktags=mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Smooth Red Sandstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=smooth_red_sandstone
|
||||||
|
|aliasid=red_sandstone / 3
|
||||||
|
|translationkey=tile.red_sandstone.smooth.name
|
||||||
|
|id=-958
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w32a|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added the block which would later be called smooth red sandstone, as an unobtainable variant of the red sandstone double slab.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added [[item]] forms for the smooth double [[slab]] red sandstone, now officially named "Smooth Red Sandstone". These can be obtained in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Smooth red sandstone can now be obtained by smelting red sandstone.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Smooth Red Sandstone JE4 BE2.png|32px]] The textures of smooth red sandstone blocks have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added smooth red sandstone. These are obtainable by [[smelting]] red sandstone, and can be crafted into smooth red sandstone slabs and stairs.
|
||||||
|
|Added smooth red sandstone to the Creative inventory.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Smooth Red Sandstone JE4 BE2.png|32px]] The textures of smooth red sandstone blocks have been changed.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different [[block states]] for the <code>red_sandstone</code> ID have now been split up into their own IDs.
|
||||||
|
|Increased the hardness of smooth red sandstone from 0.8 to 2.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|ps4}}
|
||||||
|
|{{HistoryLine||1.88|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added smooth red sandstone. These are obtainable both in the [[Creative inventory]] and in Survival.}}
|
||||||
|
|{{HistoryLine||1.90|[[File:Smooth Red Sandstone JE4 BE2.png|32px]] The textures of smooth red sandstone blocks have been changed.}}
|
||||||
|
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different <code>type</code> block states for the <code>double_stone_slab2</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 181.{{info needed|was 181 the red sandstone double slab?}}}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-sandstone Block of the Week: Sandstone] – Minecraft.net on August 25, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
|
||||||
|
[[fr:Grès rouge lisse]]
|
||||||
|
[[pt:Arenito vermelho liso]]
|
||||||
|
[[uk:Гладкий червоний пісковик]]
|
343
wiki_backup/Stripped Oak Wood.txt
Normal file
343
wiki_backup/Stripped Oak Wood.txt
Normal file
|
@ -0,0 +1,343 @@
|
||||||
|
{{about|the stripped bark variant|the regular variant|Wood|the block created from stripping the variant found in trees|Stripped Log}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Stripped Wood/Hyphae
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Stripped Oak Wood.png
|
||||||
|
| invimage = Stripped Oak Wood
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Stripped Spruce Wood.png
|
||||||
|
| 2-1caption = {{JE}}
|
||||||
|
| 2-2 = Stripped Spruce Wood BE1.png
|
||||||
|
| 2-2caption = {{BE}}
|
||||||
|
| invimage2 = Stripped Spruce Wood
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Stripped Birch Wood.png
|
||||||
|
| invimage3 = Stripped Birch Wood
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Stripped Jungle Wood.png
|
||||||
|
| invimage4 = Stripped Jungle Wood
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Stripped Acacia Wood.png
|
||||||
|
| invimage5 = Stripped Acacia Wood
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Stripped Dark Oak Wood.png
|
||||||
|
| invimage6 = Stripped Dark Oak Wood
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Stripped Mangrove Wood.png
|
||||||
|
| invimage7 = Stripped Mangrove Wood
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Stripped Cherry Wood.png
|
||||||
|
| invimage8 = Stripped Cherry Wood
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Stripped Pale Oak Wood.png
|
||||||
|
| invimage9 = Stripped Pale Oak Wood
|
||||||
|
| group10 = Crimson
|
||||||
|
| 10-1 = Stripped Crimson Hyphae.png
|
||||||
|
| invimage10 = Stripped Crimson Hyphae
|
||||||
|
| group11 = Warped
|
||||||
|
| 11-1 = Stripped Warped Hyphae.png
|
||||||
|
| invimage11 = Stripped Warped Hyphae
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64); same type only
|
||||||
|
| flammable = '''Wood''': Yes (5)<br>'''Hyphae''': No
|
||||||
|
| lavasusceptible = '''Wood''': Yes<br>'''Hyphae''': No
|
||||||
|
}}
|
||||||
|
'''Stripped wood''' or '''stripped hyphae''' is a variant of [[wood]] obtained when any axe is {{control|used}} on wood or hyphae respectively.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Stripped wood and hyphae can be broken by hand, but using an [[axe]] is the fastest.
|
||||||
|
{{breaking row|horizontal=1|Stripped Wood, Stripped Hyphae|link=none|Axe}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Stripped oak wood can generate in [[plains]] [[village]]s.
|
||||||
|
|
||||||
|
Stripped spruce wood can generate in [[snowy tundra]] [[village]]s.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
Stripped wood or hyphae can be crafted out of four matching stripped logs or stems, yielding three stripped wood or hyphae as a result.
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A1=Matching Stripped Log or Stem
|
||||||
|
|A2=Matching Stripped Log or Stem
|
||||||
|
|B1=Matching Stripped Log or Stem
|
||||||
|
|B2=Matching Stripped Log or Stem
|
||||||
|
|Output=Matching Stripped Wood or Hyphae,3
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
{{Control|Using}} an [[axe]] on [[wood]] or hyphae turns it into stripped wood or hyphae, which act the same as regular wood or hyphae.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Stripped wood and hyphae can be placed in three orientations, similarly to normal [[wood]].
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Stripped Wood, Any Stripped Wood or Hyphae, Matching Stripped Wood, Matching Stripped Hyphae}}
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|showname=1
|
||||||
|
|{Any Stripped Wood}
|
||||||
|
|Charcoal
|
||||||
|
|0.15
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Stripped wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
Stripped hyphae cannot be used as a fuel in furnaces.
|
||||||
|
|
||||||
|
=== Cocoa beans ===
|
||||||
|
[[Cocoa beans]] can be placed on the side of stripped jungle wood to grow new cocoa pods.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Stripped wood and hyphae can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Other wood ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Cherry wood ===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
|
||||||
|
=== Hyphae ===
|
||||||
|
{{Sound table/Block/Stem}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Stripped Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_oak_wood
|
||||||
|
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||||
|
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Spruce Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_spruce_wood
|
||||||
|
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||||
|
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Birch Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_birch_wood
|
||||||
|
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Jungle Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_jungle_wood
|
||||||
|
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Acacia Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_acacia_wood
|
||||||
|
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Dark Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_dark_oak_wood
|
||||||
|
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Mangrove Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_mangrove_wood
|
||||||
|
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Cherry Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_cherry_wood
|
||||||
|
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Pale Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_pale_oak_wood
|
||||||
|
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Crimson Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_crimson_hyphae
|
||||||
|
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||||
|
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Stripped Warped Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_warped_hyphae
|
||||||
|
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||||
|
|itemtags=warped_stems, logs, non_flammable_wood
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|showitemtags=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Stripped Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_oak_wood
|
||||||
|
|aliasid=wood / 8
|
||||||
|
|id=-819
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Spruce Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_spruce_wood
|
||||||
|
|aliasid=wood / 9
|
||||||
|
|id=-820
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.spruce.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Birch Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_birch_wood
|
||||||
|
|aliasid=wood / 10
|
||||||
|
|id=-821
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.birch.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Jungle Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_jungle_wood
|
||||||
|
|aliasid=wood / 11
|
||||||
|
|id=-822
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.jungle.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Acacia Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_acacia_wood
|
||||||
|
|aliasid=wood / 12
|
||||||
|
|id=-823
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.acacia.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Dark Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_dark_oak_wood
|
||||||
|
|aliasid=wood / 13
|
||||||
|
|id=-824
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.stripped.dark_oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Mangrove Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_mangrove_wood
|
||||||
|
|id=-498
|
||||||
|
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Cherry Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_cherry_wood
|
||||||
|
|id=-545
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Pale Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_pale_oak_wood
|
||||||
|
|id=-1004
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Crimson Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_crimson_hyphae
|
||||||
|
|id=-300
|
||||||
|
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Stripped Warped Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=stripped_warped_hyphae
|
||||||
|
|id=-301
|
||||||
|
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{:Wood/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=pre2|[[File:Stripped Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Oak Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Spruce Wood Axis Y JE1.png|32px]] [[File:Stripped Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Dark Oak Wood Axis Y JE1.png|32px]] [[File:Stripped Dark Oak Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Dark Oak Wood Axis Z JE1 BE1.png|32px]] Added stripped bark.}}
|
||||||
|
|{{HistoryLine|||dev=pre5|Stripped bark blocks have been changed to "Stripped <''type''> Wood".
|
||||||
|
|Stripped bark IDs have been changed to {{code|stripped_<''type''>_wood}}.}}
|
||||||
|
|{{HistoryLine||1.14|dev=19w02a|Stripped wood can now be used to craft [[campfire]]s.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w41a|Stripped wood can now be [[crafting|crafted]] from stripped [[log]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w10a|[[File:Stripped Crimson Hyphae Axis Y JE1.png|32px]] [[File:Stripped Crimson Hyphae Axis X JE1.png|32px]] [[File:Stripped Crimson Hyphae Axis Z JE1.png|32px]] [[File:Stripped Warped Hyphae Axis Y JE1.png|32px]] [[File:Stripped Warped Hyphae Axis X JE1.png|32px]] [[File:Stripped Warped Hyphae Axis Z JE1.png|32px]] Added stripped crimson and warped hyphae.}}
|
||||||
|
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Stripped Dark Oak Wood JE2.png|32px]] Changed the texture of stripped dark oak wood.}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 7|[[File:Stripped Dark Oak Wood JE3 BE2.png|32px]] Changed the texture of stripped dark oak wood again.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|32px]] Added stripped mangrove wood.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], stripped mangrove wood is now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Stripped Cherry Wood JE1 BE1.png|32px]] Added stripped cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Stripped cherry wood is now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Stripped Pale Oak Wood JE1 BE2.png|32px]] Added stripped pale oak wood.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Stripped Oak Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Spruce Wood Axis Y BE1.png |32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Dark Oak Wood Axis Y BE1.png |32px]] Added stripped bark as part of [[Experimental Gameplay (Option)|Experimental Gameplay]].
|
||||||
|
|Stripped bark can be placed only with {{cmd|setblock ~ ~ ~ stripped_<''type''>_log 3}}.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Stripped bark is now called "Stripped <''type''> Wood".
|
||||||
|
|Stripped wood now exists as a separate block; previously placed stripped wood looks the same, but still drops stripped [[log]]s instead of stripped wood.
|
||||||
|
|A [[crafting]] recipe for stripped wood has been added.
|
||||||
|
|Stripped wood has been added to the [[creative]] [[inventory]].
|
||||||
|
|Stripped wood now generates in the new [[village]]s.
|
||||||
|
|Stripped wood is now used to craft [[campfire]]s and [[smoker]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added stripped crimson and warped hyphae.}}
|
||||||
|
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Stripped Dark Oak Wood JE3 BE2.png|32px]] Changed the texture of stripped dark oak wood.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|32px]] Added stripped mangrove wood.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Stripped Cherry Wood JE1 BE1.png|32px]] Added stripped cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Stripped cherry wood is now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of stripped crimson and warped hyphae from 0.3 to 2.}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type and stripped bit [[block states]] for the <code>wood</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Stripped Pale Oak Wood BE1.png|32px]] Added stripped pale oak wood.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Stripped Pale Oak Wood JE1 BE2.png|32px]] Changed the texture of stripped pale oak wood to match {{JE}}.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Stripped Oak Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Spruce Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Dark Oak Wood Axis Y JE1 BE1.png |32px]] Added stripped bark, which can be obtained only by world editing.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|Stripped bark is now called "Stripped <type> Wood".
|
||||||
|
|Stripped wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stripped wood can now be used to craft [[planks]].}}
|
||||||
|
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list|Stripped Wood}}
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Wood}}
|
||||||
|
* {{BlockLink|Stripped Logs}}
|
||||||
|
* {{BlockLink|Logs}}
|
||||||
|
* {{BlockLink|Planks}}
|
||||||
|
* {{ItemLink|Charcoal}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
274
wiki_backup/Waxed Weathered Cut Copper.txt
Normal file
274
wiki_backup/Waxed Weathered Cut Copper.txt
Normal file
|
@ -0,0 +1,274 @@
|
||||||
|
{{About|a variant of the mineral block|other uses|Copper}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Unoxidized
|
||||||
|
| group2 = Exposed
|
||||||
|
| group3 = Weathered
|
||||||
|
| group4 = Oxidized
|
||||||
|
| 1-2 = Cut Copper.png
|
||||||
|
| 2-2 = Exposed Cut Copper.png
|
||||||
|
| 3-2 = Weathered Cut Copper.png
|
||||||
|
| 4-2 = Oxidized Cut Copper.png
|
||||||
|
| invimage = Cut Copper
|
||||||
|
| invimage2 = Exposed Cut Copper
|
||||||
|
| invimage3 = Weathered Cut Copper
|
||||||
|
| invimage4 = Oxidized Cut Copper
|
||||||
|
| invimage5 = Waxed Cut Copper
|
||||||
|
| invimage6 = Waxed Exposed Cut Copper
|
||||||
|
| invimage7 = Waxed Weathered Cut Copper
|
||||||
|
| invimage8 = Waxed Oxidized Cut Copper
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Stone Pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Cut copper''' is an [[Oxidation|oxidizing]] metal block crafted from [[blocks of copper]]. Like other copper blocks, cut copper can be waxed to prevent oxidation.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Cut copper can be mined only with a [[stone pickaxe]] or better. If cut copper is mined without the use of a [[pickaxe]], it drops nothing.
|
||||||
|
{{breaking row
|
||||||
|
|Cut Copper
|
||||||
|
|sprite=all-cut-copper
|
||||||
|
|Pickaxe
|
||||||
|
|Stone
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Waxed oxidized cut copper generates naturally in [[trial chambers]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Output=Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
|
||||||
|
|type=Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Matching Unwaxed Cut Copper
|
||||||
|
|Honeycomb
|
||||||
|
|Output=Matching Waxed Cut Copper
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Waxing ===
|
||||||
|
Cut copper can be turned into the respective waxed cut copper by {{Control|using}} a [[honeycomb]] item on them. Waxed cut copper does not oxidize and are identical to the non-waxed version.
|
||||||
|
|
||||||
|
=== Scraping ===
|
||||||
|
{{Control|Using}} an [[axe]] on waxed cut copper turns it into the respective non-waxed cut copper. In addition, using an axe on exposed, weathered, or oxidized cut copper reverts it one stage to regular, exposed, or weathered cut copper respectively.
|
||||||
|
|
||||||
|
=== Lightning strike ===
|
||||||
|
Non-waxed cut copper is completely deoxidized when struck by lightning, and other non-waxed cut copper nearby is deoxidized randomly.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Cut Copper, Matching Cut Copper}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||||
|
|Matching Unwaxed Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2
|
||||||
|
|showdescription=1
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||||
|
|Matching Unwaxed Cut Copper Stairs; Matching Waxed Cut Copper Stairs
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||||
|
|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper
|
||||||
|
|description=
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Oxidation ===
|
||||||
|
{{main|Oxidation}}
|
||||||
|
Non-waxed cut copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper.
|
||||||
|
|
||||||
|
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Copper}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{:Block of Copper/Sounds|cut copper}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Exposed Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Weathered Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Oxidized Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Exposed Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Weathered Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_cut_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Oxidized Cut Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_cut_copper
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showforms=y
|
||||||
|
|shownumericids=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cut_copper
|
||||||
|
|id=602}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Exposed Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_cut_copper
|
||||||
|
|id=603}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Weathered Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_cut_copper
|
||||||
|
|id=604}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Oxidized Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_cut_copper
|
||||||
|
|id=605}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_cut_copper
|
||||||
|
|id=606}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Exposed Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_cut_copper
|
||||||
|
|id=607}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Weathered Cut Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_cut_copper
|
||||||
|
|id=608}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Oxidized Cut Copper
|
||||||
|
|spritename=oxidized-cut-copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_cut_copper
|
||||||
|
|id=702
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Wax on}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Wax on;Wax off}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Cut copper is revealed at [[Minecraft Live 2020]].}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper JE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper.}}
|
||||||
|
|{{HistoryLine|||dev=20w46a|[[File:Cut Copper JE2 BE1.png|32px]] The texture of cut copper has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=20w48a|Crafting all variants of cut copper into slabs now gives 6 slabs instead of 4.}}
|
||||||
|
|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
|
||||||
|
|[[Drowned]] now drop copper ingots, making copper renewable.
|
||||||
|
|Different copper blocks can now be crafted in a [[stonecutter]].
|
||||||
|
|Weathering now relies on [[random tick]]s.}}
|
||||||
|
|{{HistoryLine|||dev=21w11a|Cut copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
|
||||||
|
|Honeycomb in a dispenser now waxes cut copper.
|
||||||
|
|Axes can scrape off wax and oxidation of cut copper, producing white particles.
|
||||||
|
|Lightning striking cut copper now cleans its oxidation.}}
|
||||||
|
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper JE2 BE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper.
|
||||||
|
|"Lightly Weathered", "Semi-Weathered", and "Weathered" cut copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
|
||||||
|
|Waxed cut copper can now be cut in stonecutter.
|
||||||
|
|Right clicking on cut copper while holding an axe de-waxes cut copper, scraping off patina one step at a time.
|
||||||
|
|Lightning rods struck by lightning decrements the oxidation age of nearby cut copper.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
|
||||||
|
|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing cut copper.
|
||||||
|
|Cut copper struck by lightning now deoxidize even if there's no [[lightning rod]] present.
|
||||||
|
|Added sounds for scraping off wax and oxidization.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Cut copper is no longer available only through experimental gameplay.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Rusted_copper_roof_screenshot.jpg
|
||||||
|
JE_1.17_Development_Lightning_Rod.jpg
|
||||||
|
Lightning_Rod_Strike.png
|
||||||
|
JE_1.17_Dev_Copper.jpg
|
||||||
|
JE_1.17_Dev_Lightning_rod_testing.jpg
|
||||||
|
Copper Leak.jpg
|
||||||
|
All Oxidizing Blocks.png|All the blocks that can oxidize, including cut copper blocks.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox copper}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
|
||||||
|
[[fr:Cuivre taillé]]
|
||||||
|
[[pt:Cobre lapidado]]
|
||||||
|
[[ru:Резной медный блок]]
|
83
wiki_backup/block of amber.txt
Normal file
83
wiki_backup/block of amber.txt
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
{{Distinguish|Block of Gold}}
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Block of Amber.png
|
||||||
|
| renewable = Yes
|
||||||
|
| tool = iron pickaxe
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
A '''block of amber''' is a storage block made of [[amber gem]]s in [[24w14potato]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Mining blocks of amber requires an [[iron pickaxe]] or better.
|
||||||
|
{{breaking row|horizontal=1|Block of Amber|Pickaxe|Iron}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1 = Amber Gem
|
||||||
|
|A2 = Amber Gem
|
||||||
|
|A3 = Amber Gem
|
||||||
|
|B1 = Amber Gem
|
||||||
|
|B2 = Amber Gem
|
||||||
|
|B3 = Amber Gem
|
||||||
|
|C1 = Amber Gem
|
||||||
|
|C2 = Amber Gem
|
||||||
|
|C3 = Amber Gem
|
||||||
|
|Output = Block of Amber
|
||||||
|
|ignoreusage=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting
|
||||||
|
|showname=1
|
||||||
|
|B2 = Block of Amber
|
||||||
|
|Output = Amber Gem,9
|
||||||
|
|ignoreusage=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Beacons ===
|
||||||
|
Blocks of amber can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square of amber blocks underneath it, and can optionally also include a 5×5, 7×7, and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely blocks of amber, as they may also contain [[blocks of iron]], [[blocks of gold]], [[blocks of diamond]], [[blocks of netherite]] or [[blocks of emerald]].
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Blocks of amber can be placed under [[note block]]s to produce "bit" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Metal/JE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|spritetype=block
|
||||||
|
|displayname=Block of Amber
|
||||||
|
|nameid=amber_block
|
||||||
|
|generatetranslationkeys=1
|
||||||
|
|showblocktags=1
|
||||||
|
|blocktags=beacon_base_blocks, needs_iron_tool, incorrect_for_gold_tool, incorrect_for_wooden_tool, incorrect_for_stone_tool, mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Block of Amber.png|32px]] Added blocks of amber.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{April Fools issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Compacted blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
|
||||||
|
[[es:Bloque de ámbar]]
|
||||||
|
[[ja:Block of Amber]]
|
403
wiki_backup/deepslate ore.txt
Normal file
403
wiki_backup/deepslate ore.txt
Normal file
|
@ -0,0 +1,403 @@
|
||||||
|
{{About|the block|the terrain feature that is made up of ores|Ore (feature)|the blackstone block mistakenly called an ore|Gilded Blackstone|the mineral commonly mistaken as an ore|Amethyst Shard|the terrain feature that has iron or copper ores|Ore vein}}
|
||||||
|
|
||||||
|
An '''ore''' is any uncommon rock-type [[block]] used to obtain specific resources.
|
||||||
|
{{Block
|
||||||
|
| title = Ore
|
||||||
|
| invimage = Coal Ore
|
||||||
|
| invimage2 = Iron Ore
|
||||||
|
| invimage3 = Copper Ore
|
||||||
|
| invimage4 = Gold Ore
|
||||||
|
| invimage5 = Redstone Ore
|
||||||
|
| invimage6 = Emerald Ore
|
||||||
|
| invimage7 = Lapis Lazuli Ore
|
||||||
|
| invimage8 = Diamond Ore
|
||||||
|
| invimage9 = ----
|
||||||
|
| invimage10 = Deepslate Coal Ore
|
||||||
|
| invimage11 = Deepslate Iron Ore
|
||||||
|
| invimage12 = Deepslate Copper Ore
|
||||||
|
| invimage13 = Deepslate Gold Ore
|
||||||
|
| invimage14 = Deepslate Redstone Ore
|
||||||
|
| invimage15 = Deepslate Emerald Ore
|
||||||
|
| invimage16 = Deepslate Lapis Lazuli Ore
|
||||||
|
| invimage17 = Deepslate Diamond Ore
|
||||||
|
| invimage18 = ----
|
||||||
|
| invimage19 = Nether Gold Ore
|
||||||
|
| invimage20 = Nether Quartz Ore
|
||||||
|
| invimage21 = Ancient Debris
|
||||||
|
| renewable = No
|
||||||
|
| tool = pickaxe
|
||||||
|
| stackable = Yes
|
||||||
|
| maxStack = 64
|
||||||
|
| tntres =
|
||||||
|
* 3
|
||||||
|
* '''Ancient Debris:''' 1200
|
||||||
|
| hardness =
|
||||||
|
* '''Normal, Quartz and Nether Gold:''' 3
|
||||||
|
* '''Deepslate:''' 4.5
|
||||||
|
* '''Ancient Debris:''' 30
|
||||||
|
| light = No
|
||||||
|
| transparent = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:Extracted Ores.png|thumb|350px|Ores isolated down to bedrock]]
|
||||||
|
|
||||||
|
Ore blocks are primarily collected for their resources, which are used for [[crafting]] items, such as [[tools]], [[weapons]], [[armor]], and [[redstone circuits]]. The resource can also be combined to create a block of the material's type.
|
||||||
|
|
||||||
|
Most ores drop their resource when mined, and require a [[Silk Touch]] pickaxe to drop themselves.
|
||||||
|
*Ores that drop 1 unit of their corresponding material:
|
||||||
|
**[[Coal ore]] and its deepslate variant.
|
||||||
|
**[[Diamond ore]] and its deepslate variant.
|
||||||
|
**[[Emerald ore]] and its deepslate variant.
|
||||||
|
**[[Nether quartz ore]].
|
||||||
|
*Ores that drop 1 unit of their raw material:
|
||||||
|
**[[Iron ore]] and its deepslate variant.
|
||||||
|
**[[Gold ore]] and its deepslate variant.
|
||||||
|
|
||||||
|
* Ores that drop multiple units of their corresponding material:
|
||||||
|
**[[Copper ore]] and its deepslate variant drop 2–5 [[raw copper]].
|
||||||
|
**[[Redstone ore]] and its deepslate variant drop 4–5 [[redstone dust]].
|
||||||
|
**[[Lapis lazuli ore]] and its deepslate variant drop 4–9 [[lapis lazuli]].
|
||||||
|
**[[Nether gold ore]] drops 2–6 [[gold nugget]]s instead of [[raw gold]].
|
||||||
|
The average yield of any of the ores in the list above can be increased by using a pickaxe with [[Fortune]].
|
||||||
|
|
||||||
|
[[Ancient debris]] drops itself when mined and must be smelted to obtain [[netherite scrap]].
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{smelting
|
||||||
|
|head=1
|
||||||
|
|showname=0
|
||||||
|
|ingredients=Any ore + Any [[fuel]]
|
||||||
|
|Coal Ore; Deepslate Coal Ore; Iron Ore; Deepslate Iron Ore; Copper Ore; Deepslate Copper Ore; Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore; Gold Ore; Deepslate Gold Ore; Redstone Ore; Deepslate Redstone Ore; Diamond Ore; Deepslate Diamond Ore; Emerald Ore; Deepslate Emerald Ore; Nether Quartz Ore; Nether Gold Ore; Ancient Debris
|
||||||
|
|Coal; Coal; Iron Ingot; Iron Ingot; Copper Ingot; Copper Ingot; Lapis Lazuli; Lapis Lazuli; Gold Ingot; Gold Ingot; Redstone Dust; Redstone Dust; Diamond; Diamond; Emerald; Emerald; Nether Quartz; Gold Ingot; Netherite Scrap
|
||||||
|
|0,1; 0,1; 0,7; 0,7; 0,7; 0,7; 0,2; 0,2; 1; 1; 0,7; 0,7; 1; 1; 1; 1; 0,2; 1; 2
|
||||||
|
}}
|
||||||
|
{{smelting
|
||||||
|
|Raw Iron; Raw Copper; Raw Gold
|
||||||
|
|Iron Ingot; Copper Ingot; Gold Ingot
|
||||||
|
|0,7; 0,7; 1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
Ores can be smelted faster using a [[blast furnace]].
|
||||||
|
|
||||||
|
It is not efficient to mine with [[Silk Touch]] and then smelt an ore block that normally drops multiple pieces of its resource, because smelting these ores yields less experience and only 1 piece of the resource. Nether gold ore is the only exception, as each ore block drops an average of 8.8 gold nuggets even when mined with [[Fortune]] III, which is less than a guaranteed gold ingot obtained from smelting the ore obtained using Silk Touch.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
All types of ores can be placed under note blocks to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Distribution ==
|
||||||
|
{{main|Ore (feature)}}
|
||||||
|
The following is the distribution of ores according to the [[altitude]] (layers are number of blocks above the lowest layer of [[bedrock]]) in the [[Overworld]] and [[the Nether]]. For detailed generation, see [[Ore (feature)]].
|
||||||
|
|
||||||
|
{{Block distribution|Coal Ore|Copper Ore|Lapis Lazuli Ore|Iron Ore|Gold Ore|Redstone Ore|Diamond Ore|Emerald Ore|Nether Quartz Ore|Nether Gold Ore|Ancient Debris}}
|
||||||
|
|
||||||
|
=== Overworld ===
|
||||||
|
{{for|the pre-1.17 ore distribution|Ore/Pre-1.17 distribution}}
|
||||||
|
{{for|the 1.17 ore distribution|Ore/Pre-1.18 distribution}}
|
||||||
|
|
||||||
|
{| class="wikitable" data-description="Ores, resources and mineral blocks" style="text-align:center;"
|
||||||
|
|-
|
||||||
|
!
|
||||||
|
!{{BlockLink|Coal Ore|Coal}}{{fn|This refers to coal ore blocks spawned in blobs and not as parts of [[fossils]] or [[mansion]] forges.}}
|
||||||
|
! colspan="2" |{{BlockLink|Copper Ore|Copper}}
|
||||||
|
!{{BlockLink|Lapis Lazuli Ore|Lapis Lazuli}}
|
||||||
|
!{{BlockLink|Iron Ore|Iron}}
|
||||||
|
! colspan="2" |{{BlockLink|Gold Ore|Gold}}
|
||||||
|
!{{BlockLink|Redstone Ore|Redstone}}
|
||||||
|
!{{BlockLink|Diamond Ore|Diamond}}
|
||||||
|
!{{BlockLink|Emerald Ore|Emerald}}{{fn|Instead of multi-block blobs, emerald ore is placed in scattered blocks.}}
|
||||||
|
|-
|
||||||
|
! Stone variant
|
||||||
|
| [[File:Coal Ore.png|75px|link=Coal Ore]]
|
||||||
|
| colspan="2" |[[File:Copper Ore.png|75px|link=Copper Ore]]
|
||||||
|
| [[File:Lapis Lazuli Ore.png|75px|link=Lapis Lazuli Ore]]
|
||||||
|
| [[File:Iron Ore.png|75px|link=Iron Ore]]
|
||||||
|
| colspan="2" |[[File:Gold Ore.png|75px|link=Gold Ore]]
|
||||||
|
| [[File:Redstone Ore.png|75px|link=Redstone Ore]]
|
||||||
|
| [[File:Diamond Ore.png|75px|link=Diamond Ore]]
|
||||||
|
| [[File:Emerald Ore.png|75px|link=Emerald Ore]]
|
||||||
|
|-
|
||||||
|
! Deepslate variant{{fn|Deepslate variants only generate in deepslate and tuff under layer 0.}}
|
||||||
|
| [[File:Deepslate Coal Ore.png|75px|link=Coal Ore]]
|
||||||
|
| colspan="2" |[[File:Deepslate Copper Ore.png|75px|link=Copper Ore]]
|
||||||
|
| [[File:Deepslate Lapis Lazuli Ore.png|75px|link=Lapis Lazuli Ore]]
|
||||||
|
| [[File:Deepslate Iron Ore.png|75px|link=Iron Ore]]
|
||||||
|
| colspan="2" |[[File:Deepslate Gold Ore.png|75px|link=Gold Ore]]
|
||||||
|
| [[File:Deepslate Redstone Ore.png|75px|link=Redstone Ore]]
|
||||||
|
| [[File:Deepslate Diamond Ore.png|75px|link=Diamond Ore]]
|
||||||
|
| [[File:Deepslate Emerald Ore.png|75px|link=Emerald Ore]]
|
||||||
|
|-
|
||||||
|
!Raw resource
|
||||||
|
| [[File:Coal.png|75px|link=Coal]]
|
||||||
|
| colspan="2" |[[File:Raw Copper.png|75px|link=Raw Copper]]
|
||||||
|
| [[File:Lapis Lazuli.png|75px|link=Lapis Lazuli]]
|
||||||
|
| [[File:Raw Iron.png|75px|link=Raw Iron]]
|
||||||
|
| colspan="2" |[[File:Raw Gold.png|75px|link=Raw Gold]]
|
||||||
|
| [[File:Redstone Dust.png|75px|link=Redstone Dust]]
|
||||||
|
| [[File:Diamond.png|75px|link=Diamond]]
|
||||||
|
| [[File:Emerald.png|75px|link=Emerald]]
|
||||||
|
|-
|
||||||
|
!Minimum pickaxe tier required
|
||||||
|
| {{ItemLink|Wooden Pickaxe|Wooden}}
|
||||||
|
| colspan="2" |{{ItemLink|Stone Pickaxe|Stone}}
|
||||||
|
| {{ItemLink|Stone Pickaxe|Stone}}
|
||||||
|
| {{ItemLink|Stone Pickaxe|Stone}}
|
||||||
|
| colspan="2" |{{ItemLink|Iron Pickaxe|Iron}}
|
||||||
|
| {{ItemLink|Iron Pickaxe|Iron}}
|
||||||
|
| {{ItemLink|Iron Pickaxe|Iron}}
|
||||||
|
| {{ItemLink|Iron Pickaxe|Iron}}
|
||||||
|
|-
|
||||||
|
!Found in biome
|
||||||
|
| Any
|
||||||
|
| Any
|
||||||
|
| {{BiomeLink|Dripstone Caves|Dripstone<br>Caves}}{{fn|Copper ore blobs generate in larger sizes in this biome.}}
|
||||||
|
| Any
|
||||||
|
| Any
|
||||||
|
| Any
|
||||||
|
| {{BiomeLink|Badlands}}{{fn|Gold ore has increased frequency in this biome.}}
|
||||||
|
| Any
|
||||||
|
| Any
|
||||||
|
| {{BiomeLink|Meadow}}<br>{{BiomeLink|Cherry Grove}}<br>{{BiomeLink|Grove}}<br>{{BiomeLink|Snowy Slopes}}<br>{{BiomeLink|Jagged Peaks}}<br>{{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Stony Peaks}}<br>{{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}
|
||||||
|
|-
|
||||||
|
!Abundance
|
||||||
|
| class="general-background-gray" |Very common
|
||||||
|
| class="general-background-lime" |Common
|
||||||
|
| class="general-background-gray" |Very common
|
||||||
|
| class="general-background-yellow" |Rare
|
||||||
|
| class="general-background-lime" |Common
|
||||||
|
| class="general-background-cyan" |Rare
|
||||||
|
| class="general-background-lime" |Common
|
||||||
|
| class="general-background-yellow" |Uncommon
|
||||||
|
| class="general-background-cyan" |Very rare
|
||||||
|
| class="general-background-yellow" |Uncommon
|
||||||
|
|-
|
||||||
|
!Total range
|
||||||
|
| 0 to 320
|
||||||
|
| colspan="2" |-16 to 112
|
||||||
|
| -64 to 64
|
||||||
|
| -64 to 72
|
||||||
|
80 to 320
|
||||||
|
| -64 to 32
|
||||||
|
| -64 to 256
|
||||||
|
| -64 to 16
|
||||||
|
| -64 to 16
|
||||||
|
| -16 to 320
|
||||||
|
|-
|
||||||
|
!Most found in layers{{fn|This is based on data acquired from real world generation. Maximum values in world generation data files are different because in actual generation, terrain and features might prevent ores from spawning.|name=actual-data}}
|
||||||
|
| 45
|
||||||
|
| colspan="2" |43
|
||||||
|
| -2
|
||||||
|
| 14
|
||||||
|
| -18
|
||||||
|
| 32 to 256
|
||||||
|
| -59
|
||||||
|
| -59
|
||||||
|
| 85
|
||||||
|
|-
|
||||||
|
!None at layers
|
||||||
|
| -64 to -1
|
||||||
|
| colspan="2" |-64 to -17 and 113 to 320
|
||||||
|
| 65 to 320
|
||||||
|
| 73 to 79
|
||||||
|
| 33 to 320
|
||||||
|
| 257 to 320
|
||||||
|
| 15 to 320
|
||||||
|
| 16 to 320
|
||||||
|
| -64 to -17
|
||||||
|
|}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
OreDistribution 1-18-2.png|The figures show the ore distribution by layer in [[Java Edition 1.18.2]]
|
||||||
|
File:1-18-ore-distribution.jpg|Ore distribution 1.18-1.20.2
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== The Nether ===
|
||||||
|
{| class="wikitable" style="text-align:center;"
|
||||||
|
!
|
||||||
|
! {{BlockLink|Nether Quartz Ore|Nether Quartz}}
|
||||||
|
! {{BlockLink|Nether Gold Ore|Nether Gold}}
|
||||||
|
! {{BlockLink|Ancient Debris}}
|
||||||
|
|-
|
||||||
|
! Ore block
|
||||||
|
| [[File:Nether Quartz Ore.png|75px|link=Nether Quartz Ore]]
|
||||||
|
| [[File:Nether Gold Ore.png|75px|link=Nether Gold Ore]]
|
||||||
|
| rowspan="2" |[[File:Ancient Debris.png|75px|link=Ancient Debris]]
|
||||||
|
|-
|
||||||
|
! Raw resource
|
||||||
|
| [[File:Nether Quartz.png|75px|link=Nether Quartz]]
|
||||||
|
| [[File:Gold Nugget.png|75px|link=Gold Nugget]]
|
||||||
|
|-
|
||||||
|
! Minimum pickaxe<br>tier required
|
||||||
|
| colspan="2" |{{ItemLink|Wooden Pickaxe|Wooden}}
|
||||||
|
| {{ItemLink|Diamond Pickaxe|Diamond}}
|
||||||
|
|-
|
||||||
|
! Found in biome
|
||||||
|
| colspan="4" |Any [[Nether]] biome
|
||||||
|
|-
|
||||||
|
! Abundance
|
||||||
|
| class="general-background-gray" |Very common
|
||||||
|
| class="general-background-lime" |Common
|
||||||
|
| class="general-background-magenta" |Very rare
|
||||||
|
|-
|
||||||
|
! Most found in layers{{fn|name=actual-data}}
|
||||||
|
| colspan="2" | 114
|
||||||
|
| 16{{fn|Unlike most other ores, ancient debris' frequency peaks at layer 16, and quickly tapers off above and below.}}
|
||||||
|
|-
|
||||||
|
! Commonly up to layers
|
||||||
|
| 120
|
||||||
|
| 95
|
||||||
|
| 23
|
||||||
|
|-
|
||||||
|
! Rare on layers
|
||||||
|
| 123-125
|
||||||
|
| 96-116
|
||||||
|
| 22-119
|
||||||
|
|-
|
||||||
|
! None at or above
|
||||||
|
| 128
|
||||||
|
| 117
|
||||||
|
| 120
|
||||||
|
|}
|
||||||
|
<gallery>
|
||||||
|
Nether-ores-1-20-4.png|Nether ore distribution as of 1.20.4<ref>https://github.com/Parcival791/DistribHelperTxt</ref><!-- DO NOT ADD GILDED BLACKSTONE, IT IS NOT AN ORE. SEE https://bugs.mojang.com/browse/MC-178087#comment-666625 FOR MORE INFO -->
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
{{fnlist}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding ores. Originally, only [[iron ore]] was planned.}}
|
||||||
|
|{{HistoryLine||0.0.14a|dev=May 23, 2009|slink=Java Edition Classic 0.0.14a/Development#New Blocks (May 23, 2009)|Added [[coal ore]], [[iron ore]], and [[gold ore]]. They can be found in veins of two hundred on average.}}
|
||||||
|
|{{HistoryLine|||dev=release|Ores could be found exposed only in amounts ranging from roughly 10 to 30 in a blob.}}
|
||||||
|
|{{HistoryLine||0.26 SURVIVAL TEST|[[Breaking|Mining]] an ore now gives the corresponding [[block]] of it.}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100128|Added [[diamond ore]].}}
|
||||||
|
|{{HistoryLine|||dev=20100201-2227|Ores can no longer be mined without a pickaxe.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100320|Random ores are now placed randomly around the world.}}
|
||||||
|
|{{HistoryLine||20100327|slink=Java Edition Infdev 20100327|Ores now replace stone upon a world reload.}}
|
||||||
|
|{{HistoryLine||20100330|slink=Java Edition Infdev 20100330|The change of replacing stone upon a world reload has been reverted.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.1|Added [[redstone ore]].}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|Added [[lapis lazuli ore]].
|
||||||
|
|Increased the sizes of iron and diamond ore blobs.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Coal, lapis lazuli, redstone, and diamond ore now also drop as ore blocks with [[Silk Touch]].}}
|
||||||
|
|{{HistoryLine||May 21, 2012|link=https://imgur.com/Z113y|[[Jeb]] released a screenshot of himself testing the [[trading]] system,<ref>{{Tweet|jeb|204619936616808451|... and this is why I'm playing with Testificates: (work in progress, as usual)|May 21, 2012}}</ref> showcasing [[ruby ore]].<ref name="en_US 12w21">snapshot 12w21a/b ''lang/en_US.lang'': '''tile.oreRuby.name=Ruby Ore'''</ref>}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|Added [[emerald ore]], which replaced Ruby ore.}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|All ores (except iron and gold) now drop [[experience]] points when mined.}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w01a|Added [[nether quartz ore]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|Added [[ancient debris]].}}
|
||||||
|
|{{HistoryLine|||dev=20w11a|Added [[nether gold ore]].}}
|
||||||
|
|{{HistoryLine|||dev=20w12a|Nether gold ore now drops [[gold nugget]]s instead of itself.}}
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1h50m33s}}|Copper ore is revealed at [[Minecraft Live 2020]].}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|Added [[copper ore]].}}
|
||||||
|
|{{HistoryLine|||dev=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[Henrik Kniberg]] showcases [[deepslate]] (then grimstone) variants of Overworld ore.}}
|
||||||
|
|{{HistoryLine|||dev=21w08a|Added [[deepslate iron ore]], [[deepslate gold ore]], [[deepslate diamond ore]], [[deepslate redstone ore]], and [[deepslate lapis lazuli ore]].}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|Added [[deepslate coal ore]], [[deepslate emerald ore]], and [[deepslate copper ore]]. They do not generate in Survival mode as they are intended for usage by map makers and datapack creators.
|
||||||
|
|[[Fossils]] that generate below Y{{=}}0 now generate with deepslate diamond ore.}}
|
||||||
|
|{{HistoryLine|||dev=21w14a|If iron, gold and copper ores are broken without [[Silk Touch]], they drop raw metal instead.}}
|
||||||
|
|{{HistoryLine|||dev=21w16a|[[Deepslate emerald ore]] now generates naturally.
|
||||||
|
|Added ore veins in the prototype data pack, which contain copper ore and deepslate iron ore.}}
|
||||||
|
|{{HistoryLine|||dev=21w17a|[[Deepslate coal ore]] and [[deepslate copper ore]] now generate naturally.}}
|
||||||
|
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Deepslate emerald ore and deepslate coal ore no longer generate naturally.}}
|
||||||
|
|{{HistoryLine|||dev=21w40a|Deepslate emerald ore can now generate naturally, again.}}
|
||||||
|
|{{HistoryLine|||dev=21w44a|Deepslate coal ore can now generate naturally, again.}}
|
||||||
|
|{{HistoryLine||1.20.2|dev=23w31a|Increased the generate amount of diamond ore below Y{{=}}0.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.0|Added [[coal ore]], [[iron ore]], [[gold ore]], [[diamond ore]], [[redstone ore]], and [[lapis lazuli ore]].}}
|
||||||
|
|{{HistoryLine||v0.3.0|Coal ore now drops [[coal]].
|
||||||
|
|Lapis lazuli ore now drops [[lapis lazuli]].}}
|
||||||
|
|{{HistoryLine||v0.3.2|Diamond ore now drops a [[diamond]].
|
||||||
|
|Iron and [[gold ore]]s are now [[smelt]]able into [[ingot]]s.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|Redstone ore now drops [[redstone dust]].}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Added [[emerald ore]].}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Added [[nether quartz ore]].
|
||||||
|
|Mining ores now gives [[experience]].}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[ancient debris]].}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.0.57|Added [[nether gold ore]].}}
|
||||||
|
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|Added [[copper ore]].}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ore is no longer randomly rotated.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Added [[deepslate coal ore]], [[deepslate copper ore]], [[deepslate iron ore]], [[deepslate gold ore]], [[deepslate diamond ore]], [[deepslate redstone ore]], [[deepslate lapis lazuli ore]], and [[deepslate emerald ore]]
|
||||||
|
|Ore is generated as normal, when the ore is generated where Deepslate has been generated, deepslate ore is generated instead.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|If iron, gold and copper ores are broken without [[Silk Touch]], they drop raw metal instead.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Copper ore, alongside deepslate ore variants are no longer available only in [[experimental gameplay]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[coal ore]], [[iron ore]], [[gold ore]], [[diamond ore]], [[redstone ore]], and [[lapis lazuli ore]].}}
|
||||||
|
|{{HistoryLine||xbox=TU7|All ores (except iron and gold) now drop experience points when mined.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[emerald ore]] and [[nether quartz ore]].}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|20 additional blobs of gold ore now generate in [[mesa]] biomes between Y{{=}}32 and Y{{=}}79.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|Added [[coal ore]], [[iron ore]], [[gold ore]], [[diamond ore]], [[redstone ore]], [[lapis lazuli ore]], [[emerald ore]], and [[nether quartz ore]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
*Since it is exclusive to only two categories of Overworld biomes (mountains and windswept hills), emerald ore is actually rarer than ancient debris per chunk.
|
||||||
|
*The texture of ores were changed in 1.17 to make them distinct for color blind players.<ref>{{tweet|JasperBoerstra|1362396465470005251|Adjusted the new ores. If you are color blind, please give feedback - and state what kind of color blindness you have :)|February 18, 2021}}</ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
<gallery>
|
||||||
|
Every Overworld Ore.png|All of the current overworld ores, including deepslate variants.
|
||||||
|
Deep ores.png|Naturally generated [[diamond ore]], [[redstone ore]] and [[lapis lazuli ore]] found in a [[canyon]]. Check the image for seed and coordinates.
|
||||||
|
Compact Ore Cave.jpg|Multiple ores found in one cave.
|
||||||
|
Ores in a Ravine.png|Several types of ore in a ravine.
|
||||||
|
Ksg.png|Some ore being mined.
|
||||||
|
PercentOfOreByHeight.png|This graph shows the actual amount of ores found in a relatively small but untapped world as of [[Java Edition 1.12.2]].
|
||||||
|
Ore Layout.png|The pre-caves & cliffs ore textures.
|
||||||
|
Floating Ores.png|Floating ores and lava.
|
||||||
|
Ancient Debris Spawn Rate Per Layer.png|This graph shows the actual amount of [[ancient debris]] found in a relatively small but untapped world in [[Java Edition 20w06a]]
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Caves and Cliffs development ===
|
||||||
|
<gallery>
|
||||||
|
21w07a Texture comparison.jpg|21w07a texture comparison.
|
||||||
|
Grimstone ores.jpg|The now and soon texture comparison of the ores and their deepslate variants (before 21w08a).
|
||||||
|
Ores in 1.17.png|Normal ores generating within deepslate (before the addition of deepslate ores).
|
||||||
|
Deepslate ores.png|Early deepslate ore textures.
|
||||||
|
Ore textures pre-release.jpg|An image showing another texture for deepslate diamond ore which improves on blending the ore texture with the base deepslate.
|
||||||
|
Grimstone diamond ore pre-release.png|An image showing another texture for deepslate [[diamond ore]] which improves on blending the ore texture with the base deepslate.
|
||||||
|
Jappa Ores 1.jpg|More ore texture revisions.
|
||||||
|
Jappa Ores 2.jpg|More ore texture revisions.
|
||||||
|
Ore textures pre-release 2.jpg|An image showing new iron and diamond texture.
|
||||||
|
21w08a Texture comparison.jpg|21w08a texture comparison.
|
||||||
|
21w10a Texture comparison.jpg|21w10a texture comparison.
|
||||||
|
21w07a approximate ore distribution.jpg|Ore distribution in 21w07a.
|
||||||
|
21w08a approximate ore distribution.jpg|Ore distribution in 21w08a/21w08b.
|
||||||
|
21w10a approximate ore distribution.jpg|Ore distribution in 21w10a.
|
||||||
|
21w18a approximate ore distribution.jpg|Ore distribution in 21w18a.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox ore}}
|
||||||
|
{{Navbox blocks|natural}}
|
||||||
|
|
||||||
|
[[Category:Ore| ]]
|
||||||
|
|
||||||
|
[[cs:Ruda]]
|
||||||
|
[[de:Erz]]
|
||||||
|
[[es:Mena]]
|
||||||
|
[[fr:Minerai]]
|
||||||
|
[[hu:Érc]]
|
||||||
|
[[it:Minerale grezzo (blocco)]]
|
||||||
|
[[ja:鉱石]]
|
||||||
|
[[ko:광석]]
|
||||||
|
[[pl:Rudy]]
|
||||||
|
[[pt:Minério]]
|
||||||
|
[[ru:Руды]]
|
||||||
|
[[tr:Cevher]]
|
||||||
|
[[uk:Руда]]
|
||||||
|
[[zh:矿石]]
|
83
wiki_backup/info_update2.txt
Normal file
83
wiki_backup/info_update2.txt
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
{{DISPLAYTITLE:<samp>info_update</samp>}}
|
||||||
|
{{distinguish|Unknown}}
|
||||||
|
{{exclusive|bedrock}}
|
||||||
|
{{Unobtainable}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = info_update
|
||||||
|
| image = Missing Tile.png
|
||||||
|
| invimage = info_update
|
||||||
|
| invimage2 = info_update2
|
||||||
|
| light = No
|
||||||
|
| tool = none
|
||||||
|
| transparent = No
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''info_update''' and '''info_update2''' are debugging/placeholder blocks exclusive to {{BE}}. They used to generated in place of blocks with invalid IDs.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
These blocks cannot be obtained via {{cmd|give}} or {{cmd|setblock}}, and as such can only be obtained through inventory editors or [[add-on]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
info_update and info_update2 blocks can be placed and broken, and drop when broken with any tool.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Gravel/BE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=tile.info_update.name
|
||||||
|
|spritename=reserved6
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=info_update
|
||||||
|
|id=248
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=tile.info_update2.name
|
||||||
|
|spritename=reserved6
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=info_update2
|
||||||
|
|id=249
|
||||||
|
|form=block
|
||||||
|
|translationkey=-
|
||||||
|
|foot=1}}
|
||||||
|
<references group="i" />
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.3|[[File:info update BE1.png|32px]] [[File:info update2.png|32px]] Added info_updateGame1 and info_updateGame2 (names taken from game code).
|
||||||
|
|info_updateGame1 has text "upd ate!" and info_updateGame2 "ate! upd" such that when placed adjacent to each other, the word "update!" would be complete on one line.}}
|
||||||
|
|{{HistoryLine||v0.2.0|Any blocks with an invalid ID are replaced with info_updateGame2 on world load.}}
|
||||||
|
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:info update BE2.png|32px]] The top left pixel of the texture used for info_updateGame1 is now completely transparent, causing it to render black on the block.
|
||||||
|
|[[File:info update (item) BE1.png|32px]] In item form, it renders transparent.}}
|
||||||
|
|{{HistoryLine||v0.5.0|With the addition of tooltips, info_updateGame1 and info_updateGame2 both display the name "tile.info_update.name<".}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 2|[[File:info update BE1.png|32px]] info update's texture has been reverted.
|
||||||
|
|[[File:info update.png|32px]] The texture of block 249 has been removed and the block now looks identical to block 248.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Blocks with an invalid ID are no longer replaced with info_updateGame2 on world load.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|Blocks 248 and 249 have both been renamed to "tile.info_update.name", removing the trailing less-than sign.}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|Block 249 has been renamed to "tile.info_update2.name".}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.21|[[File:Missing Tile BE3.png|32px]] The texture of info_update has been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* The block's texture is shared by [[reserved6]] and [[unknown]].
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Unused}}
|
||||||
|
{{Navbox unused features}}
|
||||||
|
|
||||||
|
[[Category:Unused blocks]]
|
||||||
|
|
||||||
|
[[ja:Info update]]
|
||||||
|
[[pt:Info update]]
|
||||||
|
[[zh:数据更新方块]]
|
579
wiki_backup/missing texture.txt
Normal file
579
wiki_backup/missing texture.txt
Normal file
|
@ -0,0 +1,579 @@
|
||||||
|
{{redirect|missingno|the error-handling splash text|Splash|the error case for the CanBreak/CanPlaceOn item tag|Tutorials/Command NBT tags}}
|
||||||
|
''Minecraft'' makes use of '''missing textures''' and '''missing models''' to handle potential errors present in the game's resources as well as [[resource pack]]s.
|
||||||
|
|
||||||
|
== Missing texture ==
|
||||||
|
{{info needed section|A solid magenta texture may be possible somehow:
|
||||||
|
* https://github.com/rwtema/DietHopper/issues/4
|
||||||
|
* Several examples by SalC1:
|
||||||
|
** https://youtu.be/q1UC2-6vtIw?t{{=}}4m16s
|
||||||
|
** https://www.youtube.com/live/FO767SNqAis?t{{=}}52m22s
|
||||||
|
** https://youtu.be/Ma-YlVEDq44?t{{=}}4m40s
|
||||||
|
** https://youtu.be/wmblRUaRmkg?t{{=}}3m40s}}
|
||||||
|
{{needs update|figure out what still works in 1.21.4}}
|
||||||
|
<div style="float:right;">{{pximg|Missing Texture JE4.png|160px}}</div>
|
||||||
|
The '''missing texture''' is a [[Dynamic textures|dynamic]] [[placeholder texture]] used by ''Minecraft'' for handling cases where a suitable texture cannot be found. Outside of its use in missing models, this is almost always due to a texture being referenced which simply does not exist under that name.
|
||||||
|
|
||||||
|
The texture uses a prominent black {{Color|#000000}} and magenta {{Color|#f800f8}} checkerboard {{in|JE}} or a black {{Color|#000000}} and magenta {{Color|#fc00ff}} checkerboard {{in|BE}}, in order to stand out as much as possible in most cases. Using bright colors is industry standard, and black and magenta is employed by other game development studios, notably Valve.<ref>{{Citation|url=https://developer.valvesoftware.com/wiki/Missing_content|title=Missing content|website=developer.valvesoftware.com}}</ref>
|
||||||
|
|
||||||
|
While internally referred to as ''missingno'', there is no file for the missing texture {{in|JE}}, and it therefore cannot be changed under intended mechanics. It is possible to overwrite the copies of it which appear in [[texture atlas]]es with another texture using atlas json files<ref>{{bug|MC-277702}}</ref>, although this is presumably not intended.
|
||||||
|
|
||||||
|
As of [[Java Edition 24w09a]], there are two main ways in which the missing texture can appear without using a resource pack, both of which require commands. More have been introduced since; this list will be updated soon. Hover over any text saying "ids" for a list of namespaced IDs which return the missing texture.
|
||||||
|
{| class="wikitable"
|
||||||
|
! Occurrence
|
||||||
|
! Example command
|
||||||
|
! Bug report
|
||||||
|
|-
|
||||||
|
| Creating {{code|minecraft:block_marker}} particles<br>for either [[air]], [[cave air]] or [[void air]]
|
||||||
|
| {{cmd|particle minecraft:block_marker{block_state:{Name:"<ref group="ids">{{code|minecraft:air}}<br>{{code|minecraft:cave_air}}<br>{{code|minecraft:void_air}}</ref>"<nowiki>}}</nowiki>}}{{until|JE 1.21.4|nocat=1}}
|
||||||
|
| {{bug|MC-239407|||WAI}}<br>{{bug|MC-270529|||Fixed}}
|
||||||
|
|-
|
||||||
|
| Creating {{code|minecraft:item}} particles<br>for a [[spyglass]]
|
||||||
|
| {{code|/particle minecraft:item{item:"minecraft:spyglass"<nowiki>}</nowiki>}}<br>{{cmd|summon minecraft:area_effect_cloud ~ ~ ~ {Particle:{type:item,item:"minecraft:spyglass"},Radius:10,Duration:200<nowiki>}</nowiki>}}<br>{{cmd|summon minecraft:panda ~ ~ ~ {HandItems:[{id:"minecraft:spyglass",Count:1}]<nowiki>}</nowiki>}}{{until|JE 1.21.4|nocat=1}}
|
||||||
|
| {{bug|MC-206684|||Fixed}}
|
||||||
|
|}
|
||||||
|
|
||||||
|
When the game has to use the missing texture, such uses are generally announced in the game's output log:
|
||||||
|
{| class="wikitable"
|
||||||
|
! Use case
|
||||||
|
! Logged message
|
||||||
|
! Type
|
||||||
|
|-
|
||||||
|
| A model file references a nonexistent texture
|
||||||
|
| {{code|Missing textures in model [MODEL]:}}<br>{{code|[ATLAS]:[NONEXISTENT TEXTURE]}}
|
||||||
|
| <samp>warn</samp>
|
||||||
|
|-
|
||||||
|
| A particle file references a nonexistent texture
|
||||||
|
| {{code|Missing particle sprites: [LIST OF NONEXISTENT TEXTURES]}}
|
||||||
|
| <samp>warn</samp>
|
||||||
|
|-
|
||||||
|
| An invalid image file is used as a texture
|
||||||
|
| {{code|Using missing texture, unable to load [INVALID TEXTURE]}}<br>{{code|java.io.IOException: Bad PNG Signature}}
|
||||||
|
| <samp>error</samp>
|
||||||
|
|-
|
||||||
|
| No particle texture is defined for a model<ref>{{Cite bug|MC|236295|The game does not report absent particle texture references in models to the output log|date=September 11, 2021|resolution=Fixed}}</ref>{{until|JE 1.21.2|nocat=1}}
|
||||||
|
| rowspan="4" colspan="2" | No error message
|
||||||
|
|-
|
||||||
|
| A #texture is defined in a model, but not pointed to an existing texture file<ref>{{Cite bug|MC|276828|Minecraft no longer prints an error to the game log when a model fails to define a texture|date=September 18, 2024|resolution=Fixed}}</ref>{{until|java 1.21.4|nocat=1}}
|
||||||
|
|-
|
||||||
|
| Textures for some hardcoded objects are not loaded<ref>{{Cite bug|MC|263121|Missing textures caused by atlas filtering do not always cause errors to appear in the game output log|date=June 1, 2023}}</ref>
|
||||||
|
|-
|
||||||
|
| An item has an invalid custom tooltip<ref>{{Cite bug|MC|276751|Items with invalid tooltip components do not print errors to the game log|date=September 16, 2024|resolution=Won't Fix}}</ref>
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== History ===
|
||||||
|
{{for|cases where the missing texture was used in-game|Java Edition missing texture and model uses#Missing texture|Bedrock Edition missing texture and model uses#Missing texture}}
|
||||||
|
|
||||||
|
==== History of the texture itself ====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.4|{{pximg|Missing Texture (Windows) JE1.png|64px}} The missing texture has been implemented. It differs depending on the system - see the subsection below.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w02a|{{pximg|Missing Texture (Windows) JE2.png|64px}} The missing texture has changed to display more descriptive text.}}
|
||||||
|
|{{HistoryLine||1.6.1|dev=13w18a|{{pximg|Missing Texture JE3.png|64px}} The missing texture generated has changed to a magenta and black checkerboard texture.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w38a|{{pximg|Missing Texture (anisotropic filtering) JE3.png|64px}} When anisotropic filtering is enabled, the missing texture has a 4×4 checker instead of a 2×2 checker.<ref>https://youtu.be/nJun57MSyYY</ref><ref>Many screenshots from bug tracker tickets feature this version of the texture:
|
||||||
|
* {{bug|MC-31886|||Duplicate}}
|
||||||
|
* {{bug|MC-31913|||Duplicate}}
|
||||||
|
* {{bug|MC-31883|||Fixed}}
|
||||||
|
* {{bug|MC-47653|||Fixed}}
|
||||||
|
* {{bug|MC-50238|||Duplicate}}
|
||||||
|
* {{bug|MC-50252|||Duplicate}}
|
||||||
|
* {{bug|MC-50254|||Fixed}}
|
||||||
|
* {{bug|MC-50266|||Duplicate}}
|
||||||
|
* {{bug|MC-50385|||Duplicate}}
|
||||||
|
* {{bug|MC-50447|||WAI}}</ref><ref>https://web.archive.org/web/20140328101841/https://mojang.com/2014/03/minecraft-snapshot-14w10a/</ref> This is due to this option extending each texture by 8 pixels in each direction using the pixels from the opposite side of the texture, which for the missing texture gives the appearance of a 4×4 tiling.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|Removed the anisotropic filtering option, meaning that the 2×2 checker is once again the only missing texture.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|{{pximg|Missing Texture JE4.png|64px}} The missing texture generated has changed.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 5|{{pximg|Missing Texture BE1.png|64px}} The missing texture has been implemented.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
; b1.4-13w17a platform differences
|
||||||
|
{{info needed section|
|
||||||
|
* {{bug|MC-7225}} - OS X, monochromatic
|
||||||
|
* {{bug|MC-5094}} - OS X, polychromatic
|
||||||
|
* {{bug|MC-8997}} - OS X, polychromatic
|
||||||
|
}}
|
||||||
|
The missing texture used in these versions would be generated differently depending on the operating system and Java version.<ref>{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56639065|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}}</ref>
|
||||||
|
{| class="wikitable pixel-image" data-description="Original missing texture platform differences"
|
||||||
|
! colspan="2" | Texture
|
||||||
|
! rowspan="2" | Operating system
|
||||||
|
! rowspan="2" | Java version
|
||||||
|
! rowspan="2" | Notes
|
||||||
|
|-
|
||||||
|
! b1.4 - 13w01b
|
||||||
|
! 13w02a - 13w17a
|
||||||
|
|-
|
||||||
|
| rowspan="4" | [[File:Missing Texture (Windows) JE1.png|128px]]
|
||||||
|
| rowspan="4" | [[File:Missing Texture (Windows) JE2.png|128px]]
|
||||||
|
| Windows XP
|
||||||
|
|
|
||||||
|
* 6.0.370.6<ref>{{Cite bug|MC|8149|Redstone Dust appears as a piece of code in the HUD|date=January 23, 2013|resolution=Fixed}}</ref>
|
||||||
|
| rowspan="4" | Appears standard across all Windows versions.<br>No smoothing.
|
||||||
|
|-
|
||||||
|
| Windows 7<ref>{{Cite bug|MC|7861|wrong door particle effect|date=January 18, 2013|resolution=Duplicate}}</ref>
|
||||||
|
|
|
||||||
|
* 7<ref>{{Cite bug|MC|6865|No texture on breaking doors particle|date=January 10, 2013}}</ref>
|
||||||
|
** Update 11<ref>{{Cite bug|MC|10625|Missing textures in texture packs|date=March 1, 2013|resolution=Invalid}}{{Cite bug|MC|10682|Animations missing|date=March 1, 2013|resolution=Duplicate}}</ref>
|
||||||
|
** Update 13<ref>{{Cite bug|MC|17999|high grass shows "missing texture" when it gets signal from a level-3-repeater|date=June 15, 2013|resolution=Incomplete}}</ref>
|
||||||
|
** r15<ref>{{Cite bug|MC|10328|Texture pack won't animated or missing textures|date=February 26, 2013|resolution=Duplicate}}</ref>
|
||||||
|
** Update 17<ref>{{Cite bug|MC|12026|water texure pack is missing|date=March 16, 2013}}</ref>
|
||||||
|
|-
|
||||||
|
| Windows 10
|
||||||
|
|
|
||||||
|
* 1.8.0_51<ref name="ClearedUp">{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922438619|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}}</ref>
|
||||||
|
|-
|
||||||
|
| Solaris 10<ref>https://discord.com/channels/361634042317111296/433407899403026434/1071555493904011294</ref>
|
||||||
|
|
|
||||||
|
* 1.6.0_37<ref>https://discord.com/channels/361634042317111296/433407899403026434/1074447704450670672</ref>
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (Windows 10, Java 16.0.2) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (Windows 10, Java 16.0.2) JE2.png|128px]]
|
||||||
|
| Windows 10
|
||||||
|
|
|
||||||
|
* 11.0.10<ref name="ClearedUp"/>
|
||||||
|
* 16.0.2
|
||||||
|
| Minor differences in the x and u. No smoothing.
|
||||||
|
|-
|
||||||
|
| rowspan="4" | [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468) JE1.png|128px]]
|
||||||
|
| rowspan="4" | [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468) JE2.png|128px]]
|
||||||
|
| MacOS 10.3.9<ref name="Mac1039">{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56642974|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}}</ref>
|
||||||
|
|
|
||||||
|
* 4<ref name="Mac1039"/>
|
||||||
|
| rowspan="4" | No smoothing - standard for non-Retina systems.<ref name="ClearedUp"/>
|
||||||
|
|-
|
||||||
|
| MacOS 10.5.8
|
||||||
|
|
|
||||||
|
* 1.5.0_30<ref>{{Cite bug|MC|7319|missing textures for new 1.5 blocks and items|date=January 12, 2013|resolution=Duplicate}}</ref>
|
||||||
|
|-
|
||||||
|
| MacOS 10.6.8<ref name="Mac1068">{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56649619|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}}</ref>
|
||||||
|
|
|
||||||
|
* 6<ref name="Mac1068"/>
|
||||||
|
|-
|
||||||
|
| MacOS 10.14.6<ref name="ClearedUp"/>
|
||||||
|
|
|
||||||
|
* Apple legacy Java runtime 1.6.0_65-b14-468<ref name="ClearedUp"/>
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, antialiased) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, antialiased) JE2.png|128px]]
|
||||||
|
| MacOS 10.14.6<ref name="ClearedUp"/>
|
||||||
|
|
|
||||||
|
* Apple legacy Java runtime 1.6.0_65-b14-468<ref name="ClearedUp"/>
|
||||||
|
| Monochromatic smoothing - standard for Retina systems.<ref name="ClearedUp"/>
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, smoothed) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, smoothed) JE2.png|128px]]
|
||||||
|
| MacOS 10.14.6
|
||||||
|
|
|
||||||
|
* Apple legacy Java runtime 1.6.0_65-b14-468<ref>{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922492792|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}}</ref>
|
||||||
|
| Uses polychromatic smoothing instead of monochromatic smoothing like above.
|
||||||
|
|-
|
||||||
|
| rowspan="2" |
|
||||||
|
| rowspan="2" | [[File:Missing Texture (MacOS 10.5.8) JE2.png|128px]]
|
||||||
|
| MacOS 10.3.9<ref name="comment9226">{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922617901|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}} (also refer to other specifications in source)</ref>
|
||||||
|
|
|
||||||
|
* 4<ref name="comment9226"/>
|
||||||
|
| rowspan="2" | Monochromatic smoothing. Almost identical to the above version, with almost unnoticeable single-pixel differences.
|
||||||
|
|-
|
||||||
|
| MacOS 10.5.8<ref>{{Cite bug|MC|7208|Missing quartz, hopper, and comparator textures|date=January 12, 2013|resolution=Fixed}}</ref>
|
||||||
|
| Unknown
|
||||||
|
|-
|
||||||
|
|
|
||||||
|
| [[File:Missing Texture (MacOS 10.4.11) JE2.png|128px]]
|
||||||
|
| MacOS 10.4.11
|
||||||
|
|
|
||||||
|
* 1.5.0_19<ref>{{Cite bug|MC|7267|Missing textures for new blocks/items (redstone block, hopper, quartz)|date=January 12, 2013|resolution=Duplicate}}</ref>
|
||||||
|
| Polychromatic smoothing.
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Java 1.7.0 80-b15) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6, Java 1.7.0 80-b15) JE2.png|128px]]
|
||||||
|
| MacOS 10.14.6<ref name="ClearedUp"/>
|
||||||
|
|
|
||||||
|
* 1.7.0 80-b15<ref name="ClearedUp"/>
|
||||||
|
* 1.8.0_51<ref name="ClearedUp"/>
|
||||||
|
| No smoothing.
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (MacOS 10.14.6) JE2.png|128px]]
|
||||||
|
| MacOS 10.14.6<ref name="ClearedUp"/>
|
||||||
|
|
|
||||||
|
* 1.8.0_301, GraalVM EE 21.2.0
|
||||||
|
* 11.0.12, GraalVM EE 21.2.0
|
||||||
|
* 16.0.2, GraalVM EE 21.2.0
|
||||||
|
| Monochromatic smoothing.
|
||||||
|
|-
|
||||||
|
| [[File:Missing Texture (MacOS 12.3.0, Java 1.8.0 74 64 bit) JE1.png|128px]]
|
||||||
|
| [[File:Missing Texture (MacOS 12.3.0, Java 1.8.0 74 64 bit) JE2.png|128px]]
|
||||||
|
| MacOS 12.3.0<ref name="rightallalong">{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-1771775344|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=October 19, 2023}}</ref>
|
||||||
|
|
|
||||||
|
* 1.8.0_74 (64-bit)<ref name="rightallalong"/>
|
||||||
|
| Appears to have been smoothed monochromatically with all non-white pixels subsequently set to black.
|
||||||
|
|-
|
||||||
|
| rowspan="2" | [[File:Missing Texture (Old Linux) JE1.png|128px]]
|
||||||
|
| rowspan="2" | [[File:Missing Texture (Old Linux) JE2.png|128px]]
|
||||||
|
| Debian<ref name="Jan92023">https://discord.com/channels/361634042317111296/433407899403026434/1062142954837377105</ref>
|
||||||
|
|
|
||||||
|
* 1.8.0_351
|
||||||
|
| rowspan="2" | No smoothing.
|
||||||
|
|-
|
||||||
|
| Kubuntu 24.04
|
||||||
|
|
|
||||||
|
* 1.8.0_202 via Prism Launcher
|
||||||
|
|-
|
||||||
|
| rowspan="7" | [[File:Missing Texture (Linux) JE1.png|128px]]
|
||||||
|
| rowspan="7" | [[File:Missing Texture (Linux) JE2.png|128px]]
|
||||||
|
| Debian<ref name="Jan92023"/>
|
||||||
|
|
|
||||||
|
* Zulu OpenJDK 1.8.0_352
|
||||||
|
| rowspan="7" | No smoothing.
|
||||||
|
|-
|
||||||
|
| Debian under WSL2<ref>{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56731586|title=Missing texture generator|author=forkiesassds|website=GitHub|date=September 19, 2021}}</ref>
|
||||||
|
|
|
||||||
|
* 11.0.11
|
||||||
|
|-
|
||||||
|
| Ubuntu
|
||||||
|
|
|
||||||
|
* 16.0.1<ref>{{Citation|url=https://imgur.com/gallery/i3FaUkW|title=debug.stitched_items.png and debug.stitched_terrain.png (UBUNTU LINUX, 1.5.1) with 21w37a screenshot|author=MrRhino684|website=Imgur|date=September 18 2021|archive-url=https://web.archive.org/web/20230508203053/https://imgur.com/gallery/i3FaUkW}}</ref>
|
||||||
|
|-
|
||||||
|
| Kubuntu 24.04
|
||||||
|
|
|
||||||
|
* 1.8.0_422 64bit
|
||||||
|
|-
|
||||||
|
| FreeBSD
|
||||||
|
|
|
||||||
|
* 16.0.2
|
||||||
|
|-
|
||||||
|
| OpenBSD
|
||||||
|
|
|
||||||
|
* 16.0.2
|
||||||
|
|-
|
||||||
|
| Solaris 11<ref>https://discord.com/channels/361634042317111296/433407899403026434/1074451519673483415</ref>
|
||||||
|
|
|
||||||
|
* 1.8.0_311<ref>https://discord.com/channels/361634042317111296/433407899403026434/1074447243018506280</ref>
|
||||||
|
|-
|
||||||
|
| rowspan="2" | [[File:Missing Texture (Arch) JE1.png|128px]]
|
||||||
|
| rowspan="2" | [[File:Missing Texture (Arch) JE2.png|128px]]
|
||||||
|
| Arch<ref>https://discord.com/channels/361634042317111296/433407899403026434/986983086845730856</ref>
|
||||||
|
|
|
||||||
|
* Temurin-17.0.3+7
|
||||||
|
| rowspan="2" | No smoothing.
|
||||||
|
|-
|
||||||
|
| Ubuntu 23.10
|
||||||
|
|
|
||||||
|
* default Java (from launcher)
|
||||||
|
|-
|
||||||
|
| <!--[[File:Missing Texture (Not Arch) JE1.png|128px]]-->
|
||||||
|
| [[File:Missing Texture (Not Arch) JE2.png|128px]]
|
||||||
|
| Kubuntu 24.04
|
||||||
|
|
|
||||||
|
* 1.8.0_202 via Mojang's launcher
|
||||||
|
| No smoothing.
|
||||||
|
|-
|
||||||
|
|
|
||||||
|
| [[File:Missing Texture (Arch 6.1.1) JE2.png|128px]]
|
||||||
|
| Arch 6.1.1<ref>https://discord.com/channels/361634042317111296/433407899403026434/1061086331247284295</ref>
|
||||||
|
|
|
||||||
|
* 1.8.0_352 (64-bit)
|
||||||
|
| No smoothing.
|
||||||
|
|}
|
||||||
|
|
||||||
|
==== General history ====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.4|The game now generates missing textures for absent assets.
|
||||||
|
|Prior to this version, the game would outright crash if a texture could not be loaded.
|
||||||
|
|The texture does not exist in the vanilla game files as an image, and must be induced through either modding (such as simply deleting existing texture files from the jar) or major glitches which cannot be reliably reproduced.<ref>https://www.minecraftforum.net/forums/archive/legacy-support/1805293-client-problems-game-isnt-even-playable</ref><ref>https://www.minecraftforum.net/forums/discussion/175235-most-usless-item-block/previous</ref><ref>https://www.minecraftforum.net/forums/archive/legacy-support/1841577-weird-rain-bug</ref><ref>https://www.minecraftforum.net/forums/support/java-edition-support/1947231-missing-tex-inventory-screen-and-other-item-uis</ref>}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w02a|The missing texture is now added to procedurally-generated block and item texture atlases (<samp>[[stitched_terrain.png]]</samp> and <samp>[[stitched_items.png]]</samp>).}}
|
||||||
|
|{{HistoryLine|||dev=13w09a|The missing texture is now used if an animated texture is provided, but no accompanying text file exists.<ref>https://web.archive.org/web/20200728074157/http://www.mojang.com/2013/02/minecraft-snapshot-13w09a/</ref><ref>{{bug|MC-10625}}</ref> Previously, animated texture files would be accepted even without a text file.}}
|
||||||
|
|{{HistoryLine||1.6.4|dev=13w24b|The missing texture is now used if the game tries to load a texture file which is not valid. Previously, the game would seemingly outright refuse to load texture packs or resource packs containing invalid png files.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|With the merging of <samp>[[blocks-atlas]]</samp> and <samp>[[items-atlas]]</samp> into <samp>[[textures-atlas]]</samp>, blocks and items now both reference the same missing texture.}}
|
||||||
|
|{{HistoryLine||1.14|dev=19w06a|Added <samp>[[particles.png-atlas]]</samp> with the deprecation of <samp>[[particles.png]]</samp>, containing a missing particle texture.}}
|
||||||
|
|{{HistoryLine|||dev=19w07a|Added <samp>[[paintings.png-atlas]]</samp> with the deprecation of <samp>[[paintings_kristoffer_zetterstrand.png]]</samp>, containing a missing painting texture.
|
||||||
|
|Textures which are not animated and not square are now supported, and no longer return the missing texture due to being interpreted as invalid animations. This change may have been due to some paintings not being perfect squares.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|Added <samp>[[mob_effects.png-atlas]]</samp> with the removal of effect icons from <samp>[[inventory.png]]</samp>, containing a missing effect texture.}}
|
||||||
|
|{{HistoryLine||1.15|dev=Pre-release 1|<samp>textures-atlas</samp> has been split into seven other atlases, each having its own copy of the missing texture, rather than all of these referencing the same missing texture:
|
||||||
|
* Blocks, items and some entities into <samp>[[blocks.png-atlas]]</samp>
|
||||||
|
* Banner patterns on banners into <samp>[[banner_patterns.png-atlas]]</samp>
|
||||||
|
* Banner patterns on shields into <samp>[[shield_patterns.png-atlas]]</samp>
|
||||||
|
* Beds into <samp>[[beds.png-atlas]]</samp>
|
||||||
|
* Chests into <samp>[[chest.png-atlas]]</samp>
|
||||||
|
* Signs into <samp>[[signs.png-atlas]]</samp>
|
||||||
|
* Shulker boxes into <samp>[[shulker_boxes.png-atlas]]</samp>}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w42a|Added <samp>[[hanging_signs.png-atlas]]</samp>, containing a missing hanging sign texture.}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|Merged <samp>hanging_signs.png-atlas</samp> into <samp>signs.png-atlas</samp>; all types of signs now reference the same missing texture.}}
|
||||||
|
|{{HistoryLine||1.19.4|dev=23w04a|Added <samp>[[armor_trims.png-atlas]]</samp>, containing a missing armor trim texture.}}
|
||||||
|
|{{HistoryLine|||dev=23w07a|Added <samp>[[decorated_pot.png-atlas]]</samp>, containing a missing decorated pot texture.}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 3|F3+S now dumps all dynamic textures to the screenshots folder. This includes the missing texture (as <samp>minecraft_missingno.png</samp>), alongside every texture atlas containing one.}}
|
||||||
|
|{{HistoryLine||1.20.2|dev=23w31a|Added <samp>[[gui.png-atlas]]</samp> with the deprecation and splitting of many files, containing a missing user interface sprite texture.}}
|
||||||
|
|{{HistoryLine||1.20.5|dev=24w12a|Added <samp>[[map_decorations.png-atlas]]</samp> with the deprecation of <samp>[[map_icons.png]]</samp>, containing a missing map icon texture.}}
|
||||||
|
|{{HistoryLine||?|An error is no longer produced in the output log if a model is loaded which does not resolve a texture reference.}}
|
||||||
|
|{{HistoryLine||1.21.4|dev=24w45a|An error is once again produced in the log if a model does not resolve a texture reference.<ref>{{bug|MC-276828}}</ref>
|
||||||
|
|An error is also now produced if a model fails to define a particle texture for a block.<ref>{{bug|MC-236295}}</ref>}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 5|Presumably the version that added the missing texture. It is predefined as an actual file, rather than generated by the game.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Missing model ==
|
||||||
|
{{info needed section|Console output when a model is missing or invalid}}
|
||||||
|
[[File:Missing Model.png|thumb|Missing model]]
|
||||||
|
In an analogous fashion to the missing texture being used for instances where no texture is defined, the '''missing model''' is use in cases where no [[model]] is defined, or the model is invalid.
|
||||||
|
|
||||||
|
By default, the missing model is a full 16×16 cube which uses the missing texture on all six faces. These faces are culled accordingly where possible. Only two faces will have the same color at each vertex, rather than the three one may expect; Mojang have decided to not fix this.<ref>{{Cite bug|MC|239083|Missing model textures do not match up correctly at each corner|date=October 16, 2021|resolution=Won't Fix}}</ref>
|
||||||
|
|
||||||
|
The missing model is obviously also never intended to appear in standard gameplay, and uses the missing texture again to appear prominent and highlight errors to fix.
|
||||||
|
|
||||||
|
Contrary to popular belief, no central "missing texture block" has ever existed in the game; all cases of blocks which use this model are due to another block simply having no assigned texture or model.
|
||||||
|
|
||||||
|
=== History ===
|
||||||
|
{{for|cases where the missing model was used in-game|Java Edition missing texture and model uses#Missing model}}
|
||||||
|
|
||||||
|
==== History of the model itself ====
|
||||||
|
|
||||||
|
===== Block =====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w06b|[[File:Missing Model JE1.png|32px]] [[File:Missing Model (anisotropic filtering) JE1.png|32px]] Added the missing model.
|
||||||
|
|It is worth noting that despite being 8x8x8, it maps the entire 16x16 texture on each side as opposed to only the central 8x8 section. This results in no visual oddities for the 2x2 missing texture due to it already only having four distinct square regions at each corner.}}
|
||||||
|
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] The missing model has changed to be a full cube.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Removed the anisotropic filtering option, meaning that the 2x2 checker is once again the only missing texture, and the missing model that uses it the only missing model.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model JE3.png|32px]] The missing texture's change has resulted in the appearance of the missing model also changing.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
===== Item =====
|
||||||
|
{{info needed section|"equipped on head" history}}
|
||||||
|
; Inventory
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (inventory) JE1.png|32px]] The missing model now also applies to items. Its "gui" display type appears equivalent to other cubes.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (inventory) JE2.png|32px]] In the inventory, the missing model visually ''appears'' to be a 2D missing texture; this is due to its viewing angle defaulting to straight-on from a face instead of at an angle, due to changes in how item models can be rendered, and only one face is visible as a result.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (inventory) JE3.png|32px]] The changes to the missing texture have modified the appearance of the missing model.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w39a|[[File:Missing Model (inventory) JE4.png|32px]] Major changes to rendering in this version have made the missing model appear very slightly darker by default.}}
|
||||||
|
|{{HistoryLine|||dev=19w40a|[[File:Missing Model (inventory) JE5.png|32px]] Items in the inventory are now shaded far less than previously. As a result, the missing model now appears much brighter.}}
|
||||||
|
|{{HistoryLine|||dev=pre3|[[File:Missing Model (inventory) JE6.png|32px]] Shading has returned to items. The missing model now appears far darker than before 19w40a.}}
|
||||||
|
|{{HistoryLine|||dev=pre4|[[File:Missing Model (inventory) JE7.png|32px]] Item shading has changed, resulting in the missing model appearing darker than in the prior pre-release.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w10a|[[File:Missing Model (inventory) JE8.png|32px]] The missing model's shading has returned to the level of shading it had in 1.15-pre3.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
; Dropped
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (dropped) JE1.gif|64px]] [[File:Missing Model (dropped) JE1.png|64px]] The missing model now also applies to items. Its "ground" display type appears equivalent to other cubes.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (dropped) JE2.gif|64px]] [[File:Missing Model (dropped) JE2.png|64px]] The missing model now appears the size of a full block as a dropped item.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (dropped) JE3.gif|64px]] [[File:Missing Model (dropped) JE3.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
; Fixed
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (fixed) 14w25a.png|64px]] The missing model now also applies to items. Its "fixed" display type appears equivalent to other cubes.}}
|
||||||
|
|{{HistoryLine|||dev=14w31a|[[File:Missing Model (fixed) 14w31a.png|64px]] Changed lighting for the "fixed" model.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (fixed) 15w31a.png|64px]] The missing model now appears larger than before in an item frame.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (fixed) 17w43a.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
; Held, first person
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (first person, right hand) JE1.png|64px]] The missing model now also applies to items. Its "firstperson_righthand" display type appears equivalent to other cubes.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (first person, right hand) JE2.png|64px]] The missing model now appears the size of a full block when held in first person.
|
||||||
|
|[[File:Missing Model (first person, left hand) JE1.png|64px]] Objects can now be held in the player's left hand.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (first person, left hand) JE2.png|64px]] [[File:Missing Model (first person, right hand) JE3.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
; Held, third person/other entity
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (third person, right hand) 14w25a.png|64px]] The missing model now also applies to items. Its "thirdperson_righthand" display type appears equivalent to other cubes.
|
||||||
|
|[[File:Missing Model (translucent, third person, right hand) 14w25a.png|64px]] Translucent items with a missing model exhibit a particularly interesting visual bug in relation to entities (including its holder) and translucent objects.}}
|
||||||
|
|{{HistoryLine|||dev=14w29a|[[File:Missing Model (third person, right hand) 14w29a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 14w29a.png|64px]] The "thirdperson_righthand" model has changed.}}
|
||||||
|
|{{HistoryLine|||dev=14w30a|[[File:Missing Model (third person, right hand) 14w30a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 14w30a.png|64px]] For most items, the missing model is now the size of a full block when held in third person or by a mob or another player. Some invalid data value items such as invalid data value chests still appear to use the normal size.{{info needed|Full list?}}}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|The remaining invalid data value items like chests now use the full-size missing model.
|
||||||
|
|[[File:Missing Model (third person, left hand) 15w31a.png|64px]] [[File:Missing Model (translucent, third person, left hand) 15w31a.png|64px]] Objects can now be held in the player's left hand.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (third person, left hand) 17w43a.png|64px]] [[File:Missing Model (translucent, third person, left hand) 17w43a.png|64px]] [[File:Missing Model (third person, right hand) 17w43a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 17w43a.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w39a|Fixed the rendering bug that caused translucent items with broken models to render very strangely around entities and translucent objects, likely as part of the fix to {{bug|MC-9553}}.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
==== General history ====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w06b|The missing model has been added as a model file under <samp>models/block/missingno.json</samp>.
|
||||||
|
|Prior to this version, the game would crash with a NullPointerException if it tried to render a block with no defined model.<ref>{{bug|MC-47560|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=14w07a|Invalid model files will now cause the missing model to be loaded in their place. Previously, no model would be loaded at all, and the block in question would appear completely empty.}}
|
||||||
|
|{{HistoryLine|||dev=14w18a|The missing model is now hardcoded and cannot be modified by resource packs, as to prevent a crash if the model is replaced by something invalid.<ref>{{bug|MC-50073|||Fixed}}</ref>
|
||||||
|
|As a result, it is also absent from the jar file from this point onwards.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|The block breaking animation now applies properly to the model; previously, blocks that used it would appear to light up when broken (similarly to the tops and bottoms of [[bed]]s before 14w10a) without displaying the cracking animation properly.
|
||||||
|
|The missing model now uses the missing texture for its particles. Particle textures were previously hardcoded per block ID and could not be changed.}}
|
||||||
|
|{{HistoryLine||1.21.2|dev=24w33a|The missing model is now affected by [[color]]s for biomes, tinted items, and so on.<ref>{{bug|MC-277830}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=24w40a|The missing material, used by the missing model for particles, is now defined in the block model .java rather than the missing model .java.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Missing font character ==
|
||||||
|
Much like for missing textures and missing models, ''Minecraft'' also uses a graphic for rendering Unicode characters when it cannot find a valid texture. This appears as a hollow rectangle, sometimes referred to as "[[Wikipedia:Unicode replacement character|tofu]]".
|
||||||
|
|
||||||
|
Generally, in fonts, the <samp>[[wikipedia:.notdef|.notdef]]</samp> character is used for this purpose, and is defined per-font. However, Minecraft's missing font character is hardcoded and cannot be configured by resource packs.
|
||||||
|
|
||||||
|
The missing font character is most often seen when trying to render a character for which no fonts currently define a glyph. It can also be seen when the game attempts to render a character with an invalid texture, such as one whose dimensions exceed 256 pixels on one or both axes. In this case, the horizontal width of the character will still be used, causing either large gaps in text or the missing glyph to intersect the next character, a bug which Mojang has decided not to fix.<ref>{{Cite bug|MC|277677|Invalid font characters remember their width and the placeholder glyph incorrectly uses it|date=October 18, 2024|resolution=Won't Fix}}</ref>
|
||||||
|
|
||||||
|
=== History ===
|
||||||
|
|
||||||
|
==== History of the character itself ====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=pre7|[[File:Missing Glyph JE2.png|10px]] Added the missing font character.
|
||||||
|
|Before this version, characters without defined glyphs would simply render as blank and of minimum width.}}
|
||||||
|
|{{HistoryLine|||dev=pre9|[[File:Missing Glyph JE3.png|10px]] The center of the missing font character is now solid black.}}
|
||||||
|
|{{HistoryLine||1.13.1|dev=18w30a|[[File:Missing Glyph JE4.png|10px]] The center of the missing font character is now transparent again.<ref>https://cdn.skye.lol/diffs/1.13_to_18w30a.html, line 17 of net/minecraft/client/render/font/MissingGlyph.java: changed -16777216 (full opacity black) to 0 (no opacity black)</ref>}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
==== General history ====
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=pre6|Characters without a defined texture now print an error to the game log.}}
|
||||||
|
|{{HistoryLine|||dev=pre7|The error message now includes the ID of the character in question.}}
|
||||||
|
|{{HistoryLine|||dev=pre8|Errors are no longer printed for characters without defined textures.}}
|
||||||
|
|{{HistoryLine||1.13.1|dev=18w30a|The missing glyph is now used for invalid font characters, such as those with dimensions too large; previously they would fall back to the default font.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w17a|[[Raw JSON text format]] now supports applying any font to text, allowing for the missing font character to be seen with more accessible characters, or with any character if a nonexistent font is specified.{{note|Example command: /tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZ\nabcdefghijklmnopqrstuvwxyz\n0123456789↊↋", "font": "fontthatdoesnotexist"<nowiki>}</nowiki>}}}}
|
||||||
|
|{{HistoryLine||1.21.2|dev=Pre-Release 2|Characters without a defined texture now print an error to the game log once again.<ref>{{bug|MC-276813|||fixed}}</ref>}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Other missing assets ==
|
||||||
|
Missing and misconfigured sounds are not played at all. Errors are still logged in the game output when attempting to play a sound event with no assigned sound, for example.
|
||||||
|
|
||||||
|
== Notable bugs ==
|
||||||
|
{{section needed|14w07a/14w08a "contagious textures" bug}}
|
||||||
|
|
||||||
|
=== Examples of cases where the missing model is not used ===
|
||||||
|
By definition, any block which does not use a model does not use the cubic missing model. If a model is still not defined for the block, however, this will likely still reflect in the block's particles.
|
||||||
|
|
||||||
|
{{Non-remodellable blocks}}
|
||||||
|
|
||||||
|
The vast majority of entity models are also completely hardcoded. There are two notable exceptions in the [[item frame]] and [[glow item frame]], which do in fact have customizable models. Therefore, the item frame and glow item frame are the only two entities which are capable of using the missing model; all other entities may lose their texture, but retain the same model shape.
|
||||||
|
|
||||||
|
Entities that exist to extend the behaviour of blocks, such as [[falling sand]] and [[primed TNT]], reference block models, and therefore will use the missing model if required. In addition, other entities that incorporate block models, such as [[mooshroom]]s, [[endermen]] holding blocks, and [[minecart]]s containing blocks, will use the missing model for the part that references the block model, but the entity model itself will remain intact.
|
||||||
|
|
||||||
|
[[Horse]]s are a particularly interesting example of an entity which are discussed further in a later section. In multiple version ranges, certain invalid horses can either appear completely invisible or have a solid white texture, neither of which are the missing model.
|
||||||
|
|
||||||
|
=== Translucency ordering ===
|
||||||
|
From 14w25a up to 19w38b, there existed a remarkable visual bug where missing models associated with blocks that used translucent rendering (such as ice, stained glass, stained glass panes and slime blocks) would interact anomalously with the rendering of transparent blocks in the world, as well as of entities, including the holder. Unlike normal missing models, translucent blocks and other entities would render in front of such a model when held, even if they were physically farther away from the camera. However, this only applies if the distant entity or transparent block in question is not first occluded by the player model. As a result, the held translucent block can form a player-shaped silhouette around the player model in front of a background made of entities (such as paintings) or translucent blocks.
|
||||||
|
|
||||||
|
This effect can be seen without the use of resource packs up to 17w46a simply by holding ice, stained glass, stained glass panes or slime blocks of an invalid data value. For versions 17w47a up to 19w38b a resource pack is required to break the model of an existing translucent item, and from 19w39a the bug is no longer present at all.
|
||||||
|
|
||||||
|
<div style="text-align: center;">
|
||||||
|
<gallery>
|
||||||
|
No missing model.png|Normal player model for shape reference
|
||||||
|
Normal missing model.png|Missing model belonging to a non-translucent item
|
||||||
|
Translucent missing model.png|Missing model belonging to a translucent item, resulting in a player outline forming behind it
|
||||||
|
</gallery>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
This effect also happened to particles and certain other objects in-game from 13w41a onwards.
|
||||||
|
|
||||||
|
=== Unloading the default resources ===
|
||||||
|
If a sufficiently broken resource pack is loaded, the game will catch such resource packs and unload them automatically if errors were detected. From [[Java Edition 17w43a|17w43a]] up to the full release of [[Java Edition 1.13|1.13]], this also included the default resources, meaning that applying a flawed resource pack would result in all assets being unloaded, and as such the missing error assets appearing everywhere.
|
||||||
|
|
||||||
|
<div style="text-align: center;">
|
||||||
|
<gallery>
|
||||||
|
All textures unloaded.png
|
||||||
|
</gallery>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
From 18w30a onwards, the game was made to unload all resource packs ''except'' the default resources in cases like these.<ref>{{Cite bug|MC|123756|Trying to load broken resource pack also disables all intact resource packs ("Caught error stitching, removing all assigned resourcepacks")|date=January 2, 2018|resolution=Cannot Reproduce}}</ref>
|
||||||
|
|
||||||
|
; Layered textures
|
||||||
|
Certain game objects do not use textures in the standard way, instead layering them on top of each other. Horses use these for their pattern variants, and banners for each banner pattern. When there is no texture to pick from, these instead appear completely white. If the textures in question have already been loaded into the game, it is not possible to unload them even if all other textures are unloaded.
|
||||||
|
|
||||||
|
As shields use an item model, even though said item model points to an entity model, it appears as a missing model even though it makes use of texture layering.
|
||||||
|
|
||||||
|
Tropical fish, despite also using composite textures to distinguish variants, do not turn white if a texture cannot be loaded, and instead use the usual checkerboard (which is tinted in certain cases).
|
||||||
|
|
||||||
|
The screenshots below also demonstrate that player skins, despite not being layer-based, are also not unloaded due to not being resource pack dependent.
|
||||||
|
|
||||||
|
<div style="text-align: center;">
|
||||||
|
<gallery>
|
||||||
|
Unloaded layer textures.png|Horses and banners with no textures loaded
|
||||||
|
Loaded layer textures.png|Horses and banners with textures persisting after everything else has been unloaded
|
||||||
|
</gallery>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
; Main menu
|
||||||
|
{{info needed section|What happens if a resource pack with a different font is loaded first before unloading everything, before 1.13-pre6? Were character sizes indeed hardcoded?}}
|
||||||
|
It is interesting to note how this bug highlights different changes to parts of the game through 1.13's development. Focusing on the main menu, for example, reveals multiple details:
|
||||||
|
* From 17w43a up to 18w22c, the menu appears as in the first image. The panorama cube is clearly visible, with each square replaced with the missing texture.
|
||||||
|
* From 1.13-pre1 up to 1.13-pre5, the main menu background is now a large missing texture itself, obscuring the view of the panorama cube. This is likely due to the introduction of the <samp>panorama_overlay.png</samp> texture file in this version, which is responsible for the whitish gradient effect visible above the panorama; previously the gradient was hardcoded and unable to be changed with resource packs.
|
||||||
|
* In 1.13-pre6, the font does not seem to load at all.
|
||||||
|
* In 1.13-pre7 and 1.13-pre8, the newly-implemented missing font character is used for all non-space glyphs; in versions before 1.13-pre6, they instead used colors from the missing texture, implying that the font was reading from the missing texture itself as though it were a font texture file.
|
||||||
|
* From 1.13-pre9 up to the full release of 1.13, due to the missing font character visually changing, this also manifests visually; the interior is black rather than transparent.
|
||||||
|
<div style="text-align: center;">
|
||||||
|
<gallery>
|
||||||
|
Broken main menu 17w43a.png|17w43a - 18w22c
|
||||||
|
Broken main menu 1.13-pre1.png|1.13-pre1 - 1.13-pre5
|
||||||
|
Broken main menu 1.13-pre6.png|1.13-pre6
|
||||||
|
Broken main menu 1.13-pre7.png|1.13-pre7 - 1.13-pre8
|
||||||
|
Broken main menu 1.13-pre9.png|1.13-pre9 - 1.13
|
||||||
|
</gallery>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
; Enchantment glint
|
||||||
|
Interestingly, the rendering of the enchantment glint on items to which it applies appears different when all assets are unloaded, compared to cases where the enchantment glint image file and its associated mcmeta are deleted instead. For the unloaded case, the texture is rendered much smaller and moved much slower. This is due to the enchantment glint's rendering being tied to the size of the atlas - since unloading all textures results in a 16×16 atlas consisting of only the missing texture, the effect is exaggerated.<ref>{{Cite bug|MC|276841|Enchantment glint rendering depends on the current size of the texture atlas|date=September 19, 2024|resolution=Unresolved}}</ref>
|
||||||
|
|
||||||
|
{| class="wikitable" style="text-align:center"
|
||||||
|
!
|
||||||
|
! Unenchanted
|
||||||
|
! Normal
|
||||||
|
! Deleted
|
||||||
|
! Unloaded
|
||||||
|
|-
|
||||||
|
! JE1
|
||||||
|
| [[File:Missing Model (dropped) JE1.gif|128px]]
|
||||||
|
| [[File:Enchanted Missing Model (dropped) JE1.gif|128px]]
|
||||||
|
| [[File:Deleted Enchanted Missing Model (dropped) JE1.gif|128px]]
|
||||||
|
| ?
|
||||||
|
|-
|
||||||
|
! JE2
|
||||||
|
| [[File:Missing Model (dropped) JE2.gif|128px]]
|
||||||
|
| [[File:Enchanted Missing Model (dropped) JE2.gif|128px]]
|
||||||
|
| [[File:Deleted Enchanted Missing Model (dropped) JE2.gif|128px]]
|
||||||
|
| ?
|
||||||
|
|-
|
||||||
|
! JE3
|
||||||
|
| [[File:Missing Model (dropped) JE3.gif|128px]]
|
||||||
|
| [[File:Enchanted Missing Model (dropped) JE3.gif|128px]]
|
||||||
|
| [[File:Deleted Enchanted Missing Model (dropped) JE3.gif|128px]]
|
||||||
|
| [[File:Unloaded Enchanted Missing Model (dropped) JE3.gif|128px]]
|
||||||
|
|}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* 14w04b is the last Java Edition version in which the missing texture cannot be encountered in the vanilla game without resource packs:
|
||||||
|
** From 14w05a through 14w21b inclusive, the end portal item uses the missing texture.
|
||||||
|
** In 14w25a, the version directly following 14w21b, the end portal item is removed, but all invalid data value items use the missing item model.
|
||||||
|
*** In addition, this is the first version that allows the use of the {{cmd|particle}} command to generate block particles, which includes particles for invalid blocks such as air. This functionality is temporarily removed in later snapshots and the full release of 1.8, but returns soon after, and the missing texture can still be seen via invalid data value items.
|
||||||
|
** In 17w47a, invalid data value items are effectively removed, however it is still possible to generate missing texture particles if the air item is specified. From 24w09a, this could crash the game, and from 1.20.5 Pre-Release 1, is now forbidden.
|
||||||
|
** Since 21w42a, it has been possible to create block_marker particles which use the missing texture by referencing air, cave air or void air. This continues to the latest version.
|
||||||
|
* The missing texture can be seen in the official version banners for [[14w10a]] and [[17w47a]], and is also referenced by the banner for [[13w24a]].
|
||||||
|
<gallery>
|
||||||
|
14w10a Banner.png|14w10a
|
||||||
|
17w47a.gif|17w47a
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
<gallery>
|
||||||
|
Rain Missing Texture.png|What it looks like when the rain texture is missing.
|
||||||
|
debugempty.png|The missing texture graphic used in several Source Engine games (<samp>debugempty.vtf</samp>), on which the ''Minecraft'' texture is based.
|
||||||
|
Missing texture in Classic JS.png|The [[Classic 0.0.23a 01 (remake)|2019 Classic remake]] also has a missing texture.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Notes ==
|
||||||
|
{{notelist}}
|
||||||
|
|
||||||
|
=== ID lists ===
|
||||||
|
Lists of relevant IDs for commands listed in previous sections.
|
||||||
|
|
||||||
|
<references group="ids"/>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox gameplay}}
|
||||||
|
[[ja:欠落したテクスチャとモデル]]
|
||||||
|
[[zh:无效纹理与模型]]
|
Loading…
Add table
Reference in a new issue