diff --git a/wiki_backup/0.0.14a_08.txt b/wiki_backup/0.0.14a_08.txt new file mode 100644 index 0000000..b93e975 --- /dev/null +++ b/wiki_backup/0.0.14a_08.txt @@ -0,0 +1,67 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_08}}{{Infobox version +|title=0.0.14a_08 +|version_id=Classic 0.0.14a_08 +|image=Classic 0.0.14a_08.png +|edition=java +|prefix=Classic +|date=May 28, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.14a_08/c0.0.14a_08.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.14a_08/c0.0.14a_08.json .json] +|serverdl=No corresponding server +|prev=0.0.14a_07 +|prevparent=0.0.14a +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_08'''{{ytl|Drmi4EZMBzs}}{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg205808#msg205808|title=Minecraft (alpha)|website=TIG Forums|author=[https://forums.tigsource.com/index.php?action=profile;u=3311 YagerX]|date=May 28, 2009}}[https://www.youtube.com/watch?v=YRmzcrwhY28 Reupload of a lost 0.0.14a_08 video][https://www.youtube.com/watch?v=0IMGwOeTqEM Reupload of another lost 0.0.14a_08 video] is a version of [[Java Edition Classic]] released on May 28, 2009, at 20:40 UTC.[[#logs|IRC logs]]: "''(22:38:10) <@notch> restart your clients, compare fps plox =D''" [...] "''(22:38:40) <@notch> new client update, check the fps. It should be better''" [...] "''(22:39:21) <@notch> wait.. it's supposed to say _08..''" [...] "''(22:39:25) <@notch> I think I didn't upload it right''" [...] "''(22:40:13) <@notch> ok, now''" (20:38 to 20:40 UTC) This is the last version of [[Early Classic Creative]] (i.e. the last Classic version without [[multiplayer]] functions). + +== Changes == +=== Blocks === +; [[File:Oak Sapling JE2.png|32px]] [[Sapling]]s +* Now appear as full bright when in shade, and turn invisible when selected while in shade. + +=== World generation === +; [[File:Oak JE2.png|32px]] [[Tree]]s +* Now have a (+) shape for the top layer.[[#logs|IRC logs]]: "''[17:06] notch this is just a style thing, but did u want the trees to be cubes? i found if u take off the corners they look alot more natural''" [...] "''[17:07] <@notch> oooh, that IS nicer, justinforasec'' [...] ''[17:07] <@notch> I'm definitely making it so for the next version, thank you'' [...] ''(22:46:02) lol @ new trees''"(17:06 UTC) + +=== General === +* Improved framerate. +* Shadows now show up on water and lava surfaces.[[#logs|IRC logs]]: "''[14:43] <@notch> a free bonus is that shadows now show up on water surfaces :D''" (20:43 UTC) +* Fog is now white instead of blue.[[#logs|IRC logs]]: "''[10:35] i dont get why the fog is blue'' [...] ''[10:35] wouldnt white or greyish be better?''"(17:06 UTC)[[#logs|IRC logs]]: "''[23:07] hey the fog is white!'' [...] ''[23:07] ty notch''"(17:06 UTC) +* Fog now gets applied to shadow surfaces. + +== Trivia == +* The [[terrain.png]] file of this version seems to have an early texture for [[wool]], [[cloud]]s, or [[snow block]]shttps://web.archive.org/web/20220522024237/https://imgur.com/a/B7Ize8x. + +== Gallery == + +Airlock1.png|A screenshot showing the Minecraft.net website with this version. +Airlock2.png|A sapling blocking the flow of water. +Airlock3.png|A sapling blocking the flow of water. +0.0.14a 08.png|A structure. +0.0.14a 08 castle.jpg|A screenshot showing trees first loaded in version [[0.0.14a]]. +0.0.14a 08 builds.jpg|A building. +0.0.14a 08 world.jpg|A landscape. +0.0.14a 08 house.png|A house. +Classic 0.0.14a 08 webpage.png|The Minecraft webpage with this version. +0.0.14a 08 gravel and sand.png|Gravel and sand floating on water. + + +== Sound test == +* [[C418]] uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. It is important to note that this is not a developer version, the video is simply edited.{{ytl|UIFkQMEz9X8}}https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8 + +== References == +*{{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_08]] +[[es:Java Edition Classic 0.0.14a 08]] +[[fr:Édition Java Classique 0.0.14a 08]] +[[ja:Java Edition Classic 0.0.14a 08]] +[[lzh:爪哇版古典版〇點〇點一四甲之八]] +[[pt:Edição Java Classic 0.0.14a 08]] +[[ru:Classic 0.0.14a 08 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 08]] diff --git a/wiki_backup/1.12-pre2.txt b/wiki_backup/1.12-pre2.txt new file mode 100644 index 0000000..6d12840 --- /dev/null +++ b/wiki_backup/1.12-pre2.txt @@ -0,0 +1,90 @@ +{{Infobox version +| title = Minecraft 1.12-pre2 +| edition = Java +| image = 1.12-pre1.png +| image2 = Java Edition 1.12-pre2.png +| type = Pre-release +| date = May 11, 2017 +| parent = 1.12 +| clienthash = 16c7be111b1efe29f163abc16426705be51ca7b7 +| jsonhash = a472bb7234be82c489f5c7fca03724298a95585b +| serverhash = e5fd1c4202f9b0855d9104b66ba4182d52e79c38 +| prevparent = 1.11.2 +| prev = 1.12-pre1 +| next = 1.12-pre3 +| nextparent = 1.12.1 +}} + +'''1.12-pre2'''{{Mcnet|minecraft-112-pre-release-2|Minecraft 1.12 Pre-Release 2}} is the second pre-release for [[Java Edition 1.12]]. + +== Additions == +; [[Advancements]] +* Added new hidden advancement: +{{AdvancementTable|Nether}} +{{AdvancementRow +|title=How Did We Get Here? +|bg=fancy +|Bucket +|Have every effect applied at the same time +|A Furious Cocktail +|{{Collapse +|title=Have ''all'' of these 19 status [[effect]]s applied to the player at the same time: +|content={{flatlist|class=searchaux|indent=1| +* {{EffectLink|Absorption}} +* {{EffectLink|Fire Resistance}} +* {{EffectLink|Glowing}} +* {{EffectLink|Haste}} +* {{EffectLink|Hunger}} +* {{EffectLink|Invisibility}} +* {{EffectLink|Jump Boost}} +* {{EffectLink|Levitation}} +* {{EffectLink|Mining Fatigue}} +* {{EffectLink|Nausea}} +* {{EffectLink|Night Vision}} +* {{EffectLink|Poison}} +* {{EffectLink|Regeneration}} +* {{EffectLink|Slowness}} +* {{EffectLink|Speed}} +* {{EffectLink|Strength}} +* {{EffectLink|Water Breathing}} +* {{EffectLink|Weakness}} +* {{EffectLink|Wither}} +}} +|expanded=1}} +The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. +|nether/all_effects +}} +{{AdvancementTable|foot}} + +== Fixes == +{{fixes|fixedin=1.12 Pre-Release 2|prefix=Minecraft +|;dev +|115201|Narrator does not stop when leaving a world +|117211|Crash upon crafting without accessing recipe book first +|117218|Console spammed with command logging even after sendCommandFeedback, commandBlockOutput and logAdminCommands turned off +|117235|Items are still placed in crafting grid after one stack reached the maximum stack size invalidating recipe and deleting items +|117302|Recipe book GUI is incorrectly placed when resizing window to show / not show overlapping recipe book +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|VwTPVCwIVfA}} + +== Trivia == +* 1.12-pre2 was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.12-pre2]] +[[es:Java Edition 1.12-pre2]] +[[fr:Édition Java 1.12-pre2]] +[[ja:Java Edition 1.12-pre2]] +[[nl:1.12-pre2]] +[[pt:Edição Java 1.12-pre2]] +[[ru:1.12-pre2 (Java Edition)]] +[[zh:Java版1.12-pre2]] diff --git a/wiki_backup/1.12.2.txt b/wiki_backup/1.12.2.txt new file mode 100644 index 0000000..e2ccc2c --- /dev/null +++ b/wiki_backup/1.12.2.txt @@ -0,0 +1,75 @@ +{{Infobox version +| title = Minecraft 1.12.2 +| edition = Java +| image = 1.12.2update.png +| image2 = Java Edition 1.12.2.png +| type = +| date = September 18, 2017 +| clienthash = 0f275bc1547d01fa5f56ba34bdc87d981ee12daf +| jsonhash = 6e69e85d0f85f4f4b9e12dd99d102092a6e15918 +| serverhash = 886945bfb2b978778c3a0288fd7fab09d315b25f +| prevparent = 1.12 +| prev = 1.12.1 +| nextparent = 1.13 +}} + +'''1.12.2''' is a minor update for {{JE}} that was released on September 18, 2017.{{Mcnet|minecraft-1122-released|Minecraft 1.12.2 Released|September 18, 2017}} It is not compatible with [[Java Edition 1.12|1.12]] and [[Java Edition 1.12.1|1.12.1]] servers. This is the first version of the Java Edition (originally called just ''Minecraft'') to display the new official title, ''[[Java Edition|Minecraft: Java Edition]].'' + +== Changes == +=== General === +; [[Title screen]] +* Changed the screen logo to have the subtitle "''Java Edition ''". This subtitle is a separate texture. + +== Fixes == +{{fixes|fixedin=1.12.2, 1.12.2 Pre-Release 2, 1.12.2 Pre-Release 1|prefix=Minecraft +|;old +|15152|Standing in a nether portal and opening a chest will render the chest open until another chest is opened. +|79154|Hoppers occasionally duplicate items (within chunks). +|86850|Ender Pearling through a nether portal in the over-world tp's you to the portals nether coordinates but in the overworld. +|91803|Cave / ambience music can play far away from the player and is not audible. +|104259|Player / mob stuck on farmland while it changes to dirt. +|118382|Parrots do not respawn. +|118976|Landing on farmland gets you stuck in flight mode. +|120444|Almost any entity inside farmland gets teleported when it turns into dirt. +|120593|Items stay in crafting grid when entering nether portal. +|120611|Player stuck in grass path when it changes to dirt. +|;hotfix +|121292|Error: Could not find or load main class net.minecraft.client.main.Main. +|;private +|120567|Private security issue. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|aDgdl1NFmMw}} + +== Trivia == +* On April 1, 2018, all textures in 1.12.2 were temporarily replaced – they were changed to include a smaller range of colors, falsely told to be the [[Texture Update|new textures]] previously announced (as a joke for April Fools).{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected!|April 1, 2018}} +* This is the last full release to use the panoramic background from [[Beta 1.8]], as all of the subsequent updates had backgrounds related to the theme of the respective update. +* This release holds the record of serving as the latest release of ''Minecraft: Java Edition'' for the longest time, at 303 days between its release on September 18, 2017 and the release of [[Java Edition 1.13]] on July 18, 2018. +** The previous record of serving as the latest release of ''Minecraft: Java Edition'' for the longest time was held by [[Java Edition 1.11.2|1.11.2]] (168 days). +* This is the last version using numeric IDs, as ''[[Java Edition 1.13/Flattening|The Flattening]]'' was implemented in [[Java Edition 1.13]]. +* This version was released exactly seven years after [[Java Edition Alpha v1.1.1|Alpha v1.1.1]] and [[Java Edition Alpha v1.1.2|Alpha v1.1.2]]. + +==Gallery== + +Minceraft 1.12.2.jpg|The [[Minceraft]] easter egg in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.12.2]] +[[de:1.12.2]] +[[es:Java Edition 1.12.2]] +[[fr:Édition Java 1.12.2]] +[[it:Java Edition 1.12.2]] +[[ja:Java Edition 1.12.2]] +[[ko:Java Edition 1.12.2]] +[[pl:1.12.2]] +[[pt:Edição Java 1.12.2]] +[[ru:1.12.2 (Java Edition)]] +[[zh:Java版1.12.2]] diff --git a/wiki_backup/1.13-pre10.txt b/wiki_backup/1.13-pre10.txt new file mode 100644 index 0000000..de30e4a --- /dev/null +++ b/wiki_backup/1.13-pre10.txt @@ -0,0 +1,97 @@ +{{distinguish|Java Edition 1.13-pre1}} +{{Infobox version +|title=Minecraft 1.13-pre10 +|image=1.13-pre1.jpg +|image2=Java Edition 1.13-pre10.png +|edition=Java +|type=Pre-release +|date=July 17, 2018 +|clienthash=72c4fbff2a1318a57bfb66e325055064a13378a8 +|jsonhash=7a5c5769e1c420db177040c33a4516515bdc3e55 +|serverhash=2ffcae7a9489d515b0f733430923ef974dffd56b +|parent=1.13 +|prevparent=1.12.2 +|prev=1.13-pre9 +|nextparent=1.13.1 +|sort=1.13-pre9a +}} + +'''1.13-pre10'''{{Mcnet|minecraft-113-pre-release|Minecraft 1.13 pre-release 10|July 17, 2018}} is the tenth and final pre-release for [[Java Edition 1.13]], which brings changes to corals, adds optimized world option and fixes bugs. + +== Additions == +[[File:1.13-pre10 Optimizing World.png|thumb|The world converter process.]] +; General +* When editing an existing world, there is now a new "Optimize World" button, allowing you to update old worlds to a newer format. + +== Changes == +=== Blocks === +; [[Coral]] +* Now requires [[Silk Touch]] in order to be obtained. + +; [[Coral fan]]s and [[dead coral fan]]s +* Now drops when mined with [[Silk Touch]]. + +=== Mobs === +* Mobs can no longer stand in the most shallow form of flowing water. + +=== World generation === +[[Ocean monument]]s no longer generate in existing chunks. + +=== Command format === +; Team +* Option friendlyfire capitalization changed to friendlyFire. + +=== General === +; [[Settings]] +* Option Fullscreen resolution capitalization changed to Fullscreen Resolution. + +== Fixes == +{{fixes|fixedin=1.13-pre10|prefix=Minecraft +|;old +| 59729 | {{cmd|replaceitem}} doesn't work with chest or hopper minecarts. +| 124815 | Mobs equipping items from dispensers can despawn. +| 124991 | Flint and steel in a dispenser does not lose durability when used to ignite TNT. +|;dev +| 121905 | Control clicking doesn't count as right click anymore. +| 122216 | {{cmd|execute|if|blocks}} only returning 1/0 for "result". +| 124598 | Team option friendlyfire has incorrect capitalization. +| 125038 | New world generation doesn't populate edges of old world. +| 127100 | Water and lava influence the flow direction of each other when touching. +| 128668 | Ocean monuments cut off icebergs. +| 129884 | Pufferfish bloat when a player in Creative mode is near. +| 131348 | Cocoa cannot go on stripped jungle wood. +| 131367 | Fullscreen resolution in Video Settings is incorrectly capitalized. +| 132306 | Snowy grass without snow. +| 132358 | New trapdoors aren't treated the same as the old trapdoors. +| 133408 | Coral fans and dead coral fans never drop as item. +| 133421 | The lowest level of flowing water doesn't move mobs. +| 133467 | Mobs stuck on flowing water. +| 133473 | Dead bubble coral fan looks like dead brain coral fan. +|;previous +| 133653 | Game crash when creating Superflat world (Void), entering the End, or creating floating islands buffet world. +| 133728 | Trees generate in 8 block wide lines or spots in snowy taiga. +}} + +== Trivia == +* This is the first tenth pre-release, which makes 1.13 the version with the most pre-releases in one single update. +* This is the only pre-release to have a two-digit number. + +== Video == +Video made by [[slicedlime]]: + +{{yt|r5IruDqyDiU}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.13-pre10]] +[[es:Java Edition 1.13-pre10]] +[[fr:Édition Java 1.13-pre10]] +[[ja:Java Edition 1.13-pre10]] +[[nl:1.13-pre10]] +[[pt:Edição Java 1.13-pre10]] +[[ru:1.13-pre10 (Java Edition)]] +[[zh:Java版1.13-pre10]] diff --git a/wiki_backup/1.13-pre6.txt b/wiki_backup/1.13-pre6.txt new file mode 100644 index 0000000..d951b3d --- /dev/null +++ b/wiki_backup/1.13-pre6.txt @@ -0,0 +1,171 @@ +{{Infobox version +|title=Minecraft 1.13-pre6 +|image=1.13-pre1.jpg +|image2=Java Edition 1.13-pre6.png +|edition=Java +|type=Pre-release +|date=July 4, 2018 +|parent=1.13 +|clienthash=9405570c459c0803da2754b34e5ffeb74413a904 +|jsonhash=75e367814db76567ca02da12c80246cd22935111 +|serverhash=71a2f9a760f0cbcf09d1eae60eebe1ccbb7ea1db +|prevparent=1.12.2 +|prev=1.13-pre5 +|next=1.13-pre7 +|nextparent=1.13.1 +}} + +'''1.13-pre6'''{{Mcnet|minecraft-113-pre-release|Minecraft 1.13 pre-release 6|June 4, 2018}} is the sixth pre-release for [[Java Edition 1.13]]. + +== Additions == +=== General === +; [[Debug screen]] +* Added {{key|F3+I}} to copy targeted block or entity data to clipboard. +* Added information about the time it takes for a tick on the integrated server (singleplayer only), server brand (multiplayer only), number of packets sent by the client (tx), and number of packets received by the client (rx). +[[File:Debug Screen 1.13-pre6.png|right|300px]] + +; [[Sounds]] +* Added new sound events: +** block.coral_block.break, block.coral_block.fall, block.coral_block.hit, block.coral_block.place, and block.coral_block.step +*** Used for the living [[coral block]]s. +*** Most of these sound like mixture of rockyRocky sounds are mainly used for stones. and high-pitched slimySlimy sounds are mainly used for [[slime block]]s and [[sea pickle]]s sounds. +** block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step +*** Used for [[seagrass]], [[kelp]], [[coral]] and [[coral fan]]s. + +== Changes == +=== Blocks === +; [[Seagrass]] +* Now deleted by [[kelp]] and [[conduit]]s placed within it. Prior to this update, these were the only blocks which could not replace it. + +=== Mobs === +; [[Dolphin]]s +* Changed treasure finding behavior to bring the player more accurately to [[buried treasure]]. + +=== General === +; Other +* Many non-Latin alphabet characters and some emoji have been given their own "textured" font. However, some characters (such as kanji and script) still use the unicode font.{{checkthecode|which characters, exactly, were added?}} +* Some non-alphanumeric ascii characters are slightly tweaked to be less wide. + +[[File:Font Fix Update Aquatic.gif|thumb|right|300px]] +* Fonts are now saved as [[wikipedia:TrueType|TrueType]] font files. + +== Removals == +; [[Options]] +* Removed "Force Unicode Font" option. + +; Other +* Removed skip_existing_chunks from exploration map loot table function. + +== Fixes == +{{fixes|fixedin=1.13-pre6|prefix=Minecraft +|;old +|13308|Waterflow North/South Bug +|14502|Special characters on splash text on title screen rendered wrong. +|20974|Default font is missing characters. +|41410|Random text does not work in unicode. +|64537|Gui zooming out when using some languages (unicode). +|72943|Game freeze after closing an "Open to LAN" single player world. +|81876|Number of characters before line cutoff in chat is not same when unicode mode is enabled and when it is off. +|82703|Block Entities are not properly removed when 64 or more blocks are changed at the same time in a single chunk. +|91727|loot table "spreading large stacks" will overwrite existing items. +|92255|Singleplayer freezes instead of kicking a player. +|94325|Shadow of obfuscated text does not match with displayed character. +|96321|Mob cannot pathfinding in the daylight sensor. +|96524|Language specific letters don't look like they should. +|96564|Mobs can not normal walking(In situ the rotation) on the light sensor. +|103913|Auto jump on world border. +|113127|Putting an item with invalid enchantments in the first slot of an anvil and an item with valid ones in the second one causes a crash. +|121196|Overloaded servers pointlessly wait up to 50 ms every couple ticks. +|121586|Watchdog thread kills the server if average tick time is larger than max-tick-time/(15*20) ms for too long. +|122110|BufferBuilder not expanding under specific conditions. +|123133|Unicode Characters are Improperly Aligned on Different Screen Resolutions. +|124469|GUI scale size 3 displays as size 2 when Unicode font is forced. +|127822|Unicode on/off bug with another languages and english letters. +|129863|"Crawling" underneath glass/grass paths/other transparent blocks causes bugs. +|132579|Inconsistent font. +|;dev +|121798|Can only scroll list in superflat preset selection when it is focused. +|121861|Command argument validation does not work for entity id in {{cmd|summon}}. +|122478|It is possible to create a server in the server list with a blank name and/or IP address. +|122495|Cancelling backup screen using ESC opens main menu. +|122597|"Preparing spawn area %s%%" string is hardcoded/not translatable. +|123078|Scoreboard ranges don't work correctly at extreme values. +|123236|Wrong error message when using invalid item in {{cmd|replaceitem}}. +|123325|You can no longer use damaged items in advancement icons to display different textures. +|123352|Interaction error with block and GUI, when shift-clicking them with non-block items. +|123363|Occasional crash when changing blocks with a special renderer that uses states. +|123432|Snapshots are leaking tile entity data through to world save. +|124966|Torches in mineshafts/strongholds are not always attached. +|125772|'/execute rotated' uses sender rotation, not context rotation. +|126160|Random sugar cane underwater. +|126507|Magma blocks do not initially generate bubble columns in ruins. +|126685|Bubble columns don't update when placing magma blocks or soul sand above them. +|126708|Advancement trigger "bred_animals" does not trigger for breeding turtles. +|126769|Observers detecting updates from redstone on top of them. +|127112|Flowing water doesn't update properly when sponges soak up a source block. +|128152|Village House Generation. +|128258|You can get in the void using an elytra and a riptide trident. +|128364|You don't take damage in the void while gliding with an elytra. +|128387|Dolphins try to pick up items on land. +|128687|Picking up lava with an empty bucket would play the water picking up sound. +|128736|Dolphin's pectoral (side) fins are flipped over instead of mirrored. +|129287|Items in creative inventory can disappear or duplicate when switching them. +|129318|The "How Did We Get Here?" advancement does not require Dolphin's Grace. +|129768|Conduit can be placed in flowing water, creating a new water source. +|129814|Function ran, title, or tellraw with score or selector component, in translate's with, kicks clients. +|130021|Loading a structure with a rotation doesn't update (mossy_)cobblestone_wall's blockstates. +|130127|Dolphins generate in large amounts with ocean ruin structures. +|130157|Exiting Boat causes boat to vanish. +|130414|Cannot replace seagrass with kelp or conduits. +|130464|Downwards flowing water creating bubble columns. +|131019|Setting and changing data of signs creates unnecessary "extra" tags and causes slow downs. +|131159|Dolphins spawning in frozen/deep frozen oceans! +|131288|Shulker Box can't be opened and disappears when mined. +|131542|Unable to open 1.12 world in 1.13. +|131783|Crash on breaking 1.12.2 -> 1.13-pre5 upgraded banner. +|131903|Banners not dropping as item when broken after unloading. +|132050|Worlds <{{=}} 1.8.9 spam errors on conversion. +|132113|1.13-pre4+ crashes caused by invalid gamepad / controller configuration detected by LWJGL 3.1.6 build 14b. +|132242|Upgrading enderman spawn egg causes chunk to regenerate. +|;previous +|132252|Player cannot leave the swimming animation underwater. +|132254|Using {{cmd|effect}} to give players an effect kicks them from the server. +|132259|Poor TPS in latest pre-release. +|132278|End Crystal beam is missing texture. +|132281|Crash while creating a customized superflat world using capital letters. +|132282|Some commands give an "unexpected error" despite succeeding. +|132292|Some sound events are no longer playing the expected sound. +|132311|Dolphins don't save how long they have been out of water. +|132312|Using bone meal on anything underwater places sea grass on it. +|132316|Dark squares on top of water next to tall sea grass. +|132320|Entities with new IDs disappear when upgrading. +|132335|Shulkers no longer shoot missiles in 1.13-pre5. +|132443|Some advancements are not upgraded from 1.12.2 (to 1.13-pre5+). +|132448|Illager and golem statistics are not upgraded properly. +|132455|Evoker spawn egg disappears when upgrading from 1.12.2. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|I9wFKoocmcQ}} + +== Trivia == +* This pre-release was released exactly one month after [[1.13-pre1]]. + +== Footnotes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.13-pre6]] +[[es:Java Edition 1.13-pre6]] +[[fr:Édition Java 1.13-pre6]] +[[ja:Java Edition 1.13-pre6]] +[[nl:1.13-pre6]] +[[pt:Edição Java 1.13-pre6]] +[[ru:1.13-pre6 (Java Edition)]] +[[zh:Java版1.13-pre6]] diff --git a/wiki_backup/1.13.1-pre2.txt b/wiki_backup/1.13.1-pre2.txt new file mode 100644 index 0000000..a9bb39f --- /dev/null +++ b/wiki_backup/1.13.1-pre2.txt @@ -0,0 +1,55 @@ +{{Infobox version +|title=1.13.1-pre2 +|image =18w33a.png +|image2=Java Edition 1.13.1-pre2.png +|edition=Java +|type=Pre-release +|date=August 20, 2018 +|clienthash=7eaeaa37e0c7642d519c39de70a630119ad4929a +|jsonhash=1594d6f7242d2065c2b61c242397f40677e5123c +|serverhash=c2a4bcf3e244c46f13c39e31e7ef6030564fb6c2 +|parent=1.13.1 +|prevparent=1.13 +|prev=1.13.1-pre1 +|nextparent=1.13.2 +}} + +'''1.13.1-pre2'''{{Mcnet|minecraft-snapshot-18w33a|Minecraft 1.13.1 pre-release 2|August 20, 2018}} is the second and last pre-release for [[Java Edition 1.13.1]], which improves the performance of flowing liquids and fixes a few bugs. + +== Changes == +=== General === +; Performance +* Improved performance of flowing liquids. + +== Fixes == +{{fixes|fixedin=1.13.1-pre2|prefix=Minecraft +|;old +|80041|Signs with long text freeze the game. +|134777|Using bone meal on kelp doesn't do anything, but still wastes it. +|136023|Phantoms attack players in spectator. +|136157|Explosion radius increased. +|136208|Scute is not affected by doMobLoot. +|136226|Mobs require 2 blocks of air to spawn at all times now. +|;prev +|136107|Water incorrectly flows toward holes/lower levels, even when they're covered. +|136134|Wrong tropical fish variants named. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|s9qLwt9Wmqg}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.13.1-pre2]] +[[es:Java Edition 1.13.1-pre2]] +[[fr:Édition Java 1.13.1-pre2]] +[[ja:Java Edition 1.13.1-pre2]] +[[nl:1.13.1-pre2]] +[[pt:Edição Java 1.13.1-pre2]] +[[ru:1.13.1-pre2 (Java Edition)]] +[[zh:Java版1.13.1-pre2]] diff --git a/wiki_backup/1.13.2-pre1.txt b/wiki_backup/1.13.2-pre1.txt new file mode 100644 index 0000000..360b58a --- /dev/null +++ b/wiki_backup/1.13.2-pre1.txt @@ -0,0 +1,51 @@ +{{Infobox version +|title=Minecraft 1.13.2-pre1 +|image =1.13.2-pre1.png +|image2=Java Edition 1.13.2-pre1.png +|edition=Java +|type=Pre-release +|date=October 16, 2018 +|clienthash=843bc6377ff859b7744d12df0b62653dc318456b +|jsonhash=ab2a76c05480aa1b56a63377c11766fc7f3cb388 +|serverhash=744df5d6872645a8f919459473e0e02a3571e6bb +|parent=1.13.2 +|prevparent=1.13.1 +|next=1.13.2-pre2 +|nextparent=1.14 +}} + +'''1.13.2-pre1'''{{link|url=http://web.archive.org/web/20181016151005/https://minecraft.net/en-us/article/minecraft-java-edition-1132|dead-url=y|title=Minecraft Java Edition 1.13.2|date=October 16, 2018|website=[[Minecraft.net]]}} is the first pre-release for [[Java Edition 1.13.2]], which includes a few performance and upgrade issue fixes that were left over from [[Java Edition 1.13.1]]. + +== Changes == +=== General === +* Improved performance of upgrading [[world]]s. +* Improved performance of [[turtle]] pathfinding. +* Improved startup time. +* Improved [[mob]] spawning performance. +* Other general performance improvements. + +== Fixes == +{{fixes|fixedin=1.13.2-pre1|prefix=Minecraft +|;old +|91621|Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag). +|134115|Containers next to chunk borders can lose items when upgrading. +}} + +== Video == +{{Slicedlime|ksP1_eMFBws}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.13.2-pre1]] +[[es:Java Edition 1.13.2-pre1]] +[[fr:Édition Java 1.13.2-pre1]] +[[ja:Java Edition 1.13.2-pre1]] +[[nl:1.13.2-pre1]] +[[pt:Edição Java 1.13.2-pre1]] +[[ru:1.13.2-pre1 (Java Edition)]] +[[uk:1.13.2-pre1 (Java Edition)]] +[[zh:Java版1.13.2-pre1]] diff --git a/wiki_backup/1.14.1-pre1.txt b/wiki_backup/1.14.1-pre1.txt new file mode 100644 index 0000000..5769379 --- /dev/null +++ b/wiki_backup/1.14.1-pre1.txt @@ -0,0 +1,121 @@ +{{Infobox version +|title=Minecraft 1.14.1 Pre-Release 1 +|image=1.14.1-pre1.jpg +|image2=Java Edition 1.14.1 Pre-Release 1.png +|edition=Java +|type=Pre-release +|date=May 7, 2019 +|clienthash=bf5ada613755329f9d194c1e8a5b26b6bbf30cca +|jsonhash=fec802601da1a9e284876e158fe4913e548f8786 +|serverhash=0bbed1aa2ef4bd4c0d6134461ac3e8eba1dc5f62 +|parent=1.14.1 +|prevparent=1.14 +|next=1.14.1 Pre-Release 2 +|nextparent=1.14.2 +}} + +'''1.14.1 Pre-Release 1''' is the first pre-release for [[Java Edition 1.14.1]], released on May 7, 2019,{{Mcnet|minecraft-1-14-1-pre-release-1|Minecraft 1.14.1 Pre-Release 1|May 7, 2019}} which fixes several bugs and improves performance. + +== Additions == +=== General === +; [[Controls]] +* Pressing {{key|Esc}} while holding {{key|F3}} will pause the game without bringing up the pause menu. + +; [[Splashes]] +* Added "Awesome game design right there!" + +== Changes == +=== Blocks === +; [[Crafting table]] +* Updated texture to fix incorrect [[planks]] texture. + +; [[Iron ore]] +* Updated texture to fix miscolored pixels. + +=== Items === +; [[Leather horse armor]] +* Changed texture to be more consistent with the other types of horse armor. + +; [[Iron horse armor]] +* Tweaked colors slightly. + +=== World generation === +; [[Villages]] +* Many structures are tweaked to have better lighting. + +=== General === +; [[Controls]] +* Pressing {{key|F3+N}} when in [[Survival]] mode now changes the player into [[Creative]] mode, if [[cheats]] are enabled. + +== Fixes == +{{fixes|fixedin=1.14.1 Pre-Release 1|prefix=Minecraft +|;From released versions before 1.14 +|44793|Tamed wolf cannot sit on slime blocks. +|101424|Mobs are able to track players/other mobs through diagonally placed blocks. +|126946|Execution order is reversed when calling a function in some cases. +|128441|{{cmd|/tp }} uses context dimension rather than destination entity's dimension. +|128565|Function tag ordering is inconsistent across reloads and does not respect datapack ordering. +|131014|Observers and block states not updated by tree growth. +|134847|Mobs cannot pathfind on bottom half slabs. +|136442|Blocks of giant mushrooms do not send block updates after growing. +|;From 1.14 +|140317|Ladder in village house does not reach the floor. +|142817|Mobs try to pathfind through corners. +|143699|Trader llamas will not despawn. +|144316|Setblocking/filling a sign without explicitly setting all Text tags, shows 'an unexpected error occurred'. +|144562|Leather horse armor has inconsistent texture. +|144904|Enderman can teleport to the void. +|145097|Leather horse armor is higher in inventory slot. +|145265|Night is not skipped when all but one players on a server are sleeping, and the remaining player leaves the server. +|145744|Villager AI (POI detection) pegs CPU at 100%, causes lag. +|146674|Missing jigsaw blocks for beds in some village structures. +|146935|Crafting table uses outdated plank texture. +|147013|Villagers can get hit by their own firework. +|147022|Many village houses are inadequately lit. +|147212|Iron golems can spawn in spaces less than three blocks high and get stuck. +|147479|Villagers continue to shake their head after they found a workstation. +|147578|Beacon NBT {{cd|Levels}} is missing. +|147590|Missing floor block in {{cd|village/desert/houses/desert_medium_house_1}}. +|147643|Villagers do not sleep in beds. +|147676|The {{cd|event.raid.horn}} sound effect cannot always be heard whilst in a village. +|147819|Custom villager with large trades has scroll bar that goes outside GUI screen. +|147880|Pillager outposts do not generate in snowy biomes. +|147890|Hostile mobs are not spawning. +|147905|Mobs and villagers try to pathfind through fences and closed corners. +|148165|Bow with Flame enchantment does not activate TNT when hit on the top. +|148179|The ender dragon flies in circles after shooting projectile at it and never comes down to the portal. +|148454|Villager trade GUI shows incorrect price when a discount is applied on servers. +|148476|Books still have an NBT tag ({{cd|RepairCost}} of 0) after removing enchantments using a grindstone. +|148529|Name of enchanted book is lost after removing its enchantments in a grindstone. +|148567|{{cd|taiga_animal_pen_1}} water trough has water recessed 1 block beneath trapdoors. +|148580|Server lighting still broken. +|148624|The banner on the pillager outpost structure is incorrectly named. +|148657|Characters using the {{cd|nonlatin_european}} file do not display properly if using the "Programmer Art" resource pack. +|148830|Game crashed while loading chunks. +|149040|Iron ore texture has four miscolored pixels. +|149178|Chunk rendering is extremely slow and random. +|149209|Cats jitter when sitting on slime blocks. +|149278|Wolf AI can cause extremely severe lag spikes when in combat with a distant mob. +|149420|Hostile mobs not despawning at 128+ blocks. +|149576|Villagers will not sleep in their beds. +|149835|Villagers can find a job, but cannot lose their job. +|151014|Illagers can join raids outside of village range and unending raids. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|oVykSD2MR3g}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.1-pre1]] +[[es:Java Edition 1.14.1 Pre-Release 1]] +[[fr:Édition Java 1.14.1 Pre-Release 1]] +[[ja:Java Edition 1.14.1 Pre-Release 1]] +[[pt:Edição Java 1.14.1 Pre-Release 1]] +[[ru:1.14.1 Pre-release 1 (Java Edition)]] +[[zh:Java版1.14.1-pre1]] diff --git a/wiki_backup/1.14.2-pre3.txt b/wiki_backup/1.14.2-pre3.txt new file mode 100644 index 0000000..114a09b --- /dev/null +++ b/wiki_backup/1.14.2-pre3.txt @@ -0,0 +1,54 @@ +{{Infobox version +|title=Minecraft 1.14.2 Pre-Release 3 +|image=1.14.2-pre1.jpg +|image2=Java Edition 1.14.2 Pre-Release 3.png +|edition=Java +|type=Pre-release +|date=May 22, 2019 +|parent=1.14.2 +|prevparent=1.14.1 +|prev=1.14.2 Pre-Release 2 +|next=1.14.2 Pre-Release 4 +|nextparent=1.14.3 +|clienthash=e1490260d733b18dfc573ab181f9f2df8fb34303 +|jsonhash=cf87272bd1bd131c19489a057506d09ff27e8e91 +|serverhash=307fb7e6208bd843060b1844857dc5e1d555a1df +}} + +'''1.14.2 Pre-Release 3''' is the third pre-release for [[Java Edition 1.14.2]], released on May 22, 2019,{{Mcnet|minecraft-1-14-2-pre-release-1|Minecraft 1.14.2 Pre-Release 3|May 22, 2019}} which fixes a few bugs. + +== Changes == +=== General === +; Error messages +* Errors encountered while loading regions now print more diagnostics to the log file. + +== Fixes == +{{fixes|fixedin=1.14.2 Pre-Release 3|prefix=Minecraft +|;From 1.14 +|142134|Light sources are spontaneously not working in some chunks. +|148933|The player cannot swim while sneaking. +|149111|When hovering over a world that needs to be updated, the game calls the current version a snapshot even if it is a release. +|149916|Teleporting long distances on servers causes you to clip into the ground. +|150501|Some Hebrew letters are not included in the ''Minecraft'' font. +|;prev +|152141|Vietnamese alphabet is not fully supported by ''Minecraft'' font. +|152272|Server stops responding after log out error. +}} + +== Video == +Video made by [[Slicedlime]]: +{{yt|dZHM5UYFdgU}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.2-pre3]] +[[es:Java Edition 1.14.2 Pre-Release 3]] +[[fr:Édition Java 1.14.2 Pre-Release 3]] +[[ja:Java Edition 1.14.2 Pre-Release 3]] +[[pt:Edição Java 1.14.2 Pre-Release 3]] +[[ru:1.14.2 Pre-release 3 (Java Edition)]] +[[zh:Java版1.14.2-pre3]] diff --git a/wiki_backup/1.14.2-pre4.txt b/wiki_backup/1.14.2-pre4.txt new file mode 100644 index 0000000..d1623f4 --- /dev/null +++ b/wiki_backup/1.14.2-pre4.txt @@ -0,0 +1,59 @@ +{{Infobox version +|title=Minecraft 1.14.2 Pre-Release 4 +|image=1.14.2-pre1.jpg +|image2=Java Edition 1.14.2 Pre-Release 4.png +|edition=Java +|type=Pre-release +|date= +'''Original''': May 24, 2019
+'''Reupload''': May 27, 2019 +|java_manual={{wikipedia|Java version history#Java SE 8|Java SE 8|newtab=1}} +|parent=1.14.2 +|prevparent=1.14.1 +|prev=1.14.2 Pre-Release 3 +|next= +|nextparent=1.14.3 +|downloads= '''Original:'''
+{{dl|f14e1ab15fb7455c81c487b2d82b29773e7cf4f6|client}} ({{dl|f90f601344058a812144eb71a49552b30a70d589|json|name=1.14.2_Pre-Release_4}})
+{{dl|631e46624daaf9e8357fcb985e0fce489b020e74|server}}
+'''Reupload:'''
+{{dl|60783b7bab4125d55f187c859e4b41418ebc8719|client}} ({{dl|683456f319c3944c6adfdfd5631c77f3b25193e0|json|name=1.14.2_Pre-Release_4}})
+{{dl|6bba54ad86fccc45cc68ba410e738d3b331cdadd|server}} +}} + +'''1.14.2 Pre-Release 4''' is the fourth and final pre-release for [[Java Edition 1.14.2]], released on May 24, 2019,{{Mcnet|minecraft-1-14-2-pre-release-1|Minecraft 1.14.2 Pre-Release 4|May 24, 2019}} which fixes a lighting issue and a bug with entity clipping. + +1.14.2 Pre-Release 4 was reuploaded on May 27, 2019, to remove the [[splash]] text "Woo, minecraftforum!",[https://www.diffchecker.com/Z6LB24NV Difference between the splashes.txt of both the original and reupload] via DiffChecker.com because the forum announced they would be shutting down,{{link|url=https://www.minecraftforum.net/news/60727-important-minecraft-forum-archive-announcement|title=Important Minecraft Forum Announcement|website=[[Minecraft Forum]]|date=May 21, 2019}} although this announcement was later retracted. + +== Changes == +=== Gameplay === +; Lighting +* All light is now re-calculated the first time a world saved in a previous version is opened. + +=== General === +;[[Splash]]es +* Re-upload: Removed "Woo, minecraftforum!" as the forum announced it would soon be shutting down. + +== Fixes == +{{fixes|fixedin=1.14.2 Pre-Release 4|prefix=Minecraft +|;From 1.14 +|MC-147715|Entities clip through blocks after traveling through an end gateway. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|nlbtir_RfxI}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.2-pre4]] +[[es:Java Edition 1.14.2 Pre-Release 4]] +[[fr:Édition Java 1.14.2 Pre-Release 4]] +[[ja:Java Edition 1.14.2 Pre-Release 4]] +[[pt:Edição Java 1.14.2 Pre-Release 4]] +[[ru:1.14.2 Pre-release 4 (Java Edition)]] +[[zh:Java版1.14.2-pre4]] diff --git a/wiki_backup/1.14.3-pre1.txt b/wiki_backup/1.14.3-pre1.txt new file mode 100644 index 0000000..3bcc698 --- /dev/null +++ b/wiki_backup/1.14.3-pre1.txt @@ -0,0 +1,90 @@ +{{Infobox version +|title=Minecraft 1.14.3 Pre-Release 1 +|image=1.14.3-pre1.jpg +|image2=Java Edition 1.14.3 Pre-Release 1.png +|edition=Java +|type=Pre-release +|date=June 3, 2019 +|clienthash=c49ca8d28e3c64d39dc46d21dd92f421a34ec241 +|jsonhash=581a41e0240e3460f2e30a069cf5523de061158d |jsonfile=1.14.3-pre1 +|serverhash=966984c5d8b5c3604a8838f8fb5635b8b9cd73c7 +|parent=1.14.3 +|prevparent=1.14.2 +|next=1.14.3 Pre-Release 2 +|nextparent=1.14.4 +}} + +'''1.14.3 Pre-Release 1''' (known as '''1.14.3-pre1''' in the launcher) is the first pre-release for [[Java Edition 1.14.3]], released on June 3, 2019,{{Mcnet|minecraft-1-14-3-pre-release-1|Minecraft 1.14.3 Pre-Release 1|June 3, 2019}} which makes small changes to [[villager]]s and fixes some bugs left over from [[Java Edition 1.14.2|1.14.2]]. + +== Changes == +=== Mobs === +; [[Villager]]s +* Panicking villagers now have a higher chance of spawning [[iron golem]]s. +* Farmers now spend more time farming when they are working. +* Farmers now always give away food even if other villagers do not need it. + +=== General === +; Performance +* Improved performance. + +== Fixes == +{{fixes|fixedin=1.14.3 Pre-Release 1|prefix=Minecraft +|;From released versions before 1.14 +|74407|Villager inventories can get into a state where villagers cannot do anything useful +|123836|Double blocks are not loaded in structures +|135001|Beds drop as an item when loaded in a structure +|;From 1.14 +|138053|{{cmd|gamerule spectatorsGenerateChunks}} being false prevents chunks from being loaded +|143369|Wandering trader text implies trades refresh +|144507|The legs on cats clip through to the top of the model +|145863|Villagers breed even if there are not enough beds +|146429|Farmer villagers stumble between farming and using their composters +|146835|Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end +|147740|Villagers sometimes don't restock +|147851|Villagers frequently run right into mobs they are trying to avoid +|148013|Farmer villager behavior too lazy / not farming at all +|148610|Hostile mobs spawning on top of trapdoors, glowstone and sea lanterns +|149372|Game crashes when opening a 1.13.2 world +|149443|Iron golems spawn too often +|150319|Crash after using {{cmd|kill}} +|151079|An employed villager quickly becomes unemployed and employed when it works, even if its workstation has not been deleted. +|151084|Chunk rendering is slow and random +|151144|Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches +|151185|Game crash after breaking villager point of interest +|151337|Mob spawn rate too high +|151346|Crash while [[Debug screen|{{key|F3}} menu]] tries to access tags while {{cmd|reload}}-ing +|151395|Farmers create bread only when they pick up at least 3 wheat at once +|;From 1.14.1 +|151225|Upgrading worlds from 1.14 causes villagers to lose their brain memories +|151753|More than one raid can happen in a village +|151771|Villagers do not try to run away from zombie villagers +|151772|Mob cap in the hundreds to over 1000 per player. +|151802|Spawning causes massive TPS CPU load on a flat world. +|151995|Patrol leaders spawn without banner +|152044|Baby trader llamas disappear immediately +|;From 1.14.2 +|152053|High client-side lag when pistons activate +|152228|Can not {{cmd|summon}} trader llama +|152542|Resource warning "Codepoint '1ed0' declared multiple times in minecraft:textures/font/accented.png" +|152810|Cat's natural spawning causes null pointer exception +|153222|Broken/incorrect recipe files cause a data pack not to load with nothing in log +|153355|{{cd|java.util.NoSuchElementException}} ticking entity crash when a workstation is destroyed near a villager with a job +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|cO3Dd9pZxuI}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.3-pre1]] +[[es:Java Edition 1.14.3 Pre-Release 1]] +[[fr:Édition Java 1.14.3 Pre-Release 1]] +[[ja:Java Edition 1.14.3 Pre-Release 1]] +[[pt:Edição Java 1.14.3 Pre-Release 1]] +[[ru:1.14.3 Pre-release 1 (Java Edition)]] +[[zh:Java版1.14.3-pre1]] diff --git a/wiki_backup/1.14.3-pre3.txt b/wiki_backup/1.14.3-pre3.txt new file mode 100644 index 0000000..7d083dd --- /dev/null +++ b/wiki_backup/1.14.3-pre3.txt @@ -0,0 +1,87 @@ +{{Infobox version +|title=Minecraft 1.14.3 Pre-Release 3 +|image=1.14.3-pre1.jpg +|image2=Java Edition 1.14.3 Pre-Release 3.png +|edition=Java +|type=Pre-release +|date=June 14, 2019 +|clienthash=360c54d41522541f6eb303771192433de4ea1235 +|jsonhash=c3c3274f38be10d0574d3386b432dc497d35ecb7 +|jsonfile=1.14.3-pre3 +|serverhash=a46e49e1541cf24a75aabe2756514565de83634a +|parent=1.14.3 +|prevparent=1.14.2 +|prev=1.14.3 Pre-Release 2 +|next=1.14.3 Pre-Release 4 +|nextparent=1.14.4 +}} + +'''1.14.3 Pre-Release 3''' (known as '''1.14.3-pre3''' in the launcher) is the third pre-release for [[Java Edition 1.14.3]], released on June 14, 2019,{{Mcnet|minecraft-1-14-3-pre-release-1?3|Minecraft 1.14.3 Pre-Release 3|June 14, 2019}} which adds a [[game rule]] to disable [[raid]]s, changes some block placement rules, and fixes bugs. + +== Additions == +=== Command format === +; [[Game rule]]s +*Added {{cmd|gamerule disableRaids}} which disables [[raid]]s when set to true. +** When true, the Bad Omen is not removed from a player when entering a village. +** If set to true while a raid is in progress, the raid stops, but the existing raid mobs don't despawn. + +=== General === +; [[Language]]s +* Added Bashkir (Башҡортса) language. +* Added Gothic (Gutrazda) language. + +== Changes == +=== Blocks === +; [[Lantern]]s +* Can now be placed on [[iron bars]] and [[glass pane]]s. +* Can now be attached below iron bars and glass panes. + +; [[Pressure plate]]s and [[torch]]es +* Can now be placed on iron bars and glass panes. + +=== Items === +; General +* Items can once again be repaired by crafting them together, as they could before [[Java Edition 1.14|1.14]]. +** This used to only be able to be done in a [[grindstone]]. + +== Fixes == +{{fixes|fixedin=1.14.3 Pre-Release 3|prefix=Minecraft +|;From released versions before 1.14 +|47699|Blazes are able to see a player through blocks. +|93892|Flame arrows and fireballs set player on fire even when blocking with shield. +|110004|Endermen and blazes do not drop experience when hit with splash or lingering potion. +|131122|Torches cannot be placed on iron bars or glass panes. +|;From 1.14 +|147619|Foxes that trust a player will still avoid wolves and other players they are angry towards instead pursuing them. +|149518|Skylight appearing under blocks. +|;From 1.14.1 +|151710|Entities not functioning in forceloaded chunks. +|;From 1.14.2 +|153470|Language map does not close internal en_us.json file after reading. +|154000|When dispenser places shulker box it decreases its stack twice. +|154080|Wandering trader trading GUI does not close when it changes dimensions allowing infinite trades. +|154081|Opening the survival inventory when opening a world crashes the game. +|154328|The zombie siege never happens. +|;prev +|154092|Zombie pigmen lose aggression even when they are in range and have a line of sight. +|;private +|154239|NPE server crash when painting entities spawned with mob spawn eggs are saved. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|6768QJhD900}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.3-pre3]] +[[es:Java Edition 1.14.3 Pre-Release 3]] +[[fr:Édition Java 1.14.3 Pre-Release 3]] +[[ja:Java Edition 1.14.3 Pre-Release 3]] +[[pt:Edição Java 1.14.3 Pre-Release 3]] +[[ru:1.14.3 Pre-release 3 (Java Edition)]] +[[zh:Java版1.14.3-pre3]] diff --git a/wiki_backup/1.14.4-pre2.txt b/wiki_backup/1.14.4-pre2.txt new file mode 100644 index 0000000..2712f74 --- /dev/null +++ b/wiki_backup/1.14.4-pre2.txt @@ -0,0 +1,70 @@ +{{Infobox version +|title=Minecraft 1.14.4 Pre-Release 2 +|image=1.14.4-pre1.jpg +|image2=Java Edition 1.14.4 Pre-Release 2.png +|edition=Java +|type=Pre-release +|date=July 4, 2019 +|clienthash=96f1d6989a86f1bdbf4cc1583a88e6a16f985d17 +|jsonhash=c95933990092b5bc44ad976bd87e76482b29c347 |jsonfile=1.14.4-pre2 +|serverhash=a7023b92091ca5872d35b17c8aab1c6daa833a69 +|parent=1.14.4 +|prevparent=1.14.3 +|prev=1.14.4 Pre-Release 1 +|next=1.14.4 Pre-Release 3 +|nextparent=1.15 +}} + +'''1.14.4 Pre-Release 2''' (known as '''1.14.4-pre2''' in the launcher) is the second pre-release for [[Java Edition 1.14.4]], released on July 4, 2019,{{Mcnet|minecraft-1-14-4-pre-release-1|Minecraft 1.14.4 Pre-Release 2|July 4, 2019}} which makes small changes to villager AI and fixes some bugs. + +== Changes == +=== Mobs === +; [[Villager]]s +* Now stock more items, so they now can trade more items before they lock their trades. +* Now remember their gossip after becoming a zombie villager. +** Gossip about players who converted a zombie villager now lasts longer. +* Can now work without also restocking at the same time. +* Improved performance of villager pathfinding. + +=== General === +; [[Realms|Minecraft Realms]] +* The "Player Activity" button on the Realms screen has been removed. + +=== Options === +* Added a new option called raw input in mouse settings in controls. + +== Fixes == +{{fixes|fixedin=1.14.4 Pre-Release 2|prefix=Minecraft +|;From released versions before 1.14 +|134811|Undead mobs bob up and down in waterlogged slabs. +|136318|Floatable mobs are unable to walk when in waterlogged blocks. +|;From 1.14.1 +|151150|Entities (villagers) cause massive lag when attempting to pathfind. +|151376|Villagers are not pathfinding towards their POI; POI detection range is too small. +|151810|Mobs do not try to avoid fall damage anymore. +|;From 1.14.3 +|155147|Mouse acceleration issue. +|;previous +|155906|Failed to save debug dump if the destination location contains a space. +|;private +|154214|Chunks refusing to unload due to incorrect player ticket additions. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|oM5SLEp456I}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.4-pre2]] +[[es:Java Edition 1.14.4 Pre-Release 2]] +[[fr:Édition Java 1.14.4 Pre-Release 2]] +[[ja:Java Edition 1.14.4 Pre-Release 2]] +[[ko:Java Edition 1.14.4 프리릴리스 2]] +[[pt:Edição Java 1.14.4 Pre-Release 2]] +[[ru:1.14.4 Pre-release 2 (Java Edition)]] +[[zh:Java版1.14.4-pre2]] diff --git a/wiki_backup/1.14.4-pre4.txt b/wiki_backup/1.14.4-pre4.txt new file mode 100644 index 0000000..abd1e0d --- /dev/null +++ b/wiki_backup/1.14.4-pre4.txt @@ -0,0 +1,66 @@ +{{Infobox version +|title=Minecraft 1.14.4 Pre-Release 4 +|image=1.14.4-pre1.jpg +|image2=Java Edition 1.14.4 Pre-Release 4.png +|edition=Java +|type=Pre-release +|date=July 10, 2019 +|clienthash=ee6386897fd6d7f777d4159fd45b26deaff14cff +|jsonhash=8f267102ec892b73c906446dadc00dbce551a5db |jsonfile=1.14.4-pre4 +|serverhash=853bf851bda5862b7f68baf93ae86fb90571ceca +|parent=1.14.4 +|prevparent=1.14.3 +|prev=1.14.4 Pre-Release 3 +|next=1.14.4 Pre-Release 5 +|nextparent=1.15 +}} + +'''1.14.4 Pre-Release 4''' (known as '''1.14.4-pre4''' in the launcher) is the fourth pre-release for [[Java Edition 1.14.4]], released on July 10, 2019,{{Mcnet|minecraft-1-14-4-pre-release-1|Minecraft 1.14.4 Pre-Release 4|July 10, 2019}} which modifies server permissions and fixes bugs. + +== Additions == +; [[server.properties]] +* Added {{code|function-permission-level}} to server.properties which controls which permission levels [[Function (Java Edition)|function]]s have. + +== Changes == +; {{cmd|forceload}} and{{cmd|reload}} +* Now available up to permission level 2. + +; [[Pillager]]s +* Changed arm texture. + +== Fixes == +{{fixes|fixedin=1.14.4 Pre-Release 4|prefix=Minecraft +|;From 1.14 +|145769|Villagers are not shutting doors behind them. +|148613|Aquatic mobs are not spawning./Fish spawned from buckets count towards the aquatic mob cap again. +|;From 1.14.1 +|152908|When a player joins a server, everything that happened during the time offline queued on connecting to the server. +|;From 1.14.2 +|153749|Trusting foxes attack player when self-injured. +|153852|Concrete powder deleting waterlogged blocks when falling. +|;From 1.14.3 +|156013|Breaking blocks "re-appear" to nudge player +|156395|Villagers use job site blocks already in use +|;private +|153406|Score JSON component crash in items. +|155711|Functions capable of running commands they should not be able to (publish, debug …). +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|hlARYgFdO94}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.14.4-pre4]] +[[es:Java Edition 1.14.4 Pre-Release 4]] +[[fr:Édition Java 1.14.4 Pre-Release 4]] +[[ja:Java Edition 1.14.4 Pre-Release 4]] +[[ko:Java Edition 1.14.4 프리릴리스 4]] +[[pt:Edição Java 1.14.4 Pre-Release 4]] +[[ru:1.14.4 Pre-release 4 (Java Edition)]] +[[zh:Java版1.14.4-pre4]] diff --git a/wiki_backup/1.15-pre6.txt b/wiki_backup/1.15-pre6.txt new file mode 100644 index 0000000..fb9e899 --- /dev/null +++ b/wiki_backup/1.15-pre6.txt @@ -0,0 +1,55 @@ +{{Infobox version +|title=Minecraft 1.15 Pre-release 6 +|image=1.15-pre1.jpg +|image2=Java Edition 1.15 Pre-release 6.png +|edition=Java +|type=Pre-release +|date=December 6, 2019 +|clienthash=bc120aa16cfce2be8188f8f809013476f76c57fc +|clientmap=e685d15345c1d8e12efbe763978e9a6694e6fddc +|jsonfile=1.15-pre6 +|jsonhash=0ed4591d6f96f0ddce10f6b5855b9b8598e9836c +|serverhash=8d5793fe302feb6c03d3c5e590ef940fc02f2864 +|servermap=42894100f8b63029631b9bb54f9b233108f91650 +|parent=1.15 +|prevparent=1.14.4 +|prev=1.15 Pre-release 5 +|next=1.15 Pre-release 7 +|nextparent=1.15 +}} + +'''1.15 Pre-release 6''' (known as '''1.15-pre6''' in the [[launcher]]) is the sixth pre-release for [[Java Edition 1.15]], released on December 6, 2019,{{Mcnet|minecraft-1-15-pre-release-1?6|Minecraft 1.15 Pre-Release 6|December 6, 2019}} which fixes some bugs. + +== Changes == +=== General === +; [[Font]] +* Modified the nonlatin_european font file to change the texture of characters ß and β. + +== Fixes == +{{fixes +|fixedin=1.15 Pre-release 6 +|;old +|130616|Arrow and Trident projectiles have no lighting +|;dev +|163270|Sign in sign editing GUI is too dark. +|163979|Entities (including items) get slowed down by soul sand even when not sunken into the block. +|166756|Plains village tree leaves are much bigger than normal. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|YnimAwMw14s}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.15-pre6]] +[[es:Java Edition 1.15 Pre-release 6]] +[[fr:Édition Java 1.15 Pre-release 6]] +[[ja:Java Edition 1.15 Pre-release 6]] +[[pt:Edição Java 1.15 Pre-release 6]] +[[ru:1.15 Pre-release 6 (Java Edition)]] +[[zh:Java版1.15-pre6]] diff --git a/wiki_backup/1.16-pre2.txt b/wiki_backup/1.16-pre2.txt new file mode 100644 index 0000000..ccfcee4 --- /dev/null +++ b/wiki_backup/1.16-pre2.txt @@ -0,0 +1,72 @@ +{{Infobox version +|title=Minecraft 1.16 Pre-release 2 +|image=20w17a.jpg +|image2=Java Edition 1.16 Pre-release 2.png +|edition=Java +|type=Pre-release +|date=June 5, 2020 +|clienthash=a1382f4cf8815e3085efb1782cf32ed5cb621b86 +|jsonhash=41a4f175ace2686d2c4d6658c007d04a12b60487 |jsonfile=1.16-pre2 +|serverhash=8daeb71269eb164097d7d7ab1fa93fc93ab125c3 +|clientmap=b7b693fc488eb874f3597648b6fe02182d56f467 +|servermap=c7b54e3ab9d29d13b4efc1ff43aa70325536c384 +|parent=1.16 +|prevparent=1.15.2 +|prev=1.16 Pre-release 1 +|next=1.16 Pre-release 3 +|nextparent=1.16 +}} + +'''1.16 Pre-release 2''' (known as '''1.16-pre2''' in the [[launcher]]) is the second pre-release for [[Java Edition 1.16]], released on June 5, 2020,{{Mcnet|minecraft-1-16-pre-release-1|Minecraft 1.16 Pre-Release 2|June 5, 2020}} which fixes some critical bugs from the previous pre-release. + +== Changes == +=== World generation === +; Floating Islands +* [[Guardian]]s and [[pillager]]s now spawn correctly in floating islands worlds. + +; [[Village]]s +* "Jellie" [[cat]]s now spawn naturally in villages. + +=== General === +; [[Data pack]]s +* Entering the world in an unknown dimension (caused by disabling a [[data pack]] which added said [[dimension]]) now puts the player in the [[Overworld]] at the same coordinates. + +== Fixes == +{{fixes|fixedin=1.16 Pre-release 2 +|;old +|56970|Leaves show x-ray effect on fast graphics. +|128066|Highly transparent block edges on ice, slime block and honey block. +|147591|Cat type "Jellie" doesn't spawn in villages upon world generation. +|148794|Guardians are not spawning in preset "Floating Island". +|148802|Pillager don't spawn around outpost with the floating island generation. +|152001|Zombie villages never spawn with baby zombie villagers. +|166260|Light from fire that has gone out lingers at the border of chunks. +|172650|Ice side texture does not appear underwater. +|;dev +|176011|Minecraft 20w13a server spamming chat after update. +|;prev +|187350|Game randomly crashes: {{cd|IllegalStateException: POI never registered}}. +|187352|Loading a world created in 1.16-pre1 always ask for confirmation. +|187353|Crash when loading some worlds: {{cd|IllegalStateException: Lock is no longer valid}}. +|187358|Worlds generated in 1.16-pre1 do not have their world generation settings saved correctly, causing chunk errors. +|187364|Disabling and enabling dimension datapack disables nether and end. +|187406|Game crashes when joining in disabled dimension. +|187408|Game crashing with nether portals: {{cd|java.lang.NullPointerException: Ticking player}}. +}} + +== Video == +{{slicedlime|LmXljbpz3kE}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.16-pre2]] +[[es:Java Edition 1.16 Pre-release 2]] +[[fr:Édition Java 1.16 Pre-release 2]] +[[ja:Java Edition 1.16 Pre-release 2]] +[[pt:Edição Java 1.16 Pre-release 2]] +[[ru:1.16 Pre-release 2 (Java Edition)]] +[[zh:Java版1.16-pre2]] diff --git a/wiki_backup/1.16-pre3.txt b/wiki_backup/1.16-pre3.txt new file mode 100644 index 0000000..33e40b2 --- /dev/null +++ b/wiki_backup/1.16-pre3.txt @@ -0,0 +1,300 @@ +{{Infobox version +|title=Minecraft 1.16 Pre-release 3 +|image=1.16 Pre-release 3.jpg +|image2=Java Edition 1.16 Pre-release 3.png +|edition=Java +|type=Pre-release +|date=June 10, 2020 +|clienthash=0d7c195c685f8a6172696c9a7f8f4e5d76185528 +|jsonhash=d47be443688e17e4f344be6306eaffcd5e583b2e |jsonfile=1.16-pre3 +|serverhash=0b5653b65bc494fa55349682cebf50abf0d72ad9 +|clientmap=5be40d7307349ae9d8a7cb3066d0bb5b4817226d +|servermap=c1323c8127c52e228918e82fd4b74d40fb2897a2 +|parent=1.16 +|prevparent=1.15.2 +|prev=1.16 Pre-release 2 +|next=1.16 Pre-release 4 +|nextparent=1.16 +}} + +'''1.16 Pre-release 3''' (known as '''1.16-pre3''' in the [[launcher]]) is the third pre-release for [[Java Edition 1.16]], released on June 10, 2020,{{Mcnet|minecraft-1-16-pre-release-3|Minecraft 1.16 Pre-Release 3|June 10, 2020}} which makes a few minor changes and fixes many bugs. + +== Additions == +=== Gameplay === +; [[Loot table]]s +* Added a loot table for the [[nether portal block]]. + +=== General === +; [[Tag]]s +* Added infiniburn_overworld block tag. +** Contains netherrack and magma blocks. +** Fire burns infinitely on blocks in this tag in the overworld. +* Added infiniburn_nether block tag. +** Contains the #infiniburn_overworld block tag. +** Fire burns infinitely on blocks in this tag in the nether. +* Added infiniburn_end block tag. +** Contains the #infiniburn_overworld block tag as well as bedrock. +** Fire burns infinitely on blocks in this tag in the end. + +== Changes == +=== Blocks === +; [[Lava]] +* Visibility under lava is now slightly better when under the effect of [[Fire Resistance]]. + +; [[Observer]]s +* The back texture while powered on has been changed. + +; [[Potted cactus]] +* Top face now uses the top texture of cactus, rather than the side texture. +* Now no longer contains dirt. + +; [[Sign]]s +* Changed the capitalization of "Edit sign message" to "Edit Sign Message" in the sign GUI. + +=== Items === +; [[Food]] +* Can now be placed on unlit [[campfire]]s. + +; [[Shroomlight]]s +* Can now be composted. + +=== Mobs === +; [[Piglin]]s +* Now are angered if they hear a player breaking a chest or block of gold (or similar), even when out of their line of sight. +* No longer have unique helmet textures. + +; [[Strider]]s +* Are now more common. + +; [[Wither]]s +* Can now be built sideways even at Y=0 and Y=1. + +; [[Zombified piglin]]s +* Now drop experience orbs and rare drops if killed by entity while in angered state.{{bug|MC-187449}} + +=== World generation === +; [[Bastion remnant]]s +* A few sub-structures that would not generate previously now generate. +** This includes bastion/hoglin_stable/large_stables/inner_4 and bastion/hoglin_stable/large_stables/outer_4. +* A few unused sub-structures have been removed. +** This includes bastion/hoglin_stable/stairs/stairs_0_mirrored, bastion/hoglin_stable/stairs/stairs_2, and bastion/hoglin_stable/stairs/stairs_3. +* Removed the emerald block from bastion/treasure/big_air_full. + +; [[Nether fortress]]es +* Are now slightly more common. + +=== Gameplay === +; [[Advancement]]s +* The advancement "Oh Shiny" no longer unlocks if the distracted piglin is a baby. The advancement also does not unlock if the player uses [[gold nugget]]s, since they were removed from the piglin_loved item tag. + +; Debug messages +* Changed the description of the F3+N shortcut in the F3+Q output from "F3 + N = Cycle creative <-> spectator" to "F3 + N = Cycle previous gamemode <-> spectator". + +; [[Dual wield]] +* Item can be swapped into the off-hand from any open inventory, instead from only the hotbar. + +=== General === +; Chat +* Changed the capitalization of "Click to copy to Clipboard" to "Click to Copy to Clipboard". + +; Credits +* Updated the credits. + +; [[Entities]] +* The neutral mob NBT tag AngryAt is now used when the mob is angry at any entity, not just players. + +; Options +* The localization key for the offhand keybinding was changed from key.swapHands to key.swapOffhand. +* Changed the description of fancy graphics to "'Fancy' graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water." +** Was previously "'Fancy' graphics balances performance and quality for the majority of machines." +* Changed the description of fabulous graphics to "'Fabulous' graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water. [New line] This may severely impact performance for portable devices and 4K displays." +** Was previously "'Fabulous' graphics enables screen shaders to draw translucent objects per-pixel. [New line] This may severely impact performance for portable devices and 4k displays." +* Changed the description of the offhand swap key in the controls section from "Swap Item In Hands" to "Swap Item With Offhand". + +; [[Region file format|Region files]] +* Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options: +** For dedicated servers: sync-chunk-writes within server.properties. +** For clients: syncChunkWrites within options.txt. + +; [[Splash]]es +* The splash "Sexy!" was changed to "Moderately attractive!" +** At the time of this snapshot's release, this change had no effect as the splashes relating to the COVID-19 pandemic were still in place. + +; [[Tag]]s +* Removed gold nuggets from the piglin_loved item tag. +* The sand block tag is now used to determine whether turtle eggs can hatch on a block. + +; World creation +* The game now attempts to recover worlds broken in [[1.16-pre1]]. +* A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world. +* [[Commands/gamerule|Gamerule]] descriptions now span multiple lines if needed on the game rules screen. +* Changed the capitalization of some strings. +** "Create backup and load" was changed to "Create Backup and Load". +** "Safe mode" was changed to "Safe Mode". +** "Edit game rules" was changed to "Edit Game Rules". +** "Import settings" was changed to "Import Settings". +** "Floating islands" was changed to "Floating Islands". +** "Go back" was changed to "Go Back". +** "Reset to default" was changed to "Reset to Default". + +; [[raids.dat format|Raid data files]] +* Rename the data file for the nether from raids_nether.dat to raids.dat. +** However, the game neither moves the old file nor imports data from the old file. + +== Fixes == +{{fixes|fixedin=1.16 Pre-release 3 +|;old +|13823|Leads are incorrectly positioned on certain entities. +|14680|Lead is shifted upwards or downwards based on leashed entity height. +|27535|Mobs can sometimes still despawn, even if named with a name tag. +|55493|JSON text selectors always have predefined {{cd|clickEvent}} and {{cd|hoverEvent}}. +|84610|Off-hand hotkey does not work in inventories. +|103462|Some translucent parts of entities are rendered behind translucent blocks, block entities and some entities (depending on loading order). +|131286|Attack will use right hand instead of left hand when swimming (main hand: left). +|134608|Certain spawner tag conditions induce game crash. +|139313|Ascending and descending simultaneously in lava while flying in Creative mode causes the player to float upwards. +|139361|Skull model positioned out of bounding. +|143473|Teleporting a mob while it is pathfinding will make it navigate back to where it was originally going. +|152157|"Marie Stålkrantz" is not the right color in game credits. +|159371|Leads are incorrectly positioned on bees. +|159502|Bees do not avoid water; killing themselves. +|160520|Bees' wandering AI tries to go through three-way corners. +|163254|Block entities, transparent blocks, water, and clouds always render in front of lightning. +|163921|Placing a block while looking at redstone ore plays no sound. +|166346|Transparent blocks do not render properly with tripwire above. +|167043|Enchantment glint only applies to the handle of shields with banners. +|169008|Using end portal in the nether teleports the player to the end, but at the same coordinates the player was in the nether. +|171618|Players wearing armor take less damage from burning when standing in fire under certain conditions. +|171969|Fall damage is negated when stepping up after falling. +|177712|Nether portal blocks do not have loot tables. +|182076|Horse jumping sound is unused. +|182249|Problems with {{cd|potted_cactus.json}} block model file. +|185616|Turtle eggs cannot hatch on red sand. +|185949|Copy "C" in "Click to Copy to Clipboard" is not capitalized. +|186353|The "s" and "m" in "Edit sign message" are uncapitalized. +|;dev +|171810|Some Mojang employees are not mentioned in the credits. +|172053|Nether particles get stuck on the bottom of blocks. +|172105|When a piglin is dancing, targeting or looking at an item, the chestplate the piglin is wearing does not adjust to the piglin's pose. +|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin. +|172871|Unable to spawn wither in horizontal arrangement below y level 2. +|173310|Observer powered texture does not match unpowered. +|173404|Desync when mounting an entity while sneaking. +|173825|Bats break turtle eggs. +|176094|Baby zombified piglin chicken jockeys can spawn riding striders. +|177336|"Failed to access level" when opening a world from a CIFS mount on Ubuntu. +|177530|The new {{cd|minecraft:attributes}} registry is plural, while all the others are singular. +|177542|Chunk loading and saving is extremely slow when {{cd|sync-chunk-writes{{=}}true}}. +|177626|Spruce generation is broken. +|177694|Zombified piglin spawn egg is placed before zombie villager spawn egg in the Creative inventory. +|177795|Overworld music can start playing in the Nether in Survival. +|177863|Shroomlights cannot be composted. +|177876|Striders are now much rarer. +|178010|Lena Raine does not appear in credits. +|178338|Striders only get warm when lava touches their legs. +|179140|Sea guardians have an odd swimming behavior. +|180603|Wrong structures are generated in Superflat worlds. +|181630|Advancement trigger {{cd|minecraft:tick}} does not support standard {{cd|player}} predicate. +|181813|Edit "g"ame "r"ules are not capitalized in the "Game Rules" menu title. +|181884|Falling quickly/flying with elytra/swimming with Riptide trident and throwing a projectile will cause it to hit the player. +|182766|Recipe book search function does not work if recipe book was not open before. +|182825|Mob name colors still don't work with translation/keybind components. +|182909|{{key|Esc}} from Customized World's biome selection screen kicks the player back to the main menu. +|183018|When sneaking while flying underwater in creative, the player exits flying mode after a few seconds. +|183402|Tutorial does not advance when breaking nether tree. +|183554|Ruined portals generated in lava lakes unnaturally displace lava, resulting in weird borders. +|183588|Stray emerald block in structure {{cd|bastion/treasure/big_air_full}}. +|183594|The 5th large inner and outer hoglin stables do not generate in bastions. +|183599|Some hoglin stable stair structures do not generate. +|183762|Description of {{key|F3}}+{{key|N}} in help menu still describes the old functionality. +|183809|Large oak trees replace blocks. +|183880|Distracting baby piglins with gold grants the "Oh Shiny" advancement. +|183915|Wall heads and skulls are slightly offset from block selection outline. +|183931|Nether fortress mobs no longer spawn in extended bounding box. +|183933|{{cd|show_text}} in {{cmd|tellraw}}'s {{cd|hoverEvents}} do not work for components that need resolving (nbt, score, selector). +|184093|Using an End gateway teleports the player half a block too high. +|184250|Font of the enchantments displayed in the enchanting table is italic. +|184608|"Unknown biome, defaulting to plains" error upon launching the game. +|184612|"Import Settings" "s" is not capitalized. +|184653|[Crash] {{cd|java.lang.IllegalArgumentException: value already present:}} – Game crashes when worldgen dimension type presets are not unique. +|184675|Superflat void preset does not have a starting platform again. +|184699|{{cmd|spreadplayers under}} does not prevent invalid values. +|184723|The "i" in "World Type: Floating islands" is not capitalized. +|184757|[Crash] {{cd|java.lang.NullPointerException: Ticking memory connection}} on loading a dimension with debug chunk generator. +|184887|The player can spawn in the bedrock ceiling of a Caves world. +|184900|Newline in {{cmd|tellraw}} adds a space at the beginning of the new line. +|184948|Swapping json data for dimensions via custom world breaks portals. +|184984|Game crashes after generating multiple worlds in succession. +|185004|[Crash] {{cd|java.lang.NullPointerException}} – Crash on entering End/Nether portal when dimension is removed in worldgen settings. +|185164|Bottom half of icebergs always generate at y{{=}}62 regardless of {{cd|sea_level}}. +|185285|Entering the end or the nether after creating and reentering a debug world crashes the game. +|185299|Villagers cannot be summoned with a specific type unless the player also specifies a profession. +|185363|{{cd|sync-chunk-writes}} often takes over a minute to close a world. +|185417|Maps reset on upgrade. +|186084|Piglin head and torso floats and detaches during celebration dance. +|186085|Player is unable to interact with the world after dismounting a boat while it is moving. +|186091|When a player stops swimming, "diving underwater" sound occurs and vision flashes. +|186092|The head of a piglin becomes offset after performing their celebration dance. +|186097|Pigs are moving very slowly. +|186248|"m" in "Safe Mode" button is not capitalized. +|186263|"b" & "l" in "Create Backup & Load" is not capitalized. +|186403|Swimming up on the side of flowing water no longer prevents the player from drowning. +|186492|Lily pad placement in creative mode causes item on hotbar to flicker/vanish. +|186905|"Superflat Customization" screen resets every time a user opens it and does not show previously saved settings. +|187363|Charged respawn anchors no longer light up blocks around them. +|187367|Netherite recipes show up in crafting table despite requiring a smithing table to use. +|187371|Game crashes when attempting to change cloud settings on some graphics cards. +|187392|Items in waterlogged stairs do not float up high enough to be caught by a water stream above the stair. +|187394|Dying ender dragons are rendered completely white when using Fabulous graphics. +|187402|Lighting in the end dimension is much darker when on a server. +|187405|{{cmd|seed}} is no longer available without cheats enabled. +|187411|Particles and clouds not rendering properly behind stained glass and solid blocks. +|187437|Held item is invisible in inventory menu. +|187449|Zombified piglins do not drop XP and rare drops anymore if killed by anything other than the player while in angered state. +|187466|Mobs killed in creative mode do not drop experience. +|187468|Enchantment glint does not render for certain things on Fabulous setting. +|187478|Mobs that flee when hit no longer flee after being hit by a player in creative. +|187483|The advancement "Two by Two" can be achieved by just breeding turtles. +|187504|Mobs do not drop rare drop items when killed by a player in Creative mode. +|187552|Piglins and hoglins shake in the nether on servers. +|187585|Dolphins with {{cd|NoAI:1b}} can drown. +|187592|Piglins constantly pick up gold nuggets and drop them. +|;previous +|187611|White squares when in first person with Fabulous video settings and {{key|F1}}. +|187618|Demo world not saving after saving and quitting then quitting out of ''Minecraft''. +|187673|[Crash] {{cd|java.lang.IllegalStateException: Unregistered dimension type}}. +|187676|"d" in "Reset to default" is not capitalized. +|187677|"b" in "Go back" is not capitalized. +|187679|Bees stay angry far longer. +|187729|Villagers don't show angry particles when hit. +|187730|Newly spawned zombified piglins do not pick up the aggro of older spawned aggravated zombified piglins. +|187739|{{cd|NeutralMob.playerDied}} (Player) does not return if {{cd|forgiveDeadPlayers{{=}}false}}. +|187796|Wolves only use their hostile appearance after being attacked. +|187811|Ender dragon death animation suddenly flashes right after it has ended. +|187978|{{cmd|seed}} available to all players on multiplayer server. +|188070|Glitched skin while swimming (left hand). +|188088|Overworld superflat preset no longer generates with terrain decorations. +|188216|Superflat biome selection overrides block selection on "Create New World" screen. +|188370|Zombified piglins no longer make angry sounds when hostile toward a non-player entity. +|188393|"K" in "4k" is not capitalized. +}} + +== Video == +{{slicedlime|QNHPuupiywk}} + +== Trivia == +* 1.16-pre3 held the record for the largest number of bug fixes in a single pre-release, as well as in any development version, at 131. However, this was beaten by [[24w33a]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.16-pre3]] +[[es:Java Edition 1.16 Pre-release 3]] +[[fr:Édition Java 1.16 Pre-release 3]] +[[ja:Java Edition 1.16 Pre-release 3]] +[[pt:Edição Java 1.16 Pre-release 3]] +[[ru:1.16 Pre-release 3 (Java Edition)]] +[[zh:Java版1.16-pre3]] diff --git a/wiki_backup/1.16-pre6.txt b/wiki_backup/1.16-pre6.txt new file mode 100644 index 0000000..7bc9090 --- /dev/null +++ b/wiki_backup/1.16-pre6.txt @@ -0,0 +1,145 @@ +{{Infobox version +|title=Minecraft 1.16 Pre-release 6 +|image=1.16 Pre-release 6.jpg +|image2=Java Edition 1.16 Pre-release 6.png +|edition=Java +|type=Pre-release +|date=June 15, 2020 +|clienthash=44aa1f291392b002cb7096c71913306f57e318e0 +|jsonhash=7362592b5d608ee43f2cabfa7c285d132fd912c5 |jsonfile=1.16-pre6 +|serverhash=8984939f42371a7e614fa48669e308c4cc9ba228 +|clientmap=412dc3f3ca371f4945f8db4edeeab57e1b77465a +|servermap=25ece62bca4dad450c00f91de8803cf90a72a3e7 +|parent=1.16 +|prevparent=1.15.2 +|prev=1.16 Pre-release 5 +|next=1.16 Pre-release 7 +|nextparent=1.16 +}} + +'''1.16 Pre-release 6''' (known as '''1.16-pre6''' in the [[launcher]]) is the sixth pre-release for [[Java Edition 1.16]], released on June 15, 2020,{{Mcnet|minecraft-1-16-pre-release-6|Minecraft 1.16 Pre-Release 6|June 15, 2020}} which adds new material and map colors and fixes bugs. + +== Additions == +=== Gameplay === +; [[Advancement]]s +* Added player_interacted_with_entity advancement trigger. +** item matches the item which was in the player's hand during interaction. +** entity matches the entity which was interacted with. + +; [[Material]]s +* Added seven new material colors: +** {{color|#bd3031}} CRIMSON_NYLIUM +** {{color|#943f61}} CRIMSON_STEM +** {{color|#5c191d}} CRIMSON_HYPHAE +** {{color|#167e86}} WARPED_NYLIUM +** {{color|#3a8e8c}} WARPED_STEM +** {{color|#562c3e}} WARPED_HYPHAE +** {{color|#14b485}} WARPED_WART_BLOCK + +== Changes == +=== Mobs === +; [[Hoglin]]s and [[zoglin]]s +* Each tusk can now be individually textured. +* Knockback resistance has been increased from 0.5 to 0.6. + +; [[Piglin]]s +* Can now spawn with enchanted [[armor]]. + +; [[Ravager]]s +* Now have their knockback resistance increased. + +; [[Zombified piglin]]s +* Changed the subtitle for angry grunts from "Zombified Piglin angers" to "Zombified Piglin grunts angrily". + +=== World generation === +; [[Zombie village]]s +* The zombie villagers that spawn in zombie [[village]]s no longer despawn. + +=== Gameplay === +; [[Advancement]]s +* The advancement "Oh Shiny" is now also earned when a gold-related item is {{ctrl|used}} on a piglin, whereas previously it would only be earned when a piglin picks it up. + +; [[Map]] colors +* With the addition of new material colors, map colors have been updated accordingly. +** Warped stems, stripped warped stems, and warped planks now use the WARPED_STEM color instead of the COLOR_CYAN color. +** Warped hyphae and stripped warped hyphae now use the WARPED_HYPHAE color instead of the COLOR_CYAN color. +** Warped nylium now uses the WARPED_NYLIUM color instead of the COLOR_CYAN color. +** Warped fungi and twisting vines now use the COLOR_CYAN color instead of the PLANT color. +** Warped wart blocks now use the WARPED_WART_BLOCK color instead of the COLOR_CYAN color. +** Crimson stems and stripped crimson stems now use the CRIMSON_STEM color instead of the COLOR_RED color. +** Crimson hyphae and stripped crimson hyphae now use the CRIMSON_HYPHAE color instead of the COLOR_RED color. +** Crimson nylium now uses the CRIMSON_NYLIUM color instead of the COLOR_RED color. +** Crimson fungi and weeping vines now use the NETHER color instead of the PLANT color. +** Crimson planks now use the CRIMSON_STEM color instead of the NETHER color. + +=== General === +; [[Game mode switcher]] +* Opening the game mode switcher menu now has a default selection if the player has not entered a different game mode before in that world. +** By default, the player now selects Creative if currently in any other game mode, and Survival if currently in Creative. + +; [[Recipe book]] +* There is now a text that says "Search..." in the recipe book. + +== Fixes == +{{Fixes|fixedin=1.16 Pre-release 6 +|;old +|30939|Nether portal continues emitting light, even if portal is broken. +|45749|Potion particles always spread from the northwest corner of a block, regardless of impact. +|163333|Plains houses and decorations can generate in taiga villages. +|166593|Zombie villagers in zombie villages are not persistent. +|167386|Binding hotbar hotkeys to mouse thumb button will not interact the way it should. +|167554|Enchantment glint on shields is rendered incorrectly. +|189570|Middle mouse button does not work as a hotbar slot in inventory. +|;dev +|171543|Ravagers can easily be knocked back with the Knockback enchantment. +|172027|Datafixer for {{cd|minecraft:recipes/misc/composter}} advancement is missing. +|172442|Piglins do not spawn with enchanted gear. +|172592|Breaking a larger than normally possible Nether portal makes the game crash with a {{cd|java.lang.StackOverflowError}}. +|173413|Lead knot is tied sound plays again when exiting a nether portal. +|174279|Baby piglins do not run from wither skeletons. +|175993|Enchantment glint of lodestone compass or enchanted compass/clock jumps when compass/clock rotates. +|177779|Zoglins following an enemy do not go through lava. +|177929|End gateways do not always teleport the player when throwing an ender pearl into it. +|178573|Piglins are afraid of extinguished soul campfires. +|178947|Explosion damage can be blocked by fire. +|181465|Bartering with a piglin with an equipped shield using right click deletes the shield instead of dropping it on the ground. +|182309|Command autocomplete does not sort strings that start with the given word to the top. +|182325|Iron golem causes lag when it cannot attack its enemies. +|183759|"Oh Shiny" advancement does not activate when right clicking. +|184277|Last game mode for game mode switcher and {{key|F3}} + {{key|N}} is always survival after relogging. +|184813|Superflat world corruption when converting the world. +|186614|New nether mobs make too many noises under certain circumstances. +|186617|Zombified piglins sound angry too many times when hit constantly. +|187031|Piglin swinging animation does not match attacking or targeting animation. +|187420|Zombified piglins make angry sounds too frequently. +|187490|Piglins that pick up gold while pathfinding will continue pathfinding. +|187522|Server does not generate amplified/large biome worlds. +|187622|Piglins can still remove Curse of Binding enchanted helmets/carved pumpkins after they've inspected a golden helmet. +|187853|Water/lava does not move entities unless they move first. +|188054|Redstone in jungle temples does not look like a line. +|188581|Glass placed in item frame is not rendered properly. +|188659|New "swap items with offhand" feature does not work if the control is bound to the 4th or 5th mouse button. +|188702|When loading in a redstone dot via a structure block, the dot gets set to a redstone cross. +|;prev +|188987|When standing on certain non-full blocks, the player gets pushed off if there is a lower area next to the block. +|189081|Chains create water sources. +|189256|Hoglin and zoglin tusks textures are not separate. +|189326|Lecterns do not stack with other lecterns after being placed down and broken. +}} + +== Video == +{{slicedlime|g7P09jlvxbI}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.16-pre6]] +[[es:Java Edition 1.16 Pre-release 6]] +[[fr:Édition Java 1.16 Pre-release 6]] +[[ja:Java Edition 1.16 Pre-release 6]] +[[pt:Edição Java 1.16 Pre-release 6]] +[[ru:1.16 Pre-release 6 (Java Edition)]] +[[zh:Java版1.16-pre6]] diff --git a/wiki_backup/1.16.2-rc1.txt b/wiki_backup/1.16.2-rc1.txt new file mode 100644 index 0000000..08c9da5 --- /dev/null +++ b/wiki_backup/1.16.2-rc1.txt @@ -0,0 +1,61 @@ +{{Infobox version +|title=Minecraft 1.16.2 Release Candidate 1 +|image=1.16.2-pre2.jpg +|image2=Java Edition 1.16.2 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=August 7, 2020 +|clienthash=dd4982bb447c1d2c7c03419b90dbe8f017c47311 +|jsonhash=b24f0066bdcadf5ef5f49386a56d628af3c31046 |jsonfile=1.16.2-rc1 +|serverhash=203e18d79201b5e8c46019074b07e1c3b4c75f57 +|clientmap=0eb95ed9d2231b960cce3369aa562cf42e4722fc +|servermap=3405a0f2c0ccacd36a8158ae29b16eaa915b5d28 +|parent=1.16.2 +|prevparent=1.16.1 +|prev=1.16.2 Pre-release 3 +|next=1.16.2 Release Candidate 2 +|nextparent=1.16.2 +}} + +'''1.16.2 Release Candidate 1''' (known as '''1.16.2-rc1''' in the [[launcher]]) is the first release candidate for [[Java Edition 1.16.2]], released on August 7, 2020,{{Mcnet|minecraft-1-16-2-pre-release-2|Minecraft 1.16.2 Release Candidate 1|August 7, 2020}} which fixes bugs. + +== Changes == +=== General === +; [[Resource pack]]s +* The resource and [[data pack]] version is now version 6 due to {{bug|MC-197275}}. + +== Fixes == +{{Fixes|fixedin=1.16.2 Release Candidate 1 +|;From 1.16 +|190103|Crash when using a nether portal: {{cd|java.lang.IndexOutOfBoundsException: fromIndex < 0: -2368549}}. +|;From 1.16.1 +|197275|Due to changes to walls, {{cd|pack_format: 5}} is not cross-compatible between 1.15 and 1.16. +|;dev +|194933|Game crashes when loading a custom biome: {{cd|java.lang.UnsupportedOperationException: Trying to add tag of type 8 to list of 10}}. +|197197|Game crashes or freezes after creating or entering a Superflat world without presets. +|197225|Crash: {{cd|java.util.concurrent.CompletionException: u: Exception generating new chunk}}. +|;prev +|197258|Certain dimensions can cause a game crash. +|197263|End sky and Nether fog do not work on servers. +}} + +== Video == +{{slicedlime|XwAuYE-Gi9E}} + +== Trivia == +* This is the first release candidate for a minor release, as the others are from major updates. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:1.16.2-rc1]] +[[de:1.16.2-rc1]] +[[es:Java Edition 1.16.2 Release Candidate 1]] +[[fr:Édition Java 1.16.2 Release Candidate 1]] +[[ja:Java Edition 1.16.2 Release Candidate 1]] +[[pt:Edição Java 1.16.2 Release Candidate 1]] +[[ru:1.16.2 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.16.2-rc1]] diff --git a/wiki_backup/1.16.4-pre2.txt b/wiki_backup/1.16.4-pre2.txt new file mode 100644 index 0000000..3b2c47f --- /dev/null +++ b/wiki_backup/1.16.4-pre2.txt @@ -0,0 +1,84 @@ +{{Infobox version +|title=Minecraft 1.16.4 Pre-release 2 +|image=1.16.4-pre2.png +|image2=Java Edition 1.16.4 Pre-release 2.png +|edition=Java +|type=Pre-release +|date=October 22, 2020 +|clienthash=0bc552bc3c6516a5831fd365c0cc35e65df2aa01 +|jsonhash=7a887ee8a022e476bfd8dbee9856dffcbd20fcef |jsonfile=1.16.4-pre2 +|serverhash=ceb412d94900167f519100736bc5709853b50b8c +|clientmap=89f8af522cd3cfd0908217b1525d883e61145750 +|servermap=dedd2cf8e179614f7d3145ab5aa6ae6b11b7e3f5 +|parent=1.16.4 +|prev=1.16.4 Pre-release 1 +|prevparent=1.16.3 +|next=1.16.4 Release Candidate 1 +|nextparent=1.16.4 +}} + +'''1.16.4 Pre-release 2''' (known as '''1.16.4-pre2''' in the [[launcher]]) is the second and final pre-release for [[Java Edition 1.16.4]], released on October 22, 2020,{{Mcnet|minecraft-1-16-4-pre-release-2|Minecraft 1.16.4 Pre-release 2|October 22, 2020}} which changes some features related to server, accessibility, splashes, and fixes bugs. This is the final pre-release to be released in 2020. + +== Changes == +=== General === +; Accounts +* When logging in with a Microsoft account, players blocked in that account are now also blocked in the game, and account restrictions are now respected. + +; Accessibility +* A button to open a link to the accessibility guide can now be found in the "Accessibility Options" screen. + +; [[Multiplayer]] +* When the server and client version are incompatible, a red message is shown instead of the dark red message. +* When multiplayer is disabled, the message displayed now reads, "Multiplayer is disabled. Please check your Microsoft account settings." instead of "Multiplayer is disabled. Please check your launcher settings." + +; [[Social Interactions]] +* The status of a player is now listed below their name on the social interactions screen. +* A new tab is available to filter by blocked players in the social interactions screen. +* Chat from blocked players is always hidden. +* Realms invites from blocked players are hidden. +* Changed and removed the textures of a few UI elements on the social interactions screen. + +; [[Splash]]es +* The splashes relating to the Black Lives Matter movement have been added to {{mono|splashes.txt}}. These splashes were added to the game via a launcher update during [[Java Edition 1.16.1|1.16.2]] but were not in {{mono|splashes.txt}}. The splashes are: +** Black lives matter! +** Be anti-racist! +** Learn about allyship! +** Speak OUT against injustice and UP for equality! +** Amplify and listen to [[wikipedia:BIPOC|BIPOC]] voices! +** Educate your friends on anti-racism! +** Support the BIPOC community and creators! +** Stand up for equality in your community! + +== Fixes == +{{Fixes|fixedin=1.16.4 Pre-release 2 +|;From 1.16.3 +|201885|Divide-by-zero error in the ender dragon entity class can cause a server crash and infinite velocity +|;prev +|202134|Opening Social Interactions menu does not update player appearances if the player is in Spectator mode. +|202136|Social Interaction toast icon does not render properly with Programmer Art resource pack. +|202137|Social Interaction screen says "players" for one player. +|202143|Social Interactions search bar does not stay selected when switching tabs, although the cursor remains. +|202145|Opening the Social Interactions menu in a singleplayer world open to LAN after attempting to join an outdated multiplayer server displays the name of the outdated server instead of the name of the current world. +|202147|Cursor in Social Interactions, recipe book, and anvil menu does not blink. +|202150|Slider bar on social menu appears broken. +|202155|Outdated server warn text does not actually exist. +|202156|Social Interactions search box entries can go out of the box. +|202157|Hidden players' X in Social Interactions are not vertically centered. +}} + +== Video == +{{slicedlime|l_zMtL-jEp8}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.16.4-pre2]] +[[es:Java Edition 1.16.4 Pre-release 2]] +[[fr:Édition Java 1.16.4 Pre-release 2]] +[[ja:Java Edition 1.16.4 Pre-release 2]] +[[pt:Edição Java 1.16.4 Pre-release 2]] +[[ru:1.16.4 Pre-release 2 (Java Edition)]] +[[zh:Java版1.16.4-pre2]] diff --git a/wiki_backup/1.16.5-rc1.txt b/wiki_backup/1.16.5-rc1.txt new file mode 100644 index 0000000..e5df1c3 --- /dev/null +++ b/wiki_backup/1.16.5-rc1.txt @@ -0,0 +1,69 @@ +{{Infobox version +|title=Minecraft 1.16.5 Release Candidate 1 +|vernum=1.16.5 Release Candidate 1 +|image=1.16.5-rc1.jpg +|image2=Java Edition 1.16.5 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=January 13, 2021 +|clienthash=2b12e44073c724c6af2050ad3b6116f9c732feb1 +|jsondl={{dl|54e837f3bddc76d387b7b3d7fc28c3104f395e17|json|name=1.16.5-rc1}} +|serverhash=ae3acf34bb6e2d8cc4e11a1d52036cdea3ea980b +|clientmap=e3dfb0001e1079a1af72ee21517330edf52e6192 +|servermap=81d5c793695d8cde63afddb40dde88e3a88132ac +|parent=1.16.5 +|prevparent=1.16.4 +|nextparent=1.16.5 +}}{{Infobox version +|title=Minecraft 1.16.5 Pre-release 1 +|subtitle=Mistaken original version +|edition=Java +|date=January 13, 2021 +|clienthash=2bbd201c34b43fa50a71c5865b92759b36ab632b +|jsonhash= +|serverhash=c0d0c4e477e88c909e105f3065797c6170d7b3e7 +|no_data=y |no_protocol=y |no_respack=y |no_datpack=y +}} + +'''1.16.5 Release Candidate 1''' (known as '''1.16.5-rc1''' in the [[launcher]]) is the first and the only [[release candidate]] for [[Java Edition 1.16.5]], released on January 13, 2021,{{Mcnet|minecraft-1-16-5-release-candidate-1|Minecraft 1.16.5 Release Candidate 1|January 13, 2021}} which addresses two critical stability issues. + +This version was reuploaded around an hour later to change the version string from "'''1.16.5 Pre-release 1'''". + +== Fixes == +{{fixes|fixedin=1.16.5 Release Candidate 1|otherissuescount=2 +|;From 1.16.3 +|203337|java.lang.IllegalStateException: POI data mismatch: already registered.This fix occurred in the original upload of this version (1.16.5-pre1). +|;hotfix +|211307|1.16.5 Release Candidate 1 is called 1.16.5 Pre-release 1 within the game.This fix occurred in the reupload of this version (1.16.5-rc1). +}} +;Other +*Fixed two major stability issues. + +== Video == +{{Slicedlime|XHqZACeEVBc}} + +== Trivia == +* This is the first release candidate that was reuploaded since [[Java Edition RC2]] on November 13, 2011. +* This is the first development version to be released in 2021. +* This is the first release candidate to be released in 2021. +* This is the first time since development of [[Java Edition 1.9|1.9]] that a minor release has been in development during the snapshot phase of the following major release. +* This version was released on the earliest calendar year out of all release candidates, on January 13. + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.16.5-rc1]] +[[es:Java Edition 1.16.5 Release Candidate 1]] +[[fr:Édition Java 1.16.5 Release Candidate 1]] +[[ja:Java Edition 1.16.5 Release Candidate 1]] +[[pt:Edição Java 1.16.5 Release Candidate 1]] +[[ru:1.16.5 Release Candidate 1 (Java Edition)]] +[[th:รุ่น Java 1.16.5 Release Candidate 1]] +[[uk:1.16.5 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.16.5-rc1]] diff --git a/wiki_backup/1.17-pre4.txt b/wiki_backup/1.17-pre4.txt new file mode 100644 index 0000000..ef81c25 --- /dev/null +++ b/wiki_backup/1.17-pre4.txt @@ -0,0 +1,72 @@ +{{Infobox version +|title=Minecraft 1.17 Pre-release 4 +|image=1.17-pre2.jpg +|image2=Java Edition 1.17 Pre-release 4.png +|edition=Java +|type=Pre-release +|date=June 2, 2021 +|jsonhash=3a82a1641c0fbaadc762280c89945e5f0b9b2183 |jsonfile=1.17-pre4 +|clienthash=de8e68ea23f837f9ab628cda7b16ba3de4b79153 +|clientmap=6be34fd616ed3f57869fb92df860d5c2d90e681c +|serverhash=528f491660bc5dc94c0d7911345a97438e5c1d86 +|servermap=0bdafb07d9b092dec693b3a7181504ed4bc4f5c4 +|otherdl={{dl|622bf0fd298e1e164ecd05d866045ed5941283cf|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +|parent=1.17 +|prevparent=1.16.5 +|prev=1.17 Pre-release 3 +|next=1.17 Pre-release 5 +|nextparent=1.17 +}} + +'''1.17 Pre-release 4''' (known as '''1.17-pre4''' in the launcher) is the fourth pre-release for [[Java Edition 1.17]], released on June 2, 2021,{{Mcnet|minecraft-1-17-pre-release-2|Minecraft 1.17 Pre-Release 4|June 2, 2021}} which fixed bugs and crashes, most of which relate to issues in the [[credits]]. + +== Changes == +=== Items === +; [[Candle cake]] +* The undyed candle in cake has been renamed from "Candle Cake" to "Cake with Candle". + +=== General === +; [[Credits]] +* Now scroll even faster when holding {{key|Space}} and one or both of the {{key|Ctrl}} keys together. + +== Fixes == +{{fixes|fixedin=1.17 Pre-release 4 +|;old +|223552|Credits not alphabetically ordered. +|;dev +|226690|In the credits, "EXPERIS" is in all capital letters for two employees. +|226692|In the credits, a closing parenthesis is missing for Brian Canning. +|226693|The credits say "Wed Developers" instead of "Web Developers" in one place. +|226696|In the credits, "TEN GUN DESIGN INC" is in all capital letters for one employee. +|226698|In the credits, "HARVEY NASH INC" is in all capital letters for one employee. +|226700|Some people are listed twice in the credits. +|226702|The usage and punctuation of "Inc." and "LLC" are inconsistent in the credits. +|226762|Credits Text Wrapping. +|226777|When a crossbow is loaded in the offhand, you cannot see it or shoot with it if an item is held in the main hand. +|227003|Game crashed whilst debug profiling. +|;previous +|227058|Any hostility between animals is removed in peaceful. +|227092|Experimental Settings confirmation prompt appears when creating any world in 1.17-pre3. +|227107|C418 is removed from ==Composers== in credits.json. +}} + +== Video == +{{slicedlime|ASNp_bXG4Z0}} + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.17-pre4]] +[[es:Java Edition 1.17 Pre-release 4]] +[[fr:Édition Java 1.17 Pre-release 4]] +[[ja:Java Edition 1.17 Pre-release 4]] +[[pt:Edição Java 1.17 Pre-release 4]] +[[ru:1.17 Pre-release 4 (Java Edition)]] +[[th:รุ่น Java 1.17 Pre-release 4]] +[[zh:Java版1.17-pre4]] diff --git a/wiki_backup/1.17-pre5.txt b/wiki_backup/1.17-pre5.txt new file mode 100644 index 0000000..8b9a618 --- /dev/null +++ b/wiki_backup/1.17-pre5.txt @@ -0,0 +1,56 @@ +{{Infobox version +|title=Minecraft 1.17 Pre-release 5 +|image=1.17-pre2.jpg +|image2=Java Edition 1.17 Pre-release 5.png +|edition=Java +|type=Pre-release +|date=June 3, 2021 +|jsonhash=db87878aa41877391c487dec9b63143c556c61c3 |jsonfile=1.17-pre5 +|clienthash=ad51f4efbc250c15d84eaf07f600787246fa6cd6 +|clientmap=d1ddc678fa5d248aa855cf4723089ef6f7624b67 +|serverhash=31bb40019e8d6e64299abafd743f4d3e1a1a68b2 +|servermap=4fd01412588c91fbc94fb36eb9b57275de0f6be9 +|otherdl={{dl|622bf0fd298e1e164ecd05d866045ed5941283cf|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +|parent=1.17 +|prevparent=1.16.5 +|prev=1.17 Pre-release 4 +|next=1.17 Release Candidate 1 +|nextparent=1.17 +}} + +'''1.17 Pre-release 5''' (known as '''1.17-pre5''' in the launcher) is the fifth and final pre-release for [[Java Edition 1.17]], released on June 3, 2021,{{Mcnet|minecraft-1-17-pre-release-2|Minecraft 1.17 Pre-Release 5|June 3, 2021}} which fixed bugs. + +== Fixes == +{{fixes|fixedin=1.17 Pre-release 5 +|;dev +|225707|Caves and Cliffs Datapacks Server Error. +|227065|Cannot Invoke "na.b(String, int)" because "☃ is null. +|;previous +|227207|Datafixer doesn't properly update certain scoreboard objectives from 1.16 to 1.17. +|227208|Breaking bamboo is excessively laggy since the 1.17 pre-releases. +|227232|Player head SkullOwner tag with username string no longer works. +}} + +== Video == +{{slicedlime|PGJbIeVAgX8}} + +== Trivia == +* 1.17 Pre-release 5 was released exactly 11 years after [[Java Edition Classic 0.0.15a (Multiplayer Test 5)|0.0.15a (Multiplayer Test 5)]]. + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.17-pre5]] +[[es:Java Edition 1.17 Pre-release 5]] +[[fr:Édition Java 1.17 Pre-release 5]] +[[ja:Java Edition 1.17 Pre-release 5]] +[[pt:Edição Java 1.17 Pre-release 5]] +[[ru:1.17 Pre-release 5 (Java Edition)]] +[[th:รุ่น Java 1.17 Pre-release 5]] +[[zh:Java版1.17-pre5]] diff --git a/wiki_backup/1.17-rc1.txt b/wiki_backup/1.17-rc1.txt new file mode 100644 index 0000000..ba4d725 --- /dev/null +++ b/wiki_backup/1.17-rc1.txt @@ -0,0 +1,52 @@ +{{Infobox version +|title=Minecraft 1.17 Release Candidate 1 +|image=1.17-rc1.jpg +|image2=Java Edition 1.17 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=June 4, 2021 +|jsonhash=20b00f9d08344dc764fb3ead4bbe281b4182e508 |jsonfile=1.17-rc1 +|clienthash=006320ab2a9969f0e0d3dc64a463e1816be5e225 +|clientmap=f98bcfe6126153d862d072c574dbe48af778f5d9 +|serverhash=4de310c8c4f4a8ab4574246c1d63e3de3af1444d +|servermap=98a1398dc4144f92e10dd6967a231763741952e7 +|otherdl={{dl|622bf0fd298e1e164ecd05d866045ed5941283cf|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +|parent=1.17 +|prevparent=1.16.5 +|prev=1.17 Pre-release 5 +|next=1.17 Release Candidate 2 +|nextparent=1.17 +}} + +'''1.17 Release Candidate 1''' (known as '''1.17-rc1''' in the [[launcher]]) is the first release candidate for [[Java Edition 1.17]], released on June 4, 2021,{{Mcnet|minecraft-1-17-release-candidate-1|Minecraft 1.17 Release Candidate 1|June 4, 2021}} which fixes bugs and crashes. + +== Fixes == +{{Fixes|fixedin=1.17 Release Candidate 1|otherissuescount=2 +|;previous +|227323|Custom player heads sometimes flash when placed on armor stands. +}} +; Other +* Improved desync issues when exiting a boat over a high latency connection. +* Fixed crashes.{{more info}} + +== Video == +{{slicedlime|n4TileoKnwI}} + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.17-rc1]] +[[es:Java Edition 1.17 Release Candidate 1]] +[[fr:Édition Java 1.17 Release Candidate 1]] +[[ja:Java Edition 1.17 Release Candidate 1]] +[[pt:Edição Java 1.17 Release Candidate 1]] +[[ru:1.17 Release Candidate 1 (Java Edition)]] +[[th:รุ่น Java 1.17 Release Candidate 1]] +[[uk:1.17 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.17-rc1]] diff --git a/wiki_backup/1.17.1-pre3.txt b/wiki_backup/1.17.1-pre3.txt new file mode 100644 index 0000000..5be53af --- /dev/null +++ b/wiki_backup/1.17.1-pre3.txt @@ -0,0 +1,60 @@ +{{Infobox version +|title=Minecraft 1.17.1 Pre-release 3 +|image=1.17.1-pre2.jpg +|image2=Java Edition 1.17.1 Pre-release 3.png +|edition=Java +|type=Pre-release +|date=June 30, 2021 +|jsonhash=54d8949c65a3542bcbf9288dd745db2dd099abb0 |jsonfile=1.17.1-pre3 +|clienthash=c9f26f45a9c18c27ef1dd3753057ce81401d742d +|clientmap=11ef28414033c3010f9af6dadeef45a54b4026e9 +|serverhash=04750b5adff60610a5ba2cd3aa8102f7086c9301 +|servermap=e009a085ba97816e196060404ae2be280c4a6689 +|otherdl={{dl|622bf0fd298e1e164ecd05d866045ed5941283cf|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +|parent=1.17.1 +|prevparent=1.17 +|prev=1.17.1 Pre-release 2 +|next=1.17.1 Release Candidate 1 +|nextparent=1.17.1 +}} + +'''1.17.1 Pre-release 3''' (known as '''1.17.1-pre3''' in the launcher) is the third and final pre-release for [[Java Edition 1.17.1]], released on June 30, 2021,{{Mcnet|minecraft-1-17-1-pre-release-2|Minecraft 1.17.1 Pre-Release 3|June 30, 2021}} which fixes bugs. + +== Fixes == +{{fixes|fixedin=1.17.1 Pre-release 3 +|;From released versions before 1.17 +|224894|Light tickets are released too early. +|;From 1.17 +|222731|Captured axolotl constantly tries to leave water. +|228802|Chunks not loading on a server / Cannot invoke cmq.a(int, int, int) because is null. +|228858|Axolotls despawning though named and on leashes. +|229169|Piglins can no longer hear players breaking protected blocks through walls. +|229246|Piglins and piglin brutes no longer call other piglins after attacking one of them behind walls. +|;dev +|229475|Placing a small dripleaf results in the top half of water getting deleted. +|229887|"Unable to create a jar-filesystem" warning logged upon starting the game. +}} + +== Video == +{{Slicedlime|ovltMYoHp5A}} + +== Trivia == +* The release date of this version coincides with the day that [[Minecraft Earth]] has been discontinued. + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.17.1-pre3]] +[[es:Java Edition 1.17.1 Pre-release 3]] +[[fr:Édition Java 1.17.1 Pre-release 3]] +[[ja:Java Edition 1.17.1 Pre-release 3]] +[[pt:Edição Java 1.17.1 Pre-release 3]] +[[ru:1.17.1 Pre-release 3 (Java Edition)]] +[[th:รุ่น Java 1.17.1 Pre-release 3]] +[[zh:Java版1.17.1-pre3]] diff --git a/wiki_backup/1.18 experimental snapshot 5.txt b/wiki_backup/1.18 experimental snapshot 5.txt new file mode 100644 index 0000000..fa931ce --- /dev/null +++ b/wiki_backup/1.18 experimental snapshot 5.txt @@ -0,0 +1,132 @@ +{{Infobox version +|title=Minecraft 1.18 experimental snapshot 5 +|image=1.18 Experimental Snapshot 1 banner.jpg +|image2=1.18 experimental snapshot 5 reddit.png +|image3=Java Edition 1.18 experimental snapshot 5 menu.png +|edition=Java +|type=Experimental snapshot +|date=August 25, 2021 +|jsondl={{dl|d9cb7f6fb4e440862adfb40a385d83e3f8d154db|custom|name=1_18_experimental-snapshot-5.zip|title=.json}}{{fn|Unzip this file in the [[.minecraft]]/versions folder.}} +|clienthash=d2fa097ee28096bc262b131770ddcfe897001203 +|clientmap=86cb95da8a8f19f9e3881af6354539fe87ecad07 +|serverhash=6680fe47a8d599193219f155d7d878feb05bfeb3 +|servermap=98b1d1ebd93aacc0561b90d77fee1f1049f8ba21 +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 experimental snapshot 4 +|next=1.18 experimental snapshot 6 +|nextparent=1.18 +}} + +'''1.18 experimental snapshot 5''' is the fifth experimental snapshot for [[Java Edition 1.18]], released on August 25, 2021,{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|August 25, 2021|Henrik Kniberg}}{{reddit|pbd2pr/minecraft_118_experimental_snapshot_5_is_out||Minecraft 1.18 experimental snapshot 5 is out!|MrHenrik2|August 25, 2021}} which makes numerous changes and tweaks to world generation. + +== Changes == +=== Mobs === +; General +* Removed the height-based spawning change that was made in snapshot 3. + +=== World generation === +; [[Badlands]] +* Slightly decreased the size of Badlands. + +; [[Cave]]s +* Carvers can now replace [[red sand]] and [[calcite]] during world generation. + +; [[Dripstone caves]] +* In world generation, grass is replaced with stone (if generated near grass). + +; [[Jungle edge]] +* Re-added the Jungle Edge biome. + +; [[Lush caves]] +* Now generate with [[springs]]. +* Were unintentionally made smaller and more fragmented.{{reddit|pfui87/minecraft_118_experimental_snapshot_6_is_out||Minecraft 1.18 experimental snapshot 6 is out!|MrHenrik2|September 1, 2021}} + +; [[Mountains]] +* Mountain tops are now more jagged and pointy. +* Mountain areas and peak biomes now are slightly larger on average. +* Raised the average mountain height + +; [[Mushroom fields]] +* Tweaked mushroom fields biome, now it matches the shape of the islands better. + +; [[River]]s +* Tweaked the depth of rivers and the steepness of river banks. +* They are less likely to be super deep or get cut off in flat areas. +* Rivers integrate better with swamps, the river tends to get shallow and merge with the swamp instead of carving through. + +; [[Swamp]]s +* Moved swamps slightly more inland. +* Swamp trees can grow in slightly deeper water than before, populating deeper marshes. + +; General +* Small lakes features are no longer placed in dry and hot biomes (desert, savanna, badlands). +* Reduced the number of lake feature placements in other biomes. +* Water springs can generate in more types of blocks such as dirt and snow, increasing the likelihood of small mountain streams and waterfalls. +* Reduced the amount of shattered terrain and [[shattered savanna]] biome, replacing some of that space with flatter beaches instead. + +
[[File:1.18 Experimental Snapshot Comparison.jpg|800px]]
+ +== Fixes == +* Fossils with diamonds no longer generate above deepslate level. +* Fixed an unintentional change from snapshot 4 that made mountains lower and smoother. +** Small hills and overhangs (3D noise) generate more often in flat areas, like in the [[Java Edition 1.18 experimental snapshot 3|third experimental snapshot]]. +* Fixed an indent in the code.
+ +== Video == +{{Slicedlime|S9KG3tSeJyk}} + +== Issues == +This version is not supported on the bug tracker, and therefore issues affecting it will be resolved as "Invalid".{{bug|MC-231984}} + +== Trivia == +* This is the first experimental snapshot to release on a Wednesday, the previous ones were all released on Tuesdays. + +== Gallery == + +Grassy Beach 1.jpg| +Grassy Beach 2.jpg| +Grassy Beach 3.jpg| +Grassy Beach 4.jpg| +Shattered Shore 1.jpg| +Shattered Shore 2.jpg| +Shattered Shore 3.jpg| +Shattered Shore 4.jpg| +Shattered Savanna Coast.jpg| +Shattered Taiga Coast.jpg| +Shattered Seaside 1.jpg| +Shattered Seaside 2.jpg| +Giant Cliff Cave.jpg| +Experimental Forest 1.jpg| +Experimental Forest 2.jpg| +Flat Savanna.jpg| +Experimental Jungle Edge.jpg| +Hills Without Peaks.jpg| +Hills With Peaks.jpg| +Giant Cave Cliff.jpg| +Experimental Beaches 1.jpg| +Experimental Beaches 2.jpg| +Mountain Map 1.jpg| +Mountain Map 2.jpg| +Mountain Map 3.jpg| +Mountain Map 4.jpg| +Experimental Biome Map.png| + + +== Notes == +{{Fnlist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-es5]] +[[es:Java Edition 1.18 experimental snapshot 5]] +[[fr:Édition Java 1.18 Experimental Snapshot 5]] +[[ja:Java Edition 1.18 experimental snapshot 5]] +[[pt:Edição Java 1.18 experimental snapshot 5]] +[[ru:1.18 experimental snapshot 5 (Java Edition)]] +[[th:รุ่น Java 1.18 experimental snapshot 5]] +[[zh:Java版1.18-exp5]] diff --git a/wiki_backup/1.18 experimental snapshot 6.txt b/wiki_backup/1.18 experimental snapshot 6.txt new file mode 100644 index 0000000..56e15fa --- /dev/null +++ b/wiki_backup/1.18 experimental snapshot 6.txt @@ -0,0 +1,92 @@ +{{Infobox version +|title=Minecraft 1.18 experimental snapshot 6 +|image=1.18 Experimental Snapshot 1 banner.jpg +|image2=1.18 experimental snapshot 6 reddit.png +|image3=Java Edition 1.18 experimental snapshot 6 menu.png +|edition=Java +|type=Experimental snapshot +|date=September 1, 2021 +|jsondl={{dl|4697c84c6a347d0b8766759d5b00bc5a00b1b858|custom|name=1_18_experimental-snapshot-6.zip|title=.json}}{{fn|Unzip this file in the [[.minecraft]]/versions folder.}} +|clienthash=ba87774ed853139ce670ba836d038c4ae39316cc +|clientmap=13a8a8b0385c24336d5e01fd8debb569281222bb +|serverhash=a730789b6b7afa5217bf2ec66057985e62b5c2b0 +|servermap=299e2896d7f27360823fd089eda151cb7bc48a63 +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 experimental snapshot 5 +|next=1.18 experimental snapshot 7 +|nextparent=1.18 +}} + +'''1.18 experimental snapshot 6''' is the sixth experimental snapshot for [[Java Edition 1.18]], released on September 1, 2021,{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|September 1, 2021|Henrik Kniberg}}{{reddit|pfui87/minecraft_118_experimental_snapshot_6_is_out||Minecraft 1.18 experimental snapshot 6 is out!|MrHenrik2|September 1, 2021}} which introduces changes to terrain generation and tweaks biome placement. + +== Changes == +=== Mobs === +; [[Horse]]s, [[mule]]s, and [[donkey]]s +* Now follow players holding [[golden carrot]]s, [[golden apple]]s, and [[enchanted golden apple]]s. + +; [[Llama]]s +* Now follow players holding [[hay bale]]s. + +=== World generation === +; [[Aquifer]]s +* Aquifers under [[ocean]]s or [[river]]s are more likely to link to the underground. +** More likely to find [[cave]] openings on ocean floors that actually lead somewhere instead of being cut off. +** Caves at Y=0 to Y=40 which under oceans are more likely to be flooded. + +; [[Giant tree taiga]] and [[giant spruce taiga]] +* No longer considered as cold climates. +** Decreased the chance of mixed in with snowy biomes, caused a small reshuffle of other biomes to maintain the overall balance. + +; [[Grove]] and [[snowy slopes]] +* Decreased the chance of generating on mountain peaks. +* Altered generation so that they tend to spawn farther away from contrasting temperatures. + +; [[Spring]]s +* Slightly reduced the number of water springs. + +; [[Swamp]]s +* Now generate in dry areas. +* Decreased the chance of being fragmented. + +; [[Canyon]]s +* Underwater variants readded. +** No longer use a specific carver for underwater canyons. Instead, they generate on ocean floors, using normal noise caves and carvers. +** Now have more natural variation. + +; General +* Decreased the chance of generating cold microbiomes. +* Slightly increased the number of underwater [[magma block]]s, to increase the chance of finding air when diving in aquifers. +* Cave carvers can now carve through [[sand]] and [[gravel]] on ocean floors. + +== Fixes == +* Fixed decreased generation rate of [[lush caves]]. + +== Videos == +Video made by [[slicedlime]]: +{{yt|ve-m_vp07mA}} + +Video made by [[Henrik Kniberg]] on the [[Java Edition 1.18/gameplay-tweaks @ 8f847b11fb2|development version]] for this snapshot: +{{yt|TycBrFKEteU}} + +== Issues == +This version is not supported on the bug tracker, and therefore issues affecting it will be resolved as "Invalid".{{bug|MC-231984}} + +== Notes == +{{Fnlist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-es6]] +[[es:Java Edition 1.18 experimental snapshot 6]] +[[fr:Édition Java 1.18 Experimental Snapshot 6]] +[[it:Java Edition 1.18 experimental snapshot 6]] +[[ja:Java Edition 1.18 experimental snapshot 6]] +[[pt:Edição Java 1.18 experimental snapshot 6]] +[[ru:1.18 experimental snapshot 6 (Java Edition)]] +[[th:รุ่น Java 1.18 experimental snapshot 6]] +[[zh:Java版1.18-exp6]] diff --git a/wiki_backup/1.18-pre1.txt b/wiki_backup/1.18-pre1.txt new file mode 100644 index 0000000..fbb3988 --- /dev/null +++ b/wiki_backup/1.18-pre1.txt @@ -0,0 +1,134 @@ +{{Infobox version +|title=Minecraft 1.18 Pre-release 1 +|image=1.18-pre1.jpg +|image2=Java Edition 1.18 Pre-release 1.png +|edition=Java +|type=Pre-release +|date=November 11, 2021 +|jsonhash=397ed5f41973d24093005dfeb8f1681b83337c8f |jsonfile=1.18-pre1 +|clienthash=020aa79e63a7aab5d6f30e5ec7a6c08baee6b64c +|clientmap=8761adc5fc85673c238fd1b5a278cb143a47c678 +|serverhash=1c01e11c62ef7ce9b91324b570a1252d07544f18 +|servermap=fef172812fc00b4e2238df3f15501d19cac225fc +|parent=1.18 +|prevparent=1.17.1 +|prev=21w44a +|next=1.18 Pre-release 2 +|nextparent=1.18 +}} + +'''1.18 Pre-release 1''' (known as '''1.18-pre1''' in the launcher) is the first pre-release for [[Java Edition 1.18]], released on November 11, 2021,{{Mcnet|minecraft-1-18-pre-release-1|Minecraft 1.18 Pre-Release 1|November 11, 2021}} which readds [[amplified]] and [[large biomes]], makes some tweaks, and fixes bugs. + +== Additions == +=== General === +; [[World type]]s +* Readded "[[Amplified]]" and "[[Large Biomes]]". Their implementation has been adapted accordingly to the terrain generation overhaul. +** Amplified worlds have terrain with the following characteristics: +*** Terrain rounded at Y=320, instead of Y=256. +*** Doubled offset above sea level. +*** Greatly increased 3D noise values, resulting in lower factor values inversely. +*** Doubled peak jaggedness. +** Large biome worlds have terrain with the following characteristics: +*** Most biomes, except mountain peaks and rivers, are four times larger. +*** Multinoise slowed down by factor 4 for temperature, vegetation, continentalness, and erosion, but not for ridge noise. + +== Changes == +=== Blocks === +; [[Conduit]] +* Now has an assigned tool, the pickaxe. + +=== World generation === +; [[Lava lake]]s +* Now only generate above Y=0. + +; Upgrading of old worlds +* Changed transition between old and new terrain to be less cliff-like. +** Surface height, biomes, and caves will now blend much more smoothly. +* Deepslate and bedrock now properly generate in upgraded chunks. +* Cave carvers now properly generate in upgraded chunks. + +; [[Features]] +* Rewrote feature generation system. +* Now feature generations are configured with [[placed feature]] files. + +=== General === +; Data generator +* --report option now creates full worldgen reference files instead of just biomes. + +; [[Create New World|World creation screen]] +* Removed "Caves" and "Floating islands". + +== Fixes == +{{fixes|fixedin=1.18 Pre-release 1 +|;old +|46584|Clicking and dragging {{key|MOUSE3}} (mouse wheel) over item slots incorrectly attempts to place full stacks in Survival. +|50888|Can get out of 30,000,000 area. +|53444|You can get outside of the world border by mounting a rideable entity (boat, pig, etc.) outside of it. +|54119|Can place/take water/lava/lily pads outside world border and inside spawn protection. +|62550|World border not correctly initialized for the End and Nether. +|96535|Ambient property of potion effects with ShowParticles:0b is not disregarded. +|101334|Required space for placing a boat is too small. +|113425|Player can interact with entities outside the world border. +|117800|Half bed can be placed outside the world border. +|121997|Every dimension's world border is operating independently, and doesn't appear where it actually is. +|131808|Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges. +|135947|Conduit takes a long time to break when underwater. +|136523|Invisible world border in the End dimension. +|147122|You can set your spawn point outside the world border using a bed or respawn anchor. +|187174|World border does not take Nether coordinates into account. +|206620|Cauldron invisible when crawling in it. +|206660|Stalactites don't fall properly if there are blocks directly below it. +|214963|Mineshaft generation is non-deterministic. +|215139|Some water in caves will not start flowing. +|219035|Fossil structures can't generate in far east and south blocks of a chunk. +|222388|Acacia trees under Y{{=}}0 often grow with bare branches. +|229013|Lava lake decorator config is unused. +|229517|Conversion sounds for strays and drowned is controlled by Friendly Creatures mixer, not Hostile Creatures. +|231666|Dragon egg can teleport to outside the world border. +|240021|Cullface arguments in cauldrons are excessive. +|;dev +|236610|Lava lakes generate without stone around. +|236628|Lava pools cause sand to fall now instead of putting sandstone beneath it. +|236652|Weather can be incorrect sometimes within a biome. +|236659|Lava lakes spawn more on the surface than usual. +|236803|Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes and frozen peaks. +|237040|Falling blocks still sometimes disappear for a moment when landing. +|237598|Projectiles glitch around in the air when exiting simulation distance. +|237621|Missing biome definitions in some peak grid cells cause unintended ocean placement. +|237791|Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don't spawn snowy plains villagers. +|237954|The "Sound of Music" and "Feels like home" advancements are internally located in the incorrect tab folder. +|238038|Newly added advancements' namespace ID does not match its translation key. +|238972|Deserts generate with little or no sandstone. +|239714|Doing {{cmd|locate desert_pyramid}} on a desert Superflat world freezes the world. +|239851|Upgrading old worlds causes leaves to change to surface builder blocks. +|239852|Lava pools intersecting strongholds can cause end portal frames to be deleted. +|;previous +|240481|Deepslate doesn't generate in the new cave generation under old chunks. +|240482|There is no bedrock in the Overworld in old chunks. +|240495|Deepslate does not generate below Y{{=}}0 in badlands or wooded badlands biomes. +|240503|Bedrock doesn't generate in badlands or wooded badlands. +|240516|Cave carvers don't generate below old chunks. +|240531|Block simulation distance is always 8 chunks regardless of the slider's value. +|240534|Clicking a JFR link copies full server-side path to clipboard. +|240631|Extremely slow End terrain generation. +|240998|Portals no longer load chunks as non entity processing. +}} + +== Video == +{{Slicedlime|AmYnh4D9F3s|LY-j53LrLaE}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-pre1]] +[[es:Java Edition 1.18 Pre-release 1]] +[[fr:Édition Java 1.18 Pre-release 1]] +[[it:Java Edition 1.18 Pre-release 1]] +[[ja:Java Edition 1.18 Pre-release 1]] +[[pt:Edição Java 1.18 Pre-release 1]] +[[ru:1.18 Pre-release 1 (Java Edition)]] +[[th:รุ่น Java 1.18 Pre-release 1]] +[[zh:Java版1.18-pre1]] diff --git a/wiki_backup/1.18-pre6.txt b/wiki_backup/1.18-pre6.txt new file mode 100644 index 0000000..d3e3c86 --- /dev/null +++ b/wiki_backup/1.18-pre6.txt @@ -0,0 +1,77 @@ +{{Infobox version +|title=Minecraft 1.18 Pre-release 6 +|image=1.18-pre6.jpg +|image2=Java Edition 1.18 Pre-release 6.png +|edition=Java +|type=Pre-release +|date=November 22, 2021 +|jsonhash=551e71e43747f0be0ec4b84fb2e14dc436fafab4 |jsonfile=1.18-pre6 +|clienthash=86dc60a6e7e9f1bbb877ce2c950de3d1c3cafb89 +|clientmap=f50ffba6205ca0cff1fbfeb3709b4aae1b66d409 +|serverhash=97b1c53df11cb8b973f4b522c8f4963b7e31495e +|servermap=664893998f7e6d307c7e3f307e59d7f1220c6c87 +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 Pre-release 5 +|next=1.18 Pre-release 7 +|nextparent=1.18 +}} + +'''1.18 Pre-release 6''' (known as '''1.18-pre6''' in the launcher) is the sixth pre-release for [[Java Edition 1.18]], released on November 22, 2021,{{Mcnet|minecraft-1-18-pre-release-6|Minecraft 1.18 Pre-Release 6|November 22, 2021}} which makes tweaks and fixes bugs. + +== Changes == +=== World generation === +; [[Dripstone caves]] and [[lush caves]] +* Features are generated a bit more sparsely. + +; [[Sparse jungle]] +* [[Melon]]s are now less common. + +; Upgrading of old worlds +* New cave generation under existing chunks with holes now fits together better with the blocks above it. + +=== General === +; General +* Chunks are now saved whenever there is spare time to reduce autosave spikes. + +== Fixes == +{{fixes|fixedin=1.18 Pre-release 6 +|;dev +|236947|Signature attribute is stripped from java records. +|238930|Soul Sand and Soul Soil generate below the nether ceiling. +|238959|Falling block placing at Y{{=}}1 changes into dropped item when landing on Y{{=}}0. +|239880|Some chunks have missing blocks below 0. +|239900|Upgrading custom world to 21w43a ignores min_y and height. +|240513|Pandas do not spawn in bamboo jungles with Default world. +|241263|Off-heap memory leak. +|241409|Game crashes when terrain shaper data is missing. +|241630|Temperatures don't properly get converted. +|241636|Snow golems don't take damage in hot biomes when a cave biome is underneath. +|241767|Breaking a vine or ladder block while the player is climbing it while sneaking allows the player to hover in place indefinetly. +|241820|Ocean Monuments upgraded from previous versions appears to have the bounding box shifted to chunk borders north and west. +|241830|Windswept savannas in amplified worlds have the incorrect surface blocks. +|241941|Nether bedrock roof can generate exposed. +|;previous +|242016|Dripstone doesn't generate at high y values. +|242022|Game crashes when loading new chunks (Exception generating new chunk, caused by ArrayIndexOutOfBoundsException: Index 268435455 out of bounds for length 32). +|242479|Pointed dripstone makes holes in lava pools. +|242520|Horses, Donkeys and Pigs float above water when dismounted underwater. +}} + +== Video == +{{Slicedlime|Q7CUv7AlZp4|ogRXexKCS5Y}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-pre6]] +[[es:Java Edition 1.18 Pre-release 6]] +[[fr:Édition Java 1.18 Pre-release 6]] +[[ja:Java Edition 1.18 Pre-release 6]] +[[pt:Edição Java 1.18 Pre-release 6]] +[[ru:1.18 Pre-release 6 (Java Edition)]] +[[th:รุ่น Java 1.18 Pre-release 6]] +[[zh:Java版1.18-pre6]] diff --git a/wiki_backup/1.18-pre7.txt b/wiki_backup/1.18-pre7.txt new file mode 100644 index 0000000..f8f37e4 --- /dev/null +++ b/wiki_backup/1.18-pre7.txt @@ -0,0 +1,63 @@ +{{Infobox version +|title=Minecraft 1.18 Pre-release 7 +|image=1.18-pre6.jpg +|image2=Java Edition 1.18 Pre-release 7.png +|edition=Java +|type=Pre-release +|date=November 23, 2021 +|jsonhash=c0a6873f1cf4bdcc81ccd57f4fc5852ef7d12387 |jsonfile=1.18-pre7 +|clienthash=04f78760e28f823365430bf1126a49ac30d7db6c +|clientmap=06d045d733b33a5de8952c8328dd82e61f938638 +|serverhash=fe08544bb92ebe53070ec4a5f161ac19d8e9e4bb +|servermap=174842d495ca5ae1eb68037012820052744b76ac +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 Pre-release 6 +|next=1.18 Pre-release 8 +|nextparent=1.18 +}} + +'''1.18 Pre-release 7''' (known as '''1.18-pre7''' in the launcher) is the seventh pre-release for [[Java Edition 1.18]], released on November 23, 2021,{{Mcnet|minecraft-1-18-pre-release-6|Minecraft 1.18 Pre-Release 7|November 23, 2021}} which makes tweaks and fixes bugs. + +== Changes == +=== Blocks === +; [[Dirt path]] +* Slightly changed the side texture, by moving up 1 pixel of the dirt part, to match up with the side of a [[dirt]] block. + +; [[Log]]s +* Changed the texture of stripped dark oak log again. + +=== World generation === +; [[Dripstone caves]] and [[lush caves]] +* The numbers of features have been increased somewhat again. + +== Fixes == +{{fixes|fixedin=1.18 Pre-release 7 +|;old +|218592|Azalea trees can generate in more than two blocks of water. +|;dev +|241240|Pointed dripstone can occasionally generate unwaterlogged when generating in water aquifers. +|241277|Server can't generate amplified/large biomes worlds from scratch. +|241327|Render Distance 13 at the world border causes excessive lag. +|242068|Dirt part of the Dirt Path texture is one pixel too low. +|;previous +|242546|When optimizing 1.17 world in 1.18, old Level Compound is not deleted, resulting in increased world size. +}} + +== Video == +{{Slicedlime|pzugCcBBrT0}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-pre7]] +[[es:Java Edition 1.18 Pre-release 7]] +[[fr:Édition Java 1.18 Pre-release 7]] +[[ja:Java Edition 1.18 Pre-release 7]] +[[pt:Edição Java 1.18 Pre-release 7]] +[[ru:1.18 Pre-release 7 (Java Edition)]] +[[th:รุ่น Java 1.18 Pre-release 7]] +[[zh:Java版1.18-pre7]] diff --git a/wiki_backup/1.18-rc1.txt b/wiki_backup/1.18-rc1.txt new file mode 100644 index 0000000..55a9670 --- /dev/null +++ b/wiki_backup/1.18-rc1.txt @@ -0,0 +1,50 @@ +{{Infobox version +|title=Minecraft 1.18 Release Candidate 1 +|image=1.18-rc1.jpg +|image2=Java Edition 1.18 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=November 25, 2021 +|jsonhash=2010f28a4d0431e6c82d5a27f06b2214e78fe8fc |jsonfile=1.18-rc1 +|clienthash=6232765f8b87066e271ab984eccd8a8f3af03630 +|clientmap=44441ef893cb6531e8322d257e8d03d5463fb810 +|serverhash=81a2baf05f8f5bda41fac1542e7cc9d937bff41b +|servermap=97dd4d70ba711b6dbd6f61b9c7dde9e02e4d00fd +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 Pre-release 8 +|next=1.18 Release Candidate 2 +|nextparent=1.18 +}} + +'''1.18 Release Candidate 1''' (known as '''1.18-rc1''' in the launcher) is the first release candidate for [[Java Edition 1.18]], released on November 25, 2021,{{Mcnet|minecraft-1-18-release-candidate-1|Minecraft 1.18 Release Candidate 1|November 25, 2021}} which increases the size limit for server resource packs and fixes a bug related to a memory leak. + +== Changes == +=== General === +; [[Resource pack]]s +* Size limit for [[server]] resource packs has been increased from 100 MB to 250 MB. + +== Fixes == +{{fixes|fixedin=1.18 Release Candidate 1 +|;previous +|242708|Moving through blocks in spectator mode causes a memory leak. +}} + +== Video == +{{Slicedlime|XRmUVe5ohd0}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18-rc1]] +[[es:Java Edition 1.18 Release Candidate 1]] +[[fr:Édition Java 1.18 Release Candidate 1]] +[[ja:Java Edition 1.18 Release Candidate 1]] +[[lzh:爪哇版一點一八之候一]] +[[pt:Edição Java 1.18 Release Candidate 1]] +[[ru:1.18 Release Candidate 1 (Java Edition)]] +[[th:รุ่น Java 1.18 Release Candidate 1]] +[[zh:Java版1.18-rc1]] diff --git a/wiki_backup/1.18.1-rc1.txt b/wiki_backup/1.18.1-rc1.txt new file mode 100644 index 0000000..12c3e3a --- /dev/null +++ b/wiki_backup/1.18.1-rc1.txt @@ -0,0 +1,49 @@ +{{Infobox version +|title=Minecraft 1.18.1 Release Candidate 1 +|image=1.18.1-rc1.jpg +|image2=Java Edition 1.18.1 Release Candidate 1.png +|edition=Java +|type=Release Candidate +|date=December 7, 2021 +|jsonhash=981bf6aff5a931a9efba0c7806427cff675e6105 |jsonfile=1.18.1-rc1 +|clienthash=e123b3b6b654213cd4f9f381dc17c1ad2f6b2fe2 +|clientmap=17cd609e90409b0b0eebf0ff0c969279bbe34c18 +|serverhash=fa98951fb1fa1ca04d8d6283e91e667d91e6410d +|servermap=7d7bfa82af5af763e01919942b56062267edaf38 +|parent=1.18.1 +|prevparent=1.18 +|prev=1.18.1 Pre-release 1 +|next=1.18.1 Release Candidate 2 +|nextparent=1.18.1 +}} + +'''1.18.1 Release Candidate 1''' (known as '''1.18.1-rc1''' in the launcher) is the first release candidate for [[Java Edition 1.18.1]], released on December 7, 2021,{{Mcnet|minecraft-1-18-1-release-candidate-1|Minecraft 1.18.1 Release Candidate 1|December 7, 2021}} which fixes some bugs. + +== Fixes == +{{fixes|fixedin=1.18.1 Release Candidate 1 +|;From released versions before 1.18 +|152198|Actual render distance is 2 chunks lower than render distance setting. +|;From 1.18 +|243796|Random non fatal exceptions in console: Failed to store chunk ConcurrentModificationException. +|;previous +|244190|Entity fog doesn't match the fog of blocks around them. +}} + +== Video == +{{Slicedlime|H8biax4EFxM}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18.1-rc1]] +[[es:Java Edition 1.18.1 Release Candidate 1]] +[[fr:Édition Java 1.18.1 Release Candidate 1]] +[[ja:Java Edition 1.18.1 Release Candidate 1]] +[[pt:Edição Java 1.18.1 Release Candidate 1]] +[[ru:1.18.1 Release Candidate 1 (Java Edition)]] +[[th:รุ่น Java 1.18.1 Release Candidate 1]] +[[uk:1.18.1 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.18.1-rc1]] diff --git a/wiki_backup/1.18.2-pre1.txt b/wiki_backup/1.18.2-pre1.txt new file mode 100644 index 0000000..2570b12 --- /dev/null +++ b/wiki_backup/1.18.2-pre1.txt @@ -0,0 +1,115 @@ +{{Infobox version +|title=Minecraft 1.18.2 Pre-release 1 +|image=1.18.2-pre1.jpg +|image2=Java Edition 1.18.2 Pre-release 1.png +|edition=Java +|type=Pre-release +|date=February 18, 2022 +|jsonhash=ab18179469e2ec0bd497d919ca47edf6fb8242e3 |jsonfile=1.18.2-pre1 +|clienthash=501e50015fd24332cd78010a5e57ba42ded41131 +|clientmap=4a6984727e1a3133b9eb54f78d4b01705c7465fb +|serverhash=c3e2734bafdb017efab854b01c66dd795722a332 +|servermap=ee44979b031f2e937dd4737ebcfbddd553aee52d +|parent=1.18.2 +|prevparent=1.18.1 +|prev=22w07a +|next=1.18.2 Pre-release 2 +|nextparent=1.18.2 +}} + +'''1.18.2 Pre-release 1''' (known as '''1.18.2-pre1''' in the launcher) is the first pre-release for [[Java Edition 1.18.2]], released on February 18, 2022,{{Mcnet|minecraft-1-18-2-pre-release-1|Minecraft 1.18.2 Pre-Release 1|February 18, 2022}} which improves [[structure]] related [[tag]]s and [[commands]], updates [[data pack]]s, and fixes bugs. + +== Additions == +=== General === +; [[Tag]]s +* Added following configured structure feature tags: +** {{cd|#dolphin_located}}: {{cd|d=and|#ocean_ruin|#shipwreck}}. +** {{cd|#eye_of_ender_located}}: {{cd|stronghold}}. +** {{cd|#mineshaft}}: {{cd|d=and|mineshaft|mineshaft_mesa}}. +** {{cd|#ocean_ruin}}: {{cd|d=and|ocean_ruin_cold|ocean_ruin_warm}}. +** {{cd|#on_ocean_explorer_maps}}: {{cd|monument}}. +** {{cd|#on_treasure_maps}}: {{cd|buried_treasure}}. +** {{cd|#on_woodland_explorer_maps}}: {{cd|mansion}}. +** {{cd|#ruined_portal}}: {{cd|d=and|ruined_portal|ruined_portal_desert|ruined_portal_jungle|ruined_portal_mountain|ruined_portal_nether|ruined_portal_ocean|ruined_portal_swamp}}. +** {{cd|#shipwreck}}: {{cd|d=and|shipwreck|shipwreck_beached}}. +** {{cd|#village}}: {{cd|d=and|village|village_desert|village_plains|village_savanna|village_snowy|village_taiga}}. + +== Changes == +=== Mobs === +; [[Dolphin]]s +* Now pick the closest [[structure]] more accurately, regardless of structure type. + +=== World generation === +; [[Bastion remnant]] +* Bounding boxes are now slightly more accurate to the shape of the structure. + +=== Command format === +; {{cmd|locate}} +* Now support [[tag]]s, using {{cd|#}} prefix to distinguish from normal IDs. +* The parameter is now a configured structure rather than a structure type. +** For instance, it is now possible to use {{cmd|locate village_desert}} or {{cmd|locate shipwreck_beached}}. +* The old usage for structure categories is now done via tags. +** For instance, {{cmd|locate village}} is now {{cmd|locate #village}}. + +; {{cmd|locatebiome}} +* Now support tags, using {{cd|#}} prefix to distinguish from normal IDs. +** For instance, it is now possibile to use {{cmd|locatebiome #minecraft:has_structure/igloo}}. + +=== General === +; [[Data pack]]s +* Increased data pack version from 8 to 9. +* It is now possible to add custom structures in experimental datapacks: the game now generates and stores data-driven configured structures. +** Experimental datapacks can add new structure sets. +** The {{cd|feature}} field in location predicates now references a configured feature. +** The {{cd|exploration_map}} loot table function {{cd|destination}} field is now a configured feature tag id. +** The {{cd|exploration_map}} loot table function no longer automatically sets the display name of the map. +* A lot of the cave generation is now configurable through data packs. +** A new registry was added for Density functions (caves are created by combining those together). +** Noise settings got a new field {{cd|noise_router}} (and lost a couple of flags), see {{samp|worldgen/noise_settings}} folder in the worldgen report. +** Noise router wires data-driven parts of the cave generation with the rest of the code. + +; General +* Added a warning for users running Minecraft in a 32-bit environment in the main menu, because support for the 32-bit environment will end soon. + +== Fixes == +{{fixes|fixedin=1.18.2 Pre-release 1 +|;From released versions before 1.18 +|3524|Structure related mobs do not spawn in flat type world generation. +|146854|Player movement favors x axis when in a corner. +|156309|TNT entities don't properly collide with blocks when being fired in X direction. +|165974|Game pushes east/west when jumping from the inside corner. +|179315|Ruined portals never generate in Superflat worlds by default. +|187549|Horizontal velocity is not reset on +/- Z axis in 1.15.2+ when colliding with a wall. +|187911|{{cd|minecraft:endcity structure}} has no underscore while {{cd|end_city_treasure}} does. +|193709|When looking exactly to the positive X direction you don't take kinetic damage when gliding with an elytra against a wall. +|195692|Structure 'End City' and configured structure in vanilla end 'End City' use inconsistent identifiers. +|197128|If a custom biome uses multiple configured structure features of the same type, only one of them can generate. +|210612|Strongholds do not generate in certain customized worlds despite {{cmd|locate}} saying otherwise. +|;From 1.18 +|241288|Support for custom structures has been removed. +|244137|The option "{{code|level-seed}}" is not present in {{samp|server.properties}} by default. +|;From 1.18.1 +|245850|Buttons in the multiplayer warning menu are not selected in order when using the {{key|Tab}} key. +|;dev +|248532|Elytra firework particle spawns on the wrong hand when dual wielding fireworks. +}} + +== Video == +{{Slicedlime|90IgHjajRZg}} + +== Trivia == +* This pre-release skipped protocol version 1073741893 due to it being used by [[Deep Dark Experimental Snapshot 1]], despite that version being an experimental snapshot. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.18.2-pre1]] +[[es:Java Edition 1.18.2 Pre-release 1]] +[[fr:Édition Java 1.18.2 Pre-release 1]] +[[ja:Java Edition 1.18.2 Pre-release 1]] +[[pt:Edição Java 1.18.2 Pre-release 1]] +[[ru:1.18.2 Pre-release 1 (Java Edition)]] +[[zh:Java版1.18.2-pre1]] diff --git a/wiki_backup/1.19-pre4.txt b/wiki_backup/1.19-pre4.txt new file mode 100644 index 0000000..61140af --- /dev/null +++ b/wiki_backup/1.19-pre4.txt @@ -0,0 +1,58 @@ +{{Infobox version +|title=Minecraft 1.19 Pre-release 4 +|image=1.19-pre4.jpg +|image2=Java Edition 1.19 Pre-release 4.png +|edition=Java +|type=Pre-release +|date=May 30, 2022 +|jsonhash=083d22635d00f82ef1ca830cbc0495dde0840e3b |jsonfile=1.19-pre4 +|clienthash=77644b32a977d5f742431f88eb54b1597314d64e +|clientmap=68b096e7e5e3375e86aa908c0b16019205e5c8f2 +|serverhash=a16331571233081eced58459a33254aa5a984a7d +|servermap=374ebb5d3ff36b1ec4b621f367ccba93f0f445ac +|parent=1.19 +|prevparent=1.18.2 +|prev=1.19 Pre-release 3 +|next=1.19 Pre-release 5 +|nextparent=1.19 +}} + +'''1.19 Pre-release 4''' (known as '''1.19-pre4''' in the launcher) is the fourth pre-release for [[Java Edition 1.19]], released on May 30, 2022,{{Mcnet|minecraft-1-19-pre-release-4|Minecraft 1.19 Pre-Release 4|May 30, 2022}} which adds a new [[language]] and fixes bugs. + +== Additions == +=== General === +; [[Language]] +* Added Malay written in Arabic script (Jawi).Also available for versions since [[22w11a]]. + +== Fixes == +{{Fixes|fixedin=1.19 Pre-release 4 +|;old +|220067|Chunk corruption with command block full of certain Unicode characters. +|245504|Touchscreen mode crash // {{cd|java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader ‘app’)}}. +|250918|Players are disconnected from servers when opening command blocks that consist of large numbers of characters within the previous output field. +|;dev +|249831|Aquifers can cut themselves off at chunk borders. +|251840|Game crash whilst getting block state: {{cd|cwj: Missing Palette entry for index 8}}. +|251859|Gear equipping sound plays every time armor/elytra durability changes while equipped. +|251989|Cannot send chats or use commands in multiplayer since 1.19 Pre-release 1. +}} + +== Video == +{{Slicedlime|DFrL3TTZD7g}} + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19-pre4]] +[[es:Java Edition 1.19 Pre-release 4]] +[[fr:Édition Java 1.19 Pre-release 4]] +[[ja:Java Edition 1.19 Pre-release 4]] +[[pt:Edição Java 1.19 Pre-release 4]] +[[ru:1.19 Pre-release 4 (Java Edition)]] +[[zh:Java版1.19-pre4]] diff --git a/wiki_backup/1.19-rc1.txt b/wiki_backup/1.19-rc1.txt new file mode 100644 index 0000000..7c166e1 --- /dev/null +++ b/wiki_backup/1.19-rc1.txt @@ -0,0 +1,43 @@ +{{Infobox version +|title=Minecraft 1.19 Release Candidate 1 +|image=1.19-rc1.jpg +|image2=Java Edition 1.19 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=June 2, 2022 +|jsonhash=df8cf10ff16ae0e5feada63e989bf8574d713dc2 |jsonfile=1.19-rc1 +|clienthash=3d459711d39ba6b7867cc84f443e0bfdcfd4dde0 +|clientmap=36362e4f467b3b4209192eb7dcf990ee94245ad9 +|serverhash=76ebdba03954e5a2185fb7a1d3a25096eb6bd195 +|servermap=84cf610e282cef1d158df2113902b403759260d8 +|parent=1.19 +|prevparent=1.18.2 +|prev=1.19 Pre-release 5 +|next=1.19 Release Candidate 2 +|nextparent=1.19 +}} + +'''1.19 Release Candidate 1''' (known as '''1.19-rc1''' in the launcher) is the first release candidate for [[Java Edition 1.19]], released on June 2, 2022,{{Mcnet|minecraft-1-19-release-candidate-1|Minecraft 1.19 Release Candidate 1|June 2, 2022}} which fixes a bug related to [[Darkness]] effect. + +== Fixes == +{{fixes|fixedin=1.19 Release Candidate 1 +|;prev +|252398|Darkness effect fading in death screen causes subtle flashing. +}} + +== Video == +{{Slicedlime|fioOvFa7jLs}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19-rc1]] +[[es:Java Edition 1.19 Release Candidate 1]] +[[fr:Édition Java 1.19 Release Candidate 1]] +[[ja:Java Edition 1.19 Release Candidate 1]] +[[pt:Edição Java 1.19 Release Candidate 1]] +[[ru:1.19 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.19-rc1]] diff --git a/wiki_backup/1.19.1-rc2.txt b/wiki_backup/1.19.1-rc2.txt new file mode 100644 index 0000000..0627fa4 --- /dev/null +++ b/wiki_backup/1.19.1-rc2.txt @@ -0,0 +1,56 @@ +{{Infobox version +|title=Minecraft 1.19.1 Release Candidate 2 +|image=1.19.1-rc2.jpg +|image2=Java Edition 1.19.1 Release Candidate 2.png +|edition=Java +|type=Release Candidate +|date=July 21, 2022 +|jsonhash=5cb876e9e9f62f37e8a3b785383c5f70d035ee86 |jsonfile=1.19.1-rc2 +|clienthash=f8291ce57a856c0e4ca6f02af3eded3148d3e70c +|clientmap=2294071d96e59cf77fe8193576e97a8133e2c47b +|serverhash=5ec09b2700e5e83380a23cb18e66cfdaa931640b +|servermap=004f2193e73d8c9500116162237b8b95f5d6f33b +|parent=1.19.1 +|prevparent=1.19 +|prev=1.19.1 Pre-release 6 +|next=1.19.1 Release Candidate 3 +|nextparent=1.19.1 +}} + +'''1.19.1 Release Candidate 2''' (known as '''1.19.1-rc2''' in the launcher) is the second release candidate for [[Java Edition 1.19.1]], released on July 21, 2022,{{Mcnet|minecraft-1-19-1-release-candidate-2|Minecraft 1.19.1 Release Candidate 2|July 21, 2022}} which makes tweaks and fixes bugs. + +== Changes == +=== General === +; [[Chat]] +* Added a warning toast when connecting to a server that doesn't enforce secure chat. + +; [[Options]] +* Tweaked the names of the chat preview options. +** Renamed "On Modified" to "While Typing". +** Renamed "On Send" to "When Sending". + +== Fixes == +{{fixes|fixedin=1.19.1 Release Candidate 2 +|;From 1.19 +|254355|Key binds set to mouse buttons of number greater than 8 switch over by 1 when the game starts. +|;previous +|254405|Debug messages aren't prefixed with gray color indicators. +|254417|Screenshot messages aren't prefixed with gray color indicators. +|254419|Local game hosting messages aren't prefixed with gray color indicators. +|254421|Social interaction messages aren't prefixed with gray color indicators. +}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19.1-rc2]] +[[es:Java Edition 1.19.1 Release Candidate 2]] +[[fr:Édition Java 1.19.1 Release Candidate 2]] +[[ja:Java Edition 1.19.1 Release Candidate 2]] +[[lzh:爪哇版一點一九點一之候二]] +[[pt:Edição Java 1.19.1 Release Candidate 2]] +[[ru:1.19.1 Release Candidate 2 (Java Edition)]] +[[zh:Java版1.19.1-rc2]] diff --git a/wiki_backup/1.19.2-rc1.txt b/wiki_backup/1.19.2-rc1.txt new file mode 100644 index 0000000..5e08e37 --- /dev/null +++ b/wiki_backup/1.19.2-rc1.txt @@ -0,0 +1,41 @@ +{{Infobox version +|title=Minecraft 1.19.2 Release Candidate 1 +|image=1.19.2-rc1.jpg +|image2=Java Edition 1.19.2 Release Candidate 1.png +|edition=Java +|type=Release candidate +|date=August 4, 2022 +|jsonhash=7be7dcb07b27f93a2ca3c9148024a1997862914e |jsonfile=1.19.2-rc1 +|clienthash=015d4949d4a8b180ed0cf784b68fa5b2864a3b15 +|clientmap=5418ec2a178efc9e8e15059d6fcb2911d492dff7 +|serverhash=ba8a776dc31a6093a07d3f4fbad1a8d680f8faf3 +|servermap=beac95ba5369e8dd3db853401553fee0bb3d5b35 +|parent=1.19.2 +|prevparent=1.19.1 +|prev= +|next=1.19.2 Release Candidate 2 +|nextparent=1.19.2 +}} + +'''1.19.2 Release Candidate 1''' (known as '''1.19.2-rc1''' in the launcher) is the first release candidate for [[Java Edition 1.19.2]], released on August 4, 2022,{{Mcnet|minecraft-1-19-2-release-candidate-1|Minecraft 1.19.2 Release Candidate 1|August 4, 2022}} which fixes an issue causing players to get disconnected with secure chat.{{Mcnet|minecraft-java-edition-1-19-2|Minecraft 1.19.2|August 5, 2022}} + +== Fixes == +{{fixes|fixedin=1.19.2 Release Candidate 1|otherissuescount=1}} +; Other +* Fixed an issue causing players to get disconnected with secure chat. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.19.2 Release Candidate 1]] +[[de:1.19.2-rc1]] +[[es:Java Edition 1.19.2 Release Candidate 1]] +[[fr:Édition Java 1.19.2 Release Candidate 1]] +[[ja:Java Edition 1.19.2 Release Candidate 1]] +[[pt:Edição Java 1.19.2 Release Candidate 1]] +[[ru:1.19.2 Release Candidate 1 (Java Edition)]] +[[uk:1.19.2 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.19.2-rc1]] diff --git a/wiki_backup/1.19.4-pre4.txt b/wiki_backup/1.19.4-pre4.txt new file mode 100644 index 0000000..2e6db1e --- /dev/null +++ b/wiki_backup/1.19.4-pre4.txt @@ -0,0 +1,104 @@ +{{Infobox version +|title=Minecraft 1.19.4 Pre-release 4 +|image=1.19.4-pre4.jpg +|image2=Java Edition 1.19.4 Pre-release 4.png +|edition=Java +|type=Pre-release +|date=March 8, 2023 +|jsonhash=334ef9156c704de2da3f82faffc05471a7028d7a |jsonfile=1.19.4-pre4 +|clienthash=9135c8201d3b4d62e96a085b969948f42efeafa5 +|clientmap=113b745f9adacb9d304f2a3393ddf4e895ae8d75 +|serverhash=711aa1f63c20650789e9740d66ff55c3e8e4f2ae +|servermap=b281e39f9cca6e18155599065d6eadb01021335a +|parent=1.19.4 +|prevparent=1.19.3 +|prev=1.19.4 Pre-release 3 +|next=1.19.4 Release Candidate 1 +|nextparent=1.19.4 +}} + +'''1.19.4 Pre-release 4''' (known as '''1.19.4-pre4''' in the launcher) is the fourth and final pre-release for [[Java Edition 1.19.4]], released on March 8, 2023,{{Mcnet|minecraft-1-19-4-pre-release-4|Minecraft 1.19.4 Pre-Release 4|March 8, 2023}} which updates textures for the cherry tree leaves and cherry sign, and fixes bugs. + +== Additions == +=== General === +; [[Options]] +* Added "Credits & Attribution" button in the options menu. +** The ''Minecraft'''s [[credits]], [https://aka.ms/MinecraftJavaAttribution attribution], and [https://aka.ms/MinecraftJavaLicenses licenses] can be accessed. + +; [[Tag]] +* Added following damage type tag: +** {{cd|#bypasses_shield}}: contains {{cd|d=and|#bypasses_armor|falling_anvil|falling_stalactite}}. + +== Changes == +=== Blocks === +; [[Sculk sensor]] +* Are now activated upon breaking [[shulker]] bullets. + +=== Non-mob entities === +; [[Display entity]] +* When a new interpolation is started, it now starts from the current state instead of the final state. + +== Experimental == +These changes only take effect when the 1.20 experimental data pack is enabled. + +=== Changes === +==== Blocks ==== +; [[Cherry leaves]] and [[cherry sign]] +* The textures have been updated. + +== Fixes == +{{fixes|fixedin=1.19.4 Pre-release 4 +|;From released versions before 1.19 +|172305|Some words within {{cmd|clear}} command feedback messages are always pluralized. +|193497|Tall Grass & Large Fern are rendered incorrectly when an Enderman is holding them. +|210816|Sculk sensors are not activated upon breaking shulker bullets. +|211071|Some words within {{cmd|spreadplayers}} command feedback messages are always pluralized. +|;From 1.19.2 +|255060|Some words within {{cmd|function}} and {{cmd|schedule}} command feedback messages are always pluralized. +|255087|Some words within {{cmd|worldborder}} command feedback messages are always pluralized. +|256270|Some words within some multiplayer command feedback messages are always pluralized. +|257784|Some words within some realms strings are always pluralized. +|;From 1.19.3 +|259259|Hostile mobs can't replace armor they're wearing with better armor. +|259702|The {{cd|death.attack.hotFloor.player}} string is missing an article before the word "danger". +|259714|Death messages relating to dragons' breath aren't possessive. +|259715|The {{cd|death.attack.message_too_long}} string is missing an article before the word "message". +|260764|Right-clicking will focus text fields. +|260765|Right-clicking will move packs in the pack edit screen. +|260774|Players are kicked from server environments due to chat message validation failures when attempting to type in chat after having previously altered chat settings. +|;dev +|259603|The {{cd|selectWorld.gameMode.hardcore.info}} string displayed within the create new world GUI is improperly capitalized. +|259610|Gamemode information strings consist of inconsistent concluding punctuation. +|259637|Natural spider potion effects still last max int instead of infinity. +|259792|The {{cd|selectWorld.experimental.message}} string is missing a serial comma. +|259853|{{cd|block_display}} transform breaks when shearing. +|259896|{{cd|item_display}} has a wrong default value. +|260068|The sounds of using brushes don't show any subtitles. +|260196|Entities don't recognize decorated pots as obstacles when pathfinding. +|260214|Entities will often spin while pathfinding on top of decorated pots. +|260215|Water within waterlogged decorated pots doesn't flow. +|260265|Lighting does not transform with display entities. +|260321|Sniffers in the distance have lots of Z-fighting on their body. +|260429|The texture of the Cherry Sign post has an inconsistency with the other Signs. +|260497|Villager trade button interferes with the slider. +|260642|{{cd|d=and|tall_grass|large_fern}} display gray as {{cd|block_display}} entities. +|;previous +|260681|UI click sounds in Create New World menu tabs are louder than they should be. +|260735|You can block falling anvils and dripstone with a shield. +}} + +== Video == +{{Slicedlime|TXroZZLfvrQ}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19.4-pre4]] +[[es:Java Edition 1.19.4 Pre-release 4]] +[[fr:Édition Java 1.19.4 Pre-release 4]] +[[ja:Java Edition 1.19.4 Pre-release 4]] +[[pt:Edição Java 1.19.4 Pre-release 4]] +[[zh:Java版1.19.4-pre4]] diff --git a/wiki_backup/1.20.2-pre3.txt b/wiki_backup/1.20.2-pre3.txt new file mode 100644 index 0000000..451d614 --- /dev/null +++ b/wiki_backup/1.20.2-pre3.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft 1.20.2 Pre-Release 3 +|image=1.20.2-pre3.jpg +|image2=Java Edition 1.20.2 Pre-Release 3.png +|edition=Java +|type=Pre-release +|date=September 12, 2023 +|jsonhash=bb2aac168b04bb083cf7febd8ca074b0ac711a55 |jsonfile=1.20.2-pre3 +|clienthash=b04c6a6bd4c7360779f32571058452198136d805 +|clientmap=ebc9e6d93393d8a3973bb30bd318ca12dae515ff +|serverhash=3d2eecdda5f6c7260d73aa5c2e5ce1a42e0f24e4 +|servermap=50ac8afe2f57a8595fd553bfe914da9e6a99618d +|parent=1.20.2 +|prevparent=1.20.1 +|prev=1.20.2 Pre-release 2 +|next=1.20.2 Pre-Release 4 +|nextparent=1.20.2 +}} + +'''1.20.2 Pre-Release 3''' (known as '''1.20.2-pre3''' in the launcher) is the third pre-release for [[Java Edition 1.20.2]], released on September 12, 2023,{{Mcnet|minecraft-1-20-2-pre-release-3|Minecraft 1.20.2 Pre-Release 3|September 12, 2023}} which fixes bugs. + +== Fixes == +{{fixes|fixedin=1.20.2 Pre-Release 3 +|;old +|82239|Minecarts riding minecarts are unrideable. +|255829|Villager trades air if it has a totem of undying trade and uses the held totem. +|;dev +|264564|Record attribute is stripped from records with no components. +|265335|Hoglins can't be bred. +|;previous +|265296|Player sits lower in minecarts. +}} + +== Video == +{{Slicedlime|5mN0ISDIqKg}} + +== Trivia == +* Unlike the previous two pre-releases and all pre-releases since [[Java Edition 1.15.2 Pre-Release 2|1.15.2-pre2]], this version name has an uppercase "R" in-game much like [[Java Edition 1.15 Pre-Release 2|1.15-pre2]] and [[Java Edition 1.15.2 Pre-Release 1|1.15.2-pre1]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.2-pre3]] +[[es:Java Edition 1.20.2 Pre-Release 3]] +[[fr:Édition Java 1.20.2 Pre-Release 3]] +[[ja:Java Edition 1.20.2 Pre-Release 3]] +[[lzh:爪哇版一點二〇點二之預三]] +[[pt:Edição Java 1.20.2 Pre-Release 3]] +[[uk:1.20.2 Pre-Release 3 (Java Edition)]] +[[zh:Java版1.20.2-pre3]] diff --git a/wiki_backup/1.20.2-rc2.txt b/wiki_backup/1.20.2-rc2.txt new file mode 100644 index 0000000..bdc6b30 --- /dev/null +++ b/wiki_backup/1.20.2-rc2.txt @@ -0,0 +1,43 @@ +{{Infobox version +|title=Minecraft 1.20.2 Release Candidate 2 +|image=1.20.2-rc2.jpg +|image2=Java Edition 1.20.2 Release Candidate 2.png +|edition=Java +|type=Release candidate +|date=September 18, 2023 +|jsonhash=07fe16e8dac5e0f0386e6f8ae5dcc3b414317577 |jsonfile=1.20.2-rc2 +|clienthash=aeb66414f7c04fe66b10b8a45bf736bf9bda0fbf +|clientmap=6b9342ad92c7eb56bd4a349ac73ecca2c6d8f24e +|serverhash=ef01ddc7ee3fd517f55f34259c411323673b6347 +|servermap=3074dce5ce162289c28c458653006dcefba2e883 +|parent=1.20.2 +|prevparent=1.20.1 +|prev=1.20.2 Release Candidate 1 +|next= +|nextparent=1.20.2 +}} + +'''1.20.2 Release Candidate 2''' (known as '''1.20.2-rc2''' in the launcher) is the second release candidate for [[Java Edition 1.20.2]], released on September 18, 2023,{{Mcnet|minecraft-1-20-2-release-candidate-2|Minecraft 1.20.2 Release Candidate 2|September 18, 2023}} which fixes a bug. + +== Fixes == +{{fixes|fixedin=1.20.2 Release Candidate 2|otherissuescount=1}} +; Other +* Fixed villagers and wandering traders suffocating when travelling up slopes in minecarts. + +== Video == +{{Slicedlime|H8Ggnh7ABB4}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.2-rc2]] +[[es:Java Edition 1.20.2 Release Candidate 2]] +[[fr:Édition Java 1.20.2 Release Candidate 2]] +[[ja:Java Edition 1.20.2 Release Candidate 2]] +[[lzh:爪哇版一點二〇點二之候二]] +[[pt:Edição Java 1.20.2 Release Candidate 2]] +[[uk:1.20.2 Release Candidate 2 (Java Edition)]] +[[zh:Java版1.20.2-rc2]] diff --git a/wiki_backup/1.20.3-pre3.txt b/wiki_backup/1.20.3-pre3.txt new file mode 100644 index 0000000..dc280c9 --- /dev/null +++ b/wiki_backup/1.20.3-pre3.txt @@ -0,0 +1,73 @@ +{{Infobox version +| title = Minecraft 1.20.3 Pre-Release 3 +| image = 1.20.3-pre3.jpg +| image2 = Java Edition 1.20.3 Pre-Release 3.png +| edition = Java +| type = Pre-Release +| date = November 27, 2023 +| jsonfile = 1.20.3-pre3 +| jsonhash = 87cf1bbe32bc9521ba7c845dc8f0ef9d8c5cd99e +| clienthash = 676fa8b87075aa62bee8e3e70fbd0524a06c5621 +| clientmap = c96adee1b15da8d50020928f1427d2bae439a0ed +| serverhash = 3802cf61288841f29f0af0d7c73ab58094be34cd +| servermap = d3c2017c1646d54285df6abb50716b88e907a7a5 +| parent = 1.20.3 +| prevparent = 1.20.2 +| prev = 1.20.3 Pre-Release 2 +| next = 1.20.3 Pre-Release 4 +| nextparent = 1.20.3 +}} +'''1.20.3 Pre-Release 3''' (known as '''1.20.3-pre3''' in the launcher) is the third pre-release for [[Java Edition 1.20.3]], released on November 27, 2023,{{mcnet|minecraft-1-20-3-pre-release-3|Minecraft 1.20.3 Pre-Release 3}} which fixes bugs. + +== Changes == +=== General === +; [[Resource pack]]s +* In local storage, only up to 20 server resource packs are cached. +* Client now sends additional updates about packs (like download success). + +== Experimental == +These changes only take effect when the [[Update 1.21]] experimental data pack is enabled. + +=== Changes === +==== General ==== +; [[Tag]]s +* Added {{cd|d=and|copper_trapdoor|exposed_copper_trapdoor|weathered_copper_trapdoor|oxidized_copper_trapdoor|waxed_copper_trapdoor|waxed_exposed_copper_trapdoor|waxed_weathered_copper_trapdoor|waxed_oxidized_copper_trapdoor}} into {{cd|#trapdoors}} block tag. +* Added {{cd|d=and|copper_door|exposed_copper_door|weathered_copper_door|oxidized_copper_door|waxed_copper_door|waxed_exposed_copper_door|waxed_weathered_copper_door|waxed_oxidized_copper_door}} into {{cd|#doors}} block tag. +* Removed {{cd|d=and|copper_door|exposed_copper_door|weathered_copper_door|oxidized_copper_door|waxed_copper_door|waxed_exposed_copper_door|waxed_weathered_copper_door|waxed_oxidized_copper_door}} from {{cd|#needs_stone_tool}} block tag. + +== Fixes == +{{fixes|fixedin=1.20.3 Pre-release 3 +|;From released versions before 1.20 +|189739|Two-tall/wide blocks not taking breaking method into account. +|;dev +|MC-265908|Pool aliases don't redirect start pool. +|MC-266060|The word "ignored" is misspelled as "ingored" within the "{{cd|commands.tick.query.rate.sprinting}}" string. +|MC-266115|Inconsistent copper door block drops when broken with tools weaker than stone. +|MC-266122|Copper trapdoors are not in the {{cd|#trapdoors}} block tag. +|MC-266189|Freezing the game during pick-up animation desyncs item position. +|MC-266210|Dragon respawn is unable to be frozen with {{cmd|tick freeze}}. +|MC-266335|Copper doors/trapdoors have wrong blast resistance. +|MC-266903|Incorrect part of copper door texture. +|MC-266920|Server Resource Packs setting disabled no longer overridden by {{cd|require-resource-pack}}. +|;previous +|MC-266948|You can run "{{cmd|summon wind_charge}}" without enabling the 1.21 datapack. +}} + +== Video == +{{slicedlime|9BBqZQXBZx0}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.3-pre3]] +[[es:Java Edition 1.20.3 Pre-Release 3]] +[[fr:Édition Java 1.20.3 Pre-Release 3]] +[[ja:Java Edition 1.20.3 Pre-Release 3]] +[[lzh:爪哇版一點二〇點三之預三]] +[[pt:Edição Java 1.20.3 Pre-Release 3]] +[[ru:1.20.3 Pre-Release 3 (Java Edition)]] +[[uk:1.20.3 Pre-Release 3 (Java Edition)]] +[[zh:Java版1.20.3-pre3]] diff --git a/wiki_backup/1.20.3-pre4.txt b/wiki_backup/1.20.3-pre4.txt new file mode 100644 index 0000000..f0c1dca --- /dev/null +++ b/wiki_backup/1.20.3-pre4.txt @@ -0,0 +1,46 @@ +{{Infobox version +|title=Minecraft 1.20.3 Pre-Release 4 +|image=1.20.3-pre4.jpg +|image2=Java Edition 1.20.3 Pre-Release 4.png +|edition=Java +|type=Pre-Release +|date=November 28, 2023 +|jsonfile=1.20.3-pre4 +|jsonhash=b47ff274bd169d7c834b6fcce55f4950a7f49769 +|clienthash=a23b4e9be2930ff39c3615f5094971a02af3e9a6 +|clientmap=c38c77e85b06ecf49754c02362a72801f24b484f +|serverhash=1567e8a24c547ac3a95ce41d24024a94e9c7299c +|servermap=c5759254f74d7260831b4c1098d943af844e23f3 +|parent=1.20.3 +|prevparent=1.20.2 +|prev=1.20.3 Pre-Release 3 +|next=1.20.3 Release Candidate 1 +|nextparent=1.20.3 +}} +'''1.20.3 Pre-Release 4''' (known as '''1.20.3-pre4''' in the launcher) is the fourth and final pre-release for [[Java Edition 1.20.3]], released on November 28, 2023,{{mcnet|minecraft-1-20-3-pre-release-4|Minecraft 1.20.3 Pre-Release 4}} which fixes bugs. + +== Fixes == +{{fixes|fixedin=1.20.3 Pre-release 4 +|;dev +|266968|{{cmd|return}} executed within an advancement reward function globally discards all subsequent commands. +|267062|Server list ping icon doesn't display tooltip. +}} + +== Video == +{{slicedlime|LQg3Y-NMQhg}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.3-pre4]] +[[es:Java Edition 1.20.3 Pre-Release 4]] +[[fr:Édition Java 1.20.3 Pre-Release 4]] +[[ja:Java Edition 1.20.3 Pre-Release 4]] +[[lzh:爪哇版一點二〇點三之預四]] +[[pt:Edição Java 1.20.3 Pre-Release 4]] +[[ru:1.20.3 Pre-Release 4 (Java Edition)]] +[[uk:1.20.3 Pre-Release 4 (Java Edition)]] +[[zh:Java版1.20.3-pre4]] diff --git a/wiki_backup/1.20.5-rc1.txt b/wiki_backup/1.20.5-rc1.txt new file mode 100644 index 0000000..da2906e --- /dev/null +++ b/wiki_backup/1.20.5-rc1.txt @@ -0,0 +1,53 @@ +{{Infobox version +| title = Minecraft 1.20.5 Release Candidate 1 +| image = 1.20.5-rc1.jpg +| image2 = Java Edition 1.20.5 Release Candidate 1.png +| edition = Java +| type = Release Candidate +| date = April 18, 2024 +| jsonfile = 1.20.5-rc1 +| jsonhash = 4d2b2de4c7c242ea1f9285c086f325cf61c246bc +| clienthash = b0e82fe8c7eacaffa7fd1ecfaa72148df80aca6c +| clientmap = fbeac163d264f8b0c8d2d9414a37cd8f302ccf99 +| serverhash = ec45f58d589dc1b00b25c6798dd10d2af70867e5 +| servermap = 6caac87b73677c3008248abe12ecbd74f667927c +| parent = 1.20.5 +| prevparent = 1.20.4 +| prev = 1.20.5 Pre-Release 4 +| next = 1.20.5 Release Candidate 2 +| nextparent = 1.20.6 +}} +'''1.20.5 Release Candidate 1''' (known as '''1.20.5-rc1''' in the launcher) is the first release candidate for [[Java Edition 1.20.5]], released on April 18, 2024,{{mcnet|minecraft-1-20-5-release-candidate-1|Minecraft 1.20.5 Release Candidate 1|April 18, 2024}} which fixes bugs and introduces network protocol changes. + +== Changes == +=== General === +; Protocol +* Changed the approach to game client disconnecting on invalid data in packets sent from a server. +** To ease the transition period, modded servers can opt out by setting the appropriate field in the handshake/game_profile packet. +** This option will be removed in the next release. + +== Fixes == +{{fixes|fixedin=1.20.5 Release Candidate 1 +|;prev +|270867|Severe lag when upgrading [[Java Edition 1.20.4|1.20.4]] worlds. +|270871|Upgrading a world with [[horse]]s wearing [[leather horse armor]] makes the horse immune to [[freezing]] forever. +}} + +== Video == +{{Slicedlime|FdTxzuSI0-M}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.5-rc1]] +[[es:Java Edition 1.20.5 Release Candidate 1]] +[[fr:Édition Java 1.20.5 Release Candidate 1]] +[[ja:Java Edition 1.20.5 Release Candidate 1]] +[[lzh:爪哇版一點二〇點五之候一]] +[[pt:Edição Java 1.20.5 Release Candidate 1]] +[[ru:1.20.5 Release Candidate 1 (Java Edition)]] +[[uk:1.20.5 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.20.5-rc1]] diff --git a/wiki_backup/1.20.5-rc2.txt b/wiki_backup/1.20.5-rc2.txt new file mode 100644 index 0000000..f4aeb0c --- /dev/null +++ b/wiki_backup/1.20.5-rc2.txt @@ -0,0 +1,47 @@ +{{Infobox version +| title = Minecraft 1.20.5 Release Candidate 2 +| image = 1.20.5-rc2.jpg +| image2 = Java Edition 1.20.5 Release Candidate 2.png +| edition = Java +| type = Release Candidate +| date = April 19, 2024 +| jsonfile = 1.20.5-rc2 +| jsonhash = 47db0c7b02e574aeb392adc1f18b7eb0513f8d97 +| clienthash = bfc3515c10d7af37cc69b7297d49ff4c33086f80 +| clientmap = ef939bd6ea63d0a57a99284d7a04e1c032da21fb +| serverhash = 921814646156d838286dc0634a0031f042c6e0d2 +| servermap = db479c38fe2c6405ee68881cc6e9e8e7e51c1e9f +| parent = 1.20.5 +| prevparent = 1.20.4 +| prev = 1.20.5 Release Candidate 1 +| next = 1.20.5 Release Candidate 3 +| nextparent = 1.20.6 +}} +'''1.20.5 Release Candidate 2''' (known as '''1.20.5-rc2''' in the launcher) is the second release candidate for [[Java Edition 1.20.5]], released on April 19, 2024,{{mcnet|minecraft-1-20-5-release-candidate-2|Minecraft 1.20.5 Release Candidate 2|April 19, 2024}} which fixes bugs. + +== Fixes == +{{fixes|fixedin=1.20.5 Release Candidate 2 +|;dev +|270862|[[Firework Star]] item displays have inconsistent color updates. +|270902|Game unpauses when [[credits]] are played via pause menu. +|270916|[[Villager]]s can sell experimental enchantments without the Update 1.21 experiment enabled. +}} + +== Video == +{{slicedlime|NnfMaMZG3rU}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.5-rc2]] +[[es:Java Edition 1.20.5 Release Candidate 2]] +[[fr:Édition Java 1.20.5 Release Candidate 2]] +[[ja:Java Edition 1.20.5 Release Candidate 2]] +[[lzh:爪哇版一點二〇點五之候二]] +[[pt:Edição Java 1.20.5 Release Candidate 2]] +[[ru:1.20.5 Release Candidate 2 (Java Edition)]] +[[uk:1.20.5 Release Candidate 2 (Java Edition)]] +[[zh:Java版1.20.5-rc2]] diff --git a/wiki_backup/1.20.5-rc3.txt b/wiki_backup/1.20.5-rc3.txt new file mode 100644 index 0000000..ca1fc9d --- /dev/null +++ b/wiki_backup/1.20.5-rc3.txt @@ -0,0 +1,47 @@ +{{Infobox version +| title = Minecraft 1.20.5 Release Candidate 3 +| image = 1.20.5-rc3.jpg +| image2 = Java Edition 1.20.5 Release Candidate 3.png +| edition = Java +| type = Release Candidate +| date = April 22, 2024 +| parent = 1.20.5 +| jsonfile = 1.20.5-rc3 +| jsonhash = e300d12ac28a6d3551776cff2d36d33ac308ee1d +| clienthash = 67575e29d036041b1fe90b427770b87e8bdf116b +| clientmap = d0abae6d349d4be8cf0288de76a8c0da8b65466a +| serverhash = 7d735a8eda6797ed196141b76e96b46546bde091 +| servermap = e51c643f340fdd8e00932d2f08712122ef8df1d8 +| protocol_manual = dec: 1073742015
hex: 400000BF +| data_manual = 3836 +| prevparent = 1.20.4 +| prev = 1.20.5 Release Candidate 2 +| next = +| nextparent = 1.20.5 +}} +'''1.20.5 Release Candidate 3''' (known as '''1.20.5-rc3''' in the launcher) is the third and final release candidate for [[Java Edition 1.20.5]], released on April 22, 2024,{{mcnet|minecraft-1-20-5-release-candidate-3|Minecraft 1.20.5 Release Candidate 3|April 22, 2024}} which fixes a bug. + +== Fixes == +{{fixes|fixedin=1.20.5 Release Candidate 3 +|;prev +|270964|Race condition in {{cd|can_break}}/{{cd|can_place_on}} item stack components. +}} + +== Video == +{{slicedlime|j1tSUVbUMOQ}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.5-rc3]] +[[es:Java Edition 1.20.5 Release Candidate 3]] +[[fr:Édition Java 1.20.5 Release Candidate 3]] +[[ja:Java Edition 1.20.5 Release Candidate 3]] +[[lzh:爪哇版一點二〇點五之候三]] +[[pt:Edição Java 1.20.5 Release Candidate 3]] +[[ru:1.20.5 Release Candidate 3 (Java Edition)]] +[[uk:1.20.5 Release Candidate 3 (Java Edition)]] +[[zh:Java版1.20.5-rc3]] diff --git a/wiki_backup/1.20.6-rc1.txt b/wiki_backup/1.20.6-rc1.txt new file mode 100644 index 0000000..a6919a9 --- /dev/null +++ b/wiki_backup/1.20.6-rc1.txt @@ -0,0 +1,45 @@ +{{Infobox version +| title = Minecraft 1.20.6 Release Candidate 1 +| image = 1.20.6-rc1.jpg +| image2 = Java Edition 1.20.6 Release Candidate 1.png +| edition = Java +| type = Release Candidate +| date = April 26, 2024 +| parent = 1.20.6 +| jsonfile = 1.20.6-rc1 +| jsonhash = 3ecc58bbbc2b680be6742747089cbbf3272526f9 +| clienthash = df5327eb08ef460eb65477c00c0ef118cfa296bc +| clientmap = fc7817246d4cd6fe6e879cdd5012d9295948ed24 +| serverhash = a9b9c22721ec3ac516627f30554f21ed7c23efe5 +| servermap = df5804bd8047f3013e056e139f75e261c35d3cad +| prevparent = 1.20.5 +| prev = +| next = +| nextparent = 1.21 +}} +'''1.20.6 Release Candidate 1''' (known as '''1.20.6-rc1''' in the launcher) is the first and only release candidate for [[Java Edition 1.20.6]], released on April 26, 2024,{{mcnet|minecraft-1-20-6-release-candidate-1|Minecraft 1.20.6 Release Candidate 1|April 26, 2024}} which fixes a critical bug. + +== Fixes == +{{fixes|fixedin=1.20.6 Release Candidate 1 +|;old +|271109|[[Trader llama]] inventory shifted, partially lost during upgrade. +}} + +== Video == +{{slicedlime|LzqIkm88iZQ}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.6-rc1]] +[[es:Java Edition 1.20.6 Release Candidate 1]] +[[fr:Édition Java 1.20.6 Release Candidate 1]] +[[ja:Java Edition 1.20.6 Release Candidate 1]] +[[lzh:爪哇版一點二〇點六之候一]] +[[pt:Edição Java 1.20.6 Release Candidate 1]] +[[ru:1.20.6 Release Candidate 1 (Java Edition)]] +[[uk:1.20.6 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.20.6-rc1]] diff --git a/wiki_backup/1.20.70.21.txt b/wiki_backup/1.20.70.21.txt new file mode 100644 index 0000000..615cbf6 --- /dev/null +++ b/wiki_backup/1.20.70.21.txt @@ -0,0 +1,165 @@ +{{Infobox version +| edition = bedrock +| type = Preview +| internal = '''Windows''': 1.20.7021.0
'''Xbox''': 1.20.7021.70
'''Android, iOS, iPadOS''': 1.20.70.21 +| image = Bedrock 1.20.70.21 PatchNotes.png +| image2 = Bedrock 1.20.70.21.png +| build = 21481755 +| editorver = 0.5.4 +| versioncode = '''Android''':
+952007021(armeabi-v7a,33)
+962007021(x86,33)
+972007021(arm64-v8a,33)
+982007021(x86_64,33)
+| date = January 31, 2024 +| server = 1.20.70.21 +| serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.70.21.zip Windows]
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.70.21.zip Linux] +| parent = 1.20.70 +| prevparent = 1.20.60 +| prev = Preview 1.20.70.20 +| next = Preview 1.20.70.22 +| nextparent = 1.20.72 +}} + +'''Beta 1.20.70.21''' (Android) or '''Preview 1.20.70.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.20.70]], released on January 31, 2024,{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23693972754957-Minecraft-Beta-Preview-1-20-70-21|title=Minecraft Beta & Preview - 1.20.70.21|website=Minecraft Feedback|date=January 31, 2024}}{{Mcnet|minecraft-beta---preview-1-20-70-21|Minecraft Beta & Preview 1.20.70.21|February 1, 2024|Jay Wells}} which adds [[vault]]s behind experimental toggle and fixes bugs. + +== Additions == +=== Command format === +; [[Target selectors]] +* Added the {{cd|has_property}} target selector argument, which allows for selection based on the type and value of [[entity]] properties. + +=== General === +; [[Realms Stories]] +* Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm. + +== Changes == +=== Command format === +; {{cmd|damage}} +* Renamed the suicide damage type to self_destruct. + +=== Items === +; [[Spawn Egg]]s +* Are now called " Spawn Egg" instead of "Spawn " to match {{JE}}. + +=== Mobs === +; [[Breeding#Baby mobs|Baby mobs]] +* When fed, now emit both sounds and particles. + +=== Technical === +; [[API]] +* Removed ItemFrameDropItemPacket. +* Item +** Moved ItemFoodComponentfrom from beta to 1.9.0. +* @minecraft/server.Entity.playAnimation +** Moved Entity.playAnimation from beta to stable. +* Moved enum BlockPistonStatefrom from beta to 1.9.0. +* Moved class BlockPistonComponent from beta to 1.9.0. +* Moved class PistonActivateAfterEvent from beta to 1.9.0. +* Moved class PistonActivateAfterEventSignal from beta to 1.9.0. + +; [[JSON]] +: Entities +* damage_sensor component's damage_modifier and damage_multiplier fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires a format_version of 1.20.70 or higher. +* Entity filters +** Added new entity filter was_last_hurt_by, which checks if the subject is the last player or mob to have recently attacked the entity. + +; Other +* Custom armor trim patterns can now be defined and applied to custom armor items. +** Armor trim patterns on custom armor requires a format_version of 1.20.60 or higher for the attachable and item. + +; [[Molang]] +* surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see leaf blocks as the surface texture below the block. + +== Experimental == +These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", and "Render Dragon Features for Creators" experimental toggles. +=== Additions === +==== Blocks ==== +; [[Vault]] +* A block that holds locked treasure and loot. +** When activated with a [[trial key]] it ejects rewards. +* Found throughout [[trial chambers]], containing the structure's most valuable loot. +** Currently reuse the same [[loot table]] that reward [[chest]]s previously used in the trial chambers. +*** This loot table is temporary and will be completely renewed. +* Can be unlocked by an unlimited amount of [[player]]s. +** It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again. +** If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby. +* Has a keyhole that will be open or closed depending on the players nearby. +** If any nearby player has not unlocked the vault, the keyhole will be open. +** If all nearby players have unlocked the vault, the keyhole will be closed. +* Within its cage, it will cycle through and display items which are possible to eject from its [[loot table]]. +** The rewards it ejects are randomized from its loot table each time it is unlocked. +* Cannot be obtained in [[Survival]], is explosion-resistant, can't be moved, and does not drop anything when mined. + +==== General ==== +; [[Particles]] +* Added new vault_connection_particle particle type. + +=== Changes === +==== Items ==== +; [[Trial Key]] +* Changed the texture to match the [[vault]]. +* Can now be used to open the [[vault]]. + +==== Mobs ==== +; [[Armadillo]] +* Now regard the last player that hit them as a threat for 10 seconds. +* Updated sounds for when armadillos are damaged while rolled up. + +; [[Breeze]] +* Is now aggressive toward [[iron golem]]s in addition to players. +* No longer retaliates against attacks from [[skeleton]]s, [[stray]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, and [[slime]]s. These mobs will not retaliate when hurt by the breeze's [[wind charge projectile]]. + +==== Technical ==== +; [[API]] +* ''Entity Components'' +** Added EntityTypeFamilyComponent with functions getTypeFamilies(): string[] and hasTypeFamily(typeFamily: string): boolean. +* Item +** Added function matches(itemName: string, states?: Record): boolean. +* Removed class BlockVolumeUtils. Moving utility functions onto BlockVolumeBase and BlockVolume. +* Added class BlockVolumeBase. Is the base class from which block volumes will extend. +* BlockVolume +** Converted BlockVolume from an interface to a class which extends BlockVolumeBase. +* Dimension +** Dimension.getEntities now only returns the entities within the dimension that's being queried. + +; Graphical +* Enabled the Deferred Technical Preview for iOS and iPadOS devices. +* Added point light shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows. + +== Fixes == +{{fixes|project=MCPE|fixedin=1.20.70.21 Preview +|;old +|133125|Phantom flapping sounds don't work properly. +|159481|Warden roar sound and animation don't play when the player is facing away from it. +|174865|Inappropriate word in {{cmd|damage|link=none}} command. +|175550|Game freezes at 35-41% after newest update. +|;previous +|178407|Incorrect resource pack definition/ID for double slabs. +|otherissuescount=8}} +; Others +* All sounds emitted by armadillos are now audible even when the player is facing away. +* Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner. +* Fixed a crash caused by Realms Stories pagination. +* Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories. +* Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation. +* Fixed an issue with the screen reader narrating unavailable Realms pages. +* Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing. +* Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen. +{{fixes|project=REALMS|fixedin=1.20.70.21 Preview +|;old +|10477|Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Bedrock Edition versions|1.2x}} + +[[Category:Bedrock Edition 1.20.70 betas]] +[[Category:Betas released in 2024]] + +[[de:Bedrock Edition beta 1.20.70.21]] +[[es:Bedrock Edition Preview 1.20.70.21]] +[[pt:Edição Bedrock Preview 1.20.70.21]] +[[uk:Preview 1.20.70.21 (Bedrock Edition)]] +[[zh:基岩版1.20.70.21]] diff --git a/wiki_backup/1.21-pre1.txt b/wiki_backup/1.21-pre1.txt new file mode 100644 index 0000000..511d4fd --- /dev/null +++ b/wiki_backup/1.21-pre1.txt @@ -0,0 +1,209 @@ +{{Infobox version +|title= Minecraft 1.21 Pre-Release 1 +|image= 1.21-pre1.jpg +|image2= Java Edition 1.21 Pre-Release 1.png +|edition= Java +|type= Pre-release +|date= May 29, 2024 +|jsonhash=48e33f4d3741f606819287d9c5ffcc240e1eebf4 |jsonfile=1.21-pre1 +|clienthash=6cb9ae7a7e5ec8143156644532d19f87b933e158 +|clientmap=af36d014fca743974f186422185396baa3c82780 +|serverhash=57e59ee5d8bc6ce664a7d76de45f8df9c110381f +|servermap=2b9d7fcf2e9b48fe9a00a08dfcbdadfc50b76dda +|parent= 1.21 +|prevparent= 1.20.6 +|prev= 24w21b +|next= 1.21 Pre-Release 2 +|nextparent= 1.21.1 +}} + +'''1.21 Pre-Release 1''' (known as '''1.21-pre1''' in the [[launcher]]) is the first pre-release for [[Java Edition 1.21]], released on May 29, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-pre-release-1|title=Minecraft 1.21 Pre-Release 1|date=May 29, 2024|website=Minecraft.net}} which fixes bugs and makes changes to portals. + +== Additions == +=== General === +; [[Enchantments]] +* lookup +** A "Level-Based Value" type that maps a list of values to specific levels, and applies a fallback if the level is greater than the number of values supplied. +** Fields: +*** values: A list of values indexed by level - 1 to apply, if present. +*** fallback: A fallback level-based value to apply if the level is greater than the size of values. + +== Changes == +=== Blocks === +; [[Ominous trial spawner]] +* Mobs removed by a trial spawner converting to ominous state now drop any items they previously picked up from the ground. + +=== Items === +; [[Mace]] +* Attack speed has been changed to 0.6. + +=== Non-mob entities === +; [[Boat]]s +* Are now [[leash]]able. + +=== World generation === +[[File:Obsidian portal blocks broken item forms.png|thumb|Blocks are now broken as if mined by the player when the obsidian platform is regenerated.]] +; [[Obsidian platform]] +* When re-generated when a new player enters the [[end portal]], instead of breaking all blocks 3 blocks above it the blocks are instead broken as if mined by a player, dropping the item and (if a container) all its contents. + +=== Gameplay === +; [[Wind Burst]] +* Now bounces the player a further 7 blocks up per enchantment level, for 21 blocks at level 3.{{mcnet|minecraft-1-21-pre-release-3|Minecraft 1.21 Pre-Release 3|June 5, 2024}} "''Following changes were introduced in Pre-Release 1; The Wind Burst enchantment now bounces the player 7 blocks up per enchantment level''" + +=== General === +; [[Data pack]] +* The version is now 46 +* Added new configurable fields to jigsaw structures and single_pool_element types. + +; [[Debug]] +* The game now stores reports from failed chunks' loads and saves in the debug directory. + +; Effect conditions +* Unlike with loot tables, all effect conditions now need to be inline objects and cannot be references. + +; [[Loot tables]] +* random_chance_with_enchanted_bonus +** chance field has been removed. +** unenchanted_chance: a new field for the chance for an unenchanted item. +** enchanted_chance: a new field for the chance for an enchanted item; a level-based value. + +; [[Portal]]s +* [[Ender pearl]]s that are thrown through portals can now teleport players to a different dimension than the one they are currently in. +* It is now possible to travel with rideable entities through portals. +** When riding entities through portals, the delay before teleporting is not applied. + +; Reporting +* Report data generator now includes information about network packets. + +; Server links +* There are some generic-use link names, like "Support" or "Website", without any special functionality.{{Info needed|What does this mean?}} + +; Structures +* Added liquid_settings field to structures of type minecraft:jigsaw. +* Possible values: +** apply_waterlogging: If any waterloggable block overlaps with existing water, it will become waterlogged. +** ignore_waterlogging: Will not waterlog any waterloggable blocks that overlap existing water. +*** Default value is apply_waterlogging. +* Added optional field override_liquid_settings to single_pool_element element type. +** Same possible values as the liquid_settings in jigsaw structures. +** Overrides the inherited liquid settings from the parent jigsaw structure while generating this pool element. + +; [[Tag]]s +* The fire_aspect_lightable block tag was removed. + +== Removals == +=== General === +; [[Enchantments]] +* Removed the functionality of [[Fire Aspect]] being able to light blocks on fire. +** Mojang has stated that this feature has been temporarily removed for refinement, and will be reintroduced in a later release. + +; [[Gamerules]] +* Removed the entitiesWithPassengersCanUsePortals [[gamerule]] that was introduced in [[24w21a]]. +** Entities with passengers being able to use portals is now the default behavior. + +; [[Tag]]s +* The fire_aspect_lightable block tag was removed. + +== Fixes == +{{fixes|fixedin=1.21 Pre-Release 1 +|;old +|902|The end obsidian platform resets every time entities go through the end portal, which can cause blocks to be deleted. +|8983|Primed TNT cannot travel through nether portals. +|50612|Command blocks do not update when you place them near any source of power. +|97087|Attributes won't work in main hand if they were in offhand. +|114566|Can't teleport back to the central island with end gateway portal on outer end islands. +|148741|Selection boxes in some screens are misaligned in comparison with their text. +|160140|Shulker boxes on the obsidian platform are destroyed and do not drop when a player enters the End. +|169698|Blocks within igloo basements can generate waterlogged when generating in close proximity to water. +|170907|Network position deltas are processed relative to a wrong point. +|172031|Throwing an ender pearl into a nether or end portal often has no effect. +|191591|Saddles lose their NBT data when equipped on horses, zombie horses, skeleton horses, mules or donkeys via right-clicking. +|225870|Breeding an axolotl in Creative replaces the bucket of tropical fish. +|265583|Incorrect pluralization for skin customization strings for pants. +|265818|The "{{cd|gamerule.doVinesSpread.description}}" string consists of grammatically incorrect word usage. +|266140|The "Open link" button within the Realms menu is improperly capitalized. +|266471|Trial chambers can intersect aquifers, causing some blocks inside the structure to be waterlogged. +|267050|Chat disabled strings are missing verbs. +|267071|The word "packs" within the "{{cd|download.pack.failed}}" string is always pluralized. +|267474|Strings referencing the player's off hand are inconsistently spelled. +|267954|World upgrade and downgrade Realms strings are improperly capitalized. +|268023|The "{{cd|selectWorld.experimental.details.title}}" string displayed within the experimental features details menu is improperly capitalized. +|268185|Copper grates in trial chambers are waterlogged. +|269439|Some diacritics intersect the language box in the languages menu. +|269617|When ender pearls teleport non-player entities, no teleportation sound is played upon impact. +|269921|Wind charges can be thrown though corners. +|270181|Wind charges go through an entity if it is close to a player. +|270572|Programmer Art resource pack duplicates some GUI texture files. +|270649|The width of challenge advancements header is calculated in relation to the slash formatting of progress counter, causing overlap in some languages. +|270795|Mobs despawned by ominous trial spawners can delete picked up items. +|270821|Regular trial spawners spawn the first mob with ominous trial equipment if they were last active as ominous. +|270981|View Bobbing toggle is not available in Accessibility Settings. +|271293|Wind charge, fireball and shulker bullet makes a "Burning" sound as it passes through the lava. +|271446|Mace attack speed was lowered to a point where all Wind Burst smash attacks are performed on uncharged attacks. +|271897|End portal makes items disappear. +|272014|Ender Dragon death animation is broken since 20w22a (and broken again in 20w45a). +|272073|Item displays with billboard and rotation values create major visual bug. +|272079|Medium/small slimes and magma cube's attack reach is too short. +|272198|Shulkers' models sometimes appear offset upon end city generation. +|272253|The strength of the Riptide enchantment is increased when holding tridents enchanted with Riptide in both hands. +|272267|"Changes the blurriness of menu background" lacks punctuation. +|272279|Resource packs containing TrueType fonts fail to load on x64 macOS systems. +|272308|Axolots can be attached to new leads when being already leashed. +|272445|Command blocks made from {{key|Ctrl}} + Pick Block do not activate on first try. +|272469|When the wind charge, fireball or shulker bullet is in the lava, it will continue to make a high-loudness noise. +|272515|Component-modified saddles get their components wiped when dispensed onto a horse, mule, or camel. +|;dev +|271870|{{cd|random_chance_with_looting}} function base value is for enchantment level 1. +|271929|Applying multiple layers of "{{cd|using_converts_to}}" will produce ghost items. +|272038|The error "{{cd|Can't access registry ResourceKey[minecraft:root / minecraft:game_event]}}" is sometimes in the log file. +|272053|The "{{cd|armor_effectiveness}}" effect does not work with projectiles or indirect damage. +|272258|{{cd|block.portal.travel}} sound now plays when teleporting to a different dimension using commands. +|272264|Narrator button in Accessibility Settings doesn't update upon pressing {{key|Ctrl}} + {{key|B}}. +|272311|The enchantment glint sometimes doesn't render in interfaces and first person. +|272313|The game crashes when attempting to open the Realms menu. +|272315|Serial comma is missing from the {{cd|entitiesWithPassengersCanUsePortals}} game rule description. +|272322|When the player is riding an entity through portals, the player and the entity may teleport to the wrong place. +|272328|{{cd|entitiesWithPassengersCanUsePortals}} game rule description is missing the proper term capitalization. +|272329|Riding an entity into portals may cause the game to softlock. +|272355|Ellipsis text is stringified within NBT text formatter list truncation. +|272424|Chunks occasionally have large dark areas in the sky. +|272430|Breaking a carrot/warped fungus on a stick gives a damaged fishing rod. +|;previous +|272339|Holding crossbows in both hands stacks Quick Charge. +|272342|Typo in mining fatigue attribute ID "{{cd|minecraft:effect.minining_fatigue}}". +|272343|Ender pearls don't work when riding an entity. +|272344|When teleported by an ender pearl, the "portal noise fades" sound is played. +|272347|Upgrading from before 24w21a doesn't update structures saved by structure blocks. +|272361|Minecarts and passengers offset from block when riding through portals. +|272364|Players spawn one block above the obsidian platform when entering an end portal. +|272365|Inventory images of all banners are completely white. +|272369|The player can respawn in a solid block with default spawnpoint. +|272374|24w21b will not upgrade {{cd|attribute_modifiers}} from previous versions. +|272399|Primed TNT entities can't go through an end portal anymore. +|272400|Shield in inventory with banner shows as white. +|272403|Portal linking chunk loading changes. +|272406|Crash when zombie tries to spawn second reinforcement. +|272408|{{cd|set_attributes}} item modifier can add the same attribute modifier twice. +|272427|Flame, Power, Punch, and Piercing enchantments no longer work on the last use of the item. +|272438|End crystal entities can't go through an end portal anymore. +|272442|Comparator output of jukebox no longer persists on music disc finish. +|272490|{{cd|@n}} can select dying entities, unlike {{cd|@e}}. +}} + +== Videos == +{{slicedlime|N2Vs_bC95c0|S0BaPsbgsps}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21-pre1]] +[[es:Java Edition 1.21 Pre-Release 1]] +[[fr:Édition Java 1.21 Pre-Release 1]] +[[ja:Java Edition 1.21 Pre-Release 1]] +[[pt:Edição Java 1.21 Pre-Release 1]] +[[ru:1.21 Pre-Release 1 (Java Edition)]] +[[uk:1.21 Pre-Release 1 (Java Edition)]] +[[zh:Java版1.21-pre1]] diff --git a/wiki_backup/1.21-pre2.txt b/wiki_backup/1.21-pre2.txt new file mode 100644 index 0000000..b5f222b --- /dev/null +++ b/wiki_backup/1.21-pre2.txt @@ -0,0 +1,108 @@ +{{Infobox version +| title = Minecraft 1.21 Pre-Release 2 +| image = 1.21-pre2.jpg +| image2 = Java Edition 1.21 Pre-Release 2.png +| edition = Java +| type = Pre-release +| date = May 31, 2024 +| jsonhash = 1b32c56c529099de1abce155a076e3199041459e |jsonfile=1.21-pre2 +| clienthash = 0d9805f5797bc475b0a495bbe89b6f4421e05ede +| clientmap = 738c594fc9a60108870b53d7f95397a459655cbb +| serverhash = 3a8da3a1afcfb09d701fa17e405d09cd0c635748 +| servermap = eb1bc400425b5010ab7d2063cec8281323fea6c6 +| parent = 1.21 +| prevparent = 1.20.6 +| prev = 1.21 Pre-Release 1 +| next = 1.21 Pre-Release 3 +| nextparent = 1.21.1 +}} + +'''1.21 Pre-Release 2''' (known as '''1.21-pre2''' in the [[launcher]]) is the second pre-release for [[Java Edition 1.21]], released on May 31, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-pre-release-2|title=Minecraft 1.21 Pre-Release 2|date=May 31, 2024|website=Minecraft.net}} which makes [[end crystal]]s immune to fire damage and fixes bugs. + +== Additions == +=== General === +; [[Tag]]s +* Added the #mob_interactable_doors block tag. + +== Changes == +=== Items === +; [[Banner pattern]]s +* Flow and guster are now considered of "Rare" [[Rarity#Tiers|rarity]]. +* Snout is now considered of "Uncommon" rarity. + +; [[Heavy core]], [[mace]] and [[trident]] +* Are now considered of "Epic" rarity. +* Their hover text is now purple. + +=== Non-mob entities === +; [[End crystal]]s +* Are now immune to [[fire damage]]. + +=== General === +; [[Data pack]] +* The version is now 47. +* Added new placement modifier type fixed_placement to place features in a set of fixed positions. +* Added new feature type end_platform for the obsidian platform in the End. + +; [[Social interactions]] +* Added an attestation checkbox when submitting a player report. + +; [[Tag]]s +* Added the copper doors to the #needs_stone_tool block tag. +* Removed the copper doors from the #wooden_doors block and item tags. + +== Fixes == +{{Fixes|fixedin=1.21 Pre-Release 2 +|;old +|223165|Snout banner pattern is treated as common loot. +|252691|Player spawns on a bedrock layer when the world is first created as a SuperFlat world with non-full blocks on the surface. +|266113|Copper doors are in the {{cd|#minecraft:wooden_doors}} tag. +|266118|Copper doors are in the {{cd|#minecraft:mineable/axe}} tag. +|269359|"Field Masoned", "Skull Charge", "Flow", and "Guster" banner patterns are not mirrored on the backside. +|269389|Flow banner pattern is treated as common loot. +|269390|Guster banner pattern is treated as common loot. +|270033|Infested or Oozing effect cloud shrinks when silverfish or slime enters it. +|271199|Advancement "Local Brewery" not granted on shift-clicking. +|272241|Error when traveling through nether portal outside world border. +|;dev +|271754|Copper doors can be used as furnace fuel. +|271887|Your FOV doesn't change back to normal after jumping off from soul sand/soul soil while wearing Soul Speed boots. +|271892|Your FOV doesn't immediately change when jumping onto soul sand/soul soil while having the Slow Falling effect and wearing Soul Speed boots. +|272224|{{cd|in_bounding_box}} vertical position for {{cd|spawn_particles}} effect is anchored incorrectly. +|272333|The gamerule {{cd|spawnRadius}} doesn't work anymore on respawn (always respawn at the same place). +|;previous +|272547|{{cd|block.portal.travel}} sound no longer plays when entering end portal. +|272550|End crystals now receive fire damage, causing them to explode instantly. +|272553|Naturally generated end stone drops in cases where the obsidian platform generates inside the island. +|272556|Ender pearls don't work correctly when riding entities and cause players to be teleported for a split second. +|272559|Players cannot traverse dimensions when throwing ender pearls into portals while riding entities. +|272563|The ender dragon death animation is rendered behind blocks when using "Fabulous!" graphic settings. +|272571|Server crashes upon updating from 24w21b to 1.21 Pre-release 1. +|272583|Each time you pass through an end gateway with an ender pearl from the main island, a new portal is created. +|272585|Crash when bow or crossbow enchanted with Multishot runs out of durability. +|272588|Wind charges can trigger Wind Burst. +|272595|Breaking a carrot/warped fungus on a stick no longer gives a fishing rod. +|272596|Throwing an ender pearl into the end fountain skips the credits. +|272625|Game crashes when saving after teleporting a leashed entity to another dimension. +|272638|Leads attached to a boat are deleted when breaking the boat. +|272639|{{cd|trial_spawner_bottom}} texture is different from bedrock. +|272650|Can respawn mid-air with default spawnpoint. +}} + +== Video == +{{slicedlime|Rl9KUAAARNw}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21-pre2]] +[[es: Java Edition 1.21 Pre-Release 2]] +[[fr:Édition Java 1.21 Pre-Release 2]] +[[ja:Java Edition 1.21 Pre-Release 2]] +[[pt:Edição Java 1.21 Pre-Release 2]] +[[ru:1.21 Pre-Release 2 (Java Edition)]] +[[uk:1.21 Pre-Release 2 (Java Edition)]] +[[zh:Java版1.21-pre2]] diff --git a/wiki_backup/1.21-pre4.txt b/wiki_backup/1.21-pre4.txt new file mode 100644 index 0000000..5133b6d --- /dev/null +++ b/wiki_backup/1.21-pre4.txt @@ -0,0 +1,68 @@ +{{Infobox version +| title = Minecraft 1.21 Pre-Release 4 +| image = 1.21-pre4.jpg +| image2 = Java Edition 1.21 Pre-Release 4.png +| edition = Java +| type = Pre-release +| date = June 7, 2024 +| jsonhash = f081d529c5927c174c15c333491c20ff4f09ca3c |jsonfile=1.21-pre4 +| clienthash = 6576eb131e776eebbae1732bd49f8c08924b197f +| clientmap = 93d68baad09e95782274cf162efa0054cf7fc0ea +| serverhash = 14b1a86d9fcfc82c013e82910e8209617c3a721e +| servermap = 97b1af3669ec84fc8a690ef3f208d308ae4aa8bb +| parent = 1.21 +| prevparent = 1.20.6 +| prev = 1.21 Pre-Release 3 +| next = 1.21 Release Candidate 1 +| nextparent = 1.21.1 +}} + +'''1.21 Pre-Release 4''' (known as '''1.21-pre4''' in the [[launcher]]) is the fourth and final pre-release for [[Java Edition 1.21]], released on June 7, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-pre-release-4|title=Minecraft 1.21 Pre-Release 4|date=June 7, 2024|website=Minecraft.net}} which fixes bugs. + +== Changes == +=== Items === +; [[Mace]] +* Can no longer be enchanted with [[Sharpness]]. + +=== Non-mob entities === +; [[TNT]] +* After a primed TNT has gone through a [[nether portal]], it will no longer be able to destroy [[nether portal block]]s. + +=== Gameplay === +; [[Enchantment]] +* The "Burning Time" reduction effect of [[Fire Protection]] and "Knockback Resistance" effect of [[Blast Protection]] now stack from wearing several pieces. +** Wearing a full set of enchanted armor is needed to get the maximum benefit of these effects. +** This makes wearing a fully enchanted armor set still grant the same effect as in [[Java Edition 1.20.6|1.20.6]]. + +== Fixes == +{{Fixes|fixedin=1.21 Pre-Release 4 +|;old +|MC-270540|The prevention of fall damage from [[wind charge]]s is not retained upon reloading the world. +|;dev +|MC-271971|Wind charges sometimes don't prevent fall damage. +|MC-272947|[[Boat]] clutching after using a wind charge results in the player taking fall damage. +|MC-272948|[[Wind Burst]] damages the player twice on one use, even when using wind charges. +|;previous +|MC-272933|[[Fire Protection]] burning time reduction now stacks for every piece of [[armor]]. +|MC-272935|[[Blast Protection]] explosion knockback resistance now stacks for every piece of armor. +|MC-272981|Using a wind charge to stop the fall damage after using the Wind Burst enchantment doesn't correctly cancel the damage. +|MC-272982|[[Mace]]s can have [[Sharpness]]. +}} + +== Video == +{{slicedlime|0WBsI5ksON8}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21-pre4]] +[[fr:Édition Java 1.21 Pre-Release 4]] +[[ja:Java Edition 1.21 Pre-Release 4]] +[[lzh:爪哇版一點二一之預四]] +[[pt:Edição Java 1.21 Pre-Release 4]] +[[ru:1.21 Pre-Release 4 (Java Edition)]] +[[uk:1.21 Pre-Release 4 (Java Edition)]] +[[zh:Java版1.21-pre4]] diff --git a/wiki_backup/1.21.2-pre1.txt b/wiki_backup/1.21.2-pre1.txt new file mode 100644 index 0000000..32e9484 --- /dev/null +++ b/wiki_backup/1.21.2-pre1.txt @@ -0,0 +1,138 @@ +{{Infobox version +| title = Minecraft 1.21.2 Pre-Release 1 +| image = 1.21.2-pre1.jpg +| image2 = Java Edition 1.21.2 Pre-Release 1.png +| edition = Java +| type = Pre-release +| date = October 8, 2024 +| jsonhash = 8f4467762c2ad89ddc2f8058f19e884fe39bd89c +| jsonfile = 1.21.2-pre1 +| clienthash = d34d3e0fd086462f47c3312e7ba68c78a4fe325e +| clientmap = cb5f7c9571f714f862ccb4dc0b533629d2baae54 +| serverhash = 7e6e5da8bb024227ffa0d24cfa3181e6a772bb76 +| servermap = d897befa73bc09c7ab85d9927455a1c650e31666 +| parent = 1.21.2 +| prevparent = 1.21.1 +| prev = 24w40a +| next = 1.21.2 Pre-Release 2 +| nextparent = +}} + +'''1.21.2 Pre-Release 1''' (known as '''1.21.2-pre1''' in the [[launcher]]) is the first pre-release for [[Java Edition 1.21.2]], released on October 8, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-2-pre-release-1|title=Minecraft 1.21.2 Pre-Release 1|date=October 8, 2024|website=Minecraft.net}} which fixes bugs. + +== Additions == +=== General === +; [[Game rule]] +* Added the disablePlayerMovementCheck game rule. +** Controls the player movement speed restriction. +** This behaves the same as the disableElytraMovementCheck rule, but applies irrespective of flying with elytra. +** Default to false. + +== Changes == +=== Gameplay === +; [[Damage#Drowning|Oxygen]] bar +* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|class=pixel-image|18px]]) along with a wobble when the player is drowning. +* Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left. + +=== General === +; [[Data pack]] +* The [[pack format]] version is now 57. + +; [[Data component format|Item components]] +* minecraft:equippable +** Added field camera_overlay (optional): namespaced ID of the overlay texture to use when equipped. +*** If not specified, no overlay is used. +*** The ID addresses a texture under the textures/ folder and automatically assumed to be .png. +**** For instance, {{samp|misc/pumpkinblur}} addresses {{samp|textures/misc/pumpkinblur.png}}. + +; [[Resource pack]] +* The version is now 41. +* Added texture and sound for tweaked air bubble UI. +** New texture added for empty air bubble. +** Sound added for when air bubble pops. + +; [[Particles]] +* The format of color fields in particle options is now more standardized: +** RGB fields can always be encoded either as a vector of floats (order: [R,G,B]) or as a single packed integer (order: RGB). +** ARGB fields can always be encoded either as a vector of floats (order: [R,G,B,A] or as a single packed integer (order: ARGB). +** Changed fields: +*** minecraft:trail.color (previously accepted only integer). +*** minecraft:dust.color (previously accepted only vector of floats). +*** minecraft:dust_color_transition.from_color (previously accepted only vector of floats). +*** minecraft:dust_color_transition.to_color (previously accepted only vector of floats). + +; [[Enchanting]] +* [[Carpet]]s and [[wolf armor]] now show the enchantment glint on [[llama]]s and [[wolves]]. + +== Experimental == +The listed changes are only present when the "Winter Drop" [[experimental]] data pack is enabled. + +=== Changes === +==== Blocks ==== +; [[Creaking heart]] +* A [[comparator]] that is attached to the creaking heart block outputs a signal strength dependent on the distance to the connected creaking. + +==== Mobs ==== +; [[Creaking]] +* Doesn't activate or freeze around players in [[Creative]] mode. +* Cannot be named with a [[name tag]] if summoned via a creaking heart. + +==== General ==== +; [[Tag]]s +* Added pale_garden to the #is_overworld biome tag. + +== Fixes == +{{fixes|fixedin=1.21.2 Pre-Release 1 +|;old +|271961|Parity Issue: No empty bubbles on the oxygen bar and popping sound. +|;From the 1.21.2 development versions +|276360|Repeating command block data is often lost when moving it around in inventory. +|276604|Horse Armor no longer has enchantment glint. +|276815|Dyed bundles are missing the "{{cd|filled}}" predicate. +|276965|Post shader {{cd|ColorModulate}} uniform not reset properly after spectating spiders. +|276979|{{cd|Lock}} field on containers and {{cd|minecraft:lock}} data component do not get datafixed correctly when a \ is present. +|277017|Flaming arrows no longer extinguish when water or powder snow is placed in its location. +|277019|Execute command teleporting across dimensions does not use correct relative coordinates. +|277027|Shapeless recipes accept anything if one of their ingredients is an empty tag. +|277028|Bundles do not empty smoothly. +|;prev +|277067|The high contrast and programmer art resource packs are displayed as being incompatible. +|277075|Pale hanging moss is all destroyed at the same time when its supporting block is removed. +|277078|Trim advancements use recipe registry key. +|277108|The "{{cd|below_name}}" scoreboard display mode renders with dark parts when custom colors are set. +|277111|Wandering traders can sell pale oak saplings even when they're disabled. +|277118|Creakings can spawn with {{cd|doMobSpawning}} set to false. +|277131|Pale garden missing from {{cd|#minecraft:is_overworld}} biome tag. +|277141|{{cmd|/rotate}} command is not restricted to permission level 2. +|277143|Horse armor has damage-related components. +|277144|Furnaces, blast furnaces, and smokers delete all of their contents inside them once reloaded after smelting items. +|277148|Pack filters removing recipes that the player has unlocked causes data pack loading to fail. +|277160|Pale hanging moss is often immediately destroyed when placed using the {{cmd|/fill}} command. +|277163|Map color for pale oak saplings is incorrect. +|277176|Team affixes have dark lines between them and the username in player name tags. +|277215|The game crashes when attempting to accept or reject already accepted or rejected realm invitations. +|277301|The enchantment glint isn't visible on thrown tridents that are enchanted or held in the hand in third person when using Fabulous graphics. +|277302|The enchantment glint isn't visible on shields that are enchanted in third person when using Fabulous graphics. +|277335|Pale moss carpet can be swapped without destroying the upper vine. +|277371|Pale moss carpet is often immediately destroyed when placed using the {{cmd|/fill}} command. +}} + +== Videos == +{{Slicedlime|1=https://youtu.be/ZTGARj1xraM|2=https://youtu.be/zZQaH48MFkU}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[Category:Java Edition 1.21.2 pre-releases]] + +[[de:1.21.2-pre1]] +[[es:Java Edition 1.21.2 Pre-Release 1]] +[[fr:Édition Java 1.21.2 Pre-Release 1]] +[[ja:Java Edition 1.21.2 Pre-Release 1]] +[[pt:Edição Java 1.21.2 Pre-Release 1]] +[[ru:1.21.2 Pre-Release 1 (Java Edition)]] +[[uk:1.21.2 Pre-Release 1 (Java Edition)]] +[[zh:Java版1.21.2-pre1]] diff --git a/wiki_backup/1.21.2-pre4.txt b/wiki_backup/1.21.2-pre4.txt new file mode 100644 index 0000000..b25e6c6 --- /dev/null +++ b/wiki_backup/1.21.2-pre4.txt @@ -0,0 +1,55 @@ +{{Infobox version +| title = Minecraft 1.21.2 Pre-Release 4 +| image = 1.21.2-pre4.jpg +| image2 = Java Edition 1.21.2 Pre-Release 4.png +| edition = Java +| type = Pre-release +| date = October 15, 2024 +| jsonhash = 60fb9668c3248b736f876eace1f7d81135906566 +| jsonfile = 1.21.2-pre4 +| clienthash = 26c25ce4292bd40633d4a84329d2487b1149e296 +| clientmap = 6d14cb507b2b2b1fbe6414d39895a8fcd222fde7 +| serverhash = aed86bb19e8fb39147c9a4534ab5e2b94fa569ea +| servermap = 257bbe90bb18a56c2b05a4c7c77fbf46fe0c7d09 +| parent = 1.21.2 +| prevparent = 1.21.1 +| prev = 1.21.2 Pre-Release 3 +| next = 1.21.2 Pre-Release 5 +| nextparent = +}} + +'''1.21.2 Pre-Release 4''' (known as '''1.21.2-pre4''' in the [[launcher]]) is the fourth pre-release for [[Java Edition 1.21.2]], released on October 15, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-2-pre-release-4|title=Minecraft 1.21.2 Pre-Release 4|date=October 15, 2024|website=Minecraft.net}} which fixes bugs. + +== Fixes == +{{fixes|fixedin=1.21.2 Pre-Release 4 +|;dev +|277496|Text on maps that are in item frames render through blocks. +|277502|Compasses do not point in correct direction when in left hand. +|277505|Clocks are mirrored and spin in the wrong direction when in left hand. +|277513|Item cooldowns of item stacks greater than 1 render in front of item tooltips. +|277517|Arrows' landing points are lower than in previous versions. +|277518|Crafting an item that has not yet been crafted removes all tabs in the recipe book other than the topmost one. +|;prev +|277548|Invisible block entities and items disappearing. +|277552|Wandering traders look smaller than in previous versions. +|277559|Sliding down honey blocks is still different from previous versions. +}} + +== Video == +{{Slicedlime|X5x9iALfTE8}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21.2-pre4]] +[[es:Java Edition 1.21.2 Pre-Release 4]] +[[fr:Édition Java 1.21.2 Pre-Release 4]] +[[ja:Java Edition 1.21.2 Pre-Release 4]] +[[lzh:爪哇版一點二一點二之預四]] +[[pt:Edição Java 1.21.2 Pre-Release 4]] +[[ru:1.21.2 Pre-Release 4 (Java Edition)]] +[[uk:1.21.2 Pre-Release 4 (Java Edition)]] +[[zh:Java版1.21.2-pre4]] diff --git a/wiki_backup/1.21.4-rc1.txt b/wiki_backup/1.21.4-rc1.txt new file mode 100644 index 0000000..313324c --- /dev/null +++ b/wiki_backup/1.21.4-rc1.txt @@ -0,0 +1,53 @@ +{{Infobox version +| title = Minecraft 1.21.4 Release Candidate 1 +| image = 1.21.4-rc1.jpg +| image2 = Java Edition 1.21.4 Release Candidate 1.png +| edition = Java +| type = Release candidate +| date = November 28, 2024 +| jsonhash = ec9e2540222439f4587bcac9ac7b424b16485244 +| jsonfile = 1.21.4-rc1 +| clienthash = e879469d52776f40a14fe8472e8a02dafdf4dc27 +| clientmap = d540912785008293c1f8e74489eb8cbf375781cb +| serverhash = 58f4bdb6af6053819d5483deba9e84194e6e2aae +| servermap = 503e77b073707df7cbb3ac36da2317bb4a3c958b +| parent = 1.21.4 +| prevparent = 1.21 +| prev = 1.21.4 Pre-Release 3 +| next = 1.21.4 Release Candidate 2 +| nextparent = +}} + +'''1.21.4 Release Candidate 1''' (known as '''1.21.4-rc1''' in the [[launcher]]) is the first [[release candidate]] for [[Java Edition 1.21.4]], released on November 28, 2024,{{cite|url=https://www.minecraft.net/en-us/article/minecraft-1-21-4-release-candidate-1|title=Minecraft 1.21.4 Release Candidate 1|date=November 28, 2024|website=Minecraft.net}} which fixes bugs. + +== Additions == +=== General === +; New [[language]] +* Added support for [[w:Popoloca language|Popoloca]] language. + +== Fixes == +{{Fixes|fixedin=1.21.4 Release Candidate 1 +|;dev +|278494|Resin Bricks appears twice in "{{cd|mineable/pickaxe}}" block tag. +|;prev +|278548|Spyglass is held incorrectly when used from the off hand. +}} + +== Video == +{{Slicedlime|GpjvYgBb6Gg}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21.4-rc1]] +[[es:Java Edition 1.21.4 Release Candidate 1]] +[[fr:Édition Java 1.21.4 Release Candidate 1]] +[[ja:Java Edition 1.21.4 Release Candidate 1]] +[[lzh:爪哇版一點二一點四之候一]] +[[pt:Edição Java 1.21.4 Release Candidate 1]] +[[ru:1.21.4 Release Candidate 1 (Java Edition)]] +[[uk:1.21.4 Release Candidate 1 (Java Edition)]] +[[zh:Java版1.21.4-rc1]] diff --git a/wiki_backup/1.5-pre.txt b/wiki_backup/1.5-pre.txt new file mode 100644 index 0000000..7f78e62 --- /dev/null +++ b/wiki_backup/1.5-pre.txt @@ -0,0 +1,71 @@ +{{version nav +|title=Minecraft 1.5 +|image=1.5preA.png +|image2=Redstone Update Pre-release Banner2.png +|image3=Java Edition 1.5.png +|edition=Java +|type=Pre-release +|parent=1.5 +|date= +'''Pre-release''': March 7, 2013
+'''Experimental pre-release''': March 12, 2013 +|clientdl= +[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/1.5-pre-071309.jar Pre-release client] ({{dl|737ffeea721a7a5a5f92f91e6e6ca670f1e7080f|json}})
+[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/1.5-pre-whitelinefix.jar Experimental pre-release client] +|serverdl=[https://web.archive.org/web/20130309194357/http://assets.minecraft.net/1_5/minecraft_server.jar Server] +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=1.4.7 +|prev=13w10b +|next=1.5 +|nextparent=1.5.1 +}} + +Pre-release '''1.5''' is the first and only pre-release for [[Java Edition 1.5]], released on March 7, 2013.{{cite|url=https://web.archive.org/web/0/http://www.mojang.com/2013/03/minecraft-redstone-update-pre-release/|title=Minecraft Redstone Update Pre-release|author=[[Jens Bergensten]]|website=[[Mojang.com]]|date=March 7, 2013}} Despite the version number being identical, this version differs in code from the full release. + +This pre-release was later reuploaded, and this reupload was used as the full release of 1.5; see [[Java Edition 1.5]] for that version. + +An experimental version of the pre-release was uploaded by [[Dinnerbone]] to [[Mojira]] on March 12, 2013, to try to fix a white line bug.[https://bugs.mojang.com/browse/MC-1794?focusedCommentId=51987#comment-51987 MC-1794 (comment 51987)] – [[Nathan Adams]] on Mojira, March 12, 2013. + +== Fixes == +{{fixes|fixedin=1.5 +|;old +|454|The spider moves in a spider but skeleton doesn't. +|804|Piston extension remains after piston is destroyed. +|1522|Fence gate closes when destroying adjacent block. +|1523|Breaking a dragon egg in Survival with a high Haste effect crashes the game. +|1548|Fence glitch. +|1594|Trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter, causes the player to momentarily glitch into the ground. +|2402|Flaming arrows with PvP off still set players on fire. +|3069|Map not updating. +|3513|Items dropped on fences jump around. +|3953|Anvils don't do enough damage. +|4560|Items in equipment slot/crashes if {{cd|CanPickUpLoot}} is set to 1 in {{cd|level.dat/player.dat}} files. +|6060|Command block gamerule update problem. +|6872|Upon creating the wither, It leaves ghost blocks. +|8624|Undespawning entities at long range or Unloaded spawners still spawn. +|8966|/clear Not functioning as expected. +|9353|Compatibility issue with Windows 8 upgrades and ''Minecraft''. +|9646|Game crashes when I click "singleplayer" in the main menu. +|9877|Multiplayer, slow chunk loading and or read timeout kick. +|;dev +|5774|Blocks being constantly pushed by pistons turn invisible after some time. +|5778|Redstone dust apperance stays powered or unpowered when its powered state is toggled fast. +|8776|Comparators do not update their output signal. +|8923|Powered mechanisms (except for dispensers and droppers) react when they should not. +|9065|Crash when giving item 31 with damage 3. +|9115|Incorrect death messages in non-English languages +|9431|{{cd|DisplayTile|DisplayData|DisplayOffset|d=,}} are not saved with {{cd|MinecartSpawners}}. +|9740|Mob spawners cannot store movement data for mobs. +|10638|Minecart glitches through block. +|10677|Pistons fire more than once per tick / block teleporting. +|10874|The {{key|Esc}} key doesn't work when you're in the command block menu and when placing signs. +}} + +== References == +{{reflist}} + +== Navigation == +{{Java Edition versions|1.0}} + +[[de:1.5-pre]] +[[ru:1.5-pre]] diff --git a/wiki_backup/1.6-pre.txt b/wiki_backup/1.6-pre.txt new file mode 100644 index 0000000..45b50de --- /dev/null +++ b/wiki_backup/1.6-pre.txt @@ -0,0 +1,78 @@ +{{about|a pre-release|the full version|Java Edition 1.6.1}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft 1.6 +|image=1.6-pre Banner.png +|image2=Java Edition 1.6.png +|edition=java +|type=Pre-release +|parent=1.6.1 +|date=June 25, 2013 +|downloads='''Original:'''
+Client unavailable
+[https://vault.omniarchive.uk/versions/java/server/release/1.6/pre/1.6-pre-1304/1.6-pre-1304.jar Server] +([https://vault.omniarchive.uk/versions/java/server/release/1.6/pre/1.6-pre-1304/1.6-pre-1304.exe .exe])
+'''Reupload:'''
+{{dl|5ead8f822527ed5957245be136daad9e322cab4f|client}} ([https://piston-meta.mojang.com/v1/packages/20116297638f7c70cd046e25a6ac90fee4cae61a/1.6.json .json])
+|serverhash=ee6d5161ac28eef285df571dc1235d48f03c3e88 +|exehash=b5e8b2742cf45f4edfd3137ddef65e345b785317 +|prevparent=1.5.2 +|prev=13w26a +|next=1.6.1 +|nextlink=Java Edition 1.6.1 (pre-release) +|nextparent=1.6.2 +}} + +'''1.6''' is the first pre-release for [[Java Edition 1.6.1]],https://web.archive.org/web/0/https://www.mojang.com/2013/06/minecraft-1-6-pre-release/ released on June 25, 2013. + +1.6 was reuploaded just two hours after its release.{{more info|why?}} + +== Changes == +* [[Ghast]]s and [[zombie pigmen]] no longer visibly catch fire when going into fire or lava. + +== Fixes == +{{Fixes|fixedin=1.6|prefix=Minecraft +|;old +|137|Ping packet doesn't include host information. +|12241|Minecart collision boxes are briefly positioned wrong. +|12526|Minecarts off track float. +|12569|Sitting in minecart is higher than it should be. +|12733|Minecart hit box too large. +|18713|If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work. +|19029|Instant health effect set to a 29, 61, 93...253 value kills any player without any death message. +|;dev +|13754|Unable to tie mobs to fence with less than 2 leads. +|14126|Binding "sneak" to any mouse button and trying to mount an entity crashes the game. +|14355|Can't hit mobs while jumping on horses. +|14524|Right clicking on minecart/pig/boat while riding in it tries to remove the player. +|14795|Wither is still named "Withern" in German. +|16145|Potion of weakness tooltip. +|16467|Attribute modifiers randomly run out when given via items. +|17867|"Resource packs" translation missing on crowdin.net. +|17908|Tamed wolf's health depleted upon world loading. +|18247|Health boost and absorption potions names do not show correctly. +|18578|Water sounds when placing water from a bucket to water source reproduce twice. +|18645|Game crashes with a single frame compass. +|18661|Strength Potions being nerfed unintentionally (not related to other strength issues). +|18730|Superflat customization screen have format errors in Australian English/string is missing at crowdin.net. +|18845|Scoreboard {{cd|Health}} out of sync (rounds down). +|18997|Crash at launch of game with invalid language selection. +|18999|Using {{cmd|/kill}} sets health to the 32-bit signed integer limit. +|;hotfix +|19061|Crash whilst brewing in 1.6. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.6-pre]] +[[es:Java Edition 1.6]] +[[fr:Édition Java 1.6]] +[[ja:Java Edition 1.6]] +[[ko:Java Edition 1.6]] +[[pt:Edição Java 1.6]] +[[ru:1.6 (Java Edition)]] +[[zh:Java版1.6]] diff --git a/wiki_backup/11.txt b/wiki_backup/11.txt new file mode 100644 index 0000000..775edf0 --- /dev/null +++ b/wiki_backup/11.txt @@ -0,0 +1,166 @@ +{{hatnote|"11" redirects here. For the versions, see [[1.1]] or [[1.11]]. For the similar track found on [[Minecraft - Volume Beta]], see [[Eleven]].}} +{{Infobox item +| title = Music Disc
C418 - 11 +| image = Music Disc 11.png +| invimage = Music Disc 11 +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"11"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "11". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "11" +|author = [[C418]] +|length = 01:11 +|genre = +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +}} +[[File:11.ogg]] + +"11" begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. + +The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends. + +"11" plays '''exactly''' 1 minute 11 seconds and 111 milliseconds. + +== Usage == +Like all music discs, {{control|using}} the "11" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "11", it emits a redstone signal of 11. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-11 +|spritetype=item +|form=item +|nameid=music_disc_11 +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=11 +|displayname=C418 - 11 +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "11" +| 11.ogg +| music_disc.11 +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - 11 +|spritename=music-disc-11 +|spritetype=item +|nameid=music_disc_11 +|aliasid=record_11 +|id=551 +|form=item +|translationkey=item.record.name, item.record_11.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "11" +| 11.ogg +| record.11 +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "11.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc 11 JE1 BE1.png|32px]] Added music disc "11". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Music disc "11" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "11" now give off a redstone signal of 11 when a [[Redstone Comparator|redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "11" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"11.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"11.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"11.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "11" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "11" has been changed from {{code|record_11}} to {{code|music_disc_11}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2266.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Music Disc 11 JE2 BE2.png|32px]] The texture of music disc "11" has been changed. +|Music disc "11" can now be dropped by [[creeper]]s killed by [[stray]]s. again}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "11" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "11" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "11" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc 11 JE1 BE1.png|32px]] Added music disc "11".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Music Disc 11 JE2 BE2.png|32px]] The texture of music disc "11" has been changed. +|Music disc "11" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "11" has been changed from {{code|record_11}} to {{code|music_disc_11}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "11" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 11 JE1 BE1.png|32px]] Added music disc "11".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.|Music disc "11" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respective block. It is unknown exactly what the character was doing when these sounds were played. +* There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "[[Eleven]]", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece. +* C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011|archive=1}} +* Before [[Java Edition 1.13]], the [[data value]] of "11" was 11. +* [[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} + +[[pt:Disco musical 11]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Music discs]] diff --git a/wiki_backup/12w30e.txt b/wiki_backup/12w30e.txt new file mode 100644 index 0000000..06cbd39 --- /dev/null +++ b/wiki_backup/12w30e.txt @@ -0,0 +1,45 @@ +{{Infobox version +|title=Minecraft 12w30e +|image=Java Edition 12w30e.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=July 25, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w30e.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w30e.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30e.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30e.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w30d +|next=1.3 +|nextparent=1.3.2 +}} + +'''12w30e''' is the nineteenth and the final [[snapshot]] for [[Java Edition 1.3.1]], released on July 25, 2012https://web.archive.org/web/20120727224529/https://www.mojang.com/2012/07/minecraft-snapshot-12w30d/ to fix some of the bugs and crashes in the [[12w30d]] snapshot. + +== Fixes == +; 3 bugs fixed +* Fixed [[cocoa beans]] not being able to be planted on rotated [[Log|wood]] blocks. +* Fixed duplication bug in [[Creative]] mode.{{tweet|jeb|228062707402821632}} +* Fixed the Survival inventory in Creative mode. + +== Trivia == +* 12w30e is one of only three fifth-in-a-week snapshots to ever be released (alongside [[13w47e]] and [[15w35e]]), and the only one for version 1.3.1. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w30e]] +[[es:Java Edition 12w30e]] +[[fr:Édition Java 12w30e]] +[[ja:Java Edition 12w30e]] +[[ko:Java Edition 12w30e]] +[[lzh:一二週三〇戊]] +[[nl:12w30e]] +[[pt:Edição Java 12w30e]] +[[ru:12w30e (Java Edition)]] +[[uk:12w30e (Java Edition)]] +[[zh:12w30e]] diff --git a/wiki_backup/13w01a.txt b/wiki_backup/13w01a.txt new file mode 100644 index 0000000..3060a2b --- /dev/null +++ b/wiki_backup/13w01a.txt @@ -0,0 +1,136 @@ +{{dangerous version|Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}|type=file-damage|version=development|edition=Java}} +{{Infobox version +|title=13w01a +|image=13w01a Banner.png +|image2=Java Edition 13w01a.png +|edition=java +|type=Snapshot +|parent=1.5 +|date=January 3, 2013 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/13w01a.jar Client] ([https://archive.org/download/Minecraft-JSONs/13w01a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w01a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w01a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.4.7 +|next=13w01b +|nextparent=1.5.1 +}} + +'''13w01a''' is the first [[snapshot]] for [[Java Edition 1.5]], released on January 3, 2013.https://web.archive.org/web/20130106004940/http://www.mojang.com/2013/01/minecraft-snapshot-13w01a/ It mainly added an assortment of new [[redstone components]]. It is the first snapshot released in 2013. + +== Additions == +=== Blocks === +; [[File:Block of Redstone JE1 BE1.png|32px]] [[Block of redstone]] +* Stores redstone dust similar to [[blocks of diamond]], etc. +* Emits constant redstone power. +* Works as a pushable redstone power source. + +; [[File:Daylight Detector.png|32px]] [[Daylight sensor]]s +* Output power while receiving sunlight. +* The level varies depending on the time (more sunlight = more redstone power), and it does not function at night. + +; [[File:Hopper (D) JE1.png|32px]] [[Hopper]]s +* Places and takes out items in hoppers, [[chest]]s, [[furnace]]s, [[minecarts with chests]], [[dispenser]]s, and [[brewing stand]]s. +* Allows for the automation of many processes. +* Still a work in progress (as indicated by the inventory icon [[File:Hopper (item) JE1.png|32px]]). + +; [[File:Nether Quartz Ore JE1 BE1.png|32px]] [[Nether quartz ore]] +* New ore exclusive to the Nether. +* Drops 1 [[nether quartz]] item when mined. +* Generates around [[netherrack]]. + +; [[File:Redstone Comparator (S) JE1.png|32px]] [[Redstone comparator]] +* Has 3 inputs and 1 output. Input from the back is considered signal A, and whichever side gives the stronger signal is considered signal B. +* Has 2 modes: comparison and subtraction. +* In comparison mode, if A≥B, the output is A, otherwise output stays off. +* In subtraction mode, if A≥B, the output is A-B, otherwise output stays off. +* Replacement for the "capacitor" idea. + +; [[File:Trapped Chest.gif|32px]] [[Trapped chest]]s +* Gives out a signal depending on the amount of players looking inside. 1 player = 1 strength signal, 2 players = 2, etc. +* Crafted with a [[chest]] and a [[tripwire hook]]. +* Large trapped chests can be staggered with large chests to allow more compact storage. +* Texture is slightly different than a normal chest, with a red stain around the latch. + +; [[File:Light Weighted Pressure Plate JE1 BE1.png|32px]] [[File:Heavy Weighted Pressure Plate JE1 BE1.png|32px]] [[Weighted pressure plate]]s +* Detects item stacks. +* [[Light Weighted Pressure Plate|Gold]] version reaches full strength at 60 items. +* [[Heavy Weighted Pressure Plate|Iron]] version reaches full strength at 600 items. +* Linear, so 10 strength signal means twice as many items as a 5 strength signal. + +=== Items === +; [[File:Nether Brick JE1 BE1.png|32px]] [[Nether brick]] +* Used for crafting [[nether bricks]]. +* Obtained by smelting [[netherrack]]. + +; [[File:Nether Quartz JE1 BE1.png|32px]] [[Nether quartz]] +* Item dropped from [[nether quartz ore]]. + +== Changes == +=== Blocks === +; [[File:Locked chest JE4.png|32px]] [[Locked chest]]s +* Texture for the block was changed from [[File:Locked chest JE3.png|32px]]. + +; [[Piston]]s +* Are more stable from previous versions. +** Sticky pistons are less sticky. + +; [[Redstone circuit]]s +* Are now more consistent. + +=== Items === +; General +* Now shows the item name in-game. + +=== Gameplay === +; [[Death messages]] +* Now show the weapon someone was killed with. + +; Inventory management +* Double-click items to fill the stack up as much as possible. +* Drag item stacks around to divide them up over the dragged-over slots. +* Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already. +* Shift double-click an item stack to move all other item stacks of that kind to that part of the inventory. +* Press {{key|Q}} while the mouse is over an item in the inventory or a container to drop it. + +== Bugs == +* [MC-5711] Redstone torches attached to the side of a block do not pop off if the block supporting them is destroyed. +* [MC-5721] Dragging to spread an item out in the Creative inventory, then clicking on the inventory tab, and placing the 0 stack item down, the game crashes. +* [MC-5728] Infinite loop caused by subtraction mode comparators causes the world to be unplayable. +* Mineral duplication: players can exponentially dupe minerals by putting then in a crafting table with a block of their material, then double clicking on a mineral in the crafting table, works on the same principle as the method below. +* Crafted item duplication: any stackable crafted item can be duplicated by setting up its recipe in a crafting table, then double clicking an existing version of this item in the inventory. Requires at least one of that item to be present in the inventory. + +== Fixes == +{{fixes|fixedin=13w01a|prefix=Snapshot +|;old +|177|''[12w26a]'' Clocked piston arm turns invisible when exiting game/dying/etc. +|184|''[Beta 1.2]'' (Powered) redstone doesn't update right. +|5621|''[Beta 1.7]'' Blocks like redstone dust, repeaters, doors, and levers don't drop when the underlying block is pushed by a piston. +}} + +== Gallery == + +13w01atorches.png|A bug with torches in this version. + + +== Trivia == +* Along with [[18w01a]], 13w01a was released on the earliest calendar year out of all snapshots, on January 3. +** Until this point, the snapshot released on the earliest calendar year out of all snapshots was [[12w01a]] on January 5. +* 13w01a is the first snapshot to feature a [[version banner]] alongside the official changelog. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w01a]] +[[es:Java Edition 13w01a]] +[[fr:Édition Java 13w01a]] +[[ja:Java Edition 13w01a]] +[[ko:Java Edition 13w01a]] +[[lzh:一三週〇一甲]] +[[pt:Edição Java 13w01a]] +[[ru:13w01a (Java Edition)]] +[[uk:13w01a (Java Edition)]] +[[zh:13w01a]] diff --git a/wiki_backup/13w01b.txt b/wiki_backup/13w01b.txt new file mode 100644 index 0000000..268fcc6 --- /dev/null +++ b/wiki_backup/13w01b.txt @@ -0,0 +1,76 @@ +{{dangerous version|Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}|type=file-damage|version=development|edition=Java}} +{{Infobox version +|title=13w01b +|image=13w01a Banner.png +|image2=Java Edition 13w01b.png +|edition=java +|type=Snapshot +|parent=1.5 +|date=January 4, 2013 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/13w01b.jar Client] ([https://archive.org/download/Minecraft-JSONs/13w01b.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w01b.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w01b.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.4.7 +|prev=13w01a +|next=13w02a +|nextparent=1.5.1 +}} + +'''13w01b''' is the second [[snapshot]] for [[Java Edition 1.5]], released on January 4, 2013https://web.archive.org/web/20130106225905/http://www.mojang.com/2013/01/minecraft-snapshot-13w01b/ to fix some of the bugs and crashes in the [[13w01a]] snapshot. + +== Changes == +=== Blocks === +; [[Chest]]s +* All containers output a redstone signal when a [[comparator]] is placed against it directly. +** The strength of it depends on how full the container is.{{tweet|dinnerbone|287286424624066560}} +* This works with trapped chests as well, meaning it can provide two redstone signals with different causes at the same time. + +; [[Hopper]]s +* [[Rail]]s can now be placed on top of hoppers, which allows emptying [[chest minecart]]s. + +== Fixes == +{{fixes|fixedin=13w01b|prefix=Snapshot +|;old +|302|TNT explosion delayed until exiting and re-entering world. +|1619|Infinite rail duplication glitch. +|3287|Inconsistency with pistons pushing items. +|3339|Tile entity crashing bug. +|;previous +|5711|Removing a block with a redstone torch on it will not remove the redstone torch. +|5721|Crash when using new inventory features. +|5728|Infinite loop caused by a comparator (on subtractor mode) feedback loop. +|5729|Only one block disappears when an Iron Golem or Snow Golem or Wither is created. +|5746|TNT render blocks invisible. +|5748|You can place anything in a container or Minecart or Furnace Minecart with the Hopper. +|5759|New inventory mechanics can break crafting. +|5768|TNT explosions that destroy the chest being viewed causes a crash. +|5773|Breaking a chest with another player viewing the contents will kick that player out of the server. +|5786|Players could not smelt Nether quartz ore. +|5789|Yellow text object counter (displaying a 0). +|5798|Hopper does not pick up all items dropped into it. +|5845|Duplications – ingots/diamonds etc. +|5846|TNT with Trapped chests. +|5871|Comparator looks activated but has no output. +|5934|Comparators don't have a delay. +}} + +== Trivia == +* 13w01b was released on the second earliest calendar out of all snapshots on January 4, only beaten by [[13w01a]] and [[18w01a]] on January 3. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w01b]] +[[es:Java Edition 13w01b]] +[[fr:Édition Java 13w01b]] +[[it:Java Edition 13w01b]] +[[ja:Java Edition 13w01b]] +[[ko:Java Edition 13w01b]] +[[pt:Edição Java 13w01b]] +[[ru:13w01b (Java Edition)]] +[[uk:13w01b (Java Edition)]] +[[zh:13w01b]] diff --git a/wiki_backup/13w02a.txt b/wiki_backup/13w02a.txt new file mode 100644 index 0000000..6e01c3a --- /dev/null +++ b/wiki_backup/13w02a.txt @@ -0,0 +1,186 @@ +{{Dangerous version|multiple=y|Due to major texture storage changes in this snapshot, certain unused or invalid blocks (like [[locked chest]]s) no longer have a valid texture to use and will [[crash]] the game if rendered into view.
Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}}} +{{Infobox version +|title=Minecraft 13w02a +|image=13w02a Banner.png +|image2=Java Edition 13w02a.png +|edition=java +|type=Snapshot +|parent=1.5 +|date=January 10, 2013 +|clientdl= +[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/13w02a.jar Client] ([https://archive.org/download/Minecraft-JSONs/13w02a.json .json])
[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/13w02a-whitetexturefix.jar Experimental client] +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w02a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w02a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.4.7 +|prev=13w01b +|next=13w02b +|nextparent=1.5.1 +}} + +'''13w02a''' is the third [[snapshot]] for [[Java Edition 1.5]], released on January 10, 2013.https://web.archive.org/web/20130112233704/http://www.mojang.com/2013/01/minecraft-snapshot-13w02a/ + +An experimental version of 13w02a was released by [[Dinnerbone]] on [[Mojira]] to try to fix an issue with white textures.[https://bugs.mojang.com/browse/MC-6764?focusedCommentId=35251#comment-35251 MC-6764 (comment 35251)] – Nathan Adams on Mojira, January 11, 2013. + +== Additions == +=== Blocks === +; [[Activator rail]]s +* Used to trigger [[minecarts with TNT]]. +* Need to be powered by [[redstone]]. +* Transmit power up to 8 activator rails far. +* Crafted the same way as normal [[rail]]s except without a stick in the middle. + +; [[Block of quartz]] +* New building block. +* Made by using 4 pieces of [[nether quartz]] in a square. + +; [[Chiseled quartz block]] +* New building block. +* Crafting recipe is 2 [[quartz slab]]s vertically. + +; [[Pillar quartz block]] +* New building block. +* Crafting recipe is 2 blocks of quartz vertically. + +; [[Quartz stairs]] +* New stair block. +* Crafting recipe is the same except that it is made out of any quartz block. + +; [[Quartz slab]]s +* New slab block. +* Crafting recipe is the same except that it is made out of any quartz block. + +=== Non-mob entities === +; [[Minecart with TNT]] +* Triggered by [[activator rail]]s. +* Crafting recipe is a [[TNT]] block on top of a [[minecart]] (allowing for creation in the 2×2 inventory). +* When it derails, it explodes instantly, ignoring the usual timer delay. +* Explodes even more violently the faster it goes. +* In Creative mode, when left clicked while moving, the minecart with TNT explodes. + +=== Gameplay === +; [[Death messages]] +* Now includes the cause of death, the player the deceased player was fighting at time of death, and the name of the item used to kill. +* For death messages for fall damage, a complicated system was introduced. +** There are now two types of messages, "[player] " and "[player] and ". +*** can be: +**** fell [off a ladder/off some vines/out of the water/fell from a high place] +**** was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place] +**** was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place] by [player/mob] +*** can be: +**** into a pool of lava +**** fell out of the world +**** into a patch of fire +**** into a patch of cacti +**** got finished off by [player/mob] +**** got finished off by [player/mob] using [item] +**** got finished off using [item] +** There are 352 different death messages for falling. (Technically there are 416 because the verb "blown" exists twice in the en_US.lang file.) + +== Changes == +{{info needed section|ID changes for empty minecarts and minecart with furnace/chest}} +=== Blocks === +; [[Anvil]]s +* Improved naming of containers. +** Renamed chests, trapped chests, dispensers, furnaces, brewing stands, and enchantment tables display the new name in their GUI where the normal name used to appear. + +; [[Hopper]]s +* Is now controllable by [[redstone]] – players can power it to disable item forwarding. +* Added a proper icon. +* Is no longer considered wooden (cannot be used as a fuel in a furnace, etc.). +* New crafting recipe uses [[iron ingot]]s rather than [[stone]]. +* The redstone signal emitted when a [[redstone comparator]] is placed against it directly has changed. +** 1 item gives a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2. +** The number of full stacks x 3 = signal strength. +** E.g. 2 stacks of an item/block give a signal strength of 6, while 2 potions also give a signal strength of 6 (because a potion occupies one stack). + +; [[Lava]] +* Changed textures. + +; [[Redstone comparator]] +* Updated texture. +* When fed by containers, they now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection. + +; [[Slab]]s +* The final [[seamless Stone Slab|"seamless" stone slab]] (and, by extension, [[smooth stone]]) has been removed as a result of the addition of quartz slabs. + +; [[Trapped chest]]s +* Now in "Decoration Blocks" tab in [[Creative inventory]]. + +=== Mobs === +; General +* Improved naming of [[spawn egg]]s. +** Mobs spawned from renamed eggs have the name of the egg and the names appear in the [[Server#Death messages|death message]]. +** Mobs can now display their custom name as nametag using [[NBT]] data. + +; [[Skeleton]]s +* Improved aiming. +* Now shoots from 15 blocks away, instead of 10. +* Accuracy changes with [[difficulty]]. + +=== World generation === +; [[Mineshaft]]s +* Changed the chests to [[minecarts with chests]]. + +=== Gameplay === +; [[Language]] +* Updated language files. +** Language files can now be updated via the background downloader (no need for a new Minecraft release). + +; [[Missing textures and models]] +* Changed the missing texture from {{pximg|Missing Texture JE1.png|64px}} to {{pximg|Missing Texture JE2.png|64px}}. +* Is now present in the [[texture atlas]]es [[stitched_terrain.png]] and [[stitched_items.png]]. + +; [[Texture pack]]s +* Textures now use one file per block/item, which are stitched together at runtime – texture sizes don't need to be consistent. +* Any block and item can be animated by putting the frames underneath each other in the right .png – player can use an optional .txt to specify frame order and duration. +* Textures for animated blocks or items (water, lava, fire, nether portal, compass and clock) are no longer procedurally generated, and now have their own texture files. +* Existing texture packs are "automagically" converted. +* Vanilla textures are used if texture files are missing. + +== Fixes == +{{fixes|fixedin=13w02a|prefix=Snapshot +|;old +|737|Map scaling breaks the map sometimes. +|1086|[FIXED] Command block/Repeater acting weirdly. +|1642|Minecart noise gets stuck on long cart rides. Bumping, choppy sound. +|1972|Redstone torch sometimes update instantly (not the North/South quirk). +|2257|Minecraft VERY slow to join/update a server, takes LONG time to login (30 seconds/ 1 min). +|2526|Rain animation glitches through the ceiling. +|2806|Anvils will sometimes hit the edge of a block and break instead of being placed. +|3597|Floating minecart tracls when pushed by one-pulse piston. +|3662|Pistons and other Non-Solid blocks. +|4752|Failed to save player profile. +|5691|1.4.6 - Windows 8 64x - Mouse: View issues/Accuracy error? +|6131|Crash upon reloading texture pack. +|6699|Reading Bytes in Minecraft code has a possible flaw. +|;dev +|5722|Destroying a Daylight Sensor by hand works as quick as with a pickaxe, but only using a pickaxe the item drops. +|5777|Game stop reading clicks when you are clicking very fast. +|5788|Inactive detector rail outputs redstone through block. +|5874|Shift left double-click doesn't work. +|;previous +|5998|Item duplication by using the hopper. +|6125|Adding an item to the chest decreases output signal level. +|6165|Comparators cannot determine if a container is empty. +|6202|Cacti grow extremely quickly. +|6265|Hoppers can be used as fuel in furnaces. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Java Edition development versions that cause crashes]] + +[[de:13w02a]] +[[es:Java Edition 13w02a]] +[[fr:Édition Java 13w02a]] +[[ja:Java Edition 13w02a]] +[[ko:Java Edition 13w02a]] +[[pt:Edição Java 13w02a]] +[[ru:13w02a (Java Edition)]] +[[uk:13w02a (Java Edition)]] +[[zh:13w02a]] diff --git a/wiki_backup/13w11a.txt b/wiki_backup/13w11a.txt new file mode 100644 index 0000000..dc7ea10 --- /dev/null +++ b/wiki_backup/13w11a.txt @@ -0,0 +1,60 @@ +{{Infobox version +|title=Minecraft 13w11a +|image=Java Edition 13w11a.png +|edition=java +|type=Snapshot +|parent=1.5.1 +|date=March 14, 2013 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/13w11a.jar Client] ([https://archive.org/download/Minecraft-JSONs/13w11a.json .json]){{abbr|*|json has the date a month early}} +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w11a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.5/pre/13w11a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.5 +|next=13w12~ +|nextparent=1.5.2 +}} + +'''13w11a''' is the first [[snapshot]] for [[Java Edition 1.5.1]], released on March 14, 2013.https://web.archive.org/web/0/https://www.mojang.com/2013/03/minecraft-snapshot-13w11a/ + +== Changes == +=== Items === +; [[Enchanted book]]s +* Can now be combined to raise their enchantment level or combine multiple enchantments on a single book. +** When combining two enchantments for a higher level variation, two of the same level enchanted book are required. +** They are still subject to the normal enchantment level limits. + +=== General === +; [[Minecraft Realms]] +* A few assorted changes. + +== Fixes == +{{fixes|fixedin=13w11a|prefix=Snapshot +|;From released versions before 1.5 +|250|Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false. +|4577|Unable to combine enchanted books for a higher level enchant. +|6705|If the player use an external editing tool (MCEdit) to give an enchanted book with multiple enchantments, and said player tries to combine it with an item, it will only enchant it with the first enchantment on the list. +|;From 1.5 +|6391|Fire on hopper not visible. +|8193|Hopper doesn't try to place items from other slots if unable from first. +|8943|Fire doesn't show on 8 layered snow and hopper. +|11089|Long scoreboard objective titles can be offset screen. +|11109|Breaking a container with items that is connected via a solid block with a comparator does not update the comparator. +|11217|Falling block entities start visually falling from 1 block higher than they were placed. +|11236|Paintings popping out / cannot place new ones. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w11a]] +[[es:Java Edition 13w11a]] +[[fr:Édition Java 13w11a]] +[[it:Java Edition 13w11a]] +[[ja:Java Edition 13w11a]] +[[ko:Java Edition 13w11a]] +[[pt:Edição Java 13w11a]] +[[ru:13w11a (Java Edition)]] +[[zh:13w11a]] diff --git a/wiki_backup/13w16b.txt b/wiki_backup/13w16b.txt new file mode 100644 index 0000000..f40d18e --- /dev/null +++ b/wiki_backup/13w16b.txt @@ -0,0 +1,79 @@ +{{lost version|pre-reupload}} +{{Infobox version +| title = Minecraft 13w16b +| edition = Java +| image = Java Edition 13w16b.png +| type = Snapshot +| parent = 1.6.1 +| date = April 23, 2013 +| clientdl = Original client unavailable
+{{dl|17bdf9c566c9ce6726122eb3866581e4bbfa8e16|client|title=Reuploaded client}} ({{dl|08460fe0cd5c5a717c6e672e9a9c25dfa1bfda75|json}}) +| serverdl = [https://vault.omniarchive.uk/versions/Java-Edition/Server/Release/1.6/Snapshot/13w16b-2118.jar Original server]
+{{dl|c125111764b5774403ff2183debbb9da4805a64f|server|title=Reuploaded server}} +| prevparent = 1.5.2 +| prev = 13w16a +| next = 13w17a +| nextparent = 1.6.2 +}} + +'''13w16b''' is the second [[snapshot]] for [[Java Edition 1.6.1]], released on April 23, 2013,{{tweet|Dinnerbone|326812168630722561|Snapshot 13w16b was released in the launcher. Some big crash fixes, and re-enabled crash reporting too. Also, something for @paulsoaresjr!|April 23, 2013}} which adds [[name tag]]s and fixes some of the bugs and crashes in [[13w16a]]. + +13w16b was reuploaded soon after release to fix the tooltips for hay bales and leads.{{tweet|Dinnerbone|326816356001521664|@ComandosP2P Relaunch the game, you'll get the tooltips.|April 23, 2013}} + +== Additions == +=== Items === +; [[Name tag]]s +* Found in [[dungeon]] chests. +* Used to rename mobs. + +=== General === +; Tooltips +* Added tooltips for [[hay bale]] and [[lead]]. + +== Changes == +=== Mobs === +; [[Horse]] +* Is now slower. +* Doesn't glide as much as it did last snapshot. + +=== General === +; Crash reporting +* Re-enabled crash reporting. + +== Fixes == +{{fixes|fixedin=13w16b|prefix=Snapshot +|;From the launcher +|11713|Unintended debug output to console if .minecraft does not exist. +|13711|Icon in the taskbar shows LWJGL default icon while loading Minecraft. +|13870|New launcher fails to launch on certain linux setups. +|14035|New Launcher 0.2 not starting on OS X. +|14460|no lwjgl in java.library.path. +|14513|The new snapshot doesn't run under Linux. +|;previous +|13599|Leash and hay bale do not have a name. +|13601|When going fullscreen, character looks up into the sky and spins around quickly. +|13610|Players do not activate stone pressure plates anymore. +|13623|Nullpointer exception when entering boat/minecart/riding horse. +|13625|Color of the experience bar while having spawn eggs, enchantment bottles, enchanted books and nether stars in the inventory. +|13627|When killing a horse you will get a normal saddle back. +|13628|SMP/LAN: NPE when right clicking horses. +|13638|Boats do not work in 13w16a. +|13660|Mobs become stuck on carpet. +|13929|Mouse cursor no longer snaps back to center of window after exiting inventories/menus. +|14321|Carpets obstruct bed spawns / stuck in ceiling after leaving bed. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w16b]] +[[es:Java Edition 13w16b]] +[[fr:Édition Java 13w16b]] +[[ja:Java Edition 13w16b]] +[[ko:Java Edition 13w16b]] +[[pt:Edição Java 13w16b]] +[[ru:13w16b (Java Edition)]] +[[zh:13w16b]] diff --git a/wiki_backup/13w17a.txt b/wiki_backup/13w17a.txt new file mode 100644 index 0000000..4c46bcc --- /dev/null +++ b/wiki_backup/13w17a.txt @@ -0,0 +1,83 @@ +{{Infobox version +|title=Minecraft 13w17a +|image=13w17a snapshot banner.png +|image2=Java Edition 13w17a.png +|edition=Java +|type=Snapshot +|parent=1.6.1 +|date=April 25, 2013 +|clienthash=87ef559adfe7d7980c0158d3dbaa28792d4e62cd +|jsonhash=1d8fc94746613cce31742b0cb100e4eac773d65d +|serverhash=48ece561c3512b2f9c0915dad7c3cb65560ceb39 +|exehash=6a058ad6d8766af311ed11c40a0f62e6952bb2a8 +|java_manual={{wikipedia|Java version history#Java SE 6|Java SE 6|newtab=1}} +|prevparent=1.5.2 +|prev=13w16b +|next=13w18a +|nextparent=1.6.2 +}} + +'''13w17a''' is the third [[snapshot]] for [[Java Edition 1.6.1]], released on April 25, 2013.https://web.archive.org/web/0/https://www.mojang.com/2013/04/1-5-2-pre-release-and-13w17a-snapshot-oh-my/ + +== Additions == +=== Blocks === +; [[Hardened clay]] +* Obtained by smelting a [[clay]] block. + +=== Gameplay === +; Tooltips +* Added extra tooltip info in the search tab for the [[Creative inventory]]. + +== Changes == +=== Blocks === +; [[Carpet]]s +* Crafting recipe now gives three carpet blocks. + +=== Mobs === +; [[Zombie]]s +* Now have a low chance to spawn more zombies when they take damage. +** This is an early version of the function; in the future, this will mainly apply to spawning zombies out of sight in enclosed spaces.{{tweet|Dinnerbone|327483354305949697}} + +=== World generation === +; [[Lake]]s +* No longer generate in deserts. +** Water lakes only generate on the edge of desert and desert hills biomes; lava lakes still will, however. + +=== Gameplay === +; Tooltips +* Shows what category a block/item is in. + +== Fixes == +{{fixes|fixedin=13w17a|prefix=Snapshot +|;From the launcher +|13692|Launcher Beta - OS X with Retina Display is pixelated. +|14606|New Minecraft Launcher unable to play/download snapshot. +|;old +|22|Jukebox audio volume doesn't decrease. +|1407|Tamed wolves and cats despawn. +|7134|Silverfish breaking blocks when "mobGriefing" is set to false. +|8112|Pick-block and furnaces bug. +|8260|Achievement "Hot Topic" uses faceless furnace icon. +|12133|Arrows visually float when shot into a block. +|;dev +|14618|Custom language-pack removal. +}} + +== Trivia == +* This snapshot, being the third for 1.6.1, was released in the same week of the year as the third snapshot for 1.3.1, [[12w17a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w17a]] +[[es:Java Edition 13w17a]] +[[fr:Édition Java 13w17a]] +[[it:Java Edition 13w17a]] +[[ja:Java Edition 13w17a]] +[[ko:Java Edition 13w17a]] +[[pt:Edição Java 13w17a]] +[[ru:13w17a (Java Edition)]] +[[zh:13w17a]] diff --git a/wiki_backup/13w21a.txt b/wiki_backup/13w21a.txt new file mode 100644 index 0000000..f0f1955 --- /dev/null +++ b/wiki_backup/13w21a.txt @@ -0,0 +1,98 @@ +{{Infobox version +|title=Minecraft 13w21a +|image=13w21a Banner.png +|image2=Java Edition 13w21a.png +|edition=Java +|type=Snapshot +|parent=1.6.1 +|date=May 23, 2013 +|clienthash=c89ead145ca87737ca2d10901a4f3bc837937006 +|jsonhash=fde079e7e92109831ddb7365bec0560408b4916e +|serverhash=a04b6f0349b8de64c68a9311b4eaff478e37b558 +|exehash=f1e233ab374e929d0d76e568fcd7e046f8b75106 +|java_manual={{wikipedia|Java version history#Java SE 6|Java SE 6|newtab=1}} +|prevparent=1.5.2 +|prev=13w19a +|next=13w21b +|nextparent=1.6.2 +}} + +'''13w21a''' is the eighth [[snapshot]] for [[Java Edition 1.6.1]], released on May 23, 2013https://web.archive.org/web/0/https://www.mojang.com/2013/05/snapshot-13w21a/https://twitter.com/Dinnerbone/status/337596332523003904. + +== Additions == +=== Mobs === +; [[Donkey]]s, [[horse]]s and [[mule]]s +* Added a UI to control saddle/inventory/armor. +* Can be accessed by sneaking and right-clicking, or by pressing the inventory button while riding. +* Some features of the UI are specific to certain mobs: +** All three mobs have a saddle slot. +** Only horses have an armor slot. +** Donkeys and mules have an inventory of 15 slots when given a chest. + +=== General === +; [[Attribute]] system +* Started to move over various things to a [[Chunk format#Attributes|new attribute system]]: +** Item attributes using NBT data: +*** Attributes can be additive, subtractive and multiplicative using a set value. +*** Some items have default modifiers in place of previously hard-coded attributes. +*** Examples of possible changes players could make: A bow that slows the holder, a helmet that buffs health, etc. +** Entity attributes: +*** These properties can now be changed as easily as any other NBT attribute. +*** Entity speed, base health, base attack. +** Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow. + +; Internal chat system +* Lots of messages should be translated now that were not previously. +* Messages are now better modularized. +* Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings. +* Color can be specifically designated, preventing leakage into further messages. + +== Changes == +=== Items === +; [[Horse armor]] +* No longer stackable. + +; [[Tool]]s +* Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage. + +=== General === +; [[Resource pack]]s +* Lots of work towards a new resource pack system, but not finished yet. +** Currently still compatible with texture packs. + +== Fixes == +{{fixes|fixedin=13w21a|prefix=Snapshot +|;old +|1497|Damaged anvils do not show damage in inventory or item frame. +|;dev +|13626|XP Bar shows up in creative. +|13640|Hay bales do not burn when set on fire. +|13662|XP, health, and hunger bar are buggy with horses. +|13770|Using a horse spawn egg on a horse works only when riding the horse. +|13852|Can't throw enderpearls while mounting a horse. +|14220|Player appearance not updating in multiplayer (armor, tools). +|14417|No way to remove armor or saddles off a horse. +|14422|Horse name tag is shown while riding. +|15138|Sides of cauldron has compass texture after placing compass in item frame. +|15201|Bottom part of some types of horses-harness is misplaced. +|;previous +|15416|Selected item disappears when armor breaks. +}} + +== Trivia == +* This is the first time a snapshot was released on [[wikipedia:World Turtle Day|World Turtle Day]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w21a]] +[[es:Java Edition 13w21a]] +[[fr:Édition Java 13w21a]] +[[ja:Java Edition 13w21a]] +[[ko:Java Edition 13w21a]] +[[pt:Edição Java 13w21a]] +[[ru:13w21a (Java Edition)]] +[[zh:13w21a]] diff --git a/wiki_backup/13w22a.txt b/wiki_backup/13w22a.txt new file mode 100644 index 0000000..8072b1d --- /dev/null +++ b/wiki_backup/13w22a.txt @@ -0,0 +1,80 @@ +{{Infobox version +|title=Minecraft 13w22a +|image=The 13w22a Banner.png +|image2=Java Edition 13w22a.png +|edition=Java +|type=Snapshot +|parent=1.6.1 +|date=May 30, 2013 +|clienthash=ae1cc0f5971d4b582791b34b5c4131ff324f91ac +|jsonhash=70dd231f8782c47521532f4016135064172a8f71 +|serverdl= +[https://vault.omniarchive.uk/versions/java/server/release/1.6/pre/13w22a-1434/13w22a-1434.jar Original server] ([https://vault.omniarchive.uk/versions/java/server/release/1.6/pre/13w22a-1434/13w22a-1434.exe .exe])
+{{dl|94b99928dccee27ad9b1d90bd00e8f68f38f92e4|server|title=Reuploaded server}} ({{dl|f2bc96a7d275f442b6e5fb2252e66cf7a3d19722|exe}}) +|prevparent=1.5.2 +|prev=13w21b +|next=13w23a +|nextparent=1.6.2 +}} + +'''13w22a''' is the tenth [[snapshot]] for [[Java Edition 1.6.1]], released on May 30, 2013.https://web.archive.org/web/0/https://www.mojang.com/2013/05/minecraft-snapshot-13w22a/ + +The server version of 13w22a was reuploaded. + +== Additions == +=== Mobs === +; [[Donkey]]s, [[horse]]s, [[mule]]s, [[skeleton horse]]s +* New sounds implemented. + +; [[Villager]] +* Sounds implemented. +** This includes several variants of idle, yes, no, haggle, and hit sounds, as well as a single death sound. + +; [[Zombie horse]] +* Sounds implemented. + +== Changes == +=== Items === +; [[Lead]]s +* Have a higher tolerance to stress, making it more difficult for leads to break. + +== Fixes == +{{fixes|fixedin=13w22a|prefix=Snapshot +|;old +|2200|Sleeping while in a minecart produces a graphical glitch. +|9355|Argument "team" do not work with "!" for other players. +|11385|Scoreboard problem with "seeFriendlyInvisibles". +|14757|Stacked entity spawner creating mass duplicate ghost entities. +|;dev +|13723|The horses do not make any sound but do open their mouths. +|13731|Horse can climb ladders/vines. +|13788|Horses graze on non-grass blocks, also underwater. +|14114|Leashes break when riding a horse. +|14604|Cannot tie wild horses and foals. +|14930|Horse armor not keeping enchantments when dropping from a horse. +|15423|Crash due to corrupt pack.png in texture pack. +|16051|horses break lead when being lead when they stop to eat grass. +|16156|Unable to move previously ridden horses after reloading the world. +|16168|Opening inventory on wild horse allows you to saddle it up. +|16182|Problem with horse movement. +|16196|Horses not running fast in creative. +|16229|Horse – shift key locking. +|16381|Tamed donkey/mule drops 2 saddles on death. +|16415|IllegalStateException: Server tried to update attributes of a non-living. +|16421|Horse speed does not remain constant. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w22a]] +[[es:Java Edition 13w22a]] +[[fr:Édition Java 13w22a]] +[[ja:Java Edition 13w22a]] +[[ko:Java Edition 13w22a]] +[[pt:Edição Java 13w22a]] +[[ru:13w22a (Java Edition)]] +[[zh:13w22a]] diff --git a/wiki_backup/13w24a.txt b/wiki_backup/13w24a.txt new file mode 100644 index 0000000..deb0808 --- /dev/null +++ b/wiki_backup/13w24a.txt @@ -0,0 +1,76 @@ +{{Infobox version +|title=Minecraft 13w24a +|image=13w24a Banner.png +|image2=Java Edition 13w24a.png +|edition=Java +|type=Snapshot +|parent=1.6.1 +|date=June 13, 2013 +|clienthash=440abbedd473bdf38821906db6ea825d042848ae +|jsonhash=74666ab85cc5539f08aec638eabd63a552ed4125 +|serverhash=d0f1eb0455c1bc3f73d5fc7252e282fd614f1f5b +|exehash=692f473dbb2cf519e3729d062a8d9f9054b776c7 +|prevparent=1.5.2 +|prev=13w23b +|next=13w24b +|nextparent=1.6.2 +}} + +'''13w24a''' is the thirteenth [[snapshot]] for [[Java Edition 1.6.1]], released on June 13, 2013.https://web.archive.org/web/0/https://www.mojang.com/2013/06/minecraft-snapshot-13w24a/ + +== Additions == +=== Command format === +; doDaylightCycle +* Added new gamerule for [[daylight cycle]]. +** Stops time relative to day changing from incrementing, pausing the sky in place. + +== Changes == +=== Items === +; [[Spawn egg]]s +* Now work on water. + +; Skis +* Removed texture-skis, because this texture was considered a joke by [[Dinnerbone]]. + +=== Mobs === +; [[Spider]]s +* Now have a chance to spawn with potion effects. + +=== General === +; [[Resource pack]]s +* Added resource pack support. +** Removed texture pack support. + +== Fixes == +{{fixes|fixedin=13w24a|prefix=Snapshot +|;old +|1126|Server command "/whitelist list" doesn't display the full list of players. +|1202|Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect. +|2097|Players can't get "The End?" achievement. +|2419|Persistence required tag freezes mobs. +|2692|Hard to spawn squids. +|15732|Achievement "We Need to Go Deeper" rewarded for going through an end portal. +|;dev +|11199|Eye of ender does not always lead to the nearest stronghold. +|14690|ScoreBoard health objective crashes game. +|15058|Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream. +|16149|Lava texture animation moves too fast/animated textures ignoring text files. +|;previous +|17573|Witches targeting themselves under certain circumstances. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w24a]] +[[es:Java Edition 13w24a]] +[[fr:Édition Java 13w24a]] +[[it:Java Edition 13w24a]] +[[ja:Java Edition 13w24a]] +[[ko:Java Edition 13w24a]] +[[pt:Edição Java 13w24a]] +[[ru:13w24a (Java Edition)]] +[[zh:13w24a]] diff --git a/wiki_backup/13w25b.txt b/wiki_backup/13w25b.txt new file mode 100644 index 0000000..58b5925 --- /dev/null +++ b/wiki_backup/13w25b.txt @@ -0,0 +1,54 @@ +{{Infobox version +|title=Minecraft 13w25b +|edition=Java +|image=13w25a banner.png +|image2=Java Edition 13w25b.png +|type=Snapshot +|parent=1.6.1 +|date=June 18, 2013 +|clienthash=9c43c2084d56b7fe4a4952e64a070ab7c5fa2b17 +|jsonhash=8b7870ddd0d0b38779479ad782d65ad80e688cf7 +|serverhash=9f7f205d7c00098d9aa6abd67ce4f93d0eeddcd7 +|exehash=2c71694ffd74c2adbf3884da657cab53847f01cf +|prevparent=1.5.2 +|prev=13w25a +|next=13w25c +|nextparent=1.6.2 +}} + +'''13w25b''' is the sixteenth [[snapshot]] for [[Java Edition 1.6.1]], released on June 18, 2013{{tweet|dinner|347010330943160322}} to fix some of the bugs and crashes in the [[13w25a]] snapshot. + +== Changes == +=== Items === +; [[Sword]]s +* It is no longer possible to break blocks with swords in Creative mode. + +== Fixes == +{{fixes|fixedin=13w25b|prefix=Snapshot +|;old +|1903|Console command and set console for block in command block merges when in windowed mode. +|3737|Placing water source into some blocks yields no drops. +|3798|3D anaglyph biome color corruption. +|18324|Text misplaced on direct connect, rename world screen +|;dev +|17456|Objective health does not update with health boost effect. +|18277|Crash with the mcmeta reading of unicode font. +|;previous +|18257|Knockback resistance attribute doesn't prevent knockback from fall damage. +|18306|Minecraft crash on clicking the "Texture pack" button. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w25b]] +[[es:Java Edition 13w25b]] +[[fr:Édition Java 13w25b]] +[[ja:Java Edition 13w25b]] +[[ko:Java Edition 13w25b]] +[[pt:Edição Java 13w25b]] +[[ru:13w25b (Java Edition)]] +[[zh:13w25b]] diff --git a/wiki_backup/13w39a.txt b/wiki_backup/13w39a.txt new file mode 100644 index 0000000..a07c464 --- /dev/null +++ b/wiki_backup/13w39a.txt @@ -0,0 +1,86 @@ +{{lost version|pre-reupload server exe}} +{{Infobox version +|title=13w39a +|image=13w39a Banner.png +|image2=Java Edition 13w39a.png +|edition=Java +|type=Snapshot +|parent=1.7.2 +|date=September 26, 2013 +|clienthash=b091a8b92b9d0b1f23ee2fd1a048b751f437ff76 +|jsonhash=2f4e00c7f6e3bc4a707c027ae2b527bcede4adda +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.7/pre/13w39a-1511.jar Original server]
+{{dl|10e8687a623cb3def606fa3855aaed5ef79aac66|server|title=Reuploaded server}} +|exehash=0fd70dcd7cc81087a28d7cd508cb8c896220d0b9 +|prevparent=1.6.4 +|prev=13w38c +|next=13w39b +|nextparent=1.7.4 +}} + +'''13w39a''' is the eighth [[snapshot]] for [[Java Edition 1.7.2]], released on September 26, 2013.https://web.archive.org/web/0/https://www.mojang.com/2013/09/minecraft-snapshot-13w39a/ It adds [[red sand]] to mesa biomes and allows for more than one enchantment on a book. + +The server was reuploaded just over an hour after release.{{more info}} + +== Additions == +=== Blocks === +; [[Red sand]] +* Generated on the lowest surface levels of the mesa biome. +* Behaves like normal sand. +* Can be smelted into [[glass]] and crafted into [[TNT]], but cannot be crafted into [[sandstone]]. + +=== Non-mob entities === +; [[Minecart with command block]] +* Can only be obtained using {{cmd|give @p 422}}, {{cmd|give @p hopper_command_block}} or {{cmd|summon MinecartCommandBlock}}. +* Activated by [[activator rail]]s. +** Run their command every so often as long as they are powered - a command block minecart going across a single powered activator rail at full speed runs its command thrice. +* Can be success-tested while on a [[detector rail]] with a [[redstone comparator]] next to the rail (just like how the minecart with chest and minecart with hopper can be fill-checked). + +== Changes == +=== Items === +; [[Enchanted book]]s +* Can now give multiple enchantments. + +=== World generation === +; [[Badlands]] +* [[Orange terracotta]] generates in place of sandstone, but not in the same type of formation. + +=== General === +; Logging +* Now done using Log4j 2. +** Default logging location is now in logs/latest.log, older logs are archived in logs/year-months-day-counter.log.gz with GZIP compress. The year is 4 digits, and the month and day are both 2 digits. The counter is the number of startups on the day. The counter is 1 when the first startup of the day and increasing each startup. +** The way logs are saved can be changed, examples: HTML page, database, errors only, no logging at all. + +== Fixes == +{{fixes|fixedin=13w39a|prefix=Minecraft +|;old +|673|Sky/lighting doesn't get darker during a thunderstorm. +|1105|Villagers act like it is raining when they are in the desert, and it rains elsewhere. +|28405|The saddle equip sound effect does not play when equipping a pig with a saddle. +|;dev +|29521|Rain doesn't make particles/sound in some biomes (extreme hills). +|31418|Snow golems die in extreme hills snow. +|31432|XP orb sound bug. +|31438|Enemy monster slider controls the sound of items entering one's inventory. +|;prev +|31932|[[Hopper (crash utility)|Hopper]]: java.lang.NullPointerException. +|31947|Hopper: java.lang.NullPointerException. +}} + +== Trivia == +* 13w39a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w39a]] +[[es:Java Edition 13w39a]] +[[fr:Édition Java 13w39a]] +[[ja:Java Edition 13w39a]] +[[ko:Java Edition 13w39a]] +[[pt:Edição Java 13w39a]] +[[ru:13w39a (Java Edition)]] +[[zh:13w39a]] diff --git a/wiki_backup/13w42a.txt b/wiki_backup/13w42a.txt new file mode 100644 index 0000000..af02838 --- /dev/null +++ b/wiki_backup/13w42a.txt @@ -0,0 +1,101 @@ +{{Infobox version +|title=13w42a +|image=13w42a Banner.png +|image2=Java Edition 13w42a.png +|edition=Java +|type=Snapshot +|date=October 17, 2013 +|parent=1.7.2 +|clienthash=1021c0a06cc98db76dad2b19805ed21935c8d938 +|jsonhash=d6d9998807948f87aaf279dd0555dfdbf1c3baaf +|serverhash=d7007e5f46bb1ad4f4d38dc8cd2ea54898c6cccb +|exehash=5bda1ffa1e5eee880b52f58ecb806a4ef01833d1 +|prevparent=1.6.4 +|prev=13w41b +|next=13w42b +|nextparent=1.7.4 +}} + +'''13w42a''' is the twelfth [[snapshot]] for [[Java Edition 1.7.2]], released on October 17, 2013.{{cite|url=https://www.mojang.com/2013/10/minecraft-snapshot-13w42a/|archive=y|title=Minecraft snapshot 13w42b (Updated!)|author=[[Dinnerbone]]|website=Mojang.com|date=October 17, 2013}} It allows for more letters to be put on signs, change the texture of [[stained glass]] and makes [[witch]]es a common monster (like creepers and zombies) instead of spawning exclusively in and around [[witch hut]]s. + +== Changes == +=== Blocks === +; [[Sign]]s +* Different letters can be typed now. + +; [[Stained glass]] +* Have a smoother/transparent texture. + +; [[Stained glass pane]]s +* Have a smoother/transparent texture. + +; [[Water]] +* Transparency slightly adjusted. +* If water is directly adjacent to [[ice]], when looking through the ice, the player cannot see the water. +** However, the player can see the ice when looking through water. +** If water is not directly adjacent to ice, the player can see the water when looking through the ice.{{tweet|Dinnerbone|390926161091768320|It's a bug, don't expect it to stay sorry. :( The behaviour is very unreliable and it's part of bigger issues.|October 17, 2013}} +* The player can no longer see the water surface from underwater + +=== Items === +; [[Map]]s +* Now display the color of colored [[wool]] and [[stained clay]], allowing a wider range of colors visible on maps. +* Each different type of [[block]] has a different shading on the map. + +=== Mobs === +; [[Witch]]es +* Now spawn anywhere where the light level is 7 or less, including any biome and underground. + +; [[Zombie]]s +* Can only break doors when having the new CanBreakDoors tag set to 1, an up to 10% chance.https://www.reddit.com/r/Minecraft/comments/2qqgcx/til_minecraft_18_changed_how_zombies_break_doors/ + +=== General === +; [[Inventory]] +* The armor boxes get black when empty and away from cursor. +* Putting cursor over the armor inventory displays which armor is to put on there. + +; [[Resource pack]]s +* Rewrote the sound system. +** The player is now able to add new sounds using resource packs. +* Resource packs can now add, remove, supplement, randomize, and group sounds using JSON. +* Sounds and music are now stored together in the new .minecraft/assets/sounds folder. + +== Fixes == +{{fixes|fixedin=13w42a|prefix=Minecraft +|;old +|4921|Sounds (e.g. mobs/portals/water) don't immediately fade. +|10633|Players can't look through ice or stained glass if they have it in their hand, but they can if it is placed. +|19483|Sounds playing after leaving world. +|26660|Constant minecart sound. +|28478|Successful hit sound effect does not match the sound in the assets sound folder. +|;dev +|31577|Major bug: arrows shot by infinity bow/skeleton do not despawn over time. +|32082|Signs, heads, and cauldrons have a full block breaking texture. +|32295|Glitchy item borders with mipmapping and anisotropic filtering activated. +|32314|The Mojang logo is blurry. +|33141|Rain does not stop. +|33182|Losing connection to server when a minecart command block is placed on a powered activator rail. +|34096|Minecart sound is considered an enemy monster. +|34649|Glass panes, stained glass, and ice show the texture in all faces. +|;prev +|34889|Superflat shows void particles. +|34892|Mobs/other players only looking in one direction/walking backwards on SMP. +}} + +== Trivia == +* [[13w42b]] and the April Fools' version [[3D Shareware v1.34]] both have the same protocol version as 13w42a. +* 13w42a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w42a]] +[[es:Java Edition 13w42a]] +[[fr:Édition Java 13w42a]] +[[ja:Java Edition 13w42a]] +[[ko:Java Edition 13w42a]] +[[pt:Edição Java 13w42a]] +[[ru:13w42a (Java Edition)]] +[[zh:13w42a]] diff --git a/wiki_backup/13w42b.txt b/wiki_backup/13w42b.txt new file mode 100644 index 0000000..5e7898d --- /dev/null +++ b/wiki_backup/13w42b.txt @@ -0,0 +1,61 @@ +{{Infobox version +|title=13w42b +|edition=Java +|image=13w42a Banner.png +|image2=Java Edition 13w42b.png +|type=Snapshot +|date=October 18, 2013 +|parent=1.7.2 +|clienthash=8f61c8284d3fe53acc77f122420d07ff46038e4c +|jsonhash=b4010b058dd098ae49ead32d1c03deda74a0285a +|serverhash=1416ebe3d6e6aa62eaae305ce542c39b7dfcb2b9 +|exehash=1a4250e4f4101a82c44caa01b570e15f77dcfc5d +|prevparent=1.6.4 +|prev=13w42a +|next=13w43a +|nextparent=1.7.4 +}} + +'''13w42b''' is the thirteenth [[snapshot]] for [[Java Edition 1.7.2]], released on October 18, 2013https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-snapshot-13w42a/ to fix some of the bugs and crashes in the [[13w42a]] snapshot. + +== Additions == +=== General === +; [[Options]] +* Language selection +** "Force Unicode Font" button added. +** Allows changing whether Unicode font is forced for text or not. + +== Changes == +=== General === +; [[Options]] +* Language selection +** The first 32 characters of the codepage 437 font (ascii.png) have been replaced to support some more languages without having to change the font. + +== Fixes == +{{fixes|fixedin=13w42b|prefix=Minecraft +|;prev +|35614|Any 8-bit encoding corresponds to the same number in codepage 437 instead. +|35615|Damaged enchanted items don't have damage bars, but are damaged. +|35642|Wobble shader broken. +|35653|Hopper: java.lang.NullPointerException: Ticking player. +|35655|Game crashes when changing the player sound slider. +}} + +== Trivia == +* [[13w42a]] and the April Fools' version [[3D Shareware v1.34]] both have the same protocol version as 13w42b. +* 13w42b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w42b]] +[[es:Java Edition 13w42b]] +[[fr:Édition Java 13w42b]] +[[ja:Java Edition 13w42b]] +[[ko:Java Edition 13w42b]] +[[pt:Edição Java 13w42b]] +[[ru:13w42b (Java Edition)]] +[[zh:13w42b]] diff --git a/wiki_backup/13w47a.txt b/wiki_backup/13w47a.txt new file mode 100644 index 0000000..5aa6758 --- /dev/null +++ b/wiki_backup/13w47a.txt @@ -0,0 +1,78 @@ +{{Infobox version +|title=13w47a +|image=Snapshot 13w47a.png +|image2=Java Edition 13w47a.png +|edition=Java +|type=Snapshot +|parent=1.7.4 +|date=November 21, 2013 +|clienthash=e15cafae431bda45dfc2f41f400242247807a046 +|jsonhash=b871593e6fe9faf9e1557b4cfe272e7c1e05fd20 +|serverhash=f3210daa0a05a88b8b8edadfc8af385ff3f88987 +|exehash=646a5a685a3eb9bb9e94425dd3594858c774d0d9 +|prevparent=1.7.2 +|prev= +|next=13w47b +|nextparent=1.7.5 +}} + +'''13w47a''' is the first [[snapshot]] for [[Java Edition 1.7.4]], released on November 21, 2013.{{cite|url=https://www.mojang.com/2013/11/minecraft-snapshot-13w47a-twitch-tv-broadcasting/|archive-url=https://web.archive.org/web/20131210071404/https://mojang.com/2013/11/minecraft-snapshot-13w47a-twitch-tv-broadcasting/|title=Minecraft Snapshot 13w47e – Twitch.tv broadcasting!|author=Dinnerbone|date=November 21, 2013}} + +== Additions == +=== General === +; Native broadcasting to [http://www.twitch.tv/ Twitch.tv] http://blog.twitch.tv/2013/11/twitch-minecraft-integration-announced-at-minecon +* Microphone can be recorded too. +* Chat integration in the game.http://www.youtube.com/watch?v=wPSVJHVL6TA&feature=share&t=6h29m50s (Private video) +* Twitch related [[Options#Broadcast Settings|settings]].http://dinnerbone.com/media/uploads/2013-11/screenshots/19_09-34-28_ZU1viVlnmy.png +* Twitch broadcast settings: +** Quality, framerate, bandwidth, send metadata, mic volume, system volume, compression, enable chat, and user filter (for the Twitch chat). + +; [[Options]] +* "Super Secret Settings" +** New "Notch" shader added. + +== Changes == +=== General === +; Mojang splash screen +* New Mojang logo shows on game startup. + +; [[Options]] +* Better full screen for macOS. + +== Fixes == +{{fixes|fixedin=13w47a|prefix=Minecraft +|;old +|12413|Furnace GUI - "full" arrow texture always drawn on leftmost column. +|14323|Minimising other windows open resizes Minecraft window. +|23132|Click or right-click stuck on OS X. +|26102|OS X Fullscreen is not supported. +|30537|Flower duplication glitch. +|31388|Right clicking a flower pot that has certain plants in it while holding another plant replaces the one in the flower pot with the one the player is holding. +|35643|Items with enchantment effect cause blocks and potion effects indicator to not render. +|35658|Water is too transparent. +|35797|Background rendering issues when picking up enchanted items/caption of containers white. +|36383|Translucent parts of stained glass not visible in 3rd person mode. +|36395|Weird rendering of transparent blocks on the 0-axis. +|36705|Block held in 3rd person rendered incorrectly. +|37106|All the textures are flipped/mirrored on north/east sides of blocks. +}} + +== Trivia == +* The first snapshot of [[Java Edition 1.1]], [[11w47a]], was released in the same week of the year as 13w47a. +* 13w47a was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* A preview version of 13w47a was given to content creators on November 20, 2013.{{tweet|dinnerbone|403153816906113024|Will probably give a copy of the twitch build to a few streamers today for some more testing before the snapshot. Who wants? :)|November 20, 2013}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w47a]] +[[es:Java Edition 13w47a]] +[[fr:Édition Java 13w47a]] +[[ja:Java Edition 13w47a]] +[[ko:Java Edition 13w47a]] +[[pt:Edição Java 13w47a]] +[[ru:13w47a (Java Edition)]] +[[zh:13w47a]] diff --git a/wiki_backup/13w48a.txt b/wiki_backup/13w48a.txt new file mode 100644 index 0000000..a03a3ad --- /dev/null +++ b/wiki_backup/13w48a.txt @@ -0,0 +1,56 @@ +{{Infobox version +|title=13w48a +|image=Java Edition 13w48a.png +|edition=Java +|type=Snapshot +|parent=1.7.4 +|clienthash=069a7c867e6ebac830c9f3fef42a942ebd1e2204 +|jsonhash=e1330699e090befe8deb8b4606dbc21e59ed8e5b +|serverhash=8f43e47eb288d3485f7825c422e9c5bcaf6418af +|exehash=9e131db93147ea60265b9f262ad2de359be12aa5 +|date=November 25, 2013 +|prevparent=1.7.2 +|prev=13w47e +|next=13w48b +|nextparent=1.7.5 +}} + +'''13w48a''' is the sixth [[snapshot]] for [[Java Edition 1.7.4]], released on November 25, 2013.{{tweet|Dinnerbone|405017036646281216|There's a small bugfix snapshot; Minecraft 13w48a!|November 25, 2013}} + +== Fixes == +{{fixes|fixedin=13w48a|prefix=Minecraft +|;old +|190|Misaligned textures on south and east faces for non-full blocks. +|16259|Enchantments not showing stats in tooltip. +|29469|Unable to take screenshot in GUI or active chat line. +|31006|Adventuring Time — list of visited biomes resets on login. +|31651|Block break animations no longer display. +|36159|Graphical glitch on beacon effects in inventory screen. +|36772|Enchanted items have big enchant around whole item. +|;dev +|40580|Changing a control to "Start Stream" key activates streaming. +|40621|Flowing water surface not visible seen from inside flowing water blocks. +|40628|There is no space between potion effect name & level. +|;prev +|40647|OpenGL greater than 1.5 but can't stream. +|40659|Chest Texture flickers when looking at a dropped chest item. +|40718|Shift + CapsLock / Volume buttons on Keyboard cause Twitch API to crash. +}} + +== Trivia == +* 13w48a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:13w48a]] +[[es:Java Edition 13w48a]] +[[fr:Édition Java 13w48a]] +[[ja:Java Edition 13w48a]] +[[ko:Java Edition 13w48a]] +[[pt:Edição Java 13w48a]] +[[ru:13w48a (Java Edition)]] +[[zh:13w48a]] diff --git a/wiki_backup/14w02a.txt b/wiki_backup/14w02a.txt new file mode 100644 index 0000000..46d4cd7 --- /dev/null +++ b/wiki_backup/14w02a.txt @@ -0,0 +1,267 @@ +{{Infobox version +|edition=Java +|image=14w02a Banner.png +|image2=Java Edition 14w02a.png +|type=Snapshot +|date=January 9, 2014 +|parent=1.8 +|clienthash=16fd472f9634bf49d051e4d84676fe4a5498cd14 +|jsonhash=32084e58b99ce15a667ed1ef39c3366c84350651 +|serverhash=b908214fb99891c4f1e77c21b1fcbe4f7cafdd58 +|exehash=6071c89c09e3b8172f09c71bcc36465c1863e800 +|prevparent=1.7.10 +|prev= +|next=14w02b +|nextparent=1.8.1 +}} + +'''14w02a''' is the first [[snapshot]] for [[Java Edition 1.8]], released on January 9, 2014,{{cite|url=https://web.archive.org/web/20140109163141/https://mojang.com/2014/01/minecraft-snapshot-14w02a/|title=Minecraft snapshot 14w02b|website=Mojang.com|author=[[Dinnerbone]]}} which adds new stone blocks, the {{cmd|blockdata}} and {{cmd|difficulty}} [[commands]], and the @e selector. It is the first snapshot released in 2014. + +== Additions == +=== Blocks === +; [[File:Andesite JE1 BE1.png|32px]] [[Andesite]] +* Generates within [[stone]] terrain below Y=80, each in blobs similar in size and abundance to [[gravel]] or [[dirt]]. +* Can be crafted with 1 [[cobblestone]] and 1 [[diorite]]. +* Can be crafted, with 4 of the raw stone in a 2×2 configuration into [[polished andesite]]. +* Have the same data value, blast resistance, mining time, and other properties as stone. + +; [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] [[Chiseled stone bricks]] +* Can now be crafted using 2 [[stone brick slab]]s on top of each other, similar to [[chiseled sandstone]]. + +; [[File:Diorite JE1 BE1.png|32px]] [[Diorite]] +* Generates within Stone terrain below Y=80, each in blobs similar in size and abundance to gravel or dirt. +* Can be crafted with 2 cobblestone and 2 [[nether quartz]] in a checkboard pattern. +* Can be crafted, with 4 of the raw stone in a 2×2 configuration into polished diorite. +* Have the same data value, blast resistance, mining time, and other properties as stone. + +; [[File:Granite JE1 BE1.png|32px]] [[Granite]] +* Generates within Stone terrain below Y=80, each in blobs similar in size and abundance to gravel or dirt. +* Can be crafted with 1 [[nether quartz]] and 1 [[diorite]]. +* Can be crafted, with 4 of the raw stone in a 2×2 configuration into polished granite. +* Have the same data value, blast resistance, mining time, and other properties as stone. + +; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy stone bricks]] +* Now can be crafted using 1 [[vine]] and 1 stone bricks. + +; {{Animate|Polished Andesite JE1 BE1.png; Polished Diorite JE1 BE1.png; Polished Granite JE1 BE1.png|32px}} [[Polished andesite]], [[polished diorite]], [[polished granite]] +* Can be crafted with four of the respective raw stones in a 2×2 configuration. +* Polished forms have the same data value, blast resistance, mining time, and other properties as stone. + +; [[File:Slime Block JE1.png|32px]] [[Slime block]] +* Crafted with 9 [[slimeball]]s, can also be crafted back into 9 slimeballs. +* Players, mobs and particles that land on their top side bounce, as if on a trampoline. +** Bounce rebound velocity is scaled by impact velocity. +** A bounce can be avoided by holding spacebar. +* Prevents fall damage. +* Walking on them is slower than walking on soul sand, about the speed of sneaking. + +=== Command format === +; {{cmd|blockdata}} +* Can amend and modify the NBT data of the block at specified coordinates. +** Usage: {{cmd|blockdata }} + +; {{cmd|difficulty}} +* Can be used to change the difficulty. + +; [[Target selectors]] +* Added @e +* Can select entities. +* Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]. +** Example: {{cmd|1=kill @e[r=50,type=Chicken]}}. + +=== General === +; [[NBT format]] +* Added a tag that can lock containers. +** Mostly useful for (adventure) maps in Adventure mode. +* Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:}). +* The lock can be cleared with the command {{cmd|blockdata}}. +* Locked containers can only be opened while holding an item renamed to the given string. +** Example: If the value of the lock tag is "Key" ({Lock:Key}), a player is not able to open the chest unless they are holding an item named ''Key''. +** Item is not removed on use. +** Only works if the item has a custom name (default names do not work). +*** Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed ''Diamond''. + +; [[Splash]]es +* Added "That's Numberwang!" + +== Changes == +=== Blocks === +; [[Anvil]]s +* The cost of experience is now reduced. +** Renaming items now only costs 1 level, repairing now starts out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items. + +; [[Furnace]]s +* When a furnace runs out of fuel, the smelting progress pauses instead of resetting. +** Will be changed in a later snapshot.http://www.reddit.com/r/Minecraft/comments/1uwewe/tilwhen_a_furnace_runs_out_of_fuel_the_smelting/cemi933 + +; [[Door]]s +* Can now stack to 64. +* Crafting recipe now gives 3 doors. + +=== Items === +; [[Baked potato]]es +* Now restore 5 hunger points instead of 6. + +; [[Carrot]]s +* Now restore 3 hunger points instead of 4. + +=== Mobs === +; Baby animals ([[sheep]], [[pig]], [[cow]], [[chicken]], [[cat]], [[wolf]], [[horse]]) +* All baby animal growth can now slowly be accelerated using the animal's breeding item. +* Baby animals make particles when right-clicked with the proper food. +** It appears holding the right mouse button speeds up the growth-acceleration process. +* They randomly grow up instantly. + +; [[Villager]]s +* Now only breed when willing. +** The first time a specific trade is done, the villager becomes willing, any other time there's a 1 in 5 chance the villager becomes willing. +* When a baby villager is born, both parents lose their willingness. +** Finding out a villager's willingness in Survival is difficult: the only way to tell is the amount of XP they give when trading. Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points. + +=== Non-mob entities === +; [[Boat]]s +* Now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks. + +=== Command format === +; {{cmd|clear}} +* Can be used to clear only a specific number of items and can be restricted to certain NBT data. +** Example: {{cmd|clear @p 383 120 34 {display:{Name:Michael}}}} removes up to 34 villager spawn eggs named Michael from player. Note: maximum removal item count does not work correctly (fixed in 14w02c). + +; {{cmd|kill}} +* Now has a target selector argument. +* Can kill entities (including players) other than the player that ran the command. +* Can now be used by command blocks. + +; {{cmd|testfor}} +* Can now also check for dataTags. +** Example: {{cmd|testfor @p {foodLevel:20} }}. +* No longer is exclusively usable in command blocks. + +; {{cmd|tellraw}} +* A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, inserts more text into the players' chat input. +** Example: {{cmd|tellraw @a {text:"CLICK",insertion:"This is a test"} }}. + +; Item IDs +* Changed from using numbers (for example, TNT's id was 46) to [[namespaced ID]]s of the form minecraft:item_name. (Example: minecraft:tnt) + +=== Gameplay === +; [[Adventure mode]] +* Block interaction is now impossible by default. +* Block outlines do not show unless block can be interacted with. +* Added CanDestroy tag for tools. +* Items with this tag display the names of the blocks that they can destroy in the item tooltip. +** Example: {{cmd|give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]}}} to give a Diamond Shovel that can break grass and sand). + +; [[Enchanting]] +* Enchanting now costs 1 to 3 levels of experience and lapis lazuli, depending on the tier. +** Player still needs the same minimum levels displayed on the enchantment table to enchant. +* The actual enchantment calculation is the same. +* One of the enchantments is displayed in the tooltip. +* The enchantments player would get do not change until they enchant it, or enchant something else. +** This enchantment seed is stored per player. + +; [[Experience]] +* Leveling up now takes more experience. + +; Teleporting +* Relative teleporting is smoother and no longer brings players to a stop. +** Preserves their velocity from before the teleport. + +; [[Trading]] +* Offers are less random and more useful. +* Existing villagers are not affected. +* Trading now gives experience. +* Villager profession is now displayed in trade GUI. +* Villagers start out with 2-4 trades unlocked. +* The disabled trade arrow now has a descriptive tooltip. +* Trades are now unlocked more freely (no longer requires trading last trade). +* There are now more villager professions (only notable trade changes and additions listed). +{| class="wikitable" data-description="New villager trades" +|+ Villager trades +! Robe !! Profession !! Buys !! Sells !! Notes +|- +| White || Librarian || Stacked {{ItemLink|id=written-book-pre-texture-update|Written Books}} || || Can now offer multiple [[enchanted book]]s trades. +|- +| Purple || Cleric || {{ItemLink|id=ender-pearl-pre-texture-update|Ender Pearls}}
{{ItemLink|id=rotten-flesh-pre-texture-update|Rotten Flesh}} || {{ItemLink|id=lapis-lazuli-pre-texture-update|Lapis Lazuli}}
1-4 pieces of {{ItemLink|id=redstone-dust-pre-texture-update|Redstone}} || +|- +| Brown || Fisherman || {{ItemLink|id=string-pre-texture-update|String}}
{{ItemLink|id=coal-pre-texture-update|Coal}} || {{ItemLink|id=fishing-rod-pre-texture-update|Fishing Rod|Enchanted Fishing Rods}} || Cooks normal [[raw fish]] +|- +| Brown || Farmer || {{LegacyBlockSprite|melon-side-je1-be1}} [[Melon]]s
{{LegacyBlockSprite|pumpkin-side-je1-be1}} [[Pumpkin]]s
{{ItemLink|id=potato-pre-texture-update|Potatoes}}
{{ItemLink|id=carrot-pre-texture-update|Carrots}} +|| {{ItemLink|id=cake-pre-texture-update|Cake}} and {{ItemLink|id=pumpkin-pie-pre-texture-update|Pumpkin Pie}} || No longer sells melons. +|- +| Brown || Fletcher || {{ItemLink|id=string-pre-texture-update|String}} || {{ItemLink|Bow|Bows}} || Converts 10 [[gravel]] into about 7-10 [[flint]]. +|- +| Brown || Shepherd || {{BlockLink|id=white-wool|Wool|White Wool}} || {{BlockLink|Wool|All colors of wool}}
{{ItemLink|id=shears-pre-texture-update|Shears}} || +|- +| White (Apron) || Butcher || {{ItemLink|id=raw-porkchop-pre-texture-update|Raw Porkchop}}
{{ItemLink|id=raw-chicken-pre-texture-update|Raw Chicken}} || {{ItemLink|id=cooked-porkchop-pre-texture-update|Cooked Porkchop}}
{{ItemLink|id=cooked-chicken-pre-texture-update|Cooked Chicken}} || +|- +| White (Apron)|| Leatherworker || {{ItemLink|id=leather-pre-texture-update|Leather}} || {{ItemLink|id=leather-tunic-pre-texture-update|Armor|Leather Armor}}
{{ItemLink|id=leather-tunic-pre-texture-update|Armor|Enchanted Leather Armor}}
{{ItemLink|id=saddle-pre-texture-update|Saddles}} || +|- +| Black (Apron)|| Armorer || {{ItemLink|id=iron-ingot-pre-texture-update|Iron Ingots}}
{{ItemLink|id=diamond-pre-texture-update|Diamonds}}
{{ItemLink|id=coal-pre-texture-update|Coal}} || {{ItemLink|id=diamond-chestplate-pre-texture-update|Armor#Chestplate|Enchanted Diamond Chestplates}}
{{ItemLink|id=iron-chestplate-pre-texture-update|Armor|Iron Armor}}
{{ItemLink|id=chainmail-chestplate-pre-texture-update|Armor|Chainmail Armor}} || +|- +| Black (Apron)|| Tool Smith || {{ItemLink|id=iron-ingot-pre-texture-update|Iron Ingots}}
{{ItemLink|id=diamond-pre-texture-update|Diamonds}}
{{ItemLink|id=coal-pre-texture-update|Coal}} || {{ItemLink|id=diamond-pickaxe-pre-texture-update|Pickaxe|Enchanted Diamond Pickaxes}}
{{ItemLink|id=iron-pickaxe-pre-texture-update|Pickaxe|Enchanted Iron Pickaxes}}
{{ItemLink|id=iron-shovel-pre-texture-update|Shovel|Enchanted Iron Shovels}} || +|- +| Black (Apron)|| Weapon Smith || {{ItemLink|id=iron-ingot-pre-texture-update|Iron Ingots}}
{{ItemLink|id=diamond-pre-texture-update|Diamonds}}
{{ItemLink|id=coal-pre-texture-update|Coal}} || {{ItemLink|id=diamond-sword-pre-texture-update|Sword|Enchanted Diamond Sword}}
{{ItemLink|id=diamond-pickaxe-pre-texture-update|Pickaxe|Enchanted Diamond Pickaxe}}
{{ItemLink|id=iron-sword-pre-texture-update|Sword|Enchanted Iron Sword}}
{{ItemLink|id=iron-pickaxe-pre-texture-update|Pickaxe|Enchanted Iron Pickaxe}} || +|} + +=== General === +; [[Chat]] +* Messages are now either chat, system or action bar messages. +* Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way. +* Some instances of usernames in the chat now show the player's UUID when hovered on when debug tooltips are enabled. + +; [[Debug screen]] +* Now shows which axis players are facing after the cardinal direction: "Towards positive/negative X/Z". + +; [[Difficulty]] +* Now saved per world. +* Defaults to Normal instead of Easy. +* Can be locked in a specific difficulty per world. +** Locking cannot be undone without external tools. +** The difficulty may still be changed when locked by using '''{{cmd|difficulty}}'''. + +; Other changes +* Item ID format has changed from using numbers (for example, TNT's id was 46) to [[namespaced ID]]s of the form minecraft:item_name. (Example: minecraft:tnt) + +== Removals == +=== General === +; [[Java Edition distance effects/Historical effects|Distance effects]] +* Ember [[particles]] emitted by [[lava]] no longer are generated at the wrong positions at high coordinates. +** This bug would later return in [[Java Edition 18w10c]]. +* Suspension particles formed inside [[water]] no longer are generated at the wrong positions at high coordinates. +** This bug would also later return in 18w10c. +* Water and lava dripping particles (formed from when such a fluid is above a block with air beneath) are no longer generated at the wrong positions. +* [[Piston]] arms no longer visually break down at high coordinates. +* [[Tripwire]] (including that which appears on [[tripwire hook]]s) no longer appears abnormally stretched at high coordinates. +* The inside faces of [[cauldron]]s, [[hopper]]s and [[flower pot]]s no longer appear at the wrong positions or outside the block entirely at high coordinates. + +== Fixes == +{{fixes|fixedin=14w02a|prefix=Minecraft +|;old +|1178|Invalid biome ID in [[Superflat]] crashes [[Minecraft]]. +|2367|[[Player]]s can place and remove arbitrary blocks in [[Adventure]] mode, breaking pre-1.4.2 maps. +|11207|Clicking hotbar hotkey (1-9) to move a stack of items/blocks to [[enchanting table]] deletes all but one of a stack. +|39228|[[Zombie]]s kill [[villager]]s instead of transforming them on Hard difficulty. +|42174|[[Chicken Jockey]]s causing lag on Multiplayer servers. +}}
+ +== Trivia == +* 14w02a was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* As with [[14w02b]] and [[14w02c]], this snapshot has the same protocol version as 1.7.6–1.7.10. Crossplay is therefore technically compatible between these versions but can cause issues. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w02a]] +[[es:Java Edition 14w02a]] +[[fr:Édition Java 14w02a]] +[[it:Java Edition 14w02a]] +[[ja:Java Edition 14w02a]] +[[ko:Java Edition 14w02a]] +[[pt:Edição Java 14w02a]] +[[ru:14w02a (Java Edition)]] +[[uk:14w02a (Java Edition)]] +[[zh:14w02a]] diff --git a/wiki_backup/14w05b.txt b/wiki_backup/14w05b.txt new file mode 100644 index 0000000..c30c29e --- /dev/null +++ b/wiki_backup/14w05b.txt @@ -0,0 +1,101 @@ +{{Infobox version +|edition=Java +|image=14w05a Banner.png +|image2=Java Edition 14w05b.png +|type=Snapshot +|date=January 31, 2014 +|parent=1.8 +|clienthash=3e925a7e4cd1bbfa12fdf1bd9efc92618bdaa644 +|jsonhash=ce7fca43310f73f6532c6f8f94f850a86532ae80 +|serverhash=d2d2b00952748af9ee8e60f49b9998dcfad3071f +|exehash=86b07b8315f7364adca87c62602879227135bf78 +|prevparent=1.7.10 +|prev=14w05a +|next=14w06a +|nextparent=1.8.1 +}} + +'''14w05b''' is the ninth [[snapshot]] for [[Java Edition 1.8]], released on January 31, 2014,{{cite|url=https://web.archive.org/web/20140203082016/https://mojang.com/2014/01/minecraft-snapshot-14w05a/|title=Minecraft snapshot 14w05b|website=Mojang.com|author=[[Dinnerbone]]}} to fix some of the bugs and crashes in [[14w05a]]. + +== Changes == +=== Mobs === +; [[Mooshroom]]s +* Mushrooms no longer show when the mob has the [[Invisibility]] effect. + +; [[Sheep]] +* [[Wool]] no longer shows when the mob has the Invisibility effect. + +; [[Snow golem]] +* [[Pumpkin]] heads no longer show when the mob has the Invisibility effect. + +; [[Wolf]] +* Collars no longer show when the mob has the Invisibility effect. + +=== General === +; [[Shaders]] +* Now removed from view when changing perspective and changing perspective whilst spectating a [[mob]].https://bugs.mojang.com/browse/MC-46727?focusedCommentId=219617&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-219617 +* {{key|F4}} now toggles different shaders rather than turning them off. + +== Fixes == +{{fixes|fixedin=14w05b|prefix=Minecraft +|;old +|1769|X-Ray by standing inside TNT/glowstone/block of redstone/leaves (fast). +|4476|Endermen don't teleport when battling other mobs up close. +|4546|Sheep spawn eggs have the wrong texture when thrown on the ground (fast graphics). +|12640|Scoreboard disappears when there are too many entries. +|19313|Wet-tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves. +|22395|The player can place a block inside themselves by placing blocks next to fences. +|30543|Particle effect when landing doesn't work on walls or fences. +|31147|Some blocks are invisible in enderman's hands. +|31382|{{cmd|summon}} command (with enchantment IDs higher than 255) crashed Minecraft. +|31574|{{cmd|tellraw}} translate on string with arguments without a with argument crashes server. +|33246|Multicolor fireworks crash game when given using {{cmd|give}}, or summoned using {{cmd|summon}}. +|33467|Summoning fireworks crashes when using non-decimal color values. +|37398|Clicking super secret settings in the main menu throws an exception (but does not crash). +|38915|The player can place blocks on top of cauldrons when standing inside or on top of them. +|40484|Game crash when summoning MinecartRideable riding Villager. +|;dev +|44757|Hand in Adventure mode shows hitbox. +|44569|Level bar not showing off when getting negative levels. +|45102|{{cmd|clear}} not working. +|45503|{{cmd|particle}} returns success message even if chosen particle doesn't exist. +|45762|Paintings placed incorrectly. +|45826|Item frames pop off/rendered on the wrong side of the block when upgrading to 14w04b. +|46004|Tall grass replaced with flowers. +|46084|Paintings destroyed upon loading new world. +|;prev +|46402|Flying in Spectator Mode counts as Flying in Survival Mode and kicks the player off the server. +|46416|Hopper: java.lang.NullPointerException: Unexpected error. +|46420|Hopper: java.lang.ArrayIndexOutOfBoundsException: 44339. +|46442|Hopper: java.lang.ArrayIndexOutOfBoundsException: -1. +|46444|The player cannot pass through entities when the player disconnects/reconnects while in spectator mode. +|46447|Repairing tools no longer work. +|46465|Changing the language breaks the shader when looking through an entity's camera. +|46467|Hopper: java.lang.RuntimeException: Already decorating. +|46472|Spectator mode - speeding up/down works only the first time. +|46485|'Flip' shader pack shows a black screen. +|46489|Summoning Barrier as FallingSand entity crashes the game. +|46510|The player can push slimes in Spectator mode. +|46552|[Spectator Mode] Spectate dead mob. +|46563|When a spectating mob in F5 mode, the perspective effect remains. +|46568|Can't move in spectator mode. +|46576|Crash when inside a barrier block. +}} + +== Trivia == +* 14w05b was previously removed from the [[launcher]] for some time but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w05b]] +[[es:Java Edition 14w05b]] +[[fr:Édition Java 14w05b]] +[[ja:Java Edition 14w05b]] +[[pt:Edição Java 14w05b]] +[[ru:14w05b (Java Edition)]] +[[uk:14w05b (Java Edition)]] +[[zh:14w05b]] diff --git a/wiki_backup/14w06b.txt b/wiki_backup/14w06b.txt new file mode 100644 index 0000000..57a478c --- /dev/null +++ b/wiki_backup/14w06b.txt @@ -0,0 +1,89 @@ +{{Infobox version +|edition=Java +|image=14w06a Banner.png +|image2=Java Edition 14w06b.png +|type=Snapshot +|date=February 6, 2014 +|parent=1.8 +|clienthash=6e5e5c7e131f241c0a830143d133d89815d13692 +|jsonhash=2bc8fbcea17ac7a3a950c313ce7e9a6e4ae297c4 +|serverhash=0591a5e7e299182c6849e705704095d2a1efe1d5 +|exehash=5938a06a745827b605e66cf56491b5df3baa7f09 +|prevparent=1.7.10 +|prev=14w06a +|next=14w07a +|nextparent=1.8.1 +}} + +'''14w06b''' is the eleventh [[snapshot]] for [[Java Edition 1.8]], released on February 6, 2014,{{cite|url=https://web.archive.org/web/20140207055427/https://mojang.com/2014/02/minecraft-snapshot-14w06a/|title=Minecraft snapshot 14w06b|date=February 6, 2014|website=Mojang.com|author=[[Dinnerbone]]}} to fix some of the bugs and crashes in the [[14w06a]] snapshot. + +== Fixes == +{{fixes|fixedin=14w06b|prefix=Minecraft +|;old +|1893|If a player sneaks, buckets will place water/lava/lily pads at the position the player would point at if the person wouldn't sneak +|3230|Black (squares?) on 3rd person view. +|4077|Player hitboxes in debug mode are rendered too high. +|4767|Shadow on the block above your head. +|8898|Player hitbox is rendered in inventory. +|19886|Plants don't cause an update when the block beneath is broken/light level changed. +|29515|When tracking stat.craftItem shift-clicking counts 2. +|29796|Snowing causes water drips. +|40367|{{cmd|tellraw @a}} throwing NPE when no players online. +|41917|Unable to play sound: "minecraft.damage" (When attacking other players) (Multiplayer and in Singleplayer). +|41962|Water texture bug. +|44166|Scoreboard objectives inaccurate in smelting objectives. +|44727|Block IDs that don't exist as an item crash Superflat customization GUI. +|;dev +|46410|Changing gamemode while in the view of a mob in spectator mode does not perform as expected. +|46411|Spectator Mode Remaining in Mob and "Attempting to attack an invalid entity". +|46413|Exiting spectator mode does not restore UI. +|46422|Barrier have shadows. +|46511|Double renamed trapped chest not double in spec mode. +|46847|Item frame perspective in spectator mode is too high. +|46883|Andesite looks like desert on the map. +|46970|{{cmd|scoreboard|objectives add ~ stat.damageTaken ~}} Doesn't work. +|;prev +|47427|Game crashes when breaking some blocks. +|47428|Weird slimeblock texture bug. +|47429|Random crashes when flying in world. +|47430|Upon loading a world from a previous 1.8 snapshot, the game crashes. +|47434|Wrong dirt texture. +|47438|Game crash while killing slimes. +|47440|Hopper: java.lang.IllegalArgumentException: n must be positive. +|47442|Shadow in inventory. +|47448|Standing in minecarts. +|47457|Mining blocks causes crash. +|47459|Pistons not placing correctly. +|47464|Block side shading not being applied in fast with no smooth lighting. +|47466|Crash "Tesselating block in world" with following world seed. +|47468|Constant crash back to MC launcher screen. +|47469|Cactus in pot shows incorrect texture. +|47470|Two tall flowers variants are not generating. +|47471|Weird visual flash bug when mining glowstone/block mine crash. +|47477|Game crashes when smooth lighting is turned off. +|47482|Signs display redstone block particle when broken. +|47489|Fishing rod does not cast. +|47492|Shading on the game isn't right. +|47505|Slimes shadow bug. +|47539|No break texture when mining stone. +|47542|Capes don't display correctly when crouched. +|47560|Crash sometimes when placing torches. +}} + +== Trivia == +* 14w06b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w06b]] +[[es:Java Edition 14w06b]] +[[fr:Édition Java 14w06b]] +[[ja:Java Edition 14w06b]] +[[pt:Edição Java 14w06b]] +[[ru:14w06b (Java Edition)]] +[[uk:14w06b (Java Edition)]] +[[zh:14w06b]] diff --git a/wiki_backup/14w07a.txt b/wiki_backup/14w07a.txt new file mode 100644 index 0000000..a263ba6 --- /dev/null +++ b/wiki_backup/14w07a.txt @@ -0,0 +1,164 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w07a.png +|type=Snapshot +|date=February 14, 2014 +|parent=1.8 +|clienthash=d6a73ccba25f4c30d56af73f43a2d3c9a5458a1e +|jsonhash=b3f18dabae1e9c1b4888e26f2a7ee0fc4ca13cdd +|serverhash=de78ac487cf3fb6770e8c15f83e2219d4df851ae +|exehash=a2c16840eeb7d900c8bf7f9f9f228e1c856637d9 +|prevparent=1.7.10 +|prev=14w06b +|next=14w08a +|nextparent=1.8.1 +}} + +'''14w07a''' is the twelfth [[snapshot]] for [[Java Edition 1.8]], released on February 14, 2014,{{cite|url=https://web.archive.org/web/20140221073128/https://mojang.com/2014/02/minecraft-snapshot-14w07a/|title=Minecraft snapshot 14w07a|date=February 14, 2014|website=Mojang.com|author=[[Dinnerbone]]}} which adds [[iron trapdoor]]s and the {{cmd|execute}} and {{cmd|testforblocks}} [[command]]s. + +== Additions == +=== Blocks === +; [[Iron trapdoor]] +* Can only be opened and closed using [[redstone]], similar to an [[iron door]]. +* Crafted by placing [[iron ingot]]s in a 2×2 pattern, yields 1 iron trapdoor. + +=== Command format === +; {{cmd|execute}} +* Allows commands to be run from the position of specified entities using. +** Example: {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}}. + +; {{cmd|testforblocks}} +* Compares two areas of a world. +** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}. + +; [[Scoreboard]] +* Scoreboard objectives for fake players with a name starting with # never show up on the sidebar. +* New {{cmd|scoreboard}} subcommands: {{cmd|scoreboard operation}} and {{cmd|scoreboard test}}. +** The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores. +*** Example: {{cmd|1=scoreboard players operation #teamscores redScore += @a[team=red] blueKills}} adds every red player's count of kills on blue to the red team's score of kills. +** The test subcommand can be used to test if a scoreboard value is between a min and a max value. +*** Example: {{cmd|scoreboard players test #global anObjective 12 19}} checks whether the global score of the given objective is between 12 and 19, inclusive. +* Different teams can now have different objectives displayed in the sidebar. +** Example: {{cmd|scoreboard objectives set display sidebar.team.yellow objectiveName}} (referring to team color, not team name). +* Teams can now have settings on how the nametags are to be shown - {{cmd|scoreboard teams option red nametagVisibility hideForOtherTeam}}. Also possible: hideForOwnTeam, never, always (default). + +; [[Target selectors]] +* New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry – y rot max. +** Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rxm=30,rx=90] , don't look down!. + +== Changes == +=== Blocks === +; General +* Updated the block model format. +** Now less exploitable. +** UV has to be [0,1] (Textures can no longer be "borrowed" from neighboring block textures). +** Planes need to have 1 axis 'identical' (so aligned to either x, y, or z). +** Plane rotation can only be -45/45 on a single axis. +** From/to and uv coordinates are now in 'pixelspace' (multiples of 1/16th of a block). + +; [[Command block]]s +* Now show the @e [[target selector]] variable. + +; [[Dispenser]]s +* Can now place [[command block]]s with pre-configured commands, rather than dispensing it + +; [[Redstone torch]]es, [[torch]]es +* Now have an angled top side when placed on walls. + +=== Items === +; [[Blaze rod]]s +* Are now held similarly to [[tool]]s. + +; [[Ladder]]s +* Ladders facing in no direction obtained with commands now appear as the missing texture cube. + +=== Command format === +; {{cmd|testfor}}, {{cmd|testforblock}}, {{cmd|clear}} +* Can now test for partial matches of NBT lists. +** Example: {{cmd|testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}}}. + +; {{cmd|tellraw}} +* Can now insert values from scoreboards into messages. +** Example: {{cmd|tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}}}. + +=== Gameplay === +; [[Creative]] mode +* Players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+{{ctrl|pick block}}. + +; [[Spectator]] mode +* Players can now share LAN. + +=== General === +; [[Debug screen]] +* Looking at a block in the world shows the coordinates of that block on the debug screen. +* BlockItem instances can now hold a custom tag that is merged into a [[block entity]] when it's placed. +** Example: {{cmd|give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}}}. + +; [[Inventory]] system +* Rewrote the inventory system. +** Reverted before the full release of [[Java Edition 1.8]].{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n}} +* Fixes some bugs, improves performance and allows easier improvements. +* Allows custom NBT that isn't handled by the game to be added onto items. +** Custom tags remain even if the item's NBT is changed in-game. (i.e. by renaming). + +; [[Resource pack]]s +* Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip". +** Example: .minecraft/saves/TheMapWithTheThing/resources.zip. + +== Fixes == +{{fixes|fixedin=14w07a|prefix=Minecraft +|;old +|1818|Skullowner is lost when "picking" the skull in Creative. +|4837|Zombie/player held beacon experience Z-fighting. +|7133|Texture of burning furnace (ID62) shows no face in Inventory. +|11270|Scoreboard don't work with offline / non-existant players. +|36947|{{cmd|weather clear }} doesn't clear weather for anywhere near the amount given. +|41594|Game crashes when Ender crystal is stacked on top of horse. +|44829|Unable to load Twitch libraries. +|46431|Iron golem breaks lead. +|;dev +|46696|Too many flowers near lake . +|;prev +|44489|{{cmd|kill @e}} doesn't kill ender dragons. +|45106|Mipmapping strength is not applied to non-standard blocks. +|45571|Farmer type villagers don't generate on superflat without grass. +|45773|Chest not spawning in monster dungeons. +|46400|Player arm invisible after using F5 in spectator mode and switching to creative. +|46559|Spectating a mob leaves the player at two blocks tall view. +|46838|{{cmd|testfor}} NBT parsing error. +|47212|{{cmd|testfor}} + inventory bug. +|47520|Standing under block with water/lava on top will apply blue/red filter. +|47543|Items stacked with items that have PickupDelay set to 32767 can no longer be picked up. +|47545|CanPlaceOn does not work with wooden doors. +|47555|Cannot place boats. +|47596|Items of the same type (IE, stone, and stone) ignore data values and stack anyway. +|47598|The color of sugar canes doesn't change depending on the biome. +|47642|Hopper: java.lang.ArrayIndexOutOfBoundsException: 4. +|47653|Torches causing missing texture when placed on bottom side of block. +|47685|Hopper: java.lang.ArrayIndexOutOfBoundsException: 3. +|47796|Leaves, grass, and tall grass all have a more brightly colored tint. +|47817|Baby zombie pigman running with strange speed. +|47821|Ghasts do not despawn in Peaceful mode +|48043|Held blaze rod not in hand. +|48341|Locking chests, furnaces, etc. +|48357|Cubic selectors return out-of-order (per-chunk?) results. ({{cmd|kill}}). +|48784|Duplication of items using gravity. +}} + +== Trivia == +* 14w07a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w07a]] +[[es:Java Edition 14w07a]] +[[fr:Édition Java 14w07a]] +[[ja:Java Edition 14w07a]] +[[pt:Edição Java 14w07a]] +[[ru:14w07a (Java Edition)]] +[[uk:14w07a (Java Edition)]] +[[zh:14w07a]] diff --git a/wiki_backup/14w18a.txt b/wiki_backup/14w18a.txt new file mode 100644 index 0000000..bcf05df --- /dev/null +++ b/wiki_backup/14w18a.txt @@ -0,0 +1,92 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w18a.png +|type=Snapshot +|date=April 30, 2014 +|parent=1.8 +|clienthash=9f9457fa624e797ee8b7fd409abd4843548affc5 +|jsonhash=108308cc8f8d1e28710926710c123a2be4247971 +|serverhash=48d6b3b47e870f61a95645e2bc1a84a27a1da068 +|exehash=49dd5660a0764d03dd02c7149c4c8b56e1142b69 +|prevparent=1.7.10 +|prev=14w17a +|next=14w18b +|nextparent=1.8.1 +}} + +'''14w18a''' is the twentieth [[snapshot]] for [[Java Edition 1.8]], released on April 30, 2014.{{cite|url=https://web.archive.org/web/20140425132002/https://mojang.com/2014/04/minecraft-snapshot-14w18a/|title=Minecraft snapshot 14w18b|date=April 30, 2014|website=Mojang.com|author=[[Dinnerbone]]}} + +== Changes == +=== Blocks === +; [[Piston]]s and [[slime block]]s +* Slime blocks now push and pull blocks adjacent when connected to sticky pistons. +** Connected to normal pistons, slime blocks only push blocks, but don't pull them. +** Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way and slime blocks are not attached to the piston itself. +** Follows all the rules that pistons follow, for example, blocks which can normally be moved by pistons can be moved if attached to slime blocks. +* Extending a piston with a slime block on top of it launches the entity (mobs, players, items, launched arrows etc) into the air.{{tweet|dinnerbone|461473908420796416|I don't think anyone has found it yet, so I'll go ahead and spoil it: Standing on a slime block that gets pushed up is lots of fun.|April 30, 2014}} + +; [[Torch]]es +* Can now be placed on [[stained glass]]. + +== Fixes == +{{fixes|fixedin=14w18a|prefix=Minecraft +|;old +|2346|Hitbox of anvil not proportional. +|3631|Creepers float one-eighth of a block above the ground. +|9553|Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations. +** Fixed partially: Only particle rendering is fixed.{{tweet|TheMogMiner|461449095211913217|A hint about one of the bugs I fixed for this week's snapshot, which should make people happy:|April 30, 2014}}{{tweet|TheMogMiner|461450147827027968|Almost! Just particles for now. :D|April 30, 2014}} +|31728|Resource pack glitch on shaders. +|32017|Maps issue + super secret settings. +|34648|Torch not placeable on stained glass. +|36103|Nether portal block invisible in front of another nether portal block. +|47811|The bottom texture of non-full blocks is flipped vertically. +|;dev +|46776|When only a Spectator stays near mobs, they don't despawn. +|48831|"Reeds" model displays incorrectly. +|48954|When you kill invisible horse variants, the screen will turn red/black. +|50073|It is possible to change the missing block model. +|50201|Minecart glitch on rails. +|50239|Pick block on hydrated farmland gives dirt block with invalid data value (missing texture). +|50510|Burning furnace (Block 62) has wrong inventory image. +|51379|Rails render from below, but not correctly. +|51934|Lapis-Lazuli ore pick block. +|52814|dropper spawns items inside of itself with no velocity causing them to fly everywhere. +|;prev +|53370|Any stone slabs on top of one another creates a double stone block. +|53371|Respawn button does not work if spawnpoint is outside of the world border. +|53375|Sheep give other color when sheared. +|53390|Maximum value for the /worldborder command too low (30 million instead of 60 million). +|53381|Player takes damage when world border is nearer than 179 blocks +|53401|redstone overlay gets tinted. +|53405|Singleplayer menu: only one click loads world. +|53412|The world border stops the player one block further away from the center in south/east direction. +|53419|Unable to create/load new heavily customized world. +|53434|Can place blocks outside world border. +|53442|{{cmd|worldborder}} missing string: commands.worldborder.setSlowly.success. +|53460|Redstone gives off no particles when being broken. +|53464|Scrollbar in all lists act weird/unresponsively. +|53493|''Minecraft'' crashes when setting FixedBiome to hell. +|53514|Lava oceans setting does not work in customized world type. +|53570|Barrier particles fight for attention. +|53580|Crafting wool/clay/glass/[wolf] collars results in the wrong color. +|53616|River generation dramatically increased in default world generation. +|53773|Cannot respawn outside world border. +|53918|Double-clicking server in server list no longer does anything. +}} + +== Trivia == +* 14w18a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w18a]] +[[es:Java Edition 14w18a]] +[[fr:Édition Java 14w18a]] +[[ja:Java Edition 14w18a]] +[[pt:Edição Java 14w18a]] +[[ru:14w18a (Java Edition)]] +[[zh:14w18a]] diff --git a/wiki_backup/14w21a.txt b/wiki_backup/14w21a.txt new file mode 100644 index 0000000..86521e3 --- /dev/null +++ b/wiki_backup/14w21a.txt @@ -0,0 +1,66 @@ +{{Dangerous version|type=crash|Placing an [[item frame]] will crash the game.|version=development|edition=Java}} +{{Infobox version +|edition=Java +|image=Java Edition 14w21a.png +|type=Snapshot +|date=May 22, 2014 +|parent=1.8 +|clienthash=8d764e567c25ab9f5c1f1d5f16c0b673f3f06eb6 +|jsonhash=6c5899eeb043abbc218cb74ee712d049458ad3fd +|serverhash=7e26d5c2feb9df58353b942418640164a8cd0fbd +|exehash=ed3be533ec9a4e1fdd554579bb1ed9f3cbd58bb0 +|prevparent=1.7.10 +|prev=14w20b +|next=14w21b +|nextparent=1.8.1 +}} + +'''14w21a''' is the twenty-fifth [[snapshot]] for [[Java Edition 1.8]], released on May 22, 2014.{{cite|url=https://web.archive.org/web/20140425132002/https://mojang.com/2014/05/minecraft-snapshot-14w21a/|title=Minecraft snapshot 14w21b|date=May 22, 2014|website=Mojang.com|author=[[Dinnerbone]]}} + +== Changes == +=== Entities === +; General +* Tags CustomName and CustomNameVisible now work on all entities. + +=== Command format === +; {{cmd|clone}} +* Mode now can additionally be move or force. +** move moves the selection from the first location to the second location, which may overlap. +** force forces the cloning operation, even if the areas overlap; to use this option, either replace or masked must be specified. + +== Fixes == +{{fixes|fixedin=14w21a|prefix=Minecraft +|;old +|99|Skins sometimes disappear after death +|30192|stat.useItem. glitching with scoreboard. +|30877|Crops (Wheat/Carrots/Potatoes) not popping off in light level 0. +|36867|{{cmd|tellraw @a null}} causes game crash. +|51238|Tamed ocelots (cats) run away from player. +|51970|Players sleep outside of bed. +|;dev +|48376|Baby chicken hitbox taller than 1/2 block. +|48739|Killing zombie villager aggravates zombie pigmen. +|50046|Mobs not responsive after player death. +|50678|Summoning Items creates substantial frame rate drop. +|50821|Cats and [wolves] teleporting into transparent-solid blocks (redstone_block, glowstone, TNT), causing them to suffocate. +|54858|Players suffocate 1/2 heart when pushed sideways by slimeblocks/piston. +|54864|Spectator mode as default game mode crashes world list. +|55333|"selector" Tag Not Usable in "translate" Arguments for {{cmd|tellraw}} and {{cmd|title}}. +}} + +== Trivia == +* 14w21a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w21a]] +[[es:Java Edition 14w21a]] +[[fr:Édition Java 14w21a]] +[[ja:Java Edition 14w21a]] +[[pt:Edição Java 14w21a]] +[[ru:14w21a (Java Edition)]] +[[zh:14w21a]] diff --git a/wiki_backup/14w21b.txt b/wiki_backup/14w21b.txt new file mode 100644 index 0000000..13b8975 --- /dev/null +++ b/wiki_backup/14w21b.txt @@ -0,0 +1,41 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w21b.png +|type=Snapshot +|date=May 22, 2014 +|parent=1.8 +|clienthash=02db91714546d082952fb70bb3e2ff9916135569 +|jsonhash=ade99be51a33692842377f66f8a381165520bfa8 +|serverhash=b02c5506df94aa5d5200ef063f1bab22ce260c8a +|exehash=e108a12d6547a9917aa57ae67922adf14abecacb +|prevparent=1.7.10 +|prev=14w21a +|next=14w25a +|nextparent=1.8.1 +}} + +'''14w21b''' is the twenty-sixth [[snapshot]] for [[Java Edition 1.8]], released on May 22, 2014,{{cite|url=https://web.archive.org/web/20140425132002/https://mojang.com/2014/05/minecraft-snapshot-14w21a/|title=Minecraft snapshot 14w21b|date=May 22, 2014|website=Mojang.com|author=[[Dinnerbone]]}} to fix a crash relating to item frames in [[14w21a]]. + +== Fixes == +{{fixes|fixedin=14w21b|prefix=Minecraft +|;prev +|55627|Hopper: java.lang.IllegalArgumentException: Duplicate id value for 3! +}} + +== Trivia == +* 14w21b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w21b]] +[[es:Java Edition 14w21b]] +[[fr:Édition Java 14w21b]] +[[it:Java Edition 14w21b]] +[[ja:Java Edition 14w21b]] +[[pt:Edição Java 14w21b]] +[[ru:14w21b (Java Edition)]] +[[zh:14w21b]] diff --git a/wiki_backup/14w25b.txt b/wiki_backup/14w25b.txt new file mode 100644 index 0000000..c53abc0 --- /dev/null +++ b/wiki_backup/14w25b.txt @@ -0,0 +1,110 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w25b.png +|type=Snapshot +|date=June 19, 2014 +|parent=1.8 +|clienthash=43ddd4b49640512da54df98a33d7f863313993a7 +|jsonhash=2565bfeb09df816d4313c37af293fc8a9597c0ba +|serverhash=29209a8e73b6f4afa691d0682aa848c2a1f52dd7 +|exehash=172717bb475802bc7fc10f86ae4c7dca16438417 +|prevparent=1.7.10 +|prev=14w25a +|next=14w26a +|nextparent=1.8.1 +}} + +'''14w25b''' is the twenty-eighth [[snapshot]] for [[Java Edition 1.8]], released on June 19, 2014,{{cite|url=https://web.archive.org/web/20140624075744/https://mojang.com/2014/06/minecraft-snapshot-14w25a-1-7-10-pre-release/|title=Minecraft snapshot 14w25b & 1.7.10 pre-release|date=June 18, 2014|website=Mojang.com|author=[[Dinnerbone]]}} to fix some of the bugs and crashes in the [[14w25a]] snapshot. + +== Changes == +=== Blocks === +; [[Wet sponge]]s +* When smelted, fill empty [[bucket]]s in the 'fuel' slot with [[water]]. + +=== Command format === +; {{cmd|clone}} +* Added new filtered mode. +** Filters out unnecessary blocks. +* Added new normal mode. + +=== General === +; [[Debug screen]] +* Removed the line on the right-hand side which had displayed the name of the [[block model]] the player was looking at. + +== Fixes == +{{fixes|fixedin=14w25b|prefix=Minecraft +|;old +|44649|Minecraft on Mac is called java. +|58557|Hopper: fs: Invalid index 0 requested for TranslatableComponent{key='multiplayer.player.left', args=[], siblings=[], style=Style{hasParent=true, color=null, b. +|;dev +|47513|Black line at the horizon when using shaders. +|51235|Various blocks don't display their metadata in the [[F3|F3 screen]]. +|54131|Model names of tall [[flower]]s are mixed up. +|54485|Models names of colored [[wool]] wrong. +|55260|[[Slime]]s despawn instantly. +|;prev +|56852|Placeholder texture showing for burning player instead of [[fire]]. +|56853|F3 hovering over grass and log model: IDUNNOMYNAME:*C. +|56858|Water and Lava textures messed up after changing resource pack. +|56865|Stairs place the wrong way. +|56868|Missing map texture. +|56880|Thrown splash potions have missing texture. +|56887|Jungle leaves have oak leaves texture. +|56893|Crash when placing log. +|56898|Missing texture for Enderman-handled block. +|56899|Chickens constantly flap their wings. +|56905|When placing a pumpkin, its face does not face the player. +|56914|Fast Graphics leaves texture. +|56921|Repeater not rendering delay length correctly. +|56922|Bed doesn't drop when broken. +|56947|Dragon egg item rendering incorrectly. +|56951|Repeaters and comparators are placed in the wrong orientation. +|56952|Trapdoor duplication glitch. +|56957|Dispenser and dropper direction issue. +|56981|Acacia/dark oak wood log being dropped as oak wood with missing texture. +|56982|Rendering bug with pistons. +|56984|Floating items dropped on floor. +|56990|Chiseled quartz block turns into regular quartz. +|57020|Burning furnaces change orientation. +|57023|Wrong animation while breaking blocks in Survival. +|57041|Missing barrier texture. +|57045|Comparators appear as powered when put into subtraction mode. +|57075|Customitemnames don't get displayed in item frames. +|57079|Elder guardian able to apply mining fatigue to someone in spectator mode. +|57102|Grass all neatly lined up. +|57112|Use damage splash potion to kill guardian crash the game. +|57121|Superflat world customization visually replaces water ID with air ID. +|57134|Items in item frames facing wrong way. +|57178|Vines are placed on opposite side. +|57234|placing ladders causes a crash. +|57312|Minecraft default world generator crashes. +|57374|Stacked "Enchanted" items render incorrectly. +|57378|Slimes have no particles, even if all particles are on. +|57385|End portal frames must be placed in reverse to work correctly. +|57415|Scoreboard setdisplay won't show up in tab menu. +|57429|Magma cubes rendering wrong. +|57555|Blocks are held wrong. +|57570|Powered rail now in powered state in creative inventory. +|57574|Mipmapping does not work in inventory. +|57689|Map #1 looks like purple/black cube in inventory. +|57728|Blazes missing their black smoke texture. +}} + +== Trivia == +* Between snapshot [[14w21b]] and [[14w25b]] in total 2651 files changed, 41995 insertions, 43425 deletions for a grand total of 285408 lines of diffs.{{tweet|grum|479678642990379008|Between snapshot 14w21b and 14w25b in total 2651 files changed, 41995 insertions, 43425 deletions for a grand total of 285408 lines of diffs|June 19, 2014}} +* [[14w25a]] had a notably high incidence of new bugs, which [[Michael Stoyke]] (@SeargeDP) attributed to the fact that each developer was contributing a substantial amount of work that had not yet been combined in a snapshot.{{tweet|SeargeDP|479284781713469441|Story of the snapshot: Let cook. We take some "jebs branch", add some "mooglys branch", a little bit of "grums branch" and pour it in a pot.|June 18, 2014}}{{tweet|SeargeDP|479284956683055104|Then we stir it for some minutes before we add some "dinnerbones branch" and "searges branch". Then turn on the mixer on high, 15 minutes.|June 18, 2014}} +* 14w25b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w25b]] +[[es:Java Edition 14w25b]] +[[fr:Édition Java 14w25b]] +[[ja:Java Edition 14w25b]] +[[pt:Edição Java 14w25b]] +[[ru:14w25b (Java Edition)]] +[[zh:14w25b]] diff --git a/wiki_backup/14w27a.txt b/wiki_backup/14w27a.txt new file mode 100644 index 0000000..383f3e3 --- /dev/null +++ b/wiki_backup/14w27a.txt @@ -0,0 +1,140 @@ +{{for|the version of 14w27b that was mislabeled as '14w27a'|Java Edition 14w27b}} +{{Infobox version +|edition=Java +|image=Java Edition 14w27a.png +|type=Snapshot +|date=July 2, 2014 +|parent=1.8 +|clienthash=7c9eac4e1b56e6a3583370d1f77111b111f986e5 +|jsonhash=4e4033a046bca69c81d57555d372d2c89f5d8c33 +|serverhash=b5350953ff062646d4a61b7c8fb4c0570829843a +|exehash=6e218287b6cb71fa681ebc51ba4e2f4f2d2a4e2f +|prevparent=1.7.10 +|prev=14w26c +|next=14w27b +|nextparent=1.8.1 +}} + +'''14w27a''' is the thirty-second [[snapshot]] released for [[Java Edition 1.8]], released on July 2, 2014,{{cite|url=https://web.archive.org/web/20140708105022/https://mojang.com/2014/07/minecraft-snapshot-14w27a/|title=Minecraft snapshot 14w27b|date=July 2, 2014|website=Mojang.com|author=[[Dinnerbone]]}} which adds [[rabbit]]s and rabbit-related items as well as [[raw mutton|raw]] and [[cooked mutton]]. + +== Additions == +=== Items === +; [[Cooked mutton]] +* Restores {{hunger|6}}. + +; [[Cooked rabbit]] +* Restores {{hunger|5}}. + +; [[Potion of Leaping]] +* Applies the [[Jump Boost]] effect. +* Brewed with a [[rabbit's foot]] and an [[awkward potion]]. +* The potion and bubbles are bright green colored. +** Prior to this version, the particles were lavender. + +; [[Rabbit's foot]] +* Used to brew potions of Leaping. +* Drops from [[rabbit]]s. + +; [[Rabbit hide]] +* Can be put in a 2×2 arrangement to receive 1 [[leather]]. +* Drops from [[rabbit]]s. + +; [[Rabbit spawn egg]] +* Spawns [[rabbit]]s. +* Brown colored with brown spots. +* Has a random chance of spawning 3 rabbits. + +; [[Rabbit stew]] +* Restores {{hunger|10}}. +* Recipe: 1 [[cooked rabbit]], 1 [[mushroom]], 1 [[carrot]], 1 [[baked potato]], and 1 [[bowl]] in a shaped recipe. + +; [[Raw mutton]] +* Restores {{hunger|2}}. +* Drops from [[sheep]]. +* Can be cooked to make [[cooked mutton]]. + +; [[Raw rabbit]] +* Restores {{hunger|3}}. +* Can be cooked to make [[cooked rabbit]]. +* Drops from [[rabbit]]s. + +=== Mobs === +; [[Rabbit]]s +* Have 8 skins including black, white, brown, gold, black & white, salt & pepper, Toast, and the Killer Rabbit of Caerbannog. +** Naming a rabbit spawn egg "Toast", or using a [[name tag]] with that name on a rabbit, results in a special skin as a memorial to user xyzen420's girlfriend's lost rabbit 'Toast'.{{tweet|TheMogMiner|483935152133775360|The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:|July 1, 2014}} +** The Killer Rabbit of Caerbannog: +*** {{frac|1|1000}} chance of spawning; it is hostile and deals {{hp|5}} on Easy difficulty, {{hp|8}} on Normal and {{hp|12}} on Hard. +*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|''Monty Python and the Holy Grail'']].{{mcnet|who-framed-killer-rabbit|Who framed the killer rabbit?|November 25, 2016|Marsh Davies}} +*** It is perfectly white except for its mouth, which has a blood red outline. +*** It can be directly spawned in with the command {{cmd|summon Rabbit ~ ~ ~ {RabbitType:99}}}. +* Can be tamed/bred using [[carrot]]s, [[golden carrot]]s or [[dandelion]]s. +** Cannot be bred unless tamed. +* Are scared of the player and run away from it when untamed, similarly to [[ocelot]]s. + +=== Command format === +; [[NBT format]] +* New {CommandStats:} tag for [[command block]]s and [[sign]]s. +** Allows a [[command block]] or [[sign]] to increase a certain score in the [[scoreboard]] when it runs successfully. +*** The command increases the score based on the number of items/blocks/entities/successes. +*** For example, a command block with this tag running a command which affects items (e.g. {{cmd|give}}) causes it to update the score based on the number of items given. +** Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}. + +== Changes == +=== World generation === +; [[Debug mode]] world type +* Tweaked world creation. +** Other world options are not available. +** Only [[Spectator]] mode can be enabled. +* Now includes all block states rather than all data values. +** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc. +* Arrangement of blocks is very different and a lot smaller, every block state only generates once. + +; [[Nether fortress]]es +* They are now affected by the "generated structures" option. + +=== Gameplay === +; [[Particles]] +* Changed the particle effect when landing on a block, looks a lot more scattered. + +=== General === +; [[Block models]] +* Replaced block state names with the actual block state data, separated by commas. + +; [[Debug screen]] +* Now shows variant states after the item (e.g. minecraft:cauldron[level=1]). + +== Fixes == +{{fixes|fixedin=14w27a|prefix=Minecraft +|;old +|15202|Player can be pushed around by mobs while on horseback. +|16387|Nether fortresses are ignoring "Generate Structure" setting at world creation. +|26987|Horse tries to breed with another horse that is not yet in Love mode. +|29558|Double plants cannot be broken by placing a different block on the block it occupies. +|29803|Statistics doesn't resize/buttons missing after resize. +|30002|Falling/landing particles/particles applied to the player centered on the block rather than the player. +|36489|Mooshrooms lose their name (from name tag) when sheared. +|37416|when the disc is put in jukebox the name does not appear. +|;dev +|58935|Breaking dirt & coarse dirt has podzol particles. +|59146|Dirt in achievement background has podzol texture. +|59250|Enderman picking up dirt turns into podzol. +|59402|Fences and iron bars show "false"/redstone shows "up" in all cardinal directions regardless if other blocks connected or not. +}} + +== Trivia == +* 14w27a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w27a]] +[[es:Java Edition 14w27a]] +[[fr:Édition Java 14w27a]] +[[it:Java Edition 14w27a]] +[[ja:Java Edition 14w27a]] +[[pt:Edição Java 14w27a]] +[[ru:14w27a (Java Edition)]] +[[zh:14w27a]] diff --git a/wiki_backup/14w29a.txt b/wiki_backup/14w29a.txt new file mode 100644 index 0000000..0053cd8 --- /dev/null +++ b/wiki_backup/14w29a.txt @@ -0,0 +1,126 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w29a.png +|type=Snapshot +|date=July 16, 2014 +|parent=1.8 +|clienthash=e8775d2214111c9600daffb5fcc15f8e6381f9a8 +|jsonhash=5222c2bfda606abf4c181bd4d2da5c2f583da9cb +|serverhash=c16a61be653b5921391c55b337640ddfd7a5b472 +|exehash=65b3fdb3dbc4a8f8bb5f4418f7a37fe28ca74afe +|prevparent=1.7.10 +|prev=14w28b +|next=14w29b +|nextparent=1.8.1 +}} + +'''14w29a''' is the thirty-sixth [[snapshot]] for [[Java Edition 1.8]], released on July 16, 2014.{{cite|url=https://web.archive.org/web/20140722120942/https://mojang.com/2014/07/minecraft-snapshot-14w29a/|title=Minecraft snapshot 14w29b|date=July 16, 2014|website=Mojang.com|author=[[Searge]]}}{{tweet|SeargeDP|489436626171342848|Snapshot 14w29a is now available. We successfully bent space around time and got a performance boost out of it:|July 16, 2014}} +This snapshot contains a lot of optimizations specifically targeting render performance. + +== Additions == +=== Command format === +; Gamerules +* reducedDebugInfo +** Gamerule to enable/disable reduced information on the F3 [[debug screen]]. +** Op-only unlike the 'Reduced debug info' toggle in multiplayer settings. +** Overrides 'reduced debug info' settings in clients. +* The ability to create gamerule variables.http://www.reddit.com/r/Minecraft/comments/2aw5nh/new_queryresults_and_gamerule_variables/ +** These are fake gamerules which don't actually affect your world, but can be used with {{cmd|stats}} with the new QueryResults argument to update a scoreboard objective based on the value of that gamerule. +** Declare using {{cmd|gamerule }}. +** Access using {{cmd|gamerule }}. + +=== Options === +; Multiplayer settings +* 'Reduced debug info' toggle to enable/disable reduced information on the F3 [[debug screen]]. + +; Video settings +* 'Use VBOs' toggle to enable/disable vertex buffer objects. +* Offers a ~10% performance increase when set to ON. + +== Changes == +=== Blocks === +; [[Beacon]]s, [[bed]]s, [[chest]]s, [[ender chest]]s, [[head]]s, [[sign]]s +* Now display the cracking animation. +** [[Bed]]s did display the cracking animation previously, but not on their top and bottom. + +; [[Stairs]] +* Flipped inventory texture back to original orientation. + +=== World generation === +; [[Ore]] generation +* More than twice as fast.{{tweet|SeargeDP|488715162086813696|According to my profiler, generating 30k chunks of ore took 215ms before and now only takes 96ms.|July 14, 2014}} + +=== Command format === +; {{cmd|particle}} +* Additionally has a force argument after the count which can be set to normal or force. +* This forces particles to show even if the player's 'Particle' toggle is set to minimal or decreased. + +; {{cmd|time}} +* {{cmd|time query }} argument to check the time. +** Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively. + +; {{cmd|worldborder}} +* {{cmd|worldborder get}} argument to see the current size of the border. + +; [[Scoreboard]] +* Sidebar is now also secondarily sorted by alphabetical order on the name. + +== Fixes == +{{fixes|fixedin=14w29a|prefix=Minecraft +|;old +|71|Mobs don't spawn next to water streams if the x and z coordinates are negative. +|393|Starvation prevents sleeping in bed on peaceful. +|404|Viewing a map while invisible still shows both hands holding it. +|455|Standing on exact x {{=}} 0, z {{=}} 0 coordinates prevents breaking / placing block in northwest. +|486|Zombies and skeletons don't burn on slabs. +|506|You can make smooth sandstone into smooth sandstone. +|665|Minecarts and TNT are not moved by water currents. +|676|Signs and chests do not display cracking animation. +|1677|Retracting piston shows ghost hitbox of technical block. +|14800|Sociable zombies spawn in the nether upon pigman damage. +|61586|Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk. +|;dev +|46531|Weird texture overlay while spectating squid underwater. +|48106|Entity teleportation bug. +|53033|Unable to disable nameTagVisilibity for someone in spectator mode. +|54012|Piston arm is visible sticking through the back of the piston. +|57516|CanPickUpLoot and CustomNameVisible not working. +|57876|Furnaces don't get placed correctly when a village is generated on server. +|57939|Wrong orientation for fire created on nonflammable block's side. +|58037|Items being held improperly. +|59052|Cannot add fake players or named entities to scoreboard teams. +|59634|Players get the message "Your game mode has been updated" even when sendCommandFeedback {{=}}false. +|59923|Trapdoors are open when a player places them. +|59946|Iron trapdoors appear on the opposite side of where they are placed when open (east-west orientation). +|60279|Detector rails render as unpowered, even when powered. +|61033|{{cmd|particle}} command doesn't work. +|61449|Piston hitbox. +|61454|Ping indicator extends over the right side of the tab list. +|62024|Block on Zombie Villager's head is rendered in relation to the body. +|;prev +|61451|Frame-rate drop in 14w28b. +|61453|{{cmd|title}} command writing errors on the server log. +|61505|Mob spawners count min/max spawn delay with a rate of 10 instead of 1. +|61519|Chests that should be oriented east/west are oriented north in desert temples. +|61577|CommandStats are not used when a command sign is right-clicked by non-OPs. +|61666|Cannot {{cmd|setblock}} or fill ender chests. +|61711|Sidebar scoreboard shows the lowest scores and not the best when hitting the limit of the sidebar. +|61795|Rails (any) crash nearby clients when pushed by sticky pistons repeatedly / pushed into entities. +}} + +== Trivia == +* 14w29a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w29a]] +[[es:Java Edition 14w29a]] +[[fr:Édition Java 14w29a]] +[[ja:Java Edition 14w29a]] +[[pt:Edição Java 14w29a]] +[[ru:14w29a (Java Edition)]] +[[zh:14w29a]] diff --git a/wiki_backup/14w29b.txt b/wiki_backup/14w29b.txt new file mode 100644 index 0000000..9deb9c9 --- /dev/null +++ b/wiki_backup/14w29b.txt @@ -0,0 +1,70 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w29b.png +|type=Snapshot +|date=July 16, 2014 +|parent=1.8 +|clienthash=60c4779dbb9bf70972ad45d204adf8d1c9dd1f0f +|jsonhash=55f170c41313f25eb4ec8a4a52cc477c8da00178 +|serverhash=b81bb5f919d5489859e9a38c7f6b49e6931a8cc8 +|exehash=4ca318f2e836668218beeaaae68bb30347dbf229 +|prevparent=1.7.10 +|prev=14w29a +|next=14w30a +|nextparent=1.8.1 +}} + +'''14w29b''' is the thirty-seventh [[snapshot]] for [[Java Edition 1.8]], released on July 16, 2014,{{cite|url=https://web.archive.org/web/20140722120942/https://mojang.com/2014/07/minecraft-snapshot-14w29a/|title=Minecraft snapshot 14w29b|date=July 16, 2014|website=Mojang.com|author=[[Searge]]}}{{tweet|Dinnerbone|489463248119283713|Minecraft snapshot 14w29b has been released with (hopefully) superfast chunk rendering due to new fancy threading :)|July 16, 2014}} which fixes some of the bugs and crashes in [[14w29a]] and introduces threaded [[chunk]] rendering. + +== Changes == +=== General === +; Optimizations +* Threaded chunk rendering. + +== Fixes == +{{fixes|fixedin=14w29b|prefix=Minecraft +|;old +|1677|Retracting [[piston]] shows ghost hitbox of [[technical block]]. +|2947|[[Ghast]]s and [[witch]]es don't aim properly. +|33110|[[Spider]]s (and some other [[mob]]s) are not affected by speed effects or movementSpeed attributes. +|33677|[[Multiplayer]]: Clickable text in {{cmd|tellraw}} not working if Options→Multiplayer→Weblinks are off. +|;dev +|46531|Weird texture overlay while spectating [[squid]] underwater. +|48106|Entity teleportation bug. +|54012|Piston arm is visible sticking through the back of the piston. +|57876|[[Furnace]]s don't get placed correctly when a village is generated on server. +|57939|Wrong orientation for [[fire]] created on nonflammable block's side. +|58037|Items being held improperly. +|58130|Chunks only render in the direction you are facing. +|59923|[[Trapdoor]]s are open when player places them. +|59986|IllegalArgumentException after breaking tall flower. +|61449|piston hitbox. +|61454|Ping indicator extends over the right side of the tab list. +|62024|Block on [[zombie villager]]'s head is rendered in relation to the body. +|;prev +|62116|Players loses CommandStats{} after death. +|62134|#players are taking up space on the sidebar display. +}} + +== Trivia == +* 14w29b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== Gallery == + +14w29b Screenshot.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w29b]] +[[es:Java Edition 14w29b]] +[[fr:Édition Java 14w29b]] +[[ja:Java Edition 14w29b]] +[[lzh:一四週二九乙]] +[[pt:Edição Java 14w29b]] +[[ru:14w29b (Java Edition)]] +[[zh:14w29b]] diff --git a/wiki_backup/14w30a.txt b/wiki_backup/14w30a.txt new file mode 100644 index 0000000..cd6ba93 --- /dev/null +++ b/wiki_backup/14w30a.txt @@ -0,0 +1,149 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w30a.png +|type=Snapshot +|date=July 23, 2014 +|parent=1.8 +|clienthash=e335e50b527fe15c82242a0a8ce8ad4e5fdcf513 +|jsonhash=8d57966d0f23a9f97af540709f1b51bd8d02b21d +|serverhash=cb7bd4bebcb40c128a571c8f15fe1990b1f50a32 +|exehash=b9912d88d068bb60df5b1b37f7ee75118e83a042 +|prevparent=1.7.10 +|prev=14w29b +|next=14w30b +|nextparent=1.8.1 +}} + +'''14w30a''' is the thirty-eighth [[snapshot]] for [[Java Edition 1.8]], released on July 23, 2014,{{cite|url=https://web.archive.org/web/20140727061744/https://mojang.com/2014/07/minecraft-snapshot-14w30a/|title=Minecraft snapshot 14w30c|date=July 23, 2014|website=Mojang.com|author=[[Dinnerbone]]}}{{tweet|Dinnerbone|491937730931093505|Here's a minecraft snapshot, hot and fresh from the oven!|July 23, 2014}} which adds [[banner]]s. + +== Additions == +=== Blocks === +; [[Banner]]s +* Over 16×4006 possible combinations – 6.5536×1016. +* Crafted like a sign, just with one color of wool instead of planks. +* Can be stacked to 16. +* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table. +** The dyes cannot be shifted or flipped even if there is space, known as a fixed recipe. +* Additional patterns: creeper, skull & crossbones, brick, and flower - making these without dyes results in a black pattern, one can use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy). +* 33 crafting recipes which produce different patterns. +* Up to 6 layers of patterns possible. +* Can be placed on walls or on the ground (16 rotations possible). +* Sway as if blown by wind. +* Can be cloned by crafting them together with a blank banner. +* Can be worn as headgear (but only using commands). +* Top-most layer can be removed using cauldrons. + +=== Command format === +; [[NBT format]] +* New Silent tag for entities. +** Setting to 1 disables sound produced by that entity, such as idle and hurt sounds. + +=== General === +; [[Statistics]] +* stat.talkedToVillager +** Detects how many times the player has talked to villagers (opened the trading GUI). +* stat.tradedWithVillager +** Detects how many times the player has traded with villagers. + +== Changes == +=== Blocks === +; [[Mob head]]s +* Made creeper, skeleton and zombie heads available in Survival. +* Creepers, skeletons, wither skeletons, and zombies drop their heads when killed by charged creepers. Wither skeletons continue to have heads as [[rare drops]]. +* Skulls worn on heads are now bigger so the 2nd skin layer no longer peeks through. +* Player and mob heads in inventories and held by mobs/players now display the actual head. + +=== Command format === +; {{cmd|summon}} +* {{cmd|summon}} command can now summon lightning using {{cmd|summon LightningBolt}}. + +=== Gameplay === +; Lighting +* Completely fixed black spots. +* Players need to reload old worlds for them to be fixed.{{tweet|SeargeDP|491938604827295744|Black shadow patches are not automatically fixed in existing worlds, but should not show up anymore on new worlds and chunks.|July 23, 2014}} + +=== General === +; F3 [[debug screen]] +* Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the [[wikipedia:OpenGL|OpenGL]] version, display size, vendor and GPU. +* "Vanilla" added to the version number. e.g., "Minecraft 14w30b (14w30b/Vanilla)". +** Presumably this says something different if modded.{{more info}} +* {{key|F3+H}} tooltips now show how many NBT tags an item has. +* Block names no longer contain blockstate data in brackets next to their name (in the view of a block's name and data along the right side of the screen). +* Data is still shown in separate rows beneath the name. +; Animations +* Third person sword [[blocking]] position slightly tweaked +* Block hitting animation redone +* Punching while blocking, shooting an arrow, drinking a potion, and eating removed +* Rod scaling tweaked +* Removed armor turning red when hit +* Items are now positioned a little higher and further left during their eating/drinking animation in first person view{{bug|MC-273056}} + +; Video settings +* Render distance slider now goes up to 32 when using 64-bit Java. +** Requires 2 GB of allocated RAM. +* Removed Advanced OpenGL. + +; Performance improvements +* Rewrote chunk sorting. +* Ported over the visibility culling code from MCPE to avoid rendering invisible stuff. +* Threaded chunk rebuilds. + +== Bugs == +; [[Java Edition distance effects/Historical effects|Distance effects]] +* Chunks detach and jitter at high coordinates if VBOs are disabled. + +== Fixes == +{{fixes|fixedin=14w30a|prefix=Minecraft +|;old +|7508|Lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error). +|30568|{{cmd|summon}} command can't summon lightning. +|32514|The well in a desert village is made out of the wrong material/cobblestone. +|58823|options.txt has advancedOpengl:true also for graphic cards without Advanced OpenGL in video settings. +|;dev +|46225|Falling sand can replace pistons, destroying them. +|56897|Chunks don't render. +|57895|Stairs are backwards in the creative inventory and hotbar. +|58790|Sign with {{cmd|give}} / {{cmd|replaceitem}} doesn't update player inventory. +|59259|Breaking block below tall plants causes them to drop two items. +|59979|Bug in the {{key|F3}} menu. +|60301|Broken resource packs: game crashes when I try to load 14w27a/b. +|60552|Flower pots with metadata placed in 1.7 will not render in 1.8 snapshots/metadata not removed. +|61191|Sandstone stairs bug in desert villages. +|62127|Turning off VSync crashes the game. +|62138|"#PLAYER" appears on sidebar. +|62180|{{cmd|testfor @p}} doesn't consider x, y, z anymore. +|62493|"{{cmd|worldborder get}}" can display invalid size using "{{cmd|worldborder|add}}". +|62655|Cubic player selector always finds player if there are more than 31 entities around. +|;prev +|62170|Carpet has incorrect height. +|62223|Crash in Video Settings menu. +|62240|Command selector parameters dx, dy and dz don't work. +|62267|Game crashes when trying to enable VSync. +|62342|Slabs can not be placed in adventure mode with tag CanPlaceOn. +|62349|Hopper: java.lang.NullPointerException: Saving entity NBT. +|62379|Spawners (dungeons, strongholds, etc...) can spawn mobs outside of worldborder. +|62419|Hopper: java.lang.IllegalArgumentException: Cannot get property bcy{name{{=}}half, clazz=class ats, values{{=}}[upper, lower]} as it does not exist in bch{block=minec. +|62499|{{cmd|replaceitem block}} has incorrect syntax. +|62504|{{cmd|kill}} adds 214748364 / 0xCCCCCCC to "Damage Taken" statistics. +|62507|Overlapping dungeons don't spawn correctly. +|62558|Rendering empty chunks/cubes in 14w29b (or number of rendered chunks on debug screen (C) is wrong). +|62736|{{cmd|ReplaceItem}} command not updated when the command was executed with a sign. +|62789|Chunks containing paintings may be wiped and regenerated upon load. +}} + +== Trivia == +* 14w30a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w30a]] +[[es:Java Edition 14w30a]] +[[fr:Édition Java 14w30a]] +[[ja:Java Edition 14w30a]] +[[pt:Edição Java 14w30a]] +[[ru:14w30a (Java Edition)]] +[[zh:14w30a]] diff --git a/wiki_backup/14w34a.txt b/wiki_backup/14w34a.txt new file mode 100644 index 0000000..433ed98 --- /dev/null +++ b/wiki_backup/14w34a.txt @@ -0,0 +1,72 @@ +{{Infobox version +|edition=Java +|image=Java Edition 14w34a.png +|type=Snapshot +|date=August 18, 2014 +|parent=1.8 +|clienthash=f17337ce79af702e78eff85a004569603d1e2435 +|jsonhash=91086b10591fc00bd66b9eb62b49d40a6ef19e4b +|serverhash=e59eecd2f79579f7b87a89b14aa07671eb94c9b1 +|exehash=a2956635dc3e117c64b9937bdfcbff34ebfd5bab +|prevparent=1.7.10 +|prev=14w33c +|next=14w34b +|nextparent=1.8.1 +}} + +'''14w34a''' is the forty-ninth [[snapshot]] for [[Java Edition 1.8]], released on August 18, 2014,{{cite|url=https://web.archive.org/web/20140822005833/https://mojang.com/2014/08/minecraft-snapshot-14w34a/|title=Minecraft snapshot 14w34d|website=Mojang.com|author=[[Dinnerbone]]}} which makes changes to rabbits. + +== Changes == +=== Mobs === +; [[Killer rabbit]] +* Texture of the killer rabbit changed. +** Much more bloody and darker and differently shaped eyes. +** Now much more distinct from the white textured rabbit. +* Automatically spawns with a name tag 'The Killer Bunny'. +* No longer tries to attack the player in [[Creative]] mode. +* No longer spawns naturally. +* Black and white mottled fur rabbit's eye color changed from pink to black. + +; [[Rabbit]]s +* Now use the AI of regular passive mobs. +** They can't be tamed, and don't flee the player. +** When idle their motion resembles more that of any other passive mob. +** When hit, they leap in random directions. + +== Fixes == +{{fixes|fixedin=14w34a|prefix=Minecraft +|;old +|36812|Chat Opacity option is not working. +|51298| Sign/banner darkens when displaying tooltips (tellraw hover text, inventory, player UUID in chat). +|67854|Custom names on spiders, Endermen and Ender Dragons are displayed incorrectly. +|;dev +|50875|"Can't see up thru clouds" effect starting 1 block too high. +|51610|Item frame causing duplication when loading map (causing/caused by stack overflow). +|56514|Potion effect particles go to the east from a mob, instead of up. +|61946|Rabbits sometimes have the name "entity.KillerBunny.name". +|63418|{{cmd|achievement|take}}" command not showing when using {{key|enter}} for more parameters. +|67872|Furnace progress reset on left/right-click drag. +|67956|3D anaglyph is flat. +|;previous +|67890|Heads on {{key|Tab}} menu. +|67940|Border of the reset button in the custom world option has incorrect limits. +|67947|Podzol does not change into the dirt when the sapling grows into a tree. +}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Monday instead of Wednesday. +* 14w34a was previously removed from the [[launcher]] for some time but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w34a]] +[[es:Java Edition 14w34a]] +[[fr:Édition Java 14w34a]] +[[ja:Java Edition 14w34a]] +[[pt:Edição Java 14w34a]] +[[ru:14w34a (Java Edition)]] +[[zh:14w34a]] diff --git a/wiki_backup/15w31a.txt b/wiki_backup/15w31a.txt new file mode 100644 index 0000000..997477c --- /dev/null +++ b/wiki_backup/15w31a.txt @@ -0,0 +1,468 @@ +{{Infobox version +|title=Minecraft 15w31a +|image=Java Edition 15w31a.png +|edition=Java +|type=Snapshot +|date=July 29, 2015 +|parent=1.9 +|clienthash=d702effa2e2ff9f79ffc74dc6becc3eeca376fee +|jsonhash=bd5a158581e6ceec4c34b32774153661b63913e3 +|serverhash=7799f1f6a486be08185b470a64ca4649e37de578 +|exehash=69df0c2615d2ea5ebe08381df6d1bbd3c403c036 +|prevparent=1.8.9 +|next=15w31b +|nextparent=1.9.1 +}} + +'''15w31a''' is the first [[snapshot]] for [[Java Edition 1.9]], released on July 29, 2015,{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=[[Dinnerbone]]|website=Mojang.com|date=July 29, 2015}} with a host of [[End]]-related changes. It is the first snapshot released in 2015.Not counting [[15w14a]], which was an April Fools' joke snapshot + +== Additions == +=== Blocks === +; {{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} [[Chorus flower]]s +* Spawn on the top of the chorus trees. +* Break if the supporting block below is broken. +** It only drops when mined directly. +* Can only be planted on [[end stone]] in any dimension. +* Has a different texture when it can no longer grow. + +; [[File:Chorus Plant JE1 BE1.png|32px]] [[Chorus plant]]s +* Generate in [[the End]]. +* Can be grown using chorus flowers. +* Breaks in quick succession if the supporting chorus plant below is broken. +* Drop [[chorus fruit]]. + +; [[File:Dragon Head (8) JE2.png|32px]] [[Dragon head]]s +* While worn, the head's mouth opens and closes repeatedly when moving around. +* When powered with redstone while placed on solid block, the jaw starts to open and close. +** Keeps the mouth position of the exact moment it was unpowered. + +; [[File:End Gateway JE1.png|32px]] [[End gateway block]]s +* A portal block used to transport the player to the new outer regions of the end. +** The texture is identical to the [[end portal]] block, but the model is that of a full block rather than plane. +* The player cannot use {{control|pick block}} or {{cmd|give}} to obtain it. +** It can only be set by using {{cmd|setblock}}. +* Naturally generate after killing the dragon and traveling someplace new in the End with it. +* Show yellow beacon beam when created and used. + +; [[File:End Rod (U) JE1 BE1.png|32px]] [[End rod]]s +* Generate in the [[end cities]]. +* Placeable horizontally and vertically. +** The model has a little base that is oriented against the block it was placed on. +*** If placed on top of another rod, then it has the opposite orientation. +* Produce white particles. +* Used as a lighting source with the same efficacy as torches. +* Unlike torches, they are tangible. +** Horizontal end rods can be stepped up onto like slabs. + +; [[File:End Stone Bricks JE1 BE1.png|32px]] [[End stone bricks]] +* Generate in the end cities. +* Can be crafted with 4 blocks of [[end stone]]. + +; [[File:Dirt Path JE1 BE1.png|32px]] [[Grass path]]s +* Are visually 15/16 block high. +* Obtainable by right-clicking [[grass block]]s with a shovel. +** This reduces the shovel's durability by one. +* Drop dirt, even when using Silk Touch. +* Cannot be obtained from the Creative inventory. +** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative. + +; [[File:Purpur Block JE1 BE1.png|32px]] [[Purpur block]]s +* Generate in the end cities. +* Can be crafted with [[popped chorus fruit]]. + +; [[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Purpur pillar]]s +* Generate in the end cities. +* Can be crafted with purpur slabs. + +; [[File:Purpur Slab JE1 BE1.png|32px]] [[Purpur slab]]s +* Generate in the end cities. +* Can be crafted with purpur blocks. + +; [[File:Purpur Stairs JE1 BE1.png|32px]] [[Purpur stairs]] +* Generate in the end cities. +* Can be crafted with purpur blocks. + +; [[File:Structure Block JE1.png|32px]] [[Structure block]]s +* Only placable via {{cmd|setblock}}. +* Can be used with [[NBT]] parameters ({{cmd|setblock}} or {{cmd|blockdata}}). +** GUI is only used by Mojang employees. +* Have a letter on the texture based on its mode. + +=== Items === +; [[File:Spectral Arrow (item) JE1.png|32px]] [[Spectral arrow]]s +* The tip is gold colored, but just in the item model. +* Show mob and player outlines in their respective team color when hit – even when invisible. +* Tag for entities to disable outlines. {{more info|please add corresponding tag here}} +* Tag to force outline: {Glowing:1b}. +* The glowing is a status effect. +* Crafted by surrounding an [[arrow]] with 4 [[glowstone dust]]. +** Yields 2 spectral arrows. + +; {{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} [[Tipped arrow]]s +* Arrows tipped with potions. +** 14 new arrow types in total. +** Each differently tipped arrow is available in the Creative inventory, just like enchanted books. +** Corresponding effect is applied on hit. + +; [[File:Beetroot JE1 BE1.png|32px]] [[Beetroot]]s +* Restore {{hunger|1}}. +* Spawn naturally in villages. +* Can be used to craft [[beetroot soup]]. +* Can also be used to craft [[rose red]] dye. + +; [[File: Beetroot Seeds JE1 BE1.png|32px]] [[Beetroot seeds]] +* Used to grow beetroot. + +; [[File:Beetroot Soup JE1 BE1.png|32px]] [[Beetroot soup]] +* Restores {{hunger|6}}. +* Crafted from 6 [[beetroot]]s and a [[bowl]]. + +; [[File:Chorus Fruit JE1 BE1.png|32px]] [[Chorus fruit]]s +* Obtained from [[chorus plant]]s. +* Can be eaten even if the player is not hungry, similar to [[golden apple]]s. +** Teleports the player to a random nearby location when eaten (like an [[enderman]] or a [[shulker]]). +** Does not heal hunger points if the hunger bar is full. +*** Otherwise it heals {{hunger|4}}. +* Can be cooked in the [[furnace]] to obtain popped chorus fruits. + +; [[File:Popped Chorus Fruit JE1 BE1.png|32px]] [[Popped chorus fruit]]s +* Obtained from cooking [[chorus fruit]]. +* Used to craft [[purpur block]]s. +* Cannot be eaten. + +; {{InvSprite|Shulker Spawn Egg}} [[Shulker spawn egg]]s +* Used to spawn a [[shulker]]. +* Purple with darker purple spots. + +=== Mobs === +; General +* Mobs have a 5% chance to spawn left-handed, through the new LeftHanded boolean tag. +** Mobs able to hold items hold them according to their dominant hand. + +; [[File: Shulker.png|32px]] [[Shulker]]s +* Short for "''Shell Lurker''". +* Hostile mobs with the appearance of a purple block. +** Only spawn on the ground or at the walls of end cities when they first generate. +* When attacking, they open their shell with a spinning animation, revealing the creature inhabiting. +** The creature looks like a little white cube with big eyes. +** Its attack consists of shooting projectiles. +*** The projectiles chase the player until the projectile is out of range. +**** They can only move along one of the three grid axes at a time and on integer steps. +***** This means they can move only via [[taxicab distance|taxicab geometry.]] +*** Projectiles can be knocked away by attacking them. +*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect. +*** They take more damage while their shell is open. +**** Their shells are considered armor, and bounce arrows off. +** It has an idle animation, where it opens its shells a little to peak through. +* Can be pushed by [[piston]]s, and can exist only on coordinates that are integers (except if they are on [[minecart]]s). +* Can teleport like an [[enderman]]. +** Sometimes does this while being attacked or placed in unusual circumstances: +*** Removing its support block. +*** Pushing it into a non-air block (except piston heads). +*** Pushing a non-air block into its position (except piston heads). +* Is one of the few entities (apart from [[boat]]s and minecarts) that can be stood upon. +** It even displaces the player properly during its attacking and idle animations. + +=== World generation === +; [[File:EndCityEntrance.png|32px]] [[End cities]] +* Generate on the new outer end islands. +* Dungeon-type structure fashioned like a branching tower made of [[end stone]] and many of the new blocks. +** Resemble a tree house. +* Generate with [[shulker]]s in it. + +; [[File:End Ship.png|32px]] [[End ship]]s +* Can generate up in the air, right next to an end city. +** Always generate sailing away from what appears to be a pier. +** Composed of many of the same materials as the end city. +* Generate with [[shulker]]s in it. +* Have a [[beacon]] set to Speed, a [[brewing stand]] with [[potion]]s of Healing, and other loot. + +; [[File:Chorus plant.png|32px]] [[Chorus tree]]s +* Tree-like arrangements of the new [[chorus plant]] and [[chorus flower]] blocks. +* Generate on the outer end islands +* The whole structure is destroyed when the bottom-most block is destroyed, like [[cacti]]. +* Can be farmed by planting the chorus fruit flowers that come from the top of the plants. +** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent. +*** This allows the structure to grow around obstacles, like other plants. + +; [[File:End gateway JE1.png|32px]] [[End gateway]]s +* Small structures consisting of an [[end gateway block]] and two little bulbs of bedrock, at both the bottom and the top. +** Are an alternative way of traveling to the outer end islands, without having to build or fly all the way over there. +** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing [[ender pearl]]s at it, or by riding [[pig]]s, [[boat]]s or [[minecart]]s. +*** The player is teleported to somewhere on the outer end islands. +*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at. +* One gateway is created for each dragon kill. +** Up to 20 gateways are possible to create this way. +** Gateways spawn in a radius around the end portal. +** Another gateway is created every time the player teleports to a new location. +*** The created gateway is linked to the original, so the player has a way back. + +=== Command format === +; [[NBT format]] +* Added tags HandItems, ArmorItems, HandDropChances, and ArmorDropChances to Living. +* Added tags HandItems and ArmorItems to ArmorStand. +* Added tag Glowing to Entity. +* Added tag Team to LivingBase. +* Added tag DragonPhase to EnderDragon +* Added entity Shulker, child of SnowMan. +* Added entity ShulkerBullet, child of Entity. +* Added entity DragonFireball, which extends FireballBase and has no unique tags. +* Added entities TippedArrow and SpectralArrow, children of Arrow. +* Added block EndGateway, child of TileEntity. +* Added block Structure, child of TileEntity. +* Added item tag Potion, child of tag. + +=== Gameplay === +; Dominant hand option +* An option for players to change their dominant hand on their player model. +** Under "Skin Customization". +* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa). + +; [[Dual wield]]ing +* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons. +** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch. +*** This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked. +*** The player cannot click both buttons at the same time. +** This is achieved through an extra inventory slot called the "offhand" slot. +*** Pressing {{key|F}} (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item). +*** The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa). +**** It's also available in the [[inventory]] screen. +* Only the main hand can be used for attacking. +** Even bows can't be used in the offhand. +* [[Bow]]s can be used when something else is in the offhand. +** Arrows in the offhand take priority over arrows in the rest of the inventory slots. +* The offhand model is invisible in first person view, while it's empty. +* Some attributes and enchantments apply to the offhand item, while others do not. + +; [[Status effect]]s +* {{EffectLink|Levitation}} +** Received when the player is hit by [[shulker]] projectiles. +** Makes player involuntarily float high into the air. +*** Can be used to get to higher places. +** Listed as a negative effect, due to the potential to kill from fall damage. +** Higher levels of Levitation result in faster floating, except for the last two: +*** Level 255 does nothing. +*** Level 254 results in slow fall (similar to lunar gravity). + +* {{EffectLink|Glowing}} +** Received when players or mobs are hit by [[spectral arrow]]s. +** Makes player's outline glow, seen even through non-transparent blocks. +*** The outline includes the models of the currently held items. +** Listed as a negative effect, because it prevents players from hiding from other players. +** It becomes colored differently if the player is part of a team, to match its team color. + +== Changes == +=== Blocks === +; [[Dead bush]]es +* Now drop anywhere between 0–2 [[stick]]s when broken without [[shears]]. + +; [[Door]]s +* Changed the shading on acacia, birch, dark oak and jungle doors. + +; [[Fire]] +* The block states ''flip'' and ''alt'' were removed, and the integer state ''upper'' was reimplemented as the byte state ''up''. +** This reduced the number of states representing fire from 3072 to 512. + +; [[Glass pane]]s and [[iron bars]] +* Are now 2×2 pixels in footprint if no blocks connect to them. +** This is compared to the big cross configuration that was the default. + +; [[Pressure plate]]s +* Now have a slightly thinner item model. + +; [[Redstone wire]] +* Model was changed somewhat, resulting in subtle appearance differences. +** Before:
[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]
[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] +** After:
[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]
[[File:Active Redstone Wire (unconnected) JE2.png|32px]][[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] + +; [[Stairs]] +* Are now rotated 90° in the inventory. + +; [[Trapdoor]]s +* No longer require supporting blocks. +** Therefore they can be moved by [[piston]]s freely. +* An open trapdoor may be climbed like a [[ladder]] if it is directly above one and on the same side of the block. + +=== Items === +; [[Bow]]s +* The bow in the hotbar now shows an animation for drawing back an [[arrow]]. +* Arrows in the off hand are prioritized over arrows in the rest of the [[inventory]] slots. + +; [[Ender pearl]]s +* Can now be thrown in [[Creative]] mode. + +; [[Fishing rod]]s +* Casting fishing rods now has an animation in the hotbar/inventory. + +; Item models for chest-like blocks +* Unlike other blocks, [[chest]]s, [[trapped chest]]s and [[ender chest]]s have their item model rotated, to have the front face in view of the player. +** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different. + +; [[Map]]s +* Now display as a mini map when held in the off hand, or if the offhand slot is occupied. +** The (old) large version is visible only when held in the dominant hand with both hands-free. + +; [[Potion]]s +* Mixed potions' colors now blend. +* Numeric IDs are no longer used. Instead, a "Potion" tag is used. +** e.g. {{cmd|give ? minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }} +* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles. +* Added Mundane, Thick and Awkward potions to the Creative inventory. +* [[Glowstone dust]] or [[redstone]] can no longer be added to extended or tier-II potions, respectively. +* Most recipes for [[potion of Weakness]] were removed; only brewing from a [[water bottle]] remains. +* [[Potion of Slowness]] can no longer be brewed from a [[potion of Fire Resistance]]. +* [[Potion of Harming]] can no longer be brewed from a [[potion of Water Breathing]]. +* Splash potions now have the same duration as drinkable potions.{{bug|MC-85891}} + +=== Mobs === +; [[Chicken]]s +* Can be led and bred with [[melon seeds]], [[pumpkin seeds]], and [[beetroot seeds]], in addition to regular [[wheat seeds|seeds]]. + +; [[Ender dragon]]s +* Similar to the one on [[Legacy Console Edition]]. +* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[clay]] in [[the End]]. +** Subsequent dragons spawn new gateways, but don't drop [[XP]] or create new [[dragon egg]]s. +* The dragon AI and attacks has been changed: +** Breathes fire/purple particles on players and mobs, while on top of the portal. +** Drops fireballs on top of the player. +** Defends the obsidian pillars more, the further the fight progresses. +* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt. + +; [[Endermen]] +* Remain aggravated towards the player despite being in contact with [[water]]. +* Drop the block they were holding when killed. + +; [[Pig]]s +* Can be led and bred with [[potato]]es and [[beetroot]]s, in addition to [[carrot]]s. + +; [[Skeleton]]s +* Have an animation for lifting up and drawing back their [[bow]]. + +; [[Villager]]s +* Farmer villagers now harvest beetroot. + +=== Non-mob entities === +; [[Armor stand]]s +* Can now be summoned to dual wield with commands in Creative. + +; Projectiles +* Slightly altered the path of projectiles.https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/ + +=== World generation === +; [[The End]] +* A set amount of differently-sized obsidian pillars are arranged in a circular fashion. +** The tallest pillars have [[iron bar]]s around their [[ender crystal]] to deflect projectiles. +* The exit portal is pre-generated at the center of the island, but without the [[dragon egg]] and [[End portal (block)|portal blocks]]. +* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks. +** Mini islands generate between the center and main islands. +** End islands and mini end islands have chorus trees spread throughout them. + +; [[The Nether]] +* Removed the [[fog]] in the Nether. + +; [[Village]]s +* Farms now include [[beetroot]] crops. + +=== Command format === +; NBT format +* Tag Equipment (under Living) has become deprecated. +* Tag DropChances (under Living) has become deprecated. + +=== Gameplay === +; Crosshair +* No longer shows the crosshair in 3rd person view. + +; [[Inventory]] +* Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot. +* Unified the orientation of many items in the inventory. + +; [[Status effect]]s +* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Pocket Edition]]). +** They are ordered by the time of infliction from right to left. +** Positive effects are on the top row and negative effects on the bottom row. +** Effects that are about to run out, blink. +*** They blink faster when they are closer to running out and start fading away. + +=== General === +; Attributes +* CustomNameVisible:true makes the name tag on mobs show in the same way as on players. +* Entities can now be summoned straight to teams: {team="TeamName"}. +* DropChances and Equipment tags are no longer used. +** ArmorItems, HandItems, ArmorDropChances and HandDropChances are used instead. + +; [[Boss]]es +* Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other. + +; Damage tooltips +* Items can damage differently based on where they are placed to (main hand, offhand, armor slots). + +; [[Death messages]] +* Death messages now are displayed on the player's death screen as well as in the chat. + +; [[Models]] +* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand. +** This works on compasses, clocks, and anything that can have a durability bar. +** It also contains additional tags for bows and fishing rods. +* Models can be put together based on block state attributes, such as fences. +** As a result, the vanilla set of block models was reduced by almost 300. +* Block model JSON is now strict: comments and quote-less identifiers are not allowed. +* display tag defaults have changed, and the thirdperson and firstperson tags were replaced with thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, and firstperson_lefthand. +* parent and elements tags can coexist now, though the top level elements tag overwrites all former ones. +* UV is now optional, and if not supplied it automatically generates based on the element's position. + +; [[Options]] +* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole. +* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings. + +; [[Resource pack]]s +{{Resource pack format/value|2}} +* Older resource packs require user acknowledgment to use. + +; Structure data +* Now comes from /assets/structures. + +== Fixes == +{{fixes|fixedin=15w31a|prefix=Minecraft +|;old +|438|Ender pearl can't be used in creative mode. +|1537|Sometimes doors in strongholds are misplaced. +|1663|Dying while having a GUI window open doesn't make the death screen appear. +|1956|Arms misplaced in skeletons with a bow. +|2768|Ladder bug with trapdoors. +|4474|Boss health bar temporarily viewable after respawn and loading another world. +|42841|Incorrect Creative instant health damage value. +|47526|Ender Crystal entity spawning 1 block too low. +|5404|Name Tags/XP Orbs/Splash Potions are angled in third-person mode. +|56268|Breaking the bedrock below an ender crystal (in the End) creates performance drops, rapidly flickering light. +|68062|Boss health bar only visible when looking at boss. +|69320|Data tag output by {{cmd|entitydata}} and {{cmd|blockdata}} contains too many commas. +|75082|End music will stop every time the ender dragon loads out of view. +}}
+ +== Video == +Video made by [[slicedlime]]: +{{yt|KkDVBM8l0-M}} + +== Trivia == +* Before [[18w43a]], 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as [[Java Edition 1.4.2]] had in October 2012. +** The previous record was held by [[13w36a]] for [[Java Edition 1.7.2]]. +* 15w31a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== Footnotes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w31a]] +[[es:Java Edition 15w31a]] +[[fr:Édition Java 15w31a]] +[[it:Java Edition 15w31a]] +[[ja:Java Edition 15w31a]] +[[nl:15w31a]] +[[pt:Edição Java 15w31a]] +[[ru:15w31a (Java Edition)]] +[[zh:15w31a]] diff --git a/wiki_backup/15w32c.txt b/wiki_backup/15w32c.txt new file mode 100644 index 0000000..85b7bff --- /dev/null +++ b/wiki_backup/15w32c.txt @@ -0,0 +1,75 @@ +{{Infobox version +|title=Minecraft 15w32c +|edition=Java +|image=15w32a Banner.png +|image2=Java Edition 15w32c.png +|type=Snapshot +|date=August 7, 2015 +|parent=1.9 +|clienthash=160d90035f2032db8bced2c1490b7c47d274c382 +|jsonhash=79372029c5f7164c4106b3445c6a72fd89b91641 +|serverhash=6bef1fd3f1cb34b1d6654d93c43abb899072bd24 +|exehash=09e8115b0969fe114c19b54062d59add398164d9 +|prevparent=1.8.9 +|prev=15w32b +|next=15w33a +|nextparent=1.9.1 +}} + +'''15w32c''' is the sixth [[snapshot]] for [[Java Edition 1.9]], released on August 7, 2015https://web.archive.org/web/0/https://www.mojang.com/2015/08/minecraft-snapshot-15w32a/ to fix some bugs from [[15w32a]] and [[15w32b]], along with changing some aspects of the game. + +== Changes == +=== World generation === +; [[End ship]]s +* No longer generate with a [[beacon]]. +** Replaced by a [[pumpkin]]. +* Now generate with a [[dragon head]] at the bow of the ship. + +=== Command format === +; [[NBT format]] +* Introduced a limit on the amount of tags an entity can have (1024 tags). +** When surpassed it displays an error saying: "Cannot add more than 1024 tags to an entity." + +=== General === +; [[Particles]] +* Are no longer entities. +** Reduces memory usage to increase performance. +* Increased range and count limit. +** Specifically the count limit is (always) 16384 particles now (seen next to the P in the [[F3|F3-menu]]). +** The range limit is 32 blocks (when the command {{cmd|particle}} is used along with the force mode, the limit is 512 blocks). + +; World selection screen +* When the edit button is clicked, there are two new options: +** Reset icon: This allows the player to delete the icon without going into the save folder. +** Open folder: This opens up the world folder, under .minecraft. + +== Fixes == +{{fixes|fixedin=15w32c|prefix=Minecraft +|;old +|4491|Cast fishing rod looks like stick in 3rd person. +|;dev +|83136|Spawning a shulker spawns 2 of them. +|85242|Armor stands with "EntityTag" don't spawn. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|rKh3gmLpv8I}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w32c]] +[[es:Java Edition 15w32c]] +[[fr:Édition Java 15w32c]] +[[ja:Java Edition 15w32c]] +[[lzh:一五週三二丙]] +[[pt:Edição Java 15w32c]] +[[ru:15w32c (Java Edition)]] +[[zh:15w32c]] diff --git a/wiki_backup/15w34a.txt b/wiki_backup/15w34a.txt new file mode 100644 index 0000000..13399e0 --- /dev/null +++ b/wiki_backup/15w34a.txt @@ -0,0 +1,120 @@ +{{Infobox version +|title=15w34a +|image=Java Edition 15w34a.png +|edition=Java +|type=Snapshot +|date=August 19, 2015 +|parent=1.9 +|clienthash=e8320ed660bcdc6c80d94a5c4e068e783465a2f5 +|jsonhash=71b1b3cc02415227a5600d97c84eb211b741a49f +|serverhash=70103317cd7b973e4f8511a5d8973da20c6654d1 +|exehash=d18d0618ddfb5f4a7e00f04d09709717e5861e4b +|prevparent=1.8.9 +|prev=15w33c +|next=15w34b +|nextparent=1.9.1 +}} + +'''15w34a''' is the tenth [[snapshot]] for [[Java Edition 1.9]], released on August 19, 2015.https://web.archive.org/web/0/https://www.mojang.com/2015/08/minecraft-snapshot-15w34a + +== Additions == +=== Command format === +; [[NBT format]] +* Added the powered and conditional byte tags to Control tile entity for [[command block]]s. +* Added the life (Integer) and power (List/Double) tags to FireballBase. +* Added the id string tag inside SpawnData for the MobSpawner tile entity. +* Added the powered byte tag to Music tile entity for [[note block]]s. + +== Changes == +=== Blocks === +; [[Command block]]s +* New textures that now vary depending on what direction they are placed from, similar to [[dispenser]]s and [[piston]]s. +** It consists of a front, a back and a side texture (looks like arrows), so the orientation can be easily determined. +** The texture is animated - the colored "buttons" in the middle change color. +** The middle panel texture has a black outline. +* 3 modes: impulse, chain, and repeat - color changes based on mode. +** Impulse mode (orange): Command is run once on rising edge. +*** Same behavior and color as previous versions. +** Chain mode (green): Command is run whenever another command block pointing into it executes, and the command block in question is powered. +*** The chain signal is forwarded until the blocks get out of loaded [[chunk]]s. +*** The signal is independent of the powered state of any block in the chain, as well as the [[command]] (or lack thereof) inside. +** Repeat mode (blue): Command is run every game tick while powered. +*** Like a [[minecart with command block]] but faster. +** Each new mode has its own block id and is obtainable with {{cmd|give}} and {{control|pick block}}. +* Power received is now a data tag, allowing command blocks to have such a state under control, independent of any nearby [[redstone]] signal. +* Command block contraptions from earlier versions still work. +* The "Done" button is now always available to press, even when the command line is empty. + +; [[Note block]]s +* Their power state is controlled through a tag, and can, therefore, be controlled independently on any [[redstone]] signal. + +=== Items === +; [[Map]]s +* Now start at a wider zoom level (1:4 instead of 1:1). +* New recipe for zooming in on a map: [[shears]] and a map together in any shape. +** Zooms in on the lower-right quadrant of the original map. +** This causes the shears to lose [[durability]]. + +=== Mobs === +; [[Zombie]]s and [[zombie pigmen]] +* Now lift their arms slightly when becoming hostile. + +=== Non-mob entities === +; [[Minecarts with command blocks]] +* The "Done" button is now always available to press, even when the command line is empty. + +=== Command format === +; NBT format +* EntityId for the MobSpawner block entity has been deprecated. + +=== Gameplay === +; Combat +* New attack speed combat mechanic. +** A meter shows up after switching items or attacking. +*** Damage done depends on the fullness of the meter. +*** Fills in 0.25s for non-weapons, 0.8s for [[sword]]s, [[pickaxe]]s, and [[shovel]]s, and 1.2s for [[axe]]s. +*** The meter can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off. +**** Looks like the icon for the {{EffectLink|id=strength-revision-1|Strength}} effect on the side of the hotbar, or like a dagger under the crosshair. +**** This is controlled in video [[settings]]. +* Delay when selecting a sword, pickaxe, axe or shovel into the main hand. + +=== General === +; Optimizations +* Optimized mob AI, pathfinding and block ticking. +** 15% tick speed increase on 16 render distance. + +== Fixes == +{{fixes|fixedin=15w34a|prefix=Minecraft +|;old +|86152|Records lose their custom name when placed in a record player. +|;dev +|83471|"CustomPotionEffects" Inoperable with splash/lingering potions. +|84260|Tipped arrows show no potion particles. +|85115|Dragon fireball doesn't have a name (entity.DragonFireball.name). +|85592|Default log4j2.xml is suboptimal. +|;previous +|86137|Crash when breaking heads. +|86138|Pick block on mob (dragon) head/structure block crashes the game. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|yUI8mp_tm1E}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w34a]] +[[es:Java Edition 15w34a]] +[[fr:Édition Java 15w34a]] +[[it:Java Edition 15w34a]] +[[ja:Java Edition 15w34a]] +[[pt:Edição Java 15w34a]] +[[ru:15w34a (Java Edition)]] +[[zh:15w34a]] diff --git a/wiki_backup/15w36b.txt b/wiki_backup/15w36b.txt new file mode 100644 index 0000000..cc32e14 --- /dev/null +++ b/wiki_backup/15w36b.txt @@ -0,0 +1,57 @@ +{{Infobox version +|title=Minecraft 15w36b +|image=Java Edition 15w36b.png +|edition=Java +|type=Snapshot +|date=September 2, 2015 +|parent=1.9 +|clienthash=603273cbc881fdc012541e692d78c6f471349f56 +|jsonhash=834c0125a54c72543a5956f8f84a132983c51a01 +|serverhash=81ab225579322b61b3a37f7d56f400077c1c5978 +|exehash=aa102c87c376775147e7239aef02b7f1319bc302 +|prevparent=1.8.9 +|prev=15w36a +|next=15w36c +|nextparent=1.9.1 +}} + +'''15w36b''' is the twentieth [[snapshot]] for [[Java Edition 1.9]], released on September 2, 2015https://web.archive.org/web/0/https://www.mojang.com/2015/09/minecraft-snapshot-15w36a/ to fix some bugs and crashes from [[15w36a]]. + +== Changes == +=== Items === +; [[Snowball]]s and [[egg]]s +* Now produce particles when thrown at an [[entity]]. + +== Fixes == +{{fixes|fixedin=15w36b|prefix=Minecraft +|;old +|669|Failing to place blocks in creative mode causes an animation. +|43601|Hunger is lost when standing in close proximity to mobs/stat.walkOneCm increases. +|67573|Snowballs and eggs do not produce particles when hitting entities. +|;dev +|87128|Minecraft does not create world icon if it is missing. +|;previous +|87869|Crash after stepping off pressure plate. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|_EHoPY0LiQ4}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w36b]] +[[es:Java Edition 15w36b]] +[[fr:Édition Java 15w36b]] +[[ja:Java Edition 15w36b]] +[[lzh:一五週三六乙]] +[[pt:Edição Java 15w36b]] +[[ru:15w36b (Java Edition)]] +[[zh:15w36b]] diff --git a/wiki_backup/15w36d.txt b/wiki_backup/15w36d.txt new file mode 100644 index 0000000..bb3f56d --- /dev/null +++ b/wiki_backup/15w36d.txt @@ -0,0 +1,82 @@ +{{Infobox version +|title=Minecraft 15w36d +|image=Java Edition 15w36d.png +|edition=Java +|type=Snapshot +|date=September 4, 2015 +|parent=1.9 +|clienthash=ea3bbdb010acdbd558aacd67a48e3de83515b4e8 +|jsonhash=70730c79f021c92eea9c099f1cabb908ce7a2016 +|serverhash=b862ed48ecf134683470145662ac8cb0e1ca7e4d +|exehash=15fbc3881312ec988345502e273e588b52681e09 +|prevparent=1.8.9 +|prev=15w36c +|next=15w37a +|nextparent=1.9.1 +}} + +'''15w36d''' is the twenty-second [[snapshot]] for [[Java Edition 1.9]], released on September 4, 2015https://web.archive.org/web/0/https://www.mojang.com/2015/09/minecraft-snapshot-15w36a/ to fix some bugs and crashes from the previous 15w36 snapshots, along with some balances and minor changes. + +== Additions == +=== General === +; [[Attribute]]s +* Armor protection is now an attribute (generic.armor), ranging from 0 (no protection) to 30. + +== Changes == +=== Blocks === +; [[Command block]]s +* Each command block type now appears as a different color on [[map]]s. + +=== Items === +; [[Armor]] +* Removed armor durability decreasing defense points. +* Armor defense points are now shown in the tooltip. + +=== Command format === +; General +* The player can now edit the offhand slot of [[mob]]s via {{cmd|replaceitem}}. +** The item displays according to the dominant hand of the mob. + +=== Gameplay === +; [[Enchanting]] +* Changed the [[Sharpness]] calculation from Level + 0.5 * (Level - 1) to 1 + 0.5 * (Level - 1). + +== Fixes == +{{fixes|fixedin=15w36d|prefix=Minecraft +|;old +|78716|Summoned entities have invalid / wrong dimension tag. +|81586|Entities duplicate on server when no players are logged in due to fire at the edge of spawn chunks. +|;From the 1.8 development versions +|57508|Sign with {{cmd|tellraw}} score storaged in NBT in inventory cause no update when placed. +|;dev +|83040|Two Handed Map Bug: Offhand map doesn't update. +|83841|{{cmd|replaceitem}} slot.weapon.offhand not working for mobs. +|86923|Holes in the ground. +|87871|Iron golem attacks peaceful mobs and player for no reason. +|87878|End Void does not deal damage to the player/can't fall into the void. +|;previous +|87916|Server warning: Tried to assign a mutable BlockPos to tick data. +|87979|Hopper: java.lang.NullPointerException: Starting integrated server. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|nATvArlNs24}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w36d]] +[[es:Java Edition 15w36d]] +[[fr:Édition Java 15w36d]] +[[ja:Java Edition 15w36d]] +[[lzh:一五週三六丁]] +[[pt:Edição Java 15w36d]] +[[ru:15w36d (Java Edition)]] +[[zh:15w36d]] diff --git a/wiki_backup/15w40a.txt b/wiki_backup/15w40a.txt new file mode 100644 index 0000000..3ef6032 --- /dev/null +++ b/wiki_backup/15w40a.txt @@ -0,0 +1,72 @@ +{{Infobox version +|title=15w40a +|edition=java +|image=Java Edition 15w40a.png +|type=Snapshot +|date=September 30, 2015 +|parent=1.9 +|clienthash=582827b571e0039358b75e8552b9491c24737e5b +|jsonhash=979332ff22b5883583db3427feb76da226d9c510 +|serverhash=be6ffb291a743f64abff316bf96933a029e78712 +|exehash=46f96755c175b956ac11650760015c4bc2f3466e +|prevparent=1.8.9 +|prev=15w39c +|next=15w40b +|nextparent=1.9.1 +}} + +'''15w40a''' is the twenty-ninth [[snapshot]] for [[Java Edition 1.9]], released on September 30, 2015.https://web.archive.org/web/0/https://www.mojang.com/2015/09/minecraft-snapshot-15w40a/ + +== Changes == +=== Mobs === +; General +* Changes to mob pathfinding. +** Mobs now avoid [[cacti]] and [[fire]]. +*** [[Blaze]]s don't avoid fire. +** Passive mobs following a player holding food now go around [[water]], if possible. +* Entities panicking and on fire preferentially run toward water within ±5 blocks horizontally and ±4 blocks vertically, even if they cannot actually reach it. + +; [[Shulker]]s +* No longer attack on [[Peaceful]] difficulty. +** Shulker bullets despawn on Peaceful, but not shulkers themselves. + +=== Gameplay === +; [[Health]] +* Players regenerate {{hp|1}} every half-second instead of {{hp|1}} every 4 seconds, when saturation is not empty. +** Regenerating health increases exhaustion by 4 points rather than 3. + +== Fixes == +{{fixes|fixedin=15w40a|prefix=Minecraft +|;old +|68403|Entities become invisible after death and respawn. +|;dev +|84537|Signed written book doesn't open when in off hand. +|86946|Pick block in survival on items that are not on the hotbar causes client/server desync. +|88847|Upside-down stairs are messed up. +|89602|Minecart chests spewing out items. +|;previous +|89593|The Void required for Adventuring Time. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|giurpX1iUQ8}} + +== Trivia == +* 15w40a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w40a]] +[[es:Java Edition 15w40a]] +[[fr:Édition Java 15w40a]] +[[it:Java Edition 15w40a]] +[[ja:Java Edition 15w40a]] +[[lzh:一五週四〇甲]] +[[pt:Edição Java 15w40a]] +[[ru:15w40a (Java Edition)]] +[[zh:15w40a]] diff --git a/wiki_backup/15w44b.txt b/wiki_backup/15w44b.txt new file mode 100644 index 0000000..4b72404 --- /dev/null +++ b/wiki_backup/15w44b.txt @@ -0,0 +1,233 @@ +{{Infobox version +|title=Minecraft 15w44b +|edition=Java +|image=15w44a.png +|image2=Java Edition 15w44b.png +|type=Snapshot +|date=October 30, 2015 +|parent=1.9 +|clienthash=cfc7eba7e23bf76c81facf1ebf9dce7215c3141d +|jsonhash=a2d3fd6e371e1a789f432227328f6967c5b6bc7e +|serverhash=7bda3375d5509536766d65cf47b2a17ef42b964a +|exehash=78669b2fcf9d362d9e9f6299b6fdb88cb42a0bf3 +|prevparent=1.8.9 +|prev=15w44a +|next=15w45a +|nextparent=1.9.1 +}} + +'''15w44b''' is the thirty-eighth [[snapshot]] for [[Java Edition 1.9]], released on October 30, 2015https://web.archive.org/web/20151030024129/https://www.mojang.com/2015/10/minecraft-snapshot-15w44b/ to make various items available in Survival and to fix bugs and crashes. + +== Additions == +=== Items === +; [[Potion]] of Luck +* Gives the [[Luck]] effect for 5 minutes. +* Also comes in splash and lingering potion forms as well as for tipped arrows ("Arrow of Luck"). + +; Uncraftable potion +* Has no effect, unknown use. +* Cannot be obtained in Survival. +* Has tag Potion:"minecraft:empty". +* Also comes in splash and lingering potion forms as well as for tipped arrows (just called "Tipped Arrow"). + +; [[Tipped arrow]]s +* Now exist for mundane potions, thick potions, and awkward potions. +** Have no effects and are unobtainable since lingering potions of these kinds do not leave a cloud behind. + +=== Gameplay === +; [[Status effect]]s +* New status effects: [[Luck]] and [[Bad Luck]]. +** Increase/decrease the luck attribute by ±1 per level. +** Luck has a clover icon. +** Bad Luck has a withered clover. + +=== General === +; [[Attribute]]s +* generic.luck, ranging from -1024 to 1024. +** Used when processing [[loot table]]s along with the quality or bonus_rolls tag. Currently used for opening chests and chest minecarts, fishing, and player-killed mob drops. + +; [[Loot table]]s +* Added bonus_rolls tag, to give additional rolls on a pool with good Luck (or to remove rolls with bad Luck). + +== Changes == +=== Blocks === +; [[End rod]] +* Can now be crafted using a [[popped chorus fruit]] in the bottom and a [[blaze rod]] on top. +** Yields 4 per craft. + +; [[Hay bale]] +* Falling onto a hay bale does only 20% of normal fall damage. +** The highest the player can fall, and live, without armor, is 100.27 blocks. +** The highest the player can fall with Feather Falling is 169.19 blocks. + +=== Items === +; [[End crystal]]s +* Can now be crafted using an [[eye of ender]] in the middle, a [[ghast tear]] on the bottom and 7 [[glass]] blocks on the remaining squares. +* Are no longer dropped by undead [[horse]]s. + +; [[Fire charge]]s +* Once again shoot as [[blaze]] fireballs when ejected from a [[dispenser]] (since 15w33c they had shot as ender dragon fireballs). + +; [[Potion]]s +* Removed many unused base potions from the game. +** For a full list, see [[Java Edition removed features#Potions|removed features]]. + +; [[Tipped arrow]] +* Can now be obtained in Survival. +** Splashing down a lingering potion first, then shooting regular arrows through that cloud produces a tipped arrow. +* For effects with duration, the duration is {{frac|1|8}} that of the corresponding potion. + +=== Mobs === +; [[Guardian]]s +* Rare drops from player kills on normal guardians are returned to what they were in [[Java Edition 1.8]], namely, they only include fish, and not fishing junk or fishing treasure. +** [[Elder guardian]]s still drop junk and treasure. + +; [[Horse]]s +* Horses, donkeys, and mules drop 0–2 leather, affected by Looting, which is a return to pre-[[15w43a]] behavior. +* Skeleton and zombie horses no longer drop end crystals; they again drop 1 bone or 1 rotten flesh, respectively. + +=== Command format === +; [[NBT format]] +* Entity: Arrow +** Potion (string): Potion effect of the arrow. +*** e.g. {{command|summon Arrow ~ ~5 ~ {Potion:"minecraft:long_invisibility"}}}. +** CustomPotionEffects (list): List of custom potion effects. +*** e.g. {{command|summon Arrow ~ ~5 ~ {CustomPotionEffects:[{Id:1,Duration:100}]}}}. +* Entity: AreaEffectCloud +** Potion (string): Potion effect of the cloud. +*** e.g. {{command|summon AreaEffectCloud ~ ~5 ~ {Potion:"minecraft:long_invisibility"}}}. + +=== Gameplay === +; [[Entities]] +* TippedArrow has been removed. Arrow is used instead. + +; [[Fishing]] +* [[Luck of the Sea]] and the new [[Luck]] effect affect fishing again, and effects stack. Each point increases the weight of treasure by 2, decreases the weight of fish by 1, and decreases the weight of junk by 2. + +=== General === +; [[Loot table]]s +* Replaced luck_multiplier with quality. +** Formula is now weight += quality * luck, formerly weight += weight * luck_multiplier * luck. + +== Fixes == +{{fixes|fixedin=15w44b|prefix=Minecraft +|;old +|119|Mobs visually sinking through solid blocks. +|881|Boat inflicts fall damage if it runs aground in some fashion (slabs, mobs, soul sand). +|1003|Stairs in desert temple are not facing the right way. +|1349|While riding a pig, horse or minecart and using F5, the hand of player's character is misplaced. +|3004|Can walk through piston arm if piston placed facing east (f {{=}} 3), +|8522|Pushing a button makes the button side textures look wrong. +|12823|Powered redstone lamp transparent. +|13844|When player is "holding" the Leash it doesn't Connect with him. +|25876|Logs with damage values have wrong name. +|34074|Use ender pearl to get past 29999999.7 blocks. +|58405|Cauldron bottom model rendering glitch. +|61474|Hoppers/droppers put multiple empty buckets into furnace, they then get replaced by one water bucket when smelting wet sponge. +|64804|Minecraft crashing when walking into the Farlands void. +|64900|Players cannot push stacked mobs. +|64964|Boats break on soul sand. +|79820|Player can obtain item with count 0. +|84774|Cobblestone wall fence gate facing south has different texture mapping (uvlock tag issue). +|85027|Villager selling null crashes clients. +|85317|Silverfish with weakness and attack damage set to 0 still deal damage. +|85988|Cannot {{cmd|clear}} written book. +|87454|Mobs summoned with ActiveEffects do not get the potion effects unless they are splashed with a thrown potion of that effect. +|87533|"stat.useItem.minecraft.shears" stat doesn't work. +|88665|Can't ride a "MinecartRideable riding a MinecartChest". +|91897|HurtTime not ran on wolves. +|;From the 1.8 development versions +|46401|Spectator mode frozen entities and vision overlay. +|64117|Extreme overloaded worlds cause problems/opening a world two times or more. +|70190|{{key|F3}} and {{key|T}} leaves player in chat mode. +|;dev +|82864|Items floating in both hands. +|82969|Corrupt pack.mcmeta causes a crash. +|82983|Ender Dragon Staying Still when out of render distance. +|83001|Two ender dragons bug. +|83030|When a shulker dies, no death particles are given off upon death. +|83045|EnderDragon Breath does no damage. +|83252|No sound while having item in dominant hand and hitting grass with a sword. +|83333|Shulker projectiles have some issues with water. +|83413|Water causes graphics bug on shulkers. +|83566|levitating and hitting a ceiling glitchy. +|83639|Dragon doesn't fly at you when at height. +|83703|Ender pearl isn't infinity in Creative mode. +|83726|Duel wielding sword glitch. +|83732|Using pick-block on any potion tipped arrow, a water bottle arrow is given. +|83756|Reeling fishing rod doesn't count as right click action. +|84224|Shift does not work with the off-hand slot. +|84245|The ender dragon fight has a "safe spot" exploit when it shoots its acid. +|84311|Ender dragon death light is too much. +|84336|Enderpearls disappear in creative mode. +|84347|Placing a block from player's off-hand retracts the fishing line. +|84582|Chorus plants do not make sounds when water breaks them. +|84593|Fire charges shot out of dispensers are dragon fireballs. +|84905|Shulker projectile and vision bug. +|84969|The player can fill a water bottle and an empty bucket simultaneously. +|85066|Burning mobs glitch. +|85154|Endermen go back to neutral after being hit by the player. +|85189|Shulker radius doesn't apply when on top of them. +|85569|End city despawned after relog. +|85723|Unbreakable with data values. +|85951|Ender dragon respawning works even if there is an existing dragon. +|86091|Lingering potion disappears in Spectator mode. +|86128|Getting hit with an arrow while blocking a shield still adds an arrow to the target. +|86371|Eating item in the main hand while holding edible food in off hand. +|86416|Zombies don't try to follow and attack players when players are in water. +|86719|Ender dragon is not interested in the player. +|86721|Spectating someone while they eat/block with a shield crashes the game. +|86745|When a player uses a repeating command block and closes world and re-opens world, game crashes. +|86817|Tellraw doesn't respect command-block chain order. +|86954|Nameplate displacement on armor stands. +|87007|Client disconnects from the server as a result of IndexOutOfBoundsException. +|87021|Spawnpoint does not function with specific coordinates. +|87118|Chunks disappear after reload after using clone in a repeat command block. +|87147|Hoppers can't remove empty bottles left in brewing stands by Dragon's Breath. +|87215|Pumpkin and melon vines disappear on logout/relog. +|87459|Spread players not working sometimes. +|87538|Cannot use right-hand item with a shield on. +|87598|Sleeping in a bed and teleporting to unloaded chunks. +|87613|Logmessage: "Unable to resolve BlockEntity for ItemInstance: minecraft:shield". +|87840|Breeding 2 pigs consumes 3 food items. +|87956|If a spawner's delay is 0, right-clicking with a spawn egg on it doesn't change the id. +|87974|Quirky tool and weapon animations (attack strength feature). +|88376|Staying underwater doesn't drown the player. +|88431|Mobs stand still, won't burn or move. +|88433|Pressure plates didn't work until world reload. +|88958|Iron golems can't fight back against the new skeletons. +|89123|Regular stairs reconfigure when next to inverted stairs. +|89353|End crystals don't respawn instantly after the explosions when respawning Ender Dragon. +|89924|Rideable animals (horses, pigs) are broken. +|89946|Cannot control minecarts. +|90115|Boat texture bug. +|91075|Loot table entries with min count 0 create items with count 0 in a container. +|91281|MinecartChest using abandoned_mineshaft.json loot table does not wait for chest to be opened. +|;previous +|91521|Combining items in an anvil causes the item to disappear. +|91551|Unable to respawn dragon in old worlds because of strict exit portal location check. +|91581|One ender crystal is not destroyed by the dragon spawning sequence. +|91624|End crystal drops from a normal horse. +}} + +== Video == +{{Slicedlime|VgACSoFZIL4}} + +== Trivia == +* 15w44b was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* 15w44b was released exactly 5 years after the [[Halloween Update]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w44b]] +[[es:Java Edition 15w44b]] +[[fr:Édition Java 15w44b]] +[[it:Java Edition 15w44b]] +[[ja:Java Edition 15w44b]] +[[pt:Edição Java 15w44b]] +[[ru:15w44b (Java Edition)]] +[[zh:15w44b]] diff --git a/wiki_backup/15w46a.txt b/wiki_backup/15w46a.txt new file mode 100644 index 0000000..42d20f0 --- /dev/null +++ b/wiki_backup/15w46a.txt @@ -0,0 +1,163 @@ +{{Infobox version +|title=15w46a +|edition=Java +|image=15w46a.png +|image2=Java Edition 15w46a.png +|type=Snapshot +|date=November 12, 2015 +|parent=1.9 +|clienthash=101e4c37464438ef7fe9dc12113a3ea828eac4f0 +|jsonhash=ed28a3f252a40cd4dfa3a84f9c7a1aab5f79493b +|serverhash=f0f25f22430b0c122308244f210df66ae3ce7894 +|exehash=979e26f45ba7cbb80c633828a3c206c0e872508b +|prevparent=1.8.9 +|prev=15w45a +|next=15w47a +|nextparent=1.9.1 +}} + +'''15w46a''' is the fortieth [[snapshot]] for [[Java Edition 1.9]], released on November 12, 2015.{{link|url=https://www.mojang.com/2015/11/minecraft-snapshot-15w46a/|archive-url=https://web.archive.org/web/20151113051511/https://www.mojang.com/2015/11/minecraft-snapshot-15w46a/|title=Minecraft snapshot 15w46a|author=Searge|website=Mojang.com|date=Nov 12, 2015}}. + +== Changes == +=== Blocks === +; [[Banner]]s & [[sign]]s +* Now replace replaceable blocks such as [[grass]], instead of trying (and failing) to be placed on them. + +; [[Farmland]] +* Mobs smaller than 0.512 cubic blocks can no longer turn farmland to dirt by jumping or falling on it. +** This includes [[rabbit]]s, [[chicken]]s, [[bat]]s, [[ocelot]]s, [[wolves]], [[cave spider]]s, [[endermite]]s, [[silverfish]], small [[slime]]s, small [[magma cube]]s, and all current baby mobs. + +; [[Iron bars]] +* Their sides now include an edge texture. + +; Rails +* [[Powered rail]]s and [[activator rail]]s now transmit power to each other. + +; [[Redstone]] +* Hitbox for redstone is now smaller based on the connections, similarly to [[fence]]s. + +; [[Redstone block]]s +* Now emit power through adjacent blocks. +** Reverted in [[15w47a]]. + +=== Items === +; Filled [[bucket]]s +* Now replace single snow layers when {{control|used}} on the top, instead of placing the water or lava in the air above the snow layer. + +=== Mobs === +; General +* Mobs can no longer spawn inside blocks that block movement but are transparent, such as [[leaves]]. +* Also, mobs can no longer spawn in blocks containing any type of [[rail]]s, buttons, tripwire hooks, pressure plates, levers, redstone torches, redstone repeaters, comparators, or redstone dust. + +; [[Iron golem]]s +* If spawned in 15w46a and later, they have 100% knockback resistance. + +; [[Rabbit]]s +* Smaller than before. +* Chance to drop a rabbit's foot is now 10% + 3 percentage points per level of Looting (was 2.5% + 1 percentage point per Looting). +* Now only spawn in deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and "hills" and "M" variants of these biomes. Even in these biomes, spawn chance is somewhat reduced (weight 4 out of 44–52 rather than 10 out of 50–58). +* Are faster when panicking. +* No longer prefer begging for food to mating. +* Non-killer rabbits now avoid players within 8 blocks and most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts), and move faster when doing so. Also, avoidance range for wolves was reduced from 16 to 10 blocks. +* Health reduced from {{health|10}} to {{health|3}}. +* Naturally-spawned rabbit's skin depends on the biome. When breeding rabbits, there is a 5% chance the baby matches the biome rather than either parent. +** In a snowy biome, 80% white and 20% black & white. +** In a desert or desert hills, 100% gold. +** Otherwise, 50% brown, 40% salt & pepper, 10% black. +* MoreCarrotTicks no longer has any effect. +** When destroying crops, MoreCarrotTicks is set to 40 rather than 100. +* Rabbits eating carrot crops now reduces the growth stage by 1 level, only removing the crop block entirely if the growth stage was 0. + +; [[Snow golem]]s +* No longer leave a trail of snow if the [[game rule]] mobGriefing is false. + +; [[Wolves]] +* Collar, when tamed, is now red, as it had been in releases before 1.8, rather than orange. + +=== World generation === +; [[Ocean monument]]s +* Now require a 16 block square radius of deep ocean, not just a single deep ocean block at the center. + +=== Gameplay === +; [[Experience]] +* Now is collected at the middle rather than at the head. +** This means that if a large amount of experience is collected, it no longer blocks the player's view. +* Blocks no longer drop XP when the doTileDrops gamerule is false. + +== Fixes == +{{fixes|fixedin=15w46a|prefix=Minecraft +|;old +|128|3rd person view reverts to 1st person view if head inside a block (corner a one block wide tunnel in a minecart, ride on a horse through a block, piston, etc.). +|415|Leaves replace transparent blocks. +|1701|Flying through a portal in Creative turns off "fly mode" on the other side. +|1752|Breaking doors moves the other part of the door sometimes. +|1846|First-person perspective parallax problem. +|2631|{{cmd|defaultgamemode}} not changing tag on world selection screen. +|3480|superflat generating air. +|3634|Blocks incorrectly able to be placed on end portal frame/end portal frames are solid. +|3776|IPv6 does not work. +|3867|Mob inside mob spawner "stutters" if no player is in spawn range or spawner is outside world border. +|4839|Sprinting stops after certain distance/time. +|5951|Comparator side input does not recognize all types of redstone power sources. +|7849|No step sound when walking on anvils. +|8565|Underwater: TNT dispensed into a block above a dispenser visually appears above the block. +|11149|Redstone hitbox not allowing block below to be hit. +|11519|Epilepsy trigger from collecting a lot of EXP. +|11790|Since the advent of 1.5, we can no longer put a water seal on the snow, water is placed in the block above the snow. +|11996|Mining an anvil plays no sound. +|13818|Unable to see horse health in Creative. +|19243|Breath icon misplaced with absorption. +|29362|WitherBoss health bar showing from spawners. +|35665|Glass panes don't join up correctly with ice blocks. +|38422|Blocks drop XP with doTileDrops set to false. +|49370|mobGriefing false snowman snow placing. +|54109|Wolfs collar is orange instead of red. +|57569|Wither moves during shield generation/wither attacking before initial explosion. +|62041|Untamed horses continue consuming food after reaching 100% tameability (0 temper)/tamed horses continue consuming golden food after already in love mode. +|62118|Iron bars model issues. +|64139|Cannot place banner or sign on snow layer level 1. +|64492|Changes to mob spawning algorithm (Mobs don't require 'Air'-block for spawning cycle). +|65214|Guardians are spawned in random places. +|68443|Distant mobs don't despawn when changing to Peaceful. +|72834|Horse suffocates when tries to jump on block with 2-high roof. +|78635|Stopping a server after save-off causes unexpected data loss. +|80807|NBT data for SmallFireballs is incomplete. +|91299|Rabbit legs twitching. +|;From the 1.8 development versions +|45842|Reads from java are slow due to many system calls. +|52254|{{cmd|spreadplayers}} sometimes teleports players underground, sometimes suffocates them. +|;dev +|84306|Glowing aura doesn't work if team color is set to reset. +|86983|Cobblestone walls flicker when being moved with slime blocks. +|87920|Enderman looks backwards in {{cmd|gamemode 3}}. +|88875|Donkey and Mule have swapped textures. +|91025|Redstone fix - color changing beacon. +|92148|Crash when selecting 'Teleport to team member' in Spectator mode. +|;previous +|92137|Stairs' UV Mapping is upside-down. +|92144|Hopper: java.lang.ClassCastException: ahw cannot be cast to ahn. +|92167|"Realms Notifications" option in options menu. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|IpFQhPhfGbQ}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Thursday instead of Wednesday, similar to the snapshots before [[14w26a]]. +* 15w46a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w46a]] +[[es:Java Edition 15w46a]] +[[fr:Édition Java 15w46a]] +[[it:Java Edition 15w46a]] +[[ja:Java Edition 15w46a]] +[[pt:Edição Java 15w46a]] +[[ru:15w46a (Java Edition)]] +[[zh:15w46a]] diff --git a/wiki_backup/15w47b.txt b/wiki_backup/15w47b.txt new file mode 100644 index 0000000..32416f5 --- /dev/null +++ b/wiki_backup/15w47b.txt @@ -0,0 +1,99 @@ +{{Infobox version +|title=15w47b +|edition=Java +|image=15w47a.png +|image2=Java Edition 15w47b.png +|type=Snapshot +|date=November 19, 2015 +|parent=1.9 +|clienthash=517438322f119b3bec2490aada10ec3fcd2e8774 +|jsonhash=c52201eca7acd017743fb9b9a66700c729c8fe78 +|serverhash=80cfe2c26ef21e10feb1458c46c244caa07ebcf1 +|exehash=ec09e6643fe8e57967d92c92b1fce7cb4b12fd6b +|prevparent=1.8.9 +|prev=15w47a +|next=15w47c +|nextparent=1.9.1 +}} + +'''15w47b''' is the forty-second [[snapshot]] for [[Java Edition 1.9]], released on November 19, 2015{{link|url=https://www.mojang.com/2015/11/minecraft-snapshot-15w47a/|archive-url=https://web.archive.org/web/20151120063535/https://www.mojang.com/2015/11/minecraft-snapshot-15w47a/|title=Minecraft snapshot 15w47b|author=Searge|website=Mojang.com|date=Nov 19, 2015}} to fix some issues with [[15w47a]], along with adding various new sounds. + +== Additions == +=== Command format === +; [[Sound]] events +* Added entity.shulker.hurt_closed. +* Removed entity.guardian.thorns. +* Renamed entity.player.attack.parry to entity.player.attack.nodamage. +* Added new sound assets for many sound events added in previous versions. +** New sounds for scoring a critical hit, inflicting knockback, parrying, full charged attacks, sweep attacks and little to no charge attacks. +*** Uses the entity.player.attack sound events: crit, knockback, nodamage, strong, sweep and weak. +** New sounds for when an attack is blocked by [[shield]]s. +*** Uses the sound event: entity.shield.block. +** New sounds for [[witch]] idle behavior, death, drinking a potion, throwing a potion and taking damage. +*** Uses the entity.witch sound events: ambient, death, drink, throw and hurt. +** New sounds for [[shulker]] idle behavior, death, being hit while their shell is closed, their bullet taking damage, and their bullet inflicting damage. +*** Uses the entity.shulker sound events: ambient, death and close and the entity.shulker_bullet sound events hurt and hit. +** New sounds for the attack of the [[killer bunny]]. +*** Uses the sound event: entity.rabbit.attack. +** New sounds for a [[horse]] eating food given by the player. +*** Uses the sound event: entity.horse.eat. +** New sound for when a [[Brewing Stand|brewing]] operation is complete. +*** Uses the sound event: block.brewing_stand.brew. +** New sounds for when the player is dealt thorns damage from guardians and armor. +*** Uses the sound event: enchant.thorns.hit. + +=== Gameplay === +; [[Item]] pickup +* When the [[player]] picks up an item, the item entity goes slightly transparent when it moves into their inventory. +** See {{bug|MC-92915}}. + +== Changes == +=== Blocks === +; [[Beacon]] +* Effect duration depends on pyramid levels, 9 seconds plus 2 seconds per level (formerly a constant 9 seconds). + +=== Items === +; [[Arrow]]s +* Now bounce off of Creative mode [[player]]s, whereas before they would pass straight through. + +; [[Shears]] +* Now lose durability when used to break any block (formerly only lost durability on [[leaves]], [[cobweb]], [[grass]], [[vines]], [[tripwire]] and [[wool]]). + +=== Gameplay === +; [[Enchantments]] +* [[Silk Touch]] can no longer be applied to [[shears]] in Survival. +** This makes [[cobweb]]s unobtainable in this snapshot. + +== Fixes == +{{fixes|fixedin=15w47b|prefix=Minecraft +|;old +|8180|Silk touch Shears don't lose durability when mining grass, ice, etc. +|16834|horses don't have sounds for eating. +|62975|Using pick block on any color banner gives a black banner. +|;dev +|88908|OS X - When {{key|CMD}}+{{key|A}} in the command block GUI/chat/... player will auto strafe when exiting GUI. +|;previous +|92906|Skins, entities and block entities become transparent. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|r96qhrEsIOA}} + +== Trivia == +* 15w47b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w47b]] +[[es:Java Edition 15w47b]] +[[fr:Édition Java 15w47b]] +[[it:Java Edition 15w47b]] +[[ja:Java Edition 15w47b]] +[[pt:Edição Java 15w47b]] +[[ru:15w47b (Java Edition)]] +[[zh:15w47b]] diff --git a/wiki_backup/15w51a.txt b/wiki_backup/15w51a.txt new file mode 100644 index 0000000..273aa1e --- /dev/null +++ b/wiki_backup/15w51a.txt @@ -0,0 +1,123 @@ +{{Infobox version +|title=15w51a +|edition=Java +|image=15w51a.png +|image2=Java Edition 15w51a.png +|type=Snapshot +|date=December 17, 2015 +|parent=1.9 +|clienthash=764384c71c303b3e18146dd90ac8cad2550b6ffb +|jsonhash=7070c87a526910524cbec04c3e0b76759a0208f3 +|serverhash=4d5f4d2111272d67f2238b83a552599b9b7ad92f +|exehash=10b74066cbbe39e0a829205278402b5d428ded19 +|prevparent=1.8.9 +|prev=15w50a +|next=15w51b +|nextparent=1.9.1 +}} + +'''15w51a'''{{link|url=https://www.mojang.com/2015/12/minecraft-snapshot-15w51a/|archive-url=https://web.archive.org/web/0/http://mojang.com/2015/12/minecraft-snapshot-15w51a/|title=Minecraft snapshot 15w51a|author=Searge|website=Mojang.com|date=Dec 17, 2015}} is the forty-seventh snapshot released for [[Java Edition 1.9|1.9]], which fixes bugs and crashes. + +==Additions== +===Command format=== +; [[Gamerule]]s +* spawnRadius +** Controls how far from the world spawn point players can [[Spawn/Multiplayer details|spawn]]. +** Defaults to 10. + +==Changes== +===Blocks=== +; [[Ice]] +* Water produced by melting ice now flows. + +===Mobs=== +; General +* AI and pathfinding have been improved. + +; [[Creeper]]s +* No longer drop music discs when {{cmd|gamerule doMobLoot false}} is set. + +===Non-mob entities=== +; [[Boat]]s +* Will now drop their corresponding wood planks when broken. + +; [[End crystal]]s +* End crystals can no longer be placed in Adventure mode. + +===World generation=== +; Terrain +* When riding a [[minecart]], [[boat]], [[pig]] or [[horse]], terrain will now normally generate. + +===Command format=== +; {{cmd|gamerule}} +* Using the command to set a game rule will now report the change: "Game rule <gamerule> has been updated to <value>." + +===Gameplay=== +; [[Frost walker]] +* No longer frosts blocks that do not have an air block above. + +; [[Spectator]] mode +* A spectator is no longer able to open a chest where the loot has not been generated yet. +* They are given the message: "Unable to open. Loot not generated yet." + +; [[Status effect]]s +[[File:GlowingSnapshotComparison.png|thumb|250px|A comparison of the glowing effect on an ender dragon before and after this snapshot.]] +* [[Glowing]] status effect now outlines players and mobs more exactly, arrows stuck in them or items held and transparencies will now be obeyed. + +== Fixes == + +{{fixes|fixedin=15w51a|prefix=Minecraft + +|;old +|3564|Debug message "Unable to locate Sign at (x, y, z)" left inside ''Minecraft'' client. +|13046|Certain supported characters glitch out, clearing outlines of text. +|51725|Gamerule doMobLoot does not affect the dropping of music discs. +|69072|{{cmd|worldborder warning distance/time}} throws an error when used without arguments. +|73886|Villagers don't recognize blocked doors correctly. +|75256|spawn-protection is also spawn randomization size. +|93614|Bats fly from creative players. + +|;dev +|85709|The ender dragon is incorrectly outlined when it has the glowing effect. +|86099|The outline of the glowing guardian's tail is bigger than the tail itself. +|89246|When the "glowing" effect finishes on an entity it un-renders things for one frame. +|89915|Chunks don't load when the player is in a minecart/on a horse/pig. +|89954|All boat types drop oak wood planks. +|90585|Navigating on a boat wearing Frost Walker enchantment frosts the water layer below the boat. +|92915|Items, blocks & XP orbs appear transparent and/or gray when picked up +|93503|Inner elytra texture doesn't render while holding a skull. +|93532|Holding items will slightly brighten an elytra being worn. +|93622|Endermen remain hostile after switching gamemodes. +|93772|Mobs follow player in Creative and Spectator mode. +|93844|Transparent hat pixels on skull render opaque. +|93944|Default resource pack is ordered topmost until closing and re-entering the resource pack dialogue. +|94010|Wolves joining an attack stay aggressive on the player even after changing gamemode. + +|;previous +|94295|Ender dragon respawns on its own in pre-1.9 worlds. + +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|IC1Fjp-Sz7M}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Thursday instead of a Wednesday, similar to the snapshots before [[14w26a]]. +* 15w51a was previously removed from the [[Java Edition launcher|launcher]] for some time but was added back in September 2018. +* As with [[15w51b]], 15w51a was released on the second latest calendar date out of all snapshots on December 17, only beaten by [[23w51a]] and [[23w51b]] on December 18. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:15w51a]] +[[es:Java Edition 15w51a]] +[[fr:Édition Java 15w51a]] +[[it:Java Edition 15w51a]] +[[ja:Java Edition 15w51a]] +[[pt:Edição Java 15w51a]] +[[ru:15w51a (Java Edition)]] +[[zh:15w51a]] diff --git a/wiki_backup/16w06a.txt b/wiki_backup/16w06a.txt new file mode 100644 index 0000000..027fd34 --- /dev/null +++ b/wiki_backup/16w06a.txt @@ -0,0 +1,96 @@ +{{Infobox version +|title=Minecraft 16w06a +|edition=Java +|image=16w06a.png +|image2=Java Edition 16w06a.png +|type=Snapshot +|date=February 10, 2016 +|parent=1.9 +|clienthash=544342f959159d63da205b23947ee9c10b73045c +|jsonhash=f90799db6ea46ee93a3abade178475864c30427b +|serverhash=c4da6936d6374fd7116900135a2ae664de63d3bf +|prevparent=1.8.9 +|prev=16w05b +|next=16w07a +|nextparent=1.9.1 +}} + +'''16w06a''' is the fifty-fourth [[snapshot]] for [[Java Edition 1.9]], released on February 10, 2016.https://www.mojang.com/2016/02/minecraft-snapshot-16w06a/ + +== Changes == +=== Items === +; [[Elytra]] +* The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape. + +; [[Tipped arrow]]s +* Are now crafted by 8 arrows surrounding a [[lingering potion]] of that type, yielding 8 of them. +** Can no longer be obtained by splashing down a lingering potion first, then shooting regular arrows through that cloud. +** This new method can even create tipped arrows from a custom lingering potion using [[commands]], but the tipped arrow will say "Arrow of Splashing" if it is custom-made. + +=== World generation === +; [[Stronghold]]s +* Generation has changed (to a formation or pattern of rings): +** The 1st ring has 3 strongholds distanced 1408–2688 blocks from the origin. +** The 2nd ring has 6 strongholds distanced 4480–5760 blocks from the origin. +** The 3rd ring has 10 strongholds distanced 7552–8832 blocks from the origin. +** The 4th ring has 15 strongholds distanced 10624–11904 blocks from the origin. +** The 5th ring has 21 strongholds distanced 13696–14976 blocks from the origin. +** The 6th ring has 28 strongholds distanced 16768–18048 blocks from the origin. +** The 7th ring has 36 strongholds distanced 19840–21120 blocks from the origin. +** The 8th ring has 9 strongholds distanced 22912–24192 blocks from the origin. + +=== Gameplay === +; Entities +* The player's body, hand and held item is now rendered while sleeping in bed. +* Most entities in the game should now move much more smoothly. + +; [[Frost Walker]] +* Maximum radius is now 16 blocks (i.e., levels over 14 do not increase the range). + +=== General === +; Performance +* Riding entities such as [[boat]]s, [[horse]]s, [[minecart]]s and saddled [[pig]]s, are now run by the client instead of by the server. + +; Sounds +* In addition to previous patches of the 1.9 snapshots, more sounds have been modified. {{info needed}} + +== Fixes == +{{fixes|fixedin=16w06a|prefix=Minecraft +|;old +|72340|Summoning an iron golem riding a zombie makes the zombie blind. +|;dev +|84361|Ridden pig on a grass path is constantly jumping. +|88403|Arrows blocked by shield appear first above the player and then in front. +|90202|Client can always use carrot on a stick, ignoring pig's food state. +|90348|stat.breakItem.minecraft.shield does not exist. +|90605|Constant teleporting between the Nether and the Overworld. +|92289|Extra strongholds spawn in positions Mojang didn't intend. +|92476|Inventory Duplication Glitch based on uncompleted entity removal. +|94104|Floating tripwire disappears since 15w50a. +|94169|Fishing rod bobber collision error (into the block). +|94213|Snowman/iron golem slight into blocks (descent altitude 0.03125, 1/32 block). +|95416|Item duplication in multiplayer. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|nuSRB6F2X6E}} + +== Trivia == +* 16w06a was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* The [[wool]] in the [[hotbar]] in the snapshot cover image when converted into numbers based on the [[Wool/DV|damage value]] reads "17022016", which appears to be February 17, 2016 — the date that [[Java Edition 1.9-pre1]] was later released. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:16w06a]] +[[es:Java Edition 16w06a]] +[[fr:Édition Java 16w06a]] +[[it:Java Edition 16w06a]] +[[ja:Java Edition 16w06a]] +[[pt:Edição Java 16w06a]] +[[ru:16w06a (Java Edition)]] +[[zh:16w06a]] diff --git a/wiki_backup/16w07a.txt b/wiki_backup/16w07a.txt new file mode 100644 index 0000000..b6bf7c3 --- /dev/null +++ b/wiki_backup/16w07a.txt @@ -0,0 +1,112 @@ +{{Infobox version +|title=Minecraft 16w07a +|edition=Java +|image=16w07a.png +|image2=Java Edition 16w07a.png +|type=Snapshot +|date=February 15, 2016 +|parent=1.9 +|clienthash=7dc58069a02ea8cdce3a8394aec8f33b5885cc11 +|jsonhash=002431778380004494d981d4449e9d02f9ed73de +|serverhash=f2bfcb799a616611801ff0295312e563f782ff78 +|prevparent=1.8.9 +|prev=16w06a +|next=16w07b +|nextparent=1.9.1 +}} + +'''16w07a''' is the fifty-fifth [[snapshot]] for [[Java Edition 1.9]], released on February 15, 2016.https://www.mojang.com/2016/02/minecraft-snapshot-16w07a/ + +== Additions == +=== Items === +; [[File:Map Zoom 4.png|32px]] [[Map]]s +* Added sounds for making maps. + +=== Command format === +; [[Gamerule]]s +* Added disableElytraMovementCheck. +** When set to true, disables the server checking whether the player is moving too fast (cheating) while wearing [[elytra]]. + +; [[Sound]] events +* Added block sound events: +** brewing_stand.brew. +** chorus_flower.death and grow. +** comparator.click. +** furnace.fire_crackle. +** iron_trapdoor.close and open. +* Added enchant sound event: +** thorns.hit. +* Added entity sound events: +** armorstand.fall. +** arrow.shoot. +** cow.milk. +** horse.eat. +** itemframe.add_item, break, place, remove_item, and rotate_item +** leashknot.break and place. +** painting.break and place. +** rabbit.attack. +** shulker.ambient, close, open and death. +** shulker_bullet.hit and hurt. +** snowman.death and hurt. +** squid.ambient, death and hurt. +** witch.ambient, death, drink, hurt and throw. +* Added item sound events: +** armor.equip, equip_chain, equip_diamond, equip_gold, equip_iron, and equip_leather. +** bottle.fill. +** bucket.empty and fill. +** hoe.till. +** shield.block. +** shovel.flatten. + +== Changes == +=== Items === +; [[Elytra]] +* Are now only activated when jumping mid-air. +* The cape option in the options menu now also disables custom elytron textures. + +=== World generation === +; [[Obsidian pillar]]s +* Removed the [[iron bars]] that were protecting the [[ender crystal]]s during the dragon fight. + +== Fixes == +{{fixes|fixedin=16w07a|prefix=Minecraft +|;old +|1935|Fence gate next to a wall has an incorrect hitbox. +|12427|Mobs get stuck in the northwest corner of a fence. +|14946|Performance on horses is broken. +|51203|Eye Of Ender is thrown from under the feet of the player and not from the hand +|61535|Horse breeding: A foal looks just like an adult horse. +|61765|{{cmd|tellraw}} books (json-stuff) doesn't work with @e[...] and displaying its score. +|85132|Leaves are not culled in fast mode. +|95352|Spatial target arguments r, dx, dy, dz behave unexpectedly and inconsistently. +|;dev +|90212|Players don't hang on to ladders while gliding with elytra. +|92103|Infinite momentum with elytra and slime blocks. +|94684|Lag in 1.9 snapshots with command blocks. +|;previous +|96815|Horses do not jump. +|96821|Mobs and other players no longer turn their heads / Head rotation for all entities is no longer updated. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|oy920nrd2XY}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Monday instead of Wednesday. +* 16w07a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:16w07a]] +[[es:Java Edition 16w07a]] +[[fr:Édition Java 16w07a]] +[[ja:Java Edition 16w07a]] +[[lzh:一六週〇七甲]] +[[pt:Edição Java 16w07a]] +[[ru:16w07a (Java Edition)]] +[[zh:16w07a]] diff --git a/wiki_backup/16w15b.txt b/wiki_backup/16w15b.txt new file mode 100644 index 0000000..3a4da37 --- /dev/null +++ b/wiki_backup/16w15b.txt @@ -0,0 +1,49 @@ +{{Infobox version +|title=Minecraft 16w15b +|edition=Java +|image=16w14a.png +|image2=Java Edition 16w15b.png +|type=Snapshot +|date=April 13, 2016 +|parent=1.9.3 +|clienthash=7500b534d32a89f4e8de937323aabe6fd9778ea2 +|jsonhash=eb2ded7b829a5938af1f83587c4c63d27a953024 +|serverhash=5add6bcbd04c20bef6ed5db4431651c0c1282489 +|prevparent=1.9.2 +|prev=16w15a +|next=1.9.3-pre1 +|nextparent=1.9.4 +}} + +'''16w15b''' is the third and final [[snapshot]] for [[Java Edition 1.9.3]], released on April 13, 2016,https://web.archive.org/web/20160411155628/https://mojang.com/2016/04/minecraft-snapshot-16w15a/ which improves performance and fixed bugs. + +== Fixes == +{{fixes|fixedin=16w15b|prefix=Minecraft +|;From released versions before 1.9.2 +|17630|Zombie pathfinding to unreachable targets causes server lag. +|98994|Chunk generation performance regressed by 20-30%. +|100692|Collisions cause extreme lag. +|;From version 1.9.2 +|100442|DEV - Navigation Listener very slow code. +|;previous +|100848|Glitch upon entering the edge of the world sitting on the boat/horse/minecart. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|vqYrmGKWH8A}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:16w15b]] +[[es:Java Edition 16w15b]] +[[fr:Édition Java 16w15b]] +[[ja:Java Edition 16w15b]] +[[nl:16w15b]] +[[pt:Edição Java 16w15b]] +[[ru:16w15b (Java Edition)]] +[[zh:16w15b]] diff --git a/wiki_backup/16w21b.txt b/wiki_backup/16w21b.txt new file mode 100644 index 0000000..356b3f0 --- /dev/null +++ b/wiki_backup/16w21b.txt @@ -0,0 +1,68 @@ +{{Infobox version +|title=Minecraft 16w21b +|edition=Java +|image=16w21a.png +|image2=Java Edition 16w21b.png +|type=Snapshot +|date=May 26, 2016 +|parent=1.10 +|jsonhash=c9e280d280279b0cb1b4906d33fdab47524dd719 +|clienthash=e0dd76d667fec04c875f3e8b6e9465c3f03da2ef +|serverhash=6dedac03d0fbfbcabe8ef09b170a577a9f72c6f8 +|prev=16w21a +|prevparent=1.9.4 +|next=1.10-pre1 +|nextparent=1.10.1 +}} + +'''16w21b''' is the third and final [[snapshot]] for [[Java Edition 1.10]], released on May 26, 2016,http://www.mojang.com/2016/05/minecraft-snapshot-16w21a/ which adds a few [[splash]]es, modifies the {{cmd|tp}} command, and fixes some bugs from [[16w21a]]. + +== Additions == +=== General === +; [[Splash]]es +* Added the following splashes: +** "Rule #1: it's never my fault". +** "Replaced molten cheese with blood?" +** "Absolutely fixed relatively broken coordinates". +** "Boats FTW". + +== Changes == +=== Command format === +; {{cmd|tp}} +* Relative coordinates are now relative to the executor of the command, not the teleported entity. +** {{cmd|execute}} can be used to get the old behavior. +* {{cmd|tp}} can now teleport the player to a Y-coordinate in the range -4096 to 4096 (increased from -512 to 512). + +== Fixes == +{{fixes|fixedin=16w21b|prefix=Minecraft +|;previous +|102509|Block breaking/fallingdust particles have the wrong color. +|102511|Lava texture is incorrectly displayed. +|102524|Lighting bug in inventory. +|102543|Everything related to structure blocks is black. +|102572|Sign's GUI is dark. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|jrg-7z73LaY}} + +== Trivia == +* 16w21b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:16w21b]] +[[es:Java Edition 16w21b]] +[[fr:Édition Java 16w21b]] +[[ja:Java Edition 16w21b]] +[[lzh:一六週二一乙]] +[[nl:16w21b]] +[[pt:Edição Java 16w21b]] +[[ru:16w21b (Java Edition)]] +[[uk:16w21b (Java Edition)]] +[[zh:16w21b]] diff --git a/wiki_backup/16w35a.txt b/wiki_backup/16w35a.txt new file mode 100644 index 0000000..6b75507 --- /dev/null +++ b/wiki_backup/16w35a.txt @@ -0,0 +1,137 @@ +{{Infobox version +|title=Minecraft 16w35a +|edition=Java +|image=16w35a.png +|image2=Java Edition 16w35a.png +|type=Snapshot +|date=September 1, 2016 +|parent=1.11 +|clienthash=96bf2617491528e0a4d636fa08afe3c8c14282c7 +|jsonhash=e64f1a32444286fc5fcd65dca20709ce5963d066 +|serverhash=16ad43cb3b87b0279028af26201af7651b87c9e0 +|prevparent=1.10.2 +|prev=16w33a +|next=16w36a +|nextparent=1.11.1 +}} + +'''16w35a''' is the fourth [[snapshot]] for [[Java Edition 1.11]], released on September 1, 2016.https://www.mojang.com/2016/09/minecraft-snapshot-16w35a/ + +== Additions == +; [[Crowdin|Internationalization]] +* New strings within the game were made available for internationalization: +** {{cmd|save-all flush}} command output + +== Changes == +=== Blocks === +* Blocks with custom names, including [[banner]]s, [[hopper]]s, [[chest]]s, [[furnace]]s, [[enchanting table]]s, [[dispenser]]s, [[dropper]]s, [[brewing stand]]s, and [[minecart]]s, retain their custom name when the block is dropped as an item, and when the item is placed again. +** Use the CustomName tag + +; [[Carpet]]s +* 1 carpet now smelts 0.335 items, increased from 0.33. +** 3 carpets can now fully smelt 1 item. + +; [[Ladder]]s +* 1 ladders now smelts 1.5 items, increased from 1.165. +** 2 ladders can now fully smelt 3 items. + +; [[Trapdoor]]s +* If placed right next to redstone sources, they now update to an open state. + +=== Mobs === +; [[Blaze]]s +* Take {{hp|1}} damage when hit by a [[splash water bottle]]. + +; [[Enderman]] +* Take {{hp|1}} damage and teleport when hit by a splash water bottle. + +; Saddled [[pig]]s +* Are now able to be renamed by [[name tag]]s. + +; [[Ender dragon]]s +* Now shows their hitbox when {{key|F3+B}} is activated. + +=== World generation === +; [[Desert village]] wells +* The bottom most part of the well is now made of [[sandstone]] instead of [[cobblestone]]. + +=== General === +; [[Options]] +* Changed the title and description of "Snooper Settings" +** Brings it into line with the new privacy policyhttps://www.mojang.com/2016/09/weve-just-updated-our-privacy-policy/ +** Title is now "Feed us data!" instead of "Machine Specs Collection" +** Description is now "We always want to improve Minecraft and, to help us do that, we'd like to collect some information. This lets us know what hardware to support and where the big problems are. It also gives us a sense of the size of our active player base, so we know if we're doing a good job. You can view all the information we collect below. If you want to opt out then you can simply toggle it off!" + +; [[Shield]]s +* Now block 100% of the damage dealt in melee combat, up from 66%. +** [[Zombie]]s without any [[weapon]]s don't deal any damage to the player, nor damage the shield's durability. +** [[Creeper]] explosions deal 0 damage to the player. +** [[Wither skeleton]]s don't inflict the [[Wither (effect)|Wither]] effect when hit by them. +** Burning zombies don't set the player on fire. +** [[Husk]]s don't apply the [[Hunger (effect)|Hunger]] effect. +** [[Stray]]s don't apply the [[Slowness]] effect. +* Now are disabled 100% of the time if a mob or player wielding an [[axe]] attacks the player when the shield is blocking, even if they are not sprinting.{{Verify}} + +== Fixes == +{{fixes|fixedin=16w35a|prefix=Minecraft +|;old +|4603|The Ender Dragon is hostile to players in Creative +|5120|Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang +|70143|Eyes of Ender point to stairs after reloading a world +|83337|Eye of Ender in the mainhand doesn't block offhand item usage +|84095|Ender Dragon destroys fireballs/Fireballs invisible +|85805|Two pistons smashing a shulker glitch +|88459|Height limit message sent twice when trying to place from off hand +|94274|Hitbox of cocoa beans too small +|94485|Hand animation continue swing when cocoa block placed already +|95738|Slimes health resets to max when setting any nbt-tag +|102506|Ugly Bryce terrain generation (generation of stone above ground) +|103261|Desert villages generate with cobblestone around the well +|104259|Player/Mob stuck/through when on farmland while it changes to dirt +|106179|Zombie burns you when you block with shield +|106252|Slowness arrows from strays don't stack with crafted/shot arrows +|106300|Cake hitbox appears at 0,0,0 +|106364|Lightning impact subtitle is misspelled as lighting +|106524|Stray chunks being generated far away +|106552|"{{cmd|save-all flush}}" puts untranslated messages into chat +|106713|Snooper information may be de-anonymized by a third party +|;dev +|106056|Can trade with {{cmd|summon}}-ed green villagers (nitwit) only once per villager +|106058|Villager converted from zombie has random trades from random profession. +|106064|Some non-nitwit villagers have no trades +|106075|Hopper timings depend on the gametick they're activated in. +|106099|Firework Rocket does not spawn +|106165|Mob Potion effects are inflicted through shields +|106302|Unable to name saddled pigs +|;previous +|106298|Unequipping horse armor shows armor equipping subtitle "Horse armor equips" +|106303|3 carpets are not enough to smelt one item +|106311|A Tipped Arrow shot in Creative Mode will add to Inventory upon Pickup +|106324|Generated villagers can have impossible Career +|106343|Can't use right click ability while looking at a Green Villager +|106362|Newly generated Villagers have Incorrect Tier 1 trades +|106399|Igloos generating zombie instead of zombie villager +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|3fro96UmCHM}} + +== Trivia == +* 16w35a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:16w35a]] +[[es:Java Edition 16w35a]] +[[fr:Édition Java 16w35a]] +[[it:Java Edition 16w35a]] +[[ja:Java Edition 16w35a]] +[[nl:16w35a]] +[[pt:Edição Java 16w35a]] +[[ru:16w35a (Java Edition)]] +[[zh:16w35a]] diff --git a/wiki_backup/16w36a.txt b/wiki_backup/16w36a.txt new file mode 100644 index 0000000..21926ef --- /dev/null +++ b/wiki_backup/16w36a.txt @@ -0,0 +1,78 @@ +{{Infobox version +|title=Minecraft 16w36a +|edition=Java +|image=16w36a.png +|image2=Java Edition 16w36a.png +|type=Snapshot +|date=September 8, 2016 +|parent=1.11 +|clienthash=f333065b34c818493736a90d5f559ee702957bd3 +|jsonhash=9d775a6488e53e42267585dd5924178c3f601d7d +|serverhash=921580b22ce7d48f9d541364a3b04eebb680222e +|prevparent=1.10.2 +|prev=16w35a +|next=16w38a +|nextparent=1.11.1 +}} + +'''16w36a''' is the fifth [[snapshot]] for [[Java Edition 1.11]], released on September 8, 2016.https://www.mojang.com/2016/09/minecraft-snapshot-16w36a/ + +== Changes == +; [[Flower]]s +* Their hitbox now corresponds to their exact visual location on the block (as opposed to always placed in the middle of the block). + +; [[Leaves]] +* Particles emitted from leaves now use the corresponding color according to the biome. + +== Fixes == +{{fixes|fixedin=16w36a|prefix=Minecraft +|;old +|29544|Particles from falling/landing/sprinting on leaves do not use foliage color +|41270|Resourcepack's glyph_sizes.bin and some unicode_pages are only loaded on startup +|63010|Placing a banner and breaking it in Survival causes them to not stack (as they have NBT data) +|71347|Shift-clicking crafted items increase achievement objective by 2 +|83905|Compass animates incorrectly. +|84519|Golden apple offhand glitch +|88103|Clock animates incorrectly / spins at noon +|93493|Spectators can control horses +|95460|Compass needle spins only in lower half randomly in the End and Nether. +|96463|UV mapping in cross.json and tinted_cross.json models is incorrect / south face of crossed textures of saplings, plants, etc. is mirrored +|101120|Sign items with invalid JSON in Text1 tag are used in creative +|101555|Resource pack fails to load when the itemframe blockstate is multipart +|105886|World file names containing brackets will not load packaged resource packs +|106536|The block model of bone blocks lacks some cullface definitions +|106675|Command feedback inconsistency. +|106708|Block model random offset compatibility +|;dev +|105978|Lingering potions lose their effect when thrown in Survival mode +|105982|Placing a sign that was in a stack of 1 causes it to lose its data +|106046|Lava bucket gets used up in smelting +|106084|Passengers do not upgrade correctly from old versions +|106314|Invalid statistic - Don't know what stat.killEntity.Creeper is +|106665|"Pause on lost focus" inconsistent spelling. +|;Private issues +|103550|Malformed ping packet from server crashes client +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|bx2qYYWIT9I}} + +== Trivia == +* 16w36a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:16w36a]] +[[es:Java Edition 16w36a]] +[[fr:Édition Java 16w36a]] +[[it:Java Edition 16w36a]] +[[ja:Java Edition 16w36a]] +[[nl:16w36a]] +[[pt:Edição Java 16w36a]] +[[ru:16w36a (Java Edition)]] +[[zh:16w36a]] diff --git a/wiki_backup/16w39c.txt b/wiki_backup/16w39c.txt new file mode 100644 index 0000000..666df66 --- /dev/null +++ b/wiki_backup/16w39c.txt @@ -0,0 +1,75 @@ +{{Infobox version +|title=Minecraft 16w39c +|edition=Java +|image=Java Edition 16w39c.png +|type=Snapshot +|date=September 30, 2016 +|parent=1.11 +|clienthash=417fe811581f045d4f5de0381b08cd7dc3744c41 +|jsonhash=e811be4a812aa532b0bbab31d4b22b3b9f7dee70 +|serverhash=df13c6cbf5fc735896b22f56b1f8940dd11a3b5f +|prevparent=1.10.2 +|prev=16w39b +|next=16w40a +|nextparent=1.11.1 +}} + +'''16w39c''' is the ninth [[snapshot]] for [[Java Edition 1.11]], released on September 30, 2016https://web.archive.org/web/0/https://www.mojang.com/2016/09/minecraft-snapshot-16w39a-the-exploration-update/ to fix some bugs and crashes from [[16w39a]] and [[16w39b]]. + +== Changes == +; [[Dispenser]]s +* Now dispense [[boat]]s facing the same way as the dispenser, instead of toward the dispenser. + +; [[Shulker]]s +* Can now be spawned on the sides and bottoms of blocks through the usage of [[spawn egg]]s. + +== Fixes == +{{fixes|fixedin=16w39c|prefix=Minecraft +|;old +|7809|Aiming at the very bottom of a side of an upper slab/stair places slabs/stairs right-side up in multiplayer +|21433|Fences are interactive blocks +|72962|The Empty Map texture is one pixel to the right compared to the Map/Paper texture +|82841|Arrows are bright despite being in darkness +|83998|Unable to place blocks on fences from offhand +|90074|Boat from dispenser is facing wrong direction (towards dispenser instead of the same way as dispenser) +|92191|Using {{cmd|entitydata}} on a player-thrown potion will edit player's inventory +|93651|No placement sound when placing blocks on fence +|101372|Item pickup sound plays twice when picking up an item +|106557|Shulker cannot correctly spawn to the block(The side/below) by use spawn egg +|;dev +|106206|Wrong spot for zombie pigmen egg in Creative inventory +|107148|Elytra not rendering texture correctly +|107291|Potion entity is marked as invalid, when you throw potions and press button Q +|107522|Arrows floating, when the shulker box is opened and then closed +|107803|Invalid Variant value for llama does not default to 0 causing invisible llama +|107830|Observer side texture upside down +|107877|Dispenser placing a Shulker Box does not make the fail sound if the dispenser fails +|;previous +|107817|Inconsistency: Silver shulker box, not light gray +|107820|Leftover-"test.png" from shulker boxes in 16w39b\assets\minecraft +|107823|Trajectory of ranged items altered when shooting at Shulker Boxes +|107828|stat.useItem.minecraft.totem doesn't work +|107843|Totem consumed all stack when used in offhand +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|E36k4l7osiQ}} + +== Trivia == +* 16w39c was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:16w39c]] +[[es:Java Edition 16w39c]] +[[fr:Édition Java 16w39c]] +[[ja:Java Edition 16w39c]] +[[nl:16w39c]] +[[pt:Edição Java 16w39c]] +[[ru:16w39c (Java Edition)]] +[[zh:16w39c]] diff --git a/wiki_backup/16w44a.txt b/wiki_backup/16w44a.txt new file mode 100644 index 0000000..b9f714a --- /dev/null +++ b/wiki_backup/16w44a.txt @@ -0,0 +1,128 @@ +{{Infobox version +|title=Minecraft 16w44a +|edition=Java +|image=16w44a.png +|image2=Java Edition 16w44a.png +|type=Snapshot +|date=November 3, 2016 +|parent=1.11 +|clienthash=fa3d0b4d577f475534e600a0ee1a62fb08ca29dc +|jsonhash=85cdd8a8918be3975d4edb1176cfa9971fd2681d +|serverhash=9f30eff92cc234034581f0a1ef40c6d76f6b3e69 +|prevparent=1.10.2 +|prev=16w43a +|next=1.11-pre1 +|nextparent=1.11.1 +}} + +'''16w44a''' is the fourteenth and final [[snapshot]] for [[Java Edition 1.11]], released on November 3, 2016 which fixes bugs.https://www.mojang.com/2016/11/minecraft-snapshot-16w44a/ + +== Changes == +; [[Sneaking]] +* Now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater. + +== Fixes == +{{fixes|fixedin=16w44a|prefix=Minecraft +|;old +|2334|Sneaking on shorter than full blocks (chests, enchantment table...) will make you fall nonetheless +|36360|No player sound when "Friendly Creatures" sounds are turned off +|58812|Pick-Block and drag will only create a limited number of stacks for an item +|73494|Translation for white wool and white carpet is incorrect (US) +|86818|Lingering and splash potions show invalid name in statistics +|87364|Missing error message for failed scoreboard players tag +|87989|Wrong line when casting fishing rod in third person view +|89174|{{cmd|enchant}} with any invalid ID displays message "There is no such enchantment with ID 0" +|92105|Splash and lingering potion ignore Ambient and ShowParticles tag +|94352|frame drops with active VBOs-setting when breaking blocks +|98922|Fishing hook / bobber cannot kill itself after 1200 ticks and bounces on land +|99353|Elytra becomes transparent when wearing enchanted armor +|99598|Sticky pistons with slime blocks acting crazy +|99980|Skeleton trap horses can spawn on mushroom islands +|102888|Stray overlay turns dark blue when wearing enchanted armor +|109277|Fishing rod bobber has incorrect NBT values +|;dev +|105966|Snapshot incompatible with realms message is missing +|106040|Command feedback from {{cmd|testforblock}} the wrong way around +|106062|Language pre-selection is set to "English (US)" even with different choice +|106586|Snowballs duplicate when thrown +|107172|Hitbox of Marker:true armor stands lets their names now appear above them +|107189|Elytra still has big model with small mobs/armor stands +|107321|Marker armor stands can be set on fire +|107550|Curse of Vanishing book listed in "Miscellaneous" tab +|107555|{{cmd|debug}} command missing decimal places +|107558|Illager spawn locations keep original block +|107601|{{cmd|enchant}} command doesn't allow to put "Curse of Binding" on skulls or pumpkins +|107623|Observer instant wire +|107631|Smooth andesite in woodland mansion is sometimes replaced by default worldgen blocks +|107639|Shulker box can't be read by comparators if placed by dispensers until block update +|107697|Llamas spinning +|107760|Observer activating in odd circumstances +|107796|When opening the shulker box it makes the shulker glitch back and forth +|107822|Curse of Binding cannot be applied to elytra in Survival mode. +|107872|Random cobblestone walls spawn next to mansions +|107882|Comparator not updating when shulker box behind block is broken +|107948|Observer block detects distant placement of tripwire hook +|107977|Item not shown in hand when middle click dragging +|108008|Hitbox of Marker:1 armor stands lets passengers appear now ABOVE them +|108034|Wrong armor stand hitbox and hitbox update +|108054|Observer rotates when being udpated, moved and then reloaded +|108076|Cartographer villager unlocking explorer map causes HUGE lag +|108109|Fire doesn't disappear after death +|108127|TransferCooldown tag gets reset when item enters hopper +|108128|Chaining too many observer blocks crashes the game +|108159|Duplicate structure file of woodland mansion room +|108168|Shulker box isn't rotated correctly with structure block +|108222|Incorrect value is written for unlimitedTracking tag in map data +|108317|Inconsistent capitalization "Note block" in subtitles +|108321|Text does not appear in the action bar while chat is set to hidden +|108373|Area effect clouds created by exploding creeper ignore ShowParticles and Ambient tag +|108496|Moving a powered fence gate with a piston doesn't properly update the fence gate +|108521|Animals have trouble jumping up 1 block when led +|108560|Inconsistent dropper/dispenser behavior from observer signal +|108616|"Local Brewery" achievement icon is an uncraftable potion +|108678|Observer inconsistent signal +|108697|Observers send out a 2 redstone tick pulse as opposed to 1 +|108702|Observer updates weirdly in reaction to opening/closing chests +|108865|Fangs cannot be summoned on transparent blocks +|108877|"Local Brewery" achievement can be obtained improperly +|108945|The totem of undying appears on relog. +|108952|Evocation illagers run away from the player or villagers even when on the same team +|109020|Weird behavior with tagged & markered armor stands. +|109021|Bursting lingering water bottle produces an effect cloud +|109058|Shulker bullet, small fireball, wither skull and fireball cannot hurt/hit vex +|109078|Entities become transparent when armor stand with elytra is rendered +|109086|Piston extension have missing model textures for structure void +|109150|Player phases inside block pushed by piston when sneaking. +|109240|Zombies picking up multiple items but only dropping one +|109283|Freeze when quitting a level while the {{cmd|locate}} command is busy searching +|;previous +|109226|Repeaters and comparators don't update non-solid blocks in front of them +|109255|Fishing line has unlimited distance +|109256|Casting fishing rod while looking straight down freezes server +|109269|Player cannot cast a fishing rod while directly looking up +|109276|Hopper clock spam empty lines in game output +|109290|Fishing rod bobber floating in the air (lost the gravity), when the mob died +|109306|Shulker boxes lose their Lock tag when mined. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|TWWUdxNpvwA}} + +== Trivia == +* 16w44a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:16w44a]] +[[es:Java Edition 16w44a]] +[[fr:Édition Java 16w44a]] +[[ja:Java Edition 16w44a]] +[[nl:16w44a]] +[[pt:Edição Java 16w44a]] +[[ru:16w44a (Java Edition)]] +[[zh:16w44a]] diff --git a/wiki_backup/17w14a.txt b/wiki_backup/17w14a.txt new file mode 100644 index 0000000..4fefaed --- /dev/null +++ b/wiki_backup/17w14a.txt @@ -0,0 +1,220 @@ +{{Infobox version +|title=Minecraft 17w14a +|edition=Java +|image=17w14a.png +|image2=Java Edition 17w14a.png +|type=Snapshot +|date=April 5, 2017 +|parent=1.12 +|clienthash=23500be7cee6c8a4519d475a7c8f2b8493a3336f +|jsonhash=51f1acd9b0e5f8dff45dc80b4d73eb8e8317e733 +|serverhash=0530caf1d099fc730ca335a21bcf2fbb58c42c64 +|prevparent=1.11.2 +|prev=17w13b +|next=17w15a +|nextparent=1.12.1 +}} + +'''17w14a''' is the fourth [[snapshot]] for [[Java Edition 1.12]], released on April 5, 2017.{{snap|17w14a|April 5, 2017}} + +== Changes == +=== Mobs === +; [[Parrot]]s +* They are now able to make sounds while sitting on the player's shoulders. +* Parrots now dance and change colors if playing music on a nearby [[jukebox]]. +* Changed the right-click action: +** Right-click on a tamed parrot tells it to sit down. +* Walking over/through/near a tamed parrot while crouching cause it to sit on the player's shoulders. + +; [[Zombie]]s +* New ConversionPlayerLeast and ConversionPlayerMost tags. +** Contains the UUID of the player that is converting the zombie. +** Used with the "minecraft:cured_zombie_villager" trigger for advancements. + +=== General === +; [[Advancement]]s +* Added 8 advancements, 7 of which are in the new "Adventure" tab. +* Advancements added in this version include: +{{AdvancementTable|Minecraft/Adventure}} +{{AdvancementRow +|title=Cure a zombie villager +|bg=oval +|Golden Apple +|''Descriptions were not added yet.'' +|Brew a Weakness Potion +|The advancement is granted when the [[zombie villager]] converts into a villager. +|story/cure_zombie_villager +}} +{{AdvancementRow +|title=Adventure +|bg=plain +|Empty Map +|— +|— +|Kill any entity, or be killed by any entity. +|adventure/root +}} +{{AdvancementRow +|title=Change your spawn point +|bg=plain +|Red Bed +|— +|Adventure +|Sleep in a [[bed]]. +|adventure/sleep_in_bed +}} +{{AdvancementRow +|title=Complete a trade +|bg=plain +|Emerald +|— +|Adventure +|Trade with a [[villager]]. +|adventure/trade +}} +{{AdvancementRow +|title=Kill a mob +|bg=plain +|Iron Sword +|— +|Adventure +|{{Collapse +|title=Kill ''one'' of these 21 mobs: +|content={{flatlist|class=searchaux|indent=1| +* {{EntityLink|Blaze}} +* {{EntityLink|Cave Spider}} +* {{EntityLink|Creeper}} +* {{EntityLink|Enderman}} +* {{EntityLink|Evoker}} +* {{EntityLink|Ghast}} +* {{EntityLink|Guardian}} +* {{EntityLink|Husk}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Polar Bear}} +* {{EntityLink|Shulker}} +* {{EntityLink|Silverfish}} +* {{EntityLink|Skeleton}} +* {{EntityLink|Slime}} +* {{EntityLink|Spider}} +* {{EntityLink|Stray}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Witch}} +* {{EntityLink|Wither Skeleton}} +* {{EntityLink|Zombie}} +* {{EntityLink|Zombie Pigman}} +* {{EntityLink|Zombie Villager}} +}} +|expanded=1}} +|adventure/kill_a_mob +}} +{{AdvancementRow +|title=Kill all the mobs +|bg=fancy +|Diamond Sword +|— +|Kill a mob +|Kill each of the mobs mentioned above. +|adventure/kill_all_mobs +}} +{{AdvancementRow +|title=Shoot something +|bg=plain +|Bow +|— +|Kill a mob +|Hit a mob with a shot arrow. +|adventure/shoot_arrow +}} +{{AdvancementRow +|title=Sniper duel +|bg=fancy +|Arrow +|— +|Shoot something +|Kill any mob with a shot arrow from at least 50 blocks away. +|adventure/sniper_duel +}} +{{AdvancementTable|foot}} + +* Changes to some existing advancements: +** "Summon the Wither" now works properly when player summons a [[wither]]. +** "Brew a Potion" changed to "Brew a Weakness Potion"; now requires specifically taking a potion of [[Weakness]] out of a [[brewing stand]]. +*** Icon of the advancement was changed to a potion of Healing. +** "Create a full beacon" is now a "goal" type advancement instead of a "challenge". +* Pop-up notification for when players advance. +** New sliding effect. +** Comes in two different colors - yellow for normal advancements, and pink for "challenge" advancements. + +; [[NBT format]] +* recipeBook: Now a compound tag (was a string) containing recipe book information +** isFilteringCraftable: Becomes 1 if the player has enabled the "Show Craftable" feature in the recipe book. +** isGuiOpen: Checks if the player has left the GUI open. +*** unlocked +** recipes: Contains information about all recipes the player has seen. +*** displayed: Checks if the player has tried out the recipe in the recipe book before (by clicking it/viewing it) + +; [[Recipe book]] +* Changed the icon on the trigger button, from a standard book to the [[knowledge book]]. +* Added a shift-click ability to the recipe book that puts all available materials in the crafting grid. +* Added a new white-and-gray colored notification that pops up when the player unlocks new recipes. +** The notification only appears upon reloading the world; [[Dinnerbone]] has stated that this is a bug.https://www.reddit.com/r/Minecraft/comments/63lprq/snapshot_17w14a_out_for_testing/dfv6qw0/?context=1 +* If player searches "'''excited'''" (changed in [[17w18a]]) in the recipe book, language switches to Pirate Speak. + +; [[Splash]]es +* "Now Java 6!" changed to "Now Java 8!" + +== Fixes == +{{fixes|fixedin=17w14a|prefix=Minecraft +|;dev +|114879|Picking up an item has a chance to duplicate it +|114896|Parrots don't make any sounds when they are on your shoulder +|114943|Items in crafting table disappear when selecting a recipe +|114976|Parrots don't show up on subtitles +|114987|Unknown recipe message not translated +|114989|recipe command causes unknown errors with invalid player argument +|114999|Hover text of items in crafting grid is rendered behind crafting help +|115028|Crafting recipe pop-up renders above items in the inventory gui +|115054|Recipe interface doesn't remember "showing all/craftable" preference when inventory closed +|115065|"loot" reward for advancements does not provide items +|115067|All instances of entity-matching conditions do not function for advancements +|115074|Potion effects are still rendered under the recipe book +|115100|Hover text of items in crafting help does not use same text and text box like hovering over item in inventory +|115107|Helmet does not render after using autorecipe feature +|115123|Parrots keep moving their legs even if they are on shoulders +|115129|Missing crafting recipe resources render in front of item description +|115153|recipe command not showing an error with invalid first argument +|115175|New crafting menu texture bug +|115204|Crash when canceling/changing recipe in recipe book with full inventory +|;previous +|115191|Parrots disappear completely when leaving the End via a portal +|115209|Crafting Book Not Accounting for Item Count +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|3Aipw8TmCZk}} + +== Trivia == +* 17w14a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== Gallery == + +Story_advancement_tree_17w14a.png|"Minecraft" advancement tree in 17w14a. +Adventure_advancement_tree_17w14a.png|"Adventure" advancement tree in 17w14a. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:17w14a]] +[[es:Java Edition 17w14a]] +[[fr:Édition Java 17w14a]] +[[it:Java Edition 17w14a]] +[[ja:Java Edition 17w14a]] +[[nl:17w14a]] +[[pt:Edição Java 17w14a]] +[[ru:17w14a (Java Edition)]] +[[zh:17w14a]] diff --git a/wiki_backup/17w17a.txt b/wiki_backup/17w17a.txt new file mode 100644 index 0000000..77b2385 --- /dev/null +++ b/wiki_backup/17w17a.txt @@ -0,0 +1,262 @@ +{{Infobox version +|title=Minecraft 17w17a +|edition=Java +|image=17w17a.png +|image2=Java Edition 17w17a.png +|type=Snapshot +|date=April 26, 2017 +|parent=1.12 +|clienthash=fa78ab696aa02914171deb57e31cfb737506f272 +|jsonhash=b2ffee6fc34b1f2cba708c544492ea939d6773fc +|serverhash=3795d253cfef44f1f1467422b4399d1770484dc0 +|prevparent=1.11.2 +|prev=17w16b +|next=17w17b +|nextparent=1.12.1 +}} + +'''17w17a''' is the eighth [[snapshot]] for [[Java Edition 1.12]], released on April 26, 2017.{{snap|17w17a|April 26, 2017}} + +== Additions == +=== General === +; [[Advancement]]s +* Added 11 advancements and 2 advancement tabs: "Nether" and "The End". +** Advancements added in this version include: +{{AdvancementTable|Nether}} +{{AdvancementRow +|title=Nether +|bg=plain +|Nether Wart +|Bring summer clothes +|— +|Enter the [[nether portal block]]. +|nether/root +}} +{{AdvancementRow +|title=Return to Sender +|bg=fancy +|Ghast Tear +|Destroy a Ghast with a fireball +|Nether +|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. +|nether/return_to_sender +}} +{{AdvancementRow +|title=A Terrible Fortress +|bg=plain +|Nether Bricks +|Break your way into a Nether Fortress +|Nether +|Enter a [[nether fortress]]. +|nether/find_fortress +}} +{{AdvancementRow +|title=Spooky Scary Skeleton +|bg=plain +|Wither Skeleton Skull +|Obtain a wither skeleton's skull +|A Terrible Fortress +|Have an [[wither skeleton skull]] in the inventory. +|nether/get_wither_skull +}} +{{AdvancementTable|foot}} +{{AdvancementTable|The End}} +{{AdvancementRow +|title=The End +|bg=plain +|End Stone +|Or the beginning? +|— +|Enter the [[end portal block]]. +|end/root +}} +{{AdvancementRow +|title=Free the End +|bg=plain +|Dragon Head +|Good luck +|The End +|Kill the [[ender dragon]]. +|end/kill_dragon +}} +{{AdvancementRow +|title=The Next Generation +|bg=oval +|Dragon Egg +|Hold the Dragon Egg +|Free the End +|Have a [[dragon egg]] in the inventory. +|end/dragon_egg +}} +{{AdvancementRow +|title=The End... Again... +|bg=oval +|End Crystal +|Respawn the ender dragon +|Free the End +|— +|end/respawn_dragon +}} +{{AdvancementRow +|title=You Need a Mint +|bg=oval +|Dragon's Breath +|Collect dragon's breath in a glass bottle +|Free the End +|Have a bottle of [[dragon's breath]] in the inventory. +|end/dragon_breath +}} +{{AdvancementRow +|title=City at the End of the Game +|bg=plain +|Purpur Block +|Go on in, what could happen? +|Remote Getaway +|Enter an [[end city]]. +|end/find_end_city +}} +{{AdvancementRow +|title=Great View From Up Here +|bg=fancy +|Shulker Shell +|Levitate for at least 30 seconds +|City at the End of the Game +|Have the [[Levitation]] effect for at least 30 seconds. +|end/levitate +}} +{{AdvancementTable|foot}} +* New levitation trigger, with the following conditions: +** duration - number of ticks the player is levitating for. +** distance - distance the player levitated so far. +** Both can be either a range (min and / or max) or a value (value) +* New feature condition added to the location trigger. +** The value is a feature name as used in the {{cmd|locate}} command. + +; [[NBT format]] +* UpdateLastExecution (byte): +** Defaults to 1b. If set to 0b, loops can be created, where the same command block can run multiple times in one tick. +* LastExecution (long): +** Stores the tick a chain command block was last executed in. +* toBeDisplayed (list): +** Added into the recipeBook compound of the player. +** Within are recipe names that the player has unlocked but not viewed in the crafting helper yet. +** Used for remembering to play the animation for new recipes. + +; [[Sound]]s +* New [[note block]] sounds: +** {{BlockLink|Bone block}} = xylophone +** {{BlockLink|Block of gold}} = bell +** {{BlockLink|Clay}} = flute +** {{BlockLink|Packed ice}} = chime +** {{BlockLink|Wool}} = guitar + +* New sound effects: +** [[Parrot]]s +** [[Illusioner]]s +** Casting a [[fishing rod]] +** Reeling in a fishing rod +** Throwing an [[eye of ender]] +** An eye of ender exploding or popping back into item form +** Putting ender eye in [[end portal frame]]s +** Completing the [[end portal]] and activating it +** [[Boat]] paddles + +== Changes == +=== Blocks === +; [[Terracotta]] +* It has now unique colors on the [[map]]. + +; [[Bed]]s +* Each leg can now be [[Resource pack|textured]] individually. + +=== Mobs === +; [[Illusioner]]s +* Its Blindness spell is only cast if the [[regional difficulty]] is 3 or above. + +; [[Shulker]]s +* Reverted the purple shulker color change from [[17w16a]]. + +=== Command format === +* {{cmd|advancement}}: +** Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: +*** "everything" - all advancements, no specification required (same as "*") +*** "from" - this advancement, its children, and their children, etc. +*** "until" - this advancement, its parent, and its parent, etc. +*** "through" - both of the above +*** "only" - this advancement, and nothing else +** Examples: +*** {{cmd|advancement grant dinnerbone until story/form_obsidian}} +*** {{cmd|advancement revoke dinnerbone everything}} + +=== General === +; [[Advancement]]s +* Changed and moved around many existing advancements: +** "Withering Heights" is now an offspring of "Spooky Scary Skeleton". +** "Into Fire" is now an offspring of "A Terrible Fortress". +** "Remote Getaway" is now an offspring of "Free the End", and works properly when player throws an ender pearl into the [[gateway]]. +** "Sky's the Limit" is now an offspring of "City at the End of the Game", and is now a "goal" type advancement. +** "Zombie Doctor" and "Eye Spy" are now offspring of "We Need to Go Deeper". +** "Eye Spy" now requires the player to enter the [[stronghold]]. +** "A Weak Brew" was replaced with "Local Brewery" (nether/brew_potion), which is an offspring of "Into Fire" and requires the player to retrieve any potion from a [[brewing stand]]. +** Illusioner now counts for "Monster Hunter" and is required for "Monsters Hunted", which makes the advancement unobtainable. +** "Sniper Duel" not requires a skeleton to be killed. +* Advancements can now execute commands when achieved. +** The command written in the rewards section of the advancement is executed as the player (for example writing /say @s would be equivalent to /execute ~ ~ ~ say @s) +* Advancement icons now allow data values. +** Specifically, icon has switched from being a string to an object. +*** Within it are a required item string (specifying the item ID) and an optional data integer, specifying the metadata of the item +* The "damage flags object" now contains two new entity objects: +** source_entity - specifies the "owner" of the damage that was dealt. +** direct_entity - specifies the direct cause of the damage. + +; [[Crafting]] +* Optimized the [[recipe book]]. + +== Fixes == +{{fixes|fixedin=17w17a|prefix=Minecraft +|;old +|116623|Stained hardened clay / terracotta blocks do not have correct color on map +|;dev +|114979|advancement command doesn't allow bulk grant/revoking +|115056|"Remote Getaway" advancement cannot be obtained by using ender pearls +|115170|Advancements Test Command Success Uses the Wrong Translation +|115173|Unsuccessful advancement test command has player and advancement name interchanged +|115442|Advancement alerts aren't aligned to the top-right corner +|115574|"Sniper Duel" advancement triggered when killing non-skeleton mob at distance +|115740|Inconsistent error message for /advancement grant @p * +|115805|Fences/panes/walls/bars/torches connect to a number of non-solid blocks +|115821|Tooltips with long titles in the advancements menu are cut off +|115880|'Take Aim' advancement granted by projectiles other than arrows +|115936|Narrator does not properly read output from /say, /tell and /tellraw command +|115940|Division by zero crash with alternating /recipe commands +|116016|Advancement "adventure/trade" uses criteria named "shot_arrow" +|116245|"Zombie Doctor" advancement description has a period, while others don't +|;previous +|116471|Conditional command blocks SuccessCount doesn't update +|116514|"durability" option for item-based triggers succeeds for items without durability +|116516|"item_durability_changed" triggers when base change is 0, but not when Unbreaking reduces the change to 0 +|116536|Recipe red/white outline is inconsistent while searching +|116650|Wooden fences connect to nether brick fence +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|8wfLFwwRwaI}} + +== Trivia == +* 17w17a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:17w17a]] +[[es:Java Edition 17w17a]] +[[fr:Édition Java 17w17a]] +[[ja:Java Edition 17w17a]] +[[nl:17w17a]] +[[pt:Edição Java 17w17a]] +[[ru:17w17a (Java Edition)]] +[[zh:17w17a]] diff --git a/wiki_backup/17w45b.txt b/wiki_backup/17w45b.txt new file mode 100644 index 0000000..ee65b80 --- /dev/null +++ b/wiki_backup/17w45b.txt @@ -0,0 +1,122 @@ +{{Infobox version +|title=Minecraft 17w45b +|edition=Java +|image=17w45a.png +|image2=Java Edition 17w45b.png +|type=Snapshot +|date=November 10, 2017 +|parent=1.13 +|clienthash=83e5c3728b473a8d5afda12906a3e581888489fd +|jsonhash=f9acb09376005f47f647ebb8bc687e5ba9e515ec +|serverhash=eec0c6c49b1066b648f39e1dcef8c76510a794dc +|prevparent=1.12.2 +|prev=17w45a +|next=17w46a +|nextparent=1.13.1 +}} + +'''17w45b''' is the fourth [[snapshot]] for [[Java Edition 1.13]], released on November 10, 2017{{snap|17w45a|November 8, 2017}}, which added the {{cmd|data}} command. + +== Additions == +=== Command format === +; {{cmd|data}} +* A command that allows the player to get, merge, and remove entity and block NBT data. +** {{cmd|data get block [] []}} +*** Returns the NBT data from the block at as its result (if a [] is specified). A [] can be specified to only retrieve that NBT data, but this is limited to numeric tags. An optional [] can be provided to scale the number retrieved. +** {{cmd|data get entity [] []}} +*** Returns the NBT data from one [] entity as its result (if a [] is specified). A [] can be specified to only retrieve that NBT data, but this is limited to numeric tags. An optional [] can be provided to scale the number retrieved. +** {{cmd|data merge block }} +*** Merges the block NBT data at with the specified data. +** {{cmd|data merge entity }} +*** Merges the entity NBT data from with the specified data. Merging player NBT data is not allowed. +** {{cmd|data remove block }} +*** Removes NBT data at from the block at . +** {{cmd|data remove entity }} +*** Removes NBT data at from one entity. Removing player NBT data is not allowed. +** Data paths look like this: foo.bar[0]."A [crazy name]".baz. +*** foo.bar means foo's child called bar. +*** foo[0] means element 0 of foo. +*** "quoted strings" may be used if a name of a key needs to be escaped. +** Examples of old commands: +*** {{cmd|entitydata {} }} is now {{cmd|data get entity }} +*** {{cmd|blockdata }} is now {{cmd|data merge block }} +** Examples of new functionalities: +*** {{cmd|data get entity @e[type=pig,limit=1] Saddle 2}} +*** {{cmd|data remove block 17 45 34 Items}} + +== Changes == +=== Command format === +; {{cmd|entitydata}} +* Has been removed in favor of {{cmd|data}}. + +; {{cmd|execute store}} +* Has been reworked. +** {{cmd|execute store (result{{!}}success) score }} +*** The value is stored into the scoreboard under and . +*** The objective must exist, but unlike with {{cmd|stats}} you don't need to set an initial value for . +** {{cmd|execute store (result{{!}}success) block (byte{{!}}double{{!}}float{{!}}int{{!}}long{{!}}short) }} +*** The value is stored in the NBT data at path of the block at pos as a byte, double, float, int, long, or short. +** {{cmd|execute store (result{{!}}success) entity (byte{{!}}double{{!}}float{{!}}int{{!}}long{{!}}short) }} +*** The value is stored in the NBT data at path of one target entity as a byte, double, float, int, long, or short. +** Data paths look like this: foo.bar[0]."A [crazy name]".baz. +*** foo.bar means foo's child called bar. +*** foo[0] means element 0 of foo. +*** "quoted strings" may be used if a name of a key needs to be escaped. +** Examples: +*** {{cmd|execute store success score @a foo run say hi}} +*** {{cmd|/execute as @e[type=pig] at @s store success entity @s Saddle byte 1 if entity @p[distance=..5]}} + +; {{cmd|execute if <...>}} +* Now returns success and result values if used on its own, without a sub-command. + +== Fixes == +{{fixes|fixedin=17w45b|prefix=Minecraft +|;old +|80400|Sizelimited entity selectors (@e with c{{=}}1,@r with type{{=}}!entity) in commands prefer players. +|87799|{{cmd|execute}} detect functions inconsistently with semi- (snow layer, grass path, soul sand, farmland) blocks. +|98244|Same UUID infinite times possible + changing UUID possible via entitydata. +|106681|Scoreboard teams leave doesn't work if first player fails. +|111704|Players can input any value in [old block handling] of setblock and fill. +|114721|Title command treats invalid second argument as "title". +|117933|{{cmd|clone}} command treats invalid optional arguments as if they were default. +|;previous +|121623|Cannot use namespace in type{{=}} for selectors. +|121627|@s fails to build valid commands. +|121635|Incorrect failed {{cmd|fill}} result message. +|121637|Incorrect result message when teleporting a single entity. +|121642|"Optional" commands following conditional execute chain succeed/fail strangely. +|121647|JRE Fatal Error when joining multi-player server. +|121655|Incorrect message when teleporting single entity. +|121656|Some creative commands are available by a survival player with cheats disabled. +|121660|distance argument can't find players with @a, @p or @e[type{{=}}player]. +|121663|Gamerules are copying from other worlds. +|121674|Execute doesn't work in functions. +|121683|-{{=}} isn't a valid operation in scoreboard players operation. +|121686|Execute unless always fails on entities. +|121695|Tellraw only supports 1 target. +|121711|@a or @s doesn't include dead player. +|121726|Only players can teleport with relative coordinates. +|121727|Execute on multiple entities cancels, once one command fails. +|121728|The order, in which execute runs the command for each entity, is in reverse. +|121749|{{cmd|entitydata}} does not apply modified NBT data. +|121765|Removing n scoreboard points adds them instead. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|HHsCchFNWnI}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:17w45b]] +[[es:Java Edition 17w45b]] +[[fr:Édition Java 17w45b]] +[[ja:Java Edition 17w45b]] +[[nl:17w45b]] +[[pt:Edição Java 17w45b]] +[[ru:17w45b (Java Edition)]] +[[zh:17w45b]] diff --git a/wiki_backup/17w48a.txt b/wiki_backup/17w48a.txt new file mode 100644 index 0000000..bd50915 --- /dev/null +++ b/wiki_backup/17w48a.txt @@ -0,0 +1,126 @@ +{{Infobox version +|title=Minecraft 17w48a +|edition=Java +|image=17w48a.png +|image2=Java Edition 17w48a.png +|type=Snapshot +|date=November 27, 2017 +|parent=1.13 +|clienthash=1b31d5152548eeb7dfa94cdeafd8d9321de8f8c3 +|jsonhash=f0cd9d5fef902a57075246580a12413caba68c4b +|serverhash=e132a348243b824ba6f74569c8b1080b77104981 +|prevparent=1.12.2 +|prev=17w47b +|next=17w49a +|nextparent=1.13.1 +}} + +'''17w48a''' is the eighth [[snapshot]] for [[Java Edition 1.13]], released on November 27, 2017{{snap|17w48a|November 27, 2017}}. + +== Changes == +=== Command format === +; General +* Tweaks to the command suggestion UI. +* Reworked tab-completion for coordinates. +** When not targeting a block, tab-completion now inserts the coordinates of the [[air]] the [[player]] is looking at 6 blocks away instead of ~ ~ ~. +** Coordinates inserted are block (integers) coordinates when the command used relates to [[block]]s. + +=== General === +; Crafting +* Custom recipes are now loaded from data packs in data/(namespace)/recipes/(name).json. +* Turning off the vanilla data pack also removes all recipes. + +; Death messages +* Added death message for when the player is blown up by a bed in the Nether or End. +** "''Player'' was killed by [Intentional Game Design]". +*** Clicking on "[Intentional Game Design]" opens a link to {{bug|MCPE-28723}}. + +; [[Resource pack]]s +* Changed format number to 4, due to [[Flattening|The "Flattening"]]. + +== Fixes == +{{fixes|fixedin=17w48a|prefix=Minecraft +|;old +|1685|Unable to write in a new blank book and quill after renaming it in an anvil. +|1875|Snow layers don't drop themselves when harvested with a silk touch tool. +|4438|Items dropped on unburnable blocks turn invisible when trying to ignite the block. +|4581|Fishing rod bobbers can go through nether/end portals, but disappear. +|4923|Flint and steel and fire charges can place fire at invalid positions. +|5024|Reticle/Crosshair not centered on the screen. +|5037|Riding a pig/horse with a cape causes it to not behave as expected. +|5305|Burning arrows in ground are not extinguished by rain. +|11138|Creative inventory GUI border are considered as exterior to the inventory. +|31346|When the player lights a cobblestone wall, it turns into a corner piece for a second. +|75279|Cape physics while sprint-flying. +|77570|"And" doesn't get translated when listing entities. +|86980|Placing some blocks at position and side of any replaceable block isn't possible. +|88230|When feeding a tamed horse or llama with a golden apple/carrot or hay bale, the cursor moves to the right. +|115123|Parrots keep moving their legs even if they are on shoulders. +|118408|Torches and redstone torches cannot be placed on top of a jack o'lantern but can be placed on pumpkin. +|122195|Collision box of cauldron and ender portal frame with ender eye inside is slightly wrong. +|;dev +|121379|Functions, advancements and loot tables allow other filetypes than .mcfunction and .json. +|121638|Anvil renaming only works client-side. +|121664|Unable to tab-complete coordinates. +|121713|Players can't press right-click groups in the recipe book. +|121781|execute if block doesn't work when used alone. +|122147|Acacia fences, fence gates, and pressure plates are stored after dark oak ones in creative inventory. +|122182|Inconsistent behavior of autocomplete. +|122211|Boat jitters when the player turn. +|122274|Can't ride saddled pigs. +|122305|Cullface on the tops and bottoms of glass panes causes crashing. +|122414|Pumpkin pie can be crafted with carved pumpkins. +|122472|Fence gates lose pixels, when connected with a fence. +|;previous +|122313|Tuning a note block with a block on top emits particle and sound. +|122315|{{cmd|setblock}} "forces" player to provide a block state for certain blocks. +|122319|Banners are not stackable. +|122322|Short-pulsed sticky piston pushing a block creates second arm. +|122324|Particles cause frame rate to drop significantly. +|122325|Difficult to place a block on top of hoppers and cauldrons. +|122336|Shields are unaligned to player. +|122340|Spawn egg the spawning destination is one block higher than the original. +|122347|Can't open shulker boxes or chests on LAN world. +|122350|Crafting a lime or magenta banner makes wool instead. +|122363|Wooden pressure plates and buttons aren't grouped in the recipe book. +|122365|Recipes for cut sandstone and chiseled sandstone are reversed. +|122367|Lily pads can't be placed when blocks are highlighted. +|122370|Rain sound does not play. +|122373|Skeleton killing a creeper crashes the game. +|122379|Dyed sheep drop their original wool color. +|122382|Sugar cane replaces blocks when growing. +|122430|Left click with debug stick while shifting does not show property for blocks with only one property. +|122440|Bone blocks under note blocks don't make correct sound. +|122450|Command argument completion suggestion does not appear when not using minecraft namespace prefix. +|122453|Attached melon and pumpkin stems do not break when farmland below is trampled. +|122456|Players can fall through end portal frames. +|122487|Randomized blockstates do not apply full models. +|122495|Cancelling backup screen using ESC opens main menu. +|122496|Missing cancel button on backup screen. +|122497|Pressing ESC while opening world shows main menu for short amount of time. +|122501|Redstone and sugar canes items use the block translation instead of their item translation. +|122570|New trapdoor recipes not showing. +|122577|Mobs get stuck in the cauldron. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|rp39-KfgjoU}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots up to this point, this was released on a Monday instead of Wednesday. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:17w48a]] +[[es:Java Edition 17w48a]] +[[fr:Édition Java 17w48a]] +[[ja:Java Edition 17w48a]] +[[nl:17w48a]] +[[pt:Edição Java 17w48a]] +[[ru:17w48a (Java Edition)]] +[[zh:17w48a]] diff --git a/wiki_backup/17w49a.txt b/wiki_backup/17w49a.txt new file mode 100644 index 0000000..28b7df1 --- /dev/null +++ b/wiki_backup/17w49a.txt @@ -0,0 +1,101 @@ +{{Infobox version +|title=Minecraft 17w49a +|edition=Java +|image=17w49a.png +|image2=Java Edition 17w49a.png +|type=Snapshot +|date=December 6, 2017 +|parent=1.13 +|clienthash=a58ce444458ba9267973c31877a57eac5a5cbeda +|jsonhash=6de4e269122102c9cdaa49ce1a65f9b185dcc86b +|serverhash=561fe37463ef30b4e1ab4c6b1da057d9e2b17801 +|prevparent=1.12.2 +|prev=17w48a +|next=17w49b +|nextparent=1.13.1 +}} + +'''17w49a''' is the ninth [[snapshot]] for [[Java Edition 1.13]], released on December 6, 2017{{snap|17w49a|December 6, 2017}}, which added block and item tags. + +== Additions == +=== General === +; [[Tag]]s +* Items and blocks can now be "tagged" with an ID. +** Block tags can be used when testing for blocks in the world. +** Items tags can be used when testing for items in inventories. +* Tags are created using [[data pack]]s in data/(namespace)/tags/blocks or data/(namespace)/tags/items. +** For example: data/(namespace)/tags/blocks/foo.json. +** This creates a block tag called (namespace):foo. +** The json file contains a list of all blocks that should be "tagged". +* There are two default tags for both the item form and the block form: minecraft:wool for all wool blocks and minecraft:planks for all wood plank blocks. + +== Changes == +=== General === +; Crafting +* Recipes can now refer to a tag instead of an item. + +== Fixes == +{{fixes|fixedin=17w49a|prefix=Minecraft +|;old +|36191|Missing stat.mineBlock for various blocks (mob spawners, cauldrons, beds, etc.). +|58189|Breaking piston extension gives missing texture particles. +|58556|Breaking a block being moved by a piston creates missing texture particles. +|98823|Tipped arrows do not have a stat.craftItem statistic. +|99321|Hoppers cannot pull items from double chests if second chest is blocked. +|;dev +|121631|Taking items from the creative inventory search tab no longer resets search text. +|121632|Pressing "chat" key selects search in creative inventory/recipe book and types the letter. +|121648|"Difficulty" in settings is untranslated and lowercase. +|121665|Key "None" display string as "key.keyboard.-1". +|121705|Cursor is offset from actual mouse location when opening GUIs while moving mouse. +|121709|Clickable area to sort statistics menu are not in the right place +|121714|Unable to save screenshot of PNG format. +|121718|The player cannot select the spectator menu. +|121808|Command argument validation for single entity says player in some error messages. +|121873|Dark background missing from beacon GUI. +|122148|No Block, Item, Mob, GUI, or any other texture renders -- No sounds play. +|122173|Creating scoreboard objectives for stats is impossible due to the ":". +|122270|Pushing blocks with connections doesn't update them. +|122295|Backups folder is created outside of the server directory when using a dedicated server. +|122309|'{{cmd|gamerule gameLoopFunction}}' does not tab complete function names. +|122314|All maps created in earlier versions are now the same. +|122355|Crash on breaking banner: java.lang.ClassCastException: arw cannot be cast to aru. +|122383|Pre-existing chests invisible, overlapping. +|122395|Custom player heads are called "block.minecraft.player_headnamed". +|122410|{{key|Shift}} + {{key|Tab}} doesn't go backwards in tab-completion list. +|122521|Damaged anvil always turns to the North.|122536|"set_nbt" function in loot table does not merge NBT to item. +|122558|Health criteria scoreboard objectives do not use hearts to display value anymore. +|122573|Crash due to carpet and sticky pistons. +|122584|Incorrect format string order in statistics. +|122666|lang:en_US capitalisation in options.txt prevents resources from being loaded. +|122944|Scoreboard objective can't update the display name . +|;previous +|122618|Recipes are not tab-completed. +|122624|Pressing {{key|Tab}} no longer cycle through possible command values. +|122625|Order of contents of north- and east-facing double chests changed after update. +|122639|Can't place lily pads on ice. +|122643|Snow, carpet and daylight detectors culling adjacent upper slabs. +|122644|Datapacks cannot replace vanilla crafting recipes.|122646|Cullface on the tops and bottoms of glass panes doesn't work +|122650|Player heads aren't affected by upgrade paths, renamed to "block.minecraft.player_headnamed" + head texture does not show, only when placed. +|122718|Dirt border of "video settings" menu encroaching too far on settings. +|122907|An enormous graphical duplicating custom recipe bug. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|QSkxfYD4iLk}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:17w49a]] +[[es:Java Edition 17w49a]] +[[fr:Édition Java 17w49a]] +[[ja:Java Edition 17w49a]] +[[nl:17w49a]] +[[pt:Edição Java 17w49a]] +[[ru:17w49a (Java Edition)]] +[[zh:17w49a]] diff --git a/wiki_backup/18w07a.txt b/wiki_backup/18w07a.txt new file mode 100644 index 0000000..32377f7 --- /dev/null +++ b/wiki_backup/18w07a.txt @@ -0,0 +1,184 @@ +{{Infobox version +|title=Minecraft 18w07a +|edition=Java +|image=18w07a.jpg +|image2=Java Edition 18w07a.png +|type=Snapshot +|date=February 14, 2018 +|parent=1.13 +|clienthash=fa2960642589fc7bd3e14049ffe7d84a4d2bac1d +|jsonhash=45d425c0ceb8e451886f6e90ff116f20a90d17d8 +|serverhash=e90255faadbb7f009fa38a507f62f751dcc56c9b +|prevparent=1.12.2 +|prev=18w06a +|next=18w07b +|nextparent=1.13.1 +}} + +'''18w07a''' is the eighteenth [[snapshot]] for [[Java Edition 1.13]], released on February 14, 2018{{snap|18w07a|February 14, 2018}}. It is the first snapshot to include the [[Update Aquatic]] features, although the decision to include them in 1.13 happened two weeks prior. This snapshot contains more gameplay additions than the previous snapshots for 1.13, which mostly added or modified commands. + +== Additions == +=== Blocks === +; {{Animate|Stripped Oak Log (UD) JE1 BE1.png; Stripped Spruce Log (UD) JE1.png; Stripped Birch Log (UD) JE1 BE1.png; Stripped Jungle Log (UD) JE1 BE1.png; Stripped Acacia Log (UD) JE1 BE1.png; Stripped Dark Oak Log (UD) JE1.png|32px}} [[Stripped log]] +* A smoother log variant. +** Created by right clicking with an [[axe]] on a [[log]]. +** Acts as regular logs, and can still be used to craft [[planks]]. + +; [[File:Bubble Column JE1 BE1.png|32px]] [[Bubble column]] +* Created by [[magma block]]s or [[soul sand]] in water at least 2 blocks deep. +** Magma blocks columns push entities down: they prevent items from floating up in water and sink boats. +** Soul sand columns push entities up. + +; [[File:Kelp JE1 BE1.gif|32px]] [[Kelp]] +* Generates in ocean biomes, except warm oceans. +* Can be placed only underwater, requiring at least one water block above it. +* Can grow multiple blocks high. + +; [[File:Seagrass JE1 BE2.gif|32px]] [[Sea grass]] +* Can only be placed underwater, requiring at least one water block above it. +** Can be placed on dry land by using the {{cmd|setblock}} command. +* Generates in [[ocean]]s. +* Has animated textures. +* Also comes in a tall variant. +* Can be generated when using [[bone meal]] on any block underwater. + +; [[File:Dried Kelp Block JE1 BE2.png|32px]] [[Dried kelp block]] +* Smelts 20 items when used as fuel in a furnace. + +; {{Animate|Prismarine Stairs JE1 BE1.png; Prismarine Slab JE1 BE1.png|32px}} [[Prismarine stairs]] and [[Prismarine Slab|slabs]] +* Added prismarine variants of slabs and stairs. + +; {{Animate|Turtle Egg 1 JE1.png; Turtle Egg 1 (Slightly cracked).png; Turtle Egg 1 (Very cracked).png|32px}} [[Turtle egg]]s +* Stepping on turtle eggs breaks them. +** Zombies and zombie pigmen intentionally step on turtle eggs. + +=== Items === +; [[File:Invicon Trident Revision 1.png|32px]] [[Trident]] +* Can be thrown by {{control|using}} it, or be used as a melee weapon by {{control|attacking}}, dealing {{health|9}} damage. +* Are currently unobtainable in Survival mode. + +; [[File:Kelp (item) JE1 BE2.png|32px]] [[Kelp]] +* Kelp item can be used to place a kelp plant underwater. +* Can also be dried in a furnace to create dried kelp. + +; [[File:Dried Kelp JE1 BE2.png|32px]] [[Dried kelp]] +* Can be eaten, restoring {{hunger|1}} hunger point. + +; [[File:Turtle Scute JE1 BE1.png|32px]] [[Turtle shell piece]]s +* Dropped when baby turtles grow up. +* Can be used to craft [[turtle shell]]s. + +; [[File:Turtle Shell (item) JE1 BE1.png|32px]] [[Turtle shell]] +* Can be used as a helmet, adding 2 armor points. +** While equipped and out of water, it gives the player the [[Water Breathing]] effect for 10 seconds, essentially giving the player 10 extra seconds of breath underwater. +* Can be used to brew the [[potion of the Turtle Master]] from an [[awkward potion]]. + +; [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[Potion of the Turtle Master]] +* Gives [[Slowness]] IV and [[Resistance]] IV for 1 minute. +* Brewing it with [[redstone dust]] extends the effect time to 3 minutes. +* Brewing it with [[glowstone dust]] increases the effect amplifiers from IV to VI. +** As any level of Resistance beyond IV reduces damage by 100%, enhanced potion of Turtle Master effectively grants invincibility for a minute. +* Brewing it with [[gunpowder]] or [[dragon's breath]] creates a [[splash potion|splash]] or [[lingering potion]], respectively. + +; [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[Arrow of the Turtle Master]] +* Gives the same effects as [[potion of the Turtle Master]]. + +; [[Spawn egg]]s +* [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[Turtle spawn egg]] +* [[File:Phantom Spawn Egg JE1.png|32px]] [[Phantom spawn egg]] + +=== Mobs === +; [[File:Phantom JE1.png|32px]] [[Phantom]]s +* Spawn in the [[Overworld]] and [[the End]], sometimes in groups of up to four. +* Attack [[player]]s who haven't [[Bed#Sleeping|slept]] in a while. +* Drop 1-4 [[leather]]. + +; [[File:Turtle.png|32px]] [[Turtle]]s +* Spawn on warm [[beach]]es (in plains, jungles, swamps, deserts, mesas and savannas), in groups of 1-5. +* Lay [[Turtle Egg|eggs]] in their home beach. +* Drop 0-2 [[sea grass]] upon death. +** Drop 0-1 [[bowl]] when killed by lightning. +* Can be bred using raw cod. + +=== Gameplay === +; [[File:Enchanted Book JE1 BE1.png|32px]] [[Enchantment]]s +* Added [[Loyalty]]. +** Goes up to level III. +** Used on tridents to make it return when thrown. +* Added [[Impaling]]. +** Goes up to level V. +** Used on tridents to deal more damage to [[Aquatic|sea creatures]]. +* Added [[Riptide]]. +** Goes up to level III. +** Used on tridents to launch the player when thrown while in water or rain. +* Added [[Channeling]]. +** Only has one level. +** Used on tridents to summon a [[lightning bolt]] on impact with a mob during [[thunderstorm]]s. +*** Requires the target mob to be directly under an open sky and in a biome where it is raining. + +; [[Movement]] +* When sprinting while swimming, the player now goes much faster than normal swimming, and rapidly dive down to the lowest point in the body of water. +** The player's hitbox is only as large as 0.6×0.6 blocks (same as while flying with an [[elytra]]) while doing this. +** Vertically, the player can fit through a one block gap like this. +*** If the ceiling block is solid, movement is very slow while in such a small space, for any other ceiling block (like a bottom slab) movement speed is as normal. + +=== General === +* Added the minecraft:bubble_column_up, minecraft:bubble_pop, minecraft:current_down, and minecraft:squid_ink [[particles]]. +* Added the HomePosX, HomePosY, HomePosZ, TravelPosX, TravelPosY, TravelPosZ, and HasEgg tags for [[turtle]]s. +* Added the AX, AY, AZ, and Size tags for [[phantom]]s. +* Added the time_since_sleep [[statistic]]. +** Used by phantoms. +** Reset when the [[player]] leaves their [[bed]]. +* Added the minecraft:water_hacked, minecraft:slabs, and minecraft:stairs block [[tag]]s. +** Blocks in the minecraft:water_hacked tag render in [[water]] as if any non-filled space in the block model was water. +* Added the minecraft:acacia_logs, minecraft:birch_logs, minecraft:dark_oak_logs, minecraft:jungle_logs, minecraft:oak_logs, and minecraft:spruce_logs block and item tags. + +== Changes == +=== Gameplay === +; Camera +* A smooth transition is now applied to the camera when the player sneaks, flies with an [[elytra]] or swims. +* A smooth transition is now applied to the camera when entering or leaving a [[bed]]. + +=== Mobs === +* [[Squid]] now shoot ink in response to being attacked. +* [[Zombie]]s, [[skeleton]]s, [[ocelot]]s and [[wolves]] naturally attack baby turtles, and zombies and zombie pigmen seek out and trample turtle eggs. + +=== Non-mob entities === +* Items in water now float up. + +== Fixes == +{{fixes|fixedin=18w07a|prefix=Minecraft +|;old +|11208|The big tree generator handles tree height variable incorrectly. +|102440|Large oak trees not spawning or spawning abnormally in forest. +|;previous +|124890|Can't insert charcoal into furnace. +|124897|"Balloon oak" tree variant generates upside down, with often only stumps visible on the surface. +|124902|Furnace recipes work in crafting interfaces and interfere with crafting recipes. +|124903|Random crash in snow biomes: java.lang.NullPointerException: Exception ticking world +|124913|Horses, rabbit, parrot, llamas and sheep generate with default color / variant only. +|124916|Chorus plant generation broken. +|124930|The game crashes when pressing "show craftable" in the furnace recipe book. +|124952|Large oak trees fail to generate in all biomes with the new generator. +|125016|Debug world does not generate. +|125047|World generator not fully cleaned before making new world. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|gNawP3TBsoU}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w07a]] +[[es:Java Edition 18w07a]] +[[fr:Édition Java 18w07a]] +[[ja:Java Edition 18w07a]] +[[nl:18w07a]] +[[pt:Edição Java 18w07a]] +[[ru:18w07a (Java Edition)]] +[[zh:18w07a]] diff --git a/wiki_backup/18w10b.txt b/wiki_backup/18w10b.txt new file mode 100644 index 0000000..6115ad3 --- /dev/null +++ b/wiki_backup/18w10b.txt @@ -0,0 +1,77 @@ +{{Infobox version +|title=Minecraft 18w10b +|edition=Java +|image=18w10a.jpg +|image2=Java Edition 18w10b.png +|type=Snapshot +|date=March 7, 2018 +|parent=1.13 +|clienthash=383e0396f585fcc5a487f04fcb77a9743a0e44c3 +|jsonhash=351e6670bac10aa5ae50017076a01c1f7f6ffec8 +|serverhash=b45d7194b91327c8fd2c1d0d5a738b80c9600562 +|prevparent=1.12.2 +|prev=18w10a +|next=18w10c +|nextparent=1.13.1 +}} + +'''18w10b''' is the twenty-fifth [[snapshot]] for [[Java Edition 1.13]], released on March 7, 2018{{snap|18w10a|March 6, 2018}}, which split [[dead coral block]]s into five separate blocks. + +== Additions == +=== Blocks === +; [[Dead coral block]]s +* Now come in 5 variants: red dead coral, yellow dead coral, blue dead coral, purple dead coral, and pink dead coral. +** Coral turns into the equivalently-colored dead coral when outside of water; for example, red coral turns into red dead coral. + +; [[Shulker box]]es +* Added a non-dyed variant. + +=== Mobs === +; [[Shulker]]s +* Added a non-dyed variant. + +=== General=== +; [[Sound]]s +* Added more underwater ambience sounds. +* Added sounds for [[tropical fish]]. + +== Changes == +=== Blocks=== +; [[Dead coral block]]s +* Removed the generic dead coral, which was replaced by the five variations. + +; [[Coral]] +* Changed texture of red coral plants. + +; [[Shulker box]]es +* Purple shulker box is now properly purple. + +=== Mobs === +* The purple shulker texture has been changed to the one used in [[17w16a]]. + +== Fixes == +{{fixes|fixedin=18w10b|prefix=Minecraft +|;dev +|126501|Wrong capitalization for Coral blocks (en_us) +|126564|Dead Coral has only one variant, showing a texture pattern inconsistent with the living corals +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|1azutQMV7lg}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w10b]] +[[es:Java Edition 18w10b]] +[[fr:Édition Java 18w10b]] +[[ja:Java Edition 18w10b]] +[[lzh:一八週一〇乙]] +[[nl:18w10b]] +[[pt:Edição Java 18w10b]] +[[ru:18w10b (Java Edition)]] +[[zh:18w10b]] diff --git a/wiki_backup/18w11a.txt b/wiki_backup/18w11a.txt new file mode 100644 index 0000000..d00bd30 --- /dev/null +++ b/wiki_backup/18w11a.txt @@ -0,0 +1,88 @@ +{{Infobox version +|title=Minecraft 18w11a +|edition=Java +|image=18w11a.jpg +|image2=Java Edition 18w11a.png +|type=Snapshot +|date=March 13, 2018 +|parent=1.13 +|clienthash=e4abfe0c5e7f490a1071e7c99cb1cef81ffd89dc +|jsonhash=c508c442a75e5f9bc5645fc6b5d81c95ef9cb9d9 +|serverhash=4286b7cbc4709c8f61c93a77b42c70918376cac3 +|prevparent=1.12.2 +|prev=18w10d +|next=18w14a +|nextparent=1.13.1 +}} + +'''18w11a''' is the twenty-eighth [[snapshot]] for [[Java Edition 1.13]], released on March 13, 2018{{snap|18w11a|March 13, 2018}}, which added [[drowned]] and [[shipwreck]]s. + +== Additions == +=== Blocks === +; {{Animate|Tube Coral Fan JE1 BE2.png; Brain Coral Fan JE1 BE2.png; Bubble Coral Fan JE1 BE2.png; Fire Coral Fan JE1 BE2.png; Horn Coral Fan JE1 BE2.png|32px}} [[Coral fan]]s +* Do not generate naturally yet. +* Can be placed underwater on the side of blocks. + +=== Items === +; [[Spawn egg]]s +* [[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[Drowned spawn egg]] + +=== Mobs === +; {{Animate|Drowned.png; Drowned with Trident.png|32px}} [[Drowned]] +* Spawn in all oceans and rivers. +* [[Zombie]]s morph into drowned after a while if they are in the water. +* Drowned can spawn with [[trident]]s, allowing players to get them in Survival. +* Do not float, but can swim. +* All drowned have a melee attack, and ones with tridents have a ranged attack. +* Like zombies, drowned attack baby [[turtle]]s and stomp on and destroy [[turtle egg]]s. + +=== World generation === +; {{EnvLink|Shipwreck|text=Shipwrecks}} +* Can be found in oceans and beaches. +* Contain 1–3 loot chests containing different types of loot depending on the ship. +* Can generate upright, sideways, or upside down. + +=== General === +; Controls +* {{keys|F3}}+{{keys|C}} now copies the player's current location to clipboard. + +== Fixes == +{{fixes|fixedin=18w11a|prefix=Minecraft +|;old +|96|[1-9] clicking an item out of a furnace does not give XP +|8220|Water/lava bucket can be used to destroy ladders +|73637|Nether world border crash: exception ticking world +|;dev +|124521|Lava is not spreading fire +|125030|Game crashes while creating a superflat world with {{cd|biome_1}} tag and Classic Flat +|125042|Villages generate at weird heights +|125110|Cave spider spawners occasionally fail to generate +|125230|Teleport while flying / rubberbanding +|125378|Bubble columns stay when removing magma block +|125480|When swimming on slabs the player model keeps changing between walking and swimming +|126062|Not using all available animation frames at least once within a {{cd|png.mcmeta}} crashes entire Minecraft graphic rendering. +|126767|Spawn eggs no longer randomize spawned mob +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|d2tzuu1K8E4}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Tuesday instead of a Wednesday. +* 18w11a was released exactly 5 years after the [[Redstone Update]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w11a]] +[[es:Java Edition 18w11a]] +[[fr:Édition Java 18w11a]] +[[ja:Java Edition 18w11a]] +[[nl:18w11a]] +[[pt:Edição Java 18w11a]] +[[ru:18w11a (Java Edition)]] +[[zh:18w11a]] diff --git a/wiki_backup/18w14a.txt b/wiki_backup/18w14a.txt new file mode 100644 index 0000000..c093293 --- /dev/null +++ b/wiki_backup/18w14a.txt @@ -0,0 +1,126 @@ +{{Infobox version +|title=Minecraft 18w14a +|edition=Java +|image=18w14a.jpg +|image2=Java Edition 18w14a.png +|type=Snapshot +|date=April 4, 2018 +|parent=1.13 +|clienthash=73885c6bf4fdcca8ab1ca22b56f69c9945725770 +|jsonhash=ddb3a3037ebefd9c7921482ce7b71470157b2bae +|serverhash=50b4ca8fe7853ae6757a163a80e67cb8437fb082 +|prevparent=1.12.2 +|prev=18w11a +|next=18w14b +|nextparent=1.13.1 +}} + +'''18w14a''' is the twenty-ninth [[snapshot]] for [[Java Edition 1.13]], released on April 4, 2018{{snap|18w14a|April 4, 2018}}, which added [[phantom membrane]] and the [[Slow Falling]] effect. + +== Additions == + +=== Items === +; [[File:Phantom Membrane JE1 BE1.png|32px]] [[Phantom membrane]]s +* Dropped by [[phantom]]s. +* Used to repair [[elytra]]. +* Can be used to brew potions of Slow Falling. + +; [[File:Potion of Slow Falling JE1 BE1.png|32px]] [[Potion of Slow Falling]] +* Brewed with phantom membrane. +* Gives the player the [[Slow Falling]] status effect for 1 minute and 30 seconds. +* Can be extended to 4 minutes by brewing with redstone. +* Brewing it with [[gunpowder]] or [[dragon's breath]] creates a [[splash potion|splash]] or [[lingering potion]], respectively. + +; [[File:Arrow of Slow Falling JE1 BE1.png|32px]] [[Arrow of Slow Falling]] +* Effects the shot mob with the Slow Falling status effect. + +=== Gameplay === +; [[Effect]]s +* [[File:Slow Falling JE1 BE1.png|32px]] [[Slow Falling]] +** It causes the player to descend at a much slower rate, and not take any damage when hitting the ground. +*** This allows the player to jump further than normal. +**** If the player is sprinting while under the Slow Falling effect, they are able to jump across a gap of over 5.5 blocks, compared to 4 with normal sprinting. +** Crops don't get destroyed if the player lands on them with the Slow Falling effect. +** Higher levels do not change the rate of descent. + +; [[Advancement]]s +* Added 4 new advancements: +** Fishy Business: 'Catch a fish' +** Tactical fishing: 'Catch a fish... without a fishing rod!' +** A Throwaway Joke: 'Throw a trident at something' +** Very Very Frightening: 'Strike a Villager with lightning' +* Added three new advancement triggers: +** minecraft:fishing_rod_hooked triggers when a player reels in an item or entity; +** minecraft:channeled_lightning triggers when a player uses the Channeling enchantment to strike a mob; +** minecraft:filled_bucket triggers when a player fills a bucket. + +=== General === +; [[Debug screen]] +* {{key|F3+C}} +** Now gives a warning before forcing a debug crash. + +== Changes == +=== Blocks === +; [[Kelp]] +* Changed texture. + +=== Items === +; [[Elytra]] +* Now requires phantom membrane to be repaired instead of leather. + +=== Mobs === +; [[Phantom]]s +* Now drop phantom membrane instead of leather. + +=== World generation === +; [[Kelp]] +* Cannot generate anymore in warm oceans. + +; [[Seagrass]] +* Can now generate in rivers and swamps. + +=== Gameplay === +; [[Enchantments]] +* [[Riptide]] +** No longer compatible with [[Loyalty]] or [[Channeling]]. +** If the player is not in water and it is not raining, the player is no longer able to throw [[trident]]s enchanted with Riptide, but they still deal melee damage. +** Riptide doesn't throw the trident but instead launches the player forwards. +** Players now display a spinning animation when dashing. + +=== General === +; Optimizations +* Optimized cloud rendering. + +== Fixes == +{{fixes|fixedin=18w14a|prefix=Minecraft +|;dev +|124114|Parrots are not visible on the shoulders +|125222|Kelp can sometimes generate with two tops +|125311|Kelp (non-top block), tall sea grass, and bubble columns are missing the translation strings +|125371|Kelp (top) isn't an "X" like texture +|125617|Kelp can be placed on transparent and non-full blocks +|125657|Kelp top texture is always pointing right +|126633|Falling block over Kelp or Seagrass drop as items +|;previous +|127297|Holding down F3+C spams "Copied location to clipboard" +|127338|F3+C (copy coordinates) uses @p instead of @s +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|3uVdGLcibf8}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w14a]] +[[es:Java Edition 18w14a]] +[[fr:Édition Java 18w14a]] +[[ja:Java Edition 18w14a]] +[[nl:18w14a]] +[[pt:Edição Java 18w14a]] +[[ru:18w14a (Java Edition)]] +[[zh:18w14a]] diff --git a/wiki_backup/18w20a.txt b/wiki_backup/18w20a.txt new file mode 100644 index 0000000..3e545ec --- /dev/null +++ b/wiki_backup/18w20a.txt @@ -0,0 +1,280 @@ +{{Infobox version +|title=Minecraft 18w20a +|image=18w20a.jpg +|image2=Java Edition 18w20a.png +|edition=Java +|type=Snapshot +|date=May 15, 2018 +|clienthash=89843d397a9b0fd42bea26ada6890ebc693ad288 +|jsonhash=a64998fc7679c161aa9dd671bec77329dd68e2cc +|serverhash=108a051216637e0145f6b0e66182b48736595fc3 +|parent=1.13 +|prevparent=1.12.2 +|nextparent=1.13.1 +|prev=18w19b +|next=18w20b +}} + +'''18w20a''' is the thirty-fifth [[snapshot]] for [[Java Edition 1.13]], released on May 15, 2018{{snap|18w20a|id=b|May 15, 2018}}. + +== Additions == +; Command format +* Teams can now have a prefix and a suffix, specified as [[Raw JSON text format|raw JSON text]]. +** {{command|team option prefix }} +** {{command|team option suffix }} + +== Changes == +=== Blocks === +* Changed IDs of several [[block]]s: +{| class="wikitable" data-description="Changed block IDs" +! Old ID !! New ID +|- +| kelp_top || kelp +|- +| kelp || kelp_plant +|- +| prismarine_bricks_slab || prismarine_brick_slab +|- +| prismarine_bricks_stairs || prismarine_brick_stairs +|} + +* Changed names of several blocks: +{| class="wikitable" data-description="Changed block names" +! Old name !! New name +|- +| Weighted Pressure Plate (Heavy) || Heavy Weighted Pressure Plate +|- +| Weighted Pressure Plate (Light) || Light Weighted Pressure Plate +|- +| Prismarine Bricks Slab || Prismarine Brick Slab +|- +| Prismarine Bricks Stairs || Prismarine Brick Stairs +|} + +=== Items === +* Changed IDs of several [[item]]s: +{| class="wikitable" data-description="Changed item IDs" +! Old ID !! New ID +|- +| kelp_top || kelp +|- +| kelp || kelp_plant +|- +| cod_mob_spawn_egg || cod_spawn_egg +|- +| salmon_mob_spawn_egg || salmon_spawn_egg +|} + +* Changed names of several items: +{| class="wikitable collapsible collapsed" data-description="Changed item names" +! Old name !! New name +|- +| Gold Horse Armor || Golden Horse Armor +|- +| Chain Helmet || Chainmail Helmet +|- +| Chain Chestplate || Chainmail Chestplate +|- +| Chain Leggings || Chainmail Leggings +|- +| Chain Boots || Chainmail Boots +|- +| Milk || Milk Bucket +|- +| Seeds || Wheat Seeds +|- +| Spawn Bat || Bat Spawn Egg +|- +| Spawn Blaze || Blaze Spawn Egg +|- +| Spawn Cave Spider || Cave Spider Spawn Egg +|- +| Spawn Chicken || Chicken Spawn Egg +|- +| Spawn Cod || Cod Spawn Egg +|- +| Spawn Cow || Cow Spawn Egg +|- +| Spawn Creeper || Creeper Spawn Egg +|- +| Spawn Dolphin || Dolphin Spawn Egg +|- +| Spawn Donkey || Donkey Spawn Egg +|- +| Spawn Drowned || Drowned Spawn Egg +|- +| Spawn Elder Guardian || Elder Guardian Spawn Egg +|- +| Spawn Enderman || Enderman Spawn Egg +|- +| Spawn Endermite || Endermite Spawn Egg +|- +| Spawn Evoker || Evoker Spawn Egg +|- +| Spawn Ghast || Ghast Spawn Egg +|- +| Spawn Guardian || Guardian Spawn Egg +|- +| Spawn Horse || Horse Spawn Egg +|- +| Spawn Husk || Husk Spawn Egg +|- +| Spawn Llama || Llama Spawn Egg +|- +| Spawn Magma Cube || Magma Cube Spawn Egg +|- +| Spawn Mooshroom || Mooshroom Spawn Egg +|- +| Spawn Mule || Mule Spawn Egg +|- +| Spawn Ocelot || Ocelot Spawn Egg +|- +| Spawn Parrot || Parrot Spawn Egg +|- +| Spawn Phantom || Phantom Spawn Egg +|- +| Spawn Pig || Pig Spawn Egg +|- +| Spawn Polar Bear || Polar Bear Spawn Egg +|- +| Spawn Pufferfish || Pufferfish Spawn Egg +|- +| Spawn Rabbit || Rabbit Spawn Egg +|- +| Spawn Salmon || Salmon Spawn Egg +|- +| Spawn Sheep || Sheep Spawn Egg +|- +| Spawn Shulker || Shulker Spawn Egg +|- +| Spawn Silverfish || Silverfish Spawn Egg +|- +| Spawn Skeleton || Skeleton Spawn Egg +|- +| Spawn Skeleton Horse || Skeleton Horse Spawn Egg +|- +| Spawn Slime || Slime Spawn Egg +|- +| Spawn Spider || Spider Spawn Egg +|- +| Spawn Squid || Squid Spawn Egg +|- +| Spawn Stray || Stray Spawn Egg +|- +| Spawn Tropical Fish || Tropical Fish Spawn Egg +|- +| Spawn Turtle || Turtle Spawn Egg +|- +| Spawn Vex || Vex Spawn Egg +|- +| Spawn Villager || Villager Spawn Egg +|- +| Spawn Vindicator || Vindicator Spawn Egg +|- +| Spawn Witch || Witch Spawn Egg +|- +| Spawn Wither Skeleton || Wither Skeleton Spawn Egg +|- +| Spawn Wolf || Wolf Spawn Egg +|- +| Spawn Zombie || Zombie Spawn Egg +|- +| Spawn Zombie Horse || Zombie Horse Spawn Egg +|- +| Spawn Zombie Pigman || Zombie Pigman Spawn Egg +|- +| Spawn Zombie Villager || Zombie Villager Spawn Egg +|} + +=== Non-mob entities === +* Changed the name of [[lightning bolt]]: +{| class="wikitable" data-description="Changed Lightning Bolt name" +! Old name !! New name +|- +| Bolt of Lightning || Lightning Bolt +|} + +=== General === +* Players in Creative mode can now sleep even if monsters are nearby. +* Many internal IDs and data values have been changed, such as [[texture]] and [[structure]] files. + +== Fixes == +{{fixes|fixedin=18w20a|prefix=Minecraft +|;old +| 9620 |F1 and open chat makes hotbar appear. +| 116928 |Command block and spawner minecart data fixer not working correctly. +|;dev +| 121743 |Feedback of some commands uses OS locale for formatting decimal numbers. +| 122331 |Shield with banner has broken colors. +| 122428 |Fire doesn't disappear / Fire spread too quick. +| 123136 |Vines placed against the ceiling and the wall are not upgraded correctly. +| 123224 |Levers placed on the ground and ceiling rotate when upgrading. +| 123466 |Scheduled block updates are lost when upgrading a world from 1.12.2. +| 123589 |Inconsistent texture renaming. +| 123790 |"italic":false in custom item names does not make name non-italic. +| 124065 |Spawn Egg Data Loss on 1.7.10 -> 1.13 Upgrade. +| 124112 |Renamed placed droppers lose their custom name when upgrading from 1.12.2. +| 124203 |Right clicking adult skeleton horse or mule with spawn egg does not spawn baby. +| 124343 |Command block minecart data walker never runs due to comparing different types. +| 124496 |Debug Stick text is not translated in other languages. +| 124998 |Command block minecarts disappear upon reloading the world. +| 125091 |Bonemeal doesn't place flowers on plains biome. +| 125092 |Bonemeal stops placing plants after placing flower. +| 125182 |Block Entities are not upgraded properly when upgrading from 1.12.2. +| 125307 |When a trident hits a mob, it will not fall right below it. +| 125310 |Trident can penetrate the closed shulker / wither / ender dragon / invulnerable mobs. +| 125342 |Trident cannot destroy the armor stand. +| 125362 |Attribute modifier tooltips use OS locale. +| 125408 |Loyalty tridents return to spectators (but don't get picked up). +| 125625 |Glass panes, fences, iron bars and cobblestone walls sometimes fail to upgrade +| 125799 |Chests placed in earlier versions make no sound when opened. +| 125919 |Tridents enchanted with channeling will work in the end during a thunderstorm under certain conditions. +| 126034 |The name of prismarine brick slab and stairs is not consistent with other brick slabs and stairs. +| 126241 |Crash on World Load - ''Skyblock 2.1 Vanilla''. +| 126300 |Unlike sword, trident can accidentally break blocks in creative mode. +| 126373 |Density of nether and overworld ore blobs significantly lower in 18w versions. +| 126796 |Tropical fish are disappearing. +| 126883 |Shulkers becomes dark purple when upgrading from 1.12.2. +| 127027 |Squid's ink clouds appear to render/spawn sideways or lopsided. +| 127250 |Drowned Chicken Rider is invincible and doesn't attack player. +| 127252 |Killing the Drowned mob doesn't count towards the Monster Hunter/Monsters Hunted advancements. +| 127301 |Shipwrecks always face north. +| 127478 |Texture metadata parsing fails if animation block is not present. +| 127730 |Fish have a strange shadow. +| 127993 |Solid blocks placed on unhydrated farmland. +| 128013 |Player can walk on the water with slow falling effect. +| 128125 |When swimming within bottom stairs or slabs, the water shader does not appear. +| 128472 |When swimming, the player can stand up even though there is a block above. +| 128495 |Igloos often fail to generate completely. +| 128615 |Cod and salmon loot table have redundant set_count function. +| 128851 |The "A Furious Cocktail" advancement does not require Resistance. +| 129236 |Swimming Sometimes Doesn't Work +| 129244 |Lava uses the water texture on multiplayer +| 129281 |Player's position, gamemode, inventory, effects gets reset to an older point upon re-entering a worldsave +|;previous +| 129371 |Loading previous buffet worlds into 18w19b turns it into a default world type +}} +; Other fixes +* Worlds created in 18w16a can also now be opened. + +== Video == +Video made by [[slicedlime]]: +{{yt|xT00mu_iaHU}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Tuesday instead of Wednesday. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w20a]] +[[es:Java Edition 18w20a]] +[[fr:Édition Java 18w20a]] +[[ja:Java Edition 18w20a]] +[[nl:18w20a]] +[[pt:Edição Java 18w20a]] +[[ru:18w20a (Java Edition)]] +[[zh:18w20a]] diff --git a/wiki_backup/18w22b.txt b/wiki_backup/18w22b.txt new file mode 100644 index 0000000..0e4e1d3 --- /dev/null +++ b/wiki_backup/18w22b.txt @@ -0,0 +1,66 @@ +{{Infobox version +| title = Minecraft 18w22b +| image = 18w22a.png +| image2 = Java Edition 18w22b.png +| edition = Java +| type = Snapshot +| date = May 29, 2018 +| clienthash = a7db66a86e6696aef0fbfbf813293ff1aa01a64a +| jsonhash = 0aa1569c658a410cb2f83d1b052635d7e8392683 +| serverhash = cc0b6a96e537528cdaab685c4eaeeaf8ed905b51 +| parent = 1.13 +| prevparent = 1.12.2 +| prev = 18w22a +| next = 18w22c +| nextparent = 1.13.1 +}} + +'''18w22b''' is the forty-first [[snapshot]] for [[Java Edition 1.13]], released on May 29, 2018{{snap|18w22a|May 29, 2018}}. + +== Changes == +* Improved performance with animated textures. +* '''Version exclusive''': [[Bark]] blocks now follow identical placement rules to [[log]]s and other such blocks. As such, the texture was changed later. +* Usernames tab-complete again in regular chat. +* All command feedback messages are now translatable. + +== Fixes == +{{fixes|fixedin=18w22b|prefix=Minecraft +|;dev +| 122626 | Unable to tab-complete player names outside of commands. +| 124206 | Opening language selection crashes if resource pack specifying non-existent language is loaded +| 124312 | Snow layers on grass blocks don't make grass snowy unless manually placed. +| 125862 | Command error messages are hardcoded. +| 127142 | Failed to create block entity DUMMY (path of location: minecraft:DUMMY). +| 128276 | Water is not tinted next to glass. +| 128933 | Waterlogged blocks spread water to other waterlogged blocks +| 129249 | Sea pickles don't need a support block +| 129358 | Flowing water acts like air. +| 129486 | Fog in flowing water does not have color +| 129720 | There is no sound when player places sea pickle or turtle egg in sea pickle or turtle egg +| 130140 | Blocks not converting correctly from 1.12.2 to current snapshot +| 130345 | Name tags display incorrectly when upgrading from 1.12.2 +| 130397 | Items with custom names stored in containers don't upgrade properly +| 130400 | All maps become "Map #0" when upgrading +| 130422 | Item frame drops when you load a world from 1.12.2 +|;previous +| 130424 | Stack overflow after opening a 18w21b world in 18w22a. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|u3WOhIvXOqc}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w22b]] +[[es:Java Edition 18w22b]] +[[fr:Édition Java 18w22b]] +[[ja:Java Edition 18w22b]] +[[nl:18w22b]] +[[pt:Edição Java 18w22b]] +[[ru:18w22b (Java Edition)]] +[[zh:18w22b]] diff --git a/wiki_backup/18w46a.txt b/wiki_backup/18w46a.txt new file mode 100644 index 0000000..488dc48 --- /dev/null +++ b/wiki_backup/18w46a.txt @@ -0,0 +1,127 @@ +{{Infobox version +|title=Minecraft 18w46a +|image=18w46a.jpg +|image2=Java Edition 18w46a.png +|edition=Java +|type=Snapshot +|date=November 15, 2018 +|clienthash=342ece78f131c72c4669c9aa27a7be542b911171 +|jsonhash=62df39229cdcdb64e34a5a37744ebaf87219e4a3 +|serverhash=6681e24d2dc9ba60a6e7d1fbbf25b2af70ff9d1c +|parent=1.14 +|prevparent=1.13.2 +|prev=18w45a +|next=18w47a +|nextparent=1.14.1 +}} + +'''18w46a''' is the sixth [[snapshot]] for [[Java Edition 1.14]], released on November 15, 2018{{snap|18w46a|November 15, 2018}}, which adds [[lantern]]s and [[jigsaw block]]s. + +== Additions == +=== Blocks === +; [[File:Lantern JE1 BE1.png|32px]] [[Lantern]]s +* New [[light]] source. +* Crafted with 8 [[iron nugget]]s surrounding 1 [[torch]]. +* Can be placed either hanging under or on top of a block. +* Gives slightly more light than a torch. + +; [[File:Jigsaw Block JE1 BE1.png|32px]] [[Jigsaw block]]s +* A technical block. +* Not obtainable in [[Survival]]. +* Is a junction block that allows to construct structures out of smaller templates. +** ''Target pool'' refers to a pool of elements the jigsaw block can draw elements from (ie: the next template to place). +** ''Attachment type'' refers to the "name" of the jigsaw block. Jigsaw blocks can only connect to other jigsaw blocks with the same "name" (attachment type). +** ''Turn into'' is the block state the jigsaw block will turn into once the whole feature is placed. + +== Changes == +=== Blocks === +; [[Cartography table]]s, [[fletching table]]s, and [[smithing table]]s +* Updated block texture. + +; [[Scaffolding]] +* Can now be placed 6 blocks out from its base of support without falling. + +; [[Stonecutter]]s +* Updated block texture. +* Animated saw. + +=== Mobs === +; [[Pillager]]s +* Improved AI. +* No longer drop [[emerald]]s. + +=== Gameplay === +; [[Illager patrol]]s +* Now spawn in the world as a pack of 5 random [[illager]]s. +* Removed the [[illager beast]] from patrols. + +=== General === +; Technical +* Added support for directional opacity of [[block]]s. +** Used by [[carpet]], [[enchanting table]], [[end portal frame]], [[farmland]], [[grass path]]s, extended [[piston]] base blocks, [[slab]]s, [[snow layer]]s, and [[stairs]]: their full-block faces block light, and their non-full faces let light through the gaps. +** Not used by [[cauldron]]s, [[comparator]]s, [[daylight detector]]s, [[hopper]]s, [[redstone repeater]]s, or [[stonecutter]]s: these are fully transparent, and let light through all their faces, even their full-block faces. +* Added loot table for [[illusioner]]s. + +== Fixes == +{{fixes|fixedin=18w46a|prefix=Minecraft +|;old +|92|Slab and stairs lighting incorrect +|46667|Light Level in F3 not correct on slabs, stairs, farmland, and grass path +|83277|Entities render black when enclosed in slabs (or other blocks) +|99863|Line breaks different in signed book +|116448|Illusioner is missing its loot table +|129926|Light glitch with slabs +|131553|Iron horse armor is misaligned at the head +|132701|Lighting is broken on world load +|134063|Wood blocks have wrong color on maps +|137266|Colon in 'Direct Connect' menu crashes game +|139141|Mushroom stem blocks changed color on maps +|;dev +|137469|Sign GUI darkens its buttons too +|137536|Stairs incorrectly blocking light +|137563|Horses become invisible when equipped with horse armor +|137755|Pillagers are near enemies when attacking +|137795|World does not tick when two players are far away from each other +|137831|Slimes and magma cubes riding mobs causes game crash +|138058|FPS's are switched in {{keys|Alt+F3}} +|138283|Some blocks use wrong color palette on maps +|138458|Pillagers do not slow down while loading their crossbows +|138531|Dying a sign in creative mode removes dye from inventory +|138567|Button, Snow-Layer, Ladder, Tripwire-Hook, Lever, Torch, Vines, Fences, Walls, Iron-Bars and Glass-Panes can connect to Stonecutters +|138578|You can dye a sign in the same color as the sign is already dyed in +|138588|Vsync setting disabling itself on fullscreen switch +|;previous +|138984|Sign bottom texture is missing +|138989|Unable to go down column of scaffolding that is not connected to the ground +|139000|Certain items glitch when rendered +|139022|Illager beast roars hurt Illagers +|139048|Illager patrol spawn rate seems to be too high +|139100|Scaffolding breaks when placed on some blocks +|139118|Illager path finding is broken +|139175|Waterlogged Scaffolding keeps Waterlogged state when falling +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|A5MMYyI8FBg}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this was released on a Thursday instead of Wednesday, similar to the snapshots before [[14w26a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:18w46a]] +[[de:18w46a]] +[[es:Java Edition 18w46a]] +[[fr:Édition Java 18w46a]] +[[it:Java Edition 18w46a]] +[[ja:Java Edition 18w46a]] +[[nl:18w46a]] +[[pt:Edição Java 18w46a]] +[[ru:18w46a (Java Edition)]] +[[th:รุ่น Java 18w46a]] +[[zh:18w46a]] diff --git a/wiki_backup/18w49a.txt b/wiki_backup/18w49a.txt new file mode 100644 index 0000000..0307350 --- /dev/null +++ b/wiki_backup/18w49a.txt @@ -0,0 +1,114 @@ +{{Infobox version +|title=Minecraft 18w49a +|image=18w49a.jpg +|image2=Java Edition 18w49a.png +|edition=Java +|type=Snapshot +|date=December 5, 2018 +|clienthash=2a0b27ad8bd6cd2bb09e3a2210170fd0b5424c54 +|jsonhash=d108918c2200a58ee88a53af16038f09e2bedfff +|serverhash=5b6eb767f6708d351e3d1009a44115bb033b854f +|parent=1.14 +|prevparent=1.13.2 +|prev=18w48b +|next=18w50a +|nextparent=1.14.1 +}} + +'''18w49a''' is the eleventh [[snapshot]] for [[Java Edition 1.14]], released on December 5, 2018,{{snap|18w49a|December 5, 2018}} which adds [[sweet berries]] and [[sweet berry bush]]es. + +== Additions == +=== Blocks === +; {{Animate|Sweet Berry Bush Age 0 JE1 BE1.png; Sweet Berry Bush Age 1 JE1 BE1.png; Sweet Berry Bush Age 2 JE1 BE1.png; Sweet Berry Bush Age 3 JE1 BE1.png|32px}} [[Sweet berry bush]]es +* Commonly found in {{BiomeLink|taiga}}, {{BiomeLink|taiga hills}}, and {{BiomeLink|taiga mountains}} biomes. +* Rarely found in {{BiomeLink|snowy taiga}}, {{BiomeLink|snowy taiga hills}} and {{BiomeLink|snowy taiga mountains}} biomes. +* Can be planted from [[sweet berries]]. +* Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'. +* Drop 1–2 berries in younger stage, 2–3 in full growth stage. +** They're harvested with right-click. +* Support bone meal usage. +* They slow movement of all mobs in all stages of growth. +* Any mob can stand inside them, but they deal damage similar to a [[cactus]] if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage. + +=== Items === +; [[File:Sweet Berries JE1 BE1.png|32px]] [[Sweet berries]] +* Fill {{hunger|2}} hunger points. +* Can be planted in the ground and grow into sweet berry bushes. + +=== World generation === +* {{BiomeLink|id=Snowy Plains|Snowy tundra}} [[village]]s. + +=== Command format === +; [[Loot table]]s +* Added new loot table function: copy_nbt. +** Copies NBT from source to item tags. +** Parameters: +*** source: can be {{code|this|killer|killer_player|block_entity|delimiter=or}}. +*** ops +**** List of copy operations: +***** source: source path (same as {{cmd|data}}). +***** target: target path. +***** op: replace, append (for lists), or merge; for compound tags. +*** entity: source of profile (does nothing if it's not a player). + +=== General === +; [[Death messages]] +* Added new death messages for when a player dies from moving through a [[sweet berry bush]]. +** <''player''> was poked to death by a sweet berry bush +** <''player''> was poked to death by a sweet berry bush whilst trying to escape <''entity''> + +== Changes == +=== World generation === +; [[Village]]s +* Updated {{BiomeLink|savanna}} villages. + +=== Gameplay === +; [[Raid]]s +* Changed the maximum {{EffectLink|Bad Omen}} level for a maximum-strength raid to 5. +** Kill leaders to increase Bad Omen level. +* There are now two waves per Bad Omen level. +* The [[player]] now has to complete a wave before the next one starts. +* Illager beasts can now be part of every wave. +* The raid boss bar now slowly fills up when a raid is triggered or when a wave is cleared. + +== Fixes == +{{fixes|fixedin=18w49a|prefix=Minecraft +|;old +|72809|Entities do not have shadows at y{{=}}256. +|111480|Firework boosting doesn't work in the first world loaded after a game start or if player has entity id 0. +|125051|Incorrect structure names in advancements cause {{code|java.lang.NullPointerException}}. +|139712|Copying one half of unrecognized Unicode character crashes client. +|;dev +|137688|A firework rocket shot by a crossbow doesn't explode on entities. +|137848|Shulker boxes don't drop when mined by hand. +|138067|Replacing filled jukebox drops record. +|138641|Shulker boxes no longer retain "{{cd|Lock}}" nbt when being broken. +|139555|{{cmd|data modify}} copies source nbt to destination nbt as reference. +|139703|Pillagers once again have glitched arms. +|139732|Villager trade menu not opening outside of a village. +|139886|Pillagers don't spawn with the banners at pillager outposts. +|139935|Infinite loop when a raid is searching for a spawn position. +|139979|Raid never finishes if raid mobs aren't killed by player. +|139993|When players in peaceful mode walk into the village, can still trigger a raid. +|139994|Raid never finishes if the player is set to peaceful mode when subjected to raids. +|140113|Raid bar will not decrease when raid mobs walked into the nether portal, end portal or end gateway. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|6NKoirtG-28}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:18w49a]] +[[es:Java Edition 18w49a]] +[[fr:Édition Java 18w49a]] +[[ja:Java Edition 18w49a]] +[[pt:Edição Java 18w49a]] +[[ru:18w49a (Java Edition)]] +[[th:รุ่น Java 18w49a]] +[[zh:18w49a]] diff --git a/wiki_backup/19w03a.txt b/wiki_backup/19w03a.txt new file mode 100644 index 0000000..8ac12fb --- /dev/null +++ b/wiki_backup/19w03a.txt @@ -0,0 +1,102 @@ +{{Infobox version +|title=Minecraft 19w03a +|image=19w03a.jpg +|image2=Java Edition 19w03a.png +|edition=Java +|type=Snapshot +|date=January 16, 2019 +|clienthash=7280ee42cce1c0371c96c95c22170d3aea7068bb +|jsonhash=f340aedc323586c562a336937139486a040ac43e +|serverhash=1e80738a5360887bc93a46bdffb07699a45bf5a1 +|parent=1.14 +|prevparent=1.13.2 +|prev=19w02a +|next=19w03b +|nextparent=1.14.1 +}} + +'''19w03a''' is the fourteenth [[snapshot]] for [[Java Edition 1.14]], released on January 16, 2019,https://web.archive.org/web/20240523175300/https://www.minecraft.net/en-us/article/minecraft-snapshot-19w03a which adds [[composter]]s. + +== Additions == +=== Blocks === +; {{Animate|Composter JE1.png; Composter (level 3) JE1.png; Composter (level 4) JE1.png; Composter (level 5) JE1.png; Composter (level 6) JE1.png; Composter (level 7) JE1.png; Composter (level 8) JE1.png|32px}} [[Composter]] +* Produces [[bone meal]]. +** {{ctrl|Using}} [[Composter#Compostable list|certain items]] on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it turns into level 8, which is the harvestable stage, yielding 1 [[bone meal]] when used. +** Some composted items are consumed without adding a level. The chance a level is added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. [[kelp]] has a low chance of about 10%, while [[pumpkin pie]] has a chance of 100%). +* Crafted with 3 [[planks]] and 4 [[fences]]. + +== Changes == +=== Blocks === +; [[Barrel]]s, [[blast furnace]]s, [[grindstone]]s, [[smoker]]s, and [[sweet berry bush]]es +* Added sounds for the blocks or items. + +; [[Crops]] and [[nether wart]] +* Added placement sounds. + +; [[Campfire]]s +* Changed model and texture. +* Now gives off light level 15. + +; [[Scaffolding]] +* Now scaffolding without blocks under it has a bottom that can be walked on. +* Now possible to place scaffolding to the side, similar to how can be stacked upwards. + +=== Mobs === +; [[Giant]]s +* No longer use [[zombie]] AI nor [[NBT format|NBT data]]. + +== Fixes == +{{fixes|fixedin=19w03a|prefix=Minecraft +|;old +|1237|Anvil GUI truncating long item names and showing garbage at the end. +|65086|Double clicking an item in creative mode survival inventory tab no longer stacks similar items. +|79925|null hitResult when no entity or block is in focus while looking through blocks without the ray trace intersecting the blocks themselves. +|;dev +|138530|Crash when clicking on 'Minecraft Realms' button. +|138547|Opening a 1.12.2 world in 18w44a or newer causes terrain to regenerate. +|139018|Scaffolding doesn't stack from the bottom under water. +|139107|The sides of the top of the scaffolding blocks above the air is not solid. +|139975|Hover/click events in books are vertically misaligned by about a third of a row of text. +|140591|Placing sweet berry bushes doesn't play sound/destroying sweet berry bushes plays stone break sound. +|141036|Game crashes when shift-clicking a newly named item out of an anvil. +|141080|Scaffolding does not replace vines when attempting to stack from the bottom. +|141730|{{cmd|data remove}}-ing multiple elements from a list skips every other match in sub-sequence. +|141814|{{cmd|data modify}} can create corrupt NBT lists (crashes). +|141815|Using {{cmd|data modify}} to replace all list values with a different type wipes the list. +|;prev +|141879|Flame animation in GUI's is darkened. +|141881|Campfire breaking particles have a blue tint. +|141882|Wrong capitalization on "Take book' button. +|141883|Some shortcuts don't work in the "Survival Inventory" tab of the creative inventory. +|141890|Death by campfire gives the player the death message "discovered floor is lava". +|141923|Client Crash: {{cd|java.lang.NullPointerException: Unexpected error}}. +|141946|Shulker boxes lose their name after being broken. +|141951|Campfire fire isn't fully lit like entity fire. +|141991|Top of lectern is a solid face. +|142043|Unlit campfire creates smoke particles in the rain. +|142081|Game crashes while reading lectern and adjusting window size ({{cd|java.lang.IllegalArgumentException: Listener already listening}}). +|142197|Written books with {{code|change_page}} event only update the book client side. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|3MgBQsQ0uLU}} + +== Trivia == +* This snapshot, being the fourteenth for 1.14, was released in the same week of the year as the fourteenth snapshot of the previous major update, [[18w03a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w03a]] +[[de:19w03a]] +[[es:Java Edition 19w03a]] +[[fr:Édition Java 19w03a]] +[[ja:Java Edition 19w03a]] +[[pt:Edição Java 19w03a]] +[[ru:19w03a (Java Edition)]] +[[th:รุ่น Java 19w03a]] +[[zh:19w03a]] diff --git a/wiki_backup/19w03b.txt b/wiki_backup/19w03b.txt new file mode 100644 index 0000000..7687f63 --- /dev/null +++ b/wiki_backup/19w03b.txt @@ -0,0 +1,68 @@ +{{Infobox version +|title=Minecraft 19w03b +|image=19w03a.jpg +|image2=Java Edition 19w03b.png +|edition=Java +|type=Snapshot +|date=January 17, 2019 +|clienthash=c23a6e04cc6dc2c3a139d80d17e005599e2243eb +|jsonhash=77583d56b10ba442cfb64dc91ee4a1e084086f02 +|serverhash=a3a358a7566debb17c5332fbc43eb8b84e000997 +|parent=1.14 +|prevparent=1.13.2 +|prev=19w03a +|next=19w03c +|nextparent=1.14.1 +}} + +'''19w03b''' is the fifteenth [[snapshot]] for [[Java Edition 1.14]], released on January 17, 2019,https://web.archive.org/web/20240523175300/https://www.minecraft.net/en-us/article/minecraft-snapshot-19w03a which modifies composters. + +== Changes == +; [[Composter]]s +* Red and brown [[mushroom block]]s can now be used in a composter. +* Can now be moved by [[piston]]s. + +== Fixes == +{{fixes|fixedin=19w03b|prefix=Minecraft +|;old +|113869|Shulker boxes restore custom name after deleting it and placing them down +|;dev +|140950|Armor on player or entities is misaligned. +|140969|Villager/zombie villager clothes remain visible when villager is invisible. +|140974|Z-fighting on invisible villager's clothes and end of sleeve, as well as bottom of main body and legs +|140991|Breaking an observer with a bell attached does not break the bell. +|141101|Bell turns into double_wall state when updated with a noteblock. +|142114|Joining the world outside of the spawn chunks results in client side desync. +|;prev +|142368|Arrows, trident and shulker bullets get stuck in air. +|142376|Mobs do not move. +|142394|Some entities don't show fire particles when they [are] burning. +|142401|Some entities have an incorrect hitbox. +|142430|Red and brown mushroom blocks cannot be used in the composter. +|142465|Composters cannot be pushed via pistons. +|142487|When a puffer fish shrink[s] down, it will teleport itself to the side. +|142520|Mob physics break upon loading a world in 19w03a. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|hMJu6gBUVos}} + +== Trivia == +* This snapshot, being the fifteenth for 1.14, was released in the same week of the year as the fifteenth snapshot of the previous major update, [[18w03b]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w03b]] +[[de:19w03b]] +[[es:Java Edition 19w03b]] +[[fr:Édition Java 19w03b]] +[[ja:Java Edition 19w03b]] +[[pt:Edição Java 19w03b]] +[[ru:19w03b (Java Edition)]] +[[th:รุ่น Java 19w03b]] +[[zh:19w03b]] diff --git a/wiki_backup/19w03c.txt b/wiki_backup/19w03c.txt new file mode 100644 index 0000000..1963345 --- /dev/null +++ b/wiki_backup/19w03c.txt @@ -0,0 +1,50 @@ +{{Infobox version +|title=Minecraft 19w03c +|image=19w03a.jpg +|image2=Java Edition 19w03c.png +|edition=Java +|type=Snapshot +|date=January 18, 2019 +|clienthash=332bdc5f0f0505d86f1f7e5b0f5c7693b494a830 +|jsonhash=c36987ae62acc036b4ab4bccfa70aa68ce8f3d0a +|serverhash=e9fdb18631fc4ff23b06b1e827fb653ac20532fe +|parent=1.14 +|prevparent=1.13.2 +|prev=19w03b +|next=19w04a +|nextparent=1.14.1 +}} + +'''19w03c''' is the sixteenth [[snapshot]] for [[Java Edition 1.14]], released on January 18, 2019,https://web.archive.org/web/20240523175300/https://www.minecraft.net/en-us/article/minecraft-snapshot-19w03a which fixes one major bug. + +== Fixes == +{{fixes|fixedin=19w03c|prefix=Minecraft +|;old +|114779|Stairs render faces that cannot be seen normally +|130154|Checkerboard Buffet worlds incorrectly generate ocean and rivers. +|;prev +|142521|Players are invisible and do not interact with the world normally. +|142560|Chests sometimes remain open after closing the GUI. +|142577|Farmland glitches player. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|yHwFlnTd6b4}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w03c]] +[[de:19w03c]] +[[es:Java Edition 19w03c]] +[[fr:Édition Java 19w03c]] +[[ja:Java Edition 19w03c]] +[[lzh:一九週〇三丙]] +[[pt:Edição Java 19w03c]] +[[ru:19w03c (Java Edition)]] +[[th:รุ่น Java 19w03c]] +[[zh:19w03c]] diff --git a/wiki_backup/19w04a.txt b/wiki_backup/19w04a.txt new file mode 100644 index 0000000..b606bc3 --- /dev/null +++ b/wiki_backup/19w04a.txt @@ -0,0 +1,102 @@ +{{Infobox version +|title=Minecraft 19w04a +|image=19w04a.jpg +|image2=Java Edition 19w04a.png +|edition=Java +|type=Snapshot +|date=January 24, 2019 +|clienthash=4a075e5ceae3fc15efd36222daeb832c94e16946 +|jsonhash=49a754e11683174087e94d273a453e995fc97eae +|serverhash=261edfd76c32c9f675c12264b6fa03f670c3325c +|parent=1.14 +|prevparent=1.13.2 +|prev=19w03c +|next=19w04b +|nextparent=1.14.1 +}} + +'''19w04a''' is the seventeenth [[snapshot]] for [[Java Edition 1.14]], released on January 24, 2019,{{snap|19w04a|January 24, 2019}} which changes village generation. + +== Changes == +=== Blocks === +; [[Campfire]]s +* Now generate in taiga villages. +** Can be found on the ground. +* Can be used as signal campfires. + +; [[Composter]]s +* Now generate in village farms. + +; [[Scaffolding]] +* More intuitive placement: placing a floating scaffolding requires the player sneaking to place the scaffolding or scaffolding is placed on the top instead. +* The player can no longer place scaffolding where they or another entity are standing. + +; [[Stonecutter]]s +* Can now be crafted with 3 [[stone]] blocks and 1 [[iron ingot]]. +* Can now be used as a simpler way to craft various stone variants (stairs, slabs, bricks, walls, chiseled, etc). +** From cobblestone, all types of stone and polished stone, sandstone, brick and nether bricks, quartz, all types of prismarine, end stone and end stone bricks and mossy variants. +* Sound effect added for crafting blocks with stonecutter. + +=== World generation === +; [[Zombie village]]s +* Updated desert and taiga zombie villages. + +; [[Taiga]] [[village]]s +* Added 1 new building which contains a chimney with a lit campfire inside. +** Butcher houses also have a chimney with a lit campfire inside. + +=== General === +; World generation +* New progress message: "Upgrading structure data". + +; Miscellaneous +* Improved collision code. + +== Fixes == +{{fixes|fixedin=19w04a|prefix=Minecraft +|;old +|56562|Player can walk through worldborder when set to less than 3 if already outside of the border. +|;dev +|137441|{{cd|progress.working}} shows on entering world. +|138361|The player falls through detracting pistons. +|138565|Stonecutter don't change their alignment based on player look direction. +|140930|Hat layer on player heads is offset. +|141901|Unlit campfires still hurt players that stand on them. +|141913|Sneaking on a campfire prevents damage. +|142091|Campfire deals damage to entities that are not touching it. +|142231|Scaffolding does not show on maps. +|142458|Unlit campfire texture partially missing. +|142486|When a player uses {{cmd|summon}} command with a wrong entity ID, they will summon a pig. +|142528|Commands using {{cd|@e[type{{=}}]}} on chat have broken autofilling. +|142567|Replacing lava with campfire creates unlit campfire. +|142568|Pushing a level 7 compost will make it not able to compost their contents. +|142608|Lightning doesn't appear. +|142621|"Invalid book tag" is not translatable. +|142762|When the player has a full inventory, taking the book from the lectern deletes the book. +|;previous +|142698|Locking maps can duplicate them. +|142763|Clicking recipes in Blast Furnace and Smoker deletes output. +|142766|Clicking a recipe in blast furnace/smoker returns fuel to inventory and resets cook progress. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|2UeaQtsNHAk}} + +== Trivia == +* Unlike most first-of-the-week snapshots, this was released on a Thursday instead of Wednesday, similar to the snapshots before [[14w26a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:19w04a]] +[[es:Java Edition 19w04a]] +[[fr:Édition Java 19w04a]] +[[ja:Java Edition 19w04a]] +[[pt:Edição Java 19w04a]] +[[ru:19w04a (Java Edition)]] +[[th:รุ่น Java 19w04a]] +[[zh:19w04a]] diff --git a/wiki_backup/19w04b.txt b/wiki_backup/19w04b.txt new file mode 100644 index 0000000..8ec430d --- /dev/null +++ b/wiki_backup/19w04b.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft 19w04b +|image=19w04a.jpg +|image2=Java Edition 19w04b.png +|edition=Java +|type=Snapshot +|date=January 25, 2019 +|clienthash=1db2550289499e9611fb03744a63adc50d8ac811 +|jsonhash=28300bfd6a3e806da0a62e1aa4226b12678651bb +|serverhash=7a5a3bbefcb4d27fd9ac30736eee06ae1e2c0991 +|parent=1.14 +|prevparent=1.13.2 +|prev=19w04a +|next=19w05a +|nextparent=1.14.1 +}} + +'''19w04b''' is the eighteenth [[snapshot]] for [[Java Edition 1.14]], released on January 25, 2019,{{snap|19w04b|January 25, 2019}} which adds additional recipes to [[stonecutter]]s. + +== Changes == +; [[Stonecutter]]s +* Added additional recipes: +** Andesite, diorite and granite to polished variant slabs and stairs. +** Smooth stone into smooth stone slabs. + +== Fixes == +{{fixes|fixedin=19w04b|prefix=Minecraft +|;old +|135920|Chunks missing and loading incorrectly near ocean biome. +|;previous +|142913|Unable to jump when up against a block. +|142915|Stonecutter cannot use smooth stone to make smooth stone slabs. +|142951|Glitched collision with shulkers and boats. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|SQI9olVACzc}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:19w04b]] +[[es:Java Edition 19w04b]] +[[fr:Édition Java 19w04b]] +[[ja:Java Edition 19w04b]] +[[pt:Edição Java 19w04b]] +[[ru:19w04b (Java Edition)]] +[[th:รุ่น Java 19w04b]] +[[zh:19w04b]] diff --git a/wiki_backup/19w07a.txt b/wiki_backup/19w07a.txt new file mode 100644 index 0000000..c2826ec --- /dev/null +++ b/wiki_backup/19w07a.txt @@ -0,0 +1,122 @@ +{{Infobox version +|title=Minecraft 19w07a +|image=19w07a.jpg +|image2=Java Edition 19w07a.png +|edition=Java +|type=Snapshot +|date=February 13, 2019 +|clienthash=656fcedd90336e82678d260e4fa20df958926474 +|jsonhash=266a9d65454a6daf58e61e7014f4508d0c48d32d +|serverhash=d370db01d591576477c3efc940a42926f43bc98f +|parent=1.14 +|prevparent=1.13.2 +|prev=19w06a +|next=19w08a +|nextparent=1.14.1 +}} + +'''19w07a''' is the twenty-first [[snapshot]] for [[Java Edition 1.14]], released on February 13, 2019{{snap|19w07a|February 13, 2019}}, which adds [[fox]]es. + +== Additions == +=== Items === +; [[Spawn egg]]s +* [[File:Fox Spawn Egg JE1 BE1.png|32px]] [[Fox spawn egg]] + +=== Mobs === +; [[File:Fox.png|32px]] [[Fox]]es +* Nocturnal passive/neutral mobs which sleep during the day and are awake at night. +* Drop nothing when killed. +* Run from the player. +** They are about as fast as [[ocelot]]s. +* Can be bred with [[sweet berries]]. +** The baby born trusts the player and doesn't run away. {{more info}} +* Can spawn with items in their mouth, like wheat and leather. +** Pick up dropped items with their mouth, and drop them if they find food instead. +* May spawn wandering around villages at night. {{more info}} +* Hunt chickens and rabbits. +** Jump very high, can jump into fenced-in areas to hunt chickens. +* Are attacked by wild [[wolves]] (but run faster). +* Can curl up in a ball to sleep. +** During daytime, seeks out a nearby area where the sunlight level is below its maximum value, indicating there is not direct sunlight on that block. +* A white variant spawns in {{BiomeLink|snowy taiga}}. + +=== World generation === +; {{EnvLink|Zombie village}} +* Added the savanna, plains, and snowy tundra zombie villages. + +== Changes == +=== Blocks === +; [[Barrel]]s +* Added a new open block state. +** Now shows a new texture while the barrel is opened. + +=== Non-mob entities === +; [[Painting]]s +* Now broken up into individual textures. +** Animations are supported. + +=== World generation === +; [[Village]]s +* [[Armor stand]]s with iron armor can now spawn in [[taiga]] villages. +* Added some [[torch]]es to previously poorly lit savanna, plains, and desert village structures. +* Added new [[loot table]] for fisher cottages in villages, which is located in the [[barrel]]s located in the cottages. + +=== General === +; [[Narrator]] +* The narrator now reads hovered over buttons out loud. + +; Startup screen +* Logo can now be customized with resource packs. + +; [[Resource pack]]s +* Textures are no longer required to be square. Previously, the [[missing texture]] would be used instead. + +== Fixes == +{{fixes|fixedin=19w07a|prefix=Minecraft +|;old +|127296|Drowned throw tridents backwards. +|;dev +|138598|Cats go into sitting mode after bringing a gift to the player. +|138609|Baby cats only use one texture while using a spawn egg. +|138624|Tamed cats still sneak towards player holding fish. +|140856|Damaging a panda in a village near a villager makes the village's iron golem hostile. +|140924|Cats spawn in blocks of villages. +|140940|Procedurally generated bells in villages do not connect to blocks correctly. +|140955|Breaking a jigsaw block leaves its block entity behind. +|140967|{{code|desert_sheperd_house_1}} structure duplicates {{code|desert_shepherd_house_1}} structure. +|141002|Zombie Villages don't exist anymore. +|141508|"cat_morning_gift" loot table is stored in "entities" folder instead of "gameplay". +|141897|Breaking or blowing up campfires sometimes still make smoke particles. +|142123|19w02a playerdata port broken on server from 18w50a +|142214|Campfires begin producing massive amounts of particles when game lags. +|143687|Scaffolding uses the "distance" value of its pillar, rather than the shortest. +|143696|{{cmd|forceload}} is suggested for non-op players. +|143725|Crossbow doesn't render in first person view with invisibility effect. +|143766|Loot tables cannot be applied to barrels. +|;previous +|143757|Roof of plains blacksmith is cut off. +|143793|Composter sounds are swapped. +|143794|Falling blocks break all snow layers, including when fully stacked. +|143893|Falling blocks on piston head will drop as an item when the piston retracts. +|143905|{{code|Empty or none existent pool: minecraft:streets}} when creating new world. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|UgykXRGjKbM}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:19w07a]] +[[es:Java Edition 19w07a]] +[[fr:Édition Java 19w07a]] +[[it:Java Edition 19w07a]] +[[ja:Java Edition 19w07a]] +[[pt:Edição Java 19w07a]] +[[ru:19w07a (Java Edition)]] +[[th:รุ่น Java 19w07a]] +[[zh:19w07a]] diff --git a/wiki_backup/19w09a.txt b/wiki_backup/19w09a.txt new file mode 100644 index 0000000..4de43b4 --- /dev/null +++ b/wiki_backup/19w09a.txt @@ -0,0 +1,113 @@ +{{Infobox version +|title=Minecraft 19w09a +|image=19w09a.png +|image2=Java Edition 19w09a.png +|edition=Java +|type=Snapshot +|date=February 27, 2019 +|clienthash=8ea094f62c14d184bed801b9d7eb06120ffbd2b6 +|jsonhash=c1c7dd946f1063943adc577cf9ccd941a83e1888 +|serverhash=266d772f79eebe55de3856ae3fe675c0699cd1ca +|parent=1.14 +|prevparent=1.13.2 +|prev=19w08b +|next=19w11a +|nextparent=1.14.1 +}} + +'''19w09a''' is the twenty-fourth [[snapshot]] for [[Java Edition 1.14]], released on February 27, 2019{{snap|19w09a|February 27, 2019}}, which adds new [[note block]] sounds. + +== Additions == +=== Blocks === +; [[File:Note Block JE2 BE2.png|32px]] [[Note block]]s +* Five new note block sounds have been added: "iron xylophone", "cow bell", "didgeridoo", "bit", and "banjo". +** The new sounds can be heard by using [[iron block]]s, [[soul sand]], [[pumpkin]]s, [[emerald block]]s, and [[hay bale]]s respectively. +* A previously unused note block sound has now been fully implemented: "pling". +** Can be played using [[glowstone]]. + +=== General === +; Sounds +* Added two new sounds for [[wandering trader]]s drinking Invisibility potions and milk. + +; Tags +* Added minecraft:arrows item tag. + +== Changes == +=== Blocks === +; [[Blocks of quartz]] +* Now uses the top texture on both the top and bottom face. + +; [[Crops]] +* The blocks that have to be lit up for growth and survivability of wheat, carrots, potatoes, and beetroots have been merged into a single one. Previously, the block above the crop dictated growth and the crop's block itself dictated survivability, both being merged now into the crop's block. + +=== Mobs === +; [[Pillager]]s +* Can now use [[tipped arrow]]s and [[firework]]s in their offhand when shooting their crossbow. + +; [[Fox]]es +* The effects of certain food items such as [[chorus fruit]]s and [[spider eye]]s now apply to foxes when the fox consumes them. +* Now attack [[tropical fish]] and [[pufferfish]]. + +=== General === +; [[Particles (Java Edition)|Particles]] +* Sprites for particles can now be configured in resource packs. + +== Fixes == +{{fixes|fixedin=19w09a|prefix=Minecraft +|;old +|106133|Stray / wither skeleton / pillager with tipped arrow in offhand no longer shoots tipped arrows. +|137353|Game runs out of memory while building datafixers. +|;dev +|137627|Loom pattern selection turns blank when using banner patterns. +|137977|Pillagers with Multishot or Piercing crossbows don't have the enchanted effects. +|138004|Pillagers do not shoot fireworks from their offhand. +|138084|Light not passing through bamboo. +|138121|Nether region sometimes appears in the overworld when going through a portal. +|138196|Mobs don't burn when inside a wall / fence. +|138208|While inside a box of transparent blocks, the world unloads. +|139295|Pillagers that drop a loaded crossbow don't fire arrows when you try to use it. +|139689|South-facing banners are placed differently on pillager outpost. +|140658|Some snowy village buildings generate with incorrect blocks set from jigsaw blocks. +|140750|Undead mobs don't burn during the day in bamboo blocks. +|141010|12 elder guardians spawn at monument. +|141916|Campfire smoke stays behind when replacing area using structure block. +|141924|Locking a map removes markers. +|141958|Creeper and skeleton banners can be created without patterns. +|142332|Campfire smoke remains after removing the block with {{cmd|fill}}. +|142703|Joining world outside of spawn chunks whilst riding an entity results in desync. +|143404|{{code|NPE: Ticking entity}} with trader llamas, sheep, wolves, horses, cats, and chickens. +|144078|Foxes don't get effects from the food they eat. +|144136|Foxes don't attack tropical fish or pufferfish. +|144182|If foxes have no AI, are sleeping, and it's thundering, they will wake up. +|144184|Foxes with fire aspect swords don't make cooked chicken when killing a chicken. +|144195|Foxes attempt to sit while swimming. +|144514|Water buckets won't interact with double slabs. +|144517|Block of quartz' bottom texture is the same as smooth quartz. +|144519|Foxes are able to harvest berry bushes with {{cmd|gamerule mobGriefing false}}. +|144580|Llamas spit at tamed wolves. +|145023|Game won't load when a specific resourcepack is equipped. +|;previous +|144624|Animals do not follow players holding food in creative mode. +|144756|New splash screen seems to be using massive amounts of RAM. +|144784|Entities are invisible when joining/teleporting to areas outside spawn chunks. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|bY2GVdlzwc0}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w09a]] +[[de:19w09a]] +[[es:Java Edition 19w09a]] +[[fr:Édition Java 19w09a]] +[[ja:Java Edition 19w09a]] +[[pt:Edição Java 19w09a]] +[[ru:19w09a (Java Edition)]] +[[th:รุ่น Java 19w09a]] +[[zh:19w09a]] diff --git a/wiki_backup/19w12b.txt b/wiki_backup/19w12b.txt new file mode 100644 index 0000000..7a89689 --- /dev/null +++ b/wiki_backup/19w12b.txt @@ -0,0 +1,81 @@ +{{Infobox version +|title=Minecraft 19w12b +|image=19w12a.jpg +|image2=Java Edition 19w12b.png +|edition=Java +|type=Snapshot +|date=March 21, 2019 +|clienthash=2fc0501773a90d120c9f6476037c4bfba554a549 +|jsonhash=22b64304b7d1e19325c8db612631db200776d77d +|serverhash=37d6d9753b8eac2420e9deba132c38e00c8204c3 +|parent=1.14 +|prevparent=1.13.2 +|prev=19w12a +|next=19w13a +|nextparent=1.14.1 +}} + +'''19w12b''' is the twenty-eighth [[snapshot]] for [[Java Edition 1.14]], released on March 21, 2019{{snap|19w12b|March 21, 2019}}, which fixes some bugs. + +== Changes == +=== Blocks === +; [[Glass]] +* [[Mob]]s no longer suffocate in glass. + +=== Mobs === +; [[Iron golem]]s +* Spawn chance has been slightly increased: +** Now requires 5 [[villager]]s to meet instead of 10. +** Villagers that are recently hurt by [[zombie]]s have a higher chance of spawning an iron golem. + +; [[Villager]]s +* No longer look at players in Spectator mode. + +== Fixes == +{{fixes|fixedin=19w12b|prefix=Minecraft +|;old +|68687|Entering or breaking Minecart briefly plays riding sound. +|70057|Can't place redstone on sea lantern. +|117619|The [[player]]'s hitbox does not match his model when he sneaks. +|129750|Non [a-z0-9_.-] character in one [[advancement]] causes ALL advancements to not load with no error message. +|135376|being in water at y 0 makes screen too dark. +|136218|Syntax help is offset to the right. +|136327|[[Drowned]] never spawn in river biomes. +|;dev +|137784|[[Vindicator]]s sometimes get stuck in their attack animation. +|138179|Crashes when enabling fullscreen (snapshot). +|139394|Entities suffocate in glass. +|140469|Paths drop down when generating. +|141155|[[Structure block]] integrity solely dependent on structure location, integrity seed is ignored. +|141484|Entities stay on the global list even when the chunk unloaded. +|142703|Joining world outside of spawn chunks whilst riding entity results in desync +|145731|Turning in boats causes extremely annoying frame issue. +|145864|[[Villager]]s see players in spectator mode. +|146166|Internal Java error after opening barrel (ticking error). +|146218|Stuttering screen when spectating someone. +|;prev +|146244|{{cmd|clear}} removes item in cursor in [[creative]] mode even if it's not the item that should be cleared. +|146246|Crash when a [[conduit]] is activated. +|146252|Can no longer dye signs in survival mode. +|146258|Head in [[glass]] blacks out world in first person view. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|tNkJuYNPq4A}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w12b]] +[[de:19w12b]] +[[es:Java Edition 19w12b]] +[[fr:Édition Java 19w12b]] +[[ja:Java Edition 19w12b]] +[[pt:Edição Java 19w12b]] +[[ru:19w12b (Java Edition)]] +[[th:รุ่น Java 19w12b]] +[[zh:19w12b]] diff --git a/wiki_backup/19w14b.txt b/wiki_backup/19w14b.txt new file mode 100644 index 0000000..c1c9c47 --- /dev/null +++ b/wiki_backup/19w14b.txt @@ -0,0 +1,87 @@ +{{Infobox version +|title=Minecraft 19w14b +|image=19w14a.jpg +|image2=Java Edition 19w14b.png +|edition=Java +|type=Snapshot +|date=April 5, 2019 +|clienthash=a008dc3c45cb4f120ae5e0f124d5af2de1bafed5 +|jsonhash=eda0051523ec5df52cceed1ebe13135d3f268708 +|serverhash=719781c28dbcf7d0576e81fe5e77d75c1f18117f +|parent=1.14 +|prevparent=1.13.2 +|prev=19w14a +|next=1.14 Pre-Release 1 +|nextparent=1.14.1 +}} + +'''19w14b''' is the thirty-second and final [[snapshot]] for [[Java Edition 1.14]], released on April 5, 2019{{snap|19w14b|id=a0|April 4, 2019}}, which fixes bugs from the previous snapshots. + +== Changes == +=== Gameplay === +; [[Sneaking]] and [[suffocation prevention]] +* Now only checks the top half of the player when deciding what model to use, instead of also the feet, to fix bugs relating to doors, falling sand, etc. + +=== General === +; Performance +* Improved performance. + +== Fixes == +{{fixes|fixedin=19w14b|prefix=Minecraft +|;dev +|138112|[[Woodland mansion]] doesn't generate correctly. +|138245|Mossy stone bricks can still be used in stone brick stair/slab recipe. +|139717|Game hangs while trying to load chunks. +|139878|Game hangup while saving world. +|140346|Jungle bushes no longer generate on jungle floor. +|140529|[[Suspicious stew]] from dandelion or blue orchid give a lasting instant effect. +|141100|Entities clip through blocks in superflat worlds. +|142650|[[Mob]]s entering a composter never leave the composter. +|142685|Green [[item frame]] map markers are not removed in all cases. +|142696|Shift clicking result of cartography table deletes held item. +|143578|[[Firework]] disappears when launched under block. +|144132|[[Polar bear]]s inconsistently attack foxes. +|144560|The [[player]] falls into the ground when entering ungenerated chunks. +|144579|[[Village]]s generate one block too high with superflat "Snowy Kingdom" world generator. +|144647|Flying with elytra in water or turning certain angles in air makes the player's legs move fast. +|145201|Small [[slime]] hitbox is incorrect. +|145317|Lighting on magma blocks behaves weirdly – darkens the area around them. +|145654|"Decapitated" baby polar bear. +|145693|F5 camera freezes when the [[player]] model looks straight up and down. +|145774|Several buttons and sliders can be highlighted at the same time in menus. +|145804|The [[enderman]] plays teleport sounds while stuck inside the boat. +|145970|Crossbow loads firework rockets from inventory and hotbar. +|145974|Firework rockets shot from players do not have the correct velocity. +|145975|Crash whilst rendering screen: {{cd|java.lang.IndexOutOfBoundsException: Index: 0, Size: 0}}. +|146155|When accessing a screen which has a text field selected by default using the "space" key, a space gets typed into that text field. +|146156|Cannot access scrollable button menus (such as video settings) using the keyboard only. +|146169|[[Villager]]s teleport out of minecarts when beds are in reach. +|146890|In video settings, clicking the left buttons will instead select the right buttons. +|147062|The scrollbar in the controls menu does not work. +|147184|Unable to close anvil using inventory key without clicking away. +|;prev +|147264|While riding certain entities, the player appears [[swimming]]. +|147266|Intersecting solid blocks under certain circumstances causes the [[player]] to start crawling. +|147290|In [[creative]], it is not possible to use {{control|Sneak}}+{{control|Jump}} to place blocks adjacent to any block that is clickable. +|147356|Crash while opening the Realms menu. +|147422|Suffocating inside one block at feet. +|147456|[[Monster Spawner|Spawner]]s' delay tag is not being reset when at 0s. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|N6ORVr0lGO0}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:19w14b]] +[[es:Java Edition 19w14b]] +[[fr:Édition Java 19w14b]] +[[ja:Java Edition 19w14b]] +[[pt:Edição Java 19w14b]] +[[ru:19w14b (Java Edition)]] +[[zh:19w14b]] diff --git a/wiki_backup/20w09a.txt b/wiki_backup/20w09a.txt new file mode 100644 index 0000000..d3d59e4 --- /dev/null +++ b/wiki_backup/20w09a.txt @@ -0,0 +1,231 @@ +{{Infobox version +|title=Minecraft 20w09a +|image=20w09a.png +|image2=Java Edition 20w09a.png +|edition=Java +|type=Snapshot +|date=February 26, 2020 +|clienthash=d62a517011a3ec66b053a8eae703779555227204 +|jsonhash=7df782f4a5408db57d6a30e18049ccf013fa4f01 +|serverhash=6f1e5ae00b938bbe15560b7174be7a3b4c78c450 +|clientmap=03fa0512cb7ae24ee25ea4917ddf0ab1a3cc04dc +|servermap=d3c52df20e9afb85f5e471ecb5b87aa98acf409a +|parent=1.16 +|prevparent=1.15.2 +|prev=20w08a +|next=20w10a +|nextparent=1.16 +}} + +'''20w09a''' is the fourth [[snapshot]] for [[Java Edition 1.16]], released on February 26, 2020,{{snap|20w09a|February 26, 2020}} which adds [[crying obsidian]], [[target]] blocks and renames [[zombie pigmen]] among other changes. + +== Additions == +=== Blocks === +; [[File:Crying Obsidian JE1.png|32px]] [[Crying obsidian]] +* Is only decorative for now, but will have uses in the future.{{Tweet|kingbdogz|1232716079249711105|It's decorative for now, but will have uses later ;)|February 26, 2020}} +* Can be obtained by [[bartering]] with [[piglin]]s. +* Has a [[light]] level of 10. +* Emits purple particles. +* Can be moved by [[piston]]s. + +; [[File:Target JE1 BE1.png|32px]] [[Target]]s +* [[Redstone]] component that can be activated by shooting [[projectile]]s into it. +** The closer to the center the projectile hits on one of its faces, the stronger the redstone signal. +* Can be [[crafted]] using a [[hay bale]] and 4 [[redstone dust]] pieces. + +=== Gameplay === +; [[Advancement]]s +* Added new "Bullseye" advancement. +** To complete this advancement, the [[player]] has to shoot a projectile into the center of one face of a [[target]] block. +** Found in the "Adventure" tab. + +; [[Recipe book]] +* The recipes for crimson and warped [[sign]]s have been added to the recipe book and are unlocked by having the respective [[planks]]. + +; [[Tag]]s +* Added new climbable block tag. +** Includes [[ladder]]s, [[vines]], [[scaffolding]], and weeping vines. +** Used in [[mob]] pathfinding and to determine what blocks the player can climb. +* Added new impact_projectiles [[entity]] tag. +** Includes the [[Tag#entity types arrows|arrows]] tag, [[snowball]]s, [[fireball]]s, [[small fireball]]s, [[egg]]s, [[trident]]s, [[dragon fireball]]s, and [[Wither#Wither Skull|wither skulls]]. +** Used to determine what entities break [[chorus flower]]s when hit. + +=== General === +; [[Particles (Java Edition)|Particles]] +* Added three particles for [[crying obsidian]]: {{cd|dripping_obsidian_tear|falling_obsidian_tear|landing_obsidian_tear|d=and}}. + +== Changes == +=== Blocks === +; [[Sign|Crimson and warped signs]] +* Can now be [[crafted]]. + +; [[Fungi]] +* Renamed to "Fungus". +* Can now be planted in [[flower pot]]s. +* Can now only be grown in [[huge fungi]] when on the same type of [[nylium]]. + +; [[Lava]] +* Now pushes entities. + +; [[Nether sprouts]] +* Now have the replaceable plant [[material]]. + +; [[Purpur pillar]] +* Changed the top texture. + +; [[Crimson Roots|Crimson]] and [[warped roots]] +* Can now be placed into [[flower pot]]s. +* Warped roots now have the replaceable plant [[material]]. + +; [[Log|Stripped crimson and warped stems]] +* Changed the top texture. + +; [[Weeping vines]] +* Are now climbable. +* Now have the replaceable plant [[material]]. + +=== Items === +; [[Diamond axe]], [[diamond boots]], [[diamond helmet]], [[diamond hoe]], [[diamond leggings]], [[diamond pickaxe]], [[diamond shovel]], [[diamond sword]], [[golden hoe]], [[golden pickaxe]], [[netherite pickaxe]], [[wooden hoe]], and [[wooden pickaxe]] +* Changed their textures slightly, fixing some texture inconsistencies. + +; [[Hoe]]s +* Can now break [[nether wart block]]s and [[warped wart block]]s quickly. + +; [[Shovel]]s +* Can now break [[soul soil]] quickly. + +=== Mobs === +; [[Hoglin]] +* Slightly tweaked the texture. Some colors were tweaked and transparent pixels were removed. + +; [[Piglin]] +* Now have an IsImmuneToZombification data value that prevents them from zombifying in the [[Overworld]]. +* Baby piglins now ride on the back of baby hoglins. + +; [[Skeleton horse]]s and [[zombie horse]]s +* Can now be leashed. + +; [[Zombie pigman]] +* Has been renamed to "Zombified Piglin". +* Updated [[model]] and texture. +** The texture used is the same texture added in [[20w07a]]. +* Sound effects got reimplemented. + +=== Non-mob entities === +; [[Minecart]] +* Now checks dismount position height against [[entity]] height. + +=== Gameplay === +; [[Bartering]] +* Bartering loot has been restructured to be more appealing to survival [[player]]s. +* The new loot for bartering consists of: +** Common barters ({{frac|20|226}} chance or about 8.85%): 6–10 [[shroomlight]], 1 [[fire charge]], 8–16 [[gravel]], 4–10 [[leather]], 4–10 [[warped fungus]], 4–16 [[nether brick]], 1 [[obsidian]], or 1–3 [[crying obsidian]]. +** Uncommon barters ({{frac|10|226}} chance or about 4.42%): 8–16 [[nether quartz]], 5–12 [[glowstone dust]], 2–6 [[magma cream]], 4–8 [[ender pearl]], or 8–24 [[string]]. +** Rare barters ({{frac|5|226}} chance or about 2.21%): 1 [[warped nylium]], 1 {{EffectLink|Fire Resistance}} [[potion]] or 1 {{EffectLink|Fire Resistance}} [[splash potion]]. +** Very rare barter ({{frac|1|226}} chance or about 0.44%): 1 [[netherite hoe]]. +** In this snapshot, all item amounts are 1–5 due to a bug.{{bug|MC-173165}} +* Piglins now inspect gold ingots first before throwing out the item they choose to barter for the player if they're still around. + +; [[Recipe book]] +* [[Stained glass pane]] recipes now only unlock when the player has the same color of [[stained glass]] in their [[inventory]]. + +; [[Sound]]s +* block.portal.travel and block.portal.trigger sounds are now part of the "ambient/environment" sound category adjustable in [[options]]. +* Shearing sound category was changed from "friendly creatures" to "players" for players using shears and "blocks" for dispenser using shears. + +; [[Tag]]s +* Added potted [[crimson fungus]], [[warped fungus]], [[crimson roots]], and [[warped roots]] to the flower_pots block tag. + +=== General === +; Nether fog +* Color now transitions smoothly between [[biome]]s. + +; The [[Nether]] +* Changed the ambient lighting in the Nether, it is now lighter and more similar to {{BE}}. + +; Textures +* Removed duplicate and unused textures for [[log|stripped warped logs]]. + +== Fixes == +{{fixes|fixedin=20w09a +|;old + +|7424|Fall damage death messages do not show the block players fall from correctly (ladders, vines, water). +|102319|Nether portal trigger and travel sounds are not assigned to any sound category. +|111726|Minecart dismount position always above the minecart, even if there's space next to it. +|135106|Upwards bubble columns allow for infinite flight in Survival at y≥256. +|135831|Low gravity bug at world height. +|137554|Shearing sound is in the "friendly creatures" sound category. +|146834|Zombie pigman's head bottom texture is flipped. +|147601|Purpur pillar block top texture has not changed to a new texture. +|148869|Player can clip through the ground when exiting a minecart or a boat. +|149042|Minecart dismount position is not consistent. +|153750|Gravity decreases at y{{=}}256 when the player hops into water at y{{=}}255. +|164435|Stream sounds do not loop properly. +|166246|Skeleton horses cannot be leashed. +|170273|Diamond swords use the wrong pallet. +|170274|Pickaxe textures are inconsistent. +|170556|Hoe textures are inconsistent. +|;dev +|170815|Soul sand valley fossils generate duplicated/stacked. +|170823|Crimson and Warped trees spawn on top of the Nether roof. +|170833|Crimson fungi and warped fungi cannot be placed in flower pots. +|170834|Cannot replace warped forest foliage with other blocks. +|170835|Nether large fungi do not kill nylium underneath them. +|170842|Potted plant models are still missing their bottom due to faulty UV. +|170844|Nether sprouts do not break when their supporting block is removed. +|170879|Nether fog abruptly changes color when moving across biomes. +|170890|Users can get normal fire on soul soil. +|170904|When viewed in 3rd person mode, the cape renders incorrectly when sneaking while wearing a chest plate. +|170915|Hoglins have inconsistent texture. +|170932|Cave generator will not cut through {{cd|crimson_nylium}} and {{cd|warped_nylium}}, leading to lots of floating nylium. +|170954|Lava spreads blue fire at invalid locations. +|170961|Mining speeds for breaking crimson and warped doors, trapdoors, fences, signs, stairs, and slabs are not faster with an axe. +|170968|Crimson and warped fungi replace certain blocks when growing. +|170986|Lava fire spread creates normal fire on soul soil. +|171025|Netherite items are not pushed in flowing lava. +|171048|{{cd|HugeFungiConfiguration}} has an unused {{cd|planted}} field. +|171077|Soul fire can be {{cmd|setblock}} on air, while normal fire cannot. +|171130|Hoglin spawn egg is not sorted alphabetically in the Creative menu. +|171245|Warped and crimson signs cannot be crafted. +|171448|The top textures of stripped stems do not match the normal stem top textures. +|171457|New fungi wrongly named. +|171491|Fossils generate floating in the sky in buffet worlds. +|171502|In the texture files there is 2 sets of textures for the stripped warped stem. +|171517|Nylium, wart bushes, soul soil, or soul sand generate slightly below the Nether ceiling. +|171548|Soul soil is not mined quicker with a shovel. +|171640|Villagers, vindicators, and zombies do not properly interact with the new crimson/warped doors +|171731|Huge fungi generate on the lowest nylium block. +|171961|Nether wart block and warped wart block do not have a tool assigned. +|172084|Soul sand and soul soil have no sounds. +|172090|Piglins would rather hold a golden item than a crossbow. +|172096|Baby hoglins and baby piglins do not seem to play with each other. +|172112|Hoglin walking sound is subtitled as "Hoglin dies" instead of "Footsteps". +|172151|Dark oak saplings are called "Jukebox/Note Blocks" in English (United Kingdom). +|172203|Soul sand and soul soil have no subtitles for breaking, placing and when being walked on. +|172356|Piglin admiring held gold ingot drops it when killed. +|172363|Piglins are not attracted to certain golden items. +|172434|Baby piglins do not sound high-pitched when zombified. +|172486|Piglins drop two shields when killed while holding one in their offhand. +|172516|Piglins/hoglins become persistent when within 16 blocks of a player, causing massive lag due to piling up entities. +|172580|Piglin can no longer pick up items when equipped with a shield. +}} + +== Video == +{{slicedlime|yJHRnaPSRbY}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:20w09a]] +[[es:Java Edition 20w09a]] +[[fr:Édition Java 20w09a]] +[[ja:Java Edition 20w09a]] +[[ko:Java Edition 20w09a]] +[[pt:Edição Java 20w09a]] +[[ru:20w09a (Java Edition)]] +[[uk:20w09a (Java Edition)]] +[[zh:20w09a]] diff --git a/wiki_backup/20w11a.txt b/wiki_backup/20w11a.txt new file mode 100644 index 0000000..e179412 --- /dev/null +++ b/wiki_backup/20w11a.txt @@ -0,0 +1,194 @@ +{{Infobox version +|title=Minecraft 20w11a +|image=20w11a.png +|image2=Java Edition 20w11a.png +|edition=Java +|type=Snapshot +|date=March 11, 2020 +|clienthash=760bf0158d0c7b59b1a6a550bbab9ea4a4921371 +|jsonhash=646ede056b32c5a966a7c21a37b2c42a6915b64b +|serverhash=0c80ec15d36440cdeaffe1a0791fed78faea62ce +|clientmap=702cd787bf471eacaae683078e134f36949306b5 +|servermap=a5998beafb238b75ba5481175b0d9a28e3af9cba +|parent=1.16 +|prevparent=1.15.2 +|prev=20w10a +|next=20w12a +|nextparent=1.16 +}} + +'''20w11a''' is the sixth [[snapshot]] for [[Java Edition 1.16]], released on March 11, 2020,{{snap|20w11a|March 11, 2020}} which adds [[nether gold ore]], [[twisting vines]] and the [[Soul Speed]] enchantment. + +== Additions == +=== Blocks === +; [[File:Nether Gold Ore JE2 BE1.png|32px]] [[Nether gold ore]] +* Found in [[the Nether]], at any height. +* Behaves exactly like normal [[gold ore]]. + +; [[File:Twisting Vines JE1 BE1.png|32px]] [[Twisting vines]] +* Another variant of vines found in [[warped forest]]s. +* Grows upward, unlike [[weeping vines]]. +* Can be climbed. + +=== Gameplay === +; [[Enchanting]] +* Added [[Soul Speed]] enchantment. +** A new treasure enchantment only obtainable via [[bartering]] with [[piglin]]s. +** Only available on [[boots]]. +** Allows faster walking on [[soul sand]] and [[soul soil]]. +*** There is a 4% chance that the durability of the boots goes down for each soul sand or soul soil block stepped on. +** Cannot be obtained from [[enchanting table]]s, [[fishing]], or [[trading]]. However, can be found in [[chest loot]] in this snapshot due to a bug.{{bug|MC-174690}} + +=== General === +; [[Particles (Java Edition)|Particles]] +* Added a new particle type: soul. +** Used when walking on Soul Sand or Soul Soil when wearing boots with the new Soul Speed enchantment + +; [[Tag]]s +* Added the gold_ores block and item tags. +** Contains gold ore and nether gold ore. +** Blocks in this tag require an [[iron pickaxe]] or better to be mined. +** Many recipes use this tag. +* Added the piglin_repellents item tag. +** Already existed in the prior snapshots as a block tag, but now extends to items. +** Contains soul fire torches and lanterns. +** [[Piglin]]s don't attempt to pick up items in this tag. +* Added the soul_speed_blocks block tag. +** Contains soul sand and soul soil. +** The [[Soul Speed]] enchantment uses this tag to test for which blocks increase speed. + +== Changes == +=== Blocks === +; [[Bell]]s +* Now rings when hit by any projectile. + +; [[Campfire]]s +* Now ignites when hit by any burning projectile. + +; [[Crying obsidian]] +* Can no longer be pushed by [[piston]]s. +* Can no longer be destroyed by the [[ender dragon]]. +* Now requires a diamond or netherite [[pickaxe]] to be [[breaking|mined]]. + +; [[Fire]] and [[soul fire]] +* No longer has a [[breaking]] animation. +* No longer sounds like [[wool]] when broken. +* Now have [[loot table]]s. + +; [[Potted bamboo]] +* [[Model]] change to remove a useless face at the bottom that caused z-fighting.{{bug|MC-173156}} +* Before: [[File:Potted Bamboo UNKVER2 (facing NWU).png|48px]] +* After: [[File:Potted Bamboo UNKVER3 (facing NWU).png|48px]] + +; [[Smithing table]] +* Now plays a sound when used. + +; [[Snow]] +* [[Door]]s, [[rail]]s, [[button]]s, [[torch]]es, [[pressure plate]]s and [[redstone]] can now be placed on a full-block of snow layers. + +; [[Soul sand]] +* Doors, rails, buttons, torches, pressure plates and redstone can be placed on it once again. +* Soul sand with a [[rail]] on top no longer slows down [[minecart]]s. + +; [[TNT]] +* Now ignites when hit by any burning projectile. + +; [[Vines]] +* Now play a [[sound]] when climbed. + +; [[Weeping vines]] +* Now have a {{frac|1|3}} chance to [[drop]] 1 item, with the maximum increased by 2 per level of [[Fortune]]. +* Now play a sound when climbed. + +=== Items === +; [[Bone meal]] +* Can now be used to grow [[kelp]], [[weeping vines]], and [[twisting vines]]. + +; [[Hoe]] +* Are now the appropriate [[tool]]s for mining [[target]]s, [[dried kelp block]]s, and [[shroomlight]]s. +** Due to a bug, axes still mine shroomlights faster.{{bug|MC-174489||Shroomlight preferred tool is now both Axe and Hoe}} + +=== Gameplay === +; [[Bartering]] +* [[Piglin]]s can now offer iron [[boots]] and [[enchanted book]]s with the [[Soul Speed]] enchantment. + +; [[Command]]s +* {{cmd|locate}} can now be used to locate [[nether fossil]]s. + +=== General === +; [[Tag]]s +* Added [[twisting vines]] to the climbable block tag. +* Added [[crying obsidian]] to the dragon_immune block tag. +* Added [[flower pot|potted]] warped [[fungus]] to the hoglin_repellents block tag. + +== Fixes == +{{Fixes|fixedin=20w11a +|;old +|81659|Fireball and witherskull hitboxes are frequently invisible for some seconds. +|104900|Skeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked. +|104949|Mobs cannot jump shorter than half of the blocks. +|128247|Dolphins can jump way too far causing them to hit on land. +|134900|{{mono|[[server.properties]]}} {{cd|generator-settings}} for {{cd|level-type FLAT}} not implemented; property is stored in ignored {{cd|flat_world_options}} NBT. +|145140|Fireballs cannot be interacted with when summoned. +|146928|Cannot place doors, rails, buttons, pressure plate, redstone, etc. on soul sand. +|148935|Zombies with no AI still convert into drowned. +|170836|Cannot set the top of soul sand on fire. +|173732|Fire and soul fire do not have loot tables +|;dev +|171079|Comparators no longer work as expected reading containers through powered blocks. +|171213|Blocks that are affected by gravity do not destroy Nether sprouts when dropped from above. +|171589|Fire makes block burned noise before the block disappears. +|171756|Weird fire bug. +|171860|Nether fossils have code implying an unimplemented {{cmd|locate}} function. +|172266|Crossbow wielding piglins do not properly walk backwards to target the player when very close. +|172323|Game crashes when summoning a hoglin with the attack damage attribute set to 0 or giving a hoglin Weakness with a very high level (255). +|172374|Can teleport to invalid y coordinates and crash the game. +|172428|Piglins and hoglins do not look at their target. +|172470|When the piglin holds the bow, it will try to attack and follow the enemy eventually stood there not moving. +|172530|Piglins indefinitely stand around dropped golden items if {{cd|mobGriefing}} is disabled. +|172903|Piglins which convert into zombified piglins delete armor if equipped. +|173050|Hoglins cannot hit some mobs with large hitboxes. +|173156|Z-fighting at bottom of potted bamboo; bottom texture of bamboo is exposed. +|173160|Weeping vines plants can be replaced by weeping vines "sapling" (small block) by just right-clicking. +|173167|Netherite sword/tools not sorted with other swords/tools. +|173180|Hoglins are not scared of warped fungus in flower pots. +|173219|No sound when climbing weeping vines. +|173243|Crying obsidian is movable by pistons. +|173283|Piglin admiring held gold ingot does not drop it when killed. +|173302|Crying obsidian can be harvested with any pickaxe. +|173384|Crying obsidian can be destroyed by the ender dragon. +|173433|Killing a baby hoglin does not yield experience. +|173462|Baby piglins can hold soul fire torches. +|173467|Piglins admiring bartering gold ingot drop nothing when converting to zombified piglin. +|173484|Death message from falling off a trapdoor does not mention it by name. +|173485|Death message from falling off scaffolding does not mention it by name. +|173706|{{cd|NullPointerException}} in server tick loop when trying to load a flatland world with Nether biome. +|;prev +|173725|Anvil name field does not automatically receive focus anymore and is unclickable. +|173731|Fire and soul fire play a sound and produce particles when extinguished. +|173739|Missing sound for event: {{cd|minecraft:block.smithing_table.use}}. +|173766|Thrown tridents disappear after hitting and damaging a mob or entity. +|173776|Hoes do not mine targets faster. +|173792|End gateways do not work using ender pearls. +|173829|Lava and fire randomly make extinguishing sound. +|173858|Unable to set {{cd|LeftHanded}} to {{cd|1b}} for piglins. +|174326|Mobs do not spawn on soul sand, causing weird mob spawning in soul sand valleys. +}} + +== Video == +{{slicedlime|YdUVQ_ke9Fw}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:20w11a]] +[[es:Java Edition 20w11a]] +[[fr:Édition Java 20w11a]] +[[ja:Java Edition 20w11a]] +[[pt:Edição Java 20w11a]] +[[ru:20w11a (Java Edition)]] +[[uk:20w11a (Java Edition)]] +[[zh:20w11a]] diff --git a/wiki_backup/20w19a.txt b/wiki_backup/20w19a.txt new file mode 100644 index 0000000..755a7bb --- /dev/null +++ b/wiki_backup/20w19a.txt @@ -0,0 +1,160 @@ +{{Infobox version +|title=Minecraft 20w19a +|image=20w19a.png +|image2=Java Edition 20w19a.png +|date=May 6, 2020 +|type=Snapshot +|edition=Java +|clienthash=10788e762e437780f17b16832b59647548b34ac1 +|jsonhash=44ca2e3d4f54d8f786e09b6fb7f0d6e51cc0b4dd +|serverhash=fbb3ad3e7b25e78723434434077995855141ff07 +|clientmap=2fe5956ac11142d1ec3551e4bad01b69cb74f52f +|servermap=0fe3dacac40270c705676901f8884bd30230a7e4 +|parent=1.16 +|prev=20w18a +|prevparent=1.15.2 +|next=20w20a +|nextparent=1.16 +}} + +'''20w19a''' is the fifteenth [[snapshot]] for [[Java Edition 1.16]], released on May 6, 2020,{{snap|20w19a|May 6, 2020}} which fixed bugs and made tweaks to mob spawning. + +== Additions == +=== World generation === +; [[The Nether]] +* [[Ore (feature)|Blob]]s of [[blackstone]] and [[gravel]] now generate in all Nether biomes at level of the [[lava]] ocean. +* Blobs of [[soul sand]] now generate in [[soul sand valley]]s at level of the lava ocean. + +=== Gameplay === +; [[Statistics]] +* Added a statistic for distance by [[strider]]. + +=== General === +; [[Tag]]s +* Added prevent_mob_spawning_inside block tag. +** Contains the [[Tag#blocks rails|#rails]] block tag, as well as [[wither rose]]s and [[sweet berry bush]]es. +** Mobs cannot spawn in blocks in this tag. + +== Changes == +=== Blocks === +; [[Blackstone]] +* Now uses the top texture on the bottom face. + +; [[Door|Crimson and warped door]]s +* Texture changed to include hinges. + +; [[Crimson Roots|Crimson]] and [[warped roots]] +* Are now randomly offset, similarly to [[grass]] and [[flower]]s. + +; [[Nether sprouts]] +* Now require [[shears]] to be obtained. +* Are now randomly offset, similarly to grass and flowers. + +; [[Redstone wire]] +* Now visually connects when traveling up [[soul sand]], 8-layer [[snow]] stacks and the back of upside-down [[stairs]]. +* Particles are now generated across the entire area of the redstone wire; previously they only appeared at the center. +** This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss{{bug|MC-182748}} (see [[Java Edition distance effects]]). + +; [[Twisting vines]] and [[weeping vines]] +* Lowered the amount that they grow when {{ctrl|using}} [[bone meal]]. + +=== Mobs === +; General +* Mobs can no longer spawn within blocks occupied by a [[wither rose]] (except [[wither skeleton]]s). +* Spawning has been tweaked to more closely follow mob caps. +** Mobs in [[soul sand valley]]s and [[warped forest]]s create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn. + +; [[Fish]] +* Now have their own mob category and mob cap. + +; [[Hoglin]]s and [[piglin]]s +* Now become [[zoglin]]s and [[zombified piglin]]s respectively when in [[the End]]. + +; [[Iron golem]]s +* [[Villager]]s can now spawn iron golems regardless of their profession status or latest working time. + +=== World generation === +; [[The Nether]] +* [[Bastion remnant]]s are now slightly less common. +* Tweaked [[biome]] distribution. + +=== Gameplay === +; [[Creative inventory]] +* Block categories and tag names are no longer bold. + +; [[Recipe book]] +* [[Clock]]s and [[compass]]es no longer function in the recipe book menu. + +=== General === +; [[Tag]]s +* Changed the stairs block and item tags to use their respective wooden_stairs tag. +** This has effectively made crimson stairs and warped stairs a part of this tag. + +== Fixes == +{{fixes|fixedin=20w19a +|;old +|MC-87949|The shield use statistic is not working. +|MC-89956|Levitation has no effect if gliding with elytra. +|MC-116293|Functioning clock and compass in recipe book. +|MC-125613|Datapack tag #stairs does not use #wooden_stairs. +|MC-132236|When executing {{cmd|/reload}} and then pressing L to open advancements, it instead tells me that there are no advancements unless I click. +|MC-145862|Villagers try to sleep in occupied beds. +|MC-152084|Villagers occasionally stand up out of beds at night, then can never sleep in that bed again. +|MC-152170|When a villager takes the bed of another villager, then the bed's previous owner will not look for a new bed. +|MC-157077|Villagers will not sleep in beds at night. +|MC-158542|Iron golems do not stop spawning. +|MC-160250|Naturally-generated villagers are not pathfinding towards their POI; POI detection range is too small. +|MC-164205|Endermen do not spawn in the End if difficulty is set to Easy. +|MC-166764|Villagers spawned during world generation have a lower follow range than villagers spawned by other means. +|MC-168139|Enchanted armor pieces worn by entities lose their enchantment glint when looked at from certain angles. +|MC-168673|Iron golems congregate all in the same place in some villages. +|MC-170612|Villagers spawned by meeting points have frozen AI and do not move when that chunk is freshly generated. +|MC-172524|Letters of name tag render inconsistently when sneaking (within the same name tag). +|MC-173115|Mobs can spawn inside of wither roses. +|MC-174568|Rail updates are 3–4x times laggier since 1.13. +|MC-174648|You can unhighlight the recipe book button of crafting interfaces. +|MC-179989|Smithing table and anvil UI does not have "Inventory" title above player inventory. +|MC-181566|Powered redstone dust only emits particles at the center of the block. +|;dev +|MC-172107|Piglins and hoglins do not get zombified in the End. +|MC-172899|Piglins with blocks (pumpkins) equipped on their heads show z-fighting. +|MC-173015|Crimson roots, warped roots, and nether sprouts are not randomly offset. +|MC-174024|Spawn rates for dolphins and squid are higher than before. +|MC-174909|Endermen do not teleport when on magma blocks. +|MC-175251|Fish are spawning in with extremely high numbers. Over 200 different entities of cod every five minutes. +|MC-176356|"Distance by Strider" statistic is missing. +|MC-177839|Blackstone and blackstone walls use the blackstone side face on the bottom, while blackstone stairs and slabs use the blackstone top face on the bottom. +|MC-178487|Saddles on untamed horses no longer render. +|MC-180064|Piglins would rather use an unenchanted crossbow instead of an enchanted crossbow. +|MC-180297|Player name color in list appears too dark. +|MC-180372|Loading old beta or 1.0 worlds crashes the game. +|MC-180407|Piglin bartering is limited to dropping a single item stack from the loot table. +|MC-180410|Enderman spawn rate seems very low on upgraded worlds. +|MC-180575|Dispensers now always plays "dispenser failed" when dispensing glowstone. +|MC-181353|Warped and crimson doors have no hinges. +|;prev +|MC-181418|Entity names can no longer be colored. +|MC-181424|Fish (and other items from fishing) cannot be caught with a fishing rod. +|MC-181461|Enchantment glint does not render on elytra, shields, and tridents. +|MC-181479|Map marker labels do not render properly. +|MC-181524|Redstone does not visually connect when going up soul sand. +|MC-181944|Font of category/section text in creative mode item selection screen is much thicker than in 1.15.2. +|MC-182595|Parity issue: blackstone does not generate in ore blobs in nether wastes. +}} + +== Video == +{{slicedlime|YhLUAf4A4bM}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:20w19a]] +[[es:Java Edition 20w19a]] +[[fr:Édition Java 20w19a]] +[[ja:Java Edition 20w19a]] +[[pt:Edição Java 20w19a]] +[[ru:20w19a (Java Edition)]] +[[zh:20w19a]] diff --git a/wiki_backup/20w48a.txt b/wiki_backup/20w48a.txt new file mode 100644 index 0000000..11fee5e --- /dev/null +++ b/wiki_backup/20w48a.txt @@ -0,0 +1,156 @@ +{{Infobox version +|title=Minecraft 20w48a +|image=20w48a.jpg +|image2=Java Edition 20w48a.png +|edition=Java +|type=Snapshot +|date=November 25, 2020 +|clienthash=a894354496a03e4bce6fe6c03a68313f4660e482 +|jsonhash=a02f99daa7db5a4a54833150b8ed6674282b1b2a +|serverhash=a14d24f89d5a4ec7521b91909caf4fee89c997f4 +|clientmap=55550d2717feb75a77920e211655a649708b859d +|servermap=a54f1c40e3b9a63a7a23fc268df7e79c2cb7e6cb +|parent=1.17 +|prevparent=1.16.5 +|prev=20w46a +|next=20w49a +|nextparent=1.17 +}} + +'''20w48a''' is the third [[snapshot]] for [[Java Edition 1.17]], released on November 25, 2020,{{snap|20w48a|November 25, 2020}} which adds [[dripstone block]]s and [[pointed dripstone]]. + +== Additions == +=== Blocks === +; [[File:Dripstone Block JE1 BE1.png|32px]] [[Dripstone block]] +* Decoration block. +* Does not generate anywhere currently, is only available from the Creative inventory. + +; [[File:Pointed Dripstone Tip (down texture) JE1.png|32px]] [[Pointed dripstone]] +* Can be placed on the floor or ceiling, creating stalagmites or stalactites respectively. +** Can be combined to form longer stalactites and stalagmites. +* Stalagmites break if not attached to something below, and hurt [[entities]] which fall on top of them. +** Enemies that fall on the stalagmites deal three times more fall damage +* Stalactites fall if unsupported, and hurt entities they fall on. +** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage. +** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block, but does not fill the cauldron. +* Thrown [[trident]]s break pointed dripstone. + +=== Command format === +; [[Gamerule]]s +* freezeDamage +** Whether entities take damage from freezing inside of [[powder snow]]. + +=== General === +; [[Tag]]s +* Added new freeze_immune_wearables item tag. +** Contains leather boots, leather pants, leather tunic, and leather cap. +** Having an item in this tag in an armor slot prevents players from freezing. + +; [[Particles (Java Edition)|Particles]] +* Added new particle types: dripping_dripstone_lava, dripping_dripstone_water, falling_dripstone_lava, and falling_drip_water. + +== Changes == +=== Blocks === +; [[Budding amethyst]] +* The texture has been changed. Has a more prominent "X" in its center. + +; [[Block of amethyst]] +* The texture has been changed. It is now slightly less busy, striking a middle ground between the [[20w45a]] and [[20w46a]] textures. + +; [[Candle]]s +* Can now only be placed on solid surfaces. +** If the block a candle is placed on is broken, the candle stays floating. + +; [[Cut copper slab]]s +* Crafting all variants of cut copper into slabs now gives 6 slabs instead of 4. + +; [[Powder snow]] +* Players in [[Creative]] mode can now freeze. + +=== Items === +; [[Bundle]] +* Now show fullness as a number when advanced tooltips are enabled. +* Right-clicking a bundle in the inventory now empties one item from the bundle. +* Using a bundle now throws out its entire content into the world. + +; [[Candle]] +* The item textures have been changed to only have one candle. + +; [[Clock]] +* The texture has been changed. The gold is now more vibrant and better matches other instances of gold in the [[Texture Update]] textures. + +; [[Compass]] and [[lodestone compass]] +* The texture has been changed. The iron is now more vibrant and better matches other instances of iron in the Texture Update textures. + +; Leather [[armor]] +* Wearing any piece of leather armor now prevents freezing entirely. + +; [[Spyglass]] +* Now a 3D model instead of a flat sprite. +* Using the spyglass now better anchors it to the player's "eye" when viewed in 3rd person. + +=== Gameplay === +; [[Recipe book]] +* Some recipe-unlocking advancements had criteria names changed. +* The chiseled nether bricks recipe is now unlocked by having a nether brick slab instead of a nether bricks block. + +=== General === +; [[Tag]]s +* The snow_step_sound_blocks block tag was renamed to inside_step_sound_block. + +== Fixes == +{{Fixes|fixedin=20w48a +|;old +|3615|Lava and water are completely transparent at certain height levels. +|8017|Arrows and tridents are not being slowed down by webs but eggs and snowballs are. +|173745|Lower part of end gateway block beam renders incorrectly. +|176614|Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions. +|189885|New byte previousGamemode is read incorrectly. +|198864|World border does not render below y0 / above y255. +|200696|Clock's texture does not match the new gold color pallete. +|;dev +|203602|Spyglass animation is wrong when swimming. +|203645|Spyglass wobbles when walking while in use. +|203824|Weird Hand animation when attacking and using spyglass at the same time. +|203925|Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full. +|203951|The elder guardian particle moves when an elder guardian moves. +|204323|Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6. +|204424|Using a spyglass while gliding with an elytra points the spyglass down in third person view. +|;previous +|205041|Full leather armour does not prevent freezing damage. +|205069|Powdered snow doesn't give you frozen effect in creative mode. +|205072|Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block. +|205145|Compass with nothing to point to will spin very rapidly when in bundle. +|205197|Creating a map from an empty map no longer plays a sound. +|205220|Cannot manipulate horse.saddle using /item command. +|205228|Player arms still move when using a spyglass while flying. +|205269|Chest closing sounds desynced with closing animations. +|205321|Item modifiers that change the item type don't work on entities. +|205445|The Fabulous graphics warning is shown at the wrong time. +|205454|Bundles can be used to duplicate items in the crafting grid. +|205455|Bundles cannot pick up items in certain slots. +|205492|The 'Include entities' option in the structure block UI is the opposite of the actual behavior. +|205567|TNT flashes are translucent once again. +|205627|Item modifiers that change the count to 0 don't completely remove the item. +|206058|/item modify doesn't visually update the model of an item in an item frame. +}} + +== Video == +{{slicedlime|evnDCyYTXUw}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:20w48a]] +[[es:Java Edition 20w48a]] +[[fr:Édition Java 20w48a]] +[[it:Java Edition 20w48a]] +[[ja:Java Edition 20w48a]] +[[lzh:二〇週四八甲]] +[[pt:Edição Java 20w48a]] +[[ru:20w48a (Java Edition)]] +[[th:รุ่น Java 20w48a]] +[[zh:20w48a]] diff --git a/wiki_backup/20w51a.txt b/wiki_backup/20w51a.txt new file mode 100644 index 0000000..d26c529 --- /dev/null +++ b/wiki_backup/20w51a.txt @@ -0,0 +1,138 @@ +{{Infobox version +|title=Minecraft 20w51a +|image=20w51a.jpg +|image2=Java Edition 20w51a.png +|edition=Java +|type=Snapshot +|date=December 16, 2020 +|clienthash=ab0d1d122bc2c99daad33befe50a16a07d3b3bf7 +|jsonhash=c0054db03e69292f3fccceb7a795b17791d9582d +|serverhash=fc87ef4c3cf1c815809249cc00ccade233b22cf5 +|clientmap=1f4859972a54e7aeae1a35c76895f6e8ade33283 +|servermap=204c6e7852f82489bed28825a58b4d8acbf386cc +|parent=1.17 +|prevparent=1.16.5 +|prev=20w49a +|next=21w03a +|nextparent=1.17 +}} + +'''20w51a''' is the fifth [[snapshot]] for [[Java Edition 1.17]], released on December 16, 2020, which adds [[axolotl]]s, a gamerule to control when night is skipped when sleeping, makes changes to the [[sculk sensor]], and fixes bugs.{{snap|20w51a|December 16, 2020}} This is the final snapshot to be released in 2020. + +== Additions == +=== Items === +; [[File:Bucket of Axolotl JE1 BE1.png|32px]] [[Bucket of axolotl]] +* Obtained by right-clicking on an axolotl while holding a water bucket. + +; [[Spawn egg]]s +* [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[Axolotl spawn egg]] + +=== Mobs === +; {{Animate|Lucy Axolotl JE2 BE1.png; Wild Axolotl JE1.png; Gold Axolotl JE2.png; Cyan Axolotl JE2.png; Blue Axolotl JE2.png|32px}} [[Axolotl]]s +* Do not spawn naturally. +* Are amphibious. +** Dry out and start taking damage after 5 minutes of being out of water. +* Can be caught using a [[water bucket]]. +* Are passive toward players. +* Can be bred using [[tropical fish]] or [[buckets of tropical fish]]. +* Come in five different colors: yellow, brown, white, pink, and blue. +** Blue axolotls are very rare, with a {{frac|1|1200}} chance of spawning. +* May play dead when damaged, receiving [[Regeneration]] I. +* Attack drowned, guardians, squid and fish. +** Are always hostile to fish and squid, and hostile to drowned and guardians only when "tempted" by a player holding tropical fish. + +=== Command format === +; {{cmd|gamerule playersSleepingPercentage}} +* Controls what percentage of players must sleep to skip the night. +* When set to 0 or a negative value, a single player is sufficient to skip the night, and night is skipped immediately without the falling asleep transition. +* When set over 100, the night cannot be skipped. +* Set to 100 by default. + +=== General === +; [[Tag]]s +* Added the axolotl_tempt_items item tag. +** Contains the [[tropical fish]] item and [[bucket of tropical fish]]. +** Items in this tag can be used to tempt axolotls. +* Added the occludes_vibration_signals item tag. +** Contains the wool item tag. +** As thrown entities, items in this tag do not trigger vibrations. +* Added the axolotl_always_hostiles entity type tag. +** Contains tropical fish, pufferfish, salmon, cod, and squid. +** Axolotls are always hostile towards entities in this tag. +* Added the axolotl_tempted_hostiles entity type tag. +** Contains drowned and guardians. +** Axolotls are hostile towards entities in this tag if they have been tempted. + +== Changes == +=== Blocks === +; [[Sculk sensor]] +* "Eating Start" has been removed as an event. +* Walking on wool no longer causes vibrations. +* Throwing wool as an item on the ground no longer causes vibrations. +* Sculk sensors are now silent while waterlogged. + +=== Items === +; [[Bundle]]s +* When destroyed as an entity, it drops the items it currently has. +* Changed interface: +** Now shows two empty slots when not full, and a X when full. +** The first item in a bundle is now highlighted. + +; [[Shulker box]]es +* Like bundles, they drop their items when destroyed as entities. + +=== General === +; [[Resource pack]]s +* [[Bundle]] icons are now a separate texture. + +; [[Tag]]s +* Removed the eating_start game event from the vibrations game event tag. + +== Fixes == +{{fixes|fixedin=20w51a +|;old +|149799|When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand. +|176615|It is possible to destroy netherite items with lava by putting them inside a container. +|207125|Loaded crossbow in offhand does not show breaking block hand animation. +|207405|Nether stars can be blown up while being inside of a bundle/shulker box. +|208082|Game stalls when any message is displayed in chat while playing with an expired session. +|;dev +|203563|Cake appears eaten for a split second when putting a candle on it. +|203568|Trying to put a candle onto a candle cake duplicates the candle. +|204058|Placing a candle on a cake causes hunger display desync. +|204146|Netherite can burn whilst inside of a bundle. +|205057|Bundle inventory preview is off-center inside of the tooltip box. +|205212|Desync when putting a candle on a cake in Survival mode. +|206721|The empty slot in the bundle tooltip should always be at the top left position. +|;previous +|207316|Wool item entities trigger Sculk Sensors. +|207323|Dripstones that extend to y level 0 don't fall. +|207404|Walking on wool triggers sculk sensors. +}} + +== Video == +{{slicedlime|7KtKxRi6TtI}} + +== Trivia == +* This snapshot was released on the third latest calendar out of all snapshots on December 16, beaten by [[23w51a]]/[[23w51b]] on December 18 and [[15w51a]]/[[15w51b]] on December 17. + +== Gallery == + +Minecraft-snapshot-20w51a-axolotl.jpg|All of the Axolotl types that were added in this snapshot. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:20w51a]] +[[es:Java Edition 20w51a]] +[[fr:Édition Java 20w51a]] +[[it:Java Edition 20w51a]] +[[ja:Java Edition 20w51a]] +[[pt:Edição Java 20w51a]] +[[ru:20w51a (Java Edition)]] +[[th:รุ่น Java 20w51a]] +[[zh:20w51a]] diff --git a/wiki_backup/21w10a.txt b/wiki_backup/21w10a.txt new file mode 100644 index 0000000..a57bcbb --- /dev/null +++ b/wiki_backup/21w10a.txt @@ -0,0 +1,226 @@ +{{Infobox version +|title=Minecraft 21w10a +|image=21w10a.jpg +|image2=Java Edition 21w10a.png +|edition=Java +|type=Snapshot +|date=March 10, 2021 +|clienthash=7840a9b8d9aeb480b16962c40a2ca3758893f00e +|jsonhash=40a9d63c50dc098824ff9117cc19e39afb61598d +|serverhash=5998d2c7c15fea04b2541efdcbec4c8cfe5df2a6 +|clientmap=5f15280e2823d988faa4c3b83db33d11f82f6afd +|servermap=1a24830dcaac223465f4b915759c87fb44c7a0e2 +|parent=1.17 +|prevparent=1.16.5 +|prev=21w08b +|next=21w11a +|nextparent=1.17 +}} + +'''21w10a''' is the thirteenth [[snapshot]] for [[Java Edition 1.17]], released on March 10, 2021,{{snap|21w10a|March 10, 2021}} which adds lush caves and new deepslate variants. + +== Additions == +=== Blocks === +; [[File:Cracked Deepslate Bricks JE1 BE1.png|32px]] [[Cracked deepslate bricks]] +* A cracked variation of [[deepslate bricks]]. +* Obtained by smelting deepslate bricks. + +; [[File:Cracked Deepslate Tiles JE1 BE1.png|32px]] [[Cracked deepslate tiles]] +* A cracked variation of [[deepslate tiles]]. +* Obtained by smelting deepslate tiles. + +; {{Animate|Deepslate Coal Ore JE1 BE2.png; Deepslate Copper Ore JE2 BE2.png; Deepslate Emerald Ore JE1 BE1.png|32px}} Deepslate ores +* Added deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]] and [[Coal Ore|coal ore]]. +** Do not generate by default; they only have been added for use by creators of maps and data packs. +** Like other deepslate ores, they can be used in blasting and smelting recipes like normal ores. +*** Again, like other deepslate ores, they unlock these recipes in the recipe book. + +; [[File:Deepslate.png|32px]] [[Infested deepslate]] +* An infested variant of deepslate. + +=== World generation === +; [[File:Azalea Tree.png|32px]] [[Azalea tree]] +* Generate above [[lush caves]], either on the surface or underground. +* Consist of [[azalea leaves]] (both variants), [[oak log]]s and [[rooted dirt]]. + +; {{BiomeLink|Lush caves}} +* Currently the biome is only accessible in single-biome worlds. +* Adaptive to the environment: every type of cave generation can be a lush cave. +* [[Moss block]]s cover the floors and ceilings, along with [[moss carpet]]s and [[grass]] on the floors. +* [[Spore blossom]]s grow from the ceiling and drip particles. +* Contains [[clay]] pools where [[dripleaf]] plants grow out of them. +** Clay pools sometimes generate [[water]] sources over [[air]], and the water is suspended and does not flow. This has yet to be fixed. +* Contains [[azalea]] bushes (both variants). +* [[Cave vines]] with [[glow berries]] grow from the ceiling and light up the caves. + +=== General === +; [[Shaders]] +* Are now included for all supported render states. +* Any shader except for the blitting shader can also be replaced in resource packs. +* For now replacing these shaders is not officially supported and the way it works may change in the future. +* Current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to slightly different requirements. + +; [[Tag]]s +* Added the {{cd|coal_ores|copper_ores|emerald_ores|d=and}} block and item tags. +** Contain both the normal and deepslate ores of each ore type. +* Added the lush_ground_replaceable block tag. +** Contains the [[Tag#blocks lush_plants_replaceable|#lush_plants_replaceable]] block tag, clay, and moss block. + +== Changes == +=== Blocks === +; [[Deepslate diamond ore]], [[deepslate gold ore]], [[deepslate iron ore]], [[deepslate lapis lazuli ore]], [[deepslate redstone ore]], [[coal ore]], [[diamond ore]], [[iron ore]], [[gold ore]] +* The textures of these ores have been changed. +** Iron ore and deepslate iron ore no longer have streaks, better matching the appearance of other ores. +** Diamond ore closer resembles deepslate diamond ore. + +; [[Cobbled deepslate]] +* The texture has been changed. +* Can now be smelted back into deepslate. + +; [[Deepslate]] +* Both the top and side textures have been changed. +* Deepslate can now be placed along any axis. +* Textures in caves now generate with a random rotation. + +; [[Deepslate bricks]] and [[deepslate tiles]] +* Can now be crafted. + +; [[Lightning rod]] +* Changelog states they can now be waterlogged, though this is not the case. + +; [[Moss block]] +* Using [[bone meal]] on it now spreads moss to blocks on any height. + +=== Items === +; [[Spyglass]] +* The item model has been changed back to a dedicated texture. +** Similar to [[trident]]s, the spyglass still uses a 3d model in the hand. +** The texture is different from the original item texture. + +=== Mobs === +; [[Slime]] +* The maximum size that slimes can be summoned with is now 128. + +=== World generation === +; [[Crack carver]]s +* Now are much less common. + +; [[Fossil]]s +* The fossils in the deepest part of the underground generate with deepslate diamond ore instead of coal ore. + +[[File:21w10a approximate ore distribution.jpg|thumb|400px|The new ore generation for 21w10a.]] +; Ore distribution +* Now generates more [[emerald ore]] in mountains. +* Now generates more [[lapis lazuli ore]]. +* Now generates less [[copper ore]], [[gold ore]], and [[redstone ore]]. +* Now generates smaller [[diamond ore]] blobs, but slightly more frequent (less diamond ore overall though). +* Now generates less [[iron ore]], and it generates lower down. +** The deepest iron generation range: previously Y=-64 to -8, now Y=-64 to -32. +** The middle iron generation range: previously Y=-16 to 80 (most at 32), now Y=-24 to 56 (most at 16). +* Reduced air exposure for [[coal ore]]. + +=== Command format === +; {{cmd|/give}} +* The give command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords) + +; {{cmd|/spawnpoint}} +* Can no longer set a player's spawnpoint to areas that are out of the world. + +=== Gameplay === +; {{EffectLink|Glowing}} +* Glowing is now based on the outline of all layers on an entity, not just the base layer. + +=== General === +; Game library updates +* Rendering is now using OpenGL 3.2 core profile. +** All fixed function rendering has been replaced with shader-based rendering. + +; [[Splashes]] +* Changed the splash "OpenGL 2.1 (if supported)!" to "Now on OpenGL 3.2 core profile!" + +; [[Subtitles]] +* Glow item frames have their own subtitles, no longer using the same subtitles as normal item frames. + +; [[Tag]]s +* Removed moss block, the [[Tag#blocks flowers|#flowers]] block tag, grass, tall grass, moss carpet, small dripleaf, big dripleaf, big dripleaf stem, and vines from the lush_plants_replaceable block tag. +* Removed the azalea_log_replaceable block tag. + +== Fixes == +{{fixes|fixedin=21w10a +|;old +|29318|Client misses inventory updates while the player is manipulating items - causing invisible items. +|32452|Fog generates only in the center of the screen. +|84121|Shape of the glow effect is based on the mob's base layer. +|87019|Only visible slots are updated clientside when you are inside an inventory. +|91888|Hotkeying books on enchantment table causing client-side item count inaccuracy. +|93243|Fog Rendering On AMD Graphics Cards & Integrated Graphics. +|124109|Horses glitched with glowing effect. +|135561|Failed to create OpenGL context on some Linux systems with Nvidia driver. +|148071|If you switch to a crossbow after charging another bow/crossbow, the crossbow you switched to will go weird for a second in the hotbar. +|148206|Hand punching animation is played after eating crops while looking at a block. +|154094|Lectern running {{cmd|clear}} turns items into ghost items. +|165208|Text and other UI elements are completely black when being affected by night vision and void/blindness simultaneously. +|175964|Setblock command run by book in lectern to clear inventory run in command block causes ghost items. +|182455|Entity shadow texture glitching with a resource pack. +|186864|Leather armor can appear white. +|194675|While spectating a creeper, enderman, spider, or cave spider, UI elements are rendered completely white. +|201316|The {{cmd|give}} command can create so many items that the game will freeze. +|210408|{{cmd|spawnpoint}} allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn. +|212168|{{key|Ctrl}} + Pick Block does not copy block state "{{cd|lit}}". +|214629|FOV decreases when underwater regardless of FOV Effects accessibility setting. +|215534|Spectating a mob with a shader whilst having a carved pumpkin equipped turns the screen completely white. +|216510|The world border red effect, affects the brightness of a mob's shader. +|;dev +|204782|The glowing effect outline no longer renders (Intel Graphics on macOS). +|205112|Enchantment glint appears white while inside powder snow. +|206628|Emptied Bundles have an empty {{cd|Item}} Tag. +|207818|Placing a sign from the offhand closes the sign UI immediately. +|208301|{{cmd|clear}} does not properly affect the item on the mouse pointer after crafting it. +|208836|Villager incorrectly holding spyglass. +|211666|Guardians attack invisible axolotls. +|212127|Normal ink sac and glow ink sac are not grouped in the creative inventory. +|212144|Subtitles refer to Glow Item Frame as "Item Frame". +|212216|Repeatedly clicking on a sign with an ink sac or glow ink sac abruptly stops the hand animation. +|212236|Cannot visually critical-hit a glow squid (No sound/particles). +|212314|Glow squid remains dark even if there is a light source block next to it. +|212325|Glow Squid entity data (potion effects, custom name, ...) does not get saved. +|213825|Using bone meal on a moss block only spreads moss to blocks on the same Y level. +|214781|Lava does not generate at the very bottom of noise caves. +|214784|Fossils can generate floating in caves. +|214836|Water caves cause the land to be excessively flooded. +|214844|Bedrock can be exposed to the air at the very bottom of the new caves. +|214970|Phantoms continuously make too much flapping sounds. +|215194|Structure blocks do not work below Y{{=}}0. +|215838|There is currently no way to craft deepslate tiles and deepslate bricks. +|215847|Infested stone generates in deepslate areas below mountain biomes. +|215850|Deepslate Tile Wall comes before Deepslate Brick Wall but Deepslate Bricks come before Deepslate Tiles in creative inventory. +|215939|Emerald ore spawns in lower frequencies than it should above Y{{=}}100. +|216136|Polished deepslate slab isn't grouped with the other deepslate slabs in the creative inventory. +|216363|Crash upon replacing soul sand or magma with the other under a tall bubble column using {{cmd|setblock}}. +|216492|Fox incorrectly holding spyglass. +|216735|Stone Lapis Ore generating in Deepslate. +|216736|Lava lakes generate exposure in caves. +|216738|Deepslate diamond ore texture is shifted a pixel to the right. +|216765|Coal ore can generate below Y{{=}}0 when attached to a fossil. +|216817|Inconsistency: Cobbled deepslate cannot be smelted back into deepslate. +|;previous +|217020|Gold ore and deepslate gold ore textures are inconsistent. +}} + +== Video == +{{slicedlime|lCaWjqVNf9A|UTZfKR4Kq80}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w10a]] +[[es:Java Edition 21w10a]] +[[fr:Édition Java 21w10a]] +[[ja:Java Edition 21w10a]] +[[pt:Edição Java 21w10a]] +[[ru:21w10a (Java Edition)]] +[[th:รุ่น Java 21w10a]] +[[zh:21w10a]] diff --git a/wiki_backup/21w13a.txt b/wiki_backup/21w13a.txt new file mode 100644 index 0000000..7371e02 --- /dev/null +++ b/wiki_backup/21w13a.txt @@ -0,0 +1,385 @@ +{{Infobox version +|title=Minecraft 21w13a +|image=21w13a.jpg +|image2=Java Edition 21w13a.png +|edition=Java +|type=Snapshot +|date=March 31, 2021 +|jsonhash=74f2752c789f15cb5f7a7b15f83b9aad5d9e7d7d +|clienthash=507be109a1902b7c3b30c1e900299344c7c0bee6 +|clientmap=be3ba1ca24543ecd73f240c36a3aa61916fa4d0c +|serverhash=36d49b1a6d05f1deac293d477bfa2b4a1babb71c +|servermap=13ef5a693f7437b18c322654749db3ec895ba97e +|parent=1.17 +|prevparent=1.16.5 +|prev=21w11a +|next=21w14a +|nextparent=1.17 +}} + +'''21w13a''' is the fifteenth [[snapshot]] for [[Java Edition 1.17]], released on March 31, 2021,{{snap|21w13a|March 31, 2021}} which adds [[goat]]s and [[light block]]s, as well as changes to [[cave]]s and [[ore blob]] generation, and fixes many bugs. + +== Additions == +=== Blocks === +; [[File:Light 15 JE3.png|32px]] [[Light Block|Light]] +* A new [[waterlog]]gable source of light, originally from {{BE}}. +* Behaves like air and it is visible only when the item is held, similar to [[barrier]]s. +** Unlike barriers, lights can only be targeted when holding the item. +* Obtainable only with {{cmd|give}}. +* Right-clicking cycles its light level. + +=== Mobs === +; [[File:Goat JE1 BE1.png|32px]] [[Goat]]s +* Spawn in [[mountains]]. +** Currently a place holder until the new mountains are added. +* Do not [[drop]] anything. +* Can jump up to 10 blocks high. +* Can be tempted and [[bred]] using [[wheat]]. +* A [[bucket]] can be used on them to get [[milk]]. +* They have a 2% chance of spawning as a screaming goat, with different sounds. + +=== General === +[[File:Monochrome Mojang Studios Logo.png|thumb|right|The alternative Mojang Studios loading screen that appears when the Monochrome Logo option is turned on]] +; Accessibility +* Added an alternative solid black background color for the [[Mojang Studios]] loading screen, toggleable with the “Monochrome Logo” accessibility category in [[options]]. + +; [[Tag]]s +* Added the dirt block tag. +** Contains [[dirt]], [[coarse dirt]], [[podzol]] and [[rooted dirt]]. +** Grass, tall grass, ferns, tall ferns, sweet berry bushes, saplings, flowers, azaleas, sugar cane, and dead bushes can be placed on blocks in this tag. +** Pumpkins and melons can grow into blocks in this tag. +* Added the snow block tag. +** Contains [[snow]], [[snow block]]s and [[powder snow]]. +** Blocks in this tag turn blocks with a snowy variant below them (like grass) into said snow variant. +* Added the axolotl_hunt_targets entity type tag. +** Contains [[tropical fish]], [[pufferfish]], [[salmon]], [[cod]], [[squid]] and [[glow squid]], which were the previous contents of the axolotl_always_hostiles entity type tag. +** Axolotls exhibit the cooldown-based "hunt" behavior towards entities in this tag. +* Added the freeze_hurts_extra_types entity type tag. +** Contains [[strider]]s, [[blaze]]s and [[magma cube]]s. +** Entities in this tag take 5 times more damage from the freezing effect. +* Added the freeze_immune_entity_types entity type tag. +** Contains [[stray]]s, [[polar bear]]s and [[snow golem]]s. +** Entities in this tag cannot be frozen. + +== Changes == +=== Blocks === +; [[Candle]] +* Can now be extinguished by [[splash water bottle]]s and by lingering water bottles. + +; [[Flowering azalea]]s and [[flowering azalea leaves]] +* Are now seen as small [[flower]]s by the game. +** [[Bee]]s can pollinate them and can remember their position. +** Bees follow [[player]]s holding these blocks and can be bred with them. +** [[Suspicious stew]] can be [[crafted]] with these blocks, giving a suspicious stew that gives no [[status effect]].{{bug|MC-221630}} +** [[Sapling]]s grown next to these blocks have a small chance to generate a tree with a [[bee nest]]. +** These blocks cannot be fed to brown [[mooshroom]]s.{{bug|MC-221636||Works As Intended}} + +; [[Lightning rod]] +* Bottom texture is now corrected. + +; [[Powder snow]] +* Hardness was slightly increased, from 0.1 to 0.25. +* Freeze time has decreased to 7 seconds and hurt frequency has decreased to 2 seconds. +* Entities on fire now melt powder snow when colliding, extinguishing themselves in the process. +* Increased vertical movement speed within powder snow (entities fall through powder snow faster). +* Mobs now shake when they are fully frozen. +* Mobs that are damaged by freezing can no longer spawn on powder snow. + +; [[Rooted dirt]] +* The top texture is now randomly rotated. +* [[Shovel]]s are now the correct [[tool]] for collecting. +* [[Grass]], ferns, [[flower]]s, [[dead bush]]es, [[sapling]]s and [[bamboo]] can now be planted on rooted dirt. +** [[Small dripleaf]] can be planted as well, but only when underwater. +* Can now be turned into [[dirt path]] blocks by {{Control|using}} any type of shovel. +* Now placed near other dirt variants in the Creative inventory. + +; [[Texture]] mappings +* [[Wheat crops]], [[carrot]]s, [[potato]]es, [[beetroot crops]], [[nether wart]], [[chain]], [[ladder]], [[vines]], and [[glow lichen]] +** Backside textures are now mirrored. +* [[Tripwire]], [[tripwire hook]]'s tripwire, [[big dripleaf]] +** Underside texture is now mirrored. +* [[Lantern]] +** Backside texture of chains are now mirrored. +* [[Azalea]], [[powder snow]] +** Inner side textures are now mirrored. +* [[Stonecutter]] +** Backside texture of the saw is now mirrored. +* [[Sea pickle]]s +** Backside texture of the tentacles are now mirrored. +* [[Small dripleaf]] +** Backside texture of the leaves are now rotated correctly. + +=== Items === +; [[Leather boots]] +* Now prevent fall damage when landing on powder snow, to match the behavior in ''Bedrock Edition''.{{bug|MC-205131}} + +; [[Leather horse armor]] +* Now protects [[horse]]s from freezing damage. +** Although horses are the only entities that can wear leather horse armor through gameplay, leather horse armor worn by other [[entities]] through commands also works. + +; [[Suspicious stew]] +* Can now be eaten even if the player is at full [[hunger]]. + +=== Mobs === +; [[Axolotl]]s +* Now spawn naturally in underground [[water]] sources. +* Are now always hostile toward [[drowned]], [[guardian]]s and [[elder guardian]]s. +* Now hunt squids, glow squids, tropical fish, cod, salmon, and pufferfish. +** After killing one of these mobs, there is a two minute cooldown before they can hunt again. +** They prioritize targeting hostile mobs first before hunting. +* Give Regeneration I and remove Mining Fatigue when a player kills a mob that is in combat with an axolotl. +* Blue, cyan, gold and pink axolotls have had the textures of the outlines on their tails slightly changed. +* Cyan, gold and pink axolotls have had the textures of the frills on their head slightly changed. +* Now save their NBT data (such as age, color and [[health]]) when stored in a bucket. + +; [[Blaze]]s, [[magma cube]]s, and [[strider]]s +* Now take more damage from [[freezing]]. + +; [[Elder guardian]]s, [[guardian]]s, and [[polar bear]]s +* Now drop cooked cod or salmon instead of raw cod or salmon if on [[fire]] when killed or killed by a fire source. + +; [[Endermen]] +* Can now pick up rooted dirt, flowering azaleas and flowering azalea leaves. + +; [[Glow squid]]s +* Now spawn naturally in underground water sources. + +; [[Husk]]s, [[zombie]]s, and [[zombie villager]]s +* Now drop [[baked potato]]es instead of normal [[potato]]es if on fire when killed or killed by a fire source. + +; [[Polar bear]]s, [[snow golem]]s, and [[stray]]s +* Are now immune to freezing. + +; [[Skeleton]]s +* Skeletons converting to strays now only require the 7 seconds it takes for an entity to be fully frozen to begin converting, instead of the 30 seconds it took before. + +; [[Villager]]s +* Can now accept a filled [[cauldron]] as a valid workstation. +* Masons can now sell 4 [[dripstone block]]s for an [[emerald]]. + +; [[Wandering trader]] +* Added the following trades to the wandering trader: +** Selling 2 [[pointed dripstone]]s for an emerald. +** Selling 2 [[rooted dirt]] for an emerald. +** Selling 2 [[moss block]]s for an emerald. + +=== World generation === +; [[Cave]]s +* Made carvers less likely to be too flat to walk through. +* Increased likelihood of huge caves (very large cheese caves). +* Reduced likelihood of tall 1-block thin pillars. +* Changes were made to make the cheese caves more varied in aspect and size. +* [[Deepslate]] blobs can now be found between heights 0 and 16. +* [[Dripstone cluster]]s can now be found rarely in regular caves. + +; [[The End]] +* Due to a change in the height of the End, end islands are significantly taller. This behavior is not intended.{{bug|MC-221553}} +** As a result, [[end spike]]s and the [[ender dragon]] are buried within the main island. [[End cities]] may be missing upper sections, as they might collide with the world height limit. + +; [[Mineshaft]]s +* Increased the max length of wooden pillars and [[chain]]s. +* [[Glow berries]] can be found in mineshaft [[chest minecart]]s. + +; [[Ore]]s +* [[Copper ore]] now generates uniformly between levels 0 and 63. +* Added large [[diamond ore]] blobs, generated same with the range and method of the regular one. +* It was intended for [[iron ore]] blobs to be more common, however this is not the case.{{bug|MC-222051}} + +; [[Shipwreck]]s +* [[Moss block]]s can be found in supply chests. + +=== Gameplay === +; [[Advancement]]s +* Goats and axolotls are now required for "Two by Two". +** Axolotls have always been available for "The Parrots and the Bats" and goats can now be used as well, though no changes were made to the advancement to let this happen. +* The advancement for obtaining diamond armor is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds". + +; Build limit +* The message for letting the player know they are attempting to build beyond the build limit no longer says "blocks" at the end. + +; [[Spawning]] +* Added a new mob cap category, underground water creature. +** Used by axolotls and glow squids. +** Have a cap of 5, are friendly, are not persistent, and despawn at 128 blocks or more from the player. + +; [[Subtitles]] +* Subtitles for waxing, removing wax, and removing oxidation from a [[block of copper]] now display. +** These were introduced in the previous snapshot, but not correctly implemented.{{bug|MC-219850}} + +=== General === +; Code +* Unused parts of code (unused static fields and methods) are no longer removed.{{verify}} +** Although this does not affect the game itself, it adds more information for [[mod]]ders. + +; [[Material]]s +* Removed the coral material. +* Added the moss material. + +; [[Tag]]s +* Changed the bamboo_plantable_on and enderman_holdable block tags to use the dirt tag, removing other mentions of dirt blocks from the tags. +* Added all copper slab and stair variants to the slabs and stairs block and item tags, respectively. +* Added flowering azalea leaves and flowering azaleas to the small_flowers block and item tags. +* Changed the axolotl_always_hostiles entity type tag to have the previous contents of the axolotl_tempted_hostiles tag, as well as adding elder guardians. +** The previous contents of the tag have been added to axolotl_hunt_targets. +* Removed the axolotl_tempted_hostiles entity type tag. +* Added leather horse armor to the freeze_immune_wearables item tag. + +; Textures +* Removed some unused textures, including: +** The "calibrated sculk sensor" textures. +** The texture for the zombie villager before 1.9. +** The "arrow.png" placed outside of the [[arrow]] folder that included the purple arrow texture. +** The ruby item texture. +** The piglin leather armor models. +** The footprint particles. + +== Fixes == +{{fixes|fixedin=21w13a +|;old +|3366|End portal appears transparent from below. +|70738|Killing guardian with lava does not give cooked fish. +|79888|Beacon beam can be seen when you have blindness effect. +|102269|Polar bears drop raw fish instead of cooked fish when killed with fire or lava. +|108636|There are a number of unused texture files. +|123587|Kicked from the game when reaching y levels over 30,000,000. +|124667|Air can be used in custom recipes, causing a crash. +|136776|Some NBT tags are not kept when fish or axolotl mobs are caught in water buckets. +|148758|The loading screen is incorrect when reloading the resource packs with {{key|F3+T}}. +|167853|Observer doesn't detect when a grass block changes to dirt if a tree grows on top. +|167977|Podzol generated from giant spruce trees is not snowy if it has snow above it. +|174701|Leash knot sound effect plays when loading singleplayer world. +|187544|'Cover Me With Diamonds' advancement improperly capitalized. +|189888|When the window size is changed on the main menu, a white flash appears. +|190774|Stonecutter saw spins both ways simultaneously. +|194183|Some experience points do not go towards Mending repair, even if the Mending gear is not fully repaired. +|195640|Suspicious stew inedible with full hunger. +|196500|Banners are rendered too bright in the inventory. +|197073|Turtles laying eggs on red sand produce normal sand particles. +|199065|Zombies that die while on fire do not drop baked potatoes. +|199237|Back of ladder is incorrectly mirrored. +|199239|Vines appear incorrectly mirrored when viewed from behind. +|199242|Texture planes of crop models appear incorrectly mirrored from behind. +|200001|Holding a loaded crossbow in offhand and using a mainhand item inconsistently combines animation in third person. +|201748|Chain model planes are incorrectly mirrored on the rear. +|201751|Chain section on lanterns is incorrectly mirrored from behind. +|201753|Sea pickle green top sections do not render correctly from behind. +|208745|Explorer maps & filled maps turn blank after entering the nether or end. +|212736|Some world border faces are rendered mirrored, resulting in incorrect corners. +|214589|End gateway exit portals can be set to high coordinates, kicking the player. +|214693|Tripwire texture is not mirrored correctly from behind. +|214694|Tripwire which is part of a tripwire hook is not mirrored correctly from behind. +|214879|Selecting nothing and pressing {{key|Ctrl+C}} clears clipboard. +|218888|{{key|Shift}} Clicking items into inventory prevents the relevant advancement from triggering. +|220335|Beacon beam is not affected by water fog. +|;dev +|203553|Water bottle doesn't extinguish candles. +|203605|Lightning rod bottom texture is mapped incorrectly. +|203617|Can't "Pick Block" cauldrons with liquid or powdered snow inside. +|203838|Aiming a spyglass with a loaded crossbow in offhand creates weird third person effect. +|203847|Waterlogged candles can be lit. +|204133|Candle extinguishing particle appears offset from the candle. +|204430|Cauldrons filled with water, lava or powder snow cannot be used as a workstation for villagers. +|205060|Powder snow does not cause underlying grass, mycelium or podzol to appear snowy. +|205083|Mobs wearing leather boots spins around when walking on powdered snow. +|205106|Mobs that get damaged by powder snow can spawn inside powder snow. +|205131|Landing on powder snow while wearing leather boots inflicts fall damage on Java, but not on Bedrock. +|205143|The particles produced when extinguishing a campfire are misplaced. +|205158|Powder snow inside textures are not correctly mirrored. +|205169|Mobs don't path find across powder snow blocks when not wandering. +|205302|Using {{cmd|setblock}} to place a structure block defaults to save mode, unlike placing one by hand. +|205613|Skeletons in powder snow spin when aiming at the player. +|205885|Endermen holding water, lava or powder snow cauldrons don't drop cauldrons. +|205914|Placing turtle egg/sea pickle onto turtle egg/sea pickle while sneaking doesn’t place it next to it, although placing candle onto candle does. +|205918|Experience orb stacks that were used in the mending process lose their experience amount, even if the stack is still larger than one. +|206567|Stalagmite gets all destroyed at the same time when the bottom block gets destroyed. +|208075|Copper slabs and stairs are not included in the #minecraft:slabs and #minecraft:stairs tags. +|208551|Calibrated Sculk Sensor are unused in-game files. +|208588|Axolotls change color when released from bucket / axolotl entity data isn't stored in the bucket item. +|208594|Axolotls aren't required for the "Two By Two" advancement. +|208647|Axolotls don't attack elder guardians. +|208695|Semi-transparent pixels on axolotl textures. +|208703|Axolotls don't give regeneration or remove mining fatigue. +|209371|Can't cut stacks in half in furnace output. +|212221|Glow item frames are rendered dark when a light source is nearby. +|212277|Glow lichen viewed from a distance causes z-fighting issues. +|212305|Back face of glow lichen is not correctly mirrored from behind. +|213552|Shulker hitbox does not immediately rotate after the shulker visually rotates. +|213769|Rooted dirt is far from other dirt variants in the Creative inventory. +|213771|Rooted dirt is in decorations tab. +|213772|Certain faces of azalea are not culled by other blocks. +|213777|Azalea and flowering azalea z-fight when placed next to blocks. +|213783|Strays freeze in powder snow. +|213789|Water behaves as if moss blocks were air. +|213815|Grass, ferns, flowers, bushes, saplings and bamboo cannot be placed on top of rooted dirt. +|213837|Can't pick block big dripleaf stem. +|213841|Signs, banners, paintings & item frames cannot be placed on moss. +|213860|Farmland/dirt path don't convert to dirt when moss is placed above. +|213877|Cannot turn Rooted Dirt into a Dirt Path. +|213878|Using bone meal on a small dripleaf shows breaking particles. +|213899|Big Dripleaf can be rotated incorrectly by breaking and replacing it. +|213907|Skeletons don't have a shaking animation while converting to strays. +|213958|Azalea bushes connect to walls and fences. +|214049|Mining rooted dirt is slightly faster than mining other dirt blocks. +|214073|The azalea's side textures are partially cut off. +|214097|Cake cannot be placed on top of a moss block. +|214135|Converted moss blocks do not update redstone. +|214181|Rooted dirt cannot be picked up by endermen. +|214374|Redstone doesn't connect vertically on moss blocks. +|214586|Rooted Dirt has no assigned tool. +|214639|Rooted dirt is not randomly rotated. +|214695|Big dripleaf texture mirrored incorrectly from underneath. +|214696|Small dripleaf texture mirrored incorrectly from underneath. +|214698|Azalea top texture is mirrored incorrectly. +|214804|Big dripleaf continuously makes tilting sound when standing on it while it's powered by redstone. +|214818|Waterlogged pointed stalagmites don't drop when their support block is broken. +|214858|Powered big dripleaf play tilting sounds when blocks are changed nearby. +|214901|Rain passes through moss blocks. +|214965|Maximum building height is 319, but warning message says 320. +|215898|Deepslate hardness does not match some of its variants. +|216820|Cobbled Deepslate Slab uses the stone sounds instead of the deepslate sounds. +|217749|Small Dripleaf can't be placed on Rooted Dirt while waterlogged. +|218701|Axolotls aren't able to spawn in lush caves. +|219054|Can type text into anvil text field without putting an item in it, preventing you from closing the UI with {{key|E}}. +|219103|The eyes of some entities can be seen through powder snow/lava. +|219203|Mineshaft support legs can generate in lava. +|219240|Inconsistency: cobbled deepslate does not take longer to mine than deepslate. +|219635|There is no sound when defrosting from fire/lava (vanilla parity). +|219740|Spyglass overlay broken while in water with fast graphics. +|;previous +|219850|There is no sound or subtitle for applying/removing/scraping wax or oxidation. +|219868|Opening a UI darkens the background less than it used to. +|219906|Minecraft crashes when spectating an entity submerged in water. +|219920|Amethyst Blocks can no longer be gained by mining them. +|219933|Shulker heads do not flash red when taking damage / when killed. +|219937|Parity issue: Clouds are at y{{=}}192. +|219960|Moss can still be mine faster with axe. +|219964|Torches can be placed on azalea. +|219973|Hanging Roots takes about a second to be mined. +|220068|Experience orbs are no longer affected by the fog from powder snow/lava. +|220069|Wither/creeper armor is no longer affected by the fog from powder snow/lava. +|220070|Lightning is not affected by the fog from powder snow/lava. +|220157|String is not affected by light levels. +|220174|With graphics set to Fabulous!, blocks such as honey, slime and stained glass appear lit up in third person mode. +|220269|Shader texture coordinate wrapping mode causes screen effects like glowing to wrap where they shouldn't. +|220339|Beacon beam is not affected by the fog from powder snow/lava. +|221146|Water fog still very subtle making water appear too clear in the distance. +|;private +|136551|Servers able to bypass EULA blacklist.{{cite|url=https://web.archive.org/web/0/https://www.minecraft.net/en-us/article/minecraft-snapshot-21w13a|title=Minecraft Snapshot 21w13a|author=Adrian Östergård|website=minecraft.net|date=Mar 31, 2021}} +}} + +== Video == +{{slicedlime|uRxkDK1MENE|8s-L49E9t7M}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w13a]] +[[es:Java Edition 21w13a]] +[[fr:Édition Java 21w13a]] +[[ja:Java Edition 21w13a]] +[[pt:Edição Java 21w13a]] +[[ru:21w13a (Java Edition)]] +[[zh:21w13a]] diff --git a/wiki_backup/21w19a.txt b/wiki_backup/21w19a.txt new file mode 100644 index 0000000..60a298c --- /dev/null +++ b/wiki_backup/21w19a.txt @@ -0,0 +1,155 @@ +{{Infobox version +|title=Minecraft 21w19a +|image=21w19a.jpg +|image2=Java Edition 21w19a.png +|edition=Java +|type=Snapshot +|date=May 12, 2021 +|jsonhash=a57e1436e057febaadedca85f24aae7bf9418079 +|clienthash=ec029994171ba8e3d9a68458d7d307a67a84faac +|clientmap=7de88c6a5342a640d905ea008a1ad364bdcd63a5 +|serverhash=d0a9151432af384f5f2ca72e8e43422772158d0e +|servermap=8d8524fd057a410dbc680f8f46b967b39ad3f1d8 +|otherdl={{dl|a6b56d6f14869646eb8d399e99a0149bdd954490|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +|parent=1.17 +|prevparent=1.16.5 +|prev=21w18a +|next=21w20a +|nextparent=1.17 +}} + +'''21w19a''' is the twenty-first [[snapshot]] for [[Java Edition 1.17]], released on May 12, 2021,{{snap|21w19a|May 12, 2021}} which increases the minimum Java version to 16, removes unfinished features ([[bundle]]s, [[candle]]s and [[sculk sensor]]s), and fixes bugs. + +== Additions == +=== General === +; [[Tag]]s +* Added mineable/axe, mineable/hoe, mineable/pickaxe, and mineable/shovel block tags. +** Blocks with these tags can be destroyed more quickly with the matching tool. +* Added needs_stone_tool, needs_iron_tool, and needs_diamond_tool block tags. +** If a block requires the correct tool to drop, these tags determine which tier of that tool is required. + +== Changes == +=== Blocks === +; [[Anvil]]s +* The maximum length a name of an item can have after being renamed has been increased from 35 characters to 50 characters. + +; [[Candle cake]]s +* Renamed from "[Color] Candle Cake" to "Cake with [Color] Candle". + +=== Mobs === +; [[Bee]] +* Can now pollinate [[cave vines]]. + +; [[Squid]] and [[glow squid]] +* [[Lead]]s now work with them again. + +=== Items === +; [[Hanging roots]] +* Changed the way the item model is displayed in the player's right hand. +* Are now twice as big when dropped as an item entity. + +=== Command format === +; {{cmd|item}} +* New syntax: +** {{cmd|item replace with []}} +*** Same as old version of the command. +** {{cmd|item replace from []}} +*** Copies item for source to target(s), optionally applying modifier. +** {{cmd|item modify }} +*** Modifies item (without copying). + +=== Gameplay === +; [[Creative inventory]] +* Removed [[sculk sensor]]s, [[bundle]]s, and [[candle]]s. +** These items can still be accessed through commands. + +; [[Recipe]]s +* Removed recipes for [[bundle]]s and [[candle]]s. +* Grouped the recipes for crafting copper ingots from a block of copper with other recipes for copper ingots. + +=== General === +; [[Splash]]es +* Changed the splash "Now Java 8!" to "Now Java 16!" + +; [[Tag]]s +* Added cave vines to the bee_growables block tag. +* Removed moss blocks from the lush_ground_replaceable block tag. +* Added azaleas and flowering azaleas to the saplings block and item tags. + +; Technical +* Java requirement changed from version 8 to version 16. + +=== Experimental === +Changes have been made to the official Caves & Cliffs world generation preview data pack, which gives early access to the world generation coming in [[Java Edition 1.18]]. + +; Recipes +* Unhid the recipe to craft bundles and candles. + +== Fixes == +{{fixes|fixedin=21w19a +|;old +|101244|Can't scan for LAN worlds on macOS. +|105080|Ender Dragon is respawned if all Exit End Portal blocks are removed / legacy scanning is done for worlds with new dragon fight. +|136647|Leads don't work with Squids. +|165924|Snow particles render darker / almost transparent if the block light level is 7 or more. +|200009|Crash when using a non-mushroom block in a huge mushroom feature's cap. +|225815|A spawner has been replaced from a block of Stone. +|;dev +|203606|"X Candle Cake" should be "Cake with X Candle". +|203718|Lightning rod stays activated when struck by lighting at the same time as being moved by a piston. +|203757|Anvil character limit is too low for items with long names. +|204244|Sheep are rendered like white sheared sheep through tinted glass blocks. +|205268|Sideways lightning rods don't power redstone dust. +|205626|The command syntax order of {{cmd|item}} is inconsistent. +|208663|Pufferfish don't defend themselves from axolotls. +|208740|Withers attack axolotls that are playing dead. +|209533|Amethyst shard is not grouped with other gemstones in the Creative inventory. +|212206|Shulkers generating outside the world border bug out when trying to spawn. +|213774|Hanging roots float in your hand. +|213922|Shulkers are not spawned in the correct place. +|213943|Flying slightly above a big dripleaf can cause it to tilt without touching it. +|214127|Despite being a type of berry plant, bees don't pollinate cave vines. +|214283|Hanging roots break sound event uses break3 twice, excluding break4. +|217626|Spore blossom is positioned rather strangely among flowers in Creative. +|219445|Bonemealing big dripleaf in flowing water doesn't update the water. +|219873|Lightning Bolt detecting lightning rod incorrectly. +|220106|Lightning hitting an entity on copper slabs on top another copper block fully cleans the bottom block first. +|220215|Opening a shulker box while an entity is standing on top of it pushes it too high for a short amount of time. +|221756|Snow particles do not render at all when the block light level is 7 or more. +|221844|Powder snow doesn't produce particles when broken by burning mobs. +|221957|Pick Block used on a level 15 light block returns a different item from the default light block. +|222738|Leads don't work with Glow Squids. +|222882|Spyglass in Search tab of creative inventory is mixed with block types instead of tools where it belongs. +|223132|Powder snow doesn't produce a breaking sound or subtitle, when destroyed through extinguishing a burning player, mob, or flame arrow. +|223171|Budding Amethyst and Copper variants are far away in the creative inventory. +|223446|Shulkers appear in the wrong place when riding an entity. +|223820|Azalea & Flowering Azalea aren't part of the block or item tags for #saplings. +|223907|Moss block appears in the #lush_ground_replaceable.json twice. +|224325|minecraft.used:minecraft.COMPOSTABLE_ITEM doesn't increase when placing an item into a composter. +|224388|Ores and raw materials in smelting preview are off center. +|224389|Copper Ingots are no longer grouped in the crafting table. +|;previous +|224927|Infested blocks take twice as long instead of half the time. +|224972|Infested blocks have no effective tool. +|225025|Server side performance drop with dragon's breath area effect clouds. +}} + +== Video == +{{slicedlime|L4Zcb3taWDg|oUEDh_K74p4}} + +== References == +{{reflist}} + +== Notes == +{{Notelist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w19a]] +[[es:Java Edition 21w19a]] +[[fr:Édition Java 21w19a]] +[[ja:Java Edition 21w19a]] +[[pt:Edição Java 21w19a]] +[[ru:21w19a (Java Edition)]] +[[zh:21w19a]] diff --git a/wiki_backup/21w37a.txt b/wiki_backup/21w37a.txt new file mode 100644 index 0000000..36ff035 --- /dev/null +++ b/wiki_backup/21w37a.txt @@ -0,0 +1,214 @@ +{{Infobox version +|title=Minecraft 21w37a +|image=21w37a.jpg +|image2=Java Edition 21w37a.png +|edition=Java +|type=Snapshot +|date=September 15, 2021 +|jsonhash=7dfcb7bb54ac9e9b927627ef2a70d922543bb8bf +|clienthash=be41b4e18f4a600365fd7a2b8eeac49232304ced +|clientmap=7761b416aed2c0c449f7f879c184fe56372fd226 +|serverhash=de695215d83f1f6ec5a19847f6178b84cfde7a26 +|servermap=b8bfb658eb0229d74f7d36c004d6bc71b6d2d63c +|parent=1.18 +|prevparent=1.17.1 +|prev=1.18 experimental snapshot 7 +|next=21w38a +|nextparent=1.18 +}} + +'''21w37a''' is the first [[snapshot]] for [[Java Edition 1.18]], released on September 15, 2021,{{snap|21w37a|September 15, 2021}} which adds the contents of the previous seven experimental snapshots and brings more parity with {{BE}}. + +== Additions == +=== General === +; [[Commands]] +* {{cmd|jfr}} +** When enabled, begins profiling with Java FlightRecorder, as well as the following custom events: +*** '''minecraft.ServerTickTime''': Sampling event exposing average server tick times in intervals of a second +*** '''minecraft.ChunkGeneration''': Time taken to generate individual chunk stages +*** '''minecraft.PacketRead''' / '''minecraft.PacketSent''': Network traffic +*** '''minecraft.WorldLoadFinishedEvent''': Initial world loading duration +** The profiling can be stopped in-game by using {{cmd|jfr stop}}. + +; Font +* Added illageralt, the rune-like font from ''[[Minecraft Dungeons]]''. +** Currently only usable via commands + +; [[Loot table]]s +* Added the type field, which is mandatory. +** Written into BlockEntityTag.id to ensure that the tag can be migrated correctly between versions. + +; [[Options]] +* Can now disable [[lightning]] flashes, which prevents lightning from making the sky flash. Lightning bolts themselves still appear. +* The device the game outputs audio to can now be chosen in-game. +* Added "Priority updates" to video settings. +** Determines as to which chunk sections are updated synchronously in a single frame. +** Three options: +*** '''nearby''', which corresponds to how chunk sections were updated before 21w37a, '''by player''' and '''none''', which reduce stuttering when placing or removing blocks. +*** However, the latter two options may cause rare visual delays in world updates. These options also appear to be improperly capitalized.{{Bug|MC-236615}} + +; [[Subtitles]] +* Added subtitles for various [[bundle]] sounds. + +== Changes == +=== Blocks === +; [[Enchanting table]] +* Now emits a light level of 7. + +; [[Cave vines]], [[kelp]], [[twisting vines]] and [[weeping vines]] +* Now stop growing if [[shears]] are used on the tip. +** This action changes the age block state of the tip to 25. + +; [[Snow block]] +* Reverted change allowing plants to be placed on snow blocks. +** This reversion results in the lack of vegetation in the grove biome. + +=== Items === +; [[Bundle]] +* Has been removed from the creative inventory once again. +* Can once again no longer be crafted. +* Only accessible through commands once again. + +; [[Crossbow]] +* Durability has been increased to 465. + +; [[Elytra]] +* Reverted changes from [[Java Edition 1.18 experimental snapshot 7|experimental snapshot 7]]. + +=== Mobs === +; [[Axolotl]]s +* Now have their own mob cap. + +; [[Vindicator]]s, [[pillager]]s, and [[evoker]]s +* Don't attack baby [[villager]]s anymore. + +; [[Goat]]s +* Now only spawn in [[snowy slopes]], [[stony peaks]], [[lofty peaks]], and [[snow capped peaks]] biomes. + +; Feedable mobs +* All feedable mobs (except sheep) named "Dinnerbone" now look at the player correctly. + +; General +* Reverted changes of [[Monster Spawner|spawner]]s from [[Java Edition 1.18 experimental snapshot 2|experimental snapshot 2]]. + +=== World generation === +; [[Stone shore]]s +* Changes of [[diorite]], [[andesite]], or [[granite]] generated as strips in [[Java Edition 1.18 experimental snapshot 4|experimental snapshot 4]] is reverted. + +; [[Stony peaks]] +* Changes of andesite, granite and [[gravel]] generated as strips in experimental 4 is reverted. + +=== General === +; [[Data pack]]s +* Version number has been increased to 8. + +; [[Options]] +* Sneak, sprint, and auto-jump options have been moved to the "Controls" menu. +* Render distance now causes chunks to load in a cylinder shape around the player instead of a square. + +; [[Scoreboard]]s +* Removed length limits for scoreboards, score holders and team names. + +; [[Splash]]es +* The splash "[this splash text has been delayed until part 2]" has been changed to "[this splash text is now available]". + +; [[Tag]]s +* Renamed the lava_pool_stone_replaceables block tag to lava_pool_stone_cannot_replace. + +; Other +* Worlds last opened before [[Java Edition 1.2]] can no longer be opened. +** These worlds must be opened in a version prior to 21w37a (preferably between [[Java Edition 1.2]] and [[Java Edition 1.6.4]]). +** An error is shown when attempting to open these worlds. + +== Fixes == +{{fixes|fixedin=21w37a +|;old +|7200|Cave/tunnel generation may cut tunnels a bit too soon. +|29274|Withers will not pursue players in survival mode unless attacked. +|30560|River through eroded badlands biome generates floating rock formations at water surface. +|54545|Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading. +|65628|Desert pyramids generate underground when using amplified or custom terrain. +|72831|Water lakes can generate in deserts. +|85975|Slimes don't spawn in the swamp hills biome. +|101917|Andesite, diorite and granite won't generate above a height of about 80. +|123277|Too long scoreboard objectives and team names are not detected when commands are parsed. +|125033|Old cave and ravine generation gets cut off unnaturally on chunk borders near water. +|126133|Undercover ravines sometimes generate cut off at chunk borders. +|129266|Jagged ocean transitions and slower biome generation. +|132175|Beaches generate along swamp hills when bordering an ocean. +|132429|Sand beaches generate when bordering gravelly mountains biomes. +|134407|Ocean ravines spawning underground with a stone roof on top. +|138801|The interactions between a biome and another biome and its variants are inconsistent. +|140151|Modified jungle edge biomes only generate when a jungle borders a swamp hills biome. +|140690|Giant spruce taiga hills have no difference with giant spruce taiga. +|159025|Drowned do not spawn in warm ocean biomes. +|160710|Chat messages written while sleeping are deleted after waking up. +|166238|Trees can generate on mycelium. +|166423|Splash water bottles don't damage endermen. +|167277|Swamp hills don't naturally generate seagrass. +|167800|Rabbits do not spawn on snow block, podzol and coarse dirt. +|175929|Ice spikes get cut off below height limit on AMPLIFIED worlds. +|182362|Score callbacks with a too long name break callback chain. +|186042|Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga. +|188096|Gravelly mountains+ is no different than gravelly mountains. +|190363|Some biomes generate as "Single biome" worlds in "Floating islands" world type. +|199298|Strongholds don't generate in bamboo jungles. +|200230|Anomalous stripes/grid ice generation in frozen ocean biome. +|202376|Rabbits, instead of spawning on snow blocks, spawn on snow layers. +|208352|Dark forest hills don't generate small patches of plains or sunflower plains, but dark forest does. +|208353|Several hills biomes do not generate sporadically replacing patches of their regular biome counterparts. +|208601|Axolotls do not avoid danger when pathfinding. +|212113|Glow lichen can spawn underwater whilst not in a cave. +|213779|FPS drops when looking up in a tall world (4064 blocks). +|214335|Flower forest is much steeper than regular forest. +|214783|Oceans generate with stone floors. +|214797|Pointed dripstone can generate floating at transitions between local water levels. +|214799|Aquifers sometimes create air pockets. +|214864|Hard edges when new caves generate near surface. +|215062|Weird aquifer barrier generator and water in incorrect states. +|215296|Mineshafts often don't generate in floating island worlds. +|215876|Dirt can generate below Y{{=}}0 from mineshafts. +|216362|Jukeboxes that have been placed don't stack with jukeboxes that have not been placed. +|216448|River generates over a ravine. +|216784|Ruined portals don't generate below Y{{=}}0. +|216952|Some chunks interrupting with cave systems filled with blocks. +|216967|Kelp and seagrass can generate in aquifers. +|217136|Random noise pillars generating mid air. +|217465|Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders. +|217509|Inefficient generation of aquifers, noise caves and ore veins. +|219774|Magma blocks spawn everywhere underwater in 21w10a. +|219946|Weird flat sections of terrain. +|221679|End fog loses its gradient when under Y{{=}}0. +|221777|Horses, donkeys, mules, llamas, and trader llamas do not follow players holding food. +|221815|Flat roofs in underwater caves. +|221917|Dripstone, pointed dripstone, and cave magma generate in oceans. +|222051|Iron ore generation was not increased in 21w13a. +|222379|Magma can spawn under air in underwater caves. +|223044|Floating water can generate in ravines. +|223051|Dripstone can generate in surface lakes. +|223148|Extended height message goes behind the scrolling bar. +|225781|The noise cave lava level and the cave carver lava level generate 1 block apart. +|227244|Ore blocks from ore veins float in underwater magma ravines. +|230343|Parity issue: Enchanting tables do not emit a light level of 7. +|231863|Game crashes when trying to access the Realms settings. +|233050|{{cd|#lava_pool_stone_replaceables}} tag name is misleading. +}} + +== Video == +{{Slicedlime|WisPvaJnbTE|dqRebCw1uW8}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w37a]] +[[es:Java Edition 21w37a]] +[[fr:Édition Java 21w37a]] +[[it:Java Edition 21w37a]] +[[ja:Java Edition 21w37a]] +[[pt:Edição Java 21w37a]] +[[ru:21w37a (Java Edition)]] +[[th:รุ่น Java 21w37a]] +[[zh:21w37a]] diff --git a/wiki_backup/21w39a.txt b/wiki_backup/21w39a.txt new file mode 100644 index 0000000..55fd27c --- /dev/null +++ b/wiki_backup/21w39a.txt @@ -0,0 +1,141 @@ +{{Infobox version +|title=Minecraft 21w39a +|image=21w39a.jpg +|image2=Java Edition 21w39a.png +|edition=Java +|type=Snapshot +|date=September 29, 2021 +|jsonhash=8f3f2f74782ba9c7e2143267fedad61d093be3b9 +|clienthash=2b2b97d9ca6d50669096016f0da959879afe3203 +|clientmap=bae4d018259bbfc2d74153c1347da160adb95daf +|serverhash=2b40ef4bf57b2040f7d9affb48c0131b228f954f +|servermap=5f6f035a96f6d68bb79adbc0c001e0e332383181 +|parent=1.18 +|prevparent=1.17.1 +|prev=21w38a +|next=21w40a +|nextparent=1.18 +}} + +'''21w39a''' is the third [[snapshot]] for [[Java Edition 1.18]], released on September 29, 2021,{{snap|21w39a|September 29, 2021}} which adds new advancements and fixes bugs. + +Starting from this snapshot, players can open old worlds again. This does not only mean it is the first version which makes it possible to convert old worlds with lower limit Y=0 to the new Y=-64, but it means also that high caution is needed and backups are recommended when converting important old worlds, because the old chunks do yet not generate anything under their bedrock level: from -64 to -1 it is just void, only the new chunks get the new deep generation. + +== Additions == +=== Gameplay === +; [[Advancement]]s +* Added four new advancements: +** Caves & Cliffs +*** Fall from the top to the bottom of the Overworld +** Feels like home +*** Ride a [[strider]] on lava for 50 blocks in the Overworld +** Star Trader +*** Trade with a [[villager]] at the build height limit +** Sound of Music +*** Play music with a [[jukebox]] in a [[meadow]] biome +* Added new advancement triggers. +** fall_from_height +*** Triggered when a player lands after falling. +** ride_entity_in_lava +*** Triggered for every tick when player rides in lava. + +=== General === +; [[Loot table]]s +* Added new loot table function set_potion, to set Potion tag on any item. +** Has following parameters: +*** id: Potion ID + +== Changes == +=== Mobs === +; [[Drowned]] +* Now can spawn in aquifers inside dripstone caves. + +; [[Zombie]] +* No longer spawns in dripstone caves. + +=== World generation === +; [[Lofty peaks]], [[snowcapped peaks]] and [[stony peaks]] +* Its small mountains are more jagged now. + +; [[Meadow]] +* Trees in meadows now always contain a [[bee nest]]. + +=== Gameplay === +; [[Advancement]]s +* "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure". + +=== General === +; [[Buried treasure]] +* Chests can now contain Water Breathing [[potion]]s. + +; [[Chunk format]] +* Paths for the block and biome data have changed: +** Level.Sections[].BlockStates is now Level.Sections[].block_states.data. +** Level.Sections[].Palette is now Level.Sections[].block_states.palette. +** Chunk’s Level.Biomes are now paletted and live in a similar container structure in Level.Sections[].biomes.palette and Level.Sections[].biomes.data. +* Chunk’s Level.CarvingMasks[] is now long[] instead of byte[]. + +; [[Effect]]s +* Redesigned how effects look in the inventory screen. +** Can display while recipe book is showing. +** The list of effects are now shown to the right of the player's inventory, instead of the left side. +** When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter. +** There are now two modes of seeing the effect list: compact and classic. +*** Classic is the pre-existing list of effects, one after another. +*** Compact is a single icon for each effect, suitable for small screen estate. +*** The game automatically switches between the two looks to suit the available screen estate. + +; [[Options]] +* Changed default brightness to 50. + +; [[Resource pack]]s +* Resource pack version number is now 8, as the following has been changed: +** {{mono|[[inventory.png]]}} now contains an extra sprite for a thin-layout version of the effect list in the inventory. + +; [[Server]] +* server.jar now bundles individual libraries instead of merging all the files into single archive. +** This change is meant to solve certain problems related to Java modules. +* On startup, server.jar unpacks libraries into a directory configured by bundlerRepoDir (default: working directory). +** To run different main class than server, use bundlerMainClass property. + +== Fixes == +{{fixes|fixedin=21w39a|otherissuescount=1 +|;old +|116359|Status effects aren't displayed in inventory when recipe book is open. +|129485|Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation. +|145376|Bamboo could generate underground when generating in non-bamboo jungles. +|149822|Bottom border on status effect displays in the inventory is missing. +|193348|Status effect bars shift the player's inventory in creative mode. +|196723|Potion effects obtained in creative mode while in inventory do not show up until reopening inventory. +|214894|Bamboo generates in caves under jungles. +|214959|Sugar cane generated in cave. +|218167|Chatting causes lag to occur. +|;dev +|236755|"Feature Placement" crash: java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0. +|236903|Naturally generated cave vines have an age between 17-25. +|;previous +|237464|Packet sent event is recorded as packet received event. +|237505|Certain Biome Builder debug values do not change. +}} +; Other +* Removed generic snapshot tooltips from incompatible worlds (except for worlds created in experimental snapshots). + +== Video == +{{Slicedlime|bcdT3B5W7ks|L3EDJCA1kPI}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w39a]] +[[es:Java Edition 21w39a]] +[[fr:Édition Java 21w39a]] +[[it:Java Edition 21w39a]] +[[ja:Java Edition 21w39a]] +[[ko:Java Edition 21w39a]] +[[pt:Edição Java 21w39a]] +[[ru:21w39a (Java Edition)]] +[[th:รุ่น Java 21w39a]] +[[zh:21w39a]] diff --git a/wiki_backup/21w42a.txt b/wiki_backup/21w42a.txt new file mode 100644 index 0000000..79e5445 --- /dev/null +++ b/wiki_backup/21w42a.txt @@ -0,0 +1,109 @@ +{{Infobox version +|title=Minecraft 21w42a +|image=21w42a.jpg +|image2=Java Edition 21w42a.png +|edition=Java +|type=Snapshot +|date=October 20, 2021 +|jsonhash=f2affa3247f2471d3334b199d1915ce582914464 +|clienthash=05781f1ce3749ee0958be1de939d15b8aff1910b +|clientmap=3941c7f2f5cb768dd16610ec9f834cc01dc1d32b +|serverhash=cf518e2c80fdaef443d68d50d1ac23a72a0a7d85 +|servermap=873b38fc13155fa3d2eb7b7f167fdbab5651ad0d +|parent=1.18 +|prevparent=1.17.1 +|prev=21w41a +|next=21w43a +|nextparent=1.18 +}} + +'''21w42a''' is the sixth [[snapshot]] for [[Java Edition 1.18]], released on October 20, 2021,{{snap|21w42a|October 20, 2021}} which introduces new music, changes to world generation, and many fixes related to spawning. + +== Additions == +=== Items === +; [[File:Music Disc Otherside JE1 BE1.png|32px]] [[Music disc]] +* Added the "[[otherside]]" music disc, composed by [[Lena Raine]]. +** Can be found on rare occasions in [[stronghold]] corridor chests, or much more rarely in [[monster room]] chests. + +=== General === +; [[Music]] +* Added new music to the [[Overworld]] (when playing in survival mode), distributed to the new biomes, and to the [[main menu]]. Released to all 1.18 snapshots. +** By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending" and "Infinite Amethyst": +*** "Stand Tall" plays in the [[snowy slopes]], [[jagged peaks]], [[frozen peaks]] and [[stony peaks]] biomes, as well as the menu screen. +*** "Left to Bloom" plays in the [[meadow]] and [[lush caves]] biomes, as well as the menu screen. +*** "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen. +*** "Wending" plays in the [[grove]], jagged peaks, stony peaks and [[dripstone caves]] biomes, as well as the menu screen. +*** "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen. +** By [[Kumi Tanioka]] (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day": +*** "Floating Dream" plays in the jagged peaks and lush caves biomes. +*** "Comforting Memories" plays in the grove biome. +*** "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes. + +; [[Options]] +* Added "Autosave Indicator" to video settings, for [[singleplayer]] worlds, which allows to toggle the indicator on / off. +** The indicator appears in the bottom right of the screen whenever the game is saving the world file. +** Defaults to on. + +; [[Particles (Java Edition)|Particles]] +* Added block_marker, to replace light and barrier. +** Renders with texture declared in particle slot for model assigned to configured block state. +** Summoned with same syntax as block particle (i.e. block_marker wheat[age=2]). + +== Changes == +=== World generation === +; [[Ore]] distribution +* Increased top height limit of [[badlands]] gold generation from Y=79 to Y=256, and increased the number of blobs. + +; [[Spring]]s +* Lava springs can now generate amid [[calcite]], [[dirt]], [[snow]], [[powder snow]] and [[packed ice]]. +** These changes allow lava springs to generate in [[mountains]] and snowy terrain. +* Water springs don't generate higher than Y=192, and are slightly less common. + +=== General === +; [[World spawn]] +* Reworked selection algorithm. +** Now is selected according to the same climate parameters that control biome placement and world generation: players should no longer spawn in the ocean or some other inconvenient locations like certain [[mountains]] biomes.{{testingame|More locations other than oceans that are considered inconvenient?}} + +== Fixes == +{{fixes|fixedin=21w42a +|;old +|73300|"Saving Level..." text not appearing in pause menu. +|80824|Spawning in some biomes causes "Unable to find spawn biome" warning. +|129912|Player no longer spawned at highest level at world spawn. +|131686|Spawn in ground with Buffet generation when creating a new world. +|132347|Spawning inside icebergs. +|133466|Certain world configurations force the player to spawn at X{{=}}8 Z{{=}}8. +|185033|Underground spawn in single biome world type. +|185034|Always respawning on the same block with no spawnpoint set. +|198232|Music plays less frequently as it normally did. +|202166|"Times Crafted" statistics column doesn't always display data correctly. +|214288|Player does not spawn on the surface of the world when min_y is greater than 0. +|221641|Caves can make ravines generate without water. +|233771|Parity issue: Light blocks do not display their light level when shown via a held light block item. +|;dev +|236837|The player can occasionally spawn underground when loading into a new world. +|238582|Beaches generate between desert and ocean. +}} + +== Video == +{{Slicedlime|mGf2tv-T3C0|2dW8BNinjoA}} + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w42a]] +[[es:Java Edition 21w42a]] +[[fr:Édition Java 21w42a]] +[[it:Java Edition 21w42a]] +[[ja:Java Edition 21w42a]] +[[lzh:二一週四二甲]] +[[pt:Edição Java 21w42a]] +[[ru:21w42a (Java Edition)]] +[[th:รุ่น Java 21w42a]] +[[zh:21w42a]] diff --git a/wiki_backup/21w43a.txt b/wiki_backup/21w43a.txt new file mode 100644 index 0000000..d4e06bf --- /dev/null +++ b/wiki_backup/21w43a.txt @@ -0,0 +1,118 @@ +{{Infobox version +|title=Minecraft 21w43a +|image=21w43a.jpg +|image2=Java Edition 21w43a.png +|edition=Java +|type=Snapshot +|date=October 27, 2021 +|jsonhash=d70716c04bc31b12276583475629e351f969cbc6 +|clienthash=ad67ea7db46f4ebbb1d8d5f9286401660a26ebbf +|clientmap=4e269077dc7847d754cd0a827347f5423798dafe +|serverhash=5c774a8b4e4407133eec7c4e1449c5f35974c589 +|servermap=c8ad3102e97c03cfa15bd7bb3e7c8bff6797e922 +|parent=1.18 +|prevparent=1.17.1 +|prev=21w42a +|next=21w44a +|nextparent=1.18 +}} + +'''21w43a''' is the seventh [[snapshot]] for [[Java Edition 1.18]], released on October 27, 2021,{{snap|21w43a|October 27, 2021}} which adds the old world upgrading and fixes bugs. + +== Additions == +[[File:Biome Blending.jpg|thumb|360px|Biome blending in action.]] +=== World generation === +; Upgrading of old worlds +* Terrain from new chunks now blends with existing terrain from old chunks, preventing glitched borders from occurring. +* The old [[bedrock]] layer between Y=0 and Y=4 in old chunks gets replaced with [[deepslate]]. +* If there is bedrock at Y=0, lower places in old chunks are filled with deepslate. +** Caves do not generate below Y=0 in old chunks but lava lakes and [[geode]]s may generate. +* A new bedrock layer is placed at Y=-64. +* Worlds upgraded in this snapshot have these changes permanently applied. + +=== General === +; [[Tag]]s +* Added block tag big_dripleaf_placeable. +** Contains [[farmland]] and the [[Tag#blocks dirt|#dirt]] and [[Tag#blocks small dripleaf placeable|#small dripleaf placeable]] block tags. +** [[Big dripleaf]] can be placed on blocks in this tag. + +== Changes == +=== Blocks === +; [[Big dripleaf]] +* Restricted big dripleaf placement to [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]]. + +=== World generation === +; [[Aquifer]]s +* [[Water]] levels change less often (slightly fewer underground waterfalls). +* [[Lava]] aquifers are slightly less common. + +; [[Cave]]s +* Reduced the amount of flooded caves near [[river]] and [[ocean]] coastlines. + +; [[Ocean]] +* Removed [[deep warm ocean]] biomes. +** [[Warm ocean]] biomes now generate in deep waters. + +; [[Seed (world generation)|Seeds]] +* Have been reshuffled again. Worlds don't look like as they did in previous snapshots.{{tweet|henrikkniberg|1453406170157359109|Unfortunately the seeds have been shuffled again, so worlds will not look like they did in previous snapshots. Hopefully world seeds will be stable after this though, so let the real seed hunt begin!|October 27, 2021}} + +=== General === +; [[Chunk format]] +* Removed chunk’s Level and moved everything it contained up. +** Level.Entities has moved to entities. +** Level.TileEntities has moved to block_entities. +** Level.TileTicks and Level.ToBeTicked have moved to block_ticks. +** Level.LiquidTicks and Level.LiquidsToBeTicked have moved to fluid_ticks. +** Level.Sections has moved to sections. +** Level.Structures has moved to structures. +** Level.Structures.Starts has moved to structures.starts. +** Level.Sections[].block_states has moved to sections[].block_states. +** Level.Sections[].biomes has moved to sections[].biomes. +* Added yPos the minimum section y position in the chunk. +* Added below_zero_retrogen containing data to support below zero generation. +* Added blending_data containing data to support blending new world generation with existing chunks. + +; [[Options]] +* The Priority Updates video setting has been renamed to Chunk Builder, added tooltips to its three options, and renamed them: +** "nearby" renamed to "Fully Blocking". +** "by player" renamed to "Semi Blocking". +** "none" renamed to "Threaded". + +; [[Tick]] +* Changed some internal details of block and fluid ticking to improve save times. + +== Fixes == +{{fixes|fixedin=21w43a +|;old +|49010|Cloning pressure plates or buttons whilst they're activated keeps them pressed forever. +|131930|Deep warm ocean generates without coral and sea pickles. +|156616|Badlands layers not generating properly. +|217379|Pufferfish don't spawn in deep warm ocean. +|224205|Cloned big dripleaves remain tilted forever when their tilt value is not equal to "none". +|228745|Big dripleafs can't be supported by farmland. +|238073|Decorators are independent of world seed. +|;dev +|236615|Priority updates setting has improper capitalization. +|236624|Deep warm oceans don't count towards the "Adventuring Time" advancement. +|236970|Badlands strata is covered by orange terracotta at Y{{=}}160 and above. +|238939|Stone can generate in the Nether. +}} + +== Video == +{{Slicedlime|o1JIOA8UOzU|SmSZ6BkGzO0}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w43a]] +[[es:Java Edition 21w43a]] +[[fr:Édition Java 21w43a]] +[[it:Java Edition 21w43a]] +[[ja:Java Edition 21w43a]] +[[pt:Edição Java 21w43a]] +[[ru:21w43a (Java Edition)]] +[[th:รุ่น Java 21w43a]] +[[zh:21w43a]] diff --git a/wiki_backup/22w07a.txt b/wiki_backup/22w07a.txt new file mode 100644 index 0000000..d96c788 --- /dev/null +++ b/wiki_backup/22w07a.txt @@ -0,0 +1,97 @@ +{{Infobox version +|title=Minecraft 22w07a +|image=22w07a.jpg +|image2=Java Edition 22w07a.png +|edition=Java +|type=Snapshot +|date=February 16, 2022 +|jsonhash=9286c7fe196ffa0daa88d91c6985a685b1af5f58 +|clienthash=eaa192ef48f382efca1ea9bf437399c641f4357a +|clientmap=353d2154e9a9987d6dc8d1367a7f2386dbb03001 +|serverhash=8131d9e36640d40ce8464c58035f35475579e897 +|servermap=5fb67255bafc8813b5b89ed7c2127c2167e3e614 +|parent=1.18.2 +|prevparent=1.18.1 +|prev=22w06a +|next=1.18.2 Pre-release 1 +|nextparent=1.18.2 +}} + +'''22w07a''' is the fourth and the final [[snapshot]] for [[Java Edition 1.18.2]], released on February 16, 2022,{{snap|22w07a|February 16, 2022}} which fixes bugs. + +== Additions == +=== World generation === +; [[Custom world generation]] +* Added biomes field in configured structure files, which is a tag. + +=== General === +; [[Tag]]s +* Added biome tags in vanilla data packs, as follows: +** #is_badlands: {{cd|d=and|badlands|eroded_badlands|wooded_badlands}}. +** #is_beach: beach and snowy_beach. +** #is_deep_ocean: {{cd|d=and|deep_frozen_ocean|deep_cold_ocean|deep_ocean|deep_lukewarm_ocean}}. +** #is_forest: {{cd|d=and|forest|flower_forest|birch_forest|old_growth_birch_forest|dark_forest|grove}}. +** #is_hill: {{cd|d=and|windswept_hills|windswept_forest|windswept_gravelly_hills}}. +** #is_jungle: {{cd|d=and|bamboo_jungle|jungle|sparse_jungle}}. +** #is_mountain: {{cd|d=and|meadow|frozen_peaks|jagged_peaks|stony_peaks|snowy_slopes}}. +** #is_nether: {{cd|d=and|nether_wastes|basalt_deltas|soul_sand_valley|crimson_forest|warped_forest}}. +** #is_ocean: {{cd|d=and|#is_deep_ocean|frozen_ocean|ocean|cold_ocean|lukewarm_ocean|warm_ocean}}. +** #is_river: river and frozen_river. +** #is_taiga: {{cd|d=and|taiga|snowy_taiga|old_growth_pine_taiga|old_growth_spruce_taiga}}. +* Added biome tags to determine which biomes a structure can generate in, stored in tags/worldgen/biome/has_structure. +** values field in these files can accept both biome IDs and biome tags. + +== Changes == +=== General === +; [[Debug screen]] +* Merged the "Terrain" and "Multinoise" row into the "NoiseRouter" row, with the format NoiseRouter T: ''data'' H: ''data'' C: ''data'' E: ''data'' D: ''data'' W: ''data'' PV: ''data'' AS: ''data'' N: ''data''. +** {{cd|d=and|T|H|C|E|W}} are the same with data from the former "Multinoise" row. +** PV is the same as data from the former "Terrain" row. +** {{cd|d=and|D|AS|N}} are the depth, initial density without jaggedness, and final density value used during terrain generation. + +; [[Tag]]s +* Removed #lush_ground_replaceable, and added {{cd|d=and|#base_stone_overworld|#dirt|clay|gravel|sand}} block tags to the #azalea_root_replaceable block tag. + +=== Mobs === +; [[Glow squid]]s +* Now require complete darkness to spawn. + +; [[Tropical fish]] +* Now only spawn if the block above is a full water block. + +== Fixes == +{{fixes|fixedin=22w07a +|;From released versions before 1.18 +|53850|Invulnerable item entities and experience orbs are removed client-side when they take damage. +|;From 1.18 +|237110|Grass blocks can generate underwater. +|238977|Glow squids spawn in villager farms and wells in Superflat worlds. +|243190|Rooted dirt can replace cave vines. +|244683|Tropical Fish in lush caves spawn in bubble columns. +|;From 1.18.1 +|245857|Enchanting table registers block diagonally above the bookshelves as blocking said bookshelf. +|245925|Falling block visual glitch when dying with {{code|doImmediateRespawn}}. +|246465|Lava can burn, damage, and destroy entities client-side and lead to de-sync. +|248095|Active repeating command blocks stop running after world conversion to 1.18. +|;previous +|248523|The game crashes when attempting to open the beacon GUI. +|248617|Loading data pack crashes client: {{code|java.lang.IllegalStateException: Trying to access unbound value}}. +}} + +== Video == +{{Slicedlime|b2KTWvbM14M}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w07a]] +[[es:Java Edition 22w07a]] +[[fr:Édition Java 22w07a]] +[[ja:Java Edition 22w07a]] +[[lzh:二二週〇七甲]] +[[pt:Edição Java 22w07a]] +[[ru:22w07a (Java Edition)]] +[[zh:22w07a]] diff --git a/wiki_backup/22w12a.txt b/wiki_backup/22w12a.txt new file mode 100644 index 0000000..da5b7de --- /dev/null +++ b/wiki_backup/22w12a.txt @@ -0,0 +1,208 @@ +{{Infobox version +|title=Minecraft 22w12a +|image=22w12a.jpg +|image2=Java Edition 22w12a.png +|edition=Java +|type=Snapshot +|date=March 24, 2022 +|jsonhash=4b152e3160f3323ef1b5f2f7a159a575f3ce60ce +|clienthash=9638f6997fd59545585242eadab1e5039356e77a +|clientmap=b439349831e52fb3231c4e6dda4980b105cd8159 +|serverhash=f238cf129a0848effe5037d8aaefe3f1f350b689 +|servermap=66958fd7cba81700445786fd72af15d7163c0d4a +|parent=1.19 +|prevparent=1.18.2 +|prev=22w11a +|next=22w13a +|nextparent=1.19 +}} + +'''22w12a''' is the second snapshot for [[Java Edition 1.19]], released on March 24, 2022,{{snap|22w12a|March 24, 2022}} which adds [[boats with chests]], the [[warden]], along with the [[Darkness]] effect and [[Swift Sneak]] enchantment, makes [[leaves]] waterloggable, and fixes bugs. + +== Additions == +=== Items === +; [[Spawn egg]]s +* [[File:Warden Spawn Egg JE1 BE1.png|32px]] [[Warden spawn egg]] + +=== Mobs === +; [[File:Warden.gif|32px]] [[Warden]] +* The first fully blind mob (bats have basic vision, both in game and in real life). +** Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action. +*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it. +** Has a sense of vibration. When sensing movement, it path finds toward the source of the movement. +*** It follows and attacks players, mobs, and other entities that make vibrations. +*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]]. +**** If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction. +*** Does not detect players that are sneaking. +** Can detect players or mobs that have the [[Invisibility]] effect. +* Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions. +* Spawns when a player activates sculk shriekers three times. +** It is the only mob that spawns in the deep dark biome. +* "Emerges" from the ground when spawned by [[sculk shrieker]]s. +** Digs back into the ground when it doesn't sense any vibration after 60 seconds. +*** Like how [[name tag]]s prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground. +*** Wardens don't dig back when they're in water. +* Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full netherite [[armor]] from full health to {{hp|7}} health points. +* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same). +** Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring. +* Wardens disable shields when they hit the players with their fists. +* The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role. +* Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect. +** The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob. +* Is immune to [[lava]] and can float up lava columns very fast. +* Is immune to knockback and never slows down in water. + +=== Non-mob entities === +; {{Animate|Oak Boat with Chest JE2 BE1.png; Spruce Boat with Chest JE2 BE1.png; Birch Boat with Chest JE2 BE1.png; Jungle Boat with Chest JE2 BE1.png; Acacia Boat with Chest JE2 BE1.png; Dark Oak Boat with Chest JE2 BE1.png; Mangrove Boat with Chest JE2 BE1.png|32px}} [[Boat with chest]] +* Function similarly to [[minecart with chest]]s, but in boats instead, so player can take a journey on the water and carry things. +* Crafted by combining a [[chest]] with any [[boat]]. +* Opening its inventory or breaking it makes nearby adult [[piglin]]s angry. +* Breaking it drops itself (as opposed to a [[minecart with chest]], which splits into its components), and all its items. +* Can hold only one entity. +* The chest on the "Boat with Chest" is 1 pixel smaller then a normal chest. + +=== Gameplay === +; [[Effect]]s +* [[File:Darkness JE1 BE1.png|32px]] [[Darkness]] +** A status effect triggered by the [[sculk shrieker]], causing the player's camera to dim in brightness, thus limiting the vision of players. +** Lowers the gamma down at an equivalent of “Moody” while having this effect. + +; [[Enchanting]] +* Added the [[Swift Sneak]] enchantment. +** Has three levels. +** Can only be applied on [[leggings]]. +** Allow the player to walk faster while sneaking, up to 75% of normal speed at level III. +** Currently cannot be obtained in Survival. + +=== General === +; [[Options]] +* A new accessibility slider has been added in the options menu called “Darkness Pulsing”. +** It controls how dark the Darkness effect gets when a warden or [[sculk shrieker]] gives it to the player. + +; [[Particles (Java Edition)|Particles]] +* Added a new particle: shriek, for the pulse that is admitted when triggering a sensor. + +; [[Tag]]s +* Added the chest_boats item tag. +** Contains all types of [[boat with chest]]s. +* Added the warden_events_can_listen game event tag. +** Contains the contents of the #vibrations event tag (except flap), sculk_sensor_tendrils_clicking and shriek. + +== Changes == +=== Blocks === +; [[Leaves]] +* Are now waterloggable. +* Mangrove leaves are now compostable. + +; [[Sculk catalyst]] +* Can no longer generate [[sculk shrieker]]s. + +; [[Sculk sensor]] +* Now always activate when stepped on, even when sneaking. + +; [[Sculk shrieker]] +* Added functionality. +** Has the ability to "shriek", emitting ring-like/sonic particles. +** Is activated by a [[sculk sensor]], [[redstone]] signal or player's stepping. +*** Sculk shriekers summon [[warden]]s only if there isn't one within 48 blocks. +** Gives players the Darkness effect when activated. +** If activated three times, a warden is summoned from the ground. +*** Player has 4 levels of {{nbt|int|warning_level}} (0-3). Every time a shrieker is activated, the level increases by 1, and never decreases. +*** If a player had successfully summoned a warden, only one activation is required to summon a warden next time. +* Currently does not drop when broken, even when using [[Silk Touch]]. + +=== Items === +; [[Boat]]s +* Changed item textures of all boats, except mangrove. +** Now their paddles represent their respective wood color and their inside rims of the boats are darker, to match {{BE}}. +*** Oak boat item texture in {{JE}} and {{BE}} still have differences. + +=== Mobs === +; [[Parrot]]s +* Can now imitate [[warden]]s. + +=== World generation === +; [[Deep dark]] +* Now less flooded than surrounding areas. + +=== Command format === +; {{cmd|locatebiome}} +* Now searches in 3D properly, which means it locates cave biomes correctly. +* Now returns all three coordinates in the output. + +=== General === +; [[Debug screen#More debug-keys|Debug keys]] +* Removed debug hotkey cycling render distance ({{key|F3+F}}). + +; [[Particles (Java Edition)|Particles]] +* The parameters to the vibration particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used. + +; [[Shader]]s +* There are now shader files for translucent entity rendering. + +; [[Tag]]s +* Mangrove boat and the #chest_boats item tag are now part of the #boats item tag. +* Mangrove leaves is now part of the #mineable/hoe block tag. + +== Fixes == +{{fixes|fixedin=22w12a +|;old +|11783|Stacking snow lighting inconsistency (smooth lighting). +|51418|Changing brightness/gamma above in-game limit using {{samp|options.txt}}. +|88677|High FoV (manually changed in {{samp|options.txt}}) causes X-ray effect. +|94161|Boat paddles in the inventory are oak instead of their respective wood type. +|100923|Entities with knockback resistance can get knocked back using Punch. +|143209|All mobs with passengers float in the air, but not horses with passengers. +|149805|While editing a book, player cannot use {{key|Ctrl+Home}} or {{key|Ctrl+End}} to jump to the beginning or end of the text. +|165503|Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting. +|176081|Striders with {{cd|NoAI}} still get cold. +|177321|Soul sand doesn't have smooth lighting / ambient occlusion. +|179916|Foxes path towards origin (0,0) during a thunderstorm. +|189214|Modifying the type compound of the end dimension erases the dragon fight. +|190661|Pressing {{key|Esc}} or using the Cancel button in the "Experimental Settings" warning returns to main menu. +|197854|Cannot use {{key|Ctrl+Backspace}} to delete entire words in Edit sign GUI. +|201626|Taking saddle off of a horse makes the horse move. +|207260|Casting issue: Sculk vibrations come from the wrong positions at high coordinates. +|236149|Cannot use {{key|Ctrl+Backspace}} to delete words in the book and quill GUI. +|236212|Cannot use {{key|Ctrl+Arrow}} to navigate the cursor between words in the book and quill GUI. +|238009|Some end cities can generate floating above the ground. +|239019|{{cmd|locatebiome}} command doesn't consistently locate the nearest cave biome. +|248621|{{cd|TagKey}} creation leads to memory leak. +|;previous +|249073|Mangrove Fence Gate & Mangrove Fence are in the wrong tab in the creative inventory. +|249081|Placing water inside the mangrove propagule breaks it. +|249098|Mud brick slabs uses generic stone sound. +|249112|Ender dragon fight is not triggered upon entering the End. +|249134|Subtitle "Frog hatches" should be "Tadpole hatches". +|249143|Mud, Mangrove Roots, and their variants are too loud in comparison with other blocks. +|249171|Map color for mangrove log is incorrect. +|249172|Map color for mangrove slab is incorrect. +|249173|Map color for mangrove trapdoor is incorrect. +|249174|Map color for mud bricks, mud brick stairs, and mud brick walls is incorrect. +|249181|Powered rail / activator rail update order is reversed. +|249184|The mangrove fence recipe is not grouped with the fence recipes of other wood types. +|249195|Some Mangrove Propagules float after leaves decayed. +|249253|Bee tries to pollinate a waterlogged mangrove propagule and dies. +|249270|Mangrove leaves do not have a hoe as their preferred tool. +|249303|Mangrove Leaves cannot be composted. +|249312|Mud Brick Slab has a slower mining speed then other mud bricks. +|249316|Mangrove fence, fence gate and boat cannot be used for fuel. +}} + +== Video == +{{Slicedlime|frqGTZ11Agg|7UQPnooRF48}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w12a]] +[[es:Java Edition 22w12a]] +[[fr:Édition Java 22w12a]] +[[ja:Java Edition 22w12a]] +[[pt:Edição Java 22w12a]] +[[ru:22w12a (Java Edition)]] +[[th:รุ่น Java 22w12a]] +[[zh:22w12a]] diff --git a/wiki_backup/22w16b.txt b/wiki_backup/22w16b.txt new file mode 100644 index 0000000..a65165b --- /dev/null +++ b/wiki_backup/22w16b.txt @@ -0,0 +1,49 @@ +{{Infobox version +|title=Minecraft 22w16b +|image=22w16a.jpg +|image2=Java Edition 22w16b.png +|edition=Java +|type=Snapshot +|date=April 20, 2022 +|jsonhash=891d3bb98263c95e02d37aed36ebfa00d2d6bf9d +|clienthash=8ebd18862d0de2389d1b3dab0bf660f20851bc3e +|clientmap=b40c6ecf3d0785d109d10eea1814ce11f5ec9da4 +|serverhash=a54810e8b1a7a043fa54a462309d680ad67da479 +|servermap=54d27d0b812eab6ffc04e6d3d0236fa7920a5c87 +|parent=1.19 +|prevparent=1.18.2 +|prev=22w16a +|next=22w17a +|nextparent=1.19 +}} + +'''22w16b''' is the seventh [[snapshot]] for [[Java Edition 1.19]], released on April 20, 2022,{{snap|22w16b|April 20, 2022}} which fixes a bug related to a crash. + +== Fixes == +{{fixes|fixedin=22w16b +|;dev +|249786|Allay has trouble throwing items onto targets at different heights. +|;previous +|250312|Game crashing when clicking singleplayer: {{cd|java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null}}. +}} + +== Video == +{{Slicedlime|VNiK3RV54Xo|vUAcuiIliYU}} + +== Trivia == +* This was the last "[[Java Edition version history/Development versions#Naming|b]]" snapshot for a version until [[23w43b]] for [[Java Edition 1.20.3|1.20.3]], with the time between these releases being 1 year, 6 months and 7 days (555 days). + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w16b]] +[[es:Java Edition 22w16b]] +[[fr:Édition Java 22w16b]] +[[ja:Java Edition 22w16b]] +[[lzh:二二週一六乙]] +[[pt:Edição Java 22w16b]] +[[ru:22w16b (Java Edition)]] +[[zh:22w16b]] diff --git a/wiki_backup/22w17a.txt b/wiki_backup/22w17a.txt new file mode 100644 index 0000000..ee580d1 --- /dev/null +++ b/wiki_backup/22w17a.txt @@ -0,0 +1,229 @@ +{{Infobox version +|title=Minecraft 22w17a +|image=22w17a.jpg +|image2=Java Edition 22w17a.png +|edition=Java +|type=Snapshot +|date=April 27, 2022 +|jsonhash=ad43b6117dd2713a4f525496b869b0de5b355b8c +|clienthash=ec14ab7dbf0869bde3147b0700cb82b1a0b9b6d0 +|clientmap=1c96e8f819952dc4b2667c293cb44fd3e4ce0efd +|serverhash=9b4d5a87b48d7c3784fdfc9d6982543e8d9296df +|servermap=40b2889924cf4b85394d97b2005c05ed79686827 +|parent=1.19 +|prevparent=1.18.2 +|prev=22w16b +|next=22w18a +|nextparent=1.19 +}} + +'''22w17a''' is the eighth [[snapshot]] for [[Java Edition 1.19]], released on April 27, 2022,{{snap|22w17a|April 27, 2022}} which adds [[goat horn]]s from {{BE}}, makes changes to [[allay]]s and [[warden]]s, and fixes bugs. + +== Additions == +=== Items === +; [[File:Goat Horn JE1 BE1.png|32px]] [[Goat horn]] +* Added from {{BE}}. +* Drops when a [[goat]] rams [[coal ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]]. +* Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use. +* Has 8 variants, each variant has its own unique sound. +** "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[chest]] in [[pillager outpost]]s with a 50% chance. +** "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming. +** The variant of horn that a goat may drop is completely random. + +=== Gameplay === +; [[Death messages]] +* Added new death messages to [[warden]]s' ranged attack: +** "<''player''> was obliterated by a sonically-charged shriek" +** If a player or mob attacks the dead player before they die, the death message is "<''player''> was obliterated by a sonically-charged shriek whilst trying to escape <''player''/''mob''>". + +=== General === +; [[Chat]] +* Chat messages between players are now cryptographically signed. +* Players are given a Mojang provided key-pair on startup. +* Chat styling is now handled via server resource packs with the translation key chat.type.text. + +; [[Entity format]] +* Added {{nbt|byte|HasLeftHorn}} and {{nbt|byte|HasRightHorn}} boolean fields to goats' entity format. +** Decides the visibility and dropability of their horns. + +; [[Item modifier]] +* Added the item function set_goat_horn_sound. + +; {{samp|[[server.properties]]}} +* Added server property enforce-secure-profile to allow servers to requiring a player to having a Mojang-signed public key. +** Defaults to false. +** Enforcing secure profiles prevents players without a Mojang-signed public key from connecting. + +; [[Tag]]s +* Added the following block tags: +** #overworld_natural_logs: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}. +** #snaps_goat_horn: {{cd|d=and|#overworld_natural_logs|stone|packed_ice|iron_ore|coal_ore|emerald_ore}}. +* Added the following item tag: +** #overworld_natural_logs: {{cd|d=and|acacia_log|birch_log|oak_log|jungle_log|spruce_log|dark_oak_log|mangrove_log}}. +* Added the following game event tag: +** #allay_can_listen: note_block_play + +== Changes == +=== Blocks === +; [[Brewing stand]] +* Updated base UVs and texture to match a graphical fix in {{BE}}, which has no effect on visuals. + +; [[Mangrove roots]] +* Changed its block model, to make the inner faces have the same size with the outer faces. + +; [[Piston]] and [[sticky piston]] +* Changed their textures, to match the color of the [[oak planks]] on the piston head. + +; [[Sculk]] +* Its blast resistance has been lowered. + +; [[Sculk catalyst]] +* Sculk spreading can now replace [[soul sand]] and [[mud]]. + +; [[TNT]] +* [[Ore]]s, [[Sculk (disambiguation)|sculk]] blocks, and [[monster spawner|spawner]]s blown up by TNT ignited by a player now drop experience. + +=== Items === +; [[Fence]] +* Changed the model when in an [[item frame]], to make their two horizontal bars thicker, matching the thickness in their block form. + +; [[Leather cap]] +* Changed its texture, to extend the center bar on the back face to the bottom. + +=== Mobs === +; [[Allay]] +* Connecting with [[note block]]s is now better visualized by the vibration particle. +* Connecting with note blocks can now be blocked by [[wool]] again, by placing wool between the allay and the note block. +* Several sounds have been updated. + +; [[Evoker]], [[illusioner]] and [[witch]] +* Changed their models, now their last two rows of pixels on their robes can render. + +; [[Goat]] +* Now can drop 2 horns each. +** The number of horns left to drop is represented on the model. + +; [[Llama]] +* Changed all variants' chest texture, to use the chest texture since the [[texture update]]. + +; [[Pillager]] +* Changed its model, slightly shortened its coat to match its actual texture. + +; [[Villager]] +* Changed their models, now their last two rows of pixels on their robes can render. +* Changed their textures in all biomes. +** The color of the top and bottom of their legs now matches the sides correctly. +** Removed the identical part in [[savanna]] villagers' texture with the villager base texture. +** Slightly changed [[jungle]] villagers' shoes texture. + +; [[Vindicator]] +* Changed its model, slightly shortened its coat to match its actual texture. +* Changes its crossed arm's texture. +** The "gap" between their two arms connects correctly now. +** Changed the color of the seam face between their upper and lower arms, which is not visible in default. + +; [[Warden]] +* Ranged attack now: +** Bypasses shields and armor. +** Deals damage of {{hp|10}} instead of {{hp|16}} (Easy) / {{hp|30}} (Normal) / {{hp|45}} (Hard). +** Has a reduced cooldown of 2 seconds instead of 5 seconds. +* Now drops a [[sculk catalyst]] upon death. + +; [[Wolf]] +* Reverted the mirroring change for ears and legs in [[22w11a]]. {{bug|MC-230603||Works As Intended}} + +[[File:22w17a Zombie Villager Model Change.png|thumb|The comparison of zombie villagers' model change.]] +; [[Zombie villager]] +* Changed their models, now their last two rows of pixels on their robes can render. +* Changed their clothes texture in all biomes (except desert and swamp). +** The color of the top and bottom of their legs now matches the sides correctly. +** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers. +** Slightly changed jungle zombie villagers' shoes texture. +** Removed extra textures on weaponsmith zombie villagers' arm's top. + +=== General === +; [[HUD]] +* Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left. + +; [[Realms]] +* Replaced realms subtle selected world highlight with a clear green checkmark. + +; [[Splash]]es +* Removed "Привет Россия!" + +; [[Tags]] +* Polished deepslate are now part of the #sculk_replaceable_world_gen block tag. +* Removed #dampenable_vibrations game event tag. + +== Fixes == +{{fixes|fixedin=22w17a +|;old +|13103|Texture Z-Fighting at Wolf[/]Cat snout. +|53312|Illager/(zombie) villager/witch robes don't render the last two rows of pixels. +|106627|Leather cap texture overlay doesn't align correctly. +|141064|Cleric collar z-fighting. +|166686|Villagers with taiga outfits show Z-fighting around their neck. +|176840|Ores no longer drop experience when blown up. +|208597|Boats ridden over wool are detected by sculk sensor. +|208771|Projectiles landing on wool trigger sculk sensors. +|210712|Sculk sensors are not activated upon backwards movement in a boat. +|210901|Sculk sensors are not activated upon entities sliding on ice. +|224709|Full armour icon doesn't match empty armour icon. +|226761|Parity issue: Goats don't drop horns. +|248161|Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture. +|248292|Llama uses pre-1.14 chest texture. +|248555|Mismatches within (zombie) villager textures. +|248556|Savanna Zombie Villager missing a body texture. +|248557|Savanna villager body defines pixels identical to base villager texture. +|248561|Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements. +|248562|Iron golem has unused pixels in the texture. +|249032|Fence item model's bars inconsistent with placed block. +|249039|"Half" armor bar icon texture is incorrect. +|249962|Exploding an End Crystal doesn't produce explosion vibration. +|250921|Spawners do not drop experience when blown up. +|;dev +|249190|Sculk blocks don't drop experience orbs when blown up. +|249192|Mangrove propagules break lily pads and frogspawn directly above them when attempting to grow. +|249262|Sculk cannot replace soul sand or mud when mobs die on top of them. +|249601|Z-fighting occurs on a Warden's tendrils when clicking. +|249669|tadpole.png has unused frog egg texture. +|249745|If allay is holding an item, it can be equipped with armor using a dispenser. +|249780|Blocks that require support can generate floating in ancient cities. +|249919|Pillar in Ancient City can generate with waterlogged stairs. +|250000|Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory. +|250027|Allays ignore the dimension when checking for liked note blocks. +|250075|The inner two planes in mangrove roots are smaller than they should be. +|250076|Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes. +|250165|Doing {{cmd|locate stronghold}} in some single biomes causes an unexpected error. +|250171|Warden Sonic Boom attack can be completely mitigated by shields. +|250240|Z-fighting can be seen around the backs of frogs when they open their mouths. +|250243|Warden sonic boom attacks can hit endermen, shulkers or players who have finished eating chorus fruit and players who have used ender pearls within range, even if they have teleported. +|250288|Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block. +|250321|Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: {{cd|java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null}}. +|250331|Chunk rendering is glitchy / incorrect when redrawing. +|;previous +|250339|Paintings are off-centered in multiplayer servers. +|250379|Teleporting armor stands results in visual desync and abnormal behavior. +|250396|{{cmd|locatebiome}} command displays Y-axis of -64 in certain cave biomes, causing the player to die when teleported. +|250400|Blocks and items can cause the world to render invisibly. +|250411|Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires. +|250429|Narrator improperly narrates chat. +|250460|The rendering of players is delayed for others. +}} + +== Video == +{{Slicedlime|Wh3us2gaPvo|vu7YBpLGd9w}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w17a]] +[[es:Java Edition 22w17a]] +[[fr:Édition Java 22w17a]] +[[ja:Java Edition 22w17a]] +[[pt:Edição Java 22w17a]] +[[ru:22w17a (Java Edition)]] +[[zh:22w17a]] diff --git a/wiki_backup/22w43a.txt b/wiki_backup/22w43a.txt new file mode 100644 index 0000000..373f7fa --- /dev/null +++ b/wiki_backup/22w43a.txt @@ -0,0 +1,199 @@ +{{Infobox version +|title=Minecraft 22w43a +|image=22w43a.jpg +|image2=Java Edition 22w43a.png +|edition=Java +|type=Snapshot +|date=October 26, 2022 +|jsonhash=3df2e71658adfd995d97bf0d643790f2ed1c5fb9 +|clienthash=dff0d3cc4992c44b55c504f1966274c7a2cec4d0 +|clientmap=9f456560603d0a103313885d11beb0b71a148c01 +|serverhash=6718a5ac0b073644dbdfbd25f8218c68a1b390db +|servermap=25feb69212ba7f3dc9071c1c81f0632898c98339 +|parent=1.19.3 +|prevparent=1.19.2 +|prev=22w42a +|next=22w44a +|nextparent=1.19.3 +}} + +'''22w43a''' is the second [[snapshot]] for [[Java Edition 1.19.3]], released on October 26, 2022,{{snap|22w43a|October 26, 2022}} which introduces chat report drafting, makes additional tweaks to creative inventory organization, and fixes bugs. + +== Additions == +=== General === +; [[Chat]] +* Added drafts for player reports, which can keep player reports temporarily while connected to a server. +** When exiting the player reporting screen, the report can be either discarded or kept as a draft. +*** The draft is always kept if the screen was forcefully closed (e.g. player dying). +** Draft reports are kept until the player leaves the current server or world. +*** When leaving, the player is prompted to either discard or finish and send the report. + +; [[Language]]s +* Added Nahuatl.Also available for versions since [[22w42a]]. +* Added Rusyn.Also available for versions since [[21w37a]]. + +== Changes == +=== Blocks === +; [[Fence gate]]s +* No longer provide center support beneath them. +** For example, hanging signs can no longer be placed under fence gates. + +=== Gameplay === +; Creative inventory +* Icons of several creative tabs changed for color-coding and to better reflect iconic visuals. +* Renamed the "Nature Blocks" tab to "Natural Blocks". +* Moved dirt and stone blocks to the top of the natural blocks tab. +* Added water bottles to the "Consumables" tab, after being absent in the previous snapshots. +* Reordered quartz, so smooth quartz is a separate section of blocks. +* Climbable plant blocks are now together in the natural blocks tab. +* Changed order of waxed copper blocks. +* Changed order of coral blocks to be consistent with corals/coral fans. +* Moved netherrack next to nylium in natural blocks tab. +* Reordered equipment so golden tools and weapons are now in a more logical order. +* Normal rails are now placed before special rails. +* Reordered colored blocks, such as wool and terracotta, in the style of a rainbow gradient. +* Moved signs up higher in the "Functional Blocks" tab. +* Basalt blocks are now found after nether brick blocks in the "Building Blocks" tab, next to blackstone. +* Generally reordered the plants in the natural blocks tab. +* The following tabs now contain the following items: +{| class="wikitable collapsible collapsed" +! Tab !! Items +|- +| Redstone Blocks || +*Oak Boat with Chest +*Spruce Boat with Chest +*Birch Boat with Chest +*Jungle Boat with Chest +*Acacia Boat with Chest +*Dark Oak Boat with Chest +*Mangrove Boat with Chest +*Bamboo Raft with Chest +*Bell +*Big Dripleaf +*White Wool +*String +*Redstone Ore +*Deepslate Redstone Ore +*Chiseled Bookshelf +|- +| Consumables || +*Milk Bucket +|- +| Functional Blocks || +*Ominous Banner +*Dragon Egg +*Lectern +*Lightning Rod +*Note Block +|- +| Crafting || +*Snowball +|- +| Spawn Eggs || +*Spawner +|- +| Combat || +*TNT +*End Crystal +|- +| Tools & Utilities || +*Bone Meal +|} + +=== General === +; [[Chat]] +* The chat reporting screen now shows when the player being reported rejoined chat. + +; Protocol +* Profile public keys are now refreshed without reconnecting. +* Clients now reset their chat session on receiving a login packet. + +; General +* Migrated linear algebra types to Java OpenGL Math Library (JOML). + +== Experimental == +These changes only take effect when the 1.20 experimental data pack is enabled. + +=== Changes === +==== Items ==== +; [[Spawn egg]]s +* Changed the texture of the camel spawn egg from [[File:Camel Spawn Egg JE1 BE1.png|32px]] to [[File:Camel Spawn Egg JE2 BE2.png|32px]]. + +==== Mobs ==== +; [[Camel]]s +* Tweaked camel walk cycle animation. + +== Fixes == +{{fixes|fixedin=22w43a +|;From released version before 1.19 +|55718|Dragon egg doesn't appear in Creative inventory. +|84873|DeathTime values 20+ cause corrupted mobs. +|92017|Shield damage direction is incorrect. +|128003|When destroying one block of tall seagrass, the other block becomes air when destroyed, rather than water. +|132820|Spawner isn't in the creative inventory. +|149395|Burning zombies are not extinguished by splash / lingering water bottles. +|188247|Explosions from end crystals can't be blocked by shields. +|188506|AngryAt cannot be manually applied to endermen. +|189911|Splash water bottles don't extinguish mobs and player. +|191948|Ghast fireballs explosions still inflict damage when blocked by a shield. +|193297|Ghast fireball explosion does not credit the "Owner" of the fireball if the one who was damaged was not directly hit. +|198493|Villagers lose their discounts when relogging while it is a zombie villager. +|200006|Explosions from beds and respawn anchors can't be blocked by shields. +|202513|Weeping vines and twisting vines are not grouped with regular vines in creative inventory. +|222407|Endermen holding big dripleaf stems don't drop big dripleaves upon being killed. +|244694|The sounds of goats stomping and ramming aren't controlled by the "Friendly Creatures" sound slider. +|249691|Nylium is not grouped with netherrack in the Creative inventory. +|252107|Demo Mode introduction popup displays twice when re-joining after death. +|254597|Mobs hurt by water don't take water damage when they are on a boat. +|;From 1.19 +|252214|Going into water does not extinguish the fire on you if you're in a boat. +|253107|Chat reporting screen is forcibly closed upon dying or changing dimensions. +|253542|Spawner blocks with SpawnPotential and no SpawnData will crash during worldgen. +|253901|"Failed to add PDH Counter" issues (caused by outdated OSHI). +|254634|POIs are not created properly when upgrading worlds. +|;previous +|256462|If camel is sitting while exiting and reloading the world, it will play the sitting animation again. +|256476|Panorama Scroll Speed isn't saved. +|256483|Acacia hanging signs cannot be crafted. +|256494|Birch hanging signs cannot be crafted. +|256495|Z-fighting occurs when the legs of camels intersect one another. +|256502|Crash when pressing certain buttons while on spectator mode. +|256515|Hanging signs connects weirdly on the bottom of a fence gate. +|256522|Coral Blocks are sorted different than Corals and Coral Fans. +|256534|Saved hotbars can import disabled items. +|256573|Water bottles, awkward/mundane/thick potions and tipped arrows don't appear in the Creative Inventory. +|256575|Some of the translation keys were merged, resulting in some language translation errors. +|256581|Lightning Rod isn't in Functional Blocks tab in creative inventory. +|256582|Lectern isn't in Functional Blocks tab in creative inventory. +|256612|Waxed Exposed Copper blocks are out of order in Building Blocks creative tab. +|256639|Allays, Piglins, and Villagers lose inventory if unloaded and reloaded. +|256661|Line spacing on Hanging Signs is too small, causing certain characters to overlap. +|256705|Discrepancy exists between identifier-allowed characters and path segment-allowed characters. +|256734|Entities will often spin while pathfinding on top of wall hanging signs. +|256843|Milk Bucket isn't in the Consumable Tab in the creative inventory. +|256845|Nether Wart isn't in the Nature Blocks tab in the creative inventory. +|256846|Chiseled Bookshelf isn't in the Redstone Blocks Tab in the creative inventory. +|256847|Bone Meal isn't in the Tools & Utilities Tab in the creative inventory. +|256848|String isn't in the Redstone Blocks Tab in the creative inventory. +|258378|Camel Spawn Eggs are not matching colors across platforms when displayed in hotbar. +}} + +== Video == +{{Slicedlime|OznwGg69HBU}} + +== References == +{{Reflist}} + +== Notes == +{{Notelist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w43a]] +[[es:Java Edition 22w43a]] +[[fr:Édition Java 22w43a]] +[[ja:Java Edition 22w43a]] +[[pt:Edição Java 22w43a]] +[[ru:22w43a (Java Edition)]] +[[zh:22w43a]] diff --git a/wiki_backup/22w46a.txt b/wiki_backup/22w46a.txt new file mode 100644 index 0000000..1daecd7 --- /dev/null +++ b/wiki_backup/22w46a.txt @@ -0,0 +1,227 @@ +{{Infobox version +|title=Minecraft 22w46a +|image=22w46a.jpg +|image2=Java Edition 22w46a.png +|edition=Java +|type=Snapshot +|date=November 16, 2022 +|jsonhash=a9f5f7ddeedd7424b14912cac91d7ba1da210db7 +|clienthash=fcb3e5462fb4cf29da933005ddac269dd31087ff +|clientmap=01efd7b592dfa3650f41ca2190c4d59e929642f4 +|serverhash=302ae4acba96e733fdbe144ebe2ba575b2bbf969 +|servermap=f27522d1a43b80942bc5c66a8fcad51a0dc0fe18 +|parent=1.19.3 +|prevparent=1.19.2 +|prev=22w45a +|next=1.19.3 Pre-release 1 +|nextparent=1.19.3 +}} + +'''22w46a''' is the fifth and final [[snapshot]] for [[Java Edition 1.19.3]], released on November 16, 2022,{{snap|22w46a|November 16, 2022}} which adds [[piglin head]]s and the unique interactions between [[note block]]s and heads in the built-in experimental data pack, {{cmd|fillbiome}} command and new telemetry data screen, changes the telemetry and the mechanism of texture loading, and fixes bugs. This is the final snapshot to be released in [[Chronology of events|2022]]. + +== Additions == +=== Command format === +; {{cmd|fillbiome}} +* A new command to change biome entries for an area. +** Because biomes are not stored per-block, affected positions may not match input precisely. +* Syntax: {{cmd|link=none|fillbiome [] [] []}} +** from: One corner of the area to fill. +** to: The other corner of the area to fill. +** biome: The biome to set. + +=== General === +; [[Options]] +* Added telemetry data collection screen. +** Displays information about the type of data that is sent. +** The level of data sent can be controlled between "Minimal" and "All". +*** "Minimal" sends only the required data. +*** "All" sends the required data, as well as optional data. +** The default data level is "Minimal". + +; [[Tag]]s +* Added #all_signs block tag, contains #signs. + +== Changes == +=== Mobs === +; [[Endermen]] +* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below, to nerf certain portal-based mob farms. +* Blocks carried by endermen now use loot tables to generate drops when killed. +** This is done by simulating the block being mined using a [[Silk Touch]] diamond axe. + +; [[Skeleton]]s and [[wither skeleton]]s +* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below, to nerf certain portal-based mob farms. + +=== Gameplay === +; [[Advancement]] +* Changed the description of the "Glow and Behold!" advancement. + +; Creative inventory +* Reordered "Redstone" tab. +* Added [[rail]]s to the "Tools & Utilities" tab next to [[minecart]]s. + +=== Command format === +; {{cmd|execute}} +* Can now be conditional on biomes. +* Syntax: {{cmd|link=none|execute if{{!}}unless biome [] []}} + +=== General === +; Logging +* Every telemetry event sent from the client is now logged to disk. +** Old log files are removed after 7 days. +** These can be found under the logs/telemetry directory. +*** A shortcut to this directory is available via the "Open My Data" button on the telemetry data collection screen. + +; [[Resource pack]] +* To improve loading performance, block and item textures are now loaded before they are processed by block and item models. +** By default, textures not in the textures/item and textures/block directories will no longer be automatically recognized and will fail to load. +* Can have configuration files now, located in the new atlases directory, that control which images are included in the atlases. That directory contains following JSON entries for configuring atlases: +** blocks: textures used by block and item models. +** banner_patterns, beds, chests, shield_patterns, shulker_boxes, signs: used to render some special-case models. +** mob_effects: textures used for effect icons in the UI. +** paintings: textures used for paintings. +** particles: textures used for particles (referenced by the textures field in files within the particles directory). +* If multiple packs include those files, they are merged by their order within the pack (same as tags in data packs). +* Inside these files is a JSON object with a single list called sources. +** Every entry in sources runs in during load, in order of definition, adding or removing new files to the texture list; to be later referenced by block models, particles, etc. +* Types of sources: +** directory: lists all files in a directory and its subdirectories, across all namespaces. +*** source: directory in pack to be listed (relative to textures directory) +*** prefix: string to be appended to the sprite name when loaded. +** single: adds a single file. +*** resource: location of a resource within the pack (relative to textures directory, implied .png extension). +*** sprite: sprite name (optional, defaults to resource). +** filter: removes sprites matching the given pattern. +*** namespace, path: patterns (regular expressions, regex) of ids to be removed (only works for entries already in the list), if omitted, any value will be matched. +** unstitch: copies rectangular regions from other images. +*** resource: location of a resource within the pack (relative to textures directory, implied .png extension) +*** divisor_x, divisor_y: used for determining the units used by regions. +*** regions: list of regions to copy from the source image. +**** sprite: sprite name. +**** x, y: coordinates of the top-left corner of the region. +**** width, height: size of the region. +*** Values such as x are transformed to real image coordinates via dividing by their divisor, and then multiplying by the real image size. +* Example: +** If a pack has a file named assets/test/textures/fancy/iridium.png and source is {"type": "directory", "source": "fancy", "prefix": "custom/"}, the texture will be available in models as test:custom/iridium. + +; [[Tag]]s +* Removed #stripped_logs block and item tags. + +; Telemetry +* Added WorldUnloaded event, and removed client Java version from the WorldLoaded event. +** They are required events. +** Data includes game mode, client or server modded status and game version. +** Can be used to calculate how long the world session has lasted (in seconds and ticks). +** Data from WorldLoaded is sent when a world is launched, and data from WorldUnloaded is sent when a world is shut down (quitting to title, disconnecting from a server). +* Added 2 new optional events: +** PerformanceMetrics +*** Data includes frame rates, rendering performance, memory usage, operating system, and the modded status of the client and server. +*** With game version, it can be used to compare the performance profile for new versions of Minecraft. +** WorldLoadTimes +*** Data includes the total time in milliseconds for the world to load, whether this was a new world, as well as game version and platform details. +*** Can indicates what impacts load times when added new features or do larger technical changes. + +; General +* Translation files and pack.mcmeta are now including non-ASCII characters (encoded as UTF-8) directly instead of using escape sequences. + +== Experimental == +These additions and changes only take effect when the 1.20 experimental data pack is enabled. + +=== Additions === +==== Blocks ==== +; [[File:Piglin Head (8) JE1.png|32px]] [[Piglin head]] +* [[Piglin]]s now drop their heads when killed by a charged [[creeper]]. +* The piglin head flaps its ears when powered by redstone, or when worn by a player while walking. + +==== General ==== +; [[Tag]]s +* Added #all_hanging_signs to the new #all_signs block tag, as the additional part when built-in data pack enabled. + +=== Changes === +==== Blocks ==== +; [[Block of bamboo]] and [[block of stripped bamboo]] +* Changed their top textures. + +; [[Bamboo planks]] +* Changed its texture by rotate 90 degress counterclockwise to match the same tiling pattern as other plank variants. +** Due to this change, the textures of [[bamboo button]], [[bamboo pressure plate]], [[bamboo slab]] and [[bamboo stairs]] are also changed. + +; [[Chiseled bookshelf]] +* Books in chiseled bookshelves can be added or removed from any slot by targeting the specific slot. + +; [[Note block]] +* When placing a mob [[head]] on a note block, that note block will now play one of the ambient sounds of that mob when played by a player or powered by [[redstone]]. + +==== Gameplay ==== +; [[Advancement]] +* [[Camel]]s are now required for the "Two by Two" advancement. +* "Glow and Behold!" advancement can be obtained by using a [[glow ink sac]] on a [[hanging sign]] now. +** The description now says "Make the text of any sign glow". + +== Fixes == +{{fixes|fixedin=22w46a +|;From released versions before 1.19 +|121865|High potion effect durations being displayed as **:** is misleading. +|147605|Text cursors can exist in multiple fields. +|151412|"Edit Server Info" window does not focus "Server Name" text field automatically +|187539|{{cd|#tick}} function tag runs before {{cd|#load}} instead of the other way around. +|205563|Endermen holding powder snow drop a powder snow bucket when killed. +|209621|Endermen holding potted plants do not drop the pot nor the plant. +|221722|Squids use the new texture when using Programmer Art. +|222099|Endermen holding candle cakes do not drop the candle or the cake upon being killed. +|233042|Server Address field isn't focused when Direct Connection menu is opened. +|234029|You cannot hold any key to rapidly navigate between elements quickly after opening the inventory. +|234161|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Optimize World" menu. +|234240|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Superflat Customization" menu. +|234408|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Reset world" realms menu. +|234409|You cannot hold any key to rapidly execute the same function in the "World options" realms menu. +|234572|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Delete Server" menu. +|234621|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "remove player" realms menu. +|234782|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Close realm" realms menu. +|234846|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "switch world" realms menu. +|234904|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Data Packs" menu. +|248926|Setting spectatorsGenerateChunks to false and relogging freezes the game on the Loading Terrain screen. +|249059|Loading terrain screen cannot close before 2 seconds have passed. +|;From 1.19 +|250262|Players sometimes get stuck on the "Loading terrain..." screen after switching dimensions whilst dead. +|;From 1.19.2 +|256308|limit selector parameter with "arbitrary" sorting does not stop searching early. +|;dev +|256472|Camels aren't required for the "Two by Two" advancement. +|256509|Heads and Skulls are placed backwards. +|256510|Using a glow ink sac on a hanging sign does not grant the advancement "Glow and Behold!". +|256669|Crafting recipe for bamboo hanging signs is unlocked by having any stripped log. +|256878|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Edit draft chat report" menu. +|256882|Bats fly in the perched position and vertical movement is not smooth. +|256935|Long player names within the "Select Chat Messages to Report" menu can extend past the scroll bar. +|256993|End crystal knockback bug. +|257073|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Experimental Features Warning" menu. +|257113|Ender dragon, wither, snow golem and iron golem spawn eggs from before 1.13 do not convert properly. +|257114|Incoherency: A random seed is already generated on the "Create New World" seed text field screen despite the "Leave blank for a random seed" label. +|257188|You aren't prompted that your draft reports will be discarded upon disconnecting from worlds by using the "Title Screen" button within the death screen. +|257266|Entities sink or fall through snow when it accumulates while the snowAccumulationHeight gamerule is set to any value greater than 1. +|;previous +|257329|Right-hand side tabs in the creative inventory are misaligned. +|257334|Stacked items do not show creative inventory tab label. +|257354|Messages sent by the hosts of LAN worlds are now considered unverified and cannot be reported. +|257355|The "Social Interactions" menu now falsely claims that there are no reportable messages for given players. +|257378|Villagers and piglins can't open or close doors. +|257410|"Game Menu" on the pause menu is clickable. +|257401|Frog walk animation speeds up greatly when tempted by food or chasing slimes. +}} + +== Video == +{{Slicedlime|TDWXU_YPeig}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:22w46a]] +[[es:Java Edition 22w46a]] +[[fr:Édition Java 22w46a]] +[[ja:Java Edition 22w46a]] +[[pt:Edição Java 22w46a]] +[[ru:22w46a (Java Edition)]] +[[zh:22w46a]] diff --git a/wiki_backup/23w03a.txt b/wiki_backup/23w03a.txt new file mode 100644 index 0000000..ea0b002 --- /dev/null +++ b/wiki_backup/23w03a.txt @@ -0,0 +1,233 @@ +{{Infobox version +|title=Minecraft 23w03a +|image=23w03a.jpg +|image2=Java Edition 23w03a.png +|edition=Java +|type=Snapshot +|date=January 18, 2023 +|jsonhash=b958db10f1540e51b61f70dbaf0be86b40def147 +|clienthash=dd6cb06d65063769f7581ac2f5f800fe9531e28a +|clientmap=f7de4f767c3d8d9c5c4779933f175eeb738d7f65 +|serverhash=b033d57035b293a9eda548db0615c1c89c21ea28 +|servermap=030aa6a26885d62a55864b16e1a2000ba91de726 +|parent=1.19.4 +|prevparent=1.19.3 +|prev= +|next=23w04a +|nextparent=1.19.4 +}} + +'''23w03a''' is the first [[snapshot]] for [[Java Edition 1.19.4]], released on January 18, 2023,{{snap|23w03a|January 18, 2023}} which adds the {{cmd|ride}} command and new interaction methods in [[options]] screen, makes technical changes, and fixes bugs. This is the first snapshot of 2023. + +== Additions == +=== Command format === +; [[Game rule]] +* Added commandModificationBlockLimit, defaults to 32768. +** Controls the maximum number of blocks changed in one execution of {{cmd|clone}}, {{cmd|fill}}, and {{cmd|fillbiome}} commands. + +; {{cmd|ride}} +* A new command to allow entities to start or stop riding other entities, syntaxes: +** {{cmd|link=none|ride mount }}: makes a single target mount a single vehicle, fails if: +*** vehicle is a player; +*** target is already riding a vehicle; +*** target and vehicle are the same entity; +*** vehicle is already a passenger (direct or indirect) of target. +** {{cmd|link=none|ride dismount}}: dismounts target from any vehicle it is riding, fails if target is not riding anything. + +=== General === +[[File:Accessibility Onboarding Screen 23w03a.png|thumb|Accessibility onboarding screen]] +; [[Title screen]] +* Added an accessibility onboarding screen for players launching the game for the first time. +* Added arrow key navigation. +** Menu screens can now be navigated by using the arrow keys. +** When navigating with arrow keys, sliders need to be activated by pressing {{key|Enter}} or {{key|Space}} to start changing the value. + +; [[Options]] +* Added a new "Notification Display Time" accessibility option, to change how long the notifications such as unlocked recipes, advancements, subtitles and selected item names are visible. + +; Protocol +* Added a network protocol feature for forcing bundle of packets to be processed within same client tick. +** Added new delimiter packet to clientbound game protocol. +** All packets between two delimiters are guaranteed to be processed within same tick. +** For security reasons this feature is not supported in serverbound direction. + +; [[Tag]] +* Added following biome tags: +** #increased_fire_burnout: contains {{cd|d=and|bamboo_jungle|mushroom_fields|mangrove_swamp|snowy_slopes|frozen_peaks|jagged_peaks|swamp|jungle}}. +*** Fire burns out faster in these defined biomes. +** #snow_golem_melts: contains {{cd|d=and|badlands|basalt_deltas|crimson_forest|desert|eroded_badlands|nether_wastes|savanna|savanna_plateau|soul_sand_valley|warped_forest|windswept_savanna|wooded_badlands}}. +*** Snow golems melt in these defined biomes. +** #spawns_snow_foxes: contains {{cd|d=and|snowy_plains|ice_spikes|frozen_ocean|snowy_taiga|frozen_river|snowy_beach|frozen_peaks|jagged_peaks|snowy_slopes|grove}}. +*** Snow foxes spawn in these defined biomes. +** #spawns_white_rabbits: contains {{cd|d=and|snowy_plains|ice_spikes|frozen_ocean|snowy_taiga|frozen_river|snowy_beach|frozen_peaks|jagged_peaks|snowy_slopes|grove}}. +*** White rabbits spawn in these defined biomes. + +== Changes == +=== Mobs === +; [[Donkey]]s, [[mule]]s, [[skeleton horse]]s, and [[zombie horse]]s +* Changed their textures. + +; [[Vex]]es +* Now use a separate charging animation when empty-handed. + +=== Non-mob entities === +; [[Armor stand]] +* Now preserve custom names when placed and broken. + +; [[Minecart with hopper]] +* No longer have TransferCooldown data. + +=== Command format === +; [[Chat]] component +* Added an optional fallback field to translate text components. +** The new field is a string that is used in place of translation if it is missing. +** If fallback is missing, the old behavior (i.e. using the key itself as the translation) is preserved. +* Out-of-bound arguments in translate formats are no longer silently ignored. + +; {{cmd|clone}} +* Now supports specifying the source and target dimensions, new syntax: +** {{cmd|link=none|clone [from ] [to ] ...}} +*** sourceDimension: ID of dimension to clone from. +*** targetDimension: ID of dimension to clone to. + +; {{cmd|data}} +* New source string available, to read a value as text and resulting in a string value, syntax: +** ... ''(insert |prepend|append|set|merge)'' string (block |entity |storage ) [] [] [] +*** start: index of first character to include at the start of the string. +*** end: index of the first character to exclude at the end of the string. + +; {{cmd|execute}} +* On (if|unless), new conditions available: +** ... loaded : checks if the position given is fully loaded (in regard to both blocks and entities). +*** pos: block position to check. +** ... dimension : checks if the execution is in a matching dimension. +*** dimension: a dimension ID. +* New sub-command: on, for selecting entities based on relation to the current executing entity, syntax: +** ... on (attacker|controller|leasher|owner|passengers|target|vehicle) -> execute +*** attacker: last entity that damaged the executing entity in the previous 5 seconds. +*** controller: entity that is controlling the executing entity (for example: first passenger in a boat). +*** leasher: entity leading the executing entity with a leash (might be a leash knot in case of being attached to a fence). +*** owner: owner of the executing entity, if it is a tameable animal (like cats, wolves or parrots). +*** passengers: all entities directly riding the executing entity (no sub-passengers). +*** target: attack target for the executing entity. +*** vehicle: entity that the executing entity is riding. +** If the relation is not applicable to the executing entity or there are no entities matching it, selector returns zero elements. + +; {{cmd|title}} +* All time arguments to {{cmd|link=none|title times}} are now time durations and work with {{cd|d=and|t|s|d}} suffixes. + +; {{cmd|weather}} +* The duration of the weather change now matches the game's regular weather cycle if not specified. +* The duration parameter is now a time duration in ticks and works with {{cd|d=and|t|s|d}} suffixes. +** To retain existing functionality, you need to add an s suffix to pre-existing commands. + +=== General === +; [[Data pack]] +* The version is now 11. + +; [[Custom biome]] +* Removed precipitation precipitation type field. +* Added has_precipitation boolean field. + +; [[Options]] +* Auto-jump is now off by default. +* The resource pack screen is now keyboard-navigatable. + +; Protocol +* Clients now reset their secure chat session state when receiving the login packet. + +; [[Tag]] +* Added #animals_spawnable_on to the #goats_spawnable_on block tag. +* Renamed #only_allows_snow_and_gold_rabbits biome tag to the #spawns_gold_rabbits. + +; UI +* Slightly moved the search icon on the recipe book UI. +* Sliders can now be textured individually from buttons. + +== Experimental == +These additions and changes only take effect when the 1.20 experimental data pack is enabled. + +=== Additions === +==== General ==== +; [[Tag]] +* Added following item tag: +** #noteblock_top_instruments: contains {{cd|d=and|zombie_head|skeleton_skull|creeper_head|dragon_head|wither_skeleton_skull|piglin_head|player_head}}. + +=== Changes === +==== Blocks ==== +; [[Head]] +* They can be placed on top of note blocks without sneaking now. + +== Fixes == +{{fixes|fixedin=23w03a +|;From released versions before 1.19 +|26678|Damage wobble no longer shows direction of incoming damage. +|30403|Sprinting isn't canceled when dismounting rideable entities while sprinting. +|120488|Sprint particles may be visible while the player is riding an entity and pressing the sprint keys. +|121048|When an entity dies, the combat tracker only records the killing blow. +|122595|{{cmd|weather}} command with duration 0 has the same weather for longer time. +|136534|All command blocks think they're facing south with caret notation. +|146605|Cannot (de-)select or reorder data and resource packs using the keyboard only. +|147939|It's possible to select multiple buttons in command block and structure block. +|149144|Multiple buttons can be selected by pressing another button and {{key|Tab}}. +|155433|Minecart with hopper not picking matching items from a mixed pile. +|163266|When the target in {{cmd|spectate}} command is too far, the player's movement will not be restricted at client-side. +|165595|Guardian beam does not render when over a certain {{cd|Time}} in {{samp|level.dat}}. +|181832|The {{cmd|spreadplayers}} command doesn't spread entities in the specified dimension. +|184029|Clicking into the language list does not remove focus from the focused button. +|184030|Clicking into the language list does not set focus for the purpose of navigating using the {{key|tab}} key. +|187458|World outline on the menu screen rendered completely white when clicking away. +|189692|Dying by other means than mobs when knocked back by a bee sting does not mention the bee in the death message. +|191942|The buttons in the multiplayer menu are not evenly spaced. +|222518|Skeleton/Zombie Horse's & Donkey/Mule's saddles and chests are outdated/have errors. +|224960|The {{cmd|spectate}} command does not work between dimensions. +|230678|Cauldron fills with powder snow in frozen ocean biome while it's visually raining. +|233893|Burning mobs won't get extinguished by rain in warm patches of Frozen Ocean biome. +|235260|Hopper minecart at (0, 0, 0) transfers items slower than normal. +|238904|Rain is silent in Frozen Oceans. +|247836|Riptide doesn't work in rain within a frozen ocean biome. +|254132|Wolves do not get wet when raining in Frozen Oceans. +|257082|Sprinting whilst riding an entity or flying with elytra changes your field of view. +|;From 1.19 +|252461|Goat not shown in extended death message. +|252773|Goat Horn without {{cd|instrument}} NBT and with other NBT data (such as text) does not play. +|254615|First-person fire renders behind water. +|;From 1.19.2 +|255545|Magma Cube shadows do not change with size. +|255811|{{cd|Level#isRainingAt(BlockPos)}} always returns false for snowy and frozen biomes, even when it is raining. +|256292|Goats don't spawn on grass after initial world generation. +|257028|Eating chorus fruit and looking down in a boat desynchronizes player position. +|257755|Elements within the Realms menu are not selected in order when using the {{key|Tab}} key if you're not currently a member of any realm. +|;From 1.19.3 +|256555|Camel sits down for a split second when spawned. +|256576|Players become the controlling passengers of unsaddled camels when mounting them while other players are already riding them. +|256838|The facing direction of the camel doesn't match. +|257346|Vexes with empty hand make obscene gesture. +|257418|Camels sometimes sit down for a split second when receiving damage. +|257875|Fire charges aren't consumed when igniting creepers using them in survival or adventure mode. +|258163|{{cd|ClientboundSectionBlocksUpdatePacket}} serialization breaks after 2^19 block states. +|258173|Entering an End Portal whilst sleeping causes the bed to be occupied permanently. +|258246|"Telemetry Data" button is missing an ellipsis. +|258295|Villager AI broken when workstation is nearby. +|258430|Camels with large {{cd|LastPoseTime}} values offset the player view model strangely. +|258592|You can select multiple text fields inside the gamerules menu. +|258625|Client-side death messages disappear as soon as the "Respawn" button is pressed even if the player remains on the death screen due to lag. +|258953|Out of memory screen has raw message in the title. +}} + +== Video == +{{Slicedlime|BY_XHLOfFok}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:23w03a]] +[[es:Java Edition 23w03a]] +[[fr:Édition Java 23w03a]] +[[ja:Java Edition 23w03a]] +[[pt:Edição Java 23w03a]] +[[ru:23w03a (Java Edition)]] +[[zh:23w03a]] diff --git a/wiki_backup/23w04a.txt b/wiki_backup/23w04a.txt new file mode 100644 index 0000000..fbc96b7 --- /dev/null +++ b/wiki_backup/23w04a.txt @@ -0,0 +1,212 @@ +{{Infobox version +|title=Minecraft 23w04a +|image=23w04a.jpg +|image2=Java Edition 23w04a.png +|edition=Java +|type=Snapshot +|date=January 24, 2023 +|jsonhash=6805751cb57fcb5a2f6fc24740d22b073e1536be +|clienthash=2623aee01948e8ed29b3a52e5504c4d1fd63c7ae +|clientmap=4ef420245e54a29c2bbd38caf3d8d66964610756 +|serverhash=2f31a8584ec1e70abd2d8b22d976feb52a6a3e31 +|servermap=868745891d933db0ae97afd7046416a2af961e86 +|parent=1.19.4 +|prevparent=1.19.3 +|prev=23w03a +|next=23w05a +|nextparent=1.19.4 +}} + +'''23w04a''' is the second [[snapshot]] for [[Java Edition 1.19.4]], released on January 24, 2023,{{snap|23w04a|January 24, 2023}} which adds [[smithing template]]s, and fixes bugs. + +== Additions == +=== Command format === +; {{cmd|execute}} +* Added a new relation origin for {{cmd|link=none|execute on}}, which can select: +** Shooter, if the executing entity is a [[projectile]] (like [[arrow]], [[fireball]], [[trident]], [[firework]], thrown [[potion]], etc.) +** Thrower, if the executing entity is an [[item (entity)|item]]. +** Source of effects, if the executing entity is an [[area effect cloud]]. +** Igniter, if the executing entity is a [[primed TNT]]. +** Summoner, if the executing entity is [[evoker fangs]] or a [[vex]]. + +== Changes == +=== Items === +; General +* Enchantment glint on items and armor is now more subtle. + +=== General === +; User interface +* Placeholder icons for empty slots such as [[armor]] or in a [[brewing stand]] have been lightened. +** Change has not been applied to the [[loom]] menu. +** Setting the resource pack to [[programmer art]] does not revert this change (despite the change being made to the textures themselves). + +== Experimental == +These additions and changes only take effect when the 1.20 experimental data pack is enabled. + +=== Additions === +==== Items ==== +; [[Smithing template]]s +* New item series for armor trimming and netherite upgrading, with twelve of them. +** [[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[Netherite upgrade]] +** Armor trims: +*** [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[Coast armor trim]] +*** [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[Dune armor trim]] +*** [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[Eye armor trim]] +*** [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[Rib armor trim]] +*** [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[Sentry armor trim]] +*** [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[Snout armor trim]] +*** [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[Spire armor trim]] +*** [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[Tide armor trim]] +*** [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[Vex armor trim]] +*** [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[Ward armor trim]] +*** [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wild armor trim]] +* They can be obtained randomly from chests generated in structures accordingly. +** Exceptions: +*** While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a [[bastion remnant]]. +*** A single tide armor trim smithing template is sometimes dropped by [[elder guardian]]s upon death. +** Some armor trims are rarer. +* Consumed when used to upgrade an item in the [[smithing table]]. +* Can not be crafted directly, but can make a copy of them by crafting in [[crafting table]]s as following pattern: +** 7 diamonds, shaped as iron ingots in [[cauldron]] crafting recipe. +** 1 block of material that the template is made out of, placed in the center slot of the crafting grid. +** 1 smithing template, placed in the remaining slot. + +==== General ==== +; [[Data pack]] +* Added registry trim_pattern and trim_material, which defines trim patterns and materials respectively, to allow add them via data packs. +** These are synchronized to clients when they join the server, but the accompanying resource pack is required on client to make them visible. +** The paths to these textures are inferred based on the filename of the pattern json, and try to find the textures within the same namespace as the trim pattern's name field. +* trim_pattern defines following data: +** asset_id: a namespaced ID used to infer texture locations and localization. +** template_item: the ID of the smithing template item used to apply the trim pattern. +** description: a text component used for displaying the pattern name of an armor trim when hovering an armor itemstack. +* trim_material defines following data: +** asset_name: a string used as a suffix for armor trim texture locations. +** ingredient: the ID of the ingredient item used to apply the trim material. +** item_model_index: a float number which defines the item model override each armor item model should target to change their visuals for this material. +** incompatible_armor_material: an optional ID of the armor material this trim material cannot be applied to. +** description: a text component used for displaying the material name of an armor trim when hovering an armor itemstack. +*** The style defined in this description is applied to the armor trim pattern description as well. + +; [[player.dat format]] +* Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips. + +; [[Recipe]] +* Added smithing_transform and smithing_trim recipe serializers for the updated netherite upgrade and the new armor trim recipe respectively. + +; [[Resource pack]] +* Added paletted_permutations, which is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes. +** Color palettes allows to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack. +** This is useful for things like armor trims. It can change the their color directly without create a new texture for each color. +** The paletted_permutations source has a set of required parameters: +*** textures: a list of namespaced locations of base textures. +**** These textures are used to generate variants of them that have been modified by color palettes. +*** palette_key: a namespaced location of a color palette key file. +**** A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below. +*** permutations: a map of permutations from suffix to a namespaced location of a color palette file. +**** The suffix is appended at the beginning to the resource location of the output variant textures, with a _ character separating the suffix and the base texture name. +**** The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture. +**** The number of pixels in each color palette must be the same as that of the palette_key defined for this source. +**** Key matching is done by comparing the RGB values of each pixel in the palette_key to the RGB values of each pixel in the color palette. +**** Alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel. +**** Pixels that do not match the palette_key are copied over to the resulting texture as-is. +** After defining a paletted_permutations source, those namespaced output textures can be referenced in other resources in resource pack. +*** For example, if the following paletted_permutations source exists: +**** +{ + "type": "paletted_permutations", + "textures": [ + "minecraft:item/leather_helmet", + "minecraft:item/leather_chestplate", + "minecraft:item/leather_leggings", + "minecraft:item/leather_boots" + ], + "palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key", + "permutations": { + "red": "minecraft:colormap/color_palettes/red", + "green": "minecraft:colormap/color_palettes/green", + "blue": "minecraft:colormap/color_palettes/blue" + } +} + +*** The resulting textures can be referenced in other resources like this: +**** +{ + "textures": { + "layer0": "minecraft:item/leather_helmet_red", + "layer1": "minecraft:item/leather_chestplate_green", + "layer2": "minecraft:item/leather_boots_blue" + } +} + + +; [[Tag]]s +* Added following item tags: +** #trim_materials: contains {{cd|d=and|amethyst_shard|copper_ingot|diamond|emerald|gold_ingot|iron_ingot|lapis_lazuli|netherite_ingot|quartz|redstone}}. +** #trim_templates: contains {{cd|d=and|coast_armor_trim_smithing_template|dune_armor_trim_smithing_template|eye_armor_trim_smithing_template|rib_armor_trim_smithing_template|sentry_armor_trim_smithing_template|snout_armor_trim_smithing_template|spire_armor_trim_smithing_template|tide_armor_trim_smithing_template|vex_armor_trim_smithing_template|ward_armor_trim_smithing_template|wild_armor_trim_smithing_template}}. +** #trimmable_armor: contains {{cd|d=and|chainmail_boots|chainmail_chestplate|chainmail_helmet|chainmail_leggings|diamond_boots|diamond_chestplate|diamond_helmet|diamond_leggings|golden_boots|golden_chestplate|golden_helmet|golden_leggings|iron_boots|iron_chestplate|iron_helmet|iron_leggings|netherite_boots|netherite_chestplate|netherite_helmet|netherite_leggings|turtle_helmet}}. + +=== Changes === +==== Items ==== +; [[Armor]] +* Now can be visually customized with a variety of unique trims at the [[smithing table]], except leather armor. +* Purely visual with no gameplay benefits, and can only be applied to [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]]. +** All trim patterns are visually the same on an armor's item icon, but the color still changes based on the trim material. +** The name of the trim pattern is displayed on the item's tooltip. +* Armor trim has 2 properties: pattern and material. +** Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim. +** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim. +*** Available ingredients: +**** {{ItemLink|Amethyst shard}} +**** {{ItemLink|Copper ingot}} +**** {{ItemLink|Diamond}} +**** {{ItemLink|Emerald}} +**** {{ItemLink|Gold ingot}} +**** {{ItemLink|Iron ingot}} +**** {{ItemLink|Lapis lazuli}} +**** {{ItemLink|Nether quartz}} +**** {{ItemLink|Netherite ingot}} +**** {{ItemLink|Redstone dust}} +*** Armor cannot have the same material it is made of applied to it as a trim. + +==== Gameplay ==== +; [[Smithing table]] functionality +* Redesigned: it is now a workstation for physical equipment upgrades and modifications. +* Added a slot used by smithing templates to the left of the old 2 slots. +* Smithing templates define what type of upgrade is made to equipment. +** It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade. +* Netherite equipment crafting now also requires a netherite upgrade smithing template. +* Two menu types: +** Old menu without the smithing template slot has been renamed to legacy_smithing, and will be removed when armor trims are no longer an experimental feature. +** New menu with smithing template slot was added, called smithing. + +== Fixes == +{{fixes|fixedin=23w04a +|;From released versions before 1.19 +|198809|Blast Protection does not reduce explosion knockback except at very high levels. +|;previous +|259189|Narrator: Not Available isn't grayed out on accessibility splash. +|259204|All goat horns display as Ponder goat horns and play the Ponder instrument. +|259211|You cannot select incompatible resource packs within the resource packs menu via keyboard navigation. +}} + +== Video == +{{Slicedlime|ke5JZDUDuCw}} + +== Trivia == +* Unlike most of the first-of-the-week snapshots, this one was released on a Tuesday, instead of a Wednesday. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:23w04a]] +[[es:Java Edition 23w04a]] +[[fr:Édition Java 23w04a]] +[[ja:Java Edition 23w04a]] +[[lzh:二三週〇四甲]] +[[pt:Edição Java 23w04a]] +[[ru:23w04a (Java Edition)]] +[[zh:23w04a]] diff --git a/wiki_backup/23w13a or b.txt b/wiki_backup/23w13a or b.txt new file mode 100644 index 0000000..a7f6f9f --- /dev/null +++ b/wiki_backup/23w13a or b.txt @@ -0,0 +1,1375 @@ +{{about|the April Fool's joke snapshot|the actual snapshot released that week|Java Edition 23w13a}} +{{DISPLAYTITLE:Java Edition 23w13a_or_b}} +{{April Fools|v=je|je=the '''Vote Update''', '''Java Edition 23w13a_or_b''' or '''Snapshot 23w13a_or_b'''}} +{{Infobox version +| title = Minecraft 23w13a_or_b +| name = The Vote Update +| edition = Java +| image = 23w13a_or_b.jpg +| image2 = Java Edition 23w13a_or_b.png +| type = Snapshot +| date = April 1, 2023 +| jsonhash = +| jsonfile = 23w13a_or_b +| downloads = '''Original:'''
+{{dl|d66cfd24bf51a1503a8f74e5712e11b8e05a23f0|client}} ({{dl|0a776ef65ee85cf341ee4afb267658cc09f53f68|json|name=23w13a_or_b}})
+{{dl|7a9b53ec7999ce01b73a74f3ab9e7e520b09f0eb|server}}
+'''Reupload:'''
+{{dl|8ebf103ef3c48ff40d4d002f44c5f7bc5d90e7e2|client}} ({{dl|f7dc73624306a835e2e7274b198260d361dc2005|json|name=23w13a_or_b}})
+{{dl|6241fc14ce7a659f371683a72aa24c155f60cce1|server}} +| clienthash = +| maps = '''Original:'''
+{{dl|3f53e721581b5ca55f7905463cad7e802f3951f1|clientmap}}
{{dl|ead837552ff7df2b1b52009b992af9a916c47474|servermap}}
+'''Reupload:'''
+{{dl|89796dd1e08c190821ecdd31e3c43709a66b010b|clientmap}}
{{dl|370d31c1b7d700ee65ddeb25f975a2e67d1d13d0|servermap}} +| clientmap = +| serverhash = +| servermap = +| prevparent = 22w13oneBlockAtATime +| nextparent = 24w14potato +}} +'''23w13a_or_b''' is an [[April Fools' Day jokes#2023|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Vote Update'''", released on April 1, 2023,{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}} which, as the primary focus, adds a system where players vote for gameplay features or mechanics to be implemented. This snapshot is a fork of [[23w13a]]. + +The snapshot was reuploaded about three hours after the release, to fix some crashes related to transformations and to remove inappropriate color names.{{tweet|slicedlime|1642152806248226821|Looks like you folks were voting for some crashes! Not too much fun - we've published a new version. Re-start your launcher and game to get the new version of the snapshot|April 1, 2023}} + +== Additions == +{{additions table +|Packed Air +|Cheese +|Copper Sink +|Copper Spleaves +|Pickaxe Block +|Place Block +|Bit +|Bottle of Entity +|Bottle of Void +|La Baguette +|Le Tricolore +|Longer String +|New Thing Banner Pattern +|Potion of Big +|Potion of Small +|Name +|Tag +|Short Tag +|Long Tag +|Int Tag +|Double Tag +|Float Tag +|String Tag +|Left Curly +|Right Curly +|Left Square +|Right Square +|List Tag +|Compound Tag +|Sssyntax Error +|Dupe Hack +|Moon Cow Spawn Egg +}} + + + +=== Blocks === +; [[File:Blank.png|32px]] [[Air (April Fools joke)|Air]] +* Must be unlocked by vote minecraft:air_blocks. +* Can be crafted from 4 empty [[glass bottle]]s. +* Can be used to refill air underwater or on [[the Moon]]. +* This block can be used to fill cows or moon cows with air to become "balloon cows", which take the player to the Moon once filling it with enough air. + +; [[File:Cheese.png|32px]] [[Cheese]] +* Generates on the moon. +* Can be [[Food|eaten]] and is the second block in Minecraft that the player can eat, after [[cake]]. +* When eaten, causes one eighth of the block to disappear, depending on where the player clicks. + +; [[File:Copper Sink.png|32px]] [[Copper sink]] +* Must be unlocked by vote minecraft:copper_sink. +* Can be crafted from 7 [[blocks of copper]]. +* Can be used to store [[water]] like a regular [[cauldron]]. [[File:Filled Copper Sink.png|32px]] +* Unlike cauldrons, it cannot store [[lava]] or [[powder snow]]. +* When there is no water inside, if an item with the minecraft:copper item tag is dropped inside, it is deleted. [[Copper Spleaves]] were not added to the minecraft:copper item tag, but copper sinks were. + +; {{Animate|Copper Spleaves.png; Falling Copper Spleaves.png|32px}} [[Copper spleaves]] +* Generates as a part of the [[lunar base]] structure. +* Touching it causes the block to break. + +; [[File:Golden Chest.png|32px]] [[Golden chest]] +* A [[chest]] variant that can be obtained through the /setblock command with the tag "gold" /setblock ~ ~ ~ minecraft:chest{gold:1b}. +* Created by activating the minecraft:midas_touch vote, then opening a chest or a [[trapped chest]]. +* Stored items randomly convert into gold. +* Golden trapped chests will still function as trapped chests, but have no identifier like in regular ones. +* [[Ender chest]]s are not affected. + +; [[File:Other Portal (block).png|32px]] [[Other Portal (block)|Other portal]] +* Must be unlocked by vote minecraft:other_portal. +* Can be placed using /setblock [[command]]s, or created a part of the {{EnvLink|other portal}} structure. +* If the minecraft:other_portal vote is unlocked, player can build an other portal with [[glowstone]] and activate it with a [[water bucket]]. +* When entered, it [[Teleportation|teleports]] the player 500 blocks up in the air, and returns the message '''''"Error 404 Terrain Not Found"'''''. +** If an other portal is created above Y = 150, it teleports the player to Y = 650, so the player is not teleported to the Moon. +* Drops nothing when broken, similar to the other portal blocks in the game. +* A reference to the mod [https://aether.wiki.gg/wiki/The_Aether The Aether], as well as numerous memes of people trying to unsuccessfully create an Aether portal in vanilla Minecraft. + +; [[File:Blank.png|32px]] [[Packed Air|Packed air]] +* Must be unlocked by vote minecraft:air_blocks. +* Can be crafted from 9 [[Air (April Fools joke)|air]]. +* Permanently fills the player's breath bar when standing in it. +* Can be placed in closed rooms on [[the Moon]]. +* Disappears like [[water]] in [[the Nether]] when placing it in an open space on the moon, anywhere in another dimension or when the closed room is opened (either when a block in the wall gets removed or a [[door]] is opened). + +; [[File:Pickaxe Block (S).png|32px]] [[Pickaxe block]] +* Must be unlocked by vote minecraft:pickaxe_block. +* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]] and any [[pickaxe]]. +* When activated, it can break blocks in front of it and drop them, like if a player broke it. +* It can break any block instantly, including bedrock, although the bedrock would not drop. + +; [[File:Place Block (S).png|32px]] [[Place block]] +* Must be unlocked by vote minecraft:place_block. +* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]], a [[bow]] and a [[hopper]]. +* When activated, it can place blocks in front of it. +* It takes blocks from a container such as a chest placed behind it (against the blank face). +* It will also place dropped from items behind its back face. +* The block's texture references the [https://twitter.com/alivejy_/status/1642536161200463874 old menus] from [[Pocket Edition|Minecraft: Pocket Edition]]. + +=== Items === +; [[File:Bit.png|32px]] [[Bit]] +* Can be obtained by using a [[Tag (item)|tag]] or a [[Tag (item)|name]] item on a [[stonecutter]]. +* Can be used to craft items such as [[Tag (item)|left curly, right curly, left square and right square]]. +:{{Crafting +|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit +|A2= ; Bit; Bit; |B2= Bit; ; ; Bit +|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit +|Output= Right Curly; Left Curly; Left Square; Right Square +|ignoreusage=1 +}} + +; [[File:Bottle of Entity.png|32px]] [[Bottle of entity]] +* Obtained when using a [[bottle of void]] on a [[mob]], damaging the mob, or by drinking a Bottle of Void while being transformed into another mob. +* Has a [[splash potion]] variant but neither a [[lingering potion]] nor a [[tipped arrow]] variant. +* Players and mobs can morph into the mob contained in the [[glass bottle]]. +* Taking fatal damage while having the appearance of another mob will result in the mob's appearance to die, and the player's health to be set back to full. + +; [[File:Bottle of Void.png|32px]] [[Bottle of void]] +* Must be unlocked by vote minecraft:drink_air. +* Can be obtained by drinking from an empty [[glass bottle]], which gets called ''glass bottle filled with air'' instead. +* Does not have [[splash potion]], [[lingering potion]] and [[tipped arrow]] variants. +* Can be used to get a [[bottle of entity]] by using it on a [[mob]], damaging the mob. Using it on a player or [[Ray Tracing (mob)|Ray Tracing]] results in a bottle of pig. +* Can be used to reverse the effects of the bottle of entity, damaging the player. +* Drinking it when the player have an active status effect turns it into a potion relating to that status effect and removes the effect from the player. +* On occasion, drinking it will kill the player with the death message " fell out of the world" as if the player fell into the [[void]]. + +; [[File:La Baguette.png|44px]] [[La baguette]] +* A French bread. +* Can only be obtained through [[commands]] or activating the vote minecraft:french_mode. +* Inedible but can be used as a [[weapon]], functionally identical to a wooden sword. +** {{hp|4}} attack damage. +** 1.6 attack speed. +* Can be repaired using any wooden [[planks]]. +* Can be enchanted with sword enchantments, even in the [[enchanting table]]. +* The item is likely a reference to various baguette in Minecraft memes, the origin of which would be hard or impossible to trace. + +; [[File:Le Tricolore.png|32px]] [[Le tricolore]] +* The French flag. +* Can only be obtained through [[commands]] or activating the vote minecraft:french_mode. +* Has no functionality. + +; [[File:Longer String.png|32px]] [[Longer string]] +* Must be unlocked by vote {{cd|minecraft:special_recipe}}. +* Can be crafted from 2 [[string]]. +* Has no functionality. + +; [[File:New thing banner pattern.png|64px|thumb|A "New thing" banner pattern]][[File:Banner Pattern JE1 BE1.png|32px]] [[New Thing Banner Pattern|New thing banner pattern]] +* Applying the pattern to the banner will create a "Mojang" based off various ''Among Us'' memes. +* Can be crafted by using a [[paper]] and any [[suspicious stew]] when vote minecraft:special_recipe with value minecraft:m_banner_pattern is approved. + +[[File:Playerbig.png|thumb|300px|A player using a [[potion of Big]]|right]] +; [[File:Potion of Big.png|32px]] [[Potion of Big]] +* Gives the [[Big]] status effect to [[entities]], which increases their size. +* Has a level II variant. +* If rule {{cd|minecraft:potions_of_big}} is approved, adding a [[bottle o' enchanting]] to an awkward potion in a brewing stand brews this potion. + +[[File:Playersmall.png|thumb|300px|A player using a [[potion of Small]]|right]] +; [[File:Potion of Small.png|32px]] [[Potion of Small]] +* Gives the [[Small]] status effect to [[entities]], which decreases their size. +* Has a level II variant. +* If rule {{cd|minecraft:potions_of_small}} is approved, adding a [[rabbit hide]] to an awkward potion in a brewing stand brews this potion. + +; [[File:Skis (texture) JE1.png|64x64px]] [[History of textures/Unused textures#Skis|Skis]] +* This is not an actual item in the game but can be found in the game files '''''(skis.png)'''''. +* Reference to the [[History of textures/Unused textures#Skis|skis]] texture added to [[12w50a]], a snapshot for [[Java Edition 1.4.6|Minecraft Java Edition 1.4.6]], as a [[wikipedia:red herring|red herring]]. + +;{{Animate|Tag.png; Byte Tag.png; Double Tag.png; Float Tag.png; Int Tag.png; Short Tag.png; Long Tag.png; Name (23w13a or b).png; Left Curly.png; Right Curly.png; Left Square.png; Right Square.png; Compound Tag.png; String Tag.png; Sssyntax Error.png|32px}} [[Tag (item)|Tags]] +*Added 15 new tag items: +**[[File:Name (23w13a or b).png|32px]] Name. +**[[File:Tag.png|32px]] Tag. +**[[File:Short Tag.png|32px]] Short Tag. +**[[File:Long Tag.png|32px]] Long Tag. +**[[File:Int Tag.png|32px]] Int Tag. +**[[File:Double Tag.png|32px]] Double Tag. +**[[File:Float Tag.png|32px]] Float Tag. +**[[File:String Tag.png|32px]] String Tag. +**[[File:Left Curly.png|32px]] Left Curly. +**[[File:Right Curly.png|32px]] Right Curly. +**[[File:Left Square.png|32px]] Left Square. +**[[File:Right Square.png|32px]] Right Square. +**[[File:List Tag.png|32px]] List Tag. +**[[File:Compound Tag.png|32px]] Compound Tag. +**[[File:Sssyntax Error.png|32px]] Sssyntax error. +*Once the {{cd|minecraft:nbt_crafting}} rule is approved, the player can use an [[anvil]] to rename the Name item to set the name of the tag and use a [[crafting table]] to combine the tag items to make an in-game NBT data example. +**If the player makes a mistake in the NBT structure, a Sssyntax error item will appear in the result slot with one of the following error messages in the tooltip: +***Expected { or [ +***Expected either single or double +***Unexpected entries in when casting to float +***Unexpected value after closing bracket +***OH NO INTERNAL ERROR +***Can't add element of type <''type''> to list <''type''> +***Unexpected value in list: expected either tag or closing bracket +***Expected closing bracket +***Expected tag after name +***Expected name +***INTERNAL ERROR OH NO +***Unexpected value in compound tag: expected either name, tag or closing bracket +***Total number of bytes (<''number''> exceeds 8 +***Can't concatenate <''type''> with <''type''> + +[[File:Missing Texture JE4.png|32px|class=pixel-image]] [[Dupe Hack|'''minecraft:dupe_hack''']] +*Has an item name minecraft:dupe_hack +*Has a random chance of dropping when killing an entity with a chest. +*When placing it on the [[crafting table]] with other blocks, it will duplicate that block. +*This process can be repeated to duplicate more blocks. +*Has the appearance of the [[Missing textures and models|Missing Texture]]. + +=== Mobs === +;[[File:Moon Cow.png|32px]] [[Moon cow]] +*Spawns on [[the Moon]]. +*Can be bred using [[wheat]]. +*Drops [[glass bottle]]s, [[bone]]s and [[cheese]] when killed. +*They wear a block of [[glass]] on their heads. +*Unlike the other mobs, they walk backwards as if {{w|Moonwalk (dance)|moonwalking}}. +*The player can ride the moon cow without using a [[saddle]], but cannot control its direction, like riding a [[llama]]. + +;[[File:Ray Tracing (mob).png|24px]] '''[[Ray Tracing (mob)|Ray Tracing]]''' +*A [[Player|humanoid]] mob. +*Can be spawned only by activating the vote minecraft:ray_tracing and waiting for the message "Ray Tracing joined the game". +*Can't be spawned by the {{cmd|summon}} command and does not have a spawn egg. +*Sends a random chat message 4-30 seconds after it spawns. +*Wanders randomly in the world, sending a random chat message every 30-180 seconds. +*Can be tempted by using a [[diamond]]. +*Death messages are displayed in the chat when this mob dies. +*Sends a random chat message after it dies. +*When the vote minecraft:ray_tracing is repealed, a random chat message is sent, along with "Ray Tracing left the game" being sent in the chat and the mob despawning. +*If the vote minecraft:french_mode is approved, all chat messages sent by this mob, including messages after death, logging in and logging out, are replaced by this message: "Omelette du fromage" + +=== World generation === +;[[The Moon]] +*A new [[dimension]]. +*Can be accessed by ascending to Y=700 in the [[Overworld]] or teleporting with /execute as @s in minecraft:the_moon run tp @s ~ ~ ~. +*Ascending to Y=700 on the Moon will bring the player back to the Overworld. +*The gravity is lower compared to the other three dimensions. +*[[Entities]] and [[particles]] will float, being affected by the lower gravity as well. +*[[Lunar base]]s generate there. +*Instead of [[Moon]], the Earth is visible on the sky. There are 4 variants of the Earth shapes when viewed from the moon: [[File:Square Earth.png|32px]] square, [[File:3D Square Earth.png|32px]] cube, [[File:Round Earth.png|32px]] round, [[File:Tea Pot Earth.png|32px]] teapot. +*The square Earth is the default shape. The variant can be changed by vote minecraft:world_shape. +*The teapot Earth is the rarest variant of Earth shape. +*On the Moon, player can build blocks from Y=0 up to Y=255, like in [[the End]]. +*A player suffocates on the Moon like underwater, albeit much slower. They need to consume [[Air (April Fools joke)|air]], eat [[cheese]] or stand in [[packed air]] to stay alive. [[Water Breathing]] effect does not prevent suffocation on the Moon. +*Both [[bed]]s and [[respawn anchors]] explode, like in the End. + +;[[File:Lunar Base.png|32px]] [[Lunar base]] +*A new [[feature]], spawning on [[the Moon]]. +*Pressing the golden pressure plate located on the rover will start building an enormous structure out of different variants of [[blocks of copper]], at the end covering them with [[copper spleaves]], [[soul lantern]]s, [[chain]]s and [[polished blackstone buttons]]. +*The base will have several [[chest]]s named "Moon Mission Resupply Crate" and green [[shulker box]]es named "Lunar Laboratory Equipment", with greatly varying loot, including items not obtainable in survival normally, like [[spawn egg]]s. + +=== Gameplay === +;[[Advancement]]s +*Added 2 new advancements: +**I Voted! +***Vote for the first time. +**Pro Voter! +***Vote 256 times! + +;Thirst +*Must be unlocked by vote {{cd|minecraft:ultra_realistic_mode}}. +*Exists as a new bar, placed over the [[hunger]] bar. +*Decreases as the player performs certain actions, similar to hunger. +*Can be refilled by drinking water bottles, or by swimming underwater for long periods of time. + +;Voting system +*About every 2 minutes, a "proposal" will be created, and can be accessed and voted on by pressing {{key|V}}. +**This will bring up a prompt to change how the world works, in which the player voting has some options. +***One of these options will be "Do Nothing" unless {{Cd|minecraft:new_vote_no_opt_out}} has been voted. +***Whichever change was voted for the most will be executed, unless another vote has changed the way the winning option is chosen. +***Proposals are either approving or repealing. The former prompt the players to add new rules and the latter prompt them to deactivate the active ones. + +=== Commands === +; NBT tags +*wob +**Items with this tag will have a flipped sprite and name. +**Items with this tag will have reversed knockback (mobs are knocked towards the player) +**If the item makes a projectile, it will be shot behind the player. +;{{cmd|transform|link=none}} +*Syntax: +**{{Cd|transform clear}} - Clears all transforms from the executer. +**{{Cd|transform into []}} - Transforms the executer into {{Cd|entity}}. +**{{Cd|transform into player }} - Transforms the executer into the player form, applying the skin of {{Cd|player}}. +**{{Cd|transform scale }} - Multiplies the scale of the executer by {{Cd|scale}} from the default size. +*It is possible to transform other mobs or players by using {{cd|execute as run transform ...}}. +*Has the same effect on entities as [[bottles of entity]], including death of the transformation but not the actual entity. + +;{{cmd|vote|link=none}} +*Syntax: +**{{cd|vote dump_all [short{{!}}long]}} - Returns the message "Whew! That was scary!" as command feedback. +***{{cd|short}} - {{info needed}} +***{{cd|long}} - {{info needed}} +**{{cd|vote io (flush{{!}}reload)}}. +***{{cd|flush}} - Forces all voting data to be saved to their file and removes them from temporary memory. Also prints the message {{cd|ThreadedAnvilChunkStorage: Hey, how are you?}} to the console. +***{{cd|reload}} - Reloads the file that contains all voting data. If the file was edited before reloading, all changes made to the voting data will be applied to the world. +**{{cd|vote pending (start{{!}}repeal{{!}}finish{{!}}discard{{!}}vote)}}. +***{{cd|start }} - Starts voting for activation of the specified rule. Arguments for the rule are random. +***{{cd|repeal }} - Starts voting for repeal of the specified rule. +***{{cd|finish <vote>}} - Finishes ongoing votes and activates the rules in response to the voting results. {{cd|vote}} must be a [[UUID]] of a ongoing vote. Specifying {{cd|*}} finishes all ongoing votes. +***{{cd|discard <vote>}} - Rejects existing proposals. {{cd|vote}} must be a UUID of a ongoing vote. Specifing {{cd|*}} rejects all ongoing votes. +***{{cd|vote <vote> . +*** Components with a ! prefix (e.g. "!minecraft:damage": {}) cause this component to be removed. +** Components equal to their default value aren't stored. +* The item stack format no longer represents empty stacks (air item, or count 0). +** Instead, in places that support it, the field should be ommitted. +** In some cases, such as lists of stacks (e.g. HandItems in living entities), an empty map ({}) is used to represent empty stacks. + +; Predicate format +* Item predicate format has been updated: +** tag field has been removed. +** items field now supports a single entry, hash-prefixed item tag, or list of items. +** potion -> potions, and supports a single entry, hash-prefixed potion tag, or list of potions. +** nbt predicate has been renamed to custom_data and now matches minecraft:custom_data component. +** A new optional components field matches exact components. +*** All specified components must be present an exactly equal on the target item, but additional components may be ignored. +*** Components with defaults are assumed to exist on the target item if not specified. +*** Format: map of component id to component value (varies by component id). +**** e.g. "components": { "minecraft:damage": 0 } matches only undamaged items. +* Block predicate format has been updated: +** tag field has been removed. +** blocks field now supports a single entry, hash-prefixed block tag, or list of blocks. +* Fluid predicate format has been updated: +** tag field has been removed. +** fluid -> fluids, and supports a single entry, hash-prefixed fluid tag, or list of fluids. +* Entity predicate format has been updated: +** type field now supports a single entry, hash-prefixed entity type tag, or list of entity types. +* Location predicate format has been updated: +** biome -> biomes, and supports a single entry, hash-prefixed biome tag, or list of biomes. +** structure -> structures, and supports a single entry, hash-prefixed structure tag, or list of structures. + +; Other format changes +* Tipped arrows no longer store their applied potion effects. +** This is instead fetched from their held item. +* Area effect clouds now store potions in the same format as the minecraft:potion_contents component in a potion_contents field: +** Potion -> potion_contents.potion +** Color -> potion_contents.custom_color +** effects -> potion_contents.custom_effects +* Banners now store applied patterns in the same format as the minecraft:banner_patterns component in a patterns field: +** Patterns[].Pattern (string short id) -> patterns[].pattern (string pattern registry id) +** Patterns[].Color (integer dye id) -> patterns[].color (string dye name) +* Beehive format has also been updated: +** Bees[].EntityData -> bees[].entity_data +** Bees[].TicksInHive -> bees[].ticks_in_hive +** Bees[].MinOccupationTicks -> bees[].min_ticks_in_hive +** FlowerPos -> flower_pos +* Villager trades can be configured to accept only undamaged items by selecting for 'minecraft:damage': 0 +** By default, if no components are specified, any item is accepted (similar to components field in item predicates). + +; {{cmd|attribute}} +* Modifier operations have been renamed: +** add -> add_value +** multiply_base -> add_multiplied_base +** multiply -> add_multiplied_total + +; {{cmd|playsound}} +* Can now be used without specifying the player (assuming @s) and without specifying the mixer (assuming master). + +=== Gameplay === +; [[Creative]] mode +* {{key|Ctrl}}+{{control|pick blocking}} a renamed block (such as a chest) in Creative mode now gives a renamed item. + +; [[Enchantment]]s +* The projectile weapon enchantments [[Infinity]], [[Flame]], [[Multishot]], [[Piercing]], [[Power]], and [[Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the enchantable/* tags. + +=== General === +; [[Data pack]] +* The data pack version is now 33. +* [[Loot table]] entry with id loot_table now also accepts inline loot tables. +** Loot table entry loot_table (which returns all items from provided nested loot table) now has the following syntax: value - can be either: +*** namespaced id - reference to another named loot table. +*** full loot table (same format as in standalone file). + +; [[Resource pack]] +* The resource pack version is now 28. +* Added additional textures to support colored layers of wolf armor for the wolf model and wolf armor item: +** textures/entity/wolf/wolf_armor_overlay.png +** textures/item/wolf_armor_overlay.png +* Wolf armor item texture, textures/item/wolf_armor.png, has been raise by 2px to create space for the durability bar +* Added three semi-transparent textures for the cracks to show on the wolf armor layer: +** textures/entity/wolf/wolf_armor_crackiness_low.png +** textures/entity/wolf/wolf_armor_crackiness_medium.png +** textures/entity/wolf/wolf_armor_crackiness_high.png +* The options_background and the light_dirt_background textures have been removed. +** Instead, menu_background is used as the background of screens, while menu_list_background is used for the background of lists. +* Lists now use the header_separator and footer_separator textures at the top and bottom, respectively. +* The following textures have been updated: footer_separator, header_separator. +* The following sprites have been updated: widget\tab, widget\tab_highlighted, widget\tab_selected, widget\tab_selected_highlighted. +* The widget\scroller_background sprite has been added. +* The following textures in Realms have been removed: changes, changes_highlighted, restore, restore_highlighted, make_operator_highlighted, remove_operator_highlighted, remove_player_highlighted. + +; [[Tag]]s +* Added wolf_armor to the #dyeable item tag. + +; UI +[[File:Game 24w09a.png|thumb|The enhanced UI as seen in the "Create World" menu]] +* Updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens. +* The menu background dirt texture has been replaced by a darkened background. +** The dirt texture has been moved to the Programmer Art resource pack. +** Outside the game, the menu panorama is displayed across all screen. +** In the game, the world is visible across all screens. +** Paired with the darkened background is a blur. +*** The strength of the blur can be configured in accessibility settings. +*** In-game screens such as containers and books are not affected by these changes. +* Screen elements such as titles and buttons are positioned more consistently across different screens. +* The "Player" and "World Backups" screens in Realms have been updated. +* Lists now have clearer borders at the top and bottom. +* After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a background based on the animated end portal effect. + +; Other +* In singleplayer, when errors occur during loading or saving of chunks a warning is shown in a toast. +* Trying to join a singleplayer world with less than 64 MB free disk space shows a warning screen. +** Additionally, a warning toast is shown periodically while in game. + +== Experimental == +=== Changes === +; [[Vault]] +* [[File:Vault JE3 BE3.png|32px]] [[File:Vault (active) JE3 BE3.png|32px]] Additional changes to the texture to even further distinguish it from [[trial spawner]]s. + +; [[Bogged]] +* Now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed. +* [[File:Bogged JE2 BE2.png|32px]] Updated texture and model. + +; [[Wind charge]] +* Removed randomness from the radius of wind charged shot by both breezes and players. + +== Fixes == +{{fixes|fixedin=24w09a +|;From released versions before 1.20 +|19893|{{samp|options_background.png}} is incorrectly displayed upside down in the credits after beating the dragon. +|96609|Pick block on player head does not use {{cd|BlockEntityTag}}. +|100016|Singleplayer world selection screen is shown incorrectly when {{samp|light_dirt_background.png}} and/or {{samp|options_background.png}} are transparent. +|109286|Default dirt page background not aligned properly. +|117977|Advancement GUI doesn't have a close button. +|118890|Tipped arrows stuck in the ground never lose their effect. +|121621|Pick block on shulker boxes doesn't find placed and mined shulker boxes in inventory. +|140565|Patrol leaders with banners can drop two different types of banners which don't stack. +|142372|{{key|Ctrl}} + pick block on a campfire with food cooking updates the nbt during cook time. +|143614|Campfire item with "cooking" NBT heavily shakes in hand/off-screen, when {{key|Ctrl}}+pick-blocked. +|147710|Some long mob names are occluded by the scroll bar in the Statistics page. +|148480|Putting two identical enchanted books in a grindstone will output one book. +|151793|Various ominous banner stacking issues. +|153879|Raiders ignore ominous banners that were saved in the Saved Toolbars from a different version. +|175437|Fullscreen resolution isn't applied when exiting Video Settings with {{key|Esc}}. +|189211|"Water Taken from Cauldron" statistic is slightly covered by the bottom of the screen's overlay. +|189484|Statistics screen tab selection is not centered. +|195572|The fog from lava is much denser when having the Fire Resistance effect active compared to Bedrock Edition. +|201722|{{cmd|Summon}} command ignores stacking restrictions. +|204947|{{key|Ctrl}} + pick block on placed ominous banners is not the same as pick block. +|206854|Multiplayer warning and Chat Preview warning are off center. +|213104|Statistics tab resets when resizing the Minecraft window. +|224343|Books don't stack after being placed on a lectern. +|226775|Extinguishing candle shows inaccurate subtitle. +|234406|The dirt background changes its position when interacting with the "Players" button in the Realms menu. +|234558|There is no title in the "Invite player" Realms menu. +|248076|Specific type of firework rockets won't stack with each other after use. +|251042|Third-party warning buttons are not positioned well in non-English languages. +|251509|Patterned banners not stacking properly / banner loses "banner" ID when mined. +|260867|Cannot focus entries on the pack selection screen using the mouse. +|268580|Chiseled bookshelf model is not deterministic in data generation. +|;From 1.20 +|262503|{{samp|light_dirt_background.png}} and {{samp|header_separator.png}} does not match {{samp|options_background.png}}. +|;From 1.20.1 +|263872|The "Scanning for games on your local network" element in the Multiplayer menu cannot be selected via the mouse cursor. +|263874|Elements in lists within the statistics menu cannot be selected via the mouse cursor. +|;From 1.20.2 +|265661|Dirt background appears to overlap back button on experimental feature requirements data pack screen for some window sizes. +|;From 1.20.4 +|267451|Items named with an anvil on 1.20.4 don't stack with items named prior. +|267500|Attribute modifier on an item with the first and/or last 2 integers of the UUID being 0 are non-functional. +|267742|Opening a written book makes it unstackable with identical unopened books. +|267975|The Realms player list is rendered larger than its visual size. +|267976|The scroll bar in the Realms player list can no longer be dragged using the mouse cursor. +|268011|Hoppers leak the last world they sucked item on. +|268022|Elements within the list in the "Experimental feature requirements" menu cannot be selected via the mouse cursor. +|268236|Search field in the social interactions menu not focused by default. +|;dev +|267956|Attack indicator is not displayed when holding a diamond or netherite hoe. +|268345|Changing the value of "Japanese Glyph Variants" causes tooltip to flash. +|268350|Wind Charges never despawn. +|268509|The tooltip in the Saved Hotbars disappears in 24w06a. +|;previous +|268710|The fall damage reduction for the wind charge is not working. +|268778|Baby armadillos drop scutes when brushed. +}}
+ +== Video == +{{slicedlime|9MOSnNIYwEA|iY9OHAd4Aco|PyEebTAal6k}} + +== Trivia == +* Due to a bug, the damage of every tool was changed to 4, and the attack speed of every tool was changed to 1.6.{{Bug|MC-268800||All tools have 4 attack damage, and 1.6 attack speed|Fixed}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w09a]] +[[es:Java Edition 24w09a]] +[[fr:Version Java 24w09a]] +[[ja:Java Edition 24w09a]] +[[pt:Edição Java 24w09a]] +[[ru:24w09a (Java Edition)]] +[[uk:24w09a (Java Edition)]] +[[zh:24w09a]] diff --git a/wiki_backup/24w13a.txt b/wiki_backup/24w13a.txt new file mode 100644 index 0000000..f34d492 --- /dev/null +++ b/wiki_backup/24w13a.txt @@ -0,0 +1,365 @@ +{{Infobox version +| title = Minecraft 24w13a +| image = 24w13a.jpg +| image2 = Java Edition 24w13a.png +| edition = Java +| type = Snapshot +| date = March 27, 2024 +| jsonhash = 6cf31c11399048afad69861cf91756ec18ab4ead +| clienthash = a54dff40ae8a065acd180e518a16c576ecf2972a +| clientmap = 0b69ad88d133024f9fd46448ffe23b5375866561 +| serverhash = 2fd2113b7b81cc78cb4a76939a6c11840d57036d +| servermap = 7c03129b48e53704e76c140b16f14883a0e83752 +| parent = 1.20.5 +| prevparent = 1.20.4 +| prev = 24w12a +| next = 24w14a +| nextparent = 1.20.6 +}} + +'''24w13a''' is the fourteenth [[snapshot]] for [[Java Edition 1.20.5]], released on March 27, 2024,{{snap|24w13a|March 27, 2024}} that adds [[ominous event]]s, [[ominous trial spawner]]s, and [[ominous vault]]s, and fixes bugs. + +This is the last Java Edition version able to run on 32-bit operating systems and Java from 17 to 20.{{snap|24w14a|April 3, 2024}} + +== Additions == +=== Command format === +; Entity sub-predicates +* Added raider sub entity predicate. +** New sub-predicate has been added to match raidersFields: +*** has_raid - Match whether the raider is in an active raid. +*** is_captain - Match whether the raider is a captain. + +; Item stack components +* Added item_name item stack component. +** When present, replaces default item name with contained chat component. +** Differences from custom_name: +*** item_name can't be changed or removed in anvil. +*** item_name is not styled with italics when displayed to player. +*** item_name does not show labels where applicable (for example: banner markers, names in item frames). + +; Loot tables +* Added new loot table type minecraft:equipment. +** Has required parameters of this_entity and origin. +*** this_entity: the mob that is about to be given equipment. +*** origin: the position of the mob. +* Added optional equipment_loot_table to the spawn data present in the SpawnPotentials of monster spawners and spawn_potentials of trial spawner configs. +** If present, rolled items from the specified loot table are equipped to the mob that spawns. + +=== General === +; [[Tag]]s +* Added minecraft:is_player_attack damage type tag: for attacks performed by the player. +* Added the #enchantable/fire_aspect, and #enchantable/sharp_weapon item tags. + +== Changes == +=== Blocks === +; [[Cobweb]] +* Added unique sounds. + +=== Command format === +; Item stack components +* Non-default components on item stacks containing block items are now stored on block entities when placed. +* Component removals from defaults are currently not preserved. +* Placing and breaking non-block entity blocks remains unchanged - nothing is preserved. +* Does not automatically cause preserved components to be restored on drops - this requires addition of copy_components function to loot table. +* Components are stored in field called components. +** Some components (like custom_name) are still handled by legacy serialization, which means they might not be present in there. +** Contains map of component id to component value. + +; Loot functions +* Changed copy_components loot function. +** Removed field components and replaced it with: +*** include - optional list of data components to be copied from source. +**** If omitted, all components present are included. +*** exclude - optional list of data components to be excluded from copying. +**** If omitted, defaults to empty. +*** Only components that are included (explicitly or implicitly) but not excluded are copied. +* Changed set_name loot function. +** Added optional field target to specify which name should be set. +** Values: +*** custom_name - sets custom_name component (default). +*** item_name - sets item_name component. + +=== General === +; Chat +* Client chat state (on-screen messages and chat input history) is now preserved by client when entering and exiting configuration phase. +* Message signature chain handling remains unchanged - going into configuration phase starts new session. +* If client has message delay configured, pending messages are delivered immediately before leaving world. +* Server can clear chat state by sending reset_chat packet in configuration phase. + +; [[Data pack]] +* The data pack version is now 37. +* Int and float providers used in worldgen definitions are no longer wrapped in an extra value field next to type +** For example, {"type":"minecraft:uniform","value":{"min_inclusive":0.0,"max_inclusive":1.0}} becomes {"type":"minecraft:uniform","min_inclusive":0.0,"max_inclusive":1.0}. + +; Protocol +* The minecraft:chat_command_signed packet has been split from minecraft:chat_command. +** Commands that do not accept any signed arguments use the unsigned packet, and don't pass any 'last seen' chat updates. + +; [[Resource pack]] +* The resource pack version is now 31. +* Added the following particle types: {{cd|d=and|infested|item_cobweb|small_gust|raid_omen|trial_omen|trial_spawner_detection_ominous|ominous_spawning}}. +* Added the following sound events: {{cd|d=and|block.cobweb.break|block.cobweb.step|block.cobweb.place|block.cobweb.hit|block.cobweb.fall|block.trial_spawner.about_to_spawn_item|block.trial_spawner.spawn_item|block.trial_spawner.spawn_item_begin|block.trial_spawner.charge_activate|block.trial_spawner.ambient_charged|item.ominous_bottle.dispose|event.mob_effect.bad_omen|event.mob_effect.trial_omen|event.mob_effect.raid_omen}}. +* Added textures for the following blocks and items: ominous vault, ominous trial spawner, ominous bottle. +* Updated textures for normal vault block. +* Added the following mob effect icon textures: {{cd|d=and|infested|oozing|weaving|wind_charged|raid_omen|trial_omen|bad_omen_121}}. +* Added new models for ominous state of vault block. + +; [[Tag]]s +* Fixed the #parrot_poisonous_food item tag to contain cookie instead of carrot. + +== Experimental == +=== Additions === +==== Blocks ==== +; [[File:Ominous Trial Spawner (active) JE1 BE1.png|32px]] [[Ominous trial spawner]] +* A more powerful active phase of the [[trial spawner]] with unique challenges and rewards. +** Provides a more challenging experience that advanced players can opt into for better rewards. +* A trial spawner becomes ominous when it detects a [[player]] with the [[Trial Omen]] effect if: +** Either it is not in [[Trial Spawner#Cooldown|cooldown]]. +** Or, it is in cooldown but was not ominous during its last activation. This bypasses the cooldown. +* While active, it: +** Glows blue instead of orange. +** Emits soul flames instead of normal flames. +** Spawns mobs, usually with equipment if they can wear it. +*** The [[armor]] these mobs wear have [[armor trim]]s applied from the [[trial chambers]]. +*** Known issue: these mobs can currently drop their equipment on death, but they will not in the future. +** Periodically spawns potions and projectiles on top of unsuspecting players and mobs. +*** Based on their location, spawners in an area select a random set of projectiles to spawn. +*** These projectiles always include a single type of [[lingering potion]] from a set of possible status effects. +* Becoming ominous despawns any existing mobs it spawned and resets its challenge. +** It stays ominous until it has been defeated and its cooldown has finished. +* When defeated, it ejects a different set of loot to normal trial spawners. +* An [[ominous trial key]] has a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject a [[trial key]]. + +; [[File:Ominous Vault (active) JE1 BE1.png|32px]] [[Ominous vault]] +* A variant of the [[vault]], with a different texture, that emits soul flames instead of normal flames. +* Can be found throughout the [[trial chambers]] in harder to find places. +* Is unlocked with an [[ominous trial key]]. +* Holds a more valuable set of rewards than the normal vault. +* Can provide some particularly valuable items, to mention a few: +** [[Ominous bottle]] III - V +** [[Enchanted golden apple]] +** [[Flow banner pattern]] +** [[Flow armor trim]] smithing template +** Enchantments for the [[mace]]: +*** [[Wind Burst]] +*** [[Breach]] +*** [[Density]] +** [[Heavy core]] + +==== Items ==== +; [[File:Ominous Bottle JE1 BE1.png|32px]] [[Ominous bottle]] +* Can be consumed by players to give the [[Bad Omen]] effect for {{convert|100|minutes|ticks}}. +** Has 5 variations, one for each Bad Omen level. +** The bottle breaks when consumed. +** Can be stacked to 64. +* Is occasionally found in loots from [[vault]]s. +* Is dropped by [[raid captain]]s when they are defeated outside a [[raid]]. + +; [[File:Ominous Trial Key JE1 BE1.png|32px]] [[Ominous trial key]] +* A new variant of the [[trial key]]. +* Can only be obtained by defeating an [[ominous trial spawner]]. +* Can be used to unlock an [[ominous vault]], but cannot unlock a [[vault]]. + +; {{Animate|Potion of Infestation.png; Splash Potion of Infestation.png; Lingering Potion of Infestation.png|x32px}} [[Potion of Infestation]] +* [[Brewed]] with an [[awkward potion]] and a [[stone]] block. +* Gives the [[Infested]] effect. + +; {{Animate|Potion of Oozing.png; Splash Potion of Oozing.png; Lingering Potion of Oozing.png|32px}} [[Potion of Oozing]] +* Brewed with an awkward potion and a [[slime block]]. +* Gives the [[Oozing]] effect. + +; {{Animate|Potion of Weaving.png; Splash Potion of Weaving.png; Lingering Potion of Weaving.png|32px}} [[Potion of Weaving]] +* Brewed with an awkward potion and a [[cobweb]]. +* Gives the [[Weaving]] effect. + +; {{Animate|Potion of Wind Charging.png; Splash Potion of Wind Charging.png; Lingering Potion of Wind Charging.png|32px}} [[Potion of Wind Charging]] +* Brewed with an awkward potion and a [[breeze rod]]. +* Gives the [[Wind Charged]] effect. + +==== Command format ==== +; Item stack components +* Added ominous_bottle_amplifier item stack component. +** Controls the amplifier amount for an ominous bottle's bad omen effect. +** Format: integer between 0 and 4. +*** e.g. ominous_bottle_amplifier=3 + +; Loot functions +* Added set_ominous_bottle_amplifier loot function. +** Sets the ominous_bottle_amplifier component on the target item according to a number provider. +*** conditions: list of conditions to filter this function. +*** amplifier: a number provider used to generate the ominous_bottle_amplifier component. + +==== Gameplay ==== +; [[Effect]]s +* [[File:Infested JE1 BE1.png|32px]] [[Infested]] +** Affected entities have a 5% chance to spawn 1–2 [[silverfish]] when hurt. +** Silverfish cannot get this affect. +* [[File:Oozing JE1 BE1.png|32px]] [[Oozing]] +** Affected entities spawn two [[slime]]s upon death. +** Slimes cannot get this effect. +* [[File:Raid Omen JE1.png|32px]] [[Raid Omen]] +** A variant that Bad Omen can transform into if the player enters a village. +** It has a duration of 30 seconds. +** Once the Raid Omen expires, a raid starts at the location the player gained the Raid Omen. +* [[File:Trial Omen JE1 BE1.png|32px]] [[Trial Omen]] +** A variant that Bad Omen can transform into if the player is within detection range of a [[trial spawner]] that is not ominous. +** The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level. +** Players that have Trial Omen are surrounded by ominous particles. +* [[File:Weaving JE1 BE1.png|32px]] [[Weaving]] +** Affected entities spread [[cobweb]] blocks upon death. +* [[File:Wind Charged JE1 BE1.png|32px]] [[Wind Charged]] +** Affected entities emit a wind burst upon death. + +; [[Enchantments]] +* Three new enchantments have been introduced that are unique to the [[mace]]. +* [[Breach]] +** Rare enchantment, accessible in the [[enchanting table]] and on [[enchanted book]]s in loot. +** Has 4 levels. +** Maces enchanted with Breach reduce the effectiveness of armor on the target. +*** The effectiveness of the armor is reduced by 15% per Breach level. +* [[Density]] +** Common enchantment, accessible in the [[enchanting table]] and on [[enchanted book]]s in loot. +** Has 5 levels. +** Maces enchanted with Density do more damage per fallen block per Density level. +*** Damage dealt per fallen block is increased by 1 per level of Density. +* [[Wind Burst]] +** Unique enchantment which can only be found in [[ominous vault]]s. +** Has 3 levels. +** Maces enchanted with Wind Burst emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other. +** Each level bounces the attacker higher up in the air; however any level above the default maximum of 3 obtained through commands makes the player simply lose all downward momentum and begin falling again, without gaining any upward momentum. + +; {{Animate|Bad Omen JE3 BE3.png; Raid Omen JE1.png; Bad Omen JE3 BE3.png; Trial Omen JE1 BE1.png|32px}} [[Ominous event]]s +* Bad Omen has been expanded to give access to an optional experience in trial chambers. +* These optional experiences accessed through Bad Omen are now known as ominous events. +** They are more challenging than usual, and are designed to shake up the experience in unique ways. +** Illager raids are an example of an existing ominous event. +* Bad Omen is getting some changes with this redesign: +** It has a new, shadowy icon and a sound for being applied to the player. +** It no longer triggers a raid directly when entering a village. +*** Instead, it transforms into a Raid Omen variant with a duration of 30 seconds. +*** Once the Raid Omen expires, a raid starts at the location the player gained the Raid Omen. +*** Like any other effect, players can drink a bucket of milk to clear the Raid Omen to prevent the raid from starting. +** It is no longer given to players that defeat a raid captain outside a raid. +*** Instead, players can gain access to Bad Omen by consuming a new ominous bottle. + +==== General ==== +; [[Tag]]s +* Added new entity type tags: +** #immune_to_infested: contains silverfish. +*** For entities that cannot receive the Infested effect. +** #immune_to_oozing: contains slime. +*** For entities that cannot receive the Oozing effect. +* Added new item tag: +** #enchantable/mace: contains mace. + +=== Changes === +==== Blocks ==== +; [[Trial spawner]] +* All trials spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2. +* Baby zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs. +* Can now only activate when a player is in line of sight. +* The loot ejected from trial spawners has been adjusted. +** It now has a focus on providing higher quality food more often to make replenishing between fights more safe. + +; [[Vault]] +* The loot found within vaults has been adjusted. +* Standard vaults give slightly less items of high quality, but also include the following changes: +** Ominous bottle I - II can be found. +** Flow banner pattern, flow armor trim smithing template, and heavy core can no longer be obtained. +** Guster banner pattern and bolt armor trim smithing template remain exclusive to standard vaults. +** In heavy core's place, standard vaults instead have a very rare chance of providing a [[trident]]. + +==== Items ==== +; [[Mace]] +* Added a new explosive particle effect when executing a smash attack with the mace to really show the player's power. +* Increased the power and range of the knockback effect from a smash attack. +* Introduced an even stronger knockback when falling for more than 5 blocks before attacking. +* When successfully striking a target, all vertical momentum is reset in addition to negating any accumulated fall distance. +* The baseline additional damage dealt by the mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen block. +* Can now be enchanted with: +** [[Smite]] +** [[Bane of Arthropods]] +** [[Fire Aspect]] +** [[Unbreaking]] +** [[Mending]] +** [[Curse of Vanishing]] +** [[Density]] +** [[Breach]] +** [[Wind Burst]] + +==== Mobs ==== +; [[Breeze]] +* Now avoids jumping into dangerous blocks or air. + +==== Non-mob entities ==== +; [[Wind charge]]s +* No longer collide with end crystals. + +==== World generation ==== +; [[Trial chambers]] +* Remade chamber_5 with variations, and renamed it to eruption. +* Reduced amount of trial spawners in corridors. +* Updated layout and placements of vaults. +* Placed ominous vaults in chambers, intersections, at the ends of corridors. +* Corridors no longer generate endlessly. +* Added an atrium to the corridors. +* Made various layout changes in intersections and corridors. +* Known issues: corner quadrants in slanted may still fail to generate correctly. + +==== General ==== +; [[Tag]]s +* Added mace to the #enchantable/durability, #enchantable/fire_aspect, #enchantable/vanishing, and #enchantable/weapon item tags. + +== Fixes == +{{fixes|fixedin=24w13a +|;From released versions before 1.20 +|94413|Breaking, placing and walking in cobweb plays stone sounds. +|123804|Explorer map and ominous banner names appear in item frames, draw in italics, and can be removed with an anvil. +|148057|Ominous banners generated in outposts show the pattern list. +|166361|GUI scale does not visually update when the option is changed using the keyboard and without the mouse. +|178410|Banners don't support the {{cd|HideFlags}} tag when placed down as blocks. +|230256|NBT "HideFlags" does not hide "Slot" on {{cd|minecraft:bundle}}. +|;dev +|268195|Slimes spawning inside walls and suffocating in trial chambers. +|268578|Bogged mob sits wrong in boats. +|268627|Slime spawns are incorrect. +|268716|Magma cubes spawn even if there's only 2 blocks in height. +|268882|Same enchantments in an item component crash the game. +|268893|Comparators requiring a block update to function properly, and droppers/observers receiving false state changes. +|269015|Wind charges can destroy end crystals. +|269143|Attribute modifiers cannot exclusively target the "{{cd|body}}" slot. +|269342|The experimental features details menu is rendered incorrectly after resizing the game window. +|269371|If the "GUI Scale" option is on "Auto", and if you try to scale it down using {{key|CTRL}} + mouse wheel, it shows as "-1". +|269387|Mace sounds use the Neutral sound category. +|269388|Mace falling damage increase is applied while using an elytra. +|269427|Lingering potion particles are tinted black instead of the potion's color. +|;previous +|269628|Heavy cores delete water when placed into it. +|269635|The game crashes when attempting to eat lily pads or frogspawn. +|269643|Waterlogged heavy core does not update water flow correctly. +|269649|"Who Needs Rockets" advancement is granted after launching yourself up 8 blocks instead of 7 blocks. +|269659|Parrots can now be fed carrots to kill them instead of cookies. +|269670|Game crash when giving bundle with hide tooltip. +}} + +== Video == +{{slicedlime|lLocZLcmno8|l7DGtwvDTqM|ome1h0UM0-M}} + +== Trivia == +* The potion of Infestation, potion of Oozing, and potion of Weaving can all be brewed in worlds without the Update 1.21 experiment enabled. However, they are not present in the Creative inventory in those worlds. +* This snapshot adds more effects than any other ''Minecraft'' version since their introduction in [[Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]], with a total of six. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w13a]] +[[es:Java Edition 24w13a]] +[[fr:Édition Java 24w13a]] +[[ja:Java Edition 24w13a]] +[[pt:Edição Java 24w13a]] +[[ru:24w13a (Java Edition)]] +[[uk:24w13a (Java Edition)]] +[[zh:24w13a]] diff --git a/wiki_backup/24w19b.txt b/wiki_backup/24w19b.txt new file mode 100644 index 0000000..7a44cf5 --- /dev/null +++ b/wiki_backup/24w19b.txt @@ -0,0 +1,46 @@ +{{Infobox version +|title=Minecraft 24w19b +|image=24w19a.jpg +|image2=24w19b.jpg +|image3=Java Edition 24w19b.png +|edition=Java +|type=Snapshot +|date=May 10, 2024 +|jsonhash=e1f1a302476b2c5f10d5e6807d54c1c4d14aee92 +|clienthash=4e4c4f13a2e27285ab1f8fb4639520d75a27a043 +|clientmap=2c1addd51785fb089110c86005af286069ecf73e +|serverhash=447bfe84875399d44d383de7f534e1cc10bae9a5 +|servermap=410ba00e774a4ded12651b77322259b70ad21bbf +|parent=1.21 +|prevparent=1.20.6 +|prev=24w19a +|next=24w20a +|nextparent=1.21.1 +}} + +'''24w19b''' is the third [[snapshot]] for [[Java Edition 1.21]], released on May 10, 2024,{{snap|24w19b|id=a|May 10, 2024}} which fixes a crash when a [[villager]] dies. + +== Fixes == +{{fixes|fixedin=24w19b +|;prev +|271843|Crash when a villager dies. +}} + +== Video == +{{slicedlime|seB2ZwgPOLQ}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w19b]] +[[es:Java Edition 24w19b]] +[[fr:Édition Java 24w19b]] +[[ja:Java Edition 24w19b]] +[[lzh:二四週一九乙]] +[[pt:Edição Java 24w19b]] +[[ru:24w19b (Java Edition)]] +[[uk:24w19b (Java Edition)]] +[[zh:24w19b]] diff --git a/wiki_backup/24w35a.txt b/wiki_backup/24w35a.txt new file mode 100644 index 0000000..c253804 --- /dev/null +++ b/wiki_backup/24w35a.txt @@ -0,0 +1,131 @@ +{{Infobox version +| title = Minecraft 24w35a +| image = 24w35a.jpg +| image2 = Java Edition 24w35a.png +| edition = Java +| type = Snapshot +| date = August 28, 2024 +| jsonhash = ef1297730167607cf1dcf755d86efed837185dea +| clienthash = 23e08d90ceee1b4c8864946479a766e7074f449f +| clientmap = 8c59c979b5606a811f45aacfe955d5e99f903187 +| serverhash = 93d259fdba93aa7d3c1763cfb0136295087e0de3 +| servermap = df0bf2c451408f0add7440923142212574d5e0d3 +| parent = 1.21.2 +| prevparent = 1.21.1 +| prev = 24w34a +| next = 24w36a +| nextparent = +}} + +'''24w35a''' is the third [[snapshot]] for [[Java Edition 1.21.2]], released on August 28, 2024.{{snap|24w35a|August 28, 2024}} It contains improvements to bundle interactions, as well as some technical changes and bug fixes. + +== Changes == +=== Blocks === +; [[Bee nest]]s and [[beehive]]s +* Now show information about their level of honey and number of [[bee]]s. +* Now use their "full" texture when held or in the inventory, and they are at max level of honey. + +=== Gameplay === +; [[Raid]]s +* Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start. +* It is now much less likely for raiders to not find a valid place to spawn when raiding. + +=== General === +; [[Data pack]]s +* The [[pack format]] version is now 51. +** [[Trial spawner]] configurations in fields normal_config and ominous_config are now defined in registry trial_spawner. +*** This allows for easier customization of trial spawner configurations in data packs. +*** Inlined configuration data is still supported. +** Entities' rotation on the x axis is now clamped between -90 and 90. +** {{cmd|loot}} command now returns an error when trying to drop from a block without a loot table (like [[air]]). +** The cooldownGroup field in food item stack component has been renamed to cooldown_group. + +; [[Loot table]]s +* Special loot table empty has been removed and is no longer defined in vanilla data pack. +* Sheep now always uses a single loot table entities/sheep. +* Wool drops are still defined in sub-tables in entities/sheep/{{ph|color}}, but they are now just dispatched from the main table. +** Note: mutton drop is now controlled by the main table, while sub-tables are responsible only for wool drop. +* Sheep shearing is now controlled by loot table found as shearing/sheep. +* Mooshroom shearing is now controlled by loot table found as shearing/mooshroom. + +; [[Predicate]] +* New entity sub-predicate for testing sheep wool. +** Fields: +*** sheared - optional boolean. +*** color - optional wool dye color. + +== Experimental == +; [[Bundle]]s +* The number keys can no longer be used to select items in a bundle. +* The bundle fullness bar and its fill color now have new separate textures that can be overridden in a resource pack. + +== Fixes == +{{Fixes|fixedin=24w35a +|;From released versions before 1.21 +|124331|Redstone lamps do not show on maps. +|129298|Drowned don't chase the player if they are in 1 block deep water. +|146805|Trader Llamas don't attack zombies, drowned, husks, zombie villager and illagers. +|148982|Map color for wheat is incorrect. +|167906|Beehive items at full honey level do not appear with honey in inventory/as item/in hand. +|168329|Bees do not leave their hives in the Nether/End in some cases. +|168546|Bee nest/hive items have no lore. +|270113|Trial spawner {{cd|ominous_config}} doesn't save setting values to default. +|270742|Displays don't rotate properly between {{cd|179}} and {{cd|180}}. +|;From 1.21 +|272345|Some trial spawners don't have an extra breeze out at once when ominous. +|273601|The Channeling enchantment no longer functions on tridents without an owner. +|273745|Soul Speed momentum resets when jumping on soul sand. +|;dev +|275204|Coast armor trim has generic "Smithing Template" name. +|275208|The player cannot move bundles into or around the inventory using hotkeys. +|275220|Picking up a salmon in a bucket doesn't keep its size. +|275222|Salmons always have the same hitbox regardless of their size. +|275256|Snow golem shoots to the sky/floor instead of at mobs. +|275275|Footsteps on monster spawners create missing subtitle. +|275279|Raiders do not spawn on small islands even though there are close enough places around the village. +|275322|"Subspace Bubble" is granted when exiting and entering some nether portals. +|275353|Item frame/glow item frame "Fixed" tag behaving strangely since 24w33a. +|275358|Renamed bundle's contents are not centered. +|275409|Stuffing too many items into a bundle through commands will cause the capacity bar to overflow. +|275410|Flying in Creative mode no longer resists the thrust of the bubble column. +|275417|Creepers can destroy vehicles even if {{cd|mobGriefing}} is set to false. +|275521|Tall seagrass can now generate when bone mealing one-high water. +|275523|Reduced shield glint applies to the shield's item appearance. +|275586|Renamed items highlighted in the bundle are not in italics. +|275612|Items with rarity values highlighted in bundles do not display their rarity colors. +|275838|Drowned holds trident upside down. +|;previous +|275752|Villagers indefinitely stand around items when their "{{cd|CanPickUpLoot}}" tag is set to "{{cd|0b}}". +|275754|Random stack trace sometimes appears. +|275755|Attempting to swap armor by right-clicking deletes it. +|275757|Using a bucket deletes the bucket in most cases. +|275774|Observers no longer detect redstone dust powering/unpowering. +|275778|Bundle fullness bar texture and color are hardcoded. +|275800|Translucency sorting is broken. +|275801|Use cooldown triggers without item consumption. +|275828|Game crashes when there is an invalid shader path. +|275837|The {{cd|use_cooldown}} component uses field {{cd|cooldownGroup}} instead of {{cd|cooldown_group}}. +|275843|Using an empty map (single item in stack) doesn't create a filled map in Survival mode. +|275851|{{cd|diameter}} in {{cd|teleport_randomly}} consume effect is ignored. +|275958|Selected item in inventory drops at target dimension's nether portal's coordinates when travelling through them without delay. +|275959|Drowned no longer raise their arms to attack. +|276053|Glass bottles are deleted when used on a water source block. +}} + +== Video == +{{slicedlime|24t0h3zPQ8M|b6aHBFBESpA}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w35a]] +[[es:Java Edition 24w35a]] +[[fr:Édition Java 24w35a]] +[[ja:Java Edition 24w35a]] +[[pt:Edição Java 24w35a]] +[[ru:24w35a (Java Edition)]] +[[uk:24w35a (Java Edition)]] +[[zh:24w35a]] diff --git a/wiki_backup/24w36a.txt b/wiki_backup/24w36a.txt new file mode 100644 index 0000000..5a5b2b8 --- /dev/null +++ b/wiki_backup/24w36a.txt @@ -0,0 +1,240 @@ +{{Infobox version +| title = Minecraft 24w36a +| image = 24w36a.jpg +| image2 = Java Edition 24w36a.png +| edition = Java +| type = Snapshot +| date = September 4, 2024 +| jsonhash = d92c822631962d180baa23285397fb46a8fc2b4e +| clienthash = 28ff7dc5f3a5e1759bfc4e05eab3590b23c30c6f +| clientmap = b9b745676050e51b9996223ba8383e3f5bb9e851 +| serverhash = 30663a50aaf407751ae9e704758364ed9433206d +| servermap = 7124c6d09c711626b75d2e45c2f8d82e7fe70bbf +| parent = 1.21.2 +| prevparent = 1.21.1 +| prev = 24w35a +| next = 24w37a +| nextparent = +}} + +'''24w36a''' is the fourth [[snapshot]] for [[Java Edition 1.21.2]], released on September 4, 2024.{{snap|24w36a|September 4, 2024}} + +== Additions == +=== General === +; [[Data component format]] +* Added minecraft:item_model item stack component. +
+:* {{nbt|string|minecraft:item_model}}: The item model in the namespace:id format, which references model /assets//models/item/ +
+:* e.g. item_model="minecraft:diamond_sword" + + +* Added minecraft:equippable item stack component. +
+:* {{nbt|compound|minecraft:equippable}}: If present, this item can be equipped in the specified slot. +:** {{nbt|string|slot}}: The slot to put the item on. Can be one of head, onchest, legs, feet, body, mainhand, or offhand. +:** {{nbt|string}}{{nbt|compound|equip_sound}}: Sound event to play when the item is equipped. Defaults to item.armor.equip_generic +:*** {{nbt inherit/sound event|sounds}} +:** {{nbt|string|model}}: The equipment model to use when equipped in namespace:id format. If not specified, falls back to rendering as the item itself when in the head, offhand or mainhand slot (or no rendering if not applicable).{{info needed|Which directory does it refer to?}} +:** {{nbt|string}}{{nbt|list|allowed_entities}}: Entity ID, entity tag, or list of entity IDs to limit which entities can equip this item. Defaults to all entities. +:** {{nbt|boolean|dispensable}}: Whether the item can be dispensed by using a [[dispenser]].If the item type has special dispenser behavior, this has no effect. Defaults to true. +
+:* e.g. equippable={slot:'chest',equip_sound:'item.armor.equip_chain'}. + + +* Added minecraft:glider item stack component. +
+:* {{nbt|compound|minecraft:glider}}: If present, this item allows players to glide (as with [[elytra]]) when equipped. +
+:*e.g. glider={}. + + +* Added minecraft:tooltip_style item stack component. +
+:* {{nbt|string|minecraft:tooltip_style}}: The custom sprites for the [[tooltip]] background and frame in namespace:id format.{{info needed|Which directory does it refer to?}} + +
+:*e.g. tooltip_style='minecraft:special_sword'. + + +; [[Predicates]] +* Added a new field in the player sub-predicate, input, that can be used to detect which movement keys the player is pressing. +** If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input: +*** forward: boolean (optional). +*** backward: boolean (optional). +*** left: boolean (optional). +*** right: boolean (optional). +*** jump: boolean (optional). +*** sneak: boolean (optional). +*** sprint: boolean (optional). + +; [[Tag]]s +* Added the bats_spawnable_on block tag. +** Controls the blocks that bats can spawn on. +* Added the following item tags: +** repairs_leather_armor +** repairs_iron_armor +** repairs_chain_armor +** repairs_gold_armor +** repairs_diamond_armor +** repairs_netherite_armor +** repairs_turtle_helmet +** repairs_wolf_armor +** Control which items can be used to repair various armor sets. +* Added the piglin_safe_armor item tag. +** Controls what items, when worn by a player, prevents [[piglin]]s from getting angry. + +== Changes == +{{info needed section|Does the tooltip background look any different in this snapshot compared to the last one? If so, can a visual comparison be added?}} +=== Mobs === +; [[Squid]]s +* Squid [[spawn egg]]s now only spawn adult squids. +** There is a 5% chance of squids spawned in groups in the wild to be a baby. + +; General +* When a [[mob]] converts from one type to another (e.g. [[piglin]] to [[zombified piglin]]), the health of the converted mob is set to the same percentage of max health as the original mob had before conversion. +* The calculation for the duration of the effect from [[splash potion]]s has been changed. Splash potions thrown at the player's feet now apply the effect for almost the same duration as when thrown at the head.{{bug|MC-276970}} + +=== General === +; [[Data component format]] +* minecraft:item_name +** This component is now always present on every item. + +; [[Data pack]] +* The [[pack format]] version is now 52. + +; [[Model]]s +* All [[Item (entity)|item]] models can now use the broken property in model overrides that was previously limited to just the [[elytra]]. +** This has a value of 1 if the item has 1 durability left, or 0 otherwise. +* The appearance of equipment when equipped by players or certain mobs can now be customized by defining 'equipment models' in the [[resource pack]]. +** [[Equipment]] model definitions are loaded from assets//models/equipment/.json. +*** These can then be referenced by the equippable component with a model id of namespace:path. +** The model definition is an object with fields: wolf_body, horse_body, llama_body, humanoid, humanoid_leggings, wings +*** All fields are optional, and can be used to specify a list of layers for the given model layer type. +*** Each field contains list of layer objects: +**** texture: namespaced texture location for this layer. +***** namespace:path resolves to assets//textures/entity/equipment//.png +**** dyeable: object with fields (optional), specifying how this layer behaves when dyed (in the dyeable item tag, and has dyed_color component) +***** color_when_undyed: RGB color int (optional) +***** If specified, this layer is tinted by the color contained in the dyed_color component. +****** If the item is not dyeable or not dyed, it is tinted based on the color specified by color_when_undyed. +****** If color_when_undyed is not specified and the item is not dyed, the layer is hidden. +**** use_player_texture: boolean (default: false), true if this layer texture should be overridden by a texture given by the player. +***** Only used for wings layers, which overrides with the player's custom elytra texture. + +; [[Resource pack]] +* The version is now 37. +* The tooltip background and frame may now be customized by replacing sprites: +** tooltip/background: The background of the tooltip. +** tooltip/frame: The frame appearing around the tooltip. +** Items with a custom tooltip_style component uses sprites with IDs: +*** :tooltip/_background and :tooltip/_frame +* The nine_slice GUI sprite scaling mode has a new optional boolean (true or false, yes or no) property: stretch_inner. +** If true, the inner parts of the texture (i.e. not the corners) are stretched instead of tiled. +** If not specified, defaults to false as before. + +; [[Textures]] +* All equipment-related textures were moved to subfolders of the textures/entity/equipment directory. +** Player armor textures were moved to textures/entity/equipment/humanoid and textures/entity/equipment/humanoid_leggings +*** _layer_1 textures were renamed to , and moved into the humanoid subdirectory. +*** _layer_2 textures were renamed to , and moved into the humanoid_leggings subdirectory. +*** leather_layer_1_overlay and leather_layer_2_overlay textures were renamed to leather_overlay in their respective subdirectories. +** wolf_armor and wolf_armor_overlay textures have moved to textures/entity/equipment/wolf_body/ and were renamed to armadillo_scute and armadillo_scute_overlay respectively. +** turtle_layer_1 has been renamed to turtle_scute. +** Llama decor textures were moved to textures/entity/equipment/llama_body +** Horse armor textures were moved to textures/entity/equipment/horse_body +** The elytra texture has been moved to textures/entity/equipment/wings/elytra +* Armor trim textures have also been moved to match the folder structure of the regular equipment textures. +** Textures in textures/trims/models/armor were divided between textures/trims/entity/humanoid and textures/trims/entity/humanoid_leggings +** For leggings textures, the _leggings suffix is dropped. + +; [[Trim]]s +* All equippable items with an equipment model defined support rendering trims, based on the trim component. +* Trim textures are loaded from the appropriate folder in the textures/trims/entity directory. +** For example, armor with wolf_body layers fetch trims from textures/trims/entity/wolf_body + +== Experimental == +; [[Bundle]]s +* When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once. + +== Fixes == +{{Fixes|fixedin=24w36a +|;From released versions before 1.21 +|16829|The horse armor model does not show the enchantment glint effect. +|38022|Order of rendering translucent block faces fails to update with camera position. +|88967|Most NBT tags are not kept when a mob converts to another mob. +|92875|Collisionless blocks ignore entities with high velocity. +|135898|Teams are not retained when a mob converts to another mob. +|154053|Trader llama spitting far distance when attacked. +|167242|Bed stays occupied after a lightning turns the villager sleeping in it into a witch. +|186362|Casting issue: Translucent block rendering breaks down at high distances. +|196556|When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways. +|196736|Hoglins break their leash when zombifying, despite zoglins being leashable. +|196964|Fall damage is reset when an entity converts to another entity. +|207101|When a lingering potion lands on top of a player/mob, the area effect cloud spawns above the player/mob instead of inside it, rendering the lingering potion useless. +|230317|Lead disappears when mooshroom cow is sheared. +|250924|Goat horns are missing sounds. +|259376|{{cd|ServerboundMovePlayerPacket}}'s xRot can have invalid value. +|259936|Equipping armor in hand via right-click equips entire stack. +|261666|Armor given to villagers is lost when they convert to zombie villagers. +|262598|Tripwire textures in the tripwire hook "{{cd|attached: true}}" state have a wrong black rendering when the tripwire hook is attached to a non-transparent block. +|269447|Hover text background box cannot be retextured. +|270183|Lingering potions do not give effects when hit on the target's head. +|271826|Armor default attribute modifier component can't be removed. +|;From 1.21 +|273300|Horse armor and wolf armor swap from off-hand to main hand upon pressing the Use Item/Place Block key. +|;From 1.21.1 +|275919|issues with hit detection/registration in PvP since server switch to 1.21. +|;dev +|275228|The player can duplicate items in the Creative hotbar. +|275239|Item duplication while a screen is opened (Creative mode). +|275298|Blocks with special collision behavior have a larger detection range than previously. +|275299|Crafting using {{key|Ctrl}} + Drop key crafts the incorrect amount of items. +|275344|Sweet berry bushes deal damage inconsistently. +|275345|Inventory bug that causes items to be constantly shuffled. +|275418|Feeding baby dolphins won't speed up their growth. +|275437|Fast moving entities freeze the server which causes watchdog crash. +|275445|Specifying the size of a target in post effect shaders fails. +|275450|Player motion data no longer updates while riding another entity. +|275455|Player motion is no longer retained on relative teleportation. +|275462|Bats can spawn in unusual places, such as in woodland mansions and beneath trees. +|275497|The repairable data component does not exist in armor items by default. +|275537|Sliding down honey blocks is slower than in previous versions. +|275622|Minecarts with TNT are more volatile than in previous releases. +|275624|Redstone wire with custom model unexpectedly appears green. +|275638|It is still possible to go through portals without being teleported when going quickly enough by throwing Riptide tridents. +|275642|Baby dolphins do not spawn naturally. +|275655|Entity rotation does not visually update when using the {{cmd|teleport}} command until the world is reloaded. +|275745|A scoreboard objective with display mode {{cd|below_name}} renders right behind the player's name. +|275767|Camera is shaky when riding an entity that is being constantly teleported. +|275770|Guardian beam attacks stay yellow and do not shift colors anymore. +|276027|Chestplates and boots on armor stands render the helmet overlay texture. +|276030|The blue highlighted text background for signs is gone. +|276064|Tall grass generated from bone mealing a grass block will delete the second block above it. +|;previous +|276122|Soul sand and magma block bubble columns don't move the player vertically in Creative mode when not flying. +|276132|Translucency sorting seems to be slightly broken. +|276179|Zombie villagers don't raise their arms to attack again. +|276204|Dolphins and axolotls keep trying to swim into the seabed. +}}
+ +== Video == +{{slicedlime|riIq7IPSBRU|Bui5yWP7G8s}} + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w36a]] +[[es:Java Edition 24w36a]] +[[fr:Édition Java 24w36a]] +[[ja:Java Edition 24w36a]] +[[pt:Edição Java 24w36a]] +[[ru:24w36a (Java Edition)]] +[[uk:24w36a (Java Edition)]] +[[zh:24w36a]] diff --git a/wiki_backup/24w39a.txt b/wiki_backup/24w39a.txt new file mode 100644 index 0000000..13e897b --- /dev/null +++ b/wiki_backup/24w39a.txt @@ -0,0 +1,146 @@ +{{Infobox version +| title = Minecraft 24w39a +| image = 24w39a.jpg +| image2 = Java Edition 24w39a.png +| edition = Java +| type = Snapshot +| date = September 25, 2024 +| jsonhash = 2b6f8eddb01877162fd33b3bbb25f569b7582ee9 +| clienthash = e7d80731fe16c07a14cb324229f9316746c01812 +| clientmap = 9f34397089f375ab89b39d9205c460e362e23a37 +| serverhash = 31bc8a4f3c73e3873f4a0d42e7c65a7ae43cc44a +| servermap = 3b9c91614ac343e0a244eaefb87f10733965cd4f +| parent = 1.21.2 +| prevparent = 1.21.1 +| prev = 24w38a +| next = 24w40a +| nextparent = +}} + +'''24w39a''' is the seventh [[snapshot]] for [[Java Edition 1.21.2]], released on September 25, 2024,{{snap|24w39a|September 25, 2024}} which adds bundles to normal gameplay and fixes bugs. + +== Additions == +=== General === +; [[Tag]]s +* Added the map_invisibility_equipment item tag, for items that can be equipped to hide the player marker on other players maps. +* Added the #boat entity type tag. + +== Changes == +=== Items === +; [[Bundle]]s +* Are no longer experimental. + +; [[Carved pumpkin]] +* Equipping it on the player's head now removes the player marker from other players' maps. + +=== Non-mob entities === +; [[Boat]]s and [[boats with chests]] +* The entity IDs for boats and boats with chests have been split into separate types, one per existing variant, instead of {{cd|Type}} field. +{|class="mw-collapsible mw-collapsed wikitable" +! [[Java Edition data values|Old ID]] +! [[Java Edition data values|New ID]] +|- +| rowspan="9" | {{EntitySprite|boats}} boat +| {{EntitySprite|oak-boat}} oak_boat +|- +| {{EntitySprite|spruce-boat}} spruce_boat +|- +| {{EntitySprite|birch-boat}} birch_boat +|- +| {{EntitySprite|jungle-boat}} jungle_boat +|- +| {{EntitySprite|acacia-boat}} acacia_boat +|- +| {{EntitySprite|dark-oak-boat}} dark_oak_boat +|- +| {{EntitySprite|mangrove-boat}} mangrove_boat +|- +| {{EntitySprite|cherry-boat}} cherry_boat +|- +| {{EntitySprite|bamboo-raft}} bamboo_raft +|- +| rowspan="10" | {{EntitySprite|boats-with-chests}} chest_boat +|- +| {{EntitySprite|oak-boat-with-chest}} oak_chest_boat +|- +| {{EntitySprite|spruce-boat-with-chest}} spruce_chest_boat +|- +| {{EntitySprite|birch-boat-with-chest}} birch_chest_boat +|- +| {{EntitySprite|jungle-boat-with-chest}} jungle_chest_boat +|- +| {{EntitySprite|acacia-boat-with-chest}} acacia_chest_boat +|- +| {{EntitySprite|dark-oak-boat-with-chest}} dark_oak_chest_boat +|- +| {{EntitySprite|mangrove-boat-with-chest}} mangrove_chest_boat +|- +| {{EntitySprite|cherry-boat-with-chest}} cherry_chest_boat +|- +| {{EntitySprite|bamboo-raft-with-chest}} bamboo_chest_raft +|} + +=== General === +; Container locks +* The Lock field of containers has been renamed to lock and is now an item predicate. +** Any items which match the predicate can open the container. +* The lock data component is now also an item predicate. + +; [[Data pack]] +* The [[pack format]] version is now 55. +* Removed the bundle feature flag and built-in data pack. + +; [[Predicate]]s +* Removed the minecraft:boat entity sub-predicate, since boats no longer have variants. + +; [[UI]] +* Updated slot highlight so item texture has better visibility. +** The previous textures have been added to Programmer Art resource pack. + +== Fixes == +{{Fixes|fixedin=24w39a +|;From released versions before 1.21 +|219083|Hunger client/server desync when natural regeneration is off in peaceful mode. +|235953|Entity eyes render type doesn't blend non-black transparent pixels properly. +|240001|The white and red highlights from recipe book previews render above potion tooltips. +|;From the 1.21.2 development versions +|275216|Bowl is consumed when feeding a rabbit stew to a wolf. +|275544|Drowned do not summon reinforcements anymore. +|276305|Bundles no longer available without enabling feature flag. +|276341|The time how long you remain on fire no longer increases while being in the fire. +|276426|Slimes or magma cubes spawned by splitting synchronize inherited status effects. +|276588|Boat with chest inventory names no longer are suffixed with 'with Chest'. +|276598|The slot_highlight_front texture renders incorrectly behind with missing recipe items. +|276610|Ender pearl interaction with bubble columns is broken. +|276611|Converted mobs do not keep CanBreakDoors tag. +|276615|Cured Zombie Villagers keep CanPickUpLoot:0b. +|276638|The server console or LAN game output spammed with "PLAYER moved too quickly!" after a player dies and respawns. +|276646|Unique Horse Armor sound event is no longer used. +|276674|Entities with emissive eyes aren't properly affected by fog of any kind. +|276707|Underwater fireballs constantly play fire extinguishing sound. +|276724|Arrows and potions resist upward flowing bubble columns. +|276727|Projectiles are choppy while moving after hitting blocks or entities. +|276807|All blocks and entities flicker at night or at lower light levels than 15. +|;prev +|276817|Teleport command offsets are applied incorrectly. +|276843|Touching an end portal while in spectator mode teleports the player when they exit spectator mode. +|276919|{{cmd|tp}} teleports twice the relative distance if there's a block on the teleport point. +}} + +== Videos == +{{slicedlime|dbCU1bIK_2E|Ztys4N9gJig}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:24w39a]] +[[es:Java Edition 24w39a]] +[[fr:Édition Java 24w39a]] +[[ja:Java Edition 24w39a]] +[[pt:Edição Java 24w39a]] +[[ru:24w39a (Java Edition)]] +[[uk:24w39a (Java Edition)]] +[[zh:24w39a]] diff --git a/wiki_backup/24w44a.txt b/wiki_backup/24w44a.txt new file mode 100644 index 0000000..01ba507 --- /dev/null +++ b/wiki_backup/24w44a.txt @@ -0,0 +1,408 @@ +{{dangerous version|multiple=true|version=development|type=crash| +* Interacting with a Loom crashes the game.{{bug|MC-277955}} +* Certain explosions next to a creaking in its death animation crash the game.{{bug|MC-277967}} +* Using "The Void" preset while creating a superflat world crashes the game.{{bug|MC-277929}} +}} +{{Infobox version +|title=Minecraft 24w44a +|image=24w44a.jpg +|image2=Java Edition 24w44a.png +|edition=Java +|type=Snapshot +|date=October 30, 2024 +|jsonhash=8987e10da27379da5941edc522257ef2b8283ded +|clienthash=aee14fb6019ac3460574eaecdad3b66a96dfd6e6 +|clientmap=22ca39f32d9a8dc05c865eef5cd81c4d7c6adb12 +|serverhash=5d233307681e1b46dfd4fba4f022c1cac2b58e60 +|servermap=806da59843f891c5622ef25d05be54daf602fd51 +|parent=1.21.4 +|prevparent=1.21 +|prev=1.21.3 +|next=24w45a +|nextparent= +}} + +'''24w44a''' is the first [[snapshot]] for [[Java Edition 1.21.4]], released on October 30, 2024{{snap|24w44a|October 30, 2024}}, that adds the [[eyeblossom]] and [[resin]] family blocks, makes [[Winter Drop]] features available in normal gameplay (replacing the "Winter Drop" [[experiment]]) and fixes bugs. + +== Additions == +=== Blocks === +; {{Animate|Closed Eyeblossom.png;Open Eyeblossom.png|32px}} [[Eyeblossom]]s +* New flowers that generate in the pale garden biome. +** They exist in two variants: closed and open. +** Eyeblossoms transition between the two variants based on the time of day. +*** During the night, eyeblossoms become open. +*** During the day, they become closed. +** In dimensions that do not have a day/night cycle, they remain as-is. +** Eyeblossoms planted on the ground communicate with each other, helping each other to open or close. +** Open eyeblossoms have glowing eyes during the night. +** Can be obtained by bonemealing the grass in the pale garden biome. +** [[Bee]]s get poisoned when they interact with eyeblossoms. +** [[Suspicious stew]] made from eyeblossom has Blindness or Nausea effect depending on the variant. +** Gray or orange dye can be crafted from closed and open eyeblossoms, respectively. +** [[Wandering trader]]s can sell open eyeblossoms. + +; {{Animate|Resin Clump (item) JE1 BE1.png; Block of Resin JE1 BE1.png; Resin Brick JE1 BE1.png; Resin Bricks JE1.png; Resin Brick Stairs JE1.png; Resin Brick Slab JE1.png; Resin Brick Wall JE1.png; Chiseled Resin Bricks JE1.png|32px}} [[Resin]] block family +* [[File:Resin Clump (item) JE1 BE1.png|32px]] [[Resin clump]]s are a new multi-face block: +** Dropped by the creaking heart when it is destroyed. +** Placed around the creaking heart when its creaking is attacked. +** Can be crafted into a [[File:Block of Resin JE1 BE1.png|32px]] [[block of resin]]. +** Can be hardened into [[File:Resin Brick JE1 BE1.png|32px]] [[resin brick]] items in a furnace. +** Can be used to trim armor. +* Resin bricks can be crafted into the resin brick set: +** [[File:Resin Bricks JE1.png|32px]] [[Resin bricks]] block +** [[File:Resin Brick Stairs JE1.png|32px]] [[Resin brick stairs]] +** [[File:Resin Brick Wall JE1.png|32px]] [[Resin brick wall]] +** [[File:Resin Brick Slab JE1.png|32px]] [[Resin brick slab]] +** [[File:Chiseled Resin Bricks JE1.png|32px]] [[Chiseled resin bricks]] +* Both can be found in chests in the woodland mansion. +* Blocks of resin can be crafted into a creaking heart using two pale oak logs. + +== Changes == +=== Blocks === +; [[Bell]]s, [[lantern]]s, [[soul lantern]]s, [[copper door]]s, [[iron door]]s, [[heavy weighted pressure plate]]s, [[light weighted pressure plate]]s, [[polished blackstone pressure plate]]s, [[stone pressure plate]]s, [[brewing stand]]s +* Now drop when broken with any tool. + +; [[Creaking heart]] +* No longer experimental. +* Attacking a creaking causes its creaking heart to exude 2 to 3 resin clumps. +* Creaking heart can be crafted with a resin block and pale oak logs. +* Naturally placed creaking hearts drop 20-24 experience when broken by a player, with or without Silk Touch. +* Breaking a creaking heart block drops 1-3 resin clumps, and it is affected by Fortune enchantment. +* A minor change to the texture of the top of the block. + +; [[Ender chest]]s +* Now has its normal drops when mined with anything. +** This is itself when mined with any item enchanted with [[Silk Touch]], and 8 [[obsidian]] otherwise. + +; [[Nether bricks]] +* Changed the texture of normal, chiseled, cracked and red nether bricks to match the pattern of other [[Brick (disambiguation)#Blocks|brick blocks]]. + +; [[Pale hanging moss]] +* No longer experimental. +* Breaks instantly when mined. +* Requires shears or Silk Touch tools to be obtained. +* Can now be sold by the [[wandering trader]]. + +; [[Pale oak hanging sign]]s +* A minor texture change occurred. + +; [[Pale moss block]] +* No longer experimental. +* Can now be sold by the [[wandering trader]]. + +; [[Pale oak leaves]] +* Now emit a falling particle effect, similar to cherry leaves. + +; [[Pale oak sapling]] +* No longer experimental. +* Can now be sold by the [[wandering trader]]. + +=== Items === +; [[Elytra]] +* A subtitle for flying has been added. + +=== Mobs === +; [[Bee]] +* Instead of breeding, they get withered when fed [[wither rose]]s, and poisoned by eyeblossoms. +** Neither of these anger bees. + +; [[Creaking]] +* No longer experimental. +* The melee attacks deal {{hp|3}} damage. +* The following changes apply for naturally spawning creaking: +** Reacts only to damage caused by mobs and projectiles, by swaying in place. +** Ignores cactus, sweet berry bushes and powder snow damage and can now walk through/over them. +** Has a twitching animation. +** Is fire-resistant. +* The creaking heart may decide to remove or replace its associated creaking when: +** It turns day. +** The creaking is too far away from the heart. +** A player intersects with the creaking for a few seconds. + +=== World generation === +; [[Pale oak]] +* Player grown pale oak trees grow without any decorations. +* Naturally generated pale oak trees have [[pale hanging moss]] hanging from the foliage, [[pale moss]] patches on the ground, and [[creaking heart]] blocks can generate in them. + +=== Sounds === +; [[Pale garden]] +* Has no music, and currently playing music gradually fades out if the player enters one. + +=== General === +; [[Title screen]] +* The [[panorama]] was changed to showcase [[pale garden]]s. + +== Technical == +=== Additions === +==== General ==== +; [[Entity format]] +* Added optional field explosion_speed_factor that controls the amount of added damage depending on the speed of the minecart. +** Default value: 1.0. + +; [[Raw JSON text format]] +* Added optional shadow_color style field to text components, which overrides the shadow properties of text. +** Format: +*** A packed integer ARGB value (e.g. -1). +*** An array of RGBA values (e.g. [1, 1, 1, 1]). +** If specified as 0, the shadow is never displayed for this text. +** If specified as a non-zero value, the shadow is always displayed with this color. + +=== Changes === +==== Command format ==== +; {{cmd|attribute}} +* A subcommand to reset the base value of an attribute to its default value for the target entity was added. If the attribute does not exist on the entity, the command fails. +* Syntax: +** {{cmd|attribute base reset}} +* Parameters: +** {{cd|target}}: The entity to update the attribute for. +** {{cd|attribute}}: The attribute ID to update. +* Suggestions are now shown for {{cmd|attribute}} modifier IDs existing on the target in the {{cmd|attribute}} command. + +==== General ==== +; Biome effects +* Have a new format for music using a weighted list. +** The list can be empty indicating no music should play in this biome. +* Have a new optional field: music_volume. +** The game smoothly transitions between the current music volume and the new volume when entering the biome: + +"music": [ + { + "data": { + "max_delay": 24000, + "min_delay": 12000, + "replace_current_music": false, + "sound": "minecraft:music.overworld.forest" + }, + "weight": 1 + } + ], + "music_volume": 1.0, + + +; [[Block entity]] +* Item blocks with minecraft:block_entity_data component now set block entity data only if id tag matches type of placed block entity. +** Additionally, a warning is added to item tooltip if placing such item might directly or indirectly lead to command execution with high permission level. + +; [[Configured feature]] +* The simple_block feature type has a new optional field: schedule_tick. +** If set to true, the block is scheduled to tick. + +; [[Data pack]] +* The [[pack format]] version is now {{cd|58}}. +* Removed the {{cd|winter_drop}} feature flag and built-in data pack. +** The winter drop feature flag is now in the game by default. + +; [[Entity format]] +* The TNTFuse field of TNT minecarts has been renamed to fuse. + +; GUI sprites +* The {{cd|toast/system}} sprite layout has been updated to use standard nine-slicing functionality. +* The {{cd|toast/tutorial}} sprite is now scaled for taller toasts, and as such has nine-slice scaling in the default resource pack. +* The {{cd|advancements/box_obtained}} and {{cd|advancements/box_unobtained}} GUI sprites are now configured to scale with nine-slicing. +* Empty slot sprites, such as those for the armor slots in the inventory, have been renamed and moved from items into the {{cd|gui/sprites/container/slot}} directory. +** {{cd|empty_armor_slot_helmet}} -> {{cd|helmet}}. +** {{cd|empty_armor_slot_chestplate}} -> {{cd|chestplate}}. +** {{cd|empty_armor_slot_leggings}} -> {{cd|leggings}}. +** {{cd|empty_armor_slot_boots}} -> {{cd|boots}}. +** {{cd|empty_slot_sword}} -> {{cd|sword}}. +** {{cd|empty_slot_pickaxe}} -> {{cd|pickaxe}}. +** {{cd|empty_slot_axe}} -> {{cd|axe}}. +** {{cd|empty_slot_shovel}} -> {{cd|shovel}}. +** {{cd|empty_slot_hoe}} -> {{cd|hoe}}. +** {{cd|empty_slot_smithing_template_armor_trim}} -> {{cd|smithing_template_armor_trim}}. +** {{cd|empty_slot_smithing_template_netherite}} -> {{cd|smithing_template_netherite_upgrade}}. +** {{cd|empty_slot_amethyst_shard}} -> {{cd|amethyst_shard}}. +** {{cd|empty_slot_diamond}} -> {{cd|diamond}}. +** {{cd|empty_slot_emerald}} -> {{cd|emerald}}. +** {{cd|empty_slot_ingot}} -> {{cd|ingot}}. +** {{cd|empty_slot_lapis_lazuli}} -> {{cd|lapis_lazuli}}. +** {{cd|empty_slot_quartz}} -> {{cd|quartz}}. +** {{cd|empty_slot_redstone_dust}} -> {{cd|redstone_dust}}. +* The empty slot sprites in the loom have been split from their background and moved: +** {{cd|container/loom/banner_slot}} -> {{cd|container/slot/banner}}. +** {{cd|container/loom/pattern_slot}} -> {{cd|container/slot/banner_pattern}}. +** {{cd|container/loom/dye_slot}} -> {{cd|container/slot/dye}}. +* The empty slot sprites in the brewing stand have been split from the container background: +** {{cd|container/slot/brewing_fuel}}. +** {{cd|container/slot/potion}}. +* The empty slot sprites in the horse/llama inventories have been split from their background, cropped, and moved: +** {{cd|container/horse/armor_slot}} -> {{cd|container/slot/horse_armor}}. +** {{cd|container/horse/llama_armor_slot}} -> {{cd|container/slot/llama_armor}}. +** {{cd|container/horse/saddle_slot}} -> {{cd|container/slot/saddle}}. + +; [[Particles (Java Edition)|Particles]] +* {{cd|trail}} particle has a new required field: {{cd|duration}}. +** Indicates, in ticks, how long the particle takes to fly from the start to the target. + +; [[Resource pack]] +* The version is now {{cd|43}}. +* Added the following new block models and textures: +** {{cd|chiseled_resin_bricks}} +** {{cd|closed_eyeblossom}} +** {{cd|open_eyeblossom}} +*** Additionally uses {{cd|open_eyeblossom_emissive}} texture layer. +** {{cd|resin_block}} +** {{cd|resin_bricks}} +** {{cd|resin_clump}} +* Added the following non-top-level block models: +** {{cd|cross_emissive}} +** {{cd|flower_pot_cross_emissive}} +* Added the following new item models and textures: +** {{cd|resin_brick}} +** {{cd|resin_clump}} +* Added new armor trim color palette: {{cd|trims/color_palettes/resin}}. +* The UV mapping of the magma cube texture has been updated. + +; [[Tag]]s +* Added {{cd|d=and|resin_bricks|resin_brick_slab|resin_brick_wall|resin_brick_stairs|chiseled_resin_bricks}} to the {{cd|#mineable/pickaxe}} block tag. +* Added {{cd|potted_open_eyeblossom}}, and {{cd|potted_closed_eyeblossom}} to the {{cd|#flower_pots}} block tag. +* Added {{cd|open_eyeblossom}}, and {{cd|closed_eyeblossom}} to the {{cd|#small_flowers}} block and item tags. +* Added {{cd|pale_moss_block}} to the {{cd|#sniffer_diggable_block}} block tag. +* Added {{cd|resin_brick_wall}} to the {{cd|#walls}} block and item tags. +* Added {{cd|resin_clump}} to the {{cd|#trim_materials}} item tag. +* Replaced {{cd|snow}} with {{cd|#snow}} in the {{cd|#overworld_carver_replaceables}} block tag. +* Removed the copper doors from the {{cd|#needs_stone_tool}} block tag. +* Removed {{cd|moss_carpet}}, and {{cd|pale_moss_carpet}} from the {{cd|#sword_efficient}} block tag. + +== Experimental == +All features previously behind the "Winter Drop" [[experimental]] toggle have been de-experimentified and are now available during normal gameplay. + +== Fixes == +{{fixes|project=MC|fixedin=24w44a +|;old +|12829|Flying through climbable blocks in creative mode slows you down. +|16132|Cave carvers don't cut through snow blocks. +|49071|The title of written books is not displayed in item frames unless renamed with anvils. +|50614|Villager trading window is not closed when villager leaves interaction range. +|55347|Title with long duration shows in other world. +|59308|Dark/pale oak leaves sometimes do not generate centered on the tree. +|65931|The pick block function doesn't work with entities while in survival or adventure mode. +|71990|The 'Hat' layer of a player skin is not shown in the tab list under certain conditions. +|72846|Altering the time of day using commands is delayed. +|74408|The brewing stand GUI does not have container sprites for the fuel and potion output slots. +|86153|{{key|Ctrl + Pick Block}} gives new item even if picked item already exists in inventory. +|111516|Player flickers/turns invisible when flying at high speeds. +|134002|Blocks at y{{=}}-64 don't render on a map. +|152728|The player continues sprinting when performing actions that slow them down. +|158205|Ender Dragon doesn't take damage from melee attacks unless hit a certain way. +|165778|Maps ignore blocks at the lowest block position (y {{=}} -64 in the Overworld) with no block above. +|166614|Advancements menu doesn't render titles fully when they're longer than roughly 30 characters. +|177078|Sound event {{cd|minecraft:entity.minecart.inside}} does not have an associated subtitle. +|177082|{{cd|block.[block type].fall}} sounds have no subtitles. +|177084|Ambient sounds when flying with elytra have no subtitles. +|177091|Skeleton horse underwater jump sound has no subtitle. +|181438|Elytra visual shuddering when using slow falling. +|191096|Fences and walls can no longer be placed in invalid block states by using {{cmd|setblock}} or {{cmd|fill}}. +|191698|Cannot set "shape" block state of stairs with {{cmd|setblock}}. +|192498|{{cmd|fill}} and {{cmd|setblock}} cannot set different directional block states of several blocks, such as glass panes and iron bars. +|192791|Doors' block states cannot be set if another door half exists. +|192943|Cannot set the {{cd|in_wall}} block state of fence gates with {{cmd|setblock}} or {{cmd|fill}}. +|192956|Cannot setblock chest type other than single without other adjacent chest. +|192959|Cannot setblock a directional state on redstone wire nor tripwire. +|193315|{{cmd|setblock}} and {{cmd|fill}} resets the instrument block state of note blocks. +|200508|No subtitle for fish swim. +|203146|No subtitle for {{cd|item.crossbow.loading_middle}}. +|204124|Underwater minecart riding sound does not have a subtitle. +|215992|Inconsistency with blackstone and stone pressure plate drops compared to buttons. +|218873|Lanterns and soul lanterns require a pickaxe to drop despite being able to break the block on which they are mounted and them drop. +|225367|Magma Cube's layers UV mapping overlaps. +|254356|Dying to a minecart with TNT ignited by a blaze fireball doesn't count as the blaze's kill. +|255254|{{cmd|setblock}} can't place snowy grass blocks. +|256822|Advancement description text cuts words in weird places if title is too short. +|264541|Nine_sliced sprite glitch. +|265033|Slots with item outline textures behave inconsistently when items are placed inside of these slots. +|265305|Unused pixels in magmacube.png UV texture map & Used section removed in previous fix. +|265637|{{cmd|execute on origin}} doesn't work on Area Effect Cloud's owner after rejoining. +|266019|Large bold text can have gaps in the middle of characters. +|267095|Nether Brick block texture misalignment. +|267192|"download.pack.failed" string exceeds the prompt box when the Force Unicode Font is turned off. +|267730|Text wall when trying to join a server. +|267878|Tutorial hint for movement may not fit all the required text if controls are changed. +|268364|Wind Charges don't ignite TNT minecarts. +|268522|The last language option is not deselected if you reach the bottom of the list and exit the menu. +|268822|There are no shadows on text displayed within the singleplayer, multiplayer, and realms list menus. +|269935|Advancement box textures use nine-slice scaling, but seemingly cannot be configured. +|271218|Empty Offers:{} NBT doesn't disable trades anymore. +|272105|Decorated Pot is missing the "{{cd|contents}}" implicit data component type. +|;From 1.21 +|272062|Dimension padding doesn't affect the start piece. +|;From 1.21.1 +|276123|Display entity {{cd|shadow_radius}} updates for all display entities. +|276529|Converting a villager into a witch does not close the trading GUI. +|276794|There are no shadows on text displayed within the social interactions list menu. +|276799|There are no shadows on text displayed within the superflat customization or preset lists. +|277368|The "message(s) selected" text within the "Select Chat Messages to Report" menu is positioned too close to the header separator. +|277373|There are no shadows on text used to display the names of categories within the key binds menu. +|277374|There are no shadows on text used to display the names of lists within the resource pack and data pack menus. +|277408|There are no shadows on text used to display the description of report categories within the "Select Report Category" menu. +|277440|There are no shadows on text used to display the speed at which a world is being uploaded within the realms menu. +|277441|There are no shadows on text used to display the start date and time left of your realm subscription within the realms menu. +|277443|There are no shadows on text displayed when connecting to realms. +|277444|There are no shadows on text used to display the names of text boxes within the realms settings menu. +|277477|There are no shadows on text used to display the description of advancements within the advancements menu. +|277478|The "Layer Material" and "Height" text within the "Superflat Customization" menu is positioned too close to the header separator. +|277479|There are no shadows on text used to display the names of game rules within the game rules menu. +|277480|There are no shadows on placeholder text displayed within the "Please describe what happened" box within the reporting menu. +|277499|Most empty slot icons ignore "scaling" parameter in mcmeta files. +|277510|When grass or mycelium grows under powder snow the grass is not snowy. +|277617|The base damage of the Power enchantment was reduced in 1.21. +|;From 1.21.2 +|275917|Consumable blocking animation is broken in first person. +|276389|The "Can hold a mixed stack of items" text within bundle tooltips doesn't have a shadow. +|276969|TNT Minecarts with {{cd|explosion_power}} set to {{cd|0}} can still break blocks. +|277066|Creakings do not show particles leading to the creaking heart if Particles are set to Minimal. +|277072|You can use bone meal on pale moss carpets in situations where nothing grows. +|277076|Pale hanging moss doesn't have an assigned tool. +|277094|Pale oak hanging sign uses a totally different palette to the rest of the wood set. +|277101|Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement. +|277113|Pale oak sign item and block texture is inconsistent with the other signs. +|277115|Creaking mob can spawn inside block. +|277123|You can get soft locked if a creaking falls in a hole with you. +|277129|The Creaking "slides" on the ground when not aggro towards the player. +|277132|Pale oak sign item textures are inconsistent. +|277134|Pale chest boat item is incorrect. +|277145|The 2 brightest pixel colors on pale oak boat items are wrong. +|277154|Sculk sensors are not activated upon creakings dying through their creaking hearts being destroyed. +|277164|Music plays in the pale garden. +|277202|Differences in the highlight effect of empty slot outlines in the GUI. +|277213|Subtitles for cave sounds, creaking heart idle sounds, and pale hanging moss idle sounds are identical but are shown separately. +|277214|The sound event associated with the "Creaking sees player" subtitle doesn't exist. +|277268|Pufferfish have no hit delay on creakings; they make a loud buzzing noise constantly. +|277271|Sniffers can't dig into pale moss. +|277275|Crash upon loading chunks when teleporting. +|277305|Creakings are able to be pushed around by entities and players when standing on soul sand and mud. +|277363|Creakings cannot rotate their heads independently from their bodies. +|277387|Evokers run away from creakings faster than other illagers. +|277549|Arrows summoned with custom motion don't render correctly. +|277557|Creaking Heart has inconsistent and miscolored pixels. +|277651|Arrows and tridents glitch when in an explosion or wind charge burst. +|277657|Arrows are not correctly affected by rising bubble columns. +|277658|Tridents glitch up and down in rising bubble columns. +|277682|Arrows and tridents glitch after shooting/throwing them onto magma/soul sand blocks underwater. +|277742|Creakings activate for a brief moment when switching from Creative to Spectator mode. +|277754|Chunks on the corner of the rendering distance are not synchronized between client and server for the terrain. +|277776|Baby cats and ocelots size is changed. +|277815|Creakings on a team can still be observed and stopped by teammate players. +|277833|Creakings can attack players in the same team as them. +|277871|Creaking Hearts do not have a unique place sound. +}} + +== Videos == +{{Slicedlime|JgGlOQEgqwY|HCTTqhRgXYA}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[Category:Java Edition development versions that cause crashes]] + +[[de:24w44a]] +[[es:Java Edition 24w44a]] +[[fr:Édition Java 24w44a]] +[[ja:Java Edition 24w44a]] +[[pt:Edição Java 24w44a]] +[[ru:24w44a (Java Edition)]] +[[uk:24w44a (Java Edition)]] +[[zh:24w44a]] diff --git a/wiki_backup/A Familiar Room.txt b/wiki_backup/A Familiar Room.txt new file mode 100644 index 0000000..39d273f --- /dev/null +++ b/wiki_backup/A Familiar Room.txt @@ -0,0 +1,98 @@ +{{exclusive|Java}} +{{Outdated feature|edition=Bedrock}} +{{Infobox music +|title = "A Familiar Room" +|album = ''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' +|number = 2 +|author = [[Aaron Cherof]] +|date = April 26, 2023 +|length = 04:01 +|genre = Ambient +|prev = "[[Echo in the Wind]]" +|next = "[[Bromeliad]]" +}} + +'''"A Familiar Room"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]] and in [[Creative mode]]{{only|je}}. + +== Locations == +"A Familiar Room" does not play in [[Survival]] mode on {{el|BE}} due to a bug.{{bug|MCPE-175998||"A Familiar Room" doesn't play in Survival mode}} +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left; width:200px" | Other biomes: {{only|JE}} +|- +| {{BiomeLink|The Void}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55% +|} + +== Track description == +{{Music disclaimer}} +[[File:A Familiar Room.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "A Familiar Room" +| a_familiar_room.ogg +| music.game,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "A Familiar Room" +| a_familiar_room.ogg +| +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=April 26, 2023|slink=23w17a|Added "A Familiar Room". +|"A Familiar Room" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|"A Familiar Room" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added "A Familiar Room". +|"A Familiar Room" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|"A Familiar Room" no longer plays on the main menu, making the music unplayable as a result.}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Trails & Tales (Original Game Soundtrack)]] + +[[pt:A Familiar Room]] diff --git a/wiki_backup/A Fun Announcement by Dinnerbone.txt b/wiki_backup/A Fun Announcement by Dinnerbone.txt new file mode 100644 index 0000000..463854f --- /dev/null +++ b/wiki_backup/A Fun Announcement by Dinnerbone.txt @@ -0,0 +1,111 @@ +{{Conjecture}} + +The '''Dinnerbone migration campaign''' was a marketing promotion for the {{el|je}} account migration, in which [[Nathan Adams]] portrayed a fictionalized, comedic version of himself to encourage players to migrate their accounts. + +== Java Account Migration: A Fun Announcement by Dinnerbone == +{{Infobox video|image=Fun_Announcement.png|type=Public service announcement|date=October 21, 2020|length=2:06|host=[[Nathan Adams]]}}{{CollapsedVideo|i9cqIwrgz7w|Java Account Migration: A Fun Announcement by Dinnerbone}}{{Quote|Hear ye, hear ye! Some important changes are coming to Minecraft: Java Edition accounts, and Dinnerbone is here to tell you all about it. Listen to his uplifting speech about how transitioning to a Microsoft account will make playing more convenient and secure, without changing the Java Edition you know and love.}} + +=== Summary === +Dinnerbone is hosting an event, labeled as "Minecraft Account Movement and You ''*An Uplifting Talk from Dinnerbone''", where he is promptly rotated normally by a security guard before starting a speech. Saying they intend to make ''Minecraft'' more secure, he explains they will move all PC ''Minecraft'' games to one account, and add two-factor authentication, for free. [[Villager|Villagers]] seem pleased with this news, but an [[enderman]] teleports away, startling everyone present. Dinnerbone stresses that the change is positive, but someone claiming to "represent the modding community" asks if this will mean the end of [[mods]] or custom [[Skin|skins]]. He says no, and a [[pig]] speaks in response with a comically deep voice, which the surrounding audience applauds. + +Suddenly, someone claiming to "lead the armies of the PvP community" marches in with many other players, demanding to know how this will effect PvP. Dinnerbone, confused, just says it won't, and that satisfies them. Another person asks how to move their account, as well as what the meaning of life is. Dinnerbone dodges the latter question but clarifies that another video will come out in the following months to elaborate on the process. A [[creeper]] then asks if it will have to pay to migrate, exploding with joy when Dinnerbone assures people they won't charge anything. Another player asks how any of this is fun, to which Dinnerbone excitedly says he'll teach everyone about two-factor authentication. Hearing crickets, Dinnerbone then shows off the [[Migrator cape]]. + +As everyone leaves, Dinnerbone continues to lecture. + +=== Entities === +{{columns-list|*[[File:BanditFace.png|16px]] [[Town Folk Skin Pack|Bandit]] +*{{EntityLink|Creeper}} +*[[File:DinnerboneFace.png|16px]] [[Dinnerbone]] +*[[File:DinnerbonesSecurityGuardFace.png|16px]] [[Mojang Studios|Dinnerbone's Security Guard]] +*{{EntityLink|Enderman}} +*[[File:FarmGirlFace.png|16px]] [[Town Folk Skin Pack|Farmer]] +*[[File:GardenerFace.png|16px]] [[Town Folk Skin Pack|Gardener]] +*{{EntityLink|Ghast}} +*{{ItemSprite|swords}} [[Player|Leader of the Armies of the PvP Community]] +*[[File:MimeFace.png|16px]] [[Town Folk Skin Pack|Mime]] +*[[File:MinerFace.png|16px]] [[Town Folk Skin Pack|Miner]] +*{{EntitySprite|Creeper}} [[Mods|Modded]] [[Pig]] +*{{BlockSprite|Missingno}} [[Mods|Modded]] [[Player]] +*[[File:MonkFace.png|16px]] [[Town Folk Skin Pack|Monk]] +*[[File:PeasantFace.png|16px]] [[Town Folk Skin Pack|Peasant]] +*{{EntityLink|id=villager-plains-cartographer|Villager|Plains Cartographer}} +*{{EntityLink|id=villager-plains-librarian|Villager|Plains Librarian}} +*{{EntityLink|id=villager-plains-nitwit|Villager|Plains Nitwit}} +*{{EntityLink|id=villager-plains-shepherd|Villager|Plains Shepherd}} +*{{EntityLink|id=villager-plains|Villager|Plains Villager}} +*[[File:RogueFace.png|16px]] [[Town Folk Skin Pack|Rogue]] +*[[File:StrongManFace.png|16px]] [[Town Folk Skin Pack|Strong Man]] +*[[File:ThiefFace.png|16px]] [[Town Folk Skin Pack|Thief]] +*[[File:TownFolkWitchFace.png|16px]] [[Town Folk Skin Pack|Witch]]|colwidth=20em}} + +=== Transcript === +{{Empty section}} + +== Java Account Move: A Fun Visit from Dinnerbone == +{{Infobox video|image=Mossy Castle walk.png|host=[[Nathan Adams]]|length=2:15|date=November 24, 2021|type=Public service announcement}}{{CollapsedVideo|PpF8AaPyqhQ|Java Account Move: A Fun Visit from Dinnerbone}}{{Quote|Knock, knock. Who’s there? It’s Dinnerbone, with more detailed information about moving your Java account! Find out how to safely move your account, where to find information, and – oh who are we kidding? It’s all about how to get your free cape!}} + +=== Summary === +Dinnerbone is walking down a road, preparing himself to smile convince Java players to move to a Microsoft account. He brings up the cape, assuring himself that it isn't a bribe. He arrives at a house, oblivious to a [[vindicator]] chasing a [[fletcher]] in the background. Ringing the doorbell, he tries to help someone migrate, but is immediately shut down without a word. He moves onto a castle structure, ringing a [[bell]] block, and is greeted by a [[ghast]]. He goes to another house, and is nearly burned by [[lava]]. He goes to yet another house, and is spat on by a [[llama]], but gets an idea when he cleans himself off with the cape. + +Returning to the first house, he's mistaken for a fictional player named LunchMuscle, but quickly assures the homeowner that he is not. The homeowner explains that "some joker" is bothering them for their personal information, which Dinnerbone clarifies will not happen with migration, while one of his security guards apprehends LunchMuscle. After linking them to Minecraft.net, they take the cape and agree to migrate. Appearing at a new house, Dinnerbone greets a father, who mistakes him for a birthday clown. He is asked if he is the clown, and doesn't know how to respond. Dinnerbone then arrives at a house labeled "Premium Sweet Premium," where a premium player lives. He stresses that everyone, even oldest players, must migrate their account, to which the premium player claims to have "seen the first sun rise over the Overworld," wanting to "see the last," thus accepting Dinnerbone's "quest." After giving them their cape, a llama spits in Dinnerbone's face again. + +=== Entities === +{{columns-list|*{{EntityLink|Bee}} +*{{EntityLink|Trader Llama|id=Brown Trader Llama|Brown Trader Llama}} +*{{EntityLink|Chicken}} +*{{EntityLink|Cow}} +*{{EntityLink|Creeper}} +*[[File:DadFace.png|16px]] [[Player|Dad]] +* [[File:DinnerboneFace.png|16px]] [[Dinnerbone]] +* [[File:DinnerbonesSecurityGuardFace.png|16px]] [[Mojang Studios|Dinnerbone's Security Guard]] +* [[File:DinnerbonesSecurityGuard2Face.png|16px]] [[Mojang Studios|Dinnerbone's Second Security Guard]] +*{{EntityLink|Enderman}} +*{{EntityLink|Ghast}} +*[[File:HomeownerFace.png|16px]] [[Player|Homeowner]] +*[[File:LunchmuscleFace.png|16px]] [[Player|LunchMuscle]] +*{{EntityLink|Panda|id=Playful Panda|Playful Panda}} +*{{EntityLink|Pig}} +*{{EntityLink|id=villager-plains-butcher|Villager|Plains Butcher}} +*{{EntityLink|id=villager-plains-farmer|Villager|Plains Farmer}} +*{{EntityLink|id=villager-plains-fletcher|Villager|Plains Fletcher}} +*{{EntityLink|id=villager-plains-nitwit|Villager|Plains Nitwit}} +*[[File:PremiumPlayerFace.png|16px]] [[Player|Premium Player]] +*{{EntityLink|Red Fox}} +*{{EntityLink|Vindicator}} +*{{EntityLink|White Rabbit}} +*{{EntityLink|White Sheep}}|colwidth=20em}} + +=== Transcript === +{{Empty section}} + +== Trivia == +* Among the characters present in ''A Fun Announcement'' is what appears to be a stylized [[w:Po (Kung Fu Panda)|Po]], from the animated film series [[w:Kung Fu Panda|Kung Fu Panda]]. +== Gallery == + +File:Microphone seen in Java Account Migration A Fun Announcement by Dinnerbone.png|Recreation of the microphone item used in ''A Fun Announcement''. + +=== Official artwork === + +File:OneDesktop-Mod.png|Official artwork of the modded player. +File:OneDesktop-Cape.png|Official artwork of Dinnerbone's security guard wearing the Migrator cape. +File:CrowdImage.png|Render of the crowd from ''A Fun Announcement''. +File:OneDesktop-header.jpg|Banner of a scene in ''A Fun Announcement''. +File:Java-forced-migration header.jpg|Header of a scene in ''A Fun Visit''. + + +=== Screenshots === + +File:A Fun Visit from Dinnerbone.png|Dinnerbone at the beginning of ''A Fun Visit''. + + +== References == + + +== External links == + +* {{Mcnet|java-edition-moving-house|Java Edition is moving house|October 20,,2020|}} + +== Navigation == +{{Navbox social media}}{{Navbox cinematics}} +[[Category:Animated content]] +[[Category:Online content]] diff --git a/wiki_backup/Adrian Östergård.txt b/wiki_backup/Adrian Östergård.txt new file mode 100644 index 0000000..0c869fd --- /dev/null +++ b/wiki_backup/Adrian Östergård.txt @@ -0,0 +1,40 @@ +{{Infobox person +|image= adrianostergard.png +|occupation= Producer +|nationality= Swedish +|languages= Swedish, English, Finnish +|twitter= adrian_ivl +|discord=hlx__ +|bug_tracker= nighter +}} + +{{Q|Snapshot day!{{tweet|adrian_ivl|1108327277404803072|Snapshot day!|March 20, 2019}}|Adrian Östergård|March 20, 2019|Adrian Östergård Mojang avatar.png}} + +'''Adrian Östergård''' is a producer of ''Minecraft: Java Edition'' at [[Mojang Studios]].https://www.linkedin.com/in/adrianostergard/ + +== Biography == + +Adrian was educated at Ålands Lyceum. His primary competencies are telecommunications, management projects, and management. He started his job as a customer support agent at Mojang from May to November of 2015 with the help of a recruitment company, [http://www.academicwork.com/ Academic Work]. + +After working as a customer support agent since December 2015, he became a project manager for Mojang starting from August of 2016.https://web.archive.org/web/0/https://www.mojang.com/about/ After 2 years, he worked as a producer and a developer for {{el|je}}. Since September 2018, he became a product owner of {{el|je}}. He announces Java Edition snapshots on Twitter and minecraft.net. + +== Gallery == + + +adrianostergard.png|Adrian Östergård on the [[MINECON Earth 2018]] Developers panel. +Adrian Östergård Mojang avatar.png|Östergård's official Mojang avatar from 2016–present. + + +== References == + +{{reflist}} + +== Navigation == +{{Navbox employees|current}} + +[[de:Mojang Verwaltung#Adrian Östergård]] +[[es:Adrian Östergård]] +[[fr:Adrian Östergård]] +[[pl:Adrian Östergård]] +[[pt:Adrian Östergård]] +[[zh:Adrian Östergård]] diff --git a/wiki_backup/Aerie.txt b/wiki_backup/Aerie.txt new file mode 100644 index 0000000..6699246 --- /dev/null +++ b/wiki_backup/Aerie.txt @@ -0,0 +1,104 @@ +{{Infobox music +|title = "Aerie" +|album = ''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' +|number = 2 +|author = [[Lena Raine]] +|date = April 20, 2022 +|length = 04:56 +|genre = Ambient +|prev = "[[Firebugs]]" +|next = "[[Labyrinthine]]" +}} + +'''"Aerie"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Lush Caves}} +| 4%{{only|JE}}
4.35%{{only|BE}} +|- +| {{BiomeLink|Swamp}}
{{BiomeLink|Mangrove Swamp}} +| 33.33% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 1.96% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|} + +== Track description == +{{Music disclaimer}} +[[File:Aerie.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Aerie" +| aerie.ogg +| music.overworld.forest,
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.overworld.swamp +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Aerie" +| aerie.ogg +| music.game.lush_caves,
music.game.swamp_music,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|Added "Aerie". +|"Aerie" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"Aerie" no longer plays on the main menu and in [[jungle]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Added "Aerie". The track has to be downloaded separately. +|"Aerie" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Aerie" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|"Aerie" no longer plays on the main menu and in [[jungle]] biomes.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The word "Aerie" refers to the nest of a bird-of-prey, such as an eagle or a falcon. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: The Wild Update (Original Game Soundtrack)]] + +[[pt:Aerie]] diff --git a/wiki_backup/Aleksandra Zajac.txt b/wiki_backup/Aleksandra Zajac.txt new file mode 100644 index 0000000..caa4f4d --- /dev/null +++ b/wiki_backup/Aleksandra Zajac.txt @@ -0,0 +1,47 @@ +{{Infobox person +|title = Aleksandra Zając +|image = Aleksandra_Zając_Twitter.jpg +|imagesize = +|real_name = Aleksandra Zając +|date_of_birth = {{Birth date and age|1982|11|20|mf=yes}}{{tweet|dinnerbone|403070203598491648|It's my beautiful fiancée's birthday today. I love you @MissMarzenia!|Nov 19, 2013}}http://www.mmo-champion.com/members/565253-Marzenia +|occupation = People Operations Specialist +|children = 1 +|nationality = Polish{{tweet|dinnerbone|331838325629538304|@Evangeder @KebabuTurka My fiancee, @MissMarzenia, is polish :)|May 7, 2013}} +|languages = +|website = [http://missmarzenia.blogspot.se/ missmarzenia.blogspot.se] +|known_for = +|also_known_as = Ola{{reddit|sub=ShotBow|1pgabt/17_pvp_thoughts|cd22ci2|There is one Ola who works for mojang. Your guess of an arbitrary common swedish name was a good one. However, there's a slight catch: She is my fiancee and works in the support department. She didn't do any of this. Sorry!|Dinnerbone|October 29, 2013}}{{ytl|78D3hFyIPEA|t=8m29s}} +|reddit = MissMarzenia +|twitter = MissMarzenia +|wiki_name = +|bug_tracker = MissMarzenia +|minecraft_name = Marzenia +}} +'''Aleksandra 'MissMarzenia' Zając''' is a people operations specialist at [[Mojang Studios]].{{tweet|MissMarzenia|453483708159647744|It is my 1 year anniversary at Mojang Support! So many changes over 1 year! I would like to thank my colleagues for being awesome <3 #mojang|April 8, 2014}} From April 2013 to September 2015, she was a customer support agent. + +== Biography == +Her fiancé is [[Nathan Adams]]. Nathan announced on August 24, 2016, that the two of them were expecting a baby boy.{{tweet|dinnerbone|768464749533114368|Lots of people asking why I won't be going to Minecon. It's because I'll be too busy learning how to use these!|August 24, 2016}}{{tweet|dinnerbone|768467806320865280|(It's gonna be a boy. If it were a girl, it'd be "Wednesday Adams" no question.)|August 24, 2016}} The baby was later born on October 2, 2016.{{tweet|Dinnerbone|782527672010276864|Hello, world.|October 2, 2018}} + +== Gallery == + + +File:@MissMarzenia.jpg|MissMarzenia's avatar for her Twitter account. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox employees|current}} + +[[de:Mojang Verwaltung#Aleksandra Zajac]] +[[es:Aleksandra Zając]] +[[fr:Aleksandra Zając]] +[[it:Aleksandra Zajac]] +[[ja:Aleksandra Zajac]] +[[lzh:雅歷珊·紗藥]] +[[nl:Aleksandra Zajac]] +[[pl:Aleksandra Zając]] +[[pt:Aleksandra Zając]] +[[ru:Александра Заяц]] +[[zh:Aleksandra Zając]] diff --git a/wiki_backup/Alpha (song).txt b/wiki_backup/Alpha (song).txt new file mode 100644 index 0000000..42a7cdf --- /dev/null +++ b/wiki_backup/Alpha (song).txt @@ -0,0 +1,100 @@ +{{Infobox music +|title = "Alpha" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 2 +|author = [[C418]] +|date = November 9, 2013 +|length = 10:05 +|genre = Orchestral +|link = +* [https://c418.bandcamp.com/track/alpha Bandcamp] +|prev = "[[Ki]]" +|next = "[[Dead Voxel]]" +}} + +{{Q|“Alpha” is a medley of past songs. It acts as the score that plays when you “beat” Minecraft, but it also acts as a celebration of past music from Volume Alpha.|C418|c418.org}} + +'''"Alpha"''' is a song composed by [[C418]] that plays during the [[end credits]] sequence. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Credit sequence]] +| 100% +|} + +== Track description == +{{C418 agreement}} +[[File:Alpha.ogg]] + +"Alpha" is a emotional orchestral reprise of some tracks from ''[[Minecraft - Volume Alpha]]''. The song begins with a soft, piano chords playing "[[Minecraft (song)|Minecraft]]" with a gradual build-up of strings. Later, a wind instrument plays the main melody of "[[Mice on Venus]]", before a full-string orchestra plays out the remainder of the song. Mid-way through, the orchestra slows and stops, while a piano plays another part of "Mice on Venus". The string orchestra then returns to finish out the remaining portion of the song. + +A piano once again plays parts of "Mice on Venus" as the song transitions over to [[wikipedia:Moog synthesizer|Moog synthesizer]] playing "[[Moog City]]". The song gradually builds up the Moog synthesizer and piano chords, before a drop causes the Moog synthesizer to become quiet. The piano chords once again build up, joined together by strings. After a final piano drop, the Moog synthesizer plays quietly in the background, as the piano plays the beginning notes of "[[Sweden]]". An individual can then be heard getting on a piano and playing the main melody of "Sweden". The song then fades out, as an echoey Moog-like synthesizer plays repeatedly. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Alpha" +| alpha.ogg +| music.credits +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Alpha" +| credits.ogg +| music.game.credits +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/end/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\end}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Alpha", as "credits.ogg". The song does not play properly during the end credits due to a bug.{{Bug|MC-40275||Credit screen/End Poem music not playing correctly|Fixed}}}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"credits" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.12|dev=pre6|"credits" now plays properly during end credits.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"credits.ogg" was renamed to "alpha.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Alpha", as "credits.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"credits" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|ps4=1.00|psvita=1.00|wiiu=Patch 1|switch=1.0.1|Added "Alpha", as "credits.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Alpha (som)]] diff --git a/wiki_backup/Ambience#Underwater Ambience.txt b/wiki_backup/Ambience#Underwater Ambience.txt new file mode 100644 index 0000000..eeba059 --- /dev/null +++ b/wiki_backup/Ambience#Underwater Ambience.txt @@ -0,0 +1,815 @@ +{{about|the sounds that play semi-randomly in the background of gameplay|the sound produced by flowing water called "water ambience"|Water#Sounds|the {{w|ambient music|ambient-genre music}} that plays in-game|Music}} +'''Ambience''' (also called '''ambience sounds''' or '''ambient sounds''') are sounds that can be heard in specific conditions. They were created by [[C418]] and [[Samuel Åberg]]. Currently, there are 167 different ambience sounds. + +Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "Nether" ambiences. + +The volume of ambient sounds can be changed through the [[Options|sound settings]] by changing the "Ambient/Environment" slider. However, this also affects some other sounds, such as those made by [[firework rocket]]s. + +All ambience can be played using the {{cmd|playsound minecraft:}} command. All ambiences' code names start with '''''ambient.'''''. + +''The player must put into the command more variables than just the name of the sounds. See [[Commands/playsound|playsound]] for more info.'' + +== Cave ambience == + +'''Cave ambience''' (also known as '''cave sounds''', or '''eerie noises''' according to the [[subtitles]]) are sounds that occasionally play when the player is underground or in a dark area, based on the [[#Mood algorithm|mood algorithm]]. + +Cave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present. + +The code name for cave ambience is {{code|ambient.cave}}. There are 23 different cave ambience sounds in total. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Description +!Volume +!Pitch +|- +|Cave 1 +|[[File:Cave1.ogg]] +|A whistling sound with reverb. +|rowspan = 23|1.0{{only|java}}
0.7{{only|bedrock}} +|rowspan = 23|1.0{{only|java}}
0.8-1.0{{only|bedrock}} +|- +|Cave 2 +|[[File:Cave2.ogg]] +|A dissonant high-pitched hum. +|- +|Cave 3 +|[[File:Cave3.ogg]] +|A low hum. +|- +|Cave 4 +|[[File:Cave4.ogg]] +|Resembles wind or venting gas from far away with reverb. +|- +|Cave 5 +|[[File:Cave5.ogg]] +|Changing dissonant notes. +|- +|Cave 6 +|[[File:Cave6.ogg]] +|A low airy hum. +|- +|Cave 7 +|[[File:Cave7.ogg]] +|A low hum with slight {{W|vibrato|newtab=1}}. +|- +|Cave 8 +|[[File:Cave8.ogg]] +|Resembles low eerie wind with reverb. +|- +|Cave 9 +|[[File:Cave9.ogg]] +|A low hum with a {{Wikipedia|doppler effect}}. +|- +|Cave 10 +|[[File:Cave10.ogg]] +|Resembles a screeching violin with soft, low-pitched whooshes in the background. +|- +|Cave 11 +|[[File:Cave11.ogg]] +|Resembles whooshing wind. +|- +|Cave 12 +|[[File:Cave12.ogg]] +|A quick low whooshing sound. +|- +|Cave 13 +|[[File:Cave13.ogg]] +|Resembles wind or breath. +|- +|Cave 14 +|[[File:Cave14.ogg]] +|Resembles low glitching wind. This audio file resembles the shape of a [[creeper]] face if put into a spectrogram. +|- +|Cave 15 +|[[File:Cave15.ogg]] +|Resembles wind with a hum. +|- +|Cave 16 +|[[File:Cave16.ogg]] +|Metallic thuds echoing accompanied by a low hum. +|- +|Cave 17 +|[[File:Cave17.ogg]] +|Eerie tones with a sudden crescendo and some metallic sounds. Resembles a large door opening. +|- +|Cave 18 +|[[File:Cave18.ogg]] +|Vaguely resembles a [[minecart]] rolling down a [[rail]], possibly referring to mineshafts. +|- +|Cave 19 +|[[File:Cave19.ogg]] +|A dissonant chord with reverb layered with a clicking noise. +|- +|Cave 20 +|[[File:Cave20 BE1.wav]] +|A metal object being dragged through a hallway muffled as though played through water, with the sounds of bubbles played backwards. +|- +|Cave 21 +|[[File:Cave21 BE1.wav]] +|Rumbling and creaking noises with quiet tones in the background. +|- +|Cave 22 +|[[File:Cave22 BE1.wav]] +|Resembles a [[Warden|warden]] using its sonic boom attack. +|- +|Cave 23 +|[[File:Cave23 BE1.wav]] +|Eerie sounds resembling an end portal opening. +|} + +== Underwater ambience == +{{hatnote|Not to be confused with the sound produced by [[Water|flowing water]].}} +{{exclusive|java}} + +'''Underwater ambience''' plays while the [[player]]'s head is underwater. There are 22 different underwater ambience sounds in total. + +They can be heard within a body of water of any size and in any [[dimension]]. + +Underwater ambience is divided into two groups: "Loop" and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, "Loop Additions" are divided into 3 more groups. + +Its code name is '''''ambient.underwater.''''' + +{{hatnote|Rare Loop Addition's and Ultra Rare Loop Addition's rarity is exaggerated in their name. Their names are derived from their in-game code names.}} +{| class="wikitable" +|+ +!Group +!Info +!Code Name +|- +|Loop +|Plays in never-ending loop for as long as player is underwater +|ambient.underwater.loop +|- +|Loop Additions +|Plays commonly while player is underwater +|ambient.underwater.loop.additions +|- +|Rare Loop Additions +|Plays uncommonly while player is underwater +|ambient.underwater.loop.additions.rare +|- +|Ultra Rare Loop Additions +|Plays rarely while player is underwater +|ambient.underwater.loop.additions.ultra_rare +|} +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Underwater Ambience +|[[File:Underwater Ambience.ogg]] +|Loop +|- +|Bubbles 1 +|[[File:Bubbles1.ogg]] +|rowspan = 8|Loop Additions +|- +|Bubbles 2 +|[[File:Bubbles2.ogg]] +|- +|Bubbles 3 +|[[File:Bubbles3.ogg]] +|- +|Bubbles 4 +|[[File:Bubbles4.ogg]] +|- +|Bubbles 5 +|[[File:Bubbles5.ogg]] +|- +|Bubbles 6 +|[[File:Bubbles6.ogg]] +|- +|Water 1 +|[[File:Water1.ogg]] +|- +|Water 2 +|[[File:Water2.ogg]] +|- +|Animal 1 +|[[File:Animal1.ogg]] +|rowspan = 8|Rare Loop Additions +|- +|Bass Whale 1 +|[[File:Bass Whale1.ogg]] +|- +|Bass Whale 2 +|[[File:Bass Whale2.ogg]] +|- +|Crackles 1 +|[[File:Crackles1.ogg]] +|- +|Crackles 2 +|[[File:Crackles2.ogg]] +|- +|Driplets 1 +|[[File:Driplets1.ogg]] +|- +|Driplets 2 +|[[File:Driplets2.ogg]] +|- +|Earth Crack +|[[File:Earth Crack.ogg]] +|- +|Animal 2 +|[[File:Animal2.ogg]] +|rowspan = 5|Ultra Rare Loop Additions +|- +|Dark 1 +|[[File:Dark1.ogg]] +|- +|Dark 2 +|[[File:Dark2.ogg]] +|- +|Dark 3 +|[[File:Dark3.ogg]] +|- +|Dark 4 +|[[File:Dark4.ogg]] +|} + +== Nether ambience == +'''Nether ambience''' plays while the [[player]] is in the [[Nether]]. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total. + +Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether. + +Its code name is '''''ambient..''''' + +{| class="wikitable" +|+ +!Group +!Info +!Code Name +|- +|Loop +|Plays in never-ending loop for as long as player is in the biome +|ambient..loop +|- +|Loop Additions +|Plays commonly while the player is in the biome +|ambient..additions +|- +|Mood +|Plays once at least every 6000 ticks while the player is in the biome, based on the [[#Mood algorithm|mood algorithm]] +|ambient..mood +|- +|} +=== [[Basalt Deltas]] ambience === +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Basalt Deltas Ambience +|[[File:Basalt deltas ambience.ogg]] +| Loop +|- +|Basalt Deltas Active 1
(Unused {{only|java}}) +|[[File:Basalt deltas active1.ogg]] +| rowspan = 34 | Loop Additions +|- +|Basalt Deltas Active 2
(Unused) {{only|java}} +|[[File:Basalt deltas active2.ogg]] +|- +|Basalt Deltas Active 3
(Unused) {{only|java}} +|[[File:Basalt deltas active3.ogg]] +|- +|Basalt Deltas Active 4
(Unused) {{only|java}} +|[[File:Basalt deltas active4.ogg]] +|- +|Basalt Deltas Basalt Ground 1 +|[[File:Basalt deltas basaltground1.ogg]] +|- +|Basalt Deltas Basalt Ground 2 +|[[File:Basalt deltas basaltground2.ogg]] +|- +|Basalt Deltas Basalt Ground 3 +|[[File:Basalt deltas basaltground3.ogg]] +|- +|Basalt Deltas Basalt Ground 4
(Unused) {{only|java}} +|[[File:Basalt deltas basaltground4.ogg]] +|- +|Basalt Deltas Click 1 +|[[File:Basalt deltas click1.ogg]] +|- +|Basalt Deltas Click 2 +|[[File:Basalt deltas click2.ogg]] +|- +|Basalt Deltas Click 3 +|[[File:Basalt deltas click3.ogg]] +|- +|Basalt Deltas Click 4 +|[[File:Basalt deltas click4.ogg]] +|- +|Basalt Deltas Click 5 +|[[File:Basalt deltas click5.ogg]] +|- +|Basalt Deltas Click 6 +|[[File:Basalt deltas click6.ogg]] +|- +|Basalt Deltas Click 7 +|[[File:Basalt deltas click7.ogg]] +|- +|Basalt Deltas Click 8 +|[[File:Basalt deltas click8.ogg]] +|- +|Basalt Deltas Debris 1 +|[[File:Basalt deltas debris1.ogg]] +|- +|Basalt Deltas Debris 2 +|[[File:Basalt deltas debris2.ogg]] +|- +|Basalt Deltas Debris 3 +|[[File:Basalt deltas debris3.ogg]] +|- +|Basalt Deltas Heavy Click 1 +|[[File:Basalt deltas heavy click1.ogg]] +|- +|Basalt Deltas Heavy Click 2 +|[[File:Basalt deltas heavy click2.ogg]] +|- +|Basalt Deltas Long Debris 1 +|[[File:Basalt deltas long debris1.ogg]] +|- +|Basalt Deltas Long Debris 2 +|[[File:Basalt deltas long debris2.ogg]] +|- +|Basalt Deltas Plode 1 +|[[File:Basalt deltas plode1.ogg]] +|- +|Basalt Deltas Plode 2 +|[[File:Basalt deltas plode2.ogg]] +|- +|Basalt Deltas Plode 3 +|[[File:Basalt deltas plode3.ogg]] +|- +|Basalt Deltas Twist 1 +|[[File:Basalt deltas twist1.ogg]] +|- +|Basalt Deltas Twist 2 +|[[File:Basalt deltas twist2.ogg]] +|- +|Basalt Deltas Twist 3 +|[[File:Basalt deltas twist3.ogg]] +|- +|Basalt Deltas Twist 4 +|[[File:Basalt deltas twist4.ogg]] +|- +|} + +=== [[Crimson Forest]] ambience === +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Crimson Forest Ambience +|[[File:Crimson forest ambience.ogg]] +| Loop +|- +|Crimson Forest Addition 1 +|[[File:Crimson forest addition 1.ogg]] +| rowspan = 15 | Loop Additions +|- +|Crimson Forest Addition 2 +|[[File:Crimson forest addition 2.ogg]] +|- +|Crimson Forest Addition 3 +|[[File:Crimson forest addition 3.ogg]] +|- +|Crimson Forest Particles 1 +|[[File:Crimson forest particles 1.ogg]] +|- +|Crimson Forest Particles 2 +|[[File:Crimson forest particles 2.ogg]] +|- +|Crimson Forest Particles 3 +|[[File:Crimson forest particles 3.ogg]] +|- +|Crimson Forest Shine 1 +|[[File:Crimson_forest_shine1.ogg]] +|- +|Crimson Forest Shine 2 +|[[File:Crimson_forest_shine2.ogg]] +|- +|Crimson Forest Shine 3 +|[[File:Crimson_forest_shine3.ogg]] +|- +|Crimson Forest Shroom 1 +|[[File:Crimson_forest_shroom1.ogg]] +|- +|Crimson Forest Shroom 2 +|[[File:Crimson_forest_shroom2.ogg]] +|- +|Crimson Forest Shroom 3 +|[[File:Crimson_forest_shroom3.ogg]] +|- +|Crimson Forest Twang 1 +|[[File:Crimson_forest_twang1.ogg]] +|- +|Crimson Forest Voom 1 +|[[File:Crimson_forest_voom1.ogg]] +|- +|Crimson Forest Voom 2 +|[[File:Crimson_forest_voom2.ogg]] +|- +|Crimson Forest Mood 1 +|[[File:Crimson forest mood 1.ogg]] +| rowspan = 4 | Mood +|- +|Crimson Forest Mood 2 +|[[File:Crimson forest mood 2.ogg]] +|- +|Crimson Forest Mood 3 +|[[File:Crimson forest mood 3.ogg]] +|- +|Crimson Forest Mood 4 +|[[File:Crimson forest mood 4.ogg]] +|- +|} + +=== [[Nether Wastes]] ambience === +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Nether Wastes Ambience +|[[File:nether_wastes_ambience.ogg]] +| Loop +|- +|Nether Wastes Addition 1 +|[[File:nether_wastes_addition1.ogg]] +| rowspan = 14 | Loop Additions +|- +|Nether Wastes Addition 2 +|[[File:nether_wastes_addition2.ogg]] +|- +|Nether Wastes Addition 3 +|[[File:nether_wastes_addition3.ogg]] +|- +|Nether Wastes Addition 4 +|[[File:nether_wastes_addition4.ogg]] +|- +|Nether Wastes Addition 5 +|[[File:nether_wastes_addition5.ogg]] +|- +|Nether Wastes Addition 6 +|[[File:nether_wastes_addition6.ogg]] +|- +|Nether Wastes Addition 7 +|[[File:nether_wastes_addition7.ogg]] +|- +|Nether Wastes Addition 8 +|[[File:nether_wastes_addition8.ogg]] +|- +|Nether Wastes Dark 1 +|[[File:nether_wastes_dark1.ogg]] +|- +|Nether Wastes Dark 2 +|[[File:nether_wastes_dark2.ogg]] +|- +|Nether Wastes Ground 1 +|[[File:nether_wastes_ground1.ogg]] +|- +|Nether Wastes Ground 2 +|[[File:nether_wastes_ground2.ogg]] +|- +|Nether Wastes Ground 3 +|[[File:nether_wastes_ground3.ogg]] +|- +|Nether Wastes Ground 4 +|[[File:nether_wastes_ground4.ogg]] +|- +|Nether Wastes Mood 1 +|[[File:nether_wastes_mood1.ogg]] +| rowspan = 5 | Mood +|- +|Nether Wastes Mood 2 +|[[File:nether_wastes_mood2.ogg]] +|- +|Nether Wastes Mood 3 +|[[File:nether_wastes_mood3.ogg]] +|- +|Nether Wastes Mood 4 +|[[File:nether_wastes_mood4.ogg]] +|- +|Nether Wastes Mood 5
{{only|java}} +|[[File:nether_wastes_mood5.ogg]] +|- +|} + +=== [[Soul Sand Valley]] ambience === +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Soulsand Valley Ambience +|[[File:Soulsand_valley_ambience.ogg]] +| Loop +|- +|Soulsand Valley Sand 1 +|[[File:Soulsand_valley_sand1.ogg]] +| rowspan = 21 | Loop Additions +|- +|Soulsand Valley Sand 2 +|[[File:Soulsand_valley_sand2.ogg]] +|- +|Soulsand Valley Sand 3 +|[[File:Soulsand_valley_sand3.ogg]] +|- +|Soulsand Valley Voices 1 +|[[File:Soulsand_valley_voices1.ogg]] +|- +|Soulsand Valley Voices 2 +|[[File:Soulsand_valley_voices2.ogg]] +|- +|Soulsand Valley Voices 3 +|[[File:Soulsand_valley_voices3.ogg]] +|- +|Soulsand Valley Voices 4 +|[[File:Soulsand_valley_voices4.ogg]] +|- +|Soulsand Valley Voices 5 +|[[File:Soulsand_valley_voices5.ogg]] +|- +|Soulsand Valley Whisper 1 +|[[File:Soulsand_valley_whisper1.ogg]] +|- +|Soulsand Valley Whisper 2 +|[[File:Soulsand_valley_whisper2.ogg]] +|- +|Soulsand Valley Whisper 3 +|[[File:Soulsand_valley_whisper3.ogg]] +|- +|Soulsand Valley Whisper 4 +|[[File:Soulsand_valley_whisper4.ogg]] +|- +|Soulsand Valley Whisper 5 +|[[File:Soulsand_valley_whisper5.ogg]] +|- +|Soulsand Valley Whisper 6 +|[[File:Soulsand_valley_whisper6.ogg]] +|- +|Soulsand Valley Whisper 7 +|[[File:Soulsand_valley_whisper7.ogg]] +|- +|Soulsand Valley Whisper 8 +|[[File:Soulsand_valley_whisper8.ogg]] +|- +|Soulsand Valley Wind 1 +|[[File:Soulsand_valley_wind1.ogg]] +|- +|Soulsand Valley Wind 2 +|[[File:Soulsand_valley_wind2.ogg]] +|- +|Soulsand Valley Wind 3 +|[[File:Soulsand_valley_wind3.ogg]] +|- +|Soulsand Valley Wind 4 +|[[File:Soulsand_valley_wind4.ogg]] +|- +|Soulsand Valley With 1 +|[[File:Soulsand_valley_with1.ogg]] +|- +|Soulsand Valley Mood 1 +|[[File:Soulsand_valley_mood1.ogg]] +| rowspan = 4 | Mood +|- +|Soulsand Valley Mood 2 +|[[File:Soulsand_valley_mood2.ogg]] +|- +|Soulsand Valley Mood 3 +|[[File:Soulsand_valley_mood3.ogg]] +|- +|Soulsand Valley Mood 4 +|[[File:Soulsand_valley_mood4.ogg]] +|- +|} + +=== [[Warped Forest]] ambience === +{| class="wikitable mw-collapsible mw-collapsed" +|+ +List +!Name +!Sound +!Group +|- +|Warped Forest Ambience +|[[File:Warped_forest_ambience.ogg]] +| Loop +|- +|Warped Forest Addition 1 +|[[File:Warped_forest_addition1.ogg]] +| rowspan = 14 | Loop Additions +|- +|Warped Forest Addition 2 +|[[File:Warped_forest_addition2.ogg]] +|- +|Warped Forest Addition 3 +|[[File:Warped_forest_addition3.ogg]] +|- +|Warped Forest Addition 4 +|[[File:Warped_forest_addition4.ogg]] +|- +|Warped Forest Addition 5 +|[[File:Warped_forest_addition5.ogg]] +|- +|Warped Forest Addition 6 +|[[File:Warped_forest_addition6.ogg]] +|- +|Warped Forest Enish 1 +|[[File:Warped_forest_enish1.ogg]] +|- +|Warped Forest Enish 2 +|[[File:Warped_forest_enish2.ogg]] +|- +|Warped Forest Enish 3 +|[[File:Warped_forest_enish3.ogg]] +|- +|Warped Forest Help 1 +|[[File:Warped_forest_help1.ogg]] +|- +|Warped Forest Help 2 +|[[File:Warped_forest_help2.ogg]] +|- +|Warped Forest Here 1 +|[[File:Warped_forest_here1.ogg]] +|- +|Warped Forest Here 2 +|[[File:Warped_forest_here2.ogg]] +|- +|Warped Forest Here 3 +|[[File:Warped_forest_here3.ogg]] +|- +|Warped Forest Creak 1
{{only|java}} +|[[File:Warped_forest_creak1.ogg]] +| rowspan = 14 | Mood +|- +|Warped Forest Creak 2
{{only|java}} +|[[File:Warped_forest_creak2.ogg]] +|- +|Warped Forest Creak 3
{{only|java}} +|[[File:Warped_forest_creak3.ogg]] +|- +|Warped Forest Creak 4
{{only|java}} +|[[File:Warped_forest_creak4.ogg]] +|- +|Warped Forest Creak 5
{{only|java}} +|[[File:Warped_forest_creak5.ogg]] +|- +|Warped Forest Mood 1 +|[[File:Warped_forest_mood1.ogg]] +|- +|Warped Forest Mood 2 +|[[File:Warped_forest_mood2.ogg]] +|- +|Warped Forest Mood 3 +|[[File:Warped_forest_mood3.ogg]] +|- +|Warped Forest Mood 4 +|[[File:Warped_forest_mood4.ogg]] +|- +|Warped Forest Mood 5
{{only|java}} +|[[File:Warped_forest_mood5.ogg]] +|- +|Warped Forest Mood 6
{{only|java}} +|[[File:Warped_forest_mood6.ogg]] +|- +|Warped Forest Mood 7
{{only|java}} +|[[File:Warped_forest_mood7.ogg]] +|- +|Warped Forest Mood 8
(Unused){{bug|MC-176201}} {{only|java}} +|[[File:Warped_forest_mood8.ogg]] +|- +|Warped Forest Mood 9
(Unused) {{only|java}} +|[[File:Warped_forest_mood9.ogg]] +|- + +|} + +== Mood algorithm == + +Mood ambience sounds occur based on a "mood" percent value between 0–100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. {{IN|java}}, the current mood value appears on the [[debug screen]]. + +This is the simplified algorithm for computing this value in pseudocode: +
+updateMood(mood):
+    tickDelay = 6000
+    maxLightLevel = 15
+    block = select a random block in a 17×17×17 block cube centered around the player
+    skyLight = block.getSkyLightLevel()
+
+    if (skyLight > 0):
+        mood = mood - (skyLight / maxLightLevel) * 0.015
+    else:
+        blockLight = block.getBlockLightLevel()
+        mood = mood - (blockLight - 1) / tickDelay
+    
+    if (mood ≥ 1.0):
+        player.playSpookySound()
+        mood = 0.0
+    else if (mood < 0):
+        mood = 0.0
+
+ +This method is called once every [[tick]]. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly: +* If the selected block has sky light, it decreases the mood by {{frac|1|1000}} per sky light level. +* If it has a block light level above 1, it decreases the mood value by {{frac|(block light level - 1)|6000}}. +* If the block light level is 0, it increases the mood value by {{frac|1|6000}}. + +This means that a player in complete darkness hears an ambient noise every 6000 ticks (5 minutes). + +Because non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast inside a cave. + +== History == + +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Added 13 different cave ambient sounds.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w07a|Ambience now works in [[multiplayer]]. +|Cave Ambience was known to play only in 3×3×3 spaces or larger, but it's been heard playing in spaces of smaller size.}} +|{{HistoryLine||1.9|dev=15w43a|Added cave sound 14.}} +|{{HistoryLine||1.10|dev=pre2|Added cave sounds 15 and 16.}} +|{{HistoryLine||1.12|dev=17w13a|Added cave sounds 17 and 18.}} +|{{HistoryLine||1.13|dev=18w02a|Added cave sound 19.}} +|{{HistoryLine|||dev=18w10a|Added 22 different underwater ambient sounds.}} +|{{HistoryLine||1.16|dev=20w10a|Added 95 different nether ambient sounds for the [[nether wastes]], [[crimson forest]], [[warped forest]],and [[soul sand valley]]. +|Cave sounds can no longer be played at different pitches. Prior to this snapshot, Cave 1, 5, and 13 could be heard at pitches ranging from 0.65× to 1.0× the base pitch.}} +|{{HistoryLine|||dev=20w12a|There is now a new mood detection algorithm for cave ambience. Two factors increase the mood gradually: Being underground and being in low light levels. The mood works by increasing or decreasing the percentage between 0% and 100%, and when it reaches 100%, cave ambience plays. The percentage can be seen in the [[debug screen]].}} +|{{HistoryLine|||dev=20w15a|Added 31 new ambient sounds for the [[basalt deltas]]. 9 more ambient sounds are reused.}} +|{{HistoryLine||1.21|dev=24w19a|Added 4 new different cave ambient sounds.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added cave and mood nether ambience.}} +|{{HistoryLine|||dev=beta 1.16.0.59|The frequency of cave and nether ambience has been tweaked.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.50|Added more nether ambience for the [[nether wastes]], [[crimson forest]], [[warped forest]], [[basalt delta]] and [[soul sand valley]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Added 4 new different cave ambient sounds.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added 13 different cave ambient sounds.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added an option to disable or enable ambient cave sounds.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added cave sounds 15 and 16.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added cave sound 14.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added cave sounds 17 and 18.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added cave sound 19.}} +}} + +== Issues == + +{{issue list|ambience|cave ambience|underwater ambience|nether ambience}} + +== Trivia == +[[File:Sound14 spectrogram.png|236x236px|thumb|Cave 14 viewed in a spectrogram.]] + +* When "''Cave 14''" is viewed in a spectrogram, it appears to show the face of a [[creeper]]. +* Cave ambience is the only ambience that has [[subtitles]]. +* "''Warped Forest Additions 1-5''" are a mix of vanilla Enderman sounds and those of the [[Minecraft Dungeons:Enderman|Enderman]] from Minecraft Dungeons. +* "''Warped Forest Addition 6''" is actually the sound of an enderman screaming, slowed down, and in reverse. +* "''Warped Forest Mood 9''" is actually a slowed-down and reverberated idle sound of the [[witch]]. +* Since [[the End]] doesn't have its own set of ambient noises yet, it borrows the mood-based cave noises from the [[Overworld]].{{bug|MC-189847}} +*"''Dark 4"'' is a slowed and pitched down scream of a [[Ghast]]. +* All Cave and Nether ambient sounds in Bedrock Edition except for the ambience can play at different pitches. In Java Edition, cave sounds stay at normal pitch, but some of the nether ambient sounds can play at different pitch. For example, ''"Warped Forest Help 1 and Help 2"'' sometimes play at 0.7X pitch. +* In Bedrock Edition, all ''enish'' sounds play either at 0.2X pitch or 0.25X pitch instead of normal pitch. In Java Edition, these same sounds play at 0.5X pitch. + +== See also == + +* [[Music]] +* [[Sounds.json]] + +== References == + + +== Navigation == +{{Navbox environment}} + +[[Category:Sounds]] + +[[de:Ambiente]] +[[es:Ambiente]] +[[fr:Ambiance]] +[[hu:Környezeti hangok]] +[[ja:環境音]] +[[ko:분위기음]] +[[nl:Sfeer]] +[[pl:Odgłosy jaskiń]] +[[pt:Ambiente]] +[[ru:Фоновые звуки]] +[[th:แอมเบียนต์]] +[[uk:Фонова музика]] +[[zh:环境音效]] diff --git a/wiki_backup/An Ordinary Day.txt b/wiki_backup/An Ordinary Day.txt new file mode 100644 index 0000000..6346575 --- /dev/null +++ b/wiki_backup/An Ordinary Day.txt @@ -0,0 +1,90 @@ +{{Infobox music +|title = "An Ordinary Day" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 10 +|author = [[Kumi Tanioka]] +|date = October 20, 2021 +|length = 05:31 +|genre = Ambient +|prev = "[[Comforting Memories]]" +}} + +'''"An Ordinary Day"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Snowy Slopes}} +| 14.29% +|} + +== Track description == +{{Music disclaimer}} +[[File:An ordinary day.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "An Ordinary Day" +| an_ordinary_day.ogg +| music.overworld.dripstone_caves,
music.overworld.lush_caves,
music.overworld.snowy_slopes +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "An Ordinary Day" +| an_ordinary_day.ogg +| music.game.dripstone_caves,
music.game.lush_caves,
music.game.snowy_slopes +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "An Ordinary Day".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "An Ordinary Day". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"An Ordinary Day" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:An Ordinary Day]] diff --git a/wiki_backup/Ancestry.txt b/wiki_backup/Ancestry.txt new file mode 100644 index 0000000..a22ce59 --- /dev/null +++ b/wiki_backup/Ancestry.txt @@ -0,0 +1,84 @@ +{{Infobox music +|title = "Ancestry" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 3 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 05:43 +|prev = "[[Left to Bloom]]" +|next = "[[Wending]]" +}} + +'''"Ancestry"''' is a song composed by [[Lena Raine]] that plays in the [[deep dark]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Deep Dark}} +| 50% +|} + +== Track description == +{{Music disclaimer}} +[[File:Ancestry.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ancestry" +| ancestry.ogg +| music.overworld.deep_dark +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ancestry" +| ancestry.ogg +| music.game.deep_dark +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|Added "Ancestry".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Added "Ancestry". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Ancestry" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Ancestry]] diff --git a/wiki_backup/April Fools update.txt b/wiki_backup/April Fools update.txt new file mode 100644 index 0000000..2215c97 --- /dev/null +++ b/wiki_backup/April Fools update.txt @@ -0,0 +1,260 @@ +{{exclusive|java|customtext=These features are exclusive to ''[[Java Edition]]'', with 2024 as an exception.}} + +This is a list of '''April Fools' Day jokes''' along with summaries of their features and changes. + +== List of April Fools' jokes == +=== 2010 === +In 2010, [[Notch]] wrote that he had planned to make a video announcing "Minecraft 4D" for April Fools', but ran out of time due to moving into a new home.{{tweet|notch|11389547843|Stupid move cutting into my April fools time. I was going to announce minecraft in 4D. Just prentend like i did or something.|March 31, 2010}}{{citation|url=https://web.archive.org/web/20210228032721/https://notch.tumblr.com/post/487523309/announcing-the-next-step-for-minecraft|title=Announcing the next step for minecraft.|website=Tumblr|author=Notch|date=April 1, 2010}} + +=== 2011 === +{{main|Minecraft Store}} +In 2011, a fake "Minecraft Store" website was created. This was linked to by the [[locked chest]], a block that was implemented for this purpose, as it was implied that keys had to be bought from said store to unlock these chests. It is heavily inspired by the Mann Co. Store from Team Fortress 2. + +Locked Chest Message.gif|Message displayed upon opening the chest. +Minecraft store april fool 1.png|The "Minecraft Store". +Minecraft store april fool 3.png|The store after it goes into "seizure-mode". +MinecraftStoreSeizurePopup.png|The window popup about the "seizure-mode". +April Fools.png|How the store appeared after April Fools'. + + +=== 2012 === +[[File:Mars Effect.gif|thumb|left|The logo from the Mars Effect site.]] +In 2012, for April Fools', Notch created a hoax website for a new game entitled ''[https://web.archive.org/web/20120402231307/http://marseffect.net/ Mars Effect.]''{{tweet|notch|186155683677351937|Some information on my new game: http://marseffect.net|March 31, 2012}}{{Q|After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise. After playing around with names like "Elight", "Wind Commander", and "Steve Online", we finally settled on the very catchy name "Mars Effect".|Notch}}This was a joke referencing a recent lawsuit by Bethesda, developers of ''The Elder Scrolls'' franchise, regarding the name of the Mojang game ''[[Scrolls]]''. +This game was later revealed to be an actual upcoming game, entitled ''[[0x10c|0x10c]]'', though it was cancelled the following year, and never released. + +=== 2013 === +{{main|Java Edition 2.0}} + +During 2013, Mojang released a pre-release for a fake future version containing numerous joke features to various YouTubers.{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=It’s finally coming – Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}} + +Java Edition 2.0 banner.jpg|The 2.0 version banner. +Pink Wither.png|A pink wither. +Talking block.png|A talking block of coal. +Redstone bug glowing in the dark.jpg|The "redstone bug" mob. +Superhostile.png|2.0's "super hostile" mode. + + +=== 2014 === +A post was added to Mojang Studios' blog{{citation|url=https://web.archive.org/web/20140401120035/https://mojang.com/2014/04/minecraft-is-experiencing-some-problems/|title=Minecraft is Experiencing Some Problems|website=Mojang.com|author=Jens Bergensten|date=April 1, 2014}} for the joke. +{{Q|The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us.|The ''Minecraft'' Team}} + +This caused all players' current skin to be replaced with the various villager skins, and caused users to be unable to change their skins unless they modified the [[launcher]] .json file. Different career villager skins were used, including the then-unused green robe of a nitwit villager. + +In-game, villagers still acted the same, but they made different sounds. All noises were replaced with the sound effects of Element Animation's "T.E.A.V.S.R.P" (The Element Animation Villager Sounds Resource Pack). Mojang Studios also added in-game villager music. The title screen music contains a parody of the ''[[wikipedia:Game of Thrones|Game of Thrones]]'' theme, due to the new series starting in early April and also because of its being included in the original trailer for "T.E.A.V.S.R.P." Jeb also claimed the villager got his Twitter account.{{tweet|jeb_|450891696289902592|They got to my twitter account too :S|April 1, 2014}} + +Grumm [{{reddit|21xg55/due_to_popular_demand_i_present_you_the_villager|cghdzve}} released the villager skins on Reddit] on April 1, 2014. There were seven variants, including a base skin. + +An updated version of T.E.A.V.S.R.P., complete with the new music, [https://web.archive.org/web/20141118054421/https://www.elementanimation.com/TEAVSRP2.zip was released by Element Animation] on April 2, 2014. + +Soon afterward, Element Animation released [{{ytl|rmM1wl2XQiE}} this video], and the skins and the sounds were reverted to the way they were before on April 2, 2014. + +April fools 2014.png|One of the villager skins (at the time, the nitwit was unimplemented). +Villager2014EasterEgg.png|A server during the event. +Easter Egg Villager Base.png|The base villager skin. +Easter Egg Villager Butcher.png|The butcher villager skin. +Easter Egg Villager Farmer.png|The farmer villager skin. +Easter Egg Villager Librarian.png|The librarian villager skin. +Easter Egg Villager Priest.png|The priest villager skin. +Easter Egg Villager Smith.png|The smith villager skin. +Easter Egg Villager.png|The nitwit villager skin. + +[[File:Pocket Edition Development April Fools 2014.png|thumb|left|upright=0.5|The image that Johan posted on April Fools' 2014.]] +One of the Pocket Edition developers, [[Johan Bernhardsson]], also shared an image of the player bouncing a basketball in-game.{{tweet|jbernhardsson|450932264042381312|The new controls work a lot better than the old one. Fun to play with one hand and in portrait. :)|April 1, 2014}} + +=== 2015 === +{{main|Java Edition 15w14a}} +[[15w14a]] was released as an April Fools' joke for version [[Java Edition 1.10|1.10]], when the next update was supposed to be [[Java Edition 1.9|1.9]]. This "update" is called the Love and Hugs Update.{{citation|url=https://web.archive.org/web/20150401075342/https://mojang.com/2015/04/minecraft-snapshot-15w14a-the-love-and-hugs-update/|title=Minecraft snapshot 15w14a – The Love and Hugs Update|website=Mojang.com|author=Dinnerbone|date=April 1, 2015}} There was also a QR code written in the snow that generated in a [[superflat]] world that, when scanned, reads "Minecraft 1.9: The [[Combat Update]]". Swords were replaced with "hearts". The only world name available was "There can only be one". Survival was called "Existence". Players were also unable to take damage from the [[void]]. + + +April Fools 2015 Menu.png|Showing the modified menu screen. Note that the text reads "Play World" and "Reset World". +April Fools New Items 2015.png|Banners, obsidian boat, normal boat, and diamond heart. +ExplosionHearts.png|An explosion of heart particles from an end crystal. +HeartSword.png|Zombie pigmen wielding heart swords. +House feature.png|Dungeons were replaced with "houses". +LoveWither.png|The pink wither returns. +Minecreeper.jpg|The "Minescreeper" minigame. +15w14a QR Code.png|The hidden QR code. + + +=== 2016 === +[[File:Trendy update.png|thumb|1.RV-Pre1 shows the tech items and the USB charger block.]] +{{main|Java Edition 1.RV-Pre1}} +[[Java Edition 1.RV-Pre1|1.RV-Pre1]] was released as an April Fools' joke for the update 1.RV. This "update" was called the "Trendy Update".{{citation|url=https://web.archive.org/web/20160401063202/https://www.mojang.com/2016/03/minecraft-1rv-the-trendy-update-pre-release-1/|title=Minecraft 1.RV - The Trendy Update Pre-Release 1|website=Mojang.com|author=Jens Bergensten|date=March 31, 2016}} + +TechGear.png|A player wearing this version's new equippable items. +1.RV-Pre1 signs.png|Signs get a more modern appearance. +OBEY sign in 1.RV-Pre1..png|What signs look like while wearing reality vision goggles. +OBEY.png|Viewing a sign through reality vision goggles. + + +=== 2017 === +[[File:Mine & Craft Digital Leisure Device.png|thumb|The Mine & Craft Digital Leisure Device from April Fools 2017.]] +The Mine & Craft Digital Leisure Device, a parody of Nintendo's [[wikipedia:Game & Watch series|Game & Watch]], was announced on the ''Minecraft'' website.{{Mcnet|introducing-mine-craft-digital-leisure-device|Introducing: The Mine & Craft Digital Leisure Device|April 1, 2017}} + +=== 2018 === +[[File:New joke textures compared to original textures.jpg|thumb|A comparison of some textures.]] +{{see also|Texture Update}} + +A version of Minecraft's textures was released for {{el|je}}. The new textures are available in versions of [[Java Edition 1.12]].x and versions from [[Java Edition 17w43a]] to [[Java Edition 18w11a]]. It was announced that all editions of ''Minecraft'' would get the new version of textures. + +The new textures are the original textures using 8-bit color, leading to a drastic reduction in detail.{{Mcnet|java-edition-textures-finally-perfected|Java Edition Textures Finally Perfected|April 1, 2018}} The [[splash text]] for this day also shows any of the following: + +* Cleaner! +* Simplified! +* Perfected!amazing +* Art directed! (by robots) +* Machine learned textures! +* Not blurry! +* Not bubbly! +* Not cartoony! +* Photorealistic! +* Hand-painted! + +The textures and the splashes were reverted to the way they were before on April 2, 2018.{{tweet|dinner|980718994956210176|April fools! The new Minecraft textures have a few more colours than this ;) If you restart Minecraft: Java Edition then it should all go back to normal now!|April 2, 2018}} However, this update cannot be reactivated by setting the computer's date to April 1, 2018. + +For block and item renders of these textures, see [[:Category:April Fools 2018]]. Archived as a [https://archive.org/details/Minecraft-AprilFoolsDay2018TexturePack resource pack (taken down)]. + + +2018 April Fools Menu Screen.png|alt=April Fools 2018 Title Screen|The menu screen, featuring a unique splash. +April2018.png|alt=April Fools 2018 Blocks|Some of the textures used during the 2018 April Fools' event. +Fools2018World.png|alt=April Fools 2018 Desert. Sword and Shield|An example of the way the world looks with these textures. +April Fool's textures.jpg|alt=April Fools 2018 Village|A village with these textures. +AF2018 Ravine - overlay.png|A ravine with these textures including the overlay. +AF2018 Village.png|A [[Java Edition 1.14]] village with these textures. +AF2018 Underwater.png|Underwater terrain with these textures. +AF2018 Inventory.png|The inventory with these textures. +AF2018 Desert Temple.png|A desert pyramid and the sun with these textures. +AF2018 Desert temple chest room.png|The chest room in a desert pyramid with these textures. +AF2018 Jungle Temple.png|A jungle temple with these textures. +AF2018 Witch Hut.png|A swamp hut with these textures. + + +=== 2019 === +{{main|3D Shareware v1.34}} +An April Fools' version officially called "Minecraft 3D" was released,{{Mcnet|minecraft-3d-rediscovered|Minecraft 3D Rediscovered|April 1, 2019}} containing many references to gaming in the 1990s, primarily [[wikipedia:Doom (1993 video game)|''Doom'']]. + +File:Minecraft 3D Package.jpg|Cover art. +File:Mojang (Minecraft 3D).png|The loading screen. +File:3D Shareware 1994.jpg|The title screen. +File:Obligatory nightmare mode.png|Difficulty options. +File:AF2019 Death Message.png|Death screen. +File:Nerd Creeper.png|A nerd creeper. +File:3D Shareware Default Resource Pack.png|The UI with the default resource pack. +File:3D Shareware Programmer Art Resource Pack.png|The UI with the programmer art resource pack. +File:3D Shareware Mojang Team.png|Ingame image of the Minecraft dev team. + + +=== 2020 === +{{main|Java Edition 20w14∞}} +Snapshot 20w14∞ was released, adding 2,147,483,647 dimensions that can be accessed by throwing a [[book and quill]] that was not specially customized or [[written book]] into a nether portal.{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020}} + + +20w14infinite.png|The 20w14∞ version banner. +Ant2.png|The "ant" dimension. +MengerSponge.png|The "sponge" dimension. +Library biome.png|The "library" dimension. +Bridges biome.png|The "bridges" dimension. +Isolation biome.png|The "isolation" dimension. +Slime biome.png|The "slime" dimension. +Skygrid biome.png|The "skygrid" dimension. + + +=== 2021 === +{{main|Minecraft Plus!}} +''Minecraft Plus! for Windows'', a screensaver collection that references screensavers from older versions of Windows, was announced on the Minecraft website. This April Fools joke was inspired by ''[[w:Microsoft_Plus!|Microsoft Plus! for Windows XP]]'' {{Mcnet|introducing-minecraft-plus|Introducing Minecraft Plus|April 1, 2021}} + +Minecraft Plus! box.jpg|Minecraft Plus! (Box Art). +Minecraft Plus glow squids.png|A flying glow squid screensaver. +Minecraft Plus creeper faces.png|A flying creeper face screensaver. +Minecraft Plus all textures.png|A screensaver featuring random block textures. +Minecraft Plus lagging floating textures.png|A screensaver featuring bouncing blocks. +Minecraft Plus bouncing item.png|A screensaver featuring bouncing items. +Minecraft Plus rotating block.png|A screensaver featuring a rotating block. +Minecraft Plus liquid tiles.png|A screensaver featuring liquid tiles. + + +=== 2022 === +{{main|Java Edition 22w13oneBlockAtATime}} +For April Fools 2022, ''[[Mojang Studios]]'' released a "One Block At A Time" snapshot ([[22w13oneBlockAtATime]]), which replaces the inventory with holding blocks, items or mobs function directly.{{Mcnet|mojang-studios-release-new-astonishing-update|Mojang Studios release new astonishing update|April 1, 2022|Per Landin}} + +Player wearing glass block.png|Player wearing a glass block. +Footprints in 22w13oneBlockAtATime.png|Footsteps when walking. +Player holding a bee.png|Player holding a bee. +22w13oneBlockAtATime 4.png|Player holding a spyglass. +22w13oneBlockAtATime 5.png|Player holding a sugar cane. +22w13oneBlockAtATime 6.png|Player holding a sugar cane from a first-person perspective. +22w13oneBlockAtATime 1.png|Player holding a sheep. +22w13oneBlockAtATime 3.png|Player holding a skeleton with spyglasses on its eyes. +Player riding enderdragon.png|Player riding the ender dragon in The End dimension. + + +=== 2023 === +==== Minecraft website ==== +On the [https://minecraft.net ''minecraft.net''] website, two [[chicken]]s appear on the bottom left and bottom right of the page. Clicking on both of them causes them to breed and spawn numerous chickens, covering and spamming across the entire screen, sometimes crashing the user's browser. + +This joke feature toggled on or off and after breeding and spawning chickens, the "''Close"'' button on the bottom can be hit to return to minecraft.net home page. + +MCWebsiteAprilFool20231.png|Minecraft website on April 1st, 2023 before... +MCWebsiteAprilFool20232.png|...and after breeding the two chickens. + + +==== Minecraft Launcher ==== +The Minecraft Launcher was set on fire spreading across the screen. On the left sidebar of the launcher, players could click at the [[water bucket]] and then click on the [[fire]] to extinguish them. + +This joke feature can be toggled on or off, players can also mute the fire cracking and water bucket sounds. + +April Fool 2023.jpg|Minecraft Launcher "on fire" on April 1st, 2023 + + +==== April Fools snapshot ==== +{{main|Java Edition 23w13a_or_b}} +''[[Mojang Studios]]'' also published and released a joke snapshot - [[23w13a_or_b]], which was named ''"The Vote Update"'' a few hours later. The gameplay of this update revolves around a voting system, where the player chooses from many possible scenarios that change the state of the world.{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}} + + +File:ComposerLumos Moon Vote update screenshot.png|The surface of the Moon in snapshot 23w13a_or_b. +File:ComposerLumos Charged creeper morph Vote update screenshot .png|A player who has transformed into a charged creeper. +File:ComposerLumos Ender dragon morph Vote update screenshot .png|A player's inventory after transforming into an ender dragon. +File:ComposerLumos Giant moon Vote update screenshot.png|The Moon after it has been enlarged so much that it pulls mobs and players toward it. +File:ComposerLumos Overworld moon Vote update screenshot .png|The Overworld can be seen in the sky from the Moon. +File:ComposerLumos Aether portal Vote update screenshot .png|A glowstone portal, which was inspired by the Aether mod. + + +=== 2024 === +==== Minecraft website ==== +The ''[https://minecraft.net minecraft.net]'' website was updated to feature several intractable [[poisonous potato]]es across the home page. When clicked, they deplete the [[health]] bar below the Minecraft logo, losing 1.5 - 2 hearts per click. When health bar gets fully depleted, the user is greeted with a [[Death messages|"You Died!" screen]] saying ''"You awoke the Toxifin"'', showing the score ''(consuming a potato gives you 1500 score'' '''[?]''' '')'' and a big "Respawn" button. Clicking the "Respawn" button takes the user back to the minecraft.net and resets all the poisonous potatoes. + +This joke feature can be toggled on or off by clicking ''"Turn off potatoes"'' on the top left corner. + +Minecraft Website April Fools 2024.png|Minecraft website on April 1st, 2024. +Screenshot 2024-04-01 114312.png|... when zooming all the way out. +Minecraft Website April Fools 2024 - "You Died" Screen.png|"You Died" screen after consuming too many poisonous potatoes. + + +==== Minecraft Launcher ==== +The loading animation has been changed to a spinning poisonous potato with poison effect particles. Rarely{{Info needed}}, however, the loading screen can appear as a regular potato instead. Additionally, when clicking in the launcher, 1 to 10{{Info needed}} potatoes fly out from where the mouse is clicked and fading out. + +The Play & Install buttons, the menu tab, and the headline's text had been changed from "Noto-sans" to the handwritten-like potato font named "Potatis". Additionally, all the E's, R's, and N's have been drawn backward. This may or may not{{Info needed}} be intentional, but there has been no confirmation and there may not be. + +These joke features can be toggled on or off by toggling the ''"Enable April Fools 2024"'' checkbox in the launcher settings. + +Launcher Spinning Animation.png|Minecraft Launcher spinning animation on April 1st, 2024. +Launcher Clicking.png|When clicking on the Launcher on April 1st, 2024. +April Fools 2024 font for Minecraft Launcher.png|The new potato fonts for menu tab, headlines, and Play/Install button. + + +==== April Fools snapshot ==== +{{main|Java Edition 24w14potato}} +''[[Mojang Studios]]'' released the snapshot [[24w14potato]], also called the "Poisonous Potato Update". The snapshot adds potato-related blocks, food, tools, armor and weapons, as well as the [[Potato dimension]]. Players can teleport to the dimension by going into a [[potato portal]]. The dimension consists of floating islands made of potato blocks and has naturally spawning potato mobs, animals and villagers in potato villages{{Mcnet|poisonous-potato-update|Poisonous Potato Update|April 1, 2024}}.They also added potato themed structures. + +==== April Fools add-on ==== +The [[Poisonous Potato Add-On]], created and released by Jigarbov Productions, was made available on the [[Marketplace]]. It adds new poisonous potato themed blocks, items and entities. + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|all}} + +[[ja:エイプリルフールのジョーク一覧]] +[[pt:Lista de primeiro de abril]] +[[zh:愚人节玩笑]] diff --git a/wiki_backup/Aria Math.txt b/wiki_backup/Aria Math.txt new file mode 100644 index 0000000..ad71da3 --- /dev/null +++ b/wiki_backup/Aria Math.txt @@ -0,0 +1,101 @@ +{{Infobox music +|title = "Aria Math" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 13 +|author = [[C418]] +|date = November 9, 2013 +|length = 05:10 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/aria-math Bandcamp] +|prev = "[[Floating Trees]]" +|next = "[[Kyoto]]" +}} + +{{Q|“Aria Math” is a song full of Pan Drums and old synthesisers rhythmically dancing to ping pong delays. It’s also one of the creative mode songs. I wrote it with the beauty of the more extreme creations in Minecraft. Gigantic statues, entire cities, paintings, people, all recreated in this game. It’s awe inspiring, and that’s what I wanted to kind of symbolise. Not sure if I succeeded?|C418|c418.org}} + +'''"Aria Math"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Aria math.ogg]] + +"Aria Math" begins with a main theme played on heavily echoed pan drums, and this pan drum melody continues throughout the song with electronic music to accompany it. Later, the main theme is played on an oriental plucked string instrument, accompanied by a crescendo of orchestral strings and synths near the end. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Aria Math" +| aria_math.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Aria Math" +| creative4.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Aria Math", as "creative4.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative4" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative4.ogg" was renamed to "aria_math.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Aria Math", as "creative4.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative4" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Aria Math", as "creative4.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "Aria" is a musical term for a self-contained piece featuring only one voice, that may or may not have instrumentals. +* A remixed version of "Aria Math" by C418 was released as "Aria Economy" for the album [https://c418.bandcamp.com/album/148 ''148'']. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Aria Math]] diff --git a/wiki_backup/Axolotl (song).txt b/wiki_backup/Axolotl (song).txt new file mode 100644 index 0000000..de8a58f --- /dev/null +++ b/wiki_backup/Axolotl (song).txt @@ -0,0 +1,86 @@ +{{About|the song|the mob|Axolotl}} +{{Infobox music +|title = "Axolotl" +|author = [[C418]] +|date = December 12, 2018 +|length = 05:03 +|genre = Ambient +}} + +'''"Axolotl"''' is a song composed by [[C418]] that plays while the player is [[underwater]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Underwater]] +| 33.33% +|} + +== Track description == +{{C418 agreement}} +[[File:Axolotl.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Axolotl" +| axolotl.ogg +| music.under_water +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Axolotl" +| axolotl.ogg +| music.game.water +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/water/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\water}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=June 4, 2018|slink=1.13-pre1|Added "Axolotl"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "Axolotl". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Axolotl" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Gallery == + +File:Axolotl cover.png|Cover for "Axolotl" + + +== Issues == +{{issue list}} + +== Notes == + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] + +[[de:Axolotl (Musikstück)]] +[[pt:Axolotl (som)]] diff --git a/wiki_backup/Ballad of the Cats.txt b/wiki_backup/Ballad of the Cats.txt new file mode 100644 index 0000000..05a887a --- /dev/null +++ b/wiki_backup/Ballad of the Cats.txt @@ -0,0 +1,98 @@ +{{Infobox music +|title = "Ballad of the Cats" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 15 +|author = [[C418]] +|date = November 9, 2013 +|length = 04:35 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/ballad-of-the-cats Bandcamp] +|prev = "[[Kyoto]]" +|next = "[[Taswell]]" +}} +'''"Ballad of the Cats"''' is a song composed by [[C418]] that plays in [[the Nether]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Nether Wastes}} +| 10% +|- +| {{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}}
{{BiomeLink|Crimson Forest}} +| 9.09% +|} + +== Track description == +{{C418 agreement}} +[[File:Ballad of the Cats.ogg]] + +"Ballad of the Cats" is a very heavy piece with a low-pitched piano part that keeps the pulse throughout, blended with dire-sounding string chords and occasional synthesizers. The track begins with a period of techno-sounding music and then a break. Later, there is a second period of peaceful music and then a techno-style ending. Near the beginning and end are distant, echoing ghast sounds. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ballad of the Cats" +| ballad_of_the_cats.ogg +| music.nether.basalt_deltas,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.crimson_forest +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ballad of the Cats" +| nether4.ogg +| music.game.basalt_deltas,
music.game.crimson_forest,
music.game.nether,
music.game.nether_wastes,
music.game.soul_sand_valley +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Ballad of the Cats", as "nether4.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nether4" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nether4.ogg" was renamed to "ballad_of_the_cats.ogg".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Ballad of the Cats", as "nether4.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nether4" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Ballad of the Cats", as "nether4.ogg"}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* A very possible reason why "Ballad of the Cats" has that title is because the sounds of [[ghast]]s are distorted recordings of C418's cat.http://www.reddit.com/r/IAmA/comments/nbe2h/i_am_the_composer_and_sound_designer_of_minecraft/c37sjyb + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Ballad of the Cats]] diff --git a/wiki_backup/Bedrock Edition version history.txt b/wiki_backup/Bedrock Edition version history.txt new file mode 100644 index 0000000..139b05c --- /dev/null +++ b/wiki_backup/Bedrock Edition version history.txt @@ -0,0 +1,3627 @@ +{{Italic title|Bedrock Edition}} +{{about|previous updates for Bedrock Edition|development versions|Bedrock Edition version history/Development versions|future updates|Planned versions|other uses|Version history|a timeline of all events related to [[Minecraft]]|Chronology of events}} +{{relevant category|Bedrock Edition versions}} +{{/disclaimer}} +[[File:Version History - Bedrock.png|thumb|All versions of ''Minecraft: [[Bedrock Edition]]'' as of mid-November 2024.]] +This page is a reverse chronology of all updates released for {{BE}}. ''Minecraft: Bedrock Edition'' has been in development since August 16, 2011, and was called [[Pocket Edition|''Minecraft: Pocket Edition'']] at the time. ''Bedrock Edition'' was in [[bedrock Edition Alpha|Alpha]] until November 18, 2016, when the game was fully released. Upon the release of [[Bedrock Edition 1.2.0]], the "''Pocket Edition''" subtitle was dropped and the edition was unofficially (officially since June 7, 2022) dubbed "''Bedrock Edition''". Further updates have been released ever since, the most recent being {{v|bedrock}}. + +{{TOC|left|limit=3|class=toc-nonumbers|style=column-count:2;column-gap:0px}} +{{-}} +== ''Bedrock Edition'' == +After the release of the [[Better Together Update]] on September 20, 2017, multiplayer could now be conducted across mobile devices, Windows PCs, the Xbox One, and eventually the Nintendo Switch on June 21, 2018, the PlayStation 4 on December 10, 2019, the PlayStation VR on September 22, 2020, ChromeOS devices on June 7, 2023, the Xbox Series X|S on March 12, 2024, and the PlayStation 5 on October 22, 2024. ''Minecraft: Bedrock Edition'' is still being developed today. + +=== 1.21 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Copper Bulb +|Exposed Copper Bulb +|Weathered Copper Bulb +|Oxidized Copper Bulb +|Waxed Copper Bulb +|Waxed Exposed Copper Bulb +|Waxed Weathered Copper Bulb +|Waxed Oxidized Copper Bulb +|Chiseled Copper +|Exposed Chiseled Copper +|Weathered Chiseled Copper +|Oxidized Chiseled Copper +|Waxed Chiseled Copper +|Waxed Exposed Chiseled Copper +|Waxed Weathered Chiseled Copper +|Waxed Oxidized Chiseled Copper +|Copper Grate +|Exposed Copper Grate +|Weathered Copper Grate +|Oxidized Copper Grate +|Waxed Copper Grate +|Waxed Exposed Copper Grate +|Waxed Weathered Copper Grate +|Waxed Oxidized Copper Grate +|Copper Door +|Exposed Copper Door +|Weathered Copper Door +|Oxidized Copper Door +|Waxed Copper Door +|Waxed Exposed Copper Door +|Waxed Weathered Copper Door +|Waxed Oxidized Copper Door +|Copper Trapdoor +|Exposed Copper Trapdoor +|Weathered Copper Trapdoor +|Oxidized Copper Trapdoor +|Waxed Copper Trapdoor +|Waxed Exposed Copper Trapdoor +|Waxed Weathered Copper Trapdoor +|Waxed Oxidized Copper Trapdoor +|Tuff Stairs +|Tuff Slab +|Tuff Wall +|Chiseled Tuff +|Polished Tuff +|Polished Tuff Stairs +|Polished Tuff Slab +|Polished Tuff Wall +|Tuff Bricks +|Tuff Brick Stairs +|Tuff Brick Slab +|Tuff Brick Wall +|Chiseled Tuff Bricks +|Crafter +|Trial Spawner +|Ominous Trial Spawner +|Vault +|Trial Key +|Ominous Trial Key +|Breeze Rod +|Heavy Core +|Mace +|Wind Charge +|Trial Explorer Map BE +|Flow Armor Trim +|Bolt Armor Trim +|Flow Pottery Sherd +|Guster Pottery Sherd +|Scrape Pottery Sherd +|Flow Banner Pattern +|Guster Banner Pattern +|Painting Baroque +|Painting Humble +|Painting Meditative +|Painting Prairie Ride +|Painting Unpacked +|Painting Backyard +|Painting Bouquet +|Painting Cavebird +|Painting Changing +|Painting Cotán +|Painting Endboss +|Painting Fern +|Painting Finding +|Painting Lowmist +|Painting Orb +|Painting Owlemons +|Painting Passage +|Painting Pond +|Painting Sunflowers +|Painting Tides +|Ominous Bottle +|Ominous Bottle II +|Ominous Bottle III +|Ominous Bottle IV +|Ominous Bottle V +|Potion of Wind Charging +|Potion of Weaving +|Potion of Oozing +|Potion of Infestation +|Splash Potion of Wind Charging +|Splash Potion of Weaving +|Splash Potion of Oozing +|Splash Potion of Infestation +|Lingering Potion of Wind Charging +|Lingering Potion of Weaving +|Lingering Potion of Oozing +|Lingering Potion of Infestation +|Arrow of Wind Charging +|Arrow of Weaving +|Arrow of Oozing +|Arrow of Infestation +|Enchanted Book[&7Density I] +|Enchanted Book[&7Density II] +|Enchanted Book[&7Density III] +|Enchanted Book[&7Density IV] +|Enchanted Book[&7Density V] +|Enchanted Book[&7Breach I] +|Enchanted Book[&7Breach II] +|Enchanted Book[&7Breach III] +|Enchanted Book[&7Breach IV] +|Enchanted Book[&7Wind Burst I] +|Enchanted Book[&7Wind Burst II] +|Enchanted Book[&7Wind Burst III] +|Breeze Spawn Egg +|Bogged Spawn Egg +|Music Disc Precipice +|Music Disc Creator +|Music Disc Creator (Music Box) +|title=1.21.0}} +{{Additions table +|Bundle +|White Bundle +|Light Gray Bundle +|Gray Bundle +|Black Bundle +|Brown Bundle +|Red Bundle +|Orange Bundle +|Yellow Bundle +|Lime Bundle +|Green Bundle +|Cyan Bundle +|Light Blue Bundle +|Blue Bundle +|Purple Bundle +|Magenta Bundle +|Pink Bundle +|title=1.21.40 +}} +{{Additions table +|Pale Oak Log +|Pale Oak Wood +|Stripped Pale Oak Log +|Stripped Pale Oak Wood +|Pale Oak Leaves +|Pale Oak Sapling +|Pale Oak Planks +|Pale Oak Slab +|Pale Oak Stairs +|Pale Oak Door +|Pale Oak Trapdoor +|Pale Oak Button +|Pale Oak Pressure Plate +|Pale Oak Fence +|Pale Oak Fence Gate +|Pale Oak Sign +|Pale Oak Hanging Sign +|Pale Oak Boat +|Pale Oak Boat with Chest +|Pale Moss Block +|Pale Moss Carpet +|Pale Hanging Moss +|Closed Eyeblossom +|Open Eyeblossom +|Resin Clump +|Block of Resin +|Resin Brick +|Resin Bricks +|Resin Brick Slab +|Resin Brick Stairs +|Resin Brick Wall +|Chiseled Resin Bricks +|Creaking Heart +|Creaking Spawn Egg +|title=1.21.50 +}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.21 version history" +! rowspan="2" | Version +! rowspan="2" | Development release +! colspan="8" | Full release +|- +! '''Android & ChromeOS''' +! iOS & iPadOS +! Fire +! Windows +! Xbox One/Series X|S +! Nintendo Switch +! PS4 & PS VR +! PS5 +|- +| [[Bedrock Edition 1.21.60|1.21.60]] +| November 20, 2024 +| colspan="8" | Upcoming +|- +|[[Bedrock Edition 1.21.51|1.21.51]] +|— +| December 9, 2024 +| colspan="2" |December 10, 2024 +| colspan="2" |December 11, 2024 +| December 16, 2024 +| colspan="2" |December 11, 2024 +|- +| '''[[Bedrock Edition 1.21.50|1.21.50]]'''
([[The Garden Awakens]])
([[Bedrock Edition guides/The Garden Awakens|Guide]]) +| October 9, 2024 +| colspan="8" | December 3, 2024 +|- +|[[Bedrock Edition 1.21.44|1.21.44]] +|— +| colspan="5" |October 31, 2024 +|November 5, 2024 +| colspan="2" |October 31, 2024 +|- +|[[Bedrock Edition 1.21.43|1.21.43]] +|— +| colspan="5" |October 28, 2024 +| colspan="1" |October 30, 2024 +| colspan="1" |October 28, 2024 +|October 25, 2024 +|- +|[[Bedrock Edition 1.21.42|1.21.42]] +|— +| colspan="7" |— +|October 23, 2024 +|- +| [[Bedrock Edition 1.21.41|1.21.41]] +| — +| colspan="8" | October 22, 2024 +|- +| '''[[Bedrock Edition 1.21.40|1.21.40]]'''
([[Bundles of Bravery]])
([[Bedrock Edition guides/Bundles of Bravery|Guide]]) +| September 4, 2024 +| colspan="8" | October 22, 2024 +|- +| [[Bedrock Edition 1.21.31|1.21.31]] +| — +| colspan="7" | September 30, 2024 +|October 22, 2024 +|- +| [[Bedrock Edition 1.21.30|1.21.30]] +| August 1, 2024 +| colspan="7" | September 17, 2024 +| rowspan="9" |— +|- +| [[Bedrock Edition 1.21.23|1.21.23]] +| — +| colspan="7" | September 3, 2024 +|- +| [[Bedrock Edition 1.21.22|1.21.22]] +| — +| colspan="1" | August 26, 2024 +| colspan="2" | August 27, 2024 +| colspan="4" | August 26, 2024 +|- +| [[Bedrock Edition 1.21.21|1.21.21]] +| — +| colspan="3" | August 14, 2024 +| colspan="1" | August 15, 2024 +| colspan="1" | August 14, 2024 +| colspan="1" | August 20, 2024 +| August 14, 2024 +|- +| [[Bedrock Edition 1.21.20|1.21.20]] +| May 22, 2024 +| colspan="7" | August 13, 2024 +|- +|[[Bedrock Edition 1.21.3|1.21.3]] +| rowspan="3" |— +| colspan="6" |— +| July 15, 2024 +|- +|[[Bedrock Edition 1.21.2|1.21.2]] +| colspan="7" |July 9, 2024 +|- +|[[Bedrock Edition 1.21.1|1.21.1]] +| colspan="7" |June 20, 2024 +|- +| '''[[Bedrock Edition 1.21.0|1.21.0]]'''
([[Tricky Trials]])
([[Bedrock Edition guides/Tricky Trials|Guide]]) +| April 3, 2024 +| colspan="7" | June 13, 2024 +|} + +=== 1.20 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Bamboo Mosaic +|Bamboo Mosaic Stairs +|Bamboo Mosaic Slab +|Block of Bamboo +|Block of Stripped Bamboo +|Bamboo Planks +|Bamboo Button +|Bamboo Door +|Bamboo Fence +|Bamboo Fence Gate +|Bamboo Pressure Plate +|Bamboo Sign +|Bamboo Slab +|Bamboo Stairs +|Bamboo Trapdoor +|Bamboo Hanging Sign +|Oak Hanging Sign +|Spruce Hanging Sign +|Birch Hanging Sign +|Jungle Hanging Sign +|Acacia Hanging Sign +|Dark Oak Hanging Sign +|Mangrove Hanging Sign +|Cherry Hanging Sign +|Crimson Hanging Sign +|Warped Hanging Sign +|Cherry Sapling +|Cherry Leaves +|Cherry Log +|Stripped Cherry Log +|Cherry Wood +|Stripped Cherry Wood +|Cherry Planks +|Cherry Button +|Cherry Door +|Cherry Fence +|Cherry Fence Gate +|Cherry Pressure Plate +|Cherry Sign +|Cherry Slab +|Cherry Stairs +|Cherry Trapdoor +|Calibrated Sculk Sensor +|Chiseled Bookshelf +|Decorated Pot +|Piglin Head +|Pink Petals +|Pitcher Plant +|Pitcher Pod +|Torchflower +|Torchflower Seeds +|Sniffer Egg +|Suspicious Sand +|Suspicious Gravel +|Brush +|Angler Pottery Sherd +|Archer Pottery Sherd +|Arms Up Pottery Sherd +|Blade Pottery Sherd +|Brewer Pottery Sherd +|Burn Pottery Sherd +|Danger Pottery Sherd +|Explorer Pottery Sherd +|Friend Pottery Sherd +|Heart Pottery Sherd +|Heartbreak Pottery Sherd +|Howl Pottery Sherd +|Miner Pottery Sherd +|Mourner Pottery Sherd +|Plenty Pottery Sherd +|Prize Pottery Sherd +|Sheaf Pottery Sherd +|Shelter Pottery Sherd +|Skull Pottery Sherd +|Snort Pottery Sherd +|Netherite Upgrade Smithing Template +|Coast Armor Trim +|Dune Armor Trim +|Eye Armor Trim +|Host Armor Trim +|Raiser Armor Trim +|Rib Armor Trim +|Sentry Armor Trim +|Shaper Armor Trim +|Silence Armor Trim +|Snout Armor Trim +|Spire Armor Trim +|Tide Armor Trim +|Vex Armor Trim +|Ward Armor Trim +|Wayfinder Armor Trim +|Wild Armor Trim +|Bamboo Raft +|Bamboo Raft with Chest +|Cherry Boat +|Cherry Boat with Chest +|Camel Spawn Egg +|Sniffer Spawn Egg +|Music Disc Relic +|title=1.20.0}} +{{Additions table +|Armadillo Scute +|Wolf Armor +|Armadillo Spawn Egg +|title=1.20.80}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.20 version history" +! rowspan="2" | Version +! rowspan="2" | Development release +! colspan="8" | Full release +|- +! '''Android & ChromeOS''' +! iOS & iPadOS +! Fire +! Windows +! {{tooltip|Xbox One|Playable on Xbox Series X/S via backward compatibility.}}{{note|group=n|name=xbseries}} +! Xbox Series X|S +! Nintendo Switch +! {{tooltip|PS4 & PS VR|Playable on PlayStation 5 via backward compatibility.}}{{note|group=n|name=ps5}} +|- +|[[Bedrock Edition 1.20.81|1.20.81]] +| — +| colspan="6" | April 29, 2024 +| colspan="1" | May 2, 2024 +| April 29, 2024 +|- +|'''[[Bedrock Edition 1.20.80|1.20.80]]'''
([[Armored Paws]])
([[Bedrock Edition guides/Armored Paws|Guide]]) +| February 29, 2024 +| colspan="8" | April 23, 2024 +|- +|[[Bedrock Edition 1.20.73|1.20.73]] +| rowspan="3" | — +| colspan="4" | April 1, 2024 +| colspan="3" | — +| April 1, 2024 +|- +|[[Bedrock Edition 1.20.72|1.20.72]] +| colspan="3" | March 19, 2024 +| colspan="3" | March 22, 2024 +| colspan="2" | March 19, 2024 +|- +|[[Bedrock Edition 1.20.71|1.20.71]] +| colspan="8" rowspan="2" | March 12, 2024 +|- +|[[Bedrock Edition 1.20.70|1.20.70]] +| January 24, 2024 +|- +|[[Bedrock Edition 1.20.62|1.20.62]] +| — +| colspan="5" | February 15, 2024 +| rowspan="10" |— +| colspan="2" |February 15, 2024 +|- +|[[Bedrock Edition 1.20.60|1.20.60]] +| November 15, 2023 +| colspan="5" | February 6, 2024 +| colspan="2" |February 6, 2024 +|- +|[[Bedrock Edition 1.20.51|1.20.51]] +| — +| colspan="5" | December 14, 2023 +| colspan="2" |December 14, 2023 +|- +|'''[[Bedrock Edition 1.20.50|1.20.50]]'''
([[Bats and Pots]])
([[Bedrock Edition guides/Bats and Pots|Guide]]) +| October 11, 2023 +| colspan="5" | December 5, 2023 +| colspan="2" |December 5, 2023 +|- +|[[Bedrock Edition 1.20.41|1.20.41]] +| — +| colspan="5" | November 2, 2023 +| colspan="2" |November 2, 2023 +|- +|[[Bedrock Edition 1.20.40|1.20.40]] +| September 7, 2023 +| colspan="5" | October 24, 2023 +| colspan="2" |October 24, 2023 +|- +|[[Bedrock Edition 1.20.32|1.20.32]] +| rowspan="2" | — +| colspan="5" | October 5, 2023 +| colspan="2" |October 5, 2023 +|- +|[[Bedrock Edition 1.20.31|1.20.31]] +| colspan="5" | September 26, 2023 +| colspan="2" |September 26, 2023 +|- +|[[Bedrock Edition 1.20.30|1.20.30]] +| June 28, 2023 +| colspan="5" | September 19, 2023 +| colspan="2" |September 19, 2023 +|- +|[[Bedrock Edition 1.20.15|1.20.15]] +| rowspan="4" | — +| August 16, 2023 +| colspan="2" | August 17, 2023 +| August 18, 2023 +| August 16, 2023 +| August 18, 2023 +| August 16, 2023 +|- +|[[Bedrock Edition 1.20.14|1.20.14]] +| colspan="7" | — +| August 8, 2023 +|- +|[[Bedrock Edition 1.20.13|1.20.13]] +| — +| July 24, 2023 +| colspan="6" | — +|- +|[[Bedrock Edition 1.20.12|1.20.12]] +| colspan="5" | July 18, 2023 +| rowspan="4" |— +| colspan="2" |July 18, 2023 +|- +|[[Bedrock Edition 1.20.10|1.20.10]] +| May 25, 2023 +| colspan="5" | July 11, 2023 +| colspan="2" |July 11, 2023 +|- +|[[Bedrock Edition 1.20.1|1.20.1]] +| — +| colspan="5" | June 21, 2023 +| colspan="2" |June 21, 2023 +|- +|'''[[Bedrock Edition 1.20.0|1.20.0]]'''
([[Trails & Tales]])
([[Bedrock Edition guides/Trails & Tales|Guide]]) +| April 12, 2023 +| colspan="5" |June 7, 2023 +| colspan="2" |June 7, 2023 +|} + +=== 1.19 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Mangrove Roots +|Mangrove Propagule +|Mangrove Leaves +|Mangrove Log +|Stripped Mangrove Log +|Mangrove Wood +|Mangrove Planks +|Mangrove Button +|Mangrove Door +|Mangrove Fence +|Mangrove Fence Gate +|Mangrove Pressure Plate +|Mangrove Sign +|Mangrove Stairs +|Mangrove Slab +|Mangrove Trapdoor +|Ochre Froglight +|Pearlescent Froglight +|Verdant Froglight +|Frogspawn +|Mud +|Muddy Mangrove Roots +|Packed Mud +|Mud Bricks +|Mud Brick Stairs +|Mud Brick Slab +|Mud Brick Wall +|Reinforced Deepslate +|Sculk +|Sculk Vein +|Sculk Sensor +|Sculk Shrieker +|Sculk Catalyst +|Disc Fragment 5 +|Echo Shard +|Recovery Compass +|Bucket of Tadpole +|Goat Horn[&7Ponder] +|Goat Horn[&7Sing] +|Goat Horn[&7Seek] +|Goat Horn[&7Feel] +|Goat Horn[&7Admire] +|Goat Horn[&7Call] +|Goat Horn[&7Yearn] +|Goat Horn[&7Dream] +|Mangrove Boat +|Oak Boat with Chest +|Spruce Boat with Chest +|Birch Boat with Chest +|Jungle Boat with Chest +|Acacia Boat with Chest +|Dark Oak Boat with Chest +|Mangrove Boat with Chest +|Allay Spawn Egg +|Frog Spawn Egg +|Tadpole Spawn Egg +|Warden Spawn Egg +|Music Disc 5 +|Enchanted Book[&7Swift Sneak I] +|Enchanted Book[&7Swift Sneak II] +|Enchanted Book[&7Swift Sneak III] +|title=1.19}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.19 version history" +! rowspan="2" | Version +! rowspan="2" | Development release +! colspan="7" | Full release +|- +! Android +! iOS & iPadOS +! Fire +! Windows +! {{tooltip|Xbox One|Playable on Xbox Series X/S via backward compatibility.}}{{note|group=n|name=xbseries}} +! Nintendo Switch +! {{tooltip|PS4 & PS VR|Playable on PlayStation 5 via backward compatibility.}}{{note|group=n|name=ps5}} +|- +|[[Bedrock Edition 1.19.83|1.19.83]] +| rowspan="2" | — +| colspan="7" | May 17, 2023 +|- +|[[Bedrock Edition 1.19.81|1.19.81]] +| colspan="5" | April 27, 2023 +| — +| April 27, 2023 +|- +|[[Bedrock Edition 1.19.80|1.19.80]] +| March 8, 2023 +| colspan="7" | April 26, 2023 +|- +|[[Bedrock Edition 1.19.73|1.19.73]] +| rowspan="3" | — +| colspan="7" | March 29, 2023 +|- +|[[Bedrock Edition 1.19.72|1.19.72]] +| colspan="6" | – +| March 20, 2023 +|- +|[[Bedrock Edition 1.19.71|1.19.71]] +| colspan="5" | March 17, 2023 +| March 20, 2023 +| March 17, 2023 +|- +|[[Bedrock Edition 1.19.70|1.19.70]] +| January 26, 2023 +| colspan="2" | March 14, 2023 +| March 15, 2023 +| colspan="4" | March 14, 2023 +|- +|[[Bedrock Edition 1.19.63|1.19.63]] +| rowspan="2" | — +| colspan="7" | February 24, 2023 +|- +|[[Bedrock Edition 1.19.62|1.19.62]] +| February 18, 2023 +| colspan="4" | February 16, 2023 +| February 17, 2023 +| February 16, 2023 +|- +|[[Bedrock Edition 1.19.60|1.19.60]] +| November 23, 2022 +| colspan="3" | February 7, 2023 +| February 8, 2023 +| colspan="3" | February 7, 2023 +|- +|[[Bedrock Edition 1.19.51|1.19.51]] +| — +| colspan="5" | December 13, 2022 +| December 15, 2022 +| December 13, 2022 +|- +|[[Bedrock Edition 1.19.50|1.19.50]] +| October 13, 2022 +| colspan="7" | November 29, 2022 +|- +|[[Bedrock Edition 1.19.41|1.19.41]] +| — +| colspan="2" | November 3, 2022 +| November 4, 2022 +| colspan="2" | November 3, 2022 +| November 7, 2022 +| November 3, 2022 +|- +|[[Bedrock Edition 1.19.40|1.19.40]] +| September 8, 2022 +| colspan="7" |October 25, 2022 +|- +|[[Bedrock Edition 1.19.31|1.19.31]] +| — +| colspan="7" |October 4, 2022 +|- +|[[Bedrock Edition 1.19.30|1.19.30]] +| August 4, 2022 +| colspan="7" |September 20, 2022 +|- +|[[Bedrock Edition 1.19.22|1.19.22]] +| rowspan="2" | — +| colspan="7" |September 1, 2022 +|- +|[[Bedrock Edition 1.19.21|1.19.21]] +| colspan="5" |August 23, 2022 +| August 25, 2022 +| August 23, 2022 +|- +|[[Bedrock Edition 1.19.20|1.19.20]] +| June 29, 2022 +| colspan="7" |August 9, 2022 +|- +|[[Bedrock Edition 1.19.11|1.19.11]] +|— +| colspan="7" |July 26, 2022 +|- +|[[Bedrock Edition 1.19.10|1.19.10]] +| May 25, 2022 +| colspan="7" |July 12, 2022 +|- +|[[Bedrock Edition 1.19.2|1.19.2]] +|— +| colspan="7" |June 22, 2022 +|- +|'''[[Bedrock Edition 1.19.0|1.19.0]]'''
([[The Wild Update]])
([[Bedrock Edition guides/The Wild Update|Guide]]) +|April 6, 2022 +| colspan="7" |June 7, 2022 +|} + +===1.18 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Music Disc Otherside +|title=1.18}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.18 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="7" |Full release +|- +!Android +!iOS & iPadOS +!Fire +!Windows +!{{tooltip|Xbox One|Playable on Xbox Series X/S via backward compatibility.}}{{note|group=n|name=xbseries}} +!Nintendo Switch +!{{tooltip|PS4 & PS VR|Playable on PlayStation 5 via backward compatibility.}}{{note|group=n|name=ps5}} +|- +|[[Bedrock Edition 1.18.33|1.18.33]] +| rowspan="3" |— +| colspan="5" |— +| May 13, 2022 +| rowspan="2" |— +|- +|[[Bedrock Edition 1.18.32|1.18.32]] +|May 5, 2022 +|— +|May 6, 2022 +| colspan="2" |— +|May 6, 2022 +|- +|[[Bedrock Edition 1.18.31|1.18.31]] +| colspan="5" |April 27, 2022 +|April 29, 2022 +|April 27, 2022 +|- +|[[Bedrock Edition 1.18.30|1.18.30]] +| January 27, 2022 +| colspan="7" |April 19, 2022 +|- +|[[Bedrock Edition 1.18.12|1.18.12]] +| rowspan="2" |— +| colspan="5" |February 16, 2022 +|February 21, 2022 +|February 16, 2022 +|- +|[[Bedrock Edition 1.18.11|1.18.11]] +| colspan="5" |— +|February 11, 2022 +|— +|- +|[[Bedrock Edition 1.18.10|1.18.10]] +|November 18, 2021 +| colspan="7" |February 8, 2022 +|- +| +[[Bedrock Edition 1.18.2|1.18.2]] +| rowspan="2" |— +| colspan="7" |December 9, 2021 +|- +|[[Bedrock Edition 1.18.1|1.18.1]] +| colspan="5" |December 6, 2021 +|— +|December 2, 2021 +|- +|'''[[Bedrock Edition 1.18.0|1.18.0]]'''
([[Caves & Cliffs]]: Part II)
([[Bedrock Edition guides/Caves & Cliffs: Part II|Guide]]) +|October 6, 2021 +| colspan="7' " |November 30, 2021 +|} + +===1.17 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Small Amethyst Bud +|Medium Amethyst Bud +|Large Amethyst Bud +|Amethyst Cluster +|Block of Amethyst +|Budding Amethyst +|Azalea +|Azalea Leaves +|Flowering Azalea +|Flowering Azalea Leaves +|Block of Copper +|Exposed Copper +|Weathered Copper +|Oxidized Copper +|Waxed Block of Copper +|Waxed Exposed Copper +|Waxed Weathered Copper +|Waxed Oxidized Copper +|Cut Copper +|Exposed Cut Copper +|Weathered Cut Copper +|Oxidized Cut Copper +|Waxed Cut Copper +|Waxed Exposed Cut Copper +|Waxed Weathered Cut Copper +|Waxed Oxidized Cut Copper +|Cut Copper Slab +|Exposed Cut Copper Slab +|Weathered Cut Copper Slab +|Oxidized Cut Copper Slab +|Waxed Cut Copper Slab +|Waxed Exposed Cut Copper Slab +|Waxed Weathered Cut Copper Slab +|Waxed Oxidized Cut Copper Slab +|Cut Copper Stairs +|Exposed Cut Copper Stairs +|Weathered Cut Copper Stairs +|Oxidized Cut Copper Stairs +|Waxed Cut Copper Stairs +|Waxed Exposed Cut Copper Stairs +|Waxed Weathered Cut Copper Stairs +|Waxed Oxidized Cut Copper Stairs +|Copper Ore +|Block of Raw Iron +|Block of Raw Gold +|Block of Raw Copper +|Calcite +|Deepslate +|Cobbled Deepslate +|Cobbled Deepslate Slab +|Cobbled Deepslate Stairs +|Cobbled Deepslate Wall +|Polished Deepslate +|Polished Deepslate Slab +|Polished Deepslate Stairs +|Polished Deepslate Wall +|Deepslate Bricks +|Cracked Deepslate Bricks +|Deepslate Brick Slab +|Deepslate Brick Stairs +|Deepslate Brick Wall +|Deepslate Tiles +|Cracked Deepslate Tiles +|Deepslate Tile Slab +|Deepslate Tile Stairs +|Deepslate Tile Wall +|Chiseled Deepslate +|Deepslate Iron Ore +|Deepslate Gold Ore +|Deepslate Copper Ore +|Deepslate Coal Ore +|Deepslate Diamond Ore +|Deepslate Redstone Ore +|Deepslate Emerald Ore +|Deepslate Lapis Lazuli Ore +|Big Dripleaf +|Small Dripleaf +|Pointed Dripstone +|Dripstone Block +|Glow Item Frame +|Glow Lichen +|Hanging Roots +|Infested Deepslate +|Lightning Rod +|Moss Block +|Moss Carpet +|Rooted Dirt +|Powder Snow +|Smooth Basalt +|Spore Blossom +|Tinted Glass +|Tuff +|Candle +|White Candle +|Light Gray Candle +|Gray Candle +|Black Candle +|Brown Candle +|Red Candle +|Orange Candle +|Yellow Candle +|Lime Candle +|Green Candle +|Cyan Candle +|Light Blue Candle +|Blue Candle +|Purple Candle +|Magenta Candle +|Pink Candle +|Amethyst Shard +|Bucket of Axolotl +|Copper Ingot +|Glow Berries +|Glow Ink Sac +|Powder Snow Bucket +|Raw Iron +|Raw Gold +|Raw Copper +|Spyglass +|Axolotl Spawn Egg +|Glow Squid Spawn Egg +|Goat Spawn Egg +|title=1.17}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.17 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="7" |Full release +|- +!Android +!iOS & iPadOS +!Fire +!Windows +!{{tooltip|Xbox One|Playable on Xbox Series X/S via backward compatibility.}}{{note|group=n|name=xbseries}} +!Nintendo Switch +!{{tooltip|PS4 & PS VR|Playable on PlayStation 5 via backward compatibility.}}{{note|group=n|name=ps5}} +|- +|[[Bedrock Edition 1.17.41|1.17.41]] +|— +| colspan="2" | October 27, 2021 +| October 29, 2021 +| colspan="4" | October 27, 2021 +|- +|[[Bedrock Edition 1.17.40|1.17.40]] +|September 15, 2021 +| colspan="7" |October 19, 2021 +|- +|[[Bedrock Edition 1.17.34|1.17.34]] +| rowspan="3" |— +| colspan="2" | October 5, 2021 +| October 7, 2021 +| colspan="4" | October 6, 2021 +|- +|[[Bedrock Edition 1.17.33|1.17.33]] +| colspan="2" |— +| October 4, 2021 +| colspan="4" |— +|- +|[[Bedrock Edition 1.17.32|1.17.32]] +| colspan="7" |September 30, 2021 +|- +|[[Bedrock Edition 1.17.30|1.17.30]] +|June 23, 2021 +| colspan="7" |September 21, 2021 +|- +|[[Bedrock Edition 1.17.11|1.17.11]] +|— +| colspan="7" |August 9, 2021 +|- +|[[Bedrock Edition 1.17.10|1.17.10]] +| May 26, 2021 +| colspan="7" |July 13, 2021 +|- +| +[[Bedrock Edition 1.17.2|1.17.2]] +| rowspan="2" |— +| colspan="7" |June 22, 2021 +|- +|[[Bedrock Edition 1.17.1|1.17.1]] +| colspan="5" |— +|June 14, 2021 +|— +|- +|'''[[Bedrock Edition 1.17.0|1.17.0]]'''
([[Caves & Cliffs]]: Part I)
([[Bedrock Edition guides/Caves & Cliffs: Part I|Guide]]) +|March 25, 2021 +| colspan="7" |June 8, 2021 +|} + +===1.16 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Ancient Debris +|Basalt +|Blackstone +|Polished Blackstone +|Chiseled Polished Blackstone +|Polished Blackstone Slab +|Polished Blackstone Stairs +|Polished Blackstone Wall +|Polished Blackstone Bricks +|Polished Blackstone Brick Slab +|Polished Blackstone Brick Stairs +|Polished Blackstone Brick Wall +|Polished Blackstone Button +|Polished Blackstone Pressure Plate +|Block of Netherite +|Border +|Chain +|Chiseled Nether Bricks +|Cracked Nether Bricks +|Crimson Nylium +|Crimson Stem +|Crimson Hyphae +|Stripped Crimson Stem +|Stripped Crimson Hyphae +|Crimson Planks +|Crimson Button +|Crimson Door +|Crimson Fence +|Crimson Fence Gate +|Crimson Pressure Plate +|Crimson Sign +|Crimson Slab +|Crimson Stairs +|Crimson Trapdoor +|Crimson Fungus +|Crimson Roots +|Allow +|Deny +|Weeping Vines +|Warped Nylium +|Warped Stem +|Warped Hyphae +|Stripped Warped Stem +|Stripped Warped Hyphae +|Warped Planks +|Warped Button +|Warped Door +|Warped Fence +|Warped Fence Gate +|Warped Pressure Plate +|Warped Sign +|Warped Slab +|Warped Stairs +|Warped Trapdoor +|Warped Fungus +|Warped Roots +|Twisting Vines +|Nether Sprouts +|Warped Wart Block +|Crying Obsidian BE +|Gilded Blackstone +|Lodestone +|Nether Gold Ore +|Quartz Bricks +|Respawn Anchor +|Shroomlight +|Soul Soil +|Soul Fire +|Soul Torch +|Soul Lantern +|Soul Campfire +|Target +|Lodestone Compass +|Netherite Scrap +|Netherite Ingot +|Netherite Helmet +|Netherite Chestplate +|Netherite Leggings +|Netherite Boots +|Netherite Sword +|Netherite Axe +|Netherite Pickaxe +|Netherite Shovel +|Netherite Hoe +|Warped Fungus on a Stick +|Enchanted Book[&7Soul Speed I] +|Enchanted Book[&7Soul Speed II] +|Enchanted Book[&7Soul Speed III] +|Snout Banner Pattern +|Piglin Spawn Egg +|Piglin Brute Spawn Egg +|Hoglin Spawn Egg +|Zoglin Spawn Egg +|Strider Spawn Egg +|Music Disc Pigstep +|title=1.16}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.16 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="12" |Full release +|- +!Android +!iOS & iPadOS +!Fire +!Fire Phone +! Windows 10 +!Windows 10 Mobile +!Gear VR +!Fire TV +!{{tooltip|Xbox One|Playable on Xbox Series X/S via backward compatibility.}}{{note|group=n|Playable on Xbox Series X|S via backward compatibility.|name=xbseries}} +!Nintendo Switch +!{{tooltip|PS4|Playable on PlayStation 5 via backward compatibility.}}{{note|group=n|Playable on PlayStation 5 via backward compatibility.|name=ps5}} +!PS VR +|- +|[[Bedrock Edition 1.16.221|1.16.221]] +|— +| colspan="3" |April 22, 2021 +| rowspan="3" |— +|April 22, 2021 +| colspan="2" rowspan="5" |— +| colspan="5" |April 22, 2021 +|- +|[[Bedrock Edition 1.16.220|1.16.220]] +|March 4, 2021 +| colspan="3" |April 6, 2021 +|April 6, 2021 +| colspan="5" |April 6, 2021 +|- +|[[Bedrock Edition 1.16.210|1.16.210]] +|December 2, 2020 +| colspan="3" |March 9, 2021 +|March 9, 2021 +| colspan="5" |March 9, 2021 +|- +|[[Bedrock Edition 1.16.201|1.16.201]] +|— +| colspan="5" |December 15, 2020 +| colspan="5" |December 15, 2020 +|- +|[[Bedrock Edition 1.16.200|1.16.200]] +|October 22, 2020 +| colspan="5" |December 8, 2020 +| colspan="5" |December 8, 2020 +|- +|[[Bedrock Edition 1.16.101|1.16.101]] +|— +| colspan="4" |November 23, 2020 +| colspan="3" |— +|November 23, 2020 +|— +|November 24, 2020 +| colspan="2" |— +|- +|[[Bedrock Edition 1.16.100|1.16.100]] +|July 30, 2020 +| colspan="5" |November 17, 2020 +| colspan="2" |— +| colspan="2" |November 17, 2020 +|November 16, 2020 +| colspan="2" |November 17, 2020 +|- +|[[Bedrock Edition 1.16.61|1.16.61]] +| rowspan="6" |— +| colspan="10" rowspan="2" |— +| colspan="2" |September 25, 2020 +|- +|[[Bedrock Edition 1.16.60|1.16.60]] +| colspan="2" |September 23, 2020 +|- +|[[Bedrock Edition 1.16.50|1.16.50]] +|— +|September 22, 2020 +| colspan="10" |— +|- +|[[Bedrock Edition 1.16.42|1.16.42]] +| colspan="10" |— +| colspan="2" |September 22, 2020 +|- +|[[Bedrock Edition 1.16.40|1.16.40]] +|September 3, 2020 +|September 4, 2020 +| colspan="5" |September 3, 2020 +|September 4, 2020 +|September 3, 2020 +|September 11, 2020 +| August 26, 2020 +| rowspan="8" |— +|- +|[[Bedrock Edition 1.16.21|1.16.21]] +| colspan="9" |— +|August 20, 2020 +|— +|- +| +[[Bedrock Edition 1.16.20|1.16.20]] +|June 25, 2020 +| colspan="11" |August 11, 2020 +|- +|[[Bedrock Edition 1.16.10|1.16.10]] +| rowspan="4" |— +| colspan="2" |July 21, 2020 +| colspan="2" |— +| colspan="3" |July 21, 2020 +| colspan="4" |— +|- +|[[Bedrock Edition 1.16.1.04|1.16.1.04]] +| colspan="10" rowspan="2" |— +|July 16, 2020 +|- +|[[Bedrock Edition 1.16.1.03|1.16.1.03]] +| July 8, 2020 +|- +|[[Bedrock Edition 1.16.1|1.16.1]] +|June 29, 2020 +| July 6, 2020 +| colspan="2" |June 30, 2020 +| colspan="3" |June 29, 2020 +| July 1, 2020 +|June 30, 2020 +| July 3, 2020 +|June 30, 2020 +|- +|'''[[Bedrock Edition 1.16.0|1.16.0]]'''
([[Nether Update]])
([[Bedrock Edition guides/Nether Update|Guide]]) +|February 12, 2020 +| colspan="11" |June 23, 2020 +|} + +===1.14 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Beehive +|Bee Nest +|Honey Block +|Honeycomb Block +|Honey Bottle +|Honeycomb +|Bee Spawn Egg +|title=1.14}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.14 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="10" |Full release +|- +!Android +!iOS & iPadOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +!PlayStation 4 +|- +|[[Bedrock Edition 1.14.60|1.14.60]] +| rowspan="2" |— +| colspan="10" |April 15, 2020 +|- +|[[Bedrock Edition 1.14.41|1.14.41]] +| colspan="9" |— +|March 3, 2020 +|- +|[[Bedrock Edition 1.14.30|1.14.30]] +| January 29, 2020 +| colspan="8" |February 11, 2020 +|February 18, 2020 +|February 11, 2020 +|- +|[[Bedrock Edition 1.14.21|1.14.21]] +|— +| colspan="2" |— +| January 31, 2020 +| colspan="7" |— +|- +|[[Bedrock Edition 1.14.20|1.14.20]] +|December 18, 2019 +| colspan="8" | January 28, 2020 +|February 4, 2020 +|January 28, 2020 +|- +|[[Bedrock Edition 1.14.1|1.14.1]] +|November 13, 2019 +| colspan="8" |December 18, 2019 +| colspan="2" |December 19, 2019 +|- +| +[[Bedrock Edition 1.14.0.12|1.14.0.12]] +|— +| colspan="9" |— +|December 13, 2019 +|- +|'''[[Bedrock Edition 1.14.0|1.14.0]]'''
([[Buzzy Bees]])
([[Bedrock Edition guides/Buzzy Bees|Guide]]) +| October 9, 2019 +| colspan="8" |December 10, 2019 +|December 11, 2019 +|December 10, 2019 +|} + +===1.13 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Dead Tube Coral +|Dead Brain Coral +|Dead Bubble Coral +|Dead Fire Coral +|Dead Horn Coral +|Wither Rose +|Light Block +|Structure Void BE +|Suspicious Stew +|Fox Spawn Egg +|title=1.13}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.13 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS & iPadOS +! Fire & Fire Phone +! Windows 10 +!Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.13.3|1.13.3]] +| rowspan="3" |— +| colspan="1" rowspan="2" |— +|November 20, 2019 +| colspan="7" rowspan="2" |— +|- +|[[Bedrock Edition 1.13.2|1.13.2]] +|November 14, 2019 +|- +|[[Bedrock Edition 1.13.1|1.13.1]] +| colspan="9" |November 12, 2019 +|- +|'''[[Bedrock Edition 1.13.0|1.13.0]]'''
([[Bedrock Edition guides/1.13 releases|Guide]]) +|June 27, 2019 +| colspan="9" |October 29, 2019 +|} + +===1.12 === +{| class="wikitable" style="text-align:center;" data-description="1.12 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="10" |Full release +|- +!Android +!iOS +!iPadOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.12.1|1.12.1]] +|— +|September 2, 2019 +|September 3, 2019 +|September 24, 2019 +| colspan="7" |September 3, 2019 +|- +|'''[[Bedrock Edition 1.12.0|1.12.0]]'''
([[Bedrock Edition guides/1.12 releases|Guide]]) +|April 17, 2019 +|July 10, 2019 +| July 9, 2019 +|— +| colspan="7" |July 9, 2019 +|} + +===1.11 === +{| class="wikitable" style="text-align:center;" data-description="1.11 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +!Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.11.4|1.11.4]] +| rowspan="4" |— +| colspan="9" | May 23, 2019 +|- +|[[Bedrock Edition 1.11.3|1.11.3]] +| colspan="8" | May 17, 2019 +| rowspan="2" |— +|- +|[[Bedrock Edition 1.11.2|1.11.2]] +| colspan="7" |— +|May 2, 2019 +|- +|[[Bedrock Edition 1.11.1|1.11.1]] +| colspan="8" |April 26, 2019 +|May 2, 2019 +|- +|'''[[Bedrock Edition 1.11.0|1.11.0]]'''
([[Village & Pillage]])
([[Bedrock Edition guides/Village & Pillage|Guide]]) +|February 21, 2019 +| colspan="9" |April 23, 2019 +|} + +===1.10 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Composter +|Campfire +|Jigsaw Block +|Lectern +|Loom +|Stonecutter +|Flower Charge Banner Pattern +|Creeper Charge Banner Pattern +|Skull Charge Banner Pattern +|Thing Banner Pattern +|Field Masoned Banner Pattern +|Bordure Indented Banner Pattern +|Ravager Spawn Egg +|Wandering Trader Spawn Egg BE +|Sweet Berries +|Shield +|title=1.10}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.10 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.10.1|1.10.1]] +|— +| colspan="3" |— +|March 27, 2019 +| colspan="5" |— +|- +|'''[[Bedrock Edition 1.10.0|1.10.0]]'''
([[Texture Update]])
([[Bedrock Edition guides/1.10 releases|Guide]]) +| January 30, 2019 +| colspan="9" |March 19, 2019 +|} + +===1.9 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Barrel +|Bell +|Blast Furnace +|Cartography Table +|Smoker +|Fletching Table +|Cornflower +|Lily of the Valley +|Grindstone +|Lantern +|Spruce Sign +|Birch Sign +|Acacia Sign +|Jungle Sign +|Dark Oak Sign +|Smithing Table +|Smooth Stone +|Smooth Sandstone +|Smooth Red Sandstone +|Smooth Quartz Block +|Stone Slab +|Andesite Slab +|Polished Andesite Slab +|Diorite Slab +|Polished Diorite Slab +|Granite Slab +|Polished Granite Slab +|Mossy Stone Brick Slab +|Mossy Cobblestone Slab +|Smooth Sandstone Slab +|Smooth Red Sandstone Slab +|Smooth Quartz Slab +|Red Nether Brick Slab +|End Stone Brick Slab +|Cut Sandstone Slab +|Cut Red Sandstone Slab +|Stone Stairs +|Andesite Stairs +|Polished Andesite Stairs +|Diorite Stairs +|Polished Diorite Stairs +|Granite Stairs +|Polished Granite Stairs +|Mossy Stone Brick Stairs +|Mossy Cobblestone Stairs +|Smooth Sandstone Stairs +|Smooth Red Sandstone Stairs +|Smooth Quartz Stairs +|Red Nether Brick Stairs +|End Stone Brick Stairs +|Brick Wall +|Andesite Wall +|Diorite Wall +|Granite Wall +|Prismarine Wall +|Stone Brick Wall +|Mossy Stone Brick Wall +|Sandstone Wall +|Red Sandstone Wall +|Nether Brick Wall +|Red Nether Brick Wall +|End Stone Brick Wall +|Pillager Spawn Egg +|title=1.9.0}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.9 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|'''[[Bedrock Edition 1.9.0|1.9.0]]'''
([[Bedrock Edition guides/1.9|Guide]]) +|November 15, 2018 +| colspan="9" |February 5, 2019 +|} + +===1.8 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Bamboo +|Scaffolding +|Crossbow +|White Dye +|Blue Dye +|Black Dye +|Cat Spawn Egg BE +|Panda Spawn Egg BE +|Enchanted Book[&7Quick Charge I] +|Enchanted Book[&7Quick Charge II] +|Enchanted Book[&7Quick Charge III] +|Enchanted Book[&7Piercing I] +|Enchanted Book[&7Piercing II] +|Enchanted Book[&7Piercing III] +|Enchanted Book[&7Piercing IV] +|Enchanted Book[&7Multishot] +|title=1.8}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.8 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +!Fire & Fire Phone +!Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.8.1|1.8.1]] +|— +| colspan="8" | January 8, 2019 +|December 17, 2018 +|- +|'''[[Bedrock Edition 1.8.0|1.8.0]]'''
([[Bedrock Edition guides/1.8 releases|Guide]]) +| October 10, 2018 +| colspan="9" |December 11, 2018 +|} + +===1.7 === +{| class="wikitable" style="text-align:center;" data-description="1.7 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.7.1|1.7.1]] +|— +| colspan="3" |— +|November 7, 2018 +| colspan="3" |— +|November 7, 2018 +|— +|- +|'''[[Bedrock Edition 1.7.0|1.7.0]]'''
([[Bedrock Edition guides/1.7 releases|Guide]]) +|August 23, 2018 +| October 16, 2018 +| October 15, 2018 +| colspan="7" | October 16, 2018 +|} + +===1.6 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Barrier +|Potion of Slow Falling +|Splash Potion of Slow Falling +|Lingering Potion of Slow Falling +|Arrow of Slow Falling +|Phantom Membrane +|Phantom Spawn Egg +|title=1.6}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.6 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.6.2|1.6.2]] +| rowspan="2" |— +|— +| October 1, 2018 +| colspan="7" |— +|- +|[[Bedrock Edition 1.6.1|1.6.1]] +| colspan="9" |September 17, 2018 +|- +|'''[[Bedrock Edition 1.6.0|1.6.0]]'''
([[Bedrock Edition guides/1.6 releases|Guide]]) +|June 14, 2018 +| colspan="9" |August 28, 2018 +|} + +===1.5 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Bubble Column +|Conduit BE +|Turtle Egg +|Turtle Spawn Egg +|Turtle Scute +|Turtle Shell +|Potion of the Turtle Master +|Splash Potion of the Turtle Master +|Lingering Potion of the Turtle Master +|Arrow of the Turtle Master +|title=1.5}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.5 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.5.3|1.5.3]] +| rowspan="3" |— +| colspan="9" | August 7, 2018 +|- +|[[Bedrock Edition 1.5.2|1.5.2]] +| colspan="2" |July 24, 2018 +|July 25, 2018 +| colspan="3" |July 24, 2018 +|July 25, 2018 +|July 24, 2018 +|— +|- +|[[Bedrock Edition 1.5.1|1.5.1]] +| colspan="8" |July 20, 2018 +|July 19, 2018 +|- +|'''[[Bedrock Edition 1.5.0|1.5.0]]'''
([[Update Aquatic]]) (Phase Two)
([[Bedrock Edition guides/Update Aquatic (Phase Two)|Guide]]) +|April 25, 2018 +| colspan="9" |July 10, 2018 +|} + +===1.4 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Carved Pumpkin +|Blue Ice +|Acacia Button +|Acacia Pressure Plate +|Acacia Trapdoor +|Birch Button +|Birch Pressure Plate +|Birch Trapdoor +|Dark Oak Button +|Dark Oak Pressure Plate +|Dark Oak Trapdoor +|Jungle Button +|Jungle Pressure Plate +|Jungle Trapdoor +|Spruce Button +|Spruce Pressure Plate +|Spruce Trapdoor +|Brain Coral +|Bubble Coral +|Fire Coral +|Horn Coral +|Tube Coral +|Brain Coral Block +|Bubble Coral Block +|Fire Coral Block +|Horn Coral Block +|Tube Coral Block +|Dead Brain Coral Block +|Dead Bubble Coral Block +|Dead Fire Coral Block +|Dead Horn Coral Block +|Dead Tube Coral Block +|Brain Coral Fan +|Bubble Coral Fan +|Fire Coral Fan +|Horn Coral Fan +|Tube Coral Fan +|Dead Brain Coral Fan +|Dead Bubble Coral Fan +|Dead Fire Coral Fan +|Dead Horn Coral Fan +|Dead Tube Coral Fan +|Kelp +|Dried Kelp Block +|Seagrass +|Sea Pickle +|Prismarine Stairs +|Prismarine Slab +|Prismarine Brick Stairs +|Prismarine Brick Slab +|Dark Prismarine Stairs +|Dark Prismarine Slab +|Stripped Acacia Log +|Stripped Birch Log +|Stripped Dark Oak Log +|Stripped Jungle Log +|Stripped Oak Log +|Stripped Spruce Log +|Bucket of Tropical Fish +|Bucket of Cod +|Bucket of Salmon +|Bucket of Pufferfish +|Dried Kelp +|Heart of the Sea +|Nautilus Shell +|Cod Spawn Egg +|Dolphin Spawn Egg +|Drowned Spawn Egg +|Pufferfish Spawn Egg +|Salmon Spawn Egg +|Tropical Fish Spawn Egg +|Buried Treasure Map BE +|Trident +|Enchanted Book[&7Loyalty I] +|Enchanted Book[&7Loyalty II] +|Enchanted Book[&7Loyalty III] +|Enchanted Book[&7Riptide I] +|Enchanted Book[&7Riptide II] +|Enchanted Book[&7Riptide III] +|Enchanted Book[&7Impaling I] +|Enchanted Book[&7Impaling II] +|Enchanted Book[&7Impaling III] +|Enchanted Book[&7Impaling IV] +|Enchanted Book[&7Channeling] +|Enchanted Book[&7Curse of Binding] +|Enchanted Book[&7Curse of Vanishing] +|title=1.4}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.4 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="9" |Full release +|- +!Android +!iOS +! Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +!Nintendo Switch +|- +|[[Bedrock Edition 1.4.4|1.4.4]] +| rowspan="4" |— +| June 7, 2018 +|— +| June 7, 2018 +| colspan="3" |— +| June 7, 2018 +| colspan="2" |— +|- +|[[Bedrock Edition 1.4.3|1.4.3]] +|— +| June 5, 2018 +| colspan="7" |— +|- +|[[Bedrock Edition 1.4.2|1.4.2]] +| colspan="8" | May 23, 2018 +|— +|- +|[[Bedrock Edition 1.4.1|1.4.1]] +| May 17, 2018 +|— +| May 17, 2018 +| colspan="3" |— +| May 17, 2018 +|— +|June 21, 2018 +|- +|'''[[Bedrock Edition 1.4.0|1.4.0]]'''
([[Update Aquatic]]) (Phase One)
([[Bedrock Edition guides/Update Aquatic (Phase One)|Guide]]) +|March 28, 2018 +| colspan="8" | May 16, 2018 +|— +|} + +===1.2 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Armor Stand +|Black Banner +|Blue Banner +|Brown Banner +|Cyan Banner +|Gray Banner +|Green Banner +|Light Blue Banner +|Light Gray Banner +|Lime Banner +|Magenta Banner +|Orange Banner +|Pink Banner +|Purple Banner +|Red Banner +|White Banner +|Yellow Banner +|Jukebox +|Book and Quill +|Firework Star +|Firework Rocket +|Music Disc 11 +|Music Disc 13 +|Music Disc Blocks +|Music Disc Cat +|Music Disc Chirp +|Music Disc Far +|Music Disc Mall +|Music Disc Mellohi +|Music Disc Stal +|Music Disc Strad +|Music Disc Wait +|Music Disc Ward +|Parrot Spawn Egg +|Zombie Villager Spawn Egg +|title=1.2}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.2 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="8" |Full release +|- +!Android +!iOS +!Fire & Fire Phone +! Windows 10 +!Windows 10 Mobile +!Gear VR +!Fire TV +!Xbox One +|- +|[[Bedrock Edition 1.2.13.60|1.2.13.60 (1.2.16)]] +| rowspan="3" |— +| colspan="8" |April 20, 2018 +|- +|[[Bedrock Edition 1.2.15|1.2.15]] +| rowspan="2" |— +|April 12, 2018 +| colspan="6" rowspan="2" |— +|- +|[[Bedrock Edition 1.2.14|1.2.14]] +|April 4, 2018 +|- +|[[Bedrock Edition 1.2.13|1.2.13]] +|March 2, 2018 +| colspan="8" |April 3, 2018 +|- +|[[Bedrock Edition 1.2.11|1.2.11]] +|— +| colspan="2" |March 9, 2018 +| colspan="6" |March 8, 2018 +|- +|[[Bedrock Edition 1.2.10|1.2.10]] +| January 24, 2018 +| colspan="8" |February 7, 2018 +|- +|[[Bedrock Edition 1.2.9|1.2.9]] +| rowspan="4" |— +| colspan="8" | January 16, 2018 +|- +|[[Bedrock Edition 1.2.8|1.2.8]] +| colspan="2" |December 18, 2017 +| colspan="3" |December 19, 2017 +|December 18, 2017 +| colspan="2" |December 19, 2017 +|- +|[[Bedrock Edition 1.2.7|1.2.7]] +| colspan="8" |December 14, 2017 +|- +|[[Bedrock Edition 1.2.6.1|1.2.6.1]] +|December 7, 2017 +| colspan="7" |— +|- +|[[Bedrock Edition 1.2.6|1.2.6]] +|November 8, 2017 +| colspan="8" |December 6, 2017 +|- +| +[[Bedrock Edition 1.2.5|1.2.5]] +| October 13, 2017 +| colspan="8" |November 21, 2017 +|- +|[[Bedrock Edition 1.2.3|1.2.3]] +| October 4, 2017 +| colspan="8" | October 18, 2017 +|- +| +[[Bedrock Edition 1.2.2|1.2.2]] +| rowspan="2" |— +| colspan="8" | October 4, 2017 +|- +|[[Bedrock Edition 1.2.1|1.2.1]] +| colspan="4" |September 26, 2017 +|September 28, 2017 +| colspan="3" |September 26, 2017 +|- +|'''[[Bedrock Edition 1.2.0|1.2.0]]'''
([[Better Together Update]])
([[Bedrock Edition guides/Better Together Update|Guide]]) +|July 31, 2017 +| colspan="8" |September 20, 2017 +|} + +==''Pocket Edition''== +With [[Pocket Edition 1.0.0]] implementing the final dimension in the game - [[the End]], [[Pocket Edition|''Minecraft: Pocket Edition'']] embraced its full release. It was re-branded as [[Bedrock Edition|''Minecraft'']] less than a year later. + +===1.1 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|White Bed BE +|White Concrete +|White Concrete Powder +|White Glazed Terracotta +|Light Gray Bed BE +|Light Gray Concrete +|Light Gray Concrete Powder +|Light Gray Glazed Terracotta +|Gray Bed BE +|Gray Concrete +|Gray Concrete Powder +|Gray Glazed Terracotta +|Black Bed BE +|Black Concrete +|Black Concrete Powder +|Black Glazed Terracotta +|Brown Bed BE +|Brown Concrete +|Brown Concrete Powder +|Brown Glazed Terracotta +|Red Concrete +|Red Concrete Powder +|Red Glazed Terracotta +|Orange Bed BE +|Orange Concrete +|Orange Concrete Powder +|Orange Glazed Terracotta +|Yellow Bed BE +|Yellow Concrete +|Yellow Concrete Powder +|Yellow Glazed Terracotta +|Lime Bed BE +|Lime Concrete +|Lime Concrete Powder +|Lime Glazed Terracotta +|Green Bed BE +|Green Concrete +|Green Concrete Powder +|Green Glazed Terracotta +|Cyan Bed BE +|Cyan Concrete +|Cyan Concrete Powder +|Cyan Glazed Terracotta +|Light Blue Bed BE +|Light Blue Concrete +|Light Blue Concrete Powder +|Light Blue Glazed Terracotta +|Blue Bed BE +|Blue Concrete +|Blue Concrete Powder +|Blue Glazed Terracotta +|Purple Bed BE +|Purple Concrete +|Purple Concrete Powder +|Purple Glazed Terracotta +|Magenta Bed BE +|Magenta Concrete +|Magenta Concrete Powder +|Magenta Glazed Terracotta +|Pink Bed BE +|Pink Concrete +|Pink Concrete Powder +|Pink Glazed Terracotta +|White Shulker Box +|Light Gray Shulker Box +|Gray Shulker Box +|Black Shulker Box +|Brown Shulker Box +|Red Shulker Box +|Orange Shulker Box +|Yellow Shulker Box +|Lime Shulker Box +|Green Shulker Box +|Cyan Shulker Box +|Light Blue Shulker Box +|Blue Shulker Box +|Purple Shulker Box +|Magenta Shulker Box +|Pink Shulker Box +|Frosted Ice +|Magma Block BE +|Bone Block +|Nether Wart Block +|Red Nether Bricks +|Ocean Explorer Map BE +|Woodland Explorer Map BE +|Enchanted Book [&7Frost Walker I] +|Enchanted Book [&7Frost Walker II] +|Enchanted Book [&7Mending] +|Totem of Undying +|Llama Spawn Egg +|Vindicator Spawn Egg +|Evoker Spawn Egg +|Vex Spawn Egg +|title=1.1}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.1 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="8" |Full release +|- +!Android +!iOS +!Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!tvOS +!Fire TV +|- +|[[Pocket Edition 1.1.7|1.1.7]] +| rowspan="3" |— +|— +|September 15, 2017 +| colspan="6" |— +|- +|[[Pocket Edition 1.1.5|1.1.5]] +| colspan="2" |August 3, 2017 +|August 1, 2017 +| colspan="3" |August 3, 2017 +|August 7, 2017 +|August 3, 2017 +|- +|[[Pocket Edition 1.1.4|1.1.4]] +| colspan="8" |July 19, 2017 +|- +|[[Pocket Edition 1.1.3|1.1.3]] +|June 23, 2017 +| colspan="8" | July 6, 2017 +|- +|[[Pocket Edition 1.1.2|1.1.2]] +|— +|June 23, 2017 +|June 26, 2017 +| colspan="6" |June 23, 2017 +|- +|[[Pocket Edition 1.1.1|1.1.1]] +|June 13, 2017 +| colspan="8" |June 20, 2017 +|- +|'''[[Pocket Edition 1.1.0|1.1.0]]'''
([[Discovery Update]])
([[Bedrock Edition guides/Discovery Update|Guide]]) +|March 31, 2017 +| colspan="8" | June 1, 2017 +|} + +===1.0 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Chorus Flower +|Chorus Plant +|Ender Chest BE +|End Gateway BE +|End Portal BE +|End Stone Bricks +|End Rod +|Dragon Egg +|Dragon Head +|Purpur Block +|Purpur Pillar +|Purpur Stairs +|Purpur Slab +|Black Stained Glass +|Black Stained Glass Pane BE +|Blue Stained Glass +|Blue Stained Glass Pane BE +|Brown Stained Glass +|Brown Stained Glass Pane BE +|Cyan Stained Glass +|Cyan Stained Glass Pane BE +|Gray Stained Glass +|Gray Stained Glass Pane BE +|Green Stained Glass +|Green Stained Glass Pane BE +|Light Blue Stained Glass +|Light Blue Stained Glass Pane BE +|Light Gray Stained Glass +|Light Gray Stained Glass Pane BE +|Lime Stained Glass +|Lime Stained Glass Pane BE +|Magenta Stained Glass +|Magenta Stained Glass Pane BE +|Orange Stained Glass +|Orange Stained Glass Pane BE +|Pink Stained Glass +|Pink Stained Glass Pane BE +|Purple Stained Glass +|Purple Stained Glass Pane BE +|Red Stained Glass +|Red Stained Glass Pane BE +|White Stained Glass +|White Stained Glass Pane BE +|Yellow Stained Glass +|Yellow Stained Glass Pane BE +|Structure Block +|Command Block +|Repeating Command Block +|Chain Command Block +|Minecart with Command Block BE +|Chorus Fruit +|Dragon's Breath +|Elytra +|End Crystal +|Eye of Ender +|Lingering Potion of Decay +|Lingering Potion of Fire Resistance +|Lingering Potion of Harming +|Lingering Potion of Healing +|Lingering Potion of Invisibility +|Lingering Potion of Leaping +|Lingering Potion of Night Vision +|Lingering Potion of Poison +|Lingering Potion of Regeneration +|Lingering Potion of Slowness +|Lingering Potion of Strength +|Lingering Potion of Swiftness +|Lingering Potion of Water Breathing +|Lingering Potion of Weakness +|Lingering Water Bottle +|Popped Chorus Fruit +|Shulker Shell +|Endermite Spawn Egg +|Polar Bear Spawn Egg +|Shulker Spawn Egg +|title=1.0}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="1.0 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="8" |Full release +|- +!Android +!iOS +!Fire & Fire Phone +! Windows 10 +! Windows 10 Mobile +!Gear VR +!tvOS +!Fire TV +|- +|[[Pocket Edition 1.0.9|1.0.9]] +| rowspan="3" |— +| colspan="8" |May 18, 2017 +|- +|[[Pocket Edition 1.0.8|1.0.8]] +| colspan="8" |May 4, 2017 +|- +|[[Pocket Edition 1.0.7|1.0.7]] +| colspan="8" |April 20, 2017 +|- +|[[Pocket Edition 1.0.6|1.0.6]] +|March 24, 2017 +| colspan="8" |April 11, 2017 +|- +|[[Pocket Edition 1.0.5|1.0.5]] +|March 10, 2017 +| colspan="8" |March 28, 2017 +|- +|[[Pocket Edition 1.0.4|1.0.4]] +|February 14, 2017 +| colspan="8" |March 9, 2017 +|- +|[[Pocket Edition 1.0.3|1.0.3]] +|February 1, 2017 +|February 8, 2017 +| colspan="2" |February 9, 2017 +|February 10, 2017 +|February 22, 2017 +| colspan="3" |February 9, 2017 +|- +|[[Pocket Edition 1.0.2|1.0.2]] +| rowspan="2" |— +| colspan="4" | January 19, 2017 +|— +| colspan="2" | January 25, 2017 +| January 19, 2017 +|- +|[[Pocket Edition 1.0.1|1.0.1]] +|— +| January 6, 2017 +| colspan="6" |— +|- +|'''[[Pocket Edition 1.0.0|1.0.0]]'''
([[Ender Update]])
([[Bedrock Edition guides/Ender Update|Guide]]) +|November 11, 2016 +| colspan="4" |December 19, 2016 +|— +| colspan="3" |December 19, 2016 +|} + +==Pocket Edition Alpha== +{{main|Pocket Edition Alpha}} +{{el|pe}} was first disclosed on E3 2011 in July where a primary demo was available and lasted for more than five years. The prolonged development has been porting features from {{JE}} onto the mobile platform piece by piece until the game is "finished", with the release of [[Pocket Edition 1.0.0]]. + +{{anchor|0.16.0}} +===0.16 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Beacon BE +|Prismarine +|Sea Lantern BE +|Wet Sponge +|Nether Star +|Prismarine Crystals +|Prismarine Shard +|Potion of Decay +|Splash Potion of Decay +|Arrow of Decay +|Elder Guardian Spawn Egg +|Guardian Spawn Egg +|title=v0.16 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.16 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="6" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 + +! Windows 10 +!Gear VR +|- +|[[Pocket Edition v0.16.2 alpha|v0.16.2]] +| rowspan="2" |— +|November 17, 2016 +| colspan="5" |November 18, 2016 +|- +|[[Pocket Edition v0.16.1 alpha|v0.16.1]] +| colspan="6" |November 4, 2016 +|- +|'''[[Pocket Edition v0.16.0 alpha|v0.16.0]]'''
([[Boss Update]])
([[Bedrock Edition guides/Boss Update|Guide]]) +|August 29, 2016 +| October 21, 2016 +|October 25, 2016 +| colspan="4" | October 21, 2016 +|} + +{{anchor|0.15.0}} +=== 0.15 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Observer +|Piston +|Sticky Piston +|Raw Mutton +|Cooked Mutton +|Fire Charge +|Horse Spawn Egg +|Zombie Horse Spawn Egg +|Skeleton Horse Spawn Egg +|Mule Spawn Egg +|Donkey Spawn Egg +|Stray Spawn Egg +|Husk Spawn Egg +|Wither Skeleton Spawn Egg +|Name Tag +|Lead +|Carrot on a Stick +|Tipped Arrow +|Arrow of Fire Resistance +|Arrow of Harming +|Arrow of Healing +|Arrow of Invisibility +|Arrow of Leaping +|Arrow of Night Vision +|Arrow of Poison +|Arrow of Regeneration +|Arrow of Slowness +|Arrow of Strength +|Arrow of Swiftness +|Arrow of Water Breathing +|Arrow of Weakness +|Diamond Horse Armor +|Golden Horse Armor +|Iron Horse Armor +|Leather Horse Armor +|title=v0.15 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.15 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="6" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +! Windows 10 +!Gear VR +|- +|[[Pocket Edition v0.15.10 alpha|v0.15.10]] +| rowspan="9" |— +| October 3, 2016 +| colspan="5" | October 4, 2016 +|- +|[[Pocket Edition v0.15.9 alpha|v0.15.9]] +| colspan="3" |September 22, 2016 +|September 23, 2016 +| colspan="2" |September 22, 2016 +|- +|[[Pocket Edition v0.15.8 alpha|v0.15.8]] +| colspan="6" |September 15, 2016 +|- +|[[Pocket Edition v0.15.7 alpha|v0.15.7]] +| colspan="4" |August 31, 2016 +|September 1, 2016 +|August 31, 2016 +|- +|[[Pocket Edition v0.15.6 alpha|v0.15.6]] +| colspan="3" |August 10, 2016 +| colspan="2" |August 11, 2016 +|August 10, 2016 +|- +|[[Pocket Edition v0.15.5 alpha|v0.15.5]] +| colspan="4" |— +|July-August 2016 +| – +|- +|[[Pocket Edition v0.15.4 alpha|v0.15.4]] +| colspan="3" |July 28, 2016 +| colspan="2" |July 29, 2016 +|July 28, 2016 +|- +|[[Pocket Edition v0.15.3 alpha|v0.15.3]] +|July 19, 2016 +| colspan="5" |— +|- +|[[Pocket Edition v0.15.2 alpha|v0.15.2]] +| colspan="2" |July 7, 2016 +| colspan="4" | July 8, 2016 +|- +|[[Pocket Edition v0.15.1 alpha|v0.15.1]] +|June 14, 2016 +|June 26, 2016 +|— +| colspan="4" |June 27, 2016 +|- +|'''[[Pocket Edition v0.15.0 alpha|v0.15.0]]'''
([[Friendly Update]])
([[Bedrock Edition guides/Friendly Update|Guide]]) +| June 3, 2016 +|June 10, 2016 +| colspan="5" |June 13, 2016 +|} + +{{anchor|0.14.0|0.14.1|0.14.2|0.14.3}} + +===0.14 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Redstone Comparator +|Dispenser +|Dropper +|Hopper +|Redstone Repeater +|Minecart with Chest +|Minecart with TNT +|Minecart with Hopper +|Cauldron +|Red Sandstone +|Red Sandstone Stairs +|Red Sandstone Slab +|Chiseled Red Sandstone +|Cut Red Sandstone +|Slime Block +|Item Frame +|Empty Map +|Map +|Ender Pearl +|Witch Spawn Egg +|title=v0.14 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.14 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="6" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +!Windows 10 +!Gear VR +|- +|[[Pocket Edition v0.14.3 alpha|v0.14.3]] +| rowspan="3" |— +| May 18, 2016 +| colspan="5" | May 19, 2016 +|- +|[[Pocket Edition v0.14.2 alpha|v0.14.2]] +|April 26, 2016 +| colspan="5" |April 27, 2016 +|- +|[[Pocket Edition v0.14.1 alpha|v0.14.1]] +|April 5, 2016 +| colspan="2" |April 6, 2016 +|April 7, 2016 +|April 5, 2016 +| rowspan="2" |— +|- +|'''[[Pocket Edition v0.14.0 alpha|v0.14.0]]'''
([[Overworld Update]])
([[Bedrock Edition guides/Overworld Update|Guide]]) +| January 25, 2016 +| colspan="5" |February 18, 2016 +|} + +{{anchor|0.13.0|0.13.1|0.13.2}} +===0.13 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Redstone Lamp +|Redstone Torch +|Lever +|Tripwire Hook +|Daylight Detector +|Oak Pressure Plate +|Stone Pressure Plate +|Heavy Weighted Pressure Plate +|Light Weighted Pressure Plate +|Oak Button +|Stone Button +|Detector Rail +|Activator Rail +|Trapped Chest +|Spruce Door +|Birch Door +|Jungle Door +|Acacia Door +|Dark Oak Door +|Iron Trapdoor +|Note Block +|Rabbit Hide +|Raw Rabbit +|Cooked Rabbit +|Rabbit Stew +|Rabbit Spawn Egg +|title=v0.13 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.13 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="5" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +! Windows 10 +|- +|[[Pocket Edition v0.13.2 alpha|v0.13.2 alpha]] +| rowspan="2" |— +|February 3, 2016 +| colspan="4" |February 4, 2016 +|- +|[[Pocket Edition v0.13.1 alpha|v0.13.1 alpha]] +| colspan="5" |December 16, 2015 +|- +|'''[[Pocket Edition v0.13.0 alpha|v0.13.0 alpha]]'''
([[Bedrock Edition guides/0.13 releases|Guide]]) +|November 2, 2015 +| colspan="5" |November 19, 2015 +|} + +{{anchor|0.12.0|0.12.0.1|0.12.1|0.12.2|0.12.3}} +===0.12 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Enchanting Table +|Anvil +|Chipped Anvil +|Damaged Anvil +|Brewing Stand +|Creeper Head BE +|Player Head +|Skeleton Skull BE +|Wither Skeleton Skull BE +|Zombie Head BE +|Flower Pot +|Soul Sand +|Nether Brick Fence +|Nether Brick Slab +|Nether Quartz Ore +|Nether Portal +|Glass Bottle +|Water Bottle +|Awkward Potion +|Mundane Potion +|Thick Potion +|Potion of Fire Resistance +|Potion of Harming +|Potion of Healing +|Potion of Invisibility +|Potion of Leaping +|Potion of Night Vision +|Potion of Poison +|Potion of Regeneration +|Potion of Slowness +|Potion of Strength +|Potion of Swiftness +|Potion of Water Breathing +|Potion of Weakness +|Splash Water Bottle +|Awkward Splash Potion +|Mundane Splash Potion +|Thick Splash Potion +|Splash Potion of Fire Resistance +|Splash Potion of Harming +|Splash Potion of Healing +|Splash Potion of Invisibility +|Splash Potion of Leaping +|Splash Potion of Night Vision +|Splash Potion of Poison +|Splash Potion of Regeneration +|Splash Potion of Slowness +|Splash Potion of Strength +|Splash Potion of Swiftness +|Splash Potion of Water Breathing +|Splash Potion of Weakness +|Enchanted Book +|Enchanted Book[&7Unbreaking I]|Enchanted Book[&7Unbreaking II]|Enchanted Book[&7Unbreaking III]|Enchanted Book[&7Efficiency I]|Enchanted Book[&7Efficiency II]|Enchanted Book[&7Efficiency III]|Enchanted Book[&7Efficiency IV]|Enchanted Book[&7Efficiency V]|Enchanted Book[&7Silk Touch]|Enchanted Book[&7Bane of Arthropods I]|Enchanted Book[&7Bane of Arthropods II]|Enchanted Book[&7Bane of Arthropods III]|Enchanted Book[&7Bane of Arthropods IV]|Enchanted Book[&7Bane of Arthropods V]|Enchanted Book[&7Thorns I]|Enchanted Book[&7Thorns II]|Enchanted Book[&7Thorns III]|Enchanted Book[&7Luck of the Sea I]|Enchanted Book [&7Depth Strider I] +|Enchanted Book [&7Depth Strider II] +|Enchanted Book [&7Depth Strider III] +|Enchanted Book[&7Luck of the Sea II] +|Enchanted Book[&7Luck of the Sea III] +|Enchanted Book[&7Lure I] +|Enchanted Book[&7Lure II] +|Enchanted Book[&7Lure III] +|Gold Nugget +|Golden Carrot +|Nether Wart +|Glistering Melon +|Golden Apple +|Enchanted Golden Apple +|Rabbit's Foot +|Blaze Rod +|Blaze Powder +|Ghast Tear +|Spider Eye +|Fermented Spider Eye +|Bottle o' Enchanting +|Poisonous Potato +|Blaze Spawn Egg +|Ocelot Spawn Egg +|title=v0.12 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.12 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="5" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +! Windows 10 +|- +|[[Pocket Edition v0.12.3 alpha|v0.12.3 alpha]] +| rowspan="2" |— +| October 22, 2015 +| colspan="4" | October 23, 2015 +|- +| +[[Pocket Edition v0.12.2 alpha|v0.12.2 alpha]] +|October 11, 2015 +| October 14, 2015 +| colspan="3" |October 11, 2015 + +|- +|- +|'''[[Pocket Edition v0.12.1 alpha|v0.12.1 alpha]]'''
([[Bedrock Edition guides/0.12 releases|Guide]]) +|July 29, 2015 +|September 9, 2015 +|September 8, 2015 +|September 4, 2015 +| colspan="2" |September 8, 2015 +|- +|[[Pocket Edition v0.12.0.1 alpha|v0.12.0.1 alpha]] +| rowspan="2" |— +| colspan="4" rowspan="2" |— +|August 11, 2015 +|- +|[[Pocket Edition v0.12.0 alpha|v0.12.0 alpha]] +|July 29, 2015 +|} + +{{anchor|0.11.0|0.11.1|0.11.2}} + +===0.11 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Block of Redstone +|Grass Path +|Oak Boat +|Spruce Boat +|Birch Boat +|Acacia Boat +|Jungle Boat +|Dark Oak Boat +|Fishing Rod +|Magma Cream +|Raw Fish +|Cooked Fish +|Raw Salmon +|Cooked Salmon +|Tropical Fish +|Pufferfish +|Rotten Flesh +|Bat Spawn Egg +|Cave Spider Spawn Egg +|Magma Cube Spawn Egg +|Squid Spawn Egg +|Ghast Spawn Egg +|title=v0.11 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.11 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="4" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +|- +|[[Pocket Edition v0.11.2 alpha|v0.11.2 alpha]] +| rowspan="2" |— +| colspan="3" |— +|June 5, 2015 +|- +|[[Pocket Edition v0.11.1 alpha|v0.11.1 alpha]] +| colspan="3" | June 4, 2015 +| rowspan="2" |— +|- +|'''[[Pocket Edition v0.11.0 alpha|v0.11.0 alpha]]'''
([[Bedrock Edition guides/0.11 releases|Guide]]) +|April 9, 2015 +| colspan="3" | June 4, 2015 +|} + +{{anchor|0.10.0|0.10.1|0.10.2|0.10.3|0.10.4|0.10.5}} + +===0.10 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Spruce Fence +|Spruce Fence Gate +|Birch Fence +|Birch Fence Gate +|Jungle Fence +|Jungle Fence Gate +|Acacia Fence +|Acacia Fence Gate +|Dark Oak Fence +|Dark Oak Fence Gate +|title=v0.10 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.10 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="4" |Full release +|- +!Android +!iOS +!Fire OS +! Windows Phone 8.1 +|- +|[[Pocket Edition v0.10.5 alpha|v0.10.5 alpha]] +| rowspan="5" |— +|January 12, 2015 +|— +| January 8, 2015 +|— +|- +|[[Pocket Edition v0.10.4 alpha|v0.10.4 alpha]] +|November 24, 2014 +|December 2, 2014 +|— +|December 10, 2014 +|- +|[[Pocket Edition v0.10.3 alpha|v0.10.3 alpha]] +|November 21, 2014 +| colspan="2" rowspan="3" |— +| rowspan="4" |— +|- +|[[Pocket Edition v0.10.2 alpha|v0.10.2 alpha]] +|November 20, 2014 +|- +|[[Pocket Edition v0.10.1 alpha|v0.10.1 alpha]] +|November 19, 2014 +|- +|'''[[Pocket Edition v0.10.0 alpha|v0.10.0 alpha]]'''
([[Bedrock Edition guides/0.10 releases|Guide]]) +| October 17, 2014 +| colspan="3" |November 18, 2014 +|} + +{{anchor|0.9.0|0.9.1|0.9.2|0.9.3|0.9.4|0.9.5}} +===0.9 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Monster Spawner +|End Portal Frame +|Emerald Ore +|Block of Emerald +|Terracotta +|White Terracotta +|Light Gray Terracotta +|Gray Terracotta +|Black Terracotta +|Brown Terracotta +|Red Terracotta +|Orange Terracotta +|Yellow Terracotta +|Lime Terracotta +|Green Terracotta +|Cyan Terracotta +|Light Blue Terracotta +|Blue Terracotta +|Purple Terracotta +|Magenta Terracotta +|Pink Terracotta +|Infested Cobblestone +|Infested Stone +|Infested Stone Bricks +|Infested Mossy Stone Bricks +|Infested Cracked Stone Bricks +|Infested Chiseled Stone Bricks +|End Stone +|Red Sand +|Mycelium +|Podzol +|Packed Ice +|Coarse Dirt +|Granite +|Polished Granite +|Andesite +|Polished Andesite +|Diorite +|Polished Diorite +|Acacia Log +|Acacia Wood +|Acacia Planks +|Acacia Slab +|Acacia Stairs +|Acacia Leaves +|Acacia Sapling +|Dark Oak Log +|Dark Oak Wood +|Dark Oak Planks +|Dark Oak Slab +|Dark Oak Stairs +|Dark Oak Leaves +|Dark Oak Sapling +|Jungle Wood +|Jungle Sapling +|Blue Orchid +|Allium +|Azure Bluet +|Red Tulip +|Orange Tulip +|Pink Tulip +|White Tulip +|Oxeye Daisy +|Sunflower +|Lilac +|Rose Bush +|Peony +|Vines +|Lily Pad +|Cocoa Beans +|Tall Grass +|Large Fern +|Cookie +|Emerald +|Mooshroom Spawn Egg +|Creeper Spawn Egg +|Enderman Spawn Egg +|Silverfish Spawn Egg +|Skeleton Spawn Egg +|Slime Spawn Egg +|Spider Spawn Egg +|Villager Spawn Egg +|Zombie Spawn Egg +|Zombie Pigman Spawn Egg +|Wolf Spawn Egg +|title=v0.9 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.9 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="4" |Full release +|- +!Android +!iOS +!Fire & Fire TV +!Fire Phone +|- +|[[Pocket Edition v0.9.5 alpha|v0.9.5 alpha]] +| rowspan="5" |— +|July 24, 2014 +|July 27, 2014 +| colspan="2" |July 26, 2014 +|- +|[[Pocket Edition v0.9.4 alpha|v0.9.4 alpha]] +| colspan="2" |July 17, 2014 +| colspan="2" |— +|- +|[[Pocket Edition v0.9.3 alpha|v0.9.3 alpha]] +|July 16, 2014 +| colspan="3" |— +|- +|[[Pocket Edition v0.9.2 alpha|v0.9.2 alpha]] +| colspan="2" |July 15, 2014 +| colspan="2" |— +|- +|[[Pocket Edition v0.9.1 alpha|v0.9.1 alpha]] +|July 11, 2014 +|— +|July 11, 2014 +|July 25, 2014 +|- +|'''[[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]]'''
([[Bedrock Edition guides/0.9 releases|Guide]]) +| June 9, 2014 +| colspan="3" |July 10, 2014 +|— +|} + +{{anchor|0.8.0|0.8.1|0.8.2}} + +===0.8 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Spruce Planks +|Spruce Slab +|Spruce Stairs +|Birch Planks +|Birch Slab +|Birch Stairs +|Jungle Planks +|Jungle Slab +|Jungle Stairs +|Block of Coal +|White Carpet +|Light Gray Carpet +|Gray Carpet +|Black Carpet +|Brown Carpet +|Red Carpet +|Orange Carpet +|Yellow Carpet +|Lime Carpet +|Green Carpet +|Cyan Carpet +|Light Blue Carpet +|Blue Carpet +|Purple Carpet +|Magenta Carpet +|Pink Carpet +|Cobblestone Wall +|Hay Bale +|Iron Bars +|Carved Pumpkin +|Jack o'Lantern +|Rail +|Powered Rail +|Jungle Log +|Jungle Leaves +|Fern +|Dead Bush +|Sponge +|Oak Wood +|Spruce Wood +|Birch Wood +|Beetroot Seeds +|Minecart +|Pumpkin Seeds +|Redstone +|Beetroot +|Beetroot Soup +|Carrot +|Potato +|Pumpkin Pie +|Baked Potato|title=v0.8 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.8 version history" +! rowspan="2" |Version +! rowspan="2" |Development release +! colspan="10" |Full release +|- +!Android +!iOS + +!Fire +!Fire TV +|- +|[[Pocket Edition v0.8.2 alpha|v0.8.2 alpha]] +| rowspan="2" |— +| colspan="3" |— +|April 2, 2014 +|- +|[[Pocket Edition v0.8.1 alpha|v0.8.1 alpha]] +|December 18, 2013 +|December 19, 2013 +|— +| rowspan="2" |— +|- +|'''[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]]'''
([[Bedrock Edition guides/0.8 releases|Guide]]) +|November 22, 2013 +| colspan="3" |December 12, 2013 +|} + +{{anchor|0.7.0|0.7.1|0.7.2|0.7.3|0.7.4|0.7.5|0.7.6}} + +===0.7 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Cake +|Bucket +|Water Bucket +|Lava Bucket +|Milk Bucket +|Saddle +|Chicken Spawn Egg +|Cow Spawn Egg +|Pig Spawn Egg +|Sheep Spawn Egg +|title=v0.7 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.7 version history" +! rowspan="2" |Version +! colspan="3" |Release date +|- +!Android +!iOS +!Fire +|- +|[[Pocket Edition v0.7.6 alpha|v0.7.6 alpha]] +| October 11, 2013 +| October 16, 2013 +| rowspan="2" |— +|- +| +[[Pocket Edition v0.7.5 alpha|v0.7.5 alpha]] +|September 4, 2013 +|September 12, 2013 +|- +|[[Pocket Edition v0.7.4 alpha|v0.7.4 alpha]] +| colspan="2" |September 2, 2013 +|August 31, 2013 +|- +|[[Pocket Edition v0.7.3 alpha|v0.7.3 alpha]] +| colspan="3" |August 15, 2013 +|- +|[[Pocket Edition v0.7.2 alpha|v0.7.2 alpha]] +| colspan="3" | July 4, 2013 +|- +|[[Pocket Edition v0.7.1 alpha|v0.7.1 alpha]] +| colspan="3" | June 7, 2013 +|- +|'''[[Pocket Edition v0.7.0 alpha|v0.7.0 alpha]]'''
([[Bedrock Edition guides/0.7 releases|Guide]]) +| colspan="3" | June 5, 2013 +|} + +{{anchor|0.6.0|0.6.1}} +===0.6 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Netherrack +|Nether Bricks +|Block of Quartz +|Chiseled Quartz Block +|Quartz Pillar +|Cracked Stone Bricks +|Mossy Stone Bricks +|Stonecutter BE +|Chiseled Sandstone +|Smooth Sandstone +|Nether Brick Stairs +|Sandstone Stairs +|Stone Brick Stairs +|Quartz Stairs +|Stone Brick Slab +|Leather Cap +|Leather Tunic +|Leather Pants +|Leather Boots +|Chainmail Helmet +|Chainmail Chestplate +|Chainmail Leggings +|Chainmail Boots +|Iron Helmet +|Iron Chestplate +|Iron Leggings +|Iron Boots +|Golden Helmet +|Golden Chestplate +|Golden Leggings +|Golden Boots +|Diamond Helmet +|Diamond Chestplate +|Diamond Leggings +|Diamond Boots +|Nether Brick +|Nether Quartz +|title=v0.6 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.6 version history" +! rowspan="2" |Version +! colspan="3" |Release date +|- +!Android +!iOS +!Fire +|- +|[[Pocket Edition v0.6.1 alpha|v0.6.1 alpha]] +| January 31, 2013 +|February 2, 2013 +| January 31, 2013 +|- +|'''[[Pocket Edition v0.6.0 alpha|v0.6.0 alpha]]'''
([[Bedrock Edition guides/0.6 releases|Guide]]) +| colspan="3" | January 30, 2013 +|} + +{{anchor|0.5.0}} +===0.5 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Nether Reactor Core +|Initialized Nether Reactor Core +|Finished Nether Reactor Core +|Glowing Obsidian +|Glowstone +|Melon +|Cobweb +|Oak Sign +|Melon Seeds +|Melon Slice +|Painting +|Painting Albanian +|Painting de_aztec +|Painting de_aztec +|Painting Target Successfully Bombed +|Painting Kebab med tre pepperoni +|Painting Paradisträd +|Painting Wasteland +|Painting Wanderer +|Painting Bonjour Monsieur Courbet +|Painting Fighters +|Painting The Pool +|Painting Seaside +|Painting sunset_dense +|Painting Bust +|Painting Match +|Painting Pointer +|Painting Skull and Roses +|Painting The Stage Is Set +|Painting The void +|Painting Graham +|Painting Creebet +|Painting Kong +|Painting Mortal Coil +|Painting Pigscene +|Painting Earth +|Painting Fire +|Painting Water +|Painting Wind +|title=v0.5.0 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.5 version history" +! rowspan="2" |Version +! colspan="3" | Release date +|- +!Android +!iOS +!Fire +|- +| +'''[[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]]'''
([[Bedrock Edition guides/0.5.0|Guide]]) +| colspan="2" |November 15, 2012 +| ? +|} + +{{anchor|0.4.0}} + +===0.4 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Red Bed BE +|Oak Trapdoor +|Stone Bricks +|Flint and Steel +|Wooden Hoe +|Stone Hoe +|Iron Hoe +|Golden Hoe +|Diamond Hoe +|Apple +|Bread +|Mushroom Stew +|Raw Beef +|Steak +|Raw Chicken +|Cooked Chicken +|Raw Porkchop +|Cooked Porkchop +|Wheat Seeds +|Egg +|title=v0.4.0 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.4 version history" +! rowspan="2" |Version +! colspan="3" | Release date +|- +!Android +!iOS +!Fire +|- +|[[Pocket Edition v0.4.0 alpha rev 3|v0.4.0 alpha rev 3]] +| rowspan="2" |— +|September 17, 2012 +| rowspan="2" |— +|- +|[[Pocket Edition v0.4.0 alpha rev 2|v0.4.0 alpha rev 2]] +|September 14, 2012 +|- +| +'''[[Pocket Edition v0.4.0 alpha|v0.4.0 alpha]]'''
([[Bedrock Edition guides/0.4.0|Guide]]) +| colspan="2" |September 6, 2012 +|September 13, 2012 +|} + +{{anchor|0.3.0|0.3.2|0.3.3}} + +===0.3 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Crafting Table +|Brick Slab +|Brick Stairs +|Coal +|Charcoal +|Lapis Lazuli +|Cocoa Beans +|Ink Sac +|Bone Meal +|Light Gray Dye +|Gray Dye +|Red Dye +|Orange Dye +|Yellow Dye +|Lime Dye +|Green Dye +|Cyan Dye +|Light Blue Dye +|Purple Dye +|Magenta Dye +|Pink Dye +|Bow +|Flint +|Furnace +|Oak Sapling +|Spruce Sapling +|Birch Sapling +|Glass Pane +|Chest BE +|title=v0.3 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.3 version history" +! rowspan="2" |Version +! colspan="2" | Release date +|- +!Android +!iOS +|- +|[[Pocket Edition v0.3.3 alpha|v0.3.3 alpha]] +| colspan="2" |August 9, 2012 +|- +|[[Pocket Edition v0.3.2 alpha|v0.3.2 alpha]] +| colspan="2" |July 16, 2012 +|- +| +'''[[Pocket Edition v0.3.0 alpha|v0.3.0 alpha]]'''
([[Bedrock Edition guides/0.3 releases|Guide]]) +|April 23, 2012 +|April 24, 2012 +|} + +{{anchor|0.2.0|0.2.1}} + +===0.2 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Oak Fence +|Oak Fence Gate +|White Wool +|Snow Block +|Bookshelf +|Mossy Cobblestone +|Block of Lapis Lazuli +|reserved6 +|Stone Shovel +|Stone Pickaxe +|Stone Axe +|Stone Sword +|Shears +|Clay Ball +|Brick +|Iron Ingot +|Gold Ingot +|Diamond +|Compass +|Clock +|Stick +|Bowl +|Paper +|Book +|Leather +|Snowball +|Slimeball +|Sugar +|Bone +|Gunpowder +|String +|Feather +|Arrow +|Glowstone Dust +|Wheat +|Iron Shovel +|Iron Pickaxe +|Iron Axe +|Iron Sword +|Wooden Shovel +|Wooden Pickaxe +|Wooden Axe +|Wooden Sword +|Diamond Shovel +|Diamond Pickaxe +|Diamond Axe +|Diamond Sword +|Golden Shovel +|Golden Pickaxe +|Golden Axe +|Golden Sword +|title=v0.2 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.2 version history" +! rowspan="2" |Version +! colspan="2" | Release date +|- +!Android +!iOS +|- +|[[Pocket Edition v0.2.2 alpha|v0.2.2 alpha]] +|March 18, 2012 +| rowspan="2" |— +|- +|[[Pocket Edition v0.2.1 alpha2|v0.2.1 alpha2]] +|March 17, 2012 +|- +|[[Pocket Edition v0.2.1 alpha|v0.2.1 alpha]] +| colspan="2" |March 14, 2012 +|- +|'''[[Pocket Edition v0.2.0 alpha|v0.2.0 alpha]]'''
([[Bedrock Edition guides/0.2 releases|Guide]]) +|February 11, 2012 +|February 17, 2012 +|} + +{{anchor|0.1.0|0.1.1|0.1.2|0.1.3}} + +===0.1 === +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Oak Stairs +|Cobblestone Stairs +|Coal Ore +|Iron Ore +|Gold Ore +|Diamond Ore +|Redstone Ore +|Lapis Lazuli Ore +|Ice +|Gravel +|Clay +|Lava +|Farmland +|Oak Door +|Iron Door +|Oak Slab +|Cobblestone Slab +|Sandstone Slab +|Camera +|Invisible Bedrock +|title=v0.1 alpha}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="0.1 version history" +! rowspan="2" |Version +! colspan="2" | Release date +|- +!Android +!iOS +|- +|[[Pocket Edition v0.1.3 alpha|v0.1.3 alpha]] +|December 2, 2011 +|December 14, 2011 +|- +|[[Pocket Edition v0.1.2 alpha|v0.1.2 alpha]] +| October 13, 2011 +|November 17, 2011 +|- +|[[Pocket Edition v0.1.1 alpha|v0.1.1 alpha]] +| October 7, 2011 +| rowspan="2" |— +|- +|'''[[Pocket Edition v0.1.0 alpha|v0.1.0 alpha]]''' (Xperia PLAY only)
([[Bedrock Edition guides/0.1 releases|Guide]]) +|August 16, 2011 +|- +|} + +===Pre-Release=== +{{collapse +|title='''Block and item additions''' +|head=1 +}} +{{Additions table +|Air|Sand|Oak Leaves|Birch Leaves|Spruce Leaves|Light Gray Wool|Gray Wool|Black Wool|Brown Wool|Red Wool|Orange Wool|Yellow Wool|Lime Wool|Green Wool|Cyan Wool|Light Blue Wool|Blue Wool|Purple Wool|Magenta Wool|Pink Wool|Sandstone|Grass Block|Dirt|Stone|Cobblestone|Oak Planks|Glass|Block of Diamond|Block of Gold|Block of Iron|Obsidian|Bricks|Ladder|Oak Log|Birch Log|Spruce Log|Rose BE|Torch|Sugar Cane|Red Mushroom|Brown Mushroom|Dandelion|TNT|Smooth Stone Slab|Snow|Water +|title=Demo}} +{{collapse +|tail=1 +}} +{| class="wikitable" style="text-align:center;" data-description="Pre-release version history" +! rowspan="2" |Version +! Release date +|- +!Android +|- +|[[Pocket Edition Pre-release|Pre-release]]
([[Bedrock Edition guides/Pocket Edition Demo|Guide]]) +|May 25, 2011 +|} + +==Trivia== +* There is no Bedrock Edition 1.15, as it was skipped, and the version jumped directly from 1.14 to 1.16. +* There is no Bedrock Edition 1.3, as it was skipped, and the version jumped directly from 1.2 to 1.4. + +==Notes== +{{notelist|n}} + +== Navigation == +{{Navbox Bedrock Edition versions|general}} +{{Navbox version history}} + +[[Category:Bedrock Edition versions| ]] + +[[de:Versionen#Bedrock Edition-Entwicklungszyklus]] +[[el:Bedrock Edition version history]] +[[es:Historial de versiones de Bedrock Edition]] +[[fr:Historique des versions Bedrock]] +[[hu:Bedrock Edition verzióelőzmények]] +[[it:Storia delle versioni]] +[[ja:Bedrock Edition/更新履歴]] +[[ko:베드락 에디션 버전 역사]] +[[nl:Bedrockeditie versiegeschiedenis]] +[[pl:Historia wersji/Bedrock]] +[[pt:Histórico de versões da Edição Bedrock]] +[[ru:История версий (Bedrock Edition)]] +[[uk:Історія версій (Bedrock Edition)]] +[[zh:基岩版版本记录]] diff --git a/wiki_backup/Beginning 2.txt b/wiki_backup/Beginning 2.txt new file mode 100644 index 0000000..4bf0f13 --- /dev/null +++ b/wiki_backup/Beginning 2.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Beginning 2" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 17 +|author = [[C418]] +|date = November 9, 2013 +|length = 02:56 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/beginning-2 Bandcamp] +|prev = "[[Taswell]]" +|next = "[[Dreiton]]" +}} + +{{Q|“Beginning 2” is just like “Beginning” on Alpha, perhaps the end to the album, or just the beginning. This album is now in the progress of changing tone rapidly, but not before going to “The End.”|C418|c418.org}} + +'''"Beginning 2"''' is a song composed by [[C418]] that plays on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{C418 agreement}} +[[File:Beginning 2.ogg]] + +"Beginning 2" is a sequel to "Beginning" from ''[[Minecraft - Volume Alpha]]'', which itself was a variation of "[[Minecraft (song)|Minecraft]]". This song is played by synths and a piano, with a choir singing in the background. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Beginning 2" +| beginning_2.ogg +| music.menu +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Beginning 2" +| menu3.ogg +| music.menu +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/menu/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\menu}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Beginning 2", as "menu3.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"menu3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"menu3.ogg" was renamed to "beginning_2.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Beginning 2", as "menu3.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"menu3" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Beginning 2", as "menu3.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Beginning 2]] diff --git a/wiki_backup/Biome Fest.txt b/wiki_backup/Biome Fest.txt new file mode 100644 index 0000000..fc2cc34 --- /dev/null +++ b/wiki_backup/Biome Fest.txt @@ -0,0 +1,103 @@ +{{Infobox music +|title = "Biome Fest" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 9 +|author = [[C418]] +|date = November 9, 2013 +|length = 06:18 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/biome-fest Bandcamp] +|prev = "[[Concrete Halls]]" +|next = "[[Mutation]]" +}} + +{{Q|“Biome Fest” is a song that I created when Minecraft Alpha was done, but I felt it had no place anywhere in the game, until the creative mode was sort of reintroduced to the game. It’s one of my favourite songs I’ve ever created. I do love minimalism and achieving tones with just very few notes, and I think this song does that extremely well.|C418|c418.org}} + +'''"Biome Fest"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Biome fest.ogg]] + +"Biome Fest" begins with a dreamlike choir of synthesized voices fading in, which makes way to an electronic song with bells and tribal percussion in the background. It ends with the same choir that it begins with, fading out. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Biome Fest" +| biome_fest.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Biome Fest" +| creative1.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine||October 27, 2010|link=https://www.youtube.com/watch?v=bBP_sHdnXmk|[[Notch]] showcases the then untitled "Biome Fest" playing over a demonstration of [[biomes]].}} +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Biome Fest", as "creative1.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative1.ogg" was renamed to "biome_fest.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Biome Fest", as "creative1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Biome Fest", as "creative1.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* This track was previously used in a video by Notch to demonstrate biomes.{{Ytl|953XeQ3qwMM|Minecraft Biome Test|([{{ytl|bBP_sHdnXmk}} Archive]) Nizzotch|October 27, 2010}} +** It is also one of the only two tracks on ''Minecraft - Volume Beta'' to feature a description of some kind, linking to the video made by Notch. +* A remixed version of "Biome Fest" by C418 was released as "Biome Party" for the album [https://c418.bandcamp.com/album/148 ''148'']. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Biome Fest]] diff --git a/wiki_backup/Blind Spots.txt b/wiki_backup/Blind Spots.txt new file mode 100644 index 0000000..73e3cec --- /dev/null +++ b/wiki_backup/Blind Spots.txt @@ -0,0 +1,99 @@ +{{Infobox music +|title = "Blind Spots" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 4 +|author = [[C418]] +|date = November 9, 2013 +|length = 05:32 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/blind-spots Bandcamp] +|prev = "[[Dead Voxel]]" +|next = "[[Flake]]" +}} + +{{Q|“Blind Spots” is the first song I wrote with the clear intention of having a unique soundtrack for Minecraft’s “creative mode”. I tried to create a piece that doesn’t particularly change much, but keeps reiterating on itself, like a constant remixing of its core theme. As the piece ends, it becomes very melancholic and solemn, but quickly returns to being positive. Things end, but that’s not bad.|C418|c418.org}} + +'''"Blind Spots"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Blind spots.ogg]] + +"Blind Spots" starts off primarily featuring a major seven chord, and later introduces darker minor chords. The entire track is a piano song dominated by a repeated quarter note rhythm. The piano, which has an echo effect on it, plays a bright melody before it is joined by a synth orchestra, with some quiet synth percussion. + +At some points, there are chiptune-style synthesizers playing chords that support the main melody, and at other points, there is a distorted bell or chime sound (possibly a [[wikipedia:Mbira|kalimba]]) that plays [[wikipedia:Arpeggio|arpeggiated]] chords. There is also a synth bass that plays arpeggiated chords throughout. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Blind Spots" +| blind_spots.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Blind Spots" +| creative2.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Blind Spots", as "creative2.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative2.ogg" was renamed to "blind_spots.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Blind Spots", as "creative2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Blind Spots", as "creative2.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Blind Spots]] diff --git a/wiki_backup/Boss (song).txt b/wiki_backup/Boss (song).txt new file mode 100644 index 0000000..a63080c --- /dev/null +++ b/wiki_backup/Boss (song).txt @@ -0,0 +1,83 @@ +{{Infobox music +|title = "boss.ogg" +|author = [[C418]] +|length = 05:44 +}} + +'''"boss"''' is a song composed by [[C418]] that plays during the [[ender dragon]] fight. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|The End}} (while the [[ender dragon]] is alive) +| 100% +|} + +== Track description == +{{C418 agreement}} +[[File:MinecraftBoss.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "boss" +| boss.ogg +| music.dragon +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "boss" +| boss.ogg +| music.game.endboss +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/end/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\end}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "boss.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"boss" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "boss.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"boss" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "boss.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] + +[[pt:Boss (som)]] diff --git a/wiki_backup/Boss.txt b/wiki_backup/Boss.txt new file mode 100644 index 0000000..ea9e068 --- /dev/null +++ b/wiki_backup/Boss.txt @@ -0,0 +1,55 @@ +A '''boss''' is a mob or non-player character that is significantly stronger than standard enemies. They are usually encountered in the climax points of a game, such as the end of a level or story, or in specific objectives as a hindrance. + +==''Minecraft''== +* {{EntityLink|Ender Dragon}} +* {{EntityLink|Wither}} +=== April Fools' Bosses === +* {{EntityLink|Mega Spud}} + +==Downloadable Content== +=== SpongeBob SquarePants Add-on === +* [[SpongeBob SquarePants Add-On#Hostile|DoodleBob]] +* [[SpongeBob SquarePants Add-On#Hostile|Flying Dutchman]] +* [[SpongeBob SquarePants Add-On#Hostile|King Jellyfish]] +* [[SpongeBob SquarePants Add-On#Hostile|Mecha Karen]] + +==''Minecraft Story Mode''== + +* {{SMEntityLink|Aiden}} +* {{SMEntityLink|Cassie Rose}} +* {{SMEntityLink|Giant Ghast}} +* {{SMEntityLink|Giant Magma Golem}} +* {{SMEntityLink|Hadrian}} +* {{SMEntityLink|Ivor}} +* {{SMEntityLink|Larger Icy Golem}} +* {{SMEntityLink|PAMA}} +* {{SMEntityLink|Prismarine Colossus}} +* {{SMEntityLink|Romeo}} + +==''Minecraft Dungeons''== +{{Main|MCD:Boss}} +=== Bosses === +* {{DuEntityLink|Ancient Guardian}} +* {{DuEntityLink|Arch-Illager}} +* {{DuEntityLink|Corrupted Cauldron}} +* {{DuEntityLink|Heart of Ender}} +* {{DuEntityLink|Jungle Abomination}} +* {{DuEntityLink|Mooshroom Monstrosity}} +* {{DuEntityLink|Nameless One}} +* {{DuEntityLink|Redstone Monstrosity}} +* {{DuEntityLink|Tempest Golem}} +* {{DuEntityLink|Treetop Whisperer}} +* {{DuEntityLink|Vengeful Heart of Ender}} +* {{DuEntityLink|Wretched Wraith}} + +=== Arcade bosses === +* {{DuEntityLink|Giant Cave Spider}} +* {{DuEntityLink|Giant Royal Guard}} +* {{DuEntityLink|Obsidian Monstrosity}} + +==''Minecraft Legends''== +* {{LeEntityLink|The Beast}} +* {{LeEntityLink|The Devourer}} +* {{LeEntityLink|The Great Hog}} +* {{LeEntityLink|The Unbreakable}} +{{Disambiguation}} diff --git a/wiki_backup/Bromeliad.txt b/wiki_backup/Bromeliad.txt new file mode 100644 index 0000000..c7b64a3 --- /dev/null +++ b/wiki_backup/Bromeliad.txt @@ -0,0 +1,101 @@ +{{Infobox music +|title = "Bromeliad" +|album = ''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' +|number = 3 +|author = [[Aaron Cherof]] +|date = April 26, 2023 +|length = 05:12 +|genre = Ambient +|prev = "[[A Familiar Room]]" +|next = "[[Crescent Dunes]]" +}} + +'''"Bromeliad"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 16.67% +|- +| {{BiomeLink|Cherry Grove}}
{{BiomeLink|Jungle}} +| 23.08% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|} + +== Track description == +{{Music disclaimer}} +[[File:Bromeliad.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Bromeliad" +| bromeliad.ogg +| music.overworld.bamboo_jungle,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.jungle,
music.overworld.sparse_jungle +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Bromeliad" +| bromeliad.ogg +| music.overworld.bamboo_jungle,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=April 26, 2023|slink=23w17a|Added "Bromeliad". +|"Bromeliad" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|"Bromeliad" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added "Bromeliad". +|"Bromeliad" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|"Bromeliad" no longer plays on the main menu.}} + +}} + +== Issues == +{{issue list}} + +==Trivia== +* "Bromeliad" refers to a [[wikipedia:Bromeliaceae|taxonomic family]] of flowering plants. This family contains a few [[pitcher plant]]s, as well as several species which resemble [[torchflower]]s. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Trails & Tales (Original Game Soundtrack)]] + +[[pt:Bromeliad]] diff --git a/wiki_backup/Calf.txt b/wiki_backup/Calf.txt new file mode 100644 index 0000000..3f7717d --- /dev/null +++ b/wiki_backup/Calf.txt @@ -0,0 +1,412 @@ +{{For}} +{{Infobox entity +| group = Adult +| 1-1 = Cow JE5 BE2.png +| group2 = Baby +| 2-1 = Baby Cow.png +| 2-1caption = {{JE}} +| 2-2 = Baby Cow BE.png +| 2-2caption = {{BE}} +| invimage = Cow Spawn Egg +| health = {{hp|10}} +| behavior = Passive +| mobtype = [[Animal]] +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.4 blocks
Width: 0.9 blocks
+'''Baby:'''
Height: 0.7 blocks
Width: 0.45 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.3 blocks
Width: 0.9 blocks
+'''Baby:'''
Height: 0.65 blocks
Width: 0.45 blocks +| speed = 0.2 +| spawn = [[Grass block]]s with at least two blocks of space above them.
After shearing a [[mooshroom]]. +| usableitems = {{drop|Item|Bucket}} +{{drop|Item|Wheat}} +{{drop|Item|Lead}} +}} + +A '''cow''' is a [[passive mob]] found in most grassy [[biome]]s and a source of [[leather]], [[raw beef|beef]] and [[milk]]. + +== Spawning == +Cows spawn naturally in the [[Overworld]] in most grassy biomes except for [[snowy plains]], [[meadow]]s, [[mangrove swamp]]s and [[wooded badlands]]. They spawn in small herds, with a set spawn rate for each biome. Each cow has a 5% chance of spawning as a baby. + +Cows also require a well-lit [[grass block]] to spawn on and at least two blocks of space above it. + +{{IN|JE}}, herds of four cows spawn on grass blocks at a [[light level]] of 9 or higher. {{IN|BE}}, herds of 2–3 cows spawn on grass blocks at a light level of 7 or higher. + +A cow sometimes spawns inside animal pens and butchers' houses in [[village]]s. + +{{Control|Using}} [[shears]] on a [[mooshroom]] turns it into a cow. +== Drops == +=== Breeding === +{{xp|1|7}} experience orbs upon a successful breeding. + +=== On death === +An adult cow drops: +{{DropsTableHead}} +{{DropsLine|name=Raw Beef|quantity=1-3|lootingquantity=1|namenote=Dropped as [[steak]] if on fire when killed.}} +{{DropsLine|name=Leather|quantity=0-2|lootingquantity=1}} +{{DropsTableFoot}} +*{{xp|1|3}} experience orbs are dropped when killed by a [[player]] or tamed [[wolf]]. +Killing a baby cow yields no [[item]]s nor [[experience]]. + +=== Milking === +An adult cow can be milked by {{Control|using}} a [[bucket]] on it, yielding a [[milk bucket]]. + +== Behavior == +[[File:Minicow.png|thumb|A baby cow compared to a cow]] +A cow moos and huffs occasionally while wandering aimlessly, but tends to stay in well lit and grassy places. They avoid water unless following a player and always avoid [[rail]]s and falls that cause [[fall damage|damage]]. If harmed, the cow flees for a few seconds. + +Cows follow players holding [[wheat]] within a six block radius. + +== Breeding == +{{Main|Breeding}} +{{See also|Tutorials/Animal farming}} + +Adult cows breed when given [[wheat]], creating a baby cow and granting the player 1–7 [[experience]] orbs. The parent cows have a cooldown of five minutes before they can breed again. + +Baby cows take 20 minutes to grow up. Their growth can be accelerated using wheat; each use reduces the remaining growth duration by 10%. The baby cow that results from breeding attempts to go to the nearest available block to its parent, even if no path to such can be found. It goes to another adult cow if it is separated from its parent by more than 24 blocks. Baby cows prefer to follow adult cows instead of players holding wheat. +== Sounds == +{{Edition|Java}}:
+Cows use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + + +{{SoundTable +| type = java +| {{SoundLine +| sound =Cow idle1.ogg +|sound2=Cow idle2.ogg +|sound3=Cow idle3.ogg +|sound4=Cow idle4.ogg +|subtitle=Cow moos +|description=Randomly +|source=neutral +|id=entity.cow.ambient +|translationkey=subtitles.entity.cow.ambient +|volume=0.4 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Cow hurt1.ogg +|sound2=Cow hurt2.ogg +|sound3=Cow hurt3.ogg +|subtitle=Cow dies +|source=neutral +|description=When a cow dies +|id=entity.cow.death +|translationkey=subtitles.entity.cow.death +|volume=0.4 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Cow hurt1.ogg +|sound2=Cow hurt2.ogg +|sound3=Cow hurt3.ogg +|subtitle=Cow hurts +|source=neutral +|description=When a cow is damaged +|id=entity.cow.hurt +|translationkey=subtitles.entity.cow.hurt +|volume=0.4 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Cow milk1.ogg +|sound2=Cow milk2.ogg +|sound3=Cow milk3.ogg +|subtitle=Cow gets milked +|source=player +|description=When a cow is milked +|id=entity.cow.milk +|translationkey=subtitles.entity.cow.milk +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Cow step1.ogg +|sound2=Cow step2.ogg +|sound3=Cow step3.ogg +|sound4=Cow step4.ogg +|subtitle=Footsteps +|source=neutral +|id=entity.cow.step +|description=While a cow is walking +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Cow idle1.ogg +|sound2=Cow idle2.ogg +|sound3=Cow idle3.ogg +|sound4=Cow idle4.ogg +|source=neutral +|description=Randomly +|id=mob.cow.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Cow hurt1.ogg +|sound2=Cow hurt2.ogg +|sound3=Cow hurt3.ogg +|source=neutral +|description=When a cow dies +|id=mob.cow.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Cow hurt1.ogg +|sound2=Cow hurt2.ogg +|sound3=Cow hurt3.ogg +|source=neutral +|description=When a cow is damaged +|id=mob.cow.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Cow milk1.ogg +|sound2=Cow milk2.ogg +|sound3=Cow milk3.ogg +|source=neutral +|description=When a cow is milked +|id=mob.cow.milk +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Cow step1.ogg +|sound2=Cow step2.ogg +|sound3=Cow step3.ogg +|sound4=Cow step4.ogg +|source=neutral +|description=While a cow is walking +|id=mob.cow.step +|volume=0.65 +| pitch = 0.9-1.1 +}} +}} + +=== Historical sounds === +{| class="wikitable" +!Sound +!From +!to +!Pitch +|- +|{{sound|Idle|Cow Old.ogg}} +|Alpha v1.0.8 +|Alpha v1.0.9 +| ? +|- +|{{sound|Hurt|Cow Hurt Old.ogg}} +| Alpha v1.0.8 +|Alpha v1.0.9 +| ? +|- +|{{sound|Idle|Cow1.ogg|Cow2.ogg|Cow3.ogg|Cow4.ogg}} +|Alpha v1.0.9 +|1.4.2 +| ? +|- +|{{sound|Hurt/Die|Cowhurt1.ogg|Cowhurt2.ogg|Cowhurt3.ogg}} +|Alpha v1.0.9 +|1.4.2 +| ? +|} + +== Data values == +=== ID === +{{editions|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Cow +|spritetype=entity +|nameid=cow +|foot=1}} + +{{editions|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Cow +|spritetype=entity +|nameid=cow +|id=11 +|foot=1}} + +=== Entity data === +Cows have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Cow Tipper;Repopulation;Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.8|[[File:Cow JE1.png|48px]] Added cows.}} +|{{HistoryLine||v1.0.9|The "idle" and "hurt" sounds for cows have been changed.}} +|{{HistoryLine||v1.0.14|[[File:Cow JE2.png|48px]] The model of cows has been updated to have horns and a 3D udder, and their texture to have them look primarily brown instead of black}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Cow JE3.png|48px]] The position of cows' horns has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Cows now run away when attacked. +|Added [[raw beef]] and [[steak]], which now drop from cows.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Cows can now be [[bred]] using [[wheat]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Baby Cow JE1 BE1.png|38px]] Added baby cows. +|[[File:Cow JE4 BE1.png|48px]] The position of cows' horns has been changed, again. +|The model of cows' udder has been changed from [[File:Cow UNKVER1 (facing SWU).png|48px]] to [[File:Cow UNKVER2 (facing SWU).png|48px]]. +}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The texture of cows' back has been changed from [[File:Cow UNKVER1 (facing SWD).png|48px]] to [[File:Cow UNKVER2 (facing SWD).png|48px]].}} +|{{HistoryLine||1.2.1|dev=12w07a|The cow [[AI]] has been updated. +|Cows can no longer be [[bred]] with [[mooshroom]]s.}} +|{{HistoryLine||1.4.2|dev=12w38a|The "idle" and "hurt" sounds for cows have been changed, again.}} +|{{HistoryLine||1.8|dev=14w02a|Baby cow growth can now be accelerated using [[wheat]].}} +|{{HistoryLine||1.9|dev=15w39a|Cows are now slightly taller (1.4 [[block]]s tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).}} +|{{HistoryLine|||dev=15w50a|Added a [[sound]] for when the [[player]] milks a cow.}} +|{{HistoryLine||1.10|dev=16w20a|Cows no longer spawn in [[ice plains]].}} +|{{HistoryLine||1.11|dev=16w32a|The entity ID for cows have been changed from Cow to cow.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cow JE5 BE2.png|48px]] [[File:Baby Cow JE2 BE2.png|38px]] The texture of cows has been changed.}} +|{{HistoryLine||1.15|dev=19w37a|Cows now have a 5% chance to spawn as babies.}} +|{{HistoryLine|||dev=19w39a|[[File:Baby Cow JE3.png|38px]] The model of baby cows has been changed.}} +|{{HistoryLine||1.16|dev=pre1|Cows can now be milked in [[Creative]] mode.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Cow JE4 BE1.png|48px]] [[File:Baby Cow JE1 BE1.png|38px]] Added cows and their baby forms.}} +|{{HistoryLine||v0.6.0|Cows can now drop [[leather]]. +|Baby cows now spawn naturally; each cow has a 25% chance to spawn as a baby.}} +|{{HistoryLine||v0.7.0|Cow [[spawn egg]]s have been added to the [[Creative_inventory#Bedrock_Edition|Creative inventory]].}} +|{{HistoryLine||v0.8.0|dev=build 1|Cows are now attracted to [[wheat]] and can now be [[bred]]. +|The cow [[AI]] has been improved: cows now avoid falls, [[fire]], [[water]], [[cacti]] and [[lava]].}} +|{{HistoryLine||v0.12.1|dev=build 1|The [[sound]]s cows make have been updated.}} +|{{HistoryLine||v0.14.0|dev=build 1|Baby [[zombie]]s can now mount cows. +|Cows no longer spawn in [[snowy tundra]] biomes and its variants.}} +|{{HistoryLine||v0.15.0|dev=build 1|Baby [[husk]]s can now mount cows.}} +|{{HistoryLine||?|The chance of baby cows spawning instead of adults has been reduced to 5%.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cow JE5 BE2.png|48px]] [[File:Baby Cow JE2 BE2.png|38px]] The texture of cows has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cows now spawn in animal pens in [[village]]s.}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Cows no longer spawn in [[snowy taiga]]s.}} +|{{HistoryLine|||dev=Release|Reverted the previous change to cow spawning.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cow JE4 BE1.png|48px]] Added cows.}} +|{{HistoryLine||xbox=TU5|Cows now run away when attacked.}} +|{{HistoryLine||xbox=TU7|[[File:Baby Cow JE1 BE1.png|38px]] Added baby cows. +|Cows can now be [[bred]] with [[wheat]].}} +|{{HistoryLine||xbox=TU12|Cows can no longer breed with [[mooshroom]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby cows can now be spawned by using a cow [[spawn egg]] on a cow, done by pressing {{xbtn|lt}}.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby cow growth can now be accelerated using wheat. +|The [[sound]]s cows make have been updated.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sounds baby cows make have been updated.|Added a [[sound]] for when the [[player]] milks a cow.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Cows can now be milked in [[Creative]] mode.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Cow JE4 BE1.png|48px]] [[File:Baby Cow JE1 BE1.png|38px]] Added cows and their baby forms.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Cows are visually based on the {{w|Norwegian Red|Norwegian Red cattle}}. +*Cows in the [[PC Gamer Demo|PC Gamer ''Minecraft'' Demo]] are branded with a 'PCG' logo on their side. +*[[Markus Persson]] stated in a Tumblr post that all "breedable" peaceful mobs displayed traits of both genders and could breed with any other individual of their species.{{Tumblr|notch|28188312756|Gender in Minecraft|July 28, 2012|archive-url=https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft}} This applies to cows as they have horns and give milk (although there are some cattle breeds wherein females exhibit horns). + +== Gallery == +=== Screenshots === + +Cow Death.png|A dying cow +Begging cow.png|A cow being tempted by the player who is holding [[wheat]] +New Cattle.png|A cow attempting to follow the player through a [[fence]] +Cave cow.png|A cow that has been pushed from a water source into a cave +Cows & cows & cows.png|Lots of cows +Jeb Entity Cramming.jpg|Lots more cows +Bessie.png|A cow in the Nether +End cow.jpg|A cow in the End +Old cow.png|The original black-and-white cow +Cow House.png|Cow pens inside a building + + +=== Textures === + +Cow (texture).png|Cow texture file +Cow (texture) JE5.png|[[Programmer Art]] +Cow (texture) PCG.png|PC Gamer demo + + +=== In other media === + +File:Horse Update image.png|A cow in promotional artwork for the [[Horse Update]] +File:Cow Minecraft Instagram.jpg|Artwork of a cow +File:Caves & Cliffs cover art.png|A cow in promotional artwork for the first [[Caves & Cliffs]] update +File:Live2023-02.jpeg|A cow and several other animals watching [[Noor]] in the [[Minecraft Live 2023]] reveal trailer +File:Live2023-08.jpeg|Several cows in a [[Cherry Grove]] from the same trailer +File:MCSM Cow-a-pult.png|A [[Minecraft Story Mode:Cow|Cow]] as it appears in [[Minecraft Story Mode]] +File:Cow(Dungeons).png|[[MCD:Cow|Cows]] as they appear in [[Minecraft Dungeons]] +File:Cow Onesie.png|[[MCD:Cow Onesie|Cow Onesie]], a [[MCD:hero|hero]] dressed as a cow featured in Minecraft Dungeons +File:Wooly Cow.png|[[MCE:Wooly Cow|Wooly Cows]], a unique variation of cows first introduced in [[Minecraft Earth]] +File:LEGO Cow 2.png|[[LEGO Minecraft|LEGO ''Minecraft'']] cow +File:LEGO Baby Cow 2.png|[[LEGO Minecraft|LEGO ''Minecraft'']] baby cow +File:Cow Plush.jpg|A cow plush made by JINX +File:Baby Figures.jpg|Action figure of a baby cow, [[lamb]], and [[piglet]] +File:Cow Face Hoodie.png|An officially licensed cow hoodie +File:Animal Totem JINX.jpg|Animal Tower, a T-Shirt design by JINX +File:Minecraft-demo-pc-gamer.jpg|The cow as it appears in the [[PC Gamer Demo]] +File:PCGCowRender.png|A cow from the [[PC Gamer Demo]], with an exclusive texture +File:Moon Cow.png|The [[Moon Cow]], a joke variant featured in [[Java Edition 23w13a_or_b]] +File:City Cow.png|A cow as it appears in the [[Texture Pack DLC|City texture pack]] +File:Greek Cow.png|A cow as it appears in the [[Mash-up pack|Greek Mythology mash-up pack]] +File:Infernal Cow.png|The "Infernal Cow," featured in the [[Mash-up pack|Halloween Edition mash-up pack]] and [[Minecraft Mini-Series]] +File:Cow TP.png|A cow as it appears in the [[Texture Pack DLC|Plastic texture pack]] +File:Cow Natural.png|A cow as it appears in the [[Texture Pack DLC|Natural texture pack]] +File:Cow Potato.png|The Cow Potato from [[Java Edition 24w14potato|24w14potato]] +File:Cow Man.png|Cow Man, a skin featured in the third [[Legacy Console]] [[skin pack]] +File:Party Cow.png|Party Cow, a skin featured in the [[Skin Pack|1st Birthday skin pack]] +File:A cow from A Minecraft Movie.png|A cow from A Minecraft Movie + + +== References == +{{Reflist}} + +== External links == +*[[wikipedia:Cattle|Cattle]] article on Wikipedia +*[https://www.minecraft.net/en-us/article/cow Mob Menagerie: Cow] – Minecraft.net on October 13, 2023 + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Animal mobs]] + +[[cs:Kráva]] +[[de:Kuh]] +[[es:Vaca]] +[[fr:Vache]] +[[hu:Tehén]] +[[it:Mucca]] +[[ja:ウシ]] +[[ko:소]] +[[lzh:牛]] +[[nl:Koe]] +[[pl:Krowa]] +[[pt:Vaca]] +[[ru:Корова]] +[[th:วัว]] +[[uk:Корова]] +[[zh:牛]] diff --git a/wiki_backup/Category-Add-ons.txt b/wiki_backup/Category-Add-ons.txt new file mode 100644 index 0000000..0a0cf9f --- /dev/null +++ b/wiki_backup/Category-Add-ons.txt @@ -0,0 +1,3 @@ +[[Category:Gameplay]] +[[es:Categoría:Add-ons]] +[[pt:Categoria:Complementos]] diff --git a/wiki_backup/Category-Aquatic mobs.txt b/wiki_backup/Category-Aquatic mobs.txt new file mode 100644 index 0000000..f349b61 --- /dev/null +++ b/wiki_backup/Category-Aquatic mobs.txt @@ -0,0 +1,11 @@ +Minecraft mobs classified as [[aquatic]]. + +[[Category:Mobs]] + +[[es:Categoría:Criaturas acuáticas]] +[[fr:Catégorie:Créatures aquatiques]] +[[it:Categoria:Mob acquatici]] +[[ja:カテゴリ:水生Mob]] +[[ru:Категория:Водные мобы]] +[[th:หมวดหมู่:ม็อบน้ำ]] +[[zh:Category:水生生物]] diff --git a/wiki_backup/Category-Bedrock Edition specific information.txt b/wiki_backup/Category-Bedrock Edition specific information.txt new file mode 100644 index 0000000..e3a5bc6 --- /dev/null +++ b/wiki_backup/Category-Bedrock Edition specific information.txt @@ -0,0 +1,20 @@ +This category contains: + +* Pages with instances of {{t|exclusive}} with parameters bedrock and section set. +* Pages with instances of {{t|drop}} with the edition parameter set to bedrock. + +When updates to ''Minecraft'' are released, especially editions ''other than'' Bedrock Edition, it is useful to check these pages to sort out whether the version-exclusive features are indeed still version-exclusive. + +== See also == +* [[Bedrock Edition exclusive features]] + +__HIDDENCAT__ +[[Category:Edition maintenance categories]] + +[[fr:Catégorie:Information spécifique à l'édition Bedrock]] +[[it:Categoria:Informazioni specifiche per Bedrock Edition]] +[[ja:カテゴリ:Bedrock Edition限定]] +[[pt:Categoria:Informação específica da Edição Bedrock]] +[[th:หมวดหมู่:ข้อมูลจำเพาะในรุ่น Bedrock]] +[[uk:Категорія:Специфічна інформація Bedrock Edition]] +[[zh:Category:基岩版独有信息]] diff --git a/wiki_backup/Category-Climbable blocks.txt b/wiki_backup/Category-Climbable blocks.txt new file mode 100644 index 0000000..f4c07a7 --- /dev/null +++ b/wiki_backup/Category-Climbable blocks.txt @@ -0,0 +1,4 @@ +This is a list of all Blocks that are either always climbable, or climbable in specific circumstances. +[[Category:Blocks]] + +[[uk:Категорія:Підйомні блоки]] diff --git a/wiki_backup/Category-Createable blocks.txt b/wiki_backup/Category-Createable blocks.txt new file mode 100644 index 0000000..925b3ad --- /dev/null +++ b/wiki_backup/Category-Createable blocks.txt @@ -0,0 +1,6 @@ +Blocks that can't be obtained through [[crafting]] or [[smelting]], but can be generated by players in Survival (not by the terrain generator) in other ways. + +[[Category:Blocks]] + +[[pt:Categoria:Blocos fabricados]] +[[uk:Категорія:Створювані блоки]] diff --git a/wiki_backup/Category-Development.txt b/wiki_backup/Category-Development.txt new file mode 100644 index 0000000..fe680dd --- /dev/null +++ b/wiki_backup/Category-Development.txt @@ -0,0 +1,13 @@ +[[Category:Minecraft]] + +[[es:Categoría:Desarrollo]] +[[fr:Catégorie:Développement]] +[[hu:Kategória:Fejlesztés]] +[[it:Categoria:Sviluppo]] +[[ja:カテゴリ:開発]] +[[nl:Categorie:Ontwikkeling]] +[[pl:Kategoria:Techniczne]] +[[pt:Categoria:Desenvolvimento]] +[[ru:Категория:Техническое]] +[[uk:Категорія:Розробка]] +[[zh:Category:开发]] diff --git a/wiki_backup/Category-Experimental.txt b/wiki_backup/Category-Experimental.txt new file mode 100644 index 0000000..ada7c87 --- /dev/null +++ b/wiki_backup/Category-Experimental.txt @@ -0,0 +1,12 @@ +This page lists articles and sections under the [[Experimental Gameplay]] features, via the {{tl|Experimental}} template. + +[[Category:Versions]] +[[Category:Temporal categories]] + +[[es:Categoría:Experimental]] +[[fr:Catégorie:Expérimental]] +[[ja:カテゴリ:実験的]] +[[pt:Categoria:Experimental]] +[[ru:Категория:Экспериментальные функции]] +[[uk:Категорія:Експериментальні функції]] +[[zh:Category:实验性内容]] diff --git a/wiki_backup/Category-Fence-like block renders.txt b/wiki_backup/Category-Fence-like block renders.txt new file mode 100644 index 0000000..b77e06f --- /dev/null +++ b/wiki_backup/Category-Fence-like block renders.txt @@ -0,0 +1,3 @@ +[[Category:Block renders]] + +[[ja:カテゴリ:フェンス状ブロック]] diff --git a/wiki_backup/Category-Formerly official pages.txt b/wiki_backup/Category-Formerly official pages.txt new file mode 100644 index 0000000..a897c84 --- /dev/null +++ b/wiki_backup/Category-Formerly official pages.txt @@ -0,0 +1,3 @@ +[[Category:Minecraft Wiki]] + +[[uk:Категорія:Колишні офіційні сторінки]] diff --git a/wiki_backup/Category-Fungi.txt b/wiki_backup/Category-Fungi.txt new file mode 100644 index 0000000..6a4288d --- /dev/null +++ b/wiki_backup/Category-Fungi.txt @@ -0,0 +1,7 @@ +Fungi in [[Minecraft]]. This is not an official classification, as there is no in-game definition of fungi. + +[[Category:Minecraft]] + +[[ja:カテゴリ:菌類]] +[[pt:Categoria:Fungos]] +[[uk:Категорія:Гриби]] diff --git a/wiki_backup/Category-Heroes.txt b/wiki_backup/Category-Heroes.txt new file mode 100644 index 0000000..129b8bd --- /dev/null +++ b/wiki_backup/Category-Heroes.txt @@ -0,0 +1,2 @@ +[[Category:Characters]] +Outgoing adventurers or heroic protagonists. diff --git a/wiki_backup/Category-Java Edition versions.txt b/wiki_backup/Category-Java Edition versions.txt new file mode 100644 index 0000000..512e263 --- /dev/null +++ b/wiki_backup/Category-Java Edition versions.txt @@ -0,0 +1,18 @@ +Versions of ''[[Java Edition|Minecraft: Java Edition]]''. +{{Navbox Java Edition versions}} +[[Category:Versions]] +[[Category:Java Edition|Versions]] + +[[cs:Kategorie:Verze Java edice]] +[[de:Kategorie:Java Edition]] +[[es:Categoría:Versiones de Java Edition]] +[[fr:Catégorie:Versions Java]] +[[ja:カテゴリ:Java Editionのバージョン]] +[[ko:분류:Java Edition 버전]] +[[lzh:分類:爪哇版之版]] +[[nl:Categorie:Javaeditie versies]] +[[pt:Categoria:Versões Edição Java]] +[[ru:Категория:Версии Java Edition]] +[[th:เวอร์ชันรุ่น Java]] +[[uk:Категорія:Версії (Java Edition)]] +[[zh:Category:Java版版本]] diff --git a/wiki_backup/Category-Manufactured block renders.txt b/wiki_backup/Category-Manufactured block renders.txt new file mode 100644 index 0000000..cf225a1 --- /dev/null +++ b/wiki_backup/Category-Manufactured block renders.txt @@ -0,0 +1,4 @@ +[[Category:Block renders]] +[[Category:Manufactured blocks|ι]] + +[[ja:カテゴリ:製作ブロックの画像]] diff --git a/wiki_backup/Category-Menu screenshots.txt b/wiki_backup/Category-Menu screenshots.txt new file mode 100644 index 0000000..18bb5f4 --- /dev/null +++ b/wiki_backup/Category-Menu screenshots.txt @@ -0,0 +1,8 @@ +Screenshots of [[menu]]s. + +[[Category:Screenshots]] + +[[fr:Catégorie:Captures d'écran du menu principal]] +[[ru:Категория:Скриншоты меню]] +[[uk:Категорія:Скриншоти меню]] +[[zh:Category:主菜单截图]] diff --git a/wiki_backup/Category-Minecraft- Story Mode Wiki.txt b/wiki_backup/Category-Minecraft- Story Mode Wiki.txt new file mode 100644 index 0000000..a212d7f --- /dev/null +++ b/wiki_backup/Category-Minecraft- Story Mode Wiki.txt @@ -0,0 +1,2 @@ +[[Category:Projects]] +[[Category:Minecraft: Story Mode]] diff --git a/wiki_backup/Category-Minecraft- Story Mode groups.txt b/wiki_backup/Category-Minecraft- Story Mode groups.txt new file mode 100644 index 0000000..c14dd19 --- /dev/null +++ b/wiki_backup/Category-Minecraft- Story Mode groups.txt @@ -0,0 +1,2 @@ +[[Category:Minecraft: Story Mode characters]] +[[Category:Groups]] diff --git a/wiki_backup/Category-Minecraft- Story Mode stubs.txt b/wiki_backup/Category-Minecraft- Story Mode stubs.txt new file mode 100644 index 0000000..a79d2c8 --- /dev/null +++ b/wiki_backup/Category-Minecraft- Story Mode stubs.txt @@ -0,0 +1,7 @@ +__HIDDENCAT__ +This category is automatically added when {{t|stub}} is added to a ''Minecraft: Story Mode'' article. +[[Category:Stubs]] +[[Category:Minecraft: Story Mode]] + +[[es:Categoría:Esbozos de Minecraft Story Mode]] +[[zh:Category:待扩充页面/Minecraft Story Mode]] diff --git a/wiki_backup/Category-Music.txt b/wiki_backup/Category-Music.txt new file mode 100644 index 0000000..8e58257 --- /dev/null +++ b/wiki_backup/Category-Music.txt @@ -0,0 +1,12 @@ +Collection of music found in ''Minecraft''. + +[[Category:Sounds]] + +[[es:Categoría:Música]] +[[fr:Catégorie:Bande son]] +[[ja:カテゴリ:音楽]] +[[ko:분류:음악]] +[[pt:Categoria:Música]] +[[ru:Категория:Музыка]] +[[uk:Категорія:Музика]] +[[zh:Category:音乐]] diff --git a/wiki_backup/Category-Natural block renders.txt b/wiki_backup/Category-Natural block renders.txt new file mode 100644 index 0000000..3c248d6 --- /dev/null +++ b/wiki_backup/Category-Natural block renders.txt @@ -0,0 +1,4 @@ +[[Category:Block renders]] +[[Category:Natural blocks|ι]] + +[[ja:カテゴリ:自然ブロックの画像]] diff --git a/wiki_backup/Category-Non-mob entity renders.txt b/wiki_backup/Category-Non-mob entity renders.txt new file mode 100644 index 0000000..376314a --- /dev/null +++ b/wiki_backup/Category-Non-mob entity renders.txt @@ -0,0 +1,3 @@ +[[Category:Isometric renders]] +[[Category:Entities]] +[[ja:カテゴリ:非Mobエンティティの画像]] diff --git a/wiki_backup/Category-Sounds.txt b/wiki_backup/Category-Sounds.txt new file mode 100644 index 0000000..9091eee --- /dev/null +++ b/wiki_backup/Category-Sounds.txt @@ -0,0 +1,9 @@ +Sound and audio related articles. + +Files should not be in this category, rather, they should go into [[:Category:Soundtrack]] or other file related categories. +{{Navbox soundtrack}} + +[[Category:Minecraft]] +[[es:Categoría:Sonidos]] +[[ru:Категория:Звуки]] +[[uk:Категорія:Звуки]] diff --git a/wiki_backup/Category-Template images.txt b/wiki_backup/Category-Template images.txt new file mode 100644 index 0000000..8d70ace --- /dev/null +++ b/wiki_backup/Category-Template images.txt @@ -0,0 +1,13 @@ +The Template images category + +[[Category:Images]] +[[Category:Templates]] + +[[fr:Catégorie:Image de modèle]] +[[it:Categoria:Immagini per template]] +[[ja:カテゴリ:テンプレート画像]] +[[nl:Categorie:Sjabloonafbeeldingen]] +[[pt:Categoria:Imagens da predefinição]] +[[ru:Категория:Изображения для шаблонов]] +[[th:หมวดหมู่:ภาพแม่แบบ]] +[[zh:Category:模板图像]] diff --git a/wiki_backup/Category-Utility block renders.txt b/wiki_backup/Category-Utility block renders.txt new file mode 100644 index 0000000..89a83a2 --- /dev/null +++ b/wiki_backup/Category-Utility block renders.txt @@ -0,0 +1,6 @@ +[[MCW:Standardized views|Renders]] of [[Block#Utility|utility]] blocks. + +[[Category:Block renders]] +[[Category:Utility blocks|ι]] + +[[ja:カテゴリ:実用ブロックの画像]] diff --git a/wiki_backup/Chick.txt b/wiki_backup/Chick.txt new file mode 100644 index 0000000..3d7648f --- /dev/null +++ b/wiki_backup/Chick.txt @@ -0,0 +1,431 @@ +{{For}} +{{redirect|Baby Chicken|the ''Minecraft Dungeons'' mob|MCD:Baby Chicken}}{{Redirect|Duck|the ''Minecraft Dungeons'' mob|MCD:Duck}} +{{Infobox entity +| group1 = Chicken +| 1-1 = Chicken JE2 BE2.png +| group2 = Baby +| 2-1 = Baby Chicken JE2 BE2.png +| health = {{hp|4}} +| behavior = Passive +| invimage = Chicken Spawn Egg +| mobtype = [[Animal]] +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 0.7 blocks
Width: 0.4 blocks
+'''Baby:'''
Height: 0.35 blocks
Width: 0.2 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 0.8 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.4 blocks
Width: 0.3 blocks +| speed = 0.25 +| spawn = '''{{EnvLink|Overworld}}''' (Solid surfaced blocks with a minimum of two block spaces above them)
A {{fraction|1|8}} chance from a thrown [[egg]]
'''{{EnvLink|The Nether}}''' (Any 2 block high space in any light level in the [[Nether]]){{only|java}}:
{{BiomeLink|Nether Wastes}}
{{BiomeLink|Crimson Forest}}
{{EnvLink|Nether Fortress}} +| usableitems = {{drop|Item|Wheat Seeds}} +{{drop|Item|Beetroot Seeds}} +{{drop|Item|Melon Seeds}} +{{drop|Item|Pumpkin Seeds}} +{{drop|Item|Torchflower Seeds}} +{{drop|Item|Pitcher Pod}} +{{drop|Item|Lead}} +}} +A '''chicken''' is a [[passive mob]] found in grass [[biome]]s and the main source of [[raw chicken]], [[feather]]s and [[egg]]s. + +== Spawning == +Chickens spawn naturally in the [[Overworld]] in groups of four on [[grass block]]s with 2 blocks of free space above them at a [[light level]] of 9 or more. They do not spawn in [[desert]]s, [[snowy plains]], [[ice spikes]], [[snowy slopes]], [[meadow]]s, [[wooded badlands]], [[jagged peaks]], [[frozen peaks]], and [[stony peaks]]. + +{{IN|java}}, chickens are more common in [[sparse jungle]]s. + +After world generation, chickens spawn individually. 5% of chickens spawn as baby chickens. + +{{IN|bedrock}}, chickens require a light level of 7 or more to spawn and are found in groups of two to four. + +Chickens may be found in [[the Nether]] when a chicken jockey spawns. + +=== Chicken jockey === +==== ''Java Edition'' ==== +{{main|Chicken Jockey}} +All baby [[zombie]] variants and baby [[zombified piglin]]s have a 5% chance to spawn riding a chicken, forming a chicken jockey. Because a baby zombie occurs from 5% of zombie spawns, the chicken jockey spawns consist of 0.25% of all zombie spawns in a chicken-free environment; if chickens are present, the chance increases to 0.4875%. A chicken jockey can also be spawned by using the following command: + +{{Cmd|/summon minecraft:chicken ~ ~ ~ {IsChickenJockey:1b,Passengers:[{id:"minecraft:zombie",IsBaby:1b}]}}} + +Chicken jockeys may spawn with items equipped. Baby zombified piglin versions of the chicken jockey always wield a [[golden sword]]. Harming or killing the chicken does not cause the zombified piglin to attack. + +==== ''Bedrock Edition'' ==== +Baby zombie jockeys do not spawn riding chickens, but check for nearby adult chickens to mount prior to attacking a player, [[wandering trader]], adult [[villager]], [[snow golem]], or [[iron golem]]. + +== Drops == +{{Main|Tutorials/Chicken farming}} + +Adult chickens that were not part of chicken jockeys lay an {{EntityLink|egg|text=egg}} every five to ten minutes. + +=== Breeding === +{{xp|1|7}} experience orbs upon a successful [[breeding]]. + +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Feather|quantity=0-2|lootingquantity=1}} +{{DropsLine|name=Raw Chicken|quantity=1-1|lootingquantity=1|namenote=Dropped as [[cooked chicken]] if on fire when killed.}} +{{DropsTableFoot}} +{{xp|1|3}} [[experience]] orbs are dropped when a chicken is killed by a player or tamed [[wolf]] or {{xp|10}} if it was part of a [[chicken jockey]]. + +Killing a baby chicken yields no [[item]]s or [[experience]]. + +== Behavior == +A chicken normally wanders aimlessly when idle. Sometimes, for some reason, they will locate a small area and remain there, even if it's just a 1 block space. They follow players holding various seeds within a 6×4×6 cubic area. Baby chickens follow adult chickens. +[[File:Chicken following seeds.png|thumb|Chickens following a player holding [[wheat seeds]].]] +Chickens avoid falling off cliffs (>3.5 blocks). They flap their wings when they are in midair and fall slowly, thus chickens are immune to fall damage. + +Chickens can be attached to [[lead]]s. + +When harmed, chickens flee around for a few seconds. + +Unlike other mobs, chickens attempt to jump up to climb stairs instead of climbing them normally.{{bug|MC-95818}} + +[[Ocelot]]s, untamed [[cat]]s{{only|java|short=1}}, and [[fox]]es pursue and attack chickens. + +While in a loaded [[chunk]], an adult chicken lays an [[egg]] every five to ten minutes (6000–12000 [[tick]]s), unless it is, or was, a part of a [[chicken jockey]]. If the player is close enough to a chicken when it lays an egg, a pop sound is heard. + +Chickens can stay underwater for 15 seconds or can swim, visibly flapping their wings and staying on the water surface. While swimming, a chicken needs only one block of air above its head. + +=== Breeding === +{{main|Breeding}} +If two adult chickens are fed [[wheat seeds]], [[beetroot seeds]], [[melon seeds]], [[pumpkin seeds]], [[torchflower seeds]], or [[pitcher pod]]s, a baby chicken spawns. They cannot breed for 5 minutes afterward. +[[File:Minichicken.png|thumb|left|A baby chicken with its parents.]] +Baby chickens take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds. A baby chicken fed a seed once per second grows up in approximately 48 seconds using 47 seeds. + +Baby chickens are smaller than a half-block and can unwillingly pass through openings smaller than a full block, but do not walk through half-block-tall spaces. A baby chicken riding a [[minecart]] cannot be hit because it is completely inside the minecart's [[hitbox]]. + +=== Eggs === +{{seealso|Tutorials/Egg farming#chicken farm}} +Chickens are the only [[Overworld]] mob that can repopulate without breeding. Adult chickens lay eggs at random and an [[egg]] thrown at the ground by a player or a [[dispenser]] has a {{frac|1|8}} chance of spawning a baby chicken. If a baby chicken spawns from a thrown egg, there is a further {{frac|1|32}} chance to spawn three extra baby chickens, or {{frac|1|256}} overall. It is theoretically possible for a stack of 16 eggs to yield 64 chickens if all spawn chances succeed for all eggs. + +If the [[player]] throws an [[egg]] at a [[glass pane]], the baby chicken can spawn on the far side of the pane. + + +== Sounds == +{{Edition|Java}}:
+Chickens use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Chicken idle1.ogg +|sound2=Chicken idle2.ogg +|sound3=Chicken idle3.ogg +|subtitle=Chicken clucks +|source=Friendly Creatures +|description=Randomly +|id=entity.chicken.ambient +|translationkey=subtitles.entity.chicken.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Chicken hurt1.ogg +|sound2=Chicken hurt2.ogg +|subtitle=Chicken dies +|source=Friendly Creatures +|description=When a chicken dies +|id=entity.chicken.death +|translationkey=subtitles.entity.chicken.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|subtitle=Chicken hurts +|source=Friendly Creatures +|description=When a chicken is damaged +|id=entity.chicken.hurt +|translationkey=subtitles.entity.chicken.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Chicken plop.ogg +|subtitle=Chicken plops +|source=Friendly Creatures +|description=When a chicken lays an egg +|id=entity.chicken.egg +|translationkey=subtitles.entity.chicken.egg +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Chicken step1.ogg +|sound2=Chicken step2.ogg +|subtitle=Footsteps +|source=Friendly Creatures +|description=While a chicken is walking +|id=entity.chicken.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Chicken idle1.ogg +|sound2=Chicken idle2.ogg +|sound3=Chicken idle3.ogg +|source=neutral +|description=Randomly +|id=mob.chicken.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|rowspan=2 +|sound=Chicken hurt1.ogg +|sound2=Chicken hurt2.ogg +|source=neutral +|description=When a chicken dies +|id=mob.chicken.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|source=neutral +|description=When a chicken is damaged +|id=mob.chicken.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Chicken plop.ogg +|source=neutral +|description=When a chicken lays an egg +|id=mob.chicken.plop +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Chicken step1.ogg +|sound2=Chicken step2.ogg +|source=neutral +|description=While a chicken is walking +|id=mob.chicken.step +|volume=0.25 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Chicken +|spritetype=entity +|nameid=chicken +|showentitytags=y +|entitytags=dismounts_underwater, fall_damage_immune +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Chicken +|spritetype=entity +|nameid=chicken +|id=10 +|foot=1}} + +===Entity data=== +Chickens have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} + +== Videos == +{{yt|SLH3uf5WSXE}} +{{yt|Bk3jDa8cYsk}} + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|[[File:Chicken JE1 BE1.png|32px]] Chickens were added. +|Chickens fall more slowly than other [[mob]]s and have a flapping animation, but still take fall [[damage]] on landing.}} +|{{HistoryLine||v1.0.17|Chickens are now immune to fall damage.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|[[Egg]]s are now throwable, with a chance to spawn a chicken on impact.}} +|{{HistoryLine||1.8|dev=Pre-release|Chickens now drop [[raw chicken]]. Before this, chickens dropped only [[feather]]s upon [[death]]. +|Chickens now run away when attacked.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Chickens can now be [[bred]] using [[wheat]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Baby Chicken JE1 BE1.png|22px]] Added baby chickens.}} +|{{HistoryLine|||dev=RC1|Thrown [[egg]]s can now hatch baby chickens.}} +|{{HistoryLine||1.2.1|dev=12w04a|[[Ocelots]] now attack chickens.}} +|{{HistoryLine|||dev=12w07a|Chickens now have new [[AI]] to avoid hazards.}} +|{{HistoryLine||1.4.2|dev=12w36a|Chickens now use [[wheat seeds]], [[melon seeds]], [[pumpkin seeds]] and [[nether wart]] instead of [[wheat]] to breed.}} +|{{HistoryLine|||dev=12w38a|Added new step [[sound]]s for chickens.}} +|{{HistoryLine||1.7.4|dev=13w49a|Added [[chicken jockey]]s — baby [[zombie]]s spawned riding adult chickens. +|Chickens can now spawn in [[The Nether]], as [[zombie pigmen]] also have a jockey variation.}} +|{{HistoryLine||1.8|dev=14w02a|Baby chicken growth can now be accelerated using [[seeds]].}} +|{{HistoryLine|||dev=14w33c|Baby chickens can now [[swim]].}} +|{{HistoryLine|||dev=14w34d|Chickens can no longer be bred using [[melon seeds]], [[pumpkin seeds]] or [[nether wart]].}} +|{{HistoryLine||1.9|dev=15w31a|Chickens can now be led and [[bred]] using melon seeds, pumpkin seeds, and [[beetroot seeds]], in addition to regular seeds.}} +|{{HistoryLine|||dev=15w43a|Chickens can now drop several [[raw chicken|raw]]/[[cooked chicken]], if killed with a [[Looting]]-enchanted [[weapon]].}} +|{{HistoryLine||1.10|dev=16w20a|Chickens no longer spawn in [[ice plains]].}} +|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from Chicken to chicken. +|A texture has been added under the chicken's head, which changes the texture from [[File:Chicken JE1 (facing NWU).png|24px]] to [[File:Chicken JE2 BE2 (facing NWU).png|24px]].{{bug|MC-2153}}}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Chicken JE2 BE2.png|32px]] [[File:Baby Chicken JE2 BE2.png|22px]] Changed texture.}} +|{{HistoryLine|||dev=19w07a|Added [[fox]]es, which pursue and kill chickens.}} +|{{HistoryLine||1.15|dev=19w37a|5% of chickens now spawn as babies.}} +|{{HistoryLine||1.20
(Experimental)|link=1.19.4|dev=1.19.4 Pre-release 1|Chickens can now be fed using [[torchflower seeds]].{{bug|MC-260035|||Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Chicken JE1 BE1.png|32px]] Added chickens. +|[[File:Baby Chicken JE1 BE1.png|22px]] Baby chickens have also been added, but they do not yet spawn naturally.}} +|{{HistoryLine||v0.6.0|Baby chickens now spawn naturally.}} +|{{HistoryLine||v0.7.0|Chickens now lay [[egg]]s and have a 1 in 8 chance to spawn a baby chicken and a 1 in 254 chance for an egg to hatch 4 chickens.}} +|{{HistoryLine||v0.8.0|dev=build 1|Baby chickens can now be spawned by throwing [[egg]]s. +|Chickens can now [[breed]]. +|Chickens now follow the [[player]] if the player holds [[wheat seeds]].}} +|{{HistoryLine||v0.9.0|dev=build 1|Chickens now spawn in small groups.}} +|{{HistoryLine||v0.10.0|dev=build 4|Chickens no longer have a black texture on their chin due to the texture being missing, which changes the texture from [[File:Chicken BE1 (facing NWU).png|24px]] to [[File:Chicken JE2 BE2 (facing NWU).png|24px]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Added [[chicken jockey]]s — baby [[zombie]]s or baby [[zombie pigmen]] spawn riding chickens.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added [[ocelot]]s, which attack chickens. +|Chickens can now [[drop]] several [[raw chicken|raw]]/[[cooked chicken]], if killed with a [[Looting]]-enchanted weapon.}} +|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie jockeys no longer spawn riding chickens, but check for nearby adult chickens to mount prior to attacking a [[player]], [[villager]] or [[golem]].}} +|{{HistoryLine||v0.15.0|dev=build 1|Baby [[husk]]s can now mount adult chickens.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Chicken JE2 BE2.png|32px]] [[File:Baby Chicken JE2 BE2.png|22px]] Changed texture.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[fox]]es, which attack chickens.}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Chickens no longer spawn in snowy taigas.}} +|{{HistoryLine|||dev=Release|Reverted the chicken spawning change made in Preview 1.18.20.28.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Chicken JE1 BE1.png|32px]] Added chickens.}} +|{{HistoryLine||xbox=TU5|Chickens now run away when attacked.}} +|{{HistoryLine||xbox=TU7|[[File:Baby Chicken JE1 BE1.png|22px]] Added baby chickens. +|Chickens can now be [[bred]] using [[seeds]].}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Using a chicken [[spawn egg]], baby chickens can now be spawned by using {{xbtn|lt}} on a chicken.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[chicken jockey]]s — baby [[zombie]]s spawned riding adult chickens.|Chickens can now spawn in [[The Nether]], as [[zombie pigmen]] also have a jockey variation.|Baby chicken growth can now be accelerated using seeds.}} +|{{HistoryLine||xbox=?|xbone=CU44|ps3=?|psvita=?|ps4=?|wiiu=?|switch=1.0.4|A texture has been added under the chicken's head, which changes the texture from [[File:Chicken JE1 (facing NWU).png|24px]] to [[File:Chicken JE2 BE2 (facing NWU).png|24px]].}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Chicken JE1 BE1.png|32px]] [[File:Baby Chicken JE1 BE1.png|22px]] Added chickens.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*When a chicken is killed off a ledge, the corpse also falls more slowly than normal and the wings continue flapping. +*Chickens can "hide" within [[hopper]]s due to their small size, which protects them from dangers like [[lava]] on top of the hopper. +*A few weeks before the end of [[Java Edition Beta]], [[Notch]] tweeted that he changed the chickens to ducks,{{tweet|notch|129820154359062528|Also, the chicken is now a duck.|October 28, 2011}} causing a turmoil on [[wikipedia:Twitter|Twitter]]. A few days later, [[Jeb]], still getting feedback on the idea, stated that it was just a joke.{{tweet|jeb|131712942122086400|@NationalStupid1 It was a joke|November 2, 2011}} +**The changelog for [[Pocket Edition v0.3.0 alpha]] referred to chickens as ducks.{{Cite|url=http://www.mojang.com/2012/04/minecraft-pocket-edition-now-with-crafting|title=Minecraft – Pocket Edition Now with Crafting!|author=Daniel Kaplan|website=Mojang.com|date=April 24, 2012|archive-url=https://web.archive.org/web/20120426225033/http://www.mojang.com/2012/04/minecraft-pocket-edition-now-with-crafting}} +**[[Notch]] later referred to chickens in a [[The Word of Notch|blog post]] as "the Chicken/duck/whatevers".{{Tumblr|notch|28188312756|Gender in Minecraft|July 28, 2012|archive-url=https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft}} +**During [[Minecraft: Story Mode|''Minecraft: Story Mode'']], [[Story Mode:Petra|Petra]] at one point questions whether chickens are ducks. + +== Gallery == +=== Renders === + +Chicken Flapping.gif|Animation of a chicken floating, flying, or sitting. +Baby Chicken Flapping.gif|Animation of a baby chicken floating, flying, or sitting. + + +=== Screenshots === + +ChickenSeed.png|A chicken looking at the player. +Chicken Death.png|A dying chicken and its item drops when killed. +ChickenWithEgg.png|A chicken next to an egg. +MinecartChicken.png|A chicken riding a minecart. +ChickenAndSlime.png|A chicken compared to a tiny slime. +Burning Chicken.png|A chicken on fire. +ChickenInWater.png|A chicken is swimming. +Chickens.png|A group of chickens following a player. +ChickenOcelot.png|A chicken being attacked by an ocelot. +Chicken falling.png|A chicken flapping its wings while falling from a high place. + + +=== Mojang screenshots === + +File:Automatic Chicken Farm.jpg|An automatic chicken farm. +File:Enjoying the sunset.jpeg|A chicken enjoying the sunset. + + +=== Textures === + +Chicken (texture).png|Chicken texture file. +Chicken (texture) JE1.png|[[Programmer Art]] + + +=== In other media === + +File:Chicken Minecraft Instagram.jpg|Artwork of a chicken. +File:Chicken Artwork.png|An artwork of a chicken by Mojang. +File:Chicken Artwork 2.png|Ditto. +File:Horse Update image.png|A chicken in promotional artwork for the [[Horse Update]]. +File:Caves & Cliffs cover art.png|A chicken in promotional artwork for the first [[Caves & Cliffs]] update. +File:Evade Efe.gif|[[Efe]] clutching a chicken in an [[Ancient City|ancient city]]. +File:Oh no, whatever.gif|[[Sunny]] discarding an egg in front of a chicken. +File:Chicken Spook.jpg|A chicken startling Sunny and Efe. +File:Poultry Park.jpeg| A giant chicken be warded off, parodying a scene from ''Jurassic Park''.{{YouTubeLink|Rc_i5TKdmhs|The T. rex Escapes the Paddock in 4K HDR {{!}} Jurassic Park|Jurassic World|May 1st, 2021}} +File:LEGO Chicken.jpg|[[Lego Minecraft]] chicken. +File:Flower Chicken.png|''Flower Chicken'', an official T-Shirt design. +File:Chicken Shirt.png|''Jolly Mobs Chicken'', an official T-Shirt design. +File:Chicken Chicken Chicken.png|''Wavy Chicken'', an official T-Shirt design. +File:Acid Duck.png|''Acid Duck'', an official T-Shirt design. +File:Evolution of a Chicken.png|''Evolution of the Chicken'', a design featured on an official water bottle. +File:Blue Chicken Family.png|''Blue Chicken Family'', an official tote bag. +File:Chicken (Trails & Tales Event).png|The Secret Chicken, featured in the [[Trails & Tales Event]]. +File:Diamond Chicken.png|The [[diamond chicken]], a joke variant featured in [[Java Edition 2.0]] +File:Chicken Body.png|[[Character creator|Chicken Body]], sold as part of the [[Community Celebration]] event. +File:Chicken Hat.png|[[Character creator|Chicken Hat]], also sold as part of the Community Celebration event. +File:Chicken Jockey Costume.png|[[Character Creator|Chicken Jockey Costume]] by ''Dots Aglow'' +File:Chicken in Suit.png|Chicken in a Suit, a skin featured in the [[Skin pack|Battle & Beasts skin pack]]. +File:Chicken Tee.png|[[Character Creator|Chicken Tee]] +File:City chicken.png|[[Texture Pack DLC|City texture pack]] +File:Greek Chicken.png|[[Mash-up pack|Greek Mythology mash-up pack]] +File:Halloween Rat.png|[[Mash-up pack|Halloween mash-up pack]] +File:Zombie Jockey Harness.png|[[Character Creator|Zombie Jockey Harness]] +File:Minecraft Movie Chicken Concept Art.jpg|Chicken concept art for the [[Minecraft movie]]. +File:Chicken but with pants on.jpeg|Chicken but with pants on. +File:Chicken demotivational.jpeg|A demotivational poster of a chicken with sunglasses. +File:MCWebsiteAprilFool20232.png|alt= +File:Chicken waving hello.jpeg|A chicken waving hello. +File:Two chickens.jpeg|Artwork of two chickens. + + +== References == + +== External links == +* [[wikipedia:chicken|Chicken]] article on Wikipedia +* {{Mcnet|a-working-chicken-coop|A Working Chicken Coop|Aug 2, 2022|Kate Gray}} +* {{Mcnet|chicken|Chicken|Dec 13, 2024|Duncan Geere}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Animal mobs]] +[[Category:Nether mobs]] + +[[cs:Slepice]] +[[de:Huhn]] +[[es:Pollo]] +[[fr:Poule]] +[[hu:Csirke]] +[[it:Gallina]] +[[ja:ニワトリ]] +[[ko:닭]] +[[lzh:雞]] +[[nl:Kip]] +[[pl:Kura]] +[[pt:Galinha]] +[[ru:Курица]] +[[th:ไก่]] +[[uk:Курка]] +[[zh:鸡]] diff --git a/wiki_backup/Chrysopoeia.txt b/wiki_backup/Chrysopoeia.txt new file mode 100644 index 0000000..76906c3 --- /dev/null +++ b/wiki_backup/Chrysopoeia.txt @@ -0,0 +1,88 @@ +{{Infobox music +|title = "Chrysopoeia" +|album = ''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' +|number = 1 +|author = [[Lena Raine]] +|date = June 14, 2020 +|length = 04:56 +|genre = Ambient +|next = "[[Rubedo]]" +}} + +'''"Chrysopoeia"''' is a song composed by [[Lena Raine]] that plays in the [[crimson forest]]s. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Crimson Forest}} +| 63.64% +|} + +== Track description == +{{Music disclaimer}} +[[File:Chrysopoeia.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Chrysopoeia" +| chrysopoeia.ogg +| music.nether.crimson_forest +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Chrysopoeia" +| chrysopoeia.ogg +| music.game.crimson_forest +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=April 8, 2020|slink=20w15a|Added "Chrysopoeia".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "Chrysopoeia". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Chrysopoeia" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "Chrysopoeia" comes from Greek, and it denotes transmutation into gold, and from that to the philosopher’s stone. It’s generally accompanied with the image of the serpent eating its own tail, with the phrase “All is one” generally accompanied. +** By ''Minecraft'' terms, this both is representative the [[piglin]]s and their gold craze. It also can be inferred to mean the player and their seeming immortality by way of beds and respawn anchors. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Nether Update (Original Game Soundtrack)]] + +[[pt:Chrysopoeia]] diff --git a/wiki_backup/Chunk format.txt b/wiki_backup/Chunk format.txt new file mode 100644 index 0000000..93a66ff --- /dev/null +++ b/wiki_backup/Chunk format.txt @@ -0,0 +1,608 @@ +{{Update|missing information about 1.18 formats, this page is W.I.P. and sections that are updated for 1.18 mention it.}} +{{for|the storage format of entities|Entity format}} +[[Chunk]]s store the terrain and entities within a 16×384×16 area in The [[Overworld]], and 16×256×16 in [[The Nether]] and [[The End]] by default. They also store precomputed lighting, heightmap data for Minecraft's performance, and other meta information. + +== NBT structure == +{{See also|Region file format|Anvil file format}} + +Chunks are stored as tags in regional Minecraft Anvil files, which are named in the form {{code|r.x.z.mca}}. They are stored in [[NBT format]], with the following structure (updated for 1.18): +
+* {{nbt|compound}} The root tag. +**{{nbt|int|DataVersion}}: Version of the chunk NBT structure. +**{{nbt|int|xPos}}: X position of the chunk (in absolute chunks from world {{cd|x|z|d=,}} origin, '''not''' relative to the region). +**{{nbt|int|zPos}}: Z position of the chunk (in absolute chunks from world {{cd|x|z|d=,}} origin, '''not''' relative to the region). +**{{nbt|int|yPos}}: Lowest Y section position in the chunk (e.g. {{cd|-4}} in 1.18). +**{{nbt|string|Status}}: Defines the world generation status of this chunk. It is always one of the following: {{code|minecraft:empty}}, {{code|minecraft:structure_starts}}, {{code|minecraft:structure_references}}, {{code|minecraft:biomes}}, {{code|minecraft:noise}}, {{code|minecraft:surface}}, {{code|minecraft:carvers}}, {{code|minecraft:features}}, {{code|minecraft:light}}, {{code|minecraft:spawn}}, or {{code|minecraft:full}}. All status except {{code|minecraft:full}} are used for chunks called ''proto-chunks'', in other words, for chunks with incomplete generation. +**{{nbt|long|LastUpdate}}: Tick when the chunk was last saved. +**{{nbt|list|sections}}: List of {{nbt|compound|Compounds}}, each tag is a section (also known as sub-chunk). All sections in the world's height are present in this list, even those who are empty (filled with air). +***{{nbt|compound}} An individual section. +****{{nbt|byte|Y}}: The Y position of this section. (Can also be an INT in 1.18+) +****{{nbt|compound|block_states}} +*****{{nbt|list|palette}}: Set of different block states used in this particular section. +******{{nbt|compound}} A block +*******{{nbt|string|Name}}: Block [[resource location]] +*******{{nbt|compound|Properties}}: List of [[block state]] properties, with {{cd|name}} being the name of the block state property +********{{nbt|string|''Name''}}: The block state's name and its value. +*****{{nbt|long-array|data}}: A packed array of 4096 indices pointing to the palette, stored in an array of 64-bit integers ({{nbt|long|Longs}}). +******If only one block state is present in the palette, this field is not required and the block fills the whole section. +******All indices are the same length. This length is set to the minimum amount of bits required to represent the largest index in the palette, and then set to a minimum size of 4 bits. Since 1.16, the indices are not packed across multiple elements of the array, meaning that if there is no more space in a given 64-bit integer for the whole next index, it starts instead at the first (lowest) bit of the next 64-bit integer. Different sections of a chunk can have different lengths for the indices. +****{{nbt|compound|biomes}} +*****{{nbt|list|palette}}: Set of different biomes used in this particular section. +******{{nbt|string|Name}}: Biome [[resource location]] +*****{{nbt|long-array|data}}: A packed array of 64 indices pointing to the palette, stored in an array of 64-bit integers ({{nbt|long|Longs}}). +******If only one biome is present in the palette, this field is not required and the biome fills the whole section. +******All indices are the same length: the minimum amount of bits required to represent the largest index in the palette. These indices do not have a minimum size. Different chunks can have different lengths for the indices. +****{{nbt|byte-array|BlockLight}}: 2048 {{nbt|byte|Bytes}} stores the amount of block-emitted light in each block. Makes load times faster compared to recomputing at load time. Omitted if no light reaches this section of the chunk. Light level is stored as 4 bits per block, 2 blocks sharing a byte: starting at 0, even blocks take the first nibble, and odd blocks the second one. +****{{nbt|byte-array|SkyLight}}: 2048 {{nbt|byte|Bytes}} stores the maximum sky light that reaches each block, regardless of current time. If the sky light data for a section is omitted you should look at the light data of the section directly above it. Take the 16x16 layer at the bottom of that section and repeat that light data 16 times to recompute the data for the omitted section. If there is no section above the current one, you are at the top section of the chunk. The light data for this top section should be set as completely bright (0xFF for each block). The format of how these levels is stored is the same as for BlockLight. +**{{nbt|list|block_entities}}: Each {{nbt|compound|Compound}} in this list defines a block entity in the chunk. +***See [[#Block entity format|Block Entity Format]] below. +***If this list is empty, it becomes a list of {{cd|End}} tags. +**{{nbt|compound|CarvingMasks}}: Only for ''proto-chunks'' '''(not confirmed for 1.18 format)'''. +***{{nbt|byte-array|AIR}}: A series of bits indicating whether a cave has been dug at a specific position, stored in a byte array. +***{{nbt|byte-array|LIQUID}}: A series of bits indicating whether an underwater cave has been dug at a specific position, stored in a byte array. +**{{nbt|compound|Heightmaps}}: Several different [[heightmap]]s corresponding to 256 values compacted at 9 bits per value (lowest being 0, highest being 384, both values inclusive). The 9-bit values are stored in an array of 37 {{nbt|long|Longs}}, each containing 7 values ({{nbt|long|A Long}} = 64 bits, 7×9 = 63; the last bit is unused). In versions prior to 1.16 the heightmaps were stored in 36 {{nbt|long|Long}} values, where the bits were arranged in an uninterrupted "stream" across all values, resulting in all 2304 bits being used. The 9-bit values are unsigned, and indicate the amount of blocks above the bottom of the world. This means that converting a world to 1.18 adds 64 to every value. +***{{nbt|long-array|MOTION_BLOCKING}} +***{{nbt|long-array|MOTION_BLOCKING_NO_LEAVES}} +***{{nbt|long-array|OCEAN_FLOOR}} +***{{nbt|long-array|OCEAN_FLOOR_WG}} +***{{nbt|long-array|WORLD_SURFACE}} +***{{nbt|long-array|WORLD_SURFACE_WG}} +**{{nbt|list|Lights}}: A List of 16 lists that store positions of light sources per chunk section as shorts, only for ''proto-chunks'' '''(not confirmed for 1.18 format)'''. +**{{nbt|list|Entities}}: A list of entities in the ''proto-chunks'', used when generating. As of 1.17, this list is not present for fully generated chunks and entities are moved to a separated region files once the chunk is generated, see [[Entity format#Entity Format|Entity format]] for more details '''(not confirmed for 1.18 format)'''. +***{{nbt|compound}}: An entity. +**{{nbt|list|fluid_ticks}}: A list of {{nbt|compound|Compounds}} +***Each {{nbt|compound|Compound}} in this list is an "active" liquid in this chunk waiting to be updated. See [[#Tile tick format|Tile Tick Format]] below. +**{{nbt|list|block_ticks}}: A list of {{nbt|compound|Compounds}} +***Each {{nbt|compound|Compound}} in this list is an "active" block in this chunk waiting to be updated. These are used to save the state of redstone machines or falling sand, and other activity. See [[#Tile tick format|Tile Tick Format]] below. +**{{nbt|long|InhabitedTime}}: The cumulative number of ticks players have been in this chunk. Note that this value increases faster when more players are in the chunk. Used for [[Difficulty#Regional difficulty|Regional Difficulty]]. +**{{nbt|compound|blending_data}}: This appears to be biome blending data, although more testing is needed to confirm. {{More_info}} +***{{nbt|int|min_section}}: {{More_info}} +***{{nbt|int|max_section}}: {{More_info}} +**{{nbt|list|PostProcessing}}: A List of 24 {{nbt|list|Lists}} that store the positions of blocks that need to receive an update when a ''proto-chunk'' turns into a full chunk, packed in {{nbt|short|Shorts}}. Each list corresponds to specific section in the height of the chunk. +***See [[#ToBeTicked format|ToBeTicked format]] below for a description of the coordinate packing format. A common use case for this to is make liquids flow after generating a source block, such as springs in caves. +**{{nbt|compound|structures}}: Structure data in this chunk. +***{{nbt|compound|References}}: Coordinates of chunks that contain ''Starts''. +****{{nbt|long-array|''Structure Name''}}: Each 64-bit number of this array represents a chunk coordinate (i.e. block coordinate / 16), with its X packed into the low (least significant) 32 bits and Z packed into the high (most significant) 32 bits. +***{{nbt|compound|starts}}: Structures that are yet to be generated, stored by general type. Some parts of the structures may have already been generated. Completely generated structures are ''removed'' by setting their ''id'' to "{{cd|INVALID}}" and removing all other tags. +****{{nbt|compound|''Structure Name''}}: Only the structures that can spawn in this dimension are stored, for example, EndCity is stored only in the end chunks. +*****{{nbt|int-array|BB}}: Bounding box of the entire structure (remaining Children). Value is 6 ints: the minimum X, Y, and Z coordinates followed by the maximum X, Y, and Z coordinates. Absent if id is {{cd|INVALID}}. +*****{{nbt|string|biome}}: The biome id this structure is in. Absent if id is {{cd|INVALID}}. +*****{{nbt|list|Children}}: List of structure pieces making up this structure, that were not generated yet. Absent if id is {{cd|INVALID}}. +******{{nbt|compound}} Structure piece data. {{info needed|Missing structure data from end cities, woodland mansions, igloos, pillager outposts, and the village data needs updating.}} +*******{{nbt|int-array|BB}}: Bounding box of the structure piece. (Does not include the part of a village roof that can overhang the road.) Value is 6 ints: the minimum X, Y, and Z coordinates followed by the maximum X, Y, and Z coordinates. +*******{{nbt|string|BiomeType}}: The ocean temperature this ocean ruins is in. Valid values are WARM and COLD. +*******{{nbt|byte|C}}: (Village "ViSmH") Hut roof type.{{verify|Still a thing since 1.14?}} +*******{{nbt|compound|CA}}: (Village "ViF" and "ViDF") Crop in the farm plot.{{verify|Still a thing since 1.14?}} +********{{nbt|string|Name}}: Block [[resource location]] +********{{nbt|compound|Properties}}: List of [[block state]] properties, with [name] being the name of the block state property +*********{{nbt|string|''Name''}}: The block state name and its value. +*******{{nbt|compound|CB}}: (Village "ViF" and "ViDF") +********separate object with the same format as {{nbt|compound|CA}} +*******{{nbt|compound|CC}}: (Village "ViDF") +********separate object with the same format as {{nbt|compound|CA}} +*******{{nbt|compound|CD}}: (Village "ViDF") +********separate object with the same format as {{nbt|compound|CA}} +*******{{nbt|byte|Chest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Fortress "NeSCLT" and "NeSCRT") Whether this fortress piece should contain a chest but hasn't had one generated yet. (Stronghold "SHCC") Whether this chest in this stronghold piece was placed. (Village "ViS") Whether the blacksmith chest has been generated. +*******{{nbt|int|D}}: (Mineshaft "MSCrossing") Indicates the "incoming" direction for the crossing. +*******{{nbt|int|Depth}}: (Temples and huts) Depth of the structure (X/Z). +*******{{nbt|list|Entrances}}: (Mineshaft "MSRoom") List of exits from the room. +********{{nbt|int array}}: Bounding box of the exit. +*******{{nbt|string|EntryDoor}}: (Stronghold) The type of door at the entry to this piece. +*******{{nbt|int|GD}}: Appears to be some sort of measure of how far this piece is from the start. +*******{{nbt|byte|hasPlacedChest0}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 1st chest was placed. +*******{{nbt|byte|hasPlacedChest1}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 2nd chest was placed. +*******{{nbt|byte|hasPlacedChest2}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 3rd chest was placed. +*******{{nbt|byte|hasPlacedChest3}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Desert temple) Whether 4th chest was placed. +*******{{nbt|int|Height}}: (Temples and huts) Height of the structure (Y). +*******{{nbt|int|HPos}}: (Temples, huts and villages) Y level the structure was moved to in order to place it on the surface, or -1 if it hasn't been moved yet.{{verify|Still a thing since 1.14?}} +*******{{nbt|byte|hps}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has a cave spider monster spawner. +*******{{nbt|byte|hr}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has rails. +*******{{nbt|string|id}}: Identifier for the structure piece. Typically a heavily abbreviated code rather than something human-readable. {{info needed|it would be nice to know which enums this can be}} +*******{{nbt|float|integrity}}: The integrity of this structure (only used by ocean ruins). +*******{{nbt|byte|isLarge}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - If this ocean ruin is big. +*******{{nbt|list|junctions}}: (Village) List of junction points. {{info needed}}{{verify|Still a thing since 1.14?}} +********{{nbt|compound}}: The junctions coordinates: +*********{{nbt|int|source_x}}: X. +*********{{nbt|int|source_ground_y}}: Y. +*********{{nbt|int|source_z}}: Z. +*********{{nbt|int|delta_y}}: Change Y. {{info needed}} +*********{{nbt|string|dest_proj}}: One of {{cd|terrain_matching|rigid|d=or}}. +*******{{nbt|byte|Left}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHS") Whether the corridor has an opening on the left. +*******{{nbt|byte|leftHigh}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the upper level on the side with the upward staircase. +*******{{nbt|byte|leftLow}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the lower level on the side with the upward staircase. +*******{{nbt|int|Length}}: (Village "ViSR") Length of the road piece.{{verify|Still a thing since 1.14?}} +*******{{nbt|byte|Mob}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Fortress "NeMT") Whether this fortress piece should contain a blaze monster spawner but hasn't had one generated yet. (Stronghold "SHPR") Whether the silverfish monster spawner has been placed in this piece. +*******{{nbt|int|Num}}: (Mineshaft "MSCorridor") Corridor length. +*******{{nbt|int|O}}: Likely orientation of the structure piece. +*******{{nbt|byte|placedHiddenChest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the hidden chest was placed. +*******{{nbt|byte|placedMainChest}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the main chest was placed. +*******{{nbt|byte|placedTrap1}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the hallway arrow trap dispenser was placed. +*******{{nbt|byte|placedTrap2}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Jungle temple) Whether the chest arrow trap dispenser was placed. +*******{{nbt|int|PosX}}: The X coordinate origin of this village part.{{verify|Still a thing since 1.14?}} +*******{{nbt|int|PosY}}: The Y coordinate origin of this village part.{{verify|Still a thing since 1.14?}} +*******{{nbt|int|PosZ}}: The Z coordinate origin of this village part.{{verify|Still a thing since 1.14?}} +*******{{nbt|byte|Right}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHS") Whether the corridor has an opening on the right. +*******{{nbt|byte|rightHigh}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the upper level on the side with the downward staircase. +*******{{nbt|byte|rightLow}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SH5C") Whether the 5-way crossing has an exit on the lower level on the side with the downward staircase. +*******{{nbt|string|Rot}}: Rotation of ocean ruins and shipwrecks. Valid values are COUNTERCLOCKWISE_90, NONE, CLOCKWISE_90, and CLOCKWISE_180. +*******{{nbt|byte|sc}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCorridor") Whether the corridor has cobwebs. +*******{{nbt|int|Seed}}: (Fortress "NeBEF") Random seed for the broken-bridge fortress piece. +*******{{nbt|byte|Source}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHSD") Whether the spiral staircase is the source of the Stronghold or was randomly generated. +*******{{nbt|int|Steps}}: (Stronghold "SHFC") Length of the corridor +*******{{nbt|int|T}}: (Village "ViSmH") Table: 0 is no table, 1 and 2 place it on either side of the hut.{{verify|Still a thing since 1.14?}} +*******{{nbt|byte|Tall}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Stronghold "SHLi") Whether the library has an upper level. +*******{{nbt|string|Template}}: The template of the ocean ruin or shipwreck that was used. +*******{{nbt|byte|Terrace}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village "ViSH") Whether the house has a ladder to the roof and fencing.{{verify|Still a thing since 1.14?}} +*******{{nbt|byte|tf}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Mineshaft "MSCrossing") Whether the crossing is two floors tall. +*******{{nbt|int|TPX}}: The X coordinate origin of this ocean ruin or shipwreck. +*******{{nbt|int|TPY}}: The Y coordinate origin of this ocean ruin or shipwreck. +*******{{nbt|int|TPZ}}: The Z coordinate origin of this ocean ruin or shipwreck. +*******{{nbt|byte|Type}}: (Village) Village type: 0=plains, 1=desert, 2=savanna, 3=taiga.{{verify|Still a thing since 1.14?}} +*******{{nbt|int|Type}}: (Stronghold "SHRC") Indicates whether the room contains a pillar with torches, a fountain, an upper level with a chest, or is just empty room. +*******{{nbt|int|VCount}}: (Village) Count of villagers spawned along with this piece.{{verify|Still a thing since 1.14?}} +*******{{nbt|int|Width}}: (Temples and huts) Width of the structure (X/Z). +*******{{nbt|byte|Witch}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Witch hut) Whether the initial witch has been spawned for the hut. +*******{{nbt|byte|Zombie}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village) Whether this village generated as a zombie village.{{verify|Still a thing since 1.14?}} +*****{{nbt|int|ChunkX}}: Chunk X coordinate of the start of the structure. Absent if id is {{cd|INVALID}}. +*****{{nbt|int|ChunkZ}}: Chunk Z coordinate of the start of the structure. Absent if id is {{cd|INVALID}}. +*****{{nbt|string|id}}: If there's no structure of this kind in this chunk, this value is "{{cd|INVALID}}", else it's the structure name. +*****{{nbt|list|Processed}}: (Monument only) List of chunks that have had their piece of the structure created. Absent if id is {{cd|INVALID}}. +******{{nbt|compound}}: A chunk. +*******{{nbt|int|X}}: The chunk's X position (chunk coordinates, not block coordinates). +*******{{nbt|int|Z}}: The chunk's Z position. +*****{{nbt|byte|Valid}}: 1 or 0 ({{cd|true}}/{{cd|false}}) - (Village only) Whether the village generated at least 3 non-roads. Absent if id is {{cd|INVALID}}. +
+ +== Block format == +In the Anvil format, block positions are ordered YZX for compression purposes. + +The coordinate system is as follows: +* '''X''' increases East, decreases West +* '''Y''' increases upward, decreases downward +* '''Z''' increases South, decreases North + +This means indices are ordered like in a book, with its top to the North, read from beneath and with words written backward: each letter is a different X-index, each line a Z-index, and each page a Y-index. In case of a flat 2D array, the Y-index is omitted, and the array reads like a single page. + + +Each section is a 16×16×16-block area, with up to 16 sections in a chunk : from 0 at the bottom, to 15 on top. Empty sections are not saved. Each section has a "Y" byte for its Y-index (0 to 15), a "Palette" list linking IDs to block states, and a "BlockStates" long array storing the IDs per block location, compressed by fitting multiple IDs inside each entry (see [[Chunk_format#NBT_structure|NBT_structure]] above for details on the compression). There might be an additional section at the top and or bottom of the world used to store light, so that light travels properly over and under the world limits. + +The pseudo-code below shows how to access individual block information from a single section. + +
+byte Nibble4(byte[] arr, int index){
+	return index%2 == 0 ? arr[index/2]&0x0F : (arr[index/2]>>4)&0x0F;
+}
+int BlockPos = y*16*16 + z*16 + x; 
+compound Block = Palette[change_array_element_size(BlockStates,Log2(length(Palette)))[BlockPos]];
+string BlockName = Block.Name; 
+compound BlockState = Block.Properties; 
+byte Blocklight = Nibble4(BlockLight, BlockPos); 
+byte Skylight = Nibble4(SkyLight, BlockPos);
+
+ +== Block entity format == + +{| class="wikitable" style="position:relative; z-index:1; float:right; margin-right:0" data-description="Block entity IDs" +|- +! colspan="2" | Block Entities +|- +! Block Entity ID +! Associated Block +|- +| banner +| [[Banner]] +|- +| barrel +| [[Barrel]] +|- +| beacon +| [[Beacon]] +|- +| bed +| [[Bed]] +|- +| beehive +| [[Bee nest]]/[[beehive]] +|- +| bell +| [[Bell]] +|- +| blast_furnace +| [[Blast Furnace]] +|- +| brewing_stand +| [[Brewing Stand]] +|- +| calibrated_sculk_sensor +| [[Calibrated Sculk Sensor]] +|- +| campfire +| [[Campfire]] +|- +| chest +| [[Chest]] +|- +| chiseled_bookshelf +| [[Chiseled Bookshelf]] +|- +| comparator +| [[Redstone Comparator]] +|- +| command_block +| [[Command Block]] +|- +| conduit +| [[Conduit]] +|- +| crafter +| [[Crafter]] +|- +| creaking_heart +| [[Creaking Heart]] +|- +| daylight_detector +| [[Daylight Detector]] +|- +| decorated_pot +| [[Decorated Pot]] +|- +| dispenser +| [[Dispenser]] +|- +| dropper +| [[Dropper]] +|- +| enchanting_table +| [[Enchanting Table]] +|- +| ender_chest +| [[Ender Chest]] +|- +| end_gateway +| [[End Gateway (block)|End Gateway]] +|- +| end_portal +| [[End Portal (block)|End Portal]] +|- +| furnace +| [[Furnace]] +|- +| hanging_sign +| [[Hanging Sign]] +|- +| hopper +| [[Hopper]] +|- +| jigsaw +| [[Jigsaw Block]] +|- +| jukebox +| [[Jukebox]] +|- +| lectern +| [[Lectern]] +|- +| mob_spawner +| [[Monster Spawner]] +|- +| piston +| [[Moving Piston]] +|- +| shulker_box +| [[Shulker Box]] +|- +| sign +| [[Sign]] +|- +| skull +| [[Mob head]] +|- +| sculk_catalyst +| [[Sculk Catalyst]] +|- +| sculk_sensor +| [[Sculk Sensor]] +|- +| sculk_shrieker +| [[Sculk Shrieker]] +|- +| smoker +| [[Smoker]] +|- +| soul_campfire +| [[Soul Campfire]] +|- +| structure_block +| [[Structure Block]] +|- +| suspicious_gravel +| [[Suspicious Gravel]] +|- +| suspicious_sand +| [[Suspicious Sand]] +|- +| trapped_chest +| [[Trapped Chest]] +|- +| trial_spawner +| [[Trial Spawner]] +|- +| vault +| [[Vault]] +|} +A [[block entity]] (not related to [[entity]]) is used by ''Minecraft'' to store information about a block that can't be stored in the block's block states. Block entities were called "tile entities" until the 1.18 snapshots and that term is still used in some [[command]] usage. + +{{Data transclude|blockentity|Banner/BE|sprite=block|title=banners}} +{{Data transclude|blockentity|Barrel/BE|sprite=block|title=barrel}} +{{Data transclude|blockentity|Beacon/BE|sprite=block|title=beacon}} +{{Data transclude|blockentity|Bed/BE|sprite=block|title=bed|icon=beds}} +{{Data transclude|blockentity|Beehive/BE|sprite=block|title=beehive|icon=all-beehives}} +{{Data transclude|blockentity|Bell/BE|sprite=block|title=bell}} +{{Data transclude|blockentity|Blast Furnace/BE|sprite=block|link=Blast Furnace|title=blast_furnace}} +{{Data transclude|blockentity|Brewing Stand/BE|sprite=block|link=Brewing Stand|title=brewing_stand}} +{{Data transclude|blockentity|Calibrated Sculk Sensor/BE|sprite=block|link=Calibrated Sculk Sensor|title=calibrated_sculk_sensor}} +{{Data transclude|blockentity|Campfire/BE|sprite=block|title=campfire}} +{{Data transclude|blockentity|Chiseled Bookshelf/BE|sprite=block|title=chiseled_bookshelf|link=Chiseled Bookshelf}} +{{Data transclude|blockentity|Chest/BE|sprite=block|title=chest}} +{{Data transclude|blockentity|Redstone Comparator/BE|sprite=block|link=Redstone Comparator|title=comparator}} +{{Data transclude|blockentity|Command Block/BE|sprite=block|link=Command Block|title=command_block|icon=command-blocks}} +{{Data transclude|blockentity|Conduit/BE|sprite=block|link=Conduit|title=conduit}} +{{Data transclude|blockentity|Crafter/BE|sprite=block|link=Crafter|title=crafter}} +{{Data transclude|blockentity|Creaking Heart/BE|sprite=block|link=Creaking Heart|title=creaking_heart}} +{{Data transclude|blockentity|Daylight Detector/BE|sprite=block|link=Daylight Detector|title=daylight_detector}} +{{Data transclude|blockentity|Decorated Pot/BE|sprite=block|link=Decorated Pot|title=decorated_pot}} +{{Data transclude|blockentity|Dispenser/BE|sprite=block|link=Dispenser|title=dispenser}} +{{Data transclude|blockentity|Dropper/BE|sprite=block|title=dropper}} +{{Data transclude|blockentity|Enchanting Table/BE|sprite=block|link=Enchanting Table|title=enchanting_table}} +{{Data transclude|blockentity|Ender Chest/BE|sprite=block|link=Ender Chest|title=ender_chest}} +{{Data transclude|blockentity|End Gateway (block)/BE|sprite=block|icon=end-gateway|link=End Gateway (block)|title=end_gateway}} +{{Data transclude|blockentity|End Portal (block)/BE|sprite=block|icon=end-portal|link=End Portal (block)|title=end_portal}} +{{Data transclude|blockentity|Furnace/BE|sprite=block|title=furnace}} +{{Data transclude|blockentity|Hanging Sign/BE|sprite=block|title=hanging_sign|icon=oak hanging sign}} +{{Data transclude|blockentity|Hopper/BE|sprite=block|title=hopper}} +{{Data transclude|blockentity|Jigsaw Block/BE|sprite=block|title=jigsaw|link=Jigsaw Block}} +{{Data transclude|blockentity|Jukebox/BE|sprite=block|link=Jukebox|title=jukebox}} +{{Data transclude|blockentity|Lectern/BE|sprite=block|title=lectern}} +{{Data transclude|blockentity|Monster Spawner/BE|sprite=block|link=Monster Spawner|title=mob_spawner}} +{{Data transclude|blockentity|Piston/BE|sprite=block|title=piston}} +{{Data transclude|blockentity|Sculk Catalyst/BE|sprite=block|link=Sculk Catalyst|title=sculk_catalyst}} +{{Data transclude|blockentity|Sculk Sensor/BE|sprite=block|link=Sculk Sensor|title=sculk_sensor}} +{{Data transclude|blockentity|Sculk Shrieker/BE|sprite=block|link=Sculk Shrieker|title=skulk_shrieker}} +{{Data transclude|blockentity|Shulker Box/BE|sprite=block|link=Shulker Box|title=shulker_box}} +{{Data transclude|blockentity|Sign/BE|sprite=block|title=sign|icon=oak sign}} +{{Data transclude|blockentity|Head/BE|sprite=block|link=Head|title=skull|icon=heads}} +{{Data transclude|blockentity|Smoker/BE|sprite=block|title=smoker}} +{{Data transclude|blockentity|Campfire/BE|sprite=block|link=Soul Campfire|title=soul_campfire}} +{{Data transclude|blockentity|Structure Block/BE|sprite=block|link=Structure Block|title=structure_block}} +{{Data transclude|blockentity|Suspicious Block/BE|sprite=block|link=Suspicious Gravel|title=suspicious gravel}} +{{Data transclude|blockentity|Suspicious Block/BE|sprite=block|link=Suspicious Sand|title=suspicious_sand}} +{{Data transclude|blockentity|Chest/BE|sprite=block|title=trapped_chest|link=Trapped Chest}} +{{Data transclude|blockentity|Trial Spawner/BE|sprite=block|title=trial_spawner|link=Trial Spawner}} +{{Data transclude|blockentity|Vault/BE|sprite=block|title=vault|link=Vault}} +{{-}} + +== Tile tick format == +Tile Ticks represent block updates that need to happen because they could not happen before the chunk was saved. Examples reasons for tile ticks include redstone circuits needing to continue updating, water and lava that should continue flowing, recently placed sand or gravel that should fall, etc. Tile ticks are not used for purposes such as leaf decay, where the decay information is stored in the leaf block data values and handled by Minecraft when the chunk loads. For map makers, tile ticks can be used to update blocks after a period of time has passed with the chunk loaded into memory. + +
+* {{nbt|compound}} A Tile Tick +** {{:Chunk format/Tile Tick}} +
+ +== ToBeTicked format == +This {{nbt|list|List}} is always present, and contains 16 {{nbt|list|Sublists}}, each representing one of the "sections" of the chunk. Those inside lists may contain {{nbt|short|Shorts}}, each representing a packed coordinate relative to the section : The 4 most significant bits are always 0, then each group of 4 bits (or nibble) represents a section-relative coordinate, from 0 to 15. The order of sections in the list appear to be ordered from bottom to top, and the packing order of the coordinates is {{cd|0ZYX}}, where {{cd|0}} refers to the chunk section. When converting ''proto-chunks'' to full chunks, only coordinates that are stored in PostProcessing appear to receive a tick update, tick updates stored in {{cd|block_ticks|fluid_ticks|d=and}} are ignored. {{verify|Further testing needed for confirmation.}} + +== History == +{{Needs update|section=1|This history section is missing a significant number of changes, including most of the 1.13 changes, mainly the region file format.}} + +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Originally, chunks were stored as individual chunk files ".dat" where the file names contained the chunk's position encoded in Base36. +| The format used was [[Java Edition Alpha level format]].}} +|{{HistoryLine||1.3|The [[Region file format|Region]] format is introduced. +|Chunks are now stored in groups of 32×32 chunks in individual ".mcr" files with the coordinates in Base10. +|The goal was to reduce disk usage by cutting down on the number of file handles Minecraft had open at once.. +}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w07a|The [[Anvil file format]] is introduced. +| Chunks are now divided into 16 individual 16×16×16 block sections. +| Blocks, Data, BlockLight, and SkyLight arrays are now housed in individual chunk Sections. +| The [[NBT Format]] now includes an integer array tag similar to the existing byte array tag. +}} +|{{HistoryLine||1.3.1|dev=12w21a|MaxExperience, RemainingExperience, ExperienceRegenTick, ExperienceRegenRate and ExperienceRegenAmount from MobSpawner have been removed.}} +|{{HistoryLine||1.4.2|dev=12w34a|Added entity WitherBoss.}} +|{{HistoryLine||1.5|dev=13w02a|Added entity MinecartTNT. +|Minecart is now deprecated.}} +|{{HistoryLine|||dev=13w03a|Added entity MinecartHopper.}} +|{{HistoryLine|||dev=13w06a|Added entity MinecartSpawner.}} +|{{HistoryLine||1.6.1|dev=13w16a|Added entity EntityHorse.}} +|{{HistoryLine|||dev=13w21a|ArmorType has been removed from EntityHorse. +|Saddle has been removed from EntityHorse.}} +|{{HistoryLine|||dev=release|Saddle to EntityHorse has been re-added.}} +|{{HistoryLine||1.7.2|dev=13w39a|Added entity MinecartCommandBlock.}} +|{{HistoryLine|||dev=13w42a|Added CanBreakDoors to Zombie.}} +|{{HistoryLine||1.8|dev=14w02a|Added Lock to containers. +|[[Item]] IDs are no longer used when specifying NBT data. +|Added Block to FallingSand, using the alphabetical ID format.}} +|{{HistoryLine|||dev=14w06a|Added ShowParticles to all [[mob]]s. +|Added PickupDelay to [[item]] [[entity|entities]]. +|Setting Age to -32768 makes items, which never expire. +|AttackTime has been removed from [[mob]]s.}} +|{{HistoryLine|||dev=14w10a|Added rewardExp to Villager. +|Added OwnerUUID for mobs that can [[breeding|breed]]. +|Added Owner to Skull. +|Changes to [[item frame]]s and [[painting]]s: added Facing, TileX, TileY and TileZ now represent the co-ordinates of the [[block]] the [[item]] is in rather than what it is placed on. Direction and Dir are now deprecated.}} +|{{HistoryLine|||dev=14w11a|Added [[entity]] Endermite. +|Added EndermiteCount to Enderman.}} +|{{HistoryLine|||dev=14w21a|CustomName and CustomNameVisible now work for all [[entity|entities]].}} +|{{HistoryLine|||dev=14w25a|Added entity Guardian. +|Added Text1, Text2, Text3 and Text4 to [[sign]]s. The limit no longer depends on the amount of characters (16), it now depends on the width of the characters.}} +|{{HistoryLine|||dev=14w27a|Added entity Rabbit. +Added CommandStats to [[command block]]s and signs.}} +|{{HistoryLine|||dev=14w28a|EndermiteCount has been removed from Enderman.}} +|{{HistoryLine|||dev=14w30a|Added Silent for all [[entity|entities]].}} +|{{HistoryLine|||dev=14w32a|Added NoAI for all [[mob]]s. +|Added entity ArmorStand.}} +|{{HistoryLine|||dev=14w32c|Added NoBasePlate to ArmorStand.}} +|{{HistoryLine||1.9|dev=15w31a|Added [[tag]]s HandItems, ArmorItems, HandDropChances, and ArmorDropChances to Living, which now replace the DropChances and Equipment tags. +|Added HandItems and ArmorItems to ArmorStand. +|Added Glowing to Entity. +|Added Team to LivingBase. +|Added DragonPhase to EnderDragon +|Added [[entity]] Shulker, child of Entity. +|Added entity ShulkerBullet, child of Entity. +|Added entity DragonFireball, which extends FireballBase and has no unique tags. +|Added entities TippedArrow and SpectralArrow, children of Arrow. +|Added [[block]] EndGateway, child of TileEntity. +|Added block Structure, child of TileEntity. +|Added [[item]] [[tag]] Potion, child of tag.}} +|{{HistoryLine|||dev=15w32a|Tags and DataVersion tag can now be applied on [[entity|entities]]. +|Changed the Fuse tag's type for the PrimedTnt entity from "Byte" to "Short".}} +|{{HistoryLine|||dev=15w32c|Introduced a limit on the amount of [[tag]]s an entity can now have (1024 tags). When surpassed it displays an error saying: "Cannot add more than 1024 tags to an entity."}} +|{{HistoryLine|||dev=15w33a|Added entity AreaEffectCloud, child of Entity. +|Added ExactTeleport and renamed Life to Age for EndGateway. +|Added Linger to ThrownPotion. +|DataVersion from Entity has been removed. It is now applied to Player only, child of LivingBase. +|UUID from Entity has been removed. +|HealF under LivingBase has now become deprecated. +|Health under LivingBase has now changed from type "Short" to "Float". +|Equipment has been removed from ArmorStand and Living entity, its usage is now replaced by HandItems and ArmorItems, which were added earlier.}} +|{{HistoryLine|||dev=15w33c|Added BeamTarget to EnderCrystal.}} +|{{HistoryLine|||dev=15w34a|Added powered and conditional byte [[tag]]s to Control tile [[entity]] for [[command block]]s. +|Added life and power to FireballBase. +|Added id inside SpawnData to MobSpawner. +|Added powered to the Music tile entity for [[note block]]s.}} +|{{HistoryLine|||dev=15w35a|Added VillagerProfession to Zombie.}} +|{{HistoryLine|||dev=15w37a|Added Enabled to MinecartHopper.}} +|{{HistoryLine|||dev=15w38a|Added SkeletonTrap and SkeletonTrapTime to EntityHorse.}} +|{{HistoryLine|||dev=15w41a|Riding has been replaced with Passengers for all [[entity|entities]]. +|Added RootVehicle for all passengers. +|Added Type to Boat.}} +|{{HistoryLine|||dev=15w42a|Added Fuel to Cauldron ([[brewing stand]]s).}} +|{{HistoryLine|||dev=15w43a|Added LootTable and LootTableSeed to Chest, Minecart and MinecartHopper. +|Added DeathLootTable and DeathLootTableSeed to all [[mob]]s. +|Added life and power to all [[fireball]]s (FireballBase).}} +|{{HistoryLine|||dev=15w44a|Added ShowBottom to EnderCrystal.}} +|{{HistoryLine|||dev=15w44b|Added Potion and CustomPotionEffects to Arrow. +|Added Potion to AreaEffectCloud.}} +|{{HistoryLine|||dev=15w45a|Linger has been removed from ThrownPotion. Instead, the [[potion]] lingers if the stored item has an ID of minecraft:lingering_potion. +|ThrownPotion now renders as its stored [[item]], even if the item is not a potion.}} +|{{HistoryLine|||dev=15w46a|MoreCarrotTicks from Rabbit is now set to 40 when [[rabbit]]s eat a [[carrot|carrot crop]], but is not used anyway.}} +|{{HistoryLine|||dev=15w47a|Added PaymentItem to Beacon.}} +|{{HistoryLine|||dev=15w49a|PaymentItem has been removed from Beacon. +|In order for a sign to accept text, all 4 tags ("Text1", "Text2", "Text3", and "Text4") must exist.}} +|{{HistoryLine|||dev=15w51b|The original values of DisabledSlots in ArmorStand have been changed in nature.}} +|{{HistoryLine||1.10|dev=16w20a|Added entity PolarBear. +|Added ZombieType to Zombie, replacing VillagerProfession and IsVillager. Value of 6 indicates the "[[husk]]" [[zombie]]. +|A value of 2 on SkeletonType indicates the "[[stray]]" [[skeleton]]. +|NoGravity extended to all [[entity|entities]]. +|Added powered, showboundingbox and showair to Structure.}} +|{{HistoryLine|||dev=16w21a|Added FallFlying to [[mob]]s and [[armor stand]]s. +|Added integrity and seed to Structure.}} +|{{HistoryLine|||dev=pre1|Added ParticleParam1 and ParticleParam2 to AreaEffectCloud.}} +|{{HistoryLine||1.11|dev=16w32a|[[Horse]]s have been split into [[entity]] IDs horse, donkey, mule, skeleton_horse and zombie_horse for their respective types. Type and HasReproduced removed from horse, ChestedHorse and Items tags now apply only to mule and donkey, and SkeletonTrap and SkeletonTrapTime [[tag]]s now apply only to skeleton_horse. +|[[Skeleton]]s have been split into entity IDs skeleton, stray and wither_skeleton. SkeletonType tag is removed from all skeleton types. +|[[Zombie]]s have been split into entity IDs zombie, zombie_villager and husk. ZombieType tag is removed from all zombie types, ConversionTime and Profession tags now apply only to zombie_villager. +|[[Guardian]]s have been split into entity IDs guardian and elder_guardian. Elder tag has been removed from guardian. +|Unused savegame IDs Mob and Monster have been removed. +|Pumpkin byte [[tag]] has been added to snowman.}} +|{{HistoryLine|||dev=16w35a|Added CustomName to banner.}} +|{{HistoryLine|||dev=16w39a|Added llama, llama_spit, vindication_illager, vex, evocation_fangs and evocation_illager. +|Added Color to shulker. +|Added LocName, CustomPotionColor and ColorMap to [[item]]s.}} +|{{HistoryLine|||dev=16w40a|Added Johnny to vindication_illager. +|Removed xTile, yTile, zTile, inTile, inGround from the FireballBase class (in large [[fireball]]s, small fireballs, [[dragon fireball]]s, and [[Wither#Wither Skull|wither skull]]s).}} +|{{HistoryLine|||dev=16w41a|llama_spit is now available as a save game entity.}} +|{{HistoryLine|||dev=16w42a|Added crit to arrow.}} +|{{HistoryLine|||dev=16w43a|Added OwnerUUIDLeast and OwnerUUIDMost to evocation_fangs.}} +|{{HistoryLine|||dev=16w44a|xTile, yTile, zTile, inTile, inGround have been removed from the fishing bobber entity.}} +|{{HistoryLine|||dev=pre1|ench has been changed to require at least one compound.}} +|{{HistoryLine||1.12|dev=17w13a|Added entity Parrot, ShoulderEntityLeft/ShoulderEntityRight, seenCredits, recipeBook and Recipes.}} +|{{HistoryLine|||dev=17w14a|Added isFilteringCraftable, isGuiOpen and recipes to recipeBook, which is now a compound [[tag]]. +|Added ConversionPlayerLeast and ConversionPlayerMost to [[entity]] Zombie.}} +|{{HistoryLine|||dev=17w16a|NBT parsing in commands has been improved.}} +|{{HistoryLine|||dev=17w17a|Added toBeDisplayed to recipeBook, UpdateLastExecution and LastExecution.}} +|{{HistoryLine|||dev=17w17b|Added LoveCauseLeast and LoveCauseMost to [[breeding|breedable]] [[entity|entities]].}} +|{{HistoryLine||1.13|dev=17w47a|The {{code|damage}} tag from items removed, tools and armor now use {{code|Damage}} and maps use {{code|map}}, both in {{code|tag}}. +|Endermen's {{code|carried}} and {{code|carriedData}} merged into {{code|carriedBlockState}}. +|Arrows' {{code|inTile}} and {{code|inData}} merged into {{code|inBlockState}}. +|Minecarts' {{code|DisplayTile}} and {{code|DisplayData}} merged into {{code|DisplayState}}. +|Falling blocks' {{code|Block}} and {{code|Data}} merged into {{code|BlockState}}. +|Moving pistons' {{code|BlockId}} and {{code|BlockData}} merged into {{code|blockState}}. +|Removed note block and flower pot block entities. +|Trapped chests now have their own block entity {{code|trapped_chest}}. +|Removed {{code|Base}} from banners. +|Removed {{code|Rot}} from heads.}} +|{{HistoryLine|||dev=17w47a|Removed {{code|Record}} from jukeboxes.}} +|{{HistoryLine|||dev=17w47b|Trapped chests no longer have their own block entity, and again use {{code|chest}}.}} +|{{HistoryLine|||dev=18w01a|Thrower and Owner has been changed from strings to compounds with two longs named L and M.}} +|{{HistoryLine|||dev=18w02a|Bobbers created by fishing rods now have the entity ID fishing_bobber. +|Painting motives are now lowercased and namespaced.}} +|{{HistoryLine|||dev=18w07a|Added turtle, trident, and phantom entities. +|Added HomePosX, HomePosY, HomePosZ, TravelPosX, TravelPosY, TravelPosZ, and HasEgg to turtle. +|Added AX, AY, AZ, and Size to phantom.}} +|{{HistoryLine|||dev=18w15a|Added dolphin entity.}} +|{{HistoryLine|||dev=18w19a|Renamed {{code|puffer_fish}} to {{code|pufferfish}}.}} +|{{HistoryLine|||dev=18w20a|Renamed {{code|cod_mob}} to {{code|cod}}. +|Renamed {{code|salmon_mob}} to {{code|salmon}}.}} +|{{HistoryLine|||dev=18w21a|Added TreasurePosX, TreasurePosY, TreasurePosZ, GotFish, and CanFindTreasure to dolphin. +|ench has been renamed to Enchantments. +|Enchantments no longer accepts numeric IDs, and instead requires name IDs.}} +|{{HistoryLine|||dev=pre5|Renamed {{code|xp_orb}} to {{code|experience_orb}}. +|Renamed {{code|xp_bottle}} to {{code|experience_bottle}}. +|Renamed {{code|eye_of_ender_signal}} to {{code|eye_of_ender}}. +|Renamed {{code|ender_crystal}} to {{code|end_crystal}}. +|Renamed {{code|fireworks_rocket}} to {{code|firework_rocket}}. +|Renamed {{code|commandblock_minecart}} to {{code|command_block_minecart}}. +|Renamed {{code|villager_golem}} to {{code|iron_golem}}. +|Renamed {{code|evocation_fangs}} to {{code|evoker_fangs}}. +|Renamed {{code|evocation_illager}} to {{code|evoker}}. +|Renamed {{code|vindication_illager}} to {{code|vindicator}}. +|Renamed {{code|illusion_illager}} to {{code|illusioner}}.}} +|{{HistoryLine||1.14|dev=18w43a|Added illager_beast, panda, and pillager entities.}} +|{{HistoryLine|||dev=18w45a|The LIGHT_BLOCKING heightmap has been removed.}} +|{{HistoryLine||1.15|dev=19w36a|The {{nbt|int array|Biomes}} array in the {{nbt|compound|Level}} tag for each chunk now contains 1024 integers instead of 256, allowing biomes to differ based on altitude.}} +|{{HistoryLine||1.17|dev=20w45a|Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.}} +|{{HistoryLine|||dev=20w51a|Added axolotl.}} +|{{HistoryLine|||dev=21w03a|Added glow_squid.}} +|{{HistoryLine|||dev=21w13a|Added goat.}} +|{{HistoryLine||1.20.2|dev=23w32a|Game no longer uses numeric values when storing mob effects to world. For example, 4 becomes minecraft:mining_fatigue.|Changed following fields in mob effect instances: +* Id (integer) -> id (string, resource identifier) +* Ambient -> ambient +* Amplifier -> amplifier +* Duration -> duration +* ShowParticles -> show_particles +* ShowIcon -> show_icon +* HiddenEffect -> hidden_effect +* FactorCalculationData -> factor_calculation_data +|In NBT format for block entity type beacon: +* Primary (integer) -> primary_effect (string, resource identifier) +* Secondary (integer) -> secondary_effect (string, resource identifier)}} +|{{HistoryLine||1.21|dev=24w21a|Renamed Attributes field in mob data to attributes +|Changed following fields in mob attributes: +* Name -> id +* Base -> base +* Modifiers -> modifiers +|Changed following fields in mob attribute modifiers: +* UUID (int array) and Name (arbitrary string) -> id (string, resource identifier) +* Amount -> amount +* Operation (integer) -> operation (string), with "add_value" replacing 0, "add_multiplied_base" replacing 1, and "add_multiplied_total" replacing 2}} +}} + +==References== +{{Reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[de:Chunkdaten]] +[[fr:Format de chunk]] +[[ja:Chunkフォーマット]] +[[ko:청크 형식]] +[[nl:Segment formaat]] +[[pt:Formato de chunk]] +[[ru:Формат чанка]] +[[uk:Формат чанку]] +[[zh:区块存储格式]] diff --git a/wiki_backup/Clark.txt b/wiki_backup/Clark.txt new file mode 100644 index 0000000..1dc519a --- /dev/null +++ b/wiki_backup/Clark.txt @@ -0,0 +1,132 @@ +{{Infobox music +|title = "Clark" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 14 +|author = [[C418]] +|date = March 4, 2011 +|length = 03:11 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/clark Bandcamp] +|prev = "[[Wet Hands]]" +|next = "[[Chris]]" +}} +{{Q|<3|C418|bandcamp.com}} +'''"Clark"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Cherry Grove}} +| 7.69% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Clark.ogg]] + +"Clark" opens with some quiet, sad string chords, which are joined by a piano, a synth bass, and a celesta, which play a pensive melody. Ends with a resonant, warm synth playing chords and then somewhat abruptly stopping and ringing out. + +The album version of "Clark" continues into "[[Chris]]". + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Clark" +| clark.ogg +| music.game,
music.overworld.cherry_grove,
music.overworld.forest,
music.overworld.grove
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Clark" +| calm2.ogg +| music.game,
music.game.grove,
music.game.lush_caves,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.cherry_grove +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.22a|Added "Clark", as "calm2.ogg".}} +|{{HistoryLine|java indev}} +|{{HistoryLine||[[20091223-1]]–[[Java Edition Infdev 20100227-1414|20100227-1414]]|link=none|Throughout Indev going into Infdev, "calm2" would cycle through being able to play and being disabled.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|"calm2" now plays again, this time being able to play everywhere in the world.}} +|{{HistoryLine||v1.2.1|"calm2" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"calm2" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"calm2" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"calm2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"calm2" can now play in [[grove]] and [[lush caves]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"calm2" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"calm2" can now play in [[cherry grove]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"calm2.ogg" was renamed to "clark.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Clark", as "calm2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"calm2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Clark", as "calm2.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Clark]] diff --git a/wiki_backup/Cloth.txt b/wiki_backup/Cloth.txt new file mode 100644 index 0000000..f4e9119 --- /dev/null +++ b/wiki_backup/Cloth.txt @@ -0,0 +1,614 @@ +{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}} +{{Infobox block +| group = White +| 1-1 = White Wool.png +| invimage = White Wool +| group2 = Light Gray +| 2-1 = Light Gray Wool.png +| invimage2 = Light Gray Wool +| group3 = Gray +| 3-1 = Gray Wool.png +| invimage3 = Gray Wool +| group4 = Black +| 4-1 = Black Wool.png +| invimage4 = Black Wool +| group5 = Brown +| 5-1 = Brown Wool.png +| invimage5 = Brown Wool +| group6 = Red +| 6-1 = Red Wool.png +| invimage6 = Red Wool +| group7 = Orange +| 7-1 = Orange Wool.png +| invimage7 = Orange Wool +| group8 = Yellow +| 8-1 = Yellow Wool.png +| invimage8 = Yellow Wool +| group9 = Lime +| 9-1 = Lime Wool.png +| invimage9 = Lime Wool +| group10 = Green +| 10-1 = Green Wool.png +| invimage10 = Green Wool +| group11 = Cyan +| 11-1 = Cyan Wool.png +| invimage11 = Cyan Wool +| group12 = Light Blue +| 12-1 = Light Blue Wool.png +| invimage12 = Light Blue Wool +| group13 = Blue +| 13-1 = Blue Wool.png +| invimage13 = Blue Wool +| group14 = Purple +| 14-1 = Purple Wool.png +| invimage14 = Purple Wool +| group15 = Magenta +| 15-1 = Magenta Wool.png +| invimage15 = Magenta Wool +| group16 = Pink +| 16-1 = Pink Wool.png +| invimage16 = Pink Wool +| transparent = No +| light = No +| tool = Shears +| renewable = Yes +| stackable = Yes (64), same color only +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]]. + +== Obtaining == +=== Breaking === +Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use. + +{{breaking row|horizontal=1|Wool|shears=1}} + +=== Natural generation === +; Woodland Mansion +All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s. + +; Village +White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s. + +10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages. + +; Pillager outpost +White wool generates as tents outside [[pillager outpost]]s. + +; Ancient city +Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool. + +=== Mob loot === +{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared. + +White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep. + +{{Drop sources|Wool}} + +=== Generated loot === +{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}} + +=== Crafting === +{{Crafting + |head=1 + |A2=String + |B2=String + |A3=String + |B3=String + |Output=White Wool + |type=Building block + |showdescription=1 +}} + +{{Crafting + |Any Wool + |Matching Dye + |Output=Matching Wool + |showdescription=1 + |description= + |type=Building block +}} +{{Crafting + |Any Dyed Wool + |Bleach + |Output=White Wool + |showdescription=1 + |description={{only|bedrock|education}} + |type=Building block + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Wool + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Wool; Blue Wool; Brown Wool; Black Wool + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Wool}} + +=== Villager gifts === +{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect. + +== Usage == +Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color. + +Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s. + +=== Trading === +{{Trade uses}} + +=== Vibration occlusion === +Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker. + +Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form. + +Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above. + +Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]]. + +=== Note blocks === +Wool blocks can be placed under [[note block]]s to produce "guitar" sounds. + +=== Crafting ingredient === +Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance. + +{{crafting usage|match=end|ignore=Wool}} + +=== Fuel === +{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block. + +== Sounds == +{{Sound table/Block/Wool}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|aliasid=wool / 0 +|id=35 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.white.name}} +{{ID table2 +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|aliasid=wool / 1 +|id=-557 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.orange.name}} +{{ID table2 +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|aliasid=wool / 2 +|id=-565 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.magenta.name}} +{{ID table2 +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|aliasid=wool / 3 +|id=-562 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lightBlue.name}} +{{ID table2 +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|aliasid=wool / 4 +|id=-558 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.yellow.name}} +{{ID table2 +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|aliasid=wool / 5 +|id=-559 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lime.name}} +{{ID table2 +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|aliasid=wool / 6 +|id=-566 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.pink.name}} +{{ID table2 +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|aliasid=wool / 7 +|id=-553 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.gray.name}} +{{ID table2 +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|aliasid=wool / 8 +|id=-552 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.silver.name}} +{{ID table2 +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|aliasid=wool / 9 +|id=-561 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.cyan.name}} +{{ID table2 +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|aliasid=wool / 10 +|id=-564 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.purple.name}} +{{ID table2 +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|aliasid=wool / 11 +|id=-563 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.blue.name}} +{{ID table2 +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|aliasid=wool / 12 +|id=-555 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.brown.name}} +{{ID table2 +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|aliasid=wool / 13 +|id=-560 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.green.name}} +{{ID table2 +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|aliasid=wool / 14 +|id=-556 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.red.name}} +{{ID table2 +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|aliasid=wool / 15 +|id=-554 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.black.name +|foot=1}} + +== Achievements == +{{Load achievements|Rainbow Collection}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}} +|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors. +|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}} +|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}} +|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth. +|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}} +|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}} +|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}} +|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s. +|[[Sheep]] now drop only light gray cloth.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID. +|Sheep now drop white cloth instead of light gray.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}} +|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum. +|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye. +|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool. +|Brown wool is currently impossible to obtain in the game without inventory editing.}} +|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}} +|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}} +|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}} +|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing. +|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}} +|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}} +|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}} +|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}} +|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}} +|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}} +|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}} +|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}} +|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages. +|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}} +|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool. +|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}} +|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}} +|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}} +|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.{{bug|MC-252389|||Fixed}}}} +|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}} +|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders. +|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png. +|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}} +|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory. +|Black wool is once again available in the inventory. +|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks. +|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}} +|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}} +|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode. +|Orange and magenta wool are once again available in the creative inventory. +|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}} +|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory. +|A [[crafting]] recipe for wool has been added. +|Wool is now used to craft [[bed]]s.}} +|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s. +|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}} +|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}} +|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}} +|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s. +|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed. +|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]]. +|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}} +|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}} +|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]]. +|Wool is now used to craft [[carpet]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool. +|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}} +|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool ID have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]]. + +== Gallery == +=== Screenshots === + +Zombie wool.png|A [[zombie]] holding a piece of wool.{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}} +JE 1.12 Dev Wool.jpg +JE 1.12 Dev Wool and concrete.jpg +1.12 color spectrum.png|All wool colors forming a spectrum. +Classic color spectrum.png|All classic wool colors. +Spectra.png|The four iterations of the wool [[block]]. +Wool Tunnel.png|A tunnel of wool. +Dinnerbone Wool.png|Wool receding into the distance. +Cloths data values.png|A list of data values for cloths in Infdev. +Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]]. +Wool In Village.png|Naturally occurring wool in a village. +Hi-word Wool.png|Hi-text from cyan, purple and red wool. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Vlna]] +[[de:Wolle]] +[[es:Lana]] +[[fr:Laine]] +[[hu:Gyapjú]] +[[it:Lana]] +[[ja:羊毛]] +[[ko:양털]] +[[nl:Wol]] +[[pl:Wełna]] +[[pt:Lã]] +[[ru:Шерсть]] +[[th:ขนแกะ]] +[[tr:Yün]] +[[uk:Вовна]] +[[zh:羊毛]] diff --git a/wiki_backup/Comforting Memories.txt b/wiki_backup/Comforting Memories.txt new file mode 100644 index 0000000..9d530ba --- /dev/null +++ b/wiki_backup/Comforting Memories.txt @@ -0,0 +1,104 @@ +{{Infobox music +|title = "Comforting Memories" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 9 +|author = [[Kumi Tanioka]] +|date = October 20, 2021 +|length = 04:35 +|genre = Ambient +|prev = "[[Floating Dream]]" +|next = "[[An Ordinary Day]]" +}} + +'''"Comforting Memories"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]] and in [[Creative mode]]{{only|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{Music disclaimer}} +[[File:Comforting memories.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Comforting Memories" +| floating_dream.ogg +| music.game,
music.overworld.forest,
music.overworld.grove,
music.overworld.old_growth_taiga,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Comforting Memories" +| floating_dream.ogg +| music.game,
music.game.grove,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Comforting Memories".}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Comforting Memories" can now play in [[forest]]s and [[old growth taiga]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Comforting Memories". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Comforting Memories" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Comforting Memories]] diff --git a/wiki_backup/Command_storage_format.txt b/wiki_backup/Command_storage_format.txt new file mode 100644 index 0000000..b96ce2f --- /dev/null +++ b/wiki_backup/Command_storage_format.txt @@ -0,0 +1,48 @@ +{{exclusive|java}} +The '''command_storage_''''.dat''' files are {{w|Gzip}} compressed [[NBT Format|NBT]] files located in the data folder in a savegame. They store information about the {{cmd|data}} [[command storage]] in the world. Each [[namespace]] in the storage has its own data file. + +== Usage == +The command storage of [[NBT]] data is an efficient way for [[commands]] to access or save NBT data without an overhead for [[block entities]] or [[entities]] reading from or writing to the NBT data. + +Each command storage is a general purpose, key-value storage, identified by a [[resource location]] to prevent unintentional conflicts. + +{{cmd|data get|link=none}} and {{cmd|data modify|link=none}} can read from the storage, while {{cmd|data merge|link=none}}, {{cmd|data modify|link=none}}, {{cmd|data remove|link=none}}, and {{cmd|execute store}} can write to the storage. + +The command storage is accessible with [[JSON text]] as well. + +== Folder Structure == +{| data-description="List" +|- +|
+*''(world save directory)'' +**data +***command_storage_''''.dat +
+|} +Multiple {{cd|command_storage_''''.dat}} files may be present in the {{cd|data}} directory. + +== NBT structure == +
+* {{nbt|compound}} The root tag. +** {{nbt|compound|data}}: The actual saved data. +*** {{nbt|compound|contents}}: Contains all the data storage under the namespace of the command storage. +**** {{nbt|compound|''''}}: The data associated with a particular [[resource location]] {{code|'''':''''}}. +***** Custom content as set by the {{cmd|data}} or {{cmd|execute store}} commands. +** {{nbt|int|DataVersion}}: The [[data version]] in which this file is saved. +
+Multiple {{nbt|compound}} compound tags of different names may exist under {{nbt|compound|contents}} tag. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.15|dev=19w38a|Added [[command storage]] data for the level.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[de:Datenspeicher]] +[[fr:Format de stockage des commandes]] +[[ja:コマンドストレージフォーマット]] +[[pt:Formato de armazenamento de comandos]] +[[zh:命令存储存储格式]] diff --git a/wiki_backup/Commands#Raw JSON Text.txt b/wiki_backup/Commands#Raw JSON Text.txt new file mode 100644 index 0000000..6716005 --- /dev/null +++ b/wiki_backup/Commands#Raw JSON Text.txt @@ -0,0 +1,1904 @@ +{{About|console commands|the similar system found in the Legacy Console Edition|host privileges}} + +'''Commands''', also known as '''console commands''' or '''slash commands''', are advanced features activated by typing certain strings of text. + +== Usage == +In the client, commands are entered via the [[chat]] window, which is displayed by pressing the {{key|T}} / [[File:Chat button.png|25px]]{{only|bedrock|short=1}} / {{Xbutton|onedpad-right}}{{only|bedrock|short=1}} or {{key|/}} key. Using the {{key|/}} key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The {{key|Up}} and {{key|Down}} keys can be used to view previously entered text, including all previously executed commands. + +When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument is already containing some characters, the list displays only those values containing the typed text. Pressing {{key|Tab}} while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. + +Commands may also be entered in a multiplayer [[server]]'s console, but are ''not'' preceded by a {{key|/}} when entered this way. A server owner running commands in this way is often referred to as "ghosting". + +Commands in [[command block]]s ''can'' be preceded by a slash, but it is not required. + +Commands can be executed in the following ways; +* Entered by a player in the chat screen. +* Executed by a [[command block]] or a [[minecart with command block]]. +* In a dedicated [[server]], entered in the console. +* In [[function]]s, in a [[data pack]]{{only|java|short=1}} or [[behavior pack]]{{only|bedrock|short=1}}. +* Clicking a [[Json text]] that has "run_command" action.{{only|java|short=1}} +* Requested by a WebSocket server connected to a client.{{only|bedrock|short=1}} +* By an [[NPC]] dialogue.{{only|bedrock|short=1}} +* In scripts, in a [[behavior pack]]{{only|bedrock|short=1}}. +* In animation controllers, in a [[behavior pack]]{{only|bedrock|short=1}}. +* In a block event response, in a [[behavior pack]]{{only|bedrock|short=1}}. +* In an entity event response, in a [[behavior pack]]{{only|bedrock|short=1}}. + +== Command guide == +=== Syntax === +{{IN|java}}: +:{| class="wikitable" style="text-align:center" data-description="Entry" +! Entry !! Meaning +|- +| {{code|plain text}} || '''Enter this literally''', exactly as shown. +|- +| {{code|}} || An '''argument''', which should be replaced with an appropriate value. +|} +:{| class="wikitable" style="text-align:center" data-description="Decorator" +! Decorator !! Meaning +|- +| {{code|[entry]}} || This entry is '''optional'''. +|- +| {{code|(entry|entry)}}
{{code|(entry|entry|entry)}}
etc. || Required. '''Pick one''' of these entries. +|- +| {{code|[entry|entry]}}
{{code|[entry|entry|entry]}}
etc. || Optional. '''Pick one''' of these entries. +|- +| {{code|ellipsis ...}} || In the game, another full '''command''' is required.
In this wiki, some required parts are left out. +|} +: For example: {{code|[]}} is an optional argument. {{code|[size]}} is an optional plain text. +: For example: {{code|advancement (grant|revoke) only []}}, where {{code|advancement}} and {{code|only}} are plain texts that should be entered literally; {{code|(grant|revoke)}} means we should pick one plain text from {{code|grant}} and {{code|revoke}}; {{code|}} and {{code|}} are required arguments, which should be replaced with appropriate values; {{code|[]}} is an optional argument. + +{{IN|bedrock}}: +:{| class="wikitable" style="text-align:center" data-description="Entry" +! Entry !! Meaning +|- +| {{code|plain text}} || '''Enter this literally''', exactly as shown. +|- +| {{code|name: type}} || An '''argument''', which should be replaced with an appropriate value. +|- +| {{code|command: command}} || Another full '''command''' is required. +|- +| {{code|plain text|plain text}}
{{code|plain text|plain text|plain text}}
etc. || Enter '''one''' of these texts literally. +|} +:{| class="wikitable" style="text-align:center" data-description="Decorator" +! Decorator !! Meaning +|- +| {{code|}} || This entry is '''required'''. +|- +| {{code|[entry]}} || This entry is '''optional'''. +|- +| {{code|ellipsis ...}} || In this wiki, some required parts are left out. +|} +: The angle bracket decorator ({{code|}}) is usually not used on a {{code|plain text}}. A required plain text does not need any decorator. +: For example, both {{code|set}} and {{code|}} represent a required plain text, but the latter one is usually not used. {{code|}} is a required argument. + +In both {{el|java}} and {{el|bedrock}}, square bracket decorator ({{code|[entry]}}) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, {{code|a [b] [c]}} at the end of a command indicates that only {{code|a}}, {{code|a b}}, and {{code|a b c}} are valid. + +=== Restrictions === +Most commands require the executor have a high enough [[permission level]]. That means most commands are available in the singleplayer world only if cheats are enabled, and available in multiplayer server only if the player is an operator. See [[permission level]] for details. + +Some commands have restrictions on who can use the command or in what context. +*''None'': The command has no restriction. +* ''Cheats only''{{only|bedrock|short=1}}: Applicable only to {{el|be}}. When executed '''by the server, or a script''', the command is available no matter whether cheats are enabled. (Commands from the console, a [[Commands/schedule|scheduled function]] or a [[Function (Bedrock Edition)#tick.json|ticking function]] are executed by the server.) When executed '''in other ways''', the command is available only if cheats are enabled. When cheats are disabled, these commands can't be used unless executed by a server or a script, even if the executor has a high [[permission level]]. +** {{IN|java}}, whether cheats are enables only affects the permission level of a player. If an executor has a high enough permission level, it can use corresponding commands regardless of whether cheats are allowed. +* ''Dedicated server only'': The command is available only on dedicated servers. +* ''No dedicated server'': The command is not available on dedicated servers. + +==== Cheats ==== +Cheats can be enabled when [[Create_New_World|creating a new world]] by Allow Commands{{only|je}} / Cheats{{only|be}} options. + +{{IN|java}}, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. + +{{IN|java}}, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( {{key|Esc}} → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the [[Java Edition level format#level.dat format|level.dat]] file has to be edited. + +{{IN|bedrock}}, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking [[achievement]]s in that world, even if cheats are later turned off. In [[BDS]], {{cmd|changesetting}} command can be used to toggle cheats. + +=== Argument types === +{{main|Argument type}} +There are different argument types for arguments in commands. [[Coordinates]], [[target selector]], [[SNBT]], [[text component]], and so on are commonly used formats in arguments. + +=== Parsing and execution === +The command performing on the server side is divided into two stages: '''command parsing''' and '''command execution'''. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. + +When typing a command in the chat, [[command block]], or [[command block]], the command is also be parsed '''in the client side''' first to provide autocompletion and help the player detect typing mistakes. +: When typing an argument into the chat, it's noticeable if an argument cannot be parsed in the client side. However, being able to be parsed in the client side does '''not''' guarantee that this argument can be parsed in the server side. +::{{IN|java}}, if an argument can be parsed by the client, the argument is marked in red, and a syntax error message is displayed above the chat bar. +::{{IN|bedrock}}, when typing in the chat, if an argument can be parsed in the client side, the next argument in syntax hint turns to white from gray. If all arguments (including optional arguments) are entered and parseable in the client side, the whole syntax hint turns to gray from white. +:{{IN|java}}, typing a command in [[command block]] also behaves as above +:{{IN|bedrock}}, when typing a command in [[command block]], autocompletion is provided without syntax hint. + +{{IN|bedrock}}, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. + +When attempting to execute an unparseable command, an error message is displayed. +:{{IN|java}}, the message has a "''<--[HERE]''" at its end. +:{{IN|bedrock}}, the message is "Unknown command" or "Syntax error: unexpected ... at ...". + +Commands in [[Functions]] are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be not loaded by the game. {{IN|java}}, macro lines are parsed when attempting to run the function, see also {{slink|Function (Java Edition)|Macro}} and {{slink|Function (Java Edition)|Loading and parsing}}. + +{{IN|be}}, if a command in a script is unparseable, an error is thrown when trying to execute the command. + +==== Output ==== +After trying to execute a command, it may yield '''output values''', including '''success count''' and '''stored values'''{{only|je}}. + +Success count is the value a command passes to the command block executing it. A command block can power a [[redstone comparator]] facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. {{IN|be}}, the success count is also returned to the script executing the command. {{IN|java}}, commands that cannot be executed in command blocks have no success count. {{IN|bedrock}}, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. {{IN|je}}, success count is always 0 or 1, except the {{cmd|execute}} command. {{IN|be}}, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) + +Stored values{{only|je|short=1}} include {{cd|success}} value and {{cd|result}} value, which are the values passed by other commands to the {{cmd|execute}} command, when a command is executed by a {{cmd|execute}} command. These two values can be stored to a specified location by the {{cd|store}} subcommand in the {{cmd|execute}}} command. The {{cd|success}} value is always 0 or 1. The {{cd|result}} value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: {{cmd|execute}} command itself does not yield these two stored values; {{cmd|function}} command may not yield these two stored values in certain situation. + +==== Result ==== +After trying to execute a command, it has a certain '''result'''. Possible results include "Unparseable", "Failed", "Successful", "Void"{{only|java|short=1}}, "Terminated"{{only|java|short=1}}, and "Error"{{only|java|short=1}}. + +;Unparseable +:If the entered command is unable to be parsed in the server side, it is unparseable. + +;Error{{only|java|short=1}} +:If an error occurs with a command, it means that there's a noticeable bug on the command. It may result in unintended side effects, and it jumps out the {{cmd|execute}} command halfway through, causing some branches to not be executed. +:Technically, it means that an exception other than brigadier.exceptions.CommandSyntaxException is thrown during execution. + +;Void{{only|java|short=1}} +:Exclusive to {{cmd|function}} command. If it is void, the command has no {{code|result}} or {{code|success}} value to be stored by {{cmd|execute store}}. + +;Terminated{{only|java|short=1}} +:Exclusive to {{cmd|execute}} command. When running a {{cmd|execute}} command, if the number of execution branches becomes 0, the command terminates, ending before the last sub-command is executed. +:For example: {{cmd|execute as @s run ...}} in a command block. The command block is not an entity, so it cannot be selected by a [[target selector]]. As a result, the command is terminated at {{cd|as @s}}. + +;Failed and Successful +:If a command is not unparseable, erroring, void, nor terminated, it may be failed or successful. +:If the success count is 0, the command is failed. Otherwise, the command is successful. +::{{IN|java}}, commands that cannot be executed in command blocks have no success count. It is failed when {{cmd|execute store success ... run ...}} stores 0, and successful when {{cmd|execute store success ... run ...}} stores 1. +::{{IN|bedrock}}, if the command cannot be executed in command blocks or scripts, it still has a success count, but it cannot be obtained. +:Note that when we say that a command is failed or successful, it must not be unparseable, error, void, or terminated. Though when being unparseable, error, void or terminated, the success count is 0, it is not considered as being failed nor successful. +:Note that not all "successful" commands actually do something, and not all "failed" commands fail to do something useful. + +== List and summary of commands == +The tables below summarizes all commands. + +=== Available in ''Java Edition'' === + +{| class="wikitable stikitable collapsible" style="text-align:center;" +|+ Summary of commands +! style="text-align:left;" | Command +! style="text-align:left;" | Description +! {{Tooltip|[[OP level]] required|Permission level required to perform the command}} +! {{Tooltip|Multiplayer only|Commands usable only in multiplayer}} +! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{cmd|advancement}} +| style="text-align:left;" |Gives, removes, or checks player [[advancement]]s. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|attribute}} +| style="text-align:left;" |Queries, adds, removes or sets an entity attribute. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ban}} +| style="text-align:left;" |Adds player to banlist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ban-ip}} +| style="text-align:left;" |Adds IP address to banlist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|banlist}} +| style="text-align:left;" |Displays banlist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|bossbar}} +| style="text-align:left;" |Creates and modifies bossbars. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|clear}} +| style="text-align:left;" |Clears items from player inventory. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|clone}} +| style="text-align:left;" |Copies blocks from one place to another. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|damage}} +| style="text-align:left;" |Applies damage to the specified entities. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|data}} +| style="text-align:left;" |Gets, merges, modifies, and removes [[block entity]], [[entity]], and [[Command storage format|command storage]] NBT data. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|datapack}} +| style="text-align:left;" |Controls loaded data packs. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|debug}} +| style="text-align:left;" |Starts or stops a debugging session. +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|defaultgamemode}} +| style="text-align:left;" |Sets the default [[game mode]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|deop}} +| style="text-align:left;" |Revokes operator status from a player. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|difficulty}} +| style="text-align:left;" |Sets the difficulty level. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|effect}} +| style="text-align:left;" |Adds or removes [[status effect]]s. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|enchant}} +| style="text-align:left;" |Adds an enchantment to a player's selected item. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|execute}} +| style="text-align:left;" |Executes another command. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|experience}} +| style="text-align:left;" |An alias of {{cmd|xp}}. Adds or removes player [[experience]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|fill}} +| style="text-align:left;" |Fills a region with a specific block. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|fillbiome}} +| style="text-align:left;" |Fills a region with a specific biome. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|forceload}} +| style="text-align:left;" |Forces [[chunk]]s to constantly be loaded or not. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|function}} +| style="text-align:left;" |Runs a [[function]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|gamemode}} +| style="text-align:left;" |Sets a player's [[game mode]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|gamerule}} +| style="text-align:left;" |Sets or queries a [[game rule]] value. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|give}} +| style="text-align:left;" |Gives an item to a player. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|help}} +| style="text-align:left;" |Provides help for commands. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|item}} +| style="text-align:left;" |Manipulates items in inventories. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|jfr}} +| style="text-align:left;" |Starts or stops a JFR profiling. +| {{tc|yes|4}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|kick}} +| style="text-align:left;" |Kicks a player off a server. +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|kill}} +| style="text-align:left;" |Kills entities (players, mobs, items, etc.). +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|list}} +| style="text-align:left;" |Lists players on the server. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|locate}} +| style="text-align:left;" |Locates closest structure, biome, or point of interest. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|loot}} +| style="text-align:left;" |Drops items from an inventory slot onto the ground. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|me}} +| style="text-align:left;" |Displays a message about the sender. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|msg}} +| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|w}}. Displays a private message to other players. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|op}} +| style="text-align:left;" |Grants operator status to a player. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|pardon}} +| style="text-align:left;" |Removes entries from the banlist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|pardon-ip}} +| style="text-align:left;" |Removes entries from the banlist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|particle}} +| style="text-align:left;" |Creates particles. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|perf}} +| style="text-align:left;" |Captures info and metrics about the game for 10 seconds. +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|place|link=Commands/place (Java Edition)}} +| style="text-align:left;" |Used to place a configured feature, jigsaw, template, or structure at a given location. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|playsound}} +| style="text-align:left;" |Plays a sound. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|publish}} +| style="text-align:left;" |Opens single-player world to local network. +| {{tc|yes|4}} || {{tc|neutral|{{Tooltip|SP only|Command usable only in singleplayer}}}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|random}} +| style="text-align:left;" |Draw a random value or control the random number sequence. +| {{tc|yes|0 (without {{code|sequence}})
2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|recipe}} +| style="text-align:left;" |Gives or takes player recipes. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|reload}} +| style="text-align:left;" |Reloads loot tables, advancements, and functions from disk. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|return}} +| style="text-align:left;" |Control execution flow inside functions and change their return value. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ride}} +| style="text-align:left;" |Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|rotate}} +| style="text-align:left;" |Changes the rotation of an entity. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|save-all}} +| style="text-align:left;" |Saves the server to disk. +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|save-off}} +| style="text-align:left;" |Disables automatic server saves. +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|save-on}} +| style="text-align:left;" |Enables automatic server saves. +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|say}} +| style="text-align:left;" |Displays a message to multiple players. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|schedule}} +| style="text-align:left;" |Delays the execution of a function. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|scoreboard}} +| style="text-align:left;" |Manages scoreboard objectives and players. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|seed}} +| style="text-align:left;" |Displays the [[world seed]]. +| {{tc|yes|0 in singleplayer
2 in multiplayer}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|setblock}} +| style="text-align:left;" |Changes a block to another block. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|setidletimeout}} +| style="text-align:left;" |Sets the time before idle players are kicked. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|setworldspawn}} +| style="text-align:left;" |Sets the [[world spawn]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|spawnpoint}} +| style="text-align:left;" |Sets the spawn point for a player. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|spectate}} +| style="text-align:left;" |Make one player in spectator mode spectate an entity. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|spreadplayers}} +| style="text-align:left;" |Teleports entities to random locations. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|stop}} +| style="text-align:left;" |Stops a server. +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|stopsound}} +| style="text-align:left;" |Stops a sound. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|summon}} +| style="text-align:left;" |Summons an entity. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tag}} +| style="text-align:left;" |Controls entity tags. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|team}} +| style="text-align:left;" |Controls teams. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|teammsg}} +| style="text-align:left;" |An alias of {{cmd|tm}}. Specifies the message to send to team. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|teleport}} +| style="text-align:left;" |An alias of {{cmd|tp|link=Commands/teleport}}. Teleports entities. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tell}} +| style="text-align:left;" |An alias of {{cmd|msg}} and {{cmd|w}}. Displays a private message to other players. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tellraw}} +| style="text-align:left;" |Displays a JSON message to players. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tick}} +| style="text-align:left;" |Controls the tick rate of the game. +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|time}} +| style="text-align:left;" |Changes or queries the world's game time. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|title}} +| style="text-align:left;" |Manages screen titles. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tm}} +| style="text-align:left;" |An alias of {{cmd|teammsg}}. Specifies the message to send to team. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tp}} +| style="text-align:left;" |An alias of {{cmd|teleport}}. Teleports entities. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|transfer}} +| style="text-align:left;" |Triggers a transfer of a player to another server. +| {{tc|yes|3}} || {{tc|Yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|trigger}} +| style="text-align:left;" |Sets a trigger to be activated. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|w}} +| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|msg}}. Displays a private message to other players. +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|weather}} +| style="text-align:left;" |Sets the weather. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|whitelist}} +| style="text-align:left;" |Manages server whitelist. +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|worldborder}} +| style="text-align:left;" |Manages the [[world border]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|xp}} +| style="text-align:left;" |An alias of {{cmd|experience}}. Adds or removes player [[experience]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|} + +=== Debugging commands === + +Debugging commands are only enabled in internal development builds of ''Java Edition'', and are not normally accessible in release versions. + +{| class="wikitable stikitable collapsible" style="text-align:center;" +! style="text-align:left;" | Command +! style="text-align:left;" | Description +! {{Tooltip|[[OP level]] required|Permission level required to perform the command}} +! {{Tooltip|Multiplayer only|Commands usable only in multiplayer}} +! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{cmd|warden_spawn_tracker}} +| style="text-align:left;" |Sets how many warnings a [[sculk shrieker]] gives before spawning a [[warden]]. +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +|/debugpath +| - +| - +| - +| - +| - +| - +| - +|- +|/debugmobspawning +| - +| - +| - +| - +| - +| - +| - +|- +|/raid +| - +| - +| - +| - +| - +| - +| - +|- +|/serverpack +| - +| - +| - +| - +| - +| - +| - +|- +|/test +| - +| - +| - +| - +| - +| - +| - +|- +|/spawn_armor_trims +| Spawns all possible combinations of designs, materials, and armor types of armor trims. +| - +| - +| - +| - +| - +| - +|- +|/debugconfig +| - +| - +| - +| - +| - +| - +| - +|} + +=== Available in ''Bedrock Edition'' and ''Education'' === + +{| class="wikitable stikitable collapsible" style="text-align:center;" +|+ Summary of commands +! style="text-align:left;" | Command +! style="text-align:left;" | Description +! {{Tooltip|BE|Available in Bedrock Edition}} +! {{Tooltip|edu|Available in Minecraft Education}} +! {{Tooltip|[[OP level]] required|Command permission level required to perform the command}} +! {{Tooltip|Server only|Commands usable only in servers}} +! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{cmd|?}} +| style="text-align:left;" |An alias of {{cmd|help}}. Provides help for commands. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ability}} +| style="text-align:left;" |Grants or revokes a player ability. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|allowlist}} +| style="text-align:left;" |An alias of {{cmd|whitelist}}. Manages server allowlist. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|aimassist}} +| style="text-align:left;" |Modifies player's aim assist. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|alwaysday}} +| style="text-align:left;" |An alias of {{cmd|daylock}}. Locks and unlocks the day-night cycle. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|camera}} +| style="text-align:left;" |Switch to custom camera perspectives and fade the screen. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|camerashake}} +| style="text-align:left;" |Used to enable a camera shaking effect. +| {{tc|yes}} || {{tc|Yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|changesetting}} +| style="text-align:left;" |Changes a setting on the dedicated server while it's running. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|clear}} +| style="text-align:left;" |Clears items from player inventory. +| {{tc|yes|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|clearspawnpoint}} +| style="text-align:left;" |Removes the spawn point for a player. +| {{tc|yes}} || {{tc|Yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|clone}} +| style="text-align:left;" |Copies blocks from one place to another. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|connect}} +| style="text-align:left;" |An alias of {{cmd|wsserver}}. Attempts to connect to the websocket server. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|0{{only|education|short=1}}
2{{only|bedrock|short=1}}}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|damage}} +| style="text-align:left;" |Applies damage to the specified entities. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|daylock}} +| style="text-align:left;" |An alias of {{cmd|alwaysday}}. Locks and unlocks the day-night cycle. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|dedicatedwsserver}} +| style="text-align:left;" |Attempts to connect to a websocket server. +| {{tc|yes}} || {{tc|-}} +| {{tc|no|0}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|deop}} +| style="text-align:left;" |Revokes operator status from a player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|dialogue}} +| style="text-align:left;" |Opens NPC dialogue for a player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|difficulty}} +| style="text-align:left;" |Sets the difficulty level. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|effect}} +| style="text-align:left;" |Adds or removes [[status effect]]s. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|enchant}} +| style="text-align:left;" |Adds an enchantment to a player's selected item. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|event}} +| style="text-align:left;" |Used to trigger an event on an entity. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|execute}} +| style="text-align:left;" |Executes another command. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|fill}} +| style="text-align:left;" |Fills a region with a specific block. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|fog}} +| style="text-align:left;" |Used for managing active fog settings for players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|function}} +| style="text-align:left;" |Runs a [[function]]. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|gamemode}} +| style="text-align:left;" |Sets a player's [[game mode]]. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|gamerule}} +| style="text-align:left;" |Sets or queries a [[game rule]] value. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|gametest}} +| style="text-align:left;" |To test the GameTest features. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|gametips}} +| style="text-align:left;" |Enable or disable the [[game tips]] on this device. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|give}} +| style="text-align:left;" |Gives an item to a player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|help}} +| style="text-align:left;" |An alias of {{cmd|?}}. Provides help for commands. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|hud}} +| style="text-align:left;" |Changes the visibility of a [[HUD|HUD element]]. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|immutableworld}} +| style="text-align:left;" |Allows setting immutable state of a world. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" | {{cmd|inputpermission}} +| style="text-align:left;" | Specify the operation for the player's [[permission]] status. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|kick}} +| style="text-align:left;" |Kicks a player off a server. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|kill}} +| style="text-align:left;" |Kills entities (players, mobs, items, etc.). +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|list}} +| style="text-align:left;" |Lists players on the server. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|locate}} +| style="text-align:left;" |Locates closest structure or biome. +| {{tc|Yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|loot}} +| style="text-align:left;" |Drops items from an inventory slot onto the ground. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|me}} +| style="text-align:left;" |Displays a message about the sender. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|mobevent}} +| style="text-align:left;" |Enables/disables a specified mob event. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|msg}} +| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|w}}. Displays a private message to other players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|music}} +| style="text-align:left;" |Allows the player to control playing music tracks. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|op}} +| style="text-align:left;" |Grants operator status to a player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ops}} +| style="text-align:left;" |An alias of {{cmd|permission}}. Reloads and applies permissions. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|particle}} +| style="text-align:left;" |Creates particles. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|permission}} +| style="text-align:left;" |An alias of {{cmd|ops}}. Reloads and applies permissions. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|place}} +| style="text-align:left;" |Used to place a configured feature, jigsaw, template, or structure at a given location. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|playanimation}} +| style="text-align:left;" |Used to run a one-off animation. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|playsound}} +| style="text-align:left;" |Plays a sound. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|recipe}} +| style="text-align:left;" |Gives or takes player recipes. +| {{tc|yes}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|reload}} +| style="text-align:left;" |Reloads loot tables, advancements, and functions from disk. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|reloadconfig}} +| style="text-align:left;" |Reloads configuration files relating to variables, permissions, etc. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|remove}} +| style="text-align:left;" |Removing agent. +| {{tc|-}} || {{tc|yes|?}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|replaceitem}} +| style="text-align:left;" |Replaces items in inventories. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|ride}} +| style="text-align:left;" |Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|save}} +| style="text-align:left;" |Prepares a backup, queries its status, or resumes. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|say}} +| style="text-align:left;" |Displays a message to multiple players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|schedule}} +| style="text-align:left;" |Delays the execution of a function. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|scoreboard}} +| style="text-align:left;" |Manages scoreboard objectives and players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|script}} +| style="text-align:left;" |Debugging options for GameTest Framework. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|?}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|scriptevent}} +| style="text-align:left;" |Triggers a script event with an ID and message. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|?}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|set_movement_authority}} +| style="text-align:left;" |Control the client or server to check a player movement. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|setblock}} +| style="text-align:left;" |Changes a block to another block. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|setmaxplayers}} +| style="text-align:left;" |Sets the maximum number of players allowed to join. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|setworldspawn}} +| style="text-align:left;" |Sets the [[world spawn]]. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|spawnpoint}} +| style="text-align:left;" |Sets the spawn point for a player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|spreadplayers}} +| style="text-align:left;" |Teleports entities to random locations. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|stop}} +| style="text-align:left;" |Stops a server. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|stopsound}} +| style="text-align:left;" |Stops a sound. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|structure}} +| style="text-align:left;" |Used to save and load structures without having to use structure blocks items in inventories. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|summon}} +| style="text-align:left;" |Summons an entity. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tag}} +| style="text-align:left;" |Controls entity tags. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|teleport}} +| style="text-align:left;" |An alias of {{cmd|tp|link=Commands/teleport}}. Teleports entities. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tell}} +| style="text-align:left;" |An alias of {{cmd|msg}} and {{cmd|w}}. Displays a private message to other players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tellraw}} +| style="text-align:left;" |Displays a JSON message to players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testfor}} +| style="text-align:left;" |Counts entities matching specified conditions. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testforblock}} +| style="text-align:left;" |Tests whether a block is in a location. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testforblocks}} +| style="text-align:left;" |Tests whether the blocks in two regions match. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|tickingarea}} +| style="text-align:left;" |Add, remove, or list ticking areas. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|time}} +| style="text-align:left;" |Changes or queries the world's game time. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|title}} +| style="text-align:left;" |Manages screen titles. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|titleraw}} +| style="text-align:left;" |Controls screen titles with JSON messages. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|toggledownfall}} +| style="text-align:left;" |Toggles the weather. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|tp}} +| style="text-align:left;" |An alias of {{cmd|teleport}}. Teleports entities. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|transfer}} +| style="text-align:left;" |Triggers a transfer of a player to another server. +| {{tc|yes}} || {{tc|Yes}} +| {{tc|yes|4}} || {{tc|Yes}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|w}} +| style="text-align:left;" |An alias of {{cmd|tell}} and {{cmd|msg}}. Displays a private message to other players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|wb}} +| style="text-align:left;" |An alias of {{cmd|worldbuilder}}. Ability to edit restricted blocks. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|weather}} +| style="text-align:left;" |Sets the weather. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|whitelist}} +| style="text-align:left;" |An alias of {{cmd|allowlist}}. Manages server allowlist. +| {{tc|yes}} || {{tc|-}} +| {{tc|yes|4}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|worldbuilder}} +| style="text-align:left;" |An alias of {{cmd|wb}}. Ability to edit restricted blocks. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{cmd|wsserver}} +| style="text-align:left;" |An alias of {{cmd|connect}}. Attempts to connect to the websocket server. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|0{{only|education|short=1}}
2{{only|bedrock|short=1}}}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|xp}} +| style="text-align:left;" |Adds or removes player [[experience]]. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|} + +=== Hidden commands === +{{exclusive|bedrock|education|section=1}} +These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, or the Scripting API. Note: You can easily check if a command is still in the game by typing {{code|/help }} into a server console, or the ingame chat. If you do so, and it says syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command {{code|/help gettopsolidblock}} will return {{code|Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it.}}, while the command {{code|/help something}} will return {{code|Syntax error: Unexpected "something" at "/help >>something<<"}}. + +{| class="wikitable stikitable collapsible" style="text-align:left;" +|+Summary of hidden commands +! style="text-align:left;" |Command +! style="text-align:left;" |Description +! {{Tooltip|BE|Available in Bedrock Edition}} +! {{Tooltip|edu|Available in Minecraft Education}} +! {{Tooltip|[[OP level]] required|Command permission level required to perform the command}} +! {{Tooltip|Server only|Commands usable only in servers}} +! {{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +! {{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +! {{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +! {{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{cmd|agent}} +| style="text-align:left;" |Controls the agent. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|0{{only|education|short=1}}
1{{only|bedrock|short=1}}}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|codebuilder}} +| style="text-align:left;" |Sets Code Builder state for a player. +| {{tc|-}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +|{{Cmd|codebuilder_actorinfo}}[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15868 +|Unknown{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15868}}|| {{tc|yes}} +| {{tc|-}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +|- +|{{Cmd|clearrealmevents}}[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15874 +|Unknown{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15874}}|| {{tc|yes}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +|- +| style="text-align:left;" |{{cmd|classroommode}} +| style="text-align:left;" |Ability to edit restricted blocks. +| {{tc|-}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|closechat}} +| style="text-align:left;" |Closes the chat window of the local player if it is open. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|closewebsocket}} +| style="text-align:left;" |Closes websocket connection if there is one. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|code}} +| style="text-align:left;" |Launches Code Builder. +| {{tc|-}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|enableencryption}} +| style="text-align:left;" |Enable encryption for the current websocket connection. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|getchunkdata}} +| style="text-align:left;" |Gets pixels for a specific chunk. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|getchunks}} +| style="text-align:left;" |Gets list of chunks that are loaded. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|geteduclientinfo}} +| style="text-align:left;" |Shows the information about the client. +| {{tc|-}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|geteduserverinfo}} +| style="text-align:left;" |Shows the information about the server. +| {{tc|yes}} || {{tc|-}} +| {{tc|no|0}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|getlocalplayername}} +| style="text-align:left;" |Shows the name of the local player. +| {{tc|yes}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|getspawnpoint}} +| style="text-align:left;" |Gets the spawn position of the specified player(s). +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|gettopsolidblock}} +| style="text-align:left;" |Gets the position of the top non-air block below the specified position. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|0{{only|education|short=1}}
1{{only|bedrock|short=1}}}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|globalpause}} +| style="text-align:left;" |Sets or gets the paused state of the game for all players. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|lesson}} +| style="text-align:left;" |Handle Educational Lesson reporting. +| {{tc|-}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|listd}} +| style="text-align:left;" |Lists the information about players on the server. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|3}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|querytarget}} +| style="text-align:left;" |Gets transform, name, and id information about the given target entity or entities. +| {{tc|yes}} || {{tc|yes}} +| {{tc|yes|0{{only|education|short=1}}
2{{only|bedrock|short=1}}}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +|{{Cmd|sendshowstoreoffer}}[https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5 bedrock samples for 1.20.80.5 release] metadata/command_modules/mojang-commands.json line 15886 +|Send a request to show players the store offer.{{info needed|bedrock samples for 1.20.80.5 release: https://github.com/Mojang/bedrock-samples/releases/tag/v1.20.80.5, bedrock-samples-1.20.80.5/metadata/command_modules/mojang-commands.json line 15886}}|| {{tc|yes}} +| {{tc|-}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +| {{tc|n/a|?}} +|- +| style="text-align:left;" |{{cmd|spawnitem}} +| style="text-align:left;" |Spawns an item entity at position. +| {{tc|-}} || {{tc|yes}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|takepicture}} +| style="text-align:left;" |Takes a photo of a player or from a player's point of view. +| {{tc|no|removed}} || {{tc|yes}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|} + +=== Removed commands === + +==== Removed from ''Java Edition'' ==== + +{| class="wikitable stikitable collapsible" style="text-align:center;" +|+Summary of removed commands +!Command +! class="unsortable" |Description +! Version removed +! class="unsortable" |Reason for deletion +!{{Tooltip|OP level required|Permission level required to perform the command}} +!{{Tooltip|Multiplayer only|Commands usable only in multiplayer}} +!{{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +!{{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +!{{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +!{{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{cmd|?}} +| style="text-align:left;" |An alias of {{cmd|help}}. Provides help for commands. +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +|'''?''' +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" | +{{cmd|achievement}} +| style="text-align:left;" |Gives or takes an achievement from a player +| data-sort-value="4 1.12 17w13a" |{{nowrap|[[Java Edition 1.12]]}}
([[Java Edition 17w13a|17w13a]]) +| style="text-align:left;" |[[Achievements]] were superseded by [[advancements]] +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|banip}} +| style="text-align:left;" |Bans a player by IP number +| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}} +| style="text-align:left;" |Superseded by {{cmd|ban-ip}} +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|blockdata}}}} +| style="text-align:left;" |Modifies the data tag of a block +| data-sort-value="4 1.13 17w47a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w47a|17w47a]]) +| style="text-align:left;" |Superseded by {{cmd|data}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|broadcast}}}} +| style="text-align:left;" |Broadcasts a message across the entire server +| data-sort-value="1 0.0.16a_01" |[[Java Edition Classic 0.0.16a_01]] +| style="text-align:left;" |Superseded by {{cmd|say}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|chunk|link=none}}}} +| style="text-align:left;" |Force chunks to load constantly or not +| data-sort-value="4 1.13.1 pre1" |{{nowrap|[[Java Edition 1.13.1]]}}
([[Java Edition 1.13.1-pre1|pre1]]) +| style="text-align:left;" |Superseded by {{cmd|forceload}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|entitydata}}}} +| style="text-align:left;" |Modifies the data tag of an entity +| data-sort-value="4 1.13 17w45b" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45b|17w45b]]) +| style="text-align:left;" |Superseded by {{cmd|data}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|home}}}} +| style="text-align:left;" |Teleports player to the world [[spawn]] +| data-sort-value="3 1.2.5" |{{nowrap|[[Java Edition Alpha v1.2.5]]}} +| style="text-align:left;" |Superseded by {{cmd|kill}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|locatebiome}} +| style="text-align:left;" |Locates biomes +| data-sort-value="4" 1.19 22w19a |{{nowrap|[[Java Edition 1.19]]
([[22w19a]])}} +| style="text-align:left;" |Superseded by {{cmd|locate}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|placefeature}} +| style="text-align:left;" |Used to place a configured feature at a given location +| data-sort-value="4 1.19 22w18a" |{{nowrap|[[Java Edition 1.19]]
([[Java Edition 22w18a|22w18a]])}} +| style="text-align:left;" |Superseded by {{cmd|place}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|replaceitem}}}} +| style="text-align:left;" |Replaces items in inventories +| data-sort-value="4 1.17 20w46a" |{{nowrap|[[Java Edition 1.17]]}}
([[Java Edition 20w46a|20w46a]]) +| style="text-align:left;" |Superseded by {{cmd|item}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|setspawn}}}} +| style="text-align:left;" |Sets the current location as the default spawn location for new players +| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}} +| style="text-align:left;" |Superseded by {{cmd|setworldspawn}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|solid}}}} +| style="text-align:left;" |Toggles between placing stone or bedrock +| data-sort-value="2 0.31" |{{nowrap|[[Java Edition Indev 0.31]]}} +| style="text-align:left;" |[[Bedrock]] was added to the Creative inventory as a separate item +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|stats}}}} +| style="text-align:left;" |Update objectives from command results +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +| style="text-align:left;" |Merged with {{cmd|execute}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testfor}} +| style="text-align:left;" |Counts entities matching specified conditions. +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +| style="text-align:left;" |Merged with {{cmd|execute}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testforblock}} +| style="text-align:left;" |Tests whether a block is in a location. +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +| style="text-align:left;" |Merged with {{cmd|execute}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|testforblocks}} +| style="text-align:left;" |Tests whether the blocks in two regions match. +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +| style="text-align:left;" |Merged with {{cmd|execute}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|yes|{{EnvSprite|blocks}}}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|toggledownfall}}}} +| style="text-align:left;" |Toggles the weather +| data-sort-value="4 1.13 17w45a" |{{nowrap|[[Java Edition 1.13]]}}
([[Java Edition 17w45a|17w45a]]) +| style="text-align:left;" |Redundancy with {{cmd|weather}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|unban}}}} +| style="text-align:left;" |Pardons a banned player +| data-sort-value="3 1.0.16" |{{nowrap|[[Java Edition Alpha v1.0.16]]}} +| style="text-align:left;" |Superseded by {{cmd|pardon}} +| {{tc|yes|3}} || {{tc|yes}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|} + +==== Removed from ''Bedrock Edition'' or ''Education'' ==== + +{| class="wikitable stikitable collapsible" style="text-align:center;" +|+Summary of removed commands +!Command +! class="unsortable" |Description +! Version removed +! class="unsortable" |Reason for deletion +!{{Tooltip|BE|Available in Bedrock Edition}} +!{{Tooltip|edu|Available in Minecraft Education}} +!{{Tooltip|OP level required|Command permission level required in Bedrock and Education Edition to perform the command}} +!{{Tooltip|Server only|Commands usable only in servers}} +!{{Tooltip|{{EnvSprite|blocks}}|Command modifies or queries blocks}} +!{{Tooltip|{{EnvSprite|mobs}}|Command modifies or queries entities (mobs, dropped items, etc.)}} +!{{Tooltip|{{EnvSprite|player}}|Command modifies or queries players}} +!{{Tooltip|{{EnvSprite|default}}|Command modifies or queries the world}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|clearfixedinv}}}} +| style="text-align:left;" |Clears fixed inventory slots +| data-sort-value="5 0.16.0" |{{nowrap|[[Pocket Edition v0.16.0 alpha]]}}
([[Pocket Edition v0.16.0 alpha build 2|build 2]]) +|'''?''' +| {{tc|no|removed}} || {{tc|no|removed}} +| {{tc|yes|2}} ||'''?''' +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|detect|link=none}}}} +| style="text-align:left;" |Execute a command when condition is met +| data-sort-value="6 0.16.0" |{{nowrap|[[Bedrock Edition 1.2.0]]}} +| style="text-align:left;" |Superseded by {{cmd|execute}} +| {{tc|no|removed}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|executeasself}}}} +| style="text-align:left;" |Execute a command +| data-sort-value="5 ?" |'''?''' +|'''?''' +| {{tc|no|removed}} || {{tc|no|removed}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|mixer}} +| style="text-align:left;" |Mixer interactivity control +| data-sort-value="7 1.0.21" |{{nowrap|[[Bedrock Edition 1.16.210]]}} +| style="text-align:left;" |Mixer was discontinued +| {{tc|no|removed}} || {{tc|-}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|position}} +| style="text-align:left;" |Toggles player coordinates to be displayed on the HUD +| data-sort-value="7 1.0.21" |{{nowrap|[[Education Edition 1.0.21]]}} +| style="text-align:left;" |Superseded by {{cmd|gamerule}} +| {{tc|-}} || {{tc|no|Removed}} +| {{tc|no|0}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|resupply}}}} +| style="text-align:left;" |Update the [[villager]]s' supply for economic trade +| data-sort-value="9 ?" |'''?''' +|'''?''' +| {{tc|no|Removed}}|| {{tc|-}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|{{EnvSprite|mobs}}}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|setfixedinvslot}}}} +| style="text-align:left;" |Sets fixed inventory slot with a specific item +| data-sort-value="5 0.16.0" |[[Pocket Edition v0.16.0 alpha]]
([[Pocket Edition v0.16.0 alpha build 2|build 2]]) +|'''?''' +| {{tc|no|removed}} || {{tc|no|removed}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{nowrap|{{cmd|setfixedinvslots}}}} +| style="text-align:left;" |Sets the amount of fixed inventory slots +| data-sort-value="5 0.16.0" |[[Pocket Edition v0.16.0 alpha]]
([[Pocket Edition v0.16.0 alpha build 2|build 2]]) +|'''?''' +| {{tc|no|removed}} || {{tc|no|removed}} +| {{tc|yes|2}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|player}}}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|transferserver}} +| style="text-align:left;" |Transfer player to a server +| data-sort-value="6 1.2.3" |{{nowrap|[[Bedrock Edition 1.2.3]]}} +|'''?''' +| {{tc|no|removed}} || {{tc|no|removed}} +| {{tc|-}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|videostream}} +| style="text-align:left;" |Attempts to connect to the websocket server to send a video stream +| data-sort-value="9 ?" |'''?''' +|'''?''' +| {{tc|no|Removed}}|| {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|videostreamaction}} +| style="text-align:left;" |Attempts to run a action on video stream +| data-sort-value="9 ?" |'''?''' +|'''?''' +| {{tc|no|Removed}}|| {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|yes|-}} || {{tc|-}} || {{tc|-}} +|- +| style="text-align:left;" |{{cmd|volumearea}} +| style="text-align:left;" |Add, remove, or list volume areas +| data-sort-value="5 1.21.10.22" |{{nowrap|[[Bedrock Edition 1.21.20]]}} +|'''?''' +| {{tc|no|Removed}} || {{tc|-}} +| {{tc|yes|1}} || {{tc|-}} +| {{tc|-}} || {{tc|-}} || {{tc|-}} || {{tc|yes|{{EnvSprite|default}}}} +|} + +==== Other removed commands==== +===== Developer commands ===== +{{main|Developer commands}} +{{exclusive|bedrock|section=1}} +Developer commands are only enabled in internal development builds of ''Bedrock Edition'', and are not normally accessible in release versions. + +===== Agent commands ===== +{{education feature|section=1}} +Superseded by {{cmd|agent}} +*{{cmd|move}} +*{{cmd|turn}} +*{{cmd|attack}} +*{{cmd|destroy}} +*{{cmd|drop}} +*{{cmd|dropall}} +*{{cmd|inspect}} +*{{cmd|inspectdata}} +*{{cmd|detect}} +*{{cmd|detectredstone}} +*{{cmd|transfer|link=Commands/transfer (Education)}} +*{{cmd|createagent}} +*{{cmd|tpagent}} +*{{cmd|collect}} +*{{cmd|till}} +*{{cmd|place|link=Commands/place (Bedrock Edition)}} +*{{cmd|getitemcount}} +*{{cmd|getitemspace}} +*{{cmd|getitemdetail}} + +=== Joke commands === +{{exclusive|java|section=1}} +These commands only exist in [[April Fools' Day jokes|April Fools' Day joke]] versions of the game. + +*{{cmd|debugdim}} +*{{cmd|transform}} +*{{cmd|vote}} +*{{cmd|warp}} + +== History == +{{info needed section|Bedrock Edition and Education Edition info}} +{{work in progress|section=1}} + +=== Command additions and changes === +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.16a|Added commands /broadcast, /ban, /banip, /kick.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=?|Removed all commands.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.16|Re-added several commands.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w16a|Added cheats mode.}} +|{{HistoryLine|||dev=12w25a|Cheats can now be turned on or off when opening a world to other players through LAN.}} +|{{HistoryLine||1.8|dev=14w03a|NBT data now supports using string IDs rather than numerical IDs. +|Numerical IDs no longer work in other parts of commands, though they still work for NBT data.}} +|{{HistoryLine||1.9.3|dev=pre2|Added {{Command|stopsound}}.}} +|{{HistoryLine||1.11|dev=16w32a|Added [[block state]] support to commands.}} +|{{HistoryLine|||dev=16w39a|Added {{Command|locate}}.}} +|{{HistoryLine||1.12|dev=17w13a|Added {{Command|advancement}} and {{Command|recipe}}. |Removed {{Command|achievement}}. }} +|{{HistoryLine|||dev=17w18a|Added {{Command|reload}}.}} +|{{HistoryLine|||dev=pre1|Added {{Command|function}}.}} +|{{HistoryLine||1.13|dev=17w45a|A new library named [[Brigadier]] is now used to parse commands. Different components of commands are displayed in different colors, and errors are displayed in red without having to run the command. Commands, for the most part, do not allow uppercase letters, and are now much faster and more efficient.|Removed {{Command|?}},{{Command|enchant}},{{Command|stats}},{{Command|testfor}},{{Command|testforblock}},{{Command|testforblocks}} and {{Command|toggledownfall}}.}} +|{{HistoryLine|||dev=17w45b|Added {{Command|data}}.}} +|{{HistoryLine|||dev=17w46a|Added {{Command|datapack}}.|The player now has the option to toggle automatic command suggestions. +|The command UI has a new prototype, and now works in multiplayer.}} +|{{HistoryLine|||dev=17w47a|Added an option in chat to toggle automatic command suggestions.}} +|{{HistoryLine|||dev=17w48a|Tweaked the command suggestion UI. +|Reworked tab-completion for coordinates.}} +|{{HistoryLine|||dev=17w50a|[[Coordinates#Local_coordinates|Local coordinates]] can now be specified in commands using {{code|^}}. +|Tab-completing when not targeting a block suggests {{code|~ ~ ~}}.}} +|{{HistoryLine|||dev=18w01a|Changed all custom names (blocks, items, entities, block entities) to translatable text components. +|{{code|Thrower}} and {{code|Owner}} nbt keys of item entities are no longer strings, but are instead compounds with two longs named {{code|L}} and {{code|M}}. +|{{code|owner}} nbt key of snowballs, eggs and ender pearls are no longer strings, but are instead compounds with two longs named {{code|L}} and {{code|M}}.}} +|{{HistoryLine|||dev=18w02a|Errors during a command are now a nicer error message (with a tool tip for more info). +|Server commands now run from world spawn in the Overworld, instead of at {{code|0,0,0}}.}} +|{{HistoryLine|||dev=18w03a|Improved performance of command parsing and command execution.}} +|{{HistoryLine|||dev=18w05a|Added {{Command|bossbar}}.|Added basic entity selector suggestions in the command UI. +|A warning is now logged for ambiguous commands.}} +|{{HistoryLine|||dev=18w06a|Re-added {{Command|enchant}}.|Added command suggestions for entity selectors. +|Whitespaces are now allowed in entity selectors & block state arguments.}} +|{{HistoryLine||September 26, 2018|link={{tweet|dinner|1044870699465216001}}|[[Brigadier]] [https://github.com/Mojang/brigadier open-sourced] under the MIT license. (Source code previously was available on the library site, with no license specified).}} +|{{HistoryLine||1.14|dev=18w43a|Added {{Command|drop|link=/loot}} and {{Command|schedule}}.}} +|{{HistoryLine|||dev=18w45a|Renamed {{Command|drop|link=/loot}} to {{Command|loot}}. }} +|{{HistoryLine|||dev=19w02a|Added {{Command|teammsg}} and {{Command|tm}}. }} +|{{HistoryLine||1.15|dev=19w41a|Added {{Command|Spectate}}. }} +|{{HistoryLine||1.16|dev=20w06a|Added {{cmd|locatebiome}}.}} +|{{HistoryLine|||dev=20w17a|Added {{cmd|attribute}}.}} +|{{HistoryLine||1.17|dev=20w46a|Removed {{cmd|replaceitem}}. Replaced with {{cmd|item replace}}.}} +|{{HistoryLine||1.18|dev=21w37a|Added {{cmd|jfr}}.}} +|{{HistoryLine||1.18.2|dev=22w03a|Added {{cmd|placefeature}}.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added {{cmd|warden_spawn_tracker}}.}} +|{{HistoryLine|||dev=22w11a|Disabled access to {{cmd|warden_spawn_tracker}}.}} +|{{HistoryLine|||dev=22w18a|Removed {{cmd|placefeature}}. Replaced with {{cmd|place feature}}.}} +|{{HistoryLine|||dev=22w19a|Removed {{cmd|locatebiome}}. Replaced with {{cmd|locate biome}}. +|Finding structures from {{cmd|locate}} now uses {{cmd|locate structure}}.}} +|{{HistoryLine||1.19.3|dev=22w46a|Added {{cmd|fillbiome}}.}} +|{{HistoryLine||1.19.4|dev=23w03a|Added {{cmd|ride}}.}} +|{{HistoryLine|||dev=23w06a|Added {{cmd|damage}}.}} +|{{HistoryLine||1.20|dev=23w16a|Added {{cmd|return}}.}} +|{{HistoryLine||1.20.2|dev=23w31a|The last 50 commands sent in chat is now remembered across game sessions, and can be accessed via up and down arrow keys. +|Recent commands are now stored in {{cd|command_history.txt}} in the {{code|[[.minecraft]]}} folder. +|Added {{cmd|random}}.}} +|{{HistoryLine||1.20.3|dev=23w43a|Added {{cmd|tick}}.}} +|{{HistoryLine||1.20.5|dev=24w04a|Added {{cmd|transfer}}.|Renamed "Allow cheats" to "Allow commands".}} +|{{HistoryLine||1.21.2|dev=24w40a|Added {{cmd|rotate}}.}} +|{{HistoryLine|||dev=pre1|{{cmd|rotate}} now requires a permission level of 2 instead of 0.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.4|Added support for commands, though none are implemented yet.}} +|{{HistoryLine||v0.16.0|dev=build 1|Added commands. +|Functionality of most commands is equivalent to [[Java Edition 1.10]] usage. Differences include: no support for [[#Data tags|data tags]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added {{cmd|locate}}, {{cmd|connect}}, and {{cmd|fly}}.}} +|{{HistoryLine|||dev=alpha 0.17.0.2|Removed {{cmd|locate}}.}} +|{{HistoryLine|||dev=alpha 1.0.0.0|Re-added {{cmd|locate}}, currently can locate strongholds only.}} +|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added more commands.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added {{code|dodaylightcycle}}, {{code|doentitydrops}}, {{code|dofiretick}}, {{code|domobspawning}}, {{code|domobloot}}, {{code|dotiledrops}}, {{code|doweathercycle}}, {{code|keepinventory}} and {{code|mobgriefing}} to {{cmd|gamerule}}. +|{{code|CanPlaceOn}} and {{code|CanDestroy}} are now in {{cmd|replaceitem}} and {{cmd|give}}. +|{{cmd|locate}} can now find other structures.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|Added {{cmd|setmaxplayers}}.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=?|A new command parsing system is now used.}} +|{{HistoryLine|||dev=beta 1.2.0.2|Added {{cmd|tickingarea}}. +|{{cmd|summon}} can now summon projectiles.}} +|{{HistoryLine|||dev=beta 1.2.0.31|{{code|[[Coordinates]]}} are now a gamerule to {{cmd|gamerule}}.}} +|{{HistoryLine||1.5.0||Added {{cmd|ability|link=none}}, {{cmd|immutableworld|link=none}}, and {{cmd|worldbuilder|link=none}}.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.6|{{code|doInsomnia}} is now a gamerule to {{cmd|gamerule}}.}} +|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Added {{cmd|scoreboard}}. +|{{code|commandblocksenabled}} is now a gamerule to {{cmd|gamerule}}.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|{{code|randomtickspeed}} is now a gamerule to {{cmd|gamerule}}. +|Added {{cmd|particle}} and {{cmd|reload}}. +|{{code|showcoordinates}} {{code|dofiretick}} {{code|tntexplodes}} {{code|domobloot}} {{code|naturalregeneration}} {{code|dotiledrops}} and {{code|pvp}} no longer require cheats when using {{cmd|gamerule}}.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|{{code|immediateRespawn}} and {{code|showDeathMessages}} are now a gamerule to {{cmd|gamerule}}. +|Added more particles ([[Bedrock Edition beta 1.9.0.0#Command format|View all]]) to {{cmd|particle}}. +|Added {{cmd|tellraw}}.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Added {{cmd|mobevent}}.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|{{code|spawnradius}}, {{code|sendcommandblockfeedback}}, {{code|maxcommandchainlength}} and {{code|commandblockoutput}} are now gamerules to {{cmd|gamerule}}. +|Added more particles ([[Bedrock Edition beta 1.12.0.2#Command format|View all]]) to {{cmd|particle}}.}} +|{{HistoryLine||1.14.0|{{code|showtags}} is now a gamerule to {{cmd|gamerule}}.}} +|{{HistoryLine||1.16.0|Added {{cmd|kick}}. +|{{cmd|spawnpoint}} can now be used in the nether.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.52|Added {{cmd|playanimation}}, {{cmd|ride}}, and {{cmd|structure}}.}} +|{{HistoryLine|||dev=beta 1.16.100.54|Added {{cmd|fog}}.}} +|{{HistoryLine|||dev=beta 1.16.100.57|Added {{cmd|camerashake}}, {{cmd|clearspawnpoint}}, and {{cmd|event}}.}} +|{{HistoryLine|||dev=beta 1.16.100.58|Added {{cmd|music}}.}} +|{{HistoryLine|||dev=beta 1.16.100.59|Added {{cmd|schedule}}. +|{{cmd|camerashake}} now have two types of shakes.}} +|{{HistoryLine|||dev=beta 1.16.100.60|{{cmd|structure}} can now animate the placement of a structure.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|{{code|freezeDamage}} is now a gamerule to {{cmd|gamerule}}. +|{{cmd|clone}}, {{cmd|fill}}, and {{cmd|setblock}} now have a new slash command options for passing in a list of block states to set on the block being spawned. +|Removed {{cmd|mixer}}.}} +|{{HistoryLine|||dev=beta 1.16.210.54|You can now stop camera shaking in {{cmd|camerashake}}. +|Re-added {{cmd|mixer}}. +|You can now delete structures in {{cmd|structure}}.}} +|{{HistoryLine|||dev=beta 1.16.210.58|Removed {{cmd|mixer}} again.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Added {{cmd|gametest}}.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Added {{cmd|dialogue}}.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|{{code|respawnBlocksExplode}} is now a gamerule to {{cmd|gamerule}}.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Added {{cmd|loot}}.}} +|{{HistoryLine|||dev=beta 1.18.0.22|Removed {{cmd|loot}}.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.21|Re-added {{cmd|loot}}.}} +|{{HistoryLine|||dev=beta 1.18.10.26|Added {{cmd|damage}}.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Added {{cmd|volumearea}}.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.30|Added {{cmd|script}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.23|{{cmd|locate}} can now find biomes.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.22|Added {{cmd|scriptevent}}.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Added command suggestions for [[block states]].}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Added {{cmd|inputpermission}}.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added {{cmd|camera}}.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.21|Added {{cmd|recipe}}.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|Added {{cmd|transfer}}.}} +|{{HistoryLine||1.20.60|exp=Upcoming Creator Features|dev=Preview 1.20.60.23|Added {{cmd|hud}} behind the "Upcoming Creator Features" experimental toggle.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Added {{cmd|gametips}}.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Removed {{cmd|volumearea}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added {{cmd|set_movement_authority}}.}} +|{{HistoryLine||1.21.50|exp=Aim Assist and Data-Driven Jigsaw Structures|dev=Preview 1.21.50.25|Added {{cmd|aimassist}} behind the "Aim Assist" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.21.50.26|Added {{cmd|place}} behind the "Data-Driven Jigsaw Structures" [[experimental]] toggle.}} +}} + +=== April Fools commands === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||20w14∞|Added {{cmd|debugdim}} and {{cmd|warp}}.}} +|{{HistoryLine||23w13a_or_b|Added {{cmd|transform}} and {{cmd|vote}}.}} +}} + +== Issues == +{{issue list}} + +== See also == +*[[Argument types]] +*[[Coordinates]] +*[[Entity format]] +*[[Formatting codes]] +*[[Raw JSON text format]] +*[[Target selectors]] + +== References == +{{reflist}} + +== External links == +*{{mcnet|minecraft-commands|How to Use Commands in Minecraft|September 22, 2023|Duncan Geere}} + +== Navigation == +{{Navbox commands}} +{{Navbox Java Edition technical|general}} +{{Navbox Bedrock Edition}} + +[[Category:Commands| ]] +[[Category:Server]] + +[[de:Befehl]] +[[es:Comandos]] +[[fr:Commandes]] +[[hu:Szerverparancsok]] +[[it:Comandi]] +[[ja:コマンド]] +[[ko:명령어]] +[[lzh:令]] +[[nl:Opdrachten]] +[[pl:Polecenia]] +[[pt:Comandos]] +[[ru:Команды консоли]] +[[th:คำสั่ง]] +[[tr:Komutlar]] +[[uk:Команди консолі]] +[[zh:命令]] diff --git a/wiki_backup/Commands_debug.txt b/wiki_backup/Commands_debug.txt new file mode 100644 index 0000000..11dd896 --- /dev/null +++ b/wiki_backup/Commands_debug.txt @@ -0,0 +1,111 @@ +{{about|the command that runs time profiler and function trace|the performance profiler|Commands/perf|the jvm profiler|Commands/jfr|other uses of "debug"|Debug}} +{{exclusive|java}} +{{Infobox command +|name=debug +|oplevel=3 +}} + +Starts or stops a time profiler session. Gets more detailed information of function execution. + +== Syntax == +debug start +: Starts a new debug time profiler session. +debug stop +: Stops the active debug time profiler session. +debug function +: Used the same way as [[Commands/function|/function]] to get more detailed information of commands' execution. Could not be called directly or indirectly by {{cmd|return run}} or another {{cmd|debug function}}. + +== Arguments == +{{argument|name|function}} +: {{arg desc|je=function}} + +== Result == +{{Result table|onlyje=1}} +{{Result table|The command is incomplete, or any argument is not specified correctly.|unparseable}} +{{Result table|cmd=/debug start|A debug profiling session has already been started.|fail}} +{{Result table|cmd=/debug stop|There's no debug profiling session running.}} +{{Result table|cmd=/debug function|The specified functions or function tags do not exist.}} +{{Result table|cmd=/debug function|This command execution is caused by {{cmd|return run}} or another {{cmd|debug function}}.}} +{{Result table|cmd=|succeed}} +{{Result table}} + +== Output == +{{Output table}} +{{Output table|edition=je|On fail|N/A|0|0}} +{{Output table|cmd=/debug start|On success|N/A|1|0}} +{{Output table|cmd=/debug stop|On success|N/A|1|the average tps (ticks per second) during debug profiling}} +{{Output table|cmd=/debug function|On success|N/A|1|the total number of commands in the functions}} +{{Output table}} + +== File structure == +=== Function trace === +When using {{cmd|debug function|link=none}}, a txt file titled '''debug-trace-yyyy-MM-dd_HH.mm.ss.txt''' is created in .minecraft/debug. + +In this file, +*[C] means the is executed. +*[M] means a message is returned. +*[E] means a failure message is returned. +*[R = ] means the returns a '''brigadier return value'''. +*[C] -> means the is executed and returns a '''brigadier return value'''. +*[F] size= means a function is called. + +For most of commands, the '''brigadier return value''' is equal to the result value that can be stored with /execute store result. + +But for /execute ... '''with one or more of the following subcommands''', each branch returns its success value as its '''brigadier return value''': +* ... if ... (not at the end) +* ... unless ... (not at the end) +* ... as ... +* ... at ... +* ... positioned as ... +* ... rotated as ... +* ... facing entity ... + +Some commands like /return and /function has no brigadier return value。 + +=== Profile result === +{{Outdated feature|section=1}} +When using {{cmd|debug stop|link=none}}, a txt file titled '''profile-results-yyyy-MM-dd_HH.mm.ss.txt''' is created in .minecraft/debug, which includes the result of profile dump. +=== Report === +{{Outdated feature|section=1}} +When using {{cmd|debug report|link=none}}, a ZIP file is created with in .minecraft/debug/profiling the following structure: +
+* '''debug-report-yyyy-MM-dd_HH.mm.ss.zip''' +** '''levels''' +*** '''minecraft''' or '''''' +**** '''overworld''' or '''the_end''' or '''the_nether''' or '''''' +***** '''block_entities.csv''': Contains a list of [[block entities]] in the world in the format x,y,z,type. +***** '''chunks.csv''': Contains a list of chunk information in the format {{cd|x,z,level,in_memory,status,full_status,accessible_ready,ticking_ready,entity_ticking_ready,ticket,spawning,entity_count,block_entity_count}}. +***** '''entities.csv''': Contains a list of [[entities]] in the world in the format {{cd|x,y,z,uuid,type,alive,custom_name}}. +***** '''example_crash.txt''': An example crash file. +***** '''stats.txt''': Contains some stats. +** '''classpath.txt''': Contains the file paths of the external jars ''Minecraft'' uses. +** '''example_crash.txt''': An example crash file. +** '''gamerules.txt''': A plain text file containing a list of [[game rule]]s and their values (=). +** '''stats.txt''': Contains some stats. +** '''threads.txt''': All running threads. +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w27a|Added {{cmd|debug|link=none}}.}} +|{{HistoryLine||1.8|dev=14w31a|{{cmd|debug|link=none}} can now be run in single-player. +|Added {{cmd|debug chunk|link=none}}.}} +|{{HistoryLine||1.8.1|dev=pre1|Removed {{cmd|debug chunk|link=none}}.}} +|{{HistoryLine||1.13|dev=18w03a|Added commands to the profiler.}} +|{{HistoryLine||1.14.4|dev=pre1|Added {{cmd|debug report|link=none}}, used to get more detailed information while debugging performance.}} +|{{HistoryLine||1.17|dev=21w15a|Added {{cmd|debug function|link=none}}.}} +|{{HistoryLine|||dev=Pre-release 1|Removed {{cmd|debug report|link=none}}. Replaced by F3+L and {{cmd|perf|link=none}}.}} +|{{HistoryLine||1.20.3|dev=23w41a|Now the result value of {{cmd|debug function|link=none}} is the total number of commands in the functions. +|Now {{cmd|debug function|link=none}} cannot be called by {{cmd|debug function|link=none}}.}} +|{{HistoryLine|||dev=23w44a|Now {{cmd|debug function|link=none}} cannot be called by {{cmd|return run}}.}} +}} + +== Navigation == +{{Navbox commands}} + +[[de:Befehl/debug]] +[[ja:コマンド/debug]] +[[pt:Comandos/debug]] +[[ru:Команды консоли/debug]] +[[zh:命令/debug]] diff --git a/wiki_backup/Commands_forceload.txt b/wiki_backup/Commands_forceload.txt new file mode 100644 index 0000000..47625df --- /dev/null +++ b/wiki_backup/Commands_forceload.txt @@ -0,0 +1,81 @@ +{{For|the [[Bedrock Edition]] equivalent|Commands/tickingarea}}{{exclusive|java}} +{{Infobox command +|name=forceload +|oplevel=2 +}} + +Force [[chunk]]s to load constantly or not, or lists/queries forceloaded chunks. + +== Usage == +Forced chunks get load ticket with load level of 31, the same level as the ticket caused by a player, which means that the said chunks process all aspects of the game, while adjacent chunks get activated by the load level's spreading. But since it increases its load level per chunk when spreading, adjacent chunks don't process every aspect of the game as well. See also: [[chunk]]. + +Crops do not grow in forceloaded chunks unless a player is nearby. Crop growing (without the use of bonemeal) depends on [[Tick#Chunk_tick|chunk ticks]]. + +Coordinates are actually [[Coordinates#Block Position|block coordinates]]. In order to forceload chunks 0,0 to 1,2, the [[player]] should use commands like {{code|/forceload add 0 0 31 47}}, which loads chunks 0,0 to 1,2 (1,2 inclusive, 2×3 chunks). When using {{code|/forceload add 0 0 10 30}} chunks 0,0 to 0,1 are actually loaded (one chunk equals 16×16 blocks on x/z axis). + +However, {{code|/forceload query}} uses chunk coordinates. + +==Syntax== + +forceload add [] +: Forces the chunk at the block position (through the block position, if set) in the dimension of the command's execution to be loaded constantly. +forceload remove [] +: Unforces the chunk at the block position (through the block position, if set) in the dimension of the command's execution to be loaded constantly. +forceload remove all +: Unforces all chunks in the dimension of the command's execution to be loaded constantly. +forceload query [] +: If chunk coordinates are given, displays the specified chunk in the dimension of the command's execution is force loaded; otherwise, lists which chunks in the dimension of the command's execution are force loaded. + +==Arguments== + +{{argument|from|column_pos}} and {{argument|to|column_pos}} +: Specifies the targeted chunks based on block position. +: {{arg desc|je=column_pos}} + +{{argument|pos|column_pos}} +: Specifies a chunk to query. +: {{arg desc|je=column_pos}} + +==Result== + +{{Result table|onlyje=1}} +{{Result table|The command is incomplete, or any argument is not specified correctly.|unparseable}} +{{Result table|cmd=/forceload add ...|More than 256 chunks are specified.|fail}} +{{Result table|There's a specified chunk that is out of the world.}} +{{Result table|cmd=/forceload add ...|All specified chunks have already been forced to be loaded.}} +{{Result table|cmd=/forceload remove []|None of specified chunks have been forced to be loaded.}} +{{Result table|cmd=/forceload query |The specified chunk hasn't been forced to be loaded.}} +{{Result table|cmd=|succeed}} +{{Result table}} + +== Output == + +{{Output table}} +{{Output table|edition=je|On fail|0|0|0}} +{{Output table|cmd=/forceload add ...|On success|1|1|the number of forceloaded chunks that is newly added.}} +{{Output table|cmd=/forceload remove []|On success|1|1|the number of forceloaded chunks that is successfully removed.}} +{{Output table|cmd=/forceload remove all|On success|1|1|0}} +{{Output table|cmd=/forceload query|On success|1|1|The number of forceloaded chunks in the current dimension.}} +{{Output table|cmd=/forceload query |On success|1|1|1}} +{{Output table}} + +== History == + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13.1|dev=18w31a|Added {{cmd|chunk|link=none}}.}} +|{{HistoryLine|||dev=pre1|Renamed {{cmd|chunk|link=none}} to {{cmd|link=none|forceload}}.}} +|{{HistoryLine||1.14.4|dev=pre4|{{cmd|forceload|link=none}} is now available up to permission level 2.}} +|{{HistoryLine||1.17|dev=20w45a|Chunks are now loaded asynchronously, so chunks selected by {{cmd|forceload|link=none}} are no longer guaranteed to be loaded on the same tick that the command is run.{{bug|MC-227930|resolution=WAI}}}} +}} + +==References== + +== Navigation == +{{Navbox commands}} + +[[de:Befehl/forceload]] +[[es:Comandos/forceload]] +[[ja:コマンド/forceload]] +[[ru:Команды консоли/forceload]] +[[zh:命令/forceload]] diff --git a/wiki_backup/Commands_random.txt b/wiki_backup/Commands_random.txt new file mode 100644 index 0000000..98140ba --- /dev/null +++ b/wiki_backup/Commands_random.txt @@ -0,0 +1,87 @@ +{{wip}}{{stub}}{{exclusive|java}} +{{Infobox command +|name=random +|oplevel= +*0 (/random (roll|value) without the argument) +*2 (/random reset and the argument in /random (roll|value)) +}} + +Generates a random value, or controls [[random sequence]]s in the world. + +== Syntax == +random (value|roll) +: Outputs a random number. + +random (value|roll) +: Samples a random number from the specified random sequence. If the sequence does not exist, it is created with the random sequence settings of the world. + +random reset * +: Removes all the random sequences in the world. A random sequence is created with the settings of the world when called by a loot table. + +random reset * [] [] +: Removes all the random sequences in the world, and sets the random sequence settings of the world. The setting of the world is 0, true, true, if having not executed /random reset * ... command in the world. + +random reset +: Removes and re-creates a random sequence with the settings of the world. If the sequence does not exist, it is just created. + +random reset [] [] [] +: Removes and re-creates a random sequence with the specified settings instead of the settings of the world. If the sequence does not exist, it is just created. + +{{see also|Random sequence format#Usage}} + +== Arguments == + +{{code|value{{!}}roll}} +: Whether or not to notify other players of the results when extracting random numbers. +: If it is value, the result is displayed in chat only to the player executing the command. If roll, the result is broadcasted to all players. + +{{argument|range|int_range}} +: Specifies the range to pick the random number from. The size of the range (calculated by max - min + 1) should be between 2 and 2147483646. +: {{arg desc|je=int_range}} + +{{argument|sequence|resource_location}} +: Specifies the [[resource location]] of a [[random sequence]] to sample or reset. +: If there's no sequence with the specified [[resource location]], it is created. +: {{arg desc|je=resource_location}} + +{{argument|seed|long}} +: The salt value. +: {{arg desc|je=long}} + +{{argument|includeWorldSeed|bool}} +: Whether to incorporate the world seed value with the specified when seeding a random sequence. If not specified, defaults to true. +: {{arg desc|je=bool}} + +{{argument|includeSequenceId|bool}} +:Whether to incorporate the hash of the ID with the specified when seeding a random sequence. If not specified, defaults to true. +: {{arg desc|je=bool}} + +== Result == +{{Result table|onlyje=1}} +{{Result table|the arguments are not specified correctly|unparseable}} +{{Result table|cmd=/random (value{{!}}roll) ...|{{Cd|}}range is less than 2 or greater than 2147483646|fail}} +{{Result table|cmd=|success}} +{{Result table}} + +== Output == +{{Output table}} +{{Output table|edition=je|On fail|0|0|0}} +{{Output table|cmd=/random (value{{!}}roll) ... |On success|1|1|the obtained random value}} +{{Output table|cmd=/random reset ... |On success|1|1|1}} +{{Output table|cmd=/random reset * ... |On success|1|1|the number of random sequences currently in the world}} +{{Output table}} + +== History == +{{HistoryTable +|{{HistoryLine|Java}} +|{{HistoryLine||1.20.2|dev=23w31a|Added {{cd|/random}}.}} +}} + +== Navigation == +{{Navbox commands}} + +[[de:Befehl/random]] +[[ja:コマンド/random]] +[[pt:Comandos/random]] +[[ru:Команды консоли/random]] +[[zh:命令/random]] diff --git a/wiki_backup/CommuniKate.txt b/wiki_backup/CommuniKate.txt new file mode 100644 index 0000000..6823763 --- /dev/null +++ b/wiki_backup/CommuniKate.txt @@ -0,0 +1,62 @@ +{{Character +| image = CommuniKate.png +| gender = Female +| species = Human +| allies = *[[File:MCMSZedFace.png|16px]] [[Zed]] (co-host) +| enemies = *[[File:MCMSPoseidonFace.png|16px]] [[Poseidon]] (co-conspirator) +| actor = [[Lydia Winters]] +| first_appearance = [[The First Night]] +| latest_appearance = [[Poseidon's Last Play]] +}} +'''CommuniKate''', real name simply '''Kate'''{{YouTube link|PLdzGkHSXZsgFP|Best of Kate and Zed {{!}} Minecraft Mini Series {{!}} Mattel Action!|Mattel Action|February 8, 2018}}, is a character and the "host" of the ''[[Minecraft Mini-Series]]''. Desperate to create the next big reality game show with her co-host, [[Zed]], she teleports other characters from their biomes to participate. She is voiced by [[Lydia Winters]]. + +== Appearance == +CommuniKate is a white skinned woman with pink hair, outlined with yellow highlights. Underneath purple lensed sunglasses, she has green eyes, and underneath those are a purple, sleeveless shirt, white pants, and yellow shoes. + +== Personality == +Driven first and foremost by her ego, CommuniKate is mad with power and willing to do anything that gives her TV ratings. On the surface, she can appear bubbly and theatrical, when in truth she uses this facade to manipulate victims into taking her bribes. When the contestants attempt to defeat her, she shows an unnatural amount of foresight, successfully tricking them into thinking they had the upper hand and using a rigged book of [[commands]]. + +However, she is not without weakness, suffering from alektorophobia, the fear of chickens. She also appears to lack any defensive capabilities, being easily overpowered by Poseidon and struggling to battle mobs when forced to participate in his show. + +== Biography == +{{Incomplete section|Rest of her history.}} +As a little girl, CommuniKate was cast in the role of a chicken in a school play, which was poorly received by critics, traumatizing her for many years.{{YouTube link|7rocJpC9blE|Stagecraft {{!}} Minecraft Mini Series: Season 2 {{!}} Episode 5|Mattel Action|May 3, 2018}} When she grew up, CommuniKate worked on several reality TV shows for [[Mojang Studios]], including ''America's Next Top Villager'' and ''So You Think You Can Craft''.{{YouTube link|oNYgRzJ6lUQ|The First Night {{!}} Minecraft Mini Series {{!}} Episode 1|Mattel Action|October 26, 2017}} Using this momentum, she convinced Poseidon to help fund her a reality game show, where various challengers would compete in games across the Spooky Isles to the whim of a [[Command Block|command block]].{{YouTube link|rZzqpAQQh38|Poseidon's Game {{!}} Minecraft Mini Series: Season 2 {{!}} Episode 1|Mattel Action|May 22, 2018}} + +== Quotes == +{{Q|Welcome to your new favorite reality game show, where five brave teams from different biomes have gathered to compete against each other.|CommuniKate's introduction at the start of every episode}} +: ''CommuniKate'': "''Yeah, we did it! Teamwork makes my dream work.''" +: ''Durango'': "''Uh, I think it's 'teamwork makes ''the'' dream work.'''" +: ''CommuniKate'': "''Whatever.''" +: —[[Durango]] correcting CommuniKate on misquoting a common phrase. + +== Trivia == +* CommuniKate's design is similar to [[Lydia Winters]]' Mojang avatar. +* Both [[Minecraft Story Mode:Captain Sparklez|Captain Sparklez]] and [[Minecraft Story Mode:Jesse|Jesse]] from ''[[Minecraft: Story Mode]]'' also used the phrase "Teamwork makes the dream work". + +== Gallery == + +File:First Kate.png|The first shot of CommuniKate. +File:Kate and Zed in mineshaft.png|Zed and CommuniKate riding minecarts. +File:Zed and Kate on horses.png|CommuniKate and Zed on [[Horse|horses]]. +File:CommuniKate's boat.png|CommuniKate on a [[boat]]. +File:Kate and Zed.png|CommuniKate and Zed on [[Birch Island]]. +File:CommuniKate's command block.png|CommuniKate's command block being unveiled. +File:Special Reward.png|CommuniKate announcing a "special reward" to her hostages. +File:Congrats Team Woodland.png|CommuniKate congratulating Team Mesa. +File:CommuniKate reveals the camp.png|CommuniKate pointing towards the beach on [[Birch Island]]. +File:Obsidian monitor.png|CommuniKate taunting [[Vin]] on a monitor. +File:CommuniKate on high.png|CommuniKate standing high in a cave. +File:Zed walks over.png|CommuniKate at sunset. +File:The end of the camp.png|CommuniKate rigging the camp to explode. +File:CommuniKate flees the beach.png|CommuniKate jumping into a boat with Zed in it. +File:CommuniKate and Poseidon.png|CommuniKate and Poseidon on [[sand]] and [[Cut Sandstone|cut sandstone]]. + + +== References == + + +== Navigation == +{{Navbox Mini-Series}} + +[[Category:Minecraft Mini-Series characters]] +[[Category:Female]] diff --git a/wiki_backup/Concrete Halls.txt b/wiki_backup/Concrete Halls.txt new file mode 100644 index 0000000..2ab6d4b --- /dev/null +++ b/wiki_backup/Concrete Halls.txt @@ -0,0 +1,95 @@ +{{Infobox music +|title = "Concrete Halls" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 7 +|author = [[C418]] +|date = November 9, 2013 +|length = 04:14 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/concrete-halls Bandcamp] +|prev = "[[Moog City 2]]" +|next = "[[Biome Fest]]" +}} +'''"Concrete Halls"''' is a song composed by [[C418]] that plays in [[the Nether]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Nether Wastes}} +| 10% +|- +| {{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}}
{{BiomeLink|Crimson Forest}} +| 9.09% +|} + +== Track description == +{{C418 agreement}} +[[File:Concrete halls.ogg]] + +"Concrete Halls" is an ominous, rhythmic track that consists of dark, relatively dissonant piano chords supported by cold ambient synths, abrasive, heavily [[wikipedia:Reverberation|reverbed]] percussion, and distant [[ghast]] sounds. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Concrete Halls" +| concrete_halls.ogg +| music.nether.basalt_deltas,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.crimson_forest +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Concrete Halls" +| nether1.ogg +| music.game.basalt_deltas,
music.game.crimson_forest,
music.game.nether,
music.game.nether_wastes,
music.game.soul_sand_valley +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Concrete Halls", as "nether1.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nether1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nether1.ogg" was renamed to "concrete_halls.ogg".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Concrete Halls", as "nether1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nether1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Concrete Halls", as "nether1.ogg"}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Concrete Halls]] diff --git a/wiki_backup/Cooked Rabbit.txt b/wiki_backup/Cooked Rabbit.txt new file mode 100644 index 0000000..7f12765 --- /dev/null +++ b/wiki_backup/Cooked Rabbit.txt @@ -0,0 +1,134 @@ +{{Infobox item +| title = Cooked Rabbit +| renewable = Yes +| stackable = Yes (64) +| heals = {{hunger|5}} +}} + +'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]]. + +== Obtaining == +{{see also|Tutorials/Animal farming|title1=Animal farming}} + +=== Mob loot === +Below is the chance for a mob to drop cooked rabbit if the entity '''is on fire when killed.''' Otherwise, [[raw rabbit]] is dropped on death. +{{Drop sources|Raw Rabbit}} + +=== Cooking === +[[Raw rabbit]] can be [[cooked]] in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked rabbit removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). + +{{Smelting +|Raw Rabbit +|Cooked Rabbit +|0,35 +}} + +=== Villager gifts === +{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit. + +== Usage == +=== Food === +{{see also|Tutorials/Hunger management|title1=Hunger management}} + +To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]]. + +=== Crafting ingredient === +Cooked rabbit can be used to craft rabbit stew. + +{{crafting usage}} + +=== Wolves === +Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. + +== Sounds == +{{Sound table/Entity/Food}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Cooked Rabbit +|spritetype=item +|nameid=cooked_rabbit +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Cooked Rabbit +|spritetype=item +|nameid=cooked_rabbit +|id=289 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Rabbit Season}} + +== Advancements == +{{load advancements|Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}} +|{{HistoryLine|||dev=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}} +|{{HistoryLine|||dev=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} +|{{HistoryLine|||dev=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.19.3|dev=22w42a|Rabbits now always drop at least 1 cooked rabbit when killed while on fire.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Screenshots === + +File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|food}} + +[[Category:Food]] +[[Category:Renewable resources]] + +[[de:Gebratenes Kaninchen]] +[[es:Conejo asado]] +[[fr:Lapin cuit]] +[[it:Coniglio cotto]] +[[ja:焼き兎肉]] +[[ko:익힌 토끼고기]] +[[nl:Gebraden konijnenvlees]] +[[pl:Pieczony królik]] +[[pt:Coelho assado]] +[[ru:Жареная крольчатина]] +[[uk:Смажена кролятина]] +[[zh:熟兔肉]] diff --git a/wiki_backup/CornerHard.txt b/wiki_backup/CornerHard.txt new file mode 100644 index 0000000..f59ecef --- /dev/null +++ b/wiki_backup/CornerHard.txt @@ -0,0 +1,45 @@ +{{stub}} +{{Infobox person +|title = David Carlton +|image = DavidCarltonAvatar.png +|imagesize = +|real_name = David Carlton +|date_of_birth = August 11{{tweet|CornerHardMC|1557840309035233281|Today is my birthday! To celebrate, we're experimenting with increasing the Realms render distance to 12 chunks 🤩 All Bedrock Realms now have the new render distance, and we're planning on increasing Java Realms next week. Let me know how it performs for you 🤞|August 11, 2022}} +|occupation = Lead Software Engineer +|nationality = American +|languages = +|website = +|known_for = +|also_known_as = CornerHard +|wiki_name = +|reddit = CornerHard +|twitter = CornerHardMC +|bluesky = cornerhard.bsky.social +|bug_tracker = +|minecraft_name = +|github = +}} + +'''David Carlton''', also known as '''CornerHard''', is a lead software engineer at [[Mojang Studios]]. He was a developer of the ''Bedrock Edition'' software. He is now the technical lead for the Realms client.https://web.archive.org/web/20230430194449/https://imgur.com/a/9pqFcSN + +== Biography == +{{empty section}} + +== Trivia == +* David regularly streams [[Bedrock Edition|Minecraft]] on Twitch where he plays with viewers in a realms server. He mainly does this to playtest realms and interact with the community. + +==Gallery== + +CornerHard Cape.jpg|David wearing his mojang cape. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox employees|current}} + +[[es:David Carlton]] +[[pl:David Carlton]] +[[pt:David Carlton]] +[[zh:David Carlton]] diff --git a/wiki_backup/Creative#Classic Creative.txt b/wiki_backup/Creative#Classic Creative.txt new file mode 100644 index 0000000..b860a5f --- /dev/null +++ b/wiki_backup/Creative#Classic Creative.txt @@ -0,0 +1,256 @@ +{{Redirect|Sandbox|the Minecraft Wiki's editing sandbox|Minecraft Wiki:Sandbox|selfref=true}} +{{More images|Add images of Creative mode of a version between Indev 0.31 20091231 to Beta 1.7.3 with Creative mode enabled - will likely require modification of the game since these versions didn't have Creative mode by default, althrough is was still there}} +[[File:Creative.png|thumb|right|[[wikipedia:Pixel art|Pixel art]] and other creations made in Creative mode.]] + +'''Creative mode''' is one of the main [[game mode]]s in ''[[Minecraft]]''. Creative mode strips away the survival aspects of ''Minecraft'' and allows [[player]]s to easily create and destroy [[structure]]s and mechanisms with the inclusion of an infinite use of [[block]]s and [[flying]]. It disables the player's ability to earn achievements though. It also changes some of the background [[music]]. + +== Gameplay == +[[File:Fly.png|right|thumb|A player flying in Creative mode.]] + +=== Destroying === +Creative mode allows [[player]]s to destroy all blocks instantly (including normally indestructible blocks such as [[bedrock]], [[end portal frame]]s, etc.), provided they are not holding a [[sword]], [[trident]], [[mace]], or [[debug stick]]{{only|java|short=1}}. + +When continuously holding {{ctrl|destroy}} to break blocks in Creative mode, there is a 6 [[game tick]] (0.3 second) cooldown between each block broken. This is distinct from [[instant mining]] in Survival mode, where one block can be broken every game tick (0.05 second). This cooldown can be bypassed by rapidly clicking the {{ctrl|destroy}} button, allowing blocks to be broken as quickly as the player clicks. + +Blocks directly broken by the player do not drop any resource; the only exceptions are [[shulker box]]es and [[beehive]]s if they have non-default NBT data which drop themselves when broken, and containers (excluding [[Shulker Box|shulker boxes]]) will drop their contents when broken. Blocks broken indirectly (for example, a torch attached to the block that is being broken, or blocks destroyed by an explosion) drop item resources as in other game modes. [[Infested block]]s do not spawn silverfish when destroyed directly by the player. + +==== Reach ==== +Players in Creative have a longer reach for placing, destroying, and attacking than in Survival. + +{| class="wikitable" +|+ +!Edition +!Reach in Creative mode +!Reach in other game modes +|- +|''Java Edition'' +|5.2 blocks +|4.5 blocks +|- +|''Bedrock'' (keyboard or controller) +|5 blocks +|5 blocks +|- +|''Bedrock'' (touch controls) +|12 blocks +|6 blocks +|} + +=== Flying === +{{Main|Flying}} + +Creative mode gives players [[Flying|the ability to fly]]. To activate flying, double tap the {{Control|jump}} key. Use the jump key to go up and the {{Control|sneak}} key to go down, and the {{control|move|text=movement}} controls to move. The player can disable flying in mid-air by double-tapping {{Control|jump}} again or {{Control|sneak}} (on touch devices only), causing them to drop to the ground. Touching the ground when flying disables flying {{In|je}}, but not {{In|be}}. Getting into a [[minecart]], or [[bed]] does not disable flying. However, getting into a boat or riding a mob such as [[pig]], [[llama]], [[horse]], [[donkey]], [[mule]], [[skeleton horse]], [[strider]], [[trader llama]], or [[camel]] disables flying. + +=== Invincibility === +In Creative mode, players have no visible [[health]] or [[hunger]] bar to hamper their building since they are invincible (though it is still possible to eat). + +Players in Creative mode are unable to receive [[damage]] from the vast majority of sources. {{IN|java}}, going too far into the [[void]] still kills the player; however, {{in|bedrock}}, the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend [[Altitude|more than 64 blocks below the bottom of the dimension]]. {{IN|je}}, the void, the {{cmd|kill}} and {{cmd|damage}} commands, as well as [[Mods|external editors]], are the only way to die in Creative mode. Creative players {{in|be}} are completely invulnerable. + +=== Mobs === +[[Mob]]s still spawn as they do in other game modes, unless the [[difficulty]] is Peaceful or when the [[game rule]] doMobSpawning is set to false, but all are passive toward the players. [[Zombie]]s summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite [[creeper]]s with a [[flint and steel]] or [[fire charge]]. Mobs killed by the player in Creative still drop items, but most other entities do not. + +=== Items === +Some [[item]]s behave differently in Creative mode. Items do not disappear or lose [[durability]] when {{Control|used}}. For example, putting an item in an [[item frame]], on an [[armor stand]], or in a [[decorated pot]] does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on [[armor]] by right-clicking it from the player's hotbar. Also, empty buckets simply make liquids disappear. + +[[Item (entity)|Item entities]] can be picked up by the player, but if the hotbar is already full, the items go into the [[Survival]] inventory. If the survival inventory is full as well, the items are deleted even though they appear to be picked up. + +=== Pick block === +The player can obtain items using {{Control|pick block}}. Unlike Survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot. + +Most blocks give the player a copy of themselves when using {{Control|pick block}}. Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a [[mob head]] gives the mob type that it is; using it on custom heads gives only the mob type that was used in the [[command]], but without the custom skin. + +If the player holds {{Key|Control}} and presses {{Control|pick block}}, in addition to obtaining the item, it also preserves the block's [[NBT format|NBT tags]], allowing the player to place an identical copy of the block; this allows the player to duplicate items inside of chests, dispensers, and so on, and also duplicates the text on [[sign]]s. + +=== Switching to Creative mode === +Once a world is created, if [[cheats]] are enabled, the game mode can be manually changed to Creative (or other game modes) with the {{Cmd|gamemode}} command, specifically by typing {{Cmd|gamemode creative}}. {{IN|java}}, the game mode switcher ({{key|F3+F4}}) can also be used. In [[multiplayer]], players can be individually changed between game modes with the {{Cmd|gamemode}} command available to [[operator]]s. This means that individual players can play Creative mode (at the operator's discretion) on a [[Survival]] map, or vice-versa. The default game mode for new players can also be changed with the {{Cmd|defaultgamemode}} command. + +=== Achievements === +{{exclusive|bedrock|section=1}} + +{{IN|bedrock}}, opening a new Creative world or opening an existing world in Creative permanently disables [[achievements]] or trophies for that particular game, but has no other effects on [[gameplay]]. In other words, achievements/trophies work only in games that have never been in Creative. + +== Creative inventory == +{{main|Creative inventory}} +[[File:Minecraft Creative.png|right|thumb|The Creative mode inventory showing the Search tab for the ''Java Edition''.]] +[[File:BECreativeInventory.png|right|thumb|The Creative mode inventory showing the All tab in Bedrock Edition (Classic option).]] +[[File:BECreativeInventory (Pocket).png|right|thumb|The Creative mode inventory showing the All tab in Bedrock Edition (Pocket option).]] + +In Creative, the normal [[Inventory|inventory screen]] is replaced by the [[Creative inventory|item selection screen]], which contains almost all [[block]]s and [[item]]s (with [[Creative inventory#Unavailable blocks and items|some exceptions]]) in a tabbed interface. Some items and blocks are [[Creative inventory#Creative inventory exclusives|exlusively]] available only in Creative mode, such as [[spawn egg]]s. Likewise, some blocks can be {{Control|used|use}} only in Creative, such as [[command block]]s and [[structure block]]s. {{IN|java}}, items currently in the hotbar can be saved to later be loaded in the "[[Saved Hotbars]]" menu. + +=== ''Java Edition'' === +{{IN|Java}}, there are 13 tabs that are ordered from top-left to bottom right as: + +* {{InvSprite|Bricks|scale=0.5|text=Building Blocks}} +* {{InvSprite|Cyan Wool|scale=0.5|text=Colored Blocks}} +* {{InvSprite|Grass Block|scale=0.5|text=Natural Blocks}} +* {{InvSprite|Oak Sign|scale=0.5|text=Functional Blocks}} +* {{InvSprite|Redstone Dust|scale=0.5|text=Redstone Blocks}} +* {{InvSprite|Bookshelf|scale=0.5|text=[[Saved Hotbars]]}} +* {{InvSprite|Compass|scale=0.5|text=Search Items}} +* {{InvSprite|Diamond Pickaxe|scale=0.5|text=Tools & Utilities}} +* {{InvSprite|Netherite Sword|scale=0.5|text=Combat}} +* {{InvSprite|Golden Apple|scale=0.5|text=Food & Drinks}} +* {{InvSprite|Iron Ingot|scale=0.5|text=Ingredients}} +* {{InvSprite|Pig Spawn Egg|scale=0.5|text=Spawn Eggs}} +* {{InvSprite|Command Block|scale=0.5|text=Operator Utilities}} (Needs to be enabled in settings) +* {{InvSprite|Chest|scale=0.5|text=Survival Inventory}} + +In ''Java Edition'', there is a "destroy item" button, where items can be dragged to and deleted. {{Key|shift}} + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots. + +=== ''Bedrock Edition'' === +{{IN|Bedrock}}, there are 5 tabs: + +*{{InvSprite|Bricks|scale=0.5|text=Construction}} +*{{InvSprite|Diamond Sword|scale=0.5|text=Equipment}} +*{{InvSprite|Red Bed|scale=0.5|text=Items}} +*{{InvSprite|Grass Block|scale=0.5|text=Nature}} +*{{InvSprite|Compass|scale=0.5|text=All}} + +When using the "Classic" UI profile, the buttons in the top right corner can toggle the inventory screen to show: +* only the Creative inventory +* both the Creative and the Survival inventory +* only the Survival inventory + +When using the "Pocket" UI profile, it is not possible to display both the Creative and the Survival inventory at the same time; the Creative inventory, however, can be shrunk to also display the [[2×2 grid|2×2 crafting grid]] or the equipment slots using the tabs on the right side of the screen. + +=== Platform specific exclusive features === +Some blocks and items are obtainable in Creative on one platform, but not the other. The full list of blocks and items obtainable only in the ''Java Edition'' Creative Inventory can be found in [[Java Edition exclusive features#Creative inventory]]. ''Bedrock Edition'' exclusive Creative Inventory blocks and items can be found in [[Bedrock Edition exclusive features#Creative inventory]]. + +== Representation in level.dat == +{{Main|level.dat}} + +Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an [[Programs and editors/Specialized programs|external NBT editor]]. + +Note: [[Singleplayer]] worlds do not use this field to save the game mode the player is currently in. + +== History == +{{about|section=s|general and miscellaneous changes to Creative such as abilities|changes about Creative inventory controls/functions|Inventory#History|changes about the layout/availability of blocks/items inside the Creative inventory|Creative inventory/History}} + +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||Cave game tech test|link=Cave game tech test|The first version of "Creative" mode has no flying, and no placing or removing blocks.}} +|{{HistoryLine||rd-132211|The player can now place and destroy blocks. Left-clicking places a block, and right-clicking destroys a block. +|Blocks cannot be placed past the [[world boundary]]. +|Falling off the edge or digging through the bottom of the world no longer kills the player.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||May 16, 2009|link=https://notch.tumblr.com/post/108596899/some-thoughts-on-game-modes|Notch discussed Creative among the various game modes he envisioned for the game.}} +|{{HistoryLine||0.0.19a|Hotbar was added. It displayed all blocks except [[cobblestone]] and [[sand]].}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Creative mode has been temporarily removed in order to test [[Survival]] mode.}} +|{{HistoryLine||0.28|With the conclusion of the Survival test, Creative has been reimplemented as one of the two modes the player can pick from, including Survival.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091231-2033|The Creative inventory and its keybind have been removed. +|Almost all subsequent versions up to and including Beta 1.7.3 use Survival gameplay by default. Some minor code edits could return the game to an effective Creative state, although this was unsupported and became increasingly unstable overtime.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||June 28, 2011|link={{tweet|notch|85801912754118658}}|[[Notch]] announced Creative mode as one of the gamemodes a player can choose.}} +|{{HistoryLine||July 5, 2011|link=none|The modification date of the texture used for the Creative inventory prior to 1.3.1 (12w16a) suggests that Creative mode was in development at this point.}} +|{{HistoryLine||1.8|dev=Pre-release|Creative mode is now legitimately accessible again as one of the two modes the player can pick from when creating a world, alongside Survival.|Several actions now work in Creative mode, that didn't work previously if Creative mode was enabled through modding. These include mob spawning, breaking bedrock and taking damage when falling through the void.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[Hostile mobs]] are now neutral to [[player]]s in Creative mode.}} +|{{HistoryLine||1.1|dev=11w49a|Pressing B would put the player in a temporary creative mode until the world was closed}} +|{{HistoryLine||1.2.1|dev=12w05a|[[Enchanting]] no longer requires [[experience]] in Creative mode.}} +|{{HistoryLine||1.3.1|dev=12w16a|[[Cheats]] allow switching between Survival and Creative modes without mods or editors.}} +|{{HistoryLine|||dev=12w17a|[[Tool]]s in Creative mode now have infinite [[durability]].}} +|{{HistoryLine|||dev=12w18a|Players no longer begin with a full hotbar in Creative mode.}} +|{{HistoryLine|||dev=12w21b|The Survival inventory can now be accessed without using blocks with GUIs.}} +|{{HistoryLine|||dev=12w22a|The [[player]] can now wear and remove [[armor]] in Creative mode.}} +|{{HistoryLine|||dev=12w27a|Creative inventory now shows [[status effect]]s.}} +|{{HistoryLine|||dev=12w30c|The crafting grid was removed from the Survival inventory tab because of a duplication bug.}} +|{{HistoryLine||1.4.2|dev=12w32a|Added [[command block]]s, which can be used only in Creative mode.}} +|{{HistoryLine||1.6.1|dev=13w18a|[[Creeper]]s, [[skeleton]]s, [[zombie]]s, [[witch]]es, and [[wolves]] are no longer provoked when attacked by a player who is in Creative mode.}} +|{{HistoryLine|||dev=13w21a|[[Experience]] levels no longer appear in Creative. Previously, the experience would be hidden but experience levels would show.}} +|{{HistoryLine|||dev=13w25b|It is no longer possible to break blocks with a sword in Creative mode.}} +|{{HistoryLine||1.7.2|dev=1.7|[[Spider]]s, [[cave spider]]s, [[zombie pigmen]], [[blaze]]s, and [[endermen]] are no longer provoked when attacked by a player who is in Creative mode.}} +|{{HistoryLine||2013 Music Update|Six ambient music tracks are added that play in Creative mode.}} +|{{HistoryLine||1.8|dev=14w06a|Players in Creative mode can make barriers visible by holding a barrier in their hand.}} +|{{HistoryLine|||dev=14w07a|Players can create a copy of a block entity in their hotbar, including all NBT data, by holding {{Key|Ctrl}} and pressing {{Control|pick block}}.}} +|{{HistoryLine|||dev=14w10a|Players in Creative can now damage entities even if they are flagged invulnerable.}} +|{{HistoryLine||1.9|dev=15w31a|Added structure blocks in the [[Combat Update]]. They were unobtainable and unusable and could be placed only with commands, such as {{Cmd|setblock}}.}} +|{{HistoryLine||1.10|dev=16w20a|Structure blocks are now obtainable using commands in the [[Frostburn Update]] and usable in Creative mode.}} +|{{HistoryLine||1.12|dev=17w06a|Added toolbar saving.}} +|{{HistoryLine||1.13|dev=18w20a|It is no longer possible to break blocks with tridents in Creative mode.{{bug|MC-126300||Unlike sword, trident can accidentally break blocks in creative mode|Fixed}}}} +|{{HistoryLine||1.15|dev=19w46a|All [[food]]s are now edible in Creative mode, including [[cake]].}} +|{{HistoryLine||1.16|dev=20w10a|[[Fire]] and soul fire now behave more like other blocks and therefore can no longer be put out by swords/tridents in Creative}} +|{{HistoryLine|||dev=Pre-release 1|Using a [[bucket]] on [[water]] or [[lava]] in Creative mode now provides the player with one water or lava bucket in the inventory.{{bug|MC-9856||you cannot pick up buckets of water/lava in creative mode|Fixed}} This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets. +|Cows and mooshrooms can also now be milked in Creative mode,{{bug|MC-36322||Unable to milk cows in creative|Fixed}} providing the player with limitless milk buckets.}} +|{{HistoryLine|||dev=Pre-release 4|Milking cows now provides Creative players with only one bucket.{{bug|MC-188352||Creative mode cow milking / mushroom stewing inconsistent with picking up placed fluids|Fixed}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added Creative mode.}} +|{{HistoryLine||v0.2.0|Added the flying ability to Creative mode.|Added Survival mode, making Creative optional.}} +|{{HistoryLine||v0.9.0|dev=?|Mobs no longer become hostile towards Creative mode players unless provoked.}} +|{{HistoryLine||v0.10.0|dev=build 1|Creative now has the day/night cycle. Previously the time would be locked at noon.}} +|{{HistoryLine||v0.11.0|dev=build 1|Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.|Added an option to lock the time at daylight for Creative mode worlds.}} +|{{HistoryLine|||dev=build 10|Increased interaction range for players in Creative.}} +|{{HistoryLine|||dev=build 11|Players in Creative are no longer killed by the void.}} +|{{HistoryLine|||dev=build 12|Players in Creative mode no longer catch fire.}} +|{{HistoryLine||v0.12.1|dev=build 1|Mobs no longer become hostile toward Creative mode players, even when provoked. +|External inventories can now be interacted with in Creative. +|Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.}} +|{{HistoryLine|||dev=build 11|External inventories can no longer be interacted with in Creative due to a lack of a proper inventory. +|It is no longer possible to break blocks with a sword in Creative mode.}} +|{{HistoryLine||v0.14.0|dev=build 1|Added Survival inventory tabs to the Creative inventory. +|External inventories can now be interacted with in Creative.}} +|{{HistoryLine||v0.15.0|dev=build 1|Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Players now start Creative mode worlds with an empty hotbar.}} +|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Players can now eat in Creative mode.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added Creative mode.}} +|{{HistoryLine||xbox=TU6|Added a quick command to clear the hotbar in Creative mode. ({{Xbtn|360x}}/{{Xbtn|x}}/{{psbtn|3sq}}/{{Psbtn|sq}}/{{Psvbtn|sq}}/{{Wbtn|y}}/{{Nsbtn|y}} button)|[[Tool]]s in Creative mode now have infinite [[durability]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|It is no longer possible to break blocks with a sword in Creative mode.}} +|{{HistoryLine||xbox=TU24|ps3=1.07|psvita=1.00|ps4=1.00|Six ambient music tracks are added that play in Creative mode.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Players in Creative mode can make barriers visible by holding a barrier in their hand.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden apples, enchanted golden apples and the new chorus fruit are now edible in creative mode.}} +|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Cows and mooshrooms can also now be milked in Creative mode.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|Added Creative mode.}} +}} + + +Notch Flying.png|The first image of flying in Creative mode. +1.2.5 Creative Inventory.png|The Creative mode item selection screen prior to [[Java Edition 12w21b]]. + + +== Issues == +{{Issue list}} + +== Gallery == + +File:Creative in Beta 1.8.png|Creative mode in [[Java Edition Beta 1.8 Pre-release]]. +File:Creative in Beta 1.8.1.png|Creative mode in [[Java Edition Beta 1.8.1]]. +File:Indev 0.31 2010-01-13 creative.png|Creative mode in [[Java Edition Indev 0.31 20100113]]. +File:Jeb Pixel Art.png|Several Creative mode builds. +File:Creative Plot.jpg|A house built on a Creative plot server. +File:Creativemodeview.png|A Creative mode interface. +File:You Are Minecraft.jpg +File:Ez Statue.jpg +File:Ez and Notch.jpg +File:Mojang Statues.jpg +File:Statues In Progress.png +File:Statues And Players.png +File:Group Photo.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox game modes}} + +[[Category:Game modes]] +[[Category:Rewritten gameplay]] + +[[cs:Tvořivá hra]] +[[de:Kreativmodus]] +[[es:Creativo]] +[[fr:Créatif]] +[[hu:Kreatív]] +[[it:Creativa]] +[[ja:クリエイティブ]] +[[ko:크리에이티브 모드]] +[[nl:Creative]] +[[pl:Tryb kreatywny]] +[[pt:Criativo]] +[[ru:Творчество]] +[[th:สร้างสรรค์]] +[[uk:Творчість]] +[[zh:创造模式]] diff --git a/wiki_backup/Crescent Dunes.txt b/wiki_backup/Crescent Dunes.txt new file mode 100644 index 0000000..74cf99d --- /dev/null +++ b/wiki_backup/Crescent Dunes.txt @@ -0,0 +1,92 @@ +{{Infobox music +|title = "Crescent Dunes" +|album = ''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' +|number = 4 +|author = [[Aaron Cherof]] +|date = April 26, 2023 +|length = 04:08 +|genre = Ambient +|prev = "[[Bromeliad]]" +|next = "[[Music Disc Relic|Relic]]" +}} + +'''"Crescent Dunes"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 14.29% +|- +| {{BiomeLink|Desert}} +| 30% +|} + +== Track description == +{{Music disclaimer}} +[[File:Crescent Dunes.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Crescent Dunes" +| crescent_dunes.ogg +| music.overworld.badlands,
music.overworld.desert +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Crescent Dunes" +| crescent_dunes.ogg +| music.overworld.desert,
music.overworld.mesa +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=April 26, 2023|slink=23w17a|Added "Crescent Dunes". +|"Crescent Dunes" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|"Crescent Dunes" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added "Crescent Dunes". +|"Crescent Dunes" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|"Crescent Dunes" no longer plays on the main menu.}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Trails & Tales (Original Game Soundtrack)]] + +[[pt:Crescent Dunes]] diff --git a/wiki_backup/Danny.txt b/wiki_backup/Danny.txt new file mode 100644 index 0000000..2a8b691 --- /dev/null +++ b/wiki_backup/Danny.txt @@ -0,0 +1,148 @@ +{{Infobox music +|title = "Danny" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 21 +|author = [[C418]] +|date = March 4, 2011 +|length = 04:14 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/danny Bandcamp] +|prev = "[[Dog (song)|Dog]]" +|next = "[[Beginning]]" +}} +{{Q|All his fault|C418|bandcamp.com}} + +'''"Danny"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Frozen Peaks}}{{only|BE}} +| 10% +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}}{{only|JE}} +| 11.11% +|- +| {{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Meadow}}
{{BiomeLink|Snowy Slopes}} +| 14.29% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Danny.ogg]] + +"Danny" starts with a muffled piano quietly plays a pensive melody before a synth suddenly starts playing a somewhat sad melody and is joined by other [[wikipedia:chiptune|chiptune]]-like synths. + +The second half of the track has a happier, more hopeful tone and features heavy trickling, dripping sounds and a percussive, rhythmic, chiptune-like sound effect that plays in the background. The track ends with the piano, layered with a muffled celesta, playing a calm [[wikipedia:Arpeggio|arpeggiated]] chord a few times and getting quieter. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Danny" +| danny.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.dripstone_caves,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jungle,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Danny" +| hal4.ogg +| music.game,
music.game_dripstone_caves,
music.game.meadow,
music.game.frozen_peaks,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Danny", as "hal4.ogg"}} +|{{HistoryLine||v1.2.1|"hal4" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"hal4" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"hal4" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"hal4" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"hal4" can now play in [[dripstone caves]], [[frozen peaks]], [[meadow]]s, [[snowy slopes]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"hal4" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"hal4" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"hal4.ogg" was renamed to "danny.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Danny", as "hal4.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"hal4" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Danny", as "hal4.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The name "Danny" refers to Danny Baranowsky, known for composing music for indie games like ''Super Meat Boy'' and ''The Binding of Isaac''. +** Despite "Danny" being a shorten name for "Daniel", it is not referring to C418. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Danny]] diff --git a/wiki_backup/Dead Voxel.txt b/wiki_backup/Dead Voxel.txt new file mode 100644 index 0000000..b0e78ef --- /dev/null +++ b/wiki_backup/Dead Voxel.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Dead Voxel" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 3 +|author = [[C418]] +|date = November 9, 2013 +|length = 04:56 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/dead-voxel Bandcamp] +|prev = "[[Alpha (song)|Alpha]]" +|next = "[[Blind Spots]]" +}} +'''"Dead Voxel"''' is a song composed by [[C418]] that plays in [[the Nether]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Nether Wastes}} +| 10% +|- +| {{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}}
{{BiomeLink|Crimson Forest}} +| 9.09% +|} + +== Track description == +{{C418 agreement}} +[[File:Dead voxel.ogg]] + +"Dead Voxel" begins with dark ambient sounds and distant, high-pitched synthesizers, similar to ones heard in "Ballad of the Cats", and later turns into a serene, but dramatic piano song with a fittingly warm ambient backing and an accompaniment of an oriental-sounding synth imitating a plucked instrument. + +The track is a less dissonant, more somber variant of "Concrete Halls", with softer percussion. The sound of lava flowing and bubbling can be heard in the background. At the end, part of "Beginning" can be heard. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dead Voxel" +| dead_voxel.ogg +| music.nether.basalt_deltas,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.crimson_forest +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dead Voxel" +| nether2.ogg +| music.game.basalt_deltas,
music.game.crimson_forest,
music.game.nether,
music.game.nether_wastes,
music.game.soul_sand_valley +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Dead Voxel", as "nether2.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nether2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nether2.ogg" was renamed to "dead_voxel.ogg".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Dead Voxel", as "nether2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nether2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Dead Voxel", as "nether2.ogg"}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Dead Voxel]] diff --git a/wiki_backup/Deeper.txt b/wiki_backup/Deeper.txt new file mode 100644 index 0000000..7a9c606 --- /dev/null +++ b/wiki_backup/Deeper.txt @@ -0,0 +1,93 @@ +{{Infobox music +|title = "Deeper" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 7 +|author = [[Lena Raine]] +|date = April 26, 2024 +|length = 05:03 +|prev = "[[yakusoku]]" +|next = "[[Eld Unknown]]" +}} + +'''"Deeper"''' is a song composed by [[Lena Raine]] that plays in the [[deep dark]], [[dripstone caves]], and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Deep Dark}} +| 50% +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Deeper.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Deeper" +| deeper.ogg +| music.menu,
music.overworld.deep_dark,
music.overworld.dripstone_caves +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Deeper" +| deeper.ogg +| music.menu,
music.overworld.deep_dark,
music.overworld.dripstone_caves +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "Deeper". +|"Deeper" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Deeper". +|"Deeper" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Deeper]] diff --git a/wiki_backup/Dragon Fish.txt b/wiki_backup/Dragon Fish.txt new file mode 100644 index 0000000..5db93af --- /dev/null +++ b/wiki_backup/Dragon Fish.txt @@ -0,0 +1,87 @@ +{{Infobox music +|title = "Dragon Fish" +|author = [[C418]] +|date = August 8, 2018 +|length = 06:12 +|genre = Ambient +}} + +'''"Dragon Fish"''' is a song composed by [[C418]] that plays while the player is [[underwater]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Underwater]] +| 33.33% +|} + +== Track description == +{{C418 agreement}} +[[File:Dragon fish.ogg]] + + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dragon Fish" +| dragon_fish.ogg +| music.under_water +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dragon Fish" +| dragon_fish.ogg +| music.game.water +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/water/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\water}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=June 4, 2018|slink=1.13-pre1|Added "Dragon Fish"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "Dragon Fish". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Dragon Fish" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Gallery == + +File:Dragon Fish cover.png|Cover for "Dragon Fish" + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] + +[[de:Dragon Fish]] +[[pt:Dragon Fish]] diff --git a/wiki_backup/Dreiton.txt b/wiki_backup/Dreiton.txt new file mode 100644 index 0000000..77e9676 --- /dev/null +++ b/wiki_backup/Dreiton.txt @@ -0,0 +1,103 @@ +{{Infobox music +|title = "Dreiton" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 18 +|author = [[C418]] +|date = November 9, 2013 +|length = 08:17 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/dreiton Bandcamp] +|prev = "[[Beginning 2]]" +|next = "[[The End (song)|The End]]" +}} + +{{Q|“Dreiton” is a remembrance of the times when I wrote albums like Zweitonegoismus. When I was still scared to embrace minimalism and simplicity in music. When I was still keen on making my music as crazy and varied as possible. Turns out there was no reason to have such a fear. And with “Dreiton”, the are essentially only two sections on a song that clocks in at over 8 minutes. I hope I accomplished to have repetition that nonetheless isn’t boring in any way. Like all the other “creative mode” songs, this one is also about the awe of the creativity to be found in Minecraft. At minute 7, the song abruptly builds up to nothing and fades away. Sometimes creativity doesn’t need to have a reason. Sometimes you just build.|C418|c418.org}} + +'''"Dreiton"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Dreiton.ogg]] + +"Dreiton" opens with distant, chiptune-style synthesizers playing a simple rhythm and makes use of pan drums as an accompaniment. Some parts have more of a focus on the pan drums for the melody and sound very similar to "Aria Math". + +The track has a slow rhythm that slowly increases in volume and then suddenly quiets down again, slowly crescendoing with loud brass and strings until dramatically quieting into a guitar piece. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dreiton" +| dreiton.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dreiton" +| creative5.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Dreiton", as "creative5.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative5" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative5.ogg" was renamed to "dreiton.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Dreiton", as "creative5.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative5" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Dreiton", as "creative5.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "Dreiton" is German for "three tone" and may be a reference to C418's earlier album, [https://c418.bandcamp.com/album/zweitonegoismus ''zweitonegoismus''] ("two tone egoism"), which itself may be a reference to an even earlier album, [https://c418.bandcamp.com/album/sine ''Sine''] (description: eins- "one" in German.) +* A remixed version of "Dreiton" by C418 was released as "Vierton" for the album [https://c418.bandcamp.com/album/148 ''148'']. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Dreiton]] diff --git a/wiki_backup/Dropper#Container interactions.txt b/wiki_backup/Dropper#Container interactions.txt new file mode 100644 index 0000000..c5b7efb --- /dev/null +++ b/wiki_backup/Dropper#Container interactions.txt @@ -0,0 +1,364 @@ +{{About|the block that drops projectiles as an item|the block that can fire projectiles |Dispenser}} +{{Infobox block +| image = Dropper.png +| extratext = View [[#Renders|all renders]] +| transparent = No +| light = No +| tool = Wooden Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''dropper''' is a low-capacity storage [[block]] that can eject its contents [[Item (entity)|into the world]] or into other containers when given a [[redstone]] signal. + +== Obtaining == +=== Breaking === +A dropper can be mined with a [[pickaxe]], in which case it drops itself and its contents. If mined without a pickaxe, the dropper drops only its contents. +{{breaking row|horizontal=1|Dropper|Pickaxe|Wood|foot=1}} + +=== Crafting === +{{Crafting +|A1= Cobblestone +|B1= Cobblestone +|C1= Cobblestone +|A2= Cobblestone +|C2= Cobblestone +|A3= Cobblestone +|B3= Redstone Dust +|C3= Cobblestone +|Output= Dropper +|type= Redstone +}} + +== Usage == +A dropper can be used as a container or as a [[redstone component]] to move items. + +A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output faces toward the player. With default textures, the droppers output side looks like a face when positioned for horizontal output. Otherwise, the output side has a square hole. + +{{IN|java}}, droppers cannot be moved by [[piston]]s. + +=== Container === +[[File:Dropper GUI.png|thumb|right|176px|GUI of the dropper.]] +A dropper has 9 slots of inventory space. + +To open the dropper GUI, use the {{control|Use Item}} [[control]]. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the {{key|Esc}} control. + +By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an [[anvil]] before placing it. {{IN|java}}, droppers can also be renamed by using the {{cmd|data}} command (for example, to label a dropper at (0,64,0) "Alice's Dropper", use {{cmd|data merge block 0 64 0 {CustomName:'"Alice's Dropper"'}}}). + +{{IN|java}}, a dropper can be "locked" (or subsequently unlocked) by setting the dropper's Lock tag with the {{cmd|data}} command. If a dropper's Lock tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use {{cmd|data merge block 0 64 0 {Lock:"Alice's Key"}}}. + +=== Redstone component === +{{see also|Redstone circuit}} +A dropper can be used to eject items, or push items into another container. + +;Activation + +: A dropper can be activated by: +:* an adjacent active '''[[power component]]''' (''exceptions:'' a redstone torch does not turn ON a dropper it is attached to) +:* an adjacent powered opaque '''block''' (strongly-powered or weakly-powered) +:* a powered '''[[redstone repeater]]''' or '''[[redstone comparator]]''' facing the dropper +:* powered '''[[redstone dust]]''' configured to point at the dropper, or on top of it; a dropper is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +: In addition to the methods above, droppers {{in|java}} can also be activated by [[quasi-connectivity]]. A dropper activates if one of the methods above ''would'' activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is [[air]] or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper). + +: A dropper has a 2 [[redstone tick]] (4 game ticks, or 0.2 seconds barring lag) delay between activation and a response. During this time, additional inputs are ignored. + +: While a dropper is activated, no items can be inserted into it. + +;Behavior +{{See also|Tutorials/Item elevator#Dropper}} + +: When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated — ejection occurs only on the initial activation (the [[Pulse circuit#Pulses|rising edge]] of an input signal). To eject multiple items, repeatedly activate the dropper with a [[clock circuit]]. + +: If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing. + +: If the dropper is facing a container, the ejected item is transferred into the container. If the container it is facing is full, or the item cannot be inserted into the container, the dropper does not activate. Examples of containers that items cannot be inserted into include chests that cannot be opened because of a solid block above them, and droppers that are already in an activated state. + +: Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the {{control|drop}} [[control]]. Even items that would be treated differently by a [[dispenser]] (such as [[arrow]]s) are simply ejected by a dropper. + +: A dropper makes a clicking noise (the random.click [[sound event]]) when activated empty or when ejecting items into air. It is silent when it successfully transfers an item into any kind of chest or barrel, or another dropper. + +: A dropper is an opaque block, so powering it directly can cause adjacent [[mechanism component]]s (including other droppers) to activate as well. + +: A line of droppers, each pushing items into the next dropper, is known as a '''dropper pipe'''. A dropper pipe must be [[clock circuit|clocked]] to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upward, it is known as a '''droppervator''' (short for "dropper elevator"). + +: A dropper that is directly powered by redstone will activate before any adjacent droppers activated during the same game tick. In a droppervator or dropper pipe, this has the effect of moving the item in the directly-powered dropper 2 blocks in one game tick. First, the item is ejected from the directly powered dropper. Then, during the same game tick, this item is ejected from the adjacent dropper. + + +==== Container interactions ==== +Some [[container]]s interact with droppers in specific ways: + +:;{{BlockLink|Barrel}}, {{EntityLink|id=oak boat with chest|boat with chest}}, {{BlockLink|dispenser}}, {{BlockLink|dropper}} +::Droppers interact normally with barrels, boats with chests, dispensers, and other droppers. + +:;{{BlockLink|Brewing stand}} +::A dropper facing toward a brewing stand from above deposits only into the ingredient slot and it can insert only valid [[brewing]] ingredients. A dropper facing toward a brewing stand from the sides or from below can deposit only [[blaze powder]] in the fuel slot, or filled bottles into the three brew slots. + +:;{{BlockLink|Chest}}, {{BlockLink|trapped chest}} +::Large chests and large trapped chests are treated as a single container: a dropper depositing into a large chest fills up the entire chest. Trapped chests being accessed by a player trigger any adjacent droppers, depositing items into the chest if they are facing toward it. + +:;{{BlockLink|Chiseled bookshelf}} +::A dropper facing toward a chiseled bookshelf from any direction can insert [[book]]s, [[books and quills]], [[written book]]s, [[enchanted book]]s, and [[knowledge book]]s. + +:;{{BlockLink|Crafter}} +::Droppers can insert ingredients in the crafting grid. Items are distributed in enabled slots, going left to right starting from the first row; if the crafter has all item slots filled then items are added to the lowest count item stack of the same type. + +:;{{BlockLink|Composter}} +::A dropper facing toward a composter from above can push compostable items into the composter, with a chance of increasing the compost level as if the player used the item on the composter. + +:;{{BlockLink|Decorated pot}} +::Droppers can deposit up to a stack of a single type of item into a decorated pot. Items are not inserted if the decorated pot is full or the pot contains a different item. + +:;{{BlockLink|Ender chest}} +::Droppers cannot interact with ender chests in any way. + +:;{{BlockLink|Furnace}}, {{BlockLink|blast furnace}}, {{BlockLink|smoker}} +::A dropper facing toward a furnace from above deposits only into the ingredient slot. It can insert any item, including items that can't be smelted by the furnace. A dropper facing toward a furnace from the sides or from below deposits only into the fuel slot, and only items that are usable as fuel. + +:;{{BlockLink|Hopper}} +::A dropper facing toward a hopper can insert items even if the hopper is locked by an active redstone signal. + +:;{{BlockLink|Jukebox}} +::A dropper can insert [[music disc]]s into a jukebox from any direction. The dropper does not activate if the jukebox is already playing a disc. + +:;{{BlockLink|Lectern}} +::Droppers cannot interact with lecterns in any way. + +:;{{EntityLink|Minecart with chest}}, {{EntityLink|minecart with hopper}} +::A dropper can insert items into minecarts with chests and minecarts with hoppers if any part of the entity's hitbox is within the dropper's target block-space. A dropper can fill a minecart with hopper even if the latter has been locked by an [[activator rail]]. + +:;{{BlockLink|Shulker box}} +::Droppers cannot put shulker boxes into other shulker boxes. Otherwise, droppers interact with shulker boxes normally. + +=== Note blocks === +Droppers can be placed under [[note block]]s to produce "bass drum" sounds. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{el|je}}: +{{SoundTable +| type = java +| {{SoundLine +|rowspan=2 +|sound=Click.ogg +|subtitle=Dispensed item The dropper reuses other containers' sound events instead of having its own, see {{bug|MC-98316}}. +|source=block +|description=When a dropper drops an item +|id=block.dispenser.dispense|idnote= +|translationkey=subtitles.block.dispenser.dispense|translationkeynote= +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Dispenser fails +|source=block +|description=When a dropper fails to activate +|id=block.dispenser.fail|idnote= +|translationkey=subtitles.block.dispenser.fail|translationkeynote= +|volume=1.0 +|pitch=1.2 +|distance=16}} +| {{SoundLine +|sound=Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked +|source=block +|description=When a player attempts to open a dropper locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{el|be}}: +{{SoundTable +| type = bedrock +| {{SoundLine +|rowspan=2 +|sound=Click.ogg +|source=block +|description=When a dropper drops an item +|id=block.click +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a dropper fails to activate +|id=block.click +|volume=1.0 +| pitch = 1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Dropper +|spritetype=block +|nameid=dropper +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=dropper +|spritetype=block +|nameid=dropper +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dropper +|spritetype=block +|nameid=dropper +|id=125 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=dropper +|spritetype=block +|nameid=Dropper +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Dispenser/BS}} + +=== Block data === +A dropper has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Video == +
{{yt|B8i3BEnlmv8}}{{yt|gR1iAgz0kgs}}
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w03a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers. +|Droppers are crafted using 7 cobblestone, one hopper, and one piece of redstone: + {{Crafting |nocat=1 |foot=1 + |A1=Cobblestone |B1=Cobblestone |C1=Cobblestone + |A2=Cobblestone |B2=Hopper |C2=Cobblestone + |A3=Cobblestone |B3=Redstone |C3=Cobblestone + |Output=Dropper + |ignoreusage=1 + }} +|The top and bottom textures of droppers currently remain fixed regardless of the facing direction.}} +|{{HistoryLine|||dev=13w04a|[[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Droppers can now face all six directions. +|The crafting recipe of droppers has now been changed, removing the hopper from the middle.}} +|{{HistoryLine|||dev=13w10b|Activated droppers now do not fire if they receive a [[block]] update.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE2.png|32px]] [[File:Dropper (S) JE2.png|32px]] [[File:Furnace (W) JE3.png|32px]] [[File:Dispenser (D) JE2.png|32px]] The models of dropper have been changed.}} +|{{HistoryLine||1.9.1|dev=pre1|Droppers can now use [[loot table]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 158.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w44a|Droppers can now interact with [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.4|dev=23w07a|Droppers can now interact with [[jukeboxes]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w42a|Droppers can now be used to craft [[crafter]]s.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Added droppers.}} +|{{HistoryLine||v0.15.0|dev=build 1|Droppers can now be moved by [[piston]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) BE2.png|32px]] [[File:Dropper (S) BE2.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) BE2.png|32px]] The textures of droppers have now been changed.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.21|Droppers can now be used to craft [[crafter]]s.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Droppers drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper JE1 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] Added droppers.}} +}} + + +1st image of new Dispenser slash dropper Placement.png|The first image of droppers (bottom) [[dinnerbonetweet:293667947434631168|released]] by [[Mojang]]. +13w03a Banner.png|The 13w03a banner featuring a dropper and a [[minecart with hopper]]. +Jeb Dropper.png|A dropper in action. + + +== Issues == +{{Issue list}} + +== Trivia == +* The dropper is similar in appearance with the [[dispenser]] in the fact that they both resemble a face when not facing up or down. +** This similarity is pushed further by the fact that the dropper's crafting recipe is the same as the dispenser but without a bow. + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Dropper (S).png|Facing south +Dropper (W).png|Facing west +Dropper (N).png|Facing north +Dropper (E).png|Facing east +Dropper (U).png|Facing up +Dropper (D).png|Facing down + + +==== {{BE}} ==== + +Dropper (S) BE.png|Facing south +Dropper (W) BE.png|Facing west +Dropper (N).png|Facing north +Dropper (E) BE.png|Facing east +Dropper (U).png|Facing up +Dropper (D) BE.png|Facing down + + +== See also == +* [[Dispenser]] +* [[Hopper]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--dropper Block of the Week: Dropper] – Minecraft.net on October 8, 2020 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Spender]] +[[es:Soltador]] +[[fr:Dropper]] +[[ja:ドロッパー]] +[[ko:공급기]] +[[nl:Dropper]] +[[pl:Podajnik]] +[[pt:Liberador]] +[[ru:Выбрасыватель]] +[[uk:Викидач]] +[[zh:投掷器]] diff --git a/wiki_backup/Dry Hands.txt b/wiki_backup/Dry Hands.txt new file mode 100644 index 0000000..ec74ca2 --- /dev/null +++ b/wiki_backup/Dry Hands.txt @@ -0,0 +1,131 @@ +{{Infobox music +|title = "Dry Hands" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 12 +|author = [[C418]] +|date = March 4, 2011 +|length = 01:08 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/dry-hands Bandcamp] +|prev = "[[Mice on Venus]]" +|next = "[[Wet Hands]]" +}} +{{Q|Yep!|C418|bandcamp.com}} +'''"Dry Hands"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}} +| 11.11%{{only|JE}}
10%{{only|BE}} +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Dry hands.ogg]] + +"Dry Hands" is a solo piano piece with a mildly gloomy tone. It begins with distant, loose chords and then fades into a clearer sound as the piece gains more structure. + +The album version of "Dry Hands" features a much clearer piano composition. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dry Hands" +| dry_hands.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Dry Hands" +| piano1.ogg +| music.game,
music.game.jagged_peaks,
music.game.frozen_peaks,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|Added "Dry Hands", as "piano1.ogg"}} +|{{HistoryLine||v1.2.1|"piano1" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"piano1" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"piano1" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"piano1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"piano1" can now play in [[frozen peaks]], [[jagged peaks]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"piano1" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"piano1" can now play in [[badlands]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"piano1.ogg" was renamed to "dry_hands.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Dry Hands", as "piano1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"piano1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Dry Hands", as "piano1.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Dry Hands]] diff --git a/wiki_backup/Early Classic Creative.txt b/wiki_backup/Early Classic Creative.txt new file mode 100644 index 0000000..14ea870 --- /dev/null +++ b/wiki_backup/Early Classic Creative.txt @@ -0,0 +1,71 @@ +{{conjecture}} +{{Infobox development phase +|title=Early Classic +|image=Early Classic Creative.png +|startver=[[0.0.11a]] (May 17, 2009) +|latestver=[[0.0.14a_08]] (May 28, 2009) +|paid=No +|prevparent=Pre-Classic +|prev=Classic private alpha +|next=Multiplayer Test +|nextparent=Indev +}} + +'''Early Classic''' refers to 15 versions of '''[[Java Edition Classic]]''' released from May 17 to May 28, 2009, that succeeded the [[Java Edition Classic private alpha|private alpha of Classic]] and preceded [[Multiplayer Test]]. The game was now publicly published by Notch for public consumption on Minecraft.net. Creative singleplayer remained the only mode available at this time and there were only a limited amount of blocks available in-game. + +== Additions == +{{Additions table +|Bedrock +|Sand +|Gravel +|Gold Ore +|Iron Ore +|Coal Ore +|Oak Log +|Oak Leaves +|Water +|Lava}} + +=== [[Block]]s === +; [[Bedrock]] +* Unobtainable to the [[player]]. + +; [[Sand]] and [[gravel]] +* Only appear naturally in one block-thick beach (usually by water or in the middle of a landscape). These beaches were always at and below ocean level. +* Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation. + +; [[Gold ore]] +* Found in higher elevations, gold ore was often found in exposed surface-level blobs. + +; [[Iron ore]] +* Spawns in huge blobs, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores. + +; [[Coal ore]] + +; [[Log]]s and [[leaves]] +* Spawn as trees found around the map. + +; [[Water]] and [[lava]] +* In the early water test, water rendered as an opaque block. With the addition of lava, both liquids rendered as transparent. Lava was later changed to opaque. + +; [[World generation]] +* An infinite ocean surrounds the map. +* "Huge" level size. + +== Trivia == +* Once during [[Java Edition Classic 0.0.14a/Development|development of 0.0.14a]], Notch tested vertex offsets of blocks, but was not satisfied, likely in part due to a graphic bug which showed block previews and highlights as cubes. https://www.youtube.com/watch?v=bj4eZcldAEo + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic Temprano]] +[[ja:Java Edition Early Classic]] +[[lzh:古典前創]] +[[pt:Antigo Criativo Classic]] +[[ru:Early Classic Creative (Java Edition)]] +[[th:โหมดสร้างสรรค์ลาสสิกตอนต้น]] +[[uk:Early Classic Creative]] +[[zh:Classic早期创造]] diff --git a/wiki_backup/Echo in the Wind.txt b/wiki_backup/Echo in the Wind.txt new file mode 100644 index 0000000..4565c51 --- /dev/null +++ b/wiki_backup/Echo in the Wind.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Echo in the Wind" +|album = ''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' +|number = 1 +|author = [[Aaron Cherof]] +|date = April 26, 2023 +|length = 04:56 +|genre = Ambient +|next = "[[A Familiar Room]]" +}} + +'''"Echo in the Wind"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Cherry Grove}} +| 23.08% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Lush Caves}} +| 8% +|} + +== Track description == +{{Music disclaimer}} +[[File:Echo in the Wind.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Echo in the Wind" +| echo_in_the_wind.ogg +| music.overworld.badlands,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.lush_caves +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Echo in the Wind" +| echo_in_the_wind.ogg +| music.overworld.mesa,
music.overworld.cherry_grove,
music.overworld.flower_forest +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=April 26, 2023|slink=23w17a|Added "Echo in the Wind". +|"Echo in the Wind" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|"Echo in the Wind" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Added "Echo in the Wind". +|"Echo in the Wind" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|"Echo in the Wind" no longer plays on the main menu.}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Trails & Tales (Original Game Soundtrack)]] + +[[pt:Echo in the Wind]] diff --git a/wiki_backup/Eld Unknown.txt b/wiki_backup/Eld Unknown.txt new file mode 100644 index 0000000..3ac64ee --- /dev/null +++ b/wiki_backup/Eld Unknown.txt @@ -0,0 +1,103 @@ +{{Infobox music +|title = "Eld Unknown" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 8 +|author = [[Lena Raine]] +|date = April 26, 2024 +|length = 04:56 +|genre = Ambient +|prev = "[[Deeper]]" +|next = "[[Endless]]" +}} + +'''"Eld Unknown"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]] and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 13.33% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}} +| 7.69% +|- +| {{BiomeLink|Stony Peaks}} +| 15.38% +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Eld Unknown.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Eld Unknown" +| eld_unknown.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.stony_peaks +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Eld Unknown" +| eld_unknown.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.stony_peaks +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=24w18a|slink=24w18a|Added "Eld Unknown". +|"Eld Unknown" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Eld Unknown". +|"Eld Unknown" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== Trivia == +* Eld Unknown contains a motif from [[otherside]]. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Eld Unknown]] diff --git a/wiki_backup/Element Animation.txt b/wiki_backup/Element Animation.txt new file mode 100644 index 0000000..3678b4a --- /dev/null +++ b/wiki_backup/Element Animation.txt @@ -0,0 +1,149 @@ +{{Work in progress}}{{Infobox company +| founded = October 1, 2010 +| website = https://elementanimation.com +| type = Computer-generated animation studio +| founders = * [https://elementanimation.fandom.com/wiki/Christine_Aktin Christine Aktin] +* [[Dan Lloyd]] +* [https://elementanimation.fandom.com/wiki/Jason_Sargeant Jason Sargeant] +| image = Element Animation logo.png +}} + +'''Element Animation''' is an animation studio and YouTube channel, known for creating ''[[Villager News]]'' and producing several [[Mojang cinematics|cinematics]] for [[Mojang Studios]]. + +== Notable staff == + +=== Christine Aktin === +{{Empty section}} + +=== Dan Lloyd === +{{Infobox person +|title=Dan Lloyd +|occupation=Animator, voice actor, YouTuber +|minecraft roles=* [[File:VillagerNo.5Face.png|16px|link=Villager No. 5|class=pixel-image]] [[Villager No. 5]] +* {{EntityLink|id=Villager|Villager No. 9}} +* {{EntityLink|id=Nitwit|Villager No. 15}} +|languages=English +|years active=2010-present +|twitter=ThatVillagerGuy +}} +'''Dan Lloyd''' is an animator, voice actor, and co-founder of Element Animation. He is best known as the creator of ''Villager News'', where he voices the majority of the [[villager]] characters, commonly being regarded as a definitive voice for them by fans. He has reprised his role as [[Villager No. 5]] and [[Villager No. 9|9]] in various crossovers, typically presented at events such as [[Minecraft Live]]. Prior to those, he hosted a panel at [[MINECON 2016]], and was interviewed on [[Minecraft.net]].{{Mcnet|it-takes-village|It takes a Village|August 4, 2021|Per Landin}} + +=== Jason Sargeant === +{{Empty section}} + +== Portfolio == + +=== Personal === +{| class="wikitable" +|+ +!Name +!Image +!Description +!Playlist +|- +|The Crack +|[[File:The Crack.png|width=200x200]] +|Element Animation's first show, focusing on the adventures of three eggs, Dan, Jason, and Chrisi. +|[https://www.youtube.com/playlist?list=PL5866479F990C77F5 Link] +|- +|An Egg's Guide to Minecraft +|[[File:An Egg's Guide to Minecraft.jpg|width=200x200]] +|A spin-off of The Crack, about Jason exploring ''Minecraft''. +|[https://www.youtube.com/playlist?list=PL1B3AB6D758234327 Link] +|- +|''[[Villager News]]'' +|[[File:Villagersnews-helicopter2.jpg|width=200x200]] +|A series of farcical news reports hosted by [https://elementanimation.fandom.com/wiki/Villager_Number_4 Villager No. 4], and following his death, [[Villager No. 5]]. +|[https://www.youtube.com/playlist?list=PLnVrQgGuTfZ_JEkI6ieqFE6Sox12YnRAt Link] +|- +|Everything Wrong with Our Videos +|[[File:Everything Wrong with Element Animations.jpg|width=200x200]] +|A self-deprecating behind-the-scenes analysis series, dissecting the company's own videos scene by scene. +| +|- +|Terraria: The Animated Series +|[[File:Terraria the Animated Series.jpg|width=200x200]] +|An animated series about ''[[Terraria]]''. +|[https://www.youtube.com/playlist?list=PLnVrQgGuTfZ_QSaScacTNkdZiAPIZjywh Link] +|} + +=== Mojang Studios === +{| class="wikitable" +|+ +!Name +!Image +!Description +!Release date +|- +|[[VILLAGER (and Pillager?) NEWS]] +|[[File:MCL2019 Villager No. 5.png|width=200x200]] +|A promotion for the [[Village & Pillage]] update, split between a ''Villager News'' episode and infomercial-like summary of the new features. +| +* September 28, 2019 ([[MINECON Live 2019]]) +* October 2, 2019 (YouTube) +|- +|[[The Nether Update Encore]] +| +|A ballet about the adventures of a young [[piglin]] and [[Hoglin|hoglet]]. +| +* October 3, 2020 ([[Minecraft Live 2020]]) +* October 6, 2020 (YouTube) +|- +|[[Minecraft Live 2021: Caves & Cliffs: The Musical|Caves & Cliffs: The Musical]] +| +|A musical sequence explaining the features of the [[Caves & Cliffs]] update, particularly Part 1. +| +* October 16, 2021 ([[Minecraft Live 2021]]) +* October 20, 2021 (YouTube) +|- +|[[Minecraft Live 2022: Announcement Trailer]] +| +|A complex situation of various mobs getting agitated. +|September 8, 2022 +|- +|[[A Warden's Song]] +|[[File:Make a sound.png|width=200x200]] +|A dark musical where [[Steve]] and [[Alex]] explore an [[Ancient City|ancient city]]. +| +* October 15, 2022 ([[Minecraft Live 2022]]) +* October 20, 2022 (YouTube) +|- +|[[Minecraft Live is back for 2023!]] +|[[File:Live2023-11.jpeg|width=200x200]] +|A sequence of the ''Minecraft'' cast discovering ''[[Minecraft Live]]'' has returned via [[Pink Petals|pink petals]]. +|September 13, 2023 +|- +|[[A Tale of Two Friends]] +|[[File:Camel looks at Striders.png|width=200x200]] +|A slapstick comedy about [[Efe]]'s [[camel]] trying to save a newly hatched [[snifflet]]. +| +* October 15, 2023 ([[Minecraft Live 2023]]) +* October 21, 2023 (YouTube) +|- +|[[The Monster in the Woods]] +|[[File:Creaking in Villager News.jpg|width=200x200]] +|Another Villager News episode, depicting a story where [[Villager No. 9]] tries to disprove the existence of a [[Creaking|monster]]. +| +* September 28, 2024 ([[Minecraft Live 2024]]) +* October 1, 2024 (YouTube) +|- +|[[BREAKING NEWS: DANGEROUS NEW MOB!]] +| +|[[Villager No. 5]] reports on the creaking. +|September 30, 2024 +|- +|[[HAVE YOU SEEN THE NEW MOB?👀]] +| +|Two villagers debate whether they've seen the creaking. +|October 5, 2024 +|} + +== Trivia == +* Following the first trailer for ''[[A Minecraft Movie]],'' many people assumed or asked if Dan would be reprising his role as the villagers. Apparently enough that a statement had to be released clarifying he and his company weren't working on the film.{{Tweet|Element|1831346524355256335|Answers to some of questions we keep being asked:
Nope, we're not playing the Villagers, we didn't help with the writing or anything like that, we're not involved in this movie. Yes, we'd have been up for it if we were asked. We think the movie looks fun!
There seems to be a lot of strong immediate reactions to the trailer, and of course there is!

Minecraft is personal for a lot of people, everyone has their own unique story in Minecraft and their own vision for how they imagine it. There would be no way to please everyone - and it'd be crazy to expect it to.

That being said, the whole point of this Movie is to be fun and entertaining, and it already is! This movie changes nothing about how you experience the game or your stories within it. It exists separately, it's the same with all the Youtubers and Streamers you might watch.
It looks bizarre - but how could it not? If the writing is good and respects the overall player base while also bring entertaining to people who haven't played Minecraft... it could be amazing. So we'll wait until we've seen it!

The realistic-style Minecraft world on this does look incredible. Mixing Minecraft with live action actors was always going to be difficult to pull off in any form, big well done to all the creative people involved.}}
+ +== References == + + +== Navigation == +{{Navbox cinematics}} +[[Category:Element Animation|*]] diff --git a/wiki_backup/Enchanted Apple.txt b/wiki_backup/Enchanted Apple.txt new file mode 100644 index 0000000..cecfaf9 --- /dev/null +++ b/wiki_backup/Enchanted Apple.txt @@ -0,0 +1,187 @@ +{{Infobox item +| image = Enchanted Golden Apple.gif +| rarity = Rare +| heals = {{hunger|4}} +| effects = +* {{EffectLink|Absorption}} IV (2:00) +* {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/II (0:30){{only|bedrock|short=yes}} +* {{EffectLink|Fire Resistance}} (5:00) +* {{EffectLink|Resistance}} (5:00) +| renewable = No ([[Renewable resource#Vault|except via ominous vault]]) +| stackable = Yes (64) +}} + +An '''enchanted golden apple''' is a rare and [[Crafting|uncraft]]able food item that, upon consumption, grants much more powerful effects than the [[golden apple]]. + +== Obtaining == +The enchanted golden apple is ''not'' an enchanted form of any item, despite the name and the presence of the enchantment glint. It is a completely separate item from the [[golden apple]]. + +=== Generated loot === +{{LootChestItem|enchanted-golden-apple}} + +== Usage == +=== Food === +{{see also|Tutorials/Hunger management|title1=Hunger management}} + +To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]]. + +The enchanted golden apple provides: +* [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health) +* [[Regeneration]] level II for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage. +* [[Fire Resistance]] I for 5 minutes +* [[Resistance]] I (20% reduced damage from all sources except the [[void]] and starvation) for 5 minutes + +=== Horses === +Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes. + +=== Crafting ingredient === +{{crafting usage|Enchanted Golden Apple}} + +=== Piglins === +[[Piglin]]s are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]). + +== Sounds == +{{Sound table/Entity/Food}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Enchanted Golden Apple +|spritetype=item +|nameid=enchanted_golden_apple +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Enchanted Golden Apple +|spritetype=item +|nameid=enchanted_golden_apple +|aliasid=appleenchanted +|id=259 +|form=item +|translationkey=item.appleEnchanted.name +|foot=1}} + +== Achievements == +{{load achievements|Overpowered;Fruit on the Loom;Oooh}} + +== Advancements == +{{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added a second tier of the [[golden apple]] that provides greater benefits, similar to the golden apple before 1.1. +|It grants [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes) in addition to [[Regeneration]] IV (30 seconds). However, it only restores {{hunger|4}} hunger points. +|It can be [[Crafting|craft]]ed with 8 [[blocks of gold]] and one [[apple]]. Since apples are also renewable, enchanted golden apples are [[Renewable resource|renewable]], as opposed to pre-1.1 golden apples. +|It shines like an [[enchanted]] item and features a purple tooltip, but it is simply named "Golden Apple". In response, the standard golden apple lost its glint, and its tooltip was changed to cyan.}} +|{{HistoryLine|||dev=12w21b|Added the enchanted golden apple to the [[Creative inventory]].}} +|{{HistoryLine||1.6.1|dev=13w16a|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}} +|{{HistoryLine|||dev=13w24b|Enchanted golden apples now give the player Absorption I as well, and Regeneration IV has been updated to Regeneration V.}} +|{{HistoryLine||1.8|dev=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|achievement]] "Overpowered."}} +|{{HistoryLine||1.9|dev=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}} +|{{HistoryLine|||dev=15w44a|Enchanted golden apples are now uncraftable, making them [[Non-renewable resource|non-renewable]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe" +! Old recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= Block of Gold +|A2= Block of Gold +|A3= Block of Gold +|B1= Block of Gold +|B2= Apple +|B3= Block of Gold +|C1= Block of Gold +|C2= Block of Gold +|C3= Block of Gold +|Output= Enchanted Golden Apple +}} +{{!}}} +|Enchanted golden apples have been added to [[monster room]], [[desert pyramid]], and [[mineshaft]] chests.}} +|{{HistoryLine||1.11|dev=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}} +|{{HistoryLine||1.13|dev=17w47a|The IDs of the regular and the enchanted golden apples are fully separate. The enchanted variant is now called the "Enchanted Golden Apple". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}} +|{{HistoryLine||1.16|dev=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}} +|{{HistoryLine||1.16.2|dev=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]]s chests.}} +|{{HistoryLine||1.18|dev=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}} +|{{HistoryLine||1.19|dev=22w13a|Enchanted golden apples may now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.21|dev=24w13a|Enchanted golden apples may now be found in [[trial chambers]].}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity for enchanted golden apples has been downgraded from Epic to Rare.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added a second tier for golden apples.}} +|{{HistoryLine|||dev=build 4|A crafting recipe has been added for the enchanted form of the golden apple.}} +|{{HistoryLine||v0.16.0|dev=build 4|Enchanted apples can now be fed to [[horse]]s, [[donkey]]s, and [[mule]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|Enchanted golden apples now give Absorption IV, instead of I.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The enchanted form of the golden apple is now known as "Enchanted Apple." This is the first time this item has been given a different name from the standard golden apple across the editions.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.10|dev=beta 1.2.10.1|Enchanted apples are now uncraftable, making them [[Non-renewable resource|non-renewable]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Enchanted apples are no longer used to [[Crafting|craft]] patterns on [[banner]]s directly, but are now used to craft [[thing banner pattern]]s.{{verify|Didn't bedrock keep the old banner recipes like Legacy Console Edition?}} +|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted apple has been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Enchanted apples can now be found inside [[ruined portal]] chests.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of enchanted apples has been changed from appleenchanted to enchanted_golden_apple.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.26|Enchanted apples may now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Horses, donkeys and mules now follow players holding enchanted apples.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Enchanted apples may now be found in [[trial chambers]].}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity for enchanted apples has been downgraded from Epic to Rare.}} +|{{HistoryLine|||dev=Preview 1.21.30.22|Changed name from "Enchanted Apple" to "Enchanted Golden Apple" to match {{JE}}.}} +|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|Enchanted golden apples now give [[Regeneration]] II instead of V.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added a second tier for golden apples.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Legacy Console and New Nintendo 3DS editions|achievement]] "Overpowered."}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Enchanted golden apples now give [[Absorption]] IV (up from I), in addition to the unchanged [[Regeneration]], [[Resistance]], and [[Fire Resistance]] effects.|Golden apples can now be eaten in creative mode.}} +|{{HistoryLine||xbox=TU48|xbone=CU38|ps3=1.41|psvita=1.41|ps4=1.41|wiiu=Patch 17|Enchanted golden apples are no longer consumed when eaten in creative mode.{{check version}}}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted apple has been changed.|Enchanted golden apples are now used to craft [[thing banner pattern]]s.|The enchanted form of the golden apple is now known as "Enchanted Apple."}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added the enchanted form of the golden apple.}} +}} + +== Issues == +{{Issue list|Enchanted golden apple|Enchanted apple}} + +== Trivia == +* The damage tag of an enchanted apple obtained {{in|Bedrock}} is 1, although setting it to 0 makes no difference. +* {{IN|Java}}, if a regular golden apple is enchanted using an [[anvil]] in [[Creative]] mode, it has a glint like an enchanted golden apple and its rarity color turns purple, but the effect when consumed remain the same as that of a regular golden apple. +* Continuously eating enchanted golden apples allows the player to survive in the [[void]] until all the apples are consumed. + +== Gallery == +=== Screenshots === + +GoldenAppleComparison.png|A comparison of the two golden apple variations. +EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple {{in|Java}}. +Notch Apple In Mansion Chest.png|An extremely rare occasion where a woodland mansion chest contains both a golden apple and an enchanted apple {{in|Education}}. +GodPortal.png|An enchanted golden apple found in a ruined portal chest. +Example monster room loot.png|An enchanted golden apple found in a monster room chest. +Ominous vault ejecting enchanted golden apple.jpg|An [[ominous vault]] ejecting an enchanted apple. + + +== Navigation == +{{Navbox gold}}{{Navbox items|Food}} + +[[Category:Non-renewable resources]] +[[Category:Food]] + +[[de:Verzauberter goldener Apfel]] +[[es:Manzana dorada encantada]] +[[fr:Pomme dorée enchantée]] +[[ja:エンチャントされた金のリンゴ]] +[[pt:Maçã dourada encantada]] +[[ru:Зачарованное золотое яблоко]] +[[th:แอปเปิ้ลทองร่ายมนตร์]] +[[uk:Зачароване золоте яблуко]] +[[zh:附魔金苹果]] diff --git a/wiki_backup/Endless.txt b/wiki_backup/Endless.txt new file mode 100644 index 0000000..3039eea --- /dev/null +++ b/wiki_backup/Endless.txt @@ -0,0 +1,98 @@ +{{Infobox music +|title = "Endless" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 9 +|author = [[Lena Raine]] +|date = April 26, 2024 +|length = 06:42 +|genre = Ambient +|prev = "[[Eld Unknown]]" +|next = "[[Music Disc Creator|Creator]]" +}} + +'''"Endless"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]] and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 13.33% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{Music disclaimer}} +[[File:Endless.ogg]] + +"Endless" is a slow-playing song that begins with a melody resembling "[[Infinite Amethyst]]" that is played on an piano that is repeated throughout. Towards the end, the tones are reverbed, which makes for some ambience. One tone is repeated a few times, and it gets slower. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Endless" +| endless.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.stony_peaks +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Endless" +| endless.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.stony_peaks +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "Endless". +|"Endless" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Endless". +|"Endless" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Endless]] diff --git a/wiki_backup/Featherfall.txt b/wiki_backup/Featherfall.txt new file mode 100644 index 0000000..6a96731 --- /dev/null +++ b/wiki_backup/Featherfall.txt @@ -0,0 +1,109 @@ +{{about|the music track|the enchantment|Feather Falling}} +{{Infobox music +|title = "Featherfall" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 1 +|author = [[Aaron Cherof]] +|date = April 26, 2024 +|length = 05:44 +|genre = Ambient +|next = "[[Watcher]]" +}} + +'''"Featherfall"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]], when the player is in [[Creative mode]] {{in|je}}, and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Cherry Grove}} +| 23.08% +|- +| {{BiomeLink|Flower Forest}} +| 18.18% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Featherfall.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Featherfall" +| featherfall.ogg +| music.game,
music.menu,
music.overworld.badlands,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.lush_caves,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Featherfall" +| featherfall.ogg +| music.game,
music.menu,
music.overworld.mesa,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.lush_caves +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "Featherfall". +|"Featherfall" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Featherfall". +|"Featherfall" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Featherfall]] diff --git "a/wiki_backup/File-\"Creaking Heart\" outwear.png.txt" "b/wiki_backup/File-\"Creaking Heart\" outwear.png.txt" new file mode 100644 index 0000000..607de92 --- /dev/null +++ "b/wiki_backup/File-\"Creaking Heart\" outwear.png.txt" @@ -0,0 +1,4 @@ +== Summary == +== Licensing == +{{License Mojang}} +[[Category:Character Creator items]] diff --git a/wiki_backup/File-1.18 terrain.png.txt b/wiki_backup/File-1.18 terrain.png.txt new file mode 100644 index 0000000..c911bf8 --- /dev/null +++ b/wiki_backup/File-1.18 terrain.png.txt @@ -0,0 +1,5 @@ +== Summary == +The world generator used from [[Java Edition 1.18]]. +== Licensing == +{{License Mojang}} +[[Category:Biome screenshots]] diff --git a/wiki_backup/File-A Familiar Room.ogg.txt b/wiki_backup/File-A Familiar Room.ogg.txt new file mode 100644 index 0000000..43a1070 --- /dev/null +++ b/wiki_backup/File-A Familiar Room.ogg.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +|description= +|source= +|date=April 26, 2023 +|author=Aaron Cherof +|permission= +|other versions= +|additional information= +}} +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Acacia Boat (item) JE1 BE2.png.txt b/wiki_backup/File-Acacia Boat (item) JE1 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Acacia Boat (item) JE1 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Acacia Boat (item) JE2 BE3.png.txt b/wiki_backup/File-Acacia Boat (item) JE2 BE3.png.txt new file mode 100644 index 0000000..335acf0 --- /dev/null +++ b/wiki_backup/File-Acacia Boat (item) JE2 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Acacia boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Acacia Boat (item) JE3 BE4.png.txt b/wiki_backup/File-Acacia Boat (item) JE3 BE4.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Acacia Boat (item) JE3 BE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Acacia Boat (item) JE4.png.txt b/wiki_backup/File-Acacia Boat (item) JE4.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Acacia Boat (item) JE4.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Acacia Boat JE1 BE1.png.txt b/wiki_backup/File-Acacia Boat JE1 BE1.png.txt new file mode 100644 index 0000000..1a007e2 --- /dev/null +++ b/wiki_backup/File-Acacia Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art non-mob entity renders]] diff --git a/wiki_backup/File-Acacia Boat JE2.png.txt b/wiki_backup/File-Acacia Boat JE2.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Acacia Boat JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Acacia Boat JE3 BE2.png.txt b/wiki_backup/File-Acacia Boat JE3 BE2.png.txt new file mode 100644 index 0000000..974d1a7 --- /dev/null +++ b/wiki_backup/File-Acacia Boat JE3 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Acacia Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Acacia Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Acacia Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..c5a649c --- /dev/null +++ b/wiki_backup/File-Acacia Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Acacia boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Acacia Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Acacia Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..dbde1c4 --- /dev/null +++ b/wiki_backup/File-Acacia Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Acacia boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Acacia Boat with Chest JE1.png.txt b/wiki_backup/File-Acacia Boat with Chest JE1.png.txt new file mode 100644 index 0000000..b1059ba --- /dev/null +++ b/wiki_backup/File-Acacia Boat with Chest JE1.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Acacia Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Acacia Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..b1059ba --- /dev/null +++ b/wiki_backup/File-Acacia Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Acacia Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Acacia Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..9263a3c --- /dev/null +++ b/wiki_backup/File-Acacia Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Acacia hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Acacia Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Acacia Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Acacia Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Acacia Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Acacia Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Acacia Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-AchievementsMenuBE.png.txt b/wiki_backup/File-AchievementsMenuBE.png.txt new file mode 100644 index 0000000..d2edd04 --- /dev/null +++ b/wiki_backup/File-AchievementsMenuBE.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Menu screenshots]] diff --git a/wiki_backup/File-All boats with chests.png.txt b/wiki_backup/File-All boats with chests.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-All boats with chests.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Alpha spawn bug.png.txt b/wiki_backup/File-Alpha spawn bug.png.txt new file mode 100644 index 0000000..1ba230a --- /dev/null +++ b/wiki_backup/File-Alpha spawn bug.png.txt @@ -0,0 +1,5 @@ +== Summary == +Loading a world while the game is out of focus shows that the player originally spawns in the world at 0,0,0 and then gets teleported up. +== Licensing == +{{License Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Alpha.ogg.txt b/wiki_backup/File-Alpha.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Alpha.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-An ordinary day.ogg.txt b/wiki_backup/File-An ordinary day.ogg.txt new file mode 100644 index 0000000..99d0e9d --- /dev/null +++ b/wiki_backup/File-An ordinary day.ogg.txt @@ -0,0 +1,8 @@ +== Summary == +Kumi Tanioka - An Ordinary Day ([https://resources.download.minecraft.net/fb/fb47d8c0ba3756e2c5066fcd865e866fa209ae2d Source file]) + +This file is compressed with 90% VBR quality in order to respect upload size limit (10 MB). + +== License == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Ancestry.ogg.txt b/wiki_backup/File-Ancestry.ogg.txt new file mode 100644 index 0000000..928c350 --- /dev/null +++ b/wiki_backup/File-Ancestry.ogg.txt @@ -0,0 +1,8 @@ +== Summary == +Lena Raine - Ancestry ([https://resources.download.minecraft.net/86/868c7a7c4d9358d631fa2f9abfc6bbf05d88292d Source file]) + +This file is compressed with 83% VBR quality in order to respect upload size limit (10 MB). + +== License == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Aria math.ogg.txt b/wiki_backup/File-Aria math.ogg.txt new file mode 100644 index 0000000..f199914 --- /dev/null +++ b/wiki_backup/File-Aria math.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License C418|music}} diff --git a/wiki_backup/File-Axolotl.ogg.txt b/wiki_backup/File-Axolotl.ogg.txt new file mode 100644 index 0000000..f199914 --- /dev/null +++ b/wiki_backup/File-Axolotl.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License C418|music}} diff --git a/wiki_backup/File-Baby Chicken JE1 BE1.png.txt b/wiki_backup/File-Baby Chicken JE1 BE1.png.txt new file mode 100644 index 0000000..8be8b4c --- /dev/null +++ b/wiki_backup/File-Baby Chicken JE1 BE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +Baby chickens before [[1.14]]. +== Licensing == +{{License Mojang}} +[[Category:Programmer Art mob images]] +[[Category:Baby mob images]] diff --git a/wiki_backup/File-Baby Cow JE1 BE1.png.txt b/wiki_backup/File-Baby Cow JE1 BE1.png.txt new file mode 100644 index 0000000..bcc9da3 --- /dev/null +++ b/wiki_backup/File-Baby Cow JE1 BE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +Baby cows before [[1.14]]. +== Licensing == +{{License Mojang}} +[[Category:Programmer Art mob images]] +[[Category:Baby mob images]] diff --git a/wiki_backup/File-Baby Pig JE1 BE1.png.txt b/wiki_backup/File-Baby Pig JE1 BE1.png.txt new file mode 100644 index 0000000..9b32b8f --- /dev/null +++ b/wiki_backup/File-Baby Pig JE1 BE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +Baby pigs before [[1.14]]. +== Licensing == +{{License Mojang}} +[[Category:Programmer Art mob images]] +[[Category:Baby mob images]] diff --git a/wiki_backup/File-Baby zombie trial spawner.png.txt b/wiki_backup/File-Baby zombie trial spawner.png.txt new file mode 100644 index 0000000..74a5148 --- /dev/null +++ b/wiki_backup/File-Baby zombie trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[baby zombie]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Ballad of the Cats.ogg.txt b/wiki_backup/File-Ballad of the Cats.ogg.txt new file mode 100644 index 0000000..02e293e --- /dev/null +++ b/wiki_backup/File-Ballad of the Cats.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{license C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Bamboo Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Bamboo Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..59ac96b --- /dev/null +++ b/wiki_backup/File-Bamboo Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Bamboo hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Bamboo Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Bamboo Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Bamboo Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Bamboo Raft (item) BE1.png.txt b/wiki_backup/File-Bamboo Raft (item) BE1.png.txt new file mode 100644 index 0000000..917424b --- /dev/null +++ b/wiki_backup/File-Bamboo Raft (item) BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Bamboo raft item icon Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Bamboo Raft (item) JE1.png.txt b/wiki_backup/File-Bamboo Raft (item) JE1.png.txt new file mode 100644 index 0000000..6be3f50 --- /dev/null +++ b/wiki_backup/File-Bamboo Raft (item) JE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Bamboo raft item icon Java Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Bamboo Raft (item) JE2 BE2.png.txt b/wiki_backup/File-Bamboo Raft (item) JE2 BE2.png.txt new file mode 100644 index 0000000..7f80882 --- /dev/null +++ b/wiki_backup/File-Bamboo Raft (item) JE2 BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Bamboo raft item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = November 9, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Item icons]] diff --git a/wiki_backup/File-Bamboo Raft JE1 BE1.png.txt b/wiki_backup/File-Bamboo Raft JE1 BE1.png.txt new file mode 100644 index 0000000..6c195a7 --- /dev/null +++ b/wiki_backup/File-Bamboo Raft JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Bamboo Raft with Chest (item) BE1.png.txt b/wiki_backup/File-Bamboo Raft with Chest (item) BE1.png.txt new file mode 100644 index 0000000..9da091a --- /dev/null +++ b/wiki_backup/File-Bamboo Raft with Chest (item) BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Bamboo raft with chest item icon Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Bamboo Raft with Chest (item) JE1.png.txt b/wiki_backup/File-Bamboo Raft with Chest (item) JE1.png.txt new file mode 100644 index 0000000..1cf4b23 --- /dev/null +++ b/wiki_backup/File-Bamboo Raft with Chest (item) JE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Bamboo raft with chest item icon Java Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Bamboo Raft with Chest (item) JE2 BE2.png.txt b/wiki_backup/File-Bamboo Raft with Chest (item) JE2 BE2.png.txt new file mode 100644 index 0000000..370d2fb --- /dev/null +++ b/wiki_backup/File-Bamboo Raft with Chest (item) JE2 BE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Bamboo raft with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = November 9, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Bamboo Raft with Chest JE1 BE1.png.txt b/wiki_backup/File-Bamboo Raft with Chest JE1 BE1.png.txt new file mode 100644 index 0000000..6c195a7 --- /dev/null +++ b/wiki_backup/File-Bamboo Raft with Chest JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Bamboo Wall Hanging Sign (S) JE1 BE1.png.txt b/wiki_backup/File-Bamboo Wall Hanging Sign (S) JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Bamboo Wall Hanging Sign (S) JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Bastion Courtyard.png.txt b/wiki_backup/File-Bastion Courtyard.png.txt new file mode 100644 index 0000000..5bcf939 --- /dev/null +++ b/wiki_backup/File-Bastion Courtyard.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{license Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Bedrock-modified-world-warning.png.txt b/wiki_backup/File-Bedrock-modified-world-warning.png.txt new file mode 100644 index 0000000..7768f40 --- /dev/null +++ b/wiki_backup/File-Bedrock-modified-world-warning.png.txt @@ -0,0 +1,4 @@ +This picture shows a loading tip screen that says a world is modified +== Licensing == +{{License Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Beginning 2.ogg.txt b/wiki_backup/File-Beginning 2.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Beginning 2.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Big Cave Entrance.png.txt b/wiki_backup/File-Big Cave Entrance.png.txt new file mode 100644 index 0000000..876804c --- /dev/null +++ b/wiki_backup/File-Big Cave Entrance.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{license Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Biome fest.ogg.txt b/wiki_backup/File-Biome fest.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Biome fest.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Birch Boat (item) JE1 BE2.png.txt b/wiki_backup/File-Birch Boat (item) JE1 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Birch Boat (item) JE1 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Birch Boat (item) JE2 BE3.png.txt b/wiki_backup/File-Birch Boat (item) JE2 BE3.png.txt new file mode 100644 index 0000000..07b285e --- /dev/null +++ b/wiki_backup/File-Birch Boat (item) JE2 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Birch boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Birch Boat (item) JE3 BE4.png.txt b/wiki_backup/File-Birch Boat (item) JE3 BE4.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Birch Boat (item) JE3 BE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Birch Boat (item) JE4.png.txt b/wiki_backup/File-Birch Boat (item) JE4.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Birch Boat (item) JE4.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Birch Boat JE1 BE1.png.txt b/wiki_backup/File-Birch Boat JE1 BE1.png.txt new file mode 100644 index 0000000..1a007e2 --- /dev/null +++ b/wiki_backup/File-Birch Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art non-mob entity renders]] diff --git a/wiki_backup/File-Birch Boat JE2.png.txt b/wiki_backup/File-Birch Boat JE2.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Birch Boat JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Birch Boat JE3 BE2.png.txt b/wiki_backup/File-Birch Boat JE3 BE2.png.txt new file mode 100644 index 0000000..eb12c41 --- /dev/null +++ b/wiki_backup/File-Birch Boat JE3 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Birch Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Birch Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Birch Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..7510662 --- /dev/null +++ b/wiki_backup/File-Birch Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Birch boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Birch Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Birch Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..1c8fb4f --- /dev/null +++ b/wiki_backup/File-Birch Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Birch boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Birch Boat with Chest JE1.png.txt b/wiki_backup/File-Birch Boat with Chest JE1.png.txt new file mode 100644 index 0000000..b1059ba --- /dev/null +++ b/wiki_backup/File-Birch Boat with Chest JE1.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Birch Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Birch Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..b1059ba --- /dev/null +++ b/wiki_backup/File-Birch Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Birch Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Birch Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..2f40869 --- /dev/null +++ b/wiki_backup/File-Birch Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Birch hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Birch Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Birch Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Birch Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Birch Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Birch Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Birch Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Blaze_JE1_BE1.png.txt b/wiki_backup/File-Blaze_JE1_BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Blaze_JE1_BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Blind spots.ogg.txt b/wiki_backup/File-Blind spots.ogg.txt new file mode 100644 index 0000000..f199914 --- /dev/null +++ b/wiki_backup/File-Blind spots.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License C418|music}} diff --git a/wiki_backup/File-Block of Diamond JE2 BE1.png.txt b/wiki_backup/File-Block of Diamond JE2 BE1.png.txt new file mode 100644 index 0000000..9d9e81f --- /dev/null +++ b/wiki_backup/File-Block of Diamond JE2 BE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 2nd iteration of the [[Block of Diamond]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Block of Gold JE3 BE1.png.txt b/wiki_backup/File-Block of Gold JE3 BE1.png.txt new file mode 100644 index 0000000..bf0b7cd --- /dev/null +++ b/wiki_backup/File-Block of Gold JE3 BE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 3rd iteration of the [[Block of Gold]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Block of Iron JE2 BE2.png.txt b/wiki_backup/File-Block of Iron JE2 BE2.png.txt new file mode 100644 index 0000000..b4d2646 --- /dev/null +++ b/wiki_backup/File-Block of Iron JE2 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 2nd iteration of the [[Block of Iron]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Block of Iron JE3 BE3.png.txt b/wiki_backup/File-Block of Iron JE3 BE3.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Block of Iron JE3 BE3.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Boat (pre-release).png.txt b/wiki_backup/File-Boat (pre-release).png.txt new file mode 100644 index 0000000..7758c5d --- /dev/null +++ b/wiki_backup/File-Boat (pre-release).png.txt @@ -0,0 +1 @@ +{{License Mojang}} diff --git a/wiki_backup/File-Boat with Chest GUI.png.txt b/wiki_backup/File-Boat with Chest GUI.png.txt new file mode 100644 index 0000000..e74eed0 --- /dev/null +++ b/wiki_backup/File-Boat with Chest GUI.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:GUI elements in Java Edition]] diff --git a/wiki_backup/File-Bookshelf JE1.png.txt b/wiki_backup/File-Bookshelf JE1.png.txt new file mode 100644 index 0000000..de993d7 --- /dev/null +++ b/wiki_backup/File-Bookshelf JE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Bookshelf]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Bookshelf JE2 BE1.png.txt b/wiki_backup/File-Bookshelf JE2 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Bookshelf JE2 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Bow JE2 BE1.png.txt b/wiki_backup/File-Bow JE2 BE1.png.txt new file mode 100644 index 0000000..29f29af --- /dev/null +++ b/wiki_backup/File-Bow JE2 BE1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Item icons]] + +== Licensing == +{{license Mojang}} diff --git a/wiki_backup/File-Breeze trial spawner.png.txt b/wiki_backup/File-Breeze trial spawner.png.txt new file mode 100644 index 0000000..9752cc6 --- /dev/null +++ b/wiki_backup/File-Breeze trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[breeze]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Brewing Stand (full) JE1.png.txt b/wiki_backup/File-Brewing Stand (full) JE1.png.txt new file mode 100644 index 0000000..67b29c3 --- /dev/null +++ b/wiki_backup/File-Brewing Stand (full) JE1.png.txt @@ -0,0 +1,13 @@ +== Summary == + +{{Information +| description = Render of a [[Brewing Stand]] full of bottles. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Brewing_Stand_(empty)_JE1_BE1.png.txt b/wiki_backup/File-Brewing_Stand_(empty)_JE1_BE1.png.txt new file mode 100644 index 0000000..574ba4f --- /dev/null +++ b/wiki_backup/File-Brewing_Stand_(empty)_JE1_BE1.png.txt @@ -0,0 +1,13 @@ +== Summary == + +{{Information +| description = Render of an empty [[Brewing Stand]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Brick Slab JE2 BE2.png.txt b/wiki_backup/File-Brick Slab JE2 BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Brick Slab JE2 BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Bricks JE3.png.txt b/wiki_backup/File-Bricks JE3.png.txt new file mode 100644 index 0000000..e1f0f54 --- /dev/null +++ b/wiki_backup/File-Bricks JE3.png.txt @@ -0,0 +1,8 @@ +== Summary == +Render of the 3rd iteration of the [[Bricks]] block. + +== Licensing == +{{license cc-by-nc}} +{{license Mojang}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Bricks JE4 BE2.png.txt b/wiki_backup/File-Bricks JE4 BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Bricks JE4 BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Bromeliad.ogg.txt b/wiki_backup/File-Bromeliad.ogg.txt new file mode 100644 index 0000000..061f3c6 --- /dev/null +++ b/wiki_backup/File-Bromeliad.ogg.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +|description= +|source= +|date=April 26, 2023 +|author=Aaron Cherof +|permission= +|other versions= +|additional information= +}} + +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Budding Amethyst JE1.png.txt b/wiki_backup/File-Budding Amethyst JE1.png.txt new file mode 100644 index 0000000..10a1fd0 --- /dev/null +++ b/wiki_backup/File-Budding Amethyst JE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Budding Amethyst JE2.png.txt b/wiki_backup/File-Budding Amethyst JE2.png.txt new file mode 100644 index 0000000..1a70060 --- /dev/null +++ b/wiki_backup/File-Budding Amethyst JE2.png.txt @@ -0,0 +1,6 @@ +== Summary == +[[20w46a]] +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Budding Amethyst JE3.png.txt b/wiki_backup/File-Budding Amethyst JE3.png.txt new file mode 100644 index 0000000..6af370d --- /dev/null +++ b/wiki_backup/File-Budding Amethyst JE3.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-BuildCollaboration.png.txt b/wiki_backup/File-BuildCollaboration.png.txt new file mode 100644 index 0000000..8e2547f --- /dev/null +++ b/wiki_backup/File-BuildCollaboration.png.txt @@ -0,0 +1,8 @@ +== Summary == +{{Screenshot cleanup|old=1|skin=1}} +People building in multiplayer. + +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Candle JE1 BE1.png.txt b/wiki_backup/File-Candle JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Candle JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cauldron_JE1.png.txt b/wiki_backup/File-Cauldron_JE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Cauldron_JE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cave spider trial spawner.png.txt b/wiki_backup/File-Cave spider trial spawner.png.txt new file mode 100644 index 0000000..231d89e --- /dev/null +++ b/wiki_backup/File-Cave spider trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[cave spider]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Cherry Boat (item) JE1 BE1.png.txt b/wiki_backup/File-Cherry Boat (item) JE1 BE1.png.txt new file mode 100644 index 0000000..762d6c1 --- /dev/null +++ b/wiki_backup/File-Cherry Boat (item) JE1 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Cherry boat item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = February 15, 2023 +| author = Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Item icons]] diff --git a/wiki_backup/File-Cherry Boat JE1 BE1.png.txt b/wiki_backup/File-Cherry Boat JE1 BE1.png.txt new file mode 100644 index 0000000..6c195a7 --- /dev/null +++ b/wiki_backup/File-Cherry Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Cherry Boat with Chest (item) JE1.png.txt b/wiki_backup/File-Cherry Boat with Chest (item) JE1.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Cherry Boat with Chest (item) JE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Cherry Boat with Chest (item) JE2 BE1.png.txt b/wiki_backup/File-Cherry Boat with Chest (item) JE2 BE1.png.txt new file mode 100644 index 0000000..c79e1b2 --- /dev/null +++ b/wiki_backup/File-Cherry Boat with Chest (item) JE2 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Cherry boat with chest item icon Java Edition revision 2 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = February 27, 2023 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Cherry Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Cherry Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..c79e1b2 --- /dev/null +++ b/wiki_backup/File-Cherry Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Cherry boat with chest item icon Java Edition revision 2 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = February 27, 2023 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Cherry Boat with Chest JE1 BE1.png.txt b/wiki_backup/File-Cherry Boat with Chest JE1 BE1.png.txt new file mode 100644 index 0000000..6c195a7 --- /dev/null +++ b/wiki_backup/File-Cherry Boat with Chest JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Cherry Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Cherry Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..8258c3a --- /dev/null +++ b/wiki_backup/File-Cherry Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Cherry hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = February 15, 2023 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Cherry Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Cherry Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..7da638d --- /dev/null +++ b/wiki_backup/File-Cherry Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== License == +{{License Mojang}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Cherry Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Cherry Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..7da638d --- /dev/null +++ b/wiki_backup/File-Cherry Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== License == +{{License Mojang}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Chrysopoeia.ogg.txt b/wiki_backup/File-Chrysopoeia.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Chrysopoeia.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Cobweb (texture) JE0 BE0.png.txt b/wiki_backup/File-Cobweb (texture) JE0 BE0.png.txt new file mode 100644 index 0000000..c5405a4 --- /dev/null +++ b/wiki_backup/File-Cobweb (texture) JE0 BE0.png.txt @@ -0,0 +1,16 @@ +== Summary == +{{Texture +|type=block +|unused=yes}} + +== Renders which use this texture == +{{No renders}} + +== History == +{{Texture history/Blocks/Cobweb}} + +== See also == +{{Texture see also/Blocks/Cobweb}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cobweb JE1 BE1.png.txt b/wiki_backup/File-Cobweb JE1 BE1.png.txt new file mode 100644 index 0000000..500209f --- /dev/null +++ b/wiki_backup/File-Cobweb JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Cobweb JE2 BE2.png.txt b/wiki_backup/File-Cobweb JE2 BE2.png.txt new file mode 100644 index 0000000..dd0e04d --- /dev/null +++ b/wiki_backup/File-Cobweb JE2 BE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[cobweb]]. +| date = +| author = Mojang Studios +| source = Minecraft's textures +| permission = +}} + +== Licensing == +{{License Mojang}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Cobweb JE2.png.txt b/wiki_backup/File-Cobweb JE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cobweb JE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cobweb JE3.png.txt b/wiki_backup/File-Cobweb JE3.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cobweb JE3.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cobweb JE4.png.txt b/wiki_backup/File-Cobweb JE4.png.txt new file mode 100644 index 0000000..dd0e04d --- /dev/null +++ b/wiki_backup/File-Cobweb JE4.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[cobweb]]. +| date = +| author = Mojang Studios +| source = Minecraft's textures +| permission = +}} + +== Licensing == +{{License Mojang}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Cobweb JE5.png.txt b/wiki_backup/File-Cobweb JE5.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cobweb JE5.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cobweb delay.png.txt b/wiki_backup/File-Cobweb delay.png.txt new file mode 100644 index 0000000..5375bb0 --- /dev/null +++ b/wiki_backup/File-Cobweb delay.png.txt @@ -0,0 +1,6 @@ +== Summary == +A picture showing cobwebs delaying in a circuit. + +== Licensing == +{{license Mojang}} +[[Category:Redstone screenshots]] diff --git a/wiki_backup/File-Concrete halls.ogg.txt b/wiki_backup/File-Concrete halls.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Concrete halls.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Copper Trapdoor JE1 BE1.png.txt b/wiki_backup/File-Copper Trapdoor JE1 BE1.png.txt new file mode 100644 index 0000000..e836df6 --- /dev/null +++ b/wiki_backup/File-Copper Trapdoor JE1 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Copper trapdoor render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Deshman-gpuser
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Copper Trapdoor JE2 BE2.png.txt b/wiki_backup/File-Copper Trapdoor JE2 BE2.png.txt new file mode 100644 index 0000000..3d2a9f8 --- /dev/null +++ b/wiki_backup/File-Copper Trapdoor JE2 BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = November 1, 2023 +| author = Render: Jjlrjjlr
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Crafter BE1.png.txt b/wiki_backup/File-Crafter BE1.png.txt new file mode 100644 index 0000000..8d6bf72 --- /dev/null +++ b/wiki_backup/File-Crafter BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter BE2.png.txt b/wiki_backup/File-Crafter BE2.png.txt new file mode 100644 index 0000000..8263d20 --- /dev/null +++ b/wiki_backup/File-Crafter BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting BE1.png.txt b/wiki_backup/File-Crafter Crafting BE1.png.txt new file mode 100644 index 0000000..6ab94d0 --- /dev/null +++ b/wiki_backup/File-Crafter Crafting BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting BE2.png.txt b/wiki_backup/File-Crafter Crafting BE2.png.txt new file mode 100644 index 0000000..3480914 --- /dev/null +++ b/wiki_backup/File-Crafter Crafting BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting JE1.png.txt b/wiki_backup/File-Crafter Crafting JE1.png.txt new file mode 100644 index 0000000..59afd1e --- /dev/null +++ b/wiki_backup/File-Crafter Crafting JE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Java Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting JE2.png.txt b/wiki_backup/File-Crafter Crafting JE2.png.txt new file mode 100644 index 0000000..d5cd5ef --- /dev/null +++ b/wiki_backup/File-Crafter Crafting JE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Java Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting JE3.png.txt b/wiki_backup/File-Crafter Crafting JE3.png.txt new file mode 100644 index 0000000..390f131 --- /dev/null +++ b/wiki_backup/File-Crafter Crafting JE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Java Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Crafting JE4 BE3.png.txt b/wiki_backup/File-Crafter Crafting JE4 BE3.png.txt new file mode 100644 index 0000000..67eef4c --- /dev/null +++ b/wiki_backup/File-Crafter Crafting JE4 BE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafting crafter render Java Edition revision 4 Bedrock Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Crafter GUI.png.txt b/wiki_backup/File-Crafter GUI.png.txt new file mode 100644 index 0000000..9cd63f6 --- /dev/null +++ b/wiki_backup/File-Crafter GUI.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} +[[Category:GUI elements in Java Edition]] + +[[fr:Fichier:Fabricateur GUI.png]] diff --git a/wiki_backup/File-Crafter JE1.png.txt b/wiki_backup/File-Crafter JE1.png.txt new file mode 100644 index 0000000..a3794df --- /dev/null +++ b/wiki_backup/File-Crafter JE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Java Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter JE2.png.txt b/wiki_backup/File-Crafter JE2.png.txt new file mode 100644 index 0000000..5328542 --- /dev/null +++ b/wiki_backup/File-Crafter JE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Java Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter JE3.png.txt b/wiki_backup/File-Crafter JE3.png.txt new file mode 100644 index 0000000..4896b77 --- /dev/null +++ b/wiki_backup/File-Crafter JE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Java Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter JE4 BE3.png.txt b/wiki_backup/File-Crafter JE4 BE3.png.txt new file mode 100644 index 0000000..09bcda5 --- /dev/null +++ b/wiki_backup/File-Crafter JE4 BE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Java Edition revision 4 Bedrock Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered BE1.png.txt b/wiki_backup/File-Crafter Triggered BE1.png.txt new file mode 100644 index 0000000..4278390 --- /dev/null +++ b/wiki_backup/File-Crafter Triggered BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered BE2.png.txt b/wiki_backup/File-Crafter Triggered BE2.png.txt new file mode 100644 index 0000000..ef080be --- /dev/null +++ b/wiki_backup/File-Crafter Triggered BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered JE1.png.txt b/wiki_backup/File-Crafter Triggered JE1.png.txt new file mode 100644 index 0000000..a52b139 --- /dev/null +++ b/wiki_backup/File-Crafter Triggered JE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Java Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered JE2.png.txt b/wiki_backup/File-Crafter Triggered JE2.png.txt new file mode 100644 index 0000000..44d7d2d --- /dev/null +++ b/wiki_backup/File-Crafter Triggered JE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Java Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered JE3.png.txt b/wiki_backup/File-Crafter Triggered JE3.png.txt new file mode 100644 index 0000000..00d8006 --- /dev/null +++ b/wiki_backup/File-Crafter Triggered JE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Java Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated utility block renders]] diff --git a/wiki_backup/File-Crafter Triggered JE4 BE3.png.txt b/wiki_backup/File-Crafter Triggered JE4 BE3.png.txt new file mode 100644 index 0000000..e2d8436 --- /dev/null +++ b/wiki_backup/File-Crafter Triggered JE4 BE3.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Triggered crafter render Java Edition revision 4 Bedrock Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Crafter cake contraption.png.txt b/wiki_backup/File-Crafter cake contraption.png.txt new file mode 100644 index 0000000..dbc540f --- /dev/null +++ b/wiki_backup/File-Crafter cake contraption.png.txt @@ -0,0 +1,6 @@ +== Summary == +A simple contraption for crafting Cake using the newly added Crafter block in [[Java Edition 23w42a]] +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Crescent Dunes.ogg.txt b/wiki_backup/File-Crescent Dunes.ogg.txt new file mode 100644 index 0000000..56d0692 --- /dev/null +++ b/wiki_backup/File-Crescent Dunes.ogg.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +|description=Compressed (probably losslessly) +|source= +|date=April 26, 2023 +|author=Aaron Cherof +|permission= +|other versions= +|additional information= +}} + +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Crimson Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Crimson Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..ad10ee7 --- /dev/null +++ b/wiki_backup/File-Crimson Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Crimson hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Crimson Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Crimson Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Crimson Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Crimson Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Crimson Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Crimson Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Custom dimension custom plains biome.png.txt b/wiki_backup/File-Custom dimension custom plains biome.png.txt new file mode 100644 index 0000000..9c62f19 --- /dev/null +++ b/wiki_backup/File-Custom dimension custom plains biome.png.txt @@ -0,0 +1,6 @@ +== Summary == +A custom dimension using a custom biome without a few tree features. + +== Licensing == +{{License Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Dark Oak Boat (item) JE1 BE2.png.txt b/wiki_backup/File-Dark Oak Boat (item) JE1 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat (item) JE1 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Dark Oak Boat (item) JE2 BE3.png.txt b/wiki_backup/File-Dark Oak Boat (item) JE2 BE3.png.txt new file mode 100644 index 0000000..de5de8b --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat (item) JE2 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Dark oak boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Dark Oak Boat (item) JE3 BE4.png.txt b/wiki_backup/File-Dark Oak Boat (item) JE3 BE4.png.txt new file mode 100644 index 0000000..83e643f --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat (item) JE3 BE4.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Dark Oak Boat (item) JE4.png.txt b/wiki_backup/File-Dark Oak Boat (item) JE4.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat (item) JE4.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Dark Oak Boat JE1 BE1.png.txt b/wiki_backup/File-Dark Oak Boat JE1 BE1.png.txt new file mode 100644 index 0000000..1a007e2 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art non-mob entity renders]] diff --git a/wiki_backup/File-Dark Oak Boat JE2.png.txt b/wiki_backup/File-Dark Oak Boat JE2.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Boat JE3 BE2.png.txt b/wiki_backup/File-Dark Oak Boat JE3 BE2.png.txt new file mode 100644 index 0000000..a169345 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat JE3 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Dark Oak Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Dark Oak Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Dark Oak Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..77a82e4 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Dark oak boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Dark Oak Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Dark Oak Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..2facdcb --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Dark oak boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Dark Oak Boat with Chest (pre-release).png.txt b/wiki_backup/File-Dark Oak Boat with Chest (pre-release).png.txt new file mode 100644 index 0000000..a0121ec --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat with Chest (pre-release).png.txt @@ -0,0 +1,3 @@ +{{Recreation}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Boat with Chest JE1.png.txt b/wiki_backup/File-Dark Oak Boat with Chest JE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat with Chest JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Dark Oak Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Dark Oak Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Dark Oak Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..bee633a --- /dev/null +++ b/wiki_backup/File-Dark Oak Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Dark oak hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Dark Oak Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Dark Oak Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Dark Oak Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Dark Oak Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Dark Oak Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Dark Oak Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Dead voxel.ogg.txt b/wiki_backup/File-Dead voxel.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Dead voxel.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Decorated Pot in Trial Chambers.png.txt b/wiki_backup/File-Decorated Pot in Trial Chambers.png.txt new file mode 100644 index 0000000..b53c3e1 --- /dev/null +++ b/wiki_backup/File-Decorated Pot in Trial Chambers.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = A screenshot of decorated pot in trial chambers. +| game = minecraft +| source = Screenshot taken by uploader. +| date = February 8, 2024 +| author = Screenshot: Harristic
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Deeper.ogg.txt b/wiki_backup/File-Deeper.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Deeper.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Dimensions.jpg.txt b/wiki_backup/File-Dimensions.jpg.txt new file mode 100644 index 0000000..ba82d22 --- /dev/null +++ b/wiki_backup/File-Dimensions.jpg.txt @@ -0,0 +1,5 @@ +==Summary== +Source: https://twitter.com/kingbdogz/status/1298372290871209989 +==Licensing== +{{License Mojang}} +[[Category:Kingbdogz screenshots]] diff --git a/wiki_backup/File-Dirt JE1 BE1.png.txt b/wiki_backup/File-Dirt JE1 BE1.png.txt new file mode 100644 index 0000000..cadcd7b --- /dev/null +++ b/wiki_backup/File-Dirt JE1 BE1.png.txt @@ -0,0 +1,30 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Dirt]] block. +| date = +| author = Mojang Studios +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the Dirt block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Dirt.png|redirect=no}} File:Dirt.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Dirt JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Dirt.png|150px|link={{fullurl:File:Dirt.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 2 +| [[File:Dirt JE2 BE2.png|150px]] || From {{verlink|JE 1.0.0}} ({{verlink|JE Beta 1.9 Prerelease 5}}) and {{verlink|PE Alpha 0.2.0}} +|- +! Revision 1 +| [[File:Dirt JE1 BE1.png|150px]] || From {{verlink|JE pre-Classic rd-160052}} and {{verlink|PE Pre-release}} +|} +
+[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Dispenser (S) JE1.png.txt b/wiki_backup/File-Dispenser (S) JE1.png.txt new file mode 100644 index 0000000..0aeda7c --- /dev/null +++ b/wiki_backup/File-Dispenser (S) JE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Dispenser]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Dragon Fish.ogg.txt b/wiki_backup/File-Dragon Fish.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Dragon Fish.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Dragon_Egg_JE1.png.txt b/wiki_backup/File-Dragon_Egg_JE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dragon_Egg_JE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dreiton.ogg.txt b/wiki_backup/File-Dreiton.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Dreiton.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Echo in the Wind.ogg.txt b/wiki_backup/File-Echo in the Wind.ogg.txt new file mode 100644 index 0000000..56d0692 --- /dev/null +++ b/wiki_backup/File-Echo in the Wind.ogg.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +|description=Compressed (probably losslessly) +|source= +|date=April 26, 2023 +|author=Aaron Cherof +|permission= +|other versions= +|additional information= +}} + +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Eld Unknown.ogg.txt b/wiki_backup/File-Eld Unknown.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Eld Unknown.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Enchanting_Table_JE1_BE1.png.txt b/wiki_backup/File-Enchanting_Table_JE1_BE1.png.txt new file mode 100644 index 0000000..d356e07 --- /dev/null +++ b/wiki_backup/File-Enchanting_Table_JE1_BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +https://gamepedia.cursecdn.com/minecraft_gamepedia/archive/e/e1/20190709215808%21Enchanting_Table.png?version=c8a130d1678bca302d63b55f81b4f986 +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-End Portal Frame (S) JE2 BE1.png.txt b/wiki_backup/File-End Portal Frame (S) JE2 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-End Portal Frame (S) JE2 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-End_Portal.png.txt b/wiki_backup/File-End_Portal.png.txt new file mode 100644 index 0000000..d391ab8 --- /dev/null +++ b/wiki_backup/File-End_Portal.png.txt @@ -0,0 +1,7 @@ +== Summary == +{{render|type=resize|300px, shifted to make to clear where in the block space this exists}} +Render of an [[End Portal]]. + +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Endless.ogg.txt b/wiki_backup/File-Endless.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Endless.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Example monster room loot.png.txt b/wiki_backup/File-Example monster room loot.png.txt new file mode 100644 index 0000000..aff98a4 --- /dev/null +++ b/wiki_backup/File-Example monster room loot.png.txt @@ -0,0 +1,7 @@ +== Summary == +A loot chest in a dungeon, showing an enchanted golden apple. + +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Exposed Copper Trapdoor JE1 BE1.png.txt b/wiki_backup/File-Exposed Copper Trapdoor JE1 BE1.png.txt new file mode 100644 index 0000000..4da1b57 --- /dev/null +++ b/wiki_backup/File-Exposed Copper Trapdoor JE1 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Exposed copper trapdoor render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = November 1, 2023 +| author = Render: Jjlrjjlr
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Exposed Copper Trapdoor JE2 BE2.png.txt b/wiki_backup/File-Exposed Copper Trapdoor JE2 BE2.png.txt new file mode 100644 index 0000000..dd1697b --- /dev/null +++ b/wiki_backup/File-Exposed Copper Trapdoor JE2 BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Exposed copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = November 1, 2023 +| author = Render: Jjlrjjlr
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Featherfall.ogg.txt b/wiki_backup/File-Featherfall.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Featherfall.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Fire Charge JE1 BE1.png.txt b/wiki_backup/File-Fire Charge JE1 BE1.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Fire Charge JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Fire JE1.png.txt b/wiki_backup/File-Fire JE1.png.txt new file mode 100644 index 0000000..727bf15 --- /dev/null +++ b/wiki_backup/File-Fire JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +== Licensing == +{{License Mojang}} +[[Category:Outdated flat-shaped blocks]] diff --git a/wiki_backup/File-Flint_and_Steel_JE3_BE1.png.txt b/wiki_backup/File-Flint_and_Steel_JE3_BE1.png.txt new file mode 100644 index 0000000..3458c99 --- /dev/null +++ b/wiki_backup/File-Flint_and_Steel_JE3_BE1.png.txt @@ -0,0 +1,5 @@ +== Summary == +Flint and steel before [[1.14]]. +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Floating trees.ogg.txt b/wiki_backup/File-Floating trees.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Floating trees.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Flower Pot (item) JE1 BE1.png.txt b/wiki_backup/File-Flower Pot (item) JE1 BE1.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Flower Pot (item) JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Flower Pot (item) JE2 BE2.png.txt b/wiki_backup/File-Flower Pot (item) JE2 BE2.png.txt new file mode 100644 index 0000000..3a50176 --- /dev/null +++ b/wiki_backup/File-Flower Pot (item) JE2 BE2.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Flower Pot BE.png.txt b/wiki_backup/File-Flower Pot BE.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Flower Pot BE.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flower Pot BE1.png.txt b/wiki_backup/File-Flower Pot BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Flower Pot BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flower Pot JE1.png.txt b/wiki_backup/File-Flower Pot JE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Flower Pot JE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flower Pot JE2.png.txt b/wiki_backup/File-Flower Pot JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Flower Pot JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flower Pot JE3.png.txt b/wiki_backup/File-Flower Pot JE3.png.txt new file mode 100644 index 0000000..0abb41f --- /dev/null +++ b/wiki_backup/File-Flower Pot JE3.png.txt @@ -0,0 +1,7 @@ +== Summary == +Render of a [[Flower Pot]]. + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Flower Pot UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Flower Pot UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..4424d02 --- /dev/null +++ b/wiki_backup/File-Flower Pot UNKVER2 (facing NWU).png.txt @@ -0,0 +1,6 @@ +== Summary == + +From bug tracker ticket + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flower Pot UNKVER3 (facing NWU).png.txt b/wiki_backup/File-Flower Pot UNKVER3 (facing NWU).png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Flower Pot UNKVER3 (facing NWU).png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Flowering Azalea (bottom) JE2 BE2.png.txt b/wiki_backup/File-Flowering Azalea (bottom) JE2 BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Flowering Azalea (bottom) JE2 BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Four Candles.png.txt b/wiki_backup/File-Four Candles.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Four Candles.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Furnace (S) JE2 BE1.png.txt b/wiki_backup/File-Furnace (S) JE2 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Furnace (S) JE2 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Ghast JE1 BE1.png.txt b/wiki_backup/File-Ghast JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Ghast JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Golden Apple JE1 BE1.png.txt b/wiki_backup/File-Golden Apple JE1 BE1.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Golden Apple JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Grass Block JE7 BE2.png.txt b/wiki_backup/File-Grass Block JE7 BE2.png.txt new file mode 100644 index 0000000..f4cd0d1 --- /dev/null +++ b/wiki_backup/File-Grass Block JE7 BE2.png.txt @@ -0,0 +1,25 @@ +== Summary == +{{3D render +|legacydata=yes}} + +{{Information +|description=Render of the 6th iteration of the [[Grass Block]] {{in|JE}} and 5th {{in|BE}}. +|date= +|source=[[client.jar]] +|author=Mojang Studios +|permission= +}} + +== Textures used == +Section upcoming. + +== History == +{{Future render history +|legacydata=yes}} + +{{:Grass Block/Asset history}} +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Programmer Art natural block renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Gravel JE2.png.txt b/wiki_backup/File-Gravel JE2.png.txt new file mode 100644 index 0000000..8ee841c --- /dev/null +++ b/wiki_backup/File-Gravel JE2.png.txt @@ -0,0 +1,17 @@ +== Summary == +{{Information +| description = Render of the 2nd iteration of the [[Gravel]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +== Textures used == + +Gravel (texture) JE2 BE1.png|Gravel
[revision JE2 BE1] +
+[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Gravel JE3 BE1.png.txt b/wiki_backup/File-Gravel JE3 BE1.png.txt new file mode 100644 index 0000000..b8a30e4 --- /dev/null +++ b/wiki_backup/File-Gravel JE3 BE1.png.txt @@ -0,0 +1,17 @@ +== Summary == +{{Information +| description = Render of the 3rd iteration of the [[Gravel]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +== Textures used == + +Gravel (texture) JE3 BE2.png|Gravel
[revision JE3 BE2] +
+[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Haunt muskie.ogg.txt b/wiki_backup/File-Haunt muskie.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Haunt muskie.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Husk trial spawner.png.txt b/wiki_backup/File-Husk trial spawner.png.txt new file mode 100644 index 0000000..64bfdab --- /dev/null +++ b/wiki_backup/File-Husk trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[husk]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Infinite amethyst.ogg.txt b/wiki_backup/File-Infinite amethyst.ogg.txt new file mode 100644 index 0000000..a8ff6a8 --- /dev/null +++ b/wiki_backup/File-Infinite amethyst.ogg.txt @@ -0,0 +1,6 @@ +== Summary == +Lena Raine - Infinite Amethyst ([https://resources.download.minecraft.net/c9/c9c4d7988a578eccfc31cb2f04defc40d71ef719 Source file]) + +== License == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Inventory.png.txt b/wiki_backup/File-Inventory.png.txt new file mode 100644 index 0000000..8080aa2 --- /dev/null +++ b/wiki_backup/File-Inventory.png.txt @@ -0,0 +1,7 @@ +== Summary == +The inventory in [[survival mode]]. + +== Licensing == +{{License Mojang}} + +[[Category:GUI elements in Java Edition]] diff --git a/wiki_backup/File-Jungle Boat (item) JE1 BE2.png.txt b/wiki_backup/File-Jungle Boat (item) JE1 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Jungle Boat (item) JE1 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Jungle Boat (item) JE2 BE3.png.txt b/wiki_backup/File-Jungle Boat (item) JE2 BE3.png.txt new file mode 100644 index 0000000..7e306ca --- /dev/null +++ b/wiki_backup/File-Jungle Boat (item) JE2 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Jungle boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Jungle Boat (item) JE3 BE4.png.txt b/wiki_backup/File-Jungle Boat (item) JE3 BE4.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Jungle Boat (item) JE3 BE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Jungle Boat (item) JE4.png.txt b/wiki_backup/File-Jungle Boat (item) JE4.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Jungle Boat (item) JE4.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Jungle Boat JE1 BE1.png.txt b/wiki_backup/File-Jungle Boat JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Jungle Boat JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Boat JE2.png.txt b/wiki_backup/File-Jungle Boat JE2.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Jungle Boat JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Boat JE3 BE2.png.txt b/wiki_backup/File-Jungle Boat JE3 BE2.png.txt new file mode 100644 index 0000000..af96709 --- /dev/null +++ b/wiki_backup/File-Jungle Boat JE3 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Jungle Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Jungle Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Jungle Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..fbcd12d --- /dev/null +++ b/wiki_backup/File-Jungle Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Jungle boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Jungle Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Jungle Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..42fd87e --- /dev/null +++ b/wiki_backup/File-Jungle Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Jungle boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Jungle Boat with Chest (pre-release).png.txt b/wiki_backup/File-Jungle Boat with Chest (pre-release).png.txt new file mode 100644 index 0000000..a0121ec --- /dev/null +++ b/wiki_backup/File-Jungle Boat with Chest (pre-release).png.txt @@ -0,0 +1,3 @@ +{{Recreation}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Boat with Chest JE1.png.txt b/wiki_backup/File-Jungle Boat with Chest JE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Jungle Boat with Chest JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Jungle Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Jungle Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Jungle Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..2144ad4 --- /dev/null +++ b/wiki_backup/File-Jungle Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Jungle hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Jungle Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Jungle Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Jungle Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Jungle Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Jungle Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Jungle Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Jungle Wall Hanging Sign JE2 BE2.png.txt b/wiki_backup/File-Jungle Wall Hanging Sign JE2 BE2.png.txt new file mode 100644 index 0000000..1e2cb0d --- /dev/null +++ b/wiki_backup/File-Jungle Wall Hanging Sign JE2 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Komorebi.ogg.txt b/wiki_backup/File-Komorebi.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Komorebi.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Lapis Lazuli Ore JE1 BE1.png.txt b/wiki_backup/File-Lapis Lazuli Ore JE1 BE1.png.txt new file mode 100644 index 0000000..e785da4 --- /dev/null +++ b/wiki_backup/File-Lapis Lazuli Ore JE1 BE1.png.txt @@ -0,0 +1,30 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Lapis Lazuli Ore]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the Lapis Lazuli Ore block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Lapis Lazuli Ore.png|redirect=no}} File:Lapis Lazuli Ore.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Lapis Lazuli Revision 1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Lapis Lazuli Ore.png|150px|link={{fullurl:File:Lapis Lazuli Ore.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 2 +| [[File:Lapis Lazuli Ore JE2 BE2.png|150px]] || From {{verlink|JE 1.14}} ({{verlink|JE 18w43a}}) +|- +! Revision 1 +| [[File:Lapis Lazuli Ore JE1 BE1.png|150px]] || From {{verlink|JE Beta 1.2}} +|} +
+[[Category:Directionless cubes]] +[[Category:Programmer Art natural block renders]] diff --git a/wiki_backup/File-Last_page_dimension.png.txt b/wiki_backup/File-Last_page_dimension.png.txt new file mode 100644 index 0000000..089216f --- /dev/null +++ b/wiki_backup/File-Last_page_dimension.png.txt @@ -0,0 +1,4 @@ +== Summary == +a screenshot of the hidden message in 20w14infinite if you enter the dimension "this_is_a_very_long_phrase_that_is_hopefully_not_in_any_dictionary" +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Lava JE14.png.txt b/wiki_backup/File-Lava JE14.png.txt new file mode 100644 index 0000000..27f5a30 --- /dev/null +++ b/wiki_backup/File-Lava JE14.png.txt @@ -0,0 +1,5 @@ +== Licensing == +{{License Mojang}} + +[[Category:Outdated natural block renders]] +[[Category:Fluid renders]] diff --git a/wiki_backup/File-List of Java Edition snapshots.png.txt b/wiki_backup/File-List of Java Edition snapshots.png.txt new file mode 100644 index 0000000..2610908 --- /dev/null +++ b/wiki_backup/File-List of Java Edition snapshots.png.txt @@ -0,0 +1,8 @@ +== Summary == +[[Java Edition version history/Development versions]] + +[https://docs.google.com/spreadsheets/d/1oH44TY_SyKYgY_PjDkzEf3aoDi4rKkDLs1sMvgz45YU/htmlview Link to view] • +[https://docs.google.com/spreadsheets/d/1oH44TY_SyKYgY_PjDkzEf3aoDi4rKkDLs1sMvgz45YU/edit Link to edit] + +== Licensing == +{{License public domain}} diff --git a/wiki_backup/File-Magma Cube Revision 1.png.txt b/wiki_backup/File-Magma Cube Revision 1.png.txt new file mode 100644 index 0000000..fc0c826 --- /dev/null +++ b/wiki_backup/File-Magma Cube Revision 1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Programmer Art mob images]] diff --git a/wiki_backup/File-Mangrove Boat (item) JE1 BE1.png.txt b/wiki_backup/File-Mangrove Boat (item) JE1 BE1.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Mangrove Boat (item) JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Mangrove Boat (item) JE2.png.txt b/wiki_backup/File-Mangrove Boat (item) JE2.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Mangrove Boat (item) JE2.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Mangrove Boat JE1 BE1.png.txt b/wiki_backup/File-Mangrove Boat JE1 BE1.png.txt new file mode 100644 index 0000000..d7a6dec --- /dev/null +++ b/wiki_backup/File-Mangrove Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Mangrove Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Mangrove Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..fc15ac7 --- /dev/null +++ b/wiki_backup/File-Mangrove Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Mangrove boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Mangrove Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Mangrove Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..b3f6cf0 --- /dev/null +++ b/wiki_backup/File-Mangrove Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Mangrove boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Mangrove Boat with Chest JE1.png.txt b/wiki_backup/File-Mangrove Boat with Chest JE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Mangrove Boat with Chest JE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Mangrove Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Mangrove Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Mangrove Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Mangrove Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Mangrove Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..8af9c20 --- /dev/null +++ b/wiki_backup/File-Mangrove Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Mangrove hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Mangrove Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Mangrove Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Mangrove Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Mangrove Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Mangrove Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Mangrove Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Midnight survival.png.txt b/wiki_backup/File-Midnight survival.png.txt new file mode 100644 index 0000000..2c73dd1 --- /dev/null +++ b/wiki_backup/File-Midnight survival.png.txt @@ -0,0 +1,7 @@ +== Summary == +Midnight. + +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Milk Bucket JE1 BE1.png.txt b/wiki_backup/File-Milk Bucket JE1 BE1.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Milk Bucket JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Minecart JE2 BE1.png.txt b/wiki_backup/File-Minecart JE2 BE1.png.txt new file mode 100644 index 0000000..de5d714 --- /dev/null +++ b/wiki_backup/File-Minecart JE2 BE1.png.txt @@ -0,0 +1,7 @@ +== Summary == +Minecart before [[1.14]]. + +== Licensing == +{{License Mojang}} + +[[Category:Outdated non-mob entity icons]] diff --git a/wiki_backup/File-MinecraftBoss.ogg.txt b/wiki_backup/File-MinecraftBoss.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-MinecraftBoss.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Moog city 2.ogg.txt b/wiki_backup/File-Moog city 2.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Moog city 2.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Multiple mobs in 2 boats.png.txt b/wiki_backup/File-Multiple mobs in 2 boats.png.txt new file mode 100644 index 0000000..f28761c --- /dev/null +++ b/wiki_backup/File-Multiple mobs in 2 boats.png.txt @@ -0,0 +1,5 @@ +== Summary == +Revision of a (new) existing image, (the original still exists). +== Licensing == +{{License Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Mutation.ogg.txt b/wiki_backup/File-Mutation.ogg.txt new file mode 100644 index 0000000..e0ee3d5 --- /dev/null +++ b/wiki_backup/File-Mutation.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{license C418|music}} diff --git a/wiki_backup/File-Nether Brick Fence JE2.png.txt b/wiki_backup/File-Nether Brick Fence JE2.png.txt new file mode 100644 index 0000000..d88742e --- /dev/null +++ b/wiki_backup/File-Nether Brick Fence JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Render of the 2nd iteration of a [[Nether Brick Fence]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} diff --git a/wiki_backup/File-Nether Wart (item) JE2 BE1.png.txt b/wiki_backup/File-Nether Wart (item) JE2 BE1.png.txt new file mode 100644 index 0000000..3a50176 --- /dev/null +++ b/wiki_backup/File-Nether Wart (item) JE2 BE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Nether Wart Age 0 BE.png.txt b/wiki_backup/File-Nether Wart Age 0 BE.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 BE.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 BE1.png.txt b/wiki_backup/File-Nether Wart Age 0 BE1.png.txt new file mode 100644 index 0000000..79cff5a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 BE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +{{render|type=again|Appears to use shading, which cross models at the time did not.}} +[[Category:Outdated flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 BE2.png.txt b/wiki_backup/File-Nether Wart Age 0 BE2.png.txt new file mode 100644 index 0000000..758fd97 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 BE2.png.txt @@ -0,0 +1,5 @@ +== Summary == +{{render|type=historical}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 0 JE1.png.txt b/wiki_backup/File-Nether Wart Age 0 JE1.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 JE2.png.txt b/wiki_backup/File-Nether Wart Age 0 JE2.png.txt new file mode 100644 index 0000000..d703c84 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE2.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Nether Wart Age 0 JE4.png.txt b/wiki_backup/File-Nether Wart Age 0 JE4.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 JE5.png.txt b/wiki_backup/File-Nether Wart Age 0 JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 0 JE6 BE2.png.txt b/wiki_backup/File-Nether Wart Age 0 JE6 BE2.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE6 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 JE6.png.txt b/wiki_backup/File-Nether Wart Age 0 JE6.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE6.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 0 JE7.png.txt b/wiki_backup/File-Nether Wart Age 0 JE7.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE7.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 0 JE8.png.txt b/wiki_backup/File-Nether Wart Age 0 JE8.png.txt new file mode 100644 index 0000000..868a5d0 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 0 JE8.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 BE.png.txt b/wiki_backup/File-Nether Wart Age 1-2 BE.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 BE.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 BE1.png.txt b/wiki_backup/File-Nether Wart Age 1-2 BE1.png.txt new file mode 100644 index 0000000..79cff5a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 BE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +{{render|type=again|Appears to use shading, which cross models at the time did not.}} +[[Category:Outdated flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 BE2.png.txt b/wiki_backup/File-Nether Wart Age 1-2 BE2.png.txt new file mode 100644 index 0000000..758fd97 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 BE2.png.txt @@ -0,0 +1,5 @@ +== Summary == +{{render|type=historical}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE1.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE1.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE2.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE2.png.txt new file mode 100644 index 0000000..d703c84 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE2.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE4.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE4.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE5.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE6 BE2.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE6 BE2.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE6 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE6.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE6.png.txt new file mode 100644 index 0000000..00cc24a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE6.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE7.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE7.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE7.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 1-2 JE8.png.txt b/wiki_backup/File-Nether Wart Age 1-2 JE8.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 1-2 JE8.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 BE.png.txt b/wiki_backup/File-Nether Wart Age 3 BE.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 BE.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 BE1.png.txt b/wiki_backup/File-Nether Wart Age 3 BE1.png.txt new file mode 100644 index 0000000..79cff5a --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 BE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +{{render|type=again|Appears to use shading, which cross models at the time did not.}} +[[Category:Outdated flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 BE2.png.txt b/wiki_backup/File-Nether Wart Age 3 BE2.png.txt new file mode 100644 index 0000000..758fd97 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 BE2.png.txt @@ -0,0 +1,5 @@ +== Summary == +{{render|type=historical}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 3 JE1.png.txt b/wiki_backup/File-Nether Wart Age 3 JE1.png.txt new file mode 100644 index 0000000..2dd80d3 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 JE2.png.txt b/wiki_backup/File-Nether Wart Age 3 JE2.png.txt new file mode 100644 index 0000000..d703c84 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE2.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Nether Wart Age 3 JE4.png.txt b/wiki_backup/File-Nether Wart Age 3 JE4.png.txt new file mode 100644 index 0000000..2dd80d3 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE4.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 JE5.png.txt b/wiki_backup/File-Nether Wart Age 3 JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 3 JE6 BE2.png.txt b/wiki_backup/File-Nether Wart Age 3 JE6 BE2.png.txt new file mode 100644 index 0000000..2dd80d3 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE6 BE2.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 JE6.png.txt b/wiki_backup/File-Nether Wart Age 3 JE6.png.txt new file mode 100644 index 0000000..2dd80d3 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE6.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart Age 3 JE7.png.txt b/wiki_backup/File-Nether Wart Age 3 JE7.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE7.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Wart Age 3 JE8.png.txt b/wiki_backup/File-Nether Wart Age 3 JE8.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart Age 3 JE8.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether wart garden.png.txt b/wiki_backup/File-Nether wart garden.png.txt new file mode 100644 index 0000000..5bcf939 --- /dev/null +++ b/wiki_backup/File-Nether wart garden.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{license Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/File-Oak Boat (item) BE4.png.txt b/wiki_backup/File-Oak Boat (item) BE4.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) BE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE1.png.txt b/wiki_backup/File-Oak Boat (item) JE1.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE2 BE1.png.txt b/wiki_backup/File-Oak Boat (item) JE2 BE1.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE2 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE3 BE2.png.txt b/wiki_backup/File-Oak Boat (item) JE3 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE3 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE4 BE3.png.txt b/wiki_backup/File-Oak Boat (item) JE4 BE3.png.txt new file mode 100644 index 0000000..870f1e9 --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE4 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Oak boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE5.png.txt b/wiki_backup/File-Oak Boat (item) JE5.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE5.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat (item) JE6.png.txt b/wiki_backup/File-Oak Boat (item) JE6.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Oak Boat (item) JE6.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Oak Boat JE1.png.txt b/wiki_backup/File-Oak Boat JE1.png.txt new file mode 100644 index 0000000..62660ce --- /dev/null +++ b/wiki_backup/File-Oak Boat JE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +Oak boat before [[15w41a]]. + +== Licensing == +{{License Mojang}} +[[Category:Outdated non-mob entity icons]] diff --git a/wiki_backup/File-Oak Boat JE2 BE1.png.txt b/wiki_backup/File-Oak Boat JE2 BE1.png.txt new file mode 100644 index 0000000..97e0e4f --- /dev/null +++ b/wiki_backup/File-Oak Boat JE2 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art non-mob entity renders‎]] diff --git a/wiki_backup/File-Oak Boat JE3.png.txt b/wiki_backup/File-Oak Boat JE3.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Oak Boat JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Boat JE4 BE2.png.txt b/wiki_backup/File-Oak Boat JE4 BE2.png.txt new file mode 100644 index 0000000..e4a549e --- /dev/null +++ b/wiki_backup/File-Oak Boat JE4 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Oak Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Oak Boat shake.gif.txt b/wiki_backup/File-Oak Boat shake.gif.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Oak Boat shake.gif.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Oak Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..179f960 --- /dev/null +++ b/wiki_backup/File-Oak Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Oak boat with chest item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Oak Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Oak Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..95afdd9 --- /dev/null +++ b/wiki_backup/File-Oak Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Oak boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Oak Boat with Chest JE1.png.txt b/wiki_backup/File-Oak Boat with Chest JE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Oak Boat with Chest JE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Oak Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Oak Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Fence JE1.png.txt b/wiki_backup/File-Oak Fence JE1.png.txt new file mode 100644 index 0000000..f25a13e --- /dev/null +++ b/wiki_backup/File-Oak Fence JE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of Pre-Beta 1.7 Oak Fence. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Programmer Art fence-like block renders]] diff --git a/wiki_backup/File-Oak Fence JE2 BE1.png.txt b/wiki_backup/File-Oak Fence JE2 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Oak Fence JE2 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Oak Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..d33633a --- /dev/null +++ b/wiki_backup/File-Oak Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Oak hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Oak Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Oak Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..55cae36 --- /dev/null +++ b/wiki_backup/File-Oak Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Oak Planks JE3 BE1.png.txt b/wiki_backup/File-Oak Planks JE3 BE1.png.txt new file mode 100644 index 0000000..3c87d1f --- /dev/null +++ b/wiki_backup/File-Oak Planks JE3 BE1.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of the 3rd iteration of the [[Oak Planks]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Oak Planks JE1.png}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Oak Slab (centered) JE2 BE1.png.txt b/wiki_backup/File-Oak Slab (centered) JE2 BE1.png.txt new file mode 100644 index 0000000..a93f671 --- /dev/null +++ b/wiki_backup/File-Oak Slab (centered) JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +Render [[Beta 1.7]] wood +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Slab (centered) JE3 BE2.png.txt b/wiki_backup/File-Oak Slab (centered) JE3 BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Oak Slab (centered) JE3 BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Oak Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Oak Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Obsidian JE1 BE1.png.txt b/wiki_backup/File-Obsidian JE1 BE1.png.txt new file mode 100644 index 0000000..01ea037 --- /dev/null +++ b/wiki_backup/File-Obsidian JE1 BE1.png.txt @@ -0,0 +1,33 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Obsidian]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the Obsidian block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Obsidian.png|redirect=no}} File:Obsidian.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Obsidian JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Obsidian.png|150px|link={{fullurl:File:Obsidian.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 3 +| [[File:Obsidian JE3 BE2.png|150px]] || From {{verlink|JE 1.14}} ({{verlink|JE 18w44a}}) and {{verlink|BE 1.10.0}} ({{verlink|BE beta 1.10.0.3}}) +|- +! Revision 2 +| [[File:Obsidian JE2.png|150px]] || From {{verlink|JE 1.14}} ({{verlink|JE 18w43a}}) +|- +! Revision 1 +| [[File:Obsidian JE1 BE1.png|150px]] || From {{verlink|JE Classic 0.28}} and {{verlink|PE Alpha 0.1.0}} +|} +
+[[Category:Directionless cubes]] +[[Category:Programmer Art natural block renders]] diff --git a/wiki_backup/File-Ominous Tweet Image.jpeg.txt b/wiki_backup/File-Ominous Tweet Image.jpeg.txt new file mode 100644 index 0000000..ef86b66 --- /dev/null +++ b/wiki_backup/File-Ominous Tweet Image.jpeg.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +|description=A screenshot of an ominous vault inside a trial chamber +|game=minecraft +|date=March 27, 2024, 16:15:10 +|source={{tweet|Minecraft|1773021151205245321|Ominous Trials are now available on Java Snapshot!

🔑 Drink an ominous bottle to gain the Bad Omen effect
🔑 Head to a village for a Raid Omen and start a pillager raid OR enter a trial chamber to trigger a Trial Omen effect
🔑 Trial Omen effect will spew out tougher mobs with better gear, potions, and projectiles
🔑 Earn the ominous trial key to unlock an ominous vault

Read more about the update (coming soon to Beta/Preview): https://minecraft.net/en-us/article/introducing-mace-and-ominous-events…|March 27, 2024}} +|author=Mojang Studios +|permission={{License Mojang}} +}} + +[[Category:Mojang screenshots]] diff --git a/wiki_backup/File-OrderOfTheStoneFlashback-SM.png.txt b/wiki_backup/File-OrderOfTheStoneFlashback-SM.png.txt new file mode 100644 index 0000000..04a6835 --- /dev/null +++ b/wiki_backup/File-OrderOfTheStoneFlashback-SM.png.txt @@ -0,0 +1,5 @@ +==Summary== +https://store.steampowered.com/app/376870/Minecraft_Story_Mode__A_Telltale_Games_Series/ +== Licensing == +{{License Mojang}} +[[Category:Minecraft: Story Mode official screenshots]] diff --git a/wiki_backup/File-Oxidized Copper Trapdoor JE1 BE1.png.txt b/wiki_backup/File-Oxidized Copper Trapdoor JE1 BE1.png.txt new file mode 100644 index 0000000..2263920 --- /dev/null +++ b/wiki_backup/File-Oxidized Copper Trapdoor JE1 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Oxidized copper trapdoor render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 26, 2023 +| author = Render: Deshman-gpuser
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Oxidized Copper Trapdoor JE2 BE2.png.txt b/wiki_backup/File-Oxidized Copper Trapdoor JE2 BE2.png.txt new file mode 100644 index 0000000..f01527d --- /dev/null +++ b/wiki_backup/File-Oxidized Copper Trapdoor JE2 BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Oxidized copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = November 1, 2023 +| author = Render: Jjlrjjlr
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Pale Oak Boat (item) JE1 BE1.png.txt b/wiki_backup/File-Pale Oak Boat (item) JE1 BE1.png.txt new file mode 100644 index 0000000..7c58dc2 --- /dev/null +++ b/wiki_backup/File-Pale Oak Boat (item) JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Pale Oak Boat JE1 BE1.png.txt b/wiki_backup/File-Pale Oak Boat JE1 BE1.png.txt new file mode 100644 index 0000000..d7a6dec --- /dev/null +++ b/wiki_backup/File-Pale Oak Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Pale Oak Boat with Chest (item) JE1 BE1.png.txt b/wiki_backup/File-Pale Oak Boat with Chest (item) JE1 BE1.png.txt new file mode 100644 index 0000000..89ebd57 --- /dev/null +++ b/wiki_backup/File-Pale Oak Boat with Chest (item) JE1 BE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Item icons]] diff --git a/wiki_backup/File-Pale Oak Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Pale Oak Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Pale Oak Boat with Chest (item) JE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Pale Oak Boat with Chest JE1 BE1.png.txt b/wiki_backup/File-Pale Oak Boat with Chest JE1 BE1.png.txt new file mode 100644 index 0000000..d7a6dec --- /dev/null +++ b/wiki_backup/File-Pale Oak Boat with Chest JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Pale Oak Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Pale Oak Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..89ebd57 --- /dev/null +++ b/wiki_backup/File-Pale Oak Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Item icons]] diff --git a/wiki_backup/File-Pale Oak Hanging Sign (item) JE2.png.txt b/wiki_backup/File-Pale Oak Hanging Sign (item) JE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Pale Oak Hanging Sign (item) JE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Pale Oak Wall Hanging Sign JE1.png.txt b/wiki_backup/File-Pale Oak Wall Hanging Sign JE1.png.txt new file mode 100644 index 0000000..0c6d089 --- /dev/null +++ b/wiki_backup/File-Pale Oak Wall Hanging Sign JE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Particle squid ink.png.txt b/wiki_backup/File-Particle squid ink.png.txt new file mode 100644 index 0000000..d5e285c --- /dev/null +++ b/wiki_backup/File-Particle squid ink.png.txt @@ -0,0 +1,7 @@ +==Summary== +A [[squid]] producing ink. + +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Poison skeleton trial spawner.png.txt b/wiki_backup/File-Poison skeleton trial spawner.png.txt new file mode 100644 index 0000000..65f2b72 --- /dev/null +++ b/wiki_backup/File-Poison skeleton trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[trial spawner]] for [[skeleton]]s with [[poison]] [[tipped arrow]]s. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Pokopoko.ogg.txt b/wiki_backup/File-Pokopoko.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Pokopoko.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Potted Acacia Sapling BE.jpg.txt b/wiki_backup/File-Potted Acacia Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling BE1.png.txt b/wiki_backup/File-Potted Acacia Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling BE2.png.txt b/wiki_backup/File-Potted Acacia Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling JE2.png.txt b/wiki_backup/File-Potted Acacia Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling JE3.png.txt b/wiki_backup/File-Potted Acacia Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling JE5.png.txt b/wiki_backup/File-Potted Acacia Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Acacia Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Acacia Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Acacia Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium BE.jpg.txt b/wiki_backup/File-Potted Allium BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Allium BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium BE1.png.txt b/wiki_backup/File-Potted Allium BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium BE2.png.txt b/wiki_backup/File-Potted Allium BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium JE1.png.txt b/wiki_backup/File-Potted Allium JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Allium JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium JE2.png.txt b/wiki_backup/File-Potted Allium JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Allium JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium JE3.png.txt b/wiki_backup/File-Potted Allium JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Allium JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium JE4.png.txt b/wiki_backup/File-Potted Allium JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium JE5.png.txt b/wiki_backup/File-Potted Allium JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Allium UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Allium UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Allium UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Allium UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azalea JE1 BE1.png.txt b/wiki_backup/File-Potted Azalea JE1 BE1.png.txt new file mode 100644 index 0000000..e24308d --- /dev/null +++ b/wiki_backup/File-Potted Azalea JE1 BE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Azure Bluet BE.jpg.txt b/wiki_backup/File-Potted Azure Bluet BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet BE1.png.txt b/wiki_backup/File-Potted Azure Bluet BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet BE2.png.txt b/wiki_backup/File-Potted Azure Bluet BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet JE1.png.txt b/wiki_backup/File-Potted Azure Bluet JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet JE2.png.txt b/wiki_backup/File-Potted Azure Bluet JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet JE3.png.txt b/wiki_backup/File-Potted Azure Bluet JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet JE4.png.txt b/wiki_backup/File-Potted Azure Bluet JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet JE5.png.txt b/wiki_backup/File-Potted Azure Bluet JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Azure Bluet UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Azure Bluet UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Azure Bluet UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo BE1.png.txt b/wiki_backup/File-Potted Bamboo BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Bamboo BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo BE2.png.txt b/wiki_backup/File-Potted Bamboo BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Bamboo BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo JE1 BE1.png.txt b/wiki_backup/File-Potted Bamboo JE1 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Bamboo JE1 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Bamboo UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Bamboo UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Bamboo UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Bamboo UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Bamboo UNKVER3 (facing NWU).png.txt b/wiki_backup/File-Potted Bamboo UNKVER3 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Bamboo UNKVER3 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling BE.jpg.txt b/wiki_backup/File-Potted Birch Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling BE1.png.txt b/wiki_backup/File-Potted Birch Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling BE2.png.txt b/wiki_backup/File-Potted Birch Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling JE2.png.txt b/wiki_backup/File-Potted Birch Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling JE3.png.txt b/wiki_backup/File-Potted Birch Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling JE5.png.txt b/wiki_backup/File-Potted Birch Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Birch Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Birch Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Birch Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Birch Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid BE.jpg.txt b/wiki_backup/File-Potted Blue Orchid BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid BE1.png.txt b/wiki_backup/File-Potted Blue Orchid BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid BE2.png.txt b/wiki_backup/File-Potted Blue Orchid BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid JE1.png.txt b/wiki_backup/File-Potted Blue Orchid JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid JE2.png.txt b/wiki_backup/File-Potted Blue Orchid JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid JE3.png.txt b/wiki_backup/File-Potted Blue Orchid JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid JE4.png.txt b/wiki_backup/File-Potted Blue Orchid JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid JE5.png.txt b/wiki_backup/File-Potted Blue Orchid JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Blue Orchid UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Blue Orchid UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Blue Orchid UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Blue Orchid UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom BE.jpg.txt b/wiki_backup/File-Potted Brown Mushroom BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom BE1.png.txt b/wiki_backup/File-Potted Brown Mushroom BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom BE2.png.txt b/wiki_backup/File-Potted Brown Mushroom BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom JE1.png.txt b/wiki_backup/File-Potted Brown Mushroom JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom JE2.png.txt b/wiki_backup/File-Potted Brown Mushroom JE2.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom JE3.png.txt b/wiki_backup/File-Potted Brown Mushroom JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom JE4.png.txt b/wiki_backup/File-Potted Brown Mushroom JE4.png.txt new file mode 100644 index 0000000..e24308d --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom JE4.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Brown Mushroom JE5.png.txt b/wiki_backup/File-Potted Brown Mushroom JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Brown Mushroom UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Brown Mushroom UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Brown Mushroom UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Brown Mushroom UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus BE.png.txt b/wiki_backup/File-Potted Cactus BE.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Cactus BE.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus BE1.png.txt b/wiki_backup/File-Potted Cactus BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cactus BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus BE2.png.txt b/wiki_backup/File-Potted Cactus BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Cactus BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE1.png.txt b/wiki_backup/File-Potted Cactus JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE2.png.txt b/wiki_backup/File-Potted Cactus JE2.png.txt new file mode 100644 index 0000000..eefc195 --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{Render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE3.png.txt b/wiki_backup/File-Potted Cactus JE3.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE4.png.txt b/wiki_backup/File-Potted Cactus JE4.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE4.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE5.png.txt b/wiki_backup/File-Potted Cactus JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE6.png.txt b/wiki_backup/File-Potted Cactus JE6.png.txt new file mode 100644 index 0000000..82b06e5 --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE6.png.txt @@ -0,0 +1,4 @@ +{{Render|type=resize|Should have the same size as [[File:Potted Cactus JE7.png]]}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus JE7.png.txt b/wiki_backup/File-Potted Cactus JE7.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Cactus JE7.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Cactus UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cactus UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Cactus UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cactus UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus UNKVER3 (facing NWU).png.txt b/wiki_backup/File-Potted Cactus UNKVER3 (facing NWU).png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Cactus UNKVER3 (facing NWU).png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cactus UNKVER4 (facing NWU).png.txt b/wiki_backup/File-Potted Cactus UNKVER4 (facing NWU).png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Cactus UNKVER4 (facing NWU).png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cherry Sapling JE1.png.txt b/wiki_backup/File-Potted Cherry Sapling JE1.png.txt new file mode 100644 index 0000000..080fe4f --- /dev/null +++ b/wiki_backup/File-Potted Cherry Sapling JE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Potted Cherry Sapling JE3.png.txt b/wiki_backup/File-Potted Cherry Sapling JE3.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cherry Sapling JE3.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Closed Eyeblossom.png.txt b/wiki_backup/File-Potted Closed Eyeblossom.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Closed Eyeblossom.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cobweb JE1.png.txt b/wiki_backup/File-Potted Cobweb JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Cobweb JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cornflower BE1.png.txt b/wiki_backup/File-Potted Cornflower BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cornflower BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cornflower JE1 BE1.png.txt b/wiki_backup/File-Potted Cornflower JE1 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cornflower JE1 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cornflower JE2.png.txt b/wiki_backup/File-Potted Cornflower JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cornflower JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cornflower UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Cornflower UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cornflower UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Cornflower UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Cornflower UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Cornflower UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Crimson Fungus JE1 BE1.png.txt b/wiki_backup/File-Potted Crimson Fungus JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Crimson Fungus JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Crimson Fungus JE2.png.txt b/wiki_backup/File-Potted Crimson Fungus JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Crimson Fungus JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Crimson Roots JE1 BE1.png.txt b/wiki_backup/File-Potted Crimson Roots JE1 BE1.png.txt new file mode 100644 index 0000000..93aafc2 --- /dev/null +++ b/wiki_backup/File-Potted Crimson Roots JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +20w09a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Crimson Roots JE2.png.txt b/wiki_backup/File-Potted Crimson Roots JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Crimson Roots JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion BE.jpg.txt b/wiki_backup/File-Potted Dandelion BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Dandelion BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion BE1.png.txt b/wiki_backup/File-Potted Dandelion BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion BE2.png.txt b/wiki_backup/File-Potted Dandelion BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion JE1.png.txt b/wiki_backup/File-Potted Dandelion JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion JE2.png.txt b/wiki_backup/File-Potted Dandelion JE2.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion JE3.png.txt b/wiki_backup/File-Potted Dandelion JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Dandelion JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion JE4.png.txt b/wiki_backup/File-Potted Dandelion JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion JE5.png.txt b/wiki_backup/File-Potted Dandelion JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Dandelion UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dandelion UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Dandelion UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dandelion UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling BE.jpg.txt b/wiki_backup/File-Potted Dark Oak Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling BE1.png.txt b/wiki_backup/File-Potted Dark Oak Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling BE2.png.txt b/wiki_backup/File-Potted Dark Oak Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling JE2.png.txt b/wiki_backup/File-Potted Dark Oak Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling JE3.png.txt b/wiki_backup/File-Potted Dark Oak Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling JE5.png.txt b/wiki_backup/File-Potted Dark Oak Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Dark Oak Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dark Oak Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Dark Oak Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush JE1.png.txt b/wiki_backup/File-Potted Dead Bush JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush JE2.png.txt b/wiki_backup/File-Potted Dead Bush JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush JE3.png.txt b/wiki_backup/File-Potted Dead Bush JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush JE4.png.txt b/wiki_backup/File-Potted Dead Bush JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush JE5.png.txt b/wiki_backup/File-Potted Dead Bush JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Dead Bush UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Dead Bush UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Dead Bush UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dead Bush UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern (no tint) JE1.png.txt b/wiki_backup/File-Potted Fern (no tint) JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Fern (no tint) JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern BE.jpg.txt b/wiki_backup/File-Potted Fern BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Fern BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern BE1.png.txt b/wiki_backup/File-Potted Fern BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Fern BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern BE2.png.txt b/wiki_backup/File-Potted Fern BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Fern BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern JE1.png.txt b/wiki_backup/File-Potted Fern JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Fern JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern JE2.png.txt b/wiki_backup/File-Potted Fern JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Fern JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern JE3.png.txt b/wiki_backup/File-Potted Fern JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Fern JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern JE4.png.txt b/wiki_backup/File-Potted Fern JE4.png.txt new file mode 100644 index 0000000..ac8d7ff --- /dev/null +++ b/wiki_backup/File-Potted Fern JE4.png.txt @@ -0,0 +1,4 @@ +{{Render|type=resize|Should have the same size and shading as other potted plants}} + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern JE6.png.txt b/wiki_backup/File-Potted Fern JE6.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Fern JE6.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Fern UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Fern UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Fern UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Fern UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Flowering Azalea (bottom) JE1 BE1.png.txt b/wiki_backup/File-Potted Flowering Azalea (bottom) JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Flowering Azalea (bottom) JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Flowering Azalea (bottom) JE2.png.txt b/wiki_backup/File-Potted Flowering Azalea (bottom) JE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Flowering Azalea (bottom) JE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Flowering Azalea (plant texture) JE1.png.txt b/wiki_backup/File-Potted Flowering Azalea (plant texture) JE1.png.txt new file mode 100644 index 0000000..2960dce --- /dev/null +++ b/wiki_backup/File-Potted Flowering Azalea (plant texture) JE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Block textures]] diff --git a/wiki_backup/File-Potted Flowering Azalea JE1 BE1.png.txt b/wiki_backup/File-Potted Flowering Azalea JE1 BE1.png.txt new file mode 100644 index 0000000..e24308d --- /dev/null +++ b/wiki_backup/File-Potted Flowering Azalea JE1 BE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Flowering Azalea JE2.png.txt b/wiki_backup/File-Potted Flowering Azalea JE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Flowering Azalea JE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Grass (no tint) JE1.png.txt b/wiki_backup/File-Potted Grass (no tint) JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Grass (no tint) JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Grass JE1.png.txt b/wiki_backup/File-Potted Grass JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Grass JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Green Shrub.png.txt b/wiki_backup/File-Potted Green Shrub.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Green Shrub.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Iron Trapdoor.png.txt b/wiki_backup/File-Potted Iron Trapdoor.png.txt new file mode 100644 index 0000000..fe1232b --- /dev/null +++ b/wiki_backup/File-Potted Iron Trapdoor.png.txt @@ -0,0 +1,5 @@ +== Summary == +{{render|type=resize}} +14w07a-14w17a exclusive potted block available through commands +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling BE.jpg.txt b/wiki_backup/File-Potted Jungle Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling BE1.png.txt b/wiki_backup/File-Potted Jungle Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling BE2.png.txt b/wiki_backup/File-Potted Jungle Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling JE2.png.txt b/wiki_backup/File-Potted Jungle Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling JE3.png.txt b/wiki_backup/File-Potted Jungle Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling JE5.png.txt b/wiki_backup/File-Potted Jungle Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Jungle Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Jungle Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Jungle Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Jungle Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Lily of the Valley BE1.png.txt b/wiki_backup/File-Potted Lily of the Valley BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Lily of the Valley BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Lily of the Valley JE1 BE1.png.txt b/wiki_backup/File-Potted Lily of the Valley JE1 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Lily of the Valley JE1 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Lily of the Valley JE2.png.txt b/wiki_backup/File-Potted Lily of the Valley JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Lily of the Valley JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Lily of the Valley UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Lily of the Valley UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Lily of the Valley UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Lily of the Valley UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Lily of the Valley UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Lily of the Valley UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Mangrove Propagule JE1.png.txt b/wiki_backup/File-Potted Mangrove Propagule JE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Mangrove Propagule JE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Mangrove Propagule JE2.png.txt b/wiki_backup/File-Potted Mangrove Propagule JE2.png.txt new file mode 100644 index 0000000..500209f --- /dev/null +++ b/wiki_backup/File-Potted Mangrove Propagule JE2.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Potted Oak Sapling BE.jpg.txt b/wiki_backup/File-Potted Oak Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling BE1.png.txt b/wiki_backup/File-Potted Oak Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling BE2.png.txt b/wiki_backup/File-Potted Oak Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling JE2.png.txt b/wiki_backup/File-Potted Oak Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling JE3.png.txt b/wiki_backup/File-Potted Oak Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling JE5.png.txt b/wiki_backup/File-Potted Oak Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Oak Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Oak Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Open Eyeblossom BE1.png.txt b/wiki_backup/File-Potted Open Eyeblossom BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Open Eyeblossom BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip BE.jpg.txt b/wiki_backup/File-Potted Orange Tulip BE.jpg.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip BE.jpg.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip BE1.png.txt b/wiki_backup/File-Potted Orange Tulip BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip BE2.png.txt b/wiki_backup/File-Potted Orange Tulip BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip JE1.png.txt b/wiki_backup/File-Potted Orange Tulip JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip JE2.png.txt b/wiki_backup/File-Potted Orange Tulip JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip JE3.png.txt b/wiki_backup/File-Potted Orange Tulip JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip JE4.png.txt b/wiki_backup/File-Potted Orange Tulip JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip JE5.png.txt b/wiki_backup/File-Potted Orange Tulip JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Orange Tulip UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Orange Tulip UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Orange Tulip UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Orange Tulip UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy BE.jpg.txt b/wiki_backup/File-Potted Oxeye Daisy BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy BE1.png.txt b/wiki_backup/File-Potted Oxeye Daisy BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy BE2.png.txt b/wiki_backup/File-Potted Oxeye Daisy BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy JE1.png.txt b/wiki_backup/File-Potted Oxeye Daisy JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy JE2.png.txt b/wiki_backup/File-Potted Oxeye Daisy JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy JE3.png.txt b/wiki_backup/File-Potted Oxeye Daisy JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy JE4.png.txt b/wiki_backup/File-Potted Oxeye Daisy JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy JE5.png.txt b/wiki_backup/File-Potted Oxeye Daisy JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Oxeye Daisy UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Oxeye Daisy UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pale Oak Sapling JE1.png.txt b/wiki_backup/File-Potted Pale Oak Sapling JE1.png.txt new file mode 100644 index 0000000..f4ecd7c --- /dev/null +++ b/wiki_backup/File-Potted Pale Oak Sapling JE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Pink Tulip BE.jpg.txt b/wiki_backup/File-Potted Pink Tulip BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip BE1.png.txt b/wiki_backup/File-Potted Pink Tulip BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip BE2.png.txt b/wiki_backup/File-Potted Pink Tulip BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip JE1.png.txt b/wiki_backup/File-Potted Pink Tulip JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip JE2.png.txt b/wiki_backup/File-Potted Pink Tulip JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip JE3.png.txt b/wiki_backup/File-Potted Pink Tulip JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip JE4.png.txt b/wiki_backup/File-Potted Pink Tulip JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip JE5.png.txt b/wiki_backup/File-Potted Pink Tulip JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Pink Tulip UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Pink Tulip UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Pink Tulip UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Pink Tulip UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy BE.jpg.txt b/wiki_backup/File-Potted Poppy BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Poppy BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy BE1.png.txt b/wiki_backup/File-Potted Poppy BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Poppy BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy BE2.png.txt b/wiki_backup/File-Potted Poppy BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Poppy BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy JE1.png.txt b/wiki_backup/File-Potted Poppy JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy JE2.png.txt b/wiki_backup/File-Potted Poppy JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy JE3.png.txt b/wiki_backup/File-Potted Poppy JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy JE4.png.txt b/wiki_backup/File-Potted Poppy JE4.png.txt new file mode 100644 index 0000000..e1bf5cf --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE4.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +{{render|type=again|Poppy appears to be fully lit; this was not the case at the time}} diff --git a/wiki_backup/File-Potted Poppy JE5.png.txt b/wiki_backup/File-Potted Poppy JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy JE6.png.txt b/wiki_backup/File-Potted Poppy JE6.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Poppy JE6.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Poppy UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Poppy UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Poppy UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Poppy UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Poppy UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom BE.jpg.txt b/wiki_backup/File-Potted Red Mushroom BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom BE1.png.txt b/wiki_backup/File-Potted Red Mushroom BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom BE2.png.txt b/wiki_backup/File-Potted Red Mushroom BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom JE1.png.txt b/wiki_backup/File-Potted Red Mushroom JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom JE2.png.txt b/wiki_backup/File-Potted Red Mushroom JE2.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom JE3.png.txt b/wiki_backup/File-Potted Red Mushroom JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom JE4.png.txt b/wiki_backup/File-Potted Red Mushroom JE4.png.txt new file mode 100644 index 0000000..e24308d --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom JE4.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Red Mushroom JE5.png.txt b/wiki_backup/File-Potted Red Mushroom JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Red Mushroom UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Mushroom UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Red Mushroom UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Mushroom UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip BE.jpg.txt b/wiki_backup/File-Potted Red Tulip BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip BE1.png.txt b/wiki_backup/File-Potted Red Tulip BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip BE2.png.txt b/wiki_backup/File-Potted Red Tulip BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip JE1.png.txt b/wiki_backup/File-Potted Red Tulip JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip JE2.png.txt b/wiki_backup/File-Potted Red Tulip JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip JE3.png.txt b/wiki_backup/File-Potted Red Tulip JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip JE4.png.txt b/wiki_backup/File-Potted Red Tulip JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip JE5.png.txt b/wiki_backup/File-Potted Red Tulip JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Red Tulip UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Red Tulip UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Red Tulip UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Red Tulip UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Rose JE1.png.txt b/wiki_backup/File-Potted Rose JE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Rose JE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling BE.jpg.txt b/wiki_backup/File-Potted Spruce Sapling BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling BE1.png.txt b/wiki_backup/File-Potted Spruce Sapling BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling BE2.png.txt b/wiki_backup/File-Potted Spruce Sapling BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling JE2.png.txt b/wiki_backup/File-Potted Spruce Sapling JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling JE3.png.txt b/wiki_backup/File-Potted Spruce Sapling JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling JE5.png.txt b/wiki_backup/File-Potted Spruce Sapling JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Spruce Sapling UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Spruce Sapling UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Torchflower JE1.png.txt b/wiki_backup/File-Potted Torchflower JE1.png.txt new file mode 100644 index 0000000..f4ecd7c --- /dev/null +++ b/wiki_backup/File-Potted Torchflower JE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Torchflower JE2.png.txt b/wiki_backup/File-Potted Torchflower JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Torchflower JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Warped Fungus JE1 BE1.png.txt b/wiki_backup/File-Potted Warped Fungus JE1 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Warped Fungus JE1 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Warped Fungus JE2.png.txt b/wiki_backup/File-Potted Warped Fungus JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Warped Fungus JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Warped Roots JE1 BE1.png.txt b/wiki_backup/File-Potted Warped Roots JE1 BE1.png.txt new file mode 100644 index 0000000..93aafc2 --- /dev/null +++ b/wiki_backup/File-Potted Warped Roots JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +20w09a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Warped Roots JE2.png.txt b/wiki_backup/File-Potted Warped Roots JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Warped Roots JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip BE.jpg.txt b/wiki_backup/File-Potted White Tulip BE.jpg.txt new file mode 100644 index 0000000..a0aec6b --- /dev/null +++ b/wiki_backup/File-Potted White Tulip BE.jpg.txt @@ -0,0 +1,3 @@ +{{render|type=pot}} +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip BE1.png.txt b/wiki_backup/File-Potted White Tulip BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip BE2.png.txt b/wiki_backup/File-Potted White Tulip BE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip BE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip JE1.png.txt b/wiki_backup/File-Potted White Tulip JE1.png.txt new file mode 100644 index 0000000..fc885b8 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip JE2.png.txt b/wiki_backup/File-Potted White Tulip JE2.png.txt new file mode 100644 index 0000000..f13b4d6 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=pot}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip JE3.png.txt b/wiki_backup/File-Potted White Tulip JE3.png.txt new file mode 100644 index 0000000..e53a36f --- /dev/null +++ b/wiki_backup/File-Potted White Tulip JE3.png.txt @@ -0,0 +1,4 @@ +== Summary == +{{render|type=resize}} +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip JE4.png.txt b/wiki_backup/File-Potted White Tulip JE4.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip JE4.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip JE5.png.txt b/wiki_backup/File-Potted White Tulip JE5.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip JE5.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted White Tulip UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted White Tulip UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted White Tulip UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted White Tulip UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Wither Rose JE1 BE1.png.txt b/wiki_backup/File-Potted Wither Rose JE1 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Wither Rose JE1 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Wither Rose JE2.png.txt b/wiki_backup/File-Potted Wither Rose JE2.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Wither Rose JE2.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Wither Rose UNKVER1 (facing NWU).png.txt b/wiki_backup/File-Potted Wither Rose UNKVER1 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Wither Rose UNKVER1 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Wither Rose UNKVER2 (facing NWU).png.txt b/wiki_backup/File-Potted Wither Rose UNKVER2 (facing NWU).png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Wither Rose UNKVER2 (facing NWU).png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Puzzlebox.ogg.txt b/wiki_backup/File-Puzzlebox.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Puzzlebox.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Red Bed (N) JE1.png.txt b/wiki_backup/File-Red Bed (N) JE1.png.txt new file mode 100644 index 0000000..2359339 --- /dev/null +++ b/wiki_backup/File-Red Bed (N) JE1.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of the 1st iteration of the [[Red Bed]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Outdated block icons]] diff --git a/wiki_backup/File-Red Mooshroom JE2 BE1.png.txt b/wiki_backup/File-Red Mooshroom JE2 BE1.png.txt new file mode 100644 index 0000000..b14ea40 --- /dev/null +++ b/wiki_backup/File-Red Mooshroom JE2 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Render of a [[mooshroom]] before the [[Texture Update]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +[[Category:Programmer Art mob images]] diff --git a/wiki_backup/File-Resin Clump (item) JE1 BE1.png.txt b/wiki_backup/File-Resin Clump (item) JE1 BE1.png.txt new file mode 100644 index 0000000..3a50176 --- /dev/null +++ b/wiki_backup/File-Resin Clump (item) JE1 BE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Resin Clump JE1 BE1.png.txt b/wiki_backup/File-Resin Clump JE1 BE1.png.txt new file mode 100644 index 0000000..f0c6d7e --- /dev/null +++ b/wiki_backup/File-Resin Clump JE1 BE1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Rubedo.ogg.txt b/wiki_backup/File-Rubedo.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Rubedo.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Sand JE2.png.txt b/wiki_backup/File-Sand JE2.png.txt new file mode 100644 index 0000000..37c2f59 --- /dev/null +++ b/wiki_backup/File-Sand JE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of the 2nd iteration of the [[Sand]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Sand JE1.png}} +[[Category:Directionless cubes]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Sand JE3 BE1.png.txt b/wiki_backup/File-Sand JE3 BE1.png.txt new file mode 100644 index 0000000..76400d3 --- /dev/null +++ b/wiki_backup/File-Sand JE3 BE1.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of the 3rd iteration of the [[Sand]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Sand JE1.png}} +[[Category:Directionless cubes]] +[[Category:Programmer Art natural block renders]] diff --git a/wiki_backup/File-ShapesBuffet.png.txt b/wiki_backup/File-ShapesBuffet.png.txt new file mode 100644 index 0000000..3b23221 --- /dev/null +++ b/wiki_backup/File-ShapesBuffet.png.txt @@ -0,0 +1,5 @@ +==Summary== +from the April Fools' snapshot +==License== +{{License Mojang}} +[[Category:Biome screenshots]] diff --git a/wiki_backup/File-Shears JE1 BE1.png.txt b/wiki_backup/File-Shears JE1 BE1.png.txt new file mode 100644 index 0000000..713cffe --- /dev/null +++ b/wiki_backup/File-Shears JE1 BE1.png.txt @@ -0,0 +1,5 @@ +== Summary == +Shears before [[1.14]]. +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Shuniji.ogg.txt b/wiki_backup/File-Shuniji.ogg.txt new file mode 100644 index 0000000..f199914 --- /dev/null +++ b/wiki_backup/File-Shuniji.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License C418|music}} diff --git a/wiki_backup/File-Silverfish JE1 BE1.gif.txt b/wiki_backup/File-Silverfish JE1 BE1.gif.txt new file mode 100644 index 0000000..eadf401 --- /dev/null +++ b/wiki_backup/File-Silverfish JE1 BE1.gif.txt @@ -0,0 +1,7 @@ +== Summary == +Animated render of a [[Silverfish]].
+Static render: [[:File:Silverfish.png]] +== Licensing == +{{License Mojang}} + +[[Category:Mob images]] diff --git a/wiki_backup/File-Silverfish trial spawner.png.txt b/wiki_backup/File-Silverfish trial spawner.png.txt new file mode 100644 index 0000000..c52040f --- /dev/null +++ b/wiki_backup/File-Silverfish trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[silverfish]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Skeleton JE4 BE2.png.txt b/wiki_backup/File-Skeleton JE4 BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Skeleton JE4 BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Skeleton trial spawner.png.txt b/wiki_backup/File-Skeleton trial spawner.png.txt new file mode 100644 index 0000000..084ab83 --- /dev/null +++ b/wiki_backup/File-Skeleton trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[skeleton]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Slime JE2 BE1.png.txt b/wiki_backup/File-Slime JE2 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Slime JE2 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Slime trial spawner.png.txt b/wiki_backup/File-Slime trial spawner.png.txt new file mode 100644 index 0000000..619bcdf --- /dev/null +++ b/wiki_backup/File-Slime trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[slime]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Snowball JE1 BE1.png.txt b/wiki_backup/File-Snowball JE1 BE1.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Snowball JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-So below.ogg.txt b/wiki_backup/File-So below.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-So below.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Spider JE3 BE2.png.txt b/wiki_backup/File-Spider JE3 BE2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Spider JE3 BE2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Spider trial spawner.png.txt b/wiki_backup/File-Spider trial spawner.png.txt new file mode 100644 index 0000000..b9eb404 --- /dev/null +++ b/wiki_backup/File-Spider trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[spider]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Spruce Boat (item) BE4.png.txt b/wiki_backup/File-Spruce Boat (item) BE4.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Spruce Boat (item) BE4.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Spruce Boat (item) JE1 BE2.png.txt b/wiki_backup/File-Spruce Boat (item) JE1 BE2.png.txt new file mode 100644 index 0000000..a8fc9b5 --- /dev/null +++ b/wiki_backup/File-Spruce Boat (item) JE1 BE2.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art item icons]] diff --git a/wiki_backup/File-Spruce Boat (item) JE2 BE3.png.txt b/wiki_backup/File-Spruce Boat (item) JE2 BE3.png.txt new file mode 100644 index 0000000..7219733 --- /dev/null +++ b/wiki_backup/File-Spruce Boat (item) JE2 BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +Spruce boat in item form. +== Licensing == +{{License Mojang}} + +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Spruce Boat (item) JE3 BE5.png.txt b/wiki_backup/File-Spruce Boat (item) JE3 BE5.png.txt new file mode 100644 index 0000000..8f2eeba --- /dev/null +++ b/wiki_backup/File-Spruce Boat (item) JE3 BE5.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Spruce Boat (item) JE4.png.txt b/wiki_backup/File-Spruce Boat (item) JE4.png.txt new file mode 100644 index 0000000..f6f599e --- /dev/null +++ b/wiki_backup/File-Spruce Boat (item) JE4.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Spruce Boat JE1 BE1.png.txt b/wiki_backup/File-Spruce Boat JE1 BE1.png.txt new file mode 100644 index 0000000..1a007e2 --- /dev/null +++ b/wiki_backup/File-Spruce Boat JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art non-mob entity renders]] diff --git a/wiki_backup/File-Spruce Boat JE2.png.txt b/wiki_backup/File-Spruce Boat JE2.png.txt new file mode 100644 index 0000000..92a651e --- /dev/null +++ b/wiki_backup/File-Spruce Boat JE2.png.txt @@ -0,0 +1,4 @@ +== Summary == +18w43a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Spruce Boat JE3 BE2.png.txt b/wiki_backup/File-Spruce Boat JE3 BE2.png.txt new file mode 100644 index 0000000..6bbed5e --- /dev/null +++ b/wiki_backup/File-Spruce Boat JE3 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Spruce Boat]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Non-mob entity renders]] diff --git a/wiki_backup/File-Spruce Boat with Chest (item) BE1.png.txt b/wiki_backup/File-Spruce Boat with Chest (item) BE1.png.txt new file mode 100644 index 0000000..2e1a8e5 --- /dev/null +++ b/wiki_backup/File-Spruce Boat with Chest (item) BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Spruce boat with chest item icon Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 23, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Spruce Boat with Chest (item) JE1.png.txt b/wiki_backup/File-Spruce Boat with Chest (item) JE1.png.txt new file mode 100644 index 0000000..58af478 --- /dev/null +++ b/wiki_backup/File-Spruce Boat with Chest (item) JE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Spruce boat with chest item icon Java Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = March 24, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Outdated item icons]] diff --git a/wiki_backup/File-Spruce Boat with Chest (item) JE2.png.txt b/wiki_backup/File-Spruce Boat with Chest (item) JE2.png.txt new file mode 100644 index 0000000..7d9e552 --- /dev/null +++ b/wiki_backup/File-Spruce Boat with Chest (item) JE2.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Spruce boat with chest item icon Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = April 13, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Spruce Boat with Chest JE1.png.txt b/wiki_backup/File-Spruce Boat with Chest JE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Spruce Boat with Chest JE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Spruce Boat with Chest JE2 BE1.png.txt b/wiki_backup/File-Spruce Boat with Chest JE2 BE1.png.txt new file mode 100644 index 0000000..59ff077 --- /dev/null +++ b/wiki_backup/File-Spruce Boat with Chest JE2 BE1.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Non-mob entity renders]] +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Spruce Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Spruce Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..131feab --- /dev/null +++ b/wiki_backup/File-Spruce Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Spruce hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Spruce Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Spruce Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Spruce Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Spruce Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Spruce Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Spruce Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Squid JE1 BE1.png.txt b/wiki_backup/File-Squid JE1 BE1.png.txt new file mode 100644 index 0000000..0f003a7 --- /dev/null +++ b/wiki_backup/File-Squid JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Programmer Art mob images]] diff --git a/wiki_backup/File-Squid JE2 BE2.png.txt b/wiki_backup/File-Squid JE2 BE2.png.txt new file mode 100644 index 0000000..138cd36 --- /dev/null +++ b/wiki_backup/File-Squid JE2 BE2.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Squid]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Mob images]] diff --git a/wiki_backup/File-Stand tall.ogg.txt b/wiki_backup/File-Stand tall.ogg.txt new file mode 100644 index 0000000..ce2659c --- /dev/null +++ b/wiki_backup/File-Stand tall.ogg.txt @@ -0,0 +1,6 @@ +== Summary == +Lena Raine - Stand Tall ([https://resources.download.minecraft.net/5b/5b3ae419f7f7648568f0b5303594078aea12f598 Source file]) + +== License == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Stray trial spawner.png.txt b/wiki_backup/File-Stray trial spawner.png.txt new file mode 100644 index 0000000..c2d0437 --- /dev/null +++ b/wiki_backup/File-Stray trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[stray]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/File-Stripped Acacia Log Axis Y JE1 BE1.png.txt b/wiki_backup/File-Stripped Acacia Log Axis Y JE1 BE1.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Acacia Log Axis Y JE1 BE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Acacia Log Axis Y JE2 BE2.png.txt b/wiki_backup/File-Stripped Acacia Log Axis Y JE2 BE2.png.txt new file mode 100644 index 0000000..a15636c --- /dev/null +++ b/wiki_backup/File-Stripped Acacia Log Axis Y JE2 BE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Acacia Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Birch Log Axis Y JE1 BE1.png.txt b/wiki_backup/File-Stripped Birch Log Axis Y JE1 BE1.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Birch Log Axis Y JE1 BE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Birch Log Axis Y JE2 BE2.png.txt b/wiki_backup/File-Stripped Birch Log Axis Y JE2 BE2.png.txt new file mode 100644 index 0000000..54f4693 --- /dev/null +++ b/wiki_backup/File-Stripped Birch Log Axis Y JE2 BE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Birch Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Cherry Log JE1 BE1.png.txt b/wiki_backup/File-Stripped Cherry Log JE1 BE1.png.txt new file mode 100644 index 0000000..bedb437 --- /dev/null +++ b/wiki_backup/File-Stripped Cherry Log JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] diff --git a/wiki_backup/File-Stripped Crimson Stem Axis Y JE1.png.txt b/wiki_backup/File-Stripped Crimson Stem Axis Y JE1.png.txt new file mode 100644 index 0000000..041471d --- /dev/null +++ b/wiki_backup/File-Stripped Crimson Stem Axis Y JE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Crimson Stem Axis Y JE2 BE1.png.txt b/wiki_backup/File-Stripped Crimson Stem Axis Y JE2 BE1.png.txt new file mode 100644 index 0000000..f126aba --- /dev/null +++ b/wiki_backup/File-Stripped Crimson Stem Axis Y JE2 BE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +20w09a +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log (UD) JE3.png.txt b/wiki_backup/File-Stripped Dark Oak Log (UD) JE3.png.txt new file mode 100644 index 0000000..2a1abaa --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log (UD) JE3.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log (UD) JE4 BE4.png.txt b/wiki_backup/File-Stripped Dark Oak Log (UD) JE4 BE4.png.txt new file mode 100644 index 0000000..9ad7ed5 --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log (UD) JE4 BE4.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log Axis Y BE1.png.txt b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE1.png.txt new file mode 100644 index 0000000..2a1abaa --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log Axis Y BE2.png.txt b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE2.png.txt new file mode 100644 index 0000000..2a1abaa --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE2.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log Axis Y BE3.png.txt b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE3.png.txt new file mode 100644 index 0000000..6d27d3c --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log Axis Y BE3.png.txt @@ -0,0 +1,6 @@ +== Summary == +3rd revision of the stripped dark oak log in ''Bedrock Edition'', using the updated top texture from 1.10 and before the side texture was updated in 1.18.10. + +[[Category:Tridirectional cubes (pillar)]] [[Category:Manufactured block renders]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Stripped Dark Oak Log Axis Y JE1.png.txt b/wiki_backup/File-Stripped Dark Oak Log Axis Y JE1.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log Axis Y JE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Dark Oak Log Axis Y JE2.png.txt b/wiki_backup/File-Stripped Dark Oak Log Axis Y JE2.png.txt new file mode 100644 index 0000000..d3e9776 --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Log Axis Y JE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Dark Oak Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Jungle Log Axis Y JE1 BE1.png.txt b/wiki_backup/File-Stripped Jungle Log Axis Y JE1 BE1.png.txt new file mode 100644 index 0000000..6897906 --- /dev/null +++ b/wiki_backup/File-Stripped Jungle Log Axis Y JE1 BE1.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Jungle Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Jungle Log Axis Y JE2 BE2.png.txt b/wiki_backup/File-Stripped Jungle Log Axis Y JE2 BE2.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Jungle Log Axis Y JE2 BE2.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Jungle Log Axis Y JE3.png.txt b/wiki_backup/File-Stripped Jungle Log Axis Y JE3.png.txt new file mode 100644 index 0000000..bee46be --- /dev/null +++ b/wiki_backup/File-Stripped Jungle Log Axis Y JE3.png.txt @@ -0,0 +1,7 @@ +== Summary == +Top texture which was changed in [[18w47b]]. +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Jungle Log Axis Y JE4 BE3.png.txt b/wiki_backup/File-Stripped Jungle Log Axis Y JE4 BE3.png.txt new file mode 100644 index 0000000..b0a8579 --- /dev/null +++ b/wiki_backup/File-Stripped Jungle Log Axis Y JE4 BE3.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Jungle Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Mangrove Log (UD) JE1 BE1.png.txt b/wiki_backup/File-Stripped Mangrove Log (UD) JE1 BE1.png.txt new file mode 100644 index 0000000..9ad7ed5 --- /dev/null +++ b/wiki_backup/File-Stripped Mangrove Log (UD) JE1 BE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Oak Log Axis Y JE1 BE1.png.txt b/wiki_backup/File-Stripped Oak Log Axis Y JE1 BE1.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Oak Log Axis Y JE1 BE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Oak Log Axis Y JE2 BE2.png.txt b/wiki_backup/File-Stripped Oak Log Axis Y JE2 BE2.png.txt new file mode 100644 index 0000000..d3bb365 --- /dev/null +++ b/wiki_backup/File-Stripped Oak Log Axis Y JE2 BE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Oak Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Pale Oak Log BE1.png.txt b/wiki_backup/File-Stripped Pale Oak Log BE1.png.txt new file mode 100644 index 0000000..d6fe4a8 --- /dev/null +++ b/wiki_backup/File-Stripped Pale Oak Log BE1.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Pale Oak Log JE1 BE2.png.txt b/wiki_backup/File-Stripped Pale Oak Log JE1 BE2.png.txt new file mode 100644 index 0000000..d6fe4a8 --- /dev/null +++ b/wiki_backup/File-Stripped Pale Oak Log JE1 BE2.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Spruce Log Axis Y BE1.png.txt b/wiki_backup/File-Stripped Spruce Log Axis Y BE1.png.txt new file mode 100644 index 0000000..0074243 --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Log Axis Y BE1.png.txt @@ -0,0 +1,7 @@ + +== Licensing == +{{License Mojang}} +== Description == +A picture of [[Spruce Log|Stripped Spruce Log]] exclusive to the [[Bedrock Edition]] of Minecraft. +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Spruce Log Axis Y BE2.png.txt b/wiki_backup/File-Stripped Spruce Log Axis Y BE2.png.txt new file mode 100644 index 0000000..0074243 --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Log Axis Y BE2.png.txt @@ -0,0 +1,7 @@ + +== Licensing == +{{License Mojang}} +== Description == +A picture of [[Spruce Log|Stripped Spruce Log]] exclusive to the [[Bedrock Edition]] of Minecraft. +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Spruce Log Axis Y BE3.png.txt b/wiki_backup/File-Stripped Spruce Log Axis Y BE3.png.txt new file mode 100644 index 0000000..9582719 --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Log Axis Y BE3.png.txt @@ -0,0 +1,8 @@ + +== Licensing == +{{License Mojang}} + +== Description == +A picture of [[Spruce Log|Stripped Spruce Log]] exclusive to the [[Bedrock Edition]] of Minecraft. +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Spruce Log Axis Y JE1.png.txt b/wiki_backup/File-Stripped Spruce Log Axis Y JE1.png.txt new file mode 100644 index 0000000..0cf7272 --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Log Axis Y JE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Programmer Art manufactured block renders]] diff --git a/wiki_backup/File-Stripped Spruce Log Axis Y JE2.png.txt b/wiki_backup/File-Stripped Spruce Log Axis Y JE2.png.txt new file mode 100644 index 0000000..261c6cc --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Log Axis Y JE2.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Spruce Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Stripped Warped Stem Axis Y JE1.png.txt b/wiki_backup/File-Stripped Warped Stem Axis Y JE1.png.txt new file mode 100644 index 0000000..041471d --- /dev/null +++ b/wiki_backup/File-Stripped Warped Stem Axis Y JE1.png.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Stripped Warped Stem Axis Y JE2 BE1.png.txt b/wiki_backup/File-Stripped Warped Stem Axis Y JE2 BE1.png.txt new file mode 100644 index 0000000..f126aba --- /dev/null +++ b/wiki_backup/File-Stripped Warped Stem Axis Y JE2 BE1.png.txt @@ -0,0 +1,6 @@ +== Summary == +20w09a +== Licensing == +{{License Mojang}} +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-StrongholdPortalRoom.png.txt b/wiki_backup/File-StrongholdPortalRoom.png.txt new file mode 100644 index 0000000..56de93f --- /dev/null +++ b/wiki_backup/File-StrongholdPortalRoom.png.txt @@ -0,0 +1,5 @@ +== Summary == +Isometric screenshot of a stronghold portal room with partially removed walls. +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Survival1.16.png.txt b/wiki_backup/File-Survival1.16.png.txt new file mode 100644 index 0000000..a4ec78b --- /dev/null +++ b/wiki_backup/File-Survival1.16.png.txt @@ -0,0 +1,6 @@ +{{Screenshot cleanup|old=1}} + +== Licensing == +{{License Mojang}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Taswell.ogg.txt b/wiki_backup/File-Taswell.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Taswell.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-The end.ogg.txt b/wiki_backup/File-The end.ogg.txt new file mode 100644 index 0000000..f199914 --- /dev/null +++ b/wiki_backup/File-The end.ogg.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License C418|music}} diff --git a/wiki_backup/File-Three Candles.png.txt b/wiki_backup/File-Three Candles.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Three Candles.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chamber dispenser trap.jpeg.txt b/wiki_backup/File-Trial Chamber dispenser trap.jpeg.txt new file mode 100644 index 0000000..9169ae9 --- /dev/null +++ b/wiki_backup/File-Trial Chamber dispenser trap.jpeg.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +|description=[[Trial Chamber]] [[dispenser]] trap. +|game=minecraft +|source={{tweet|Minecraft|1803081243690492239|With narrow, maze-like corridors and carefully laid traps hidden from sight, the trial chambers are a new type of structure hidden deep below ground in the Overworld- part of the Tricky Trials Update. But just how did they come to life?

Find out here: https://aka.ms/ChamberSecrets|June 18, 2024}}
{{mcnet|chamber-secrets|The Chamber of Secrets|June 18, 2024| Per Landin}} +|date=June 18, 2024 +|author=Mojang Studios +|permission={{License Mojang}} +}} + +[[Category:Mojang screenshots]] diff --git a/wiki_backup/File-Trial Chambers Assembly cover 1.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 2.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 3.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 4.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 5.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 6.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 6.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 6.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly cover 7.png.txt b/wiki_backup/File-Trial Chambers Assembly cover 7.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly cover 7.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly full column.png.txt b/wiki_backup/File-Trial Chambers Assembly full column.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly full column.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly hanging 1.png.txt b/wiki_backup/File-Trial Chambers Assembly hanging 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly hanging 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly hanging 2.png.txt b/wiki_backup/File-Trial Chambers Assembly hanging 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly hanging 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly hanging 3.png.txt b/wiki_backup/File-Trial Chambers Assembly hanging 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly hanging 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly hanging 4.png.txt b/wiki_backup/File-Trial Chambers Assembly hanging 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly hanging 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly hanging 5.png.txt b/wiki_backup/File-Trial Chambers Assembly hanging 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly hanging 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly left staircase 1.png.txt b/wiki_backup/File-Trial Chambers Assembly left staircase 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly left staircase 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly left staircase 2.png.txt b/wiki_backup/File-Trial Chambers Assembly left staircase 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly left staircase 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly left staircase 3.png.txt b/wiki_backup/File-Trial Chambers Assembly left staircase 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly left staircase 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly platform 1.png.txt b/wiki_backup/File-Trial Chambers Assembly platform 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly platform 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly right staircase 1.png.txt b/wiki_backup/File-Trial Chambers Assembly right staircase 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly right staircase 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly right staircase 2.png.txt b/wiki_backup/File-Trial Chambers Assembly right staircase 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly right staircase 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly right staircase 3.png.txt b/wiki_backup/File-Trial Chambers Assembly right staircase 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly right staircase 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Assembly spawner 1.png.txt b/wiki_backup/File-Trial Chambers Assembly spawner 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Assembly spawner 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption breeze slice 1.png.txt b/wiki_backup/File-Trial Chambers Eruption breeze slice 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption breeze slice 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption center 1.png.txt b/wiki_backup/File-Trial Chambers Eruption center 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption center 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption quadrant 1.png.txt b/wiki_backup/File-Trial Chambers Eruption quadrant 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption quadrant 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption quadrant 2.png.txt b/wiki_backup/File-Trial Chambers Eruption quadrant 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption quadrant 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption quadrant 3.png.txt b/wiki_backup/File-Trial Chambers Eruption quadrant 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption quadrant 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption quadrant 4.png.txt b/wiki_backup/File-Trial Chambers Eruption quadrant 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption quadrant 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption quadrant 5.png.txt b/wiki_backup/File-Trial Chambers Eruption quadrant 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption quadrant 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption slice 1.png.txt b/wiki_backup/File-Trial Chambers Eruption slice 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption slice 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption slice 2.png.txt b/wiki_backup/File-Trial Chambers Eruption slice 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption slice 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Eruption slice 3.png.txt b/wiki_backup/File-Trial Chambers Eruption slice 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Eruption slice 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal center 1.png.txt b/wiki_backup/File-Trial Chambers Pedestal center 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal center 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal ominous slice 1.png.txt b/wiki_backup/File-Trial Chambers Pedestal ominous slice 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal ominous slice 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal quadrant 1.png.txt b/wiki_backup/File-Trial Chambers Pedestal quadrant 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal quadrant 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal quadrant 2.png.txt b/wiki_backup/File-Trial Chambers Pedestal quadrant 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal quadrant 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal quadrant 3.png.txt b/wiki_backup/File-Trial Chambers Pedestal quadrant 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal quadrant 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal slice 1.png.txt b/wiki_backup/File-Trial Chambers Pedestal slice 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal slice 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal slice 2.png.txt b/wiki_backup/File-Trial Chambers Pedestal slice 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal slice 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal slice 3.png.txt b/wiki_backup/File-Trial Chambers Pedestal slice 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal slice 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal slice 4.png.txt b/wiki_backup/File-Trial Chambers Pedestal slice 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal slice 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Pedestal slice 5.png.txt b/wiki_backup/File-Trial Chambers Pedestal slice 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Pedestal slice 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted center.png.txt b/wiki_backup/File-Trial Chambers Slanted center.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted center.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted hallway 1.png.txt b/wiki_backup/File-Trial Chambers Slanted hallway 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted hallway 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted hallway 2.png.txt b/wiki_backup/File-Trial Chambers Slanted hallway 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted hallway 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted hallway 3.png.txt b/wiki_backup/File-Trial Chambers Slanted hallway 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted hallway 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted ominous upper arm 1.png.txt b/wiki_backup/File-Trial Chambers Slanted ominous upper arm 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted ominous upper arm 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted quadrant 1.png.txt b/wiki_backup/File-Trial Chambers Slanted quadrant 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted quadrant 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted quadrant 2.png.txt b/wiki_backup/File-Trial Chambers Slanted quadrant 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted quadrant 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted quadrant 3.png.txt b/wiki_backup/File-Trial Chambers Slanted quadrant 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted quadrant 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted quadrant 4.png.txt b/wiki_backup/File-Trial Chambers Slanted quadrant 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted quadrant 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted ramp 1.png.txt b/wiki_backup/File-Trial Chambers Slanted ramp 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted ramp 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted ramp 2.png.txt b/wiki_backup/File-Trial Chambers Slanted ramp 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted ramp 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted ramp 3.png.txt b/wiki_backup/File-Trial Chambers Slanted ramp 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted ramp 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Slanted ramp 4.png.txt b/wiki_backup/File-Trial Chambers Slanted ramp 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Slanted ramp 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers Vault Pedestal Screenshot.png.txt b/wiki_backup/File-Trial Chambers Vault Pedestal Screenshot.png.txt new file mode 100644 index 0000000..1386411 --- /dev/null +++ b/wiki_backup/File-Trial Chambers Vault Pedestal Screenshot.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = A vault on a pedestal inside the trial chambers. +| game = minecraft +| source = Screenshot taken by uploader. +| date = March 28, 2024 +| author = Screenshot: WillChill
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Screenshots]] diff --git a/wiki_backup/File-Trial Chambers arrow-dispenser.png.txt b/wiki_backup/File-Trial Chambers arrow-dispenser.png.txt new file mode 100644 index 0000000..c31c189 --- /dev/null +++ b/wiki_backup/File-Trial Chambers arrow-dispenser.png.txt @@ -0,0 +1,6 @@ +== Summary == +I HAVE SO MUCH OTHER ADDONS FOR THE TRIAL CHAMBERS TO DO!! The arrow tripwire trap walkway. +== Licensing == +{{License Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers assembly.png.txt b/wiki_backup/File-Trial Chambers assembly.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers assembly.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers atrium 1 (1).png.txt b/wiki_backup/File-Trial Chambers atrium 1 (1).png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers atrium 1 (1).png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers bogged relief.png.txt b/wiki_backup/File-Trial Chambers bogged relief.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers bogged relief.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers breeze relief.png.txt b/wiki_backup/File-Trial Chambers breeze relief.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers breeze relief.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers bridge lower.png.txt b/wiki_backup/File-Trial Chambers bridge lower.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers bridge lower.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers c1 breeze.png.txt b/wiki_backup/File-Trial Chambers c1 breeze.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers c1 breeze.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers cache 1.png.txt b/wiki_backup/File-Trial Chambers cache 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers cache 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers chamber_1.png.txt b/wiki_backup/File-Trial Chambers chamber_1.png.txt new file mode 100644 index 0000000..06f9b84 --- /dev/null +++ b/wiki_backup/File-Trial Chambers chamber_1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers chamber_2.png.txt b/wiki_backup/File-Trial Chambers chamber_2.png.txt new file mode 100644 index 0000000..066c0bf --- /dev/null +++ b/wiki_backup/File-Trial Chambers chamber_2.png.txt @@ -0,0 +1,6 @@ +== Summary == +Isometric render of the "chamber_2" [[trial chambers]] substructure + +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers chamber_4.png.txt b/wiki_backup/File-Trial Chambers chamber_4.png.txt new file mode 100644 index 0000000..2a9ecf8 --- /dev/null +++ b/wiki_backup/File-Trial Chambers chamber_4.png.txt @@ -0,0 +1,4 @@ +Isometric render of the "chamber_4" [[trial chambers]]' substructure +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers chamber_8.png.txt b/wiki_backup/File-Trial Chambers chamber_8.png.txt new file mode 100644 index 0000000..26bb974 --- /dev/null +++ b/wiki_backup/File-Trial Chambers chamber_8.png.txt @@ -0,0 +1,4 @@ +The 8th Chamber +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers chandelier upper.png.txt b/wiki_backup/File-Trial Chambers chandelier upper.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers chandelier upper.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers chests supply.png.txt b/wiki_backup/File-Trial Chambers chests supply.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers chests supply.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers corner staircase down.png.txt b/wiki_backup/File-Trial Chambers corner staircase down.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers corner staircase down.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers corner staircase.png.txt b/wiki_backup/File-Trial Chambers corner staircase.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers corner staircase.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers corridor connector 1.png.txt b/wiki_backup/File-Trial Chambers corridor connector 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers corridor connector 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers corridor.png.txt b/wiki_backup/File-Trial Chambers corridor.png.txt new file mode 100644 index 0000000..671b63a --- /dev/null +++ b/wiki_backup/File-Trial Chambers corridor.png.txt @@ -0,0 +1,4 @@ +you know the drill by now +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers decoration upper.png.txt b/wiki_backup/File-Trial Chambers decoration upper.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers decoration upper.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers dispensers chamber.png.txt b/wiki_backup/File-Trial Chambers dispensers chamber.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers dispensers chamber.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers display 1.png.txt b/wiki_backup/File-Trial Chambers display 1.png.txt new file mode 100644 index 0000000..c224bc1 --- /dev/null +++ b/wiki_backup/File-Trial Chambers display 1.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers display 2.png.txt b/wiki_backup/File-Trial Chambers display 2.png.txt new file mode 100644 index 0000000..c224bc1 --- /dev/null +++ b/wiki_backup/File-Trial Chambers display 2.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers display 3.png.txt b/wiki_backup/File-Trial Chambers display 3.png.txt new file mode 100644 index 0000000..c224bc1 --- /dev/null +++ b/wiki_backup/File-Trial Chambers display 3.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers disposal.png.txt b/wiki_backup/File-Trial Chambers disposal.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers disposal.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers encounter 1.png.txt b/wiki_backup/File-Trial Chambers encounter 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers encounter 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers encounter 2.png.txt b/wiki_backup/File-Trial Chambers encounter 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers encounter 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers encounter 3.png.txt b/wiki_backup/File-Trial Chambers encounter 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers encounter 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers encounter 4.png.txt b/wiki_backup/File-Trial Chambers encounter 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers encounter 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers encounter 5.png.txt b/wiki_backup/File-Trial Chambers encounter 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers encounter 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers end 1.png.txt b/wiki_backup/File-Trial Chambers end 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers end 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers end 2.png.txt b/wiki_backup/File-Trial Chambers end 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers end 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers entrance 1 (oak).png.txt b/wiki_backup/File-Trial Chambers entrance 1 (oak).png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers entrance 1 (oak).png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers entrance 2 (mangrove).png.txt b/wiki_backup/File-Trial Chambers entrance 2 (mangrove).png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers entrance 2 (mangrove).png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers entrance 3.png.txt b/wiki_backup/File-Trial Chambers entrance 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers entrance 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers entrance cap.png.txt b/wiki_backup/File-Trial Chambers entrance cap.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers entrance cap.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers eruption.png.txt b/wiki_backup/File-Trial Chambers eruption.png.txt new file mode 100644 index 0000000..e1791a3 --- /dev/null +++ b/wiki_backup/File-Trial Chambers eruption.png.txt @@ -0,0 +1,4 @@ +chamber_5 +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers floor dispenser.png.txt b/wiki_backup/File-Trial Chambers floor dispenser.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers floor dispenser.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers flow pot.png.txt b/wiki_backup/File-Trial Chambers flow pot.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers flow pot.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers full corner column.png.txt b/wiki_backup/File-Trial Chambers full corner column.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers full corner column.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers full stacked walkway 2.png.txt b/wiki_backup/File-Trial Chambers full stacked walkway 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers full stacked walkway 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers full stacked walkway.png.txt b/wiki_backup/File-Trial Chambers full stacked walkway.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers full stacked walkway.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers grand staircase 1.png.txt b/wiki_backup/File-Trial Chambers grand staircase 1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers grand staircase 1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers grand staircase 2.png.txt b/wiki_backup/File-Trial Chambers grand staircase 2.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers grand staircase 2.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers grand staircase 3.png.txt b/wiki_backup/File-Trial Chambers grand staircase 3.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers grand staircase 3.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers grate bridge.png.txt b/wiki_backup/File-Trial Chambers grate bridge.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers grate bridge.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers guster pot.png.txt b/wiki_backup/File-Trial Chambers guster pot.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers guster pot.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers hanging platform.png.txt b/wiki_backup/File-Trial Chambers hanging platform.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers hanging platform.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers head upper.png.txt b/wiki_backup/File-Trial Chambers head upper.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers head upper.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers intersection 1.png.txt b/wiki_backup/File-Trial Chambers intersection 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers intersection 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers intersection 2.png.txt b/wiki_backup/File-Trial Chambers intersection 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers intersection 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers intersection 3.png.txt b/wiki_backup/File-Trial Chambers intersection 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers intersection 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers ladder to middle.png.txt b/wiki_backup/File-Trial Chambers ladder to middle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers ladder to middle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers layout.png.txt b/wiki_backup/File-Trial Chambers layout.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers layout.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers left corner.png.txt b/wiki_backup/File-Trial Chambers left corner.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers left corner.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers long straight staircase.png.txt b/wiki_backup/File-Trial Chambers long straight staircase.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers long straight staircase.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers lower hallway connector.png.txt b/wiki_backup/File-Trial Chambers lower hallway connector.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers lower hallway connector.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers lower staircase down.png.txt b/wiki_backup/File-Trial Chambers lower staircase down.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers lower staircase down.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers open walkway upper.png.txt b/wiki_backup/File-Trial Chambers open walkway upper.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers open walkway upper.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers open walkway.png.txt b/wiki_backup/File-Trial Chambers open walkway.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers open walkway.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers pedestal.png.txt b/wiki_backup/File-Trial Chambers pedestal.png.txt new file mode 100644 index 0000000..bfd1084 --- /dev/null +++ b/wiki_backup/File-Trial Chambers pedestal.png.txt @@ -0,0 +1,4 @@ +pedestal +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers plate.png.txt b/wiki_backup/File-Trial Chambers plate.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers plate.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers reward upper.png.txt b/wiki_backup/File-Trial Chambers reward upper.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers reward upper.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers right corner.png.txt b/wiki_backup/File-Trial Chambers right corner.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers right corner.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers rubble chamber thin.png.txt b/wiki_backup/File-Trial Chambers rubble chamber thin.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers rubble chamber thin.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers rubble chamber.png.txt b/wiki_backup/File-Trial Chambers rubble chamber.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers rubble chamber.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers rubble.png.txt b/wiki_backup/File-Trial Chambers rubble.png.txt new file mode 100644 index 0000000..e37b6cd --- /dev/null +++ b/wiki_backup/File-Trial Chambers rubble.png.txt @@ -0,0 +1,8 @@ +== Summary == +Isometric render of the trial chambers' rubble substructure + +== Licensing == + +{{License Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers scrape pot.png.txt b/wiki_backup/File-Trial Chambers scrape pot.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers scrape pot.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers short grate platform.png.txt b/wiki_backup/File-Trial Chambers short grate platform.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers short grate platform.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers short platform.png.txt b/wiki_backup/File-Trial Chambers short platform.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers short platform.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers slanted.png.txt b/wiki_backup/File-Trial Chambers slanted.png.txt new file mode 100644 index 0000000..d4401f2 --- /dev/null +++ b/wiki_backup/File-Trial Chambers slanted.png.txt @@ -0,0 +1,4 @@ +slanted +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers spider relief.png.txt b/wiki_backup/File-Trial Chambers spider relief.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers spider relief.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers spiral relief.png.txt b/wiki_backup/File-Trial Chambers spiral relief.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers spiral relief.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers staircase.png.txt b/wiki_backup/File-Trial Chambers staircase.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers staircase.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 1.png.txt b/wiki_backup/File-Trial Chambers straight 1.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 1.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 2.png.txt b/wiki_backup/File-Trial Chambers straight 2.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 2.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 3.png.txt b/wiki_backup/File-Trial Chambers straight 3.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 3.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 4.png.txt b/wiki_backup/File-Trial Chambers straight 4.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 4.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 5.png.txt b/wiki_backup/File-Trial Chambers straight 5.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 5.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 6.png.txt b/wiki_backup/File-Trial Chambers straight 6.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 6.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 7.png.txt b/wiki_backup/File-Trial Chambers straight 7.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 7.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight 8.png.txt b/wiki_backup/File-Trial Chambers straight 8.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight 8.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight staircase.png.txt b/wiki_backup/File-Trial Chambers straight staircase.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight staircase.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers straight.png.txt b/wiki_backup/File-Trial Chambers straight.png.txt new file mode 100644 index 0000000..ba172d9 --- /dev/null +++ b/wiki_backup/File-Trial Chambers straight.png.txt @@ -0,0 +1,8 @@ +== Summary == +An isometric render of the "straight trial chamber structure" + +== Licensing == + +{{license Mojang}} + +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Trial Chambers trapped staircase.png.txt b/wiki_backup/File-Trial Chambers trapped staircase.png.txt new file mode 100644 index 0000000..3f06389 --- /dev/null +++ b/wiki_backup/File-Trial Chambers trapped staircase.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Generated structure renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers upper hallway connector.png.txt b/wiki_backup/File-Trial Chambers upper hallway connector.png.txt new file mode 100644 index 0000000..deff552 --- /dev/null +++ b/wiki_backup/File-Trial Chambers upper hallway connector.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[Category:Generated structure renders]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers wall dispenser.png.txt b/wiki_backup/File-Trial Chambers wall dispenser.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers wall dispenser.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers wall.png.txt b/wiki_backup/File-Trial Chambers wall.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers wall.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Trial Chambers walled walkway.png.txt b/wiki_backup/File-Trial Chambers walled walkway.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Trial Chambers walled walkway.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Two Candles.png.txt b/wiki_backup/File-Two Candles.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Two Candles.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Vaultrender3.png.txt b/wiki_backup/File-Vaultrender3.png.txt new file mode 100644 index 0000000..86b1619 --- /dev/null +++ b/wiki_backup/File-Vaultrender3.png.txt @@ -0,0 +1,4 @@ +vault render +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-VaultrenderO2.png.txt b/wiki_backup/File-VaultrenderO2.png.txt new file mode 100644 index 0000000..6bfba87 --- /dev/null +++ b/wiki_backup/File-VaultrenderO2.png.txt @@ -0,0 +1,4 @@ +Ominous Vault appears in Trial Chambers +== Licensing == +{{License Mojang}} +[[Category:Generated structure renders]] diff --git a/wiki_backup/File-Warmth.ogg.txt b/wiki_backup/File-Warmth.ogg.txt new file mode 100644 index 0000000..8ff7cc9 --- /dev/null +++ b/wiki_backup/File-Warmth.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License C418}} +[[Category:Music files]] diff --git a/wiki_backup/File-Warped Hanging Sign (item) JE1 BE1.png.txt b/wiki_backup/File-Warped Hanging Sign (item) JE1 BE1.png.txt new file mode 100644 index 0000000..5b63465 --- /dev/null +++ b/wiki_backup/File-Warped Hanging Sign (item) JE1 BE1.png.txt @@ -0,0 +1,10 @@ +== Summary == +{{Information +| description = Warped hanging sign item icon Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = ''[[Minecraft]]'' assets +| date = October 19, 2022 +| author = Mojang Studios +| permission = {{License Mojang}} +}} +[[Category:Item icons]] diff --git a/wiki_backup/File-Warped Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Warped Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Warped Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Warped Wall Hanging Sign JE1 BE1.png.txt b/wiki_backup/File-Warped Wall Hanging Sign JE1 BE1.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Warped Wall Hanging Sign JE1 BE1.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Watcher.ogg.txt b/wiki_backup/File-Watcher.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Watcher.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Water JE11.png.txt b/wiki_backup/File-Water JE11.png.txt new file mode 100644 index 0000000..3da585a --- /dev/null +++ b/wiki_backup/File-Water JE11.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +[[Category:Outdated natural block renders]] +[[Category:Fluid renders]] diff --git a/wiki_backup/File-Weathered Copper Trapdoor JE1 BE1.png.txt b/wiki_backup/File-Weathered Copper Trapdoor JE1 BE1.png.txt new file mode 100644 index 0000000..412db9b --- /dev/null +++ b/wiki_backup/File-Weathered Copper Trapdoor JE1 BE1.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Weathered copper trapdoor render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Deshman-gpuser
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Outdated manufactured block renders]] diff --git a/wiki_backup/File-Weathered Copper Trapdoor JE2 BE2.png.txt b/wiki_backup/File-Weathered Copper Trapdoor JE2 BE2.png.txt new file mode 100644 index 0000000..749a37f --- /dev/null +++ b/wiki_backup/File-Weathered Copper Trapdoor JE2 BE2.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Weathered copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = November 1, 2023 +| author = Render: Jjlrjjlr
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Wending.ogg.txt b/wiki_backup/File-Wending.ogg.txt new file mode 100644 index 0000000..0ac97de --- /dev/null +++ b/wiki_backup/File-Wending.ogg.txt @@ -0,0 +1,6 @@ +== Summary == +Lena Raine - Wending ([https://resources.download.minecraft.net/5d/5dd32ce63e2ff412c0c1009255e944fae80b03b0 Source file]) + +== License == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Yakusoku.ogg.txt b/wiki_backup/File-Yakusoku.ogg.txt new file mode 100644 index 0000000..5cbafca --- /dev/null +++ b/wiki_backup/File-Yakusoku.ogg.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Music files]] diff --git a/wiki_backup/File-Zombie JE2 BE1.png.txt b/wiki_backup/File-Zombie JE2 BE1.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Zombie JE2 BE1.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Zombie trial spawner.png.txt b/wiki_backup/File-Zombie trial spawner.png.txt new file mode 100644 index 0000000..3abcbc7 --- /dev/null +++ b/wiki_backup/File-Zombie trial spawner.png.txt @@ -0,0 +1,6 @@ +== Summary == +A [[zombie]] [[trial spawner]]. + +== Licensing == +{{License Mojang}} +[[Category:Spawners]] diff --git a/wiki_backup/Firebugs.txt b/wiki_backup/Firebugs.txt new file mode 100644 index 0000000..dbb513d --- /dev/null +++ b/wiki_backup/Firebugs.txt @@ -0,0 +1,104 @@ +{{Infobox music +|title = "Firebugs" +|album = ''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' +|number = 1 +|author = [[Lena Raine]] +|date = April 20, 2022 +|length = 05:12 +|genre = Ambient +|next = "[[Aerie]]" +}} + +'''"Firebugs"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Lush Caves}} +| 4%{{only|JE}}
4.35%{{only|BE}} +|- +| {{BiomeLink|Swamp}}
{{BiomeLink|Mangrove Swamp}} +| 33.33% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 1.96% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|} + +== Track description == +{{Music disclaimer}} +[[File:Firebugs.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Firebugs" +| firebugs.ogg +| music.overworld.forest,
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.overworld.swamp +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Firebugs" +| firebugs.ogg +| music.game.lush_caves,
music.game.swamp_music,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|Added "Firebugs". +|"Firebugs" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"Firebugs" no longer plays on the main menu and in [[jungle]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Added "Firebugs". The track has to be downloaded separately. +|"Firebugs" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Firebugs" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|"Firebugs" no longer plays on the main menu and in [[jungle]] biomes.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A firebug is a species of insect, known for its striking red and black coloration. +** The name of the track may also refer to the [[firefly]], a mob which was initially supposed to be introduced in the Wild Update. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: The Wild Update (Original Game Soundtrack)]] + +[[pt:Firebugs]] diff --git a/wiki_backup/Floating Dream.txt b/wiki_backup/Floating Dream.txt new file mode 100644 index 0000000..c3fdc03 --- /dev/null +++ b/wiki_backup/Floating Dream.txt @@ -0,0 +1,107 @@ +{{Infobox music +|title = "Floating Dream" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 8 +|author = [[Kumi Tanioka]] +|date = October 20, 2021 +|length = 03:25 +|genre = Ambient +|prev = "[[Music Disc otherside|otherside]]" +|next = "[[Comforting Memories]]" +}} + +'''"Floating Dream"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]] and in [[Creative mode]].{{only|je}} + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Jagged Peaks}} +| 7.69% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{Music disclaimer}} +[[File:Floating dream.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Floating Dream" +| floating_dream.ogg +| music.game,
music.overworld.forest,
music.overworld.jagged_peaks,
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Floating Dream" +| floating_dream.ogg +| music.game,
music.game.jagged_peaks,
music.game.lush_caves,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Floating Dream".}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Floating Dream" can now play in [[forest]]s and [[old growth taiga]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Floating Dream". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Floating Dream" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Floating Dream]] diff --git a/wiki_backup/Floating Trees.txt b/wiki_backup/Floating Trees.txt new file mode 100644 index 0000000..81ff279 --- /dev/null +++ b/wiki_backup/Floating Trees.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Floating Trees" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 12 +|author = [[C418]] +|date = November 9, 2013 +|length = 04:04 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/floating-trees Bandcamp] +|prev = "[[Warmth]]" +|next = "[[Aria Math]]" +}} + +'''"Floating Trees"''' is a song composed by [[C418]] that plays on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{C418 agreement}} +[[File:Floating trees.ogg]] + +"Floating Trees" is a warm, ethereal, and calming ambient track mostly played on an organ, accompanied by bright synths and backed by low strings, all playing on the same key as "[[Minecraft (song)|Minecraft]]". + +There are some very quiet chiming sounds in the background near the end. The ending, which is softly played on a distant, echoing piano, is a callback to the ending melody of "[[Subwoofer Lullaby]]". + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Floating Trees" +| floating_trees.ogg +| music.menu +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Floating Trees" +| menu4.ogg +| music.menu +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/menu/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\menu}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Floating Trees", as "menu4.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"menu4" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"menu4.ogg" was renamed to "floating_trees.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Floating Trees", as "menu4.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"menu4" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Floating Trees", as "menu4.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Floating Trees]] diff --git a/wiki_backup/Flow Banner Pattern.txt b/wiki_backup/Flow Banner Pattern.txt new file mode 100644 index 0000000..2b32146 --- /dev/null +++ b/wiki_backup/Flow Banner Pattern.txt @@ -0,0 +1,91 @@ +{{Infobox item +| image = Flow Banner Pattern.png +| image2 = Flow banner pattern.png +| image2size = x325px +| rarity = Rare +| renewable = No ([[Renewable resource#Vault|except via ominous vault]]) +| stackable = No +}} +A '''flow banner pattern''' is a [[banner pattern]] used to customize [[banner]]s with a shape of a spiral. It can only be found in [[trial chambers]] and cannot be [[crafted]]. + +== Obtaining == +=== Generated loot === +{{LootChestItem|flow-banner-pattern}} + +== Usage == +=== Loom ingredient === +Flow banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the flow banner pattern is not consumed. + +{{Looming +|showdescription=1 +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Flow Banner Pattern +|Flow +|{{:Banner/recipe|output|Flow}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a flow (spiral) +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Flow Banner Pattern +|spritetype=item +|nameid=flow_banner_pattern +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Flow Banner Pattern +|spritetype=item +|nameid=flow_banner_pattern +|id=601 +|form=item +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}} +|{{HistoryLine|||dev=24w13a|Flow banner patterns are now obtained from ominous vaults instead of regular vaults.}} +|{{HistoryLine||1.21|dev=24w18a|Flow banner patterns are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=pre2|Flow banner pattern's rarity has been changed from "Common" to "Rare".}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Flow Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flow banner patterns. +|Flow banner pattern items now include their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Flow banner patterns are now obtained from ominous vaults instead of regular vaults.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow banner patterns are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Flow banner pattern's rarity has been changed from "Common" to "Rare".}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Flow Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for flow banner patterns. +|Flow banner pattern items now include their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Flow Banner Pattern JE1 BE1.png|32px]] Added flow banner patterns.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Non-renewable resources]] + +[[pt:Figura para estandarte de espiral]] +[[ru:Узор флага «Поток»]] +[[uk:Візерунок стяга «Плин»]] diff --git a/wiki_backup/Flow Pottery Sherd.txt b/wiki_backup/Flow Pottery Sherd.txt new file mode 100644 index 0000000..6725c6e --- /dev/null +++ b/wiki_backup/Flow Pottery Sherd.txt @@ -0,0 +1,96 @@ +{{Infobox item +| image = Flow Pottery Sherd.png +| image2 = Flow Decorated Pot.png +| renewable = No +| stackable = Yes (64) +| rarity = Uncommon +}} + +A '''flow pottery sherd''' is a [[pottery sherd]] that depicts a curly loop shape or a [[wind charge]]. It can be found in [[trial chambers]]. + +== Obtaining == +=== Breaking === +Breaking a [[decorated pot]] causes it to drop all of the [[brick]]s and pottery sherds used to craft it, meaning it drops each of the flow pottery sherds that were used to craft it. +=== Natural generation === +Decorated pots with flow pottery sherds naturally generate in [[trial chambers]]. + +== Usage == +=== Crafting ingredient === +Flow pottery sherds can be used to craft decorated pots. + +{{Crafting +|ingredients=Any Pottery Sherd or [[brick]] +|B1= Any Pottery Sherd +|A2= Any Pottery Sherd +|C2= Any Pottery Sherd +|B3= Any Pottery Sherd +|Output= Decorated Pot +|type= Decoration block +|ignoreusage=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Flow Pottery Sherd +|spritetype=item +|nameid=flow_pottery_sherd +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Flow Pottery Sherd +|spritetype=item +|nameid=flow_pottery_sherd +|id=679 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Careful restoration}} + +== Advancements == +{{Load advancements|Careful Restoration}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] Added flow pottery sherds.}} +|{{HistoryLine||1.21|dev=24w18a|Flow pottery sherds are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21.2|dev=24w33a|Changed rarity from "Common" to "Uncommon".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] Added flow pottery sherds.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow pottery sherds are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Changed rarity from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== Gallery == + +File:Nice tuff house.jpg|A pot with the flow pattern in front of a small hut made out of [[Polished Tuff|tuff]].https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21 + + +== References == + + +== Navigation == +{{Navbox pottery sherd}} +{{Navbox items|Ingredients}} + +[[Category:Pottery sherds]] +[[Category:Non-renewable resources]] +[[pt:Óstraco de fluxo]] +[[ru:Глиняный черепок «Поток»]] diff --git a/wiki_backup/Flower Pot_1.8 development gallery.txt b/wiki_backup/Flower Pot_1.8 development gallery.txt new file mode 100644 index 0000000..869a184 --- /dev/null +++ b/wiki_backup/Flower Pot_1.8 development gallery.txt @@ -0,0 +1,9 @@ +{{info needed section|commands per appearance (appearances can be shared by multiple different blocks)|type=old)}} +== 14w06a == +[[File:Potted Stone.png|32px]] [[File:Potted Granite.png|32px]] [[File:Potted Polished Granite.png|32px]] [[File:Potted Diorite.png|32px]] [[File:Potted Polished Diorite.png|32px]] [[File:Potted Andesite.png|32px]] [[File:Potted Polished Andesite.png|32px]] [[File:Potted Grass Block.png|32px]] [[File:Potted Dirt.png|32px]] [[File:Potted Oak Planks.png|32px]] [[File:Potted Birch Planks.png|32px]] [[File:Potted Spruce Planks.png|32px]] [[File:Potted Jungle Planks.png|32px]] [[File:Potted Acacia Planks.png|32px]] [[File:Potted Dark Oak Planks.png|32px]] [[File:Potted Sand.png|32px]] [[File:Potted Red Sand.png|32px]] [[File:Potted Gravel.png|32px]] [[File:Potted Gold Ore.png|32px]] [[File:Potted Iron Ore.png|32px]] [[File:Potted Coal Ore.png|32px]] [[File:Potted Leaves.png|32px]] [[File:Potted Spruce Leaves.png|32px]] [[File:Potted Jungle Leaves.png|32px]] [[File:Potted Sponge.png|32px]] [[File:Potted Glass.png|32px]] [[File:Potted Lapis Lazuli Ore.png|32px]] [[File:Potted Lapis Lazuli Block.png|32px]] [[File:Potted Dispenser.png|32px]] [[File:Potted Sandstone.png|32px]] [[File:Potted Smooth Sandstone.png|32px]] [[File:Potted Note Block.png|32px]] [[File:Potted White Wool.png|32px]] [[File:Potted Orange Wool.png|32px]] [[File:Potted Magenta Wool.png|32px]] [[File:Potted Light Blue Wool.png|32px]] [[File:Potted Yellow Wool.png|32px]] [[File:Potted Lime Wool.png|32px]] [[File:Potted Pink Wool.png|32px]] [[File:Potted Gray Wool.png|32px]] [[File:Potted Light Gray Wool.png|32px]] [[File:Potted Cyan Wool.png|32px]] [[File:Potted Purple Wool.png|32px]] [[File:Potted Blue Wool.png|32px]] [[File:Potted Brown Wool.png|32px]] [[File:Potted Green Wool.png|32px]] [[File:Potted Red Wool.png|32px]] [[File:Potted Black Wool.png|32px]] [[File:Potted Block of Gold.png|32px]] [[File:Potted Block of Iron.png|32px]] [[File:Potted TNT.png|32px]] [[File:Potted Obsidian.png|32px]] [[File:Potted Torch.png|32px]] [[File:Potted Diamond Ore.png|32px]] [[File:Potted Block of Diamond.png|32px]] [[File:Potted Furnace.png|32px]] [[File:Potted Redstone Torch.png|32px]] [[File:Potted Ice.png|32px]] [[File:Potted Snow Block.png|32px]] [[File:Potted Clay.png|32px]] [[File:Potted Pumpkin.png|32px]] [[File:Potted Netherrack.png|32px]] [[File:Potted Soul Sand.png|32px]] [[File:Potted Glowstone.png|32px]] [[File:Potted White Stained Glass.png|32px]] [[File:Potted Orange Stained Glass.png|32px]] [[File:Potted Magenta Stained Glass.png|32px]] [[File:Potted Light Blue Stained Glass.png|32px]] [[File:Potted Yellow Stained Glass.png|32px]] [[File:Potted Lime Stained Glass.png|32px]] [[File:Potted Pink Stained Glass.png|32px]] [[File:Potted Gray Stained Glass.png|32px]] [[File:Potted Light Gray Stained Glass.png|32px]] [[File:Potted Cyan Stained Glass.png|32px]] [[File:Potted Purple Stained Glass.png|32px]] [[File:Potted Blue Stained Glass.png|32px]] [[File:Potted Brown Stained Glass.png|32px]] [[File:Potted Green Stained Glass.png|32px]] [[File:Potted Red Stained Glass.png|32px]] [[File:Potted Black Stained Glass.png|32px]] [[File:Potted Stone Bricks.png|32px]] [[File:Potted Mossy Stone Bricks.png|32px]] [[File:Potted Cracked Stone Bricks.png|32px]] [[File:Potted Chiseled Stone Bricks.png|32px]] [[File:Potted Mushroom Pores.png|32px]] [[File:Potted Mushroom Stem.png|32px]] [[File:Potted Brown Mushroom Block.png|32px]] [[File:Potted Red Mushroom Block.png|32px]] [[File:Potted Melon.png|32px]] [[File:Potted Redstone Lamp.png|32px]] [[File:Potted Emerald Ore.png|32px]] [[File:Potted Block of Emerald.png|32px]] [[File:Potted Command Block.png|32px]] [[File:Potted Vegetables Age 0.png|32px]] [[File:Potted Vegetables Age 1.png|32px]] [[File:Potted Vegetables Age 2.png|32px]] [[File:Potted Carrots.png|32px]] [[File:Potted Potatoes.png|32px]] [[File:Potted Block of Redstone.png|32px]] [[File:Potted Nether Quartz Ore.png|32px]] [[File:Potted Dropper.png|32px]] [[File:Potted White Terracotta.png|32px]] [[File:Potted Orange Terracotta.png|32px]] [[File:Potted Magenta Terracotta.png|32px]] [[File:Potted Light Blue Terracotta.png|32px]] [[File:Potted Yellow Terracotta.png|32px]] [[File:Potted Lime Terracotta.png|32px]] [[File:Potted Pink Terracotta.png|32px]] [[File:Potted Gray Terracotta.png|32px]] [[File:Potted Light Gray Terracotta.png|32px]] [[File:Potted Cyan Terracotta.png|32px]] [[File:Potted Purple Terracotta.png|32px]] [[File:Potted Blue Terracotta.png|32px]] [[File:Potted Brown Terracotta.png|32px]] [[File:Potted Green Terracotta.png|32px]] [[File:Potted Red Terracotta.png|32px]] [[File:Potted Black Terracotta.png|32px]] [[File:Potted Terracotta.png|32px]] [[File:Potted Packed Ice.png|32px]] + +== 14w06b == +[[File:Potted Cobblestone.png|32px]] [[File:Potted Bedrock.png|32px]] [[File:Potted Water.png|32px]] [[File:Potted Lava.png|32px]] [[File:Potted Oak Log.png|32px]] [[File:Potted Birch Log.png|32px]] [[File:Potted Spruce Log.png|32px]] [[File:Potted Jungle Log.png|32px]] [[File:Potted Sideways Oak Log.png|32px]] [[File:Potted Sideways Birch Log.png|32px]] [[File:Potted Sideways Spruce Log.png|32px]] [[File:Potted Sideways Jungle Log.png|32px]] [[File:Potted Powered Rail.png|32px]] [[File:Potted Detector Rail.png|32px]][[File:Potted Sticky Piston.png|32px]] [[File:Potted Piston.png|32px]] [[File:Potted Piston Side.png|32px]] [[File:Potted Piston Base.png|32px]] [[File:Potted Smooth Stone.png|32px]] [[File:Potted Smooth Quartz.png|32px]] [[File:Potted Bricks.png|32px]] [[File:Potted Mossy Cobblestone.png|32px]] [[File:Potted Fire.png|32px]] [[File:Potted Spawner.png|32px]] [[File:Potted Ladder.png|32px]] [[File:Potted Rail.png|32px]] [[File:Potted Lever.png|32px]] [[File:Potted Redstone Ore.png|32px]] [[File:Potted Nether Portal.png|32px]] [[File:Potted Oak Trapdoor.png|32px]] [[File:Potted Iron Bars.png|32px]] [[File:Potted Vines.png|32px]] [[File:Potted Lily Pad.png|32px]] [[File:Potted Nether Bricks.png|32px]] [[File:Potted Enchanting Table.png|32px]] [[File:Potted End Portal.png|32px]] [[File:Potted End Stone.png|32px]] [[File:Potted Dragon Egg.png|32px]] [[File:Potted Cocoa.png|32px]] [[File:Potted Tripwire Hook.png|32px]] [[File:Potted Beacon.png|32px]] [[File:Potted Anvil.png|32px]] [[File:Potted Daylight Detector.png|32px]] [[File:Potted Hopper.png|32px]] [[File:Potted Block of Quartz.png|32px]] [[File:Potted Chiseled Quartz Block.png|32px]] [[File:Potted Quartz Pillar.png|32px]] [[File:Potted Sideways Quartz Pillar.png|32px]] [[File:Potted Activator Rail.png|32px]] [[File:Potted Acacia Log.png|32px]] [[File:Potted Dark Oak Log.png|32px]] [[File:Potted Sideways Acacia Log.png|32px]] [[File:Potted Sideways Dark Oak Log.png|32px]] [[File:Potted Slime Block.png|32px]] [[File:Potted Hay Bale.png|32px]] [[File:Potted Sideways Hay Bale.png|32px]] [[File:Potted Block of Coal.png|32px]] + +[[Category:History]] +[[ja:植木鉢/1.8開発期のギャラリー]] diff --git a/wiki_backup/Gareth Coker.txt b/wiki_backup/Gareth Coker.txt new file mode 100644 index 0000000..b2aeaa8 --- /dev/null +++ b/wiki_backup/Gareth Coker.txt @@ -0,0 +1,36 @@ +{{Infobox person +| image = Gareth Coker Twitter Avatar.jpg +| real_name = Gareth Coker +| date_of_birth = May 7, 1984 +| occupation = Composer +| website = [https://www.gareth-coker.net gareth-coker.net] +| twitter = garethcoker +}} + +'''Gareth Coker''' is a British composer who created the soundtracks for the [[Legacy Console Edition]] [[minigames]] and some [[mash-up packs]]. Outside of ''[[Minecraft]]'', he has created music for [https://en.wikipedia.org/wiki/Ark:_Survival_Evolved Ark: Survival Evolved], [https://en.wikipedia.org/wiki/Ori_and_the_Will_of_the_Wisps Ori and the Will of the Wisps], [https://en.wikipedia.org/wiki/Halo_Infinite Halo Infinite] and more. + +== Original ''Minecraft'' soundtracks == +Coker has created six soundtracks for ''[[Minecraft]]'': +*''[[Minecraft: Battle & Tumble (Original Soundtrack)]]'' (December 21, 2016) +*''[[Minecraft: Greek Mythology (Original Soundtrack)]]'' (December 21, 2016) +*''[[Minecraft: Chinese Mythology (Original Soundtrack)]]'' (December 21, 2016) +*''[[Minecraft: Norse Mythology (Original Soundtrack)]]'' (December 19, 2017) +*''[[Minecraft: Egyptian Mythology Soundtrack]]'' (May 29, 2018) +*''[[Minecraft: Glide Mini Game (Original Soundtrack)]]'' (December 22, 2020) + +==Gallery== + +MCBattleTumbleSoundtrackCover.png|Cover for Minecraft: Battle & Tumble (Original Soundtrack) +MCGreekMythologySoundtrackCover.png|Cover for Minecraft: Greek Mythology (Original Soundtrack) +MCChineseMythologySoundtrackCover.png|Cover for Minecraft: Chinese Mythology (Original Soundtrack) +MCNorseMythologySoundtrackCover.png|Cover for Minecraft: Norse Mythology (Original Soundtrack) +MCEgyptianMythologySoundtrackCover.png|Cover for Minecraft: Egyptian Mythology Soundtrack +MCGlideMiniGameSoundtrackCover.png|Cover for Minecraft: Glide Mini Game (Original Soundtrack) + + +== Navigation == +{{Navbox employees|current}} +{{Navbox soundtrack|musicians}} + +[[Category:Gareth Coker| ]] +[[Category:Musicians]] diff --git a/wiki_backup/Grumm.txt b/wiki_backup/Grumm.txt new file mode 100644 index 0000000..b61c557 --- /dev/null +++ b/wiki_backup/Grumm.txt @@ -0,0 +1,56 @@ +{{Infobox person +|title = Erik Broes +|image = Grum.png +|imagesize = +|real_name = Erik Broes +|date_of_birth = December 2{{tweet|grum|407620298838908928}} +|occupation = Software Engineer +|nationality = Dutch +|languages = English, Dutch{{tweet|grum|397718568751480832}} +|website = +|known_for = [[mcservers:Bukkit|Bukkit]] +|also_known_as = +|wiki_name = +|reddit = _Grum +|twitter = _grum +|github = grum +|bug_tracker = Grum +|minecraft_names = [https://namemc.com/profile/Grumm.1 Grumm]http://www.reddit.com/r/Minecraft/comments/s2oqp/i_am_erik_broes_aka_grum_developer_of_minecraft/c4amg41 +}} + +'''Erik 'Grum' Broes''' is a software engineer at [[Mojang Studios]]. He was originally hired to develop the official [[Mentioned features/Plugin API|modding API]] and maintain the ''[[Minecraft]]'' server. In August 2012, his duties were broadened, to include general game development. + +Broes has been actively involved with the ''Minecraft'' community, and has joined with many prominent ''Minecraft'' figures, such as appearing in SethBling's channel on YouTube,https://www.youtube.com/watch?v=DzSpuMDtyUU a popular and well-known channel regarding ''Minecraft''. + +Broes was also previously an admin on the Dutch ''TweakCraft'' server.http://www.tweakcraft.net/admins{{tweet|grum|398402348504322048}} While not active in-game, he was mostly active on the server's IRC channel and mainly worked on the server's plugins and coding.{{citation needed}} + +== Trivia == +* Grumm, in-game, has been hidden in most of the "cover pictures" of snapshots starting with [[Java Edition 13w19a]]. +* Starting in Minecraft 1.6, most mobs named "Grumm" or [[Nathan Adams|"Dinnerbone"]] (or the players themselves) are rendered upside-down. + +== Gallery == + +Mojavatar grum.png|Broes' official Mojang avatar. +Eric Skin.png|Broes' Minecraft skin. +Grum Melons.png|Broes holding melons. +Upsidedownmobgrumm.png|An example of an upside down mob by renaming its egg "Grumm" + + +== References == +{{reflist}} + +== Navigation == +{{Navbox employees|current}} + +[[cs:Erik Broes]] +[[de:Erik Broes]] +[[es:Erik Broes]] +[[fr:Erik Broes]] +[[it:Erik Broes]] +[[ja:Erik Broes]] +[[nl:Erik Broes]] +[[pl:Erik Broes]] +[[pt:Erik Broes]] +[[ru:Эрик Брус]] +[[th:Erik Broes]] +[[zh:Erik Broes]] diff --git a/wiki_backup/Guster Banner Pattern.txt b/wiki_backup/Guster Banner Pattern.txt new file mode 100644 index 0000000..fd08602 --- /dev/null +++ b/wiki_backup/Guster Banner Pattern.txt @@ -0,0 +1,89 @@ +{{Infobox item +| image = Guster Banner Pattern.png +| image2 = Guster banner pattern.png +| image2size = x325px +| rarity = Rare +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = No +}} +A '''guster banner pattern''' is a [[banner pattern]] used to customize [[banner]]s with the appearance of a [[breeze]]. It can only be found in [[trial chambers]] and cannot be [[crafted]]. + +== Obtaining == +=== Generated loot === +{{LootChestItem|guster-banner-pattern}} + +== Usage == +=== Loom ingredient === +Guster banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the guster banner pattern is not consumed. + +{{Looming +|showdescription=1 +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Guster Banner Pattern +|Guster +|{{:Banner/recipe|output|Guster}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a guster (breeze body) +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Guster Banner Pattern +|spritetype=item +|nameid=guster_banner_pattern +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Guster Banner Pattern +|spritetype=item +|nameid=guster_banner_pattern +|id=602 +|form=item +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Guster Banner Pattern JE1 BE1.png|32px]] Added guster banner patterns.}} +|{{HistoryLine||1.21|dev=24w18a|Guster banner patterns are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=pre2|Guster banner pattern's rarity has been changed from "Common" to "Rare".}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Guster Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for guster banner patterns. +|Guster banner pattern items now include their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Guster Banner Pattern JE1 BE1.png|32px]] Added guster banner patterns.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Guster banner patterns are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Guster banner pattern's rarity has been changed from "Common" to "Rare".}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Guster Banner Pattern JE2 BE2.png|32px]] Added a unique item icon texture for guster banner patterns. +|Guster banner pattern items now include their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Guster Banner Pattern JE1 BE1.png|32px]] Added guster banner patterns.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Non-renewable resources]] + +[[pt:Figura para estandarte de vórtice]] +[[ru:Узор флага «Вихрь»]] +[[uk:Візерунок стяга «Порив»]] diff --git a/wiki_backup/Guster Pottery Sherd.txt b/wiki_backup/Guster Pottery Sherd.txt new file mode 100644 index 0000000..7e2c5be --- /dev/null +++ b/wiki_backup/Guster Pottery Sherd.txt @@ -0,0 +1,90 @@ +{{Infobox item +| image = Guster Pottery Sherd.png +| image2 = Guster Decorated Pot.png +| renewable = No +| stackable = Yes (64) +| rarity = Uncommon +}} + +A '''guster pottery sherd''' is a [[pottery sherd]] that depicts a [[breeze]]. It can be found in [[trial chambers]]. + +== Obtaining == +=== Breaking === +Breaking a [[decorated pot]] causes it to drop all of the [[brick]]s and pottery sherds used to craft it, meaning it drops each of the guster pottery sherds that were used to craft it. + +=== Natural generation === +Decorated pots with guster pottery sherds naturally generate in [[trial chambers]]. + +== Usage == +=== Crafting ingredient === +Guster pottery sherds can be used to craft decorated pots with clay bricks and other pottery sherds. + +{{Crafting +|ingredients=Any Pottery Sherd or [[brick]] +|B1= Any Pottery Sherd +|A2= Any Pottery Sherd +|C2= Any Pottery Sherd +|B3= Any Pottery Sherd +|Output= Decorated Pot +|type= Decoration block +|ignoreusage=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Guster Pottery Sherd +|spritetype=item +|nameid=guster_pottery_sherd +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Guster Pottery Sherd +|spritetype=item +|nameid=guster_pottery_sherd +|id=681 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Careful restoration}} + +== Advancements == +{{Load advancements|Careful Restoration}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Guster Pottery Sherd JE1 BE1.png|32px]] Added guster pottery sherds.}} +|{{HistoryLine||1.21|dev=24w18a|Guster pottery sherds are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21.2|dev=24w33a|Changed rarity from "Common" to "Uncommon".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Guster Pottery Sherd JE1 BE1.png|32px]] Added guster pottery sherds.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Guster pottery sherds are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Changed rarity from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox pottery sherd}} +{{Navbox items|Ingredients}} + +[[Category:Pottery sherds]] +[[Category:Non-renewable resources]] + +[[pt:Óstraco de vórtice]] +[[ru:Глиняный черепок «Вихрь»]] diff --git a/wiki_backup/Haggstrom.txt b/wiki_backup/Haggstrom.txt new file mode 100644 index 0000000..4b576a9 --- /dev/null +++ b/wiki_backup/Haggstrom.txt @@ -0,0 +1,146 @@ +{{Infobox music +|title = "Haggstrom" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 7 +|author = [[C418]] +|date = March 4, 2011 +|length = 03:24 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/haggstrom Bandcamp] +|prev = "[[Moog City]]" +|next = "[[Minecraft (song)|Minecraft]]" +}} +{{Q|MHG MHG MHG|C418|bandcamp.com}} + +'''"Haggstrom"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Frozen Peaks}}{{only|BE}} +| 10% +|- +| {{BiomeLink|Frozen Peaks}}{{only|JE}} +| 11.11% +|- +| {{BiomeLink|Meadow}}
{{BiomeLink|Snowy Slopes}} +| 14.29% +|} + +== Track description == +{{C418 agreement}} +[[File:Haggstrom.ogg]] + +"Haggstrom" is a cheerful, bright, hopeful-sounding melody being played on a [[wikipedia:kalimba|kalimba]] (perhaps with some other chime instruments as well, such as a [[wikipedia:Celesta|celesta]] or a [[wikipedia:glockenspiel|glockenspiel]]), with a plucked bass and occasional string chords. The melody rises in intensity and the string chords become more drawn out and layered as a piano and a harp are layered with the kalimba and some quiet woodwinds join in to harmonize with the chords. After the chords stop, the piano, layered with a muffled glockenspiel, quietly plays some more of the melody before stopping. + +Warm, plucky, echoing synths (or possibly a muffled harp sound) quietly fade in, playing mechanically [[wikipedia:Staccato|staccato]] chords. A harp begins to softly play over them and the plucked bass continues quietly as what sounds like a trumpet distantly echoes in the background, before a louder glockenspiel begins playing a sparse melody, with reverse chimes echoing the melody and echoing synths in the background playing light staccato chords. These sounds become surrounded by grand, sweeping synths and strings playing chords as a harp plays an accompaniment. The chords stop and all of the instruments slowly fade out, leaving just the plucky synths as the track ends. + +"Haggstrom" is played in [[wikipedia:Septuple meter|septuple time]] (precisely 7/4 time). + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Haggstrom" +| haggstrom.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jungle,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Haggstrom" +| hal2.ogg +| music.game,
music.game.meadow,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Haggstrom", as "hal3.ogg"}} +|{{HistoryLine||v1.2.1|"hal3" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"hal3" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"hal3" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"hal3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"hal3" can now play in [[frozen peaks]], [[jagged peaks]], [[meadow]]s, [[snowy slopes]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"hal3" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"hal3" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"hal3.ogg" was renamed to "haggstrom.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Haggstrom", as "hal2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"hal2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Haggstrom", as "hal2.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The Bandcamp page for "Haggstrom" is captioned with "MHG MHG MHG", likely referring to anosou, or Mattias Häggström Gerdt, who composed for other Mojang projects like ''Cobalt'' and ''Catacomb Snatch''. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Haggstrom]] diff --git a/wiki_backup/Haunt Muskie.txt b/wiki_backup/Haunt Muskie.txt new file mode 100644 index 0000000..9c62275 --- /dev/null +++ b/wiki_backup/Haunt Muskie.txt @@ -0,0 +1,102 @@ +{{Infobox music +|title = "Haunt Muskie" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 10 +|author = [[C418]] +|date = November 9, 2013 +|length = 06:01 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/haunt-muskie Bandcamp] +|prev = "[[Mutation]]" +|next = "[[Warmth]]" +}} + +{{Q|“Haunt Muskie”, if I remember correctly, an anagram for Hatsune Miku. Not entirely sure why anymore, but there you go. This song is very nostalgic for me, and I didn’t expect anyone to like it but just me. It turns out it is a little bit popular though. There was this fairly old video game I used to like. Some game where you solve puzzles of broken rollercoasters you have to fix. The music wasn’t particularly good, but the emotion it carried was something I always remembered. “Haunt Muskie” is what I remember that music to be.|C418|c418.org}} + +'''"Haunt Muskie"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Haunt muskie.ogg]] + +"Haunt Muskie" is an upbeat, ambient, rhythmic track. It begins with the growing sound of echoing chimes and clarinets that quicken in pace. A reversed piano, accompanied by a synthesized accordion or similar instrument, begin to play up and down a scale, shortly before echoing and fading away, after which the main portion of the song starts. In some parts of the track, there is a whirlwind of synthesized sounds. + +A heavily reverbed synthesized saxophone can be heard in the background throughout most of the piece. The piece concludes with an unexpectedly dissonant piano chord. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Haunt Muskie" +| haunt_muskie.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Haunt Muskie" +| creative3.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Haunt Muskie", as "creative3.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative3.ogg" was renamed to "haunt_muskie.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Haunt Muskie", as "creative3.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative3" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Haunt Muskie", as "creative3.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The title is an anagram of the virtual singing character, {{W|Hatsune Miku}}.{{Cite|url=https://c418.org/albums/minecraft-volume-beta/|title=Minecraft Volume Beta|website=C418's Website}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Haunt Muskie]] diff --git a/wiki_backup/Heads-up display#Hotbar.txt b/wiki_backup/Heads-up display#Hotbar.txt new file mode 100644 index 0000000..ebb68ae --- /dev/null +++ b/wiki_backup/Heads-up display#Hotbar.txt @@ -0,0 +1,235 @@ +{{Dungeons hatnote}} +{{Legends hatnote}} +{{redirect|HUD|the command|Commands/hud}} +[[File:HUD example.png|thumb|350px|The HUD as seen in Survival mode.]] + +The '''heads-up display''' ('''HUD''') appears on screen while the [[player]] is in the game. It is superimposed on their view of the game world. + +== Display == +{{Update|Mobile UI options on BE allow for a similar experience to JE, so statements regarding them should be reworded to assume JE UI and better clarify that BE allows settings to be changed.|section=1}} +[[File:HUD.png|thumb|class=pixel-image|All existing bars in the HUD. Clockwise starting from the bottom left: the experience bar, the health bar, the armor bar, the oxygen bar, and the hunger bar.]] +The HUD consists of the user's [[health]], [[hunger]] and [[experience]] bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The [[armor]] condition bar appears above the health bar if the player is wearing armor, and the [[Damage#Drowning|oxygen]] bar displays above the hunger bar if the player's air supply NBT tag is below 300. Note that the health and armor bars are on the top left and the hunger and oxygen bars are on the top right if the player is in Bedrock Edition and has chosen the Pocket Edition UI. + +In [[Creative]] mode, the health, hunger, oxygen, experience and armor bars are hidden. + +Chat is also part of the HUD, in the bottom left corner{{only|java}}/top left corner{{only|bedrock}}, showing anything recently spoken or commands recently executed. This can be expanded with {{key|T}}. + +The textures are handled by [[icons.png]]. + +=== Hotbar === +[[File:Hotbar.png|thumb|class=pixel-image|The hotbar {{in|je}}.]] +[[File:Hotbar (BE).png|thumb|class=pixel-image|The hotbar {{in|be}}. The inventory button is visible when using touch input.]] +The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. The selected item also displays on the right side of the screen +(left side if the player's main hand is set to "left"), or an empty fist if the slot is empty. When the player switches an item in hand by mouse wheel or {{key|1-9}}, its name is shown above the experience level for a short period of time. This name appears in italics. + +Players can [[dual wield]] allowing a second item to be shown on the left (or right if the player's main hand is set to "left"), along with an additional hotbar slot on the same side. Both the slot and the item are shown only if it contains an item, which can either be added using the [[GUI]] or by pressing "{{control|swap items}}." {{IN|java}}, it shows the off-hand slot with the items equipped on the left of the hotbar. {{IN|bedrock}}, this is not the case although the item is still equipped in the off-hand slot. + +{{IN|bedrock}}, the hotbar has an additional button for the inventory. However, this is present only on mobile devices such as Android, iOS, and Windows 10 (with touch screen). On the [[New Nintendo 3DS Edition]], the hotbar is located on the Touch Screen and is slightly different. + +=== Paper doll === +{{exclusive|bedrock|section=1}} +The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's [[skin]] and any [[armor]] worn. If the player is walking, the paper doll shows the player's legs moving. If the player is [[sneaking]], sprint-[[swimming]], or flying with [[elytra]], this can also be seen. + +The paper doll can be turned on and off by pressing {{key|F8}} on PC. + +=== Mobile controller === +{{exclusive|bedrock|section=1}} +
+[[File:Joystick_control_mode.png|thumb|246px|Joystick control mode.|class=pixel-image]] +[[File:HUD-BE-Directional buttons.png|thumb|260px|D-Pad control mode.|class=pixel-image]] +
+ +These buttons are present only in mobile versions(Android and iOS) and they are used to control the player. Players can [[sneak]], fly and jump using the mobile controller. + +In the settings under "Controls" → "Touch", players can choose between D-Pad, joystick, and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting. + +=== Crosshair === +The crosshair is a small cross in the middle of the screen. It shows the aim point of the [[tool]] or [[item]] being held. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is not shown if the player is playing on a mobile device and has turned off Split Controls. + +If the [[option]] for the [[attack indicator]] is set to "Crosshair" mode, weapon cooldown time is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the weapon is fully cooled. In this mode, if a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow.{{only|java}} + +=== Effects === +All [[effect]]s (other than effects with hideParticles, including [[Darkness]] from the warden{{bug|MC-249416|||WAI}}) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD. + +=== Riding mobs === +{{fakeImage|{{healthbar|14|mob=1}}|A mob health bar}} +[[File:Horse jump bar empty.png|thumb|class=pixel-image|The empty horse jump bar/camel dash bar.]] +[[File:Horse jump bar full.png|thumb|class=pixel-image|The full horse jump bar/camel dash bar.]] + +Upon mounting a [[camel]], [[horse]], [[donkey]], [[mule]], [[llama]], [[pig]], or [[strider]], the mob's health bar appears above the hunger bar, which the former uses a slightly different heart texture than the player's health bar, as they are meant to look like saddles. Also, upon mounting a horse or camel, the horse jump bar/camel dash bar also appears above the experience bar. When riding a [[skeleton horse]] underwater, the oxygen bar, if necessary, appears above the mob health bar. + +== Options == +In the [[options]] menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.{{only|java}} + +There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with {{key|F1}}. {{IN|bedrock}}, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options. + +{{IN|be}}, the {{cmd|hud}} command can toggle the visibility of each HUD element. + +Players can toggle the HUD, the [[wikipedia:Vignetting|vignette]] effect on fancy graphics, the pumpkin "view" and the block hitbox by pressing the {{key|F1}} key. The {{key|F1}} key will also toggle the surrounding darkness when using the spyglass. + +The HUD also contains the [[debug screen]],{{only|java}} which can be shown or hidden using {{key|F3}}. Pressing {{key|F3+1}} adds the additional pie chart showing resource allocation. Pressing {{key|F3+2}} shows the FPS and TPS chart. + +The player can choose whether to use their right or left hand.{{only|java}} This option also moves the off-hand slot to the opposite side. + +== Minecraft China == +{{ChinaArticle|section=1|nocat=1}} +{{Exclusive|China|section=1|nocat=1}} +[[File:ChinaVersionScreenshot.png|thumb|The HUD in ''[[Minecraft China]]''.]] +In ''[[Minecraft China]]'', a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. + +At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations. + +== Sounds == +{{el|je}}: +{{SoundTable +|type=java +|{{SoundLine +|sound=Hud bubble.wav +|subtitle=Breath meter dropping +|source=player +|description=When a UI bubble pops +|id=ui.hud.bubble_pop +|translationkey=subtitles.ui.hud.bubble_pop +|volume=''Varies''0.5 for the first three bubbles; increases by 0.1 per bubble for remaining bubbles. +|pitch=''Varies''1.0 for first five bubbles, increases by 0.1 per bubble for remaining bubbles. +|distance=16 +}} +}} + +{{el|be}}: + +{{SoundTable +|type=bedrock +|{{SoundLine +|sound=Hud bubble.wav +|source=sound +|description=When a UI bubble pops +|id=hud.bubble.pop +}} +}} + +== Video == +{{yt|SnZf-U37lwk}} + +== History == +[[File:Pre-Beta-1.8-HUD.png|thumb|200px|The HUD (with original [[armor]] bar position) as it appeared before the [[Adventure Update]].]] +[[File:Classic 0.30 Survival.png|thumb|200px|The arrow count used to be to the right of the player's [[health]], before [[Indev]].]] +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-20090515|Added crosshair. +|Was thin. +|Preview of currently selected block can now be seen in the top right corner.}} +|{{HistoryLine||rd-161348|Made crosshair thicker. +|Block preview is now flipped.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.2a|Added a version number to the top-left corner. +|FPS and chunk updates display below the version number.}} +|{{HistoryLine||0.0.19a|Added hotbar. +|Removed block preview.}} +|{{HistoryLine||0.0.23a|FPS and chunk updates no longer display by default. +|Now toggled via Show FPS button in the options.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:SURVIVAL TEST gui hand.png|100px]] Added health bar and a hand, with its front facing toward the camera. +|Held blocks appear in the hand's place when selected. +|Added oxygen bar, which appears when underwater. +|The hand animation was seen while walking when view bobbing is set to on (this has preset by default.)}} +|{{HistoryLine|java Indev}} +|{{HistoryLine||0.31|dev=20091231-2033|The player's hand is no longer visible.}} +|{{HistoryLine|||dev=20100122|Removed arrow counter.}} +|{{HistoryLine|||dev=20100128|Non-block items are now rendered in 3D when held in hand.}} +|{{HistoryLine||20100212-1622|The crosshair now turns the opposite color of what it is covering.}} +|{{HistoryLine||20100214|[[File:Indev 20100223.png|100px]] Changed hand position, with the front facing left.}} +|{{HistoryLine||20100218|Added armor bar. It appeared next to health bar when any armor is worn.}} +|{{HistoryLine|java Infdev}} +|{{HistoryLine||20100611|link=Java Edition Infdev 20100611|[[File:Infdev 20100611.png|100px]] Due to a bug, the hand was not visible. However, that was fixed in 20100617-1531.}} +|{{HistoryLine||20100617-1531|link=Java Edition Infdev 20100617-1531|[[File:Infdev_20100617-1531.png|100px]] Changed hand position, and the invisible hand glitch has been fixed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.13|The hand no longer animates alongside the player model when the inventory is opened. +|The hand no longer gets stuck when leaving third-person view while walking.}} +|{{HistoryLine||v1.0.17|The hand animation is now present when interacting with items like doors.}} +|{{HistoryLine||v1.2.0|dev=preview|Added function of hiding the HUD from view by pressing {{key|F1}}.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6.5|Version number in top-left corner is now displayed only in the [[debug screen]].}} +|{{HistoryLine||1.8|dev=Pre-release|Version number is displayed even if not in the debug screen. +|Added hunger bar.|Armor bar is now positioned above the hunger bar. +|Added experience bar.}} +|{{HistoryLine||1.8|dev=?|Armor bar is now positioned above the health bar.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added level number to experience bar.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Version number in top-left corner is displayed only in the debug screen again.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The version number is again always displayed.}} +|{{HistoryLine|||dev=release|Version number in top-left corner is displayed only in the debug screen again.}} +|{{HistoryLine||1.4.6|dev=12w50a|When switching items in the hotbar, its name is shown on the HUD.}} +|{{HistoryLine||1.6.1|dev=13w16a|When the player rides a [[horse]], its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.}} +|{{HistoryLine|||dev=13w21a|Experience levels no longer appear in [[Creative]]. Previously, the experience bar would be hidden, but experience levels would show.}} +|{{HistoryLine||1.9|dev=15w31a|When an item or block is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers) +|When an [[effect]] is active on the player, it appears on the top-right corner of the screen. It blinks when about to run out. +|The player can now change whether their main hand is the right or left. +|Crosshairs no longer show in 3rd person view.}} +|{{HistoryLine||1.9|dev=15w44b|The hand no longer gets stuck when leaving third-person view while riding an entity.}} +|{{HistoryLine||1.11|dev=16w32a|The hunger bar is now visible when riding a [[minecart]] or a [[boat]].}} +|{{HistoryLine||1.21.2|dev=1.21.2 Pre-Release 1|[[File:Empty Bubble (icon).png|16px]] Added an empty state for air bubbles along with a wobble when the player is drowning. +|Added a popping sound when bubbles pop on the oxygen bar.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added health and oxygen bars.}} +|{{HistoryLine||v0.5.0|HUD bars moved from above the hotbar to the top left of the screen +|Name of items appear over hotbar when selected.}} +|{{HistoryLine||v0.6.0|Armor bar added along with armor}} +|{{HistoryLine||v0.7.0|Added option to edit D-pad size +|Added option to hide GUI +|Added Chat Screen button on HUD}} +|{{HistoryLine||v0.8.0|dev=build 1|The hotbar is now transparent.}} +|{{HistoryLine||v0.9.0|dev=build 1|Added an interaction button that appears when placing finger/crosshair over certain entities for actions other than placing, mining and hitting.}} +|{{HistoryLine||v0.11.0|dev= build 6|Positions of items in the hotbar can now be swapped.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added hunger and experience bars.}} +|{{HistoryLine|||dev=build 3|The hotbar now has 9 slots instead of 7.}} +|{{HistoryLine||v0.14.0|dev=?|Changed texture of inventory button.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The HUD can now be set to display the same way as it does in the Java and Legacy Console Editions, when "Classic UI" is toggled on.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added a Hide Hand option and replaced Hide GUI with Hide HUD. +|Added paper doll.}} +|{{HistoryLine||1.2.1|The crosshair no longer appears in 3rd person view.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|Held item [[tooltip]]s now have a dark background.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|[[File:Empty Bubble (icon).png|16px]] Added an empty state for air bubbles along with a wobble when the player is drowning. +|Added a popping sound when bubbles pop on the oxygen bar.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the hunger bar.}} +|{{HistoryLine||xbox=TU6|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added option to disable HUD and appearance of player hand in graphics settings. +|Added animated character.}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the experience bar.|When switching items in the hotbar, its name is shown on the HUD.}} +|{{HistoryLine||xbox=TU9|Added HUD size options for both splitscreen and full-screen modes. Individual splitscreen users can have their own settings for HUD.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|When the player rides a [[horse]], its health is shown on the HUD. Instead of it, the hunger bar disappears while riding, and the experience bar is replaced with the jump bar.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|When switching items in the hotbar, the first 3 lines of the item's lore such as [[enchantment]]s, [[attribute]]s and effects from potions are now shown on the HUD in addition to the item name.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Crosshairs no longer show in 3rd person view.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|When an item is held in the off hand, a slot appears on the left of the hotbar (on the right for left-handers).}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|When an [[effect]] is active on the player, it appears on the top-right corner of the screen. It blinks when about to run out.}} + +}} + +== Trivia == +* The player's hand does not disappear in first person mode after death.{{bug|MC-88781}} – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix" +* The hearts on a mounted mob's health bar resemble [[saddle]]s. +* The background of each hotbar slot uses a unique texture that resembles [[sand]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] + +[[de:Head-up-Display]] +[[es:Interfaz de usuario]] +[[fr:Interface utilisateur]] +[[ja:HUD]] +[[ko:HUD]] +[[lzh:昂首]] +[[nl:Heads-up display]] +[[pl:HUD]] +[[pt:Interface de usuário]] +[[ru:HUD]] +[[uk:HUD]] +[[zh:平视显示器]] diff --git a/wiki_backup/Health bar.txt b/wiki_backup/Health bar.txt new file mode 100644 index 0000000..c78e832 --- /dev/null +++ b/wiki_backup/Health bar.txt @@ -0,0 +1,310 @@ +{{About||health in ''Minecraft Earth''|MCE:Health|health in ''Minecraft Dungeons''|MCD:Health Heart|other uses}} +[[File:Hotbar with xp.png|thumb|350px|The health indicator is shown above the hotbar, to the other side of the hunger bar.]] +The '''health''' gauge and monitor in ''[[Minecraft]]'' displays how much damage the [[player]] is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points). + +== Hearts == +[[File:Healthbar.png|thumb|The healthbar on Survival and Adventure.]] +[[File:Healthbar Hardcore.png|thumb|The healthbar on Hardcore.]] +[[File:Shaking hearts.gif|thumb|Shaking hearts when the player is at {{Hp|4}} or less.]] + +'''Hearts''' make up the health meter for the player in the [[Survival]], [[Hardcore]] (different texture), and [[Adventure]] modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or [[mob]]s) take [[damage]], which can be a percentage of those hearts. However, damage less than {{hp|1}} isn't visible on the health bar. + +If the health meter shows {{Hp|4|notag=1|total=20}} or less, it begins to shake violently, warning that the player is low on health. + +Health can be recovered through several means, both "naturally" and through [[status effect]]s. + +* The [[Instant Health]] effect restores health immediately, the amount depending on the source and effect level. +* On [[Peaceful]] difficulty, the health meter continuously refills over time. +* On other difficulties, health regenerates slowly when the player's [[hunger]] is at or above {{Hunger|18}}. +* The [[Regeneration]] effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from [[potions of Regeneration]], this is also provided by [[beacon]]s and [[golden apple]]s. A normal [[golden apple]] provides it (level II) for 5 seconds, restoring a total of {{hp|4}}. An [[enchanted golden apple]] provides Regeneration II for 20 seconds, regenerating about {{hp|16}}{{only|java|short=yes}}/Regeneration V for 30 seconds, regenerating about {{hp|200}}. {{only|bedrock|short=yes}} +* The [[Health Boost]] effect adds 4 ({{healthbar|total=4|4|9px}}) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts ({{hp|1024}}, the "red health" limit for entities). +* The [[Absorption]] effect likewise adds {{hp|4|absorption=1}} for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. A normal golden apple provides it (level I) for 2 minutes, providing a total of {{hp|4|absorption=1}}. An enchanted golden apple provides it at higher level (level IV), providing a total of {{hp|16|absorption=1}}. A [[Totem of Undying|totem]] provides it (level II) for 5 seconds with a total of {{hp|8|absorption=1}} + +Damage is split between the health and [[armor]] bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.{{only|java}} + +On [[Hardcore]] mode, hearts have a different texture ({{healthbar|20|hardcore=1}}). + +The [[Poison]] and [[Wither (status effect)|Wither]] effects turn hearts {{healthbar|2|9px|poisoned=1}} a sickly green color and {{healthbar|2|9px|withered=1}} black, respectively. On Hardcore, they turn {{hp|2|notag=1|poisoned=1|hardcore=1}} when [[poison]]ed and {{hp|2|hardcore=1|withered=1|notag=1}} when [[Wither (status effect)|withered]]. Freezing in [[powder snow]] cause hearts to turn {{hp|2|notag=1|freezing=1}} blue ({{hp|2|hardcore=1|notag=1|freezing=1}} on Hardcore mode). + +In [[Creative]] mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the [[void]] and the {{cmd|kill}} [[command]]. + +The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to {{hp|1}}, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item. + +[[Wolves]] and [[iron golem]]s are the only mobs that show their remaining health visually. [[Horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s, [[allay]]s, and the [[wither]] [[[Java Edition]] only] are the only mobs that regenerate health naturally over time. + +== Death == +{{redirect|Dying|the coloring process|Dye}} +{{redirect|Death|the music track|Death (song)}} + +[[File:Mob corpses.png|250px|thumb|Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.]] + +'''Death''' occurs when all of a player or mob's health is depleted. + +Upon the death of a player, a [[death message]] describing the cause of death is shown to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner. + +The {{cmd|kill}} [[command]] also instantly brings about death, and a [[parrot]] can be instantly killed by feeding it a [[cookie]].{{only|JE|short=true}} + +Players and most mobs fall on their left side to the ground when killed; the death animation always lasts 20 [[tick]]s (1 second). [[Squid]] don't have a death animation; [[spider]]s, [[endermite]]s, and [[silverfish]] flip upside-down; the [[ender dragon]] ascends and explodes. When killed, mobs [[drop]] [[item]]s at the location of death. {{IN|java}} they also drop [[experience]] upon death. {{IN|Bedrock}}, once a fallen body disappears, it [[Particles|turns to dust]] and drops [[experience]] orbs at the disappearance location. + +{{IN|java}}, mobs still count toward the [[mob cap]] during their death animation.{{bug|MC-183240}} + +{{IN|bedrock}}, [[armor stand]]s have a brief death animation when killed with a [[harming]], [[Wither (effect)|wither]], or [[poison]] potion. {{IN|Java}}, summoning an armor stand with no health causes the death animation.{{bug|MC-93206|||Won't Fix}} + +{{IN|Education}}, [[tripod camera]]s have a death animation when killed by a potion effect. + +=== Player effects === +[[File:Steve was killed.png|thumb|250px|alt=The death screen in Survival Mode|The death screen in [[Survival]] mode {{in|JE}}]] + +[[File:Hardcore Death.png|thumb|250px|The death screen in [[Hardcore]] mode {{in|je}}]] + +[[File:Bedrock 1.20.30 PatchNotes.png|thumb|250px|The death screen in [[Survival]] mode {{in|be}}]] + +[[File:Hardcore Bedrock Death.png|thumb|250px|The death screen in [[Hardcore]] mode {{in|be}}]] + +For players, a "You Died!" screen (or "Game Over!" in [[Hardcore]] mode) appears, displaying a [[death message]]; {{in|java}}, the player's [[score]] is also displayed. {{IN|java}}, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. {{IN|bedrock}}, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen: + +* Respawn, either in the last {{BlockLink|bed|id=red-bed}} the [[player]] slept in, at their [[Spawn#World spawn|default spawn point]] (their first spawn point in the game), their {{BlockLink|respawn anchor}}, or at the spawn point [[Spawn#Individual spawn|set by commands]]. In [[Hardcore]] mode, the player can [[respawn]] only in [[Spectator]] mode, and cannot continue because [[cheats]] are disabled. +* Return to the [[title screen]]. + +The death screen is not shown upon death if: + +* The player holds a {{ItemLink|Totem of Undying}} in the main hand or off-hand and died without falling into the [[void]], in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void. +* The [[game rule]] {{cd|doImmediateRespawn}} is set to {{cd|true}}, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message. + +Any items or blocks that were in the player's [[inventory]] (except items enchanted with [[Curse of Vanishing]]) are [[drop]]ped from their head, and scattered around the spot where the player died (unless the game rule {{cd|keepInventory}} is set to {{cd|true}}). Like any dropped item, these drops decay after five minutes while that [[chunk]] is loaded. + +The player also loses any [[experience]] accumulated, reverting the level back to 0 (unless the game rule {{cd|keepInventory}} is set to {{cd|true}}) and drops experience orbs with a precise total value of ''player last level'' × 7 ''experience points'' (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 [[Experience|experience points]] regardless of level. + +The player also loses all [[effect]]s upon respawning, even when the game rule {{cd|keepInventory}} is set to {{cd|true}}.{{bug|MC-67352|||WAI}} + +Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.{{bug|MC-88781||Hand visible in death screen after player entity despawns|WF}} + +== Entities health == +{| class="wikitable mw-collapsible" style="text-align: center;" data-description="Mob health" +|- +! [[Entity]] +! colspan="6" |Health +|- +! Playable +| {{EntitySprite|Steve|link=Player}} {{EntitySprite|Alex|link=Player}} [[Player]]
{{hp|20}} +| colspan="5" | +|- +! rowspan="6" |Passive +| {{EntityLink|Allay}}
{{hp|20}} +| {{EntityLink|Armor Stand}}
{{hp|20}}{{only|java|short=yes}}
{{hp|6}}{{only|bedrock|short=yes}} +| {{EntityLink|Armadillo}}
{{hp|12}} +| {{EntityLink|Axolotl}}
{{hp|14}} +| {{EntityLink|Bat}}
{{hp|6}} +| {{EntityLink|Camel}}
{{hp|32}} +|- +| {{EntityLink|Cat}}
{{hp|10}} +| {{EntityLink|Chicken}}
{{hp|4}} +| {{EntityLink|Cod}}
{{hp|3}} +| {{EntityLink|Cow}}
{{hp|10}} +| {{EntityLink|Donkey}}
{{hp|15}} to {{hp|30}} +| {{EntityLink|Frog}}
{{hp|10}} +|- +| {{EntityLink|Glow Squid}}
{{hp|10}} +| {{EntityLink|Horse}}
{{hp|15}} to {{hp|30}} +| {{EntityLink|Mooshroom}}
{{hp|10}} +| {{EntityLink|Mule}}
{{hp|15}} to {{hp|30}} +| {{EntityLink|Ocelot}}
{{hp|10}} +| {{EntityLink|Parrot}}
{{hp|6}} +|- +| {{EntityLink|Pig}}
{{hp|10}} +| {{EntityLink|Pufferfish}}
{{hp|3}} +| {{EntityLink|Rabbit}}
{{hp|3}} +| {{EntityLink|Salmon}}
{{hp|3}} +| {{EntityLink|Sheep}}
{{hp|8}} +| {{EntityLink|Skeleton Horse}}
{{hp|15}} +|- +| {{EntityLink|Snow Golem}}
{{hp|4}} +| {{EntityLink|Sniffer}}
{{hp|14}} +| {{EntityLink|Squid}}
{{hp|10}} +| {{EntityLink|Strider}}
{{hp|20}} +| {{EntityLink|Tadpole}}
{{hp|6}} +| {{EntityLink|Tropical Fish}}
{{hp|3}} +|- +| {{EntityLink|Turtle}}
{{hp|30}} +| {{EntityLink|Villager}}
{{hp|20}} +| {{EntityLink|Wandering Trader}}
{{hp|20}} +|- +! rowspan="3" |Neutral +| {{EntityLink|Bee}}
{{hp|10}} +| {{EntityLink|Cave Spider}}
{{hp|12}} +| {{EntityLink|Dolphin}}
{{hp|10}} +| {{EntityLink|Drowned}}
{{hp|20}} +| {{EntityLink|Enderman}}
{{hp|40}} +| {{EntityLink|Fox}}
{{hp|10}}{{only|java|short=1}}
{{hp|20}}{{only|bedrock|short=1}} +|- +| {{EntityLink|Goat}}
{{hp|10}} +| {{EntityLink|Iron Golem}}
{{hp|100}} +| {{EntityLink|Llama}}
{{hp|15}} to {{hp|30}} +| {{EntityLink|Panda}}
{{hp|20}}
(Weak panda)
{{hp|10}} +| {{EntityLink|Piglin}}
{{hp|16}} +| {{EntityLink|Polar Bear}}
{{hp|30}} +|- +| {{EntityLink|Spider}}
{{hp|16}} +| {{EntityLink|Trader Llama}}
{{hp|15}} to {{hp|30}} +| {{EntityLink|Wolf}}
(untamed)
{{hp|8}}
(tamed)
{{hp|40}} +| {{EntityLink|Zombified Piglin}}
{{hp|20}} +| colspan="4" | +|- +! rowspan="5" |Hostile +| {{EntityLink|Blaze}}
{{hp|20}} +| {{EntityLink|Bogged}}
{{hp|16}} +| {{EntityLink|Breeze}}
{{hp|30}} +| {{EntityLink|Creaking}}
{{hp|1}} (immune to damage when naturally spawned) +| {{EntityLink|Creeper}}
{{hp|20}} +| {{EntityLink|Elder Guardian}}
{{hp|80}} +| {{EntityLink|Endermite}}
{{hp|8}} +|- +| {{EntityLink|Evoker}}
{{hp|24}} +| {{EntityLink|Ghast}}
{{hp|10}} +| {{EntityLink|Guardian}}
{{hp|30}} +| {{EntityLink|Hoglin}}
{{hp|40}} +| {{EntityLink|Husk}}
{{hp|20}} +| {{EntityLink|Magma Cube}}
(big)
{{hp|16}}
(small)
{{hp|4}}
(tiny)
{{hp|1}} +|- +| {{EntityLink|Phantom}}
{{hp|20}} +| {{EntityLink|Piglin Brute}}
{{hp|50}} +| {{EntityLink|Pillager}}
{{hp|24}} +| {{EntityLink|Ravager}}
{{hp|100}} +| {{EntityLink|Shulker}}
{{hp|30}} +| {{EntityLink|Silverfish}}
{{hp|8}} +|- +| {{EntityLink|Skeleton}}
{{hp|20}} +| {{EntityLink|Slime}}
(big)
{{hp|16}}
(small)
{{hp|4}}
(tiny)
{{hp|1}} +| {{EntityLink|Stray}}
{{hp|20}} +| {{EntityLink|Vex}}
{{hp|14}} +| {{EntityLink|Vindicator}}
{{hp|24}} +| {{EntityLink|Warden}}
{{hp|500}} +|- +| {{EntityLink|Witch}}
{{hp|26}} +| {{EntityLink|Wither Skeleton}}
{{hp|20}} +| {{EntityLink|Zoglin}}
{{hp|40}} +| {{EntityLink|Zombie}}
{{hp|20}} +| {{EntityLink|Zombie Villager}}
{{hp|20}} +| colspan="2" | +|- +! Bosses +| {{EntityLink|Ender Dragon}}
{{hp|200}} +| {{EntityLink|Wither}}{{only|java|short=1}}
{{hp|300}} +| {{EntityLink|Wither}}{{only|bedrock|short=1}}
{{hp|300}} on Easy
{{hp|450}} on Normal
{{hp|600}} on Hard +| colspan="3" | +|- +! Unused +| {{EntityLink|Giant}}{{only|java|short=1}}
{{hp|100}} +| {{EntityLink|Elder Guardian Ghost}}{{only|bedrock|short=1}}
{{hp|20}} +| {{EntityLink|Illusioner}}{{only|java|short=1}}
{{hp|32}} +| {{EntityLink|Old Villager}}{{only|bedrock|short=1}}
{{hp|20}} +| {{EntityLink|Old Zombie Villager}}{{only|bedrock|short=1}}
{{hp|20}} +| {{EntityLink|Zombie Horse}}
{{hp|15}} +|- +! {{el|ee}} +| {{EntityLink|Agent}}
∞ ({{healthbar|2|9px}} × ∞) +| {{EntityLink|Camera}}
{{hp|4}} +| {{EntityLink|NPC}}
∞ ({{healthbar|2|9px}} × ∞) +|} + +== Achievements == +{{load achievements|Overkill;Cheating Death;Over-overkill}} + +== Advancements == + +{{load advancements|Adventure;Postmortal;Over-overkill}} + +== Video == + +
{{Video note|This Video is from [[Java Edition 1.5]], so the changes were not applied yet.}}{{yt|lOR3ecPgAas}}
+ +== History == +{{missing information|section|actually earlier stuff as well like trident death|type=old}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions plans to add a health bar.}} +|{{HistoryLine||August 18, 2009|link=https://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose|Health bar and fall damage teased.}} +|{{HistoryLine||August 20, 2009|link=https://notch.tumblr.com/post/167380207/signs-up-to-four-lines-of-15-characters-each-i|Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added all of the above. +|Mushrooms now regain health. +|Enemies now fall over when killed.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||unknown|Dead mobs would fall on their left side instead of other random directions. +|Before suffocation was implemented, players that were covered by blocks could see through [[dirt]] and [[stone]]. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game. +|In [[Survival]] mode, eating a [[red mushroom]] would deal the player {{hp|3}} of damage because they were poisonous.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|Players no longer suffocate when riding in a [[minecart]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Unarmed damage is increased from {{hp|1}} to {{hp|2}}.}} +|{{HistoryLine||1.8|dev=Pre-release|Unarmed damage is decreased from {{hp|2}} to {{hp|1}}. +|[[Regeneration]] effect added, increasing health.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[Mobs]] can now have armor points.{{tweet|jeb|119377281796935680|I've added some armor points to the zombies, so they're slightly tougher now|September 29, 2011}} +|Hearts now look different in Hardcore mode.}} +|{{HistoryLine|||dev=RC1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}} +|{{HistoryLine||1.2.1|dev=12w05b|Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}} +|{{HistoryLine||1.3.1|dev=12w25a|Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.}} +|{{HistoryLine|||dev=?|The health bar no longer has an animation for [[damage]] that shows how many hearts are lost.}} +|{{HistoryLine||1.4.2|dev=12w38a|Changed hurt sounds for player again.}} +|{{HistoryLine||1.8|dev=14w32a|The health bar has an animation for [[damage]] that shows how many hearts are lost again.}} +|{{HistoryLine||1.11|dev=16w39a|Added the [[totem of undying]], which can save a player from death.}} +|{{HistoryLine||1.16.2|dev=20w30a|Capitalized the first "d" in the "You died!" text.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Health bar added.}} +|{{HistoryLine||v0.12.1|dev=build 1|Regeneration effect is added that increases health. +|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the [[totem of undying]], which can save a player from death.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.21|Death messages are now displayed on the death screen.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Updated the death screen.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the health bar.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Removed the downward knockback while drowning.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The player's hand now disappears on the death screen in first person view after 1 second when the player is not rendered anymore.{{bug|MC-88781}}}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added the [[totem of undying]], which can save a player from death.}} +|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Changed hurt sounds for player again.}} + + +}} + +== Gallery == +=== Screenshots === + +SurvivalTestHealthPreview.png|A preview of the health system seen on Notch's blog. Note how the sprite for the half-heart has a black line in the middle. +Efe-dies.jpg|A preview example of the revised Bedrock Edition death screen, depicting [[Efe]] dying from a [[creeper]] explosion. +Dinnerbone Health.png|Health displayed in the tab menu. +Blank was shot by Skeleton.jpg|A generic death screen used on minecraft.net. + + +=== In other media === + +File:Pride Hearts.jpg|"Rainbow Life Bar," an official T-Shirt design made to celebrate {{w|Pride Month}}. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/health-minecraft Everything you need to know about health in Minecraft] – Minecraft.net + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] + +[[de:Gesundheit]] +[[es:Salud]] +[[fr:Santé]] +[[it:Salute]] +[[ja:体力]] +[[ko:생명력]] +[[nl:Gezondheid]] +[[pl:Życie]] +[[pt:Vida]] +[[ru:Здоровье]] +[[zh:生命]] diff --git a/wiki_backup/Hero of the Village.txt b/wiki_backup/Hero of the Village.txt new file mode 100644 index 0000000..9578ba6 --- /dev/null +++ b/wiki_backup/Hero of the Village.txt @@ -0,0 +1,208 @@ +{{about|the status effect|the advancement|Advancement#Hero of the Village|the board game|Minecraft: Heroes of the Village}} +{{Infobox effect +|image=Hero of the Village.png +|sources=Defeating a [[raid]] +|particle={{EffectSprite|particle-hero-of-the-village}} #44FF44 (bright green){{only|java}}
+none{{only|bedrock}} +|type=Positive}} +'''Hero of the Village''' (or '''village hero''') is a [[status effect]] granted to the [[player]] upon defeating a [[raid]]. + +== Effect == +The effect lasts 40 minutes. {{IN|java}}, players receive gifts and discounts from villager [[trade]]s while under the effect. {{IN|bedrock}}, the player receives only discounts. The [[wandering trader]]'s trades are not affected.{{only|java|short=1}}{{info needed|What happens to Wandering Trader's trades in Bedrock Edition?}} + +=== Animation === +[[File:Hero of the Village Bedrock Animation.gif|The [[Bedrock Edition]] animation for the Hero of the Village effect activating.|alt=|thumb|280x280px]] +{{IN|bedrock}}, upon the effect being given a short animation of the effect icon appearing on the screen plays, similar to a [[totem of undying]]. + +=== Price decrement === +Level I Hero of the Village decreases the cost of the first item in a trade by 30%; each additional level decreases the price by an additional {{frac|1|16}} (6.25%). In Survival, the maximum level is V{{only|java|short=1}} or I{{only|bedrock|short=1}}, giving discounts of 55% and 30%, respectively. Nevertheless, one can use commands to give higher levels of the effect. Hero of the Village XII gives a discount of 98.75%, decreasing all prices to 1. No matter how large the discount is, the final item count in the trade is always at least one, never zero. In other cases, the decrement is the discount ratio multiplied by the original count rounded down or rounded up if the decrement is less than 1. + +Example: Level III would give a 42.5% discount. For trade with 14 [[emeralds]] as the cost, the discount would be 5 emeralds (rounded down from 5.95 emeralds), for a final price of 9 emeralds. + +The formula can be written as Discounted price = Initial price - max[1, floor(Initial price × (0.0625 × (Level - 1) + 0.3))]. + +Hero of the Village is a [[status effect]] and can be removed through all conventional methods, such as drinking [[milk]], using a Totem of Undying, or dying.{{only|java}} + +=== Gifts === +{{exclusive|java}} +Upon obtaining the effect, villagers randomly throw items from a certain pool at the player as rewards, listed below. In order for a player to have gifts thrown to them, they must have Hero of the Village, the villager must be able to see them, and they must be within 5 blocks of the villager. After throwing a gift, a villager enters a cooldown lasting between 30 seconds and 5min 30 sec. Villagers give gifts only while idle, working, or meeting at the town center (bell). They do not give gifts during the night when they should be sleeping. +{| class="wikitable sortable" +!Type of villager +!Gift pool +|- +|Baby +| +*{{BlockLink|Poppy}} +|- +|Armorer +| +*{{ItemLink|Chainmail Helmet}} +*{{ItemLink|Chainmail Chestplate}} +*{{ItemLink|Chainmail Leggings}} +*{{ItemLink|Chainmail Boots}} +|- +|Butcher +| +*{{ItemLink|Cooked Chicken}} +*{{ItemLink|Cooked Mutton}} +*{{ItemLink|Cooked Porkchop}} +*{{ItemLink|Cooked Rabbit}} +*{{ItemLink|Steak}} +|- +|Cartographer +| +*{{ItemLink|Empty Map}} +*{{ItemLink|Paper}} +|- +|Cleric +| +*{{ItemLink|Lapis Lazuli}} +*{{ItemLink|Redstone Dust}} +|- +|Farmer +| +*{{ItemLink|Bread}} +*{{ItemLink|Cookie}} +*{{ItemLink|Pumpkin Pie}} +|- +|Fisherman +| +*{{ItemLink|Raw Cod}} +*{{ItemLink|Raw Salmon}} +|- +|Fletcher +| +*{{ItemLink|Arrow}} +*{{ItemLink|Arrow of Fire Resistance}} +*{{ItemLink|Arrow of Harming}} +*{{ItemLink|Arrow of Healing}} +*{{ItemLink|Arrow of Invisibility}} +*{{ItemLink|Arrow of Leaping}} +*{{ItemLink|Arrow of Night Vision}} +*{{ItemLink|Arrow of Poison}} +*{{ItemLink|Arrow of Regeneration}} +*{{ItemLink|Arrow of Slowness}} +*{{ItemLink|Arrow of Strength}} +*{{ItemLink|Arrow of Swiftness}} +*{{ItemLink|Arrow of Water Breathing}} +*{{ItemLink|Arrow of Weakness}} +|- +|Leatherworker +| +*{{ItemLink|Leather}} +|- +|Librarian +| +*{{ItemLink|Book}} +|- +|Mason +| +*{{BlockLink|Clay}} +|- +|Shepherd +| +*{{BlockLink|Wool}} +|- +|Toolsmith +| +*{{ItemLink|Stone Axe}} +*{{ItemLink|Stone Hoe}} +*{{ItemLink|Stone Pickaxe}} +*{{ItemLink|Stone Shovel}} +|- +|Weaponsmith +| +*{{ItemLink|Stone Axe}} +*{{ItemLink|Golden Axe}} +*{{ItemLink|Iron Axe}} +|- +|Nitwit, Unemployed +| +*{{ItemLink|Wheat Seeds}} +|} +If {{cmd|gamerule mobGriefing}} is set to true, villagers might pick up seeds and bread that were thrown as gifts if a player doesn't get to them first. + +== Causes == +{| class="wikitable" data-description="Causes" +! Cause +! Potency +! Length +! Notes +|- +| rowspan="2" |All [[illager]]s in the final wave of a [[raid]] are killed. +| I–V {{only|java|short=yes}} +| 40:00 +| The player must have killed at least one raider. The level is the same as the level of [[Bad Omen]] the raid was started with. +|- +| I {{only|bedrock|short=yes}} +| 40:00 +| The player must have killed at least one raider. +|} +Even using the {{cmd|effect}} command can give the player the Hero of the Village effect and cause the villagers to decrease prices, give gifts, and increase the player's popularity. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|shownumericids=y +|generatetranslationkeys=y +|displayname=Hero of the Village +|spritetype=effect +|nameid=hero_of_the_village +|id=32 +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Hero of the Village +|spritetype=effect +|nameid=village_hero +|id=29 +|translationkey=effect.villageHero +|foot=1}} + +== Achievements == +{{load achievements|Buy Low}} + +== Advancements == +{{load advancements|How Did We Get Here?;Hero of the Village}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=19w13a|[[File:Hero of the Village JE1 BE2.png|18px]] Added Hero of the Village.}} +|{{HistoryLine||1.19.3|dev=22w46a|The inventory now correctly shows the remaining time on the Hero of the Village effect, instead of **:**.{{bug|MC-121865}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|[[File:Hero of the Village BE1.png|18px]] Added Hero of the Village. Currently has no effect.}} +|{{HistoryLine|||dev=beta 1.11.0.3|[[File:Hero of the Village JE1 BE2.png|18px]] Changed Hero of the Village icon.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Hero of the Village now grants a villager trading discount. +|Hero of the Village can be obtained by defeating a [[raid]].}} +|{{HistoryLine|||dev=beta 1.11.0.7|An animation now plays on-screen when a player gets Hero of the Village.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|[[File:Hero of the Village JE1 BE2.png|18px]] Added Hero of the Village.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox effects}} + +[[de:Held des Dorfes]] +[[es:Héroe de la aldea]] +[[fr:Héros du village]] +[[it:Eroe del villaggio]] +[[ja:村の英雄]] +[[ko:마을의 영웅]] +[[pt:Herói da Vila]] +[[ru:Герой деревни]] +[[zh:村庄英雄]] diff --git a/wiki_backup/Hoppers.txt b/wiki_backup/Hoppers.txt new file mode 100644 index 0000000..7673b9b --- /dev/null +++ b/wiki_backup/Hoppers.txt @@ -0,0 +1,402 @@ +{{About|the block|the crash utility|Hopper (crash utility)}} +
{{relevant tutorial|Hopper}}
+{{Infobox block +|image=Hopper (D).png +|imagecaption=''[[Java Edition]]'' +|image2=Hopper (D) BE.png +|image2caption=''[[Bedrock Edition]]'' +|extratext = [[#Gallery|View all renders]] +|transparent='''JE''': Yes
'''BE''': Partial (diffuses sky light, -2 to light) +|light=No +|tool=wooden pickaxe +|renewable=Yes +| waterloggable = {{jebe|No|Yes}} +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +
{{relevant tutorial|Hopper}}
+ +A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[redstone]] power to stop it from moving items into or out of itself. + +== Obtaining == +=== Breaking === +A hopper drops itself only if mined with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents. +{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}} + +=== Crafting === +A hopper can be crafted from 5 iron ingots and a chest. +{{Crafting +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|B2= Chest +|C2= Iron Ingot +|B3= Iron Ingot +|Output= Hopper +|type= Redstone +}} +=== Natural generation === +Hoppers generate above [[barrel]]s in the [[trial chambers]]. + +== Usage == +{{see also|Tutorials/Hopper}} +[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]] + +A hopper can be used as a container, as a crafting ingredient, and as a redstone component. + +A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged. + +Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone dust]] can be placed on top of hoppers, but not on their sides. + +=== Container === +[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]] + +A hopper can be used as a container and has 5 slots of inventory space. + +To open the hopper GUI, {{control|use}} it. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device. + +By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use /data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}). + +{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's Lock tag with the [[Commands#data|data]] command. If a hopper's Lock tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use /data merge block 0 64 0 {Lock:"Steve's Key"}. + +=== Crafting ingredient === +{{crafting usage}} + +=== Redstone component === +{{see also|Redstone circuit|Redstone components#Hopper}} +[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]] + +While a hopper is ''not'' powered by [[redstone]] signals, it operates with three functions: + +*'''Collect''' [[item entities]] (free-floating items in the world) into its inventory from the space above it +*'''Pull''' a single item into its inventory from a container above it or beside it +*'''Push''' a single item from its own inventory into a container it faces + +A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below. + +==== Redstone signals ==== +When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[block of redstone]] or any other [[Redstone components#Power components|power component]] touching the hopper. Unlocking a locked hopper does not trigger its cooldown time, meaning it starts to pull, push, or collect items immediately. + +While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped. + +A hopper does not output any redstone signals by itself, but its fullness can be read using a [[redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3. + +{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least {{tooltip|1 redstone tick|2 game ticks}} (0.1 seconds, barring lag) to produce a reading. + +==== Collecting items ==== +A hopper collects items dropped on top of it if the space above the hopper is not occupied by a storage block or block without block [[tag]] {{code|#does_not_block_hoppers}}{{Only|java}}, as well as items landing inside the hopper block itself, regardless of the block above. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.{{bug|MCPE-55824}} It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]].{{Only|Bedrock}} Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory. + +{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: armor stand, [[boots]], [[leggings]], [[chestplate]]s, [[helmet]]s. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.{{bug|MCPE-120586|||Invalid}} + +Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again. + +Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper. + +==== Pushing and pulling items ==== +A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect dropped items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container. + +{{IN|Java}}, the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. {{ytl|LC3ZOOI1Rf0|Droppers Vs. Composters – The Effect Certain Blocks Have On Hopper Performance|ExperimentalIdea|November 25, 2019}} The performance improvement achieved is correlated with the number of storage slots the container has. Placing full blocks on top of hoppers (except bee nests and beehives) provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers. {{IN|Bedrock}}, a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.{{bug|MCPE-109449}} + +{{Schematic|caption='''Push then pull''' +Chest A is full of items while the hopper and chest B are empty. +|ch-$+A||- +|ho-$e|ch-$+B +}} + +Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full. + +Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. In [[Java Edition|''Java Edition'']], the cooldown of empty hoppers is set to {{tooltip|3.5 redstone ticks|7 game ticks}} (0.35 seconds, barring lag) instead. The transfer cooldown and the ''Bedrock Edition'' collection cooldown are independent of each other. + +==== Bee nests and beehives ==== +Normally, hoppers do not attempt to collect items when a solid block is placed on top of them. However, hoppers attempt to collect items when [[bee nest]]s and [[beehive]]s are placed on top of them. This allows hoppers to collect [[honeycomb]] when bee nests and beehives are sheared by the player or a dispenser. If a [[dropper]] or [[dispenser]] ejects an item into a bee nest or beehive above a hopper, the hopper usually collects the item. If a dispenser or dropper ejects an item into a different solid block above a hopper, the item phases through the solid block and is not collected by the hopper. + +==== Container interactions ==== +Some [[container]]s interact with hoppers in specific ways: + +:;{{BlockLink|Barrel}}, {{EntityLink|id=oak boat with chest|boat with chest}}, {{BlockLink|dispenser}}, {{BlockLink|dropper}} +::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests. + +:;{{BlockLink|Brewing stand}} +::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or bottles (including empty bottles) into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing. + +:;{{BlockLink|Chest}}, {{BlockLink|trapped chest}} +::Large chests and large trapped chests are treated as a single container: a hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source. + +:;{{BlockLink|Chiseled bookshelf}} +::Hoppers and minecarts with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot. + +:;{{BlockLink|Composter}} +::Hoppers above composters can push compostable items into the composter's top face, with a chance of increasing the compost level as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it. + +:;{{BlockLink|Crafter}} +::Hoppers can insert ingredients in the crafting grid. Items are distributed in enabled slots, going left to right starting from the first row; if the crafter has all item slots filled then items are added to the lowest count item stack of the same type. A hopper below a crafter collects the ingredients from the crafting grid, not the resulting item. + +:;{{BlockLink|Decorated pot}} +::Hoppers can deposit up to a stack of a single type of item into a decorated pot. Items are not pushed if the decorated pot is full or the pot contains a different item. Using a hopper (or a [[minecart]] with hopper) is the only way to retrieve items from a decorated pot without breaking it. + +:;{{BlockLink|Ender chest}} +::Hoppers cannot interact with [[ender chest]]s in any way. + +:;{{BlockLink|Furnace}}, {{BlockLink|blast furnace}}, {{BlockLink|smoker}} +::A working hopper pointing into the top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken. + +:;{{BlockSprite|Hopper}} Other hoppers +::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down. + +:;{{BlockLink|Jukebox}} +::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing. A jukebox emits a redstone signal while playing a disc, locking any adjacent hoppers. + +:;{{BlockLink|Lectern}} +::Hoppers cannot remove or place books on [[lectern]]s. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers. + +:;{{EntityLink|Minecart with chest}}, {{EntityLink|minecart with hopper}} +::Unlocked hoppers fill [[minecarts with chests]] and [[minecarts with hoppers]] if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior. + +:;{{BlockLink|Shulker box}} +::Hoppers cannot put [[shulker box]]es into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]]. +::Otherwise, hoppers interact with shulker boxes normally. + +== Sounds == +=== Generic === +{{Sound table/Block/Metal}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked{{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=block +|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: ''None'' + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Hopper +|spritetype=block +|nameid=hopper +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hopper +|spritetype=block +|nameid=hopper +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Hopper +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=hopper +|spritetype=block +|nameid=hopper +|id=154 +|form=block +|itemform=item.hopper}} +{{ID table +|displayname=Item +|spritename=hopper +|spritetype=item +|nameid=hopper +|id=527 +|form=item +|translationkey=tile.hopper.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hopper +|spritetype=block +|nameid=Hopper +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Block data === +A hopper has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Freight Station;Smelt Everything}} + +== Video == +{{yt|fNnxOXUSAWY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers. +|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent. +|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]]. +|Hoppers can be [[craft]]ed from a [[chest]] and [[stone]] blocks with the following recipe: +{{Crafting +|class= collapsed +|ignoreusage= 1 +|A1= Stone +|C1= Stone +|A2= Stone +|B2= Chest +|C2= Stone +|B3= Stone +|Output= Hopper +}} +}} +|{{HistoryLine|||dev=13w01b|[[Rail]]s can now be placed on top of hoppers. +|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}} +|{{HistoryLine|||dev=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed. +|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drop]]ped or placed in an [[item frame]].{{bug|MC-6737}} +|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed. +|Hoppers can no longer be used as [[fuel]] in a [[furnace]]. +|Hoppers are now [[craft]]ed using 5 [[iron ingot]]s rather than 5 [[stone]] blocks. +{{Crafting +|class= collapsed +|ignoreusage = 1 +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|B2= Chest +|C2= Iron Ingot +|B3= Iron Ingot +|Output= Hopper +}} +|Hoppers now pull only from the output slot of [[furnace]]s. +|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]]. +|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction. +|The preferred tool is now a pickaxe, rather than the axe.}} +|{{HistoryLine|||dev=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]]. +|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current. +|Hoppers now display correctly as a dropped or [[item frame|framed]] item.}} +|{{HistoryLine|||dev=13w03a|Hoppers are now used to [[craft]] a [[minecart with hopper]]. +|Hoppers can now empty a [[minecart with hopper]].}} +|{{HistoryLine||1.5.1|dev=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}} +|{{HistoryLine||1.7.2|dev=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}} +|{{HistoryLine||1.7.4|dev=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}} +|{{HistoryLine|||dev=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}} +|{{HistoryLine||1.8|dev=?|Hoppers no longer generate [[multiplayer]] lag when idle.}} +|{{HistoryLine|||dev=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}} +|{{HistoryLine|||dev=14w26a|The directionless hopper has been removed.}} +|{{HistoryLine|||dev=14w31a|Hoppers no longer use wood [[sound]]s.{{bug|MC-5991}}}} +|{{HistoryLine||1.9|dev=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end cities]].}} +|{{HistoryLine|||dev=15w41a|End ships no longer contain a hopper.}} +|{{HistoryLine|||dev=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}} +|{{HistoryLine|||dev=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}} +|{{HistoryLine|||dev=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}} +|{{HistoryLine||1.9.1|dev=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine|||dev=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}} +|{{HistoryLine||1.19|dev=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w44a|Hoppers can now interact with [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.4|dev=23w07a|Hoppers can now interact with [[jukebox]]es.}} +|{{HistoryLine||1.20.5|dev=24w07a|Hoppers no longer try to pick up item entities if there is a full block placed above it, except for [[beehives]] and [[bee nest]]s.}} +|{{HistoryLine||1.21.2|dev=24w33a|Hoppers now generate above [[barrel]]s at chamber entrances in [[trial chambers]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}} +|{{HistoryLine||v0.15.0|dev=build 1|Hoppers can now be moved by [[piston]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Hoppers now generate above barrels at chamber entrances in trial chambers.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Hoppers drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE1.png|32px]]
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Hoppers can now fill [[composter]]s.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} +}} + +=== Hopper "item" === +{{:Technical blocks/Hopper}} + +== Issues == +{{Issue list}} + +== Trivia == +* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom. +* A hopper can transfer 9000 items per hour, or 150 items per minute. + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Hopper (N).png | Facing north +Hopper (E).png | Facing east +Hopper (S).png | Facing south +Hopper (W).png | Facing west + + +==== {{BE}} ==== + +Hopper (N) BE.png | Facing north +Hopper (E) BE.png | Facing east +Hopper (S) BE.png | Facing south +Hopper (W) BE.png | Facing west + + +=== Screenshots === + +Hopper screenshot 1.png|In snapshot [[13w01a]], the hopper item uses a 'WIP' sprite, though the item still read "Hopper". +13w02a Banner.png|The 13w02a banner includes a [[minecart with TNT]] and a hopper. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Storage]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Mechanisms]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[cs:Násypka]] +[[de:Trichter]] +[[es:Tolva]] +[[fr:Entonnoir]] +[[it:Tramoggia]] +[[ja:ホッパー]] +[[ko:호퍼]] +[[nl:Trechter]] +[[pl:Lej]] +[[pt:Funil]] +[[ru:Загрузочная воронка]] +[[uk:Лійка]] +[[zh:漏斗]] diff --git a/wiki_backup/Infinite Amethyst.txt b/wiki_backup/Infinite Amethyst.txt new file mode 100644 index 0000000..6fb584a --- /dev/null +++ b/wiki_backup/Infinite Amethyst.txt @@ -0,0 +1,102 @@ +{{Infobox music +|title = "Infinite Amethyst" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 5 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 04:31 +|genre = Ambient +|prev = "[[Wending]]" +|next = "[[One More Day]]" +}} + +'''"Infinite Amethyst"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Grove}} +| 8.33% +|} + +== Track description == +{{Music disclaimer}} +[[File:Infinite amethyst.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Infinite Amethyst" +| infinite_amethyst.ogg +| music.overworld.dripstone_caves,
music.overworld.grove +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Infinite Amethyst" +| infinite_amethyst.ogg +| music.game.dripstone_caves,
music.game.grove +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Infinite Amethyst". +|"Infinite Amethyst" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Infinite Amethyst" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Infinite Amethyst". The track has to be downloaded separately. +|"Infinite Amethyst" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|"Infinite Amethyst" no longer plays on the main menu.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Infinite Amethyst" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Trivia == +* The motif of "Infinite Amethyst" can be heard in "[[Deeper]]" and "[[Endless]]". +* The motif of "Infinite Amethyst" can be heard in several remixes outside the game: +** ''[[Minecraft Live: 2023 (Original Soundtrack)]]'': "Vanilla Segment". +** ''[[Minecraft Live: 2024 (Original Soundtrack)]]'': "Looking Back and Forward" and "Minecraft Experience" +** ''[[Minecraft: Pixel Genesis]]'': "Infinite Amethyst (Snail's House Remix)", "Deeper (Elliot Hsu Remix)" and "Endless (Anamanaguchi Remix)". +** ''[[Minecraft: The Garden Awakens]]'': "Infinite Spooky Amethyst" and its variations. +* From May 14, 2024{{ytl|LKw_2rj7hLc|Minecraft is turning 15 | Come celebrate with us!|Minecraft|May 14, 2024|t=61}} to Sep 30, 2024,{{ytl|9pF_VGP7NVA|Minecraft Live 2024: Minecraft Experience | Villager Rescue|Minecraft|Sep 30, 2024|t=81}} the motif of "Infinite Amethyst" in "Vanilla Segment" has been used in the special 15th anniversary outro screen of the official ''Minecraft'' YouTube channel. +* The track was used by Netflix in the [[Minecraft Animated Series|''Minecraft'' series]] announcement video. + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Infinite Amethyst]] diff --git a/wiki_backup/Java Edition 1.0.txt b/wiki_backup/Java Edition 1.0.txt new file mode 100644 index 0000000..a0eed7c --- /dev/null +++ b/wiki_backup/Java Edition 1.0.txt @@ -0,0 +1,748 @@ +{{redirect|Java Edition 1.0|general information about the official release of Minecraft|Java Edition#Official release}} +{{redirect|Beta 1.9|beta versions of Bedrock Edition 1.9.0|Bedrock Edition 1.9.0/Development versions}} +
{{relevant guide|Java Edition guides/Adventure Update: Part II}}
+{{Infobox version +|title=Minecraft 1.0.0 +|vernum=1.0 +|image=Java Edition 1.0.0.png +|image2=Java Edition 1.0.0 menu.png +|edition=Java +|name=[[Adventure Update]] (Part 2) +|date=November 18, 2011 +|compiled=November 14, 2011 +|downloads='''Minecon Build:'''
+[https://vault.omniarchive.uk/archive/java/misc/1.0.0-tominecon.jar Client]
+[https://vault.omniarchive.uk/archive/java/misc/1.0.0-tominecon-server.jar Server] ([https://vault.omniarchive.uk/archive/java/misc/1.0.0-tominecon-server.exe .exe])
+'''.7z file:'''
+[https://vault.omniarchive.uk/archive/java/misc/tominecon-1.7z Original] +[https://vault.omniarchive.uk/archive/java/misc/tominecon-2.7z Decoy] +
+
+'''Final:'''
+{{dl|b679fea27f2284836202e9365e13a82552092e5d|client}} ({{dl|b37678e5477edf44d7fabea9957106ad9bc309a2|json|name=1.0}})
+[https://files.betacraft.uk/server-archive/release/1.0/1.0.0.jar Server] ([https://files.betacraft.uk/server-archive/release/1.0/1.0.0.exe .exe]) +|prevparent=Beta 1.8 +|prev=Beta 1.8.1 +|next=1.0.1 +|nextparent=1.1 +}} +
{{relevant guide|Java Edition guides/Adventure Update: Part II}}
+ +'''1.0.0''' (displayed as '''1.0''' in the launcher), the second release of the '''[[Adventure Update]]''', and the first full version of the game, was released on November 18, 2011,{{tumblr|MCUpdate|13198722495|Minecraft 1.0|2011}} during [[MINECON 2011]], marking the game as officially released after two and a half years (916 days) of development. This version adds [[brewing]], [[enchanting]], [[the End]], [[Hardcore]] mode, [[breeding]] and more. It is the last version of ''Minecraft'' [[Notch]] developed before he gave the creative development position to [[Jens Bergensten]]. + +Initially named "'''Beta 1.9'''", [[Mojang]] instead opted to release this update under the name "''Minecraft'' 1.0.0", but this decision was made after development versions tagged as Beta 1.9 were already released, so all pre-releases for this version are labeled as "Beta 1.9". + +A build of this version made specifically for showcase at [[MINECON 2011]] exists, published inside a password-protected 7z file called tominecon.7z, which differs from the release build by one line of code to fix an authentication bug caused by parsing the serverId as decimal, instead of hexadecimal. The file was put up on the assets.minecraft.net file server before the Mojang employees flew from Sweden to the USA so that they could access a build of 1.0.0 from there before the official release of the version.[https://www.reddit.com/r/MinecraftUnlimited/comments/1cvo5py/the_full_story_of_tominecon7z_and_its_conclusion/ The Full Story of tominecon.7z and its Conclusion] – u/TheCactusMonkey on r/MinecraftUnlimited, May 19, 2024. + +== Additions == +{{Additions table +|Nether Bricks +|Nether Brick Stairs +|Nether Brick Fence +|Mycelium +|Lily Pad +|Brewing Stand +|Enchanting Table +|End Portal Frame +|End Portal +|Cauldron +|End Stone +|Dragon Egg +|Blaze Rod +|Ghast Tear +|Gold Nugget +|Nether Wart +|Blaze Powder +|Fermented Spider Eye +|Glass Bottle +|Magma Cream +|Music Disc 11 +|Music Disc Blocks +|Music Disc Chirp +|Music Disc Far +|Music Disc Mall +|Music Disc Mellohi +|Music Disc Stal +|Music Disc Strad +|Music Disc Ward +|Spider Eye +|Eye of Ender +|Glistering Melon Slice +|Water Bottle +|Mundane Potion +|Thick Potion +|Awkward Potion +|Potion of Fire Resistance +|Potion of Harming +|Potion of Healing +|Potion of Poison +|Potion of Regeneration +|Potion of Slowness +|Potion of Strength +|Potion of Swiftness +|Potion of Weakness +|Splash Water Bottle +|Mundane Splash Potion +|Thick Splash Potion +|Awkward Splash Potion +|Splash Potion of Fire Resistance +|Splash Potion of Harming +|Splash Potion of Healing +|Splash Potion of Poison +|Splash Potion of Regeneration +|Splash Potion of Slowness +|Splash Potion of Strength +|Splash Potion of Swiftness +|Splash Potion of Weakness +}} + +=== Blocks === +; [[File:Brewing_Stand_(empty)_JE1_BE1.png|32px]] [[Brewing stand]] +* Used to brew potions. +{{Crafting Table +|A2=Cobblestone +|B1=Blaze Rod +|B2=Cobblestone +|C2=Cobblestone +|Output=Brewing Stand +}} + +; [[File:Cauldron_JE1.png|32px]] [[Cauldron]] +* Can be filled with a [[water bucket]]. +{{Crafting Table +|A1=Iron Ingot +|A2=Iron Ingot +|A3=Iron Ingot +|B3=Iron Ingot +|C1=Iron Ingot +|C2=Iron Ingot +|C3=Iron Ingot +|Output=Cauldron +}} + +; [[File:Dragon_Egg_JE1.png|32px]] [[Dragon egg]] +* Generate after the [[ender dragon]] is killed. +* Can be picked up by placing a torch under a block and breaking it. +* Teleports when you try to mine it. + +; [[File:Enchanting_Table_JE1_BE1.png|32px]] [[Enchantment table]] +* Used to enchant [[tool]]s, [[weapon]]s, and [[armor]]. +{{Crafting Table +|A2=Diamond +|A3=Obsidian +|B1=Book +|B2=Obsidian +|B3=Obsidian +|C2=Diamond +|C3=Obsidian +|Output=Enchantment Table +}} + +; [[File:End_Portal.png|32px]] [[End Portal (block)|End portal]] +* When an entity makes contact with it, they teleport into the [[The End|End]] or back to the [[Overworld]] respectively. + +; [[File:End Portal Frame (S) JE2 BE1.png|32px]] [[End portal frame]] +* Generates in [[stronghold]]s. +* Used to generate [[End Portal (block)|end portals]] when activated. +* Cannot be broken in [[Survival]] mode. + +; [[File:End Stone JE1 BE1.png|32px]] [[End stone]] +* Similar to cobblestone, but more resistant. +* Generates in [[the End]] dimension. +* Cannot be destroyed by the ender dragon. +* Is an inverted version of [[cobblestone]]. + +; [[File:Lily Pad JE1 BE1.png|32px]] [[Lily pad]] +* Spawn in [[swamp]]s. + +; [[File:Mycelium JE1 BE1.png|32px]] [[Mycelium]] +* Generates in [[mushroom island]] biomes. + +; [[File:Nether Bricks JE1 BE1.png|32px]] [[Nether bricks]], [[File:Nether Brick Fence JE2.png|32px]] [[Nether brick fence]]s, and [[File:Nether Brick Stairs (N) JE3 BE1.png|32px]] [[Nether brick stairs]]. +* Makes up [[nether fortress]]es. + +; {{animate|Nether Wart Age 0 JE1.png;Nether Wart Age 1-2 JE1.png;Nether Wart Age 3 JE1.png|32px}} [[Nether wart]] +* Generates naturally in nether fortresses. +* Can be farmed only in [[the Nether]]. + +=== Items === +; [[File:Blaze Powder JE1.png|32px]] [[Blaze powder]] +* Can be used to craft [[eyes of ender]] and magma cream. +* Ingredient for brewing potions. +* Crafted from [[blaze rod]]s. +{{Crafting Table +|A1=Blaze Rod +|Output=Blaze Powder +}} + +; [[File:Blaze Rod JE1 BE1.png|32px]] [[Blaze rod]] +* Drops from [[blaze]]s. +* Ingredient to brewing potions. + +; [[File:Eye of Ender JE1 BE1.png|32px]] [[Eye of ender]] +* Activates ender portal frames. +* Can be used to find strongholds. +* Crafted from [[blaze powder]] and [[ender pearl]]s. +{{Crafting Table +|A1=Ender Pearl +|B1=Blaze Powder +|Output=Eye of Ender +}} + +; [[File:Fermented Spider Eye JE1 BE1.png|32px]] [[Fermented spider eye]]s +* Ingredient for brewing [[potion]]s. +* Makes negative versions of potions. + +; [[File:Ghast Tear JE1 BE1.png|32px]] [[Ghast tear]] +* Drops from [[ghast]]s. +* Ingredient for brewing [[potion]]s. + +; [[File:Glass Bottle JE1 BE1.png|32px]] [[Glass bottle]] +* Can be used to collect water, turning it into a [[File:Water Bottle JE1 BE1.png|32px]] [[water bottle]]. +{{Crafting Table +|A1=Glass +|B2=Glass +|C1=Glass +|Output=Glass Bottle +}} + +; [[File:Glistering Melon Slice JE1 BE1.png|32px]] [[Glistering melon]] +* Ingredient for brewing [[potion]]s. +* Cannot be eaten. +{{Crafting Table +|A1=Gold Nugget +|A2=Gold Nugget +|A3=Gold Nugget +|B1=Gold Nugget +|B2=Melon Slice +|B3=Gold Nugget +|C1=Gold Nugget +|C2=Gold Nugget +|C3=Gold Nugget +|Output=Glistering Melon +}} + +; [[File:Gold Nugget JE1.png|32px]] [[Gold nugget]] +* Drops from [[zombie pigmen]]. +{{Crafting Table +|A1=Gold Ingot +|Output=Gold Nugget +}}{{Crafting Table +|A1=Gold Nugget +|A2=Gold Nugget +|A3=Gold Nugget +|B1=Gold Nugget +|B2=Gold Nugget +|B3=Gold Nugget +|C1=Gold Nugget +|C2=Gold Nugget +|C3=Gold Nugget +|Output=Gold Ingot +}} + +; [[File:Magma Cream JE1.png|32px]] [[Magma cream]] +* Drops from [[magma cube]]s. +* Ingredient for brewing [[potion]]s. +{{Crafting Table +|A1=Slimeball +|B1=Blaze Powder +|Output=Magma Cream +}} + +; [[Music disc]]s +* 9 new music discs added. +**[[File:Music Disc 11 JE1 BE1.png|32px]] [[11]] +**{{InvSprite|Music Disc Blocks}} [[Music Disc blocks|blocks]] +**{{InvSprite|Music Disc Chirp}} [[chirp]] +**{{InvSprite|Music Disc Far}} [[far]] +**{{InvSprite|Music Disc Mall}} [[mall]] +**{{InvSprite|Music Disc Mellohi}} [[mellohi]] +**{{InvSprite|Music Disc Stal}} [[stal]] +**{{InvSprite|Music Disc Strad}} [[strad]] +**{{InvSprite|Music Disc Ward}} [[ward]] + +; [[File:Nether Wart (item) JE1.png|32px]] [[Nether wart]] +* Can be used for brewing. + +; {{animate|Potion of Fire Resistance JE1 BE1.png;Potion of Harming JE1 BE1.png;Potion of Healing JE1 BE1.png;Potion of Poison JE1 BE1.png;Potion of Regeneration JE1 BE1.png;Potion of Slowness JE1 BE1.png;Potion of Strength JE1 BE1.png;Potion of Swiftness JE1 BE1.png|32px}} [[Potion]]s +* Provide [[status effects]] after drinking. + +; [[File:Spider Eye JE1 BE1.png|32px]] [[Spider eye]] +* Drop from spiders. +* Ingredient for brewing negative [[potion]]s. + +; {{animate|Splash Potion of Fire Resistance JE1 BE1.png;Splash Potion of Harming JE1 BE1.png;Splash Potion of Healing JE1 BE1.png;Splash Potion of Poison JE1 BE1.png;Splash Potion of Regeneration JE1 BE1.png;Splash Potion of Slowness JE1 BE1.png;Splash Potion of Strength JE1 BE1.png;Splash Potion of Swiftness JE1 BE1.png|32px}} [[Splash potion]]s +* Created by brewing an existing [[potion]] with [[gunpowder]]. +* Like potions, but can be thrown and have a splash effect after hitting something. + +=== Mobs === +; [[File:Red Mooshroom JE2 BE1.png|32px]] [[Mooshroom]] +* Passive mob. +* A [[mushroom]] covered variant of the [[cow]]. +* Can be milked for [[mushroom stew]] and sheared for its mushrooms, but will revert back to a regular cow in the latter case. +* Exclusive to the rare [[mushroom island]] biome, being the only mob that naturally spawns there. + +; [[File:Baby Chicken JE1 BE1.png|32px]] [[Chick]] +* Baby version of [[Chicken]]. + +; [[File:Baby Cow JE1 BE1.png|32px]] [[Calf]] +* Baby version of [[Cow]]. + +; [[File:Baby Pig JE1 BE1.png|32px]] [[Piglet]] +* Baby version of [[Pig]]. + +; {{Animate|Baby White Sheep JE1 BE4.png;Baby Orange Sheep JE1.png;Baby Magenta Sheep JE1.png;Baby Light Blue Sheep JE1.png;Baby Yellow Sheep JE1.png;Baby Lime Sheep JE1.png;Baby Pink Sheep JE1.png;Baby Gray Sheep JE1.png;Baby Light Gray Sheep JE1.png;Baby Cyan Sheep JE1.png;Baby Purple Sheep JE1.png;Baby Blue Sheep JE1.png;Baby Green Sheep JE1.png;Baby Brown Sheep JE1.png;Baby Red Sheep JE1.png;Baby Black Sheep JE1.png;|32px}} [[Lamb]] +* Baby version of [[Sheep]] + +; [[File:Blaze_JE1_BE1.png|32px]] [[Blaze]] +* Hostile [[Nether]] mob. +* Flies and throws [[fireball]]s at players. +* Immune to [[fire]] damage. +* Weak to [[water]] and [[snowball]]s. + +; [[File:Ender Dragon.png|48px]] [[Ender dragon]] +* [[Boss]] mob. +* Spawns only once in [[the End]]. +* Has {{hp|200}}. + +; [[File:Magma Cube Revision 1.png|32px]] [[Magma cube]] +* Hostile [[Nether]] mob. +* Behaves similarly to [[slime]]s, but immune to [[fire]] damage. +* Doesn't take any fall damage. + +; [[File:Snow Golem JE1 BE1.png|32px]] [[Snow golem]] +* Can be crafted by placing two [[snow block]]s vertically and a [[pumpkin]] on top. +* Melts in hot [[biome]]s. +* Spreads [[snow]] around when it walks. +* Passive to the player, but throws [[snowball]]s at enemies. + +; {{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|32px}} [[Villager]] +* Has the same mob AI as pigs. +** They have professions. +* Spawn in [[village]]s. + +=== World generation === +; Biomes +* {{BiomeLink|Frozen ocean}} +** Generates as an ocean with a solid layer of ice at the surface. +* {{BiomeLink|Frozen river}} +** Only generates within ice plains biomes. +* {{BiomeLink|Ice mountains|id=snowy-mountains}} +** A mountainous variation of ice plains. +* {{BiomeLink|Ice plains|id=snowy-plains}} +** Re-added into the game. +** Similar to old [[tundra]]s but with tall grass and oak trees. +* {{BiomeLink|Mushroom island|id=mushroom-fields}} +** Very rare biome that spawns in oceans. +** Naturally generated [[huge mushroom]]s. +** Spawns [[mooshroom]]s. +* {{BiomeLink|Mushroom island shore|id=mushroom-field-shore}} +** A variation of mushroom islands. +* {{BiomeLink|The End}} +** New dimension. +** Replaces the previously planned [[Sky Dimension]]. +** [[Endermen]] and the [[ender dragon]] spawn there. + +; Structures +* [[File:StrongholdPortalRoom.png|32px]] [[End portal]] room +** Added to [[stronghold]]s. +** At most 12 eyes of ender to activate. +** Takes the player to [[the End]]. +* {{EnvSprite|nether-fortress}} [[Nether fortress]] +** Generates in [[the Nether]]. +** [[Blazes]] spawn here. + +===Gameplay=== +; [[Breeding]] +* [[File:Wheat JE1 BE1.png|32px]] [[Wheat]] attracts and feed animals. +* Feeding animals makes them enter "[[love mode]]". +** Hearts will come out of animals while in love mode. +* Breeding will produce baby animals. +** Smaller versions of the parents with large heads that have faster movement and higher-pitched sounds. + +; [[File:Brewing Stand (full) JE1.png|32px]] [[Brewing]] +* Produces potions. + +; [[File:Enchanting Table JE1 BE1.png|32px]] [[Enchanting]] +* Can now give armor, tools, and weapons special properties. + +; [[End Poem|End poem/credits]] +* Appears after entering the [[exit portal]] in [[the End]]. + +; [[Item repair]] +* Two of the same tools/weapons that are damaged in crafting will create one repaired tool/weapon. + +=== General === +; [[Achievement]]s +* Added ''DIAMONDS!'', ''We Need to Go Deeper'', ''Return to Sender'', ''Into Fire'', ''Local Brewery'', ''The End?'', ''The End.'', ''Enchanter'', ''Overkill'' and ''Librarian''. + +; [[Hardcore]] mode +* Locks the difficulty to Hard and forces users to delete the world's save data upon death. +* The health bar changes appearance to indicate the game is in Hardcore mode. + +; Options +* [[Video settings]] +** Added "Clouds" setting, which can be used to enable/disable [[clouds]]. +** Added "Particles" setting +*** "All", rendering all particle effects. +*** "Decreased", rendering half of all particle effects. +*** "Minimal", rendering no particle effects (except for those created when breaking blocks). + +; [[Server.properties]] +* New settings: +** debug +** enable-query +** enable-rcon +** query.port +** rcon.password +** rcon.port + +; [[Splash]] +* Added new splashes: +** "Made by Jeb!" +** "Has an ending!" +** "Finally complete!" +** "Feature packed!" +** "Boots with the fur!" +** "Stop, hammertime!" +** "Testificates!" +** "Conventional!" +** "Homeomorphic to a 3-sphere!" +** "Doesn't avoid double negatives!" +** "Place ALL the blocks!" +** "Does barrel rolls!" +** "Meeting expectations!" +** "PC gaming since 1873!" +** "Ghoughpteighbteau tchoghs!" +** "Déjà vu!" +** "Déjà vu!"This splash is intentionally a duplicate, and is part of the {{w|Déjà vu|joke}}; see {{bug|MC-75202}}. +** "Got your nose!" +** "Haley loves Elan!" +** "Afraid of the big, black bat!" +** "Doesn't use the U-word!" +** "Child's play!" +** "See you next Friday or so!" +** "From the streets of Södermalm!" +** "150 bpm for 400000 minutes!" +** "Technologic!" +** "Funk soul brother!" +** "Pumpa kungen!" + +== Changes == +=== Blocks === +; [[File:Red Bed (N) JE1.png|32px]] [[Bed]]s +* No longer spawns monsters when the player is sleeping. +** Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''. + +; [[Block of diamond]] +* Texture changed from [[File:Block of Diamond JE2 BE1.png|32px]] to [[File:Block of Diamond JE3 BE2.png|32px]]. + +; [[Block of gold]] +* Texture changed from [[File:Block of Gold JE3 BE1.png|32px]] to [[File:Block of Gold JE4 BE2.png|32px]]. + +; [[Block of iron]] +* Texture changed from [[File:Block of Iron JE2 BE2.png|32px]] to [[File:Block of Iron JE3 BE3.png|32px]]. + +; [[Bookshelves]] +* When destroyed, drops 3 [[book]]s. +* Changed the top texture from [[File:Bookshelf JE1.png|32px]] to [[File:Bookshelf JE2 BE1.png|32px]] as a result of the new [[planks]] texture. + +; [[Bricks]] +* Texture changed from [[File:Bricks JE3.png|32px]] to [[File:Bricks JE4 BE2.png|32px]]. + +; [[Brick slab]]s +* Changed texture from [[File:Brick Slab JE1.png|32px]] to [[File:Brick Slab JE2 BE2.png|32px]] as a result of the new bricks texture. + +; [[Coal ore]] +* Can now be smelted to obtain [[coal]]. + +; [[Detector rail]]s, [[powered rail]]s, and [[rail]]s +* Are now mined faster using pickaxes. + +; [[Dirt]] +* Texture changed from [[File:Dirt JE1 BE1.png|32px]] to [[File:Dirt JE2 BE2.png|32px]]. + +; {{Animate|Oak Door (Right) JE4 BE1.png;Iron Door JE1 BE1.png|32px}} [[Door]]s +* New sounds. + +; [[Fence]] +* Changed the texture from [[File:Oak Fence JE1.png|32px]] to [[File:Oak Fence JE2 BE1.png|32px]] as a result of the new [[planks]] texture. +* Now connect to solid blocks. +* No longer blocks players from moving onto their space. +** Players can now stand next to them, similar to glass panes and iron bars. + +; [[File:Fire JE1.png|32px]] [[Fire]] +* Fire on [[bedrock]] in the End now burns forever. + +; [[Glowstone]] +* Texture changed from [[File:Glowstone JE1.png|32px]] to [[File:Glowstone JE2 BE1.png|32px]]. +* Changed material type from "glass" to "stone". +** A pickaxe is now needed to drop items. +** Redstone, torches, levers, etc. can now be placed on the block. +** No longer acts as a redstone vertical (downward) diode. + +; [[Grass]] +* Every type of grass now has their own name: +** The dead bush variant is now called "Shrub". +** The fern variant is now called "Fern". +** The normal variant keeps the same name ("Grass"). + +; [[Grass block]]s +* Texture changed from [[File:Grass Block JE5.png|32px]] to [[File:Grass Block JE7 BE2.png|32px]]. + +; [[Gravel]] +* Texture changed from [[File:Gravel JE2.png|32px]] to [[File:Gravel JE3 BE1.png|32px]]. + +; [[File:Lapis Lazuli Ore JE1 BE1.png|32px]] [[Lapis lazuli ore]] +* Can now be smelted to obtain [[File:Lapis Lazuli JE1 BE1.png|32px]] [[lapis lazuli]]. + +; [[File:Lava JE14.png|32px]] [[Lava]] +* When flowing lava hits a water source directly from above, it creates [[stone]]. +** Previously, lava would flow through the water. +* If lava is above a ceiling that is a single block thick, particles of lava will drip through, provided the player is within 13 blocks of the ceiling. + +; [[Monster spawner]] +* Texture changed from [[File:Spawner JE1.png|32px]] to [[File:Spawner JE2.png|32px]]. + +; [[Netherrack]] +* Texture changed from [[File:Netherrack JE1.png|32px]] to [[File:Netherrack JE2 BE1.png|32px]]. + +; [[File:Obsidian JE1 BE1.png|32px]] [[Obsidian]] +* To offset the advantage of pickaxes mining stone-related blocks faster, their "hardness" value has been changed from 10 to 50. +** This means that their mining time has been decreased from 15 to 10 seconds. + +; [[File:Redstone Ore JE1 BE1.png|32px]] [[Redstone ore]] +* Can now be smelted to obtain [[File:Redstone Dust JE1 BE1.png|32px]] [[redstone dust]]. +* Is now mined faster using pickaxes. + +; [[Sand]] +* Texture changed from [[File:Sand JE2.png|32px]] to [[File:Sand JE3 BE1.png|32px]]. + +; [[Stone]] +* Texture changed from [[File:Stone JE2 BE1.png|32px]] to [[File:Stone JE4.png|32px]]. + +; [[File:Water JE11.png|32px]] [[Water]] +* If water is above a ceiling that is a single block thick, particles of the water will drip through, provided the player is within 13 blocks of the ceiling. + +; [[Wooden planks]] +* Texture changed from [[File:Oak Planks JE3 BE1.png|32px]] to [[File:Oak Planks JE4 BE2.png|32px]]. + +; [[Wooden slab]]s +* Changed texture from [[File:Oak Slab (centered) JE2 BE1.png|32px]] to [[File:Oak Slab (centered) JE3 BE2.png|32px]] as a result of the new planks texture. + +=== Items === +; General +*{{sound||Random break.ogg}} now plays when an item that has durability, breaks. + +; {{Animate|Wooden Axe JE1 BE1.png;Stone Axe JE1 BE1.png;Iron Axe JE4 BE1.png;Golden Axe JE2 BE1.png;Diamond Axe JE1 BE1.png|32px}} [[Axe]]s +*Now break all (previously only a few) wood-related blocks faster than by hand. + +; [[File:Bow JE2 BE1.png|32px]] [[Bow]]s +*Appears larger in third person view when held. +*No longer need arrows for ammo in Creative mode. +*No longer have an infinite number of uses (385 shots before breaking). +*Changed how full charged bows behave. +**Full charged bows now deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}. +*Added additional bow sounds. + +; [[File:Ender Pearl JE1.png|32px]] [[Ender pearl]]s +*Can now be used to craft eyes of ender. +*Now are able to be thrown. +**The player will teleport to the Ender pearl's impact location, but take 2 and 1/2 hearts of fall damage. +**Unable to be thrown in creative mode. + +; [[File:Flint_and_Steel_JE3_BE1.png|32px]] [[Flint and steel]] +*Ignite sound changed. + +; [[File:Golden Apple JE1 BE1.png|32px]] [[Golden apple]]s +*Now has a glint in the inventory (Looks enchanted). + +; [[File:Milk Bucket JE1 BE1.png|32px]] [[Milk bucket|Milk]] +*Is now drinkable. +*Drinking milk resets all potion effects currently afflicted upon the player. + +; {{Animate|Wooden Pickaxe JE1 BE1.png;Stone Pickaxe JE1 BE1.png;Iron Pickaxe JE2 BE1.png;Golden Pickaxe JE2 BE1.png;Diamond Pickaxe JE1 BE1.png|32px}} [[Pickaxe]]s +*Can now break all (previously only a few) stone-related blocks faster than by hand, including: +**[[File:Block of Diamond JE3 BE2.png|28px]] [[Block of diamond]], [[File:Block of Gold JE4 BE2.png|28px]] [[block of gold]], [[File:Block of Iron JE3 BE2.png|28px]] [[block of iron]], [[File:Dispenser (S) JE1.png|28px]] [[dispenser]]s, [[File:Furnace (S) JE2 BE1.png|28px]] [[furnace]]s, {{animate|Iron Bars (unconnected) JE1 BE1.png;Iron Bars (N) JE1 BE1.png;Iron Bars (E) JE1 BE1.png;Iron Bars (S) JE1 BE1.png;Iron Bars (W) JE1 BE1.png;Iron Bars (NS) JE1 BE1.png;Iron Bars (EW) JE1 BE1.png;Iron Bars (NE) JE1 BE1.png;Iron Bars (ES) JE1 BE1.png;Iron Bars (SW) JE1 BE1.png;Iron Bars (NW) JE1 BE1.png;Iron Bars (ESW) JE1 BE1.png;Iron Bars (NSW) JE1 BE1.png;Iron Bars (NEW) JE1 BE1.png;Iron Bars (NES) JE1 BE1.png|28px}} [[iron bars]], [[File:Iron Door JE1 BE1.png|28px]] [[iron door]]s, [[File:Spawner JE2.png|28px]] [[monster spawner]]s, [[File:Obsidian JE1 BE1.png|28px]] [[obsidian]], [[File:Redstone Ore JE1 BE1.png|28px]] [[redstone ore]], and {{Animate|Stone Bricks JE1 BE1.png;Cracked Stone Bricks JE1 BE1.png;Mossy Stone Bricks JE1 BE1.png|28px}} [[stone brick]]s. + +; [[File:Redstone Dust JE1 BE1.png|32px]] [[Redstone]] +*Can now be used as a brewing ingredient. +*Can now be brewed in a water bottle to create a mundane potion. +*Now extends the potions of Fire Resistance, Slowness, Swiftness, Poison, Weakness, and Strength. +*Redstone placed alone now have a {{Animate|Inactive Redstone Wire (unconnected) JE1.png;Active Redstone Wire (unconnected) JE1.png|32px}}"•" shape rather than {{Animate|Inactive Redstone Wire (NESW) JE3.png;Active Redstone Wire (NESW) JE3.png|32px}} "+". + +; [[File:Shears JE1 BE1.png|32px]] [[Shears]] +*Added shear sounds. + +; {{Animate|Wooden Shovel JE1 BE1.png;Stone Shovel JE1 BE1.png;Iron Shovel JE2 BE1.png;Golden Shovel JE2 BE1.png;Diamond Shovel JE1 BE1.png|32px}} [[Shovel]]s +*Now mine [[File:Soul Sand JE1 BE1.png|28px]] [[soul sand]] faster than by hand. + +; {{Animate|Wooden Sword JE1 BE1.png;Stone Sword JE1 BE1.png;Iron Sword JE1 BE1.png;Golden Sword JE2 BE1.png;Diamond Sword JE1 BE1.png|32px}} [[Sword]]s +*The Sword of Stone, Iron and Diamond now deal less damage: +{| class="wikitable" style="text-align: center;" +! rowspan=2 | Material +! colspan=2 | Wooden +! colspan=2 | Golden +! colspan=2 | Stone +! colspan=2 | Iron +! colspan=2 | Diamond +|- +! Before !! After +! Before !! After +! Before !! After +! Before !! After +! Before !! After +|- +! Damage +| {{hp|4}} || {{hp|4}} +| {{hp|4}} || {{hp|4}} +| {{hp|6}} || {{hp|5}} +| {{hp|8}} || {{hp|6}} +| {{hp|10}} || {{hp|7}} +|} + +=== Mobs === +; [[File:Cave Spider JE1 BE1.png|48px]] [[Cave spider]]s +* Now drop 0-1 [[spider eye]]. +* Now have {{hp|12}}. + +; [[File:Enderman JE2.png|48px]] [[Endermen]] +* Amount of blocks able to be carried by endermen is now limited (see [[Enderman#Moving blocks|here]] for the list of blocks). +* True sounds of Endermen are added, and its zombie placeholder is removed. + +; [[File:Ghast JE1 BE1.png|48px]] [[Ghast]]s +* Now have {{hp|10}}. +* Can now be killed by their own fireballs. +* Now drop 0-1 [[ghast tear]]s. + +; {{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|32px}} [[Sheep]] +* Now have {{hp|8}}. + +; [[File:Silverfish JE1 BE1.gif|48px]] [[Silverfish]] +* True sounds of silverfish are added. + +; [[File:Skeleton JE4 BE2.png|48px]] [[Skeleton]]s +* Improved walking sounds. + +; [[File:Slime JE2 BE1.png|48px]] [[Slime]]s +* Now spawn on levels 0-40 rather than 0-16, making them much more common. +* Big slimes (size +4 slimes) have deeper jump sounds. + +; [[File:Spider JE3 BE2.png|48px]] [[Spider]]s +* Now drop 0-1 [[File:Spider Eye JE1 BE1.png|28px]] [[spider eye]]. +* Now have {{hp|16}}. + +; [[File:Zombie JE2 BE1.png|48px]] [[Zombie]]s +* Now have {{hp|20}} and {{armor|2}}. + +=== Non-mob entities === +; [[Ghast fireball]] +* Changed texture from [[File:Snowball JE1 BE1.png|32px]] to [[File:Fire Charge JE1 BE1.png|32px]]. + +; [[Status effects]] +* Entities under a status effect will produce swirl particles. + +=== World generation === +; General +* Borders between landmasses and oceans have changed, making landmasses smaller and closer together. + +; Biomes +* {{BiomeSprite|Swamp}} [[Swamp]] +** Grass, foliage and water have been given much darker colors. +** [[Lily Pad]]s now generate on water. + +; Structures +* {{EnvLink|Stronghold}} +** Random "altar" loot chests now generate. + +=== Gameplay === +; [[Armor]] system +* New/improved system. +* Increased armor durability. + +; [[Blocking]] +* Now moves the player's arm, rather than the sword floating right in front of the player. + +; Death +* Amount of [[experience orb]]s dropped by players on death now limited. +* A proper score is given based on how many experience orbs players have collected. +* Old death sound removed + +; [[File:Experience Orb (sprite) Revision 1.gif|28px]] [[Experience]] +* Can be used for enchantments. +* Each experience orb is worth one score point. + +; [[Jumping]] +* Slight delay between jumps when holding down the jump button. +** Players no longer bounce between ceiling and floor in two-block-high spaces. + +; [[Third-person view]] +* Toggling {{Ctrl|third-person view}} twice now switches the camera to the front of the player, while it now takes a third press of {{key|F5}} to switch back into first-person view.This change occurred in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Prerelease 2]]. + +=== General === +; [[Debug screen]] +* The version number at the top-left corner is displayed only in the debug screen again. + +; [[Inventory]] +* Active status effects now appear in the inventory as sprites. + +; Item tooltips +* Labels for items have a blue border +* Font color for rare items (golden apples and music discs) are now pink. + +; [[Title screen]] +* "Mods and Texture Packs" button changed to "Texture Packs". +* Added "Minceraft" easter egg. + +; {{EnvLink|Moon}} and {{EnvLink|Sun}} +* Now rise in the east and set in the west. +* Added moon phases. + +; [[Splash]] +* Changed some splashes: +** "''OpenGL 1.1!''" to "''OpenGL 1.2!''". +** "''Coming soon!''" to "''It's here!''". +** "''When it's finished!''" to "''It's finished!''". +** "''That's not a moon!''" to "''That's no moon!''". +** "''Absolutely dragon free!''" to "''Kind of dragon free!''". +** "''Superfragilisticexpialidocious!''" to "''Super'''cali'''fragilisticexpialidocious!''". +** "''Tyrian would love it!''" to "''Tyri'''o'''n would love it!''". +** "''"Noun" is an autonym!''" to "''"Autological" is!''". + +; [[Texture pack]]s +* The player can reload the texture pack by pressing {{keys|F3+T}}. + +== Trivia == +* Originally, this update was planned to be released as Beta 1.9, but after six pre-releases were pushed out, it was decided that 1.0.0 would be the version name, and to push the release date back to during MINECON 2011. +** The 2014 April Fools joke references the version [[villager]]s were implemented in as Beta 1.9, even though they were technically a 1.0.0 implementation. +* Aside from marking the "true" release of the game, this update is notable for being the last update to be developed by [[Notch]] before he left the ''Minecraft'' team. +* This update breaks the naming conventions for top-level release updates. For example, were it to follow the same naming scheme as 1.0.0, [[Java Edition 1.1|1.1]] would be "1.1.0", [[Java Edition 1.2|1.2]] would be "1.2.0", etc. This format is, however, used in [[Bedrock Edition version history|Bedrock Edition]]. +* 1.0.0 was the only version with release candidates until [[Java Edition 1.16|1.16]]. +* 1.0.0 is the only major update with no snapshots. +* 1.0.0 introduced more new mobs than any other update, adding 10 mobs. +* The seed for the main menu background in 1.0.0 is 2151901553968352745. + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[cs:Java Edice 1.0.0]] +[[de:1.0]] +[[es:Java Edition 1.0.0]] +[[fr:Édition Java 1.0.0]] +[[hu:1.0.0]] +[[it:Java Edition 1.0.0]] +[[ja:Java Edition 1.0.0]] +[[ko:Java Edition 1.0]] +[[nl:1.0.0]] +[[pl:1.0.0]] +[[pt:Edição Java 1.0.0]] +[[ru:1.0.0 (Java Edition)]] +[[th:รุ่น Java 1.0.0]] +[[uk:1.0.0 (Java Edition)]] +[[zh:Java版1.0.0]] diff --git a/wiki_backup/Java Edition 1.10-pre1.txt b/wiki_backup/Java Edition 1.10-pre1.txt new file mode 100644 index 0000000..3550a7b --- /dev/null +++ b/wiki_backup/Java Edition 1.10-pre1.txt @@ -0,0 +1,175 @@ +{{Infobox version +|title=Minecraft 1.10-pre1 +|edition=Java +|image=1.10-pre1.png +|image2=Java Edition 1.10-pre1.png +|type=Pre-release +|date=June 2, 2016 +|parent=1.10 +|jsonhash=08a9c29b2cd4df7c9ad51ab0be5f9683c20d4c3f +|clienthash=33c87d0abcd90cfc694ef651e96e81689e14cffb +|serverhash=c9c34ba406f694e56c1729b465c25e0f63ce9743 +|prev=16w21b +|prevparent=1.9.4 +|next=1.10-pre2 +|nextparent=1.10.1 +}} + +'''1.10-pre1''' is the first pre-release for [[Java Edition 1.10]], released on June 2, 2016,http://www.mojang.com/2016/06/minecraft-110-pre-release-1/ which split {{cmd|tp}} into a separate {{cmd|teleport}} command, adds sounds for mobs added in previous snapshots, modifies villagers, and fixes bugs in the 1.10 snapshots. + +== Additions == +=== Command format === +; {{cmd|teleport}} +* Usage: /teleport [ ] [ ]. +** Teleports a selected entity to the executor's relative position. +** Example: /teleport @e[type=Cow] ~ ~10 ~ 60 10 reorients all cows and teleport them up 10 blocks. + +; [[NBT tag]]s +* New ParticleParam1 and ParticleParam2 integer tags for [[area effect cloud]] entities. +** These work just like the two arguments work, in {{cmd|particle}}. +** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"iconcrack",ParticleParam1:351,ParticleParam2:3} }}. +*** Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans). +** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"blockcrack",ParticleParam1:12289} }}. +*** Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096). + +; [[Sound event]]s +* Added entity.husk.ambient +* Added entity.husk.death +* Added entity.husk.hurt +* Added entity.husk.step +* Added entity.stray.ambient +* Added entity.stray.death +* Added entity.stray.hurt +* Added entity.stray.step +* Added entity.wither_skeleton.ambient +* Added entity.wither_skeleton.death +* Added entity.wither_skeleton.hurt +* Added entity.wither_skeleton.step + +== Changes == +=== Blocks === +; [[Nether wart block]]s +* No longer destroyed by water or lava. + +; [[Structure void]]s +* Indestructibility removed. +* Blast resistance reduced to 0 (was 3600000.6). + +=== Items === +; [[Spawn egg]]s +* Now uses the actual names of entities, rather than entity codes (i.e. entity.mule.name). + +=== Mobs === +; General +* Mobs now avoid [[magma block]]s that are in the way. + +; [[Polar bear]]s +* Adult polar bears now jump in water if on fire. + +; [[Skeleton]]s +* Skeletons holding a [[tipped arrow]] in their off hand now shoot that type of arrow. +** This overrides strays' normal shooting of Slowness arrows. +** The arrows in the off hand are not consumed. +* Burning skeletons have a 50% chance of shooting flaming arrows if raw [[regional difficulty]] is 3 or greater. + +; [[Villager]]s +* Now run away from nearby [[husk]]s. + +; [[Witch]]es +* Drink a potion of Fire Resistance if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage. + +; [[Zombie]]s +* Chance of setting the target on fire when burning, and the duration of the effect, now depends on raw [[regional difficulty]]. +** Chance is now equal to (30 × RegionalDifficulty)%; formerly 30% on Easy, 60% on Normal, 90% on Hard. +** Duration is now equal to 2 × floor(RegionalDifficulty) seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard. +* Husk hunger effect duration now depends on raw [[regional difficulty]]. +** Duration is now equal to 7 × floor(RegionalDifficulty) seconds; formerly 7 seconds on Easy, 14 on Normal, 21 on Hard. + +=== World generation === +; [[Village]]s +* Now generate grass under stairs instead of a dirt path. +* Villages in savanna and taiga biomes now use the appropriate type of wooden fences. +* Cobblestone now generates around [[Village well|well]]s instead of gravel. +* Paths now only replace grass blocks with air above water, lava, sand, sandstone, and red sandstone. All other blocks are ignored, with blocks below (down to sea level) considered for replacement instead. +** This allows paths to generate properly under trees. +** This removes the ability for paths to bridge ravines. +* Zombie villagers generated in zombie villages no longer despawn (i.e. they have the PersistenceRequired flag set). + +=== Command format === +; {{cmd|tp}} +* Behavior is reverted back to [[16w20a]] and previous versions. +** The new behavior has been given to {{cmd|teleport}} instead. + +=== General === +; [[Options]] +* [[options.txt]] now displays the [[data version]] the file was last saved in. +* [[Options#Video Settings|VBOs]] are now enabled by default, overriding old options when upgrading. + +; [[Particle]]s +* fallingdust particle now collides with blocks. + +== Fixes == +{{fixes|fixedin=1.10 Pre-Release 1|prefix=Minecraft +|;old +|3437|Flowers/tall grass are placed on top of village paths by the world generator. +|86295|The Ender Crystal beam is going the other way. +|98430|Endermen can drop a cacti that has a missing texture. +|98654|Legacy ender dragon not moving. +|101118|Mobs' pathfinding is confused by grass paths. +|101325|Loading Village.dat containing player reputation causes NullPointerException. +|;dev +|102048|Particle fallingdust does not collide with blocks below it. +|102049|witches don't drink Fire Resistance potion while on magma block. +|102050|Spawn Eggs names of some mob variant are called Spawn entity.X.name +|102051|Unable to place anything on nether wart blocks. +|102070|Nether wart block unable to be set on fire. +|102081|The oxygen value of mobs is too low. +|102096|Some stairs in villages generate with path blocks below, instead of dirt. +|102119|Polar Bear gets stuck in blocks when trying to chase the player. +|102135|Structure block: empty names allowed. +|102159|Gravel generates around village wells, instead of grass paths. +|102146|Cannot type/or : into structure blocks. +|102178|Structure block border lines are invisible in spectator mode ({{cmd|gamemode 3}}). +|102203|Structure blocks don't rotate skulls. +|102207|Crash when using fishing rod in same tick as @e command with type{{=}} or name{{=}}. +|102270|Village paths generate incorrectly under trees. +|102278|Mob pathfinding does not avoid the magma block. +|102372|Fences in savanna and taiga villages use oak fence instead of acacia/spruce fence. +|102378|Signs, banners, end rods and anvils mirrored incorrectly. +|102401|Relative teleportation interrupts elytra flight. +|102455|Mob pathfinding does not regard nether wart block as obstruction/unable to pathfind on top. +|102460|Zombie villages generate without zombies/zombies despawning. +|102530|AreaEffectCloud: wrong fallingsand particle command does not show mobSpell default particle. +|102557|Wrong item frame placement after loading by structure block. +|102575|In crash reports, the CPU is bcw$7@. +|102598|{{cmd|/tp}}ing entities results in teleportation relative to the player. +|;previous +|102607|Villagers don't run away from zombies during the day. +|102614|Able to paste invalid characters into structure blocks. +|102679|Villagers are attacked by husks, but they don't run away from them. +|102740|Teleporting players with relative coordinates behaves like before 16w21b when used in a command block [minecart]. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|UgXjuvRAwM8}} + +== Trivia == +* The time span between [[16w20a|the first snapshot]] and 1.10-pre1 was only 15 days, which is abnormal when compared to previous releases. +** The most recent update to be equal or faster than this was [[Beta 1.0]] to [[Beta 1.1]], with only 2 days passing. +* 1.10-pre1 was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.10-pre1]] +[[es:Java Edition 1.10-pre1]] +[[fr:Édition Java 1.10-pre1]] +[[ja:Java Edition 1.10-pre1]] +[[nl:1.10-pre1]] +[[pt:Edição Java 1.10-pre1]] +[[ru:1.10-pre1 (Java Edition)]] +[[zh:Java版1.10-pre1]] diff --git a/wiki_backup/Java Edition 1.10.1.txt b/wiki_backup/Java Edition 1.10.1.txt new file mode 100644 index 0000000..d010e6d --- /dev/null +++ b/wiki_backup/Java Edition 1.10.1.txt @@ -0,0 +1,57 @@ +{{Infobox version +| title = Minecraft 1.10.1 +| edition = Java +| image = 1.10.1 banner.png +| image2 = Java Edition 1.10.1.png +| date = June 22, 2016 +| jsonhash = ee31c565a9aa614676b786c55a0be77268743b60 +| clienthash = 44b389fff90324c4ca18796d4428a7b8ec6c2eb0 +| serverhash = cb4c6f9f51a845b09a8861cdbe0eea3ff6996dee +| prevparent = 1.10 +| next = 1.10.2 +| nextparent = 1.11 +}} + +'''1.10.1''' is a minor update to ''Minecraft'' ({{el|je}}) released on June 22, 2016,{{cite|url=http://www.mojang.com/2016/06/minecraft-1101/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/06/minecraft-1101/|title=Minecraft 1.10.2|author=Searge|website=Mojang.com|date=June 22, 2016}} which changes the hitbox of [[farmland]] and fixes a few bugs. It is compatible with [[Java Edition 1.10|1.10]] servers. + +== Changes == +=== Blocks === +; [[Farmland]] +* Now have a {{frac|15|16}} block tall hitbox (was formerly a full block). +** Are now {{frac|15|16}} blocks tall visually. + +== Fixes == +{{fixes|fixedin=1.10.1|prefix=Minecraft +|;From released versions before 1.10 +|85162|Slight player/mob offset when on farmland block. +|99914|DataWatcher/EntityMetadata ID is based on the class load order. +|100333|Entities from old (≤ 1.5.2) worlds are killed when loaded in current versions due to a typo in the health data fixer. +|102867|Chat key bound to Unicode character causes crash in Creative inventory. +|;From 1.10 +|102072|Structure block – keyboard navigation: Unable to navigate in the "structure name" field of structure blocks, using the arrow-keys, pos1, end or the delete key. +|103177|Missing subtitles for polar bears, strays, husks, and wither skeletons. +|103497|Ender dragon does not respawn. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|yKaZw5eK6n0}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.10.1]] +[[de:1.10.1]] +[[es:Java Edition 1.10.1]] +[[fr:Édition Java 1.10.1]] +[[ja:Java Edition 1.10.1]] +[[lzh:爪哇版一點一〇點一]] +[[nl:1.10.1]] +[[pl:1.10.1]] +[[pt:Edição Java 1.10.1]] +[[ru:1.10.1 (Java Edition)]] +[[uk:1.10.1 (Java Edition)]] +[[zh:Java版1.10.1]] diff --git a/wiki_backup/Java Edition 1.10.2.txt b/wiki_backup/Java Edition 1.10.2.txt new file mode 100644 index 0000000..ce4e26a --- /dev/null +++ b/wiki_backup/Java Edition 1.10.2.txt @@ -0,0 +1,126 @@ +{{Infobox version +|title=Minecraft 1.10.2 +|edition=Java +|image=1.10.1 banner.png +|image2=Java Edition 1.10.2.png +|date=June 23, 2016 +|clienthash=dc8e75ac7274ff6af462b0dcec43c307de668e40 +|jsonhash=9e23991d61e9b4eb9dfee56cb8ee7392fb925aff +|serverhash=3d501b23df53c548254f5e3f66492d178a48db63 +|prevparent=1.10 +|prev=1.10.1 +|nextparent=1.11 +}} + +'''1.10.2''' is a minor update to ''Minecraft'' ({{el|je}}) released on June 23, 2016, which fixes many bugs.{{cite|url=http://www.mojang.com/2016/06/minecraft-1101/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/06/minecraft-1101/|title=Minecraft 1.10.2|author=Searge|website=Mojang.com|date=June 22, 2016}} It is compatible with [[Java Edition 1.10|1.10]] and [[Java Edition 1.10.1|1.10.1]] servers. + +== Changes == +=== Mobs === +; [[Witch]] +* The splash potion throwing sound is marked as Hostile Creatures instead of Friendly Creatures. + +=== Gameplay === +; [[Speed]] effect +* Now works on a ridden [[pig]]. + +== Fixes == +{{fixes|fixedin=1.10.2|prefix=Minecraft +|;From released versions before 1.10 +|3761|Boats sink through ice when placed down, are rideable, but head goes in ice and 3rd/ front view zoom very close. +|3923|Mob and fence interaction. +|4494|Boats sink in the ground. +|10117|Speed potions do not affect pigs while riding them. +|11533|Exiting a boat teleports to original location. +|12423|Opening to LAN twice exiting then going to multiplayer shows your own LAN world. +|12770|NBT items do not handle properly when deleting in the Creative inventory. +|15077|Clickable links in chat are broken for many valid URL formats. +|15270|Pushing a leashed mob into a portal duplicates the lead. +|16873|Destroying end crystals leaves ghost fire. +|17247|Villagers running all the time. +|18969|Breaking minecart or boat while riding in it makes you fall through blocks. +|19830|Sleeping in bed delays inflicted fall damage. +|20010|keepInventory bug/glitch. +|26579|Swimming mobs sound like they're walking. +|26716|Number keys not directly switching items in containers. +|31433|Minecraft does not resolve SRV records when an ipv6 DNS resolver is present. +|39190|Weird gravity block glitch. +|41865|A witch's splash potion sound is marked as friendly creature. +|44607|Increased suffocation rate while in vehicle. +|47697|Endermen unable to dodge melee attacks after taking player damage. +|47824|New AI mobs issue. +|49493|Dispensers placing lit TNT {{frac|1|2}} a block too high. +|52802|Mob head takes a fraction of a second to change to selected head. +|53528|Endermite and silverfish do not deal damage to you when they attack the upper part of your body. +|55419|Since some snapshots it is possible to {{cmd|tp}} to large (and sometimes wrong) Y-axis distances. +|64382|Dying Ender dragon healed by a destroyed ender crystal. +|65097|Throwing potions through blocks. +|65986|Message in console: "Biome ID is out of bounds: 151720, defaulting to 0 (Ocean)". +|71999|Mining blocks out of reach by jumping causes mining to be paused. +|73245|Enderman continuously trying to walk to same place causing it to commit suicide in water. +|74300|Rain particles on top of desert/snowy biomes at y{{=}}255. +|73611|Ambient occlusion is not working right. +|73880|Blocks get generated inside village house. +|76593|When changing the "Marker" tag on an armor stand from 0 to 1, it can produce footstep sounds. +|78777|Player renders behind armor but in front of GUI in inventory. +|80169|Large Unicode square has incorrect size. +|81017|Game crashes when command in command block is too long. +|81651|Piston pushing animation ends too late / piston data gets changed to early (sticky pistons only). +|81879|RCON is not listening on port. +|84344|The end of the arm is visible. +|84723|Game crash on multiplayer - spectating fence-tied leads in Spectator mode. +|87961|Client hangs when reconnecting to a server. +|90059|Elytra teleportation glitch. +|90060|Teleporting into unloaded chunks - offset Y-coordinate. +|90188|Wolves do not hurt player in Survival. +|90418|Player cannot collect items in ender dragon hitbox. +|90560|Custom payload packet memory leak. +|90659|Mobs that are on fire will not jump into water. +|90798|Minecraft crashes when the game is fullscreen using the Steam controller. +|92445|In custom lingering potions, effects stated is double. +|92581|If boats are half placed in water, but clip to a block, moving back into the water causes capes to shake and glitch. +|93342|Zombies moving towards villagers or iron golems from a long distance move very slowly. +|93514|Shaking lead while attached on animals in boats. +|93598|Server crash: {{cd|java.util.ConcurrentModificationException}} when updating neighbors or colliding entity with block. +|94230|Incorrect subtitle for falling. +|94690|Game becomes buggy when 2 animals with minecarts on top of them collide. +|94704|Villagers disappear in easy mode. +|95320|Ticking entity is a player server crash. +|95403|Massive entity lag on new snapshots. +|95463|Unknown publisher for server.exe. +|95756|Player does not receive damage, and nobody can damage them. +|95908|Command blocks got really laggy again. +|96284|Lag spike when entering the Nether. +|96423|Putting mobs into boats, their heads are forced to the right. +|96434|Boats passes through farmland. +|96670|Achievement command messages are not updated. +|96873|Server long clickEvent problem. +|97403|Mobs with elytra equipped don't glide anymore. +|101776|Accelerated day and night cycle. +|102507|Breaking particle on nonexistent blocks. +|;From 1.10 +|103177|Missing subtitles for polar bears, strays, husks, and wither skeletons. +|;From 1.10.1 +|103981|Missing BlockEntity (Piston_Extension, ...). +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|64g0ZD5ou28}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:1.10.2]] +[[de:1.10.2]] +[[es:Java Edition 1.10.2]] +[[fr:Édition Java 1.10.2]] +[[it:Java Edition 1.10.2]] +[[ja:Java Edition 1.10.2]] +[[nl:1.10.2]] +[[pl:1.10.2]] +[[pt:Edição Java 1.10.2]] +[[ru:1.10.2 (Java Edition)]] +[[zh:Java版1.10.2]] diff --git a/wiki_backup/Java Edition 1.11_Development versions.txt b/wiki_backup/Java Edition 1.11_Development versions.txt new file mode 100644 index 0000000..68741fb --- /dev/null +++ b/wiki_backup/Java Edition 1.11_Development versions.txt @@ -0,0 +1,9 @@ +{{Development versions}} + +[[de:Versionen/Vollversion 1.11/Entwicklung]] +[[fr:Édition Java 1.11/Versions de développement]] +[[ja:Java Edition 1.11/開発版]] +[[nl:1.11/Ontwikkelingsversies]] +[[pt:Edição Java 1.11/Versões de desenvolvimento]] +[[ru:1.11 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.11/开发版本]] diff --git a/wiki_backup/Java Edition 1.12-pre7.txt b/wiki_backup/Java Edition 1.12-pre7.txt new file mode 100644 index 0000000..32ab8c5 --- /dev/null +++ b/wiki_backup/Java Edition 1.12-pre7.txt @@ -0,0 +1,96 @@ +{{Infobox version +| title = Minecraft 1.12-pre7 +| image = 1.12-pre6.png +| image2 = Java Edition 1.12-pre7.png +| edition = Java +| type = Pre-release +| parent = 1.12 +| date = May 31, 2017 +| clienthash = 2439b69adbb6d5f2e8fee5145084603e033007c7 +| jsonhash = d734d4070653b2c0e8e6a5abed905d78982203f7 +| serverhash = a8d79598161edc5f67b606120ea9e62bcefcaaa7 +| prevparent = 1.11.2 +| prev = 1.12-pre6 +| next = +| nextparent = 1.12.1 +}} + +'''1.12-pre7''' is the seventh and final pre-release for [[Java Edition 1.12]], released on May 31, 2017,{{Mcnet|minecraft-112-pre-release-6|Minecraft 1.12 Pre-Release 7}} which adds new splashes and experience rewards to advancements. + +== Additions == +; [[Advancement]]s +* Added [[experience]] rewards to all "challenge" advancements. + +{| class="wikitable" +! Advancement +! Reward +|- +| Sniper Duel +|rowspan=3 | 50 +|- +| Great View From Up Here +|- +| Return to Sender +|- +| Monsters Hunted +|rowspan=6 | 100 +|- +| Furious Cocktail +|- +| Subspace Bubble +|- +| Uneasy Alliance +|- +| A Balanced Diet +|- +| Two by Two +|- +| Adventuring Time +| 500 +|} + +; [[Splash]]es +* "The true meaning of covfefe" +** Reference to a [[wikipedia:Covfefe|cryptic tweet]] from [[wikipedia:Donald Trump|Donald Trump]]. +* "An illusion! What are you hiding?" +* "Something's not quite right..." +** The top two are references to [https://warcraft.wiki.gg/wiki/Suramar_City Suramar City] guards in [[wikipedia:World of Warcraft|World of Warcraft]], who say these lines when a player, having an illusion on themself, goes nearby. +** The splash about the illusion could also be a reference to the [[illusioner]]. + +== Fixes == +{{fixes|fixedin=1.12 Pre-Release 7|prefix=Minecraft +|;old +|MC-59535|Server log outputs TextComponent object rather than its Text property for player lost connection/Disconnecting message +|;dev +|MC-117764|No error is logged when using knowledge book with invalid recipes +|MC-118002|Pausing game while moving causes screen shaking +|MC-118021|Parrot spawn egg appears after rabbit spawn egg in English (US) +|MC-118036|Disconnecting from server prints TranslatableComponent in log +|MC-118038|Crafting items with no recipe file shows empty toast +|MC-118057|Unexpectedly high CPU usage in menus +|MC-118067|Pressing {{key|T}} in Spectator mode allows you to use recipe book search +|MC-118068|Recipe book uses always {{key|T}} for focusing search +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|rm3sUObiz8I}} + +== Trivia == +* 1.12-pre7 was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* This version came out exactly 8 years after [[Java Edition Classic 0.0.15a (Multiplayer Test 1)|Classic 0.0.15a]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.12-pre7]] +[[es:Java Edition 1.12-pre7]] +[[fr:Édition Java 1.12-pre7]] +[[ja:Java Edition 1.12-pre7]] +[[nl:1.12-pre7]] +[[pt:Edição Java 1.12-pre7]] +[[ru:1.12-pre7 (Java Edition)]] +[[zh:Java版1.12-pre7]] diff --git a/wiki_backup/Java Edition 1.12_Development versions.txt b/wiki_backup/Java Edition 1.12_Development versions.txt new file mode 100644 index 0000000..8f5b208 --- /dev/null +++ b/wiki_backup/Java Edition 1.12_Development versions.txt @@ -0,0 +1,9 @@ +{{Development versions}} + +[[de:Versionen/Vollversion 1.12/Entwicklung#Vollversion 1.12]] +[[fr:Édition Java 1.12/Versions de développement]] +[[ja:Java Edition 1.12/開発版]] +[[nl:1.12/Ontwikkelingsversies]] +[[pt:Edição Java 1.12/Versões de desenvolvimento]] +[[ru:1.12 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.12/开发版本]] diff --git a/wiki_backup/Java Edition 1.13.2.txt b/wiki_backup/Java Edition 1.13.2.txt new file mode 100644 index 0000000..b49cae6 --- /dev/null +++ b/wiki_backup/Java Edition 1.13.2.txt @@ -0,0 +1,97 @@ +{{Infobox version +|title=Minecraft 1.13.2 +|image=1.13.2-pre1.png +|image2=Java Edition 1.13.2.png +|edition=Java +|date=October 22, 2018 +|clienthash=30bfe37a8db404db11c7edf02cb5165817afb4d9 +|jsonhash=081135896bfc24424033c1ec0b2e5d3c69c5f764 +|serverhash=3737db93722a9e39eeada7c27e7aca28b144ffa7 +|prevparent=1.13 +|prev=1.13.1 +|nextparent=1.14 +}} +{{for|a guide about all content in this release and the other releases of the Update Aquatic|Java Edition guides/Update Aquatic}} + +'''1.13.2''' is a minor update to {{JE}} released on October 22, 2018,{{Mcnet|minecraft-java-edition-1132|Minecraft Java Edition 1.13.2|October 22, 2018}} which included a few performance improvements and upgraded issue fixes that were left over from [[Java Edition 1.13.1|1.13.1]]. It is not compatible with 1.13.1 servers. This is the final version released in 2018. + +== Changes == +=== Items === +; [[Map]] +* Now shows [[shulker box]]es. +* Now shows player icons when placed in an [[item frame]]. +* Now shows [[snow layer]]s. + +=== Mobs === +; [[Cave spider]] +* Can now take drowning damage. + +=== General === +; Performance +* Improved performance of upgrading worlds. +* Improved performance of [[turtle]] pathfinding. +* Improved startup time. +* Improved [[mob]] spawning performance. +* Other general performance improvements. + +== Fixes == +{{fixes|fixedin=1.13.2, 1.13.2-pre2, 1.13.2-pre1|prefix=Minecraft +|;old +|91055|More than 1 mob spawning in a 1 block space +|91621|Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag). +|92019|Shields don't block anything if facing straight down +|96734|Mobs refuse to walk over chorus flowers. +|97249|Preset code offset in superflat customization GUI is not reset, causing text to be pushed too far to the left +|107933|Shulker Boxes not appearing on Maps +|122869|Minecarts behave differently since 17w48a +|126810|Player markers aren't visible on maps placed in item frames +|128635|Water bubbles can appear out of flowing water +|129302|Skeleton arrows don't deal damage, if they shoot while underwater, and you are moving when the arrows hit +|130741|Creative Inventory scroll position resets when alt-tabbing +|130893|Snow layers don't appear on maps +|132284|Upgrade paths for loading structure files are slow +|133292|Cave spiders do not take drowning damage. +|134115|Containers next to chunk borders can lose items when upgrading. +|134436|Pick Block (Middle Button) doesn't work since upgrade to server 1.13 +|134476|Miswritten sounds.json causing almost all 1.13 subtitles to be unshown (Fix included) +|134506|Mobs only spawn when a player is moving on realms +|134696|Cod AI performance issue +|134969|Minecraft 1.13 Mob spawn rate +|135130|Render distance lag +|136526|Crash when generating near the top of world. +|136888|Game crashes when shift-right-clicking a shulker box while holding bone meal. +|137034|World optimalization causes missing chunks +|;private +|136759|Spawn eggs do not make sure that the entity is valid for the egg, allowing for arbitrary command execution in certain cases +}} + +== Video == +{{Slicedlime|XmsJ2BXtVtM}} + +== Trivia == +* This was the last Minecraft version before the [[Texture Update]], when most of the blocks, items and mobs were implemented brand new [[textures]] created by the artist [[Jasper Boerstra]]. +** After the Texture Update, the original textures are still available as an in-game [[resource pack]] named "Programmer Art". +** This was also the last version where the [[pack.png]] image was used as the default resource pack icon. +** This was also the last version to use the "-pre''n''" notation for pre-releases. +*This version came out exactly two months after the [[Java Edition 1.13.1|previous minor update]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:1.13.2]] +[[de:1.13.2]] +[[es:Java Edition 1.13.2]] +[[fr:Édition Java 1.13.2]] +[[it:Java Edition 1.13.2]] +[[ja:Java Edition 1.13.2]] +[[ko:Java Edition 1.13.2]] +[[nl:1.13.2]] +[[pl:1.13.2]] +[[pt:Edição Java 1.13.2]] +[[ru:1.13.2 (Java Edition)]] +[[th:รุ่น Java 1.13.2]] +[[uk:1.13.2 (Java Edition)]] +[[zh:Java版1.13.2]] diff --git a/wiki_backup/Java Edition 1.13_Development versions.txt b/wiki_backup/Java Edition 1.13_Development versions.txt new file mode 100644 index 0000000..2dfaae8 --- /dev/null +++ b/wiki_backup/Java Edition 1.13_Development versions.txt @@ -0,0 +1,11 @@ +{{Development versions|notes=1}} + +[[de:Versionen/Vollversion 1.13/Entwicklung#Vollversion 1.13]] +[[fr:Édition Java 1.13/Versions de développement]] +[[ja:Java Edition 1.13/開発版]] +[[ko:Java Edition 1.13/개발 버전]] +[[nl:1.13/Ontwikkelingsversies]] +[[pt:Edição Java 1.13/Versões de desenvolvimento]] +[[ru:1.13 (Java Edition)/Предварительные сборки]] +[[uk:1.13 (Java Edition)/Версії розробки]] +[[zh:Java版1.13/开发版本]] diff --git a/wiki_backup/Java Edition 1.14.3 - Combat Test.txt b/wiki_backup/Java Edition 1.14.3 - Combat Test.txt new file mode 100644 index 0000000..e588dfd --- /dev/null +++ b/wiki_backup/Java Edition 1.14.3 - Combat Test.txt @@ -0,0 +1,203 @@ +{{Infobox version +| title = Minecraft 1.14.3 - Combat Test +| image = Release 1.14.3 Combat Test.png +| edition = Java +| type = Snapshot +| parent = Combat Tests +| compiled = June 20, 2019 +| date = June 26, 2019 +| launcher = No +| clienthash = 98cb56935c762c412b64ddda8e3851544243fb2d +| jsondl = [https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json] +| serverhash = 168ae89abc66fd4ee2d84c844cd980ddae26e784 +| prevparent = +| next = Combat Test 2 +| nextparent = +}} + +'''1.14.3 - Combat Test''' is the first experimental version of a future combat update.{{reddit|c5mqwv||A custom Java Edition snapshot to test new combat mechanics|jeb_|June 26, 2019}} Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.3 Pre-Release 4|1.14.3 Pre-Release 4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. + +== Additions == +=== Gameplay === +; [[Combat]] +* New [[attribute]]: generic.attackReach. +** Represents the attack reach of a [[player]]. +** Only used by players. +** Default base: 3.0; minimum: 0.0; maximum: 6.0. +*** Value is the number of [[block]]s away the player can attack from. +** [[Attribute#Vanilla modifiers|Weapon modifier]] now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8. +* Added a "Combat Reach" parameter (using attribute generic.attackReach) to [[sword]]s, [[hoe]]s and [[trident]]s. + +== Changes == +=== Gameplay === +; [[Combat]] +* [[Player]]s can now only attack when the [[weapon]] is fully charged. +* Different weapons and items have different attack ranges, all separate from the [[Breaking#Reach|block breaking reach]]. +** 3.5 [[block]]s for all [[sword]]s. +** 4 blocks for [[trident]]s and [[hoe]]s. +** 3 for all other [[item]]s. +* The attack timer can be charged to 200%. +** The attack timer reaches 200% after the recharging animation of the sword is fully complete. +** A 200% charge is required for critical hits and the sweeping attack. +** A 200% charge also deals higher knockback while [[sprinting]]. +* Weapons with shorter cooldowns give victims shorter [[Damage#Immunity|attack invulnerability time]]s (invincibility frames). +* The {{ctrl|attack}} control can now be held down, attacking whenever the attack cooldown reaches 100%. +* It is now possible to hit [[mob]]s through non-full-sized [[block]]s such as [[grass]]. + +; [[HUD]] +* Changed how the attack indicator works. +** When on crosshair mode: +*** The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead. +*** The "+" now only appears below the attack indicator when at 200% charge. +** When on hotbar mode: +*** The meter only appears while charging the initial 100%. + +; Sweep attack +* Performing a sweep attack now requires the [[Sweeping Edge]] enchantment. +* Now requires the attack timer to be at 200%. +* Is now performed regardless of whether an [[entity]] is hit. + +=== Items === +; [[Axe]]s +* Increased [[attack speed]] for all axes to 2. +* All axes deal {{hp|1}} more [[damage]] than their [[sword]] counterparts. +* Attack reach remains at 3 [[block]]s. + +; [[Hoe]]s +* Changed the attack speed for most hoes: +** Wooden: 2; stone: 2.5; diamond and gold: 3.5. +* Changed the [[damage]] dealt for all hoes: +** Wooden, stone, and gold: {{hp|2}}; iron and diamond: {{hp|3}}. +* Increased attack reach to 4 [[block]]s. + +; [[Pickaxe]]s +* Increased attack speed for all pickaxes to 2.5. +* Increased [[damage]] for all pickaxes by {{hp|1}}. +* Attack reach remains at 3 [[block]]s. + +; [[Shield]] +* Critical hits bypass shields. +* Removed warm-up delay from shields (0.25 second activation cooldown). +* When in the off-hand, shields activate when [[sneaking]]. +* Shields no longer knockback attackers when they block. + +; [[Shovel]]s +* Increased attack speed for all shovels to 2. +* Decreased [[damage]] for all shovels by {{hp|1}}. +* Attack reach remains at 3 [[block]]s. + +; [[Sword]]s +* Increased attack speed for all swords to 3. +* Increased [[damage]] for all swords by {{hp|1}}. +* Increased attack reach to 3.5 [[block]]s. + +; [[Trident]] +* Increased attack speed to 2. +* Decreased base [[damage]] from {{hp|9}} to {{hp|7}}. +* Increased attack reach to 4 [[block]]s. + +{| class="wikitable" +!rowspan=2 | Tool +!colspan=2 | Axe +!colspan=2 | Hoe +!colspan=2 | Pickaxe +!colspan=2 | Shovel +!colspan=2 | Sword +|- +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +|- +!Wood +|{{hp|6}} +|2 +|{{hp|2}} +|2 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Gold +|{{hp|6}} +|2 +|{{hp|2}} +|3.5 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Stone +|{{hp|7}} +|2 +|{{hp|2}} +|2.5 +|{{hp|4}} +|2.5 +|{{hp|3}} +|2 +|{{hp|6}} +|3 +|- +!Iron +|{{hp|8}} +|2 +|{{hp|3}} +|3 +|{{hp|5}} +|2.5 +|{{hp|4}} +|2 +|{{hp|7}} +|3 +|- +!Diamond +|{{hp|9}} +|2 +|{{hp|3}} +|3.5 +|{{hp|6}} +|2.5 +|{{hp|5}} +|2 +|{{hp|8}} +|3 +|} + + +== Video == +Video made by [[slicedlime]]: +{{yt|DNLa4v7sB_U}} + +== Issues == +This version is not supported on the [[bug tracker]], and as such issues relating to this version will not be fixed. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[cs:Java Edice 1.14.3 - Combat Test]] +[[de:1.14.3 - Combat Test]] +[[es:Java Edition 1.14.3 - Combat Test]] +[[fr:Édition Java 1.14.3 - Test de combat]] +[[ja:Java Edition 1.14.3 - Combat Test]] +[[ko:Java Edition 1.14.3 - 전투 테스트]] +[[pt:Edição Java 1.14.3 - Combat Test]] +[[ru:1.14.3 - Combat Test (Java Edition)]] +[[th:รุ่น Java 1.14.3 - Combat Test]] +[[uk:1.14.3 - Combat Test (Java Edition)]] +[[zh:Java版1.14.3 - Combat Test]] diff --git a/wiki_backup/Java Edition 1.15_Development versions.txt b/wiki_backup/Java Edition 1.15_Development versions.txt new file mode 100644 index 0000000..6722d79 --- /dev/null +++ b/wiki_backup/Java Edition 1.15_Development versions.txt @@ -0,0 +1,9 @@ +{{Development versions}} + +[[cs:1.15/Vývojové verze]] +[[de:Versionen/Vollversion 1.15/Entwicklung]] +[[fr:Édition Java 1.15/Versions de développement]] +[[ja:Java Edition 1.15/開発版]] +[[pt:Edição Java 1.15/Versões de desenvolvimento]] +[[ru:1.15 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.15/开发版本]] diff --git a/wiki_backup/Java Edition 1.16.1.txt b/wiki_backup/Java Edition 1.16.1.txt new file mode 100644 index 0000000..61002ec --- /dev/null +++ b/wiki_backup/Java Edition 1.16.1.txt @@ -0,0 +1,54 @@ +{{Infobox version +|title=Minecraft 1.16.1 +|edition=Java +|image=1.16.1 banner.png +|image2=Java Edition 1.16.1.png +|date=June 24, 2020 +|clienthash=c9abbe8ee4fa490751ca70635340b7cf00db83ff +|jsonhash=6f3e929c1cb637fae53e255eb0883dda245d9a6f +|serverhash=a412fd69db1f81db3f511c1463fd304675244077 +|clientmap=539e30896eaacb9bf002a0e7e60f159856d369f7 +|servermap=618315f1fc2f56fe003612bb1fee1ad4060768a0 +|prevparent=1.16 +|next=1.16.2 +|nextparent=1.17 +}} +'''1.16.1''' is a hotfix update to {{JE}} released on June 24, 2020,{{Mcnet|minecraft-java-edition-1-16-1|Minecraft Java Edition 1.16.1|June 24, 2020}} which fixes stability issues with [[Realms]]. It is not compatible with [[Java Edition 1.16|1.16]] servers. + +== Fixes == +{{Fixes|fixedin=1.16.1 +|;From released versions before 1.16 + +|110792|Slime blocks no longer launch arrows. +|146743|Mainhand third person animations incorrect while loaded crossbow in offhand. +|186546|Endermen that have been turned hostile by other means than looking at them will turn neutral when looked at. +|;From 1.16 +|191138|Crash when clicking on realms info – {{cd|java.lang.ArrayIndexOutOfBoundsException: -1}} +}} + +== Video == +{{Slicedlime|Ykj_vynHDOE}} + +== Trivia == +* Most speedrunners often play this version of the game since the following update added more options when [[bartering]] and added [[piglin brutes]]. +* 1.16.1 was the last version without any development versions until [[Java Edition 1.21.3|1.21.3]]. +* Before 1.16.1, the last version without any development versions was [[Java Edition 1.11.2|1.11.2]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.16.1]] +[[de:1.16.1]] +[[es:Java Edition 1.16.1]] +[[fr:Édition Java 1.16.1]] +[[ja:Java Edition 1.16.1]] +[[ko:Java Edition 1.16.1]] +[[pl:1.16.1]] +[[pt:Edição Java 1.16.1]] +[[ru:1.16.1 (Java Edition)]] +[[th:รุ่น Java 1.16.1]] +[[uk:1.16.1 (Java Edition)]] +[[zh:Java版1.16.1]] diff --git a/wiki_backup/Java Edition 1.16.3.txt b/wiki_backup/Java Edition 1.16.3.txt new file mode 100644 index 0000000..abc9ef2 --- /dev/null +++ b/wiki_backup/Java Edition 1.16.3.txt @@ -0,0 +1,49 @@ +{{Infobox version +|title=Minecraft 1.16.3 +|edition=Java +|image=1.16.3 banner.jpg +|image2=Java Edition 1.16.3.png +|date=September 10, 2020 +|clienthash=1321521b2caf934f7fc9665aab7e059a7b2bfcdf +|jsonhash=0b83240b80de22bdd47d93d2a0ed6f45bbd2779f +|serverhash=f02f4473dbf152c23d7d484952121db0b36698cb +|clientmap=faac5028fbca3859db970cc4ca041aeec55f6d9d +|servermap=e75ff1e729aec4a3ec6a94fe1ddd2f5a87a2fd00 +|prevparent=1.16 +|prev=1.16.2 +|next=1.16.4 +|nextparent=1.17 +}} + +'''1.16.3''' is a minor update to {{JE}} released on September 10, 2020,{{Mcnet|minecraft-java-edition-1-16-3|Minecraft Java Edition 1.16.3 Released|September 10, 2020}} which fixes two bugs. + +The content of 1.16.3 is identical to its [[Java Edition 1.16.3 Release Candidate 1|release candidate]],{{tweet|adrian_ivl|1304065323369459713|We're now releasing 1.16.3. There are no changes from the release candidate. Enjoy your Thursday :)|September 10, 2020}} as the only difference between the two is a change in the [[data version|data]] and [[protocol version]]s. + +== Fixes == +{{Fixes|fixedin=1.16.3 Release Candidate 1 +|;From 1.16.2 +|196449|[[Piglin]]s, [[piglin brute]]s, [[hoglin]]s and [[zoglin]]s have trouble pathfinding to the [[player]] when attacking. +|198678|Giving an item and a [[gold ingot]] to a baby piglin and killing it duplicates the item. +}} + +== Video == +{{Slicedlime|tKpo-uYYyZA}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.16.3]] +[[de:1.16.3]] +[[es:Java Edition 1.16.3]] +[[fr:Édition Java 1.16.3]] +[[ja:Java Edition 1.16.3]] +[[ko:Java Edition 1.16.3]] +[[pl:Java Edition 1.16.3]] +[[pt:Edição Java 1.16.3]] +[[ru:1.16.3 (Java Edition)]] +[[th:รุ่น Java 1.16.3]] +[[uk:1.16.3 (Java Edition)]] +[[zh:Java版1.16.3]] diff --git a/wiki_backup/Java Edition 1.16.4_Development versions.txt b/wiki_backup/Java Edition 1.16.4_Development versions.txt new file mode 100644 index 0000000..d3bb420 --- /dev/null +++ b/wiki_backup/Java Edition 1.16.4_Development versions.txt @@ -0,0 +1,6 @@ +{{Development versions}} + +[[fr:Édition Java 1.16.4/Versions de développement]] +[[pt:Edição Java 1.16.4/Versões de desenvolvimento]] +[[ru:1.16.4 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.16.4/开发版本]] diff --git a/wiki_backup/Java Edition 1.16.5.txt b/wiki_backup/Java Edition 1.16.5.txt new file mode 100644 index 0000000..577a084 --- /dev/null +++ b/wiki_backup/Java Edition 1.16.5.txt @@ -0,0 +1,52 @@ +{{Infobox version +|title=Minecraft 1.16.5 +|edition=Java +|image=1.16.5 banner.jpg +|image2=Java Edition 1.16.5.png +|date=January 15, 2021 +|clienthash=37fd3c903861eeff3bc24b71eed48f828b5269c8 +|jsonhash=436877ffaef948954053e1a78a366b8b7c204a91 +|serverhash=1b557e7b033b583cd9f66746b7a9ab1ec1673ced +|clientmap=374c6b789574afbdc901371207155661e0509e17 +|servermap=41285beda6d251d190f2bf33beadd4fee187df7a +|prevparent=1.16 +|prev=1.16.4 +|nextparent=1.17 +}} + +'''1.16.5''' is a minor update to {{el|je}} released on January 15, 2021,{{Mcnet|minecraft-java-edition-1-16-5|Minecraft Java 1.16.5 Released|January 15, 2021}} which fixes issues related to server crashes. Servers running this version are compatible with [[Java Edition 1.16.4|1.16.4]] clients. + +== Fixes == +{{fixes|fixedin=1.16.5 Release Candidate 1|otherissuescount=2 +|;From 1.16.3 +|203337|java.lang.IllegalStateException: POI data mismatch: already registered. +}} +;Other +*Fixed two major stability issues. + +== Video == +{{Slicedlime|YUv1rXIvqQI}} + +== Trivia == +* 1.16.5 is the first 1.x.5 version since [[Java Edition 1.8.5|1.8.5]], which was released roughly five years and eight months earlier in 2015. +* 1.16.5 was the last full version that requires Java 8. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:Java Edice 1.16.5]] +[[de:1.16.5]] +[[es:Java Edition 1.16.5]] +[[fr:Édition Java 1.16.5]] +[[it:Java Edition 1.16.5]] +[[ja:Java Edition 1.16.5]] +[[ko:Java Edition 1.16.5]] +[[lzh:爪哇版一點一六點五]] +[[pt:Edição Java 1.16.5]] +[[ru:1.16.5 (Java Edition)]] +[[th:รุ่น Java 1.16.5]] +[[uk:1.16.5 (Java Edition)]] +[[zh:Java版1.16.5]] diff --git a/wiki_backup/Java Edition 1.16.5_Development versions.txt b/wiki_backup/Java Edition 1.16.5_Development versions.txt new file mode 100644 index 0000000..22d30c3 --- /dev/null +++ b/wiki_backup/Java Edition 1.16.5_Development versions.txt @@ -0,0 +1,5 @@ +{{Development versions}} + +[[pt:Edição Java 1.16.5/Versões de desenvolvimento]] +[[ru:1.16.5 (Java Edition)/Предварительные сборки]] +[[th:รุ่น Java 1.16.5/เวอร์ชันพัฒนา]] diff --git a/wiki_backup/Java Edition 1.17_Development versions.txt b/wiki_backup/Java Edition 1.17_Development versions.txt new file mode 100644 index 0000000..1a41660 --- /dev/null +++ b/wiki_backup/Java Edition 1.17_Development versions.txt @@ -0,0 +1,10 @@ +{{Development versions}} + +[[de:Versionen/Vollversion 1.17/Entwicklung]] +[[es:Java Edition 1.17/Versiones de desarrollo]] +[[fr:Édition Java 1.17/Versions de développement]] +[[ja:Java Edition 1.17/開発版]] +[[pl:Historia wersji/Nieoficjalne wersje/1.17]] +[[pt:Edição Java 1.17/Versões de desenvolvimento]] +[[ru:1.17 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.17/开发版本]] diff --git a/wiki_backup/Java Edition 1.18.1_Development versions.txt b/wiki_backup/Java Edition 1.18.1_Development versions.txt new file mode 100644 index 0000000..e9c6581 --- /dev/null +++ b/wiki_backup/Java Edition 1.18.1_Development versions.txt @@ -0,0 +1,10 @@ +{{Development versions}} + +[[es:Java Edition 1.18.1/Versiones de desarrollo]] +[[fr:Édition Java 1.18.1/Versions de développement]] +[[ja:Java Edition 1.18.1/開発版]] +[[pt:Edição Java 1.18.1/Versões de desenvolvimento]] +[[ru:1.18.1 (Java Edition)/Предварительные сборки]] +[[th:รุ่น Java 1.18.1/เวอร์ชันพัฒนา]] +[[uk:1.18.1 (Java Edition)/Версії розробки]] +[[zh:Java版1.18.1/开发版本]] diff --git a/wiki_backup/Java Edition 1.18_Development versions.txt b/wiki_backup/Java Edition 1.18_Development versions.txt new file mode 100644 index 0000000..9ee441c --- /dev/null +++ b/wiki_backup/Java Edition 1.18_Development versions.txt @@ -0,0 +1,11 @@ +{{Development versions}} + +[[de:Versionen/Vollversion 1.18/Entwicklung]] +[[es:Java Edition 1.18/Versiones de desarrollo]] +[[fr:Édition Java 1.18/Versions de développement]] +[[ja:Java Edition 1.18/開発版]] +[[pl:Historia wersji/Nieoficjalne wersje/1.18]] +[[pt:Edição Java 1.18/Versões de desenvolvimento]] +[[ru:1.18 (Java Edition)/Предварительные сборки]] +[[th:รุ่น Java 1.18/เวอร์ชันพัฒนา]] +[[zh:Java版1.18/开发版本]] diff --git a/wiki_backup/Java Edition 1.19.1.txt b/wiki_backup/Java Edition 1.19.1.txt new file mode 100644 index 0000000..d94dc39 --- /dev/null +++ b/wiki_backup/Java Edition 1.19.1.txt @@ -0,0 +1,213 @@ +{{Infobox version +|title=Minecraft 1.19.1 +|image=1.19.1 banner.jpg +|image2=Java Edition 1.19.1.png +|edition=Java +|date=July 27, 2022 +|jsonhash=ccdbe5073004b9276479ccc92faf8c69d5172759 +|clienthash=90d438c3e432add8848a9f9f368ce5a52f6bc4a7 +|clientmap=fc8e22d42c0e4eb1899e2acf7e97eae917e1cb94 +|serverhash=8399e1211e95faa421c1507b322dbeae86d604df +|servermap=3565648cdd47ae15738fb804a95a659137d7cfd3 +|prevparent=1.19 +|prev= +|next=1.19.2 +|nextparent=1.20 +}} + +'''1.19.1''' is a minor update to {{JE}} released on July 27, 2022. It adds [[allay]] duplication, player chat reports, chat signing status indicators, and fixes bugs and crashes.{{Article|minecraft-java-edition-1-19-1|Minecraft 1.19.1|July 27, 2022}} This version is not compatible with [[Java Edition 1.19|1.19]] servers. + +This update was originally planned to be released on June 28, 2022,{{Article|minecraft-1-19-1-pre-release-1|Minecraft 1.19.1 Pre-release 1|June 21, 2022|}} but it had been postponed and released on July 27, 2022.{{Article|minecraft-java-edition-1-19-1|Minecraft 1.19.1|July 27, 2022|}} + +== Additions == +=== General === +; [[Chat]] +* Messages that are not signed with the secure chat system, or have been tampered with by the server are now marked. +** Messages with missing or invalid signatures are marked as "Not Secure". +** Messages that are detected as modified are marked as "Modified". +** A warning toasts when connecting to a server that doesn’t enforce secure chat. +* The trust status of messages are displayed with both a colored indicator and an icon. +** The colored indicator is always visible. +** The icon is only visible when the chat screen is open. +* Hovering over the icon provides more information about the trust status. +** For modified messages, the original secure text is also displayed in the tooltip. + +; [[Resource pack]] +* Added {{samp|report_button.png}}, which contains 3 new icons for the report chat function. +* Added {{samp|chat_tags.png}}, which contains 2 new icons about trust statuses of messages. + +; [[Social interactions screen]] +[[File:Permanently Banned.png|thumb|right|The screen that appears in-game when an account is banned. In this case, the ban is permanent.]] +* The list of players on the social interactions screen now places entries for players with recently seen messages at the top of the list. +* It is now possible to report a player for sending abusive messages in the chat on the social interactions screen. +** Multiple chat messages can be selected for reporting. +** The category of the chat report can be selected from a list of chat report categories, as following: +*** Child sexual exploitation or abuse +**** Someone is talking about or otherwise promoting indecent behavior involving children. +*** Defamation, impersonation, or false information +**** Someone is damaging someone else's reputation, pretending to be someone they're not, or sharing false information with the aim to exploit or mislead others. +*** Drugs or alcohol +**** Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking. +*** Harassment or bullying +**** Someone is shaming, attacking, or bullying you or someone else. This includes when someone is repeatedly trying to contact you or someone else without consent or posting private personal information about you or someone else without consent ("doxing"). +*** Hate speech +**** Someone is attacking you or another player based on characteristics of their identity, like religion, race, or sexuality. +*** Imminent harm - Self-harm or suicide +**** Someone is threatening to harm themselves in real life, or talking about harming themselves in real life. +*** Imminent harm - Threat to harm others +**** Someone is threatening to harm you or someone else in real life. +*** Non-consensual intimate imagery +**** Someone is talking about, sharing, or otherwise promoting private and intimate images. +*** Terrorism or violent extremism +**** Someone is talking about, promoting, or threatening to commit acts of terrorism or violent extremism for political, religious, ideological, or other reasons. +** Additional comments can be entered to provide more details and information regarding the report. +* Reported players can now be banned from online play and Realms after moderator review. +* The game shows a notice screen on startup if a player has been banned from online play. +** The reason and the duration of the ban is shown on this screen. + +; Game events +* Added the following game events: +** {{cd|jukebox_play}} +** {{cd|jukebox_stop_play}} + +; Realms +* A message that has been filtered by the Java Realms profanity filter is now marked with a yellow marker. +* Players are notified if a chat message they have sent has been fully filtered for one or more receiving players on the Realm. + +; [[Splash]] +* Added the splash "Technoblade never dies!" for the commemoration of {{w|Technoblade}}. + +== Changes == +=== Blocks === +; [[Sculk catalyst]]s +* Now drop 5 XP instead of 20 XP. + +=== Mobs === +; [[Allay]]s +* Can now dance when a nearby [[jukebox]] is playing. +* If an allay is given an [[amethyst shard]] while dancing, it can "duplicate", creating another allay and consuming the shard. +** It has a 5 minute cooldown between each duplication. +** The newly created allay does not share the original allay's properties (such as custom name). +** Controlled by a {{nbt|byte|CanDuplicate}} tag (set to true by default). + +=== Command format === +; General +* The {{cd|run_command}} click event for text components no longer supports sending chat messages directly or any commands that send chat messages. +** {{cmd|tellraw}} should be used instead. + +=== General === +; [[Chat]] +* Moved the chat scrollbar to the right of the chat window. +* When writing chat messages, the signing status of the displayed chat messages is shown with a colored indicator. +** The indicator either appears to the left of the chat input field, or to the left of the chat preview if chat preview is being used. +** The indicator is light blue when the displayed message is signed. +** The indicator is light yellow when chat preview is enabled and a preview is waiting to be signed. +* System message are now displayed with a gray color indicator. +* Insecure chat messages logged in the server are prefixed with a {{cd|[Not Secure]}} tag. +* The order of chat messages are now cryptographically verified. +** This is used for validating the context of chat messages for player reports. +* Chat types added to the {{cd|chat_types}} registry are now only used for player chat, and not system messages. +** The {{cd|system}} and {{cd|game_info}} chat types have been removed. +* The {{cd|msg_command}} chat type has been split apart into {{cd|msg_command_incoming}} and {{cd|msg_command_outgoing}}. +* The {{cd|team_msg_command}} chat type has been split apart into {{cd|team_msg_command_incoming}} and {{cd|team_msg_command_outgoing}}. +* The {{cd|team_name}} chat type parameter has been renamed to {{cd|target}}. +** This chat type parameter is now used by {{cd|msg_command_outgoing}}. +* Chat types have been simplified and are now only required to define {{cd|chat}} and {{cd|narration}} decorations. +** Chat types no longer support overlays. +** A system message should instead be used to display overlays. +* The chat input box no longer applies to custom font glyphs with negative advances, or glyphs with advances greater than 32. + +; Chat preview +* The background of the chat preview also displays slightly faded when a preview is waiting to be signed. +* The "While Typing" mode no longer displays previews if the message has not been modified by the server. +* Chat preview is now enabled in singleplayer, and is displayed when using commands that have selector substitution such as {{cmd|say}}. +* Previewed hover events and click events are now highlighted with a solid background. + +; Chat styling +* The {{cd|style}} field default value is no longer present in the JSON file for chat types. +* {{samp|game_info.json}} now contains a narration setting by default. + +; [[Options]] +* Added "When Sending" chat preview option for updating chat previews only when attempting to send a message. +** To confirm sending a message, a second hit of the {{key|Enter}}/{{key|Return}} key is required. +** The previous "ON" setting has been renamed to "While Typing". + +; [[Pause menu]] +* The social interactions screen is now available via the pause screen when in a multiplayer game. + +; Protocol +* Custom servers can set their own auto-completion options for regular chat via a new network packet. +* Custom servers can hide player chat messages from display via a new network packet. +** This does not delete player chat messages from chat logs. + +; {{samp|[[server.properties]]}} +* {{cd|enforce-secure-profile}} is now defaulted to true for dedicated servers. + +== Fixes == +{{fixes|fixedin=1.19.1,1.19.1 Release Candidate 3,1.19.1 Release Candidate 2,1.19.1 Pre-release 6,1.19.1 Pre-release 5,1.19.1 Pre-release 4,1.19.1 Pre-release 3,1.19.1 Pre-release 2,1.19.1 Release Candidate 1,1.19.1 Pre-release 1,22w24a +|;From released versions before 1.19 +|72687|There are no shadows on text displayed within the action bar. +|93254|Color in text prompt using commands. +|130243|{{cmd|debug stop}} message uses OS locale specific number formatting. +|144043|Trader llamas continue to spit after their target died. +|146891|Nitwit villager can have a profession. +|148149|Linux game crash when opening links. +|149047|Scroll Sensitivity slider label uses OS locale for number formatting. +|177505|Cured Villager can work at wrong workstation. +|207077|Crash on loading pre-1.13 world with noteblock + {{cd|note}} NBT in inventory. +|211239|The background opacity box of command suggestions is rendered behind the "Leave Bed" button when sleeping in a bed +|220872|Chat scroll bar is still offset +|235614|Reference to unexisting predicate in a datapack causes {{cd|java.lang.NullPointerException}}. +|252082|Loading server resource packs reloads twice when one is already loaded. +|252265|{{cd|--server}} argument causes {{cd|java.lang.NullPointerException}} crash on some servers. +|;From 1.19 +|249523|Sky color is visible for a brief moment after applying Night Vision under Darkness effect. +|249973|Loading resource packs is significantly slower in 1.19. +|250020|Allay doesn't ignore items when {{cd|mobGriefing}} is set to {{cd|false}}. +|250261|Frogs can lay spawn on flowing water. +|250267|Frogs don't lay their spawn on waterlogged blocks. +|252190|Player-dropped items creating vibrations depends on you sneaking at the moment the item hits the ground, instead of when you threw the item. +|252258|Wool block / carpet items generate vibrations, unless thrown by crouching players. +|252327|World list fails to load after restarting game and deleting a world. +|252363|Mobs that naturally spawn in with equipment will play the respective equipping noise. +|252439|Cured Villager trades are not refreshing. +|252508|Realms worldgen type missing language string. +|252511|Bedrock not generating on the new blending border between old and new blending. +|252539|Commands sending messages use formatting of regular chat in server logs. +|252546|Poor audio quality compared to 1.18.2. +|252683|Unexpected exception in the selector loop causing server lag. +|252702|Game crashes when trying to launch 1.19 when system is in Arabic, Persian, or adjacent formats. +|252987|Illegal character {{cd|\n}} in text component {{cd|clickEvent}}. +|253053|Tooltips are cut off at the bottom of the screen +|253055|Resource packs causing each WeighedSoundEvents to duplicate Sounds +|253214|Tooltips will become offset in certain cases. +|253336|Using the eye of ender "crashes" game in the seed: {{cd|-3721742095548798177}}. +|253402|Game crash when you {{key|Shift}} right click on item in your hotbar to the chest at the same time as you die. +|253888|Messages that servers have tampered with through chat reporting are signed and reportable. +|254228|Client data generator crashes due to locale-dependent {{cd|String.format}}. +|254230|{{cmd|worldborder center}} message uses OS locale specific number formatting. +|254349|Crash when putting dye into a loom on a modded server. +|254355|Key binds set to mouse buttons of number greater than 8 switch over by 1 when the game starts. +}} + +== Video == +{{Slicedlime|GFH9RWHrjSc}} + +== Trivia == +* This update was considered controversial by some due to the new chat reporting feature. +* This is the first minor update to have a pre-release released after a release candidate. +* This is the first minor update since [[1.16.4]] to have been postponed. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19.1]] +[[es:Java Edition 1.19.1]] +[[fr:Édition Java 1.19.1]] +[[ja:Java Edition 1.19.1]] +[[pt:Edição Java 1.19.1]] +[[ru:1.19.1 (Java Edition)]] +[[zh:Java版1.19.1]] diff --git a/wiki_backup/Java Edition 1.19.4.txt b/wiki_backup/Java Edition 1.19.4.txt new file mode 100644 index 0000000..5f77323 --- /dev/null +++ b/wiki_backup/Java Edition 1.19.4.txt @@ -0,0 +1,962 @@ +{{Infobox version +|title=Minecraft 1.19.4 +|image=1.19.4 banner.jpg +|image2=Java Edition 1.19.4.png +|edition=Java +|date=March 14, 2023 +|jsonhash=84b7afa1277e39f0e7b2653673c741d5acac07b6 +|clienthash=958928a560c9167687bea0cefeb7375da1e552a8 +|clientmap=f14771b764f943c154d3a6fcb47694477e328148 +|serverhash=8f3112a1049751cc472ec13e397eade5336ca7ae +|servermap=73c8bb982e420b33aad9632b482608c5c33e2d13 +|prevparent=1.19 +|prev=1.19.3 +|next= +|nextparent=1.20 +}} + +'''1.19.4''' is a minor update to {{JE}} released on March 14, 2023,{{mcnet|minecraft-java-edition-1-19-4|1.19.4|March 14, 2023|Staff}} which adds the {{cmd|ride}} and {{cmd|damage}} commands, makes technical changes, and fixes bugs.{{snap|23w03a|January 18, 2023}} +Aside from the aforementioned changes, this version also released more features for [[Java Edition 1.20|1.20]] under an "Experimental" toggle. + +== Additions == +=== Non-mob entities === +; [[Display]] entities +* Including block display, item display, and text display ({{cd|d=and|block_display|item_display|text_display}}), for flexible display of blocks, items and text. +** Like [[marker]] ({{cd|marker}}), don't tick and have no collisions or physics. +** Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with additional arbitrary model transform. +* 2 new data types added, each of them has 2 forms, but only one for saving, as following: +** {{cd|rotation}} +*** Quaternion form (used for saving): array of 4 numbers, describing components (x, y, z, w). +*** Axis-angle form: object with following fields: +**** {{cd|axis}}: 3D vector. +**** {{cd|angle}}: Angle in radians. +** {{cd|transformation}}: Arbitrary affine transform, composed as following fields and following order: +*** Matrix form: array of 16 numbers, describing row-major matrix. +*** Decomposed form (used for saving): object with following fields: +**** {{cd|translation}}: 3D vector. +**** {{cd|left_rotation}}: {{cd|rotation}} object. +**** {{cd|scale}}: 3D vector. +**** {{cd|right_rotation}}: {{cd|rotation}} object. +* Some properties of display entites can be interpolated, to create gradual changes over time for clients, instead of instantenous jumps. +** Display entities keep track of current and previous values of interpolated values: +*** All properties marked as "interpolated" are part of a single interpolation set. +*** Any update to interpolated property causes all values of interpolation set to be saved as "current". +**** Data command executions that do not change value of property (even if it's present in NBT) do not count as updates. +**** Updates are synchronized to clients at most once per tick, so multiple updates within command still count as single update. +*** Previous current values are saved as "previous". +*** If interpolation is enabled, entity transitions between "previous" and "current" values over time. +*** Start of interpolation (entity fully in "previous" state) is defined by field {{cd|interpolation_start}} (game time, in ticks). +**** Set to {{cd|-1}} to load current game time instead. +** When a new interpolation is started, it starts from the current state. +** Interpolation always starts at the beginning on client tick. +** Field {{cd|interpolation_start}} is replaced with {{cd|start_interpolation}}, with a different meaning. +** {{cd|start_interpolation}} describes amount of ticks from the start of next client tick after receiving an update to start of interpolation. +*** For example, value 0 means that interpolation starts at the beginning of next client tick after receiving the update. +** {{cd|start_interpolation}} is not stored in entity data. +*** When using {{cmd|data}} commands, if interpolated value is updated, but {{cd|start_interpolation}} is not present in modified tag, interpolation continues from the time of previous update, but with new values. +** End of interpolation (entity fully in "current" state) is defined as {{cd|interpolation_start}} + {{cd|interpolation_duration}} (in ticks). +* Every entity in family has the following fields: +** {{cd|transformation}}: {{cd|transformation}} applied to model (after normal entity orientation). Defaults to identity. Interpolated. +** {{cd|billboard}}: option to control if entity should pivot to face player when rendered: +*** {{cd|fixed}}: No rotation (default). +*** {{cd|vertical}} Entity can pivot around vertical axis. +*** {{cd|horizontal}} Entity can pivot around horizontal axis. +*** {{cd|center}} Entity can pivot around center point. +** {{cd|brightness}}: If present, overrides light values used for rendering. Omited by default (which means rendering uses values from entity position). Object has two fields: +*** {{cd|sky}}: Value of skylight, from 0 to 15. +*** {{cd|block}}: Value of block light, from 0 to 15. +** {{cd|view_range}}: Maximum view range of this entity. Actual distance depends on client-side render distance and entity distance scalling. Default value 1.0 (roughly the same as fireball). +** {{cd|shadow_radius}}: Size of shadow. Defaults to 0 (no shadow). Interpolated. +** {{cd|shadow_strength}}: Strength of the shadow. Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated. +** {{cd|d=,|width|height}}: Describe size of culling bounding box. Bounding box spans vertically {{cd|y}} to {{cd|y+height}} and horizontally {{cd|width/2}} in all directions from entity position. If either field is set to 0, culling is disabled. Both default to 0. +** {{cd|glow_color_override}}: Override glow border color. Defaults to 0 (use team color). +* Besides common fields, these entitiy types also have some exclusive fields for their different usages: +** Item display ({{cd|item_display}}): Displays a single item stack (stack can be changed with commands by setting slot {{cd|inventory.0}}). +*** {{cd|item}}: Item stack to display. Same format as in inventory. +**** Example: {{cd|{id: "minecraft:dirt", Count: 1} }} +*** {{cd|item_display}}: Describes item model transform applied to item (as defined in {{cd|display}} section in model JSON) +**** Values: {{cd|none}} (default), {{cd|d=,|thirdperson_lefthand|thirdperson_righthand|firstperson_lefthand|firstperson_righthand|head|gui|ground|fixed}}. +** Block display ({{cd|block_display}}): Displays a block state, does not display block entities, even if they would normally be created on block placement (like [[chest]]). +*** {{cd|block_state}}: Block state to display. Same format as item held by [[endermen]]. +**** Example: {{cd|{Name:"minecraft:dirt"} }}. +** Text display ({{cd|text_display}}): Displays a text component (backgrounds uses new shader types {{cd|d=and|rendertype_text_background|rendertype_text_background_see_through}}). +*** {{cd|text}}: Text to display. Components are resolved with the context of the display entity. +*** {{cd|line_width}}: Line width used to split lines (note: new line can be also addded with {{cd|\n}} characters). Defaults to 200. +*** {{cd|text_opacity}}: Opacity (alpha component) of rendered text. Defaults to 255. Interpolated. +*** {{cd|background}}: Color of background. Includes alpha channel. Defaults to 0x40000000. Interpolated. +*** {{cd|default_background}}: If true, rendering uses default text background color (same as in chat). Defaults to false. +*** {{cd|shadow}}: Should text be displayed with shadow. Defaults to false. +*** {{cd|see_through}}: Should text be visible through blocks. Defaults to false. +*** {{cd|alignment}}: How text should be aligned. +**** Values: {{cd|center}} (default), {{cd|d=,|left|right}}. + +; Interaction +* A new type of entity that records {{ctrl|attack}}s and {{ctrl|interact}}ions. Interactions ({{cd|interact}}ion) are invisible and of a custom size, with following fields: +** {{cd|width}}: Width of the entity's bounding box (default {{cd|1}}). +** {{cd|height}}: Height of the entity's bounding box (default {{cd|1}}). +** {{cd|attack}}: An action object, records the last attack action on the entity. +** {{cd|interaction}}: An action object, records the last interaction action on the entity. +** {{cd|response}}: Boolean specifying if interacting should trigger a response (arm swing, sound effects, etc - default {{cd|false}}). +* Introduced action object accordingly. When an action is stored, it always has two fields: +** {{cd|player}}: The UUID (in standard integer array format) of the player performing the action. +** {{cd|timestamp}}: The timestamp of the game tick when the event happened (stored as a long). +* This made following command usage possible: +** Execute command as the last player who attacked the entity when using {{cmd|execute on attacker}}. +** Execute command as the last player who interacted with the entity when using {{cmd|execute on target}}. +* Advancement triggers also got triggered, when: +** Interacting with an interaction entity: {{cd|player_interacted_with_entity}}. +** Attacking an interaction entity: {{cd|player_hurt_entity}}. + +=== Command format === +; [[Game rule]] +* Added {{cd|commandModificationBlockLimit}}. +** Defaults to {{cd|32768}}. +** Controls the maximum number of blocks changed in one execution of {{cmd|clone}}, {{cmd|fill}}, and {{cmd|fillbiome}} commands. +* Added {{cd|doVinesSpread}}. +** Defaults to {{cd|true}}. +** Determines if [[vines]] spread to nearby blocks. +** Does not affect [[cave vines]], [[twisting vines]] and [[weeping vines]]. + +; {{cmd|damage}} +* A new command to apply damage to entities, with following syntaxes: +** {{cmd|link=none|damage [] [at ]}} +** {{cmd|link=none|damage [] [by ] [from ]}} +* Parameters: +** {{cd|target}}: The entity to damage. +** {{cd|amount}}: Amount of damage to inflict. +** {{cd|damageType}}: The type of damage to inflict. +*** This determines how the damage affects the entity as well as which [[death message]] is displayed. +** {{cd|location}}: The location the damage originated at (when no entity caused the damage). +*** For instance, {{cd|location}} might represent the location of a [[bed]] exploding in [[the Nether]]. +** {{cd|entity}}: The entity inflicting the damage. +** {{cd|cause}}: The cause of the damage, in the case of indirect damage. +*** Example: When shot by an arrow, the {{cd|entity}} is the [[arrow]] projectile while {{cd|cause}} might be a [[skeleton]]. + +; {{cmd|ride}} +* A new command to allow entities to start or stop riding other entities, syntaxes: +** {{cmd|link=none|ride mount }}: makes a single target mount a single vehicle, fails if: +*** {{cd|vehicle}} is a player; +*** {{cd|target}} is already riding a vehicle; +*** {{cd|target}} and {{cd|vehicle}} are the same entity; +*** {{cd|vehicle}} is already a passenger (direct or indirect) of {{cd|target}}. +** {{cmd|link=none|ride dismount}}: dismounts {{cd|target}} from any vehicle it is riding, fails if {{cd|target}} is not riding anything. + +=== General === +; [[Data pack]] +* Added [[damage type]]s, which are a new registry. +** Determines how damage is handled by the game. +** Includes which attributes the damage has as well as which death message is used when an entity dies due to that type of damage, example: +{ + "exhaustion": 0.1, + "message_id": "arrow", + "scaling": "when_caused_by_living_non_player" +} +** Fields: +*** {{cd|message_id}}: The message id used for deaths caused by this damage type. +**** Combined with other string fragments to form a translation key. +*** {{cd|exhaustion}}: The amount of hunger [[exhaustion]] caused by this damage type. +*** {{cd|scaling}}: Whether this damage type scales with difficulty levels. Possible values: +**** {{cd|never}}: Damage is always the same. +**** {{cd|always}}: Damage always scales with difficulty. +**** {{cd|when_caused_by_living_non_player}}: Damage scales with difficulty if it was caused by a living entity who is not a player. +*** {{cd|effects}}: Optional field controlling how damage manifests when inflicted on players. Possible values: +**** {{cd|hurt}} (default): The default hurt sound. +**** {{cd|thorns}}: Thorns hurt sound. +**** {{cd|drowning}}: Drowning sound. +**** {{cd|burning}}: A single tick of burning sound. +**** {{cd|poking}}: Berry bush poke sound. +**** {{cd|freezing}}: Freeze tick sound. +*** {{cd|death_message_type}}: Optional field that controls if special death message variants are used. Possible values: +**** {{cd|default}} (default): No special death message logic is applied. +**** {{cd|fall_variants}}: Show a variant of fall damage death instead of a regular death message, e.g. {{cd|death.fell.assist.item}}. +**** {{cd|intentional_game_design}}: Show the intentional game design message instead of a regular death message. +** Damage type [[tag]]s control many aspects of how damage from different sources are interpreted. + +; [[Title screen]] +* Added an accessibility onboarding screen for players launching the game for the first time, which allows players to turn on the narrator and change accessibility settings if needed. +* Added arrow key navigation. +** Menu screens can now be navigated by using the arrow keys. +** When navigating with arrow keys, sliders need to be activated by pressing {{key|Enter}} or {{key|Space}} to start changing their value. + +; [[Options]] +* Added a new "Notification Time" accessibility option, to change how long the notifications such as unlocked recipes, advancements, subtitles and selected item names are visible. +* Added "Glint Speed" and "Glint Strength" accessibility/video options for adjusting the speed and transparency of enchantment glints. +* Added "Damage Tilt" accessibility option, for controlling the amount of camera shake when being hurt. +* Added [[tooltip]]s in the Key Binds options screen that specifies which key binds are conflicting. +* Added "High Contrast" accessibility option, which enhances the contrast of UI elements. +* Added "Credits & Attribution" button in the options menu. +** ''Minecraft'''s [[credits]], [https://aka.ms/MinecraftJavaAttribution attribution], and [https://aka.ms/MinecraftJavaLicenses licenses] can be accessed. + +; Protocol +* Added a network protocol feature for forcing bundle of packets to be processed within same client tick. +** Added new delimiter packet to clientbound game protocol. +** All packets between two delimiters are guaranteed to be processed within same tick. +** For security reasons this feature is not supported in serverbound direction. + +; [[Realms]] +* Added a notification system for Realms to notify the player about important information about their Realm. + +; [[Recipe]]s +* Added a new recipe serializer {{cd|crafting_decorated_pot}} for the new [[decorated pot]] recipe. +* Added {{cd|show_notification}} field to recipes. +** Accepts a boolean which determines if a notification is shown when unlocking this recipe. +** Defaults to {{cd|true}} if isn't specified. + +; [[Resource pack]]s +[[File:HC Select Resource Packs.png|thumb|"High Contrast" resource pack.]] +* Added a built-in "High Contrast" resource pack that enhances the contrast of UI elements. +** The resource pack can be enabled in the accessibility options screen or manually in the resource pack screen. +** Only available in the menus for now. + +; [[Tag]]s +* Added following biome tags: +** {{cd|#increased_fire_burnout}}: contains {{cd|d=and|bamboo_jungle|mushroom_fields|mangrove_swamp|snowy_slopes|frozen_peaks|jagged_peaks|swamp|jungle}}. +*** Fire burns out faster in these defined biomes. +** {{cd|#snow_golem_melts}}: contains {{cd|d=and|badlands|basalt_deltas|crimson_forest|desert|eroded_badlands|nether_wastes|savanna|savanna_plateau|soul_sand_valley|warped_forest|windswept_savanna|wooded_badlands}}. +*** Snow golems melt in these defined biomes. +** {{cd|#spawns_snow_foxes}}: contains {{cd|d=and|snowy_plains|ice_spikes|frozen_ocean|snowy_taiga|frozen_river|snowy_beach|frozen_peaks|jagged_peaks|snowy_slopes|grove}}. +*** Snow foxes spawn in these defined biomes. +** {{cd|#spawns_white_rabbits}}: contains {{cd|d=and|snowy_plains|ice_spikes|frozen_ocean|snowy_taiga|frozen_river|snowy_beach|frozen_peaks|jagged_peaks|snowy_slopes|grove}}. +*** White rabbits spawn in these defined biomes. +* Added following block tag: +** {{cd|#smelts_to_glass}}: contains {{cd|d=and|sand|red_sand}}. +* Added following damage type tags: +** {{cd|#always_hurts_ender_dragons}}: contains {{cd|d=and|#is_explosion}}. +** {{cd|#always_most_significant_fall}}: contains {{cd|out_of_world}}. +** {{cd|#always_triggers_silverfish}}: contains {{cd|magic}}. +** {{cd|#avoids_guardian_thorns}}: contains {{cd|d=and|magic|thorns|#is_explosion}}. +** {{cd|#burns_armor_stands}}: contains {{cd|on_fire}}. +** {{cd|#bypasses_armor}}: contains {{cd|d=and|on_fire|in_wall|cramming|drown|fly_into_wall|generic|wither|dragon_breath|freeze|starve|fall|freeze|stalagmite|magic|indirect_magic|out_of_world|sonic_boom}}. +** {{cd|#bypasses_cooldown}}: empty in vanilla. +** {{cd|#bypasses_effects}}: contains {{cd|starve}}. +** {{cd|#bypasses_enchantments}}: contains {{cd|sonic_boom}}. +** {{cd|#bypasses_invulnerability}}: contains {{cd|out_of_world}}. +** {{cd|#bypasses_resistance}}: contains {{cd|out_of_world}}. +** {{cd|#bypasses_shield}}: contains {{cd|d=and|#bypasses_armor|falling_anvil|falling_stalactite}}. +** {{cd|#damages_helmet}}: contains {{cd|d=and|falling_anvil|falling_block|falling_stalactite}}. +** {{cd|#ignites_armor_stands}}: contains {{cd|in_fire}}. +** {{cd|#is_drowning}}: contains {{cd|drown}}. +** {{cd|#is_explosion}}: contains {{cd|d=and|fireworks|explosion|player_explosion|bad_respawn_point}}. +** {{cd|#is_fall}}: contains {{cd|d=and|fall|stalagmite}}. +** {{cd|#is_fire}}: contains {{cd|d=and|in_fire|on_fire|lava|hot_floor|unattributed_fireball|fireball}}. +** {{cd|#is_freezing}}: contains {{cd|freeze}}. +** {{cd|#is_lightning}}: contains {{cd|lightning_bolt}}. +** {{cd|#is_projectile}}: contains {{cd|d=and|arrow|trident|mob_projectile|unattributed_fireball|fireball|wither_skull|thrown}}. +** {{cd|#no_anger}}: contains {{cd|mob_attack_no_aggro}}. +** {{cd|#no_impact}}: contains {{cd|drown}}. +** {{cd|#witch_resistant_to}}: contains {{cd|d=and|magic|indirect_magic|sonic_boom|thorns}}. +** {{cd|#wither_immune_to}}: contains {{cd|drown}}. +* Added following entity tags: +** {{cd|#dismounts_underwater}}: contains {{cd|d=and|camel|chicken|donkey|horse|llama|mule|pig|ravager|spider|strider|trader_llama|zombie_horse}}. +*** Only mobs in this tag now force the rider to dismount when underwater. +** {{cd|#fall_damage_immune}}: contains {{cd|d=and|iron_golem|snow_golem|shulker|allay|bat|bee|blaze|cat|chicken|ghast|phantom|magma_cube|ocelot|parrot|wither}}. +*** Entity types with this tag do not take fall damage. +* Added following item tags: +** {{cd|#axes}}: contains {{cd|d=and|diamond_axe|stone_axe|golden_axe|netherite_axe|wooden_axe|iron_axe}}. +** {{cd|#hoes}}: contains {{cd|d=and|diamond_hoe|stone_hoe|golden_hoe|netherite_hoe|wooden_hoe|iron_hoe}}. +** {{cd|#pickaxes}}: contains {{cd|d=and|diamond_pickaxe|stone_pickaxe|golden_pickaxe|netherite_pickaxe|wooden_pickaxe|iron_pickaxe}}. +** {{cd|#shovels}}: contains {{cd|d=and|diamond_shovel|stone_shovel|golden_shovel|netherite_shovel|wooden_shovel|iron_shovel}}. +** {{cd|#smelts_to_glass}}: contains {{cd|d=and|sand|red_sand}}. +** {{cd|#swords}}: contains {{cd|d=and|diamond_sword|stone_sword|golden_sword|netherite_sword|wooden_sword|iron_sword}}. +** {{cd|#tools}}: contains {{cd|d=and|#axes|#hoes|#pickaxes|#shovels|#swords|trident}}. + +; General +* Added {{cd|--pidFile}} argument to dedicated server command line for printing {{w|Process identifier|Process ID (PID)}} to file. + +== Changes == +=== Blocks === +; [[Froglight]] +* Sounds when placing or breaking the block are now less loud. + +; [[Jukebox]] +* Now emits a note particle above them while playing a [[music disc]], to match {{BE}}. +* Now emits a redstone signal of 15 while playing a music disc. +* [[Dropper]]s and [[hopper]]s can now interact with it. + +; [[Sculk sensor]] +* The {{cd|item_interact_finish}} event now has a vibration frequency of 2 instead of 14. +* Are now able to detect more actions included in several existing and new game events, such as the following: +** {{cd|block_change}}: +*** Using shears on [[cave vines]], [[kelp]], [[twisting vines]] and [[weeping vines]]. +*** Picking an item from a [[cave vine]] or a [[lectern]]. +*** Interacting with items placed on both types of [[item frame]]s. +*** Trampling [[farmland]] into regular [[dirt]]. +*** Charging up a [[respawn anchor]]. +*** Interacting with a [[composter]]. +** {{cd|block_place}}: +*** [[Turtle]] and [[frog]]s laying eggs. +** {{cd|container_close}}: +*** Closing a [[minecart with chest]] or a [[boat with chest]]. +** {{cd|entity_damage}}: +*** Breaking [[shulker]] bullets. +** {{cd|entity_dismount}} (new game event, with signal 6): +*** Dismount any passenger from any vehicle. +** {{cd|entity_interact}}: +*** Dyeing a [[sheep]]. +*** Attaching or removing a [[lead]] from an entity. +** {{cd|entity_mount}} (new game event, with signal 7): +*** Mount any passenger to any vehicle. + +=== Items === +; [[Chestplate]] and [[elytra]] +* Now can swap the equipped gear by {{control|using}} them. + +; [[Potion]]s and [[tipped arrow]]s +* Changed colors of following potions (all forms) and tipped arrows: +** Fire Resistance +** Harming +** Invisibility +** Leaping +** Luck +** Night Vision +** Poison +** Slowness +** Strength +** Swiftness +** Turtle Master +** Water Breathing +* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents. + +; [[Shield]] +* A sound is now played when a shield is placed into the offhand slot. + +=== Mobs === +; [[Donkey]], [[mule]], [[skeleton horse]], and [[zombie horse]] +* Changed their textures. + +; [[Vex]] +* Now use a separate charging animation when empty-handed. + +=== Non-mob entities === +; [[Armor stand]] +* Now preserve custom names when placed and broken. + +; [[Minecart with hopper]] +* No longer aggravates [[piglin]]s when opened. + +=== Command format === +; [[Chat]] component +* Added an optional {{cd|fallback}} field to {{cd|translate}} text components. +** The new field is a string that is used in place of translation if it is missing. +** If {{cd|fallback}} is missing, the old behavior (i.e. using the key itself as the translation) is preserved. +* Out-of-bound arguments in {{cd|translate}} formats are no longer silently ignored. + +; {{cmd|clone}} +* Now supports specifying the source and target dimensions, new syntax: +** {{cmd|link=none|clone [from ] [to ] ...}} +*** {{cd|sourceDimension}}: ID of dimension to clone from. +*** {{cd|targetDimension}}: ID of dimension to clone to. + +; {{cmd|data}} +* New source {{cd|string}} available, to read a value as text and resulting in a string value, syntax: +** {{cd|... ''(insert {{!}}prepend{{!}}append{{!}}set{{!}}merge)'' string (block {{!}}entity {{!}}storage ) [] [] []}} +*** {{cd|start}}: index of first character to include at the start of the string. +*** {{cd|end}}: index of the first character to exclude at the end of the string. + +; {{cmd|effect}} +* {{cd|infinite}} is now a valid option for effect durations. +** Infinite effect durations show up as "∞" in the player inventory view. + +; {{cmd|execute}} +* On {{cd|(if{{!}}unless)}}, new conditions available: +** {{cd|... loaded }}: checks if the position given is fully loaded (in regard to both blocks and entities). +*** {{cd|pos}}: block position to check. +** {{cd|... dimension }}: checks if the execution is in a matching dimension. +*** {{cd|dimension}}: a dimension ID. +* New sub-command: {{cd|on}}, for selecting entities based on relation to the current executing entity, syntax: +** {{cd|... on (attacker{{!}}controller{{!}}leasher{{!}}owner{{!}}passengers{{!}}target{{!}}vehicle) -> execute}} +*** {{cd|attacker}}: last entity that damaged the executing entity in the previous 5 seconds. +*** {{cd|controller}}: entity that is controlling the executing entity (for example: first passenger in a boat). +*** {{cd|leasher}}: entity leading the executing entity with a leash (might be a leash knot in case of being attached to a fence). +*** {{cd|owner}}: owner of the executing entity, if it is a tameable animal (like cats, wolves or parrots). +*** {{cd|passengers}}: all entities directly riding the executing entity (no sub-passengers). +*** {{cd|target}}: attack target for the executing entity. +*** {{cd|vehicle}}: entity that the executing entity is riding. +** If the relation is not applicable to the executing entity or there are no entities matching it, selector returns zero elements. +* New sub-command: {{cd|summon}}, with the following syntax: +** {{cd|... summon -> execute}} +** This sub-command is for summoning new entity and binding context ({{cd|@s}}) to it. Meant to simplify entity setup and reduce need for raw NBT editing. +* New sub-command: {{cd|positioned over}}, for finding positions on top of a heightmap. Changes the height of the execution position to be on top of the given heightmap. Syntax: +** {{cd|... positioned over -> execute}} +*** {{cd|}}: A heightmap records the highest position in a column of blocks according to some criteria. Available options: +**** {{cd|world_surface}}: Any non-air block. +**** {{cd|motion_blocking}}: Any motion blocking material (e.g. ignores flowers and grass). +**** {{cd|motion_blocking_no_leaves}}: Any non-leaf motion blocking material. +**** {{cd|ocean_floor}}: Any non-fluid motion blocking material. +* Added a new relation {{cd|origin}} for {{cmd|link=none|execute on}}, which can select: +** Shooter, if the executing entity is a [[projectile]] (like [[arrow]], [[fireball]], [[trident]], [[firework]], thrown [[potion]], etc.) +** Thrower, if the executing entity is an [[item (entity)|item]]. +** Source of effects, if the executing entity is an [[area effect cloud]]. +** Igniter, if the executing entity is a [[primed TNT]]. +** Summoner, if the executing entity is [[evoker fangs]] or a [[vex]]. + +; {{cmd|title}} +* All time arguments to {{cmd|link=none|title times}} are now time durations and work with {{cd|d=and|t|s|d}} suffixes. + +; {{cmd|weather}} +* The duration of the weather change now matches the game's regular weather cycle if not specified. +* The {{cd|duration}} parameter is now a time duration in ticks and works with {{cd|d=and|t|s|d}} suffixes. +** To retain existing functionality, the player needs to add an {{cd|s}} suffix to pre-existing commands. + +=== Gameplay === +; [[Horse]], [[donkey]], and [[llama]] breeding +* When breeding horses and the like, the babies' speed, jump height and health are no longer biased toward the average, and are instead a variation of the average of the parents' statistics. +** This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and [[golden carrot]]s. + +=== General === +; [[Create New World]] +* The screen is now organized into three tabs: +** The "Game" tab allows to set the world name, [[gamemode]], [[difficulty]] and whether to allow [[cheats]]. +** The "World" tab allows to set the [[world type]] and [[world seed]], and to toggle the generation of [[structure]]s and the [[bonus chest]]. +** The "More" tab provides access to the [[game rule]]s and [[data pack]] selection screen. +* Tabs can be switched with the keyboard by pressing {{key|Ctrl+Tab}} and {{key|Ctrl+Shift+Tab}}. +* Specific tabs can also be navigated to by pressing {{key|Ctrl}} + {{cd|''Tab Number''}}. +* Tabs have unique visuals instead of being traditional buttons. +* The tabs align to the center of the screen, and the content aligns to the top of the screen. +* The save location for the new world shows up in a tooltip when placing the cursor over the world name. +* Added a screen to easily enable/disable experimental features. +** Can always be found under the "More" tab. +** In snapshots, a shortcut button can be found under the "Game" tab. +* Removed the "Import Settings" button and the corresponding "Export Settings" button in the "Edit World” screen. + +; [[Creative inventory]] +* Added [[painting]] variants to "Functional Blocks" tab. +** Paintings with pre-defined variant now display author, title and size in description when hovered over. +** The "Operator Utilities" tab contains the four paintings that are not available in Survival mode. +* Added [[fire charge]] to the "Ingredients" tab. + +; [[Data pack]] +* The version is now {{cd|12}}. + +; [[Debug screen]] +* Pressing {{key|F3+S}} now dumps contents of dynamic textures (like atlases, maps, etc.) to {{samp|screenshots/debug/}}. + +; [[Options]] +* The resource pack screen is now keyboard-navigatable. +* Changed how [[tooltip]]s in the menu UI are positioned. +* Auto-jump is now off by default. +* Texts in options buttons now have a scrolling animation whenever they are too large to fit. + +; {{samp|[[options.txt]]}} +* Removed {{cd|heldItemTooltips}}. + +; [[Predicate]] +* Removed {{cd|d=and|is_projectile|is_explosion|bypasses_armor|bypasses_invulnerability|bypasses_magic|is_fire|is_magic|is_lightning}} fields from damage type predicates. +* A new {{cd|tags}} array has been added. Each entry has two fields: +** {{cd|id}}: The ID of a damage type tag. +** {{cd|expected}}: Whether the damage is expected to have or not have the tag for the predicate to match. + +; Protocol +* Clients now reset their secure chat session state when receiving the login packet. + +; [[Realms]] +* Updated the Realms screen to be more in line with the singleplayer and multiplayer screens. + +; [[Recipe]]s +* The [[crafting table]] recipe is unlocked immediately on creating a new world. +* The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by [[stick]]s. + +; [[Resource pack]] +* The resource pack version is now 13. +* The vanilla resource pack {{cd|en_us}} language file is now sorted alphanumerically by key. +* The enchantment glint now has two separate texture files: {{samp|enchanted_glint_entity.png}} and {{samp|enchanted_glint_item.png}}. + +; [[Tag]]s +* Added {{cd|#animals_spawnable_on}} to the {{cd|#goats_spawnable_on}} block tag. +* Renamed {{cd|#only_allows_snow_and_gold_rabbits}} biome tag to the {{cd|#spawns_gold_rabbits}}. + +; UI +* Slightly moved the search icon on the recipe book UI. + +; User interface +* Placeholder icons for empty slots such as [[armor]] or in a [[brewing stand]] have been lightened. +** Change has not been applied to the [[loom]] menu. +** Setting the resource pack to [[programmer art]] does not revert this change (despite the change being made to the textures themselves). + +== Experimental == +These additions and changes only take effect when the 1.20 experimental data pack is enabled. + +=== Additions === +==== Blocks ==== +; [[File:Cherry Leaves JE2.png|32px]] [[Cherry leaves]] +* A new type of leaves. +* Have pink particles falling underneath. + +; [[File:Cherry Log JE1 BE1.png|32px]] [[Cherry log]] +* A new type of log, as well as a stripped variant. +* Can be used to craft cherry woods and planks. +* The stripped variant can be used to craft [[cherry hanging sign]]. + +; [[File:Cherry Planks JE1 BE1.png|32px]] [[Cherry planks]] +* A new type of plank. +* Can be used to craft cherry [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s. + +; [[File:Cherry Sapling JE2.png|32px]] [[Cherry sapling]] +* A new type of sapling. +* Can be placed in [[flower pot]]s. + +; [[File:Cherry Wood JE1 BE1.png|32px]] [[Cherry wood]] +* A new type of wood, as well as a stripped variant. +* Can be used to craft cherry planks. + +; [[File:Decorated Pot (N) JE2 BE2.png|32px]] [[Decorated pot]] +* Can be crafted with any 4 pottery shards or [[brick]] items, in a rhombic crafting configuration. +** The type of crafting material decides which picture displays on its respective side of the decorated pot (e.g. an "arms up" pottery shard in the top slot displays on the back). +*** The [[brick]] item doesn't have a picture, and is instead blank. +* Very fragile and easy to break. +** Break apart into its crafting materials when broken using any block-breaking tool. +** Drop itself when broken using an empty hand or a block-breaking tool with [[Silk Touch]], or when moved by [[piston]]s. + +; {{Animate|Pink Petals 1 JE2.png; Pink Petals 2 JE2.png; Pink Petals 3 JE2.png; Pink Petals 4 JE2.png|32px}} [[Pink petals]] +* A new type of surface block, which generates naturally in cherry groves. +* Renewable when applying a [[bone meal]] to an existing set of pink petals or to the ground of cherry groves. +* Similar to [[sea pickle]]s, pink petals can be placed up to 4 in one dirt-related block. +* Can be placed directionally. +* Can be crafted into [[pink dye]]. + +; [[File:Suspicious Sand (dusted 0) JE1 BE1.png|32px]] [[Suspicious sand]] +* Looks similar to [[sand]], with a rougher texture. +* Affected by gravity, although it vanishes when landing. +* Drops nothing when mined or moved, even if mining with [[Silk Touch]]. +* Generates naturally in [[desert temple]]s and [[desert well]]s, with different archaeological loot tables. +* Brushing the suspicious sand with a [[brush]] extracts objects. +** Has 4 stages of extraction (displayed through the texture), and "recovers" gradually when brushing is stopped. +** Turns to regular [[sand]] once extraction is done. +** Only suspicious sand with a valid archaeological loot table (the ones naturally generated) can extract an item. + +; [[File:Torchflower JE1 BE1.png|32px]] [[Torchflower]] +* A new type of flower, which grows from torchflower seeds after 2 stages (3 stages in total). +* Doesn't emit light, despite the name. +* If it's in its third growth stage, it only drops itself when broken, otherwise it drops its seed. +* Can be crafted into an [[orange dye]]. +* Can be planted in a [[flower pot]]. +* Can be used to craft a [[suspicious stew]], giving the player [[Night Vision]]. +* Can be used to tempt and breed [[bee]]s. + +==== Items ==== +; [[File:Brush JE1 BE1.png|32px]] [[Brush]] +* An item which can be used in the new archaeology system. +* Can be crafted with a [[feather]], [[copper ingot]] and [[stick]] in a vertical line. +* Consumes 1 durability point when extracting an item from a suspicious sand successfully. +* Has no effect when brushing anything other than suspicious sand. + +; {{Animate|Archer Pottery Sherd JE1.png; Arms Up Pottery Sherd JE1 BE2.png; Prize Pottery Sherd JE1 BE2.png; Skull Pottery Sherd JE1 BE2.png|32px}} [[Pottery shard]] +* They have pictures on them. +* They cannot be crafted and are only found by brushing suspicious sand. + +; {{Animate|Netherite Upgrade Smithing Template JE1 BE1.png; Sentry Armor Trim Smithing Template JE1 BE1.png; Vex Armor Trim Smithing Template JE1 BE1.png; Wild Armor Trim Smithing Template JE1 BE1.png; Coast Armor Trim Smithing Template JE1 BE1.png; Dune Armor Trim Smithing Template JE1 BE1.png; Ward Armor Trim Smithing Template JE1 BE1.png; Tide Armor Trim Smithing Template JE1 BE1.png; Snout Armor Trim Smithing Template JE1 BE1.png; Rib Armor Trim Smithing Template JE1 BE1.png; Eye Armor Trim Smithing Template JE1 BE1.png; Spire Armor Trim Smithing Template JE1 BE1.png|32px}} [[Smithing template]]s +* New item series for trimming armor and upgrading diamond armor to netherite]], with twelve varieties of armor trims. +** [[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[Netherite upgrade]] +** Armor trims: +*** [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[Coast armor trim]] +*** [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[Dune armor trim]] +*** [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[Eye armor trim]] +*** [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[Rib armor trim]] +*** [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[Sentry armor trim]] +*** [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[Snout armor trim]] +*** [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[Spire armor trim]] +*** [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[Tide armor trim]] +*** [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[Vex armor trim]] +*** [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[Ward armor trim]] +*** [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wild armor trim]] +* They can be obtained randomly from chests generated in their respective structures. +** Exceptions: +*** While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a [[bastion remnant]]. +*** 1 eye armor trim is guaranteed in every [[stronghold]] library chest. +*** A single tide armor trim is sometimes dropped by [[elder guardian]]s upon death. +** Some armor trims are rarer than others, with a higher or lower chance of generating depending on the set rarity. +** The following common armor trims always generate 2 templates in a chest when found: +*** Dune +*** Coast +*** Wild +*** Sentry +* Consumed when used to upgrade an item in the [[smithing table]]. +* Cannot be crafted directly, but a copy can be made by crafting in the following pattern: +** 7 [[diamond]]s, in a U shape. +** 1 block of material that the template is made out of, placed in the center slot of the crafting grid. +** 1 smithing template, placed in the remaining top middle slot. + +; [[Spawn egg]] +* [[File:Sniffer Spawn Egg.png|32px]] [[Sniffer spawn egg]] + +; [[File:Torchflower Seeds JE1 BE1.png|32px]] [[Torchflower seeds]] +* A new type of seed, which can be planted on [[farmland]] and grows into a torchflower. +* Can only be obtained if a sniffer digs up a torchflower seed. +* Can be used to tempt and breed [[chicken]]s and [[parrot]]s. + +==== Mobs ==== +; [[File:Sniffer sniffsniff.gif|32px]] [[Sniffer]] +* A new passive mob, which is also the mob vote winner of [[Minecraft Live 2022]]. +* Considered to be the first "ancient" mob. +* Very large (2×2 full blocks). +* Has {{hp|14}} points of health. +* Cannot spawn naturally. +* Cannot be tempted or tamed. +* Often sniffs in the air and occasionally digs for torchflower seeds. +** The digging has a cooldown of 8 minutes. +** The last 20 dug blocks are remembered with a {{cd|sniffer_explored_positions}} memory, and are not eligible for digging again. +* Can be bred with torchflower seeds. +* Drops [[moss block]] when killed. + +==== Non-mob entities ==== +; [[File:Cherry Boat JE1 BE1.png|32px]] [[Cherry boat]] +* A new type of boat, crafted with cherry planks. + +; [[File:Cherry Boat with Chest JE1 BE1.png|32px]] [[Cherry boat with chest]] +* A new type of boat with chest, crafted with a cherry boat and a chest. + +==== World generation ==== +; [[File:Cherry Tree JE3.png|32px]] [[Cherry]] +* A new type of tree which can be grown from cherry saplings. +* Occasionally generate with a [[bee nest]]. +* Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves. + +; [[File:BiomeSprite cherry-grove.png|16px]] [[Cherry grove]] +* A new [[biome]] which contains cherry trees. +* Located in the [[mountains]], like [[meadow]]s. +* [[Pig]]s, [[sheep]], and [[bee]]s can spawn here. + +==== General ==== +; [[Data pack]] +* Added registry {{cd|trim_pattern}} and {{cd|trim_material}}, which defines trim patterns and materials respectively, to allow add them via data packs. +** These are synchronized to clients when they join the server, but the accompanying resource pack is required on client to make them visible. +** The paths to these textures are inferred based on the filename of the pattern json, and try to find the textures within the same namespace as the trim pattern's {{cd|name}} field. +* {{cd|trim_pattern}} defines following data: +** {{cd|asset_id}}: a namespaced ID used to infer texture locations and localization. +** {{cd|template_item}}: the ID of the smithing template item used to apply the trim pattern. +** {{cd|description}}: a text component used for displaying the pattern name of an armor trim when hovering an armor item stack. +* {{cd|trim_material}} defines following data: +** {{cd|asset_name}}: a string used as a suffix for armor trim texture locations. +** {{cd|ingredient}}: the ID of the ingredient item used to apply the trim material. +** {{cd|item_model_index}}: a float number which defines the item model override each armor item model should target to change their visuals for this material. +** {{cd|description}}: a text component used for displaying the material name of an armor trim when hovering an armor itemstack. +*** The style defined in this description is applied to the armor trim pattern {{cd|description}} as well. +** {{cd|override_armor_materials}}: an optional map of armor material to overriden color palette. +*** Map key is the armor material that this trim material wants to override with a different color palette. +*** Map value is the name of the color palette that is used when this trim material is applied to an armor piece with the corresponding armor material. + +; [[Particles]] +* Added {{cd|d=and|dripping_cherry_leaves|falling_cherry_leaves|landing_cherry_leaves}}, which appear underneath the cherry leaves. + +; [[player.dat format]] +* Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips. + +; [[Recipe]] +* Added {{cd|d=and|smithing_transform|smithing_trim}} recipe serializers for the updated netherite upgrade and the new armor trim recipe respectively. + +; [[Resource pack]] +* Added {{cd|paletted_permutations}}, which is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes. +** Color palettes allows to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack. +** This is useful for things like armor trims. It can change the their color directly without create a new texture for each color. +** The {{cd|paletted_permutations}} source has a set of required parameters: +*** {{cd|textures}}: a list of namespaced locations of base textures. +**** These textures are used to generate variants of them that have been modified by color palettes. +*** {{cd|palette_key}}: a namespaced location of a color palette key file. +**** A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below. +*** {{cd|permutations}}: a map of permutations from suffix to a namespaced location of a color palette file. +**** The suffix is appended at the beginning to the resource location of the output variant textures, with a {{cd|_}} character separating the suffix and the base texture name. +**** The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture. +**** The number of pixels in each color palette must be the same as that of the {{cd|palette_key}} defined for this source. +**** Key matching is done by comparing the RGB values of each pixel in the {{cd|palette_key}} to the RGB values of each pixel in the color palette. +**** Alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel. +**** Pixels that do not match the {{cd|palette_key}} are copied over to the resulting texture as-is. +** After defining a {{cd|paletted_permutations}} source, those namespaced output textures can be referenced in other resources in resource pack. +*** For example, if the following {{cd|paletted_permutations}} source exists: +**** +{ + "type": "paletted_permutations", + "textures": [ + "minecraft:item/leather_helmet", + "minecraft:item/leather_chestplate", + "minecraft:item/leather_leggings", + "minecraft:item/leather_boots" + ], + "palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key", + "permutations": { + "red": "minecraft:colormap/color_palettes/red", + "green": "minecraft:colormap/color_palettes/green", + "blue": "minecraft:colormap/color_palettes/blue" + } +} + +*** The resulting textures can be referenced in other resources like this: +**** +{ + "textures": { + "layer0": "minecraft:item/leather_helmet_red", + "layer1": "minecraft:item/leather_chestplate_green", + "layer2": "minecraft:item/leather_boots_blue" + } +} + + +; [[Tag]]s +* Added following block tags: +** {{cd|#cherry_logs}}: contains {{cd|d=and|cherry_log|cherry_wood|stripped_cherry_log|stripped_cherry_wood}}. +** {{cd|#sniffer_diggable_block}}: contains {{cd|d=and|dirt|grass_block|podzol|coarse_dirt|rooted_dirt|moss_block|mud|muddy_mangrove_roots}}. +* Added following item tags: +** {{cd|#breaks_decorated_pots}}: contains {{cd|#tools}}. +** {{cd|#cherry_logs}}: contains {{cd|d=and|cherry_log|cherry_wood|stripped_cherry_log|stripped_cherry_wood}}. +** {{cd|#decorated_pot_shards}}: contains {{cd|d=and|brick|pottery_shard_archer|pottery_shard_prize|pottery_shard_arms_up|pottery_shard_skull}}. +** {{cd|#noteblock_top_instruments}}: contains {{cd|d=and|zombie_head|skeleton_skull|creeper_head|dragon_head|wither_skeleton_skull|piglin_head|player_head}}. +** {{cd|#sniffer_food}}: contains {{cd|torchflower_seeds}}. +** {{cd|#trim_materials}}: contains {{cd|d=and|amethyst_shard|copper_ingot|diamond|emerald|gold_ingot|iron_ingot|lapis_lazuli|netherite_ingot|quartz|redstone}}. +** {{cd|#trim_templates}}: contains {{cd|d=and|coast_armor_trim_smithing_template|dune_armor_trim_smithing_template|eye_armor_trim_smithing_template|rib_armor_trim_smithing_template|sentry_armor_trim_smithing_template|snout_armor_trim_smithing_template|spire_armor_trim_smithing_template|tide_armor_trim_smithing_template|vex_armor_trim_smithing_template|ward_armor_trim_smithing_template|wild_armor_trim_smithing_template}}. +** {{cd|#trimmable_armor}}: contains {{cd|d=and|chainmail_boots|chainmail_chestplate|chainmail_helmet|chainmail_leggings|diamond_boots|diamond_chestplate|diamond_helmet|diamond_leggings|golden_boots|golden_chestplate|golden_helmet|golden_leggings|iron_boots|iron_chestplate|iron_helmet|iron_leggings|leather_helmet|leather_chestplate|leather_leggings|leather_boots|netherite_boots|netherite_chestplate|netherite_helmet|netherite_leggings|turtle_helmet}}. + +=== Changes === +==== Blocks ==== +; [[Head]] +* Now can be placed on top of note blocks without sneaking. + +==== Items ==== +; [[Armor]] +* Now can be visually customized with a variety of unique trims at the [[smithing table]]. +* Purely visual with no gameplay benefits, and can only be applied to [[helmet]]s, [[chestplate]]s, [[legging]]s and [[boot]]s. +** All trim patterns are visually the same on an armor's item icon, but the color still changes based on the trim material. +** The name of the trim pattern is displayed on the item's tooltip. +* Armor trim has 2 properties: pattern and material. +** Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim. +** Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim. +*** Available ingredients: +**** {{ItemLink|Amethyst Shard}} +**** {{ItemLink|Copper Ingot}} +**** {{ItemLink|Diamond}} +**** {{ItemLink|Emerald}} +**** {{ItemLink|Gold Ingot}} +**** {{ItemLink|Iron Ingot}} +**** {{ItemLink|Lapis Lazuli}} +**** {{ItemLink|Nether Quartz}} +**** {{ItemLink|Netherite Ingot}} +**** {{ItemLink|Redstone Dust}} + +==== World generation ==== +; [[Desert pyramid]] +* Now includes a new room filled with [[sand]] and [[suspicious sand]]. +** Some sand appears exposed, and can be found at the same height as [[blue terracotta]]. + +; [[Desert well]] +* Now includes suspicious sand underwater. + +==== Gameplay ==== +; [[Advancement]]s +* The cherry grove is now required to be visited for the "Adventuring Time" advancement. +* The "A Seedy Place" advancement can be granted by planting [[torchflower seeds]] now. +* The "The Parrots and the Bats" advancement can be granted by breeding sniffers now. +* The "Two by Two" advancement now requires breeding a sniffer. + +; [[Smithing table]] functionality +* Redesigned: it is now a workstation for physical equipment upgrades and modifications. +* Added a slot used by smithing templates to the left of the old 2 slots. +* Smithing templates define what type of upgrade will be made to the equipment. +** It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade. +* Netherite equipment crafting now also requires a netherite upgrade smithing template. +* Two menu types: +** Old menu without the smithing template slot has been renamed to {{cd|legacy_smithing}}, and will be removed when armor trims are no longer an experimental feature. +** New menu with smithing template slot was added, called {{cd|smithing}}. + +==== General ==== +; [[Tag]]s +* Added {{cd|cherry_boat}} into the {{cd|#boats}} item tag. +* Added {{cd|cherry_button}} into the {{cd|#wooden_buttons}} block and item tags. +* Added {{cd|cherry_chest_boat}} into the {{cd|#chest_boats}} item tag. +* Added {{cd|cherry_door}} into the {{cd|#wooden_doors}} block and item tags. +* Added {{cd|cherry_fence_gate}} into the {{cd|#fence_gates}} block and item tags. +* Added {{cd|cherry_fence}} into the {{cd|#wooden_fences}} block and item tags. +* Added {{cd|cherry_grove}} into the {{cd|#is_mountain}} biome tag. +* Added {{cd|cherry_hanging_sign}} into the {{cd|#ceiling_hanging_signs}} block tag and {{cd|#hanging_signs}} item tag. +* Added {{cd|cherry_leaves}} into the {{cd|#leaves}} block and item tag. +* Added {{cd|d=and|cherry_leaves|pink_petals}} into the {{cd|#flowers}} block and item tag. +* Added {{cd|d=and|cherry_leaves|pink_petals}} into the {{cd|#mineable/hoe}} block tag. +* Added {{cd|cherry_log}} into the {{cd|#overworld_natural_logs}} block tag. +* Added {{cd|#cherry_logs}} into the {{cd|#logs_that_burn}} block and item tag. +* Added {{cd|cherry_planks}} into the {{cd|#planks}} block and item tags. +* Added {{cd|cherry_pressure_plate}} into the {{cd|#wooden_pressure_plates}} block and item tags. +* Added {{cd|cherry_sapling}} into the {{cd|#saplings}} block and item tag. +* Added {{cd|cherry_sign}} into the {{cd|#standing_signs}} block tag and {{cd|#signs}} item tag. +* Added {{cd|cherry_slab}} into the {{cd|#wooden_slabs}} block and item tags. +* Added {{cd|cherry_stairs}} into the {{cd|#wooden_stairs}} block and item tags. +* Added {{cd|cherry_trapdoor}} into the {{cd|#wooden_trapdoors}} block and item tags. +* Added {{cd|cherry_wall_hanging_sign}} into the {{cd|#wall_hanging_signs}} block tag. +* Added {{cd|cherry_wall_sign}} into the {{cd|#wall_signs}} block tag. +* Added {{cd|pink_petals}} into the {{cd|#inside_step_sound_blocks}} block tag. +* Added {{cd|suspicious_sand}} into the {{cd|#sand}} block and item tag. +* Added {{cd|torchflower}} into the {{cd|#small_flowers}} block and item tags. +* Added {{cd|torchflower_crop}} into the {{cd|#crops}} block tag. +* Changed {{cd|flower_pot}} in the {{cd|#flower_pots}} block tag to {{cd|potted_cherry_sapling}}. + +== Fixes == +{{fixes|fixedin=23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 2, 1.19.4 Pre-release 3, 1.19.4 Pre-release 4, 1.19.4 Release Candidate 1, 1.19.4 Release Candidate 2, 1.19.4 Release Candidate 3 +|;From released versions before 1.19 +|12729|Z-fighting can be seen on leggings and boots worn by entities. +|16533|Horse Breeding never exceeds egg/spawn horse attributes. +|26678|Damage wobble no longer shows direction of incoming damage. +|30403|Sprinting isn't canceled when dismounting rideable entities while sprinting. +|64522|Server show as "Old" in server list while starting. +|84633|Resource packs: {{cd|ambientocclusion}} flag only respects topmost parent. +|106484|Some potions are indistinguishable by color. +|120488|Sprint particles may be visible while the player is riding an entity and pressing the sprint keys. +|121048|When an entity dies, the combat tracker only records the killing blow. +|122595|{{cmd|weather}} command with duration 0 has the same weather for longer time. +|127749|Cape is jittering; movement way sharper than in snapshot 18w03b. +|132200|Ghost block hoppers appear if summoned by command to powered location. +|134448|Drowned animation glitch. +|136534|All command blocks think they're facing south with caret notation. +|137552|Loaded crossbows look unloaded in item frames and when dropped on the ground. +|145765|Both "Text Background" settings strings are overflowing the buttons. +|146605|Cannot (de-)select or reorder data and resource packs using the keyboard only. +|147711|Drowned no longer have a different swimming animation. +|147939|It's possible to select multiple buttons in command block and structure block. +|148458|Ridable mobs aren't knocked back upon death. +|149144|Multiple buttons can be selected by pressing another button and {{key|Tab}}. +|153838|Entities that don't require air dismount each other in water. +|155433|Minecart with hopper not picking matching items from a mixed pile. +|156443|In some languages, text is too long and escapes buttons. +|163266|When the target in {{cmd|spectate}} command is too far, the player's movement will not be restricted at client-side. +|165595|Guardian beam does not render when over a certain {{cd|Time}} in {{samp|level.dat}}. +|172305|Some words within {{cmd|clear}} command feedback messages are always pluralized. +|173809|Crossbows cannot display as loaded in advancement icons. +|175299|Player falls out of bed if entering from a mount. +|181412|Removing a jukebox with a command while it's playing a music disc won't stop playing the music disc. +|181832|The {{cmd|spreadplayers}} command doesn't spread entities in the specified dimension. +|184029|Clicking into the language list does not remove focus from the focused button. +|184030|Clicking into the language list does not set focus for the purpose of navigating using the {{key|tab}} key. +|187458|World outline on the menu screen rendered completely white when clicking away. +|188163|Abnormally very high RAM usage since 1.13 (client side). +|189383|Baby striders aren't shivering when riding an adult strider. +|189692|Dying by other means than mobs when knocked back by a bee sting does not mention the bee in the death message. +|190146|Game mode descriptions are grammatically incorrect/inconsistent. +|191942|The buttons in the multiplayer menu are not evenly spaced. +|193497|Tall Grass & Large Fern are rendered incorrectly when an Enderman is holding them. +|194080|Elytra model stutters by flying and turning. +|198809|Blast Protection does not reduce explosion knockback except at very high levels. +|198874|Opening a Minecart with Hopper provokes Piglins, even though opening a Hopper doesn't provoke them. +|209409|Sitting cats sink in water. +|209622|Sculk sensors do not detect item frame / glow item frame interactions. +|209896|Sculk sensors are not activated upon placing glowstone into respawn anchors. +|209907|Sculk sensors are not activated upon attaching or removing leads from fences. +|209929|Sculk sensors are not activated upon filling composters. +|210276|Sculk sensors are not activated upon trampling farmland. +|210294|Sculk sensors are not activated upon mounting or dismounting any non-biological entities. +|210334|Sculk sensors are not activated upon sheep being dyed. +|210707|Sculk sensors are not activated upon closing chest boats, chest rafts, or chest minecarts. +|210715|Sculk sensors are not activated upon attaching or removing leads from entities. +|210816|Sculk sensors are not activated upon breaking shulker bullets. +|211071|Some words within {{cmd|spreadplayers}} command feedback messages are always pluralized. +|211194|Debug worlds are shown as being created in the incorrect game mode. +|212501|Sculk sensors are not activated upon collecting books from lecterns. +|213803|Sculk sensors are not activated upon harvesting glow berries from cave vines. +|215767|Sculk sensors do not detect turtles laying an egg. +|216270|It's not possible to replace armor by right clicking while holding the armor item. +|222518|Skeleton/Zombie Horse's & Donkey/Mule's saddles and chests are outdated/have errors. +|224960|The {{cmd|spectate}} command does not work between dimensions. +|226729|Memory leakage problem in native operations. +|229293|Casting issue: Broken blocks drop items in the wrong position at high distances. +|230678|Cauldron fills with powder snow in frozen ocean biome while it's visually raining. +|233893|Burning mobs won't get extinguished by rain in warm patches of Frozen Ocean biome. +|233972|Text can appear outside of buttons in the key binds menu when assigning keys to functions or when multiple functions are assigned to the same key. +|235260|Hopper minecart at (0, 0, 0) transfers items slower than normal. +|236988|Sculk sensors are not activated upon using shears on cave/twisting/weeping vines or kelp. +|237450|The "Simulation Distance" text can appear outside of its slider. +|237879|Sculk sensors are not activated upon villagers working with composters. +|238904|Rain is silent in Frozen Oceans. +|238920|Soul campfire recipe unlocks when obtaining a stick. +|247836|Riptide doesn't work in rain within a frozen ocean biome. +|248249|{{cd|minecraft:forest_rock}} feature does not work correctly when used with {{cmd|place}}. +|249878|Text can appear outside of the "Device" button within the music and sound options menu. +|254132|Wolves do not get wet when raining in Frozen Oceans. +|257082|Sprinting whilst riding an entity or flying with elytra changes your field of view. +|;From 1.19 +|250486|Error saving GUI scale option when toggling fullscreen while fullscreen resolution is changed. +|251917|No gear equipping sound or subtitle when a shield is placed into the offhand slot. +|251934|Sculk sensors are not activated upon frogs laying frogspawn. +|252434|Sculk sensors are activated when interacting with fences while holding leads. +|252461|Goat not shown in extended death message. +|252625|Frogs play a running animation after the {{cd|NoAI}} NBT is applied. +|252773|Goat Horn without {{cd|instrument}} NBT and with other NBT data (such as text) does not play. +|253210|Goats will panic when receiving fall damage. +|253211|Frogs will panic when receiving fall damage. +|254074|Frogs don't play their walking animation when they take damage. +|254615|First-person fire renders behind water. +|;From 1.19.2 +|255060|Some words within {{cmd|function}} and {{cmd|schedule}} command feedback messages are always pluralized. +|255087|Some words within {{cmd|worldborder}} command feedback messages are always pluralized. +|255545|Magma Cube shadows do not change with size. +|255811|{{cd|Level#isRainingAt(BlockPos)}} always returns false for snowy and frozen biomes, even when it is raining. +|256270|Some words within some multiplayer command feedback messages are always pluralized. +|256292|Goats don't spawn on grass after initial world generation. +|256650|Frogs don't have smooth transitions to their idle states when they stop moving. +|257028|Eating chorus fruit and looking down in a boat desynchronizes player position. +|257464|Axolotl walking animation stutters when moving slowly. +|257558|Sculk sensors are activated upon interacting with minecarts with hoppers. +|257755|Elements within the Realms menu are not selected in order when using the {{key|Tab}} key if you're not currently a member of any realm. +|257784|Some words within some realms strings are always pluralized. +|257873|Swapping an armor piece with an armor piece of the same type doesn't play its equipping sound. +|258156|The Warden does not deal the same amount of damage to the player and entities in difficult mode. +|258242|Checkerboard biome sources using biome tags do not generate features, and structures cannot be located. +|;From 1.19.3 +|256465|Baby camels can enter boats despite adult camels not being able to. +|256479|Camels don't play their walking animations when they are damaged. +|256484|Sitting camels don't stand up and begin following players that are tempting them with their favorite food. +|256489|Sitting camels that are in love don't attempt to stand up and approach one another to breed. +|256493|Camels don't have smooth transitions to their idle states when they stop moving. +|256530|The camel's AI is slower to find its way after being hurt than other creatures. +|256555|Camel sits down for a split second when spawned. +|256576|Players become the controlling passengers of unsaddled camels when mounting them while other players are already riding them. +|256664|Camels play their walking animations after the {{cd|NoAI}} NBT tag is applied to them. +|256731|The sounds of camels recovering aren't controlled by the "Friendly Creatures" sound slider. +|256838|The facing direction of the camel doesn't match. +|256861|Camels panic when receiving fall damage. +|257009|When creating a Debug Mode world, there is no Data Packs option. +|257282|Allays sometimes have a several-second delay before deciding to follow the player. +|257346|Vexes with empty hand make obscene gesture. +|257418|Camels sometimes sit down for a split second when receiving damage. +|257875|Fire charges aren't consumed when igniting creepers using them in survival or adventure mode. +|258163|{{cd|ClientboundSectionBlocksUpdatePacket}} serialization breaks after 2^19 block states. +|258173|Entering an End Portal whilst sleeping causes the bed to be occupied permanently. +|258246|"Telemetry Data" button is missing an ellipsis. +|258295|Villager AI broken when workstation is nearby. +|258430|Camels with large {{cd|LastPoseTime}} values offset the player view model strangely. +|258457|Resource Pack won't load if it contains reference to non-existing particles. +|258459|Invalid forced resource pack can cause infinite reload loop on client. +|258561|Endermen teleport away instead of taking damage from end crystal, TNT and wither skull explosions. +|258580|Player is kicked from a server for flying in death screen when dying on a Horse or Camel. +|258592|You can select multiple text fields inside the gamerules menu. +|258622|Fire charge isn't in the Ingredients tab in creative inventory. +|258624|The Title Screen Warning menu doesn't disappear after the player respawns. +|258625|Client-side death messages disappear as soon as the "Respawn" button is pressed even if the player remains on the death screen due to lag. +|258669|Warning Menu when import generation data for a new world does not react when click "Yes". +|258697|Invalid translation of {{cd|translationKey{{=}}narration.suggestion}} in command block GUI. +|258902|Opening a lectern on Adventure mode and closing it causes inventory desyncs. +|258907|Advancement trigger {{cd|player_interacted_with_entity}} doesn't work with {{cd|area_effect_cloud}} entity when used {{cd|glass_bottle}} item on it. +|258953|Out of memory screen has raw message in the title. +|259107|Opening the crafting recipe book selects the recipe that appears under the mouse cursor. +|259241|Turtles can spawn inside each other causing them to get stuck and play constant sounds. +|259259|Hostile mobs can't replace armor they're wearing with better armor. +|259666|Reloading a resource pack that has a custom texture atlas for a second time causes severe FPS lag on the client. +|259702|The {{cd|death.attack.hotFloor.player}} string is missing an article before the word "danger". +|259714|Death messages relating to dragons' breath aren't possessive. +|259715|The {{cd|death.attack.message_too_long}} string is missing an article before the word "message". +|259797|Z-fighting occurs on the bottom of boots. +|259920|The {{cd|ITEM_INTERACT_FINISH}} game event overrides other game events causing several actions to not produce their intended vibration frequency. +|260764|Right-clicking will focus text fields. +|260765|Right-clicking will move packs in the pack edit screen. +|260774|Players are kicked from server environments due to chat message validation failures when attempting to type in chat after having previously altered chat settings. +}}
+ +== Video == +{{Slicedlime|8yhaYKMnjNk|8MPDyaYBUnM}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.19.4]] +[[es:Java Edition 1.19.4]] +[[fr:Édition Java 1.19.4]] +[[ja:Java Edition 1.19.4]] +[[pt:Edição Java 1.19.4]] +[[ru:1.19.4 (Java Edition)]] +[[zh:Java版1.19.4]] diff --git a/wiki_backup/Java Edition 1.2.2.txt b/wiki_backup/Java Edition 1.2.2.txt new file mode 100644 index 0000000..88e8c8c --- /dev/null +++ b/wiki_backup/Java Edition 1.2.2.txt @@ -0,0 +1,45 @@ +{{Infobox version +|title=Minecraft 1.2.2 +|image=Java Edition 1.2.2.png +|edition=Java +|date=March 1, 2012 +|clientdl={{dl|1dadfc4de6898751f547f24f72c7271218e4e28f|client}} +|jsondl={{dl|00c0f7895513335aec6693ec42c29ed033b1245c|json}} +|serverdl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.2.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.2.exe .exe] +|prevparent=1.2.1 +|next=1.2.3 +|nextparent=1.3.1 +}} + +'''1.2.2''' is a minor update to {{JE}} released on March 1, 2012,{{cite|url=https://www.mojang.com/2012/03/minecraft-1-2-is-out/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/03/minecraft-1-2-is-out/|title=Minecraft 1.2 is Out!|author=Jens Bergensten|website=Mojang.com|date=March 1, 2012}} to fix issues where some naturally generated features were not appearing in [[Java Edition 1.2.1|1.2.1]]. + +== Fixes == +; 3 bugs fixed +* Fixed generation of birch, spruce, tall oak and swamp trees. +* Fixed generation of [[giant mushroom]]s. +* [[Snow]] now appears on [[map]]s again. + +== Trivia == +* 1.2.2 is the first minor client version in the full release of ''Java Edition''. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[cs:Java Edice 1.2.2]] +[[de:1.2.2]] +[[es:Java Edition 1.2.2]] +[[fr:Édition Java 1.2.2]] +[[ja:Java Edition 1.2.2]] +[[ko:Java Edition 1.2.2]] +[[lzh:爪哇版一點二點二]] +[[nl:1.2.2]] +[[pl:1.2.2]] +[[pt:Edição Java 1.2.2]] +[[ru:1.2.2 (Java Edition)]] +[[th:รุ่น Java 1.2.2]] +[[uk:1.2.2 (Java Edition)]] +[[zh:Java版1.2.2]] diff --git a/wiki_backup/Java Edition 1.2.3.txt b/wiki_backup/Java Edition 1.2.3.txt new file mode 100644 index 0000000..623e16b --- /dev/null +++ b/wiki_backup/Java Edition 1.2.3.txt @@ -0,0 +1,43 @@ +{{Infobox version +|title=Minecraft 1.2.3 +|image=Java Edition 1.2.3.png +|edition=Java +|date=March 2, 2012 +|clientdl={{dl|5134e433afeba375c00bbdcd8aead1d3222813ee|client}} +|jsondl={{dl|732667ccdad3ded51308bb2ee98b39cc91478e09|json}} +|serverdl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.3.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.3.exe .exe] +|prevparent=1.2.1 +|prev=1.2.2 +|next=1.2.4 +|nextparent=1.3.1 +}} + +'''1.2.3''' is a minor update to {{JE}} released on March 2, 2012,https://mcupdate.tumblr.com/post/18600004768/minecraft-1-2-3 to fix some of the bugs and crashes in [[Java Edition 1.2.1|1.2.1]] and [[Java Edition 1.2.2|1.2.2]]. + +== Fixes == +;4 bugs fixed +* Fixed light bug causing a crash at Y=255. +* Corrected [[zombie]]s and [[skeleton]]s not burning in sunlight. +* Fixed all natural light being 1 light level darker than it should be, except at world creation. +* Corrected birch and spruce [[sapling]]s not growing at a height above Y=127. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.2.3]] +[[es:Java Edition 1.2.3]] +[[fr:Édition Java 1.2.3]] +[[ja:Java Edition 1.2.3]] +[[ko:Java Edition 1.2.3]] +[[lzh:爪哇版一點二點三]] +[[nl:1.2.3]] +[[pl:1.2.3]] +[[pt:Edição Java 1.2.3]] +[[ru:1.2.3 (Java Edition)]] +[[th:รุ่น Java 1.2.3]] +[[uk:1.2.3 (Java Edition)]] +[[zh:Java版1.2.3]] diff --git a/wiki_backup/Java Edition 1.2.4.txt b/wiki_backup/Java Edition 1.2.4.txt new file mode 100644 index 0000000..3d2b700 --- /dev/null +++ b/wiki_backup/Java Edition 1.2.4.txt @@ -0,0 +1,126 @@ +{{Infobox version +|title=Minecraft 1.2.4 +|image=Java Edition 1.2.4.png +|edition=Java +|clientdl={{dl|ad6d1fe7455857269d4185cb8f24e62cc0241aaf|client}} +|jsondl={{dl|7b1328920b979517feb3210d73f4da7f52955e60|json}} +|serverdl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.4.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/release/1.2/1.2.4.exe .exe] +|date=March 22, 2012 +|prevparent=1.2.1 +|prev=1.2.3 +|next=1.2.5 +|nextparent=1.3.1 +}} + +'''1.2.4''' is a minor update to {{JE}} released on March 22, 2012,{{cite|url=https://www.mojang.com/2012/03/minecraft-patched-to-1-2-4/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/03/minecraft-patched-to-1-2-4/|title=Minecraft Patched to 1.2.4|author=Jens Bergensten|website=Mojang.com|date=March 22, 2012}} which adds new [[planks]] and sandstone blocks, improves chat editing, and fixes some of the bugs and crashes in 1.2.3. + +== Additions == +{{Additions table +|Birch Planks +|Spruce Planks +|Jungle Planks +|Cut Sandstone +|Chiseled Sandstone +}} +=== Blocks === +; [[File:Birch Planks JE1 BE1.png|32px]] [[Birch wood planks]] +; [[File:Spruce Planks JE1 BE1.png|32px]] [[Spruce wood planks]] +; [[File:Jungle Planks JE1 BE1.png|32px]] [[Jungle wood planks]] +* All planks currently have the same tooltip: "Wooden Planks". + +; [[File:Cut Sandstone JE1 BE1.png|32px]] [[File:Chiseled Sandstone JE1 BE1.png|32px]] [[Sandstone]] variants +* Uses a modified version of the unused sandstone texture from [[Java Edition 1.2.1|1.2.1]]. +* Has the same name as the normal sandstone. + +== Changes == +=== Blocks === +; {{Animate|Light Gray Wool JE1 BE1.png;Gray Wool JE1 BE1.png;Black Wool JE1 BE1.png;Brown Wool JE1 BE1.png;Red Wool JE1 BE1.png;Orange Wool JE1 BE1.png;Yellow Wool JE1 BE1.png;Lime Wool JE1 BE1.png;Green Wool JE1 BE1.png;Cyan Wool JE1 BE1.png;Light Blue Wool JE1 BE1.png;Blue Wool JE1 BE1.png;Purple Wool JE1 BE1.png;Magenta Wool JE1 BE1.png;Pink Wool JE1 BE1.png;|32px}} [[Wool]] +* Slightly removed saturation out of every color, changing from [[File:Beta color spectrum.png|128px]] to [[File:1.2.4 color spectrum.png|128px]]. + +; [[File:Sandstone JE2 BE2.png|32px]] [[Sandstone]] +* Texture changed from [[File:Sandstone JE1 BE1.png|32px]]. + +=== Mobs === +; [[Cat]]s +* When in a standing position, cats now purposely go and sit on nearby [[chest]]s, active [[furnace]]s, and [[bed]]s. +** This prevents players from using them. + +; [[Pig]]s +* Saddles can no longer be put on baby pigs. Saddled baby pigs from previous versions can update to this version and still be ridden. + +=== Gameplay === +; [[Chat]] +* Added chat history and improved chat editing. +** Links are now clickable in chat. +*** When clicked, a warning screen appears that asks players if they want to continue. +** Players can copy and paste links in chat. +** The mouse wheel can be used to scroll up/down for history. +*** {{key|PAGEUP}} and {{key|PAGEDOWN}} keys can also be used +** Up/down keys scroll through recently sent messages. +* When typing a player's name, pressing {{key|Tab}} automatically fills in the rest of the username. +** Text can now be copied and pasted. +** Similar to how the [[formatting code]] {{key|§k}} displays random characters in chat, {{key|§l}}, {{key|§m}}, {{key|§n}} and {{key|§o}} creates bold, striked, underlined and italic text respectively, while {{key|§r}} resets any set states +*** These cannot be typed using vanilla clients +** Pressing {{key|/}} acts as a [[command]] key: it opens the chat with a {{cd|/}} in place. +** Pressing {{key|left}} or {{key|right}} moves the insertion point (text pointer) in the respective direction, allowing text to be modified. + +; Out of Memory screen +* Added "Back" and "Quit" buttons + +; [[Debug screen]] +* Added a "minimal" debug menu +** The same as the regular {{key|F3}} menu, except without the graph/profiler. +** Accessible by {{key|Shift+F3}}. + +; [[Inventory]] +* Re-added armor outlines in the armor slots in the inventory. +* Text color lightened to {{color|#565656}}. + +== Fixes == +;25 bugs fixed +* Made placing half blocks on existing half blocks (to make a full block) easier. +* Limited framerate on menu screens; no longer uses 100% CPU. +* Fixed fatal crash for converted worlds to anvil, when there's blocks at max height. +* Fixed signs clearing text while being edited in [[multiplayer]]. +* Fixed a crash when logging in while there are blocks at the maximum height level at spawn. +* Fixed TNT ghost blocks in multiplayer. +* Fixed [[chest minecart]]s dropping enchanted items. +* Fixed crashes on invalid server addresses when joining a server. +* Fixed entities being uninteractable if they existed at login in [[multiplayer]]. +* Fixed duplication exploit with paintings. +* Fixed furnaces and dispensers dropping enchanted items. +* Fixed the "flickering" of chat as it vanishes off the screen. +* Fixed text rendering over items in the container screens. +* Fixed exploit with jungle saplings (turns other saplings into jungle ones). +* Fixed launcher opening Minecraft dir if the path contains a space. +* Fixed an off-by-one lighting bug. +* Fixed liquid block transmutation. +* Fixed placing mushrooms in daylight, where they cannot survive. +* Fixed redstone lamps dropping powered block items when destroyed while on. +* {{cmd|save-all}} now works even when {{cmd|save-off}} has been used. +* Fixed turning half-blocks into full-blocks while you're standing on them. +* Fixed seed displaying in {{key|F3}} debug when the seed is unknown in [[multiplayer]]. +* Fixed villager texture changing client-side per profession. +* Fixed falling off ledge corners while holding shift. +* [[Glass]] blocks can be picked up using Silk Touch enchanted tools again. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.2.4]] +[[es:Java Edition 1.2.4]] +[[fr:Édition Java 1.2.4]] +[[it:Java Edition 1.2.4]] +[[ja:Java Edition 1.2.4]] +[[ko:Java Edition 1.2.4]] +[[nl:1.2.4]] +[[pl:1.2.4]] +[[pt:Edição Java 1.2.4]] +[[ru:1.2.4 (Java Edition)]] +[[th:รุ่น Java 1.2.4]] +[[uk:1.2.4 (Java Edition)]] +[[zh:Java版1.2.4]] diff --git a/wiki_backup/Java Edition 1.20.4.txt b/wiki_backup/Java Edition 1.20.4.txt new file mode 100644 index 0000000..cd5e436 --- /dev/null +++ b/wiki_backup/Java Edition 1.20.4.txt @@ -0,0 +1,46 @@ +{{Infobox version +| title = Minecraft 1.20.4 +| image = 1.20.4 banner.jpg +| image2 = Java Edition 1.20.4.png +| edition = Java +| date = December 7, 2023 +| jsonhash = e462f7cb66825ebc4b22f83011a027212c41cc73 +| clienthash = fd19469fed4a4b4c15b2d5133985f0e3e7816a8a +| clientmap = be76ecc174ea25580bdc9bf335481a5192d9f3b7 +| serverhash = 8dd1a28015f51b1803213892b50b7b4fc76e594d +| servermap = c1cafe916dd8b58ed1fe0564fc8f786885224e62 +| prevparent = 1.20 +| prev = 1.20.3 +| next = 1.20.5 +| nextparent = 1.21 +}} + +'''1.20.4''' is a minor hotfix update to {{JE}}, released on December 7, 2023,{{Mcnet|minecraft-java-edition-1-20-4|Minecraft Java Edition 1.20.4|December 7, 2023}} which fixes a critical bug. It is compatible with [[Java Edition 1.20.3|1.20.3]] servers. + +This is the last release of ''Java Edition'' to run on 32-bit operating systems and Java from 17 to 20.{{snap|24w14a|April 3, 2024}} + +== Fixes == +{{fixes|fixedin=1.20.4 Release Candidate 1,1.20.4 +|;From 1.20.3 +|267185|Decorated pots can delete items when reloading the world. +}} + +== Video == +{{slicedlime|C0B7seTYKBc}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.20.4]] +[[es:Java Edition 1.20.4]] +[[fr:Édition Java 1.20.4]] +[[ja:Java Edition 1.20.4]] +[[ko:Java Edition 1.20.4]] +[[lzh:爪哇版一點二〇點四]] +[[pt:Edição Java 1.20.4]] +[[ru:1.20.4 (Java Edition)]] +[[uk:1.20.4 (Java Edition)]] +[[zh:Java版1.20.4]] diff --git a/wiki_backup/Java Edition 1.20_Development versions.txt b/wiki_backup/Java Edition 1.20_Development versions.txt new file mode 100644 index 0000000..7ae15d5 --- /dev/null +++ b/wiki_backup/Java Edition 1.20_Development versions.txt @@ -0,0 +1,9 @@ +{{Development versions}} + +[[de:Versionen/Vollversion 1.20/Entwicklung]] +[[fr:Édition Java 1.20/Versions de développement]] +[[ja:Java Edition 1.20/開発版]] +[[pt:Edição Java 1.20/Versões de desenvolvimento]] +[[ru:1.20 (Java Edition)/Предварительные сборки]] +[[uk:1.20 (Java Edition)/Версії розробки]] +[[zh:Java版1.20/开发版本]] diff --git a/wiki_backup/Java Edition 1.21.2_Development versions.txt b/wiki_backup/Java Edition 1.21.2_Development versions.txt new file mode 100644 index 0000000..8fc838d --- /dev/null +++ b/wiki_backup/Java Edition 1.21.2_Development versions.txt @@ -0,0 +1,8 @@ +{{Development versions}} + +[[fr:Édition Java 1.21.2/Versions de développement]] +[[ja:Java_Edition_1.21.2/開発版]] +[[pt:Edição Java 1.21.2/Versões de desenvolvimento]] +[[ru:1.21.2 (Java Edition)/Предварительные сборки]] +[[uk:1.21.2 (Java Edition)/Версії розробки]] +[[zh:Java版1.21.2/开发版本]] diff --git a/wiki_backup/Java Edition 1.21.3.txt b/wiki_backup/Java Edition 1.21.3.txt new file mode 100644 index 0000000..1742d75 --- /dev/null +++ b/wiki_backup/Java Edition 1.21.3.txt @@ -0,0 +1,54 @@ +{{Infobox version +| title = Minecraft 1.21.3 +| image = 1.21.3 banner.jpg +| image2 = Java Edition 1.21.3.png +| edition = Java +| vernum = 1.21.3 +| date = October 23, 2024 +| jsonhash = 1a5238463848865b057a167442ef88b4075f17cc +| clienthash = 6f67d19b4467240639cb2c368ffd4b94ba889705 +| clientmap = 42c2292dfc21de314dee5205760332c807cad411 +| serverhash = 45810d238246d90e811d896f87b14695b7fb6839 +| servermap = c70e10f72ea65bb97e156143fd97c852dc958325 +| prevparent = 1.21 +| prev = 1.21.2 +| next = 1.21.4 +| nextparent = +}} + +'''1.21.3''' is a minor hotfix update to {{JE}}, released on October 23, 2024,{{Mcnet|minecraft-java-edition-1-21-3|Minecraft Java Edition 1.21.3|October 23, 2024}} which fixes critical bugs related to joining Realms with resource packs and a bug related to [[salmon]] size. It is compatible with [[Java Edition 1.21.2|1.21.2]] servers. + +== Changes == +=== Mobs === +; [[Salmon]] +* Any small salmon from previous versions, including [[Java Edition 1.21.2|1.21.2]], are upgraded to their medium variants. + +== Fixes == +{{fixes|fixedin=1.21.3 +|;From 1.21.2 +|277779|Salmon from 1.21.1 or before shrink when updating to 1.21.2. +|277791|Attempting to join a Realm with a Resource Pack enabled fails with an error. +}} + +== Trivia == +* 1.21.3 is the first version since [[Java Edition 1.16.1|1.16.1]] to not have had any development versions released. + +== Video == +{{slicedlime|nzpF-5GqyD8}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.2x}} + +[[de:1.21.3]] +[[es:Java Edition 1.21.3]] +[[fr:Édition Java 1.21.3]] +[[ja:Java Edition 1.21.3]] +[[ko:Java Edition 1.21.3]] +[[lzh:爪哇版一點二一點三]] +[[pt:Edição Java 1.21.3]] +[[ru:1.21.3 (Java Edition)]] +[[uk:1.21.3 (Java Edition)]] +[[zh:Java版1.21.3]] diff --git a/wiki_backup/Java Edition 1.4.1.txt b/wiki_backup/Java Edition 1.4.1.txt new file mode 100644 index 0000000..aaf3081 --- /dev/null +++ b/wiki_backup/Java Edition 1.4.1.txt @@ -0,0 +1,71 @@ +{{Infobox version +|title=Minecraft 1.4.1 +|edition=Java +|image=Java Edition 1.4.1.png +|type=Pre-release +|parent=1.4.2 +|date=October 23, 2012 +|clienthash=67604a9c206697032165fc067b6255e333e06275 +|jsonhash=859f584890b4db227f267026510c6ac2a5076d94 +|serverhash=baa4e4a7adc3dc9fbfc5ea36f0777b68c9eb7f4a +|exehash=024759aa551129d71b202c0b5a65d56d5a6c093f +|prevparent=1.3.2 +|prev=1.4 +|next=1.4.2 +|nextparent=1.4.4 +}} + +'''1.4.1''' is the second pre-release for [[Java Edition 1.4.2]], which fixes bugs.https://web.archive.org/web/20121024231211/http://www.mojang.com/2012/10/minecraft-1-4-1-pre-release/ + +== Changes == +=== Blocks === +; [[Anvil]]s +* Tweaked naming costs. + +; [[Painting]]s +* Implemented the [[wither]] painting. + +=== Mobs === +; [[Bat]]s +* Now spawn less frequently. + +=== Gameplay === +; [[Experience]] +* Tweaked the experience point reward for [[smelting]]. + +== Bugs == +* Retracting a piston pastes its head texture onto the extending face (making it look like it has 2 heads) + +== Fixes == +{{fixes|fixedin=1.4.1|prefix=Minecraft|otherissuescount=8 +|236|Half slab and pistons graphical glitch. +}} +* Fixed [[mobs]] glitching through wooden floors. +* Fixed players glitching through [[beacon]]s. +* Fixed [[redstone repeater]]s getting stuck in 'on' state. +* Fixed a number of minor font issues. +* Fixed wet [[wolves]] looking way too scary. +* Fixed a bug that allowed any [[item]] to be placed in the [[armor]] slots. +* Fixed [[monster spawner]]s spawning [[mobs]] too quickly. +* Fixed invisible falling [[sand]] entities. + +== Gallery == + +1.4.1pistonbug.png + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.4.1-pre]] +[[es:Java Edition 1.4.1]] +[[fr:Édition Java 1.4.1]] +[[ja:Java Edition 1.4.1]] +[[ko:Java Edition 1.4.1]] +[[nl:1.4.1-pre]] +[[pt:Edição Java 1.4.1]] +[[ru:1.4.1 (Java Edition)]] +[[zh:Java版1.4.1]] diff --git a/wiki_backup/Java Edition 1.4.4 (pre-release).txt b/wiki_backup/Java Edition 1.4.4 (pre-release).txt new file mode 100644 index 0000000..629880f --- /dev/null +++ b/wiki_backup/Java Edition 1.4.4 (pre-release).txt @@ -0,0 +1,120 @@ +{{dangerous version|Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}|type=file-damage|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.4.4 +|edition=Java +|image=Java Edition 1.4.4.png +|jsonhash=bd4ba783db61fdf4f23638b03bc6e5dd77e6c3e8 +|clienthash=b9b2a9e9adf1bc834647febc93a4222b4fd6e403 +|serverhash=4215dcadb706508bf9d6d64209a0080b9cee9e71 +|exehash=384a621aa8e8f6f7483bbf4a0e1a9d13142bbd59 +|date= +'''Pre-release''': November 8, 2012
+'''Release''': November 14, 2012 +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=1.4.2 +|next=1.4.5 +|nextparent=1.5 +}} +'''1.4.4''' is a minor update to {{JE}} that was released on November 14, 2012, primarily to fix bugs from [[Java Edition 1.4.2|1.4.2]].{{cite|url=https://www.mojang.com/2012/11/minecraft-1-4-4-is-out/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/11/minecraft-1-4-4-is-out/|title=Minecraft 1.4.4 is out!|author=Jens Bergensten|website=Mojang.com|date=November 14, 2012}}https://mcupdate.tumblr.com/post/35704186352/minecraft-144 + +A pre-release version of 1.4.4 was released on November 8, 2012,{{cite|url=http://www.mojang.com/2012/11/minecraft-1-4-4-pre-release|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2012/11/minecraft-1-4-4-pre-release|title=Minecraft 1.4.4 Pre-release|author=Jens Bergensten|website=Mojang.com|date=November 8, 2012}} though the full release of 1.4.4 is identical to this pre-release. + +== Additions == +=== Items === +; [[File:Music Disc Wait JE1 BE1.png|32px]] [[Music disc]] +* Implemented the music disc "wait". +** This music disc was originally added to the game's files in [[Beta 1.9 Prerelease 2]] named "where are we now", but could not be implemented due to issues with the spaces in its name, so it has been renamed to "wait". + +=== Command format === +; {{cmd|enchant}} +* Used to give specific [[enchantments]] to tools and weapons.This change occurred between the [[Java Edition 1.4.3|1.4.3 pre-release]] and the full release of 1.4.4. + +=== General === +; [[Debug screen]] +* {{key|F3}} + {{key|B}} now shows the [[hitbox]] around [[entities]]. +** At this point, the hitbox is white and opaque and does not have an outline. + +== Changes == +=== Blocks === +; [[File:Cobweb JE2.png|32px]] [[Cobweb]]s +* When in [[creative]] mode, flying through cobwebs does not slow the [[player]] down, but walking through them will. + +; {{Animate|Cobblestone Wall JE1 BE1.png;Mossy Cobblestone Wall JE1 BE1.png|32px}} [[Wall]]s +* Now have a bigger hitbox; previously they shared the [[fence]] hitbox.{{bug|MC-1332}} + +; [[File:Water JE11.png|32px]] [[Water]] +* Water now completely negates all fall damage.{{bug|MC-1644||Players and mobs do not die from great heights in shallow water|Works as Intended}} + +=== Mobs === +; Baby [[mobs]] +* Spawnable by right-clicking a mob with a corresponding [[spawn egg]]. + +; [[File:Creeper JE3 BE1.png|32px]] [[Creeper]]s +* Can now drop [[music disc]] "11" when killed by a [[skeleton]]. + +; [[File:Squid JE1 BE1.png|32px]] [[Squid]] +* Now die when they are not underwater. + +== Removals == +=== General === +; [[Java Edition distance effects/Historical effects|Distance effects]] +* [[Wall]] block [[Hitbox|collision box]]es no longer lose precision at extreme coordinates. +** This is likely due to the fixing of {{bug|MC-1332}}. + +== Fixes == +{{Fixes|fixedin=1.4.4|prefix=Minecraft|otherissuescount=5 +|;From released versions before 1.4.4 +|334|Tab key not working for any function on Mac. +|450|Chicken head movement is inverted. +|527|"seed" command does not work in Minecraft server command line. +|984|Internal exception: java.io.IOException: Bad packet id 249. +|1079|Killing animals with fire aspect on the first hit does not cook the drops. +|1153|Torch texture is rendered incorrectly. +|1478|Walking from ground level onto anvil. +|1622|Enderchest does not have the right hitbox. +|1793|Nether Brick Fence has an incorrect texture. +|1860|Block and item duplication. +|2229|Fences are not rendered correctly from underneath. +|2362|Item frames disappear without drop when a block is placed in their position. +|2422|Pistons are invisible and make blocks invisible while pushing. +|;From the 1.4.4 pre-releases +|1608|Iron golems crash the player when they walk. +|1611|Torches do not place properly, get adjacent to wall. +|1612|Water current too strong / cannot swim up in deep water. +|1647|Cannot fall into void. +|1661|Crash when placing minecart on powered rail. +|1741|Loading a world that has been moved or deleted causes a crash. +|1745|player can jump over cobblestone walls. +|1789|Squids do not suffocate on land. +|1845|Crash when rendering entities. +|1871|Running on leaves produces gray particles. +|2304|Redstone repeaters above 1 tick do not receive a pulse at all when sent a 1-tick pulse from redstone wire or repeaters. +|2400|Mobs and items become invisible after the player dies. +|2447|Cannot break block behind gravel, sand, dirt with Efficiency V diamond pickaxe. +}} +;Other issues +* Random falling damage due to lag fixed. +* Falling damage when riding minecarts fixed. +* Enchanted book exploit fixed. +* Slimes have correct collision box. +* Signs no longer lose their text client-side on servers. + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.4.4]] +[[es:Java Edition 1.4.4]] +[[fr:Édition Java 1.4.4]] +[[ja:Java Edition 1.4.4]] +[[ko:Java Edition 1.4.4]] +[[nl:1.4.4]] +[[pl:1.4.4]] +[[pt:Edição Java 1.4.4]] +[[ru:1.4.4 (Java Edition)]] +[[zh:Java版1.4.4]] diff --git a/wiki_backup/Java Edition 1.4.4.txt b/wiki_backup/Java Edition 1.4.4.txt new file mode 100644 index 0000000..629880f --- /dev/null +++ b/wiki_backup/Java Edition 1.4.4.txt @@ -0,0 +1,120 @@ +{{dangerous version|Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}|type=file-damage|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.4.4 +|edition=Java +|image=Java Edition 1.4.4.png +|jsonhash=bd4ba783db61fdf4f23638b03bc6e5dd77e6c3e8 +|clienthash=b9b2a9e9adf1bc834647febc93a4222b4fd6e403 +|serverhash=4215dcadb706508bf9d6d64209a0080b9cee9e71 +|exehash=384a621aa8e8f6f7483bbf4a0e1a9d13142bbd59 +|date= +'''Pre-release''': November 8, 2012
+'''Release''': November 14, 2012 +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=1.4.2 +|next=1.4.5 +|nextparent=1.5 +}} +'''1.4.4''' is a minor update to {{JE}} that was released on November 14, 2012, primarily to fix bugs from [[Java Edition 1.4.2|1.4.2]].{{cite|url=https://www.mojang.com/2012/11/minecraft-1-4-4-is-out/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2012/11/minecraft-1-4-4-is-out/|title=Minecraft 1.4.4 is out!|author=Jens Bergensten|website=Mojang.com|date=November 14, 2012}}https://mcupdate.tumblr.com/post/35704186352/minecraft-144 + +A pre-release version of 1.4.4 was released on November 8, 2012,{{cite|url=http://www.mojang.com/2012/11/minecraft-1-4-4-pre-release|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2012/11/minecraft-1-4-4-pre-release|title=Minecraft 1.4.4 Pre-release|author=Jens Bergensten|website=Mojang.com|date=November 8, 2012}} though the full release of 1.4.4 is identical to this pre-release. + +== Additions == +=== Items === +; [[File:Music Disc Wait JE1 BE1.png|32px]] [[Music disc]] +* Implemented the music disc "wait". +** This music disc was originally added to the game's files in [[Beta 1.9 Prerelease 2]] named "where are we now", but could not be implemented due to issues with the spaces in its name, so it has been renamed to "wait". + +=== Command format === +; {{cmd|enchant}} +* Used to give specific [[enchantments]] to tools and weapons.This change occurred between the [[Java Edition 1.4.3|1.4.3 pre-release]] and the full release of 1.4.4. + +=== General === +; [[Debug screen]] +* {{key|F3}} + {{key|B}} now shows the [[hitbox]] around [[entities]]. +** At this point, the hitbox is white and opaque and does not have an outline. + +== Changes == +=== Blocks === +; [[File:Cobweb JE2.png|32px]] [[Cobweb]]s +* When in [[creative]] mode, flying through cobwebs does not slow the [[player]] down, but walking through them will. + +; {{Animate|Cobblestone Wall JE1 BE1.png;Mossy Cobblestone Wall JE1 BE1.png|32px}} [[Wall]]s +* Now have a bigger hitbox; previously they shared the [[fence]] hitbox.{{bug|MC-1332}} + +; [[File:Water JE11.png|32px]] [[Water]] +* Water now completely negates all fall damage.{{bug|MC-1644||Players and mobs do not die from great heights in shallow water|Works as Intended}} + +=== Mobs === +; Baby [[mobs]] +* Spawnable by right-clicking a mob with a corresponding [[spawn egg]]. + +; [[File:Creeper JE3 BE1.png|32px]] [[Creeper]]s +* Can now drop [[music disc]] "11" when killed by a [[skeleton]]. + +; [[File:Squid JE1 BE1.png|32px]] [[Squid]] +* Now die when they are not underwater. + +== Removals == +=== General === +; [[Java Edition distance effects/Historical effects|Distance effects]] +* [[Wall]] block [[Hitbox|collision box]]es no longer lose precision at extreme coordinates. +** This is likely due to the fixing of {{bug|MC-1332}}. + +== Fixes == +{{Fixes|fixedin=1.4.4|prefix=Minecraft|otherissuescount=5 +|;From released versions before 1.4.4 +|334|Tab key not working for any function on Mac. +|450|Chicken head movement is inverted. +|527|"seed" command does not work in Minecraft server command line. +|984|Internal exception: java.io.IOException: Bad packet id 249. +|1079|Killing animals with fire aspect on the first hit does not cook the drops. +|1153|Torch texture is rendered incorrectly. +|1478|Walking from ground level onto anvil. +|1622|Enderchest does not have the right hitbox. +|1793|Nether Brick Fence has an incorrect texture. +|1860|Block and item duplication. +|2229|Fences are not rendered correctly from underneath. +|2362|Item frames disappear without drop when a block is placed in their position. +|2422|Pistons are invisible and make blocks invisible while pushing. +|;From the 1.4.4 pre-releases +|1608|Iron golems crash the player when they walk. +|1611|Torches do not place properly, get adjacent to wall. +|1612|Water current too strong / cannot swim up in deep water. +|1647|Cannot fall into void. +|1661|Crash when placing minecart on powered rail. +|1741|Loading a world that has been moved or deleted causes a crash. +|1745|player can jump over cobblestone walls. +|1789|Squids do not suffocate on land. +|1845|Crash when rendering entities. +|1871|Running on leaves produces gray particles. +|2304|Redstone repeaters above 1 tick do not receive a pulse at all when sent a 1-tick pulse from redstone wire or repeaters. +|2400|Mobs and items become invisible after the player dies. +|2447|Cannot break block behind gravel, sand, dirt with Efficiency V diamond pickaxe. +}} +;Other issues +* Random falling damage due to lag fixed. +* Falling damage when riding minecarts fixed. +* Enchanted book exploit fixed. +* Slimes have correct collision box. +* Signs no longer lose their text client-side on servers. + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.4.4]] +[[es:Java Edition 1.4.4]] +[[fr:Édition Java 1.4.4]] +[[ja:Java Edition 1.4.4]] +[[ko:Java Edition 1.4.4]] +[[nl:1.4.4]] +[[pl:1.4.4]] +[[pt:Edição Java 1.4.4]] +[[ru:1.4.4 (Java Edition)]] +[[zh:Java版1.4.4]] diff --git a/wiki_backup/Java Edition 1.4.7 (pre-release).txt b/wiki_backup/Java Edition 1.4.7 (pre-release).txt new file mode 100644 index 0000000..609e9b8 --- /dev/null +++ b/wiki_backup/Java Edition 1.4.7 (pre-release).txt @@ -0,0 +1,71 @@ +{{dangerous version|Mining an empty jukebox will crash the game and delete the chunk the jukebox was in.{{bug|MC-2711}}|type=file-damage|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.4.7 +|edition=java +|image=Java Edition 1.4.7.png +|clienthash=53ed4b9d5c358ecfff2d8b846b4427b888287028 +|jsonhash=1f39de3ea637baf634a1a9cfcbb17ea41ee6edfe +|serverhash=2f0ec8efddd2f2c674c77be9ddb370b727dec676 +|exehash=89215f5de02929aaa091e580ffbcfc4b5b0c1bbf +|date= +'''Pre-release''': December 28, 2012
+'''Release''': January 9, 2013 +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=1.4.2 +|prev=1.4.6 +|nextparent=1.5 +}} + +'''1.4.7'''https://mcupdate.tumblr.com/post/40091043515/minecraft-147 is a minor update to {{JE}} that was released on January 9, 2013, to fix some of the bugs and crashes in [[Java Edition 1.4.6|1.4.6]]. + +A pre-release of 1.4.7 was released on December 28, 2012,{{cite|url=http://www.mojang.com/2012/12/minecraft-1-4-7-pre-release/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2012/12/minecraft-1-4-7-pre-release/|title=Minecraft 1.4.7 Pre-release|author=Jens Bergensten|website=Mojang.com|date=December 28, 2012}} though the full release of 1.4.7 is identical to this pre-release, including compilation date. This is the first version released in 2013, and the pre-release is the final version released in 2012. + +== Fixes == +{{Fixes|fixedin=Minecraft 1.4.7|otherissuescount=6|showdesc=1 +|;From 1.4.2 +|60|Joining a server, and leaving it, then trying to connect to any server crashes the game. +|467|When killing the spider first in a spider jockey, the skeleton turns invisible. +|1433|UDP Query Protocol does not properly unpack/pack integers, session IDs are not returned correctly. +|2776|Sneak fails when placing slab on slab. +|2799|Torches don't light the block that they are attached to when there is a block on top and at the sides of them. +|;From 1.4.4 +|2902|Signs remaining blank after edit in single player. +|;From 1.4.6 +|4715|Crash when using spawned in firework / Server kicks you with an End of Stream error. +|4913|Bold text takes up lots of space sometimes. +|5246|Crash on thorn enchant from arrow in dispenser. +|6232|Minecraft client crashing frequently since Christmas. +|6947|Anvil eats items when using the number keys to move stacks into it. +}} +; Other fixes +* Fixed joining a server, and leaving it, then trying to connect to any server crashing the game under certain conditions. +* Fixed bold text taking up lots of space sometimes. +* Fixed the server crashing when an arrow shot from a dispenser hits a mob/player with Thorns enchant on their armor. +* Fixed a multiplayer crash when using fireworks without a fireworks star. +* Fixed long timeout when checking SRV records, and fireworks bug in creative. +* Fixed lighting glitch with [[redstone torch]]es. + +== Trivia == +* The pre-release of 1.4.7 was released on the latest day of the year out of all pre-releases, on December 28. +* 1.4.7 was released on the earliest day of the year out of all release versions in the full ''Java Edition'' release, on January 9. + +== Gallery == + +Minecraft Webpage 1.4.7 (Demo).png|The Minecraft Webpage with the version. (Demo mode) + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.4.7]] +[[es:Java Edition 1.4.7]] +[[fr:Édition Java 1.4.7]] +[[ja:Java Edition 1.4.7]] +[[ko:Java Edition 1.4.7]] +[[pt:Edição Java 1.4.7]] +[[ru:1.4.7 (Java Edition)]] +[[uk:1.4.7 (Java Edition)]] +[[zh:Java版1.4.7]] diff --git a/wiki_backup/Java Edition 1.5.1-pre.txt b/wiki_backup/Java Edition 1.5.1-pre.txt new file mode 100644 index 0000000..61b0f9d --- /dev/null +++ b/wiki_backup/Java Edition 1.5.1-pre.txt @@ -0,0 +1,50 @@ +{{version nav +|title=Minecraft 1.5.1 +|edition=Java +|image=Java Edition 1.5.1.png +|type=Pre-release +|parent=1.5.1 +|date=March 19, 2013 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/1.5.1-pre-191519.jar Client] +|serverdl= +|prevparent=1.5 +|prev=13w12~ +|next=1.5.1 +|nextparent=1.5.2 +}} + +Pre-release '''1.5.1''' is the first and only pre-release for [[Java Edition 1.5.1]], released on March 19, 2013.https://web.archive.org/web/201303/http://www.mojang.com/2013/03/minecraft-1-5-1-pre-release/ Despite the version number being identical, this version differs in code from the full release. + +This pre-release was reuploaded on March 20, 2013, to fix a null pointer crash,{{cite|url=https://www.mojang.com/2013/03/minecraft-1-5-1-pre-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/03/minecraft-1-5-1-pre-release/|title=Minecraft 1.5.1 Pre-release|date=March 19, 2013|website=Mojang.com|author=Jens Bergensten}} and this reupload became the [[Java Edition 1.5.1|full release of 1.5.1]]. + +== Changes == +=== General === +; Performance +* Improved performance. + +== Fixes == +{{fixes|fixedin=1.5.1 +|;old +|1879|Massive ping issues since 1.3.2. +|2739|Trapdoors and pressure plates (and maybe more) cause lighting problems. +|7174|OSX: Crash on startup (OpenGL "Function is not supported"). +|7191|Hopper beneath furnace doesn't remove empty buckets. +|8824|FPS drop due to smooth lighting. +|11047|After changing texture packs thrown Ender Pearls & Splash potions become other items. +|;From 1.5 +|11654|The text of things fall out of the picture. +|11839|Invalid potion effects crash the game. +|11894|Crash with invalid wool values. +|12254|Dispenser/Right click incorrectly puts on armor. +}} + +== References == +{{reflist}} + +== Navigation == +{{Java Edition versions|1.0}} + +[[de:1.5.1-pre]] +[[fr:1.5.1-pre]] +[[ja:1.5.1-pre]] +[[ru:1.5.1-pre]] diff --git a/wiki_backup/Java Edition 1.5.2 (pre-release).txt b/wiki_backup/Java Edition 1.5.2 (pre-release).txt new file mode 100644 index 0000000..159384f --- /dev/null +++ b/wiki_backup/Java Edition 1.5.2 (pre-release).txt @@ -0,0 +1,46 @@ +{{version nav +|title=Minecraft 1.5.2 +|edition=Java +|image=Java Edition 1.5.2.png +|type=Pre-release +|parent=1.5.2 +|date=April 25, 2013 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.5/pre/1.5.2-pre-250903.jar Client] ({{dl|b2c923ac5d0a933eb76a9ff54da59aaab18b4625|json}}) +|serverdl= +|exedl= +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=1.5.1 +|next=1.5.2 +|nextparent=1.6.1 +}} + +Pre-release '''1.5.2''' is the first and only pre-release for [[Java Edition 1.5.2]], released on April 25, 2013.{{cite|url=http://www.mojang.com/2013/04/1-5-2-pre-release-and-13w17a-snapshot-oh-my/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2013/04/1-5-2-pre-release-and-13w17a-snapshot-oh-my/|title=1.5.2 pre-release and 13w17a snapshot – oh my!|author=Dinnerbone|website=Mojang.com|date=April 25, 2013}} Despite the version number being identical, this version differs in code to the full release. + +This pre-release was later reuploaded, and this reupload became [[Java Edition 1.5.2|the full release of 1.5.2]]. + +== Fixes == +{{fixes|fixedin=1.5.2 +|;old +|22|Jukebox audio volume doesn't decrease. +|1123|SMP: Anvils charge level for nothing when using languages other than English. +|1407|Tamed wolves and cats despawn. +|4253|Endermen are rendered hostile if they take environmental damage. +|8112|Pick-block and furnaces. +|8260|Achievement "hot topic" uses faceless furnace icon. +|12133|Arrows visually float when shot into a block. +|11229|Using the anvil for free. +|otherissuescount=2 +}} +; Other fixes +* FPS issues when using high-resolution textures. +* Realms-related fixes. + +== References == +{{reflist}} + +== Navigation == +{{Java Edition versions|1.0}} + +[[de:1.5.2-pre]] +[[fr:1.5.2-pre]] +[[ru:1.5.2-pre]] diff --git a/wiki_backup/Java Edition 1.6.1_Development versions.txt b/wiki_backup/Java Edition 1.6.1_Development versions.txt new file mode 100644 index 0000000..ae08e95 --- /dev/null +++ b/wiki_backup/Java Edition 1.6.1_Development versions.txt @@ -0,0 +1,9 @@ +{{development versions|1.6.1}} + +[[de:Versionen/Vollversion 1.6/Entwicklung]] +[[fr:Édition Java 1.6.1/Versions de développement]] +[[ja:Java Edition 1.6.1/開発版]] +[[pl:Historia wersji/Nieoficjalne wersje/1.6]] +[[pt:Edição Java 1.6.1/Versões de desenvolvimento]] +[[ru:1.6.1 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.6.1/开发版本]] diff --git a/wiki_backup/Java Edition 1.6.2.txt b/wiki_backup/Java Edition 1.6.2.txt new file mode 100644 index 0000000..8bf1689 --- /dev/null +++ b/wiki_backup/Java Edition 1.6.2.txt @@ -0,0 +1,130 @@ +{{for|the pre-release|Java Edition 1.6.2 (pre-release)}} +{{Infobox version +| title = Minecraft 1.6.2 +| image = 1.6.2 Banner.png +| image2 = Java Edition 1.6.2.png +| edition = Java +| date = '''Original:''' July 8, 2013
+'''Reupload:''' July 9, 2013 +| downloads = [https://vault.omniarchive.uk/archive/java/client-release/1.6/1.6.2-080933.jar Original client]
+{{dl|b6cb68afde1d9cf4a20cbf27fa90d0828bf440a4|client|title=Reupload client}} ([https://piston-meta.mojang.com/v1/packages/c0729761bf65dc58138ce508645dba1442fa78b8/1.6.2.json .json])
+| serverhash = 01b6ea555c6978e6713e2a2dfd7fe19b1449ca54 +| exehash = a08ad9bdd208d0861cd62cef7251a2611b8217f5 +| java_manual = {{wikipedia|Java version history#Java SE 6|Java SE 6|newtab=1}} +| prevparent = 1.6.1 +| next = 1.6.4 +| nextparent = 1.7.2 +}} + +'''1.6.2'''{{cite|url=https://mcupdate.tumblr.com/post/54905639217/minecraft-162|title=Minecraft 1.6.2|date=July 8, 2013|website=MCUpdate}} is a minor update to {{JE}} that was fully released on July 8, 2013,{{cite|url=https://www.mojang.com/2013/07/minecraft-1-6-2-pre-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/07/minecraft-1-6-2-pre-release/|title=Minecraft 1.6.2 Release|date=July 5, 2013|website=Mojang.com}}{{tweet|dinner|354180644294762496|1.6.2 is out and available through the Minecraft launcher. Enjoy!|July 8, 2013}} which mainly fixed bugs present in [[Java Edition 1.6.1|1.6.1]]. While it was not the last update to 1.6, it was the last one before the snapshots of [[Java Edition 1.7.2|1.7.2]] started. + +A [[Java Edition 1.6.2 (pre-release)|pre-release version of 1.6.2]] was released on July 5, 2013. The server version of 1.6.2 is identical to the last reupload of the pre-release server version. The full release client is different from the pre-release client. The 1.6.2 release client was re-uploaded on July 9, 2013, to fix issues with the default italics font. + +== Changes == +=== Mobs === +; [[File:Baby Zombie Revision 1.png|28px]] Baby [[zombie]]s and [[File:Baby Zombified Piglin JE2 BE1.png|28px]] baby [[zombie pigmen]] +* Now spawn naturally. +* Baby zombies and baby zombie pigmen can also be rarely spawned from a [[spawn egg]]. + +; {{Animate|Black Horse Revision 1.gif;Brown Horse Revision 1.gif;Chestnut Horse Revision 1.gif;Creamy Horse Revision 1.gif;Darkbrown Horse Revision 1.gif;Gray Horse Revision 1.gif;White Horse Revision 1.gif|48px}} [[Horse]]s +* Now remembers who tamed them. + +; [[File:Pigman (texture) JE1.png|32px]] Pigman +* Texture file was removed. + +=== Non-mob entities === +; [[File:Minecart JE2 BE1.png|32px]] [[Minecart]]s +* A [[player]] in a minecart no longer turns with the minecart. + +== Fixes == +{{fixes|fixedin=1.6.2|prefix=Minecraft +|;old +|149|Powered pistons drop as items in creative. +|1545|Player's and Horses head while riding having strange behavior when looking at the skin in the inventory. +|5770|When putting a sign in front of water it keeps running. +|7486|Trapped Chest looks like Regular Chest in inventory/item frame. +|12569|Sitting in minecart is higher than it should be. +|12962|Attacking wild Wolves with any kind of projectiles (arrows, snowballs, potions) will cause any nearby tamed Wolves to attack their owner. +|13167|Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode. +|13632|Horses can be pushed into blocks and then take suffocation damage. +|13695|Ctrl+Click {{=}} Right Click on Mac not working. +|13754|Unable to tie mobs to fence with less than 2 leads. +|13949|Leads attached to mobs drop as items when right clicked in creative. +|14126|Binding "sneak" to any mouse button and trying to mount an entity crashes the game. +|14157|Numlock enter not recognized as return. +|14355|Can't hit mobs while jumping on horses. +|14359|Direct connect does not remember port. +|14415|Rope part of the leash turns invisible in some angles. +|15024|Hay blocks can not be crafted back into wheat. +|15161|Gliding crosshair when on a saddled horse. +|15547|"Nether-Fortress-Only" mobs no longer spawning in previously generated fortresses. +|16145|Potion of weakness tooltip. +|16170|Unarmored horses appear as wearing diamond armor. +|16222|Baby zombies are far too fast. +|16264|"Ghost" horse armor - Can only be fixed by totally restarting Launcher. Shutting down client isn't enough. +|16267|Cannot change horse armor like player armor by clicking with another armor piece on slot. +|16330|Dispensed renamed container minecarts do not remember their name. +|16467|Attribute modifiers randomly run out when given via items. +|16761|Sprint does not happen straight away. +|17673|Distorted fonts when using a converted texture pack on startup. +|17867|"Resource packs" translation missing on crowdin.net. +|17876|Health Boost extra health vanishes on login. +|17908|Tamed wolf's health depleted upon world loading. +|18247|Health Boost and Absorption potions names do not show correctly. +|18365|Breaking sound and particles appear when placing water/lava into another source block. +|18435|Objective health doesn't show the correct health when you wear armor. +|18578|Water sounds when placing water from a bucket to water source reproduce twice. +|18627|The "clear" command is causing a player in creative mode to be unable to move items in their inventory. +|18645|Game crashes with a single frame compass. +|18661|Strength Potions being nerfed unintentionally [Not related to other strength issues]. +|18666|Taking dragon damage causes the player to leave GUI of an object. +|18676|Comparator/hopper chaos. +|18713|If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work. +|18730|Superflat customization screen have format errors in Australian English/string is missing at crowdin.net. +|18828|/clear command causes problems with animations of held items. +|18845|Scoreboard "Health" out of sync (rounds down). +|18976|Health boost resets additional health every 30 seconds. +|18997|Crash at launch of game with invalid language selection. +|18999|Using /kill sets health to 2 billion. +|19029|Instant health effect set to a 29, 61, 93...253 value kills any player without any death message. +|19082|Signs placed on fences don't have text. +|19275|Wearing armor with attribute and then holding identical armor removes the worn armor's effects. +|19509|Health regenerates slower on peaceful when riding an entity. +|19537|Blocks don't break while swimming. +|19585|Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically. +|19592|1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen. +|19602|Servers have connection errors. +|19605|the /playsound command does not work with @a when >1 player passes the query. +|20050|Minecraft 1.6.1 demo has crashed. +|20169|Missing library starting the game. +|21145|Demo crashes when unable to find 'name' of a bound mouse button. +|21172|Resource pack crashes. +|21436|Nested colors in json chat don't work. +|21965|Mob's name is not translated in death messages (fixed only on LAN). +|22375|Game unplayable/development console getting spammed with stacktrace. +|22401|Cannot pick block lead in creative. +|22454|Item frame with clock breaks upon entering world. +|22459|Chat and Scoreboard showing the team name instead of player names. +|22468|Only baby zombies spawn. +|22879|Tame wolves try to kill horses. +|23928|Default vanilla font has certain broken characters when italic, such as /\()xkQ48%^. +|28614|Hopper: java.util.UnknownFormatConversionException: Conversion {{=}} '1' +|;hotfix +|23928|Default vanilla font has certain broken characters when italic, such as {{cd|/\()xkQ48%^}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.6.2]] +[[es:Java Edition 1.6.2]] +[[fr:Édition Java 1.6.2]] +[[ja:Java Edition 1.6.2]] +[[ko:Java Edition 1.6.2]] +[[pl:1.6.2]] +[[pt:Edição Java 1.6.2]] +[[ru:1.6.2 (Java Edition)]] +[[zh:Java版1.6.2]] diff --git a/wiki_backup/Java Edition 1.7.10-pre3.txt b/wiki_backup/Java Edition 1.7.10-pre3.txt new file mode 100644 index 0000000..0936fcd --- /dev/null +++ b/wiki_backup/Java Edition 1.7.10-pre3.txt @@ -0,0 +1,43 @@ +{{Infobox version +|title=Minecraft 1.7.10-pre3 +|image=Java Edition 1.7.10-pre3.png +|edition=Java +|type=Pre-release +|parent=1.7.10 +|date=June 10, 2014 +|clienthash=9e3d4d71e9827fa2024ec90c065b2120ba80a024 +|jsonhash=3283163b0e4f3cbfb13f32ff3d19bd1d1c83c177 +|serverhash=b9fdcbd17407d9eaeedcf4ff79b3121ee40133db +|exehash=267c1456c63485f1b91fd3504795e18799c3a404 +|prevparent=1.7.9 +|prev=1.7.10-pre2 +|next=1.7.10-pre4 +|nextparent=1.8 +}} + +'''1.7.10-pre3''' is the third pre-release for [[Java Edition 1.7.10]], released on June 10, 2014,{{tweet|SeargeDP|476346058130587648|A new pre-release for Minecraft 1.7.10 is available now: - it should fix some problems with the disconnect screen.|June 10, 2014}} to fix some bugs and a crash in [[1.7.10-pre2]] related to the disconnect screen. + +== Fixes == +{{fixes|fixedin=1.7.10-pre3|prefix=Minecraft|otherissuescount=1}} +; Other fixes +* Fixed a bug related to the disconnect screen. + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. +* This version came out exactly six years before [[Java Edition 1.16 Pre-release 3|1.16 Pre-release 3]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.7.10-pre3]] +[[es:Java Edition 1.7.10-pre3]] +[[fr:Édition Java 1.7.10-pre3]] +[[ja:Java Edition 1.7.10-pre3]] +[[ko:Java Edition 1.7.10-pre3]] +[[lzh:爪哇版一點七點一〇之預三]] +[[pt:Edição Java 1.7.10-pre3]] +[[ru:1.7.10-pre3 (Java Edition)]] +[[zh:Java版1.7.10-pre3]] diff --git a/wiki_backup/Java Edition 1.7.2_Development versions.txt b/wiki_backup/Java Edition 1.7.2_Development versions.txt new file mode 100644 index 0000000..9e056e6 --- /dev/null +++ b/wiki_backup/Java Edition 1.7.2_Development versions.txt @@ -0,0 +1,9 @@ +{{development versions|1.7.2}} + +[[de:Versionen/Vollversion 1.7/Entwicklung]] +[[fr:Édition Java 1.7.2/Versions de développement]] +[[ja:Java Edition 1.7.2/開発版]] +[[pl:Historia wersji/Nieoficjalne wersje/1.7]] +[[pt:Edição Java 1.7.2/Versões de desenvolvimento]] +[[ru:1.7.2 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.7.2/开发版本]] diff --git a/wiki_backup/Java Edition 1.7.5.txt b/wiki_backup/Java Edition 1.7.5.txt new file mode 100644 index 0000000..49e18ef --- /dev/null +++ b/wiki_backup/Java Edition 1.7.5.txt @@ -0,0 +1,69 @@ +{{Infobox version +|title=Minecraft 1.7.5 +|edition=Java +|date=February 26, 2014 +|image=Java Edition 1.7.5.png +|clienthash=77aa70ac5054cbf1140b6449b579e950d5050c4a +|jsonhash=a0481eaa9979795bb567398a02cc3d7a3775403a +|serverdl= +[https://vault.omniarchive.uk/archive/java/server-release/1.7/1.7.5-02260922.jar Original server] ([https://vault.omniarchive.uk/archive/java/server-release/1.7/1.7.5-02260922.exe .exe])
+{{dl|e1d557b2e31ea881404e41b05ec15c810415e060|server|title=Reuploaded server}} ({{dl|933b87c8fac1bc72271442d419b96dd87125dbc8|exe}}) +|prevparent=1.7.2 +|prev=1.7.4 +|next=1.7.6 +|nextparent=1.8 +}} + +'''1.7.5'''{{cite|url=https://www.mojang.com/2014/02/minecraft-1-7-5-and-realms-to-nordic-countries/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2014/02/minecraft-1-7-5-and-realms-to-nordic-countries/|title=Minecraft 1.7.5 and Realms to Nordic Countries|author=Jens Bergensten|website=Mojang.com|date=February 25, 2014}}https://mcupdate.tumblr.com/post/77895831027/minecraft-175 is a minor update to {{JE}} released on February 26, 2014, which primarily updated [[Realms]]. It is compatible with [[Java Edition 1.7.2|1.7.2]] – [[Java Edition 1.7.4|1.7.4]] servers. + +A development testing version named [[#1.7.5-wip|1.7.5-wip]] was showcased on February 18, 2014. + +The server version of 1.7.5 was reuploaded on April 1, 2014. +== Changes == +=== General === +; [[Minecraft Realms]] +* Main menu button only appears if players have any realms on the version they are playing. +* Admins are now able to temporarily turn a realm into a mini-game. +* Added the ability to switch between mini-games and the admins' main worlds. +* List of mini-games. +** Cake Defense 2, by ''FVDisco''. +** Blocks vs. Zombies, by ''SethBling''. +** The Walls, by ''Hypixel''. +** Autospleef, by ''SethBling''. +** Dash of Doom, by ''Dragnoz''. +* Preparations to bring Minecraft Realms to more countries. + +; Servers +* Several server-side performance improvements. + +== Fixes == +{{fixes|fixedin=1.7.5|prefix=Minecraft +|;From released versions before 1.7.2 +|12545|Certain "stacked" riding mob spawners crash the game. +|;From the 1.7.''x'' release versions +|42174|Chicken jockeys causing lag on multiplayer servers. +|46329|Realms player count is no longer updating. +|47857|Realms backups "No" button does not work. +}} + +== 1.7.5-wip == +[[File:Minecraft 1.7.5-wip.png|thumb|Minecraft 1.7.5-wip]] +{{Unreleased version|section=1}} +'''1.7.5-wip''' was a development testing version for Java Edition 1.7.5, shown in a YouTube video on February 18, 2014.{{ytl|zJ5fHoawp6U|Mini Games on Minecraft Realms (work in progress)|Minecraft|February 18, 2014}} This version tested adding minigames to [[Realms]] and allowing admins to switch between normal worlds and temporary minigame worlds. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.7.5]] +[[es:Java Edition 1.7.5]] +[[fr:Édition Java 1.7.5]] +[[ja:Java Edition 1.7.5]] +[[ko:Java Edition 1.7.5]] +[[lzh:爪哇版一點七點五]] +[[pl:1.7.5]] +[[pt:Edição Java 1.7.5]] +[[ru:1.7.5 (Java Edition)]] +[[zh:Java版1.7.5]] diff --git a/wiki_backup/Java Edition 1.7.7.txt b/wiki_backup/Java Edition 1.7.7.txt new file mode 100644 index 0000000..aea6719 --- /dev/null +++ b/wiki_backup/Java Edition 1.7.7.txt @@ -0,0 +1,41 @@ +{{Infobox version +|title=Minecraft 1.7.7 +|edition=Java +|image=Java Edition 1.7.7.png +|date=April 9, 2014 +|downloads='''Original:'''
+[https://files.betacraft.uk/launcher/assets/versions/1.7.7-1.jar Client] ([https://files.betacraft.uk/launcher/assets/versions/1.7.7-1.json .json])
+No corresponding server
+'''Reupload:'''
+{{dl|e520f254a2b496d61839b816d712e238b1243f30|client}} ({{dl|ef55209910a073339aadf8394bb3504f6c03048c|json|name=1.7.7}})
+|serverhash=a6ffc1624da980986c6cc12a1ddc79ab1b025c62 +|exehash=10e3b9767064b2019142b8a68c9e179f897f7496 +|prevparent=1.7.2 +|prev=1.7.6 +|next=1.7.8 +|nextparent=1.8 +}} + +'''1.7.7''' is a minor update to {{JE}} released on April 9, 2014,{{cite|url=https://www.mojang.com/2014/04/minecraft-1-7-6/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2014/04/minecraft-1-7-6/|title=Minecraft 1.7.8|author=Searge|website=Mojang.com|date=April 9, 2014}} to fix some crashes in some multiplayer servers from [[Java Edition 1.7.6|1.7.6]]. It is compatible with 1.7.6 servers. + +1.7.7 was reuploaded a day later on April 10, 2014, to remove the message Outdated server! pretending to be 1.7.7. + +== Fixes == +* Fixed some crashes for some multiplayer servers.{{tweet|SeargeDP|453921942320734210|We updated Minecraft to 1.7.7 to fix some nasty crashes.|April 9, 2014}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.7.7]] +[[es:Java Edition 1.7.7]] +[[fr:Édition Java 1.7.7]] +[[ja:Java Edition 1.7.7]] +[[ko:Java Edition 1.7.7]] +[[lzh:爪哇版一點七點七]] +[[pl:1.7.7]] +[[pt:Edição Java 1.7.7]] +[[ru:1.7.7 (Java Edition)]] +[[zh:Java版1.7.7]] diff --git a/wiki_backup/Java Edition 1.7.8.txt b/wiki_backup/Java Edition 1.7.8.txt new file mode 100644 index 0000000..0deb1fd --- /dev/null +++ b/wiki_backup/Java Edition 1.7.8.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft 1.7.8 +|edition=Java +|image=Java Edition 1.7.8.png +|date=April 11, 2014 +|clienthash=83ae44189888a873f46f7509a87ebdb6dc785741 +|jsonhash=b9b245eb23540c2bb1f5886b1d3a353870c8b684 +|serverhash=c69ebfb84c2577661770371c4accdd5f87b8b21d +|exehash=6a6f9c4ee3cf15f27e002c171568571677cf7820 +|prevparent=1.7.2 +|prev=1.7.7 +|next=1.7.9 +|nextparent=1.8 +}} + +'''1.7.8'''{{cite|url=https://mojang.com/2014/04/minecraft-1-7-6/|archive-url=https://web.archive.org/web/0/https://mojang.com/2014/04/minecraft-1-7-6/|title=Minecraft 1.7.8|author=Searge|website=Mojang.com|date=April 9, 2014}} is a minor update to {{JE}} released on April 11, 2014,{{tweet|Dinnerbone|454570996201431041|Minecraft 1.7.8 is out and available in your launchers. It fixes a few crashes and issues where skins weren't loading.|April 11, 2014}} to fix some crashes and skin issues from [[Java Edition 1.7.7]]. It is compatible with [[Java_Edition_1.7.6|1.7.6]] – [[Java_Edition_1.7.7|1.7.7]] servers. + +== Changes == +=== General === +; [[Server]]s +* Client auto-kicks the player from the server after 23 hours, 59 minutes.https://bugs.mojang.com/browse/MC-52755?focusedCommentId=150576&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-150576 + +; Twitch streaming +* Now asks for confirmation before starting streaming to avoid accidental broadcasts. + +== Fixes == +{{fixes|fixedin=1.7.8|prefix=Minecraft +|;From 1.7.6 +|52639|Upon update, 2 chunks of house missing. +|52652|1.7.6 server can't parse banlist from older version. +|;From 1.7.7 +|52668|Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type). +|52718|Minecraft skin problems recent with 1.7.7. +|52755|Staying on a server for more than 24 hours crashes everyone. +|52673|Invert mouse setting defaults when closing and reopening. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.7.8]] +[[es:Java Edition 1.7.8]] +[[fr:Édition Java 1.7.8]] +[[ja:Java Edition 1.7.8]] +[[ko:Java Edition 1.7.8]] +[[lzh:爪哇版一點七點八]] +[[pl:1.7.8]] +[[pt:Edição Java 1.7.8]] +[[ru:1.7.8 (Java Edition)]] +[[zh:Java版1.7.8]] diff --git a/wiki_backup/Java Edition 1.7.9.txt b/wiki_backup/Java Edition 1.7.9.txt new file mode 100644 index 0000000..e01e7c5 --- /dev/null +++ b/wiki_backup/Java Edition 1.7.9.txt @@ -0,0 +1,55 @@ +{{Infobox version +|title=Minecraft 1.7.9 +|edition=Java +|image=Java Edition 1.7.9.png +|date=April 14, 2014 +|clienthash=fbbaae784b1de315a8d08a82c6c345a583fb676b +|jsonhash=930a26a3c81803e2f6b9a4069ac14c2e7aaf3b8a +|serverhash=4cec86a928ec171fdc0c6b40de2de102f21601b5 +|exehash=51c1fd99e3814bae2a5d470dc9068205ab5c17a6 +|prevparent=1.7.2 +|prev=1.7.8 +|next=1.7.10 +|nextparent=1.8 +}} + +'''1.7.9'''https://mcupdate.tumblr.com/post/82203913927/minecraft-179 is a minor update to {{JE}} released on April 14, 2014,{{tweet|Dinnerbone|455700293762945025|We've release minecraft 1.7.9 (wow!) to fix some further issues with skins, and improved the speed it converts names|April 14, 2014}} to fix some further issues with skins in [[1.7.8]], and to improve the speed it converts names. It is compatible with [[1.7.6]] – [[1.7.8]] servers. + +== Changes == +=== General === +* Made Minecraft Realms button visible on title screen, but the functions of realms were not introduced yet. + +; Naming system +* Improved name conversion speed. + +; [[Skin]] system +* Added support for the new skin system. +* Loosened restrictions so NPCs and similar are still possible for now. +* Servers still have to send signed blobs to show skins, but there are no more timeout & "is it for this player" checks. + +== Fixes == +{{fixes|fixedin=1.7.9|prefix=Minecraft +|;old +|4812|Piston arm graphical glitch in the End. +|;From the 1.7.x release versions +|51786|1.7.5 Minecraft Realms OP bug. +|52719|Outdated server, pretending to be 1.7.7 / 1.7.8. +|52817|"Add player" packets and "Remove player" packets are being sent out of order. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.7.9]] +[[es:Java Edition 1.7.9]] +[[fr:Édition Java 1.7.9]] +[[ja:Java Edition 1.7.9]] +[[ko:Java Edition 1.7.9]] +[[lzh:爪哇版一點七點九]] +[[pl:1.7.9]] +[[pt:Edição Java 1.7.9]] +[[ru:1.7.9 (Java Edition)]] +[[zh:Java版1.7.9]] diff --git a/wiki_backup/Java Edition 1.8.1-pre2.txt b/wiki_backup/Java Edition 1.8.1-pre2.txt new file mode 100644 index 0000000..7d292a0 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.1-pre2.txt @@ -0,0 +1,48 @@ +{{Infobox version +|title=1.8.1-pre2 +|image=Java Edition 1.8.1-pre2.png +|edition=Java +|type=Pre-release +|parent=1.8.1 +|date=October 16, 2014 +|jsonhash=5799aa67b9a0e18abb9c9705babfd291a43c0b07 +|clienthash=e326dea1becc6e1372b05bfe2440531d13f76959 +|serverhash=d0b163d9a442e8b49187e4925ef75970ad451f41 +|exehash=9dce33afa6eb49ea692741346c041f143da6332e +|prevparent=1.8 +|prev=1.8.1-pre1 +|next=1.8.1-pre3 +|nextparent=1.8.2 +}} + +'''1.8.1-pre2''' is the second pre-release for [[Java Edition 1.8.1]], released on October 16, 2014.{{cite|url=https://web.archive.org/web/20141017223906/https://mojang.com/2014/10/minecraft-1-8-1-pre-release-1/|title=Minecraft 1.8.1 Pre-release 2|website=Mojang.com|author=[[Dinnerbone]]}} + +== Fixes == +{{fixes|fixedin=1.8.1-pre2|prefix=Minecraft +|;From released versions before 1.8.1 +|10808|Sprinting and breaking particles of piston arms use same particles as piston even though there no stone on the arms. +|52717|Placing heads/skulls break existing blocks. +|72166|Banners disappear at some angles. +|;From the 1.8 development versions +|69562|Can't play LAN whilst offline. +|;From the 1.8.1 development versions +|73025|Falling blocks do not animate. +|73026|Unable to hit the ender dragon. +}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.1-pre2]] +[[es:Java Edition 1.8.1-pre2]] +[[fr:Édition Java 1.8.1-pre2]] +[[ja:Java Edition 1.8.1-pre2]] +[[pt:Edição Java 1.8.1-pre2]] +[[ru:1.8.1-pre2 (Java Edition)]] +[[zh:Java版1.8.1-pre2]] diff --git a/wiki_backup/Java Edition 1.8.1-pre3.txt b/wiki_backup/Java Edition 1.8.1-pre3.txt new file mode 100644 index 0000000..a4b5290 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.1-pre3.txt @@ -0,0 +1,77 @@ +{{Infobox version +|title=1.8.1-pre3 +|image=Java Edition 1.8.1-pre3.png +|edition=Java +|type=Pre-release +|parent=1.8.1 +|date=October 23, 2014 +|jsonhash=a2f10c2bb65925c9fccf2395608dcc3b393e76a7 +|clienthash=022134c463c189cac436a2381cf8be41dd2071fa +|serverhash=22440c0335d95efb7d52d9c844108aa2c69da179 +|exehash=dea4b9be5a25e1711d4d03e4d81d8810928e27bc +|prevparent=1.8 +|prev=1.8.1-pre2 +|next=1.8.1-pre4 +|nextparent=1.8.2 +}} + +'''1.8.1-pre3''' is the third pre-release for [[Java Edition 1.8.1]], released on October 23, 2014, which fixes bugs.{{cite|url=https://web.archive.org/web/20141024233331/https://mojang.com/2014/10/minecraft-1-8-1-pre-release-1/|title=Minecraft 1.8.1 Pre-release 3|website=Mojang.com|author=[[Dinnerbone]]}} + +== Fixes == +{{fixes|fixedin=1.8.1-pre3|prefix=Minecraft +|;old +|1279|Slow (choppy) rotating beacon block. +|3448|Statistic screen icons messed up. +|4158|Nether portal sometimes places you a fraction of a block in the air. +|4167|EXP orbs will switch locations after a second or so from killing a mob. +|6261|Brewing stand Doesn't drop custom potions. +|12013|Experience orbs invisible for one second right after spawning. +|55661|Animals don't teleport to player when target is air block. +|67437|Lightning gives AI to witches and zombie pigman that were originally pigs and villagers that had NoAI set to 1. +|68497|Cut/Copy function updates clipboard even if nothing is selected. +|71973|Tab list headers and footers stay even when rejoining a different server. +|72524|Can't place buttons on top of redstone blocks. +|72806|When using {{cmd|stop}} server executes the shutdown sequence twice (and hangs if players are online). +|;From the 1.7.2 development versions +|30937|{{cmd|summon}}ed mobs riding XP orbs phase out of existence. +|;From the 1.8 development versions +|44474|Smooth teleportation while falling glitches player back up. +|46670|Withers trapped in a barrier box attacks barriers, killing it. +|48633|Operation, test and enable doesn't show up as options when typing {{cmd|scoreboard players}}. +|53558|World generator crash when creating a custom new world (different than others). +|53983|Loading world on new world or loading screen disappears if the window size is changed. +|54575|Part of stair becomes invisible when placing a block near it. +|54626|Chicken jockey falls into solid block when chicken dies. +|54929|Fast creeper bug (aka creeper zurg rush). +|58908|{{cmd|help}} for {{cmd|worldborder}} not updated. +|61610|Bedrock at Y0 has wood log in it at x0 y0 z0. +|64515|Inconsistency in piston timing. +|68880|Rabbit falls through snow layers and suffocates. +|;From the 1.8.1 development versions +|73060|Named ender dragon crashes the game. +|73061|Realms not compatible with 1.8.1-pre1/-pre2. +|73114|Entity UUID records remain in scoreboard teams. +|73123|Entities lose scoreboard scores when in unloaded chunk. +}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== Gallery == + +First image of TheMogMiner's frame time graph (1.8.2-pre1).png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.1-pre3]] +[[es:Java Edition 1.8.1-pre3]] +[[fr:Édition Java 1.8.1-pre3]] +[[ja:Java Edition 1.8.1-pre3]] +[[pt:Edição Java 1.8.1-pre3]] +[[ru:1.8.1-pre3 (Java Edition)]] +[[zh:Java版1.8.1-pre3]] diff --git a/wiki_backup/Java Edition 1.8.1-pre4.txt b/wiki_backup/Java Edition 1.8.1-pre4.txt new file mode 100644 index 0000000..c31f311 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.1-pre4.txt @@ -0,0 +1,63 @@ +{{Infobox version +|title=1.8.1-pre4 +|image=Java Edition 1.8.1-pre4.png +|edition=Java +|type=Pre-release +|parent=1.8.1 +|date=November 6, 2014 +|clienthash=128be924bcf81890ba024f1ddd2a259ff1895f36 +|jsonhash=384982851d1ba287a6e8f57a23d980bc21989101 +|serverhash=5420c131b360f58ecbeb970127a49b525b28f921 +|exehash=8a4b7991a8052bf0072cbe52f07fa52442d3518a +|prevparent=1.8 +|prev=1.8.1-pre3 +|next=1.8.1-pre5 +|nextparent=1.8.2 +}} + +'''1.8.1-pre4''' is the fourth pre-release for [[Java Edition 1.8.1]], released on November 6, 2014.{{cite|url=https://web.archive.org/web/20141106161327/https://mojang.com/2014/10/minecraft-1-8-1-pre-release-1/|title=Minecraft 1.8.1 Pre-release 4|website=Mojang.com|author=[[Dinnerbone]]}} + +== Changes == +=== General === +; [[Options]] +* Off/fancy/fast clouds. +* Off/on entity shadows. +* Fast/fancy now only controls leaves and rain particles. + +; Performance +* Many optimizations. + +== Fixes == +{{fixes|fixedin=1.8.1-pre4|prefix=Minecraft +|;old +|349|Villagers ignore data tags in trading. +|954|Air blocks floating in water. +|25646|Music keeps playing when putting in a disc in a jukebox and breaking it at the same time. +|38372|Sprint glitch. +|58568|Item frames with items in them do not frustum culling properly causing severe FPS lag. +|59226|3D-dropped items not spinning. +|61587|{{cmd|summon}} Rotation. +|70472|Crash when trying to connect to a server with more than 73 characters address. +|72688|{{cmd|execute}} Detect gives false positive when in different dimension. +|;From the 1.8 development versions +|55767|Unable to hide wither skull names. +|;dev +|73147|Can't place blocks in certain areas at certain angles. +}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.1-pre4]] +[[es:Java Edition 1.8.1-pre4]] +[[fr:Édition Java 1.8.1-pre4]] +[[ja:Java Edition 1.8.1-pre4]] +[[pt:Edição Java 1.8.1-pre4]] +[[ru:1.8.1-pre4 (Java Edition)]] +[[zh:Java版1.8.1-pre4]] diff --git a/wiki_backup/Java Edition 1.8.2-pre5.txt b/wiki_backup/Java Edition 1.8.2-pre5.txt new file mode 100644 index 0000000..336dcb7 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.2-pre5.txt @@ -0,0 +1,68 @@ +{{Infobox version +|edition=Java +|image=1.8.2 pre-release Banner.png +|image2=Java Edition 1.8.2-pre5.png +|type=Pre-release +|parent=1.8.2 +|date=January 28, 2015 +|clienthash=e94d11dc1b1174da7aa8341925de78a898738f5a +|jsonhash=f507249b1e38774fe1acb4f923190a4466fd7200 +|serverhash=0226544b417d842a3a78797784615f11f1262a79 +|exehash=c01911093705e16448a64484158196ef0f28e75f +|prevparent=1.8.1 +|prev=1.8.2-pre4 +|next=1.8.2-pre6 +|nextparent=1.8.3 +}} + +'''1.8.2-pre5'''{{cite|url=https://web.archive.org/web/20150329062446/https://mojang.com/2014/12/minecraft-1-8-2-pre1-christmas-gift-edition/|title=Minecraft 1.8.2-pre6 – Updated Christmas Gift Edition|website=Mojang.com|author=[[Searge]]}} is the fifth pre-release for [[Java Edition 1.8.2]], released on January 28, 2015. + +== Changes == +=== Blocks === +; [[Beacon]]s +* Now ignore [[bedrock]] above them, when determining a clear view to the sky. +=== Mobs === +; [[File:Red Mooshroom JE2 BE1.png|48px]] [[Mooshroom]]s +* Changed Mushroom Model. + +== Fixes == +{{fixes|fixedin=1.8.2-pre5|prefix=Minecraft +|;old +|4405|Beacons work inconsistently in the Nether. +|48219|Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3). +|48969|Tellraw crashes if clickEvent is an URL without "http://". +|49704|Mooshroom udder texture does not display correctly. +|50769|Mooshrooms incorrectly display custom mushroom models. +|67727|Beacons in Nether need clear path to "sky". +|75083|Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8). +|76611|villages.dat stores player names instead of UUIDs. +|76650|Glass Pane image flipped. +|76747|Various particles near world border rendered incorrectly. +|;From the 1.8.1 development versions +|73406|Beacon stops working at a certain height. +|;dev +|76493|Able to hit a block behind out of range entity. +|;previous +|76614|Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating). +|76691|Huge mushrooms generate incorrectly. +|76716|Hopper: java.lang.NullPointerException: Updating screen events. +|76778|Hoppers grab items from minecarts, that aren't standing directly above them. +|76946|Changing owner of enderpearl doesn't work. +}} + +== Trivia == +This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.2-pre5]] +[[es:Java Edition 1.8.2-pre5]] +[[fr:Édition Java 1.8.2-pre5]] +[[ja:Java Edition 1.8.2-pre5]] +[[pt:Edição Java 1.8.2-pre5]] +[[ru:1.8.2-pre5 (Java Edition)]] +[[zh:Java版1.8.2-pre5]] diff --git a/wiki_backup/Java Edition 1.8.2-pre6.txt b/wiki_backup/Java Edition 1.8.2-pre6.txt new file mode 100644 index 0000000..a5ed153 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.2-pre6.txt @@ -0,0 +1,47 @@ +{{Infobox version +|edition=Java +|image=1.8.2 pre-release Banner.png +|image2=Java Edition 1.8.2-pre6.png +|type=Pre-release +|parent=1.8.2 +|date=January 30, 2015 +|jsonhash=f8568849a5cf9aae4693f72704ca43e438057b85 +|clienthash=319e3ec8671db1bdafee732f27206f696a162e6d +|serverhash=cc40241ef5acc247048b9d351aefa6288de13d8b +|exehash=737afed3e0061fc6cb6c233e360df22e7bb699db +|prevparent=1.8.1 +|prev=1.8.2-pre5 +|next=1.8.2-pre7 +|nextparent=1.8.3 +}} + +'''1.8.2-pre6'''{{cite|url=https://web.archive.org/web/20150329062446/https://mojang.com/2014/12/minecraft-1-8-2-pre1-christmas-gift-edition/|title=Minecraft 1.8.2-pre6 – Updated Christmas Gift Edition|website=Mojang.com|author=[[Searge]]}} is the sixth pre-release for [[Java Edition 1.8.2]], released on January 30, 2015. + +== Fixes == +{{fixes|fixedin=1.8.2-pre6|prefix=Minecraft +|;From the 1.8 development versions +|58184|Cocoa block texture bug. +|;previous +|77018|Day light doesn't affect water and particles. +|77021|Beacon shows additional glitchy beam. +|77028|Realms crashes to launcher on selecting PLAYERS button. +|77030|Crash when using a music disc. +}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.2-pre6]] +[[es:Java Edition 1.8.2-pre6]] +[[fr:Édition Java 1.8.2-pre6]] +[[ja:Java Edition 1.8.2-pre6]] +[[lzh:爪哇版一點八點二之預六]] +[[pt:Edição Java 1.8.2-pre6]] +[[ru:1.8.2-pre6 (Java Edition)]] +[[zh:Java版1.8.2-pre6]] diff --git a/wiki_backup/Java Edition 1.8.2.txt b/wiki_backup/Java Edition 1.8.2.txt new file mode 100644 index 0000000..744a0ad --- /dev/null +++ b/wiki_backup/Java Edition 1.8.2.txt @@ -0,0 +1,169 @@ +{{dangerous version|Modified clients can create signs that can run any command. This was fixed in [[Java Edition 1.8.6|1.8.6]].|type=vulnerability|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.8.2 +|edition=Java +|image=1.8.2 Banner.png +|image2=Java Edition 1.8.2.png +|date=February 19, 2015 +|clienthash=a8e71f6c81acfa834d249579a242f5b0852075c1 +|jsonhash=05655de45c43872c48eea1e07ae9740bc4cdf47e +|serverhash=a37bdd5210137354ed1bfe3dac0a5b77fe08fe2e +|exehash=cb05819c607a62ea6b43ab5c07d28892247d7c3a +|prevparent=1.8 +|prev=1.8.1 +|next=1.8.3 +|nextparent=1.9 +}} + +'''1.8.2'''{{tweet|searge|545544800226013184|And here we go, read more about the present we prepared at https://mojang.com/2014/12/minecraft-1-8-2-pre1-christmas-gift-edition - have a great holiday season everyone.|December 18, 2014}} is a minor update for {{JE}} which was released on February 19, 2015.{{tweet|SeargeDP|566252124934529024|Oh right, forgot to post the update about 1.8.2 - so the current plan is one last pre-release on Monday and the final update on Thursday.|February 13, 2015}} 1.8.2 is compatible with [[Java Edition 1.8|1.8]] and [[Java Edition 1.8.1|1.8.1]] servers.{{cite|url=https://www.mojang.com/2015/02/minecraft-1-8-2-is-now-available/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2015/02/minecraft-1-8-2-is-now-available/|title=Minecraft 1.8.2 is now available|author=Searge|website=Mojang.com|date=February 19, 2015}} + +This version has a bug where it causes a crash on world load. This was fixed in [[Java Edition 1.8.3]]. + +== Additions == +=== General === +; [[Debug screen]] +* New frame-time graph. +** Activated by pressing Alt+F3 to display frame time bar chart in lower left of screen. + +; [[Splash]]es +* Added the following splashes: +** "Do it all, everything!" +** "Where there is not light, there can spider!" + +; [[Statistics]] +* Added new statistics. +** Cake slices eaten +** Cauldrons filled +** Water taken from cauldron +** Armor pieces cleaned +** Banners cleaned +** Interactions with brewing stand +** Interactions with beacon +** Droppers searched +** Hoppers searched +** Dispensers searched +** Note blocks played +** Note blocks tuned +** Plants potted +** Trapped chests triggered +** Ender chests opened +** Items enchanted +** Records played +** Interactions with furnace +** Interactions with crafting table +** Chests opened + +== Changes == +=== Blocks === +; [[Beacon]]s +* Now ignore bedrock above them when determining a clear view to the sky. + +; [[TNT]] +* Reverted explosion physics changes to those before the [[14w31a]] snapshot. +* Explosion force is no longer directionally biased. + +=== Items === +; [[Carrot on a stick]] +* Crafting one now removes all enchantments from the original fishing rod. + +=== Mobs === +; [[Ocelot]]s +* Now spawn at or above sea level, rather than at Y=63. + +; [[Squid]] +* Now spawn below sea level, rather than at Y=63. + +=== World generation === +; [[Dark oak tree]]s & [[oak tree]]s +* Oak and dark oak branches no longer replace blocks. + +; [[Mushroom island]]s +* Now generate with only one kind of giant mushroom, instead of brown and red.({{bug|MC-77972}}). + +=== Gameplay === +; [[Spectator]] mode +* Mobs no longer follow/attack the player in spectator mode. + +=== General === +; [[Multiplayer]] +* Now directly takes the player back to the multiplayer screen, instead of the title screen, when leaving a server. + +== Fixes == +{{fixes|fixedin=1.8.2, 1.8.2-pre7, 1.8.2-pre6, 1.8.2-pre5, 1.8.2-pre4, 1.8.2-pre3, 1.8.2-pre2, 1.8.2-pre1|prefix=Minecraft +|;From released versions before 1.8 +|141|{{cmd|spawnpoint}} command fails directly on pressure plates, cobwebs, signs, open fence gates. +|3416|Player location marker invisible on map (wrong Z-Order). One-line fix included. +|3885|Arrows shot into the underside of a block appear black. +|4405|Beacons work inconsistently in the Nether. +|8578|Hopper sometimes doesn't suck items above when they are overlaying. +|10176|Oak/dark oak tree branches can replace all solid blocks (including bedrock and barrier). +|13057|Multiplayer "back to title screen" button incorrect. +|31338|No eggs with {{cmd|summon}}. +|41881|Hopper minecart acts like it is in a different position. +|42192|WitherSkulls flash for a brief moment when being summoned. +|44634|Invulnerable Fireballs are invisible/being client-side rendered on hit. +|47683|Black particles when breaking a block/torch particles dark. +|48219|Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3). +|48969|Tellraw crashes if clickEvent is a URL without "http://". +|49704|Mooshroom udder texture does not display correctly. +|50769|Mooshrooms incorrectly display custom mushroom models. +|51573|Hostile mobs continue to follow/attack you in spectator mode. +|51804|Corner fences/cobblestone wall with a block next to them turn black (Smooth lighting off). +|63370|Baby cows are milkable. +|64444|Wither skulls are being rendered for a moment. +|65697|Explosion force on entities is directionally biased. +|66089|Explosion physics changed, range of some TNT cannons greatly reduced. +|66090|TNT is no longer colliding with a block placed above it when the TNT is triggered. +|67727|Beacons in Nether need clear path to "sky". +|71163|Bed can overlap when placed on grass. +|72574|{{cmd|stats}} command doesn't work on players who aren't op. +|73866|Game crash when an item is thrown into a nether portal. +|74686|Marker armor stand block placing issue. +|74866|Chunk flickering (only Intel HD Graphics/Driver version 10.18.10.3958). +|75083|Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8). +|75195|Armor stands with the "Marker" tag set to 1 don't show their name tag. +|75722|Buy a realm has no "Back" button with no internet connection. +|75885|World generator crashes when generating pumpkins (e.g. seed "Cows"). +|76239|Minecraft Realms main menu button's text between quotation marks. +|76611|villages.dat stores player names instead of UUIDs. +|76650|Glass pane image flipped. +|76747|Various particles near world border rendered incorrectly. +|;From 1.8 +|57691|Water generates above sea level as part of ocean monument generation. +|57769|Server Console spams "0". +|58184|Cocoa block texture bug. +|59549|Graphical arrow glitch in position. +|60859|Regular stone villages spawning desert biomes. +|61475|Using {{cmd|setblock}} to set block entities with items in their inventory does not update comparators adjacent to the block entity. +|61897|Crash when dispensing any minecart types out of upside-down dispensers onto powered rails or activator rails. +|67150|Ocean Monument cuts unnaturally into ocean floor. +|70104|Arrow visual glitch (fake arrow). +|;From 1.8.1 +|73062|Ambiguous Realms error "Incompatible client, consider updating" at newest snapshot. +|73406|Beacon stops working at a certain height. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|FK5AxC2iq2s}} + +== Trivia == +* At the time, 1.8.2 had the most pre-releases of any update so far, at 7 pre-releases, which is the second-equal most pre-releases of any update. +** This is broken by [[Java Edition 1.13|1.13]], which has 10 pre-releases, and equaled by [[Java Edition 1.12|1.12]], [[Java Edition 1.14.4|1.14.4]], [[Java Edition 1.15|1.15]], and [[Java Edition 1.20|1.20]]. +* 1.8.2 is tied with [[Java Edition 1.14.4|1.14.4]] as having the highest number of pre-releases on a minor version, with seven. +* 1.8.2 holds the record of having the longest developmental time in a minor version, taking more than 2 months to complete. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.2]] +[[es:Java Edition 1.8.2]] +[[fr:Édition Java 1.8.2]] +[[ja:Java Edition 1.8.2]] +[[pl:1.8.2]] +[[pt:Edição Java 1.8.2]] +[[ru:1.8.2 (Java Edition)]] +[[zh:Java版1.8.2]] diff --git a/wiki_backup/Java Edition 1.8.2_Development versions.txt b/wiki_backup/Java Edition 1.8.2_Development versions.txt new file mode 100644 index 0000000..6fdc3cc --- /dev/null +++ b/wiki_backup/Java Edition 1.8.2_Development versions.txt @@ -0,0 +1,7 @@ +{{Development versions}} + +[[fr:Édition Java 1.8.2/Versions de développement]] +[[ja:Java Edition 1.8.2/開発版]] +[[pt:Edição Java 1.8.2/Versões de desenvolvimento]] +[[ru:1.8.2 (Java Edition)/Предварительные сборки]] +[[zh:Java版1.8.2/开发版本]] diff --git a/wiki_backup/Java Edition 1.8.3.txt b/wiki_backup/Java Edition 1.8.3.txt new file mode 100644 index 0000000..590a580 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.3.txt @@ -0,0 +1,55 @@ +{{dangerous version|Modified clients can create signs that can run any command. This was fixed in [[Java Edition 1.8.6|1.8.6]].|type=vulnerability|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.8.3 +|edition=Java +|image=1.8.2 Banner.png +|image2=Java Edition 1.8.3.png +|date=February 20, 2015 +|clienthash=69d14463ddc22e581bc66c66ef5eb72a8b452c46 +|jsonhash=94f0e372077d0fe6cfeaad990b2c25ba67b3531c +|serverhash=163ba351cb86f6390450bb2a67fafeb92b6c0f2f +|exehash=784d11c7cc6578c045c6a5ab29fae2f718d6e0ae +|prevparent=1.8 +|prev=1.8.2 +|next=1.8.4 +|nextparent=1.9 +}} + +'''1.8.3'''{{tweet|SeargeDP|568778496627122178|Minecraft 1.8.3 is now available. It fixes a serious bug in 1.8.2 that could cause crashes on world load.|February 20, 2015}} is an update to {{JE}} released on February 20, 2015,{{cite|url=https://www.mojang.com/2015/02/minecraft-1-8-2-is-now-available/|archive-url=https://web.archive.org/web/20150310004902/https://www.mojang.com/2015/02/minecraft-1-8-2-is-now-available/|title=Minecraft 1.8.3 is now available|author=Searge|website=Mojang.com|date=February 19, 2015}} to fix a bug in [[Java Edition 1.8.2|1.8.2]] that caused a crash on world load. 1.8.3 is compatible with [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.2|1.8.2]] servers.http://mcupdate.tumblr.com/post/113776184629/minecraft-1-8-3 + +== Fixes == +{{fixes|fixedin=1.8.3|prefix=Minecraft +|;From released versions before 1.8 +|39120|Blocks are placeable over build limit. +|;From 1.8 +|45074|MinecartSpawners make ghost pigs. +|45171|Falling sand on end portal causes graphical glitch. +|55078|Grass generation not moving with sea level in customized world generation. +|59168|TNT explode delay. +|66156|Player gets stuck in hopper. +|68601|{{cmd|summon}} FallingSand in execute command summons FallingSand relative to the player's postion. +|;From 1.8.1 +|74508|Boat riding marker armor stand rubberbanding. +|;From 1.8.2 +|75690|Hit box of the fishing rod changed and doesn't trigger trip wire. +|76520|Small armor stand rendering issue. +|;hotfix +|78781|?e{Realms} Your server will be restarted in * minute(s). +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.3]] +[[es:Java Edition 1.8.3]] +[[fr:Édition Java 1.8.3]] +[[ja:Java Edition 1.8.3]] +[[ko:Java Edition 1.8.3]] +[[lzh:爪哇版一點八點三]] +[[pl:1.8.3]] +[[pt:Edição Java 1.8.3]] +[[ru:1.8.3 (Java Edition)]] +[[zh:Java版1.8.3]] diff --git a/wiki_backup/Java Edition 1.8.4.txt b/wiki_backup/Java Edition 1.8.4.txt new file mode 100644 index 0000000..80834c3 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.4.txt @@ -0,0 +1,75 @@ +{{dangerous version|Modified clients can create signs that can run any command. This was fixed in [[Java Edition 1.8.6|1.8.6]].|type=vulnerability|version=release|edition=Java}} +{{Infobox version +|title=Minecraft 1.8.4 +|edition=Java +|image=Java Edition 1.8.4.png +|date=April 17, 2015 +|clienthash=459204fabee3fd9976a6c942b24cbd8382d02d6e +|jsonhash=bf6b4b4bef435804faacc6fb8d350119a7482262 +|serverhash=dd4b5eba1c79500390e0b0f45162fa70d38f8a3d +|exehash=dc10e839bdb302ad472d05b25f23da25b216cb34 +|prevparent=1.8 +|prev=1.8.3 +|next=1.8.5 +|nextparent=1.9 +}} + +'''1.8.4'''http://www.reddit.com/r/Minecraft/comments/32tb8e/hey_rminecraft_i_wanted_to_bring_light_to_an/cqeo2oe is a minor update to {{JE}} which was released on April 17, 2015,{{cite|url=https://www.mojang.com/2015/04/minecraft-1-8-4-security-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2015/04/minecraft-1-8-4-security-release/|title=Minecraft 1.8.4 Security Release|author=Dinnerbone|website=Mojang.com|date=April 17, 2015}} to fix various exploits and important security vulnerabilities,http://www.reddit.com/r/Minecraft/comments/32tb8e/hey_rminecraft_i_wanted_to_bring_light_to_an/http://blog.ammaraskar.com/minecraft-vulnerability-advisory/{{tweet|Dinnerbone|589042068615475201|That exploit posted last night is fixed in 1.8.4, but so are other (arguably worse) exploits. Be sure to update!|April 17, 2015}} as well as some other minor issues. 1.8.4 is compatible with [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.3|1.8.3]] servers.http://mcupdate.tumblr.com/post/116645435739/minecraft-1-8-4 + +== Changes == +=== Mobs === +; [[Ocelot]]s and [[wolves]] +* No longer follow players in Spectator mode. + +=== Gameplay === +; [[Nether portal]] +* Traveling through no longer places the player outside the portal.https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-224785 + +=== General === +; [[Skin]] customization. +* Player head skins can no longer be loaded from arbitrary servers.{{reddit|32xdcl/the_end_of_custom_player_heads}} +** They must now be loaded from the official [[Mojang]] servers. +* Player head skin files are now required to be a ''.png'' file. + +== Fixes == +{{fixes|fixedin=1.8.4|prefix=Minecraft +|;From released versions before 1.8 +|10979|Hardcore single player has repeating screens and weird links. +|;From 1.8 +|46771|Pets follow player in Spectator. +|61758|Vines no longer spread correctly in corners. +|61895|Crash when putting the default spawn egg in monster spawner. +|68642|Certain characters cannot be typed on certain keyboard layouts ("AltGr" behaving like "Ctrl"). +|;From 1.8.1 +|73504|Nether portals place players two blocks beside the portal. +|77371|Mac OS X weird keyboard when native Fullscreen. +|78020|"User (formerly known as olduser) has joined" shows multiple times. +|;From 1.8.3 +|78491|Custom player heads exposing player's IP address. +|79152|Security vulnerabilities involving skulls. +|79468|3D item model glitch. +|79612|NBT accounting incorrectly allows for giant allocations of empty lists. +|;Private issues +|78495|Duplicating items +|79079|Malicious clients can force a server to freeze. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|6jazMSpWkvQ}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.4]] +[[es:Java Edition 1.8.4]] +[[fr:Édition Java 1.8.4]] +[[ja:Java Edition 1.8.4]] +[[ko:Java Edition 1.8.4]] +[[pl:1.8.4]] +[[pt:Edição Java 1.8.4]] +[[ru:1.8.4 (Java Edition)]] +[[zh:Java版1.8.4]] diff --git a/wiki_backup/Java Edition 1.8.6.txt b/wiki_backup/Java Edition 1.8.6.txt new file mode 100644 index 0000000..d536f6c --- /dev/null +++ b/wiki_backup/Java Edition 1.8.6.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft 1.8.6 +|edition=Java +|image=Java Edition 1.8.6.png +|date=May 25, 2015 +|clienthash=faa55e34ded35089d34fe921ea83d317fc152e93 +|jsonhash=13b52ffde81121125d69aec94589abfba7e04147 +|serverhash=2bd44b53198f143fb278f8bec3a505dad0beacd2 +|exehash=d7a97168d593e944a369ced9e4ee00b63d4fc7a0 +|prevparent=1.8 +|prev=1.8.5 +|next=1.8.7 +|nextparent=1.9 +}} + +'''1.8.6'''{{cite|url=https://www.mojang.com/2015/05/minecraft-1-8-5-security-release/|archive-url=https://web.archive.org/web/20150526182752/https://www.mojang.com/2015/05/minecraft-1-8-5-security-release/|title=Minecraft 1.8.6 Security Release|author=Searge|website=Mojang.com|date=May 22, 2015}} is a minor update to {{JE}} that was released on May 25, 2015, to fix an issue that was only partially fixed in [[Java Edition 1.8.5|1.8.5]].{{tweet|SeargeDP|602803437659627520|Minecraft 1.8.6 was just released. More information at https://mojang.com/2015/05/minecraft-1-8-5-security-release/ This update fixes an issue that was partially fixed in 1.8.5.|May 25, 2015}} 1.8.6 is compatible with servers running [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.5|1.8.5]]. + +== Changes == +=== Blocks === +; [[Dispenser]]s +* No longer place [[command block]]s.https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546https://twitter.com/SeargeDP/status/603200679532978176 + +== Fixes == +{{fixes|fixedin=1.8.6|prefix=Minecraft +|;Private issues +|75630|Exploit with signs and command blocks. +}} + +== Trivia == +* 1.8.6 was the first and one of only three release versions to have only one bug fixed, along with 1.20.4 and 1.20.6. +* This was also the last 1.x.6 version for nearly nine years until the release of [[Java Edition 1.20.6|1.20.6]]. + +== Video == +Video made by [[slicedlime]]: +{{yt|nw_RfhxBo3Q}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[cs:1.8.6]] +[[de:1.8.6]] +[[es:Java Edition 1.8.6]] +[[fr:Édition Java 1.8.6]] +[[hu:1.8.6]] +[[ja:Java Edition 1.8.6]] +[[lzh:爪哇版一點八點六]] +[[pl:1.8.6]] +[[pt:Edição Java 1.8.6]] +[[ru:1.8.6 (Java Edition)]] +[[zh:Java版1.8.6]] diff --git a/wiki_backup/Java Edition 1.8.7.txt b/wiki_backup/Java Edition 1.8.7.txt new file mode 100644 index 0000000..5a309bd --- /dev/null +++ b/wiki_backup/Java Edition 1.8.7.txt @@ -0,0 +1,60 @@ +{{Infobox version +|title=Minecraft 1.8.7 +|edition=Java +|image=Java Edition 1.8.7.png +|date=June 5, 2015 +|clienthash=d546a6a092060c85f1eb1d9213ff823c558b1255 +|jsonhash=87c78678d155ff55fc91fc64a7a84f2daf855f1e +|serverhash=35c59e16d1f3b751cd20b76b9b8a19045de363a9 +|exehash=bc3e9a1f4192313766dec46a5d1e72f0bffed19b +|prevparent=1.8 +|prev=1.8.6 +|next=1.8.8 +|nextparent=1.9 +}} + +'''1.8.7''' is a minor update to {{JE}} which was released on June 5, 2015 to fix four security issues.{{cite|url=https://www.mojang.com/2015/06/minecraft-1-8-7-security-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2015/06/minecraft-1-8-7-security-release/|title=Minecraft 1.8.7 Security Release|author=Dinnerbone|website=Mojang.com|date=June 5, 2015}} 1.8.7 is compatible with servers running [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.6|1.8.6]]. + +== Changes == +=== Mobs === +; [[Skeleton]]s +* No longer ignore the player while seeking shelter from the sun. + +== Fixes == +{{fixes|fixedin=1.8.7|prefix=Minecraft +|;From released versions before 1.8 +|7873|Server lag reduces knockback received. +|41798|Dark borders and outlines with mip-mapping. +|;From 1.8 +|54366|Piston can push blocks one block far out of the world border. +|68155|Skeletons won't shoot/ignore player when on fire/seeking shelter from sun. +|;From 1.8.1 +|76166|Wither skeletons and blazes not spawning in fortresses (besides spawner). +|;From 1.8.3 +|78558|Minecraft keeps freezing on Ubuntu 14.04. +|;Private issues +|80749|Resource packs do not get cleaned up. +|80750|Resource packs continue downloading after disconnect. +|80875|Specific unicode character pair crashes tr_TR clients. +|81001|Signs can cause crashes. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|zHUFkL_lWlA}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.7]] +[[es:Java Edition 1.8.7]] +[[fr:Édition Java 1.8.7]] +[[ja:Java Edition 1.8.7]] +[[lzh:爪哇版一點八點七]] +[[pl:1.8.7]] +[[pt:Edição Java 1.8.7]] +[[ru:1.8.7 (Java Edition)]] +[[zh:Java版1.8.7]] diff --git a/wiki_backup/Java Edition 1.8.8-pre.txt b/wiki_backup/Java Edition 1.8.8-pre.txt new file mode 100644 index 0000000..658461c --- /dev/null +++ b/wiki_backup/Java Edition 1.8.8-pre.txt @@ -0,0 +1,106 @@ +{{Infobox version +|title=Minecraft 1.8.8 +|edition=Java +|image=Java Edition 1.8.8.png +|date= +'''Pre-release:''' July 27, 2015
+'''Release:''' July 28, 2015 +|clienthash=0983f08be6a4e624f5d85689d1aca869ed99c738 +|jsonhash=389ee2576f1c7ac6efe0edcec79f2e465d2a5278 +|serverhash=5fafba3f58c40dc51b5c3ca72a98f62dfdae1db7 +|exehash=6c95fb4d56a7873ca30385640c546d89c1478b71 +|serverdl={{-}} +|java_manual={{wikipedia|Java version history#Java SE 6|Java SE 6|newtab=1}} +|prevparent=1.8 +|prev=1.8.7 +|next=1.8.9 +|nextparent=1.9 +}} + +'''1.8.8''' is a minor update to {{JE}} that was released on July 28, 2015,{{tweet|dinnerbone|626070306613018624|We pushed out Minecraft 1.8.8 to all users now, it's available for download in your launcher as usual :)|July 28, 2015}} to mainly fix security bugs and crashes. 1.8.8 is compatible with servers running [[Java Edition 1.8|1.8]]–[[Java Edition 1.8.7|1.8.7]].{{cite|url=https://www.mojang.com/2015/07/minecraft-1-8-8-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2015/07/minecraft-1-8-8-release/|title=Minecraft 1.8.8 Released|author=Dinnerbone|website=Mojang.com|date=July 27, 2015}} While it was not the last update to 1.8, it was the last one before the snapshots of [[Java Edition 1.9|1.9]] started. + +A pre-release for 1.8.8 was released on July 27, 2015, for players to test,{{tweet|Dinnerbone|625636815941275648|Minecraft 1.8.8 pre-release is available for testing in the launcher! Not much to say. Bug fixes and improvements!|Jul 27, 2015}} though the full release of 1.8.8 is identical to this pre-release. + +== Additions == +=== General === +; [[Realms]] +* Added the minigame '''Splatter''' by [http://youtube.com/SethBling SethBling] to [[Realms]].{{tweet|marc_irl|625634358381166593|"Splatter", by @SethBling, is now available as a Minecraft Realms minigame! https://www.youtube.com/watch?v{{=}}cG-asw …|Jul 27, 2015}} +** SethBling had originally named the map '''Splatoon''' after {{wikipedia|Splatoon|the Wii U game}}, but it was renamed by [[Marc Watson]] for copyright reasons.{{tweet|marc_irl|625635639703269376|Yes I renamed the map Splatter. For what I hoped were obvious reasons. :p|Jul 27, 2015}} +* Realm-wide resource packs for custom maps and minigames + +== Changes == +=== Blocks === +; [[Banner]]s +* Only up to 16 layers are rendered now. + +=== General === +; [[Resource pack]]s +* Now displays an error if the [[pack format]] version number is not 1. +** Resource packs that do not match the version now require user acknowledgment to use. +*** Resource packs that were selected in a different version are unselected automatically. + +== Fixes == +{{fixes|fixedin=1.8.8|prefix=Minecraft +|;old +|13884|Hanging snow golems don't throw snowballs. +|27699|Can't give colored armor with command blocks. +|31158|releasing the control key before releasing the mouse is interpreted as holding down (mac). +|33450|Cannot place blocks on 255th layer. +|38041|Eating when going through portal plays the sound continuously though credits. +|43012|glass pane z-fighting with itself. +|46616|Beacon block's beam flickers and glitches. +|47585|Derailed minecarts sink into the ground. +|47854|Baby cows are committing suicide. +|48881|Placing Heads with NBT Data doesn't work. +|51447|Custom 3d model lighting bug on smooth lighting. +|65621|Armor Stands are not removed while falling in the void. +|66193|Armor stands make a sound like a player falling (splat) when they fall. +|70813|Chests missing when upgrading world from 1.7.x to 1.8. +|71938|Unable to test {{code|ArmorStand}} for team. +|72217|{{code|ownerName}} tag isn't affected by {{cmd|entitydata}}. +|72554|Wrong minecart position after placing. +|73110|Unicode characters not supported in realms description/name. +|73731|Player heads with empty {{code|SkullOwner}} strings cause severe rendering glitches. +|74471|Server list doesn't close opened connections properly. +|74580|Marker Tag doesn't make hitbox small anymore. +|74729|Hopper priorities change. +|75236|Crash when fireball hits player with thorns. +|76907|Block reach is a block too short when facing up while on a horse. +|78967|Player can only configure 3 mouse buttons +|80817|Server does not start - OSHI/JNA - {{code|java.lang.UnsatisfiedLinkError}}. +|81080|Client resource reload upon disconnection. +|31569|Summoning a stacked entity can create an improper error message. +|57677|Water/lava springs not updating at world gen. +|73269|Glitchy item drops in 1.8.1-pre2. +|75908|Custom item models render small as dropped, framed, etc. +|;Private issues +|81018|Potential server crashing exploit. +|81405|Client crashing exploit. +|82629|Lag exploit with banners. +|;hotfix +|86894|Realms backups replaced when resetting world. +|87317|Player list hover text shows when it shouldn't do on realms. +|89108|Minecraft Realms server backup bug. +|91575|Realms : {{code|Operation in progress in the server - 403}}. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|iEddU5kJv6A}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.8]] +[[es:Java Edition 1.8.8]] +[[fr:Édition Java 1.8.8]] +[[hu:1.8.8]] +[[it:Java Edition 1.8.8]] +[[ja:Java Edition 1.8.8]] +[[pl:1.8.8]] +[[pt:Edição Java 1.8.8]] +[[ru:1.8.8 (Java Edition)]] +[[zh:Java版1.8.8]] diff --git a/wiki_backup/Java Edition 1.8.8.txt b/wiki_backup/Java Edition 1.8.8.txt new file mode 100644 index 0000000..658461c --- /dev/null +++ b/wiki_backup/Java Edition 1.8.8.txt @@ -0,0 +1,106 @@ +{{Infobox version +|title=Minecraft 1.8.8 +|edition=Java +|image=Java Edition 1.8.8.png +|date= +'''Pre-release:''' July 27, 2015
+'''Release:''' July 28, 2015 +|clienthash=0983f08be6a4e624f5d85689d1aca869ed99c738 +|jsonhash=389ee2576f1c7ac6efe0edcec79f2e465d2a5278 +|serverhash=5fafba3f58c40dc51b5c3ca72a98f62dfdae1db7 +|exehash=6c95fb4d56a7873ca30385640c546d89c1478b71 +|serverdl={{-}} +|java_manual={{wikipedia|Java version history#Java SE 6|Java SE 6|newtab=1}} +|prevparent=1.8 +|prev=1.8.7 +|next=1.8.9 +|nextparent=1.9 +}} + +'''1.8.8''' is a minor update to {{JE}} that was released on July 28, 2015,{{tweet|dinnerbone|626070306613018624|We pushed out Minecraft 1.8.8 to all users now, it's available for download in your launcher as usual :)|July 28, 2015}} to mainly fix security bugs and crashes. 1.8.8 is compatible with servers running [[Java Edition 1.8|1.8]]–[[Java Edition 1.8.7|1.8.7]].{{cite|url=https://www.mojang.com/2015/07/minecraft-1-8-8-release/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2015/07/minecraft-1-8-8-release/|title=Minecraft 1.8.8 Released|author=Dinnerbone|website=Mojang.com|date=July 27, 2015}} While it was not the last update to 1.8, it was the last one before the snapshots of [[Java Edition 1.9|1.9]] started. + +A pre-release for 1.8.8 was released on July 27, 2015, for players to test,{{tweet|Dinnerbone|625636815941275648|Minecraft 1.8.8 pre-release is available for testing in the launcher! Not much to say. Bug fixes and improvements!|Jul 27, 2015}} though the full release of 1.8.8 is identical to this pre-release. + +== Additions == +=== General === +; [[Realms]] +* Added the minigame '''Splatter''' by [http://youtube.com/SethBling SethBling] to [[Realms]].{{tweet|marc_irl|625634358381166593|"Splatter", by @SethBling, is now available as a Minecraft Realms minigame! https://www.youtube.com/watch?v{{=}}cG-asw …|Jul 27, 2015}} +** SethBling had originally named the map '''Splatoon''' after {{wikipedia|Splatoon|the Wii U game}}, but it was renamed by [[Marc Watson]] for copyright reasons.{{tweet|marc_irl|625635639703269376|Yes I renamed the map Splatter. For what I hoped were obvious reasons. :p|Jul 27, 2015}} +* Realm-wide resource packs for custom maps and minigames + +== Changes == +=== Blocks === +; [[Banner]]s +* Only up to 16 layers are rendered now. + +=== General === +; [[Resource pack]]s +* Now displays an error if the [[pack format]] version number is not 1. +** Resource packs that do not match the version now require user acknowledgment to use. +*** Resource packs that were selected in a different version are unselected automatically. + +== Fixes == +{{fixes|fixedin=1.8.8|prefix=Minecraft +|;old +|13884|Hanging snow golems don't throw snowballs. +|27699|Can't give colored armor with command blocks. +|31158|releasing the control key before releasing the mouse is interpreted as holding down (mac). +|33450|Cannot place blocks on 255th layer. +|38041|Eating when going through portal plays the sound continuously though credits. +|43012|glass pane z-fighting with itself. +|46616|Beacon block's beam flickers and glitches. +|47585|Derailed minecarts sink into the ground. +|47854|Baby cows are committing suicide. +|48881|Placing Heads with NBT Data doesn't work. +|51447|Custom 3d model lighting bug on smooth lighting. +|65621|Armor Stands are not removed while falling in the void. +|66193|Armor stands make a sound like a player falling (splat) when they fall. +|70813|Chests missing when upgrading world from 1.7.x to 1.8. +|71938|Unable to test {{code|ArmorStand}} for team. +|72217|{{code|ownerName}} tag isn't affected by {{cmd|entitydata}}. +|72554|Wrong minecart position after placing. +|73110|Unicode characters not supported in realms description/name. +|73731|Player heads with empty {{code|SkullOwner}} strings cause severe rendering glitches. +|74471|Server list doesn't close opened connections properly. +|74580|Marker Tag doesn't make hitbox small anymore. +|74729|Hopper priorities change. +|75236|Crash when fireball hits player with thorns. +|76907|Block reach is a block too short when facing up while on a horse. +|78967|Player can only configure 3 mouse buttons +|80817|Server does not start - OSHI/JNA - {{code|java.lang.UnsatisfiedLinkError}}. +|81080|Client resource reload upon disconnection. +|31569|Summoning a stacked entity can create an improper error message. +|57677|Water/lava springs not updating at world gen. +|73269|Glitchy item drops in 1.8.1-pre2. +|75908|Custom item models render small as dropped, framed, etc. +|;Private issues +|81018|Potential server crashing exploit. +|81405|Client crashing exploit. +|82629|Lag exploit with banners. +|;hotfix +|86894|Realms backups replaced when resetting world. +|87317|Player list hover text shows when it shouldn't do on realms. +|89108|Minecraft Realms server backup bug. +|91575|Realms : {{code|Operation in progress in the server - 403}}. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|iEddU5kJv6A}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.8.8]] +[[es:Java Edition 1.8.8]] +[[fr:Édition Java 1.8.8]] +[[hu:1.8.8]] +[[it:Java Edition 1.8.8]] +[[ja:Java Edition 1.8.8]] +[[pl:1.8.8]] +[[pt:Edição Java 1.8.8]] +[[ru:1.8.8 (Java Edition)]] +[[zh:Java版1.8.8]] diff --git a/wiki_backup/Java Edition 1.8.9.txt b/wiki_backup/Java Edition 1.8.9.txt new file mode 100644 index 0000000..fc49b79 --- /dev/null +++ b/wiki_backup/Java Edition 1.8.9.txt @@ -0,0 +1,81 @@ +{{Infobox version +| title = Minecraft 1.8.9 +| edition = Java +| image = Java Edition 1.8.9.png +| date = December 9, 2015 +| clienthash = 3870888a6c3d349d3771a3e9d16c9bf5e076b908 +| jsonhash = 856d9bec08b0d567de39f46efaf4b76066b53059 +| serverhash = b58b2ceb36e01bcd8dbf49c8fb66c55a9f0676cd +| exehash = 5143618265b8a2d1d28bcadf206b7327738c2670 +| prevparent = 1.8 +| prev = 1.8.8 +| nextparent = 1.9 +}} + +'''1.8.9'''{{tweet|Searge|674573431317405696|And there we go, Minecraft 1.8.9 is now released and available in our launcher. Enjoy the changes, everyone.|Dec 9, 2015}} is a minor update to {{JE}}. It is the final update of 2015, released on December 9. 1.8.9 is compatible with servers running [[Java Edition 1.8|1.8]] – [[Java Edition 1.8.8|1.8.8]]. + +== Additions == +=== General === +; [[Realms]] +* Added a "Realms Notifications" toggle to the options menu, toggleable to ON and OFF. + +== Changes == +=== Blocks === +; [[Trapped chest]]s +* Now change their texture when the computer time is set to the 24th to 26th of December to suit Christmas. + +=== General === +; [[Realms]] +* Better realms integration. +* New buttons to configure/leave realms without having to select them first. + +== Fixes == +{{fixes|fixedin=1.8.9|prefix=Minecraft +|;From released versions before 1.8 +|2324|Player trapped/cannot get out of flowing water +|17595|Villages still spawn when "village" is not in the preset +|31577|Some arrows shot into a block never despawn +|33265|Words are divided in chat. +|36260|Nonstandard parts of nonstandard character skin still show with invisibility potion. +|42150|Christmas trapped chests do not have texture of presents +|47726|Block breaking animation may occasionally change to a weird color +|;From the 1.8 development versions +|57016|Water and lava glitches and shows blocks as if air +|72469|Fence gate smooth lighting inconsistent +|;hotfix +|94199|Realms crash when using arrow keys on advertisement page. +|94467|When closing a world on Realms, the world remains on closing and players could not switch to the same world or another world. +|94651|Ampersand will trim realm name and description. +|94820|Realms: an error occurred (401): invalid session id. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|b2Y-4AqPEls}} + +== Trivia == +* Despite this version having fewer features and being unsupported (like [[Java Edition 1.7.10]]), it is still popular among minigame players and plugin servers, due to a common dislike of 1.9 features such as the [[Combat Update]]'s changes to PvP, and also the instability on newer versions. +* This was the last release to be compatible with a previous server version, until [[Java Edition 1.16.5|1.16.5]]. +* This version was released on the same day as [[15w50a]]. +* 1.8.9 was the last version to be released during the snapshot process of the next major update until [[Java Edition 1.16.5|1.16.5]]. +* This is the last version to have the Twitch integration services. +** This is also the last version to have the "Super Secret Settings" option. +* Before [[Java Edition 1.20.5|1.20.5]], 1.8.9 had the longest wait for a minor update to ''Java Edition'', with 134 days having elapsed since the release of [[Java Edition 1.8.8|1.8.8]] on July 28, 2015. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[cs:Java Edice 1.8.9]] +[[de:1.8.9]] +[[es:Java Edition 1.8.9]] +[[fr:Édition Java 1.8.9]] +[[hu:1.8.9]] +[[ja:Java Edition 1.8.9]] +[[ko:1.8.9]] +[[pl:1.8.9]] +[[pt:Edição Java 1.8.9]] +[[ru:1.8.9 (Java Edition)]] +[[zh:Java版1.8.9]] diff --git a/wiki_backup/Java Edition 1.9-pre1.txt b/wiki_backup/Java Edition 1.9-pre1.txt new file mode 100644 index 0000000..828687a --- /dev/null +++ b/wiki_backup/Java Edition 1.9-pre1.txt @@ -0,0 +1,65 @@ +{{Infobox version +|title=Minecraft 1.9-pre1 +|edition=Java +|image=1.9-pre1.png +|image2=Java Edition 1.9-pre1.png +|type=Pre-release +|date=February 17, 2016 +|parent=1.9 +|clienthash=fa13948aa05aaa99b5f9d1700bbbdb2b6ecc59b1 +|jsonhash=7c1e51a0fd773629192004941858d7e39b130166 +|serverhash=e166c9863dc5a6444d8260b46423325d4130b429 +|prevparent=1.8.9 +|prev=16w07b +|next=1.9-pre2 +|nextparent=1.9.1 +}} + +'''1.9-pre1'''{{link|url=https://www.mojang.com/2016/02/minecraft-19-pre-release-1/||archive-url=https://web.archive.org/web/20190224054550/https://www.mojang.com/2016/02/minecraft-19-pre-release-1/|title=Minecraft 1.9 Pre-release 4|author=Searge|website=Mojang.com|date=Feb 26, 2016}} is the first pre-release for [[Java Edition 1.9]], which increases the shield's durability, reverts the changes to obsidian pillars from [[16w07a]], and fixes bugs. + +== Changes == +=== Items === +; [[Shield]]s +* Durability increased from 181 to 337. + +=== World generation === +; [[Obsidian pillar]] +* Some of the pillars now generate with iron bars again, which was removed in 16w07a. + +== Fixes == +{{fixes|fixedin=1.9 Pre-Release 1|prefix=Minecraft +|;old +|4272|Zombie Pigmen don't attack in groups when fighting other mobs. +|12448|Not translatable potion names in some languages. +|13277|Holding the sneak key and the jump key while flying causes the player to move slowly. +|76648|Error messages for invalid item or block name have no translation on crowdin. +|85274|When an arrow lands on the ground, it hangs to the side for a second. +|;dev +|89119|Rail duplication with vertical slime blocks. +|90499|Carpets duplicated when pulled by slime blocks. +|94070|Carpet duplicates when pushed downwards by piston. +|;Private issues +|97251|Rail duplication glitch. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|WqBwifjsL0o}} + +== Trivia == +* Interestingly, the release date for 1.9-pre1 was (though not confirmed by Mojang themselves) hinted at in the [[16w06a]] blog post in the hotbar, where the wool values corresponded to the numbers 1, 7, 0, 2, 2, 0, 1, 6, which represented the date February 17th, 2016 - the day this was released. +* 1.9-pre1 was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9-pre1]] +[[es:Java Edition 1.9-pre1]] +[[fr:Édition Java 1.9-pre1]] +[[ja:Java Edition 1.9-pre1]] +[[pt:Edição Java 1.9-pre1]] +[[ru:1.9-pre1 (Java Edition)]] +[[zh:Java版1.9-pre1]] diff --git a/wiki_backup/Java Edition 1.9.1-pre3.txt b/wiki_backup/Java Edition 1.9.1-pre3.txt new file mode 100644 index 0000000..1f96e94 --- /dev/null +++ b/wiki_backup/Java Edition 1.9.1-pre3.txt @@ -0,0 +1,49 @@ +{{Infobox version +|title=1.9.1-pre3 +|edition=java +|image=1.9.1-pre1.png +|image2=Java Edition 1.9.1-pre3.png +|type=Pre-release +|parent=1.9.1 +|date=March 11, 2016 +|jsonhash=2c5e8a1d144de3c9b2e3c543675313ac821d967b +|clienthash=54ad739a28758d411492aa2aa562d6604ba3227e +|serverhash=6cf7cb1c561e2915c4370bfb4cf3f5e10058d537 +|prevparent=1.9 +|prev=1.9.1-pre2 +|next= +|nextparent=1.9.2 +}} + +'''1.9.1-pre3''' is the third and the final pre-release for [[1.9.1]],http://www.mojang.com/2016/03/minecraft-191-pre-release-1/ which fixes yet another crash in the pathfinding code.{{tweet|seargedp|708225526083821568|There was one crash cause in pre2 that we missed, so Minecraft 1.9.1 Pre-Release 3 is now available: mojang.com/2016/03/minecr…|Mar 11, 2016}} + +== Fixes == +{{fixes|fixedin=1.9.1 Pre-Release 3|prefix=Minecraft +|;From the 1.9 development versions +|93074|Summoned arrows can't be assigned a scoreboard value (too many arrows/spectral arrows cause command fail). +|;previous +|99426|PigZombie ticking entity crash. +}} +; Other fixes +* "Fixed another crash in pathfinding code (NPE)." (NullPointerException) + +== Video == +Video made by [[slicedlime]]: +{{yt|OhzwcW1H5Tc}} + +== Trivia == +* This version was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.1-pre3]] +[[es:Java Edition 1.9.1-pre3]] +[[fr:Édition Java 1.9.1-pre3]] +[[ja:Java Edition 1.9.1-pre3]] +[[pt:Edição Java 1.9.1-pre3]] +[[ru:1.9.1-pre3 (Java Edition)]] +[[zh:Java版1.9.1-pre3]] diff --git a/wiki_backup/Java Edition 1.9.2.txt b/wiki_backup/Java Edition 1.9.2.txt new file mode 100644 index 0000000..2f5cabe --- /dev/null +++ b/wiki_backup/Java Edition 1.9.2.txt @@ -0,0 +1,50 @@ +{{Infobox version +|title=Minecraft 1.9.2 +|edition=Java +|image=Banner 1.9.1.png +|image2=Java Edition 1.9.2.png +|date=March 30, 2016 +|clienthash=19106fd5e222dca0f2dde9f66db8384c9a7db957 +|jsonhash=3cc8cee91366290508c8767e8826c6352c2b89c5 +|serverhash=2b95cc7b136017e064c46d04a5825fe4cfa1be30 +|prevparent=1.9 +|prev=1.9.1 +|next=1.9.3 +|nextparent=1.10 +}} + +'''1.9.2''' is a minor update to {{JE}} released on March 30, 2016, which fixes bugs.{{tweet|SeargeDP|715191753595232257|Some players experience connection problems with Minecraft 1.9.1 servers, we are working on a fix and will release 1.9.2 soon.|30 Mar 2016}} It is not compatible with [[Java Edition 1.9.1|1.9.1]] servers. + +== Fixes == +{{fixes|fixedin=1.9.2|prefix=Minecraft +|;From released versions before 1.9 +|18995|Invulnerable boats still break like normal. +|26552|Infecting adult villagers has a chance to turn them into baby zombies. +|45115|Head rotates beyond normal rotation with {{cmd|tp}} command when a window is open. +|50261|stat.walkOneCm still increments when sneaking. +|;From 1.9 +|87943|Torches render as other blocks. +|;From 1.9.1 +|100318|1.9.1/1.9.2 launch issue +|;hotfix +|100283|Fixed some connection issues with Realms. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|aTwTbwFI-cY}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.2]] +[[es:Java Edition 1.9.2]] +[[fr:Édition Java 1.9.2]] +[[ja:Java Edition 1.9.2]] +[[pl:1.9.2]] +[[pt:Edição Java 1.9.2]] +[[ru:1.9.2 (Java Edition)]] +[[zh:Java版1.9.2]] diff --git a/wiki_backup/Java Edition 1.9.3-pre2.txt b/wiki_backup/Java Edition 1.9.3-pre2.txt new file mode 100644 index 0000000..044f183 --- /dev/null +++ b/wiki_backup/Java Edition 1.9.3-pre2.txt @@ -0,0 +1,59 @@ +{{Infobox version +|title=Minecraft 1.9.3-pre2 +|edition=Java +|image=1.9.3-pre2.png +|image2=Java Edition 1.9.3-pre2.png +|type=Pre-release +|parent=1.9.3 +|date=April 27, 2016 +|clienthash=9f0ed8007fee5763a1d8c18e2e51eedb855b3e55 +|jsonhash=e1a60758446450cd5631d5191216b00b1e87a633 +|serverhash=41c29ba7fca8d2a0ce3bab620600459e6023458c +|prevparent=1.9.2 +|prev=1.9.3-pre1 +|next=1.9.3-pre3 +|nextparent=1.9.4 +}} + +'''1.9.3-pre2''' is the second pre-release for [[Java Edition 1.9.3]], released on April 27, 2016,{{cite|url=https://web.archive.org/web/20160430045309/http://www.mojang.com/2016/04/minecraft-193-pre-release-2|title=Minecraft 1.9.3 Pre-Release 2|website=Mojang.com|date=April 27, 2016|author=[[Searge]]}} which adds {{cmd|stopsound}}, tests server blocking, and fixes bugs. + +== Additions == +=== Command format === +; {{cmd|stopsound}} +* Permits the player to choose which specific sounds should be stopped from playing. +** Syntax: /stopsound [source] [sound]. + +== Changes == +=== General === +; Networking +* In this version, the game checks https://sessionserver.mojang.com/blockedservers[{{reddit|4hh3ns/mojangs_server_blacklist_what_it_is_and_why_its_a}} "Very recently (past ~3 days or so), it was discovered that Minecraft 1.9.3 pre-2 had code that included a server blacklist, effectively preventing vanilla (or possibly all?) Minecraft clients from connecting to specific servers."] – /u/ceruleanRevue, May 2, 2016 when connecting to a multiplayer server, and if the server is on the blocked server list, it reports to the user that the server is unavailable. +** This behavior was removed in [[1.9.3-pre3]]. + +== Fixes == +{{fixes|fixedin=1.9.3 Pre-Release 2|prefix=Minecraft +|;From released versions before 1.9.2 +|87907|Endermen don't become aggressive when players look at their head/feet. +|96526|Crash caused by StackOverflowError when trading too many items at once. +|;From the previous pre-release +|101150|Notch skin appears black. +|101155|Game crashes when opening my redstone world or joining the server. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|7ZxwfScKaNM}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.3-pre2]] +[[es:Java Edition 1.9.3-pre2]] +[[fr:Édition Java 1.9.3-pre2]] +[[ja:Java Edition 1.9.3-pre2]] +[[nl:1.9.3-pre2]] +[[pt:Edição Java 1.9.3-pre2]] +[[ru:1.9.3-pre2 (Java Edition)]] +[[zh:Java版1.9.3-pre2]] diff --git a/wiki_backup/Java Edition 1.9.3-pre3.txt b/wiki_backup/Java Edition 1.9.3-pre3.txt new file mode 100644 index 0000000..4b211d2 --- /dev/null +++ b/wiki_backup/Java Edition 1.9.3-pre3.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft 1.9.3-pre3 +|edition=Java +|image=1.9.3-pre3.png +|image2=Java Edition 1.9.3-pre3.png +|type=Pre-release +|parent=1.9.3 +|date=May 3, 2016 +|clienthash=364766592529c4a74397ea33ef1f10eb01cad872 +|jsonhash=84e5b1bf3974e0ef38f9badce9db14d68419a57e +|serverhash=ef902371fa5cbb50288b4801f9e58432c627d8e7 +|prevparent=1.9.2 +|prev=1.9.3-pre2 +|nextparent=1.9.4 +}} + +'''1.9.3-pre3''' is third and final pre-release for [[Java Edition 1.9.3]], released on May 3, 2016,{{cite|url=https://web.archive.org/web/20160505024422/http://mojang.com/2016/05/minecraft-193-pre-release-3/|title=Minecraft 1.9.3 Pre-Release 3|website=Mojang.com|date=May 2 2016|author=[[Searge]]}} which removes the server blocking test from the previous pre-release and fixes bugs. + +== Changes == +=== General === +; Networking +* The game no longer checks https://sessionserver.mojang.com/blockedservers,[{{reddit|4hmlcb/minecraft_193_prerelease_3|d2qux1d}} "The Mojang EULA /blockedservers check was removed in this release."] – /u/openfiber, April 3, 2016 as it had begun to in [[1.9.3-pre2|the previous pre-release]]. + +== Fixes == +{{fixes +|otherissuescount=1 +|fixedin=1.9.3 Pre-Release 3 +|prefix=Minecraft +|;previous +|101545|Problem with the new pre-release. +}} +; Other fixes: +* Fixed a potential crash with spreading water or lava. + +== Video == +Video made by [[slicedlime]]: +{{yt|4mZjqt1Ls5A}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.3-pre3]] +[[es:Java Edition 1.9.3-pre3]] +[[fr:Édition Java 1.9.3-pre3]] +[[ja:Java Edition 1.9.3-pre3]] +[[lzh:爪哇版一點九點三之預三]] +[[nl:1.9.3-pre3]] +[[pt:Edição Java 1.9.3-pre3]] +[[ru:1.9.3-pre3 (Java Edition)]] +[[zh:Java版1.9.3-pre3]] diff --git a/wiki_backup/Java Edition 1.9.3.txt b/wiki_backup/Java Edition 1.9.3.txt new file mode 100644 index 0000000..cea1413 --- /dev/null +++ b/wiki_backup/Java Edition 1.9.3.txt @@ -0,0 +1,75 @@ +{{Infobox version +|title=Minecraft 1.9.3 +|edition=Java +|image=1.9.3 blog post image.png +|image2=Java Edition 1.9.3.png +|date=May 10, 2016 +|clienthash=b6985b0d3a0520dfb6f17eeb1e8ba58ce9577061 +|jsonhash=e8bab05ecee645e3c9b962f532ca7fd6c52e120e +|serverhash=8e897b6b6d784f745332644f4d104f7a6e737ccf +|prevparent=1.9 +|prev=1.9.2 +|next=1.9.4 +|nextparent=1.10 +}} + +'''1.9.3''' is a minor update to {{JE}} released on May 10, 2016,{{link|url=https://www.mojang.com/2016/05/minecraft-193/||archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-193/|title=Minecraft 1.9.4|author=Searge|website=Mojang.com|date=May 10, 2016}} which adds the {{cmd|stopsound}} command, limits the Y-value of {{cmd|tp}}, and improves ''Minecraft''{{hairsp}}'s networking libraries. It is not compatible with [[Java Edition 1.9.2|1.9.2]] servers. However, due to an incorrect snapshot warning when loading a world saved in an older version, 1.9.3 was replaced by [[Java Edition 1.9.4|1.9.4]] on the same day. + +== Additions == +=== Commands === +; {{cmd|stopsound}} +* Permits the player to choose which specific sounds should be stopped from playing. +** Syntax: {{cmd|stopsound|...}}. + +== Changes == +=== Commands === +; {{cmd|tp}} +* No longer teleports the player to a y-coordinate outside the range −512 to 512. + +=== General === +; Networking +* As of the release of this version, the [http://netty.io Netty] networking library that ''Minecraft'' uses, now checks [https://sessionserver.mojang.com/blockedservers sessionserver.mojang.com/blockedservers] when connecting to a multiplayer server, and if the server is on the blocked server list, it reports to the user that the server is unavailable. +** The blocklist consists of servers in violation of the [https://account.mojang.com/documents/minecraft_eula Minecraft EULA] (End User License Agreement). +** This affects all versions that depend on the Netty library, back to version [[Java Edition 1.7.2|1.7.2]] snapshot [[13w41a]]. +* Better memory use of pathfinding and [[biome]] caching. +** This prevents memory leaking. + +== Fixes == +{{fixes|fixedin=1.9.3, 1.9.3 Pre-Release 3, 1.9.3 Pre-Release 2, 1.9.3 Pre-Release 1, 16w15b, 16w15a, 16w14a|prefix=Minecraft +|;From released versions before 1.9 +|17630|Zombie pathfinding to unreachable targets causes server lag. +|82464|Colored 'dead' skin template parts cause in-game issues. +|;From 1.9 +|87907|Endermen do not become aggressive when players look at their head/feet. +|88357|Crash when going outside height limit or into the void with [[Debug screen|{{key|F3}}]]. +|89760|Skin's jacket parts do not show up under specific conditions. +|94438|Server: Mob pathfinding induced massive lag in any versions 15w49a and later. +|96526|Crash caused by StackOverflowError when trading too many items at once. +|98994|Chunk generation performance regressed by 20–30%. +|;From 1.9.1 +|100692|Collisions cause extreme lag. +|;From 1.9.2 +|100382|Pathfinding memory leak. +|100410|Corrupting world by teleporting to y{{=}}±infinity. +|100442|DEV – navigation listener very slow code. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|BKPmnOl4u2k}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.3]] +[[es:Java Edition 1.9.3]] +[[fr:Édition Java 1.9.3]] +[[ja:Java Edition 1.9.3]] +[[nl:1.9.3]] +[[pl:1.9.3]] +[[pt:Edição Java 1.9.3]] +[[ru:1.9.3 (Java Edition)]] +[[zh:Java版1.9.3]] diff --git a/wiki_backup/Java Edition 1.9.4.txt b/wiki_backup/Java Edition 1.9.4.txt new file mode 100644 index 0000000..be65486 --- /dev/null +++ b/wiki_backup/Java Edition 1.9.4.txt @@ -0,0 +1,52 @@ +{{Infobox version +| title = Minecraft 1.9.4 +| edition = Java +| image = 1.9.3 blog post image.png +| image2 = Java Edition 1.9.4.png +| date = May 10, 2016 +| clienthash = 4a61c873be90bb1196d68dac7b29870408c56969 +| jsonhash = 7f40b382dedcfe9eca74a5b14d615075ec34c108 +| serverhash = edbb7b1758af33d365bf835eb9d13de005b1e274 +| prevparent = 1.9 +| prev = 1.9.3 +| nextparent = 1.10 +}} + +'''1.9.4''' is a minor update to {{JE}} released on May 10, 2016,{{link|url=https://www.mojang.com/2016/05/minecraft-193/||archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-193/|title=Minecraft 1.9.4|author=Searge|website=Mojang.com|date=May 10, 2016}} which fixes bugs. It is compatible with [[Java Edition 1.9.3|1.9.3]] servers. + +== Changes == +=== General === +; Warnings +* Removed incorrect snapshot version warning when loading a world saved in an older version. + +== Fixes == +{{fixes|fixedin=1.9.4|prefix=Minecraft +|;From released versions before 1.9 +|92057|Particles are dark at Y≥256. +|;From 1.9 +|94670|Bat subtitle is misspelled ("squeeks"). +|95574|Minecraft freezes when window loses focus. +|100116|[r=x] selector is not selecting mobs or players in the full radius when ran in command blocks. +|;From 1.9.2 +|100313|Sweep attack sometimes does not work after switching slot while standing still. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|BKPmnOl4u2k}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:1.9.4]] +[[es:Java Edition 1.9.4]] +[[fr:Édition Java 1.9.4]] +[[lzh:爪哇版一點九點四]] +[[nl:1.9.4]] +[[pl:1.9.4]] +[[pt:Edição Java 1.9.4]] +[[ru:1.9.4 (Java Edition)]] +[[zh:Java版1.9.4]] diff --git a/wiki_backup/Java Edition 11w49a.txt b/wiki_backup/Java Edition 11w49a.txt new file mode 100644 index 0000000..b1053cb --- /dev/null +++ b/wiki_backup/Java Edition 11w49a.txt @@ -0,0 +1,97 @@ +{{for|the snapshot also known as 11w49a in-game|Java Edition 11w50a}}{{Infobox version +|title=Minecraft 11w49a +|image=Java Edition 11w49a.png +|image2=Java Edition 11w49a menu.png +|edition=Java +|type=Snapshot +|parent=1.1 +|date=December 8, 2011 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.1/pre/11w49a.jar Client] ([https://archive.org/download/Minecraft-JSONs/11w49a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.1/pre/11w49a.jar Server] +|prevparent=1.0.1 +|prev=11w48a +|next=11w50a +|nextparent=1.2.1 +}} + +'''11w49a''' is the third [[snapshot]] for [[Java Edition 1.1]], released on December 8, 2011,{{cite|url=https://web.archive.org/web/0/http://mojang.com/2011/12/minecraft-development-snapshot-week-49/|title=Minecraft Development Snapshot Week 49|website=Mojang.com|date=December 8, 2011}} which adds [[spawn egg]]s and different [[language]]s. + +== Additions == +=== Items === +; [[Spawn egg]] +* Creative-exclusive item which can spawn the following mobs: +** {{InvSprite|Blaze Spawn Egg Revision 1}} [[Blaze]] +** {{InvSprite|Cave Spider Spawn Egg Revision 1}} [[Cave spider]] +** {{InvSprite|Chicken Spawn Egg Revision 1}} [[Chicken]] +** {{InvSprite|Cow Spawn Egg Revision 1}} [[Cow]] +** {{InvSprite|Creeper Spawn Egg Revision 1}} [[Creeper]] +** {{InvSprite|Enderman Spawn Egg Revision 1}} [[Enderman]] +** {{InvSprite|Ghast Spawn Egg Revision 1}} [[Ghast]] +** {{InvSprite|Magma Cube Spawn Egg Revision 1}} [[Magma cube]] +** {{InvSprite|Mooshroom Spawn Egg Revision 1}} [[Mooshroom]] +** {{InvSprite|Pig Spawn Egg Revision 1}} [[Pig]] +** {{InvSprite|Sheep Spawn Egg Revision 1}} [[Sheep]] +** {{InvSprite|Silverfish Spawn Egg Revision 1}} [[Silverfish]] +** {{InvSprite|Skeleton Spawn Egg Revision 1}} [[Skeleton]] +** {{InvSprite|Slime Spawn Egg Revision 1}} [[Slime]] +** {{InvSprite|Spider Spawn Egg Revision 1}} [[Spider]] +** {{InvSprite|Squid Spawn Egg Revision 1}} [[Squid]] +** {{InvSprite|Villager Spawn Egg Revision 1}} [[Villager]] +** {{InvSprite|Wolf Spawn Egg Revision 1}} [[Wolf]] +** {{InvSprite|Zombie Spawn Egg Revision 1}} [[Zombie]] +** {{InvSprite|Zombie Pigman Spawn Egg Revision 1}} [[Zombie pigman]] + +=== General === +; [[Language]] files +* Added multiple languages. + +; [[Server.properties]] +* New setting: +** spawn-npcs + +== Changes == +=== Mobs === +; [[Sheep]] +* Can now eat [[grass block]]s and [[short grass]] to regrow their [[wool]]. +* As a counterbalance, shearing sheep now yields 1–3 wool instead of 2–4.{{tweet|jeb_|144832220232826881|I decreased the amount of wool from 2-4 to 1-3 since wool regrows again|December 8, 2011}} + +=== General === +; [[Pause menu]] +* Renamed the "Save and quit to title" button to "Save and Quit to Title". + +=== Gameplay === +; [[Chat]] +* [[Formatting code]] §k no longer make obfuscated text switch color randomly between {{color|#5555FF}} and {{color|#555555}}. + +== Fixes == +; 4 bugs fixed +* [[Farmland]] is no longer destroyed by [[item]]s and [[particles]]. +* Corrected a setTileEntity [[multiplayer]] bug. +* Corrected a [[powered rail]] bug. +* Corrected a [[redstone]] update bug. + +== Trivia == +* [[11w50a]] is mislabeled as 11w49a. +* Pressing B allows the player to go into Creative mode without cheats. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Versions using legacy download site]] + +[[cs:Java Edice 11w49a]] +[[de:11w49a]] +[[es:Java Edition 11w49a]] +[[fr:Édition Java 11w49a]] +[[hu:11w49a]] +[[ja:Java Edition 11w49a]] +[[ko:Java Edition 11w49a]] +[[lzh:一一週四九甲]] +[[nl:11w49a]] +[[pt:Edição Java 11w49a]] +[[ru:11w49a (Java Edition)]] +[[uk:11w49a (Java Edition)]] +[[zh:11w49a]] diff --git a/wiki_backup/Java Edition 12w05b.txt b/wiki_backup/Java Edition 12w05b.txt new file mode 100644 index 0000000..f837aaa --- /dev/null +++ b/wiki_backup/Java Edition 12w05b.txt @@ -0,0 +1,54 @@ +{{Infobox version +|title=Minecraft 12w05b +|image=Java Edition 12w05b.png +|edition=Java +|type=Snapshot +|parent=1.2.1 +|date=February 3, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.2/pre/12w05b.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w05b.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.2/pre/12w05b.jar Server] +|prevparent=1.1 +|prev=12w05a +|next=12w06a +|nextparent=1.2.2 +}} + +'''12w05b''' is the fourth [[snapshot]] for [[Java Edition 1.2.1]],{{cite|url=http://web.archive.org/web/0/http://www.mojang.com/2012/02/minecraft-snapshot-12w05b/|title=Minecraft Snapshot 12w05b|website=Mojang.com|author=Jens Bergensten|date=February 3, 2012}} released on February 3, 2012, which makes small changes to mob AI and fixes a few bugs. + +== Changes == +=== Mobs === +; [[Creeper]]s +* Have a slightly improved AI. +* Now run away from tamed [[cat]]s and [[ocelot]]s. + +=== General === +; [[Death screen]] +* Has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed. + +== Fixes == +; 2 bugs fixed +* Fixed shift-clicking the result from crafting only giving half the items and consuming all leftover materials. +* Fixed [[cat]]s being unable to sit when right-clicked with an empty hand. + +== References == +{{reflist}} + +== Trivia == +* This is the first ever "b" snapshot. + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Versions using legacy download site]] + +[[de:12w05b]] +[[es:Java Edition 12w05b]] +[[fr:Édition Java 12w05b]] +[[ja:Java Edition 12w05b]] +[[ko:Java Edition 12w05b]] +[[lzh:一二週〇五乙]] +[[nl:12w05b]] +[[pt:Edição Java 12w05b]] +[[ru:12w05b (Java Edition)]] +[[uk:12w05b (Java Edition)]] +[[zh:12w05b]] diff --git a/wiki_backup/Java Edition 12w07a.txt b/wiki_backup/Java Edition 12w07a.txt new file mode 100644 index 0000000..fe2c44f --- /dev/null +++ b/wiki_backup/Java Edition 12w07a.txt @@ -0,0 +1,97 @@ +{{Infobox version +|title=Minecraft 12w07a +|image=12w07a Banner.png +|image2=Java Edition 12w07a.png +|edition=Java +|type=Snapshot +|parent=1.2.1 +|date=February 15, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.2/pre/12w07a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w07a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.2/pre/12w07a.jar Server] +|prevparent=1.1 +|prev=12w06a +|next=12w07b +|nextparent=1.2.2 +}} + +'''12w07a''' is the sixth [[snapshot]] for [[Java Edition 1.2.1]], released on February 15, 2012,{{cite|url=https://web.archive.org/web/0/https://www.mojang.com/2012/02/minecraft-snapshot-12w07a/|title=Minecraft Snapshot 12w07b (Updated!)|website=Mojang.com|author=Jens Bergensten|date=February 15, 2012}} which adds [[redstone lamp]]s and updates the world type from [[Region file format|Region]] to [[Anvil file format|Anvil]], which increases the height limit from 128 blocks to 256. + +== Additions == +=== Blocks === +; [[File:Redstone Lamp JE1.png|32px]][[File:Lit Redstone Lamp JE1.png|32px]] [[Redstone lamp]] +* Crafted using [[glowstone]] and [[redstone]]. +* If powered by redstone, the lamp turns on. + +=== General === +; World file format +* Worlds now use the new [[Anvil file format]] instead of [[Region file format|Region]]. +** World files now save with .mca suffixes instead of .mcr. +** World height is now 256 [[block]]s instead of 128 blocks. +** Up to 4096 [[Java Edition data values|block IDs]] can now be used. + +; Maltese language +* Re-added after being removed in [[12w01a]]. + +; [[Server.properties]] +* New setting: +** max-build-height + +== Changes == +=== Blocks === +; [[Redstone torch]]es +* Can now be placed on the top of [[glass]]. + +; [[Torch]]es +* Can now be placed on the top of glass. + +=== Items === +; [[Hoe]] +* No longer tills [[dirt]] or [[grass block]]s when they have another block on top of them. + +=== Mobs === +; [[Drop]]s +* Decreased chance for the rare [[mob]] drops. +* Added [[zombie siege]]s, a rare event where a horde of zombies attacks a village at midnight. + +; AI +* All animals now use the new AI system. +* Animals can now move their heads when walking. +* Baby animals now follow [[wheat]]. + +; [[Villager]]s +* Added baby villagers. +* Villagers can now breed in order to repopulate villages based on how many houses there are available. + +=== World generation === +; [[Village]]s +* The player may add houses to villages, provided they are enclosed with a roof and wooden door. + +=== General === +; [[Multiplayer]] +* Multiplayer light recalculations no longer cause affected blocks to be transmitted to clients; instead the clients recalculate the effects when it is updated client-side. + +== Fixes == +; 3 bugs fixed +* Fixed [[wolf]] AI: they no longer teleport huge distances when the player is hit. +* Removed [[zombies]]' ability to break [[iron door]]s. +* Fixed [[cow]]s breeding with [[mooshroom]]s. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[Category:Versions using legacy download site]] + +[[de:12w07a]] +[[es:Java Edition 12w07a]] +[[fr:Édition Java 12w07a]] +[[it:Java Edition 12w07a]] +[[ja:Java Edition 12w07a]] +[[ko:Java Edition 12w07a]] +[[nl:12w07a]] +[[pt:Edição Java 12w07a]] +[[ru:12w07a (Java Edition)]] +[[uk:12w07a (Java Edition)]] +[[zh:12w07a]] diff --git a/wiki_backup/Java Edition 12w21a.txt b/wiki_backup/Java Edition 12w21a.txt new file mode 100644 index 0000000..ea6db4d --- /dev/null +++ b/wiki_backup/Java Edition 12w21a.txt @@ -0,0 +1,127 @@ +{{Infobox version +|title=Minecraft 12w21a +|image=12w21a Banner.png +|image2=Java Edition 12w21a.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=May 24, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w21a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w21a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w21a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w21a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w19a +|next=12w21b +|nextparent=1.3.2 +}} + +'''12w21a''' is the sixth [[snapshot]] for [[Java Edition 1.3.1]], released on May 24, 2012.{{cite|url=https://web.archive.org/web/20120525103351/https://www.mojang.com/2012/05/minecraft-snapshot-week-21/|title=Minecraft Snapshot Week 21|website=mojang.com}} + +== Additions == +=== Blocks === +; [[File:Emerald Ore JE1.png|32px]] [[Emerald ore]] +* Drops 1 [[emerald]] when mined. +* Generates in blobs of up to 10 blocks. + +; [[File:Ender Chest JE1 BE1.png|32px]] [[Ender chest]] +* Crafted with 8 [[obsidian]] and 1 [[eye of ender]]. +* All ender chests in a [[world]] have the same contents, if those contents change it affects the contents of all other ender chests. +* On [[multiplayer]], the ender chest's contents are the same for all players on a server. + +; [[File:Sandstone Stairs JE1.png|32px]] [[Sandstone stairs]] +* Have the same function and recipe as other [[stairs]], but made of [[sandstone]]. + +=== Items === +; [[File:Emerald JE1 BE1.png|32px]] [[Emerald]] +* Dropped when mining an [[emerald ore]] block. +* Used in villager [[trading]]. + +; [[File:Enchanted Golden Apple JE1 BE1.gif|35px]] [[Enchanted golden apple]] +* A second type of golden apple made with [[blocks of gold]]. +* After being consumed, the player receives 30 seconds of Regeneration IV, plus Resistance and Fire Resistance for 5 minutes. + +=== World generation === +; [[Desert temple]]s +* New generated structure in desert biomes that resemble pyramids. +* Have a [[TNT]] trap and loot chests inside. + +; Desert [[village]]s +* Villages that generate in desert biomes now are made of sandstone rather than wood and cobblestone. + +=== Gameplay === +; [[Trading]] +* Villagers buy or sell the player [[emerald]]s in exchange for certain items. +* Trade with villagers by right-clicking on them, opening up a GUI with one buying slot and one selling slot. + +=== Command format === +; [[Command]]s +* {{cmd|seed}} +** Displays the current world seed. + +== Changes == +=== Blocks === +; [[Dispenser]]s +* Eject [[water]] and [[lava]] source blocks from buckets. +* Also take water and lava source blocks if there is an empty bucket inside. + +; [[Gravel]] +* Changed texture. + +; [[Locked chest]] +* Removed old [[chest]] texture, causing locked chests to appear as the purple default block. + +=== Items === +; [[Bucket]]s +* Now stackable to 16. + +=== Mobs === +; [[Passive mobs]] +* Can be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily. + +=== Non-mob entities === +; [[Boat]]s +* Now pass through [[lily pad]]s without breaking the boat; the lily pad drops as an item instead. + +; [[Minecart]]s +* While sitting inside of a minecart, pushing the directional keys makes it move the direction player is pressing. This only works while the minecart is sitting on rails. + +=== Gameplay === +; [[Creative]] +* Added [[snow]] to the Creative inventory. + +; [[Singleplayer]] +* Removed Server Jar dependency in singleplayer. + +; [[Sky]] +* [[Stars]] are more realistic. +** They are now slightly smaller and slightly brighter. + +=== General === +; [[Options]] +* Improved options menu. + +; [[Debug screen]] +* The F3 menu no longer has the frame time graph. + +== Trivia == +* In this version, when loading a singleplayer world, one needs to put minecraft.zip/server/minecraft_server.jar into .minecraft/server manually to continue loading. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w21a]] +[[es:Java Edition 12w21a]] +[[fr:Édition Java 12w21a]] +[[it:Java Edition 12w21a]] +[[ja:Java Edition 12w21a]] +[[ko:Java Edition 12w21a]] +[[nl:12w21a]] +[[pt:Edição Java 12w21a]] +[[ru:12w21a (Java Edition)]] +[[th:รุ่น Java 12w21a]] +[[uk:12w21a (Java Edition)]] +[[zh:12w21a]] diff --git a/wiki_backup/Java Edition 12w23a.txt b/wiki_backup/Java Edition 12w23a.txt new file mode 100644 index 0000000..9399197 --- /dev/null +++ b/wiki_backup/Java Edition 12w23a.txt @@ -0,0 +1,84 @@ +{{Infobox version +|title=Minecraft 12w23a +|image=12w23a Banner.png +|image2=Java Edition 12w23a.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=June 7, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w23a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w23a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w23a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w23a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w22a +|next=12w23b +|nextparent=1.3.2 +}} + +'''12w23a''' is the ninth [[snapshot]] for [[Java Edition 1.3.1]], released on June 7, 2012.{{cite|url=https://web.archive.org/web/20120609223358/https://www.mojang.com/2012/06/minecraft-snapshot-week-23/|title=Minecraft Snapshot Week 23|website=mojang.com}} + +== Changes == +=== Blocks === +; [[Stairs]] +* Now have the correct hitbox. + +; [[Tripwire]] +* Now activated by most [[entities]], including arrows (but not an [[eye of ender]] or a [[bottle o' enchanting]]). +* The max distance has been increased to 40 [[block]]s. + +; [[Wooden pressure plate]]s +* Now detect [[arrow]]s. + +=== Non-mob entities === +; [[Boat]]s +* Now can accelerate to faster than previous speeds. +* Easier to control. + +=== Gameplay === +; [[Creative inventory]] +* Added [[end portal frame]] to the Creative inventory. + +; [[Enchanting]] +* Enchantment levels are slightly exponential again. +** It now takes 825 [[experience]] to reach level 30. +** The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend). + +; [[Multiplayer]] +* The [[player]] can now see the cracking effect on blocks when other players mine blocks in [[multiplayer]]. + +; [[Texture pack]]s +* Packs that are in folders and not in a zip file are recognized as a texture pack. +* Pack image is displayed for folder-based texture packs. + +=== General === +; [[Control]]s +* Pressing {{key|F}} no longer reloads [[chunk]]s. + +== Fixes == +; 7 bugs fixed +* Fixed a bug when [[piston]]s pushed a wire. +* [[Villager]]s procreate again. +* Weather transitions are back. +* [[Slime]] and [[magma cube]] jumping animations have been fixed. +* Armor and tool [[enchantments]] now show to other [[player]]s on [[multiplayer]]. +* Players are now able to skip the [[credits]] again. +* [[Pumpkin]]s now face the correct direction on the player's head. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w23a]] +[[es:Java Edition 12w23a]] +[[fr:Édition Java 12w23a]] +[[it:Java Edition 12w23a]] +[[ja:Java Edition 12w23a]] +[[ko:Java Edition 12w23a]] +[[nl:12w23a]] +[[pt:Edição Java 12w23a]] +[[ru:12w23a (Java Edition)]] +[[uk:12w23a (Java Edition)]] +[[zh:12w23a]] diff --git a/wiki_backup/Java Edition 12w30a.txt b/wiki_backup/Java Edition 12w30a.txt new file mode 100644 index 0000000..8487bc2 --- /dev/null +++ b/wiki_backup/Java Edition 12w30a.txt @@ -0,0 +1,104 @@ +{{Infobox version +|title=Minecraft 12w30a +|image=Java Edition 12w30a.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=July 23, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w30a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w30a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30a.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w27a +|next=12w30b +|nextparent=1.3.2 +}} + +'''12w30a''' is the fifteenth [[snapshot]] for [[Java Edition 1.3.1]], released on July 23, 2012.https://web.archive.org/web/20120726015751/https://www.mojang.com/2012/07/mincraft-snapshot-12w30a/ + +== Additions == +=== General === +; [[Options]] +* Snooper settings +** Allows the player to toggle whether their data are sent to [[Mojang]] for analysis and improvements. Shows which data is sent to Mojang. +* Added "Vertical Synchronization" in video settings. +** Has to be toggled manually in options.txt. +* Fullscreen mode setting is now persistent. +** Has to be toggled manually in options.txt. + +== Changes == +=== Blocks === +; [[Stairs]] +* When placed on the upper half of a block's side, stairs are now upside-down. + +=== Mobs === +; [[Explosion]]s +* Depending on difficulty, explosion damage is now scaled. +** Peaceful: no damage. +** Easy: ~50% less damage. +** Normal: same damage as before. +** Hard: ~33% more damage than before. +** "In full diamond armor + hard difficulty a creeper can knock you down to 2 hearts."{{tweet|dinnerbone|227339500941082626}} + +=== World generation === +; [[The Nether]] +* Less laggy. + +=== Command format === +; {{cmd|/gamemode 3}} +* Survival mode's command is now {{cmd|/gamemode 0}}. + +=== General === +; [[Debug screen]] +* In {{key|F3}} mode, the ''y'' coordinate now shows both the feet level and the eye level. + +; Performance +* Accelerated [[chunk]] loading. +* Decreased lag spike frequency. +* Made chat work smoothly even when the [[server]] is lagging. +* Decreased unnecessary world updates. +* Decreased packets sent between client and server. + +; Explosions +* [[Creeper]], [[fireball]], and [[TNT]] explosions give off a knockback. + +== Fixes == +; 19 bugs fixed +* Fixed existing [[sign]]s not showing text. +* Fixed [[monster spawner]]s all looking like pig spawners. +* Fixed {{key|Cmd}} + {{key|C}}, {{key|Cmd}} + {{key|x}} and {{key|Cmd}} + {{key|V}} not working on Mac OS X. +* Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in. +* Fixed multiple [[chunk]]s often not displaying. +* Fixed higher server-set view distances instantly kicking joining players. +* Fixed sections above Y=191 becoming invisible when loading worlds. +* Fixed not completely generated chunks not updating visually until walking into them. +* Fixed [[compass]]es not pointing to spawn but to X=8 & Z=8 after respawning. +* Fixed other players' [[fishing rod]] lines looking like they start from their feet. +* Fixed a bug with Unbreaking-[[enchanted]] tools and destroying blocks. +* Fixed being able to move LAN [[server]]s in the server list and crashing the game. +* Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list. +* Fixed pushing a [[minecart]] with the movement keys causing the camera to shake in the direction pressed. +* Fixed [[potion]] effects losing their graphical effects when traveling between dimensions. +* Fixed [[ghast]]'s fireballs getting stuck mid-air when unloading their chunk, might apply to [[fire charge]]s and [[blaze]]'s fireballs as well. +* Fixed the last slot in the opened [[Creative inventory]]'s hotbar being one pixel too short on all but the Survival inventory tabs, and a few pixels being off on the Survival inventory tab. +* Fixed blocks disappearing when player is placing them under themselves and jumps.{{tweet|dinnerbone|226702479449026560}} +* Fixed the client trying to trample crops instead of letting the server dictate trampling. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w30a]] +[[es:Java Edition 12w30a]] +[[fr:Édition Java 12w30a]] +[[it:Java Edition 12w30a]] +[[ja:Java Edition 12w30a]] +[[ko:Java Edition 12w30a]] +[[nl:12w30a]] +[[pt:Edição Java 12w30a]] +[[ru:12w30a (Java Edition)]] +[[uk:12w30a (Java Edition)]] +[[zh:12w30a]] diff --git a/wiki_backup/Java Edition 12w30d.txt b/wiki_backup/Java Edition 12w30d.txt new file mode 100644 index 0000000..bbf84d8 --- /dev/null +++ b/wiki_backup/Java Edition 12w30d.txt @@ -0,0 +1,57 @@ +{{Infobox version +|title=Minecraft 12w30d +|image=Java Edition 12w30d.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=July 25, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w30d.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w30d.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30d.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30d.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w30c +|next=12w30e +|nextparent=1.3.2 +}} + +'''12w30d''' is the eighteenth [[snapshot]] for [[Java Edition 1.3.1]], released on July 25, 2012https://web.archive.org/web/20120727224529/https://www.mojang.com/2012/07/minecraft-snapshot-12w30d/, mainly to fix some of the bugs and crashes in the [[12w30c]] snapshot. + +== Additions == +=== Blocks === +; {{Animate|Oak Wood (UD) JE3 BE1.png; Spruce Wood (UD) JE1 BE1.png; Birch Wood (UD) JE1 BE1.png; Jungle Wood (UD) JE1 BE1.png|32px}} [[Bark]] +* Cannot be obtained legitimately. +* Six sides textures similar to wood. + +== Changes == +=== Blocks === +; [[Log|Wood]] +* Can now be placed in different orientations. + +=== Gameplay === +; [[Experience]] +* Strongly decreased the amount of experience obtained from [[furnace]]s. + +== Fixes == +; 3 bugs fixed +* Fixed non-standard blocks displaying incorrectly when tiled on a FallingSand entity. +* Fixed [[dragon egg]]s displaying as [[lava]] blocks while falling. +* Fixed thrown [[splash potion]]s not saving their type when reloading the world. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w30d]] +[[es:Java Edition 12w30d]] +[[fr:Édition Java 12w30d]] +[[ja:Java Edition 12w30d]] +[[ko:Java Edition 12w30d]] +[[lzh:一二週三〇丁]] +[[nl:12w30d]] +[[pt:Edição Java 12w30d]] +[[ru:12w30d (Java Edition)]] +[[uk:12w30d (Java Edition)]] +[[zh:12w30d]] diff --git a/wiki_backup/Java Edition 12w30e.txt b/wiki_backup/Java Edition 12w30e.txt new file mode 100644 index 0000000..06cbd39 --- /dev/null +++ b/wiki_backup/Java Edition 12w30e.txt @@ -0,0 +1,45 @@ +{{Infobox version +|title=Minecraft 12w30e +|image=Java Edition 12w30e.png +|edition=java +|type=Snapshot +|parent=1.3.1 +|date=July 25, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.3/pre/12w30e.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w30e.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30e.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.3/pre/12w30e.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.2.5 +|prev=12w30d +|next=1.3 +|nextparent=1.3.2 +}} + +'''12w30e''' is the nineteenth and the final [[snapshot]] for [[Java Edition 1.3.1]], released on July 25, 2012https://web.archive.org/web/20120727224529/https://www.mojang.com/2012/07/minecraft-snapshot-12w30d/ to fix some of the bugs and crashes in the [[12w30d]] snapshot. + +== Fixes == +; 3 bugs fixed +* Fixed [[cocoa beans]] not being able to be planted on rotated [[Log|wood]] blocks. +* Fixed duplication bug in [[Creative]] mode.{{tweet|jeb|228062707402821632}} +* Fixed the Survival inventory in Creative mode. + +== Trivia == +* 12w30e is one of only three fifth-in-a-week snapshots to ever be released (alongside [[13w47e]] and [[15w35e]]), and the only one for version 1.3.1. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w30e]] +[[es:Java Edition 12w30e]] +[[fr:Édition Java 12w30e]] +[[ja:Java Edition 12w30e]] +[[ko:Java Edition 12w30e]] +[[lzh:一二週三〇戊]] +[[nl:12w30e]] +[[pt:Edição Java 12w30e]] +[[ru:12w30e (Java Edition)]] +[[uk:12w30e (Java Edition)]] +[[zh:12w30e]] diff --git a/wiki_backup/Java Edition 12w38b.txt b/wiki_backup/Java Edition 12w38b.txt new file mode 100644 index 0000000..e9c836c --- /dev/null +++ b/wiki_backup/Java Edition 12w38b.txt @@ -0,0 +1,77 @@ +{{Infobox version +|title=Minecraft 12w38b +|image=12w38a Banner.png +|image2=Java Edition 12w38b.png +|edition=java +|type=Snapshot +|parent=1.4.2 +|date=September 21, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w38b.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w38b.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w38b.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w38b.exe .exe] +[[Category:Versions using legacy download site]] +|prevparent=1.3.2 +|prev=12w38a +|next=12w39a +|nextparent=1.4.4 +}} + +'''12w38b''' is the seventh [[snapshot]] for [[Java Edition 1.4.2]], released on September 21, 2012https://web.archive.org/web/20120921170606/http://www.mojang.com/2012/09/minecraft-snapshot-12w38b/ to fix some of the bugs and crashes in the [[12w38a]] snapshot. + +== Changes == +=== Items === +; [[Fire charge]] +* Now makes the same sound as [[flint and steel]] when used. + +=== Mobs === +; [[Creeper]]s +* New fall mechanics. +* Creepers [[explode]] if they fall on [[player]]s from a certain height. + +; [[File:Witch Revision 2.png|32px]] [[Witch]]es +* Can't inflict damage upon themselves. +* Slight texture change. +* New drops: +** Misc potion ingredients +** Sticks +** Chance to drop what they're holding at the time of death. + +=== Non-mob entities === +; [[Minecart]] +* New sounds. + +=== World generation === +; [[Cave]]s +* New sound.{{info needed|what?}} + +=== Gameplay === +; [[Damage]] +* Changed fall-damage sound. + +; [[Experience]] +* Changed level-up sound. + +; [[Sound]]s +* Updated sound engine library which resulted sounds no longer being cut off. +* Changed the new block placing sounds (implemented in 12w38a) back to original sounds. + +== Fixes == +; 1 bug fixed +* {{cmd|say}} works again. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w38b]] +[[es:Java Edition 12w38b]] +[[fr:Édition Java 12w38b]] +[[it:Java Edition 12w38b]] +[[ja:Java Edition 12w38b]] +[[ko:Java Edition 12w38b]] +[[nl:12w38b]] +[[pt:Edição Java 12w38b]] +[[ru:12w38b (Java Edition)]] +[[zh:12w38b]] diff --git a/wiki_backup/Java Edition 12w49a.txt b/wiki_backup/Java Edition 12w49a.txt new file mode 100644 index 0000000..fa59a7f --- /dev/null +++ b/wiki_backup/Java Edition 12w49a.txt @@ -0,0 +1,97 @@ +{{Infobox version +|title=12w49a +|image=12w49a Banner.png +|image2=Java Edition 12w49a.png +|edition=java +|type=Snapshot +|parent=1.4.6 +|date=December 7, 2012 +|clientdl= [https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w49a.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w49a.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w49a.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w49a.exe .exe] +|prevparent=1.4.5 +|prev= +|next=12w50a +|nextparent=1.4.7 +}} + +'''12w49a''' is the first [[snapshot]] for [[Java Edition 1.4.6]], released on December 7, 2012,https://web.archive.org/web/20121209202854/http://www.mojang.com/2012/12/minecraft-snapshot-12w49a which added nether brick slabs, enchanted books and fireworks. + +== Additions == +=== Blocks === +; [[Nether brick slab]]s +* New kind of [[slab]]. +* Made by using 3 [[nether bricks]] blocks in a horizontal line. +* Came from a suggestion at [[Minecon 2012]].https://www.youtube.com/watch?v=YG9RNyRhIow&feature=youtu.be&t=1499 + +=== Items === +; [[Enchanted book]]s +* Used for [[enchanting]] items. +** In this snapshot due to a bug, any item could be given any enchantment in Survival mode using an [[anvil]]. + +; [[Firework rocket]] +* New kind of shootable projectible. +** Sound effects will come soon. +* Fireworks are customizable by crafting. + +; [[Firework star]] +* Used for crafting [[firework rocket]]s. + +== Changes == +=== Blocks === +; General +* When holding {{ctrl|sneak}}, the player can place blocks and items (like [[redstone]], [[repeater]]s, and [[lever]]s) directly onto blocks such as [[crafting table]]s, [[furnace]]s, and [[dispenser]]s. + +; [[Cobweb]]s +* Can be harvested utilizing [[Silk Touch]] shears. + +=== Items === +; [[Shears]] +* Can now have the [[Silk Touch]] enchantment by using the [[anvil]]. + +=== Mobs === +; [[Ghast]]s +* The blast radius of [[fireball]]s a specific ghast shoots can be customized with an editor. + +== Removals == +=== General === +; [[Java Edition distance effects/Historical effects|Distance effects]] +* [[Falling block]] behavior has changed - they are no longer capable of infinitely producing dropped items at high coordinate values. + +== Fixes == +{{fixes|fixedin=12w49a|prefix=Minecraft +|;old +|96|using the number keys to move an item out of a furnace does not give [[XP]]. +|256|Mobs can still revert [[farmland]] to [[dirt]] even if mobGriefing gamerule is set on false. +|498|Setting an [[enderman]] on fire with flint and steel, or lava, will not make it teleport away. +|721|Animals on [[fire]] do not flee. +|1140|Boats always get placed in the same direction and not based on how they get placed. +|1240|Endermen cannot dodge flame arrow. When the arrow is shot the Enderman moves out of the way but is still set on fire. +|1311|When entering the Nether, the game auto-selects the first item on the toolbar. +|1847|[[Leaves]] have the incorrect tool tip. +|2145|"Drowning" in [[Creative]] mode. +|2504|Enchant command cannot enchant with ID 0 (Protection). +|3332|The XP level-up sound, which appears every 5 levels, does not play. +|3490|[[Minecart]]s and falling entities flicker. +|3501|Passive mob spawn eggs are not consumed upon use. +|3565|Endermen do not open their mouth when attacked by other mobs. +|4069|Pressing {{key|F3+B}} displays hitboxes rendering invisibility potions useless. +|4117|The wither can sometimes destroy its own star due to the posthumous detonation of wither skulls. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w49a]] +[[es:Java Edition 12w49a]] +[[fr:Édition Java 12w49a]] +[[it:Java Edition 12w49a]] +[[ja:Java Edition 12w49a]] +[[ko:Java Edition 12w49a]] +[[lzh:一二週四九甲]] +[[pt:Edição Java 12w49a]] +[[ru:12w49a (Java Edition)]] +[[zh:12w49a]] diff --git a/wiki_backup/Java Edition 12w50b.txt b/wiki_backup/Java Edition 12w50b.txt new file mode 100644 index 0000000..94eea18 --- /dev/null +++ b/wiki_backup/Java Edition 12w50b.txt @@ -0,0 +1,58 @@ +{{Infobox version +|title=12w50b +|image=Java Edition 12w50b.png +|edition=java +|type=Snapshot +|parent=1.4.6 +|date=December 14, 2012 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w50b.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w50b.json .json]) +|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w50b.jar Server] +|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w50b.exe .exe] +|prevparent=1.4.5 +|prev=12w50a +|next=1.4.6-pre +|nextparent=1.4.7 +}} + +'''12w50b''' is the third and final [[snapshot]] for [[Java Edition 1.4.6]], released on December 14, 2012,https://web.archive.org/web/20121217030250/https://www.mojang.com/2012/12/minecraft-snapshot-12w50b to fix some of the bugs and crashes in [[12w50a]]. It is the final snapshot from 2012. + +== Changes == +=== Gameplay === +; [[Enchanting]] +* [[Thorns]] damage is now customizable. +* [[Fire Protection]] now extinguishes players more quickly. +* [[Blast Protection]] now reduces explosion recoil. + +== Fixes == +{{fixes|fixedin=12w50b|prefix=Minecraft +|;old +|133|Mobs walking slow when the player hits them. +|4024|Chest glitch; server/client desyncronization. +|4528|Flaming arrows take a few seconds to visibly catch fire. +|4634|Cannot remove XP bars using the {{cmd|xp -1L}} command when between levels 0 and 1. +|;dev +|4191|Unusable ingredients in fireworks are used when crafting. +|;prev +|4534|Tool highlight shows when item stack changes. +|4537|NullPointerException when nothing in their hand. +|4553|zombies sometimes stop attacking. +|4580|Unbreaking does not work on armor. +|4584|Opening an GUI will show the item name in the hotbar again. +|4612|Enchanted item bug in 3D. +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:12w50b]] +[[es:Java Edition 12w50b]] +[[fr:Édition Java 12w50b]] +[[ja:Java Edition 12w50b]] +[[ko:Java Edition 12w50b]] +[[lzh:一二週五〇乙]] +[[pt:Edição Java 12w50b]] +[[ru:12w50b (Java Edition)]] +[[zh:12w50b]] diff --git a/wiki_backup/Java Edition 14w06a.txt b/wiki_backup/Java Edition 14w06a.txt new file mode 100644 index 0000000..e3e2692 --- /dev/null +++ b/wiki_backup/Java Edition 14w06a.txt @@ -0,0 +1,240 @@ +{{Infobox version +|edition=Java +|image=14w06a Banner.png +|image2=Java Edition 14w06a.png +|type=Snapshot +|date=February 6, 2014 +|parent=1.8 +|clienthash=e6dd656dd57666a500079d6545a77b07b45d5a1b +|jsonhash=0bc79bdfdf67e18e5786f701f460b19ee4af50a4 +|serverhash=a6a41979ed198086f2c8ae638f26286b2dc931db +|exehash=17eb137856874f1c6155dd697cf6a17ae35a48ae +|prevparent=1.7.10 +|prev=14w05b +|next=14w06b +|nextparent=1.8.1 +}} + +'''14w06a''' is the tenth [[snapshot]] for [[Java Edition 1.8]], released on February 6, 2014,{{cite|url=https://web.archive.org/web/20140207055427/https://mojang.com/2014/02/minecraft-snapshot-14w06a/|title=Minecraft snapshot 14w06b|website=Mojang.com|author=[[Dinnerbone]]}} which adds {{cmd|trigger}} and the CanPlaceOn tag. + +== Additions == +=== Command format === +; {{cmd|trigger}} +* Syntax: {{cmd|trigger }}. +* Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command. +* Can be used by non-operator players. +* For a player to run this command, the trigger must be enabled for that player. +** {{cmd|scoreboard players enable }} enables the specified player to use the specified trigger objective. +** Trigger availability is stored per player, per trigger. +*** One trigger may be disabled for a player, but that player can use a different trigger. +*** One player may be unable to use a trigger, but another player can use the same trigger. +** Disabled after the trigger has been used (must be re-enabled to use the trigger again). +* Mostly for use with {{cmd|tellraw}}. + +; [[NBT format]] +* CanPlaceOn +** Allows placing of certain blocks against other blocks in [[Adventure mode]]. +** Example: {{cmd|give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]} }}. +* HideFlags. +** Allows hiding of certain parts of the tooltip. +** Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace. +* ShowParticles +** Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide. +* PickupDelay +** The number of ticks before an item entity can be picked up. +** Setting to 32767 prevents the duration from decreasing, thus making the item incapable of being picked up. + +; [[Scoreboard]] +* A new argument for {{cmd|scoreboard}}: [objective]. +* Allows objectives to be reset one by one. +** Example: {{cmd|scoreboard players reset [objective]}}. +* New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue. +* New objective criteria: trigger. +* Acts like the dummy criteria. +* Mostly for use with {{cmd|tellraw}}. +* The ability to iterate over every scoreboard player with *. + +=== Gameplay === +; [[Achievement]] +* New achievement ''Overpowered''. +* Obtained by crafting an [[enchanted golden apple]]. +** Requires obtaining ''Getting an Upgrade'' first. + +=== General === +; [[Splash]] +* Added "Yay, puppies for everyone!" + +== Changes == +=== Blocks === +; [[Barrier]] +* Now becomes visible when a player in Creative mode is holding a barrier in their hand. +** The block itself is not rendered, a particle appears in its place. +* Now uses [[block of redstone]] breaking particles instead of lava. + +; [[Ender crystal]]s +* Now generate one block lower, without bedrock underneath. + +=== Items === +; Animation +* When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead. + +=== Mobs === +; General +* All mobs now use the 'new' AI.{{tweet|jeb_|428840815549747200|Updating all mobs to the "new" AI system (the one introduced in 2012). Expect some minor mob behaviour changes... such as slimes swimming|January 30, 2014}} +* Mobs now show a glow of a slightly different color when hurt. +* Mobs that can ride boats can now control the boats. +** Except for ghasts and bats. + +; [[Blaze]]s +* Now shoot the player even if there are solid blocks between them. + +; [[Cave spider]]s and [[spider]]s +* Can no longer draw its line of sight through opaque blocks. + +; [[Chicken]]s +* Are slightly taller (0.4 blocks tall rather than 0.3). + +; [[Endermen]] +* Now pathfind to the player when aggravated. + +; [[Giant]]s +* Worn armor is now rendered. +* AI is removed. +* Are slightly taller (11.7 blocks tall rather than 10.8). + +; [[Mob (entity)|Mobs]] +* Leftover AI is removed. + +; [[Monster (entity)|Monsters]] +* Leftover AI is removed. + +; [[Magma cube]]s and [[slime]]s +* Now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners. +* Now randomly despawn over time if no player is within a 32-meter range. +* Are slightly smaller (smallest variant is 0.51 blocks tall rather than 0.6). + +; [[Ocelot]]s +* Are slightly shorter (0.7 blocks tall rather than 0.8). + +; [[Silverfish]] +* Are significantly smaller (0.3 blocks tall and 0.4 blocks wide rather than 0.7 blocks tall and 0.3 blocks wide). + +; [[Skeleton]]s, [[witch]]es, [[zombie]]s and [[zombie villager]]s +* Are slightly taller (1.95 blocks tall rather than 1.8) + +; [[Snow golem]]s +* Are significantly larger (1.9 blocks tall and 0.7 blocks wide rather than 1.8 blocks tall and 0.4 blocks wide). + +; [[Wither]]s +* Are slightly shorter (3.5 blocks tall rather than 4.0) + +; [[Wither skeleton]]s +* Are slightly taller (2.353 blocks tall rather than 2.34) + +; [[Zombie pigmen]] +* Now pathfind to the player when aggravated. +* Are slightly taller (1.95 blocks tall rather than 1.8). + +=== Command format === +; {{cmd|effect}} +* Can now also specify whether particles are to be shown: +* Usage: {{cmd|effect [seconds] [amplifier] [hideParticles]}}. +** Use 'true' to hide particles and 'false' to show; if value not given, defaults to false. + +; {{cmd|particle}} +* Added the barrier particle. +** Uses the barrier item texture. +** Used for indicating barrier blocks. + +; Data Tags +* Age +** Setting Age to a value of -32768 makes items which never expire + +=== Gameplay === +; [[Spectator mode]] +* An optional hotkey to show outlines on players whilst spectating. +** Can be color coded to teams. +** Can be set/canceled in Controls option. +** Outline seen when the key is held down (like sneaking when Shift is held down). + +=== General === +; Block IDs +* Statistics for items/blocks can now be referenced per name, instead of ID. +** Example: stat.mineBlock.minecraft.stone. + +; [[Debug screen]] +* X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'. +* Day counter added. +** Increases by 1 every dawn. +* Now displays difficulty. +** Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area). +* Now displays player rotation again. +** However now it displays it in degrees and quadrants. + +; F3 hotkeys +* Now display entity eye level in red. + +; [[Resource pack]]s +* Block models in resource packs can now be customized. +* Replaces the files in /assets/minecraft/models/. +* After loading the resource pack, the game may have to be reloaded. + +; [[Splash]] +* Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!" + +== Fixes == +{{fixes|fixedin=14w06a|prefix=Minecraft +|;old +|2947|Ghasts and witches do not aim properly. +|4222|While under the effect of a night vision potion, enemies no longer flash red upon taking damage. +|10099|Angry Zombie pigmen usually won't jump over 1-high transparent blocks to get to enemies. +|12061|Witch hitbox is shorter than the witch mob itself. +|12730|TNT placed on fence / nether fence/cobble wall/mossy wall and ignited has TNT fall through floor. +|19886|Plants don't cause an update when the block beneath is broken/light level changed. +|32579|Attribute "followRange" not working thoroughly. +|33110|Spiders (and some other mobs) are not affected by speed effects or movementSpeed attributes. +|36151|stat.leaveGame does not increment when game is closed. +|39139|walkOneCm stat doesn't accurately measure distance. +|41839|Chicken jockeys with baby zombie pigmen do not work. +|47705|Blaze mobs attack creative mode player. +|56363|Crash on auto-complete name of scoreboard objective. +|;dev +|44688|{{cmd|clear}} fails on strings containing spaces. +|45261|Sneaking while teleporting changes player position to face -z. +|46404|Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items. +|46427|Breaking barriers create lava and water particles. +|46435|Reticle (now hitbox) appears on tile entities in spectator mode. +|46473|Cannot open minecart with chest in spectator mode. +|46492|Texture issues with invisible slime. +|46535|Can control minecarts in spectator mode. +|46550|The head of the sheep is bugged. +|46560|When certain mobs take damage, the red damage indicator is not displayed properly. +|46599|Trapped chests display triple chests in spectator mode. +|;prev +|46694|Item frames, knots and paintings displaying void particle. +|46695|"flyingSpeed" flood in the dev console when flying in gamemode 1 and 3. +|46711|Spectating baby zombies has wrong eye level. +|46715|Item repair duplicating item. +|46751|Cardinal direction in debug screen change with mouse while spectating a mob. +|46761|Zombies and zombie pigmen do not show holding items. +|46950|Can see the item name when pressing hotbar shortcut key in spectator mode. +|47268|Attempting to use a post-processing effect crashes on old Mac hardware. +}} + +== Trivia == +* 14w06a was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w06a]] +[[es:Java Edition 14w06a]] +[[fr:Édition Java 14w06a]] +[[ja:Java Edition 14w06a]] +[[pt:Edição Java 14w06a]] +[[ru:14w06a (Java Edition)]] +[[uk:14w06a (Java Edition)]] +[[zh:14w06a]] diff --git a/wiki_backup/Java Edition 14w06b.txt b/wiki_backup/Java Edition 14w06b.txt new file mode 100644 index 0000000..57a478c --- /dev/null +++ b/wiki_backup/Java Edition 14w06b.txt @@ -0,0 +1,89 @@ +{{Infobox version +|edition=Java +|image=14w06a Banner.png +|image2=Java Edition 14w06b.png +|type=Snapshot +|date=February 6, 2014 +|parent=1.8 +|clienthash=6e5e5c7e131f241c0a830143d133d89815d13692 +|jsonhash=2bc8fbcea17ac7a3a950c313ce7e9a6e4ae297c4 +|serverhash=0591a5e7e299182c6849e705704095d2a1efe1d5 +|exehash=5938a06a745827b605e66cf56491b5df3baa7f09 +|prevparent=1.7.10 +|prev=14w06a +|next=14w07a +|nextparent=1.8.1 +}} + +'''14w06b''' is the eleventh [[snapshot]] for [[Java Edition 1.8]], released on February 6, 2014,{{cite|url=https://web.archive.org/web/20140207055427/https://mojang.com/2014/02/minecraft-snapshot-14w06a/|title=Minecraft snapshot 14w06b|date=February 6, 2014|website=Mojang.com|author=[[Dinnerbone]]}} to fix some of the bugs and crashes in the [[14w06a]] snapshot. + +== Fixes == +{{fixes|fixedin=14w06b|prefix=Minecraft +|;old +|1893|If a player sneaks, buckets will place water/lava/lily pads at the position the player would point at if the person wouldn't sneak +|3230|Black (squares?) on 3rd person view. +|4077|Player hitboxes in debug mode are rendered too high. +|4767|Shadow on the block above your head. +|8898|Player hitbox is rendered in inventory. +|19886|Plants don't cause an update when the block beneath is broken/light level changed. +|29515|When tracking stat.craftItem shift-clicking counts 2. +|29796|Snowing causes water drips. +|40367|{{cmd|tellraw @a}} throwing NPE when no players online. +|41917|Unable to play sound: "minecraft.damage" (When attacking other players) (Multiplayer and in Singleplayer). +|41962|Water texture bug. +|44166|Scoreboard objectives inaccurate in smelting objectives. +|44727|Block IDs that don't exist as an item crash Superflat customization GUI. +|;dev +|46410|Changing gamemode while in the view of a mob in spectator mode does not perform as expected. +|46411|Spectator Mode Remaining in Mob and "Attempting to attack an invalid entity". +|46413|Exiting spectator mode does not restore UI. +|46422|Barrier have shadows. +|46511|Double renamed trapped chest not double in spec mode. +|46847|Item frame perspective in spectator mode is too high. +|46883|Andesite looks like desert on the map. +|46970|{{cmd|scoreboard|objectives add ~ stat.damageTaken ~}} Doesn't work. +|;prev +|47427|Game crashes when breaking some blocks. +|47428|Weird slimeblock texture bug. +|47429|Random crashes when flying in world. +|47430|Upon loading a world from a previous 1.8 snapshot, the game crashes. +|47434|Wrong dirt texture. +|47438|Game crash while killing slimes. +|47440|Hopper: java.lang.IllegalArgumentException: n must be positive. +|47442|Shadow in inventory. +|47448|Standing in minecarts. +|47457|Mining blocks causes crash. +|47459|Pistons not placing correctly. +|47464|Block side shading not being applied in fast with no smooth lighting. +|47466|Crash "Tesselating block in world" with following world seed. +|47468|Constant crash back to MC launcher screen. +|47469|Cactus in pot shows incorrect texture. +|47470|Two tall flowers variants are not generating. +|47471|Weird visual flash bug when mining glowstone/block mine crash. +|47477|Game crashes when smooth lighting is turned off. +|47482|Signs display redstone block particle when broken. +|47489|Fishing rod does not cast. +|47492|Shading on the game isn't right. +|47505|Slimes shadow bug. +|47539|No break texture when mining stone. +|47542|Capes don't display correctly when crouched. +|47560|Crash sometimes when placing torches. +}} + +== Trivia == +* 14w06b was previously removed from the [[launcher]] for some time, but was added back in September 2018. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.0}} + +[[de:14w06b]] +[[es:Java Edition 14w06b]] +[[fr:Édition Java 14w06b]] +[[ja:Java Edition 14w06b]] +[[pt:Edição Java 14w06b]] +[[ru:14w06b (Java Edition)]] +[[uk:14w06b (Java Edition)]] +[[zh:14w06b]] diff --git a/wiki_backup/Java Edition 19w36a.txt b/wiki_backup/Java Edition 19w36a.txt new file mode 100644 index 0000000..7178334 --- /dev/null +++ b/wiki_backup/Java Edition 19w36a.txt @@ -0,0 +1,123 @@ +{{Infobox version +|title=Minecraft 19w36a +|image=19w36a.jpg +|image2=Java Edition 19w36a.png +|edition=Java +|type=Snapshot +|date=September 4, 2019 +|clienthash=54a359d0b47818d85c61db79ec742f7fdab5b914 +|jsonhash=01cc2e7f8355299240f4674f2de1619906c21302 +|serverhash=c042fd138ae280b01ce191937ca917666a15be38 +|clientmap=a981dbf4095dbb2ffb078db14d676fb8f9c2fa99 +|servermap=d23ba8336686cc4846b5b2bd8dae164084e47a61 +|parent=1.15 +|prevparent=1.14.4 +|prev=19w35a +|next=19w37a +|nextparent=1.15.1 +}} + +'''19w36a''' is the third [[snapshot]] for [[Java Edition 1.15]], released on September 4, 2019,{{snap|19w36a|September 4, 2019}} which adds many features originally from {{BE}}. + +== Additions == +=== Command format === +; [[Gamerule]]s +* doInsomnia +** Whether [[phantom]]s can spawn in the [[nighttime]]. +* doImmediateRespawn +** [[Player]]s respawn immediately without showing the [[death screen]]. +* drowningDamage +** Whether the player should take damage when [[drowning]]. +* fallDamage +** Whether the player should take [[fall damage]]. +* fireDamage +** Whether the player should take [[fire damage]]. + +=== General === +; [[Tag]]s +* Added minecraft:beehive_inhabitors entity [[tag]]. + +== Changes == +=== Blocks === +; [[Bed]]s +* Trying to [[sleep]] in a bed during the [[daytime]] now sets the [[player]]'s spawn location to that bed. + +; [[Bee hive]]s +* When instantly {{ctrl|mined}} in [[Creative]] mode, they drop as an item. + +; [[Bell]]s +* Now ring if powered with a redstone signal. + +; [[Dispenser]]s +* [[Firework rocket]]s dispensed from a dispenser now travel in the direction they were fired. + +; [[Wet sponge]]s +* Now dry out when {{ctrl|placed}} in [[the Nether]]. + +=== Items === +; [[Honey bottle]]s +* Now restore 1.2 [[saturation]] instead of 9.6. + +=== Mobs === +; [[Bee]]s +* Are now affected by the [[Bane of Arthropods]] enchantment. +* Changed [[texture]]s of nectar-covered bees to have consistent amounts of [[honey]]. + +=== General === +; [[Modding]] +* [[Obfuscation map]]s are now published with all future versions of the game, including this one. +** Does not change the existing restrictions on what may or may not be done with game code or assets. +** Links to the obfuscation mappings are included in the [[client.json|version's accompanying .json file]]. + +; [[Chunk format]] +* [[Biome]] information now is stored in sixty-four 4×4 arrays, allowing biomes to be changed based on height; previously, biome values corresponded to only the X and Z coordinates. +** The {{nbt|int array|Biomes}} array in the {{nbt|compound|Level}} tag for each chunk now contains 1024 integers instead of 256. Each number in the array is the biome for a 4x4x4 volume in the chunk. These 4×4×4 volumes are arranged by Z, then X, then Y. That is, the first 4×4 values in the array are for the 16×16 chunk, at Y-levels 0–3, the next 4×4 is for Y-levels 4–7, etc. + +== Fixes == +{{fixes|fixedin=19w36a +|;old +|117914|Entities crossing dimensions through nether portal causes tremendous lag. +|158677|Ender dragon freezes the server if there is no end stone in the end. +|158978|"Create New World" button in the world creation menu is enabled after returning from the world customize menu, allowing world names to be left blank. +|;dev +|159359|Dispensers ignore honey level when collecting honey from hives/nests. +|159370|Bees suffocate when against a solid block ceiling. +|159383|Copying a bee nest/hive with NBT duplicates the bees inside of it as well, causing multiple bees with the same UUID to exist in the same world at the same time. +|159385|Bees are not affected by Bane of Arthropods enchantment. +|159395|Honey level of bee hives does not increase, as opposed to bee nests. +|159424|Hostile bees will not sting the player if they have a flower in their hand. +|159441|Bees stay leashed when leaving a bee hive, despite having dropped their lead when entering it, thus duplicating the lead. +|159515|Bees do not sleep at night. +|159518|Bees stop their animations when standing still, even when still in the air. +|159558|Bees attempt to sting the player even after they have already stung the player. +|159560|Semi-transparent pixels on bee textures. +|159584|When a bee nest/hive with a bee inside is destroyed on creative, the bees inside disappear. +|159743|Bee textures have inconsistent amounts of nectar. +|159880|Bee duplicate passenger entities when entering and leaving hives. +|160008|Drinking honey bottles does not immediately make a sound. +|;previous +|160254|Bees do not pollinate lilacs, rose bushes or peonies. +|;private +|140507|Overloading a chunk with data will cause it to revert to its old state. +|159419|Custom beehive item can be used to spawn any entity, including command blocks. +}} + +== Video == +Video made by [[slicedlime]]: +{{yt|oZtn6bKgluc}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[cs:19w36a]] +[[de:19w36a]] +[[es:Java Edition 19w36a]] +[[fr:Édition Java 19w36a]] +[[it:Java Edition 19w36a]] +[[ja:Java Edition 19w36a]] +[[pt:Edição Java 19w36a]] +[[ru:19w36a (Java Edition)]] +[[zh:19w36a]] diff --git a/wiki_backup/Java Edition 20w14∞#last page dimension.txt b/wiki_backup/Java Edition 20w14∞#last page dimension.txt new file mode 100644 index 0000000..acd6a25 --- /dev/null +++ b/wiki_backup/Java Edition 20w14∞#last page dimension.txt @@ -0,0 +1,705 @@ +{{about|the April Fool's joke snapshot|the regular snapshot released that week|Java Edition 20w14a}} +{{Dangerous version|type=crash|Certain randomly generated biomes in this version may cause the game to [[crash]].|version=development|edition=Java}} +{{April Fools|v=je|je=the '''Ultimate Content''' update or '''20w14∞'''}} +{{Infobox version +|title=Minecraft 20w14∞ +|name=The Ultimate Content Update +|edition=Java +|image=20w14infinite.png +|image2=Java Edition 20w14∞.png +|type=Snapshot +|date=April 1, 2020 +|snapshotfor= +|clienthash=cc5cb23748614a6396ffb77427b4f11f4b6ae99b +|clientmap=9c696595b65e342a25ff96d7375b744c8a8aa51d +|jsonhash=c72805a04a8e08cd5d773230293dc88ccf2e5f4e |jsonfile=20w14infinite +|serverhash=c0711cd9608d1af3d6f05ac423dd8f4199780225 +|servermap=428c32326e6fd1e4a2bade80e6f277b75e497eee +|prevparent=3D Shareware v1.34 +|nextparent=22w13oneBlockAtATime +}} +'''20w14∞''', also referred to as '''20w14infinite''' in the launcher, '''20w14~''' in-game, and the '''Infinity Snapshot'''{{tweet|Minecraft|1245366688390021122|You asked; our really fancy machine learning algorithm listened. Introducing Java snapshot 20w14∞: the Infinity Snapshot.

Download it here, and enter a new dimension:

↣ http://redsto.ne/infinitysnapshot… ↢|April 1, 2020}}
, is an [[April Fools' Day jokes#2020|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Ultimate Content'''" update, released on April 1, 2020,{{Mcnet|every-update-imaginable-coming-minecraft|Every update imaginable coming to Minecraft|April 1, 2020|Per Landin}} which adds new procedurally generated dimensions that randomize existing elements of the game and several ways to access them. 20w14∞ is a [[wikipedia:Fork (software development)|fork]] of [[20w13b]], which was the most recent snapshot at the time. + +Despite being a joke, [[custom dimension]]s and [[custom world generation]] were implemented soon after in [[20w21a]] and [[20w28a]], respectively. + +== Additions == +{{Additions table|Box of Infinite Books|Swaggiest stairs ever|Footprint|A Very Fine Item|Cursor|Funky Portal|An Ant}} + +=== Blocks === +; [[File:Box of Infinite Books Yellow.png|32px]] [[File:Box of Infinite Books Blue.png|32px]] [[File:Box of Infinite Books Red.png|32px]] [[File:Box of Infinite Books Green.png|32px]] [[Box of infinite books]] + +* The box of infinite books uses the [[resource location]] {{code|minecraft:book_box}}. +* It uses the [[texture]] of [[oak planks]] on all but one face, on which it has its own [[bookshelf]]-like texture randomized based on its location. +* When {{ctrl|used}}, if the block is not on one of its chunk's edge and facing along that edge, a random [[written book]] is generated. This book can be thrown into a [[nether portal]]. +** The random books are tied to the [[block]] such that using the same block multiple times always returns an identical book. +*** The title of the random books given by the block is correlated with the location of the block. +*** The title's pattern takes the format {{code|<''chunk X''>/<''chunk Z''>/<''block orientation''>/<''distance to the chunk's edge to the right of the block''>/<''block Y''>}}, so books from the same block always have the same title and content. +** The block naturally generates in the "library" and "isolation" dimensions. +** The books on the texture of the block are of random color. +** The author of every book is "Universe itself", obfuscated, and every book has 16 pages filled with random text. +** Books never drop if game rule {{code|doTileDrops}} is set to {{code|false}}. +** The blue variant is used as the inventory icon. + +; {{animate|Funky Portal (white).png; Funky Portal (orange).png; Funky Portal (magenta).png; Funky Portal (light blue).png; Funky Portal (yellow).png; Funky Portal (lime).png; Funky Portal (pink).png; Funky Portal (gray).png; Funky Portal (light gray).png; Funky Portal (cyan).png; Funky Portal (purple).png; Funky Portal (blue).png; Funky Portal (brown).png; Funky Portal (green).png; Funky Portal (red).png; Funky Portal (black).png|32px}} [[Funky portal]] +* Also known as the neither portal. +* Has the block ID minecraft:neither_portal. +* If any written book (regardless of whether obtained from the box of infinite books, a chest, or written by a [[player]]) is thrown into a nether portal, the portal blocks change into funky portal blocks. Entering this portal teleports the player into a new, "randomized" [[dimension]] based on the contents of the book. Books with the same page content will always generate a portal to the same dimension. +** Each dimension has its own unique color of portal blocks. +** After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it. +** Rarely, throwing a book into a nether portal can cause multiple funky portal colors. +* Unlike most other block entities, placing a funky portal using the command {{cmd|/setblock ~ ~ ~ neither_portal}} will cause it to have randomized block data (unless specified with NBT tags) rather than none at all. + +; [[File:Cursor.gif|32px]] [[Cursor]] +* The cursor block is a block with an animated texture that changes its color every second, toggling between green and black concrete. +** Its [[resource location]] is {{code|minecraft:cursor}}. +** The cursor block makes a stone sound when the block is placed or broken, similar to [[terracotta]] placing sound. +** The block naturally generates in "terminal" dimension as the blinking "_" next to a "[[wikipedia:Drive_letter_assignment|C:\]]" made of lime [[concrete]]. +** It appears to be cycling between black and lime [[concrete]] in appearance, which is what the rest of the "terminal" dimension is made of. + +; [[File:An Ant.png|32px]] [[An ant]] +* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form. +* Uses the [[resource location]] {{code|minecraft:ant}}. +* Simulates {{w|Langton's ant}}. +** If placed on top of black or white [[concrete]], it moves in a deterministic pattern, turning the concrete underneath it into its other variation. +* The ant block is the Turing machine mentioned on Mojang Studios' [https://www.mojang.com website]. +* If two ant blocks collide, they merge into one. +* Cannot be pushed by pistons and is blast resistant. +* Naturally generates in the "ant" dimension, where it begins moving immediately. +* Can break bedrock. +* Cannot be obtained using pick block. + +; [[File:Swaggiest stairs ever.png|32px]] [[Swaggiest stairs ever]] +* A stair variant for the netherite block. +* Uses the [[resource location]] {{code|minecraft:netherite_stairs}}. +* Cannot be crafted. +* Naturally generate in the "missing" dimension as the stairs leading up to the [[chest]]. + +; [[Leftover]] +* Also known as the zone. +* Is accessible only through {{cmd|/setblock}} or similar commands, as it has no item form. +* Uses the [[resource location]] {{code|minecraft:zone}}. +* Apart from emitting "Happy Villager" particles, the block is invisible. +* When an entity enters it, it receives {{EffectLink|Blindness}} II and {{EffectLink|Poison}} IV for 3 seconds each. +* It is not possible for other blocks to be placed inside of a zone, nor can [[piston]]s move or destroy it. +* When an item is thrown into it, it'll affect the gravity of the item. +* Naturally generates in the "zones" dimension. + +=== Items === +; [[File:Footprint (item).png|32px]] [[Footprint]] +* Uses the [[resource location]] minecraft:footprint. +* Resembles the texture of footprint [[particle]], but has a resolution of 16×16 instead of 8×8 and has transparency. +* Is not available in the [[Creative inventory]] and must be obtained through a {{cmd|/give}} command or similar means. +* Does not have a crafting recipe. +* Found in the "missing" dimension's chest. +* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension. +* This item is intended as a joke directed toward the commands' community where the "Footstep" particle is commonly requested. + +; [[File:Fine item.png|32px]] [[A very fine item]] +* Uses the [[resource location]] minecraft:fine_item. +* Its texture resembles the side face of a [[grass block]] with the words "Home Sweet Home" written on it. +* Is not available in the [[Creative inventory]] and must be obtained through the {{cmd|/give}} command or similar means. +* Found in the "isolation" dimension in an item frame next to the bed. + +=== World generation === +==== Biomes ==== +[[File:Supercalifragilisticexpialidocious biome.png|thumb|A randomized biome in a randomly generated dimension.]] +Randomly generated [[biome]]s can be found in the new dimensions. +* Biomes that are discovered by the [[player]] through the changed portals are added to the list of biomes when creating a buffet world, including _generated:''id'' biomes. +* A certain sound effect may periodically play without the presence of its normal source throughout a biome, often excessively. +* [[Weather]] is disabled in some biomes. +* The biomes have randomized [[mob]] spawning. +** [[Mob]]s that do not naturally spawn in the non-random dimensions may appear, such as [[giant]]s, [[wither]]s, [[zombie horse]]s and [[illusioner]]s. +** Many generated biomes do not spawn mobs. [[File:Shulker Generation in Dimension Fry.png|thumb|Large quantities of structures and shulkers generating with end cities in a randomly generated dimension.]] +* The generated biomes can have random structures or structures that naturally generate in other dimensions.[[File:Basalt Spikes.png|thumb|"Basalt Spikes", a random biome that bears resemblance to both the [[basalt deltas]] and [[ice spikes]] biomes in a randomly generated dimension.]][[File:20w14~ Carpet Forest.png|thumb|A biome filled with structures that resemble trees in a randomly generated dimension.]] +** Mobs that spawn with a structure may spawn in larger numbers than usual. There could be a high number of [[elder guardian]]s spawning near an [[ocean monument]] or a high number of [[shulker]]s generating with an [[end city]]. +** Often, a biome contains one particular structure in great abundance. +** Sometimes, a dimension repeatedly generates letters, depends on the biome. It is highly probable that the shapes for these characters are from Minecraft's font textures. +* Some random biomes may have some resemblance to a non-random biome. +* A significant number of the random biomes have large quantities of lag inducing blocks like [[vines]] or decaying [[leaves]] or stacked seeds breaking all at once. These biomes have the very great potential of crashing the game or at least render it unplayable. +[[File:End gateway sample biome.png|thumb|End ships found in the "between" biome.]] +[[File:BusyMine.png|thumb|A deposit of observers found underground in the "busy" biome.]] +[[File:Fire and stairs sample biome.png|thumb|Floating prisms of cobblestone stairs found in the "shapes" biome.]] +Three new pre-made biomes were added. +* '''[[Between]]''' +** Works best with ''Floating Islands'' [[buffet]] world generation. +** Generates a mesh of [[end ship]]s. +** Resource location is minecraft:between. +* '''[[Biome for player with no time for nonsense]]''' +** Works best with ''Overworld'' buffet world generation. +** Generates what seems like a normal [[snowy taiga]], although mineral blocks and [[redstone components]] generate instead of ores. +** Resource location is minecraft:busy. +* '''[[Shapes]]''' +** Works best with ''Floating Islands'' or ''Overworld'' buffet world generation. +** Generates a world consisting of different shapes made of one or more different types of blocks. +** Resource location is minecraft:shapes. + +==== Dimensions ==== +[[File:Floating islands sample biome.png|thumb|A randomly generated dimension made of floating islands.]] +There are '''2,147,483,645''' new [[dimension]]s, which means 2,147,483,648 (231) possible dimensions per world seed, giving 295 dimension combinations in total, roughly 40 octillion.{{tweet|SeargeDP|1245484473338212352|What most people probably didn't realize with the snapshot today, there are not just 2 billion dimensions added to the game. There are 2 billion dimensions per world seed and they are all different. That makes 2^95 combinations (a really large number)|April 1, 2020}} +* Certain dimensions contain easter eggs (see below). +* Certain dimensions (including easter egg dimensions) have the consistent world generation as in the Overworld within the same world seed. +Various pre-existing and randomly generated biomes appear in the dimensions.[[File:-NX- snowy tundra.png|thumb|A [[snowy tundra]] found in a randomly generated dimension.]] +* Some dimensions may have only one biome, while others have several. +** Even if a dimension has multiple biomes, a dimension can be dominated by a particular biome with all other biomes being exceptionally rare. +* Biomes that are rare in the [[Overworld]] or [[Nether]] can be quite common in the new dimensions. +The blocks that make up various features (e.g. ores, ice spikes, lakes) are randomly swapped. + +If a non-random biome appears in a random dimension, mobs expected for that biome generally spawn. +* Usually, aside from [[bat]]s, mobs that do require a particular light level to spawn do not spawn regardless of light level. For instance, in the dimension jeb__, passive mobs and [[slime]]s spawn in the [[savanna]] biome, but no other mobs. +** There are some exceptions to this. For example, hostile mobs spawn at low lights levels in the dimension interesting, along with a small percentage of other dimensions. +* There are still slime chunks, and slimes spawn in certain biomes. +** When they do spawn, they spawn below Y=40 as usual. +The [[sky]], blocks, menu, player, etc. are randomly tinted. + +The sky is from the Overworld, Nether or [[End]]. +* For Overworld skies, the [[sun]] and [[moon]] appears in random sizes and the day-night cycle has a random duration. +** In a majority of the dimensions, the sky either cycles rapidly, making a full revolution in exactly five seconds, or it is completely frozen. It is rare for the sky to move at others speeds, but when it does move at other speeds, the cycle duration is randomized. +[[File:Dimension -name- lighting screenshot.png|thumb|An example of the unusual lighting in the random dimensions. [[White concrete]] was placed near the [[void]] in this randomly generated dimension.]] +Some dimensions have [[sky light]], meanwhile others do not have any, even if there is a sun and moon. +* In dimensions without a day and night cycle, the skylight can operate like sunlight and prevent mob spawning, but in other dimensions, it can operate like moonlight and mobs can spawn on the surface. +The lighting in the dimensions can be unusual. +* Sometimes, the same face of every block in the dimension is completely dark (sometimes fully black). +* In some dimensions, blocks are sometimes tinted or recolored in different ways, depending on the block type, block state, or the dimension. +* In some dimensions, the lighting in the dimensions are similar to the [[Overworld]] (including the easter egg dimension gallery). +[[File:Dimension.png|thumb|Unusual blue lighting with random [[particle]] effect in a randomly generated dimension. A random particle effect fills some biomes.]] +* The particle effects appearing in each biome depends on the dimension. In some cases, Overworld biomes can get a particle effect. +* In some biomes in the generated dimensions, randomly generated particles can cause lag depends on the operational system. +The style of generation can be: +* Overworld-style generation with hills and valleys. +** Caves generally do not generate. Lava and water lakes may still generate when there are no other caves. +** The size of the hills and valleys depends on the biome, much like in [[buffet]] generation. +** There is bedrock at the bottom with generation identical to the Overworld. +*** There may occasionally be holes in the bedrock in some of the dimensions.[[File:20w14~ Bedrock Penetration.png|thumb|Example of holes in bedrock in a randomly generated dimension.]] +** A subtype of the Overworld generation is generation that is [[superflat]], but with some differences.[[File:Fry flat type generation.png|thumb|Superflat style generation in a randomly generated dimension.]] +*** Caves may still generate. +*** There can be various layers of a single type blocks. These layers have various thicknesses. +**** In certain dimensions, the layers are not perfectly flat with minor hills and valleys. +*** Bedrock near y=0 is not in a flat layer and instead generates in the same way as the Overworld's bedrock. +*** This type of generation is quite rare. +*** The superflat style generation appears to be a result of water based biomes having blocks swapped. The surface of the superflat biomes is identical to y level of the surface of the ocean. +* Nether-style generation, with a [[bedrock]] ceiling at Y-level 128 and the cave generation that is seen in [[the Nether]]. +** Objects may generate above the bedrock ceiling. +* End-style generation, with no bedrock and floating islands.[[File:Interesting sky generation.png|thumb|End type generation in a randomly generated dimension.]] +[[Bed]]s and charged [[respawn anchor]]s explode in the generated dimensions.[[File:Dried kelp mineshaft sample biome.png|thumb|A mineshaft carving through dried kelp in a randomly generated dimension.]] +* However, beds do not explode in some [[dimension]]s, where the beds can be slept in at any time of the day. They set the spawn point much like in the [[Overworld]], but when the beds are slept in, the time is not set to the morning.[[File:Colored fossils sample biome.png|thumb|Floating multicolored fossils in a randomly generated dimension.]] +** The following dimensions where beds do not explode in the generated dimensions (all are easter egg dimensions, of a total of 16 dimensions): +*** "blacklight" +*** "busy" +*** "chess" +*** "colors" +*** "content" +*** "darkness" +*** "decay" +*** "holes" +*** "pillars" +*** "rooms" +*** "slime" +*** "wall" +*** "zones" +*** Colored dimensions (including "red", "green" and "blue") +The ID for each dimension is determined from the SHA256 hash of the name of the dimension with the string :why_so_salty#LazyCrypto appended to it.[[File:RedstoneDimension.png|thumb|The dimension generated by the ID "redstone".]] + +In [[end ship]]s in the new [[dimension]]s, chests are generated with [[#General|fleet_orders]] loot table.[[File:OverworldDimesion.png|thumb|The dimension generated by the ID "overworld".]] + +In some dimensions, [[compass]]es point toward the center of the world. In others, the needle spins in random directions like in the Nether and the End. + +[[Liquid]]s behave differently in different dimensions. In some, the liquids act like they are in the Overworld, and in the rest, they act like they are in the Nether. + +[[Undead]] mobs do not burn and [[piglin]]s do not zombify in the random dimensions, even during the day. + +[[End portal]]s can be constructed. When entered, the player is teleported to the end, but at the coordinates at which they entered the portal on a newly generated [[obsidian platform]]. + +[[Map]]s can function correctly as they do in Overworld, but usually a map just shows gray and orange static, much like in the Nether. +* Unlike the Nether, the player indicator accurately displays the player's orientation. +[[Cloud]]s can appear in some dimensions in a layer at some random Y level. + +There is [[weather]]. +* The current weather is identical in all dimensions. If it is [[rain]]ing in one random dimension, it is raining in all random dimensions and the Overworld, though it does not rain in certain biomes as mentioned above. +Dimensions solely consisting of the biome the_endwith [[obsidian pillar]]s at the center of the map are quite common. [[File:dimension Grumm.png|thumb|This dimension is an example of an 'endless end' dimension. The image was intentionally brightened due to this dimension having dark lighting.]] +* When using /debugdim in this type of dimensions, no biomes are listed. +The [[music]] is identical to the Overworld's. + +Some dimensions may have fog that makes it difficult to see far distances. + +The lighting system between buffet worlds and unique dimensions is different. In the Overworld there can be darkness, while in the easter egg generated dimension there can not be (i.e. "fleet" (minecraft:between) and "shapes" (minecraft:shapes)). + +===== Easter egg dimensions ===== +There are 43 hard-codedThis means that do not use the random dimension generation described in the above section [[easter egg]] dimensions in total, accessible through /warp <''name''> or by typing the dimension's name as the only word in a signed book or book and quill and throwing it into a nether portal. +* Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hardcoded, a dimension ID is also provided (which can be used with /setblock ~ ~ ~ neither_portal{Dimension:<''ID''>}). +* Many of these easter egg dimensions use the same generation as the Overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it. +* All easter egg dimensions with a specific feature generate the feature near to the origin. If the funky portal the player constructs is not at or near the origin, the portal does not generate at or near the feature in the destination dimension.[[File:Ant2.png|thumb|The pattern created in the "ant" dimension. The "highway" on the right is extended indefinitely beginning after about 10,000 steps.]] + +{{Notelist}} + +====== ant dimension ====== +* ID: (726931095) or ant +* A dimension that is initially flat and made of white concrete at Y-level 0, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE" at (0, 3, 0). The ant block uses {{w|Langton's ant}} algorithm to determine its pattern. +* The sign is a floating wall sign with no support. + +====== basic dimension ====== +* ID: (236157810) or basic +* Has a diagonal maze pattern. It looks similar to simple mazes generated in the BASIC programming languagehttps://archive.org/details/10print, with flat blue concrete floor at Y-level up to 16, and light blue concrete maze top surface at Y-level up to 32. +* It appears that the maze consists of one main passage with no branches or dead ends and random squares that can be entered only from the top. + +====== blacklight dimension ====== +* ID: (1174283440) or blacklight +* A dimension with inverted lighting: entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on. +* Also darkens text and textures of items. +* The sky remains the same light level (with day-night cycle) as it is in the [[Overworld]]. +* The world generation is the same as the original world that the player spawned in. + +====== brand dimension ====== +* ID: (344885676) or brand +* A dimension with 8×8 block creeper faces made out of randomly stained terracotta, glazed terracotta, glass, glass panes, wool, carpets, concrete, and concrete powder (Y-levels 0-31). + +====== bridges dimension ====== +* ID: (1113696725) or bridges +* A dimension with randomly generated end stone bridges with the bridge surface at Y-level 130. + +====== busy dimension ====== +* ID: (1028465021) or busy +* A dimension entirely made of the [[biome for player with no time for nonsense]] that generates redstone components and mineral blocks in place of ores. As a result of hoppers generating, this dimension is laggy. If created in buffet world, this dimension generates almost exactly as the Overworld. + +====== checkerboard dimension ====== +* ID: (741472677) or checkerboard +* A world containing all the dyeable Minecraft blocks - [[concrete]], [[concrete powder]], [[wool]], [[carpet]], [[stained glass pane]], [[stained glass]], [[terracotta]] (excl. normal terracotta), and [[glazed terracotta]] - in 16×16×16 blocks from Y=0 to Y=127. As a result of stained glass panes generating, this dimension is laggy when the player is brought into view. +* There are two types of patterns in the dimension - the pattern of colors for each dyeable block and a 64×16×64 area that contains every type of dyeable block in the same smaller patterns. [[File:Warp checkerboard pattern.png|thumb|Color pattern for concrete powder at /warp checkerboard, with part of the concrete and wool "chunks" on either side.]] +** The latter or larger of the patterns is inconsistent. {{testingame|Check for the way the 64×16×64 patterns go next to each other in all directions}} [[File:Large warp checkerboard pattern.png|thumb|The larger 64×16×64 pattern for the types of colored/dyeable blocks.]] + +====== chess dimension ====== +* ID: (94341406) or chess +* A dimension nearly identical to the overworld, with one exception. If the sum of a block's x, y, and z coordinates is odd, it appears completely black, as if there is no light falling on it. This produces a checkerboard pattern, although unlike the checkerboard dimension, the effect is visual only. Mobs and most other entities are also affected, based on their location. +* This dimension also uses the same world generation as the original world. +* The pattern is three-dimensional. + +====== colors dimension ====== +* ID: (378547252) or colors +* A dimension divided into 4 quadrants colored red ({{color|#F65314}}), blue ({{color|#00A1F1}}), green ({{color|#7CBB00}}), and yellow ({{color|#FFBB00}}). At an angle, it resembles the Microsoft logo. +* Yet again, this dimension shares the original world's generation. + +====== content dimension ====== +* ID: (1201319931) or content +* An empty dimension with a small skyblock island near spawn with a tree and chest. +* The player spawns on top of the tree at (9, 75, 11). The structure size from minecraft:content is (6 12 7). +* The chest on the island contains a lava bucket, beacon, bucket of pufferfish, pumpkin, sugar cane, melon slice, and a box of infinite books (see below). +* The island is possibly meant to resemble the YouTube Gaming logo since the dimension's name is "content". [[File:Warp content comparison.png|thumb|Side-by-side comparison of the "/warp content" island and the YouTube Gaming logo.]] + +{{Container +|type=chest +|4=Lava Bucket +|5=Beacon +|6=Bucket of Pufferfish +|13=Pumpkin +|14=Sugar Cane +|15=Melon Slice +|23=Box of Infinite Books +}} + +====== credits dimension ====== +* ID: (1929426645) or credits +* Full Minecraft credits text made of [[blocks of netherite]] at Y-level 20. + +====== custom dimension ====== +* ID: (484336196) or custom +* A dimension with a caution floor pattern (at Y-level up to 15) and two signs that say "UNDER CONSTRUCTION" (0, 18, 0) and "IOU 1x Custom Worlds" (0, 17, 0). This may have been a reference to future snapshot [[20w21a]], which added custom worlds, i.e. [[custom world generation]] and dimensions. + +====== darkness dimension ====== +* ID: (1210674279) or darkness +* A dimension with no lighting except for around where the player spawns. + +====== decay dimension ====== +* ID: (1537997313) or decay +* A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn the player goes.[[File:Decay Dimension.jpg|thumb|The decay dimension.]] +* May crash game at high X or Z values. +* The decay effect applies to water as well as solid blocks. + +====== fleet dimension ====== +* ID: (1896587401) or fleet +* Large fleet of end ships in a grid pattern generated by the [[between]] biome added in this snapshot (with four different levels starting at Y = 50, but the fourth is cut by the height limit. Every level is 50 blocks apart from each other). +* All non-chest loot in normal end ships generates, excluding the elytra. +* If the between dimension is generated in a Buffet World, the layout is different than in this dimension and the custom dimension generates void instead of stone. + +====== gallery dimension ====== +* ID: (307219718) or gallery +* A quartz path museum featuring helical-shaped sculptures of random blocks with some having random data values (e.g. if a slab is waterlogged or the plant that appears inside the plant pot). +* The strands of "block DNA" have seemingly random minimum and maximum heights between themselves, however, they do join in the middle and have a mirrored top and bottom (i.e. whatever blocks have been generated above the center are mirrored below it with corresponding y-value differences). The middle is at the same Y-value as the quartz path, which is Y=128. {{testingame|What is the highest possible height between the center and the tips of the helical structures? (So far I found 84 (212-128) as the highest but feel free to find a higher difference if you could.}} +* Any note blocks play the sound of a random instrument when activated, despite having no blocks beneath them. + +====== holes dimension ====== +* ID: (894945615) or holes +* A regular Overworld dimension but filled with holes in the shape of the "Shapes Biome". +* The holes can form in water. + +====== isolation dimension ====== +* ID: (1098962767) or isolation +* A house in a dirt flatland (at Y-level up to 63 in Superflat) that contains a villager named bob, three wolves and a hidden underground chest among other decorations. The house is referred to as house_of_bob in the files. +* The signs say "INGEN REKLAM TACK!" (which means "NO ADVERTISEMENT PLEASE!" in Swedish) and "GO AWAY!" +* The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (similar to {{w|Boaty McBoatface}}). +* The wolf's collars are blue, green, and red. +* The wolves are named "Bob's dog", "Bob's Other Dog", and "... their cousin Jim". +* Bob is a jungle villager. +* Mobs do not spawn. +* There are ten boxes of infinite books and three empty, unwired trapped chests in the basement. +* There is an empty jukebox upstairs. +* It is where [[A Very Fine Item|A very fine item]] can only be found. + +====== library dimension ====== +* ID: (1902968744) or library +* A dimension that infinitely generates connected structures consisting of Boxes of Infinite Books. A direct reference to ''{{w|The Library of Babel}}'' by Jorge Luis Borges.{{tweet|0x00716F62|1245422741387464705|Well, check "The Library of Babel" if you have time, it's interesting story. Now, try to find very sensible villager that tries to stay healthy.|April 1, 2020}} +* The library pattern extends to the depth limit and the height limit.[[File:Llama Dimension Wide View.png|thumb|A wide view of the llama dimension.]][[File:Relax and Enjoy Signs.png|thumb|Two signs; one saying "RELAX!" in red text and the other saying "ENJOY!" in light gray text in the "llama" dimension.]] + +====== llama dimension ====== +* ID: (31674686) or llama +* A dimension with several peaceful rooms with a llama equipped with a lime carpet and signs that say "RELAX!" and "ENJOY!" in colored text. A painting (sunset_dense) and lit nether portal are also present. +* Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by the "Developer", which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random. +* Many rooms generate, all exactly the same, but they are separated by several layers of bedrock. +* The portals use the minimum requirement of obsidian. + +====== message dimension ====== +* ID: (2003598857) or message +* An empty dimension with the message "We apologise for the inconvenience." written in fire, as was a similar message in {{w|So Long, and Thanks for All the Fish}} by Douglas Adams. + +====== missing dimension ====== +* ID: (1011847535) or missing +* A shrine made out of quartz with beacons and a chest with the footprint item. +* The [[iron golem]]s that spawn in this dimension lack any mob AI. +* There is a sign underneath the netherite stairs that says "this is not a sign". This is a reference to ''{{w|The Treachery of Images}}'' by surrealist painter René Magritte, which features a drawing of a smoking pipe with the text "Ceci n'est pas une pipe" (This is not a pipe in French) written below it. + +====== notes dimension ====== +* ID: (1834117187) or notes +* A flat dimension made out of noteblocks at Y-level 0 that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode. + +====== nothing dimension ====== +* ID: (1036032341) or nothing +* A dimension that is empty, except for a grass block and a sign stating "Ha! I lied! This isn't nothing!" at (502640, 99, 1482448). The chunk coordinates (31415, 92653) are the first digits of {{w|pi}} (the first 10 significant figures of pi (truncated), 3.141592653). + +====== origin dimension ====== +* ID: (107712651) or origin +* A dimension with an X, Y, and Z indicator (up to 4 blocks away from the block of diamond at (0, 0, 0)), similar to the one that appears when the [[debug screen]] is open. + +====== patterns dimension ====== +* ID: (661885389) or patterns +* A dimension with a grid that has black and white patterns in each cell. Each layer of each cell is one number in binary, forming patterns atop the cell. Neighboring cells start at incrementing numbers. Except for a split across the x-axis, each grid square differs from each of its neighbors by one block. + +====== perfection dimension ====== +* ID: (264458659) or perfection +* A dimension with infinitely repeating cobblestone rooms (with floor height at Y-level 63 and ceiling height at Y-level 68). +* A reference to an inside joke from the popular youtuber Direwolf20. + +====== pillars dimension ====== +* ID: (251137100) or pillars +* A dimension with tall cylindrical obsidian pillars. These are of random size and extend to the upper and lower build limits. They generate an empty space around them. + +====== retro dimension ====== +* ID: (1384344230) or retro +* A black dimension with a lime grid outlining chunk sections on the ground, resembling a {{w|vaporwave}} aesthetic. + +====== rooms dimension ====== +* ID: (985130845) or rooms +* A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld. The rooms are square with four oak doors with a torch above each and a skylight hole in the ceiling. + +====== shapes dimension ====== +* ID: (669175628) or shapes +* A dimension made up of the [[shapes]] biome (including spheres, cubes, and octahedra). If generated in a buffet world, generates exactly like this dimension, except for the fact that the overworld generates stone instead of the void. + +====== skygrid dimension ====== +* ID: (927632079) or skygrid +* Resembles the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included. +* Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks. +** Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc. +** It is possible for single portal blocks to generate in the grid that goes to another random dimension. +** End gateways that generate do not take the player to the End. + +====== slime dimension ====== +* ID: (1059552697) or slime +* A dimension nearly identical to the Overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.[[File:MengerSponge.png|alt=Menger Sponge Dimension|thumb|The "sponge" dimension.]] + +====== spiral dimension ====== +* ID: (907661935) or spiral +* A dimension with a large spiral made out of mossy cobblestone (in fact in Y-level 51-52), with the grass floor level at Y-level 50. + +====== sponge dimension ====== +* ID: (233542201) or sponge +* A dimension with structure resembling a {{w|Menger sponge}} made out of sponge blocks. + +====== terminal dimension ====== +* ID: (214387762) or terminal +* A flat (Y-level up to 15) dimension that resembles the DOS terminal. Created with the "Cursor" blocks. +[[File:Last page dimension.png|thumb|the secret message in the last page dimension]] + +====== last page dimension ====== +* ID: (1791460938) +* Correct name: this_is_a_very_long_phrase_that_hopefully_is_not_in_any_dictionaryFrom [[air.ogg]]. +* Called last page in the game's code +** A reference to the [http://hmpg.net/ last page of the internet].https://web.archive.org/web/20211203004826/https://imgur.com/a/WeA3Ip6 +* Contains a secret message when entered using the correct name of this dimension. +* Contains "Uh uh uh! You didn't say the magic word!" written in grass blocks when entered without the correct name, which is a reference to the hacking scene from ''{{w|Jurassic Park}}''. +** There are multiple values that can hash to this dimension without the correct name (e.g. the notable /warp abglaiap, /warp myrobod; as well as the sequence of random ASCII characters like /warp cDCCd, or /warp tgTZ&). +* If the correct name is used, the dimension contains the following text, which is a reference to an alien message from the science-fiction book, ''{{w|2010: Odyssey Two}}'': +
{{quote|Hello! Only purpose of this message was to troll completionists and put my name somewhere in Minecraft (again!). I hope it wasn't cracked by accident – it was obviously supposed to take more time than other phrases. Written during time of plague by [[boq]] (yes. lowercase. because symmetry) "All these worlds are yours, except Europa'''*'''. Use them together. Use them in peace. " '''*'''Europa™️* the Moon sold separately.}}
+* This secret message was decoded by visiting a [https://radio.xn--jxe.net/air.ogg streaming media server] created by [[boq]], which at random intervals emit beeping noises that can be decoded as an SSTV image to produce a photo of a notebook with the correct name written on it. These noises are preceded by an excerpt from the "[[Sweden]]" music track. +** The other streamed sounds are [[wikipedia:Numbers station|numbers station]] recordings from ''[[wikipedia:The Conet Project|The Conet Project]]''. +* The correct name can be verified using a [https://gist.github.com/boq/15aa9b6feeb5aa0776393f3a8ea9f712 code snippet] provided by [[boq]]. + +* "Time of plague" is a reference to the {{w|COVID-19 pandemic}}. +* "All these worlds are yours, except Europa™️" is a reference to the 1982 science fiction novel, {{w|2010: Odyssey Two}}. +* The dimension accessed with the book containing the word "Europa" appears to be a randomly generated world full of spruce forests in which barrier blocks make up the majority of the solid areas. This is not an easter egg dimension, and thus it has a different generation for each world seed. + +====== tunnels dimension ====== +* ID: (1141490659) or tunnels +* Randomly generated tunnels made out of sea lanterns. +* This may be a reference to the movie CUBE. + +====== wall dimension ====== +* ID: (545072168) or wall +* A giant bedrock wall runs along X=0 with an iron door at (0,0). Both sides of the wall resemble the Overworld but with red and blue tints respectively. +* Probably a reference to {{w|Maxwell's demon}}. +* If you break the bedrock wall and place grass, the grass (and any other blocks) will be normal color. +* Likewise, if you bring an animal from one side to the other, it's color will switch from the starting color, to normal color, and then into the other side's color. + +====== zones dimension ====== +* ID: (1916276638) or zones +* A normal dimension with areas of zone blocks in random places of the surface. +* While in a zone, the player will receive Blindness II and Poison IV. + +======Colored dimensions ====== +These dimensions apply filters based on the {{w|RGB}} values of everything in them. + +; {{color|red|'''red'''}} +* ID: (2114493792) +* A dimension where everything is red. This uses a simple filter that only shows the red values of every texture in the dimension. +; {{color|lime|'''green'''}} +* ID: (1143264807) +* A dimension where everything is green. This uses a simple filter that only shows the green values of every texture in the dimension. +; {{color|blue|'''blue'''}} +* ID: (1049823113) +* A dimension where everything is blue. This uses a simple filter that only shows the blue values of every texture in the dimension. + +Exiting to the main screen while in any of the colored dimensions retains some of the effects in various menu elements. + +[[File:ShapesBuffet.png|thumb|Example of shapes biome generation.]] + +==== Structures ==== +The following new [[structure]] files can be found in this directory data/minecraft/structures: + +9x9.nbt +* The cobblestone rooms found in the "perfection" dimension. +Bridge +* The bridges in the "bridges" dimension. It's made up of three parts: +** b_center.nbt +** b_legs.nbt +** b_side.nbt +command.com.nbt +* The C:\_ text in the "terminal" dimension. +content.nbt +* The skyblock island in the "content" dimension. +desire.nbt +* The shrine in the "missing" dimension. +house_of_bob.nbt +* Bob's house in the "isolation" dimension. +library.nbt +* A single unit of the "library" dimension. +llama.nbt +* A single room of the "llama" dimension. + +=== Command format === +* Added /debugdim command. +** Generates multiple JSON files in the "debug" folder of the world save. +*** A "dim-#" file that includes the dimension's number, the type of generation used, the default block, default fluid, and the biomes within the dimension. +*** One or multiple "biome-#" files that store the data used to generate the biomes that make up the dimension. +** Works in all dimensions, including the Overworld. +** Can also be used without cheats. +* Added /warp command. +** Can be followed by any string or number to warp to a corresponding randomly generated dimension. +*** Warps to the same dimension as a book with the same text thrown into a portal would take the [[player]] to. +*** Always sends the player to the same coordinates in each dimension, at one of the highest blocks near (0, 0) or to (0, 257, 0) if there are no blocks near (0, 0). Warping to the dimension the player is currently in teleports them to the coordinates (0, 0). +** Can also be used without cheats. + +=== Gameplay === +; [[Advancements]] +* Added advancement "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." +** The advancement is found in the "[[Advancements#Adventure|Adventure]]" tab and its parent is the root advancement. The advancement also has a flint and steel icon. +** The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}. + +; [[Statistics]] +* Added statistic "Dimensions changes", which keeps track of the number of times that the player has gone through a portal. +** When the statistic has reached 1,000,000,000, the advancement "Almost there" is granted to the player. +** The statistic's ID is minecraft.custom:minecraft.change_dimension. + +=== General === +; [[Loot table]]s +* Added fleet_orders loot table. +** Be used for chests in [[end ship]]s in the new [[dimensions]]. +** Includes one book titled "Orders" whose author is "[[§]]kDeepest Lore". +** The obfuscated text can be observed by editing player or chest data in the world save, or by using the {{cmd|/data}} command. +** The content of the book is in the form of "<''verb''> §k<''object''>". +*** The <''verb''> can be one of the following texts: +**** capture +**** destroy +**** cut +**** find +**** obliterate +**** discover +**** observe +**** reinforce +**** build +**** deploy +**** restore +**** deliver +*** The <''object''> can be one of the following texts: +**** cheese +**** footprints +**** bananas +**** toeshoes +**** mah brewskis +**** bicycle build for two +**** my canoe +**** Minecraft 3D: Lost Floppies +**** content +**** those pesky modders +**** license-free mappings +**** those VHS +**** pre-mixed coctails +**** quasi-connectivity +** Contains a new loot table function: +
+* '''add_book_contents''' - Generates the contents of a writable or written book. +** {{nbt|string|provider}}: '''"orders"''': Must be set to "orders" to generate the contents detailed above. +
+ +== Changes == +=== Gameplay === +; [[Inventory]] +* [[Block]]s and [[item]]s in the [[Creative inventory]] have been intentionally shuffled. + +; [[Debug mode]] +* Has also been intentionally shuffled, like the creative inventory. + +; [[Fishing]] +* When fishing, there is a 20% chance that the entity caught will be a non-item entity whose type is randomly chosen: +** [[Salmon]] and [[cod]] each have a {{frac|7|27}} (25.92%) chance of being chosen. +** [[Pufferfish]] have a {{frac|4|27}} (14.81%) chance of being chosen. +** [[Tropical fish]], [[squid]], [[guardian]]s and [[boat]]s each have a {{frac|2|27}} (7.4%) chance of being chosen. +** [[Elder guardian]]s have a {{frac|1|27}} (3.7%) chance of being chosen. + +; [[Advancement]]s +* Added {{code|player}} check to the {{code|changed_dimension}} trigger. + +; [[Note block]]s +* Now may play randomly every tick. +* This is probably a feature for the "notes" dimension, which uses a lot of note blocks to create random sounds. + +=== General === +{{more sounds|"Occasionally, it plays a different sound with different voices."}} +; Loading screen +* The [[Mojang]] loading screen has been changed. +** When the game is loaded it displays the company name MOJANG underneath it with a couple of people singing {{sound|"Mojang!"|Bim bom.ogg}} similar to how "Sega!" would be sung on a Sega startup screen. The same sound was also used in [[3D Shareware v1.34]]. It also has some vinyl crackling. Occasionally, it plays a different sound with different voices. + +; World selection screen +* Worlds from releases and other snapshots are not visible but can be accessed by launching the game in said releases and snapshots. + +== Videos == +{{yt|_dWMIPeyXT8}} + +Video made by [[slicedlime]]: +{{yt|EUasAJIdG58}} + +== Gallery == +=== Easter egg dimensions === + +File:Ant biome.png|The "ant" easter egg dimension. +File:Basic biome.png|The "basic" easter egg dimension. +File:Blacklight biome.png|The "blacklight" easter egg dimension. +File:Brand biome.png|The "brand" easter egg dimension. +File:Bridges biome.png|The "bridges" easter egg dimension. +File:Boq dimension.png|The "boq" easter egg dimension. +File:Busy 20w14.png|A blob of redstone components and mineral blocks from the "busy" easter egg dimension. +File:Checkerboard biome.png|The "checkerboard" easter egg dimension. +File:Chess biome.png|The "chess" easter egg dimension. +File:Colors biome.png|The "colors" easter egg dimension. +File:Content biome.png|The "content" easter egg dimension. +File:Credits biome.png|The "credits" easter egg dimension. +File:Custom biome.png|The "custom" easter egg dimension. +File:Darkness biome.png|The "darkness" easter egg dimension. +File:Decay biome.png|The "decay" easter egg dimension. +File:Fleet biome.png|The "fleet" easter egg dimension. +File:Gallery biome.png|The "gallery" easter egg dimension. +File:Holes biome.png|The "holes" easter egg dimension. +File:Isolation biome.png|The "isolation" easter egg dimension. +File:Library biome.png|The "library" easter egg dimension. +File:Llama biome.png|The "llama" easter egg dimension. +File:Message biome.png|The "message" easter egg dimension. +File:Missing biome.png|The "missing" easter egg dimension. +File:Notes biome.png|The "notes" easter egg dimension. +File:Nothing biome.png|The "nothing" easter egg dimension. +File:Origin biome.png|The "origin" easter egg dimension. +File:Patterns biome.png|The "patterns" easter egg dimension. +File:Perfection biome.png|The "perfection" easter egg dimension. +File:Pillars biome.png|The "pillars" easter egg dimension. +File:Retro biome.png|The "retro" easter egg dimension. +File:Rooms biome.png|The "rooms" easter egg dimension. +File:Shapes biome.png|The "shapes" easter egg dimension. +File:Skygrid biome.png|The "skygrid" easter egg dimension. +File:Slime biome.png|The "slime" easter egg dimension. +File:Spiral biome.png|The "spiral" easter egg dimension. +File:Sponge biome.png|The "sponge" easter egg dimension. +File:Terminal.gif|The "terminal" easter egg dimension. +File:Tunnels biome.png|The "tunnels" easter egg dimension. +File:Red biome.png|The red side of the "wall" easter egg dimension. +File:Blue wall biome.png|The blue side of the "wall" easter egg dimension. +File:Zones biome.png|The "zones" easter egg dimension. +File:Red color biome.png|The "red" easter egg dimension. +File:Green color biome.png|The "green" easter egg dimension. +File:Blue color biome.png|The "blue" easter egg dimension. +File:Secret message.png|The secret message dimension, entered using the correct name. + + +== Issues == +20w14infinite is not supported due to being an April Fools' joke, and therefore issues affecting it get closed as "Invalid" in the issue tracker.{{bug|MC-176985|||Invalid}} Some notable major issues including: + + +* Certain randomly generated biomes found in some dimensions can cause the game to crash due to the fatal calculation errors involving the world generation via exceptions in Java, including: +** "Bound must be positive" ({{code|java.lang.IllegalArgumentException}}). These do not apply to the easter egg dimensions, as randomly generated biomes do not generate anywhere. Notable dimensions that generate such crashing biomes with that error include {{code|america}}, {{code|missingo}}, and daybreak. +** "Exception generating new chunk" in server tick loop (java.util.concurrent.CompletionException). For example, one or more of the randomly generated biomes in }J<*c (_generated:1423540522) crashes the game in that dimension. +*** In [[debug mode]], the easter egg dimensions that also cause the "Exception generating new chunk" crashing error are "bridges", "content", "isolation", "library", "llama", "missing", "perfection", and "terminal". This is because the structures cannot be legitimately generated in the debug mode. +** The same crashes can also occur when generating the [[buffet]] world type using such crashing biomes. + +== Trivia == +* Because this snapshot has the same [[protocol version]] as [[20w13b]], crossplay between the two versions ''is'' possible but may cause unexpected issues. +* The uniquely generated dimensions do not begin until ID 3 due to the fact that 0 is [[the Nether]], 1 is the [[Overworld]], and 2 is [[the End]]. +** The extreme numeric IDs can be accessed by warping with the codes such as acyvoz for the ID 3 and aehUD7 for the ID 2147483647. +* Throwing a [[written book]] that is obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]] where the text "*Invalid book tag*" is shown when opened) lead to the uniquely generated dimension with the ID _generated:1852123009. +* In the JAR's assets folder, there is a new folder named nothingtoseeheremovealong that contains the sound for the [[Mojang]] splash screen (titled bananana.ogg) as well as a higher-pitched version (titled banananana.ogg). +* When playing awesome_intro with {{cmd|playsound}}, the namespace is also nothingtoseeheremovealong. +* The new loading screen startup sound (bananana.ogg or banananana.ogg) is considered an in-game sound effect (nothingtoseeheremovealong:awesome_intro) and can be played in generated dimensions like code. +* The [[#last page dimension|air.ogg]] stream’s web address features the Runic letter “[[wikipedia:Berkanan|birch]]” (ᛒ), similar in value and appearance to Latin B, the first letter in [[boq]]’s nickname. The Runic letter is rendered in [[wikipedia:Punycode|Punycode]] as xn--jxe. + +== See also == + +* [[Java Edition 2.0]] (2013) +* [[Java Edition 15w14a]] (2015) +* [[Java Edition 1.RV-Pre1]] (2016) +* [[Java Edition 3D Shareware v1.34]] (2019) +* [[Java Edition 22w13oneBlockAtATime]] (2022) +* [[Java Edition 23w13a_or_b]] (2023) +* [[Java Edition 24w14potato]] (2024) + +== External links == +* [https://m.youtube.com/watch?v=3JScExQ6R7g Codes and Secrets in a Forgotten Minecraft Version], an informative deep dive video by [https://m.youtube.com/@RetroGamingNow RetroGamingNow] into the hidden secrets and codes of the 20w14infinite update. + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|20w14infinite}} +{{Navbox Java Edition versions|general}} + +[[de:20w14∞]] +[[es:Java Edition 20w14∞]] +[[fr:Édition Java 20w14∞]] +[[it:Java Edition 20w14∞]] +[[ja:Java Edition 20w14∞]] +[[pl:Java Edition 20w14∞]] +[[pt:Edição Java 20w14∞]] +[[ru:20w14infinite (Java Edition)]] +[[zh:20w14infinite]] diff --git a/wiki_backup/Java Edition 21w03a.txt b/wiki_backup/Java Edition 21w03a.txt new file mode 100644 index 0000000..1d3aa90 --- /dev/null +++ b/wiki_backup/Java Edition 21w03a.txt @@ -0,0 +1,191 @@ +{{Infobox version +|title=Minecraft 21w03a +|image=21w03a.jpg +|image2=Java Edition 21w03a.png +|edition=Java +|type=Snapshot +|date=January 20, 2021 +|clienthash=30d492744e5c282331958d2096cc8b39d8ec3145 +|jsonhash=f3549b483a7662bce66846fb3d3faed82465e301 +|serverhash=dbe81ef81e20e76b1458be822026887fef84c541 +|clientmap=e2ce8c476d6e3412b5e580216c0b1a60069015e7 +|servermap=76085b5daeff626db3f2b8d221a1e366b0fc1dd4 +|parent=1.17 +|prevparent=1.16.5 +|prev=20w51a +|next=21w05a +|nextparent=1.17 +}} + +'''21w03a''' is the sixth snapshot for [[Java Edition 1.17]], released on January 20, 2021, which adds [[glow squid]]s, [[glow ink sac]]s, [[glow lichen]], [[glow item frame]]s, and fixes bugs.{{snap|21w03a|January 20, 2021}} This is the first snapshot to be released in [[Timeline of events|2021]]. + +== Additions == +=== Blocks === +; [[File:Glow Item Frame JE1 BE3.png|32px]] [[Glow item frame]]s +* Placeable entities which appear to glow. +* Do not affect the light level, only appearing as if lit up themselves. +* Items placed inside also glow. +* Crafted using an [[item frame]] and a glow ink sac. +* Includes application to [[map]]s. + +; [[File:Glow Lichen (texture) JE1.png|32px]] [[Glow lichen]] +* A naturally occurring light source found rarely in caves, growing on any face of a block. +* Has a light level of 7. +* Obtained with [[shears]], otherwise breaks. +* Does not spread naturally, although [[bone meal]] can be used to spread it. +** It spreads to adjacent spaces horizontally, up to 4. +* Can be waterlogged. +* Unlike [[vines]], it does not pop off when underwater, and is not climbable. +* Up to 6 can be put on the same block space, merging into one block. + +=== Items === +; [[File:Glow Ink Sac JE1 BE1.png|32px]] [[Glow ink sac]]s +* Dropped by glow squids when killed. +* Can be used to craft glow item frames. +* Can be used to make text glow on [[sign]]s. + +; [[Spawn egg]]s +* [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] [[Glow squid spawn egg]] + +=== Mobs === +; [[File:Glow Squid JE1.gif|32px]] [[Glow squid]] +* Originates from the mob with [[MCE:Glow Squid|the same name]] from ''[[Minecraft Earth]]''. +* Underwater mob that behaves like a regular [[squid]]. +* Does not naturally spawn yet. +* Is attacked by [[axolotl]]s without provocation. +* Drops glow ink sacs when killed. +* Does not affect the light level, only appearing as if lit up itself. +* Stops glowing for a short time and swims away fast after taking damage. + +== Changes == +=== Blocks === +; [[Dripstone block]]s +* Can now be crafted from 4 [[pointed dripstone]]. + +; [[Sign]]s +* Can now be tinted with glow ink sacs to make the text glow. +** Glowing signs do not affect the light level, only appearing as if the text itself is illuminated. +** A new lit [[block state]] had been added to indicate whether the sign text is lit up. +** Regular [[ink sac]]s can be used to remove the glowing effect. +** Now has sounds for being dyed. + +=== Gameplay === +; [[Death messages]] +* Added unique death messages for dying from falling on a stalagmite. +** " was impaled on a stalagmite" and " was impaled on a stalagmite whilst fighting ". +** Previously, this death would use the generic fall damage death messages. + +; [[Recipe book]] +* The [[chiseled polished blackstone]] crafting recipe is now unlocked by having a [[polished blackstone slab]], instead of polished blackstone. + +; [[Subtitle]]s +* Changed Lava drips into cauldron to Lava drips into Cauldron. +* Changed Water drips into cauldron to Water drips into Cauldron. +* Changed Shulker bullet explodes to Shulker Bullet explodes. +* Changed Shulker bullet breaks to Shulker Bullet breaks. + +=== General === +; Block models +* Made the vines block model much simpler. + +; [[Server]]s +* Changed the error message for failing to connect to the authentication servers. Now says they are "not reachable" instead of "down for maintenance". + +; [[Tag]]s +* Added glow squids to the axolotl_always_hostiles entity type tag. + +; [[Obfuscation map]] +* Changed the license included in the obfuscation map. + +; World selection +* Added unique warnings for downgrading a world. + +; [[Language]]s +* Removed the following languages due to incomplete translations: +** Gothic +** Kabyle +** Maori +** Mohawk +** Nuk +** Ojibwe +** Talossan + +; [[Custom|Customized world]] +* World height/depth can now be adjusted to a max of Y=-2048 to Y=2031, mountain and cave generation scales accordingly similar to amplified world type.https://youtu.be/9WpkDr1gXq8https://youtu.be/tH76tx-AnWI + +== Fixes == +{{fixes|fixedin=21w03a +|;old +|89087|Command block GUI takes a brief time to update (output bar shown when disabled, mode buttons in wrong state). +|89880|Spawner with weight 0 crashes the game. +|91522|Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart. +|92349|Players cannot tempt animals with food while other players are closer to the animal. +|92867|Setting JSON text value to null throws exceptions and crashes. +|96322|Shulkers are unable to attack from boat. +|99098|Shulker open and close hitbox is not updated, when they ride boat, minecart or mobs. +|105344|Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways. +|108717|Shulkers cannot be pushed back. +|111196|Using a monster spawner to spawn shulkers spawns white shulkers. +|113177|Shulkers cannot be pushed inside non-solid blocks. +|119051|Random transparent line in shulker box GUI texture. +|121897|Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException. +|131564|Models that have locked uv in blockstates ignore texture rotation. +|139265|Shulkers do not teleport correctly when going through a portal. +|156109|Turtles do not follow players in Creative mode holding seagrass. +|161334|Shulker boxes cannot be opened if next to a shulker mob. +|168900|Shulkers teleport with original dimension coordinates after passing through portals. +|174216|Shulkers riding a vehicle sometimes appear in the ground after reopening world. +|174876|Shulker spawn egg spawns shulker inside soul sand, snow layers, farmland, grass path and honey block. +|183067|Shulkers can push marker armour stands. +|183884|Shulkers are afraid of being next to another shulker. +|186172|Shulkers open into blocks when unable to teleport. +|190677|Shulkers are notaligned to the grid for a split second after being spawned in. +|193386|Shulkers spawned attached to the groud attaches themselves to a wall after another shulker is spawned. +|194089|Shulkers at some Y positions refuse to get a Peek value. +|200195|Boats do not try dismounting the player on land. +|202202|Servers are unable to prevent a player from dismounting a vehicle, causing a desync. +|203373|Shulker bullet subtitles are not capitalized correctly. +|203397|Ceiling vines rotate when other vines are placed in the same block space. +|208639|Chiseled Blackstone Recipe unlocks when you get polished blackstone, not polished blackstone slab. +|210791|Dropping an item on a shulker launches the item off. +|;dev +|203571|Right-clicking an empty bundle sometimes plays hand animation. +|204337|Bundle use stat never increases. +|205076|Game mode selection is ordered differently. +|206118|"type" in loot table number providers is not optional anymore. +|206510|Game crashes when trying to shift-click a chest into the inventory of a donkey whose chest is being removed. +|206550|block.pointed_dripstone.drip_[liquid/cauldron] has no subtitles. +|206923|Dripstone subtitles are not capitalized properly. +|207250|Dripstone caves biome name is not properly capitalized. +|207254|Dripstone caves generate merging dripstones in impossible ways. +|207293|Dripstone generated in dripstone caves can replace lava sources which looks weird. +|207335|Mobs cannot spawn in dripstone caves. +|207388|Issues with chunk rendering when height limit is large. +|207900|Summoning "dust" or "dust_color_transition" particles kicks nearby players when on a server. +|208336|"player" sub-predicate of "entity_properties" predicate only passes if game mode is specified. +|;previous +|208611|Shulker boxes and bundles duplicate items when destroyed by two fire blocks simultaneously. +|208666|Shulker boxes and bundles drop their items twice when thrown into a lava cauldron. +}} + +== Video == +{{slicedlime|Oa_4h6hZ7Js|2nIV8von6QQ}} + +== See also == +* [[Bedrock Edition beta 1.16.210.59]] + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:21w03a]] +[[es:Java Edition 21w03a]] +[[fr:Édition Java 21w03a]] +[[it:Java Edition 21w03a]] +[[ja:Java Edition 21w03a]] +[[pt:Edição Java 21w03a]] +[[ru:21w03a (Java Edition)]] +[[th:รุ่น Java 21w03a]] +[[zh:21w03a]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.0.txt b/wiki_backup/Java Edition Alpha server 0.1.0.txt new file mode 100644 index 0000000..b154b14 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.0.txt @@ -0,0 +1,32 @@ +{{stub}} +{{Infobox version +| title = 0.1.0 +| server? = true +| edition = java +| date = August 4, 2010 +| client = [[Alpha v1.0.15]] +| serverdl = [https://files.betacraft.uk/server-archive/alpha/a0.1.0.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.1.0.exe .exe] +| prefix = Alpha server +| next = 0.1.1 +| nextparent = 0.2.0 +}} + +'''0.1.0''' is the first server version of [[Java Edition Alpha]], released for client version [[Alpha v1.0.15|v1.0.15]], on August 4, 2010.[https://web.archive.org/web/20210224083507/https://notch.tumblr.com/post/902190310/minecraft-alpha-server-010 "Minecraft Alpha Server 0.1.0"] – [[The Word of Notch]], Tumblr, August 4, 2010. + +== Changes == +* Added initial support for Survival [[multiplayer]] on Alpha versions. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.0]] +[[es:Java Edition Alpha server 0.1.0]] +[[ja:Java Edition Alpha server 0.1.0]] +[[lzh:爪哇版首測版伺服器〇點一點〇]] +[[pt:Edição Java Alpha server 0.1.0]] +[[ru:Alpha сервер 0.1.0 (Java Edition)]] +[[uk:Alpha сервер 0.1.0 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.0]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.1.txt b/wiki_backup/Java Edition Alpha server 0.1.1.txt new file mode 100644 index 0000000..18d10b4 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.1.txt @@ -0,0 +1,51 @@ +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.1.1 +|server?=true +|edition=java +|date=August 12, 2010 +|client=[[Alpha v1.0.16]] +|serverdl='''Original:''' Unavailable
+'''Reupload:''' [https://vault.omniarchive.uk/versions/java/server/alpha/a0.1.1-1707.jar .jar] +|prefix=Alpha server +|prevparent=0.1.0 +|next=0.1.2 +|nextparent=0.2.0 +}} + +'''0.1.1''' was a server version of [[Java Edition Alpha]] released for client version [[Alpha v1.0.16|v1.0.16]] on August 12, 2010.{{Word of Notch|942787216|Minecraft Alpha 1.0.16, Minecraft Server 0.1.1, and a new Launcher|August 12, 2010}} +This version was reuploaded. + +== Additions == +=== Command format === +; [[Command]]s +* Added support for the {{cmd|ban}} and {{cmd|pardon}} commands to ban and unban a player from the game. +* Added support for the {{cmd|ban-ip}} and {{cmd|pardon-ip}} commands to ban and unban a specific IP. +* Added support for the {{cmd|op}} and {{cmd|deop}} commands to add/remove a player from the op list. + +=== General === +; Authentication +* Added online authentication for online servers. +** The server can now be started in either online/secure mode or offline/insecure mode. A secure server requires all connecting players to first authenticate on [[minecraft.net]], then checks that the authentication matches, before letting the player in. A server running in offline mode doesn't do any such checks, nor does it ask the client to authenticate, but players cannot be sure that people who connect really are who they claim they are. Offline mode is meant for LAN play where the player knows the people connecting to the server. + +; Ops +* Added player ops who can send server commands by typing a slash followed by a server command. +** Server ops can also build/destroy blocks near the spawn area. + +== Changes == +* Made the server save terrain more frequently. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.1]] +[[es:Java Edition Alpha server 0.1.1]] +[[ja:Java Edition Alpha server 0.1.1]] +[[lzh:爪哇版首測版伺服器〇點一點一]] +[[pt:Edição Java Alpha server 0.1.1]] +[[ru:Alpha сервер 0.1.1 (Java Edition)]] +[[uk:Alpha сервер 0.1.1 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.1]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.2 01.txt b/wiki_backup/Java Edition Alpha server 0.1.2 01.txt new file mode 100644 index 0000000..8fdb01e --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.2 01.txt @@ -0,0 +1,34 @@ +{{Infobox version +|title=0.1.2_01 +|server?=true +|edition=java +|date=August 12, 2010 +|client=[[Java Edition Alpha v1.0.16_01|Alpha v1.0.16_01]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.1.2_01.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.1.2_01.exe .exe] +|prefix=Alpha server +|prevparent=0.1.0 +|prev=0.1.2 +|next=0.1.3 +|nextparent=0.2.0 +}}{{underscore title|Java Edition Alpha server 0.1.2_01}} + +'''0.1.2_01''' is a server version of [[Java Edition Alpha]] released for client version [[Alpha v1.0.16_01|v1.0.16_01]] on August 12, 2010. + +== Fixes == +* Fixed a flaw in the authentication scheme.https://notch.tumblr.com/post/943303185/security-server-update-01201 +** The login key is now turned into a proper nonce that gets changed every time a new TCP connection is made to the server. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.2 01]] +[[es:Java Edition Alpha server 0.1.2 01]] +[[ja:Java Edition Alpha server 0.1.2 01]] +[[lzh:爪哇版首測版伺服器〇點一點二之一]] +[[pt:Edição Java Alpha server 0.1.2 01]] +[[ru:Alpha сервер 0.1.2 01 (Java Edition)]] +[[uk:Alpha сервер 0.1.2 01 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.2 01]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.2.txt b/wiki_backup/Java Edition Alpha server 0.1.2.txt new file mode 100644 index 0000000..a4754ea --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.2.txt @@ -0,0 +1,43 @@ +{{Lost version}} +{{Infobox version +|title=0.1.2 +|server?=true +|edition=java +|date=August 12, 2010 +|client=[[Alpha v1.0.16_01]] +|serverdl=Unavailable +|prefix=Alpha server +|prevparent=0.1.0 +|prev=0.1.1 +|next=0.1.2_01 +|nextparent=0.2.0 +}} + +'''0.1.2''' was a server version of [[Java Edition Alpha]] released with client version [[Alpha v1.0.16_01|v1.0.16_01]] on August 12, 2010.{{Word of Notch|943095997|Minecraft Alpha v1.0.16_01, Minecraft Server 0.1.2|August 12, 2010}} + +0.1.2 was reuploaded to add support for the {{cmd|save-on}} command. + +== Additions == +* Added support for new commands: +** {{cmd|tp }} moves player1 to player2's location. +** {{cmd|save-all}} forces a full save to disk. +** {{cmd|save-off}} disables all saving (except save-all). +** {{cmd|save-on}} re-enables saving. + +== Reupload additions == +* Added support for {{cmd|save-on}}. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.2]] +[[es:Java Edition Alpha server 0.1.2]] +[[ja:Java Edition Alpha server 0.1.2]] +[[lzh:爪哇版首測版伺服器〇點一點二]] +[[pt:Edição Java Alpha server 0.1.2]] +[[ru:Alpha сервер 0.1.2 (Java Edition)]] +[[uk:Alpha сервер 0.1.2 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.2]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.3.txt b/wiki_backup/Java Edition Alpha server 0.1.3.txt new file mode 100644 index 0000000..adde5e7 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.3.txt @@ -0,0 +1,41 @@ +{{Infobox version +|title=0.1.3 +|server?=true +|edition=java +|date=August 17, 2010 +|client=[[Alpha v1.0.16_02]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.1.3.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.1.3.exe .exe] +|prefix=Alpha server +|prevparent=0.1.0 +|prev=0.1.2_01 +|next=0.1.4 +|nextparent=0.2.0 +}} + +'''0.1.3''' is a server version of [[Java Edition Alpha]] released for client version [[Alpha v1.0.16_02|v1.0.16_02]] on August 17, 2010.[[wordofnotch:966780852|"Minecraft Server 0.1.3 (not the inventory yet!)"]] – [[The Word of Notch]], August 17, 2010 + +== Additions == +* Added support for the {{cmd|tell}} command, used to whisper something to another player. +* Added support for the {{cmd|list}} command, which will show a list of connected players to the op who issued it. +* The server now logs what admin does what, and broadcasts any admin events to all connected ops. + +== Changes == +* Ops can now build in the spawn area. + +== Fixes == +* Fixed {{cmd|save-off}}. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.3]] +[[es:Java Edition Alpha server 0.1.3]] +[[ja:Java Edition Alpha server 0.1.3]] +[[lzh:爪哇版首測版伺服器〇點一點三]] +[[pt:Edição Java Alpha server 0.1.3]] +[[ru:Alpha сервер 0.1.3 (Java Edition)]] +[[uk:Alpha сервер 0.1.3 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.3]] diff --git a/wiki_backup/Java Edition Alpha server 0.1.4.txt b/wiki_backup/Java Edition Alpha server 0.1.4.txt new file mode 100644 index 0000000..c586a37 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.1.4.txt @@ -0,0 +1,34 @@ +{{Infobox version +|title=0.1.4 +|server?=true +|edition=java +|date=August 20, 2010 +|client=[[Java Edition Alpha v1.0.17|v1.0.17]]–[[Java Edition Alpha v1.0.17_04|v1.0.17_04]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.1.4.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.1.4.exe .exe] +|prefix=Alpha server +|prevparent=0.1.0 +|prev=0.1.3 +|nextparent=0.2.0 +}} + +'''0.1.4''' is a server version of [[Java Edition Alpha]] released with client version [[Alpha v1.0.17|v1.0.17]] on August 20, 2010, which fixes bugs.[[wordofnotch:982299297|"Seecret Friday 8! OooooOOOoo!"]] – [[The Word of Notch]], August 20, 2010 + +== Fixes == +'''2 bugs fixed''' +* Fixed problems with [[door]]s. +* Fixed [[torch]]es attaching to the wrong walls. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.1.4]] +[[es:Java Edition Alpha server 0.1.4]] +[[ja:Java Edition Alpha server 0.1.4]] +[[lzh:爪哇版首測版伺服器〇點一點四]] +[[pt:Edição Java Alpha server 0.1.4]] +[[ru:Alpha сервер 0.1.4 (Java Edition)]] +[[uk:Alpha сервер 0.1.4 (Java Edition)]] +[[zh:Java版Alpha服务器0.1.4]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.0.txt b/wiki_backup/Java Edition Alpha server 0.2.0.txt new file mode 100644 index 0000000..3d094ed --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.0.txt @@ -0,0 +1,41 @@ +{{Infobox version +|title=0.2.0 +|server?=true +|edition=java +|date=September 10, 2010 +|client=[[Alpha v1.1.0]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.0.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.0.exe .exe] +|no_data=1 |protocol=2 +|prefix=Alpha server +|prevparent=0.1.0 +|prev=0.1.4 +|next=0.2.0_01 +|nextparent=0.2.1 +}} + +'''0.2.0''' is a server version of [[Java Edition Alpha]] released with client version [[Alpha v1.1.0|v1.1.0]] on September 10, 2010. +{{tumblr|notch|1098183801|Seecret Friday 9! OooooOOOoo! And Minecraft Alpha 1.1.0! And Minecraft Server 0.2.0!|September 10, 2010}} + +== Additions == +* Added server-side inventory. +* Made the server save player locations when they leave the server. + +== Changes == +* Made [[chest]]s, [[sign]]s, and [[furnace]]s work in multiplayer. +* Added monsters=false to [[server.properties]]. +** It can be turned on for experimental [[monster]]s, but they cannot be hurt directly. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.0]] +[[es:Java Edition Alpha server 0.2.0]] +[[ja:Java Edition Alpha server 0.2.0]] +[[lzh:爪哇版首測版伺服器〇點二點〇]] +[[pt:Edição Java Alpha server 0.2.0]] +[[ru:Alpha сервер 0.2.0 (Java Edition)]] +[[uk:Alpha сервер 0.2.0 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.0]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.1.txt b/wiki_backup/Java Edition Alpha server 0.2.1.txt new file mode 100644 index 0000000..a97bfef --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.1.txt @@ -0,0 +1,34 @@ +{{Infobox version +|title=0.2.1 +|server?=true +|edition=java +|date=September 19, 2010 +|client=[[Java Edition Alpha v1.1.0|v1.1.0]]–[[Java Edition Alpha v1.1.2_01|v1.1.2_01]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.1.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.1.exe .exe] +|prefix=Alpha server +|prevparent=0.2.0 +|prev=0.2.0_01 +|next=0.2.2 +}} + +'''0.2.1''' is a server version of [[Java Edition Alpha]] released on September 19, 2010, which fixes bugs.https://notch.tumblr.com/post/1146022016/minecraft-server-021 + +== Fixes == +* [[Fishing rod]]s no longer break everything. +* Fixed bug with [[furnace]]s in [[multiplayer]]. +* Bad [[commands]] from [[player]]s no longer crash servers. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.1]] +[[es:Java Edition Alpha server 0.2.1]] +[[ja:Java Edition Alpha server 0.2.1]] +[[lzh:爪哇版首測版伺服器〇點二點一]] +[[pt:Edição Java Alpha server 0.2.1]] +[[ru:Alpha сервер 0.2.1 (Java Edition)]] +[[uk:Alpha сервер 0.2.1 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.1]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.2 01.txt b/wiki_backup/Java Edition Alpha server 0.2.2 01.txt new file mode 100644 index 0000000..a1f59a5 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.2 01.txt @@ -0,0 +1,32 @@ +{{Underscore title|Java Edition Alpha server 0.2.2_01}}{{Infobox version +| title = 0.2.2_01 +| server? = true +| edition = java +| date = October 30, 2010 +| client = [[Java Edition Alpha v1.2.0|v1.2.0]] – [[Java Edition Alpha v1.2.0_02|v1.2.0_02]] +| serverdl = [https://files.betacraft.uk/server-archive/alpha/a0.2.2_01.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.2_01.exe .exe] +| prefix = Alpha server +| prevparent = 0.2.2 +| nextparent = 0.2.3 +}} + +'''0.2.2_01''' is a server version of [[Java Edition Alpha]] released on October 30, 2010, at 21:13 UTC.[[#logs|IRC logs]]: "'' Ok, I've got a quick fix for the server''" [...] "'' there's a new minecraft server up, with a hack to fix the loading bug''" (21:13–21:14 UTC) + +== Fixes == +* Fixed a loading bug. + +== References == +* {{anchor|logs}} [https://archive.org/download/MinecraftIRCLogs2010 IRC logs], #minecraft.20101030.log, October 30, 2010, UTC–4 +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.2 01]] +[[es:Java Edition Alpha server 0.2.2 01]] +[[ja:Java Edition Alpha server 0.2.2 01]] +[[lzh:爪哇版首測版伺服器〇點二點二之一]] +[[pt:Edição Java alpha server 0.2.2 01]] +[[ru:Alpha сервер 0.2.2 01 (Java Edition)]] +[[uk:Alpha сервер 0.2.2 01 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.2 01]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.2.txt b/wiki_backup/Java Edition Alpha server 0.2.2.txt new file mode 100644 index 0000000..aaab8f6 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.2.txt @@ -0,0 +1,32 @@ +{{Infobox version +|title=0.2.2 +|server?=true +|edition=java +|date=October 30, 2010 +|client=[[Java Edition Alpha v1.2.0|Alpha v1.2.0]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.2.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.2.exe .exe] +|prefix=Alpha server +|prevparent=0.2.1 +|next=0.2.2_01 +|nextparent=0.2.3 +}} + +'''0.2.2''' is a server version of [[Java Edition Alpha]] released with the [[Halloween Update]] ([[Alpha v1.2.0|client v1.2.0]]) on October 30, 2010, to fix bugs. + +== Fixes == +* Redstone performance updated. +* Door animation fixes. +* Several performance bugs fixed. +* Rails no longer cause a crash. + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.2]] +[[es:Java Edition Alpha server 0.2.2]] +[[ja:Java Edition Alpha server 0.2.2]] +[[lzh:爪哇版首測版伺服器〇點二點二]] +[[pt:Edição Java Alpha server 0.2.2]] +[[ru:Alpha сервер 0.2.2 (Java Edition)]] +[[uk:Alpha сервер 0.2.2 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.2]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.3.txt b/wiki_backup/Java Edition Alpha server 0.2.3.txt new file mode 100644 index 0000000..7018b01 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.3.txt @@ -0,0 +1,35 @@ +{{Infobox version +|title=0.2.3 +|server?=true +|edition=java +|date=November 5, 2010 +|client=[[Java Edition Alpha v1.2.0|v1.2.0]], [[Java Edition Alpha v1.2.0_01|v1.2.0_01]], [[Java Edition Alpha v1.2.0_02|v1.2.0_02]], [[Java Edition Alpha v1.2.1|v1.2.1]], [[Java Edition Alpha v1.2.1_01|v1.2.1_01]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.3.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.3.exe .exe] +|prefix=Alpha server +|prevparent=0.2.2 +|prev=0.2.2_01 +|nextparent=0.2.4 +}} + +'''0.2.3''' is a server version of [[Java Edition Alpha]] released with client version [[Java Edition Alpha v1.2.1|v1.2.1]] on November 5, 2010.[[wordofnotch:1486843146|"Minecraft Alpha 1.2.1, Minecraft Server 0.2.3"]] – [[The Word of Notch]], November 5, 2010 + +== Changes == +* Reverted mob spawning back to the old code. + +== Fixes == +* Fixed the player getting stuck in the top of the world in multiplayer. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.3]] +[[es:Java Edition Alpha server 0.2.3]] +[[ja:Java Edition Alpha server 0.2.3]] +[[lzh:爪哇版首測版伺服器〇點二點三]] +[[pt:Edição Java Alpha server 0.2.3]] +[[ru:Alpha сервер 0.2.3 (Java Edition)]] +[[uk:Alpha сервер 0.2.3 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.3]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.4.txt b/wiki_backup/Java Edition Alpha server 0.2.4.txt new file mode 100644 index 0000000..7c5abda --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.4.txt @@ -0,0 +1,43 @@ +{{Infobox version +|title=0.2.4 +|server?=true +|edition=java +|date=November 10, 2010 +|client=[[Alpha v1.2.2]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.4.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.4.exe .exe] +|prefix=Alpha server +|prevparent=0.2.3 +|nextparent=0.2.5 +}} + +'''0.2.4''' is a server version of [[Java Edition Alpha]] released on November 10, 2010, for client version [[Alpha v1.2.2|v1.2.2]].{{tumblr|notch|1534664976|Minecraft Alpha v1.2.2, Minecraft Server 0.2.4}} + +== Additions == +* New server-configuration setting: no-animals. + +== Fixes == +* hellworld=true no longer overwrite old save chunks. +* Boats are now visible to other players. +* Players can now ride minecarts and boats. +* Minecarts now move smoother. +* Fishing now works. +* Buckets can now pick up fluid. +* Sheep and cows look like sheep and cows. +* Now able to steer server-side boats. +* Stairs being difficult to destroy fixed. +* Increased the timeout before "took too long to log in" appears. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.4]] +[[es:Java Edition Alpha server 0.2.4]] +[[ja:Java Edition Alpha server 0.2.4]] +[[lzh:爪哇版首測版伺服器〇點二點四]] +[[pt:Edição Java Alpha server 0.2.4]] +[[ru:Alpha сервер 0.2.4 (Java Edition)]] +[[uk:Alpha сервер 0.2.4 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.4]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.5 01.txt b/wiki_backup/Java Edition Alpha server 0.2.5 01.txt new file mode 100644 index 0000000..a0e5bde --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.5 01.txt @@ -0,0 +1,32 @@ +{{Infobox version +|title=0.2.5_01 +|server?=true +|edition=java +|date=November 25, 2010 +|prefix=Alpha server +|client=[[Java Edition Alpha v1.2.3_02|Alpha v1.2.3_02]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.5_01.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.5_01.exe .exe] +|prev=0.2.5 +|nextparent=0.2.6 +|next=0.2.5_02 +}}{{Underscore title|Java Edition Alpha server 0.2.5_01}} + +'''0.2.5_01''' was a server version of [[Java Edition Alpha]] released on November 25, 2010, which fixes respawning bugs.{{link |url=https://notch.tumblr.com/post/1681247283/bug-update-1-more-coming-tomorrow |date=November 25, 2010 |website= The Word of Notch |title=Bug update #1. More coming tomorrow}} + +== Fixes == +* Fixed several bugs regarding player respawning in multiplayer, including a ghosting bug. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.5 01]] +[[es:Java Edition Alpha server 0.2.5 01]] +[[ja:Java Edition Alpha server 0.2.5 01]] +[[lzh:爪哇版首測版伺服器〇點二點五之一]] +[[pt:Edição Java Alpha server 0.2.5 01]] +[[ru:Alpha сервер 0.2.5 01 (Java Edition)]] +[[uk:Alpha сервер 0.2.5 01 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.5 01]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.5 02.txt b/wiki_backup/Java Edition Alpha server 0.2.5 02.txt new file mode 100644 index 0000000..dbfcc77 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.5 02.txt @@ -0,0 +1,32 @@ +{{Infobox version +| title = 0.2.5_02 +| server? = true +| edition = java +| date = November 26, 2010 +| prefix = Alpha server +| client = [[Java Edition Alpha v1.2.3_04|Alpha v1.2.3_04]] +| serverdl = [https://files.betacraft.uk/server-archive/alpha/a0.2.5_02.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.5_02.exe .exe] +| prev = 0.2.5_01 +| prevparent = 0.2.5 +| nextparent = 0.2.6 +}}{{underscore title|Java Edition Alpha server 0.2.5_02}} + +'''0.2.5_02''' was a server version of [[Java Edition Alpha]] released with client version [[Alpha v1.2.3 04|v1.2.3_04]] on November 26, 2010.{{link |url=https://notch.tumblr.com/post/1690698977/bug-update-2-more-coming-early-next-week |title=Bug update #2. More coming early next week. |date=November 26, 2010 |website=The Word of Notch}} + +== Fixes == +* Fixed many multiplayer player respawn bugs. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.5 02]] +[[es:Java Edition Alpha server 0.2.5 02]] +[[ja:Java Edition Alpha server 0.2.5 02]] +[[lzh:爪哇版首測版伺服器〇點二點五之二]] +[[pt:Edição Java Alpha server 0.2.5 02]] +[[ru:Alpha сервер 0.2.5 02 (Java Edition)]] +[[uk:Alpha сервер 0.2.5 02 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.5 02]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.5.txt b/wiki_backup/Java Edition Alpha server 0.2.5.txt new file mode 100644 index 0000000..3204fd3 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.5.txt @@ -0,0 +1,45 @@ +{{Lost version|pre-reupload server exe}} +{{Infobox version +| title = 0.2.5 +| server? = true +| edition = java +| type = +| date = November 24, 2010 +| client = [[Alpha v1.2.3|v1.2.3]], [[Alpha v1.2.3_01|v1.2.3_01]] +| serverdl = '''Original:''' [https://files.betacraft.uk/server-archive/alpha/a0.2.5-0923.jar .jar]
+'''Reupload:''' [https://files.betacraft.uk/server-archive/alpha/a0.2.5-1004.jar .jar], [https://files.betacraft.uk/server-archive/alpha/a0.2.5-1004.exe .exe] +| prefix = Alpha server +| prevparent = 0.2.0 +| prev = 0.2.4 +| nextparent = 0.2.6 +| next = 0.2.5_01 +}} + +'''0.2.5''' is a server version of [[Java Edition Alpha]] released with client version [[Alpha v1.2.3|v1.2.3]] on November 24, 2010. This version was reuploaded.{{more info}} + +== Additions == +* New server configuration settings: +** pvp (true by default). If this is set to false, [[player]]s cannot directly attack other players (i.e. by hitting them or shooting them with a [[bow]]; things like [[lava]] still damage them). +** spawn-monsters (true by default). If this is set to false, all hostile mobs are removed and they cannot spawn. +** spawn-animals (true by default). If this is set to false, all passive mobs are removed and they cannot spawn. + +== Changes == +* The [[fire]] on players and mobs who are burning is now visible in [[multiplayer]]. +* Damage is now correctly given for falling, drowning, and burning. +* Eating [[food]] restores [[health]]. +* Players can now respawn. + +== Fixes == +* Fixed a block respawning bug in multiplayer. + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.5]] +[[es:Java Edition Alpha server 0.2.5]] +[[ja:Java Edition Alpha server 0.2.5]] +[[lzh:爪哇版首測版伺服器〇點二點五]] +[[pt:Edição Java Alpha server 0.2.5]] +[[ru:Alpha сервер 0.2.5 (Java Edition)]] +[[uk:Alpha сервер 0.2.5 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.5]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.6 01.txt b/wiki_backup/Java Edition Alpha server 0.2.6 01.txt new file mode 100644 index 0000000..60e1a25 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.6 01.txt @@ -0,0 +1,33 @@ +{{Lost version|server exe}} +{{Infobox version +|title=0.2.6_01 +|server?=true +|edition=java +|date=November 30, 2010 +|client=[[Java Edition Alpha v1.2.3_05|Alpha v1.2.3_05]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.6_01.jar .jar] +|prefix=Alpha server +|prev=0.2.6 +|nextparent=0.2.7 +|next=0.2.6_02 +}}{{Underscore title|Java Edition Alpha server 0.2.6_01}} + +'''0.2.6_01''' is a server version of [[Java Edition Alpha]] released on November 30, 2010.{{tumblr|notch|2050336602|Bug Update 3|November 30, 2010}} + +== Changes == +* Players are no longer given 64 [[snowball]]s upon joining a server. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.6 01]] +[[es:Java Edition Alpha server 0.2.6 01]] +[[ja:Java Edition Alpha server 0.2.6 01]] +[[lzh:爪哇版首測版伺服器〇點二點六之一]] +[[pt:Edição Java Alpha server 0.2.6 01]] +[[ru:Alpha сервер 0.2.6 01 (Java Edition)]] +[[uk:Alpha сервер 0.2.6 01 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.6 01]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.6 02.txt b/wiki_backup/Java Edition Alpha server 0.2.6 02.txt new file mode 100644 index 0000000..dee2a55 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.6 02.txt @@ -0,0 +1,35 @@ +{{DISPLAYTITLE:Java Edition Alpha server 0.2.6_02}} +{{Stub}} +{{Infobox version +|title=0.2.6_02 +|server?=true +|edition=java +|date=November 30, 2010 +|client=[[Java Edition Alpha v1.2.4_01|Alpha v1.2.4_01]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.6_02.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.6_02.exe .exe] +|prefix=Alpha server +|prevparent=0.2.6 +|prev=0.2.6_01 +|nextparent=0.2.7 +}} + +'''0.2.6_02''' is a server version of [[Java Edition Alpha]] released with client version [[Java Edition Alpha v1.2.4 01|v1.2.4_01]] on November 30, 2010.{{tumblr|notch|2050336602|Bug Update #3.|November 30, 2010|archive=1}} + +== Fixes == +; 1 bug fixed +* Creepers are no longer the only mob that spawns. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.6 02]] +[[es:Java Edition Alpha server 0.2.6 02]] +[[ja:Java Edition Alpha server 0.2.6 02]] +[[lzh:爪哇版首測版伺服器〇點二點六之二]] +[[pt:Edição Java Alpha server 0.2.6 02]] +[[ru:Alpha сервер 0.2.6 02 (Java Edition)]] +[[uk:Alpha сервер 0.2.6 02 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.6 02]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.6.txt b/wiki_backup/Java Edition Alpha server 0.2.6.txt new file mode 100644 index 0000000..1671343 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.6.txt @@ -0,0 +1,41 @@ +{{Lost version|server exe}} +{{Infobox version +|title=0.2.6 +|server?=true +|edition=java +|date=November 30, 2010 +|prefix=Alpha server +|client=[[Java Edition Alpha v1.2.3_05|Alpha v1.2.3_05]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.6.jar .jar] +|prevparent=0.2.5 +|prev=0.2.5_02 +|nextparent=0.2.7 +|next=0.2.6_01 +}} + +'''0.2.6''' is a server update to [[Java Edition Alpha]] released on November 30, 2010, which was mandatory to update due to protocol changes.{{tumblr|notch|2050336602|Bug Update 3|November 30, 2010}} + +== Changes == +* Added proper hurt animations and sounds to mobs and players. +* Fixed dead players logging in as invisible ghosts. +* Server logging now appends to server.log rather than overwriting it. +* The join server screen now remembers the last entered IP. +* Increased chunk saving frequency on the server. +* Leaving sneak mode no longer triggers many sounds. +* Sneaking players are now visible. +* Names of sneaking players are not visible through walls, and are visible a much shorter distance. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.6]] +[[es:Java Edition Alpha server 0.2.6]] +[[ja:Java Edition Alpha server 0.2.6]] +[[lzh:爪哇版首測版伺服器〇點二點六]] +[[pt:Edição Java Alpha server 0.2.6]] +[[ru:Alpha сервер 0.2.6 (Java Edition)]] +[[uk:Alpha сервер 0.2.6 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.6]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.7.txt b/wiki_backup/Java Edition Alpha server 0.2.7.txt new file mode 100644 index 0000000..1ae1bf6 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.7.txt @@ -0,0 +1,33 @@ +{{Infobox version +|title=0.2.7 +|server?=true +|edition=java +|date=December 1, 2010 +|client=[[Java Edition Alpha v1.2.5|Alpha v1.2.5]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.7.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.7.exe .exe] +|prefix=Alpha server +|prevparent=0.2.6 +|prev=0.2.6_02 +|nextparent=0.2.8 +}} + +'''0.2.7''' is a server version of [[Java Edition Alpha]] released with client version [[Java Edition Alpha v1.2.5|v1.2.5]] on December 1, 2010.{{tumblr|notch|2060360123|Bug update #4, and we're six people in the office now!}} + +== Changes == +* Fixed a memory leak bug in the server where entity position updates accumulated in orphaned player objects. +* Removed server support for the {{cmd|/home}} command. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.7]] +[[es:Java Edition Alpha server 0.2.7]] +[[ja:Java Edition Alpha server 0.2.7]] +[[lzh:爪哇版首測版伺服器〇點二點七]] +[[pt:Edição Java Alpha server 0.2.7]] +[[ru:Alpha сервер 0.2.7 (Java Edition)]] +[[uk:Alpha сервер 0.2.7 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.7]] diff --git a/wiki_backup/Java Edition Alpha server 0.2.8.txt b/wiki_backup/Java Edition Alpha server 0.2.8.txt new file mode 100644 index 0000000..59fcf68 --- /dev/null +++ b/wiki_backup/Java Edition Alpha server 0.2.8.txt @@ -0,0 +1,36 @@ +{{Infobox version +|title=0.2.8 +|server?=true +|edition=java +|date=December 3, 2010 +|client=[[Alpha v1.2.6]] +|serverdl=[https://files.betacraft.uk/server-archive/alpha/a0.2.8.jar .jar]
[https://files.betacraft.uk/server-archive/alpha/a0.2.8.exe .exe] +|prefix=Alpha server +|prevparent=0.2.0 +|prev=0.2.7 +}} + +'''0.2.8''' is a server version of [[Java Edition Alpha]] released on December 3, 2010.{{tumblr|notch|2082284675|Bug update #5, and we need videos}} It was not mandatory to upgrade to this version. This is the last server version of Alpha development phase. + +== Changes == +* [[Player]]s connecting to a [[server]] or [[respawn]]ing are invulnerable for three seconds. +* The join server page now remembers the port as well as the IP. +* Added command {{cmd|kill}} for multiplayer, which deals {{hp|1000}} [[damage]] to the [[player]]. + +== Fixes == +* Fixed a bug where joining a server on a specific port caused the client to forget all keybindings. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha Server 0.2.8]] +[[es:Java Edition Alpha server 0.2.8]] +[[ja:Java Edition Alpha server 0.2.8]] +[[lzh:爪哇版首測版伺服器〇點二點八]] +[[pt:Edição Java Alpha server 0.2.8]] +[[ru:Alpha сервер 0.2.8 (Java Edition)]] +[[uk:Alpha сервер 0.2.8 (Java Edition)]] +[[zh:Java版Alpha服务器0.2.8]] diff --git a/wiki_backup/Java Edition Alpha v1.0.10.txt b/wiki_backup/Java Edition Alpha v1.0.10.txt new file mode 100644 index 0000000..4078139 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.10.txt @@ -0,0 +1,53 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.10 +|vernum=1.0.10 +|edition=Java +|image=Alpha v1.0.10.png +|date=July 22, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.10/a1.0.10.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.10/a1.0.10.json .json]) +|serverdl=Corresponding server unavailable +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.9 +|next=Alpha v1.0.11 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.10'''{{ytl|5GoKanrNkiE|Minecraft - Fancy door tutorial|hipjipp|July 22, 2010}} is a version of [[Java Edition Alpha]], released on July 22, 2010, that added initial support for [[multiplayer]].[[wordofnotch:846133399|First over-the-internet test of Survival Mode Multiplayer]] – The Word of Notch, July 22, 2010 + +== Additions == +* Initial Survival multiplayer support. +** The only server is [[Mojang]]'s [[server]]. +** Accessible through a private invite only. + +== Changes == +* Changed button "Single player" on the title screen to "Singleplayer". +* Changed button "Multi player" on the title screen to "Multiplayer". +* Removed the "Change location" and "Load location" settings in the controls menu. + +== Bugs == +* Graphical glitch with mob in spawner block. +* When the player dies, the death screen now displays "Score: &e0". This bug remained in the game until [[Java Edition 1.0.0]]. + +== Gallery == + +EarlySMP.png|Multiplayer test server. +EarlySMP2.jpg|Uncropped. +Alpha v1.0.10 Multiplayer 2.jpg|Ditto. +Alpha v1.0.10 Multiplayer 3.png|Ditto. + + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.10]] +[[es:Java Edition Alpha v1.0.10]] +[[fr:Historique des versions Java/Alpha#1.0.10]] +[[lzh:爪哇版首測版一點〇點一〇]] +[[nl:Alpha 1.0.10]] +[[pt:Edição Java Alpha v1.0.10]] +[[ru:Alpha v1.0.10 (Java Edition)]] +[[uk:Alpha v1.0.10 (Java Edition)]] +[[zh:Java版Alpha v1.0.10]] diff --git a/wiki_backup/Java Edition Alpha v1.0.12.txt b/wiki_backup/Java Edition Alpha v1.0.12.txt new file mode 100644 index 0000000..e23090a --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.12.txt @@ -0,0 +1,77 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.12 +|vernum=1.0.12 +|image=Alpha v1.0.12.png +|image2=Alpha_v1.0.12_menu.png +|edition=java +|date=July 26, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.12/a1.0.12.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.12/a1.0.12.json .json]) +|serverdl=Corresponding server unavailable +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.11 +|next=Alpha v1.0.13 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.12'''{{ytl|_5DAKVVJ0_M|Minecraft Archives - The "official" SMP testing server, Alpha 1.0.12 [Late July 2010]|asciicharismatic|January 18, 2014}} is a version of [[Java Edition Alpha]], released on July 26, 2010,[[wordofnotch:861822507|Minecraft Alpha 1.0.12]] – The Word of Notch, July 26, 2010 that made some changes relating to [[slime]]s and fixed some bugs. It also progressed the development of [[multiplayer]]. + +== Additions == +=== Mobs === +; [[File:Slime JE1.png|32px]] [[Slime]]s +* Now have [[sound]] effects. + +=== General === +; [[Splash]] +* Added new special splash, "missingno". +* All of the splashes except for the special ones are removed. + +== Changes == +=== Mobs === +; [[Slime]]s +* Big slimes no longer [[spawn]] naturally on Peaceful difficulty. + +=== General === +; [[Pause menu]] +* Removed the two dots at the end of "Save and quit to title..". + +; [[Multiplayer]] +* [[Render distance]] is now a [[server]]-side option. +* Added a maximum [[player]] capacity option. +* [[Chat]] now has word wrapping. + +; [[Splash]] +* Removed splashes.txt. +** As a result, the splash always displays as "missingno" (with the exception of special splashes that existed before). + +== Fixes == +; 5 bugs fixed +* Big slimes no longer spawn on [[Peaceful]]. +* Fixed slime targeting and attacking. +* Fixed [[Formatting codes|font colors]] being broken. +* Fixed a memory leak in multiplayer. +* Fixed a [[lighting]] bug. + +== Gallery == + +Minecraft Webpage Alpha 1.0.12 SMP.png|The Minecraft webpage and Notch's test server with this version. +Goodview.png|View from a hilltop. +Title screen glitch.png|Glitched title screen. +Alpha Server.jpg|Multiplayer. +Snow Cactus.jpg|Multiplayer. + + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.12]] +[[es:Java Edition Alpha v1.0.12]] +[[fr:Historique des versions Java/Alpha#1.0.12]] +[[lzh:爪哇版首測版一點〇點一二]] +[[nl:Alpha 1.0.12]] +[[pt:Edição Java Alpha v1.0.12]] +[[ru:Alpha v1.0.12 (Java Edition)]] +[[uk:Alpha v1.0.12 (Java Edition)]] +[[zh:Java版Alpha v1.0.12]] diff --git a/wiki_backup/Java Edition Alpha v1.0.13.txt b/wiki_backup/Java Edition Alpha v1.0.13.txt new file mode 100644 index 0000000..9045742 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.13.txt @@ -0,0 +1,91 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.13 +|vernum=1.0.13 +|image=Alpha v1.0.13.png +|edition=java +|date=July 28, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.13/a1.0.13.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.13/a1.0.13.json .json]) +|serverdl=Corresponding server unavailable +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.12 +|next=Alpha v1.0.13_01 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.13'''{{ytl|I2sHIZd56Aw|[Minecraft] Lava and Water Meet!|iobuffa|July 29, 2010}} is a version of [[Java Edition Alpha]] released on July 28, 2010,[[wordofnotch:871255678|Minecraft Alpha 1.0.13]] – The Word of Notch, July 28, 2010 to fix bugs and implement more work toward [[multiplayer]] functionality. + +== Additions == +=== General === +; [[Splash]] +* Re-added all splashes +* Added new splashes: +** Flaxkikare! +** Jason! Jason! Jason! +** Hotter than the sun! +** Internet enabled! +** Autonomous! +** Engage! +** Fantasy! +** DRR! DRR! DRR! +** Kick it root down! +** Regional resources! +** Woo, facepunch! +** Woo, somethingawful! +** Woo, /v/! +** Woo, tigsource! +** Woo, minecraftforum! +** Woo, worldofminecraft! +** Google anlyticsed! +** Now supports åäö! +** Give us Gordon! +** Tip your waiter! +** Very fun! +** 12345 is a bad password! +** Vote for net neutrality! +** Lives in a pineapple under the sea! +** MAP11 has two names! +** Omnipotent! +** Gasp! +** ...! +** Bees, bees, bees, bees! +** Jag känner en bot! +** This text is hard to read if you play the game at the default resolution, but at 1080p it's fine! + +== Changes == +=== Mobs === +; [[Slime]]s +* Changed their texture from [[File:Slime JE1.png|32px]] to [[File:Slime JE2 BE1.png|32px]]. + +=== General === +* The client now checks if two instances of the game try to save to the same level, and quits if it does. +** This is accomplished using a session.lock file. +* Multiplayer progress.{{more info}} +* The player's arm no longer gets stuck if {{key|F5}} is disabled while moving, as well as holding an item. +** As a result, the arm no longer has the idle animation when the inventory is shown. + +== Fixes == +; 1 bug fixed +* Fixed a crash related to lighting. + +== Gallery == + +IconicAlpha.jpg|A waterfall. +Minecraft Webpage Alpha v1.0.13.jpg|The Minecraft webpage with this version. +Minecraft Alpha v1.0.13 SMP.jpg|Notch's test server. + + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.13]] +[[es:Java Edition Alpha v1.0.13]] +[[fr:Historique des versions Java/Alpha#1.0.13]] +[[lzh:爪哇版首測版一點〇點一三]] +[[nl:Alpha 1.0.13]] +[[pt:Edição Java Alpha v1.0.13]] +[[ru:Alpha v1.0.13 (Java Edition)]] +[[uk:Alpha v1.0.13 (Java Edition)]] +[[zh:Java版Alpha v1.0.13]] diff --git a/wiki_backup/Java Edition Alpha v1.0.13_01.txt b/wiki_backup/Java Edition Alpha v1.0.13_01.txt new file mode 100644 index 0000000..79639e1 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.13_01.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.13_01}}{{Infobox version +| title = Minecraft Alpha v1.0.13_01 +| image = Alpha v1.0.13_01.png +| image2 = Alpha 1.0.13 01 1K IN 24h.png +| edition = java +| date = July 29, 2010 +| clientdl = '''Original:''' [https://archive.org/download/Minecraft-JE-Alpha/a1.0.13_01-1/a1.0.13_01-1.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.13_01-1/a1.0.13_01-1.json .json])
+'''1K IN 24h:''' [https://archive.org/download/Minecraft-JE-Alpha/a1.0.13_01-2/a1.0.13_01-2.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.13_01-2/a1.0.13_01-2.json .json]) +| serverdl = Corresponding server unavailable +| prevparent = Alpha v1.0.0 +| prev = Alpha v1.0.13 +| next = Alpha v1.0.14 +| nextparent = Alpha v1.1.0 +}} + +'''Alpha v1.0.13_01''' is a version of [[Java Edition Alpha]] released on July 29, 2010,[[wordofnotch:874885533|1.0.13_01 fixes a few crash bugs]] – The Word of Notch, July 29, 2010 to fix a crash in [[Alpha v1.0.13]]. + +Alpha v1.0.13_01 was reuploaded to add new temporary logo "1K IN 24h" to celebrate 1000 sales in the last 24 hours.[[wordofnotch:875499109|I’m going all gaga now, 1000 sales in 24 hours!]] – The Word of Notch, July 29, 2010[https://web.archive.org/web/20230424051318/https://imgur.com/HVRgh 1K IN 24h title screenshot uploaded to Imgur on July 29, 2010]{{ytl| TAZt4Mdpn74|Chronicles of Minecraft: Preview|ChazDragoon|July 29, 2010}} + +== Fixes == +; 1 bug fixed +* Fixed a crash that could occur near certain [[chunk]]s. + +== ''1K IN 24h'' edition == +; [[Title screen]] +* Changed ''Minecraft'' logo from [[File:Java Edition logo 2.png|x20px]] to [[File:Java Edition logo 3.png|x20px]]. + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.13 01]] +[[es:Java Edition Alpha v1.0.13 01]] +[[fr:Historique des versions Java/Alpha#1.0.13 01]] +[[lzh:爪哇版首測版一點〇點一三之一]] +[[nl:Alpha 1.0.13 01]] +[[pt:Edição Java Alpha v1.0.13 01]] +[[ru:Alpha v1.0.13 01 (Java Edition)]] +[[uk:Alpha v1.0.13 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.13 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.16_01.txt b/wiki_backup/Java Edition Alpha v1.0.16_01.txt new file mode 100644 index 0000000..5511b81 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.16_01.txt @@ -0,0 +1,44 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.16_01}}{{Infobox version +|title=Minecraft Alpha v1.0.16_01 +|image=Alpha v1.0.16_01.png +|phase=Alpha +|server=0.1.2-0.1.2_01 +|edition=java +|date=August 12, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.16_01/a1.0.16_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.16_01/a1.0.16_01.json .json]) +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.16 +|next=Alpha v1.0.16_02 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.16_01''' is a version of [[Java Edition Alpha]] released along with server version [[Java Edition Alpha server 0.1.2|0.1.2]] on August 12, 2010[[wordofnotch:943095997|Minecraft Alpha v1.0.16_01, Minecraft Server 0.1.2]] – The Word of Notch, August 12, 2010, which added new commands for servers. + +== Additions == +; [[Commands]] +* {{cmd|tp <''player1''> <''player2''>}} moves player1 to player2's location. +* {{cmd|save-all}} forces a full save to the data storage device. +* {{cmd|save-off}} disables all saving (except save-all). +* {{cmd|save-on}} re-enables saving. + +== Changes == +* Can press {{key|Enter}} on the IP entry screen. + +== Fixes == +; 1 bug fixed +* Fixed a bug with potentially invisible players. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.16 01]] +[[es:Java Edition Alpha v1.0.16 01]] +[[fr:Historique des versions Java/Alpha#1.0.16 01]] +[[nl:Alpha 1.0.16 01]] +[[pt:Edição Java Alpha v1.0.16 01]] +[[ru:Alpha v1.0.16 01 (Java Edition)]] +[[uk:Alpha v1.0.16 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.16 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.16_02.txt b/wiki_backup/Java Edition Alpha v1.0.16_02.txt new file mode 100644 index 0000000..0afbe4a --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.16_02.txt @@ -0,0 +1,53 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.16_02}}{{Infobox version +| title = Minecraft Alpha v1.0.16_02 +| image = Alpha v1.0.16_02.png +| edition = java +| date = August 13, 2010 +| server = [[Java Edition Alpha server 0.1.3|0.1.3]] +| clientdl = [https://vault.omniarchive.uk/archive/java/client-alpha/a1.0.16_02.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.16_02/a1.0.16_02.json .json]) +| prevparent = Alpha v1.0.0 +| prev = Alpha v1.0.16_01 +| next = Alpha v1.0.17 +| nextparent = Alpha v1.1.0 +}} + +'''Alpha v1.0.16_02''' is a version of [[Java Edition Alpha]] released on August 13, 2010.{{ytl|BXV8cil0lZo|Cannon as High Speed Transport|MrDopekitten|August 15, 2010}} Corresponding server version [[Alpha server 0.1.3|0.1.3]] was released on August 17, 2010. + +== Additions == +* Added {{cmd|tell}} command for players to whisper things to other players. +* {{cmd|list}} shows a list of connected players to the operator who issued it. + +== Changes == +* Operators can now build in the spawn area. +* The server logs which admin does what, and broadcasts any admin events to all connected operators. + +== Fixes == +; 2 bugs fixed +* Fixed {{cmd|save-off}}.{{More info|What exactly?}} +* Fixed a bug relating to the deaths of players and mobs.{{More info|What exactly?}} + +== Trivia == +* [[Herobrine]] was first shown in an edited screenshot from this version. The [[world seed]] in which the Herobrine screenshot was taken is 478868574082066804 at coordinates: X=5.0602, Y=71, Z=-298.5365https://minecraftathome.com/projects/herobrine.html + +== Gallery == + +HerobrineInAlpha.jpg|[[Herobrine]] in an edited screenshot from this version. +Java alpha v1.0.16 02 fixed.png|The Minecraft webpage with this version. +Minecraft Webpage Alpha v1.0.16 02.png|Multiplayer in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.16 02]] +[[es:Java Edition Alpha v1.0.16 02]] +[[fr:Historique des versions Java/Alpha#1.0.16 02]] +[[ja:Java Edition Alpha v1.0.16 02]] +[[nl:Alpha 1.0.16 02]] +[[pt:Edição Java Alpha v1.0.16 02]] +[[ru:Alpha v1.0.16 02 (Java Edition)]] +[[uk:Alpha v1.0.16 02 (Java Edition)]] +[[zh:Java版Alpha v1.0.16 02]] diff --git a/wiki_backup/Java Edition Alpha v1.0.17_01.txt b/wiki_backup/Java Edition Alpha v1.0.17_01.txt new file mode 100644 index 0000000..b7c9679 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.17_01.txt @@ -0,0 +1,32 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.17_01}}{{Lost version}} +{{Infobox version +|title=Minecraft Alpha v1.0.17_01 +|image=Alpha v1.0.17_01.png +|edition=java +|date=August 20, 2010 +|clientdl=Unavailable +|server=[[Java Edition Alpha server 0.1.4|0.1.4]] +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.17 +|next=Alpha v1.0.17_02 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.17_01''' is a version of [[Java Edition Alpha]], released on August 20, 2010 to fix a bug related to the inventory graphics. + +== Fixes == +; 1 bug fixed +* Fixed an inventory graphic bug. + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.17 01]] +[[es:Java Edition Alpha v1.0.17 01]] +[[fr:Historique des versions Java/Alpha#1.0.17 01]] +[[ja:Java Edition Alpha v1.0.17 01]] +[[lzh:爪哇版首測版一點〇點一七之一]] +[[pt:Edição Java Alpha v1.0.17 01]] +[[ru:Alpha v1.0.17 01 (Java Edition)]] +[[uk:Alpha v1.0.17 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.17 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.17_02.txt b/wiki_backup/Java Edition Alpha v1.0.17_02.txt new file mode 100644 index 0000000..17d3635 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.17_02.txt @@ -0,0 +1,43 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.17_02}}{{Infobox version +|title=Minecraft Alpha v1.0.17_02 +|image=Alpha v1.0.17_02.png +|edition=java +|date=August 20, 2010 +|jsonhash=eec2fb8ca9641381c3db4497d33c5dcd315357ff |jsonfile=a1.0.17_02 +|clienthash=39f20ee472a40322e034643a8d1668836f5052bd +|server=[[Java Edition Alpha server 0.1.4|0.1.4]] +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.17_01 +|next=Alpha v1.0.17_03 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.17_02''' is a version of [[Java Edition Alpha]] released on August 20, 2010 to attempt to fix a bug. This version is present in the [[launcher]]. + +== Changes == +=== Blocks === +; [[Fence]] +* Now can be crafted with 6 sticks.[https://i.gyazo.com/1d53c3865541ed5d783677a9e910f039.png v1.0.17_01 screenshot] [https://web.archive.org/web/20210908031144/https://i.gyazo.com/1d53c3865541ed5d783677a9e910f039.png archived version] +* The player no longer starts with 64 fences. {{needs testing|type=untestable}} + +== Fixes == +* A failed attempt to fix a duplication exploit. + +== Gallery == + +Minecraft Webpage Alpha v1.0.17 02.jpg|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.17 02]] +[[es:Java Edition Alpha v1.0.17 02]] +[[fr:Historique des versions Java/Alpha#1.0.17 02]] +[[pt:Edição Java Alpha v1.0.17 02]] +[[ru:Alpha v1.0.17 02 (Java Edition)]] +[[uk:Alpha v1.0.17 02 (Java Edition)]] +[[zh:Java版Alpha v1.0.17 02]] diff --git a/wiki_backup/Java Edition Alpha v1.0.17_03.txt b/wiki_backup/Java Edition Alpha v1.0.17_03.txt new file mode 100644 index 0000000..acfc0fa --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.17_03.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.17_03}}{{Infobox version +|title=Minecraft Alpha v1.0.17_03 +|image=Alpha v1.0.17_03.png +|edition=java +|date=August 23, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.17_03/a1.0.17_03.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.17_03/a1.0.17_03.json .json]) +|server=[[Java Edition Alpha server 0.1.4|0.1.4]] +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.17_02 +|next=Alpha v1.0.17_04 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.17_03''' is a version of [[Java Edition Alpha]], released on August 23, 2010,[[wordofnotch:998637682|Minecraft Alpha v1.0.17_03, Finland, and Metagun]] – The Word of Notch, August 23, 2010 which fixed an item duplication bug and improved performance. + +== Fixes == +; 3 bugs fixed +* Fixed an item duplication bug.{{more info|what exactly?}} +* Improved framerate. +* Attempted to fix a bug with players getting stuck in blocks. + +== Gallery == + +Wintermodeinalpha.png|The Winter mode in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.17 03]] +[[es:Java Edition Alpha v1.0.17 03]] +[[fr:Historique des versions Java/Alpha#1.0.17 03]] +[[ja:Java Edition Alpha v1.0.17 03]] +[[lzh:爪哇版首測版一點〇點一七之三]] +[[nl:Alpha 1.0.17 03]] +[[pt:Edição Java Alpha v1.0.17 03]] +[[ru:Alpha v1.0.17 03 (Java Edition)]] +[[uk:Alpha v1.0.17 03 (Java Edition)]] +[[zh:Java版Alpha v1.0.17 03]] diff --git a/wiki_backup/Java Edition Alpha v1.0.17_04.txt b/wiki_backup/Java Edition Alpha v1.0.17_04.txt new file mode 100644 index 0000000..a0a85fc --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.17_04.txt @@ -0,0 +1,47 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.17_04}}{{Infobox version +|title=Minecraft Alpha v1.0.17_04 +|image=Alpha v1.0.17_04.png +|edition=java +|date=August 23, 2010 +|jsonhash=8662234a983f57aa29f3c518433a2a608642dd12 |jsonfile=a1.0.17_04 +|clienthash=61cb4c717981f34bf90e8502d2eb8cf2aa6db0cd +|server=[[Java Edition Alpha server 0.1.4|0.1.4]] +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.17_03 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.17_04''' is a version of [[Java Edition Alpha]] released on August 23, 2010,[[wordofnotch:999812927|"Minecraft Alpha v1.0.17_04"]] – The Word of Notch, August 23, 2010 to fix a bug relating to the player getting stuck. This version is available in the [[launcher]]. + +== Fixes == +* Fixed some instances of the player getting stuck.{{more info}} + +== Trivia == +* The original Brocraft [[Herobrine]] livestream took place in this version. The [[world seed]] in which the Herobrine stream took place is 3609313613745973624. + +== Gallery == + +Screenshotttt.png|[[Herobrine]] in an edited screenshot from this version. +Followtheleader.png|A player-built lighthouse. +Minecraft Webpage Alpha 1.0.17 04.png|The Minecraft webpage with this version. +Castleinalpha.jpg|A castle made in this version. +Alpha v1.0.17 04 screenshot.jpg +Alpha v1.0.17 04 screenshot 2.jpg|A sheep in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.17 04]] +[[es:Java Edition Alpha v1.0.17 04]] +[[fr:Historique des versions Java/Alpha#1.0.17 04]] +[[ja:Java Edition Alpha v1.0.17 04]] +[[lzh:爪哇版首測版一點〇點一七之四]] +[[nl:Alpha 1.0.17 04]] +[[pt:Edição Java Alpha v1.0.17 04]] +[[ru:Alpha v1.0.17 04 (Java Edition)]] +[[uk:Alpha v1.0.17 04 (Java Edition)]] +[[zh:Java版Alpha v1.0.17 04]] diff --git a/wiki_backup/Java Edition Alpha v1.0.1_01.txt b/wiki_backup/Java Edition Alpha v1.0.1_01.txt new file mode 100644 index 0000000..4052d1f --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.1_01.txt @@ -0,0 +1,47 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.1_01}}{{Infobox version +|title=Minecraft Alpha v1.0.1_01 +|image=Alpha v1.0.1_01.png +|edition=java +|name= +|type= +|date=July 3, 2010 +|download= +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.1_01/a1.0.1_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.1_01/a1.0.1_01.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.1 +|next=Alpha v1.0.2 +|nextparent=Alpha v1.1.0 +|no_protocol=1 +|no_data=1 +}} + +'''Alpha v1.0.1_01''' is a version of [[Java Edition Alpha]] released on July 3, 2010,[[wordofnotch:763147353|Seecret Friday update the third! OooooOOOoo!]] – The Word of Notch, July 3, 2010 to fix a Linux mouse bug. + +== Fixes == +; 1 bug fixed +* Fixed a Linux mouse bug. + +== Gallery == + +Minecraft Webpage Alpha v1.0.1 01.png|The Minecraft webpage with this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[cs:Java edice Alpha v1.0.1 01]] +[[de:Alpha v1.0.1 01]] +[[es:Java Edition Alpha v1.0.1 01]] +[[fr:Alpha 1.0.1 01]] +[[it:Java Edition Alpha v1.0.1 01]] +[[ja:Java Edition Alpha v1.0.1_01]] +[[lzh:爪哇版首測版一點〇點一之一]] +[[nl:Alpha 1.0.1 01]] +[[pt:Alpha 1.0.1 01]] +[[ru:Alpha v1.0.1 01 (Java Edition)]] +[[uk:Alpha v1.0.1 01 (Java Edition)]] +[[zh:Alpha 1.0.1 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.2.txt b/wiki_backup/Java Edition Alpha v1.0.2.txt new file mode 100644 index 0000000..19fac50 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.2.txt @@ -0,0 +1,46 @@ +{{Lost version}} +{{missing|changes in this version}} +{{Infobox version +|title=Minecraft Alpha v1.0.2 +|vernum=1.0.2 +|image=Alpha v1.0.2.png +|edition=java +|date=July 6, 2010 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Alpha v1.0.1_01 +|prevparent=Alpha v1.0.0 +|next=Alpha v1.0.2_01 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.2'''{{ytl|HXujC4-mMmQ|Minecraft Alpha - Electricity - The Best Use|TheWarlemming|July 6, 2010}}{{ytl|aTkEb1akKcs|Minecraft Cart Ride Updated.wmv|norterrible|July 6, 2010}} is a version of [[Java Edition Alpha]] released on July 6, 2010.Parthon IRC logs (20100706){{more info}} The changes in this version are not known. + +== Gallery == + +A102 1.png|Entrance to a greenhouse. +A102-2.png|Walking towards the greenhouse. +A102-3.png|A garden of sorts. +A102-4.png|The greenhouse, with trees. +Alpha 1.0.2 LavaBuild.png|A temple, with lava. +Alpha 1.0.2 Bridge.jpg|A bridge across an ocean. + + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.2]] +[[es:Java Edition Alpha v1.0.2]] +[[fr:Alpha 1.0.2]] +[[ja:Alpha v1.0.2]] +[[lzh:爪哇版首測版一點〇點二]] +[[pt:Edição Java Alpha v1.0.2]] +[[ru:Alpha v1.0.2 (Java Edition)]] +[[uk:Alpha v1.0.2 (Java Edition)]] +[[zh:Java版Alpha v1.0.2]] diff --git a/wiki_backup/Java Edition Alpha v1.0.2_01.txt b/wiki_backup/Java Edition Alpha v1.0.2_01.txt new file mode 100644 index 0000000..a6698ed --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.2_01.txt @@ -0,0 +1,46 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.2_01}}{{Infobox version +|title=Minecraft Alpha v1.0.2_01 +|image=Alpha v1.0.2_01.png +|edition=java +|date=July 6, 2010[[wordofnotch:776816446|Minecraft Alpha version 1.0.2_01]] – The Word of Notch, July 6, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.2_01/a1.0.2_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.2_01/a1.0.2_01.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.2 +|next=Alpha v1.0.2_02 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.2_01'''{{ytl|whMdI5arxpA|Minecraft 5-clock with 4 doors because I couldn't do 5|HALPCat|July 6, 2010}}{{ytl|o9PUi9fm7Qk|Minecraft Pig Meat Factory|kasp0021|July 6, 2010}}{{ytl|yeR5XDy5A10|How to mine efficiently in Minecraft|CommanderPT|July 6, 2010}} is an update that made changes to [[redstone]]-related [[item]]s. + +== Changes == +=== Blocks === + +; [[Redstone dust]] +* No longer breaks when stepped on.{{needs testing|may have been changed in v1.0.2|type=untestable}} +* No longer connects through solid blocks diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} +* Now emit red dust particles.{{needs testing|may have been changed in v1.0.2|type=untestable}} + +; [[Redstone ore]] +* Now emit red dust particles. + +; [[Redstone torch]]es +* Now only send redstone signals into [[block]]s above or next to them.[[wordofnotch:776447207|I’m considering making the not torches less annoying]] – The Word of Notch, July 6, 2010 +* Now emit red dust particles when lit, instead of flame particles. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.2 01]] +[[es:Java Edition Alpha v1.0.2 01]] +[[fr:Alpha 1.0.2 01]] +[[ja:Alpha v1.0.2 01]] +[[lzh:爪哇版首測版一點〇點二之一]] +[[nl:Alpha 1.0.2 01]] +[[pt:Alpha 1.0.2 01]] +[[ru:Alpha v1.0.2 01 (Java Edition)]] +[[uk:Alpha v1.0.2 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.2 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.2_02.txt b/wiki_backup/Java Edition Alpha v1.0.2_02.txt new file mode 100644 index 0000000..2078b4a --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.2_02.txt @@ -0,0 +1,46 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.2_02}}{{Infobox version +|title=Minecraft Alpha v1.0.2_02 +|image=Alpha v1.0.2_02.png +|edition=java +|date=July 6, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.2_02/a1.0.2_02.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.2_02/a1.0.2_02.json .json] +|serverdl=No corresponding server +|prev=Alpha v1.0.2_01 +|prevparent=Alpha v1.0.0 +|next=Alpha v1.0.3 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.2_02'''{{ytl|HMxp5YkobCo|Minecraft tour 1 July 6th|rswinteller|July 7, 2010}} is a version of [[Java Edition Alpha]] released on July 6, 2010. + +== Changes == +=== Blocks === +; [[Water]] +* Flowing water has its "level" data value directly set to 0 only if there is an opaque block or another water block down. + +=== General === +; Debug strings +* The game output log now prints a "Loading texture" (+ ) string when the player's skin is loading. + +== Gallery == + +Alpha player house.png|A player's house. +Alpha 1.0.2 02 webpage.jpg|The Minecraft webpage with this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.2 02]] +[[es:Java Edition Alpha v1.0.2 02]] +[[fr:Historique des versions Java/Alpha#1.0.2 02]] +[[ja:Java Edition Alpha v1.0.2 02]] +[[lzh:爪哇版首測版一點〇點二之二]] +[[pt:Edição Java Alpha v1.0.2 02]] +[[ru:Alpha v1.0.2 02 (Java Edition)]] +[[uk:Alpha v1.0.2 02 (Java Edition)]] +[[zh:Java版Alpha v1.0.2 02]] diff --git a/wiki_backup/Java Edition Alpha v1.0.3.txt b/wiki_backup/Java Edition Alpha v1.0.3.txt new file mode 100644 index 0000000..c7c6428 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.3.txt @@ -0,0 +1,66 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.3 +|vernum=1.0.3 +|image=Alpha v1.0.3.png +|edition=Java +|date=July 7, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.3/a1.0.3.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.3/a1.0.3.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.2_02 +|next=Alpha v1.0.4 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.3'''[[wordofnotch:781975830|Multiplayer progress update, and Minecraft Alpha 1.0.3]] – The Word of Notch, July 7, 2010{{ytl|DkOFlTnIEKA|Minecraft Mine Shaft Mine Cart System|thatGUYbehindthemask|July 8, 2010}} is a version of [[Java Edition Alpha]], released on July 7, 2010 to add new [[sound]]s and to change the behavior of [[mob]]s. + +== Additions == +=== Mobs === +; General +* Added [[hostile mob]] sounds. +** Prior to this update, they shared the [[player]]'s hurt sound. + +=== World generation === +; [[Cave]]s +* Added ambient sounds. + +== Changes == +=== Mobs === +; General +* Pathfinding has been improved on hills. +** Only exception is for [[spider]]s. +* Generally more convincing mob idling behavior. +** They stand still more often, looking around at their surroundings. + +=== Gameplay === +; [[Third-person view]] +* The player's body no longer slowly rotates to face forward while in third person view. + +=== Items === +; [[Tool]]s +* Diamond tools durability has been increased from 513 to 1025. + +=== [[Mob (entity)|Mob]] === +* No longer has movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.[https://www.youtube.com/watch?v=pb9rVa8vLRE www.youtube.com/watch?v=pb9rVa8vLRE] - Mob + +== Gallery == + +Minecraft Webpage Alpha v1.0.3.png|The Minecraft webpage with this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.3]] +[[es:Java Edition Alpha v1.0.3]] +[[fr:Alpha 1.0.3]] +[[ja:Alpha v1.0.3]] +[[lzh:爪哇版首測版一點〇點三]] +[[nl:Alpha 1.0.3]] +[[pt:Alpha 1.0.3]] +[[ru:Alpha v1.0.3 (Java Edition)]] +[[uk:Alpha v1.0.3 (Java Edition)]] +[[zh:Alpha 1.0.3]] diff --git a/wiki_backup/Java Edition Alpha v1.0.5.txt b/wiki_backup/Java Edition Alpha v1.0.5.txt new file mode 100644 index 0000000..b346628 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.5.txt @@ -0,0 +1,75 @@ +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft Alpha v1.0.5 +|vernum=1.0.5 +|image=Alpha v1.0.5.png +|edition=java +|date=July 13, 2010 +|clientdl= +Original unavailable
[https://archive.org/download/Minecraft-JE-Alpha/a1.0.5/a1.0.5.jar Reupload client] +|jsondl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.5/a1.0.5.json .json] +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.4 +|next=Alpha v1.0.5_01 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.5'''{{ytl|Yl-O-hUXnMY|Minecraft 2 - Crafting a Workbench|ParaWork|July 15, 2010}}{{ytl|MJBtjxhsCH4|Minecraft: Snowballs!|Gnomonymous|July 13, 2010}}{{ytl|QQiqCQg3g0M|Fastest way to get Snowballs|beastateverythin|July 13, 2010}} is a version of [[Java Edition Alpha]] released on July 13, 2010[[wordofnotch:808025061|Minecraft Alpha 1.0.5]] – The Word of Notch, July 13, 2010 that mainly added [[snowball]]s and [[snow]] blocks as well as fixing some bugs. + +Alpha v1.0.5 was reuploaded a few minutes after release to fix a bug with [[snow]]. + +== Additions == +=== Blocks === +; [[File:Snow Block JE1 BE1.png|32px]] [[Snow block]] +* Drops 6 snowballs when destroyed. +* Crafted from 9 snowballs at the time. + +=== Items === +; [[File:Snowball_JE1_BE1.png|32px]] [[Snowball]]s +* Can be thrown, but deal no damage. +* Can be stacked to 64 in the inventory. + +== Changes == +=== Blocks === +; [[File:Oak Wall Sign (N) JE1 BE1.png|32px]] [[Sign]]s +* No longer require free block above them when placing them. + +; [[File:Ice JE1 BE1.png|32px]] [[Ice]] +* Increased hardness from 0.1 to 0.5. + +; [[File:Snow (layers 1) JE1 BE1.png|32px]] [[Snow]] +* Drops snowballs when broken by any means other than replacing with another block. + +=== General === +; [[Crash]]es +* Game no longer saves on crashes. + +== Bugs == +* Entity shadows are glitched. + +== Fixes == +; 3 bugs fixed +* Fixed building on snow bug. +* Fixed [[ice]] rendering bug. +* Third person view no longer causes water particles to surround the player. + +== Reupload fixes == +; [[Snow]] +* No longer goes through [[glass]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.5]] +[[es:Java Edition Alpha v1.0.5]] +[[fr:Historique des versions Java/Alpha#1.0.5]] +[[ja:Java Edition Alpha v1.0.5]] +[[lzh:爪哇版首測版一點〇點五]] +[[nl:Alpha 1.0.5]] +[[pt:Edição Java Alpha v1.0.5]] +[[ru:Alpha v1.0.5 (Java Edition)]] +[[uk:Alpha v1.0.5 (Java Edition)]] +[[zh:Java版Alpha v1.0.5]] diff --git a/wiki_backup/Java Edition Alpha v1.0.5_01.txt b/wiki_backup/Java Edition Alpha v1.0.5_01.txt new file mode 100644 index 0000000..fb97304 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.5_01.txt @@ -0,0 +1,65 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.5_01}}{{Infobox version +|title=Minecraft Alpha v1.0.5_01 +|image=Alpha v1.0.5_01.png +|edition=java +|date=July 14, 2010 +|jsonhash=6b010534bd297043ecf210a9d4c445f35b4a8160 |jsonfile=a1.0.5_01 +|clienthash=73f569bf5556580979606049204835ae1a54f04d +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.5 +|next=Alpha v1.0.6 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.5_01''' is a version of [[Java Edition Alpha]], released on July 14, 2010[[wordofnotch:812223532|Minecraft Alpha 1.0.5_01]] – The Word of Notch, July 14, 2010 that made changes to snow introduced in [[Alpha v1.0.5]]. + +== Changes == +=== Blocks === +; [[Snow]] +* Now requires to be mined using a [[shovel]] in order to drop [[snowball]]s. + +; [[Water]] +* Can now freeze into [[ice]] again. + +=== Items === +; [[Snowball]]s +* Now stack into stacks of 8 instead of 64. +* Changed the volume and pitch of the sound effect for throwing them. + +=== Gameplay === +; [[Multiplayer]] +* Improved some aspects (although multiplayer is still in private testing). +** [[Block]]s can now be broken. +** Added movement verification. +** It is now impossible for the client to claim to mine a block they cannot. +** It is now impossible for the client to mine blocks too fast. +** It is now impossible to move through [[solid block]]s. + +== Fixes == +; 2 bugs fixed +* [[Stone]] and stone-like blocks now drop material on a [[pickaxe]]'s last hit. +* [[Snow block]]s on top of [[snow layer]]s no longer make the top side disappear. + +== Gallery == + +Alpha v1.0.5 01 Multiplayer Testing.png|[[Notch]] and [[ez]] testing multiplayer. +Alpha Multiplayer.jpg|Ditto. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.5 01]] +[[es:Java Edition Alpha v1.0.5 01]] +[[fr:Historique des versions Java/Alpha#1.0.5 01]] +[[ja:Java Edition Alpha v1.0.5 01]] +[[lzh:爪哇版首測版一點〇點五之一]] +[[nl:Alpha 1.0.5 01]] +[[pt:Edição Java Alpha v1.0.5 01]] +[[ru:Alpha v1.0.5 01 (Java Edition)]] +[[uk:Alpha v1.0.5 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.5 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.6_01.txt b/wiki_backup/Java Edition Alpha v1.0.6_01.txt new file mode 100644 index 0000000..0ca0007 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.6_01.txt @@ -0,0 +1,78 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.6_01}}{{Infobox version +|title=Minecraft Alpha v1.0.6_01 +|image=Alpha v1.0.6_01.png +|edition=java +|date=July 17, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.6_01/a1.0.6_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.6_01/a1.0.6_01.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.6 +|next=Alpha v1.0.6_02 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.6_01'''[https://web.archive.org/web/20221119143127/https://i.imgur.com/iGgbs.jpg Minecraft Alpha v1.0.6_01 screenshot uploaded to Imgur on July 17, 2010]{{ytl|LLqCEmPrqw8|Minecraft: Taste the addiction|thegr8odin|July 17, 2010}} (dead link) is a version of [[Java Edition Alpha]], released on July 17, 2010,[[wordofnotch:824279563|Minecraft Alpha 1.0.6_01]] – The Word of Notch, July 17, 2010 that added [[Splash#Special splashes|special splashes]] and new [[splash]]es, made changes to [[boat]]s, among other changes. + +== Additions == +=== General === +; [[Splash#Special splashes|Special splash]] +* Is only visible on certain dates and/or players. +* Added first special splashes: +** "Happy birthday! I love you! Alex x" - visible for player "athna" on July 26, 2010 +** "Happy birthday, ez!" - visible on November 9 +** "Happy birthday, Notch!" - visible on June 1 +** "Merry X-mas!" - visible on December 24 +** "Happy new year!" - visible on January 1 + +; [[Splash]] +* Added new splashes: +** "Matt Damon!" +** "Superfragilisticexpialidocious!" +** "Consummate V's!" +** "Cow Tools!" +** "Double buffered!" +** "Fan fiction!" + +== Changes == +=== Blocks === +; [[Leaves]] +* Decay again, using an algorithm that checks whether it has a solid or leaf block underneath, it or is adjacent to a solid block. If it doesn't, it must be connected to a leaf block that is also supported as long as it's no further than 5 blocks away from the support. + +=== Mobs === +; [[Spawn]]ing +* Has been tweaked. +** The chances of mobs spawning are now lower, making certain items difficult to find. + +=== Non-mob entities === +; [[Boat]]s +* Can now be placed out of [[water]]. +* Only break on impact at high speeds. +* Create water splash [[particles]] when going fast enough to break upon impact. +* Turn more smoothly. + +== Fixes == +; 1 bug fixed +* Fixed stuttering after [[death]] bug. + +== Gallery == + +Alpha v1.0.6 01 Waterfall.png|A waterfall in this version. +Happy birthday.png|One of the splash texts mentioned above. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.6 01]] +[[es:Java Edition Alpha v1.0.6 01]] +[[fr:Historique des versions Java/Alpha#1.0.6 01]] +[[ja:Java Edition Alpha v1.0.6 01]] +[[lzh:爪哇版首測版一點〇點六之一]] +[[nl:Alpha 1.0.6 01]] +[[pt:Edição Java Alpha v1.0.6 01]] +[[ru:Alpha v1.0.6 01 (Java Edition)]] +[[uk:Alpha v1.0.6 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.6 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.6_02.txt b/wiki_backup/Java Edition Alpha v1.0.6_02.txt new file mode 100644 index 0000000..ce4a7f0 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.6_02.txt @@ -0,0 +1,35 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.6_02}}{{Lost version}} +{{Infobox version +|title=Minecraft Alpha v1.0.6_02 +|image=Alpha v1.0.6_02.jpg +|edition=java +|date=July 17, 2010 +|clientdl=Unavailable +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.6_01 +|next=Alpha v1.0.6_03 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.6_02'''{{link|url=http://www.twcenter.net/forums/showthread.php?335823-Minecraft-General-Discussion&p=7694557&viewfull=1#post7694557|title=Work on the Grand Cathedral has commenced!|author=Mangerman|website=Total War Central Forums|date=July 17, 2010}} is a version of [[Java Edition Alpha]] released on July 17, 2010. The changes in this version are not known. + +== Gallery == + +Alpha 1.0.6_02.png|A player riding a boat in this version. +Alpha v1.0.6_02 monster room.png|A monster room. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.6 02]] +[[es:Java Edition Alpha v1.0.6 02]] +[[ja:Java Edition Alpha v1.0.6 02]] +[[lzh:爪哇版首測版一點〇點六之二]] +[[pt:Edição Java Alpha v1.0.6 02]] +[[ru:Alpha v1.0.6 02 (Java Edition)]] +[[uk:Alpha v1.0.6 02 (Java Edition)]] +[[zh:Java版Alpha v1.0.6 02]] diff --git a/wiki_backup/Java Edition Alpha v1.0.6_03.txt b/wiki_backup/Java Edition Alpha v1.0.6_03.txt new file mode 100644 index 0000000..99463ea --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.6_03.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.6_03}}{{Infobox version +|title=Minecraft Alpha v1.0.6_03 +|image=Alpha v1.0.6_03.png +|edition=java +|date=July 17, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.6_03/a1.0.6_03.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.6_03/a1.0.6_03.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.6_02 +|next=Alpha v1.0.7 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.6_03'''{{ytl|_t8cqWRXNrE|Minecraft Water shoot|rswinteller|Jul 17, 2010}} is a version of [[Java Edition Alpha]] released on July 17, 2010,[[wordofnotch:824511193|1.0.6_03, level save fix work]] – The Word of Notch, July 17, 2010 to fix a game crash. + +== Fixes == +; 1 bug fixed +* The game no longer crashes upon loading some worlds that have corrupted [[Java Edition level format#level.dat format|level.dat]] files. + +== Gallery == + +Alpha 1.0.6 03 Webpage.png|The Minecraft webpage with this version. +Harbor.png|A boat dock in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.6 03]] +[[es:Java Edition Alpha v1.0.6 03]] +[[fr:Historique des versions Java/Alpha#1.0.6 03]] +[[ja:Java Edition Alpha v1.0.6 03]] +[[lzh:爪哇版首測版一點〇點六之三]] +[[nl:Alpha 1.0.6 03]] +[[pt:Edição Java Alpha v1.0.6 03]] +[[ru:Alpha v1.0.6 03 (Java Edition)]] +[[uk:Alpha v1.0.6 03 (Java Edition)]] +[[zh:Java版Alpha v1.0.6 03]] diff --git a/wiki_backup/Java Edition Alpha v1.0.7.txt b/wiki_backup/Java Edition Alpha v1.0.7.txt new file mode 100644 index 0000000..9124013 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.7.txt @@ -0,0 +1,34 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.7 +|vernum=1.0.7 +|image=Alpha v1.0.7.png +|edition=java +|date=July 19, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.7/a1.0.7.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.7/a1.0.7.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.6_03 +|next=Alpha v1.0.8 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.7'''{{ytl|1Cov2u7kWbw|Minecraft hell|Subintro|July 19, 2010}} is a version of [[Java Edition Alpha]] released on July 19, 2010,[[wordofnotch:832681960|Incidental bugfix!]] – The Word of Notch, July 19, 2010 to fix a bug. + +== Fixes == +; 1 bug fixed +* Fixed a bug that caused the [[player]] to get stuck under certain circumstances. + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.7]] +[[es:Java Edition Alpha v1.0.7]] +[[fr:Historique des versions Java/Alpha#1.0.7]] +[[nl:Alpha 1.0.7]] +[[pt:Edição Java Alpha v1.0.7]] +[[ru:Alpha v1.0.7 (Java Edition)]] +[[uk:Alpha v1.0.7 (Java Edition)]] +[[zh:Java版Alpha v1.0.7]] diff --git a/wiki_backup/Java Edition Alpha v1.0.8_01.txt b/wiki_backup/Java Edition Alpha v1.0.8_01.txt new file mode 100644 index 0000000..abb4b8d --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.8_01.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.0.8_01}}{{Infobox version +|title=Minecraft Alpha v1.0.8_01 +|image=Alpha v1.0.8_01.png +|edition=java +|date=July 19, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.8_01/a1.0.8_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.8_01/a1.0.8_01.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.8 +|next=Alpha v1.0.9 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.8_01'''{{ytl|VzgIYmrIyCk|For that burning sensation|Malikat42|July 20, 2010}} is a version of [[Java Edition Alpha]], released on July 19, 2010 to fix several crashes. + +== Changes == +* Removed some debugging code, making it less crash-prone.[[wordofnotch:833718811|Minecraft Alpha 1.0.8]] – The Word of Notch, July 19, 2010 + +== Gallery == + +Cow watching a player burn (alpha).png|A cow watching a player burn. +Alpha 1.0.8 01 Milk Bucket.png|A milk bucket in this version, which didn't have functionality at the time. +Dirthouse.jpg|A dirt house. +Alpha Winter.png|A creeper face in the snow. + + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.8 01]] +[[es:Java Edition Alpha v1.0.8 01]] +[[fr:Historique des versions Java/Alpha#1.0.8 01]] +[[lzh:爪哇版首測版一點〇點八之一]] +[[nl:Alpha 1.0.8 01]] +[[pt:Edição Java Alpha v1.0.8 01]] +[[ru:Alpha v1.0.8 01 (Java Edition)]] +[[uk:Alpha v1.0.8 01 (Java Edition)]] +[[zh:Java版Alpha v1.0.8 01]] diff --git a/wiki_backup/Java Edition Alpha v1.0.9.txt b/wiki_backup/Java Edition Alpha v1.0.9.txt new file mode 100644 index 0000000..338645d --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.0.9.txt @@ -0,0 +1,46 @@ +{{Infobox version +|title=Minecraft Alpha v1.0.9 +|vernum=1.0.9 +|image=Alpha v1.0.9.png +|edition=java +|date=July 21, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Alpha/a1.0.9/a1.0.9.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.0.9/a1.0.9.json .json]) +|serverdl=No corresponding server +|prevparent=Alpha v1.0.0 +|prev=Alpha v1.0.8_01 +|next=Alpha v1.0.10 +|nextparent=Alpha v1.1.0 +}} + +'''Alpha v1.0.9''' is a version of [[Java Edition Alpha]], released on July 21, 2010,[[wordofnotch:840444777|Minecraft Alpha 1.0.9]] – The Word of Notch, July 21, 2010 that made changes to animations and a [[sound]], and fixed a bug. + +== Changes == +* The animation of the [[player]] and [[Mob (entity)|mobs]] has been changed so that their arms no longer flail around. +* The [[cow]]'s sound has changed. +* The background of the pause menu has now been darkened. + +== Fixes == +; 1 bug fixed +* Fixed a stuttering bug. + +== Gallery == + +ALPHA 1.0.9 SCREENSHOT.png|[[Pause menu]] in this version. + + +== References == + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.0.9]] +[[es:Java Edition Alpha v1.0.9]] +[[fr:Historique des versions Java/Alpha#1.0.9]] +[[ja:Java Edition Alpha v1.0.9]] +[[lzh:爪哇版首測版一點〇點九]] +[[nl:Alpha 1.0.9]] +[[pt:Edição Java Alpha v1.0.9]] +[[ru:Alpha v1.0.9 (Java Edition)]] +[[uk:Alpha v1.0.9 (Java Edition)]] +[[zh:Java版Alpha v1.0.9]] diff --git a/wiki_backup/Java Edition Alpha v1.2.0-preview.txt b/wiki_backup/Java Edition Alpha v1.2.0-preview.txt new file mode 100644 index 0000000..53ff25a --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.0-preview.txt @@ -0,0 +1,90 @@ +{{Unreleased version}} +{{Infobox version +|title=Minecraft Alpha v1.2.0 +|subtitle=Preview +|image=Alpha v1.2.0 (preview).jpg +|image2=Alpha v1.2.0-preview.png +|edition=java +|date=October 29, 2010 +|type=Preview +|clientdl=Client not archived +|serverdl=Corresponding server unknown +|parent=Alpha v1.2.0 +|prevparent=Alpha v1.1.2_01 +|nextparent=Beta 1.0 +}} + +A special pre-release version of '''[[Alpha v1.2.0]]''' was privately given to [https://www.pcgamer.com/minecraft-halloween-update-hands-on/ ''PC Gamer''] and [http://www.indiegames.com/2010/10/handson_with_the_minecraft_hal.html ''IndieGames.com''].[[wordofnotch:1431121056|Halloween update previews are up]] – The Word of Notch, October 29, 2010 Multiple differences between this preview and the officially-released Alpha v1.2.0 can be seen in the released footage. + +== Differences from Alpha v1.2.0 == +* [[The Nether]] +** Referred to as ''the Slip''.{{ytl|NQGlB7EcvHM|Minecraft Halloween Update Slipgate Adventures 1|PCGamer|October 29, 2010}} + +* [[Zombie pigman]] +** Has the original blood texture, instead of the slime/decay.{{ytl|Pc2N0wckNn4|Minecraft Halloween Update - Slipgate Adventures 2.avi|PCGamer|October 29, 2010}} +** Runs around making [[pig]] noises, and makes [[zombie]] noises when hurt. +** Don't have their arms up like a zombie, and they are not wielding a [[sword]] either. + +* [[Glowstone]] +** Drops itself instead of [[glowstone dust]]. + +* [[Ghast]] +** Does not have any sound effects. + +== Videos == + + +=== PC Gamer === +A preview of part 1 was released on October 29, 2010. +{{CV|NQGlB7EcvHM|Minecraft Halloween Update Slipgate Adventures 1}} +A preview of part 2 was released on October 29, 2010. +{{CV|Pc2N0wckNn4|Minecraft Halloween Update - Slipgate Adventures 2.avi}} + +=== IndieGames.com === +A preview was released on October 29, 2010. +{{CV|6BKba3dh9QY|Minecraft Halloween Preview - IndieGames.com}} +{{CV|k32VNgLTS8E|Minecraft Halloween Preview - IndieGames.com (archive)}} +Slipgate linkage between Overworld and Slip. +{{CV|Lw9d6kUNpYw|Moving Between Worlds - IndieGames.com}}{{CV|toJeAM3KkrQ|Moving Between Worlds - IndieGames.com (archive)}} + +== Gallery == +=== PC Gamer === + +Minecraft-Halloween-Update-1-590x409.jpg|[[Ghast]]s and a [[nether portal]]. +Minecraft-Halloween-Update-2-590x412.jpg|Ghasts attack. +Minecraft-Halloween-Update-Biomes-1.jpg| +Minecraft-Halloween-Update-Forest-Fire-2.jpg|Forest on fire. +Biometest.png|A [[biome]] map +Minecraft-Halloween-Update-Damned-2.jpg|[[Zombie pigman]]. +Minecraft-Halloween-Update-Damned-Eat.jpg|Zombie pigman killing a player. +Minecraft-Halloween-Update-Slip-Cavern.jpg|The Nether terrain. +Minecraft-Halloween-Update-Brittle-Gold.jpg|Glowstone blob. +Minecraft-Halloween-Update-Lava-Cascade.jpg|Lava cascade. +Minecraft-Halloween-Update-Slip.jpg|The Nether. +Minecraft-Halloween-Update-Lava-Fall.jpg|Lava-fall. +Minecraft-Halloween-Update-Lava-Lake.jpg|Lava lake. + + +=== IndieGames.com === + +Alpha v1.2.0 (preview) The Slip.jpg|The Nether. +Alpha v1.2.0 (preview) Slip gate.jpg|Unlit nether portal. +Alpha v1.2.0 (preview) Slip gate activated.jpg|Lit nether portal. +Alpha v1.2.0 (preview) Slip gate entering.jpg|Player entering a nether portal. +Alpha v1.2.0 (preview) The Slip 2.jpg|The Nether terrain. +Alpha v1.2.0 (preview) Glowstone blob.jpg|Glowstone blob. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[es:Java Edition Alpha v1.2.0 (preview)]] +[[ja:Java Edition Alpha v1.2.0 (プレビュー)]] +[[lzh:爪哇版首測版一點二點〇預覽]] +[[pt:Edição Java Alpha v1.2.0 (preview)]] +[[ru:Alpha v1.2.0 (preview) (Java Edition)]] +[[uk:Alpha v1.2.0 (preview) (Java Edition)]] +[[zh:Java版Alpha v1.2.0-preview]] diff --git a/wiki_backup/Java Edition Alpha v1.2.0_01.txt b/wiki_backup/Java Edition Alpha v1.2.0_01.txt new file mode 100644 index 0000000..cf9c0c0 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.0_01.txt @@ -0,0 +1,61 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.2.0_01}}{{Infobox version +|title=Minecraft Alpha v1.2.0_01 +|image=Alpha v1.2.0_01.png +|edition=Java +|date=October 30, 2010 +|jsonhash=58c796ad40add21b4eda8b88bbadf6eeeb92bd22 |jsonfile=a1.2.0_01 +|clienthash=332bfe7bf26f6a5cc93ee85e6759ce33784409d0 +|server=[[alpha server 0.2.2_01|0.2.2_01]] +|prevparent=Alpha v1.2.0 +|next=Alpha v1.2.0_02 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.0_01''' is a version of [[Java Edition Alpha]] that was released on October 30, 2010, at 21:47 UTC to fix some of the bugs and crashes in alpha 1.2.0. .jar file has a compilation time of 23:47 UTC+2. + +== Changes == +=== Blocks === +; [[Gravel]] +* Now spawns in the [[Nether]], replacing the location of some [[soul sand]]. + +; [[Furnace]] +* Can now place towards the player. + +=== Gameplay === +; [[Armor]] +* No longer blocks damage. + +== Bugs == +* [[Player]] damage sound is very loud.{{cn}} + +== Fixes == +; 3 bugs fixed +* Fixed an inventory crash.[[#logs|IRC logs]]: "'' I've updated the client with a fix for the inventory crash as well''", "'' at least for ONE of them''" (21:54 UTC) +* The game sometimes no longer crashes when the player creates a new world. +* [[Furnace]]s can now be placed toward the player. + +== Gallery == + +Alpha v1.2.0 01 World.png|An Alpha v1.2.0_01 world. +Minecraft Webpage Alpha 1.2.0 01.png|The Minecraft webpage with this version. + + +== Notes == +{{Notelist}} + +== References == +* {{anchor|logs}} [https://archive.org/download/MinecraftIRCLogs2010 IRC logs], #minecraft.20101030.log, October 30, 2010, UTC–4 +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.0 01]] +[[es:Java Edition Alpha v1.2.0 01]] +[[fr:Historique des versions Java/Alpha#1.2.0 01]] +[[lzh:爪哇版首測版一點二點〇之一]] +[[nl:Alpha 1.2.0 01]] +[[pt:Edição Java Alpha v1.2.0 01]] +[[ru:Alpha v1.2.0 01 (Java Edition)]] +[[uk:Alpha v1.2.0 01 (Java Edition)]] +[[zh:Java版Alpha v1.2.0 01]] diff --git a/wiki_backup/Java Edition Alpha v1.2.0_02.txt b/wiki_backup/Java Edition Alpha v1.2.0_02.txt new file mode 100644 index 0000000..7fac092 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.0_02.txt @@ -0,0 +1,55 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.2.0_02}}{{Infobox version +|title=Minecraft Alpha v1.2.0_02 +|image=Alpha v1.2.0_02.png +|edition=java +|phase=Alpha +|date=October 31, 2010 +|jsonhash=ca94dd898097c752e39c8dde617ebe6f2e3c9def |jsonfile=a1.2.0_02 +|clienthash=b99da0a683e6dc1ade4df1bf159e021ad07d4fca +|server=0.2.2_01 +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.0_01 +|next=Alpha v1.2.1 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.0_02''' is a version of [[Java Edition Alpha]], released on October 31, 2010, which adds some changes and fixes bugs. + +This version is duplicated inside the [[launcher]], as attempting to play [[Alpha v1.2.0]] downloads and launch v1.2.0_02 instead.{{bug|MCL-1421}} + +== Changes == +=== Blocks === +* [[Soul sand]] generates in some of the positions previously taken by [[gravel]] in [[the Nether]]. + +=== Mobs === +; [[File:Creeper JE3 BE1.png|28px]] [[Creeper]]s +* Now have new hurt sounds.[https://web.archive.org/web/20120729205914/s3.amazonaws.com/MinecraftResources/ October 31, 2010, 17:09:33 UTC] - timestamp in MinecraftResources. + +== Fixes == +; 2 bugs fixed +* Items no longer disappear when the [[player]] dies. +* Fixed the player's hurt sound not playing. + +== Gallery == + +Alpha v1.2.0_02 view.png|An Alpha v1.2.0_02 world. +Chunk borders visible in snow.jpg|Chunk borders visible in snow. +Minecraft Webpage ALpha v1.2.0 02.png|The Minecraft webpage with this version. +Lava Temple.png|A lava temple and minecart bridge. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.0 02]] +[[es:Java Edition Alpha v1.2.0 02]] +[[fr:Historique des versions Java/Alpha#1.2.0 02]] +[[lzh:爪哇版首測版一點二點〇之二]] +[[nl:Alpha 1.2.0 02]] +[[pt:Edição Java Alpha v1.2.0 02]] +[[ru:Alpha v1.2.0 02 (Java Edition)]] +[[uk:Alpha v1.2.0 02 (Java Edition)]] +[[zh:Java版Alpha v1.2.0 02]] diff --git a/wiki_backup/Java Edition Alpha v1.2.1.txt b/wiki_backup/Java Edition Alpha v1.2.1.txt new file mode 100644 index 0000000..5d18930 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.1.txt @@ -0,0 +1,60 @@ +{{Lost version|reason = Please note that the copy found in the official launcher and other launchers that use the Mojang version servers (e.g. MultiMC) is a duplicate of Alpha v1.2.1_01.|commonfake=1}} +{{Infobox version +|title=Minecraft Alpha v1.2.1 +|image=Alpha v1.2.1.jpg +|server=[[Alpha server 0.2.3|0.2.3]] +|edition=java +|date=November 5, 2010 +|clientdl=Unavailable +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.0_02 +|next=Alpha v1.2.1_01 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.1'''{{ytl|YFLKZ4pWyAg|A proper tour of my Minecraft Fortress|JaqenHghar|November 5, 2010}} is a version of [[Java Edition Alpha]] released on November 5, 2010,[[wordofnotch:1486843146|Minecraft Alpha 1.2.1, Minecraft Server 0.2.3]] – The Word of Notch, November 5, 2010 to fix bugs. Although the [[launcher]] claims to have this version available, the version listed is just a duplicate of [[Alpha v1.2.1_01]].{{bug|MCL-9282}} + +== Changes == +=== Blocks === +; [[Leaves]] +* Particle colors now reflect the biome instead of having the grayscale texture. + +=== Mobs === +; Hostile mobs +* Now only spawn at light level 7 or lower regardless of height, as they did before [[Alpha v1.2.0]]. + +=== General === +* Music now plays on [[multiplayer]]. + +== Fixes == +; 3 bugs fixed +* Signs on the sides of cacti no longer crash the game. +* Optimized CPU usage for mob spawning. +* Music now plays in multiplayer. + +== Trivia == +* This is the only Alpha v1.2 version that is currently lost. + +== Gallery == + +Alpha v1.2.1 Build.jpg|A build at night in this version. +Alpha v1.2.1 Cows.jpg|A player with a cow skin. +A121proof.png|Visual bug.{{cn}} +121POE.png|Proof of existence. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.1]] +[[es:Java Edition Alpha v1.2.1]] +[[fr:Historique des versions Java/Alpha#1.2.1]] +[[lzh:爪哇版首測版一點二點一]] +[[nl:Alpha 1.2.1]] +[[pt:Edição Java Alpha v1.2.1]] +[[ru:Alpha v1.2.1 (Java Edition)]] +[[uk:Alpha v1.2.1 (Java Edition)]] +[[zh:Java版Alpha v1.2.1]] diff --git a/wiki_backup/Java Edition Alpha v1.2.1_01.txt b/wiki_backup/Java Edition Alpha v1.2.1_01.txt new file mode 100644 index 0000000..376fdc9 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.1_01.txt @@ -0,0 +1,45 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.2.1_01}}{{Infobox version +|title=Minecraft Alpha v1.2.1_01 +|image=Alpha v1.2.1_01.png +|image2=Alpha v1.2.1_01 menu.png +|edition=java +|date=November 5, 2010 +|server={{vl|JE Alpha server 0.2.3|}} +|jsonhash=dbe66f4427a61218f3fe4c92feec8f684cbf9f4a |jsonfile=a1.2.1_01 +|clienthash=e4226f9ba622634e3101681bc641eec7ee9e72fd +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.1 +|next=Alpha v1.2.2 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.1_01'''{{ytl|94HcXdpcJlI|Minecraft Gameplay Episode 1 - The Basics|TheHomicidalTendency|November 5, 2010}}{{ytl|j7WtsHchULM|[Minecraft]Hellgate?|vexx21322|November 5, 2010}} is a version of [[Java Edition Alpha]] released on November 5, 2010, to fix a bug relating to armor. + +This version is duplicated inside the [[launcher]], as attempting to play a version labeled "[[Alpha v1.2.1]]" downloads and launches v1.2.1_01 instead.{{bug|MCL-9282}} + +== Fixes == +; 1 bug fixed +* Fixed armor not having an effect on the damage taken. + +== Gallery == + +Alpha v1.2.1 01 World.png|An Alpha v1.2.1_01 world. +Cavernsystem.png|A cavern system in this version. +Alpha v1.2.1 01 spider.jpg|A spider in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.1 01]] +[[es:Java Edition Alpha v1.2.1 01]] +[[fr:Historique des versions Java/Alpha#1.2.1 01]] +[[lzh:爪哇版首測版一點二點一之一]] +[[nl:Alpha 1.2.1 01]] +[[pt:Edição Java Alpha v1.2.1 01]] +[[ru:Alpha v1.2.1 01 (Java Edition)]] +[[uk:Alpha v1.2.1 01 (Java Edition)]] +[[zh:Java版Alpha v1.2.1 01]] diff --git a/wiki_backup/Java Edition Alpha v1.2.3.txt b/wiki_backup/Java Edition Alpha v1.2.3.txt new file mode 100644 index 0000000..6692e3f --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.3.txt @@ -0,0 +1,42 @@ +{{Infobox version +| title = Minecraft Alpha v1.2.3 +| vernum = 1.2.3 +| image = Alpha v1.2.3.png +| image2 = Alpha v1.2.3 menu.png +| server = [[Alpha server 0.2.5|0.2.5]] +| edition = java +| type = +| date = November 24, 2010 +| jsonhash = ccbea3f4157f75fdfcffd8573cc6e00e9b7229f5 +| jsonfile = a1.2.3 +| clienthash = f4be258122cb62208b350cd2068685ad859bb447 +| prevparent = Alpha v1.2.0 +| prev = Alpha v1.2.2 +| next = Alpha v1.2.3_01 +| nextparent = Beta 1.0 +}} + +'''Alpha v1.2.3''' is a version of [[Java Edition Alpha]] released with [[Alpha server 0.2.5|server 0.2.5]] on November 24, 2010.{{cn}} + +== Additions == +* The player's current coordinates are now shown in the [[debug screen]]. +* [[Leaves]] now decay again. +* Added visible hurting animations for players and mobs in multiplayer. +* Added the ability to attack [[entities]] ([[mob]]s, [[boat]]s, [[minecart]]s, and players) in multiplayer. + +== Fixes == +* Fixed a crash related to lighting.{{cn}} +* Players in boats and minecarts now receive terrain updates. + + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.3]] +[[es:Java Edition Alpha v1.2.3]] +[[fr:Historique des versions Java/Alpha#1.2.3]] +[[nl:Alpha 1.2.3]] +[[pt:Edição Java Alpha v1.2.3]] +[[ru:Alpha v1.2.3 (Java Edition)]] +[[uk:Alpha v1.2.3 (Java Edition)]] +[[zh:Java版Alpha v1.2.3]] diff --git a/wiki_backup/Java Edition Alpha v1.2.3_01.txt b/wiki_backup/Java Edition Alpha v1.2.3_01.txt new file mode 100644 index 0000000..d1c8232 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.3_01.txt @@ -0,0 +1,39 @@ +{{stub}}{{DISPLAYTITLE:Java Edition Alpha v1.2.3_01}}{{Infobox version +| title = Minecraft Alpha v1.2.3_01 +| image = Alpha v1.2.3_01.png +| image2 = Alpha v1.2.3_01 menu.png +| edition = java +| type = +| date = November 24, 2010 +| server = {{vl|Alpha server 0.2.5|}} +| downloads = '''Original:'''
+[https://vault.omniarchive.uk/versions/Java-Edition/Client/Alpha/a1.2.3_01-0956.jar Сlient]
+'''Reupload:'''
+[https://archive.org/download/Minecraft-JE-Alpha/a1.2.3_01/a1.2.3_01.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.2.3_01/a1.2.3_01.json .json]) +| prevparent = Alpha v1.2.0 +| prev = Alpha v1.2.3 +| next = Alpha v1.2.3_02 +| nextparent = Beta 1.0 +}} + +'''Alpha v1.2.3_01''' is a version of [[Java Edition Alpha]] released on November 24, 2010, to fix bugs. + +This version was reuploaded two minutes after release.{{more info|Which ver is in the launcher? What is the diff between the two vers?}} + +== Fixes == +; 2 bugs fixed +* Fixed a bug in [[singleplayer]] mode where the game would crash when trying to load a newer version, but when the player was in the [[overworld]]. +* Fixed infinite looping by disabling [[leaf]] decay. + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.3 01]] +[[es:Java Edition Alpha v1.2.3 01]] +[[fr:Historique des versions Java/Alpha#1.2.3 01]] +[[lzh:爪哇版首測版一點二點三之一]] +[[nl:Alpha 1.2.3 01]] +[[pt:Edição Java Alpha v1.2.3 01]] +[[ru:Alpha v1.2.3 01 (Java Edition)]] +[[uk:Alpha v1.2.3 01 (Java Edition)]] +[[zh:Java版Alpha v1.2.3 01]] diff --git a/wiki_backup/Java Edition Alpha v1.2.3_02.txt b/wiki_backup/Java Edition Alpha v1.2.3_02.txt new file mode 100644 index 0000000..8894c7e --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.3_02.txt @@ -0,0 +1,45 @@ +{{missing|bugs that have been fixed in this version}}{{DISPLAYTITLE:Java Edition Alpha v1.2.3_02}}{{Infobox version +|title=Minecraft Alpha v1.2.3_02 +|image=Alpha v1.2.3_02.png +|image2=Alpha v1.2.3_02 menu.png +|server=[[Alpha server 0.2.5 01|0.2.5_01]] +|edition=java +|date=November 25, 2010 +|jsonhash=58e7f651a1916dc088be1aa720fba45d0d3fce53 |jsonfile=a1.2.3_02 +|clienthash=dc61158e1df763f87483abb6ab540dc1c42e63c4 +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.3_01 +|next=Alpha v1.2.3_04 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.3_02''' is a version of [[Java Edition Alpha]] that was released with [[Alpha server 0.2.5 01|server 0.2.5_01]] on November 25, 2010.[[wordofnotch:1681247283|Bug update #1. More coming tomorrow]] – The Word of Notch, November 25, 2010 + +There is currently no direct evidence that ''Alpha v1.2.3_03'' existed. +There could be a chance that [[Notch]] skipped from version Alpha v1.2.3_02 to [[Alpha v1.2.3_04]]. + +== Additions == +=== General === +; [[Splash]] +* Added new splash: +** Play Minecraft, Watch Topgear, Get Pig + +== Gallery == + +Minecraft Webpage 1.2.3 02.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.3 02]] +[[fr:Historique des versions Java/Alpha#1.2.3 02]] +[[lzh:爪哇版首測版一點二點三之二]] +[[nl:Alpha 1.2.3 02]] +[[pt:Edição Java Alpha v1.2.3 02]] +[[ru:Alpha v1.2.3 02 (Java Edition)]] +[[uk:Alpha v1.2.3 02 (Java Edition)]] +[[zh:Java版Alpha v1.2.3 02]] diff --git a/wiki_backup/Java Edition Alpha v1.2.3_04.txt b/wiki_backup/Java Edition Alpha v1.2.3_04.txt new file mode 100644 index 0000000..dee566c --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.3_04.txt @@ -0,0 +1,45 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.2.3_04}}{{Infobox version +|title=Minecraft Alpha v1.2.3_04 +|image=Alpha v1.2.3_04.png +|image2=Alpha v1.2.3_04 menu.png +|server=[[Alpha server 0.2.5 02|0.2.5_02]] +|edition=java +|date=November 26, 2010 +|jsonhash=561cd2611ab1d4463d86af181c07e43d364959c4 |jsonfile=a1.2.3_04 +|clienthash=7f60cb9d0d40af20001d15287b78aa26a217a910 +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.3_02 +|next=Alpha v1.2.3_05 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.3_04''' is a version of [[Java Edition Alpha]] that was released on November 26, 2010, which was the second part of a bug-fix update.[[wordofnotch:1690698977|Bug update #2. More coming early next week.]] – The Word of Notch, November 26, 2010 + +Although the version number implies that it would have come after Alpha v1.2.3_03, there is no credible evidence that Alpha v1.2.3_03 existed or was released. + +== Fixes == +; 1 bug fixed +* Fixed vanishing [[mob]]s. + +== Gallery == + +Alpha v1.2.3 04 World.png|An Alpha v1.2.3_04 world. +Alpha v1.2.3 04 World 2.png|Another Alpha v1.2.3_04 world. Note the lack of spruce trees in a snowy biome, a feature which would not be added until Beta 1.2. +Alpha v1.2.3 04 house.jpg|A house made in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.3 04]] +[[es:Java Edition Alpha v1.2.3 04]] +[[fr:Historique des versions Java/Alpha#1.2.3 04]] +[[lzh:爪哇版首測版一點二點三之四]] +[[nl:Alpha 1.2.3 04]] +[[pt:Edição Java Alpha v1.2.3 04]] +[[ru:Alpha v1.2.3 04 (Java Edition)]] +[[uk:Alpha v1.2.3 04 (Java Edition)]] +[[zh:Java版Alpha v1.2.3 04]] diff --git a/wiki_backup/Java Edition Alpha v1.2.3_05.txt b/wiki_backup/Java Edition Alpha v1.2.3_05.txt new file mode 100644 index 0000000..1d970c2 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.3_05.txt @@ -0,0 +1,61 @@ +{{more images|Add a image of the bug in this version that caused creepers the only mob to be spawn.}}{{DISPLAYTITLE:Java Edition Alpha v1.2.3_05}}{{Infobox version +| title = Minecraft Alpha v1.2.3_05 +| vernum = 1.2.3_05 +| edition = Java +| phase = Alpha +| server = 0.2.6-0.2.6_01 +| image = Alpha v1.2.3_05.png +| image2 = Alpha v1.2.3_05 menu.png +| type = +| date = November 30, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Alpha/a1.2.3_05/a1.2.3_05.jar Client] ([https://archive.org/download/Minecraft-JE-Alpha/a1.2.3_05/a1.2.3_05.json .json]) +| serverdl = [[Alpha server 0.2.6|Server]] +| prevparent = Alpha v1.2.0 +| prev = Alpha v1.2.3_04 +| next = Alpha v1.2.4_01 +| nextparent = Alpha_v1.2.5 +| messagebox = +}} + +'''Alpha v1.2.4''' (mislabeled as '''Alpha v1.2.3_05''' in game{{reddit|ee0io||Minecraft 1.2.4 out now!|squatly|November 30, 2010}}) is a version of [[Java Edition Alpha]] released on November 30, 2010,[[wordofnotch:2050336602|Bug update #3.]] – The Word of Notch, November 30, 2010 as the third part of a bug-fix update. + +== Additions == +* Added proper hurt animations and sounds to [[mob]]s and [[player]]s. + +== Changes == +* The multiplayer join server screen now remembers the latest entered IP. +* Creepers now animate before exploding. +** Explosions animate properly. +* Increased chunk saving frequency on the server. +* The player can now see sneaking players. Names of sneaking players aren't visible through walls, and are visible at a much shorter distance. +* [[Button]]s, [[lever]]s, and [[pressure plate]]s animate properly when activated. + +== Fixes == +; 8 bugs fixed +* Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak. +* Swords and other weapons now deal damage properly. +* Fixed dead players logging in as invisible ghosts. +* Made arrows visible and deal damage. +* No more infinite free arrows. +* Hoes now produce proper [[Wheat Seeds|seeds]]. +* Server logging now appends to server.log rather than overwriting it. +* Fixed minecarts and pigs moving twice as fast as they should when ridden. + +== Trivia == +* When [[Notch]] released v1.2.4, he accidentally labeled it as v1.2.3_05 in game. This version also had leftover debug code that caused [[creeper]]s to be the only mob that would spawn. This was later fixed with the release of v1.2.4_01, which means there was never a client version of v1.2.4. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.3 05]] +[[es:Java Edition Alpha v1.2.3 05]] +[[fr:Historique des versions Java/Alpha#1.2.4]] +[[lzh:爪哇版首測版一點二點三之五]] +[[nl:Alpha 1.2.4]] +[[pt:Edição Java Alpha v1.2.3 05]] +[[ru:Alpha v1.2.3 05 (Java Edition)]] +[[uk:Alpha v1.2.3 05 (Java Edition)]] +[[zh:Java版Alpha v1.2.3 05]] diff --git a/wiki_backup/Java Edition Alpha v1.2.4_01.txt b/wiki_backup/Java Edition Alpha v1.2.4_01.txt new file mode 100644 index 0000000..24fd308 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.4_01.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Alpha v1.2.4_01}}{{Infobox version +|title=Minecraft Alpha v1.2.4_01 +|image=Alpha v1.2.4_01.png +|image2=Alpha v1.2.4_01 menu.png +|server=[[Alpha server 0.2.6 02|0.2.6_02]] +|edition=java +|date=November 30, 2010 +|jsonhash=90ae8b6c468cf1ae6dcd81ec22060df16888d87e |jsonfile=a1.2.4_01 +|clienthash=7be6298b05d1b0832ab45467a87a425640bc6bf0 +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.3_05 +|next=Alpha v1.2.5 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.4_01''' is a version of [[Java Edition Alpha]] that was released with [[Alpha server 0.2.6 02|server 0.2.6_02]] on November 30, 2010, which fixed a bug{{verify|was this not a testing feature?}} causing only creepers to spawn.[[wordofnotch:2050336602|Bug update #3.]] – The Word of Notch, November 30, 2010 + +== Fixes == +; 1 bug fixed +* All mobs can spawn again, not just creepers. + +== Gallery == + +Alpha v1.2.4_01 World.png|An Alpha v1.2.4_01 world. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[de:Alpha v1.2.4 01]] +[[es:Java Edition Alpha v1.2.4 01]] +[[fr:Historique des versions Java/Alpha#1.2.4 01]] +[[lzh:爪哇版首測版一點二點四之一]] +[[nl:Alpha 1.2.4 01]] +[[pt:Edição Java Alpha v1.2.4 01]] +[[ru:Alpha v1.2.4 01 (Java Edition)]] +[[uk:Alpha v1.2.4 01 (Java Edition)]] +[[zh:Java版Alpha v1.2.4 01]] diff --git a/wiki_backup/Java Edition Alpha v1.2.6.txt b/wiki_backup/Java Edition Alpha v1.2.6.txt new file mode 100644 index 0000000..7963415 --- /dev/null +++ b/wiki_backup/Java Edition Alpha v1.2.6.txt @@ -0,0 +1,57 @@ +{{Infobox version +|title=Minecraft Alpha v1.2.6 +|vernum=1.2.6 +|image=Alpha v1.2.6.png +|image2=Alpha v1.2.6 menu.png +|server=[[Alpha server 0.2.8|0.2.8]] +|edition=java +|date=December 3, 2010 +|jsonhash=b539c8b7baabb3ab8886fa634310de51aeea60fc |jsonfile=a1.2.6 +|clienthash=a68c817afd6c05c253ba5462287c2c19bbb57935 +|prevparent=Alpha v1.2.0 +|prev=Alpha v1.2.5 +|nextparent=Beta 1.0 +}} + +'''Alpha v1.2.6''' is a version of [[Java Edition Alpha]] released with [[Alpha server 0.2.8|server 0.2.8]] on December 3, 2010,[[wordofnotch:2082284675|Bug update #5, and we need videos]] – The Word of Notch, December 3, 2010 which is the fifth and final part of a bug-fix update. It is the last version of the Alpha development phase. + +== Additions == +=== Commands === +* {{cmd|kill}} deals {{hp|1000}} damage to the player. + +=== World generation === +* Added small lakes and rare lava pools, both on the surface and randomly in caves. + +== Fixes == +; 4 bugs fixed +* Items no longer get used when opening chests (e.g., food being eaten, lava being poured out, etc.) +* Breaking a boat in a certain fashion no longer causes it to drop multiple times the normal amount. +* Patched client to prevent duplicated entities. +* Fixed a crash bug when destroying the minecart from under a player. + +== Bugs == +* In this version and [[Alpha v1.2.5]], if the [[player]]'s name is not set properly (which occurs in the modern [[launcher]]), they are always named "Player524". This makes multiplayer in this version impossible without the use of third-party tools, as two players cannot join a server with the same name. + +== Gallery == + +Alpha v1.2.6 World.png|An Alpha v1.2.6 world. +Alpha v1.2.6 house.jpg|A house made in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Alpha}} + +[[cs:Java Edice Alpha v1.2.6]] +[[de:Alpha v1.2.6]] +[[es:Java Edition Alpha v1.2.6]] +[[fr:Historique des versions Java/Alpha#1.2.5]] +[[ja:Java Edition Alpha v1.2.6]] +[[lzh:爪哇版首測版一點二點六]] +[[nl:Alpha 1.2.6]] +[[pt:Edição Java Alpha v1.2.6]] +[[ru:Alpha v1.2.6 (Java Edition)]] +[[uk:Alpha v1.2.6 (Java Edition)]] +[[zh:Java版Alpha v1.2.6]] diff --git a/wiki_backup/Java Edition Beta 1.0.2.txt b/wiki_backup/Java Edition Beta 1.0.2.txt new file mode 100644 index 0000000..a1ee893 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.0.2.txt @@ -0,0 +1,36 @@ +{{Infobox version +|title=Minecraft Beta 1.0.2 +|edition=java +|image=Beta 1.0.2.png +|image2=Beta 1.0.2 menu.png +|date=December 21, 2010 +|jsonhash=68c712ad1fc203d5694d9955f711ddfad8c6224b |jsonfile=b1.0.2 +|clienthash=76d35cb452e739bd4780e835d17faf0785d755f9 +|prevparent=Beta 1.0 +|prev=Beta 1.0_01 +|nextparent=Beta 1.1 +}} + +'''Beta 1.0.2'''https://youtu.be/zYqlsLmeZLM is a version of [[Java Edition Beta]], released on December 21, 2010,https://www.youtube.com/watch?v=Hi_XVtYEi3c to fix some of the bugs and crashes in [[Java Edition Beta 1.0_01|Beta 1.0_01]].{{cn}} + +''Beta 1.0.1'' does not exist; that version is instead called [[Beta 1.0_01]]. + +== Fixes == +; 1 bug fixed +* The game now runs properly on macOS. + +== Trivia == +* This version breaks the [[Version formats|version numbering convention]] of [[Beta 1.0]], seeing as other patches are numbered with "_0''n''", with ''n'' being the patch number. However, Beta 1.0.2 was never called Beta 1.0_02, therefore breaking the numbering convention. +** This is not the only Beta patch version that does this, [[Beta 1.7_01]] does too. + + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.0.2]] +[[es:Java Edition Beta 1.0.2]] +[[ja:Java Edition Beta 1.0.2]] +[[nl:Beta 1.0.2]] +[[pt:Edição Java Beta 1.0.2]] +[[ru:Beta 1.0.2]] +[[zh:Java版Beta 1.0.2]] diff --git a/wiki_backup/Java Edition Beta 1.0_01.txt b/wiki_backup/Java Edition Beta 1.0_01.txt new file mode 100644 index 0000000..27c0f17 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.0_01.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Beta 1.0_01}}{{Infobox version +|title=Minecraft Beta 1.0_01 +|image=Beta 1.0_01.png +|image2=Beta 1.0_01 menu.png +|edition=Java +|date=December 20, 2010 +|clienthash=4caf69885b64132e42d3ce49996dbdb1691d7111 +|jsonhash=a9b1317798938f5cefcb8f23701fd9eb364210f5 |jsonfile=b1.0_01 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.0_01.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.0_01.exe .exe] +|prevparent=Beta 1.0 +|next=Beta 1.0.2 +|nextparent=Beta 1.1 +}} + +'''Beta 1.0_01''' is a second version of [[Java Edition Beta]] released on December 20, 2010,https://www.youtube.com/watch?v=y5ZFRdEXc8M{{Word of Notch|2390438980|Minor patch 1.0_01. More bugfixes tomorrow.|December 10, 2010}} to fix some of the bugs and crashes in [[Java Edition Beta 1.0|Beta 1.0]]. + +== Fixes == +; 3 bugs fixed +* Fixed double chest bug. +* Fixed rare crash on level load bug. +* Fixed the lighting bug from the chunks that are far away from the player during nighttime. + +== Trivia == +* 1.0_01 uses an inconsistent [[version format]] to its surrounding versions. It was succeeded by [[Beta 1.0.2]], not "1.0.1", implying this version was retroactively relabeled "1.0.1" instead of "1.0_01". + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.0 01]] +[[es:Java Edition Beta 1.0 01]] +[[ja:Java Edition Beta 1.0 01]] +[[nl:Beta 1.0 01]] +[[pt:Edição Java Beta 1.0 01]] +[[ru:Beta 1.0 01]] +[[zh:Java版Beta 1.0 01]] diff --git a/wiki_backup/Java Edition Beta 1.1.txt b/wiki_backup/Java Edition Beta 1.1.txt new file mode 100644 index 0000000..f9dcd3e --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.1.txt @@ -0,0 +1,71 @@ +
{{relevant guide|Java Edition guides/Beta 1.1 releases}}
+{{Lost version|server exe}} +{{Infobox version +|title=Minecraft Beta 1.1 +|vernum=1.1 +|image=Beta 1.1.png +|image2=Beta 1.1 menu.png +|edition=java +|date=December 22, 2010 +|clientdl= +'''Original: '''[https://archive.org/download/Minecraft-JE-Beta/b1.1-1/b1.1-1.jar Client] ([https://archive.org/download/Minecraft-JE-Beta/b1.1-1/b1.1-1.json .json])
+'''Reupload: '''[https://archive.org/download/Minecraft-JE-Beta/b1.1-2/b1.1-2.jar Client] ([https://archive.org/download/Minecraft-JE-Beta/b1.1-2/b1.1-2.json .json]) +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.1.jar Server] +|prevparent=Beta 1.0 +|prev=Beta 1.0.2 +|next=Beta 1.1_01 +|nextparent=Beta 1.2 +}} +
{{relevant guide|Java Edition guides/Beta 1.1 releases}}
+ +'''Beta 1.1'''Visible if the player manually adds font.txt into the broken minecraft.jar. is a version of [[Java Edition Beta]], released on December 22, 2010,{{Word of Notch|2415421531|Updated Client and Server to Beta 1.1|22 December 2010}} which added support for special events on specific dates during the holiday period as well as other changes and fixes. + +Beta 1.1 was reuploaded 10 minutes after release as the original {{mono|[[minecraft.jar]]}} did not include the {{mono|font.txt}} file, making all text invisible in-game. However, this fix did not work because {{mono|font.txt}} was still missing. Notch released a third update a few minutes after that, [[Beta 1.1_01]], which fixed the issue. + +== Additions == +=== General === +; [[File:Old Mojang Cape (sprite).png|16px]] [[Cape]]s +* Players who played the game from Christmas Eve to Boxing Day received a Christmas themed cape. +* Players who played during New Year's Eve received a purple cape with an 11 to celebrate the coming year. + +== Changes == +=== Blocks === +; [[Leaves]] +* Rewrote leaf decay. + +== Removals == +; [[Font]] +* The {{mono|font.txt}} file was accidentally removed, leaving all text invisible in-game. + +== Fixes == +; 4 bugs fixed +* Fixed frame rate drops in singleplayer. +* Fixed players getting spammed with data then getting disconnected in multiplayer. +* Fixed an item duplication bug in multiplayer. +* Fixed "fancy" characters not working in the game by detaching font resources from the code. + +== Gallery == + +Beta 1.1 fixed.png|Modified version with added {{mono|font.txt}} file. +Minecraft Webpage Beta 1.1.jpg|The Minecraft webpage with this version. + + +== Trivia == +* Beta 1.1 has the shortest wait for a major update to ''Java Edition'' in general, with only 2 days having elapsed since the release of [[Beta 1.0]] on December 20, 2010. + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.1]] +[[es:Java Edition Beta 1.1]] +[[ja:Java Edition Beta 1.1]] +[[nl:Beta 1.1]] +[[pt:Edição Java Beta 1.1]] +[[ru:Beta 1.1]] +[[zh:Java版Beta 1.1]] diff --git a/wiki_backup/Java Edition Beta 1.1_01.txt b/wiki_backup/Java Edition Beta 1.1_01.txt new file mode 100644 index 0000000..c879fbe --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.1_01.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Beta 1.1_01}}{{Lost version|server exe}} +{{Infobox version +|title=Minecraft Beta 1.1_01 +|image=Beta 1.1_01.png +|image2=Beta 1.1_01 menu.png +|edition=java +|date=December 22, 2010 +|clienthash=6d778940f48389a2741f03c9f17f3c57476fb208 +|jsonhash=3fbfcb1886ecc2663d1f37b2d3a7dfd882e7428d |jsonfile=b1.1_01 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.1_01.jar Server] +|prevparent=Beta 1.1 +|next=Beta 1.1_02 +|nextparent=Beta 1.2 +}} + +'''Beta 1.1_01''' is a version of [[Java Edition Beta]] released on December 22, 2010,{{Word of Notch|2415520196|Updated Client and Server to Beta 1.1_01|December 22, 2010}} which fixed the font file being missing from [[Beta 1.1]]. + +== Additions == +=== General === +; Font file +* Added the missing font file in the package build. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.1 01]] +[[el:Beta 1.1 01]] +[[es:Java Edition Beta 1.1 01]] +[[ja:Java Edition Beta 1.1 01]] +[[nl:Beta 1.1 01]] +[[pt:Edição Java Beta 1.1 01]] +[[ru:Beta 1.1 01]] +[[zh:Java版Beta 1.1 01]] diff --git a/wiki_backup/Java Edition Beta 1.1_02.txt b/wiki_backup/Java Edition Beta 1.1_02.txt new file mode 100644 index 0000000..b319e94 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.1_02.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Beta 1.1_02}}{{Infobox version +|title=Minecraft Beta 1.1_02 +|image=Beta 1.1_02.png +|image2=Beta 1.1_02 menu.png +|edition=java +|date=December 22, 2010 +|clienthash=e1c682219df45ebda589a557aadadd6ed093c86c +|jsonhash=99e64986229cdb3f14ddfe131f807ae7850ceb10 |jsonfile=b1.1_02 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.1_02.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.1_02.exe .exe] +|prevparent=Beta 1.1 +|prev=Beta 1.1_01 +|nextparent=Beta 1.2 +}} + +'''Beta 1.1_02''' is a version of [[Java Edition Beta]]. It is the final release of 2010, on December 22,{{tweet|notch|17569425494376449|groooan, updated to 1.1_02, mandatory for client and server, fixing the container not opening with empty hands bug|December 22, 2010}} to fix a bug with [[chest]]s in [[Beta 1.1_01]]. + +== Fixes == +; 1 bug fixed +* Fixed a bug where chests would not open if the player's hand was empty. + +== Gallery == + +Beta Clouds.jpg|The Minecraft webpage with this version. +Beta 1.1_02 webpage.jpg|The Minecraft webpage with this version. +Minecraft Webpage Beta 1.1 02.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.1 02]] +[[es:Java Edition Beta 1.1 02]] +[[ja:Java Edition Beta 1.1 02]] +[[nl:Beta 1.1 02]] +[[pt:Edição Java Beta 1.1 02]] +[[ru:Beta 1.1 02]] +[[zh:Java版Beta 1.1 02]] diff --git a/wiki_backup/Java Edition Beta 1.2.txt b/wiki_backup/Java Edition Beta 1.2.txt new file mode 100644 index 0000000..f30882b --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.2.txt @@ -0,0 +1,237 @@ +{{redirect|Beta 1.2|beta versions for [[Bedrock Edition 1.2.0]]|Bedrock Edition 1.2.0/Development versions|other uses|1.2}} +
{{relevant guide|Java Edition guides/Beta 1.2 releases}}
+{{Infobox version +|title=Minecraft Beta 1.2 +|image=Beta 1.2.png +|image2=Beta 1.2 menu.png +|edition=java +|date=January 13, 2011 +|clienthash=ba05d7a97926c61c03cf956f7ae92f3bede9474e +|jsonhash=4778e577854ebcca605c803915b9d0711cb0d760 |jsonfile=b1.2 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.2.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.2.exe .exe] +|prevparent=Beta 1.1 +|prev=Beta 1.1_02 +|next=Beta 1.2_01 +|nextparent=Beta 1.3 +}} +
{{relevant guide|Java Edition guides/Beta 1.2 releases}}
+ +'''Beta 1.2''' is a version of [[Java Edition Beta]] released on January 13, 2011,{{Word of Notch|2730532961|Minecraft Beta 1.2|January 13, 2011}} which added [[charcoal]], [[note block]]s, [[dye]]s, [[squid]], [[sugar]], [[dispenser]]s, [[lapis lazuli]], [[bone meal]] and [[sandstone]], as well as changing and fixing other features. + +== Additions == +{{Additions table +|Light Gray Wool +|Gray Wool +|Black Wool +|Brown Wool +|Red Wool +|Orange Wool +|Yellow Wool +|Lime Wool +|Green Wool +|Cyan Wool +|Light Blue Wool +|Blue Wool +|Purple Wool +|Magenta Wool +|Pink Wool +|Cake +|Dispenser +|Lapis Lazuli Ore +|Block of Lapis Lazuli +|Note Block +|Sandstone +|Birch Log +|Birch Leaves +|Spruce Log +|Spruce Leaves +|Bone +|Bone Meal +|Lapis Lazuli +|Cocoa Beans +|Ink Sac +|Charcoal +|Light Gray Dye +|Gray Dye +|Red Dye +|Orange Dye +|Yellow Dye +|Lime Dye +|Green Dye +|Cyan Dye +|Light Blue Dye +|Purple Dye +|Magenta Dye +|Pink Dye +|Sugar +}} + +=== Blocks === +; [[File:Cake JE1.png|32px]] [[Cake]] +* Crafted from wheat, egg, bucket of milk and sugar. + +; [[File:Dispenser JE1.png|32px]] [[Dispenser]]s +* Crafted from cobblestone, a bow and redstone. + +; [[File:Block of Lapis Lazuli JE1 BE1.png|32px]] [[Lapis lazuli block]] +* Crafted from 9 lapis lazuli. + +; [[File:Lapis Lazuli Ore JE1 BE1.png|32px]] [[Lapis lazuli ore]] +* Drops one lapis lazuli when mined. + +; [[File:Note Block JE1 BE1.png|32px]] [[Note block]] +* Crafted from wood planks and redstone. + +; [[File:Sandstone JE1 BE1.png|32px]] [[Sandstone]] +* Crafted from sand. + +; [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[Spruce log]] +* Can be crafted into wood planks. + +; [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[Birch log]] +* Can be crafted into wood planks. + +; [[File:Spruce Leaves JE1 BE1.png|32px]] [[Spruce leaves]] +* Currently drop nothing. + +; [[File:Birch Leaves JE1 BE2.png|32px]] [[Birch leaves]] +* Currently drop nothing. + +; {{animate|Light Gray Wool JE1 BE1.png; Gray Wool JE1 BE1.png; Black Wool JE1 BE1.png; Brown Wool JE1 BE1.png; Red Wool JE1 BE1.png; Orange Wool JE1 BE1.png; Yellow Wool JE1 BE1.png; Lime Wool JE1 BE1.png; Green Wool JE1 BE1.png; Cyan Wool JE1 BE1.png; Light Blue Wool JE1 BE1.png; Blue Wool JE1 BE1.png; Purple Wool JE1 BE1.png; Magenta Wool JE1 BE1.png; Pink Wool JE1 BE1.png|32px}} [[Wool]] +* Re-added dyed wool with a new spectrum. +** Currently, brown wool is only obtainable by using [[Programs and editors|external programs]]. + +=== Items === +; [[File:Bone JE1 BE1.png|32px]] [[Bone]]s +* Can be crafted into bone meal. + +; [[File:Bone Meal JE1 BE1.png|32px]] [[Bone meal]] +* Used as a dye. + +; [[File:Lapis Lazuli JE1 BE1.png|32px]] [[Lapis lazuli]] +* Used as a dye. +* 9 lapis lazuli can be crafted into a lapis lazuli block. + +; [[File:Cocoa Beans JE1.png|32px]] [[Coco beans]] +* Used as a dye. +* Currently only obtainable by using [[Programs and editors|external programs]]. + +; [[File:Ink Sac JE1 BE1.png|32px]] [[Ink sac]]k +* Used as a dye. + +; [[File:Coal JE2 BE1.png|32px]] [[Charcoal]] +* Shares the same texture as coal. +* Smelted from wood. + +; {{animate|Light Gray Dye JE1 BE1.png; Gray Dye JE1 BE1.png; Red Dye JE1 BE1.png; Orange Dye JE1 BE1.png; Yellow Dye JE1 BE1.png; Lime Dye JE1 BE1.png; Green Dye JE1 BE1.png; Cyan Dye JE1 BE1.png; Light Blue Dye JE1 BE1.png; Purple Dye JE1 BE1.png; Magenta Dye JE1 BE1.png; Pink Dye JE1 BE1.png|32px}} [[Dye]]s + +; [[File:Sugar JE1 BE1.png|32px]] [[Sugar]] +* Crafted from [[sugar cane]]. + +=== Mobs === +; [[Sheep]] +* Added [[File:Gray Sheep JE1.png|32px]] gray, [[File:Light Gray Sheep JE1.png|32px]] light gray, and [[File:Black Sheep JE1.png|32px]] black variants. +* Drop correspondingly colored [[wool]]. + +; [[File:Squid JE1 BE1.png|32px]] [[Squid]] +* New underwater mob. +* Drops [[ink sac]]ks. +* Currently can be milked. + +== Changes == +=== Blocks === +; [[Cactus]] +* Can now be smelted into green dye. + +; [[Dandelion]] +* Can now be crafted into yellow dye. + +; [[Furnace]] +* Now uses a unique top texture [[File:Furnace JE2 BE1.png|32px]] instead of the one used for stone. + +; [[Sugar cane]] +* Renamed - was previously called "Reeds". + +; [[Rose]] +* Can now be crafted into red dye. + +; [[Monster Spawner|Spawners]] +* Again show a rotating model inside of what they spawn in singleplayer. + +; [[White wool]] +* Can now be dyed. + +; [[Crafting table]] +* Renamed - was previously called "Workbench". + +=== Items === +; [[Tool]]s +* Increased durability of tools made out of [[Planks|wood]], [[stone]], [[iron ingot]]s, and [[diamond]]. Durability of wood, stone, iron tools have been doubled, while durability of diamond tools have been increased by 50%. +* [[Gold ingot|Gold]] tools can mine blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before this version. + +=== Mobs === +; {{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|32px}} [[Sheep]] +* Can now be dyed. + +; [[Skeleton]]s +* Now drop bones. + +; [[Spider]]s +* Can now climb up walls. + +=== World generation === +; [[Taiga]]s +* [[Spruce]]s generate instead of [[oak]]s. + +; [[Forest]]s +* [[Birch]]es generate alongside oaks. + +=== General === +; [[Control]]s +* Screenshots can be taken using the {{key|F2}} key without having to first hold down the {{key|F1}} key. + +; [[Mods]] +* Included the FastRender mod by Scaevolus.{{tweet|jeb|25613462411415552|The FasterRender mod by @Scaevolus is included in beta 1.2, please let us know if it helps!|January 13, 2011|}} + +== Removals == +* [[Mob (entity)|Human mob]]{{check version}} + +== Bugs == +* Powered redstone does not update properly when a new power source is added. +* Rails always face north even if there are rails next to it. + +== Fixes == +; 10 bugs fixed +* Paintings now work in [[multiplayer]]. +* Disconnecting while riding no longer keeps the player in the world. +* A bunch more state is properly synced in multiplayer. +* Included PowerPC color and audio fixes by Scaevolus. +* Fixed a horrible chunk reload loop in singleplayer. +* Fixed most lighting bugs in newly generated multiplayer maps. +* [[Falling sand]] behaves better in multiplayer. +* Fixed a few crashes on load level bugs. +* [[Jack o'lantern]] now has correct tooltip. +* [[Bricks]] now have the correct tooltip. +* Sheep now visibly lose their wool when hit in multiplayer. + +== Gallery == + +b1.2redstonebug.png|Showing the redstone update bug, also the first known instance of MC-184. +Minecraft Webpage Beta 1.2.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.2]] +[[es:Java Edition Beta 1.2]] +[[ja:Java Edition Beta 1.2]] +[[lzh:爪哇版復測版一點二]] +[[nl:Beta 1.2]] +[[pt:Edição Java Beta 1.2]] +[[ru:Beta 1.2 (Java Edition)]] +[[zh:Java版Beta 1.2]] diff --git a/wiki_backup/Java Edition Beta 1.2_01.txt b/wiki_backup/Java Edition Beta 1.2_01.txt new file mode 100644 index 0000000..91ece2c --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.2_01.txt @@ -0,0 +1,70 @@ +{{DISPLAYTITLE:Java Edition Beta 1.2_01}}{{Infobox version +|title=Minecraft Beta 1.2_01 +|image=Beta 1.2_01.png +|image2=Beta 1.2_01 menu.png +|edition=Java +|date=January 14, 2011 +|clienthash=f71a5b58c9bd0e458878d78a34c9fb35e97d5222 +|jsonhash=50cee23732594092619661664c063e002ca11108 |jsonfile=b1.2_01 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.2_01.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.2_01.exe .exe] +|prevparent=Beta 1.2 +|next=Beta 1.2_02 +|nextparent=Beta 1.3 +}} + +'''Beta 1.2_01''' is a version of [[Java Edition Beta]] released on January 14, 2011,[[wordofnotch:2744150759|Minecraft Beta 1.2_01 (less bugs, more framerates)]] – The Word of Notch, January 14, 2011 to re-add slimes, fix some of the bugs in [[Beta 1.2]], and improve performance. + +== Additions == +=== Items === +; [[File:Painting_JE1_BE1.png|48px]] [[Painting]]s +* Added code for a new painting, but not the painting itself. +** As such, when placed, this painting [[Java Edition placeholder texture uses|uses]] the [[Placeholder texture#Texture atlas blank spaces|painting placeholder texture]]. +** In this version, the painting looks like this: +[[File:Burning Skull (texture) JE1.png|128px]] + +=== Mobs === +; [[File:Slime_JE2_BE1.png|32px]] [[Slime]]s +* Spawn once again with a very low spawn rate. + +== Changes == +=== Mobs === +; General +* Reduced spawn rates a bit. + +; [[Squid]] +* Can be milked like cows. + +=== General === +; Performance +* Improved performance. + +; [[Splash]]es +* Text on the main menu is no longer always showing the "Finally beta!" splash. + +== Fixes == +; 3 bugs fixed +* Fixed various blocks acting weird when placed (rails, torches, etc.). +* Fixed lighting issues. +* Added a temporary fix to get rid of chunk visibility errors. + +== Gallery == + +Beta 1.2 01 burning skull.png|The in-game appearance of the yet to be textured painting added in this version. +Beta 1.2 01 house.jpg|A house made in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.2 01]] +[[es:Java Edition Beta 1.2 01]] +[[ja:Java Edition Beta 1.2 01]] +[[lzh:爪哇版復測版一點二之一]] +[[nl:Beta 1.2 01]] +[[pt:Edição Java Beta 1.2 01]] +[[ru:Beta 1.2 01]] +[[zh:Java版Beta 1.2 01]] diff --git a/wiki_backup/Java Edition Beta 1.2_02.txt b/wiki_backup/Java Edition Beta 1.2_02.txt new file mode 100644 index 0000000..4562738 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.2_02.txt @@ -0,0 +1,73 @@ +{{DISPLAYTITLE:Java Edition Beta 1.2_02}}{{for|the May 17 build of this version|Java Edition Beta 1.2_02 (20110517)}} +{{Infobox version +| title = Minecraft Beta 1.2_02 +| image = Beta 1.2_02.png +| image2 = Beta 1.2_02 menu.png +| edition = java +| date = January 21, 2011 +| clientdl = [https://archive.org/download/Minecraft-JE-Beta/b1.2_02/b1.2_02.jar Client]
+{{dl|093f371e1a05d89664cfb8068d607953687d5d94|client|title=Launcher client}} +| jsonhash = 9c72054ac75a87f30e285551afc09ffd712f5310 +| jsonfile = b1.2_02 +| serverdl = {{-}} +| prevparent = Beta 1.2 +| prev = Beta 1.2_01 +| next = Beta 1.2_02 (20110517) +| nextparent = Beta 1.3 +}} + +'''Beta 1.2_02''' is a version of [[Java Edition Beta]] released on January 21, 2011,{{Word of Notch|2857128986|Minecraft Beta 1.2_02}} that mainly changed where [[skin]]s are downloaded from. + +The version of Beta 1.2_02 in the [[launcher]] is missing its [[Wikipedia:META-INF|META-INF]] file, but is otherwise identical. + +There is a [[Java Edition Beta 1.2 02 (20110517)|later instance of this version]], from May 17, 2011, which features many secret developer features. + +== Additions == +=== General === +[[File:TGA screenshot example previewable.png|thumb|A screenshot taken by using {{key|Shift+F2}} in game.]] +; [[Control]]s +* Pressing {{key|Shift+F2}} generates a 36450×17700 TGA format screenshot (which ends up being 1.8 GB, and no UI included). While the file is being generated, the game freezes and experiences major graphical distortions. This is unfinished test code, as confirmed by Notch.{{tweet|notch|28553723806490624|I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code.|January 21, 2011}} This "feature" would go on to be removed in [[Beta 1.5]]. + +== Changes == +=== Blocks === +; [[Lapis lazuli ore]] +* Now drops 4–8 [[lapis lazuli]] per block mined (increased from 1) on single player only (servers have not been affected yet). +* Can now be found at bedrock level. + +=== Items === +; [[Ink sac]] +* Renamed from ''Ink Sack''. + +; [[Cocoa beans]] +* Renamed from ''Coco Beans''. + +=== General === +; [[Skin]]s +* Now downloaded from Amazon S3, instead of Minecraft.net. + +== Trivia == +* Prior to the 2018 skin update, Beta 1.2_02 was the oldest version in the [[launcher]] to have working [[skin]]s. +** However, if the player changed their skin after [[Java Edition 1.8|1.8]], the last skin the player used prior to 1.8 would be displayed. This occurred in all versions after Beta 1.2_02 until [[Java Edition 1.3.1|1.3.1]]. It is currently unknown why this happened and why 1.3.1 was the oldest version to display post-1.8 skins. + +== Gallery == + +Lapis lazuli and pieces.jpg|A blob of lapis lazuli ore with multiple pieces of lapis on the ground. +Nether brown mushrooms.jpg|[[Brown mushroom]]s in [[the Nether]]. +Minecraft Webpage Beta 1.2 02.jpg|The Minecraft webpage with this version. +Beta Creeper Statue.jpg|Creeper statue. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.2 02]] +[[es:Java Edition Beta 1.2 02]] +[[ja:Java Edition Beta 1.2_02]] +[[lzh:爪哇版復測版一點二之二]] +[[nl:Beta 1.2 02]] +[[pt:Edição Java Beta 1.2 02]] +[[ru:Beta 1.2 02 (Java Edition)]] +[[zh:Java版Beta 1.2 02]] diff --git a/wiki_backup/Java Edition Beta 1.3_01.txt b/wiki_backup/Java Edition Beta 1.3_01.txt new file mode 100644 index 0000000..e0ed5dc --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.3_01.txt @@ -0,0 +1,48 @@ +{{DISPLAYTITLE:Java Edition Beta 1.3_01}}{{Infobox version +|title=Minecraft Beta 1.3_01 +|image=Beta 1.3_01.png +|image2=Beta 1.3_01 menu.png +|edition=java +|date=February 23, 2011 +|jsonhash=00aae99f814c6f010cc3c1500a490eab8feff739 |jsonfile=b1.3_01 +|clienthash=add3809d2c075e985d4b583632dac3d9c3872945 +|serverdl={{-}} +|prevparent=Beta 1.3 +|nextparent=Beta 1.4 +}} + +'''Beta 1.3_01''' is a version of [[Java Edition Beta]] released on February 23, 2011,{{tweet|notch|40415038321860608|(Make sure the version is 1.3_01)|Feb 23, 2011}} to fix some of the bugs and crashes in [[Beta 1.3]]. + +== Changes == +=== General === +; Java +* Dependencies on Java 1.6 are gone. + +== Fixes == +; 3 bugs fixed +* Fixed the recent issues on macOS in which the game would crash when the "[[Singleplayer]]" button was clicked. +* Able to connect client to Minecraft server 1.3.{{more info|Clarify what this means.}} +* Fixed an item duplication glitch. + +== Gallery == + +Minecraft Webpage Beta 1.3 01.png|Nether +Beta Nether.jpg|Nether +Pyramid1.png|Overworld +B1.3 01 mountain.jpg|A big mountain in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.3 01]] +[[es:Java Edition Beta 1.3 01]] +[[ja:Java Edition Beta 1.3 01]] +[[nl:Beta 1.3 01]] +[[pt:Edição Java Beta 1.3 01]] +[[ru:Beta 1.3 01]] +[[uk:Beta 1.3 01 (Java Edition)]] +[[zh:Java版Beta 1.3 01]] diff --git a/wiki_backup/Java Edition Beta 1.4_01.txt b/wiki_backup/Java Edition Beta 1.4_01.txt new file mode 100644 index 0000000..139045b --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.4_01.txt @@ -0,0 +1,47 @@ +{{DISPLAYTITLE:Java Edition Beta 1.4_01}}{{Infobox version +|title=Minecraft Beta 1.4_01 +|edition=java +|image=Beta 1.4_01.png +|image2=Beta 1.4_01 menu.png +|date=April 5, 2011 +|clienthash=6f157f26955c35006c1afa8b0479e0ce785fb864 +|jsonhash=793c5ef9f8d200508b136e9c328070426615f287 |jsonfile=b1.4_01 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.4_01.exe .exe] +|prevparent=Beta 1.4 +|nextparent=Beta 1.5 +}} + +'''Beta 1.4_01''' is a version of [[Java Edition Beta]] released on April 5, 2011,{{cite|url=https://mcupdate.tumblr.com/post/4361740378/minecraft-beta-1401|title=Minecraft Beta 1.4_01|website=MCUpdate, Tumblr|date=April 5, 2011}} which removed [[locked chest]]s and fixed a respawning issue with [[bed]]s. + +== Changes == +=== Blocks === +; [[File:Chest (S) JE1.png|32px]] [[Locked chest]]s +* Partially removed the block. +* Still obtainable by inventory editing, though it disappears after a while when placed. +* Can now be broken like normal chests. + +== Fixes == +; 1 bug fixed +* Beds now act as a respawn point as intended. + +== Gallery == + +Monster room underneath frozen lake.png|A [[monster room]] generated under [[ice]]. +Minecraft Webpage Beta 1.4 01.png|The Minecraft webpage with this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.4 01]] +[[es:Java Edition Beta 1.4 01]] +[[ja:Java Edition Beta 1.4 01]] +[[lzh:爪哇版復測版一點四之一]] +[[nl:Beta 1.4 01]] +[[ru:Beta 1.4 01 (Java Edition)]] +[[uk:Beta 1.4 01 (Java Edition)]] +[[zh:Java版Beta 1.4 01]] diff --git a/wiki_backup/Java Edition Beta 1.5_01.txt b/wiki_backup/Java Edition Beta 1.5_01.txt new file mode 100644 index 0000000..b9637b3 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.5_01.txt @@ -0,0 +1,64 @@ +{{DISPLAYTITLE:Java Edition Beta 1.5_01}}{{Infobox version +|title=Minecraft Beta 1.5_01 +|image=Beta 1.5_01.png +|image2=Beta 1.5_01 menu.png +|edition=java +|date=April 20, 2011 +|clienthash=e2a692e5e8160c84b29c834ecbf398618db9749c +|jsonhash=c4f1e66a96aeec6184f219394cedd4290f25a869 |jsonfile=b1.5_01 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.5_01.jar Server] +|prevparent=Beta 1.5 +|next=Beta 1.5_02 +|nextparent=Beta 1.6 +}} + +'''Beta 1.5_01''' is a version of [[Java Edition Beta]] released on April 20, 2011,{{tweet|notch|60682231227748352|Minecraft 1.5_01 is out, fixing a big pile of bugs|April 20, 2011}} to fix some of the bugs and crashes in [[Beta 1.5]]. + +== Changes == +=== Blocks === +; [[Snow]] +* Now included in replaceable blocks category. + +=== Mobs === +; [[Wolf]] +* Spawn rate slightly reduced. + +== Fixes == +; 9 bugs fixed +* [[Block]]s can now be placed on [[snow]]. +* [[Rain]] no longer goes through translucent blocks. +* [[Pumpkin]] and [[jack o'lantern]] inventory texture now correctly faces forward. This was also fixed (likely backported) in [[PC Gamer Demo]] (Demo version of [[Beta 1.3_01]]). +* Pumpkins are no longer worn backward on the [[player]]. This was also fixed (likely backported) in PC Gamer Demo. +* The game no longer crashes when [[rail]]s are placed next to [[detector rail]]s, or vice versa. +* [[Ladder]]s aren't climbable when spaced every other block. +* [[Wolves]] are less common than in [[Beta 1.5]], but still more common than in [[Beta 1.4]]. +* Blocks cannot be placed back into the output slot of [[furnace]]s, thus fixing the [[statistic]] exploit. +* The game attempts to recover the [[world]] when a broken save file is detected. + +== Bugs == +* [[Minecart]]s can no longer be extinguished with [[water]]. +* A duplication glitch involving dropping player's items, saving the game, reentering and picking up the items then closing the game via task manager was present. +* Taking an item out from the player's inventory crafting grid caused the game to crash. + +== Gallery == + +Minecraft Webpage Beta 1.5 01.jpg|The Minecraft webpage with this version. +Beta Dispenser Pixel Art.png|A giant pixel art piece of a dispenser interface. +Beta 1.5 01 pyramid.jpg|A pyramid in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.5 01]] +[[es:Java Edition Beta 1.5 01]] +[[ja:Java Edition Beta 1.5 01]] +[[lzh:爪哇版復測版一點五之一]] +[[nl:Beta 1.5 01]] +[[pt:Edição Java Beta 1.5 01]] +[[ru:Beta 1.5 01 (Java Edition)]] +[[uk:Beta 1.5 01 (Java Edition)]] +[[zh:Java版Beta 1.5 01]] diff --git a/wiki_backup/Java Edition Beta 1.5_02.txt b/wiki_backup/Java Edition Beta 1.5_02.txt new file mode 100644 index 0000000..c692f17 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.5_02.txt @@ -0,0 +1,33 @@ +{{DISPLAYTITLE:Java Edition Beta 1.5_02}}{{Infobox version +|title=Minecraft Beta 1.5_02 +|edition=java +|date=April 20, 2011 +|client=[[Java Edition Beta 1.5_01|Beta 1.5_01]] +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.5_02.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.5_02.exe .exe] +|prevparent=Beta 1.5 +|prev=Beta 1.5_01 +|nextparent=Beta 1.6 +}} + +'''Beta 1.5_02''' is a [[server]]-only version of [[Java Edition Beta]] released on April 20, 2011,{{tweet|notch|60693553113874432|Minecraft server beta 1.5_02 is out. A last minute tweak caused the biiig bug in 1.5_01, sorry.|20 Apr 2011}} to fix a few issues with [[Beta 1.5_01]]. Beta 1.5_01 clients can connect to servers running Beta 1.5_02.{{tweet|notch|60701711488122881|The minecraft client is still _01. There was no client changes, so I didn't update it.|20 Apr 2011}} + +== Fixes == +; 2 bugs fixed +* The game no longer crashes from "internal server error" created by bugs in [[Beta 1.5_01]] server in [[multiplayer]]. +* The [[player]] no longer get the "Saving Chunks" screen when taking something out of a [[crafting table]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.5 02]] +[[es:Java Edition Beta 1.5 02]] +[[ja:Java Edition Beta 1.5 02]] +[[lzh:爪哇版復測版一點五之二]] +[[pt:Edição Java Beta 1.5 02]] +[[ru:Beta 1.5 02]] +[[uk:Beta 1.5 02 (Java Edition)]] +[[zh:Java版Beta 1.5 02]] diff --git a/wiki_backup/Java Edition Beta 1.6.1.txt b/wiki_backup/Java Edition Beta 1.6.1.txt new file mode 100644 index 0000000..93d84fa --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.6.1.txt @@ -0,0 +1,36 @@ +{{lost version|server exe}} +{{Infobox version +|title=Minecraft Beta 1.6.1 +|image=Beta 1.6.1.png +|image2=Beta 1.6.1 menu.png +|vernum=1.6.1 +|edition=java +|date=May 26, 2011 +|clienthash=63a66d6d145696296bdaaeaba0a42f738b87a362 +|jsonhash=47410d4b934f4ed9754d4b522f10cade63ff3d67 |jsonfile=b1.6.1 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.1.jar Server] +|prevparent=Beta 1.6 +|next=Beta 1.6.2 +|nextparent=Beta 1.7 +}} + +'''Beta 1.6.1''' is a version of [[Java Edition Beta]] released on May 26, 2011, to fix an item bug in [[Beta 1.6]].{{tweet|notch|73679945150377984|Yeeaaahh..... Beta 1.6.1 fixed the annoying item pick up bug when the inventory is full. Affects both client and server.|May 26, 2011}}{{Word of Notch|5864594578|Minecraft Beta 1.6.3|May 16, 2011}} + +== Fixes == +; 1 bug fixed +* Fixed an item bug when picking up an item with a full [[inventory]] caused an infinite number of item pickup animations to play. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.6.1]] +[[es:Java Edition Beta 1.6.1]] +[[ja:Java Edition Beta 1.6.1]] +[[nl:Beta 1.6.1]] +[[pt:Edição Java Beta 1.6.1]] +[[ru:Beta 1.6.1]] +[[uk:Beta 1.6.1]] +[[zh:Java版Beta 1.6.1]] diff --git a/wiki_backup/Java Edition Beta 1.6.2.txt b/wiki_backup/Java Edition Beta 1.6.2.txt new file mode 100644 index 0000000..4b94ee6 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.6.2.txt @@ -0,0 +1,36 @@ +{{Infobox version +|title=Minecraft Beta 1.6.2 +|edition=java +|image=Beta 1.6.2.png +|image2=Beta 1.6.2 menu.png +|date=May 26, 2011 +|clienthash=e8aa50949b077b672be2e651ea3f7b1bbd9020e1 +|jsonhash=873836b3204bca086ba8ce23c797a20a5d41afd0 |jsonfile=b1.6.2 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.2.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.2.exe .exe] +|prevparent=Beta 1.6 +|prev=Beta 1.6.1 +|next=Beta 1.6.3 +|nextparent=Beta 1.7 +}} + +'''Beta 1.6.2''' is a version of [[Java Edition Beta]] released on May 26, 2011, to fix an item duplication bug that existed in [[Beta 1.6]] and [[Beta 1.6.1]].{{tweet|notch|73683016853102592|Minecraft Beta 1.6.2 should fix the item dupe bug.|May 26, 2011}}{{Word of Notch|5864594578|Minecraft Beta 1.6.3|May 16, 2011}} + +== Fixes == +;1 bug fixed +* Fixed an item duplication bug when picking up any equipment that is damaged. In Beta 1.6 and Beta 1.6.1, damaged equipment would make an item with a stack count of 0 when dropped, which the player could pick up infinitely. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.6.2]] +[[es:Java Edition Beta 1.6.2]] +[[ja:Java Edition Beta 1.6.2]] +[[nl:Beta 1.6.2]] +[[pt:Edição Java Beta 1.6.2]] +[[ru:Beta 1.6.2]] +[[uk:Beta 1.6.2 (Java Edition)]] +[[zh:Java版Beta 1.6.2]] diff --git a/wiki_backup/Java Edition Beta 1.6.3.txt b/wiki_backup/Java Edition Beta 1.6.3.txt new file mode 100644 index 0000000..96c35ce --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.6.3.txt @@ -0,0 +1,51 @@ +{{Infobox version +|title=Minecraft Beta 1.6.3 +|vernum=1.6.3 +|image=Beta 1.6.3.png +|image2=Beta 1.6.3 menu.png +|edition=java +|date=May 26, 2011 +|clienthash=924e36dbb7c64abb30a95fe35f5affb5176f6cbc +|jsonhash=d51caee58632f1608887cc4ddbadf748387cd874 |jsonfile=b1.6.3 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.3.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.3.exe .exe] +|prevparent=Beta 1.6 +|prev=Beta 1.6.2 +|next=Beta 1.6.4 +|nextparent=Beta 1.7 +}} + +'''Beta 1.6.3''' is a version of [[Java Edition Beta]] released on May 26, 2011,{{Word of Notch|5864594578|Minecraft Beta 1.6.3|May 16, 2011}}{{tweet|Notch|73741213769011200|Minecraft Beta 1.6.3 is out, fixing even more stuff!|May 26, 2011}} which fixes some of the bugs and crashes in [[Beta 1.6.2]]. + +== Changes == +=== Blocks === +; [[Water]] +* Water that is 2 blocks deep no longer prevents fall damage. +** Players need at least 3-block-deep water to prevent fall damage. + +=== General === +; [[Options]] +* The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames. +* The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping. +* The "limit framerate" option has been reset to "off" for all players, enable it again if wanted. + +== Fixes == +; 3 bugs fixed +* Fixed some block updates not updating [[light]]ing properly under some circumstances by reverting the fix in 1.6 that lead to block data not always being sent. +* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads. +* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.6.3]] +[[es:Java Edition Beta 1.6.3]] +[[ja:Java Edition Beta 1.6.3]] +[[nl:Beta 1.6.3]] +[[pt:Edição Java Beta 1.6.3]] +[[ru:Beta 1.6.3]] +[[uk:Beta 1.6.3 (Java Edition)]] +[[zh:Java版Beta 1.6.3]] diff --git a/wiki_backup/Java Edition Beta 1.6.4.txt b/wiki_backup/Java Edition Beta 1.6.4.txt new file mode 100644 index 0000000..8ec9703 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.6.4.txt @@ -0,0 +1,42 @@ +{{Infobox version +|title=Minecraft Beta 1.6.4 +|image=Beta 1.6.4.png +|image2=Beta 1.6.4 menu.png +|vernum=1.6.4 +|edition=java +|date=May 26, 2011 +|clienthash=b5d3bdb8a7b12d163651f4787ac6ca14689aab9e +|jsonhash=74449d14511d02e5b754f241007fc3578059ac1b |jsonfile=b1.6.4 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.4.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.4.exe .exe] +|prevparent=Beta 1.6 +|prev=Beta 1.6.3 +|next=Beta 1.6.5 +|nextparent=Beta 1.7 +}} + +'''Beta 1.6.4''' is a version of [[Java Edition Beta]] released on May 26, 2011,{{Word of Notch|5865441538|Minecraft Beta 1.6.4|May 26, 2011}} to fix a CPU load issue in [[Beta 1.6.3]]. + +== Fixes == +;1 bug fixed +* Attempted to fix CPU usage issue on [[singleplayer]] and [[multiplayer]]. + +== Gallery == + +Beta1.6.4Unlicensed.jpg|Unlicensed copy of this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.6.4]] +[[es:Java Edition Beta 1.6.4]] +[[ja:Java Edition Beta 1.6.4]] +[[nl:Beta 1.6.4]] +[[pt:Edição Java Beta 1.6.4]] +[[ru:Beta 1.6.4 (Java Edition)]] +[[uk:Beta 1.6.4 (Java Edition)]] +[[zh:Java版Beta 1.6.4]] diff --git a/wiki_backup/Java Edition Beta 1.6.5.txt b/wiki_backup/Java Edition Beta 1.6.5.txt new file mode 100644 index 0000000..3edaaae --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.6.5.txt @@ -0,0 +1,85 @@ +{{Infobox version +|title=Minecraft Beta 1.6.5 +|image=Beta 1.6.5.png +|image2=Beta 1.6.5 menu.png +|edition=java +|date=May 28, 2011 +|clienthash=90ed9854b43c4d031ed07381ea3ae3071a8bba6f +|jsonhash=4053bd8447601f1d80f00d8c838bf14ebbe8ab51 |jsonfile=b1.6.5 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.6.5.exe .exe] +|prevparent=Beta 1.6 +|prev=Beta 1.6.4 +|next=Beta 1.6.6 +|nextparent=Beta 1.7 +}} + +'''Beta 1.6.5''' is a version of [[Java Edition Beta]] released on May 28, 2011,{{Word of Notch|5938461844|Minecraft Beta 1.6.5|May 28, 2011}} which contains minor changes and fixes some of the bugs and crashes in [[Beta 1.6.4]]. + +== Changes == +=== Blocks === +; [[Slab]]s and [[stairs]] +* It is now possible to climb the blocks while [[sneaking]]. + +=== Gameplay === +; Riding and [[sleeping]] +* Players who are riding anything or sleeping stop doing so when they leave the game. + +; [[Sneaking]] +* Effect has been decreased. +** The player's feet look like they're in the air. + +=== General === +; [[Control]]s +* {{key|Shift}} + clicking the [[crafting]] output only performs a single crafting action, instead of the maximum possible amount. +** For instance, {{key|Shift}} + clicking while crafting [[torches]] only transfers 4 torches into the [[inventory]] at a time. +** This change will soon be reverted in [[Beta 1.8 Pre-release 2]]. + +; Frame rate +* Cap can now be changed, with toggles of 40 FPS, 90 FPS, and 200 FPS. +** Except for the 40 FPS setting, the framerate is only capped when there are any chunk updates.[[wordofnotch:5945205026|What the framerate limiter does]] – The Word of Notch, May 29, 2011 + +; [[Options]] +* Advanced OpenGL re-added (still with same Toggle bug as of 1.5). + +; Version number +* No longer displayed while playing. +* Still visible on title screen and debug screen. + +== Fixes == +; 13 bugs fixed +* Player indicator on [[map]]s now points in the same direction as the player, instead of being rotated slightly. +* Dropped equipment no longer breaks on the first use (in some cases it still does). +* Objects are now pushed out if they are within a block. +* Lighting acts normal again when placing/removing [[torch]]es. +* The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa. +* Fixed CPU issue on [[multiplayer]]. +* Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save. +* Exiting a [[minecart]] or moving from one minecart to another no longer bumps the original minecart and makes it move. +* Fixed the players [[health]] appearing to be full when entering/exiting [[the Nether]]. +* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so). +* Fixed the server sometimes thinking the player hit a corner when walking when they didn't. +* Fixed the achievements window rendering some graphics outside the clip window. +* Fixed a couple of instances where [[bed]]s would act strange in multiplayer, primarily the "already occupied" bug. + + +== Gallery == + +Beta165unlicensed.png|Unlicensed copy of this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.6.5]] +[[es:Java Edition Beta 1.6.5]] +[[ja:Java Edition Beta 1.6.5]] +[[lzh:爪哇版復測版一點六點五]] +[[nl:Beta 1.6.5]] +[[pt:Edição Java Beta 1.6.5]] +[[ru:Beta 1.6.5 (Java Edition)]] +[[uk:Beta 1.6.5 (Java Edition)]] +[[zh:Java版Beta 1.6.5]] diff --git a/wiki_backup/Java Edition Beta 1.7.2.txt b/wiki_backup/Java Edition Beta 1.7.2.txt new file mode 100644 index 0000000..a4fd754 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.7.2.txt @@ -0,0 +1,51 @@ +{{Infobox version +|title=Minecraft Beta 1.7.2 +|image=Beta 1.7.2.png +|image2=Beta 1.7.2 menu.png +|vernum = Beta 1.7.2 +|edition=Java +|date=July 1, 2011 +|clienthash=7dc50cc5e2ff204a7283f0c7d38cd0370b49875b +|jsonhash=275d06ff3878db13a98150a7342e0f9d114a85e0 |jsonfile=b1.7.2 +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7.2.exe .exe] +|prevparent=Beta 1.7 +|prev=Beta 1.7_01 +|next=Beta 1.7.3 +|nextparent=Beta 1.8 +}} + +'''Beta 1.7.2''' is a version of [[Java Edition Beta]] released on July 1, 2011, to fix some of the bugs and crashes in [[Beta 1.7_01]]. + +Beta ''1.7.1'' does not exist; that version is instead called [[Beta 1.7_01]]. + +== Fixes == +; 3 bugs fixed +* Crashed worlds now work again.{{tweet|jeb|86692109700186114|Crashed maps will work after the patch...|July 1, 2011}} +* Disappeared pistons have been fixed.{{tweet|jeb|86766465998520320|That *should* be fixed in 1.7.2...|July 1st, 2011}} +* Pistons that caused crashing for multiplayer servers have been fixed. + +== Gallery == + +Beta172unlicensed.png|Unlicensed copy of the version. +Small Hut 1.7.2 Seed 1.png|A small hut. + + +== Trivia == +* This version's patch number is inconsistent the preceding update. The patch number for this version is ".2", while the previous version is "_01". Version "Beta 1.7.1" does not exist. +** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.7.2]] +[[es:Java Edition Beta 1.7.2]] +[[ja:Java Edition Beta 1.7.2]] +[[nl:Beta 1.7.2]] +[[pt:Edição Java Beta 1.7.2]] +[[ru:Beta 1.7.2]] +[[uk:Beta 1.7.2]] +[[zh:Java版Beta 1.7.2]] diff --git a/wiki_backup/Java Edition Beta 1.7_01.txt b/wiki_backup/Java Edition Beta 1.7_01.txt new file mode 100644 index 0000000..c68b197 --- /dev/null +++ b/wiki_backup/Java Edition Beta 1.7_01.txt @@ -0,0 +1,47 @@ +{{DISPLAYTITLE:Java Edition Beta 1.7_01}}{{Infobox version +|title=Minecraft Beta 1.7_01 +|image=Beta 1.7_01.png +|image2=Beta 1.7_01 menu.png +|edition=java +|date=June 30, 2011 +|clientdl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Beta/b1.7_01/b1.7_01.json .json] +|serverdl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.jar Server] +|exedl=[https://files.betacraft.uk/server-archive/beta/b1.7_01.exe .exe] +|prevparent=Beta 1.7 +|next=Beta 1.7.2 +|nextparent=Beta 1.8 +}} + +'''Beta 1.7_01''' is a version of [[Java Edition Beta]], released on June 30, 2011,{{tweet|notch|86442916926603265|Put up 1.7_01, fixing the right clicking on sheep, and the piston crash, and makes crashed worlds loadable again. Client and server.|June 30, 2011}} to fix some of the bugs and crashes in [[Beta 1.7]]. This version is not available through the [[launcher]], but it has been archived elsewhere and is available for download. + +== Fixes == +; 2 bugs fixed +* Fixed [[piston]] bug. +** Blocks that used to make the game crash in Beta 1.7 now just get removed by the piston. Crashed worlds are now able to load again. +* Fixed right-clicking on a [[sheep]] empty-handed causing game to crash. + +== Trivia == +* This version's patch number is inconsistent with the other Beta 1.7 updates. The patch number for this version is "_01", while the others are ".n", with n being the patch number. Version "Beta 1.7.1" does not exist. +** This is not the only Beta patch version that does this, with the example of [[Beta 1.0.2]]. +** This is also the last version {{in|java}} to use underscores in the [[version number]]. + +== Gallery == + +Beta1.7 01Unlicensed.png|Unlicensed copy of this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Beta}} + +[[de:Beta 1.7 01]] +[[es:Java Edition Beta 1.7 01]] +[[ja:Java Edition Beta 1.7 01]] +[[nl:Beta 1.7 01]] +[[pt:Edição Java Beta 1.7 01]] +[[ru:Beta 1.7 01]] +[[uk:Beta 1.7 01]] +[[zh:Java版Beta 1.7 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.10a.txt b/wiki_backup/Java Edition Classic 0.0.10a.txt new file mode 100644 index 0000000..49cfa93 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.10a.txt @@ -0,0 +1,47 @@ +{{unreleased version|private=y}} +{{Infobox version +|title=0.0.10a +|edition=Java +|prefix=Classic +|date=May 17, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|phase=Classic +|prevparent=0.0.9a +|nextparent=0.0.11a +}} + +'''0.0.10a''' is a version of [[Java Edition Classic]] released on May 17, 2009, at 11:53 UTC,{{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=Echelog|date=May 17, 2009 (UTC+2)}} "''[13:53:09] 0.0.10a should be up now''" [...] "''[13:53:34] I forgot to take out the normal start() and destroy()..''" [...] "''[13:56:55] ok, it's up. 0.0.11a''" to increase stability and add the ability to unhook the mouse. This is the last [[Classic Alpha]] version before the public availability of the game with version [[0.0.11a]]. + +This version was originally planned to be released to the public, but a bug with the start and destroy functions made the game unplayable. It was quickly replaced by [[Classic 0.0.11a|0.0.11a]] after only 4 minutes, which was then released publicly. + +== Additions == +=== General === +; Controls +* {{key|F10+Esc+Alt}} unhooks the mouse and pauses the game. + +== Changes == +=== General === +; Performance +* Stability increase. + +== Fixes == +; 1 bug fixed +* Fixed a crash bug in Opera. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.10a]] +[[es:Java Edition Classic 0.0.10a]] +[[fr:Édition Java Classique 0.0.10a]] +[[hu:Java Edition Classic 0.0.10a]] +[[ja:Java Edition Classic 0.0.10a]] +[[lzh:爪哇版古典版〇點〇點一〇甲]] +[[pt:Edição Java Classic 0.0.10a]] +[[ru:Classic 0.0.10a (Java Edition)]] +[[uk:Classic 0.0.10a (Java Edition)]] +[[zh:Java版Classic 0.0.10a]] diff --git a/wiki_backup/Java Edition Classic 0.0.11a.txt b/wiki_backup/Java Edition Classic 0.0.11a.txt new file mode 100644 index 0000000..03e577b --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.11a.txt @@ -0,0 +1,99 @@ +{{for|development versions of 0.0.12a labeled "0.0.11a"|Java Edition Classic 0.0.12a/Development#Multiplayer test (May 18, 2009)}} +{{Lost version}} +{{Infobox version +|title=0.0.11a +|image=Classic 0.0.11a Human.jpg +|edition=Java +|prefix=Classic +|date=May 17, 2009 +|clientdl= Client not archived +|phase=Classic +|prevparent=0.0.10a +|nextparent=0.0.12a +}} + +'''0.0.11a'''[https://www.youtube.com/watch?v=lZn60uMgE2A Lost Minecraft castle video] is a version of [[Java Edition Classic]] released on May 17, 2009,[[wordofnotch:109000107|"Minecraft 0.0.11a for public consumption"]] – The Word of Notch, May 17, 2009 at 11:56 UTC,[[#lwjgl logs| LWJGL IRC Logs]]: "''[13:56:55] ok, it's up. 0.0.11a''" (11:56 UTC) almost 4 minutes after the release of [[0.0.10a]] to fix the game being unplayable. + +While there is a version called "c0.0.11a" in the launcher, it is actually an early [[Java Edition Classic 0.0.12a/Development#Multiplayer test (May 18, 2009)|development version of 0.0.12a]]; although labeled "0.0.11a" in-game, it contains files from May 18, 2009 (a day later than the release of this version), and has early multiplayer code present. + +This is the first public version of ''Minecraft'', posted on the TIGSource Forum labeled '''Minecraft (alpha)'''.{{citation|url=https://forums.tigsource.com/index.php?topic=6273.0|title=Minecraft (alpha)|website=TIGSource|author=[[Markus Persson]]|date=May 17, 2009}} + +== Fixes == +; 1 bug fixed +* Fixed an issue with start and destroy functions making the game unplayable.[[#lwjgl logs|LWJGL IRC logs]]: "''[13:53:34] I forgot to take out the normal start() and destroy()..''" (11:53 UTC) + +== Trivia == +* This version was referenced in this official Minecraft YouTube video [https://www.youtube.com/watch?v=LMCt-gSvEqU here]. + +== Gallery == + +Classic 0.0.11a build.jpg|Pixel art from the Dwarf Fortress intro movie. +-jwaap-tower.jpg|A screenshot showing the web applet ''Minecraft 0.0.11a'' was played in. +Marioistoohigh.png|A incomplete build of [[wikipedia:Mario|Mario]] pixel art. +Mariominecraft awesome 0508.jpg|[[wikipedia:Mario|Mario]] pixel art. +Mario1.png|Ditto, but at a different angle. +Mario2.png|Ditto. +Awesome 0089.jpg|[[Cave]]s, a [[mob (entity)|mob]] can also be seen. +Classic 0.0.11a.jpg|A stone building with mobs. +Space Invader.png|A Space Invaders pixel art. +0.0.11a sapling building.png|A sapling in a building made of stone and planks. +Bridge 0.0.11a.jpg|A bridge. +Fortifying a cliff face.jpg|A castle. +Superbridge.jpg|A bridge connecting two cliffs together. +Superbridge2.jpg|Ditto. +Piratecave.png|A pirate cave. +Minekrul.png|A spiral structure. +WipCastle3.png|A castle in this version. +WipCastle9.png|Ditto. +WipCastle10.png|Ditto. +WipCastle11.png|Ditto. +Minecraft Webpage 0.0.11a.png|The Minecraft Webpage with this version. +11a-20.jpg|Different angle of the bridge. +11a-21.png|IndieGames.com promotion. +11a-22.png|Ditto. +11a-23.jpg|Another castle. +11a-24.png|Interior of a castle. +11a-25.png|Castle from a distance. +11a-26.jpg|Dwarf Fortress pixel art. +11a-27.png|Castle stairs. +11a-28.jpg|Yet another castle. +11a-29.jpg|Inside of a cave. +11a-31.png|Interior of another castle. +11a-32.png|Again a castle. +11a-33.png|Another distant castle. +11a-34.jpg|A balcony. +11a-35.jpg|A group of saplings. +11a-36.jpg|Interior of a building. +11a-37.png|A "lair". +11a-38.jpg|Exterior of a building. +11a-39.jpg|Mini version of a pixel art. +11a-40.png|Mob pit. +11a-41.png|Ditto. +11a-42.png|Ditto. +11a-43.png|Ditto. +11a-44.jpg|Again the interior of a castle. +11a-45.jpg|Inside of a church. +11a-46.jpg|A road towards some buildings. +11a-47.jpg|A floating building. + + +== References == +{{anchor|lwjgl logs}}{{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=echelog.com|date=May 17, 2009 (UTC+2)}} +{{Reflist}} + +== External links == +* [{{ytl|LEG9feKeQMY}} First public gameplay footage released of ''Minecraft 0.0.11a''] + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.11a]] +[[es:Java Edition Classic 0.0.11a]] +[[fr:Édition Java Classique 0.0.11a]] +[[hu:Java Edition Classic 0.0.11a]] +[[ja:Java Edition Classic 0.0.11a]] +[[lzh:爪哇版古典版〇點〇點一一甲]] +[[pt:Edição Java Classic 0.0.11a]] +[[ru:Classic 0.0.11a (Java Edition)]] +[[uk:Classic 0.0.11a (Java Edition)]] +[[zh:Java版Classic 0.0.11a]] diff --git a/wiki_backup/Java Edition Classic 0.0.12a.txt b/wiki_backup/Java Edition Classic 0.0.12a.txt new file mode 100644 index 0000000..5be4513 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.12a.txt @@ -0,0 +1,100 @@ +{{for|developmental versions of 0.0.12a|Java Edition Classic 0.0.12a/Development}} +{{Lost version|commonfake=1}} +{{Infobox version +|title=0.0.12a +|edition=java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|phase=Classic +|prevparent=0.0.11a +|next=0.0.12a_01 +|nextparent=0.0.13a +}} + +'''0.0.12a'''[[wordofnotch:110175116|"0.0.12a is up"]] – [[The Word of Notch]], May 20, 2009 is a version of [[Java Edition Classic]] released on May 19, 2009, at 22:36 UTC.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle}}While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time). It added [[bedrock]], [[water]] and [[lava]], along with a [[world boundary]] and a new world generator. + +== Additions == +=== Blocks === +; [[File:Bedrock JE1 BE1.png|32px]] [[Bedrock]] +* Unobtainable to the player. +* Initially referred to as "unbreakable stone". +* Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky. +* Can't be broken, placed against, or otherwise selected. + +; [[File:Water JE1.png|32px]] [[Water]] +* A type of liquid. +* Doesn't drown the player. +* Is transparent. +* Spreads infinitely. +* Doesn't work outside the map (it doesn't spread from world border after terrain generation).{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203496#msg203496|title=Minecraft (alpha)|website=TIGSource Forums|author=Syrion|date=May 22, 2009|quote=water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.}} + +; [[File:Lava JE1.png|32px]] [[Lava]] +* A type of liquid. +* Originally was transparent, just like water. +* Underneath lava, the mist is thin and orange in color. +* Doesn't deal damage to the player. +* Spreads infinitely. + +=== World generation === +; [[World boundary]] +* An infinite ocean now surrounds the map making it impossible to fall of the world. +* The player can no longer pass the edge of the map. +* [[Water]] next to [[lava]] doesn't produce [[stone]] upon world generation. + +=== Gameplay === +; [[Control]]s +* Pressing {{key|F}} cycles between four levels of render distance.{{cite|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201927|title=Minecraft (alpha)|website=TigSource|date=May 19, 2009|quote=F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic. N to generate a new level. No more restarting the applet!}} +* Pressing {{key|N}} generates a new level, with a new level generation screen. + +; [[Swimming]] +* Only applies to players. [[Mob (entity)|Mobs]] move at full speed in the water. Was originally much slower than in later Classic versions. + +== Changes == +=== Mobs === +; [[File:Steve_Revision_1.png|32px]] [[Mob (entity)|Mobs]] +* No longer get reset on level reset, meaning there is no way to get rid of mobs now.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:39:43) oh, they don't get reset on level resets either.. I'd better fix that.}} +; Physics +* Water and lava now flow to fill any available space below or next to it.{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}} +** With just one water source the entire world can be flooded.{{ytl|JXfeIAjkYa0|Minecraft Huge flood|Nizzotch Archive}} +* Water next to lava produces stone. +* Player jump height increased by about 0.5 blocks.{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}} + +=== World generation === +; New level generator +* Terrain is messier with more bumps visible on the surface. It also now generates in islands. +* The terrain always generates one block above ocean level. +* Lakes occur when the surrounding water is at a higher level than the terrain. +* All dirt with access to sunlight doesn't become grass blocks upon world generation if below water level. +* Lava lakes also spawn occasionally. +* Worlds made before this version receive a bedrock layer at the bottom of the map and an ocean surrounding it. + +== Bugs == +; 1 bug reported +* The block being used to build does not show up unless it is a sapling.{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201928|title=Minecraft (alpha)|author=Navineous|website=Tigsource Forums |date=May 19, 2009|quote=I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon.}} + +== Trivia == +* The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See [[{{PAGENAME}}/Development|Development]] for more information on this. +* To make the water and lava texture display slightly shorter than a block, its texture from terrain.png gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles. +* The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled. + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a]] +[[es:Java Edition Classic 0.0.12a]] +[[fr:Édition Java Classique 0.0.12a]] +[[hu:Java Edition Classic 0.0.12a]] +[[ja:Java Edition Classic 0.0.12a]] +[[lzh:爪哇版古典版〇點〇點一二甲]] +[[pt:Edição Java Classic 0.0.12a]] +[[ru:Classic 0.0.12a (Java Edition)]] +[[uk:Classic 0.0.12a (Java Edition)]] +[[zh:Java版Classic 0.0.12a]] diff --git a/wiki_backup/Java Edition Classic 0.0.12a_01.txt b/wiki_backup/Java Edition Classic 0.0.12a_01.txt new file mode 100644 index 0000000..7aa0713 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.12a_01.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.12a_01}}{{Lost version|commonfake=1}} +{{Infobox version +|title=0.0.12a_01 +|image=Classic 0.0.12a_01 (cropped).png +|edition=java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|phase=Classic +|prevparent=0.0.12a +|next=0.0.12a_02 +|nextparent=0.0.13a +}} + +'''0.0.12a_01''' is a version of [[Java Edition Classic]] released on May 19, 2009, at 22:46 UTC,{{link |url=https://web.archive.org/web/20110302004102/http://notch.tumblr.com/post/110175116/0-0-12a-is-up|title=0.0.12a is up |website=The Word of Notch |date=May 20, 2009}}{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org}}: ''(18:45:50) notch: 0.0.12a_01 is up, killing all mobs when you create a new level. :D''While some sources imply that this version was released on May 20, it was actually released at 22:46 UTC on May 19 (which is 00:46 on May 20, Sweden time). which slightly changed mob spawning. + +== Changes == +; [[Mob (entity)|Mobs]] +* Now reset on a new level again. + +== Trivia == +* 0.0.12a_01 is the first version to use an underscore in its name. + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a_01]] +[[es:Java Edition Classic 0.0.12a 01]] +[[fr:Édition Java Classique 0.0.12a 01]] +[[ja:Java Edition Classic 0.0.12a 01]] +[[lzh:爪哇版古典版〇點〇點一二甲之一]] +[[pt:Edição Java Classic 0.0.12a 01]] +[[ru:Classic 0.0.12a 01 (Java Edition)]] +[[uk:Classic 0.0.12a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.12a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.12a_02.txt b/wiki_backup/Java Edition Classic 0.0.12a_02.txt new file mode 100644 index 0000000..846b62d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.12a_02.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.12a_02}}{{Lost version|commonfake=1}} +{{Infobox version +|title=0.0.12a_02 +|edition=java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=0.0.12a_01 +|prevparent=0.0.12a +|next=0.0.12a_03 +|nextparent=0.0.13a +}} + +'''0.0.12a_02'''{{link |url=https://web.archive.org/web/20090529032503/http://notch.tumblr.com/post/110191862/0-0-12a-02-runs-smoother-than-ever|title=0.0.12a_02 runs smoother than ever. |website=The Word of Notch |date=May 20, 2009}} is a version of [[Java Edition Classic]] released on May 19, 2009, at 23:20 UTC,{{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=Echelog.com|date=May 20, 2009, UTC+2|quote=[01:19:56] 0.0.12a_02 is up with some performance fixes.}}{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(19:22:46) notch: 0.0.12a_02 is up with some performance fixes.}}While some sources imply that this version was released on May 20, it was actually released at 23:20 UTC on May 19 (which is 01:20 on May 20, Sweden time). which improved performance. + +== Changes == +=== General === +* Improved performance. + +== Notes == +{{Notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a_02]] +[[es:Java Edition Classic 0.0.12a 02]] +[[fr:Édition Java Classique 0.0.12a 02]] +[[hu:Java Edition Classic 0.0.12a 02]] +[[ja:Java Edition Classic 0.0.12a 02]] +[[lzh:爪哇版古典版〇點〇點一二甲之二]] +[[pt:Edição Java Classic 0.0.12a 02]] +[[ru:Classic 0.0.12a 02 (Java Edition)]] +[[uk:Classic 0.0.12a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.12a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.12a_03.txt b/wiki_backup/Java Edition Classic 0.0.12a_03.txt new file mode 100644 index 0000000..45a0265 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.12a_03.txt @@ -0,0 +1,62 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.12a_03}}{{Lost version|pre-reupload}} +{{Infobox version +|title=0.0.12a_03 +|version_id=Classic 0.0.12a_03 +|image=Classic 0.0.12a_03.png +|edition=Java +|prefix=Classic +|date=May 19, 2009 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.jar Client] +([https://archive.org/download/Minecraft-JE-Classic/c0.0.12a_03/c0.0.12a_03.json json]) +|phase=Classic +|prev=0.0.12a_02 +|prevparent=0.0.12a +|nextparent=0.0.13a +}} + +'''0.0.12a_03'''{{ytl|qPe3IFsSJX4|Minecraft gameplay|8BitLord|May 21, 2009}}{{ytl|i5zIEDH2YA4|Minecraft - Lava Prison|Telkir|May 20, 2009}}{{ytl|dd65tDKEjIE|Shipwrecked in Minecraft|Syreion|May 21, 2009}} is a version of [[Java Edition Classic]] released on May 19, 2009, shortly before 23:49 UTC.[https://archive.org/download/minecraft-irclogs_202103 IRC logs], rinkuhero.7z, 2009-05-19.155457-0400EDT.txt: "''(19:49:36) fartron: 0.0.12a_03''", "''(19:49:37) fartron: is the newest''" (May 19, 2009, UTC−4) It was announced by Notch on May 20, 2009, at 00:14 UTC.{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201927#msg201927|title=Minecraft (alpha)|author=[[Markus Persson]]|website=Tigsource Forums |date=May 19, 2009 (UTC−8)}} + +This version was reuploaded on May 20, 2009, at 00:18 UTC for unknown reasons.{{more info}} + +== Changes == +=== General === +* Improved performance. + +== Fixes == +; 1 bug fixed +* Fixed a bug making it hard to select blocks on some graphics cards.{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(19:34:43) notch: yesss, I finally fixed the bug where it's hard to select blocks on some graphics cards}} + +== Trivia == +* This is the earliest version of [[Java Edition Classic]] to be archived which is not a developer build. + +== Gallery == + +Classic 0.0.12a_03 castle.png +Classic 0.0.12a_03 Screenshot 2.png|A build of a statue. +12a_03lava.png|Swimming in lava is see-through, similar to water. +0.0.12a_03 7.png|Two saplings in 0.0.12a_03. The texture of saplings was changed in 0.0.13a. +0.0.12a_03 mario3.jpg|A build of Mario. +0.0.12a_03 mario2.jpg|Closeup of Mario. +0.0.12a_03 mario4.jpg|The world. +0.0.12a_03 water under lava.png|Water under a lava lake. +Classic 0.0.12a_03 webpage.png|The ''Minecraft'' webpage with this version. +Classic 0.0.12a 03 lava lake.jpg|A lava lake. +Classic 0.0.12a 03 bugget lava.jpg|Lava in a cave. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.12a_03]] +[[es:Java Edition Classic 0.0.12a 03]] +[[fr:Édition Java Classique 0.0.12a 03]] +[[hu:Java Edition Classic 0.0.12a 03]] +[[ja:Java Edition Classic 0.0.12a 03]] +[[lzh:爪哇版古典版〇點〇點一二甲之三]] +[[pt:Edição Java Classic 0.0.12a 03]] +[[ru:Classic 0.0.12a 03 (Java Edition)]] +[[uk:Classic 0.0.12a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.12a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.12a_Development.txt b/wiki_backup/Java Edition Classic 0.0.12a_Development.txt new file mode 100644 index 0000000..dc27c76 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.12a_Development.txt @@ -0,0 +1,89 @@ +{{distinguish|Classic 0.0.12a|Classic 0.0.11a}} + +A couple of development versions of 0.0.12a were developed between May 17 and May 19, 2009. + +== Multiplayer test (May 18, 2009) == +{{Unreleased version|available=1|section=1}} +{{Infobox version +|title=0.0.11a +|image=Classic 0.0.12a-dev.png +|edition=Java +|unreleased=1 +|date=May 18, 2009 +|phase=Classic +|clienthash=3a799f179b6dcac5f3a46846d687ebbd95856984 +|jsonhash=e95d5ec8bc0c8149c0bc6f67000f55fca12f4820 +|jsonfile=c0.0.11a +|no_data=1 +|no_protocol=1 +}} + +===Additions=== +* Server development started. +** Added basic code such as handling basic client connections and message sending. + +===Trivia=== +* The version number is still "0.0.11a". +* There are no known gameplay differences between this version and [[Java Edition Classic 0.0.11a|0.0.11a]]. +* This version is available in the launcher, mislabelled as "c0.0.11a". +** It was added to the launcher along with several other versions on August 6, 2013. + +===Gallery=== + +File:0.0.11a House.png|A small wooden house. +File:0.0.11a Sapling.png|A sapling. + + +== Water test (May 18, 2009) == +{{Unreleased version|section=1}} +[[File:0.0.12a-dev2.png|thumb|right]] +'''[https://web.archive.org/web/20110302000432/https://notch.tumblr.com/post/109669296/ok-multiplayer-was-boring-but-heres-water Word of Notch post]''', '''[https://www.youtube.com/watch?v=jwgXo3LYKaU YouTube video (reupload)]''' +* '''Additions''' +** Bedrock +*** Unobtainable to the player. +*** Cannot be broken, placed against or otherwise selected. +*** Surrounds the map on all four sides two blocks below ocean level, and also the bottom of the world. +** Water +*** It was originally opaque, rendered as a full block and on the same layer as all other blocks (meaning it had shadows). +*** The player can swim in it, but mobs move under it at full speed. Swimming underwater was fast at first, as seen in the video. +*** Spreads from the world border on world generation to fill any empty space next to it. +** World border +*** An infinite ocean now surrounds the map, making it impossible to fall off the world. +** Pressing F now cycles between four levels of render distance. +** Pressing N generates a new level, but without a level generation screen. Mobs also don't get reset on level reset. +* '''Changes''' +** New terrain generator +*** Terrain is more messy, with more bumps visible on the surface. +*** Terrain now generates in islands. +*** No blocks can generate on ocean level, the terrain is always one block above it. +*** Dirt with access to sunlight will not become grass block upon world generation if below ocean level. +*** The sapling texture has been changed + +=== Trivia === +* Water was made transparent before the release of 0.0.12a. To do this, Notch had to make it render on a new layer, which is why it lost its shadows. Water would stay without shadows until the release of 0.0.14a_08. +* The terrain generation files for this version can be found in the 0.0.13a jar provided in the launcher. When ported to 0.0.13a, it is possible to see how the terrain worked. There are variables to enable/disable the water spreading from the borders, the uniform dirt layer and blocks being able to generate on ocean level. + +== Lava test (May 19, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20200217031836/https://notch.tumblr.com/post/110143855/lava-it-flows-its-very-uncommon-on-the-surface Word of Notch post]''' +[[File:Classic 0.0.12a.jpg|thumb|right]] + +* Lava +** Translucent. +** Added shortly before the full release of 0.0.12a, as the screenshot of it posted on Notch's blog is from May 19th, 2009. +* Water +** Is now translucent and no longer renders as a full block. + +== Navigation == +{{Navbox Java Edition versions|Classic}} +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[es:Java Edition Classic 0.0.12a/Desarrollo]] +[[fr:Version Java Classique 0.0.12a/Développement]] +[[hu:Java Edition Classic 0.0.12a/Fejlesztés]] +[[ja:Java Edition Classic 0.0.12a/開発版]] +[[pt:Edição Java Classic 0.0.12a/Desenvolvimento]] +[[ru:Classic 0.0.12a (Java Edition)/Разработка]] +[[uk:Classic 0.0.12a (Java Edition)/Розробка]] +[[zh:Java版Classic 0.0.12a/开发]] diff --git a/wiki_backup/Java Edition Classic 0.0.13a.txt b/wiki_backup/Java Edition Classic 0.0.13a.txt new file mode 100644 index 0000000..52a2ffb --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.13a.txt @@ -0,0 +1,106 @@ +{{for|developmental versions of 0.0.13a|Java Edition Classic 0.0.13a/Development}} +{{Lost version}} +{{Infobox version +| title = 0.0.13a +| image = Ez 0.0.13a.png +| edition = Java +| phase = Classic +| date = May 22, 2009 +| clientdl = Client not archived +| prefix = Classic +| prev = 0.0.12a_03 +| prevparent = 0.0.12a +| next = 0.0.13a_03 +| nextparent = 0.0.14a +| no_data = 1 +| no_protocol = 1 +}} + +'''0.0.13a'''{{cite|url=http://web.archive.org/web/20120702215553/http://www.youtube.com/watch?v=frJ45Y1r11o&feature=related |title=Minecraft: Huge level, teaser of 0.0.13a|author=Nizzotch|website=YouTube via the Wayback Machine}} is a version of [[Java Edition Classic]] released on May 22, 2009 at 17:42.{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203297#msg203297|title=Minecraft (alpha)|website=TIGSource Forums|author=[[Markus Persson]]|date=May 22, 2009}}[[#logs 5/22|IRC logs]]: "''(19:42:29) minecraft saving!''" (17:42 UTC)TigSource uses UTC–8 This version is not archived or available in the launcher. + +[[Java Edition Classic 0.0.13a/Development#World size test (1) (May 21, 2009)|An early development version of 0.0.13a]], mislabelled as its released counterpart, is available in the launcher. It was used for testing the world size, and can only generate flat terrain, instead of the actual terrain used in the full release. Many features from 0.0.12a are still present, such as using the "generating level" screen from that version instead of the one from 0.0.13a. + +== Additions == +=== Blocks === +; General +* Added a thin black block selection outline. +** This causes a bug where the white overlay vanishes when very close to a block on one or more of its sides. + +=== General === +; Levels +* Added level saving for players with accounts.[[wordofnotch:111554130|"minecraft.net goes live, and you can save your levels now!"]] – The Word of Notch. +** Feature for registered and logged in players only. +** Five slots in total. +** Could be played at the URL http://www.minecraft.net/play.jsp?name=&id=. + +; [[Controls]] +* Pressing {{key|Esc}} now opens the pause menu. + +== Changes == +=== Blocks === +; [[File:Oak Sapling JE2.png|32px]] [[Sapling]] +* Changed the texture from [[File:Oak Sapling JE1.png|32px]]. + +* Is no longer transparent. +* The mist underneath lava is now a thick red, instead of the previous shade of orange. + +=== Gameplay === +; [[Jumping]] +* Holding the {{ctrl|jump}} key no longer allows for auto jumping. +* Player jump height reduced to its [[Java Edition Classic 0.0.11a|0.0.11a]] value. + +; [[Swimming]] +* Swimming and sinking down in water is now much faster than before. + +=== General === +; User interface +* Changed the game's resolution from 640×480 to 854×480. +* The block being used is once again shown in the top right corner. +* The world generating screen now shows darker dirt. + +; Controls +* Holding down {{key|R}} no longer causes the player to cycle between different locations - holding the key now has the same effect as simply pressing it.{{verify|type=change|edition=java}} + +; Terrain +* The terrain is no longer always generated a block above water.[[#logs|IRC logs]]: "''(22:12:23) it's fixed in 0.0.13a. =)''" (20:12 UTC) +* Lava and water now always produce stone.[[#logs|IRC logs]]: "''(16:29:51) fartron: Notch_, how can lava float on water without forming stone? [...] Notch_: it can't in 0.0.13a. :D''" (14:29 UTC) +* Surface dirt layer is more uniform. +** There is almost always a layer of grass with dirt under it above stone. +** Cliff faces can no longer be made of pure dirt and grass. + +== Fixes == +; 1 bug fixed +* Fixed textures touching the top and bottom of the map not being shown. + +== Bugs == +* Transparency issue with water.{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203338#msg203338|title=Minecraft (alpha)|website=TIGSource Forums|author=[[Markus Persson]]|date=May 22, 2009|quote=That transparency thing looks like a bug!}} +* Level saving sometimes does not work.{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203341#msg203341|title=Minecraft (alpha)|website=TIGSource Forums|author=Baltirow|date=May 22, 2009|quote=The added saving feature doesn't seem to work in the last version (v0.013 something).}} +** The reason is because Opera and older versions of Java did not support a workaround Notch made to allow connecting to a host from an applet in LWJGL.{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203362#msg203362|title=Minecraft (alpha)|website=TIGSource Forums|author=[[Markus Persson]]|date=May 22, 2009}} +* When facing at certain angles a block can be placed where a block already is. + +== Gallery == + +0.0.13a-LavaCaveEvidence.png|Lava in a cave. + + +== Notes == +{{Notelist}} + +== References == +*{{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #tigirc.20090521.log (May 21, 2009, UTC+2) +*{{anchor|logs 5/22}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #tigirc.20090522.log (May 22, 2009, UTC+2) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.13a]] +[[es:Java Edition Classic 0.0.13a]] +[[fr:Édition Java Classique 0.0.13a]] +[[hu:Java Edition Classic 0.0.13a]] +[[ja:Java Edition Classic 0.0.13a]] +[[lzh:爪哇版古典版〇點〇點一三甲]] +[[pt:Edição Java Classic 0.0.13a]] +[[ru:Classic 0.0.13a (Java Edition)]] +[[uk:Classic 0.0.13a (Java Edition)]] +[[zh:Java版Classic 0.0.13a]] diff --git a/wiki_backup/Java Edition Classic 0.0.13a_03.txt b/wiki_backup/Java Edition Classic 0.0.13a_03.txt new file mode 100644 index 0000000..65926bc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.13a_03.txt @@ -0,0 +1,65 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.13a_03}}{{Infobox version +|title=0.0.13a_03 +|version_id=Classic 0.0.13a_03 +|image=Classic 0.0.13a_03.png +|edition=java +|date='''Original:''' May 22, 2009
'''Launcher:''' August 6, 2013 +|clientdl='''Original:''' [https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.13a_03/c0.0.13a_03.json .json])
'''Launcher:''' {{dl|7ba9e63aec8a15a99ecd47900c848cdce8a51a03|client}} ({{dl|6acc567327d839965034870250f77a5b4bba0916|json|name=c0.0.13a_03}}) +|prefix=Classic +|java_manual={{wikipedia|Java version history#Java SE 5|Java SE 5|newtab=1}} +|prevparent=0.0.13a +|nextparent=0.0.14a +}} + +'''0.0.13a_03'''https://www.youtube.com/watch?v=ZmMTNZlAUfg is a version of [[Java Edition Classic]] released on May 22, 2009, at 18:13 UTC..jar file has a compilation time of 20:13 UTC+2. + +A version of 0.0.13a_03 repackaged with signature files from 2013 is available in the launcher. Another version with a date of 2009 has also been archived, bit-for-bit identical (aside from signature files)Excluding the files in the META-INF folder (signature files, which are unrelated to actual properties of the game), all contents of for the 2009 and 2013 variants of this version were compared at the byte level and found to be identical. and with no difference in gameplay. + +Information about ''0.0.13a_01'' and ''0.0.13a_02'' is unknown. + +== Changes == +* Humans no longer spawn on level generation. +* Lava lakes no longer spawn above sea level. +* Pressing {{Keys|ESC}} while in a menu exits out of the menu. + +== Fixes == +; 1 bug fixed +* Fixed a bug on level saving by updating the LWJGL version.[https://web.archive.org/web/20090526100916/http://notch.tumblr.com:80/post/111609953/ok-so-heres-the-deal-on-the-problems-with-level Ok, so here's the deal on the problems with level loading - The Word of Notch, May 22, 2009] + +== Trivia == +* This is the earliest version in the [[launcher]] that is ''not'' a developer build. +* This is also the earliest version of Classic to be archived which is not reuploaded. + +== Gallery == + +Large dirt patch.jpg|Large dirt patch generated in this version. +Flooded cave found in 0.0.13a 03.jpg|Small flooded cave in this version. +Classic 0.0.13a 03 webpage.jpg|Minecraft webpage with this version. +Vinomadd-Sespool.jpg +Vinomadd-garden.jpg +Vinomadd-bridge.jpg +Vinomadd-Castle.jpg +0.0.13a 03 cave.png +Mobs in a dirt box.jpg|Some humans in a [[dirt]] box. +Heart Cliff.jpg +Dirt and Stone.jpg + + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.13a_03]] +[[es:Java Edition Classic 0.0.13a 03]] +[[fr:Édition Java Classique 0.0.13a 03]] +[[hu:Java Edition Classic 0.0.13a 03]] +[[ja:Java Edition Classic 0.0.13a 03]] +[[lzh:爪哇版古典版〇點〇點一三甲之三]] +[[pt:Edição Java Classic 0.0.13a 03]] +[[ru:Classic 0.0.13a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.13a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.13a_Development.txt b/wiki_backup/Java Edition Classic 0.0.13a_Development.txt new file mode 100644 index 0000000..3382f9f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.13a_Development.txt @@ -0,0 +1,79 @@ +Several unreleased development versions of the game labelled '''0.0.13a''' were developed on May 21st. They show in-development features later included in [[0.0.13a]] and later releases. The huge world size features showcased in these versions would not be publicly available until [[0.0.14a]]. + +== World size test (1) (May 21, 2009) == +{{Unreleased version|available=1|section=1}} +{{Infobox version +|title=0.0.13a +|image=Classic 0.0.13a-dev.png +|edition=Java +|unreleased=1 +|date=May 21, 2009 +|jsonhash=7677a2d81caba8719dc797851828032ddf45d622 +|jsonfile=c0.0.13a +|clienthash=936d575b1ab1a04a341ad43d76e441e88d2cd987 +|phase=Classic +|no_data=1 +|no_protocol=1 +}} + +* '''Additions''' +** Added a thin black block selection outline. +** Pressing Esc now opens the pause menu, with options to return to game, generate a new level and save/load level, the last of which doesn't do anything. +* '''Changes''' +** Changed the game's resolution from 640×480 to 854×480. +** The block being used is once again shown in the top right corner. +** Made swimming and sinking faster than before. +** Holding the {{ctrl|jump}} key no longer allows for autojumping. +** Jump height reduced back to just over 1 block instead of just over 1.5 blocks. +** This is the earliest version in the launcher where holding down R no longer causes the player to cycle between different locations - holding the key now has the same effect as simply pressing it. +** Lava is no longer transparent and has a thick, red mist when underneath it. +** Changed the texture of saplings from [[File:Oak Sapling JE1.png|32px]] to [[File:Oak Sapling JE2.png|32px]] +** The generated world is now completely flat. When generating a new level from the pause menu, the world is of a long shape (32×64×512), but still flat. It is worth noting that caves can still generate in these worlds. +* '''Trivia''' +** This is the version available in the launcher, added to it among several other versions on August 6, 2013. +** This is the only 0.0.13a developer build that is available in the launcher. + +=== Gallery === + +Classic 0.0.13a.png|A screenshot of world size test 1. +Classic 0.0.13a-dev1 long world.png|A long flat strip of grass block. +Dinnerbone 0.0.13a.png|Screenshot of this version from [[Dinnerbone]]. + + +== World size test (2) (May 21, 2009) == +{{Unreleased version|section=1}} +* '''Changes''' +** The world is now 1024×64×64 instead of 512×64×32 in size, and generates actual terrain. +** Terrain has been updated to the 0.0.13a_03 format. +** Dirt layer is now more uniform. +*** There is always a single block of dirt after grass and before stone. +** If water generates next to lava on world generation, it now produces stone. +* '''Reference''' +** Minecraft IRC logs, May 21, 2009 +*** "(10:48:56) Notch_: and I just tried making a 1024x64x64 map. It's nuts [...] (10:49:06) Notch_: it's basically a looong gauntlet of hills and lakes" +* '''Trivia''' +** It is very likely this version has the new level generation screen, however this is not confirmed. + +== Huge levels (May 21, 2009) == +{{Unreleased version|section=1}} +'''[https://www.youtube.com/watch?v=66NmCgKhZ_A YouTube video (reupload)]''' +* '''Changes''' +** The world size is now 512×64×512. +** Surface lava lakes are still possible, as seen in the video. +** The world generation screen has been changed. +*** The dirt background is now darker. +*** Added a progress bar below the progress text. + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[es:Java Edition Classic 0.0.13a/Desarrollo]] +[[fr:Édition Java Classique 0.0.13a/Développement]] +[[hu:Java Edition Classic 0.0.13a/Fejlesztés]] +[[ja:Java Edition Classic 0.0.13a/開発版]] +[[pt:Edição Java Classic 0.0.13a/Desenvolvimento]] +[[ru:Classic 0.0.13a (Java Edition)/Разработка]] +[[zh:Java版Classic 0.0.13a/开发]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a.txt b/wiki_backup/Java Edition Classic 0.0.14a.txt new file mode 100644 index 0000000..c3f9162 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a.txt @@ -0,0 +1,118 @@ +{{for|developmental versions of 0.0.14a|Java Edition Classic 0.0.14a/Development}} +{{Lost version|commonfake=1}} +{{Infobox version +|title=0.0.14a +|edition=Java +|prefix=Classic +|date=May 27, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.13a +|prev=0.0.13a_03 +|next=0.0.14a_01 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a'''{{link |url=https://web.archive.org/web/20170205200632/https://notch.tumblr.com/post/113985530/0014a-is-up-at-minecraftnet |title=0.0.14a is up at minecraft.net |date=May 28, 2009 |website=The Word of Notch}} is a version of [[Java Edition Classic]] released on May 27, 2009,[https://forums.tigsource.com/index.php?topic=6273.msg205284#msg205284 "Holy crap new tiles!"] – TigSource, May 27, 2009, 15:31:58, UTC−8 shortly before 22:26 UTC.[[#logs|IRC logs]]: "''(00:26:45) seeing a nice number up to the left too''", "''(00:26:54) 0.0.14? =D''" (May 27, 2009, 22:26 UTC) + +== Additions == +{{Additions table +|Sand +|Gravel +|Coal Ore +|Iron Ore +|Gold Ore +|Oak Log +|Oak Leaves +}} + +=== Blocks === +; [[File:Sand JE1.png|32px]] [[Sand]] +* Affected by gravity. +** If placed above any number of air blocks, the sand immediately appears at the bottom. + +; [[File:Gravel JE1.png|32px]] [[Gravel]] +* Affected by gravity. +** If placed above any number of air blocks, the gravel immediately appears at the bottom. + +; [[File:Gold Ore JE1.png|32px]] [[Gold ore]] +* Can be found in amounts ranging from roughly 10 to 30 in a blob. + +; [[File:Iron Ore JE1 BE1.png|32px]] [[Iron ore]] +* Can be found in amounts ranging from roughly 10 to 30 in a blob. + +; [[File:Coal Ore JE1 BE1.png|32px]] [[Coal ore]] +* Can be found in amounts ranging from roughly 10 to 30 in a blob. + +; [[File:Oak Log Axis Y JE1.png|32px]] [[Log]] +* Generates in trees. + +; [[File:Oak Leaves JE1.png|32px]] [[Leaves]] +* Generate in trees. +* When broken, [[particles]] fall at the normal speed. + +=== World generation === +; [[File:Oak JE1.png|32px]] [[Tree]]s +* Made of logs and leaves. + +=== General === +; Worlds +* Improved level format, now supporting the ability to save [[entities]] to levels. +** There is now a cap of 256 mobs that can exist in a world. + +; Controls +* Scroll-wheel block picking support. +** Only picks blocks that number keys can select. +* Holding down a mouse button allows for auto-building or breaking a block every 0.25 seconds. + +; [[Cloud]]s +* Added clouds. + +; [[Terrain]] +* New terrain generator. + +; Other +* Fog rather than blank areas now control render distance. +** The fog only gets applied on lit surfaces. Blocks in the shade appear as they normally would. +* Ability to choose level size. + +== Changes == +=== Blocks === +; [[Planks]] +* Changed the texture from [[File:Oak Planks JE2.png|32px]] to [[File:Oak Planks JE3 BE1.png|32px]]. + +; [[Cobblestone]] +* Changed the texture from [[File:Cobblestone JE1.png|32px]] to [[File:Cobblestone JE2.png|32px]]. + +; [[File:Water JE2.png|32px]] [[Water]] +* Flows faster.{{link |url=https://www.youtube.com/watch?v=LsWhsQLxCqs |title=Minecraft water flow test |date=May 23, 2009|website=YouTube}} [{{ytl|CNeaH8JVRy8}} (Archive)] +* Now flows from [[world border]]. +* Shows its texture when selected to place.{{verify|type=untestable|edition=java}} +* Texture is now lighter than the previous one. + +=== General === +* The player always spawns at the same place when pressing {{Key|R}} to respawn, unless this spawn is underwater.[[#logs|IRC logs]]: "''(00:34:59) so you have a fixed spawn point now?''" (May 27, 2009, 22:24 to 22:36 UTC) + +== Bugs == +* Levels do not load properly.[[#logs|IRC logs]]: "''(00:24:59) Minecraft is not working!''" [...] "''(00:28:11) <@notch> it doesn't seem to load levels properly, I'm trying to fix''" [...] "''(00:36:35) <@notch> 0.0.14a_01 is up, fixing the level load bug''" (May 27, 2009, 22:24 to 22:36 UTC)[https://web.archive.org/web/20170205200642/http://notch.tumblr.com/post/112817460/had-some-issues-with-level-savingloading| "Had some issues with level saving/loading"] – [[The Word of Notch]], May 25th, 2009 +* Clicking "Return to Game" while in build mode places a block.[[#logs|IRC logs]]: "''(01:17:03) I might have found a BUG, when i click to return to game it will lay down a block at the same time''" (May 27, 2009, 23:17 UTC) + +== Trivia == +* Many features implemented in 0.0.14a are commonly erroneously cited as being implemented in version [[Java Edition Classic 0.0.14a 01|0.0.14a_01]].{{Mcnet|block-week-leaves|Block of the Week: Leaves|August 18, 2017}} + +== References == +*{{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a]] +[[es:Java Edition Classic 0.0.14a]] +[[fr:Édition Java Classique 0.0.14a]] +[[hu:Java Edition Classic 0.0.14a]] +[[ja:Java Edition Classic 0.0.14a]] +[[lzh:爪哇版古典版〇點〇點一四甲]] +[[pt:Edição Java Classic 0.0.14a]] +[[ru:Classic 0.0.14a (Java Edition)]] +[[zh:Java版Classic 0.0.14a]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_01.txt b/wiki_backup/Java Edition Classic 0.0.14a_01.txt new file mode 100644 index 0000000..d96b44d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_01.txt @@ -0,0 +1,43 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_01}}{{Lost version}} +{{Infobox version +|title=0.0.14a_01 +|edition=java +|prefix=Classic +|date=May 27, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.14a +|next=0.0.14a_03 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_01''' is a version of [[Java Edition Classic]] released on May 27, 2009, at 22:36 UTC,{{link |url=https://web.archive.org/web/20170205200632/https://notch.tumblr.com/post/113985530/0014a-is-up-at-minecraftnet|title=0.0.14a is up at minecraft.net |date=May 28, 2009 |website=The Word of Notch}} to try to fix a bug preventing players from loading saved worlds.[[#logs|IRC logs]]: "''(00:34:45) cant load the saved ones''" [...] "''(00:36:35) <@notch> 0.0.14a_01 is up, fixing the level load bug''" (May 27, 2009, 22:34 to 22:36 UTC) + +== Fixes == +* Tried to fix a bug from the previous version that prevented players from loading saved worlds. + +== Bugs == +* The [[player]] can no longer place blocks in [[liquid]]s.[[#logs|IRC logs]]: "''(00:36:54) hey notch why cant i build blocks under water anymore''" [...] "''(00:40:44) but i can't build in water anymore?''" (May 27, 2009, 22:36 to 22:40 UTC) +* This version had a problem with some players getting NullPointerException errors.[[#logs|IRC logs]]: "''(00:38:09) java.lang.NullPointerException''" [...] "''(00:40:08) Quick question: Who else is getting the Java.lang null pointer exception error on loadind Minecraft?''" (May 27, 2009, 22:38 to 22:40 UTC) +* Some users could not load the game and got a black or white screen instead.[[#logs|IRC logs]]: "''(00:40:04) I was getting a black screen''" [...] "''(00:40:16) And now I'm getting a white screen =/''" (May 27, 2009, 22:40 UTC) +* There was an issue with mouse control.[[#logs|IRC logs]]: "''[16:59] <@notch> yeah, there's an issue with mouse control, pyl''" (May 27, 2009, 22:59 UTC) + +== Trivia == +* Many features erroneously said to be implemented in this version{{Mcnet|block-week-leaves|Block of the Week: Leaves|August 18, 2017}} were actually added in [[Java Edition Classic 0.0.14a|0.0.14a]]. + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_01]] +[[es:Java Edition Classic 0.0.14a 01]] +[[fr:Édition Java Classique 0.0.14a 01]] +[[hu:Java Edition Classic 0.0.14a 01]] +[[ja:Java Edition Classic 0.0.14a 01]] +[[lzh:爪哇版古典版〇點〇點一四甲之一]] +[[pt:Edição Java Classic 0.0.14a 01]] +[[ru:Classic 0.0.14a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_03.txt b/wiki_backup/Java Edition Classic 0.0.14a_03.txt new file mode 100644 index 0000000..8ecca50 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_03.txt @@ -0,0 +1,53 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_03}}{{Lost version}} +{{Infobox version +|title=0.0.14a_03 +|version_id=Classic 0.0.14a_03 +|image=Classic 0.0.14a_03 Screenshot 3.jpg +|edition=java +|prefix=Classic +|date=May 27, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.14a +|prev=0.0.14a_01 +|next=0.0.14a_04 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_03'''http://web.archive.org/web/20091214203443/http://www.facepunch.com:80/showthread.php?t=742672&page=11[[#logs|IRC logs]]: "''(01:04:14) <@notch> I'd appreciate it if you could reload so you get 14a_03, then try loading your levels''" (May 27, 2009, 23:04 UTC) is a version of [[Java Edition Classic]] released on May 27, 2009 between 23:02 and 23:04 UTC. + +Information about ''0.0.14a_02'' is unknown. + +== Fixes == +; 4 bugs fixed +* Fixed a bug upon loading maps with the first couple of versions of [[Java Edition Classic 0.0.14a|0.0.14a]], which was caused by a bad combination of proguard and serialization.{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg205447#msg205447|title=Minecraft (alpha)|website=TIG Forums|author=[[Notch]]|date=May 28, 2009|quote=I had some problems loading maps with the first couple of versions of 0.0.14 (caused by a bad combination of proguard and serialization) that I seemed to fix for the _03 update.}} +* Fixed bug that prevented players from spawning inside liquids.[[#logs|IRC logs]]: "''(01:02:24) <@notch> the new version shouldn't let you spawn in water any more''" (May 27, 2009, 23:02 UTC) +* Fixed bug that prevented players from building inside liquids.[[#logs|IRC logs]]: "''[17:04] Seems you cannot spawn blocks underwater [...] [17:05] <@notch> Duke[B12]: You can in _03''" (May 27, 2009, 23:04 UTC) +* Fixed a superspeed bug from 0.0.14a.[[#logs|IRC logs]]: "''[17:07] Oh by the way the speed bug is fixed''" (May 27, 2009, 23:07 UTC) + +== Bugs == +* Tried fixing a bug from 0.0.13a causing players to build through blocks at certain angles.[[#logs|IRC logs]]: "''[17:22] That block-select bug is still there. The fix was not successful.'' [...] ''[17:22] <@notch> vdgmprgrmr: I tried to fix it!''" (May 27, 2009, 23:16 UTC) + +== Gallery == + +Classic 0.0.14a_03 Screenshot 1.jpg|[[Iron ore]] blob in a cave. +Classic 0.0.14a_03 Screenshot 2.jpg|[[Coal ore]] blob in a cave. +Classic 0.0.14a 03.jpg|[[Gold ore]] blob in a cave. +Likely 0.0.14a 03 Screenshot.jpg|A likely screenshot of 0.0.14a_03 of a giant [https://en.wikipedia.org/wiki/Menger_sponge Menger sponge]. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_03]] +[[es:Java Edition Classic 0.0.14a 03]] +[[fr:Édition Java Classique 0.0.14a 03]] +[[ja:Java Edition Classic 0.0.14a 03]] +[[lzh:爪哇版古典版〇點〇點一四甲之三]] +[[pt:Edição Java Classic 0.0.14a 03]] +[[ru:Classic 0.0.14a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_04.txt b/wiki_backup/Java Edition Classic 0.0.14a_04.txt new file mode 100644 index 0000000..8b3fc4a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_04.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_04}}{{Lost version}} +{{Infobox version +|title=0.0.14a_04 +|edition=Java +|prefix=Classic +|date=May 28, 2009 +|clientdl=Unavailable +|prevparent=0.0.14a +|prev=0.0.14a_03 +|next=0.0.14a_05 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_04'''{{link |url=https://web.archive.org/web/20101210150055/http://notch.tumblr.com/post/114396707/0-0-14a-04-now-lets-you-set-the-spawn-point|website=The Word of Notch |title=0.0.14a_04 now lets you set the spawn point |date=May 28, 2009}} is a version of [[Java Edition Classic]] released on May 28, 2009, at 17:35 UTC.[[#logs|IRC logs]]: "''(19:35:52) * notch changes topic to: http://www.minecraft.net/ | http://www.mojang.com/forum/ | 0.0.14a_04 is up. You can now set the spawn point with return.''" (17:35 UTC) + +0.0.14a_04 was reuploaded at 17:43 UTC, 8 minutes after release, to try and fix an issue with mouse control; this fix was unsuccessful. + +== Additions == +* Added spawn point saving and reloading using the {{key|Enter}} key. +** Pressing {{key|R}} now sends the player back to the world's spawn point. + +== Bugs == +* This version had an issue with mouse controlling.[[#logs|IRC logs]]: "''(19:40:02) hey notch there might be something wrong with mouse control, mines very... weird''" [...] "''(19:40:22) mouse movement seems very bugged''" [...] "''(19:43:35) <@notch> is the mouse look fixed now?''" [...] "''(19:44:02) mouse is fixed''" [...] "''(19:44:09) nm no it's not''" [...] "''(19:45:13) doesnt do it''", "''(19:45:21) it's fine for about two seconds then it deteriorates''" [...] "''(19:45:41) it's very jittery, as if it's only reading a few dpi''" (17:40 to 17:45 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_04]] +[[es:Java Edition Classic 0.0.14a 04]] +[[fr:Édition Java Classique 0.0.14a 04]] +[[ja:Java Edition Classic 0.0.14a 04]] +[[lzh:爪哇版古典版〇點〇點一四甲之四]] +[[pt:Edição Java Classic 0.0.14a 04]] +[[ru:Classic 0.0.14a 04 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 04]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_05.txt b/wiki_backup/Java Edition Classic 0.0.14a_05.txt new file mode 100644 index 0000000..ddc7d8c --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_05.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_05}}{{Lost version}} +{{Infobox version +|title=0.0.14a_05 +|edition=Java +|prefix=Classic +|date=May 28, 2009 +|clientdl=Unavailable +|prevparent=0.0.14a +|prev=0.0.14a_04 +|next=0.0.14a_06 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_05''' is a version of [[Java Edition Classic]] released on May 28, 2009, at 17:48 UTC.[[#logs|IRC logs]]: "''(19:40:22) mouse movement seems very bugged''" [...] "''(19:48:13) <@notch> mezo: Restart the browser again, you should get _05 now''" [...] "''(19:48:58) <@notch> gah, now the mouse isn't working at all''" [...] "''(19:49:04) movement is smooth but the cursor doesnt lock into the app''" (17:48 to 17:49 UTC) + +0.0.14a_05 was reuploaded at 17:52 UTC (4 minutes after release) to try and fix the mouse issue;[[#logs|IRC logs]]: "''(19:52:18) <@notch> ok, try now''" [...] "''(19:53:09) works fine notch''" (17:52 UTC) this fix did not work for one user.[[#logs|IRC logs]]: "''(19:57:44) mouse doesnt workkk!!!!!!''" [...] "''(19:59:12) rebooting and loaded old map, then rebooting and generated new map''", "''(19:59:22) mouse jumpy both times''" (17:57 to 17:59 UTC) + +This version therefore has no changes at all. + +== Bugs == +* Attempted to fix mouse movement code, but the problem was made worse as now the mouse does not work at all, being unable to lock into the game. + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[de:Classic 0.0.14a_05]] +[[es:Java Edition Classic 0.0.14a 05]] +[[fr:Édition Java Classique 0.0.14a 05]] +[[ja:Java Edition Classic 0.0.14a 05]] +[[lzh:爪哇版古典版〇點〇點一四甲之五]] +[[pt:Edição Java Classic 0.0.14a 05]] +[[ru:Classic 0.0.14a 05 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 05]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_06.txt b/wiki_backup/Java Edition Classic 0.0.14a_06.txt new file mode 100644 index 0000000..8ba225c --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_06.txt @@ -0,0 +1,38 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_06}}{{Lost version}} +{{Infobox version +|title=0.0.14a_06 +|edition=Java +|prefix=Classic +|date=May 28, 2009 +|clientdl=Unavailable +|prevparent=0.0.14a +|prev=0.0.14a_05 +|next=0.0.14a_07 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_06''' is a version of [[Java Edition Classic]] released on May 28, 2009, at 18:23 UTC.[[#logs|IRC logs]]: "''(20:23:30) <@notch> mezo: Reload the page, you should get _06''" (18:23 UTC) + +This version (like [[0.0.14a_05]]) has no changes as its only fix was unsuccessful. + +== Bugs == +* Attempted to fix mouse movement code again, but this was once again unsuccessful.[[#logs|IRC logs]]: "''(20:23:30) <@notch> does the mouse work better now?''" [...] "''(20:24:54) nah still bugged''", "''(20:25:11) <@notch> I don't know if I can fix it, then''" (18:23 to 18:25 UTC) +** Only occurs when the mouse is moved quickly.[[#logs|IRC logs]]: "''(20:28:33) Just tried out _06, ti's only when you turn fast''" (18:28 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[de:Classic 0.0.14a_06]] +[[es:Java Edition Classic 0.0.14a 06]] +[[fr:Édition Java Classique 0.0.14a 06]] +[[ja:Java Edition Classic 0.0.14a 06]] +[[lzh:爪哇版古典版〇點〇點一四甲之六]] +[[pt:Edição Java Classic 0.0.14a 06]] +[[ru:Classic 0.0.14a 06 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 06]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_07.txt b/wiki_backup/Java Edition Classic 0.0.14a_07.txt new file mode 100644 index 0000000..db0103b --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_07.txt @@ -0,0 +1,35 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_07}}{{Lost version}} +{{Infobox version +|title=0.0.14a_07 +|image=Classic 0.0.14a_07.jpg +|edition=Java +|prefix=Classic +|date=May 28, 2009 +|clientdl=Unavailable +|prevparent=0.0.14a +|prev=0.0.14a_06 +|next=0.0.14a_08 +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_07'''https://www.deviantart.com/thewafer/art/Minecraft-Water-Lava-Spiral-128137542 is a version of [[Java Edition Classic]] released on May 28, 2009, at 18:31 UTC.[[#logs|IRC logs]]: "''(20:31:18) <@notch> mezo: _07 is up now.. does it work NOW?''", "''(20:31:52) IT IS FIXED''" [...] "''(20:32:25) it's not coming loose at all either''" (18:31 to 18:32 UTC) + +== Fixes == +* Finally fixed mouse movement code. +** This bug fix had been the focus of the previous three versions to no avail until this version. + +== References == +* {{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_07]] +[[es:Java Edition Classic 0.0.14a 07]] +[[fr:Édition Java Classique 0.0.14a 07]] +[[ja:Java Edition Classic 0.0.14a 07]] +[[lzh:爪哇版古典版〇點〇點一四甲之七]] +[[pt:Edição Java Classic 0.0.14a 07]] +[[ru:Classic 0.0.14a 07 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 07]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_08.txt b/wiki_backup/Java Edition Classic 0.0.14a_08.txt new file mode 100644 index 0000000..b93e975 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_08.txt @@ -0,0 +1,67 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.14a_08}}{{Infobox version +|title=0.0.14a_08 +|version_id=Classic 0.0.14a_08 +|image=Classic 0.0.14a_08.png +|edition=java +|prefix=Classic +|date=May 28, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.14a_08/c0.0.14a_08.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.14a_08/c0.0.14a_08.json .json] +|serverdl=No corresponding server +|prev=0.0.14a_07 +|prevparent=0.0.14a +|nextparent=0.0.15a (Multiplayer Test 1) +}} + +'''0.0.14a_08'''{{ytl|Drmi4EZMBzs}}{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg205808#msg205808|title=Minecraft (alpha)|website=TIG Forums|author=[https://forums.tigsource.com/index.php?action=profile;u=3311 YagerX]|date=May 28, 2009}}[https://www.youtube.com/watch?v=YRmzcrwhY28 Reupload of a lost 0.0.14a_08 video][https://www.youtube.com/watch?v=0IMGwOeTqEM Reupload of another lost 0.0.14a_08 video] is a version of [[Java Edition Classic]] released on May 28, 2009, at 20:40 UTC.[[#logs|IRC logs]]: "''(22:38:10) <@notch> restart your clients, compare fps plox =D''" [...] "''(22:38:40) <@notch> new client update, check the fps. It should be better''" [...] "''(22:39:21) <@notch> wait.. it's supposed to say _08..''" [...] "''(22:39:25) <@notch> I think I didn't upload it right''" [...] "''(22:40:13) <@notch> ok, now''" (20:38 to 20:40 UTC) This is the last version of [[Early Classic Creative]] (i.e. the last Classic version without [[multiplayer]] functions). + +== Changes == +=== Blocks === +; [[File:Oak Sapling JE2.png|32px]] [[Sapling]]s +* Now appear as full bright when in shade, and turn invisible when selected while in shade. + +=== World generation === +; [[File:Oak JE2.png|32px]] [[Tree]]s +* Now have a (+) shape for the top layer.[[#logs|IRC logs]]: "''[17:06] notch this is just a style thing, but did u want the trees to be cubes? i found if u take off the corners they look alot more natural''" [...] "''[17:07] <@notch> oooh, that IS nicer, justinforasec'' [...] ''[17:07] <@notch> I'm definitely making it so for the next version, thank you'' [...] ''(22:46:02) lol @ new trees''"(17:06 UTC) + +=== General === +* Improved framerate. +* Shadows now show up on water and lava surfaces.[[#logs|IRC logs]]: "''[14:43] <@notch> a free bonus is that shadows now show up on water surfaces :D''" (20:43 UTC) +* Fog is now white instead of blue.[[#logs|IRC logs]]: "''[10:35] i dont get why the fog is blue'' [...] ''[10:35] wouldnt white or greyish be better?''"(17:06 UTC)[[#logs|IRC logs]]: "''[23:07] hey the fog is white!'' [...] ''[23:07] ty notch''"(17:06 UTC) +* Fog now gets applied to shadow surfaces. + +== Trivia == +* The [[terrain.png]] file of this version seems to have an early texture for [[wool]], [[cloud]]s, or [[snow block]]shttps://web.archive.org/web/20220522024237/https://imgur.com/a/B7Ize8x. + +== Gallery == + +Airlock1.png|A screenshot showing the Minecraft.net website with this version. +Airlock2.png|A sapling blocking the flow of water. +Airlock3.png|A sapling blocking the flow of water. +0.0.14a 08.png|A structure. +0.0.14a 08 castle.jpg|A screenshot showing trees first loaded in version [[0.0.14a]]. +0.0.14a 08 builds.jpg|A building. +0.0.14a 08 world.jpg|A landscape. +0.0.14a 08 house.png|A house. +Classic 0.0.14a 08 webpage.png|The Minecraft webpage with this version. +0.0.14a 08 gravel and sand.png|Gravel and sand floating on water. + + +== Sound test == +* [[C418]] uploaded a mockup video on June 4, 2009, showcasing his sound design for the game dubbed over footage of this version. It is important to note that this is not a developer version, the video is simply edited.{{ytl|UIFkQMEz9X8}}https://web.archive.org/web/20210705014707/https://www.youtube.com/watch?v=UIFkQMEz9X8 + +== References == +*{{anchor|logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090528.log (May 28, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.14a_08]] +[[es:Java Edition Classic 0.0.14a 08]] +[[fr:Édition Java Classique 0.0.14a 08]] +[[ja:Java Edition Classic 0.0.14a 08]] +[[lzh:爪哇版古典版〇點〇點一四甲之八]] +[[pt:Edição Java Classic 0.0.14a 08]] +[[ru:Classic 0.0.14a 08 (Java Edition)]] +[[zh:Java版Classic 0.0.14a 08]] diff --git a/wiki_backup/Java Edition Classic 0.0.14a_Development.txt b/wiki_backup/Java Edition Classic 0.0.14a_Development.txt new file mode 100644 index 0000000..e2d9e19 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.14a_Development.txt @@ -0,0 +1,84 @@ +{{distinguish|Classic 0.0.14a}} + +{{Unreleased version|plural=1}} +{{cleanup|Format references as references, also put spaces between bullet list asterisks and the beginning of text.}} +Several unreleased development versions of the game labelled ''0.0.14a'' were developed from May 23 to May 25, 2009. They show in-development features later included in [[0.0.14a]] and later releases. + +== New blocks (May 23, 2009) == +'''[https://web.archive.org/web/20210311170442/https://notch.tumblr.com/post/111691116/so-i-didnt-do-multiplayer-code-but-i-had-fun Word of Notch post]''','''[https://ia803208.us.archive.org/12/items/Rotab-Minecraft-IRC-logs/%23minecraft.20090525.log Rotab's IRC logs, May 25th, 2009]''' +* '''General''' +** Added clouds. +** New textures for cobblestone and planks. +* '''Blocks''' +** Added: +*** Sand and gravel. +**** They fall to the ground when placed. [1] +*** Coal, iron and gold ore. +*** Logs and leaves. +* '''Terrain''' +** New terrain generator. +** Added trees, beaches of sand and gravel and naturally spawning ore veins. +* '''Reference''' +** [1] +*** Rotab's IRC logs, May 25th, 2009 (UTC +2) +*** "(00:03:06) <@notch> you can't make roofs out of sand and gravel [...] (00:03:14) <@notch> they fall down when there's air beneath them" + +== Water test (May 25, 2009) == +'''[https://web.archive.org/web/20210225150436/https://notch.tumblr.com/post/112481256/multiplayer-kd-trees-and-water Word of Notch post]''', '''[https://www.youtube.com/watch?v=gYwL6l_5lfM YouTube video (reupload)]''', '''[https://ia903208.us.archive.org/12/items/Rotab-Minecraft-IRC-logs/%23minecraft.20090526.log Rotab's IRC logs, May 26th, 2009]''' +* '''General''' +** Added fog when changing render distance, replacing the old empty chunk system. +** Online saving temporarily disabled. +** Grass texture has been changed and is now one block shorter. +* '''Levels''' +** The player can now select world sizes: "Small", "Normal" and "Huge". +* '''Blocks''' +** Water +*** Now flows faster than before. +*** Now flows from world border. +*** The player can now select and build with water. [2] +**** Was disabled in the final release. +* '''Reference''' +** [2] Rotab's IRC logs, May 26th, 2009 (UTC+2) +*** "(15:45:28) notch will we be able to use water as block? [...] (15:45:35) in build mode? [...] (15:46:45) <@Notch> taodih: I already can in 0.0.14, but it's DANGEROUS" + +== Offset test (May 25, 2009) == +'''[https://web.archive.org/web/20210224102046/https://notch.tumblr.com/post/112901181/playing-around-with-random-offsets-per-request Word of Notch post]''', '''[https://www.youtube.com/watch?v=bj4eZcldAEo YouTube video (reupload)]''' +* '''General''' +** Online level saving re-enabled. +** Reverted the grass texture back to the original. +* '''Blocks''' +** Vertex and color offset tests. +*** Vertex offsets cause "wavy" blocks, making the world look more realistic. +*** Color offsets cause every block to be a slightly different color. +**** Was later removed as Notch didn't like the idea. + +== Trivia == +* Respawning when pressing {{key|R}} worked just like in 0.0.13a_03 and prior, as this was not changed until the public release of 0.0.14a. +* The mouse features (auto breaking/building when left-click is held down, scroll-wheel block picking support and pick-block with middle mouse button) were all added on May 27, 2009 for the full release of 0.0.14a. + +== Gallery == + +0.0.14a offset test.jpg|A screenshot of the offset test. +Classic 0.0.14a.jpg|A screenshot of 0.0.14a-dev1 posted on Notch's blog. +Trees Notch.jpg|A closer look of the trees, screenshot of 0.0.14a-dev1 made on May 23rd, 2009. +Trees Crosscut Notch.jpg|The top face of the tree trunk in 0.0.14a-dev1. + + +== Videos == +{{yt|gYwL6l_5lfM}} +{{yt|JXfeIAjkYa0}} +{{yt|bj4eZcldAEo}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[es:Java Edition Classic 0.0.14a/Desarrollo]] +[[fr:Édition Java Classique 0.0.14a/Développement]] +[[hu:Java Edition Classic 0.0.14a/Fejlesztés]] +[[ja:Java Edition Classic 0.0.14a/開発版]] +[[pt:Edição Java Classic 0.0.14a/Desenvolvimento]] +[[ru:Classic 0.0.14a (Java Edition)/Разработка]] +[[zh:Java版Classic 0.0.14a/开发]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 1).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 1).txt new file mode 100644 index 0000000..bc3e28b --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 1).txt @@ -0,0 +1,104 @@ +{{for|developmental versions of 0.0.15a|Java Edition Classic 0.0.15a/Development}} +{{Infobox version +|title=0.0.15a +|image=Classic 0.0.15a-05311904.png +|edition=Java +|date=May 31, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.15a-1/c0.0.15a-1.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JSONs/c0.0.15a-1.json .json] +|server=Unknown +|prefix=Classic +|prevparent=0.0.14a +|prev=0.0.14a_08 +|next=0.0.15a (Multiplayer Test 2) +|nextparent=0.0.16a +|protocol_manual=None +}} + +'''0.0.15a'''{{ytl|DeH5EI0TbsM}} (Multiplayer Test 1) is a version of [[Java Edition Classic]] released on May 31, 2009, at 19:04 UTC..jar file has a compilation time of 21:04 UTC+2.[[#logs|IRC logs]]: "''[13:05] <@notch> http://www.minecraft.net/mptest/''" (19:05 UTC) It is the first ever version of ''Minecraft'' with [[multiplayer]] compatibility. This is the only multiplayer test currently archived. + +== Additions == +=== General === +* Added [[multiplayer]]. +** Other players are rendered with the [[mob (entity)|mob]] model.{{ytl|r8SnlNiYmss}} +** Block particles don't appear in multiplayer. + +== Changes == +=== Blocks === +; [[File:Lava JE3.png|32px]] [[Lava]] +* Now flows slower than before. +* Model is no longer shaded.This has been verified by gameplay from this version's jar dated May 31, 2009 at 19:04 UTC. +* Liquids directly under a block no longer cause an x-ray effect. + +=== Mobs === +; [[Mob (entity)|Mobs]] +* Animation changed. +** The head and arms no longer flail around as much.This has been verified by gameplay from this version's jar dated May 31, 2009 at 19:04 UTC. + +=== Textures === +; [[File:Oak Planks JE4.png|32px]] [[Planks]] +* Texture changed from [[File:Oak Planks JE3.png|32px]]. + +; [[File:Oak Leaves JE2.png|32px]] [[Leaves]] +* Texture changed from [[File:Oak Leaves JE1.png|32px]]. + +; [[File:Oak Log Axis Y JE2 BE1.png|32px]] [[Log|Wood]] +* Texture changed from [[File:Oak Log Axis Y JE1.png|32px]]. + +; [[File:Gravel JE2.png|32px]] [[Gravel]] +* Texture changed from [[File:Gravel JE1.png|32px]]. +* Now only generates underwater. + +; [[File:Sand JE2.png|32px]] [[Sand]] +* Texture changed from [[File:Sand JE1.png|32px]]. + +; General +* Removed redundant [[dirt]] and [[grass]] textures, and an unused texture of what seems to be a cloud from [[Java Edition 0.0.14a|0.0.14a]]. + +=== Generated structures === +; [[File:Oak JE3.png|32px]] [[Tree]]s +* Have a new shape. +* Now look more like modern trees. + +== Bugs == +* Player can place blocks inside other players in multiplayer. + +== Notes == +{{Notelist}} + +== References == +*{{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs]: #minecraft.20090531.log (May 31, 2009, UTC−6) +{{Reflist}} + +== Gallery == +=== Original screenshots === + +0.0.15a Head bug.jpg|Head bug. +15a-mp5.png|Notch's original test server in 2009. +0.0.15a-1.png +Classic 0.0.15a-1.png +Classic 0.0.15a webpage.png|The Minecraft webpage with this version. +Classic 0.0.15a webpage(1).png +Classic 0.0.15a webpage(2).png +Classic 0.0.15a MPT1.png|A sign made of wood planks. + + +=== Present-day screenshots === + +15a-mp1.png|A screenshot of another player in multiplayer mode building a wooden structure. +15a-mp2.png|A game of spleef being played on a server. +15a-mp3.png|A game of water spleef being played on a server. +Classic 0.0.15a (Multiplayer Test 1) Flooded world.png|A server that has been flooded due to the lack of anti-cheat present in Minecraft at the time. +Classic 0.0.15a multiplayer.jpg|Leaf walkways in the sky. + + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 1)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 1)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 1)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測一)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 1)]] +[[ru:Classic 0.0.15a (Multiplayer Test 1) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试1)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 2).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 2).txt new file mode 100644 index 0000000..6bb8210 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 2).txt @@ -0,0 +1,32 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 3, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prev=0.0.15a (Multiplayer Test 1) +|next=0.0.15a (Multiplayer Test 3) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 2) is a version of [[Java Edition Classic]] released on June 3, 2009, at 18:16 UTC.[[#logs|IRC logs]]: "''[12:16] * Notch changes topic to 'http://www.minecraft.net/ | The multiplayer test is up and running again at http://www.minecraft.net/mptest/index.jsp | I'd really appreciate it if you could log in and run around so I have something to test against.''" (18:16 UTC) + +== Changes == +* Changed the animation for mobs and players, but the animation plays too fast.[[#logs|IRC logs]]: "''[12:18] whoa, the animation on the mobs is a little... out ;)''", "''[12:18] it's like 5000% faster than it should be. they look like they're spazzing :P''" (18:18 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090603.log +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 2)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 2)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 2)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測二)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 2)]] +[[ru:Classic 0.0.15a (Multiplayer Test 2) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试2)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 3).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 3).txt new file mode 100644 index 0000000..a53228f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 3).txt @@ -0,0 +1,40 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 3, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 2) +|next=0.0.15a (Multiplayer Test 4) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 3) is a version of [[Java Edition Classic]] released on June 3, 2009, at 18:28 UTC.[[#logs|IRC logs]]: "''[12:28] <@Notch> the mp test server is updated with better client interpolation. =)''" (18:28 UTC) + +== Changes == +=== General === +* Better client interpolation. + +== Fixes == +* Fixed player animations.[[#logs|IRC logs]]: "''[12:34] <@Notch> the players animate better now, I hope?''" (18:34 UTC) + +== Bugs == +* A lot of players appear to just be standing about.[[#logs|IRC logs]]: "''[14:07] <@C418> the client predictions removed the lag. but it also added people just standing about''" (20:07 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090603.log (June 3, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 3)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 3)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 3)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測三)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 3)]] +[[ru:Classic 0.0.15a (Multiplayer Test 3) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试3)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 4).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 4).txt new file mode 100644 index 0000000..e203ff6 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 4).txt @@ -0,0 +1,37 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 3, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 3) +|next=0.0.15a (Multiplayer Test 5) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 4) is a version of [[Java Edition Classic]] released on June 3, 2009, at 19:00 UTC.[[#logs|IRC logs]]: "''[13:00] <@Notch> ok, restart your clients now. =)''" (19:00 UTC) + +== Additions == +* Added visible usernames above players.[[#logs|IRC logs]]: "''[13:01] OH INGAME NICKS''" (19:01 UTC) +* Particles have been re-added to multiplayer.[[#logs|IRC logs]]: "''[13:02] ohhh particlez''" (19:02 UTC) + +== Changes == +* Building and destroying is now less laggy.[[#logs|IRC logs]]: "''[13:01] <@Notch> try building and removing now. =)''" [...] "''[13:01] <@Notch> it should be much less laggy''" (19:01 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090603.log (June 3, 2009, UTC−6). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 4)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 4)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 4)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測四)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 4)]] +[[ru:Classic 0.0.15a (Multiplayer Test 4) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试4)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 5).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 5).txt new file mode 100644 index 0000000..bafc5b2 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 5).txt @@ -0,0 +1,45 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|image=Classic 0.0.15a (Multiplayer Test 5).jpg +|edition=Java +|date=June 3, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 4) +|next=0.0.15a (Multiplayer Test 6) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 5) is a version of [[Java Edition Classic]] released on June 3, 2009,https://web.archive.org/web/20090610225322/http://notch.tumblr.com/post/117491883/some-multiplayer-progress at 19:50 UTC.[[#logs|IRC logs]]: "''[13:49] <@Notch> ok, I need to restart the server!!''" [...] "''[13:50] <@Notch> try pressing t''" It was available via some players on [[IRC]]. + +== Additions == +* Added [[chat]].[[#logs|IRC logs]]: "''[13:53] yay ingame chat''" +** Accessed by pressing {{key|T}}. + +== Bugs == +* Chat can be used in singleplayer, although sending a message causes a crash. +* The screen goes black when a server is shut down.[[#logs|IRC logs]]: "''[13:49] <@Notch> ok, I need to restart the server!!''" [...] "''[13:49] OH MY GOD THE SCREEN WENT DARK''" [...] "''[13:49] BLACK''", "''[13:49] BLACK!''" [...] "''[13:49] screen went white''" [...] "''[13:49] Mine went black''" [...] "''[13:50] Screen black! ::(''" (19:49 to 19:50 UTC) + +== Gallery == + +Classic 0.0.15a (Multiplayer Test 5) Players.png|Name tags in this build. +Classic 0.0.15a (Multiplayer Test 5).png + + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090603.log (June 3, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 5)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 5)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 5)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測五)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 5)]] +[[ru:Classic 0.0.15a (Multiplayer Test 5) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试5)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 6).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 6).txt new file mode 100644 index 0000000..e2f02b7 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 6).txt @@ -0,0 +1,35 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 5) +|next=0.0.15a (Multiplayer Test 7) +|nextparent=0.0.15a_01 +}} +'''0.0.15a''' (Multiplayer Test 6) is a version of [[Java Edition Classic]] released on June 4, 2009, at 16:51 UTC.[[#logs|IRC logs]]: "''[10:51] when is the next MP test again?''" [...] "''[10:51] <@Notch> ir's right now!''", "''[10:51] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is back up!''" (16:51 UTC) + +== Changes == +* Changed the level sending code to pause whenever a new player logs in.[[#logs|IRC logs]]: "''[10:50] <@Notch> ok, I did some experimental work on the level sending code..''" [...] "''[10:51] <@taodih> level sending code? ''" [...] "''[10:51] <@Notch> yeah, the pauses whenever a player logs in''" (16:51 UTC) + +== Bugs == +* This version did not work.[[#logs|IRC logs]]: "''[10:52] <@Notch> doesn't seem to work, hold on''", "''[10:52] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is back down, gimme a sec.''" (16:52 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090604.log (June 4, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 6)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 6)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 6)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測六)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 6)]] +[[ru:Classic 0.0.15a (Multiplayer Test 6) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试6)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 7).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 7).txt new file mode 100644 index 0000000..a88ab7e --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 7).txt @@ -0,0 +1,33 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 6) +|next=0.0.15a (Multiplayer Test 8) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 7) is a version of [[Java Edition Classic]] released on June 4, 2009, at 16:58 UTC.[[#logs|IRC logs]]: "''[10:52] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is back down, gimme a sec.'''" [...] "''[10:58] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is up! Please test it :D'''" (16:58 UTC) + +== Bugs == +* Players appeared to be frozen at spawn.[[#logs|IRC logs]]: "''[11:01] People are standing still in the spawn, doing errrr..... something''" [...] "''[11:01] people are stuck :)''" (17:01 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090604.log (June 4, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 7)]] +[[fr:Édition Java Classique 0.0.15a (Test du Multijoueur 7)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 7)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測七)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 7)]] +[[ru:Classic 0.0.15a (Multiplayer Test 7) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试7)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 8).txt b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 8).txt new file mode 100644 index 0000000..fb2825f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a (Multiplayer Test 8).txt @@ -0,0 +1,36 @@ +{{Lost version}} +{{Infobox version +|title=0.0.15a +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 7) +|nextparent=0.0.15a_01 +}} + +'''0.0.15a''' (Multiplayer Test 8) is a version of [[Java Edition Classic]] released on June 4, 2009, at 17:03 UTC.[[#logs|IRC logs]]: "''[11:01] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is down, hold! | Please test mp (when the server is up) at http://www.minecraft.net/mptest/'''" [...] "''[11:03] * Notch changes topic to 'http://www.minecraft.net/ | Multiplayer test is UP! | Please test mp (when the server is up) at http://www.minecraft.net/mptest/'''" (17:03 UTC) + +== Fixes == +; 1 bug fixed +* Fixed a bug where players did not appear to move.[[#logs|IRC logs]]: "''[11:09] Refresh for movement :D''" (17:09 UTC) + +== Bugs == +* This version had a bug with players disappearing after typing in chat.[[#logs|IRC logs]]: "''[11:13] <@Notch> everyone who chats gets removed from the clients :D''" (17:13 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090604.log (June 4, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a (Multiplayer Test 8)]] +[[fr:Version Java Classique 0.0.15a (Test du Multijoueur 8)]] +[[ja:Java Edition Classic 0.0.15a (Multiplayer Test 8)]] +[[lzh:爪哇版古典版〇點〇點一五甲(衆測八)]] +[[pt:Edição Java Classic 0.0.15a (Multiplayer Test 8)]] +[[ru:Classic 0.0.15a (Multiplayer Test 8) (Java Edition)]] +[[zh:Java版Classic 0.0.15a(多人测试8)]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a_01.txt b/wiki_backup/Java Edition Classic 0.0.15a_01.txt new file mode 100644 index 0000000..c3edccb --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a_01.txt @@ -0,0 +1,39 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.15a_01}} +{{Distinguish|Java Edition Classic 0.0.15a (Multiplayer Test 1)}} +{{Lost version}} +{{Infobox version +|title=0.0.15a_01 +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a (Multiplayer Test 8) +|next=0.0.15a_02 +|nextparent=0.0.16a +}} + +'''0.0.15a_01'''{{cn}} is a version of [[Java Edition Classic]] released on June 4, 2009, at 17:15 UTC.[[#logs|IRC logs]]: "''[11:15] <@Notch> restart your clients to get no more vanishing players''" (17:15 UTC) + +== Fixes == +; 1 bug fixed +* Fixed a bug with vanishing players. + +== Bugs == +* This version was very prone to crashing.[[#logs|IRC logs]]: "''[11:20] it keeps crashing me out :(''" [...] "''[11:20] but it crashed me out within 20 seconds of rejoining''" [...] "''[11:29] Am I the only for whom it crashed?''" [...] "''[11:36] Crashed again, is it Notch playing with some the server?''" [...] "''[11:39] i crashed''" (17:20 to 17:39 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090604.log (June 4, 2009, UTC−6). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a 01]] +[[fr:Édition Java Classique 0.0.15a 01]] +[[ja:Java Edition Classic 0.0.15a 01]] +[[lzh:爪哇版古典版〇點〇點一五甲之一]] +[[pt:Edição Java Classic 0.0.15a 01]] +[[ru:Classic 0.0.15a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.15a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a_02.txt b/wiki_backup/Java Edition Classic 0.0.15a_02.txt new file mode 100644 index 0000000..1188ac3 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a_02.txt @@ -0,0 +1,38 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.15a_02}} +{{Distinguish|Java Edition Classic 0.0.15a (Multiplayer Test 2)}} +{{Lost version}} +{{Infobox version +|title=0.0.15a_02 +|image=Classic 0.0.15a_02 (cropped).jpg +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a_01 +|next=0.0.15a_03 +|nextparent=0.0.16a +}} + +'''0.0.15a_02'''IRC logs: "''[14:34] <@taodih> http://i77.photobucket.com/albums/j52/taodih/O_O.jpg''" (20:34 UTC) is a version of [[Java Edition Classic]] released on June 4, 2009, at 17:53 UTC.[[#logs|IRC logs]]: "''[11:53] <@Notch> restart the client and meet me at the spawn, I need some help testing something. =)''" (17:53 UTC) The changes in this version are unknown. + +== Bugs == +* When 2 blocks are placed diagonally from each other with water or lava on one side and air on the other, the player can swim up even if they are standing on the dry side.[[#logs|IRC logs]]: "''[13:21] If you have two blocks that are diagonal from each other, but touching, and water is on one side of the divide, and nothing is on the other, if you stand in the dry side, and go into the most inward corner you can, you can swim up by pressing space, even though you're not in water.''" (19:21 UTC) +** This was present as early as [[Java Edition Classic 0.0.13a_03]]. +* This version crashes sometimes.[[#logs|IRC logs]]: "''[12:01] <@Notch> server crash''", "''[12:01] It crashed, but works again''" [...] "''[12:25] oh btw Notch the game seems to crash Opera.''" [...] "''[12:28] <@Notch> KABOOM! server crash''" (18:01 to 18:28 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090604.log (June 4, 2009, UTC−6). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a 02]] +[[fr:Édition Java Classique 0.0.15a 02]] +[[ja:Java Edition Classic 0.0.15a 02]] +[[lzh:爪哇版古典版〇點〇點一五甲之二]] +[[pt:Edição Java Classic 0.0.15a 02]] +[[ru:Classic 0.0.15a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.15a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a_03.txt b/wiki_backup/Java Edition Classic 0.0.15a_03.txt new file mode 100644 index 0000000..2122648 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a_03.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.15a_03}} +{{Distinguish|Java Edition Classic 0.0.15a (Multiplayer Test 3)}} +{{Lost version}} +{{Infobox version +|title=0.0.15a_03 +|edition=Java +|date=June 4, 2009 +|clientdl=Unavailable +|server=Unknown +|prefix=Classic +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a_02 +|nextparent=0.0.16a +}} + +'''0.0.15a_03'''{{cn}} is a version of [[Java Edition Classic]] released on June 4, 2009, at around 20:49 UTC.[[#logs|IRC logs]]: "''[14:46] <@Notch> AHHH!!!''", "''[14:46] CRASH''" [...] "''[14:47] <@Notch> lol, I'm fixing some stuff. =)''" [...] "''[14:49] Notch? MP test up?''" [...] "''[14:49] <@Notch> Onforty: Yes''" (20:47 to 20:49 UTC) + +== Additions == +* Added an error message for an invalid protocol.[[#logs|IRC logs]]: "''[15:02] <@Notch> I added a new message to the protocol. error. But the client doesn't deal with it yet''" (21:02 UTC) + +== Fixes == +* Fixed a crash. +* Servers now kick players immediately when the server is full.[[#logs|IRC logs]]: "''[15:03] <@Notch> and I made the server kick people IMMEDIATELY when it's full. it used to wait for the login message, but that means you can dos the server by just connecting a hundred people''" (21:03 UTC) + +== Bugs == +* This version had a bug with [[singleplayer]] not working.[[#logs|IRC logs]]: "''[14:50] Single Player not working?''" (20:50 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs]: #minecraft.20090604.log (June 4, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.15a 03]] +[[fr:Édition Java Classique 0.0.15a 03]] +[[ja:Java Edition Classic 0.0.15a 03]] +[[lzh:爪哇版古典版〇點〇點一五甲之三]] +[[pt:Edição Java Classic 0.0.15a 03]] +[[ru:Classic 0.0.15a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.15a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.15a_Development.txt b/wiki_backup/Java Edition Classic 0.0.15a_Development.txt new file mode 100644 index 0000000..877feda --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.15a_Development.txt @@ -0,0 +1,23 @@ +{{distinguish|Classic 0.0.15a}} +{{Unreleased version}} +An unreleased development version of the game labelled '''0.0.15a''' was developed on May 28, 2009. It shows in-development features later included in [[0.0.15a (Multiplayer Test 1)]] and later releases. + +'''[https://web.archive.org/web/20101212015633/https://notch.tumblr.com/post/114482370/new-tree-texture-and-shape Word of Notch post]''' +* '''General''' +** Updated tree generation to not make giant green matchsticks. +** New logs and leaves textures. It is unconfirmed if the gravel and sand textures were changed in this version, but it is likely they were not, since the terrain.png file found in 0.0.15a Multiplayer Test 1 dates to May 31st, 2009, three days after this version was made. This, coupled with the fact Notch never said anything about those textures, may mean they were changed at a later date. +** Notch experimented with dark fog in this version. Fog would change color and become darker depending on what blocks the player was looking at. Later removed due to buggy behavior. + +== Gallery == + +Classic 0.0.15a banner.jpg|Developer screenshot from May 28, 2009. + + +== Navigation == +{{Navbox Java Edition versions|Classic}} +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[fr:Édition Java Classique 0.0.15a/Développement]] +[[ja:Java Edition Classic 0.0.15a/開発版]] +[[ru:Classic 0.0.15a (Java Edition)/Разработка]] diff --git a/wiki_backup/Java Edition Classic 0.0.16a.txt b/wiki_backup/Java Edition Classic 0.0.16a.txt new file mode 100644 index 0000000..f53d171 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.16a.txt @@ -0,0 +1,45 @@ +{{Lost version}} +{{Infobox version +|title=0.0.16a +|edition=java +|prefix=Classic +|date=June 7, 2009 +|server=[[Classic server 1.0|1.0]] +|clientdl=Client unavailable +|prevparent=0.0.15a (Multiplayer Test 1) +|prev=0.0.15a_03 +|next=0.0.16a_01 +|nextparent=0.0.17a +}} + +'''0.0.16a''' is a version of [[Java Edition Classic]] released on June 7, 2009,[[wordofnotch:119434936|"By popular demand, another MP test today"]] – The Word of Notch, June 7, 2009 at 17:07 UTC.[[#logs|IRC logs]]: "''[11:08] yay 0.0.16a!''" (17:08 UTC)[[#logs|IRC logs]]: "''[11:26] * Notch changes topic to 'http://www.minecraft.net/ | http://www.minecraft.net/mptest.jsp | 64 player limit. Huge map. | I might have to restart the server a few times..'''" (17:26 UTC) + +== Additions == +* [[Commands]] +** {{cmd|/ban}} +** {{cmd|/banip}} +** {{cmd|/kick}} +** {{cmd|/broadcast}} + +== Changes == +; Multiplayer +* Reduced bandwidth usage. + +== Fixes == +* Fixed some minor bugs.{{more info}} +* [[Player]]s can go out of sync if the game changes while logging in. + +== References == +* {{anchor|logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs IRC logs], #minecraft.20090607.log (June 7, 2009, UTC−6) +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.16a]] +[[fr:Édition Java Classique 0.0.16a]] +[[ja:Java Edition Classic 0.0.16a]] +[[lzh:爪哇版古典版〇點〇點一六甲]] +[[pt:Edição Java Classic 0.0.16a]] +[[ru:Classic 0.0.16a (Java Edition)]] +[[zh:Java版Classic 0.0.16a]] diff --git a/wiki_backup/Java Edition Classic 0.0.16a_02.txt b/wiki_backup/Java Edition Classic 0.0.16a_02.txt new file mode 100644 index 0000000..a51902c --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.16a_02.txt @@ -0,0 +1,63 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.16a_02}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.0.16a_02 +|image=Classic 0.0.16a_02.png +|edition=java +|prefix=Classic +|date=June 7, 2009 +|clientdl=Original clients unavailable
[https://archive.org/download/Minecraft-JE-Classic/c0.0.16a_02/c0.0.16a_02.jar Reupload 3 client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.16a_02/c0.0.16a_02.json .json] +|server=[[Java Edition Classic server 1.2|1.2]] +|prevparent=0.0.16a +|prev=0.0.16a_01 +|nextparent=0.0.17a +}} + +'''0.0.16a_02'''{{ytl|jUL9a2H_4sY|Minecraft - Lava Flood of Doooooom|FoxBlitzz|June 9, 2009}} is a version of [[Java Edition Classic]] released on June 7, 2009,{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg211453#msg211453|title=Minecraft (alpha)|website=TIG Forums|author=[https://forums.tigsource.com/index.php?action=profile;u=1087 FishyBoy ]|date=June 8, 2009|quote=Played some multiplayer on C418's server. Great fun. Also: Gentlemen, behold!}} at 18:41 UTC.[[#Testvan logs|Testvan's IRC logs]]: "''[12:41] <@Notch> do you get a nice "the server is full" message on the site now?''" (18:41 UTC) + +0.0.16a_02 was reuploaded for the first time at 10:27 UTC on June 8, 2009, to do some testing.[[#Rotab logs|Rotab's IRC logs]]: "''(12:26:10) <@Notch> if anyone is available, I need some more mp testing done. =)''" [...] "''* Notch changes topic to: http://www.minecraft.net/ | mp test at http://www.minecraft.net/mptest.jsp''" (June 8, 2009, 10:26 UTC) This version had a bug with an unavailable input stream from minecraft.jar.[[#Rotab logs|Rotab's IRC logs]]: "''(12:27:52) <@pyl> inable to get input stream for minecraft.jar''" (June 8, 2009, 10:27 UTC) + +0.0.16a_02 was soon reuploaded for the second time at 10:36 UTC to fix the unavailable input stream bug, but this fix was not successful.[[#Rotab logs|Rotab's IRC logs]]: "''(12:33:34) failed to connect. mp test over? [...] (12:33:58) <@Notch> hold, fixing a bug.. [...] server's up''" (June 8, 2009, 10:33 to 10:36 UTC) + +0.0.16a_02 was reuploaded for the final time at 10:47 UTC.jar file has a compilation time of 12:47 UTC+2. to fix a bug with an unavailable input stream from the [[minecraft.jar]] file.[[#Rotab logs|Rotab's IRC logs]]: "''(12:41:25) <@pyl> still unable to get input stream for minecraft.jar, giving up''" [...] "''(12:47:43) <@Notch> restarting server, I think I got the bug now''" (June 8, 2009, 10:41 to 10:47 UTC) + +== Changes == +* [[Multiplayer]] is released.[[wordofnotch:120086921|"Multiplayer: released!"]] – The Word of Notch, June 8, 2009 + +== Fixes == +; 4 bugs fixed +* Fixed a connection problem. +* Partially fixed {{cmd|banip}}. +* Fixed flickering on the login screen.[[#Testvan logs|Testvan's IRC logs]]: "''[12:10] Notch when I log in the "Today's message screen" flickers.''" [...] "''[12:11] <@Notch> i shall make fix''" (June 7, 2009, 18:10 UTC) +* Fixed being able to spawn [[mob]]s in multiplayer.[[#Testvan logs|Testvan's IRC logs]]: "''[12:12] I wonder can other people see the mobs I spawn''" [...] "''[12:14] Spawning mobs should probably be disabled on multiplayer''" (June 7, 2009, 18:12 UTC) + +== Bugs == +'''Reuploads 1 and 2''' +* Unavailable input stream from minecraft.jar.[[#Rotab logs|Rotab's IRC logs]]: "''(12:41:25) <@pyl> still unable to get input stream for minecraft.jar, giving up''" (June 8, 2009, 10:41 UTC) +** This bug was fixed by reupload 3. + +== Gallery == + +0.0.16a 02 world from above.png|World landscape (small size). +0.0.16a_02 huge world.png|Huge world. +QuoteMinecraft.png|Blocks in this version. +Classic 0.0.16a 02 Screenshot 1.jpg|Minecraft basketball. +Classic 0.0.16a 02 webpage.png|The Minecraft webpage with this version. + + +== References == +* {{anchor|Testvan logs}}[https://archive.org/download/Testvan-Minecraft-IRC-logs Testvan's IRC logs], #minecraft.20090607.log (June 7, 2009, UTC−6) +* {{anchor|Rotab logs}}[https://archive.org/download/Rotab-Minecraft-IRC-logs Rotab's IRC logs], #minecraft.20090608.log (June 8, 2009, UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.16a 02]] +[[fr:Édition Java Classique 0.0.16a 02]] +[[ja:Java Edition Classic 0.0.16a 02]] +[[lzh:爪哇版古典版〇點〇點一六甲之二]] +[[pt:Edição Java Classic 0.0.16a 02]] +[[ru:Classic 0.0.16a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.16a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.17a.txt b/wiki_backup/Java Edition Classic 0.0.17a.txt new file mode 100644 index 0000000..3a62b84 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.17a.txt @@ -0,0 +1,100 @@ +{{Infobox version +|title=0.0.17a +|image=Classic 0.0.17a.png +|server=[[Java Edition Classic server 1.3|1.3]] +|edition=java +|prefix=Classic +|date=June 10, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.17a/c0.0.17a.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.17a/c0.0.17a.json .json] +|prevparent=0.0.16a +|prev=0.0.16a_02 +|nextparent=0.0.18a +}} + +'''0.0.17a'''https://youtu.be/e_Q1JbCDirE is a version of [[Java Edition Classic]] released on June 10, 2009, shortly before 19:16 UTC.{{link |url=https://web.archive.org/web/20161212003344/https://notch.tumblr.com/post/121313306/client-0017a-server-13|title=Client 0.0.17a, server 1.3 |website=The Word of Notch |date=June 10, 2009, 19:16:57 UTC}} This version is not available in the launcher, but has been archived elsewhere. + +== Additions == +; [[Commands]] +* Added {{cmd|setspawn}} for admins. + +; [[Multiplayer]] +* List logged-in players when {{key|Tab}} is pressed. +* Server-side client verification in [[server.properties]]. +** Set this to false would allow players to connect directly via http://www.minecraft.net/play.jsp?ip=&port=. +* Added logged-in.txt on the server. + +== Changes == +; Multiplayer +* [[Chat]] log appears when typing. +* Players can no longer spam ping requests. +* Private server addresses changed behavior. +** The server generates an externalurl.txt when run now. +* Chat is disabled in [[singleplayer]]. + +; [[Font]] +* The characters 0 and O now display differently. + +== Fixes == +; 4 bugs fixed +* Fixed {{cmd|banip}} (it was working, but not intuitive.) +* Fix spawn location to default at log in. +* Server flood exploits prevention. +** No more [[lava]] floods. +** Players now get kicked if they place a block not available through legitimate gameplay. +** Players now get kicked if they place a block further than allowed through legitimate gamplay. + +== Gallery == + +Classic 0.0.17a Skins.jpg|Developer version - multiplayer with custom skins. +Testvan.png|Render of the custom skins by testvan. +Mezo JE1.png|Render of the custom skin by mezo. +TIGSource 0.0.17a.png|Multiplayer. +Classic 0.0.17a Multiplayer 1.png|Some player-built structures. +Classic 0.0.17a Multiplayer 2.png +Classic 0.0.17a Multiplayer 3.png +Classic 0.0.17a Multiplayer 4.png +Classic 0.0.17a Multiplayer 5.png +Classic 0.0.17a Multiplayer 6.png +Classic 0.0.17a Multiplayer 8.png +Classic 0.0.17a Multiplayer 9.png +Classic 0.0.17a Multiplayer 10.png +Classic 0.0.17a Multiplayer 11.png +Classic 0.0.17a Multiplayer 12.png +Classic 0.0.17a Multiplayer 13.png +Classic 0.0.17a Multiplayer 14.png +Classic 0.0.17a Multiplayer 15.png +Classic 0.0.17a Multiplayer 16.png +Classic 0.0.17a Multiplayer 17.png +Classic 0.0.17a Multiplayer 18.png +Classic 0.0.17a Multiplayer 19.png +Classic 0.0.17a Multiplayer 20.png +Classic 0.0.17a Multiplayer 21.png +Classic 0.0.17a Multiplayer 22.png +Classic 0.0.17a Screenshot 3.png|A giant sand wall built by a player in 2009. +17a Sand Wall.png|A giant sand wall built by players in 2021. +Minecraftart.png|A pixel art mural. +Minecraft Webpage 0.0.17a.jpg|The Minecraft webpage with this version. +Classic 0.0.17a webpage.png|Another Minecraft Webpage screenshot with this version. +CZ4w4.jpg|A building with the word "Reddit!!!" on the face. +4G87J.png|A "Reddit" pyramid. +Hj1eS.jpg|Another pixel art mural. +5MAfD.png|An "Imperial Star Destroyer". +66crQ.png|A hollow Trojan horse. +Classic 0.0.17a screenshot.jpg|Pixel art signs. +Classic 0.0.17 screenshot.jpg + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.17a]] +[[fr:Édition Java Classique 0.0.17a]] +[[ja:Java Edition Classic 0.0.17a]] +[[lzh:爪哇版古典版〇點〇點一七甲]] +[[pt:Edição Java Classic 0.0.17a]] +[[ru:Classic 0.0.17a (Java Edition)]] +[[zh:Java版Classic 0.0.17a]] diff --git a/wiki_backup/Java Edition Classic 0.0.18a.txt b/wiki_backup/Java Edition Classic 0.0.18a.txt new file mode 100644 index 0000000..e19b417 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.18a.txt @@ -0,0 +1,39 @@ +{{Lost version}} +{{Infobox version +| title = 0.0.18a +| image = +| edition = java +| prefix = Classic +| type = +| date = June 13, 2009 +| clientdl = Client not archived +| server = [[Classic server 1.4|1.4]] +| prevparent = 0.0.17a +| next = 0.0.18a_01 +| nextparent = 0.0.19a +}} + +'''0.0.18a''' is a version of [[Java Edition Classic]] released on June 13, 2009, at 21:59 UTC.[[#0613 logs|June 13 IRC logs]]: "''P4:59:57 * Notch changes topic to 'http://www.minecraft.net/ | http://www.minecraft.net/skin/ | Client 0.0.18a is up with skin support'''" (21:59:57 UTC) + +== Additions == +; [[Commands]] +* Added {{cmd|teleport}}.[[#0614 logs|June 14 IRC logs]]: "''A5:57:41 there is a teleport command in the new server. =)''", "''A5:57:48 /teleport ''" (10:57 UTC)[[#0613 logs|June 13 IRC logs]]: "''A8:31:14 does it need a new client?''", "''A8:31:22 no''", "''A8:31:32 well, the /teleport command does, so you can't use that yet''" (13:31 UTC) + +; General +* [[Skin]]s for paying users.[[#0613 logs|June 13 IRC logs]]: ''P5:03:05 only paying customers can upload new skins'' + +== References == +* {{anchor|0613 logs}}'''June 13 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090613.log. June 13, 2009 (UTC−5). +* {{anchor|0614 logs}}'''June 14 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.18a]] +[[fr:Édition Java Classique 0.0.18a]] +[[ja:Java Edition Classic 0.0.18a]] +[[lzh:爪哇版古典版〇點〇點一八甲]] +[[pt:Edição Java Classic 0.0.18a]] +[[ru:Classic 0.0.18a (Java Edition)]] +[[zh:Java版Classic 0.0.18a]] diff --git a/wiki_backup/Java Edition Classic 0.0.18a_01.txt b/wiki_backup/Java Edition Classic 0.0.18a_01.txt new file mode 100644 index 0000000..883a611 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.18a_01.txt @@ -0,0 +1,51 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.18a_01}} +{{Lost version}} +{{Infobox version +|title=0.0.18a_01 +|image=Classic 0.0.18a_01.jpg +|edition=java +|date= June 13, 2009 +|clientdl=Client not archived +|server=[[Classic server 1.4|1.4]] +|prefix=Classic +|next=0.0.18a_02 +|prevparent=0.0.18a +|nextparent=0.0.19a +}} + +'''0.0.18a_01'''{{ytl|robIDVtUC7I|Mine Craft, The Great Pyramid Server|mikeon|June 14, 2009}}https://forum.mods.de/bb/thread.php?TID=195840&PID=1240505735#reply_1240505735 (June 14, 2009 01:24:12 UTC+2) is a version of [[Java Edition Classic]] released on June 13, 2009, at 22:43 UTC.[[#0613 logs|June 13 IRC logs]]: "''P5:43:14 ah, yet another new client?''" [...] "''P5:43:21 looks like it''" + +== Changes == +{{empty section}} + +== Bugs == +* Reported problems with rendering corners of [[block]]s.[[#0614 logs|June 14 IRC logs]]: "''A4:05:45 First, if you have a four-block cricumstance.''" [...] "''A4:05:51 On two corners are solid blocks.''" [...] "''A4:06:17 And in another corner you have liquid.''" [...] "''A4:06:28 And in the corner on the other side of that one, you have nothing.''" (09:05 to 09:06 UTC) +* It was reported that a player swimming diagonally towards a corner where the right side is higher than the left side wouldn't be able to get onto the land until they look away from the block.[[#0614 logs|June 14 IRC logs]]: "''A4:08:14 If you're in water, and you're in a situation like this:''" [...] "''A4:09:26 And you're in the liquid, and you try to move diagonally toward the center while pressing space, you can't get on the block like you should be able to.''" [...] "''A4:10:01 You have to be almost looking at the center of the block that would be to the left of the 1-height-block to get on it.''" (9:08 to 9:10 UTC) +** This bug existed at least as far back as [[Java Edition Classic 0.0.16a_02|0.0.16a_02]]. + +== Gallery == + +Classic 0.0.18a 01.png|Frame from [https://www.youtube.com/watch?v=robIDVtUC7I video]. +Classic 0.0.18a_01 Ghost.jpg|The pixel art of ghost from [[wikipedia:Pac-Man|Pac-Man]]. +Classic 0.0.18a 01 Mega Man.jpg|The pixel art of [[wikipedia:Mega Man (character)|Mega Man]]. +Water sucks.jpg|A "Water sucks" sign built of dirt. +Classic 0.0.18a 01 Castle builders.jpg|Castle builders in multiplayer. +0.0.18a 01 Build.jpg|A small castle. +Classic 0.0.18a 01 Castle.png|[https://www.mariowiki.com/Fortress Fortress] from [[wikipedia:Super Mario Bros.|Super Mario Bros.]] built by player. +0.0.18a 01 trekkie.jpg|Random scene from multiplayer. + + +== References == +* {{anchor|0613 logs}}'''June 13 IRC Logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090613.log. June 13, 2009 (UTC−5). +* {{anchor|0614 logs}}'''June 14 IRC Logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.18a 01]] +[[ja:Java Edition Classic 0.0.18a 01]] +[[lzh:爪哇版古典版〇點〇點一八甲之一]] +[[pt:Edição Java Classic 0.0.18a 01]] +[[ru:Classic 0.0.18a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.18a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.18a_02.txt b/wiki_backup/Java Edition Classic 0.0.18a_02.txt new file mode 100644 index 0000000..6ec614c --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.18a_02.txt @@ -0,0 +1,55 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.18a_02}} +{{for|developmental versions called 0.0.18a_02|Java Edition Classic 0.0.19a/Development}} +{{Infobox version +|title=0.0.18a_02 +|image=Classic 0.0.18a_02.png +|edition=java +|prefix=Classic +|date=June 14, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.18a_02/c0.0.18a_02.json .json] +|server=[[Java Edition Classic server 1.4.1|1.4.1]] +|prev=0.0.18a_01 +|prevparent=0.0.18a +|nextparent=0.0.19a +}} + +'''0.0.18a_02''' is a version of [[Java Edition Classic]] released on June 14, 2009 at 09:53 UTC to fix performance issues from [[Java Edition Classic 0.0.18a|0.0.18a]].{{link |url=https://web.archive.org/web/20170205202506/https://notch.tumblr.com/post/123333539/client-0018a02-is-up|title=Client 0.0.18a_02 is up |website=The Word of Notch |date=June 14, 2009}}[[#logs|IRC logs]]: "''A4:54:18 ok, new client up, with fixed font so you can tell an I from an l, the ability to say @, |, \ and $ in the chat, and probably better framerate''" (09:54:18 UTC) + +== Additions == +* Added support for characters {{code|\|{{!}}|@|$|d=and}}. + +== Changes == +* Characters {{code|{|}|I|d=and}} now display differently than before. + +== Fixes == +; 2 bugs fixed +* Fixed an unstable FPS problem from [[0.0.18a]]. +* Fixed [[water]] graphical glitch on the corners of blocks.{{verify|type=change|java=yes}} + +== Gallery == + +File:Classic 0.0.18a 02 Screenshot 1.png|A hider. +File:0.0.18a 02 City.jpg|A city on water. +File:XipUS.png|A Tie Fighter. +File:0.0.18a 02 structure.png +File:18a02 webpage.png|The Minecraft webpage with this version. +File:Rosetta1.jpg|A photo of "rossetas water climb". +File:Old Lava.png|Lava. +File:Old Water.png|Water. +File:Shrub screenshot.png|Shrubs. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.18a 02]] +[[ja:Java Edition Classic 0.0.18a 02]] +[[lzh:爪哇版古典版〇點〇點一八甲之二]] +[[pt:Edição Java Classic 0.0.18a 02]] +[[ru:Classic 0.0.18a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.18a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a.txt b/wiki_backup/Java Edition Classic 0.0.19a.txt new file mode 100644 index 0000000..225a932 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a.txt @@ -0,0 +1,77 @@ +{{for|developmental versions of 0.0.19a|Java Edition Classic 0.0.19a/Development}} +{{redirect|0.0.19a|Notch's other game|Wurm Online#0.0.19a}} +{{Lost version}} +{{Infobox version +|title=0.0.19a +|image=Classic 0.0.19a.png +|edition=java +|prefix=Classic +|date=June 19, 2009 +|server=[[Classic server 1.5|1.5]] +|clientdl=Client not archived +|prevparent=0.0.18a +|prev=0.0.18a_02 +|next=0.0.19a_01 +|nextparent=0.0.20a +}} + +'''0.0.19a'''{{link |url=https://web.archive.org/web/20160603021730/https://notch.tumblr.com/post/126684752/client-0019a-is-up-a-server-update-is-required|title=Client 0.0.19a is up, a server update is required |date=June 20, 2009, 22:39:41 UTC |website=The Word of Notch}} is a version of [[Java Edition Classic]] released alongside server version [[Classic server 1.5|1.5]] on June 19, 2009, at 22:35 UTC.[[#6/19 logs|June 19 IRC logs]]: "''P5:35:47 * Notch changes topic to 'http://www.minecraft.net/ | Client 0.0.19a is up, a server update is required!'''" (22:35:47 UTC) + +== Additions == +=== Blocks === +* [[File:Sponge JE1 BE1.png|32px]] [[Sponge]] +** Used to dry up a 5-block-wide area of water around the sponge, 2 blocks to each side of it.[[#6/19 logs|June 19 IRC logs]]: "''P5:40:07 whats the area the sponge defloods?''" [...] "''P5:40:13 wingboy, 5^3''" (22:40 UTC) +** Disappears after a while.[[#6/19 logs|June 19 IRC logs]]: "''P5:39:42 Spange dissappears after a time period?''" [...] "''P5:39:48 yes, it "dries out". ;)''" (20:39 UTC) +** Sponge does not soak up lava, but it stops it from flowing in.[[#6/19 logs|June 19 IRC logs]]: "''P5:56:56 Notch: Sponge doesn't take lava away but it stops it from flowing into the area :D''" (20:56 UTC) +* [[File:Glass JE1.jpg|32px]] ([[File:Glass JE1.png|32px]] recreation) [[Glass]] +** The glass texture in this version is not the same one as appears in a development screenshot.https://web.archive.org/web/20110302010226/http://notch.tumblr.com/post/124718567/glass-looks-pretty-bad-and-sponge Glass (looks pretty bad..) and sponge! - June 16, 2009[[#6/19 logs|June 19 IRC logs]]: "''P5:59:14 I might just revert the glass to the horrible non-transparent texture from the screenshot''" [...] "''P5:59:49 I actually liked the old glass more Notch''" (22:59 UTC) +*** Glass is textured, but is semi-transparent.[[#6/19 logs|June 19 IRC logs]]: "''P5:42:40 Make the background color on the grass (the gray/white) empty [...] And then make the streaks 50% opaque''" [...] "''P6:00:20 remove the pixel lines and windows would be perfect''" (23:00 UTC) +*** [[File:Glass (inventory) JE1.jpg|32px]] It does not render in the inventory and when underwater due to the above.[[#6/20 logs|June 20 IRC logs]]: "''A5:48:22 the old glass looked better [...] but [...] it was invisible under water''" + +=== General === +* [[Hotbar]] +** Visually displays available blocks. + +== Changes == +* Removed [[sand]] and [[cobblestone]] from the inventory (hotbar) because of a lack of space.{{ytl|PjPooQwvN6M}}[[#6/19 logs|June 19 IRC logs]]: "''P5:38:29 NaiiveMelody: They didn't fit in the inventory. They will come back in the next update''" (22:33:29 UTC) +* [[Water]] and [[lava]] now have animated, and slightly different textures. However, water outside of the world border keeps the old texture.[[#6/19 logs|June 19 IRC logs]]: "''P5:39:20 notch new lava is awesome''" [...] "''P5:39:54 New water looks nice''" [...] "''P5:41:55 Whoa, water animation o_o''" [...] "''P5:46:06 Water is animated''" (22:39 to 22:46 UTC) +* Limited frame rate to 100 fps. +* Generating a new level while on a server, or saving the server level, no longer works. + +== Fixes == +* Fixed a client crash bug in chat.{{cn}} + +== Bugs == +* Sponges sometimes do not soak up water when placed and removed in certain ways, especially when water can flow in from above.[[#6/19 logs|June 19 IRC logs]]: "''P5:43:30 here's a glitch: build two sponges deep underwater next to each other, delete one, it all floods''" [...] "''P5:44:03 Water can fall into a sponged area if you remove a block from where it would fall into''" [...] "''P5:45:00 water just filled in around my sponge :P''" [...] "''P6:00:40 OH I see. Make sure thehre's a level of water above both sponges and it'll flood the remaining one.''" (22:43 to 22:45 UTC) +* Water cannot be seen through glass.[[#6/19 logs|June 19 IRC logs]]: "''P5:48:51 water cant be seen through glass :P''" (22:48:51 UTC) +* Glass cannot be seen through water.[[#6/19 logs|June 19 IRC logs]]: "''P5:45:04 I like how you can't see underwater glass from above''" (22:45:04 UTC) +* Glass is invisible in darkness.[[#6/19 logs|June 19 IRC logs]]: "''P5:48:20 hm, glass is totally invisible if it's underground, hard to find my glass bunker''" (22:48 UTC) +* Water has Z-fighting issues.[[#6/19 logs|June 19 IRC logs]]: "''P6:19:54 Notch: will the new texture stop z-fighting with water on the sides?''" [...] "''P6:44:07 water has lines between each tile, now?''" (June 19, 23:19 UTC) +* Mobs have backwards heads.[[#6/19 logs|June 19 IRC logs]]: "''P6:02:45 mob's heads are backwards! XDD''" (06:02 UTC) +* Pressing pick-block on sand switches to glass[[#6/19 logs|June 19 IRC logs]]: "''P6:11:09 kinda funny, middle clicking tan sand gives you glass, heh''" (06:11 UTC) and using it on cobblestone switches to sponge. + +== Trivia == +[[File:Wurm Online 0.0.19a.jpg|thumb|Version 0.0.19a of ''[[Wurm Online]]''.]] +* A version of ''[[Wurm Online]]'', which Notch developed from 2003, is called "0.0.19a". + +== Gallery == + +Classic 0.0.19a.jpg|A build in this version. +Classic 0.0.19a Screenshot 2.jpg|Another build in this version. + + + +== References == +* {{anchor|6/19 logs}}'''June 19 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +* {{anchor|6/20 logs}}'''June 20 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a]] +[[ja:Java Edition Classic 0.0.19a]] +[[lzh:爪哇版古典版〇點〇點一九甲]] +[[pt:Edição Java Classic 0.0.19a]] +[[ru:Classic 0.0.19a (Java Edition)]] +[[zh:Java版Classic 0.0.19a]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_01.txt b/wiki_backup/Java Edition Classic 0.0.19a_01.txt new file mode 100644 index 0000000..99ea0b6 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_01.txt @@ -0,0 +1,44 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_01}} +{{Lost version}} +{{Infobox version +| title = 0.0.19a_01 +| image = +| edition = java +| prefix = Classic +| type = +| date = June 19, 2009 +| server = [[Classic server 1.5|1.5]] +| clientdl = Client not archived +| prevparent = 0.0.19a +| next = 0.0.19a_02 +| nextparent = 0.0.20a +}} + +'''0.0.19a_01''' is a version of [[Java Edition Classic]] released on June 19, 2009, between 23:28 and 23:36 UTC.[[#0619 logs|June 19 IRC logs]]: "''P6:28:41 Notch, dont forget to change the version number :D''" (23:28:41 UTC)[[#0619 logs|June 19 IRC logs]]: "''P6:36:49 loving the new glass''" (23:36 UTC) + +== Changes == +=== Blocks === +; [[File:Glass JE2.png|32px]] [[Glass]] +* Texture changed from [[File:Glass JE1.jpg|32px]] ([[File:Glass JE1.png|32px]] recreation)[[#0619 logs|June 19 IRC logs]]: "''P5:59:14 I might just revert the glass to the horrible non-transparent texture from the screenshot''" [...] "''P5:59:49 I actually liked the old glass more Notch''" [...] "''P6:19:32 I'm switching glass to a non-semi-trasparent texture''" [...] "''P6:25:51 yeah windows definitely need to be less opaque, personally i think they should have no texture, and just a slight hint of opacity''" (22:59 to 23:25 UTC) | "the screenshot" refers to {{tumblr|Notch|124718567|Glass (looks pretty bad..) and sponge!|June 16, 2009}} | The opaque glass texture refers to the [[File:Glass JE1.jpg|24px]] 0.0.19a texture.[[#0622 logs|June 22 IRC logs]]: ''P1:17:31 the version that was semi-opaque looked more like ice than glass [...] then the version after that was fine [...] then he changed it a bit and now it doesn't really look like either'' +* No longer semi transparent. +** This means that glass no longer goes invisible when selected, when looked at through [[water]] or when underground. + +; [[File:Sponge JE1.png|32px]] [[Sponge]] +* No longer decays.[[#0622 logs|June 19 IRC logs]]: ''P6:18:11 should I take out the random vanish? [...] consider it done'' +* Fixed some bugs that caused water to flow back onto a sponge.{{verify}}[[#0622 logs|June 19 IRC logs]]: ''P6:00:40 OH I see. Make sure thehre's a level of water above both sponges and it'll flood the remaining one. [...] Notch: You going to be able to hotfix it? [...] P6:02:10 maybe..'' +* Fixed a bug causing sponges to block lava flooding.{{verify}} + +== References == +* {{anchor|0619 logs}}'''June 19 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +* {{anchor|0622 logs}}'''June 22 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090622.log. June 22, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a 01]] +[[ja:Java Edition Classic 0.0.19a 01]] +[[lzh:爪哇版古典版〇點〇點一九甲之一]] +[[pt:Edição Java Classic 0.0.19a 01]] +[[ru:Classic 0.0.19a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_02.txt b/wiki_backup/Java Edition Classic 0.0.19a_02.txt new file mode 100644 index 0000000..42d3aef --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_02.txt @@ -0,0 +1,47 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_02}} +{{Lost version}} +{{Infobox version +|title=0.0.19a_02 +|image=Classic 0.0.19a_02.png +|edition=Java +|prefix=Classic +|date=June 19, 2009 +|server=[[Classic server 1.5|1.5]] +|clientdl=Client not archived +|prevparent=0.0.19a +|prev=0.0.19a_01 +|next=0.0.19a_03 +|nextparent=0.0.20a +}} + +'''0.0.19a_02''' is a version of [[Java Edition Classic]] released on June 19, 2009, between 23:40 to 23:51 UTC.[[#0619 logs|June 19 IRC logs]]: "''P6:40:29 New minecraft update is borked.''", "''P6:40:32 glass is updated''" [...] "''P6:42:47 wait, another update for sure?''" [...] "''P6:43:44 glass has been updated again?''" [...] "''P6:44:06 Looks less like ice now''" [...] "''P6:46:09 The new glass is better because it allows you to see through it properly''" [...] "''P7:39:33 This glass texture still seems like it has too many lines on it''" [...] "''P7:39:45 I'm very happy with how the glass texture ended up''" (23:40 to 24:39 UTC) + +== Changes == +; [[Glass]] +* Changed glass texture from [[File:Glass JE2.png|32px]] to [[File:Glass JE3 BE1.png|32px]][[#0622 logs|June 22 IRC logs]]: ''P1:17:31 the version that was semi-opaque looked more like ice than glass [...] then the version after that was fine [...] then he changed it a bit and now it doesn't really look like either'' + +== Bugs == +* Players are sometimes unable to break blocks.[[#0619 logs|June 19 IRC logs]]: "''P6:40:43 Anybody else not able to delete blocks?''", "''P6:40:54 I am''", "''P6:40:59 able to do it'''" (23:40 UTC) +* [[Water]] texture now has lines in it due to z-fighting.[[#6/19 logs|June 19 IRC logs]]: "''P6:44:07 water has lines between each tile, now?''" [...] "''P6:45:06 water has lines between the textures now so''" [...] "''P6:46:12 Whoa, I'm seeing blue lines in the water now...''" [...] "''P6:47:14 If you go to the edge of a cliff with water at the bottom, and look straight down, you'll see lines.''" [...] "''P9:03:54 notch, are you going to fix the lines that appear along the water texture?''" (June 19, 2009, 23:45 UTC, to June 20, 2009, 02:03 UTC) + +== Gallery == + +19a 02water.png|A screenshot from this version with water. +19a_02waterbeam.png|A beam of water. +Picture_of_Sponge_JE1_BE1.png|A screenshot likely from this version showing sponges in water. + + +== References == +* {{anchor|0619 logs}}'''June 19 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +* {{anchor|0622 logs}}'''June 22 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090622.log. June 22, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a 02]] +[[ja:Java Edition Classic 0.0.19a 02]] +[[lzh:爪哇版古典版〇點〇點一九甲之二]] +[[pt:Edição Java Classic 0.0.19a 02]] +[[ru:Classic 0.0.19a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_03.txt b/wiki_backup/Java Edition Classic 0.0.19a_03.txt new file mode 100644 index 0000000..8f75f3d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_03.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_03}} +{{Lost version}} +{{Infobox version +|title=0.0.19a_03 +|image=Classic 0.0.19a_03.png +|edition=java +|date=June 20, 2009 +|clientdl=Client not archived +|prefix=Classic +|prev=0.0.19a_02 +|prevparent=0.0.19a +|next=0.0.19a_04 +|nextparent=0.0.20a +}} + +'''0.0.19a_03'''[[#logs|IRC logs]]: "''P7:49:51 if you're running too fast, it SHOULD kick you. But the client really should throttle it better''" [...] "''P7:50:04 I tried to fix it in _03, but I guess it didn't work''" (24:49 to 24:50 UTC) is a version of [[Java Edition Classic]] released on June 20, 2009, at 00:09 UTC.[[#logs|IRC logs]]: "''P7:09:43 fixed mirrong, fixed default stance, fixed rotation interpolation bugs''" (24:09:43 UTC) + +== Fixes == +; 4 bugs fixed +* Tried to fix a bug where the client incorrectly throttles players that get kicked for running too fast. +* Fixed mirroring. +* Fixed the default player stance, but mobs still have glitched skins. +* Fixed rotation interpolation bugs. + +== Bugs == +[[file:2jedc86.png|thumb|A glitched mob in this version.[[#logs|IRC logs]]: "''P7:39:47 http://i40.tinypic.com/2jedc86.png''" (24:39:47 UTC)]] +* [[Mob (entity)|Mobs]] have glitched skins. + +== References == +* {{anchor|logs}}'''IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a 03]] +[[ja:Java Edition Classic 0.0.19a 03]] +[[lzh:爪哇版古典版〇點〇點一九甲之三]] +[[pt:Edição Java Classic 0.0.19a 03]] +[[ru:Classic 0.0.19a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_04.txt b/wiki_backup/Java Edition Classic 0.0.19a_04.txt new file mode 100644 index 0000000..f660f2b --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_04.txt @@ -0,0 +1,43 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_04}}{{Infobox version +| title = 0.0.19a_04 +| edition = Java +| prefix = Classic +| type = +| date = June 20, 2009 +| image = Classic 0.0.19a 04.png +| server = [[Classic server 1.6|1.6]] +| clientdl = [https://archive.org/download/Minecraft-JE-Classic/c0.0.19a_04/c0.0.19a_04.jar Client] +| jsondl = [https://www.mediafire.com/file/7btvn0tthlowoht/c0.0.19a_04.json/file .json] +| prevparent = 0.0.19a +| prev = 0.0.19a_03 +| next = 0.0.19a_05 +| nextparent = 0.0.20a +}} + +'''0.0.19a_04''' is a version of [[Java Edition Classic]] released on June 20, 2009, at 00:53 UTC.[[#logs|IRC logs]]: "''P7:49:51 if you're running too fast, it SHOULD kick you. But the client really should throttle it better''" [...] "''P7:52:15 the client sends movement data while downloading the level''" [...] "''P7:52:25 that could DEFINITELY cause the too much lag thing''" [...] "''P7:53:28 _04 is up now, fixing that''", "''P7:53:36 if you still get kicked in _04, let me know''" (June 20, 2009, 00:49 to 00:53 UTC) + +This version has no actual changes. + +== Fixes == +* Tried again to fix a bug where the client incorrectly throttles players that get kicked for running too fast due to the client sending movement data while downloading a level. +** This fix again did not work.[[#logs|IRC logs]]: "''P7:59:14 anyone else getting "rubber band lag" since the update?''" [...] "''P7:59:34 and getting kicked for "Cheat Detected: Too much lag"''" [...] "''P8:00:13 I get a feelig of taking 1 step forward, 2 steps back''" [...] "''P8:02:05 when jumping its very odd''", "''P8:02:10 I suddenly go fast then slow in spurts''" (June 20, 2009, 00:59 to 01:02 UTC) +** Notch said that a bug caused this in the sampling of his time adjustment code.[[#logs|IRC logs]]: "''P8:02:59 ok, that's the sampling time of my time adjustment code''" (June 20, 2009, 02:59 UTC) + +== Bugs == +* [[Water]] tiles have light blue bits in their borders. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[es:Java Edition Classic 0.0.19a 04]] +[[ja:Java Edition Classic 0.0.19a 04]] +[[lzh:爪哇版古典版〇點〇點一九甲之四]] +[[pt:Edição Java Classic 0.0.19a 04]] +[[ru:Classic 0.0.19a 04 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 04]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_05.txt b/wiki_backup/Java Edition Classic 0.0.19a_05.txt new file mode 100644 index 0000000..54db270 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_05.txt @@ -0,0 +1,37 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_05}} +{{Lost version}} +{{Infobox version +|title=0.0.19a_05 +|edition=Java +|prefix=Classic +|date=June 20, 2009 +|clientdl=Unavailable +|server=[[Classic server 1.6|1.6]] +|prevparent=0.0.19a +|prev=0.0.19a_04 +|next=0.0.19a_06 +|nextparent=0.0.20a +}} + +'''0.0.19a_05''' is a version of [[Java Edition Classic]] released on June 20, 2009, at 01:16 UTC.[[#logs|IRC logs]]: "''P8:16:05 Rroff: new client up now, try it''" [...] "''P8:19:57 19a_05 is the new one?''", "''P8:20:00 yes''" (June 20, 2009, 01:16 to 01:20 UTC) + +== Fixes == +* Tried to fix a rubber-banding issue.[[#logs|IRC logs]]: "''P8:14:19 higher framerate the rubber band feeling is less noticeable''" [...] "''P8:14:54 slight warpy motion''" (June 20, 2009, 01:14 UTC) + +== Bugs == +* The system clock is out of sync.[[#logs|IRC logs]]: "''P8:23:37 the system timer is gaining 1 second for every 3''" [...] "''P8:29:33 when I have the game running the system timer goes nuts''" [...] "''P8:30:55 Rroff same here''" (June 20, 2009, 01:23 to 01:30 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a 05]] +[[fr:Édition Java Classique 0.0.19a 05]] +[[ja:Java Edition Classic 0.0.19a 05]] +[[lzh:爪哇版古典版〇點〇點一九甲之五]] +[[pt:Edição Java Classic 0.0.19a 05]] +[[ru:Classic 0.0.19a 05 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 05]] diff --git a/wiki_backup/Java Edition Classic 0.0.19a_06.txt b/wiki_backup/Java Edition Classic 0.0.19a_06.txt new file mode 100644 index 0000000..9afa072 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.19a_06.txt @@ -0,0 +1,55 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.19a_06}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.0.19a_06 +|image=Classic 0.0.19a_06.png +|edition=Java +|prefix=Classic +|date=June 20, 2009 +|server=[[Classic server 1.6|1.6]] and [[Classic server 1.7|1.7]] +|clientdl=Pre-reupload unavailable
[https://archive.org/download/Minecraft-JE-Classic/c0.0.19a_06-2/c0.0.19a_06-2.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.19a_06-2/c0.0.19a_06-2.json .json] +|prevparent=0.0.19a +|prev=0.0.19a_05 +|nextparent=0.0.20a +}} + +'''0.0.19a_06'''https://web.archive.org/web/20140427005742/https://notch.tumblr.com/image/127131555https://youtu.be/HLMzpC0PDQA is a version of [[Java Edition Classic]] released on June 20, 2009, at 01:32 UTC,[[#logs|IRC logs]]: "''P8:29:33 when I have the game running the system timer goes nuts''" [...] "''P8:32:12 Rroff, Zurik: Does it work better now?''", "''P8:32:22 (client _06)''" (June 20, 2009, 01:32 UTC) to fix an issue with a glitched game timer.[[#logs|IRC logs]]: "''P8:38:56 what is new in 06?''" [...] "''P8:39:07 not much, trying to fix a timing issue rrof has''" (June 19, 2009, 01:38 to 01:39 UTC) + +0.0.19a_06 was reuploaded at 01:37 UTC (five minutes after release) to again try to fix the glitched system timer; however, this did not work.[[#logs|IRC logs]]: "''P8:35:38 when I have the game running my system timer goes nuts''" [...] "''P8:37:37 Rroff: Try now''" [...] "''P8:37:50 version _06, I think I forgot to bump the number''" [...] "''P8:38:53 nope sorry still going nuts''" [...] "''P8:41:42 whoa, it's breaking your timer :-O''" [...] "''P8:42:11 Rroff: I'll look into it more tomorrow''" (June 19, 2009, 01:35 to 01:42 UTC) + +== Fixes == +* Tried to fix the glitched system timer from the previous version. +** Worked for one user[[#logs|IRC logs]]: "''P8:33:16 Fixed my clock Notch ^-^''" (June 20, 2009, 01:33:16 UTC) but not another.[[#logs|IRC logs]]: "''P8:34:35 Rroff: Any luck? =)''", "''P8:34:38 nope sorry''" (June 20, 2009, 01:34 UTC) + +== Bugs == +* FPS cap no longer works, and FPS is unlimited again. +** This bug existed at least as far back as [[Java Edition Classic 0.0.19a_05|0.0.19a_05]]. + +== Gallery == + +Classic 0.0.19a 06 Screenshot 1.jpg|A stadium. +Newlava.png|Underground [[lava lake]]. +0.0.19a_06 maze.jpg|A hedge maze. +Classic 0.0.19a_06-2 server.png|View of an entire map on a multiplayer server. +Classic 0.0.19a 06-2 glitched human mobs skin.png|[[Human]]s. +Classic 0.0.19a_06-2 blue bits in water.png|Water tiles have light blue bits in their borders. +Newwater.png|Original 2009 screenshot showcasing the water. +Classic 0.0.19a_06-2.png|A giant [[sponge]] wall built by players in 2020. +Classic 0.0.19a 06 screenshot.png|The Minecraft webpage with this version. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.19a 06]] +[[fr:Édition Java Classique 0.0.19a 06]] +[[ja:Java Edition Classic 0.0.19a 06]] +[[lzh:爪哇版古典版〇點〇點一九甲之六]] +[[pt:Edição Java Classic 0.0.19a 06]] +[[ru:Classic 0.0.19a 06 (Java Edition)]] +[[zh:Java版Classic 0.0.19a 06]] diff --git a/wiki_backup/Java Edition Classic 0.0.20a.txt b/wiki_backup/Java Edition Classic 0.0.20a.txt new file mode 100644 index 0000000..bca28c1 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.20a.txt @@ -0,0 +1,110 @@ +{{Lost version}} +{{Infobox version +|title=0.0.20a +|image=Classic 0.0.20a (cropped).png +|server=[[Classic server 1.8|1.8]]–[[Classic server 1.8.1|1.8.1]] +|edition=java +|date=June 20, 2009 +|clientdl=Client not archived +|prefix=Classic +|prev= 0.0.19a_06 +|prevparent= 0.0.19a +|next= 0.0.20a_01 +|nextparent= 0.0.21a +}} + +'''0.0.20a''' is a version of [[Java Edition Classic]] released on June 20, 2009, at 20:53 UTC.https://web.archive.org/web/20090721025618/http://notch.tumblr.com/post/127170416/new-server-new-client-version-0-0-20 New server, new client version 0.0.20 - June 20, 2009[[#logs|IRC logs]]: "''P3:53:35 new minecraft-server.zip up, new client up, there's a protocol change, so you need to update all servers''" (20:53:35 UTC) + +== Additions == +{{Additions table +|White Cloth +|Light Gray Cloth +|Dark Gray Cloth +|Red Cloth +|Orange Cloth +|Yellow Cloth +|Chartreuse Cloth +|Green Cloth +|Spring Green Cloth +|Cyan Cloth +|Capri Cloth +|Ultramarine Cloth +|Violet Cloth +|Purple Cloth +|Magenta Cloth +|Rose Cloth +|Block of Gold +|Rose +|Dandelion +|Red Mushroom +|Brown Mushroom +}} + +=== General === +; [[Inventory]] +* Accessed by pressing {{key|B}} and lists all available [[block]]s.[[#logs|IRC logs]]: "''P3:55:09 but lol where did all the other blocks gone too''" [...] "''P3:55:23 press B''" [...] "''P3:55:53 SO MANY BLOCKS''" (20:55 UTC) +** All available blocks previously used to be on the hotbar.[[#logs|IRC logs]]: "''P4:01:23 Where did sponge and glass go?''" [...] "''P4:01:35 Miclee: Press B.''" [...] "''P4:04:19 i can only see 9 of the blocks''" [...] "''P4:04:25 Hit B''" (21:01 to 21:04 UTC) + +=== Blocks === +; [[Cloth]][[#logs|IRC logs]]: "''P3:56:14 COLORED BLOCKS''" [...] "''P3:59:45 THERE ARE COLORED ROCKS?''" [...] "''P4:03:43 the cloth blocks are an awesome addition''" (20:55 to 20:59 UTC) +* [[File:White Cloth.png|32px]] White +* [[File:Light Gray Cloth.png|32px]] Light gray +* [[File:Dark Gray Cloth.png|32px]] Dark gray +* [[File:Red Cloth.png|32px]] Red +* [[File:Orange Cloth.png|32px]] Orange +* [[File:Yellow Cloth.png|32px]] Yellow +* [[File:Chartreuse Cloth.png|32px]] Chartreuse +* [[File:Green Cloth.png|32px]] Green +* [[File:Spring Green Cloth.png|32px]] Spring green +* [[File:Cyan Cloth.png|32px]] Cyan +* [[File:Capri Cloth.png|32px]] Capri +* [[File:Ultramarine Cloth.png|32px]] Ultramarine +* [[File:Violet Cloth.png|32px]] Violet +* [[File:Purple Cloth.png|32px]] Purple +* [[File:Magenta Cloth.png|32px]] Magenta +* [[File:Rose Cloth.png|32px]] Rose + +; [[File:Dandelion JE1.png|32px]] [[Dandelion]][[#logs|IRC logs]]: "''P3:54:30 FLOWERS :D''", "''P3:54:34 pretty flowers''" [...] "''P3:58:53 wow, there are flowers! :D''" [...] "''P3:59:07 oooooh flowers ''" (20:54 to 20:59 UTC) + +; [[File:Rose JE1.png|32px]] [[Rose]] + +; [[File:Red Mushroom JE1.png|32px]] [[Red mushroom]][[#logs|IRC logs]]: "''P4:01:02 mushrooms!''" (21:01:02 UTC) + +; [[File:Brown Mushroom JE1.png|32px]] [[Brown mushroom]] +* Mushrooms and flowers decay when in darkness.[[#logs|IRC logs]]: "''P4:27:17 Why do the shrooms die in the darkness?''" (21:27:17 UTC) + +; [[File:Block of Gold JE1.png|32px]] [[Block of gold]][[#logs|IRC logs]]: "''P4:02:10 A white and yellow striped block?''" (21:02:10 UTC) + +=== Commands === +* {{command|solid}}[[#logs|IRC logs]]: "''P3:54:59 ./solid''" [...] "''P4:05:44 New admin command: /solid''" (20:54 to 21:05 UTC) +** Used to toggle between placing normal stone and unbreakable bedrock. + +== Changes == +* Players can no longer destroy unbreakable blocks, although admins can.[[#logs|IRC logs]]: "''P3:56:52 admins can place unbreakable blocks now''" [...] "''P3:56:57 players shouldn't be able to break them''", "''P3:57:00 admins can''" (20:56 to 20:57 UTC) +* [[Cobblestone]] and [[sand]] are now available again through the new inventory. +* The scroll wheel for block selection was inverted.[[#logs|IRC logs]]: "''P4:02:29 notch, you inverted the mousewheel''" [...] "''P4:02:43 mousewheel seems inverted''" (21:02 UTC) +* Removed the FPS limiter because it would cause the computer's clock to speed up.[[#logs|IRC logs]]: ""''P3:28:19 the fps limiting did not work at all, so I'm taking it out. it caused a whole bunch of bugs with timing''" [...] "''P3:28:42 Notch: I'm guessing the FPS limiting thing was why some of us have been seeing the game going somewhere around 1.5x to 2x faster than it should?''" [...] "''P3:31:26 yes, LKA, I thin kso too''", "''P3:31:32 so I'm taking it out for 0.0.20''" (20:28 to 20:31 UTC) +* Made the player and human skin darker. + +== Fixes == +* Human mobs no longer have glitched skins. +* Water texture no longer overlaps, causing z-fighting.{{verify|edition=java|type=untestable}} + +== Bugs == +* Players can no longer connect to some servers.[[#logs|IRC logs]]: "''P4:00:09 i cant connect to my own server anymore for unknown reasons''" [...] "''P4:02:06 lost connection suddenly. java.io.IOException: An established connection was aborted by the software in your host machine. The update broke my server, yes I installed latest server too. D:''" (21:00 to 21:02 UTC) +* Players can no longer break bedrock in singleplayer.[[#logs|IRC logs]]: "''P4:02:27 in single player, you can't delete those blocks [...] the black ones''" [...] "''P4:04:00 Admin blocks can't be deleted in single player, lol''" [...] "''P4:05:34 Bug(or not): you cannot delete the blackrock''" (21:02 to 21:05 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.20a]] +[[fr:Édition Java Classique 0.0.20a]] +[[ja:Java Edition Classic 0.0.20a]] +[[lzh:爪哇版古典版〇點〇點二〇甲]] +[[pt:Edição Java Classic 0.0.20a]] +[[ru:Classic 0.0.20a (Java Edition)]] +[[zh:Java版Classic 0.0.20a]] diff --git a/wiki_backup/Java Edition Classic 0.0.20a_01.txt b/wiki_backup/Java Edition Classic 0.0.20a_01.txt new file mode 100644 index 0000000..6d1d9c8 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.20a_01.txt @@ -0,0 +1,55 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.20a_01}}{{Infobox version +|title=0.0.20a_01 +|image=Classic 0.0.20a_01.png +|edition=java +|prefix=Classic +|date=June 20, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.20a_01/c0.0.20a_01.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.20a_01/c0.0.20a_01.json .json] +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent= 0.0.20a +|next= 0.0.20a_02 +|nextparent= 0.0.21a +}} + +'''0.0.20a_01'''http://web.archive.org/web/20181207044622/http://tinypic.com/view.php?pic=2lvlc14&s=5 is a version of [[Java Edition Classic]] released alongside server version [[Classic server 1.8.2|1.8.2]] on June 20, 2009, at 21:11 UTC.https://web.archive.org/web/20090926233412/http://notch.tumblr.com/post/127176580/new-minecraft-server-zip-new-client New minecraft-server.zip, new client - June 20, 2009 – This blog post mentions that it fixed players being able to build using unbreakable blocks, which is also mentioned in the [[#logs|IRC logs]]: "''P4:09:25 new minecraft-server.zip that doesn't allow that block''" (21:09:25 UTC), therefore the blog post ''does'' refer to this version.[[#logs|IRC logs]]: "''P4:11:32 wingboy: tried downloading again. the jar file should have an 11:09pm timestamp''" (21:11:32 UTC) + +== Changes == +; [[Hotbar]] +* [[Dirt]] and [[cobblestone]] positions are now switched to third and second slots in the hotbar, respectively.[[#logs|IRC logs]]: "''P5:05:09 notch, in the last version dirt was 2 and cobble was 3, now it's the other way around''" [...] "''P5:05:23 ah! that's intentional, mezo''" (22:05 UTC) + +== Fixes == +; 3 bugs fixed +* Fixed a bug that caused clients to build unbreakable blocks. +* Fixed a protocol error. +* Fixed FPS issues.[[#logs|IRC logs]]: "''P4:13:25 does it work better now?''" [...] "''P4:13:36 Notch: FPS is fine now but water transparency is broken now''" (21:13 UTC) + +== Bugs == +* Water transparency is bugged.[[#logs|IRC logs]]: "''P4:12:28 water transparency is being hilariously awkward''" (21:14:23 UTC) +** Sometimes, the water looks opaque.[[#logs|IRC logs]]: "''P4:14:23 I dunno, for me sometimes the water is opaque then I look down from the surface and I can see through it just fine''" (21:14:23 UTC) +** Water tiles have light blue bits in their borders.[[#logs|IRC logs]]: "''P4:16:04 Looking straight down at water...''" [...] "''P4:16:08 It turns into a grid.''", "''P4:16:14 Light blue lines at the corners of the water tiles.''" [...] "''P4:16:38 yeah, water tiles have weird borders''" [...] "''P4:17:26 It goes through various shades of opaqueness''" (21:16 to 21:17 UTC) +* Usernames are now harder to read.[[#logs|IRC logs]]: "''P4:14:32 I'm getting errors with names''" [...] "''P4:14:38 the dropshadow gets a bit weird''" [...] "''P4:28:04 The closer a player is to you the whiter their name gets.''" [...] "''P4:28:12 If they're next to you the name is white-on-white and unreadable.''" [...] "''P4:29:38 the names above peoples head look weird''" [...] "''P4:30:30 yes, names look odd''" (21:24 to 21:28 UTC) + +== Gallery == + +20a01water.png|Lines in the water in this version. +Classic 0.0.20a_01 boat.png|A boat. +0.0.20a 01original.png|A player. +0.0.20a 01 huge world.png|Huge world size. +0.0.20a 01 blocks.png|Blocks in this version. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.20a 01]] +[[ja:Java Edition Classic 0.0.20a 01]] +[[lzh:爪哇版古典版〇點〇點二〇甲之一]] +[[pt:Edição Java Classic 0.0.20a 01]] +[[ru:Classic 0.0.20a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.20a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.20a_02.txt b/wiki_backup/Java Edition Classic 0.0.20a_02.txt new file mode 100644 index 0000000..7a98497 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.20a_02.txt @@ -0,0 +1,74 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.20a_02}}{{Infobox version +| title = 0.0.20a_02 +| version_id = Classic 0.0.20a_02 +| image = Classic 0.0.20a_02.png +| server = [[Classic server 1.8.2|1.8.2]] +| edition = java +| type = +| date = June 20, 2009 +| clientdl = [https://archive.org/download/Minecraft-JE-Classic/c0.0.20a_02/c0.0.20a_02.jar Client] +| jsondl = [https://www.mediafire.com/file/tuxuavpkko7q8d3/c0.0.20a_02.json/file .json] +| prefix = Classic +| prev = 0.0.20a_01 +| prevparent = 0.0.20a +| nextparent = 0.0.21a +}} + +'''0.0.20a_02'''{{ytl|n4cRiFGrwJc|Minecraft - Mein Secret Hideout|L4DWonton|June 24, 2009}} is a version of [[Java Edition Classic]] released on June 20, 2009, at 21:39 UTC to fix 2 bugs affecting the game.[[#june 21 logs|June 21 IRC logs]]: "''A9:52:15 we're currently running on 20a_2 already :P''" (14:52 UTC) + +== Fixes == +; 2 bugs fixed +* Fixed water transparency bug from the previous version. +* Usernames are easier to read. + +== Bugs == +* If the player aims at a certain angle while placing a block, it appears to go inside an existing block, due to a bug caused by using OpenGL picking. +** Specifically, looking at [[glass]] or [[leaves]] causes this bug to happen. + +== Gallery == + +Bobble.png +Gba.png|Game Boy Advance pixel art. +Obama.png +Screenshot-22.06.20090kj66.png +Screenshot-22.06.20090k78c.png +Classic 0.0.20a 02 screenshot1.png +Classic 0.0.20a 02 screenshot2.png +Classic 0.0.20a 02 screenshot3.png +Classic 0.0.20a 02 screenshot4.png +Classic 0.0.20a 02 screenshot5.png +Classic 0.0.20a 02 screenshot7.png +Classic 0.0.20a 02 screenshot8.png +Classic 0.0.20a 02 screenshot9.png +Classic 0.0.20a 02 screenshot10.png +Classic 0.0.20a 02 screenshot11.png +Classic 0.0.20a 02 screenshot12.png +Classic 0.0.20a 02 screenshot13.png +Classic 0.0.20a 02 screenshot14.png +Classic 0.0.20a 02 screenshot15.png +Classic 0.0.20a 02 screenshot16.png +Classic 0.0.20a 02 webpage.jpg|The Minecraft webpage with this version. +Minecraft Webpage 0.0.20a 02.png +Glass 0.0.20a 02.jpg|Glass in this version. +Flowers.png|Decorative blocks in this version. +Goldbars.png|Gold blocks in this version. +Classic 0.0.20a 02 adcastleupperfront.jpg +Classic 0.0.20a 02 snoipah.jpg +Classic 0.0.20a 02 mentlegen.jpg +Keen.png + + +== References == +*{{anchor|june 20 logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ June 20 IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +*{{anchor|june 21 logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ June 21 IRC logs] on Archive.org; #minecraft.20090621.log. June 21, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.20a 02]] +[[ja:Java Edition Classic 0.0.20a 02]] +[[lzh:爪哇版古典版〇點〇點二〇甲之二]] +[[pt:Edição Java Classic 0.0.20a 02]] +[[ru:Classic 0.0.20a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.20a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.21a.txt b/wiki_backup/Java Edition Classic 0.0.21a.txt new file mode 100644 index 0000000..6e51282 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.21a.txt @@ -0,0 +1,75 @@ +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.0.21a +|image=Classic 0.0.21a.png +|edition=java +|prefix=Classic +|date=June 22, 2009 +|clientdl='''Original:''' Client not archived
+'''Reupload:''' [https://archive.org/download/Minecraft-JE-Classic/c0.0.21a/c0.0.21a.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.21a/c0.0.21a.json .json]) +|server=[[Classic server 1.8.2|1.8.2]] +|prev= 0.0.20a_02 +|prevparent= 0.0.20a +|next= 0.0.21a_01 +|nextparent= 0.0.22a +}} + +'''0.0.21a'''{{ytl|iMJDvkHgnxU|minecrafting|Lil fimbul|June 23, 2009}} is a version of [[Java Edition Classic]] released on June 22, 2009,[[wordofnotch:128292167|"New client, fixes a few annoyances"]] – The Word of Notch, June 22, 2009 at 19:52 UTC.[[#logs|IRC logs]]: "''P2:52:16 0.0.21a is up, fixing the long standing picking bug''" (19:52:16 UTC) This version is not available in the launcher, but its reupload has been archived elsewhere. + +0.0.21a was reuploaded[[#logs|IRC logs]]: "''P3:12:15 hm, client version is still 0.0.21a?''" (20:12:15 UTC) at 20:09 UTC (17 minutes after release) to re-add the ability to auto-click.[[#logs|IRC logs]]: "''P3:09:13 client is updated again''" [...] "''P3:10:20 does autoclick work now?''" (20:09:13 to 20:10:20 UTC) + +== Changes == +[[File:Blocks0021a.png|thumb|All of the blocks in this version.]] +; [[Inventory]] +* Now has a gray background. +* It is now possible to walk and change slots while in the inventory.[[#logs|IRC logs]]: "''P2:52:22 also, new B-menu''", "''P2:52:28 you can walk and change slot with it up now''" (19:52 UTC) + +; World generation[[File:Generation in 0.0.21a.jpg|thumb|179x179px|The generation in this version.]] +* "Carving" section of world generation has been changed slightly, causing the world to take longer to generate.[[#logs|IRC logs]]: "''P2:54:48 Notch, Im on single player and generating a map is so slow >.>''" [...] "''P2:57:04 carving changed a bit''" (19:54:48 & 19:57:04 UTC) + +; Performance +* Higher FPS on some computers. + +== Fixes == +; 3 bugs fixed +* Fixed a bug that caused the game to be impossible to play on MacBook. +* Fixed a bug with OpenGL picking.[[#logs|IRC logs]]: "''P2:58:28 Notch: what exactly was the picking bug?''" [...] P2:58:40 opengl picking wasn't working right on some cards''" (19:58 UTC) +** Changed to using raycasting.[[#logs|IRC logs]]: "''P2:58:54 so I changed it to a pure software implementation (raycasting)''", "''P2:58:57 it's also ten times faster, heh''" (19:58 UTC) +* Fixed a problem with not being able to highlight blocks.[[#logs|IRC logs]]: ''P4:05:10 I fixed the problem''" [...] "''P4:05:17 with not being able to highlight''" [...] "''P4:05:41 actually, 0.0.21a fixes it at well''" [...] "''P4:05:51 all highlighting is done is software now. =)''" (21:05 UTC) + +== Bugs == +* Pre-reupload: mouse auto-clicking no longer works.[[#logs|IRC logs]]: "''P3:00:13 no auto click is killing me already''" (20:00:13 UTC) + +== Reupload == +The following lists the changes in the reupload of 0.0.21a. + +=== Changes === +* Auto-clicking now works again. +* Reach was increased by a little more than 2 blocks.[[#logs|IRC logs]]: "''P3:12:45 Notch, thanks for increasing build distance''" (20:12:45 UTC) +* If a plant is in the shade, then selected, its sprite will vanish.[[#logs|IRC logs]]: "''P3:13:23 I noticed that, if any plant is in the shade, and you move your cursor over it while in delete mode, a transparent white box will appear like normal, but the actual plant sprites will vanish.''" (20:12:23 UTC) + +=== Bugs === +* Introduced a hang bug, causing the game to freeze randomly, requiring a relaunch to resolve.[[#logs|IRC logs]]: "''P3:53:52 minecraft keeps randomly hanging my furryfaux''", "''P3:53:56 same''", "''P3:54:05 Same as flak.''" [...] "''P3:54:20 minecraft crashes it and I have to close the tab quickly when I restart it or it'll freeze it again''", "''P3:54:23 but not often''", "''P3:54:24 But it happens pretty rarely...''" [...] "''P3:55:15 it randomly freezes''" (20:53:52 to 20:55:15 UTC) + +== Gallery == + +Classic 0.0.21a screenshot1.png|Sonic pixel art. +Classic 0.0.21a screenshot2.png +21apyramid inside.jpg +21acastle.jpg +21askybridge.jpg + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090622.log. June 22, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.21a]] +[[ja:Java Edition Classic 0.0.21a]] +[[lzh:爪哇版古典版〇點〇點二一甲]] +[[pt:Edição Java Classic 0.0.21a]] +[[ru:Classic 0.0.21a (Java Edition)]] +[[zh:Java版Classic 0.0.21a]] diff --git a/wiki_backup/Java Edition Classic 0.0.21a_01.txt b/wiki_backup/Java Edition Classic 0.0.21a_01.txt new file mode 100644 index 0000000..ccc6352 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.21a_01.txt @@ -0,0 +1,80 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.21a_01}} +{{Lost version}} +{{Infobox version +|title=0.0.21a_01 +|version_id=Classic 0.0.21a_01 +|image=Classic 0.0.21a_01.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=June 23, 2009 +|clientdl=Client not archived +|prevparent= 0.0.21a +|nextparent= 0.0.22a +}} + +'''0.0.21a_01'''{{ytl|X4yxFrnbXTk|MineCraft house tour|Chantaru413|June 26, 2009}}https://oi194.photobucket.com/albums/z61/ninjachuck385/cavern3.pnghttps://www.youtube.com/watch?v=DrkcrYoxl3Yhttps://www.youtube.com/watch?v=R-RicZjBaXkhttps://www.youtube.com/watch?v=8Xv4XU9D4DY is a version of [[Java Edition Classic]] released on June 23, 2009, at 16:17 UTC.[[#logs|IRC logs]]: "''A11:17:11 <08Notch> client 0.0.21a_01 is up, fixing the hang bug''" (16:17:11 UTC) + +== Fixes == +* Attempted to fix a "hang bug" by adding a max iterations to the clipping.[[wordofnotch:128808577|"Is the hang bug fixed in 0.0.21a_01?"]] – The Word of Notch, June 23, 2009[[#logs|IRC logs]]: "''A11:40:57 <08Notch> the only difference between 0.0.21a and _01 is that I added a max iterations on the clipping''" (16:40:57 UTC) +** However, the game still hangs.[[#logs|IRC logs]]: "''A11:24:10 <08Notch> so it still hangs? :-O [...] A11:24:14 yeah notch''" (16:24 UTC) + +== Gallery == + +AlexVMiner's Spleef Arena.png +Cavern 1.png +Cavern 3.png +21a01 webpage.png|The Minecraft webpage with this version. +Minecraft Webpage 0.0.21a 01.png +Classic 0.0.21a 01 Ship.jpg +Classic 0.0.21a 01 screenshot2.png +21a01tower.png +21a01server.png +21a01prison.jpg +21a01-11.jpg +21a01-12.jpg +21a01-13.png +21a01-14.png +21a01-15.png +21a01-16.jpg +21a01-17.jpg +21a01-18.jpg +21a01-19.jpg +21a01-20.jpg +21a01-21.png +21a01-22.png +21a01-23.jpg +21a01-24.jpg +21a01-25.jpg +Spleefarena2.png +Classic 0.0.21a 01 screenshot3.png +Classic 0.0.21a 01 screenshot4.png +Classic 0.0.21a 01 screenshot5.png +Classic 0.0.21a 01 screenshot6.png +Classic 0.0.21a 01 screenshot7.png +Classic 0.0.21a 01 screenshot8.png +Classic 0.0.21a 01 screenshot.jpg +Outside.png +Inside Spleef Area.png +Stump beginning.png +Arena (1).PNG +MineCraft Planet Earth.jpg|[https://www.youtube.com/watch?v=c74D7kQywBY&t=101s "MineCraft Earth"] +Stump example.png +Classic 0.0.21a 01 server.png + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090623.log. June 23, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[es:Java Edition Classic 0.0.21a 01]] +[[ja:Java Edition Classic 0.0.21a 01]] +[[lzh:爪哇版古典版〇點〇點二一甲之一]] +[[pt:Edição Java Classic 0.0.21a 01]] +[[ru:Classic 0.0.21a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.21a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a 01.txt b/wiki_backup/Java Edition Classic 0.0.22a 01.txt new file mode 100644 index 0000000..3767232 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a 01.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_01}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_01 +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent=0.0.21a +|prev=0.0.22a +|next=0.0.22a_02 +|nextparent=0.0.23a +}} + +'''0.0.22a_01'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:08 <08Notch> 0.0.22a_01 is up''". (June 29, 2009, 17:13:08 UTC−5; 22:13:08 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:13 UTC. + +== Changes == +* Pressing {{key|M}} now mutes [[sound]]s.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:20 <08Notch> also, pressing "m" will mute the sound now''". (June 29, 2009, 17:13:20 UTC−5; 22:13:20 UTC) + +== Fixes == +* Attempted to fix choppy sounds.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:13 <08Notch> does it make the sounds less choppy?''". (June 29, 2009, 17:13:13 UTC−5; 22:13:13 UTC) +** Some players reported that their sounds actually became more choppy and broken.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:21:52 before on just plain 22a sound was fine for me''" [...] "''P5:21:57 its the _01 update thats broke it for me''". (June 29, 2009, 17:21 UTC−5; 22:21 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 01]] +[[ja:Java Edition Classic 0.0.22a 01]] +[[lzh:爪哇版古典版〇點〇點二二甲之一]] +[[pt:Edição Java Classic 0.0.22a 01]] +[[ru:Classic 0.0.22a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a 02.txt b/wiki_backup/Java Edition Classic 0.0.22a 02.txt new file mode 100644 index 0000000..575e3bc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a 02.txt @@ -0,0 +1,32 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_02}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_02 +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent=0.0.22a +|prev=0.0.22a_01 +|next=0.0.22a_03 +|nextparent=0.0.23a +}} + +'''0.0.22a_02'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:19:16 < 08Notch > _03 is up now''" [...] "''P5:19:48 < 08Notch > er, I mean 02''". (June 29, 2009, 17:19 UTC−5; 22:19 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:19 UTC. + +== Fixes == +* Attempted to fix sounds still being choppy; this fix worked for some,[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:22:27 _02 music is smooth''". (June 29, 2009, 17:22:27 UTC−5; 22:22:27 UTC)[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:23:54 SOUND IS FIXED FOR ME. NO MORE GAPS.''". (June 29, 2009, 17:23:54 UTC−5; 22:23:54 UTC) but some sounds remained choppy.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:30:20 <08Notch> CHOPPY, sure. That's a bug''", "''P5:30:23 They sound like someone crumpling paper.''" (June 29, 2009, 17:30:20 UTC−5; 22:30:20 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 02]] +[[ja:Java Edition Classic 0.0.22a 02]] +[[lzh:爪哇版古典版〇點〇點二二甲之二]] +[[pt:Edição Java Classic 0.0.22a 02]] +[[ru:Classic 0.0.22a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a 03.txt b/wiki_backup/Java Edition Classic 0.0.22a 03.txt new file mode 100644 index 0000000..ce8003f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a 03.txt @@ -0,0 +1,37 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_03}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_03 +|image=Classic 0.0.22a 03.png +|edition=Java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=June 29, 2009 +|clientdl=Client not archived +|prevparent=0.0.22a +|prev=0.0.22a_02 +|next=0.0.22a_04 +|nextparent=0.0.23a +}} + +'''0.0.22a_03'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:31:09 < 08Notch > _03 is up, put the fps meter back in''". (June 29, 2009, 17:31:09 UTC−5; 22:31:09 UTC). is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:31 UTC. + +== Changes == +* FPS is now once again displayed on the screen. + +== Bugs == +* Some players were unable to start the game.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:32:23 So um, minecraft isn't loading :(''" [...] "''P5:32:46 Notch, I just see a black box with an outline.''" (June 29, 2009, 17:32 UTC−5; 22:32 UTC) +* Pressing {{key|M}} to toggle sounds may not work.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:32:32 m isn't working for me though D:''" (June 29, 2009, 17:32:32 UTC−5; 22:32:32 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 03]] +[[ja:Java Edition Classic 0.0.22a 03]] +[[lzh:爪哇版古典版〇點〇點二二甲之三]] +[[pt:Edição Java Classic 0.0.22a 03]] +[[ru:Classic 0.0.22a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a 04.txt b/wiki_backup/Java Edition Classic 0.0.22a 04.txt new file mode 100644 index 0000000..222944f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a 04.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_04}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_04 +|image=Classic 0.0.22a_04.png +|edition=java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent= 0.0.22a +|prev= 0.0.22a_03 +|next= 0.0.22a_05 +|nextparent= 0.0.23a +}} + +'''0.0.22a_04'''{{cite|url=https://oi194.photobucket.com/albums/z61/ninjachuck385/MichaelJacksonTribute.png~original|title=Michael Jackson tribute.png|website=PhotoBucket|archive-url=https://web.archive.org/web/20200513213728/https://img.photobucket.com/albums/z61/ninjachuck385/MichaelJacksonTribute.png~original}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:38:26 < 08Notch > I uploaded a _04, it'll show up in a minute or two''". (June 29, 2009, 17:38:26 UTC−5; 22:38:26 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:38 UTC. + +== Fixes == +; 2 bugs fixed +* Fixed a bug preventing some players from starting the game. +* Changed how [[sound]]s get queued in order to fix sound choppiness.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] #minecraft.20090629.log: "''P5:38:47 < 08Notch > it might fix the no-start-bug some people are getting, and i changed how sound gets queued, so choppiness might get better. or worse.''". (June 29, 2009, 17:38:47 UTC−5; 22:38:47 UTC) +** Sounds are still laggy.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:40:58 Notch, walking on cloth/grass is the laggiest sound''". (June 29, 2009, 17:40:58 UTC−5; 22:40:58 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 04]] +[[ja:Java Edition Classic 0.0.22a 04]] +[[lzh:爪哇版古典版〇點〇點二二甲之四]] +[[pt:Edição Java Classic 0.0.22a 04]] +[[ru:Classic 0.0.22a 04 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 04]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a.txt b/wiki_backup/Java Edition Classic 0.0.22a.txt new file mode 100644 index 0000000..e3bcc9d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a.txt @@ -0,0 +1,54 @@ +{{Lost version}} +{{Infobox version +|title=0.0.22a +|server=[[Classic server 1.8.2|1.8.2]] +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|clientdl=Client not archived +|prevparent=0.0.21a +|prev=0.0.21a_01 +|next=0.0.22a_01 +|nextparent=0.0.23a +}} + +'''0.0.22a'''[[#logs|IRC logs]]: "''P5:21:52 before on just plain 22a sound was fine for me''". (22:21:52 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 21:56 UTC.[[#logs|IRC logs]]: "''P4:56:47 notch you did an update?''", "''P4:56:55 Notch, server update?''". (21:56 UTC) This version is not available in the [[launcher]]. + +0.0.22a was reuploaded at 21:58 UTC (2 minutes after release) to fix players not being able to connect to servers.[[#logs|IRC logs]]: "''P4:58:33 <08Notch> there we go, the client should work again''". (21:58:33 UTC) + +== Additions == + +* Added first [[sound]]s.[[#logs|IRC logs]]: "''P4:58:39 <08Notch> yeah, this is very basic sound''". (21:58:39 UTC)[[#logs|IRC logs]]: "''P4:59:46 SOUND IS HERE''" (21:59:46 UTC) +** Grass, gravel, stone, and wood sounds. Used as footsteps and breaking sounds.[[#logs|IRC logs]]: "''P4:59:07 I actually really love the destroying sound being footsteps''". (21:59:07 UTC) +** Grass sounds were used for [[dirt]], [[leaves]], [[sponge]], [[cloth]].[[#logs|IRC logs]]: "''P5:01:06 the footsteps on cloth / grass one''" (22:01:06 UTC) +** Gravel sounds were used for [[sand]], [[gravel]]. +** Stone sounds were used for [[stone]], [[cobblestone]], [[gold ore]], [[iron ore]], [[coal ore]]. High pitched stone sounds were used for [[glass]], [[block of gold]].[[#logs|IRC logs]]: "''P4:58:59 I love the walk on glass sound''". (21:58:59 UTC) +** Wood sounds were used for [[planks]], [[log|wood]]. +** No sounds were used for [[water]], [[lava]], [[dandelion]], [[rose]], [[brown mushroom]], [[red mushroom]]. +* Added [[music]] by [[C418]]: {{cd|d=,|calm1.ogg|calm2.ogg|calm3.ogg|calm4.ogg}} (duplicate of calm2.ogg)[[#logs|IRC logs]]: "''P5:00:04 I hear music?''" [...] "''P5:00:59 what the hell is this music''" [...] "''P5:03:36 Lol, I heared the music after a while without it, and I was about to yell at my brother for playing the piano again''" (22:00:04 to 22:03:36 UTC)[[#logs|IRC logs]]: "''P5:01:51 I should have made hard techno''" [...] "''P5:46:34 <08Notch> no, C418 did the music''" (22:01:51 & 22:46:34 UTC) +* Added unused wood click.ogg sound. + +== Changes == +* Replaced the FPS meter with a frame-rate limiter.[[#logs|IRC logs]]: "''P5:06:14 <08Notch> i took out the fps meter''" [...] ''P5:06:18 <08Notch> and added a framerate limiter''". (22:06 UTC) +** FPS is now limited to 200. +* Brightened the texture of [[lava]].[[#logs|IRC logs]]: "''P5:05:14 thank you so much for making lava look a thousand times better!''" [...] "''P5:08:36 ah you made lava brighter''" [...] "''P5:10:35 lava has been changed''" [...] "''P5:10:39 Yep''" [...] "''P5:10:46 just checked the pic on the wiki and this one is brighter''" [...] "''P5:10:58 New lava owns''" (22:05:14 to 22:10:58 UTC) + +== Bugs == +* '''Pre-reupload:''' Players can no longer connect to servers.[[#logs|IRC logs]]: "''P4:56:42 I CAN NOT CONNECT ON ANY SERVER''". (21:56:42 UTC) +* Sounds are very laggy and choppy in this version for some users.[[#logs|IRC logs]]: "''P4:58:34 my sound lags also''" [...] "''P5:00:37 like a millisecond of sound, a millisecond without''" (21:58:34 & 22:00:37 UTC)[[#logs|IRC logs]]: "''P5:00:34 It's extremely choppy.''" [...] "''P5:00:51 I can't even tell what the sound is supposed to be it's so choppy.''" (22:00 UTC) +* Walking sounds continue for a while after the player stops moving.[[#logs|IRC logs]]: "''P5:01:51 My walking sounds keep going for about a minute after I stop walking.''". (22:01:51 UTC) +* Breaking a plant in darkness no longer produces particles.{{verify|type=untestable}} + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090629.log. June 29, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a]] +[[ja:Java Edition Classic 0.0.22a]] +[[lzh:爪哇版古典版〇點〇點二二甲]] +[[pt:Edição Java Classic 0.0.22a]] +[[ru:Classic 0.0.22a (Java Edition)]] +[[zh:Java版Classic 0.0.22a]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a_01.txt b/wiki_backup/Java Edition Classic 0.0.22a_01.txt new file mode 100644 index 0000000..3767232 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a_01.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_01}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_01 +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent=0.0.21a +|prev=0.0.22a +|next=0.0.22a_02 +|nextparent=0.0.23a +}} + +'''0.0.22a_01'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:08 <08Notch> 0.0.22a_01 is up''". (June 29, 2009, 17:13:08 UTC−5; 22:13:08 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:13 UTC. + +== Changes == +* Pressing {{key|M}} now mutes [[sound]]s.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:20 <08Notch> also, pressing "m" will mute the sound now''". (June 29, 2009, 17:13:20 UTC−5; 22:13:20 UTC) + +== Fixes == +* Attempted to fix choppy sounds.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:13:13 <08Notch> does it make the sounds less choppy?''". (June 29, 2009, 17:13:13 UTC−5; 22:13:13 UTC) +** Some players reported that their sounds actually became more choppy and broken.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:21:52 before on just plain 22a sound was fine for me''" [...] "''P5:21:57 its the _01 update thats broke it for me''". (June 29, 2009, 17:21 UTC−5; 22:21 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 01]] +[[ja:Java Edition Classic 0.0.22a 01]] +[[lzh:爪哇版古典版〇點〇點二二甲之一]] +[[pt:Edição Java Classic 0.0.22a 01]] +[[ru:Classic 0.0.22a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a_02.txt b/wiki_backup/Java Edition Classic 0.0.22a_02.txt new file mode 100644 index 0000000..575e3bc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a_02.txt @@ -0,0 +1,32 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_02}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_02 +|edition=Java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent=0.0.22a +|prev=0.0.22a_01 +|next=0.0.22a_03 +|nextparent=0.0.23a +}} + +'''0.0.22a_02'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:19:16 < 08Notch > _03 is up now''" [...] "''P5:19:48 < 08Notch > er, I mean 02''". (June 29, 2009, 17:19 UTC−5; 22:19 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:19 UTC. + +== Fixes == +* Attempted to fix sounds still being choppy; this fix worked for some,[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:22:27 _02 music is smooth''". (June 29, 2009, 17:22:27 UTC−5; 22:22:27 UTC)[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:23:54 SOUND IS FIXED FOR ME. NO MORE GAPS.''". (June 29, 2009, 17:23:54 UTC−5; 22:23:54 UTC) but some sounds remained choppy.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:30:20 <08Notch> CHOPPY, sure. That's a bug''", "''P5:30:23 They sound like someone crumpling paper.''" (June 29, 2009, 17:30:20 UTC−5; 22:30:20 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 02]] +[[ja:Java Edition Classic 0.0.22a 02]] +[[lzh:爪哇版古典版〇點〇點二二甲之二]] +[[pt:Edição Java Classic 0.0.22a 02]] +[[ru:Classic 0.0.22a 02 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 02]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a_03.txt b/wiki_backup/Java Edition Classic 0.0.22a_03.txt new file mode 100644 index 0000000..ce8003f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a_03.txt @@ -0,0 +1,37 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_03}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_03 +|image=Classic 0.0.22a 03.png +|edition=Java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=June 29, 2009 +|clientdl=Client not archived +|prevparent=0.0.22a +|prev=0.0.22a_02 +|next=0.0.22a_04 +|nextparent=0.0.23a +}} + +'''0.0.22a_03'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:31:09 < 08Notch > _03 is up, put the fps meter back in''". (June 29, 2009, 17:31:09 UTC−5; 22:31:09 UTC). is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:31 UTC. + +== Changes == +* FPS is now once again displayed on the screen. + +== Bugs == +* Some players were unable to start the game.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:32:23 So um, minecraft isn't loading :(''" [...] "''P5:32:46 Notch, I just see a black box with an outline.''" (June 29, 2009, 17:32 UTC−5; 22:32 UTC) +* Pressing {{key|M}} to toggle sounds may not work.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:32:32 m isn't working for me though D:''" (June 29, 2009, 17:32:32 UTC−5; 22:32:32 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 03]] +[[ja:Java Edition Classic 0.0.22a 03]] +[[lzh:爪哇版古典版〇點〇點二二甲之三]] +[[pt:Edição Java Classic 0.0.22a 03]] +[[ru:Classic 0.0.22a 03 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 03]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a_04.txt b/wiki_backup/Java Edition Classic 0.0.22a_04.txt new file mode 100644 index 0000000..222944f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a_04.txt @@ -0,0 +1,36 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_04}} +{{Lost version}} +{{Infobox version +|title=0.0.22a_04 +|image=Classic 0.0.22a_04.png +|edition=java +|prefix=Classic +|date=June 29, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prevparent= 0.0.22a +|prev= 0.0.22a_03 +|next= 0.0.22a_05 +|nextparent= 0.0.23a +}} + +'''0.0.22a_04'''{{cite|url=https://oi194.photobucket.com/albums/z61/ninjachuck385/MichaelJacksonTribute.png~original|title=Michael Jackson tribute.png|website=PhotoBucket|archive-url=https://web.archive.org/web/20200513213728/https://img.photobucket.com/albums/z61/ninjachuck385/MichaelJacksonTribute.png~original}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:38:26 < 08Notch > I uploaded a _04, it'll show up in a minute or two''". (June 29, 2009, 17:38:26 UTC−5; 22:38:26 UTC) is a version of [[Java Edition Classic]] released on June 29, 2009, at 22:38 UTC. + +== Fixes == +; 2 bugs fixed +* Fixed a bug preventing some players from starting the game. +* Changed how [[sound]]s get queued in order to fix sound choppiness.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] #minecraft.20090629.log: "''P5:38:47 < 08Notch > it might fix the no-start-bug some people are getting, and i changed how sound gets queued, so choppiness might get better. or worse.''". (June 29, 2009, 17:38:47 UTC−5; 22:38:47 UTC) +** Sounds are still laggy.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs], #minecraft.20090629.log: "''P5:40:58 Notch, walking on cloth/grass is the laggiest sound''". (June 29, 2009, 17:40:58 UTC−5; 22:40:58 UTC) + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 04]] +[[ja:Java Edition Classic 0.0.22a 04]] +[[lzh:爪哇版古典版〇點〇點二二甲之四]] +[[pt:Edição Java Classic 0.0.22a 04]] +[[ru:Classic 0.0.22a 04 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 04]] diff --git a/wiki_backup/Java Edition Classic 0.0.22a_05.txt b/wiki_backup/Java Edition Classic 0.0.22a_05.txt new file mode 100644 index 0000000..d1046fc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.22a_05.txt @@ -0,0 +1,54 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.22a_05}}{{Infobox version +|title=0.0.22a_05 +|version_id=Classic 0.0.22a_05 +|image=Classic 0.0.22a_05.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=June 29, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.22a_05/c0.0.22a_05.json .json]) +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent=0.0.22a +|prev=0.0.22a_04 +|nextparent=0.0.23a +}} + +'''0.0.22a_05'''https://youtu.be/F5SUiTMnoqo is a version of [[Java Edition Classic]] released on June 29, 2009,https://web.archive.org/web/20090705063148/http://notch.tumblr.com/post/132537884/sounds-is-up-framerate-limiter-without-client-speedup at 23:28 UTC. This version is not available in the [[launcher]], but has been archived elsewhere. + +== Changes == +* Lava speed decreased.https://www.youtube.com/watch?v=_QAkIlKDCXY{{info needed|what difference with lava speed before and in this version?}} + +== Fixes == +; 1 bug fixed +* Fixed some choppy sounds. + +== Gallery == + +Classic 0.0.22a 05 multiplayer.png|Multiplayer screenshot on a custom server software. (hence the many players which are actually spawned in are dummies) +Classic 0.0.22a_05 terrain.png|Terrain of 0.0.22a_05. +Waterfall2.png|Waterfall with hidden sponge exposed. +0.0.22a 05 ss1.png|alt=A house in 0.0.22a_05|A small house in 0.0.22a_05. +Minecraft Webpage 0.0.22a 05.jpg|The Minecraft webpage with this version. +Stairs1.png|Stairs +Stairs2.png|Stairs +Waterfall1.png|Waterfall +Waterfall2-3.png|Waterfall +Waterfall3.png|Waterfall +VladAirship1.jpg|Ship +VladAirship2.jpg|Ship +Spongeinwater0022a05.jpg|A [[sponge]] inside [[water]]. +Spleef Arena.jpg|Spleef + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.22a 05]] +[[ja:Java Edition Classic 0.0.22a 05]] +[[lzh:爪哇版古典版〇點〇點二二甲之五]] +[[pt:Edição Java Classic 0.0.22a 05]] +[[ru:Classic 0.0.22a 05 (Java Edition)]] +[[zh:Java版Classic 0.0.22a 05]] diff --git a/wiki_backup/Java Edition Classic 0.0.23a 01.txt b/wiki_backup/Java Edition Classic 0.0.23a 01.txt new file mode 100644 index 0000000..17fee6e --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.23a 01.txt @@ -0,0 +1,66 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.23a_01}} +{{for|the 2019 remake|Classic 0.0.23a_01 (remake)}} +{{Infobox version +|title=0.0.23a_01 +|version_id=Classic 0.0.23a_01 +|image=Classic 0.0.23a_01.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=July 11, 2009 +|clientdl= +[https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.json .json]) +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent= 0.0.23a +|nextparent= 0.24_SURVIVAL_TEST +}} + +'''0.0.23a_01'''https://youtu.be/geoJG1cAFgM is a version of [[Java Edition Classic]] released on July 11, 2009,[[wordofnotch:142033128|"Changing the version system"]] – [[The Word of Notch]], July 15, 2009[[wordofnotch:140196422|"There are a lot of cool things like this on"]] – [[The Word of Notch]], July 12, 2009 at 14:35 UTC.[[#logs|IRC logs]]: "''A9:34:54 <08Notch> ok, _01 will be up in a minute or two''" (14:34:54) It is the last version of [[Multiplayer Test]]. This version is not available in the launcher, but has been archived elsewhere. + +== Changes == +* Added a keymapping to control render distance.[[#logs|IRC logs]]: "''A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable..''" (14:32:05 UTC) +** Players can once again press {{key|F}} to toggle render distance.[[#logs|IRC logs]]: "''A9:39:26 yay, thank you for putting the f key back''" (14:39:26 UTC) + +== Remake == +{{main|Classic 0.0.23a_01 (remake)}} +To celebrate 10 years of ''Minecraft'', a JavaScript remake of this version was uploaded to the ''Minecraft'' website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at [https://classic.minecraft.net classic.minecraft.net].{{Mcnet|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}} + +== Trivia == +* [[Notch]] planned to refactor the [[Version formats|version naming system]] after this version, removing the second zero and the "a", becoming the format "<''major version''>.<''release number''>[_<''patch number''>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system. However, this version was never actually given this name outside of this example. +** This format was also used somewhat in [[Java Edition Beta|Beta]]. + +== Gallery == + +Map1.png|A multiplayer server map in this version. +0.0.23a 01 Steves.png|A world with [[human]] mobs. +Multiplayertest.jpg|A multiplayer server. +Mario and Luigi artwork.jpg|Pixel art. +23a01 webpage1.png|The Minecraft webpage with this version. +23a01 webpage2.png +23a01 webpage3.png +Minecraft Webpage 0.0.23a 01.png +Cliff1.jpg|A large cliffhouse. +Tunnel.jpg|A player-built tunnel through terrain. +Immortal lobster statue.png|Bedrock lobster. +AVMCity1.png|City. +Castle1.png|Castle. +Cliff1.png|Cliff. +Lair1.png|Lair. +Treehouse1.png|Tree. +Classic Houses.jpg|Houses. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.23a 01]] +[[ja:Java Edition Classic 0.0.23a 01]] +[[lzh:爪哇版古典版〇點〇點二三甲之一]] +[[pt:Edição Java Classic 0.0.23a 01]] +[[ru:Classic 0.0.23a 01 (Java Edition)]] +[[uk:Classic 0.0.23a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.23a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.23a.txt b/wiki_backup/Java Edition Classic 0.0.23a.txt new file mode 100644 index 0000000..06c0e9f --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.23a.txt @@ -0,0 +1,54 @@ +{{Lost version}} +{{Infobox version +|title=0.0.23a +|edition=Java +|prefix=Classic +|date=July 11, 2009 +|server=[[Classic server 1.8.2|1.8.2]] +|clientdl=Client not archived +|prev=0.0.22a_05 +|prevparent=0.0.22a +|next=0.0.23a_01 +|nextparent=0.24_SURVIVAL_TEST +}} + +'''0.0.23a''' is a version of [[Java Edition Classic]] released on July 11, 2009, at around 14:16 UTC.[[wordofnotch:139648279|"Back in the saddle, client 0.0.23a is out"]] – The Word of Notch, July 11, 2009[[#logs|IRC logs]]: "''A9:16:20 * Notch changes topic to 'http://www.minecraft.net | Client 0.0.23a is out with new options and the ability to remap keys''" (14:16:20 UTC) + +== Additions == +; [[Options]] menu +* Customizable [[controls]].[[#logs|IRC logs]]: "''A9:16:30 huh, options?''", "''A9:16:39 Via Esc''" [...] "''A9:28:01 I like the new esc menu buttons''" (14:16 to 14:28 UTC) +** Controls can be edited by navigating through the [[pause menu]] opened by pressing {{key|Esc}}.[[#logs|IRC logs]]: "''A9:16:47 hey, I like the new buttons''" (14:16:47 UTC) +** [[Player]]s can no longer move with the arrow keys by default, instead, they move using WASD keys. +** Pressing {{key|F}} no longer toggles the render distance.[[#logs|IRC logs]]: "''A9:21:23 wait, does F still do that as well?''" [...] "''A9:21:32 PuyoDead: no''" [...] "''A9:22:36 awwww... I really, REALLY needed that key for render distance.''" (14:20 to 14:22 UTC) as it is now set as an option.[[#logs|IRC logs]]: "''A9:20:06 Notch: aw man, you removed the varying render distances? I found it EXTREMELY useful :\''" [...] "''A9:20:18 <08Notch> no, it's still there!''" [...] "''A9:20:26 <08Notch> under options, though''" (14:20 UTC) +* There are now separate options to turn off/on sounds and music. +* FPS meter removed unless the "Show FPS" option is set.[[#logs|IRC logs]]: "''A10:37:40 where's my FPS counter''", "''A10:37:46 escape > options''" (15:37:40 UTC) +* Clicking a player's name under the Tab menu pastes their name into the chat.[[wordofnotch:139648279|"Back in the saddle, client 0.0.23a is out"]] – The Word of Notch, July 11, 2009 + +== Changes == +; [[Menu screen]] +* Changed texture for menu buttons. + +; [[Water]] and [[lava]] +* [[Sand]] and [[gravel]] no longer "fall" on top of [[water]] or [[lava]] as if it were a solid block. +** Instead, they fall through the liquid, and the liquid replaces the location where the block was placed. +** This liquid was stationary but flows once updated. + +; Movement +* Pressing the {{key|windows}} key no longer allows for jumping. + +== Trivia == +* Classic 0.0.23a has the highest minor version number of all ''Java Edition'' versions, at "23". The highest in ''Java Edition'' Alpha is "17", with [[Alpha v1.0.17]]; the highest in ''Bedrock Edition'' is "221", with [[Bedrock Edition 1.16.221|1.16.221]]; the highest in ''Bedrock Edition'' development versions is "230" with [[Bedrock Edition 1.17.0|1.16.230 beta]]; and the highest in the full release of Java Edition is "10", with [[1.7.10]]. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.23a]] +[[ja:Java Edition Classic 0.0.23a]] +[[lzh:爪哇版古典版〇點〇點二三甲]] +[[pt:Edição Java Classic 0.0.23a]] +[[ru:Classic 0.0.23a (Java Edition)]] +[[zh:Java版Classic 0.0.23a]] diff --git a/wiki_backup/Java Edition Classic 0.0.23a_01.txt b/wiki_backup/Java Edition Classic 0.0.23a_01.txt new file mode 100644 index 0000000..17fee6e --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.23a_01.txt @@ -0,0 +1,66 @@ +{{DISPLAYTITLE:Java Edition Classic 0.0.23a_01}} +{{for|the 2019 remake|Classic 0.0.23a_01 (remake)}} +{{Infobox version +|title=0.0.23a_01 +|version_id=Classic 0.0.23a_01 +|image=Classic 0.0.23a_01.png +|edition=java +|prefix=Classic +|server=[[Classic server 1.8.2|1.8.2]] +|date=July 11, 2009 +|clientdl= +[https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.0.23a_01/c0.0.23a_01.json .json]) +|serverdl=[[Classic server 1.8.2|Server]] +|prevparent= 0.0.23a +|nextparent= 0.24_SURVIVAL_TEST +}} + +'''0.0.23a_01'''https://youtu.be/geoJG1cAFgM is a version of [[Java Edition Classic]] released on July 11, 2009,[[wordofnotch:142033128|"Changing the version system"]] – [[The Word of Notch]], July 15, 2009[[wordofnotch:140196422|"There are a lot of cool things like this on"]] – [[The Word of Notch]], July 12, 2009 at 14:35 UTC.[[#logs|IRC logs]]: "''A9:34:54 <08Notch> ok, _01 will be up in a minute or two''" (14:34:54) It is the last version of [[Multiplayer Test]]. This version is not available in the launcher, but has been archived elsewhere. + +== Changes == +* Added a keymapping to control render distance.[[#logs|IRC logs]]: "''A9:32:05 <08Notch> moving it to an F-key, though [...] well, I could just make it mappable..''" (14:32:05 UTC) +** Players can once again press {{key|F}} to toggle render distance.[[#logs|IRC logs]]: "''A9:39:26 yay, thank you for putting the f key back''" (14:39:26 UTC) + +== Remake == +{{main|Classic 0.0.23a_01 (remake)}} +To celebrate 10 years of ''Minecraft'', a JavaScript remake of this version was uploaded to the ''Minecraft'' website and made it possible to play multiplayer with up to 9 others through the browser. This version can be played at [https://classic.minecraft.net classic.minecraft.net].{{Mcnet|embrace-past-minecraft-classic|Embrace the Past with Minecraft Classic|May 7, 2019|Tom Stone}} + +== Trivia == +* [[Notch]] planned to refactor the [[Version formats|version naming system]] after this version, removing the second zero and the "a", becoming the format "<''major version''>.<''release number''>[_<''patch number''>]". As an example, since this was the most recent version at the time, "0.0.23a_01" would be called "0.23_1" with such a system. However, this version was never actually given this name outside of this example. +** This format was also used somewhat in [[Java Edition Beta|Beta]]. + +== Gallery == + +Map1.png|A multiplayer server map in this version. +0.0.23a 01 Steves.png|A world with [[human]] mobs. +Multiplayertest.jpg|A multiplayer server. +Mario and Luigi artwork.jpg|Pixel art. +23a01 webpage1.png|The Minecraft webpage with this version. +23a01 webpage2.png +23a01 webpage3.png +Minecraft Webpage 0.0.23a 01.png +Cliff1.jpg|A large cliffhouse. +Tunnel.jpg|A player-built tunnel through terrain. +Immortal lobster statue.png|Bedrock lobster. +AVMCity1.png|City. +Castle1.png|Castle. +Cliff1.png|Cliff. +Lair1.png|Lair. +Treehouse1.png|Tree. +Classic Houses.jpg|Houses. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090711.log. July 11, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.0.23a 01]] +[[ja:Java Edition Classic 0.0.23a 01]] +[[lzh:爪哇版古典版〇點〇點二三甲之一]] +[[pt:Edição Java Classic 0.0.23a 01]] +[[ru:Classic 0.0.23a 01 (Java Edition)]] +[[uk:Classic 0.0.23a 01 (Java Edition)]] +[[zh:Java版Classic 0.0.23a 01]] diff --git a/wiki_backup/Java Edition Classic 0.0.2a.txt b/wiki_backup/Java Edition Classic 0.0.2a.txt new file mode 100644 index 0000000..1f92a42 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.2a.txt @@ -0,0 +1,70 @@ +{{unreleased version|private=y}} + +{{Infobox version +|title=0.0.2a +|edition=Java +|phase=Classic +|date=May 16, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=mc-161648 +|nextparent=0.0.3a +|prefix=Classic +|no_data=1 |no_protocol=1 +}} + +'''0.0.2a'''[[#tigirc logs|TigIRC logs]]: "''(13:05:07) notch: does it say "0.0.2a" in the top left corner of the applet?''" [...] "''(13:08:05) notch: dock: If you have the courage to run it again, i'd love to know if you get version 0.0.2 and what the mouse look is on in there..''" [...] "''(13:08:31) fartron: i have 0.0.2a now''" [...] "''(13:08:41) dock: yes this is 0.0.2a''" is a version of [[Java Edition Classic]] released on May 16, 2009, at 17:05 UTC,[[#tigirc logs|TigIRC logs]]: "''(12:52:42) notch: I uploaded a new version with a (huge annoying) version label''" which fixed some issues with the mouse look. + +This is the first version of Minecraft to have a version number, skipping ''0.0.1a''. + +== Additions == +=== General === +; [[Font]] +* Added a ''Minecraft'' font. +* Filename: default.gif. + +; Version number +* Very large text. +* Located in the top-left corner. + +; [[HUD]] +* Added a frame rate and chunk update counter. +** Located in the top left corner, below the version number. +** Before this, the game would output the current FPS and any chunk updates to the developer console. + +== Fixes == +; 1 bug fixed +* Fixed more issues with mouse looking.[[#tigirc logs|TigIRC logs]]: "''(12:53:53) notch: did the mouselook get better?''" [...] "''(13:09:14) fartron: mouse look is good again''" + +== Bugs == +* When a key is pressed down and the game is blurred without being clicked out of, the game still registers that key being pressed.[[#tigirc logs|TigIRC logs]]: "''(13:23:42) notch: so if you walk forwards and tab out, it should keep walking forever. Which is a bug.''" This still occurs in modern ''Minecraft'', making this the game's oldest bug.{{bug|MC-886#comment-30884|MC-886}}, resolved as "Invalid" because it is an issue with LWJGL. +* Some issues reported were low sensitivity, crashing,[[#tigirc logs|TigIRC logs]]: "''(13:28:39) Dragonene: notch: it's damned sweet, but it's unplayable because of the low sens, and it crashed the browser on exit''" jerky mouse looking,[[#tigirc logs|TigIRC logs]]: "''(13:29:31) Dragonene: FPS is fine but looking around is really awkward''" [...] "''(13:29:53) Dragonene: jerky and slow''" and low FPS.[[#tigirc logs|TigIRC logs]]: "''(13:36:02) Dragonene: i'm most certainly *not* getting high fps''" + +== Trivia == +* This was deemed "relatively stable" by Notch, and the URL for the game was posted to other users in the IRC channel.[[#tigirc logs|TigIRC logs]]: "''(13:11:24) notch: ok, I deem this "relatively stable" now, so if anyone else wants to help test:''" [...] "''(13:11:25) notch: http://www.mojang.com/notch/minecraft/''" +* This was the first version of Minecraft to have its code obfuscated.[[#tigirc logs|TigIRC logs]]: "''(13:45:03) PFawkes: at com.mojang.minecraft.c.run(Unknown Source)''" [...] "''(13:45:20) PFawkes: at com.mojang.minecraft.a.g.a(Unknown Source)''" + +== References == +* {{anchor|tigirc logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.2a]] +[[es:Java Edition Classic 0.0.2a]] +[[fr:Édition Java Classique 0.0.2a]] +[[hu:Java Edition Classic 0.0.2a]] +[[ja:Java Edition Classic 0.0.2a]] +[[lzh:爪哇版古典版〇點〇點二甲]] +[[pt:Edição Java Classic 0.0.2a]] +[[ru:Classic 0.0.2a (Java Edition)]] +[[uk:Classic 0.0.2a (Java Edition)]] +[[zh:Java版Classic 0.0.2a]] diff --git a/wiki_backup/Java Edition Classic 0.0.3a.txt b/wiki_backup/Java Edition Classic 0.0.3a.txt new file mode 100644 index 0000000..bf73a08 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.3a.txt @@ -0,0 +1,44 @@ +{{unreleased version|private=y}} +{{Infobox version +|title=0.0.3a +|edition=Java +|prefix=Classic +|date=May 16, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.2a +|nextparent=0.0.9a +}} + +'''0.0.3a''' is a version of [[Java Edition Classic]] released on May 16, 2009, at 18:05 UTC, which re-added caves.TigIRC logs: "''(14:05:16) notch: fartron: I uploaded 0.0.3 with caves. Does it load the new version properly if you reload the page?''" + +== Additions == +=== World generation === +; [[Cave]]s +* Generate randomly underneath the ground. + +== Bugs == +; 3 bugs reported +* This version crashed for one tester.TigIRC logs: "''(14:06:44) fartron: java.lang.illegalArgumentException:input == null!''" [...] "''(14:07:08) notch: fartron: Does it still start? That's probably the game trying to load a map and failing''", "''(14:07:12) fartron: no''" [...] "''(14:07:16) fartron: crashed''" [...] "''(14:12:11) notch: ooh, I can reproduce the invalid value error on the [[wikipedia:Asus Eee|eee]]! That's good!''" (18:07 to 18:12 UTC) +* The screen appears as white for users on an [[wikipedia:Asus Eee|Asus Eee]].TigIRC logs: "''(14:16:04) tantan: i'm getting a white screen''", "''(14:16:15) fartron: textureless blocks tantan or all white''", "''(14:16:22) tantan: all white''" [...] "''(14:16:47) notch: tantan: What graphics card? I get the same on the [[wikipedia:Asus Eee|Eee]]''", "''(14:17:05) tantan: i'm on me [[wikipedia:Asus Eee PC|eee]]''" (18:16 UTC) +** This bug affects [[0.0.9a]] as well.TigIRC logs: "''(04:18:12) SimonTheDigger: all I get is a white screen''" [...] "''(04:21:12) Super-Dot: I got the white screen too, on Windows''" [...] "''(04:21:55) notch: If you're on an Eee, that's probably why. I get the same thing on mine''" (08:18 to 08:21 UTC, May 17) +* [[Block]]s can be placed inside the space the [[player]] is currently inside.TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC) +** This bug existed at least as far back as [[Java Edition pre-Classic rd-132211|rd-132211]]. + +== References == +* {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.3a]] +[[es:Java Edition Classic 0.0.3a]] +[[fr:Édition Java Classique 0.0.3a]] +[[hu:Java Edition Classic 0.0.3a]] +[[ja:Java Edition Classic 0.0.3a]] +[[lzh:爪哇版古典版〇點〇點三甲]] +[[pt:Edição Java Classic 0.0.3a]] +[[ru:Classic 0.0.3a (Java Edition)]] +[[uk:Classic 0.0.3a (Java Edition)]] +[[zh:Java版Classic 0.0.3a]] diff --git a/wiki_backup/Java Edition Classic 0.0.9a.txt b/wiki_backup/Java Edition Classic 0.0.9a.txt new file mode 100644 index 0000000..bf6015a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.0.9a.txt @@ -0,0 +1,66 @@ +{{unreleased version|private=y|commonfake=y}} +{{Infobox version +|title=0.0.9a +|image=Classic 0.0.9a.png +|edition=Java +|prefix=Classic +|date=May 16, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.3a +|nextparent=0.0.10a +}} + +'''0.0.9a'''[http://i382.photobucket.com/albums/oo269/jwaap/castle.png "castle.png"] ([https://web.archive.org/web/20150402230943/http://i382.photobucket.com/albums/oo269/jwaap/castle.png Archive]) – jwaap, PhotoBucket; as mentioned in [https://forums.tigsource.com/index.php?topic=6273 Tigsource] and [[#logs|IRC logs]] ("''(16:34:37) jw: http://i382.photobucket.com/albums/oo269/jwaap/castle.png''")[http://web.archive.org/web/20101227155640/http://www.youtube.com:80/watch?v=3XpSaBZchEs&feature=related Archived video] (non-functional) is a version of [[Java Edition Classic]] released on May 16, 2009, at 19:15 UTC,[[#logs|TigIRC logs]]: "''(15:15:08) notch: new version out, you can't build in a space you're occupying, and I fixed a small graphical glitch with preview tiles''" [...] "''(16:11:54) jw: minecraft is awesome D;''", "''(16:11:57) jw: and in your browser''" [...] "''(16:15:06) jw: I am so building a castle''" [...] "''(16:34:37) jw: http://i382.photobucket.com/albums/oo269/jwaap/castle.png''" (19:15 to 20:34 UTC)[[#lwjgl logs|lwjgl IRC logs]]: "''[13:15:36] i did a small update late last night, but nothing that should fix that, I think''" (May 17, 11:15 UTC) which added a new building mode and a counter for displaying frame rate and chunk updates, and changed the resolution. + +Notch did not release versions ''0.0.4a'' through ''0.0.8a'', assuming they existed to begin with.{{note|A screenshot of 0.0.9a was released an hour after Notch announced the release of a new version, which in turn was an hour after the previous version announcement, which was for [[0.0.3a]].[[#logs|TigIRC logs]]: "''(14:05:16) notch: fartron: I uploaded 0.0.3 with caves. Does it load the new version properly if you reload the page?''" (18:05 UTC)}} + +== Additions == +=== Gameplay === +; Building +* Right-click switches between placing and destroying modes.[[#logs|TigIRC logs]]: "''(14:49:37) notch: I'm switching so that rmb = toggle edit mode now''" +** Selecting a block now shows a white overlay on all sides of the block. + +== Changes == +=== General === +; Resolution +* Changed the game's resolution from 1024×768 to 640×480.{{Check version}}{{note|This change possibly happened at least as far back as [[Java Edition pre-Classic mc-161607|mc-161607]], because it was tested that 1024x768 resolution makes the version number on the top left corner slightly stretched by a few pixels, indicating that the change happened in an earlier version.}} + +== Fixes == +; 2 bugs fixed +* Fixed a graphical glitch with preview tiles in the newly added build mode.{{cn}} +* Players can no longer build inside of themselves. + +== Bugs == +* The white screen issue from [[0.0.3a]] still affects the game.[[#logs|TigIRC logs]]: "''(04:18:12) SimonTheDigger: all I get is a white screen''" [...] "''(04:21:12) Super-Dot: I got the white screen too, on Windows''" [...] "''(04:21:55) notch: If you're on an [[wikipedia:Asus Eee|Eee]], that's probably why. I get the same thing on mine''" (08:18 to 08:21 UTC, May 17)[[#logs|TigIRC logs]]: "''(16:59:42) Super-Dot: Hmm, white screen''" + +== Gallery == + +Classic 0.0.9a Minecraft (cropped).png|A bridge in this version.{{cite|url=https://forums.tigsource.com/index.php?topic=6273|title=Minecraft (alpha)|website=Tigsource Forums|date=May 17, 2009}} +0.0.9a.png|A castle in this version. +0.0.9a Bridge (cropped).png + +Videos recorded in the original 0.0.9a: +* [https://www.youtube.com/watch?v=3XpSaBZchEs Minecraft Castle] - EvilVille ([https://web.archive.org/web/20101227155640/http://www.youtube.com/watch?v=3XpSaBZchEs&feature=related Archive], non-functional) + +== Notes == +{{notelist}} + +== References == +* {{anchor|logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +* {{anchor|lwjgl logs}} {{link|url=https://web.archive.org/web/20200528035558/https://echelog.com/logs/browse/lwjgl/1242511200|title=lwjgl IRC logs|website=Echelog|date=May 17, 2009 (UTC+2)}} +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic 0.0.9a]] +[[es:Java Edition Classic 0.0.9a]] +[[fr:Édition Java Classique 0.0.9a]] +[[hu:Java Edition Classic 0.0.9a]] +[[ja:Java Edition Classic 0.0.9a]] +[[lzh:爪哇版古典版〇點〇點九甲]] +[[pt:Edição Java Classic 0.0.9a]] +[[ru:Classic 0.0.9a (Java Edition)]] +[[uk:Classic 0.0.9a (Java Edition)]] +[[zh:Java版Classic 0.0.9a]] diff --git a/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 01.txt b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 01.txt new file mode 100644 index 0000000..c71cdf7 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 01.txt @@ -0,0 +1,35 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_01}} +{{Lost version}} +{{Infobox version +|title=0.24_SURVIVAL_TEST_01 +|image=Classic 0.24_SURVIVAL_TEST_01.png +|edition=Java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.24_SURVIVAL_TEST +|next=0.24_SURVIVAL_TEST_02 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_01''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:12 UTC.[[#logs|IRC logs]]: "''P12:01:17 oh great, it crashed already''" [...] "''P12:09:54 <08Notch> PuyoDead: I'm trying a fix''" [...] "''P12:14:07 <08Notch> PuyoDead: Try now''" [...] "''P12:15:17 Notch: nope, it still crashed exactly the same''" (17:01 to 17:15 UTC) + +== Fixes == +* Tried to fix a crash bug; the fix was not successful. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 01]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 01]] +[[lzh:爪哇版古典版〇點二四生測一]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 01]] +[[ru:Classic 0.24 SURVIVAL TEST 01 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 01]] diff --git a/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 02.txt b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 02.txt new file mode 100644 index 0000000..479503a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 02.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_02}} +{{Lost version}} +{{Infobox version +|title=0.24_SURVIVAL_TEST_02 +|image=Classic 0.24_SURVIVAL_TEST_02.jpg +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=0.24_SURVIVAL_TEST_01 +|prevparent=0.24_SURVIVAL_TEST +|next=0.24_SURVIVAL_TEST_03 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_02''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:34 UTC.[[#logs|IRC logs]]: "''P12:01:17 oh great, it crashed already''" [...] "''P12:32:47 <08Notch> PuyoDead: I'm trying one last thing now''" [...] "''P12:34:59 <08Notch> PuyoDead: Could you try again?''" [...] "''P12:35:09 <08Notch> _02 fixes a potential maybe-problem''" [...] "''P12:36:16 Notch: nope, same thing again''" (17:01 to 17:36 UTC) + +0.24_SURVIVAL_TEST_02The original 0.24_SURVIVAL_TEST_02 was uploaded at 17:34 UTC, and the .jar for 0.24_SURVIVAL_TEST_03 dates to 19:55 UTC+2 (17:55 UTC), therefore 0.24_SURVIVAL_TEST_02 was reuploaded. was reuploaded at 17:42 UTC (8 minutes after release) to finally fix the crash bug.[[#logs|IRC logs]]: "''P12:40:26 <08Notch> PuyoDead: got time for one really-this-time-last test?''" [...] "''P12:42:19 <08Notch> PuyoDead: Try now''" [...] "''P12:43:55 super-duper slow, but it worked''" (17:40 to 17:43 UTC) + +== Fixes == +* Tried again to fix a crash bug; the fix was once again unsuccessful. +* Fixed block cracks appearing on only one side of the block.[[#logs|IRC logs]]: "''P12:37:08 blocks are working again?'' [...] ''P12:37:35 Yay! Its test 2! Cracks everywhere. :D''" + +== Gallery == + +0.24st2cave.jpg + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 02]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 02]] +[[lzh:爪哇版古典版〇點二四生測二]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 02]] +[[ru:Classic 0.24 SURVIVAL TEST 02 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 02]] diff --git a/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 03.txt b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 03.txt new file mode 100644 index 0000000..4e69f4a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST 03.txt @@ -0,0 +1,50 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_03}}{{Infobox version +|title=0.24_SURVIVAL_TEST_03 +|version_id=Classic 0.24_SURVIVAL_TEST_03 +|image=Classic 0.24_SURVIVAL_TEST_03.png +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.24_st_03/c0.24_st_03.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.24_st_03/c0.24_st_03.json .json] +|serverdl=No corresponding server +|prev=0.24_SURVIVAL_TEST_02 +|prevparent=0.24_SURVIVAL_TEST +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_03''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:55 UTC..jar dates to 19:55 UTC+2[[#logs|IRC logs]]: "''P1:22:12 now it is _03 version!''" (18:22 UTC) This version is not available in the [[launcher]], but has been archived elsewhere. + +== Fixes == +* Liquids no longer are dropped as items when blown up by [[creeper]]s. +* Players can no longer copy blocks into their hotbar. +* Fixed most other bugs from [[0.24 SURVIVAL TEST]].{{info needed|too vague - should be replaced with examples}} + +== Bugs == +* Hitting a mob near a sign causes the text to turn white. +* Placing a sapling on sand makes the sapling disappear. + +== Trivia == +* This is the earliest archived version of the Survival Test. + +== Gallery == + +24stglass.png|How [[glass]] looks like in Survival Test versions. +24st03sign.png|Hitting a mob causes sign text to turn white. +Minecraft Webpage 0.24 Survival Test 03.png|The Minecraft webpage with this version. +0.24_SURVIVAL_TEST_03.png| + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 03]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 03]] +[[lzh:爪哇版古典版〇點二四生測三]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 03]] +[[ru:Classic 0.24 SURVIVAL TEST 03 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 03]] diff --git a/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST.txt new file mode 100644 index 0000000..35eefbc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST.txt @@ -0,0 +1,160 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST}} +{{for|developmental versions of 0.24|{{PAGENAME}}/Development}} +{{Lost version|commonfake=1}} +{{Infobox version +|title=0.24_SURVIVAL_TEST +|image=Classic 0.24_SURVIVAL_TEST.png +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.23a +|prev=0.0.23a_01 +|next=0.24_SURVIVAL_TEST_01 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST'''{{ytl|wH0AxeY_r2Y|Minecraft Survival Mode - Reaper Creeper|Telkir|September 1, 2009}} is a version of [[Java Edition Classic]] and the first version of [[Survival Test]], released on September 1, 2009,[[WordOfNotch:177210159|"Survival Mode Test Released"]] – [[The Word of Notch]] at 16:54 UTC.[[#logs|IRC logs]]: "''A11:54:53 <08Notch> http://www.minecraft.net/survivaltest/''" (16:54:53 UTC) + +== Additions == +=== Entities === +; [[File:Sign Entity.png|x32px]] [[Sign]]s{{ytl|QAARP2qdtww|Minecraft Survival development update|Internet Video Archive}} +* Added as an [[entity]]. +* Can be spawned by pressing {{Key|B}}. +* Cannot be edited. +* Always says: "This is a test of the signs. Each line can be 15 chars!". + +=== Items === +; [[File:Arrow JE1.png|x32px]] [[Arrow]]s +* Can be shot by pressing {{Key|Tab}}. +** Take 7 shots to kill [[mob]]s. Deal {{hp|3}} damage. + +=== Mobs === +; [[File:Creeper JE1.png|x32px]] [[Creeper]]s +* Are a lot darker than current. +** Return to normal when hit. +* [[Explode]] on death. +* Deal {{hp|2}} to {{hp|6}} damage upon hit and up to {{hp|12}} damage upon death in its explosion.{{verify|type=untestable}} +* They make melee attacks instead of blowing up near the [[player]]. + +; [[File:Pig JE1.png|x32px]] [[Pig]]s +* The first [[passive mob]] to be added into the game. + +; [[File:Skeleton JE1.png|x32px]] [[Skeleton]]s +* Deal {{hp|1}} to {{hp|6}} damage. + +; [[File:Zombie JE1.png|x32px]] [[Zombie]]s +* Deal {{hp|1}} to {{hp|7}} damage. + +=== Gameplay === +; [[Survival]] mode + +; Score +* Score can only be seen after death. +* Killing [[zombie]]s give 100 points. +* Killing [[skeleton]]s give 100 points. +* Killing [[creeper]]s give 250 points. +* Killing [[pig]]s give 10 points. + +; [[Armor]] +* Visual feature only, provides no protection. +* Can only be worn as a [[helmet]] or [[chestplate]] by zombies and skeletons. + +; [[Particles]] +* Re-added sapling particles, although they are now darker than before.{{verify|type=untestable}} + +; [[Drops]] +* Blocks and mobs are now able to drop items: +** Most blocks drop themselves, with exceptions: +** [[Leaves]] drop saplings ({{frac|1|10}} chance). +** [[Grass block]] drops [[dirt]]. +** [[Log]]s drop 3-5 planks. + +=== General === +; [[Options]] menu +* Bobbing and the "View Bobbing" option added. +* 3D anaglyph added. +* Level size options under "Generate New Level" are now closer together. + +== Changes == +=== Mobs === +; General +* [[Mob]]s and [[player]]s jump back and flash white when taking damage and have a dying animation. +* Enemies fall over when killed. + +; [[Human]] +* Changed skin from [[File:Steve Revision 1.png|x32px]] to [[File:Steve_JE2.png|x32px]], adding second layer of hair. +* Can no longer be spawned by pressing {{key|G}}. + +=== Gameplay === +; [[Controls]] +* Right-click to build and left-click to [[mining|mine]]. +* The [[player]] can auto-jump again. +* Player reach reduced by 1 block. + +; Block outline +* White block selection box removed. +** As a result of this, [[sapling]]s and [[flower]]s no longer disappear if selected in darkness. + +=== Items === +; [[Mushroom]]s +* Brown mushrooms heal {{hp|5}} when eaten. +* Red mushroom deplete {{hp|3}} when eaten. +* Mushrooms no longer decay in darkness. + +; [[Sapling]] +* Now grows into a tree if there is enough space and it is placed on grass. + +=== World generation === +; General +* New level generator. +** More cliffs. +** Longer and narrower [[caves]]. +*** The deeper down in the world, the bigger the caves are. +** A layer of lava now generates above the bedrock layer.[[#logs|IRC logs]]: "''P1:23:30 yeah, guys, the bottom is all lava''" + +=== General === +; Performance +* Faster rendering. + +== Removed == +* [[Creative]] mode. +* Liquid raising, although [[sand]] and [[gravel]] still fall through liquids. + +== Bugs == +* If a creeper blows up a [[liquid]], the liquid drops itself.[[#logs|IRC logs]]: "''A11:57:36 creeper took out loads of water and it dropped water blocks i can place to raise water level''" +* Cracking animation only shows on one side of a block.[[#logs|IRC logs]]: "''A11:59:28 Notch: Cracks are only drawning on one face. :(''" +* Skeletons can enter 1-block high holes.{{verify|type=untestable}} +* Minecraft crashed upon loading for some users.[[#logs|IRC logs]]: "''P12:00:12 it says the game broke :\''" +* OpenGL invalid value bug.[[#logs|IRC logs]]: "''P12:02:40 OpenGL Exception: invalid value 1281''" +* Arrows do not deal damage after flying for more than 1 second. +* Middle-clicking a block (pick-block) adds it into the player's [[inventory]] even when they do not yet have that block.[[#logs|IRC logs]]: "''P12:47:58 if you middle mouse click on a block, you'll get it added to your inventory'' [...] ''P12:52:31 I had 42 soil chunks, Middle clicked a mushroom and now I have 42 red mushrooms, Wooooo''" +** Only works on blocks that could previously be copied.[[#logs|IRC logs]]: "''P12:53:08 You can't clone ore'' [...] ''P12:53:47 Well notch, not really a problem with survivor, but when you middle click an admin block, nothing happenes''" +** Doing so replaces the block type of whatever you are holding, but not its amount. +* Placing a block at the build limit consumes the block, destroying it without placing anything. +* Looking at glass no longer makes glass textures directly behind it disappear.{{verify|type=untestable}} +* Walking on the very edge of a block causes the amount of sounds required to play to build up. Once the player stands on a block, those sounds play every 0.125 seconds. + +== Gallery == + +Classic 0.24 SURVIVAL TEST Screenshot 1.jpg|The world flooded with lava by a player. +Classic 0.24 SURVIVAL TEST Screenshot 2.jpg|A captured pig. +Classic 0.24 SURVIVAL TEST Screenshot 3.jpg|Mushrooms generated in a cave. +Classic 0.24 SURVIVAL TEST Screenshot 4.png|"Game over!" screen. +0.24_SURVIVAL_TEST_thumbnail.jpg|Thumbnail from a dead 0.24st video. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二四生測]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST]] +[[ru:Classic 0.24 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST_Development.txt b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST_Development.txt new file mode 100644 index 0000000..8d7ac4d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24 SURVIVAL TEST_Development.txt @@ -0,0 +1,162 @@ +{{distinguish|Classic 0.24_SURVIVAL_TEST}} +{{Unreleased version|plural=1}} + +'''Classic 0.24''' refers to [[The Word of Notch|blog posts]] and YouTube videos released during the development of [[Java Edition Classic]] showcased by [[Notch]]. They show in-development features later included in [[0.24_SURVIVAL_TEST]] and later releases. + +== Resource management test (August 4, 2009) == +'''[https://web.archive.org/web/0/https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like Word of Notch post]''', '''[https://www.youtube.com/watch?v=srHTyTU2ejw YouTube video]''' + +* '''General''' +** Resource management +*** Breaking blocks allows players to pick them up and place them, thus adding and removing from hotbar. +*** Infinite stack size limit in hotbar.{{verify|type=untestable|edition=java}} +* '''Removals''' +** Removed the ability to spawn [[Mob (entity)|mobs]] by pressing {{key|G}}.{{verify|type=untestable|edition=java}} +** Removed [[Creative]] mode. + +== Mob armor test (August 13, 2009) == +'''[https://web.archive.org/web/20181212102907/https://notch.tumblr.com/post/162072311 Word of Notch post]''', '''[https://web.archive.org/web/0/http://notch.tumblr.com/post/162091556/ok-it-might-be-hard-to-see-from-that-screenshot Word of Notch post]''' + +* '''General''' +** Not much is known about this version other than it added armor and added the 3D anaglyph mode. It is unknown how the armor worked in this version, the only known screenshots shows Steve wearing armor, but it is unknown if this was a screenshot taken in multiplayer mode, if it was a dummy test mob, or if it was the Steve mob as seen in previous versions. +* '''Additions''' +** 3D anaglyph mode. +** Armor. + + +Notch3D.jpg +ArmorModel_Aug_13_2009.jpg + + +== Skin layer test (August 13, 2009) == +'''[https://web.archive.org/web/20210712223819/https://notch.tumblr.com/post/162097136/i-just-realized-theres-room-in-the-player-texture Word of Notch post]''' + +* '''Additions''' +** Hat layers for skins. + + +Classic_0.24_Skin_with_hat_layer.jpg + + +== Monsters test (August 14, 2009) == +'''[https://web.archive.org/web/0/http://notch.tumblr.com/post/162878409/status-update-video Word of Notch post]''', '''[https://www.youtube.com/watch?v=qsb5P3u1vDE YouTube video]''' + +* '''Additions''' +** [[Zombie]] and [[skeleton]] mobs +*** No collision. +*** Do not attack. +*** Spawn with random armor. +* '''Changes''' +** Mouse button held down to break blocks (cracks cover the surface until it busts). +** Gathering resources has an animation of block bobbing up. + +== Health test (August 18, 2009) == +'''[https://web.archive.org/web/0/https://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose Word of Notch post]''' + +* '''Generalized''' +** Armor mechanics are mentioned in the blog post, but it is unknown if they were present in this version. +* '''Additions''' +** Health bar. +** Fall damage. + + +SurvivalTestHealthPreview.png + + +== Sign test (August 20, 2009) == +'''[https://web.archive.org/web/0/http://notch.tumblr.com/post/167380207/signs-up-to-four-lines-of-15-characters-each-i Word of Notch post]''' + +* '''Additions''' +** Droppable [[sign]]s while pressing {{key|H}} with preset text saying: "This is the test of the signs. Each line can be 15 chars!". +* '''Changes''' +** Health bar now blinks when damage is received. +** Mobs are invulnerable for a few seconds after being hit. +** If the player has low health, the health bar shakes. + + +Sigh_test.jpg + + +== Creepers (August 20, 2009) == +'''[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/%23minecraft.20090820.log August 20, 2009 IRC logs (P12:16:45 <08Notch> http://www.minecraft.net/temp/disturbingpig.jpg)]''' + +* '''Additions''' +** [[Creeper]]s +*** Did not have a proper texture yet and used a placeholder static texture. +*** Was passive. (?) +*** Did not explode when killed. +* Oddly, in the HTML for the original 2009 Survival Test webpage, "Minecraft creeper test" is mentioned. It is possible this build was uploaded at one point for private testing. + + +Original_pig.jpg + + +== Pigs (August 22, 2009) == +'''[https://web.archive.org/web/0/http://notch.tumblr.com/post/168543844/pigs Word of Notch post]''' + +* '''Additions''' +** [[Pig]]s + + +Pigs old 2009.jpg + + +== Survival testing (August 25, 2009) == +'''[https://web.archive.org/web/0/http://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of Word of Notch post]''', '''[https://www.youtube.com/watch?v=QAARP2qdtww YouTube video]''' + +* '''Additions''' +** Flowers and mushrooms. +** Viewport bobbing. +* '''Changes''' +** New level generator. +** More cliffs. +** Longer and narrower caves. +*** The deeper, the bigger the caves are. +** Currently selected block shows up in view. +** Leaves now drop saplings. +** Saplings now grow into trees. +** Mobs now spawn in groups. +** Mobs and player can push each other around. +** Breaking log drops 3-5 planks blocks. +** The player can now hold their breath underwater for up to 15 seconds. +** Lava now does damage. + +== Player's arm (August 28, 2009) == +'''[https://web.archive.org/web/0/http://notch.tumblr.com/post/173890253/what-i-did-today Word of Notch post]''', '''[https://www.youtube.com/watch?v=avTmY6LQCbg YouTube video]''' + +* '''Additions''' +** The player's arm is now visible. +*** Only appears when no item is selected. +** Permanent death. +* '''Changes''' +** Blocks and arm now swing when the mouse is pressed. +** Mobs can take damage, but they don't have a dying animation. +** Mobs can hurt the player. +** Harsher fall damage. +** The player can no longer respawn using the {{Key|R}} key. + +== Creepers (2) (September 1, 2009) == +'''[https://vimeo.com/6379362 Vimeo video]''' + +* '''Changes''' +** Creepers +*** Now have a texture. +*** Explode when killed. +*** Attack the player - are no longer passive. +** Signs are now spawned with the {{Key|B}} key. +* '''Differences from final 0.24''' +** Mobs do not glow when hurt. +** The death animation for mobs is different, instead of jumping and slowly falling over, they simply flop over quickly. +** The version number is still "0.24" like the other dev builds, rather than "0.24_SURVIVAL_TEST". +** Creeper explosions don't cause blocks to drop themselves as a resource. + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[ja:Java Edition Classic 0.24 SURVIVAL TEST/開発版]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST/Desenvolvimento]] +[[ru:Classic 0.24 SURVIVAL TEST/Разработка]] +[[zh:Java版Classic 0.24]] diff --git a/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST.txt b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST.txt new file mode 100644 index 0000000..35eefbc --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST.txt @@ -0,0 +1,160 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST}} +{{for|developmental versions of 0.24|{{PAGENAME}}/Development}} +{{Lost version|commonfake=1}} +{{Infobox version +|title=0.24_SURVIVAL_TEST +|image=Classic 0.24_SURVIVAL_TEST.png +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.0.23a +|prev=0.0.23a_01 +|next=0.24_SURVIVAL_TEST_01 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST'''{{ytl|wH0AxeY_r2Y|Minecraft Survival Mode - Reaper Creeper|Telkir|September 1, 2009}} is a version of [[Java Edition Classic]] and the first version of [[Survival Test]], released on September 1, 2009,[[WordOfNotch:177210159|"Survival Mode Test Released"]] – [[The Word of Notch]] at 16:54 UTC.[[#logs|IRC logs]]: "''A11:54:53 <08Notch> http://www.minecraft.net/survivaltest/''" (16:54:53 UTC) + +== Additions == +=== Entities === +; [[File:Sign Entity.png|x32px]] [[Sign]]s{{ytl|QAARP2qdtww|Minecraft Survival development update|Internet Video Archive}} +* Added as an [[entity]]. +* Can be spawned by pressing {{Key|B}}. +* Cannot be edited. +* Always says: "This is a test of the signs. Each line can be 15 chars!". + +=== Items === +; [[File:Arrow JE1.png|x32px]] [[Arrow]]s +* Can be shot by pressing {{Key|Tab}}. +** Take 7 shots to kill [[mob]]s. Deal {{hp|3}} damage. + +=== Mobs === +; [[File:Creeper JE1.png|x32px]] [[Creeper]]s +* Are a lot darker than current. +** Return to normal when hit. +* [[Explode]] on death. +* Deal {{hp|2}} to {{hp|6}} damage upon hit and up to {{hp|12}} damage upon death in its explosion.{{verify|type=untestable}} +* They make melee attacks instead of blowing up near the [[player]]. + +; [[File:Pig JE1.png|x32px]] [[Pig]]s +* The first [[passive mob]] to be added into the game. + +; [[File:Skeleton JE1.png|x32px]] [[Skeleton]]s +* Deal {{hp|1}} to {{hp|6}} damage. + +; [[File:Zombie JE1.png|x32px]] [[Zombie]]s +* Deal {{hp|1}} to {{hp|7}} damage. + +=== Gameplay === +; [[Survival]] mode + +; Score +* Score can only be seen after death. +* Killing [[zombie]]s give 100 points. +* Killing [[skeleton]]s give 100 points. +* Killing [[creeper]]s give 250 points. +* Killing [[pig]]s give 10 points. + +; [[Armor]] +* Visual feature only, provides no protection. +* Can only be worn as a [[helmet]] or [[chestplate]] by zombies and skeletons. + +; [[Particles]] +* Re-added sapling particles, although they are now darker than before.{{verify|type=untestable}} + +; [[Drops]] +* Blocks and mobs are now able to drop items: +** Most blocks drop themselves, with exceptions: +** [[Leaves]] drop saplings ({{frac|1|10}} chance). +** [[Grass block]] drops [[dirt]]. +** [[Log]]s drop 3-5 planks. + +=== General === +; [[Options]] menu +* Bobbing and the "View Bobbing" option added. +* 3D anaglyph added. +* Level size options under "Generate New Level" are now closer together. + +== Changes == +=== Mobs === +; General +* [[Mob]]s and [[player]]s jump back and flash white when taking damage and have a dying animation. +* Enemies fall over when killed. + +; [[Human]] +* Changed skin from [[File:Steve Revision 1.png|x32px]] to [[File:Steve_JE2.png|x32px]], adding second layer of hair. +* Can no longer be spawned by pressing {{key|G}}. + +=== Gameplay === +; [[Controls]] +* Right-click to build and left-click to [[mining|mine]]. +* The [[player]] can auto-jump again. +* Player reach reduced by 1 block. + +; Block outline +* White block selection box removed. +** As a result of this, [[sapling]]s and [[flower]]s no longer disappear if selected in darkness. + +=== Items === +; [[Mushroom]]s +* Brown mushrooms heal {{hp|5}} when eaten. +* Red mushroom deplete {{hp|3}} when eaten. +* Mushrooms no longer decay in darkness. + +; [[Sapling]] +* Now grows into a tree if there is enough space and it is placed on grass. + +=== World generation === +; General +* New level generator. +** More cliffs. +** Longer and narrower [[caves]]. +*** The deeper down in the world, the bigger the caves are. +** A layer of lava now generates above the bedrock layer.[[#logs|IRC logs]]: "''P1:23:30 yeah, guys, the bottom is all lava''" + +=== General === +; Performance +* Faster rendering. + +== Removed == +* [[Creative]] mode. +* Liquid raising, although [[sand]] and [[gravel]] still fall through liquids. + +== Bugs == +* If a creeper blows up a [[liquid]], the liquid drops itself.[[#logs|IRC logs]]: "''A11:57:36 creeper took out loads of water and it dropped water blocks i can place to raise water level''" +* Cracking animation only shows on one side of a block.[[#logs|IRC logs]]: "''A11:59:28 Notch: Cracks are only drawning on one face. :(''" +* Skeletons can enter 1-block high holes.{{verify|type=untestable}} +* Minecraft crashed upon loading for some users.[[#logs|IRC logs]]: "''P12:00:12 it says the game broke :\''" +* OpenGL invalid value bug.[[#logs|IRC logs]]: "''P12:02:40 OpenGL Exception: invalid value 1281''" +* Arrows do not deal damage after flying for more than 1 second. +* Middle-clicking a block (pick-block) adds it into the player's [[inventory]] even when they do not yet have that block.[[#logs|IRC logs]]: "''P12:47:58 if you middle mouse click on a block, you'll get it added to your inventory'' [...] ''P12:52:31 I had 42 soil chunks, Middle clicked a mushroom and now I have 42 red mushrooms, Wooooo''" +** Only works on blocks that could previously be copied.[[#logs|IRC logs]]: "''P12:53:08 You can't clone ore'' [...] ''P12:53:47 Well notch, not really a problem with survivor, but when you middle click an admin block, nothing happenes''" +** Doing so replaces the block type of whatever you are holding, but not its amount. +* Placing a block at the build limit consumes the block, destroying it without placing anything. +* Looking at glass no longer makes glass textures directly behind it disappear.{{verify|type=untestable}} +* Walking on the very edge of a block causes the amount of sounds required to play to build up. Once the player stands on a block, those sounds play every 0.125 seconds. + +== Gallery == + +Classic 0.24 SURVIVAL TEST Screenshot 1.jpg|The world flooded with lava by a player. +Classic 0.24 SURVIVAL TEST Screenshot 2.jpg|A captured pig. +Classic 0.24 SURVIVAL TEST Screenshot 3.jpg|Mushrooms generated in a cave. +Classic 0.24 SURVIVAL TEST Screenshot 4.png|"Game over!" screen. +0.24_SURVIVAL_TEST_thumbnail.jpg|Thumbnail from a dead 0.24st video. + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二四生測]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST]] +[[ru:Classic 0.24 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_01.txt b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_01.txt new file mode 100644 index 0000000..c71cdf7 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_01.txt @@ -0,0 +1,35 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_01}} +{{Lost version}} +{{Infobox version +|title=0.24_SURVIVAL_TEST_01 +|image=Classic 0.24_SURVIVAL_TEST_01.png +|edition=Java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.24_SURVIVAL_TEST +|next=0.24_SURVIVAL_TEST_02 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_01''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:12 UTC.[[#logs|IRC logs]]: "''P12:01:17 oh great, it crashed already''" [...] "''P12:09:54 <08Notch> PuyoDead: I'm trying a fix''" [...] "''P12:14:07 <08Notch> PuyoDead: Try now''" [...] "''P12:15:17 Notch: nope, it still crashed exactly the same''" (17:01 to 17:15 UTC) + +== Fixes == +* Tried to fix a crash bug; the fix was not successful. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Versions with no changes]] + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 01]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 01]] +[[lzh:爪哇版古典版〇點二四生測一]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 01]] +[[ru:Classic 0.24 SURVIVAL TEST 01 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 01]] diff --git a/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_02.txt b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_02.txt new file mode 100644 index 0000000..479503a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_02.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_02}} +{{Lost version}} +{{Infobox version +|title=0.24_SURVIVAL_TEST_02 +|image=Classic 0.24_SURVIVAL_TEST_02.jpg +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=0.24_SURVIVAL_TEST_01 +|prevparent=0.24_SURVIVAL_TEST +|next=0.24_SURVIVAL_TEST_03 +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_02''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:34 UTC.[[#logs|IRC logs]]: "''P12:01:17 oh great, it crashed already''" [...] "''P12:32:47 <08Notch> PuyoDead: I'm trying one last thing now''" [...] "''P12:34:59 <08Notch> PuyoDead: Could you try again?''" [...] "''P12:35:09 <08Notch> _02 fixes a potential maybe-problem''" [...] "''P12:36:16 Notch: nope, same thing again''" (17:01 to 17:36 UTC) + +0.24_SURVIVAL_TEST_02The original 0.24_SURVIVAL_TEST_02 was uploaded at 17:34 UTC, and the .jar for 0.24_SURVIVAL_TEST_03 dates to 19:55 UTC+2 (17:55 UTC), therefore 0.24_SURVIVAL_TEST_02 was reuploaded. was reuploaded at 17:42 UTC (8 minutes after release) to finally fix the crash bug.[[#logs|IRC logs]]: "''P12:40:26 <08Notch> PuyoDead: got time for one really-this-time-last test?''" [...] "''P12:42:19 <08Notch> PuyoDead: Try now''" [...] "''P12:43:55 super-duper slow, but it worked''" (17:40 to 17:43 UTC) + +== Fixes == +* Tried again to fix a crash bug; the fix was once again unsuccessful. +* Fixed block cracks appearing on only one side of the block.[[#logs|IRC logs]]: "''P12:37:08 blocks are working again?'' [...] ''P12:37:35 Yay! Its test 2! Cracks everywhere. :D''" + +== Gallery == + +0.24st2cave.jpg + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 02]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 02]] +[[lzh:爪哇版古典版〇點二四生測二]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 02]] +[[ru:Classic 0.24 SURVIVAL TEST 02 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 02]] diff --git a/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_03.txt b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_03.txt new file mode 100644 index 0000000..4e69f4a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.24_SURVIVAL_TEST_03.txt @@ -0,0 +1,50 @@ +{{DISPLAYTITLE:Java Edition Classic 0.24_SURVIVAL_TEST_03}}{{Infobox version +|title=0.24_SURVIVAL_TEST_03 +|version_id=Classic 0.24_SURVIVAL_TEST_03 +|image=Classic 0.24_SURVIVAL_TEST_03.png +|edition=java +|prefix=Classic +|date=September 1, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.24_st_03/c0.24_st_03.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.24_st_03/c0.24_st_03.json .json] +|serverdl=No corresponding server +|prev=0.24_SURVIVAL_TEST_02 +|prevparent=0.24_SURVIVAL_TEST +|nextparent=0.25 SURVIVAL TEST +}} + +'''0.24_SURVIVAL_TEST_03''' is a version of [[Java Edition Classic]] released on September 1, 2009, at 17:55 UTC..jar dates to 19:55 UTC+2[[#logs|IRC logs]]: "''P1:22:12 now it is _03 version!''" (18:22 UTC) This version is not available in the [[launcher]], but has been archived elsewhere. + +== Fixes == +* Liquids no longer are dropped as items when blown up by [[creeper]]s. +* Players can no longer copy blocks into their hotbar. +* Fixed most other bugs from [[0.24 SURVIVAL TEST]].{{info needed|too vague - should be replaced with examples}} + +== Bugs == +* Hitting a mob near a sign causes the text to turn white. +* Placing a sapling on sand makes the sapling disappear. + +== Trivia == +* This is the earliest archived version of the Survival Test. + +== Gallery == + +24stglass.png|How [[glass]] looks like in Survival Test versions. +24st03sign.png|Hitting a mob causes sign text to turn white. +Minecraft Webpage 0.24 Survival Test 03.png|The Minecraft webpage with this version. +0.24_SURVIVAL_TEST_03.png| + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090901.log. September 1, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.24 SURVIVAL TEST 03]] +[[ja:Java Edition Classic 0.24 SURVIVAL TEST 03]] +[[lzh:爪哇版古典版〇點二四生測三]] +[[pt:Edição Java Classic 0.24 SURVIVAL TEST 03]] +[[ru:Classic 0.24 SURVIVAL TEST 03 (Java Edition)]] +[[zh:Java版Classic 0.24 SURVIVAL TEST 03]] diff --git a/wiki_backup/Java Edition Classic 0.25 01 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25 01 SURVIVAL TEST.txt new file mode 100644 index 0000000..580d940 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25 01 SURVIVAL TEST.txt @@ -0,0 +1,31 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|next=0.25 SURVIVAL TEST 3 +|nextparent=0.26 SURVIVAL TEST +}} + +The second version of '''0.25 SURVIVAL TEST''' is a version of [[Survival Test]] released on September 3, 2009, at 16:15 UTC.[[#logs|IRC logs]]: "''A11:15:16 do arrows have increased damage now that they're limited, Notch?''" [...] "''A11:15:29 <08Notch> Real: Yes, in a few seconds. ;)''" This version is not available in the launcher. + +== Changes == +=== Entities === +; [[Arrow]]s +* Now deal {{hp|7}} damage instead of {{hp|3}}. + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 01 SURVIVAL TEST]] +[[pt:Edição Java Classic 0.25 02 SURVIVAL TEST]] +[[ru:Classic 0.25 01 SURVIVAL TEST]] +[[zh:Java版Classic 0.25 01 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25 02 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25 02 SURVIVAL TEST.txt new file mode 100644 index 0000000..f734248 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25 02 SURVIVAL TEST.txt @@ -0,0 +1,38 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|edition=Java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 2 +|next=0.25 SURVIVAL TEST 4 +|nextparent=0.26 SURVIVAL TEST +}} + +The third version of '''0.25 SURVIVAL TEST''' is a version of [[Survival Test]] released September 3, 2009, at around 16:26 UTC.[[#logs|IRC logs]]: "''A11:26:38 <08Notch> ok, I fixed the creeper craters''" [...] "''A11:26:43 <08Notch> and added a load button to the death screen''" (16:26 UTC) This version is not available in the launcher. + +== Changes == +=== Mobs === +; [[Creeper]] +* Have the same blast radius as they did before [[Java Edition Classic 0.25 SURVIVAL TEST|0.25]].{{More info needed|What was it before?}} + +=== General === +; Game over screen +* Added a "Load Level" button to the [[death]] screen. + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 02 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 02 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之二生測]] +[[pt:Edição Java Classic 0.25 03 SURVIVAL TEST]] +[[ru:Classic 0.25 02 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 02 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25 03 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25 03 SURVIVAL TEST.txt new file mode 100644 index 0000000..290a875 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25 03 SURVIVAL TEST.txt @@ -0,0 +1,56 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|image=Classic 0.25 SURVIVAL TEST-1613 (cropped).png +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 3 +|next=0.25_05 SURVIVAL TEST +|nextparent=0.26 SURVIVAL TEST +}} + +The fourth version of '''0.25 SURVIVAL TEST'''[[#logs|IRC logs]]: "''A11:58:33 <08Notch> i didn't bump the number :-O''" [...] "''A11:58:56 Notch: but we do have a new version?''" [...] "''A11:59:11 <08Notch> yes, Quatroking ''" (16:58 to 16:59 UTC){{ytl|6NHN214GruY|Minecraft survival update, attacked by skeletons|citricsquid|September 3, 2009, 17:21:06 UTC}} | As cited in [[#logs|IRC logs]]: "''P12:02:24 got a video :D''" (17:02:24 UTC) is a version of [[Survival Test]] released on September 3, 2009, at 16:57 UTC.[[#logs|IRC logs]]: "''A11:57:05 <08Notch> level loading will work any second now''", "''A11:57:08 <08Notch> just uploaded a new index.jsp''" [...] "''A11:58:06 <08Notch> loading via url works now, yay''", "''A11:58:10 <08Notch> and arrows stay around much longer''" (16:58 UTC) This version is not available in the [[launcher]]. + +== Changes == +=== Entities === +; [[Arrow]]s +* Now stay around longer before despawning. + +=== General === +; General +* Loading a world via the URL now works. + +; [[Controls]] +* [[Player]]s can no longer right-click to deal [[damage]].[[#logs|IRC logs]]: "''A11:51:55 Ill ask this again, can you stop mobs getting hurt from right-clicking?''" (16:51:55 UTC){{verify|Although no direct proof from Notch exists, mobs cannot be hit by right clicking in 0.25_05, but they can in 0.24_03.|edition=java|type=change}} + +== Gallery == + +0.25 SURVIVAL TEST-1613 Web.png|The Minecraft webpage with this version. +Classic 0.25.png|A screenshot from a video probably made in this version. +0.25 03 Survival Test.png|Another screenshot from the video. +0.25 SURVIVAL TEST-1613.png|Another screenshot from the video. + + +== Trivia == +* Each subsequent patch version of [[0.25 SURVIVAL TEST]] did not change the version number, leading to one user mistakenly changing the wiki version[[#logs|IRC logs]]: "''A11:59:24 then how should I put it on the wiki''" [...] "''A11:59:32 Survival_test_4?''" [...] "''P12:00:34 I'm changing it to 0.24_SURVIVAL_TEST_4, okay?''" (16:59–17:00 UTC) from "[[0.24_SURVIVAL_TEST_03|0.24_SURVIVAL_TEST_3]]" to "0.24_SURVIVAL_TEST_4",[[Special:Diff/2558|Wiki diff #2558]] – September 3, 2009, 17:00 UTC a version that does not exist,"0.24" was used as the multiple reuploads of 0.25 SURVIVAL TEST were released all on the same day and the user did not realize that these had a new version number. upon the release of this version. Notch saw this and thought that this user was telling him that the unlabelled patches for 0.25 should have labels and that the current version should be "_04", so Notch made the next version "[[0.25_05 SURVIVAL TEST]]",[[#logs|IRC logs]]: "''P12:11:04 <08Notch> 0.25_05 is up with a bug fix (monsters chasing dead monsters), and a small bonus. :D''" (17:11 UTC) even though under Notch's [[version format]] used at the time the version after this one would technically be "_04". + +== Notes == +{{reflist|group=note}} + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 03 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 03 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之三生測]] +[[pt:Edição Java Classic 0.25 04 SURVIVAL TEST]] +[[ru:Classic 0.25 03 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 03 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25 05 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25 05 SURVIVAL TEST.txt new file mode 100644 index 0000000..7af9d1d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25 05 SURVIVAL TEST.txt @@ -0,0 +1,51 @@ +{{DISPLAYTITLE:Java Edition Classic 0.25_05 SURVIVAL TEST}}{{Infobox version +|title=0.25_05 SURVIVAL TEST +|version_id=Classic 0.25_05 SURVIVAL TEST +|image=Classic 0.25_05 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.25_05_st/c0.25_05_st.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.25_05_st/c0.25_05_st.json .json] +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 4 +|nextparent=0.26 SURVIVAL TEST +}} + +'''0.25_05 SURVIVAL TEST'''{{ytl|QEJigVQpR40|Minecraft Survival Mode Vorschau 2|Errrki|September 3, 2009}}{{ytl|nByTnK1bB4o|Minecraft Survival Mode Test|Plestecheune|September 24, 2009}} is a version of [[Survival Test]] released on September 3, 2009, at 17:11 UTC.[[#logs|IRC logs]]: "''P12:11:04 <08Notch> 0.25_05 is up with a bug fix (monsters chasing dead monsters), and a small bonus. :D''" (17:11:04 UTC)[[Special:Diff/2560|Wiki diff #2560]] – September 3, 2009, 17:12 UTC This version is not available in the launcher, but has been archived elsewhere. + +Versions ''_01'' through ''_03'' were not released under those names, and version ''_04'' was skipped. Each patch version of [[0.25 SURVIVAL TEST]] did not change the version number,[[#logs|IRC logs]]: "''A11:58:33 <08Notch> i didn't bump the number :-O''" [...] "''A11:58:56 Notch: but we do have a new version?''" [...] "''A11:59:11 <08Notch> yes, Quatroking ''" (16:58–16:59 UTC) which led to a wiki admin mistakenly changing the latest version listed on [[Minecraft Wiki (website)|the wiki]] from "[[0.24_SURVIVAL_TEST_03|0.24_SURVIVAL_TEST_3]]" to "0.24_SURVIVAL_TEST_4",[[#logs|IRC logs]]: "''A11:59:24 then how should I put it on the wiki''" [...] "''A11:59:32 Survival_test_4?''" [...] "''P12:00:34 I'm changing it to 0.24_SURVIVAL_TEST_4, okay?''" (16:59–17:00 UTC)[[Special:Diff/2558|Wiki diff #2558]] – September 3, 2009, 17:00 UTC a version that does not exist.The number "0.24" was used by him since the multiple reuploads of 0.25 SURVIVAL TEST were released all on the same day and he did not realize that the version number had changed. Notch saw this and thought that he was telling him that the unlabelled patches for 0.25 should have labels and that the current version should be "_04", so Notch made the next version "0.25_05", even though under Notch's [[version format]] used at the time the version should technically have been "0.25_04". + +== Changes == +* Custom skins now display on the player's arm.[[#logs|IRC logs]]: "''P12:12:15 Notch: Skins on arm now! :D''" + +== Fixes == +; 1 bug fixed +* Monsters no longer chase after dead monsters. + +== Gallery == + +Survival Test test sign.png|A sign says: ''"This is a test of the signs. Each line can be 15 chars!"''. +Gold02505.png|Gold ore. +0.25 05 coal.png|Coal ore drops itself. +0.25 05 iron.png|Iron ore drops itself. +0.25 05 gold.png|Gold ore drops itself. +0.25 05 webpage.png|The Minecraft webpage with this version. + + +== Notes == +{{reflist|group=note}} + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 05 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 05 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之五生測]] +[[pt:Edição Java Classic 0.25 05 SURVIVAL TEST]] +[[ru:Classic 0.25 05 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 05 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25 SURVIVAL TEST.txt new file mode 100644 index 0000000..cff9604 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25 SURVIVAL TEST.txt @@ -0,0 +1,73 @@ +{{Lost version}} +{{Infobox version +| title = 0.25 SURVIVAL TEST +| edition = Java +| prefix = Classic +| date = September 3, 2009 +| clientdl = Client not archived +| serverdl = No corresponding server +| prevparent = 0.24_SURVIVAL_TEST +| prev = 0.24_SURVIVAL_TEST_03 +| next = 0.25 SURVIVAL TEST 2 +| nextparent = 0.26 SURVIVAL TEST +}} + +The first version of '''0.25 SURVIVAL TEST''' is a version of [[Java Edition Classic]] released on September 3, 2009, at around 16:13 UTC.[[#logs|IRC logs]]: ''A11:13:26 * Notch changes topic to 'http://www.minecraft.net/ | Survival Mode test version 0.25 is up!'''.. It was announced on [[The Word of Notch|TWoN]] at 16:19 UTC[[wordofnotch:178873066|Survival Mode test updated to 0.25]] – The Word of Notch, September 3, 2009 + +== Additions == +=== General === +* Added saving and loading of worlds.[[#logs|IRC logs]]: "''P12:12:44 <08Notch> 0.24 was the last update, I added a lot of stuff for this one, like proper loading/saving''" (17:12:44 UTC) + +== Changes == +=== Mobs === +; General +* Hostile [[mob]]s are now more dangerous. +** Mobs are now faster.[[#logs|IRC logs]]: "''A11:19:42 holy smokes i just had some zombies come at me with incredible speed! intended, Notch?''", "''A11:19:58 <08Notch> yes. ;)''" (16:19 UTC) +** Mobs can now see the player from further away.[[#logs|IRC logs]]: "''A10:47:07 notch what do you think about monsters being able to see you from farther away''" [...] "''A10:48:20 <08Notch> already done, potato ''" (15:47 to 15:48 UTC) +** Mobs now anger toward the player if attacked, regardless of the distance between the player and mob (evident when shooting [[arrow]]s). +* Mobs now respawn over time. +** Lone mobs lose health over time and eventually die. +* Hostile mobs can now fight each other.[[#logs|IRC logs]]: "''A10:45:50 <08Notch> aaand I'm adding monster infighting''" [...] "''A10:46:06 <08Notch> if you make a skeleton hit any monster, that monster will hunt the skeleton''" (15:45 to 15:46 UTC) +** For example, if a skeleton shoots another hostile mob, that mob fights back that skeleton. +*** Skeletons do not fight other skeletons. + +; [[Pig]]s +* Now drop 0–2 [[brown mushroom]]s. + +; [[Skeleton]]s +* Now fire [[File:Purple Arrow.png|x32px]] purple [[arrow]]s. +* Killing a skeleton now makes 4–9[[#logs|IRC logs]]: "''A11:38:06 <08Notch> they drop between 4 and 10 arrows''" [...] "''A11:38:30 <08Notch> oh, wait, no, between 4 and 9''" (16:38 UTC) arrows drop with random velocities around the skeleton's corpse. + +=== Non-mob entities === +; [[Arrow]]s +* Texture changed from [[File:Arrow JE1.png|x32px]] to [[File:Arrow JE2 BE1.png|x32px]] +* Now fly further. + +=== Gameplay === +; [[Player]] +* Now spawns with 20 arrows. +* Can now damage themself with arrows. + +; UI +* Score is now displayed in the top-right corner. + +== Bugs == +* [[Creeper]] explosions are now less powerful.[[#logs|IRC logs]]: "''A11:18:09 creeper 'splosions seem to have been toned down''" [...] "''A11:18:19 <08Notch> that wasn't intentional''", "''A11:18:22 looks like creepers also have a decreased blast radius?''" (16:18 UTC) + +== Fixes == +* Arrows now deal damage after flying for more than 1 second.[[#logs|IRC logs]]: "''A11:15:20 <08Notch> Evil-Ville: Actually, there was a bug. They didn't cause damage at all after one second flight time. :D''" (16:15:20 UTC) +* Fixed being able to hit monsters through walls. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五生測]] +[[pt:Edição Java Classic 0.25 SURVIVAL TEST]] +[[ru:Classic 0.25 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25_01 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25_01 SURVIVAL TEST.txt new file mode 100644 index 0000000..580d940 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25_01 SURVIVAL TEST.txt @@ -0,0 +1,31 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|next=0.25 SURVIVAL TEST 3 +|nextparent=0.26 SURVIVAL TEST +}} + +The second version of '''0.25 SURVIVAL TEST''' is a version of [[Survival Test]] released on September 3, 2009, at 16:15 UTC.[[#logs|IRC logs]]: "''A11:15:16 do arrows have increased damage now that they're limited, Notch?''" [...] "''A11:15:29 <08Notch> Real: Yes, in a few seconds. ;)''" This version is not available in the launcher. + +== Changes == +=== Entities === +; [[Arrow]]s +* Now deal {{hp|7}} damage instead of {{hp|3}}. + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 01 SURVIVAL TEST]] +[[pt:Edição Java Classic 0.25 02 SURVIVAL TEST]] +[[ru:Classic 0.25 01 SURVIVAL TEST]] +[[zh:Java版Classic 0.25 01 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25_02 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25_02 SURVIVAL TEST.txt new file mode 100644 index 0000000..f734248 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25_02 SURVIVAL TEST.txt @@ -0,0 +1,38 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|edition=Java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 2 +|next=0.25 SURVIVAL TEST 4 +|nextparent=0.26 SURVIVAL TEST +}} + +The third version of '''0.25 SURVIVAL TEST''' is a version of [[Survival Test]] released September 3, 2009, at around 16:26 UTC.[[#logs|IRC logs]]: "''A11:26:38 <08Notch> ok, I fixed the creeper craters''" [...] "''A11:26:43 <08Notch> and added a load button to the death screen''" (16:26 UTC) This version is not available in the launcher. + +== Changes == +=== Mobs === +; [[Creeper]] +* Have the same blast radius as they did before [[Java Edition Classic 0.25 SURVIVAL TEST|0.25]].{{More info needed|What was it before?}} + +=== General === +; Game over screen +* Added a "Load Level" button to the [[death]] screen. + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 02 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 02 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之二生測]] +[[pt:Edição Java Classic 0.25 03 SURVIVAL TEST]] +[[ru:Classic 0.25 02 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 02 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25_03 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25_03 SURVIVAL TEST.txt new file mode 100644 index 0000000..290a875 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25_03 SURVIVAL TEST.txt @@ -0,0 +1,56 @@ +{{Lost version}} +{{Infobox version +|title=0.25 SURVIVAL TEST +|image=Classic 0.25 SURVIVAL TEST-1613 (cropped).png +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 3 +|next=0.25_05 SURVIVAL TEST +|nextparent=0.26 SURVIVAL TEST +}} + +The fourth version of '''0.25 SURVIVAL TEST'''[[#logs|IRC logs]]: "''A11:58:33 <08Notch> i didn't bump the number :-O''" [...] "''A11:58:56 Notch: but we do have a new version?''" [...] "''A11:59:11 <08Notch> yes, Quatroking ''" (16:58 to 16:59 UTC){{ytl|6NHN214GruY|Minecraft survival update, attacked by skeletons|citricsquid|September 3, 2009, 17:21:06 UTC}} | As cited in [[#logs|IRC logs]]: "''P12:02:24 got a video :D''" (17:02:24 UTC) is a version of [[Survival Test]] released on September 3, 2009, at 16:57 UTC.[[#logs|IRC logs]]: "''A11:57:05 <08Notch> level loading will work any second now''", "''A11:57:08 <08Notch> just uploaded a new index.jsp''" [...] "''A11:58:06 <08Notch> loading via url works now, yay''", "''A11:58:10 <08Notch> and arrows stay around much longer''" (16:58 UTC) This version is not available in the [[launcher]]. + +== Changes == +=== Entities === +; [[Arrow]]s +* Now stay around longer before despawning. + +=== General === +; General +* Loading a world via the URL now works. + +; [[Controls]] +* [[Player]]s can no longer right-click to deal [[damage]].[[#logs|IRC logs]]: "''A11:51:55 Ill ask this again, can you stop mobs getting hurt from right-clicking?''" (16:51:55 UTC){{verify|Although no direct proof from Notch exists, mobs cannot be hit by right clicking in 0.25_05, but they can in 0.24_03.|edition=java|type=change}} + +== Gallery == + +0.25 SURVIVAL TEST-1613 Web.png|The Minecraft webpage with this version. +Classic 0.25.png|A screenshot from a video probably made in this version. +0.25 03 Survival Test.png|Another screenshot from the video. +0.25 SURVIVAL TEST-1613.png|Another screenshot from the video. + + +== Trivia == +* Each subsequent patch version of [[0.25 SURVIVAL TEST]] did not change the version number, leading to one user mistakenly changing the wiki version[[#logs|IRC logs]]: "''A11:59:24 then how should I put it on the wiki''" [...] "''A11:59:32 Survival_test_4?''" [...] "''P12:00:34 I'm changing it to 0.24_SURVIVAL_TEST_4, okay?''" (16:59–17:00 UTC) from "[[0.24_SURVIVAL_TEST_03|0.24_SURVIVAL_TEST_3]]" to "0.24_SURVIVAL_TEST_4",[[Special:Diff/2558|Wiki diff #2558]] – September 3, 2009, 17:00 UTC a version that does not exist,"0.24" was used as the multiple reuploads of 0.25 SURVIVAL TEST were released all on the same day and the user did not realize that these had a new version number. upon the release of this version. Notch saw this and thought that this user was telling him that the unlabelled patches for 0.25 should have labels and that the current version should be "_04", so Notch made the next version "[[0.25_05 SURVIVAL TEST]]",[[#logs|IRC logs]]: "''P12:11:04 <08Notch> 0.25_05 is up with a bug fix (monsters chasing dead monsters), and a small bonus. :D''" (17:11 UTC) even though under Notch's [[version format]] used at the time the version after this one would technically be "_04". + +== Notes == +{{reflist|group=note}} + +== References == +*{{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 03 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 03 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之三生測]] +[[pt:Edição Java Classic 0.25 04 SURVIVAL TEST]] +[[ru:Classic 0.25 03 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 03 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.25_05 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.25_05 SURVIVAL TEST.txt new file mode 100644 index 0000000..7af9d1d --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.25_05 SURVIVAL TEST.txt @@ -0,0 +1,51 @@ +{{DISPLAYTITLE:Java Edition Classic 0.25_05 SURVIVAL TEST}}{{Infobox version +|title=0.25_05 SURVIVAL TEST +|version_id=Classic 0.25_05 SURVIVAL TEST +|image=Classic 0.25_05 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=September 3, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.25_05_st/c0.25_05_st.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Classic/c0.25_05_st/c0.25_05_st.json .json] +|prevparent=0.25 SURVIVAL TEST +|prev=0.25 SURVIVAL TEST 4 +|nextparent=0.26 SURVIVAL TEST +}} + +'''0.25_05 SURVIVAL TEST'''{{ytl|QEJigVQpR40|Minecraft Survival Mode Vorschau 2|Errrki|September 3, 2009}}{{ytl|nByTnK1bB4o|Minecraft Survival Mode Test|Plestecheune|September 24, 2009}} is a version of [[Survival Test]] released on September 3, 2009, at 17:11 UTC.[[#logs|IRC logs]]: "''P12:11:04 <08Notch> 0.25_05 is up with a bug fix (monsters chasing dead monsters), and a small bonus. :D''" (17:11:04 UTC)[[Special:Diff/2560|Wiki diff #2560]] – September 3, 2009, 17:12 UTC This version is not available in the launcher, but has been archived elsewhere. + +Versions ''_01'' through ''_03'' were not released under those names, and version ''_04'' was skipped. Each patch version of [[0.25 SURVIVAL TEST]] did not change the version number,[[#logs|IRC logs]]: "''A11:58:33 <08Notch> i didn't bump the number :-O''" [...] "''A11:58:56 Notch: but we do have a new version?''" [...] "''A11:59:11 <08Notch> yes, Quatroking ''" (16:58–16:59 UTC) which led to a wiki admin mistakenly changing the latest version listed on [[Minecraft Wiki (website)|the wiki]] from "[[0.24_SURVIVAL_TEST_03|0.24_SURVIVAL_TEST_3]]" to "0.24_SURVIVAL_TEST_4",[[#logs|IRC logs]]: "''A11:59:24 then how should I put it on the wiki''" [...] "''A11:59:32 Survival_test_4?''" [...] "''P12:00:34 I'm changing it to 0.24_SURVIVAL_TEST_4, okay?''" (16:59–17:00 UTC)[[Special:Diff/2558|Wiki diff #2558]] – September 3, 2009, 17:00 UTC a version that does not exist.The number "0.24" was used by him since the multiple reuploads of 0.25 SURVIVAL TEST were released all on the same day and he did not realize that the version number had changed. Notch saw this and thought that he was telling him that the unlabelled patches for 0.25 should have labels and that the current version should be "_04", so Notch made the next version "0.25_05", even though under Notch's [[version format]] used at the time the version should technically have been "0.25_04". + +== Changes == +* Custom skins now display on the player's arm.[[#logs|IRC logs]]: "''P12:12:15 Notch: Skins on arm now! :D''" + +== Fixes == +; 1 bug fixed +* Monsters no longer chase after dead monsters. + +== Gallery == + +Survival Test test sign.png|A sign says: ''"This is a test of the signs. Each line can be 15 chars!"''. +Gold02505.png|Gold ore. +0.25 05 coal.png|Coal ore drops itself. +0.25 05 iron.png|Iron ore drops itself. +0.25 05 gold.png|Gold ore drops itself. +0.25 05 webpage.png|The Minecraft webpage with this version. + + +== Notes == +{{reflist|group=note}} + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090903.log. September 3, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.25 05 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.25 05 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二五之五生測]] +[[pt:Edição Java Classic 0.25 05 SURVIVAL TEST]] +[[ru:Classic 0.25 05 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.25 05 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST.txt new file mode 100644 index 0000000..4de2d7e --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST.txt @@ -0,0 +1,157 @@ +{{for|developmental versions of 0.26|{{PAGENAME}}/Development}} +{{Lost version}} +{{Infobox version +|title=0.26 SURVIVAL TEST +|image=Classic 0.26 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=October 24, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=0.25_05 SURVIVAL TEST +|prevparent=0.25 SURVIVAL TEST +|nextparent=0.27 SURVIVAL TEST +}} + +'''0.26 SURVIVAL TEST'''[[wordofnotch:221349730|"Survival mode updated, free testing for everyone!"]] – [[The Word of Notch]], October 24, 2009, 00:13 UTC is a version of [[Survival Test]] released on October 24, 2009, at roughly 00:13 UTC. This version is not available in the launcher. + +== Additions == +{{Additions table +|Smooth Stone Slab +|Block of Iron +|TNT +|Mossy Cobblestone +|Bricks +|Bookshelf +}} + +=== Blocks === +; [[File:Smooth Stone Slab (centered) JE1 BE1.png|32px]] [[Stone slab]]s{{ytl|wtpCuFGgpP0|Minecraft half size tile test|Nizzotch Archive}} +* Obtained through mining [[coal ore]]. + +; [[File:Block of Iron JE1 BE1.png|32px]] [[Iron block]] +* Obtained through mining [[iron ore]].{{verify}} + +; [[File:TNT JE1.png|32px]] [[TNT]] +* 10 are given to the player upon world generation. +* Explosions would not ignite TNT, instead they blew it up like any other block.{{verify|needs proof|edition=java|type=untestable}} + +; [[File:Mossy Cobblestone JE1.png|32px]] [[Mossy cobblestone]] + +; [[File:Bricks JE1.png|32px]] [[Bricks]] +* Currently unobtainable. + +; [[File:Bookshelf JE1.png|32x32px]] [[Bookshelf]] +* Currently impossible to obtain without a pre-edited map. +* Can be broken by explosions. +* Drops nothing when broken. + +; {{darkbg|[[File:Cobweb (texture) JE0 BE0.png|32px]]}} Web block +* Added texture to {{cd|terrain.png}}, block cannot be obtained by any means. + +=== Mobs === +; [[File:Spider JE2 BE1.png|32px]] [[Spider]]s +* [[File:Spider (pre-release).png|32px]] Initially had a different texture during [[development|Java Edition Classic 0.26 SURVIVAL TEST/Development]],https://web.archive.org/web/20110302153325/http://notch.tumblr.com:80/post/220964272/new-enemy-type-the-idea-is-that-these-willhttps://web.archive.org/web/20100822072905/http://notch.tumblr.com/post/221280934/i-think-im-flooding-you-guys-with-youtube-vids ([[Java_Edition_Classic_0.26_SURVIVAL_TEST#Spider_texture|more information]]). +* Drop 0-2 brown [[mushroom]]s upon death. +* Reward the player with 10 points upon death.{{verify|edition=java|type=untestable}} + +=== General === +; Options +* Frame rate limiter. + +; [[Rain]]{{ytl|RA5w9lSwEGk|Minecraft rain test|Internet Video Archive}} +* Created by pressing F5. + +== Changes == +=== Blocks === +; [[Stone]] +* Now drops [[cobblestone]]. + +; [[Coal ore]] +* Drops 1–3 [[stone slab]]s when broken. + +; [[Gold ore]] +* Changed texture from [[File:Gold Ore JE1.png|32px]] to [[File:Gold Ore JE2 BE1.png|32px]] +* Drops 1–3 [[gold block]]s. + +; [[Block of gold]] +* Changed texture from [[File:Block of Gold JE1.png|32px]] to [[File:Block of Gold JE2.png|32px]] +* Obtained from mined [[gold ore]]. + +; [[Iron ore]] +* Drops 1–3 [[iron block]]s. + +=== Mobs === +; [[Creeper]]s +* Changed texture from [[File:Creeper JE1.png|24px]] to [[File:Creeper JE2.png|24px]] +* Now show explosion [[particle]]s upon death. +* Cannot destroy dirt-type blocks. + +=== General === +; Hitboxes +* Shrunk the hitbox of all [[plant]]s. + +; Damage +* The player can now deal damage faster. + +; Menu screens +* Gradient for backgrounds was disabled. +** This means that the death screen is no longer tinted red, and the menu screens are no longer tinted gray. + +; Other +* Pressing B no longer places a sign. +* Blocks immediately on top of water no longer cause a shadow on its surface. + +== Bugs == +* Slabs can’t be placed under slabs without them collapsing into a full block. +* Top slab texture is invisible if there is a block directly above. +* Placing a block on a slab causes it to become a double-slab. + +== Gallery == + +Classic 0.26 SURVIVAL TEST video.png|Mining. Frame of video. +Classic 0.26 SURVIVAL TEST video 2.png|Inside gold house. Frame of video. +Classic 0.26 Client error.png|Client error. +Proof_not_brown_spider_1.png|Evidence that the brown texture background of previous screenshot from this version essentially '''''is not''' a brown spider''.TIGSource forums use UTC-8.Note the region marked with green in gallery image "Proof_not_brown_spider_1.png". When turned 45 degrees counter-clockwise, this marked region is exactly what is shown as the background of the error screenshot that is often claimed to show the texture of a brown spider. It is merely a close-up of diagonally adjacent dirt blocks.http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501 +2 Broken Blocks of Gold JE1.png|Added to [[terrain.png]] in this version were several misplaced and unused duplicates of the gold block texture. + + +== Spider texture == +* There is a common misconception that spiders were brown in this version. However, a thorough technical analysis of available evidence has revealed that they were almost certainly black. +** Various evidence has been referenced to support that spiders were brown in this version, but each one has now been countered. +*** Notch posted a screenshot and video of brown spiders at October 23, 2009 14:49 UTC and October 23, 2009 22:34 UTC, respectively. Each showed "0.26 SURVIVAL TEST" in the top-left corner. +**** However, that screenshot and video were created before this version was released to the public. +**** Thus, they prove that the spiders were brown during this version's development, but they do not prove so for this version's release. +*** An error screenshot shown to Notch in a forum had as a background an unfamiliar brown texture filling the game screen. The player said they got the error upon being killed by a spider. The screenshot shows "0.26 SURVIVAL TEST" in the corner. There have been claims that this screenshot's background is a close-up of the brown spider texture. +**** However, that screenshot's background has now been reproduced using adjacent dirt blocks. +**** This almost certainly proves that the player got the error while closely facing adjacent dirt blocks and that it almost certainly was not a screenshot of a spider. +*** Someone other than Notch made a gameplay video of this version{{ytl|fwYeQu2N22g|Minecraft Gold House v2|skintkingle}}, which shows "0.26 SURVIVAL TEST" in the corner. There have been claims that unusual brown shapes in the distance are brown spiders. +**** This video is low-resolution (480p), so objects in the distance are hard to identify. +**** Any known claims of brown spiders in this video have now been shown to be various arrangements of dirt and grass blocks. +** Further, evidence has now been identified that almost certainly proves that spiders were black in this version's release. +*** Here is a timeline of events supporting that they were black: +**** October 23, 2009 23:38 UTC: TIGSource forums user Xion commented on Notch's brown spider blog post, suggesting to darken the spider texture and give it red eyes.https://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501 +**** October 23, 2009, 23:45 UTC: The spider.png texture file is changed at this time, and this file had not been changed by the time 0.27 Survival Test was released, as shown by spider.png in this latter version's jar having the same modify date. This means it's almost a certainty that the spider.png in this latter version (and therefore all spiders in-game) looks exactly as it did in the 0.26 Survival Test. +**** October 23, 2009, 23:48 UTC: Notch asks, "Like this?" on TIGSource forums in response to Xion's suggestion.https://forums.tigsource.com/index.php?topic=6273.msg276506#msg276506 Although this question no longer has an accompanying picture, review of the evidence shows that it was more likely than not had a screenshot initially, displaying the spider texture that had been modified 3 minutes earlier. +**** October 24, 2009, 00:13 UTC: Version 0.26 Survival Test was released to the general public at roughly this time, which is the time of Notch's October 24 "Survival mode updated..." blog post. +**** October 24, 2009, 00:29 UTC: TIGSource forums user deathtotheweird answers Notch with, "that looks better," and mentions having just been attacked by a spider. +*** In the jar of version 0.27 Survival Test, the spider.png texture file has a modify date of October 23, 2009, 23:45 UTC. +**** Since this time is roughly 28 minutes before the release of the 0.26 Survival Test, it is almost a certainty that this version of spider.png was included in that release's jar file. +**** Therefore, considering that the October 23, 2009, 23:45 UTC version of spider.png is the one defining that spiders are black with red eyes in 0.27 Survival Test, then it is almost a certainty that 0.26 Survival Test had the same black spider appearance at the time of public release. +*** Additionally, the modify date of spider.png is 7 minutes after Xion suggested changing the spider's appearance, supporting that the change was in response to his suggestion. Further support for this is Notch's follow-up post 3 minutes after the spider's texture was modified. + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.26 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.26 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二六生測]] +[[pt:Edição Java Classic 0.26 SURVIVAL TEST]] +[[ru:Classic 0.26 SURVIVAL TEST (Java Edition)]] +[[zh:Java版Classic 0.26 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST_Development.txt b/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST_Development.txt new file mode 100644 index 0000000..87c0ee8 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.26 SURVIVAL TEST_Development.txt @@ -0,0 +1,89 @@ +{{Unreleased version|plural=1}} +[[The Word of Notch|Blog posts]] and YouTube videos by [[Notch]] were posted showing in-development features later included in [[0.26_SURVIVAL_TEST]] and later releases. + +== Explosion update (20 October 2009) == +'''[https://web.archive.org/web/20091023135525/https://notch.tumblr.com/post/218118974/slowly-coming-crawling-back Word of Notch post]''', '''[https://www.youtube.com/watch?v=7pUs1zMQiNI YouTube video]''' + +* Creeper explosions no longer destroy stone or stone-like blocks. +* Explosions leave black smoldering particle effects over the effected area. +* Optimized resource usage by making far away entities invisible, the distance they are visible in depends on entity size. +* Removed gradient from GUI's. + +== Rain test (22 October 2009) == +'''[https://www.youtube.com/watch?v=RA5w9lSwEGk YouTube video]''' +* Rain +** Dynamic and bounces around. +** Created by pressing {{Keys|F5}}.{{verify}} + +== Dirt slab test (22 October 2009) == +'''[https://web.archive.org/web/20110302153232/http://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda Word of Notch post]''' + +* Half-sized dirt block test. +** Dirt slabs replaced dirt upon generation. +** Slabs caused the tile they are in to be darkened. +** Cannot be climbed or made into double slabs yet. +** You cannot break blocks behind the slabs, as their hitbox is that of a full block. + + +DirtSlab.png + + +== Rain fix (22 October 2009) == +'''[https://web.archive.org/web/20100822072901/http://notch.tumblr.com:80/post/220248282/thinner-rain-and-yeah-it-gets-stopped-by Word of Notch post]''' + +* Thinner rain. +* Ceilings prevents rain from falling through. + + +NotchRain.png|Rain in this version, from Notch's blog. + + +=== Inventory mockup (23 October 2009) === +'''[https://web.archive.org/web/20110302153313/http://notch.tumblr.com/post/220369246/about-the-inventory-screen Word of Notch post]''' + +* A mockup was made in a graphics editor over the screenshot from previous post: https://notch.tumblr.com/post/220248282/thinner-rain-and-yeah-it-gets-stopped-by + + +Mockup of a survival inventory.png + + +== Slab progress (23 October 2009) == +'''[https://web.archive.org/web/20091027131055/http://notch.tumblr.com/post/220508711/half-size-tiles-not-finished-yet-but-its Word of Notch post]''', '''[https://www.youtube.com/watch?v=fZsM_V5lx-c YouTube video]''' + +* Half block nearly finished. +* Dirt is no longer converted to dirt slabs on worldgen. +* The player can now properly climb up slabs. +* No longer cause adjacent blocks to be darkened. +* The top layer of water is now fully bright. + +== Spider test (23 October 2009) == +'''[https://web.archive.org/web/20110302153325/http://notch.tumblr.com:80/post/220964272/new-enemy-type-the-idea-is-that-these-will Word of Notch post]''', '''[https://www.youtube.com/watch?v=OS64I8fURpQ YouTube video]''' + +* [[Spider]] test (originally were passive, as seen in the picture by Notch, but were later given a new AI). +* Mushrooms only spawn underground. +* Slabs have a new hitbox, allowing blocks behind them to be broken.{{verify}} + + +Brown spider.png + + +== New blocks (23 October 2009) == +'''[https://web.archive.org/web/20110302153348/http://notch.tumblr.com:80/post/221308991/the-new-block-types-and-new-graphics-for-the-gold Word of Notch post]''' + +* [[Mossy cobblestone]], [[TNT]], [[block of iron]], [[bookshelf]], and [[bricks]]. +* New [[gold block]], [[gold ore]] texture. +* Creative inventory may have been temporarily enabled in order to obtain exact numbers of the new blocks (notice the random nature of the blocks placed versus the empty hotbar). + + +blockst.png + + +== Navigation == +{{Navbox Java Edition versions|Classic}} +[[Category:Java Edition versions]] +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[pt:Edição Java Classic 0.26 SURVIVAL TEST/Desenvolvimento]] +[[ru:Classic 0.26 SURVIVAL TEST/Разработка]] +[[zh:Java版Classic 0.26 SURVIVAL TEST/开发]] diff --git a/wiki_backup/Java Edition Classic 0.27 SURVIVAL TEST.txt b/wiki_backup/Java Edition Classic 0.27 SURVIVAL TEST.txt new file mode 100644 index 0000000..049da49 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.27 SURVIVAL TEST.txt @@ -0,0 +1,50 @@ +{{Infobox version +|title=0.27 SURVIVAL TEST +|version_id=Classic 0.27 SURVIVAL TEST +|image=Classic 0.27 SURVIVAL TEST.png +|edition=java +|prefix=Classic +|date=October 24, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.27_st/c0.27_st.json .json]) +|serverdl=No corresponding server +|prevparent=0.26 SURVIVAL TEST +|nextparent=0.28 +}} + +'''0.27 SURVIVAL TEST'''[[wordofnotch:222885464|Snowman on #minecraft irc made this snow mod. Looks really nice!]] – The Word of Notch, October 25, 2009{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1||Errrki - Oct 28, 2009}} is a version of [[Survival Test]] released on October 24, 2009.[[wordofnotch:221349730|Survival mode updated, free testing for everyone!]] – The Word of Notch, October 24, 2009 This version is not available in the launcher, but has been archived elsewhere. + +== Changes == +* Score +** [[Zombie]]s now give 80 points upon death. +** [[Skeleton]]s now give 120 points. +** [[Creeper]]s now give 200 points. +** [[Spider]]s now give 105 points. +* The swing speed of the [[player]]'s arm is now slowed down to one swing per second when held, from 4. +** This is a hard limit. The arm will no longer swing faster if the player clicks faster. +* The water texture side now has a bit of the placeholder block texture on top, while lava has a bit of the water texture on top (best seen when blowing up TNT near water or lava). + +== Fixes == +* Killing a spider during [[rain]] no longer crashes the game.{{verify|type=untestable}} + +== Gallery == +=== Screenshots === + +0.27 coal.png|Coal ore drops stone slabs. +0.27 iron.png|Iron ore drops iron blocks. +0.27 gold.png|Gold ore drops gold blocks. +0.27stwater.png|Water has a bit of pink at the top. +0.27 Survival Test Webpage.jpg|The Minecraft Webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.27 SURVIVAL TEST]] +[[ja:Java Edition Classic 0.27 SURVIVAL TEST]] +[[lzh:爪哇版古典版〇點二七生測]] +[[pt:Edição Java Classic 0.27 SURVIVAL TEST]] +[[ru:Classic 0.27 SURVIVAL TEST]] +[[zh:Java版Classic 0.27 SURVIVAL TEST]] diff --git a/wiki_backup/Java Edition Classic 0.28.txt b/wiki_backup/Java Edition Classic 0.28.txt new file mode 100644 index 0000000..d4724e8 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.28.txt @@ -0,0 +1,115 @@ +{{for|developmental versions of 0.28|{{PAGENAME}}/Development}} +{{Lost version}} +{{Infobox version +|title=0.28 +|image=Classic 0.28.png +|edition=Java +|date=October 27, 2009 +|clientdl=Client not archived +|server=[[Java Edition Classic server 1.9|1.9]] +|prefix=Classic +|prevparent=0.27 SURVIVAL TEST +|next=0.28_01 +|nextparent=0.29 +}} + +'''0.28''' is a version of [[Java Edition Classic]] released on October 27, 2009, at 13:19 UTC.Adura's logs: (13:19:11) ok, client update coming up. It was announced on [[The Word of Notch|TWoN]] at 14:04 UTC[[wordofnotch:224775024|"The skinny on the creative mode update"]] – The Word of Notch, October 27, 2009 + +== Additions == +=== General === +; [[Game mode]]s +* Re-added [[Creative]] mode. +* Game modes are now changed via a line in Minecraft.class. + +=== Mobs === +; [[File:White Sheep JE1.png|32px]] [[Sheep]] +* Drop 1–3 [[cloth]] when hit. +* Drop 0–2 [[mushroom]]s when killed. +* Reward the player with 10 points when killed. +* Are only available in Survival mode, which is disabled in this version. + +=== Blocks === +; [[File:Obsidian JE1 BE1.png|32px]] [[Obsidian]] +* Very hard. +* Drops 1 [[cobblestone]] when mined. + +== Changes == +=== Blocks === +* [[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Dark and light gray cloth are now darker. +* Water and lava now display in the hotbar. +* [[File:TNT JE2 BE1.png|32px]] Changed the texture of TNT. + +=== Entities === +* [[File:Steve JE3 BE1.png|25px]] Changed the [[player]]'s texture, removing its beard and second-layer of hair. + +=== General === +* Altered the level saving/loading code. +* Added ores, stone slabs, iron blocks, bricks, bookshelves, mossy cobblestone, and TNT to the creative inventory. +* Re-added menu and death screen shading. +* The rendering engine now supports 2 layers of transparency.{{verify}} + +; Multiplayer +* Now works again. +* When the player stands near/inside another player, it pushes the player away slightly. +** It is possible to walk through a player, but it feels slightly "solid". + +=== Gameplay === +; General +* Higher FPS. + +; Controls +* Left-click removes a block. +* Right-click adds a block. +* The hotbar no longer saves when a new level is generated. +* Pick-block now works, attack speed is no longer limited, and reach increased back to 5 blocks (Creative only). +* Arrow counter is hidden in Creative mode. + +; [[Survival]] mode +* Only available through modding the client. +* Only sheep spawn. +** Other mobs can still exist and still function as normal. +* TNT disappears upon detonation. +* Blocks do not drop items (although [[sheep]] still do). + +== Fixes == +* Fixed exploit where someone logging in with an illegal name would cause players to disconnect. + +'''From 0.24 SURVIVAL TEST''' +* Looking at glass now makes glass textures directly behind it disappear once again.{{verify|type=untestable|edition=java}} + +'''From 0.26 SURVIVAL TEST''' +* Slabs can be placed under slabs without them collapsing into a full block. (Still can't be placed on top though) +* Top slab texture is no longer invisible if there is a block directly above. +* Placing a block on a slab no longer causes it to become a double-slab. + +'''From 0.27 SURVIVAL TEST''' +* Water and lava no longer display parts of other textures. + +== Gallery == + +0.28 Player Kill Bug.png|The bug that allowed players to kill others in Creative mode. + + +=== Non-vanilla screenshots === + +Classic 0.28 TexturePack.png|A screenshot with a texture pack. +0.28town.png|A town built in this version with a texture pack. +0.28blocks.png|Showcase of all available blocks with a texture pack. +0.28trees.png|Custom made trees with a texture pack. + + +== Trivia == +* 0.28 is the only version of [[Java Edition Late Classic|Late Classic]] that is missing. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.28]] +[[ja:Java Edition Classic 0.28]] +[[lzh:爪哇版古典版〇點二八]] +[[pt:Edição Java Classic 0.28]] +[[ru:Classic 0.28 (Java Edition)]] +[[zh:Java版Classic 0.28]] diff --git a/wiki_backup/Java Edition Classic 0.28_01.txt b/wiki_backup/Java Edition Classic 0.28_01.txt new file mode 100644 index 0000000..79e436a --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.28_01.txt @@ -0,0 +1,42 @@ +{{DISPLAYTITLE:Java Edition Classic 0.28_01}}{{Infobox version +|title=0.28_01 +|version_id=Classic 0.28_01 +|image=Classic 0.28_01.png +|edition=java +|prefix=Classic +|date=October 27, 2009 +|server=[[Java Edition Classic server 1.9|1.9]] +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.28_01/c0.28_01.json .json]) +|prevparent=0.28 +|nextparent=0.29 +}} + +'''0.28_01''' is a version of [[Java Edition Classic]] released on October 27, 2009.[[wordofnotch:224901689|Small client update]] – The Word of Notch, October 27, 2009{{ytl|_t7BBGvyIWc|Minecraft Update Vlog #1 (1:31)||Errrki - Oct 28, 2009}} This version is not available in the launcher, but has been archived elsewhere. + +== Fixes == +* Fixed bug where [[player]]s could kill each other in [[Creative]]-mode [[multiplayer]]. +** This also means that the player can no longer damage [[mob]]s in Creative mode. +*** Mobs also absorb [[arrow]]s, but [[sheep]] can still be "sheared". + +== Trivia == +* 0.28_01 can be changed to Survival mode by editing the Minecraft.class file in [[minecraft.jar]]. + +== Gallery == + +Classic 0.28 01 Survival.png|Survival mode in 0.28_01, achieved by editing the client. +Minecraft Webpage 0.28 01.jpg|The Minecraft webpage with this version. +Classic 0.28 01 Multiplayer.png|A brick building. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.28 01]] +[[ja:Java Edition Classic 0.28 01]] +[[lzh:爪哇版古典版〇點二八之一]] +[[pt:Edição Java Classic 0.28 01]] +[[ru:Classic 0.28 01 (Java Edition)]] +[[zh:Java版Classic 0.28 01]] diff --git a/wiki_backup/Java Edition Classic 0.28_Development.txt b/wiki_backup/Java Edition Classic 0.28_Development.txt new file mode 100644 index 0000000..ada5137 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.28_Development.txt @@ -0,0 +1,45 @@ +{{distinguish|Classic 0.27 SURVIVAL TEST}} + +'''Classic 0.28''' refers to three internal development versions made by [[Notch]] made during [[Survival Test]]. They are versioned under "0.27", but are indeed early versions of 0.28. + +== Sheep (October 25, 2009) == +{{Infobox version +| title = 0.27 SURVIVAL TEST +| image = 0.27 Dev Sheep.png +| edition = Java +| unreleased = 1 +| type = +| date = October 25, 2009 +| phase = Late Classic +| no_data = 1 +| no_protocol = 1 +}} + +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20110302153414/http://notch.tumblr.com:80/post/223096913/hit-once-produce-cloth-hit-more-produce-food Word of Notch post]''' +* [[Sheep]] are shown, and drop red cloth. + +== Bleached Sheep (October 25, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20091029030546/http://notch.tumblr.com/post/223140045/the-sheep-in-action-considering-making-them-drop Word of Notch post];''' '''[https://www.youtube.com/watch?v=kFCy5mx84V0&index=16 Youtube Video]''' +* Sheep now drop white cloth. + +== Creative (October 26, 2009) == +{{Unreleased version|section=1}} +'''[http://web.archive.org/web/20110302153511/http://notch.tumblr.com/post/224162496/progress-update-on-creative-mode-merge Word of Notch post]''' +* Reimplemented Creative mode. +** Only works in singleplayer. +** Has higher fps than Survival. + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category:Java Edition versions]] +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[ja:Java Edition Classic 0.28/開発版]] +[[lzh:爪哇版古典版〇點二八/方作]] +[[pt:Edição Java Classic 0.28/Desenvolvimento]] +[[ru:Classic 0.28 (Java Edition)/Разработка]] +[[zh:Java版Classic 0.28/开发]] diff --git a/wiki_backup/Java Edition Classic 0.29.txt b/wiki_backup/Java Edition Classic 0.29.txt new file mode 100644 index 0000000..39565c2 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.29.txt @@ -0,0 +1,56 @@ +{{Infobox version +| title = 0.29 +| image = Classic 0.29.png +| server = [[Classic server 1.9.1|1.9.1]] +| edition = java +| prefix = Classic +| type = +| date = October 29, 2009 +| clientdl = [https://vault.omniarchive.uk/archive/java/client-classic/c0.29.jar Client] ([https://www.mediafire.com/file/cyyaei0g7dcj0k7/c0.29.json/file .json]) +| prev = 0.28_01 +| prevparent = 0.28 +| next = 0.29_01 +| nextparent = 0.30 +}} + +'''0.29''' is a version of [[Java Edition Classic]] released with [[Classic server 1.9.1|server 1.9.1]] on October 29, 2009.[[wordofnotch:226839147|"Creative mode client update and Server update"]] – The Word of Notch, October 29, 2009 This version is not available in the launcher but has been archived elsewhere. + +== Additions == +=== General === +* A toggle for [[rain]] in multiplayer. + +== Changes == +=== Items === +; [[Arrow]]s +* Removed in Creative mode. + +== Fixes == +; 3 bugs fixed +* Fixed a bug where admins could not destroy admin-placed bedrock. +* Other players in multiplayer should face the right way. +* Sheep can no longer be sheared in creative mode. + +== Trivia == +* 0.29 can be changed to Survival mode by editing the Minecraft.class file in [[minecraft.jar]]. + +== Gallery == + +Classic 0.29 proof of existence 1.jpg|A screenshot of pixel art. [https://web.archive.org/web/20170602042452/http://zupertails.be/blog/wp-content/uploads/2010/09/shatrai-3.jpg View context] +Classic 0.29 proof of existence 2.png|A screenshot of a port. +Classic 0.29 proof of existence 3.jpg|A screenshot of a build. +Classic 0.29 proof of existence 4.png|A screenshot of pixel art. +Classic_0.29_screenshot.jpg|A screenshot of a bridge. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.29]] +[[ja:Java Edition Classic 0.29]] +[[lzh:爪哇版古典版〇點二九]] +[[pt:Edição Java Classic 0.29]] +[[ru:Classic 0.29 (Java Edition)]] +[[zh:Java版Classic 0.29]] diff --git a/wiki_backup/Java Edition Classic 0.29_01.txt b/wiki_backup/Java Edition Classic 0.29_01.txt new file mode 100644 index 0000000..be8f482 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.29_01.txt @@ -0,0 +1,48 @@ +{{DISPLAYTITLE:Java Edition Classic 0.29_01}}{{Infobox version +|title=0.29_01 +|image=Classic 0.29_01.png +|server=[[Classic server 1.9.1|1.9.1]] +|edition=java +|prefix=Classic +|date=October 29, 2009 +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.29_01/c0.29_01.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.29_01/c0.29_01.json .json]) +|next=0.29_02 +|prevparent=0.29 +|nextparent=0.30 +}} + +'''0.29_01'''{{ytl|hbzNMnv9rP4|Minecraft Water Fountain|raxurus|October 30, 2009}} is a version of [[Java Edition Classic]] released on October 29, 2009.[[wordofnotch:226970758|Creative client 0.29_01 released]] – The Word of Notch, October 29, 2009 This version is not available in the launcher but has been archived elsewhere. + +== Changes == +=== General === +; [[Player]] names +* Only when player's [[crosshair]] is on other players, their names appear. +* Names are no longer hidden in terrain. + +; [[Hitbox]] +* At times you can build/destroy through other [[entities]], including players. + +== Trivia == +* 0.29_01 can be changed to Survival mode by editing the Minecraft.class file in [[minecraft.jar]]. +* This version was originally rediscovered in a modified state in March 23, 2019. +** An unmodified copy was later found by Twitter user [https://web.archive.org/web/20210627003058/https://twitter.com/lunasorcery/status/1408785025492000770 lunasorcery] on June 25, 2021. +* In the blog post for this version, Notch states "You can now build through players". However, this feature does not work like intended.{{More info needed|What exactly?}} + +== Gallery == + +Town 0.29 01.png|A town in a 0.29_01 world. +29_01 Texture Pack.png|A texture pack used in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.29 01]] +[[ja:Java Edition Classic 0.29 01]] +[[lzh:爪哇版古典版〇點二九之一]] +[[pt:Edição Java Classic 0.29 01]] +[[ru:Classic 0.29 01 (Java Edition)]] +[[zh:Java版Classic 0.29 01]] diff --git a/wiki_backup/Java Edition Classic 0.29_02.txt b/wiki_backup/Java Edition Classic 0.29_02.txt new file mode 100644 index 0000000..ceb6883 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.29_02.txt @@ -0,0 +1,41 @@ +{{DISPLAYTITLE:Java Edition Classic 0.29_02}}{{Infobox version +|title=0.29_02 +|version_id=Classic 0.29_02 +|image=Classic 0.29_02.png +|edition=java +|date=October 30, 2009 +|server=[[Classic server 1.9.1|1.9.1]] +|clientdl=[https://archive.org/download/Minecraft-JE-Classic/c0.29_02/c0.29_02.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.29_02/c0.29_02.json .json]) +|prefix=Classic +|prevparent=0.29 +|prev=0.29_01 +|nextparent=0.30 +}} + +'''0.29_02''' is a version of [[Java Edition Classic]] released on October 30, 2009.{{link |url=https://web.archive.org/web/20170206004942/https://notch.tumblr.com/post/228135800/client-02902-is-out-fixing-the-disconnect-bug|title=Client 0.29_02 is out, fixing the disconnect bug |website=The Word of Notch |date=October 30, 2009}}{{ytl|z1oBQ9Adblk|Minecraft Star Trek||meizlizard - November 1, 2009}} This version is not available in the launcher, but has been archived elsewhere. + +== Fixes == +* Fixed bug that caused most people in servers to disconnect. + +== Trivia == +* 0.29_02 can be changed to Survival mode by editing the Minecraft.class file in [[minecraft.jar]]. +* 0.29_02 came out exactly a year before [[Halloween Update]]. + +== Gallery == + +Classic 0.29 02 build.png|Some builds in this version. +Minecraft Webpage 0.29 02.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.29 02]] +[[ja:Java Edition Classic 0.29 02]] +[[lzh:爪哇版古典版〇點二九之二]] +[[pt:Edição Java Classic 0.29 02]] +[[ru:Classic 0.29 02 (Java Edition)]] +[[zh:Java版Classic 0.29 02]] diff --git a/wiki_backup/Java Edition Classic 0.30 (Creative).txt b/wiki_backup/Java Edition Classic 0.30 (Creative).txt new file mode 100644 index 0000000..5c8acc0 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.30 (Creative).txt @@ -0,0 +1,98 @@ +{{for|private development versions of Indev labelled "0.30"|Java Edition Indev 0.31 20091223-0040/Development}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.30 +|image=Classic 0.30 Creative.png +|image2=Classic 0.30 Survival.png +|edition=Java +|phase=Classic +|date=November 10, 2009 +|compiled=July 31, 2011 (Creative launcher version) +|server=[[Classic server 1.10|1.10]]–[[Classic server 1.10.1|1.10.1]] +|clientdl= +; Creative +Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.30-2/c0.30-2.jar Original client] ([https://archive.org/download/Minecraft-JE-Classic/c0.30-2/c0.30-2.json .json])
{{dl|54622801f5ef1bcc1549a842c5b04cb5d5583005|client|title=Renewed client}} ({{dl|397c549a479b202ff899345465ecab885635cf85|json|name=c0.30_01c}}) +; Survival +Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.30-1/c0.30-1.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.30-1/c0.30-1.json .json]) +|prevparent=0.29 |prevparentlink=Classic 0.29 +|prev=0.29_02 |prevlink=Classic 0.29_02 +|nextparent=Indev 0.31 20091223-0040 +}} + +'''0.30''' refers to 2 versions of [[Java Edition Classic]] released on November 10, 2009, at 18:21 UTCAdura's logs: (18:21:01) phew, ok, I think creative is updated and at 18:49 UTCAdura's logs: "(18:49:57) phew"..."(18:50:00) clients should be updated new". Them was announced on [[The Word of Notch|TWoN]] at 19:05 UTC[[wordofnotch:239361671|Minor client updates]] – The Word of Notch, November 10, 2009{{ytl|oNPaS_PYRxE|Minecraft - Flooding the RIVAR||lken3 - November 26, 2009}}{{ytl|NLeEJiTIiqc|Playin some minecraft||kaboomarang - December 18, 2009}} The only difference between these two versions is that one version is in [[Creative]] mode, while the other is in [[Survival]] mode.This is done by a simple boolean switch in the main class of the code. The creative version was the one featured for free on the Minecraft website before being re-designed on December 16, 2010. Server versions [[Classic server 1.10|1.10]] and [[Classic server 1.10.1|1.10.1]] were released with these versions. 0.30 is the last version of [[Late Classic Creative|Late Classic]], and the final version of Classic to be released. + +The survival version was reuploaded at 18:58 UTC and the creative at 19:00 UTC{{more info}} + +A 2011 recompiled version of the Creative variant is available in the [[launcher]], mislabeled as '''0.30_01c''',{{bug|MCL-9590}} and is a renewed version of 0.30 Creative. Both have identical gameplay. A hash for "0.30_01a" was included in a list of version hashes compiled by Searge,{{cn}} but it was for a texture pack for 0.30, likely included in Mojang's archives by mistake. + +== Changes == +=== Blocks === +; [[TNT]] +* Hitting an active TNT block defuses it and lets it be picked up. +* Explosions no longer produce smoke particles. + +=== General === +; Loading and saving +* Drastically improved world generation time. +** Previously, generating a new world could take up to 2 minutes. From 0.30 onward, generating a new world only takes a few seconds. +* Added local file saving. +* Removed online saving for free accounts. +** There is now a message stating that players need to upgrade to a premium Minecraft account when trying to access save menu on a free account. + +; Controls +* When hitting F5 it rains. + +== Fixes == +* [[Block]]s now drop themselves again. +* Fixed the [[sheep]] hitbox so it no longer has areas the player can hit through. +* TNT no longer disappears upon being hit. +* [[Multiplayer]] lag decreased. + +== Gallery == +=== Creative === + +Late Classic Creative.png|In-game screenshot. +Classic 0.30c inventory.png|All available blocks in this version. +Classic 0.30c cloth.png|All colors of cloth in this version. +QR-code to minecraft.net in 0.30.png|QR-code to minecraft.net. +Sanddrop.png|A small build. +Minecraft Webpage 0.30.png|The Minecraft webpage with this version. +Classic 0.30 webpage.png +Multiplayer Chaos.jpg + + +=== Survival === + +Classic 0.30 1.png|A world in this version. +0.30 tnt.png|A [[TNT]] explosion. +0.30 creeper.png|A [[creeper]]. +0.30 creeper explode.png|A creeper explosion. +0.30 zombies.png|A group of [[zombie]]s. +0.30 skeletons.png|A group of [[skeleton]]s. +0.30 spiders.png|A group of [[spider]]s. +0.30 pigs.png|A group of [[pig]]s. +0.30 sheep.png|A group of [[sheep]]. +0.30 ores.png|A surface-level ore deposit. +Survival Test 7-29-2015.png|A player with blocks in their inventory, which stack to 99 instead of 64. +Gold Blob.png|A huge amount of gold ores. +Minecraft Webpage 0.30 Survival.png|The Minecraft webpage with this version. +Zombie armor.png|Screenshot of Zombie with texturepack uploaded to the wiki in 2009 +Zombie helmet original.png|Ditto +Zombie full set original.png|Ditto + + +== Notes == +{{reflist|group=note}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.30]] +[[ja:Java Edition Classic 0.30]] +[[lzh:爪哇版古典版〇點三〇]] +[[pt:Edição Java Classic 0.30]] +[[ru:Classic 0.30 (Creative) (Java Edition)]] +[[zh:Java版Classic 0.30]] diff --git a/wiki_backup/Java Edition Classic 0.30 (Survival).txt b/wiki_backup/Java Edition Classic 0.30 (Survival).txt new file mode 100644 index 0000000..5c8acc0 --- /dev/null +++ b/wiki_backup/Java Edition Classic 0.30 (Survival).txt @@ -0,0 +1,98 @@ +{{for|private development versions of Indev labelled "0.30"|Java Edition Indev 0.31 20091223-0040/Development}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.30 +|image=Classic 0.30 Creative.png +|image2=Classic 0.30 Survival.png +|edition=Java +|phase=Classic +|date=November 10, 2009 +|compiled=July 31, 2011 (Creative launcher version) +|server=[[Classic server 1.10|1.10]]–[[Classic server 1.10.1|1.10.1]] +|clientdl= +; Creative +Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.30-2/c0.30-2.jar Original client] ([https://archive.org/download/Minecraft-JE-Classic/c0.30-2/c0.30-2.json .json])
{{dl|54622801f5ef1bcc1549a842c5b04cb5d5583005|client|title=Renewed client}} ({{dl|397c549a479b202ff899345465ecab885635cf85|json|name=c0.30_01c}}) +; Survival +Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Classic/c0.30-1/c0.30-1.jar Client] ([https://archive.org/download/Minecraft-JE-Classic/c0.30-1/c0.30-1.json .json]) +|prevparent=0.29 |prevparentlink=Classic 0.29 +|prev=0.29_02 |prevlink=Classic 0.29_02 +|nextparent=Indev 0.31 20091223-0040 +}} + +'''0.30''' refers to 2 versions of [[Java Edition Classic]] released on November 10, 2009, at 18:21 UTCAdura's logs: (18:21:01) phew, ok, I think creative is updated and at 18:49 UTCAdura's logs: "(18:49:57) phew"..."(18:50:00) clients should be updated new". Them was announced on [[The Word of Notch|TWoN]] at 19:05 UTC[[wordofnotch:239361671|Minor client updates]] – The Word of Notch, November 10, 2009{{ytl|oNPaS_PYRxE|Minecraft - Flooding the RIVAR||lken3 - November 26, 2009}}{{ytl|NLeEJiTIiqc|Playin some minecraft||kaboomarang - December 18, 2009}} The only difference between these two versions is that one version is in [[Creative]] mode, while the other is in [[Survival]] mode.This is done by a simple boolean switch in the main class of the code. The creative version was the one featured for free on the Minecraft website before being re-designed on December 16, 2010. Server versions [[Classic server 1.10|1.10]] and [[Classic server 1.10.1|1.10.1]] were released with these versions. 0.30 is the last version of [[Late Classic Creative|Late Classic]], and the final version of Classic to be released. + +The survival version was reuploaded at 18:58 UTC and the creative at 19:00 UTC{{more info}} + +A 2011 recompiled version of the Creative variant is available in the [[launcher]], mislabeled as '''0.30_01c''',{{bug|MCL-9590}} and is a renewed version of 0.30 Creative. Both have identical gameplay. A hash for "0.30_01a" was included in a list of version hashes compiled by Searge,{{cn}} but it was for a texture pack for 0.30, likely included in Mojang's archives by mistake. + +== Changes == +=== Blocks === +; [[TNT]] +* Hitting an active TNT block defuses it and lets it be picked up. +* Explosions no longer produce smoke particles. + +=== General === +; Loading and saving +* Drastically improved world generation time. +** Previously, generating a new world could take up to 2 minutes. From 0.30 onward, generating a new world only takes a few seconds. +* Added local file saving. +* Removed online saving for free accounts. +** There is now a message stating that players need to upgrade to a premium Minecraft account when trying to access save menu on a free account. + +; Controls +* When hitting F5 it rains. + +== Fixes == +* [[Block]]s now drop themselves again. +* Fixed the [[sheep]] hitbox so it no longer has areas the player can hit through. +* TNT no longer disappears upon being hit. +* [[Multiplayer]] lag decreased. + +== Gallery == +=== Creative === + +Late Classic Creative.png|In-game screenshot. +Classic 0.30c inventory.png|All available blocks in this version. +Classic 0.30c cloth.png|All colors of cloth in this version. +QR-code to minecraft.net in 0.30.png|QR-code to minecraft.net. +Sanddrop.png|A small build. +Minecraft Webpage 0.30.png|The Minecraft webpage with this version. +Classic 0.30 webpage.png +Multiplayer Chaos.jpg + + +=== Survival === + +Classic 0.30 1.png|A world in this version. +0.30 tnt.png|A [[TNT]] explosion. +0.30 creeper.png|A [[creeper]]. +0.30 creeper explode.png|A creeper explosion. +0.30 zombies.png|A group of [[zombie]]s. +0.30 skeletons.png|A group of [[skeleton]]s. +0.30 spiders.png|A group of [[spider]]s. +0.30 pigs.png|A group of [[pig]]s. +0.30 sheep.png|A group of [[sheep]]. +0.30 ores.png|A surface-level ore deposit. +Survival Test 7-29-2015.png|A player with blocks in their inventory, which stack to 99 instead of 64. +Gold Blob.png|A huge amount of gold ores. +Minecraft Webpage 0.30 Survival.png|The Minecraft webpage with this version. +Zombie armor.png|Screenshot of Zombie with texturepack uploaded to the wiki in 2009 +Zombie helmet original.png|Ditto +Zombie full set original.png|Ditto + + +== Notes == +{{reflist|group=note}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic 0.30]] +[[ja:Java Edition Classic 0.30]] +[[lzh:爪哇版古典版〇點三〇]] +[[pt:Edição Java Classic 0.30]] +[[ru:Classic 0.30 (Creative) (Java Edition)]] +[[zh:Java版Classic 0.30]] diff --git a/wiki_backup/Java Edition Classic mc-161607.txt b/wiki_backup/Java Edition Classic mc-161607.txt new file mode 100644 index 0000000..289c632 --- /dev/null +++ b/wiki_backup/Java Edition Classic mc-161607.txt @@ -0,0 +1,43 @@ +{{unreleased version|private=y}} +{{version conjecture||This version had no in-game label.}} +{{Infobox version +|title=Minecraft alpha +|edition=Java +|phase=Classic +|image= +|date=May 16, 2009 +|clientdl=Unavailable +|prefix=Classic +|prev=rd-161348 +|prevlink=Java Edition pre-Classic rd-161348 +|next=mc-161616 +|no_data=1|no_protocol=1|no_java=1 +|sort=Classic mc-161607 +}} + +A version of ''Minecraft'' ([[Java Edition Classic Alpha]]) was released on May 16, 2009, at 16:07 UTC, referred to by Notch as "'''minecraft alpha'''".TigIRC logs: ''(12:07:06) notch: minecraft alpha is available. I need someone on windows, someone on mac and someone on linux!'' This is the first version of ''Minecraft'' ever given to players, being released for private testing.{{citation|url=https://web.archive.org/web/20110301235605/http://notch.tumblr.com/post/108652448/early-private-singleplayer-alpha-coming-very-soon|title=Early private singleplayer alpha coming very soon|website=The Word of Notch|date=May 16, 2009}} It is thus the first version in the [[Java Edition Classic|Classic]] phase of development. +The changes in this version are unknown. + +== Bugs == +* Issues reported about this version were bad mouse movementTigIRC logs: "''(12:08:46) dock: the mouse movement is terrible''" [...] "''(12:09:16) dock: it barely moves, as though it is stuck, and then jerks''" [...] "''(12:11:55) dock: yeah the mouselook is pretty much unusable on mac''" and a lack of a Y-axis invert.TigIRC logs: "''(12:09:31) fartron: i don't have that problem but i need to invert the y axis''" [...] "''(12:09:39) fartron: or i will constantly walk into things''" + +== Trivia == +* The URL for ''Minecraft'' was given to users [[dock]] and fartron for testing.TigIRC logs: "''(12:08:29) notch: awesome. urls pm'd.''" + +== References == +* {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic mc-161607]] +[[es:Java Edition pre-Classic mc-161607]] +[[fr:Édition Java Pré-classique mc-161607]] +[[hu:Java Edition pre-Classic mc-161607]] +[[ja:Java Edition pre-Classic mc-161607]] +[[lzh:爪哇版先典版麥蠟都一六一六〇七]] +[[pt:Edição Java pre-Classic mc-161607]] +[[ru:Pre-classic mc-161607 (Java Edition)]] +[[uk:Pre-Classic mc-161607 (Java Edition)]] +[[zh:Java版pre-Classic mc-161607]] diff --git a/wiki_backup/Java Edition Classic mc-161616.txt b/wiki_backup/Java Edition Classic mc-161616.txt new file mode 100644 index 0000000..597c9fe --- /dev/null +++ b/wiki_backup/Java Edition Classic mc-161616.txt @@ -0,0 +1,45 @@ +{{unreleased version|private=y}} +{{version conjecture||This version had no in-game label.}} +{{Infobox version +|title=Minecraft alpha +|edition=Java +|phase=Classic +|image= +|date=May 16, 2009 +|clientdl=Unavailable +|prefix=Classic +|prev=mc-161607 +|next=mc-161625 +|no_data=1|no_protocol=1|no_java=1 +|sort=Classic mc-161616 +}} + +A version of "''Minecraft alpha''" ([[Java Edition Classic Alpha]]) was released on May 16, 2009, at 16:16 UTC,[[#logs|TigIRC logs]]: ''(12:16:34) notch: dock, fartron: There's a new version up. Reload the page'' which made changes to mouse movement and fixed bugs. + +== Changes == +=== General === +* Pressing {{key|Y}} swaps the mouse Y-axis.[[#logs|TigIRC logs]]: ''(12:16:40) notch: 'Y' swaps the y axis on the mouse'' +* Changed the mouse looking code.[[#logs|TigIRC logs]]: ''(12:16:48) notch: and the mouse look code is changed'' + +== Bugs == +Testers still reported issues with the mouse code.[[#logs|TigIRC logs]]: ''(12:19:06) dock: mouse look is better... but still slightly unpleasant '' +This version also reportedly had texture issues,[[#logs|TigIRC logs]]: ''(12:18:41) fartron: i reloaded and now there are no textures''[[#logs|TigIRC logs]]: ''(12:19:58) fartron: textures aren't loading for me'' a broken mouse invert,[[#logs|TigIRC logs]]: ''(12:29:17) fartron: still white and still no invert..'' and FPS drops when turning the camera.[[#logs|TigIRC logs]]: ''(12:23:05) dock: seems like it is running at <10fps rotation smoothness when I rotate'' + +== References == +* {{anchor|logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic mc-161616]] +[[es:Java Edition pre-Classic mc-161616]] +[[fr:Version Java Pré-classique mc-161616]] +[[hu:Java Edition pre-Classic mc-161616]] +[[ja:Java Edition pre-Classic mc-161616]] +[[ko:Java Edition 프리클래식 mc-161616]] +[[lzh:爪哇版先典版麥蠟都一六一六一六]] +[[pt:Edição Java pre-Classic mc-161616]] +[[ru:Pre-classic mc-161616]] +[[uk:Pre-Classic mc-161616 (Java Edition)]] +[[zh:Java版Pre-classic mc-161616]] diff --git a/wiki_backup/Java Edition Classic mc-161625.txt b/wiki_backup/Java Edition Classic mc-161625.txt new file mode 100644 index 0000000..4c80006 --- /dev/null +++ b/wiki_backup/Java Edition Classic mc-161625.txt @@ -0,0 +1,45 @@ +{{unreleased version|private=y}} +{{version conjecture||This version had no in-game label.}} +{{Infobox version +|title=Minecraft alpha +|edition=Java +|phase=Classic +|image= +|date=May 16, 2009 +|clientdl=Unavailable +|serverdl={{-}} +|prefix=Classic +|prev=mc-161616 +|next=mc-161648 +|no_data=1 |no_protocol=1 |no_java=1 +|sort=Classic mc-161625 +}} + +A version of "''Minecraft alpha''" ([[Java Edition Classic Alpha]]) was released on May 16, 2009, at 16:25 UTC,[[#logs|TigIRC logs]]: ''(12:25:56) notch: dock, fartron: New version, reload the page.'' which fixed some bugs. + +== Fixes == +; 2 bugs fixed +* Fixed texture issues.[[#logs|TigIRC logs]]: ''(12:31:15) fartron: ok, close and reopen of firefox brought back textures and got invert working'' +* Fixed mouse invert not working. + +== Trivia == +* A couple of issues with this version reported by the three testers were low sensitivity[[#logs|TigIRC logs]]: ''(12:31:24) fartron: but now sensitivity is way low''[[#logs|TigIRC logs]]: ''(12:31:42) Jrsquee: and sensitivity for mouselook is almost nothing'' [...] ''(12:31:46) Jrsquee: like, real slow'' and low FPS.[[#logs|TigIRC logs]]: ''(12:31:30) Jrsquee: I'm getting like 8 fps'' Notch also reported having issues with mouse looking.[[#logs|TigIRC logs]]: ''(12:27:26) notch: dock: Whoa, I just got the horrible mouse look myself''[[#logs|TigIRC logs]]: ''(12:38:17) notch: this mouse look thing is weeeeeeird'' + +== References == +*{{anchor|logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic mc-161625]] +[[es:Java Edition pre-Classic mc-161625]] +[[fr:Édition Java Pré-classique mc-161625]] +[[hu:Java Edition pre-Classic mc-161625]] +[[ja:Java Edition pre-Classic mc-161625]] +[[ko:Java Edition 프리클래식 mc-161625]] +[[lzh:爪哇版先典版麥蠟都一六一六二五]] +[[pt:Edição Java pre-Classic mc-161625]] +[[ru:Pre-classic mc-161625 (Java Edition)]] +[[uk:Pre-Classic mc-161625 (Java Edition)]] +[[zh:Java版pre-Classic mc-161625]] diff --git a/wiki_backup/Java Edition Classic mc-161648.txt b/wiki_backup/Java Edition Classic mc-161648.txt new file mode 100644 index 0000000..763842b --- /dev/null +++ b/wiki_backup/Java Edition Classic mc-161648.txt @@ -0,0 +1,45 @@ +{{unreleased version|private=y}} +{{version conjecture||This version had no in-game label.}} +{{Infobox version +| title = Minecraft alpha +| edition = Java +| phase = Classic +| image = +| type = +| date = May 16, 2009 +| clientdl = Unavailable +| prefix = Classic +| prev = mc-161625 +| nextparent = 0.0.2a +| no_data=1 | no_protocol=1 | no_java=1 +| sort = Classic mc-161648 +}} + +A version of "''Minecraft alpha''" ([[Java Edition Classic Alpha]]) was released on May 16, 2009, at 16:48 UTC, which fixed issues with the mouse.[[#logs|TigIRC logs]]: "''(12:48:58) notch: dock, fartron, Jrsquee: I've uploaded a new version that fixed the mouse lag for me. You might have to restart your browser to avoid applet cache issues. Could you see if it works now? =)''" This is the last version of ''Minecraft'' to lack an in-game version number. + +== Fixes == +; 1 bug fixed +* Fixed mouse look issues.[[#logs|TigIRC logs]]: "''(12:34:01) notch: ok, thank you. I need to fix this mouse look thing, I think. ;)''" + +== Trivia == +* This version was the last unnumbered version of early ''Minecraft'', as a version number was added from the next update.[[#logs|TigIRC logs]]: "''(12:49:34) fartron: put in a build count or something so i can tell if it loaded the new one''", "''(12:49:56) notch: good idea. I'll add from the next version and up. =)''" + +== References == +* {{anchor|logs}} {{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org}} +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[de:Classic mc-161648]] +[[cs:Java edice Pre-Classic mc-161648]] +[[es:Java Edition pre-Classic mc-161648]] +[[fr:Édition Java Pré-classique mc-161648]] +[[hu:Java Edition pre-Classic mc-161648]] +[[ja:Java Edition pre-Classic mc-161648]] +[[ko:Java Edition 프리클래식 mc-161648]] +[[lzh:爪哇版先典版麥蠟都一六一六四八]] +[[pt:Edição Java pre-Classic mc-161648]] +[[ru:Pre-classic mc-161648 (Java Edition)]] +[[uk:Pre-Classic mc-161648 (Java Edition)]] +[[zh:Java版pre-Classic mc-161648]] diff --git a/wiki_backup/Java Edition Classic server 1.0.txt b/wiki_backup/Java Edition Classic server 1.0.txt new file mode 100644 index 0000000..d2dfe50 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.0.txt @@ -0,0 +1,37 @@ +{{Lost version}} +{{Infobox version +|title=1.0 +|server?=y +|edition=java +|date=June 8, 2009 +|client=[[Classic 0.0.16a|0.0.16a]] +|serverdl=Server not archived +|prefix=Classic server +|nextparent=1.1 +}} + +'''1.0''' was a [[Java Edition Classic]] server version released with [[0.0.16a]] on June 8, 2009.{{WON|120086921|Multiplayer: released!|June 8, 2009}} + +== Additions == +* Support for [[multiplayer]] servers. + +== References == +{{reflist|refs= +[https://betacraft.pl/server-archive/minecraft/c1.6.zip c1.6.zip] (README.TXT): +
+Version 1.0:
+
+  Initial release
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.0]] +[[ja:Java Edition Classic server 1.0]] +[[lzh:爪哇版古典版伺服器一點〇]] +[[pt:Edição Java Classic server 1.0]] +[[ru:Classic сервер 1.0 (Java Edition)]] +[[uk:Classic сервер 1.0 (Java Edition)]] +[[zh:Java版Classic服务器1.0]] diff --git a/wiki_backup/Java Edition Classic server 1.1.txt b/wiki_backup/Java Edition Classic server 1.1.txt new file mode 100644 index 0000000..779200a --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.1.txt @@ -0,0 +1,44 @@ +{{Lost version}} +{{Infobox version +|title=1.1 +|server?=y +|edition=java +|date=June 8, 2009 +|client=[[Classic 0.0.16a_01|0.0.16a_01]] +|serverdl=Server not archived +|prefix=Classic server +|prevparent=1.0 +|nextparent=1.2 +}} + +'''1.1''' was a [[Java Edition Classic]] server version released with [[Classic 0.0.16a 01|0.0.16a_01]] on June 8, 2009.{{WON|120096050|New server up|June 8, 2009}} + +== Additions == +* Added server-side support for the {{cmd|say}} command. + +== Changes == +* Removed server-side support for the {{cmd|broadcast}} command as it was renamed to {{cmd|say}}. + +== Fixes == +* Fixed the "private" flag not working. + +== References == +{{reflist|refs= +[https://betacraft.pl/server-archive/minecraft/c1.2.zip c1.2.zip] (README.TXT): +
+Version 1.1:
+
++ Made the private flag work
++ Added a /say command. Used to be /broadcast
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.1]] +[[ja:Java Edition Classic server 1.1]] +[[lzh:爪哇版古典版伺服器一點一]] +[[pt:Edição Java Classic server 1.1]] +[[ru:Classic сервер 1.1 (Java Edition)]] +[[zh:Java版Classic服务器1.1]] diff --git a/wiki_backup/Java Edition Classic server 1.10.1.txt b/wiki_backup/Java Edition Classic server 1.10.1.txt new file mode 100644 index 0000000..01257be --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.10.1.txt @@ -0,0 +1,38 @@ +{{Infobox version +|title=1.10.1 +|server?=true +|edition=java +|date=December 11, 2009 +|prefix=Classic server +|prevparent=1.10 +|client=[[Classic 0.30 (Creative)|0.30 (Creative)]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.10.1.zip Server] +}} + +'''1.10.1'''[[Special:Diff/3331|Wiki edit #3331]] – December 11, 2009 is a [[Java Edition Classic]] server version released for [[Classic 0.30 (Creative)|0.30 (Creative)]] on December 11, 2009. This is the last Classic server version. + +== Fixes == +* Successfully fixed grow-trees. + +== References == +{{Reflist|refs= + +''c1.10.1.zip'' README.TXT: +
+Version 1.10.1:
+
++ Fixed grow-trees again
+
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.10.1]] +[[ja:Java Edition Classic server 1.10.1]] +[[lzh:爪哇版古典版伺服器一點一〇點一]] +[[pt:Edição Java Classic server 1.10.1]] +[[ru:Classic сервер 1.10.1 (Java Edition)]] +[[uk:Classic сервер 1.10.1 (Java Edition)]] +[[zh:Java版Classic服务器1.10.1]] diff --git a/wiki_backup/Java Edition Classic server 1.10.txt b/wiki_backup/Java Edition Classic server 1.10.txt new file mode 100644 index 0000000..24cee95 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.10.txt @@ -0,0 +1,47 @@ +{{Infobox version +|title=1.10 +|server?=true +|edition=java +|date=December 11, 2009 +|client=[[0.30 (Creative)]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.10.jar Server] (.jar only) +|prefix=Classic server +|prevparent=1.9 +|prev=1.9.1 +|next=1.10.1 +}} + +'''1.10''' is a [[Java Edition Classic]] server version released for [[Classic 0.30 (Creative)|0.30 (Creative)]] on December 11, 2009. + +== Additions == +* A warning was added for turning verify-names in [[server.properties]] off. +** The warning reads: +
+######################### WARNING #########################
+verify-names is set to false! This means that anyone who
+connects to this server can choose any username he or she
+wants! This includes impersonating an OP!
+
+AND SINCE THIS IS A PUBLIC SERVER, IT WILL HAPPEN TO YOU!
+
+If you wish to fix this, edit server.properties, and change
+verify-names to true.
+###########################################################
+
+ +* Added admin-slot to [[server.properties]]. +** Setting this to true prevents players from logging in if the server is almost full and they're not admins. + +== Fixes == +* Tried to fix grow-trees. +* Fixed a bug where people with long usernames could connect. + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.10]] +[[ja:Java Edition Classic server 1.10]] +[[lzh:爪哇版古典版伺服器一點一〇]] +[[pt:Edição Java Classic server 1.10]] +[[ru:Classic сервер 1.10 (Java Edition)]] +[[zh:Java版Classic服务器1.10]] diff --git a/wiki_backup/Java Edition Classic server 1.2.txt b/wiki_backup/Java Edition Classic server 1.2.txt new file mode 100644 index 0000000..0939c84 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.2.txt @@ -0,0 +1,38 @@ +{{Infobox version +|title=1.2 +|server?=y +|edition=java +|date=June 8, 2009 +|client=[[Classic 0.0.16a_02|0.0.16a_02]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.2.zip Server] +|prefix=Classic server +|prevparent=1.1 +|nextparent=1.3 +}} + +'''1.2''' is a [[Java Edition Classic]] server version released with [[Classic 0.0.16a 02|0.0.16a_02]] on June 8, 2009.{{Word of Notch|120131651|And there’s another server update|June 8, 2009}} ''"If the readme says “1.2”, you’ve got the latest version. =)''". + +== Fixes == +* Fixed a connection problem. +* Attempted to fix the {{cmd|banip}} command. + +== References == +{{reflist|refs= +[https://betacraft.pl/server-archive/minecraft/c1.2.zip c1.2.zip] (README.TXT): +
+Version 1.2:
+
++ Fixed a connection problem
++ Maybe fixed /banip
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.2]] +[[ja:Java Edition Classic server 1.2]] +[[lzh:爪哇版古典版伺服器一點二]] +[[pt:Edição Java Classic server 1.2]] +[[ru:Classic сервер 1.2 (Java Edition)]] +[[zh:Java版Classic服务器1.2]] diff --git a/wiki_backup/Java Edition Classic server 1.3.txt b/wiki_backup/Java Edition Classic server 1.3.txt new file mode 100644 index 0000000..462fa13 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.3.txt @@ -0,0 +1,46 @@ +{{Infobox version +|title=1.3 +|server?=y +|edition=java +|date=June 10, 2009 +|prefix=Classic server +|prevparent=1.2 +|nextparent=1.4 +|client=[[Java Edition Classic 0.0.17a|0.0.17a]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.3.zip Server] +}} + +'''1.3''' is a server version of [[Java Edition Classic]] released with client version [[Classic 0.0.17a|0.0.17a]] on June 10, 2009.{{tumblr|Notch|121313306|Client 0.0.17a, server 1.3|June 10, 2009}} + +== Additions == +* Added server support for the admin command {{cmd|setspawn}}. +* Pressing {{key|tab}} now shows all players logged in to the server. +* Chat now shows the full log of recent messages. +* Name security.{{more info}} +* Server-side client verification. +* A logged-in.txt server file.{{more info}} + +== Changes == +* Made {{cmd|ban-ip}} work more intuitively. +* Changed the behavior of private server addresses. +* No level generation or loading in MP mode.{{more info|Removed this, for fixed this being missing?}} + +== Fixes == +* Fixed the server heartbeat check pausing the game. +* Fixed players' spawn location changing to default when they log in. +* Fixed the game not starting on Mac OS computers. +* Clients can no longer spam ping requests. +* Various server fill exploit preventions, players can no longer create lava floods. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.3]] +[[ja:Java Edition Classic server 1.3]] +[[lzh:爪哇版古典版伺服器一點三]] +[[pt:Edição Java Classic server 1.3]] +[[ru:Classic сервер 1.3 (Java Edition)]] +[[zh:Java版Classic服务器1.3]] diff --git a/wiki_backup/Java Edition Classic server 1.4.1.txt b/wiki_backup/Java Edition Classic server 1.4.1.txt new file mode 100644 index 0000000..f27971b --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.4.1.txt @@ -0,0 +1,29 @@ +{{Infobox version +|title=1.4.1 +|server?=true +|edition=java +|date=June 14, 2009 +|client=[[Java Edition Classic 0.0.18a_01|0.0.18a_01]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.4.1.zip Server] +|prefix=Classic server +|prevparent=1.4 +|nextparent=1.5 +}} + +'''1.4.1''' was a server version of [[Java Edition Classic]] released for client version [[Classic 0.0.18a_01|0.0.18a_01]] on June 14, 2009,{{tumblr|Notch|123373844|There's a minor server patch up|June 14, 2009}} at 12:15 UTC.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). "''A7:15:06 there's a new minecraft-server.zip now''" (12:15:06 UTC) + +== Fixes == +* Fixed bad names connecting and crashing all players. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.4.1]] +[[ja:Java Edition Classic server 1.4.1]] +[[lzh:爪哇版古典版伺服器一點四點一]] +[[pt:Edição Java Classic server 1.4.1]] +[[ru:Classic сервер 1.4.1 (Java Edition)]] +[[zh:Java版Classic服务器1.4.1]] diff --git a/wiki_backup/Java Edition Classic server 1.4.txt b/wiki_backup/Java Edition Classic server 1.4.txt new file mode 100644 index 0000000..6dfef6b --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.4.txt @@ -0,0 +1,46 @@ +{{Infobox version +| title = 1.4 +| server? = y +| edition = java +| date = June 13, 2009 +| prefix = Classic server +| prevparent = 1.3 +| next = 1.4.1 +| nextparent = 1.5 +| client = [[Classic 0.0.18a|0.0.18a]] – [[Classic 0.0.18a 01|0.0.18a_01]] +| serverdl = '''Original:''' [https://files.betacraft.uk/server-archive/classic/c1.4-1327.zip Server]
'''Reupload:''' [https://vault.omniarchive.uk/archive/java/server-classic/c1.4-1422.jar Server] (.jar only) +}} + +'''1.4''' was a server version of [[Java Edition Classic]] released on June 13, 2009,{{tumblr|Notch|122890918|New server update, 1.4|June 13, 2009}} at 13:30 UTC.[[#0613 logs|June 13 IRC logs]]: "''A8:30:10 there's a new minecraft-server.zip up''" (13:30:10UTC) + +Server 1.4 was reuploaded at 14:22 UTC[[#0613 logs|June 13 IRC logs]]: "''A9:22:34 robink93: new server.zip up''" (14:22:34 UTC) (52 minutes after release) to fix a bug where the player could click outside of the map.{{tumblr|Notch|122901859|If you get the "clicked outside the map" error,|June 13, 2009}}[[#0613 logs|June 13 IRC logs]]: "''A9:15:36 Cheat detected: clicked outside map.''" [...] "''A9:15:51 and it wasn't, robink93?''", "''A9:15:54 yes it was''", "''A9:16:02 jump, place block under, repeat''", "''A9:16:09 ok, I can make it not kick on that, I guess. :D''" (14:15 to 14:16 UTC) + +== Additions == +; [[Commands]] +* Added server support for the {{cmd|teleport}} command.[[#0614 logs|June 14 IRC logs]]: "''A5:57:41 there is a teleport command in the new server. =)''", "''A5:57:48 /teleport ''" (10:57 UTC) + +== Changes == +; Multiplayer +* The server now checks all incoming strings, verifies that they are all within reasonable limits, and kicks the sender if they are not. + +; Logging +* Server output is now logged in file server.log.[[#0613 logs|June 13 IRC logs]]: "''P6:38:36 Notch, is there any way to log server output?''", "''P6:38:47 it should do so already since the latest server update!''", "''P6:38:49 server.log''" (23:38 UTC) + +== Fixes == +* Fixed an exploit where people could crash everyone connected to a server by sending a fake text message. +** The client would gladly attempt to render weird unicode characters, but would crash when trying to look up entry ten thousand in a 256 entry array. + +== References == +* {{anchor|0613 logs}}'''June 13 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090613.log. June 13, 2009 (UTC−5). +* {{anchor|0614 logs}}'''June 14 IRC logs:''' [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090614.log. June 14, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.4]] +[[ja:Java Edition Classic server 1.4]] +[[lzh:爪哇版古典版伺服器一點四]] +[[pt:Edição Java Classic server 1.4]] +[[ru:Classic сервер 1.4 (Java Edition)]] +[[zh:Java版Classic服务器1.4]] diff --git a/wiki_backup/Java Edition Classic server 1.5.txt b/wiki_backup/Java Edition Classic server 1.5.txt new file mode 100644 index 0000000..644416d --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.5.txt @@ -0,0 +1,42 @@ +{{Lost version}} +{{Infobox version +|title=1.5 +|server?=y +|edition=java +|date=June 20, 2009 +|prefix=Classic server +|prevparent=1.4 +|prev=1.4.1 +|nextparent=1.6 +|client=[[0.0.19a]] – [[0.0.19a_03]] +|serverdl=Unavailable (x2) +}} + +'''1.5'''[[#logs|IRC logs]]: "''P6:00:57 server software on website is 1.5''" (June 20, 2009, 23:00:57 UTC) was a [[Java Edition Classic]] server version released with [[Classic 0.0.19a|client 0.0.19a]] on June 20, 2009.{{link |url=https://notch.tumblr.com/post/126684752/client-0019a-is-up-a-server-update-is-required |title=Client 0.0.19a is up, a server update is required |date=June 20, 2009 |website=The Word of Notch}} + +Server version 1.5 was reuploaded to fix the version number.[[#logs|IRC logs]]: "''P6:00:57 server software on website is 1.5''" [...] "''P6:01:49 Someone answer me... Why is the server ont he website 1.5?''" [...] "''P6:02:22 Notch: the server on teh website I am seeing as the old one''" [...] "''P6:02:33 i didn't update the version number in it''" (23:00 to 23:02 UTC) + +== Additions == +* Allow players to send most admin commands via stdin. +* Added chat throttling. +** Players who spam the chat get muted for 8 seconds. +* Added movement throttling. +** The server doesn't process more than a single move command per tick. +** Stand still to catch up if it's lagging. +* Added max-connections to [[server.properties]]. +** This is the maximum number of connections per IP to the server. +** Defaults to 3. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.5]] +[[ja:Java Edition Classic server 1.5]] +[[lzh:爪哇版古典版伺服器一點五]] +[[pt:Edição Java Classic server 1.5]] +[[ru:Classic сервер 1.5 (Java Edition)]] +[[zh:Java版Classic服务器1.5]] diff --git a/wiki_backup/Java Edition Classic server 1.6.txt b/wiki_backup/Java Edition Classic server 1.6.txt new file mode 100644 index 0000000..fd80ef5 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.6.txt @@ -0,0 +1,30 @@ +{{Infobox version +|title=1.6 +|server?=y +|edition=java +|date=June 19, 2009 +|prefix=Classic server +|prevparent=1.5 +|nextparent=1.7 +|client=[[0.0.19a_04]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.6.zip Server] +}} + +'''1.6'''[[#logs|IRC logs]]: "''P6:49:21 it should say 1.6 in the readme''" (23:49 UTC) is a server version of [[Java Edition Classic]] released for client version [[0.0.19a_02]] on June 19, 2009, at 23:47 UTC.[[#logs|IRC logs]]: "''P6:47:50 new server update if you want to fix sponges''" (23:47:50 UTC){{tumblr|Notch|126715731|Sponges won’t vanish randomly now, and glass looks better.|June 19, 2009, 23:54}} + +== Changes == +* Fixed [[sponge]]s having abnormal behavior. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.6]] +[[ja:Java Edition Classic server 1.6]] +[[lzh:爪哇版古典版伺服器一點六]] +[[pt:Edição Java Classic server 1.6]] +[[ru:Classic сервер 1.6 (Java Edition)]] +[[zh:Java版Classic服务器1.6]] diff --git a/wiki_backup/Java Edition Classic server 1.7.txt b/wiki_backup/Java Edition Classic server 1.7.txt new file mode 100644 index 0000000..6e2ac5a --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.7.txt @@ -0,0 +1,37 @@ +{{Lost version}} +{{Infobox version +|title=1.7 +|server?=y +|edition=Java +|date=June 20, 2009 +|prefix=Classic server +|prevparent=1.6 +|nextparent=1.8 +|client=[[0.0.19a_06]] +|serverdl=Server not archived +}} + +'''1.7''' was a server version of [[Java Edition Classic]] released for client version [[Classic 0.0.19a_06|0.0.19a_06]] on June 20, 2009. + +== Additions == +* Added server support for {{cmd|tp}} as an alias for {{cmd|teleport}}. + +== References == +{{Reflist|refs= +[https://betacraft.pl/server-archive/minecraft/c1.8.2.zip c1.8.2.zip] (README.TXT): +
+Version 1.7:
+ 
++ Added /tp as an alias for teleport
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.7]] +[[ja:Java Edition Classic server 1.7]] +[[lzh:爪哇版古典版伺服器一點七]] +[[pt:Edição Java Classic server 1.7]] +[[ru:Classic сервер 1.7 (Java Edition)]] +[[zh:Java版Classic服务器1.7]] diff --git a/wiki_backup/Java Edition Classic server 1.8.1.txt b/wiki_backup/Java Edition Classic server 1.8.1.txt new file mode 100644 index 0000000..702916a --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.8.1.txt @@ -0,0 +1,32 @@ +{{Lost version}} +{{Infobox version +|title=1.8.1 +|server?=y +|edition=java +|date=June 20, 2009 +|prefix=Classic server +|prevparent=1.8 +|next=1.8.2 +|nextparent=1.9 +|client=[[Classic 0.0.20a|0.0.20a]] +|serverdl=Server not archived +}} + +'''1.8.1''' was a server version of [[Java Edition Classic]] released on June 20, 2009, at 21:04 UTC.[[#logs|IRC logs]]: "''P4:04:49 try now, new minecraft-server.zip''" (21:04:49 UTC) + +== Fixes == +* Fixed a protocol error leading to players not being able to connect to servers.[[#logs|IRC logs]]: "''P4:04:06 well I can't connect to your server''" [...] "''P4:04:15 I can't connect to my server either''" [...] "''P4:04:49 try now, new minecraft-server.zip''" [...] "''P4:06:37 Notch, your test server works.''" (21:04 to 21:06 UTC) + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.8.1]] +[[ja:Java Edition Classic server 1.8.1]] +[[lzh:爪哇版古典版伺服器一點八點一]] +[[pt:Edição Java Classic server 1.8.1]] +[[ru:Classic сервер 1.8.1 (Java Edition)]] +[[zh:Java版Classic服务器1.8.1]] diff --git a/wiki_backup/Java Edition Classic server 1.8.2.txt b/wiki_backup/Java Edition Classic server 1.8.2.txt new file mode 100644 index 0000000..566e8aa --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.8.2.txt @@ -0,0 +1,33 @@ +{{Infobox version +|title=1.8.2 +|server?=true +|edition=java +|date=June 20, 2009 +|client=[[Classic 0.0.20a_01|0.0.20a_01]] through [[Classic 0.0.23a_01|0.0.23a_01]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.8.2.zip Server] +|prefix=Classic server +|prevparent=1.8 +|prev=1.8.1 +|next=1.8.3 +|nextparent=1.9 +}} + +'''1.8.2''' is a server version of [[Java Edition Classic]] released on June 20, 2009, at 21:09 UTC.{{tumblr|Notch|127176580|New minecraft-server.zip, new client|June 20, 2009}} – This blog post mentions that it fixed players being able to build using unbreakable blocks, which is also mentioned in the [[#logs|IRC logs]]: "''P4:09:25 new minecraft-server.zip that doesn't allow that block''" (21:09:25 UTC). +It is compatible with all versions between [[0.0.20a_01]] and [[0.0.23a_01]]. Versions [[Java Edition Classic 0.24_SURVIVAL_TEST|0.24]] through [[Java Edition Classic 0.27 SURVIVAL TEST|0.27]] can connect, but they do not function due to the lack of survival mode support on the server at this time, as well as the addition of new blocks. + +== Fixes == +* Fixed players being able to break unbreakable blocks. + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. (21:09:22 UTC). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.8.2]] +[[ja:Java Edition Classic server 1.8.2]] +[[lzh:爪哇版古典版伺服器一點八點二]] +[[pt:Edição Java Classic server 1.8.2]] +[[ru:Classic сервер 1.8.2 (Java Edition)]] +[[zh:Java版Classic服务器1.8.2]] diff --git a/wiki_backup/Java Edition Classic server 1.8.txt b/wiki_backup/Java Edition Classic server 1.8.txt new file mode 100644 index 0000000..56f2503 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.8.txt @@ -0,0 +1,35 @@ +{{Lost version}} +{{Infobox version +|title=1.8 +|server?=y +|edition=java +|date=June 20, 2009 +|prefix=Classic server +|prevparent=1.7 +|next=1.8.1 +|nextparent=1.9 +|client=[[Classic 0.0.20a|0.0.20a]] +|serverdl=Server not archived +}} + +'''1.8''' was a server version of [[Java Edition Classic]] released along with client version [[Classic 0.0.20a|0.0.20a]] on June 20, 2009,{{tumblr|Notch|127170416|New server, new client version 0.0.20|June 20, 2009}} at 20:53 UTC.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20090620.log. "''P3:53:35 new minecraft-server.zip up, new client up, there's a protocol change, so you need to update all servers''" (June 20, 2009, 20:53:35 UTC) + +== Additions == +* Added server support for the new blocks added in [[0.0.20a]]. +* Added support for the {{cmd|/solid}} command, used to toggle between placing normal stone and unbreakable bedrock. + +== Changes == +* The server software no longer allows regular players to destroy bedrock, but admins can. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.8]] +[[ja:Java Edition Classic server 1.8]] +[[lzh:爪哇版古典版伺服器一點八]] +[[pt:Edição Java Classic server 1.8]] +[[ru:Classic сервер 1.8 (Java Edition)]] +[[zh:Java版Classic服务器1.8]] diff --git a/wiki_backup/Java Edition Classic server 1.9.1.txt b/wiki_backup/Java Edition Classic server 1.9.1.txt new file mode 100644 index 0000000..2f60b57 --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.9.1.txt @@ -0,0 +1,40 @@ +{{Infobox version +|title=1.9.1 +|server?=true +|edition=java +|date=October 29, 2009 +|client=[[Classic 0.29|0.29]] – [[Classic 0.29_02|0.29_02]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.9.1.zip Server] +|prefix=Classic server +|prevparent=1.9 +|nextparent=1.10 +}} + +'''1.9.1'''[[Special:Diff/1471602|Wiki diff #1471602]], December 7, 2009, 01:02 is a [[Java Edition Classic]] server version released with [[Classic 0.29|0.29]] on October 29, 2009.[[wordofnotch:226839147|"Creative mode client update and Server update"]] – The Word of Notch, October 29, 2009 + +== Fixes == +* Trees now don't grow unless grow-tree is set to "true" in [[server.properties]]. +* Opping and/or de-opping a [[player]] will update their status immediately without them having to relog. + +== References == +{{Reflist|refs= + +''c1.9.1.zip'' README: +
+Version 1.9.1:
+
++ Made tree growing a server option (grow-trees)
++ Opping or de-opping a user now updates their client without forcing them to log out/in
+
+
+}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.9.1]] +[[ja:Java Edition Classic server 1.9.1]] +[[lzh:爪哇版古典版伺服器一點九點一]] +[[pt:Edição Java Classic server 1.9.1]] +[[ru:Classic сервер 1.9.1 (Java Edition)]] +[[zh:Java版Classic服务器1.9.1]] diff --git a/wiki_backup/Java Edition Classic server 1.9.txt b/wiki_backup/Java Edition Classic server 1.9.txt new file mode 100644 index 0000000..8f02bac --- /dev/null +++ b/wiki_backup/Java Edition Classic server 1.9.txt @@ -0,0 +1,55 @@ +{{Infobox version +|title=1.9 +|server?=true +|edition=Java +|date=October 27, 2009 +|client=[[Classic 0.28|0.28]] – [[Classic 0.28_01|0.28_01]] +|serverdl=[https://files.betacraft.uk/server-archive/classic/c1.8.3.zip Server ("1.8.3")] +|prefix=Classic server +|prevparent=1.8 +|prev=1.8.2 +|next=1.9.1 +|nextparent=1.10 +}} + +'''1.9''' (labeled as '''1.8.3''') is a [[Java Edition Classic]] server version that released with [[Classic 0.28|0.28]] on October 27, 2009.[[wordofnotch:224775024|"The skinny on the creative mode update"]] – The Word of Notch, October 27, 2009 + +The README file for this version labels it as "'''1.8.3'''", but the README for [[Java Edition Classic server 1.9.1|1.9.1]] changes this label to "1.9", implying that this version was properly meant to be named "1.9". + +== Additions == +* Added server support for all features added in [[Java Edition Classic 0.28|0.28]]. +* Added support for survival multiplayer. +** Still a work in progress, and was not publicly available on the website. +** Was very buggy at this time. + +== Fixes == +* Fixed exploit where someone logging in with an illegal name would cause players to disconnect. + +== References == +{{reflist|refs= + +''[https://betacraft.pl/server-archive/minecraft/c1.8.3.zip c1.8.3.zip]'' README: +
+Version 1.8.3:
+
++ Added support for new tile types.
++ Fixed exploit where someone logging in with an illegal name would cause players to disconnect.
+
+''[https://betacraft.pl/server-archive/minecraft/c1.9.1.zip c1.9.1.zip]'' README: +
+Version 1.9:
+
++ Added support for new tile types.
++ Fixed exploit where someone logging in with an illegal name would cause players to disconnect.
+
+
}} + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[es:Java Edition Classic server 1.8.3]] +[[ja:Java Edition Classic server 1.9]] +[[lzh:爪哇版古典版伺服器一點八點三]] +[[pt:Edição Java Classic server 1.9]] +[[ru:Classic сервер 1.9 (Java Edition)]] +[[zh:Java版Classic服务器1.8.3]] diff --git a/wiki_backup/Java Edition Combat Test 5.txt b/wiki_backup/Java Edition Combat Test 5.txt new file mode 100644 index 0000000..d76661d --- /dev/null +++ b/wiki_backup/Java Edition Combat Test 5.txt @@ -0,0 +1,122 @@ +{{Infobox version +|title=Minecraft Combat Test 5 +|image=Release Combat Test 5.png +|edition=Java +|type=Snapshot +|parent=Combat Tests +|date=January 16, 2020 +|clienthash=0ad80b317873e1f64a9a79af09a02ddef62ce67c +|jsondl=[https://piston-data.mojang.com/experiments/combat/52263d42a626b40c947e523128f7a195ec5af76a/1_15_combat-6.zip .json]Unzip this file in the [[.minecraft]]/versions folder. +|clientmap=5c9745ba8db67bcc95e6de65a3a6dd1d4c655726 +|serverhash=0cc9a1582949297c8f1ca83b937c8d84ad295ffe +|servermap=44b2ca1d4677f3fffaa0333c87a42a9449e0bc52 +|prevparent= +|prev=Combat Test 4 +|next=Combat Test 6 +|nextparent= +}} + +'''Combat Test 5''' is the fifth experimental version of a future combat revision.{{reddit|epy4hv||Experimental Combat Snapshot - version 5|jeb_|January 16, 2020}}{{Mcnet|experimental-java-edition-combat-snapshot-v5|Experimental Combat Snapshot v5|January 16, 2020}} Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.15.2 Pre-release 2|1.15.2 Pre-release 2]]. This version was released on {{w|Reddit}} and [[Minecraft.net]], but it does not appear in the [[launcher]]. + +== Additions == +=== Gameplay === +; [[Combat]] +* Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box. + +== Changes == +=== Items === +; [[Tool]]s and [[weapon]]s +* Lowered the attack damage of most tools and weapons, as shown in the following table: +{| class="wikitable" style="margin-left:2em;" +! rowspan=2 | Tool +! colspan=2 | Axe +! colspan=2 | Pickaxe +! colspan=2 | Shovel +! colspan=2 | Sword +|- +! Before !! After +! Before !! After +! Before !! After +! Before !! After +|- +! Wood +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Gold +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Stone +| {{hp|7}} || {{hp|5}} +| {{hp|4}} || {{hp|3}} +| {{hp|3}} || {{hp|2}} +| {{hp|6}} || {{hp|4}} +|- +! Iron +| {{hp|8}} || {{hp|6}} +| {{hp|5}} || {{hp|4}} +| {{hp|4}} || {{hp|3}} +| {{hp|7}} || {{hp|5}} +|- +! Diamond +| {{hp|9}} || {{hp|7}} +| {{hp|6}} || {{hp|5}} +| {{hp|5}} || {{hp|4}} +| {{hp|8}} || {{hp|6}} +|} + +; [[Trident]]s +* Now have an attack damage of {{hp|7}}, instead of {{hp|8}}. + +=== Non-mob entities === +; Thrown [[egg]]s +* Now have a 4-tick cooldown. + +=== Gameplay === +; Attacking +* Increased the attack damage of unarmed attacks from {{hp|1}} to {{hp|2}}.This change was made before ''Bedrock Edition'''s unarmed attack damage was lowered from {{hp|2}} to {{hp|1}} in [[1.18.30]], which cited parity with ''Java Edition'' as a reason. +* Changed the swing animation to emphasize the rhythm of the attacks.{{info needed}} + +; [[Hunger]] +* Saturation is no longer capped by the hunger level of the player. This change was made in Combat Test 5, however went unmentioned in the changelogs. +* Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food. +* High saturation no longer gives a fast regeneration boost. +* Changed food eating speed from {{convert|32|ticks|seconds}} to {{convert|40|ticks|seconds}}. +* The player now naturally regenerates health when above a hunger level of {{hunger|7|total=20}} instead of {{hunger|18|total=2}}. +* The player now naturally heals every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}}. +* The player now takes damage from starvation every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}} when the hunger bar is empty. +* Natural healing now always drains food points. +** Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar. +* The player can now [[sprint]] at any hunger value. + +; [[Damage#Knockback|Knockback]] +* Reintroduced upwards knockback when hitting players in the air. +* Players now get knockback from hits that deal less than half a heart of damage, including no damage. + + +== Video == +Video made by [[slicedlime]]: +{{yt|E2Cwlz5O370}} + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[de:Combat Test 5]] +[[es:Java Edition Combat Test 5]] +[[fr:Édition Java Test de combat 5]] +[[ja:Java Edition Combat Test 5]] +[[pt:Edição Java Combat Test 5]] +[[ru:Combat Test 5 (Java Edition)]] +[[th:รุ่น Java Combat Test 5]] +[[zh:Java版Combat Test 5]] diff --git a/wiki_backup/Java Edition Combat Test 8b.txt b/wiki_backup/Java Edition Combat Test 8b.txt new file mode 100644 index 0000000..0c76520 --- /dev/null +++ b/wiki_backup/Java Edition Combat Test 8b.txt @@ -0,0 +1,54 @@ +{{Infobox version +| title = Minecraft Combat Test 8b +| image = Java Edition Combat Test 8b.png +| edition = Java +| type = Snapshot +| parent = Combat Tests +| date = August 21, 2020 +| clienthash = 123cf1bd6736a3c1a47e8c1727a3db18e3c9cace +| jsondl = [https://piston-data.mojang.com/experiments/combat/9b2b984d635d373564b50803807225c75d7fd447/1_16_combat-5.zip .json]Unzip this file in the [[.minecraft]]/versions folder. +| clientmap = 8d09f244923d77e27493038e02d926d401122f03 +| serverhash = 635866257b4fc1ade528db8bd53ebbebb4816e5e +| servermap = 57882209cb9b4e10303e7a7a2b3b3f93ae32bb8f +| prevparent = +| prev = Combat Test 7c +| next = Combat Test 8c +| nextparent = +}} + +'''Combat Test 8b''' is the eighth experimental version of a future combat revision.{{reddit|url=idvujw|title=Here we go again... Combat test snapshot 8b|author=jeb_|date=August 21, 2020}} Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2|1.16.2]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. + +[[Combat Test 8]] was released earlier for private testing. + +== Changes == +=== Gameplay === +; [[Enchantment]]s +* [[Cleaving]] now adds +2/+3/+4 points of damage (was +1/+2/+3). + +== Trivia == +* Combat Test 8b has the same [[protocol version]] as [[Combat Test 8]] and [[Combat Test 8c]], which means these versions are cross-compatible with each other. +** This is a rare time where 3 development versions have had the same protocol version. +* Combat Test 8b has the same [[data version]] as [[21w14a]] even though these versions should not be compatible with each other. +** This means that they are compatible on singleplayer but not multiplayer. + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== External links == +* [https://piston-data.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx A Microsoft Excel sheet] that [[Mojang]] has been using to check damage values. + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[de:Combat Test 8b]] +[[es:Java Edition Combat Test 8b]] +[[fr:Édition Java Test de combat 8b]] +[[ja:Java Edition Combat Test 8b]] +[[lzh:爪哇版鬭測八乙]] +[[pt:Edição Java Combat Test 8b]] +[[ru:Combat Test 8b (Java Edition)]] +[[th:รุ่น Java Combat Test 8b]] +[[zh:Java版Combat Test 8b]] diff --git a/wiki_backup/Java Edition Combat Tests_Development versions.txt b/wiki_backup/Java Edition Combat Tests_Development versions.txt new file mode 100644 index 0000000..779cec6 --- /dev/null +++ b/wiki_backup/Java Edition Combat Tests_Development versions.txt @@ -0,0 +1,5 @@ +{{Development versions}} + +[[pt:Edição Java Combat Tests/Versões de desenvolvimento]] +[[ru:Combat Test (Java Edition)/Предварительные сборки]] +[[zh:Java版Combat Test/开发版本]] diff --git a/wiki_backup/Java Edition Indev 0.31 20091223-0040_Development.txt b/wiki_backup/Java Edition Indev 0.31 20091223-0040_Development.txt new file mode 100644 index 0000000..096db4c --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20091223-0040_Development.txt @@ -0,0 +1,59 @@ +Several unreleased builds of post-[[Java Edition Classic|Classic]]/pre-[[Indev]] showcased by [[Notch]] on [[The Word of Notch|his blog]] are labelled as '''0.30'''. These are different from the [[Classic 0.30 (Creative)|Creative]] and [[Classic 0.30 (Survival)|Survival]] 0.30 versions and show features and testing of features to be included in [[Indev]]. + +== MD3 mob models test (December 7, 2009) == +{{Unreleased version|section=1}} +[[File:RanaHasAnimations.png|thumb|right]] +'''[[thewordofnotch:273755794/whoa-five-days-since-my-last-blog-post-anyway|Word of Notch post]];''' '''[https://youtu.be/87ZyyYKbdlY YouTube video Archive]''' + +* MD3 player model test. +* In Survival mode. +* Various mobs added, using models from the game "Quake". + +== Finite water (December 19, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20110302153930/http://notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my Word of Notch post]''' + +* Added a primitive form of finite water. +** Water would only spread sideways if the entire layer below it was a solid lake. +** Later removed due to buggy behavior. +* Water now has an animated side texture. + +== Shadow test (December 19, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20110302153930/http://notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my Word of Notch post]''' + +* Added circular shadows underneath mobs and players. +* [[Rana]] first seen. +* When playing in Survival, the player now spawns with 99 stone, 99 water and 99 lava.{{Verify}} This persists into early Indev. + +== Dynamic lighting testing (December 19, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20110302153930/http://notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my Word of Notch post]''' +* Early work started on dynamic lighting. +** Per-block light value implemented, but blocks cannot yet emit or reflect light. +** Issue: Fog in caves appears white. + +== Wall-hack protection (December 19, 2009) == +{{Unreleased version|section=1}} +'''[https://web.archive.org/web/20110302153930/http://notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my Word of Notch post]''' +* Implemented a form of wall-hack protection. +** Server checks if there is enough space to walk through an area. +** Due to latency issues, the player gets teleported back sometimes if the player runs past another player who managed to place a tile in front of the player. + +== Dynamic lighting (December 22, 2009) == +{{Unreleased version|section=1}} + +* Dynamic lighting added. +* The player can now die in Creative mode. +* Rana doesn't spawn naturally anymore.{{verify}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[Category:Java Edition versions]] +[[Category:Unreleased builds]] +[[Category:Development version lists]] + +[[pt:Edição Java Classic 0.30/Desenvolvimento]] +[[ru:Indev 0.31 20091223-1 (Java Edition)/Разработка]] +[[zh:Java版Indev 0.31 20091223-1/开发]] diff --git a/wiki_backup/Java Edition Indev 0.31 20091223-1457.txt b/wiki_backup/Java Edition Indev 0.31 20091223-1457.txt new file mode 100644 index 0000000..3df162e --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20091223-1457.txt @@ -0,0 +1,59 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +| title = 0.31 +| image = NotchTorches.png +| edition = java +| date = December 23, 2009 +| clientdl = Client not archived +| serverdl = No corresponding server +| prev = Indev 0.31 20091223-0040 +| next = Indev 0.31 20091223-1459 +| al_manual = Unknown, but same as 20091223-0040 +}} + +The second version of '''[[Indev 0.31]]''' was released on '''December 23, 2009''' at 14:57 UTC.[[wordofnotch:296862046|Tree shadows, grass growing in slightly lit tiles, and torch tiles]] – The Word of Notch, December 23, 2009 This version was not playable as it cached the previous version due to an incorrect [[al_version]][[#logs|IRC logs]]: "''A8:59:24 <�08Notch�> it's still loading the cached version''" ... "''A9:00:02 <�08Notch�> there, it should load the new version now''" and two minutes later, it was reuploaded as [[Java Edition Indev 0.31 20091223-1459|Indev 0.31 20091223-1459]] to fix this. + +== Additions == +=== Blocks === +; [[File:Torch JE1.png|32px]] [[File:Wall Torch JE1.png|32px]] [[Torch]]es[[#logs|IRC logs]]: "''A9:00:31 What's in the new update? [...] A9:01:10 <08Notch> torches''" +* Emit [[light]]. +* Their length is 13 pixels. +* If the [[player]] places a torch on the ground next to a wall, the torch attaches to the wall. It is possible to create a flying torch by placing it on the ground, then by breaking the ground. It's also possible for [[flower]]s, [[mushroom]]s and [[sapling]]s (since the appearance of saplings in [[rd-161348]] until the version [[Java Edition Indev 0.31 20100202|20100202]]) except that the torch stays in the air forever. + +== Changes == +=== Blocks === +; [[Grass block]]s +* Can now grow in slightly lit areas. + +; [[Sapling]]s +* Do not decay in slightly lit tiles. + +; [[File:Water JE6.png|32px]] [[Water]] +* Changed the side texture. +** Now has vertical lines flowing down it.{{verify|Must be the previous version.}} + +; [[Leaves]] +* Now produce shadows. +** The grass under leaves is now dirt due to this. + +== Gallery == + +NotchTorches.png|The first image of torches posted by Notch. + + +== References == +* {{anchor|logs}} [https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20091223.log. December 23, 2009 (UTC−6). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20091223-2]] +[[es:Java Edition Indev 0.31 20091223-2]] +[[ja:Java Edition Indev 0.31 20091223-2]] +[[lzh:爪哇版方製版〇點三一二〇〇九一二二三之二]] +[[pt:Edição Java Indev 0.31 20091223-2]] +[[ru:Indev 0.31 20091223-2 (Java Edition)]] +[[uk:Indev 0.31 20091223-2 (Java Edition)]] +[[zh:Java版Indev 0.31 20091223-2]] diff --git a/wiki_backup/Java Edition Indev 0.31 20091223-1459.txt b/wiki_backup/Java Edition Indev 0.31 20091223-1459.txt new file mode 100644 index 0000000..d1ad4b1 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20091223-1459.txt @@ -0,0 +1,32 @@ +{{Version conjecture|0.31}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20091223-1459.png +|edition=java +|date=December 23, 2009 +|clientdl=[https://vault.omniarchive.uk/archive/java/client-indev/in-20091223-1459.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20091223-2/in-20091223-2.json .json]) +|serverdl=No corresponding server +|prev=Indev 0.31 20091223-1457 +|next=Indev 0.31 20091231-2033 +}} + +A third version of '''[[Indev 0.31]]''' was released on '''December 23, 2009''' at 14:59 UTC, to make the game playable again.[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20091223.log. December 23, 2009 (UTC−6): "''A8:59:24 <�08Notch�> it's still loading the cached version''" ... "''A9:00:02 <�08Notch�> there, it should load the new version now''" + +== Fixes == +* Fixed an issue where players were having difficulty downloading the previous version due to an incorrect [[al_version]] causing the version client to not be refreshed. + +== Gallery == + +Lightexample.png|Light demonstration. +Ranas indev 20091223-3.jpg|Ranas in this version. +NotchTorches.png|The first image of torches posted by notch. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20091223-3]] +[[ru:Indev 0.31 20091223-3 (Java Edition)]] diff --git a/wiki_backup/Java Edition Indev 0.31 20091231-2033.txt b/wiki_backup/Java Edition Indev 0.31 20091231-2033.txt new file mode 100644 index 0000000..7f3b8c7 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20091231-2033.txt @@ -0,0 +1,74 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 2009-12-31 release 1.png +|edition=java +|date=December 31, 2009 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Indev 0.31 20091223-1459 +|next=Indev 0.31 20091231-2255 +}} + +A version of '''[[Indev 0.31]]''' was released on '''December 31, 2009''', at 18:56 UTCAdura's logs: "(13:56:48) indev = updated"..."(13:57:21) you can use the inventory and F7, but you can't look around". It was announced on [[The Word of Notch|TWoN]] at 20:42 UTC.[[wordofnotch:310183062|Partial update on /indev/, more to come]] – The Word of Notch, December 31, 2009 + +This version was reuploaded for the first time at 20:04 UTC to fix mouse issue; this fix was unsuccessful.Adura's logs: "(15:04:54) ok, the indev version works better now.. BUT.. mouse look doesn't work at all" + +This version was soon reuploaded for the second time at 20:13 UTC to fixing mouse issue again; this fix was almost unsuccessful.Adura's logs: "(15:13:36) ok, mouselook is working in indev now. :D"..."(15:14:00) except poorly.." + +This version was reuploaded for the final time at 20:33 UTC to fixing mouse issue.Adura's logs: "(15:33:46) YAY, mouse look is working properly in indev now" + +== Additions == +=== Gameplay === +; [[Inventory]] screen +* Player [[statistics]] are added as a placeholder in the inventory screen. +* [[Rana]] is shown in the inventory screen as the [[player]]'s character as a placeholder. +* Pressing {{Key|F7}} takes an [[isometric screenshot]]. + +== Changes == +=== Gameplay === +; [[Game mode]]s +* The game is now in [[Survival]] mode by default. + +; [[Player]] +* Now spawns with 99 stone, TNT, bookshelves and leaves.{{ytl|Iv1eVCc7bH8|Minecraft. TNT Bug.|willempieeploeg|December 31, 2009}} +* Changed shading of blocks in the hotbar. +** Dynamic lighting no longer affects inventory and hotbar items.{{verify|Could be in-1231-2}} +* Now has 10 air bubbles again instead of 1.{{verify|Could be in-1231-2}} + +; World generation +* Grass block can exist in slightly darker areas, meaning that there is no more dirt around trees. + +=== Gamemodes === +; [[Creative]] +* Creative inventory is no longer accessible, as the key-bind for it has been removed, and there is no way to set a key-bind for it in the options menu. Its class file has also been removed. +* No Creative build of this version was released, so this change goes unused, and can only be found via modifying the game. + +=== Textures === +; [[Torch]] +* Changed texture to [[File:Torch JE2.png|32px]] and [[File:Wall Torch JE2.png|32px]] and changed length to 10 pixels. + +== Trivia == +* Until [[Java Edition Beta 1.8|Beta 1.8]], all versions, with the exception of [[Java Edition Indev 0.31 20100113 (Creative)|Indev 0.31 20100113-Creative]] are in [[Survival]] mode only. +** Note that the Creative mode inventory was still in the code right up to [[Java Edition Beta 1.7|Beta 1.7]]. ([[Creative]] mode was re-added in [[Beta 1.8 Pre-release]], 618 days later). As a result, Creative mode could be still be enabled in these versions via mods. + +== Gallery == + +Indev 20091231-1 Inventory (Edited).png|An edited screenshot showing the inventory. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20091231-1]] +[[es:Java Edition Indev 0.31 20091231-1]] +[[ja:Java Edition Indev 0.31 20091231-1]] +[[lzh:爪哇版方製版〇點三一二〇〇九一二三一之一]] +[[pt:Edição Java Indev 0.31 20091231-1]] +[[ru:Indev 0.31 20091231-1 (Java Edition)]] +[[uk:Indev 0.31 20091231-1 (Java Edition)]] +[[zh:Java版Indev 0.31 20091231-1]] diff --git a/wiki_backup/Java Edition Indev 0.31 20091231-2255.txt b/wiki_backup/Java Edition Indev 0.31 20091231-2255.txt new file mode 100644 index 0000000..b04fa4e --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20091231-2255.txt @@ -0,0 +1,106 @@ +{{Version conjecture|0.31}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20091231-2255.png +|edition=java +|date=December 31, 2009 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Indev/in-20091231-2/in-20091231-2.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20091231-2/in-20091231-2.json .json] +|prev=Indev 0.31 20091231-2033 +|next=Indev 0.31 20100104 +}} + +A version of '''[[Indev 0.31]]''' was released on '''December 31, 2009''' at 21:47 UTC.Adura's logs: (21:47:59) indev's been updated with non-block items. It was announced on [[The Word of Notch|TWoN]] at 22:57 UTC[[wordofnotch:310275237|One hour to go, not looking too good]] – The Word of Notch, December 31, 2009[[wordofnotch:310352985|I did it! Happy new year!!]] – The Word of Notch, December 31, 2009. It is the final version released in 2009. + +This version was reuploaded at 22:55 UTC (1 hour and 8 minutes after release)[[#logs|IRC logs]]: "''P4:55:30 <�Notch�> uploading!!''"..."''P4:57:30 <�08Notch�> It's up! It's done!''" (22:57 UTC). + +== Additions == +{{Additions table +|Leather Cap +|Leather Tunic +|Leather Pants +|Leather Boots +|Studded Helmet +|Studded Chestplate +|Studded Leggings +|Studded Boots +|Chainmail Helmet +|Chainmail Chestplate +|Chainmail Leggings +|Chainmail Boots +|Iron Helmet +|Iron Chestplate +|Iron Leggings +|Iron Boots +|Quiver +|Apple +|Iron Shovel +|Iron Sword +}} + +=== Non-mob [[entities]] === +* Re-added block drops and primed TNT. +** Acted differently from their Classic counterparts - instead of falling then spinning while glowing, it drops like the entity sign similar to the one in [[Survival Test]]. +** Other entities such as arrows and mobs that were not Rana have still not been re-implemented. +** Removed the "pulse" from hotbar items when new items get added to their stack. +** Primed TNT no longer flashes white, it instead turns a shade darker. +** Primed TNT no longer gives off particles. +** Primed TNT can no longer be diffused. + +=== Items === +==== General ==== +* Can now be dropped with {{Key|Q}}. +* Functionless non-[[block]] items. +* Were 2D models at the time.{{ytl|4vZWobfJSwk|Indev particle glitch|Skillkillz95|January 2, 2010}} +* All items are given to the player in their [[inventory]]. + +* [[Armor]] +** [[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Leather armor +** [[File:Studded Helmet (item) JE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Studded Leggings (item) JE1.png|32px]] [[File:Studded Boots (item) JE1.png|32px]] Studded armor +** [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Chainmail armor +** [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Iron armor +*[[File:Quiver JE1.png|32px]] [[Quiver]] +*[[File:Apple JE1 BE1.png|32px]] [[Apple]] +*[[File:Iron Shovel JE1.png|32px]] [[Shovel]] +*[[File:Iron Sword JE1 BE1.png|32px]] [[Sword]] + +== Changes == +=== Gameplay === +; [[HUD]] +* Hotbar now only contains 99 TNT and bookshelves. + +=== Blocks === +; [[Mushroom]]s +* Now get placed instead of eaten.{{verify|edition=java|type=untestable}} + +== Bugs == +* Placing an item into an armor slot, then taking it out and dropping it with an open inventory allows the player to grab the armor sprite item. See the gallery for more information. +** Note that placing the sprite down causes it to disappear. +* Dropped items sometimes glitch out, creating an item that cannot be picked up, but attempting to causes the player to gain one of that item per tick. See the gallery for more information. + +== Trivia == +* This version introduced the distinction between "items" and "blocks" in the game. + +== Gallery == + +In105bug.png|Showcasing the armor sprite bug. +Indev-20091231-2 particle glitch.gif|The glitched item bug. +Indev-20091231-2 Shop.png + + +== References == +* {{anchor|logs}}[https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/ IRC logs] on Archive.org; #minecraft.20091231.log. December 31, 2009 (UTC−5). +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20091231-2]] +[[es:Java Edition Indev 0.31 20091231-2]] +[[ja:Java Edition Indev 0.31 20091231-2]] +[[lzh:爪哇版方製版〇點三一二〇〇九一二三一之二]] +[[pt:Edição Java Indev 0.31 20091231-2]] +[[ru:Indev 0.31 20091231-2 (Java Edition)]] +[[uk:Indev 0.31 20091231-2 (Java Edition)]] +[[zh:Java版Indev 0.31 20091231-2]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100104.txt b/wiki_backup/Java Edition Indev 0.31 20100104.txt new file mode 100644 index 0000000..4a81b24 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100104.txt @@ -0,0 +1,53 @@ +{{Version conjecture|0.31}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100104.png +|edition=java +|date=January 4, 2010 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Indev/in-20100105/in-20100105.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100105/in-20100105.json .json] +|prev=Indev 0.31 20091231-2255 +|next=Indev 0.31 20100106 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 4, 2010''', at 21:54 UTCDBN logs: "P3:54:23 /indev/ has been updated". It was announced on [[The Word of Notch|TWoN]] at 23:06 UTC [[wordofnotch:316961243|New sound engine implemented]] – The Word of Notch, January 5, 2010. It is the first version released in 2010. + +This version was reuploaded at 22:58 UTCDBN's logs: "P5:00:28 THERE we go"..."P5:00:32 it should work in /indev/ now" + +== Additions == +=== Gameplay === +; [[Sound]]s +* Added new sounds from the Freesound project. + +== Changes == +=== General === +* Added [[torch]]es to the hotbar. + +=== Gameplay === +; [[Sound]]s +* Switched to Paul Lamb's sound engine. + +== Bugs == +* Player can hear sounds even if in options they're off. + +== Gallery == + +0105inventory.png|The [[inventory]]. +Huge level bug.png|Client error when trying to create a huge level. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100104]] +[[es:Java Edition Indev 0.31 20100104]] +[[ja:Java Edition Indev 0.31 20100104]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一〇四]] +[[pt:Edição Java Indev 0.31 20100104]] +[[ru:Indev 0.31 20100104 (Java Edition)]] +[[uk:Indev 0.31 20100104 (Java Edition)]] +[[zh:Java版Indev 0.31 20100104]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100109.txt b/wiki_backup/Java Edition Indev 0.31 20100109.txt new file mode 100644 index 0000000..9abf715 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100109.txt @@ -0,0 +1,82 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100109.png +|edition=java +|date=January 9, 2010 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Indev 0.31 20100107 +|next=Indev 0.31 20100110 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 9, 2010''', at 19:39 UTCDBN's logs: "P1:39:03 indev's been updated"..."P1:39:06 with fiiiire". It was announced on [[The Word of Notch|TWoN]] at 19:57 UTC[[wordofnotch:325534794|Fire in indev version, go try it out]] – The Word of Notch, January 9, 2010. + +This version was reuploaded at 20:00 UTCDBN's logs: "P2:00:04 updating indev now"..."P2:03:17 it should be updated by now" + +== Additions == +=== Blocks === +; [[File:Fire JE1.png|32px]] [[Fire]] +* Can burn certain types of [[block]]s (wool, logs, leaves, planks, bookshelves and TNT).TNT ignites instead of disappearing when catching fire. +* 99 are given to the player in the sixth hotbar slot.{{ytl|rprfKDp5lHA|Minecraft Forest Fire Timelapse|Aluior|January 9, 2010}} +** Does not render in the hotbar due to it being an animated texture. + +=== World generation === +; Inland type{{link|url=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/113584-fire?page=4|title=New mode : Inland|author=Menen|website=Minecraft Forum|date=January 9, 2010}} +* Replaced the original type. +** Is like the original type, but has [[grass block]]s instead of [[water]] around the map. + +== Changes == +=== Blocks === +; [[Torch]]es +* Now are slightly dimmer. + +; [[Lava]] +* Now sets flammable blocks on fire. + +=== World generation === +; Hell theme +* [[Grass block]]s were replaced with [[dirt]]. + +; Flat type +* The world is now surrounded by grass block instead of water. + +=== General === +; [[Light]] +* There are now 16 light levels, instead of just 9. +* Now reaches further. + +; [[Inventory]] +* The player now starts with 99 spring green cloth, 99 glass and 99 wooden planks in their hotbar, in addition to the already existing items. + +== Gallery == + +in109devfire.png|How fire looked during development of this version. +Indev 20100109 FloatingIslands.jpg|Floating islands. +Indev 20100109 GoldRoom.png|A gold room. +Indev 0.31 20100109 Gold tower.png|Gold tower. +Indev 20100109 Staircase.png|A staircase on a floating map. +Indev 20100109 Isometric Screenshot.png|A isometric screenshot of a floating map. +Indev 20100109 EditedAsh.png|An edited screenshot showing fire and ash. +Indev 20100109 Website.png|The Minecraft webpage with this version. +Indev 20100109 Item Glitch.jpg|Showcasing the item glitch in this version. + + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100109]] +[[es:Java Edition Indev 0.31 20100109]] +[[ja:Java Edition Indev 0.31 20100109]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一〇九]] +[[pt:Edição Java Indev 0.31 20100109]] +[[ru:Indev 0.31 20100109 (Java Edition)]] +[[uk:Indev 0.31 20100109 (Java Edition)]] +[[zh:Java版Indev 0.31 20100109]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100110.txt b/wiki_backup/Java Edition Indev 0.31 20100110.txt new file mode 100644 index 0000000..95c8516 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100110.txt @@ -0,0 +1,87 @@ +{{Version conjecture|0.31}} +{{Infobox version +| title = 0.31 +| image = Indev 0.31 20100110.png +| edition = java +| date = January 10, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Indev/in-20100111-1/in-20100111-1.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100111-1/in-20100111-1.json .json]) +| serverdl = No corresponding server +| prev = Indev 0.31 20100109 +| next = Indev 0.31 20100111 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 10, 2010'''.[[wordofnotch:327712271|Working inventory items, burning enemies, and so on]] – The Word of Notch, January 11, 2010 + +== Additions == + +=== Items === +; [[File:Flint and Steel JE1.png|32px]] [[Flint and steel]] +* Used to place fire. + +; [[File:Iron Axe JE1.png|32px]] [[Axe]] +* New tool. +* Used to collect [[Log|wood]] 4 times faster than by hand. + +; [[File:Iron Pickaxe JE1.png|32px]] [[Pickaxe]] +* New tool. +* Used to collect types of [[stone]] 4 times faster than by [[hand]]. + +; [[File:Bow JE1.png|32px]] [[Bow]] +* Added texture to [[items.png]]. + +== Changes == +=== Blocks === +; [[Lava]] +* Now sets [[fire]] to flammable materials. + +=== Items === +; General +* All items can now catch fire. +* Mining a block with the wrong tool is now 50% slower. +* Rearranged the hotbar to include a shovel, pickaxe, axe, flint and steel, and 99 of wool, glass, torches, TNT and bookshelves. +* 99 apples can be found in the inventory instead of the previously unused items.{{verify|edition=java|type=change}} + +; [[Apple]] +* Can now be eaten. +** Restores {{Health|4}} when eaten. + +; [[Shovel]] +* Can now be used to collect [[dirt]], [[sand]], and [[gravel]] 4 times faster than by hand. + +=== Mobs === +; General +* All mobs can now catch fire. + +=== World generation === +* Islands now have more sand. + +=== Gameplay === +* Multiplayer is now made fully inaccessible and attempting to connect to a server crashes the game, although multiplayer code still exists in the game. +* Players can place against bedrock on the edges of the world.{{verify|Could be from in-106}} + +== Fixes == +'''From 0.24 SURVIVAL TEST''' +* Blocks are no longer consumed when attempting to place them at height limit.{{verify|Could be as early as in-106}} +'''From Indev 20091223-1''' +* The top of the map is no longer fully dark.{{verify|Could be as early as in-106}} + +== Bugs == +* Due to the addition of tools to mine certain block types faster, there is now a bug where switching an item while mining causes the game to cycle through the entire terrain.png file and overlay its textures on the mined block. (Starts from the cracked animation textures).{{ytl|zxmTuDcCxdk|Minecraft Indev Glitch|Alyx Bailey|January 10, 2010}} +* Sand and gravel no longer falls when placed above ground, it needs a block update first.{{verify|Could be in-106}} +* This version had a bug which caused the player to drop 2 items at once when the Q key was pressed. Going back to pick up the items would only give back 1 though. Due to this bug if the player has 2 of a block, then drops the block, it creates an infinite item glitch allowing the player to continue dropping items and be left with 1 item in the inventory each time. Picking up the dropped items would now affect the item count nor stop the glitch. +** It is unknown when this bug was added or removed. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100110]] +[[es:Java Edition Indev 0.31 20100110]] +[[ja:Java Edition Indev 0.31 20100110]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一一〇]] +[[pt:Edição Java Indev 0.31 20100110]] +[[ru:Indev 0.31 20100110 (Java Edition)]] +[[uk:Indev 0.31 20100110 (Java Edition)]] +[[zh:Java版Indev 0.31 20100110]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100111.txt b/wiki_backup/Java Edition Indev 0.31 20100111.txt new file mode 100644 index 0000000..837490d --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100111.txt @@ -0,0 +1,48 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 2010-01-11.png +|edition=java +|date=January 11, 2010 +|clientdl= Client not archived +|prev=Indev 0.31 20100110 +|next=Indev 0.31 20100112 +}} + +A version of '''[[Indev 0.31]] ''' was released on '''January 11, 2010''', at 22:07 UTC.DBN's logs: "P4:07:46 click game. press F11.". It was announced on [[The Word of Notch]] at 22:25 UTC[[wordofnotch:329337442|Fullscreen mode in indev]] – The Word of Notch, January 11, 2010 + +This version was reuploaded at 22:10 UTC for fixing bug that caused not working fullscreen modeDBN's logs: "P4:10:34 ok, reload indev now and press F11 in it for fullscreen mode. Does it work?" + +== Additions == +=== General === +* Fullscreen mode accessible via {{key|F11}}. +* The game now rescales if the window it is in rescales. + +== Fixes == +* Fixed particle glitch from [[Indev 0.31 20091231-2]].{{check version}} + +== Gallery == + +Likely Indev 20100111 Islands.png +In-111-2.png +In-111-3.png +In-111-4.png +In-111-5.png +In-111-6.png +Indev 20100111 Pic1.png + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100111]] +[[es:Java Edition Indev 0.31 20100111]] +[[ja:Java Edition Indev 0.31 20100111]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一一一]] +[[pt:Edição Java Indev 0.31 20100111-2]] +[[ru:Indev 0.31 20100111-2]] +[[zh:Java版Indev 0.31 20100111]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100112.txt b/wiki_backup/Java Edition Indev 0.31 20100112.txt new file mode 100644 index 0000000..fef8946 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100112.txt @@ -0,0 +1,29 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{stub}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100112.png +|edition=java +|date=January 12, 2010 +|clientdl= Client not archived +|prev=Indev 0.31 20100111 +|next=Indev 0.31 20100113 +}} + +A version of '''[[Indev 0.31]] ''' was released on '''January 12, 2010'''. + +== Changes == +* A proxy is now required to start the game.{{tweet|notch|7662650266|Tweaked some indev security. Minecraft has the best community ever! Thx. :)|January 12, 2010}} +** This was to prevent it from being hosted on other sites. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100112]] +[[ja:Java Edition Indev 0.31 20100112]] +[[pt:Edição Java Indev 0.31 20100112]] +[[ru:Indev 0.31 20100112 (Java Edition)]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100113 (Creative).txt b/wiki_backup/Java Edition Indev 0.31 20100113 (Creative).txt new file mode 100644 index 0000000..490d7df --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100113 (Creative).txt @@ -0,0 +1,67 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{split|reason=Creative mode version: is separate}} +{{Infobox version +| title = 0.31 +| image = In-20100113-Waterglitch.png +| edition = java +| date = January 13, 2010 +| clientdl = Client not archived +| serverdl = No corresponding server +| prev = Indev 0.31 20100112 +| next = Indev 0.31 20100114 +}} +A version of [[Indev 0.31]] was released on '''January 13, 2010'''.[https://web.archive.org/web/20140427012410/http://notch.tumblr.com/post/332998186/ No more putting it off! Finite water in /indev/!] - The Word of Notch, January 13th, 2010 + +== Changes == +=== Gameplay === +* [[Rana]] is no longer the [[player]] model in the inventory. + +=== Blocks === +; [[Water]] +* Is now finite. +** Always drains from highest remove location. +* Water does not move on the surface it is on. +** Doesn't spread out over unfilled water surfaces, if it has an empty space next to it. +** Evaporates ({{frac|2|3}} chance) or copies ({{frac|1|3}} chance). + +=== World generation === +* [[Ocean]]s still have infinite water. + +== Fixes == +'''From Indev 20100110'''{{verify|Could be as early as in-106}} + +* Dropping an item from a stack greater than 1 now drops 1 of that item again.{{verify|Fixed between in-111 and in-113}} + +== Creative variant == +{{Infobox version +| title = 0.31 +| subtitle = The Creative variant of this version +| image = Indev 0.31 2010-01-13 creative.png +| edition = java +| date = January 13, 2010 +| clientdl = +}} +A variant of the January 13, 2010, version of Indev 0.31 was released with [[Creative]] mode enabled.[https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796501-finite-water-today#c20 Minecraft Forums] - "Notch turned off the health for a little time and i managed to get on the bottom on the floating islands alive." There are a few bugs with this version due to some Creative mode code that was broken by the time this version came out; for example, blocks are not infinite. + +This was one of the few versions from [[Java Edition 0.30 (Creative)|0.30]] to [[Java Edition Beta 1.7.3|Beta 1.7.3]] to get a Creative release, the only other versions being [[Java Edition Indev 0.31 20091223-0040|the first]], [[Java Edition Indev 0.31 20091223-1457|second]] and [[Java Edition Indev 0.31 20091223-1459|third]] December 23, 2009, versions of [[Indev 0.31]]. + +== Gallery == + +Indev 20100113 Floating.jpg|Floating islands. +Indev 0.31 20100113 mcmap.png +In-113.jpg + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100113]] +[[es:Java Edition Indev 0.31 20100113]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一一三]] +[[pt:Edição Java Indev 0.31 20100113]] +[[ru:Indev 0.31 20100113]] +[[zh:Java版Indev 0.31 20100113]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100114.txt b/wiki_backup/Java Edition Indev 0.31 20100114.txt new file mode 100644 index 0000000..efb38eb --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100114.txt @@ -0,0 +1,76 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100114 (cropped).png +|edition=java +|date=January 14, 2010 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Indev 0.31 20100113 +|next=Indev 0.31 20100122 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 14, 2010'''.[[wordofnotch:333135179|I SHOULD be sleeping, but...]] – The Word of Notch, January 14, 2010{{ytl|pSb6MXwQbo4|Necrophobic Burning Trees|BPRodifan|January 16, 2010}}{{ytl|A6-bszYJEOc|Minecraft Indev|Bryton Kinney|January 19, 2010}}{{ytl|wT59j1aUBsE|Stupid fun in Minecraft|Somagu|January 22, 2010}} + +== Additions == +=== Blocks === +; [[File:Water Spawner.png|32px]] [[Water spawner]] +* When placed, the block would create water blocks which would replicate infinitely to fill up specific volumes. +* Added 99 of it to the inventory. + +[[File:in113inventory.jpg|thumb|200px|What happens when multiple stacks are picked up.]] + +=== General === +* It is now possible to pick up more blocks after filling up a stack, however, any new items each form separate stacks in the inventory.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796501-finite-water-today?page=2|title=Hey, everyone, keep an eye on your inventory. Notch added support for multiple stacks of the same block type (Yay!) ....but they don't work quite right yet.|author=LightWarriorK|website=Minecraft Forum|date=January 14, 2010}} +** Picking up any more items will cause them to go into your armor slots.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796501-finite-water-today?page=3|title=If you pick up another dirt it'll fill in your equip spaces on the top left. it looks weird, having a clot of dirt equipped to your head.|author=8bit|website=Minecraft Forum|date=January 14, 2010}} +* Rana is no longer visible in the inventory screen, as nothing is in it now. + +== Fixes == +; 1 bug fixed +* [[Water]] now flows much faster. + +== Gallery == + +Indev 0.31 20100114 Survival.gif +Indev 0.31 20100114.jpg +in114waterfall.jpg +Indev 20100114 WaterElevator.png +In-20100114 Floating.png +In-20100122 Thebottom.png +Indev 20100114 Grotto.png +Indev 20100114 Waterfall.png +Indev 20100114 Islandfalls.png +Indev 20100114 Rana.png +Indev 20100114 DeathScreen.png +Indev 20100114 Floating.jpg +Indev 20100114 FloatingWaterfall.jpg +Indev 20100114 Screenshot.png +Indev 20100114 Illusion.png +NotchSky2.png +in-114-15.png +in-114-16.png +in-114-17.png +in-114-18.png +in-114-19.jpg +in-114-20.jpg +in-114-21.jpg +Indev 20100114 Isometric.jpg +Minecraftfireblock.png +in-114-22.png.png +File:Indev 0.31 20100114 Indevfireplace.jpg + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100114]] +[[es:Java Edition Indev 0.31 20100114]] +[[ja:Java Edition Indev 0.31 20100114]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一一四]] +[[pt:Edição Java Indev 0.31 20100114]] +[[ru:Indev 0.31 20100114 (Java Edition)]] +[[zh:Java版Indev 0.31 20100114]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100122.txt b/wiki_backup/Java Edition Indev 0.31 20100122.txt new file mode 100644 index 0000000..4342966 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100122.txt @@ -0,0 +1,114 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +| title = 0.31 +| image = Indev 0.31 20100122 Screenshot 1.png +| edition = java +| date = January 22, 2010 +| clientdl = Client not archived +| serverdl = No corresponding server +| prev = Indev 0.31 20100114 +| next = Indev 0.31 20100124-2119 +}} + +A version of '''[[Indev 0.31]]'''{{ytl|ooirHlJorF8|Minecraft Indev - Saving/Loading Files|Bryton Kinney|January 22, 2010}} was released on '''January 22, 2010''' at 17:08DBN's logs, "A11:08:53 I think the level generator can create water on floating maps now ;D". It was announced on [[The Word of Notch|TWoN]] at 22:57 UTC[https://web.archive.org/web/20140427012446/http://notch.tumblr.com/post/347976621/ Indev's been updated with a bunch of goodies] - The Word of Notch, January 22, 2010 + +This version was reuploaded at 22:51 UTCDBN's logs: "P4:51:28 there we go, indev's been updated" + +== Additions == +=== Blocks === +; [[File:Lava Spawner.png|32px]] [[Lava spawner]] +* When placed, the block would create [[lava]] blocks which would replicate infinitely to fill up specific volumes. +* Added to the inventory.{{ytl|JssMNidxwk8|Minecraft Multi Color Box|worbat|January 24, 2010}} + +=== Items === +; [[File:Bow.png|32px]] [[Bow]] +* Can now be used to fire arrows. +* Added to the inventory. +** Shooting arrows into lava creates flaming arrows. + +=== World generation === +; General +* Liquid spawner is now in the level generator. +* Fluids can spawn above sea level and on floating islands. +* New lighting pass, preventing stack overflows on huge deep floating maps. +* Caves are less flooded. + +== Changes == +=== Blocks === +; General +* Blocks can now be placed on resource items, pushing them out. +* Lava works like water now, but slower. +* Stack size reduced to 50 from 99. +** Water and Lava source blocks are now given to the player in stacks of 5.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796522-indev-update|title=The bad thing is, we no longer have 99 of all items. And Liquid spawners are now limited to 5.|author=Menen|website=Minecraft Forum|date=January 22, 2010}} + +=== Items === +; [[File:Iron Axe JE2.png|32px]] [[Axe]]s +* Half of the axe head has been removed. + +; [[File:Arrow (item).png|32px]] [[Arrow]]s +* Added as an item. +* Now require a [[bow]] to fire. +* The arrow counter above the hotbar was removed. +* Deal no damage to players or mobs yet. +* Added to the inventory. +* Have a shake effect when hitting a block, and slight deviations in where they land.{{verify|type=untestable|edition=java}} +* Now fall down when the block they landed on is removed. + +; General +* Readded flowers to terrain generation. +* Readded the pulse effect when an item gets picked up in the hotbar.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796522-indev-update|title=Also, has anyone noticed the "warp" effect that the block icons get when you pick up a block of that same type?|author=CG62|website=Minecraft Forum|date=January 22, 2010}} +* Picking up items with a full inventory after reloading a level sends them to hidden inaccessible slots.These slots can only be accessed or viewed with NBT editors. +** If the level is not reloaded beforehand, any extra items go to fill up the armor slots. Once they're full no more items can be picked up. + +=== Gameplay === +; [[Explosion]]s +* Now have a higher blast radius. +* Now destroy stone, among other changes.{{more info}}{{verify}} +** Now destroy dropped items. +** Primed TNT no longer bounces up when hitting the ground. + +; Saving +* Players can now save and load the game locally using the [[Java Edition Indev level format|Indev level format]]. + +; Other +* Players have many times longer combat reach.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796522-indev-update?page=2|title=Also, has anyone else noticed that you can apparently kill ranas telekinetically now?|author=keiya|website=Minecraft Forum|date=January 22, 2010}} +* Dropped items and TNT no longer bounce when hitting the ground + +== Fixes == +'''From Indev 20100114''' +* Picking up items that a player already has a full stack of creates a new stack. One item stacks are no longer created. + +== Bugs == +* Rana now spawns in large numbers, causing lots of lag as they accumulate.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796522-indev-update|title=Glitch Found : Ranas keep spawning and spawning and spawning.|author=Menen|website=Minecraft Forum|date=January 22, 2010}} +* Flammable blocks no longer ignite in lava.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796522-indev-update|title=Second Glitch: Flammable blocks no longer ignite in lava.|author=Meren|website=Minecraft Forum|date=January 22, 2010}} +* Armor sprites only show up after saving and reloading a level.{{verify|Could be as late as in-124-2}} + +== Gallery == + +File:Indev 0.31 20100122.png|alt= +File:Indev 20100122.jpg +File:Indev 20100122 Water.jpg +File:Indev 20100122 Island.png|Bottom view of a floating island. +File:Indev 20100122 View.png|The sky. +File:Indev 20100122 LavaIsland.png|An island, covered with lava. +File:Indev 0.31 20100122 Screenshot 2.png|Still frame from a video. +File:In-122-9.png|An eerie screenshot. + + +== Notes == + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100122]] +[[es:Java Edition Indev 0.31 20100122]] +[[ja:Java Edition Indev 0.31 20100122]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一二二]] +[[pt:Edição Java Indev 0.31 20100122]] +[[ru:Indev 0.31 20100122 (Java Edition)]] +[[zh:Java版Indev 0.31 20100122]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100124-2119.txt b/wiki_backup/Java Edition Indev 0.31 20100124-2119.txt new file mode 100644 index 0000000..413bac5 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100124-2119.txt @@ -0,0 +1,69 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|edition=java +|date=January 24, 2010 +|image=Indev 0.31 2010-01-24.png +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Indev 0.31 20100122 +|next=Indev 0.31 20100124-2310 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 24, 2010''', at 21:19 UTC.[[wordofnotch:351321921|Chests, and generic tile entity support]] – The Word of Notch, January 24, 2010 + +This version was reuploaded at 21:34 UTCMiclee's logs: "[16:21] oops, I think I broke indev ;D"..."[16:35] indev works now" + +== Additions == +=== Blocks === +; [[File:Chest JE1.png|32px]] [[Chest]]s +* Can be used to store blocks/items. +* Triple chests could be made by placing two chests with air in between, then placing a chest in the open space in between. + +=== Items === +; General +* The player can now drop whole stacks of items instead of one at a time. + +=== Non-mob entities === +; [[Arrow]]s +* Now has a new sound effect. + +=== World generation === +; [[Indev house]] +* New generated structure. +* Player would spawn with chests full of every accessible block and tool in the game, except for dirt, water, lava, fire, and double slabs. +* Made out of [[mossy cobblestone]]. + +== Changes == +=== Blocks === +; [[Lava]] +* Once again sets flammable objects on fire. + +=== Items === +; General +* Stacked blocks limit changed back to 99 items per stack. +* Now spin when dropped on the ground.{{verify|type=untestable|edition=java|could be the next version}} + +; [[File:Iron Axe JE3.png|32px]] [[Axe]]s +* Texture has been revised. +** The axe has been repositioned to the left instead of the right. + +== Gallery == + +In124chests.png + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100124-1]] +[[es:Java Edition Indev 0.31 20100124-1]] +[[ja:Java Edition Indev 0.31 20100124-1]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一二四之一]] +[[pt:Edição Java Indev 0.31 20100124-1]] +[[ru:Indev 0.31 20100124-1 (Java Edition)]] +[[zh:Java版Indev 0.31 20100124-1]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100124-2310.txt b/wiki_backup/Java Edition Indev 0.31 20100124-2310.txt new file mode 100644 index 0000000..a44865d --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100124-2310.txt @@ -0,0 +1,66 @@ +{{Version conjecture|0.31}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100124-2310.png +|edition=java +|date=January 24, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100125-1/in-20100125-1.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100125-1/in-20100125-1.json .json] +|serverdl=No corresponding server +|prev=Indev 0.31 20100124-2119 +|next=Indev 0.31 20100125 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 24, 2010''', at 23:10 UTC.The jar of this version is dated January 24, 2010 at 23:10 UTC.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796524-another-update?page=2|title=Ok, /indev/ appears to have been updated again within the last 20 minutes...|author=betasword|website=Minecraft Forum|date=January 24, 2010}} Its release was mentioned the day after in the announcement of the next Indev version's release.[[wordofnotch:353150540|Tile particle emittors, better explosions, and ads]] – The Word of Notch, January 25, 2010 + +== Additions == +=== General === +* New particle effect for harvesting blocks.This has been verified by gameplay from this version's jar dated January 24, 2010 at 23:10 UTC. + +== Changes == +=== Blocks === +; [[Torch]] +* Shrank hitbox.{{verify|type=change|edition=java|could be the previous version}} +* [[File:Torch JE3 BE1.png|32px]] Added a top texture.{{Verify|could be the previous version|edition=java|type=change}} + +; [[TNT]] +* Explosions lose power when going through stronger materials. +* Now produce smoke particles.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796524-another-update?page=2|title=HOLY! smouldering to the tnt!!! explode a tnt and watch the dust fly!|author=gigaman|website=Minecraft Forum|date=January 24, 2010}} +* Now deals more damage.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796524-another-update?page=2|title=TNT seems to kill you a lot more.|author=Ladon|website=Minecraft Forum|date=January 24, 2010}} +* No longer destroys blocks when ignited in water or lava.{{verify|Based off this post: https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796525-new-features-in-indev I'm assuming that this was added in in-124-2}} + +; [[Chest]]s +* The player can no longer make triple chests.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796524-another-update?page=2|title=You can no longer make 3 chests. :sad.gif:|author=dehodson|website=Minecraft Forum|date=January 24, 2010}} + +=== Items === +; [[Bow]]s +* Now use [[arrow]]s when firing. +* Firing an arrow underwater creates bubble particles. + +; General +* The player can no longer drop whole stacks of items, and must instead drop one at a time. +* Now get destroyed by fire and lava.{{verify|type=change|edition=java}} + +=== World generation === +; [[Indev house]] +* Now contains an extra [[chest]] with TNT in it. + +; World +* All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}} + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100124-2]] +[[es:Java Edition Indev 0.31 20100124-2]] +[[ja:Java Edition Indev 0.31 20100124-2]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一二四之二]] +[[pt:Edição Java Indev 0.31 20100124-2]] +[[ru:Indev 0.31 20100124-2 (Java Edition)]] +[[zh:Java版Indev 0.31 20100124-2]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100125.txt b/wiki_backup/Java Edition Indev 0.31 20100125.txt new file mode 100644 index 0000000..5ced242 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100125.txt @@ -0,0 +1,64 @@ +{{Version conjecture|0.31}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100125.png +|edition=java +|date=January 25, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100125-2/in-20100125-2.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100125-2/in-20100125-2.json .json]) +|serverdl=No corresponding server +|prev=Indev 0.31 20100124-2310 +|next=Indev 0.31 20100128 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 25, 2010''', at 21:54 UTC.[[wordofnotch:353150540|Tile particle emittors, better explosions, and ads]] – The Word of Notch, January 25, 2010 + +== Additions == +; Particles +* Added torch, fire, and lava blob particles. + +; Blocks +* Lava exposed to air becomes stone, similar to how water exposed to air would evaporate.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796525-new-features-in-indev|title=~Lava hardens to stone over time even without water. It tends to happen around the edges.|author=mrfatcat|website=Minecraft Forum|date=January 25, 2010}} + +== Changes == +; [[Indev house]] +* Added one more chest, containing a stack of each color of cloth.This has been verified by gameplay from this version's jar dated January 25, 2010 at 21:01 UTC. +** Cloth is no longer found in the main blocks chest. + +; [[Damage]] +* Drowning damage has now been reduced from 1 heart per half-second to 1 heart per second. +* Drowning now creates particles around drowning entities. + +; [[TNT]] +* No longer damages entities or destroys dropped items. +* Fuse is now 4 seconds (raised from 2). +* Now flashes when lit. + +== Fixes == +; 1 bug fixed +* Fixed the bug causing item switching to make a block unbreakable and cycle through all block textures on it. + +== Bugs == +* Making sand or gravel fall onto the player's head creates a temporary X-Ray effect. + +== Gallery == + +Minecraft Webpage Indev 20100125.png|The Minecraft webpage with this version. +Grass Spread Quarter Resolution 20100125.gif|Grass spread made possible in this version with the debug chests + + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100125]] +[[es:Java Edition Indev 0.31 20100125]] +[[ja:Java Edition Indev 0.31 20100125]] +[[lzh:爪哇版方製版〇點三一二〇一〇〇一二五]] +[[pt:Edição Java Indev 0.31 20100125]] +[[ru:Indev 0.31 20100125 (Java Edition)]] +[[zh:Java版Indev 0.31 20100125]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100131.txt b/wiki_backup/Java Edition Indev 0.31 20100131.txt new file mode 100644 index 0000000..35fa20c --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100131.txt @@ -0,0 +1,113 @@ +{{Version conjecture|0.31}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100131-2244.png +|image2=Indev 0.31 20100131.png +|edition=Java +|date=January 31, 2010 +|clientdl=Original clients unavailable
[https://archive.org/download/Minecraft-JE-Indev/in-20100201-1/in-20100201-1.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100201-1/in-20100201-1.json .json] +|serverdl=No corresponding server +|prev=Indev 0.31 20100130 +|next=Indev 0.31 20100201-0025 +}} + +A version of '''[[Indev 0.31]]''' was released on '''January 31, 2010''', at 21:56 UTC.Miclee's logs: "[16:56] indev's been updated". It was announced on [[The Word of Notch|TWoN]] at 22:01 UTC[https://web.archive.org/web/0/https://notch.tumblr.com/post/363836301/ Sunday night update] – The Word of Notch, January 31, 2010 + +This version was reuploaded for the first time at 22:29 UTCMiclee's logs: "[17:24] thanks.. update for that coming"..."[17:29] ok, the game is updated now" + +This version was soon reuploaded for the second time at 22:36 UTCMiclee's logs: "[17:36] oops Peerko.. Weird.."..."[17:37] oh, wait, refresh!"..."[17:37] it should be fixed" + +This version was soon reuploaded for the third time at 22:41 UTC for fixing bug that caused "Back to game" button not workingMiclee's logs: "[17:39] Notch: to repeat - when loading a level you can't close the menu with the back to game button"..."[17:39] fixing.."..."[17:41] loading works better now. =)" + +This version was reuploaded for the final time at 22:44 UTC for adding vede's damage model suggetion (see the reference)Miclee's logs: "[17:42] Shovel=1, Pick=2, Axe=3, Sword=4, Wood: x1, Stone: x2, Iron: x3, Diamond, x4"..."[17:43] vede: Great idea!"..."[17:46] ok, updated with vede's suggested damage model :D" + +== Additions == +=== Mobs === +; General +* Readded support for older [[mob]] models. + +=== General === +; [[Title screen]] +* Comprises all of the buttons and text for both the main menu and the pause menu. +* [[File:Java Edition logo 1.png|128px]] Has a game logo and dirt background which slowly scrolls. + +; [[Splash]] +* [[File:Pre-beta!.gif|64px]] The yellow text "Pre-beta!" pulsates on the menu screen 120 times per minute. + +== Changes == +=== Blocks === +; [[Water]] +* Texture can now be seen while underwater. +* Swimming creates bubble particles. + +; [[Brown mushroom]]s +* Now emit light.{{link|url=https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/6054-peri-as-an-idea-edit-glowing-mushroom|title=Glowing mushroom|website=Minecraft Forum|author=[https://www.minecraftforum.net/members/dehodson dehodson]|date=January 31, 2010|quote=Notch put this in. Congrats Peri. ... Source: minecraft.net/indev. See for yourelf. Put a brown shroom in a perfectly dark room. It glows.}} + +; [[Water spawner]] +* Now creates water even if any previous attached water was removed. + +; [[Lava spawner]] +* Now creates lava even if any previous attached lava was removed. + +; [[File:Crafting Table JE2.png|32px]] [[Workbench]] +* [[File:Crafting Table (bottom) JE2.png|32px]] Now uses the [[wooden planks]] texture on the bottom instead of the [[log|wood]] top texture. +* Still uses the old model, but with wooden planks texture on the bottom. + +=== Items === +* Now get destroyed by fire and lava. +* Flint and steel removed from the hotbar. +* Swords are used to deal more damage than punching. +** Diamond sword: {{Health|16}} +** Gold sword: {{Health|4}} +** Iron sword: {{Health|12}} +** Stone sword: {{Health|8}} +** Wood sword: {{Health|4}} +* Higher tier tools mine faster. +* Tools now take damage when used. +** Diamond: 257 durability +** Gold: 33 durability +** Iron: 129 durability +** Stone: 65 durability +** Wood: 33 durability +** Flint and steel: 65 durability +* Swords take 1 damage when hitting a mob and 2 damage when breaking a block. + +=== Mobs === +; [[Mob (entity)|Mob]] +* [[File:Steve JE3 BE1.png|24px]] Changed the model back to the one used for the player. +* The string/feather/sulphur drops are no longer determined by the mob's appearance and instead one item type is now randomly picked to be dropped upon death. + +=== Gameplay === +* Changed block shading on the sides of blocks for a third time in Indev. +* Fullscreen mode now makes the hotbar, GUI's and text slightly larger. +* Punching mobs deals {{Health|1}} damage. +* Bedrock now appears at the bottom-most 2 layers of the world. +* The lava sea only generates whenever caves cut through the top layer of bedrock. +** The bottom layer of bedrock can very rarely have gaps. + +== Fixes == +; From the previous version +* The number on hotbar items no longer pulses when new items are picked up. +* Bows no longer disappear when {{control|used}} without arrows. + +; Other +* Minor bug fixes.{{more info}} + +== Gallery == + +Minecraft Webpage Indev 0.31 20100131.png|A screenshot showing a graphical glitch and the Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100131]] +[[es:Java Edition Indev 0.31 20100131]] +[[pt:Edição Java Indev 0.31 20100131]] +[[ru:Indev 0.31 20100131]] +[[zh:Java版Indev 0.31 20100131]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100201-0025.txt b/wiki_backup/Java Edition Indev 0.31 20100201-0025.txt new file mode 100644 index 0000000..3cd36ab --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100201-0025.txt @@ -0,0 +1,37 @@ +{{Version conjecture|0.31}} +{{stub}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100201-0025.png +|edition=java +|date=February 1, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100201-2/in-20100201-2.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100201-2/in-20100201-2.json .json]) +|serverdl=No corresponding server +|prev=Indev 0.31 20100131 +|next=Indev 0.31 20100201-2227 +}} + +A version of '''[[Indev 0.31]]''' was released on '''February 1, 2010''' at 00:25 UTC.The jar of this version is dated February 1, 2010 at 00:25 UTC. + +== Changes == +=== Blocks === +; [[Glass]] +* 1-3 are obtained by smelting sand or gravel. + +; [[Cloth]] +* Can now be crafted using nine [[string]]. + +=== Items === +* Now bounce on the surface of lava a few times before being destroyed by it. + +== Notes == +{{Notelist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100201-1]] +[[es:Java Edition Indev 0.31 20100201-1]] +[[pt:Edição Java Indev 0.31 20100201-1]] +[[ru:Indev 0.31 20100201-1]] +[[zh:Java版Indev 0.31 20100201-1]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100201-2227.txt b/wiki_backup/Java Edition Indev 0.31 20100201-2227.txt new file mode 100644 index 0000000..605fc2a --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100201-2227.txt @@ -0,0 +1,58 @@ +{{Version conjecture|0.31}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100201-2227.png +|edition=java +|date=February 1, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100201-3/in-20100201-3.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100201-3/in-20100201-3.json .json]) +|serverdl=No corresponding server +|prev=Indev 0.31 20100201-0025 +|next=Indev 0.31 20100202 +}} + +A version of '''[[Indev 0.31]]''' was released on '''February 1, 2010''' at 22:27 UTC.The jar of this version is dated February 1, 2010 at 22:27 UTC.[[wordofnotch:365736105|Minor update, must sleep.]] – [[The Word of Notch]], February 1, 2010 + +== Changes == +=== Blocks === +; [[Ore]]s and [[stone]] +* Now need a pickaxe to break the block. +** No longer possible to mine [[stone]]-related blocks without the correct tier pickaxe. +** Ores drop only 1 of their respective mineral when smelted or mined. + +; [[Log|Wood]] +* Now breaks faster than stone. + +; Sponge +* Now soaks up [[water spawner]] and [[lava spawner]] blocks. + +=== Items === +; [[Tool]]s and [[tiers]] +* Harder materials now require better tools. +* Slowed down the mining speed of pickaxes. + +=== Mobs === +; [[Mob (entity)|Mob]] +* Now may also drop 0–1 [[flint and steel]]. + +=== Gameplay === +* Sides of blocks are now rendered with the same dark shade in GUI, instead of one on the left being slightly lighter. + +== Bugs == +* When generating a new level any grass block below flower turns into dirt. +* When inside non-solid blocks the fog appears within two block radius. + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100201-2]] +[[es:Java Edition Indev 0.31 20100201-2]] +[[ja:Java Edition Indev 0.31 20100201-2]] +[[pt:Edição Java Indev 0.31 20100201-2]] +[[ru:Indev 0.31 20100201-2 (Java Edition)]] +[[zh:Java版Indev 0.31 20100201-2]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100202.txt b/wiki_backup/Java Edition Indev 0.31 20100202.txt new file mode 100644 index 0000000..2237c36 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100202.txt @@ -0,0 +1,154 @@ +{{Version conjecture|0.31}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=0.31 +|image=Indev 0.31 20100202-2330.png +|edition=java +|date=February 2, 2010 +|clientdl=Original clients unavailable
[https://archive.org/download/Minecraft-JE-Indev/in-20100203/in-20100203.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100203/in-20100203.json .json] +|serverdl=No corresponding server +|prev=Indev 0.31 20100201-2227 +|next=Indev 0.31 20100204-1541 +}} + +A version of '''Indev 0.31''' was released on '''February 2, 2010''', at 21:57 UTC.Miclee's logs: "[16:58] ok, all the old models are in the game now, yay". It was announced on [[The Word of Notch|TWoN]] at 23:27 UTC{{link |url=https://web.archive.org/web/20140427012048/http://notch.tumblr.com/post/367646413/ |title=No functioning mobs today, unfortunately |website=The Word of Notch |date=February 2, 2010}}While some sources imply that this version was released on February 3, it was actually released at 23:27 UTC on February 2 (which is 00:27 on February 3, Sweden time). + +This version was reuploaded for the first time at 23:11 UTCDBN's logs: "P5:11:23 indev's been updated again" + +This version was soon reuploaded for the second time at 23:26 UTC(1 minute before update is announced){{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796649-a-secret-update|title=A secret update?|author=Farrone|website=Minecraft Forum|date=February 2, 2010}} + +This version was reuploaded for the final time at 23:30 UTC for fixing loading bugDBN's logs: "P5:30:39 i uploaded a fix to the loading bug" + +== Additions == +=== General === +; Debug info +* Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).{{verify|type=change|edition=java|is it really chests?}} +** The second value of "LT" would go up every time a chest is placed. +** The first value of "LT" seemingly is unaffected by this. + +; [[Splash]] +* Added new splashes: +** As seen on TV! +** Awesome! +** 100% pure! +** May contain nuts! +** Better than Prey! +** More polygons! +** Sexy! +** Limited edition! +** Flashing letters! +** Made by Notch! +** Coming soon! +** Best in class! +** When it's finished! +** Absolutely dragon free! +** Excitement! +** More than 4000 sold! +** One of a kind! +** 700+ hits on YouTube! +** Indev! +** Spiders everywhere! +** Check it out! +** Holy cow, man! +** It's a game! +** Made in Sweden! +** Uses LWJGL! +** Reticulating splines! +** Minecraft! +** Yaaay! +** Alpha version! +** Singleplayer! +** Keyboard compatible! +** Undocumented! +** Ingots! + +== Changes == +=== General === +; Splash +* Depending on the length of the splash, it changes size in accordance to the default resolution. + +=== Blocks === +; [[Water]] +* Generates splash particles when the player is swimming in it. + +; [[Lava]] +* Pushes out items. +* No longer generates on the surface of Normal themed worlds. + +; [[TNT]] +* Now hurts mobs. +** Items are still safe from TNT explosions. +* Pushes away entities. + +; [[Ore]]s and [[stone]] +* No longer requires a pickaxe to break the block, although a pickaxe breaks it much faster. +** Once again possible to mine stone-related blocks with anything that's not a [[pickaxe]]. +** Mineral blocks (iron, gold, diamond) are treated similarly to their corresponding ores. + +=== Items === +* No longer destroyed in fire or lava. +* Shadows display under dropped items. +* No longer go into hidden inventory slots once a save is reloaded. + +; [[Tool]]s and [[tiers]] +* Harder materials no longer require better tools.This has been verified during gameplay of this page's client jar, dated February 2, 2010 23:31 UTC. +* Mining underwater or in the air is now slower. +* Swords deal less damage. +* Mining tools can now hit mobs. Their damage depends on the type and tier of tool. +{| class="wikitable" +|+ Tool damage +|- +! {{diagonal split header|Type|Tier}} !! Wood !! Stone !! Iron !! Diamond !! Gold +|- +! [[Shovel]] +| {{hp|1}} || {{hp|2}} || {{hp|3}} || {{hp|4}} || {{hp|1}} +|- +! [[Pickaxe]] +| {{hp|2}} || {{hp|3}} || {{hp|4}} || {{hp|5}} || {{hp|2}} +|- +! [[Axe]] +| {{hp|3}} || {{hp|4}} || {{hp|5}} || {{hp|6}} || {{hp|3}} +|- +! [[Sword]] +| {{hp|4}} || {{hp|6}} || {{hp|8}} || {{hp|10}} || {{hp|4}} +|} + +=== Entities === +; Mobs +* Re-added pigs, sheep, skeletons, creepers, zombies and spiders. +** Monsters are passive due to their hostile AI missing. +** Sheep spawn with no wool due to their AI for eating grass not working. +** All mobs have {{Health|10}} health. +* Removed entities known as "[[Mob (entity)|mobs]]". + +; Other +* Changed the pickup animation for arrows and dropped items. +** They now get sucked up when the player walks into them. + +== Fixes == +''' From the previous version ''' +* Flowers no longer spawn with dirt under them. +* Standing with the player's head inside non-solid blocks no longer causes extreme fog. + +== Gallery == + +NotchMobs.png|An image of multiple mobs posted by Notch the day this version released. +Minecraft Webpage Indev 0.31 20100202-2.png|The Minecraft webpage with this version. + + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100202]] +[[es:Java Edition Indev 0.31 20100202]] +[[ja:Java Edition Indev 0.31 20100202]] +[[pt:Edição Java Indev 0.31 20100202]] +[[ru:Indev 0.31 20100202 (Java Edition)]] +[[zh:Java版Indev 0.31 20100202]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100204-1541.txt b/wiki_backup/Java Edition Indev 0.31 20100204-1541.txt new file mode 100644 index 0000000..e1dec5c --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100204-1541.txt @@ -0,0 +1,42 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +| title = 0.31 +| edition = java +| image = Indev 0.31 20100204-1 (cropped).png +| date = February 4, 2010 +| clientdl = Client not archived +| serverdl = No corresponding server +| prev = Indev 0.31 20100202 +| next = Indev 0.31 20100204-2027 +}} +A version of '''Indev 0.31''' was released on '''February 4, 2010''',[[wordofnotch:370690373|Pathfinding mobs for fun and profit]] – The Word of Notch, February 4, 2010 at 15:41 UTC. + +== Changes == +=== Mobs === +; General +* Can now avoid dangers like cliffs, [[lava]], etc.{{cite|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796656-everyone-against-the-new-update-post-here|title=Everyone against the new update, post here|date=February 4, 2010|website=Minecraft Forum|quote=You're against pathfinding? You want the mobs to just randomly walk around and happily jump off cliffs? Sure, some new problems have been introduced, but it's the DEVELOPMENT version of the game. It's going to be unstable and buggy at times.}} +* Now follow the player if they get close enough.{{cite|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796656-everyone-against-the-new-update-post-here|title=Everyone against the new update, post here|date=February 4, 2010|website=Minecraft Forum|quote=So far, I can't really see a problem with it - Mobs come at me. Once they attack, it'll make sense. It'll also mean that they won't come at me if I'm too far away from them. I like it so far.}} +** This is preparation for making mobs hostile. + +== Bugs == +* Mobs spawn in large amounts and never despawn causing enormous amount of lag. + +== Gallery == + +Indev 20100204-1 Mobs1.png|Mobs on land. +Indev 20100204-1 Mobs2.png|Mobs in a cave. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100204-1]] +[[es:Java Edition Indev 0.31 20100204-1]] +[[ja:Java Edition Indev 0.31 20100204-1]] +[[pt:Edição Java Indev 0.31 20100204-1]] +[[ru:Indev 0.31 20100204-1 (Java Edition)]] +[[zh:Java版Indev 0.31 20100204-1]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100204-2027.txt b/wiki_backup/Java Edition Indev 0.31 20100204-2027.txt new file mode 100644 index 0000000..14ba5e5 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100204-2027.txt @@ -0,0 +1,47 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|edition=java +|image=in204-2hell.png +|date=February 4, 2010 +|clientdl=Client not archived +|serverdl=No corresponding server +|prev=Indev 0.31 20100204-1541 +|next=Indev 0.31 20100205 +}} + +A version of '''[[Indev 0.31]]''' was released on '''February 4, 2010''',[[wordofnotch:371006104|Indev update: Fully functioning bows and mobs]] – The Word of Notch, February 4, 2010 at 20:27 UTC. + +This version was reuploaded at 21:53 UTCDBN's logs: "P3:53:21 yes, I just updated it. ;)" + +== Changes == +=== Items === +* Bows are now fully functional.{{Info needed}} + +=== Mobs === +; [[Animal]]s +* Now only spawn in bright areas. + +; [[Monster]]s +* Only spawn in dark areas. +* Hostile once again.{{verify|type=untestable|edition=java}} +* Pathfinding tweaked so that they don't look like they break their necks every time the player moves one block. + +== Gallery == + +in204unknown.jpg|A pig that is on fire. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100204-2]] +[[es:Java Edition Indev 0.31 20100204-2]] +[[ja:Java Edition Indev 0.31 20100204-2]] +[[pt:Edição Java Indev 0.31 20100204-2]] +[[ru:Indev 0.31 20100204-2 (Java Edition)]] +[[zh:Java版Indev 0.31 20100204-2]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100205.txt b/wiki_backup/Java Edition Indev 0.31 20100205.txt new file mode 100644 index 0000000..2201d06 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100205.txt @@ -0,0 +1,75 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=in205creeper.png +|edition=java +|date=February 5, 2010 +|clientdl=Unavailable +|prev=Indev 0.31 20100204-2027 +|next=Indev 0.31 20100206-1437 +}} + +A version of '''[[Indev 0.31]]''' was released on '''February 5, 2010''', at 15:58 UTC.[[wordofnotch:372480972|You can now change the difficulty from the options screen]] – The Word of Notch, February 5, 2010 + +This version was reuploaded at 22:41 UTC (6 hours and 43 minutes after release), for fixing glitch that caused the game to freeze during loading{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796690-game-not-loading?page=3|title=Loads just fine now. Thanks Notch!:biggrin.gif:|author=LightWarriorK|website=Minecraft Forum|date=February 5, 2010}} + +== Additions == +=== Mobs === +; [[File:Zombie JE1.png|96px]] [[Giant]]s +* Oversized [[zombie]]s. +* Can walk up to the [[player]]. +** Can only attack the player if the player is standing on top of it. + +=== General === +; [[Difficulty]] +* New settings. +** Peaceful, Easy, Normal, and Hard. + +; [[Inventory]] screen +* Right-clicking a stack cuts the stack in half.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796702-a-subtle-nuance-of-the-recent-update-involves|title=Right clicking now picks up half of the amount of blocks that you clicked on. Ex: right click on 64 wood blocks, pick up 32 of them.|author=Cheeze|website=Minecraft Forum|date=February 5, 2010}} +* It is now possible to continually craft more of an item, without having to put it in the inventory, if there are materials left in the [[crafting table]].{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796702-a-subtle-nuance-of-the-recent-update-involves|title=And when crafting,you can just clic multiple times the "result" box and the item will stack.|author=Perle|website=Minecraft Forum|date=February 6, 2010}} +* Changed block shading for a fourth time during Indev. +* The player model is now shown in the inventory GUI. + +== Changes == +; Performance +* Performance improvements. + +== Bugs == +* Pigs and sheep now walk backwards and glide around.{{ytl|RRUoo_Nqc-g|Minecraft - Crazy walking animals bug|betasword|February 5, 2010}}{{ytl|G5dHH1GpAi4|/Indev/ Sheep is on drugs.|LegacyMinecraft|February 6, 2010}}{{ytl|q6B5JQG2R5g|Pigs on drugs|LegacyMinecraft|February 6, 2010}} + +== Gallery == +=== Pre-reupload screenshots === + +In205glitch.png|A glitch that caused the game to freeze during loading +In205.png|A tall structure built in a floating world. +Feb5indev.png|A see-through glitch. +Indev 20100205 Chest.png|A chest. +Indev_20100205_Screenshot1.png|Screenshots of a mine. +Indev_20100205_Screenshot2.png +Indev_20100205_Screenshot3.png|Death screen. +Indev 20100205 LoadingProblem.png|The Minecraft webpage with pre-reupload version. +Indev 20100205 LoadingProblem2.png + +=== Reupload screenshots === + +Indev 20100205 Mobs.png|Mobs in a cave. +In205hell.png|The Minecraft webpage with reupload version. +Indev 0.31 2010-02-05.png|A sheep on the grass. +Indev 20100205 Photoshop.png|A photoshop of a screenshot. +in-205-17.png|An isometric screenshot. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100205]] +[[es:Java Edition Indev 0.31 20100205]] +[[ja:Java Edition Indev 0.31 20100205]] +[[pt:Edição Java Indev 0.31 20100205]] +[[ru:Indev 0.31 20100205 (Java Edition)]] +[[zh:Java版Indev 0.31 20100205]] diff --git a/wiki_backup/Java Edition Indev 0.31 20100206-1437.txt b/wiki_backup/Java Edition Indev 0.31 20100206-1437.txt new file mode 100644 index 0000000..f4ee0f9 --- /dev/null +++ b/wiki_backup/Java Edition Indev 0.31 20100206-1437.txt @@ -0,0 +1,33 @@ +{{Version conjecture|0.31}} +{{Lost version}} +{{Infobox version +|title=0.31 +|image=in206-1437.png +|edition=Java +|phase=Indev +|date=February 6, 2010 +|clientdl=Unavailable +|prefix=Indev +|prev=0.31 20100205 +|next=20100206-2034 +}} + +The final version of '''[[Indev 0.31]]''' was released on '''February 6, 2010''', at 14:37 UTC.Adura's logs:{{cn}} "''(14:21:48) Hey Notch, how come when text is displaying on the screen usually taking up the whole screen, our FPS drops?''" ... "''(14:25:43) LG_Legacy: That's interesting..''" ... "''(14:37:39) there we go. Text should be a LOT faster now''" ... "''(14:38:01) ok, is. ;)''" +This is the last version of 0.31, as the next version, [[Indev 20100206-2034]], was the first version to remove the "0.31" label, becoming just "[[Minecraft Indev]]". + +== Fixes == +* Fixed text rendering causing FPS dropping. + +== Gallery == + +Indev 0.31 20100206 Structure.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 0.31 20100206-1]] +[[ru:Indev 0.31 20100206-1 (Java Edition)]] diff --git a/wiki_backup/Java Edition Indev 20100206-2034.txt b/wiki_backup/Java Edition Indev 20100206-2034.txt new file mode 100644 index 0000000..fd8342c --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100206-2034.txt @@ -0,0 +1,194 @@ +{{Version conjecture|Minecraft Indev}} +{{Lost version}} +{{Infobox version +|title=Minecraft Indev +|image=NotchFarming.png +|edition=Java +|phase=Indev +|date=February 6, 2010 +|clientdl=Unavailable +|prefix=Indev +|prev=0.31 20100206-1437 +|next=20100206-2103 +}} + +The initial version of '''[[Minecraft Indev]]''' was released on '''February 6, 2010'''.[[wordofnotch:374662750|Farming in minecraft]] – The Word of Notch, February 6, 2010 It introduced [[farming]], [[hoe]]s, [[Wheat Seeds|seeds]], [[wheat crops]] and [[bread]]. + +== Additions == +{{Additions table +|Farmland +|Wheat Seeds +|Bread +|Wheat +|Wooden Hoe +|Stone Hoe +|Iron Hoe +|Golden Hoe +|Diamond Hoe +}} + +=== Blocks === +; {{animate|Farmland JE3 BE1.png;Moist Farmland JE3 BE1.png|32px}} [[Farmland]] +* Made by right-clicking a [[grass block]] or [[dirt]] block using a [[hoe]]. +* Become moisted by [[water]], [[lava]][[:File: Moisted farmland by lava.png]], [[water spawner]]s and [[lava spawner]]s. +* Can turn back to dirt by walking on it. +* Farmland item is unobtainable by normal means. + +; {{animate|Wheat Age 0 JE1.png;Wheat Age 1 JE1.png;Wheat Age 2 JE1.png;Wheat Age 3 JE1.png;Wheat Age 4 JE1.png;Wheat Age 5 JE1.png;Wheat Age 6 JE1.png;Wheat Age 7 JE1.png|32px}} [[Wheat crops]] +* Grow in 8 stages. +* Stages below 8 drop nothing. +* [[File:Wheat Age 7 JE1.png|32px]] Stage 8 drops [[wheat]] and [[wheat Seeds|seeds]]. + +=== Items === +; [[File:Bread JE1 BE1.png|32px]] [[Bread]] +* New food item. +* Restores {{Health|5}} health. + +; {{animate|Wooden Hoe JE1 BE1.png;Stone Hoe JE1 BE1.png;Iron Hoe JE1 BE1.png;Golden Hoe JE1 BE1.png;Diamond Hoe JE1 BE1.png|32px}} [[Hoe]]s +* Can be used to create [[farmland]] blocks. + +; [[File:Wheat Seeds JE1 BE1.png|32px]] [[Wheat Seeds|Seeds]] +* Can be grown into a [[wheat crop]] by planting it on [[farmland]]. + +; [[File:Wheat JE1 BE1.png|32px]] [[Wheat]] +* Can be used to craft [[bread]]. +* Collected by destroying stage 8 [[wheat crops]]. + +=== Gameplay === +; [[Farming]] +* Added food farming into the game. + +; [[Crafting]] +* Added 6 recipes for a total of 43. +* Opening the inventory now shows the player. +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Hoes]] + |B1=Oak Planks; Cobblestone; Iron Ingot; Diamond; Gold Ingot + |A1=Oak Planks; Cobblestone; Iron Ingot; Diamond; Gold Ingot + |B3=Stick + |B2=Stick + |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Diamond Hoe; Golden Hoe +}} +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Bread]] + |A2=Wheat + |A3=Wheat + |B2=Wheat + |B3=Wheat + |C2=Wheat + |C3=Wheat + |Output=Bread + |foot=1 +}} + +=== General === +; [[Splash]] +* Added new splashes: +** "Exploding creepers!" +** "That's not a moon!" +** "l33t!" +** "Create!" +** "Survive!" +** "Dungeon!" +** "Exclusive!" +** "The bee's knees!" +** "Down with O.P.P.!" +** "Closed source!" +** "Classy!" +** "Wow!" +** "Not on steam!" +** "9.95 euro!" +** "Half price!" +** "Oh man!" +** "Check it out!" +** "Awesome community!" +** "Pixels!" +** "Teetsuuuuoooo!" +** "Kaaneeeedaaaa!" +** "Now with difficulty!" +** "Enhanced!" +** "90% bug free!" +** "Pretty!" +** "12 herbs and spices!" +** "Fat free!" +** "Absolutely no memes!" +** "Free dental!" +** "Ask your doctor!" +** "Minors welcome!" +** "Cloud computing!" +** "Legal in Finland!" +** "Hard to label!" +** "Technically good!" + +== Changes == +=== Textures === +; [[File:Feather JE2 BE1.png|32px]] [[Feather]]s +* Changed texture from [[File:Feather JE1.png|32px]]. + +; [[File:Golden Sword JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] +* Slightly changed the texture of golden [[axe]]s, [[pickaxe]]s, [[shovel]]s, and [[sword]]s. + +; [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[Apple]]s +* Changed texture from [[File:Apple JE1 BE1.png|32px]]. + +; [[Items.png]] +* Added gold armor sprites. +* Added diamond armor sprites. +* Removed studded armor sprites. + +=== General === +; [[HUD]] +* Game version is no longer 0.31, but has been renamed to just "Minecraft Indev". + +; [[Debug screen]] +* Added "C", "F", "O", "B", "I", and "T".{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796917|title=Do we know what the upper-left values mean?|website=Minecraft Forum|author=Meren, quoting Notch|date=February 15, 2010|quote=That's a bunch of internal debugging. C = rendered/total chunks. F = chunks that were outside the view fustum, O = chunks that culled by occlusion testing. E = rendered/total entities. B = entities culled by implication of the chunks (an entity inside a hidden chunk cannot be seen), I = individually culled entities. P = Partices. T = a bunch of terrain and lighting data, this varies a lot per release.}} +** C is rendered/total chunks. +** F is chunks outside the field of view. +** O is chunks culled by occlusion culling. +** E is rendered/total entities. +** B is entities culled by being in a chunk that can't be seen. +** I is individually culled entities. +** T is "terrain and lighting data". +* Removed "LT". + +; General{{verify|Could be as early as 204-1|edition=java|type=change}} +* Load level screen has a dirt background. +* Pressing {{Key|ESC}} pauses the game. +* When mining, switching to the right tool no longer causes blocks to be instantly mined. +* Removed very faint fog effects when render distance is set to "Far". +* Mushroom stew now restores {{Health|10}} health. + +; Blocks{{verify|Could be as early as 204-1|edition=java|type=change}} +* Changed block place animation. +* The dirt background on the title screen no longer moves upwards. +* Plants can no longer be placed without the right block under them. +* Plants now get removed when the block under them is removed. +* The game attempts to place a block on every right click. +** If a block cannot be placed, it still plays the arm swing animation if the target is within reach. + +== Fixes == +; 1 bug fixed +* [[Mobs]] walking backwards is fixed. + +== Gallery == + +Notch Occlusion Framerate 1.png|Notch experimenting with occlusion queries. +Notch Occlusion Framerate 2.png|Ditto. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100206]] +[[es:Java Edition Indev 20100206]] +[[ja:Java Edition Indev 20100206]] +[[pt:Edição Java Indev 20100206]] +[[ru:Indev 20100206 (Java Edition)]] +[[zh:Java版Indev 20100206]] diff --git a/wiki_backup/Java Edition Indev 20100206-2103.txt b/wiki_backup/Java Edition Indev 20100206-2103.txt new file mode 100644 index 0000000..a8821d7 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100206-2103.txt @@ -0,0 +1,35 @@ +{{Version conjecture|Minecraft Indev}} +{{Version nav +|title=Minecraft Indev +|image=Indev 20100206-2103.png +|edition=Java +|phase=Indev +|date=February 6, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100206-2103/in-20100206-2103.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100206-2103/in-20100206-2103.json .json] +|prev=Indev 20100206-2034 +|next=Indev 20100207-1101 +}} + +The second version of '''[[Minecraft Indev]]''' was released on '''February 6, 2010''', at 21:03 UTC, to fix bugs in [[Indev 20100206-2034|the previous version of Indev]]. + +== Changes == +* [[Bread]] is no longer stackable.{{cn}} + +== Fixes == +* Fixed [[arrow]]s crashing the game. + +== Gallery == + +Minecraft Webpage Indev-20100206-3.png|The Minecraft webpage with this version. +Moisted farmland by lava.png|Moisted farmland by lava in this version + + +== Notes == +''The JAR's time is 29 minutes after the blogposts for the other Indev from this day. DBN's logs{{cn}} also show Notch saying arrows crash the game after the previous blog post, and arrows work fine in this version. This means it's not the other Indev.'' + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100206-3]] +[[ru:Indev 20100206-3 (Java Edition)]] diff --git a/wiki_backup/Java Edition Indev 20100207-1101.txt b/wiki_backup/Java Edition Indev 20100207-1101.txt new file mode 100644 index 0000000..26800b9 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100207-1101.txt @@ -0,0 +1,47 @@ +{{Version conjecture|Minecraft Indev}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100207-1101.png +|edition=java +|date=February 7, 2010 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Indev/in-20100207-1/in-20100207-1.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100207-1/in-20100207-1.json .json] +|prev=Indev 20100206-2103 +|next=Indev 20100207-1703 +}} + +A version of '''Minecraft Indev''' was released on '''February 7, 2010''', at 10:58 UTC[[wordofnotch:375896290|And software sound is now gone]] – The Word of Notch, February 7, 2010 + +This version was reuploaded at 11:01 UTC (3 minutes after release).{{more info}} + +== Changes == +=== General === +* [[Glass]] is opaque to light coming through it. +** [[Rain]] no longer goes through glass. +* Non-solid blocks get destroyed by water, although breaking them in this way causes nothing to drop. +* Switched sound system to use {{w|OpenAL}}. +* Non-full blocks when placed on farmland now turn it to dirt. + +=== [[Music]] === +* Reimplemented music. +* Is now ambient. +* Starts playing in the spot the player was in and gets quieter when the player moves away from the spot. + +== Gallery == + +In2071glass.png|The glass that does not let light through. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100207-1]] +[[es:Java Edition Indev 20100207-1]] +[[ja:Java Edition Indev 20100207-1]] +[[pt:Edição Java Indev 20100207-1]] +[[ru:Indev 20100207-1 (Java Edition)]] +[[zh:Java版Indev 20100207-1]] diff --git a/wiki_backup/Java Edition Indev 20100207-1703.txt b/wiki_backup/Java Edition Indev 20100207-1703.txt new file mode 100644 index 0000000..9ea6ab2 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100207-1703.txt @@ -0,0 +1,52 @@ +{{Version conjecture|Minecraft Indev}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100207-1703.png +|edition=java +|date=February 7, 2010 +|clientdl=Pre-reupload unavailable
[https://archive.org/download/Minecraft-JE-Indev/in-20100207-2/in-20100207-2.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100207-2/in-20100207-2.json .json] +|prev=Indev 20100207-1101 +|next=Indev 20100211 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 7, 2010''', at 16:47 UTC{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796753-light-cant-through-the-glass-now|title=This glitch has been fixed because Notch is awesome. Refresh your game.|author=Charles445|website=Minecraft Forum|date=February 7, 2010}} + +This version was reuploaded at 17:03 UTC (16 minutes after release).{{more info}} + +== Changes == +=== General === +; [[Sound]]s +* Changes to liquid sounds.[https://gist.github.com/Pokechu22/2384e359abd0fb976477aec578ed5370 Indev 20100207-1 vs. Indev 20100207-2 difference comparison] by [https://github.com/Pokechu22 Pokechu22] on GitHub. + +; [[Particles]] +* Modifications to water splashes. + +; Water +* Now generates splash particles around the edges when it's next to air. + +; Lighting +* Glass allows light and rain to go through it again. +* Slabs and farmland cause lighting bugs. + +== Gallery == + +in207-3glass.png|Rain goes through glass in this version. +in207-2dead.jpg|A glitch that occurs when the inventory is opened while dying. +Indevbrowser.png|The minecraft.net/indev webpage with this version. +Indev 20100211 Animals.png|Pigs and sheep in a hole. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100207-2]] +[[es:Java Edition Indev 20100207-2]] +[[ja:Java Edition Indev 20100207-2]] +[[pt:Edição Java Indev 20100207-2]] +[[ru:Indev 20100207-2 (Java Edition)]] +[[zh:Java版Indev 20100207-2]] diff --git a/wiki_backup/Java Edition Indev 20100211.txt b/wiki_backup/Java Edition Indev 20100211.txt new file mode 100644 index 0000000..c8ed8f5 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100211.txt @@ -0,0 +1,60 @@ +{{Version conjecture|Minecraft Indev}} +{{Lost version}} +{{Infobox version +| title = Minecraft Indev +| image = Indev 20100211.png +| edition = java +| date = February 11, 2010 +| clientdl = Client not archived +| jsondl = +| serverdl = No corresponding server +| prev = Indev 20100207-1703 +| next = Indev 20100212-1210 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 11, 2010''', at 23:28 UTCMiclee's logs: "[18:28] Day/night is in indev."..."[18:28] oh, yeah, it's updated". It was announced on [[The Word of Notch|TWoN]] at 23:37 UTC[[wordofnotch:384494353|Day/night cycle in indev!]] – The Word of Notch, February 11, 2010. + +This version was reuploaded for the first time at 23:33 UTC for fixing crash bugMiclee's logs: "[18:33] Notch do you have any idea why it's crashing for me now?"..."[18:33] try now, Evil-Ville" + +This version was reuploaded for the final time at 23:40 UTC for fixing bug that caused fail to load filesMiclee's logs: "[18:39] load file is also broken now"..."[18:40] loading should never fail from now on unless you break the file" + +== Additions == +=== Gameplay === +; [[Daylight cycle]] +* Each cycle lasts about 15 minutes each. +** 7.5 minutes of sun and 7.5 minutes of moon each cycle. +* Dictates when certain mobs spawn. + +== Changes == +=== Mobs === +* Added [[passive mob]] sounds. +** Prior to this update, they shared the [[player]]'s hurt sound. +* Sheep spawn with wool.{{ytl|9ZUQysClROM|Minecraft Indev|Chudooder|February 11, 2010}} +** They now drop 1-3 wool when punched, each piece being either white, light gray, or gray. + +== Bugs == +* The light level often wouldn't match the time of day. +* In some instances, performance would deteriorate and the game becomes near-unplayable as a result. + +== Gallery == + +Indev 20100211 Moon.png|The night sky in this version. +Indev 20100211 SheepAtNight.png|Strange lighting at night. +Indev 20100211 UnderwaterLava.png|Lava at the bottom of the ocean. Generated lava and water don't [[Lava#Lava_and_water|interact]] with each other. +Indev 20100211 ShadedDay.png|Lighting at noon. +Indev 20100211 Glitch.png|A glitch that allows the player to see through the world. +in-211-7.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100211]] +[[es:Java Edition Indev 20100211]] +[[ja:Java Edition Indev 20100211]] +[[pt:Edição Java Indev 20100211]] +[[ru:Indev 20100211 (Java Edition)]] +[[zh:Java版Indev 20100211]] diff --git a/wiki_backup/Java Edition Indev 20100212-1210.txt b/wiki_backup/Java Edition Indev 20100212-1210.txt new file mode 100644 index 0000000..a396db1 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100212-1210.txt @@ -0,0 +1,135 @@ +{{Version conjecture|Minecraft Indev}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100212-1210.png +|edition=java +|date=February 12, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100212-1/in-20100212-1.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100212-1/in-20100212-1.json .json]) +|serverdl=No corresponding server +|prev=Indev 20100211 +|next=Indev 20100212-1622 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 12, 2010'''. + +== Additions == +{{Additions table +|Golden Helmet +|Golden Chestplate +|Golden Leggings +|Golden Boots +|Diamond Helmet +|Diamond Chestplate +|Diamond Leggings +|Diamond Boots +}} + +=== Items === +; [[Armor]] +* Added helmets, chestplates, leggings and boots made of wool, chain, iron, gold and diamond. +* Armor is currently being tested and has no function. +** Taking hits does not reduce its durability. +** Does not protect the player. +* Can be stacked in this version. + +; [[Crafting]] +* Added 20 new armor recipes for a total of 63. +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Helmets]] + |A1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |B1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |Output=Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet +}} +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Chestplates]] + |A1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |B2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |B3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |Output=Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate +}} +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Leggings]] + |A1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |B1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C1=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |Output=Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings +}} +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Boots]] + |A2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |A3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C2=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |C3=Light Gray Wool; Fire; Iron Ingot; Gold Ingot; Diamond + |Output=Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots + |foot=1 +}} + +== Changes == +=== Gameplay === +* Made the day/night cycle 20 minutes long, with day and night lasting 10 minutes each. +* Stars now appear in the night sky. + +=== Other === +; Blocks +* Blocks that can be replaced (fire, water, lava), no longer get used up when placed in a space with the same block ID. +* Torches require support. +* Unsupported non-solid blocks now drop themselves. +* Sand and gravel fall immediately when placed once again. +* Glass no longer drops itself. +* Torches no longer automatically rotate based off block around them. +** The player can now choose which direction torches face. +** Because of this torches placed in existing worlds always face straight up.{{link|https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796830-farms-dying-and-torches-reset|title=Yes. My torches don't attach to the wall. Its because you can now choose where to place it. E.g. if there are two walls in contact aim and one wall to place it. Remove and aim at other and it goes on there. But my water level is still the same.|author=Zaldos|website=Minecraft Forum|date=February 12, 2010}} + +; General +* Removed rain. +* Items drop in a straight line with little variation. +* Changed texture of splash particles. +* Added an "L" (lighting updates) value to the [[debug screen]]. +* Skins now display in the inventory, however, the player appears completely black unless a skin proxy is used. In this version, the player model is always shown with Notch's skin. +* Caves darkened. +* Pressing {{Key|ESC}} now pauses the burning animation. + +== Fixes == +* Fixed a bug causing daytime to not go back to full brightness after one night. + +== Gallery == + +Indev 20100212 sunset.png|The newly added sun, at sunset. +In211glitch.png|A glitch in a previous version (Indev 20100211) causing daytime to not go back to full brightness after one night. +Indev 20100212 armor.png|The [[inventory]], with armor. +In212moon.png|The moon in this version. +In212stars.png|Stars in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100212-1]] +[[es:Java Edition Indev 20100212-1]] +[[ja:Java Edition Indev 20100212-1]] +[[pt:Edição Java Indev 20100212-1]] +[[ru:Indev 20100212-1 (Java Edition)]] +[[zh:Java版Indev 20100212-1]] diff --git a/wiki_backup/Java Edition Indev 20100212-1622.txt b/wiki_backup/Java Edition Indev 20100212-1622.txt new file mode 100644 index 0000000..6c45747 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100212-1622.txt @@ -0,0 +1,47 @@ +{{Version conjecture|Minecraft Indev}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100212-1622.png +|edition=java +|date=February 12, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100212-2/in-20100212-2.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100212-2/in-20100212-2.json .json]) +|serverdl=No corresponding server +|prev=Indev 20100212-1210 +|next=Indev 20100213 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 12, 2010'''. + +== Additions == +=== General === +; [[HUD]] +* Added "Free memory" and "Allocated memory" information to the top right corner. +** Displays with the §8 (gray) [[color code]] instead of the usual §f (white). +* The crosshair now turns the opposite color of what it is covering. + +== Changes == +=== General === +* Armor no longer displays on the player. +* Skins other than Notch's are now displayed, although without a skin proxy, the player appears completely black. +* Music and sounds are now disabled. + +== Fixes == +* Tried to track down a bug.[[wordofnotch:385693993|I need your help debugging indev]] – The Word of Notch, February 12, 2010 + +== Gallery == + +in212-2sheep.png|A sheep glowing in the dark. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100212-2]] +[[es:Java Edition Indev 20100212-2]] +[[ja:Java Edition Indev 20100212-2]] +[[pt:Edição Java Indev 20100212-2]] +[[ru:Indev 20100212-2 (Java Edition)]] +[[zh:Java版Indev 20100212-2]] diff --git a/wiki_backup/Java Edition Indev 20100214-1.txt b/wiki_backup/Java Edition Indev 20100214-1.txt new file mode 100644 index 0000000..5680095 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100214-1.txt @@ -0,0 +1,57 @@ +{{Version conjecture|Minecraft Indev}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100213.png +|edition=java +|date=February 13, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100214-1/in-20100214-1.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100214-1/in-20100214-1.json .json] +|prev=Indev 20100212-1622 +|next=Indev 20100214 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 13, 2010''',[[wordofnotch:387901149|That was a lot of work, but it should behave better now]] – The Word of Notch, February 13, 2010 at 22:58 UTC. + +== Changes == +=== Mobs === +; [[Skeleton]]s and [[zombie]]s +* Now burn in [[daylight]]. + +; [[Spider]]s +* Now don't attack the player in daylight unless provoked. +* Eyes now glow. + +=== World generation === +; [[Indev house]] +* Now made of wooden planks and stone. + +=== General === +; [[Music]] +* Now plays once again. + +; [[Sound]]s +* Now plays once again. + +; [[Options]] +* Allocated memory and free memory are only displayed if Show FPS is set to on. +** The memory displayer is now formatted with the §7 code (light gray). + +== Fixes == +'''From Indev 20100207-2''' +* Slabs no longer cause lighting issues. + +'''From Indev 20100211''' +* Hell worlds no longer start off fully bright before getting darkened. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100213]] +[[es:Java Edition Indev 20100213]] +[[ja:Java Edition Indev 20100213]] +[[pt:Edição Java Indev 20100213]] +[[ru:Indev 20100213 (Java Edition)]] +[[zh:Java版Indev 20100213]] diff --git a/wiki_backup/Java Edition Indev 20100214-2.txt b/wiki_backup/Java Edition Indev 20100214-2.txt new file mode 100644 index 0000000..37d664b --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100214-2.txt @@ -0,0 +1,54 @@ +{{Version conjecture|Minecraft Indev}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100214.png +|edition=java +|date=February 14, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100214-2/in-20100214-2.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Indev/in-20100214-2/in-20100214-2.json .json] +|prev=Indev 20100213 +|next=Indev 20100218 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 14, 2010''',[[wordofnotch:389572897|"Visible player hand and new level themes"]] – The Word of Notch, February 14, 2010 at 21:43 UTC, which added 2 map themes, "Paradise and "Woods". + +== Additions == +=== World generation === +; [[Seed (world generation)|Seeds]] +* Added 2 new [[map theme]]s, "Paradise" and "Woods". + +== Changes == +=== General === +; Blocks +* Any dirt at or below sea level, when exposed to enough light, is turned into grass, upon world generation. + +; [[HUD]] +* The player's hand now displays again. +** However, the idle animation is shown when the player opens the inventory. + +== Bugs == +* When there is no good place to spawn an [[Indev house]], it simply doesn't spawn. +** This is very common in Small, Deep maps and Small, Long maps. +** This bug lasts until the end of Indev. + +== Gallery == + +in214-2trees.png|A "Woods" theme map showing how dense the tree cover is. +in214-2garden.png|A player's garden. +Minecraft Webpage Indev 20100214.png|The Minecraft webpage with this version. +Minecraft Webpage 20100214 Indev.png +Indev Forest Fire.jpg|Forest fire. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100214]] +[[es:Java Edition Indev 20100214]] +[[ja:Java Edition Indev 20100214]] +[[pt:Edição Java Indev 20100214]] +[[ru:Indev 20100214 (Java Edition)]] +[[zh:Java版Indev 20100214]] diff --git a/wiki_backup/Java Edition Indev 20100218.txt b/wiki_backup/Java Edition Indev 20100218.txt new file mode 100644 index 0000000..15df520 --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100218.txt @@ -0,0 +1,109 @@ +{{Version conjecture|Minecraft Indev}} +{{Lost version|pre-reupload}} +{{Infobox version +| title = Minecraft Indev +| image = Indev 20100218.png +| edition = java +| type = +| date = February 18, 2010 +| clientdl = Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Indev/in-20100218/in-20100218.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100218/in-20100218.json .json]) +| serverdl = No corresponding server +| prev = Indev 20100214 +| next = Indev 20100219 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 18, 2010''' at 00:12 UTCMiclee's logs: [19:12] armor's up. It was announced on [[The Word of Notch|TWoN]] at 00:19 UTC[[wordofnotch:395558219|Armor is out, and third person view]] – The Word of Notch, February 18, 2010. + +This version was reuploaded at 00:16 UTC for adding [[Third person view|3rd person view]]Miclee's logs: "[19:14] Hey Notch, when's 3rd person due?"..."[19:17] reload the page, press F5" + +== Additions == +=== Gameplay === +; [[Third person view]] +* Toggled by pressing {{key|F5}}. + +; Leaf decay +* Leaves ''don't'' decay if: +** They are on top of a solid block. +** They are on top of a leaf block. +** There is a log within a 5×5×2 box around the leaf. (Note that the leaf does not have to touch the log.) +* If these conditions are not met, the leaf decays. + +=== General === +; [[Splash]] +* Added new splashes: +** "Bringing home the bacon!" +** "Indie!" +** "GOTY!" +** "Ceci n'est pas une title screen!" +** "Euclidian!" +** "Now in 3D!" +** "Inspirational!" +** "Herregud!" +** "Complex cellular automata!" +** "Yes, sir!" +** "Played by cowboys!" +** "OpenGL 1.1!" +** "Thousands of colors!" +** "Try it!" +** "Age of Wonders is better!" +** "Try the mushroom stew!" +** "Sensational!" +** "Hot tamale, hot hot tamale!" +** "Play him off, keyboard cat!" +** "Guaranteed!" +** "Macroscopic!", +** "Bring it on!" +** "Random splash!" +** "Call your mother!" +** "Monster infighting!" + +== Changes == +=== Blocks === +* Still water is no longer lighter than flowing water. + +=== General === +; [[Inventory]] +* Only armor items can now be placed in the slots next to the player miniature. +* [[File:Empty Armor Slot Helmet.png|32px]] [[File:Empty Armor Slot Chestplate.png|32px]] [[File:Empty Armor Slot Leggings.png|32px]] [[File:Empty Armor Slot Boots.png|32px]] Added empty armor icons to the inventory. +** Previously they were unused sprites in {{mono|[[items.png]]}}. +* Armor slots are now stored in slots 100, 101, 102 and 103 in the save file, instead of slots 36, 37, 38 and 39. +** This means that items placed in these slots in older world are lost after loading level starting from this version. + +=== Items === +; [[Armor]] +* Now has durability based on the material. +* Is now fully functional. + +; [[Arrow]]s +* Now bounce off the player on Peaceful difficulty instead of dealing ghost damage. + +=== Mobs === +; General +* If an entity is missing its {{nbt|short|Health}} tag, now they set it to 10 health points by default. + +; [[Skeleton]]s and [[zombie]]s +* Tweaked chances of catching on [[fire]] while in [[sunlight]]. + +== Fixes == +; 2 bugs fixed +* Entities no longer produce step sounds when moving above liquids. +* Players' health saves now. Reloading a save no longer makes the player have full health again. + +== Bugs == +* Lava now deals {{Health|1}} damage per hit instead of {{Health|10}} to players. +** This is caused by the addition of an additional invincibility time to players, which causes them to not receive damage from lava since it also took damage from burning on the same tick. +** This bug remained in the game until [[Java Edition Alpha v1.2.2|Alpha v1.2.2]]. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100218]] +[[es:Java Edition Indev 20100218]] +[[fr:Indev 18 février 2010]] +[[ja:Java Edition Indev 20100218]] +[[pt:Edição Java Indev 20100218]] +[[ru:Indev 20100218 (Java Edition)]] +[[zh:Java版Indev 20100218]] diff --git a/wiki_backup/Java Edition Indev 20100219.txt b/wiki_backup/Java Edition Indev 20100219.txt new file mode 100644 index 0000000..6fcbccc --- /dev/null +++ b/wiki_backup/Java Edition Indev 20100219.txt @@ -0,0 +1,141 @@ +{{Version conjecture|Minecraft Indev}} +{{Infobox version +|title=Minecraft Indev +|image=Indev 20100219.png +|edition=java +|date=February 19, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100219/in-20100219.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100219/in-20100219.json .json]) +|serverdl=No corresponding server +|prev=Indev 20100218 +|next=Indev 20100223 +}} + +A version of '''[[Minecraft Indev]]''' was released on '''February 19, 2010'''.[[wordofnotch:398675624|Furnaces and Loot!]] – The Word of Notch, February 19, 2010 + +== Additions == +{{Additions table +|Furnace +|Lit Furnace +|Flint +|Raw Porkchop +|Cooked Porkchop +}} + +=== Blocks === +; [[File:Furnace JE1.png|32px]] [[File:Lit Furnace JE1.png|32px]] [[Furnace]] and lit furnace +* Used to smelt blocks and items. +* Replaces the old smelting system. +* Drops a burning furnace when broken while smelting. + +=== Items === +; [[File:Flint JE1 BE1.png|32px]] [[Flint]] +* Can be found in [[gravel]]. +* Used to craft [[flint and steel]]. + +; [[File:Raw Porkchop JE1 BE1.png|32px]] [[Raw porkchop]] +* New food item. +* Can be cooked into [[cooked porkchop]]s. +* Restores {{Health|3}} health. +* Can be dropped by [[pig]]s. + +; [[File:Cooked Porkchop JE1.png|32px]] [[Cooked porkchop]] +* New food item. +* Restores {{Health|8}} health. + +=== General === +; [[Splash]] +* Added new splashes: +** "Loved by millions!" +** "Ultimate edition!" +** "Freaky!" +** "You've got a brand new key!" +** "Water proof!" +** "Uninflammable!" +** "Whoa, dude!" +** "All inclusive!" +** "Tell your friends!" +** "NP is not in P!" +** "Notch <3 Ez!" +** "Music by C418!" + +; Crafting +* Added two recipes for a total of 65. +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Furnace]] + |A1=Cobblestone + |B1=Cobblestone + |C1=Cobblestone + |A2=Cobblestone + |C2=Cobblestone + |A3=Cobblestone + |B3=Cobblestone + |C3=Cobblestone + |Output=Furnace +}} +{{Crafting |nocat=1 + |showname=1 + |head=1 + |name=[[Flint and Steel]] + |A2=Iron Ingot + |B3=Flint + |Output=Flint and Steel + |foot=1 +}} + +== Changes == +=== Blocks === +* Lava can no longer smelt items. +* Stone type blocks now require a pickaxe to drop an item.{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/797043-help-cant-mine|title=Help: Can't mine!|author=the9thdude|website=Minecraft Forum|date=February 19, 2010}} + +; [[Log|Wood]] +* No longer breaks faster than stone. + +; [[Gravel]] +* Now has a 10% chance of dropping flint. + +=== Items === +; [[File:Coal JE2 BE1.png|32px]] [[Coal]] +* Texture changed from [[File:Coal JE1.png|32px]]. + +; [[File:Flint and Steel JE3 BE1.png|32px]] [[Flint and steel]] +* Texture changed from [[File:Flint and Steel JE2.png|32px]]. +* Is no longer dropped by [[mob]]s. +* Can now be crafted from one [[iron ingot]] and one [[flint]]. +* Can no longer smelt items with fire. +* Items now get destroyed by fire and lava. + +=== Mobs === +; [[Creeper]]s +* Now drop [[gunpowder|sulphur]]. + +; [[Pig]]s +* Now drop [[raw porkchop]]s. + +; [[Skeleton]]s +* Now drop [[arrow]]s. + +; [[Spider]]s +* Now drop [[string]]. + +; [[Zombie]]s +* Now drop [[feather]]s. + +=== Smelting === +* All smelting recipes produce 1 output item. +* Removed coal ore to coal smelting recipe. +* Removed gravel to glass smelting recipe. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Indev}} + +[[de:Indev 20100219]] +[[es:Java Edition Indev 20100219]] +[[ja:Java Edition Indev 20100219]] +[[pt:Edição Java Indev 20100219]] +[[ru:Indev 20100219 (Java Edition)]] +[[zh:Java版Indev 20100219]] diff --git a/wiki_backup/Java Edition Infdev 20100227-1433.txt b/wiki_backup/Java Edition Infdev 20100227-1433.txt new file mode 100644 index 0000000..2647164 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100227-1433.txt @@ -0,0 +1,47 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|edition=Java +|image=Infdev 20100227-1433.png +|date=February 27, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100227/inf-20100227.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100227/inf-20100227.json .json] +|prev=Infdev 20100227-1414 +|next=Infdev 20100313 +}} + +A second version of '''[[Minecraft Infdev]]''' was released on '''February 27, 2010''' at 14:33 UTC. + +== Changes == +; [[Brick pyramid]]s +* Changed height from 256 to 128. +** This means they now generate properly without being cut off, as intended.{{ytl|72Bc6zM8SO8|Putting Minecrafts /infdev/ To The Test}} + +; [[Giant]]s +* The texture are now based on [[Monster (entity)|humans]] instead of [[zombie]]s. + +== Gallery == + +Minecraft Webpage Infdev-20100227-2.png|The Minecraft webpage with this version. +Skybox cutoff.png|The edge of the skybox. +Skybox cutoff II.png|The same skybox cutoff viewed from outside. +PinkSun.png|The sun appears pink through the skybox. +Skybox corner.png|The corner of the skybox, perfectly lined up with the crosshair. Note the sun's appearance. +Eyc0bj7pr4w51.jpg|This version's "[[Far Lands]]", which appear as a solid stone wall, extending to the signed 32-bit integer limit. Note the obsidian wall "climbing" up the stone wall. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100227-2]] +[[es:Java Edition Infdev 20100227-2]] +[[fr:Infdev 20100227-2]] +[[ja:Java Edition Infdev 20100227-2]] +[[lzh:爪哇版方製無垠版二〇一〇〇二二七之二]] +[[pt:Edição Java Infdev 20100227-2]] +[[ru:Infdev 20100227-2 (Java Edition)]] +[[uk:Infdev 20100227-2 (Java Edition)]] +[[zh:Java版Infdev 20100227-2]] diff --git a/wiki_backup/Java Edition Infdev 20100313.txt b/wiki_backup/Java Edition Infdev 20100313.txt new file mode 100644 index 0000000..907ee4d --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100313.txt @@ -0,0 +1,76 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100313.png +|edition=java +|date=March 13, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100313/inf-20100313.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100313/inf-20100313.json .json] +|prev=Infdev 20100227-1433 +|next=Infdev 20100316 +}} + +A third version of '''[[Minecraft Infdev]]''' was released on '''March 13, 2010'''.[[wordofnotch:446215752|Phew, lighting works now.]] – The Word of Notch, March 13, 2010 + +== Additions == +* Re-implemented the [[daylight cycle]], but its duration is shorter than it was in Indev. +** One cycle lasts around 8 minutes. Both daytime and nighttime are 4 minutes long. +* Added working [[light]]s. +* Re-added dynamic lighting. + +; [[World boundary]] +* Now exists at 32,000,000 blocks. +** The stone wall "far lands" are inaccessible without the use of modification as a result. + +== Changes == +* Faster [[sky]] brightness re-calculation. +* The player spawns with more items when creating a new world: 999 [[glass]] blocks, 999 [[planks]], 999 [[torch]]es, 999 pairs of [[flint and steel]], 999 [[diamond shovel]]s, 999 [[diamond pickaxe]]s, 999 [[lava]] source blocks, and 999 [[water]] source blocks. +* Diamond tool durability has been increased from 257 to 513. +* The game now keeps a cyclic buffer of near chunks in memory, so it no longer runs out of memory when players walk for a long distance. +** However, the game does not yet save anything to the disk, so players lose data from chunks they unload. +* Pressing {{keys|F}} now reloads chunks too instead of just hiding them behind a fog. +** Fog is now further from the player. +** Fog is now slightly blueish. + +== Removals == +* [[Obsidian wall]]s. + +=== General === +* The test skybox has been removed; the sky now more closely resembles what it is in modern versions. + +; [[Java Edition distance effects/Historical effects|Distance effects]] +* Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement. +* The wireframe [[hitbox]] for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs. +* [[Block]]s no longer stop being solid after X/Z: 16,777,216. +* [[Particle]]s are no longer distorted at high distances. + +== Fixes == +* Fire, gears, torches and crops have a texture when placed. +* Torches can be placed on the sides of blocks again. +* Furnaces have a face. +* Block breaking cracks now show up consistently. + +== Bugs == +* Opening the [[inventory]] crashes the game. +** However, player can still access their inventory through a crafting table. +* [[Slab]]s have lighting bugs. +* Sometimes, the game crashes while generating a world, with a java.lang.IllegalArgumentException error being thrown. + +==== Distance effects ==== +* [[Torch]]es, [[flower]]s, [[sapling]]s and [[seed]]s lose precision and appear 2D at large distances. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100313]] +[[es:Java Edition Infdev 20100313]] +[[fr:Infdev 20100313]] +[[ja:Java Edition Infdev 20100313]] +[[lzh:爪哇版方製無垠版二〇一〇〇三一三]] +[[pt:Edição Java Infdev 20100313]] +[[ru:Infdev 20100313 (Java Edition)]] +[[uk:Infdev 20100313 (Java Edition)]] +[[zh:Java版Infdev 20100313]] diff --git a/wiki_backup/Java Edition Infdev 20100316.txt b/wiki_backup/Java Edition Infdev 20100316.txt new file mode 100644 index 0000000..7b4d5e9 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100316.txt @@ -0,0 +1,66 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100316.png +|edition=java +|date=March 16, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100316/inf-20100316.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100316/inf-20100316.json .json]) +|prev=Infdev 20100313 +|next=Infdev 20100320 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 16, 2010'''.[[wordofnotch:452455870|State of the Entity]] – The Word of Notch, March 16, 2010 + +== Additions == +; [[Arrow]]s +* Re-implemented. +** Upon hitting (non-[[liquid]]) [[block]]s, arrows have a 100% chance of spawning one of the following [[mob]]s (each with an equal chance{{verify|edition=java|type=change|Someone should look into the code to get a solid confirmation of this.}}): [[sheep]], [[pig]], [[skeleton]], [[creeper]], [[spider]], [[zombie]]. +*** On Peaceful [[difficulty]], any "rolls" that land on a [[hostile]] mob instead spawn nothing.{{ytl|kA7OGtHtqzs|Mob Rave!|Kinjry|March 21, 2010}} +*** Apply to ''all'' arrows, including ones shot by [[skeleton]]s. + +; [[Mob (entity)|Mob]] +* Re-implemented, though unused. + +; [[Monster (entity)|Monster]] +* Unused. +* Appears identical to the "Mob" entity. +* Is hostile, pursuing and attacking the player similarly to how zombies do. +* Invisible in this version.[https://youtu.be/4yTocwdK6NE] + +== Changes == +* The items the player spawns with upon creating new worlds has been changed: 999 [[diamond axe]]s, 999 [[diamond shovel]]s, 999 [[diamond pickaxe]]s, 999 [[torch]]es, 999 pairs of [[flint and steel]], 999 [[planks]], 999 [[glass]] blocks, 999 [[bow]]s, and 999 [[arrows]]. +* [[Entities]] are functional again, allowing for [[mining]] blocks to [[drop]] resources. +** [[Drop]]s are now working. +** The third-person view shows the player. +** [[TNT]] can now be primed, but it doesn't explode. +* Daylight cycle now lasts 20 minutes per 1 in-game day. + +== Removals == +=== General === +; [[Java Edition distance effects/Historical effects|Distance effects]] +* [[Torch]]es (including wall torches), [[sapling]]s, [[dandelion]]s, [[rose]]s, [[red mushroom]]s, [[brown mushroom]]s and [[Wheat Seeds|crops]] no longer become 2D at far distances. + +== Fixes == +* Opening the [[inventory]] no longer crashes the game. +* [[Torch]]es can no longer be placed on [[farmland]]. + +== Issues == +* Opening a [[furnace]] and [[chest]] crashes the game. +* Items no longer get pushed out by [[glass]]. (Existed in Indev). +* Mining stone-like blocks whilst breaking a tool (pickaxe only) doesn't drop anything. (Existed in Indev). + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100316]] +[[es:Java Edition Infdev 20100316]] +[[fr:Infdev 20100316]] +[[ja:Java Edition Infdev 20100316]] +[[lzh:爪哇版方製無垠版二〇一〇〇三一六]] +[[pt:Edição Java Infdev 20100316]] +[[ru:Infdev 20100316 (Java Edition)]] +[[uk:Infdev 20100316 (Java Edition)]] +[[zh:Java版Infdev 20100316]] diff --git a/wiki_backup/Java Edition Infdev 20100320.txt b/wiki_backup/Java Edition Infdev 20100320.txt new file mode 100644 index 0000000..71f5eb3 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100320.txt @@ -0,0 +1,51 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100320.png +|edition=java +|date=March 20, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100320/inf-20100320.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100320/inf-20100320.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100316 +|next=Infdev 20100321 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 20, 2010'''.[[wordofnotch:461651626|Infdev update: trees and furnaces]] – The Word of Notch, March 20, 2010 + +== Additions == +* [[Tree]]s have been re-implemented and now generate naturally. +* [[Ore]]s now generate naturally. +** Ignore height, allowing for any ore to generate on cliffs. +** Spawn only in blobs of one. +** Rarity seems to be implemented; [[coal ore]] is very common, [[iron ore]] and [[gold ore]] are somewhat common (and they seem to be the same rarity), and [[diamond ore]] is rare. + +== Changes == +* The items the player starts with in new [[world]]s has been changed: 64 [[diamond axe]]s, 64 [[diamond shovel]]s, 64 [[diamond pickaxe]]s, 64 [[torch]]es, 64 pairs of [[flint and steel]], 64 [[TNT]] blocks, 64 [[glass]] blocks, 64 [[bow]]s, and 64 [[arrow]]s. +* Furnaces and chests now "remember" the items put into them if replaced in the same location. + +== Fixes == +* [[Fire]] can now be extinguished by punching. +* Opening containers (i.e. [[chest]]s and [[furnace]]s) no longer crashes the game. +* [[Creeper]]s and [[TNT]] now explode. +* "Way fewer crash bugs". + +== Gallery == + +Infdev (March 20, 2010) Ore Generation.png|A cliff generated in this version, showing the ore generation. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100320]] +[[es:Java Edition Infdev 20100320]] +[[fr:Infdev 20100320]] +[[ja:Java Edition Infdev 20100320]] +[[lzh:爪哇版方製無垠版二〇一〇〇三二〇]] +[[pt:Edição Java Infdev 20100320]] +[[ru:Infdev 20100320 (Java Edition)]] +[[uk:Infdev 20100320 (Java Edition)]] +[[zh:Java版Infdev 20100320]] diff --git a/wiki_backup/Java Edition Infdev 20100321.txt b/wiki_backup/Java Edition Infdev 20100321.txt new file mode 100644 index 0000000..0ddac0d --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100321.txt @@ -0,0 +1,38 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100321.png +|edition=java +|date=March 21, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100321/inf-20100321.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100321/inf-20100321.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100320 +|next=Infdev 20100325 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 21, 2010'''. + +== Additions == +* Duplicate login detection added, however it causes problems. (See "Bugs" section) + +== Bugs == +* When playing the game, a screen sometimes randomly pops up saying "Session conflict! Did you log in from another computer?". It is unknown why this bug occurs. + +== Gallery == + +SessionConflict.png|The bug that happens while playing this version. +Infdev 20100321 Sessionconflict.png|Screenshot of the bug on minecraft.net. + + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100321]] +[[es:Java Edition Infdev 20100321]] +[[fr:Infdev 20100321]] +[[ja:Java Edition Infdev 20100321]] +[[lzh:爪哇版方製無垠版二〇一〇〇三二一]] +[[pt:Edição Java Infdev 20100321]] +[[ru:Infdev 20100321 (Java Edition)]] +[[uk:Infdev 20100321 (Java Edition)]] +[[zh:Java版Infdev 20100321]] diff --git a/wiki_backup/Java Edition Infdev 20100325.txt b/wiki_backup/Java Edition Infdev 20100325.txt new file mode 100644 index 0000000..923c9b3 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100325.txt @@ -0,0 +1,59 @@ +{{Version conjecture|Minecraft Infdev}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100325.png +|edition=java +|date=March 25, 2010 +|clientdl=Pre-reupload unavailable
[https://archive.org/download/Minecraft-JE-Infdev/inf-20100325/inf-20100325.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100325/inf-20100325.json .json]) +|prev=Infdev 20100321 +|next=Infdev 20100327 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 25, 2010''',[[wordofnotch:472692612|Infdev has been updated]] – The Word of Notch, March 25, 2010{{ytl|LEnPIrPYuYE|Minecraft Infdev - Vertical TNT Tunnel|SuperLlama53|March 26, 2010}} at 15:45 UTC + +This version was reuploaded at 16:40 UTC (55 minutes after release).{{more info}} + +== Removals == +* Duplicate login detection. + +== Additions == +* Re-implemented [[cave]]s. +* Ores now generate in [[ore blob]]s. +* Re-added many [[particles]]. +* Re-implemented [[block tick]]s, allowing for [[Wheat Seeds|crop]]s to grow, [[fire]] to spread, [[Grass block|grass]] to spread to [[dirt]], and more. +** Can no longer place fire on the sides of non-flammable blocks. +** Flowers pop off when not exposed to sunlight. +* [[Slab]]s now make double slabs when possible. +* Furnaces now work like they did before Infdev. + +== Bugs == +* The game progressively degrades in performance, becoming unbearably slow within minutes of loading a world. (This is caused by [[flower]]s that are generated in places where they break as soon as they appear, resulting in an increase in the number of entities. In rare cases, a flower or chunk breaks in such a way to spawn insane amounts of entities, bringing the game to a grinding halt in seconds.){{ytl|I9KhSkDHgKQ|MC Java Infdev 2010-03-25 - Game becomes unplayable due to flowers popping out as entities|Le Sharkoïste|May 30, 2022}} +* Above-ground cave entrances cut into [[tree]]s and [[brick pyramid]]s, resulting in half-destroyed trees and brick pyramids containing caves. The entrances also do not turn dirt into grass, which results in patches of dirt strewn across the terrain near cave entrances. + +== Fixes == +* Due to the removal of the duplicate login detection, the game no longer randomly crashes with the "session conflict" screen. + +== Gallery == + +Infdev (March 25, 2010) Cave Generation.png|Cave generation in this version. +Inf-325 flower bug.png|Example of a flower that generated onto stone. +Notch Caves.png|The first image Notch posted depicting the new Infdev caves. +Mass flowers.png|An example of the insane amount of flower items that can generate in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100325]] +[[es:Java Edition Infdev 20100325]] +[[fr:Infdev 20100325]] +[[ja:Java Edition Infdev 20100325]] +[[lzh:爪哇版方製無垠版二〇一〇〇三二五]] +[[pt:Edição Java Infdev 20100325]] +[[ru:Infdev 20100325 (Java Edition)]] +[[uk:Infdev 20100325 (Java Edition)]] +[[zh:Java版Infdev 20100325]] diff --git a/wiki_backup/Java Edition Infdev 20100327.txt b/wiki_backup/Java Edition Infdev 20100327.txt new file mode 100644 index 0000000..ecf2031 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100327.txt @@ -0,0 +1,88 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100327.png +|edition=java +|date=March 27, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100327/inf-20100327.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100327/inf-20100327.json .json]) +|prev=Infdev 20100325 +|next=Infdev 20100330-1203 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 27, 2010'''.[[wordofnotch:477553920|"Infdev's been updated with saving and new terrain"]] – [[The Word of Notch]], March 27, 2010 + +With its introduction of the Alpha level format and the reintroduction of level saving, this is the first version where worlds created in it can be opened in any subsequent version (except for snapshots [[21w06a]] through [[21w14a]] of [[Java Edition 1.17]], and [[21w37a]] through [[21w38a]] of [[Java Edition 1.18]], which was due to a lack of a system to convert worlds rather than being fundamentally incompatible) without the need for external editors. + +== Additions == +* The game now automatically saves while playing. +* The world generation is now responsible of new [[noise generator]]s that replace the Classic world noise generator. These are: "Low Noise", "High Noise", and "Selector Noise". The first two are responsible of generating the [[Far Lands]] (see details below in "[[#Bugs|bugs]]"). + +== Changes == +* The level format has been updated from the [[Indev level format]] to the [[Alpha level format]]. +* The world saving interface has been revamped. It is now identical to the system seen in [[Java Edition Alpha|Alpha]] through early [[Java Edition Beta|Beta]]. +** The "generate new level..." button has been replaced with a "single player" button which opens a world selection screen, in which worlds can be loaded, created, and deleted. The "load level.." button has been replaced with a "multi player" button, although it is always grayed out. +* The [[player]] dying causes the contents of their [[inventory]] to drop, and respawns the player at the world spawn, rather than forcing the player to reload the last save. +* The player no longer starts with any [[item]]s in new worlds. +* The player always spawns at 0,64,0, then gets shot up to the nearest available space. + +== Removals == +* The Classic world noise terrain generator has been removed of the game's code, revamping the terrain generation. +* [[Cave]]s and [[flower]]s no longer generate, as they are not yet implemented in the new terrain generator. +* The defunct [[map theme]], [[map shape]], and [[map type]] buttons have been removed from the interface. +* Debug [[tool]]s are removed from the player's [[inventory]]. +* [[Brick pyramid]]s removed. + +== Bugs == +* The [[Far Lands]] are not an addition itself. Instead, they are the overflow of the new Low and High [[noise generator]]s, that overflow at 12,550,824 blocks away on the X and Z axes, where the Far Lands generate. +* Naturally-generated places that do not have direct exposure to the sky (e.g. cliff overhangs) are completely dark until given a sky light update. +** Note that block updates on their own have no effect. +* The world above the height limit is always fully lit and can cause blocks near the height limit to be lit up at nighttime with block light if a block update happens. This can temporarily hang the game while it processes the insane amounts of lighting updates, and may crash on older computers. +* After dying, the player's body remains lying where they died. The body can be pushed around and still has the idle animation, as if it were still alive. +* After loading an existing world, ores and trees regenerate if the conditions are correct (e.g. the place where ore would generate is filled with [[stone]]). +* [[Wheat]] crops, fire, farmland, torches and saplings preserve their data values in the occupied space, resulting in newly-placed blocks to take on the data value of the block previously occupying that space allowing for any block from this version to obtain a damage value between 0-15. (Though the item form has to be obtained with silk touch in a later version.) +* Containers (i.e. [[chest]]s and [[furnace]]s) sometimes do not save. +** They require a chunk update in their chunk to update. +* When generating a new world, the game may stop responding on some laptops. +* [[Slab]]s have broken lighting. +* Pressing the respawn button multiple times creates clones of the player, and when the player touches/attacks any clone, the player's hand goes crazy. (this is the only known way to spawn the [[Mob (entity)|Mob]] in this era of the game without modding). +* After reloging onto a world the player is raised by 1 block up. +* When you place a sapling it breaks after a few seconds and if you place two together they break instantly. + +=== Furnace bugs === +{{wip}} +* Having a furnace run out of fuel but is still smelting, then saving and exiting, then opening that burning furnace crashes the game. +* Furnace smelting time can sometimes be cut in half, or doubled, after saving and exiting.{{Info needed}} +* On very rare occasions taking items out of a furnace output slot crashes the game.{{Info needed}} + +== Fixes == +; 1 bug fixed +* The game's performance no longer drastically degrades progressively. + +== Gallery == + +Infdev0327SlabGlitch.png|A lighting glitch with slabs. +Early Infdev Corner Far Lands.png|The Far Lands in Infdev 20100327. +Player's body bug.png|Player's body remaining there after dying. +Select world (Beta 1.2).png|The new 'Select World' screen. +NotchInfdevTerrain1.png|An image posted by Notch accompanying this version's release. +NotchInfdevTerrain2.png|An image posted on Notch's blog teasing the new worldgen. +Inf327steve.png|Spamming "Respawn" after dying creates Steve mobs at the spawnpoint. +Image (4).png|Lighting glitch at the height limit. +Infdev Mountaintop.jpg|Mountaintop + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100327]] +[[es:Java Edition Infdev 20100327]] +[[fr:Infdev 20100327]] +[[ja:Java Edition Infdev 20100327]] +[[lzh:爪哇版方製無垠版二〇一〇〇三二七]] +[[pt:Edição Java Infdev 20100327]] +[[ru:Infdev 20100327 (Java Edition)]] +[[uk:Infdev 20100327 (Java Edition)]] +[[zh:Java版Infdev 20100327]] diff --git a/wiki_backup/Java Edition Infdev 20100330-1203.txt b/wiki_backup/Java Edition Infdev 20100330-1203.txt new file mode 100644 index 0000000..78b5ef9 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100330-1203.txt @@ -0,0 +1,47 @@ +{{Version conjecture|Minecraft Infdev}} +{{Lost version}} +{{Infobox version +| title = Minecraft Infdev +| image = Inf-330-1-1.png +| edition = java +| date = March 30, 2010 +| clientdl = Unavailable +| prev = Infdev 20100327 +| next = Infdev 20100330-1511 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 30, 2010''', at 12:03 UTC.[[wordofnotch:484051625|"Infdev's been updated, bugs have been fixed"]] – [[The Word of Notch]], March 30, 2010 + +== Additions == +; Level format +* {{nbt|byte|TerrainPopulated}} tag +** Set to 1 if the chunk is populated (trees and ores have been generated). +** Chunks generated during inf-2010327 do not have this tag, so they generate new trees and ores. +** This fixes the bug causing trees and ores to regenerate under the right conditions. + +== Changes == +* Smelting time increased back to 8 seconds per item from 4. + +== Fixes == +; 5 bugs fixed +* Fixed a bug which caused the contents of containers (i.e. [[chest]]s and [[furnace]]s) to sometimes not be saved. +* Fixed the broken lighting on [[slab]]s. +* The top of the world is no longer fully lit, and it no longer temporarily hangs the game while mass updating lighting.{{verify|edition=java|type=change|The light bug has been confirmed but the crashes may never have occured in 20100327 (as mentioned in the verify on that page) and so if they never occured then this would not have been fixed.}} +* Fixed a bug that caused [[tree]]s and [[ore]]s to regenerate if the world was reloaded. +* Blocks no longer keep their data value when being broken, which was resulted in newly-planted crops to take on the block data (and therefore growth stage) of block previously occupying that space. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100330-1203]] +[[es:Java Edition Infdev 20100330-1203]] +[[fr:Infdev 20100330-1203]] +[[ja:Java Edition Infdev 20100330-1203]] +[[lzh:爪哇版方製無垠版二〇一〇〇三三〇之一]] +[[pt:Edição Java Infdev 20100330-1203]] +[[ru:Infdev 20100330-1203 (Java Edition)]] +[[uk:Infdev 20100330-1203 (Java Edition)]] +[[zh:Java版Infdev 20100330-1203]] diff --git a/wiki_backup/Java Edition Infdev 20100330-1511.txt b/wiki_backup/Java Edition Infdev 20100330-1511.txt new file mode 100644 index 0000000..8cb1460 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100330-1511.txt @@ -0,0 +1,41 @@ +{{Version conjecture|Minecraft Infdev}} +{{No unedited version}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100330-1611.png +|edition=java +|date=March 30, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100330/inf-20100330.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100330/inf-20100330.json .json] +|serverdl=No corresponding server +|prev=Infdev 20100330-1203 +|next=Infdev 20100413 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''March 30, 2010''', at 15:11 UTC, to fix bugs.[[wordofnotch:484051625|"Infdev's been updated, bugs have been fixed"]] – [[The Word of Notch]], March 30, 2010 + +== Fixes == +; 1 bug fixed +* The clouds no longer "follow" the [[player]] along the x- and z-axes. + +== Gallery == + +Infdev0330SlabFix.png|The slab lighting bug has been fixed. +Infdev 20100330-1511 Webpage.jpg|The Minecraft.net webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100330-1511]] +[[es:Java Edition Infdev 20100330-1511]] +[[fr:Infdev 20100330-1511]] +[[ja:Java Edition Infdev 20100330-1511]] +[[lzh:爪哇版方製無垠版二〇一〇〇三三〇之二]] +[[pt:Edição Java Infdev 20100330-1511]] +[[ru:Infdev 20100330-1511 (Java Edition)]] +[[uk:Infdev 20100330-1511 (Java Edition)]] +[[zh:Java版Infdev 20100330-1511]] diff --git a/wiki_backup/Java Edition Infdev 20100413.txt b/wiki_backup/Java Edition Infdev 20100413.txt new file mode 100644 index 0000000..b6934ff --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100413.txt @@ -0,0 +1,73 @@ +{{Version conjecture|Minecraft Infdev}} +{{Lost version|pre-reupload}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100413.png +|edition=java +|date=April 13, 2010 +|clientdl=Pre-reupload unavaliable
[https://archive.org/download/Minecraft-JE-Infdev/inf-20100413/inf-20100413.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100413/inf-20100413.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100330-1511 +|next=Infdev 20100414 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''April 13, 2010''', at 19:49 UTCAdura's logs: "(19:51:10) I think infdev's been updated"..."(15:52:13) nice new trees Notch...". It was announced on [[The Word of Notch|TWoN]] at 19:59 UTC[[wordofnotch:518911403|Infdev update, time to sleep]] – The Word of Notch, April 13, 2010 + +This version was reuploaded at 19:53 UTC (4 minutes after release).{{more info}} + +== Additions == +* Big [[tree]]s from Paul Spooner's script have been added.[http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html Paul Spooner's Minecraft Scripting Story][[wordofnotch:506311060|Still going slow, but here's a new screenshot!]] – The Word of Notch, April 8, 2010 + +== Changes == +; General +* The world generator has been updated to include [[sand]] and [[gravel]]. +* [[Arrow]]s no longer spawn [[mob]]s upon hitting [[block]]s. +* [[Leaves]] no longer decay. + +; Debug screen +* "All" and "Counted" have been added. +** "All" displays the total of loaded entities. +** "Counted" seemingly does the same. + +; Generated structures +* Naturally generated small trees now have a different shape. + +; Level format +* Removed the player's {{nbt|string|id}}:LocalPlayer tag. + +== Fixes == +; 6 bugs fixed +* Blocks can no longer be placed in the same space as the [[player]]. +* Placing blocks would sometimes cause two blocks to be placed, this has been fixed. +* Lighting code has been fixed. Light level in some areas used be too dark, unless block updated. This fix only applies to newly generated chunks. +* Dying in-game now doesn't leave the body, which doesn't leave until the player relogs into the world. +* Pressing the respawn button multiple times now doesn't spawn multiple players which can't be controlled anymore. +* Saplings can now grow again. + +== Bugs == +* Placing [[torch]]es, [[sapling]]s and [[flower]]s crashes the game. +* Pressing F5 results in water particles surrounding the player. Apparently, this seems to happen only when the player is at the same layer as the water. One possible explanation for why this glitch occurs is possibly due to some remaining code from previous versions where F5 used to toggle rain. +* Placing [[sand]] or [[gravel]] above the [[lava]] void causes the lava to go up to where that block is. +* Random lag spikes happen when updating chunks. +* As a result of the player now being removed from the level after death, the player's deathTime stops being incremented causing the death tilt and zoom to stop after a few seconds. This was never fixed and is one of the oldest bugs in the game. + +== Gallery == + +Notch-Tumblr-Newtrees.jpg|The big trees added in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100413]] +[[es:Java Edition Infdev 20100413]] +[[fr:Infdev 20100413]] +[[ja:Java Edition Infdev 20100413]] +[[lzh:爪哇版方製無垠版二〇一〇〇四一三]] +[[pt:Edição Java Infdev 20100413]] +[[ru:Infdev 20100413 (Java Edition)]] +[[uk:Infdev 20100413 (Java Edition)]] +[[zh:Java版Infdev 20100413]] diff --git a/wiki_backup/Java Edition Infdev 20100414.txt b/wiki_backup/Java Edition Infdev 20100414.txt new file mode 100644 index 0000000..da6e246 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100414.txt @@ -0,0 +1,31 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| image = Infdev_20100414.png +| edition = java +| date = April 14, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100414/inf-20100414.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100414/inf-20100414.json .json]) +| serverdl = No corresponding server +| prev = Infdev 20100413 +| next = Infdev 20100415 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''April 14, 2010''', which fixed a bug from [[Infdev 20100413]]. + +== Fixes == +; 2 bugs fixed +* Placing [[torch]]es, [[sapling]]s and [[flower]]s no longer crashes the game. +* There's no more random lag spikes when you update the chunk. + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100414]] +[[es:Java Edition Infdev 20100414]] +[[fr:Infdev 20100414]] +[[ja:Java Edition Infdev 20100414]] +[[lzh:爪哇版方製無垠版二〇一〇〇四一四]] +[[pt:Edição Java Infdev 20100414]] +[[ru:Infdev 20100414 (Java Edition)]] +[[uk:Infdev 20100414 (Java Edition)]] +[[zh:Java版Infdev 20100414]] diff --git a/wiki_backup/Java Edition Infdev 20100415.txt b/wiki_backup/Java Edition Infdev 20100415.txt new file mode 100644 index 0000000..cf57510 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100415.txt @@ -0,0 +1,41 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| image = Infdev_20100415.png +| edition = java +| date = April 15, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100415/inf-20100415.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100415/inf-20100415.json .json]) +| serverdl = No corresponding server +| prev = Infdev 20100414 +| next = Infdev 20100420 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''April 15, 2010'''.[[wordofnotch:522979105|(too many) Monsters in infdev and further reports]] – The Word of Notch, April 15, 2010 + +== Changes == +* [[Mob]]s now spawn naturally. +* Most [[entities]] now save. +** However, shot [[arrow]]s still do not save. +* Custom skins now work again. +** However, the player's skin is always black unless the player uses a proxy debugger or some arguments. + +== Fixes == +* Fixed some broken [[lighting]] code. +** Lighting is now updated properly. +** Memory consumption has been reduced. +** [[Block]]s not exposed to [[the sky]] when generated (such as cliff overhangs) are no longer completely dark. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100415]] +[[es:Java Edition Infdev 20100415]] +[[ja:Java Edition Infdev 20100415]] +[[lzh:爪哇版方製無垠版二〇一〇〇四一五]] +[[pt:Edição Java Infdev 20100415]] +[[ru:Infdev 20100415 (Java Edition)]] +[[uk:Infdev 20100415 (Java Edition)]] +[[zh:Java版Infdev 20100415]] diff --git a/wiki_backup/Java Edition Infdev 20100420.txt b/wiki_backup/Java Edition Infdev 20100420.txt new file mode 100644 index 0000000..59a2329 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100420.txt @@ -0,0 +1,50 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100420.png +|edition=java +|date=April 20, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100420/inf-20100420.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100420/inf-20100420.json .json] +|prev=Infdev 20100415 +|next=Infdev 20100607 +}} +A version of '''[[Minecraft Infdev]]''' was released on '''April 20, 2010'''.[[wordofnotch:536071972|Optimization update is out]] – The Word of Notch, April 20, 2010 + +== Changes == +* The level generator has been updated. +** It is now much faster. +** The terrain seems to be much less mountainous. Instead, more hills and plains generate and cliffs appear less often. +** Due to this change, the [[Java Edition Far Lands/Infdev 20100327 to Beta 1.7.3|Far Lands]] are now different, with thinner tunnels and sharper walls. +* [[Mob]]s now spawn less often. +* The world automatically saves less often. +* Mob pathfinding and behavior changed. +* Changed world save format. +* Saplings now grow into big trees. + +== Fixes == +; 2 bugs fixed +* The mob pathfinding no longer leads them off big drops in negative [[coordinates]].{{verify|edition=java|type=change}} +* Hostile mobs no longer spawn in bright areas. + +== Removals == +=== General === +; [[Debug screen]] +* Removed slash from "All" value. +** "Counted" value has been removed. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100420]] +[[fr:Édition_Java_Infdev_20100420]] +[[es:Java Edition Infdev 20100420]] +[[ja:Java Edition Infdev 20100420]] +[[lzh:爪哇版方製無垠版二〇一〇〇四二〇]] +[[pt:Edição Java Infdev 20100420]] +[[ru:Infdev 20100420 (Java Edition)]] +[[uk:Infdev 20100420 (Java Edition)]] +[[zh:Java版Infdev 20100420]] diff --git a/wiki_backup/Java Edition Infdev 20100607.txt b/wiki_backup/Java Edition Infdev 20100607.txt new file mode 100644 index 0000000..917954f --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100607.txt @@ -0,0 +1,70 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| image = Infdev 20100607.png +| edition = java +| date = June 7, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100607/inf-20100607.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100607/inf-20100607.json .json]) +| serverdl = No corresponding server +| prev = Infdev 20100420 +| next = Infdev 20100608 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 7, 2010'''.[[wordofnotch:673782427|Finally, an update]] – The Word of Notch, June 7, 2010https://www.youtube.com/watch?v=7Yj6qV3xTtE + +== Additions == +=== Blocks === +; [[File:Oak Sign (0) JE1.png|48px]] [[Sign]]s +* Are very big, have collision, take a very long time to mine, cannot be placed on the sides of blocks, and drop one [[wooden plank]] when mined. + +; [[File:Ladder JE1.png|48px]] [[Ladder]]s + +; [[File:Oak Door JE1.png|32px]] [[Door]]s + +== Changes == +* The [[spawn]] rate for [[hostile mobs]] has changed, making them way less common. +* Saplings grow into small trees again. + +; [[Furnace]] +* Furnaces smelting time increased (back to 8 seconds from 4). + +; [[Monster (entity)|Monster]] +* Now has a model. + +== Removals == +* Big [[tree]]s no longer generate. + +== Bugs == +* The [[water]] texture now includes a little bit of the [[lava]] and [[fire]] textures. +* The lava texture now includes a little bit of the water textures. +* While mining signs, they give out [[grass block]] particles. +* Placing doors on [[glass]], [[slab]]s, ladders, and signs cause the doors to immediately break and drop two doors, allowing for door duplication. +* Placing ladders on [[torch]]es makes ladders invisible.https://www.youtube.com/watch?v=RfHYswCsv98 +* Placing doors on farmland causes the bottom part of the door to disappear and the door to not work. + +== Gallery == + +Infdev (June 7, 2010) Water Texture Bug.png|A screenshot showing the water texture bug. +Infdev (June 7, 2010) Signs.png|Signs as they appear in this version. +Infdev (June 7, 2010) Door Texture.png|The door's side texture is the same as wooden planks. +Infdev 20100607 Door.png|The door's sprite in the inventory does not have any windows. +Infdev 2010-06-07 banner.png|All the blocks added in this version. +Minecraft WebpageTexture Infdev 20100607.png|The Minecraft webpage, with a texture pack. +Infdev 2010-06-07 banner.png|Banner of this version. +Ekran görüntüsü 2024-06-20 205054.png|A screenshot showing the door bug. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100607]] +[[es:Java Edition Infdev 20100607]] +[[ja:Java Edition Infdev 20100607]] +[[lzh:爪哇版方製無垠版二〇一〇〇六〇七]] +[[pt:Edição Java Infdev 20100607]] +[[ru:Infdev 20100607 (Java Edition)]] +[[uk:Infdev 20100607 (Java Edition)]] +[[zh:Java版Infdev 20100607]] diff --git a/wiki_backup/Java Edition Infdev 20100608.txt b/wiki_backup/Java Edition Infdev 20100608.txt new file mode 100644 index 0000000..63f2df6 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100608.txt @@ -0,0 +1,52 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| image = Infdev 20100608.png +| edition = java +| date = June 8, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100608/inf-20100608.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100608/inf-20100608.json .json]) +| serverdl = No corresponding server +| prev = Infdev 20100607 +| next = Infdev 20100611 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 8, 2010'''.[[wordofnotch:676989189|Infdev update with bug fixes]] – The Word of Notch, June 8, 2010 + +== Additions == +* [[Entities]] now have shadows under them again. + +== Changes == +* [[Door]] rotation logic has been improved. +* [[Sign]]s can be mined much faster. +** They also drop themselves when destroyed now, instead of planks. + +== Fixes == +; 5 bugs fixed +* Fixed a duplication bug when a [[door]] was placed on [[glass]], [[slab]]s, [[ladder]]s, [[torch]]es, or [[sign]]s, causing it to immediately break and drop 2 doors. +* The [[particles]] signs give off while being mined are no longer from [[grass block]]s. +* The standard [[Steve]] skin now shows again, instead of a fully black skin when no skin was applied (with the exception of using a proxy debugger or some arguments). +* Parts of the [[lava]] texture are no longer present on [[water]] blocks, as well as the lava blocks which have the water textures. +* Doors now can not be placed on farmland (fixing the door on farmland bug). + +== Bugs == +* Breaking a [[door]] by mining its top part doesn't drop anything. + +== Gallery == + +inf608.png|Debug screen in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100608]] +[[es:Java Edition Infdev 20100608]] +[[ja:Java Edition Infdev 20100608]] +[[lzh:爪哇版方製無垠版二〇一〇〇六〇八]] +[[pt:Edição Java Infdev 20100608]] +[[ru:Infdev 20100608 (Java Edition)]] +[[uk:Infdev 20100608 (Java Edition)]] +[[zh:Java版Infdev 20100608]] diff --git a/wiki_backup/Java Edition Infdev 20100611.txt b/wiki_backup/Java Edition Infdev 20100611.txt new file mode 100644 index 0000000..71ecd50 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100611.txt @@ -0,0 +1,69 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100611.png +|edition=java +|date=June 11, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100611/inf-20100611.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100611/inf-20100611.json .json] +|prev=Infdev 20100608 +|next=Infdev 20100615 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 11, 2010'''.[[wordofnotch:687252576|Totally rushed friday update!]] – The Word of Notch, June 11, 2010 + +== Changes == +=== Blocks === +; [[Door]] +* Changed the texture. + +=== World generation === +* The terrain generator now tries to comprise the terrain of large islands. +* The count of generated [[tree]]s has been changed. +* The terrain height amplification value seems to be higher, allowing for some mountains to be so tall that they have flat tops from being cut off by the height limit. +* The player now always spawns on sand. + +=== Technical === +* The save directory can now be changed to something other than .minecraft\saves. + +=== Other === +; [[Cloud]] +* Are now three-dimensional, have a texture, and are translucent. + +== Bugs == +* [[Monolith]]s now generate. +* The [[player]]'s hand is no longer visible. +* When picking up an item into the hotbar, the item appears to slide left across the screen outside the hotbar, before clipping back into place. + +== Fixes == +* Breaking a [[door]] by mining its top part now drops a door. + +== Trivia == +* In [[Notch]]'s post announcing the release of this version on [[The Word of Notch]], he included an image of a level preview tool to show how the terrain looks in this version. What many suspected to be a monolith can be seen to the right of the image, near the coast. In this version, one quirk about the terrain was that the height amplification value was a little higher, allowing for some mountains to be so tall that they are cut off by the world height limit, thus giving the appearance of monoliths from above, accompanied by the ability of some mountain sides being able to look chunky and squared off resembling monoliths (shown on the bottom portion of the supposed monolith on the image). Upon further examination of the image, it shows that there is very high mountainous terrain that blends into the side of the supposed monolith that can barely be seen on both sides, which would be impossible for there to be if this was a real monolith, and there's even an overhang on the bottom, which also helps to disprove this structure being a monolith. + +== Gallery == + +Notch Accidentally Shows Monoliths.png|An image taken from the blog post accompanying this version, with the supposed monolith visible on the right of the image. +mountain that resembles monolith.png|An MCedit screenshot of a mountain that resembles a monolith that was generated in this version that is most likely what the supposed monolith from Notch's blog post screenshot actually looks like. +File:NotchClouds.png|How clouds appeared in this version. +inf20100611 real monolith.png|A real monolith generated in this version. +inf20100611 underneath monolith.png|The inside of the monolith. +OakDoor Inf-20100611-1.png|A pair of doors. +OakDoor Inf-20100611-2.png|A pair of doors. +Minecraft Webpage Infdev 20100611.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100611]] +[[es:Java Edition Infdev 20100611]] +[[ja:Java Edition Infdev 20100611]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一一]] +[[pt:Edição Java Infdev 20100611]] +[[ru:Infdev 20100611 (Java Edition)]] +[[uk:Infdev 20100611 (Java Edition)]] +[[zh:Java版Infdev 20100611]] diff --git a/wiki_backup/Java Edition Infdev 20100615.txt b/wiki_backup/Java Edition Infdev 20100615.txt new file mode 100644 index 0000000..5e52a3f --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100615.txt @@ -0,0 +1,62 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| edition = Java +| image = Infdev 20100615.png +| date = June 15, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100615/inf-20100615.jar Client] +| jsondl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100615/inf-20100615.json .json] +| prev = Infdev 20100611 +| next = Infdev 20100616-1808 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 15, 2010'''.[[wordofnotch:701052977|Dynamic water and Buckets]] – The Word of Notch, June 15, 2010 + +== Additions == +=== Items === +; [[File:Bucket JE1 BE1.png|32px]] [[Bucket]] +* Collects [[water]] and [[lava]]. + +; [[File:Water Bucket JE1 BE1.png|32px]] [[Water bucket]] +* Places water. +* Cannot be placed onto a [[block]] already containing a [[liquid]] to replace it; only non-liquid blocks can be used to replace liquids. + +; [[File:Lava Bucket JE1 BE1.png|32px]] [[Lava bucket]] +* Places lava. +* Cannot be placed onto a block already containing a liquid to replace it; only non-liquid blocks can be used to replace liquids. + +=== General === +; [[Options]] +* Fast/fancy graphics toggle. +** This option only toggles the [[clouds]] between 2D and 3D. Fast clouds are identical to the old clouds present in [[Infdev (June 8, 2010)]]. Fancy graphics are preset by default. + +== Changes == +* Water and lava now flow. +** [[Entities]] (except shot [[arrow]]s) in flowing [[liquid]] move along with the current. +* [[Day]]s are now slightly longer than [[night]]s.{{verify|edition=java|type=change|By how much?}} +* [[Leaves]] now decay again. +* [[Door]]s now drop when broken by upgrading some worlds.{{verify}} + +== Bugs == +* Lava does not correctly clear up once removing the source. + +== Gallery == + +EarlyFlowingWater.png|How flowing water looked in this version. +inf615.png + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100615]] +[[es:Java Edition Infdev 20100615]] +[[ja:Java Edition Infdev 20100615]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一五]] +[[pt:Edição Java Infdev 20100615]] +[[ru:Infdev 20100615 (Java Edition)]] +[[uk:Infdev 20100615 (Java Edition)]] +[[zh:Java版Infdev 20100615]] diff --git a/wiki_backup/Java Edition Infdev 20100616-1808.txt b/wiki_backup/Java Edition Infdev 20100616-1808.txt new file mode 100644 index 0000000..4bfc318 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100616-1808.txt @@ -0,0 +1,70 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +| title = Minecraft Infdev +| edition = java +| image = Infdev 20100616-1808.png +| date = June 16, 2010 +| clientdl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100616/inf-20100616.jar Client] +| jsondl = [https://archive.org/download/Minecraft-JE-Infdev/inf-20100616/inf-20100616.json .json] +| prev = Infdev 20100615 +| next = Infdev 20100616-2210 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 16, 2010''', at 18:08 UTC.[[wordofnotch:705153260|Caves, prettier water.]] – The Word of Notch, June 16, 2010 + +== Changes == +=== General === +; Blocks +* Liquid flow mechanics now work better. +* [[Lava]] now only spreads 4 blocks instead of 8. +* [[Leaves]] are now affected by the fancy/fast option. + +; Physics +* [[Water]] now has more of a triangular prism shape rather than layers of flat blocks. + +=== World generation === +; [[Bedrock]] +* Now generates at the bottom 5 layers of the world. (Besides the bottom-most, where the infinite lava sea still generates) + +; [[Cave]]s +* Re-implemented caves. +* Regional caves. +** Some areas have more caves than others now. + +; General +* Coastlines are now more gradual, making oceans generally smaller. + +; [[Lava]] +* Now generates naturally. + +; [[Spring]]s +* Now generate naturally. + +; [[Flower]]s and [[mushroom]]s +* Now generate naturally once again. + +== Fixes == +; 1 bug fixed +* The sides of the blocks no longer have a flowing water texture when viewed underwater. + +== Gallery == + +Inf616-5.png|A view over mountainous terrain. +Minecraft Webpage Infdev 20100616.png|The Minecraft webpage with this version. +inf616.png|Terrain in this version. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100616-1808]] +[[es:Java Edition Infdev 20100616-1808]] +[[ja:Java Edition Infdev 20100616-1808]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一六之一]] +[[pt:Edição Java Infdev 20100616-1808]] +[[ru:Infdev 20100616-1808 (Java Edition)]] +[[uk:Infdev 20100616-1808 (Java Edition)]] +[[zh:Java版Infdev 20100616-1808]] diff --git a/wiki_backup/Java Edition Infdev 20100616-2210.txt b/wiki_backup/Java Edition Infdev 20100616-2210.txt new file mode 100644 index 0000000..5a86e28 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100616-2210.txt @@ -0,0 +1,45 @@ +{{Version conjecture|Minecraft Infdev}} +{{Lost version}} +{{Infobox version +|title=Minecraft Infdev +|image=Inf616-1.jpg +|edition=java +|date=June 16, 2010 +|clientdl=Unavailable +|prev=Infdev 20100616-1808 +|next=Infdev 20100617-1205 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 16, 2010''', at 22:10 UTC. + +== Additions == +* [[Level previewer]].https://twitter.com/notch/status/16338955146 + +== Issues == +* If the player opened a world in the previewer, it would corrupt the world's {{cd|level.dat}}.https://twitter.com/notch/status/16340748581 + +== Gallery == + +Inf616-4.png|A cave. +Infdev 20100616.jpg|A small waterfall. +Infdev 20100616 Screenshot 2.jpg|Water flowing into a cave. +Infdev 20100616 Screenshot 3.jpg|Water flowing into a hole. +Minecraft Webpage Infdev 20100616-2210.png|The Minecraft webpage with this version. +Level previewer.png|A level previewer. +Infdev Waterfalls.jpg|Waterfalls. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100616-2210]] +[[es:Java Edition Infdev 20100616-2210]] +[[ja:Java Edition Infdev 20100616-2210]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一六之二]] +[[pt:Edição Java Infdev 20100616-2210]] +[[ru:Infdev 20100616-2210 (Java Edition)]] +[[uk:Infdev 20100616-2210 (Java Edition)]] +[[zh:Java版Infdev 20100616-2210]] diff --git a/wiki_backup/Java Edition Infdev 20100617-1205.txt b/wiki_backup/Java Edition Infdev 20100617-1205.txt new file mode 100644 index 0000000..6c9a6e5 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100617-1205.txt @@ -0,0 +1,39 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100617-1205.png +|edition=java +|date=June 17, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100617-1531/inf-20100617-1531.jar Client] +|jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100617-1531/inf-20100617-1531.json .json] +|prev=Infdev 20100616-2210 +|next=Infdev 20100617-1531 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 17, 2010''', at 12:05 UTC.The .jar file has a compilation time of June 17, 2010, 12:05 UTC. + +== Changes == +=== World generation === +* [[Tree]]s no longer have [[log]]s inside of [[leaves]]. + +== Gallery == + +Infbedr.jpg|Bedrock generation with the infinite lava sea. +cavemanyexits.jpg|A circular cave room with many exits. +Notch Cave.png|A small cave illuminated by sunlight. + + +== Notes == +{{notelist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100617-1205]] +[[es:Java Edition Infdev 20100617-1205]] +[[fr:Infdev 20100617-1205]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一七之一]] +[[pt:Edição Java Infdev 20100617-1205]] +[[ru:Infdev 20100617-1205 (Java Edition)]] +[[uk:Infdev 20100617-1205 (Java Edition)]] +[[zh:Java版Infdev 20100617-1205]] diff --git a/wiki_backup/Java Edition Infdev 20100617-1531.txt b/wiki_backup/Java Edition Infdev 20100617-1531.txt new file mode 100644 index 0000000..efaf832 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100617-1531.txt @@ -0,0 +1,71 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100617-1531.png +|edition=java +|date=June 17, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100617-3/inf-20100617-3.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100617-3/inf-20100617-3.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100617-1205 +|next=Infdev 20100618 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 17, 2010''', at 15:31 UTC.The .jar file has a compilation time of June 17, 2010, 15:31 UTC. + +== Additions == +=== General === +* Getting stuck inside [[block]]s causes [[suffocation]]. +* The [[player]]’s hand can now be seen. + +=== Blocks === +* Flowing [[water]] that touches flowing [[lava]] creates [[cobblestone]], which makes it renewable. +* Flowing water that touches standing lava turns the lava into [[obsidian]]. + +=== World generation === +* Improved [[caves]]. +** Caves are even more regional, with lava areas being possible but rare. +** Springs, both water and lava, are more common. +** Increased variety in tunnel thickness, increasing the odds of branches. +** Added natural [[gravel]] and [[dirt]] underground for more varied caves. +* Surface springs. + +== Changes == +=== Blocks === +* Layer 0 can now have blocks placed in it. +* Ladders are no longer destroyed by water. +* Water or lava will destroy any plant ([[rose]], [[dandelion]], [[sapling]], [[red mushroom]], [[brown mushroom]], or [[wheat]]) it flows into. + +=== World generation === +* [[Ore]]s: +** Prior to this version, all ores were generated with a random amount of veins regardless to the type of ore. +* Lava springs don't spread. +* Water flows nicer. +* Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug. +* [[Bedrock]] now generates on the bottom of maps.{{verify}} +* Removed the infinite lava sea from under the world (removed when updating, replaces layer 0 with the void). + +== Fixes == +* Fixed a few bugs in liquid spreading code. +* Fixed a bug where [[log]]s would not generate inside of the tops of trees. +* Fixed invisible waterfalls. + +== Gallery == + +Infdev Menu.png + + +== Notes == +{{notelist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100617-1531]] +[[es:Java Edition Infdev 20100617-1531]] +[[fr:Infdev 20100617-1531]] +[[ja:Java Edition Infdev 20100617-1531]] +[[lzh:爪哇版方製無垠版二〇一〇〇六一七之二]] +[[pt:Edição Java Infdev 20100617-1531]] +[[ru:Infdev 20100617-1531 (Java Edition)]] +[[uk:Infdev 20100617-1531 (Java Edition)]] +[[zh:Java版Infdev 20100617-1531]] diff --git a/wiki_backup/Java Edition Infdev 20100624.txt b/wiki_backup/Java Edition Infdev 20100624.txt new file mode 100644 index 0000000..5451cdb --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100624.txt @@ -0,0 +1,94 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100624.png +|edition=java +|date=June 24, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100624/inf-20100624.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100624/inf-20100624.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100618 +|next=Infdev 20100625-0922 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 24, 2010''' to improve performance and fix crashes from [[Infdev 20100618]].[[wordofnotch:731883624|Here's a review of something I recently bought]] – The Word of Notch, June 25, 2010 + +== Additions == +; General +* A black vignette around the screen in dark areas. +* Rideable minecarts that can't be opened. +* Lagometer that appears when holding {{key|F6}}. + +; [[Debug screen]] +* Added second "E" value. +** Displays number of empty chunk sections which may be skipped due to not yet being loaded and rendered, or has nothing to draw in the current render pass; all render passes are counted. + +== Changes == +=== Blocks === +; [[Rail]]s +* Tweaked rail laying code. + +; [[File:Oak_Door_(Right)_JE4_BE1.png|32px]] [[Door]] +* Right sided doors now use the textures of left-sided doors, but mirrored. + +=== Items === +; [[File:Minecart (item) JE2 BE1.png|32px]] [[Minecart]] +* Item texture changed from [[File:Minecart (item) JE1.png|32px]]. + +=== Mobs === +; [[File:White Sheep JE1.png|32px]] [[Sheep]] +* Now drop white cloth [[File:White_Wool_JE1_BE1.png|32px]] instead of light gray. + +=== General === +* [[Java Edition Infdev 20100624 level format|New save format]]. +* New crash report screen. +* World generation tweaked to make mountains less tall, mainly to avoid mountains getting cut off by the height limit. +* Fancy [[clouds]] no longer use the {{darkbg|[[File:Fluff (texture) JE1.png|32px|class=pixel-image]]}} fluff.png texture, rendering it unused. +* Changed button "Quit Game" to "Save and quit to title". + +== Removals == +=== Blocks === +; [[Water spawner]] and [[lava spawner]] +* If a chunk loads containing these blocks or the [[player]] has them in the inventory, it crashes the game with a Java NullPointerException error due to not having a block ID in these blocks anymore. + +=== Cloth === +* Removed all cloth colors except white. +* Removed all cloth block IDs except white as well leading to a crash if they were in the player's inventory/world. +** The block ID previously used for [[File:Light_Gray_Cloth_JE2.png|32px]] light gray cloth is now used for white cloth, meaning that white cloth (ID 36) has been removed as well in some sense. + +=== General === +* Removed right door graphics. +* Removed the "Change world..." button from the pause menu. + +== Fixes == +* Improved performance. +* Fixed crashes. + +== Bugs == +* When turning on a [[minecart]] track while riding a minecart, the camera turns in the opposite direction of the minecart (e.g. minecart turns left, the camera turns right). +* Minecarts have unopenable "ghost" chests in them. +* This is the version that introduces the famous far lands jitter effect (see [[Java Edition distance effects/Historical effects]] for more info). It would not be fixed until [[Beta 1.8]] +* Chunks sometimes don't save. + +== Gallery == + +Notch Chunk Framerate 1.png|Notch experimenting with chunk sizes. +Notch Chunk Framerate 2.png|Notch experimenting with chunk sizes. +Notch Chunk Framerate 3.png|Notch experimenting with chunk sizes. +Notch Chunk Framerate 4.png|Notch experimenting with chunk sizes. +Infdev 20100624 Game menu.png|[[Pause menu]] in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100624]] +[[es:Java Edition Infdev 20100624]] +[[ja:Java Edition Infdev 20100624]] +[[lzh:爪哇版方製無垠版二〇一〇〇六二四]] +[[pt:Edição Java Infdev 20100624]] +[[ru:Infdev 20100624 (Java Edition)]] +[[uk:Infdev 20100624 (Java Edition)]] +[[zh:Java版Infdev 20100624]] diff --git a/wiki_backup/Java Edition Infdev 20100625-0922.txt b/wiki_backup/Java Edition Infdev 20100625-0922.txt new file mode 100644 index 0000000..e55d819 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100625-0922.txt @@ -0,0 +1,42 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100625-0922.png +|edition=java +|date=June 25, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100625-0922/inf-20100625-0922.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100625-0922/inf-20100625-0922.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100624 +|next=Infdev 20100625-1917 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 25, 2010'''.[[wordofnotch:734055276|I reverted back to the old save file format]] – The Word of Notch, June 25, 2010 + +== Removals == +* Reverted the world-saving change from the previous build due to world size concerns. + +== Bugs == +* When the player breaks themselves out of a minecart, the speed of the player is the speed of the broken minecart. +* While doing the first bug, the peaceful regeneration is equal to speeding up. +* Under certain conditions, the player can place minecarts infinitely. This is achieved via a negatively stacked minecart. +* When breaking a minecart you can get a negatively stacked minecart item. + +== Gallery == + +Minecraft Webpage Infdev 20100625-0922.png|The Minecraft webpage with this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100625-0922]] +[[es:Java Edition Infdev 20100625-0922]] +[[ja:Java Edition Infdev 20100625-0922]] +[[lzh:爪哇版方製無垠版二〇一〇〇六二五之一]] +[[pt:Edição Java Infdev 20100625-0922]] +[[ru:Infdev 20100625-0922 (Java Edition)]] +[[uk:Infdev 20100625-0922 (Java Edition)]] +[[zh:Java版Infdev 20100625-0922]] diff --git a/wiki_backup/Java Edition Infdev 20100627.txt b/wiki_backup/Java Edition Infdev 20100627.txt new file mode 100644 index 0000000..ff26da3 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100627.txt @@ -0,0 +1,48 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100627.png +|edition=java +|date=June 27, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100627/inf-20100627.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100627/inf-20100627.json .json]) +|serverdl={{-}} +|prev=Infdev 20100625-1917 +|next=Infdev 20100629}} + +A version of '''[[Minecraft Infdev]]''' released on '''June 27, 2010'''. + +== Changes == +=== General === +* Mob [[Monster Spawner|spawner]]s given a unique tile entity ID, as they previously shared their IDs with [[sign]]s which lead to various problems.[[wordofnotch:741367473|Sorry I broke the signs, here's the fix]] – The Word of Notch, June 27, 2010 +* Passive [[mob]] spawning drastically reduced. +* Flowing water now emits a sound effect. + +; [[Debug screen]] +* Changed Free memory to Used memory. +** Now displays MB in parentheses right next to the percentage. + +== Fixes == +; 2 bugs fixed +* Fixed the [[minecart]] rotating bug. +* Fixed game crashing when signs are placed. + +== Gallery == + +Minecraft Webpage Infdev 20100627.png|The Minecraft webpage with this version. +MinecraftWebpage Infdev 20100627.png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100627]] +[[es:Java Edition Infdev 20100627]] +[[ja:Java Edition Infdev 20100627]] +[[lzh:爪哇版方製無垠版二〇一〇〇六二七]] +[[pt:Edição Java Infdev 20100627]] +[[ru:Infdev 20100627 (Java Edition)]] +[[uk:Infdev 20100627 (Java Edition)]] +[[zh:Java版Infdev 20100627]] diff --git a/wiki_backup/Java Edition Infdev 20100629.txt b/wiki_backup/Java Edition Infdev 20100629.txt new file mode 100644 index 0000000..18d7622 --- /dev/null +++ b/wiki_backup/Java Edition Infdev 20100629.txt @@ -0,0 +1,64 @@ +{{Version conjecture|Minecraft Infdev}} +{{Infobox version +|title=Minecraft Infdev +|image=Infdev 20100629.png +|edition=java +|date=June 29, 2010 +|clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100629/inf-20100629.jar Client] ([https://archive.org/download/Minecraft-JE-Infdev/inf-20100629/inf-20100629.json .json]) +|serverdl=No corresponding server +|prev=Infdev 20100627 +|next=Infdev 20100630 +}} + +A version of '''[[Minecraft Infdev]]''' was released on '''June 29, 2010'''.[[wordofnotch:750864981|"Offline client tech test"]] – [[The Word of Notch]], June 29, 2010 This version isn't available in the [[launcher]], but has been archived elsewhere. + +This day also featured the release of the very first version of the standalone ''Minecraft'' launcher in the form of a downloadable applet, with the MinecraftLauncher.jar file being released by [[Notch]] on [[Word of Notch|his blog]]. This was the last version of Java Edition that required internet access. + +== Additions == +=== Blocks === +; [[File:Cobblestone Stairs JE1 BE1.png|32px]] [[Cobblestone stairs]] +* Inventory model displays a cobblestone texture: [[File:Cobblestone (texture) JE2 BE1.png|32px]] + +; [[File:Oak Stairs JE1 BE1.png|32px]] [[Oak stairs]] +* Inventory model displays an oak planks texture: [[File:Oak Planks (texture) JE3 BE1.png|32px]] + +=== General === +[[File:Loading Screen JE1.png|thumb|right|Loading screen added in this version.]] +* Released the offline ''Minecraft'' client. +* Levels now save a {{cd|level.dat_old}} file (for backup purposes). +* Added new [[loading screen]]. +* [[File:Coral Block (texture) JE0.png|32px]] Added an early coral block texture to [[terrain.png]]. This version was released shortly after Notch mentioned trying to add corals on [[The Word of Notch]].{{citation|url=http://notch.tumblr.com/post/746938105/the-server-is-back-up|archive-url=https://web.archive.org/web/20130104104219/http://notch.tumblr.com/post/746938105/the-server-is-back-up|website=The Word of Notch|title=The server is back up!|date=June 28, 2010|author=Markus Persson|quote=Progress on the offline client has been very good, and I’ve added a new block type. Stairs. I tried adding corals, but it’s really hard to draw a single block that looks like corals, since it’s really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them.}} + +== Changes == +* Pause menu has been updated. +* Game is now playable offline. + +== Fixes == +; 1 bug fixed +* Fixed a bug with [[tutorials/Minecart booster|''"booster"'' tracks]].{{cn}} + +== Bugs == +* Falling into the void doesn't kill players. + +== Gallery == + +A1.0.0void.png|Players are unable to die in the [[void]], instead glitching in place. +Infdev player home.png|A player's home. +ReuploadingInf20100629.png|The old stairs being crafted in-game. +Infdev 20100629 Game menu gameplay.png|[[Pause menu]] in this version. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Infdev}} + +[[de:Infdev 20100629]] +[[es:Java Edition Infdev 20100629]] +[[ja:Java Edition Infdev 20100629]] +[[lzh:爪哇版方製無垠版二〇一〇〇六二九]] +[[pt:Edição Java Infdev 20100629]] +[[ru:Infdev 20100629 (Java Edition)]] +[[uk:Infdev 20100629 (Java Edition)]] +[[zh:Java版Infdev 20100629]] diff --git a/wiki_backup/Java Edition guides_1.2 releases.txt b/wiki_backup/Java Edition guides_1.2 releases.txt new file mode 100644 index 0000000..61d583c --- /dev/null +++ b/wiki_backup/Java Edition guides_1.2 releases.txt @@ -0,0 +1,285 @@ +{{Infobox guide +|edition=java +|name= +|vers= +* {{vl|je 1.2.1|}} +* {{vl|je 1.2.2|}} +* {{vl|je 1.2.3|}} +* {{vl|je 1.2.4|}} +* {{vl|je 1.2.5|}} +|prev=1.1 +|next=1.3 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} 1.2.x releases, which assumes at least some familiarity with Java Edition 1.1. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Iron golem]]s +|[[File:Iron Golem JE1 BE1.png|128px|center]] +| +* Spawn occasionally in [[village]]s. +* Created when 4 [[iron block]]s are placed in a T-shape with a [[pumpkin]] on top. +|{{drop|1=item|2=Iron Ingot|3=3|4=5}} +{{drop|1=block|2=Rose|3=0|4=2}} +|Defend villages by attacking [[hostile mob]]s. +|- +|[[Ocelot]] and [[cat]] +|[[File:Ocelot JE1 BE1.png|128px|center]] {{Animate|Tuxedo Cat JE1 BE1.png;Red Cat JE1 BE1.png;Siamese Cat JE1 BE1.png|128px}} +|Spawn in [[jungle]] biomes. +|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can be tamed using [[fish]]. +* Ocelots turn into cats if tamed. +* Follow and teleport to the player if they get too far away. +* Cats scare off nearby [[creeper]]s. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Cave spider]]s +|[[File:Cave Spider JE1 BE1.png|128px]] +|Now swim quickly. +|- +|[[Creeper]]s +|[[File:Creeper JE3 BE1.png|84px]] +|No longer strafe to the player's left but now simply stop in front of the player when they are about to explode. +|- +|[[Villager]]s +|{{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|84px}} +|Now breed if there are enough empty houses in a [[village]]. +|- +|[[Pig]] (Baby variant) +|[[File:Baby_Pig_JE1_BE1.png|84px]] +|Saddles can no longer be put on baby pigs. Saddled baby pigs from previous versions can update to this version and still be ridden. +|- +|[[Wolf]] +|[[File:Wolf JE1 BE1.png|84px]] +|Can now be [[bred]] through the use of any type of meat such as chicken ([[raw chicken|raw]] or [[cooked chicken|cooked]]), pork ([[raw porkchop|raw]] or [[cooked porkchop|cooked]]), beef ([[raw beef|raw]] or [[steak|cooked]]), and [[rotten flesh]] if tamed and at full [[health]]. +|- +|[[Zombie]]s +|[[File:Zombie JE2 BE1.png|84px]] +| +* Can break down [[door]]s on Hard [[difficulty]] and in [[Hardcore]] mode. +* Have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. +* Navigate to the nearest shadow or body of water for safety when they catch fire. +* Chase and attack villagers. +|- +|[[Skeleton]]s +|[[File:Skeleton JE4 BE2.png|84px]] +| +* Have a rare chance to drop a bow or an enchanted bow. +* Navigate to the nearest shadow or body of water for safety when they catch fire. +|- +|[[Snow golem]]s +|[[File:Snow Golem JE1 BE1.png|84px]] +|Melt and die in the [[Nether]]. +|- +|[[Zombie pigmen]] +|[[File:Zombified Piglin JE3 BE2.png|84px]] +| +* Have a rare chance to drop a golden helmet, gold ingot, or golden sword (which may be enchanted). +* Swim faster in water. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Redstone lamp]] +|[[File:Redstone Lamp JE2 BE1.png|84px|center]]
[[File:Lit Redstone Lamp JE2 BE1.png|84px|center]] +|{{Crafting table| +|B1= Redstone Dust +|A2= Redstone Dust +|B2= Glowstone +|C2= Redstone Dust +|B3= Redstone Dust +|Output= Redstone Lamp +|type= Redstone +}} +|Any +|Gives off a light level of 15 when powered by [[redstone]]. +|- +|[[Jungle log]] +|[[File:Jungle Log Axis Y JE1 BE1.png|84px|center]] +|rowspan=2 |Make up [[jungle tree]]s. +|Axe +|Can be crafted into [[jungle planks]]. +|- +|[[Jungle leaves]] +|[[File:Jungle Leaves JE1 BE2.png|84px|center]] +|Shears +|Can drop jungle [[sapling]]s. +|- +|[[Jungle sapling]] +|[[File:Jungle Sapling JE1.png|84px|center]] +|Dropped by [[jungle leaves]]. +|Any +|Can grow into jungle trees. +|- +|[[Spruce wood planks]]
[[Birch wood planks]]
[[Jungle wood planks]] +|{{Animate|Spruce Planks JE1 BE1.png;Birch Planks JE1 BE1.png;Jungle Planks JE1 BE1.png|84px}} +| +{{Crafting| +B2=Spruce Log;Birch Log;Jungle Log +|Output=Spruce Planks,4;Birch Planks,4;Jungle Planks,4 +}} +|Axe +|Used in many [[crafting]] recipes. +|- +|[[Cut sandstone]] and [[chiseled sandstone]] +|[[File:Cut Sandstone JE1 BE1.png|84px|center]]
[[File:Chiseled Sandstone JE1 BE1.png|84px|center]] +| +{{Crafting + |A2=Sandstone + |B2=Sandstone + |A3=Sandstone + |B3=Sandstone + |Output=Cut Sandstone,4 +}} +{{Crafting + |B2=Sandstone Slab + |B3=Sandstone Slab + |Output=Chiseled Sandstone +}} +|Pickaxe +|Decoration blocks. +|- +|[[Chiseled stone bricks]] +|[[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]] +|[[Creative]] mode inventory. +|Pickaxe +|Decoration block. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Grass]] +|[[File:Grass JE1.png|84px]] +|Placing blocks on grass now replaces the grass. +|- +|[[Ladder]] +|[[File:Ladder (S) JE2 BE1.png|84px]] +| +* Re-added collision box. +* Crafting recipe now yields 3 ladders instead of 2. +|- +|[[Lava]] +|[[File:Lava JE11.gif|84px]] +|Now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound. +|- +|[[Cobweb]] +|[[File:Cobweb JE2.png|84px]] +|Now completely absorb all fall [[damage]]. +|- +|[[Stairs]] and
[[Slab]] +|{{animate|Oak Stairs (N) JE1 BE1.png;Cobblestone Stairs (N) JE2 BE3.png;Brick Stairs (N) JE1.png;Nether Brick Stairs (N) JE3 BE1.png|84px}}
{{Animate|Sandstone Slab JE2 BE2.png;Oak Slab JE3 BE2.png;Cobblestone Slab JE2 BE2.png;Smooth Stone Slab JE2 BE2.png;Seamless Stone Slab JE2 BE1.png;Stone Brick Slab JE1 BE1.png;Brick Slab JE2 BE2.png|84px}} +|Crafting recipe for slabs now yields 6 instead of 3. +|- +|[[Vines]] +|[[File:Vines (N) JE1.png|84px]] +|Can now be climbed like ladders. +|- +|[[Wool]] +|{{Animate|Light Gray Wool JE1 BE1.png;Gray Wool JE1 BE1.png;Black Wool JE1 BE1.png;Brown Wool JE1 BE1.png;Red Wool JE1 BE1.png;Orange Wool JE1 BE1.png;Yellow Wool JE1 BE1.png;Lime Wool JE1 BE1.png;Green Wool JE1 BE1.png;Cyan Wool JE1 BE1.png;Light Blue Wool JE1 BE1.png;Blue Wool JE1 BE1.png;Purple Wool JE1 BE1.png;Magenta Wool JE1 BE1.png;Pink Wool JE1 BE1.png;|84px}} +|Slightly removed saturation out of every color, changing from [[File:Beta color spectrum.png|128px]] to [[File:1.2.4 color spectrum.png|128px]]. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Fire charge]] +|[[File:Fire Charge JE1 BE1.png|84px|center]] +| +{{Crafting +|Blaze Powder +|Coal;Charcoal +|Gunpowder +|Output=Fire Charge,3 +}} +| +* Places [[fire]] when {{control|used}}. +* Can be fired from a [[dispenser]]. +|- +|[[Bottle o' enchanting]] +|[[File:Bottle o' Enchanting JE1 BE1.png|84px|center]] +|[[Creative]] mode inventory. +|Spawns [[experience orb]]s when splashed. +|- +|[[Ocelot spawn egg]] +|[[File:Ocelot Spawn Egg JE1 BE1.png|84px|center]] +|[[Creative]] mode inventory. +|Spawns [[ocelot]]s when used. +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Controls]] +|When the hotbar is full, using {{ctrl|pick block}} replaces the held item. +|- +|[[Debug screen]] +| +* Added items: +** lc: Largest section height +** b: Current biome +** bl: Block brightness +** sl: Sky brightness +** rl: Raw brightness +|- +|[[Multiplayer]] +|Now that biome data saves to chunks, multiplayer servers no longer send clients the [[world seed]], instead the seed displays as "0" to the client. +|- +|[[Third person view]] +| +* Now has a slight delay on the speed at which the head moves on the player. +** Makes it possible to see the sides of the player's head. +|- +|[[Death screen]] +|Has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|[[Jungle]] +|[[File:Jungle.png|184px|center]] +|A common and dense biome full of [[jungle tree]]s made up of [[jungle log]]s and [[jungle leaves]]. +|Jungle trees +|} + +== Structures == +=== New === +{| {{Simple Guide table|New Structures}} +|- +|[[Jungle tree]] +|[[File:Mega Jungle Tree.png|184px|center]]
[[File:Jungle Tree JE1 BE1.png|184px|center]] +|Found throughout [[jungle]] biomes +|None +|None +|Are comprised of a trunk of jungle logs with jungle leaves on top, and are covered in vines. +|- +|[[Desert well]] +|[[File:Desert Well JE1 BE1.png|184px|center]] +|Found rarely in [[desert]] biomes +|None +|None +|Are comprised of sandstone with a block of water in the middle. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos 1.2]] +[[ja:ガイド/Java Edition/1.2リリース]] +[[pt:Guias da Edição Java/Versões estáveis da 1.2]] +[[ru:Обзоры версий Java Edition/Полные выпуски 1.2]] +[[uk:Керівництва з Java Edition/Релізи 1.2]] +[[zh:Java版指南/1.2版本]] diff --git a/wiki_backup/Java Edition guides_Adventure Update- Part I.txt b/wiki_backup/Java Edition guides_Adventure Update- Part I.txt new file mode 100644 index 0000000..5ebba2b --- /dev/null +++ b/wiki_backup/Java Edition guides_Adventure Update- Part I.txt @@ -0,0 +1,551 @@ +{{Infobox guide +|name = Adventure Update +|edition = Java +|vers= +* {{vl|je Beta 1.8|Beta 1.8}} +* {{vl|je Beta 1.8.1|Beta 1.8.1}} +|next = Adventure Update: Part II +|prev = Beta 1.7 releases +}} +This guide is a simplified overview of all the changes in the [[Adventure Update]]: Part I ({{JE}} Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (''Java Edition'' 1.0.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Cave spider]] +|[[File:Cave Spider JE1 BE1.png|128px]] +|[[Mineshaft]]s +| +* {{Drop|Item|String|0-2}} +* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* There are cave spider spawners in mineshafts. +* Can poison players. +* Smaller than normal spiders, letting them fit through 1-block wide spaces. +|- +|[[Silverfish]] +|[[File:Silverfish.png|128px]] +|[[Stronghold]]s +|{{xp|5}} (when killed by a player or tamed wolf) +| +* There are silverfish spawners in strongholds. +* Spawn when an infested block is broken. +|- +|[[Enderman]] +|[[File:Enderman JE2.png|128px]] +| +* Dark environments in the [[Overworld]] +* [[The End]] +| +* {{Drop|Item|Ender Pearl|0-1}} +* {{xp|5}} (when killed by a player or tamed wolf) +| +* If a player "stares" at it, it attacks the player. +* Has the ability to teleport, and periodically do so while attacking. +* Teleport away from projectiles and sunlight. +* It is harmed when in contact with water. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|General +| +| +* Animals no longer despawn which makes it possible to capture them. +* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear. +* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]). +* Now drop experience when killed by a player or a tamed wolf. +|- +|[[Monster (entity)|Monster]]s +| +| +* Removed the monster as an entity. +* Its AI is the only thing that remains of the monster. +|- +|[[Chicken]] +|[[File:Chicken_JE1_BE1.png|84px]] +| +* Changed bounding box height from 0.4 blocks to 0.7 blocks. +* Now drop 1 [[raw chicken]]. +* If on fire, they drop [[cooked chicken]] instead. +|- +|[[Cow]] +|[[File:Cow_JE4_BE1.png|84px]] +| +* Now drop 1-3 [[raw beef]] +* If on fire, they drop 1-2 [[steak]] instead. +* They drop the same loot if on fire. +|- +|[[Skeleton]] +|[[File:Skeleton JE3 BE1.png|84px]] +| +* Now fire arrows slightly slower to be consistent with the change of the bow. +* Their arrows are shot with more force. +* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item. +* Skeleton arrows originate from about their eyes to the bow, instead of above the head. +|- +|[[Zombie]] +|[[File:Zombie_JE1.png|84px]] +|Now drop [[rotten flesh]] instead of [[feather]]s. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Monster egg]] blocks +|{{Animate|Stone Bricks JE1 BE1.png;Stone JE4.png;Cobblestone JE3 BE2.png|84px}} +|[[Creative]] mode inventory only. +|Pickaxe (does not drop any items) +|When mined, a silverfish spawns that immediately attacks the player. +|- +|[[Stone bricks]] +|{{Animate|Stone Bricks JE1 BE1.png|84px}} +| +{{Crafting +|A2=Stone +|A3=Stone +|B2=Stone +|B3=Stone +|Output = Stone Bricks,4}} +|Pickaxe +|Building material +|- +|[[Mossy stone bricks]]
and
[[cracked stone bricks]] +|[[File:Mossy Stone Bricks JE1 BE1.png|84px]]

[[File:Cracked Stone Bricks JE1 BE1.png|84px]] +|Generate in [[stronghold]]s. +|Pickaxe +|Building material +|- +|[[Stone brick slab]]s
and [[Stone Brick Stairs|stairs]] +|[[File:Stone Brick Slab JE1 BE1.png|84px]]

[[File:Stone Brick Stairs (N) JE3 BE1.png|84px]] +| +{{Crafting +|A2=Stone Bricks +|B2=Stone Bricks +|C2=Stone Bricks +|Output = Stone Brick Slab,3}} +{{Crafting +|A1=Stone Bricks +|A2=Stone Bricks +|A3=Stone Bricks +|B2=Stone Bricks +|B3=Stone Bricks +|C3=Stone Bricks +|Output = Stone Brick Stairs,4}} +|Pickaxe +|Allows players to walk upward without jumping. +|- +|[[Brick slab]]s
and [[Brick Stairs|stairs]] +|[[File:Brick Slab JE1.png|84px]]

[[File:Brick Stairs JE1.png|84px]] +| +{{Crafting +|A2=Bricks +|B2=Bricks +|C2=Bricks +|Output = Brick Slab,6}} +{{Crafting +|A1=Bricks +|A2=Bricks +|A3=Bricks +|B2=Bricks +|B3=Bricks +|C3=Bricks +|Output = Brick Stairs,4}} +|Pickaxe +|Allows players to walk upward without jumping. +|- +|[[Fence gate]] +|[[File:Oak Fence Gate JE2.png|84px]] +| +{{Crafting +|A2=Stick +|A3=Stick +|B2=Oak Wood Planks +|B3=Oak Wood Planks +|C2=Stick +|C3=Stick +|Output = Oak Fence Gate}} +|Axe +|While closed, mobs and players cannot jump over it. +|- +|[[Glass pane]] +|[[File:Glass Pane JE1 BE1.png|84px]] +| +{{Crafting +|A2=Glass +|A3=Glass +|B2=Glass +|B3=Glass +|C2=Glass +|C3=Glass +|Output = Glass Pane,16}} +|Pickaxe (only drops if [[Silk Touch]] is used) +|Can be used as a transparent decorative block. +|- +|[[Iron bars]] +|[[File:Iron Bars (EW) JE1 BE1.png|84px]] +| +{{Crafting +|A2=Iron Ingot +|A3=Iron Ingot +|B2=Iron Ingot +|B3=Iron Ingot +|C2=Iron Ingot +|C3=Iron Ingot +|Output = Iron Bars,16}} +|Pickaxe +|Can be used as a transparent decorative block. +|- +|[[Melon]] +|[[File:Melon JE1 BE1.png|84px]] +| +{{Crafting +|A1=Melon Slice +|A2=Melon Slice +|A3=Melon Slice +|B1=Melon Slice +|B2=Melon Slice +|B3=Melon Slice +|C1=Melon Slice +|C2=Melon Slice +|C3=Melon Slice +|Output = Melon}} +|Sword/axe +|Drops melon slices when broken. +|- +|[[Melon stem]]s and
[[pumpkin stem]]s +|{{Animate|Stem Age 0 JE1.png;Stem Age 1 JE1.png;Stem Age 2 JE1.png;Stem Age 3 JE1.png;Stem Age 4 JE1.png;Stem Age 5 JE1.png;Stem Age 6 JE1.png;Stem Age 7 JE1.png|84px}} +|Created by planting the corresponding seeds on farmland. +|Any +|Mature stems randomly grow melons or pumpkins on adjacent farmland blocks. +|- +|[[Vines]] +|[[File:Vines (N) JE1.png|84px]] +|Generates on [[oak tree]]s in swamps. +|Shears +|Can be placed on the side of any block that fills its whole cube and blocks entity movement. +|- +|[[Mushroom block]] +|{{Animate|Brown Mushroom Block JE1 BE1.png;Red Mushroom Block JE1 BE1.png;Mushroom_Block_JE1_BE1.png;Mushroom Stem (ES) JE1 BE1.png|84px}} +|Can only found as part of [[huge mushroom]] structures. +|Axe +| +* Drops mushrooms of the same color. +* Not obtainable without commands in this version. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Chest]] +|[[File:Chest.png|84px]] +| +* Chests now have a unique block model. +* Now make sounds. +|- +|[[Leaves]] +|{{animate|Oak_Leaves_JE3_BE4.png;Spruce_Leaves_JE1_BE2.png;Birch_Leaves_JE1_BE2.png|84px}} +|User-placed leaves no longer decay. +|- +|[[Stone pressure plate]] and
[[wooden pressure plate]] +|{{Animate|Oak_Pressure_Plate_JE3_BE1.png;Stone Pressure Plate JE3 BE1.png|84px}} +|Can now be placed on [[fence]]s. +|- +|[[Torch]] +|[[File:Torch_JE3.png|84px]] +|Their model is no longer always rendered in full brightness. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Raw chicken]] +|[[File:Raw Chicken JE1 BE1.png|84px]] +|Obtained by killing [[chicken]]s. +|Restores {{Hunger|2}} and 1.2 saturation. +|- +|[[Cooked chicken]] +|[[File:Cooked Chicken JE1 BE1.png|84px]] +| +{{Smelting +|Raw Chicken +|Cooked Chicken +}} +|Restores {{Hunger|6}} and 7.2 saturation. +|- +|[[Raw beef]] +|[[File:Raw Beef JE1 BE1.png|84px]] +|Obtained by killing [[cow]]s. +|Restores {{Hunger|3}} and 1.8 saturation. +|- +|[[Steak]] +|[[File:Steak JE1 BE1.png|84px]] +| +{{Smelting +|Raw Beef +|Steak +}} +|Restores {{Hunger|8}} and 12.8 saturation. +|- +|[[Rotten flesh]] +|[[File:Rotten Flesh JE1.png|84px]] +| +* Now drops from [[zombie]]s and [[zombie pigmen]]. +* Replaces [[feather]]s and [[cooked porkchop]]s as the drops of those mobs. +* Gives player the [[Hunger (status effect)|Hunger]] debuff. +|Restores {{Hunger|4}} and 0.8 saturation. +|- +|[[Melon slice]] +|[[File:Melon Slice JE1 BE1.png|84px]] +|Obtained by breaking [[melons]]. +| +* Restores {{Hunger|2}} and 1.2 saturation. +* Used to craft glistering melons. +|- +|[[Melon seeds]] +|[[File:Melon Seeds.png|84px]] +| +{{Crafting +|B2=Melon Slice +|Output = Melon Seeds,4 +}} +* Found in mineshaft chests. +|Used to grow melons. +|- +|[[Pumpkin seeds]] +|[[File:Pumpkin Seeds.png|84px]] +| +{{Crafting +|B2=Pumpkin +|Output = Pumpkin Seeds,4 +}} +* Found in mineshaft chests. +|Used to grow pumpkins. +|- +|[[Ender pearl]] +|[[File:Ender Pearl JE1.png|84px]] +|Obtained by killing [[endermen]]. +|When thrown, teleports the player wherever it lands. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Food]] +| +| +* Eating food now restores hunger instead of health (but keeps the same amount). +* All food items (except mushroom stew) are now stackable. +* Now takes 1.6 seconds to consume, accompanied with an animation. +|- +|[[Bow]] +|[[File:Bow_JE2_BE1.png|84px]] +| +* Behavior has been overhauled; they now need to be charged in order to fire. +** Arrows from bows now damage in accordance with the charging time. +|- +|[[Mushroom stew]] +|[[File:Mushroom_Stew_JE1_BE1.png|84px]] +|Now restores {{hunger|8}} hunger instead of {{health|10}} health. +|- +|[[Golden apple]] +|[[File:Golden_Apple_JE1_BE1.png|84px]] +| +* Now restores {{hunger|10}} hunger instead of {{health|20}} health. +* Now gives the player the [[Regeneration]] status effect for 30 seconds. +|- +|[[Shears]] +|[[File:Shears_JE1_BE1.png|84px]] +|Can now collect [[grass]] and [[vines]]. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Experience orb]]s +|[[File:Experience Orb Value -32768-2.png|84px]] +|Can be obtained by gathering experience orbs from defeating mobs and players. +| +|Adds to the player's total experience when collected. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Village]] +|[[File:OakHouse.png|256px]] +|[[Plains]] +|No +|[[Villager]]s +|Clusters of buildings made from oak wood and cobblestone connected by pathways. +|- +|[[Huge mushroom]] +|{{Animate|Huge Brown Mushroom JE1 BE1.png;Huge Red Mushroom JE1 BE1.png|256px}} +|[[Mushroom biome]]s +|No +|None +|The giant forms of [[mushroom]]s. +|- +|[[Canyon]] +|[[File:Double canyon.png|256px]] +|Underground +|No +|None +|Long and tall cracks that carve a large empty space into the earth. +|- +|[[Mineshaft]] +|{{Animate|Old Mineshaft.png;Cave Spider Spawner Area JE1 BE1.png|256px}} +|Underground +|Chests are randomly scattered throughout the structure. +|[[Cave spider]]s from spawners, other monsters from natural spawning. +|Maze-like tunnel systems filled with wooden supports and minecart rails. +|- +|[[Stronghold]] +|[[File:StrongholdPortalRoom JE1 BE1.png|256px]] +|Underground +|Chests can be found in multiple different types of rooms. +|[[Silverfish]] from spawners and infested blocks, other monsters from natural spawning. +| +* Large subterranean fortresses made from stone bricks and other materials. +* Contain portals to the End. +|} + +== Biomes == +An entirely new terrain generator has been added, containing numerous new [[biomes]]: + +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|[[Forest]] +|[[File:Forest.png|250px]] +|Very similar to beta forests. +| +* [[Oak tree]]s +* [[Birch tree]]s +|- +|[[Plains]] +|[[File:Plains.png|250px]] +|Larger than before. +|[[Village]]s +|- +|[[Desert]] +|[[File:Desert.png|250px]] +|Larger than before. +|[[Cacti]] +|- +|[[Swamp]] +|[[File:Beta 1.8.1.png|250px]] +|A flat biome with vine-covered trees and large shallow lakes. +|[[Oak tree]]s +|- +|[[Extreme hills]] +|[[File:Extreme Hills Edge-Old.png|250px]] +|A biome with bluish grass and very tall mountains. +|[[Oak tree]]s +|- +|[[Taiga]] +|[[File:Snowy Taiga.png|250px]] +|A snowy forest with spruce trees. +|[[Spruce tree]]s +|- +|[[River]] +|[[File:River.png|250px]] +|A long and thin canal of water. +| +|- +|[[Ocean]] +|[[File:Ocean b4 1.13.png|250px]] +| +* Replaces old oceans (generated structures). +* Deeper and vaster than before. +* Floor is now made up of sand, dirt, and clay. +* Clay is now more commonly found due to this. +| +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Creative]] mode +|A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items. +|- +|[[Flying]] +|A new ability available in Creative mode, activated by double-tapping the jump key. +|- +|[[Sprinting]] +|Double-tapping the forward key allows you to move faster at the cost of losing [[hunger]]. +|- +|[[Hunger]] +|Food no longer instantly heals, but instead fills up a hunger bar. Sprinting and regenerating health drains hunger. +|- +|[[Experience]] +|Killing mobs gives you experience points which can be used in enchanting. +|} + +=== Changed === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Controls]] +| +* Holding the left mouse button with a weapon now only swings once. +* Holding the right mouse button to place blocks is slightly slower than before. +* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory. +* Player list in multiplayer, defaults to {{key|Tab}}. +|- +|[[Cloud]]s +| +* Height raised to the top of the map. +* Can no longer phase through blocks. +* Movement now syncs with the game's time. +|- +|[[Damage]] +|Unarmed damage was decreased from {{hp|2}} to {{hp|1}} (reverting to the behavior from before [[Beta 1.5]]). +|- +|[[Daylight cycle]] +| +* No longer requires chunk updates and is a smooth transition. +* A few tweaks to sunrise and sunset. +|- +|[[Farming]] +|Changed to be less volatile. +|- +|[[Heads-up display|HUD]] +| +* Armor bar moved to above hearts, due to hunger bar. +* The version tag appears outside of the debug screen again. +|- +|[[Lighting]] +| +* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light. +* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0. +|- +|[[Multiplayer]] +|The 'Multiplayer join screen' has been improved, mainly with a [[server list]]. +|- +|[[Weather]] +|[[Rain]] and [[snow]] now render faster. +|} + +== Achievements == +{{Achievements/JE + |id=1 + |title=Sniper Duel + |fancy=1 + |Bow + |Kill a [[skeleton]] with an arrow from more than 50 meters + |Monster Hunter + | + |snipeSkeleton +}} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/Adventure Update: Part I]] diff --git a/wiki_backup/Java Edition guides_Adventure Update- Part II.txt b/wiki_backup/Java Edition guides_Adventure Update- Part II.txt new file mode 100644 index 0000000..ec43864 --- /dev/null +++ b/wiki_backup/Java Edition guides_Adventure Update- Part II.txt @@ -0,0 +1,1025 @@ +{{Infobox guide +|name = Adventure Update +|edition = Java +|vers= +* {{vl|je 1.0.0|}} +* {{vl|je 1.0.1|}} +|next = 1.1 +|prev = Adventure Update: Part I +}} + +This guide is a simplified overview of all the changes in the [[Adventure Update]]: Part II ({{JE}} 1.0.x releases), which assumes at least some familiarity with the Adventure Update: Part I (''Java Edition'' Beta 1.8.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Mooshroom]] +|[[File:Red Mooshroom JE1.png|128px]] +|[[Mushroom island]]s +| +* {{Drop|Item|Leather|0-2}} +* {{Drop|Item|Raw Beef|1-3}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Use a bowl on it to get mushroom stew. +* Can be sheared, which drops red mushrooms and turns it into a normal cow. +* Otherwise functions identically to a cow. +|- +|[[Snow golem]] +|[[File:Snow Golem JE1 BE1.png|128px]] +|{{FakeImage|align=none|style=display:inline-block;margin:0|{{BlockGrid|scale=2|p=Carved Pumpkin|s=Snow Block|p|s|s}}|Snow golem build configuration.}} +|{{Drop|Item|Snowball|0-15}} +| +* Attacks hostile mobs by throwing snowballs at them. +* Is passive toward players. +|- +|[[Villager]] +|{{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}} +|[[Village]]s +|None +|Currently has no use, apart from populating villages. +|- +|[[Magma cube]] +|[[File:Magma Cube Revision 1.png|128px]] +|[[The Nether]] +| +* Large: {{xp|4}} (when killed by a player or tamed wolf) +* Medium: {{xp|2}} (when killed by a player or tamed wolf) +* Small: {{xp|1}} (when killed by a player or tamed wolf) +| +* Come in 3 sizes. +* The 2 larger sizes split into multiple smaller versions when killed. +|- +|[[Blaze]] +|[[File:Blaze JE1 BE1.png|128px]] +|[[Nether fortress]]es +| +* {{Drop|Item|Blaze Rod|0-1}} +* {{xp|10}} (when killed by a[player or tamed wolf) +| +* Spawn from spawners in nether fortresses. +* Can hover in the air. +* Launch fireballs that ignite any block, mob or player that is hit. +|- +|[[Ender dragon]] +|[[File:Ender Dragon.gif|128px]] +|[[The End]] +|{{xp|12}},000 +|The final boss of the game. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Cave spider]] +|[[File:Cave Spider JE1 BE1.png|128px]] +| +* Now drop 0-1 [[spider eye]]. +* Now have {{hp|12}}. +|- +|[[Endermen]] +|[[File:Enderman JE2.png|128px]] +| +* Amount of blocks able to be carried by endermen is now limited (see [[Enderman#Moving blocks|here]] for the list of blocks). +* True sounds of endermen are added, and its zombie placeholder is removed. +|- +|[[Ghast]] +|[[File:Ghast JE1 BE1.png|128px]] +| +* Now have {{hp|10}}. +* Can now be killed by their own fireballs. +* Now drop 0-1 [[ghast tear]]s. +|- +|[[Sheep]] +|{{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|128px}} +|Now have {{hp|8}}. +|- +|[[Silverfish]] +|[[File:Silverfish JE1 BE1.gif|128px]] +|True sounds of silverfish are added. +|- +|[[Skeleton]] +|[[File:Skeleton JE4 BE2.png|128px]] +|Improved walking sounds. +|- +|[[Slime]] +|[[File:Slime JE2 BE1.png|128px]] +| +* Now spawn on levels 0-40 rather than 0-16, making them much more common. +* Big slimes (size +4 slimes) have deeper jump sounds. +|- +|[[Spider]] +|[[File:Spider JE3 BE2.png|128px]] +| +* Now drop 0-1 [[spider eye]]. +* Now have {{hp|16}}. +|- +|[[Zombie]] +|[[File:Zombie JE2 BE1.png|128px]] +|Now has {{hp|20}} and {{armor|2}}. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Cauldron]] +|[[File:Cauldron JE1.png|84px]] +| +{{Crafting +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|C2= Iron Ingot +|A3= Iron Ingot +|B3= Iron Ingot +|C3= Iron Ingot +|Output= Cauldron +|type= Brewing +}} +|Pickaxe +|A decorative block that can store water. +|- +|[[Brewing stand]] +|[[File:Brewing Stand (empty) JE1 BE1.png|84px]] +| +{{Crafting +|B2= Blaze Rod +|A3= Cobblestone +|B3= Cobblestone +|C3= Cobblestone +|Output= Brewing Stand +}} +|Pickaxe +|Used to create potions. +|- +|[[Enchantment table]] +|[[File:Enchanting Table JE1 BE1.png|84px]] +| +{{Crafting +|B1= Book +|A2= Diamond +|B2= Obsidian +|C2= Diamond +|A3= Obsidian +|B3= Obsidian +|C3= Obsidian +|Output=Enchanting Table +|type=Decoration block +}} +|Pickaxe +|Used to enchant tools, weapons and armor. +|- +|[[Lily pad]] +|[[File:Lily Pad JE1 BE1.png|84px]] +|Generates in the water in [[swamp]]s. +|Any tool +|Can be used to stand on water. +|- +|[[Mycelium]] +|[[File:Mycelium JE1 BE1.png|84px]] +|Generates instead of grass on the surface of [[mushroom biome]]s. +|Shovel +|Mushrooms can grow on this block regardless of light level. +|- +|[[Nether bricks]] +|[[File:Nether Bricks JE1 BE1.png|84px]] +|Generate in [[nether fortress]]es. +|Pickaxe +|Building material. +|- +|[[Nether brick stairs]] +|[[File:Nether Brick Stairs (N) JE3 BE1.png|84px]] +|Generates in nether fortresses. +|Pickaxe +|Can be used as a building block. +|- +|[[Nether brick fence]] +|[[File:Nether Brick Fence JE1 BE1.png|84px]] +|Generates in nether fortresses. +|Pickaxe +|Functions the same as normal fences. +|- +|[[Nether wart]] +|{{Animate|Nether Wart Age 0 JE1.png;Nether Wart Age 1-2 JE1.png;Nether Wart Age 3 JE1.png|84px}} +|Can be found growing inside special rooms in nether fortresses. +|Any tool +|An essential ingredient in [[potion]]s. +|- +|[[End portal frame]] +|{{Animate|End Portal Frame JE2.png;Filled End Portal Frame JE2.png|84px}} +|Found in [[stronghold]] portal rooms. +|Indestructible +|Putting an eye of ender into each portal frame block activates the end portal. +|- +|[[End portal (block)]] +|[[File:End Portal.png|84px]] +|Created when an end portal is activated. +|Indestructible +|Entities and players that touch this block are teleported to the End. +|- +|[[End stone]] +|[[File:End Stone JE1 BE1.png|84px]] +|Generates in [[the End]]. +|Pickaxe +|One of the few materials not destroyed by the [[ender dragon]]. +|- +|[[Dragon egg]] +|[[File:Dragon Egg JE1.png|84px]] +|Obtained from defeating the ender dragon. +|Any tool +|The rarest item in the game, only one naturally generates per world. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Bed]] +|[[File:Red Bed (N) JE1.png|84px]] +|No longer spawns monsters when the player is sleeping. +|- +|[[Door]]s +|{{Animate|Oak Door (Right) JE4 BE1.png;Iron Door JE1 BE1.png|84px}} +|New sounds. +|- +|[[Fire]] +|[[File:Fire JE1.png|84px]] +|Fire on [[bedrock]] in the End now burns forever. +|- +|[[Lapis lazuli ore]] +|[[File:Lapis Lazuli Ore JE1 BE1.png|84px]] +|Can now be smelted to obtain [[lapis lazuli]]. +|- +|[[Lava]] +|[[File:Lava JE14.png|84px]] +| +* When flowing lava hits a water source directly from above, it creates [[stone]]. +* If lava is above a ceiling that is a single block thick, particles of lava drip through, provided the player is within 13 blocks of the ceiling. +|- +|[[Obsidian]] +|[[File:Obsidian JE1 BE1.png|84px]] +|To offset the advantage of pickaxes mining stone-related blocks faster, their "hardness" value has been changed from 10 to 50. +|- +|[[Redstone ore]] +|[[File:Redstone Ore JE1 BE1.png|84px]] +| +* Can now be smelted to obtain [[redstone dust]]. +* Is now mined faster using pickaxes. +|- +|[[Water]] +|[[File:Water JE11.png|84px]] +|If water is above a ceiling that is a single block thick, particles of the water drip through, provided the player is within 13 blocks of the ceiling. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Music disc]]s +|{{Animate|Music Disc Blocks JE1 BE1.png;Music Disc Chirp JE1 BE1.png;Music Disc Far JE1 BE1.png;Music Disc Mall JE1 BE1.png;Music Disc Mellohi JE1 BE1.png;Music Disc Stal JE1 BE1.png;Music Disc Strad JE1 BE1.png;Music Disc Ward JE1 BE1.png;Music Disc 11 JE1 BE1.png|84px}} +|Added multiple new discs that are only obtainable in creative mode. +| +* Added the "Blocks", "Chirp", "Far", "Mall", "Mellohi", "Stal", "Strad", "Ward" and "11" music discs. +* Can be played in a [[jukebox]] to produce music. +|- +|[[Eye of ender]] +|[[File:Eye of Ender JE1 BE1.png|84px]] +| +{{Crafting +|Blaze Powder +|Ender Pearl +|Output=Eye of Ender +|type=Miscellaneous +}} +| +* When thrown, flies in the direction of the stronghold. +* Used to activate the End Portal. +|- +|[[Blaze rod]] +|[[File:Blaze Rod JE1 BE1.png|84px]] +|Obtained by killing [[blaze]]s. +| +* Used to craft brewing stands. +* Used to craft blaze powder. +|- +|[[Blaze powder]] +|[[File:Blaze Powder JE1.png|84px]] +| +{{Crafting +|Blaze Rod +|Output= Blaze Powder,2 +|type= Brewing +}} +| +* Used to craft Strength potions. +* Used to craft eyes of ender. +|- +|[[Magma cream]] +|[[File:Magma Cream JE1.png|84px]] +| +{{Crafting +|Blaze Powder +|Slimeball +|Output= Magma Cream +|type= Brewing +}} +|Used to craft Fire Resistance potions. +|- +|[[Spider eye]] +|[[File:Spider Eye JE1 BE1.png|84px]] +|Obtained by killing [[Spider]]s. +| +* Used to craft Poison potions. +* Used to craft fermented spider eyes. +|- +|[[Fermented spider eye]] +|[[File:Fermented Spider Eye JE1 BE1.png|84px]] +| +{{Crafting +|Brown Mushroom +|Sugar +|Spider Eye +|Output= Fermented Spider Eye +|type= Brewing +}} +| +* Used to reverse the effects of potions. +* Used to craft Weakness potions. +|- +|[[Ghast tear]] +|[[File:Ghast Tear JE1 BE1.png|84px]] +|Obtained by killing [[ghast]]s. +|Used to craft Regeneration potions. +|- +|[[Gold nugget]]s +|[[File:Gold Nugget JE1.png|84px]] +| +{{Crafting +|Gold Ingot +|Output= Gold Nugget, 9 +|type= Material +}} +* Also drop from [[zombie pigmen]]. +| +* Used to craft gold ingots. +* Used to craft glistering melons. +|- +|[[Glistering melon]] +|[[File:Glistering Melon Slice JE1 BE1.png|84px]] +| +{{Crafting +|A1= Gold Nugget +|B1= Gold Nugget +|C1= Gold Nugget +|A2= Gold Nugget +|B2= Melon Slice +|C2= Gold Nugget +|A3= Gold Nugget +|B3= Gold Nugget +|C3= Gold Nugget +|Output= Glistering Melon Slice +|type= Brewing +}} +|Used to craft Healing potions. +|- +|[[Nether wart]] +|[[File:Nether Wart (item) JE1.png|84px]] +|Found growing in special rooms inside nether fortresses. +| +* Can be farmed on soul sand in the Nether. +* An essential ingredient in potions. +|- +|[[Glass bottle]] +|[[File:Glass Bottle JE1 BE1.png|84px]] +| +{{Crafting +|A2= Glass +|C2= Glass +|B3= Glass +|Output= Glass Bottle,3 +|type= Brewing +}} +|Can be filled with water. +|- +|[[Water bottle]] +|[[File:Water Bottle JE1 BE1.png|84px]] +|Obtained by using a glass bottle on water or a cauldron. +|Can be used to create potions. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|General +| +|{{sound||Random break.ogg}} now plays when an item that has durability, breaks. +|- +|[[Axe]]s +|{{Animate|Wooden Axe JE1 BE1.png;Stone Axe JE1 BE1.png;Iron Axe JE4 BE1.png;Golden Axe JE2 BE1.png;Diamond Axe JE1 BE1.png|84px}} +|Now break all (previously only a few) wood-related blocks faster than by hand. +|- +|[[Pickaxe]]s +|{{Animate|Wooden Pickaxe JE1 BE1.png;Stone Pickaxe JE1 BE1.png;Iron Pickaxe JE2 BE1.png;Golden Pickaxe JE2 BE1.png;Diamond Pickaxe JE1 BE1.png|84px}} +|Can now break all (previously only a few) stone-related blocks faster than by hand. +|- +|[[Shovel]]s +|{{Animate|Wooden Shovel JE1 BE1.png;Stone Shovel JE1 BE1.png;Iron Shovel JE2 BE1.png;Golden Shovel JE2 BE1.png;Diamond Shovel JE1 BE1.png|84px}} +|Now mine [[soul sand]] faster than by hand. +|- +|[[Sword]]s +|{{Animate|Wooden Sword JE1 BE1.png;Stone Sword JE1 BE1.png;Iron Sword JE1 BE1.png;Golden Sword JE2 BE1.png;Diamond Sword JE1 BE1.png|84px}} +|Stone, iron and diamond swords now deal less damage. +|- +|[[Bow]] +|[[File:Bow JE2 BE1.png|84px]] +| +* Appears larger in third person view when held. +* No longer need arrows for ammo in Creative mode. +* No longer have an infinite number of uses (385 shots before breaking). +* Changed how full charged bows behave. +** Full charged bows now deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}. +* Added additional bow sounds. +|- +|[[Ender pearl]] +|[[File:Ender Pearl JE1.png|84px]] +| +* Can now be used to craft eyes of ender. +* Now are able to be thrown. +|- +|[[Golden apple]] +|[[File:Golden Apple JE1 BE1.png|84px]] +|Now has a glint in the inventory (looks enchanted). +|- +|[[Milk bucket]] +|[[File:Milk Bucket JE1 BE1.png|84px]] +| +* Is now drinkable. +* Drinking milk resets all potion effects currently afflicted upon the player. +|- +|[[Redstone dust]] +|[[File:Redstone Dust JE1 BE1.png|84px]] +| +* Can now be used as a brewing ingredient. +* Can now be brewed in a water bottle to create a mundane potion. +* Now extends the potions of Fire Resistance, Slowness, Swiftness, Poison, Weakness, and Strength. +* Redstone placed alone now have a {{Animate|Inactive Redstone Wire (unconnected) JE1.png;Active Redstone Wire (unconnected) JE1.png|32px}}"•" shape rather than {{Animate|Inactive Redstone Wire (NESW) JE3.png;Active Redstone Wire (NESW) JE3.png|32px}} "+". +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +|{{ItemLink|Awkward Potion}} +| +{{Brewing +|Nether Wart +|Awkward Potion +|base=Water Bottle +}} +|None +|- +|{{ItemLink|Mundane Potion}} +| +{{Brewing +|Redstone Dust +|Mundane Potion +|base=Water Bottle +}} +|None +|- +|{{ItemLink|Thick Potion}} +| +{{Brewing +|Glowstone Dust +|Thick Potion +|base=Water Bottle +}} +|None +|- +|{{ItemLink|Potion of Healing}} +| +{{Brewing +|Glistering Melon Slice +|Potion of Healing +}} +|[[Instant Health]] +|- +|{{ItemLink|Potion of Fire Resistance}} +| +{{Brewing +|Magma Cream +|Potion of Fire Resistance +}} +|[[Fire Resistance]] +|- +|{{ItemLink|Potion of Regeneration}} +| +{{Brewing +|Ghast Tear +|Potion of Regeneration +}} +|[[Regeneration]] +|- +|{{ItemLink|Potion of Strength}} +| +{{Brewing +|Blaze Powder +|Potion of Strength +}} +|[[Strength]] +|- +|{{ItemLink|Potion of Swiftness}} +| +{{Brewing +|Sugar +|Potion of Swiftness +}} +|[[Speed]] +|- +|{{ItemLink|Potion of Poison}} +| +{{Brewing +|Spider Eye +|Potion of Poison +}} +|[[Poison]] +|- +|{{ItemLink|Potion of Weakness}} +| +{{Brewing +|Fermented Spider Eye +|Potion of Weakness +}} +|[[Weakness]] +|- +|{{ItemLink|Potion of Harming}} +| +{{Brewing +|Fermented Spider Eye +|Potion of Harming +|base=Potion of Healing +}} +|[[Instant Damage]] +|- +|{{ItemLink|Potion of Slowness}} +| +{{Brewing +|Fermented Spider Eye +|Potion of Slowness +|base=Potion of Swiftness +}} +|[[Splash potion]] +|- +|{{ItemLink|Splash potion}} +| +{{brewing +|Gunpowder +|Splash Water Bottle +|base= Any Potions +}} +|Is a variant of [[potion]]s that can be thrown. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +|[[Speed]] +|[[File:Speed JE1 BE1.png|84px]] +|Potions of Swiftness +|Increases movement speed. +|- +|[[Slowness]] +|[[File:Slowness JE1 BE1.png|84px]] +|Potions of Slowness +|Decreases movement speed. +|- +|[[Haste]] +|[[File:Haste JE1 BE1.png|84px]] +|None +|Increases mining speed. +|- +|[[Mining Fatigue]] +|[[File:Mining Fatigue JE1 BE1.png|84px]] +|None +|Decreases mining speed. +|- +|[[Strength]] +|[[File:Strength JE1 BE1.png|84px]] +|Potions of Strength +|Increases attack strength. +|- +|[[Weakness]] +|[[File:Weakness JE1 BE1.png|84px]] +|Potions of Weakness +|Decreases attack strength. +|- +|[[Jump Boost]] +|[[File:Jump Boost JE1 BE1.png|84px]] +|None +|Increases jump height. +|- +|[[Nausea]] +|[[File:Nausea JE1 BE1.png|84px]] +|None +|Distorts the screen. +|- +|[[Regeneration]] +|[[File:Regeneration JE1 BE1.png|84px]] +|Potions of Regeneration, golden apples +|Health increases over time. +|- +|[[Poison]] +|[[File:Poison JE1 BE1.png|84px]] +|Potions of Poison +|Health decreases over time. +|- +|[[Resistance]] +|[[File:Resistance JE1 BE1.png|84px]] +|None +|Decreases damage taken. +|- +|[[Fire Resistance]] +|[[File:Fire Resistance JE1 BE1.png|84px]] +|Potions of Fire Resistance +|Provides immunity to fire and lava. +|- +|[[Water Breathing]] +|[[File:Water Breathing JE1 BE1.png|84px]] +|None +|Provides immunity to drowning. +|- +|[[Invisibility]] +|[[File:Invisibility JE1 BE1.png|84px]] +|None +|Makes the subject invisible. +|- +|[[Blindness]] +|[[File:Blindness JE1 BE1.png|84px]] +|None +|Decreases vision. +|- +|[[Night Vision]] +|[[File:Night Vision JE1 BE1.png|84px]] +|None +|Increases vision. +|- +|[[Hunger (effect)|Hunger]] +|[[File:Hunger JE1 BE1.png|84px]] +|Rotten flesh, raw chicken +|Increases hunger loss rate. +|- +|[[Instant Health]] +| +|Potions of Healing +|Health increases immediately. +|- +|[[Instant Damage]] +| +|Potions of Harming +|Health decreases immediately. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[End crystal]] +|[[File:End Crystal JE1 BE1.gif|84px]] +|Generates on top of end pillars. +| +|Creates a beam that heals the ender dragon. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Nether fortress]] +|{{Animate|Nether Fortress Bridge JE1 BE1.png;Nether Fortress Well JE1 BE1.png|256px}} +|[[The Nether]] +|No +|[[Blaze]]s from spawners, [[magma cube]]s and [[zombie pigmen]] +|Huge elevated netherbrick fortresses that spawn in the nether. +|- +|[[Obsidian platform]] +|[[File: Obsidian platform.png|256px]] +|[[The End]] +|No +|None +|Players entering the End always spawn here. +|- +|[[End spike]] +|[[File: Obsidian Pillar JE1 BE1.png|256px]] +|[[The End]] +|No +|None +| +* Generate throughout the End's central island. +* Are capped by an [[end crystal]] that heals the ender dragon. +|- +|[[Exit portal]] +|[[File:EnderDragonPortal JE1 BE1.png|256px]] +|[[The End]] +|No +|None +| +* The only way back to the [[Overworld]] without dying. +* Contains the [[dragon egg]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +|[[Stronghold]] +|[[File:StrongholdPortalRoom_JE1_BE1.png|256px]] +|Random "altar" loot chests now generate. +|} + +== Biomes == +An entirely new terrain generator has been added, containing numerous new [[biome]]s: + +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|[[Ice plains]] +|[[File:Iceplainsb1.9.png|250px]] +|Similar to plains, but snowy. +|[[Oak tree]]s +|- +|[[Ice mountains]] +|[[File:Snowy Mountains.png|250px]] +|Similar to extreme hills, but snowy. +|[[Oak tree]]s +|- +|[[Frozen river]] +|[[File:Frozen River.png|250px]] +|The snowy variant of rivers. +| +|- +|[[Frozen ocean]] +|[[File:Old Frozen Ocean.png|250px]] +|The snowy variant of oceans. +| +|- +|[[Mushroom island]] +|[[File:Mushroom Fields.png|250px]] +|A rare biome often found on islands in the ocean, covered in mycelium and giant mushrooms. +|[[Huge mushroom]]s +|- +|[[Mushroom island shore]] +|[[File:Mushroom Field Shore.png|250px]] +|The flat shores of mushroom islands. +|[[Huge mushroom]]s +|- +|[[The End]] +|[[File:End.png|250px]] +|A new dimension containing the ender dragon. +| +* [[Obsidian platform]] +* [[End spike]] +* [[Exit portal]] +|- +|} + +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +|[[Swamp]] +|[[File:Java_Edition_1.0.0.png|250px]] +| +* Grass, foliage and water have been given much darker colors. +* [[Lily pad]]s now generate on water. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Enchanting]] +|Using an enchanting table you can spend experience points to apply enchantments to items. +|- +|[[Brewing]] +|Using a brewing stand you can brew ingredients into water bottles to create potions. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Armor]] system +| +* New/improved system. +* Increased armor durability. +|- +|[[Blocking]] +|Now moves the player's arm, rather than the sword floating right in front of the player. +|- +|Death +| +* Amount of [[experience orb]]s dropped by players on death now limited. +* A proper score is given based on how many experience orbs players have collected. +* Old death sound removed. +|- +|[[Experience]] +| +* Can be used for enchantments. +* Each experience orb is worth one score point. +|- +|[[Jumping]] +| +* Slight delay between jumps when holding down the jump button. +** Players no longer bounce between ceiling and floor in two-block-high spaces. +|- +|[[Third-person view]] +|Toggling {{Ctrl|third-person view}} twice now switches the camera to the front of the player, while it now takes a third press of {{key|F5}} to switch back into first-person view. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +|[[Unbreaking]] +|III +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Diamond Sword|link=Sword}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Diamond Hoe|link=Hoe}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}} +|Increases item durability. +|- +|[[Protection]] +|IV +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}} +|Decreases incoming damage. +|- +|[[Blast Protection]] +|IV +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}} +|Decreases incoming explosion damage. +|- +|[[Fire Protection]] +|IV +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}} +|Decreases incoming fire damage. +|- +|[[Projectile Protection]] +|IV +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}} +|Decreases incoming projectile damage. +|- +|[[Aqua Affinity]] +|I +|{{ItemSprite|Diamond Helmet|link=Helmet}} +|Increases underwater mining rate. +|- +|[[Respiration]] +|III +|{{ItemSprite|Diamond Helmet|link=Helmet}} +|Increases underwater breathing time. +|- +|[[Feather Falling]] +|IV +|{{ItemSprite|Diamond Boots|link=Boots}} +|Decreases incoming fall damage. +|- +|[[Efficiency]] +|V +|{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}} +|Increases mining speed. +|- +|[[Fortune]] +|III +|{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}} +|Increases item drops from blocks. +|- +|[[Silk Touch]] +|I +|{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}} +|Allows certain blocks to drop themselves instead of their normal drops. +|- +|[[Sharpness]] +|V +|{{ItemSprite|Diamond Sword|link=Sword}} +|Increases damage. +|- +|[[Smite]] +|V +|{{ItemSprite|Diamond Sword|link=Sword}} +|Increases damage against undead mobs. +|- +|[[Bane of Arthropods]] +|V +|{{ItemSprite|Diamond Sword|link=Sword}} +|Increases damage against arthropod mobs. +|- +|[[Fire Aspect]] +|II +|{{ItemSprite|Diamond Sword|link=Sword}} +|Lights enemies on fire. +|- +|[[Knockback]] +|II +|{{ItemSprite|Diamond Sword|link=Sword}} +|Increases knockback. +|- +|[[Looting]] +|III +|{{ItemSprite|Diamond Sword|link=Sword}} +|Increases item drops from mobs. +|} + +== Achievements == +{{Achievements/JE + |id=1 + |head=1 + |title=DIAMONDS! + |Diamond Ore + |Acquire diamonds with your iron tools + |Acquire Hardware + |Pick up a [[diamond]] from the ground. + |diamonds +}} +{{Achievements/JE + |title=Enchanter + |Enchantment Table + |Use a book, obsidian and diamonds to construct an enchantment table + |DIAMONDS! + |Pick up an [[enchantment table]] from a [[crafting table]] output. + |enchantments +}} +{{Achievements/JE + |title=Overkill + |fancy=1 + |Diamond Sword + |Deal nine hearts of damage in a single hit + |Enchanter + |Damage can be dealt to any mob, even those that do not have nine hearts of health overall. + |overkill +}} +{{Achievements/JE + |title=Librarian + |Bookshelf + |Build some [[bookshelves]] to improve your [[enchantment table]] + |Enchanter + |Pick up a bookshelf from a [[crafting table]] output. + |bookcase +}} +{{Achievements/JE + |title=We Need to Go Deeper\Into The Nether + |Obsidian + |Build a portal to [[the Nether]] + |DIAMONDS!\Acquire Hardware + |Enter a [[nether portal]], and be teleported to the opposite dimension.\Light a nether portal. + |portal\ +}} +{{Achievements/JE + |title=Return to Sender + |fancy=1 + |Ghast Tear + |Destroy a [[Ghast]] with a fireball + |We Need to Go Deeper\Into The Nether + |Kill a ghast using a [[ghast fireball]]. + |ghast\ +}} +{{Achievements/JE + |title=Into Fire + |Blaze Rod + |Relieve a [[Blaze]] of its [[Blaze Rod|rod]] + |We Need to Go Deeper\Into The Nether + |Pick up a blaze rod from the ground. + |blazeRod\ +}} +{{Achievements/JE + |title=Local Brewery + |Potion of Regeneration + |Brew a potion + |Into Fire + |Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies. + |potion +}} +{{Achievements/JE + |title=The End? + |fancy=1 + |Eye of Ender + |Locate the End + |Into Fire + |Enter an [[end portal]]. + |theEnd +}} +{{Achievements/JE + |title=The End. + |fancy=1 + |foot=1 + |Dragon Egg + |Defeat the [[Ender Dragon]] + |The End? + |Enter the end [[exit portal]]. + |theEnd2\ +}} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/Adventure Update: Part II]] diff --git a/wiki_backup/Java Edition guides_Alpha 1.0 releases.txt b/wiki_backup/Java Edition guides_Alpha 1.0 releases.txt new file mode 100644 index 0000000..8815ea3 --- /dev/null +++ b/wiki_backup/Java Edition guides_Alpha 1.0 releases.txt @@ -0,0 +1,506 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Alpha v1.0.0|Alpha v1.0.0}}, +* {{vl|je Alpha v1.0.1|Alpha v1.0.1}}, +* {{vl|je Alpha v1.0.1_01|Alpha v1.0.1_01}}, +* {{vl|je Alpha v1.0.2|Alpha v1.0.2}}, +* {{vl|je Alpha v1.0.2_01|Alpha v1.0.2_01}}, +* {{vl|je Alpha v1.0.2_02|Alpha v1.0.2_02}} +* {{vl|je Alpha v1.0.3|Alpha v1.0.3}}, +* {{vl|je Alpha v1.0.4|Alpha v1.0.4}}, +* {{vl|je Alpha v1.0.5|Alpha v1.0.5}}, +* {{vl|je Alpha v1.0.5_01|Alpha v1.0.5_01}}, +* {{vl|je Alpha v1.0.6|Alpha v1.0.6}}, +* {{vl|je Alpha v1.0.6_01|Alpha v1.0.6_01}}, +* {{vl|je Alpha v1.0.6_02|Alpha v1.0.6_02}}, +* {{vl|je Alpha v1.0.6_03|Alpha v1.0.6_03}}, +* {{vl|je Alpha v1.0.7|Alpha v1.0.7}}, +* {{vl|je Alpha v1.0.8|Alpha v1.0.8}}, +* {{vl|je Alpha v1.0.8_01|Alpha v1.0.8_01}}, +* {{vl|je Alpha v1.0.9|Alpha v1.0.9}}, +* {{vl|je Alpha v1.0.10|Alpha v1.0.10}}, +* {{vl|je Alpha v1.0.11|Alpha v1.0.11}}, +* {{vl|je Alpha v1.0.12|Alpha v1.0.12}}, +* {{vl|je Alpha v1.0.13|Alpha v1.0.13}}, +* {{vl|je Alpha v1.0.13_01|Alpha v1.0.13_01}}, +* {{vl|je Alpha v1.0.14|Alpha v1.0.14}}, +* {{vl|je Alpha v1.0.15|Alpha v1.0.15}}, +* {{vl|je Alpha v1.0.16|Alpha v1.0.16}}, +* {{vl|je Alpha v1.0.16_01|Alpha v1.0.16_01}}, +* {{vl|je Alpha v1.0.16_02|Alpha v1.0.16_02}}, +* {{vl|je Alpha v1.0.17|Alpha v1.0.17}}, +* {{vl|je Alpha v1.0.17_01|Alpha v1.0.17_01}}, +* {{vl|je Alpha v1.0.17_02|Alpha v1.0.17_02}}, +* {{vl|je Alpha v1.0.17_03|Alpha v1.0.17_03}}, +* {{vl|je Alpha v1.0.17_04|Alpha v1.0.17_04}} +|next=Alpha 1.1 releases +|prev=Infdev releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Alpha v1.0|Alpha v1.0]].x releases, which assumes at least some familiarity with Infdev releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Cow]] +|[[File:Cow JE2.png|84px]] +|Surface +|{{Drop|Item|Leather|0-2}} +|Can be milked. +|- +|[[Slime]] +|[[File:Slime JE2 BE1.png|84px]] +|Underground +|{{Drop|Item|Slimeball|0-2}} +| +* Comes in 3 sizes. +* Larger slimes split into smaller slimes when killed. +|- +|[[Chicken]] +|[[File:Chicken JE1 BE1.png|84px]] +|Surface +|{{Drop|Item|Feather|0-2}} +|Lays eggs. +|- +|[[Spider jockey]] +|[[File:Spider Jockey a1.0.17.png|84px]] +|Dark places +| +* {{Drop|Item|Arrow|0-2}} +* {{Drop|Item|String|0-2}} +|The first composite mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Hostile mobs]] +|{{Animate|Creeper JE3 BE1.png;Skeleton JE1.png;Zombie JE1.png;Spider JE3 BE2.png|84px}} +|Now have unique sounds instead of sharing the player's sounds. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Redstone ore]] +|[[File:Redstone Ore JE1 BE1.png|84px]] +|Generates deep underground. +|Pickaxe (iron or better) +|Drops redstone dust. +|- +|[[Redstone wire]] +|{{Animate|Active Redstone Wire (NESW) JE1.png;Inactive Redstone Wire (NESW) JE1.png|84px}} +|A block form of redstone dust. +|Any +|Transmits redstone power. +|- +|[[Redstone torch]] +|{{Animate|Redstone Torch JE1 BE1.png;Unlit Redstone Torch JE1 BE1.png|84px}} +| +{{Crafting +|B2= Redstone Dust +|B3= Stick +|Output= Redstone Torch +|type= Redstone +}} +|Any +|Powers redstone components. +|- +|[[Lever]] +|[[File:Wall Lever (S) JE1.png|84px]] +| +{{Crafting +|B2= Stick +|B3= Cobblestone +|Output= Lever +|type= Redstone +}} +|Any +|Toggles redstone components on and off. +|- +|[[Button]] +|[[File:Stone Button (S) JE1.png|84px]] +| +{{Crafting +|name=Stone [[Button]] +|B2=Stone +|B3=Stone +|Output=Stone Button +|type=Redstone +}} +|Pickaxe +|Temporarily powers redstone components when pressed. +|- +|[[Stone pressure plate]] +|[[File:Stone Pressure Plate JE1.png|84px]] +| +{{Crafting +|name=Stone [[Pressure Plate]] +|A2= Stone +|B2= Stone +|C2= Stone +|Output= Stone Pressure Plate +|type= Redstone +}} +|Pickaxe +|Powers redstone components while stepped on. +|- +|[[Wooden pressure plate]] +|[[File:Oak Pressure Plate JE1.png|84px]] +| +{{Crafting +|name=Oak [[Pressure Plate]] +|A2= Oak Planks +|B2= Oak Planks +|C2= Oak Planks +|Output= Oak Pressure Plate +|type= Redstone +}} +|Pickaxe +|Powers redstone components while stepped on. +|- +|[[Iron door]] +|[[File:Iron Door JE1 BE1.png|84px]] +| +{{Crafting +|A1= Iron Ingot +|B1= Iron Ingot +|A2= Iron Ingot +|B2= Iron Ingot +|A3= Iron Ingot +|B3= Iron Ingot +|Output= Iron Door +|type= Redstone +|foot=1 +}} +|Pickaxe +|Can only be opened by a redstone signal. +|- +|[[Ice]] +|[[File:Ice JE1 BE1.png|84px]] +|Generates in [[winter mode]] worlds. +|Pickaxe +| +* Covers the water in winter worlds. +* Water exposed to snowfall will freeze. +|- +|[[Snow]] +|[[File:Snow (layers 1) JE1 BE1.png|84px]] +|Generates in winter mode worlds. +|Shovel +| +* Covers the ground in winter worlds. +* Flat surfaces exposed to snowfall will accumulate snow. +|- +|[[Snow block]] +|[[File:Snow Block JE1 BE1.png|84px]] +| +{{Crafting +|A2= Snowball +|B2= Snowball +|A3= Snowball +|B3= Snowball +|Output=Snow Block +|type=Building block +}} +|Shovel +|A building block only obtainable in winter mode. +|- +|[[Cactus]] +|[[File:Cactus JE2 BE1.png|84px]] +|Generates on sand. +|Any +| +* Grows more cactus on top of itself. +* Damages entities that touch it. +|- +|[[Reeds]] +|[[File:Sugar Cane JE1 BE1.png|84px]] +|Generate on grass next to water. +|Any +| +* Grow more reeds on top of themselves. +* Can be crafted into paper. +|- +|[[Clay block]] +|[[File:Clay JE1 BE1.png|84px]] +| +{{Crafting +|A2=Clay Ball|B2=Clay Ball +|A3=Clay Ball|B3=Clay Ball +|Output=Clay +|type=Building block +}} +* Generates in and around water. +|Shovel +|Drops clay. +|- +|[[Jukebox]] +|[[File:Jukebox JE1 BE1.png|84px]] +| +{{Crafting +|A1= Oak Planks +|B1= Oak Planks +|C1= Oak Planks +|A2= Oak Planks +|B2= Diamond +|C2= Oak Planks +|A3= Oak Planks +|B3= Oak Planks +|C3= Oak Planks +|Output= Jukebox +|type= Decoration block +}} +|Axe +|Can play music discs. +|- +|[[Fence]] +|[[File:Oak Fence JE1.png|84px]] +| +{{Crafting +|name=[[Wood Fence]] +|ingredients=[[Stick]] +|A2=Stick +|B2=Stick +|C2=Stick +|A3=Stick +|B3=Stick +|C3=Stick +|Output=Oak Fence,2 +|type=Decoration block +}} +|Axe +|Cannot be jumped over. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Bookshelf]] +|[[File:Bookshelf_JE1.png|84px]] +|Is now craftable: +{{Crafting +|A1=Oak Planks +|B1=Oak Planks +|C1=Oak Planks +|A2=Book +|B2=Book +|C2=Book +|A3=Oak Planks +|B3=Oak Planks +|C3=Oak Planks +|Output=Bookshelf +|type=Building block +}} +|- +|[[Bricks]] +|[[File:Bricks JE2.png|84px]] +| +* Texture changed. +* Are now craftable: +{{Crafting +|A2= Brick +|B2= Brick +|A3= Brick +|B3= Brick +|Output= Bricks +|type= Building block +}} +|- +|Sign +|[[File:Oak Wall Sign (S) JE1 BE1.png|84px]] +|Can now be placed on walls. +|- +|[[Lava]] +|[[File:Lava JE8.gif|84px]] +|Can now set fire to nearby flammable blocks.{{verify|this same exact thing is mentioned in the page for in-20100110 - was it removed then readded?}} +|- +|[[Monster spawner]] +|[[File:Spawner JE1.png|84px]] +|No longer drops itself when mined. +|- +|Furnace +|[[File:Lit Furnace (S) JE1.png|84px]] +|Lit furnaces now drop normal furnaces instead of lit furnaces when mined. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Redstone dust]] +|[[File:Redstone Dust JE1 BE1.png|84px]] +|Drops from redstone ore. +|Transmits redstone power. +|- +|[[Snowball]] +|[[File:Snowball JE1 BE1.png|84px]] +|Drops from snow and snow blocks mined with a shovel. +|Can be thrown or crafted into snow blocks. +|- +|[[Leather]] +|[[File:Leather JE1 BE1.png|84px]] +|Drops from cows. +|Can be crafted into leather armor. +|- +|[[Milk bucket]] +|[[File:Milk Bucket JE1 BE1.png|84px]] +|Obtained by using a bucket on a cow. +|Does not yet have a use. +|- +|[[Paper]] +|[[File:Paper JE1 BE1.png|84px]] +| +{{Crafting +|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane +|Output= Paper,3 +|type= Miscellaneous +}} +|Can be crafted into books. +|- +|[[Book]] +|[[File:Book JE1 BE1.png|84px]] +| +{{Crafting +|B1= Paper +|B2= Paper +|B3= Paper +|Output= Book +|type= Miscellaneous +}} +|Can be crafted into bookshelves. +|- +|[[Clay]] +|[[File:Clay Ball JE1 BE1.png|84px]] +|Drops from clay blocks. +|Can be cooked into bricks or crafted into clay blocks. +|- +|[[Brick]] +|[[File:Brick JE1 BE1.png|84px]] +| +{{Smelting +|Clay Ball +|Brick +}} +|Used to craft brick blocks. +|- +|[[Slimeball]] +|[[File:Slimeball JE1 BE1.png|84px]] +|Drops from slimes. +|Does not yet have a use. +|- +|[[Egg]] +|[[File:Egg JE1 BE1.png|84px]] +|Chickens randomly lay eggs. +|Does not yet have a use. +|- +|[[Music disc]] +|{{Animate|Music Disc 13 JE1 BE1.png;Music Disc Cat JE1 BE1.png|84px}} +|Found in dungeon chests. +|Can be played in a jukebox. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|Leather [[armor]] +|{{Animate|Leather Cap JE1 BE1.png;Leather Tunic JE1 BE1.png;Leather Pants JE1 BE1.png;Leather Boots JE1 BE1.png|84px}} +| +* Now crafted with leather instead of wool. +* Renamed from "cloth" armor to "leather" armor. +|- +|[[Arrow]] +|[[File:Arrow (item) JE1 BE1.png|84px]] +|Now crafted with flint instead of iron ingot. +|- +|Wooden and cobblestone [[stairs]] +|{{Animate|Oak Stairs (inventory) JE2.png;Cobblestone Stairs (inventory) JE2.png|84px}} +|Inventory icon is now a (bugged) 3d model instead of a flat texture. +|- +|Wooden [[door]] +|[[File:Oak Door (item) JE2 BE1.png|84px]] +|Has a new inventory icon. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Boat]] +|[[File:Oak Boat JE1.png|84px]] +| +{{Crafting +|showname=0 +|A2= Oak Planks +|C2= Oak Planks +|A3= Oak Planks +|B3= Oak Planks +|C3= Oak Planks +|Output= Oak Boat +|type= Transportation +}} +| +* {{Drop|Block|Oak Planks|3}} +* {{Drop|Item|Stick|2}} +|Can be used to cross water. +|- +|[[Minecart with furnace]] +|[[File:Minecart with Furnace JE1.png|84px]] +| +{{Crafting +|B2= Furnace +|B3= Minecart +|Output= Minecart with Furnace +|type= Transportation +}} +| +* {{Drop|Block|Furnace|}} +* {{Drop|Item|Minecart|}} +|Can be used to push minecarts. +|- +|[[Minecart with chest]] +|[[File:Minecart with Chest JE1.png|84px]] +| +{{Crafting +|B2= Chest +|B3= Minecart +|Output= Minecart with Chest +|type= Transportation +}} +| +* {{Drop|Block|Chest|}} +* {{Drop|Item|Minecart|}} +|Can be used to transport items. +|} + +== Structures == +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +|[[Oak tree]] +|[[File:Oak JE5.png|256px]] +|Can now sometimes generate in larger and more complex shapes. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|Executable client +|Before this version, ''Minecraft'' was only playable through a browser. +|- +|[[Cave sounds]] +|Added cave ambience. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Alpha 1.0]] +[[pt:Guias da Edição Java/Versões estáveis da Alpha 1.0]] +[[ru:Обзоры версий Java Edition/Релизы Alpha 1.0]] +[[uk:Керівництва з Java Edition/Релізи Alpha 1.0]] +[[zh:Java版指南/Alpha 1.0版本]] diff --git a/wiki_backup/Java Edition guides_Alpha 1.1 releases.txt b/wiki_backup/Java Edition guides_Alpha 1.1 releases.txt new file mode 100644 index 0000000..874a005 --- /dev/null +++ b/wiki_backup/Java Edition guides_Alpha 1.1 releases.txt @@ -0,0 +1,116 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Alpha v1.1.0|Alpha v1.1.0}} +* {{vl|je Alpha v1.1.1|Alpha v1.1.1}} +* {{vl|je Alpha v1.1.2|Alpha v1.1.2}} +* {{vl|je Alpha v1.1.2_01|Alpha v1.1.2_01}} +|next=Halloween Update +|prev=Alpha 1.0 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Alpha v1.1|Alpha v1.1]].x releases, which assumes at least some familiarity with Alpha v1.0.x releases + +== Mobs == +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Hostile mobs]] +|[[File:Creeper JE3 BE1.png|84x84px|link=Creeper]][[File:Skeleton JE1.png|84x84px|link=Skeleton]][[File:Zombie JE1.png|84x84px|link=Zombie]][[File:Spider JE3 BE2.png|84x84px|link=Spider]][[File:Slime JE2 BE1.png|84x84px|link=Slime]] +|Can now spawn in multiplayer. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Compass]] +|[[File:Compass JE1.gif|84px]] +| +{{Crafting +|B1= Iron Ingot +|A2= Iron Ingot +|B2= Redstone Dust +|C2= Iron Ingot +|B3= Iron Ingot +|Output= Compass +}} +|Points towards the user's spawn point. +|- +|[[Fishing rod]] +|[[File:Fishing Rod JE1 BE1.png|84px]] +| +{{Crafting +|C1= Stick +|B2= Stick +|C2= String +|A3= Stick +|C3= String +|Output= Fishing Rod +}} +|Has no use and stacks up to 64. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Lava bucket]] +|[[File:Lava Bucket JE1 BE1.png|84px]] +|Can now be used as furnace fuel. +|} + +== Non-mob entities == +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Painting]] +| +[[File:Graham Painting JE1 BE1.png|32px]] +[[File:Creebet Painting JE1 BE1.png|64px]] +[[File:Donkey Kong Painting JE1 BE1.png|128px]] +[[File:Skeleton Painting JE1 BE1.png|128px]] +[[File:Pigscene Painting JE1 BE1.png|128px]] +|Added 5 new paintings. +|- +|Painting +| +[[File:Sea Painting JE2 BE1.png|64px]] +[[File:Stage Painting JE2 BE1.png|64px]] +|Retextured 2 existing paintings. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Inventory]] +|Now works in [[multiplayer]]. +|- +|[[Sneaking]] +|Added ability to sneak by pressing {{key|Shift}}. +|- +|[[Debug screen]] +|Added ability to open debug screen by pressing {{key|F3}}. +|} + +== Music tracks == +=== New === +{|{{Simple Guide table|New Soundtracks}} +|- +!calm4.ogg +|[[Survival]] +(Removed after this version) +|"Magnetic Circuit" +(Title was given many years later when [[Notch]] uploaded it to Soundcloud) +|[[File:Calm4.ogg]] +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Alpha 1.1]] +[[lzh:爪哇版指南/首測版一點一]] +[[pt:Guias da Edição Java/Versões estáveis da Alpha 1.1]] +[[ru:Обзоры версий Java Edition/Релизы Alpha 1.1]] +[[uk:Керівництва з Java Edition/Релізи Alpha 1.1]] +[[zh:Java版指南/Alpha 1.1版本]] diff --git a/wiki_backup/Java Edition guides_Armored Paws.txt b/wiki_backup/Java Edition guides_Armored Paws.txt new file mode 100644 index 0000000..c7c59a3 --- /dev/null +++ b/wiki_backup/Java Edition guides_Armored Paws.txt @@ -0,0 +1,132 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Armored Paws}} +{{Infobox guide +| edition = java +| name = Armored Paws +| vers = +* {{vl|je 1.20.5|}} +* {{vl|je 1.20.6|}} +| prev = Bats and Pots +| next = Tricky Trials +}} +This guide is a simplified overview of '''all non-experimental changes''' in the [[Armored Paws]] drop ({{JE}} 1.20.5), which assumes at least some familiarity with the [[Bats and Pots]] drop (''Java Edition'' 1.20.3) + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Armadillo]] +| [[File:Armadillo JE2 BE2.png|128px]] +| [[Badlands]] and [[savanna]] biomes. +| {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Rolls up if it's hurt, confronted by an [[undead]] mob, or players who are sprinting, mounted, or on a vehicle. +* Drops a [[armadillo scute]] every 5 to 10 minutes. +* Can also be [[brush]]ed to drop one armadillo scute, using brush's durability. +* Can be bred with [[spider eye]]s. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| [[Spider]]s & [[cave spider]]s +| {{Animate|Spider JE4 BE3.png; Cave Spider JE2 BE2.png|128px}} +| Now run away from armadillos that are not rolled up. +|- +| [[Wolves]] +| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}} +| +* Received eight new variants, specific to the biome they are spawned in. +* Now spawns in [[sparse jungle]], [[savanna plateau]], and [[wooded badlands]]. +* Tamed wolves now have {{Hp|40}} instead of {{Hp|20}}, and no longer takes half damage from most environmental sources. +|- +| [[Shulker]]s +| [[File:Shulker.png|128px]] +| Can no longer destroy [[armor stand]]s. +|} + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Cobweb]] +| [[File:Cobweb.png|84px]] +| Now have unique sounds. +|- +| [[Hopper]] +| [[File:Hopper (D) JE8.png|84px]] +| +* Improved performance. +* No longer try to pick up item entities if a full block is placed above it, excluding [[beehive]]s and [[bee nest]]s. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Armadillo scute]] +| [[File:Armadillo Scute JE2 BE2.png|84px]] +| +* Obtained every 5-10 minutes by drops from [[armadillo]]s, similar to [[chicken]]s laying [[egg]]s. +* Can also use a brush to drop an armadillo scute. +| Can be used to craft [[wolf armor]]. +|- +| [[Wolf armor]] +| [[File:Wolf Armor (model) JE2 BE2.png|84px]] +| +{{Crafting +|A1=Armadillo Scute +|A2=Armadillo Scute +|A3=Armadillo Scute +|B2=Armadillo Scute +|C2=Armadillo Scute +|C3=Armadillo Scute +|Output=Wolf Armor +}} +| +* Protects wolves from damage taken from most sources, until it loses durability and breaks. +* Durability indicated by visible breakage on the armor. +* Can be removed from wolves by using [[shears]]. +* Can be repaired by using armadillo scutes. +|- +| [[Armadillo spawn egg]] +| {{Animate|Armadillo Spawn Egg.png|84px}} +| Only from [[creative inventory]] or commands. +| Spawns armadillo. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Brush]] +| {{Animate|Brush.png|84px}} +| Can now be used on armadillos to obtain armadillo scute. +|} + +== Non-mob entities == +=== Changed === +{| {{Simple Guide table|Changed Non-mob entities}} +|- +| [[Llama spit]] +| [[File:Llama Spit.png|128px]] +| Can no longer destroy [[armor stand]]s. +|} + +== Biomes == +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +| [[Grove]] +| [[File:Mountain Grove.png|256px]] +| [[Rabbit]]s, [[wolves]], and [[fox]]es are now the only animals that can spawn in the grove biome. +|} + +== Advancements == +{{Load advancements|Isn't it Scute?;Good as New;The Whole Pack;Shear Brilliance}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Armored Paws]] +[[ru:Обзоры версий Java Edition/Armored Paws]] +[[uk:Керівництва з Java Edition/Armored Paws]] +[[zh:Java版指南/犰甲狼兵]] diff --git a/wiki_backup/Java Edition guides_Bats and Pots.txt b/wiki_backup/Java Edition guides_Bats and Pots.txt new file mode 100644 index 0000000..3b23b30 --- /dev/null +++ b/wiki_backup/Java Edition guides_Bats and Pots.txt @@ -0,0 +1,76 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bats and Pots}} +{{Infobox guide +| edition = java +| name = Bats and Pots +| vers = +* {{vl|je 1.20.3|}} +* {{vl|je 1.20.4|}} +| prev = Trails & Tales +| next = Armored Paws +}} +This guide is a simplified overview of '''all non-experimental changes''' in the [[Bats and Pots]] drop ({{JE}} 1.20.3), which assumes at least some familiarity with the [[Trails & Tales]] update ({{JE}} 1.20.''x'' releases, excluding experimental features in these versions). + +== Mobs == +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Bat]] +|[[File:Bat_JE4_BE3.png|128px]] +| +* Their model, animations, and texture have been updated. +|} + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Decorated pot]] +|[[File:Decorated_Pot_(N)_JE2_BE2.png|84px]] +| +* Now can store up to a single stack of items. +* Now can be smashed by projectiles, which cause them to shatter and drop their contents. +* Now has new sounds for breaking, shattering and being stepped on. +* Now can stack up to 64. +* Now appears in the "Redstone" tab of the [[Creative inventory]]. +* Now, when block state cracked is set to true, decorated pots always shatter when broken. +* Now can utilize loot tables and read from the LootTable tag key. +|- +|[[Jigsaw block]] +|[[File:Jigsaw_Block_(S)_JE3_BE2.png|84px]] +| +* Added two new input fields in the edit screen. +* Increased maximum value of structure variable size from 7 to 20. +|- +|[[Monster spawner]] +|[[File:Spawner_with_fire.png|84px]] +| +* Now renders their inner faces when looking inside. +|} + +== Non-mob Entities == +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Arrow]] +|[[File:Arrow_JE2_BE1.png|128px]] +| +* Now keep their CustomName after being shot and picked up. +* Special arrows, such as [[spectral arrow]]s, no longer revert to regular arrows when shot and picked up. +|- +|[[Ender pearl]] +|[[File:Ender_Pearl_JE3_BE2.png|128px]] +| +* Thrown ender pearls produce a teleportation sound on impact. +|- +|[[Shield]] +|[[File:Shield_JE2_BE1.png|128px]] +| +* When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective. +* Now blocks damage while the player faces straight up +|} + +== See also == +{{navbox guides}} + +[[uk:Керівництва з Java Edition/Bats and Pots]] +[[zh:Java版指南/蝙蝠与陶罐]] diff --git a/wiki_backup/Java Edition guides_Beta 1.0 releases.txt b/wiki_backup/Java Edition guides_Beta 1.0 releases.txt new file mode 100644 index 0000000..374537a --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.0 releases.txt @@ -0,0 +1,60 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.0|Beta 1.0}} +* {{vl|je Beta 1.0_01|Beta 1.0_01}} +* {{vl|je Beta 1.0.2|Beta 1.0.2}} +|next=Beta 1.1 releases +|prev=Halloween Update +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.0|Beta 1.0]].x releases, which assumes at least some familiarity with the [[Halloween Update]] (Alpha 1.2.x releases). + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Chest]] +|[[File:Chest (S) JE1.png|84px]] +|Moving too far away from a chest, or having it blow up, closes the inventory screen. +|- +|[[Leaves]] +|[[File:Oak Leaves JE3 BE4.png|84px]] +|Added leaf decay. Naturally generated leaves now randomly decay when not near a log block. +|} + +== Items == +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Egg]] +|[[File:Egg JE1 BE1.png|84px]] +|Can now be thrown, and has a chance of spawning a chicken upon impact. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Cape]]s +|Added capes. At this time the only cape is the original Mojang cape. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Inventory]] +| +* Added working serverside inventory. +* Added inventory tooltips. +* Items can no longer be stored in inventory crafting slots. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Beta 1.0]] +[[lzh:爪哇版指南/復測版一點〇]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.0]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.0]] +[[zh:Java版指南/Beta 1.0版本]] diff --git a/wiki_backup/Java Edition guides_Beta 1.1 releases.txt b/wiki_backup/Java Edition guides_Beta 1.1 releases.txt new file mode 100644 index 0000000..df86678 --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.1 releases.txt @@ -0,0 +1,39 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.1|Beta 1.1}} +* {{vl|je Beta 1.1_01|Beta 1.1_01}} +* {{vl|je Beta 1.1_02|Beta 1.1_02}} +|next=Beta 1.2 releases +|prev=Beta 1.0 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.1|Beta 1.1]].x releases, which assumes at least some familiarity with Beta 1.0.x releases. + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Leaves]] +|[[File:Oak Leaves JE3 BE4.png|84px]] +|Rewrote leaf decay code. +|} + +== General == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Cape]]s +| +* Added Christmas cape for all players playing during December 24-26. +* Added New Year's cape for all players playing during December 31. +|} + +== See also == +{{Navbox guides}} + +[[lzh:爪哇版指南/復測版一點一]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.1]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.1]] +[[uk:Керівництва з Java Edition/Релізи Beta 1.1]] +[[zh:Java版指南/Beta 1.1版本]] diff --git a/wiki_backup/Java Edition guides_Beta 1.2 releases.txt b/wiki_backup/Java Edition guides_Beta 1.2 releases.txt new file mode 100644 index 0000000..df8a7b0 --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.2 releases.txt @@ -0,0 +1,285 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.2|Beta 1.2}} +* {{vl|je Beta 1.2_01|Beta 1.2_01}} +* {{vl|je Beta 1.2_02|Beta 1.2_02}} +|next=Beta 1.3 releases +|prev=Beta 1.1 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.2|Beta 1.2]].x releases, which assumes at least some familiarity with Beta 1.1.x releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Squid]] +|[[File:Squid JE1 BE1.png|84px]] +|Water +|{{Drop|Item|Ink Sac|1-3}} +|The first aquatic mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Sheep]] +|{{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|84px}} +| +* Sheep can now be dyed. +* Dyed sheep drop wool of the respective color when punched. +* Black, gray and light gray sheep can naturally spawn. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Cake]] +|[[File:Cake JE1.png|84px]] +| +{{Crafting +|A1=Milk +|A2=Sugar +|A3=Wheat +|B1=Milk +|B2=Egg +|B3=Wheat +|C1=Milk +|C2=Sugar +|C3=Wheat +|Output=Cake +}} +|Any +|Right-click to eat a slice of cake. +|- +|[[Dispenser]] +|[[File:Dispenser (S) JE1.png|84px]] +| +{{Crafting +|A1=Cobblestone +|A2=Cobblestone +|A3=Cobblestone +|B1=Cobblestone +|B2=Bow +|B3=Redstone +|C1=Cobblestone +|C2=Cobblestone +|C3=Cobblestone +|Output=Dispenser +}} +|Pickaxe +|Launches items from inside when it receives a redstone signal. +|- +|[[Note block]] +|[[File:Note Block JE1 BE1.png|84px]] +| +{{Crafting +|A1=Oak Planks +|A2=Oak Planks +|A3=Oak Planks +|B1=Oak Planks +|B2=Redstone +|B3=Oak Planks +|C1=Oak Planks +|C2=Oak Planks +|C3=Oak Planks +|Output=Note Block +}} +|Axe +| +* Plays a musical note when it receives a redstone signal. +* Right-click to change the note. +|- +|[[Lapis lazuli ore]] +|[[File:Lapis Lazuli Ore JE1 BE1.png|84px]] +|Found underground. +|Pickaxe (stone or better) +|Drops lapis lazuli when mined. +|- +|[[Lapis lazuli block]] +|[[File:Block of Lapis Lazuli JE1 BE1.png|84px]] +| +{{Crafting +|A1=Lapis Lazuli +|A2=Lapis Lazuli +|A3=Lapis Lazuli +|B1=Lapis Lazuli +|B2=Lapis Lazuli +|B3=Lapis Lazuli +|C1=Lapis Lazuli +|C2=Lapis Lazuli +|C3=Lapis Lazuli +|Output=Block of Lapis Lazuli +}} +|Pickaxe +| +* Can be used for compact lapis lazuli storage. +* Pickaxe (stone or better) +|- +|[[Sandstone]] +|[[File:Sandstone JE1 BE1.png|84px]] +| +{{Crafting +|A2=Sand +|A3=Sand +|B2=Sand +|B3=Sand +|Output=Sandstone +}} +|Pickaxe +|Can be used as a building block. +|- +|[[Birch log]] +|[[File:Birch Log Axis Y JE1 BE1.png|84px]] +|Found in birch trees. +|Axe +|Can be crafted into wood planks. +|- +|[[Spruce log]] +|[[File:Spruce Log Axis Y JE1 BE1.png|84px]] +|Found in spruce trees. +|Axe +|Can be crafted into wood planks. +|- +|[[Birch leaves]] +|[[File:Birch Leaves JE1 BE2.png|84px]] +|Found in birch trees. +|Any +|Can drop saplings. +|- +|[[Spruce leaves]] +|[[File:Spruce Leaves JE1 BE2.png|84px]] +|Found in spruce trees. +|Any +|Can drop saplings. +|- +|Dyed [[wool]] +|{{Animate|Orange Wool JE1 BE1.png;Magenta Wool JE1 BE1.png;Light Blue Wool JE1 BE1.png;Yellow Wool JE1 BE1.png;Lime Wool JE1 BE1.png;Pink Wool JE1 BE1.png;Gray Wool JE1 BE1.png;Light Gray Wool JE1 BE1.png;Cyan Wool JE1 BE1.png;Purple Wool JE1 BE1.png;Blue Wool JE1 BE1.png;Brown Wool JE1 BE1.png;Green Wool JE1 BE1.png;Red Wool JE1 BE1.png;Black Wool JE1 BE1.png|84px}} +| +{{Crafting +|White Wool +|Matching Colored Dye +|Output=Matching Dyed Wool +}} +|Any +|Can be used as building blocks. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Furnace]] +|[[File:Furnace (S) JE2 BE1.png|84px]] +|Top texture changed (was the same as stone). +|- +|[[Crafting table]] +|[[File:Crafting Table JE1 BE1.png|84px]] +|Renamed from "Workbench" to "Crafting Table". +|- +|[[Sugar cane]] +|[[File:Sugar Cane JE1 BE1.png|84px]] +|Renamed from "Reeds" to "Sugar Cane". +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Bone]] +|[[File:Bone JE1 BE1.png|84px]] +|Drops from skeletons. +|Can be used to make bone meal. +|- +|[[Bone meal]] +|[[File:Bone Meal JE1 BE1.png|84px]] +| +{{Crafting +|Bone +|Output=Bone Meal,3 +}} +| +* Can be used to instantly grow wheat and saplings to maturity. +* Functions as white dye. +|- +|[[Ink sac]] +|[[File:Ink Sac JE1 BE1.png|84px]] +|Drops from squids. +|Functions as black dye. +|- +|[[Lapis lazuli]] +|[[File:Lapis Lazuli JE1 BE1.png|84px]] +|Drops from lapis lazuli ore. +| +* Can be used to make lapis lazuli blocks. +* Functions as blue dye. +|- +|[[Cocoa beans]] +|[[File:Cocoa Beans JE1.png|84px]] +|Not legitimately obtainable. +|Functions as brown dye. +|- +|[[Sugar]] +|[[File:Sugar JE1 BE1.png|84px]] +| +{{Crafting +|Sugar Cane +|Output=Sugar +}} +|Used to make cake. +|- +|[[Charcoal]] +|[[File:Coal JE2 BE1.png|84px]] +| +{{Smelting +|Oak Log +|Charcoal +}} +|Functions identically to [[coal]]. +|- +|[[Dye]]s +|{{animate|Light Gray Dye JE1 BE1.png; Gray Dye JE1 BE1.png; Red Dye JE1 BE1.png; Orange Dye JE1 BE1.png; Yellow Dye JE1 BE1.png; Lime Dye JE1 BE1.png; Green Dye JE1 BE1.png; Cyan Dye JE1 BE1.png; Light Blue Dye JE1 BE1.png; Purple Dye JE1 BE1.png; Magenta Dye JE1 BE1.png; Pink Dye JE1 BE1.png|84px}} +| +* Red dye is made from roses. +* Yellow dye is made from flowers. +* Green dye is made from cacti. +* The remaining dyes are crafted from other dyes. +|Can be used to dye sheep and wool. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Birch tree]] +|[[File:Birch Tree JE1 BE1.png|256px]] +|Forests +|No +|None +|A tree with light-colored bark and leaves. +|- +|[[Spruce tree]] +|[[File:Spruce Tree JE1 BE1.png|256px]] +|Taigas +|No +|None +|A tree with dark-colored bark and leaves. +|} + +== Biomes == +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +|[[Taiga]] +|[[File:Taiga.jpg|256px]] +|Now generate with spruce trees instead of oak trees. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Beta 1.1]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.2]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.2]] +[[zh:Java版指南/Beta 1.2版本]] diff --git a/wiki_backup/Java Edition guides_Beta 1.3 releases.txt b/wiki_backup/Java Edition guides_Beta 1.3 releases.txt new file mode 100644 index 0000000..1bb17e9 --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.3 releases.txt @@ -0,0 +1,132 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.3|Beta 1.3}} +* {{vl|je Beta 1.3_01|Beta 1.3_01}} +|next=Beta 1.4 releases +|prev=Beta 1.2 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.3|Beta 1.3]].x releases, which assumes at least some familiarity with Beta 1.2.x releases + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Bed]] +|[[File:Red Bed JE1 BE1.png|84px]] +| +{{Crafting +|A2=Any Wool +|A3=Oak Planks +|B2=Any Wool +|B3=Oak Planks +|C2=Any Wool +|C3=Oak Planks +|Output=Red Bed +}} +|Axe +|Allows players to skip the night. +|- +|[[Redstone repeater]] +|{{Animate|Redstone Repeater JE4 BE1.png|84px}} +| +{{Crafting +|A2=Redstone Torch +|A3=Stone +|B2=Redstone +|B3=Stone +|C2=Redstone Torch +|C3=Stone +|Output=Redstone Repeater +}} +|Pickaxe +| +* Allows redstone signals to be delayed. +* Allows redstone signals to be carried over longer distances. +|- +|[[Cobblestone slab]] +|[[File:Cobblestone Slab JE1 BE1.png|84px]] +| +{{Crafting +|A2=Cobblestone +|B2=Cobblestone +|C2=Cobblestone +|Output=Cobblestone Slab,3 +}} +|Pickaxe +|Allows players to walk upward without jumping. +|- +|[[Sandstone slab]] +|[[File:Sandstone Slab (centered) JE1.png|84px]] +| +{{Crafting +|A2=Sandstone +|B2=Sandstone +|C2=Sandstone +|Output=Sandstone Slab,3 +}} +|Pickaxe +|Allows players to walk upward without jumping. +|- +|[[Wood slab]] +|[[File:Oak Slab JE1 BE1.png|84px]] +| +{{Crafting +|A2=Oak Planks +|B2=Oak Planks +|C2=Oak Planks +|Output=Petrified Oak Slab,3 +}} +|Pickaxe +| +* Allows players to walk upward without jumping. +* Despite its appearance, it is fireproof and requires a pickaxe to mine. +|- +|[[Crying obsidian]] +|[[File:Crying Obsidian Programmer Art.png|84px]] +|Exists only as a texture. +|N/A +|Originally intended to be used to set the player's spawn. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Stone slab]] +|[[File:Smooth Stone Slab JE1.png|84px]] +|Now crafted with stone instead of cobblestone. +|- +|[[Pressure plate]]s +|{{Animate|Oak Pressure Plate JE1.png;Stone Pressure Plate JE1.png|84px}} +|Now crafted with 2 blocks instead of 3. +|} + +== Items == +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Gunpowder]] +|[[File:Gunpowder JE1 BE1.png|84px]] +|Renamed from "Sulphur" to "Gunpowder". +|} + +== Non-mob entities == +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Painting]] +|[[File:Burning Skull (texture) JE2 BE1.png|128px]] +| +* Added a new painting depicting a skull on fire. +* The original painting is based on a ''Minecraft'' screenshot. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Beta 1.2]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.3]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.3]] +[[uk:Керівництва з Java Edition/Релізи Beta 1.3]] +[[zh:Java版指南/Beta 1.3版本]] diff --git a/wiki_backup/Java Edition guides_Beta 1.4 releases.txt b/wiki_backup/Java Edition guides_Beta 1.4 releases.txt new file mode 100644 index 0000000..92dfcdb --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.4 releases.txt @@ -0,0 +1,79 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.4|Beta 1.4}} +* {{vl|je Beta 1.4_01|Beta 1.4_01}} +|next=Beta 1.5 releases +|prev=Beta 1.3 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.4|Beta 1.4]].x releases, which assumes at least some familiarity with Beta 1.3.x releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Wolf]] +|{{Animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png;Angry Wolf JE1 BE1.png|84px}} +|[[Forest]] +|None +| +* Wild wolves can be tamed using [[bone]]s. +* Wild wolves become aggressive when attacked. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Sheep]] +|{{Animate|Brown Sheep JE1.png;Pink Sheep JE1.png|84px}} +|Brown and pink sheep can now spawn naturally. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Cookie]] +|[[File:Cookie JE1 BE1.png|84px]] +| +{{Crafting +|A2=Wheat +|B2=Cocoa Beans +|C2=Wheat +|Output=Cookie,8 +}} +|Are the only stackable food in this version. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Cocoa beans]] +|[[File:Cocoa Beans JE1.png|84px]] +|Can now be found in [[dungeon]] chests. +|} + +== General == +=== Changed === +; [[Title screen]] +* Changed ''Minecraft'' logo from [[File:Java Edition logo 6.png|x20px]] to [[File:Java Edition logo 7.png|x20px]]. + +== Joke features == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Locked chest]] +|[[File:Chest (S) JE1.png|84px]] +|Generates in random locations. +|Axe +|When opened, a link is prompted that takes the player to a fake microtransaction page. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Beta 1.3]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.4]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.4]] +[[zh:Java版指南/Beta 1.4版本]] diff --git a/wiki_backup/Java Edition guides_Beta 1.5 releases.txt b/wiki_backup/Java Edition guides_Beta 1.5 releases.txt new file mode 100644 index 0000000..f10ec61 --- /dev/null +++ b/wiki_backup/Java Edition guides_Beta 1.5 releases.txt @@ -0,0 +1,269 @@ +{{Infobox guide +|edition=java +|vers= +* {{vl|je Beta 1.5|Beta 1.5}} +* {{vl|je Beta 1.5_01|Beta 1.5_01}} +* {{vl|je Beta 1.5_02|Beta 1.5_02}} +|next=Beta 1.6 releases +|prev=Beta 1.4 releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Beta 1.5|Beta 1.5]].x releases, which assumes at least some familiarity with Beta 1.4.x releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Charged creeper]] +|[[File:Charged Creeper Animated.gif|84px]] +|Created when a creeper is struck by [[lightning]]. +|{{Drop|Item|Gunpowder|0-2}} +|Creates a far more powerful explosion than a normal creeper. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Pig]] +|[[File:Pig JE1.png|84px]] +|Burning pigs now drop [[cooked porkchop]]s. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Birch sapling]] +|[[File:Birch Sapling JE1.png|84px]] +|Drops from [[birch leaves]]. +|Any +|Can grow into [[birch tree]]s. +|- +|[[Spruce sapling]] +|[[File:Spruce Sapling JE1.png|84px]] +|Drops from [[spruce leaves]]. +|Any +|Can grow into [[spruce tree]]s. +|- +|[[Detector rail]] +|{{Animate|Detector Rail (NS) JE1 BE1.png;Powered Detector Rail (NS) JE1 BE1.png|84px}} +| +{{Crafting +|A1=Iron Ingot +|A2=Iron Ingot +|A3=Iron Ingot +|B2=Stone Pressure Plate +|B3=Redstone +|C1=Iron Ingot +|C2=Iron Ingot +|C3=Iron Ingot +|Output=Detector Rail,6 +}} +|Pickaxe +|Creates a redstone signal when a minecart passes over it. +|- +|[[Powered rail]] +|{{Animate|Powered Rail (NS) JE1 BE1.png;Powered Powered Rail (NS) JE1 BE1.png|84px}} +| +{{Crafting +|A1=Gold Ingot +|A2=Gold Ingot +|A3=Gold Ingot +|B2=Stick +|B3=Redstone +|C1=Gold Ingot +|C2=Gold Ingot +|C3=Gold Ingot +|Output=Powered Rail,6 +}} +|Pickaxe +|Increases the speed of minecarts that pass over it. +|- +|[[Cobweb]] +|[[File:Cobweb JE1 BE1.png|84px]] +|Not yet legitimately obtainable. +|Any +|Slows down players and entities that touch it. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Birch leaves]] +|[[File:Birch Leaves JE1 BE2.png|84px]] +|Can now drop birch saplings. +|- +|[[Spruce leaves]] +|[[File:Spruce Leaves JE1 BE2.png|84px]] +|Can now drop spruce saplings. +|- +|[[Grass block]] +|[[File:Grass Block JE4.png|84px]] +|The grass on the side texture is now the same color as the grass on the top texture. +|- +|[[Bed]] +|[[File:Red Bed JE1 BE1.png|84px]] +|Beds can now be used during thunderstorms. +|- +|[[Ladder]] +|[[File:Ladder (S) JE2 BE1.png|84px]] +| +* Now cannot be climbed if there are empty blocks between each ladder. +* The crafting recipe for ladders now provides twice as many. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Weather]] +|Added rain, snow, and thunderstorms. +|- +|[[Controls]] +|{{key|Shift}} + clicking on something in a chest immediately moves the selected item(s) into the player's inventory and vice-versa. +|} + +== Achievements == +{{Achievements/JE + |id=1 + |head=1 + |title=Taking Inventory + |Book + |Press 'E' to open your inventory + | + |Open your inventory. The description matches the configured inventory key. + |openInventory +}} +{{Achievements/JE + |title=Getting Wood + |Oak Log + |Attack a tree until a block of [[Log|wood]] pops out + |Taking Inventory + |Pick up wood from the ground. + |mineWood +}} +{{Achievements/JE + |title=Benchmarking + |Crafting Table + |Craft a workbench with four blocks of [[planks]] + |Getting Wood + |Pick up a [[crafting table]] from your inventory's crafting field output or a crafting table output. + |buildWorkBench +}} +{{Achievements/JE + |title=Time to Mine! + |Wooden Pickaxe + |Use planks and sticks to make a pickaxe + |Benchmarking + |Pick up any type of [[pickaxe]] from a [[crafting table]] output. + |buildPickaxe +}} +{{Achievements/JE + |title=Hot Topic + |Furnace + |Construct a furnace out of eight cobblestone blocks\Construct a furnace out of eight stone blocks + |Time to Mine! + |Pick up a [[furnace]] from a [[crafting table]] output. + |buildFurnace\ +}} +{{Achievements/JE + |title=Acquire Hardware + |Iron Ingot + |Smelt an iron ingot + |Hot Topic + |Pick up an [[iron ingot]] from a [[furnace]] output. + |acquireIron +}} +{{Achievements/JE + |title=Time to Farm! + |Wooden Hoe + |Use planks and sticks to make a hoe + |Benchmarking + |Pick up any type of [[hoe]] from a [[crafting table]] output. + |buildHoe +}} +{{Achievements/JE + |title=Bake Bread + |Bread + |Turn wheat into bread + |Time to Farm! + |Pick up [[bread]] from a [[crafting table]] output. + |makeBread +}} +{{Achievements/JE + |title=The Lie + |Cake + |Wheat, sugar, milk, and eggs\Bake cake using wheat, sugar, milk, and eggs! + |Time to Farm! + |Pick up a [[cake]] from a [[crafting table]] output. + |bakeCake\ +}} +{{Achievements/JE + |title=Getting an Upgrade + |Stone Pickaxe + |Construct a better pickaxe + |Time to Mine! + |Pick up a [[pickaxe]] from a [[crafting table]] output that is not a wooden pickaxe. + |buildBetterPickaxe +}} +{{Achievements/JE + |title=Delicious Fish + |Cooked Fish + |Catch and cook a fish! + |Hot Topic + |Pick up a [[cooked fish]] from a [[furnace]] output. + |cookFish +}} +{{Achievements/JE + |title=On A Rail + |fancy=1 + |Rail + |Travel by minecart at least 1 km from where you started + \Travel by minecart to a point at least 500m in a single direction from where you started. + |Acquire Hardware + |Travel by minecart to a point at least 1 km from where you started. Distance is measured in a straight line. + \Travel by minecart to a point at least 500 m from where you started. Distance is measured in a straight line. + |onARail\ +}} +{{Achievements/JE + |title=Time to Strike! + |Wooden Sword + |Use planks and sticks to make a sword + |Benchmarking + |Pick up any type of [[sword]] from a [[crafting table]] output. + |buildSword +}} +{{Achievements/JE + |title=Monster Hunter + |Bone + |Attack and destroy a monster + |Time to Strike! + |Kill a hostile [[mob]] or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. + |killEnemy\ +}} +{{Achievements/JE + |title=Cow Tipper + |Leather + |Harvest some leather + |Time to Strike! + |Pick up [[leather]] from the ground. + |killCow +}} +{{Achievements/JE + |title=When Pigs Fly + |fancy=1 + |Saddle + |Fly a pig off a cliff + |Cow Tipper + | Be riding a pig (e.g. using a [[saddle]]) when it hits the ground with a fall distance greater than 5. + |flyPig + |foot=1 +}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Lanzamientos Beta 1.4]] +[[pt:Guias da Edição Java/Versões estáveis da Beta 1.5]] +[[ru:Обзоры версий Java Edition/Релизы Beta 1.5]] +[[zh:Java版指南/Beta 1.5版本]] diff --git a/wiki_backup/Java Edition guides_Bountiful Update.txt b/wiki_backup/Java Edition guides_Bountiful Update.txt new file mode 100644 index 0000000..9c76d03 --- /dev/null +++ b/wiki_backup/Java Edition guides_Bountiful Update.txt @@ -0,0 +1,920 @@ +{{Infobox guide +|edition=java +|name=Bountiful Update +|vers= +* {{vl|je 1.8|}} +* {{vl|je 1.8.1|}} +* {{vl|je 1.8.2|}} +* {{vl|je 1.8.3|}} +* {{vl|je 1.8.4|}} +* {{vl|je 1.8.5|}} +* {{vl|je 1.8.6|}} +* {{vl|je 1.8.7|}} +* {{vl|je 1.8.8|}} +* {{vl|je 1.8.9|}} +|prev=The Update that Changed the World +|next=Combat Update +}} + +This guide is a simplified overview of all the changes in the [[Bountiful Update]] ({{JE}} 1.8.x releases), which assumes at least some familiarity with [[The Update that Changed the World]] (''Java Edition'' 1.7.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +| [[Endermite]] +| [[File:Endermite Revision 2.png|128px|center]] +| Chance to spawn when a player or enderman teleports using an [[ender pearl]]. +|{{xp|3}} (when killed by a [[player]] or tamed [[wolf]]) +| Usually despawns within 2 minutes after they spawn. +|- +| [[Guardian]] +| [[File:Guardian Revision 1.png|128px|center]] +| Spawns in [[ocean monument]]s. +| +{{Drop|Item|Prismarine shard|0|2|}} +{{Drop|Item|Prismarine crystals|0|2|}} +{{Drop|Item|Raw fish|0|2|}} +{{Drop|Item|Cooked fish|0|2|}} (if killed by fire) +*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Attacks [[squid]] and players with a beam. +* When on land it flops around but remains hostile. +* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled). +|- +| [[Elder guardian]] +| [[File:Elder Guardian Revision 1.png|128px|center]] +| A boss-like variant of guardians, with greater health, greater size and different appearance. +| +{{Drop|Item|Prismarine shard|0|2|}} +{{Drop|Block|Wet Sponge|1|}} +{{Drop|Item|Prismarine crystals|0|2|}} +{{Drop|Item|Raw fish|0|2|}} +{{Drop|Item|Cooked fish|0|2|}} (if killed by fire) +*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) +| +* There are 3 elders in each ocean monument. +* When on land it flops around but remains hostile. +* A flashing elder guardian appears on screen when close to the elder guardian, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes. +|- +| [[Rabbit]] +| {{animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE2 BE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE4.png|128px}} +| Spawns in the same biomes passive mobs spawn in. +| +{{Drop|Item|Rabbit hide|0|1|}} +{{Drop|Item|Raw rabbit|0|1|}} +{{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire) +{{Drop|Item|Rabbit's foot|0|1|}} +*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Rabbits have the same AI as the most other passive mobs, and jump around randomly. +* Makes little squeaky sounds when hurt or killed. +|} + +=== Changed === +{| {{Simple Guide table|Changed Mobs}} +|- +| All [[mob]]s +| +| +* Improved AI. +* Now show a glow of a slightly different color when hurt. +|- +| [[Villager]]s +| {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}} +| +* Now have a system for distinguishing professions (colored clothes) and career +** Farmer (brown robe): farmer, fisherman, shepherd and fletcher. +** Librarian (white robe): librarian. +** Priest (purple robe): cleric. +** Blacksmith (black apron): armorer, weapon smith and tool smith. +** Butcher (white apron): butcher, leather worker. +* When struck by lightning, they turn into [[witch]]es. +* Have a head slot where helmets and other items can be applied. +* Only [[breed]] when willing. +** The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance it becomes willing again. +** When a baby villager is born, both parents lose their willingness. +** Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots. +** Finding out a villager's willingness in Survival is achieved by counting the amount of xp given when trading: +*** Normal trading yields 3–6 experience points. +* Changes to the farmer (profession) villager AI: +** Harvest, collect and replant grown potato, carrot & wheat crops. +** [[Craft]] wheat into bread. +** Share food with other villagers. +|- +| [[Wither skeleton]]s +| [[File:Wither Skeleton Revision 1.png|128px]] +| Hitbox has been changed from 2.5 to 3 blocks. +|- +| [[Zombie pigmen]] +| [[File:Zombified Piglin JE3 BE2.png|128px]] +| +* Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continue to attack until the player escapes their aggression distance. +* Baby zombie pigmen are now always hostile to players who have ever attacked them. +* The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT. +* If killed without player intervention, zombie pigmen now only drop rotten flesh. +* The weapon holding position of zombie pigmen has now been changed. +|- +| [[Endermen]] +| [[File:Enderman JE2.png|128px]] +| +* Walk slightly faster. +* Naturally aggressive towards endermites. +** No longer hostile to non-pearl spawned endermites. +|- +| [[Blaze]]s +| [[File:Blaze JE1 BE1.png|128px]] +| Walk slightly faster. +|- +| [[Silverfish]] +| [[File:Silverfish.gif|128px]] +| Stop occasionally before moving again (similarly to most mobs). +|- +| [[Sheep]] +| {{animate|White Sheep JE1.png;Orange Sheep JE2.png;Magenta Sheep JE2.png;Light Blue Sheep JE2.png;Yellow Sheep JE2.png;Lime Sheep JE2.png;Pink Sheep JE2.png;Gray Sheep JE2.png;Light Gray Sheep JE2.png;Cyan Sheep JE2.png;Purple Sheep JE2.png;Blue Sheep JE2.png;Green Sheep JE2.png;Brown Sheep JE2.png;Red Sheep JE2.png;Black Sheep JE2.png|128px}} +| Drop [[mutton]] when killed. +|- +| [[Giant]]s +| [[File:Zombie JE2 BE1.png|128px]] +| +* Can wear armor that is properly rendered. +* Removed AI. +|- +| [[Human]] +| [[File:Steve JE3 BE1.png|128px]] +| Removed AI. +|- +| [[Iron golem]]s +| [[File:Iron Golem JE1 BE1.png|128px]] +| +* No longer attack the player while in Creative. +* Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation. +|- +| [[Snow golem]]s +| [[File:Snow Golem JE1 BE1.png|128px]] +| Snow golems below layer 64 no longer leave a trail of snow. +|- +| [[Wolves]] +| {{animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|128px}} +| Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild. +|- +| [[Skeleton]]s & [[wither skeleton]]s +| {{animate|Skeleton JE4 BE2.png;Wither Skeleton Revision 1.png|128px}} +| Run away from wolves instead of fighting back. +|- +| [[Spider]]s & [[cave spider]]s +| {{animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png|128px}} +| Can no longer draw line of sight through opaque blocks. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Diorite]] +| [[File:Diorite JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Cobblestone +|B2=Nether Quartz +|A3=Nether Quartz +|B3=Cobblestone +|Output=Diorite,2 +}} +| Pickaxe +| Decoration block. +|- +| [[Andesite]] +| [[File:Andesite JE1 BE1.png|84px|center]] +| +{{Crafting +|Diorite +|Cobblestone +|Output=Andesite,2 +}} +| Pickaxe +| Decoration block. +|- +| [[Granite]] +| [[File:Granite JE1 BE1.png|84px|center]] +| +{{Crafting +|Nether Quartz +|Diorite +|Output=Granite +}} +| Pickaxe +| Decoration block. +|- +| [[Polished diorite]] +| [[File:Polished Diorite JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Diorite +|B2=Diorite +|A3=Diorite +|B3=Diorite +|Output=Polished Diorite,4 +}} +| Pickaxe. +| Decoration block. +|- +| [[Polished andesite]] +| [[File:Polished Andesite JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Andesite +|B2=Andesite +|A3=Andesite +|B3=Andesite +|Output=Polished Andesite,4 +}} +| Pickaxe +| Decoration block. +|- +| [[Polished granite]] +| [[File:Polished Granite JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Granite +|B2=Granite +|A3=Granite +|B3=Granite +|Output=Polished Granite,4 +}} +| Pickaxe +| Decoration block. +|- +| [[Prismarine]] +| [[File:Prismarine JE1 BE1.gif|84px|center]] +| +{{Crafting +|A2=Prismarine Shard +|B2=Prismarine Shard +|A3=Prismarine Shard +|B3=Prismarine Shard +|Output=Prismarine +}} +* Prismarine generate in ocean monuments. +| Pickaxe +| The cracks in prismarine appear to slowly change color between brown, blue, gray and purple. +|- +| [[Prismarine bricks]] +| [[File:Prismarine Bricks JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Prismarine Shard +|B1=Prismarine Shard +|C1=Prismarine Shard +|A2=Prismarine Shard +|B2=Prismarine Shard +|C2=Prismarine Shard +|A3=Prismarine Shard +|B3=Prismarine Shard +|C3=Prismarine Shard +|Output=Prismarine Bricks +}} +* Prismarine bricks generate in ocean monuments. +| Pickaxe +| Decoration block. +|- +| [[Dark prismarine]] +| [[File:Dark Prismarine JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Prismarine Shard +|B1=Prismarine Shard +|C1=Prismarine Shard +|A2=Prismarine Shard +|B2=Ink Sac +|C2=Prismarine Shard +|A3=Prismarine Shard +|B3=Prismarine Shard +|C3=Prismarine Shard +|Output=Dark Prismarine +}} +* Dark prismarine generate in ocean monuments. +| Pickaxe +| Decoration block. +|- +| [[Sea lantern]] +| [[File:Sea Lantern JE1.gif|84px|center]] +| +{{Crafting +|A1=Prismarine Shard +|B1=Prismarine Crystals +|C1=Prismarine Shard +|A2=Prismarine Crystals +|B2=Prismarine Crystals +|C2=Prismarine Crystals +|A3=Prismarine Shard +|B3=Prismarine Crystals +|C3=Prismarine Shard +|Output=Sea Lantern +}} +| Pickaxe +| +* Decoration block. +* Used as a light source. +|- +| [[Wet sponge]] +| [[File:Wet Sponge JE1 BE1.png|84px|center]] +| +* Dropped by elder guardians. +* Generates in ocean monuments. +| Any +| Can be dried in a furnace. +|- +| [[Red sandstone]] +| [[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]] [[File:Chiseled Red Sandstone JE1 BE1.png|84px]] +| +{{Crafting +|head=1 +|A2=Red Sand +|B2=Red Sand +|A3=Red Sand +|B3=Red Sand +|Output=Red Sandstone +}} +{{Crafting +|ignoreusage=1 +|A2=Red Sandstone +|B2=Red Sandstone +|A3=Red Sandstone +|B3=Red Sandstone +|Output=Cut Red Sandstone,4 +}} +{{Crafting +|B2=Red Sandstone Slab +|B3=Red Sandstone Slab +|Output=Chiseled Red Sandstone +|foot=1 +}} +| Pickaxe +| Decorative building blocks. +|- +| Red sandstone [[stairs]] and [[slab]]s +| [[File:Red Sandstone Stairs (N) JE1 BE1.png|84px]] [[File:Red Sandstone Slab JE1 BE1.png|84px]] +| +{{Crafting +|head=1 +|A1=Red Sandstone +|A2=Red Sandstone +|B2=Red Sandstone +|A3=Red Sandstone +|B3=Red Sandstone +|C3=Red Sandstone +|Output=Red Sandstone Stairs,4 +}} +{{Crafting +|A3=Red Sandstone +|B3=Red Sandstone +|C3=Red Sandstone +|Output=Red Sandstone Slab,6 +|foot=1 +}} +| Pickaxe +| Decorative building blocks. +|- +| [[Iron trapdoor]] +| [[File:Iron Trapdoor JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Iron Ingot +|B2=Iron Ingot +|A3=Iron Ingot +|B3=Iron Ingot +|Output=Iron Trapdoor +}} +| Pickaxe +| +|- +| [[Slime block]] +| [[File:Slime Block JE1.png|84px|center]] +| +{{Crafting +|A1=Slimeball +|A2=Slimeball +|A3=Slimeball +|B1=Slimeball +|B2=Slimeball +|B3=Slimeball +|C1=Slimeball +|C2=Slimeball +|C3=Slimeball +|Output=Slime Block +}} +| Any +| +* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston. +** Allows for moveable contraptions. +|- +| [[Banner]] +| {{animate|White Banner Revision 1.png;Orange Banner Revision 1.png;Magenta Banner Revision 1.png;Light Blue Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Pink Banner Revision 1.png;Gray Banner Revision 1.png;Light Gray Banner Revision 1.png;Cyan Banner Revision 1.png;Purple Banner Revision 1.png;Blue Banner Revision 1.png;Brown Banner Revision 1.png;Green Banner Revision 1.png;Red Banner Revision 1.png;Black Banner Revision 1.png|84px}} +| +{{Crafting +|A1=Matching Wool +|A2=Matching Wool +|B1=Matching Wool +|B2=Matching Wool +|C1=Matching Wool +|C2=Matching Wool +|B3=Stick +|Output=Matching Banner +}} +| Axe +| +* Crafted like signs, but with one color of wool instead of planks. +* Stacks up to 16. +|- +| [[Fence]] for all wood types. +| {{animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png|84px}} +| +{{Crafting +|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B2=Stick +|B3=Stick +|C2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|Output=Spruce Fence,3;Birch Fence,3;Jungle Fence,3;Acacia Fence,3;Dark Oak Fence,3 +}} +| Axe +| Acts like a barrier for mobs and players. +|- +| [[Fence gate]] for all wood types. +| {{animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|84px}} +| +{{Crafting +|A2=Stick +|A3=Stick +|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C2=Stick +|C3=Stick +|Output=Spruce Fence Gate;Birch Fence Gate;Jungle Fence Gate;Acacia Fence Gate;Dark Oak Fence Gate +}} +| Axe +| Acts like a barrier for mobs and players. +|- +| [[Door]] for all wood types. +| {{animate|Spruce Door.png;Birch Door.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door.png|84px}} +| +{{Crafting +|A1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|Output=Spruce Door,3;Birch Door,3;Jungle Door,3;Acacia Door,3;Dark Oak Door,3 +}} +| Axe +| Can be opened and closed. +|- +| [[Coarse dirt]] +| [[File:Coarse Dirt JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Dirt +|B2=Gravel +|A3=Gravel +|B3=Dirt +|Output=Coarse Dirt +}} +| Shovel +| +* Now craftable and naturally generates in [[giant tree taiga]] variants, [[mesa forest plateau]], [[mutated mesa plateau]], [[shattered savanna]] and [[shattered savanna plateau]] biomes. +* Was formerly called "grassless dirt", and had the same appearance as normal dirt, was not craftable, dropped normal dirt when broken, and was not available in the creative inventory. +|- +| [[Barrier]] +| [[File:Barrier JE1 BE1.png|84px|center]] +| {{cmd|give @p barrier}} +| Cannot be broken in Survival. +| +* Acts like bedrock, but is completely transparent. +* Can be used to create impenetrable boundaries. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Chiseled stone bricks]] +| [[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Stone Brick Slab +|B3=Stone Brick Slab +|Output=Chiseled Stone Bricks +}} +* Now craftable. +|- +| [[Cracked stone bricks]] +| [[File:Cracked Stone Bricks JE1 BE1.png|84px|center]] +| +{{Smelting|showname=1|Stone Bricks|Cracked Stone Bricks}} +* Can now be obtained by smelting [[stone brick]]s. +|- +| [[Mossy cobblestone]] +| [[File:Mossy Cobblestone JE2 BE1.png|84px|center]] +| +{{Crafting +|Cobblestone +|Vines +|Output=Mossy Cobblestone +}} +* Now craftable. +* Changed texture. +|- +| [[Mossy stone bricks]] +| [[File:Mossy Stone Bricks JE1 BE1.png|84px|center]] +| +{{Crafting +|Stone Bricks +|Vines +|Output=Mossy Stone Bricks +}} +* Now craftable. +|- +| [[Cobblestone stairs]] +| [[File:Cobblestone Stairs JE4 BE5.png|84px|center]] +| Renamed from "Stone Stairs" to "Cobblestone Stairs" +|- +| [[Furnace]] +| [[File:Furnace JE2 BE1.png|84px|center]] +| +* When a furnace runs out of fuel, the smelting progress rewinds at 2× speed. +* Empty furnaces only accept fuel and empty buckets in the fuel slot, unless a command forces it to. +|- +| [[Beacon]] +| [[File:Beacon JE4 BE1.png|84px|center]] +| +* Beacon light beams change color when going through stained glass and stained glass panes. +** Making it feed into multiple stained glass blocks/panes combines the colors. +* Beam now goes through all blocks that don't completely block light: ice, water and leaves. +|- +| [[Hay bale]] +| [[File:Hay Bale Axis Y JE1 BE1.png|84px|center]] +| +* Rebalanced how they heal and accelerate the growth of horses. +** Now do it nine times as fast. +|- +| [[Packed ice]] +| [[File:Packed Ice JE1 BE2.png|84px|center]] +| Mined faster with a pickaxe. +|- +| [[Mushroom blocks]] +| {{animate|Brown Mushroom Block (E) JE1 BE1.png;Brown Mushroom Block (S) JE1 BE1.png;Brown Mushroom Block (U) JE1 BE1.png;Brown Mushroom Block (SU) JE1 BE1.png;Brown Mushroom Block (EU) JE1 BE1.png;Brown Mushroom Block (ES) JE1 BE1.png;Brown Mushroom Block JE1 BE1.png;Red Mushroom Block (E) JE1 BE1.png;Red Mushroom Block (S) JE1 BE1.png;Red Mushroom Block (U) JE1 BE1.png;Red Mushroom Block (SU) JE1 BE1.png;Red Mushroom Block (EU) JE1 BE1.png;Red Mushroom Block (ES) JE1 BE1.png;Red Mushroom Block JE1 BE1.png|84px}} +| When harvested with Silk Touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores. +|- +| [[Sponge]] +| [[File:Sponge JE2 BE2.png|84px|center]] +| +* Reintroduced sponge to Survival mode, with new behavior and texture. +* Sponge turns into wet sponge when it soaks up water. +** Water particles appear around the sponge when this happens. +* Sponge destroys water blocks from 5 blocks away in a kind of sphere. +* Sponge soaks up water, only when some water is touching it. +|- +| [[Door]] +| {{animate|Oak Door JE3 BE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door JE1 BE1.png;Iron Door JE1 BE2.png|84px}} +| +* Stack to 64. +* The crafting recipe for doors gives three doors instead of one. +* Door item textures were given more detail, to be consistent with the item textures of the new doors. +* "Wooden Doors" have been renamed to "Oak Doors". +|- +| [[Dispenser]] +| [[File:Dispenser JE2 BE1.png|84px|center]] +| +* Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively. +** Only places them if the body of the golem or wither is already built, in a valid configuration. +* Can place command blocks with pre-configured commands. +|- +| [[Button]] +| [[File:Oak Button (S) JE1 BE1.png|84px|center]] +| Can be placed on the ceiling and on the ground. +|- +| [[Redstone comparator]] +| [[File:Redstone Comparator (S) JE2 BE1.png|84px|center]] +| Can now detect what way an [[item frame]] is rotated. +|- +| [[Redstone repeater]] +| [[File:Redstone Repeater JE4 BE1.png|84px|center]] +| No longer emit light. +|- +| [[Daylight sensor]] +| {{Animate|Daylight Detector.png; Inverted Daylight Detector.png|84px}} +| +* Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue. +** Reaches full strength at the opposite time than it would when set to normal. +** This can allow for a light that turns on at night rather than day, without the need of a NOT gate +|- +| [[Activator rail]] +| {{Animate|Activator Rail (NS) JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} +| Powered activator rails shake [[minecart]]s, causing riders (players or mobs) to dismount. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Prismarine crystals]] +| [[File:Prismarine Crystals JE1 BE1.png|84px]] +| Drop from guardians. +| Used to craft sea lanterns. +|- +| [[Prismarine shard]] +| [[File:Prismarine Shard JE1 BE1.png|84px]] +| Drops from guardians. +| Used to craft all three kinds of prismarine blocks and sea lanterns. +|- +| [[Raw mutton]] +| [[File:Raw Mutton JE2 BE1.png|84px]] +| Drops from sheep. +| +* Restores {{Hunger|2}} and 1.2 saturation. +* Can be cooked into cooked mutton. +|- +| [[Cooked mutton]] +| [[File:Cooked Mutton JE2 BE1.png|84px]] +| +{{Smelting|Raw Mutton|Cooked Mutton}} +| Restores {{Hunger|6}} and 9.6 saturation. +|- +| [[Raw rabbit]] +| [[File:Raw Rabbit JE2 BE1.png|84px]] +| Drops from rabbits. +| +* Restores {{Hunger|3}} and 1.8 saturation. +* Can be cooked into cooked rabbit. +|- +| [[Cooked rabbit]] +| [[File:Cooked Rabbit JE2 BE1.png|84px]] +| +{{Smelting|Raw Rabbit|Cooked Rabbit}} +| Restores {{Hunger|5}} and 6 saturation. +|- +| [[Rabbit stew]] +| [[File:Rabbit Stew JE1 BE1.png|84px]] +| +{{Crafting +|shapeless=true +|B1=Cooked Rabbit +|A2=Carrot +|B2=Baked Potato +|C2=Any Mushroom +|B3=Bowl +|Output=Rabbit Stew +}} +| Restores {{Hunger|10}} and 12 saturation. +|- +| [[Rabbit hide]] +| [[File:Rabbit Hide JE2 BE1.png|84px]] +| Drops from rabbits. +| Can be crafted in a 2×2 arrangement to produce leather. +|- +| [[Rabbit's foot]] +| [[File:Rabbit's Foot JE2 BE1.png|84px]] +| Rarely drops from rabbits. +| Brewed to make a potion of Leaping. +|- +| [[Spawn egg]] (endermite, guardian and rabbit) +| {{Animate|Endermite Spawn Egg JE1 BE1.png;Guardian Spawn Egg JE1 BE1.png;Rabbit Spawn Egg JE1 BE1.png|84px}} +| Can be obtained only via creative inventory. +| Have the same function as other [[spawn egg]]s. +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +|{{ItemLink|Potion of Leaping}} +| +{{Brewing +|Rabbit's Foot +|Potion of Leaping +}} +| [[Jump Boost]] +|} + +== Non-mob entities == +=== New === +{| {{Simple Guide table|New Non-mob entities}} +|- +| [[Armor stand]] +| [[File:Armor Stand JE1.png|84px]] +| +{{Crafting +|A1=Stick +|B1=Stick +|C1=Stick +|B2=Stick +|A3=Stick +|B3=Smooth Stone Slab +|C3=Stick +|Output=Armor Stand +}} +| Itself +| +* Can be used to decoratively display armor (including pumpkins, mob heads and player heads). +** Armor can be right-clicked to equip the armor stand. +** Armor can be equipped by dispensers aimed at any part of the stand. +|} + +=== Changed === +{| {{Simple Guide table|Changed Non-mob entities}} +|- +| [[Arrow]] +| [[File:Arrow JE2 BE1.png|128px]] +| +* Behave differently underwater. +** They lose all velocity after a few blocks and slowly fall. +** Fire arrows are immediately extinguished. +|- +| [[Minecart with TNT]] +| [[File:Minecart with TNT JE1 BE1.png|128px]] +| +* Can be ignited with a flame enchanted bow. +* Explosions no longer stack linearly. +|- +| [[Item frame]] +| [[File:Item Frame JE1 BE1.png|128px]] +| +* Can be seen from further away. +* Items in item frames can now face eight different directions, instead of just four. +* Item frames can give off a signal detected by comparators, based on the direction the present item is facing. +* Improved position handling. +|- +| [[Painting]] +| [[File:Painting JE1 BE1.png|128px]] +| Improved position handling. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Ocean monument]] +| [[File:Ocean Monument JE1 BE1.png|256px]] +| [[Deep ocean]]s +| No +| +* [[Elder guardian]] +* [[Guardian]] +| +* Spawns guardians in perimeter, and therefore can be farmed +* Loot includes gold +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +| [[Spectator]] mode +| +* It can only be accessed and reversed via {{cmd|gamemode}}, either using spectator, sp, or 3. +* It is the default [[gamemode]] on the debug [[world type]]. +* Like in [[Creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator. +* Their player model in the inventory is completely invisible. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Enchanting]] +| +* Enchanting now costs from 1 to 3 pieces of [[lapis lazuli]] as well as [[XP]]. +** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend. +* The player still needs the same minimum total levels to unlock it. +* The actual enchantment calculations are the same. +* One and only one of the possible enchantments is displayed in the tooltip. +* The enchantments the player would get on a specific kind of [[tool]] don't change until the enchanting happens. +** This enchantment seed is stored per player. +* Leveling up takes longer. +* Level V enchantments can now appear on an item, without the use of an [[anvil]]. +* Looting now gives an extra 1% chance of getting rare loot per level. +|- +| [[Anvil]] repairing +| +* Costs reduced to balance out with the new enchanting system. +* Renaming items costs only 1 level. +* Repairing cost now increases exponentially (1, 2, 4, 8...). +* Repairing costs can no longer be kept down by renaming items. +|- +| [[Trading]] +| +* Villagers of specific [[Villager/Before Village & Pillage#Professions and careers|professions]] (colored clothes), can have distinct careers. +* Existing villagers keep already unlocked trades. +* Villagers start out with 2–4 trades unlocked. +* Trading gives [[experience]] to the player. +* The disabled trade arrow has a descriptive tooltip. +* Villagers of the same career have the same trades, but they differ in price/item amount. +|- +| [[Health]] bar +| Has a new animation for [[damage]], that shows how many hearts the player just lost. +|- +| [[Adventure]] mode +| +* Block mining and placement is impossible by default. +* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible. +* The CanDestroy tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage). +* The CanPlace tag determines which blocks can be placed on top what blocks (see above for usage). +|- +| [[Creative]] mode +| +* Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}, or command on Mac. +* Players can damage entities, even if they are flagged as invulnerable. +|- +| [[Sprinting]] +| Sprinting while flying now affects movement speed. +|- +| [[Teleportation|Teleporting]] +| +* Is now smoother and seamless. +* Conserves the player's velocity and rotation by default. +* Is much more accurate than a single block. +|- +| Item tooltips +| Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode). +|- +| [[Particles (Java Edition)|Particles]] +| +* Can be summoned using the {{cmd|particle}} command. +* Changed the particle effect when landing on a block. +** Before, the particles were arranged in a circumference. +** It looks a lot more scattered, but it's still radial. +|- +| Player list +| +* Improved the health objective display on the player list. +* Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels. +* Additional health squashes the display together to fit. +* Groups together teams. +* Sorts players alphabetically by name. +* Player list shows the faces of the [[skin]] of players. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +|[[Depth Strider]] +|III +|{{ItemSprite|Leather Boots|link=Boots}}{{ItemSprite|Chainmail Boots|link=Boots}}{{ItemSprite|Iron Boots|link=Boots}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Golden Boots|link=Boots}} +|Increases underwater movement speed. +|} + +== World types == +=== New === +{|{{Simple Guide table|New World types}} +|- +|[[Old Customized|Customized]] world type +|[[File:Customized Biome.png|256px]] +| +* Highly customizable terrain generation. +* There are 4 pages to customize the world. +** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level. +** Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis. +** Page 3 & 4: Expert customization of the terrain generation. +| Customized on pages 1 and 2 +|- +|[[Debug mode]] world type +|[[File:Debug World Type 14w26b.png|256px]] +| +* Useful for resource pack makers. Hold {{Control|sneak|shift}} and cycle through "World Type" option to select it. +* Other world options are not available. +* Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside. +* All possible blocks with all possible data values (not IDs), are generated throughout a single plane. +* Every block state generates only once. +* Blocks may not be placed or destroyed. +|None +|} + +== Achievements == +{{Achievements/JE + |id=1 + |head=1 + |title=Overpowered + |fancy=1 + |Golden Apple + |Craft/Eat the Notch apple + |Getting an Upgrade + |Craft/Eat an enchanted [[golden apple]]. + |overpowered + |foot=1 +}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Bountiful Update]] +[[ja:ガイド/Java Edition/バウンティフル・アップデート]] +[[ru:Обзоры версий Java Edition/Bountiful Update]] +[[uk:Керівництва з Java Edition/Bountiful Update]] +[[zh:Java版指南/缤纷更新]] diff --git a/wiki_backup/Java Edition guides_Bundles of Bravery.txt b/wiki_backup/Java Edition guides_Bundles of Bravery.txt new file mode 100644 index 0000000..0023054 --- /dev/null +++ b/wiki_backup/Java Edition guides_Bundles of Bravery.txt @@ -0,0 +1,201 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bundles of Bravery}} +{{Infobox guide +| edition = java +| name = Bundles of Bravery +| vers = +* {{vl|je 1.21.2|}} +* {{vl|je 1.21.3|}} +| prev = Tricky Trials +| next = The Garden Awakens +}} + +This guide is a simplified overview of '''all non-experimental changes''' in the Bundles of Bravery drop ({{JE}} 1.21.2), which assumes at least some familiarity with the [[Tricky Trials]] update (''Java Edition'' 1.21.''x'') releases, excluding experimental features in these versions) + +== Mobs == +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| [[Bat]] +| [[File:Bat.gif|128px]] +| Can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on. +|- +| [[Blaze]] +| [[File:Blaze rods JE2 (facing NWU).png|128px]] +| Changed the texture for the bottom face of the blaze's rods. +|- +| [[Breeze]] +| [[File:Breeze.png|128px]] +| No longer have a minimum distance required to attack a target. +|- +| [[Dolphin]],
[[glow squid]],
and [[squid]] +| [[File:Dolphin.png|128px]]

[[File:Glow Squid.png|84px]]

[[File:Squid.png|84px]] +| +* Now have a baby variant. +* There is a 10% chance (for dolphins) or 5% chance (for glow squids and squids) that animals spawned in groups in the wild are babies. +|- +| [[Salmon]] +| [[File:Salmon.png|128px]] +| Now has small and large variants. +|- +| [[Wolf]] +| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}} +| Can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to heal, breed them or speed up their growth. +|- +|} + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Bee nest]]
and [[beehive]] +| [[File:Bee Nest.png|84px]]
[[File:Beehive.png|84px]] +| +* Now show information about its level of honey and number of bees. +* Now use their "full" texture when held or in the inventory, and they are at max level of honey. +|- +| [[Loom]] +| [[File:Loom.png|84px]] +| Now requires [[field masoned banner pattern]] and [[bordure indented banner pattern]] to craft corresponding banners. +|- +| [[Nether portal]] +| [[File:Nether Portal.gif|84px]] +| +* Reduced teleport cooldown for [[minecart]]s and [[boat]]s from 15 seconds to 0.5 seconds. +* Reduced teleport cooldown for [[projectile]]s from 15 seconds to 0.1 seconds. +|- +| [[Redstone torch]] +| [[File:Redstone Torch JE5.png|84px]] +| Model and item texture has been updated. +|- +| [[Redstone repeater]] and
[[redstone comparator]] +| [[File:Powered Redstone Repeater (S) JE10.png|84px]]
[[File:Powered Redstone Comparator (S) JE6.png|84px]] +| Model has been updated to match the new redstone torch model. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Bundle]] +| {{Animate|Bundle Filled JE2.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}}
{{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}} +| +{{Crafting +|head=1 +|B1= String +|B2= Leather +|Output= Bundle +}} +{{Crafting +|Any Bundle +|Matching Dye +|Output=Matching Dyed Bundle +|foot=1 +}} +| +* Store up to a stack's worth of mixed item types within itself in a single inventory slot. +** The space taken up by an item depends on its stack size. For example, an item that stacks to 16 (like [[snowball]]s) takes up four times as much space as an item that stacks to 64 (like [[stick]]s). +** Items that do not stack (like [[sword]]s) occupy the entire bundle. +* Can be dyed in 16 different colors. +|- +| [[Field masoned banner pattern]] +| [[File:Field_Masoned_Banner_Pattern_JE1_BE2.png|84px]] +| +{{Crafting +|Paper +|Bricks +|Output=Field Masoned Banner Pattern +}} +| Can be used to customize a [[banner]]. +|- +| [[Bordure indented banner pattern]] +| [[File:Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px]] +| +{{Crafting +|Paper +|Vines +|Output=Bordure Indented Banner Pattern +}} +| Can be used to customize a banner. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Banner pattern]]s +| {{animate|Flower_Charge_Banner_Pattern_JE2_BE2.png;Creeper_Charge_Banner_Pattern_JE2_BE2.png;Skull_Charge_Banner_Pattern_JE2_BE2.png;Thing_Banner_Pattern_JE2_BE2.png;Globe_Banner_Pattern_JE2_BE2.png;Snout_Banner_Pattern_JE2_BE2.png;Flow_Banner_Pattern_JE2_BE2.png;Guster_Banner_Pattern_JE2_BE2.png;Field_Masoned_Banner_Pattern_JE1_BE2.png;Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px}} +| Added unique item textures for each banner pattern. +|} + +== Non-mob entities == +=== Changed === +{| {{Simple Guide table|Changed Non-mob entities}} +|- +| [[Minecart with TNT]] +| [[File:Minecart with TNT.png|84px]] +| +* Added the explosion_power field, controlling how powerful the explosion is. +** Defaults to 4. +** Field value is added to speed-based explosion power. +|- +| Primed [[TNT]] +| [[File:TNT.png|84px]] +| +* Added the explosion_power field, controlling how powerful the explosion is. +** Defaults to 4. +|- +| [[Arrow]] and [[trident]] +| [[File:Arrow_JE2_BE1.png|84px]]
[[File:Trident.png|84px]] +| Now bounce on the [[world border]] if hit. +|- +| Thrown [[ender pearl]] +| [[File:Ender_Pearl_JE3_BE2.png|84px|center]] +| +* Now loads and ticks chunks around it in a 3x3 chunk area. +** Ender pearls now ensure that the chunk they are in or travel into is always loaded and ticking. +** An ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. +** They also load chunks when crossing to a new dimension, so that they can always continue to travel. +** This ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. +** Ender pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts behaved previously. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Death messages]] +| +* Added a new death message for when killed by a mace smash attack. +**'''{{ph|player/mob}} was smashed by {{ph|player/mob}}''' +**'''{{ph|player/mob}} was smashed by {{ph|player/mob}} with {{ph|item}}''' +|- +|[[Sound]]s +| Added unique break, fall, hit, place, and step sounds for [[monster spawner]]s. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Damage#Drowning|Oxygen]] bar +| +* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning. +* Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left. +|- +| [[Rarity]] +| The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them. +|- +|[[Creative]] mode +| Throwing items out of the inventory quickly in creative mode is now throttled. +|- +|[[Raid]]s +| +* A triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid. +* Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start. +* It is now much less likely for raiders to not find a valid place to spawn when raiding. +|} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/Bundles of Bravery]] +[[uk:Керівництва з Java Edition/Bundles of Bravery]] +[[zh:Java版指南/勇气之袋]] diff --git a/wiki_backup/Java Edition guides_Buzzy Bees.txt b/wiki_backup/Java Edition guides_Buzzy Bees.txt new file mode 100644 index 0000000..eb215ce --- /dev/null +++ b/wiki_backup/Java Edition guides_Buzzy Bees.txt @@ -0,0 +1,342 @@ +{{Infobox guide +|edition=java +|name=Buzzy Bees +|vers= +* {{vl|je 1.15|}} +* {{vl|je 1.15.1|}} +* {{vl|je 1.15.2|}} +|prev=Village & Pillage +|next=Nether Update +}} +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Buzzy Bees}} + +This guide is a simplified overview of all the changes in the [[Buzzy Bees]] update ({{JE}} 1.15.x releases), which assumes at least some familiarity with the [[Village & Pillage]] update (''Java Edition'' 1.14.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +| [[Bee]]s +| [[File:Bee.gif|128px|center]] +| Spawn near [[bee nest]]s. +| {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Inflict Poison if provoked. +* Attack in a swarm. +|} + +=== Changed === +{| {{Simple Guide table|Changed Mobs}} +|- +| All mobs +| +| Better at avoiding walking through [[lava]]. +|- +| Spawning +| +| +* When breedable [[mob]]s in groups spawn naturally they sometimes spawn babies in the groups. +** Has a 5% chance for [[fox]]es, [[cow]]s, [[sheep]], [[pig]]s, and [[chicken]]s, and a 10% chance for [[wolves]], [[llama]]s, and [[horse]]s. +|- +| [[Ender dragon]] +| [[File:Ender Dragon.gif|128px|center]] +| +* Removed a black dot on the transparent parts of wing texture. +* Removed texture for part of wing bottom in the dying ender dragon. +|- +| [[Iron golem]] +| {{animate|Iron Golem.png;Iron Golem Cracked Low.png;Iron Golem Cracked Medium.png;Iron Golem Cracked High.png|128px}} +| +* Now use the {{cd|generic.attackDamage}} attribute. +* Now starts cracking upon losing health. +** There are 4 stages, from uncracked to fully cracked, before the golem dies. +* Can be healed using [[iron ingot]]s. +* One iron ingot restores 25% of its health. +** It takes 4 iron ingots to repair an iron golem from 1 HP to full health. +|- +| [[Magma cube]], [[ocelot]], and [[slime]] +| {{animate|Magma Cube.png;Ocelot.png;Slime.png|128px}} +| Now use the {{cd|generic.attackDamage}} attribute. +|- +| [[Parrot]] +| {{animate|Red Parrot.png;Blue Parrot.png;Green Parrot.png;Cyan Parrot.png;Gray Parrot.png;Sitting Red Parrot.png;Sitting Blue Parrot.png;Sitting Green Parrot.png;Sitting Cyan Parrot.png;Sitting Gray Parrot.png|128px}} +| +* Can now sit on a player's shoulder even when the player is riding an entity. +* Can no longer imitate [[endermen]], [[polar bear]]s, [[wolves]], and [[zombie pigmen]]. +|- +| Nitwit [[villager]]s +| {{animate|Plains Nitwit.png;Desert Nitwit.png;Jungle Nitwit.png;Savanna Nitwit.png;Snowy Nitwit.png;Swamp Nitwit.png;Taiga Nitwit.png|128px}} +| No longer have a leveling gemstone in their belt. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Beehive]] +| [[File:Beehive (S) JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Any Planks +|B1=Any Planks +|C1=Any Planks +|A2=Honeycomb +|B2=Honeycomb +|C2=Honeycomb +|A3=Any Planks +|B3=Any Planks +|C3=Any Planks +|Output=Beehive +}} +| Axe +| +* Houses bees. +* If the player breaks or harvests honey from it, its bees become hostile to the player. +** Bees inside the hive do not turn hostile if it is harvested with Silk Touch. +** Bees do not turn hostile if there is a [[campfire]] underneath the hive when honeycombs or honey bottles are harvested. +|- +| [[Bee nest]] +| [[File:Bee Nest (S) JE1 BE1.png|84px|center]] +|Spawn naturally in [[forest]]s, [[birch forest]]s, [[tall birch forest]]s, [[flower forest]]s, [[plains]], [[sunflower plains]], [[birch forest hills]], [[tall birch hills]], and [[wooded hills]] biomes. +| Any (only drops with [[Silk Touch]]) +| Functions the same as beehives. +|- +| [[Honey block]] +| [[File:Honey Block JE1 BE2.png|84px|center]] +| +{{Crafting +|A2=Honey Bottle +|B2=Honey Bottle +|A3=Honey Bottle +|B3=Honey Bottle +|Output=Honey Block +}} +| Any +| +* Works the same way as [[slime block]]s. +** Does not stick to slime blocks. +* Carries mobs along that are standing on it while being moved, in contrast to slime blocks. +* Mobs usually avoid walking on them. +* Entities can slide down its sides, similar to a ladder. +* Falling on it absorbs 80% of fall damage. +|- +| [[Honeycomb block]] +| [[File:Honeycomb Block JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Honeycomb +|B2=Honeycomb +|A3=Honeycomb +|B3=Honeycomb +|Output=Honeycomb Block +}} +| Any +| Decorative block. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Bell]] +| [[File:Bell.png|84px|center]] +| +* Rings if powered with a redstone signal. +* No longer causes the hand animation to play when {{control|used}} on in a non-functional spot. +|- +| [[Campfire]] +| [[File:Campfire JE2 BE2.gif|84px|center]] +| Can now be extinguished with a [[shovel]]. +|- +| [[Composter]] +| [[File:Composter.png|84px|center]] +| +{{Crafting +|A1=Any Wooden Slab +|C1=Any Wooden Slab +|A2=Any Wooden Slab +|C2=Any Wooden Slab +|A3=Any Wooden Slab +|B3=Any Wooden Slab +|C3=Any Wooden Slab +|Output=Composter +}} +* Now crafted with [[wooden slab]]s (like in Bedrock Edition), instead of fences and wooden planks. +|- +| [[Dispenser]] +| [[File:Dispenser.png|84px|center]] +| +* Can now harvest honeycombs when dispensing shears on bee nests and beehives filled with honey. +** The honeycomb items are dropped on the ground. +* Can now collect water bottles and honey bottles when dispensing glass bottles on water and beehives. +* Can now place down armor stands. +* Fire charges launched from a dispenser now light campfires. +* Firework rockets dispensed from a dispenser now travel in the direction they were fired. +|- +| [[End stone bricks]] +| [[File:End Stone Bricks JE2 BE2.png|84px|center]] +| Now have the same hardness and blast resistance as [[end stone]]. +|- +| [[Farmland]] +| [[File:Farmland.png|84px|center]] +| Blocks that can be manually placed on farmland without turning it into dirt can now also be pushed onto it by a piston without turning the farmland. +|- +| [[Iron door]]s +| [[File:Iron Door.png|84px|center]] +| Must now be mined with a pickaxe for it to be dropped as an item. +|- +| [[Large fern]] +| [[File:Large Fern JE2.png|84px|center]] +| Now drop wheat seeds. +|- +| [[Melon stem]]s and [[pumpkin stem]]s +| [[File:Attached Melon Stem.png|84px|center]]
[[File:Attached Pumpkin Stem.png|84px|center]] +| Attached stems now drop their seeds again when broken. +|- +| [[Nether portal]] +| [[File:Nether Portal.png|84px|center]] +| Portals from the Overworld can now correctly link with portals placed in the top half of the Nether. +|- +| [[Rail]]s +| [[File:Rail.png|84px|center]] +| Now place facing the player, rather than always north-south. +|- +| [[Redstone comparator]]s +| [[File:Redstone Comparator.png|84px|center]] +| +* Can now detect how much honey is inside beehives and bee nests. +** The output strength is equal to the amount of honey in the hive. +|- +| Oak and birch [[sapling]]s +| {{Animate|Oak_Sapling.png;Birch_Sapling.png|84px}} +| If grown with a [[flower]] within a 5×3×5 volume centered on the sapling, they have a 5% chance to generate a [[bee nest]] on the side of the tree. +|- +| [[Stripped wood]] +| {{animate|Stripped Oak Wood.png;Stripped Spruce Wood.png;Stripped Birch Wood.png;Stripped Jungle Wood.png;Stripped Acacia Wood.png;Stripped Dark Oak Wood.png|84px}} +| +{{Crafting +|A2=Matching Stripped Log +|B2=Matching Stripped Log +|A3=Matching Stripped Log +|B3=Matching Stripped Log +|Output=Matching Stripped Wood,3 +}} +* Can now be crafted out of stripped logs. +|- +| [[Wet sponge]] +| [[File:Wet Sponge JE2 BE2.png|84px|center]] +| Now dries out when placed in [[the Nether]]. +|- +| [[Dark prismarine]] +| [[File:Dark Prismarine JE2 BE2.png|84px|center]] +| +{{Crafting +|A1=Prismarine Shard +|B1=Prismarine Shard +|C1=Prismarine Shard +|A2=Prismarine Shard +|B2=Black Dye +|C2=Prismarine Shard +|A3=Prismarine Shard +|B3= Prismarine Shard +|C3=Prismarine Shard +|Output=Dark Prismarine +}} +* Now crafted with black dye instead of an ink sac. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Honey bottle]] +| [[File:Honey Bottle JE1 BE2.png|84px]] +| Obtained by using a bottle on beehives/nests with a {{cd|honey_level}} of 5. +| +* Restores {{Hunger|6}} and 1.2 saturation. +* Removes Poison. +* Used to craft honey blocks. +* Can be consumed regardless of the player's hunger. +|- +| [[Honeycomb]] +| [[File:Honeycomb JE2 BE2.png|84px]] +| Obtained by using [[shears]] on beehives/nests with a {{cd|honey_level}} of 5. +| Used to craft beehives and honeycomb blocks. +|- +| Bee [[spawn egg]] +| [[File:Bee Spawn Egg.png|84px]] +| Can be obtained only via creative inventory. +| Has the same function as other spawn eggs. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Boat]] +| {{animate|Oak Boat (item) JE4 BE3.png;Spruce Boat (item) JE2 BE3.png;Birch Boat (item) JE2 BE3.png;Jungle Boat (item) JE2 BE3.png;Acacia Boat (item) JE2 BE3.png;Dark Oak Boat (item) JE2 BE3.png|84px}} +| When used as fuel, one boat now smelts 6 items in a furnace, blast furnace, or smoker instead of 1. +|- +| [[Spawn egg]]s for [[drowned]], [[husk]], [[zombie pigman]], [[zombie]], and [[zombie villager]] +| +| Can now be used on adult versions of these mobs to spawn baby variants. +|} + +== Non-mob entities == +=== Changed === +{| {{Simple Guide table|Changed Non-mob entities}} +|- +| [[Dragon fireball]] +| [[File:Dragon Fireball JE2.png|128px|center]] +| The texture has been changed, which now resembles the [[fire charge]] texture after the [[Texture Update]]. +|- +| [[Experience orb]] +| {{animate|Experience Orb Value -32768-2.png;Experience Orb Value 3-6.png;Experience Orb Value 7-16.png;Experience Orb Value 17-36.png;Experience Orb Value 37-72.png;Experience Orb Value 73-148.png;Experience Orb Value 149-306.png;Experience Orb Value 307-616.png;Experience Orb Value 617-1236.png;Experience Orb Value 1237-2476.png;Experience Orb Value 2477-32767.png}} +| +* Experience orbs now appear at the same spatial and temporal location as loot when an entity is killed. +* Now render as translucent again. +|} + +== Biomes == +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +| [[Dark forest]] +| [[File:Dark Forest.png|184px|center]] +| Generates [[birch tree]]s once again. +|- +| [[Giant tree taiga]] +| [[File:Giant Tree Taiga.png|184px|center]] +| Now generate [[sweet berry bush]]es. +|- +| [[Taiga]] +| [[File:Taiga.png|184px|center]] +| Now spawn [[fox]]es in all taiga variants. +|} + +== Effects == +=== Changed === +{|{{Simple Guide table|Changed Effects}} +|- +| [[Instant Damage]] +| [[File:Instant Damage.png]] +| Added an effect sprite. +|- +| [[Instant Health]] +| [[File:Instant Health.png]] +| Added an effect sprite. +|- +| [[Saturation]] +| [[File:Saturation.png]] +| Added an effect sprite. +|} + +== Advancements == +{{Load advancements|Sticky Situation;Bee Our Guest;Total Beelocation}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Buzzy Bees]] +[[ja:ガイド/Java Edition/バジー・ビー]] +[[ru:Обзоры версий Java Edition/Buzzy Bees]] +[[uk:Керівництва з Java Edition/Buzzy Bees]] +[[zh:Java版指南/嗡嗡蜂群]] diff --git a/wiki_backup/Java Edition guides_Caves & Cliffs- Part I.txt b/wiki_backup/Java Edition guides_Caves & Cliffs- Part I.txt new file mode 100644 index 0000000..12ad115 --- /dev/null +++ b/wiki_backup/Java Edition guides_Caves & Cliffs- Part I.txt @@ -0,0 +1,738 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Caves & Cliffs: Part I}} +{{Infobox guide +|edition=java +|name=Caves & Cliffs +|vers= +* {{vl|je 1.17|}} +* {{vl|je 1.17.1|}} +|prev=Nether Update +|next=Caves & Cliffs: Part II +}} + +This guide is a simplified overview of all changes in the [[Caves & Cliffs]]: Part I update ({{JE}} 1.17.''x'' releases), which assumes at least some familiarity with the [[Nether Update]] (''Java Edition'' 1.16.''x'' releases). Note that some of the spawning and generation requirements for some mobs and blocks changed from this update to Part II, refer to that page for more up-to-date locations. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Axolotl]] +|{{Animate|Lucy Axolotl.png; Wild Axolotl.png; Gold Axolotl.png; Cyan Axolotl.png; Blue Axolotl.png|128px}} +|Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space. +|None +| +*Comes in 5 variants. +*Can be picked up in buckets. +*Attacks all fish, squids, guardians, and drowned. +*Gives [[Regeneration]] I and removes [[Mining Fatigue]] when the player helps an axolotl kill a mob. +*Bred with a bucket of tropical fish. +*"Plays dead" to regenerate health. +|- +|[[Glow squid]] +|[[File:Glow Squid JE1.gif|128px]] +|Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space. +|{{Drop|Item|Glow Ink Sac|1|3}} +*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +*Glows in the dark, similar to spider and enderman eyes. +*Temporarily loses glow when attacked. +|- +|[[Goat]] +|[[File:Goat BE1.png|128px]] +|[[Windswept Hills|Mountains]] biome +|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +*Jumps higher than other mobs. +*May attack other mobs by ramming them. +*Rarely spawns as a screaming goat, which has a unique set of sounds and a more hostile behavior. +*Bred with wheat. +*Can be milked. +*Runs on its own. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Shulker]] +|[[File:Shulker.png|84px]] +|If a shulker is hit by another shulker's projectile, it now has a chance of spawning a new shulker. +|- +|[[Drowned]] +|[[File:Drowned.png|84px]] +|Drops copper ingots instead of gold ingots. +|- +|[[Stray]] +|[[File:Stray.png|84px]] +|[[Skeleton]]s now convert to strays when freezing in [[powder snow]]. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Amethyst bud]]s and [[Amethyst Cluster|cluster]] +|{{Animate|Small Amethyst Bud JE1.png;Medium Amethyst Bud JE1.png;Large Amethyst Bud JE1.png;Amethyst Cluster JE1.png|84px}} +|Grows on the sides of budding amethyst. +|Can drop loot with hand, but the proper tool is the pickaxe. +|Used for gathering [[amethyst shard]]s. +|- +|[[Block of amethyst]] +|[[File:Block of Amethyst JE3.png|84px]] +| +{{Crafting +|A2=Amethyst Shard +|B2=Amethyst Shard +|A3=Amethyst Shard +|B3=Amethyst Shard +|Output=Block of Amethyst +}} +*Generates inside of amethyst geodes. +|Pickaxe (iron or better) +|Used for decoration. +|- +|[[Budding amethyst]] +|[[File:Budding Amethyst JE3.png|84px]] +| +*Generates inside of amethyst geodes. +*Cannot be obtained. +|Pickaxe (drops nothing) +| +*Used to grow [[amethyst cluster]]s. +*Breaks when pushed by pistons. +|- +|[[Calcite]] +|[[File:Calcite JE2.png|84px]] +|Generates in the middle layer of amethyst geodes. +|Pickaxe +|Used for decoration. +|- +|[[Smooth basalt]] +|[[File:Smooth Basalt JE1.png|84px]] +|Generates on the outer layer of amethyst geodes. +{{Smelting +|Basalt +|Smooth Basalt +|0.1 +}} +|Pickaxe +|Used for decoration. +|- +|[[Tuff]] +|[[File:Tuff JE1.png|84px]] +|Generates underground. +|Pickaxe +|Used for decoration. +|- +|[[Tinted glass]] +|[[File:Tinted Glass JE2 BE1.png|84px]] +| +{{Crafting +|A2=Amethyst Shard +|B1=Amethyst Shard +|B2=Glass +|B3=Amethyst Shard +|C2=Amethyst Shard +|Output=Tinted Glass,2 +}} +|Any +|Glass that doesn't allow light to pass through. +|- +|[[Copper ore]] +|[[File:Copper Ore JE2.png|84px]] +|Found in the Overworld from Y=0 to Y=96; most common at Y=47-48. +|Pickaxe (stone or better) +|Drops raw copper. +|- +|[[Block of copper]] +|{{Animate|Copper Block JE1 BE1.png;Exposed Copper Block JE1 BE1.png;Weathered Copper Block JE1 BE1.png;Oxidized Copper Block JE1 BE1.png|84px}} +| +{{Crafting +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +}} +|Pickaxe (stone or better) +| +*Used for decoration. +*Advances to the next stage of weathering every 50-82 in-game days. +*Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +*Weathering can be reduced with an axe or by a lightning strike. +|- +|[[Cut copper]] +|{{Animate|Cut Copper JE2 BE1.png;Exposed Cut Copper JE1 BE1.png;Weathered Cut Copper JE1 BE1.png;Oxidized Cut Copper JE1 BE1.png|84px}} +| +{{Crafting +|A2=Block of Copper +|A3=Block of Copper +|B2=Block of Copper +|B3=Block of Copper +|Output=Cut Copper,4 +}} +|Pickaxe (stone or better) +| +*Used for decoration. +*Advances to the next stage of weathering every 50-82 in-game days. +*Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +*Weathering can be reduced by an axe or a lightning strike. +|- +|[[Cut copper slab]]s and [[Cut Copper Stairs|stairs]] +| +{{Animate|Cut Copper Slab JE2.png;Exposed Cut Copper Slab JE1.png;Weathered Cut Copper Slab JE1.png;Oxidized Cut Copper Slab JE1.png|84px}} + +{{Animate|Cut Copper Stairs (N) JE2.png;Exposed Cut Copper Stairs (N) JE1.png;Weathered Cut Copper Stairs (N) JE1.png;Oxidized Cut Copper Stairs (N) JE1.png|84px}} +| +{{Crafting +|head=1 +|A3=Cut Copper +|B3=Cut Copper +|C3=Cut Copper +|Output=Cut Copper Slab,4 +}} +{{Crafting +|A1=Cut Copper +|A2=Cut Copper +|A3=Cut Copper +|B2=Cut Copper +|B3=Cut Copper +|C3=Cut Copper +|Output=Cut Copper Stairs,4 +|foot=1 +}} +|Pickaxe (stone or better) +| +*Used for decoration. +*Advances to the next stage of weathering every 50-82 in-game days. +*Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +*Weathering can be reduced by an axe or a lightning strike. +|- +|[[Lightning rod]] +|[[File:Lightning Rod (U) JE3.png|84px]] +| +{{Crafting +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|Output=Lightning Rod +}} +|Pickaxe (stone or better) +|Used to redirect [[lightning]], to avoid [[fire]]s or for use in farms. +|- +|[[Candle]] +|{{Animate|Candle.png; Two Candles.png; Three Candles.png; Four Candles.png; White Candle.png; Two White Candles.png; Three White Candles.png; Four White Candles.png; Orange Candle.png; Two Orange Candles.png; Three Orange Candles.png; Four Orange Candles.png; Magenta Candle.png; Two Magenta Candles.png; Three Magenta Candles.png; Four Magenta Candles.png; Light Blue Candle.png; Two Light Blue Candles.png; Three Light Blue Candles.png; Four Light Blue Candles.png; Yellow Candle.png; Two Yellow Candles.png; Three Yellow Candles.png; Four Yellow Candles.png; Lime Candle.png; Two Lime Candles.png; Three Lime Candles.png; Four Lime Candles.png; Pink Candle.png; Two Pink Candles.png; Three Pink Candles.png; Four Pink Candles.png; Gray Candle.png; Two Gray Candles.png; Three Gray Candles.png; Four Gray Candles.png; Light Gray Candle.png; Two Light Gray Candles.png; Three Light Gray Candles.png; Four Light Gray Candles.png; Cyan Candle.png; Two Cyan Candles.png; Three Cyan Candles.png; Four Cyan Candles.png; Purple Candle.png; Two Purple Candles.png; Three Purple Candles.png; Four Purple Candles.png; Blue Candle.png; Two Blue Candles.png; Three Blue Candles.png; Four Blue Candles.png; Brown Candle.png; Two Brown Candles.png; Three Brown Candles.png; Four Brown Candles.png; Green Candle.png; Two Green Candles.png; Three Green Candles.png; Four Green Candles.png; Red Candle.png; Two Red Candles.png; Three Red Candles.png; Four Red Candles.png; Black Candle.png; Two Black Candles.png; Three Black Candles.png; Four Black Candles.png;Candle (lit).png; Two Candles (lit).png; Three Candles (lit).png; Four Candles (lit).png; White Candle (lit).png; Two White Candles (lit).png; Three White Candles (lit).png; Four White Candles (lit).png; Orange Candle (lit).png; Two Orange Candles (lit).png; Three Orange Candles (lit).png; Four Orange Candles (lit).png; Magenta Candle (lit).png; Two Magenta Candles (lit).png; Three Magenta Candles (lit).png; Four Magenta Candles (lit).png; Light Blue Candle (lit).png; Two Light Blue Candles (lit).png; Three Light Blue Candles (lit).png; Four Light Blue Candles (lit).png; Yellow Candle (lit).png; Two Yellow Candles (lit).png; Three Yellow Candles (lit).png; Four Yellow Candles (lit).png; Lime Candle (lit).png; Two Lime Candles (lit).png; Three Lime Candles (lit).png; Four Lime Candles (lit).png; Pink Candle (lit).png; Two Pink Candles (lit).png; Three Pink Candles (lit).png; Four Pink Candles (lit).png; Gray Candle (lit).png; Two Gray Candles (lit).png; Three Gray Candles (lit).png; Four Gray Candles (lit).png; Light Gray Candle (lit).png; Two Light Gray Candles (lit).png; Three Light Gray Candles (lit).png; Four Light Gray Candles (lit).png; Cyan Candle (lit).png; Two Cyan Candles (lit).png; Three Cyan Candles (lit).png; Four Cyan Candles (lit).png; Purple Candle (lit).png; Two Purple Candles (lit).png; Three Purple Candles (lit).png; Four Purple Candles (lit).png; Blue Candle (lit).png; Two Blue Candles (lit).png; Three Blue Candles (lit).png; Four Blue Candles (lit).png; Brown Candle (lit).png; Two Brown Candles (lit).png; Three Brown Candles (lit).png; Four Brown Candles (lit).png; Green Candle (lit).png; Two Green Candles (lit).png; Three Green Candles (lit).png; Four Green Candles (lit).png; Red Candle (lit).png; Two Red Candles (lit).png; Three Red Candles (lit).png; Four Red Candles (lit).png; Black Candle (lit).png; Two Black Candles (lit).png; Three Black Candles (lit).png; Four Black Candles (lit).png|84px}} +| +{{Crafting +|B1=String +|B2=Honeycomb +|Output=Candle +}} +|Any +| +*Can be used as a light source but it needs to be lit with flint and steel, fire charges, or flaming arrows. +*Extinguish candles using water or by simply right-clicking. +*Can be dyed. +*Can be placed in groups of four. +*Can be placed on top of a cake to make a cake with candle. +|- +|[[Powder snow]] +|[[File:Powder Snow JE1 BE1.png|84px]] +|Obtained from cauldrons laid out under snowy weather. +|Bucket +| +*Picked up with a bucket. +*Mobs and players can sink and walk through powder snow, taking freezing damage. +*Leather armor provides immunity to freezing. Leather boots prevent sinking. +*Skeletons buried in powder snow transform into strays. +*Can be placed by dispensers containing powder snow buckets. +*Puts out flames on burning mobs, at the cost of the powder snow block being destroyed. +*Fire mobs (blazes, magma cubes, striders) take more damage from freezing; ice mobs (strays, polar bears, snow golems) and the wither are immune to freezing. +|- +|[[Dripstone block]] +|[[File:Dripstone Block JE1.png|84px]] +| +{{Crafting +|A2=Pointed Dripstone +|B2=Pointed Dripstone +|A3=Pointed Dripstone +|B3=Pointed Dripstone +|Output= Dripstone Block +}} +*Generates in dripstone clusters. +|Pickaxe +|Used for growing pointed dripstone if a water source is above the block. +|- +|[[Pointed dripstone]] +|{{Animate|Pointed Dripstone Base (D) JE1 BE1.png; Pointed Dripstone Middle (D) JE1 BE1.png; Pointed Dripstone Frustum (D) JE1 BE1.png; Pointed Dripstone Tip (D) JE1 BE1.png; Pointed Dripstone Tip Merge (D) JE1 BE1.png; Pointed Dripstone Base (U) JE1 BE1.png; Pointed Dripstone Middle (U) JE1 BE1.png; Pointed Dripstone Frustum (U) JE1 BE1.png; Pointed Dripstone Tip (U) JE1 BE1.png; Pointed Dripstone Tip Merge (U) JE1 BE1.png|84px}} +| +*Generates in dripstone clusters. +*Grown from dripping stalactites. +*Sold by wandering traders. +|Any +| +*Stalagmites deal damage to any entity that falls or jumps on top of it. +*Stalactites fall when the block above it is broken, dealing damage to any entity it hits. +*Stalactites can drip water, or lava if there is lava above the stalactite. These drops can be picked up by cauldrons, and also allows for renewable lava. +*Can be broken with tridents. +|- +|[[Sculk sensor]] +|[[File:Sculk Sensor.gif|84px]] +|Obtainable only using commands. +|Hoe +| +*Detects vibrations made from nearby entities or blocks and emits a redstone signal. +*Redstone comparators can measure vibration frequencies from sculk sensors and convert them into redstone signals of different strengths. +*Detects only certain things, such as entities walking, flapping wings, or blocks being placed or broken. +*Cannot detect vibrations made behind a block of [[wool]]. +|- +|[[Glow lichen]] +|[[File:Glow Lichen (D) JE2.png|84px]] +|Generates in caves. +|Shears +| +*Produces light. +*Can be spread with bone meal. +|- +|[[Azalea]] +|{{Animate|Azalea JE2.png;Flowering Azalea JE2.png|84px}} +| +*Grows from moss blocks fertilized with bone meal. +*Drops from azalea leaves. +|Any +| +*Used for decoration. +*Comes in normal and flowering variants. +*Can be grown into azalea trees. +|- +|[[Azalea leaves]] +|{{Animate|Azalea Leaves JE1.png;Flowering Azalea Leaves JE1.png|84px}} +|Generates on azalea trees. +|Shears +| +*Used for decoration. +*Comes in normal and flowering variants. +|- +|[[Cave vines]] +|{{Animate|Cave Vines (body) JE1.png;Cave Vines (berries, body) JE1.png|84px}} +{{Animate|Cave Vines (head) JE1.png;Cave Vines (berries, head) JE1.png|84px}} +|Planted from glow berries. +|Any +| +*Grows glow berries. +*Vines with berries on them produce light. +|- +|[[Big dripleaf]] +|[[File:Big Dripleaf JE2.png|84px]] +|Grows when small dripleaves are bonemealed. +|Axe +| +*Can be stood upon. +*Tilts if an entity stands on it for longer than 1 second, causing the entity to fall through. +*Immediately tilts if hit by a projectile. +*A redstone signal prevents it from tilting. +|- +|[[Small dripleaf]] +|[[File:Small Dripleaf JE3.png|84px]] +|Sold by wandering traders. +|Shears +| +*Grows into big dripleaves. +*Can be planted only on clay blocks, moss blocks, or while submerged in water. +|- +|[[Hanging roots]] +|[[File:Hanging Roots JE2.png|84px]] +| +*Generate beneath azalea trees. +*Grow from rooted dirt fertilized with bone meal. +|Shears +|Used for decoration. +|- +|[[Rooted dirt]] +|[[File:Rooted Dirt JE1.png|84px]] +| +*Generates beneath azalea trees. +*Sold by wandering traders. +|Any +| +*Shearing rooted dirt drops hanging roots and converts it into regular dirt. +*Hanging roots can be grown by applying bone meal. +|- +|[[Moss block]] +|[[File:Moss Block JE1.png|84px]] +| +*Can be found in shipwreck chests. +*Sold by wandering traders. +|Axe +| +*Applying bone meal creates grass, moss carpets, azaleas, and flowering azaleas. +*Applying bone meal converts adjacent stone and sediment-based blocks into moss blocks. +*Prevents saplings placed on it from growing into trees. +|- +|[[Moss carpet]] +|[[File:Moss Carpet JE1.png|84px]] +|Grows from moss blocks fertilized with bone meal. +|Any +|Used for decoration. +|- +|[[Spore blossom]] +|[[File:Spore Blossom JE1.png|84px]] +|Obtainable only using commands. +|Any +|Produces spore particles. +|- +|[[Deepslate]] +|{{animate|Deepslate (UD) JE3.png; Deepslate (EW) JE3.png; Deepslate (NS) JE3.png|84px}} +|Generates underground. +|Pickaxe +|Used for decoration. +|- +|[[Infested deepslate]] +|{{animate|Deepslate (UD) JE3.png; Deepslate (EW) JE3.png; Deepslate (NS) JE3.png|84px}} +|Generates when a silverfish infests deepslate. +|Pickaxe +|Spawns a silverfish when broken. +|- +|[[Cobbled deepslate]] +|[[File:Cobbled Deepslate JE2.png|84px]] +|Drops from deepslate. +|Pickaxe +|Used to craft stone tools, furnaces, and brewing stands. +|- +|[[Polished deepslate]] +|[[File:Polished Deepslate JE2.png|84px]] +| +{{Crafting +|A2=Cobbled Deepslate +|A3=Cobbled Deepslate +|B2=Cobbled Deepslate +|B3=Cobbled Deepslate +|Output=Polished Deepslate,4 +}} +|Pickaxe +|Used for decoration. +|- +|[[Deepslate bricks]] and
[[cracked deepslate bricks]] +|[[File:Deepslate Bricks JE2.png|84px]] +[[File:Cracked Deepslate Bricks JE1.png|84px]] +| +{{Crafting +|A2= Polished Deepslate +|B2= Polished Deepslate +|A3= Polished Deepslate +|B3= Polished Deepslate +|Output= Deepslate Bricks,4 +}} +{{Smelting +|Deepslate Bricks +|Cracked Deepslate Bricks +|0.1 +}} +|Pickaxe +|Used for decoration. +|- +|[[Deepslate tiles]] and
[[cracked deepslate tiles]] +|[[File:Deepslate Tiles JE2.png|84px]] +[[File:Cracked Deepslate Tiles JE1.png|84px]] +| +{{Crafting +|A2= Deepslate Bricks +|B2= Deepslate Bricks +|A3= Deepslate Bricks +|B3= Deepslate Bricks +|Output= Deepslate Tiles,4 +}} +{{Smelting +|Deepslate Tiles +|Cracked Deepslate Tiles +|0.1 +}} +|Pickaxe +|Used for decoration. +|- +|[[Chiseled deepslate]] +|[[File:Chiseled Deepslate JE2.png|84px]] +| +{{Crafting +|B2=Cobbled Deepslate Slab +|B3=Cobbled Deepslate Slab +|Output=Chiseled Deepslate +}} +|Pickaxe +|Used for decoration. +|- +|[[Cobbled deepslate]],
[[polished deepslate]],
[[deepslate brick]] and
[[deepslate tile]]
[[slab]], [[stairs]] and [[wall]] +| +{{Animate|Cobbled Deepslate Slab JE3.png;Polished Deepslate Slab JE2.png;Deepslate Brick Slab JE2.png;Deepslate Tile Slab JE2.png|84px}} + +{{Animate|Cobbled Deepslate Stairs JE3.png;Polished Deepslate Stairs JE2.png;Deepslate Brick Stairs JE2.png;Deepslate Tile Stairs JE2.png|84px}} + +{{Animate|Cobbled Deepslate Wall JE3.png;Polished Deepslate Wall JE2.png;Deepslate Brick Wall JE2.png;Deepslate Tile Wall JE2.png|84px}} +| +{{Crafting +|head=1 +|A2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|B2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|C2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|Output=Cobbled Deepslate Slab,6;Polished Deepslate Slab,6;Deepslate Brick Slab,6;Deepslate Tile Slab,6 +}} +{{Crafting +|A1=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|A2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|B2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|A3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|B3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|C3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|Output=Cobbled Deepslate Stairs,4;Polished Deepslate Stairs,4;Deepslate Brick Stairs,4;Deepslate Tile Stairs,4 +}} +{{Crafting +|A2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|B2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|C2=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|A3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|B3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|C3=Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles +|Output=Cobbled Deepslate Wall,6;Polished Deepslate Wall,6;Deepslate Brick Wall,6;Deepslate Tile Wall,6 +|foot=1 +}} +|Pickaxe +|Used for decoration. +|- +|Deepslate [[ore]]s +|{{Animate|Deepslate Coal Ore JE1.png;Deepslate Copper Ore JE2.png;Deepslate Diamond Ore JE2.png;Deepslate Emerald Ore JE1.png;Deepslate Gold Ore JE2.png;Deepslate Iron Ore JE2.png;Deepslate Lapis Lazuli Ore JE3.png;Deepslate Redstone Ore JE2.png|84px}} +|Generates wherever deepslate and tuff generate. +|Pickaxe +|Function the same as their stone equivalents, but take twice as long to mine. +|- +|[[Blocks of raw iron]], [[Block of Raw Copper|copper]] and [[Block of Raw Gold|gold]] +|{{Animate|Block of Raw Iron JE3.png;Block of Raw Copper JE2.png;Block of Raw Gold JE3.png|84px}} +| +{{Crafting +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Raw Iron;Raw Copper;Raw Gold +|Output=Block of Raw Iron;Block of Raw Copper;Block of Raw Gold +}} +|Pickaxe +|Used for storage of raw metals. +|- +|[[Light block]] +|{{animate|Light 0 JE3.png;Light 1 JE3.png;Light 2 JE3.png;Light 3 JE3.png;Light 4 JE3.png;Light 5 JE3.png;Light 6 JE3.png;Light 7 JE3.png;Light 8 JE3.png;Light 9 JE3.png;Light 10 JE3.png;Light 11 JE3.png;Light 12 JE3.png;Light 13 JE3.png;Light 14 JE3.png;Light 15 JE3.png|84px}} +|Obtainable through commands. +|N/A +| +*An invisible, non-solid, waterloggable light source. +*Shows particles indicating its location when held in hand, like the barrier. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Cake]] +|[[File:Cake with Candle.png|84px]] +|Can now have candles placed on them. +|- +|[[Cauldron]] +|{{Animate|Lava Cauldron JE1.png;Powder Snow Cauldron JE1.png|84px}} +| +*Now used to collect dripping liquids from pointed dripstone. +*Can now be filled with lava and powder snow. +|- +|[[Dirt path]] +|[[File:Grass Path JE2 BE2.png|84px]] +| +*Renamed from "Grass Path". +*Can now be created from dirt, coarse dirt, podzol, and mycelium. +|- +|All [[rail]]s +|{{Animate|Rail.png;Powered Rail.png;Detector Rail.png;Activator Rail.png;Rail.png;Powered Powered Rail.png;Powered Detector Rail.png;Powered Activator Rail.png|84px}} +|Can now be waterlogged. +|- +|All [[sign]]s +|{{Animate|Oak Standing Sign.png;Spruce Standing Sign.png;Birch Standing Sign.png;Jungle Standing Sign.png;Acacia Standing Sign.png;Dark Oak Standing Sign.png;Crimson Standing Sign.png;Warped Standing Sign.png|84px}} +| +*Have been given new textures. +*Sign text can now be made to glow using glow ink sacs. +*A normal ink sac can be used to remove the glowing effect. +|- +|[[Coal Ore|Coal]], [[Diamond Ore|diamond]], [[Emerald Ore|emerald]], [[Gold Ore|gold]], [[Iron Ore|iron]], [[Lapis Lazuli Ore|lapis lazuli]] and [[Redstone Ore|redstone]] ore +|{{Animate|Coal Ore JE5.png;Diamond Ore JE5.png;Emerald Ore JE4 BE3.png;Gold Ore JE7.png;Iron Ore JE6.png;Lapis Lazuli Ore JE4.png;Redstone Ore JE4.png|84px}} +| +*Have been given new textures for accessibility. +*Iron and gold ore now drop their raw counterparts instead of themselves. +|- +|[[Blackstone]], [[polished blackstone bricks]] and [[cracked polished blackstone bricks]] +|{{Animate|Blackstone JE3.png;Polished Blackstone Bricks JE2.png;Cracked Polished Blackstone Bricks JE2.png|84px}} +|Have been given new textures. +|- +|[[Mossy cobblestone]] and [[mossy stone bricks]] +|{{Animate|Mossy Cobblestone JE4 BE2.png;Mossy Stone Bricks JE3 BE2.png|84px}} +|Can now be crafted using moss blocks. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Amethyst shard]] +|[[File:Amethyst Shard JE2 BE1.png|84px]] +|Obtained by breaking fully-grown amethyst clusters. +|Can be used to craft amethyst blocks, spyglasses, and tinted glass. +|- +|[[Bundle]] +|{{Animate|Bundle JE2 BE2.png; Bundle Filled JE2.png|84px}} +|Obtainable only using commands. +|Can be used to store other items (except [[shulker box]]es) inside of it. +|- +|[[Copper ingot]] +|[[File:Copper Ingot JE2 BE1.png|84px]] +| +{{Smelting +|Copper Ore; Deepslate Copper Ore; Raw Copper +|Copper Ingot +|0.7 +}} +*Has a chance to be dropped by drowned. +|Can be used to craft blocks of copper, lightning rods, and spyglass. +|- +|[[Spyglass]] +|[[File:Spyglass (item) JE3 BE1.png|84px]] +[[File:Spyglass JE2 BE1.png|84px]] +| +{{Crafting +|B1=Amethyst Shard +|B2=Copper Ingot +|B3=Copper Ingot +|Output=Spyglass +}} +|When used, the player's view zooms in, allowing them to see distant objects close up. +|- +|[[Powder snow bucket]] +|[[File: Powder Snow Bucket JE1 BE1.png|84px]] +|Obtained by using a bucket on a snow cauldron or block of powder snow. +|Can be used to place powder snow. +|- +|[[Bucket of axolotl]] +|[[File:Bucket of Axolotl JE1 BE1.png|84px]] +|Obtained by using a water bucket on an axolotl. +|Can be used to spawn an axolotl. +|- +|[[Glow ink sac]] +|[[File:Glow Ink Sac JE1 BE1.png|84px]] +|Drops from glow squids. +| +*Can be used to make sign text glow. +*Can be used to craft glow item frames. +|- +|[[Glow berries]] +|[[File:Glow Berries (item) JE1.png|84px]] +|Can be found in mineshaft chests. +| +*Produces light while on the vine. +*Can be eaten to restore {{Hunger|2}} and 0.4 saturation. +*Can be used to plant cave vines. +*Can be fed to foxes. +|- +|[[Raw iron]], [[Raw Copper|copper]] and [[Raw Gold|gold]] +|{{Animate|Raw Iron JE3.png;Raw Copper JE3.png;Raw Gold JE3.png|84px}} +| +{{Crafting +|Block of Raw Iron;Block of Raw Copper;Block of Raw Gold +|Output=Raw Iron,9;Raw Copper,9;Raw Gold,9 +}} +*Drop from their respective ores. +| +*Can be smelted into ingots. +*Can be crafted into compacted blocks. +*Allows iron ore, gold ore, and copper ore to be compatible with the [[Fortune]] enchantment. +|- +|[[Spawn egg]]s for all new mobs +|{{Animate|Axolotl Spawn Egg JE1 BE1.png;Glow Squid Spawn Egg JE1 BE1.png;Goat Spawn Egg JE1 BE2.png|84px}} +|Obtained from the creative inventory. +|Can be used to spawn the corresponding mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Clock]] +|[[File:Clock JE3.gif|84px]] +|Has been given a new texture. +|- +|[[Compass]] and [[lodestone compass]] +|{{Animate|Compass JE3.gif;Lodestone Compass JE2.gif|84px}} +|Have been given new textures. +|- +|[[Sugar cane]] +|[[File:Sugar Cane (item) JE3 BE3.png|84px]] +|Has been given a new texture. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Glow item frame]] +|{{animate|Glow Item Frame JE1.png; Glow Item Frame (map) JE1.png|128px}} +| +{{Crafting +|B2= Item Frame +|B3= Glow Ink Sac +|Output= Glow Item Frame +}} +|{{Drop|Item|Glow Item Frame|any item inside}} +|An item frame that glows. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Amethyst geode]] +|[[File:Amethyst geode.png|256px]] +|Underground +|No +|No +| +*A round chamber consisting of an amethyst and budding amethyst inner wall, a smooth basalt outer wall, and a layer of calcite in between. +*Comes in many different sizes. +|- +|[[Azalea tree]] +|[[File:Azalea Tree.png|256px]] +|Grown from azalea and flowering azalea. +|No +|No +| +*Lots of rooted dirt generate below natural azalea trees. +*A tree currently made of azalea leaves and oak logs. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +|[[Mineshaft]] +|[[File:Mineshaft with Chain.png|256px]] +| +*Mineshaft pieces no longer generate if they would be fully floating in the air. +*Corridors now generate with [[oak log]] or [[dark oak log]] pillars or [[chain]]s for support if needed. +*[[Cobweb]]s no longer generate if they would not be connected to solid blocks. +|- +|[[Stronghold]] +|[[File:StrongholdPortalRoom.png|256px]] +|Now generate encased in [[stone]], preventing nearby [[cave]]s from intersecting them. +|} + +== Advancements == +{{Load advancements|Whatever Floats Your Goat!;Wax On;Wax Off;The Cutest Predator;The Healing Power of Friendship!;Glow and Behold!;Light as a Rabbit;Surge Protector;Is It a Bird?;Is It a Balloon?;Is It a Plane?}} + +== See also == +{{Navbox guides}} diff --git a/wiki_backup/Java Edition guides_Caves & Cliffs- Part II.txt b/wiki_backup/Java Edition guides_Caves & Cliffs- Part II.txt new file mode 100644 index 0000000..166e5c7 --- /dev/null +++ b/wiki_backup/Java Edition guides_Caves & Cliffs- Part II.txt @@ -0,0 +1,333 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Caves & Cliffs: Part II}} +{{Infobox guide +|edition=java +|name=Caves & Cliffs +|vers= +* {{vl|je 1.18|}} +* {{vl|je 1.18.1|}} +* {{vl|je 1.18.2|}} +|prev=Caves & Cliffs: Part I +|next=The Wild Update +}} + +This guide is a simplified overview of all changes in the [[Caves & Cliffs]]: Part II update ({{JE}} 1.18.''x'' releases), which assumes at least some familiarity with the Caves & Cliffs: Part I update (''Java Edition'' 1.17.''x'' releases). + +== Mobs == +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Axolotl]] +|{{Animate|Lucy Axolotl.png; Wild Axolotl.png; Gold Axolotl.png; Cyan Axolotl.png; Blue Axolotl.png|128px}} +|Now spawn only in water above clay blocks in [[lush caves]]. +|- +|[[Glow squid]] +|[[File:Glow Squid JE1.gif|128px]] +|Now spawn only in water blocks under Y=30. +|- +|[[Goat]] +|[[File:Goat BE1.png|128px]] +|Now spawn only in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes. +|} + +== Blocks == +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Dirt path]] +|[[File:Dirt Path JE4 BE3.png|84px]] +|Changed texture. +|- +|[[Calcite]] +|[[File:Calcite JE2.png|84px]] +|Generates in strips in [[stony peaks]] biomes. +|- +|[[Granite]] +|[[File:Granite JE2 BE2.png|84px]] +|Generates as filler rock in copper ore veins. +|- +|[[Tuff]] +|[[File:Tuff JE1.png|84px]] +| +* Generates in patches below Y=0. +* Generates as filler rock in iron ore veins. +|- +|[[Copper ore]] +|[[File:Copper Ore JE2.png|84px]] +|Now drop 2-5 raw copper when mining instead of 2-3. +|- +|[[Powder snow]] +|[[File:Powder Snow JE1 BE1.png|84px]] +|Generates in [[grove]]s and snowy slopes. +|- +|[[Dripstone block]] +|[[File:Dripstone Block JE1.png|84px]] +|Generates in [[dripstone caves]]. +|- +|[[Pointed dripstone]] +|{{Animate|Pointed Dripstone Base (D) JE1 BE1.png; Pointed Dripstone Middle (D) JE1 BE1.png; Pointed Dripstone Frustum (D) JE1 BE1.png; Pointed Dripstone Tip (D) JE1 BE1.png; Pointed Dripstone Tip Merge (D) JE1 BE1.png; Pointed Dripstone Base (U) JE1 BE1.png; Pointed Dripstone Middle (U) JE1 BE1.png; Pointed Dripstone Frustum (U) JE1 BE1.png; Pointed Dripstone Tip (U) JE1 BE1.png; Pointed Dripstone Tip Merge (U) JE1 BE1.png|84px}} +|Generates in dripstone caves. +|- +|[[Azalea]] +|{{Animate|Azalea JE2.png;Flowering Azalea JE2.png|84px}} +|Generates in lush caves. +|- +|[[Cave vines]] +|{{Animate|Cave Vines (body) JE1.png;Cave Vines (berries, body) JE1.png|84px}} +{{Animate|Cave Vines (head) JE1.png;Cave Vines (berries, head) JE1.png|84px}} +|Generates in lush caves. +|- +|[[Big dripleaf]] +|[[File:Big Dripleaf JE2.png|84px]] +|Generates in lush caves. +|- +|[[Small dripleaf]] +|[[File:Small Dripleaf JE3.png|84px]] +|Generates in lush caves. +|- +|[[Moss block]] +|[[File:Moss Block JE1.png|84px]] +|Generates in lush caves. +|- +|[[Moss carpet]] +|[[File:Moss Carpet JE1.png|84px]] +|Generates in lush caves. +|- +|[[Spore blossom]] +|[[File:Spore Blossom JE1.png|84px]] +|Generates in lush caves. +|- +|[[Deepslate]] +|{{animate|Deepslate (UD) JE3.png; Deepslate (EW) JE3.png; Deepslate (NS) JE3.png|84px}} +|Generates below Y=8. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Music disc]] ("otherside") +|[[File:Music Disc Otherside JE1 BE1.png|84px]] +|"otherside" music disc can be found in chests in [[stronghold]]s and [[monster room]]s. +|Plays the track ''[[Music Disc otherside|otherside]]'' from the [[Minecraft: Caves & Cliffs (Original Game Soundtrack)|Caves & Cliffs soundtrack]].

[[File:Otherside.ogg]] +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Door]]s (excluding crimson and warped) +|{{Animate|Oak Door (item) JE4 BE3.png;Spruce Door (item) JE4 BE2.png;Birch Door (item) JE4 BE2.png;Jungle Door (item) JE5 BE3.png;Acacia Door (item) JE4 BE2.png;Dark Oak Door (item) JE4 BE2.png;Iron Door (item) JE3 BE3.png|84px}} +|Have been given new item textures. +|- +|[[Glow berries]] +|[[File:Glow Berries (item) JE1.png|84px]] +|Now grows on cave vines. +|- +|[[Sign]]s +|{{Animate|Oak Sign JE3.png;Spruce Sign JE2.png;Birch Sign JE2.png;Jungle Sign JE2.png;Acacia Sign JE2.png;Dark Oak Sign JE2.png;Crimson Sign JE2.png;Warped Sign JE2.png;|84px}} +|Have been given new item textures. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Dripstone cluster]] +|[[File:Large dripstone.png|256px]] +|[[Dripstone caves]] +|No +|No +|A large vertical cluster of dripstone blocks. +|- +|[[Ore vein]] +|[[File:Ore veins.jpg|256px]] +|Underground +|No +|No +| +* A large cluster of long strips of stones and ores. +* Granite and copper ore veins generate above Y=0. +* Tuff and iron ore veins generate below Y=0. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +|All [[structure]]s +| +|Now hardcoded into world generation. +|- +|General +| +| +* The Overworld now uses the multi-noise biome source type. +* Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout. +** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation. +*** For example, [[forest]]s and [[desert]]s could form up on a hill without needing a special biome just for that purpose. +** This additionally allows for smoother transitions between biomes. +* Terrain is now smoother and more extreme. +* Bedrock layers generate dependent on the world seed now. +* New random number generator is used for Overworld generation. +|- +|[[Amethyst geode]] +|[[File:Amethyst geode.png|256px]] +|Now generate only up to Y=30. +|- +|[[Azalea tree]] +|[[File:Azalea Tree.png|256px]] +|Now generate above lush caves. +|- +|[[Fossil]] +|{{Animate|Fossil Skull 1.png;Fossil Skull 2.png;Fossil Skull 3.png;Fossil Skull 4.png;Fossil Spine 1.png;Fossil Spine 2.png;Fossil Spine 3.png;Fossil Spine 4.png|256px}} +|Generates with deepslate [[diamond ore]] instead of [[coal ore]] when below Y=0. +|- +|[[Lake]]s +|{{Animate|LavaLake.png;Aquifers_of_different_levels.jpg|184px}} +| +* Water lakes were removed, because [[aquifer]]s could provide local water levels. +* Lava lakes now generate above Y=0. +|- +|[[Stony shore]] +|[[File:Stone_Shore.png|184px]] +| +* Now generates with strips of gravel. +* Can generate alongside any biome instead of just windswept hills. +|- +|[[Desert pyramid]] +|[[File:Desert_pyramid_JE3_BE3.png|256px]] +| +* No longer generate on water. +* Now spawn on the surface rather than at a fixed Y-level, but tend to be partially buried. +|- +|[[Monster room]] +|[[File:Monster_Room_(Dungeon).png|256px]] +|Increased the amount of dungeons, especially below Y=0. +|- +|[[Buried treasure]] +|[[File:Chest_(S)_JE2.png|84px|center]] +|Can now contain Water Breathing [[potion]]s. +|- +|[[Mineshaft]] +|{{Animate|Mineshaft_with_Chain.png;Badlands_mineshaft.png|256px}} +| +* The starting room no longer generates with a dirt floor. +* Now generate higher up in badlands. +|- +|[[Pillager outpost]] +|[[File:Pillager_Outpost.png|256px]] +|Now generate in all the new mountain biomes. +|- +|[[Village]] +|{{Animate|Plains_Small_House_3.png;Desert_Small_House_5.png;Savanna_Small_House_7.png;Taiga_Small_House_3.png;Snowy_Small_House_6.png|256px}} +| +* Now slightly more spread out. +* Now generate in [[meadow]]s. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|[[Dripstone caves]] +|[[File:Dripstone Caves.png|256px]] +| +* Contains lots of [[dripstone block]]s and [[pointed dripstone]] on the floor and ceiling. +* There are large columns made of dripstone blocks extending from the ceiling to the floor of the cave. +* Contains many small pools of [[water]]. +* Contains larger deposits of copper ore. +| +* [[Amethyst geode]]s +* [[Dungeon]]s +* [[Mineshaft]]s +* [[Stronghold]]s +|- +|[[Lush caves]] +|[[File:Lush Caves.png|256px]] +| +* An azalea tree generates on the surface to indicate the biome's location. +* Terrain is covered with lots of [[moss block|moss]] and [[clay]]. +* Many kinds of plants grow in this biome, including grass, vines, dripleaves, azalea, cave vines, and spore blossoms. +* Contains many pools and terraces made of clay and water. +| +* [[Amethyst geode]]s +* [[Dungeon]]s +* [[Mineshaft]]s +* [[Stronghold]]s +|- +|[[Meadow]] +|[[File:Mountain Meadows.png|256px]] +| +* Generates at the base of mountains. +* Resembles a plains biome with blueish grass and numerous flowers. +| +* [[Birch tree]]s +* [[Village]]s +|- +|[[Grove]] +|[[File:Mountain Grove.png|256px]] +| +* Generates on the slopes of mountains. +* Resembles a snowy taiga biome with a surface made of snow blocks and powder snow. +| +* [[Spruce tree]]s +|- +|[[Snowy slopes]] +|[[File:Snowy Slopes.png|256px]] +| +* Generates on the slopes of mountains. +* Consists of several layers of snow and powder snow blocks on top of stone. +| +|- +|[[Stony peaks]] +|[[File:Stony Peaks.png|256px]] +| +* Generates on the peaks of mountains. +* Usually generates when the surrounding base biomes are too hot for jagged or frozen peaks. +* Has a surface made of stone and strips of calcite. +| +|- +|[[Jagged peaks]] +|[[File:Lofty Peaks.png|256px]] +| +* Generates on the peaks of mountains. +* More likely to generate as sharp peaks compared to the other peak biomes. +* Has a surface made of stone and snow. +| +|- +|[[Frozen peaks]] +|[[File:Snow Capped Peaks.png|256px]] +| +* Generates on the peaks of mountains. +* Tends to generate rounded peaks. +* Has a surface made of snow and packed ice. +| +|} + +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +|All [[biome]]s +|[[File:1.18 experimental snapshot 5 reddit.png|256px]] + +[[File:1.18 experimental snapshot 6 reddit.png|256px]] + +[[File:1.18 experimental snapshot 7 reddit.png|256px]] +| +* Terrain, cave, and biome generation has been completely overhauled. +* The height limit and depth limit have both been increased by 64 blocks. +* There is now natural variation in terrain shape and elevation independently from biomes. +* New mountain biomes and cave biomes have been added. +* Cave biomes generate naturally underground and inside mountains. +* Cave generation has been overhauled to include new types of caves, such as cheese, spaghetti, and noodle caves. +* Local water levels and lava levels in caves can create underground water and lava lakes at different elevations. +* Ore distribution has been overhauled, with each ore now peaking in frequency at a different elevation. +* Large underground ore veins have been added. +* Clouds have been raised to Y=192. +* There is now much more variation in beach size. +* Ocean biomes temperatures now match land biome temperatures. +|} + +== Advancements == +{{Load advancements|Caves & Cliffs;Feels like home;Sound of Music;Star Trader}} + +== See also == +{{Navbox guides}} diff --git a/wiki_backup/Java Edition guides_Combat Update.txt b/wiki_backup/Java Edition guides_Combat Update.txt new file mode 100644 index 0000000..32ae3c4 --- /dev/null +++ b/wiki_backup/Java Edition guides_Combat Update.txt @@ -0,0 +1,923 @@ +{{Infobox guide +|edition=java +|name=Combat Update +|vers= +* {{vl|je 1.9|}} +* {{vl|je 1.9.1|}} +* {{vl|je 1.9.2|}} +* {{vl|je 1.9.3|}} +* {{vl|je 1.9.4|}} +|prev=Bountiful Update +|next=Frostburn Update +}} + +This guide is a simplified overview of all the changes in the [[Combat Update]] ({{JE}} 1.9.x releases), which assumes at least some familiarity with the [[Bountiful Update]] (''Java Edition'' 1.8.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +| [[Shulker]]s +| {{Animate|Shulker.png; Shulker Box.png|84px}} +| Spawn during generation of end cities. +| {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can be stood on like a [[block]]. +* When attacking, shulkers open their shell and shoot projectiles with the appearance of white sea urchins. +* Don't despawn on Peaceful, but don't attack or target players either. +|- +| [[Skeleton trap]] horse +| [[File:Skeleton Trap Revision 1.png|128px|center]] +| Skeleton trap horses spawned from a fraction of lightning strikes during a [[thunderstorm]]. +| +[[Skeleton horse]]: +{{Drop|Item|Bone|1}} +*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +[[Skeleton]]: +{{Drop|Item|Arrow|0|2}} +{{Drop|Item|Bone|0|2}} +*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +'''Spawned equipment''' +{{drop|item|iron helmet|text=Enchanted Iron Helmet}} +{{drop|item|bow|text=Enchanted Bow}} +| +* When a player comes within 10 blocks of the skeleton trap horse, [[lightning]] strikes it. +** When struck, the skeleton trap horse transforms into a [[skeleton]] horseman. +** It also spawns 3 additional skeleton horsemen in the vicinity. +* Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and have [[damage immunity]] for 3 seconds after spawning. +* Skeleton trap horse despawns after 15 minutes if not triggered. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| All [[mob]]s +| +| +* Improved AI. +* Mobs now can be pushed by other mobs. +* Added/changed sounds for some mobs. +* To have chance to spawn left-handed mobs. +|- +| [[Creeper]]s, [[skeleton]]s and [[zombie]]s +| {{Animate|Creeper JE3 BE1.png; Skeleton JE5 BE3.png; Zombie JE2 BE1.png|128px}} +| +* They must be closer to notice players wearing the corresponding mob [[head]]. +* Skeletons now hold their bows at their sides when not aiming. +|- +| Tamed [[wolves]] and [[cat]]s +| {{animate|Tamed Wolf with Red Collar JE1 BE1.png|128px}}
{{animate|Red Cat JE1 BE1.png; Tuxedo Cat JE1 BE1.png; Siamese Cat JE1 BE1.png|128px}} +| Their deaths are now announced to their owners in chat, even if unnamed. +|- +| [[Ender dragon]] +| [[File:Ender Dragon.gif|128px]] +| +* Can be respawned by placing one [[end crystal]] on each side of the exit portal at any one of the three blocks of that side. +** While respawning, beams shoot out of these crystals, that reset all the pillars. When done, they blow up and spawn the dragon. +** Subsequent dragons spawn new gateways up to a total of 20, but don't create new [[dragon egg]]s and only drop 500 [[experience]] instead of 12,000. +** When the dragon is respawned, the circle of pillars and the crystals reappear. +*** Explosion particles appear on the tops of the pillars as they are being rebuilt. +* The fight has been changed to be more similar to the one on the [[console edition]]. +* They can no longer take damage from [[snowball]]s, [[egg]]s or [[fishing rod]]s. +* Its attacks have been changed: +** The "charge" attack has been given a great amount of knockback. +** Breathes fire/purple particles (called "dragon breath") while on top of the portal. +*** During the attack, it knocks back and damages all players on all angles in the vicinity (as if hitting with other body parts). +**** Immediately charges the player right after. +*** Right-clicking the dragon's breath cloud with a [[glass bottle]] turns it into [[dragon's breath]]. +**** It is used to transform [[splash potion]]s into [[lingering potion]]s. +** Shoots special projectiles at the player called "ender acid". +*** These produce a dragon breath cloud on impact and light the ground on [[fire]]. +** While on top of the portal, arrows bounce back and are set on fire. +* Tags can determine the dragon's phase. +* Its AI was changed: +** It sometimes returns to the center of the island to "perch" on top of the portal and shoot dragon breath. +*** It charges right after. +** Defends the obsidian pillars more, the further the fight progresses. +** Flies back to the portal once it gets killed, to complete its animation. +* No longer teleports through nether portals or end portals. +* Can no longer ride anything. +* Can no longer have status effects. +* Dragon summoned with {{cmd|summon}} now stays in the same position no matter what. +** Unlike a dragon with {NoAI:1b}, it still flaps its wings. +** These dragons do not show their boss health bar, nor do they take damage from any attack other than {{cmd|/kill}}. +|- +| [[Iron golem]] +| [[File:Iron Golem JE1 BE1.png|128px]] +| Has 100% knockback resistance. +|- +| [[Pig]]s +| [[File:Pig JE2 BE1.png|128px]] +| Can be led and bred with [[potato]]es and beetroots, in addition to [[carrot]]s. +|- +| [[Rabbit]]s +| {{Animate|Brown Rabbit Revision 1.png;Albino Rabbit Revision 1.png;Black Rabbit Revision 1.png;Gold Rabbit Revision 1.png;Salt & Pepper Rabbit Revision 1.png;Black & White Rabbit Actual Revision 1.png;Toast Rabbit Revision 1.png|128px}} +| +* Now only spawn in {{tooltip|specific biomes|Deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and hills and M variants of these biomes}}. Even in these biomes, spawn chance is somewhat reduced. +* When rabbits are destroying [[carrot]] crops, now reduces the growth stage by 1 level, only removing the crop block entirely if the growth stage was 0. +* Are much smaller. +* Killer bunnies no longer naturally spawn. +|- +| [[Skeleton horse]] +| [[File:Skeleton Horse Revision 1.png|128px]] +| Now spawns naturally in [[thunderstorm]]s and can be [[tamed]]. +|- +| [[Snow golem]] +| {{Animate|Snow Golem JE1 BE1.png; Sheared Snow Golem JE1 BE1.png|128px}} +| +* Snow golems' [[pumpkin]] now can be removed with shears. +** Doesn't drop the pumpkin. +|- +| [[Zombie villager]]s +| {{animate|Zombie Farmer.png;Zombie Librarian.png;Zombie Priest.png;Zombie Blacksmith.png;Zombie Butcher.png;Zombie Nitwit.png|128px}} +| +* Now have different textures based on the profession and career of the original villager. +** The profession is restored once cured but not its trades. +|} + +== Blocks == +=== New === +{| class = "wikitable" +! Name !! Image !! Obtaining !! Tool required !! Uses +|- +| {{BlockLink|Chorus flower}} +| {{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|84px}} +| Found on the top of the chorus trees. +| Axe +| +* Breaks if the supporting block below is broken. +** It only drops when mined directly. +* Can only be planted on [[end stone]] in any dimension. +* Show a dead texture when it stops growing. +|- +| {{BlockLink|Chorus plant}} +| [[File:Chorus Plant JE1 BE1.png|84px|center]] +| Found in the part of the chorus trees. +| Axe +| Breaks in quick succession if the supporting chorus plant below is broken. +|- +| {{BlockLink|Dragon head}} +| [[File:Dragon Head.png|84px|center]] +| Generates on the bows of end ships. +| Any +| +* While a player wears the dragon head and moves, the head's mouth opens and closes repeatedly. +* When powered with [[redstone]] while placed on a solid block, the jaw starts to open and close. +** They keep the mouth position of the exact moment it was unpowered. +|- +| {{BlockLink|End rod}} +| [[File:End Rod JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Blaze Rod +|B3=Popped Chorus Fruit +|Output=End Rod,4 +}} +* Generates in the end cities. +| Any +| +* Placeable horizontally and vertically. +* Can be used as a light source with the same brightness as [[torch]]es. +* Unlike torches, end rods have a hitbox. +|- +| {{BlockLink|End stone bricks}} +| [[File:End Stone Bricks JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=End Stone +|B1=End Stone +|A2=End Stone +|B2=End Stone +|Output=End Stone Bricks,4 +}} +* Generate in the end cities. +| Pickaxe +| Can be used as a decorative block. +|- +| {{BlockLink|Purpur block}} +| [[File:Purpur Block JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Popped Chorus Fruit +|B1=Popped Chorus Fruit +|A2=Popped Chorus Fruit +|B2=Popped Chorus Fruit +|Output=Purpur Block +}} +* Generates in the end cities. +| Pickaxe +| Can be used as a decorative block. +|- +| {{BlockLink|Purpur pillar}} +| [[File:Purpur Pillar Axis Y JE1 BE1.png|84px|center]] +| +{{Crafting +|B1=Purpur Slab +|B2=Purpur Slab +|Output=Purpur Pillar +}} +* Generates in the end cities. +| Pickaxe +| Can be used as a decorative block. +|- +| {{BlockLink|Purpur slab}}
and
{{BlockLink|Purpur stairs}} +| [[File:Purpur Slab JE1 BE1.png|84px|center]]
[[File:Purpur Stairs JE1 BE1.png|84px|center]] +| +{{Crafting +|head=1 +|A2=Purpur Block +|B2=Purpur Block +|C2=Purpur Block +|Output=Purpur Slab,6 +}} +{{Crafting +|A1=Purpur Block +|A2=Purpur Block +|B2=Purpur Block +|A3=Purpur Block +|B3=Purpur Block +|C3=Purpur Block +|Output=Purpur Stairs,4 +|foot=1 +}} +* Generate in the end cities. +| Pickaxe +| Can be used as decorative blocks. +|- +| {{BlockLink|End gateway}} +| [[File:End Gateway.gif|84px|center]] +| Generates in gateway structures. +| N/A +| Teleports entities to corresponding gateways elsewhere in the End. +|- +| {{BlockLink|id=Dirt Path|Grass path}} +| [[File:Grass Path JE1 BE1.png|84px|center]] +| Right-clicking [[grass block]] with any tier of [[shovel]]. This consumes one durability of the shovel. +| Shovel (drops dirt) +| Can be used as a decorative block. +|- +| [[Beetroot crops]] +| {{Animate|Beetroots Age 0 JE1.png;Beetroots Age 1 JE1.png;Beetroots Age 2 JE1.png;Beetroots Age 3 JE1.png|84px}} +| Created by planting beetroot seeds on farmland. +| Any +| Drops multiple beetroots and beetroot seeds when fully grown. +|- +| {{BlockLink|Frosted ice}} +| {{Animate|Frosted Ice.png;Frosted Ice 1.png;Frosted Ice 2.png;Frosted Ice 3.png|84px}} +| Created by walking on water using Frost Walker boots. +| Any +| Breaks after a few seconds, allowing players to create temporarily bridges across water. +|- +| {{BlockLink|Chain command block}} and {{BlockLink|repeating command block}} +| [[File:Chain Command Block JE2 BE1.png|84px]]

[[File:Repeating Command Block JE2 BE1.png|84px]] +| Obtainable through commands. +| N/A +| +* While activated, chain command blocks run a command when an adjacent command block runs a command. +* While activated, repeating command blocks run a command every tick. +|- +| {{BlockLink|Structure block}} +| {{Animate|Structure Block JE1.png;Structure Block Save JE1.png;Structure Block Load JE1.png;Structure Block Corner JE1.png;Structure Block Data JE1.png|84px}} +| Obtainable through commands. +| N/A +| Can be used to save and load structures. +|} + +=== Changed === +{| class = "wikitable" +! Name !! Changes +|- +| All [[block]]s +| Added/changed sounds for some blocks. +|- +| {{BlockLink|Anvil}} +| Renaming an item does not increase the repair cost for a future repair/rename anymore. +|- +| {{BlockLink|Beacon}} +| +* Now keeps the item in it after reloading the world. +* Drops any contained item when exiting the GUI. +* Effect duration depends on pyramid levels, 9 seconds plus 2 seconds per level (formerly a constant 9 seconds). +* Now immediately activates when placed on valid pyramids. +|- +| {{BlockLink|Brewing stand}} +| +* Now requires [[blaze powder]] to be able to use. +** One piece of blaze powder adds 20 fuel. +** 1 fuel is used on every batch of potions. +|- +| {{BlockLink|Cactus}} +| +* Breaks if [[lava]] is adjacent. +* Breaks if [[water]] or lava is in the block above. +|- +| {{BlockLink|Cauldron}} +| [[Bucket]]s now can be filled from a full cauldron. +|- +| {{BlockLink|Cobweb}} +| Now drops itself when cut with [[shear]]. +|- +| {{BlockLink|Daylight sensor}} +| No longer emits a signal at night when sufficiently shaded. +|- +| {{BlockLink|Dead bush}} +| Now drops 0–2 [[stick]]s when broken. +|- +| {{BlockLink|Dispenser}} +| Now equips [[pumpkin]]s on the heads of [[player]]s, [[mob]]s and [[armor stand]]s. +|- +| {{BlockLink|id=oak-door|Door}} +| Now placed facing left/right depending on which half of the block the player clicks on unless neighboring doors cause them to place a certain way. +|- +| {{BlockLink|id=glass|Glass pane}} and {{BlockLink|iron bars}} +| Are now 2×2 pixels in footprint if no blocks connect to their sides. +|- +| {{BlockLink|Hay bale}} +| Falling onto it does only 20% of normal fall damage. +|- +| {{BlockLink|id=oak-trapdoor|Trapdoor}} +| +* No longer requires supporting blocks. +* An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block. +|} + +== Items == +=== New === +{| class = "wikitable" +! Name !! Image !! Obtaining !! Uses +|- +| {{ItemLink|Beetroot}} +| [[File:Beetroot JE1 BE1.png|84px|center]] +| Can be harvested from beetroot crops. +| +* Fills {{hunger|1}} hunger point when eaten. +* Can be used to craft beetroot soup. +* Can also be used to craft [[rose red]] dye. +|- +| {{ItemLink|Beetroot soup}} +| [[File:Beetroot Soup JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Beetroot +|B1=Beetroot +|C1=Beetroot +|A2=Beetroot +|B2=Beetroot +|C2=Beetroot +|B3=Bowl +|Output=Beetroot Soup +|shapeless=true +}} +| Give {{hunger|6}} hunger points when eaten. +|- +| {{ItemLink|Beetroot seeds}} +| [[File:Beetroot Seeds JE1 BE1.png|84px|center]] +| Harvested from beetroot crops. Additionally beetroot seeds can be found in villages or loot chests. +| Used to grow beetroots. +|- +| {{ItemLink|Chorus fruit}} +| [[File:Chorus Fruit JE1 BE1.png|84px|center]] +| Breaking chorus plants. +| +* Give {{hunger|4}} hunger points when eaten. +* Teleport entity to a random nearby location when eaten, like an [[enderman]]. +* Can be eaten even if the player's hunger bar is full, similar to [[golden apple]]s. +* Can be cooked in the furnace to obtain popped chorus fruits. +|- +| {{ItemLink|Dragon's breath}} +| [[File:Dragon's Breath JE1 BE1.png|84px|center]] +| Scooping up the ender dragon's breath attack or dragon fireball clouds in a [[glass bottle]]. +| Can be used to brew lingering potions with a [[splash potion]]. +|- +| {{ItemLink|Elytra}} +| [[File:Elytra (item) JE1 BE1.png|84px|center]][[File:Broken Elytra (item) JE1 BE1.png|84px|center]] +| Found on end ships in an [[item frame]]. +| +* Players can glide when elytra is equipped in the "chestplate" slot. +* Take damage at a rate of 1/s when working. +* When durability reaches 1, the elytra stop working until they are repaired. Elytra never fully break. +** [[Leather]] repairs elytra in an anvil. +* The elytra texture defaults to the cape texture if the player owns a [[cape]]. +|- +| {{ItemLink|End crystal}} +| [[File:End Crystal (item) JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Glass +|B1=Glass +|C1=Glass +|A2=Glass +|B2=Eye of Ender +|C2=Glass +|A3=Glass +|B3=Ghast Tear +|C3=Glass +|Output= End Crystal +}} +| +* The item form of end crystal entity. +* Summons an end crystal when using it on [[bedrock]] or [[obsidian]]. +** Summoned end crystals have no bottom plate, unlike natural end crystals. +|- +| {{ItemLink|Popped chorus fruit}} +| [[File:Popped Chorus Fruit JE1 BE1.png|84px|center]] +| +{{Smelting +|Chorus Fruit +|Popped Chorus Fruit +}} +| +* No longer edible. +* Can be used to craft purpur blocks. +|- +| {{ItemLink|Shield}} +| [[File:Shield JE1.png|84px|center]] +| +{{Crafting +|A1=Any Planks +|B1=Iron Ingot +|C1=Any Planks +|A2=Any Planks +|B2=Any Planks +|C2=Any Planks +|B3=Any Planks +|Output=Shield +}} +| +* New tool used for blocking incoming attacks. +** If the player holds right click while being attacked, the damage inflicted is reduced, and the shield loses durability. +* Hitting a shield with an [[axe]] has a chance to disable the shield for 5 seconds. +* Can be combined with [[banner]]s to transfer patterns to it. +* [[Planks]] repairs shields in an anvil. +|- +| {{ItemLink|Tipped arrow}}
and
{{ItemLink|spectral arrow}} +| [[File:Arrow of Luck JE1 BE1.png|84px|center]][[File:Spectral Arrow (item) JE1.png|84px|center]] +| +{{Crafting +|head=1 +|A1= Arrow +|A2= Arrow +|A3= Arrow +|B1= Arrow +|B2= Matching Lingering Potion +|B3= Arrow +|C1= Arrow +|C2= Arrow +|C3= Arrow +|Output = Matching Tipped Arrow,8 +}} +{{Crafting +|A2= Glowstone Dust +|B1= Glowstone Dust +|B2= Arrow +|B3= Glowstone Dust +|C2= Glowstone Dust +|Output = Spectral Arrow,2 +|foot=1 +}} +| +* New types of [[arrow]]s. +* Imbue a [[status effect]] when hitting a mob or player. +** Spectral arrow imbues the [[Glowing]] effect for 10 seconds. +* For effects with duration, the duration is {{frac|1|8}} that of the corresponding potion. +|- +| {{ItemLink|Shulker spawn egg}} +| [[File:Shulker Spawn Egg JE1 BE2.png|84px|center]] +| Available in the creative inventory. +| Can be used to spawn shulkers. +|} + +=== Changed === +{| class = "wikitable" +! Name !! Changes +|- +| All [[item]]s +| +* Added sounds for some items. +* Now shows animation for variant states in the hotbar/inventory for some items. +|- +| {{ItemLink|id=iron-chestplate|Armor}} +| Armor points count for less as the attack strength increases: each {{health|2}} done by the attack reduces the effective defense points by {{armor|1}}, but not below 20% of the armor points. +|- +| {{ItemLink|Axe}} +| Hitting a player who is blocking with a shield using an axe has a chance to disable the player's shield for 5 seconds. +|- +| {{ItemLink|Boat}} +| +* Added spruce, birch, jungle, acacia and dark oak variants. +** Crafted from 5 same variant planks, with the shape just as it was before. +** The previous "Boat" is now called "Oak Boat". +* Boats have a new model, with a pair of paddles on it. +|- +| {{ItemLink|Enchanted golden apple}} +| +* Is now uncraftable. +* Now gives {{EffectLink|Regeneration}} II for 20 seconds (heals {{health|16}} in total) and {{EffectLink|Absorption}} IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health). +|- +| {{ItemLink|Ender pearl}} +| +* Now can be thrown in [[Creative]] mode. +* Has a cooldown time every time it is used. +|- +| {{ItemLink|Glowstone dust}} and {{ItemLink|redstone dust}} +| Can no longer be added to extended or tier-II potions, respectively. +|- +| {{ItemLink|Shears}} +| +* Can no longer be enchanted with [[Silk Touch]]. +* Now lose durability when used to break any block. +* [[Cobweb]] now drops itself when cut with shears. +|- +| {{ItemLink|Sword}} +| +* Can no longer be used for blocking. +* New defensive sword "sweep" attack when swinging the sword while crouching or standing. +** Mobs near the attacker are knocked back and receive {{hp|1}} damage. +|- +| {{ItemLink|id=splash-potion|link=splash potion|Splash Water Bottle}} +| Splash water potion extinguishes any [[fire]] block that it's thrown at, as well as a maximum of five of them in the vicinity. +|} + +== Non-mob entities == +=== Changed === +{| {{Simple Guide table|Changed Non-mob entities}} +|- +| All [[entities]] +| +| Added sounds for some entities. +|- +| [[Arrow]]s +| [[File:Arrow.png|128px]] +| +* Now bounce off of Creative mode players, where as before they would pass straight through. +* Now take the thrower's motion into account. +|- +| [[Boat]]s +| {{Animate|Oak Boat JE2 BE1.png; Spruce Boat JE1 BE1.png; Birch Boat JE1 BE1.png; Jungle Boat JE1 BE1.png; Acacia Boat JE1 BE1.png;Dark Oak Boat JE1 BE1.png|128px}} +| +* Are faster, and no longer crash and break on the shore. +* Using the {{control|left}} and {{control|right}} keys now turns the boat. +** Using the mouse no longer turns the boat. +** Using the mouse, the player can look fully 90 degrees to the left or the right, but not behind. +** Holding the {{control|sprint}} keys no longer have any effect. +* Now sink when there's water above it, instead of floating upwards. +* The player cannot use items or attack while the boat is in motion. +* Mobs and armor stands can go into boats, with a maximum of two. +* Riding a boat no longer subjects water-sensitive mobs to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. +* Now come in 6 different wood type variants. +|- +| [[Projectile]]s +| +| Now take the thrower's motion into account. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +| [[Glowing]] +| [[File:Glowing JE1.png|84px|center]] +| Being hit by spectral arrows. +| Makes entity's outline glow, even through non-transparent blocks. +|- +| [[Levitation]] +| [[File:Levitation JE1 BE1.png|84px|center]] +| Being hit by shulker projectiles. +| Makes entity involuntarily float high into the air. +|- +| [[Luck]] +| [[File:Luck JE1.png|84px|center]] +| Potion of Luck (unobtainable in Survival). +| Increases the luck attribute by 1 per level. +|- +| [[Bad Luck]] +| [[File:Bad Luck JE1.png|84px|center]] +| Commands only. +| Decreases the luck attribute by 1 per level. +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +| {{ItemLink|Lingering Potion}} +| +{{brewing +|Dragon's Breath +|Any Lingering Potion +|ingredients=[[Dragon's Breath]] +
Any [[Splash Potion]] +}} +| +* The effect is the same as the original [[splash potion]]. +* Thrown like a splash potion. +** Leaves a patch of the potion particle effect on impact. +*** Entities that walk into it get the effect. +|- +| {{ItemLink|Potion of Luck}} +| Can only be obtained in creative inventory. +| [[Luck]] (5:00) +|- +| {{ItemLink|Uncraftable potion}} +| Cannot be obtained in Survival. +| No effects. +|} + +=== Changed === +{|{{Simple Guide table|Changed Potions}} +|- +| Extended {{ItemLink|potion of Poison}} and extended {{ItemLink|potion of Regeneration}} +| Decreased duration for these potions, from 2:00 to 1:30. +|- +| {{ItemLink|Potion of Harming}} +| Can no longer be made using a [[potion of Fire Resistance]]. +|- +| {{ItemLink|Potion of Slowness}} +| Can no longer be made using a [[potion of Water Breathing]]. +|- +| {{ItemLink|Potion of Strength}} +| Changed to {{health|3}} damage increase, was 130% increase. +|- +| {{ItemLink|Potion of Weakness}} +| +* Changed to {{health|4}} damage decrease, was 0.5 ({{hp|2|notag=1}} × {{frac|1|4}}) decrease. +* All recipes for the potion of Weakness were removed except using a [[water bottle]]. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| {{BiomeLink|id=end-barrens|link=The End#Outer Islands|Outer end island}} +| [[File:Small End Islands.png|278x278px|center]] +| Generate in every direction from the main island, separated by a gap of about 1,000 blocks. +| No +| {{EntityLink|Enderman}} +| Chorus trees and end cities generate here. +|- +| {{EnvLink|End gateway}} +| [[File:End gateway JE2 BE1.png|278x278px|center]] +| A new gateway generates near the edge of the main island each time the [[ender dragon]] is defeated. +| None +| None +| +* The way to the outer islands. +* Up to 20 gateways can be generated. +|- +| {{EnvLink|Chorus tree}} +| [[File:Chorus Tree JE1 BE1.png|278x278px|center]] +| Generates on the outer islands of the End. +| None +| None +| +* Consist of chorus plants and chorus flowers; a chorus flower generates at the top of each branch. +* The player can grow a new chorus tree by planting a flower on a block of end stone. +|- +| {{EnvLink|End city}} +| [[File:EndCityEntrance JE1 BE1.png|278x278px|center]] +| Generates on the outer islands of the End. +| Yes +| {{EntityLink|Shulker}} +| A dungeon-type structure fashioned like a branching tower. +|- +| [[End ship]] +| [[File:End Ship JE1 BE1.png|278x278px|center]] +| Has an 80% chance of being generated with an end city. +| Yes +| {{EntityLink|Shulker}} +| Appear to sail away from what appears to be a pier. +|- +| {{EnvLink|Igloo}} +| [[File:Igloo top Revision 1.png|278x278px|center]]
[[File:Igloo bottom JE1 BE1.png|278x278px|center]] +| Spawns randomly in [[ice plains]] and [[cold taiga]] (but not the hills variant). +| Yes +| +* {{EntityLink|Villager}} +* {{EntityLink|Zombie villager}} +| +* Can be a shelter for the player. +* Some igloos have a stone brick basement. +** A cleric villager and a cleric zombie villager always spawn in the iron bars. +** Always spawns a splash [[potion of Weakness]] and a [[golden apple]]. It hinting the player to use these on the zombie to turn him into the villager. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +| All [[structure]]s +| +| Rebalanced [[chest loot]]. +|- +| {{EnvLink|Obsidian pillar}} +| [[File:Obsidian Pillar JE1 BE1.png|128px]] +| +* Obsidian pillars now generate in a circle around the exit portal. +* Some of the shorter pillars now generate with iron bars. +|- +| {{EnvLink|Exit portal}} +| [[File:Exit portal (empty).png|128px]] +| Pre-generated, but without the [[dragon egg]] and portal blocks. +|- +| {{EnvLink|Village}} +| [[File:OakHouse.png|128px]] +| Farms now include beetroot crops. +|- +| {{EnvLink|Witch hut}} +| [[File:Swamp hut JE1 BE1.png|128px]] +| Now always spawn with a [[witch]]. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +| {{EffectLink|id=weakness|Attack cooldown}} +| +* A meter shows up after switching items or attacking. +* Damage done now depends on the fullness of the meter, and attack does 20%–100% of normal damage as the meter fills. +* {{EffectLink|Haste}} and {{EffectLink|Mining Fatigue}} cause the meter to fill faster or slower. +|- +| {{EnvLink|id=items|Dual wielding}} +| +* Players now can use both hands to perform different actions using the left and right mouse buttons. +** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch. +* Added an extra inventory slot called the offhand slot. +* Pressing {{key|F}} switches whatever item is selected in the hotbar with the item in the offhand (including no item). +* The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa). +* Only the main hand can be used for breaks blocks or attacks. +|- +| {{ItemLink|id=elytra|Gliding}} +| +* Players now can glide when equipped elytra. +* To glide, the player must press the {{ctrl|jump}} key when in mid-air, then the elytra spread apart like insect wings and the player enters a glide. +* Player can aim their view around to turn or adjust the pitch. Losing altitude increases speed, and gaining altitude decreases speed. +** Trying for too high a pitch reduces the player's lift. +* Directly hitting any surface while gliding causes damage proportional to flight speed. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| {{ItemLink|id=book|Achievements}} +| +* ''Overpowered'' +** Description changed from "Build" to "Eat" an enchanted golden apple. +|- +| {{EffectLink|id=strength|Damage}} +| Damage done by [[tool]]s has been rebalanced: +{| class="wikitable" style="text-align:center" +|- +! Tool +!colspan=5| Attack speed !!colspan=5| Attack damage !!colspan=5| Damage/second (DPS) +|- +! [[Sword]] +|colspan=5| 1.6 +| {{ItemSprite|Wooden Sword}} {{hp|4}} +| {{ItemSprite|Stone Sword}} {{hp|5}} +| {{ItemSprite|Iron Sword}} {{hp|6}} +| {{ItemSprite|Diamond Sword}} {{hp|7}} +| {{ItemSprite|Golden Sword}} {{hp|4}} +| {{ItemSprite|Wooden Sword}} 6.4 +| {{ItemSprite|Stone Sword}} 8 +| {{ItemSprite|Iron Sword}} 9.6 +| {{ItemSprite|Diamond Sword}} 11.2 +| {{ItemSprite|Golden Sword}} 6.4 +|- +! [[Shovel]] +|colspan=5| 1 +| {{ItemSprite|Wooden Shovel}} {{hp|2.5}} +| {{ItemSprite|Stone Shovel}} {{hp|3.5}} +| {{ItemSprite|Iron Shovel}} {{hp|4.5}} +| {{ItemSprite|Diamond Shovel}} {{hp|5.5}} +| {{ItemSprite|Golden Shovel}} {{hp|2.5}} +| {{ItemSprite|Wooden Shovel}} 2.5 +| {{ItemSprite|Stone Shovel}} 3.5 +| {{ItemSprite|Iron Shovel}} 4.5 +| {{ItemSprite|Diamond Shovel}} 5.5 +| {{ItemSprite|Golden Shovel}} 2.5 +|- +! [[Pickaxe]] +|colspan=5| 1.2 +| {{ItemSprite|Wooden Pickaxe}} {{hp|2}} +| {{ItemSprite|Stone Pickaxe}} {{hp|3}} +| {{ItemSprite|Iron Pickaxe}} {{hp|4}} +| {{ItemSprite|Diamond Pickaxe}} {{hp|5}} +| {{ItemSprite|Golden Pickaxe}} {{hp|2}} +| {{ItemSprite|Wooden Pickaxe}} 2.4 +| {{ItemSprite|Stone Pickaxe}} 3.6 +| {{ItemSprite|Iron Pickaxe}} 4.8 +| {{ItemSprite|Diamond Pickaxe}} 6 +| {{ItemSprite|Golden Pickaxe}} 2.4 +|- +! [[Axe]] +| {{ItemSprite|Wooden Axe}} 0.8 +| {{ItemSprite|Stone Axe}} 0.8 +| {{ItemSprite|Iron Axe}} 0.9 +| {{ItemSprite|Diamond Axe}} 1 +| {{ItemSprite|Golden Axe}} 1 +| {{ItemSprite|Wooden Axe}} {{hp|7}} +| {{ItemSprite|Stone Axe}} {{hp|9}} +| {{ItemSprite|Iron Axe}} {{hp|9}} +| {{ItemSprite|Diamond Axe}} {{hp|9}} +| {{ItemSprite|Golden Axe}} {{hp|7}} +| {{ItemSprite|Wooden Axe}} 5.6 +| {{ItemSprite|Stone Axe}} 7.2 +| {{ItemSprite|Iron Axe}} 8.1 +| {{ItemSprite|Diamond Axe}} 9 +| {{ItemSprite|Golden Axe}} 7 +|- +! [[Hoe]] +| {{ItemSprite|Wooden Hoe}} 1 +| {{ItemSprite|Stone Hoe}} 2 +| {{ItemSprite|Iron Hoe}} 3 +| {{ItemSprite|Diamond Hoe}} 4 +| {{ItemSprite|Golden Hoe}} 1 +|colspan=5| {{hp|1}} +| {{ItemSprite|Wooden Hoe}} 1 +| {{ItemSprite|Stone Hoe}} 2 +| {{ItemSprite|Iron Hoe}} 3Against a single target, DPS is effectively limited to 2 due to [[Damage#Immunity|damage immunity]]. +| {{ItemSprite|Diamond Hoe}} 4Against a single target, DPS is effectively limited to 2 due to [[Damage#Immunity|damage immunity]]. +| {{ItemSprite|Golden Hoe}} 1 +|- +! Other +|colspan=5| 4 +|colspan=5| {{hp|1}} +|colspan=5| 4Against a single target, DPS is effectively limited to 2 due to [[Damage#Immunity|damage immunity]]. +|} +{{notelist|dummy=1}} +|- +| {{ItemLink|id=fishing-rod|Fishing}} +| [[Luck of the Sea]] and the Luck effect affect fishing again, and effects stack. Each point increases the weight of treasure by 2, decreases the weight of fish by 1, and decreases the weight of junk by 2. +|- +| {{healthbar|2|18px|hardcore=1}} [[Hardcore]] +| Upon death the player now can choose to respawn in [[Spectator]] mode rather than the world being deleted. +|- +| [[Heads-up display]] +| +* [[Status effect]] icons are now displayed on the HUD on the right hand corner. +** They are ordered by the time of infliction from right to left. +** Positive effects are on the top row and negative effects on the bottom row. +** Effects that are about to run out blink. +|- +| {{EffectLink|Hunger|linkprefix=}} +| +* Health regenerates faster when saturation is non-zero and the hunger bar is at 20. +* Health regeneration increases exhaustion more. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +| [[Mending]] +| I +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Diamond Sword|link=Sword}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Diamond Hoe|link=Hoe}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}} +| When an item with the enchantment is held or equipped (in the main hand, offhand, or armor slots), collected [[experience orb]]s repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total experience. +|- +| [[Frost Walker]] +| II +| {{ItemSprite|Diamond Boots|link=Boots}} +| +* If moving on ground (not falling, jumping, or flying), any still [[water]] blocks with air above within a radius of 2 + level around the block being moved to are turned into [[frosted ice]]. +** Frosted ice cannot be obtained in Survival. +** Frosted ice naturally melts fairly quickly with light and show the breaking texture. +* Incompatible with [[Depth Strider]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Enchantments}} +|- +| [[Lure]] +| No longer affects the chances of catching things, only the delay. +|- +| [[Protection]] +| Bonuses are now linear instead of quadratic. +|- +| [[Sharpness]] +| Each level now adds {{Health|1}} damage to the base damage at level I and an additional 0.5 ({{health|2|notag=1}} × 0.25) for each additional level, down from a flat 1.25 ({{health|2|notag=1}} × 0.625) per level. +|- +| [[Silk Touch]] +| Can no longer be added to [[shears]]. +|} + +== Others == +=== New === +{|{{Simple Guide table|New Others}} +|- +| [[Subtitles]] +| +* Mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds. +** [[Mob]]s have individualizing subtitles, for example "Creeper hisses". +** "<" or ">" points in the direction in which the sound is coming from if the sounds are offscreen. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Combat Update]] +[[ja:ガイド/Java Edition/コンバット・アップデート]] +[[zh:Java版指南/战斗更新]] diff --git a/wiki_backup/Java Edition guides_Exploration Update.txt b/wiki_backup/Java Edition guides_Exploration Update.txt new file mode 100644 index 0000000..ff70bc3 --- /dev/null +++ b/wiki_backup/Java Edition guides_Exploration Update.txt @@ -0,0 +1,356 @@ +{{Infobox guide +|edition=java +|name=Exploration Update +|vers= +* {{vl|je 1.11|}} +* {{vl|je 1.11.1|}} +* {{vl|je 1.11.2|}} +|prev= Frostburn Update +|next= World of Color Update +}} + +This guide is a simplified overview of all the changes in the [[Exploration Update]] ({{JE}} 1.11.x releases), which assumes at least some familiarity with the [[Frostburn Update]] (''Java Edition'' 1.10.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Vindicator]] +|[[File:Vindicator JE1 BE1.png|128px]] +|Only spawns in the new [[woodland mansion]]s during world generation. +| +{{Drop|Item|Emerald|0|1}} +*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +'''Spawned equipment''' +{{Drop|Item|Iron Axe}} +| +* One of the two new [[illager]]s. +* Hostile toward [[player]]s and [[villager]]s. +* Separates their arms when aggravated, and holds an [[iron axe]] in their main hand. +* When named {{cd|Johnny}}, they attack all nearby mobs except other illagers. +|- +|[[Evoker]] +|[[File:Evoker Revision 1.png|128px]] +|Only spawns in the new [[woodland mansion]]s during world generation +| +{{Drop|Item|Totem of Undying|1}} +{{Drop|Item|Emerald|0|1}} +*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) +| +* One of the two new [[illager]]s. +* Hostile toward [[player]]s and [[villager]]s. +* In battle, they summon [[vex]]es and [[Evoker#Evoker Fangs|fangs]] to attack. +** Raises their arms when casting a spell. +* Changes any blue colored [[sheep]] red within a radius of 16 blocks. +|- +|[[Vex]] +|[[File:Vex JE1 BE1.png|128px]] +|Only spawns when summoned by an [[evoker]]. +|{{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can phase through blocks. +* Hostile toward [[player]]s and [[villager]]s. +* Shows red marks when about to attack. +* Holds an [[iron sword]] in their main hand. +|- +|[[Llama]] +|{{animate|Creamy Llama Revision 1.png; White Llama Revision 1.png; Brown Llama Revision 1.png; Gray Llama Revision 1.png|128px}} +|Spawns in [[extreme hills]] biome. +| +* {{Drop|Item|Leather|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +* Anything equipped, such as {{blockLink|carpets}} or a {{blockLink|chest}}. +* All items in their [[inventory]]. +| +* Attacks by spitting. +** When hit, they spit at the player, dealing {{Health|1}} damage. +** If not in a caravan group, they are always aggressive toward wolves. +* Can be equipped with a carpet for decoration and a chest for storage. +** Differently colored carpets have different textures when placed on llamas. +** Amount of storage slots available depends on the strength of the llama. +* When leashed, up to 10 llamas are attracted and try to form a caravan. +** Caravan groups are passive to all mobs. +* Tamed llamas can be bred with hay bales. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Blaze]] +|[[File:Blaze JE1 BE1.png|128px]] +|Take {{Health|1}} damage when hit by a [[splash water bottle]]. +|- +|[[Creeper]] +|[[File:Creeper JE3 BE1.png|128px]] +|If inflicted with a [[potion effect]], its [[explosion]] causes a [[Lingering Potion|lingering effect]] of the potion. +|- +|[[Enderman]] +|[[File:Enderman JE2.png|128px]] +|Takes {{Health|1}} damage when hit by a [[splash water bottle]]. +|- +|[[Husk]] +|[[File:Husk JE1 BE1.png|128px]] +|Now tries to avoid [[water]]. +|- +|[[Shulker]] +|[[File:Shulker.png|128px]] +|Now drops 0–1 [[shulker shell]]s. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Observer]] +|[[File:Observer JE3.png|84px]] +| +{{Crafting +|A1=Cobblestone +|B1=Cobblestone +|C1=Cobblestone +|A2=Redstone Dust +|B2=Redstone Dust +|C2=Nether Quartz +|A3=Cobblestone +|B3=Cobblestone +|C3=Cobblestone +|Output=Observer +}} +|Pickaxe +|Outputs a [[redstone]] signal when it detects a block update +|- +|[[Shulker box]] +|{{animate|White Shulker Box Revision 1.png;Orange Shulker Box Revision 1.png;Magenta Shulker Box Revision 1.png;Light Blue Shulker Box Revision 1.png;Yellow Shulker Box Revision 1.png;Lime Shulker Box Revision 1.png;Pink Shulker Box Revision 1.png;Gray Shulker Box Revision 1.png;Light Gray Shulker Box Revision 1.png;Cyan Shulker Box Revision 1.png;Purple Shulker Box Revision 1.png;Blue Shulker Box Revision 1.png;Brown Shulker Box Revision 1.png;Green Shulker Box Revision 1.png;Red Shulker Box Revision 1.png;Black Shulker Box Revision 1.png|84px}} +| +{{Crafting +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Shulker Box +}} +|Pickaxe +| +* Similar to a [[chest]], but keeps its content when broken. +** Cannot be placed inside another shulker box. +** Breaks when pushed by a [[piston]]. +** [[Dispenser]]s places the shulker box in front of it. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Bed]] +|[[File:Red Bed JE1 BE1.png|84px]] +| +* If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away" +** Previously the player would get no message, but would be unable to sleep +|- +|[[Cauldron]] +|[[File:Cauldron JE1.png|84px]] +| +* Washing dyed [[leather armor]] and dyed [[banner]]s now remove 1 water level from the cauldron +* Using a [[water bottle]] now refills 1 water level to a cauldron +|- +|[[End Gateway (block)|End gateway]] +|[[File:End Gateway JE2 BE1.png|84px]] +|Now uses a magenta-colored beam when teleporting [[entities]], rather than yellow +|- +|[[Flower pot]] +|[[File:Flower Pot JE2.png|84px]] +|The potted plant can now be removed from the pot, by pressing {{control|use}} +|- +|[[Furnace]] +|[[File:Furnace (S) 14w25a.png|84px]] +| +* Iron and golden [[tools]] and [[armor]] can be [[smelted]] into [[nugget]]s. Iron and golden [[horse armor]] can also be smelted. +** Yield one iron or golden nugget per [[item]] respectively. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Shulker shell]] +|[[File:Shulker Shell JE1 BE1.png|84px]] +|Has a 50% chance of being dropped by a [[shulker]] upon death +|To make [[shulker box]]es +|- +|[[Totem of undying]] +|[[File:Totem of Undying JE1 BE1.png|84px]] +|[[Evoker]]s always drop one upon death +| +* Holding it in either hand resurrects the player upon taking lethal damage. +* Gives the player the [[Absorption]] and [[Regeneration]] effects when activated. +* Does not prevent death by {{cmd|kill}} or the [[void]]. +* Has an animation when activated, which uses the item's texture and model. +|- +|[[Explorer map]] +|{{animate|Ocean Explorer Map JE1 BE1.png;Woodland Explorer Map JE1 BE1.png|84px}} +|Can be obtained from [[cartographer]] villagers. +| +* Used to locate [[ocean monument]]s and the new [[woodland mansion]]s. +* Works like a map, but shows the outlines of land and a single [[structure]] icon. +* Fills in the map with block colors once the player starts exploring the area shown. +* Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown. +|- +|[[Iron nugget]] +|[[File:Iron Nugget JE1 BE1.png|84px]] +| +{{Crafting +|Iron Ingot +|Output= Iron Nugget,9 +}} +{{Smelting +|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor +|Iron Nugget +}} +|Used to craft [[iron ingot]]s +|- +|Zombie villager,
wither skeleton,
skeleton horse,
zombie horse,
donkey, mule,
elder guardian,
husk, stray,
polar bear,
llama,
vindicator,
evoker and vex
[[spawn egg]]s +|{{Animate|Zombie Villager Spawn Egg JE1 BE1.png;Wither Skeleton Spawn Egg JE1 BE1.png;Skeleton Horse Spawn Egg JE1 BE1.png;Zombie Horse Spawn Egg JE1 BE2.png;Donkey Spawn Egg JE1 BE1.png;Mule Spawn Egg JE1 BE1.png;Elder Guardian Spawn Egg JE1 BE1.png;Husk Spawn Egg JE1 BE2.png;Stray Spawn Egg JE1 BE2.png;Polar Bear Spawn Egg JE1 BE1.png;Llama Spawn Egg JE1 BE1.png;Vindicator Spawn Egg JE1 BE1.png;Evoker Spawn Egg JE1 BE1.png;Vex Spawn Egg JE1 BE1.png|84px}} +|Obtained from the creative inventory. +|Can be used to spawn the respective mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Map]] +|[[File:Map.png|84px]] +|Now shows the land properly when used in [[the End]] +|- +|[[Shield]] +|[[File:Shield JE1.png|84px]] +|Now keep [[enchantment]] level and [[durability]] when [[crafted]] with [[banner]]s +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Evocation fang]]s +|[[File:Evoker Fangs Revision 1.png|128px]] +|Only spawn when summoned by an [[evoker]] +| +| +* Always deals {{Health|6}} damage, ignoring [[armor]] +* Naturally spawned fangs do not harm [[illager]]s +|} + +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Firework]]s +|[[File:Firework Rocket JE1 BE1.png|84px]] +| +* While flying using [[elytra]], {{control|using}} a firework gives the player a boost for a certain amount of time. This emits [[particle]]s when in use. +** Fireworks stay at the [[player]]s location until they disappear or [[explode]]. +** Longer flight duration on the rocket makes the boost last longer. Increase the flight duration of a firework by crafting it with [[gunpowder]] in the other slots. +** Fireworks with an explosion deal damage at the end of their flight. +* Firework explosions now [[Damage|hurt]] surrounding [[mob]]s and players. +** The damage radius of the explosion is about 2-3 blocks and is the same for any shape (large ball, creeper, burst, etc.) and the damage decreases with the distance to the explosion. +** The damage amount at close range is about {{hp|5}} without [[armor]] on, and with full [[diamond armor]], it equates to about {{Hp|1}}. +** [[Death message]] is "[player] went off with a bang". +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Woodland mansion]] +|[[File:Woodland Mansion JE1 BE1.png|256px]] +|Generates in [[roofed forest]] biomes +|The structure contains various [[chest]]s in the different rooms +| +* [[Evoker]]s +* [[Vindicator]]s +|A rare structure, the only place where [[illager]]s spawn naturally and where a [[totem of undying]] can be obtained. The structure consists mainly of [[dark oak planks]] and [[cobblestone]], and has various [[chest]]s with loot scattered in it. +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Chat]] +| +* Messages can now be 256 characters long instead of 100. +* Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had. +** "You can only sleep at night" +** "You may not rest now, there are monsters nearby" +** "This bed is occupied" +** "Height limit for building is 256 blocks" +** "Unable to open. Loot not generated yet." +** "You may not rest now, the bed is too far away" +|- +|{{ItemLink|Shield}} +| +* Now blocks 100%, as opposed to 66.6%, of the damage dealt in melee combat. +** Zombies without any weapons don't deal any damage to the player, nor damage the shield's durability. +** Creeper explosions deal 0 damage to the player. +** Wither skeletons don't inflict the Wither effect when hit by them. +** Burning zombies don't set the player on fire. +** Mobs with axes don't disable the shield if they attack a blocking player. +|- +|[[Attack indicator]] +|When in crosshair mode, the [[weapon]] is fully cooled, and a [[mob]] or [[entity]] is in range of attack, the attack indicator is visible and includes a small plus sign (+) underneath the crosshair. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +|[[Curse of Binding]] +|I +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}} +| +* One of the two new 'curse' [[enchantments]], which have negative effects. +* Curse of Binding binds [[armor]] items to the player, making them unable to drop it or take it off. +** The item only drops when the player dies. +* Cursed [[tool]]s, armor and [[book]]s can be found as [[loot]] in some generated [[structures]] +|- +|[[Curse of Vanishing]] +|I +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Diamond Sword|link=Sword}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Diamond Hoe|link=Hoe}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}} +| +** One of the two new 'curse' [[enchantments]], which have negative effects. +* Curse of Vanishing makes the [[item]] disappear if the player dies. +** {{cmd|gamerule keepInventory true}} prevents this. +* Cursed [[tool]]s, [[armor]] and [[book]]s can be found as [[loot]] in some generated [[structures]]. +|- +|[[Sweeping Edge]] +|III +|{{ItemSprite|Diamond Sword|link=Sword}} +|Can be applied to a [[sword]] to increase the [[damage]] of the [[sweep attack]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Enchantments}} +|- +|[[Mending]] and [[Infinity]] +|Are no longer compatible with each other on [[bow]]s when trying to apply them with an [[anvil]] or when using the {{cmd|enchant}} command. +|- +|[[Anvil]]s +| +* No longer apply [[enchanted book]]s to [[item]]s, if the result has no effect. +** This can occur if all enchantments on the book are incompatible with existing enchantments on the item. +** This can also occur if the enchanted book has no enchantments. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Exploration Update]] +[[ja:ガイド/Java Edition/エクスプロレーション・アップデート]] +[[zh:Java版指南/探险更新]] diff --git a/wiki_backup/Java Edition guides_Frostburn Update.txt b/wiki_backup/Java Edition guides_Frostburn Update.txt new file mode 100644 index 0000000..c3f79ad --- /dev/null +++ b/wiki_backup/Java Edition guides_Frostburn Update.txt @@ -0,0 +1,323 @@ +{{Infobox guide +|edition=java +|name=Frostburn Update +|vers= +* {{vl|je 1.10|}} +* {{vl|je 1.10.1|}} +* {{vl|je 1.10.2|}} +|prev=Combat Update +|next=Exploration Update +}} + +This guide is a simplified overview of all the changes in the [[Frostburn Update]] ({{JE}} 1.10.x releases), which assumes at least some familiarity with the [[Combat Update]] (''Java Edition'' 1.9.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +| [[Polar bear]] +| [[File:Polar Bear Revision 1.png|128px|center]] +| Spawns in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes. +| +{{Drop|Item|Raw Fish|0|2}} or {{Drop|Item|Raw Salmon|0|2}} +*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can swim fast in [[water]]. +* When hit, the adults attack the [[player]], and the cubs run away. +* Adults always attack the player when cubs are around. +* Cubs follow adults. +|- +| [[Husk]] +| [[File:Husk JE1 BE1.png|128px|center]] +| 80% of [[zombie]]s spawned under the sky in [[desert]], [[desert hills]] and desert M biomes are husks. +| +{{Drop|Item|Rotten Flesh|0|2}} +{{Drop|Item|Iron Ingot|2.5%}} +{{Drop|Item|Carrot|2.5%}} +{{Drop|Item|Potato|2.5%}} +*{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +'''Spawned equipment''' +{{Drop|Block|id=Carved pumpkin|Pumpkin}} +{{Drop|Block|Jack o'Lantern}} +{{Drop|Item|Iron Shovel}} +{{Drop|Item|Iron Sword}} +{{Drop|Item|id=Iron Chestplate|text=Random Armor|Armor}} +| +* Behaves like a normal zombie. +* Doesn't burn in sunlight. +* Applies {{EffectLink|Hunger|link=Hunger (effect)}} when attacking. +** Hunger is only applied if husk has an empty hand. +|- +| [[Stray]] +| [[File:Stray JE1 BE3.png|128px|center]] +| 80% of [[skeleton]]s spawned under the sky in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes are strays. +| +{{Drop|Item|Bone|0|2}} +{{Drop|Item|Arrow|0|2}} +{{Drop|Item|Arrow of Slowness|0|1}} +*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +'''Spawned equipment''' +{{Drop|Block|id=Carved pumpkin|Pumpkin}} +{{Drop|Block|Jack o'Lantern}} +{{drop|item|Bow}} +| +* Behaves like a normal skeleton. +* Shoots arrows of {{EffectLink|Slowness}} (0:30) at the target. +|} + +=== Changed === +{| {{Simple Guide table|Changed Mobs}} +|- +| All [[mob]]s +| +| Now can shoot while in a [[boat]]. +|- +| [[Enderman]] +| [[File:Enderman JE2.png|128px]] +| +* Now can spawn in [[the Nether]]. +* Now can pick up [[netherrack]]. +|- +| [[Skeleton]] +| [[File:Skeleton JE5 BE3.png|128px]] +| Burning skeletons now have a 50% chance of shooting flaming arrows. +|} + +== Blocks == +=== New === +{| {{Simple Guide table|New Blocks}} +|- +| [[Bone block]] +| [[File:Bone Block Axis Y JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Bone Meal +|B1=Bone Meal +|C1=Bone Meal +|A2=Bone Meal +|B2=Bone Meal +|C2=Bone Meal +|A3=Bone Meal +|B3=Bone Meal +|C3=Bone Meal +|Output=Bone Block +}} +* Can be found as a part of fossils. +| Pickaxe +| Can be crafted back to 9 bone meal. +|- +| [[Magma block]] +| [[File:Magma Block JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Magma Cream +|A2=Magma Cream +|B1=Magma Cream +|B2=Magma Cream +|Output=Magma Block +}} +* Can be generated in [[the Nether]] between Y=23 and Y=37. +| Pickaxe +| +* Mobs and players take {{hp|1}} damage every second while standing on the magma blocks. +** If sneaking, wearing [[Frost Walker]]-enchanted armor, or under the {{EffectLink|Fire Resistance}} effect, they don't take damage. +* Magma blocks remove the water block on top randomly. +|- +| [[Nether wart block]] +| [[File:Nether Wart Block JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Nether Wart +|B1=Nether Wart +|C1=Nether Wart +|A2=Nether Wart +|B2=Nether Wart +|C2=Nether Wart +|A3=Nether Wart +|B3=Nether Wart +|C3=Nether Wart +|Output=Nether Wart Block +}} +| Any +| +* Can be used as a decorative block. +* ''Cannot'' be crafted back to nether wart. +|- +| [[Red nether bricks]] +| [[File:Red Nether Bricks JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Nether Wart +|B1=Nether Brick +|A2=Nether Brick +|B2=Nether Wart +|Output=Red Nether Bricks +}} +| Pickaxe +| Can be used as a decorative block. +|- +| [[Structure void]] +| [[File:Structure Void (item) JE1.png|84px|center]] +| Obtainable through commands. +| N/A +| A technical block used for saving and loading structures. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Dispenser]] +| [[File:Dispenser JE2 BE1.png|84px]] +| Can now equip [[shield]]s onto [[player]]s. +|- +| [[Hardened clay]] +| [[File:Terracotta JE1 BE1.png|84px]] +| Renamed from " Stained Clay" to " Hardened Clay". +|} + +== Items == +=== Changed === +{| {{Simple Guide table|Changed Items}} +|- +| [[Chorus fruit]] and [[ender pearl]] +| {{Animate|Chorus Fruit JE1 BE1.png;Ender Pearl JE2 BE1.png|84px}} +| They now can teleport riders from their mounts. +|- +| [[Firework rocket]] +| [[File:Firework Rocket JE1 BE1.png|84px]] +| Recipe now produces three rockets rather than only one. +|- +| [[Fishing rod]] +| [[File:Fishing Rod JE1 BE1.png|84px]] +| Now can pull [[item]]s to the player. +|} + +== Biomes == +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +| [[Plains]] and [[sunflower plains]] +| [[File:Plains tree.png|256px]] +| They now have a few oak trees. +|- +| [[Ice plains]], [[ice mountains]] and [[ice plains spikes]] +| [[File:Snowy Tundra.png|256px]] +| They now don't spawn passive mobs other than [[rabbit]]s and [[polar bear]]s. +|- +| [[Mesa]] +| [[File:Badlands.png|256px]] +| +* [[Hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. +* In addition to the normal 2 blobs of [[gold ore]] below Y=32, it also attempts to generate 20 blobs between Y=32 and Y=79. +|} + +== Structures == +=== New === +{|class="wikitable" +! Name !! Image !! Generation !! Consists of !! Description +|- +| {{EnvLink|Fossil}} +| {{Animate|Fossil Skull 1 JE1 BE1.png;Fossil Skull 2 JE1 BE1.png;Fossil Skull 3 JE1 BE1.png;Fossil Skull 4 JE1 BE1.png|278x278px}}
{{Animate|Fossil Spine 1 JE1 BE1.png;Fossil Spine 2 JE1 BE1.png;Fossil Spine 3 JE1 BE1.png;Fossil Spine 4 JE1 BE1.png|278x278px}} +| Generates underground in [[desert]]s, [[swampland]]s, and their M and hills variants. +| +* {{BlockLink|Bone Block}} +* {{BlockLink|Coal Ore}} +| Fossils look like the skulls and spines of giant extinct creatures. +|- +| {{EnvLink|id=badlands mineshaft|link=Mineshaft|Mesa mineshaft}} +| [[File:Badlands mineshaft JE1 BE1.png|278x278px|center]] +| [[Mineshaft]]s in [[mesa]] generate differently now. +| +* {{BlockLink|Dark Oak Planks}} +* {{BlockLink|Dark Oak Fence}} +* {{BlockLink|Rail}} +* {{BlockLink|Torch}} +* {{BlockLink|Cobweb}} +* {{BlockLink|Dirt}} +* {{BlockLink|link=Monster Spawner|Cave Spider Spawner}} +* {{EntityLink|id=Minecart with chest|link=Mineshaft#Loot|Minecart with Loot Chest}} +| +* The midpoint of a mesa mineshaft is near sea level. +* Uses dark oak wood for wooden structures. +|- +| {{EnvLink|id=village|Taiga village}} +| [[File:SpruceHouse.png|278x278px|center]] +| Villages made from spruce wood can generate in taiga biomes. +| +* {{BlockLink|Spruce log}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Spruce Fence}} +* {{EntityLink|Villager}} +| Similar to other village types, but made from different materials. +|- +| {{EnvLink|id=village|Zombie village}} +| [[File:ZombieVillageBrightened.png|278x278px|center]] +| [[Village]]s have a small chance of generating as a zombie village. +| +* {{BlockLink|id=all-logs|Log}} +* {{BlockLink|Planks}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|id=all-fences|Fence}} +* {{EntityLink|Zombie Villager}} +| +* All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn. +* There are no [[door]]s or [[torch]]es in the village. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +| [[Mineshaft]] +| [[File:Old Mineshaft.png|256px]] +| +* Features generate differently if above ground. +** Cave spider [[Monster Spawner|spawner]]s no longer generate if sky light is 8 or more. +** Wooden structures no longer generate if above is air or sky light is 8 or more. +** [[Rail]]s in corridors are more complete if sky light is below 8. +|- +| [[Village]] +| {{Animate|AcaciaHouse.png|256px}} +| +* No longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. +* Now generates in taigas (but not variants). +* Village structures are now made with the wood type of that biome. +** In savanna villages, acacia log is used instead of cobblestone. +** Blacksmiths and churches always use cobblestone. +* Paths are now made with different material depending on the existing terrain. +** If replacing grass blocks, the path is made from [[grass path]]. +** If replacing water or lava, the path is made from [[planks]]. +*** In desert villages, [[smooth sandstone]] is used instead of planks. +** If replacing sand, sandstone, or red sandstone, the path is gravel on top of cobblestone. +*** In desert villages, sandstone is used instead of gravel and cobblestone. +|- +| [[Huge mushroom]] +| {{Animate|Red Hugemushroom y13block.jpg|256px}} +| Now has a chance of generating twice as tall as normal. +|- +| [[Cave]] +| [[File:Round Cave.png|256px]] +| No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating. +|- +| [[End portal]] +| [[File:End Portal (Active).png|256px]] +| Now replaces all blocks inside the portal frame ring when activating. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +| [[Options#Controls|Auto-jump]] +| Automatically makes the player jump when running towards a one-block-tall obstacle. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Frostburn Update]] +[[ja:ガイド/Java Edition/フロストバーン・アップデート]] +[[ru:Обзоры версий Java Edition/Frostburn Update]] +[[zh:Java版指南/霜炙更新]] diff --git a/wiki_backup/Java Edition guides_Horse Update.txt b/wiki_backup/Java Edition guides_Horse Update.txt new file mode 100644 index 0000000..fdd2116 --- /dev/null +++ b/wiki_backup/Java Edition guides_Horse Update.txt @@ -0,0 +1,279 @@ +{{Infobox guide +|edition=java +|name=Horse Update +|vers= +* {{vl|je 1.6.1|}} +* {{vl|je 1.6.2|}} +* {{vl|je 1.6.4|}} +|prev= Redstone Update +|next= The Update that Changed the World +}} + +This guide is a simplified overview of all the changes in the [[Horse Update]] ({{JE}} 1.6.x releases), which assumes at least some familiarity with the [[Redstone Update]] (''Java Edition'' 1.5.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Horse]] +|[[File:White Horse Revision 1.png|128px]] +|Spawns in plains. +|{{Drop|Item|Leather|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Creation assisted & inspired by DrZhark's Mo' Creatures mod. +* To tame, ride them and get thrown off a few times until hearts appear. +* Can be bred using golden apples & golden carrots. +* Health can be restored using bread, sugar, hay bales, wheat, apples, golden apples & golden carrots. +* Baby horses can be grown the same way. +* Players riding saddled horses are granted full control over the horse's movement. +** Color, style, maximum health, jump height and speed vary between horses. +* Open inventory, right click a horse or press the inventory key while holding LSHIFT and looking at a horse to access their inventory to deal with their storage, armor and saddle. +* Rarely spawn in small groups. +|- +|[[Donkey]] +|[[File:Donkey Revision 1.png|128px]] +|Spawns in plains. +|{{Drop|Item|Leather|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Like horses, but smaller and gray. +* Can carry chests with 15 slots on their saddle. +|- +|[[Mule]] +|[[File:Mule Revision 1.png|128px]] +|Only spawns by breeding a horse with a donkey. +|{{Drop|Item|Leather|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can wear chests on their saddles, just like donkeys. +* Not breedable with horses, donkeys, or other mules. +|- +|[[Skeleton horse]] and [[zombie horse]] +|{{Animate|Skeleton Horse Revision 1.png; Zombie Horse Revision 1.png|128px}} +|Can be spawned only by using third party programs. +|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Introduced as the code of the normal horse, although require third-party modifications to be used in the game. +* Aren't used at this time. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|All mobs +| +| +* Mobs named "Dinnerbone" or "Grumm" are now flipped upside down. +* Now spawn in groups again. +|- +|[[Zombie]]s +|[[File:Zombie JE2 BE1.png|128px]] +| +* Now have a small chance to spawn additional zombies when damaged or not being looked at. +* Able to lock onto the player from 40 blocks away (formerly 16 blocks). +* Zombies that are locking onto a player can now move when further than 32 blocks away. +|- +|[[Wither]]s +|[[File:Wither JE1 BE1.png|128px]] +|Armor has been retextured. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Hardened clay]] +|[[File:Terracotta JE1 BE1.png|84px]] +| +{{Smelting +|Clay +|Terracotta +}} +|Pickaxe +|Can be crafted into [[stained clay]]. +|- +|[[Stained clay]] +|{{Animate|White Terracotta JE1 BE1.png; Orange Terracotta JE1 BE1.png; Magenta Terracotta JE1 BE1.png; Light Blue Terracotta JE1 BE1.png; Yellow Terracotta JE1 BE1.png; Lime Terracotta JE1 BE1.png; Pink Terracotta JE1 BE1.png; Gray Terracotta JE1 BE1.png; Light Gray Terracotta JE1 BE1.png; Cyan Terracotta JE1 BE1.png; Purple Terracotta JE1 BE1.png; Blue Terracotta JE1 BE1.png; Brown Terracotta JE1 BE1.png; Green Terracotta JE1 BE1.png; Red Terracotta JE1 BE1.png; Black Terracotta JE1 BE1.png|84px}} +| +{{Crafting +|A1= Terracotta +|A2= Terracotta +|A3= Terracotta +|B1= Terracotta +|B2= Matching Dye +|B3= Terracotta +|C1= Terracotta +|C2= Terracotta +|C3= Terracotta +|Output= Matching Dyed Terracotta,8 +}} +|Pickaxe +|Can be used as a decorative block. +|- +|[[Carpet]]s +|{{Animate|White Carpet Revision 1.png; Orange Carpet Revision 1.png; Magenta Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Pink Carpet Revision 1.png; Gray Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Cyan Carpet Revision 1.png; Purple Carpet Revision 1.png; Blue Carpet Revision 1.png; Brown Carpet Revision 1.png; Green Carpet Revision 1.png; Red Carpet Revision 1.png; Black Carpet Revision 1.png|84px}} +| +{{Crafting +|B3= Matching Wool +|C3= Matching Wool +|Output= Matching Carpet,3 +}} +|Any +|Can be used as a decorative block. +|- +|[[Hay bale]] +|[[File:Hay Bale Axis Y JE1 BE1.png|84px]] +| +{{Crafting +|A1= Wheat +|A2= Wheat +|A3= Wheat +|B1= Wheat +|B2= Wheat +|B3= Wheat +|C1= Wheat +|C2= Wheat +|C3= Wheat +|Output= Hay Bale +}} +|Any +| +* Can be used as a building block. +* Can be used as compact wheat storage. +* Can be used to accelerate the growth of horses. +|- +|[[Block of coal]] +|[[File:Block of Coal JE2 BE1.png|84px]] +| +{{Crafting +|A1= Coal +|A2= Coal +|A3= Coal +|B1= Coal +|B2= Coal +|B3= Coal +|C1= Coal +|C2= Coal +|C3= Coal +|Output= Block of Coal +}} +* Crafted only with coal, not charcoal. +|Pickaxe +| +* Can be used as a building block. +* Can be used as compact coal storage. +* Can be used as furnace fuel to smelt 80 items, which is more than its individual 9 coal ingredients can (72 smelted items). +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Lapis lazuli block]] +|[[File:Block of Lapis Lazuli JE2 BE2.png|84px]] +|Retextured subtly, it now has a border around it +|- +|[[Redstone comparator]] +|[[File:Redstone Comparator (S) JE2 BE1.png|84px]] +| +* Now gives a redstone signal for cauldrons and end portal frames depending on their state. +** Cauldrons give a signal strength of zero (empty) to three (full), depending on the water level. +** End portal frames give a signal strength of either zero or fifteen, depending on if an eye of ender has been inserted. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Horse armor]] +|{{Animate|Iron Horse Armor JE1 BE1.png; Golden Horse Armor JE1 BE1.png; Diamond Horse Armor JE1 BE1.png|84px}} +|Cannot be crafted; found in most types of generated chests, including in dungeons, nether fortresses, desert temples, and jungle temples. +|Armor for [[horse]]s. +|- +|[[Lead]] +|[[File:Lead JE1 BE1.png|84px]] +| +{{Crafting +|A1= String +|B1= String +|A2= String +|B2= Slimeball +|C3= String +|Output= Lead,2 +}} +| +* Can be used to bind mobs to fences or lead them around. +** Right click mob first, then right-click fence or right-click the mob again to get the leash back. +|- +|[[Name tag]] +|[[File:Name Tag JE1 BE1.png|84px]] +|Found in dungeon chests. +|Name it in an anvil, then right click a mob to name it. +|- +|Horse [[spawn egg]] +|[[File:Horse Spawn Egg JE1 BE1.png|84px]] +|Can be obtained via Creative inventory. +| +* Works like any other spawn egg. +* Sometimes a donkey is spawned instead. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Charcoal]] +|[[File:Charcoal JE3 BE3.png|84px]] +|Retextured, with more brown shading to differentiate from coal. +|- +|[[Saddle]] +|[[File:Saddle JE1 BE1.png|84px]] +|The player can now put a saddle on a horse. +|- +|[[Golden apple]]s +|[[File:Golden Apple JE1 BE1.png|84px]] +| +* Lower tier now requires gold ingots instead of gold nuggets to craft. +* Lower tier now gives Regeneration II for 10 seconds, and both tiers give Absorption for 1 min 30 seconds. +|- +|[[Glistering melon]] +|[[File:Glistering Melon Slice JE1 BE1.png|84px]] +|Now requires 8 gold nuggets. +|} + +== Biomes == +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +|[[Desert]]s +|[[File:Desert.png|256px]] +|No longer contain water lakes. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +|[[Absorption]] +|[[File:Absorption JE1 BE1.png|84px]] +|Golden apples +|Increases damage absorption. +|- +|[[Health Boost]] +|[[File:Health Boost JE1 BE1.png|84px]] +|Golden apples +|Increases maximum health. +|- +|[[Saturation]] +| +|Food +|Decreases hunger loss. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Horse Update]] +[[ja:ガイド/Java Edition/ホース・アップデート]] +[[pt:Guias da Edição Java/Horse Update]] +[[ru:Обзоры версий Java Edition/Horse Update]] +[[zh:Java版指南/马匹更新]] diff --git a/wiki_backup/Java Edition guides_Indev 0.31 releases.txt b/wiki_backup/Java Edition guides_Indev 0.31 releases.txt new file mode 100644 index 0000000..162ab45 --- /dev/null +++ b/wiki_backup/Java Edition guides_Indev 0.31 releases.txt @@ -0,0 +1,489 @@ +{{Infobox guide +|edition=java +|name=Indev +|vers= +{{vl|Indev 0.31}} +|next=Minecraft Indev releases +|prev=Classic releases +}} + +This guide is a simplified overview of all the changes in the {{JE}} [[Java Edition Indev 0.31|Indev 0.31]] releases, which assumes at least some familiarity with Classic releases and [[Minecraft Indev]] releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Giant]] +|[[File:Zombie JE1.png|84px]] +|Does not spawn naturally +|None +|A 12-block tall zombie with extra health and damage. +|- +|[[Rana]] +|[[File:Rana.png|84px]] +|Everywhere +|None +|A test mob created by temporary artist [[Dock]]. +|- +|"[[Steve]]", "[[Black Steve]]" and "[[Beast Boy]]" +|{{Animate|Steve (mob).png;Black Steve.png;Beast Boy.png|84px}} +|Everywhere +| +*{{Drop|Item|String|0|2}} +*{{Drop|Item|Feather|0|2}} +*{{Drop|Item|Gunpowder|0|2}} +*{{Drop|Item|Flint and Steel|0|1}} +|Test mobs created by temporary artist [[Dock]]. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Torch]] +|[[File:Torch JE3 BE1.png|84px]] +| +{{Crafting +|B2= Coal +|B3= Stick +|Output= Torch, 4 +}} +|Any +|Creates light. +|- +|[[Fire]] +|[[File:Fire JE1.png|84px]] +|Created by flint and steel. +|Any +|Destroys flammable blocks. +|- +|[[Chest]] +|[[File:Chest JE1.png|84px]] +| +{{Crafting +|A1=Oak Planks +|B1=Oak Planks +|C1=Oak Planks +|A2=Oak Planks +|C2=Oak Planks +|A3=Oak Planks +|B3=Oak Planks +|C3=Oak Planks +|Output=Chest +}} +|Axe +|Used for storing items. +|- +|[[Diamond ore]] +|[[File:Diamond Ore JE1.png|84px]] +|Generates underground. +|Pickaxe (iron or better) +|Drops diamonds. +|- +|[[Block of diamond]] +|[[File:Block of Diamond JE1.png|84px]] +| +{{Crafting +|A1= Diamond +|B1= Diamond +|C1= Diamond +|A2= Diamond +|B2= Diamond +|C2= Diamond +|A3= Diamond +|B3= Diamond +|C3= Diamond +|Output=Block of Diamond +}} +|Pickaxe +|A building block made from diamonds. +|- +|[[Workbench]] +|[[File:Crafting Table JE1.png|84px]] +| +{{Crafting +|A2= Oak Planks +|B2= Oak Planks +|A3= Oak Planks +|B3= Oak Planks +|Output= Crafting Table +}} +|Axe +|Used for crafting items. +|- +|[[Gear]] +|[[File:Gear (N).gif|84px]] +|Not legitimately obtainable. +|N/A (can only be destroyed indirectly) +|Rotates indefinitely. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Wooden planks]] +|[[File:Oak Planks JE3 BE1.png|84px]] +|Now craftable: +{{Crafting +|Oak Log +|Output=Oak Planks,4 +}} +|- +|[[Block of iron]] +|[[File:Block of Iron JE1.png|84px]] +|Now craftable: +{{Crafting +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Iron Ingot +|Output= Block of Iron +}} +|- +|[[Block of gold]] +|[[File:Block of Gold JE2.png|84px]] +|Now craftable: +{{Crafting +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Output=Block of Gold +}} +|- +|[[TNT]] +|[[File:TNT JE2 BE1.png|84px]] +|Now craftable: +{{Crafting +|A1= Gunpowder +|B1= Sand +|C1= Gunpowder +|A2= Sand +|B2= Gunpowder +|C2= Sand +|A3= Gunpowder +|B3= Sand +|C3= Gunpowder +|Output= TNT +}} +|- +|[[Stone slab]] +|[[File:Smooth Stone Slab JE1 BE1.png|84px]] +|Now craftable: +{{Crafting +|A3= Cobblestone +|B3= Cobblestone +|C3= Cobblestone +|Output=Smooth Stone Slab,3 +}} +|- +|[[Stone]] +|[[File:Stone JE2 BE1.png|84px]] +|Now craftable: +{{Smelting +|Cobblestone +|Stone +}} +|- +|[[Glass]] +|[[File:Glass JE3 BE1.png|84px]] +|Now craftable: +{{Smelting +|Sand +|Glass +}} +|- +|[[Wool]] +|[[File:White Wool JE1 BE1.png|84px]] +|Now craftable: +{{Crafting +|A1=String +|A2=String +|A3=String +|B1=String +|B2=String +|B3=String +|C1=String +|C2=String +|C3=String +|Output=White Wool +}} +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Apple]] +|[[File:Apple JE1 BE1.png|84px]] +|Unobtainable in versions after [[Java Edition Indev 0.31 20100128|Indev 0.31 20100128]]. +|Restores 4 health points. +|- +|[[Flint and steel]] +|[[File:Flint and Steel JE3 BE1.png|84px]] +| +{{Crafting +|A1=Iron Ingot +|B2=Flint +|Output=Flint and Steel +}} +|Creates fire. +|- +|[[Bow]] +|[[File:Bow JE2 BE1.png|84px]] +| +{{crafting +|B1= Stick +|C1= String +|A2= Stick +|C2= String +|B3= Stick +|C3= String +|Output= Bow +}} +|Shoots arrows. +|- +|[[Arrow]] +|[[File:Arrow (item) JE1 BE1.png|84px]] +| +{{Crafting +|B1= Iron Ingot +|B2= Stick +|B3= Feather +|Output = Arrow,4 +}} +|Can be fired by bows. +|- +|[[Quiver]] +|[[File:Quiver JE2 BE1.png|84px]] +|Not legitimately obtainable. +|Has no function. +|- +|[[Coal]] +|[[File:Coal JE2 BE1.png|84px]] +|Drops from coal ore. +|Used for crafting torches and fueling furnaces. +|- +|[[Diamond]] +|[[File:Diamond JE1 BE1.png|84px]] +|Drops from diamond ore. +|Used for crafting the best equipment in the game. +|- +|[[Iron ingot]] +|[[File:Iron Ingot JE1 BE1.png|84px]] +| +{{Smelting +|Iron Ore +|Iron Ingot +}} +|Used for crafting equipment and flint and steel. +|- +|[[Gold ingot]] +|[[File:Gold Ingot JE1 BE1.png|84px]] +| +{{Smelting +|Gold Ore +|Gold Ingot +}} +|Used for crafting equipment that has high strength but low durability. +|- +|[[Stick]] +|[[File:Stick JE1 BE1.png|84px]] +| +{{Crafting +|B2= Oak Planks +|B3= Oak Planks +|Output= Stick,4 +}} +|Used for crafting weapons, tools and torches. +|- +|[[Bowl]] +|[[File:Bowl JE1 BE1.png|84px]] +| +{{Crafting +|A2= Oak Planks +|C2= Oak Planks +|B3= Oak Planks +|Output= Bowl,4 +}} +|Used for making mushroom stew. +|- +|[[Mushroom stew]] +|[[File:Mushroom Stew JE1 BE1.png|84px]] +| +{{Crafting +|B1= Red Mushroom +|B2= Brown Mushroom +|B3= Bowl +|Output= Mushroom Stew +}} +|Restores 10 health points. +|- +|[[Gunpowder|Sulphur]] +|[[File:Gunpowder JE1 BE1.png|84px]] +|Drops from creepers. +|Used for crafting TNT. +|- +|[[String]] +|[[File:String JE1 BE1.png|84px]] +|Drops from spiders. +|Used for crafting bows. +|- +|[[Feather]] +|[[File:Feather JE2 BE1.png|84px]] +|Drops from zombies. +|Used for crafting arrows. +|- +|Wooden, stone, iron, gold and diamond [[sword]]s +|{{Animate|Wooden Sword JE1 BE1.png;Stone Sword JE1 BE1.png;Iron Sword JE1 BE1.png;Golden Sword JE2 BE1.png;Diamond Sword JE1 BE1.png|84px}} +| +{{Crafting +|B1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B2={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B3=Stick +|Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword +}} +|Used for hurting mobs. +|- +|Wooden, stone, iron, gold and diamond [[axe]]s +|{{Animate|Wooden Axe JE1 BE1.png;Stone Axe JE1 BE1.png;Iron Axe JE4 BE1.png;Golden Axe JE2 BE1.png;Diamond Axe JE1 BE1.png|84px}} +| +{{Crafting +|A1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|A2={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B2=Stick +|B3=Stick +|Output= Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe +}} +|Used for mining wood. +|- +|Wooden, stone, iron, gold and diamond [[pickaxe]]s +|{{Animate|Wooden Pickaxe JE1 BE1.png;Stone Pickaxe JE1 BE1.png;Iron Pickaxe JE2 BE1.png;Golden Pickaxe JE2 BE1.png;Diamond Pickaxe JE1 BE1.png|84px}} +| +{{crafting +|A1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|C1={Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B2=Stick +|B3=Stick +|Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe +}} +|Used for mining stone. +|- +|Wooden, stone, iron, gold and diamond [[shovel]]s +|{{Animate|Wooden Shovel JE1 BE1.png;Stone Shovel JE1 BE1.png;Iron Shovel JE2 BE1.png;Golden Shovel JE2 BE1.png;Diamond Shovel JE1 BE1.png|84px}} +| +{{Crafting +|B1= {Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B2= Stick +|B3= Stick +|Output= Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel +}} +|Used for mining sediment. +|- +|Cloth, chainmail and iron [[helmet]]s +|{{Animate|Leather Cap JE1 BE1.png;Chainmail Helmet JE2 BE1.png;Iron Helmet JE1 BE1.png|84px}} +| +{{crafting +|A2= Light Gray Wool;Fire;Iron Ingot +|B2= Light Gray Wool;Fire;Iron Ingot +|C2= Light Gray Wool;Fire;Iron Ingot +|A3= Light Gray Wool;Fire;Iron Ingot +|C3= Light Gray Wool;Fire;Iron Ingot +|Output= Leather Cap;Chainmail Helmet;Iron Helmet +}} +|Protects the player from damage when worn. +|- +|Cloth, chainmail and iron [[chestplate]]s +|{{Animate|Leather Tunic JE1 BE1.png;Chainmail Chestplate JE2 BE1.png;Iron Chestplate JE1 BE1.png|84px}} +| +{{crafting +|A1= Light Gray Wool;Fire;Iron Ingot +|C1= Light Gray Wool;Fire;Iron Ingot +|A2= Light Gray Wool;Fire;Iron Ingot +|B2= Light Gray Wool;Fire;Iron Ingot +|C2= Light Gray Wool;Fire;Iron Ingot +|A3= Light Gray Wool;Fire;Iron Ingot +|B3= Light Gray Wool;Fire;Iron Ingot +|C3= Light Gray Wool;Fire;Iron Ingot +|Output= Leather Tunic;Chainmail Chestplate;Iron Chestplate +}} +|Protects the player from damage when worn. +|- +|Cloth, chainmail and iron [[leggings]] +|{{Animate|Leather Pants JE1 BE1.png;Chainmail Leggings JE1 BE1.png;Iron Leggings JE1 BE1.png|84px}} +| +{{crafting +|A1= Light Gray Wool;Fire;Iron Ingot +|B1= Light Gray Wool;Fire;Iron Ingot +|C1= Light Gray Wool;Fire;Iron Ingot +|A2= Light Gray Wool;Fire;Iron Ingot +|C2= Light Gray Wool;Fire;Iron Ingot +|A3= Light Gray Wool;Fire;Iron Ingot +|C3= Light Gray Wool;Fire;Iron Ingot +|Output= Leather Pants;Chainmail Leggings;Iron Leggings +}} +|Protects the player from damage when worn. +|- +|Cloth, chainmail and iron [[boots]] +|{{Animate|Leather Boots JE1 BE1.png;Chainmail Boots JE1 BE1.png;Iron Boots JE1 BE1.png|84px}} +| +{{crafting +|A2= Light Gray Wool;Fire;Iron Ingot +|C2= Light Gray Wool;Fire;Iron Ingot +|A3= Light Gray Wool;Fire;Iron Ingot +|C3= Light Gray Wool;Fire;Iron Ingot +|Output= Leather Boots;Chainmail Boots;Iron Boots +}} +|Protects the player from damage when worn. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Starting house]] +|{{Animate|Indev House JE1.png;Indev House JE2.png|256px}} +|World spawn +|No +|No +| +*Test structures that the player spawns inside upon loading a new world. +*Removed after this version. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Inventory]] +|Player now has a hotbar and an inventory containing storage slots, armor slots and crafting slots, enabling players to carry more than one type of item at once. +|- +|[[Crafting]] +|Player can now use items to craft new types of items. +|- +|[[Smelting]] +|Player can now use a flint and steel to smelt ores. +|- +|[[Lighting]] +|There are now many different possible light levels, determined by time of day and proximity to light sources. +|- +|[[Third-person view]] +|Pressing {{key|F5}} toggles third-person view. +|} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/Versões estáveis da Indev 0.31]] diff --git a/wiki_backup/Java Edition guides_Minecraft Indev releases.txt b/wiki_backup/Java Edition guides_Minecraft Indev releases.txt new file mode 100644 index 0000000..d8db6ae --- /dev/null +++ b/wiki_backup/Java Edition guides_Minecraft Indev releases.txt @@ -0,0 +1,204 @@ +{{Infobox guide +|edition=java +|name=Indev +|vers= +[[Minecraft Indev]] +|prev=Indev 0.31 releases +|next=Infdev releases +}} + +This guide is a simplified overview of all the changes in [[Minecraft Indev]] releases, which assumes at least some familiarity with Java Edition [[Indev 0.31]] releases. + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Farmland]] +|{{Animate|Farmland JE1.png;Moist Farmland JE1.png|84px}} +|Created by using a hoe on dirt. +|Shovel +|Used for growing seeds. +|- +|[[Wheat crops]] +|{{Animate|Wheat Age 0 JE1.png;Wheat Age 1 JE1.png;Wheat Age 2 JE1.png;Wheat Age 3 JE1.png;Wheat Age 4 JE1.png;Wheat Age 5 JE1.png;Wheat Age 6 JE1.png;Wheat Age 7 JE1.png|84px}} +|Created by planting seeds on farmland. +|Any +|Grow into wheat. +|- +|[[Furnace]] +|{{Animate|Furnace JE1.png;Lit Furnace (S) JE1.png|84px}} +| +{{Crafting +|A1=Cobblestone +|A2=Cobblestone +|A3=Cobblestone +|B1=Cobblestone +|B3=Cobblestone +|C1=Cobblestone +|C2=Cobblestone +|C3=Cobblestone +|Output= Furnace +}} +|Pickaxe +|Used for smelting items. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Bread]] +|[[File:Bread JE1 BE1.png|84px]] +| +{{Crafting +|A2=Wheat +|B2=Wheat +|C2=Wheat +|Output=Bread +}} +|Restores 5 health points. +|- +|[[Wheat Seeds|Seeds]] +|[[File:Wheat Seeds JE1 BE1.png|84px]] +|Obtained by using a hoe on grass blocks. +|Can be planted on farmland. +|- +|[[Wheat]] +|[[File:Wheat JE1 BE1.png|84px]] +|Obtained by harvesting fully grown wheat. +|Can be crafted into bread. +|- +|[[Flint]] +|[[File:Flint JE1 BE1.png|84px]] +|Sometimes drops from gravel. +|Can be crafted into arrows or flint and steel. +|- +|[[Raw porkchop]] +|[[File:Raw Porkchop JE1 BE1.png|84px]] +|Drops from pigs. +| +*Restores 3 health points. +*Can be cooked in a furnace. +|- +|[[Cooked porkchop]] +|[[File:Cooked Porkchop JE1.png|84px]] +| +{{Smelting +|Raw Porkchop +|Cooked Porkchop +|0,35 +}} +|Restores 8 health points. +|- +|Wooden, stone, iron, gold and diamond [[hoe]]s +|{{Animate|Wooden Hoe JE1 BE1.png;Stone Hoe JE1 BE1.png;Iron Hoe JE1 BE1.png;Golden Hoe JE1 BE1.png;Diamond Hoe JE1 BE1.png|84px}} +| +{{Crafting +|A1= {Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B1= {Oak Planks}; {Cobblestone}; Iron Ingot; Gold Ingot; Diamond +|B2= Stick +|B3= Stick +|Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe +}} +|Used for turning dirt into farmland. +|- +|Gold and diamond [[helmet]]s +|{{Animate|Golden Helmet JE1 BE1.png;Diamond Helmet JE1 BE1.png|84px}} +| +{{crafting +|A2= Gold Ingot;Diamond +|B2= Gold Ingot;Diamond +|C2= Gold Ingot;Diamond +|A3= Gold Ingot;Diamond +|C3= Gold Ingot;Diamond +|Output= Golden Helmet;Diamond Helmet +}} +|Protect the player from damage when worn. +|- +|Gold and diamond [[chestplate]]s +|{{Animate|Golden Chestplate JE1 BE1.png;Diamond Chestplate JE1 BE1.png|84px}} +| +{{crafting +|A1= Gold Ingot;Diamond +|C1= Gold Ingot;Diamond +|A2= Gold Ingot;Diamond +|B2= Gold Ingot;Diamond +|C2= Gold Ingot;Diamond +|A3= Gold Ingot;Diamond +|B3= Gold Ingot;Diamond +|C3= Gold Ingot;Diamond +|Output= Golden Chestplate;Diamond Chestplate +}} +|Protects the player from damage when worn. +|- +|Gold and diamond [[leggings]] +|{{Animate|Golden Leggings JE1 BE1.png;Diamond Leggings JE1 BE1.png|84px}} +| +{{crafting +|A1= Gold Ingot;Diamond +|B1= Gold Ingot;Diamond +|C1= Gold Ingot;Diamond +|A2= Gold Ingot;Diamond +|C2= Gold Ingot;Diamond +|A3= Gold Ingot;Diamond +|C3= Gold Ingot;Diamond +|Output= Golden Leggings;Diamond Leggings +}} +|Protect the player from damage when worn. +|- +|Gold and diamond [[boots]] +|{{Animate|Golden Boots JE1 BE1.png;Diamond Boots JE1 BE1.png|84px}} +| +{{crafting +|A2= Gold Ingot;Diamond +|C2= Gold Ingot;Diamond +|A3= Gold Ingot;Diamond +|C3= Gold Ingot;Diamond +|Output= Golden Boots;Diamond Boots +}} +|Protect the player from damage when worn. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Painting]] +|[[File:Alban (texture) JE1 BE1.png|32px]] [[File:Aztec (texture) JE1 BE1.png|32px]] [[File:Aztec2 (texture) JE1 BE1.png|32px]] [[File:Bomb (texture) JE1 BE1.png|32px]] [[File:Kebab (texture) JE1 BE1.png|32px]] [[File:Plant (texture) JE1 BE1.png|32px]] [[File:Wasteland (texture) JE1 BE1.png|32px]] [[File:Courbet (texture) JE1 BE1.png|64px]] [[File:Pool (texture) JE1 BE1.png|64px]] [[File:Sea (texture) JE1.png|64px]] [[File:Sunset (texture) JE1 BE1.png|64px]] [[File:Wanderer (texture) JE1 BE1.png|32px]] [[File:Bust (texture) JE1 BE1.png|64px]] [[File:Match (texture) JE1 BE1.png|64px]] [[File:Skull and Roses (texture) JE1 BE1.png|64px]] [[File:Stage (texture) JE1.png|64px]] [[File:Void (texture) JE1 BE1.png|64px]] [[File:Fighters (texture) JE1 BE1.png|128px]] [[File:Pointer (texture) JE1 BE1.png|128px]] +| +{{Crafting +|A1=Oak Planks +|B1=Oak Planks +|C1=Oak Planks +|A2=Oak Planks +|B2=Light Gray Wool +|C2=Oak Planks +|A3=Oak Planks +|B3=Oak Planks +|C3=Oak Planks +|Output=Painting +}} +|{{Drop|Item|Painting}} +|Decorative entities that hang on walls which come in 19 different variants. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Day/night cycle]] +|There is a now a sun and moon that cycle across the sky, and light levels change based on the time. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Smelting]] +|Players can now use a furnace to smelt items into new items. +|} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/Versões estáveis do Minecraft Indev]] +[[ru:Обзоры версий Java Edition/Релизы Minecraft Indev]] diff --git a/wiki_backup/Java Edition guides_Nether Update.txt b/wiki_backup/Java Edition guides_Nether Update.txt new file mode 100644 index 0000000..15796d0 --- /dev/null +++ b/wiki_backup/Java Edition guides_Nether Update.txt @@ -0,0 +1,1232 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Nether Update}} +{{Infobox guide +|edition=java +|name=Nether Update +|vers= +* {{vl|je 1.16|}} +* {{vl|je 1.16.1|}} +* {{vl|je 1.16.2|}} +* {{vl|je 1.16.3|}} +* {{vl|je 1.16.4|}} +* {{vl|je 1.16.5|}} +|prev= Buzzy Bees +|next= Caves & Cliffs: Part I +}} + +This guide is a simplified overview of all changes in the [[Nether Update]] ({{JE}} 1.16.x releases), which assumes at least some familiarity with the [[Buzzy Bees]] update (''Java Edition'' 1.15.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Hoglin]]s +| {{Animate|Hoglin BE2.png;Baby Hoglin JE2 BE3.png|128px}} +| +* [[Crimson forest]] +* Hoglin stables in [[bastion remnant]]s +| +* {{Drop|item|Raw Porkchop|2|4}} +* {{Drop|item|Leather|0|2}} +* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Run from [[warped fungi]], [[respawn anchor]]s, and nether portals. +* Turn into [[zoglin]]s if in the [[Overworld]] or [[the End]] after 15 seconds. +* Can be bred with [[crimson fungi]]. +* Are hostile toward the player. +|- +| [[Piglin]]s +| {{Animate|Piglin.png;Baby Piglin.png|128px}} +| +* [[Crimson forest]] +* [[Nether wastes]] +* [[Bastion remnant]] +| +* 8.5% of chance to drop their naturally-spawned equipment. +** Which can be a [[golden sword]], a [[crossbow]], or random [[golden armor]]. +*{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per armor piece (when killed by a [[player]] or tamed [[wolf]]) +| +* Adults are neutral and babies are passive. +* Adults can be [[bartered]] with. +* Run from placed [[soul fire]] and soul fire items. +* Don't attack the player if player is wearing a piece of golden [[armor]]. +* Turn into [[zombified piglin]]s if in the [[Overworld]] or [[the End]] after 15 seconds. +* Occasionally hunt hoglins and [[wither skeleton]]s, with a 10% chance of doing a ”victory dance” after killing a hoglin by jumping and running around the area. +* Up to 3 baby piglins can ride on a baby hoglin at one time. The top one(s) piggy-back. +* Also hold, but not barter for, gold items (golden carrots, golden armor, etc.) +* Attack any player that has opened a chest in the bastion, mined the nether gold ore, or mined a gold block in front of them. +|- +| [[Piglin brute]] +| [[File:Piglin Brute.png|128px]] +| [[Bastion remnant]] +| +* 8.5% chance to drop their held item (a {{ItemLink|golden axe}} with random durability). +* {{xp|20}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Tougher and stronger variants of piglins. +* Always hostile unlike other [[piglin]]s. +* Attack the player even when they're wearing golden [[armor]]. +* Do not run away from placed [[soul fire]] and soul fire items. +* Don't hunt hoglins. +* Turn into [[zombified piglin]]s if in the [[Overworld]] or [[the End]] after 15 seconds. +|- +| [[Strider]]s +| {{Animate|Strider JE2 BE2.gif;Saddled Strider JE1 BE1.gif;Strider Shiver BE2.gif;Saddled Strider Shiver BE2.gif|128px}} +| [[Nether]] lava lakes +| +* {{Drop|item|String|0|5}} +* {{xp|1|2}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can walk on top of the surface of lava. +* Can be saddled, and can be controlled with [[warped fungus on a stick]]. +* Attracted by [[warped fungi]]. +* Can be bred using warped fungi. +* Shiver and turn purple outside of lava. +* Damaged by rain and water. +|- +| [[Zoglin]]s +| {{Animate|Zoglin BE.png;Baby Zoglin.png|128px}} +| None +| +* {{Drop|item|Rotten Flesh|1|3|}} +* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Attack all nearby mobs and players except for [[creeper]]s and other zoglins. +* Incapable of breeding. +* Do not flee from warped fungi. +* Unlike baby hoglins, they do not play with baby piglins. +* Piglins flee from zoglins if not engaged in combat. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| [[Bee]] +| [[File:Bee.gif|128px]] +| +* Reduced the maximum distance a bee can wander away from its home hive when randomly wandering to around 22 blocks. +* Grow up and count down their breeding cool down when inside a beehive. +|- +| [[Cow]] +| [[File:Cow.png|128px]] +| Can now be milked in [[Creative]] mode. +|- +| [[Endermen]] +| [[File:Enderman JE2.png|128px]] +| +* Spawn in the Nether more commonly again, especially in [[warped forest]]s. +* Now pick up [[nylium]], [[crimson roots]], [[warped roots]], and [[fungi]] variants. +* No longer pick up [[netherrack]]. +|- +| [[Ghast]] +| [[File:Ghast.gif|128px]] +| Sounds are now heard at a shorter range. +|- +| [[Mooshroom]]s +| [[File:Mooshroom.png|128px]] +| +* Can now be milked in Creative mode. +* Mushroom stew and suspicious stew can also be obtained in Creative mode. +|- +| [[Parrot]]s +| {{animate|Red Parrot.png;Blue Parrot.png;Green Parrot.png;Cyan Parrot.png;Gray Parrot.png|84px}} +| +* Imitate hostile mobs less often. +* No longer randomly imitate hostile mobs on Peaceful difficulty. +|- +| [[Snow golem]]s +| [[File:Snow Golem.png|128px]] +| +* Are now damaged by splash and lingering water bottles. +* Now drop [[carved pumpkin]] when they are sheared. +|- +| [[Villager]]s +| {{animate|Plains Villager Base.png;Snowy Villager Base.png;Jungle Villager Base.png;Savanna Villager Base.png;Swamp Villager Base.png;Taiga Villager Base.png|128px}} +| When any villager is struck by lightning, the witch it is converted to no longer despawns, regardless of whether the villager had been traded with or not. +|- +| Farmer [[villager]]s +| {{animate|Plains Farmer.png;Snowy Farmer.png;Jungle Farmer.png;Savanna Farmer.png;Swamp Farmer.png;Taiga Farmer.png|128px}} +| +* Can now put seeds in the [[composter]] to create [[bone meal]]. +* Can now use bone meal to grow crops. +|- +| [[Wither]] +| [[File:Wither.png|128px]] +| Can now be summoned using [[soul soil]] in the base. +|- +| [[Zombie pigmen]] +| {{Animate|Zombified Piglin BE6.png;Baby Zombified Piglin BE5.png|128px}} +| +* Renamed to "zombified piglin" and given a new [[model]] and texture. +* Now also spawn rarely in [[crimson forest]]s. +* No longer attack players who have not attacked a zombified piglin. +* Now stop being angry if the targeted player dies nearby. (But only if gamerule forgiveDeadPlayers is set to true) +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Ancient debris]] +| [[File:Ancient Debris.png|84px]] +| +* Found in the Nether, but is extremely rare. +* Never generates exposed to air, and is most common between Y levels 8 and 22. +| Pickaxe (diamond or better) +| +* Can be smelted into [[netherite scrap]]. +* Can be used in blast-resistant doors, as it can't be destroyed by TNT or creepers, but it can be pushed by [[piston]]s. +|- +| [[Block of netherite]] +| [[File:Block of Netherite.png|84px]] +| +{{Crafting +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Netherite Ingot +|Output=Block of Netherite +}} +| Pickaxe (diamond or better) +| +* Can be used decoratively, as a storage block for [[netherite ingot]]s, or as part of a blast-resistant wall/door. +* Can be used in the base of a beacon. +|- +| [[Lodestone]] +| [[File:Lodestone JE1 BE1.png|84px]] +| +{{Crafting +|A1=Chiseled Stone Bricks +|A2=Chiseled Stone Bricks +|A3=Chiseled Stone Bricks +|B1=Chiseled Stone Bricks +|B2=Netherite Ingot +|B3=Chiseled Stone Bricks +|C1=Chiseled Stone Bricks +|C2=Chiseled Stone Bricks +|C3=Chiseled Stone Bricks +|Output=Lodestone +}} +| Pickaxe +| +* Can be used to link one or more compasses to its position, acting as a waypoint. +* Can be used in any dimension. +|- +| [[Basalt]] +| [[File:Basalt.png|84px]] +| +* Found in the Nether making up [[basalt pillar]]s within [[soul sand valley]] biomes. +* [[Basalt deltas]] contain an abundance of basalt blocks, as it is one of the main blocks that form the biome. +* Formed when lava flows over [[soul soil]] next to [[blue ice]]. +| Pickaxe +| +* Can be used decoratively,. +* Can be crafted into [[polished basalt]]. +|- +| [[Polished basalt]] +| [[File:Polished Basalt.png|84px]] +| +{{Crafting +|A2=Basalt +|B2=Basalt +|A3=Basalt +|B3=Basalt +|Output=Polished Basalt,4 +}} +| Pickaxe +| Can be used decoratively. +|- +| [[Blackstone]] +| [[File:Blackstone.png|84px]] +| +* Found in large patches in [[basalt deltas]]. +* Found in all nether biomes at the lava level. +| Pickaxe +| +* Can be used as a substitute for [[cobblestone]] in certain crafting recipes. +* Can be made into slabs, stairs and wall variations. +* Can be crafted into [[polished blackstone]]. +* Blackstone's bottom texture is changed with the top texture. +|- +| [[Polished blackstone]] and
[[chiseled polished blackstone]] +| [[File:Polished Blackstone.png|84px]] +[[File:Chiseled Polished Blackstone.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A2=Blackstone +|B2=Blackstone +|A3=Blackstone +|B3=Blackstone +|Output=Polished Blackstone,4 +}} +{{Crafting +|B2=Polished Blackstone Slab +|B3=Polished Blackstone Slab +|Output=Chiseled Polished Blackstone +|foot=1 +}} +| Pickaxe +| +* Can be used decoratively. +* Polished blackstone can be made into slabs, stairs and wall variations. +* Polished blackstone slabs can be used to craft chiseled polished blackstone. +|- +| [[Polished blackstone bricks]] and
[[cracked polished blackstone bricks]] +| [[File:Polished Blackstone Bricks.png|84px]] +[[File:Cracked Polished Blackstone Bricks.png|84px]] +| +{{Crafting +|A2=Polished Blackstone +|B2=Polished Blackstone +|A3=Polished Blackstone +|B3=Polished Blackstone +|Output=Polished Blackstone Bricks,4 +}} +{{Smelting +|Polished Blackstone Bricks +|Cracked Polished Blackstone Bricks +|0.1 +}} +| Pickaxe +| +* Can be used decoratively. +* Polished blackstone bricks can be made into slabs, stairs and wall variations. +* Polished blackstone bricks can be smelted in a furnace to create cracked polished blackstone bricks. +|- +| [[Blackstone]],
[[polished blackstone]], and
[[polished blackstone brick]]
[[slab]]s, [[stairs]] and [[wall]]s +| {{Animate|Blackstone Slab.png;Polished Blackstone Slab.png;Polished Blackstone Brick Slab.png|84px}}

{{Animate|Blackstone Stairs.png;Polished Blackstone Stairs.png;Polished Blackstone Brick Stairs.png|84px}}

{{Animate|Blackstone Wall.png;Polished Blackstone Wall.png;Polished Blackstone Brick Wall.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|A2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|B2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|C2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|Output=Blackstone Slab,6;Polished Blackstone Slab,6;Polished Blackstone Brick Slab,6 +}} +{{Crafting +|A1=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|A2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|B2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|A3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|B3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|C3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|Output=Blackstone Stairs,4;Polished Blackstone Stairs,4;Polished Blackstone Brick Stairs,4 +}} +{{Crafting +|A2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|B2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|C2=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|A3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|B3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|C3=Blackstone;Polished Blackstone;Polished Blackstone Bricks +|Output=Blackstone Wall,6;Polished Blackstone Wall,6;Polished Blackstone Brick Wall,6 +|foot=1 +}} +| Pickaxe +| +* Can be used decoratively. +* Walls can also be used as a barrier to keep mobs both inside a space, or outside one. +|- +| Polished blackstone
[[button]] and [[pressure plate]] +| [[File:Polished Blackstone Button JE1 BE1.png|84px]] +[[File:Polished Blackstone Pressure Plate JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|Polished Blackstone +|Output= Polished Blackstone Button +}} +{{Crafting +|A2= Polished Blackstone +|B2= Polished Blackstone +|Output= Polished Blackstone Pressure Plate +|foot=1 +}} +| Pickaxe +| Output redstone signals when pressed or stepped on. +|- +| [[Gilded blackstone]] +| [[File:Gilded Blackstone.png|84px]] +| Found in [[bastion remnant]]s. +| Pickaxe +| +* Has a chance to drop [[gold nugget]]s or the block itself. +** Affected by the [[Fortune]] enchantment. +|- +| [[Nether gold ore]] +| [[File:Nether Gold Ore JE2 BE1.png|84px]] +| Found at any height in [[the Nether]]. +| Pickaxe +| +* Drops [[gold nugget]]s. +** Affected by the [[Fortune]] enchantment. +* Requires [[Silk Touch]] to be obtained. +* Otherwise behaves exactly like normal [[gold ore]]. +|- +| [[Chiseled nether bricks]] +| [[File:Chiseled Nether Bricks.png|84px]] +| +{{Crafting +|B2=Nether Brick Slab +|B3=Nether Brick Slab +|Output=Chiseled Nether Bricks +}} +| Pickaxe +| Can be used decoratively. +|- +| [[Cracked nether bricks]] +| [[File:Cracked Nether Bricks.png|84px]] +| +{{Smelting +|Nether Bricks +|Cracked Nether Bricks +}} +| Pickaxe +| Can be used decoratively. +|- +| [[Quartz bricks]] +| [[File:Quartz Bricks JE2.png|84px]] +| +{{Crafting +|A2=Block of Quartz +|B2=Block of Quartz +|A3=Block of Quartz +|B3=Block of Quartz +|Output=Quartz Bricks,4 +}} +| Pickaxe +| +* Can be used decoratively. +* Have a different pattern than [[stone bricks]]. +|- +| [[Shroomlight]] +| [[File:Shroomlight JE1 BE1.png|84px]] +| Found on huge fungi. +| Hoe +| Emits a light level of 15, similarly to [[glowstone]]. +|- +| [[Warped wart block]] +| [[File:Warped Wart Block JE1 BE1.png|84px]] +| Generates as a part of huge warped fungi. +| Hoe +| Can be used decoratively. +|- +| [[Twisting vines]] +| [[File:Twisting Vines Plant JE1.png|84px]] +| Generate in the warped forest biome. +| Any +| +* Grow upward. +* Can be used decoratively. +* Can be climbed like [[vines]]. +* Can be grown using [[bone meal]]. +|- +| [[Weeping vines]] +| [[File:Weeping Vines Plant.png|84px]] +| Generate in the crimson forest biome. +| Any +| +* Placed on the bottom of a block and grow downward. +* Can be used decoratively. +* Can be climbed like [[vines]]. +* Can be grown using [[bone meal]]. +|- +| [[Nether sprouts]] +| [[File:Nether Sprouts JE2 BE2.png|84px]] +| Found in [[crimson forest|crimson]] or [[warped forest]]s. +| Any +| +* Can be used decoratively. +* Randomly offset. +* Can be obtained with [[shears]]. +|- +| [[Crimson Roots|Crimson]] and [[warped roots]] +| {{Animate|Crimson Roots JE1 BE1.png;Warped Roots JE1 BE1.png|84px}} +| Found in [[crimson forest|crimson]] or [[warped forest]]s. +| Any +| +* Can be used decoratively. +* Can randomly offset. +|- +| [[Crimson Fungus|Crimson]] and [[warped fungus]] +| {{Animate|Crimson Fungus JE1 BE1.png;Warped Fungus JE1 BE1.png|84px}} +| Crimson fungi generate in [[crimson forest]]s and warped fungi in [[warped forest]]s. +| Any +| +* Can be used as a decorative block. +* Crimson fungi can be used to breed [[hoglin]]s, while warped fungi repel them. Warped fungi can be used to breed [[strider]]s. +* Fungi can be grown into [[huge fungi]] when bonemeal is used on it. +|- +| [[Crimson Nylium|Crimson]] and [[warped nylium]] +| {{Animate|Crimson Nylium JE1 BE1.png;Warped Nylium JE1 BE1.png|84px}} +| Crimson nylium generates in crimson forests and warped nylium in warped forests. +| Pickaxe +| +* Crimson or warped [[fungi]] grow on their respective nylium variant. +* Only drop themselves when broken with [[Silk Touch]], otherwise they drop [[netherrack]]. +* Spread to an adjacent block when [[bone meal]] is used. +|- +| [[Crimson Stem|Crimson]] and [[warped stem]] +| {{Animate|Crimson Stem.png;Warped Stem.png|84px}} +| Comprise the trunks of huge fungi. +| Axe +| +* Can be placed directionally, similarly to logs. +* Do not burn and cannot be used as fuel in a furnace. +* Can be stripped. +|- +| [[Crimson Hyphae|Crimson]] and [[warped hyphae]] +| {{Animate|Crimson Hyphae.png;Warped Hyphae.png|84px}} +| +{{Crafting +|A1=Crimson Stem; Warped Stem +|B1=Crimson Stem; Warped Stem +|A2=Crimson Stem; Warped Stem +|B2=Crimson Stem; Warped Stem +|Output=Crimson Hyphae,3; Warped Hyphae,3 +}} +| Axe +| +* Does not burn and cannot be used as fuel in a furnace. +* Can be stripped. +|- +| [[Stripped crimson stem]] and
[[stripped warped stem]] +| {{Animate|Stripped Crimson Stem.png;Stripped Warped Stem.png|84px}} +| Created by right-clicking on a stem with an axe. +| Axe +| Can be used as a building block. +|- +| [[Stripped crimson hyphae]] and
[[stripped warped hyphae]] +| {{Animate|Stripped Crimson Hyphae.png;Stripped Warped Hyphae.png|84px}} +| Created by right-clicking on a hyphae with an axe. +| Axe +| Can be used as a building block. +|- +| [[Crimson Planks|Crimson]] and [[warped planks]] +| {{Animate|Crimson Planks JE1 BE1.png; Warped Planks JE1 BE1.png|84px}} +| +{{Crafting +|Crimson Stem; Warped Stem +|Output=Crimson Planks,4; Warped Planks,4 +}} +| Axe +| +* Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, buttons, doors, trapdoors, and signs. +* Do not burn and cannot be used as fuel in a furnace. +|- +| [[Crimson]] and [[warped]]
[[slab]] and [[stairs]] +|{{Animate|Crimson Slab JE1 BE1.png;Warped Slab JE1 BE1.png|84px}} +{{Animate|Crimson Stairs JE1 BE1.png;Warped Stairs JE1 BE1.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|A3= Crimson Planks; Warped Planks +|B3= Crimson Planks; Warped Planks +|C3= Crimson Planks; Warped Planks +|Output= Crimson Slab,6; Warped Slab,6 +}} +{{Crafting +|A1= Crimson Planks; Warped Planks +|A2= Crimson Planks; Warped Planks +|B2= Crimson Planks; Warped Planks +|A3= Crimson Planks; Warped Planks +|B3= Crimson Planks; Warped Planks +|C3= Crimson Planks; Warped Planks +|Output= Crimson Stairs,4; Warped Stairs,4 +|foot=1 +}} +| Axe +| Decorative blocks. +|- +| [[Crimson]] and [[warped]]
[[fence]] and [[fence gate]] +| {{Animate|Crimson Fence JE1 BE1.png;Warped Fence JE1 BE1.png|84px}} +{{Animate|Crimson Fence Gate JE1 BE1.png;Warped Fence Gate JE1 BE1.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|A2=Crimson Planks;Warped Planks +|A3=Crimson Planks;Warped Planks +|B2=Stick +|B3=Stick +|C2=Crimson Planks;Warped Planks +|C3=Crimson Planks;Warped Planks +|Output=Crimson Fence,3;Warped Fence,3 +}} +{{Crafting +|A2=Stick +|A3=Stick +|B2=Crimson Planks;Warped Planks +|B3=Crimson Planks;Warped Planks +|C2=Stick +|C3=Stick +|Output=Crimson Fence Gate;Warped Fence Gate +|foot=1 +}} +| Axe +| +* Prevent mobs and players from jumping over them. +* Fence gates can be opened and closed. +|- +| [[Crimson]] and [[warped]]
[[door]] and [[trapdoor]] +| {{Animate|Crimson Door JE1.png;Warped Door JE1.png|84px}} +{{Animate|Crimson Trapdoor JE1 BE1.png;Warped Trapdoor JE1 BE1.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|A1=Crimson Planks;Warped Planks +|A2=Crimson Planks;Warped Planks +|A3=Crimson Planks;Warped Planks +|B1=Crimson Planks;Warped Planks +|B2=Crimson Planks;Warped Planks +|B3=Crimson Planks;Warped Planks +|Output=Crimson Door,3;Warped Door,3 +}} +{{Crafting +|A2= Crimson Planks;Warped Planks +|B2= Crimson Planks;Warped Planks +|C2= Crimson Planks;Warped Planks +|A3= Crimson Planks;Warped Planks +|B3= Crimson Planks;Warped Planks +|C3= Crimson Planks;Warped Planks +|Output= Crimson Trapdoor,2;Warped Trapdoor,2 +|foot=1 +}} +| Axe +| Can be opened and closed. +|- +| [[Crimson]] and [[warped]]
[[button]] and [[pressure plate]] +| {{Animate|Crimson Button JE1 BE1.png;Warped Button JE1 BE1.png|84px}} +{{Animate|Crimson Pressure Plate JE1 BE1.png;Warped Pressure Plate JE1 BE1.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|Crimson Planks;Warped Planks +|Output= Crimson Button;Warped Button +}} +{{Crafting +|A2= Crimson Planks;Warped Planks +|B2= Crimson Planks;Warped Planks +|Output= Crimson Pressure Plate;Warped Pressure Plate +|foot=1 +}} +|Axe +|Output redstone signals when pressed or stepped on. +|- +| Crimson and warped [[sign]] +| [[File:Crimson Wall Sign.png|84px]] +[[File:Crimson Sign.png|84px]] +[[File:Warped Wall Sign.png|84px]] +[[File:Warped Sign.png|84px]] +| +{{Crafting +|A1=Crimson Planks;Warped Planks +|B1=Crimson Planks;Warped Planks +|C1=Crimson Planks;Warped Planks +|A2=Crimson Planks;Warped Planks +|B2=Crimson Planks;Warped Planks +|C2=Crimson Planks;Warped Planks +|B3=Stick +|Output=Crimson Sign,3;Warped Sign,3 +}} +| Axe +| +* Display custom text. +* Text color can be changed with [[dye]]s, or brightened with [[glow ink sac]]s. +|- +| [[Crying obsidian]] +| [[File:Crying Obsidian JE1.png|84px]] +| Can be [[bartered]] from piglins and found in the [[ruined portal]] structures. +| Pickaxe (diamond or better) +| +* Used to craft respawn anchors. +* Has the same blast resistance and hardness as obsidian. +|- +| [[Respawn anchor]] +| {{animate|Respawn Anchor Charges 0 JE1 BE1.png; Respawn Anchor Charges 1 JE1 BE1.gif;Respawn Anchor Charges 2 JE1 BE1.gif;Respawn Anchor Charges 3 JE1 BE1.gif;Respawn Anchor Charges 4 JE1 BE1.gif|84px}} +| +{{Crafting +|A1=Crying Obsidian +|B1=Crying Obsidian +|C1=Crying Obsidian +|A2=Glowstone +|B2=Glowstone +|C2=Glowstone +|A3=Crying Obsidian +|B3=Crying Obsidian +|C3=Crying Obsidian +|Output=Respawn Anchor +}} +| Pickaxe (diamond or better) +| +* The player can set their spawn point by clicking the respawn anchor in the Nether. +* Only four charges can be set at once, and one is used up for every respawn. +** Respawn anchor can be recharged with [[glowstone]]. +** Respawn anchor emits 4 different light levels depending on what charge it is at. +* Explodes if used in the [[Overworld]] or [[End]]. +* Can be charged with a dispenser. +|- +| [[Soul soil]] +| [[File:Soul Soil JE1 BE1.png|84px]] +| Generates in the soul sand valley, alongside conventional soul sand. +| Shovel +| +* Fire lit on soul soil appears as soul fire. +* The player does not sink and is not slowed when walking on soul soil. +* Soul soil can be used to summon the [[wither]]. +|- +| [[Soul fire]] +| [[File:Soul Fire.gif|84px]] +| +* Generates naturally in the soul sand valley biome in the Nether. +* Fire lit on soul soil is soul fire regardless of dimension. +| Any (drops nothing) +| +* Deals damage at a rate of 2 per second as opposed to the 1 per second of regular fire. +* Repels [[piglin]]s. +* Has a hitbox. +|- +| [[Soul campfire]] +| [[File:Soul Campfire.gif|84px]] +| +{{Crafting +|B1= Stick +|A2= Stick +|B2= Soul Soil;Soul Sand +|C2= Stick +|A3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|B3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|C3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|Output= Soul Campfire +}} +| Axe (drops charcoal) +| +* Emits a light level of 10, instead of 15 by the regular one. +* Has a blue flame instead of orange. +* Deals damage at a rate of 2 per tick as opposed to the 1 per tick of regular campfire. +* Has all behaviors of the regular campfire. +* Repels [[piglin]]s. +|- +| [[Soul torch]] +| [[File:Soul Torch.gif|84px]] +| +{{Crafting +|B1=Coal; Charcoal +|B2=Stick +|B3=Soul Soil;Soul Sand +|Output=Soul Torch,4 +}} +| Any +| +* Gives off a light level of 10. +* Repels [[piglin]]s. +|- +| [[Soul lantern]] +| [[File:Soul Lantern JE2 BE1.gif|84px]] +| +{{Crafting +|Iron Nugget +|Iron Nugget +|Iron Nugget +|Iron Nugget +|Soul Torch +|Iron Nugget +|Iron Nugget +|Iron Nugget +|Iron Nugget +|Output=Soul Lantern +}} +* Crafted similarly to a normal lantern, using a soul torch instead of a normal torch. +| Pickaxe +| +* Gives off a light level of 10. +* Repels [[piglin]]s. +|- +| [[Chain]] +| [[File:Chain.png|84px]] +| +{{Crafting +|B1=Iron Nugget +|B2=Iron Ingot +|B3=Iron Nugget +|Output=Chain +}} +| Pickaxe +| +* Can be used decoratively. +* Can be used to suspend [[bell]]s and both types of [[lantern]]s. +|- +| [[Target]] +| [[File:Target.png|84px]] +| +{{Crafting +|A2=Redstone Dust +|B1=Redstone Dust +|B3=Redstone Dust +|C2=Redstone Dust +|B2=Hay Bale +|Output=Target +}} +| Hoe +| +* Emits a redstone signal for 1 second when hit with most projectiles. +* The closer a projectile hits to the center, the stronger the signal it gives off. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Bamboo sapling]] +| [[File:Bamboo Sapling.png|84px]] +| Renamed to "Bamboo Shoot". +|- +| [[Beacon]] +| [[File:Beacon.png|84px]] +| +* Can now have a base composed of [[blocks of netherite]]. +* Can now use [[netherite ingot]]s as fuel. +|- +| [[Bell]] +| [[File:Bell.png|84px]] +| Now rings when hit by any projectile. +|- +| [[Bone block]] +| {{animate|Bone Block Axis Y.png;Bone Block Axis X.png;Bone Block Axis Z.png|84px}} +| +* Now generates as part of [[nether fossil]]s in [[soul sand valley]]s. +* Now has its own [[sound]], instead of using the [[stone]] sound. +|- +| [[Campfire]] +| [[File:Campfire.gif|84px]] +| Campfires now ignite when hit by any burning projectile. +|- +| [[Dispenser]] +| [[File:Dispenser.png|84px]] +| +* Can now saddle [[pig]]s, [[strider]]s, and tamed [[horse]]s, [[donkey]]s and [[mule]]s. +* Can now put [[horse armor]] on tamed horses. +* Can now put carpets on tamed [[llama]]s. +* Can now put chests on tamed llamas, donkeys, and mules. +* Can now shear [[mooshroom]]s and [[snow golem]]s. +* Now displays a new death message: [player] went off with a bang due to a firework fired from [item] by [player/mob] +|- +| [[Fire]] +| [[File:Fire.gif|84px]] +| +* Now has a proper hitbox ({{frac|1|16}} [[block]]s). +* Can no longer be put out by [[sword]]s or [[trident]]s in [[Creative]] mode, akin to other [[block]]s, and can be modified via the [[debug stick]]. +* Now has [[loot table]]s. +|- +| [[Flower pot]] +| {{animate|Potted Dandelion UNKVER2 (facing NWU).png;Potted Poppy UNKVER2 (facing NWU).png;Potted Allium UNKVER2 (facing NWU).png;Potted Azure Bluet UNKVER2 (facing NWU).png;Potted Oxeye Daisy UNKVER2 (facing NWU).png;Potted Blue Orchid UNKVER2 (facing NWU).png;Potted Red Tulip UNKVER2 (facing NWU).png;Potted Orange Tulip UNKVER2 (facing NWU).png;Potted White Tulip UNKVER2 (facing NWU).png;Potted Pink Tulip UNKVER2 (facing NWU).png;Potted Red Mushroom UNKVER2 (facing NWU).png;Potted Brown Mushroom UNKVER2 (facing NWU).png;Potted Oak Sapling UNKVER2 (facing NWU).png;Potted Birch Sapling UNKVER2 (facing NWU).png;Potted Spruce Sapling UNKVER2 (facing NWU).png;Potted Jungle Sapling UNKVER2 (facing NWU).png;Potted Acacia Sapling UNKVER2 (facing NWU).png;Potted Dark Oak Sapling UNKVER2 (facing NWU).png;Potted Cactus UNKVER2 (facing NWU).png;Potted Fern UNKVER2 (facing NWU).png;Potted Dead Bush UNKVER2 (facing NWU).png;Potted Cornflower UNKVER2 (facing NWU).png;Potted Lily of the Valley UNKVER2 (facing NWU).png;Potted Wither Rose UNKVER2 (facing NWU).png;Potted Bamboo UNKVER2 (facing NWU).png|84px}} +| Now has a bottom texture. +|- +| [[Gravel]] +| [[File:Gravel.png|84px]] +| Now generates naturally in all nether biomes at the lava level. +|- +| [[Jigsaw block]] +| [[File:Jigsaw Block.png|84px]] +| +* Can now have one of 12 orientations. +* Now has a new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" remain as jigsaw blocks, or are replaced by their "Turns Into" block. +** Defaults to "ON". +|- +| [[Lantern]] +| [[File:Lantern.gif|84px]] +| Can now be waterlogged. +|- +| [[Lava]] +| [[File:Lava.gif|84px]] +| Now pushes [[entities]]. +|- +| [[Nether wart block]] +| [[File:Nether Wart Block JE3.png|84px]] +| +* Now generates as a part of huge crimson fungi. +* The texture of nether wart block is slightly changed. +|- +| [[Netherrack]] +| [[File:Netherrack JE4 BE2.png|84px]] +| +* Using [[bone meal]] on netherrack adjacent to [[nylium]] converts it into nylium. +** If two nylium blocks of different types are present, it chooses the type at random based on how many [[block]]s of each type are around it. +|- +| [[Observer]] and [[block of redstone]] +| {{animate|Observer.png;Block of Redstone.png|84px}} +| Observers and blocks of redstone now allow placing of [[ladder]]s and [[tripwire hook]]s. +|- +| [[Redstone dust]] +| [[File:Redstone Dust.png|84px]] +| +* A single redstone wire is now represented as a cross. +* Redstone provides power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection. +* A wire on top of a block, which is redirected from below, now powers the sides it is redirected to. +** Wires that redirect upward to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well. +* A wire that is redirected to go over a block now always provides power to the block. This is most noticeable when the wire has signal strength 1. +* Hitbox now adjusts to its shape. +* Now visually connects when traveling up soul sand and 8-layer snow stacks. +* Now visually connects when going up the back (including far-side) of [[stairs]]. +* Particles are now generated across the entire area of the redstone dust. (Fixed bug: [https://bugs.mojang.com/browse/MC-181566 MC-181566]) +|- +| [[Smithing table]] +| [[File:Smithing Table.png|84px]] +| +* Now has a GUI. +* Can now be used to upgrade [[Diamond (disambiguation)|diamond gear]] to [[netherite]]. +|- +| [[Snow]] +| [[File:Snow Block.png|84px]] +| [[Door]]s, [[rail]]s, [[button]]s, [[torch]]es, [[pressure plate]]s and [[redstone]] can now be placed on a full-block of snow layers. +|- +| [[Soul sand]] +| [[File:Soul Sand.png|84px]] +| +* Now generates in soul sand valley biomes at the lava level of the lava ocean. +* Soul sand with a rail on top no longer slows down [[minecart]]s. +* Doors, buttons, torches, pressure plates and redstone can now be placed on soul sand. +|- +| [[Structure block]] +| [[File:Structure Block.png|84px]] +| A structure block's maximum size per axis now expands to 48. +|- +| [[TNT]] +| [[File:TNT.png|84px]] +| Now ignite when hit by any burning projectile. +|- +| [[Vines]] +| [[File:Vines.png|84px]] +| Now play a [[sound]] when climbed. +|- +| [[Wall]] +| {{animate|Cobblestone Wall.png;Mossy Cobblestone Wall.png;Stone Brick Wall.png;Mossy Stone Brick Wall.png;Andesite Wall.png;Diorite Wall.png;Granite Wall.png;Sandstone Wall.png;Red Sandstone Wall.png;Brick Wall.png;Prismarine Wall.gif;Nether Brick Wall.png;Red Nether Brick Wall.png;End Stone Brick Wall.png|84px}} +| +* Walls in the middle of a row have longer pillars when stacked vertically. +** [[Block state]] now uses {{cd|none|low|tall|d=and}} for {{cd|east|west|north|south|d=and}} directional values. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Snout banner pattern]] +| [[File:Banner Pattern JE1 BE1.png|84px]] +| Found in chests in [[bastion remnant]]s. +| Has the same function as any other [[banner pattern]]. +|- +| [[Pigstep music disc]] +| [[File:Music Disc Pigstep JE1 BE1.png|84px]] +| Found in chests in [[bastion remnants]]. +| Plays the track "Pigstep" [https://www.youtube.com/watch?v=2iXF8b79Heo (Mono Mix)] from the [[Minecraft: Nether Update (Original Game Soundtrack)|Nether Update soundtrack]].

[[File:Pigstep.ogg]] +|- +| [[Netherite scrap]] +| [[File:Netherite Scrap JE2 BE1.png|84px]] +| +{{Smelting +|Ancient Debris +|Netherite Scrap +}} +| Can be crafted into [[netherite ingot]]s. +|- +| [[Netherite ingot]] +| [[File:Netherite Ingot JE1.png|84px]] +| +{{Crafting +|Netherite Scrap +|Netherite Scrap +|Netherite Scrap +|Netherite Scrap +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Gold Ingot +|Output=Netherite Ingot +}} +| Can be used for upgrading diamond armor, swords and tools. +|- +| Netherite [[armor]] +| {{Animate|Netherite Helmet.png;Netherite Chestplate.png;Netherite Leggings.png;Netherite Boots.png|84px}} +| +{{Legacy Smithing +|head=1 +|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots +|Netherite Ingot +|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots +|tail=1 +}} +| +* Does not burn in lava. +* Floats on lava. +* Tougher than diamond armor. +* Have higher durability and enchantability than diamond. +|- +| [[Netherite axe]], [[Netherite Hoe|hoe]], [[Netherite Pickaxe|pickaxe]], [[Netherite Shovel|shovel]], and [[Netherite Sword|sword]] +| {{Animate|Netherite Axe JE1.png; Netherite Hoe JE1.png; Netherite Pickaxe JE1.png; Netherite Shovel JE1.png; Netherite Sword JE1.png|84px}} +| +{{Legacy Smithing +|head=1 +|Diamond Axe; Diamond Hoe; Diamond Pickaxe; Diamond Shovel; Diamond Sword +|Netherite Ingot +|Netherite Axe; Netherite Hoe; Netherite Pickaxe; Netherite Shovel; Netherite Sword +|tail=1 +}} +| +* Does not burn in lava. +* Floats on lava. +* All items, except the hoe, deal 1 more damage than their diamond counterparts. +* Have higher durability, mining level, breaking multiplier, and enchantability than diamond. +|- +| [[Warped fungus on a stick]] +| [[File:Warped Fungus on a Stick JE1 BE1.png|84px]] +| +{{Crafting +|A1=Fishing Rod +|B2=Warped Fungus +|Output= Warped Fungus on a Stick +}} +| +* Can be used to control striders. +* Functions similarly with striders as [[carrot on a stick]] separately would with [[pig]]s. +|- +| [[Spawn egg]]s
([[Hoglin]]/[[piglin]]/[[strider]]/[[zoglin]]/[[piglin brute]]) +| {{Animate|Hoglin Spawn Egg.png;Piglin Spawn Egg.png;Strider Spawn Egg JE1 BE1.png;Zoglin Spawn Egg JE1 BE1.png;Piglin Brute Spawn Egg JE1 BE1.png|84px}} +| Can be obtained only via creative inventory. +| Have the same function as any other spawn egg. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Bone meal]] +| [[File:Bone Meal.png|84px]] +| +* Can now be used to grow [[kelp]], [[weeping vines]], and [[twisting vines]]. +* Now grows fungus, roots, and nether sprouts if it is used on a [[nylium]] block. +* A [[fungus]] can be grown into a [[huge fungus]] on its corresponding nylium. +|- +| [[Clay Ball|Clay]] +| [[File:Clay Ball.png|84px]] +| Renamed to "Clay Ball". +|- +| [[Compass]] +| [[File:Lodestone Compass JE1.gif|84px]] +| +* Using a compass on a [[lodestone]] creates a lodestone compass, which points to that block. +* Can now be enchanted with [[Curse of Vanishing]]. +|- +| All [[hoe]]s +| {{Animate|Wooden Hoe.png;Stone Hoe.png;Iron Hoe.png;Golden Hoe.png; Diamond Hoe.png; Netherite Hoe.png|84px}} +| +* Each tier now has a different speed at which it mines [[block]]s it is effective against. +* Can now be enchanted with [[Efficiency]], [[Fortune]], and [[Silk Touch]] through the enchanting table. +* Are now the appropriate tools for mining [[hay bale]]s, [[target]]s, [[dried kelp block]]s, [[sponge]]s, [[wet sponge]]s, [[leaves]], [[shroomlight]]s, [[nether wart block]]s, and [[warped wart block]]s. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +| [[Soul sand valley]] +| [[File:Soulsand Valley.png|256px]] +| +* An open space made mostly of [[soul sand]] and [[soul soil]]. +* Basalt pillars span from floor to ceiling. +* Nether fossils generate across the valley. +* Ash falls through the air. +* A light blue glow envelopes the valley. +* [[Ghast]]s and [[skeleton]]s traverse the valley. +* [[Soul sand]] can be found in this biome at the lava level of the lava ocean. +* Biome-exclusive [[ambient sounds]] can be heard within the valley. +* The [[music]] track 'So Below' composed by Lena Raine plays inside this biome. +| +* [[Nether fossil]]s +* [[Basalt pillar]]s +|- +| [[Warped forest]] +| [[File:Warped Forest.png|256px]] +| +* [[Warped nylium]] carpets the cave floor with [[nether sprouts]] and [[warped fungi]] growing throughout the biome. +* [[Huge warped fungi]] make up the "trees" of this forest, with [[shroomlight]]s lighting up their interiors. +* Many [[twisting vines]] grow upward from the floor of the biome. +* A dark blue fog covers the forest. +* Warped spores swirl through the air. +* The least hostile places in the Nether. +* [[Endermen]] can be found more frequently within the forests. +* Biome-exclusive [[ambient sounds]] can be heard within the forests. +| [[Huge warped fungi]] +|- +| [[Crimson forest]] +| [[File:Crimson Forest.png|256px]] +| +* [[Crimson nylium]] makes up the floor of the crimson forest with [[nether sprouts]], [[crimson roots]], and [[crimson fungi]] growing throughout the biome. +* [[Huge crimson fungi]] grow abundantly throughout the biome, providing [[crimson stem]]s and [[shroomlight]]s, as well as [[nether wart block]]s. +* [[Weeping vines]] often grow down from the nether wart blocks on the huge crimson fungi. +* A red fog covers the entirety of the biome. +* Red ashes and particles often flow through the air. +* Many [[hoglin]]s, [[piglin]]s and [[zombified piglin]]s can be found spawning within the crimson forest. +* Has many new, exclusive [[ambient sounds]]. +* The [[music]] track 'Chrysopoeia' composed by Lena Raine plays inside this biome. +| [[Huge crimson fungi]] +|- +| [[Basalt deltas]] +| [[File:BasaltDeltas.png|256px]] +| +* [[Basalt]] is found in an abundance in this biome. +* Patches of [[blackstone]] generate inside the basalt formations. +* A gray fog covers the deltas. +* White ash swirls through the air. +* [[Magma cube]]s spawn very frequently within the deltas. +* The [[basalt deltas]] come with a variety of ambient sounds. +* The [[music]] track 'So Below' composed by Lena Raine plays inside this biome. +| +|} + +=== Changed === +{|{{Simple Guide table|Changed Biomes}} +|- +| [[Nether]] +| [[File:The Nether.png|256px]] +| The Nether was split into biomes. +|- +| [[Nether (biome)|Nether]] (as original biome) +| [[File:Nether.png|256px]] +| +* The "Nether" biome is renamed to [[nether wastes]]. +* [[Piglin]]s and [[strider]]s now spawn here. +* Added new [[ambient sounds]]. +* The [[music]] track 'Rubedo' composed by Lena Raine plays inside this biome. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Bastion remnant]]s +| [[File:Bastion Remnant.png|184px]] +| Generate in [[the Nether]] in all biomes except [[basalt deltas]]. +| Yes (3) +| +* [[Piglin]]s +* [[Magma cube]]s +* [[Hoglin]]s +* [[Piglin brute]]s +| +* Serve as the home of piglins. +* Piglin brutes spawn only in this structure. +* Gilded blackstone naturally generates only in this structure, both as one of the blocks that make up the structure and as chest loot. +|- +| [[Nether fossil]]s +| [[File:Nether fossil 14.png|alt=|center|184px]] +| Generate in [[the Nether]] and are found exclusively in [[soul sand valley]] biomes. +| No +| No +| Remains of unknown creatures. +|- +| [[Ruined portal]]s +| [[File:Overworld portal 1.png|184px]] +| Generate in all biomes in both the Nether and the Overworld. They can spawn underground (partially or fully), underwater, or exposed to the air. +| Yes (1) +| No +| +* [[Generated structures|Naturally generated]] damaged [[nether portal]]s. +* Overworld materials in Overworld, Nether in Nether. +|- +| [[Basalt pillar]]s +| [[File:Basalt Pillar.png|alt=|center|184x184px]] +| Generate in [[the Nether]] and are found exclusively in [[soul sand valley]] biomes. +| No +| No +| Pillars, made from [[basalt]]. +|- +| [[Huge crimson fungi]] and [[huge warped fungi]] +| {{animate|Huge Crimson fungi.png; Huge Warped fungi.png|184px}} +| Huge crimson fungi generate in [[crimson forest]] and huge warped fungi generate in [[warped forest]]. They can also be grown by using bone meal on [[fungi]]. +| No +| No +| +* Similar to [[huge mushroom]]s. +* Huge crimson fungi are made from [[nether wart block]]s and [[crimson stem]]s and huge warped fungi are made from [[warped wart block]]s and [[warped stem]]s. +* They can also contain [[shroomlight]]s, which can be used as a light source. +* Huge crimson fungi can also generate with weeping vines. +|} + +== Music == +=== New === +{{Music disclaimer}} +Four new music tracks composed by [[Lena Raine]] have been added to the game. + +{|{{Simple Guide table|New Soundtracks}} +|- +| rubedo.ogg +| [[Nether wastes]] +| "[[Rubedo]]" +| [[File:Rubedo.ogg]] +|- +| chrysopoeia.ogg +| [[Crimson forest]] +| "[[Chrysopoeia]]" +| [[File:Chrysopoeia.ogg]] +|- +| so_below.ogg +| [[Soul sand valley]] and [[basalt deltas]] +| "[[So Below]]" +| [[File:So below.ogg]] +|- +| pigstep.ogg +| {{ItemSprite|music-disc-pigstep}} [[Music disc]] +([[bastion remnant]]s) +| "[[Pigstep]]" +| [[File:Pigstep.ogg]] +|} + +== Enchantments == +=== New === +{| class="wikitable" +|- +! Enchantment +! Max level +! Applicable items +! Notes +|- +| [[Soul Speed]] +| III +| {{ItemSprite|Netherite Boots|link=Boots}} +| Makes the player move faster when on Soul Sand and Soul Soil, and overrides the slowing functionality of the former. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +| [[Bartering]] +| Randomized trading-like system between [[player]]s and [[piglin]]s. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Fishing]] +| To find treasures, the bobber must be cast into water that is at least 5×3×5 blocks. +|} + +== Advancements == +{{Load advancements|Bullseye;Those Were the Days;Hidden in the Depths;Who Is Cutting Onions?;Oh Shiny;This Boat Has Legs;War Pigs;Country Lode, Take Me Home;Cover Me in Debris;Not Quite "Nine" Lives;Hot Tourist Destinations}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Nether Update]] +[[ja:ガイド/Java Edition/ネザー・アップデート]] +[[ru:Обзоры версий Java Edition/Nether Update]] +[[zh:Java版指南/下界更新]] diff --git a/wiki_backup/Java Edition guides_Pretty Scary Update.txt b/wiki_backup/Java Edition guides_Pretty Scary Update.txt new file mode 100644 index 0000000..c17bcd0 --- /dev/null +++ b/wiki_backup/Java Edition guides_Pretty Scary Update.txt @@ -0,0 +1,796 @@ +{{Infobox guide +|edition=java +|name=Pretty Scary Update +|vers= +* {{vl|je 1.4.2|}} +* {{vl|je 1.4.4|}} +* {{vl|je 1.4.5|}} +* {{vl|je 1.4.6|}} +* {{vl|je 1.4.7|}} +|prev= 1.3 releases +|next= Redstone Update +}} +This guide is a simplified overview of all the changes in the [[Pretty Scary Update]] ({{JE}} 1.4.x releases), which assumes at least some knowledge of the Java Edition 1.3.x releases. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Wither]] +|[[File:Wither JE1 BE1.png|128px]] +|Can only be spawned by placing 4 blocks of [[soul sand]] in a T shape, and putting 3 [[wither skeleton skull]]s on top of the three upper blocks (see image below).
+{{FakeImage|align=left|{{BlockGrid|scale=3|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }} }} +| +* {{Drop|Item|Nether Star|1}} +* {{xp|50}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Three-headed flying player-created [[boss mob]] shooting [[projectile]]s at any [[mob]] (that isn't [[undead]]) and [[player]]s. +* After spawning, it flashes blue, builds up [[health]], grows slightly and is invincible for a few seconds - ten it [[explode]]s and starts attacking players and mobs. +* Each head can fire projectiles, so-called [[Wither#Wither Skull|wither skull]]s, at different targets. +** Shoots two kinds of projectiles - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players. +** When hit by projectiles, players get the [[Wither (status effect)|Wither II]] effect, which acts like a slower [[Poison]] effect that can kill and turns affected players' [[health bar]]s' hearts black. +* Constantly [[regenerate]]s health. +* Gains 'wither armor' when taken down to half health, making it immune to [[arrow]]s. +* Darkens the [[sky]] when spawned in the [[Overworld]]. +|- +|[[Wither skeleton]] +|[[File:Wither Skeleton Revision 1.png|128px]] +|[[Nether fortress]] +| +* {{Drop|Item|Coal|0|1}} +* {{Drop|Item|Bone|0|2}} +* {{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) + +'''Rare drops''' +{{Drop|Block|Wither Skeleton Skull}} +'''Spawned equipment''' +{{Drop|Item|Stone Sword}} +| +* Give players [[Wither (status effect)|Wither]] effect when hitting them. +* Rarely, depending on [[difficulty]], spawn with the ability to pick up [[armor]], head wear, [[item]]s, [[block]]s, [[weapon]]s and [[tool]]s. +** Items that are picked up have a 100% chance of [[drop]]ping after dying. +* More advanced gear is more likely to spawn with [[mob]]s when playing on harder difficulties and rarely drops when the mob is killed by players. +|- +|[[Zombie villager]] +|[[File:Zombie Villager.png|128px]] +|Anywhere in the Overworld where the light level is 7 or less. +| +* {{ItemLink|Rotten Flesh}} (100% chance) +* {{ItemLink|Iron Ingot}} (2.5% chance) +* {{ItemLink|Carrot}} (2.5% chance) +* {{ItemLink|Potato}} (2.5% chance) +* {{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +| +* Have a 5% chance of spawning instead of a normal [[zombie]]. +* Have a chance of spawning when a [[villager]] is killed by a zombie (0% chance in easy, 50% chance in normal, 100% chance in hard). +* Can be cured into a villager using a [[golden apple]] and a [[splash potion of Weakness]]. +* Have the same bodies as normal zombies, only the head is different. +|- +|[[Baby zombie]] and [[baby zombie villager]] +|{{Animate|Baby Zombie Revision 1.png; Baby Zombie Villager.png|128px}} +|Anywhere in the Overworld where the light level is 7 or less. +| +* {{ItemLink|Rotten Flesh}} (100% chance) +* {{ItemLink|Iron Ingot}} (2.5% chance) +* {{ItemLink|Carrot}} (2.5% chance) +* {{ItemLink|Potato}} (2.5% chance) +* {{xp|12}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +|Smaller and faster than normal zombies. +|- +|[[Witch]] +|[[File:Witch Revision 2.png|128px]] +| +* [[Swamp]] +* [[Witch hut]] +| +* {{ItemLink|Glass Bottle}} (12.5% chance) +* {{ItemLink|Glowstone Dust}} (12.5% chance) +* {{ItemLink|Gunpowder}} (12.5% chance) +* {{ItemLink|Redstone Dust|Redstone}} (12.5% chance) +* {{ItemLink|Spider Eye}} (12.5% chance) +* {{ItemLink|Sugar}} (12.5% chance) +* {{ItemLink|Stick}} (25% chance) +* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) + +They make 1–3 drops of 0–2 items each, for a maximum of 6 items total. +|Throws [[splash potion]]s of [[Poison]], [[Slowness]], [[Weakness]], and [[Instant Damage]] at [[player]]s. +|- +|[[Bat]] +|[[File:Bat Revision 1.png|128px]] +| +* Spawn in groups of two in the [[Overworld]] at a light level of 3 or less on [[opaque]] blocks below layer 63. +** Between October 20 and November 3, they only require a light level of 6 or less to spawn. +** On [[Superflat]] worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation. +|None +| +* Hang on the ceiling when idle, starts flying when [[player]]s come near. +* Sleep during the [[day]]. +* Don't trigger [[pressure plate]]s or [[tripwire]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|All hostile [[mob]]s +| +| +* Now jump down to players as long as they can survive the fall. +* Depending on difficulty, they are willing to take more damage. +|- +|Tamed [[wolves]] +|[[File:Tamed Wolf with Red Collar JE1 BE1.png|128px]] +|Collars can now be dyed by {{control|using}} dye on the wolf +|- +|[[Iron golem]] +|[[File:Iron Golem JE1 BE1.png|128px]] +| +* Now attack [[creeper]]s, [[slime]]s and [[magma cube]]s +* Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village +|- +|[[Villager]] +|{{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|128px}} +| +* Improved [[villager]]s to make them more self-aware. +* The inhabitants of a village can now like and dislike specific players. +** Trading makes the villagers like the player. +** Hurting villagers or their iron golems makes the villagers dislike a player. +*** When players are highly disliked, iron golems of that village can become aggressive towards those players. +* After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes. +* Changed and added some trades to counteract emerald farming and improve gameplay. +* Show particle effects indicating a change in player reputation. +|- +|[[Pig]] +|[[File:Saddled Pig JE2 BE1.png|128px]] +| +* Can now accelerate to up to 5 m/s. +* Now drop their [[saddle]] when killed. +|- +|[[Slime]] +|[[File:Slime JE2 BE1.png|128px]] +|Now spawn in swamps at night. +|- +|[[Sheep]] +|{{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|128px}} +|Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, pink, etc.) +|- +|[[Creeper]] +|[[File:Creeper JE3 BE1.png|128px]] +| +* Start exploding when they hit the ground, with explosions being more imminent with higher falls. +* Can now have custom explosion radius and fuse timer using edited mob spawners and NBT data. +|- +|[[Zombie]] +|{{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png;Zombie with iron sword JE1.png;Zombie with iron shovel JE1.png;Zombie with Carved Pumpkin.png|128px}} +| +* Now rarely spawn with armor of all kinds, sometimes enchanted. +* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools. +* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob. +* Rare tool drops are now damaged. +* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players. +* When wearing helmets, they don't burn up - instead, all damage is applied to the helmet. +* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks. +* Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death. +* Infected baby villagers turn into baby zombie villagers. +* Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager. +* Rarely spawn holding iron swords or shovels. +* When holding something in their hands, their arms move upwards when attacking. +* Added baby zombie, which is only spawnable using mods or third-party tools. +* Now rarely drop carrots and potatoes when killed by players. +* Have a 25% chance of spawning with a pumpkin on their head during Halloween. +|- +|[[Skeleton]] +|{{animate|Skeleton in leather armor.png;Skeleton in golden armor.png;Skeleton in chainmail armor.png;Skeleton in iron armor.png;Skeleton in diamond armor.png;Skeleton with Jack o'Lantern JE4.png;Skeleton with Carved Pumpkin JE4.png|128px}} +| +* Now rarely spawn with armor of all kinds, sometimes enchanted. +* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools. +* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob. +* Rare tool drops are now damaged. +* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players. +* When wearing helmets, they don't burn up - instead all damage is applied to the helmet. +* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks. +* Rarely spawn with enchanted bows which can be dropped when killed by players. +* Have a 25% chance of spawning with a pumpkin on their head during Halloween. +|- +|[[Zombie pigmen]] +|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|128px]] +| +* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools. +* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob. +* Rare tool drops are now damaged. +* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players. +* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks. +* Rarely carry enchanted golden swords. +* Dropped golden swords now sometimes are damaged. +* Added baby zombie pigman, which is only spawnable using mods or thi.d-party tools. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Command block]] +|[[File:Impulse Command Block JE1.png|84px]] +|Only obtainable using {{cmd|give <''playername''> 137}}. +|Cannot be broken in [[Survival]] mode nor without [[operator]] permissions. +| +* Runs editable commands when triggered by [[redstone]] signal. +* Intended for [[adventure]] maps. +* Can only be edited by operators in [[Creative]] mode, as long as enable-command-block in [[server.properties]] is enabled. +|- +|[[Beacon]] +|[[File:Beacon JE4 BE1.png|84px]] +| +{{Crafting +|A1= Glass +|B1= Glass +|C1= Glass +|A2= Glass +|B2= Nether Star +|C2= Glass +|A3= Obsidian +|B3= Obsidian +|C3= Obsidian +|Output= Beacon +|type= Miscellaneous +}} +| +* Any +** It always takes exactly 4.5 seconds to break, regardless of tool used. +| +* Continuously glows and gives a selected [[status effect]] to [[player]]s within a set amount of [[block]]s while beaming a beacon of light directly upwards. +* Activated by building a solid pyramid of [[Block of Iron|iron]]/[[Block of Gold|gold]]/[[Block of Emerald|emerald]]/[[Block of Diamond|diamond]] blocks underneath (can be used interchangeably) and selecting an effect. +** The cheapest configuration requires 9 blocks (one layer), while the best configuration requires 164 blocks (four layers). +* Unlockable effects, with increasing amounts of required layers of blocks. +* When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen. +|- +|[[Anvil]] +|{{Animate|Anvil JE1 BE1.png; Chipped Anvil JE1 BE1.png; Damaged Anvil JE1 BE1.png|84px}} +| +{{Crafting +|A1 = Block of Iron +|B1 = Block of Iron +|C1 = Block of Iron +|B2 = Iron Ingot +|A3 = Iron Ingot +|B3 =Iron Ingot +|C3 =Iron Ingot +|Output = Anvil +}} +|Pickaxe +| +* Used for [[repairing]] and combining [[enchanted]] items as well as for renaming any [[block]] or [[item]] at the cost of [[experience]] levels. +** [[Tool]]s can also be repaired using one piece of their material. +** [[Enchantment]]s that are the same are upgraded by one level as long as they are both the same level and the higher level exists. +*** Conflicting enchantments are removed and only the first one is kept. +* Becomes damaged from using and dropping it. +** Damage persists in the [[inventory]] and splits up into 3 categories: anvil, slightly damaged anvil & very damaged anvil. +|- +|[[Flower pot]] +|[[File:Flower Pot JE1.png|84px]] +| +{{Crafting +|A2 = Brick +|B3 = Brick +|C2 = Brick +|Output = Flower Pot +}} +|Any +| +* Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s. +** Right-click it with something to plant it, hit it to get both back. +|- +|[[Cobblestone wall]] and [[mossy cobblestone wall]] +|{{animate|Cobblestone Wall JE1 BE1.png; Mossy Cobblestone Wall JE1 BE1.png|84px}} +| +{{Crafting +|A2 = Cobblestone; Mossy Cobblestone +|A3 = Cobblestone; Mossy Cobblestone +|B2 = Cobblestone; Mossy Cobblestone +|B3 = Cobblestone; Mossy Cobblestone +|C2 = Cobblestone; Mossy Cobblestone +|C3 = Cobblestone; Mossy Cobblestone +|Output = Cobblestone Wall; Mossy Cobblestone Wall +}} +|Pickaxe +| +* Available in [[cobblestone]] and [[mossy cobblestone]] variants. +* Behave like [[fence]]s - connect to each other, to other [[block]]s and to [[fence gate]]s & have a 1.5 blocks high collision box. +* Have a different, higher shape in corners and when blocks are placed on them. +|- +|[[Mob head]] +|{{animate|Skeleton Skull.png;Wither Skeleton Skull.png;Zombie Head.png;Player Head.png;Creeper Head.png|84px}} +| +* [[Wither skeleton]]s have a 2.5% chance of dropping a [[wither skeleton skull]] when killed by a [[player]] or [[tamed wolf]]. +** All other heads are only obtainable from the [[creative inventory]]. +| +* Any +** If a player head has a custom [[skin]], the skin is preserved when broken. +| +* Can be put on the ground in 16 orientations and hung on walls. +* Can be worn. +|- +|[[Wooden button]] +|[[File:Oak Button (S) JE1 BE1.png|84px]] +| +{{Crafting +|B2 = Oak Planks +|Output = Wooden Button +}} +|Axe +| +* Unlike [[stone button]]s, can be activated by [[arrow]]s. +* When pressed, stays activated longer that stone buttons. +|- +|[[Carrot]] and [[potato]] crops +|{{Animate|Carrots Age 0-1 JE1.png;Carrots Age 2-3 JE1.png;Carrots Age 4-6 JE1.png;Carrots Age 7 JE1.png|84px}} +{{Animate|Potatoes Age 0-1 JE1.png;Potatoes Age 2-3 JE1.png;Potatoes Age 4-6 JE1.png;Potatoes Age 7 JE1.png|84px}} +|Created by planting carrots and potatoes on farmland. +|Any +|Drop multiple carrots or potatoes when fully grown. +|- +|[[Nether brick slab]] +|[[File:Nether Brick Slab JE1 BE1.png|84px]] +| +{{Crafting +|A3= Nether Bricks +|B3= Nether Bricks +|C3= Nether Bricks +|Output= Nether Brick Slab,6 +|type= Building block +}} +|Pickaxe +| +* Can be used as a building block. +* Added in [[Java Edition 1.4.6|1.4.6]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Chest]] / [[ender chest]] +|[[File:Xmas Chest.png|112px]]
[[File:Xmas Large Chest.png|168px]] +| +* When the computer's clock is set to a date between December 24 and 26, chests and ender chests{{verify|was this not 17w50a?}} become retextured to look like presents. +* Added in [[Java Edition 1.4.6|1.4.6]]. +|- +|[[Log|Wood]] +| +{{animate|Oak Log Axis X JE2 BE1.png;Oak Log Axis Z JE2 BE1.png|84px}}{{animate|Spruce Log Axis X JE1 BE1.png;Spruce Log Axis Z JE1 BE1.png|84px}}
{{animate|Birch Log Axis X JE1 BE1.png;Birch Log Axis Z JE1 BE1.png|84px}}{{animate|Jungle Log Axis X JE1 BE1.png;Jungle Log Axis Z JE1 BE1.png|84px}} +| +* Placement now depends on the surface it is placed on, rather than the direction of the player. +** Placed on the side of a block, the log is horizontal. +** Placed on the top or bottom of a block, the log is vertical. +|- +|[[Monster spawner]] +|[[File:Spawner JE2.png|84px]] +| +* Added tags to change a few key spawning rules. +* Spawning range can now be changed. +* Maximum amount of spawned entities within spawning range can now be changed. +* Horizontal spawning radius can now be changed. +* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items. +* Added a tag for mobs to decide whether they can despawn. +* Added a tag for mobs to decide whether they are invincible. +|- +|[[Redstone repeater]] +|[[File:Redstone_Repeater_(S)_JE3.png|84px]] +| +* Can now be locked by powering their sides with another repeater. +** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal. +|- +|[[Trapdoor]] +|[[File:Oak Trapdoor (D) JE2.png|84px]] +| +* Can now be placed on the top half of blocks. +* Placement works similar to that of slabs and stairs. +|- +|[[Button]] +|{{Animate|Stone Button (item) JE1.png;Oak Button (item) JE1.png|84px}} +| +* Now stays active for 0.2 seconds longer. +* New crafting recipe – only 1 [[stone]] block required. +|- +|[[Fire]] +|[[File:Fire JE1.png|84px]] +|Now spreads more aggressively depending on the difficulty. +|- +|[[Sapling]] +|{{Animate|Oak Sapling JE5.png;Birch Sapling JE1.png;Spruce Sapling JE1.png;Jungle Sapling JE1.png|84px}} +|Decreased hitbox size. +|- +|[[TNT]] +|[[File:TNT JE2 BE1.png|84px]] +|Is now triggered by flaming arrows shot by Flame bows. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Potato]], [[poisonous potato]], and [[baked potato]] +|{{animate|Potato JE1 BE1.png;Poisonous Potato JE1 BE1.png;Baked Potato JE2 BE1.png|84px}} +| +* [[Potato]]es can be obtained by [[farming]], as [[drop]]s (from [[zombie]]s and [[zombie villager]]s), or from [[chest loot]].{{verify|what such loot existed in 1.4?}} +* [[Poisonous potato]]es rarely drop when [[farming]] potatoes. +{{Smelting +|showname=1 +|Potato +|Baked Potato +}} +| +* [[Potato]]es can be planted on [[hydrated soil]] and drop 1-4 potatoes when fully grown. +** Can be grown instantly using [[bone meal]]. +* Poisonous potatoes have a 60% chance to [[poison]] the [[player]] when eaten. +* Potatoes restore {{hunger|1}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]]. +* Poisonous potatoes restore {{hunger|2}} hunger and 1.2 saturation. +* Baked potatoes restore {{hunger|6}} hunger and 6 saturation. +|- +|[[Carrot]] and [[golden carrot]] +|{{animate|Carrot JE2 BE1.png;Golden Carrot JE3 BE1.png|84px}} +|[[Carrot]]s can be obtained by [[farming]], as [[drop]]s (from [[zombie]]s, [[husk]]s, and [[zombie villager]]s), or from [[chest loot]]. +{{Crafting +|showname=1 +|A1 = Gold Nugget +|A2 = Gold Nugget +|A3 = Gold Nugget +|B1 = Gold Nugget +|B2 = Carrot +|B3 = Gold Nugget +|C1 = Gold Nugget +|C2 = Gold Nugget +|C3 = Gold Nugget +|Output = Golden Carrot +}} +| +* Carrots can be planted on [[hydrated soil]] and drop 2-4 carrots when fully grown. +** Can be grown instantly using [[bone meal]]. +* Carrots restore {{hunger|4}} [[hunger]] and 3.6 [[Hunger#Mechanics|saturation]]. +* Golden carrots restore {{hunger|6}} hunger and 14.4 saturation. +|- +|[[Carrot on a stick]] +|[[File:Carrot on a Stick JE1 BE1.png|84px]] +| +{{Crafting +|head=1 +|showname=0 +|A2= Fishing Rod; Damaged Fishing Rod +|B3= Carrot +|Output= Carrot on a Stick +}} +{{crafting +|foot=1 +|Damaged Carrot on a Stick +|Damaged Carrot on a Stick +|Output= Carrot on a Stick +}} +| +* Used to control [[pig]]s. +** When held, it dictates the direction pigs [[player]]s are riding head in. +* Nearby pigs flock towards players holding it. +* Pigs start slow but end up going about 5 [[block]]s per second. +* Slowly loses [[durability]] when riding pigs. +* The pigs 'eat' the [[carrot]] eventually, leaving the player a [[fishing rod]], and require another carrot to continue riding. +* Can be {{control|use|text=used}} to give the pig a short speed boost. +** This takes up a chunk of the durability. +|- +|[[Pumpkin pie]] +|[[File:Pumpkin Pie JE1 BE1.png|84px]] +| +{{Crafting +|Pumpkin +|Sugar +|Egg +|Output= Pumpkin Pie +}} +|Restores {{hunger|8}} [[hunger]] and 4.8 [[Hunger#Mechanics|saturation]]. +|- +|[[Nether star]] +|[[File:Nether Star JE2 BE1.png|84px]] +|Drops from the new [[wither]]. +| +* Used to craft the new [[beacon]]. +* Glows like an enchanted item. +* When dropped, it cannot be destroyed by [[explosion]]s and take more than twice as long to despawn than other [[item]]s. +** However, it can still be destroyed by [[fire]], [[lava]], and [[cacti]]. +|- +|Music disc [[wait]] +|[[File: Music Disc Wait JE1 BE1.png|84px]] +|Has a chance to drop when a skeleton kills a creeper. +| +* Plays the song "Wait" by [[C418]]. +* Added in [[Java Edition 1.4.4|1.4.4]]. +|- +|[[Enchanted book]] +|[[File: Enchanted Book.gif|84px]] +|Created by enchanting a [[book]] using an [[enchanting table]]. +| +* Used to apply enchantments to items using an anvil. +* Added in [[Java Edition 1.4.6|1.4.6]]. +|- +|[[Firework rocket]] +|[[File:Firework Rocket JE1 BE1.png|84px]] +| +{{Crafting +|head=1 +|showname=0 +|showdescription=1 +|Paper +|; ; Gunpowder +|; Gunpowder; Gunpowder +|Gunpowder +|Output=Firework Rocket,3 +|description=When crafted this way (without a firework star), the rocket does not have explosion effects. Amount of gunpowder affects the [[Firework_Rocket#Duration_and_direction|flight duration]]. +|type=Miscellaneous +}} +{{Crafting +|Any Firework Star +|Paper +|; ; Gunpowder +|; Gunpowder; Gunpowder +|Gunpowder +|Output= Firework Rocket,3 +|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates. +|type=Miscellaneous +|foot=1 +}} +| +* Projectiles which can be launched into the air and explode. +* Added in 1.4.6. +|- +|[[Firework star]] +|[[File:Firework Star JE1 BE1.png|84px]] +| +{{Crafting + |head=1 + |showname=0 + |showdescription=1 + |ingredients=[[Gunpowder]] +
Matching [[Dye]] +
Extra ingredients (optional) + |Gunpowder + |Matching Dye + |Head; Gold Nugget; Feather;Fire Charge; + |;Glowstone Dust; ;Glowstone Dust + |Diamond; ;Diamond + |Output=Matching Firework Star + |description=Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients. + |type=Miscellaneous +}} +{{Crafting + |ignoreusage=1 + |Matching Firework Star + |Any Dye + |Output=Matching Firework Star + |type=Miscellaneous + |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.
Up to eight dyes can be added. + |foot=1 +}} +
+ +{{Crafting + |head=1 + |showname=0 + |showdescription=1 + |Gunpowder + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Head; Gold Nugget; Feather;Fire Charge; + |;Glowstone Dust; ;Glowstone Dust + |Diamond; ;Diamond + |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star + |description={{only|bedrock|education}}
Up to eight dyes can be added.
One head, gold nugget, feather, or fire charge can be added.
Both the diamond and the glowstone dust can be added with any of the other ingredients. + |type=Miscellaneous +}} +{{Crafting + |showdescription=1 + |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star + |type=Decoration block + |description={{only|bedrock|education}}
Adds a "fade to color" effect to the firework star, overwriting any existing fades.
Up to eight dyes can be added. + |foot=1 +}} +
+| +* Used to determine the color and shape of firework explosions. +* Added in 1.4.6. +|- +|[[Spawn egg]]s for the [[bat]] and [[witch]]. +|{{Animate|Bat Spawn Egg JE1 BE1.png;Witch Spawn Egg JE1 BE1.png|84px}} +|Available in the creative inventory. +|Can be used to spawn the respective mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|Music disc [[11]] +|[[File:Music Disc 11 JE1 BE1.png|84px]] +|Can now drop from creepers killed by skeletons like other music discs. +|- +|[[Map]] +|{{Animate|Empty Map JE1 BE1.png;Map (item) JE1 BE1.png|84px}} +| +* Are now crafted as an [[empty map]] and become a real map by right-clicking. +* Start out at their closest zoom level and can be extended by adding more paper. +* Players see other players moving around on the same map. +* Craft an existing map with an empty map to receive an extra copy of the map. +* Removed text overlay. +* Are labeled 'Map #0' and so on. +* Now align to a grid and can be stacked to 64. +* When outside a map's range, the player is displayed as a small circle at the edge. +|- +|[[Bow]] +|[[File:Bow JE2 BE1.png|84px]] +|A high pitched sound is now played when a player hits another player from far away with a bow. +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +|{{ItemLink|Potion of Night Vision}} +| +{{Brewing +|Golden Carrot +|Potion of Night Vision +}} +|[[Night Vision]] +|- +|{{ItemLink|Potion of Invisibility}} +| +{{Brewing +|Fermented Spider Eye +|Potion of Invisibility +|base=Potion of Night Vision +}} +|[[Invisibility]] +|} +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Item frame]] +|[[File:Item Frame Revision 1.png|128px]] +| +{{Crafting +|A1 = Stick +|A2 = Stick +|A3 = Stick +|B1 = Stick +|B2 = Leather +|B3 = Stick +|C1 = Stick +|C2 = Stick +|C3 = Stick +|Output = Item Frame +}} +|{{Drop|Item|Item Frame|and any item in it}} +| +* All [[item]]s and [[block]]s can be framed. +* [[Clock]]s, [[compass]]es and [[map]]s function. +** Maps show only one marker, the frame itself. +** Mounted maps are marked on copies of the map. +|} + +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Painting]] +|[[File:Wither (painting texture) JE1 BE1.png|128px]] +| +* Added a new painting depicting the creation of the [[wither]]. +* This is the only painting made by [[Jeb]]. +|- +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Witch hut]] +|[[File:Swamp hut JE1 BE1.png|278px]] +|[[Swamp]] +|None +|[[Witch]] +|The witch hut is a structure that consists mainly of [[spruce planks]] and [[oak log]]s, and has a [[cauldron]] and a [[crafting table]] inside it. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +|[[Thorns]] +|III +|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}} +|Damages attackers. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +|[[Wither (effect)|Wither]] +|[[File:Wither (effect) JE1 BE1.png|84px]] +|Withers and wither skeletons +|Inflicts damage over time. Unlike Poison, it has the potential to be fatal on its own. +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Inventory]] +| +* Items can now be dragged and dropped. +** Long pressing halves the stack before dragging. +|- +|[[Hotbar]] +| +* Items now show their name when switching in the hotbar. +** Can be disabled by changing heldItemTooltips to false in [[options.txt]]. +* Dropping items while holding {{key|ctrl}} now drops the whole stack. +|- +|[[Enchantment]]s +| +* [[Fire Protection]] now extinguishes [[fire]] more quickly. +* [[Blast Protection]] now reduces [[explosion]] recoil. +* [[Protection]] is not as protective as it used to be in order to make specific enchantments more worthwhile. +|- +|Sneaking +|Pressing {{Ctrl|use}} while sneaking now uses the held item instead of the currently selected block. +|- +|[[Death messages]] +|Now appear in server log files. +|} + +== Sounds == +=== New === +{|class=wikitable +!Name +!Trigger +|- +|[[Zombie]], [[skeleton]], [[cow]], [[pig]], [[spider]], [[enderman]], [[ghast]], [[silverfish]], [[magma cube]], [[Wolf]], [[ender dragon]], [[bat]], and [[anvil]] +|Added sounds. +|- +|[[Log|Wood]], [[stone]], [[sand]], [[gravel]], [[plant]]s +|Added sounds for placing blocks. +|- +|[[Sand]], [[gravel]], [[soul sand]], [[grass block]], and [[stone]] +|Added sounds for walking on the block. +|- +|[[Zombie villager]] +|Added sounds for curing, infecting, and a remedy sound. +|- +|[[Fire]] +|Added sounds for setting things on fire. +|- +|[[Sheep]] +|Added sounds for [[shearing]] sheep. +|- +|[[Ladder]] +|Added sounds for climbing ladders. +|- +|[[Minecart]] +|Added sounds for riding minecarts. +|- +|[[Experience]] +|Added a sound for leveling up, which is played every five levels. +|- +|[[Fluid]]s +|Added constant noise to fluids. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Pretty Scary Update]] +[[ja:ガイド/Java Edition/プリティー・スケアリー・アップデート]] +[[pt:Guias da Edição Java/Pretty Scary Update]] +[[ru:Обзоры версий Java Edition/Pretty Scary Update]] +[[zh:Java版指南/骇人更新]] diff --git a/wiki_backup/Java Edition guides_The Garden Awakens.txt b/wiki_backup/Java Edition guides_The Garden Awakens.txt new file mode 100644 index 0000000..b083881 --- /dev/null +++ b/wiki_backup/Java Edition guides_The Garden Awakens.txt @@ -0,0 +1,521 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/The Garden Awakens}} +{{Infobox guide +| edition = java +| name = The Garden Awakens +| vers = +* {{vl|je 1.21.4|}} +| prev = Bundles of Bravery +}} + +This guide is a simplified overview of '''all non-experimental changes''' in the [[The Garden Awakens]] ({{JE}} 1.21.4), which assumes at least some familiarity with the [[Bundles of Bravery]] drop (''Java Edition'' 1.21.2), excluding experimental features in this version. + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Creaking]] +| [[File: Creaking JE1 BE1.png|128px]] +| {{BiomeLink|Pale garden}} +| None +| Spawns when an activated [[creaking heart]] is triggered at nighttime or during a thunderstorm. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| [[Bee]] +| [[File:Bee.png|128px]] +| Instead of breeding, they get withered when fed [[wither rose]]s, and poisoned by open eyeblossoms– both of these don't anger bees. +|- +| Baby [[cat]]s and [[wolves]] +| {{animate|Baby_Red_Cat.png;Baby_Wolf_JE2_BE2.png|128px}} +| Now get a collar with the color that is a mix between the parents' collar color if possible. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Pale oak log]] +| [[File:Pale_Oak_Log_JE1_BE1.png|84px]] +| Generates as a part of [[pale oak]] trees. +| Axe +| Can be crafted into planks and wood. +|- +| [[Stripped pale oak log]] +| [[File:Stripped_Pale_Oak_Log_JE1_BE2.png|84px]] +| Can be obtained by right clicking a pale oak log with any tier of axe, this consumes one durability on the axe. +| Axe +| Can be crafted into planks and stripped wood. +|- +| [[Pale oak wood]] +| [[File:Pale_Oak_Wood_JE1_BE1.png|84px]] +| +{{Crafting +|A1 = Pale Oak Log +|A2 = Pale Oak Log +|B1 = Pale Oak Log +|B2 = Pale Oak Log +|Output=Pale Oak Wood,3 +}} +| Axe +| Can be crafted into planks. +|- +| [[Stripped pale oak wood]] +| [[File:Stripped_Pale_Oak_Wood_JE1_BE2.png|84px]] +| Can be obtained by right clicking pale oak wood with any tier of axe, this consumes one durability on the axe. +| Axe +| Can be crafted into planks. +|- +| [[Pale oak planks]] +| [[File:Pale Oak Planks JE1 BE1.png|84px]] +| +{{Crafting +|B2 = Pale Oak Log; Stripped Pale Oak Log; Pale Oak Wood; Stripped Pale Oak Wood +|Output = Pale Oak Planks,4 +}} +| Axe +| Function the same as every other plank type. +|- +| Pale oak [[Wooden Slab|slab]] and [[Wooden Stairs|stairs]] +| [[File: Pale Oak Slab JE1 BE1.png|84px]] +[[File: Pale Oak Stairs JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A3 = Pale Oak Planks +|B3 = Pale Oak Planks +|C3 = Pale Oak Planks +|Output = Pale Oak Slab,6 +}} +{{Crafting +|A1 = Pale Oak Planks +|A2 = Pale Oak Planks +|B2 = Pale Oak Planks +|A3 = Pale Oak Planks +|B3 = Pale Oak Planks +|C3 = Pale Oak Planks +|Output= Pale Oak Stairs,4 +|foot=1 +}} +| Axe +| Used for decorations. +|- +| Pale oak [[sign]] and [[hanging sign]] +| [[File: Pale Oak Sign JE1 BE1.png|84px]] +[[File: Pale Oak Hanging Sign JE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1 = Pale Oak Planks +|B1 = Pale Oak Planks +|C1 = Pale Oak Planks +|A2 = Pale Oak Planks +|B2 = Pale Oak Planks +|C2 = Pale Oak Planks +|B3 = Stick +|Output = Pale Oak Sign,3 +}} +{{Crafting +|A1 = Chain +|C1 = Chain +|A2 = Stripped Pale Oak Log +|B2 = Stripped Pale Oak Log +|C2 = Stripped Pale Oak Log +|A3 = Stripped Pale Oak Log +|B3 = Stripped Pale Oak Log +|C3 = Stripped Pale Oak Log +|Output = Pale Oak Hanging Sign +|foot=1 +}} +| Axe +| +* Display custom text. +* Text color can be changed with dyes, or brightened with glow ink sacs. +|- +| Pale oak [[Wooden Button|button]] and [[Wooden Pressure Plate|pressure plate]] +| [[File: Pale Oak Button JE1 BE1.png|84px]] +[[File: Pale Oak Pressure Plate JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|B2 = Pale Oak Planks +|Output = Pale Oak Button +}} +{{Crafting +|A2 = Pale Oak Planks +|B2 = Pale Oak Planks +|Output = Pale Oak Pressure Plate +|foot=1 +}} +| Any tool +| Produces a redstone signal when pressed or stepped on. +|- +| Pale oak [[Wooden Door|door]] and [[Wooden Trapdoor|trapdoor]] +| [[File:Pale_Oak_Door_JE1_BE1.png|84px]] +[[File:Pale_Oak_Trapdoor_JE1_BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1= Pale Oak Planks +|B1= Pale Oak Planks +|A2= Pale Oak Planks +|B2= Pale Oak Planks +|A3= Pale Oak Planks +|B3= Pale Oak Planks +|Output= Pale Oak Door,3 +}} +{{Crafting +|A2= Pale Oak Planks +|B2= Pale Oak Planks +|C2= Pale Oak Planks +|A3= Pale Oak Planks +|B3= Pale Oak Planks +|C3= Pale Oak Planks +|Output= Pale Oak Trapdoor,2 +|foot=1 +}} +| Axe +| Can be opened and closed. +|- +| [[Pale oak fence]] and [[pale oak fence gate]] +| [[File:Pale_Oak_Fence_JE1_BE1.png|84px]] +[[File:Pale_Oak_Fence_Gate_JE1_BE1.png|84px]] +| +{{Crafting +|A2=Pale Oak Planks +|B2=Stick +|C2=Pale Oak Planks +|A3=Pale Oak Planks +|B3=Stick +|C3=Pale Oak Planks +|Output=Pale Oak Fence,3 +}} +{{Crafting +|A2=Stick +|B2=Pale Oak Planks +|C2=Stick +|A3=Stick +|B3=Pale Oak Planks +|C3=Stick +|Output=Pale Oak Fence Gate +}} +| Axe +| +* Act like a barrier for mobs and players. +* Fence gates can be opened and closed. +|- +| [[Block of resin]] +| [[File: Block of Resin JE1 BE1.png|84px]] +| +{{Crafting +|A1 = Resin Clump +|A2 = Resin Clump +|A3 = Resin Clump +|B1 = Resin Clump +|B2 = Resin Clump +|B3 = Resin Clump +|C1 = Resin Clump +|C2 = Resin Clump +|C3 = Resin Clump +|Output = Block of Resin +}} +| Pickaxe +| +* Used for decorations. +* Can be crafted into [[creaking heart]]s and [[resin clump]]s. +|- +| [[Resin bricks]] +| [[File: Resin Bricks JE1.png|84px]] +| +{{Crafting +|A2 = Resin Brick +|B2 = Resin Brick +|A3 = Resin Brick +|B3 = Resin Brick +|Output = Resin Bricks +}} +| Pickaxe +| +* Used for decorations. +* Can be crafted into [[resin brick slab]]s, [[resin brick stairs]] and [[resin brick wall]]s. +|- +| [[Chiseled resin bricks]] +| [[File: Chiseled Resin Bricks JE1.png|84px]] +| +{{Crafting +|B2 = Resin Brick Slab +|B3 = Resin Brick Slab +|Output = Chiseled Resin Bricks +}} +| Pickaxe +| Used for decorations. +|- +| [[Resin brick slab]] and [[resin brick stairs]] +| [[File: Resin Brick Slab JE1.png|84px]] +[[File: Resin Brick Stairs JE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A3 = Resin Bricks +|B3 = Resin Bricks +|C3 = Resin Bricks +|Output = Resin Brick Slab,6 +}} +{{Crafting +|A1= Resin Bricks +|A2= Resin Bricks +|B2= Resin Bricks +|A3= Resin Bricks +|B3= Resin Bricks +|C3= Resin Bricks +|Output = Resin Brick Stairs,4 +|foot=1 +}} +| Pickaxe +| +* Used for decorations. +* Slabs can be crafted into [[chiseled resin bricks]]. +|- +| [[Resin brick wall]] +| [[File: Resin Brick Wall JE1.png|84px]] +| +{{Crafting +|A2= Resin Bricks +|B2= Resin Bricks +|C2= Resin Bricks +|A3= Resin Bricks +|B3= Resin Bricks +|C3= Resin Bricks +|Output = Resin Brick Wall,6 +}} +| Pickaxe +| Acts like a barrier for mobs and players. +|- +|[[Creaking heart]] +|{{animate|Active_Creaking_Heart_JE1_BE1.png;Creaking_Heart_JE2_BE2.png|84px}} +| +* Generates in natural [[pale oak]] trees. +* Can also be crafted: +{{Crafting +|B1= Pale Oak Log +|B2= Block of Resin +|B3= Pale Oak Log +|Output= Creaking Heart +}} +| Axe (enchanted with [[Silk Touch]]) +| +* Used for decoration. +* Spawning/despawning [[creaking]]. +|- +| [[Resin clump]] +| [[File:Resin_Clump_JE1_BE1.png|84px]] +| Generates around [[creaking heart]] when a [[creaking]] is attacked. +| Any tool +| +* Used for decoration. +* Drops as item when it is broken. +|- +| [[Pale oak leaves]] +| [[File:Pale_Oak_Leaves_JE1.png|84px]] +| Generates in [[pale oak]] trees. +| [[Shears]] or [[Silk Touch]] enchanted tools +| Used for decoration. +|- +| [[Pale oak sapling]] +| [[File:Pale_Oak_Sapling_JE1_BE1.png|84px]] +| Obtained by breaking pale oak leaves. +| Any tool +| Grows into a [[pale oak]] tree. +|- +| [[Pale moss block]] and [[pale moss carpet]] +| [[File:Pale_Moss_Block_JE1_BE1.png|84px]]
[[File:Pale_Moss_Carpet_JE1_BE1.png|84px]] +| Generates naturally in the pale garden biome. +| Hoe +| +* Can be bonemealed to spread to compatible blocks. +* Used for decoration. +|- +| [[Pale hanging moss]] +| [[File:Pale_Hanging_Moss_JE1_BE1.png|84px]] +| +* Generates naturally in the pale garden biome under the foliage of pale oaks. +** It does not grow randomly, but can be bonemealed to grow down. +| [[Shears]] or [[Silk Touch]] enchanted tools +| Used for decoration. +|- +| [[Eyeblossom]]s +| {{animate|Open_Eyeblossom_JE1_BE1.png;Closed_Eyeblossom_JE1_BE1.png|84px}} +| Generate in the pale garden biome. +| Any tool +| +* Can be crafted into orange and gray [[dye]]s, and [[suspicious stew]]. +* Close during the day and open during the night. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Bell]], [[lantern]], [[soul lantern]], [[copper door]],
[[iron door]], [[heavy weighted pressure plate]],
[[light weighted pressure plate]],
[[polished blackstone pressure plate]],
[[stone pressure plate]] and [[brewing stand]] +| {{Animate|Bell.png;Lantern.png;Soul Lantern.png;Copper Door.png;Exposed Copper Door.png;Weathered Copper Door.png;Oxidized Copper Door.png;Iron Door.png;Heavy Weighted Pressure Plate.png;Light Weighted Pressure Plate.png;Stone Pressure Plate.png;Brewing Stand.png|84px}} +| Now drop when broken with any tool. +|- +| [[Ender chest]] +| [[File:Ender Chest.png|84px]] +| Now drops [[obsidian]] with incorrect tool. +|- +| [[Nether bricks]] +| {{Animate|Chiseled Nether Bricks.png;Cracked Nether Bricks JE1 BE1.png;Red Nether Bricks.png|84px}} +| Chiseled, cracked and red nether bricks have undergone minor texture changes. +|- +| [[Sculk sensor]] +| [[File:Sculk_Sensor_JE1.gif|84px]] +| Are now activated from resin clumps being placed by a creaking heart, with a frequency of 13. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Resin brick]] +| [[File:Resin_Brick_JE1_BE1.png|84px]] +| +* Can be found in chests in a [[woodland mansion]]. +* Can be smelt from resin clump items in a furnace. +{{Smelting +|Resin Clump +|Resin Brick +}} +| +* Can be used to craft [[resin bricks]]. +* Can be used to trim armor. +|- +| [[Resin clump]] +| [[File:Resin_Clump_(item)_JE1_BE1.png|84px]] +| +* Dropped by the resin clump block, and by the creaking heart, when they are broken. +* Sold by the [[wandering trader]]. +* Found in chests in the [[woodland mansion]]. +| +* Can be crafted into a [[block of resin]]. +* Can be hardened into [[resin brick]] items in a furnace. +|- +| Creaking [[spawn egg]] +| [[File:Creaking Spawn Egg.png|84px]] +| Obtained from the creative inventory. +| Spawns creaking. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Suspicious stew]] +| [[File:Suspicious_Stew_JE1_BE1.png|84px]] +| +* Aligned durations of the Suspicious Stew effects with {{BE}}: +* [[Saturation]]: 0.35 seconds (unchanged) +* [[Night Vision]]: 5 seconds (unchanged) +* [[Fire Resistance]]: 3 seconds +* [[Blindness]]: 11 seconds +* [[Weakness]]: 7 seconds +* [[Regeneration]]: 7 seconds +* [[Jump Boost]]: 5 seconds +* [[Wither (effect)|Wither]]: 7 seconds +* [[Poison]]: 11 seconds +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +| [[Pale oak boat]] +| [[File:Pale Oak Boat JE1 BE1.png|128px]] +| +{{Crafting +|A2= Pale Oak Planks +|C2= Pale Oak Planks +|A3= Pale Oak Planks +|B3= Pale Oak Planks +|C3= Pale Oak Planks +|Output= Pale Oak Boat +}} +| None +| Can be used to cross water. +|- +| [[Pale oak boat with chest]] +| [[File:Pale Oak Boat with Chest JE1 BE1.png|128px]] +| +{{Crafting +|B2 = Chest +|B3 = Pale Oak Boat +|Output= Pale Oak Boat with Chest +}} +| None +| Can be used to transport items over water. +|} + +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +| [[Experience orb]] +| [[File:Experience Orb Value 3-6.png|84px]] +| Physics were changed. They are now bouncy when falling from a height. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Pale oak]] +| [[File:Pale_Oak_Tree_JE2.png|200px]] +| Pale oak trees generate in [[pale garden]]. They can also be grown from pale oak saplings. +| No +| None +| A tree made of pale oak leaves, pale oak logs, pale hanging moss, creaking hearts and resin clumps. +|- +| [[Pale moss patch]] +| [[File:Pale_moss_patch.png|200px]] +| Vegetation patch feature consisting of pale moss and other plants found in the pale garden. +| No +| None +| A large patch consisting of pale moss, a carpet of pale moss, and grass. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +| [[Woodland mansion]] +| [[File:Woodland_Mansion.png|256px]] +| Loot chests can now contain resin clumps. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +| [[Pale garden]] +| [[File:Pale Garden.png|324px]] +| +* A variant of [[dark forest]]s. +* [[Woodland mansion]]s do not generate. +| [[Pale oak]]s +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Effect]]s +| [[Water Breathing]] and [[Conduit Power]] effects now increase the oxygen while underwater instead of only preventing it from decreasing. +|} + +== See also == +{{Navbox guides}} + +[[pt:Guias da Edição Java/The Garden Awakens]] +[[zh:Java版指南/苍园觉醒]] diff --git a/wiki_backup/Java Edition guides_The Update that Changed the World.txt b/wiki_backup/Java Edition guides_The Update that Changed the World.txt new file mode 100644 index 0000000..21ec542 --- /dev/null +++ b/wiki_backup/Java Edition guides_The Update that Changed the World.txt @@ -0,0 +1,825 @@ +{{Infobox guide +|edition=java +|name=The Update that Changed the World +|vers= +* {{vl|je 1.7.2|}} +* {{vl|je 1.7.4|}} +* {{vl|je 1.7.5|}} +* {{vl|je 1.7.6|}} +* {{vl|je 1.7.7|}} +* {{vl|je 1.7.8|}} +* {{vl|je 1.7.9|}} +* {{vl|je 1.7.10|}} +|prev= Horse Update +|next= Bountiful Update +}} + +This guide is a simplified overview of all the changes in [[The Update that Changed the World]] ({{JE}} 1.7.x releases), which assumes at least some familiarity with the [[Horse Update]] (''Java Edition'' 1.6.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Chicken jockey]] +|{{Animate|Chicken Jockey Revision 1.png;Chicken Zombie Villager Jockey.png;Chicken Zombie Pigman Jockey Revision 1.png|84px}} +|Zombie and zombie villager jockey spawn in Overworld, zombie pigman jockey spawns in [[the Nether]]. +| +Chickens drop: +* 0–2 {{ItemLink|Feather}} +* 1 {{ItemLink|Raw Chicken}}, when not killed by fire. +* 1 {{ItemLink|Cooked Chicken}}, when killed while on fire. +* {{xp|10}} if killed by a [[player]] or tamed [[wolf]]. + +Baby zombies drop: +* 0–2 {{ItemLink|Rotten Flesh}}, and rarely {{ItemLink|carrot}}s, {{ItemLink|potato}}es and {{ItemLink|iron ingot}}s. +*{{xp|12}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +* Baby zombies also have a 8.5% chance each of dropping their +** {{ItemLink|Iron Shovel}} +** {{ItemLink|Iron Sword}} +** or any equipped [[armor]] that they spawned with. The chance of each can be increased by 1% per level of [[Looting]], up to 11.5% chance. The equipment is usually badly damaged, and may be [[enchanted]]. +If killed by a [[charged creeper]], it drops a {{BlockLink|zombie head}}. +| +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Iron golem]]s +|[[File:Iron Golem JE1 BE1.png|84px]] +|Drop poppies instead of roses. +|- +|[[Creeper]]s +|[[File:Creeper JE3 BE1.png|84px]] +|Can be detonated using a [[flint and steel]]. +|- +|[[Zombie]]s +|[[File:Zombie JE2 BE1.png|84px]] +| +*Reduced the lag that zombies created by pathfinding. +*Can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment. +|- +|[[Witch]]es +|[[File:Witch Revision 2.png|84px]] +| +*Now drink a potion of Water Breathing, when they are trapped underwater. +*Can drop a potion of Water Breathing upon death, as a rare drop. +*Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns. +*They have roughly the same spawn rate as endermen, and much like them they usually appear in groups of 2. +|- +|[[Spider]]s, [[cave spider]]s & [[endermen]] +|{{Animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png;Enderman JE2.png|84px}} +|Don't become hostile when attacking them in creative mode. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Stained glass]] +|{{Animate|White Stained Glass JE2 BE2.png;Orange Stained Glass JE2 BE2.png;Magenta Stained Glass JE2 BE2.png;Light Blue Stained Glass JE2 BE2.png;Yellow Stained Glass JE2 BE2.png;Lime Stained Glass JE2 BE2.png;Pink Stained Glass JE2 BE2.png;Gray Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png;Cyan Stained Glass JE2 BE2.png;Purple Stained Glass JE2 BE2.png;Blue Stained Glass JE2 BE2.png;Brown Stained Glass JE2 BE2.png;Green Stained Glass JE2 BE2.png;Red Stained Glass JE2 BE2.png;Black Stained Glass JE2 BE2.png|84px}} +| +{{Crafting +|Glass +|Glass +|Glass +|Glass +|Matching Dye +|Glass +|Glass +|Glass +|Glass +|Output = Matching Stained Glass,8 +}} +|Any (only drops itself with [[Silk Touch]]) +| +*Can be crafted into stained glass panes using the same recipe as normal glass panes. +*Can be used as decorative block. +|- +|[[Stained glass pane]]s +|{{Animate|White Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png|84px}} +| +{{Crafting +|Matching Stained Glass +|Matching Stained Glass +|Matching Stained Glass +|Matching Stained Glass +|Matching Stained Glass +|Matching Stained Glass +|Output = Matching Stained Glass Pane,16 +}} +|Any (only drops itself with Silk Touch) +|Can be used as decorative block. +|- +|[[Packed ice]] +|[[File:Packed Ice JE1 BE2.png|84px]] +|Generates in [[ice spikes]] biomes. +|Pickaxe (only drops itself with Silk Touch) +|Unlike normal [[ice]], does not turn into water when broken, does not melt when exposed to heat, and is an opaque solid block. +|- +|[[Red sand]] +|[[File:Red Sand JE1 BE1.png|84px]] +|Generates in [[mesa]] biomes. +|Shovel +|Can be smelted into glass and crafted into [[TNT]]. +|- +|[[Podzol]] +|[[File:Podzol JE1 BE1.png|84px]] +|Generates in [[mega taiga]] biomes. +|Shovel (drops [[dirt]] unless collected with Silk Touch) +|Can have plants placed on it, and can be turned into farmland by a [[hoe]]. +|- +|- +|Acacia and dark oak [[log]]s +|{{Animate|Acacia Log Axis Y JE2 BE1.png; Dark Oak Log Axis Y JE2 BE1.png|84px}} +|Found naturally as part of their corresponding [[tree]] types, which generate in [[savanna]] and [[roofed forest]] biomes, respectively. +|Axe +|Can be crafted into planks of the corresponding wood type. +|- +|Acacia and dark oak [[wood planks]] +|{{Animate|Acacia Planks JE1 BE1.png; Dark Oak Planks JE1 BE1.png|84px}} +| +{{Crafting +|B2 = Acacia Log; Dark Oak Log +|Output =Acacia Wood Planks,4; Dark Oak Wood Planks, 4 +}} +|Axe +|Can be crafted into stairs and slabs. +|- +|Acacia and dark oak stairs and [[slab]]s +|{{Animate|Acacia Stairs (N) JE2 BE1.png; Dark Oak Stairs (N) JE2 BE1.png|84px}} +{{Animate|Acacia Slab JE1 BE1.png; Dark Oak Slab JE1 BE1.png|84px}} +| +{{Crafting +|name=[[Wood Stairs|Acacia and Dark Oak Stairs]] +|A1= Acacia Planks; Dark Oak Planks +|A2= Acacia Planks; Dark Oak Planks +|B2= Acacia Planks; Dark Oak Planks +|A3= Acacia Planks; Dark Oak Planks +|B3= Acacia Planks; Dark Oak Planks +|C3= Acacia Planks; Dark Oak Planks +|Output= Acacia Stairs,4; Dark Oak Stairs,4 +}} +{{Crafting +|A3= Acacia Planks; Dark Oak Planks +|B3= Acacia Planks; Dark Oak Planks +|C3= Acacia Planks; Dark Oak Planks +|Output= Acacia Slab,6; Dark Oak Slab,6 +}} +|Axe +|Can be used as building blocks. +|- +|Acacia and dark oak [[leaves]] +|{{Animate|Oak Leaves JE3 BE4.png; Oak Leaves JE3 BE4.png|84px}} +|Found naturally on their respective tree types. +|Shears +| +*Have a chance to drop their respective sapling types. +*Dark oak leaves also have a chance to drop an [[apple]]. +*Both have the same texture as oak leaves during this version. +|- +|Acacia and dark oak [[sapling]]s +|{{Animate|Acacia Sapling JE1.png; Dark Oak Sapling JE1.png|84px}} +|Drop from their respective leaf types. +|Any +| +*Can be placed in [[flower pot]]s. +*Grows into their respective tree type if planted on dirt, given adequate space. (Dark Oak Saplings require a 2×2 square of saplings into order to grow into one tree.) +|- +|[[Poppy]] +|[[File:Poppy JE1.png|84px]] +|Generates in any biome. +|Any +| +*Can be crafted into red dye. +*Can be placed in flower pots. +*Replaces the [[rose]]. +|- +|[[Azure bluet]] +|[[File:Azure Bluet JE1.png|84px]] +|Generates in [[plains]] and [[flower forest]]s. +|Any +| +*Can be crafted into light gray dye. +*Can be placed in flower pots. +|- +|[[Oxeye daisy]] +|[[File:Oxeye Daisy JE1.png|84px]] +|Generates in Plains and Flower Forests. +|Any +| +*Can be crafted into light gray dye. +*Can be placed in flower pots. +|- +|[[Blue orchid]] +|[[File:Blue Orchid JE1.png|84px]] +|Generates in [[Swamp]]s. +|Any +| +*Can be crafted into light blue dye. +*Can be placed in flower pots. +|- +|[[Allium]] +|[[File:Allium JE1.png|84px]] +|Generates in flower forests. +|Any +| +*Can be crafted into magenta dye. +*Can be placed in flower pots. +|- +|[[Tulip]]s +|{{Animate|Red Tulip JE1.png; Orange Tulip JE1.png; White Tulip JE1.png; Pink Tulip JE1.png|84px}} +|Red, orange, white and pink tulips can be found in plains and flower forest biomes. +|Any +| +*Can be crafted into red, orange, light gray and pink dyes. +*Can be placed in flower pots. +|- +|[[Rose bush]] +|[[File:Rose Bush JE1.png|84px]] +|Generates in [[forest]]s, [[birch forest]]s, flower forests and roofed forests. +|Any +| +*Can be crafted into red dye. +*Drops a duplicate of itself when right-clicked on by [[bone meal]]. +|- +|[[Peony]] +|[[File:Peony JE1.png|84px]] +|Generates in forests, birch forests, flower forests and roofed forests. +|Any +| +*Can be crafted into magenta dye. +*Drops a duplicate of itself when right-clicked on by bone meal. +|- +|[[Lilac]] +|[[File:Lilac JE1.png|84px]] +|Generates in forests, birch forests, flower forests and roofed forests. +|Any +| +*Can be crafted into pink dye. +*Drops a duplicate of itself when right-clicked on by bone meal. +|- +|[[Sunflower]] +|[[File:Sunflower JE1 BE1.png|84px]] +|Generates in [[sunflower plains]]. +|Any +| +*Can be crafted into yellow dye. +*Drops a duplicate of itself when right-clicked on by bone meal. +*Always faces east (toward positive X). +|- +|[[Double tallgrass]] +|[[File:Tall Grass JE1.png|84px]] +|Generates in numerous biomes, and can be created by applying bone meal to [[Short Grass|tall grass]]. +|Shears +| +*Can be used decoratively. +*Have a chance of dropping [[wheat seeds]] when broken without shears. +|- +|[[Large fern]] +|[[File:Large Fern JE1.png|84px]] +|Generates in numerous biomes, and can be created by applying bone meal to [[fern]]s. +|Shears +|Can be used decoratively. +|- +|[[Infested Block|Infested]] variants of [[mossy stone bricks]], [[cracked stone bricks]] and [[chiseled stone bricks]] +|{{Animate|Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png; Chiseled Stone Bricks JE1 BE1.png|84px}} +|Generate in [[stronghold]]s, and form when [[silverfish]] infest the respective normal block type. +|Pickaxe (drops nothing) +|Spawn silverfish when broken. +|- +|[[Grassless dirt]] +|[[File:Dirt JE2 BE2.png|84px]] +|Generates naturally in certain savanna biome variants and is obtainable only through commands. +|Shovel (drops normal dirt) +|Has the same appearance as normal dirt, but grass and [[mycelium]] cannot grow on it. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Log|Wood]] +|{{Animate|Spruce Log Axis Y JE2 BE2.png; Birch Log Axis Y JE2 BE2.png; Jungle Log Axis Y JE2 BE2.png; Acacia Log Axis Y JE2 BE1.png; Dark Oak Log Axis Y JE2 BE1.png|84px}} +| +*Logs have different textures for their top and bottom. +**Oak wood remains the same, as if being the default. +|- +|[[Cauldron]]s +|[[File:Cauldron JE1.png|84px]] +|Cauldrons with water in them extinguish burning entities, taking away one water level each time. +|- +|[[Sugar cane]]s +|[[File:Sugar Cane.png|84px]] +|Color/shade is affected by the biome color (similar to leaves, grass and vines). +|- +|[[Dead bush]]es +|[[File:Dead Bush JE1 BE1.png|84px]] +|Can be placed on hardened clay, stained clay, red sand and dirt. +|- +|[[Command block]]s +|[[File:Impulse Command Block JE1.png|84px]] +| +*Show what command it ran recently in the GUI. +*Extended character limit past the 10,000 mark. +|- +|[[Iron bars]] & [[glass pane]]s +|{{Animate|Iron Bars (EW) JE1 BE1.png;Glass Pane JE2 BE2.png|84px}} +| +*Connect to each other and glass blocks. +**This includes panes of different colors. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Pufferfish]] +|[[File:Pufferfish (item) JE2 BE1.png|84px]] +|Can be obtained from fishing. +| +*Can be used for restoring hunger +**Restores {{hunger|1}} [[hunger]]. +**If eaten, it inflicts: +***Poison IV (1:00) +***Hunger III (0:15) +***Nausea (0:15) +*Used to brew a Water Breathing potion. +|- +|[[Tropical Fish (item)|Clownfish]] +|[[File:Tropical Fish JE1 BE1.png|84px]] +|Can be obtained from fishing. +|Restores {{hunger|1}} hunger. +|- +|[[Raw salmon]] +|[[File:Raw Salmon JE1 BE1.png|84px]] +|Can be obtained from fishing. +| +*Restores {{hunger|2}} hunger. +*Can be cooked into cooked salmon. +|- +|[[Cooked salmon]] +|[[File:Cooked Salmon JE1 BE1.png|84px]] +| +{{smelting +|Raw Salmon +|Cooked Salmon +|0,35 +}} +|Restores {{hunger|6}} hunger. +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +|{{ItemLink|Potion of Water Breathing}} +| +{{Brewing +|Pufferfish +|Potion of Water Breathing +}} +|[[Water Breathing]] +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Minecart with command block]] +|[[File:Minecart with Command Block JE1.png|84px]] +|Can be obtained only through commands. +|{{Drop|Item|Minecart}} +|Functions much like a [[command block]], but is mobile, and can be activated by [[activator rail]]s. +|} + +== Enchantments == +=== New === +{|class="wikitable" +|- +![[Enchantment]] +!Max level +!Applicable items +!Notes +|- +|[[Lure]] +|III +|{{ItemSprite|Fishing Rod|link=Fishing Rod}} +|Decreases the wait time for catching something. +|- +|[[Luck of the Sea]] +|III +|{{ItemSprite|Fishing Rod|link=Fishing Rod}} +|Increases luck while fishing. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Acacia tree]] +|[[File:Acacia Tree JE1 BE1.png|184px]] +|Generate in savanna biomes and when grown from acacia saplings. +|No +|None +|The most common trees in savannas, and a source of acacia wood. +|- +|[[Dark oak tree]] +|[[File:Dark Oak Tree JE1 BE1.png|184px]] +|Generate in roofed forest biomes and when grown from a square of 4 dark oak saplings. +|No +|None +|The most common trees in roofed forests, and a source of dark oak wood. +|- +|[[Mega spruce tree]] +|[[File: Mega Spruce Tree.png|184px]] +|Generate in mega taiga biomes and when grown from a square of 4 spruce saplings. +|No +|None +|The most common trees in mega taigas, and a source of [[spruce wood]]. +|- +|[[Forest rock]] +|[[File:Forest Rock JE1 BE1.png|184px]] +|Generate in mega taiga biomes. +|No +|None +|Found throughout the surface of mega taigas, and a source of [[mossy cobblestone]]. +|- +|[[Ice spike]] +|[[File:Ice World Spikes JE1 BE1.png|184px]] +|Generate in ice spikes biomes. +|No +|None +|The most striking feature of ice spikes biomes, and a source of packed ice blocks. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|Biome variants/technical biomes +| +| +*Over 20 variants for new and existing biomes. +**''M'' – Biomes with an M variant are rarer than the normal version of that biome and contain some specific modification, such as taller trees or more water pools. +**''Plateau'' – Biomes with a plateau variant are like the hills technical biome, but flattened at the top. +**''Mesa (Bryce)'' – A rare variant of the mesa biome that works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor. +**''Hills'' – More technical hills biomes have been added to fit with the new biomes. +**''Stone Beach'' – Generates between mountains and oceans to create rocky cliffs. +| +|- +|[[Mesa]] +|[[File:Badlands.png|256px]] +| +*Contains mountains composed of multiple types of colored [[hardened clay]] that are layered in a way that resembles sedimentary rock. +**There are seven colors including normal, orange, red, yellow, white, light gray and brown. +*The flat lands below the mountains are similar to a desert biome, but made of [[red sand]] instead of sand. +*[[Dead bush]]es and [[cacti]] spawn in this biome. +*Occasional dying forests spawn on top of the clay mountains. +|[[Oak tree]]s (in some variants) +|- +|[[Savanna]] +|[[File:Savanna.png|256px]] +| +*A flat and dry biome with a sparse covering of acacia trees, with plateaus and the occasional giant mountain. +*Inhabited by [[horse]]s, and [[villager]]s in villages identical to those in plains. +| +*[[Village]]s +*[[Acacia tree]]s +*[[Oak tree]]s +|- +|[[Jungle edge]] +|[[File:Jungle Edge.png|256px]] +|A jungle variant with much sparser vegetation and only small jungle trees. +|[[Jungle tree]]s +|- +|[[Sunflower plains]] +|[[File:Sunflower Plains.png|256px]] +|Exactly the same as plains, but contains a large amount of sunflowers. +|[[Village]]s +|- +|[[Flower forest]] +|[[File:Flower Forest.png|256px]] +| +*Forest variant containing a dense ground covering of a wide variety of flowers. +*Contains the exclusive Allium flower, along with every other flower type, except Blue Orchids and Sunflowers. +| +*[[Oak tree]]s +*[[Birch tree]]s +|- +|[[Roofed forest]] +|[[File:Dark Forest Hills.png|256px]] +| +*A dense forest of dark oak trees containing oak and birch trees and giant mushrooms. +*The canopies of the trees form a mostly unbroken "roof" that blocks out sunlight. +*Monsters are often able to spawn during the day due to the darkness. +| +*[[Giant mushrooms]] +*[[Dark oak tree]]s +*[[Oak tree]]s +*[[Birch tree]]s +|- +|[[Birch forest]] +|[[File:Birch Forest.png|256px]] +| +*A forest made entirely of birch trees. +*Has a variant with taller birch trees that cannot be grown from saplings. +|[[Birch tree]]s +|- +|[[Taiga]] +|[[File:Taiga.png|256px]] +| +*A forest of spruce trees with bluish grass. +**The previous snowy version of the taiga biome is now called the "[[snowy taiga]]" instead. +*Contains a large amount of ferns. +|[[Spruce trees]] +|- +|[[Mega taiga]] +|[[File:Mega Taiga Hills.png|256px]] +| +*A forest of giant 2×2 [[spruce tree]]s, which tower above the regular spruce trees that grow between them. +*Much of the ground is covered in [[podzol]]. +*[[Mossy cobblestone]] "boulders" are scattered around in this biome. +*Dead bushes, mushrooms and ferns cover the forest floor. +| +*[[Spruce tree]]s +*[[Mossy cobblestone boulder]]s +|- +|[[Gravelly mountains]] +|[[File:Gravelly Mountains.png|256px]] +|An extreme hills variant with a surface largely composed of gravel. +| +*[[Oak tree]]s +*[[Spruce tree]]s +|- +|[[Wooded mountains]] +|[[File:1.8 Biomes Mountain.png|256px]] +|An extreme hills variant with a much denser covering of trees. +| +*[[Oak tree]]s +*[[Spruce tree]]s +|- +|[[Stone shore]] +|[[File:Stone Shore.png|256px]] +|A beach biome with terrain made of stone, which often generates between extreme hills and oceans. +| +|- +|[[Ice spikes]] +|[[File:Ice Spikes.png|256px]] +| +*A snowy biome covered in large pillars of [[packed ice]] blocks. +*The surface is made out of [[snow block]]s on top of dirt. +|[[Ice spike]]s +|- +|[[Deep ocean]] +|[[File:Ocean b4 1.13.png|256px]] +| +*Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s. +*Has a seafloor made entirely of [[gravel]]. +| +|} + +=== Changed === +*Each biome now has a "temperature" value. Biomes with similar temperature values are more likely to generate next to each other. +*Biomes can be divided roughly into 4 categories based on how their temperature affects precipitation: +**In hot biomes, it never rains. +**In warm biomes, it rains at all altitudes. +**In cool biomes, it rains at low altitudes and snows at high altitudes. +**In snowy biomes, it snows at all altitudes. +*Many existing biomes have been updated, and some have received slightly different variants where some key aspect of the generation is different: + +{|{{Simple Guide table|New Biomes}} +|- +|[[Desert]] +|[[File: Desert Lakes.png|256px]] +| +*Added desert lakes, a desert variant containing water lakes. +**Similar to pre-1.6 deserts. +| +*[[Desert well]]s +*[[Desert pyramid]]s +*[[Village]]s +|- +|[[Jungle]] +|[[File:Jungle.png|256px]] +| +*New variants include modified jungle, jungle edge, and modified jungle edge. +*Melons now generate in jungles. +| +*[[Jungle temple]]s +*[[Jungle tree]]s +*[[Oak tree]]s +|- +|[[Swamp]] +|[[File: Swamp Hills.png|256px]] +| +*Added hilly variant. +*Changed grass color. +*Added blue orchids. +| +*[[Witch hut]]s +*[[Oak tree]]s +|- +|[[Forest]] +|[[File:Wooded Hills.png|256px]] +|Contain multiple new flowers. +| +*[[Oak tree]]s +*[[Birch tree]]s +|- +|[[Plains]] +|[[File: Plains.png|256px]] +|Contain multiple new flowers. +|[[Village]]s +|- +|[[Extreme hills]] +|[[File:Mountains.png|256px]] +| +*New terrain generation for extreme hills. +*Now have large amounts of exposed stone and gravel on their surface. +*Now contain spruce trees. +*New variants include wooded mountains and gravel mountains. +*Stone cliffs now generate between mountains and oceans. +| +*[[Oak tree]]s +*[[Spruce tree]]s +|- +|[[Snowy taiga]] +|[[File:Snowy Taiga Mountains.png|256px]] +| +*Renamed from "Taiga" to "Snowy Taiga". +*Added mountainous variant. +|[[Spruce tree]]s +|} + +== World types == +=== New === +{|{{Simple Guide table|New World types}} +|- +|[[Amplified]] +|[[File:AmplifiedWorldMojang.jpg|256px]] +| +*It scales up all world generation rules, so it uses the entire world height. +**Almost all biomes can generate huge mountains that can reach well above Y=200. +***Extreme hills biomes frequently reach the world height limit at Y=256. +***Swampland and ocean biomes are unaffected by this world type. +*Extremely resource intensive and requires powerful computer to run. +*Ravines here can reach down to bedrock. +*Contains numerous various landforms that are very rare or non-existent in default generation. +**Some examples include floating islands, overhangs, large water and lava falls and huge indents. +*Taiga biomes reach such altitudes that snow starts generating (about Y=130). +|All structures +|} + +== Music tracks == +''Note: these track previews have been shortened to 30 seconds on the wiki due to an agreement with the author to allow them on the wiki'' +=== New === +{|{{Simple Guide table|New Soundtracks}} +|- +!creative1.ogg +|[[Creative]] mode +|"Biome Fest" +|[[File:Biome fest.ogg]] +|- +!creative2.ogg +|Creative mode +|"Blind Spots" +|[[File:Blind spots.ogg]] +|- +!creative3.ogg +|Creative mode +|"Haunt Muskie" +|[[File:Haunt muskie.ogg]] +|- +!creative4.ogg +|Creative mode +|"Aria Math" +|[[File:Aria math.ogg]] +|- +!creative5.ogg +|Creative mode +|"Dreiton" +|[[File:Dreiton.ogg]] +|- +!creative6.ogg +|Creative mode +|"Taswell" +|[[File:Taswell.ogg]] +|- +!nether1.ogg +|[[The Nether]] +|"Concrete Halls" +|[[File:Concrete halls.ogg]] +|- +!nether2.ogg +|The Nether +|"Dead Voxel" +|[[File:Dead voxel.ogg]] +|- +!nether3.ogg +|The Nether +|"Warmth" +|[[File:Warmth.ogg]] +|- +!nether4.ogg +|The Nether +|"Ballad of the Cats" +|[[File:Ballad of the Cats.ogg]] +|- +!boss.ogg +|[[Ender dragon]] battle +|"Boss" +|[[File:MinecraftBoss.ogg]] +|- +!end.ogg +|[[The End]] +|"The End" +|[[File:The end.ogg]] +|- +!menu1.ogg +|Main menu +|"Mutation" +|[[File:Mutation.ogg]] +|- +!menu2.ogg +|Main menu +|"Moog City 2" +|[[File:Moog city 2.ogg]] +|- +!menu3.ogg +|Main menu +|"Beginning 2" +|[[File:Beginning 2.ogg]] +|- +!menu4.ogg +|Main menu +|"Floating Trees" +|[[File:Floating trees.ogg]] +|- +!credits.ogg +|[[End Poem]] +|"Alpha" +|[[File:Alpha.ogg]] +|} + +== Achievements == +{{Achievements/JE +|id=1 +|head=1 +|title=Adventuring Time +|fancy=1 +|Diamond Boots +|Discover all biomes\Discover 17 of the 40 different biomes +|The End? +|Visit {{tooltip|these 36 biomes|Beach, Birch Forest, Birch Forest Hills, Cold Beach, Cold Taiga, Cold Taiga Hills, Deep Ocean, Desert, Desert Hills, Extreme Hills, Extreme Hills+, Forest, ForestHills, FrozenRiver, Ice Mountains, Ice Plains, Jungle, Jungle Edge, Jungle Hills, Mega Taiga, Mega Taiga Hills, Mesa, Mesa Plateau, Mesa Plateau F, Mushroom Island, MushroomIslandShore, Ocean, Plains, River, Roofed Forest, Savanna, Savanna Plateau, Stone Beach, Swampland, Taiga, and Taiga Hills}}. Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before ''The End?'' is achieved. Visit any 17 biomes. Does not have to be in a single world. +|exploreAllBiomes\ +}} +{{Achievements/JE +|title=The Beginning? +|Wither Skeleton Skull +|Spawn the [[Wither]] +|The End. +|Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. +|spawnWither +}} +{{Achievements/JE +|title=The Beginning. +|Nether Star +|Kill the Wither +|The Beginning? +|Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. +|killWither +}} +{{Achievements/JE +|title=Beaconator +|fancy=1 +|Beacon +|Create a full [[beacon]] +|The Beginning. +|Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. +|fullBeacon +}} +{{Achievements/JE +|title=Repopulation +|Wheat +|Breed two cows with wheat +|Cow Tipper +|Breed two [[cow]]s or two [[mooshroom]]s. +|breedCow +}} +{{Achievements/JE +|title=Diamonds to you! +|Diamond +|Throw diamonds at another player +|DIAMONDS! +|{{control|Drop}} a diamond. Another player or a mob must then pick up this diamond. +|diamondsToYou +|foot=1 +}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/The Update that Changed the World]] +[[ja:ガイド/Java Edition/世界を変えたアップデート]] +[[pt:Guias da Edição Java/The Update that Changed the World]] +[[ru:Обзоры версий Java Edition/The Update that Changed the World]] +[[zh:Java版指南/改变世界的更新]] diff --git a/wiki_backup/Java Edition guides_The Wild Update.txt b/wiki_backup/Java Edition guides_The Wild Update.txt new file mode 100644 index 0000000..99cb59c --- /dev/null +++ b/wiki_backup/Java Edition guides_The Wild Update.txt @@ -0,0 +1,888 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/The Wild Update}} +{{Infobox guide +| edition = java +| name = The Wild Update +| vers = +* {{vl|je 1.19|}} +* {{vl|je 1.19.1|}} +* {{vl|je 1.19.2|}} +* {{vl|je 1.19.3|}} +* {{vl|je 1.19.4|}} +| prev = Caves & Cliffs: Part II +| next = Trails & Tales +}} + +This guide is a simplified overview of '''all non-experimental changes''' in [[The Wild Update]] update ({{JE}} 1.19.''x'' releases), which assumes at least some familiarity with the [[Caves & Cliffs]] updates (''Java Edition'' 1.17.''x'' and 1.18.''x'' releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +|[[Warden]] +|[[File:Warden.gif|84px]] +|Summoned when a player triggers a natural [[sculk shrieker]] four times. +| +* {{Drop|Block|Sculk Catalyst|1}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* The first fully blind mob. In order to find a target, it relies on vibrations, smell, and contact. +* Rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds. +* Has the highest health out of all mobs in ''Java Edition''. +* Is immune to fire, lava, and knockback. +* A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When fully agitated, it roars and then pursues the target. +* A warden instantly becomes fully agitated when hit by another mob. +* Wardens possess an extremely powerful melee attack, which can also disable shields. +* If a target is still being pursued, but out of reach for warden's melee attack, warden hits the target with a ranged sonic boom attack, which bypasses shields and armor. +|- +|[[Frog]] +|{{Animate|Temperate Frog JE1 BE1.png;Cold Frog JE1 BE1.png;Warm Frog JE1.png|84px}} +|[[Swamp]] and [[mangrove swamp]] +|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Spawns when a tadpole grows up. +* Frogs have three color variations, each depending on the temperature of the biome it spawns in. Temperate biomes spawn orange frogs, cold biomes spawn green frogs, and warm biomes spawn white frogs. +* Eats tiny [[slime]]s to produce slimeballs. +* Eats tiny [[magma cube]]s to produce [[froglight]]s. The type of frog influences the froglight's color. +|- +|[[Tadpole]] +|[[File:Tadpole JE1 BE1.png|84px]] +|None +|None +| +* Spawns when hatching from [[frogspawn]]. +* Grows up into a frog. +* Possesses the traits of a fish mob, like requiring water, being able to be placed in a [[water bucket]], and flopping around outside of water. +|- +|[[Allay]] +|[[File:Allay BE1.gif|84px]] +| +* [[Woodland mansion]] +* [[Pillager outpost]] +|None +| +* Flies around and follows the player. +* Looks for dropped items of the same kind as the item given to it by the player. After a while, it brings those items to the player. +* If a [[note block]] is played nearby, the allay leaves the items on top of the note block instead. +* Can be duplicated by giving them an [[amethyst shard]] while dancing. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +|[[Creeper]] +|[[File:Creeper_JE3_BE1.png|128px]] +|Can now be ignited by {{control|using}} a [[fire charge]] on it. +|- +|[[Enderman]] +|[[File:Enderman JE2.png|128px]] +| +* In Java 1.19, they spawn from light level 0 to 11 in [[the Nether]], which is wider range than before. +* In Java 1.19.3, they only spawn at light level 7 and below in the Nether, instead of 11 and below, to nerf certain portal-based mob farms. +* Blocks carried by endermen now use loot tables to generate drops when killed. +** This is done by simulating the block being mined using a [[Silk Touch]] diamond axe. +|- +|[[Rabbit]] +|[[File:Brown_Rabbit_JE2_BE2.png|128px]] +|Now always drops one [[raw rabbit]] when killed, or one [[cooked rabbit]] when killed by fire. +|- +|[[Skeleton]] and
[[wither skeleton]] +|[[File:Skeleton_JE6_BE4.png|128px]]
[[File:Wither_Skeleton_JE4_BE3.png|128px]] +| +* In Java 1.19, they spawn from light level 0 to 11 in [[the Nether]], which is wider range than before. +* In Java 1.19.3, they only spawn at light level 7 and below in the Nether, instead of 11 and below, to nerf certain portal-based mob farms. +* The process of converting to [[stray]] can be interrupted now. +|- +|[[Turtle]] +|[[File:Turtle.png|128px]] +|Now has a 5 minute cooldown after [[breeding]]. +|- +|[[Vex]] +|[[File:Vex_JE4.gif|128px]] +| +* Changed its model and textures. +** Retains a slightly oversized hitbox to make it easier to fight. +* Now use a separate charging animation when empty-handed. +|- +|[[Goat]] +|[[File:Goat_JE1_BE1.png|128px]] +| +* Now can drop 2 [[Goat Horn|horns]] each. +** The number of horns left to drop is represented on the model. +|- +|[[Llama]] +|{{animate|Creamy_Llama.png;White_Llama.png;Brown_Llama.png;Gray_Llama.png|128px}} +|Changed all variants' chest texture, to use the chest texture since the [[texture update]]. +|- +|[[Parrot]] +|{{animate|Red_Parrot.png;Blue_Parrot.png;Green_Parrot.png;Cyan_Parrot.png;Gray_Parrot.png|128px}} +|Can now imitate [[warden]]s. +|- +|[[Pillager]] +|[[File:Pillager_JE3.png|128px]] +|Changed its model, slightly shortened its coat to match its actual texture. +|- +|[[Spider]] and
[[cave spider]] +|[[File:Spider_JE5_BE4.png|128px]]
[[File:Cave_Spider_JE3_BE3.png|128px]] +|Fixed texture mapping of both types of spiders. +|- +|[[Villager]] +|[[File:Plains_Villager_Base_JE2.png|128px]] +| +* Changed their models, now their last two rows of pixels on their robes can render. +* Changed their textures in all biomes. +** The color of the top and bottom of their legs now matches the sides correctly. +** Removed the identical part in [[savanna]] villagers' texture with the villager base texture. +** Slightly changed [[jungle]] villagers' shoes texture. +|- +|[[Vindicator]] +|[[File:Vindicator_JE4.png|128px]] +| +* Changed its model, slightly shortened its coat to match its actual texture. +* Changes its crossed arm's texture. +** The "gap" between the two arms is connected correctly now. +** Changed the color of the seam face between their upper and lower arms, which is not visible in default. +|- +|[[Wandering trader]] +|[[File:Wandering_Trader.png|128px]] +|Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s. +|- +|[[Zombie villager]] +|[[File:Plains_Zombie_Villager_Base.png|128px]] +| +* Changed their models, now their last two rows of pixels on their robes can render. +* Changed their clothes texture in all biomes (except desert and swamp). +** The color of the top and bottom of their legs now matches the sides correctly. +** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers. +** Slightly changed jungle zombie villagers' shoes texture. +** Removed extra textures on weaponsmith zombie villagers' arm's top. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Reinforced deepslate]] +|[[File:Reinforced Deepslate JE1.png|84px]] +|Generates as part of the frame structure in the ancient city. +|None (does not drop) +|Used for decoration. +|- +|[[Sculk]] +|[[File:Sculk JE1 BE1.gif|84px]] +| +* Generates in the deep dark. +* Can be found in ancient city chests. +* Can be created by a sculk catalyst. +|Hoe (requires Silk Touch) +|Drops experience when mined without Silk Touch. +|- +|[[Sculk catalyst]] +|[[File:Sculk Catalyst JE1 BE1.png|84px]] +| +* Generates in the deep dark. +* Can be found in ancient city chests. +* Dropped by wardens. +|Hoe (requires Silk Touch) +| +* When a mob dies nearby, the catalyst blooms and sends out a bubbling charge, which spreads a patch of sculk and sculk veins whenever it goes over surface blocks like stone, grass blocks, and netherrack. +* Bubbling charges only spread sculk veins on other non-surface blocks. +* Bubbling charges have a chance to create sculk sensors and sculk shriekers when moving on top of sculk. +* The amount of sculk it spreads depends on how much experience the mob would have dropped. +|- +|[[Sculk shrieker]] +|[[File:Sculk Shrieker JE1 BE2.gif|84px]] +| +* Generates in the deep dark. +* Can be created by a sculk catalyst. +|Hoe (requires Silk Touch) +| +* Shrieks as a response to a player setting off sculk sensors nearby, stepping on itself, or when receiving a redstone signal. +* A natural sculk shrieker can inflict the Darkness effect. +* Each shriek acts as a warning. When a player initially gets to the third warning, a natural shrieker summons a warden. +* Each warning level gets cleared out if the player has not set off a shrieker within 10 minutes. +* Dying completely clears out warning levels. +* A sculk shrieker placed by a player or catalyst cannot inflict Darkness or summon wardens. +|- +|[[Sculk vein]] +|[[File:Sculk Vein JE1 BE1.gif|84px]] +| +* Generates in the deep dark. +* Can be created by a sculk catalyst. +|Hoe (requires Silk Touch) +| +* Used for decoration. +* Can be placed on all six sides of a block, much like [[glow lichen]]. +|- +|[[Frogspawn]] +|[[File:Frogspawn JE1 BE2.png|84px]] +| +* Created by [[frog]]s after breeding. +* Can't be picked up, even with Silk Touch. +|Any (does not drop) +|Hatches into [[tadpole]]s. +|- +|[[Froglight]] +|{{Animate|Pearlescent Froglight.png;Verdant Froglight.png;Ochre Froglight.png|84px}} +| +* Produced when a frog eats a tiny magma cube. +* Warm frogs produce pearlescent froglights. +* Cold frogs produce verdant froglights. +* Temperate frogs produce ochre froglights. +|Pickaxe +|Emits a light level of 15. +|- +|[[Mangrove log]] +|[[File:Mangrove Log (UD) JE1 BE1.png|84px]] +|Found naturally at [[mangrove tree]]s. +|Axe +|Can be crafted into planks. +|- +|[[Mangrove planks]] +|[[File:Mangrove Planks JE1 BE1.png|84px]] +| +{{Crafting +|B2 = Mangrove Log +|Output = Mangrove Planks,4 +}} +|Axe +|Function the same as every other plank type. +|- +|[[Mangrove stairs]] and [[Mangrove Slab|slab]] +|[[File:Mangrove Stairs JE1 BE1.png|84px]] +[[File:Mangrove Slab JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1= Mangrove Planks +|A2= Mangrove Planks +|B2= Mangrove Planks +|A3= Mangrove Planks +|B3= Mangrove Planks +|C3= Mangrove Planks +|Output= Mangrove Stairs,4 +}} +{{Crafting +|A3= Mangrove Planks +|B3= Mangrove Planks +|C3= Mangrove Planks +|Output= Mangrove Slab,6 +|foot=1 +}} +|Axe +|Used for decoration. +|- +|[[Mangrove leaves]] +|[[File:Mangrove Leaves JE1.png|84px]] +|Found naturally at [[mangrove tree]]s. +|Shears, hoe, sword +|Propagules can grow under mangrove leaves. +|- +|[[Mangrove propagule]] +|[[File:Mangrove Propagule JE1 BE1.png|84px]] +|Drops from grown propagules. +|Any +| +* Can be placed in [[flower pot]]s. +* Can be [[waterlogged]]. +* Grows into [[mangrove]] trees if planted on dirt in air or water, given adequate space. +|- +|[[Mangrove wood]] +|[[File:Mangrove Wood (UD) JE1 BE1.png|84px]] +| +{{Crafting +|A2=Mangrove Log +|B2=Mangrove Log +|A3=Mangrove Log +|B3=Mangrove Log +|Output=Mangrove Wood,3 +}} +|Axe +| +* Can be used as a decorative block. +* Can be crafted into mangrove planks. +|- +|[[Stripped mangrove log]] +|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|84px]] +|Can be obtained by right clicking a mangrove log with any tier of [[axe]], this consumes one durability on the axe. +|Axe +| +* Can be used as a decorative block. +* Can be crafted into mangrove planks. +|- +|[[Stripped mangrove wood]] +|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|84px]] +|Can be obtained by right clicking mangrove wood with any tier of [[axe]], this consumes one durability on the axe. +|Axe +| +* Can be used as a decorative block. +* Can be crafted into mangrove planks. +|- +|[[Mangrove door]] and [[mangrove trapdoor]] +|[[File:Mangrove Door JE1 BE1.png|84px]] +[[File:Mangrove Trapdoor JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1=Mangrove Planks +|A2=Mangrove Planks +|A3=Mangrove Planks +|B1=Mangrove Planks +|B2=Mangrove Planks +|B3=Mangrove Planks +|Output=Mangrove Door,3 +}} +{{Crafting +|A2= Mangrove Planks +|B2= Mangrove Planks +|C2= Mangrove Planks +|A3= Mangrove Planks +|B3= Mangrove Planks +|C3= Mangrove Planks +|Output= Mangrove Trapdoor,2 +|foot=1 +}} +|Axe +|Can be opened and closed. +|- +|[[Mangrove button]] and [[mangrove pressure plate]] +|[[File:Mangrove Button JE1 BE1.png|84px]] +[[File:Mangrove Pressure Plate JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|Mangrove Planks +|Output= Mangrove Button +}} +{{Crafting +|A2= Mangrove Planks +|B2= Mangrove Planks +|Output= Mangrove Pressure Plate +|foot=1 +}} +|Axe +|Produce a redstone signal when pressed or stepped on. +|- +|[[Mangrove fence]] and [[mangrove fence gate]] +|[[File:Mangrove Fence JE1 BE1.png|84px]] +[[File:Mangrove Fence Gate JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A2=Mangrove Planks +|A3=Mangrove Planks +|B2=Stick +|B3=Stick +|C2=Mangrove Planks +|C3=Mangrove Planks +|Output=Mangrove Fence,3 +}} +{{Crafting +|A2=Stick +|A3=Stick +|B2=Mangrove Planks +|B3=Mangrove Planks +|C2=Stick +|C3=Stick +|Output=Mangrove Fence Gate +|foot=1 +}} +|Axe +| +* Act like a barrier for mobs and players. +* Fence gate can be opened and closed. +|- +|[[Mangrove sign]] +|[[File:Mangrove Wall Sign.png|84px]]
+[[File:Mangrove Sign JE1 BE1.png|84px]] +| +{{Crafting +|A1=Mangrove Planks +|B1=Mangrove Planks +|C1=Mangrove Planks +|A2=Mangrove Planks +|B2=Mangrove Planks +|C2=Mangrove Planks +|B3=Stick +|Output=Mangrove Sign,3 +}} +|Axe +| +* Displays custom text. +* Text color can be changed with [[dye]]s, or brightened with [[glow ink sac]]s. +|- +|[[Mangrove roots]] +|[[File:Mangrove Roots JE1 BE1.png|84px]] +|Found naturally at [[mangrove tree]]s. +|Axe +|The only transparent block that can transmit redstone signals. +|- +|[[Mud]] +|[[File:Mud JE1 BE1.png|84px]] +| +* By using a [[water bottle]] on dirt, coarse dirt, or rooted dirt. +* Found naturally in mangrove swamps. +|Shovel +| +* Mobs that walk on top of mud sink slightly. +* Can be crafted into packed mud. +* Mud can be converted into clay when positioned above a block that has [[pointed dripstone]] underneath. +|- +|[[Muddy mangrove roots]] +|[[File:Muddy Mangrove Roots JE1 BE1.png|84px]] +| +{{Crafting +|A2=Mud +|B2=Mangrove Roots +|Output=Muddy Mangrove Roots +}} +* Generates underneath mangrove trees that grow on mud. +|Shovel +|Used for decoration. +|- +|[[Packed mud]] +|[[File:Packed Mud JE1 BE1.png|84px]] +| +{{Crafting +|A2=Mud +|B2=Wheat +|Output=Packed Mud +}} +|Pickaxe +|Can be crafted into mud bricks. +|- +|[[Mud bricks]] +|[[File:Mud Bricks JE1 BE1.png|84px]] +| +{{Crafting +|B2 = Packed Mud +|B3 = Packed Mud +|C2 = Packed Mud +|C3 = Packed Mud +|Output = Mud Bricks,4 +}} +|Pickaxe +|Used for decoration. +|- +|[[Mud brick stairs]] and [[Mud Brick Slab|slab]]s +|[[File:Mud Brick Stairs JE1 BE1.png|84px]] +[[File:Mud Brick Slab JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1= Mud Bricks +|A2= Mud Bricks +|B2= Mud Bricks +|A3= Mud Bricks +|B3= Mud Bricks +|C3= Mud Bricks +|Output= Mud Brick Stairs,4 +}} +{{Crafting +|A3= Mud Bricks +|B3= Mud Bricks +|C3= Mud Bricks +|Output= Mud Brick Slab,6 +|foot=1 +}} +|Pickaxe +|Used for decoration. +|- +|[[Mud brick wall]] +|[[File:Mud Brick Wall JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Mud Bricks +|B2=Mud Bricks +|C2=Mud Bricks +|A3=Mud Bricks +|B3=Mud Bricks +|C3=Mud Bricks +|Output=Mud Brick Wall,6 +}} +|Pickaxe +|Acts like a barrier for mobs and players. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Invisible block]]s +| +|[[Barrier]]s and [[structure void]]s no longer produce particles when broken, for consistency with the [[light block]]. +|- +|[[Sculk sensor]] +|[[File:Sculk Sensor JE1.gif|84px]] +| +* Now available in the Creative inventory. +* Now generates in the deep dark. +* Can now be created by a sculk catalyst. +* Now activates when stepped on. +* Mining a sculk sensor without Silk Touch now drops experience. +|- +|[[Brewing stand]] +|[[File:Brewing_Stand_(empty)_JE10.png|84px]] +| +* Slightly changed its texture, to make their arms connect to their bases. +* Updated base UVs and texture to match a graphical fix {{in|BE}}, which has no effect on visuals. +|- +|[[Cocoa pod]] +|{{animate|Cocoa_Age_0_(S)_JE5.png;Cocoa_Age_1_(S)_JE5.png;Cocoa_Age_2_(S)_JE6.png|84px}} +|Slightly changed the {{cd|stage2}}'s texture, to make width consistency with other stages' textures. +|- +|[[Door]]s +|{{animate|Oak_Door_JE8.png;Spruce_Door_JE4.png;Birch_Door_JE4.png;Jungle_Door_JE5.png;Acacia_Door_JE5.png;Dark_Oak_Door_JE4.png;Mangrove_Door_JE1.png;Crimson_Door_JE3.png;Warped_Door_JE3.png;Iron_Door_JE5.png|84px}} +|The top of doors no longer flips in an unnatural way when opening in certain directions. +|- +|[[End portal frame]] +|[[File:End_Portal_Frame_(S)_JE6_BE3.png|84px]] +|Slightly changed its texture, to make better transition with the [[end stone]] texture. +|- +|[[End rod]] +|[[File:End_Rod_(U)_JE2_BE2.png|84px]] +|Removed unused pixels in its texture. +|- +|[[Glow lichen]] +|[[File:Glow_Lichen_(D)_JE2.png|84px]] +|Can now be placed on the top and sides of [[soul sand]] and maximum height [[snow]]. +|- +|[[Leaves]] +|{{animate|Oak_Leaves.png;Spruce_Leaves.png;Birch_Leaves.png;Jungle_Leaves.png;Acacia_Leaves.png;Dark_Oak_Leaves.png;Mangrove_Leaves.png;Flowering_Azalea_Leaves.png|84px}} +|Now waterloggable. +|- +|[[Mycelium]] +|[[File:Mycelium_JE5_BE3.png|84px]] +|Slightly changed its side texture, to match other dirt-based blocks. +|- +|[[Piston]] and
[[sticky piston]] +|[[File:Piston_(U)_JE3.gif|84px]]
[[File:Sticky_Piston_(U)_JE3.gif|84px]] +|Changed their textures, to match the color of the [[oak planks]] on the piston head. +|- +|[[Smoker]] +|[[File:Smoker_(S)_JE2.png|84px]] +|Rotated pixels at the bottom left corner in their textures, to make a correct direction. +|- +|[[TNT]] +|[[File:TNT_JE3_BE2.png|84px]] +|[[Ore]]s and [[monster spawner]]s blown up by TNT ignited by a player now drop experience. +|- +|[[Vines]] +|[[File:Vines_JE2_BE2.png|84px]] +|Can now be placed on the sides of [[soul sand]] and maximum height [[snow]]. +|- +|[[Chorus flower]] +|{{animate|Chorus_Flower_JE2_BE2.png;Chorus_Flower_Dead_JE2_BE2.png|84px}} +|Mobs no longer spawn on this block. +|- +|[[Fence gate]]s +|{{animate|Oak_Fence_Gate_JE4_BE3.png;Spruce_Fence_Gate_JE4_BE2.png;Birch_Fence_Gate_JE3_BE2.png;Jungle_Fence_Gate_JE3_BE2.png;Acacia_Fence_Gate_JE3_BE2.png;Dark_Oak_Fence_Gate_JE3_BE2.png;Mangrove_Fence_Gate_JE1_BE1.png;Crimson_Fence_Gate_JE1_BE1.png;Warped_Fence_Gate_JE1_BE1.png|84px}} +| +* No longer provide center support beneath them. +** For example, hanging signs cannot be placed under fence gates. +|- +|[[Scaffolding]] +|[[File:Standing_Scaffolding_JE3.png|84px]] +| +* Changed its texture. +* Mobs no longer spawn on this block. +|- +|[[Shulker box]] +|{{animate|Shulker_Box.png;White_Shulker_Box.png;Light_Gray_Shulker_Box.png;Gray_Shulker_Box.png;Black_Shulker_Box.png;Brown_Shulker_Box.png;Red_Shulker_Box.png;Orange_Shulker_Box.png;Yellow_Shulker_Box.png;Lime_Shulker_Box.png;Green_Shulker_Box.png;Cyan_Shulker_Box.png;Light_Blue_Shulker_Box.png;Blue_Shulker_Box.png;Purple_Shulker_Box.png;Magenta_Shulker_Box.png;Pink_Shulker_Box.png|84px}} +| +* Now pops off blocks attached (such as [[torch]]es) to the opened faces when opening. +** While open, blocks which require support cannot be placed on these open faces. +|- +|[[Monster spawner]] +|[[File:Spawner_with_fire.png|84px]] +| +* No longer have a default mob spawn type when placed by a player, which was a pig previously. +* Do not emit fire particles when a mob spawn type has not been defined. +* Renamed to "Monster Spawner" to match {{BE}}, and removed purple text color. +* Pick-block now works for spawner blocks. +* The mob type is now displayed in the hover description of a spawner item stack. +|- +|[[Jukebox]] +|[[File:Jukebox_JE2_BE2.png|84px]] +| +* Now emits a note particle above them while playing a [[music disc]], to match {{BE}}. +* Now emits a redstone signal of 15 while playing a music disc. +* [[Dropper]]s and [[hopper]]s can now interact with it. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|[[Spawn egg]]s for all new mobs, as well as for [[iron golem]] and [[snow golem]] +|{{Animate|Warden Spawn Egg.png;Frog Spawn Egg.png;Tadpole Spawn Egg.png;Allay Spawn Egg.png;Iron Golem Spawn Egg.png;Snow Golem Spawn Egg.png|84px}} +|Obtained from the Creative inventory. +|Spawn the respective mob. +|- +|Spawn eggs for [[wither]] and [[ender dragon]] +|{{Animate|Wither Spawn Egg.png;Ender Dragon Spawn Egg.png|84px}} +|Obtained only with commands. +|Spawn the respective mob. +|- +|[[Swift Sneak]] enchanted book +|[[File:Enchanted Book.gif|84px]] +|Can be found in ancient city chests. +| +* Applied to leggings. +* Increases sneaking speed. +|- +|[[Bucket of tadpole]] +|[[File:Bucket of Tadpole JE1 BE1.png|84px]] +|Obtained by using a water bucket on a tadpole. +|Can be used to spawn a tadpole. +|- +|[[Echo shard]] +|[[File:Echo Shard JE1 BE1.png|84px]] +|Can be found in ancient city chests. +|Can be crafted into a recovery compass. +|- +|[[Recovery compass]] +|[[File:Recovery Compass JE1 BE1.gif|84px]] +| +{{Crafting +|A1=Echo Shard +|A2=Echo Shard +|A3=Echo Shard +|B1=Echo Shard +|B2=Compass +|B3=Echo Shard +|C1=Echo Shard +|C2=Echo Shard +|C3=Echo Shard +|Output=Recovery Compass +}} +|Points to player's last death point. +|- +|[[Music Disc 5|Music disc "5"]] +|[[File:Music Disc 5 JE1.png|84px]] +| +{{Crafting +|A1=Disc Fragment 5 +|A2=Disc Fragment 5 +|A3=Disc Fragment 5 +|B1=Disc Fragment 5 +|B2=Disc Fragment 5 +|B3=Disc Fragment 5 +|C1=Disc Fragment 5 +|C2=Disc Fragment 5 +|C3=Disc Fragment 5 +|Output=Music Disc 5 +}} +|Plays the track "[https://www.youtube.com/watch?v=mBRO4iNKSbg ''Five'']" from the [[Minecraft: The Wild Update (Original Game Soundtrack)|The Wild Update soundtrack]]. +|- +|[[Disc fragment]] +|[[File:Disc Fragment 5 JE1.png|84px]] +|Can be found in ancient city chests. +|Can be crafted into music disc "5". +|- +|[[Goat horn]] +|[[File:Goat Horn JE1 BE1.png|84px]] +| +* Drops when a [[goat]] charges at blocks typically found in biomes it spawns in. +* "Ponder, "Sing", "Seek", and "Feel" horns are dropped by regular goats; in addition, they are found in pillager outpost chests. +* "Admire, "Call", "Yearn", and "Dream" horns are dropped by screaming goats. +| +* Emits a loud noise when used. +* Each horn variant creates a different sound. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Boat]] +|{{Animate|Oak Boat (item) JE6.png;Spruce Boat (item) JE4.png;Birch Boat (item) JE4.png;Jungle Boat (item) JE4.png;Acacia Boat (item) JE4.png|84px}} +| +* Changed item textures of all previously existing boats. +** The paddles represent their respective wood color and their inside rims of the boats are darker, to match {{BE}}。 +|- +|[[Polar bear]] spawn egg +|[[File:Polar Bear Spawn Egg JE2 BE2.png|84px]] +|Changed the colors, to distinguish it from the ghast spawn egg. +|- +|[[Water bucket]] +|[[File:Water Bucket JE2 BE2.png|84px]] +|Water buckets can now be emptied into waterlogged blocks. +|- +|[[Armor]] and [[elytra]] +|{{Animate|Leather Cap (item) JE4 BE3.png;Chainmail Helmet (item) JE2 BE2.png;Iron Helmet (item) JE2 BE2.png;Golden Helmet (item) JE3 BE3.png;Diamond Helmet (item) JE3 BE3.png;Netherite Helmet (item) JE2 BE1.png|84px}} +{{Animate|Leather Tunic (item) JE4 BE3.png;Chainmail Chestplate (item) JE2 BE2.png;Iron Chestplate (item) JE2 BE2.png;Golden Chestplate (item) JE3 BE3.png;Diamond Chestplate (item) JE2 BE2.png;Netherite Chestplate (item) JE2 BE1.png|84px}}
+{{Animate|Leather Pants (item) JE4 BE3.png;Chainmail Leggings (item) JE2 BE2.png;Iron Leggings (item) JE2 BE2.png;Golden Leggings (item) JE3 BE3.png;Diamond Leggings (item) JE3 BE3.png;Netherite Leggings (item) JE2 BE1.png|84px}}
+{{Animate|Leather Boots (item) JE4 BE3.png;Chainmail Boots (item) JE2 BE2.png;Iron Boots (item) JE2 BE2.png;Golden Boots (item) JE3 BE3.png;Diamond Boots (item) JE3 BE3.png;Netherite Boots (item) JE2.png|84px}}
+[[File:Elytra (item) JE2 BE2.png|84px]] +|Now player can swap the equipped gear by {{control|using}} them. +|- +|[[Potion]]s, [[splash potion]]s,
[[lingering potion]]s and
[[tipped arrow]]s +|{{animate|Potion of Fire Resistance JE3.png;Potion of Harming JE3.png;Potion of Invisibility JE3.png;Potion of Leaping JE3.png;Potion of Luck JE3.png;Potion of Night Vision JE3.png;Potion of Poison JE3.png;Potion of Slowness JE3.png;Potion of Strength JE3.png;Potion of Swiftness JE3.png;Potion of the Turtle Master JE3.png;Potion of Water Breathing JE3.png|84px}}
+{{animate|Splash_Potion_of_Fire_Resistance_JE3.png;Splash_Potion_of_Harming_JE3.png;Splash_Potion_of_Invisibility_JE3.png;Splash_Potion_of_Leaping_JE3.png;Splash_Potion_of_Luck_JE3.png;Splash_Potion_of_Night_Vision_JE3.png;Splash_Potion_of_Poison_JE3.png;Splash_Potion_of_Slowness_JE3.png;Splash_Potion_of_Strength_JE3.png;Splash_Potion_of_Swiftness_JE3.png;Splash_Potion_of_the_Turtle_Master_JE3.png;Splash_Potion_of_Water_Breathing_JE3.png|84px}}
+{{animate|Lingering Potion of Fire Resistance JE3.png;Lingering Potion of Harming JE3.png;Lingering Potion of Invisibility JE3.png;Lingering Potion of Leaping JE3.png;Lingering Potion of Luck JE3.png;Lingering Potion of Night Vision JE3.png;Lingering Potion of Poison JE3.png;Lingering Potion of Slowness JE3.png;Lingering Potion of Strength JE3.png;Lingering Potion of Swiftness JE3.png;Lingering Potion of the Turtle Master JE3.png;Lingering Potion of Water Breathing JE3.png|84px}}
+{{animate|Arrow of Fire Resistance JE3.png;Arrow of Harming JE3.png;Arrow of Invisibility JE3.png;Arrow of Leaping JE3.png;Arrow of Luck JE3.png;Arrow of Night Vision JE3.png;Arrow of Poison JE3.png;Arrow of Slowness JE3.png;Arrow of Strength JE3.png;Arrow of Swiftness JE3.png;Arrow of the Turtle Master JE3.png;Arrow of Water Breathing JE3.png|84px}} +| +* Changed colors of following potions (all forms) and tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Luck, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, Water Breathing. +* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents. +|- +|[[Shield]] +|[[File:Shield JE2 BE1.png|84px]] +|A sound is now played when a shield is placed into the offhand slot. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +|[[Ancient city]] +|[[File:Ancient City.png|128px]] +|Generates in the deep dark. +|Yes (multiple) +|Warden (when summoned from sculk shriekers) +| +* An extensive, sculk-infested dungeon comprised of ruins of deepslate, wool, and dark oak. +* All ancient cities have a large frame structure in the middle - the only place where the reinforced deepslate block generates. +* Its chests may contain unique loot not found anywhere else, including [[Swift Sneak|a new enchantment]], [[Echo Shard|a new material]], and [[music disc fragment]]s. +* No mobs may spawn in this structure besides wardens, even if parts of it are outside of the deep dark's borders. +|- +|[[Mangrove tree]] +|[[File:Mangrove Tree.png|128px]] +|Mangrove trees generate in [[mangrove swamp]]s. They can also be grown from mangrove propagules. +|No +|No +|A tree made of mangrove leaves, roots, logs, vines, and moss carpets. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +|[[Mangrove boat]] +|[[File:Mangrove Boat JE1 BE1.png|128px]] +| +{{Crafting +|A2= Mangrove Planks +|C2= Mangrove Planks +|A3= Mangrove Planks +|B3= Mangrove Planks +|C3= Mangrove Planks +|Output= Mangrove Boat +}} +|None +|Can be used to cross water. +|- +|[[Boat with chest]] +|{{Animate|Oak Boat with Chest.png;Spruce Boat with Chest.png;Birch Boat with Chest.png;Jungle Boat with Chest.png;Acacia Boat with Chest.png;Dark Oak Boat with Chest.png;Mangrove Boat with Chest.png|128px}} +| +{{Crafting +|B2= Chest +|B3= Oak Boat;Spruce Boat;Birch Boat;Jungle Boat;Acacia Boat;Dark Oak Boat;Mangrove Boat +|Output= Oak Boat with Chest;Spruce Boat with Chest;Birch Boat with Chest;Jungle Boat with Chest;Acacia Boat with Chest;Dark Oak Boat with Chest;Mangrove Boat with Chest +}} +|None +|Can be used to transport items over water. +|} + +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Armor stand]] +|[[File:Armor_Stand_JE5.png|128px]] +|Now preserve custom names when placed and broken. +|- +|[[Minecart with hopper]] +|[[File:Minecart_with_Hopper_JE2_BE2.png|128px]] +|No longer aggravates piglins when opened. +|- +|[[Minecart with spawner]] +|[[File:Minecart_with_Spawner_JE3.png|128px]] +| +* No longer have a default mob spawn type when placed by a player, which was a pig previously. +* Do not emit fire particles when a mob spawn type has not been defined. +* Renamed to "Minecart with Monster Spawner". +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +|[[Deep dark]] +|[[File:Deep Dark.png|128px]] +| +* A cave biome that generates in the deepest depths of the world, covered almost entirely by sculk. +* The deep dark is oriented to generate underneath mountainous regions, typically those covered by peak biomes like [[stony peaks]] and [[badlands]]. +* No mobs can spawn in this biome besides wardens. +| +* [[Amethyst geode]]s +* [[Dungeon]]s +* [[Stronghold]]s +* [[Ancient cities]] +|- +|[[Mangrove swamp]] +|[[File:Mangrove Swamp.png|128px]] +| +* A densely-forested variant of the swamp, housing a lot of mangrove trees. +* Mangrove swamps are oriented to generate along the borders of warm biomes such as [[jungle]]s and [[desert]]s. +* The ground of the mangrove swamp is composed of grass blocks and mud. +|[[Mangrove tree]]s +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Advancement]]s +|The advancement "Birthday Song" is now a regular advancement instead of a challenge. +|- +|[[Creative inventory]] +| +* The ordering of tabs and the contents in the Creative inventory have been overhauled to make the experience of finding relevant blocks and items easier. +* Changed the icons of Creative tabs for better color coding as well as to show most iconic visuals. +* Petrified oak slab has been removed from the Creative inventory, but can still be accessed through commands. +* Operator-only blocks and items can now be found in the "Operator Utilities" tab when a player has both the "Operator Items Tab" option in controls menu set to ON and the required operator permissions. +* Tooltips for all items in Creative menu outside single-category tabs show categories where this item can be found. +* The textures for the tabs are now skinnier. +|- +|Pause screen +|The 'Game Menu' text heading has been moved to the top of the screen instead of being just right above the buttons. +|- +|[[Spectator]] +|"Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +|[[Darkness]] +|[[File:Darkness JE1 BE1.png|84px]] +|Wardens and sculk shriekers +|Dims the player's vision by darkening the screen and pulling in black fog. +|} + +== Enchantments == +=== New === +{|{{Simple Guide table|New Enchantments}} +|- +|[[Swift Sneak]] +|III +|{{ItemSprite|Leather Leggings|link=Leggings}}{{ItemSprite|Chainmail Leggings|link=Leggings}}{{ItemSprite|Iron Leggings|link=Leggings}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Golden Leggings|link=Leggings}}{{ItemSprite|Netherite Leggings|link=Leggings}} +|''None'' +| +|Increases sneaking speed. +|} + +== Advancements == +{{Load advancements|Birthday Song;Bukkit Bukkit;It Spreads;Sneak 100;When the Squad Hops into Town;With Our Powers Combined!;You've Got a Friend in Me}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/The Wild Update]] +[[ja:ガイド/Java Edition/ワイルド・アップデート]] +[[pt:Guias da Edição Java/The Wild Update]] +[[uk:Керівництва з Java Edition/The Wild Update]] +[[zh:Java版指南/荒野更新]] diff --git a/wiki_backup/Java Edition guides_Trails & Tales.txt b/wiki_backup/Java Edition guides_Trails & Tales.txt new file mode 100644 index 0000000..fa4a79e --- /dev/null +++ b/wiki_backup/Java Edition guides_Trails & Tales.txt @@ -0,0 +1,853 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Trails & Tales}} +{{Infobox guide +| edition = java +| name = Trails & Tales +| vers = +* {{vl|je 1.20|}} +* {{vl|je 1.20.1|}} +* {{vl|je 1.20.2|}} +| prev = The Wild Update +| next = Bats and Pots +}} + +This guide is a simplified overview of '''all non-experimental changes''' in [[Trails & Tales]] update ([[Java Edition 1.20]] to [[Java Edition 1.20.2]]), which assumes at least some familiarity with [[The Wild Update]] (''Java Edition'' 1.19.''x'' releases, excluding experimental features in these versions). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Camel]] +| [[File:Camel Walk.gif|128px]] +| Spawns in desert [[village]]s. +| {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]). +| +* The first mob to support two riders. +* Can be bred with cacti. +|- +| [[Sniffer]] +| [[File:Sniffer walk.gif|128px]] +| +* Does not spawn naturally. +* Spawned by hatching [[sniffer egg]]s. +| {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Baby sniffers are called "snifflets". +* Can be bred with [[torchflower seeds]]. +* Uses its nose to dig in the ground and find either a torchflower seed or a [[pitcher pod]]. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| General +| +| +* Changed mob attack reach calculation. +** In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine. +** In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack. +|- +| [[Elder guardian]] +| [[File:Elder_Guardian.gif|128px]] +| Drops [[tide armor trim]] upon death. +|- +| [[Slime]] +| [[File:Slime_JE3_BE2.png|128px]] +| Is now affected by the [[Jump Boost]] effect. +|- +| [[Magma cube]] +| [[File:Magma_Cube_JE2_BE2.png|128px]] +| Is now affected by the [[Jump Boost]] effect. +|- +| [[Bee]] +| [[File:Bee.gif|128px]] +| Can now collect pollen from [[chorus flower]] or [[spore blossom]]. +|- +| [[Frog]] +| {{Animate|Temperate Frog JE1 BE1.png;Cold Frog JE1 BE1.png;Warm Frog JE1.png|84px}} +| Now panic when damaged while attached to leads. +|- +| [[Goat]] +| [[File:Goat_JE1_BE1.png|128px]] +| Now panic when damaged while attached to leads. +|- +| [[Villager]] +| [[File:Plains Villager Base JE2.png|128px]] +| +* The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again. +* Now attempts to spawn an [[iron golem]] every 30 seconds instead of 35. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Block of bamboo]] +| [[File:Block of Bamboo.png|84px]] +| +{{Crafting +|A1=Bamboo +|A2=Bamboo +|A3=Bamboo +|B1=Bamboo +|B2=Bamboo +|B3=Bamboo +|C1=Bamboo +|C2=Bamboo +|C3=Bamboo +|Output=Block of Bamboo +}} +| Axe +| Can be crafted into bamboo planks. +|- +| [[Block of stripped bamboo]] +| [[File:Stripped Block of Bamboo.png|84px]] +| Can be obtained by right clicking a block of bamboo with any tier of axe, this consumes one durability on the axe. +| Axe +| Can be crafted into bamboo planks. +|- +| [[Cherry log]] +| [[File:Cherry Log.png|84px]] +| Found naturally as part of cherry trees. +| Axe +| Can be crafted into cherry planks. +|- +| [[Cherry wood]] +| [[File:Cherry Wood.png|84px]] +| +{{Crafting +|A2=Cherry Log +|B2=Cherry Log +|A3=Cherry Log +|B3=Cherry Log +|Output=Cherry Wood,3 +}} +| Axe +| +* Used for decoration. +* Can be crafted into cherry planks. +|- +| [[Stripped cherry log]] +| [[File:Stripped Cherry Log.png|84px]] +| Can be obtained by right clicking a cherry log with any tier of axe, this consumes one durability on the axe. +| Axe +| +* Used for decoration. +* Can be crafted into cherry planks. +|- +| [[Stripped cherry wood]] +| [[File:Stripped Cherry Wood.png|84px]] +| Can be obtained by right clicking cherry wood with any tier of axe, this consumes one durability on the axe. +| Axe +| +* Used for decoration. +* Can be crafted into cherry planks. +|- +| Bamboo and cherry [[planks]] +| [[File:Bamboo Planks.png|84px]] +[[File:Cherry Planks.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|B2=Block of Bamboo; Block of Stripped Bamboo +|Output=Bamboo Planks,2 +}} +{{Crafting +|B2=Cherry Log; Cherry Wood; Stripped Cherry Log; Stripped Cherry Wood +|Output= Cherry Planks,4 +|foot=1 +}} +| Axe +| Function the same as every other plank type. +|- +| Bamboo and cherry [[Wooden Button|button]] and [[Wooden Pressure Plate|pressure plate]] +| [[File:Bamboo Button.png|84px]] +[[File:Cherry Button.png|84px]] +[[File:Bamboo Pressure Plate.png|84px]] +[[File:Cherry Pressure Plate.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|B2=Bamboo Planks;Cherry Planks +|Output=Bamboo Button;Cherry Button +}} +{{Crafting +|A2= Bamboo Planks;Cherry Planks +|B2= Bamboo Planks;Cherry Planks +|Output= Bamboo Pressure Plate;Cherry Pressure Plate +|foot=1 +}} +| Axe +| Produce a redstone signal when pressed or stepped on. +|- +| Bamboo and cherry [[Wooden Door|door]] and [[Wooden Trapdoor|trapdoor]] +| [[File:Bamboo Door.png|84px]] +[[File:Cherry Door.png|84px]] +[[File:Bamboo Trapdoor.png|84px]] +[[File:Cherry Trapdoor.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1=Bamboo Planks;Cherry Planks +|A2=Bamboo Planks;Cherry Planks +|A3=Bamboo Planks;Cherry Planks +|B1=Bamboo Planks;Cherry Planks +|B2=Bamboo Planks;Cherry Planks +|B3=Bamboo Planks;Cherry Planks +|Output=Bamboo Door,3;Cherry Door,3 +}} +{{Crafting +|A2= Bamboo Planks;Cherry Planks +|B2= Bamboo Planks;Cherry Planks +|C2= Bamboo Planks;Cherry Planks +|A3= Bamboo Planks;Cherry Planks +|B3= Bamboo Planks;Cherry Planks +|C3= Bamboo Planks;Cherry Planks +|Output= Bamboo Trapdoor,2;Cherry Trapdoor,2 +|foot=1 +}} +| Axe +| Can be opened and closed. +|- +| Bamboo and cherry [[Wooden Fence|fence]] and [[fence gate]] +| [[File:Bamboo Fence.png|84px]] +[[File:Cherry Fence.png|84px]] +[[File:Bamboo Fence Gate.png|84px]] +[[File:Cherry Fence Gate.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A2=Bamboo Planks;Cherry Planks +|A3=Bamboo Planks;Cherry Planks +|B2=Stick +|B3=Stick +|C2=Bamboo Planks;Cherry Planks +|C3=Bamboo Planks;Cherry Planks +|Output=Bamboo Fence,3;Cherry Fence,3 +}} +{{Crafting +|A2=Stick +|A3=Stick +|B2=Bamboo Planks;Cherry Planks +|B3=Bamboo Planks;Cherry Planks +|C2=Stick +|C3=Stick +|Output=Bamboo Fence Gate;Cherry Fence Gate +|foot=1 +}} +| Axe +| +* Act like a barrier for mobs and players. +* Fence gates can be opened and closed. +|- +| Bamboo and cherry [[sign]] +| [[File:Bamboo Wall Sign.png|84px]] +[[File:Bamboo Sign.png|84px]] +[[File:Cherry Wall Sign.png|84px]] +[[File:Cherry Sign.png|84px]] +| +{{Crafting +|A1=Bamboo Planks;Cherry Planks +|B1=Bamboo Planks;Cherry Planks +|C1=Bamboo Planks;Cherry Planks +|A2=Bamboo Planks;Cherry Planks +|B2=Bamboo Planks;Cherry Planks +|C2=Bamboo Planks;Cherry Planks +|B3=Stick +|Output=Bamboo Sign,3;Cherry Sign,3 +}} +| Axe +| +* Display custom text. +* Text color can be changed with [[dye]]s, or brightened with [[glow ink sac]]s. +|- +| Bamboo and cherry [[Wooden Slab|slab]] and [[Wooden Stairs|stairs]] +| [[File:Bamboo Slab.png|84px]] +[[File:Cherry Slab.png|84px]] + +[[File:Bamboo Stairs.png|84px]] +[[File:Cherry Stairs.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A2=Bamboo Planks;Cherry Planks +|B2=Bamboo Planks;Cherry Planks +|C2=Bamboo Planks;Cherry Planks +|Output=Bamboo Slab,6;Cherry Slab,6 +}} +{{Crafting +|A1=Bamboo Planks;Cherry Planks +|A2=Bamboo Planks;Cherry Planks +|A3=Bamboo Planks;Cherry Planks +|B2=Bamboo Planks;Cherry Planks +|B3=Bamboo Planks;Cherry Planks +|C3=Bamboo Planks;Cherry Planks +|Output=Bamboo Stairs,4;Cherry Stairs,4 +|foot=1 +}} +| Axe +| Used for decoration. +|- +| [[Bamboo mosaic]] +| [[File:Bamboo Mosaic.png|84px]] +| +{{Crafting +|B1=Bamboo Slab +|B2=Bamboo Slab +|Output=Bamboo Mosaic +}} +| Axe +| Used for decoration. +|- +| [[Bamboo mosaic slab]] and [[Bamboo Mosaic Stairs|stairs]] +| [[File:Bamboo Mosaic Slab.png|84px]] +[[File:Bamboo Mosaic Stairs.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A2=Bamboo Mosaic +|B2=Bamboo Mosaic +|C2=Bamboo Mosaic +|Output=Bamboo Mosaic Slab,6 +}} +{{Crafting +|A1=Bamboo Mosaic +|B2=Bamboo Mosaic +|B3=Bamboo Mosaic +|A2=Bamboo Mosaic +|A3=Bamboo Mosaic +|C3=Bamboo Mosaic +|Output=Bamboo Stairs,4 +|foot=1 +}} +| Axe +| Used for decoration. +|- +| [[Calibrated sculk sensor]] +| [[File:Calibrated Sculk Sensor.gif|84px]] +| +{{Crafting +|A2=Amethyst Shard +|B1=Amethyst Shard +|B2=Sculk Sensor +|C2=Amethyst Shard +|Output=Calibrated Sculk Sensor +}} +| Hoe +| +* Can be used to filter vibrations. +* Detects a specific vibration depending on the redstone signal going in the front. +|- +| [[Cherry leaves]] +| [[File:Cherry Leaves.png|84px]] +| Found naturally as part of cherry trees. +| Shears, hoe, sword +| Have a chance to drop a cherry sapling. +|- +| [[Cherry sapling]] +| [[File:Cherry Sapling.png|84px]] +| Drops from [[cherry leaves]]. +| Any +| +* Can be placed in [[flower pot]]s. +* Grows into [[cherry]] trees if planted on dirt, given adequate space. +|- +| [[Pink petals]] +| [[File:Pink Petals.png|84px]] +| +* Generate in cherry groves. +* They can also be grown by using bone meal in cherry groves. +| Any +| +* Used for decoration. +* Can be crafted into pink dye. +* Using bone meal on pink petals creates more pink petals in the block. +* Up to 4 petals can be in one block. +|- +| [[Chiseled bookshelf]] +| {{Animate|Chiseled Bookshelf (stage 0) (S) JE1.png;Chiseled Bookshelf (stage 1) (S) JE1.png;Chiseled Bookshelf (stage 2) (S) JE1.png;Chiseled Bookshelf (stage 3) (S) JE1.png;Chiseled Bookshelf (stage 4) (S) JE1.png;Chiseled Bookshelf (stage 5) (S) JE1.png;Chiseled Bookshelf (stage 6) (S) JE1.png|84px}} +| +{{Crafting +|A1=Any Planks +|B1=Any Planks +|C1=Any Planks +|A2=Any Wooden Slab +|B2=Any Wooden Slab +|C2=Any Wooden Slab +|A3=Any Planks +|B3=Any Planks +|C3=Any Planks +|Output=Chiseled Bookshelf +}} +| Axe +| +* Can store books, enchanted books, written books, and book and quills. +* Can hold up to 6 books. +* They emit a comparator output depending on the last slot interacted with. +|- +| [[Hanging sign]]s +| {{Animate|Oak Hanging Sign.png;Spruce Hanging Sign.png;Birch Hanging Sign.png;Jungle Hanging Sign.png;Acacia Hanging Sign.png;Dark Oak Hanging Sign.png;Mangrove Hanging Sign.png;Crimson Hanging Sign.png;Warped Hanging Sign.png;Cherry Hanging Sign.png|84px}} +{{Animate|Oak Wall Hanging Sign.png;Spruce Wall Hanging Sign.png;Birch Wall Hanging Sign.png;Jungle Wall Hanging Sign.png;Acacia Wall Hanging Sign.png;Dark Oak Wall Hanging Sign.png;Mangrove Wall Hanging Sign.png;Crimson Wall Hanging Sign.png;Warped Wall Hanging Sign.png;Cherry Wall Hanging Sign.png|84px}} +| +{{Crafting +|A1 = Chain +|C1 = Chain +|A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +|Output = Matching Hanging Sign, 6 +}} +| Axe +| +* Can be placed on the wall or ceiling. +* Otherwise has the same functionality as a regular sign. +|- +| [[Decorated pot]] +| {{Animate|Decorated Pot (N) JE2 BE2.png;Angler Decorated Pot.png;Archer Decorated Pot.png;Arms Up Decorated Pot.png;Blade Decorated Pot.png;Brewer Decorated Pot.png;Burn Decorated Pot.png;Danger Decorated Pot.png;Explorer Decorated Pot.png;Friend Decorated Pot.png;Heart Decorated Pot.png;Heartbreak Decorated Pot.png;Howl Decorated Pot.png;Miner Decorated Pot.png;Mourner Decorated Pot.png;Plenty Decorated Pot.png;Prize Decorated Pot.png;Sheaf Decorated Pot.png;Shelter Decorated Pot.png;Skull Decorated Pot.png;Snort Decorated Pot.png|84px}} +| +{{Crafting +|A2=Any Pottery Sherd +|B1=Any Pottery Sherd +|B3=Any Pottery Sherd +|C2=Any Pottery Sherd +|Output=Decorated Pot +}} +| Any +| +* Can be used for decoration. +* If broken with a tool, it drops their respective pottery sherds or bricks. +|- +| [[Suspicious sand]] +| [[File:Suspicious Sand.png|84px]] +| Generates naturally in desert pyramids, wells, and ocean ruins. +| Shovel +| Loot can be obtained by [[brush]]ing it. +|- +| [[Suspicious gravel]] +| [[File:Suspicious Gravel.png|84px]] +| Generates naturally in ocean ruins and trail ruins. +| Shovel +| Loot can be obtained by brushing it. +|- +| [[Piglin head]] +| [[File:Piglin Head.png|84px]] +| Can be obtained when [[piglin]] dies from a charged creeper explosion. +| Any +| +* Used for decoration. +* Ambient sound can be made by placing it on the note block. +|- +| [[Sniffer egg]] +| [[File:Sniffer Egg.png|84px]] +| Can be obtained by breeding [[sniffer]]s, or from brushing suspicious sand in warm ocean ruins. +| Any +| Hatches into snifflets. +|- +| [[Torchflower]] +| [[File:Torchflower Age 2.png|84px]] +| Can be obtained from growing [[torchflower seeds]]. +| Any +| +* Used for decoration. +* Can be crafted into orange dye. +|- +| [[Pitcher plant]] +| [[File:Pitcher Plant.png|84px]] +| Can be obtained from growing [[pitcher pod]]s. +| Any +| +* Used for decoration. +* Can be crafted into cyan dye. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Block of amethyst]] +| [[File:Block of Amethyst.png|84px]] +| Can now re-emit the vibration of an adjacent [[sculk sensor]]. +|- +| [[Note block]] +| [[File:Note Block.png|84px]] +| +* When a mob head is placed on it, it now makes the ambient sound of that mob. +* Since creepers don't have an ambient sound, the note block makes a hissing sound instead. +|- +| [[Sign]]s +| {{Animate|Oak Sign.png;Spruce Sign.png;Birch Sign.png;Jungle Sign.png;Acacia Sign.png;Dark Oak Sign.png;Mangrove Sign.png;Crimson Sign.png;Warped Sign.png;Cherry Sign.png|84px}} +{{Animate|Oak Wall Sign.png;Spruce Wall Sign.png;Birch Wall Sign.png;Jungle Wall Sign.png;Acacia Wall Sign.png;Dark Oak Wall Sign.png;Mangrove Wall Sign.png;Crimson Wall Sign.png;Warped Wall Sign.png;Cherry Wall Sign.png|84px}} +| +* Can now be edited without breaking. +* Can now be edited on both sides. +* Can now be waxed with [[honeycomb]] to prevent any further editing. +|- +| [[Sculk sensor]] +| [[File:Sculk Sensor.gif|84px]] +| +* Most of vibration frequencies simplified. +* Can now re-emit frequencies using a [[block of amethyst]]. +|- +| [[Smithing table]] +| [[File:Smithing Table.png|84px]] +| GUI reworked to include smithing templates. +|- +| [[Wool]], [[carpet]]s and [[bed]]s +| {{Animate|White Wool.png;Orange Wool.png;Magenta Wool.png;Pink Wool.png;Light Blue Wool.png;Yellow Wool.png;Lime Wool.png;Gray Wool.png;Light Gray Wool.png;Cyan Wool.png;Purple Wool.png;Blue Wool.png;Brown Wool.png;Cyan Wool.png;Green Wool.png;Red Wool.png;Black Wool.png|84px}} +{{Animate|White Carpet.png;Orange Carpet.png;Magenta Carpet.png;Pink Carpet.png;Light Blue Carpet.png;Yellow Carpet.png;Lime Carpet.png;Gray Carpet.png;Light Gray Carpet.png;Cyan Carpet.png;Purple Carpet.png;Blue Carpet.png;Brown Carpet.png;Cyan Carpet.png;Green Carpet.png;Red Carpet.png;Black Carpet.png|84px}}
+{{Animate|White Bed.png;Orange Bed.png;Magenta Bed.png;Pink Bed.png;Light Blue Bed.png;Yellow Bed.png;Lime Bed.png;Gray Bed.png;Light Gray Bed.png;Cyan Bed.png;Purple Bed.png;Blue Bed.png;Brown Bed.png;Cyan Bed.png;Green Bed.png;Red Bed.png;Black Bed.png|84px}} +| Colored variants can now be dyed any other color. +|- +| [[Cactus]] +| [[File:Cactus.png|84px]] +| Can be used to breed camels. +|- +| [[Wither rose]] +| [[File:Wither Rose JE1 BE1.png|84px]] +| Is now grouped with other small flowers in the Creative inventory. +|- +| [[Barrier]] +| [[File:Barrier_(held)_JE2_BE2.png|84px]] +| +* No longer produces fall particles when entities fall on them. +* No longer creates particles when a player brushes them. +* Can now be waterlogged by players in Creative mode. +|- +| [[Chorus flower]] +| {{Animate|Chorus_Flower_JE2_BE2.png;Chorus_Flower_Dead_JE2_BE2.png|84px}} +| No longer provides support for hanging or standing blocks. +|- +| [[Decorated pot]] +| [[File:Decorated_Pot_(N)_JE2_BE2.png|84px]] +| Now have Creative inventory tooltips. +|- +| [[Enchanting table]] +| [[File:Enchanting Table.gif|84px]] +| Reverted the texture of lapis slot to the texture before {{vl|je 1.18-pre5|1.18-pre5}}, to make the consistency with smithing table. +|- +| [[Jukebox]] and [[tripwire hook]] +| [[File:Jukebox_JE2_BE2.png|84px]]
[[File:Tripwire_Hook_(S)_JE6_BE2.png|84px]] +| Now use plank sounds instead of stone. +|- +| [[Lever]], [[redstone comparator]]
and [[redstone repeater]] +| [[File:Wall_Lever_(S)_JE5-L3.png|84px]]
[[File:Redstone_Comparator_(S)_JE4.png|84px]]
[[File:Redstone_Repeater_(S)_JE5_BE2.png|84px]] +| Now uses stone sounds instead of plank. +|- +| [[Pink petals]] +| {{animate|Pink_Petals_1_JE2.png;Pink_Petals_2_JE2.png;Pink_Petals_3_JE2.png;Pink_Petals_4_JE2.png|84px}} +| The size of the hitbox now increases with the number of petals. +|- +| [[Sculk sensor]] and
[[calibrated sculk sensor]] +| [[File:Sculk_Sensor_JE1.gif|84px]]
[[File:Calibrated_Sculk_Sensor_JE1.gif|84px]] +| +* Vibrations no longer risk being lost on simulation distance limit. +* Can now detect the following events: +** {{cd|block_change}}, with frequency 11: +*** [[Carrot]]s being eaten by [[rabbit]]s. +*** [[Chiseled bookshelves]] receiving books from [[hopper]]s. +*** [[Sweet berries]] being eaten by [[fox]]es. +*** [[Turtle egg]]s cracking. +** {{cd|block_destroy}}, with frequency 12: +*** [[Fire]] being doused by water potion. +*** Turtle eggs hatching. +** {{cd|entity_action}} (new), with frequency 4: +*** [[Camel]]s dashing. +*** Camels standing up. +*** Camels sitting down. +*** [[Turtle]]s clearing away [[sand]]. +*** [[Witch]]es drinking a potion. +** {{cd|entity_damage}}, with frequency 7: +*** [[Totems of undying]] activating. +** {{cd|entity_place}}, with frequency 14: +*** [[Evoker]]s evoking [[vex]]es or fangs. +** {{cd|item_interact_finish}}, with frequency 3: +*** Using [[bone meal]]. +** {{cd|unequip}} (new), with frequency 4: +*** Unequipping items. +* [[Camel]]s eating cactus now emits an {{cd|eat}} vibration with frequency 8, instead of {{cd|entity_interact}} vibration with frequency 6. +|- +| [[Smithing table]] +| [[File:Smithing_Table_JE2_BE2.png|84px]] +| Now in the custom recipes, the upgrade material can be sent to the GUI instantly with the {{key|Shift}} + left click shortcut. +|- +| [[Sponge]] and [[wet sponge]] +| {{Animate|Sponge_JE3_BE3.png;Wet_Sponge_JE2_BE2.png|84px}} +| They now have custom sounds. +|- +| [[Redstone dust]], [[redstone comparator]]
and [[redstone repeater]] +| {{animate|Inactive_Redstone_Wire_(NESW)_JE4.png;Active_Redstone_Wire_(NESW)_JE4.png|84px}}
[[File:Redstone_Comparator_(S)_JE4.png|84px]]
[[File:Redstone_Repeater_(S)_JE5_BE2.png|84px]] +| Now check for attachment when receiving [[block update#PP update|PP update]] from beneath. +|- +| [[Head]] +| {{animate|Skeleton_Skull_(8).png;Wither_Skeleton_Skull_(8).png;Zombie_Head_(8).png;Player_Head_(8)_JE5.png;Creeper_Head_(8).png;Piglin_Head_(8)_JE1.png;Dragon_Head_(8).png|84px}} +| +* Added {{cd|powered}} [[block state]]. +* No longer check for redstone signals every game tick. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +| [[Brush]] +| [[File:Brush JE1 BE1.png|84px]] +| +{{Crafting +|B1=Feather +|B2=Copper Ingot +|B3=Stick +|Output=Brush +}} +| Used to brush suspicious sand and gravel to find loot. +|- +| [[Pottery sherd]]s +| {{Animate|Angler Pottery Sherd.png;Archer Pottery Sherd.png;Arms Up Pottery Sherd.png;Blade Pottery Sherd.png;Brewer Pottery Sherd.png;Burn Pottery Sherd.png;Danger Pottery Sherd.png;Explorer Pottery Sherd.png;Friend Pottery Sherd.png;Heart Pottery Sherd.png;Heartbreak Pottery Sherd.png;Howl Pottery Sherd.png;Miner Pottery Sherd.png;Mourner Pottery Sherd.png;Plenty Pottery Sherd.png;Prize Pottery Sherd.png;Sheaf Pottery Sherd.png;Shelter Pottery Sherd.png;Skull Pottery Sherd.png;Snort Pottery Sherd.png|84px}} +| Can be obtained from [[trail ruins]], [[desert pyramids]], [[desert wells]], and [[ocean ruins]]. +| +* Can be used to craft a [[decorated pot]]. +* The sherd used corresponds to the texture of the decorated pot. +|- +| [[Netherite upgrade]] +| [[File:Netherite Upgrade Smithing Template JE1 BE1.png|84px]] +| Can be found in [[bastion remnant]]s. +{{Crafting +|A1=Diamond +|A2=Diamond +|A3=Diamond +|B1=Netherite Upgrade +|B2=Netherrack +|B3=Diamond +|C1=Diamond +|C2=Diamond +|C3=Diamond +|Output=Netherite Upgrade,2 +}} +| +* Required to upgrade diamond gear to netherite. +* Can be duplicated using 7 diamonds, 1 netherrack, and a netherite upgrade. +|- +| [[Smithing template]]s +| {{Animate|Coast Armor Trim Smithing Template JE1 BE1.png;Dune Armor Trim Smithing Template JE1 BE1.png;Eye Armor Trim Smithing Template JE1 BE1.png;Rib Armor Trim Smithing Template JE1 BE1.png;Sentry Armor Trim Smithing Template JE1 BE1.png;Snout Armor Trim Smithing Template JE1 BE1.png;Spire Armor Trim Smithing Template JE1 BE1.png;Tide Armor Trim Smithing Template JE1 BE1.png;Vex Armor Trim Smithing Template JE1 BE1.png;Ward Armor Trim Smithing Template JE1 BE1.png;Wild Armor Trim Smithing Template JE1 BE1.png;Host Armor Trim Smithing Template JE1 BE1.png;Raiser Armor Trim Smithing Template JE1 BE1.png;Shaper Armor Trim Smithing Template JE1 BE1.png;Silence Armor Trim Smithing Template JE1 BE1.png;Wayfinder Armor Trim Smithing Template JE1 BE1.png;Dune Armor Trim Smithing Template JE2 BE2.png;Sentry Armor Trim Smithing Template JE2 BE2.png|84px}} +| Can be found in their corresponding structures. +| +* Can be used to create trim armors via the smithing table. +* The type of material used determines the color of the trim. +* Armor trims are purely aesthetic, and do not impact gameplay. +* Can be duplicated using 7 diamonds, 1 block of the corresponding template, and a smithing template. +|- +| [[Relic music disc]] +| [[File:Music Disc Relic JE1.png|84px]] +| Can only be obtained when brushing suspicious gravel within trail ruins, with a 1 in 12 chance of appearing as a rare loot. +| Plays the track ''[[Music Disc Relic|Relic]]''.

[[File:Relic.ogg]] +|- +| [[Torchflower seeds]] +| [[File:Torchflower Seeds JE1_BE1.png|84px]] +| Obtained when the sniffer digs the ground. +| +* Can be planted on farmland to grow [[torchflower]]s. +* Can be used to breed sniffers and heal them. +|- +| [[Pitcher pod]] +| [[File:Pitcher Pod JE1_BE1.png|84px]] +| Obtained when the sniffer digs the ground. +| Can be planted on farmland to grow [[pitcher plant]]. +|- +| [[Spawn egg]]s for new mobs +| {{Animate|Camel Spawn Egg.png;Sniffer Spawn Egg.png|84px}} +| Obtained from the creative inventory. +| Spawn the respective mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Armor]] +| {{Animate|Leather Cap (item) JE4 BE3.png;Chainmail Helmet (item) JE2 BE2.png;Iron Helmet (item) JE2 BE2.png;Golden Helmet (item) JE3 BE3.png;Diamond Helmet (item) JE3 BE3.png;Netherite Helmet (item) JE2 BE1.png|84px}} +{{Animate|Leather Tunic (item) JE4 BE3.png;Chainmail Chestplate (item) JE2 BE2.png;Iron Chestplate (item) JE2 BE2.png;Golden Chestplate (item) JE3 BE3.png;Diamond Chestplate (item) JE2 BE2.png;Netherite Chestplate (item) JE2 BE1.png|84px}}
+{{Animate|Leather Pants (item) JE4 BE3.png;Chainmail Leggings (item) JE2 BE2.png;Iron Leggings (item) JE2 BE2.png;Golden Leggings (item) JE3 BE3.png;Diamond Leggings (item) JE3 BE3.png;Netherite Leggings (item) JE2 BE1.png|84px}}
+{{Animate|Leather Boots (item) JE4 BE3.png;Chainmail Boots (item) JE2 BE2.png;Iron Boots (item) JE2 BE2.png;Golden Boots (item) JE3 BE3.png;Diamond Boots (item) JE3 BE3.png;Netherite Boots (item) JE2.png|84px}}
+[[File:Turtle Shell (item) JE1 BE1.png|84px]] +| +* Now can be visually customized with a variety of unique trims at the [[smithing table]]. +* Purely visual with no gameplay benefits. +* Armor trim has 2 properties: pattern and material. +|- +| [[Fish bucket]]s +| {{animate|Bucket_of_Axolotl_JE1_BE1.png;Bucket_of_Cod_JE2_BE2.png;Bucket_of_Pufferfish_JE2_BE2.png;Bucket_of_Salmon_JE2_BE2.png;Bucket_of_Tadpole_JE1_BE1.png;Bucket_of_Tropical_Fish_JE3_BE2.png|84px}} +| Are now listed in the same order as the fish items in the Creative inventory. +|- +| [[Potion of Slow Falling]] +| [[File:Potion_of_Slow_Falling_JE2_BE2.png|84px]] +| Has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]]. +|- +| [[Chorus fruit]] +| [[File:Chorus Fruit JE2 BE2.png|84px]] +| Now resets fall distance when eating it. +|- +| [[Explorer map]] +| {{animate|Ocean_Explorer_Map_JE2_BE2.png;Woodland_Explorer_Map_JE2_BE2.png;Trial_Explorer_Map_JE1.png;Map_(item)_JE2_BE2.png;Village_Map_JE1.png|84px}} +| Updated structure icons on explorer maps sold by cartographers. +|- +| [[Music disc]]s +| {{animate|Music_Disc_13_JE1_BE1.png;Music_Disc_cat_JE1_BE1.png;Music_Disc_11_JE1_BE1.png;Music_Disc_blocks_JE1_BE1.png;Music_Disc_chirp_JE1_BE1.png;Music_Disc_far_JE1_BE1.png;Music_Disc_mall_JE1_BE1.png;Music_Disc_mellohi_JE1_BE1.png;Music_Disc_stal_JE1_BE1.png;Music_Disc_strad_JE1_BE1.png;Music_Disc_ward_JE1_BE1.png;Music_Disc_wait_JE1_BE1.png;Music_Disc_11_JE2_BE2.png;Music_Disc_Pigstep_JE1_BE1.png;Music_Disc_otherside_JE1_BE1.png;Music_Disc_5_JE1_BE1.png;Music_Disc_Relic_JE1_BE1.png|84px}} +| The "[[Pigstep]]" music disc is now the last one of the music discs in the Creative inventory. +|} + +== Non-mob entities == +=== New === +{|{{Simple Guide table|New Non-mob entities}} +|- +| [[Bamboo raft]] and [[cherry boat]] +| [[File:Bamboo Raft JE1 BE1.png|128px]] +[[File:Cherry Boat.png|128px]] +| +{{Crafting +|A2= Bamboo Planks;Cherry Planks +|C2= Bamboo Planks;Cherry Planks +|A3= Bamboo Planks;Cherry Planks +|B3= Bamboo Planks;Cherry Planks +|C3= Bamboo Planks;Cherry Planks +|Output= Bamboo Raft;Cherry Boat +}} +| None +| Can be used to cross water. +|- +| [[Bamboo raft with chest]] and [[cherry boat with chest]] +| [[File:Bamboo Raft with Chest JE1 BE1.png|128px]] +[[File:Cherry Boat with Chest.png|128px]] +| +{{Crafting +|B2= Chest +|B3= Bamboo Raft;Cherry Boat +|Output= Bamboo Raft with Chest;Cherry Boat with Chest +}} +| None +| Can be used to transport items over water. +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Smithing table]] functionality +| +* Redesigned: it is now a workstation for physical equipment upgrades and modifications. +* Added a slot used by smithing templates to the left of the old 2 slots. +* Smithing templates define what type of upgrade is being made to the equipment. +* Netherite equipment crafting now also requires a netherite upgrade smithing template. +|- +| [[Wither effect]] particle colors +| Adjusted to make them more distinguishable. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Cherry tree]]s +| [[File:Cherry Tree.png|200px]] +| Generate in [[cherry grove]]s. They can also be grown from cherry saplings. +| No +| None +| A tree made of cherry leaves and cherry logs. +|- +| [[Trail ruins]] +| [[File:Trail Ruins.png|200px]] +| Generate in [[jungle]], [[old growth pine taiga]], [[old growth spruce taiga]], [[snowy taiga]], [[old growth birch forest]], and [[taiga]] biomes. +| No +| None +| +* A structure resembling the ruins of an ancient civilization. +* The structure includes suspicious sand and gravel with various loot buried inside. +* They are indispensable areas for archaeological excavations. +* They resemble an ancient village, as trail ruins generate a lot of job site blocks. +|} + +=== Changed === +{|{{Simple Guide table|Changed Structures}} +|- +| [[Ancient city]] +| [[File:Ancient_City_SE.png|256px]] +| Chests now contain [[ward armor trim]] and [[silence armor trim]]. +|- +| [[Bastion remnant]] +| [[File:Bastion Remnant 1.png|256px]] +| Chests now contain [[netherite upgrade]] and [[snout armor trim]]. +|- +| [[Desert pyramid]] +| [[File:Desert_pyramid_JE3_BE3.png|256px]] +| +* Chests now contain [[dune armor trim]]. +* Now includes a new room filled with [[sand]] and [[suspicious sand]]. +** Some sand appears exposed, and can be found at the same height as [[blue terracotta]]. +** Suspicious sand is visible on the top layer of the newly added room. +|- +| [[Desert well]] +| [[File:Desert_Well.png|256px]] +| Now includes suspicious sand underwater. +|- +| [[End city]] +| [[File:EndCityEntrance.png|256px]] +| Chests now contain [[spire armor trim]]. +|- +| [[Jungle pyramid]] +| [[File:Jungle_pyramid_JE2_BE2.png|256px]] +| Chests now contain [[wild armor trim]]. +|- +| [[Nether fortress]] +| [[File:Nether_Fortress.png|256px]] +| Chests now contain [[rib armor trim]]. +|- +| [[Ocean ruins]] +| {{animate|Underwater_ruin_cold.png;Underwater_ruin_warm.png|256px}} +| Now include [[suspicious sand]] and [[suspicious gravel]] blocks. +|- +| [[Pillager outpost]] +| [[File:Pillager_Outpost.png|256px]] +| Chests now contain [[sentry armor trim]]. +|- +| [[Shipwreck]] +| [[File:Shipwreck_Oak_(With_Mast).png|256px]] +| Chests now contain [[coast armor trim]]. +|- +| [[Stronghold]] +| [[File:StrongholdPortalRoom.png|256px]] +| Chests now contain [[eye armor trim]]. +|- +| [[Woodland mansion]] +| [[File:Woodland Mansion.png|256px]] +| Chests now contain [[vex armor trim]]. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +| [[Cherry grove]] +| [[File:Cherry Grove.png|324px]] +| +* A mountain biome, similar to the [[meadow]]. +* Houses a lot of cherry trees. +* Pink petals generate on the ground. +* Sugar cane and pumpkins cannot generate here. +| +* [[Cherries]] +* [[Pillager outpost]]s +|} + +== Advancements == +{{Load advancements|Smells interesting;Little sniffs;Planting the past;Crafting a new look;Smithing with style;Respecting the remnants;Careful restoration;The Power of Books}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Trails & Tales]] +[[ja:ガイド/Java Edition/旅路と物語]] +[[zh:Java版指南/足迹与故事]] diff --git a/wiki_backup/Java Edition guides_Tricky Trials.txt b/wiki_backup/Java Edition guides_Tricky Trials.txt new file mode 100644 index 0000000..ca32d8c --- /dev/null +++ b/wiki_backup/Java Edition guides_Tricky Trials.txt @@ -0,0 +1,789 @@ +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Tricky Trials}} +{{Infobox guide +| edition = java +| name = Tricky Trials +| vers = +* {{vl|je 1.21|}} +* {{vl|je 1.21.1|}} +| prev = Armored Paws +| next = Bundles of Bravery +}} + +This guide is a simplified overview of all the changes in the [[Tricky Trials]] update ({{JE}} 1.21 and 1.21.1), which assumes at least some familiarity with the [[Armored Paws]] drop (''Java Edition'' 1.20.5). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Bogged]] +| [[File:Bogged JE2 BE2.png|128px]] +| Spawns in [[trial chambers]], [[swamp]]s, and [[mangrove swamp]]s. +| +* {{Drop|Item|Bone|0|2}} +* {{Drop|Item|Arrow|0|2}} +* {{Drop|Item|Arrow of Poison|0|1}} +* {{xp|5}}, plus {{xp|1|3}} per natural equipment not drop (when killed by a [[player]] or tamed [[wolf]]) +| Spawns from [[trial spawner]]s. +|- +| [[Breeze]] +| [[File:Breeze JE1.webp|128px]] +| Spawns in [[trial chambers]]. +| +* {{Drop|Item|Breeze Rod|1|2}} +* {{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) +| Spawns from [[trial spawner]]s. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| General +| +| +* Animals now panic for 2 seconds after taking damage (down from 4). +* Animals now panic based on the damage caused by predefined damage source types. +|- +| [[Panda]],
[[wolf]] and
[[polar bear]] +| [[File:Panda_JE1_BE1.png|128px]]
{{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}}
[[File:Polar_Bear_JE2_BE2.png|128px]] +| Now panic only from [[cactus]], [[freezing]], [[fire]], and [[lightning]] bolt damage. +|- +| [[Witch]] +| [[File:Witch.png|128px]] +| +* Now always drops 4–8 [[redstone]] dust on death. +** This is to improve the viability of farms that utilize [[witch hut]]s to obtain redstone dust. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +| [[Crafter]] +| [[File:Crafter JE4 BE3.png|84px]] +| +{{Crafting +|A1 = Iron Ingot +|A2 = Iron Ingot +|A3 = Redstone Dust +|B1 = Iron Ingot +|B2 = Crafting Table +|B3 = Dropper +|C1 = Iron Ingot +|C2 = Iron Ingot +|C3 = Redstone Dust +|Output = Crafter +}} +| Pickaxe +| [[Craft]]s an item when activated with redstone. +|- +| [[Heavy core]] +| [[File:Heavy Core JE1 BE1.png|84px]] +| Can be obtained from an [[ominous vault]]. +| Pickaxe +| Can be combined with a breeze rod to craft a [[mace]]. +|- +| [[Trial spawner]] +| {{Animate|Trial Spawner JE1 BE1.png;Ominous Trial Spawner (inactive) JE1 BE1.png|84px}} +| Cannot be obtained. Only found in [[trial chambers]]. +| None +| +* Summons [[mob]]s like a [[monster spawner]], but only a certain amount. +* Gives loot when all mobs are defeated, with a chance of it being a [[trial key]] to unlock a [[vault]]. +* Goes on cooldown for 30 minutes when all mobs are defeated. +* Becomes [[Ominous Trial Spawner|ominous]] when a player with [[Trial Omen]] is nearby. +|- +| [[Vault]]s +| {{Animate|Vault (active) JE3 BE3.png;Ominous Vault (active) JE1 BE1.png|84px}} +| Cannot be obtained. Only found in [[trial chambers]]. +| None +| +* Give loot when a [[trial key]] (non-ominous vault) or an [[ominous trial key]] (ominous vault) is used on them. +* Can be only used once by each player. +|- +| [[Chiseled copper]] +| {{Animate|Chiseled Copper JE1 BE1.png;Exposed Chiseled Copper JE1 BE1.png;Weathered Chiseled Copper JE1 BE1.png;Oxidized Chiseled Copper JE1 BE1.png|84px}} +| +{{Crafting +|B2 = Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3 = Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output = Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +}} +| Pickaxe +| +* Used for decoration. +* Advances to the next stage of weathering every 50-82 in-game days. +* Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +* Weathering can be reduced by an axe or a lightning strike. +|- +| [[Copper grate]] +| {{Animate|Copper Grate JE1 BE1.png;Exposed Copper Grate JE1 BE1.png;Weathered Copper Grate JE1 BE1.png;Oxidized Copper Grate JE1 BE1.png|84px}} +| +{{Crafting +|A2 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output = Matching Unwaxed Copper Grate, 4; Matching Waxed Copper Grate, 4 +}} +| Pickaxe +| +* Used for decoration. +* Advances to the next stage of weathering every 50-82 in-game days. +* Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +* Weathering can be reduced by an axe or a lightning strike. +|- +| [[Copper bulb]] +| {{Animate|Copper Bulb JE1 BE1.png;Exposed Copper Bulb JE1 BE1.png;Weathered Copper Bulb JE1 BE1.png;Oxidized Copper Bulb JE1 BE1.png|84px}} +| +{{Crafting +|A2 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2 = Blaze Rod +|B3 = Redstone Dust +|C2 = Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output = Matching Unwaxed Copper Bulb, 4; Matching Waxed Copper Bulb, 4 +}} +| Pickaxe +| +* Advances to the next stage of weathering every 50-82 in-game days. +* Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +* Weathering can be reduced by an axe or a lightning strike. +* Turns on when a redstone pulse is received, and turns off when another pulse is received. +|- +| [[Copper door]] and [[copper trapdoor]] +| {{Animate|Copper Door JE3 BE3.png;Exposed Copper Door JE3 BE3.png;Weathered Copper Door JE3 BE3.png;Oxidized Copper Door JE3 BE3.png|84px}} +{{Animate|Copper Trapdoor JE2 BE2.png;Exposed Copper Trapdoor JE2 BE2.png;Weathered Copper Trapdoor JE2 BE2.png;Oxidized Copper Trapdoor JE2 BE2.png|84px}} +| +{{Crafting +|showname=0 +|head=1 +|A1 = Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +}} +{{Crafting +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|foot=1 +}} +| Pickaxe +| +* Advances to the next stage of weathering every 50-82 in-game days. +* Can be crafted or used with honeycomb to become waxed, which stops it from weathering. +* Weathering can be reduced by an axe or a lightning strike. +* Can be opened or closed. +|- +| [[Tuff stairs]] and [[Tuff Slab|slab]] +| [[File:Tuff Stairs JE1 BE1.png|84px]] +[[File:Tuff Slab JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1 = Tuff +|A2 = Tuff +|A3 = Tuff +|B2 = Tuff +|B3 = Tuff +|C3 = Tuff +|Output = Tuff Stairs, 4 +}} +{{Crafting +|A3 = Tuff +|B3 = Tuff +|C3 = Tuff +|Output = Tuff Slab, 6 +|foot=1 +}} +| Pickaxe +| Used for decoration. +|- +| [[Tuff wall]] +| [[File:Tuff Wall JE1 BE1.png|84px]] +| +{{Crafting +|A2 = Tuff +|A3 = Tuff +|B2 = Tuff +|B3 = Tuff +|C2 = Tuff +|C3 = Tuff +|Output = Tuff Wall, 6 +}} +| Pickaxe +| Used for decoration. +|- +| [[Chiseled tuff]] +| [[File:Chiseled Tuff JE1 BE1.png|84px]] +| +{{Crafting +|B1 = Tuff Slab +|B2 = Tuff Slab +|Output = Chiseled Tuff +}} +| Pickaxe +| Used for decoration. +|- +| [[Polished tuff]] +| [[File:Polished Tuff JE1 BE1.png|84px]] +| +{{Crafting +|A1 = Tuff +|A2 = Tuff +|B1 = Tuff +|B2 = Tuff +|Output = Polished Tuff, 4 +}} +| Pickaxe +| Used for decoration. +|- +| [[Polished tuff stairs]] and [[Polished Tuff Slab|slab]] +| [[File:Polished Tuff Stairs JE1 BE1.png|84px]] +[[File:Polished Tuff Slab JE1 BE1.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1 = Polished Tuff +|A2 = Polished Tuff +|A3 = Polished Tuff +|B2 = Polished Tuff +|B3 = Polished Tuff +|C3 = Polished Tuff +|Output = Polished Tuff Stairs, 4 +}} +{{Crafting +|A3 = Polished Tuff +|B3 = Polished Tuff +|C3 = Polished Tuff +|Output = Polished Tuff Slab, 6 +|foot=1 +}} +| Pickaxe +| Used for decoration. +|- +| [[Polished tuff wall]] +| [[File:Polished Tuff Wall JE1 BE1.png|84px]] +| +{{Crafting +|A2 = Polished Tuff +|A3 = Polished Tuff +|B2 = Polished Tuff +|B3 = Polished Tuff +|C2 = Polished Tuff +|C3 = Polished Tuff +|Output = Polished Tuff Wall, 6 +}} +| Pickaxe +| Used for decoration. +|- +| [[Tuff bricks]] +| [[File:Tuff Bricks JE3 BE3.png|84px]] +| +{{Crafting +|A1 = Polished Tuff +|A2 = Polished Tuff +|B1 = Polished Tuff +|B2 = Polished Tuff +|Output = Tuff Bricks, 4 +}} +| Pickaxe +| Used for decoration. +|- +| [[Tuff brick stairs]] and [[Tuff Brick Slab|slab]] +| [[File:Tuff Brick Stairs JE3 BE3.png|84px]] +[[File:Tuff Brick Slab JE3 BE3.png|84px]] +| +{{Crafting +|showname=0 +|head=1 +|A1 = Tuff Bricks +|A2 = Tuff Bricks +|A3 = Tuff Bricks +|B2 = Tuff Bricks +|B3 = Tuff Bricks +|C3 = Tuff Bricks +|Output = Tuff Brick Stairs, 4 +}} +{{Crafting +|A3 = Tuff Bricks +|B3 = Tuff Bricks +|C3 = Tuff Bricks +|Output = Tuff Brick Slab, 6 +|foot=1 +}} +| Pickaxe +| Used for decoration. +|- +| [[Tuff brick wall]] +| [[File:Tuff Brick Wall JE3 BE3.png|84px]] +| +{{Crafting +|A2 = Tuff Bricks +|A3 = Tuff Bricks +|B2 = Tuff Bricks +|B3 = Tuff Bricks +|C2 = Tuff Bricks +|C3 = Tuff Bricks +|Output = Tuff Brick Wall, 6 +}} +| Pickaxe +| Used for decoration. +|- +| [[Chiseled tuff bricks]] +| [[File: Chiseled Tuff Bricks JE1 BE1.png|84px]] +| +{{Crafting +|B1 = Tuff Brick Slab +|B2 = Tuff Brick Slab +|Output = Chiseled Tuff Bricks +}} +| Pickaxe +| Used for decoration. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +| [[Door]] +| {{animate|Oak_Door_JE8.png;Spruce_Door_JE4.png;Birch_Door_JE4.png;Jungle_Door_JE5.png;Acacia_Door_JE5.png;Dark_Oak_Door_JE4.png;Mangrove_Door_JE1.png;Cherry_Door_JE2_BE1.png;Bamboo_Door_JE1.png;Crimson_Door_JE3.png;Warped_Door_JE3.png;Iron_Door_JE5.png;Copper_Door_JE3_BE3.png|84px}} +| Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block. +|- +| [[Piston]] and
[[sticky piston]] +| [[File:Piston_(U)_JE3.gif|84px]]
[[File:Sticky_Piston_(U)_JE3.gif|84px]] +| +* Lowered volume of sounds. +** This was done to address the sounds being too harsh and loud when used in redstone contraptions. +|- +| [[Sculk sensor]] and
[[calibrated sculk sensor]] +| [[File:Sculk_Sensor_JE1.gif|84px]]
[[File:Calibrated_Sculk_Sensor_JE1.gif|84px]] +| Added [[frosted ice]] being placed by [[Frost Walker]] to the list of events that produce a "Block Placed" vibration (frequency 13).{{more info}} +|} + +== Items == +=== New === +{| {{Simple Guide table|New Items}} +|- +| [[Arrow of Infestation]] +| [[File:Arrow of Infestation JE1 BE1.png|84px]] +| +{{Crafting +|A1 = Arrow +|A2 = Arrow +|A3 = Arrow +|B1 = Arrow +|B2 = Lingering Potion of Infestation +|B3 = Arrow +|C1 = Arrow +|C2 = Arrow +|C3 = Arrow +|Output = Arrow of Infestation,8 +}} +| Gives the [[Infested]] effect. +|- +| [[Arrow of Oozing]] +| [[File:Arrow of Oozing.png|84px]] +| +{{Crafting +|A1 = Arrow +|A2 = Arrow +|A3 = Arrow +|B1 = Arrow +|B2 = Lingering Potion of Oozing +|B3 = Arrow +|C1 = Arrow +|C2 = Arrow +|C3 = Arrow +|Output = Arrow of Oozing,8 +}} +| Gives the [[Oozing]] effect. +|- +| [[Arrow of Weaving]] +| [[File:Arrow of Weaving.png|84px]] +| +{{Crafting +|A1 = Arrow +|A2 = Arrow +|A3 = Arrow +|B1 = Arrow +|B2 = Lingering Potion of Weaving +|B3 = Arrow +|C1 = Arrow +|C2 = Arrow +|C3 = Arrow +|Output = Arrow of Weaving,8 +}} +| Gives the [[Weaving]] effect. +|- +| [[Arrow of Wind Charging]] +| [[File:Arrow of Wind Charging.png|84px]] +| +{{Crafting +|A1 = Arrow +|A2 = Arrow +|A3 = Arrow +|B1 = Arrow +|B2 = Lingering Potion of Wind Charging +|B3 = Arrow +|C1 = Arrow +|C2 = Arrow +|C3 = Arrow +|Output = Arrow of Wind Charging,8 +}} +| Gives the [[Wind Charged]] effect. +|- +| [[Bolt armor trim]] +| [[File:Bolt Armor Trim Smithing Template.png|84px]] +| Obtained from unlocking a [[vault]]. +{{Crafting +|A1 = Diamond +|A2 = Diamond +|A3 = Diamond +|B1 = Bolt Armor Trim +|B2 = Block of Copper; Waxed Block of Copper +|B3 = Diamond +|C1 = Diamond +|C2 = Diamond +|C3 = Diamond +|Output = Bolt Armor Trim,2 +}} +| +* Can be used to create trimmed armor via a smithing table. +* Can be duplicated when crafted with 7 diamonds, 1 bolt armor trim and 1 block of copper or block of waxed copper. +|- +| [[Flow armor trim]] +| [[File:Flow Armor Trim Smithing Template.png|84px]] +| Obtained from unlocking an [[ominous vault]]. +{{Crafting +|A1 = Diamond +|A2 = Diamond +|A3 = Diamond +|B1 = Flow Armor Trim +|B2 = Breeze Rod +|B3 = Diamond +|C1 = Diamond +|C2 = Diamond +|C3 = Diamond +|Output = Flow Armor Trim,2 +}} +| +* Can be used to create trimmed armor via a smithing table. +* Can be duplicated when crafted with 7 diamonds, 1 flow armor trim and 1 breeze rod. +|- +| [[Flow banner pattern]] +| [[File:Flow banner pattern.png|84px]] +| Obtained from unlocking an [[ominous vault]]. +{{Looming +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Flow Banner Pattern +|Flow +|{{:Banner/recipe|output|Flow}} +|Blink=Banner +|Olink=Banner}} +| Can be used to customize a banner. +|- +| [[Guster banner pattern]] +| [[File:Guster banner pattern.png|84px]] +| Obtained from unlocking a [[vault]]. +{{Looming +|ingredients= +{{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Guster Banner Pattern +|Guster +|{{:Banner/recipe|output|Guster}} +|Blink=Banner +|Olink=Banner}} +| Can be used to customize a banner. +|- +| [[Breeze rod]] +| [[File:Breeze Rod.png|84px]] +| Dropped by [[breeze]]s on death. +| Can be used to craft [[flow armor trim]], [[mace]] and [[wind charge]]s. +|- +| [[Mace]] +| [[File:Mace.png|84px]] +| +{{Crafting +|B1 = Heavy Core +|B2 = Breeze Rod +|Output = Mace +}} +| +* Damage dealt increases with every block the attacker has fallen before hitting. +* Slowest attack speed. +|- +| Music disc "[[Precipice]]" +| [[File:Music Disc Precipice.png|84px]] +| Found rarely in stardard [[vault]]s. +| Play the track "Precipice".

[[File:Precipice.ogg]] +|- +| Music disc "[[Creator]]" +| [[File:Music Disc Creator.png|84px]] +| Found rarely in [[ominous vault]]s. +| Play the track "Creator".

[[File:Creator.ogg]] +|- +| Music disc "[[Creator (Music Box)]]" +| [[File:Music Disc Creator (Music Box).png|84px]] +| Found rarely in [[decorated pot]]s in [[trial chambers]]. +| Play the track "Creator (Music Box)".

[[File:Creator (Music Box Version).ogg]] +|- +| [[Ominous bottle]] +| [[File:Ominous Bottle.png|84px]] +| +* Obtained from [[vault]]s and [[ominous vault]]s. +* Can also drop from a [[raid captain]]. +| Gives the [[Bad Omen]] effect when drunk. +|- +| [[Flow Pottery Sherd|Flow]], [[Guster Pottery Sherd|guster]], and [[scrape pottery sherd]]s +| [[File:Flow Pottery Sherd.png|84px]] +[[File:Guster Pottery Sherd.png|84px]] +[[File:Scrape Pottery Sherd.png|84px]] +| Obtained in [[trial chambers]]. +| Can be crafted into decorated pots. +|- +| [[Potion of Infestation]] +| [[File:Potion of Infestation.png|84px]] +| +{{Brewing +|Stone +|Potion of Infestation +|Potion of Infestation +|Potion of Infestation +}} +| Gives the [[Infested]] effect when drunk. +|- +| [[Potion of Oozing]] +| [[File:Potion of Oozing.png|84px]] +| +{{Brewing +|Slime Block +|Potion of Oozing +|Potion of Oozing +|Potion of Oozing +}} +| Gives the [[Oozing]] effect when drunk. +|- +| [[Potion of Weaving]] +| [[File:Potion of Weaving.png|84px]] +| +{{Brewing +|Cobweb +|Potion of Weaving +|Potion of Weaving +|Potion of Weaving +}} +| Gives the [[Weaving]] effect when drunk. +|- +| [[Potion of Wind Charging]] +| [[File:Potion of Wind Charging.png|84px]] +| +{{Brewing +|Breeze Rod +|Potion of Wind Charging +|Potion of Wind Charging +|Potion of Wind Charging +}} +| Gives the [[Wind Charged]] effect when drunk. +|- +| [[Trial explorer map]] +| [[File:Trial Chambers Map.png|84px]] +| Obtained from [[trading]] with a cartographer [[villager]]. +| Used to find a [[trial chambers]]. +|- +| [[Trial key]] +| [[File:Trial Key.png|84px]] +| Obtained from a [[trial spawner]]. +| Used to unlock a [[vault]]. +|- +| [[Ominous trial key]] +| [[File:Ominous Trial Key.png|84px]] +| Obtained from an [[ominous trial spawner]]. +| Used to unlock an [[ominous vault]]. +|- +| [[Wind charge]] +| [[File:Wind Charge (item).png|84px]] +| +{{Crafting +|B2 = Breeze Rod +|Output = Wind Charge,4 +}} +| Used as a projectile to knock back entities. +|- +| [[Spawn egg]]s for new mobs +| {{Animate|Breeze Spawn Egg.png;Bogged Spawn Egg.png|84px}} +| Obtained from the creative inventory. +| Spawn the respective mob. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +| [[Axe]] and
[[shield]] +| {{Animate|Wooden Axe JE2 BE2.png;Stone Axe JE2 BE2.png;Iron Axe JE5 BE2.png;Golden Axe JE3 BE2.png;Diamond Axe JE2 BE2.png;Netherite Axe JE2.png|84px}}
[[File:Shield_JE2_BE1.png|84px]] +| When a player with an axe in the main-hand and a shield in the off-hand performs a {{ctrl|use}} action, the game now prioritizes holding up the shield over {{ctrl|using}} the axe (to strip wood or scrape copper). +|} + +== Non-mob entities == +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +| [[Boat]]s +| {{Animate|Oak_Boat_JE4_BE2.png;Spruce_Boat_JE3_BE2.png;Birch_Boat_JE3_BE2.png;Jungle_Boat_JE3_BE2.png;Acacia_Boat_JE3_BE2.png;Dark_Oak_Boat_JE3_BE2.png;Mangrove_Boat_JE1_BE1.png;Cherry_Boat_JE1_BE1.png;Bamboo_Raft_JE1_BE1.png|128px}} +| Are now [[leash]]able. +|- +| [[End crystal]] +| [[File:End Crystal JE2.gif|128px]] +| Is now immune to [[fire damage]]. +|} + +== Structures == +=== New === +{| {{Simple Guide table|New Structures}} +|- +| [[Trial chambers]] +| [[File:Trial Chambers chamber 4.png|200px]] +| +* Starting room generates between [[altitude]] Y=40 and Y=20, and majority of the rooms between Y=20 and Y=0. +* Players can use [[trial explorer map]]s to find trial chambers. +| Yes +| Only mobs that spawn from [[trial spawner]]s: [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, [[silverfish]], [[slime]]s, [[skeleton]]s, [[stray]]s, [[bogged]], and [[breeze]]s. +| Underground structures with multiple rooms, which offer different challenges to overcome. +|} + +=== Changed === +{| {{Simple Guide table|Changed Structures}} +|- +| [[Obsidian platform]] +| [[File:Obsidian_platform.png|256px]] +| When re-generated when a new player enters the [[end portal]], instead of breaking all blocks 3 blocks above it the blocks are instead broken as if mined by a player, dropping the item and (if a container) all its contents. +|} + +== Effects == +=== New === +{| {{Simple Guide table|New Effects}} +|- +| [[Infested]] +| [[File:Infested.png|84px]] +| Obtained from [[potion of Infestation]] (normal, splash and lingering) and [[arrow of Infestation]]. +| Entities have a chance to spawn [[silverfish]] when they take damage. +|- +| [[Oozing]] +| [[File:Oozing.png|84px]] +| Obtained from [[potion of Oozing]] (normal, splash and lingering) and [[arrow of Oozing]]. +| Entities spawn two [[slime]]s upon death. +|- +| [[Weaving]] +| [[File:Weaving.png|84px]] +| Obtained from [[potion of Weaving]] (normal, splash and lingering) and [[arrow of Weaving]]. +| Entities spawn [[cobweb]]s upon death, they are also are not slowed by cobwebs. +|- +| [[Wind Charged]] +| [[File:Wind Charged.png|84px]] +| Obtained from [[potion of Wind Charging]] (normal, splash and lingering) and [[arrow of Wind Charging]]. +| Entities spawn [[wind charge]]s upon death. +|- +| [[Raid Omen]] +| [[File:Raid Omen.png|84px]] +| Obtained when a player walks into a village (with at least one claimed bed or job site block) while under the [[Bad Omen]] effect. +| Any player with the effect start a raid when the effect expires. +|- +| [[Trial Omen]] +| [[File:Trial Omen.png|84px]] +| Obtained when a player is within 15 blocks of a [[trial spawner]] while under the [[Bad Omen]] effect. +| Any trial spawner within 15 blocks of a player who has Trial Omen is converted to an [[ominous trial spawner]]. +|} + +=== Changed === +{| {{Simple Guide table|Changed Effects}} +|- +| [[Bad Omen]] +| [[File:Bad_Omen_JE3_BE3.png|84px]] +| +* Changed icon texture. +* No longer automatically granted when killing a raid captain. +* Now caused by drinking an [[ominous bottle]]. +* Becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner. +|} + +== Gameplay == +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +| [[Recipe book]] +| Now repeats the last selected recipe when a "selected" key is pressed (space or enter key). +|} + +== Enchantments == +=== New === +{| {{Simple Guide table|New Enchantments}} +|- +| [[Breach]] +| IV +| {{ItemSprite|Mace|link=Mace}} +| None +| Density +| Reduces the effectiveness of [[armor]]. +|- +| [[Density]] +| V +| {{ItemSprite|Mace|link=Mace}} +| None +| Breach +| Increases damage dealt per block fallen. +|- +| [[Wind Burst]] +| III +| {{ItemSprite|Mace|link=Mace}} +| None +| None +| +* Creates a burst of wind upon executing a smash attack. +* Cannot be obtained from the [[enchanting table]]. +|} + +=== Changed === +{| {{Simple Guide table|Changed Enchantments}} +|- +| [[Fire Protection]] +| The "Burning Time" reduction effect now stacks from wearing several pieces. +|- +| [[Blast Protection]] +| The "Knockback Resistance" effect now stacks from wearing several pieces. +|} + +== Events == +=== New === +{| class="wikitable" +! Name +! Description +|- +| [[Ominous event]]s +| +* A [[raid]] now counts as an ominous event. +* Another ominous event is the [[ominous trial]], which starts when a player is within 15 blocks of a [[trial spawner]] while under the [[Bad Omen]] effect. +** During an ominous trial, trial spawners convert to [[ominous trial spawner]]s, which give better loot, spawn stronger mobs and projectiles (splash potions, lingering potions, tipped arrows, wind charges). +|} + +== Advancements == +{{Load advancements|Minecraft: Trial(s) Edition;Under Lock and Key;Blowback;Who Needs Rockets?;Crafters Crafting Crafters;Lighten Up;Over-Overkill;Revaulting}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Tricky Trials]] +[[pt:Guias da Edição Java/Tricky Trials]] +[[ru:Обзоры версий Java Edition/Tricky Trials]] +[[zh:Java版指南/棘巧试炼]] diff --git a/wiki_backup/Java Edition guides_Update Aquatic.txt b/wiki_backup/Java Edition guides_Update Aquatic.txt new file mode 100644 index 0000000..5512428 --- /dev/null +++ b/wiki_backup/Java Edition guides_Update Aquatic.txt @@ -0,0 +1,728 @@ +{{Infobox guide +|edition=java +|name=Update Aquatic +|vers= +* {{vl|je 1.13|}} +* {{vl|je 1.13.1|}} +* {{vl|je 1.13.2|}} +|prev=World of Color Update +|next=Village & Pillage +}} +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Update Aquatic}} + +This guide is a simplified overview of all the changes in [[Update Aquatic]] ({{JE}} 1.13.x releases), which assumes at least some familiarity with the [[World of Color Update]] (''Java Edition'' 1.12.x releases). + +== Mobs == +=== New === +{|{{Simple Guide table|New Mobs}} +|- +| [[Dolphin]] +| [[File:Dolphin.png|184px|center]] +| All oceans except for frozen ones +| +* {{drop|1=Item|2=Raw Cod|3=0|4=1}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Like [[wolves]], they attack any player that attacks first. +* When fed [[raw cod]], dolphins guide the player to the nearest [[ocean ruin]] or [[shipwreck]]. +* Players receive the [[Dolphin's Grace]] status effect when sprint-swimming near dolphins. This effect allows players to swim significantly faster underwater. +|- +| [[Turtle]] +| [[File:Turtle.png|184px|center]] +| Any beaches except for cold ones +| +* {{drop|1=Block|2=Seagrass|3=0|4=1}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can be bred with [[seagrass]]. After mating, one turtle travels back to its home beach to lay its eggs, regardless of the distance. +* Baby turtles drop one [[turtle scute|scute]] when they grow into an adult. +|- +| [[Cod]] +| {{animate|Cod.png|184px}} +| Cold, warm, and lukewarm [[ocean]]s, including deep variants +| +* {{ItemLink|Raw Cod}} (1) +* {{ItemLink|Bone Meal}} (0–1) +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Group together with other cod, forming small schools. +* Can be captured with a [[water bucket]], becoming a [[bucket of cod]]. +|- +| [[Salmon]] +| {{animate|Salmon.png|184px}} +| Cold and frozen oceans, and normal and frozen [[river]]s +| +* {{ItemLink|Raw Salmon}} (1) +* {{ItemLink|Bone Meal}} (0–1) +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Group together with other salmon, forming small schools. +* Can be captured with a [[water bucket]], becoming a [[bucket of salmon]]. +|- +| [[Pufferfish]] +| {{animate|Pufferfish small.png;Pufferfish medium.png;Pufferfish large.png|184px}} +| Lukewarm and warm oceans +| +* {{ItemLink|Pufferfish}} (1) +* {{ItemLink|Bone Meal}} (0–1) +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can be captured with a [[water bucket]], becoming a [[bucket of pufferfish]]. +* Unlike other fish, pufferfish don't swim in schools. +|- +| [[Tropical fish]] +| {{animate|Blue Dory.png;Butterflyfish.png;Cichlid.png;Clownfish.png;Cotton Candy Betta.png;Goatfish.png;Parrotfish.png;Queen Angelfish.png;Red Lipped Blenny.png;Tomato Clown.png;Tomato Clownfish.png;Triggerfish.png;White-Gray Dasher.png;White-Silver SunStreak.png;Yellowtail Parrot.png;Anemone.png;Black Tang.png;Blue Tang.png;Dottyback.png;Emperor Red Snapper.png;Moorish Idol.png;Ornate Butterfly.png;Red Cichlid.png;Red Snapper.png;Threadfin.png;Yellow Tang.png|184px}} +| Lukewarm and warm oceans +| +* {{ItemLink|Tropical Fish}} (1) (All tropical fish variants drop the same tropical fish item) +* {{ItemLink|Bone Meal}} (0–1) +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Group together with other tropical fish, forming small schools. +* Can be captured with a [[water bucket]], becoming a [[bucket of tropical fish]]. Tropical fish retain their type when captured and placed again. +|- +| [[Drowned]] +| [[File:Drowned.png|128px|center]] +| Spawn in all ocean, swamp and river biomes. Additionally, groups of drowned spawn in ocean ruins]] when the structures are first generated. +| +{{drop|1=item|2=Rotten Flesh|3=0|4=2}} +{{drop|1=item|2=Gold Ingot|3=0|4=1}} +*{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +'''Spawned equipment''' +{{drop|1=item|2=Trident|3=1}} +{{drop|1=item|2=Nautilus Shell|3=1}} +{{drop|1=item|2=Fishing Rod|3=1}} +| During the day, drowned stay on the ground underwater, ignoring players on land no matter how close they may get, they only become hostile during daytime if the player touches [[water]]. +|- +| [[Phantom]] +| [[File:Phantom.png|184px|center]] +| Spawn at night and during thunderstorms high above players who are above sea level, have no obstructions above them, and have not entered a bed for at least three ingame days. +| {{drop|1=item|2=Phantom Membrane|3=0|4=1}} +*{{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Phantoms are the fastest mob in the Overworld. Players are unable to outrun them. A good strategy versus phantoms is to obstruct their path, since they fly up if they collide with any block during an attack. +* [[Cat]]s hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them. +* Phantoms do not spawn if the player has a solid block above them, meaning they do not spawn around players underground or within enclosed structures. Additionally, they do not spawn if the player is below sea level. +* Sleeping through the night is not actually required. The statistic that controls their spawning is reset when the player leaves a bed, so simply entering and then leaving a bed is enough. +|} + +=== Changed === +{|{{Simple Guide table|Changed Mobs}} +|- +| [[Undead]] mobs +| {{animate|Drowned.png;Zombie JE2 BE1.png;Husk JE1 BE1.png;Zombie Nitwit.png;Zombified Piglin JE4.png;Skeleton JE5 BE3.png;Stray JE1 BE3.png;Wither Skeleton Revision 3.png;Skeleton Horse Revision 2.png;Zombie Horse Revision 2.png;Wither JE1 BE1.png|128px}} +| +* All undead mobs, excluding [[phantom]]s, now sink in water as opposed to floating to the surface. +* [[Skeleton horse]]s can now be ridden underwater. +* [[Zombie]]s, [[zombie villager]]s, [[husk]]s, [[drowned]], and [[zombie pigmen]] actively seek out and trample [[turtle egg]]s. +* Additionally, zombies, zombie villagers, husks, drowned, and [[skeleton]]s actively seek out and attempt to kill baby [[turtle]]s. +|- +| [[Husk]] +| [[file:Husk JE1 BE1.png|128px|center]]
[[file:Baby Husk JE1 BE1.png|84px|center]] +| Turn into [[zombie]]s when underwater for a period of time. +|- +| [[Zombie]] +| [[File:Zombie JE2 BE1.png|128px|center]]
[[file:Baby Zombie Revision 1.png|84px|center]] +| +* Convert into drowned after being underwater for at least 30 seconds. +* Baby zombies now burn in daylight like other undead mobs. +|- +| [[Squid]] +| [[file:Squid JE1 BE1.png|84px|center]] +| +* Now release ink when injured by the player. +* Now spawn only in [[river]]s, [[ocean]]s, and [[beach]]es. +|} + +== Blocks == +=== New === +{| {{Simple Guide table|New Blocks}} +|- +| [[Blue ice]] +| [[File:Blue Ice JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Packed Ice +|B1=Packed Ice +|C1=Packed Ice +|A2=Packed Ice +|B2=Packed Ice +|C2=Packed Ice +|A3=Packed Ice +|B3=Packed Ice +|C3=Packed Ice +|Output=Blue Ice +}} +* Additionally it can be found naturally as part of [[iceberg]]s. +| Pickaxe (only drops with [[Silk Touch]]) +| +* Can be used as a decorative block. Like packed ice, blue ice does not melt. +* Has the lowest friction compared to any other block, including packed and regular ice. +|- +| [[Conduit]] +| [[File:Conduit.png|84px|center]] +| +{{Crafting +|A1 = Nautilus Shell +|B1 = Nautilus Shell +|C1 = Nautilus Shell +|A2 = Nautilus Shell +|B2 = Heart of the Sea +|C2 = Nautilus Shell +|A3 = Nautilus Shell +|B3 = Nautilus Shell +|C3 = Nautilus Shell +|Output = Conduit +}} +| Any +| Gives the [[Conduit Power]] status effect when powered.
''Click on the link to the Conduit page listed to the left for more information'' +|- +| [[Coral]], dead coral,
[[coral fan]],
dead coral fan,
[[coral block]],
and dead coral block +| +{{animate|Tube Coral.png;Brain Coral.png;Bubble Coral.png;Fire Coral.png;Horn Coral.png|84px}}
+{{animate|Dead Tube Coral.png;Dead Brain Coral.png;Dead Bubble Coral.png;Dead Fire Coral.png;Dead Horn Coral.png|84px}}
+{{animate|Tube Coral Fan.png;Brain Coral Fan.png;Bubble Coral Fan.png;Fire Coral Fan.png;Horn Coral Fan.png;Tube Coral Wall Fan.png;Brain Coral Wall Fan.png;Bubble Coral Wall Fan.png;Fire Coral Wall Fan.png;Horn Coral Wall Fan.png|84px}}
+{{animate|Dead Tube Coral Fan.png;Dead Brain Coral Fan.png;Dead Bubble Coral Fan.png;Dead Fire Coral Fan.png;Dead Horn Coral Fan.png;Dead Tube Coral Wall Fan.png;Dead Brain Coral Wall Fan.png;Dead Bubble Coral Wall Fan.png;Dead Fire Coral Wall Fan.png;Dead Horn Coral Wall Fan.png|84px}}
+{{animate|Tube Coral Block.png;Brain Coral Block.png;Bubble Coral Block.png;Fire Coral Block.png;Horn Coral Block.png|84px}}
+{{animate|Dead Tube Coral Block.png;Dead Brain Coral Block.png;Dead Bubble Coral Block.png;Dead Fire Coral Block.png;Dead Horn Coral Block.png|84px}} +| +* Coral, coral fans, and coral blocks can be found in [[coral reef]]s. +* Coral and coral fans can be created by applying bone meal to [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], or [[gravel]] underwater in a [[warm ocean]] biome. +* Dead coral, dead coral fans, and dead coral blocks can be obtained by placing their living variety in any area not directly adjacent to water. +* Alternatively dead coral blocks can be obtained by being mined with a pickaxe not enchanted with [[Silk Touch]]. +| +* Coral, dead coral, coral fans, and dead coral fans can be broken with any tool as well as by hand. +* Coral blocks can be mined with any pickaxe enchanted with Silk Touch. +* Dead coral blocks can be mined with any pickaxe. +| Can be used as decorative blocks. +|- +| [[Dried kelp block]] +| [[File:Dried Kelp Block JE1 BE2.png|84px|center]] +| +{{Crafting +|A1 = Dried Kelp +|B1 = Dried Kelp +|C1 = Dried Kelp +|A2 = Dried Kelp +|B2 = Dried Kelp +|C2 = Dried Kelp +|A3 = Dried Kelp +|B3 = Dried Kelp +|C3 = Dried Kelp +|Output = Dried Kelp Block +}} +| Any +| +* Can be crafted into nine [[dried kelp]]. +* Can be used as a fuel in a furnace; can smelt twenty items. +|- +| [[Kelp]] +| [[File:Kelp.gif|84px|center]] +| Found growing underwater in all [[ocean]] biomes. +| Any +| Can be broken to obtain kelp items. +|- +| [[Seagrass]] +| [[File:Seagrass JE1 BE2.gif|84px|center]] [[File:Tall Seagrass JE1 BE2.gif|84px|center]] +| +* Found growing underwater in all ocean biomes, except the frozen ones, as well as rivers and swamps. +* Created by using bone meal underwater. +| Shears +| +* A decorative block. +* Can be used to breed [[turtle]]s. +|- +| [[Sea pickle]]s +| {{animate|Sea Pickle 1 JE1 BE1.png;Sea Pickle 2 JE1 BE1.png;Sea Pickle 3 JE1 BE1.png;Sea Pickle 4 JE1 BE1.png;Sea Pickle 1 Dry JE1 BE1.png;Sea Pickle 2 Dry JE1 BE1.png;Sea Pickle 3 Dry JE1 BE1.png;Sea Pickle 4 Dry JE1 BE1.png|84px}} +| +* Can be found in [[warm ocean]]s as well as part of [[coral reef]]s. +* Can be grown by placing one sea pickle on a coral block underwater and applying bone meal to the sea pickle. +| Any +| +* Can be used for decoration. +* Emits 3 light levels for every sea pickle in the block while underwater, does not emit light while outside of water. +|- +| [[Turtle egg]]s +| {{animate|Turtle Egg 1.png;Turtle Egg 2.png;Turtle Egg 3.png;Turtle Egg 4.png;Turtle Egg 4 (Slightly cracked).png;Turtle Egg 4 (Very cracked).png|84px}} +| Can be obtained by breeding [[turtle]]s. +| Any (only drops with [[Silk Touch]]) +| Hatch into baby turtles. +|- +| [[Bubble column]] +| [[File:Bubble Column JE1 BE1.png|84px|center]] +| Created by magma blocks and soul sand placed underwater. +| N/A +| +* Bubble columns produced by magma blocks pull entities downwards. +* Bubble columns produced by soul sand push entities upwards. +|- +| [[Prismarine]], [[prismarine brick]]
and [[dark prismarine]]
[[slab]] and [[stairs]] +| +{{animate|Prismarine Slab JE1 BE1.png;Prismarine Brick Slab JE1 BE1.png;Dark Prismarine Slab JE1 BE1.png|84px}}

{{animate|Prismarine Stairs (N) JE1 BE1.png;Prismarine Brick Stairs (N) JE1 BE1.png;Dark Prismarine Stairs (N) JE1 BE1.png|84px}} +| +{{Crafting +|A3=Prismarine;Prismarine Bricks;Dark Prismarine +|B3=Prismarine;Prismarine Bricks;Dark Prismarine +|C3=Prismarine;Prismarine Bricks;Dark Prismarine +|Output=Prismarine Slab,6;Prismarine Brick Slab,6;Dark Prismarine Slab,6 +}} +{{Crafting +|A1=Prismarine;Prismarine Bricks;Dark Prismarine +|A2=Prismarine;Prismarine Bricks;Dark Prismarine +|B2=Prismarine;Prismarine Bricks;Dark Prismarine +|A3=Prismarine;Prismarine Bricks;Dark Prismarine +|B3=Prismarine;Prismarine Bricks;Dark Prismarine +|C3=Prismarine;Prismarine Bricks;Dark Prismarine +|Output=Prismarine Stairs,4;Prismarine Brick Stairs,4;Dark Prismarine Stairs,4 +}} +| Pickaxe +| Can be used as decorative blocks. +|- +| [[Wood]] +| {{animate|Oak Wood Axis Y JE3 BE1.png;Spruce Wood Axis Y JE1 BE1.png;Birch Wood Axis Y JE1 BE1.png;Jungle Wood Axis Y JE1 BE1.png;Acacia Wood Axis Y JE2 BE1.png;Dark Oak Wood Axis Y JE2 BE1.png|84px}} +| +{{Crafting +|A2=Matching Log +|B2=Matching Log +|A3=Matching Log +|B3=Matching Log +|Output=Matching Wood,3 +}} +| Axe +| +* Can be used as a decorative block. +* Can be crafted into planks of the same wood type. +|- +| [[Stripped log]] +| {{animate|Stripped Oak Log Axis Y JE1 BE1.png;Stripped Spruce Log Axis Y JE1.png;Stripped Birch Log Axis Y JE1 BE1.png;Stripped Jungle Log Axis Y JE1 BE1.png;Stripped Acacia Log Axis Y JE1 BE1.png;Stripped Dark Oak Log Axis Y JE1.png|84px}} +| Can be obtained by right clicking any log with any tier of [[axe]], this consumes one durability on the axe. +| Axe +| +* Can be used as a decorative block. +* Can be crafted into planks of the same wood type. +|- +| [[Stripped wood]] +| {{animate|Stripped Oak Wood (UD) JE1 BE1.png;Stripped Spruce Wood (UD) JE1.png;Stripped Birch Wood (UD) JE1 BE1.png;Stripped Jungle Wood (UD) JE1 BE1.png;Stripped Acacia Wood (UD) JE1 BE1.png;Stripped Dark Oak Wood (UD) JE1.png|84px}} +| Can be obtained by right clicking any wood with any tier of [[axe]], this consumes one durability on the axe. +| Axe +| +* Can be used as a decorative block. +* Can be crafted into planks of the same wood type. +|- +| [[Trapdoor]]s for all wood types +| {{Animate|Spruce Trapdoor JE1 BE1.png;Birch Trapdoor JE1 BE1.png;Jungle Trapdoor JE1 BE1.png;Acacia Trapdoor JE1 BE1.png;Dark Oak Trapdoor JE1 BE1.png|84px}} +| +{{Crafting +|A2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|A3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|Output= Spruce Trapdoor,2;Birch Trapdoor,2;Jungle Trapdoor,2;Acacia Trapdoor,2;Dark Oak Trapdoor,2 +}} +| Axe +| Can be opened and closed. +|- +| [[Pressure plate]]s for all wood types +| {{Animate|Spruce Pressure Plate JE1 BE1.png;Birch Pressure Plate JE1 BE1.png;Jungle Pressure Plate JE1 BE1.png;Acacia Pressure Plate JE1 BE1.png;Dark Oak Pressure Plate JE1 BE1.png|84px}} +| +{{Crafting +|A2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|Output= Spruce Pressure Plate;Birch Pressure Plate;Jungle Pressure Plate;Acacia Pressure Plate;Dark Oak Pressure Plate +}} +| Axe +| Produce a redstone signal when stepped on. +|- +| [[Button]]s for all wood types +| {{Animate|Spruce Button JE1 BE1.png;Birch Button JE1 BE1.png;Jungle Button JE1 BE1.png;Acacia Button JE1 BE1.png;Dark Oak Button JE1 BE1.png|84px}} +| +{{Crafting +|Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|Output= Spruce Button;Birch Button;Jungle Button;Acacia Button;Dark Oak Button +}} +| Axe +| Produce a redstone signal when pressed. +|- +| [[Pumpkin]] +| [[file:Pumpkin JE1 BE1.png|84px|center]] +| +* Now generates throughout the world without carved faces on any sides. +* Can be grown using [[pumpkin seeds]]. +| Axe +| Can be used for everything the pumpkin could be used for previously, except for being worn. +|- +| Purple [[shulker box]] +| [[file:Purple Shulker Box.png|84px|center]] +| +{{Crafting +|B2=Shulker Box +|C2=Purple Dye +|Output=Purple Shulker Box +}} +| Any +| +* Used in the same way as all other shulker boxes. +* Has a darker purple color than the non-dyed variant. +|} + +=== Changed === +{| {{Simple Guide table|Changed Blocks}} +|- +| Most of the semi-transparent blocks +| +| Can now have water placed within them by right clicking them with a [[water bucket]]. This mechanic is called [[waterlogging]]. +|- +| [[Carved pumpkin]] +| [[file:Carved Pumpkin (S) JE2.png|84px|center]] +| +* Name changed from pumpkin to carved pumpkin. +* Now obtained by using [[shears]] on a pumpkin to carve the face into a side. +* Can no longer be used to craft [[pumpkin pie]]. +|- +| [[Shulker box]] +| {{Animate|Shulker Box.png|84px}} +| +* Purple shulker box is now a regular shulker box. +* Purple shulker box can be crafted with a shulker box and purple dye. +* Shulker boxes can now be undyed with cauldrons, similar to leather [[armor]]. +|- +| [[Packed ice]] +| [[file:Packed Ice JE1 BE2.png|84px|center]] +| Can now be crafted with nine [[ice]]. +|} + +== Items == +=== New === +{| {{Simple Guide table|New Items}} +|- +| [[Buried treasure map]] +| {{animate|Map (item) JE1 BE1.png|84px}} +| Found in [[underwater ruins]] loot chests. +| Can be used to find [[buried treasure]]. +|- +| [[Bucket of fish]] +| {{Animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish JE1.png;Bucket of Tropical Fish JE2.png|84px}} +| Obtained by using a water bucket on a fish. +| Can be used to spawn the respective fish type. +|- +| [[Heart of the sea]] +| [[file:Heart of the Sea JE1 BE2.png|84px|center]] +| Found in all buried treasure chests in stacks of one. +| One of the ingredients for crafting the [[conduit]]. +|- +| [[Nautilus shell]] +| [[file:Nautilus Shell JE1 BE2.png|84px|center]] +| +* Drowned occasionally spawn holding a nautilus shell in their off-hand, which they drop when killed. +* Can be caught as a treasure item from [[fishing]]. +| One of the ingredients for crafting the conduit. +|- +| [[Kelp]] +| [[file:Kelp (item) JE1 BE2.png|84px|center]] +| Found growing underwater in all [[ocean]] biomes. +| Can be smelted in a furnace to obtain dried kelp. +|- +| [[Dried kelp]] +| [[file:Dried Kelp.png|84px|center]] +| +{{Smelting +|Kelp +|Dried Kelp +|0,1 +}} +{{Crafting +|Dried Kelp Block +|Output= Dried Kelp,9 +}} +| +* Can be eaten to regain one hunger point. It can be eaten faster than any other food. +* Can also be crafted into a [[dried kelp block]]. +|- +| [[Turtle Scute|Scute]] +| [[file:Scute JE1 BE1.png|84px|center]] +| Dropped by baby [[turtle]]s when growing into an adult. +| Can be used to craft a [[turtle shell]]. +|- +| [[Turtle shell]] +| [[file:Turtle Shell.png|84px|center]] +| +{{Crafting +|A1=Turtle Scute +|B1=Turtle Scute +|C1=Turtle Scute +|A2=Turtle Scute +|C2=Turtle Scute +|Output=Turtle Shell +}} +| +* Can be worn as a helmet. +* When worn, provides ten seconds of [[Water Breathing]] while the player is out of water or in a [[bubble column]], which starts counting down when the player goes underwater. +* Can be brewed into a [[potion of the Turtle Master]]. +|- +| [[Trident]] +| [[file:Trident (item).png|84px|center]] [[file:Trident.png|84px|center]] +| Can be dropped by drowned as part of their naturally spawned equipment. +| +* Used as a melee or ranged weapon. +* Most effective weapon underwater. +* When enchanted with [[Channeling]], it can be used to turn [[creeper]]s into charged creepers, [[pig]]s into zombie pigmen, and [[villager]]s into [[witch]]es during [[thunderstorm]]s. +* When enchanted with [[Impaling]], it does more damage to aquatic mobs (drowned don't count). +* When enchanted with [[Loyalty]], it returns to the player when thrown. +* When enchanted with [[Riptide]], it takes the player with it when thrown underwater or in rain. +|- +| [[Phantom membrane]] +| [[file:Phantom Membrane JE1 BE1.png|84px|center]] +| Dropped by [[phantom]]s when killed. +| +* Repairing [[elytra]] on an [[anvil]]. +* Can be brewed into a [[potion of Slow Falling]]. +|- +| [[Spawn egg]]s for all new mobs +| {{Animate|Cod Spawn Egg JE1 BE2.png;Salmon Spawn Egg JE1 BE2.png;Pufferfish Spawn Egg JE1 BE2.png;Tropical Fish Spawn Egg JE1 BE2.png;Dolphin Spawn Egg JE1 BE1.png;Turtle Spawn Egg JE1 BE1.png;Drowned Spawn Egg JE1 BE1.png;Phantom Spawn Egg JE2 BE1.png|84px}} +| Obtained from the creative inventory. +| Can be used to spawn the respective mob. +|- +| [[Debug stick]] +| [[File:Debug Stick.gif|84px]] +| Only available with commands. +| Can be used to change block states. +|} + +=== Changed === +{| {{Simple Guide table|Changed Items}} +|- +| [[Elytra]] +| [[File:Elytra JE1 BE1.png|84px|center]]
[[File:Broken Elytra (item) JE1 BE1.png|84px|center]] +| Now requires the [[phantom membrane]] to be repaired. +|- +|} + +== Potions == +=== New === +{|{{Simple Guide table|New Potions}} +|- +| [[Potion of Slow Falling]] +| +{{Brewing +|Phantom Membrane +|Potion of Slow Falling +}} +| [[Slow Falling]] +|- +| [[Potion of the Turtle Master]] +| +{{Brewing +|Turtle Shell +|Potion of the Turtle Master +}} +| +* [[Slowness]] IV +* [[Resistance]] III +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +| [[Slow Falling]] +| [[File:Slow Falling JE1 BE1.png|84px]] +| Slow Falling potions +| Reduces falling speed and fall damage. +|- +| [[Conduit Power]] +| [[File:Conduit Power JE1 BE1.png|84px]] +| Conduits +| Provides water breathing, night vision and haste while underwater. +|- +| [[Dolphin's Grace]] +| [[File:Dolphin's Grace JE1.png|84px]] +| Dolphins +| Increases swimming speed. +|} + +== Enchantments == +=== New === +{|{{Simple Guide table|New Enchantments}} +|- +| [[Impaling]] +| V +| {{ItemSprite|Trident|link=Trident}} +| None +| None +| Increases damage against aquatic mobs. +|- +| [[Channeling]] +| I +| {{ItemSprite|Trident|link=Trident}} +| None +| Riptide +| Causes a lightning strike where the trident hits. +|- +| [[Loyalty]] +| III +| {{ItemSprite|Trident|link=Trident}} +| None +| Riptide +| Causes the trident to return to the owner once thrown. +|- +| [[Riptide]] +| III +| {{ItemSprite|Trident|link=Trident}} +| None +| Loyalty, Channeling +| Allows the player to propel themselves through water and rain. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Shipwreck]] +| [[File:Shipwreck Jungle (With Mast) JE1 BE1.png|256px]] +| Underwater +| Yes +| Drowned +| An underwater structure resembling a sunken ship. +|- +| [[Ocean ruins]] +| {{Animate|Underwater ruin cold JE1 BE1.png;Underwater ruin warm JE1 BE1.png|256px}} +| Underwater +| Yes +| Drowned +| An underwater structure resembling a ruined building. +|- +| [[Coral reef]] +| [[File:Coral Reef.png|256px]] +| Warm oceans +| No +| Tropical fish, pufferfish +| A large growth of coral on the ocean floor. +|- +| [[Iceberg]] +| [[File:Iceberg.png|256px]] +| Frozen oceans +| No +| Polar bears +| A large chunk of ice and snow floating in the ocean. +|} + +== Biomes == +=== New === +{|{{Simple Guide table|New Biomes}} +|- +| [[Cold ocean]] +| [[file:Cold Ocean.png|184px|center]] +| Like the [[frozen ocean]], this variant has a [[gravel]] seabed, with the occasional patch of [[sand]] or [[dirt]]. Additionally this ocean biome has dark indigo [[water]]. It is home to [[kelp]], [[seagrass]], [[cod]], [[salmon]], and [[dolphin]]s. +| +* Cold [[underwater ruin]]s +* [[Shipwreck]]s +|- +| [[Deep cold ocean]] +| [[file:Deep Cold Ocean.png|184px|center]] +| Similar to the cold ocean, but twice as deep and can generate [[ocean monument]]s. +| +* Cold underwater ruins +* Shipwrecks +* [[Ocean monument]]s +|- +| [[Frozen ocean]] +| [[file:Frozen Ocean.png|184px|center]] +| A partially frozen area of ocean, with large, broken up sheets of [[ice]] covering the water. This variant of ocean has a gravel seabed and is home to kelp, seagrass, [[squid]], salmon, [[stray]]s, and [[polar bear]]s. +| +* Cold underwater ruins +* Shipwrecks +* [[Iceberg]]s +|- +| [[Deep frozen ocean]] +| [[file:Deep Frozen Ocean.png|184px|center]] +| Similar to the frozen ocean, but twice as deep and can generate ocean monuments. +| +* Cold underwater ruins +* Shipwrecks +* Icebergs +* Ocean monuments +|- +| [[Lukewarm ocean]] +| [[file:Lukewarm Ocean.png|184px|center]] +| This ocean variant can be recognized by its light teal water and sandy seabed. It is home to kelp, seagrass, [[pufferfish]], dolphins, [[tropical fish]], and cod. +| +* Warm underwater ruins +* Shipwrecks +|- +| [[Deep lukewarm ocean]] +| [[file:Deep Lukewarm Ocean.png|184px|center]] +| Similar to the lukewarm ocean, but twice as deep and can generate ocean monuments. +| +* Warm underwater ruins +* Shipwrecks +* Ocean monuments +|- +| [[Warm ocean]] +| [[file:Warm Ocean.png|184px|center]] +| An ocean variant with bright teal water at the surface. It can contain coral reefs, sea pickles, seagrass, dolphins, tropical fish and pufferfish. It does not have a deep variant. +| +* [[Coral reef]]s +* Warm underwater ruins +* Shipwrecks +|- +| [[Small end islands]] +| [[file:Small End Islands.png|184px|center]] +| This biome is part of the outer [[End]] islands. They're between the bigger islands, which can be accessed easily by end gateway portals. +| [[End gateway portal]]s +|} + +== Music tracks == +''Note: these track previews have been shortened to 30 seconds on the wiki due to an agreement with the author to allow them on the wiki'' +=== New === +{|{{Simple Guide table|New Soundtracks}} +|- +| Axolotl +| Underwater +| "Axolotl" +| [[File:Axolotl.ogg|thumb]] +|- +| Dragon Fish +| Underwater +| "Dragon Fish" +| [[File:Dragon Fish.ogg|thumb]] +|- +| Shuniji +| Underwater +| "Shuniji" +| [[File:Shuniji.ogg|thumb]] +|} + +== Advancements == +{{load advancements|Fishy Business; Tactical Fishing; A Throwaway Joke; Very Very Frightening}} + +== Water == +The physics for [[water]] have also been changed, and the way the player interacts with water has also changed. + +=== Swimming === +There is now an actual swimming animation used by the player while underwater, which can be activated by sprinting underwater. This also allows the player to move in any direction they are looking including down. Players who cannot sprint, i.e. are too hungry to sprint, cannot swim. Crouching underwater also allows the player to descend at a faster rate. + +While swimming, players can go through one block gaps similar to when using an [[elytra]]. + +=== Item and experience === +Items and experience orbs now float to the surface of water rather than sink, this makes dying underwater easier to deal with because all of the player's items now wait at the surface. This also allows for easy vertical item transportation. + +=== Bubble columns === +[[Magma]] and [[soul sand]] now make [[bubble column]]s when placed underwater. Magma naturally generates in [[underwater ruins]] and where underwater ravines meet lava, while soul sand does not currently generate naturally in oceans. Players are able to breathe while in bubble columns. + +Magma bubble columns pull things down to the bottom; this includes items, players, mobs, and boats. Soul sand bubble columns rapidly push all entities, including players, to the surface. + +=== Breath === +The breath meter no longer instantly refills when entering air from underwater; this means it is no longer possible to instantly refill the air meter with a torch while underwater. + +=== Vision === +Water has been given unique colors depending on the biome they are in. Water is also now clearer, and the longer the player is underwater the clearer it becomes. + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Update Aquatic]] +[[ja:ガイド/Java Edition/アップデート・アクアティック]] +[[ru:Обзоры версий Java Edition/Update Aquatic]] +[[zh:Java版指南/水域更新]] diff --git a/wiki_backup/Java Edition guides_Village & Pillage.txt b/wiki_backup/Java Edition guides_Village & Pillage.txt new file mode 100644 index 0000000..4cba5b5 --- /dev/null +++ b/wiki_backup/Java Edition guides_Village & Pillage.txt @@ -0,0 +1,903 @@ +{{Infobox guide +|edition=java +|name=Village & Pillage +|vers= +* {{vl|je 1.14|}} +* {{vl|je 1.14.1|}} +* {{vl|je 1.14.2|}} +* {{vl|je 1.14.3|}} +* {{vl|je 1.14.4|}} +|prev=Update Aquatic +|next=Buzzy Bees +}} +{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Village & Pillage}} + +This guide is a simplified overview of all the changes in the [[Village & Pillage]] update ({{JE}} 1.14.x releases), which assumes at least some familiarity with [[Update Aquatic]] (''Java Edition'' 1.13.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +| [[Brown mooshroom]]s +| [[File:Brown Mooshroom.png|128px|center]] +| +* Red mooshrooms turn into brown mooshrooms when struck by [[lightning]]. +* Breeding two red [[mooshroom]]s has 11024 chance to spawn a brown baby variant, and vice versa. +| +* {{Drop|Item|Leather|0|2}} +* {{Drop|Item|Raw Beef|1|3}} +* {{Drop|Item|Steak|1|3}} (if killed by fire) +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| Give the player [[suspicious stew]] when fed a flower and milked with a bowl. +|- +| [[Cat]]s +| {{animate|Tuxedo Cat.png;Siamese Cat.png;Red Cat.png;Persian Cat.png;Ragdoll Cat.png;White Cat.png;Jellie Cat.png;Black Cat.png;Tabby Cat.png;British Shorthair Cat.png;Calico Cat.png|128px}} +| +* Stray cats can be found wandering in villages. +* A single stray black cat can be found inside [[witch hut]]s. +| +* {{Drop|Item|String|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can be tamed with raw fish. +* [[Phantom]]s do not swoop in to attack a player if a cat is nearby. +* Seek active furnaces, beds, and chests to sit on. +* When waking up from a bed, there is a chance for a tamed cat to give its owner one [[rabbit's foot]], [[rabbit hide]], [[string]], [[rotten flesh]], [[feather]], [[raw chicken]], or [[phantom membrane]]. +|- +| [[Fox]]es +| {{animate|Fox.png;Snow Fox.png;Sitting Fox.png;Sitting Snow Fox.png;Sleeping Fox.png;Sleeping Snow Fox.png|128px}} +{{animate|Baby Fox.png;Baby Snow Fox.png;Sitting Baby Fox.png;Sitting Baby Snow Fox.png;Sleeping Baby Fox.png;Sleeping Baby Snow Fox.png|84px}} +| +* Spawn in [[taiga]] and [[snowy taiga]] biomes. +* Also spawn in taiga villages in groups of 1–3. +| {{xp|1|2}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Wolves and polar bears are aggressive toward foxes. +* Baby foxes born by breeding two adult foxes are loyal toward the player. +* Trusting foxes can attack the player if their trusted player is damaged. +* Can eat any food item, and can pick up any item in its mouth. +* Sleep during the day and are active at night. +|- +| [[Panda]]s +| [[File:Panda.png|128px|center]] +| Spawn in [[bamboo forest]] biomes. +| +* {{Drop|Item|Bamboo|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Can spawn with either an aggressive, lazy, playful, weak or worried personality. +* Eat [[bamboo]], and can be bred if there is at least eight bamboo blocks within five blocks of each panda. +* Pick up and eat [[cake]] that is thrown to them. +|- +| [[Pillager]]s +| [[File:Pillager.png|128px|center]] +| +* Spawn as part of [[illager patrol]]s, which consist of a maximum of five pillagers. Illager patrols can spawn in any biome except mushroom fields and its variants. +* They spawn below light level 8, only at night, like monsters. {{verify|Pillager#Spawning doesn't mention light level for JE, monsters don't depend on time}} +* Spawn around [[pillager outpost]]s. +* Spawn as part of [[raid]]s. +| +* {{Drop|Item|Crossbow|0|1}} +* {{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) +| Pillagers that spawn with an [[ominous banner]] on their head are known as [[raid captain]]s. When a player kills a raid captain, they receive the [[Bad Omen]] effect. +|- +| [[Ravager]]s +| [[File:Ravager.png|128px|center]] +| Spawn as part of [[raid]]s. +| +* {{Drop|Item|Saddle|1}} +* {{xp|20}} (when killed by a [[player]] or tamed [[wolf]]) +| Destroy leaves and all crops it comes in contact with, except for melon and pumpkin stems. +|- +| [[Trader llama]]s +| {{Animate|Creamy Trader Llama.png;White Trader Llama.png;Brown Trader Llama.png;Gray Trader Llama.png|128px}} +| Spawn in the world with [[wandering trader]]s. +| +* {{Drop|Item|Leather|0|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +* Anything equipped, such as {{blockLink|carpets|link=Carpet}} or a {{blockLink|chest}}. +* All items in their [[inventory]]. +| Are hostile toward all zombie variants and [[illager]]s. They also become hostile toward mobs and players that attack the wandering trader they are leashed to. +|- +| [[Wandering trader]]s +| [[File:Wandering Trader.png|96px|center]] +| Spawn randomly in the world within a 48 block radius of the player. +| Have a chance of dropping a [[milk bucket]] or [[potion of Invisibility]] if they are holding it when killed. +| +* Randomly spawn in the world with two [[trader llama]]s. +* Only one exists in the world at any time. New wandering traders do not spawn until an existing wandering trader despawns. +* At the night (or when light level is 7 and below) wandering traders drink potion of invisibility. When light level is above 7, they drink bucket of milk and cancel any effects they have. +|} + +=== Changed === +{| {{Simple Guide table|Changed Mobs}} +|- +| [[Creeper]]s +| [[File:Creeper JE3 BE1.png|84px|center]] +| Now drop [[music disc]]s when killed by strays. +|- +| [[Evoker]]s +| [[File:Evoker.png|84px|center]] +| +* Can now spawn as part of raids. +* Evokers that spawn with an [[ominous banner]] on their head are known as [[raid captain]]s. When a player kills a raid captain, the player receives the [[Bad Omen]] effect. +|- +| [[Ocelot]]s +| [[File:Ocelot.png|128px|center]] +| Can no longer be tamed to get cats. +|- +| [[Phantom]]s +| [[File:Phantom.png|128px|center]] +| No longer swoop to attack a player if a cat is nearby. +|- +| [[Villager]]s +| {{Animate|Desert Armorer.png; Desert Butcher.png; Desert Cartographer.png; Desert Cleric.png; Desert Farmer.png; Desert Fisherman.png; Desert Fletcher.png; Desert Leatherworker.png; Desert Librarian.png; Desert Nitwit.png; Desert Shepherd.png; Desert Mason.png; Desert Toolsmith.png; Desert Weaponsmith.png; Jungle Armorer.png; Jungle Butcher.png; Jungle Cartographer.png; Jungle Cleric.png; Jungle Farmer.png; Jungle Fisherman.png; Jungle Fletcher.png; Jungle Leatherworker.png; Jungle Librarian.png; Jungle Nitwit.png; Jungle Shepherd.png; Jungle Mason.png; Jungle Toolsmith.png; Jungle Weaponsmith.png; Plains Armorer.png; Plains Butcher.png; Plains Cartographer.png; Plains Cleric.png; Plains Farmer.png; Plains Fisherman.png; Plains Fletcher.png; Plains Leatherworker.png; Plains Librarian.png; Plains Nitwit.png; Plains Shepherd.png; Plains Mason.png; Plains Toolsmith.png; Plains Weaponsmith.png; Savanna Armorer.png; Savanna Butcher.png; Savanna Cartographer.png; Savanna Cleric.png; Savanna Farmer.png; Savanna Fisherman.png; Savanna Fletcher.png; Savanna Leatherworker.png; Savanna Librarian.png; Savanna Nitwit.png; Savanna Shepherd.png; Savanna Mason.png; Savanna Toolsmith.png; Savanna Weaponsmith.png; Snowy Armorer.png; Snowy Butcher.png; Snowy Cartographer.png; Snowy Cleric.png; Snowy Farmer.png; Snowy Fisherman.png; Snowy Fletcher.png; Snowy Leatherworker.png; Snowy Librarian.png; Snowy Nitwit.png; Snowy Shepherd.png; Snowy Mason.png; Snowy Toolsmith.png; Snowy Weaponsmith.png; Swamp Armorer.png; Swamp Butcher.png; Swamp Cartographer.png; Swamp Cleric.png; Swamp Farmer.png; Swamp Fisherman.png; Swamp Fletcher.png; Swamp Leatherworker.png; Swamp Librarian.png; Swamp Nitwit.png; Swamp Shepherd.png; Swamp Mason.png; Swamp Toolsmith.png; Swamp Weaponsmith.png; Taiga Armorer.png; Taiga Butcher.png; Taiga Cartographer.png; Taiga Cleric.png; Taiga Farmer.png; Taiga Fisherman.png; Taiga Fletcher.png; Taiga Leatherworker.png; Taiga Librarian.png; Taiga Nitwit.png; Taiga Shepherd.png; Taiga Mason.png; Taiga Toolsmith.png; Taiga Weaponsmith.png|84px}} +| +* Now have biome specific skins. +** Skins now reflect their unique profession. +** Can now change their profession according to an available nearby job site block. +*** Once a villager has leveled up, it cannot change their profession. +** Now have a new profession, the mason. +* Trading has been overhauled. +** Now have levels and require experience to unlock the next tier of trades; level 1 is novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. +** Cannot restock trades instantly anymore, however, they can restock up to two times per day at their job site block. +** Can now increase/decrease their trade prices. +** Hold items in their hands to the player when the player holds an item that the villager has a trade offer for. +* Now sleep in beds at night. +* Now have [[Villager#Schedules|schedules]]. Their schedule includes working, gathering, as well as sleeping in beds at night. +* Now gossip at meeting points during their schedule. There are six types of gossip: {{code|major_negative|minor_negative|major_positive|minor_positive|trading|golem|d=and}}, each gossip has an effect on the village, such as spawning in an iron golem in the village center, or increasing/lowering trade prices for the player. +* When bells are rung or when a raid is happening, villagers retreat into their houses. +** Ring bells during raids themselves to alert other villagers. +** Sweat during raids. +** When a raid is successfully cleared, villagers celebrate by setting off [[firework rocket]]s, and cheering. +* When a player has the [[Hero of the Village]] effect applied, villagers gift the player various different items, as well as decrease their trade prices. +|- +| [[Vindicator]]s +| [[File:Vindicator.png|84px|center]] +| +* Now spawn as part of [[raid]]s. +* Vindicators that spawn with an [[ominous banner]] on their head are known as [[raid captain]]s. When a player kills a raid captain, the player receives the [[Bad Omen]] effect. +|- +| [[Witch]]es +| [[File:Witch.png|84px|center]] +| +* Can now spawn as part of a [[raid]]. +** Heal raid members during attacks with Healing potions. +|} + +== Blocks == +=== New === +{| {{Simple Guide table|New Blocks}} +|- +| [[Bamboo]] +| [[File:Small Leaves Bamboo.png|84px|center]] +| Can be found in [[bamboo forest]] and [[jungle]] biomes. +| Sword +| +* Can be used to craft [[scaffolding]] and [[stick]]s. +* Can be feed to [[panda]]s, this can be used to speed up the growth of baby pandas. +* Can be planted on [[grass]], [[dirt]], [[sand]], [[podzol]], [[coarse dirt]], or [[red sand]]. +* Grows twelve to sixteen blocks tall. +|- +| [[Cornflower]] +| [[File:Cornflower.png|84px|center]] +| Found in [[plains]] biomes. +| Any +| Can be used to craft [[suspicious stew]] with the [[Jump Boost]] effect. +|- +| [[Lily of the valley]] +| [[File:Lily of the Valley.png|84px|center]] +| Found in [[forest]] biomes. +| Any +| Can be used to craft suspicious stew with the [[Poison]] effect. +|- +| [[Wither rose]] +| [[File:Wither Rose.png|84px|center]] +| Drops from mobs killed by a [[wither]]. +| Any +| +* Can be used to craft suspicious stew with the [[Wither (status effect)|Wither]] effect. +* Any mob standing on a wither rose is inflicted with one second of the Wither effect for as long as they continue to touch it. +|- +| [[Sweet berry bush]]es +| {{animate|Sweet Berry Bush Age 0 JE1 BE1.png;Sweet Berry Bush Age 1 JE1 BE1.png;Sweet Berry Bush Age 2 JE1 BE1.png;Sweet Berry Bush Age 3 JE1 BE1.png|84px}} +| +* Found naturally in all taiga variants. +* Can be planted with [[sweet berries]]. +| Any +| +* Drop sweet berries by {{control|using}} or when broken, dropping 1-2 berries at age three, and 2-3 berries at age four. +* Slow players while standing in them at age one, as well as deal damage to players while moving at age two and above. Standing still while in sweet berry bushes deal no damage. +|- +| [[Barrel]] +| [[File:Barrel JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Any Planks +|B1=Any Wooden Slab +|C1=Any Planks +|A2=Any Planks +|C2=Any Planks +|A3=Any Planks +|B3=Any Wooden Slab +|C3=Any Planks +|Output=Barrel +}} +* Found around and in fisher cottages in villages. +|Axe +| +* A storage block similar to [[chest]]s, with twenty-seven inventory spaces. +* The main difference between barrels and chests is that barrels can be opened from any side, regardless of orientation or whether there's a solid block on top. +* Unemployed villagers take on the fisherman profession when near a barrel that hasn't been taken by another. +|- +| [[Blast furnace]] +| [[File:Blast Furnace JE1 BE1.png|84px|center]] +| +{{Crafting +|A1=Iron Ingot +|B1=Iron Ingot +|C1=Iron Ingot +|A2=Iron Ingot +|B2=Furnace +|C2=Iron Ingot +|A3=Smooth Stone +|B3=Smooth Stone +|C3=Smooth Stone +|Output=Blast Furnace +}} +* Found in villages. +| Pickaxe +| +* Used to smelt ores, as well as smeltable tools and armor. The blast furnace smelts items at twice the speed of a [[furnace]]. +* Unemployed villagers take on the armorer profession when near a blast furnace that hasn't been taken by another. +|- +| [[Smoker]] +| [[File:Smoker.png|84px|center]] +| +{{Crafting +|B1=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood +|A2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood +|B2=Furnace +|C2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood +|B3=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood +|Output=Smoker +}} +| Pickaxe +| +* Used to cook food items twice as fast as a regular furnace. +* Unemployed villagers take on the butcher profession when near a smoker that hasn't been taken by another. +|- +| [[Loom]] +| [[File:Loom JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=String +|C2=String +|B3=Any Planks +|C3=Any Planks +|Output=Loom +}} +| Axe +| +* Allow the player to apply patterns to banners. +* Unemployed villagers take on the shepherd profession when near a loom that hasn't been taken by another. +|- +| [[Cartography table]] +| [[File:Cartography Table JE2 BE1.png|84px|center]] +| +{{Crafting +|A1=Paper +|B1=Paper +|A2=Any Planks +|B2=Any Planks +|A3=Any Planks +|B3=Any Planks +|Output=Cartography Table +}} +* Found in villages. +| Axe +| +* Used for cloning, expanding, and zooming out maps. +* They can also be used to lock maps, by using [[glass pane]]s, making them no longer able to update. +* Unemployed villagers take on the cartographer profession when near a cartography table that hasn't been taken by another. +|- +| [[Fletching table]] +| [[File:Fletching Table JE2 BE1.png|84px|center]] +| +{{Crafting +|A1=Flint +|B1=Flint +|A2=Any Planks +|B2=Any Planks +|A3=Any Planks +|B3=Any Planks +|Output=Fletching Table +}} +* Found in villages. +| Axe +| Unemployed villagers take on the fletcher profession when near a fletching table that hasn't been taken by another. +|- +| [[Smithing table]] +| [[File:Smithing Table JE2 BE2.png|84px|center]] +| +{{Crafting +|A1=Iron Ingot +|B1=Iron Ingot +|A2=Any Planks +|B2=Any Planks +|A3=Any Planks +|B3=Any Planks +|Output=Smithing Table +}} +* Found as part of plains village toolsmiths houses. +|Axe +| Unemployed villagers take on the toolsmith profession when near a smithing table that hasn't been taken by another. +|- +| [[Composter]] +| {{Animate|Composter (level 0).png;Composter (level 7).png;Composter (level 8).png|84px}} +| +{{Crafting +|A1=Any Wooden Fence +|C1=Any Wooden Fence +|A2=Any Wooden Fence +|C2=Any Wooden Fence +|A3=Any Planks +|B3=Any Planks +|C3=Any Planks +|Output=Composter +}} +* Found around farms in villages. +| Axe +| +* Used to turn certain items into bone meal. +* Unemployed villagers take on the farmer profession when near a composter that hasn't been taken by another. +|- +| [[Lectern]] +| [[File:Lectern.png|84px|center]] +| +{{Crafting +|A1=Any Wooden Slab +|B1=Any Wooden Slab +|C1=Any Wooden Slab +|B2=Bookshelf +|B3=Any Wooden Slab +|Output=Lectern +}} +* Found as part of libraries in villages. +| Axe +| +* Allows multiple players to read the same book at the same time. +* Lecterns holding a book also output a redstone pulse when a page is turned. +* Unemployed villagers take on the librarian profession when near a lectern that hasn't been taken by another. +|- +| [[Grindstone]] +| [[File:Grindstone JE2 BE2.png|84px|center]] +| +{{Crafting +|A1=Stick +|B1=Stone Slab +|C1=Stick +|A2=Any Planks +|C2=Any Planks +|Output=Grindstone +}} +* Generates as part of the [[Village/Structure/Blueprints#Weaponsmith_1_3|blacksmith]] structure in villages. +| Pickaxe +| +* Used to repair items and tools by combining two items or tools of the same type together. This removes all enchantments apart from [[curse]]s. +* A single item can be used in the grindstone to remove all enchantments from it apart from curses. +* Unemployed villagers take on the weaponsmith profession when near a grindstone that hasn't been taken by another. +|- +| [[Stonecutter]] +| [[File:Stonecutter.gif|84px|center]] +| +{{Crafting +|B2=Iron Ingot +|A3=Stone +|B3=Stone +|C3=Stone +|Output=Stonecutter +}} +| Pickaxe +| +* Used to craft stone related blocks, such as walls, stairs, or slabs. +* Unemployed villagers take on the mason profession when near a stonecutter that hasn't been taken by another. +|- +| [[Bell]] +| [[File:Bell.png|84px|center]] +| +* Generate in village centers. +* Can be purchased from either apprentice-level armorer, toolsmith or weaponsmith villagers for 36 emeralds each. +| Pickaxe +| +* Used to alert nearby villagers to return to their houses. +* Resonate and highlight nearby raiders during a raid. +* Villagers ring the bell during raids to alert other villagers. +|- +| [[Campfire]] +| [[File:Campfire JE2 BE2.gif|84px]] +| +{{Crafting +|B1= Stick +|A2= Stick +|B2= Coal; Charcoal +|C2= Stick +|A3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|B3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|C3= Any Log; Any Stripped Log; Any Wood; Any Stripped Wood; Any Stem; Any Stripped Stem; Any Hyphae; Any Stripped Hyphae +|Output= Campfire +}} +* Found in [[taiga]] villages. +* Fisherman [[villager]]s can sell campfires. +| Axe (drops charcoal) +| +* Emit a light level of 15. +* Can be unlit by waterlogging it and lit by a fire source. +* Used to cook food items. +* Damages mobs standing on top of it. +|- +| [[Lantern]] +| [[File:Lantern.png|84px|center]] +| +{{Crafting +|A1=Iron Nugget +|B1=Iron Nugget +|C1=Iron Nugget +|A2=Iron Nugget +|B2=Torch +|C2=Iron Nugget +|A3=Iron Nugget +|B3=Iron Nugget +|C3=Iron Nugget +|Output=Lantern +}} +* Generates in [[snowy tundra]] villages. +| Pickaxe +| +* Used as a light source, it can be placed on top of and below solid blocks, iron bars, and glass panes. +* Emit a light level of 15. +* Can be used as a decorative block. +|- +| [[Scaffolding]] +| [[File:Scaffolding.png|84px|center]] +| +{{Crafting +|A1=Bamboo +|B1=String +|C1=Bamboo +|A2=Bamboo +|C2=Bamboo +|A3=Bamboo +|C3=Bamboo +|Output=Scaffolding,6 +}} +| Any (when broken all connected scaffolding breaks also) +| +* Designed to be used for building in Survival. +* Standing in scaffolding and {{control|jumping}} allows the player to climb, while {{control|sneaking}} allows the player to descend through the scaffolding. If there is no block below the scaffolding block the player is on, the player does not descend through the block. +|- +| [[Sign]]s for all wood types +| {{Animate|Spruce Wall Sign.png;Birch Wall Sign.png;Jungle Wall Sign.png;Acacia Wall Sign.png;Dark Oak Wall Sign.png|84px}}
+{{Animate|Spruce Standing Sign.png;Birch Standing Sign.png;Jungle Standing Sign.png;Acacia Standing Sign.png;Dark Oak Standing Sign.png|84px}} +| +{{Crafting +|A1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|C2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks +|B3= Stick +|Output=Spruce Sign,3;Birch Sign,3;Jungle Sign,3;Acacia Sign,3;Dark Oak Sign,3 +}} +| Axe +| +* All sign variants retain the same use as the original sign. +* While the default text color is black, the color can be changed with [[dye]]s. +|- +| New types of [[slab]]s +| {{Animate|Stone Slab.png;Mossy Cobblestone Slab.png;Mossy Stone Brick Slab.png;Andesite Slab.png;Diorite Slab.png;Granite Slab.png;Polished Andesite Slab.png;Polished Diorite Slab.png;Polished Granite Slab.png;Cut Sandstone Slab JE1 BE1.png;Cut Red Sandstone Slab JE1 BE1.png;Smooth Sandstone Slab.png;Smooth Red Sandstone Slab.png;Red Nether Brick Slab.png;Quartz Slab.png;End Stone Brick Slab.png|84px}} +| +{{Crafting +|A2=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Cut Sandstone;Cut Red Sandstone;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|B2=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Cut Sandstone;Cut Red Sandstone;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|C2=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Cut Sandstone;Cut Red Sandstone;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|Output=Stone Slab,6;Mossy Cobblestone Slab,6;Mossy Stone Brick Slab,6;Andesite Slab,6;Diorite Slab,6;Granite Slab,6;Polished Andesite Slab,6;Polished Diorite Slab,6;Polished Granite Slab,6;Cut Sandstone Slab,6;Cut Red Sandstone Slab,6;Smooth Sandstone Slab,6;Smooth Red Sandstone Slab,6;Red Nether Brick Slab,6;Smooth Quartz Slab,6;End Stone Brick Slab,6 +}} +| Pickaxe +| Can be used as decorative blocks. +|- +| New types of [[stairs]] +| {{Animate|Stone Stairs.png;Mossy Cobblestone Stairs.png;Mossy Stone Brick Stairs.png;Andesite Stairs.png;Diorite Stairs.png;Granite Stairs.png;Polished Andesite Stairs.png;Polished Diorite Stairs.png;Polished Granite Stairs.png;Smooth Sandstone Stairs.png;Smooth Red Sandstone Stairs.png;Red Nether Brick Stairs.png;Quartz Stairs.png;End Stone Brick Stairs.png|84px}} +| +{{Crafting +|A1=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|A2=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|B2=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|A3=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|B3=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|C3=Stone;Mossy Cobblestone;Mossy Stone Bricks;Andesite;Diorite;Granite;Polished Andesite;Polished Diorite;Polished Granite;Smooth Sandstone;Smooth Red Sandstone;Red Nether Bricks;Smooth Quartz;End Stone Bricks +|Output=Stone Stairs,4;Mossy Cobblestone Stairs,4;Mossy Stone Brick Stairs,4;Andesite Stairs,4;Diorite Stairs,4;Granite Stairs,4;Polished Andesite Stairs,4;Polished Diorite Stairs,4;Polished Granite Stairs,4;Smooth Sandstone Stairs,4;Smooth Red Sandstone Stairs,4;Red Nether Brick Stairs,4;Smooth Quartz Stairs,4;End Stone Brick Stairs,4 +}} +| Pickaxe +| Can be used as decorative blocks. +|- +| New types of [[wall]]s +| {{Animate|Stone Brick Wall.png;Mossy Stone Brick Wall.png;Andesite Wall.png;Diorite Wall.png;Granite Wall.png;Sandstone Wall.png;Red Sandstone Wall.png;Brick Wall.png;Prismarine Wall.png;Nether Brick Wall.png;Red Nether Brick Wall.png;End Stone Brick Wall.png|84px}} +| +{{Crafting +|A2=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|B2=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|C2=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|A3=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|B3=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|C3=Stone Bricks;Mossy Stone Bricks;Andesite;Diorite;Granite;Sandstone;Red Sandstone;Bricks;Prismarine;Nether Bricks;Red Nether Bricks;End Stone Bricks +|Output=Stone Brick Wall,6;Mossy Stone Brick Wall,6;Andesite Wall,6;Diorite Wall,6;Granite Wall,6;Sandstone Wall,6;Red Sandstone Wall,6;Brick Wall,6;Prismarine Wall,6;Nether Brick Wall,6;Red Nether Brick Wall,6;End Stone Brick Wall,6 +}} +| Pickaxe +| Can be used as decorative blocks, as well as a barrier to keep mobs both inside a space, or outside one. +|- +| [[Jigsaw block]] +| [[File:Jigsaw_Block.png|84px]] +| +* Can be obtained by using the {{control|pick block}} [[control]], or by using various [[commands]], such as {{cmd|give @s minecraft:jigsaw}}. +* They also spawn when a player uses a [[structure block]] to spawn certain structures. ([[Pillager outpost]]/[[Village]]) +| Cannot be broken in [[Survival]]. +| {{info needed}} +|} + +=== Changed === +{| {{Simple Guide table|Changed Blocks}} +|- +| [[Brewing stand]] +| [[File:Brewing Stand.png|84px|center]] +| +* Can now be found in village temples. +* Unemployed villagers take on the cleric profession when near a brewing stand that hasn't been taken by another. +|- +| [[Carpet]] +| {{Animate|White Carpet.png;Orange Carpet.png;Magenta Carpet.png;Light Blue Carpet.png;Yellow Carpet.png;Lime Carpet.png;Pink Carpet.png;Gray Carpet.png;Light Gray Carpet.png;Cyan Carpet.png;Purple Carpet.png;Blue Carpet.png;Brown Carpet.png;Green Carpet.png;Red Carpet.png;Black Carpet.png|84px}} +| +{{Crafting +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Carpet,8 +}} +* Can now be crafted by surrounding a dye with white carpet. +|- +| [[Chorus flower]] +| {{Animate|Chorus Flower.png;Chorus Flower Dead.png|84px}} +| Now break when shot with an [[arrow]]. +|- +| [[Dispenser]] +| [[File:Dispenser.png|84px|center]] +| Dispensers with shears can now shear sheep standing in front of the dispenser. +|- +| All [[leaves]] +| {{Animate|Acacia Leaves.png;Birch Leaves.png;Dark Oak Leaves.png;Jungle Leaves.png;Oak Leaves.png;Spruce Leaves.png|84px}} +| Now have a chance of dropping [[stick]]s. +|- +| [[Nether brick fence]] +| [[File:Nether Brick Fence.png|84px|center]] +| +{{Crafting +|A2=Nether Bricks +|B2=Nether Brick +|C2=Nether Bricks +|A3=Nether Bricks +|B3=Nether Brick +|C3=Nether Bricks +|Output=Nether Brick Fence,3 +}} +* Previously the recipe used all nether bricks, this is now changed to take both nether brick and nether bricks to avoid conflict with the recipe for [[Nether Brick Wall]]s. +|- +| [[Pressure plate]]s +| {{animate|Stone Pressure Plate.png;Oak Pressure Plate.png;Birch Pressure Plate.png;Spruce Pressure Plate.png;Jungle Pressure Plate.png;Acacia Pressure Plate.png;Dark Oak Pressure Plate.png|84px}} +| Can now be placed on [[iron bars]] and [[glass pane]]s. +|- +| [[Sign]]s +| [[File:Oak Wall Sign.png|84px|center]]
[[File:Oak Standing Sign.png|84px|center]] +| +* Can now be crafted only with matching wood planks. +* The color of text on signs can be changed with dye now. +* All original signs have been changed to oak signs. +* Now support editing anywhere on the sign, without having to backspace to the place where the edit is to be made. +* Now have copy and paste support. +|- +| All [[slab]]s and [[stairs]] +| +| Now have directional opacity, meaning sides that are not completely solid do not block light. +|- +| [[Smooth stone slab]] +| [[File:Smooth Stone Slab.png|84px|center]] +| +* Name changed from stone slab to smooth stone slab. +* Recipe now uses [[smooth stone]] instead of [[stone]]. +|- +| [[Torch]] +| [[File:Torch JE6 BE2.png|84px|center]] +| Can now be placed on [[iron bars]] and [[glass pane]]s. +|- +| [[Vines]] +| [[File:Vines.png|84px|center]] +| Can now be climbed without supporting blocks by holding {{control|jump}}. +|} + +== Items == +=== New === +{| {{Simple Guide table|New Items}} +|- +| [[Banner pattern]]s +| [[File:Banner Pattern JE1 BE1.png|84px|center]] +| +{{Crafting +|Paper +|Enchanted Golden Apple;Wither Skeleton Skull;Creeper Head;Oxeye Daisy +|Output=Thing Banner Pattern; Skull Charge Banner Pattern; Creeper Charge Banner Pattern; Flower Charge Banner Pattern +|ingredients=[[Paper]] + Chosen Design Item +}} +| +* Can be used in a [[loom]] to apply the chosen pattern to that banner. +* The globe banner pattern cannot be crafted, and is obtainable only from master-level cartographer villagers. +|- +| [[Black dye]] +| [[File:Black Dye JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Ink Sac;Wither Rose +|Output=Black Dye +|shapeless=true +}} +| Used in place of ink sacs as dye in all recipes. +|- +| [[Blue dye]] +| [[File:Blue Dye JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Lapis Lazuli;Cornflower +|Output=Blue Dye +|shapeless=true +}} +| Used in place of lapis lazuli as dye in all recipes. +|- +| [[Brown dye]] +| [[File:Brown Dye JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Cocoa Beans +|Output=Brown Dye +|shapeless=true +}} +| Used in place of cocoa beans as dye in all recipes. +|- +| [[White dye]] +| [[File:White Dye JE1 BE1.png|84px|center]] +| +{{Crafting +|B2=Bone Meal;Lily of the Valley +|Output=White Dye +|shapeless=true +}} +| Used in place of bone meal as dye in all recipes. +|- +| [[Crossbow]] +| [[File:Crossbow.png|84px|center]] +| +{{Crafting +|A1=Stick +|B1=Iron Ingot +|C1=Stick +|A2=String +|B2=Tripwire Hook +|C2=String +|B3=Stick +|Output=Crossbow +}} +| +* A ranged weapon that has a longer range, as well as being able to deal more damage than a [[bow]]. +* Can fire [[firework]]s, as well as [[arrow]]s. +|- +| [[Leather horse armor]] +| [[File:Leather Horse Armor JE1 BE3.png|84px]] +| +{{crafting +|A1= Leather +|C1= Leather +|A2= Leather +|B2= Leather +|C2= Leather +|A3= Leather +|C3= Leather +|Output= Leather Horse Armor +}} +| +* Can be put on horses like other horse armor. +* Can be dyed similar to leather armor. +|- +| [[Suspicious stew]] +| [[File:Suspicious Stew JE1 BE1.png|84px|center]] +| +{{Crafting +|A2=Brown Mushroom +|B2=Red Mushroom +|A3=Bowl +|B3=Any Small Flower +|Output=Suspicious Stew +|shapeless=true +}} +| +* Gives a status effect to the player after eating it, the effect given depends on the flower used to craft it. +* The effect is hidden after suspicious stew is crafted, making it impossible to tell ones with negative effect from ones with positive effects. +|- +| [[Sweet berries]] +| [[File:Sweet Berries JE1 BE1.png|84px|center]] +| Can be harvested from [[sweet berry bush]]es. Additionally sweet berries can be found in taiga village house chests. +| +* Give {{hunger|2}} hunger points when eaten. +* Can be {{control|used}} on grass blocks, dirt, podzol, coarse dirt, and farmland to plant a sweet berry bush. +* Used to breed [[fox]]es. +|- +| [[Spawn egg]]s for all new mobs +| {{animate|Cat Spawn Egg.png;Fox Spawn Egg.png;Panda Spawn Egg.png;Pillager Spawn Egg.png;Ravager Spawn Egg.png;Trader Llama Spawn Egg.png;Wandering Trader Spawn Egg.png|84px}} +| Can be obtained only via creative inventory. +| Have the same function as other [[spawn egg]]s. +|} + +=== Changed === +{| {{Simple Guide table|Changed Items}} +|- +| [[Bone meal]] +| [[File:Bone Meal.png|84px|center]] +| +* Now used to craft white dye. +* Can no longer be used as a dye. +* Can now be obtained from a [[composter]]. +|- +| [[Cocoa beans]] +| [[File:Cocoa Beans JE4 BE2.png|84px|center]] +| +* Now used to craft brown dye. +* Can no longer be used as a dye. +* Name changed from cocoa beans to cocoa. +|- +| [[Ink sac]] +| [[File:Ink Sac JE2 BE2.png|84px|center]] +| +* Now used to craft black dye. +* Can no longer be used as a dye. +|- +| [[Lapis lazuli]] +| [[File:Lapis Lazuli JE2 BE2.png|84px|center]] +| +* Now used to craft blue dye. +* Can no longer be used as a dye. +|- +| [[Green dye]] +| [[File:Green Dye JE2 BE2.png|84px|center]] +| Name changed from cactus green to green dye to remain consistent with other dyes. +|- +| [[Red dye]] +| [[File:Red Dye JE2 BE2.png|84px|center]] +| Name changed from rose red to red dye to remain consistent with other dyes. +|- +| [[Yellow dye]] +| [[File:Yellow Dye JE2 BE2.png|84px|center]] +| Name changed from dandelion yellow to yellow dye to remain consistent with other dyes. +|- +| [[Book and quill]] +| [[File:Book and Quill.png|84px|center]] +| +* While writing, players can now edit any part of the page. +* The maximum number of pages has been raised to one hundred. +|} + +== Biomes == +=== New === +{| {{Simple Guide table|New Biomes}} +|- +| [[Bamboo jungle]] +| [[File:Bamboo Jungle.png|184px|center]] +| Generate in large patches within regular jungles. Trees are much less dense in this variant than in the main jungle, comparable to the [[jungle edge]], but boasts countless amounts of [[bamboo]] across its landscape. [[Podzol]] generates on the jungle floor in this biome. It is home to all jungle mobs, including [[panda]]s, which are exclusive to this biome. +| [[Jungle pyramid]]s +|- +| [[Bamboo jungle hills]] +| [[File:Bamboo Jungle Hills.png|184px|center]] +| Similar to the bamboo jungle, though with steeper terrain just like the regular jungle hills variant. Large amounts of bamboo cover the landscape, and patches of podzol replace [[grass block]]s. +| Jungle pyramids +|} + +== Events == +=== New === +{|class="wikitable" +! Name !! Trigger !! Description +|- +| [[Raid]] +| Triggered when a player with the [[Bad Omen]] effect enters a village. +| During a raid a combination of pillagers, vindicators, evokers, witches, and ravagers spawn around a village. The combination depends on the level of the bad omen effect. A boss bar at the top of the screen shows the number of raid enemies still alive within the village. +|} + +== Effects == +=== New === +{|{{Simple Guide table|New Effects}} +|- +| [[Bad Omen]] +| [[File:Bad Omen JE2 BE2.png|84px|center]] +| Given to the player when they kill the leader of an [[illager patrol]] or [[raid captain]]. +| If the player enters a village while having the Bad Omen effect a [[raid]] is triggered. +|- +| [[Hero of the Village]] +| [[File:Hero of the Village JE1 BE2.png|84px|center]] +| Given to the player after they have successfully defended the village from a raid. +| If the player kills all of the illagers during the raid, the player receives the Hero of the Village effect. This effect lasts for 2 in-game days. +|} + +== Enchantments == +=== New === +{|{{Simple Guide table|New Enchantments}} +|- +| [[Multishot]] +| I +| {{ItemSprite|Crossbow|link=Crossbow}} +| None +| Piercing +| Fires three arrows while consuming one. If an arrow hits, the other two vanish. +|- +| [[Piercing]] +| IV +| {{ItemSprite|Crossbow|link=Crossbow}} +| None +| Multishot +| Allows arrows to pass through as many entities as the enchantment level. +|- +| [[Quick Charge]] +| III +| {{ItemSprite|Crossbow|link=Crossbow}} +| None +| None +| Speeds up the charging of the crossbow. +|} + +== Structures == +=== New === +{|{{Simple Guide table|New Structures}} +|- +| [[Pillager outpost]] +| [[File:Pillager outpost main.png|278px|center]] +| Can generate in any biome a village can generate in. +| The structure contains one chest at the top. +| +* [[Pillager]]s +* [[Iron golem]]s +| Can have a combination of smaller structures surrounding it, these structures include a cage, targets, logs, and a tent. +|- +| Snowy [[village]]s +| [[File:18w49a.jpg|278px|center]] +| Can generate in [[snowy tundra]] biomes. +| Many different buildings can include chests that contain loot based on the snowy tundra. +| +* [[Villager]]s +* [[Iron golem]]s +* [[Cat]]s +* [[Pig]]s +* [[Cow]]s +* [[Sheep]] +| A variant of the village, designed specifically for [[snowy tundra]] biomes. It is the only place where [[lantern]]s can naturally generate. The structures are made up of various [[spruce wood]] and [[stripped log]]s. Some buildings resemble igloos and are constructed from either [[snow]], [[ice]] or [[blue ice]]. +|} + +== Advancements == +{{load advancements|Ol' Betsy; Who's the Pillager Now?; Two Birds, One Arrow; Arbalistic;A Complete Catalogue;Voluntary Exile;Hero of the Village}} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/Village & Pillage]] +[[ja:ガイド/Java Edition/ヴィレッジ・アンド・ピレッジ]] +[[ru:Обзоры версий Java Edition/Village & Pillage]] +[[zh:Java版指南/村庄与掠夺]] diff --git a/wiki_backup/Java Edition guides_World of Color Update.txt b/wiki_backup/Java Edition guides_World of Color Update.txt new file mode 100644 index 0000000..ace9699 --- /dev/null +++ b/wiki_backup/Java Edition guides_World of Color Update.txt @@ -0,0 +1,288 @@ +{{Infobox guide +|edition=java +|name=World of Color Update +|vers= +* {{vl|je 1.12|}} +* {{vl|je 1.12.1|}} +* {{vl|je 1.12.2|}} +|prev= Exploration Update +|next= Update Aquatic +}} + +This guide is a simplified overview of all the changes in the [[World of Color Update]] ({{JE}} 1.12.x releases), which assumes at least some familiarity with the [[Exploration Update]] (''Java Edition'' 1.11.x releases). + +== Mobs == +=== New === +{| {{Simple Guide table|New Mobs}} +|- +|[[Parrot]] +|{{Animate|Red Parrot.png;Blue Parrot.png;Green Parrot.png;Cyan Parrot.png;Gray Parrot.png;Dancing Red Parrot.gif;Dancing Blue Parrot.gif;Dancing Green Parrot.gif;Dancing Cyan Parrot.gif;Dancing Gray Parrot.gif|128px}} +|All [[jungle]] biomes +| +* {{Drop|Item|Feather|1|2}} +* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) +| +* Passive mob, tamable with seeds. +* Normally flies around, but sits when tired. +* Dances if a [[jukebox]] is playing music nearby. +* Feeding it a [[cookie]] cause the parrot to die. +|- +|[[Illusioner]] +|[[File:Illusioner Revision 1.png|128px]] +|Can only spawn by using the {{cmd|summon Illusioner}} command. +| +* {{Drop|Item|Bow}} +* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) +| +* New illager type. +* Affects players with [[Blindness]] for 20 seconds, then summons duplicates of itself. +|} + +=== Changed === +{| {{Simple Guide table|Changed Mobs}} +|- +|[[Sheep]] +|{{Animate|White Sheep JE2 BE5.png;Orange Sheep JE3.png;Magenta Sheep JE3.png;Light Blue Sheep JE3.png;Yellow Sheep JE3.png;Lime Sheep JE3.png;Pink Sheep JE3.png;Gray Sheep JE3.png;Light Gray Sheep JE3.png;Cyan Sheep JE3.png;Purple Sheep JE3.png;Blue Sheep JE3.png;Brown Sheep JE3.png;Green Sheep JE3.png;Red Sheep JE3.png;Black Sheep JE3.png|128px}} +|Changed color texture to match [[wool]] colors. +|- +|[[Shulker]] +|{{Animate|White Shulker.png;Orange Shulker.png;Magenta Shulker.png;Light Blue Shulker.png;Yellow Shulker.png;Lime Shulker.png;Pink Shulker.png;Gray Shulker.png;Light Gray Shulker.png;Cyan Shulker.png;Blue Shulker.png;Brown Shulker.png;Green Shulker.png;Red Shulker.png;Black Shulker.png|128px}} +| +* Changed color texture to match [[wool]]. +** Purple shulker is unchanged. +|- +|[[Wither]] +|[[File:Wither JE1 BE1.png|128px]] +|Can no longer break down [[end gateway block]]s. +|} + +== Blocks == +=== New === +{|{{Simple Guide table|New Blocks}} +|- +|[[Concrete]] +|{{Animate|White Concrete.png;Orange Concrete.png;Magenta Concrete.png;Light Blue Concrete.png;Yellow Concrete.png;Lime Concrete.png;Pink Concrete.png;Gray Concrete.png;Light Gray Concrete.png;Cyan Concrete.png;Purple Concrete.png;Blue Concrete.png;Brown Concrete.png;Green Concrete.png;Red Concrete.png;Black Concrete.png|84px}} +|Created when [[concrete powder]] comes into contact with still or flowing [[water]]. +|Pickaxe +|Can be used as a decorative block. +|- +|[[Concrete powder]] +|{{animate|White Concrete Powder.png;Orange Concrete Powder.png;Magenta Concrete Powder.png;Light Blue Concrete Powder.png;Yellow Concrete Powder.png;Lime Concrete Powder.png;Pink Concrete Powder.png;Gray Concrete Powder.png;Light Gray Concrete Powder.png;Cyan Concrete Powder.png;Purple Concrete Powder.png;Blue Concrete Powder.png;Brown Concrete Powder.png;Green Concrete Powder.png;Red Concrete Powder.png;Black Concrete Powder.png|84px}} +| +{{Crafting +|Sand +|Sand +|Sand +|Sand +|Matching Dye +|Gravel +|Gravel +|Gravel +|Gravel +|Output=Matching Concrete Powder,8 +}} +|Shovel +| +* Can be used as a decorative block. +* Can be turned into [[concrete]] if it comes into contact with water. +|- +|[[Glazed terracotta]] +|{{Animate|White Glazed Terracotta.png;Orange Glazed Terracotta.png;Magenta Glazed Terracotta.png;Light Blue Glazed Terracotta.png;Yellow Glazed Terracotta.png;Lime Glazed Terracotta.png;Pink Glazed Terracotta.png;Gray Glazed Terracotta.png;Light Gray Glazed Terracotta.png;Cyan Glazed Terracotta.png;Purple Glazed Terracotta.png;Blue Glazed Terracotta.png;Brown Glazed Terracotta.png;Green Glazed Terracotta.png;Red Glazed Terracotta.png;Black Glazed Terracotta.png|84px}} +| +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +}} +|Pickaxe +| +* Can be used as a decorative block. +* Can be useful in redstone mechanisms, as blocks pushed by [[piston]]s don't stick to it on the side. +|- +|[[Bed]]s for all colors +|{{Animate|White Bed JE2 BE2.png;Orange Bed JE2 BE2.png;Magenta Bed JE2 BE2.png;Light Blue Bed JE2 BE2.png;Yellow Bed JE2 BE2.png;Lime Bed JE2 BE2.png;Pink Bed JE2 BE2.png;Gray Bed JE2 BE2.png;Light Gray Bed JE2 BE2.png;Cyan Bed JE2 BE2.png;Purple Bed JE2 BE2.png;Blue Bed JE2 BE2.png;Brown Bed JE2 BE2.png;Green Bed JE2 BE2.png;Black Bed JE2 BE2.png|84px}} +| +{{Crafting +|head=1 +|showname=0 +|showdescription=1 +|A2=Matching Wool +|B2=Matching Wool +|C2=Matching Wool +|A3=Any Planks +|B3=Any Planks +|C3=Any Planks +|Output= Matching Bed +|description=Wool color must match. Planks do not need to match. +}} +{{Crafting +|White Bed +|Matching Colored Dye +|Output= Matching Dyed Bed +|description=White beds can be re-dyed using dyes.{{only|java}} +|foot=1 +}} +|Axe +|Can be used to set the player's spawn point and to skip the night. +|} + +=== Changed === +{|{{Simple Guide table|Changed Blocks}} +|- +|[[Wool]]s, [[banner]]s and [[shulker box]]es +|{{Animate|White Wool.png;Orange Wool.png;Magenta Wool.png;Light Blue Wool.png;Yellow Wool.png;Lime Wool.png;Pink Wool.png;Gray Wool.png;Light Gray Wool.png;Cyan Wool.png;Purple Wool.png;Blue Wool.png;Brown Wool.png;Green Wool.png;Red Wool.png;Black Wool.png|84px}} + +{{Animate|White Banner.png;Orange Banner.png;Magenta Banner.png;Light Blue Banner.png;Yellow Banner.png;Lime Banner.png;Pink Banner.png;Gray Banner.png;Light Gray Banner.png;Cyan Banner.png;Purple Banner.png;Blue Banner.png;Brown Banner.png;Green Banner.png;Red Banner.png;Black Banner.png|63px}} + +{{Animate|White Shulker Box.png;Orange Shulker Box.png;Magenta Shulker Box.png;Light Blue Shulker Box.png;Yellow Shulker Box.png;Lime Shulker Box.png;Pink Shulker Box.png;Gray Shulker Box.png;Light Gray Shulker Box.png;Cyan Shulker Box.png;Blue Shulker Box.png;Brown Shulker Box.png;Green Shulker Box.png;Red Shulker Box.png;Black Shulker Box.png|84px}} +| +* Changed textures. +** Purple shulker box is unchanged. +|- +|[[Bed]] +|[[File:Red Bed (N) JE4.png|84px]] +| +* Renamed to "Red Bed". +* Can now only be crafted using red wool. +* Changed texture. +* Now has a 3D model in the inventory. +* Beds are made bouncy, though they do not completely reduce all fall damage. +|- +|[[Hardened clay]] +|[[File:Terracotta JE1 BE1.png|84px]] +|Renamed to terracotta. +|- +|[[Button]]s, [[lever]]s, [[redstone torch]]es, [[torch]]es, and [[tripwire hook]]s +| +|Can now be placed on [[File:Jack o'Lantern (S) JE2.png|16px]] [[jack o'lantern]]s. +|- +|[[Fence]]s, [[cobblestone wall]]s, [[glass pane]]s, and [[iron bars]] +| +|Now connect to the back and underside of [[stairs]]. +|} + +== Items == +=== New === +{|{{Simple Guide table|New Items}} +|- +|Parrot [[spawn egg]] +|[[File:Parrot Spawn Egg JE1 BE1.png|84px]] +|Available in the creative inventory. +|Spawns [[parrot]]s. +|- +|[[Knowledge book]] +|[[File:Knowledge Book JE1.png|84px]] +|Only available with commands. +|Unlocks recipes for the player that uses it. +|} + +=== Changed === +{|{{Simple Guide table|Changed Items}} +|- +|[[Map]] +|[[File:Map.png|84px]] +|Dyed blocks, such as [[banner]]s and [[terracotta]], now have unique colors. +|} + +== Non-mob entities == +=== Changed === +{|{{Simple Guide table|Changed Non-mob entities}} +|- +|[[Minecart with TNT]] +|[[File:Minecart_with_TNT_JE1_BE1.png|128px]] +|No longer instantly explode when hit with fire charges; instead, they explode as if primed by an activator rail. +|- +|[[Painting]] +|[[File:Painting JE1 BE1.png|128px]] +|Now tries to place the largest possible variant in the available space it has. +|} + +== Sounds == +=== New === +{|{{Simple Guide table|New Sounds}} +|- +|Xylophone +|If [[bone block]] is under the note block. +|{{sound||Note block xylophone scale.ogg}} +|- +|Bell +|If [[block of gold]] is under the note block. +|{{sound||Note block bell scale.ogg}} +|- +|Flute +|If [[clay]] is under the note block. +|{{sound||Note block flute scale.ogg}} +|- +|Chime +|If [[packed ice]] is under the note block. +|{{sound||Note block chime scale.ogg}} +|- +|Guitar +|If [[wool]] is under the note block. +|{{sound||Note block guitar scale.ogg}} +|} + +=== Changed === +{|{{Simple Guide table|Changed Sounds}} +|- +|[[Fishing rod]] +| +* Casting. +* Reeling. +|- +|[[Eye of ender]] +| +* Throwing an eye of ender. +* An eye of ender exploding or popping back into item form. +* Putting eye of ender in end portal frames (dinging sound). +|- +|[[End portal]] +|Completing the end portal and having the portal spawn. +|- +|[[Boat]] +|Boat paddles. +|- +|[[Player]] +| +* Player drowning. +* Player burning. +|- +|[[Toasts]] +| +* Completing a challenge advancement. +* Toast notifications. +|} + +== Gameplay == +=== New === +{|{{Simple Guide table|New Gameplay}} +|- +|[[Recipe book]] +| +* Catalogs recipes that are unlocked when the criteria are met. +* When a recipe is clicked, it appears in the crafting grid, and can be crafted if materials are available. +|} + +=== Changed === +{|{{Simple Guide table|Changed Gameplay}} +|- +|[[Advancement]]s +| +* Replaces [[Achievement/Java Edition|achievements]]. +* Can be customized via JSON files. +* There are currently 5 tabs, accessed with {{keys|L}}. +|} + +== Other == +=== Changed === +{|{{Simple Guide table|Changed Others}} +|- +|Java +|Support for Java 6 and 7 was dropped in this version, so [https://wikipedia.org/wiki/Java_8 Java 8] or later is now required. +|} + +== See also == +{{Navbox guides}} + +[[es:Guías de Java Edition/World of Color Update]] +[[ja:ガイド/Java Edition/色彩の世界アップデート]] +[[zh:Java版指南/多彩世界更新]] diff --git a/wiki_backup/Java Edition pre-Classic rd-131655.txt b/wiki_backup/Java Edition pre-Classic rd-131655.txt new file mode 100644 index 0000000..fddf6ca --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-131655.txt @@ -0,0 +1,101 @@ +{{for|development history of this version|Cave game tech test/Development}} +{{unreleased}} +{{Infobox version +|title=Cave Game +|image=Cave game tech test.png +|name= Cave game tech test
+Cave Game tech demo{{citation|url=https://web.archive.org/web/20210509000309/https://notch.tumblr.com/post/107315028/cave-game-tech-demo|title=Cave Game tech demo!|website=[[The Word of Notch]]|date=May 13, 2009}} +|edition = Java +|phase = pre-Classic +|date = May 10/11 – 13, 2009 +|unreleased = true +|clientdl = Unavailable +|prefix = pre-Classic +|next = rd-132211 +|no_protocol = 1 +|no_data = 1 +|no_java = 1 +}} + +A version officially referred to under the titles '''''Cave game tech test''''' {{ytl|F9t3FREAZ-k|Cave game tech test|([{{ytl|UMpv5kZ9-rE}} Archive]) Nizzotch|May 13, 2009}} or '''''Cave Game tech demo''''' is the earliest publicized unreleased version of what would become ''[[Minecraft]]''. It was made on May 13, 2009, between roughly 16:48{{cite|url=https://web.archive.org/web/20140208190915/https://echelog.com/logs/browse/lwjgl/1242165600|title=lwjgl IRC logs|website=Echelog|date=May 13, 2009 (UTC+2)|quote=[18:48:38] I managed to force it to do as I want now. 72 fps, 288 chunk updates per second}} and 16:55 UTC. This version was never released and may not have even been compiled. A video of the game at this time was recorded by [[Notch]] from around 17:00 UTC and uploaded at 17:36 on May 13.[[#lwjgl logs|LWJGL IRC Logs]]: "''[19:00:52] hmm, I wonder if I could make a vid of this''" [...] "''[19:14:02] haha, the video ended up at 1.05 GB''" [...] "''[19:15:36] well, this is annoying. I guess I have to recapture. Google has a limit of 2 gb''" [...] "''[19:36:42] upload complete, processing video''" [...] "''[19:50:18] ok, the quality is still crap until the processing finishes, but: http://www.youtube.com/watch?v=F9t3FREAZ-k''" It is the earliest known version of ''Minecraft'', or what was then known as ''Cave Game'', to have been recorded. + +[[/Development|Development of the game]] started around May 10{{cite|url=http://www.minecraft.net/about.jsp|title=About the game|website=Minecraft|date=June 2009|archive-url=http://web.archive.org/web/20090615065538/http://www.minecraft.net/about.jsp}} or 11[https://archive.org/download/Rotab-Minecraft-IRC-logs Rotab's IRC logs] on Archive.org; #minecraft.20090525.log. May 25, 2009 (UTC+2). "''(10:40:09) <@Notch> heh, the game game tech test video is from the 13'th''"[...]"''(10:40:18) <@Notch> that was after two days of work, so I started the 11'th, probably''" to May 12 at the latest[[#lwjgl logs|LWJGL IRC Logs]] "''[13:34:09] i was trying to narrow down a performance issue last night.''", and continued up to May 13, 2009, adding the features that would be later seen in the ''Cave game tech test'' video. + +== Features == +=== Blocks === +; [[File:Blank.png|32px]] [[Air]] +* Not listed as a block at this time. + +; [[File:Grass Block JE1.png|32px]] [[Grass block]] +* Made with the same graphics from [[RubyDung]]. +* Grass appears on fully lit tiles on the top 7 layers of the map. + +; [[File:Stone JE1.png|32px]] [[Stone]] +* Made with the same graphics from Notch's game [[RubyDung]]. +* Its texture at this time would later be repurposed for [[cobblestone]]. + +=== Non-mob entities === +; [[Player]] +* Currently has no model. +* Has a height of 1.7 blocks. + +=== World generation === +; [[Chunk]]s +* Take about {{frac|1|10}} of a second to generate.[[#lwjgl logs|LWJGL IRC Logs]] "''[13:37:42] rebuilding a chunk of these takes almost 100 ms, but that's everything, including tesselation, calculating lighting, and building the display list.''" +* The size of each chunk was 16×16 blocks.[[#lwjgl logs|LWJGL IRC Logs]] "''[13:37:08] I've got chunks of blocks, 16x16x16 blocks. Each block can have a maximum of three quads, but that's worst case scenario''" +** Chunks are 16×16 blocks instead of 8×8 because 8×8 chunks decreased performance.[[#lwjgl logs|LWJGL IRC Logs]]: "''[18:55:45] the chunk size is 16x16 now..''" [...] "''[18:56:47] 8x8 chunks are SLOWER''" +* Chunks are loaded in order of their proximity to the player.[[#lwjgl logs|LWJGL IRC Logs]]: "''[19:51:48] i'll update tiles chunks the player first, and force a full update upon game start''" +* The player spawns in a 256×64×256 tile map. +** The game takes 20 seconds to generate a 256×64×256 map.[[#lwjgl logs|LWJGL IRC Logs]]: "''[20:02:58] it takes like 20 seconds to grow a 256*256*64 map, though. :-\''" +* It was possible to fall out of the world, but it would not kill the player. + +; [[Cave]]s +* Reached down until a few blocks before the last layer of cobblestone, making a ravine. + +=== General === +; [[Lighting]] +* The lighting engine in [[Java Edition Classic|Classic]] and [[Pre-Classic]] was simple, with only 2 light levels, bright and dark. "Sunlight" is emitted by the top edge of the map and hits any block that is under it, regardless of distance. It passes through transparent blocks to light blocks underneath. Blocks that do not receive light are in a dim shadow that remains at the same level of brightness no matter how far they are from a light source. Blocks which are darkened also have a layer of thick, black fog applied to them, appearing darker when looked at from further distances.{{verify|type=change|edition=java|How is the light level 'dark' prior to Indev has the luminance value of?}} This caused weird visual glitches. + +; [[Creative|Creative mode]] +* This was an extremely basic version of it. The player could not fly or place/remove blocks and there was no inventory or hotbar to get them from. + +; [[Respawning]] +* The player can respawn by pressing {{Keys|R}}, teleporting them to the world they were in.{{more info|Was this added in this version? maybe}} + +== Video == +;Original +{{video note|All videos from [[Nizzotch]], [[Notch]]'s YouTube channel, have been region-locked in all countries, but there is an archive of the video available for all countries.|nocat}} +{{yt|F9t3FREAZ-k}} +;Archive +{{yt|UMpv5kZ9-rE}} + +== Gallery == + +A cave.png|A cave. +Cave Game chunk loading.png|Chunks are loaded very slowly in this version. +Cave Game falling.png +Cave Game R pressed.png +How it Started.jpg + + +== References == +* {{anchor|lwjgl logs}} {{cite|url=https://web.archive.org/web/20140208190915/http://echelog.com/logs/browse/lwjgl/1242165600|title=lwjgl IRC logs|website=Echelog|date=May 13, 2009 (UTC+2)}} +* {{anchor|irc logs}} [https://archive.org/download/Rotab-Minecraft-IRC-logs Rotab's IRC logs] on Archive.org; #minecraft.20090525.log. May 25, 2009 (UTC+2) +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|Pre-classic}} + +[[Category:Unreleased builds]] + +[[cs:Java edice Pre-Classic rd-131655]] +[[de:Cave game tech test]] +[[es:Java Edition pre-Classic rd-131655]] +[[fr:Version Java Pré-classique rd-131655]] +[[hu:Java Edition pre-Classic rd-131655]] +[[ja:Java Edition pre-Classic rd-131655]] +[[ko:Java Edition 동굴 게임 데모]] +[[pt:Edição Java pre-Classic rd-131655]] +[[ru:Cave game tech test]] +[[uk:Pre-Classic rd-131655 (Java Edition)]] +[[zh:Java版Pre-classic rd-131655]] diff --git a/wiki_backup/Java Edition pre-Classic rd-132211.txt b/wiki_backup/Java Edition pre-Classic rd-132211.txt new file mode 100644 index 0000000..3f58f32 --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-132211.txt @@ -0,0 +1,75 @@ +{{Unreleased|available=1}} +{{No unedited version}} +{{Infobox version +| title = rd-132211 +| image = Pre-Classic rd-132211.png +| edition = Java +| phase = pre-Classic +| date = May 13, 2009 +| built = August 6, 2013 (launcher version) +| jsonhash = 8b6e0c4f183ffb61b6a0c818787b0499b315123e +| clientdl = Original unavailable
{{dl|393e8d4b4d708587e2accd7c5221db65365e1075|client|title=Launcher client}} +| prefix = pre-Classic +| prev = Cave game tech test +| prevlink = Cave game tech test +| next = rd-132328 +| java_manual = 6 +}} + +The first released [[pre-Classic]] version was made on May 13, 2009, at 20:11 UTC.[http://web.archive.org/web/20140911065540/https://s3.amazonaws.com/Minecraft.Download/versions/rd-132211/rd-132211.json rd-132211.json] It is the oldest version available in the ''Minecraft'' [[launcher]] and the current oldest archived version of ''Minecraft''. + +The copy in the launcher was last modified on August 6, 2013, making it technically not original. + +== Additions == +=== Blocks === +* Placing and destroying [[block]]s: Left-clicking places a block. Right-clicking destroys a block. +* Blocks cannot be placed past the existing border. +* Players can place blocks on the space they are occupying. +* Added a flashing white overlay that displays on the side of a block that the player has their mouse over. + +=== General === +* The level can be saved by pressing {{Keys|Enter}}. +* It also saves when closing the game. + +== Changes == +=== Blocks === +* Block types are handled depending upon where they are located within the world, as opposed to later versions where any block can be placed anywhere. Blocks at the same level as [[grass block]] turn to grass blocks and blocks at the same level as [[stone]] or [[air]] turn to stone. + +=== World generation === +* Level generation improved to be not so messy and random (as shown in the ''[[Cave game tech test]]'' video), but instead completely flat. +* The world generated is a cuboid of 256×256×42 blocks, with a maximum height of Y=64. +* The world is full of stone up to Y=41, only grass at Y=42, and nothing for the remaining part. + +== Trivia == +* The "rd" before the version number '''old_alpha rd-132211''' stands for [[RubyDung]], a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''. +* Holding down {{key|R}} causes the player to cycle rapidly through respawn locations above the level until it is released. +* Level data is saved in a single {{cd|level.dat}} file inside the launcher folder, unlike future versions that have dedicated folders. + +== Gallery == + +Rd132211 house.png|A house. +House in rd-132211.png|Ditto. +Rd132211 castle.png|A castle. +Pre-classic rd-132211.png|A patch of grass. +Rd-132211.png|A field of stone. +Rd-132211 falling.png|Falling over the world edge. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Pre-classic}} + +[[cs:Java edice Pre-Classic rd-132211]] +[[de:Pre-Classic rd-132211]] +[[es:Java Edition pre-Classic rd-132211]] +[[fr:Édition Java Pré-classique rd-132211]] +[[hu:Java Edition pre-Classic rd-132211]] +[[ja:Java Edition pre-Classic rd-132211]] +[[ko:Java Edition 프리클래식 rd-132211]] +[[lzh:爪哇版先典版璐璧鐺一三二二一一]] +[[pt:Edição Java pre-Classic rd-132211]] +[[ru:Pre-classic rd-132211 (Java Edition)]] +[[uk:Pre-Classic rd-132211 (Java Edition)]] +[[zh:Java版pre-Classic rd-132211]] diff --git a/wiki_backup/Java Edition pre-Classic rd-132328.txt b/wiki_backup/Java Edition pre-Classic rd-132328.txt new file mode 100644 index 0000000..e37c5ac --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-132328.txt @@ -0,0 +1,62 @@ +{{Unreleased|available=1}} +{{No unedited version}} +{{Infobox version +| title = rd-132328 +| image = Human Mob.jpg +| image2 = Rd-132328.png +| edition = Java +| phase = pre-Classic +| date = May 13, 2009 +| built = August 6, 2013 (launcher version) +| clientdl = Original unavailable
{{dl|12dace5a458617d3f90337a7ebde86c0593a6899|client|title=Launcher client}} +| jsonhash = 75ae3d2cf1615ed2e42e7e1ad8147db49357e029 +| java_manual = 6 +| prefix = pre-Classic +| prev = rd-132211 +| next = rd-20090515 +}} + +'''rd-132328''' is a [[pre-Classic]] version made on May 13, 2009, at 21:28 UTC.{{link|url=http://web.archive.org/web/20140911065542/s3.amazonaws.com/Minecraft.Download/versions/rd-132328/rd-132328.json|title=rd-132328.json|date=May 13, 2009}} + +The copy in the [[launcher]] was last modified on August 6, 2013, making it technically not original. + +== Additions == +=== Mobs === +; [[File:Steve_JE1.png|width=72x72]] [[Mob (entity)|Mob]]s{{citation|url=https://web.archive.org/web/20210507203659/notch.tumblr.com/post/107611170/exhausted-but-happy|title=Exhausted, but happy|website=The Word of Notch|date=May 14, 2009}} +* Run randomly around the map flailing their arms with no proper AI or movement animation. +* The first [[mob]] to be added into the game. +* 100 spawn at random positions upon world generation and loading. +* Do not save into the {{cd|level.dat}} file. +** Once the world is closed and reopened, all mobs previously there would have [[despawn]]ed and new ones would spawn in. +* Reused from ''[[Zombie Town]]'', an abandoned project made by Notch before ''Minecraft''. +* Are referred to as [[zombie]]s in the code. + +== Trivia == +* This version contains unused functionality that causes the player to slowly rise up to ground level if they spawn under the world. However, it is not possible to spawn under the world without modding, hence why it is unused. +* The "rd" before the version number stands for [[RubyDung]], a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''. +* The oldest publicly known Minecraft world level is for this version.{{ytl|hdCO4ZZghbo}}[https://web.archive.org/web/20230731180114/https://cdn.discordapp.com/attachments/361636558568423435/1085264531783176322/level.dat level.dat] download + +== Gallery == + +Mob JE1.gif|[[Mob (entity)|Mob]]. +Rd-132328 humans in the pit.png|Two mobs in a pit. +Rd-132328 world from above.png|A world from above. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|Pre-classic}} + +[[cs:Java edice Pre-Classic rd-132328]] +[[de:Pre-Classic rd-132328]] +[[es:Java Edition pre-Classic rd-132328]] +[[fr:Édition Java Pré-classique rd-132328]] +[[hu:Java Edition pre-Classic rd-132328]] +[[ja:Java Edition pre-Classic rd-132328]] +[[lzh:爪哇版先典版璐璧鐺一三二三二八]] +[[pt:Edição Java pre-Classic rd-132328]] +[[ru:Pre-classic rd-132328 (Java Edition)]] +[[uk:Pre-Classic rd-132328 (Java Edition)]] +[[zh:Java版pre-Classic rd-132328]] diff --git a/wiki_backup/Java Edition pre-Classic rd-160052.txt b/wiki_backup/Java Edition pre-Classic rd-160052.txt new file mode 100644 index 0000000..88e1c80 --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-160052.txt @@ -0,0 +1,76 @@ +{{Unreleased|available=1}} +{{No unedited version}} +{{Infobox version +|title=rd-160052 +|image=playingpreclassic.png +|unreleased=true +|edition=Java +|phase=pre-Classic +|date=May 15, 2009 +|built=August 6, 2013 (launcher version) +|jsonhash=58c0d55cd4e7a5d631f498e4bab5ee0a609a3e0c +|clientdl=Original unavailable
{{dl|b100be8097195b6c9112046dc6a80d326c8df839|client|title=Launcher client}} +|prefix=pre-Classic +|prev=rd-20090515 +|next=rd-161348 +|no_data=1 +|no_protocol=1 +|no_java=1 +}} + +'''rd-160052''' is a [[pre-Classic]] version made on May 15, 2009, at 22:42 UTC.{{link|url=http://web.archive.org/web/20140911065544/https://s3.amazonaws.com/Minecraft.Download/versions/rd-160052/rd-160052.json|title=rd-160052.json|date=May 15, 2009}}While the name implies that this build is from May 16, it was actually made very late on May 15 (which was May 16 in Sweden time). Additionally, despite the name implying this version was compiled at the 52nd minute of the hour, the last-modified date in the launcher JAR is actually from the 42nd minute. + +This version is available in the [[launcher]]; however, the copy in the launcher was last modified on August 6, 2013, making it technically not original. + +== Additions == +=== Non-mob entities === +; [[Particle]]s +* Added block particle entities. +** Appear when [[block]]s are broken. +** Fall to the ground before disappearing. + +== Changes == +=== General === +* The game now runs in fullscreen mode. + +== Bugs == +* When alt-tabbing the GUI disappears (Linux). +* Rendering glitches occur every so often over time, due to misaligned vertex arrays. + +== Trivia == +* The name of the game is changed from "''Minecraft: Order of the Stone''" to simply just "''Minecraft''". +* The "rd" before the version number stands for [[RubyDung]], a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''. +* The name of this version is incorrect: it was actually compiled at 00:42 Sweden time, not 00:52 as implied by the name.See inside launcher client JAR. +* When taking a screenshot with the 'Print Screen' key, it takes a screenshot of the frame that the program first showed on the screen. Each time the player runs or alt-tabs into the program, it updates that image in memory. When the player hits 'print screen', it does not take what is shown on the player's screen, but pulls it from that memory. + +== Gallery == + +Rd-160052 blocks.png|Blocks in this version. +Rd-160052 world from above.png|A world from above. +Java Edition pre-Classic rd-160052 Rendering Bug 1.png|alt=Rendering bug in rd-160052|Rendering bug in rd-160052. +Java Edition pre-Classic rd-160052 Rendering Bug 2.png|alt=Rendering bug in rd-160052|Incorrectly rendered dirt. +Java Edition pre-Classic rd-160052 Rendering Bug 3.png|alt=Rendering bug in rd-160052|Incorrectly rendered grass block. +Java Edition pre-Classic rd-160052 Rendering Bug 4.png|alt=Rendering bug in rd-160052|Incorrectly rendered stone. + + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|pre-Classic}} + +[[cs:Java edice Pre-Classic rd-160052]] +[[de:Pre-Classic rd-160052]] +[[es:Java Edition pre-Classic rd-160052]] +[[fr:Édition Java Pré-classique rd-160052]] +[[hu:Java Edition pre-Classic rd-160052]] +[[ja:Java Edition pre-Classic rd-160052]] +[[ko:Java Edition 프리클래식 rd-160052]] +[[lzh:爪哇版先典版璐璧鐺一六〇〇五二]] +[[pt:Edição Java pre-Classic rd-160052]] +[[ru:Pre-classic rd-160052 (Java Edition)]] +[[uk:Pre-Classic rd-160052 (Java Edition)]] +[[zh:Java版pre-Classic rd-160052]] diff --git a/wiki_backup/Java Edition pre-Classic rd-161348.txt b/wiki_backup/Java Edition pre-Classic rd-161348.txt new file mode 100644 index 0000000..25e8aa5 --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-161348.txt @@ -0,0 +1,89 @@ +{{Unreleased|available=1}} +{{No unedited version}} +{{Infobox version +| title = rd-161348 +| image = Rd-161348.png +| edition = Java +| phase = pre-Classic +| type = +| unreleased = true +| date = May 16, 2009 +| built = August 6, 2013 (launcher version) +| jsonhash = 757cb41649206f6209673a987ce550fd2218f2a8 +| clientdl = Original unavailable
{{dl|6323bd14ed7f83852e17ebc8ec418e55c97ddfe4|client|title=Launcher client}} +| prefix = pre-Classic +| prev = rd-160052 +| nextlink = Java Edition Classic mc-161607 +| next = mc-161607 +| no_data = 1 +| no_protocol = 1 +| no_java = 1 +}} + +'''rd-161348''' is a [[pre-Classic]] version made on May 16, 2009, at 11:48 UTC.{{link|url=http://web.archive.org/web/20140911065546/https://s3.amazonaws.com/Minecraft.Download/versions/rd-161348/rd-161348.json|title=rd-161348.json|date=May 16, 2009}} This is the last archived version of pre-Classic. + +This version is available in the [[launcher]]; however, the copy in the launcher was last modified on August 6, 2013, making it technically not original. Additionally, it appears to be tampered with further, as it also contains the [[terrain.png]] from [[Java Edition Classic 0.0.13a|Classic 0.0.13a]], as well as signature files from 2013. + +This version is duplicated in the launcher, as attempting to play [[Java Edition pre-Classic rd-20090515|rd-20090515]] instead downloads rd-161348. + +== Additions == +=== Blocks === +; [[File:Oak Sapling JE1.png|32px]] [[Sapling]]sThe variant of rd-161348 from the launcher uses textures from Classic [[0.0.13a]], so its [[sapling]] texture is [[File:Oak Sapling JE2.png|32px]]. +* Pressing {{key|6}} selects it. +** It was not on {{key|5}}, and nothing was on it, as Notch disliked the texture, trying to hide it.IRC logs (May 20, 2009)[https://web.archive.org/web/20140208190929/http://echelog.com/logs/browse/lwjgl/1242770400]: "''[00:50:09] it's very ugly, so i "hid" it one letter over. ;)''" + +== Changes == +=== Blocks === +; [[File:Oak Planks JE2.png|32px]] [[Wood planks]] +* Texture changed from [[File:Oak Planks JE1.png|32px]]. + +=== World generation === +* Cliffs are now much more common. +* Objects in the distance appear a tiny bit darker. + +=== General === +* The launcher variant of this version uses textures from later versions. + +=== Gameplay === +* Particles now follow the player's location (a player facing up sees the full particle rather than a sliver of the side). +* The game now runs in windowed mode again. + +=== Miscellaneous === +* Made the crosshair graphic thicker. +* The block preview in the top-right corner of the screen has been flipped. + +== Fixes == +* Fixed rendering glitch where the world became invisible at certain angles. + +== Trivia == +* The {{cd|terrain.png}} file used in the launcher build of this version is dated May 21, 2009 03:02 UTC+2 (in Sweden) and is bit-for-bit identical to the one used in Classic [[0.0.13a]]. +* The "rd" before the version number stands for [[RubyDung]], a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''. +** This is the last version to officially use this [[Version formats|naming scheme]]. +* This is the first version that has been duplicated in the launcher. + +== Gallery == + +Rd-161348 blocks.jpg|All available blocks in the launcher's variant of this version. Note the sapling texture introduced in Classic [[0.0.13a]]. +Oak Sapling JE1.png|The actual sapling texture from this version. +Rd-161348 world.png + + +== Notes == +{{notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|pre-Classic}} + +[[cs:Java edice Pre-Classic rd-161348]] +[[de:Pre-Classic rd-161348]] +[[es:Java Edition pre-Classic rd-161348]] +[[fr:Édition Java Pré-classique rd-161348]] +[[ja:Java Edition pre-Classic rd-161348]] +[[lzh:爪哇版先典版璐璧鐺一六一三四八]] +[[pt:Edição Java pre-Classic rd-161348]] +[[ru:Pre-classic rd-161348 (Java Edition)]] +[[uk:Pre-Classic rd-161348 (Java Edition)]] +[[zh:Java版pre-Classic rd-161348]] diff --git a/wiki_backup/Java Edition pre-Classic rd-20090515.txt b/wiki_backup/Java Edition pre-Classic rd-20090515.txt new file mode 100644 index 0000000..9463ce7 --- /dev/null +++ b/wiki_backup/Java Edition pre-Classic rd-20090515.txt @@ -0,0 +1,111 @@ +{{unreleased}} +{{Infobox version +| title = rd-20090515 +| image = Pre-classic rd-20090515.jpg +| edition = Java +| phase = pre-Classic +| unreleased = true +| type = +| date = May 15, 2009 +| clientdl = Unavailable +| prefix = pre-Classic +| prev = rd-132328 +| next = rd-160052 +| no_data = 1 +| no_protocol = 1 +| no_java = 1 +}} + +'''rd-20090515''' is a [[pre-Classic]] version made on May 15, 2009, around 22:25 UTC.https://web.archive.org/web/20200217031946/https://notch.tumblr.com/post/108350782/the-back-of-a-house-i-built-a-new-video-is - datePublished is 2009-05-15 22:25:16While the .json file lists the date at being 22:00 UTC on May 14, this is merely the default for versions with no specified release time. This version was never released. While there is a version labeled "rd-20090515" in the launcher, it is merely a mislabeled duplicate of [[rd-161348]]. + +== Additions == +=== Blocks === +; [[File:Dirt JE1 BE1.png|32px]] [[Dirt]] +* New block. +* Generated from [[grass block]]s. +* Transforms to grass when is next to a grass block. + +; [[File:Cobblestone JE1.png|32px]] [[Cobblestone]] +* Recycles the previous texture for stone, albeit slightly modified. + +; [[File:Oak Planks JE1.png|32px]] [[Planks]] +* New wood-like block. + +=== General === +==== Miscellaneous ==== +* Spawn [[Mob (entity)|mobs]] by pressing {{key|G}}.{{link|url=https://www.youtube.com/watch?v=59xZ5VFo0sA|title=Minecraft progress|author=[https://www.youtube.com/user/Nizzotch Nizzotch]}} May 15, 2009. Archived from [https://www.youtube.com/watch?v=3hlt3INY7Jk the original] on April 16, 2018. +* Block picking using the number keys from {{key|1}} to {{key|4}}. +* Support for different block types and dynamic blocks. +* Fullscreen mode. +* Crosshair (+). +** In this version, it was very thin. +* A thin layer of fog can now be seen in the distance of lit block surfaces. +* The currently selected building block now displays in the top-right corner of the screen. + +== Changes == +=== Blocks === +; [[Grass block]] +* Top texture is slightly brighter. +* Grass blocks now have side and bottom textures, rather than the same texture on each side. +* Grass exists on dirt while under light. +** Grass blocks revert to dirt over time when they have no light. +** Grass blocks revert to dirt when a block is on top of it. +* Removed the ability to place grass blocks legitimately. + +; [[Stone]] +* New texture, old texture was recycled and modified for cobblestone. + +=== Mobs === +; [[Mob (entity)|Mob]] +* Reduced the number of mobs who spawn from 100 to 10. +* Mobs who fall below level Y = -100 are now removed from the world. +* Mobs now appear darker when in shade.{{link|url=https://www.youtube.com/watch?v=59xZ5VFo0sA|title=Minecraft progress|author=[https://www.youtube.com/user/Nizzotch Nizzotch]}} May 15, 2009. Archived from [https://www.youtube.com/watch?v=3hlt3INY7Jk the original] on April 16, 2018. +; [[Player]] +* Changed player's physics. Now they can jump farther, walk and fall faster. + +=== General === +==== Physics ==== +* Shadows have been brightened. + +==== Level generation ==== +* Unless a {{cd|level.dat}} from an older version is launched, the world is no longer flat. +* Loading a world from older pre-Classic versions causes all blocks to become stone. + +==== Movement ==== +* Moving is much slower when in midair. + +== Trivia == +* This version is the version shown in the "Minecraft progress." video.{{cn}} +* The game was renamed from "''Cave Game''" to "''Minecraft: Order of the Stone''" prior to this version.{{citation|url=https://web.archive.org/web/20210514000953/https://notch.tumblr.com/post/107676487/minecraft-order-of-the-stone|title=Minecraft: Order of the Stone|website=[[The Word of Notch]]|date=May 14, 2009}} +* The "rd" before the version number stands for [[RubyDung]], a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''. +* A duplicate of rd-161348 in the launcher is labeled "rd-20090515", however, rd-20090515 is not on the Minecraft download servers, and attempting to download it downloads rd-161348 instead, a later version. + +== Gallery == + +Dirt JE1.png|First dirt block texture. +Stone JE2.png|Second stone block texture. +Oak Planks JE1.png|First wood planks texture. +Grass Block JE2.png|Second grass block texture. +Cobblestone JE1.png|First cobblestone texture. + + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition versions|pre-Classic}} + +[[cs:Java edice Pre-Classic rd-20090515]] +[[de:Pre-Classic rd-20090515]] +[[es:Java Edition pre-Classic rd-20090515]] +[[fr:Édition Java Pré-classique rd-20090515]] +[[hu:Java Edition pre-Classic rd-20090515]] +[[ja:Java Edition pre-Classic rd-20090515]] +[[lzh:爪哇版先典版璐璧鐺二〇〇九〇五一五]] +[[pt:Edição Java pre-Classic rd-20090515]] +[[ru:Pre-classic rd-20090515 (Java Edition)]] +[[uk:Pre-Classic rd-20090515 (Java Edition)]] +[[zh:Java版pre-Classic rd-20090515]] diff --git a/wiki_backup/Java_Edition_Combat_Test_8b.txt b/wiki_backup/Java_Edition_Combat_Test_8b.txt new file mode 100644 index 0000000..0c76520 --- /dev/null +++ b/wiki_backup/Java_Edition_Combat_Test_8b.txt @@ -0,0 +1,54 @@ +{{Infobox version +| title = Minecraft Combat Test 8b +| image = Java Edition Combat Test 8b.png +| edition = Java +| type = Snapshot +| parent = Combat Tests +| date = August 21, 2020 +| clienthash = 123cf1bd6736a3c1a47e8c1727a3db18e3c9cace +| jsondl = [https://piston-data.mojang.com/experiments/combat/9b2b984d635d373564b50803807225c75d7fd447/1_16_combat-5.zip .json]Unzip this file in the [[.minecraft]]/versions folder. +| clientmap = 8d09f244923d77e27493038e02d926d401122f03 +| serverhash = 635866257b4fc1ade528db8bd53ebbebb4816e5e +| servermap = 57882209cb9b4e10303e7a7a2b3b3f93ae32bb8f +| prevparent = +| prev = Combat Test 7c +| next = Combat Test 8c +| nextparent = +}} + +'''Combat Test 8b''' is the eighth experimental version of a future combat revision.{{reddit|url=idvujw|title=Here we go again... Combat test snapshot 8b|author=jeb_|date=August 21, 2020}} Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2|1.16.2]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. + +[[Combat Test 8]] was released earlier for private testing. + +== Changes == +=== Gameplay === +; [[Enchantment]]s +* [[Cleaving]] now adds +2/+3/+4 points of damage (was +1/+2/+3). + +== Trivia == +* Combat Test 8b has the same [[protocol version]] as [[Combat Test 8]] and [[Combat Test 8c]], which means these versions are cross-compatible with each other. +** This is a rare time where 3 development versions have had the same protocol version. +* Combat Test 8b has the same [[data version]] as [[21w14a]] even though these versions should not be compatible with each other. +** This means that they are compatible on singleplayer but not multiplayer. + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== External links == +* [https://piston-data.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx A Microsoft Excel sheet] that [[Mojang]] has been using to check damage values. + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[de:Combat Test 8b]] +[[es:Java Edition Combat Test 8b]] +[[fr:Édition Java Test de combat 8b]] +[[ja:Java Edition Combat Test 8b]] +[[lzh:爪哇版鬭測八乙]] +[[pt:Edição Java Combat Test 8b]] +[[ru:Combat Test 8b (Java Edition)]] +[[th:รุ่น Java Combat Test 8b]] +[[zh:Java版Combat Test 8b]] diff --git a/wiki_backup/Java_Edition_level_format#poi_format.txt b/wiki_backup/Java_Edition_level_format#poi_format.txt new file mode 100644 index 0000000..dd79254 --- /dev/null +++ b/wiki_backup/Java_Edition_level_format#poi_format.txt @@ -0,0 +1,261 @@ +{{exclusive|java}} + +Each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level. + +== Folders == +=== Current === +
+* {{File|directory}}: A world directory. +** {{File|file|level.dat}}: Stores global information about the level. See [[#level.dat format|below]]. +** {{File|file|level.dat_new}}: Program writes new global information about the level, and after that file is renamed to level.dat. +** {{File|file|level.dat_old}}: A backup of the previous level.dat file. +** {{File|file|session.lock}}: Used to give write access to the last program to modify this file. See [[#session.lock format|below]]. +** {{File|directory|playerdata}}: Stores the individual states of the players that have played on this level, since [[Java Edition 1.7.6|1.7.6]]. +*** {{File|file|.dat}}: A data file of the player. See [[Player.dat format]]. +** {{File|directory|stats}}: Stores the [[statistics]] of the players that have played on this level, since [[Java Edition 1.7.2|1.7.2]]. +*** {{File|file|.json}}: A data file of the player. See [[Statistics#Storage|Statistics storage format]]. +** {{File|directory|advancements}}: Stores the [[advancement]]s and unlocked recipes of the players that have played on this level, since [[17w13a]]. +*** {{File|file|.json}}: A data file of the player. See [[Advancement#Storage|Advancement storage format]]. +** {{File|directory|data}}: Miscellaneous data of the world. +*** {{File|file|command_storage_.dat}}: Stores information about the general purpose, key/value [[command storage]], since [[19w38a]]. See [[Command storage format]]. +*** {{File|file|idcounts.dat}}: Stores information about the latest number of maps. See {{slink|Map item format|idcounts.dat format}}. +*** {{File|file|map_<#>.dat}}: Stores information about the contents of the map. See [[Map item format]]. +*** {{File|file|raids.dat}}: Stores information about the ongoing [[raid]]s in [[Overworld]]. See [[raids.dat format]]. +*** {{File|file|random_sequences.dat}}: Stores random number sequences for [[Loot table|loot tables]] or the {{cmd|random}} command. See [[Random sequence format]]. +** {{File|directory|region}}: Stores region files of [[Overworld]]. +*** {{File|file|r...mca}}: A region file. See [[Anvil file format]]. +** {{File|directory|entities}}: Contains entity files for the [[Overworld]]. These used to be part of region. +*** {{File|file|r...mca}}: A region file of entities. +** {{File|directory|poi}}: Villager identified beds, job sites, and bells in the Overworld. Nether portals, bee nests, bee hives, and lodestones also use this. +*** {{File|file|r...mca}}: A region file of points of interests. See [[#poi format|below]]. +** {{File|directory|DIM-1}}: Contains region files of [[the Nether]]. +*** {{File|directory|data}}: Miscellaneous data of the Nether. +**** {{File|file|raids_nether.dat}}: Stores information about the ongoing raids in the Nether. +*** {{File|directory|region}}: See above. +*** {{File|directory|entities}}: See above. +*** {{File|directory|poi}}: See above. +** {{File|directory|DIM1}}: Contains region files of [[the End]]. +*** {{File|directory|data}}: Miscellaneous data of the End. +**** {{File|file|raids_end.dat}}: Stores information about the ongoing raids in the End. +*** {{File|directory|region}}: See above. +*** {{File|directory|entities}}: See above. +*** {{File|directory|poi}}: See above. +** {{File|directory|datapacks}}: Stores the world's [[data pack]]s. +*** {{File|archive}}{{File|directory|}}: A data pack. +** {{File|archive|resources.zip}}: A [[resource pack]] applied when the world loads in. +
+ +=== Deprecated === +
+* {{File|directory}}: A world directory. +** {{File|file|level.dat_mcr}}: A backup of the level.dat file before conversion from [[MCRegion]] to [[Anvil file format|Anvil]]. +** {{File|directory|players}}: Stores the individual states of the players that have played on this level, for versions before [[1.7.6]]. +*** {{File|file|.dat}}: A data file of the player. See [[Player.dat format]]. +** {{File|directory|data}}: Miscellaneous data of the world. +*** {{File|file|villages.dat}}: Stores information about the [[village]]s in the world. The "nether" and "end" files have been added in [[Java Edition 1.8|1.8]]. Replaced by point of interest region files in [[Java Edition 1.14|1.14]]. +*** {{File|file|villages_nether.dat}}: See above. +*** {{File|file|villages_end.dat}}: See above. +** {{File|directory|region}}: Backups of the region files before conversion from [[MCRegion]] to [[Anvil file format|Anvil]]. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|DIM-1}}: See above. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|DIM1}}: See above. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|<#>}} +*** {{File|directory|<#>}} +**** {{File|file|c.<#>.<#>.dat}}: Backups of the chunk files before conversion from the Alpha level format to [[MCRegion]]. See [[Java Edition Alpha level format|Alpha level format]]. +
+ +== level.dat format == +The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current level.dat is backed up to level.dat_old. +It is an [[NBT]] file with this structure: +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|Data}}: This tag contains all the level data. +***{{nbt|boolean|allowCommands}}: 1 or 0 (true/false) - true if cheats are enabled. +***{{nbt|double|BorderCenterX}}: Center of the world border on the X coordinate. Defaults to 0. +***{{nbt|double|BorderCenterZ}}: Center of the world border on the Z coordinate. Defaults to 0. +***{{nbt|double|BorderDamagePerBlock}}: Defaults to 0.2. +***{{nbt|double|BorderSize}}: Width and length of the border of the border. Defaults to 60000000. +***{{nbt|double|BorderSafeZone}}: Defaults to 5. +***{{nbt|double|BorderSizeLerpTarget}}: Defaults to 60000000. +***{{nbt|long|BorderSizeLerpTime}}: Defaults to 0. +***{{nbt|double|BorderWarningBlocks}}: Defaults to 5. +***{{nbt|double|BorderWarningTime}}: Defaults to 15. +***{{nbt|int|clearWeatherTime}}: The number of ticks until "clear weather" has ended. +***{{nbt|compound|CustomBossEvents}}: A collection of bossbars. +****{{nbt|compound|''ID''}}: The ID of a bossbar (e.g. custom:boss) +*****{{nbt|list|Players}}: A list of players that may see this boss bar. +******{{nbt|int-array|UUID}}: The player's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. +*****{{nbt|string|Color}}: ID of the color of the bossbar. Also sets the color of the display text of the bossbar, provided that the display text does not explicitly define a color for itself. See [[Formatting codes#Color codes|color codes]] for accepted values. +*****{{nbt|boolean|CreateWorldFog}}: 1 or 0 (true/false) - If the bossbar should create fog. +*****{{nbt|boolean|DarkenScreen}}: 1 or 0 (true/false) - If the bossbar should darken the sky. +*****{{nbt|int|Max}}: The maximum health of the bossbar. +*****{{nbt|int|Value}}: The current health of the bossbar. +*****{{nbt|string|Name}}: The display name of the bossbar as a [[Commands#Raw JSON text|JSON text component]]. +*****{{nbt|string|Overlay}}: The ID of the overlay to be shown over the health bar. Accepted values are: progress, notched_6, notched_10, notched_12, and notched_20. +*****{{nbt|boolean|PlayBossMusic}}: 1 or 0 (true/false) - If the bossbar should initiate boss music. +*****{{nbt|boolean|Visible}}: 1 or 0 (true/false) - If the bossbar should be visible to the listed players. +***{{nbt|compound|DataPacks}}: Options for data packs. +****{{nbt|list|Disabled}}: List of disabled data packs. +*****{{nbt|string}}: A single data pack. +****{{nbt|list|Enabled}}: List of enabled data packs. By default, this is populated with a single string "vanilla". +*****{{nbt|string}}: A single data pack. +***{{nbt|int|DataVersion}}: An integer displaying the [[data version]]. +***{{nbt|long|DayTime}}: The time of day. 0 is sunrise, 6000 is mid day, 12000 is sunset, 18000 is mid night, 24000 is the next day's 0. This value keeps counting past 24000 and does not reset to 0. +***{{nbt|byte|Difficulty}}: The current difficulty setting. 0 is Peaceful, 1 is Easy, 2 is Normal, and 3 is Hard. Defaults to 2. +***{{nbt|boolean|DifficultyLocked}}: 1 or 0 (true/false) - True if the difficulty has been locked. Defaults to 0. +***{{nbt|compound|DimensionData}}: This tag contains level data specific to certain dimensions. +****{{nbt|compound|1}}: Data for the End. +*****{{nbt|compound|DragonFight}}: Data for the ender dragon fight. Appears only after the End is entered. +******{{nbt|compound|ExitPortalLocation}}: Location of the End's exit portal that the ender dragon flies to upon its death. +*******{{nbt|byte|X}}: The X coordinate of the portal. +*******{{nbt|byte|Y}}: The Y coordinate of the portal. +*******{{nbt|byte|Z}}: The Z coordinate of the portal. +******{{nbt|list|Gateways}}: Contains a list of locations of the [[end gateway portal]]s that ''haven't'' been spawned. +*******{{nbt|int|}}: The angle of a future gateway, from 0 to 19. 0 is east of the exit portal, and numbers increase clockwise. +******{{nbt|boolean|DragonKilled}}: 1 or 0 (true/false) - If the dragon is currently alive. +******{{nbt|long|DragonUUIDLeast}}: The least significant bits of the current ender dragon's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. This is joined with DragonUUIDMost to form the dragon's unique ID. +******{{nbt|long|DragonUUIDMost}}: The most significant bits of the current ender dragon's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. This is joined with DragonUUIDLeast to form the dragon's unique ID. +******{{nbt|boolean|PreviouslyKilled}}: 1 or 0 (true/false) - If the ender dragon has ever been defeated. Used to determine how much XP is given by dragon. +***{{Nbt|list|enabled_features}}: List of experimental features enabled for this world. Doesn't appear if there are no experimental features enabled. +****{{Nbt|string}}: A single experimental feature. +***{{nbt|compound|GameRules}}: The [[Commands/gamerule|gamerules]] used in the world. +****{{nbt|string|Rule name}}: The value for the given rule. This is always an NBT string, which is either true or false for the majority of rules (with it being a number for some other rules, and any arbitrary string for a user-defined rule) +***{{nbt|compound|WorldGenSettings}}: Used in 1.16, the generation settings for each dimension. +****{{nbt|boolean|bonus_chest}}: 1 or 0 (true/false) - Used to determine if the bonus chest should appear near the spawn point when a world is first entered. Available only in singleplayer. +****{{nbt|long|seed}}: The numerical seed of the world. +****{{nbt|boolean|generate_features}}: 1 or 0 (true/false) - Whether structures should be generated or not. +****{{nbt|compound|dimensions}}: Contains all the dimensions. +*****{{nbt|compound|''Dimension ID''}}: The root for [[Custom dimension|generator settings]]. +***{{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Survival]], 1 is [[Creative]], 2 is [[Adventure]], 3 is [[Spectator]]. Note: singleplayer worlds do not use this field to save which game mode the player is currently in. +***{{nbt|string|generatorName}}: Used in 1.15 and below. The name of the generator; {{cd|default}}, {{cd|flat}}, {{cd|largeBiomes}}, {{cd|amplified}}, {{cd|buffet}}, {{cd|debug_all_block_states}} or {{cd|default_1_1}}. Not case sensitive, but always written in the case here. The last one can exist only if the file was edited. It is a variation of the default generation. It can also be {{cd|customized}} if it is a customized world from before 1.13. In this case the world becomes {{cd|default}} if opened using 1.13 or newer. +***{{nbt|compound|generatorOptions}}: Used in 1.15 and below. Used in [[buffet]], [[superflat]], and [[old customized]] worlds. Format below. +***{{nbt|int|generatorVersion}}: Used in 1.15 and below. The version of the level generator. The effects of changing this are unknown, but values other than 0 have been observed. +***{{nbt|boolean|hardcore}}: 1 or 0 (true/false) - If true, the player respawns in [[Spectator]] on death in singleplayer. Affects all three game modes. +***{{nbt|boolean|initialized}}: 1 or 0 (true/false) - Normally true after a world has been initialized properly after creation. If the initial simulation was canceled somehow, this can be false and the world is re-initialized on next load. +***{{nbt|long|LastPlayed}}: The Unix time in milliseconds when the level was last loaded. +***{{nbt|string|LevelName}}: The name of the level. +***{{nbt|boolean|MapFeatures}}: 1 or 0 (true/false) - true if the map generator should place structures such as villages, strongholds, and mineshafts. Defaults to 1. Always 1 if the world type is Customized. +***{{nbt|compound|Player}}: The state of the singleplayer player. This overrides the .dat file with the same name as the singleplayer player. This is saved by servers only if it already exists, otherwise it is not saved for server worlds. See [[Player.dat format#NBT Structure|Player.dat format]]. +***{{nbt|boolean|raining}}: 1 or 0 (true/false) - true if the level is currently experiencing rain, snow, and cloud cover. +***{{nbt|int|rainTime}}: The number of ticks before "raining" is toggled and this value gets set to another random value. +***{{nbt|long|RandomSeed}}: The [[Seed (world generation)|random level seed]] used to generate consistent terrain. +***{{nbt|long|SizeOnDisk}}: The estimated size in bytes of the level. Currently not modified or used by ''Minecraft'', but was previously. +***{{nbt|int|SpawnX}}: The X coordinate of the world spawn. +***{{nbt|int|SpawnY}}: The Y coordinate of the world spawn. +***{{nbt|int|SpawnZ}}: The Z coordinate of the world spawn. +***{{nbt|boolean|thundering}}: 1 or 0 (true/false) - If "raining" is true : true if the rain/snow/cloud cover is a lightning storm and dark enough for mobs to spawn under the sky. If "raining" is false, this has no effect. +***{{nbt|int|thunderTime}}: The number of ticks before "thundering" is toggled and this value gets set to another random value. +***{{nbt|long|Time}}: The number of ticks since the start of the level. +***{{nbt|int|version}}: The [[NBT]] version of the level, with 1.2.1 being 19133 [[Anvil file format]]. +***{{nbt|compound|Version}}: Information about the ''Minecraft'' version the world was saved in. +****{{nbt|int|Id}}: An integer displaying the [[data version]]. +****{{nbt|string|Name}}: The version name as a string, e.g. "15w32b". +****{{nbt|string|Series}}: Developing series. In 1.18 experimental snapshots, it was set to "ccpreview". In others, set to "main". +****{{nbt|boolean|Snapshot}}: 1 or 0 (true/false) – Whether the version is a snapshot or not. +***{{nbt|int-array|WanderingTraderId}}: The UUID of the current wandering trader in the world saved as four ints. +***{{nbt|int|WanderingTraderSpawnChance}}: The current chance of the wandering trader spawning next attempt; this value is the percentage and is divided by 10 when loaded by the game, for example a value of 50 means 5.0% chance. +***{{nbt|int|WanderingTraderSpawnDelay}}: The amount of ticks until another wandering trader is attempted to spawn. +***{{nbt|boolean|WasModded}}: 1 or 0 (true/false) - true if the world was opened in a modified version. +
+ +== generatorOptions tag format == +The {{nbt|compound|generatorOptions}} tag format varies depending on the generator name. It affects only the [[Overworld]] dimension. This applies to 1.15 and below. + +This is the format for the [[Buffet]] world type: + +
+*{{nbt|compound|generatorOptions}}: +**{{nbt|compound|biome_source}}: +***{{nbt|compound|options}}: Ignored if the [[Java Edition data values#Biome sources|biome source ID]] is minecraft:vanilla_layered. +****{{nbt|list|biomes}}: +*****{{nbt|string}}: A [[Java Edition data values#Biomes|biome ID]]. If this or the biome source ID is omitted or invalid, the code assumes minecraft:ocean. +****{{nbt|byte|size}}: The size of the biomes. Only used when the biome source ID is minecraft:checkerboard. The biome squares have sides of 2 (which can be < 1) [[chunk]]s. If no value is entered, the code assumes 2. +***{{nbt|string|type}}: An applicable biome source ID. It determines how the biomes are distributed. Cannot be selected in-game and defaults to minecraft:fixed for unmodified [[world]]s. +**{{nbt|compound|chunk_generator}}: +***{{nbt|compound|options}}: +****{{nbt|string|default_block}}: A [[Java Edition data values#Blocks|block ID]], by default minecraft:stone. +****{{nbt|string|default_fluid}}: A [[Java Edition data values#Fluids|fluid ID]], by default minecraft:water. +***{{nbt|string|type}}: An applicable [[Java Edition data values#Chunk generators|chunk generator ID]]. It determines the overall structure of the dimension. If this is omitted or invalid, the code assumes minecraft:surface. +
+ +This is the format for the [[Superflat]] world type: + +
+*{{nbt|compound|generatorOptions}}: +**{{nbt|compound|structures}}: +***{{nbt|compound|}}: An empty compound named as the [[Superflat#Structure generation options|structure]], for example decoration. If parameters are set, for example village(distance=9 size=1), then the compound contains this information. +****{{nbt|string|}}: The parameter value is a number represented by a string. +**{{nbt|list|layers}}: +***{{nbt|compound}}: A layer. +****{{nbt|string|block}}: The [[Java Edition data values#Blocks|block ID]]. +****{{nbt|int|height}}: The height of the layer, used in worlds created before [[1.13-pre5]]. +****{{nbt|byte|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it's < 128 blocks. +****{{nbt|short|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it's >= 128 blocks. +**{{nbt|string|biome}}: The [[Java Edition data values#Biomes|biome ID]]. +**{{nbt|string|flat_world_options}}: The unescaped "[[server.properties#Java Edition 3|generator-settings]]" string. Created only if the [[world]] was generated through a [[server]]. Until snapshot [[20w11a]], it is not parsed by the game due to {{bug|MC-134900}}, thus the above compounds won't be created, making "generator-settings" ineffective. +
+ +This is the format for the [[Old Customized]] world type that existed before [[18w06a]]: +
+*{{nbt|string|generatorOptions}}: Controls options for the world generator. Used only if the world type is Superflat or Customized. The format for Superflat is a comma separated list of block IDs from the bottom of the map up, and each block ID may optionally be preceded by the number of layers and an "*" ("x" before 1.8). Damage values are not supported.http://www.reddit.com/r/Minecraft/comments/ywjbk/superflat_customization/c5zusxl See detailed format for Superflat world type: [[Special:Permalink/685992#Preset_code_format|before 1.8]] and in [[Special:Permalink/1178871#Preset_code_format|1.8-1.12]]. Refer also to [[Superflat#History]] that shows how the format has been changing over time. The format for Customized world type is an extremely long String which consists of ''name:value'' pairs resembling JSON (as shown in [[Old_Customized#Presets]]). +
+ +== session.lock format == +This file contains a single character {{Mono|U+2603 ☃ SNOWMAN}} encoded (E2 98 83) in UTF8. + +The process goes something like this: +# Program opens session.lock. +# Program writes a single character ☃ (\u2603) to session.lock. +# Program tries to acquire a lock on a session.lock. +# If the lock on a session.lock fails, program aborts and gives up its lock on the level. + +''Minecraft'' can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that ''Minecraft'' is closed before trying to acquire a lock on a level. + +Before 1.16, the lock contained a {{w|big endian}} 64-bit integer timestamp of when the level was last accessed since the [[Wikipedia:Unix time|epoch]]. The program, instead of writing a snowman and acquiring a lock, would monitor the file for changes, and would abort if changed. + +== poi format == +Files in the ''poi'' folder use similar structure to ''region'' [[Anvil file format|Anvil]] files (hence the ''mca'' extension), but the [[NBT]] content is different. + +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|Data}}: This tag contains all the level data. +***{{nbt|compound|Sections}}: Keys are stringified chunk section's Y coordinate ''(can be negative, a section at Y=2 starts at block Y=32)''. +****{{nbt|compound|}}: +*****{{nbt|boolean|Valid}}: True (1) when created by the game, however, if the decoding of POI NBT (from the region file) data fails, and the game then save the region file again, it might save false (0). This key is internally set to true when the POI section is refreshed, and a refresh always happens when the chunk section (with terrain data) at the same coordinates is decoded. '''To sum up, it is very unlikely to get false.''' +*****{{nbt|list|Records}}: May be empty. +******{{nbt|compound}}: Single record. +*******{{nbt|int-array|pos}}: 3-element array encoding X, Y and Z. +*******{{nbt|int|free_tickets}}: Indicates how many "tickets" are available for villagers to claim. A value of zero indicates that this poi is not available for any villager to claim. Internally ''Minecraft'' specifies a max tickets for each poi type. This is the maximum number of villagers which can "take a ticket" (aka be using that poi type at the same time; aka max number of villagers which can claim that poi and store it in their "brain"). As of 1.17 all villager eligible poi type's have a ticket limit of one (1), with the single exception being minecraft:meeting, (block minecraft:bell) which has a limit of 32. Poi entries which are not for villager interaction such as beehives, nether portals, lighting rods, etc., have a max ticket count of zero (0) and therefore always have a '''free_tickets''' of zero as well. +*******{{nbt|string|type}}: Type of the point, for example: minecraft:home, minecraft:meeting, minecraft:butcher, minecraft:armorer, etc. +**{{nbt|int|DataVersion}}: An integer displaying the [[data version]]. +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=19w11a|The poi folder was added to world saves and village data is moved to it.}} +|{{HistoryLine||1.16|dev=20w14a|Timestamps are no longer written to the session.lock file.}} +|{{HistoryLine||1.16|dev=pre1|A single character ☃(E2 98 83) is now written to the session.lock file.}} +}} + +== See also == +* [[Bedrock Edition level format]] + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Java Edition|Level format]] +[[Category:Development]] + +[[de:Weltdaten]] +[[es:Formato de nivel]] +[[fr:Format de niveau de l'édition Java]] +[[ja:Levelフォーマット/Java Edition]] +[[ko:Java Edition 레벨 포맷]] +[[nl:Level formaat]] +[[pl:Level.dat]] +[[pt:Formato de nível da Edição Java]] +[[ru:Level.dat]] +[[zh:Java版存档格式]] diff --git a/wiki_backup/Key (song).txt b/wiki_backup/Key (song).txt new file mode 100644 index 0000000..961d863 --- /dev/null +++ b/wiki_backup/Key (song).txt @@ -0,0 +1,141 @@ +{{Infobox music +|title = "Key" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 1 +|author = [[C418]] +|date = March 4, 2011 +|length = 01:05 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/key Bandcamp] +|next = "[[Door (song)|Door]]" +}} +{{Q|opens|C418|bandcamp.com}} +{{Q|“key” is the song that sort of introduces you to the album, whereas “door” is a little bit of a small medley that welcomes you to the world of Minecraft.|C418|c418.org}} + +'''"Key"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Desert}} +| 10% +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}} +| 7.69% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Key.ogg]] + +"Key" is composed of a quiet, distant, sparse melody played on an echoing piano. + +The album version of "Key" continues with a single, more heavily echoed note, leading directly to be paired with "Door", a bright remix of "Minecraft" played with multiple instruments. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Key" +| key.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.dripstone_caves,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Key" +| nuance1.ogg +| music.game,
music.game.dripstone_caves,
music.game.grove,
music.game.jagged_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.oveworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Key", as "nuance1.ogg"}} +|{{HistoryLine||v1.2.1|"nuance1" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"nuance1" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"nuance1" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nuance1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|"nuance1" can now play in [[dripstone caves]], [[grove]]s, and [[jagged peaks]] biomes.}} +|{{HistoryLine||1.19|dev=April 27, 2022|slink=22w17a|"nuance1" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20|dev=April 26, 2023|slink=23w17a|"nuance1" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nuance1.ogg" was renamed to "key.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Key", as "nuance1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nuance1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Key", as "nuance1.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Key (som)]] diff --git a/wiki_backup/Labyrinthine.txt b/wiki_backup/Labyrinthine.txt new file mode 100644 index 0000000..c9c52f4 --- /dev/null +++ b/wiki_backup/Labyrinthine.txt @@ -0,0 +1,104 @@ +{{Infobox music +|title = "Labyrinthine" +|album = ''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' +|number = 3 +|author = [[Lena Raine]] +|date = April 20, 2022 +|length = 04:56 +|genre = Ambient +|prev = "[[Aerie]]" +|next = "[[Music Disc 5|Five]]" +}} + +'''"Labyrinthine"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Lush Caves}} +| 4%{{only|JE}}
4.35%{{only|BE}} +|- +| {{BiomeLink|Swamp}}
{{BiomeLink|Mangrove Swamp}} +| 33.33% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 1.96% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|} + +== Track description == +{{Music disclaimer}} +[[File:Labyrinthine.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Labyrinthine" +| labyrinthine.ogg +| music.overworld.forest,
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.overworld.swamp +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Labyrinthine" +| labyrinthine.ogg +| music.game.lush_caves,
music.game.swamp_music,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|Added "Labyrinthine". +|"Labyrinthine" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"Labyrinthine" no longer plays on the main menu and in [[jungle]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Added "Labyrinthine". The track has to be downloaded separately. +|"Labyrinthine" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Labyrinthine" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|"Labyrinthine" no longer plays on the main menu and in [[jungle]] biomes.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The word "Labyrinthine" describes labyrinth-like networks, or complex and confusing systems. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: The Wild Update (Original Game Soundtrack)]] + +[[pt:Labyrinthine]] diff --git a/wiki_backup/Lamb.txt b/wiki_backup/Lamb.txt new file mode 100644 index 0000000..1c573ff --- /dev/null +++ b/wiki_backup/Lamb.txt @@ -0,0 +1,659 @@ + +{{For}} +{{Infobox entity +| group = Sheep +| 1-1 = White Sheep.png +| group2 = Sheared +| 2-1 = Sheared White Sheep.png +| group3 = Baby +| 3-1 = Baby White Sheep.png +| extratext = View [[#Gallery|all renders]] +| invimage = Sheep Spawn Egg +| health = {{hp|8}} +| behavior = Passive +| mobtype = [[Animal]] +| size = '''Adult:'''
Height: 1.3 blocks
Width: 0.9 blocks
+'''Baby:'''
Height: 0.65 blocks
Width: 0.45 blocks +| speed = 0.23 +| spawn = [[Grass block]]s with at least two block spaces above them. +| usableitems = {{drop|Item|Lead}} +{{drop|Item|Shears}} +{{drop|Item|Wheat}} +{{drop|Item|id=red-dye|Dye}} +}} +A '''sheep''' is a common [[passive mob]] that supplies [[wool]] and [[raw mutton]] and is found in many of the grassy [[biome]]s. + +== Spawning == +The color of a sheep is determined by the values in the table below. One in every 500 white sheep (0.2%) is instead pink, making pink the rarest of the six naturally spawning colors. 5% of all sheep (regardless of color) spawn as baby sheep. +{| class="wikitable" +|+ +!Color +!Chance +!Percent +!Adult +!Baby +|- +|Total +| - +|100% +|95% +|5% +|- +|{{EntitySprite|White Sheep}} White +|{{Sfrac|82|100}} × {{Sfrac|499|500}} +|81.836% +|77.7442% +|4.0918% +|- +|{{EntitySprite|Pink Sheep}} Pink +|{{Sfrac|82|100}} × {{Sfrac|1|500}} +|0.164% +|0.1558% +|0.0082% +|- +|{{EntitySprite|Black Sheep}} Black +|{{Sfrac|5|100}} +|5% +|4.75% +|0.25% +|- +|{{EntitySprite|Gray Sheep}} Gray +|{{Sfrac|5|100}} +|5% +|4.75% +|0.25% +|- +|{{EntitySprite|Light Gray Sheep}} Light gray +|{{Sfrac|5|100}} +|5% +|4.75% +|0.25% +|- +|{{EntitySprite|Brown Sheep}} Brown +|{{Sfrac|3|100}} +|3% +|2.85% +|0.15% +|} +If a [[monster spawner]] is set to spawn sheep, the sheep model spinning inside appears with one of {{tooltip|the six naturally spawning colors|White, Black, Gray, Light Gray, Brown and Pink}}. Independently from the displayed color, all six variants are able to spawn, the usual chances apply. To guarantee that sheep always spawn with the desired color, additional NBT tags can be applied to the monster spawner, utilizing the Color tag. + +=== Natural generation === +{{IN|Java}}, 4 sheep may spawn above grass blocks, at a [[light level]] of 9 or higher, even in snowy taigas. + +{{IN|Bedrock}}, 2 to 3 sheep spawn during the world generation on [[grass block]]s at the surface at a [[light level]] of 7 or higher with at least a 2 block space above, except in [[snowy plains]], [[ice spikes]] or [[wooded badlands]]. They later spawn individually on grassy biomes. + +Two sheep sometimes spawn in shepherd houses, butcher houses and animal pens in [[village]]s. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|image=BlockSprite wool.png|name=Wool|quantity=1|namenote=Color of dropped wool corresponds to color of sheep.|rollchancenote=A sheared sheep does not drop wool when killed.}} +{{DropsLine|name=Raw Mutton|quantity=1-2|lootingquantity=1|namenote=Dropped as [[cooked mutton]] if on fire when killed.}} +{{DropsTableFoot}} + +{{xp|1|3}} experience orbs if killed by a player or tamed [[wolf]]. + +Killing a baby sheep yields no [[item]]s nor [[experience]]. + +=== Shearing === +When [[shear]]ed, sheep give 1–3 wool and do not take any damage. This is not affected by [[Fortune]] or [[Looting]]. + +=== Breeding === +Upon successful [[breeding]], {{xp|1|7}} is dropped. + +== Behavior == +Sheep wander aimlessly and individually or in small flocks of two to four. Sheep avoid cliffs and hazardous areas if it warrants [[damage]]. Sheep emit hoarse bleats in mostly random patterns and especially when attacked. If harmed, sheep flee for a few seconds, but make no special attempt to avoid [[Wolf|wolves]]. + +Sheep do not usually interact with players or other mobs, but follow a [[player]] holding [[wheat]] within a six blocks radius. Adult sheep cannot fit through a gap if the 90-degree intersection of two [[fence]]s is removed whereas the player and most other mobs can get through easily. + +[[File:Sheep eating grass.gif|left|thumb|A sheared sheep eating grass and regrowing its wool.]] +Sheep graze [[short grass]] (but not [[tall grass]]), making it disappear, and [[grass block]]s, changing them into [[dirt]] blocks. {{IN|Bedrock}}, they can also eat [[fern]]s. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Sheep can eat grass through [[Solid block#Height|blocks that are lower than a full block]], including extremities such as [[honey block]]s, as well as from inside [[minecart]]s. A sheared sheep regrows its wool after grazing. Therefore, if no grass is available, a sheep cannot regrow its wool after being sheared. If an adult sheep has the opportunity, the chance of eating grass is {{frac|1|1000}} every other game [[tick]] ({{fraction|1|50}} for baby sheep). If {{cmd|gamerule mobGriefing}} is set to {{code|false}}, grass blocks remain, but the sheep still regrow their wool.{{bug|MC-147444||Sheep eating grass does not turn grass into dirt when mobGriefing is disabled|WAI}} +{{-}} + +=== Dyeing === +[[File:Wool Colors.png|1000px]] + +A sheep's wool can be dyed by pressing the {{control|use}} key or the interact button while holding any [[dye]]. A sheared sheep cannot be dyed until its wool grows back after eating a grass block. Dyeing changes the color of the sheep's wool permanently or until the sheep is dyed again. The new wool colors are inherited by baby sheep. + +If a sheep is dyed and then sheared, it retains its new dyed wool color after the wool regrows. {{IN|Java}}, the wool patches that are seen on a sheared sheep always appear white regardless of their actual color.{{bug|MC-1823||Sheared sheep are always white|WAI}} + +=== Breeding === +[[File:SheepBreedingColor.png|thumb|left|An example of how a bred sheep inherits a mixture of its parents' colors when possible.]] +{{See also|Breeding}} +Sheep can be bred using [[wheat]], after which they spawn a baby sheep. They cannot breed for five minutes after the baby sheep appears. + +{{IN|je}} and {{inUpcoming|bedrock 1.21.60}}, if the parents have compatible wool colors (meaning that the corresponding [[dye]] items could be combined into a third dye color), the resulting baby sheep inherits a mix of their colors (e.g., blue sheep + white sheep = light blue baby sheep). +If the dye colors cannot normally be mixed, and also always {{in|be}},{{until|bedrock 1.21.60}} the baby sheep spawns with the same color as one of the parents, chosen randomly, regardless of whether one or both parents have been sheared. + +The 20-minute growth of baby sheep can be slightly accelerated using wheat. Each use takes 10% off the remaining time to grow up. It can also accelerate its own growth by eating grass. +{{-|left}} + +=== Easter eggs === +{{see also|Easter eggs#Naming_mobs}} +An [[evoker]] can change a sheep's wool color if the evoker isn't engaged in combat and {{cmd|gamerule mobGriefing}} is set to true. Then it can change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange color particles ({{EffectSprite|particle-evoker-wololo}}) and making a "wololo" sound. This is a reference to the priest unit of the 1997 game ''Age of Empires''. + +[[File:Jeb Sheep JE2.gif|thumb|left|A sheep named “jeb_”.]] +If a sheep is named jeb_, its wool cycles through all dye colors. This is purely a visual effect. A sheep named jeb_ can still be dyed without changing the rainbow effect, and any wool obtained from one of these sheep has the most recent color as if the sheep was not named. +{{-}} + +== Sounds == +{{Edition|Java}}:
+Sheep use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Sheep1.ogg +|sound2=Sheep2.ogg +|sound3=Sheep3.ogg +|subtitle=Sheep baahs +|source=neutral +|description=Randomly +|id=entity.sheep.ambient +|translationkey=subtitles.entity.sheep.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|subtitle=Sheep dies +|source=neutral +|description=When a sheep dies +|id=entity.sheep.death +|translationkey=subtitles.entity.sheep.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|subtitle=Sheep hurts +|source=neutral +|description=When a sheep is damaged +|id=entity.sheep.hurt +|translationkey=subtitles.entity.sheep.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Sheep step1.ogg +|sound2=Sheep step2.ogg +|sound3=Sheep step3.ogg +|sound4=Sheep step4.ogg +|sound5=Sheep step5.ogg +|subtitle=Footsteps +|source=neutral +|description=While a sheep is walking +|id=entity.sheep.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Shear.ogg +|subtitle=Shears click +|source=Players(player)
Blocks(dispenser)|overridesource=1 +|description=When a sheep is sheared +|id=entity.sheep.shear +|translationkey=subtitles.item.shear +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Grass dig1.ogg +|sound2=Grass dig2.ogg +|sound3=Grass dig3.ogg +|sound4=Grass dig4.ogg +|subtitle=Block broken{{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=block +|description=When a sheep grazes a grass block +|id=block.grass.break|idnote= +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=1.0 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=neutral +|description=When a sheep is dyed +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=1.0/0.9/0.95/1.1 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Sheep1.ogg +|sound2=Sheep2.ogg +|sound3=Sheep3.ogg +|source=neutral +|description=Randomly +|id=mob.sheep.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|source=neutral +|description=When a sheep dies +|id=mob.sheep.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|source=neutral +|description=When a sheep is damaged +|id=mob.sheep.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Sheep step1.ogg +|sound2=Sheep step2.ogg +|sound3=Sheep step3.ogg +|sound4=Sheep step4.ogg +|sound5=Sheep step5.ogg +|source=neutral +|description=While a sheep is walking +|id=mob.sheep.step +|volume=0.4 +|pitch=1.0}} +| {{SoundLine +|sound=Shear.ogg +|source=neutral +|description=When a sheep is sheared +|id=mob.sheep.shear +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Grass dig1.ogg +|sound2=Grass dig2.ogg +|sound3=Grass dig3.ogg +|sound4=Grass dig4.ogg +|source=block +|description=When a sheep grazes a grass block +|id=dig.grass +|volume=0.7 +| pitch = 0.8-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Sheep +|spritetype=entity +|nameid=sheep +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Sheep +|spritetype=entity +|nameid=sheep +|id=13 +|foot=1}} + +=== Entity data === +Sheep have entity data associated with them that contain various properties. + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Entity format]]. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +== Achievements == +{{Load achievements|Rainbow Collection;Have a Shearful Day;Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} + +== History == +{{needs render|type=old| +* History of jeb baby sheep. +* Jeb sheep from Pocket Edition Alpha 1.1.0.0. +|section=1}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||October 25, 2009|link=https://web.archive.org/web/20110302153414/http://notch.tumblr.com:80/post/223096913/hit-once-produce-cloth-hit-more-produce-food|First showcase of sheep on [[The Word of Notch]]. Red [[cloth]] as a [[drop]] can be seen.}} +|{{HistoryLine||October 25, 2009|link={{ytl|oECpZam7vHM}}|[[Notch]] uploaded a video to [[wikipedia:Youtube|YouTube]] of a sheep test.}} +|{{HistoryLine||0.28|[[File:White Sheep JE1.png|32px]] Added sheep. +|Sheep currently drop [[cloth]]s and [[mushroom]]s when killed. +|Sheep eat [[grass block|grass]], turning them into [[dirt]]. After eating a random amount of [[block]]s, they regrow their cloth.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Sheep no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|Sheep now spawn again. +|[[File:Sheared White Sheep Revision 1.png|32px]] Sheep now spawn without [[wool|cloth]]. +|Sheep now drop either 1 [[flint and steel]], or 1-3 [[string]], [[gunpowder|sulphur]], or [[feather]]s. These drops were the same for the other mobs. +|Sheep no longer drop [[mushroom]]s. +|Sheep no longer eat [[grass block|grass]].}} +|{{HistoryLine||20100211|Sheep now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. +|[[File:White Sheep JE1.png|32px]] Sheep now spawn with [[wool|cloth]] again. +|Sheep now [[drop]] 1-3 white, dark gray and light gray cloth upon being hit.}} +|{{HistoryLine||20100219|Sheep now do not [[drop]] anything.}} +|{{HistoryLine||20100223|Sheep now drop only light gray cloth when hit.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100624|Sheep now [[drop]] white instead of light gray [[wool|cloth]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.2|In Survival [[multiplayer]], hitting a sheep [[drops]] unobtainable [[wool|cloth]]. However, casting a [[fishing rod]] drops obtainable cloth, while the sheep still appears to have cloth.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Light Gray Sheep JE1.png|32px]] [[File:Gray Sheep JE1.png|32px]] [[File:Black Sheep JE1.png|32px]] [[File:Brown Sheep JE1.png|32px]] [[File:Red Sheep JE1.png|32px]] [[File:Orange Sheep JE1.png|32px]] [[File:Yellow Sheep JE1.png|32px]] [[File:Lime Sheep JE1.png|32px]] [[File:Green Sheep JE1.png|32px]] [[File:Cyan Sheep JE1.png|32px]] [[File:Light Blue Sheep JE1.png|32px]] [[File:Blue Sheep JE1.png|32px]] [[File:Purple Sheep JE1.png|32px]] [[File:Magenta Sheep JE1.png|32px]] [[File:Pink Sheep JE1.png|32px]] Sheep can now be [[dye]]d - [[player]]s can now dye sheep to make light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink sheep. +|Colored sheep now [[drop]] their corresponding [[wool]] color. +|Sheep can now spawn in the color gray, light gray, or black.}} +|{{HistoryLine||1.4|Sheep can now rarely spawn in the color pink or brown.}} +|{{HistoryLine||1.7|Sheep now drop 2-4 [[wool]] when [[shear]]ed. +|Sheep no longer drop wool when hit. +|Sheep now drop one wool block when killed while not sheared.}} +|{{HistoryLine||1.8|dev=Pre-release|Sheep now flee when attacked.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Baby White Sheep JE1 BE4.png|32px]] [[File:Baby Light Gray Sheep JE1.png|32px]] [[File:Baby Gray Sheep JE1.png|32px]] [[File:Baby Black Sheep JE1.png|32px]] [[File:Baby Brown Sheep JE1.png|32px]] [[File:Baby Red Sheep JE1.png|32px]] [[File:Baby Orange Sheep JE1.png|32px]] [[File:Baby Yellow Sheep JE1.png|32px]] [[File:Baby Lime Sheep JE1.png|32px]] [[File:Baby Green Sheep JE1.png|32px]] [[File:Baby Cyan Sheep JE1.png|32px]] [[File:Baby Light Blue Sheep JE1.png|32px]] [[File:Baby Blue Sheep JE1.png|32px]] [[File:Baby Purple Sheep JE1.png|32px]] [[File:Baby Magenta Sheep JE1.png|32px]] [[File:Baby Pink Sheep JE1.png|32px]] Added baby sheep. +|Sheep can now [[breed]]. +|Sheep now have 4 hearts of [[health]] (formerly 5 hearts).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Baby sheep from dyed parents are now born dyed instead of always being white.}} +|{{HistoryLine||1.1|dev=11w49a|Sheep now eat [[grass block]]s and [[short grass]] in order to re-grow their wool again. +|[[shears|Shearing]] a sheep now yields 1-3 [[wool]] blocks instead of 2-4.{{tweet|jeb_|144832220232826881|I decreased the amount of wool from 2-4 to 1-3 since wool regrows again|December 8, 2011}} +|[[Spawn egg]]s are available for sheep in [[creative]] mode.}} +|{{HistoryLine|||dev=11w50a|Baby sheep now eat more than adult sheep.}} +|{{HistoryLine||1.2.1|dev=12w07b|The sheep eating animation in [[multiplayer]] has been fixed. +|Sheep now have a new [[AI]].}} +|{{HistoryLine||1.4.2|dev=12w32a|Sheep from [[spawn egg]]s can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)}} +|{{HistoryLine|||dev=12w38a|Added new step [[sound]]s to sheep. +|Added a sound for shearing sheep. +|Sheep idle sounds now play entirely. Previously, say3 was cut.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). +|[[File:Light Gray Sheep JE2.png|32px]] [[File:Gray Sheep JE2.png|32px]] [[File:Black Sheep JE2.png|32px]] [[File:Brown Sheep JE2.png|32px]] [[File:Red Sheep JE2.png|32px]] [[File:Orange Sheep JE2.png|32px]] [[File:Yellow Sheep JE2.png|32px]] [[File:Lime Sheep JE2.png|32px]] [[File:Green Sheep JE2.png|32px]] [[File:Cyan Sheep JE2.png|32px]] [[File:Light Blue Sheep JE2.png|32px]] [[File:Blue Sheep JE2.png|32px]] [[File:Purple Sheep JE2.png|32px]] [[File:Magenta Sheep JE2.png|32px]] [[File:Pink Sheep JE2.png|32px]]
+[[File:Baby Light Gray Sheep JE2.png|32px]] [[File:Baby Gray Sheep JE2.png|32px]] [[File:Baby Black Sheep JE2.png|32px]] [[File:Baby Brown Sheep JE2.png|32px]] [[File:Baby Red Sheep JE2.png|32px]] [[File:Baby Orange Sheep JE2.png|32px]] [[File:Baby Yellow Sheep JE2.png|32px]] [[File:Baby Lime Sheep JE2.png|32px]] [[File:Baby Green Sheep JE2.png|32px]] [[File:Baby Cyan Sheep JE2.png|32px]] [[File:Baby Light Blue Sheep JE2.png|32px]] [[File:Baby Blue Sheep JE2.png|32px]] [[File:Baby Purple Sheep JE2.png|32px]] [[File:Baby Magenta Sheep JE2.png|32px]] [[File:Baby Pink Sheep JE2.png|32px]] Changed the color of sheep except for white.}} +|{{HistoryLine||1.7.4|dev=13w48b|[[File:Jeb Sheep JE1.gif|32px]] [[File:Baby Jeb Sheep Revision 1.gif|32px]] Sheep named as 'jeb_' cycles now through all possible sheep colors in a fading rainbow effect. They still drop the color [[wool]] they were [[dye]]d last.}} +|{{HistoryLine||1.8|dev=14w02a|Baby sheep's growth can now be accelerated using [[wheat]].}} +|{{HistoryLine|||dev=14w05b|Sheep's wool is no longer visible when they have the [[Invisibility]] effect.}} +|{{HistoryLine|||dev=June 30, 2014|slink={{tweet|TheMogMiner|483640472905084928}}|[[Ryan Holtz]] announces that he's adding [[mutton]] as a new [[drop]] from sheep.}} +|{{HistoryLine|||dev=14w27a|Sheep now drop [[raw mutton]] and—if killed with [[fire]]—they drop [[cooked mutton]].}} +|{{HistoryLine||1.10|dev=16w20a|Sheep no longer spawn in [[ice plains]] biomes.}} +|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from Sheep to sheep.}} +|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] Added [[evoker]]s which automatically turn blue sheep into red sheep.}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Sheep JE2 BE5.png|32px]] [[File:Light Gray Sheep JE3.png|32px]] [[File:Gray Sheep JE3.png|32px]] [[File:Black Sheep JE3.png|32px]] [[File:Brown Sheep JE3.png|32px]] [[File:Red Sheep JE3.png|32px]] [[File:Orange Sheep JE3.png|32px]] [[File:Yellow Sheep JE3.png|32px]] [[File:Lime Sheep JE3.png|32px]] [[File:Green Sheep JE3.png|32px]] [[File:Cyan Sheep JE3.png|32px]] [[File:Light Blue Sheep JE3.png|32px]] [[File:Blue Sheep JE3.png|32px]] [[File:Purple Sheep JE3.png|32px]] [[File:Magenta Sheep JE3.png|32px]] [[File:Pink Sheep JE3.png|32px]] Sheep now look different when dyed to comply with the wool color changes. +|[[File:Baby White Sheep JE2.png|32px]] [[File:Baby Light Gray Sheep JE3.png|32px]] [[File:Baby Gray Sheep JE3.png|32px]] [[File:Baby Black Sheep JE3.png|32px]] [[File:Baby Brown Sheep JE3.png|32px]] [[File:Baby Red Sheep JE3.png|32px]] [[File:Baby Orange Sheep JE3.png|32px]] [[File:Baby Yellow Sheep JE3.png|32px]] [[File:Baby Lime Sheep JE3.png|32px]] [[File:Baby Green Sheep JE3.png|32px]] [[File:Baby Cyan Sheep JE3.png|32px]] [[File:Baby Light Blue Sheep JE3.png|32px]] [[File:Baby Blue Sheep JE3.png|32px]] [[File:Baby Purple Sheep JE3.png|32px]] [[File:Baby Magenta Sheep JE3.png|32px]] [[File:Baby Pink Sheep JE3.png|32px]] Changed the color of baby sheep.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:White Sheep JE3 BE6.png|32px]] [[File:Light Gray Sheep JE4.png|32px]] [[File:Gray Sheep JE4.png|32px]] [[File:Black Sheep JE4.png|32px]] [[File:Brown Sheep JE4.png|32px]] [[File:Red Sheep JE4.png|32px]] [[File:Orange Sheep JE4.png|32px]] [[File:Yellow Sheep JE4.png|32px]] [[File:Lime Sheep JE4.png|32px]] [[File:Green Sheep JE4.png|32px]] [[File:Cyan Sheep JE4.png|32px]] [[File:Light Blue Sheep JE4.png|32px]] [[File:Blue Sheep JE4.png|32px]] [[File:Purple Sheep JE4.png|32px]] [[File:Magenta Sheep JE4.png|32px]] [[File:Pink Sheep JE4.png|32px]] Changed the texture of sheep. +|[[File:Jeb Sheep JE2.gif|32px]] Changed the texture of sheep named "jeb". +|[[File:Baby White Sheep JE3 BE5.png|32px]] [[File:Baby Light Gray Sheep JE4.png|32px]] [[File:Baby Gray Sheep JE4.png|32px]] [[File:Baby Black Sheep JE4.png|32px]] [[File:Baby Brown Sheep JE4.png|32px]] [[File:Baby Red Sheep JE4.png|32px]] [[File:Baby Orange Sheep JE4.png|32px]] [[File:Baby Yellow Sheep JE4.png|32px]] [[File:Lime Sheep JE4.png|32px]] [[File:Baby Green Sheep JE4.png|32px]] [[File:Baby Cyan Sheep JE4.png|32px]] [[File:Baby Light Blue Sheep JE4.png|32px]] [[File:Baby Blue Sheep JE4.png|32px]] [[File:Baby Purple Sheep JE4.png|32px]] [[File:Baby Magenta Sheep JE4.png|32px]] [[File:Baby Pink Sheep JE4.png|32px]] Changed the texture of baby sheep. +|Sheep can now be [[shear]]ed using [[dispenser]]s.}} +|{{HistoryLine||1.15|dev=19w37a|5% of sheep now spawn as babies.}} +|{{HistoryLine||1.17|dev=21w03a|Added a sound for [[dye]]ing sheep.}} +|{{HistoryLine||1.18|dev=experimental snapshot 2|Sheep now spawn in [[meadow]]s.}} +|{{HistoryLine|||dev=21w39a|Sheep now eat half as often, due to the chance to start eating being evaluated every other game tick rather than every game tick.{{bug|MC-257540}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sheep now spawn in [[cherry grove]]s.}} +|{{HistoryLine||1.21.2|dev=24w35a|Sheep's default death loot table is no longer controlled by entities/sheep/ and is now controlled by entities/sheep.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:White Sheep BE1.png|32px]] Added sheep. +|[[File:Sheared Sheep BE1.png|32px]] Sheep can be [[shear]]ed. +|[[File:Baby White Sheep BE1.png|32px]] Baby sheep have also been added, though there is currently no way to get them to spawn.}} +|{{HistoryLine||v0.6.0|Added the overlay part of the sheep with wool on its head and body. +|[[File:White Sheep BE2.png|32px]] [[File:Light Gray Sheep BE1.png|32px]] [[File:Gray Sheep BE1.png|32px]] [[File:Black Sheep BE1.png|32px]] [[File:Brown Sheep BE1.png|32px]] [[File:Red Sheep BE1.png|32px]] [[File:Orange Sheep BE1.png|32px]] [[File:Yellow Sheep BE1.png|32px]] [[File:Lime Sheep BE1.png|32px]] [[File:Green Sheep BE1.png|32px]] [[File:Cyan Sheep BE1.png|32px]] [[File:Light Blue Sheep BE1.png|32px]] [[File:Blue Sheep BE1.png|32px]] [[File:Purple Sheep BE1.png|32px]] [[File:Magenta Sheep BE1.png|32px]] [[File:Pink Sheep BE1.png|32px]]
+[[File:Baby White Sheep BE2.png|32px]] [[File:Baby Light Gray Sheep BE1.png|32px]] [[File:Baby Gray Sheep BE1.png|32px]] [[File:Baby Black Sheep BE1.png|32px]] [[File:Baby Brown Sheep BE1.png|32px]] [[File:Baby Red Sheep BE1.png|32px]] [[File:Baby Orange Sheep BE1.png|32px]] [[File:Baby Yellow Sheep BE1.png|32px]] [[File:Baby Lime Sheep BE1.png|32px]] [[File:Baby Green Sheep BE1.png|32px]] [[File:Baby Cyan Sheep BE1.png|32px]] [[File:Baby Light Blue Sheep BE1.png|32px]] [[File:Baby Blue Sheep BE1.png|32px]] [[File:Baby Purple Sheep BE1.png|32px]] [[File:Baby Magenta Sheep BE1.png|32px]] [[File:Baby Pink Sheep BE1.png|32px]] Sheep now display their colors and can be dyed. +|Baby sheep now spawn naturally.}} +|{{HistoryLine||v0.6.1|[[File:White Sheep BE3.png|32px]] [[File:Light Gray Sheep BE2.png|32px]] [[File:Gray Sheep BE2.png|32px]] [[File:Black Sheep BE2.png|32px]] [[File:Brown Sheep BE2.png|32px]] [[File:Red Sheep BE2.png|32px]] [[File:Orange Sheep BE2.png|32px]] [[File:Yellow Sheep BE2.png|32px]] [[File:Lime Sheep BE2.png|32px]] [[File:Green Sheep BE2.png|32px]] [[File:Cyan Sheep BE2.png|32px]] [[File:Light Blue Sheep BE2.png|32px]] [[File:Blue Sheep BE2.png|32px]] [[File:Purple Sheep BE2.png|32px]] [[File:Magenta Sheep BE2.png|32px]] [[File:Pink Sheep BE2.png|32px]]
+[[File:Baby White Sheep BE3.png|32px]] [[File:Baby Light Gray Sheep BE2.png|32px]] [[File:Baby Gray Sheep BE2.png|32px]] [[File:Baby Black Sheep BE2.png|32px]] [[File:Baby Brown Sheep BE2.png|32px]] [[File:Baby Red Sheep BE2.png|32px]] [[File:Baby Orange Sheep BE2.png|32px]] [[File:Baby Yellow Sheep BE2.png|32px]] [[File:Baby Lime Sheep BE2.png|32px]] [[File:Baby Green Sheep BE2.png|32px]] [[File:Baby Cyan Sheep BE2.png|32px]] [[File:Baby Light Blue Sheep BE2.png|32px]] [[File:Baby Blue Sheep BE2.png|32px]] [[File:Baby Purple Sheep BE2.png|32px]] [[File:Baby Magenta Sheep BE2.png|32px]] [[File:Baby Pink Sheep BE2.png|32px]] The [[model]] of the sheep's fur has been changed.{{Cite bug|MCPE|1376|Sheep feet texture missing|date=January 31, 2013}}}} +|{{HistoryLine||v0.7.0|Sheep [[spawn egg]]s are now in [[creative]] mode.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Sheep BE4.png|32px]] [[File:Light Gray Sheep BE3.png|32px]] [[File:Gray Sheep BE3.png|32px]] [[File:Black Sheep BE3.png|32px]] [[File:Brown Sheep BE3.png|32px]] [[File:Red Sheep BE3.png|32px]] [[File:Orange Sheep BE3.png|32px]] [[File:Yellow Sheep BE3.png|32px]] [[File:Lime Sheep BE3.png|32px]] [[File:Green Sheep BE3.png|32px]] [[File:Cyan Sheep BE3.png|32px]] [[File:Light Blue Sheep BE3.png|32px]] [[File:Blue Sheep BE3.png|32px]] [[File:Purple Sheep BE3.png|32px]] [[File:Magenta Sheep BE3.png|32px]] [[File:Pink Sheep BE3.png|32px]]
+[[File:Baby White Sheep JE1 BE4.png|32px]] [[File:Baby Light Gray Sheep BE3.png|32px]] [[File:Baby Gray Sheep BE3.png|32px]] [[File:Baby Black Sheep BE3.png|32px]] [[File:Baby Brown Sheep BE3.png|32px]] [[File:Baby Red Sheep BE3.png|32px]] [[File:Baby Orange Sheep BE3.png|32px]] [[File:Baby Yellow Sheep BE3.png|32px]] [[File:Baby Lime Sheep BE3.png|32px]] [[File:Baby Green Sheep BE3.png|32px]] [[File:Baby Cyan Sheep BE3.png|32px]] [[File:Baby Light Blue Sheep BE3.png|32px]] [[File:Baby Blue Sheep BE3.png|32px]] [[File:Baby Purple Sheep BE3.png|32px]] [[File:Baby Magenta Sheep BE3.png|32px]] [[File:Baby Pink Sheep BE3.png|32px]] If a sheep is [[dye]]d a color other than white, the wool color on its face also changes to match the rest of its body. +|[[File:Sheared White Sheep Revision 1.png|32px]] [[File:Sheared Light Gray Sheep Revision 1.png|32px]] [[File:Sheared Gray Sheep Revision 1.png|32px]] [[File:Sheared Black Sheep Revision 1.png|32px]] [[File:Sheared Brown Sheep Revision 1.png|32px]] [[File:Sheared Red Sheep Revision 1.png|32px]] [[File:Sheared Orange Sheep Revision 1.png|32px]] [[File:Sheared Yellow Sheep Revision 1.png|32px]] [[File:Sheared Lime Sheep Revision 1.png|32px]] [[File:Sheared Green Sheep Revision 1.png|32px]] [[File:Sheared Cyan Sheep Revision 1.png|32px]] [[File:Sheared Light Blue Sheep Revision 1.png|32px]] [[File:Sheared Blue Sheep Revision 1.png|32px]] [[File:Sheared Purple Sheep Revision 1.png|32px]] [[File:Sheared Magenta Sheep Revision 1.png|32px]] [[File:Sheared Pink Sheep Revision 1.png|32px]] When a sheep is [[shear]]ed, the spots on its body now also change color (currently an exclusive feature). +|Sheep can now [[breed]]. +|The sheep's AI has been improved.}} +|{{HistoryLine||v0.9.0|dev=build 3|Sheep now graze on [[short grass]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Sheep's coloration is now applied through shaders, rather than different textures.}} +|{{HistoryLine||v0.12.0|Sheep are no longer [[bred]] using a ''Feed'' button as of the release of the [[Windows 10 Edition]].{{verify|are we sure this isn't a v0.12.1 change?}}}} +|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[jockey]]s now check for a nearby sheep to mount prior to attacking the player, villager or golem. +|Sheep no longer spawn in the [[snowy plains]] biome and its variants.}} +|{{HistoryLine||v0.15.0|dev=build 1|Sheep now drop [[raw mutton]] and if killed with fire, they drop [[cooked mutton]]. +|[[File:Jeb Sheep BE1.gif|32px]] [[File:Baby Jeb Sheep BE1.gif|32px]] Sheep named as 'jeb_' cycle now through all possible sheep colors in a fading rainbow effect. They still drop the color [[wool]] they were [[dye]]d last. +|Baby [[husk]]s can now mount sheep.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Sheep are now [[dye]]d using a ''Dye'' button.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Sheep JE2 BE5.png|32px]] [[File:Light Gray Sheep BE4.png|32px]] [[File:Gray Sheep BE4.png|32px]] [[File:Black Sheep BE4.png|32px]] [[File:Brown Sheep BE4.png|32px]] [[File:Red Sheep BE4.png|32px]] [[File:Orange Sheep BE4.png|32px]] [[File:Yellow Sheep BE4.png|32px]] [[File:Lime Sheep BE4.png|32px]] [[File:Green Sheep BE4.png|32px]] [[File:Cyan Sheep BE4.png|32px]] [[File:Light Blue Sheep BE4.png|32px]] [[File:Blue Sheep BE4.png|32px]] [[File:Purple Sheep BE4.png|32px]] [[File:Magenta Sheep BE4.png|32px]] [[File:Pink Sheep BE4.png|32px]] The textures of sheep have been changed. Sheep now look different when [[dye]]d to comply with the [[wool]] color changes. +|[[File:Baby White Sheep JE1 BE4.png|32px]] [[File:Baby Light Gray Sheep BE4.png|32px]] [[File:Baby Gray Sheep BE4.png|32px]] [[File:Baby Black Sheep BE4.png|32px]] [[File:Baby Brown Sheep BE4.png|32px]] [[File:Baby Red Sheep BE4.png|32px]] [[File:Baby Orange Sheep BE4.png|32px]] [[File:Baby Yellow Sheep BE4.png|32px]] [[File:Baby Lime Sheep BE4.png|32px]] [[File:Baby Green Sheep BE4.png|32px]] [[File:Baby Cyan Sheep BE4.png|32px]] [[File:Baby Light Blue Sheep BE4.png|32px]] [[File:Baby Blue Sheep BE4.png|32px]] [[File:Baby Purple Sheep BE4.png|32px]] [[File:Baby Magenta Sheep BE4.png|32px]] [[File:Baby Pink Sheep BE4.png|32px]] The textures of baby sheep have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Sheep JE3 BE6.png|32px]] [[File:Light Gray Sheep BE5.png|32px]] [[File:Gray Sheep BE5.png|32px]] [[File:Black Sheep BE5.png|32px]] [[File:Brown Sheep BE5.png|32px]] [[File:Red Sheep BE5.png|32px]] [[File:Orange Sheep BE5.png|32px]] [[File:Yellow Sheep BE5.png|32px]] [[File:Lime Sheep BE5.png|32px]] [[File:Green Sheep BE5.png|32px]] [[File:Cyan Sheep BE5.png|32px]] [[File:Light Blue Sheep BE5.png|32px]] [[File:Blue Sheep BE5.png|32px]] [[File:Purple Sheep BE5.png|32px]] [[File:Magenta Sheep BE5.png|32px]] [[File:Pink Sheep BE5.png|32px]] Changed the texture of sheep. +|[[File:Jeb Sheep BE2.gif|32px]] [[File:Baby Jeb Sheep BE2.gif|32px]] Changed the texture of sheep named "jeb_". +|[[File:Baby White Sheep JE3 BE5.png|32px]] [[File:Baby Light Gray Sheep BE5.png|32px]] [[File:Baby Gray Sheep BE5.png|32px]] [[File:Baby Black Sheep BE5.png|32px]] [[File:Baby Brown Sheep BE5.png|32px]] [[File:Baby Red Sheep BE5.png|32px]] [[File:Baby Orange Sheep BE5.png|32px]] [[File:Baby Yellow Sheep BE5.png|32px]] [[File:Baby Lime Sheep BE5.png|32px]] [[File:Baby Green Sheep BE5.png|32px]] [[File:Baby Cyan Sheep BE5.png|32px]] [[File:Baby Light Blue Sheep BE5.png|32px]] [[File:Baby Blue Sheep BE5.png|32px]] [[File:Baby Purple Sheep BE5.png|32px]] [[File:Baby Magenta Sheep BE5.png|32px]] [[File:Baby Pink Sheep BE5.png|32px]] Changed the texture of baby sheep. +|Sheep now spawn in desert [[village]] shepherd houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Sheep can now spawn in [[plains]], [[savanna]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] village shepherd houses, butcher houses, and animal pens.}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Sheep no longer spawn in snowy taigas.}} +|{{HistoryLine|||dev=release|Reverted the sheep spawning change made in Preview 1.18.20.28.}} + +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes).}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Sheep JE1.png|32px]] [[File:Light Gray Sheep JE2.png|32px]] [[File:Gray Sheep JE2.png|32px]] [[File:Black Sheep JE2.png|32px]] [[File:Brown Sheep JE2.png|32px]] [[File:Red Sheep JE2.png|32px]] [[File:Orange Sheep JE2.png|32px]] [[File:Yellow Sheep JE2.png|32px]] [[File:Lime Sheep JE2.png|32px]] [[File:Green Sheep JE2.png|32px]] [[File:Cyan Sheep JE2.png|32px]] [[File:Light Blue Sheep JE2.png|32px]] [[File:Blue Sheep JE2.png|32px]] [[File:Purple Sheep JE2.png|32px]] [[File:Magenta Sheep JE2.png|32px]] [[File:Pink Sheep JE2.png|32px]] Added sheep. +|[[File:Sheared White Sheep Revision 1.png|32px]] Sheep can be [[shear]]ed.}} +|{{HistoryLine||xbox=TU3|Sheep now drop 2-4 [[wool]] when [[shear]]ed.|Sheep no longer drop wool when hit.|Sheep now drop one wool block when killed while not sheared.}} +|{{HistoryLine||xbox=TU5|Sheep now run away when attacked.}} +|{{HistoryLine||xbox=TU7|[[File:Baby White Sheep JE1 BE4.png|32px]] [[File:Baby Light Gray Sheep JE2.png|32px]] [[File:Baby Gray Sheep JE2.png|32px]] [[File:Baby Black Sheep JE2.png|32px]] [[File:Baby Brown Sheep JE2.png|32px]] [[File:Baby Red Sheep JE2.png|32px]] [[File:Baby Orange Sheep JE2.png|32px]] [[File:Baby Yellow Sheep JE2.png|32px]] [[File:Baby Lime Sheep JE2.png|32px]] [[File:Baby Green Sheep JE2.png|32px]] [[File:Baby Cyan Sheep JE2.png|32px]] [[File:Baby Light Blue Sheep JE2.png|32px]] [[File:Baby Blue Sheep JE2.png|32px]] [[File:Baby Purple Sheep JE2.png|32px]] [[File:Baby Magenta Sheep JE2.png|32px]] [[File:Baby Pink Sheep JE2.png|32px]] Added baby sheep. +|Sheep can now be [[bred]] using [[wheat]].}} +|{{HistoryLine||xbox=TU9|Sheep now eat [[grass block]]s and [[short grass]] in order to re-grow their wool. As a counterbalance, [[shear]]ing a sheep yields 1-3 [[wool]] blocks instead of 2-4.|[[Spawn egg]]s are now available for sheep in [[Creative]] mode.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby sheep can now be spawned by using {{xbtn|lt}} on that [[mob]] using its [[spawn egg]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[File:Jeb Sheep JE1.gif|32px]] [[File:Baby Jeb Sheep Revision 1.gif|32px]] Sheep named as 'jeb_' cycles now through all possible sheep colors in a fading rainbow effect. They still drop the color [[wool]] they were [[dye]]d last.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Sheep now drop [[raw mutton]]. If killed with fire, they drop [[cooked mutton]]. +|Baby sheep's growth can now be accelerated using [[wheat]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] Added [[evoker]]s which automatically turn blue sheep into red sheep.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Sheep can now be [[shear]]ed using [[dispenser]]s.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:White Sheep BE4.png|32px]] [[File:Light Gray Sheep BE3.png|32px]] [[File:Gray Sheep BE3.png|32px]] [[File:Black Sheep BE3.png|32px]] [[File:Brown Sheep BE3.png|32px]] [[File:Red Sheep BE3.png|32px]] [[File:Orange Sheep BE3.png|32px]] [[File:Yellow Sheep BE3.png|32px]] [[File:Lime Sheep BE3.png|32px]][[File:Green Sheep BE3.png|32px]] [[File:Cyan Sheep BE3.png|32px]] [[File:Light Blue Sheep BE3.png|32px]] [[File:Blue Sheep BE3.png|32px]] [[File:Purple Sheep BE3.png|32px]] [[File:Magenta Sheep BE3.png|32px]] [[File:Pink Sheep BE3.png|32px]] Added sheep. +|[[File:Baby White Sheep JE1 BE4.png|32px]] [[File:Baby Light Gray Sheep BE4.png|32px]] [[File:Baby Gray Sheep BE4.png|32px]] [[File:Baby Black Sheep BE4.png|32px]] [[File:Baby Brown Sheep BE4.png|32px]] [[File:Baby Red Sheep BE4.png|32px]] [[File:Baby Orange Sheep BE4.png|32px]] [[File:Baby Yellow Sheep BE4.png|32px]] [[File:Baby Lime Sheep BE4.png|32px]] [[File:Baby Green Sheep BE4.png|32px]] [[File:Baby Cyan Sheep BE4.png|32px]] [[File:Baby Light Blue Sheep BE4.png|32px]] [[File:Baby Blue Sheep BE4.png|32px]] [[File:Baby Purple Sheep BE4.png|32px]][[File:Baby Magenta Sheep BE4.png|32px]] [[File:Baby Pink Sheep BE4.png|32px]] Added baby sheep.}} +}} + +{{loadPage|Sheep/Old colors|Prior colors|h3}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== Sheared ==== + +Sheared White Sheep.png| +Sheared Light Gray Sheep.png| +Sheared Gray Sheep.png| +Sheared Black Sheep.png| +Sheared Brown Sheep.png| +Sheared Red Sheep.png| +Sheared Orange Sheep.png| +Sheared Yellow Sheep.png| +Sheared Lime Sheep.png| +Sheared Green Sheep.png| +Sheared Cyan Sheep.png| +Sheared Light Blue Sheep.png| +Sheared Blue Sheep.png| +Sheared Purple Sheep.png| +Sheared Magenta Sheep.png| +Sheared Pink Sheep.png| + + +==== {{JE}} ==== +{{hidden begin|Show all renders}} + +White Sheep.png| +Light Gray Sheep.png| +Gray Sheep.png| +Black Sheep.png| +Brown Sheep.png| +Red Sheep.png| +Orange Sheep.png| +Yellow Sheep.png| +Lime Sheep.png| +Green Sheep.png| +Cyan Sheep.png| +Light Blue Sheep.png| +Blue Sheep.png| +Purple Sheep.png| +Magenta Sheep.png| +Pink Sheep.png| +File:Jeb Sheep.gif| +Baby White Sheep.png| +Baby Light Gray Sheep.png| +Baby Gray Sheep.png| +Baby Black Sheep.png| +Baby Brown Sheep.png| +Baby Red Sheep.png| +Baby Orange Sheep.png| +Baby Yellow Sheep.png| +Baby Lime Sheep.png| +Baby Green Sheep.png| +Baby Cyan Sheep.png| +Baby Light Blue Sheep.png| +Baby Blue Sheep.png| +Baby Purple Sheep.png| +Baby Magenta Sheep.png| +Baby Pink Sheep.png| +File:Baby Jeb Sheep.gif| + +{{hidden end}} + +==== {{BE}} ==== +{{hidden begin|Show all renders}} + +White Sheep.png| +Light Gray Sheep BE.png| +Gray Sheep BE.png| +Black Sheep BE.png| +Brown Sheep BE.png| +Red Sheep BE.png| +Orange Sheep BE.png| +Yellow Sheep BE.png| +Lime Sheep BE.png| +Green Sheep BE.png| +Cyan Sheep BE.png| +Light Blue Sheep BE.png| +Blue Sheep BE.png| +Purple Sheep BE.png| +Magenta Sheep BE.png| +Pink Sheep BE.png| +Jeb Sheep BE2.gif| +Baby White Sheep.png| +Baby Light Gray Sheep BE.png| +Baby Gray Sheep BE.png| +Baby Black Sheep BE.png| +Baby Brown Sheep BE.png| +Baby Red Sheep BE.png| +Baby Orange Sheep BE.png| +Baby Yellow Sheep BE.png| +Baby Lime Sheep BE.png| +Baby Green Sheep BE.png| +Baby Cyan Sheep BE.png| +Baby Light Blue Sheep BE.png| +Baby Blue Sheep BE.png| +Baby Purple Sheep BE.png| +Baby Magenta Sheep BE.png| +Baby Pink Sheep BE.png| +Baby Jeb Sheep BE2.gif| + +{{hidden end}} + +==== Jeb ==== + +Jeb Sheep.gif| +Baby Jeb Sheep.gif| + +==== Jeb (BE) ==== + +Jeb Sheep BE2.gif| +Baby Jeb Sheep BE2.gif| + + +=== Screenshots === + +File:NotchAnimalBreedingFirst.png|The first screenshot on [[breeding]] released by [[Notch]]. +File:Sheep Death.png|A dying sheep. +File:Natural Sheep.png|White, brown, light gray, gray, pink and black are 6 of the naturally spawning colors of a sheep. +File:SheepLand.png|A large flock of sheep, along with some chickens. +File:Adult and Baby Sheep.png|A baby sheep and an adult sheep. +File:Sheep Eating Grass.png|The sheep [[Grass Block|grass]]-eating animation. +File:BabySheepAni.png|The baby sheep grass-eating animation. +File:DyedSheep.png|Sheep that have been [[dye]]d by the [[player]]. +File:Sheep probabilities.png|The relative probabilities of naturally spawned sheep colors. +File:ShearedBabySheepAndParent.png|A [[shear]]ed baby sheep next to its parent. (sheared baby sheep are available only via [[commands]]). +File:Snowy Grass vs Snowy Dirt.png|[[Grass Block|Snowy grass]] next to a patch of [[dirt]] that a sheep has eaten. +File:Blueheadsheep.png|A sheep with a blue head. +File:Coloured-sheep.png|Four different colors of naturally spawning sheep: light gray, gray, brown, and black. +File:Z-fighting shep.png|Z-fighting in the sheep's legs while invisible, in Spectator mode. +File:Pink.png|Rare occurrence of a pink sheep. +File:Sheepbug.png|Sheep bugged in a tree. This is on an old version of Minecraft. +File:Flockofsheep.png|Flock of sheep in a swamp biome. +File:Insidesheepsleg.png|The foot of a sheep. +File:Sheep Color Overlay.jpg|The sheep's color around their face and overlay when sheared corresponds to their wool color in ''Bedrock Edition''. +File:AncientSheep.jpg|A sheep before [[Pocket Edition Alpha 0.6.0]]. +File:Pink sheep mcpe.jpg|Pink sheep before [[Pocket Edition Alpha 0.8.0]]. +File:All sheep color.png|All of the possible sheep wool colors ([[dye]]d by the [[player]].) Sheep have dyed wool remnants. +File:OldSheepPE0.7.1.png|A yellow sheep during [[Pocket Edition Alpha 0.7.1]]. +File:Sheared Baby White Sheep.png|A white baby sheep that has been sheared (sheared baby sheep are available only via commands). +File:Dyed Sheep Farm.png|Dyed sheep in separate pens. +File:Pink Sheep Encounter.jpg|A pink sheep in the wild. +File:BetaPinkSheep.png|A pink sheep seen in [[Java Edition Beta 1.7.3]] + + +=== Textures === + +Sheep (texture).png|A sheep's texture file. +Sheep Fur (texture).png|A sheep's fur texture file. + + +=== In other media === + +File:Animals.png|Artwork of a sheep alongside [[Steve]] and a [[pig]]. +File:World of Color Update.png|Various dyed sheep as shown in the [[World of Color Update]] artwork. +File:Sheep Minecraft Instagram.jpg|Artwork of a sheep. +File:Caves & Cliffs cover art.png|A brown sheep in promotional artwork for the first [[Caves & Cliffs]] update. +File:Minecraft Education Edition Key Art.jpg|A sheep in official artwork for the [[Education Edition]]. +File:MCSM Sheep.png|A [[Minecraft Story Mode:Sheep|Sheep]] as it appears in [[Minecraft Story Mode]]. +File:Inky Sheep overview.jpg|Concept art of an [[MCE:Inky Sheep|Inky Sheep]], a unique variation of sheep featured in [[Minecraft Earth]]. +File:Sheep(Dungeons).png|A [[MCD:Sheep|Sheep]] as it appears in [[Minecraft Dungeons]]. +File:Sheep Mobestiary.jpg|Sheep pictured in the [[Minecraft: Mobestiary|Mobestiary]]. +File:LEGO Cyan Sheep.png|[[LEGO]] minifigure of cyan sheep. +File:LEGO Purple Baby Sheep.png|LEGO minifigure of purple baby sheep. +File:Sheep-Mini-Figure-Series-18.jpg|A "Super Cute" Sheep from the 18th line of Minecraft Mini-Figures. +File:Baby Sheep Plush JINX.jpg|Baby sheep plush made by JINX. +File:My Base Is Your Base.png|"My Base is Your Base," an official T-Shirt design featuring a build of a red sheep. +File:Sheep (Trails & Tales Event).png|The Secret Sheep, featured in the [[Trails & Tales Event]]. +File:Sheep Man.png|Sheep Man, a skin included in the second Legacy Console [[skin pack]]. +File:Naked Sheep Man.png|A sheared version of Sheep Man from the same pack. +File:Top Hat Sheep.png|Top Hat Sheep, a skin featured in the 1st Birthday [[skin pack]]. +File:Mummy Sheep.png|The "Mummy Sheep," featured in the Halloween Edition [[mash-up pack]] and [[Minecraft Mini-Series]]. +File:AMCM Pink Sheep.png|A pink sheep, as depicted in ''[[A Minecraft Movie]]''. +File:Sheep staring up.jpeg|A baby sheep looking upwards. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Animal mobs]] + +[[cs:Ovce]] +[[de:Schaf]] +[[es:Oveja]] +[[fr:Mouton]] +[[hu:Bárány]] +[[it:Pecora]] +[[ja:ヒツジ]] +[[ko:양]] +[[nl:Schaap]] +[[pl:Owca]] +[[pt:Ovelha]] +[[ru:Овца]] +[[th:แกะ]] +[[tr:Koyun]] +[[uk:Вівця]] +[[zh:绵羊]] diff --git a/wiki_backup/Left to Bloom.txt b/wiki_backup/Left to Bloom.txt new file mode 100644 index 0000000..3d05f37 --- /dev/null +++ b/wiki_backup/Left to Bloom.txt @@ -0,0 +1,124 @@ +{{Infobox music +|title = "Left to Bloom" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 2 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 05:42 +|genre = Ambient +|prev = "[[Stand Tall]]" +|next = "[[Ancestry]]" +}} + +'''"Left to Bloom"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]] and in [[Creative mode]]{{only|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Cherry Grove}} +| 7.69% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Jungle}} +| 7.69% +|- +| {{BiomeLink|Lush Caves}} +| 16%{{only|JE}}
17.39%{{only|BE}} +|- +| {{BiomeLink|Meadow}} +| 14.29% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{Music disclaimer}} +[[File:Left to bloom.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Left to Bloom" +| left_to_bloom.ogg +| music.game,
music.overworld.bamboo_jungle,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.jungle,
music.overworld.lush_caves,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Left to Bloom" +| left_to_bloom.ogg +| music.game,
music.game.lush_caves,
music.game.meadow,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.bamboo_jungle,
music.overworld.cherry_grove,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Left to Bloom". +|"Left to Bloom" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Left to Bloom" no longer plays on the main menu. +|"Left to Bloom" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"Left to Bloom" can now play in [[cherry grove]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Left to Bloom". The track has to be downloaded separately. +|"Left to Bloom" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|"Left to Bloom" no longer plays on the main menu.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Left to Bloom" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Left to Bloom]] diff --git a/wiki_backup/Lightning bolt.txt b/wiki_backup/Lightning bolt.txt new file mode 100644 index 0000000..34e2ff2 --- /dev/null +++ b/wiki_backup/Lightning bolt.txt @@ -0,0 +1,292 @@ +[[File:Lightning.png|thumb|250px|Lightning during a thunderstorm.]] +[[File:LightningStrike.gif|thumb|right|A lightning bolt strikes a tree, making it potentially flammable. A [[creeper]] can be seen walking through the woods; if it had been closer to the strike, it would have become [[Creeper#Charged Creepers|charged]].]] +A '''thunderstorm''' is a somewhat uncommon and dangerous [[weather]] condition. + +== Behavior == + +Thunderstorms are an uncommon temporary, global occurrence{{tweet|notch|55984678875836416|It's temporal and global|April 07, 2011}} that can happen randomly at any time, within the [[Overworld]]. The exact type of precipitation during a thunderstorm varies depending on the [[Biome#Temperature|temperature of the current biome]], as well as the current [[altitude]]. + +* While the clear counter is counting down, the weather is always clear. This counter is used only when the {{cmd|weather clear}} command is issued, setting the counter to a value given by the player or 5 minutes. +* The rain counter counts down to zero, and each time it reaches zero, the rain is toggled on or off. When the rain is turned on, the counter is reset to a value between 12,000-24,000 ticks (0.5-1 game days), and when the rain is turned off the counter is reset to a value of 12,000-180,000 ticks (0.5-7.5 game days). +* Like the rain counter, the thunder counter also toggles thunder on and off when it reaches zero, but clear weather overrides the "on" state. When thunder is turned on, the thunder counter is reset to 3,600-15,600 ticks (3-13 minutes), and when thunder is turned off the counter resets to 12,000-180,000 ticks (0.5-7.5 game days). +* Thunder can occur in the game only when the rain and thunder states both happen to be "on" at the same time. The random combinations of the states toggled by the rain and thunder counters result in a 1.44% chance for a thunderstorm to occur, or an approximate average real-time duration of 9 hours between thunderstorms. +* The values in each range are uniformly distributed. + +Thunderstorms can be skipped entirely with the use of a [[bed]], regardless of the time of day. + +== Effects == + +As with rain and snow, the sky is darkened and the [[sun]], [[moon]], and [[Moon#Stars|stars]] are no longer visible. Thunderstorms darken the world, causing the [[light]] level from the sky to visually decrease to 10. The clouds darken from white to dark gray, although clouds themselves do not precipitate or create lightning. While the sun is not visible during rain, the glow associated with sunrise and sunset is still visible. + +Unlike during regular rainstorms or snowstorms, the light level from the sky is treated as if it were 0{{check the code|[[Light#Internal sky light]] asserts it's "as if the internal sky light level were actually 5"}} for the purposes of hostile mob spawning, which allows hostile [[mobs]] to spawn at any time of the day. + +=== Lightning === +{{Distinguish|Lighting}} +{{anchor|Lightning Bolt}} + +'''Lightning''' is a lethal element to thunderstorms. Lightning momentarily increases the sky light's brightness to slightly greater than full daylight. + +[[File:Lightning fire.png|thumb|left|200px|The fire that a lightning bolt creates.]] + +Lightning strikes randomly and creates [[fire]]s (only on normal and hard difficulty) in a 2 block radius where it strikes. Such fires act normally, igniting all flammable materials, detonating [[TNT]], and even activating [[nether portal]]s. The lightning itself, however, is not destructive and does not destroy blocks. While most fires are extinguished by the rain, areas that block rain can allow the fire to spread, and any [[netherrack]], [[magma block]]s, [[soul sand]], or [[soul soil]] lit by lightning is not extinguished by the rain. + +Most [[entities]] struck by lightning are dealt {{hp|5}} damage (sometimes twice in succession) and are set on fire, which may cause additional damage. [[Boats]] may be destroyed, entirely (including [[Boats with chests]]), leaving nothing behind. + +If the player is killed by a lightning strike, the [[death message]] appears: " was struck by lightning". This message does not display if the player was killed by the fire created by a lightning bolt. + +Lightning {{in|bedrock}} changes color from white to orange at sunset, and appears brighter during the daytime. + +Lightning may be manually summoned with the {{cmd|summon lightning_bolt}} command. It is summoned as an entity, and it can be referred to by [[commands]] or [[Command#Selectors|selectors]]. + +[[File:SkeletonRiderGroup.png|thumb|250px|A group of skeletal horsemen spawned during a thunderstorm.]] +[[File:Charged Creeper.gif|thumb|255x255px|[[Creeper#Charged Creeper|Charged Creeper]]]] +[[File:Villager becoming Witch.gif|thumb|A villager gets struck by lightning.]] + +Lightning is also spawned when a [[trident]] enchanted with [[Channeling]] is thrown and strikes a mob or a [[lightning rod]] during a thunderstorm. + +On [[graphics settings]] lower than ''Fabulous!'', [[water]] is invisible when seen through lightning. + +==== Effects on mobs ==== +A lightning strike affects certain mobs differently: +* Lightning may randomly spawn a [[Skeleton Horse#Spawning|"skeleton trap" horse]] with a chance of 0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.8125–6.75% on Hard, depending on the [[regional difficulty]]. A player triggers the trap by moving within 10 blocks of the horse, whereupon the horse transforms into four skeletal horsemen. A non-triggered trap horse despawns after 15 minutes. +* A [[pig]] struck by lightning turns into a [[zombified piglin]]. +* A [[creeper]] becomes [[Creeper#Charged Creeper|charged]]. +* A [[villager]] gets replaced by a [[witch]] when [[lightning]] strikes within four blocks from it. +* A red [[mooshroom]] changes into a [[Mooshroom|brown mooshroom]] and vice versa. +* A lightning strike on a [[turtle]] instantly kills it, and it drops 1 [[bowl]] instead of its normal drops.{{bug|MC-125562|||Works as Intended}} + +==== Lightning mechanics ==== + +For each loaded chunk, every tick there is a {{frac|1|100,000}} chance of an attempted lightning strike during a thunderstorm. From this probability, if ≈201 chunks are loaded (from a radius of 128 blocks from the player to the center of each chunk) then 90% of the time up to 5 lightning strikes occur in the world each minute, with an average of approximately 2.4 lightning strikes each minute. + +When lightning is to strike, random X and Z coordinates within the chunk are chosen, and the block just above the highest block that is liquid or obstructs movement is chosen for the lightning strike. If a [[lightning rod]] is nearby, it strikes the rod instead. Then if there are any living entities that can see the sky in a 3×''h''×3 region from 3 below the target block up to the world height, one such entity is selected at random and the lightning target is moved to the block the entity stands in. + +The target block is checked again for the following conditions: +* Target block can see the sky. +* Rain (not snow) is falling in the target block. +** Thus, lightning does not naturally strike within cold biomes or biomes where it does not rain. + +If these conditions pass, lightning strikes. + +When lightning strikes, all entities within a 6×12×6 region horizontally centered on the northwest corner of the target block with the bottom edge 3 below the target block are struck by lightning. Multiple passes are made over this region, so items dropped during an earlier pass may be destroyed during a subsequent pass; [[damage immunity]] usually prevents struck mobs from taking more than {{hp|5}} damage. [[Opacity|Non-solid]] blocks (such as [[redstone]], [[torch]]es, and [[snow layer]]s) are not directly affected by lightning. + +==== Thunder ==== +{{Redirect|Thunder|the ''Minecraft Dungeons'' enchantment|MCD:Thundering}} +'''Thunder''' is a sound event that occurs every time lightning strikes. Every player within 160 thousand blocks and in the same dimension hears the thunder. + +The ability to hear thunder affects multiplayer, as it is possible to hear lightning strike at someone else's base or use a modded Minecraft client to determine the direction of every strike in the world the player is in. Using the direction of strikes, it is possible to [[wikipedia:Triangulation (surveying)|triangulate]] the coordinates of lightning strikes. + +Because lightning bolts only happen in loaded chunks, this can be used to, for example, know where the other player is in a multiplayer world with only two player (however, the spawn chunks are always loaded, so the triangulation might lead you to world spawn instead). + +==== Lightning rods ==== +Lightning strikes within a radius of 128 blocks (''Java Edition'') or 64 blocks (Bedrock Edition) of a [[lightning rod]] are redirected to the rod, emitting a [[Redstone]] signal. This can be used to prevent flammable structures from being struck by lightning, or intentionally direct lightning toward or away from mobs. During a thunderstorm, they emit spark-like particles, even in biomes where lightning doesn't strike. + +== Sounds == +{{Edition|Java}}:
+ +{{SoundTable +| type = java +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Lightning strikes +|source=weather +|description=When lightning strikes near a player +|id=entity.lightning_bolt.impact +|translationkey=subtitles.entity.lightning_bolt.impact +|volume=2.0 +|pitch=0.5-0.7 +|distance=16}} +| {{SoundLine +|sound=Thunder1.ogg +|sound2=Thunder2.ogg +|sound3=Thunder3.ogg +|subtitle=Thunder roars +|source=weather +|description=When lightning strikes in the world +|id=entity.lightning_bolt.thunder +|translationkey=subtitles.entity.lightning_bolt.thunder +|volume=10000.0 +|pitch=0.8-1.0 +|distance=16 (technical) / 160K (effective)}} +| {{SoundLine +|rowspan=2 +|sound=Trident thunder1.ogg +|sound2=Trident thunder2.ogg +|subtitle=Trident thunder cracks +|source=neutral +|description=When a Channeling trident hits a mob +|id=item.trident.thunder +|translationkey=subtitles.item.trident.thunder +|volume=5.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trident thunder cracks +|source=weather +|description=When a trident with Channeling strikes a lightning rod +|id=item.trident.thunder +|translationkey=subtitles.item.trident.thunder +|volume=5.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=weather +|description=When lightning strikes near a player +|id=ambient.weather.lightning.impact +|volume=1000.0 +|pitch=0.3-0.7}} +| {{SoundLine +|sound=Thunder1.ogg +|sound2=Thunder2.ogg +|sound3=Thunder3.ogg +|source=weather +|description=When lightning strikes in the world +|id=ambient.weather.thunder +|volume=1000.0 +|pitch=0.6-1.0}} +| {{SoundLine +|sound=Trident thunder1.ogg +|sound2=Trident thunder2.ogg +|source=player +|description=When a trident with Channeling strikes a mob{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}} +|id=item.trident.thunder +|volume=1.0{{Bug|MCPE-178265||Trident thunder sound definition schema error}} +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Lightning Bolt +|spritetype=entity +|nameid=lightning_bolt +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Lightning Bolt +|spritetype=entity +|nameid=lightning_bolt +|id=93 +|foot=1}} + +=== Entity data === + +Lightning bolts have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +==Advancements== + +{{load advancements|Very Very Frightening;Surge Protector}} + +== History == + +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Added thunderstorms and lightning. +|The ability for lightning to charge [[creeper]]s and transform [[pig]]s into [[zombie pigmen]] has been added. +|In [[multiplayer]], the sky during a thunderstorm looks identical to when [[rain]]ing.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w18a|As a result of singleplayer being changed to an internal server, the sky during a thunderstorm now looks the same as when raining.{{bug|MC-673}}}} +|{{HistoryLine||1.7.2|dev=13w39a|The clouds and the sky again appear much darker during thunderstorms. +|The rendering brightness is now decreased during thunderstorms. Previously, the sky would darken, but the ground wouldn't appear to get darker, even though monsters could spawn.}} +|{{HistoryLine||1.8|dev=14w03a|Lightning now transforms [[villager]]s into [[witch]]es.}} +|{{HistoryLine|||dev=14w30a|Lightning can now be manually summoned with the {{cmd|summon LightningBolt}} [[command]].}} +|{{HistoryLine|||dev=14w32a|Lightning now damages [[Nether]] mobs and [[mob]]s with the [[Fire Resistance]] status effect.}} +|{{HistoryLine||1.9|dev=15w38a|There is a now chance (depending on [[regional difficulty]]) that a lightning strike spawns a [[Skeleton Horse|"skeleton trap" skeletal horse]].}} +|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from LightningBolt to lightning_bolt.}} +|{{HistoryLine||1.13|dev=18w07a|If a [[player]] throws a [[trident]] enchanted with [[Channeling]] at a [[mob]] during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning without [[commands]].}} +|{{HistoryLine||1.14|dev=19w08a|If lightning strikes near a red [[mooshroom]], it turns into a brown mooshroom and vice versa.}} +|{{HistoryLine||1.16|dev=Pre-release 1|Lightning bolts can now be targeted by selectors and save to the world.}} +|{{HistoryLine||1.17|dev=20w45a|Lightning bolts can be led into a [[lightning rod]] within a 16x16 range.}} +|{{HistoryLine||1.18|dev=21w44a|[[Sleeping]] now only resets the weather cycle during rain or a thunderstorm.{{bug|MC-63340||Sleeping always resets time until rain|Fixed}} Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.}} +|{{HistoryLine|||dev=20w46a|Lightning bolts can now be caught within a 32x32 range.}} +|{{HistoryLine|||dev=21w11a|Lightning bolts now clean oxidation off copper blocks. +|Lightning bolts no longer spawn skeleton horses when striking [[lightning rod]]s.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|Added thunderstorms.}} +|{{HistoryLine||v0.14.0|dev=build 1|Lightning now transforms [[villager]]s into [[witch]]es.}} +|{{HistoryLine||v0.16.0|dev=build 1|There is now a chance (depending on [[regional difficulty]]) for a lightning strike to spawn a [[Horse#Skeleton trap|"skeleton trap" skeletal horse]]. +|Lightning can now be manually summoned with the {{cmd|summon LightningBolt}} [[command]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID has been changed from lightningBolt to lightning_bolt.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|If a [[player]] throws a [[trident]] enchanted with [[Channeling]] at a [[mob]], a lightning bolt is summoned and strikes that mob.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|If lightning strikes near a red [[mooshroom]], it turns into a brown mooshroom and vice versa.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|Hostile mobs can now spawn during thunderstorms in the day.}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|Lightning bolts can now be caught within a 64x64 range.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Lightning bolts now clean oxidation off copper blocks.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Thunderstorms now occur as often as in ''Java Edition''.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|Added thunderstorms.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Lightning now transforms [[villager]]s into [[witch]]es.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|There is a now chance (depending on [[regional difficulty]]) that a lightning strike spawns a [[Skeleton Horse|"skeleton trap" skeletal horse]].}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|If a [[player]] throws a [[trident]] enchanted with [[Channeling]] at a [[mob]] during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning.}} +}} + +== Issues == + +{{issue list|Lightning|Thunder}} + +== Trivia == +* Lightning, unlike other weather effects, does not have an image file associated with it. It is an entity, coded directly into the game engine, allowing for dynamic, realistic lightning. +* {{IN|be}}, lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits. +* Because lightning is an entity, [[commands]] and [[command block]]s can be used to kill and remove them from the world. + +== Gallery == +=== Screenshots === + +File:Void Thunder.png|The void during a lightning strike. +File:Witch Brawl.png|Witches fighting during a thunderstorm. +File:ThunderClouds.png|Thunderclouds appearing in a hot biome with no rain. +File:Largelake.png|Forest lake during the thunderstorm. +File:lightning_redstone_anim.gif|Lightning hitting a lightning rod and sending a redstone signal. +File:lightning_oxidizing_anim.gif|A lightning-struck lightning rod decreasing the oxidizing level of nearby copper blocks. + + +== References == + +{{reflist}} + +== Navigation == +{{Navbox environment}} +{{Navbox entities|Other}} + +[[de:Gewitter]] +[[es:Tormenta]] +[[fr:Orage]] +[[ja:雷雨]] +[[ko:뇌우#번개]] +[[nl:Onweersbui]] +[[pl:Burza]] +[[pt:Tempestade]] +[[ru:Погода#Гроза]] +[[zh:雷暴]] diff --git a/wiki_backup/Living Mice.txt b/wiki_backup/Living Mice.txt new file mode 100644 index 0000000..d1da403 --- /dev/null +++ b/wiki_backup/Living Mice.txt @@ -0,0 +1,145 @@ +{{Infobox music +|title = "Living Mice" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 5 +|author = [[C418]] +|date = March 4, 2011 +|length = 02:57 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/living-mice Bandcamp] +|prev = "[[Death (song)]]" +|next = "[[Moog City]]" +}} +{{Q|Yes, I mean you.|C418|bandcamp.com}} +{{Q|“Living Mice,” or the opposite would be deadmau5, hah. Joel did help me a bit with making this album, so there’s that reference.|C418|c418.org}} + +'''"Living Mice"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Frozen Peaks}}{{only|BE}} +| 10% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}}{{only|JE}} +| 11.11% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Meadow}}
{{BiomeLink|Snowy Slopes}} +| 14.29% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Living mice.ogg]] + +"Living Mice" is an inquisitive tune that begins with a looping 4-note pattern being played on an [[wikipedia:Electric Piano|electric piano]] that can be heard throughout the track. The electric piano and some warm synths play a melody over this pattern. + +The piece later intensifies, with a harp, grand string chords, a piano, and a glockenspiel playing a more emotional section before the track ends by fading out with the same 4-note pattern, but with the addition of the harp and the glockenspiel. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Living Mice" +| living_mice.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Living Mice" +| hal2.ogg +| music.game,
music.game.jagged_peaks,
music.game.meadow,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Living Mice", as "hal2.ogg"}} +|{{HistoryLine||v1.2.1|"hal2" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"hal2" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"hal2" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"hal2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"hal2" can now play in [[frozen peaks]], [[jagged peaks]], [[meadow]]s, [[snowy slopes]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"hal2" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"hal2" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"hal2.ogg" was renamed to "living_mice.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Living Mice", as "hal2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"hal2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Living Mice", as "hal2.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The title "Living Mice" is a reference to [[wikipedia:deadmau5|deadmau5]]. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Living Mice]] diff --git a/wiki_backup/Lush Bath Bomb Add-On.txt b/wiki_backup/Lush Bath Bomb Add-On.txt new file mode 100644 index 0000000..aad40fb --- /dev/null +++ b/wiki_backup/Lush Bath Bomb Add-On.txt @@ -0,0 +1,258 @@ +{{wip}} +{{Needs render| +Render of Merchant, Merchant Assistant and other entities}} +{{exclusive|bedrock}} +{{Add-on +| title = Lush Bath Bomb Add-On +| image = Bath Bombs screenshot 1.jpg +| developers = +| price = Free +| release = August 1, 2024 +| website page = [https://www.minecraft.net/en-us/marketplace/pdp?id=b438cb5f-e92d-4416-a25f-b4b3c9bd7725?id=b438cb5f-e92d-4416-a25f-b4b3c9bd7725 Lush Bath Bomb Add-On in Minecraft Marketplace | Minecraft] +| article title =Minecraft x LUSH +| article =minecraft-x-lush +}} +[[File:Bath Bombs thumbnail 0.jpg|thumb|Key art]] + +'''Lush Bath Bomb Add-On''' is an official add-on made in promotion of [[w:bath bomb|bath bombs]] produced by British cosmetics retailer [[w:Lush (company)|Lush]]. + +== Additions == +=== Items === +;[[File:BathBombBenzoinSapling.png|32px|class=pixel-image]] Benzoin Sapling +* Found in [[jungle]]s +* Can be placed +* Produces one benzoin when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on [[dirt]], [[rooted dirt]], [[coarse dirt]], and [[grass block]]s +* Affected by gravity + +;[[File:BathBombBenzoin.png|32px|class=pixel-image]] Benzoin +* Can be bought from merchants for one [[emerald]] + +;[[File:BigBlueBathBomb.png|32px|class=pixel-image]] Big Blue Bath Bomb +* Crafted using seaweed, salt, lemon, and lavender +* "Produces a peaceful liquid" when {{control|thrown}}. +* Liquid puddle remains for 60 seconds. +* Grants [[speed]] and [[water breathing]] to players. +* Converts [[lava]] into [[obsidian]]. +* Creates a "bubble shield" around players, making them immune to damage for 60 seconds. + +;[[File:BathBombCedarwood.png|32px|class=pixel-image]] Cedarwood +* Can be bought from merchants for one emerald + +;[[File:BathBombGrapefruitSapling.png|32px|class=pixel-image]] Grapefruit Sapling +* Found in [[jungle]]s and [[savanna]]s +* Can be placed +* Produces one grapefruit when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombGrapefruit.png|32px|class=pixel-image]] Grapefruit +* Can be bought from merchants for one emerald + +;[[File:BathBombGuidebook.png|32px|class=pixel-image]] Guide Book +* Crafted using a [[book]] and seaweed +* Contains explanations and recipes for the items included in the add-on +* Appears in the inventory upon starting the map + +;[[File:IntergalacticBathBomb.png|32px|class=pixel-image]] Intergalactic Bath Bomb +* Crafted using mint, grapefruit, and cedarwood. +* Creates "mesmerizing calm bubbles" when {{control|thrown}} +* Slows down mobs who touch the liquid, as well as creating anti-gravity.{{Needs testing}} +* Liquid puddle remains for 60 seconds. +* Grants [[jump boost]] and [[slow falling]] to players. +* Converts [[lava]] into [[obsidian]]. + +;[[File:LakesBathBomb.png|32px|class=pixel-image]] Lakes Bath Bomb +* Crafted using pine oil and oakmoss. +* "Creates a tranquil liquid" when {{control|thrown}}. +* Liquid puddle remains for 60 seconds. +* Grants [[resistance]] and [[health boost]] to players. +* Converts lava into obsidian. +* Attracts fish.{{Needs testing}} + +;[[File:BathBombLavendarSapling.png|32px|class=pixel-image]] Lavender Sapling +* Found in [[savanna]]s, [[forest]]s +* Can be placed +* Produces one lavender when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombLavendar.png|32px|class=pixel-image]] Lavender +* Can be bought from merchants for one emerald + +;[[File:BathBombLemonSapling.png|32px|class=pixel-image]] Lemon Sapling +* Found in [[jungle]]s, [[savanna]]s, [[forest]]s and [[plains]] +* Can be placed +* Produces one lemon when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, [oarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombLemon.png|32px|class=pixel-image]] Lemon +* Can be bought from merchants for one emerald + +;[[File:BathBombMintSapling.png|32px|class=pixel-image]] Mint Sapling +* Found in [[forest]]s and [[plains]] +* Can be placed +* Produces one mint when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombMint.png|32px|class=pixel-image]] Mint +* Can be bought from merchants for one emerald + +;[[File:BathBombOakmossSapling.png|32px|class=pixel-image]] Oakmoss Sapling +* Found in [[forest]]s +* Can be placed +* Emits green particles when an oakmoss can be produced +* Produces one oakmoss when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombOakmoss.png|32px|class=pixel-image]] Oakmoss +* Can be bought from merchants for one emerald + +;[[File:BathBombPineOilSapling.png|32px|class=pixel-image]] Pine Oil Sapling +* Found in [[taiga]]s +* Can be placed +* Produces one pine oil when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombPineOil.png|32px|class=pixel-image]] Pine Oil +* Can be bought from merchants for one emerald + +;[[File:BathBombSalt.png|32px|class=pixel-image]] Salt +* Found in [[beach]]es and [[ocean]]s +* Can be bought from merchants for one emerald + +;[[File:BathBombSeaweed.png|32px|class=pixel-image]] Seaweed +* Found in [[beach]]es and [[ocean]]s +* Can be bought from merchants for one emerald + +; [[File:Villager Spawn Egg.png|32px]] Merchant Spawn Egg +*Spawns a merchant when used +* Only accessible from the [[Creative]] inventory + +; [[File:Sniffer Spawn Egg.png|32px]] Merchant Assistant Spawn Egg +*Spawns a merchant assisstant when used +* Only accessible from the [[Creative]] inventory + +;[[File:BathBombTonkaSapling.png|32px|class=pixel-image]] Tonka Sapling +* Found in [[jungle]]s +* Can be placed +* Produces one tonka when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt]], coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombTonka.png|32px|class=pixel-image]] Tonka +* Can be bought from merchants for one emerald + +;[[File:TwilightBathBomb.png|32px|class=pixel-image]] Twilight Bath Bomb +* Crafted using lavender, tonka, benzoin, and ylang ylang. +* "Conjures a serene liquid" when {{control|thrown}} +* Slows down mobs who touch the liquid.{{Needs testing}} +* Liquid puddle remains for 60 seconds. +* Grants [[regeneration]] to players. +* Converts [[lava]] into [[obsidian]]. +* Accelerates the [[daylight cycle]]. + +;[[File:BathBombYlangYlangSapling.png|32px|class=pixel-image]] Ylang Ylang Sapling +* Found in [[jungle]]s +* Can be placed +* Produces one ylang ylang when {{control|used}} when ready, then goes into a cooldown before another can be produced +* Can only be placed on dirt, rooted dirt, coarse dirt, and grass blocks +* Affected by gravity + +;[[File:BathBombYlang ylang.png|32px|class=pixel-image]] Ylang ylang +* Can be bought from merchants for one emerald + +=== Mobs === +[[File:Merchant Lush Add-on.png|thumb|100px|Merchant]] +;Merchant +*Similar to a [[wandering trader]], but exclusively [[trades]] items found in the add-on +* Has the following trades: +{|class="wikitable" +! Price +! Item +|- +|rowspan="12" |1 {{ItemLink|Emerald}} +| 1 [[File:BathBombBenzoin.png|16px|class=pixel-image]] Benzoin +|- +| 1 [[File:BathBombCedarwood.png|16px|class=pixel-image]] Cedarwood +|- +| 1 [[File:BathBombGrapefruit.png|16px|class=pixel-image]] Grapefruit +|- +| 1 [[File:BathBombLavendar.png|16px|class=pixel-image]] Lavender +|- +| 1 [[File:BathBombLemon.png|16px|class=pixel-image]] Lemon +|- +| 1 [[File:BathBombMint.png|16px|class=pixel-image]] Mint +|- +| 1 [[File:BathBombOakmoss.png|16px|class=pixel-image]] Oakmoss +|- +| 1 [[File:BathBombPineOil.png|16px|class=pixel-image]] Pine Oil +|- +| 1 [[File:BathBombSalt.png|16px|class=pixel-image]] Salt +|- +| 1 [[File:BathBombSeaweed.png|16px|class=pixel-image]] Seaweed +|- +| 1 [[File:BathBombTonka.png|16px|class=pixel-image]] Tonka +|- +| 1 [[File:BathBombYlang ylang.png|16px|class=pixel-image]] Ylang Ylang +|- +|5 {{ItemLink|Emerald|Emeralds}} +| 1 [[File:TwilightBathBomb.png|16px|class=pixel-image]] [[File:IntergalacticBathBomb.png|16px]] [[File:LakesBathBomb.png|16px]] [[File:BigBlueBathBomb.png|16px]] Random Bath Bomb +|} +[[File:Merchant Assisstant Lush Add-on.png|thumb|100px|Merchant assisstant]] +;Merchant Assistant +* Similar to a [[trader llama]], only instead of a [[llama]] it is a [[sniffer]] + +== Quotes == +{{Quote|Dive into a world of colorful explosions and magical effects with the Bath-Bombs Add-on! + +Toss bath-bombs that burst into dazzling particles and bubbles, transforming your world into a + +sparkling adventure. Whether you’re calming hostile mobs, floating with anti-gravity, or trading + +with the Bath-Bomb seller, the fun is endless|Minecraft Marketplace description}} + +== Video == +{{yt|LC7GFFIrDFY}} + +== History == +{{HistoryTable +|{{HistoryLine||July 25, 2024|link=https://x.com/Minecraft/status/1816506890097938929|The Lush Bath Bomb Add-On is teased through a video featuring a [[nitwit]] and [[enderman]].{{tweet|Minecraft|1816506890097938929|Your calm is coming 8.1.24 🛁|July 25, 2024}}}} +|{{HistoryLine|Bedrock Edition}} +|{{HistoryLine||August 1, 2024|link=none|The Lush Bath Bomb Add-On is added to the Marketplace.}} +}} + +== Gallery == + +File:Lush Bath Bombs Pack Icon.png|Pack icon. + +=== Promotional images === + +File:Bath_Bombs_screenshot_0.jpg|[[Ari]] picking grapefruits off a grapefruit sapling. +File:Bath_Bombs_screenshot_1.jpg|[[Efe]] with the merchant in a [[cherry grove]]. +File:Bath_Bombs_screenshot_2.jpg|[[Steve]] crafting an intergalactic bath bomb. +File:Bath_Bombs_screenshot_3.jpg|[[Zuri]] using an intergalactic bath bomb with Efe. +File:Bath_Bombs_screenshot_4.jpg|Zuri leaping away from a big blue bath bomb going off, while Ari watches. +File:Bath_Bombs_screenshot_5.jpg|[[Noor]], Zuri, Efe, and a [[creeper]] using a lakes bath bomb. +File:Bath Bombs panorama 0.jpg|Panorama + + +=== In other media === + +File:LUSH Article Intergalactic Block Bath Bomb.jpg|A real life version of the intergalactic bath bomb, from the [[Minecraft x LUSH collection]]. +File:Bath Bomb Shuffle.mp4|A take on a cup shuffle game with the Merchant and the intergalactic bath bomb. +File:Bath Bomb Shuffle 2.mp4|An animation of the Merchant levitating with a cosmic aura, used to confirm the answer to the game. + + +==References== +{{reflist}} + +== Navigation == + +{{Navbox add-ons}} +[[Category:Add-ons]] +[[Category:Collaborations]] diff --git a/wiki_backup/Map_item_format#map_<#>.dat_format.txt b/wiki_backup/Map_item_format#map_<#>.dat_format.txt new file mode 100644 index 0000000..eacfcd3 --- /dev/null +++ b/wiki_backup/Map_item_format#map_<#>.dat_format.txt @@ -0,0 +1,3567 @@ +[[Map]]s do not store their information in the item; instead, they save a map number in the [[Data component format#map id|minecraft:map_id]] component that corresponds to the map number (ID) of a saved file. Their information is placed in the "data" directory within the world's save directory. + +{{IN|JE}} each map has its own file associated with its ID, and there is one file that keeps track of the highest (most recently created) map ID. + +{{IN|BE}} each map can create 6 files, 1 associated with its original ID, 4 extra files that represent different scales of the map (which are stored as the parentMapIds), and another 1 extra file if the map was locked with a [[glass pane]]. + +When used in [[the Nether]], maps render as a kind of static, making them unreadable. + +==Data folder structure== +In ''[[Java Edition]]'' the file [[#idcounts.dat_format|idcounts.dat]] contains the latest ID for current map. Each map's file name uses the format '''map_<#>.dat''', where <#> is the map's unique number. + +In [[Bedrock Edition]] the map item files are contained in the mojang variant of the '''LevelDB''' file format. Each map's file name uses its own unique number, without using any prefix. + + +==map_<#>.dat format (Java)== +'''map_<#>.dat''' files are GZip'd [[NBT Format|NBT]] files. + +===NBT structure=== +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|data}}: The map data. +***{{nbt|byte|scale}}: How zoomed in the map is (it is in 2scale wide blocks square per pixel, even for 0, where the map is 1:1). Default 3, minimum 0 and maximum 4. +***{{nbt|string|dimension}}: For <1.16 (byte): 0 = The [[Overworld]], -1 = [[The Nether]], 1 = [[The End]], any other value = a static image with no player pin. In >=1.16 this is the resource location of a dimension instead. {{more info}} +***{{nbt|byte|trackingPosition}}: 1 (default) indicates that a positional arrow should be shown when the map is near its center coords. 0 indicates that the position arrow should never be shown. +***{{nbt|byte|unlimitedTracking}}: 1 allows the player position indicator to show as a smaller dot on the map's edge when the player is farther than 320 * (scale+1) blocks from the map's center. 0 makes the dot instead disappear when the player is farther than this distance. Defaults to 0 for maps created from an empty map and 1 for [[Explorer Map]]s. +***{{nbt|byte|locked}}: 1 if the map has been locked in a [[cartography table]]. +***{{nbt|int|xCenter}}: Center of map according to real world by X. +***{{nbt|int|zCenter}}: Center of map according to real world by Z. +***{{nbt|list|banners}}: List of banner markers added to this map. May be empty. +****{{nbt|compound}} A banner marker. +*****{{nbt|string|Color}}: The color of the banner. Allowed values: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. +*****{{nbt|string|Name}}: The custom name of the banner, in JSON text. May not exist. +*****{{nbt|compound|Pos}}: The block position of the banner in the world. +******{{nbt|int|X}}: The x-position of the banner. +******{{nbt|int|Y}}: The y-position of the banner. +******{{nbt|int|Z}}: The z-position of the banner. +***{{nbt|list|frames}}: List of map markers added to this map. May be empty. +****{{nbt|compound}} A marker. +*****{{nbt|int|EntityId}}: Arbitrary unique value for the marker. +*****{{nbt|int|Rotation}}: The rotation of the marker, ranging from 0 to 360. +*****{{nbt|compound|Pos}}: The block position of the marker in the world. +******{{nbt|int|X}}: The x-position of the marker. +******{{nbt|int|Y}}: The y-position of the marker. +******{{nbt|int|Z}}: The z-position of the marker. +***{{nbt|byte-array|colors}}: Width * Height array of color values ('''16384 entries''' for a default 128×128 map). Color can be accessed via the following method: colorID = Colors[widthOffset + heightOffset * width], where (widthOffset==0, heightOffset==0) is left upper point. +**{{nbt|int|DataVersion}}: The version the map was created. If not present, defaults to 1343 ([[Java Edition 1.12.2|1.12.2]]) +
+ +When this structure is loaded, Colors array is transformed to standard dimension (if it's necessary) and then structure is saved with standard height and width. + +==LevelDB format (Bedrock)== + +===NBT structure=== +
+*{{nbt|compound}}: The root tag. +**{{nbt|long|mapId}}: The Unique ID of the map. +**{{nbt|long|parentMapId}}: The Unique ID's of the parent maps. +**{{nbt|byte|dimension}}: 0 = The [[Overworld]], 1 = [[The Nether]], 2 = [[The End]], any other value = a static image with no player pin. +**{{nbt|byte|fullExplored}}: 1 if the map is full explored. +**{{nbt|byte|mapLocked}}: 1 if the map has been locked in a [[cartography table]]. +**{{nbt|byte|scale}}: How zoomed in the map is, and must be a number between 0 and 4 (inclusive) that represent the level. Default 0. If this is changed in an [[anvil]] or a [[cartography table]], the Unique ID of the map changes. +**{{nbt|byte|unlimitedTracking}}: Unknown. Default 0. +**{{nbt|short|height}}: The height of the map. Is associated with the scale level. +**{{nbt|short|width}} The width of the map. Is associated with the scale level. +**{{nbt|int|xCenter}}: Center of the map according to real world by X. +**{{nbt|int|zCenter}}: Center of the map according to real world by Z. +**{{nbt|list|decorations}}: A list of optional icons to display on the map. +***{{nbt|compound}}: An individual decoration. +****{{nbt|compound|data}} +*****{{nbt|int|rot}}: The rotation of the symbol, ranging from 0 to 15. South = 0, West = 4, North = 8, East = 12. +*****{{nbt|int|type}}: The ID of the [[Map icons.png|map icon]] to display. +*****{{nbt|int|x}}: The horizontal column (x) where the decoration is located on the map (per pixel). +*****{{nbt|int|y}}: The vertical column (y) where the decoration is located on the map (per pixel). +****{{nbt|compound|key}} +*****{{nbt|int|blockX}}: The world x-position of the decoration. +*****{{nbt|int|blockY}}: The world y-position of the decoration. +*****{{nbt|int|blockZ}}: The world z-position of the decoration. +*****{{nbt|int|type}}: Unknown. +**{{nbt|byte-array|colors}}: An array of bytes that represent color values ('''65536 entries''' for a default 128×128 map). +
+ +==idcounts.dat format== +This file keeps track of the latest map added. It is stored as a Gzip'd [[NBT Format|NBT]] file. + +===NBT structure=== +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|data}} +***{{nbt|int|map}}: Latest map ID. +**{{nbt|int|DataVersion}} +
+ +==Color table== +Maps use a color table to store the colors efficiently by ID. + +===Base colors=== +{| class="wikitable" +|- +|{{DataChecked|java|1.21}} +|19:41, 14 june 2024 (UTC) +|- +|{{DataChecked|snapshot|1.21 release candidate 1}} +|19:41, 14 june 2024 (UTC) +|- +|} + +Blocks are colored according to their material. each material has a base color that is multiplied by 135, 180, 220 or 255, and then divided by 255 to make the map color. each base color below is associated with four map colors - to get the first map color ID for a base color, multiply the base color ID by 4. (Note: ID 0 has 4 gradients of itself despite them all being transparent) +{{/header| +{{/entry +| id = 0 NONE +| blocks = [[air]], [[void air]], [[cave air]], [[barrier]], [[cake]] (including cake with [[candle]]s), [[powered rail]], [[detector rail]], [[torch]], [[redstone wire]], [[ladder]], [[rail]], [[lever]], [[redstone torch]], [[button]]s, [[repeater]], [[tripwire hook]], [[tripwire]], [[flower pot]] (including potted plants), [[head]], [[comparator]], [[activator rail]], [[end rod]], [[glass]], [[glass pane]], [[nether portal]], [[stained glass pane]] (all colors), [[structure void]], [[iron bars]], [[soul fire torch]], [[chain]], [[light block]] +}} + +{{/entry +| id = 1 GRASS +| rgb = 127, 178, 56 +| blocks = [[grass block]], [[slime block]] +}} + +{{/entry +| id = 2 SAND +| rgb = 247, 233, 163 +| blocks = [[sand]], [[suspicious sand]], birch ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), [[sandstone]] (all variants, all slabs, all stairs, all walls), [[glowstone]], [[end stone]], [[end stone bricks]] (slab, stairs, wall), [[bone block]], [[turtle egg]], [[scaffolding]], [[candle]], ochre [[froglight]], [[frogspawn]] +}} + +{{/entry +| id = 3 WOOL +| rgb = 199, 199, 199 +| blocks = [[cobweb]], [[mushroom stem]], [[bed]] (head), [[white candle]] +}} + +{{/entry +| id = 4 FIRE +| rgb = 255, 0, 0 +| blocks = [[lava]], [[TNT]], [[fire]], [[redstone block]] +}} + +{{/entry +| id = 5 ICE +| rgb = 160, 160, 255 +| blocks = [[ice]], [[frosted ice]], [[packed ice]], [[blue ice]] +}} + +{{/entry +| id = 6 METAL +| rgb = 167, 167, 167 +| blocks = [[block of iron]], [[iron door]], [[brewing stand]], [[heavy weighted pressure plate]], [[iron trapdoor]], [[lantern]], [[anvil]] (all damage levels), [[grindstone]], [[soul fire lantern]], [[lodestone]] +}} + +{{/entry +| id = 7 PLANT +| rgb = 0, 124, 0 +| blocks = [[sapling]], [[flower]]s, [[wheat]], [[sugar cane]], [[pumpkin stem]], [[melon stem]], [[lily pad]], [[cocoa]], [[carrots]], [[potatoes]], [[beetroots]], [[sweet berry bush]], [[grass]], [[fern]], [[vines]], [[leaves]], [[cactus]], [[bamboo]], [[cave vines]], [[spore blossom]], (flowering) [[azalea]], [[dripleaf]] (big and small), [[pink petals]], [[torchflower seeds]], [[pitcher pod]] +}} + +{{/entry +| id = 8 SNOW +| rgb = 255, 255, 255 +| blocks = [[snow]], [[snow block]], white ([[bed]] (foot), [[wool]], [[stained glass]], [[carpet]], [[shulker box]], [[glazed terracotta]], [[concrete]], [[concrete powder]]), [[powder snow]], pale oak ([[planks]], [[log]] (vertical), [[stripped log]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]) +}} + +{{/entry +| id = 9 CLAY +| rgb = 164, 168, 184 +| blocks = [[clay]], [[infested block]] (not including infested [[deepslate]]), [[heavy core]] +}} + +{{/entry +| id = 10 DIRT +| rgb = 151, 109, 77 +| blocks = [[dirt]], [[coarse dirt]], [[farmland]], [[dirt path]], [[granite]] (slab, stairs, wall), [[polished granite]] (slab, stairs), jungle ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), [[jukebox]], [[brown mushroom block]], [[rooted dirt]], [[hanging roots]], [[packed mud]] +}} + +{{/entry +| id = 11 STONE +| rgb = 112, 112, 112 +| blocks = [[stone]] ([[slab]], [[stairs]]), [[andesite]] (slab, stairs, wall), [[polished andesite]] (slab, stairs), [[cobblestone]] (slab, stairs, wall), [[bedrock]], [[gold ore]], [[iron ore]], [[coal ore]], [[lapis lazuli ore]], [[dispenser]], [[mossy cobblestone]] (slab, stairs, wall), [[monster spawner]], [[diamond ore]], [[furnace]], [[stone pressure plate]], [[redstone ore]], [[stone bricks]] (all variants, all slabs, all stairs, all walls), [[emerald ore]], [[ender chest]], [[dropper]], [[smooth stone]] (slab), [[observer]], [[smoker]], [[blast furnace]], [[stonecutter]], [[sticky piston]], [[piston]], [[piston head]], [[gravel]], [[suspicious gravel]], acacia [[log]] (side), [[cauldron]] (including cauldrons with [[water|water]], [[lava|lava]], or [[powdered snow |powdered snow]]), [[hopper]], [[copper ore]], [[crafter]], [[vault]], [[trial spawner]], pale oak [[wood]], pale oak [[log]] (side) +}} + +{{/entry +| id = 12 WATER +| rgb = 64, 64, 255 +| blocks = [[kelp]], [[seagrass]], [[water]], [[bubble column]], waterlogged [[leaves]] +}} + +{{/entry +| id = 13 WOOD +| rgb = 143, 119, 72 +| blocks = oak ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[note block]], [[bookshelf]], [[chest]], [[crafting table]], [[trapped chest]], [[daylight detector]], [[loom]], [[barrel]], [[cartography table]], [[fletching table]], [[lectern]], [[smithing table]], [[composter]], [[bamboo sapling]], [[dead bush]], [[petrified oak slab]], [[beehive]], [[banner]]s (all colors, when not as markers) +}} + +{{/entry +| id = 14 QUARTZ +| rgb = 255, 252, 245 +| blocks = [[diorite]] (stairs, slab, wall), [[polished diorite]] (stairs, slab), birch [[log]] (side), [[quartz block]] (all variants, all slabs, all stairs), [[sea lantern]], [[target]] +}} + +{{/entry +| id = 15 COLOR_ORANGE +| rgb = 216, 127, 51 +| blocks = acacia ([[planks]], [[log]] (vertical), [[stripped log]], [[stripped wood]], [[sign]], [[trapdoor]], [[slab]], [[stairs]], [[pressure plate]], [[fence gate]], [[fence]], [[door]]), [[red sand]], orange ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[pumpkin]], [[carved pumpkin]], [[jack o'lantern]], [[terracotta]], [[red sandstone]] (all variants, all stairs, all slabs, all walls), [[honey block]], [[honeycomb block]], [[block of copper]] (including all cut, waxed, stair, and slab variants), [[lightning rod]], [[block of raw copper]], [[creaking heart]] (all orientations, active & inactive), open [[eyeblossom]] +}} + +{{/entry +| id = 16 COLOR_MAGENTA +| rgb = 178, 76, 216 +| blocks = magenta ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[purpur]] (all variants, slab, stairs) +}} + +{{/entry +| id = 17 COLOR_LIGHT_BLUE +| rgb = 102, 153, 216 +| blocks = light blue ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[soul fire]] +}} + +{{/entry +| id = 18 COLOR_YELLOW +| rgb = 229, 229, 51 +| blocks = bamboo ([[planks]], [[stripped]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[bamboo mosaic]] ([[slab]], [[stairs]]), [[sponge]], [[wet sponge]], yellow ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[hay bale]], horn coral ([[coral block]], [[coral]], [[coral fan]]), [[bee nest]] +}} + +{{/entry +| id = 19 COLOR_LIGHT_GREEN +| rgb = 127, 204, 25 +| blocks = lime ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[melon]] +}} + +{{/entry +| id = 20 COLOR_PINK +| rgb = 242, 127, 165 +| blocks = pink ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), brain coral ([[coral block]], [[coral]], [[coral fan]]), pearlescent [[froglight]], cherry leaves +}} + +{{/entry +| id = 21 COLOR_GRAY +| rgb = 76, 76, 76 +| blocks = acacia [[wood]], gray ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), dead coral ([[coral block]], [[coral]], [[coral fan]]), [[tinted glass]] +}} + +{{/entry +| id = 22 COLOR_LIGHT_GRAY +| rgb = 153, 153, 153 +| blocks = light gray ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[structure block]], [[jigsaw block]], [[pale moss carpet]], [[pale moss block]] +}} + +{{/entry +| id = 23 COLOR_CYAN +| rgb = 76, 127, 153 +| blocks = cyan ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[prismarine]] (slab, stairs, wall), warped ([[warped roots | roots]], [[fungus]]), [[twisting vines]], [[nether sprouts]], [[sculk sensor]] +}} + +{{/entry +| id = 24 COLOR_PURPLE +| rgb = 127, 63, 178 +| blocks = [[shulker box]], purple ([[wool]], [[carpet]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[mycelium]], [[chorus plant]], [[chorus flower]], [[repeating command block]], bubble coral ([[coral block]], [[coral]], [[coral fan]]), [[amethyst block]], [[budding amethyst]], [[amethyst cluster]], [[amethyst bud]] (all sizes) +}} + +{{/entry +| id = 25 COLOR_BLUE +| rgb = 51, 76, 178 +| blocks = blue ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), tube coral ([[coral block]], [[coral]], [[coral fan]]) +}} + +{{/entry +| id = 26 COLOR_BROWN +| rgb = 102, 76, 51 +| blocks = dark oak ([[planks]], [[log]], [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), spruce [[log]] (side), brown ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[soul sand]], [[command block]], [[brown mushroom]], [[soul soil]] +}} + +{{/entry +| id = 27 COLOR_GREEN +| rgb = 102, 127, 51 +| blocks = green ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[end portal frame]], [[chain command block]], [[sea pickle]], [[moss carpet]], [[moss block]], [[dried kelp block]] +}} + +{{/entry +| id = 28 COLOR_RED +| rgb = 153, 51, 51 +| blocks = red ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[bricks]] (slab, stairs, wall), [[red mushroom block]], [[nether wart]], [[enchanting table]], [[nether wart block]], fire coral ([[coral block]], [[coral]], [[coral fan]]), [[red mushroom]], [[shroomlight]], mangrove ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[sniffer egg]] +}} + +{{/entry +| id = 29 COLOR_BLACK +| rgb = 25, 25, 25 +| blocks = black ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[obsidian]], [[end portal]], [[dragon egg]], [[block of coal]], [[end gateway]], [[basalt]], [[polished basalt]], [[smooth basalt]], [[block of netherite]], [[ancient debris]], [[crying obsidian]], [[respawn anchor]], [[blackstone]] (all variants, all stairs, all slabs, all walls), [[gilded blackstone]], [[sculk]], [[sculk vein]], [[sculk catalyst]], [[sculk shrieker]] +}} + +{{/entry +| id = 30 GOLD +| rgb = 250, 238, 77 +| blocks = [[block of gold]], [[light weighted pressure plate]], [[bell]], [[block of raw gold]] +}} + +{{/entry +| id = 31 DIAMOND +| rgb = 92, 219, 213 +| blocks = [[block of diamond]], [[beacon]], [[prismarine bricks]] (slab, stairs), [[dark prismarine]] (slab, stairs), [[conduit]] +}} + +{{/entry +| id = 32 LAPIS +| rgb = 74, 128, 255 +| blocks = [[block of lapis lazuli]] +}} + +{{/entry +| id = 33 EMERALD +| rgb = 0, 217, 58 +| blocks = [[block of emerald]] +}} + +{{/entry +| id = 34 PODZOL +| rgb = 129, 86, 49 +| blocks = [[podzol]], spruce ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), oak [[log]] (side), jungle [[log]] (side), [[campfire]], [[soul campfire]], mangrove [[log]] (side), [[mangrove roots]], [[muddy mangrove roots]] +}} + +{{/entry +| id = 35 NETHER +| rgb = 112, 2, 0 +| blocks = [[netherrack]], [[nether bricks]] (fence, slab, stairs, wall, chiseled, cracked), [[nether gold ore]], [[nether quartz ore]], [[magma block]], [[red nether bricks]] (slab, stairs, wall), crimson ([[crimson roots |roots]], [[fungus]]), [[weeping vines]] +}} + +{{/entry +| id = 36 TERRACOTTA_WHITE +| rgb = 209, 177, 161 +| blocks = white [[terracotta]], [[calcite]], cherry ([[planks]], [[log]] (vertical), [[stripped log]] (vertical), [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]) +}} + +{{/entry +| id = 37 TERRACOTTA_ORANGE +| rgb = 159, 82, 36 +| blocks = orange [[terracotta]], [[redstone lamp]], [[resin bricks]] (fence, slab, stairs, wall, chiseled) +}} + +{{/entry +| id = 38 TERRACOTTA_MAGENTA +| rgb = 149, 87, 108 +| blocks = magenta [[terracotta]] +}} + +{{/entry +| id = 39 TERRACOTTA_LIGHT_BLUE +| rgb = 112, 108, 138 +| blocks = light blue [[terracotta]] +}} + +{{/entry +| id = 40 TERRACOTTA_YELLOW +| rgb = 186, 133, 36 +| blocks = yellow [[terracotta]] +}} + +{{/entry +| id = 41 TERRACOTTA_LIGHT_GREEN +| rgb = 103, 117, 53 +| blocks = lime [[terracotta]] +}} + +{{/entry +| id = 42 TERRACOTTA_PINK +| rgb = 160, 77, 78 +| blocks = pink [[terracotta]], cherry ([[stripped log]] (side), [[stripped wood]]) +}} + +{{/entry +| id = 43 TERRACOTTA_GRAY +| rgb = 57, 41, 35 +| blocks = gray [[terracotta]], [[cherry log]] (side), [[cherry wood]], [[tuff]] (all variants, all slabs, all stairs, all walls) +}} + +{{/entry +| id = 44 TERRACOTTA_LIGHT_GRAY +| rgb = 135, 107, 98 +| blocks = light gray [[terracotta]], exposed [[copper]] (including all cut, waxed, stair, and slab variants), [[mud bricks]] (slab, stairs, wall) +}} + +{{/entry +| id = 45 TERRACOTTA_CYAN +| rgb = 87, 92, 92 +| blocks = cyan [[terracotta]], [[mud]] +}} + +{{/entry +| id = 46 TERRACOTTA_PURPLE +| rgb = 122, 73, 88 +| blocks = purple ([[terracotta]], [[shulker box]]) +}} + +{{/entry +| id = 47 TERRACOTTA_BLUE +| rgb = 76, 62, 92 +| blocks = blue [[terracotta]] +}} + +{{/entry +| id = 48 TERRACOTTA_BROWN +| rgb = 76, 50, 35 +| blocks = brown [[terracotta]], [[pointed dripstone]], [[dripstone block]] +}} + +{{/entry +| id = 49 TERRACOTTA_GREEN +| rgb = 76, 82, 42 +| blocks = green [[terracotta]], closed eyeblossom +}} + +{{/entry +| id = 50 TERRACOTTA_RED +| rgb = 142, 60, 46 +| blocks = red [[terracotta]], [[decorated pot]] +}} + +{{/entry +| id = 51 TERRACOTTA_BLACK +| rgb = 37, 22, 16 +| blocks = black [[terracotta]] +}} + +{{/entry +| id = 52 CRIMSON_NYLIUM +| rgb = 189, 48, 49 +| blocks = crimson [[nylium]] +}} + +{{/entry +| id = 53 CRIMSON_STEM +| rgb = 148, 63, 97 +| blocks = crimson ([[fence]], [[fence gate]], [[planks]], [[pressure plate]], [[sign]], [[slab]], [[stairs]], [[log|stem]], [[stripped stem]], [[trapdoor]], [[door]]) +}} + +{{/entry +| id = 54 CRIMSON_HYPHAE +| rgb = 92, 25, 29 +| blocks = crimson ([[hyphae]], [[stripped hyphae]]) +}} + +{{/entry +| id = 55 WARPED_NYLIUM +| rgb = 22, 126, 134 +| blocks = warped [[nylium]], oxidized [[copper]] (including all cut, waxed, stair, and slab variants) +}} + +{{/entry +| id = 56 WARPED_STEM +| rgb = 58, 142, 140 +| blocks = warped ([[fence]], [[fence gate]], [[planks]], [[pressure plate]], [[sign]], [[slab]], [[stairs]], [[log|stem]], [[stripped stem]], [[trapdoor]], [[door]]), weathered [[copper]] (including all cut, waxed, stair, and slab variants) +}} + +{{/entry +| id = 57 WARPED_HYPHAE +| rgb = 86, 44, 62 +| blocks = warped ([[hyphae]], [[stripped hyphae]]) +}} + +{{/entry +| id = 58 WARPED_WART_BLOCK +| rgb = 20, 180, 133 +| blocks = [[warped wart block]] +}} + +{{/entry +| id = 59 DEEPSLATE +| rgb = 100, 100, 100 +| blocks = deepslate ([[gold ore]], [[iron ore]], [[coal ore]], [[lapis ore]], [[diamond ore]], [[redstone ore]], [[emerald ore]], [[copper ore]]), [[deepslate]] (all variants, all stairs, all slabs, and all walls), [[infested block |infested]] deepslate , [[reinforced deepslate]] +}} + +{{/entry +| id = 60 RAW_IRON +| rgb = 216, 175, 147 +| blocks = [[block of raw iron]] +}} + +{{/entry +| id = 61 GLOW_LICHEN +| rgb = 127, 167, 150 +| blocks = [[glow lichen]], verdant [[froglight]] +}} + +}} + +===Map colors=== +Each base color above has 4 associated map colors below. The conversion works by multiplying each of the red, green, and blue values by a value and then dividing by 255, finally rounding down to a whole number. As of [[Java Edition 1.8.1-pre1|1.8.1-pre1]], the fourth base color variant is now multiplied by 135, providing a darker set of colors rather than just a clone of the second base color variant. +{| class="wikitable" data-description="Map colors" +|- +! Map Color ID +!Multiply R,G,B By +!= Multiplier +|- +| Base Color ID×4 + 0 +|180 +|{{#expr:180/255 round 2}} +|- +| Base Color ID×4 + 1 +|220 +|{{#expr:220/255 round 2}} +|- +| Base Color ID×4 + 2 +| 255 (same color) +|{{#expr:255/255 round 2}} +|- +| Base Color ID×4 + 3 +|135 +|{{#expr:135/255 round 2}} +|} +[[File:Map colors.png|alt=|none|thumb|912x912px|All the different shades of each color]] + +===Map pixel art=== + +[[File:Map Pixel Art Train.jpg|350px|thumb|right|Redstonehelper uses the staircase method in survival]] + +People have used the map to create pixel art. The default map has an image size of 128×128 and reads each block as a specific color. By placing blocks in a specific arrangement, it is possible to create pixel art images. Constructing the image covers a square area 8 chunks on a side, and requires 16,384 blocks (256 stacks worth) not counting any support blocks. + +Two methods exist for creating map pixel art: flat and staircase. The flat method involves laying the pixel image across a flat surface, effectively creating a floor. The flat method is the easier of the two methods, but offers a smaller palette of only 61 colors. The staircase method offers 183 colors, but is much more complicated to use. In the staircase method, blocks are placed at different elevations to obtain specific color variations. A block's color is darker if placed at a lower elevation than the block north of it, or brighter if placed at a higher elevation than the block north of it. (This is a case of the mapping convention of [[Wikipedia:Top-left lighting|top lighting]].) + +With the flat method, the 2nd shade of each color group on the lists below can be used. For the staircase method, the first 3 shades of the color groups below can be used. The 4th shade can be obtained only with the use of an external tool. + + +=== Full color tables=== +{{msgbox +| class = msgbox-yellow +| mini = 1 +| title = The content of this section is disputed. +| text = The color IDs for 1.7.2, 1.8.1, and 1.12 appear incompatible with each other, which conflicts with third-party code samples. +}} + +{{/header|caption=1.12 Color Table (Map color ID)|class=collapsible collapsed| +{{/entry +| id = 0 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 1 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 2 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 3 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 4 +| rgb = 89, 125, 39 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 5 +| rgb = 109, 153, 48 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 6 +| rgb = 127, 178, 56 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 7 +| rgb = 67, 94, 29 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 8 +| rgb = 174, 164, 115 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 9 +| rgb = 213, 201, 140 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 10 +| rgb = 247, 233, 163 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 11 +| rgb = 130, 123, 86 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 12 +| rgb = 140, 140, 140 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 13 +| rgb = 171, 171, 171 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 14 +| rgb = 199, 199, 199 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 15 +| rgb = 105, 105, 105 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 16 +| rgb = 180, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 17 +| rgb = 220, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 18 +| rgb = 255, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 19 +| rgb = 135, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 20 +| rgb = 112, 112, 180 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 21 +| rgb = 138, 138, 220 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 22 +| rgb = 160, 160, 255 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 23 +| rgb = 84, 84, 135 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 24 +| rgb = 117, 117, 117 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 25 +| rgb = 144, 144, 144 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 26 +| rgb = 167, 167, 167 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 27 +| rgb = 88, 88, 88 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 28 +| rgb = 0, 87, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 29 +| rgb = 0, 106, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 30 +| rgb = 0, 124, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 31 +| rgb = 0, 65, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 32 +| rgb = 180, 180, 180 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 33 +| rgb = 220, 220, 220 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 34 +| rgb = 255, 255, 255 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 35 +| rgb = 135, 135, 135 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 36 +| rgb = 115, 118, 129 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 37 +| rgb = 141, 144, 158 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 38 +| rgb = 164, 168, 184 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 39 +| rgb = 86, 88, 97 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 40 +| rgb = 106, 76, 54 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 41 +| rgb = 130, 94, 66 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 42 +| rgb = 151, 109, 77 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 43 +| rgb = 79, 57, 40 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 44 +| rgb = 79, 79, 79 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 45 +| rgb = 96, 96, 96 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 46 +| rgb = 112, 112, 112 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 47 +| rgb = 59, 59, 59 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 48 +| rgb = 45, 45, 180 +| blocks = Water +}} +{{/entry +| id = 49 +| rgb = 55, 55, 220 +| blocks = Water +}} +{{/entry +| id = 50 +| rgb = 64, 64, 255 +| blocks = Water +}} +{{/entry +| id = 51 +| rgb = 33, 33, 135 +| blocks = Water +}} +{{/entry +| id = 52 +| rgb = 100, 84, 50 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 53 +| rgb = 123, 102, 62 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 54 +| rgb = 143, 119, 72 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 55 +| rgb = 75, 63, 38 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 56 +| rgb = 180, 177, 172 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 57 +| rgb = 220, 217, 211 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 58 +| rgb = 255, 252, 245 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 59 +| rgb = 135, 133, 129 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 60 +| rgb = 152, 89, 36 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 61 +| rgb = 186, 109, 44 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 62 +| rgb = 216, 127, 51 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 63 +| rgb = 114, 67, 27 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 64 +| rgb = 125, 53, 152 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 65 +| rgb = 153, 65, 186 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 66 +| rgb = 178, 76, 216 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 67 +| rgb = 94, 40, 114 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 68 +| rgb = 72, 108, 152 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 69 +| rgb = 88, 132, 186 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 70 +| rgb = 102, 153, 216 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 71 +| rgb = 54, 81, 114 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 72 +| rgb = 161, 161, 36 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 73 +| rgb = 197, 197, 44 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 74 +| rgb = 229, 229, 51 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 75 +| rgb = 121, 121, 27 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 76 +| rgb = 89, 144, 17 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 77 +| rgb = 109, 176, 21 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 78 +| rgb = 127, 204, 25 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 79 +| rgb = 67, 108, 13 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 80 +| rgb = 170, 89, 116 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 81 +| rgb = 208, 109, 142 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 82 +| rgb = 242, 127, 165 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 83 +| rgb = 128, 67, 87 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 84 +| rgb = 53, 53, 53 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 85 +| rgb = 65, 65, 65 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 86 +| rgb = 76, 76, 76 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 87 +| rgb = 40, 40, 40 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 88 +| rgb = 108, 108, 108 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 89 +| rgb = 132, 132, 132 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 90 +| rgb = 153, 153, 153 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 91 +| rgb = 81, 81, 81 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 92 +| rgb = 53, 89, 108 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 93 +| rgb = 65, 109, 132 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 94 +| rgb = 76, 127, 153 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 95 +| rgb = 40, 67, 81 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 96 +| rgb = 89, 44, 125 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 97 +| rgb = 109, 54, 153 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 98 +| rgb = 127, 63, 178 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 99 +| rgb = 67, 33, 94 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 100 +| rgb = 36, 53, 125 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 101 +| rgb = 44, 65, 153 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 102 +| rgb = 51, 76, 178 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 103 +| rgb = 27, 40, 94 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 104 +| rgb = 72, 53, 36 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 105 +| rgb = 88, 65, 44 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 106 +| rgb = 102, 76, 51 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 107 +| rgb = 54, 40, 27 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 108 +| rgb = 72, 89, 36 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 109 +| rgb = 88, 109, 44 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 110 +| rgb = 102, 127, 51 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 111 +| rgb = 54, 67, 27 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 112 +| rgb = 108, 36, 36 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 113 +| rgb = 132, 44, 44 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 114 +| rgb = 153, 51, 51 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 115 +| rgb = 81, 27, 27 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 116 +| rgb = 17, 17, 17 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 117 +| rgb = 21, 21, 21 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 118 +| rgb = 25, 25, 25 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 119 +| rgb = 13, 13, 13 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 120 +| rgb = 176, 168, 54 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 121 +| rgb = 215, 205, 66 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 122 +| rgb = 250, 238, 77 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 123 +| rgb = 132, 126, 40 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 124 +| rgb = 64, 154, 150 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 125 +| rgb = 79, 188, 183 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 126 +| rgb = 92, 219, 213 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 127 +| rgb = 48, 115, 112 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 128 +| rgb = 52, 90, 180 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 129 +| rgb = 63, 110, 220 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 130 +| rgb = 74, 128, 255 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 131 +| rgb = 39, 67, 135 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 132 +| rgb = 0, 153, 40 +| blocks = Block of Emerald +}} +{{/entry +| id = 133 +| rgb = 0, 187, 50 +| blocks = Block of Emerald +}} +{{/entry +| id = 134 +| rgb = 0, 217, 58 +| blocks = Block of Emerald +}} +{{/entry +| id = 135 +| rgb = 0, 114, 30 +| blocks = Block of Emerald +}} +{{/entry +| id = 136 +| rgb = 91, 60, 34 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 137 +| rgb = 111, 74, 42 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 138 +| rgb = 129, 86, 49 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 139 +| rgb = 68, 45, 25 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 140 +| rgb = 79, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 141 +| rgb = 96, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 142 +| rgb = 112, 2, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 143 +| rgb = 59, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 144 +| rgb = 147, 124, 113 +| blocks = White Terracotta +}} +{{/entry +| id = 145 +| rgb = 180, 152, 138 +| blocks = White Terracotta +}} +{{/entry +| id = 146 +| rgb = 209, 177, 161 +| blocks = White Terracotta +}} +{{/entry +| id = 147 +| rgb = 110, 93, 85 +| blocks = White Terracotta +}} +{{/entry +| id = 148 +| rgb = 112, 57, 25 +| blocks = Orange Terracotta +}} +{{/entry +| id = 149 +| rgb = 137, 70, 31 +| blocks = Orange Terracotta +}} +{{/entry +| id = 150 +| rgb = 159, 82, 36 +| blocks = Orange Terracotta +}} +{{/entry +| id = 151 +| rgb = 84, 43, 19 +| blocks = Orange Terracotta +}} +{{/entry +| id = 152 +| rgb = 105, 61, 76 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 153 +| rgb = 128, 75, 93 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 154 +| rgb = 149, 87, 108 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 155 +| rgb = 78, 46, 57 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 156 +| rgb = 79, 76, 97 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 157 +| rgb = 96, 93, 119 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 158 +| rgb = 112, 108, 138 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 159 +| rgb = 59, 57, 73 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 160 +| rgb = 131, 93, 25 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 161 +| rgb = 160, 114, 31 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 162 +| rgb = 186, 133, 36 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 163 +| rgb = 98, 70, 19 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 164 +| rgb = 72, 82, 37 +| blocks = Lime Terracotta +}} +{{/entry +| id = 165 +| rgb = 88, 100, 45 +| blocks = Lime Terracotta +}} +{{/entry +| id = 166 +| rgb = 103, 117, 53 +| blocks = Lime Terracotta +}} +{{/entry +| id = 167 +| rgb = 54, 61, 28 +| blocks = Lime Terracotta +}} +{{/entry +| id = 168 +| rgb = 112, 54, 55 +| blocks = Pink Terracotta +}} +{{/entry +| id = 169 +| rgb = 138, 66, 67 +| blocks = Pink Terracotta +}} +{{/entry +| id = 170 +| rgb = 160, 77, 78 +| blocks = Pink Terracotta +}} +{{/entry +| id = 171 +| rgb = 84, 40, 41 +| blocks = Pink Terracotta +}} +{{/entry +| id = 172 +| rgb = 40, 28, 24 +| blocks = Gray Terracotta +}} +{{/entry +| id = 173 +| rgb = 49, 35, 30 +| blocks = Gray Terracotta +}} +{{/entry +| id = 174 +| rgb = 57, 41, 35 +| blocks = Gray Terracotta +}} +{{/entry +| id = 175 +| rgb = 30, 21, 18 +| blocks = Gray Terracotta +}} +{{/entry +| id = 176 +| rgb = 95, 75, 69 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 177 +| rgb = 116, 92, 84 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 178 +| rgb = 135, 107, 98 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 179 +| rgb = 71, 56, 51 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 180 +| rgb = 61, 64, 64 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 181 +| rgb = 75, 79, 79 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 182 +| rgb = 87, 92, 92 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 183 +| rgb = 46, 48, 48 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 184 +| rgb = 86, 51, 62 +| blocks = Purple Terracotta +}} +{{/entry +| id = 185 +| rgb = 105, 62, 75 +| blocks = Purple Terracotta +}} +{{/entry +| id = 186 +| rgb = 122, 73, 88 +| blocks = Purple Terracotta +}} +{{/entry +| id = 187 +| rgb = 64, 38, 46 +| blocks = Purple Terracotta +}} +{{/entry +| id = 188 +| rgb = 53, 43, 64 +| blocks = Blue Terracotta +}} +{{/entry +| id = 189 +| rgb = 65, 53, 79 +| blocks = Blue Terracotta +}} +{{/entry +| id = 190 +| rgb = 76, 62, 92 +| blocks = Blue Terracotta +}} +{{/entry +| id = 191 +| rgb = 40, 32, 48 +| blocks = Blue Terracotta +}} +{{/entry +| id = 192 +| rgb = 53, 35, 24 +| blocks = Brown Terracotta +}} +{{/entry +| id = 193 +| rgb = 65, 43, 30 +| blocks = Brown Terracotta +}} +{{/entry +| id = 194 +| rgb = 76, 50, 35 +| blocks = Brown Terracotta +}} +{{/entry +| id = 195 +| rgb = 40, 26, 18 +| blocks = Brown Terracotta +}} +{{/entry +| id = 196 +| rgb = 53, 57, 29 +| blocks = Green Terracotta +}} +{{/entry +| id = 197 +| rgb = 65, 70, 36 +| blocks = Green Terracotta +}} +{{/entry +| id = 198 +| rgb = 76, 82, 42 +| blocks = Green Terracotta +}} +{{/entry +| id = 199 +| rgb = 40, 43, 22 +| blocks = Green Terracotta +}} +{{/entry +| id = 200 +| rgb = 100, 42, 32 +| blocks = Red Terracotta +}} +{{/entry +| id = 201 +| rgb = 122, 51, 39 +| blocks = Red Terracotta +}} +{{/entry +| id = 202 +| rgb = 142, 60, 46 +| blocks = Red Terracotta +}} +{{/entry +| id = 203 +| rgb = 75, 31, 24 +| blocks = Red Terracotta +}} +{{/entry +| id = 204 +| rgb = 26, 15, 11 +| blocks = Black Terracotta +}} +{{/entry +| id = 205 +| rgb = 31, 18, 13 +| blocks = Black Terracotta +}} +{{/entry +| id = 206 +| rgb = 37, 22, 16 +| blocks = Black Terracotta +}} +{{/entry +| id = 207 +| rgb = 19, 11, 8 +| blocks = Black Terracotta +}} +}} + +:''Note: The description may not list every possible block. Example: In 1.8.1, any block that uses colored wool can also use colored carpet or colored pane glass.'' +{{/header|caption=1.8.1 Color Table (Map color ID)|class=collapsible collapsed| +{{/entry +| id = 0 +| blocks = Not explored +}} + +{{/entry +| id = 1 +| blocks = Not explored +}} + +{{/entry +| id = 2 +| blocks = Not explored +}} + +{{/entry +| id = 3 +| blocks = Not explored +}} + +{{/entry +| id = 4 +| rgb = 89, 125, 39 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 5 +| rgb = 109, 153, 48 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 6 +| rgb = 127, 178, 56 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 7 +| rgb = 67, 94, 29 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 8 +| rgb = 174, 164, 115 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 9 +| rgb = 213, 201, 140 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 10 +| rgb = 247, 233, 163 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 11 +| rgb = 130, 123, 86 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 12 +| rgb = 138, 138, 138 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 13 +| rgb = 169, 169, 169 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 14 +| rgb = 197, 197, 197 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 15 +| rgb = 104, 104, 104 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 16 +| rgb = 180, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 17 +| rgb = 220, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 18 +| rgb = 255, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 19 +| rgb = 135, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 20 +| rgb = 112, 112, 180 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 21 +| rgb = 138, 138, 220 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 22 +| rgb = 160, 160, 255 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 23 +| rgb = 84, 84, 135 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 24 +| rgb = 117, 117, 117 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 25 +| rgb = 144, 144, 144 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 26 +| rgb = 167, 167, 167 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 27 +| rgb = 88, 88, 88 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 28 +| rgb = 0, 87, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 29 +| rgb = 0, 106, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 30 +| rgb = 0, 124, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 31 +| rgb = 0, 65, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 32 +| rgb = 180, 180, 180 +| blocks = Wool, Snow +}} + +{{/entry +| id = 33 +| rgb = 220, 220, 220 +| blocks = Wool, Snow +}} + +{{/entry +| id = 34 +| rgb = 255, 255, 255 +| blocks = Wool, Snow +}} + +{{/entry +| id = 35 +| rgb = 135, 135, 135 +| blocks = Wool, Snow +}} + +{{/entry +| id = 36 +| rgb = 115, 118, 129 +| blocks = Clay +}} + +{{/entry +| id = 37 +| rgb = 141, 144, 158 +| blocks = Clay +}} + +{{/entry +| id = 38 +| rgb = 164, 168, 184 +| blocks = Clay +}} + +{{/entry +| id = 39 +| rgb = 86, 88, 97 +| blocks = Clay +}} + +{{/entry +| id = 40 +| rgb = 129, 74, 33 +| blocks = Dirt, Coarse Dirt, Jungle Plank, Granite +}} + +{{/entry +| id = 41 +| rgb = 157, 91, 40 +| blocks = Dirt, Coarse Dirt, Jungle Plank, Granite +}} + +{{/entry +| id = 42 +| rgb = 183, 106, 47 +| blocks = Dirt, Coarse Dirt, Jungle Plank, Granite +}} + +{{/entry +| id = 43 +| rgb = 96, 56, 24 +| blocks = Dirt, Coarse Dirt, Jungle Plank, Granite +}} + +{{/entry +| id = 44 +| rgb = 79, 79, 79 +| blocks = Stone, Cobblestone, Ores, Acacia Log, *Many others* +}} + +{{/entry +| id = 45 +| rgb = 96, 96, 96 +| blocks = Stone, Cobblestone, Ores, Acacia Log, *Many others* +}} + +{{/entry +| id = 46 +| rgb = 112, 112, 112 +| blocks = Stone, Cobblestone, Ores, Acacia Log, *Many others* +}} + +{{/entry +| id = 47 +| rgb = 59, 59, 59 +| blocks = Stone, Cobblestone, Ores, Acacia Log, *Many others* +}} + +{{/entry +| id = 48 +| rgb = 101, 84, 51 +| blocks = Oak Plank, Wooden Items, Mushroom (block), Banners, Daylight Sensor +}} + +{{/entry +| id = 49 +| rgb = 123, 103, 62 +| blocks = Oak Plank, Wooden Items, Mushroom (block), Banners, Daylight Sensor +}} + +{{/entry +| id = 50 +| rgb = 143, 119, 72 +| blocks = Oak Plank, Wooden Items, Mushroom (block), Banners, Daylight Sensor +}} + +{{/entry +| id = 51 +| rgb = 76, 63, 38 +| blocks = Oak Plank, Wooden Items, Mushroom (block), Banners, Daylight Sensor +}} + +{{/entry +| id = 52 +| rgb = 45, 45, 180 +| blocks = Water +}} + +{{/entry +| id = 53 +| rgb = 55, 55, 220 +| blocks = Water +}} + +{{/entry +| id = 54 +| rgb = 64, 64, 255 +| blocks = Water +}} + +{{/entry +| id = 55 +| rgb = 33, 33, 135 +| blocks = Water +}} + +{{/entry +| id = 56 +| rgb = 180, 177, 172 +| blocks = Quartz, Sea Lantern, Birch Log +}} + +{{/entry +| id = 57 +| rgb = 220, 217, 211 +| blocks = Quartz, Sea Lantern, Birch Log +}} + +{{/entry +| id = 58 +| rgb = 255, 252, 245 +| blocks = Quartz, Sea Lantern, Birch Log +}} + +{{/entry +| id = 59 +| rgb = 135, 133, 129 +| blocks = Quartz, Sea Lantern, Birch Log +}} + +{{/entry +| id = 60 +| rgb = 152, 89, 36 +| blocks = Orange Wool/Glass/Stained Clay, Pumpkin, Hardened Clay, Acacia Plank +}} + +{{/entry +| id = 61 +| rgb = 186, 109, 44 +| blocks = Orange Wool/Glass/Stained Clay, Pumpkin, Hardened Clay, Acacia Plank +}} + +{{/entry +| id = 62 +| rgb = 216, 127, 51 +| blocks = Orange Wool/Glass/Stained Clay, Pumpkin, Hardened Clay, Acacia Plank +}} + +{{/entry +| id = 63 +| rgb = 114, 67, 27 +| blocks = Orange Wool/Glass/Stained Clay, Pumpkin, Hardened Clay, Acacia Plank +}} + +{{/entry +| id = 64 +| rgb = 125, 53, 152 +| blocks = Magenta Wool/Glass/Stained Clay +}} + +{{/entry +| id = 65 +| rgb = 153, 65, 186 +| blocks = Magenta Wool/Glass/Stained Clay +}} + +{{/entry +| id = 66 +| rgb = 178, 76, 216 +| blocks = Magenta Wool/Glass/Stained Clay +}} + +{{/entry +| id = 67 +| rgb = 94, 40, 114 +| blocks = Magenta Wool/Glass/Stained Clay +}} + +{{/entry +| id = 68 +| rgb = 72, 108, 152 +| blocks = Light Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 69 +| rgb = 88, 132, 186 +| blocks = Light Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 70 +| rgb = 102, 153, 216 +| blocks = Light Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 71 +| rgb = 54, 81, 114 +| blocks = Light Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 72 +| rgb = 161, 161, 36 +| blocks = Yellow Wool/Glass/Stained Clay, Sponge, Hay Bale +}} + +{{/entry +| id = 73 +| rgb = 197, 197, 44 +| blocks = Yellow Wool/Glass/Stained Clay, Sponge, Hay Bale +}} + +{{/entry +| id = 74 +| rgb = 229, 229, 51 +| blocks = Yellow Wool/Glass/Stained Clay, Sponge, Hay Bale +}} + +{{/entry +| id = 75 +| rgb = 121, 121, 27 +| blocks = Yellow Wool/Glass/Stained Clay, Sponge, Hay Bale +}} + +{{/entry +| id = 76 +| rgb = 89, 144, 17 +| blocks = Lime Wool/Glass/Stained Clay, Melon +}} + +{{/entry +| id = 77 +| rgb = 109, 176, 21 +| blocks = Lime Wool/Glass/Stained Clay, Melon +}} + +{{/entry +| id = 78 +| rgb = 127, 204, 25 +| blocks = Lime Wool/Glass/Stained Clay, Melon +}} + +{{/entry +| id = 79 +| rgb = 67, 108, 13 +| blocks = Lime Wool/Glass/Stained Clay, Melon +}} + +{{/entry +| id = 80 +| rgb = 170, 89, 116 +| blocks = Pink Wool/Glass/Stained Clay +}} + +{{/entry +| id = 81 +| rgb = 208, 109, 142 +| blocks = Pink Wool/Glass/Stained Clay +}} + +{{/entry +| id = 82 +| rgb = 242, 127, 165 +| blocks = Pink Wool/Glass/Stained Clay +}} + +{{/entry +| id = 83 +| rgb = 128, 67, 87 +| blocks = Pink Wool/Glass/Stained Clay +}} + +{{/entry +| id = 84 +| rgb = 53, 53, 53 +| blocks = Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 85 +| rgb = 65, 65, 65 +| blocks = Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 86 +| rgb = 76, 76, 76 +| blocks = Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 87 +| rgb = 40, 40, 40 +| blocks = Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 88 +| rgb = 108, 108, 108 +| blocks = Light Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 89 +| rgb = 132, 132, 132 +| blocks = Light Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 90 +| rgb = 153, 153, 153 +| blocks = Light Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 91 +| rgb = 81, 81, 81 +| blocks = Light Gray Wool/Glass/Stained Clay +}} + +{{/entry +| id = 92 +| rgb = 53, 89, 108 +| blocks = Cyan Wool/Glass/Stained Clay +}} + +{{/entry +| id = 93 +| rgb = 65, 109, 132 +| blocks = Cyan Wool/Glass/Stained Clay +}} + +{{/entry +| id = 94 +| rgb = 76, 127, 153 +| blocks = Cyan Wool/Glass/Stained Clay +}} + +{{/entry +| id = 95 +| rgb = 40, 67, 81 +| blocks = Cyan Wool/Glass/Stained Clay +}} + +{{/entry +| id = 96 +| rgb = 89, 44, 125 +| blocks = Purple Wool/Glass/Stained Clay, Mycelium +}} + +{{/entry +| id = 97 +| rgb = 109, 54, 153 +| blocks = Purple Wool/Glass/Stained Clay, Mycelium +}} + +{{/entry +| id = 98 +| rgb = 127, 63, 178 +| blocks = Purple Wool/Glass/Stained Clay, Mycelium +}} + +{{/entry +| id = 99 +| rgb = 67, 33, 94 +| blocks = Purple Wool/Glass/Stained Clay, Mycelium +}} + +{{/entry +| id = 100 +| rgb = 36, 53, 125 +| blocks = Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 101 +| rgb = 44, 65, 153 +| blocks = Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 102 +| rgb = 51, 76, 178 +| blocks = Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 103 +| rgb = 27, 40, 94 +| blocks = Blue Wool/Glass/Stained Clay +}} + +{{/entry +| id = 104 +| rgb = 72, 53, 36 +| blocks = Brown Wool/Glass/Stained Clay, Soul Sand, Dark Oak Plank +}} + +{{/entry +| id = 105 +| rgb = 88, 65, 44 +| blocks = Brown Wool/Glass/Stained Clay, Soul Sand, Dark Oak Plank +}} + +{{/entry +| id = 106 +| rgb = 102, 76, 51 +| blocks = Brown Wool/Glass/Stained Clay, Soul Sand, Dark Oak Plank +}} + +{{/entry +| id = 107 +| rgb = 54, 40, 27 +| blocks = Brown Wool/Glass/Stained Clay, Soul Sand, Dark Oak Plank +}} + +{{/entry +| id = 108 +| rgb = 72, 89, 36 +| blocks = Green Wool/Glass/Stained Clay, End Portal Frame +}} + +{{/entry +| id = 109 +| rgb = 88, 109, 44 +| blocks = Green Wool/Glass/Stained Clay, End Portal Frame +}} + +{{/entry +| id = 110 +| rgb = 102, 127, 51 +| blocks = Green Wool/Glass/Stained Clay, End Portal Frame +}} + +{{/entry +| id = 111 +| rgb = 54, 67, 27 +| blocks = Green Wool/Glass/Stained Clay, End Portal Frame +}} + +{{/entry +| id = 112 +| rgb = 108, 36, 36 +| blocks = Red Wool/Glass/Stained Clay, Huge Red Mushroom, Brick, Enchanting Table +}} + +{{/entry +| id = 113 +| rgb = 132, 44, 44 +| blocks = Red Wool/Glass/Stained Clay, Huge Red Mushroom, Brick, Enchanting Table +}} + +{{/entry +| id = 114 +| rgb = 153, 51, 51 +| blocks = Red Wool/Glass/Stained Clay, Huge Red Mushroom, Brick, Enchanting Table +}} + +{{/entry +| id = 115 +| rgb = 81, 27, 27 +| blocks = Red Wool/Glass/Stained Clay, Huge Red Mushroom, Brick, Enchanting Table +}} + +{{/entry +| id = 116 +| rgb = 17, 17, 17 +| blocks = Black Wool/Glass/Stained Clay, Dragon Egg, Block of Coal, Obsidian +}} + +{{/entry +| id = 117 +| rgb = 21, 21, 21 +| blocks = Black Wool/Glass/Stained Clay, Dragon Egg, Block of Coal, Obsidian +}} + +{{/entry +| id = 118 +| rgb = 25, 25, 25 +| blocks = Black Wool/Glass/Stained Clay, Dragon Egg, Block of Coal, Obsidian +}} + +{{/entry +| id = 119 +| rgb = 13, 13, 13 +| blocks = Black Wool/Glass/Stained Clay, Dragon Egg, Block of Coal, Obsidian +}} + +{{/entry +| id = 120 +| rgb = 176, 168, 54 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 121 +| rgb = 215, 205, 66 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 122 +| rgb = 250, 238, 77 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 123 +| rgb = 132, 126, 40 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 124 +| rgb = 64, 154, 150 +| blocks = Block of Diamond, Prismarine, Prismarine Bricks, Dark Prismarine, Beacon +}} + +{{/entry +| id = 125 +| rgb = 79, 188, 183 +| blocks = Block of Diamond, Prismarine, Prismarine Bricks, Dark Prismarine, Beacon +}} + +{{/entry +| id = 126 +| rgb = 92, 219, 213 +| blocks = Block of Diamond, Prismarine, Prismarine Bricks, Dark Prismarine, Beacon +}} + +{{/entry +| id = 127 +| rgb = 48, 115, 112 +| blocks = Block of Diamond, Prismarine, Prismarine Bricks, Dark Prismarine, Beacon +}} + +{{/entry +| id = 128 +| rgb = 52, 90, 180 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 129 +| rgb = 63, 110, 220 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 130 +| rgb = 74, 128, 255 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 131 +| rgb = 39, 67, 135 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 132 +| rgb = 0, 153, 40 +| blocks = Block of Emerald +}} + +{{/entry +| id = 133 +| rgb = 0, 187, 50 +| blocks = Block of Emerald +}} + +{{/entry +| id = 134 +| rgb = 0, 217, 58 +| blocks = Block of Emerald +}} + +{{/entry +| id = 135 +| rgb = 0, 114, 30 +| blocks = Block of Emerald +}} + +{{/entry +| id = 136 +| rgb = 90, 59, 34 +| blocks = Podzol, Spruce Plank +}} + +{{/entry +| id = 137 +| rgb = 110, 73, 41 +| blocks = Podzol, Spruce Plank +}} + +{{/entry +| id = 138 +| rgb = 127, 85, 48 +| blocks = Podzol, Spruce Plank +}} + +{{/entry +| id = 139 +| rgb = 67, 44, 25 +| blocks = Podzol, Spruce Plank +}} + +{{/entry +| id = 140 +| rgb = 79, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 141 +| rgb = 96, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 142 +| rgb = 112, 2, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 143 +| rgb = 59, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} +}} + +{{/header|caption=1.7.2 Color Table (Map Color ID)|class=collapsible collapsed| + +{{/entry +| id = 0 +| blocks = Not explored +}} + +{{/entry +| id = 1 +| blocks = Not explored +}} + +{{/entry +| id = 2 +| blocks = Not explored +}} + +{{/entry +| id = 3 +| blocks = Not explored +}} + +{{/entry +| id = 4 +| rgb = 89, 125, 39 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 5 +| rgb = 109, 153, 48 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 6 +| rgb = 127, 178, 56 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 7 +| rgb = 67, 94, 29 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 8 +| rgb = 174, 164, 115 +| blocks = Sand, Gravel +}} + +{{/entry +| id = 9 +| rgb = 213, 201, 140 +| blocks = Sand, Gravel +}} + +{{/entry +| id = 10 +| rgb = 247, 233, 163 +| blocks = Sand, Gravel +}} + +{{/entry +| id = 11 +| rgb = 130, 123, 86 +| blocks = Sand, Gravel +}} + +{{/entry +| id = 12 +| rgb = 180, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 13 +| rgb = 220, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 14 +| rgb = 255, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 15 +| rgb = 135, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 16 +| rgb = 112, 112, 180 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 17 +| rgb = 138, 138, 220 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 18 +| rgb = 160, 160, 255 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 19 +| rgb = 84, 84, 135 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 20 +| rgb = 117, 117, 117 +| blocks = Iron Block, Iron items, Brewing Stand, Sponge +}} + +{{/entry +| id = 21 +| rgb = 144, 144, 144 +| blocks = Iron Block, Iron items, Brewing Stand, Sponge +}} + +{{/entry +| id = 22 +| rgb = 167, 167, 167 +| blocks = Iron Block, Iron items, Brewing Stand, Sponge +}} + +{{/entry +| id = 23 +| rgb = 88, 88, 88 +| blocks = Iron Block, Iron items, Brewing Stand, Sponge +}} + +{{/entry +| id = 24 +| rgb = 0, 87, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 25 +| rgb = 0, 106, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 26 +| rgb = 0, 124, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 27 +| rgb = 0, 65, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 28 +| rgb = 180, 180, 180 +| blocks = Wool, Snow +}} + +{{/entry +| id = 29 +| rgb = 220, 220, 220 +| blocks = Wool, Snow +}} + +{{/entry +| id = 30 +| rgb = 255, 255, 255 +| blocks = Wool, Snow +}} + +{{/entry +| id = 31 +| rgb = 135, 135, 135 +| blocks = Wool, Snow +}} + +{{/entry +| id = 32 +| rgb = 115, 118, 129 +| blocks = Clay +}} + +{{/entry +| id = 33 +| rgb = 141, 144, 158 +| blocks = Clay +}} + +{{/entry +| id = 34 +| rgb = 164, 168, 184 +| blocks = Clay +}} + +{{/entry +| id = 35 +| rgb = 86, 88, 97 +| blocks = Clay +}} + +{{/entry +| id = 36 +| rgb = 129, 74, 33 +| blocks = Dirt, Coarse Dirt, Podzol +}} + +{{/entry +| id = 37 +| rgb = 157, 91, 40 +| blocks = Dirt, Coarse Dirt, Podzol +}} + +{{/entry +| id = 38 +| rgb = 183, 106, 47 +| blocks = Dirt, Coarse Dirt, Podzol +}} + +{{/entry +| id = 39 +| rgb = 96, 56, 24 +| blocks = Dirt, Coarse Dirt, Podzol +}} + +{{/entry +| id = 40 +| rgb = 79, 79, 79 +| blocks = Stone, Cobblestone, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 41 +| rgb = 96, 96, 96 +| blocks = Stone, Cobblestone, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 42 +| rgb = 112, 112, 112 +| blocks = Stone, Cobblestone, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 43 +| rgb = 59, 59, 59 +| blocks = Stone, Cobblestone, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 44 +| rgb = 45, 45, 180 +| blocks = Water +}} + +{{/entry +| id = 45 +| rgb = 55, 55, 220 +| blocks = Water +}} + +{{/entry +| id = 46 +| rgb = 64, 64, 255 +| blocks = Water +}} + +{{/entry +| id = 47 +| rgb = 33, 33, 135 +| blocks = Water +}} + +{{/entry +| id = 48 +| rgb = 73, 58, 35 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 49 +| rgb = 89, 71, 43 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 50 +| rgb = 104, 83, 50 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 51 +| rgb = 55, 43, 26 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 52 +| rgb = 180, 177, 172 +| blocks = Quartz +}} + +{{/entry +| id = 53 +| rgb = 220, 217, 211 +| blocks = Quartz +}} + +{{/entry +| id = 54 +| rgb = 255, 252, 245 +| blocks = Quartz +}} + +{{/entry +| id = 55 +| rgb = 135, 133, 129 +| blocks = Quartz +}} + +{{/entry +| id = 56 +| rgb = 152, 89, 36 +| blocks = Orange Wool/Stained Clay, Hardened Clay +}} + +{{/entry +| id = 57 +| rgb = 186, 109, 44 +| blocks = Orange Wool/Stained Clay, Hardened Clay +}} + +{{/entry +| id = 58 +| rgb = 216, 127, 51 +| blocks = Orange Wool/Stained Clay, Hardened Clay +}} + +{{/entry +| id = 59 +| rgb = 114, 67, 27 +| blocks = Orange Wool/Stained Clay, Hardened Clay +}} + +{{/entry +| id = 60 +| rgb = 125, 53, 152 +| blocks = Magenta Wool/Stained Clay +}} + +{{/entry +| id = 61 +| rgb = 153, 65, 186 +| blocks = Magenta Wool/Glass/Stained Clay +}} + +{{/entry +| id = 62 +| rgb = 178, 76, 216 +| blocks = Magenta Wool/Stained Clay +}} + +{{/entry +| id = 63 +| rgb = 94, 40, 114 +| blocks = Magenta Wool/Stained Clay +}} + +{{/entry +| id = 64 +| rgb = 72, 108, 152 +| blocks = Light Blue Wool/Stained Clay +}} + +{{/entry +| id = 65 +| rgb = 88, 132, 186 +| blocks = Light Blue Wool/Stained Clay +}} + +{{/entry +| id = 66 +| rgb = 102, 153, 216 +| blocks = Light Blue Wool/Stained Clay +}} + +{{/entry +| id = 67 +| rgb = 54, 81, 114 +| blocks = Light Blue Wool/Stained Clay +}} + +{{/entry +| id = 68 +| rgb = 161, 161, 36 +| blocks = Yellow Wool/Stained Clay +}} + +{{/entry +| id = 69 +| rgb = 197, 197, 44 +| blocks = Yellow Wool/Stained Clay +}} + +{{/entry +| id = 70 +| rgb = 229, 229, 51 +| blocks = Yellow Wool/Stained Clay +}} + +{{/entry +| id = 71 +| rgb = 121, 121, 27 +| blocks = Yellow Wool/Stained Clay +}} + +{{/entry +| id = 72 +| rgb = 89, 144, 17 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 73 +| rgb = 109, 176, 21 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 74 +| rgb = 127, 204, 25 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 75 +| rgb = 66, 108, 13 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 76 +| rgb = 170, 89, 116 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 77 +| rgb = 208, 109, 142 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 78 +| rgb = 242, 127, 165 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 79 +| rgb = 128, 67, 87 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 80 +| rgb = 53, 53, 53 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 81 +| rgb = 65, 65, 65 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 82 +| rgb = 76, 76, 76 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 83 +| rgb = 40, 40, 40 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 84 +| rgb = 108, 108, 108 +| blocks = Light Gray Wool/Stained Clay +}} + +{{/entry +| id = 85 +| rgb = 132, 132, 132 +| blocks = Light Gray Wool/Stained Clay +}} + +{{/entry +| id = 86 +| rgb = 153, 153, 153 +| blocks = Light Gray Wool/Stained Clay +}} + +{{/entry +| id = 87 +| rgb = 81, 81, 81 +| blocks = Light Gray Wool/Stained Clay +}} + +{{/entry +| id = 88 +| rgb = 53, 89, 108 +| blocks = Cyan Wool/Stained Clay +}} + +{{/entry +| id = 89 +| rgb = 65, 109, 132 +| blocks = Cyan Wool/Stained Clay +}} + +{{/entry +| id = 90 +| rgb = 76, 127, 153 +| blocks = Cyan Wool/Stained Clay +}} + +{{/entry +| id = 91 +| rgb = 40, 67, 81 +| blocks = Cyan Wool/Stained Clay +}} + +{{/entry +| id = 92 +| rgb = 89, 44, 125 +| blocks = Purple Wool/Stained Clay +}} + +{{/entry +| id = 93 +| rgb = 109, 54, 153 +| blocks = Purple Wool/Stained Clay +}} + +{{/entry +| id = 94 +| rgb = 127, 63, 178 +| blocks = Purple Wool/Stained Clay +}} + +{{/entry +| id = 95 +| rgb = 67, 33, 94 +| blocks = Purple Wool/Stained Clay +}} + +{{/entry +| id = 96 +| rgb = 36, 53, 125 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 97 +| rgb = 44, 65, 153 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 98 +| rgb = 51, 76, 178 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 99 +| rgb = 27, 40, 94 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 100 +| rgb = 72, 53, 36 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 101 +| rgb = 88, 65, 44 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 102 +| rgb = 102, 76, 51 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 103 +| rgb = 54, 40, 27 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 104 +| rgb = 72, 89, 36 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 105 +| rgb = 88, 109, 44 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 106 +| rgb = 102, 127, 51 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 107 +| rgb = 54, 67, 27 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 108 +| rgb = 108, 36, 36 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 109 +| rgb = 132, 44, 44 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 110 +| rgb = 153, 51, 51 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 111 +| rgb = 81, 27, 27 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 112 +| rgb = 17, 17, 17 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 113 +| rgb = 21, 21, 21 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 114 +| rgb = 25, 25, 25 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 115 +| rgb = 13, 13, 13 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 116 +| rgb = 176, 168, 54 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 117 +| rgb = 215, 205, 66 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 118 +| rgb = 250, 238, 77 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 119 +| rgb = 132, 126, 40 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 120 +| rgb = 64, 154, 150 +| blocks = Block of Diamond +}} + +{{/entry +| id = 121 +| rgb = 79, 188, 183 +| blocks = Block of Diamond +}} + +{{/entry +| id = 122 +| rgb = 92, 219, 213 +| blocks = Block of Diamond +}} + +{{/entry +| id = 123 +| rgb = 48, 115, 112 +| blocks = Block of Diamond +}} + +{{/entry +| id = 124 +| rgb = 52, 90, 180 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 125 +| rgb = 63, 110, 220 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 126 +| rgb = 74, 128, 255 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 127 +| rgb = 39, 67, 135 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 128 +| rgb = 0, 153, 40 +| blocks = Block of Emerald +}} + +{{/entry +| id = 129 +| rgb = 0, 187, 50 +| blocks = Block of Emerald +}} + +{{/entry +| id = 130 +| rgb = 0, 217, 58 +| blocks = Block of Emerald +}} + +{{/entry +| id = 131 +| rgb = 0, 114, 30 +| blocks = Block of Emerald +}} + +{{/entry +| id = 132 +| rgb = 14, 14, 21 +| blocks = Obsidian +}} +{{/entry +| id = 133 +| rgb = 18, 17, 26 +| blocks = Obsidian +}} + +{{/entry +| id = 134 +| rgb = 21, 20, 31 +| blocks = Obsidian +}} + +{{/entry +| id = 135 +| rgb = 11, 10, 16 +| blocks = Obsidian +}} +{{/entry +| id = 136 +| rgb = 79, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 137 +| rgb = 96, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 138 +| rgb = 112, 2, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 139 +| rgb = 59, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} +}} + +{{/header|caption=Original Color Table (Map Color ID)|class=collapsible collapsed| + +{{/entry +| id = 0 +| blocks = Not explored +}} + +{{/entry +| id = 1 +| blocks = Not explored +}} + +{{/entry +| id = 2 +| blocks = Not explored +}} + +{{/entry +| id = 3 +| rgb = 89, 125, 39 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 4 +| rgb = 109, 153, 48 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 5 +| rgb = 127, 178, 56 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 6 +| rgb = 174, 164, 115 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 7 +| rgb = 213, 201, 140 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 8 +| rgb = 247, 233, 163 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 9 +| rgb = 180, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 10 +| rgb = 220, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 11 +| rgb = 255, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 12 +| rgb = 112, 112, 180 +| blocks = Ice +}} + +{{/entry +| id = 13 +| rgb = 138, 138, 220 +| blocks = Ice +}} + +{{/entry +| id = 14 +| rgb = 160, 160, 255 +| blocks = Ice +}} + +{{/entry +| id = 15 +| rgb = 117, 117, 117 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 16 +| rgb = 144, 144, 144 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 17 +| rgb = 167, 167, 167 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 18 +| rgb = 0, 87, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 19 +| rgb = 0, 106, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 20 +| rgb = 0, 124, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 21 +| rgb = 180, 180, 180 +| blocks = Snow +}} + +{{/entry +| id = 22 +| rgb = 220, 220, 220 +| blocks = Snow +}} + +{{/entry +| id = 23 +| rgb = 255, 255, 255 +| blocks = Snow +}} + +{{/entry +| id = 24 +| rgb = 115, 118, 129 +| blocks = Clay +}} + +{{/entry +| id = 25 +| rgb = 141, 144, 158 +| blocks = Clay +}} + +{{/entry +| id = 26 +| rgb = 164, 168, 184 +| blocks = Clay +}} + +{{/entry +| id = 27 +| rgb = 129, 74, 33 +| blocks = Dirt +}} + +{{/entry +| id = 28 +| rgb = 157, 91, 40 +| blocks = Dirt +}} + +{{/entry +| id = 29 +| rgb = 183, 106, 47 +| blocks = Dirt +}} + +{{/entry +| id = 30 +| rgb = 79, 79, 79 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 31 +| rgb = 96, 96, 96 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 32 +| rgb = 112, 112, 112 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 33 +| rgb = 45, 45, 180 +| blocks = Water +}} + +{{/entry +| id = 34 +| rgb = 55, 55, 220 +| blocks = Water +}} + +{{/entry +| id = 35 +| rgb = 64, 64, 255 +| blocks = Water +}} + +{{/entry +| id = 36 +| rgb = 73, 58, 35 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 37 +| rgb = 89, 71, 43 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 38 +| rgb = 104, 83, 50 +| blocks = Log/Tree/Wood +}} +}} + +==Algorithm== +[[File:MapWaterLevels.png|right|thumb|912x912px|The depth ranges for water]] + +The natural generation makes use of [[Heightmap]]s to determine which block should be drawn. + +For all blocks other than water, the shade is based on the height difference with the block directly north of it. If the current block is shorter, the 1st shade is used; if they are the same height, the 2nd shade is used; and if the current block is taller, the 3rd shade is used. The 4th shade does not occur naturally in this context. + +For water, on the other hand, the map conveys the depth to the first non-water block beneath it. To represent this, the algorithm uses five distinct levels of depth: the 3 shades, plus two intermediate checker patterns that alternate between the two adjacent shades. + +==Code examples == +Listed below are some libraries used for modifying and exporting map data. +{| class="wikitable" data-description="Code examples" +!Library name, color version +!Language +!Link to Map-related code +|- +|MCModify (1.8) +|Java +|[https://github.com/LB--/MCModify/blob/java/src/main/java/com/lb_stuff/mcmodify/minecraft/Map.java Map.java] +|- +|minecraftmap (1.7) +|Python +|[https://github.com/spookymushroom/minecraftmap/blob/master/minecraftmap/__init__.py __init__.py] +|- +|mcmapimg (1.19) +|Python +|[https://github.com/joodicator/mcmapimg/blob/master/mcmapimg/mcmapimg.py mcmapimg.py] +|} + +==History== + +{{needs update|section=1|Incomplete history. TODO: find versions where block colors were added for new blocks}} + +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||?|When Notch was adding maps for the first time he did not use the [[NBT Format|NBT]] format.{{tweet|notch|65360048049754112}}}} +|{{HistoryLine||1.6|dev=Test Build 3|Added [[map]]s. +|Map IDs are limited to the size of a short (32,768).{{tweet|notch|62970142207913984}}}} +|{{HistoryLine|java}} +|{{HistoryLine||1.8.1|dev=pre1|Added the color "NETHER" (35), increasing the number of base colors from 35 to 36. +|The shading multiplier for the fourth color is changed from 220 (0.86) to 135 (0.53).}} +|{{HistoryLine||1.12|dev=17w17a|Added 16 map colors for every color of [[terracotta]]: "TERRACOTTA_WHITE" (36), "TERRACOTTA_ORANGE" (37), "TERRACOTTA_MAGENTA" (38), "TERRACOTTA_LIGHT_BLUE" (39), "TERRACOTTA_YELLOW" (40), "TERRACOTTA_LIGHT_GREEN" (41), "TERRACOTTA_PINK" (42), "TERRACOTTA_GRAY" (43), "TERRACOTTA_LIGHT_GRAY" (44), "TERRACOTTA_CYAN" (45), "TERRACOTTA_PURPLE" (46), "TERRACOTTA_BLUE" (47), "TERRACOTTA_BROWN" (48), "TERRACOTTA_GREEN" (49), "TERRACOTTA_RED" (50), and "TERRACOTTA_BLACK" (51), increasing the number of base colors from 36 to 52.}} +|{{HistoryLine||1.13|dev=17w47a|Maps ids are no longer shorts, but rather ints, as they are no longer based on damage values of the item. +|{{code|idcounts.dat}} now uses an int instead of a short.}} +|{{HistoryLine|||dev=18w19a|Added {{code|DataVersion}} to saved {{code|map_<#>.dat}}. ({{code|idcounts.dat}} still doesn't have a {{code|DataVersion}}.)}} +|{{HistoryLine||1.14|dev=19w02a|Added {{code|locked}} to saved {{code|map_<#>.dat}}.}} +|{{HistoryLine|||dev=19w04a|Added {{code|DataVersion}} to {{code|idcounts.dat}}. +|{{code|idcounts.dat}} is now gzipped.}} +|{{HistoryLine||1.16|dev=Pre-release 6|Added 7 new colors: "CRIMSON_NYLIUM" (52), "CRIMSON_STEM" (53), "CRIMSON_HYPHAE" (54), "WARPED_NYLIUM" (55), "WARPED_STEM" (56), "WARPED_HYPHAE" (57), and "WARPED_WART_BLOCK" (58), increasing the number of base colors from 52 to 59.}} +}} + +==References== + + +== Navigation == +{{Navbox Java Edition technical|general}} +[[Category:Development]] + +[[de:Kartendaten]] +[[fr:Format de carte (objet)]] +[[ja:地図アイテムフォーマット]] +[[nl:Kaart object formaat]] +[[pt:Formato do item do mapa]] +[[zh:地图存储格式]] diff --git a/wiki_backup/Mariana Graham.txt b/wiki_backup/Mariana Graham.txt new file mode 100644 index 0000000..009e027 --- /dev/null +++ b/wiki_backup/Mariana Graham.txt @@ -0,0 +1,47 @@ +{{Infobox person +|title = Mariana Graham +|image = RazzleberryFox Avatar.png +|imagesize = +|real_name = Mariana Graham +|date_of_birth = +|occupation = +|nationality = +|languages = +|website = [http://portfolio.razzleberri.es/ portfolio.razzleberri.es] +|known_for = 3D models and voxel art, mods such as [https://mods.curse.com/mc-mods/minecraft/220341-hamsterrific Hamsteriffic] and [https://mods.curse.com/mc-mods/minecraft/decocraft2 Decocraft], models for the game [http://playstaxel.com Staxel] +|also_known_as = +|wiki_name = RazzleberryFox +|wiki_name_ref = {{tweet|ProfMobius|650455054709755904|@KnightMiner Yes, I'm ProfMobius on the wiki as well. I can confirm the changes made by @RazzleberryFox.|October 3, 2015}} +|reddit = RazzleberryFox +|twitter = RazzleberryFox +|bug_tracker = +|minecraft_name = RazzleberryFox +|forum_name = RazzleberryFox +}} + +'''Mariana Graham''', better known as '''RazzleberryFox''', previously worked at [[Mojang Studios]] as Animator, Modeler and Texture Artist[[Special:Diff/1029232|this edit by RazzleberryFox]] since October 17, 2016.{{tweet|razzleberryfox|788074202708443140|Today was my first day working @Mojang and it was really nice and inspiring. Thanks to everyone for making me feel so welcome <3|October 17, 2016}} She is well known for creating the [[ftb:DecoCraft|DecoCraft]] mod, as well as contributing models and artwork to many other mods.[[ftb:RazzleberryFox]] She is a content creator for the Minecraft [[Marketplace]]. + +== Biography == + +Mariana was born in [[Wikipedia:Mexico City|Mexico City, Mexico]].{{tweet|razz|806564159697600512|@MCPEElytra México City, México :)}} She announced her engagement to [[Thomas Guimbretière]] on August 10, 2016,{{tweet|razz|763410142113169408|I... said ... YES! *squeal* @ProfMobius <3 @RazzleberryFox|August 10, 2016}} and they were married on September 10, 2016.{{tweet|searge||Congratulations Mr. and Mrs. Moebius @ProfMobius @RazzleberryFox live long and prosper and may the force be with you|September 10, 2016}} + +== Gallery == + + +RazzleberryFox Twitter.jpg|RazzleberryFox's Twitter avatar. +MarianaRamirez.png + + +== References == + +{{reflist}} + +== Navigation == +{{Navbox employees|former}} + +[[es:Mariana Graham]] +[[fr:Mariana Graham]] +[[ja:Mariana Graham]] +[[pl:Mariana Graham]] +[[pt:Mariana Graham]] +[[zh:Mariana Graham]] diff --git a/wiki_backup/Mechanics_Redstone_Components#Power components.txt b/wiki_backup/Mechanics_Redstone_Components#Power components.txt new file mode 100644 index 0000000..6c50bd6 --- /dev/null +++ b/wiki_backup/Mechanics_Redstone_Components#Power components.txt @@ -0,0 +1,1216 @@ +'''Redstone components''' are the blocks used to build [[redstone circuits]]. Redstone components include power source components (such as [[redstone torch]]es, [[button]]s, and [[pressure plate]]s), transmission components (such as [[redstone dust]] and [[redstone repeater]]s), and mechanism components (such as [[piston]]s, [[door]]s, and [[redstone lamp]]s). + +This article assumes familiarity with the basics of redstone structures. This article also limits its discussion of each component to its role in redstone structures; for full details about a component, see the main article for the block. + +== {{anchor|power components}} Power components == + +Power components create redstone signals, either permanently or in response to player, mob, and environmental activity. + +=== {{anchor|block of redstone|redstone block|redblock|BR}} Block of redstone === + +{{Schematic|caption=Block of Redstone's range of activation
It does not '''power''' any adjacent opaque block +||output||- +|output|BR|output|- +||output|- +}} + +{{main|Block of Redstone}} + +A [[block of redstone]] provides a constant redstone signal. It can be moved by pistons. + +;Activation + +:A block of redstone is always active. + +;Effect + +:A block of redstone behaves like a permanently powered block and: +:*activates adjacent redstone mechanism components +:*powers adjacent [[redstone dust]], and [[redstone repeater]]s and [[redstone comparator]]s facing away from the block with a redstone signal of strength 15 + +:A block of redstone does not power any adjacent blocks. + +=== {{anchor|button|stone button|wood button|wooden button|sb|wb}} Button === + +{{Schematic|caption=Button's range of activation
It '''powers''' the opaque block it is attached to +||output|output||- +|output|SB+P.|sb-$w|output|- +||output|output||- +}} + +{{main|Button}} + +A [[button]] is used to generate a redstone pulse. A button may be of three types: [[Wooden Button|wooden]], [[Stone Button|stone]], or [[polished blackstone button|polished blackstone]]. + +;Placement + +:A button can be attached to any part of most [[opaque]] blocks. If the attachment block is removed, the button drops into the item form. + +;Activation + +:A button activates immediately when the player presses the {{control|Use}} control. A stone button stays activated for 20 game [[tick]]s (10 redstone ticks, 1 second), while a wooden button stays activated for 30 game ticks (15 redstone ticks, 1.5 seconds). A wooden button can also be activated by an [[arrow]] or [[trident]] that has been shot at it. In such a case, the button remains activated until the arrow or trident despawns (after one minute) or is taken. + +;Effect + +:While activated, a button: +:*powers the block it is attached to +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and adjacent redstone repeaters and comparators facing away from the button with a redstone signal of strength 15 + +=== {{anchor|calibrated sculk sensor|CSS}} Calibrated sculk sensor === +{{main|Calibrated Sculk Sensor}} + +{{Schematic|caption=Calibrated Sculk Sensor's range of activation
It '''powers''' the opaque block beneath it +||output||- +|output|[[File:BlockSprite calibrated-sculk-sensor.png|30px]]|output|- +|output|SB+P.|output|- +||output||- +}} + +A calibrated sculk sensor functions similar to a sculk sensor (emitting a redstone signal when it detects a vibration), but with twice the range and half the cooldown of a sculk sensor. It can be filtered using a redstone signal strength level to make it only detect a specific vibration frequency. + +;Activation +:A calibrated sculk sensor is activated immediately upon receiving a vibration. The sensor stays activated for 10 game ticks (5 redstone ticks, 0.5 seconds), then has a cool down of 10 more game ticks before it can detect another vibration. + +;Effect + +:While activated, a calibrated sculk sensor: +:*powers the block beneath it +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust and adjacent redstone repeaters facing away from the sensor with a redstone signal whose strength that depends on the distance of the source of the vibration +:*powers redstone comparators facing away from the sensor with a redstone signal whose strength depends on the type of vibration + +=== {{anchor|daylight detector|ds}} Daylight detector === + +{{Schematic|caption=Daylight Detector's range of activation
It does not '''power''' any adjacent opaque block +||output||- +|output|ds-$|output|- +||output|- +}} + +{{main|Daylight Detector}} + +A [[daylight detector]] that emits a redstone signal based on time of day, weather, and internal skylight levels. + +;Activation + +:A daylight detector is activated when exposed to the sky during the day. The detector can be inverted, making it activate in low light levels. + +A daylight detector updates its output 20 game ticks (10 redstone ticks, 1 second) after a change in light level, or after being placed. + +;Effect + +:While activated, a daylight detector: +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, redstone repeaters and redstone comparators facing away from the detector with a redstone signal whose strength depends on the current time of day, weather, and internal skylight + +:A daylight detector does not power any adjacent opaque blocks. + +=== {{anchor|detector rail|dr}} Detector rail === + +{{Schematic|caption=Detector Rail's range of activation
It '''powers''' the opaque block it is attached to +||output||- +|output|dr-$ew|output|- +|output|SB+P.|output|- +||output||- +}} + +{{main|Detector Rail}} + +[[File:Detector rail as power source.png|thumb|Detector rail as power component]] +A [[detector rail]] is used to detect the passage of a [[#minecart|minecart]]. + +;Placement + +:A detector rail can be attached to the '''top''' of any [[opaque]] block, or to the '''top''' of an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the detector rail drops as an item. + +:When placed, a detector rail lines up with adjacent [[rail]]s, [[powered rail]]s, and other detector rails, as well as adjacent rails one block above it. If there are two adjacent rails not on opposite sides, or three or more adjacent rails, the detector rail lines up in the east-west direction. If there are no adjacent rails, the detector rail lines up in the north-south direction. If there is an adjacent rail one block above, the detector rail slants to match it (when there is more than one adjacent rail to slant toward, the order of preference is: west, east, south, and north). Other configurations can be created by placing and removing various rail. + +;Activation + +:A detector rail activates when a minecart moves over top of it, and deactivates when the minecart leaves. + +:A detector rail's activation/deactivation behavior is somewhat complex. A detector rail activates 1 game tick after a [[#minecart|minecart]]'s hitbox first enter the block occupied by the detector rail. A detector rail is always active for a multiple of 10 game ticks. The detector rail waits 10 game ticks after the minecart leaves its block, then deactivates at the nearest multiple of 10 game ticks. For example, if a minecart is over a detector rail for 25 game ticks, the detector rail waits another 15 game ticks before deactivating. This means the detector rail is always active for at least 20 game ticks. + +;Effect + +:While activated,a detector rail: +:*powers the block it is attached to +:* activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters facing away from it with a redstone signal of strength 15 +::*powers redstone comparators facing away from the rail when activated by a minecart with chest or a minecart with hopper with a redstone signal whose strength depends on the fullness of the minecart + +=== {{anchor|jukebox}} Jukebox === +{{main|Jukebox}} + +A [[jukebox]] with a music disc playing emits a redstone signal. + +{{Schematic|caption=Jukebox range of activation
It does not '''power''' any adjacent opaque block +||output||- +|output|Ju-$|output|- +||output|- +}} + +;Activation +:A jukebox activates instantly when a music disc is inserted, and deactivates immediately when the music track ends or the music disc is removed. + +;Effect + +:While activated, a jukebox: +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust and redstone repeaters facing away from the jukebox with a redstone signal of strength 15 +:*powers redstone comparators facing away from the jukebox with a signal strength that depends on the inserted music disc. Comparators are powered as long as the disc is stored in the jukebox, even if it has stopped playing. + +:A jukebox does not power any blocks. + +=== {{anchor|lectern|wpp}} Lectern === + +{{Schematic|caption=Lectern's range of activation
It '''powers''' the opaque block beneath it +||output||- +|output|lc-$s|output|- +|output|SB+P.|output|- +||output||- +}} + +{{main|Lectern}} + +A [[lectern]] is a block that can hold a [[book and quill]] or a [[written book]] and can produce a redstone pulse or a constant redstone signal. + +;Placement + +:Lecterns can face north, south, east or west, facing toward the player when placed. + +;Activation + +:When the page of the book it is holding is turned, the lectern emits a redstone signal for 2 game ticks (1 redstone tick, 0.1 seconds). + +;Effect + +:While activated, a lectern: +:*powers the block beneath it +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters facing away from the lectern with a redstone signal of strength 15 + +:A lectern powers a redstone comparator facing away from the lectern, even when not activated, with a signal whose strength depends on which page the book is turned to. + +=== {{anchor|lever|le}} Lever === + +{{Schematic|caption=Lever's range of activation
It '''powers''' the opaque block it is attached to +||output|output||- +|output|SB+P.|le-$w!|output|- +||output|output||- +}} + +{{main|Lever}} + +[[File:Lever as power source.png|thumb|Lever as power component]] +A [[lever]] is a power source that can be toggled on or off. + +;Placement + +:A lever can be attached to any part of most [[opaque]] blocks, or to the '''top''' of an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the lever drops as an item. + +;Activation + +:A lever activates immediately when a player right-clicks it, and stays active until the player right-clicks it again. + +;Effect + +:While activated, a lever: +:*powers the block it is attached to +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters and redstone comparators facing away from the lever with a signal of strength 15 +{{-}} + +==={{anchor|lightning rod}} Lightning rod === +{{main|Lightning rod}} + +{{Schematic|caption=Lightning Rod's range of activation
It '''powers''' the opaque block it is attached to +||output||- +|output|[[File:BlockSprite lightning-rod.png|30px]]|output|- +|output|SB+P.|output|- +||output||- +}} + +A [[lightning rod]] emits a redstone signal when struck by lightning. + +;Activation +A lightning rod is activated when struck by lightning during a thunderstorm, including when the player throws a trident enchanted with Channeling at the lightning rod. The lightning rod remains activated for 8 game ticks (4 redstone ticks, 0.4 seconds) + +;Effect +:While activated, a lightning rod: +:*powers the block beneath it +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters and redstone comparators facing away from the lightning rod with a redstone signal of strength 15 + +{{-}} + +=== Observer === + +{{Schematic|caption=Observer's range of activation
It does not activate adjacent components
It '''powers''' the opaque block behind it +||output|||- +|output|SB+P.|obs-w|input|- +||output|||- +}} + +{{main|Observer}} + +An [[observer]] produces a redstone signal when it detects a block change. + +;Placement + +: An observer can be placed anywhere and can face in any direction, including up or down. When placed, the observer's side that detects block changes (its face) faces away from the player and the side that produces a pulse faces the player. + +;Activation + +: An observer is activated when the block in front of its face changes state (for example, a block being placed or mined, water changing to ice, a repeater having its delay changed by a player, etc.). An observer has a delay of 2 game ticks (1 redstone tick, 0.1 seconds), then emits a redstone signal for 2 game ticks. + +;Effect + +: When activated, an observer produces a 1tick pulse from the side opposite its face. + +:An observer only provides a redstone signal from its output, which is the side of the block opposite of the block's face + +:While activated, an observer can: +:*power a block +:*activate a redstone mechanism component +:*power redstone dust, a redstone repeater, or a redstone comparator facing away from the observer's output with a signal of strength 15 + +=== Pressure plate === + +{{Schematic|caption=Pressure Plate's range of activation
It '''powers''' the opaque block that supports it +||output||- +|output|wpp-$|output|- +|output|SB+P.|output|- +||output||- +}} + +{{main|Pressure Plate}} + +[[File:Pressure plate as power source.png|thumb|Pressure plate as power component]] +A pressure plate emits a redstone signal when it detects players, mobs, items, or other [[entity|entities]]. There are four types of pressure plates: [[wooden pressure plate|wood]], [[stone pressure plate|stone]], [[light weighted pressure plate|light weighted]], and [[heavy weighted pressure plate|heavy weighted]]. + +;Placement + +: A pressure plate can be attached to the '''top''' of any [[opaque]] block, or to the '''top''' of a [[#fence|fence]], [[#nether brick fence|nether brick fence]], an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the pressure plate drops as an item. + +;Activation + +:Pressure plates are activated while certain entities are on top of them. Wood, light weighted, and heavy weighted pressure plates are activated by all entities, including players, mobs, items, shot arrows, and thrown tridents. Stone pressure plates can only be activated by players and mobs. + +:Light weighted and heavy weighted pressure plates are always active for a multiple of 10 game ticks (5 redstone ticks, 0.5 seconds). For example, if an entity moves off a light weighted pressure plate after 15 game ticks, the pressure plate waits 5 game ticks before turning off. Light and heavy weighted pressure plates are always active for at least 10 game ticks. + +:Wood and stone pressure plates are also always active for a multiple of 10 game ticks, but they first wait 10 game ticks after an entity moves off of them, then deactivate at the next multiple of 10 game ticks. For example, if a player moves off of a stone pressure plate after 25 game ticks, the pressure plate waits 15 more game ticks before deactivating. This means wood and stone pressure plates are always active for at least 20 game ticks. + +;Effect + +:While activated, a pressure plate: +:*powers the block it is attached to +:*activates adjacent redstone mechanism components +:*powers redstone dust, and redstone repeaters and redstone comparators facing away from the pressure plate +::*wood and stone pressure plates emit redstone signals of strength 15 +::*light and heavy weighted pressure plates emit a redstone signal whose strength depends on the number of entities on the pressure plate + +;Considerations + +:A pressure plate is not solid (it cannot be used as a wall or platform). Usually a block under a pressure plate provides solid ground (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, like a fence or nether brick fence, it is possible for entities to move through the pressure plate and still activate it. Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit). + +=== {{anchor|redstone torch|torch|rt}} Redstone torch === + +{{Schematic|caption=Redstone Torch's range of activation
It '''powers''' the opaque block that is '''above''' it
It does not power/activate the block/component it is attached to +||output||||output||- +|output|SB+P.|output||output|SB+P.|output|- +|output|rt-$!|output||ts+x|rt-$w!|output|- +||ts+x||||output||- +}} + +{{main|Redstone Torch}} + +[[File:Redstone torch as power source.png|thumb|Redstone torch as power component]] +A [[redstone torch]] provides a constant redstone signal. + +;Placement + +:A redstone torch can be attached to any surface (except the bottom) of any [[opaque]] block, or to the '''top''' of: a [[cobblestone wall]], a [[fence]], [[glass]], [[nether brick fence]], an upside-down [[slab]] or upside-down [[stairs]]. If the attachment block is removed, the redstone torch drops as an item. + +;Activation + +:A redstone torch is active by default, but is deactivated while the block it is attached to is powered. There is a 2 game tick (1 redstone tick, 0.1 seconds) delay between a redstone torch extinguishing or reigniting. + +;Effect + +:While activated, a redstone torch: +:*powers the block above it +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters and redstone comparators facing away from the torch with a redstone signal of strength 15 + +:A redstone torch does not power or activate the block it is attached to. + +;Considerations + +:A redstone torch can burn out (stop turning on) when it is forced to flicker on and off too quickly (by powering and de-powering its attachment block). After burning out, a redstone torch re-lights when it receives a redstone update, or randomly after a short time. + +:One way to cause a burnout is with a '''short-circuit''' – using a torch to turn itself off, which then allows the torch to turn back on, etc. For example, placing redstone dust on top of a block with a redstone torch on its side, then putting another block above the torch, causes the torch to power the top block, which activates the dust, which powers the first block, turning the torch off – this feedback loop causes the redstone torch to flicker and burn out. When putting a torch underneath a block, make sure that the block isn't adjacent to redstone dust or the torch can burn out. + +=== {{anchor|sculk sensor}} Sculk sensor === +{{main|Sculk sensor}} + +{{Schematic|caption=Sculk Sensor's range of activation
It '''powers''' the opaque block beneath it +||output||- +|output|ss-$!|output|- +|output|SB+P.|output|- +||output||- +}} + +A sculk sensor emits a redstone signal when it detects a vibration. + +;Activation +:A sculk sensor activates immediately upon detecting a vibration and remains active for 30 game ticks (15 redstone ticks, 1.5 seconds), then has a cooldown of 10 game ticks (5 redstone ticks, 0.5 seconds) before it can detect another vibration. + +;Effect + +:While activated, a sculk sensor: +:*powers the block beneath it +:*activate adjacent redstone mechanism components +:*powers adjacent redstone dust and adjacent redstone repeaters facing away from the sensor with a redstone signal whose strength that depends on the distance of the source of the vibration +:*powers redstone comparators facing away from the sensor with a redstone signal whose strength depends on the type of vibration + +=== {{anchor|target}} Target === + +{{Schematic|caption=Target's range of activation
It does not '''power''' any adjacent opaque block +||output||- +|output|tg|output|- +||output|- +}} + +{{main|Target}} + +A [[target]] emits a redstone signal when hit by a projectile (including arrows, tridents, eggs, snowballs, splash potions, fire charges fired from dispensers, and lingering potions, but excluding ender pearls and eyes of ender). + +;Activation + +:When a target is activated by arrows or tridents, it emits a redstone signal for 20 game ticks (10 redstone ticks, 1 second), while other projectiles activate the targer for 8 game ticks (4 redstone ticks, 0.4 seconds). It may also be powered by other redstone components. A target attracts redstone dust on all four sides, so it can be powered by dust. + +;Effect + +:While activated, a target: +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters and redstone comparators facing away from the target with a redstone signal whose strength depends on how close the projectile hits the target. The signal strength is 1 at the edge and 15 at the center. + +:A target does not power any blocks when activated, but when powered, a target powers adjacent redstone components, except dust and other targets. When powered by other redstone, a comparator can read it. This can be used to make space for more redstone inputs and outputs. A target block next to a container has the same comparator value as the container itself + +=== {{anchor|trapped chest|tc}} Trapped chest === + +{{Schematic|caption=Trapped Chest's range of activation
It '''powers''' the opaque block beneath it +||output||- +|output|tc-$|output|- +|output|SB+P.|output|- +||output||- +}} + +{{main|Trapped Chest}} + +A [[trapped chest]] produces a redstone signal when accessed by players. + +;Activation + +:A trapped chest activates immediately when one or more players accesses it, and deactivates immediately when players stop accessing it. + +;Effect + +:While activated, a trapped chest: +:*powers the block beneath it +:*powers adjacent redstone dust, and redstone repeaters facing away from the chest with a redstone signal whose strength depends on the number of players simultaneously accessing the chest (up to 15) +:*powers redstone comparators facing away from the chest with a signal strength that depends on the fullness of the chest + +=== {{anchor|tripwire hook|th}} Tripwire hook === + +{{Schematic|caption=Tripwire Hook's range of activation
It '''powers''' the opaque block it is attached to +||output|output|||- +|output|SB+P.|th-$w|tw-$ew|tw-$ew|- +||output|output|ts+x|ts+x|- +}} + +{{main|Tripwire Hook}} + +[[File:Tripwire hook as power source.png|thumb|Tripwire hook as power component – The tripwire hooks and the blocks they are attached to provide power, but the tripwire does not.]] + +A [[tripwire hook]] produces a redstone signal when it detects players, mobs, or other entities. + +;Placement + +:A tripwire hook can be attached to the '''side''' of most [[opaque]] blocks. If the attachment block is removed, the tripwire hook drops as an item. + +:In order to function correctly, a tripwire hook must be part of a tripwire circuit: two opaque blocks attached to tripwire hooks, at the ends of a tripwire line (one or more blocks of [[tripwire]]). + +:To place tripwire, right-click on an adjacent block with a [[string]]. Tripwire can be placed on the ground or in the air, and forms a valid tripwire line only if all the tripwire is of the same type. Tripwire is considered on the ground if placed on any opaque block, or on a block of redstone, a hopper, an upside-down slab, or an upside-down stairs. Tripwire is considered in the air if placed on or above any other block. Tripwire on the ground has a short hitbox (1/8 block tall), while tripwire in the air has a taller hitbox (1/2 block tall). + +:If the attachment block under ground tripwire is removed, the tripwire drops as string. + +:A tripwire circuit is properly placed when the tripwire hooks are fully extended and the tripwire line runs continuously between the tripwire hooks. Tripwire lines from separate tripwire circuits can be placed next to each other (in parallel), above each other, and can even intersect each other. + +;Activation + +:A tripwire hook is activated when an [[entity]] (mob, item, etc.) crosses of falls on the hook's tripwire (but not the tripwire hook itself). The tripwire hook is always active for a multiple of 10 game ticks (5 redstone ticks, 0.5 seconds). When an entity moves off the tripwire, the tripwire hook waits until the next multiple of 10 game ticks. For example, if an entity moves off of the tripwire after 25 game ticks, the tripwire hook waits 5 game ticks before deactivating. + +:A tripwire hook is not activated if [[shears]] are used to cut the tripwire. Breaking the tripwire hook itself, or its attachment block does not activate the hook. + +;Effect + +:While activated, a tripwire hook: +:*powers the block it is attached to +:*activates adjacent redstone mechanism components +:*powers adjacent redstone dust, and redstone repeaters and comparators facing away from the tripwire hook with a redstone signal of strength 15 + +:Tripwire itself provides no power. + +== {{anchor|transmission component}} Transmission components == + +Transmission components propagate signals and pulses from power components to mechanism components. Complex effects can also be produced by allowing a signal to affect itself or its circuit. + +=== {{anchor|redstone dust|dust|rd}} Redstone dust === +{{main|Redstone dust}} + +{{Schematic|caption=Redstone Dust's range of activation
It '''weakly powers''' the opaque blocks beneath it and it points to +|||output||- +|rd-$ew!|rd-$ew!|SB+w.|output|- +|SB+w.|SB+w.|output||- +|output|output|||- +}} + +[[File:Redstone wire as circuit component.png|thumb|Redstone dust as redstone component]] + +[[Redstone dust]] transmits a redstone signal. + +;Placement + +:Redstone dust is placed by right-clicking with [[redstone dust]]. Redstone dust can be attached to the '''top''' of any [[opaque]] block, or to the '''top''' of [[#glowstone|glowstone]], an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the redstone dust drops as an item. + +:When placed, redstone dust configures itself to point toward adjacent redstone dust (at the same level or one level up or down), correctly-facing [[#redstone repeater|redstone repeaters]] and [[#redstone comparator|redstone comparators]], and power components. If there is only one such neighbor, redstone dust forms a line pointing toward and away from that one neighbor (which can cause it to point toward blocks it wouldn't normally point toward). If there are multiple such neighbors, redstone dust forms either a line, an "L", a "T", or a "+". If there are no such neighbors, redstone dust forms a large directionless dot. Redstone dust does not automatically configure itself to point toward adjacent mechanism components, it must be arranged to do so. + +:When two redstone dust trails are placed vertically diagonally (one block over and one up, or one over and one down), the lower dust trail appears to crawl up the side of the higher block to join the other dust. This linking can be cut by an opaque block above the lower trail, which prevents the two trails from connecting. If the higher trail is on an upside-down slab or upside-down stairs, the higher trail configures itself to point toward the lower trail (and other adjacent dust), but the lower trail (although visually) does not configure itself to point toward the higher trail (including not appearing to crawl up the side of the slab or stairs). + +:The directions in which redstone dust configures itself can affect whether it powers adjacent opaque blocks and mechanisms. + +;Activation + +:Redstone dust can be powered by an adjacent power component, another transmission component, or a strongly powered block. When a redstone signal is transmitted through multiple redstone dust, the redstone signal decreases in strength by 1 for every block traveled. Redstone dust can transmit a redstone signal up to 15 blocks away. + +:For non-conductive (transparent) blocks, redstone dust can transmit power diagonally upward (one block up and one block over), but power cannot be transmitted diagonally down a transparent block (including top slabs and upside down stairs). + +;Effect + +:Powered redstone dust activates mechanisms components the dust points to, or is placed on top of. Powered redstone dust weakly powers opaque blocks that it points to or is placed on top of. + + +=== {{anchor|redstone repeater|repeater|rr|lr}} Redstone repeater === + +{{Schematic|caption=Redstone Repeater's range of activation
It '''powers''' the opaque block it points to +|||output||- +|rd-$ew!|rr-$e1!|SB+P.|output|- +|SB|SB|output||- +}} + +{{main|Redstone Repeater}} + +[[File:Redstone repeater as circuit component.png|thumb|Redstone repeater as redstone component]] + +A [[redstone repeater]] can transmit, strengthen, and delay redstone signals. + +;Placement + +:A redstone repeater can be placed on top of most full solid blocks, and some non-full blocks with solid surfaces such as top slabs or upside down stairs. If the attachment block is removed, the repeater drops as an item. + +:A redstone repeater has a triangular arrow that point towards its front. The front of the repeater is the output, and the back is the input. The repeater also has an adjustable torch to set its delay, which can be adjusted by right-clicking. + +;Activation + +:A redstone repeater can be powered by a power component, transmission component, or a strongly or weakly powered block providing a redstone signal to the back input of the repeater. The repeater can also be powered from the side by another redstone repeater or a redstone comparator to lock it (see below). + +;Effect + +:A redstone repeater always outputs a redstone signal strength of 15 when it receives a redstone signal, and can activate mechanism components, power transmission components, or strongly power a block. The repeater also adds a delay of 2 to 8 game ticks (1 to 4 redstone ticks, or 0.1 to 0.4 seconds), depending on the position of the block's torch, which can be adjusted by right-clicking. + +:A redstone repeater can be locked by powering the it from the side with another redstone repeater or a redstone comparator. The repeater stays locked until it is no longer powered from the side. A locked repeater does not change its output, even if the back input changes. While locked, the repeater's adjustable torch is replaced by a bar with the texture of bedrock, but remains adjustable. + + +=== {{anchor|redstone comparator|comparator|rc|rs}} Redstone comparator === + +{{Schematic|caption=Redstone Comparator's range of activation
It '''powers''' the opaque block it points to +|||output||- +|rd-$ew!|rs-$e!|SB+P.|output|- +|SB|SB|output||- +}} + +{{main|Redstone Comparator}} + +A [[redstone comparator]] can retransmit a redstone signal, compare or subtract redstone signals, or read the block state of certain blocks (for example, the fullness of containers). + +;Placement + +:A redstone comparator can be placed on top of most full solid blocks, or non-full blocks or non-solid blocks that have a solid surface (for example, top slabs, top of scaffolding). If the attachment block is removed, the redstone comparator drops as an item. + +:A redstone comparator is marked with an arrow that point toward its '''front'''. The comparator takes a signal from its back as its input, and outputs a signal to the block in front of it. The comparator has two optional side inputs that can be used to modify the back input signal (see below). + +{| class="wikitable sortable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;" +|+ Minimum items for container signal strength +|- +!Containers +!{{BlockSprite|Decorated Pot|link=Decorated Pot}} +!{{BlockSprite|Furnace|link=Furnace}}
{{BlockSprite|Blast Furnace|link=Blast Furnace}}
{{BlockSprite|Smoker|link=Smoker}} +!{{BlockSprite|Hopper|link=Hopper}}
{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}
{{BlockSprite|Brewing Stand|link=Brewing Stand}} +!{{BlockSprite|Dispenser|link=Dispenser}}
{{BlockSprite|Dropper|link=Dropper}} +!{{BlockSprite|Chest|link=Chest}}
{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}
{{BlockSprite|Shulker Box|link=Shulker Box}}
{{BlockSprite|Barrel|link=Barrel}} +![[Double chest|{{Schematic|size=16|ch-s|-|ch-n}} +]] +!{{BlockSprite|Jukebox|link=Jukebox}} +!{{BlockSprite|Crafter|link=Crafter}} +|- +!Total slots +!1!!3!!5!!9!!27!!54!!1 +!9 +|- +!Power level +!colspan="6" |Number of items +!Music disc +!No. of slots +|- +|0||0||0||0||0||0||0||No disc +|0 +|- +|1||1||1||1||1||1||1||''[[13]]'' +|1 +|- +|2||5||14||23||42||1s 60||3s 55||''[[cat]]'' +|2 +|- +|3||10||28||46||1s 19||3s 55||7s 46||''[[blocks]]'' +|3 +|- +|4||14||42||1s 5||1s 60||5s 51||11s 37||''[[chirp]]'' +|4 +|- +|5||19||55||1s 28||2s 37||7s 46||15s 28||''[[far]]'' +|5 +|- +|6||23||1s 5||1s 51||3s 14||9s 42||19s 19||''[[mall]]'' +|6 +|- +|7||28||1s 19||2s 10||3s 55||11s 37||23s 10||''[[mellohi]]'' +|7 +|- +|8||32||1s 32||2s 32||4s 32||13s 32||27s||''[[stal]]'' +|8 +|- +|9||37||1s 46||2s 55||5s 10||15s 28||30s 55||''[[strad]]'' +|9 +|- +|10||42||1s 60||3s 14||5s 51||17s 23||34s 46||''[[ward]]'' +|- +|- +|11||46||2s 10||3s 37||6s 28||19s 19||38s 37||''[[11]]''
''[[Creator (Music Box)]]'' +| - +|- +|12||51||2s 23||3s 60||7s 5||21s 14||42s 28||''[[wait]]''
''[[Creator]]'' +| - +|- +|13||55||2s 37||4s 19||7s 46||23s 10||46s 19||''[[Pigstep]]''
''[[Precipice]]'' +| - +|- +|14||60||2s 51||4s 42||8s 23||25s 5||50s 10||''[[Otherside]]''
''[[Relic]]'' +| - +|- +|15||1s||3s||5s||9s||27s||54s||''[[5]]'' +| - +|} + +:A redstone comparator has two '''modes'''. Pressing the {{control|use}} control while looking at it toggles between comparison mode (front torch down/off) and subtraction mode (front torch up/on). + +;Activation + +:A redstone comparator is powered when its back input receives a redstone signal. The comparator can be powered in the ways other transmission components can be powered: a power component producing a signal, or a powered transmission component transmitting a signal. + +:The comparator also has a unique property where it can be powered by reading the block state of certain blocks. For example, a comparator can read the "fullness" of a container such as a chest, and output a redstone signal proportional to how full the chest is, essentially treating the chest as a power source. There are other, non-container blocks that have unique interactions with a comparator. + +:Like a redstone repeater, the comparator can also be powered if there is an opaque block between the comparator and the power source. + +;Effect + +:A powered redstone comparator can power other transmission components, strongly power a block, or activate a mechanism component located at the comparator's output. When there is no signal supplied to the comparator's side inputs, the comparator outputs a redstone signal equal to the strength of the back input signal. The comparator does not power any other adjacent blocks. + +:When one or both side inputs receive a redstone signal, the output of a comparator may be modified depending on what mode the comparator is in. The side inputs must receive a signal from a transmission component (redstone dust, redstone repeater, redstone comparator), or a block of redstone. Other power components cannot power the side inputs. +:* In '''comparison mode''', if the comparator's back input is greater than or equal to the largest side input, the comparator outputs the back signal; otherwise it outputs no signal. + +:* In '''subtraction mode''', the comparator outputs a signal equal to: back input minus largest side input, and outputs no signal if the answer is 0 or negative. + +:''Fullness of containers'' + +:A redstone comparator that is powered by a container outputs a power level in proportion to how full the container is (rounded up, so a single item in a container produces a power level of at least 1). A container's fullness is measured by stacks: for example, a single [[shovel]] (a non-stackable item), 16 [[sign]]s, or 64 [[stick]]s are all considered to be equivalent, full stacks. + +:The '''Comparator Output Table''' (right) shows the minimum stacks ("s") plus items required to produce a specific power level from a container. For example, to get power level 5 from a hopper, put 1 stack plus 28 items in the hopper. Divide items by 4 and round up for items with a stack maximum of 16. The values for the chest, dispenser, furnace and hopper apply to minecarts with those components as well (when on a [[#detector rail|detector rail]]). + +:Some blocks (such as [[crafting table]]s, [[enchantment table]]s, etc.) can hold items temporarily while the player uses the block's interface – the items are returned to the player if the player exits the interface with items still inside. Other blocks (such as [[beacon]]s) only consume items. Putting items in these blocks never activates a redstone comparator. + +:''Other block states'' +:A comparator can also be powered by: +:beehive/bee nest +:cake +:calibrated sculk sensor +:cauldron +:chiseled bookshelf +:composter +:copper bulb +:command block +:end portal frame +:item frame +:jukebox +:lectern +:respawn anchor +:sculk sensor + +See main article for details. + +{{-}} + +== {{anchor|mechanism component}} Mechanism components == + +Mechanism components are blocks that are [[Redstone mechanics#Activating mechanisms|activated]] when they receive a redstone signal and perform an action, such as moving a block, producing light or sound, exploding, etc. These components can be activated by a power or transmission component, or by a powered block. + +=== {{anchor|activator rail|ar}} Activator rail === + +{{main|Activator Rail}} + +An activator rail causes unique actions with different kinds of [[#minecart|minecarts]]. + +;Placement + +:Activator rails can be placed on top of most full solid blocks, or on top of non-full blocks with a solid surface such as top slabs or upside down stairs. If the attachment block is removed, the activator rails drops as an item. + +:When placed, an activator rail configures itself to line up with adjacent rails, activator rails, powered rails, and detector rails, as well as such adjacent rails one block above. If there are two such adjacent rails not on opposite sides, or three or more such adjacent rails, an activator rail lines up in the east-west direction. If there are no such adjacent rails, an activator rail lines up in the north-south direction. An activator rail slopes upward to match with a rail above it (when there is more than one such rail, the order of preference is: west, east, south, and north). Other configurations can be created by placing and removing various rails. + +;Activation + +: When an activator rail is activated by one of the usual methods, that activator rail can activate other connected activator rails up to 8 blocks away. A single activator rail can activate up to 16 other activator rails (8 in front, and 8 behind). The strength of the redstone signal that the original activator rail receives does not affect how many other activator rails it can activate. Only the original activated activator rail can activate other activator rails. + +;Effect + +:An activator rail affects certain minecarts passing over it. The effects vary with the type of minecart: +:* Regular minecarts with an entity riding it (mob or player) eject that entity if the activator rail is active. +:* A [[#minecart with hopper|minecart with hopper]] is deactivated by an activated activator rail (it stops sucking up items in its path, or transferring items to containers as it passes them), and re-activated by an unactivated activator rail. +:* A [[#minecart with tnt|minecart with TNT]] is ignited by an active activator rail. +:* A [[#minecart with command block|minecart with command block]] executes its command every 2 redstone ticks (5 times per second). +:* [[#minecart with chest|Minecarts with chest]], and [[#minecart with furnace|minecarts with furnace]] are not affected by activator rails. + +=== {{anchor|bell}} Bell === + +{{main|Bell}} + +Bells can be rung using a redstone signal. + +;Placement + +:Bells can be placed on the top, bottom, or side of most full solid blocks. Bells can also be placed on top of trapdoors that occupy the top half of a block. + +;Activation + +:A bell activates in the same game tick that it receives a redstone signal. + +;Effect + +:When a bell is activated, it rings (sways side to side and makes a sound) one time upon receiving a redstone signal. The bell does not ring again until the redstone signal stops, and a new signal is supplied. + +:An observer can detect when a bell starts or stops receiving a redstone signal (corresponding to the {{code|powered}} block state. Sculk sensors can detect a bell's activation, which produces a vibration with a frequency of 11. + +=== {{anchor|big dripleaf}} Big dripleaf === + +{{main|Big dripleaf}} + +Big dripleaf is a unique plant block that provides a temporary horizontal barrier for mobs and entities, and can place the player in a crawl, similar to a trapdoor. A redstone signal can be used to prevent the big dripleaf from collapsing, and to restore it to its original state. + +;Placement + +:Big dripleaf can be placed on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass blocks]], [[moss blocks]], [[mycelium]], [[podzol]], [[rooted dirt]]. + +;Effect +:A big dripleaf initially provides a solid horizontal barrier that prevent mobs and entities from moving through it. After 20 game ticks (1 second), the big dripleaf's {{cd|tilt}} blockstate changes to {{cd|full}}, and mobs and entities fall through the big dripleaf. After 100 game ticks (5 seconds), the big dripleaf returns to its original state; if the player is on the same y-level as the big dripleaf, the player goes into a crawl. Items, such as lanterns, cannot be placed on a big dripleaf like they can with a closed trapdoor. + +:When activated, the big dripleaf immediately returns to its original state, and does not change states until the redstone signal stops. Providing a redstone signal to an attached [[Big Dripleaf Stem|big dripleaf stem]] does not affect the big dripleaf. + +=== {{anchor|copper bulb}} Copper bulb === + +{{main|Copper bulb}} + +A copper bulb is a light source that can be toggled on or off using a redstone pulse. + +;Activation + +:A copper bulb has no delay and immediately changes its state upon activation. + +;Effect + +:When a copper bulb first receives a redstone signal, the bulb becomes lit and starts producing light if it was unlit; or if the bulb was already lit, then it becomes unlit. The amount of light produced depends on the oxidation state of the bulb. + +:While the bulb is receiving a redstone signal, a red dot appears in the middle of every face of the block, acting as an indicator that the bulb is currently receiving a redstone signal. This red dot is also visible when the bulb is unlit, but still receiving a redstone signal. + +:An observer can detect when a copper bulb starts or stops receiving a redstone signal (the red indicator light turns on or off). + +:A redstone comparator facing away from a copper bulb emits a redstone signal strength of 15 when the bulb is lit, regardless of its oxidation state. + +=== {{anchor|crafter}} Crafter === + +{{main|Crafter}} + +A crafter is a block that can be used for automatic crafting. + +=== {{anchor|dispenser|Di}} Dispenser === + +{{main|Dispenser}} + +A dispenser ejects items into the world, or performs a unique action when it contains certain items. + +;Placement + +:A dispenser has an input, which faces they player when the dispenser is placed. + +;Activation + +:A dispenser activates 4 game ticks after receiving a redstone signal, and does not respond to additional redstone signals during that time. The dispenser does not activate again until the redstone signal stops, and a new signal is received. A dispenser can also be activated by [[quasi-connectivity]]. + +;Effect + +:When activated, a dispenser ejects one item. If multiple slots are occupied by items, a random occupied slot is chosen for ejection. + +:When a dispenser contains certain item, it exhibits unique behavior: + +:{| class="wikitable" +|+ Dispenser Behavior +! Item +! Effect +|- +| {{ItemLink|Iron Chestplate|Armor}}
{{ItemLink|Elytra}}
{{BlockLink|Heads}}
{{ItemLink|Shield|Shield}} +| Equips on a player within a one-block distance (any armor, made from any material) +|- +| {{ItemLink|Arrow}}
{{ItemLink|Bottle o' Enchanting}}
{{ItemLink|Egg}}
{{ItemLink|Fire Charge}}
{{ItemLink|Snowball}}
{{ItemLink|Splash Potion}} +| Fired in the direction the dispenser is facing, as if a player had used the item themselves +|- +| {{ItemLink|Boat}} +| Placed as entity (i.e., a right-clickable vehicle) onto the block in front of the dispenser, if it is water or air above water; otherwise dropped (see below) +|- +|{{ItemLink|Firework Rocket}} +|Placed as entity (i.e., a flying firework) onto the block in front of the dispenser +|- +|{{ItemLink|Bone Meal}} +| Increments the growth stage of [[beetroot seeds|beetroot crops]], [[carrot]]s, [[Cocoa|cocoa pods]], [[wheat seeds|crops]], [[Melon Stem|melon stems]], [[potato]]es, [[Pumpkin Stem|pumpkin stems]], and [[sapling]]s in front of the dispenser; grows [[grass]], [[dandelion]]s, and [[rose]]s, if a [[grass block]] is in front of the dispenser; grows a [[Huge Mushrooms|huge mushroom]] if facing a [[mushroom]]; otherwise remains unused +|- +| {{ItemLink|Bucket}} +| Collects lava or water in front of the dispenser (replacing the empty bucket in the dispenser with a lava bucket or water bucket); otherwise dropped (see below) +|- +| {{ItemLink|Flint and Steel}} +| Ignites the block the dispenser is facing; reduces the remaining durability of the used flint and steel +|- +| {{ItemLink|Lava Bucket}}
{{ItemLink|Water Bucket}} +| Places lava or water in the block in front of the dispenser (replacing the lava or water bucket in the dispenser with an empty bucket), if the block in front of the dispenser is one that the player could use a lava or water bucket on (e.g., [[air]], [[flower]]s, [[grass]], etc.); otherwise dropped (see below) +|- +| {{ItemLink|Minecart}}
{{ItemLink|Minecart with Chest}}
{{ItemLink|Minecart with Command Block}}
{{ItemLink|Minecart with Furnace}}
{{ItemLink|Minecart with Hopper}}
{{ItemLink|Minecart with TNT}} +| Placed as entity (i.e., a right-clickable vehicle) in the block in front of the dispenser, if the dispenser is in front of a type of rail; otherwise dropped (see below) +|- +| {{BlockLink|TNT}} +| Ignites TNT on the block in front of the dispenser +|- +|{{ItemLink|Shears}} +|Shears sheep within a one-block radius +|- +| {{BlockLink|Glowstone}} +| If a respawn anchor is one block away, it fills the respawn anchor by 1 as if a player had right clicked with glowstone. If the respawn anchor is full, the dispenser does nothing +|- +| Others +| Dropped—ejected toward the block in front of the dispenser, as if the player had used the Drop [[control]] (default {{key|Q}}) +|} + +;Considerations + +:A dispenser is a conductive (opaque) block and can be powered and activate adjacent mechanism components. + +=== {{anchor|door|do}} Door === + +{{main|Door}} + +A door is a switchable barrier that can allow or prevent mobs and entities from moving through it. A wooden door can be manually opened or closed by the player, or with a redstone signal. An iron door can only be opened with a redstone signal. + +;Placement + +:A door can be placed on top of most full solid blocks, and on top of some non-full blocks with solid surfaces such as top slabs or upside down stair. The door drops as an item if the attachment block is broken. A door is placed on the edge of the block facing the player. The door's hinge can be located on the left or right, depending on which side of the block the player clicks while placing it. If the door is placed next to another door, the door may orient its hinge to form a double door. + +;Activation + +:A door activates immediately upon receiving a redstone signal. + +;Effect + +:A door has two states: closed (the same orientation as when the door is placed) and open. When a door receives a redstone signal, the door opens, or stays open if it was already open. When the redstone signal stops, the door closes. When activated, any entities on the door fall off, unless they are standing on the hinge. + +:A door doesn't actually move (the way a piston arm or a pushed block moves), it simply disappears from one side and re-appears on another; therefore, it does not push entities as it opens. + +=== {{anchor|dragon Head}} Dragon head === + +{{main|Dragon Head}} + +The dragon head opens and closes its mouth repeatedly while activated. + +;Activation + +:A dragon head activates immediately upon receiving a redstone signal and stays activated until the signal stops. + +;Effect + +:The dragon head opens and closes its mouth repeatedly while activated. An observer can detect when a dragon head starts and stops receiving a redstone signal. + +=== {{anchor|dropper|Dr}} Dropper === + +{{main|Dropper}} + +A dropper can eject items into the world or into containers (including other droppers). + +;Placement + +:A dropper has an input, which faces they player when the dropper is placed. + +;Activation + +:A dropper activates 4 game ticks after receiving a redstone signal, and does not respond to additional redstone signals during that time. The dropper does not activate again until the redstone signal stops, and a new signal is received. A dropper can also be activated by [[quasi-connectivity]]. + +;Effect + +:When activated, a dropper ejects one item. If multiple slots are occupied by items, a random occupied slot is chosen for ejection. + +:If the dropper is facing a container, the ejected item is transferred into the container. Otherwise, the item is ejected in the direction the dropper is facing, as if the player had used the {{control|Drop Item}} [[control]]. + +;Considerations + +:A dropper is a conductive (opaque) block and can be powered and activate adjacent mechanism components (including other droppers). + +=== {{anchor|fence gate|fg}} Fence gate === + +{{main|Fence Gate}} + +A fence gate is a switchable barrier that can allow or prevent mobs and entities from moving through it. + +;Placement +:A fence gate can be placed on the top of most blocks. Once placed, the block beneath it may be removed without the fence gate dropping as an item. + +;Activation +:A fence gate activates immediately upon receiving a redstone signal. + +;Effect + +:A fence gate has two states: closed (the same orientation as when the fence gate is placed) and open. When a fence gate receives a redstone signal, the fence gate opens, or stays open if it was already open. When the redstone signal stops, the fence gate closes. Unlike a door or trapdoor, while active, a fence gate is completely non-solid (lacks a collision mask) to all entities. + +:A fence gate doesn't actually move (the way a piston arm or a pushed block moves), it simply disappears from one state and re-appears in another, so it does not push entities as it opens. + +=== {{anchor|hopper|ho}} Hopper === + +{{main|Hopper}} + +A hopper is used to move items to and from containers (including other hoppers). + +;Placement + +:A hopper can be placed so that its output faces in any direction except up. + +;Effect + +:While ''not'' activated, a hopper pulls items from a container above it (or item entities in the space above it) into its own slots and pushes items from its own slots into a container it is facing. Both types of transfers occur every 4 redstone ticks (0.4 seconds), and pushes are processed before pulls. A hopper always pulls items into the leftmost available slot, and pushes items from leftmost slots before rightmost slots (it does not start pushing items from the second slot before the first is empty, from the third slot before the second is empty, etc.). + +:While activated, a hopper does not pull items from above or push them out, but may receive items from other mechanism components such as droppers, and may have its items removed by another hopper beneath it. + +=== {{anchor|note block|NB}} Note block === + +{{main|Note Block}} + +A note block is used to produce a player-chosen [[sound]]. + +;Placement + +:After being placed, a note block's pitch can be adjusted over a two-octave range by right-clicking the note block, and its timbre can be adjusted by placing different blocks beneath it. + +;Effect + +:When activated, a note block produces a sound and send out block updates to all adjacent blocks. A note block must have [[air]] above it to activate. + +;Considerations + +:A note block is an opaque block, so powering it directly can cause adjacent mechanism components (including other note blocks) to activate as well. + +=== {{anchor|piglin Head}} Piglin Head === + +{{main|Piglin Head}} + +The piglin head moves its ears repeatedly while activated. + +;Activation + +:A piglin head activates immediately upon receiving a redstone signal and stays activated until the signal stops. + +;Effect + +:The piglin head moves its ears repeatedly while activated. An observer can detect when a piglin head starts and stops receiving a redstone signal. + +=== {{anchor|piston|sticky piston|pi|pe|sp|se}} Piston === + +{{main|Piston}} + +A piston is used to move blocks or entities. A piston may be of two types: a regular piston only pushes blocks, while a sticky piston pushes and pulls blocks. + +;Placement + +:A piston has a stone base and a wooden head, and can be placed so the head faces in any direction (its front). + +;Activation +{{Empty section}} +;Effect + +:When activated, a piston pushes the block in front of its arm, and up to 11 more blocks in front of that (up to 12 blocks total). When deactivated, a regular piston pulls its arm back (leaving an [[air]] block in front of the piston), while a sticky piston pulls back both its arm and one block (leaving an air block on the other side of the pulled block). + +:A moving piston or block can also push an [[entity]] such as a mob or item. + +:Some blocks (bedrock, obsidian, end portal frame, etc.) cannot be moved by a piston. Some blocks (flowers, leaves, torches, etc.) is destroyed, but may drop items (as if destroyed by the player). For full details of how pistons interact with other blocks, see [[Piston#Limitations|Pushing Blocks]]. + +:[[Slime Block|Slime blocks]] stick to blocks and make them move when adjacent blocks are moved. The 12 block limit still holds. + +;Considerations + +:{{IN|JE}}, when a sticky piston is activated by a pulse ''shorter than 1.5 ticks'', it ''pushes'' the block in front of it, but ''fails to pull back'' the pushed block on the end of the pulse. If that sticky piston is activated again by any pulse, it ''can still pull back'' the block. Thus, a sticky piston running on fast pulses (for example, 1-tick pulses) pushes and pulls a block every ''other'' pulse. +:A piston is a transparent block, so powering it directly does not cause adjacent mechanism components (including other pistons) to activate (for exceptions see [[Tutorials/Quasi-connectivity|Quasi-Connectivity]]). + +=== {{anchor|powered rail|pr}} Powered rail === + +{{main|Powered Rail}} + +A powered rail is used to propel a [[#minecart|minecart]]. + +;Placement + +:A powered rail can be attached to the '''top''' of any [[opaque]] block, or to the '''top''' of an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the powered rail drops as an item. + +:When placed, a powered rail configures itself to line up with adjacent rails, powered rails, and detector rails, as well as such adjacent rails one block up. If there are two such adjacent rails on non-opposite sides, or three or more such adjacent rails, a powered rail lines up in the east-west direction. If there are no such adjacent rails, a powered rail lines up in the north-south direction. If a rail it would line up with is one block up, a powered rail slants upward toward it (with multiple options to slant upward to, a powered rail prefers, in order: west, east, south, and north). Other configurations can be created by placing and removing various rail. + +;Activation + +:In addition to the methods above, a powered rail can also be activated by other adjacent activated powered rails. A powered rail can transmit activation up to 9 rails (the first originally-powered powered rail, and up to eight additional activated rails). Activation transmitted in this way cannot power any redstone components except powered rails, but the power change states can be detected by observers. + +;Effect + +:While activated, a powered rail boosts the speed of a minecart passing over it, or starts a minecart moving away from an adjacent solid block it is in contact with. +:While not activated, it acts as a brake, reducing the speed or even stopping a minecart passing over it. + +=== {{anchor|rail|ra}} Rail === + +{{main|Rail}} + +[[File:Rails as powered mechanisms.png|thumb|Rails and powered rails as mechanism components]] + +A rail is used to switch the track of a [[#minecart|minecart]]. + +;Placement + +:A rail can be attached to the '''top''' of any [[opaque]] block, or to the '''top''' of an upside-down [[#slab|slab]] or upside-down [[#stairs|stairs]]. If the attachment block is removed, the rail drops as an item. + +:When placed, rail configures itself to line up with adjacent rails, powered rails, and detector rails, as well as such adjacent rails one block up. If there are two such adjacent rails on non-opposite sides, the rail curves from one to the other. If there are three or four such adjacent rails, the rail curves between two of them (when choosing which directions to curve between, a rail prefers south over north, and east over west). If there are no such adjacent rails, the rail lines up in the north-south direction. If a rail it would line up with is one block up, a rail slants upward toward it ''without'' curving (with multiple options to slant upward to, a rail prefers, in order: west, east, south, and north). Other configurations can be created by placing and removing various rails. + +;Effect + +:When activated, a rail in a "T" junction flips to curve the other way (activating a rail in another configuration has no effect). + +=== {{anchor|redstone lamp|RL}} Redstone lamp === + +{{main|Redstone Lamp}} + +A redstone lamp is used to provide [[light]]. + +;Activation + +:A redstone lamp activates normally, but takes 2 ticks to deactivate. + +;Effect + +:While activated, a redstone lamp has block light level 15 (so produces block light level 14 in all adjacent transparent spaces). An activated redstone lamp is transparent to sky light. + +;Considerations + +:A redstone lamp is an opaque block, so powering it directly can cause adjacent mechanism components (including other redstone lamps) to activate as well. + +=== {{anchor|tnt}} TNT === + +{{main|TNT}} + +TNT is used to create an [[explosion]]. + +;Activation + +:TNT can be activated by a redstone signal, flint and steel, fire, explosions, flaming arrows, or projectiles that create fire or explosions. + +;Effect + +:When a TNT block is activated, the block is replaced with an entity called Primed TNT, which creates the explosion. If not activated by an explosion, TNT explodes after 80 game ticks (4 seconds). If activated by an explosion, TNT explodes at a random time between 10 to 30 game ticks (0.5 to 1.5 seconds). + +;Considerations + +:TNT is a non-conductive (transparent) block; supplying a redstone signal to a TNT block does not cause other adjacent TNT blocks to activate (but they can still be activated by the explosion). + +=== {{anchor|trapdoor|td}} Trapdoor === + +{{main|trapdoor}} + +[[File:Trapdoors_supporting_lanterns.png|thumb|Closed trapdoors acting as solid surfaces]] + +A trapdoor is a switchable barrier that can allow or prevent mobs and entities from moving through it. A wooden trapdoor can be open or closed manually by the player or using a redstone signal. An iron trapdoor can only be opened with a redstone signal. + +;Placement + +:A trapdoor can be placed on the top, bottom, or side of most blocks. When placing on the side of a block, the trapdoor can be attached to the top or bottom half of the block. If the attachment block is removed, the trapdoor does not drop as an item. + +;Activation +:A trapdoor activates immediately upon receiving a redstone signal. + +;Effect +:A trapdoor has two states: closed (the same orientation as when the trapdoor is placed) and open. When a trapdoor receives a redstone signal, the trapdoor opens, or stays open if it was already open. When the redstone signal stops, the trapdoor closes. A trapdoor doesn't actually move (the way a piston arm or a pushed block moves), it simply disappears from one state and re-appears in another, so it does not push entities as it opens. When a trapdoor closes, it can put the player into a crawl if the trapdoor is one block above the ground. + +;Considerations + +:A closed trapdoor occupying the top half of a block can act as a solid surface for items to be placed on top of. A closed trapdoor occupying the bottom half of a block can act as a solid surface for items to be placed underneath (acts as a ceiling). If the trapdoor is opened, the attached blocks may drop if they require a supporting block. + +=== {{anchor|command block|CB}} Command block === + +{{main|Command Block}} + +A command block is used to execute a server [[command]]. Command blocks can be obtained only by placing it or giving it to the player with [[commands]]. + +;Types +A command block have 3 types: impulse (execute a command once), chain (execute a command when triggered) and repeat (execute a command for 1 or more redstone ticks when powered) + +;Placement + +:After being placed, the player can set the command to be executed by right-clicking on the command block. + +;Effect + +:When activated, a command block executes its defined command ''once''. To make a command block constantly execute its command, it must be run on a [[clock circuit]] or using a repeating command block. + +:Like other mechanism components, an already-activated command block does not respond to other redstone signals. To make a command block execute its defined command more than once it must be deactivated and re-activated repetitively. + +;Considerations +A command block is an opaque block, so powering it directly can activate adjacent mechanism components (including other command blocks) as well. + +=== {{anchor|structure block|SB}} Structure block === + +{{main|Structure Block}} + +A Structure Block is used to save and load structures. Structure blocks can be obtained only by placing it or giving it to the player with [[command]]s. + +;Placement + +:After being placed, the player can set the mode or the structure to save/load by right-clicking the structure block. + +;Effect + +:Redstone signals can be used to automate some of the structure block's functions. + +:Like other mechanism components, an already-activated structure block does not respond to other redstone signals. To make a command block execute its defined command more than once it must be deactivated and re-activated repetitively. + +== Mobile components == + +Mobile components are blocks (entities) that can travel from the stationary blocks in a circuit and perform actions such as collecting or transporting items or mobs. + +=== {{anchor|boat with chest}} Boat with chest === + +{{main|Boat with chest}} + +A boat with chest can be used to transport mobs and items over water. + +;Behavior + +:A boat with chest behaves like a normal boat, except that it has an inventory, and can carry only one passenger at a time. A boat with chest can transport both mobs and items. Hoppers can be used to insert and extract items from a boat with chest. + +=== {{anchor|minecart}} Minecart === + +{{main|Minecart}} + +A minecart is used to transport a mob or player over [[#rail|rails]]. + +;Behavior + +:The player can move a minecart by pushing against it while outside the minecart (whether the minecart is on rails or not), or by pressing the Forward control key (by default, W) while inside the minecart (only while the minecart is on rails). A minecart resting on powered rails configured to point at an adjacent opaque block is propelled away from the opaque block when the powered rails are activated. A minecart traveling over activated powered rails gets a speed boost. When a minecart passes over an activated activator rails, the entity inside it is ejected out. + +=== {{anchor|minecart with chest|chest minecart|storage minecart}} Minecart with chest === + +{{main|Minecart with Chest}} + +A minecart with chest (a.k.a. chest minecart, storage minecart) is used to store and transport items over [[#rail|rails]]. + +;Behavior + +:A minecart with chest accepts items from a hopper and allows a hopper underneath it to pull items from it. + +=== {{anchor|minecart with command block|command minecart|command block minecart}} Minecart with command block === + +{{main|Minecart with Command Block}} + +A minecart with command block (a.k.a. command minecart, command block minecart) is used to execute commands. + +;Behavior + +:A minecart with command block executes its command every 2 redstone ticks while on an [[#activator rail|activator rail]]. + +=== {{anchor|minecart with furnace|furnace minecart}} Minecart with furnace === + +{{main|Minecart with Furnace}} + +A minecart with furnace{{only|java}} (a.k.a. furnace minecart, powered minecart) is used to push other minecarts over [[#rail|rails]]. + +;Behavior + +:A minecart with furnace propels itself and other minecarts without requiring powered rails. + +;Activation + +:A minecart with furnace can be activated by pressing the {{control|use}} key while facing the minecart with furnace and holding fuel (coal, lava, wood, etc.). It continues to move until the fuel runs out. + +=== {{anchor|minecart with hopper|hopper minecart}} Minecart with hopper === + +{{main|Minecart with Hopper}} + +A minecart with hopper (a.k.a. hopper minecart) is used to collect, transport, and distribute items over [[#rail|rails]]. + +;Behavior + +:A minecart with hopper pulls items from containers above it and can have items pulled from it with ''hoppers'' below (the number of items transferred can depend on how long its velocity allows it to remain within reach of the containers). It also picks up items that have fallen on the rails. If a minecart with hopper passes over a powered activator rail, it stops transferring items indefinitely until it passes over an unpowered activator rail. + +=== {{anchor|minecart with tnt|tnt minecart}} Minecart with TNT === + +{{main|Minecart with TNT}} + +A minecart with TNT (a.k.a. TNT minecart) is used to create [[explosion]]s. + +;Behavior + +:A minecart with TNT that passes over a powered activator rail explodes. + +== Video == + +
{{yt|lz21jbH9akA}}
+ +== Navigation == +{{Navbox redstone|all}} + +[[Category:Redstone]] +[[Category:Redstone mechanics]] + +[[de:Redstone-Element]] +[[es:Componentes de redstone]] +[[fr:Interrupteurs]] +[[ja:レッドストーン回路/レッドストーンの構成部品]] +[[ko:레드스톤 구성요소]] +[[nl:Schakelaars]] +[[pt:Componentes de redstone]] +[[ru:Переключатели]] +[[zh:红石元件列表]] diff --git a/wiki_backup/Mice on Venus.txt b/wiki_backup/Mice on Venus.txt new file mode 100644 index 0000000..928e1ca --- /dev/null +++ b/wiki_backup/Mice on Venus.txt @@ -0,0 +1,143 @@ +{{Infobox music +|title = "Mice on Venus" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 11 +|author = [[C418]] +|date = March 4, 2011 +|length = 04:41 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/mice-on-venus Bandcamp] +|prev = "[[Équinoxe]]" +|next = "[[Dry Hands]]" +}} +{{Q|Or mars.|C418|bandcamp.com}} +{{Q|“Mice on Venus”, or Mouse on Mars. MOM is a definite inspiration for me, and this album directly. It’s a highly experimental German musician duo that has been super active in the late 90’s and early 2000’s and I obsessed over their work. The song started as a piano solo, but as game development went on, I added a kind of, uh, addendum to it. A little cheeky piece that kind of says, Minecraft is also quite silly.|C418|c418.org}} + +'''"Mice on Venus"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}} +| 11.11%{{only|JE}}
10%{{only|BE}} +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Mice on venus.ogg]] + +"Mice on Venus" is a bittersweet track that begins with rising and falling synths playing an ambient intro, before a piano joins in and plays some more chords with them. The synth chords stop as a synth bass joins the piano, which plays part of a sparse melody before the synth chords come back in, with strings this time, to harmonize with the melody. An echoing celesta pattern can be heard in the background before all sounds but the piano stop and the piano continues the melody. The piano slows down and hangs on a high chord before descending to a resolving chord and then a second chord with the synth bass. + +While the chord rings out, an echoing violin playing a variation on the previous celesta pattern can be heard. Suddenly, some synths and plucked strings begin playing a happier, bouncing rhythm and woodwinds play a musical flourish and strings begin to play chords. A glockenspiel or a celesta plays a bouncing, descending melody. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mice on Venus" +| mice_on_venus.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mice on Venus" +| piano3.ogg +| music.game,
music.game.grove,
music.game.jagged_peaks,
music.game.lush_caves,
music.game.frozen_peaks,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|Added "Mice on Venus", as "piano3.ogg"}} +|{{HistoryLine||v1.2.0|"piano3" received an extension, adding a second part to the song.}} +|{{HistoryLine||v1.2.1|"piano3" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"piano3" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"piano3" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"piano3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"piano3" can now play in [[frozen peaks]], [[grove]]s, [[jagged peaks]], [[lush caves]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"piano3" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"piano3" can now play in [[badlands]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"piano3.ogg" was renamed to "mice_on_venus.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Mice on Venus", as "piano3.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"piano3" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Mice on Venus", as "piano3.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The title "Mice on Venus" is a reference to [[wikipedia:Mouse on Mars|Mouse on Mars]]. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Mice on Venus]] diff --git a/wiki_backup/Minecraft - Volume Beta.txt b/wiki_backup/Minecraft - Volume Beta.txt new file mode 100644 index 0000000..9c4398b --- /dev/null +++ b/wiki_backup/Minecraft - Volume Beta.txt @@ -0,0 +1,288 @@ +{{Italic title}} +{{Infobox album +|title = ''Minecraft - Volume Beta'' +|release = Album +|author = [[C418]] +|date = November 9, 2013 +|genre = Ambient +|length = 140:49 +|media = LP, CD, digital download +|discogs = [https://www.discogs.com/C418-Minecraft-Volume-Beta/master/955222 955222] +|link = +*[https://c418.org/albums/minecraft-volume-beta C418's Website] +*[https://c418.bandcamp.com/album/minecraft-volume-beta Bandcamp] +*[https://music.amazon.com/albums/B00GJMEROS?trackAsin=B00GJJ7K9U Amazon Music] +*[https://music.apple.com/album/minecraft-volume-beta/739831644 Apple Music] +*[https://deezer.com/us/album/9236763 Deezer] +*[https://open.spotify.com/album/7CYDRyFCKtAYJBSpfovLyX?si=X5GcKQviS0aOj2k54xftyg Spotify] +*[https://www.youtube.com/playlist?list=OLAK5uy_mXLyLTu2QXhNXsPJzF4q3oBKjDdXR5aVQ YouTube] +*[https://music.youtube.com/browse/MPREb_I9wV3a2MIb3 YouTube Music] +}} +'''''Minecraft - Volume Beta''''' is the second ''[[Minecraft]]'' soundtrack album by [[C418]], the first being ''[[Minecraft - Volume Alpha]]''. It was released on November 9, 2013 on Bandcamp and Apple Music, with a later release on Spotify. + +The album includes 30 songs for a total length of about 140 minutes. It features many music tracks that were "silently" added to ''Minecraft'' in the '''[[2013 Music Update|Music Update]]''' a few days after the album's release, as well as the [[music discs]] that were missing from the first album (except for "11"). Similarly to ''Volume Alpha'', ''Volume Beta'' includes short bonus tracks that are not in the game. + +With a less minimalistic style, longer track lengths with more complex structures, and a much greater emphasis on lush, ambient synth sounds, the album has a noticeably darker and more dramatic tone than ''Volume Alpha'', which C418 acknowledges on his website, saying: + +"The '''big''' difference of Volume Beta is that the tone is both more positive and at times very dark. Some of the songs even have percussion, which is something that was a complete rarity with Volume Alpha. For example 'Taswell' or 'Aria Math'." + +C418 considers ''Volume Beta'' to be "dedicated to America and Asia", while ''Volume Alpha'' "might be a love record to Europe". One can notice the Asian influence on tracks such as "Aria Math", "Biome Fest", "Dreiton", "Haunt Muskie", and "Flake". + +==Official description== + +''The second official soundtrack of Minecraft. 140 minutes in length and extremely varied.'' +''Featuring the all-new creative mode, menu tunes, the horrors of the nether, the end's odd and misleading soothing ambiance and all the missing record discs from the game!'' + +''It's my longest album ever, and I hope you'll love the amount of work I crammed into it.''{{Cite|url=https://c418.bandcamp.com/album/minecraft-volume-beta|title=Minecraft - Volume Beta|website=Bandcamp}} + +==Track listing== +{{C418 agreement}} +{{-}} +{| class="wikitable sortable" data-description="Track listing" +!{{Tooltip|No.|Number}} +!Title +! scope="col" style="width:100px" |Filename in ''Minecraft'' +!Length +! class="unsortable" scope="col" style="width:200px" |Track preview +! class="unsortable" |Description +|- +|1. +|"[[Ki]]" +|— +|1:32 +| +|Serves as a sequel to "[[Key (song)|Key]]" and only available on the album. + +|- +|2. +|"[[Alpha (song)|Alpha]]" +|alpha.ogg{{only|JE|short=1}}
credits.ogg{{only|BE|short=1}} +|10:03 +|[[File:Alpha.ogg]] +|This song plays during the [[credit sequence]], either through the main menu or by entering the [[exit portal]] after defeating the [[ender dragon]]. +|- +|3. +|"[[Dead Voxel]]" +|dead_voxel.ogg{{only|JE|short=1}}
nether2.ogg{{only|BE|short=1}} +|4:56 +|[[File:Dead voxel.ogg]] +|This song plays in every [[Nether]] biome except for [[warped forest]]. +|- +|4. +|"[[Blind Spots]]" +|blind_spots.ogg{{only|JE|short=1}}
creative2.ogg{{only|BE|short=1}} +|5:32 +|[[File:Blind spots.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|5. +|"[[Flake]]" +| — +|2:50 +| +|This song plays while using the [[Resource pack/Mash-up pack|Festive Mash-up pack]] on [[Legacy Console Edition]]. +|- +|6. +|"[[Moog City 2]]" +|moog_city_2.ogg{{only|JE|short=1}}
menu2.ogg{{only|BE|short=1}} +|3:00 +|[[File:Moog city 2.ogg]] +|This song plays in the [[main menu]]. +|- +| 7. +|"[[Concrete Halls]]" +|concrete_halls.ogg{{only|JE|short=1}}
nether1.ogg{{only|BE|short=1}} +|4:14 +|[[File:Concrete halls.ogg]] +|This song plays in every [[Nether]] biome except for [[warped forest]]. +|- +|8. +|"[[Biome Fest]]" +|biome_fest.ogg{{only|JE|short=1}}
creative1.ogg{{only|BE|short=1}} +|6:18 +|[[File:Biome fest.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|9. +|"[[Mutation]]" +|mutation.ogg{{only|JE|short=1}}
menu1.ogg{{only|BE|short=1}} +|3:05 +|[[File:Mutation.ogg]] +|This song plays in the [[main menu]]. +|- +|10. +|"[[Haunt Muskie]]" +|haunt_muskie.ogg{{only|JE|short=1}}
creative3.ogg{{only|BE|short=1}} +|6:01 +|[[File:Haunt muskie.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|11. +|"[[Warmth]]" +|warmth.ogg{{only|JE|short=1}}
nether3.ogg{{only|BE|short=1}} +|3:59 +|[[File:Warmth.ogg]] +|This song plays in every [[Nether]] biome except for [[warped forest]]. +|- +|12. +|"[[Floating Trees]]" +|floating_trees.ogg{{only|JE|short=1}}
menu4.ogg{{only|BE|short=1}} +|4:04 +|[[File:Floating trees.ogg]] +|This song plays in the [[main menu]]. +|- +|13. +|"[[Aria Math]]" +|aria_math.ogg{{only|JE|short=1}}
creative4.ogg{{only|BE|short=1}} +| 5:10 +|[[File:Aria math.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|14. +|"[[Kyoto]]" +|— +|4:09 +| +|This song plays while using the [[Resource pack/Mash-up pack|Festive Mash-up pack]] on [[Legacy Console Edition]]. +|- +|15. +|"[[Ballad of the Cats]]" +|ballad_of_the_cats.ogg{{only|JE|short=1}}
nether4.ogg{{only|BE|short=1}} +|4:35 +|[[File:Ballad of the cats.ogg]] +|This song plays in every [[Nether]] biome except for [[warped forest]]. +|- +| 16. +|"[[Taswell]]" +|taswell.ogg{{only|JE|short=1}}
creative6.ogg{{only|BE|short=1}} +|8:35 +|[[File:Taswell.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|17. +|"[[Beginning 2]]" +|beginning_2.ogg{{only|JE|short=1}}
menu3.ogg{{only|BE|short=1}} +|2:56 +|[[File:Beginning 2.ogg]] +|This song plays in the [[main menu]]. +|- +|18. +|"[[Dreiton]]" +|dreiton.ogg{{only|JE|short=1}}
creative5.ogg{{only|BE|short=1}} +|8:17 +|[[File:Dreiton.ogg]] +|This song plays while the player is in [[Creative mode]]. +|- +|19. +|"[[The End (song)|The End]]" +|the_end.ogg{{only|JE|short=1}}
end.ogg{{only|BE|short=1}} +|15:04 +|[[File:The end.ogg]] +|This song plays in [[The End]]. +|- +|20. +|"[[Chirp]]" +|chirp.ogg +|3:07 +|[[File:Chirp.ogg]] +| rowspan="5" | Included as a [[music disc]] which can be obtained from drops by [[creeper]]s killed by [[skeleton]]s. +|- +|21. +|"[[Wait]]" +|wait.ogg +|3:54 +|[[File:Where are we now.ogg]] +|- +|22. +|"[[Mellohi]]" +|mellohi.ogg +|1:38 +|[[File:Mellohi.ogg]] +|- +|23. +|"[[Stal]]" +| stal.ogg +|2:32 +|[[File:Stal.ogg]] +|- +|24. +|"[[Strad]]" +|strad.ogg +|3:08 +|[[File:Strad.ogg]] +|- +|25. +|"[[Eleven]]" +|— +|1:11 +| +|Only available on the album. +|- +|26. +|"[[Ward]]" +|ward.ogg +|4:10 +|[[File:Ward.ogg]] +| rowspan="4" | Included as a [[music disc]] which can be obtained by drops by [[creeper]]s killed by [[skeleton]]s. +|- +| 27. +|"[[Mall]]" +|mall.ogg +|3:18 +|[[File:Mall.ogg]] +|- +|28. +|"[[Blocks]]" +|blocks.ogg +|5:43 +|[[File:Blocks.ogg]] +|- +|29. +|"[[Far]]" +|far.ogg +|3:12 +|[[File:Far.ogg]] +|- +|30. +|"[[Intro]]" +|— +|4:36 +| +|Only available on the album. +|} + +==Trivia== +* Only 2 tracks on this album feature descriptions of some kind; the first being "Biome Fest", which has a link to a video called "Minecraft Biome Test" that was on Notch's YouTube channel, [[Nizzotch]], but has since been deleted ([http://www.youtube.com/watch?v=953XeQ3qwMM this] is the original link, [https://www.youtube.com/watch?v=bBP_sHdnXmk this] is a reupload), and "Intro", with the description "See you next time", which is fitting as it is the last song on the album. +** This is different from ''Volume Alpha'', as every song on that album had a description or joke of some kind. It may be that this unexpected "silence" is an intentional way to emphasize this album's much darker tone. +* The album cover is a dark, more surreal, and heavily stylized version of the same grass block from the album cover of ''Volume Alpha'', which is likely meant to reflect the darker, more surreal style of ''Volume Beta'' in comparison to its predecessor. +* Two extra songs were left out of this album, those being Boss, which plays when the player is battling the Ender Dragon, and 11, which is replaced with a unique songhttps://youtu.be/eh4rVC1Mv0E?si=OTNzrOIo_cBZ2KdO. +* The music disc tracks are in [[wikipedia:Stereophonic sound|stereo]], as opposed to their in-game versions, which are in [[wikipedia:Monaural|mono]]. It is likely that the in-game versions are in mono so as to make it seem as if the sound is coming from one single source (a [[jukebox]]) instead of from all around the listener. +** It is equally possible that either the stereo versions or the mono versions of the music disc tracks were created first. The soundtrack versions are either the original tracks from before they were mixed down to mono for the game, or remasters of the original mono tracks that intended to provide a more "complete" listening experience outside of the game. Which version came first could also vary from track to track. + +== Gallery == + +Minecraft - Volume Beta cover.png|Cover for ''Minecraft - Volume Beta'' + + +==See also== +* [https://c418wiki.absolutelywhizzer.co.uk/index.php?title=Minecraft_-_Volume_Beta The C418 Wiki's article on ''Minecraft - Volume Beta''] +* [[wikipedia:Minecraft – Volume Beta|The Wikipedia article on ''Minecraft - Volume Beta'']] + +==References== +{{Reflist}} + +== Navigation == +{{Navbox soundtrack|Minecraft}} + +[[Category:Soundtracks]] +[[Category:C418| ]] +[[Category:Minecraft - Volume Beta| ]] + +[[de:Minecraft – Volume Beta]] +[[es:Minecraft - Volume Beta]] +[[fr:Minecraft - Volume Beta]] +[[ja:Minecraft - Volume Beta]] +[[nl:Minecraft - Volume Beta]] +[[pt:Minecraft - Volume Beta]] +[[ru:Minecraft - Volume Beta]] +[[zh:Minecraft - Volume Beta]] diff --git a/wiki_backup/Minecraft 1.0.txt b/wiki_backup/Minecraft 1.0.txt new file mode 100644 index 0000000..f64224e --- /dev/null +++ b/wiki_backup/Minecraft 1.0.txt @@ -0,0 +1,114 @@ +{{Sequence|0.33|1.1}} +'''1.0''' may refer to: + +== ''Java Edition'' == +* [[Java Edition 1.0.0]] +* [[Java Edition 1.0.1]] + +=== Beta === +* [[Java Edition Beta 1.0]] +** [[Java Edition Beta 1.0_01]] +** [[Java Edition Beta 1.0.2]] + +=== Alpha === +* [[Java Edition Alpha v1.0.0]] +* [[Java Edition Alpha v1.0.1]] +** [[Java Edition Alpha v1.0.1_01]] +* [[Java Edition Alpha v1.0.2]] +** [[Java Edition Alpha v1.0.2_01]] +** [[Java Edition Alpha v1.0.2_02]] +* [[Java Edition Alpha v1.0.3]] +* [[Java Edition Alpha v1.0.4]] +* [[Java Edition Alpha v1.0.5]] +** [[Java Edition Alpha v1.0.5_01]] +* [[Java Edition Alpha v1.0.6]] +** [[Java Edition Alpha v1.0.6_01]] +** [[Java Edition Alpha v1.0.6_02]] +* [[Java Edition Alpha v1.0.7]] +* [[Java Edition Alpha v1.0.8]] +** [[Java Edition Alpha v1.0.8_01]] +* [[Java Edition Alpha v1.0.9]] +* [[Java Edition Alpha v1.0.10]] +* [[Java Edition Alpha v1.0.11]] +* [[Java Edition Alpha v1.0.12]] +* [[Java Edition Alpha v1.0.13]] +** [[Java Edition Alpha v1.0.13_01]] +* [[Java Edition Alpha v1.0.14]] +* [[Java Edition Alpha v1.0.15]] +* [[Java Edition Alpha v1.0.16]] +** [[Java Edition Alpha v1.0.16_01]] +** [[Java Edition Alpha v1.0.16_02]] +* [[Java Edition Alpha v1.0.17]] +** [[Java Edition Alpha v1.0.17_01]] +** [[Java Edition Alpha v1.0.17_02]] +** [[Java Edition Alpha v1.0.17_03]] +** [[Java Edition Alpha v1.0.17_04]] + +=== Classic === +* [[Java Edition Classic server 1.0]] + +=== Launcher === +* [[Launcher 1.0]] +* [[Launcher 1.0.1]] +* [[Launcher 1.0.2]] +* [[Launcher 1.0.3]] +* [[Launcher 1.0.4]] +* [[Launcher 1.0.5]] +* [[Launcher 1.0.6]] +* [[Launcher 1.0.7]] +* [[Launcher 1.0.8]] +* [[Launcher 1.0.9]] +* [[Launcher 1.0.10]] + +== ''Pocket Edition'' == +* [[Pocket Edition 1.0.0]] +** [[Pocket Edition 1.0.1]] +** [[Pocket Edition 1.0.2]] +** [[Pocket Edition 1.0.3]] +** [[Pocket Edition 1.0.4]] +** [[Pocket Edition 1.0.5]] +** [[Pocket Edition 1.0.6]] +** [[Pocket Edition 1.0.7]] +** [[Pocket Edition 1.0.8]] +** [[Pocket Edition 1.0.9]] + +== Legacy Console Edition == +* [[PlayStation 3 Edition 1.00]] +* [[PlayStation 4 Edition 1.00]] +* [[PlayStation Vita Edition 1.00]] +* [[Nintendo Switch Edition 1.0.1]] +* [[Nintendo Switch Edition 1.0.2]] +* [[Nintendo Switch Edition 1.0.3]] +* [[Nintendo Switch Edition 1.0.4]] +* [[Nintendo Switch Edition 1.0.5]] +* [[Nintendo Switch Edition 1.0.6]] +* [[Nintendo Switch Edition 1.0.7]] +* [[Nintendo Switch Edition 1.0.8]] +* [[Nintendo Switch Edition 1.0.9]] +* [[Nintendo Switch Edition 1.0.11]] +* [[Nintendo Switch Edition 1.0.12]] +* [[Nintendo Switch Edition 1.0.13]] +* [[Nintendo Switch Edition 1.0.14]] +* [[Nintendo Switch Edition 1.0.15]] +* [[Nintendo Switch Edition 1.0.17]] + +== ''Education Edition'' == +* [[Education Edition 1.0.0]] +**[[Education Edition 1.0.1]] +**[[Education Edition 1.0.21]] +* [[Education Edition 1.0.27]] +** [[Education Edition 1.0.28]] + +== ''Minecraft Dungeons'' == +* [[Minecraft Dungeons 1.0.5.0]] + +{{Version disambiguation}} + +[[es:1.0]] +[[ja:1.0]] +[[ko:1.0]] +[[pt:1.0]] +[[th:1.0]] +[[tr:1.0]] +[[uk:1.0]] +[[zh:1.0]] diff --git a/wiki_backup/Minecraft Plus.txt b/wiki_backup/Minecraft Plus.txt new file mode 100644 index 0000000..a275f34 --- /dev/null +++ b/wiki_backup/Minecraft Plus.txt @@ -0,0 +1,2125 @@ +{{distinguish|Realms Plus}} +{{Joke feature}} +{{Infobox program +|image=Minecraft Plus!.jpg +|imagesize=280px +|platform={{w|Web browser|🌐}} {{OS|win}} +|date=April 1, 2021 +|size=16.2 MB +|website=https://plus.minecraft.net +|author=[[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]] +|programming language= +* {{w|JavaScript}} and {{w|Rust (programming language)|Rust}} (Web) +* {{w|Rust (programming language)|Rust}} (Windows) +|version = 1.4.2021 +|source available=No +|license=Proprietary +|ratings=N/A +}} + +'''Minecraft Plus!''' is a {{w|screensaver}} app developed by [[Mojang Studios]] for {{w|April Fools Day}} 2021. It features many different Minecraft-themed screen savers, using block and item textures from the game, inspired by screensavers from old computers. The app can either be downloaded for free on a 64-bit {{w|Microsoft Windows|Windows}} PC running Windows 7 or later, or used in a modern web browser.https://plus.minecraft.net{{Mcnet|introducing-minecraft-plus|Introducing Minecraft Plus!|April 1, 2021}} + +== Screen savers == +{| class="wikitable" +|- +!Module # !! Unofficial name !! Image !! Description !! Notes +|- +| 0 || Rotating block || [[File:Minecraft Plus rotating block.png|200px]] || A block with random textures on each face rotating randomly. || Similar to the loading animation in [[Minecraft Dungeons]]. +|- +| 1 || Lagging floating textures || [[File:Minecraft Plus lagging floating textures.png|200px]] || A texture floats across the screen, bouncing and changing its texture when it hits the screen border. A trail is left behind the texture. || +|- +| 2 || Floating texture || [[File:Minecraft Plus floating texture.png|200px]] || Like above, but the texture doesn't leave a trail behind it. || A reference to the bouncing DVD animation during idle modes found on many DVD players, and also bear similarities to 3D Flying Objects screensavers from Windows 95 to Windows XP. +|- +| 3 || Thrown items || [[File:Minecraft Plus thrown items.png|200px]] || Spinning 3D blocks and items being thrown from the center of the screen onto a rotating platform. || Up to 10 items can be visible at a time. Plants appear gray, and all spawn eggs use the default texture. +|- +| 4 || Water tiles || rowspan="2" | [[File:Minecraft Plus liquid tiles.png|200px]] || A tile grid of water. || rowspan="2" | Evokes tiled wallpaper designs from Windows 3.x to Windows 98, specifically "Red Blocks".
When loaded the blocks are initially displayed in either flat colors of blue or red before water or lava textures respectively fade in. +|- +| 5 || Lava tiles || Like above, but with lava. +|- +| 6 || Menu panorama || [[File:Minecraft Plus menu panorama.png|200px]] || The title screen panorama from [[Java Edition 1.13|1.13]], [[Java Edition 1.14|1.14]], [[Java Edition 1.15|1.15]], or [[Java Edition 1.16|1.16]]. || +|- +| 7 || Colored footsteps || [[File:Minecraft Plus colored footsteps.png|200px]] || Four tile-like footstep particles, colored red, yellow, green and blue, moving independently from each other. || +|- +| 8 || Glow squids || [[File:Minecraft Plus glow squids.png|200px]] || Glow squids swimming to the bottom left of the screen. Regular squids may start appearing after some time. || A reference to After Dark's "Flying Toasters". +|- +| 9 || Bouncing item || [[File:Minecraft Plus bouncing item.png|200px]] || Spinning 3D blocks and item bouncing from right to left, leaving a trail. || Similar to the winning animation in {{W|Microsoft Solitaire|pre-Windows Vista Solitaire}} as well as {{W|After Dark (software)|After Dark's "Gravity"}}. +|- +| 10 || Grass spread || [[File:Minecraft Plus grass growth.png|200px]] || Grass slowly spreading rightwards over dirt blocks, as the screen gradually scrolls to the right. || The spreading grass progressively changes biome color. +|- +| 11 || All textures || [[File:Minecraft Plus all textures.png|200px]] || An overview of a grid with every in-game texture on it, with the camera flying and rotating over it. || The texture map features a two-color version of the creeper's face. +|- +| 12 || Creeper faces || [[File:Minecraft Plus creeper faces.png|200px]] || Creeper faces flying towards the screen. || A reference to Windows 3.x-9x's Flying Windows, as well as Starfield Simulation. +|} + +== Messages == +=== Splash text === +Random [[splash text]] is written to the browser console once the screensaver has finished loading: + +{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 100%" data-description="List of splashes" +|- +! scope="col"|Splash text +! scope="col" class="unsortable" |Explanation +|- +| Full of stars! +| Part of a quote from {{w|David Bowman (Space Odyssey)|Dr. David Bowman}} ("The thing's hollow—it goes on forever—and—oh my God—''it's full of stars!''") and his last line before being pulled through the monolith, from the novel ''{{w|2001: A Space Odyssey (novel)|2001: A Space Odyssey}}'' (while often attributed to the {{w|2001: A Space Odyssey (film)|film of the same name}}, the line does not actually appear on-screen until its sequel, ''{{w|2010 (film)|2010: The Year We Make Contact}}''). However, ''Minecraft'' is full of stars. They are square pixels on the screen that appear at [[Daylight cycle#Night|nighttime]]. +|- +| Native performance! +| Unlike Java code, Rust code is compiled to native code. +|- +| Start me up! +| Refers to the Windows 95 commercial that uses the titular song by the Rolling Stones. +|- +| Pinball not included! +| References how Windows Vista did not include 3D Pinball, which was originally included in ''Microsoft Plus!'' for Windows 95 and later bundled with later versions of the operating system up until Windows Vista. +|- +| Machine code! +| {{w|Machine code}} is the earliest computer language. In reality, Minecraft Plus! was coded in JavaScript and Rust, not in machine code. +|- +| Smart pointers! +| In computer science, a {{w|smart pointer}} is an abstract data type that simulates a pointer while providing added features, such as automatic memory management or bounds checking. +|- +| Quite finite! +| Unlike infinite ''Minecraft'' world, most scene of ''Minecraft Plus!'' is in a finite space, except Grass spread. +|- +| Sending candy via mail! +| Candy would be sent by mail, but would make it harder to be handled by post officers. +|- +| Forgettable! +| +|- +| Very shy! +| +|- +| Fast loading! +| As a screensaver, ''Minecraft Plus!'' can load instantly. +|- +| Exits to desktop! +| As a screensaver, ''Minecraft Plus!'' exits to desktop when a key is pressed or mouse is moved. +|- +| Stateless! +| +|- +| No configuration required! +| ''Minecraft Plus!'' don't have any actual configuration options. +|- +| Batteries included! +| Can be seen on battery powered gadgets. +|- +| Self-contained! +| +|- +| Waste of time! +| Watching a screensaver is obviously considered time wasting. +|- +| Procedural generation! +| In computing, {{w|procedural generation}} is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. World generation of ''Minecraft'' is an example of Procedural generation. +|- +| Idle game! +| {{w|Idle game}} is incremental game which clicking is unnecessary at some point. ''Minecraft Plus!'' can't be interacted at all, hence idle but not game. +|- +| Works with any controller! +| Operations by any controller result same to ''Minecraft Plus!'': exit. +|- +| Minecraft, but screensaver +| ''Minecraft Plus!'' is a screensaver. +|- +| Saving the World one screen at a time! +| Wordplay of "screensaver". +|- +| Warning: may cause burn-in! +| Screensavers were originally intended to be used to prevent burn-in of CRT and theoretically also works for PDP and OLED display, but may cause burn-in of LCD. +|- +| Web-enabled! +| ''Minecraft Plus!'' has a web version available. +|- +| Minecraft, but written in Rust! +| ''Minecraft Plus!'' is written in Rust (and JavaScript). +|- +| Single-threaded! +| A parody of Bedrock Version splash "Multi-threaded!" +|- +| panic!() +| [https://doc.rust-lang.org/std/macro.panic.html panic!] is a macro in the Rust standard library that terminates the program. +|- +| Lots of cargo! +| [https://doc.rust-lang.org/cargo/index.html Cargo] is a package manager and build tool for Rust. +|- +| Is an App! +| ''Minecraft Plus!'' is a screensaver app. +|- +| Native! +| Unlike Java code, Rust code is compiled to native code. +|- +| Hours of fun! +| +|- +| Hypnotic! +| Repeated animations like which appeared in screensaver are used in Hypnosis. +|- +| Contains traces of seafood! +| Refers to Glow squids. Seems like a food allergen warning, but actual food allergen warnings always started with "may". +|- +| As seen on TV! +| {{w|As seen on TV (marketing)|A common marketing claim}} that is often lampooned. +|- +| Awesome! +| +|- +| 100% pure! +| A reference to some juices that use "100% pure" or a variant thereof as a selling point.{{tweet|notch|49121829410975745|@Ebeeto No, it's a reference to some juices.|Mar 19, 2011}} +|- +| More polygons! +| Most of today's video games, including ''[[Minecraft]]'', are visually based on {{w|Polygon mesh|polygons}}. +|- +| Moderately attractive! +| +|- +| Really limited edition! +| A parody of release version splash "Limited edition!". ''Minecraft Plus!'' is a limited release for April Fools' Day. +|- +| It's here! +| +|- +| Best in class! +| A frequently-used catchphrase in car commercials. +|- +| Dragon free! +| A parody of release version splash "Kind of dragon free!", which in turn may be a possible reference to a quote from [[Wurm Online]], wherein [[Notch]] states that "we will never add dragons". Dragons were eventually added, however. The same thing happened in ''[[Minecraft]]'' with the addition of the [[ender dragon]] in [[Java Edition Beta 1.9 Prerelease 4|Beta 1.9 Prerelease 4]]. Ender dragon is absent in ''Minecraft Plus!''. +|- +| Excitement! +| +|- +| One of a kind! +| +|- +| It's NOT a game! +| A parody of release version splash "It's a game!" ''Minecraft Plus!'' is NOT a game, but a screensaver. +|- +| Made in Sweden! +| A parody of the well-known phrase found attached to imported goods: "Made in _" (Country), based on [[Mojang]] being centered in {{w|Sweden}}. +|- +| Minecraft! +| The name of the game which ''Minecraft Plus!'' based on. +|- +| Yaaay! +| +|- +| Zeroplayer! +| A parody of release version splash "Singleplayer!" ''Minecraft Plus!'' is a screensaver, hence have no player. +|- +| Keyboard compatible! +| ''[[Minecraft]]'' is playable with a keyboard. Press any key result same to ''Minecraft Plus!'': exit. +|- +| l33t! +| {{w|Leet}} is a type of symbolic spelling in which letters are replaced by lookalike numbers, punctuation, other symbols, and even characters from other languages. For example, "hello" written as "|-|3110". +|- +| Exclusive! +| +|- +| Closed source! +| ''Minecraft Plus!'' is currently {{w|Proprietary software|closed-source proprietary software}}, meaning the source code has not been publicly released. +|- +| Wow! +| +|- +| Not on steam! +| {{w|Steam (software)|Steam}} is an online service used to distribute many Indie games, as well as {{w|Valve Corporation|Valve games}}. ''Minecraft Plus!'' is not distributed via Steam, but only on the [https://plus.minecraft.net/ ''Minecraft Plus!'' website]. +|- +| Oh man! +| +|- +| Pixels! +| Everything in ''Minecraft Plus!'' is made out of pixels. +|- +| 90% bug free! +| +|- +| Pretty! +| +|- +| Fat free! +| Often an advertising point on food, directed at people attempting to lose or keep from gaining weight. +|- +| Free dental! +| Free dental is often a talking point about a job advertisement, and is similar to {{w|As seen on TV (marketing)|"As seen on TV"}}. +|- +| Ask your doctor! +| Similar to "As seen on TV", said at some point in almost every pharmaceutical advertisement. +|- +| Legal in Finland (not checked with actual lawyer)! +| A parody of release version splash "Legal in Finland!", which in turn may be a reference to the urban legend that ''{{w|Donald Duck}}'' was illegal in Finland. May also be a reference to the fact that the sale of {{w|snus}} (Swedish tobacco) is illegal in Finland. The "not checked with actual lawyer" part is added as a disclamer. +|- +| Technically good! +| +|- +| Euclidian!{{sic}} +| ''Minecraft'' worlds are mostly made up of one of the simplest forms of {{w|Euclidean geometry}}, the cube. The splash contains a typo.{{bug|MC-232792}} +|- +| Now in 3D! +| ''[[Minecraft]]'' had a {{w|Anaglyph 3D|3D Anaglyph}} mode until [[Java Edition 17w43a|17w43a]]. Even though 3D Anaglyph was removed in 17w43a, the splash still exists. Additionally, Minecraft takes place in a 3D world. +|- +| Inspirational! +| +|- +| Now on OpenGL 3.2 core profile! +| [http://www.opengl.org OpenGL]is used by ''[[Minecraft]]'', and also by x86 screensavers. ''Minecraft Plus!'' appears to use OpenGL 3.2 Core Profile. +|- +| Thousands of colors! +| Alias for {{w|highcolor}} (16-bit), which can represent up to 65,536 colors, on a {{w|Macintosh}}. ''Minecraft Plus!'' uses 32-bit colors (24 bits for color and 8 bits for opacity), which can represent around 16.7 million colors (16,777,216) with each color having 256 opacity values. +|- +| Try it! +| +|- +| Sensational! +| +|- +| Guaranteed! +| A common marketing term. +|- +| Random splash! +| Different splash texts appear randomly, just like this one. +|- +| Call your mother! +| +|- +| Ultimate edition! +| A common marketing term. +|- +| Water proof! +| A common marketing term. +|- +| Uninflammable! +| A joke on the fact that "inflammable" is often mistaken to mean "not flammable" due to the "in-" prefix. +|- +| Whoa, dude! +| +|- +| All inclusive! +| +|- +| Tell your friends! +| +|- +| Scientific! +| +|- +| Nice to meet you! +| +|- +| 150% hyperbole! +| A hyperbole is an exaggeration used to generate emphasis or humor. 150% is, naturally, an exaggeration. +|- +| Cogito ergo sum! +| Latin for "I think, therefore I am." A quote from {{w|René Descartes}}. +|- +| The sum of its parts! +| Reference to the {{w|Living systems theory}}. +|- +| Finger-licking! +| "Finger-lickin' good" is a slogan of {{w|KFC}}. +|- +| Thematic! +| +|- +| Pneumatic! +| A word meaning "air-powered". +|- +| Sublime! +| A term that flourished in the Romance period, used to describe a feeling of simultaneous wonder and terror at natural phenomena- quite apt for many a player's experience of the game. (Additionally, the German Romance painter {{w|Caspar David Friedrich}}'s "{{w|Wanderer Above the Sea of Fog}}", frequently cited as a prototypical example of the sublime in art, is the source for an in-game painting.) +|- +| Octagonal! +| +|- +| Supercalifragilisticexpialidocious! +| The famous {{w|Supercalifragilisticexpialidocious|song}} from {{w|Disney}}'s ''{{w|Mary Poppins}}''. +|- +| Hotter than the sun! +| +|- +| Autonomous! +| +|- +| Very fun! +| Minecraft can be seen as very fun. +|- +| a +| 12345 is an easily guessable password. +|- +| This text is not hard to read since this is in console! +| A parody of release version splash "This text is hard to read if you play the game at the default resolution, but at 1080p it's fine!" Text in Browser console is in fixed size, so it won't be hard to read. +|- +| So fresh, so clean! +| "{{w|So Fresh, So Clean}}" is a song by American hip-hop duo {{w|Outkast}}. +|- +| Parrot sketch not included! +| Reference to the "{{w|Dead Parrot sketch}}" from ''{{w|Monty Python's Flying Circus}}''. +|- +| Information wants to be free! +| A {{w|Information wants to be free|slogan}} referring to the fact that keeping information contained tends to be more difficult than allowing it to disseminate. +|- +| Jeb has amazing hair! +| Referring to [[Mojang]] employee [[Jens Bergensten]] having long, red hair. +|- +| Casual gaming! +| +|- +| Leveraging synergy! +| A common example of {{w|business speak}}. +|- +| This message will never appear on the splash screen, isn't that weird? (think about this) +| A parody of release version splash "This message will never appear on the splash screen, isn't that weird?", which is never displayed in Java Edition (but displays in other editions). This one is displayed in ''Minecraft Plus!'' too. +|- +| Fnord! +| {{w|Fnord}} is the typographic representation of disinformation or irrelevant information. +|- +| Don't bother with the clones! +| Relates to the numerous "clones" of ''Minecraft'', such as ''[https://store.steampowered.com/app/347600/Total_Miner/ Total Miner: Forge]'', and perhaps an ironic reference to the fact that ''Minecraft'' conceptually is itself a "clone" of ''[[Infiniminer]]'', and therefore "clones" might not be negative remakes of other games. +|- +| Endless! +| A reference to [[Minecraft]]'s infinite terrain. However, most scene of ''Minecraft Plus!'' could be happened in finite space, only Grass spread is infinite. +|- +| Garbage-free! +| Unlike Java, Rust does not have garbage collection. +|- +| Woah. +| +|- +| You probably will read this line on wiki! +| [[Minecraft Wiki]] is often read when checking Easter egg info. +|- +| Now with additional stuff! +| Since the release of [[Minecraft]], there have been many updates through subsequent updates that have added new features to the game. May also a reference of which "Microsoft Plus!" provides additional contents for Windows. +|- +| Extra things! +| +|- +| GNU Terry Pratchett +| Refers to the internet tribute for {{w|Terry Pratchett}}, where the text "X-Clacks-Overhead: GNU Terry Pratchett" is added to the headers of websites.[http://www.bbc.com/news/technology-31907768 "Web servers enrolled in Pratchett tribute"], BBC, March 16, 2015 +|- +| Tested in Windows XP (didn't work!) +| ''Minecraft Plus!'' only runs on 64-bit Windows 7+ PCs. +|- +| Plant a tree! +| [[Sapling]]s become trees after a certain amount of time. +|- +| Go to the dentist! +| It is recommended that people visit the dentist at least twice a year. +|- +| Home-officed! +| Work at home is recommended during quarantine. Related to the {{w|COVID-19 pandemic}}. +|- +| Wash your hands! +| Washing hands with soap and water for at least 20 seconds is one of the most effective ways to kill harmful bacteria and viruses. Related to the {{w|COVID-19 pandemic}}. +|- +| Soap and water! +| Washing hands with soap and water for at least 20 seconds is one of the most effective ways to kill harmful bacteria and viruses. Related to the {{w|COVID-19 pandemic}}. +|- +| Support local businesses! +| Continued patronage is essential in order for most small businesses to remain open during challenging times. Related to the {{w|COVID-19 pandemic}}. +|- +| Stay home and play games! +| Related to the {{w|COVID-19 pandemic}}. +|- +| Stay safe! +| Related to the {{w|COVID-19 pandemic}}. +|- +| Stay strong! +| Related to the {{w|COVID-19 pandemic}}. +|- +| Cough or sneeze into your elbow! +| Coughing or sneezing into your elbow helps to mitigate the spread of germs. Related to the {{w|COVID-19 pandemic}}. +|- +| Don’t touch your face! +| Avoiding contact with your face can help mitigate the spread of germs. Related to the {{w|COVID-19 pandemic}}. +|- +| Support elderly relatives and friends! +| Related to the {{w|COVID-19 pandemic}}. +|- +| Prepare, but don’t hoard! +| It is recommended to purchase necessities before and during a crisis, but as a courtesy, leaving enough for others is strongly encouraged. Related to the {{w|COVID-19 pandemic}}. +|- +| Gamers unite – separately in your own homes! +| Playing multiplayer games separately helps maintain social distancing. Related to the {{w|COVID-19 pandemic}}. +|- +| Save the world – stay inside! +| Related to the {{w|COVID-19 pandemic}}. +|- +| Shop for your elders! +| Shopping in place of those with compromised or weak immune systems, especially relatives over 60, helps to keep them safe from disease. Related to the {{w|COVID-19 pandemic}}. +|- +| Hang out with your friends online! +| Spending time with friends online rather than in person helps promote social distancing. Related to the {{w|COVID-19 pandemic}}. +|- +| Completely silent! +| ''Minecraft Plus!'' have no sounds, as well as most screensavers do. +|- +| Fabulous graphics! +| Refers to the "''Fabulous!''" [[Options#Java Edition|graphics setting.]] +|- +| Also try Minecraft! +| A parody of release version splashes which begins with "Also try". ''Minecraft'' is the game which ''Minecraft Plus!'' based on.. +|- +| Vanilla! +| If the game is unmodded, then it is called "vanilla". +|- +| Black lives matter! +| Statement in support of the "Black Lives Matter" movement. +|- +| Be anti-racist! +| Statement in support of the "Black Lives Matter" movement. +|- +| Learn about allyship! +| Statement in support of the "Black Lives Matter" movement (& extensible to other equality movements, e.g. trans rights). +|- +| Speak OUT against injustice and UP for equality! +| Statement in support of the "Black Lives Matter" movement (& extensible to other equality movements, e.g. trans rights). +|- +| Amplify and listen to BIPOC voices! +| Statement in support of the "Black Lives Matter" movement. +|- +| Educate your friends on anti-racism! +| Statement in support of the "Black Lives Matter" movement. +|- +| Support the BIPOC community and creators! +| Statement in support of the "Black Lives Matter" movement. +|- +| Stand up for equality in your community! +| Statement in support of the "Black Lives Matter" movement (& extensible to other equality movements, e.g. trans rights). +|- +| Splashes not included +| In reality, splashes are included in ''Minecraft Plus!''. +|} +{{notelist}} + +=== Config messages === +Attempting to configure the screensaver app produces one of the following messages, followed by closing the app after clicking on OK: + +{| class="wikitable mw-collapsible mw-collapsed" +!Window title +!Window text +|- +|Tired config window +|Ugh, why does everything need to be configurable +|- +|Busy config window +|Sorry, I don't have time to handle this right now +|- +|Optimistic config window +|Nothing here, but I'm sure something will eventually show up +|- +|Deep config window +|Ask yourself why do you need to change anything? +|- +|Motivational config window +|Important things in life can't be configured by just clicking +|- +|Fortune cookie config window +|Your lucky number is fish +|- +|Banana config window +|Banana +|- +|Minecraft config window +|Removed dirt +|- +|Enlightened config window +|Everything is already perfectly configured +|- +|??? config window +|Help, I'm trapped in a config window factory +|- +|Goat config window +|Toggled Goat +|- +|Config window +|3D Maze: disabled3D Maze is one of classic Windows screensavers. +|- +|Stubborn config window +|...! +|- +|Mentor config window +|The real config was inside you all along +|- +|Config window +|Listen, you have so many config windows to choose from, why did you pick me? +|- +|Printer config window +|Low cyan! +|- +|Operation successful +|Reversed config window +|- +|Error config window +|No error! +|- +|Three config window +|Three is now set to seven +|- +|Tpyo confg  windiw +|Mispelings, actiivated? +|- +|Treacherous config window +|This is not a config window +|- +|Assertive config window +|NO! +|- +|Educational config window +|Config windows may contain useful settings! +|- +|Assistant config window +|It looks like you are trying to config screensaver!Is a reference to an infamous quote by Microsoft Office assistant Clippy, who would say "It looks like you're writing a letter. Would you like help?" if the user started a document with "Dear". +|- +|Important config window +|The thing is done! +|- +|Lonely config window +|Seems I'm the only one here +|} +
''Note: There is a programming error within the executable where the strings for config windows are stored for this text: "''Lonely config windowSeems I'm the only one here" ''All other strings are correct and are separated by | to differentiate between the title and the window text. This specific config window will never appear.''
+{{notelist}} + +== Included entity sprites == +* {{EntitySprite|Creeper}} [[Creeper]] +* {{EntitySprite|Glow Squid}} [[Glow Squid]] +* {{EntitySprite|Squid}} [[Squid]] + +== Included blocks/states == +{{collapse|title=List of blocks in ''Minecraft Plus!''|content= +
+* {{BlockLink|Acacia Leaves}} +* {{BlockLink|Acacia Log}} +* {{BlockLink|link=Acacia Log|Acacia Log Top}} +* {{BlockLink|Acacia Planks}} +* {{BlockLink|Block of Amethyst}} +* {{BlockLink|link=Ancient Debris|Ancient Debris Side}} +* {{BlockLink|link=Ancient Debris|Ancient Debris Top}} +* {{BlockLink|Andesite}} +* {{BlockLink|Anvil}} +* {{BlockLink|Azalea Leaves}} +* {{BlockLink|link=Azalea|Azalea Top}} +* {{BlockLink|id=bamboo-leaves-large|link=Bamboo|Bamboo Large Leaves}} +* {{BlockLink|link=Barrel|Barrel Bottom}} +* {{BlockLink|link=Barrel|Barrel Side}} +* {{BlockLink|link=Barrel|Barrel Top}} +* {{BlockLink|link=Barrel|Barrel Top Open}} +* {{BlockLink|link=Basalt|Basalt Side}} +* {{BlockLink|link=Basalt|Basalt Top}} +* {{BlockLink|Beacon}} +* {{BlockLink|Bedrock}} +* {{BlockLink|id=Beehive-top|link=Beehive|Beehive End}} +* {{BlockLink|link=Beehive|Beehive Front}} +* {{BlockLink|link=Beehive|Beehive Front Honey}} +* {{BlockLink|link=Beehive|Beehive Side}} +* {{BlockLink|link=Bee Nest|Bee Nest Bottom}} +* {{BlockLink|link=Bee Nest|Bee Nest Front}} +* {{BlockLink|link=Bee Nest|Bee Nest Front Honey}} +* {{BlockLink|link=Bee Nest|Bee Nest Side}} +* {{BlockLink|link=Bee Nest|Bee Nest Top}} +* {{BlockLink|Birch Leaves}} +* {{BlockLink|Birch Log}} +* {{BlockLink|link=Birch Log|Birch Log Top}} +* {{BlockLink|Birch Planks}} +* {{BlockLink|Birch Trapdoor}} +* {{BlockLink|Blackstone}} +* {{BlockLink|link=Blackstone|Blackstone Top}} +* {{BlockLink|Black Concrete}} +* {{BlockLink|Black Concrete Powder}} +* {{BlockLink|Black Glazed Terracotta}} +* {{BlockLink|Black Shulker Box}} +* {{BlockLink|Black Terracotta}} +* {{BlockLink|Black Wool}} +* {{BlockLink|link=Blast Furnace|Blast Furnace Front}} +* {{BlockLink|id=lit-blast-furnace|link=Blast Furnace|Blast Furnace Front On}} +* {{BlockLink|link=Blast Furnace|Blast Furnace Side}} +* {{BlockLink|link=Blast Furnace|Blast Furnace Top}} +* {{BlockLink|Blue Concrete}} +* {{BlockLink|Blue Concrete Powder}} +* {{BlockLink|Blue Glazed Terracotta}} +* {{BlockLink|Blue Ice}} +* {{BlockLink|Blue Shulker Box}} +* {{BlockLink|Blue Terracotta}} +* {{BlockLink|Blue Wool}} +* {{BlockLink|link=Bone Block|Bone Block Side}} +* {{BlockLink|link=Bone Block|Bone Block Top}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Brain Coral Block}} +* {{BlockLink|link=Brewing Stand|Brewing Stand Base}} +* {{BlockLink|Bricks}} +* {{BlockLink|Brown Concrete}} +* {{BlockLink|Brown Concrete Powder}} +* {{BlockLink|Brown Glazed Terracotta}} +* {{BlockLink|Brown Mushroom Block}} +* {{BlockLink|Brown Shulker Box}} +* {{BlockLink|Brown Terracotta}} +* {{BlockLink|Brown Wool}} +* {{BlockLink|Bubble Coral Block}} +* {{BlockLink|Budding Amethyst}} +* {{BlockLink|Calcite}} +* {{BlockLink|link=Campfire|Campfire Log Lit}} +* {{BlockLink|id=cartography-table-front|link=Cartography Table|Cartography Table Side1}} +* {{BlockLink|id=cartography-table-side|link=Cartography Table|Cartography Table Side2}} +* {{BlockLink|link=Cartography Table|Cartography Table Side3}} +* {{BlockLink|link=Cartography Table|Cartography Table Top}} +* {{BlockLink|Carved Pumpkin}} +* {{BlockLink|id=cauldron-bottom|link=Cauldron|Cauldron Inner}} +* {{BlockLink|link=Cauldron|Cauldron Side}} +* {{BlockLink|id=chain-command-block|link=Chain Command Block|Chain Command Block Back}} +* {{BlockLink|link=Chain Command Block|Chain Command Block Conditional|id=conditional-chain-command-block}} +* {{BlockLink|link=Chain Command Block|Chain Command Block Front}} +* {{BlockLink|link=Chain Command Block|Chain Command Block Side}} +* {{BlockLink|Chiseled Deepslate}} +* {{BlockLink|Chiseled Nether Bricks}} +* {{BlockLink|Chiseled Polished Blackstone}} +* {{BlockLink|Chiseled Quartz Block}} +* {{BlockLink|link=Chiseled Quartz Block|Chiseled Quartz Block Top}} +* {{BlockLink|Chiseled Red Sandstone}} +* {{BlockLink|Chiseled Sandstone}} +* {{BlockLink|Chiseled Stone Bricks}} +* {{BlockLink|Chorus Flower}} +* {{BlockLink|link=Chorus Flower|Dead Chorus Flower}} +* {{BlockLink|Chorus Plant}} +* {{BlockLink|Clay}} +* {{BlockLink|Block of Coal}} +* {{BlockLink|Coal Ore}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Cobbled Deepslate}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|id=command-block|link=Command Block|Command Block Back}} +* {{BlockLink|link=Command Block|Command Block Conditional|id=conditional-impulse-command-block}} +* {{BlockLink|link=Command Block|Command Block Front}} +* {{BlockLink|link=Command Block|Command Block Side}} +* {{BlockLink|id=redstone comparator off|Comparator}} +* {{BlockLink|id=redstone comparator on|link=Comparator|Comparator On}} +* {{BlockLink|link=Composter|Composter Bottom}} +* {{BlockLink|link=Composter|Composter Side}} +* {{BlockLink|Block of Copper}} +* {{BlockLink|Copper Ore}} +* {{BlockLink|Cracked Deepslate Bricks}} +* {{BlockLink|Cracked Deepslate Tiles}} +* {{BlockLink|Cracked Nether Bricks}} +* {{BlockLink|Cracked Polished Blackstone Bricks}} +* {{BlockLink|Cracked Stone Bricks}} +* {{BlockLink|link=Crafting Table|Crafting Table Front}} +* {{BlockLink|link=Crafting Table|Crafting Table Side}} +* {{BlockLink|link=Crafting Table|Crafting Table Top}} +* {{BlockLink|Crimson Nylium}} +* {{BlockLink|link=Crimson Nylium|Crimson Nylium Side}} +* {{BlockLink|Crimson Planks}} +* {{BlockLink|Crimson Stem}} +* {{BlockLink|link=Crimson Stem|Crimson Stem Top}} +* {{BlockLink|Crying Obsidian}} +* {{BlockLink|Cut Copper}} +* {{BlockLink|Cut Red Sandstone}} +* {{BlockLink|Cut Sandstone}} +* {{BlockLink|Cyan Concrete}} +* {{BlockLink|Cyan Concrete Powder}} +* {{BlockLink|Cyan Glazed Terracotta}} +* {{BlockLink|Cyan Shulker Box}} +* {{BlockLink|Cyan Terracotta}} +* {{BlockLink|Cyan Wool}} +* {{BlockLink|Dark Oak Leaves}} +* {{BlockLink|Dark Oak Log}} +* {{BlockLink|link=Dark Oak Log|Dark Oak Log Top}} +* {{BlockLink|Dark Oak Planks}} +* {{BlockLink|Dark Oak Trapdoor}} +* {{BlockLink|Dark Prismarine}} +* {{BlockLink|id=inverted-daylight-detector|link=Daylight Detector|Daylight Detector Inverted Top}} +* {{BlockLink|link=Daylight Detector|Daylight Detector Side}} +* {{BlockLink|link=Daylight Detector|Daylight Detector Top}} +* {{BlockLink|Dead Brain Coral Block}} +* {{BlockLink|Dead Bubble Coral Block}} +* {{BlockLink|Dead Fire Coral Block}} +* {{BlockLink|Dead Horn Coral Block}} +* {{BlockLink|Dead Tube Coral Block}} +* {{BlockLink|Deepslate}} +* {{BlockLink|Deepslate Bricks}} +* {{BlockLink|Deepslate Coal Ore}} +* {{BlockLink|Deepslate Copper Ore}} +* {{BlockLink|Deepslate Diamond Ore}} +* {{BlockLink|Deepslate Emerald Ore}} +* {{BlockLink|Deepslate Gold Ore}} +* {{BlockLink|Deepslate Iron Ore}} +* {{BlockLink|Deepslate Lapis Lazuli Ore}} +* {{BlockLink|Deepslate Redstone Ore}} +* {{BlockLink|Deepslate Tiles}} +* {{BlockLink|link=Deepslate|Deepslate Top}} +* {{BlockLink|Block of Diamond}} +* {{BlockLink|Diamond Ore}} +* {{BlockLink|Diorite}} +* {{BlockLink|Dirt}} +* {{BlockLink|id=dirt-path-top|link=Dirt Path|Dirt Path Top}} +* {{BlockLink|id=dispenser|link=Dispenser|Dispenser Front}} +* {{BlockLink|link=Dispenser|Dispenser Front Vertical}} +* {{BlockLink|Dragon Egg}} +* {{BlockLink|id=dried-kelp-block-bottom|link=Dried Kelp|Dried Kelp Bottom}} +* {{BlockLink|id=dried-kelp-block-side|link=Dried Kelp|Dried Kelp Side}} +* {{BlockLink|id=dried-kelp-block-top|link=Dried Kelp|Dried Kelp Top}} +* {{BlockLink|Dripstone Block}} +* {{BlockLink|id=dropper|link=Dropper|Dropper Front}} +* {{BlockLink|link=Dropper|Dropper Front Vertical}} +* {{BlockLink|Block of Emerald}} +* {{BlockLink|Emerald Ore}} +* {{BlockLink|link=Enchanting Table|Enchanting Table Bottom}} +* {{BlockLink|link=Enchanting Table|Enchanting Table Top}} +* {{BlockLink|link=End Portal Frame|End Portal Frame Top}} +* {{BlockLink|End Stone}} +* {{BlockLink|End Stone Bricks}} +* {{BlockLink|Exposed Copper}} +* {{BlockLink|Exposed Cut Copper}} +* {{BlockLink|Farmland}} +* {{BlockLink|link=Farmland|Farmland Moist}} +* {{BlockLink|Fire Coral Block}} +* {{BlockLink|link=Fletching Table|Fletching Table Front}} +* {{BlockLink|link=Fletching Table|Fletching Table Side}} +* {{BlockLink|link=Fletching Table|Fletching Table Top}} +* {{BlockLink|Flowering Azalea Leaves}} +* {{BlockLink|link=Flowering Azalea|Flowering Azalea Top}} +* {{BlockLink|id=furnace|link=Furnace|Furnace Front}} +* {{BlockLink|id=lit-furnace|link=Furnace|Furnace Front On}} +* {{BlockLink|link=Furnace|Furnace Side}} +* {{BlockLink|id=furnace-bottom|link=Furnace|Furnace Top}} +* {{BlockLink|Gilded Blackstone}} +* {{BlockLink|Glowstone}} +* {{BlockLink|Glow Item Frame}} +* {{BlockLink|Block of Gold}} +* {{BlockLink|Gold Ore}} +* {{BlockLink|Granite}} +* {{BlockLink|link=Grass Block|Grass Block Side}} +* {{BlockLink|id=snowy-grass-block|link=Grass Block|Grass Block Snow}} +* {{BlockLink|Gravel}} +* {{BlockLink|Gray Concrete}} +* {{BlockLink|Gray Concrete Powder}} +* {{BlockLink|Gray Glazed Terracotta}} +* {{BlockLink|Gray Shulker Box}} +* {{BlockLink|Gray Terracotta}} +* {{BlockLink|Gray Wool}} +* {{BlockLink|Green Concrete}} +* {{BlockLink|Green Concrete Powder}} +* {{BlockLink|Green Glazed Terracotta}} +* {{BlockLink|Green Shulker Box}} +* {{BlockLink|Green Terracotta}} +* {{BlockLink|Green Wool}} +* {{BlockLink|id=hay bale|link=Hay Block|Hay Block Side}} +* {{BlockLink|id=hay bale top|link=Hay Block|Hay Block Top}} +* {{BlockLink|Honeycomb Block}} +* {{BlockLink|link=Hopper|Hopper Inside}} +* {{BlockLink|link=Hopper|Hopper Outside}} +* {{BlockLink|Horn Coral Block}} +* {{BlockLink|Block of Iron}} +* {{BlockLink|Iron Ore}} +* {{BlockLink|Item Frame}} +* {{BlockLink|Jack o'Lantern}} +* {{BlockLink|link=Jigsaw|Jigsaw Bottom}} +* {{BlockLink|link=Jigsaw|Jigsaw Lock}} +* {{BlockLink|link=Jigsaw|Jigsaw Side}} +* {{BlockLink|link=Jigsaw|Jigsaw Top}} +* {{BlockLink|link=Jukebox|Jukebox Side}} +* {{BlockLink|link=Jukebox|Jukebox Top}} +* {{BlockLink|Jungle Leaves}} +* {{BlockLink|Jungle Log}} +* {{BlockLink|link=Jungle Log|Jungle Log Top}} +* {{BlockLink|Jungle Planks}} +* {{BlockLink|Block of Lapis Lazuli}} +* {{BlockLink|Lapis Lazuli Ore}} +* {{BlockLink|link=Lava|Lava Flow}} +* {{BlockLink|id=lava-top|link=Lava|Lava Still}} +* {{BlockLink|link=Lectern|Lectern Base}} +* {{BlockLink|link=Lectern|Lectern Top}} +* {{BlockLink|link=Lightning Rod|Lightning Rod On}} +* {{BlockLink|Light Blue Concrete}} +* {{BlockLink|Light Blue Concrete Powder}} +* {{BlockLink|Light Blue Glazed Terracotta}} +* {{BlockLink|Light Blue Shulker Box}} +* {{BlockLink|Light Blue Terracotta}} +* {{BlockLink|Light Blue Wool}} +* {{BlockLink|Light Gray Concrete}} +* {{BlockLink|Light Gray Concrete Powder}} +* {{BlockLink|Light Gray Glazed Terracotta}} +* {{BlockLink|Light Gray Shulker Box}} +* {{BlockLink|Light Gray Terracotta}} +* {{BlockLink|Light Gray Wool}} +* {{BlockLink|Lime Concrete}} +* {{BlockLink|Lime Concrete Powder}} +* {{BlockLink|Lime Glazed Terracotta}} +* {{BlockLink|Lime Shulker Box}} +* {{BlockLink|Lime Terracotta}} +* {{BlockLink|Lime Wool}} +* {{BlockLink|link=Lodestone|Lodestone Side}} +* {{BlockLink|link=Lodestone|Lodestone Top}} +* {{BlockLink|link=Loom|Loom Bottom}} +* {{BlockLink|link=Loom|Loom Front}} +* {{BlockLink|link=Loom|Loom Side}} +* {{BlockLink|link=Loom|Loom Top}} +* {{BlockLink|Magenta Concrete}} +* {{BlockLink|Magenta Concrete Powder}} +* {{BlockLink|Magenta Glazed Terracotta}} +* {{BlockLink|Magenta Shulker Box}} +* {{BlockLink|Magenta Terracotta}} +* {{BlockLink|Magenta Wool}} +* {{BlockLink|id=magma-block|Magma}} +* {{BlockLink|link=Melon|Melon Side}} +* {{BlockLink|link=Melon|Melon Top}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Mossy Stone Bricks}} +* {{BlockLink|Moss Block}} +* {{BlockLink|id=mushroom-block-pores|link=Mushroom Block|Mushroom Block Inside}} +* {{BlockLink|Mushroom Stem}} +* {{BlockLink|link=Mycelium|Mycelium Side}} +* {{BlockLink|link=Mycelium|Mycelium Top}} +* {{BlockLink|Block of Netherite}} +* {{BlockLink|Netherrack}} +* {{BlockLink|Nether Bricks}} +* {{BlockLink|Nether Gold Ore}} +* {{BlockLink|Nether Quartz Ore}} +* {{BlockLink|Nether Wart Block}} +* {{BlockLink|Note Block}} +* {{BlockLink|Oak Leaves}} +* {{BlockLink|Oak Log}} +* {{BlockLink|link=Oak Log|Oak Log Top}} +* {{BlockLink|Oak Planks}} +* {{BlockLink|link=Observer|Observer Back}} +* {{BlockLink|id=observer-back-lit|link=Observer|Observer Back On}} +* {{BlockLink|id=observer|link=Observer|Observer Front}} +* {{BlockLink|link=Observer|Observer Side}} +* {{BlockLink|link=Observer|Observer Top}} +* {{BlockLink|Obsidian}} +* {{BlockLink|Orange Concrete}} +* {{BlockLink|Orange Concrete Powder}} +* {{BlockLink|Orange Glazed Terracotta}} +* {{BlockLink|Orange Shulker Box}} +* {{BlockLink|Orange Terracotta}} +* {{BlockLink|Orange Wool}} +* {{BlockLink|Oxidized Copper}} +* {{BlockLink|Oxidized Cut Copper}} +* {{BlockLink|Packed Ice}} +* {{BlockLink|Pink Concrete}} +* {{BlockLink|Pink Concrete Powder}} +* {{BlockLink|Pink Glazed Terracotta}} +* {{BlockLink|Pink Shulker Box}} +* {{BlockLink|Pink Terracotta}} +* {{BlockLink|Pink Wool}} +* {{BlockLink|link=Piston|Piston Bottom}} +* {{BlockLink|id=piston-top|link=Piston|Piston Inner}} +* {{BlockLink|id=piston|link=Piston|Piston Side}} +* {{BlockLink|id=piston-face|link=Piston|Piston Top}} +* {{BlockLink|id=sticky piston|link=Piston|Piston Top Sticky}} +* {{BlockLink|link=Podzol|Podzol Side}} +* {{BlockLink|link=Podzol|Podzol Top}} +* {{BlockLink|Polished Andesite}} +* {{BlockLink|link=Polished Basalt|Polished Basalt Side}} +* {{BlockLink|link=Polished Basalt|Polished Basalt Top}} +* {{BlockLink|Polished Blackstone}} +* {{BlockLink|Polished Blackstone Bricks}} +* {{BlockLink|Polished Deepslate}} +* {{BlockLink|Polished Diorite}} +* {{BlockLink|Polished Granite}} +* {{BlockLink|Powder Snow}} +* {{BlockLink|Prismarine}} +* {{BlockLink|Prismarine Bricks}} +* {{BlockLink|link=Pumpkin|Pumpkin Side}} +* {{BlockLink|link=Pumpkin|Pumpkin Top}} +* {{BlockLink|Purple Concrete}} +* {{BlockLink|Purple Concrete Powder}} +* {{BlockLink|Purple Glazed Terracotta}} +* {{BlockLink|Purple Shulker Box}} +* {{BlockLink|Purple Terracotta}} +* {{BlockLink|Purple Wool}} +* {{BlockLink|Purpur Block}} +* {{BlockLink|Purpur Pillar}} +* {{BlockLink|link=Purpur Pillar|Purpur Pillar Top}} +* {{BlockLink|id=block of quartz bottom|link=Quartz Block|Quartz Block Bottom}} +* {{BlockLink|id=block of quartz|link=Quartz Block|Quartz Block Side}} +* {{BlockLink|id=block of quartz top|link=Quartz Block|Quartz Block Top}} +* {{BlockLink|Quartz Bricks}} +* {{BlockLink|Quartz Pillar}} +* {{BlockLink|link=Quartz Pillar|Quartz Pillar Top}} +* {{BlockLink|Block of Redstone}} +* {{BlockLink|Redstone Lamp}} +* {{BlockLink|id=lit-redstone-lamp|link=Redstone Lamp|Redstone Lamp On}} +* {{BlockLink|Redstone Ore}} +* {{BlockLink|Red Concrete}} +* {{BlockLink|Red Concrete Powder}} +* {{BlockLink|Red Glazed Terracotta}} +* {{BlockLink|Red Mushroom Block}} +* {{BlockLink|Red Nether Bricks}} +* {{BlockLink|Red Sand}} +* {{BlockLink|Red Sandstone}} +* {{BlockLink|link=Red Sandstone|Red Sandstone Bottom}} +* {{BlockLink|link=Red Sandstone|Red Sandstone Top}} +* {{BlockLink|Red Shulker Box}} +* {{BlockLink|Red Terracotta}} +* {{BlockLink|Red Wool}} +* {{BlockLink|id=redstone repeater off|Repeater}} +* {{BlockLink|id=redstone repeater on|link=Repeater|Repeater On}} +* {{BlockLink|id=repeating-command-block|link=Repeating Command Block|Repeating Command Block Back}} +* {{BlockLink|link=Repeating Command Block|Repeating Command Block Conditional|id=conditional-repeating-command-block}} +* {{BlockLink|link=Repeating Command Block|Repeating Command Block Front}} +* {{BlockLink|link=Repeating Command Block|Repeating Command Block Side}} +* {{BlockLink|link=Respawn Anchor|Respawn Anchor Bottom}} +* {{BlockLink|id=respawn-anchor-side-0|link=Respawn Anchor|Respawn Anchor Side0}} +* {{BlockLink|id=respawn-anchor-side-1|link=Respawn Anchor|Respawn Anchor Side1}} +* {{BlockLink|id=respawn-anchor-side-2|link=Respawn Anchor|Respawn Anchor Side2}} +* {{BlockLink|id=respawn-anchor-side-3|link=Respawn Anchor|Respawn Anchor Side3}} +* {{BlockLink|id=respawn-anchor-side-4|link=Respawn Anchor|Respawn Anchor Side4}} +* {{BlockLink|link=Respawn Anchor|Respawn Anchor Top Off}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Sand}} +* {{BlockLink|Sandstone}} +* {{BlockLink|link=Sandstone|Sandstone Bottom}} +* {{BlockLink|link=Sandstone|Sandstone Top}} +* {{BlockLink|link=Sculk Sensor|Sculk Sensor Bottom}} +* {{BlockLink|link=Sculk Sensor|Sculk Sensor Top}} +* {{BlockLink|Sea Lantern}} +* {{BlockLink|Shroomlight}} +* {{BlockLink|Shulker Box}} +* {{BlockLink|link=Smithing Table|Smithing Table Bottom}} +* {{BlockLink|link=Smithing Table|Smithing Table Front}} +* {{BlockLink|link=Smithing Table|Smithing Table Side}} +* {{BlockLink|link=Smithing Table|Smithing Table Top}} +* {{BlockLink|link=Smoker|Smoker Bottom}} +* {{BlockLink|link=Smoker|Smoker Front}} +* {{BlockLink|id=lit-smoker|link=Smoker|Smoker Front On}} +* {{BlockLink|link=Smoker|Smoker Side}} +* {{BlockLink|link=Smoker|Smoker Top}} +* {{BlockLink|Smooth Basalt}} +* {{BlockLink|Smooth Stone}} +* {{BlockLink|id=double-smooth-stone-slab|link=Smooth Stone Slab|Smooth Stone Slab Side}} +* {{BlockLink|Snow}} +* {{BlockLink|link=Soul Campfire|Soul Campfire Log Lit}} +* {{BlockLink|Soul Sand}} +* {{BlockLink|Soul Soil}} +* {{BlockLink|Sponge}} +* {{BlockLink|Spruce Leaves}} +* {{BlockLink|Spruce Log}} +* {{BlockLink|link=Spruce Log|Spruce Log Top}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Trapdoor}} +* {{BlockLink|Stone}} +* {{BlockLink|link=Stonecutter|Stonecutter Bottom}} +* {{BlockLink|link=Stonecutter|Stonecutter Top}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Stripped Acacia Log}} +* {{BlockLink|link=Stripped Acacia Log|Stripped Acacia Log Top}} +* {{BlockLink|Stripped Birch Log}} +* {{BlockLink|link=Stripped Birch Log|Stripped Birch Log Top}} +* {{BlockLink|Stripped Crimson Stem}} +* {{BlockLink|link=Stripped Crimson Stem|Stripped Crimson Stem Top}} +* {{BlockLink|Stripped Dark Oak Log}} +* {{BlockLink|link=Stripped Dark Oak Log|Stripped Dark Oak Log Top}} +* {{BlockLink|Stripped Jungle Log}} +* {{BlockLink|link=Stripped Jungle Log|Stripped Jungle Log Top}} +* {{BlockLink|Stripped Oak Log}} +* {{BlockLink|link=Stripped Oak Log|Stripped Oak Log Top}} +* {{BlockLink|Stripped Spruce Log}} +* {{BlockLink|link=Stripped Spruce Log|Stripped Spruce Log Top}} +* {{BlockLink|Stripped Warped Stem}} +* {{BlockLink|link=Stripped Warped Stem|Stripped Warped Stem Top}} +* {{BlockLink|Structure Block}} +* {{BlockLink|link=Structure Block|Structure Block Corner}} +* {{BlockLink|link=Structure Block|Structure Block Load}} +* {{BlockLink|link=Structure Block|Structure Block Save}} +* {{BlockLink|id=target block|link=Target|Target Side}} +* {{BlockLink|id=target block top|link=Target|Target Top}} +* {{BlockLink|Terracotta}} +* {{BlockLink|link=TNT|TNT Bottom}} +* {{BlockLink|link=TNT|TNT Side}} +* {{BlockLink|link=TNT|TNT Top}} +* {{BlockLink|Tube Coral Block}} +* {{BlockLink|Tuff}} +* {{BlockLink|Warped Nylium}} +* {{BlockLink|link=Warped Nylium|Warped Nylium Side}} +* {{BlockLink|Warped Planks}} +* {{BlockLink|Warped Stem}} +* {{BlockLink|link=Warped Stem|Warped Stem Top}} +* {{BlockLink|Warped Wart Block}} +* {{BlockLink|id=water|link=Water|Water Flow}} +* {{BlockLink|Weathered Copper}} +* {{BlockLink|Weathered Cut Copper}} +* {{BlockLink|Wet Sponge}} +* {{BlockLink|White Concrete}} +* {{BlockLink|White Concrete Powder}} +* {{BlockLink|White Glazed Terracotta}} +* {{BlockLink|White Shulker Box}} +* {{BlockLink|White Terracotta}} +* {{BlockLink|White Wool}} +* {{BlockLink|Yellow Concrete}} +* {{BlockLink|Yellow Concrete Powder}} +* {{BlockLink|Yellow Glazed Terracotta}} +* {{BlockLink|Yellow Shulker Box}} +* {{BlockLink|Yellow Terracotta}} +* {{BlockLink|Yellow Wool}} +
+}} + +== Included items == +{{Collapse|title=List of items in ''Minecraft Plus!''|head=1}} +
+* {{ItemLink|Acacia Boat}} +* {{BlockLink|Acacia Button}} +* {{ItemLink|Acacia Door}} +* {{BlockLink|Acacia Fence Gate}} +* {{BlockLink|Acacia Fence}} +* {{BlockLink|Acacia Leaves}} +* {{BlockLink|Acacia Log}} +* {{BlockLink|Acacia Planks}} +* {{BlockLink|Acacia Pressure Plate}} +* {{BlockLink|Acacia Sapling}} +* {{ItemLink|Acacia Sign}} +* {{BlockLink|Acacia Slab}} +* {{BlockLink|Acacia Stairs}} +* {{BlockLink|Acacia Trapdoor}} +* {{BlockLink|Acacia Wood}} +* {{BlockLink|Activator Rail}} +* {{BlockLink|Allium}} +* {{BlockLink|Amethyst Cluster}} +* {{ItemLink|Amethyst Shard}} +* {{BlockLink|Ancient Debris}} +* {{BlockLink|Andesite Slab}} +* {{BlockLink|Andesite Stairs}} +* {{BlockLink|Andesite Wall}} +* {{BlockLink|Andesite}} +* {{BlockLink|Anvil}} +* {{ItemLink|Apple}} +* {{ItemLink|Armor Stand}} +* {{ItemLink|Arrow}} +* {{ItemLink|Axolotl Spawn Egg}} +* {{BlockLink|Azalea Leaves}} +* {{BlockLink|Azalea}} +* {{BlockLink|Azure Bluet}} +* {{ItemLink|Baked Potato}} +* {{ItemLink|Bamboo}} +* {{ItemLink|Banner Pattern|Banner Pattern Creeper}} +* {{ItemLink|Banner Pattern|Banner Pattern Flower}} +* {{ItemLink|Banner Pattern|Banner Pattern Globe}} +* {{ItemLink|Banner Pattern|Banner Pattern Mojang}} +* {{ItemLink|Banner Pattern|Banner Pattern Piglin}} +* {{ItemLink|Banner Pattern|Banner Pattern Skull}} +* {{BlockLink|Barrel}} +* {{BlockLink|Barrier}} +* {{BlockLink|Basalt}} +* {{ItemLink|Bat Spawn Egg}} +* {{BlockLink|Beacon}} +* {{BlockLink|Bedrock}} +* {{BlockLink|Bee Nest}} +* {{ItemLink|Bee Spawn Egg}} +* {{BlockLink|Beehive}} +* {{ItemLink|Beetroot Seeds}} +* {{ItemLink|Beetroot Soup}} +* {{ItemLink|Beetroot}} +* {{ItemLink|Bell}} +* {{BlockLink|Big Dripleaf}} +* {{ItemLink|Birch Boat}} +* {{BlockLink|Birch Button}} +* {{ItemLink|Birch Door}} +* {{BlockLink|Birch Fence Gate}} +* {{BlockLink|Birch Fence}} +* {{BlockLink|Birch Leaves}} +* {{BlockLink|Birch Log}} +* {{BlockLink|Birch Planks}} +* {{BlockLink|Birch Pressure Plate}} +* {{BlockLink|Birch Sapling}} +* {{ItemLink|Birch Sign}} +* {{BlockLink|Birch Slab}} +* {{BlockLink|Birch Stairs}} +* {{BlockLink|Birch Trapdoor}} +* {{BlockLink|Birch Wood}} +* {{ItemLink|Black Candle}} +* {{BlockLink|Black Carpet}} +* {{BlockLink|Black Concrete Powder}} +* {{BlockLink|Black Concrete}} +* {{ItemLink|Black Dye}} +* {{BlockLink|Black Glazed Terracotta}} +* {{BlockLink|Black Stained Glass Pane}} +* {{BlockLink|Black Stained Glass}} +* {{BlockLink|Black Terracotta}} +* {{BlockLink|Black Wool}} +* {{BlockLink|Blackstone Slab}} +* {{BlockLink|Blackstone Stairs}} +* {{BlockLink|Blackstone Wall}} +* {{BlockLink|Blackstone}} +* {{BlockLink|Blast Furnace}} +* {{ItemLink|Blaze Powder}} +* {{ItemLink|Blaze Rod}} +* {{ItemLink|Blaze Spawn Egg}} +* {{BlockLink|Block of Amethyst}} +* {{BlockLink|Block of Coal}} +* {{BlockLink|Block of Copper}} +* {{BlockLink|Block of Diamond}} +* {{BlockLink|Block of Emerald}} +* {{BlockLink|Block of Gold}} +* {{BlockLink|Block of Iron}} +* {{BlockLink|Block of Netherite}} +* {{BlockLink|Block of Redstone}} +* {{ItemLink|Blue Candle}} +* {{BlockLink|Blue Carpet}} +* {{BlockLink|Blue Concrete Powder}} +* {{BlockLink|Blue Concrete}} +* {{ItemLink|Blue Dye}} +* {{BlockLink|Blue Glazed Terracotta}} +* {{BlockLink|Blue Ice}} +* {{BlockLink|Blue Orchid}} +* {{BlockLink|Blue Stained Glass Pane}} +* {{BlockLink|Blue Stained Glass}} +* {{BlockLink|Blue Terracotta}} +* {{BlockLink|Blue Wool}} +* {{BlockLink|Bone Block}} +* {{ItemLink|Bone Meal}} +* {{ItemLink|Bone}} +* {{ItemLink|Book and Quill}} +* {{BlockLink|Bookshelf}} +* {{ItemLink|Book}} +* {{ItemLink|Bottle o' Enchanting}} +* {{ItemLink|Bowl}} +* {{ItemLink|Bow}} +* {{BlockLink|Brain Coral Block}} +* {{BlockLink|Brain Coral Fan}} +* {{BlockLink|Brain Coral}} +* {{ItemLink|Bread}} +* {{ItemLink|Brewing Stand}} +* {{BlockLink|Brick Slab}} +* {{BlockLink|Brick Stairs}} +* {{BlockLink|Brick Wall}} +* {{BlockLink|Bricks}} +* {{ItemLink|Brick}} +* {{ItemLink|Brown Candle}} +* {{BlockLink|Brown Carpet}} +* {{BlockLink|Brown Concrete Powder}} +* {{BlockLink|Brown Concrete}} +* {{ItemLink|Brown Dye}} +* {{BlockLink|Brown Glazed Terracotta}} +* {{BlockLink|Brown Mushroom Block}} +* {{BlockLink|Brown Mushroom}} +* {{BlockLink|Brown Stained Glass Pane}} +* {{BlockLink|Brown Stained Glass}} +* {{BlockLink|Brown Terracotta}} +* {{BlockLink|Brown Wool}} +* {{BlockLink|Bubble Coral Block}} +* {{BlockLink|Bubble Coral Fan}} +* {{BlockLink|Bubble Coral}} +* {{ItemLink|Bucket of Axolotl}} +* {{ItemLink|Bucket}} +* {{BlockLink|Budding Amethyst}} +* {{ItemLink|Bundle}} +* {{BlockLink|Cactus}} +* {{ItemLink|Cake}} +* {{BlockLink|Calcite}} +* {{ItemLink|Campfire}} +* {{ItemLink|Candle}} +* {{ItemLink|Carrot on a Stick}} +* {{ItemLink|Carrot}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Carved Pumpkin}} +* {{ItemLink|Cat Spawn Egg}} +* {{ItemLink|Cauldron}} +* {{ItemLink|Cave Spider Spawn Egg}} +* {{BlockLink|Chain Command Block}} +* {{ItemLink|Chainmail Boots}} +* {{ItemLink|Chainmail Chestplate}} +* {{ItemLink|Chainmail Helmet}} +* {{ItemLink|Chainmail Leggings}} +* {{BlockLink|Chain}} +* {{ItemLink|Charcoal}} +* {{ItemLink|Chicken Spawn Egg}} +* {{ItemLink|Raw Chicken}} +* {{BlockLink|Chipped Anvil}} +* {{BlockLink|Chiseled Deepslate}} +* {{BlockLink|Chiseled Nether Bricks}} +* {{BlockLink|Chiseled Polished Blackstone}} +* {{BlockLink|Chiseled Quartz Block}} +* {{BlockLink|Chiseled Red Sandstone}} +* {{BlockLink|Chiseled Sandstone}} +* {{BlockLink|Chiseled Stone Bricks}} +* {{BlockLink|Chorus Flower}} +* {{ItemLink|Chorus Fruit}} +* {{BlockLink|Chorus Plant}} +* {{BlockLink|Clay}} +* {{ItemLink|Clay Ball}} +* {{ItemLink|Clock}} +* {{BlockLink|Coal Ore}} +* {{ItemLink|Coal}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Cobbled Deepslate Slab}} +* {{BlockLink|Cobbled Deepslate Stairs}} +* {{BlockLink|Cobbled Deepslate Wall}} +* {{BlockLink|Cobbled Deepslate}} +* {{BlockLink|Cobblestone Slab}} +* {{BlockLink|Cobblestone Stairs}} +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cobweb}} +* {{ItemLink|Cocoa Beans}} +* {{ItemLink|Cod Bucket}} +* {{ItemLink|Cod Spawn Egg}} +* {{ItemLink|Raw Cod}} +* {{BlockLink|Command Block}} +* {{ItemLink|Compass}} +* {{BlockLink|Composter}} +* {{ItemLink|Cooked Beef}} +* {{ItemLink|Cooked Chicken}} +* {{ItemLink|Cooked Cod}} +* {{ItemLink|Cooked Mutton}} +* {{ItemLink|Cooked Porkchop}} +* {{ItemLink|Cooked Rabbit}} +* {{ItemLink|Cooked Salmon}} +* {{ItemLink|Cookie}} +* {{ItemLink|Copper Ingot}} +* {{BlockLink|Copper Ore}} +* {{BlockLink|Cornflower}} +* {{ItemLink|Cow Spawn Egg}} +* {{BlockLink|Cracked Deepslate Bricks}} +* {{BlockLink|Cracked Deepslate Tiles}} +* {{BlockLink|Cracked Nether Bricks}} +* {{BlockLink|Cracked Polished Blackstone Bricks}} +* {{BlockLink|Cracked Stone Bricks}} +* {{BlockLink|Crafting Table}} +* {{ItemLink|Creeper Spawn Egg}} +* {{BlockLink|Crimson Button}} +* {{ItemLink|Crimson Door}} +* {{BlockLink|Crimson Fence Gate}} +* {{BlockLink|Crimson Fence}} +* {{BlockLink|Crimson Fungus}} +* {{BlockLink|Crimson Hyphae}} +* {{BlockLink|Crimson Nylium}} +* {{BlockLink|Crimson Planks}} +* {{BlockLink|Crimson Pressure Plate}} +* {{BlockLink|Crimson Roots}} +* {{ItemLink|Crimson Sign}} +* {{BlockLink|Crimson Slab}} +* {{BlockLink|Crimson Stairs}} +* {{BlockLink|Crimson Stem}} +* {{BlockLink|Crimson Trapdoor}} +* {{ItemLink|Crossbow}} +* {{BlockLink|Crying Obsidian}} +* {{BlockLink|Cut Copper Slab}} +* {{BlockLink|Cut Copper Stairs}} +* {{BlockLink|Cut Copper}} +* {{BlockLink|Cut Red Sandstone Slab}} +* {{BlockLink|Cut Red Sandstone}} +* {{BlockLink|Cut Sandstone Slab}} +* {{BlockLink|Cut Sandstone}} +* {{ItemLink|Cyan Candle}} +* {{BlockLink|Cyan Carpet}} +* {{BlockLink|Cyan Concrete Powder}} +* {{BlockLink|Cyan Concrete}} +* {{ItemLink|Cyan Dye}} +* {{BlockLink|Cyan Glazed Terracotta}} +* {{BlockLink|Cyan Stained Glass Pane}} +* {{BlockLink|Cyan Stained Glass}} +* {{BlockLink|Cyan Terracotta}} +* {{BlockLink|Cyan Wool}} +* {{BlockLink|Damaged Anvil}} +* {{BlockLink|Dandelion}} +* {{ItemLink|Dark Oak Boat}} +* {{BlockLink|Dark Oak Button}} +* {{ItemLink|Dark Oak Door}} +* {{BlockLink|Dark Oak Fence Gate}} +* {{BlockLink|Dark Oak Fence}} +* {{BlockLink|Dark Oak Leaves}} +* {{BlockLink|Dark Oak Log}} +* {{BlockLink|Dark Oak Planks}} +* {{BlockLink|Dark Oak Pressure Plate}} +* {{BlockLink|Dark Oak Sapling}} +* {{ItemLink|Dark Oak Sign}} +* {{BlockLink|Dark Oak Slab}} +* {{BlockLink|Dark Oak Stairs}} +* {{BlockLink|Dark Oak Trapdoor}} +* {{BlockLink|Dark Oak Wood}} +* {{BlockLink|Dark Prismarine Slab}} +* {{BlockLink|Dark Prismarine Stairs}} +* {{BlockLink|Dark Prismarine}} +* {{BlockLink|Daylight Detector}} +* {{BlockLink|Dead Brain Coral Block}} +* {{BlockLink|Dead Brain Coral Fan}} +* {{BlockLink|Dead Brain Coral}} +* {{BlockLink|Dead Bubble Coral Block}} +* {{BlockLink|Dead Bubble Coral Fan}} +* {{BlockLink|Dead Bubble Coral}} +* {{BlockLink|Dead Bush}} +* {{BlockLink|Dead Fire Coral Block}} +* {{BlockLink|Dead Fire Coral Fan}} +* {{BlockLink|Dead Fire Coral}} +* {{BlockLink|Dead Horn Coral Block}} +* {{BlockLink|Dead Horn Coral Fan}} +* {{BlockLink|Dead Horn Coral}} +* {{BlockLink|Dead Tube Coral Block}} +* {{BlockLink|Dead Tube Coral Fan}} +* {{BlockLink|Dead Tube Coral}} +* {{ItemLink|Debug Stick}} +* {{BlockLink|Deepslate Brick Slab}} +* {{BlockLink|Deepslate Brick Stairs}} +* {{BlockLink|Deepslate Brick Wall}} +* {{BlockLink|Deepslate Bricks}} +* {{BlockLink|Deepslate Coal Ore}} +* {{BlockLink|Deepslate Copper Ore}} +* {{BlockLink|Deepslate Diamond Ore}} +* {{BlockLink|Deepslate Emerald Ore}} +* {{BlockLink|Deepslate Gold Ore}} +* {{BlockLink|Deepslate Iron Ore}} +* {{BlockLink|Deepslate Lapis Lazuli Ore}} +* {{BlockLink|Deepslate Redstone Ore}} +* {{BlockLink|Deepslate Tile Slab}} +* {{BlockLink|Deepslate Tile Stairs}} +* {{BlockLink|Deepslate Tile Wall}} +* {{BlockLink|Deepslate Tiles}} +* {{BlockLink|Deepslate}} +* {{BlockLink|Detector Rail}} +* {{ItemLink|Diamond Axe}} +* {{ItemLink|Diamond Boots}} +* {{ItemLink|Diamond Chestplate}} +* {{ItemLink|Diamond Helmet}} +* {{ItemLink|Diamond Hoe}} +* {{ItemLink|Diamond Horse Armor}} +* {{ItemLink|Diamond Leggings}} +* {{BlockLink|Diamond Ore}} +* {{ItemLink|Diamond Pickaxe}} +* {{ItemLink|Diamond Shovel}} +* {{ItemLink|Diamond Sword}} +* {{ItemLink|Diamond}} +* {{BlockLink|Diorite Slab}} +* {{BlockLink|Diorite Stairs}} +* {{BlockLink|Diorite Wall}} +* {{BlockLink|Diorite}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dispenser}} +* {{ItemLink|Dolphin Spawn Egg}} +* {{ItemLink|Donkey Spawn Egg}} +* {{BlockLink|Dragon Egg}} +* {{ItemLink|Dragon's Breath}} +* {{BlockLink|Dried Kelp Block}} +* {{ItemLink|Dried Kelp}} +* {{BlockLink|Dripstone Block}} +* {{BlockLink|Dropper}} +* {{ItemLink|Drowned Spawn Egg}} +* {{ItemLink|Egg}} +* {{ItemLink|Elder Guardian Spawn Egg}} +* {{ItemLink|Elytra}} +* {{BlockLink|Emerald Ore}} +* {{ItemLink|Emerald}} +* {{ItemLink|Enchanted Book}} +* {{ItemLink|Enchanted Golden Apple}} +* {{BlockLink|Enchanting Table}} +* {{ItemLink|End Crystal}} +* {{BlockLink|End Portal Frame}} +* {{BlockLink|End Rod}} +* {{BlockLink|End Stone Brick Slab}} +* {{BlockLink|End Stone Brick Stairs}} +* {{BlockLink|End Stone Brick Wall}} +* {{BlockLink|End Stone Bricks}} +* {{BlockLink|End Stone}} +* {{ItemLink|Ender Pearl}} +* {{ItemLink|Enderman Spawn Egg}} +* {{ItemLink|Endermite Spawn Egg}} +* {{ItemLink|Evoker Spawn Egg}} +* {{BlockLink|Exposed Copper}} +* {{BlockLink|Exposed Cut Copper Slab}} +* {{BlockLink|Exposed Cut Copper Stairs}} +* {{BlockLink|Exposed Cut Copper}} +* {{ItemLink|Eye of Ender}} +* {{BlockLink|Farmland}} +* {{ItemLink|Feather}} +* {{ItemLink|Fermented Spider Eye}} +* {{BlockLink|Fern}} +* {{ItemLink|Map|Filled Map}} +* {{ItemLink|Fire Charge}} +* {{BlockLink|Fire Coral Block}} +* {{BlockLink|Fire Coral Fan}} +* {{BlockLink|Fire Coral}} +* {{ItemLink|Firework Rocket}} +* {{ItemLink|Firework Star}} +* {{ItemLink|Fishing Rod}} +* {{BlockLink|Fletching Table}} +* {{ItemLink|Flint and Steel}} +* {{ItemLink|Flint}} +* {{ItemLink|Flower Pot}} +* {{BlockLink|Flowering Azalea Leaves}} +* {{BlockLink|Flowering Azalea}} +* {{ItemLink|Fox Spawn Egg}} +* {{BlockLink|Furnace}} +* {{ItemLink|Ghast Spawn Egg}} +* {{ItemLink|Ghast Tear}} +* {{BlockLink|Gilded Blackstone}} +* {{ItemLink|Glass Bottle}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Glass}} +* {{ItemLink|Glistering Melon Slice}} +* {{ItemLink|Glow Berries}} +* {{ItemLink|Glow Ink Sac}} +* {{ItemLink|Glow Item Frame}} +* {{BlockLink|Glow Lichen}} +* {{ItemLink|Glow Squid Spawn Egg}} +* {{ItemLink|Glowstone Dust}} +* {{BlockLink|Glowstone}} +* {{ItemLink|Gold Ingot}} +* {{ItemLink|Gold Nugget}} +* {{BlockLink|Gold Ore}} +* {{ItemLink|Golden Apple}} +* {{ItemLink|Golden Axe}} +* {{ItemLink|Golden Boots}} +* {{ItemLink|Golden Carrot}} +* {{ItemLink|Golden Chestplate}} +* {{ItemLink|Golden Helmet}} +* {{ItemLink|Golden Hoe}} +* {{ItemLink|Golden Horse Armor}} +* {{ItemLink|Golden Leggings}} +* {{ItemLink|Golden Pickaxe}} +* {{ItemLink|Golden Shovel}} +* {{ItemLink|Golden Sword}} +* {{BlockLink|Granite Slab}} +* {{BlockLink|Granite Stairs}} +* {{BlockLink|Granite Wall}} +* {{BlockLink|Granite}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Grass}} +* {{BlockLink|Gravel}} +* {{ItemLink|Gray Candle}} +* {{BlockLink|Gray Carpet}} +* {{BlockLink|Gray Concrete Powder}} +* {{BlockLink|Gray Concrete}} +* {{ItemLink|Gray Dye}} +* {{BlockLink|Gray Glazed Terracotta}} +* {{BlockLink|Gray Stained Glass Pane}} +* {{BlockLink|Gray Stained Glass}} +* {{BlockLink|Gray Terracotta}} +* {{BlockLink|Gray Wool}} +* {{ItemLink|Green Candle}} +* {{BlockLink|Green Carpet}} +* {{BlockLink|Green Concrete Powder}} +* {{BlockLink|Green Concrete}} +* {{ItemLink|Green Dye}} +* {{BlockLink|Green Glazed Terracotta}} +* {{BlockLink|Green Stained Glass Pane}} +* {{BlockLink|Green Stained Glass}} +* {{BlockLink|Green Terracotta}} +* {{BlockLink|Green Wool}} +* {{BlockLink|Grindstone}} +* {{ItemLink|Guardian Spawn Egg}} +* {{ItemLink|Gunpowder}} +* {{BlockLink|Hanging Roots}} +* {{BlockLink|Hay Bale}} +* {{ItemLink|Heart of the Sea}} +* {{BlockLink|Heavy Weighted Pressure Plate}} +* {{ItemLink|Hoglin Spawn Egg}} +* {{BlockLink|Honey Block}} +* {{ItemLink|Honey Bottle}} +* {{BlockLink|Honeycomb Block}} +* {{ItemLink|Honeycomb}} +* {{ItemLink|Hopper}} +* {{BlockLink|Horn Coral Block}} +* {{BlockLink|Horn Coral Fan}} +* {{BlockLink|Horn Coral}} +* {{ItemLink|Horse Spawn Egg}} +* {{ItemLink|Husk Spawn Egg}} +* {{BlockLink|Ice}} +* {{BlockLink|Infested Chiseled Stone Bricks}} +* {{BlockLink|Infested Cobblestone}} +* {{BlockLink|Infested Cracked Stone Bricks}} +* {{BlockLink|Infested Deepslate}} +* {{BlockLink|Infested Mossy Stone Bricks}} +* {{BlockLink|Infested Stone Bricks}} +* {{BlockLink|Infested Stone}} +* {{ItemLink|Ink Sac}} +* {{ItemLink|Iron Axe}} +* {{BlockLink|Iron Bars}} +* {{ItemLink|Iron Boots}} +* {{ItemLink|Iron Chestplate}} +* {{BlockLink|Iron Door}} +* {{ItemLink|Iron Helmet}} +* {{ItemLink|Iron Hoe}} +* {{ItemLink|Iron Horse Armor}} +* {{ItemLink|Iron Ingot}} +* {{ItemLink|Iron Leggings}} +* {{ItemLink|Iron Nugget}} +* {{BlockLink|Iron Ore}} +* {{ItemLink|Iron Pickaxe}} +* {{ItemLink|Iron Shovel}} +* {{ItemLink|Iron Sword}} +* {{BlockLink|Iron Trapdoor}} +* {{ItemLink|Item Frame}} +* {{BlockLink|Jack o'Lantern}} +* {{BlockLink|Jigsaw Block}} +* {{BlockLink|Jukebox}} +* {{ItemLink|Jungle Boat}} +* {{BlockLink|Jungle Button}} +* {{ItemLink|Jungle Door}} +* {{BlockLink|Jungle Fence Gate}} +* {{BlockLink|Jungle Fence}} +* {{BlockLink|Jungle Leaves}} +* {{BlockLink|Jungle Log}} +* {{BlockLink|Jungle Planks}} +* {{BlockLink|Jungle Pressure Plate}} +* {{BlockLink|Jungle Sapling}} +* {{ItemLink|Jungle Sign}} +* {{BlockLink|Jungle Slab}} +* {{BlockLink|Jungle Stairs}} +* {{BlockLink|Jungle Trapdoor}} +* {{BlockLink|Jungle Wood}} +* {{ItemLink|Kelp}} +* {{ItemLink|Knowledge Book}} +* {{BlockLink|Ladder}} +* {{ItemLink|Lantern}} +* {{BlockLink|Block of Lapis Lazuli}} +* {{BlockLink|Lapis Lazuli Ore}} +* {{ItemLink|Lapis Lazuli}} +* {{BlockLink|Large Amethyst Bud}} +* {{BlockLink|Large Fern}} +* {{ItemLink|Lava Bucket}} +* {{ItemLink|Lead}} +* {{ItemLink|Leather Boots}} +* {{ItemLink|Leather Cap}} +* {{ItemLink|Leather Horse Armor}} +* {{ItemLink|Leather Pants}} +* {{ItemLink|Leather Tunic}} +* {{ItemLink|Leather}} +* {{BlockLink|Lectern}} +* {{BlockLink|Lever}} +* {{ItemLink|Light Blue Candle}} +* {{BlockLink|Light Blue Carpet}} +* {{BlockLink|Light Blue Concrete Powder}} +* {{BlockLink|Light Blue Concrete}} +* {{ItemLink|Light Blue Dye}} +* {{BlockLink|Light Blue Glazed Terracotta}} +* {{BlockLink|Light Blue Stained Glass Pane}} +* {{BlockLink|Light Blue Stained Glass}} +* {{BlockLink|Light Blue Terracotta}} +* {{BlockLink|Light Blue Wool}} +* {{ItemLink|Light Gray Candle}} +* {{BlockLink|Light Gray Carpet}} +* {{BlockLink|Light Gray Concrete Powder}} +* {{BlockLink|Light Gray Concrete}} +* {{ItemLink|Light Gray Dye}} +* {{BlockLink|Light Gray Glazed Terracotta}} +* {{BlockLink|Light Gray Stained Glass Pane}} +* {{BlockLink|Light Gray Stained Glass}} +* {{BlockLink|Light Gray Terracotta}} +* {{BlockLink|Light Gray Wool}} +* {{BlockLink|Light Weighted Pressure Plate}} +* {{BlockLink|Lightning Rod}} +* {{BlockLink|Lilac}} +* {{BlockLink|Lily Pad}} +* {{BlockLink|Lily of the Valley}} +* {{ItemLink|Lime Candle}} +* {{BlockLink|Lime Carpet}} +* {{BlockLink|Lime Concrete Powder}} +* {{BlockLink|Lime Concrete}} +* {{ItemLink|Lime Dye}} +* {{BlockLink|Lime Glazed Terracotta}} +* {{BlockLink|Lime Stained Glass Pane}} +* {{BlockLink|Lime Stained Glass}} +* {{BlockLink|Lime Terracotta}} +* {{BlockLink|Lime Wool}} +* {{ItemLink|Lingering Potion}} +* {{ItemLink|Llama Spawn Egg}} +* {{BlockLink|Lodestone}} +* {{BlockLink|Loom}} +* {{ItemLink|Magenta Candle}} +* {{BlockLink|Magenta Carpet}} +* {{BlockLink|Magenta Concrete Powder}} +* {{BlockLink|Magenta Concrete}} +* {{ItemLink|Magenta Dye}} +* {{BlockLink|Magenta Glazed Terracotta}} +* {{BlockLink|Magenta Stained Glass Pane}} +* {{BlockLink|Magenta Stained Glass}} +* {{BlockLink|Magenta Terracotta}} +* {{BlockLink|Magenta Wool}} +* {{BlockLink|Magma Block}} +* {{ItemLink|Magma Cream}} +* {{ItemLink|Magma Cube Spawn Egg}} +* {{ItemLink|Map}} +* {{BlockLink|Medium Amethyst Bud}} +* {{ItemLink|Melon Seeds}} +* {{ItemLink|Melon Slice}} +* {{ItemLink|Melon Slice}} +* {{ItemLink|Milk Bucket}} +* {{ItemLink|Minecart with Chest}} +* {{ItemLink|Minecart with Command Block}} +* {{ItemLink|Minecart with Furnace}} +* {{ItemLink|Minecart with Hopper}} +* {{ItemLink|Minecart with TNT}} +* {{ItemLink|Minecart}} +* {{ItemLink|Mooshroom Spawn Egg}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Moss Carpet}} +* {{BlockLink|Mossy Cobblestone Slab}} +* {{BlockLink|Mossy Cobblestone Stairs}} +* {{BlockLink|Mossy Cobblestone Wall}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Mossy Stone Brick Slab}} +* {{BlockLink|Mossy Stone Brick Stairs}} +* {{BlockLink|Mossy Stone Brick Wall}} +* {{BlockLink|Mossy Stone Bricks}} +* {{ItemLink|Mule Spawn Egg}} +* {{BlockLink|Mushroom Stem}} +* {{ItemLink|Mushroom Stew}} +* {{ItemLink|Music Disc 11}} +* {{ItemLink|Music Disc 13}} +* {{ItemLink|Music Disc Blocks}} +* {{ItemLink|Music Disc Cat}} +* {{ItemLink|Music Disc Chirp}} +* {{ItemLink|Music Disc Far}} +* {{ItemLink|Music Disc Mall}} +* {{ItemLink|Music Disc Mellohi}} +* {{ItemLink|Music Disc Pigstep}} +* {{ItemLink|Music Disc Stal}} +* {{ItemLink|Music Disc Strad}} +* {{ItemLink|Music Disc Wait}} +* {{ItemLink|Music Disc Ward}} +* {{BlockLink|Mycelium}} +* {{ItemLink|Name Tag}} +* {{ItemLink|Nautilus Shell}} +* {{BlockLink|Nether Brick Fence}} +* {{BlockLink|Nether Brick Slab}} +* {{BlockLink|Nether Brick Stairs}} +* {{BlockLink|Nether Brick Wall}} +* {{BlockLink|Nether Bricks}} +* {{ItemLink|Nether Brick}} +* {{BlockLink|Nether Gold Ore}} +* {{BlockLink|Nether Quartz Ore}} +* {{ItemLink|Nether Quartz}} +* {{BlockLink|Nether Sprouts}} +* {{ItemLink|Nether Star}} +* {{BlockLink|Nether Wart Block}} +* {{ItemLink|Nether Wart}} +* {{ItemLink|Netherite Axe}} +* {{ItemLink|Netherite Boots}} +* {{ItemLink|Netherite Chestplate}} +* {{ItemLink|Netherite Helmet}} +* {{ItemLink|Netherite Hoe}} +* {{ItemLink|Netherite Ingot}} +* {{ItemLink|Netherite Leggings}} +* {{ItemLink|Netherite Pickaxe}} +* {{ItemLink|Netherite Scrap}} +* {{ItemLink|Netherite Shovel}} +* {{ItemLink|Netherite Sword}} +* {{BlockLink|Netherrack}} +* {{BlockLink|Note Block}} +* {{ItemLink|Oak Boat}} +* {{BlockLink|Oak Button}} +* {{ItemLink|Oak Door}} +* {{BlockLink|Oak Fence Gate}} +* {{BlockLink|Oak Fence}} +* {{BlockLink|Oak Leaves}} +* {{BlockLink|Oak Log}} +* {{BlockLink|Oak Planks}} +* {{BlockLink|Oak Pressure Plate}} +* {{BlockLink|Oak Sapling}} +* {{ItemLink|Oak Sign}} +* {{BlockLink|Oak Slab}} +* {{BlockLink|Oak Stairs}} +* {{BlockLink|Oak Trapdoor}} +* {{BlockLink|Oak Wood}} +* {{BlockLink|Observer}} +* {{BlockLink|Obsidian}} +* {{ItemLink|Ocelot Spawn Egg}} +* {{ItemLink|Orange Candle}} +* {{BlockLink|Orange Carpet}} +* {{BlockLink|Orange Concrete Powder}} +* {{BlockLink|Orange Concrete}} +* {{ItemLink|Orange Dye}} +* {{BlockLink|Orange Glazed Terracotta}} +* {{BlockLink|Orange Stained Glass Pane}} +* {{BlockLink|Orange Stained Glass}} +* {{BlockLink|Orange Terracotta}} +* {{BlockLink|Orange Tulip}} +* {{BlockLink|Orange Wool}} +* {{BlockLink|Oxeye Daisy}} +* {{BlockLink|Oxidized Copper}} +* {{BlockLink|Oxidized Cut Copper Slab}} +* {{BlockLink|Oxidized Cut Copper Stairs}} +* {{BlockLink|Oxidized Cut Copper}} +* {{BlockLink|Packed Ice}} +* {{ItemLink|Painting}} +* {{ItemLink|Panda Spawn Egg}} +* {{ItemLink|Paper}} +* {{ItemLink|Parrot Spawn Egg}} +* {{BlockLink|Peony}} +* {{BlockLink|Petrified Oak Slab}} +* {{ItemLink|Phantom Membrane}} +* {{ItemLink|Phantom Spawn Egg}} +* {{ItemLink|Pig Spawn Egg}} +* {{ItemLink|Piglin Brute Spawn Egg}} +* {{ItemLink|Piglin Spawn Egg}} +* {{ItemLink|Pillager Spawn Egg}} +* {{ItemLink|Pink Candle}} +* {{BlockLink|Pink Carpet}} +* {{BlockLink|Pink Concrete Powder}} +* {{BlockLink|Pink Concrete}} +* {{ItemLink|Pink Dye}} +* {{BlockLink|Pink Glazed Terracotta}} +* {{BlockLink|Pink Stained Glass Pane}} +* {{BlockLink|Pink Stained Glass}} +* {{BlockLink|Pink Terracotta}} +* {{BlockLink|Pink Tulip}} +* {{BlockLink|Pink Wool}} +* {{BlockLink|Piston}} +* {{BlockLink|Podzol}} +* {{BlockLink|Pointed Dripstone}} +* {{ItemLink|Poisonous Potato}} +* {{ItemLink|Polar Bear Spawn Egg}} +* {{BlockLink|Polished Andesite Slab}} +* {{BlockLink|Polished Andesite Stairs}} +* {{BlockLink|Polished Andesite}} +* {{BlockLink|Polished Basalt}} +* {{BlockLink|Polished Blackstone Brick Slab}} +* {{BlockLink|Polished Blackstone Brick Stairs}} +* {{BlockLink|Polished Blackstone Brick Wall}} +* {{BlockLink|Polished Blackstone Bricks}} +* {{BlockLink|Polished Blackstone Button}} +* {{BlockLink|Polished Blackstone Pressure Plate}} +* {{BlockLink|Polished Blackstone Slab}} +* {{BlockLink|Polished Blackstone Stairs}} +* {{BlockLink|Polished Blackstone Wall}} +* {{BlockLink|Polished Blackstone}} +* {{BlockLink|Polished Deepslate Slab}} +* {{BlockLink|Polished Deepslate Stairs}} +* {{BlockLink|Polished Deepslate Wall}} +* {{BlockLink|Polished Deepslate}} +* {{BlockLink|Polished Diorite Slab}} +* {{BlockLink|Polished Diorite Stairs}} +* {{BlockLink|Polished Diorite}} +* {{BlockLink|Polished Granite Slab}} +* {{BlockLink|Polished Granite Stairs}} +* {{BlockLink|Polished Granite}} +* {{ItemLink|Popped Chorus Fruit}} +* {{BlockLink|Poppy}} +* {{ItemLink|Potato}} +* {{ItemLink|Potion}} +* {{ItemLink|Powder Snow Bucket}} +* {{BlockLink|Powered Rail}} +* {{BlockLink|Prismarine Brick Slab}} +* {{BlockLink|Prismarine Brick Stairs}} +* {{BlockLink|Prismarine Bricks}} +* {{ItemLink|Prismarine Crystals}} +* {{ItemLink|Prismarine Shard}} +* {{BlockLink|Prismarine Slab}} +* {{BlockLink|Prismarine Stairs}} +* {{BlockLink|Prismarine Wall}} +* {{BlockLink|Prismarine}} +* {{ItemLink|Pufferfish Bucket}} +* {{ItemLink|Pufferfish Spawn Egg}} +* {{ItemLink|Pufferfish}} +* {{ItemLink|Pumpkin Pie}} +* {{ItemLink|Pumpkin Seeds}} +* {{BlockLink|Pumpkin}} +* {{ItemLink|Purple Candle}} +* {{BlockLink|Purple Carpet}} +* {{BlockLink|Purple Concrete Powder}} +* {{BlockLink|Purple Concrete}} +* {{ItemLink|Purple Dye}} +* {{BlockLink|Purple Glazed Terracotta}} +* {{BlockLink|Purple Stained Glass Pane}} +* {{BlockLink|Purple Stained Glass}} +* {{BlockLink|Purple Terracotta}} +* {{BlockLink|Purple Wool}} +* {{BlockLink|Purpur Block}} +* {{BlockLink|Purpur Pillar}} +* {{BlockLink|Purpur Slab}} +* {{BlockLink|Purpur Stairs}} +* {{BlockLink|Block of Quartz}} +* {{BlockLink|Quartz Bricks}} +* {{BlockLink|Quartz Pillar}} +* {{BlockLink|Quartz Slab}} +* {{BlockLink|Quartz Stairs}} +* {{ItemLink|Rabbit Hide}} +* {{ItemLink|Rabbit Spawn Egg}} +* {{ItemLink|Rabbit Stew}} +* {{ItemLink|Rabbit's Foot}} +* {{ItemLink|Raw Rabbit}} +* {{BlockLink|Rail}} +* {{ItemLink|Ravager Spawn Egg}} +* {{ItemLink|Raw Beef}} +* {{ItemLink|Raw Mutton}} +* {{ItemLink|Raw Porkchop}} +* {{ItemLink|Red Candle}} +* {{BlockLink|Red Carpet}} +* {{BlockLink|Red Concrete Powder}} +* {{BlockLink|Red Concrete}} +* {{ItemLink|Red Dye}} +* {{BlockLink|Red Glazed Terracotta}} +* {{BlockLink|Red Mushroom Block}} +* {{BlockLink|Red Mushroom}} +* {{BlockLink|Red Nether Brick Slab}} +* {{BlockLink|Red Nether Brick Stairs}} +* {{BlockLink|Red Nether Brick Wall}} +* {{BlockLink|Red Nether Bricks}} +* {{BlockLink|Red Sandstone Slab}} +* {{BlockLink|Red Sandstone Stairs}} +* {{BlockLink|Red Sandstone Wall}} +* {{BlockLink|Red Sandstone}} +* {{BlockLink|Red Sand}} +* {{BlockLink|Red Stained Glass Pane}} +* {{BlockLink|Red Stained Glass}} +* {{BlockLink|Red Terracotta}} +* {{BlockLink|Red Tulip}} +* {{BlockLink|Red Wool}} +* {{ItemLink|Redstone Comparator}} +* {{BlockLink|Redstone Lamp}} +* {{BlockLink|Redstone Ore}} +* {{ItemLink|Redstone Repeater}} +* {{BlockLink|Redstone Torch}} +* {{ItemLink|Redstone Dust}} +* {{BlockLink|Repeating Command Block}} +* {{BlockLink|Respawn Anchor}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Rose Bush}} +* {{ItemLink|Rotten Flesh}} +* {{ItemLink|Saddle}} +* {{ItemLink|Salmon Bucket}} +* {{ItemLink|Salmon Spawn Egg}} +* {{ItemLink|Raw Salmon}} +* {{BlockLink|Sandstone Slab}} +* {{BlockLink|Sandstone Stairs}} +* {{BlockLink|Sandstone Wall}} +* {{BlockLink|Sandstone}} +* {{BlockLink|Sand}} +* {{BlockLink|Scaffolding}} +* {{BlockLink|Sculk Sensor}} +* {{BlockLink|Sea Lantern}} +* {{BlockLink|Sea Pickle}} +* {{BlockLink|Seagrass}} +* {{ItemLink|Shears}} +* {{ItemLink|Sheep Spawn Egg}} +* {{BlockLink|Shroomlight}} +* {{ItemLink|Shulker Shell}} +* {{ItemLink|Shulker Spawn Egg}} +* {{ItemLink|Silverfish Spawn Egg}} +* {{ItemLink|Skeleton Horse Spawn Egg}} +* {{ItemLink|Skeleton Spawn Egg}} +* {{BlockLink|Slime Block}} +* {{ItemLink|Slime Spawn Egg}} +* {{ItemLink|Slimeball}} +* {{BlockLink|Small Amethyst Bud}} +* {{BlockLink|Small Dripleaf}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Smoker}} +* {{BlockLink|Smooth Basalt}} +* {{BlockLink|Smooth Quartz Slab}} +* {{BlockLink|Smooth Quartz Stairs}} +* {{BlockLink|Smooth Quartz}} +* {{BlockLink|Smooth Red Sandstone Slab}} +* {{BlockLink|Smooth Red Sandstone Stairs}} +* {{BlockLink|Smooth Red Sandstone}} +* {{BlockLink|Smooth Sandstone Slab}} +* {{BlockLink|Smooth Sandstone Stairs}} +* {{BlockLink|Smooth Sandstone}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Smooth Stone}} +* {{BlockLink|Snow Block}} +* {{ItemLink|Snowball}} +* {{BlockLink|Snow}} +* {{ItemLink|Soul Campfire}} +* {{BlockLink|Soul Lantern}} +* {{BlockLink|Soul Sand}} +* {{BlockLink|Soul Soil}} +* {{BlockLink|Soul Torch}} +* {{BlockLink|Monster Spawner}} +* {{ItemLink|Spectral Arrow}} +* {{ItemLink|Spider Eye}} +* {{ItemLink|Spider Spawn Egg}} +* {{ItemLink|Splash Potion}} +* {{BlockLink|Sponge}} +* {{BlockLink|Spore Blossom}} +* {{ItemLink|Spruce Boat}} +* {{BlockLink|Spruce Button}} +* {{ItemLink|Spruce Door}} +* {{BlockLink|Spruce Fence Gate}} +* {{BlockLink|Spruce Fence}} +* {{BlockLink|Spruce Leaves}} +* {{BlockLink|Spruce Log}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Pressure Plate}} +* {{BlockLink|Spruce Sapling}} +* {{ItemLink|Spruce Sign}} +* {{BlockLink|Spruce Slab}} +* {{BlockLink|Spruce Stairs}} +* {{BlockLink|Spruce Trapdoor}} +* {{BlockLink|Spruce Wood}} +* {{ItemLink|Spyglass}} +* {{ItemLink|Squid Spawn Egg}} +* {{BlockLink|Sticky Piston}} +* {{ItemLink|Stick}} +* {{ItemLink|Stone Axe}} +* {{BlockLink|Stone Brick Slab}} +* {{BlockLink|Stone Brick Stairs}} +* {{BlockLink|Stone Brick Wall}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Stone Button}} +* {{ItemLink|Stone Hoe}} +* {{ItemLink|Stone Pickaxe}} +* {{BlockLink|Stone Pressure Plate}} +* {{ItemLink|Stone Shovel}} +* {{BlockLink|Stone Slab}} +* {{BlockLink|Stone Stairs}} +* {{ItemLink|Stone Sword}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|Stone}} +* {{ItemLink|Stray Spawn Egg}} +* {{ItemLink|Strider Spawn Egg}} +* {{ItemLink|String}} +* {{BlockLink|Stripped Acacia Log}} +* {{BlockLink|Stripped Acacia Wood}} +* {{BlockLink|Stripped Birch Log}} +* {{BlockLink|Stripped Birch Wood}} +* {{BlockLink|Stripped Crimson Hyphae}} +* {{BlockLink|Stripped Crimson Stem}} +* {{BlockLink|Stripped Dark Oak Log}} +* {{BlockLink|Stripped Dark Oak Wood}} +* {{BlockLink|Stripped Jungle Log}} +* {{BlockLink|Stripped Jungle Wood}} +* {{BlockLink|Stripped Oak Log}} +* {{BlockLink|Stripped Oak Wood}} +* {{BlockLink|Stripped Spruce Log}} +* {{BlockLink|Stripped Spruce Wood}} +* {{BlockLink|Stripped Warped Hyphae}} +* {{BlockLink|Stripped Warped Stem}} +* {{BlockLink|Structure Block}} +* {{BlockLink|Structure Void}} +* {{ItemLink|Sugar Cane}} +* {{ItemLink|Sugar}} +* {{BlockLink|Sunflower}} +* {{ItemLink|Suspicious Stew}} +* {{ItemLink|Sweet Berries}} +* {{BlockLink|Tall Grass}} +* {{BlockLink|Target}} +* {{BlockLink|Terracotta}} +* {{BlockLink|Tinted Glass}} +* {{ItemLink|Tipped Arrow}} +* {{BlockLink|Tnt}} +* {{BlockLink|Torch}} +* {{ItemLink|Totem of Undying}} +* {{ItemLink|Trader Llama Spawn Egg}} +* {{ItemLink|Trident}} +* {{BlockLink|Tripwire Hook}} +* {{ItemLink|Tropical Fish Bucket}} +* {{ItemLink|Tropical Fish Spawn Egg}} +* {{ItemLink|Tropical Fish}} +* {{BlockLink|Tube Coral Block}} +* {{BlockLink|Tube Coral Fan}} +* {{BlockLink|Tube Coral}} +* {{BlockLink|Tuff}} +* {{BlockLink|Turtle Egg}} +* {{ItemLink|Turtle Scute}} +* {{ItemLink|Turtle Shell}} +* {{ItemLink|Turtle Spawn Egg}} +* {{BlockLink|Twisting Vines}} +* {{ItemLink|Vex Spawn Egg}} +* {{ItemLink|Villager Spawn Egg}} +* {{ItemLink|Vindicator Spawn Egg}} +* {{BlockLink|Vines}} +* {{ItemLink|Wandering Trader Spawn Egg}} +* {{BlockLink|Warped Button}} +* {{ItemLink|Warped Door}} +* {{BlockLink|Warped Fence Gate}} +* {{BlockLink|Warped Fence}} +* {{ItemLink|Warped Fungus on a Stick}} +* {{BlockLink|Warped Fungus}} +* {{BlockLink|Warped Hyphae}} +* {{BlockLink|Warped Nylium}} +* {{BlockLink|Warped Planks}} +* {{BlockLink|Warped Pressure Plate}} +* {{BlockLink|Warped Roots}} +* {{ItemLink|Warped Sign}} +* {{BlockLink|Warped Slab}} +* {{BlockLink|Warped Stairs}} +* {{BlockLink|Warped Stem}} +* {{BlockLink|Warped Trapdoor}} +* {{BlockLink|Warped Wart Block}} +* {{ItemLink|Water Bucket}} +* {{BlockLink|Waxed Block of Copper}} +* {{BlockLink|Waxed Cut Copper Slab}} +* {{BlockLink|Waxed Cut Copper Stairs}} +* {{BlockLink|Waxed Cut Copper}} +* {{BlockLink|Waxed Exposed Copper}} +* {{BlockLink|Waxed Exposed Cut Copper Slab}} +* {{BlockLink|Waxed Exposed Cut Copper Stairs}} +* {{BlockLink|Waxed Exposed Cut Copper}} +* {{BlockLink|Waxed Weathered Copper}} +* {{BlockLink|Waxed Weathered Cut Copper Slab}} +* {{BlockLink|Waxed Weathered Cut Copper Stairs}} +* {{BlockLink|Waxed Weathered Cut Copper}} +* {{BlockLink|Weathered Copper}} +* {{BlockLink|Weathered Cut Copper Slab}} +* {{BlockLink|Weathered Cut Copper Stairs}} +* {{BlockLink|Weathered Cut Copper}} +* {{BlockLink|Weeping Vines}} +* {{BlockLink|Wet Sponge}} +* {{ItemLink|Wheat Seeds}} +* {{ItemLink|Wheat}} +* {{ItemLink|White Candle}} +* {{BlockLink|White Carpet}} +* {{BlockLink|White Concrete Powder}} +* {{BlockLink|White Concrete}} +* {{ItemLink|White Dye}} +* {{BlockLink|White Glazed Terracotta}} +* {{BlockLink|White Stained Glass Pane}} +* {{BlockLink|White Stained Glass}} +* {{BlockLink|White Terracotta}} +* {{BlockLink|White Tulip}} +* {{BlockLink|White Wool}} +* {{ItemLink|Witch Spawn Egg}} +* {{BlockLink|Wither Rose}} +* {{ItemLink|Wither Skeleton Spawn Egg}} +* {{ItemLink|Wolf Spawn Egg}} +* {{ItemLink|Wooden Axe}} +* {{ItemLink|Wooden Hoe}} +* {{ItemLink|Wooden Pickaxe}} +* {{ItemLink|Wooden Shovel}} +* {{ItemLink|Wooden Sword}} +* {{ItemLink|Written Book}} +* {{ItemLink|Yellow Candle}} +* {{BlockLink|Yellow Carpet}} +* {{BlockLink|Yellow Concrete Powder}} +* {{BlockLink|Yellow Concrete}} +* {{ItemLink|Yellow Dye}} +* {{BlockLink|Yellow Glazed Terracotta}} +* {{BlockLink|Yellow Stained Glass Pane}} +* {{BlockLink|Yellow Stained Glass}} +* {{BlockLink|Yellow Terracotta}} +* {{BlockLink|Yellow Wool}} +* {{ItemLink|Zoglin Spawn Egg}} +* {{ItemLink|Zombie Horse Spawn Egg}} +* {{ItemLink|Zombie Spawn Egg}} +* {{ItemLink|Zombie Villager Spawn Egg}} +* {{ItemLink|Zombified Piglin Spawn Egg}} +
+{{Collapse|tail=1}} + +== Gallery == + +File:Glow Squid MP.gif|The Glow Squid animation. +File:Squid MP.gif|The normal squid animation that appears sometimes. +File:Squids MP.png|The squids animation spritesheet. +File:full_blocks.png|The blocks image. +File:footprint.png|The footprints sprite. + + +== Video == +The video from the Minecraft YouTube channel. +{{yt|gJ6bai9sxao}} + +== Trivia == +* The box art is styled after the box of {{w|Microsoft Plus!#Microsoft Plus! for Windows XP|Microsoft Plus! for Windows XP}}, an enhancement package for the {{w|Windows XP}} operating system that included features such as desktop themes and screensavers. Since "Microsoft Plus!" and "Minecraft" are Microsoft branded IPs, Mojang Studios was able to use both the name and the style. +* While the MinecraftPlus.scr file ''can'' be run on UNIX based operating systems with wine,[https://www.youtube.com/watch?v=NRXtVo5rccs Minecraft Plus: WINE Compatibility Test [Minecraft April Fools 2021]] by Toshnika on YouTube. the bulk of the app does not work, as wine's functionality as a compatibility layer does not allow it to change the OS screen saver. +* The icon for Minecraft Plus! is a Glow Squid, which also appears as an animation before starting the browser version and in one of the screen savers. Since the screen saver featuring Glow Squids parodies "Flying Toasters", this may be a reference to how the Flying Toaster was After Dark's mascot. +* The download for windows contains a zip file with a .scr file inside. If the .scr file refuses to run, its extension can be changed from .scr to .exe to run it.{{W|Screensaver}}, Wikipedia Note that this method can also work on other screensavers as well (including the default Windows screensavers). Renaming the .scr file to .exe then running the app will open in windowed mode rather than fullscreen mode. +*The .scr contains a version.txt with the line VALUE "FileDescription",   "Minecraft Minus Players!" +* The screensaver contains models and textures for many blocks and items in the game up to [[Java Edition 21w13a]], as well as original and two-color creeper face textures. +* The web page supports two {{W|query string}}s: +** autorun, which automatically runs the screensaver if the window value is specified. If another value is specified then it just skips to the "run in fullscreen or windowed" page. +** module, which, when given a positive {{W|integer}}, forces a specific screensaver once the screensaver is run. Each screensaver's corresponding number is listed [[#Screen savers|above]]. It uses {{W|modulo}}, so numbers too high cycle back. Integers decreasing from zero follow the same order in reverse, beginning with "Glow squids" at -1, "Colored footsteps" at -2, etc. Numbers after a decimal point are ignored (truncated), and non-numbers default to 0. +* In the HTML code of plus.minecraft.net, there are three comments that read "I definitely wasn’t hired for my webdev skills haha", "What is this? Where are all the libraries? This is never going to work in IE" and "Is that written by hand? Puzzling!". The text "This is never going to work in IE" means that screensaver in browser does not work at all on {{w|Internet Explorer}}. + +== References == +{{reflist}} + +[[Category:April Fools']] +[[Category:Websites]] + +[[de:Minecraft Plus!]] +[[es:Minecraft Plus!]] +[[fr:Minecraft Plus!]] +[[ja:Minecraft Plus!]] +[[pt:Minecraft Plus!]] +[[ru:Minecraft Plus!]] +[[zh:Minecraft Plus!]] diff --git a/wiki_backup/Minecraft Story Mode-Command Block.txt b/wiki_backup/Minecraft Story Mode-Command Block.txt new file mode 100644 index 0000000..22df687 --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-Command Block.txt @@ -0,0 +1,46 @@ +{{About|the block in [[Minecraft: Story Mode]]|its equivalent in [[Minecraft]]|Command Block}} +{{Infobox object +| image = Story Mode Command Block.png +| status = Destroyed +| owner = * {{SMEntityLink|Soren}} (former) +* {{SMEntityLink|Ivor}} (former) +| destroyed = Shattered by {{MCSM|ultimate weapon}} +| first_appearance = {{MCSM|The Order of the Stone}} +| latest_appearance = {{MCSM|A Block and a Hard Place}} +| creator = {{SMEntityLink|Ellegaard}} (attempted) +}} + +The '''command block''' (stylized as '''Command Block''' in the subtitles) is a powerful block and a key component to the plot of the first four episodes. + +==Biography== +{{Expand section}} +[[Minecraft Story Mode:Soren|Soren]] obtained the command block on a top of a mountain, discovering it amongst icy peaks.{{Tumblr|stirpicus|164454321391|If I recall correctly I believe Soren found the Command Block on top of a mountain while he was exploring some icy peaks.|August 21, 2017}} Using it, he and the [[Story Mode:Order of the Stone|Order of the Stone]] would become very dependent on it, securing a place in history by erasing the [[Story Mode:Ender Dragon|ender dragon]] from existence. Eventually, it would come into come into the possession of Ivor, who became obsessed with exposing his former friends' fraud. Using it, he would create a fortress for himself in the [[Far Lands]], and later attempted to use it to create the [[Story Mode:Wither Storm|wither storm]]. + +If [[Minecraft Story Mode:Jesse|Jesse]] decided to go to [[Minecraft Story Mode:Redstonia|Redstonia]] with [[Minecraft Story Mode:Olivia|Olivia]], [[Minecraft Story Mode:Ellegaard|Ellegaard]] will be shown trying to create a command block and nearly succeeds until the wither storm arrived. + +==Powers and abilities== +{{Cleanup|Written like a vanilla block page, not Story Mode|section=1}} + +===Destructive=== +The command block is first known to be used by the Order of the Stone to zap the ender dragon out of existence. Although how the command block was used before is unknown, Soren made it clear that by the time the ender dragon fight happened, the team was already dependent on using it. +===Creative=== +[[File:Command Block-Powered Rails.png|thumb|upright=0.6|Command block-enhanced rails]] +Soren used it to create the [[Minecraft Story Mode:Super TNT| super TNT]] and the enhanced rail tracks seen in Episode 3. The command block was also used by [[Minecraft Story Mode:Ivor|Ivor]] to build his base in [[Minecraft Story Mode:Far Lands|far lands]] and the [[Minecraft Story Mode:Command Block Enchanted Book|command block enchanted book]]. +===Wither storm=== +The [[wither storm]] was created by Ivor in the Episode 1 of the first season by replacing the soul sand in the middle of the wither's build configuration with the command block. + +==Quotes== +{{Q|I'm in the middle of my greatest project to date - a powerful block capable of altering reality itself!|Ellegaard about the command block.}} + +==Trivia== +*The command block pulses before performing an action. This is not seen in the original ''Minecraft'', likely being added for dramatic or horrific effect. + +*The design of the command block is based off its appearance in [[12w32a|Java Edition 12w32a]]. + +==References== + + +== Navigation == +{{Navbox Story Mode items}} +[[es:MCSM:Bloque de comandos]] +[[Category:Minecraft: Story Mode objects]] diff --git a/wiki_backup/Minecraft Story Mode-EP4.txt b/wiki_backup/Minecraft Story Mode-EP4.txt new file mode 100644 index 0000000..b11c8fa --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-EP4.txt @@ -0,0 +1,17 @@ +Jesse and his/her friends are forced to retreat to a safer area by horse, dodging the Wither Storm's attacks and building a bridge along the way. At a cavern, the group rests before they head off again. either Gabriel or Petra’s (whoever was trapped in the Wither Storm) memories begin to come back, remembering certain events from earlier episodes. Lukas may leave the group to search for his gang, while the wither-sick Gabriel/Petra may be told by Jesse to stay behind to rest. Outside, Soren and Ivor are in an argument about the Wither Storm, but it is revealed that the Wither Storm was intentionally following Gabriel’s amulet as Ivor had programmed, but failed to account for the amulet falling into Jesse’s hands. Ivor apologizes for the trouble he caused and says he has a solution to destroying the command block inside the Wither Storm. Accepting the idea, the group heads off to Ivor’s lab, located in the Far Lands. Axel and Magnus/Ellegaard take the amulet and split from the group. + +The group decides to rest in a swamp and find some food before heading off again. Jesse and Ivor find a nearby witch hut with a cake adorning the window, but Ivor warns him/her that witches hate trespassers. Soon, the witch arrives back at the hut, defending the cake by attacking Jesse with potions, but Ivor mysteriously disappears. Alternately, if Jesse chooses to return to the group with his/her findings (potatoes), the mobs still attack, but this time Ivor stays behind to distract them. Jesse and the group barely escape the onslaught and arrive at the Far Lands. They find an entrance that leads them to Ivor’s lab, completing a maze and building a redstone contraption in the process. + +Inside the lab, Jesse and Soren find the five treasures of the Order (prismarine shards, sea lantern, ghast tear, packed ice, and a dragon egg) and use them to open up yet another door, leading them to a room that appears to be designed after the Order of the Stone’s battle with the Ender Dragon. As Soren explains the battle, Jesse opens the next door, containing the enchantment book and Ender Crystals, which Soren claims to have been destroyed during the battle with the Ender Dragon. Jesse realizes that Soren had lied about the story, and he admits that the command block was used to make the dragon vanish and that the Order were never truly heroes, which ultimately caused Ivor to leave the group in the first place. Ivor returns and explains that he only intended to prove that the Order were false heroes using the Wither Storm. Jesse and his/her group of friends are in total shock about this ordeal but quickly forget it as they have to defeat the Wither Storm. Ivor gives Jesse the enchantment book needed in order to break the command block, uses it on a diamond tool, and offers him/her a new set of armor. With everyone ready to go, they head back to the mainland to fight the Wither Storm. + +Back at Soren’s temple, the group attempts to destroy the Wither Storm by provoking Endermen to be attracted to it. The Endermen are then able to remove blocks from the Wither Storm, creating a hole that allows Jesse to go inside the Storm. The group uses all of the items that they have to create an invention that will allow Jesse to go inside the Storm. The invention works, launching Jesse and Reuben into the Wither Storm. Inside the Storm, Jesse and Reuben find the command block. With Jesse using the enchanted weapon, the command block begins to crack, provoking the Wither Storm, using tentacles to defend the command block. Jesse fends off numerous tentacles and is able to crack the command block a second time, but the tentacles grab him/her and force him/her to drop his/her weapon. Reuben grabs the weapon and delivers it to Jesse but is knocked into a pit. Jesse finishes off the command block once and for all, causing the Storm to explode. + +Back on the ground, Jesse finds a gravely injured Reuben, who dies in his/her arms. A week later, back at home, a memorial for Reuben is made and Gabriel and Petra have recovered. Gabriel may be told by Jesse to reveal that the Order of the Stone were frauds. Everyone congratulates Jesse and his/her group of friends, now known as the new Order of the Stone, for stopping the Wither Storm. The group then heads off on their next adventure. + + +[[ja:Minecraft: Story Mode/EP4]] +[[pt:Minecraft: Story Mode/EP4]] +[[ru:Minecraft: Story Mode/EP4]] +[[zh:Minecraft: Story Mode/EP4]] +[[Category:Minecraft Story Mode]] + diff --git a/wiki_backup/Minecraft Story Mode-Ellegaard the Redstone Engineer.txt b/wiki_backup/Minecraft Story Mode-Ellegaard the Redstone Engineer.txt new file mode 100644 index 0000000..eeadedf --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-Ellegaard the Redstone Engineer.txt @@ -0,0 +1,75 @@ +{{Infobox character +| title = Ellegaard +| image = Ellegaard.png +| gender = Female +| status = *Alive (Determinant) +*Dead (Determinant) +| affiliations = [[MCSM:Order of the Stone|Order of the Stone]] +}} +{{Quote|Necessity is the originator of invention, and that monster is my necessity for inventing, of which I am the originator!|Ellegaard the Redstone Engineer to Jesse and Olivia. (Determinant)}} + +'''Ellegaard the Redstone Engineer''', more commonly referred to as '''Ellegaard''' or '''Ellie''', is a Redstonian, a member of the Order of the Stone and a major character in the first season of [[Minecraft: Story Mode]]. She is voiced by Erin Grey Van Oosbree "Grey DeLisle-Grey Griffin". + +== Personality == +Ellegaard can be cold and judgmental, but genuinely cares for her close friends. Even Magnus, who she doesn't like for his reckless and not-at-all smart and calculated behavior. Through the extensive grats of her arrogance and circle-chain, she can automatically belittle people into doubting themselves, Olivia being a prime example of her mild manipulation; intentionally or not. Though she often has arguments and prejudice perspectives with her rival, Magnus, like all her antagonists, her conflict priorities swap to and from on her list of precedence when the situation turns urgent. In spite of all of her flaws, her personality doesn't only consist of negatives: her smarts and cleverness with redstone mechanics are clearly what steered her in the Order of the Stone as an engineer which she knows well. She keeps a habit of openly notifying when she respects somebody amidst her guarded formality. Despite the path of experience, once she gets a negative impression of someone, it can be hard to change her mind with her stubbornness unless a great deal has been done. (E.g: Magnus' death and Jesse momentarily taking down the wither storm in Episode 3). Her honesty, though commonly over-truthful, can be openly noticed in the reflexive pieces of her temper. + +== Inventory == +* Redstone-related items +* Stone sword +* Withered nether star (Formerly, Determinant) + +== Killed Victims == +The list below shows the victims Ellegaard has killed: +* The [[MCSM:Ender Dragon|ender dragon]] (Alongside the Order of the Stone) +* Hostile mobs + +== Death (Determinant) == +Killed By +* [[MCSM:Wither Storm|Wither storm]] +If Jesse chooses to take Ellegaard's armor when she and Magnus offer theirs, she gets killed when the wither storm hits her into a tree, due to her not having armor to protect herself. + +== Quotes == +: "''Wait...waitwaitwait, how do you know what a Command Block is? Not to seem belittling, but we're talking mega-levelled, ultra-genius stuff here.''" +: —Ellegaard to Jesse. + + +: "''Oh, so you're sticking up for Magnus. That's very, sweet.''" +: —Ellegaard to Axel. + + +: "''You really weren't kidding.''" +: —Ellegaard to Jesse's gang and Magnus if Jesse chooses to find Magnus with Axel. + + +: "''...and I, Ellegaard, will make a Command Block, today!''" +: —Ellegaard to Jesse and Olivia. + + +== Trivia == +* In Episode 1, she is depicted wearing a red helmet and steampunk goggles. However, she never wears these steampunk goggles throughout the rest of the series. +* Her favourite food is bread, as reported by Gabriel. +* Ellegaard and Magnus are the second pair of characters who have to be decided between, the first being Petra and Gabriel. +** If Ellegaard's armour is taken, then she is the first character to perish +* When Ellegaard wears her armor, the top brown part of her arm is 4×4 pixels, but when Jesse wears it it is 5×5. +* If Jesse goes to Redstonia and Ellegaard dies, there will be banners from Redstonia present in the Order Hall. + +==Gallery== +=== In other media === +==== [[Skin pack|''Minecraft Story Mode'' skin pack]] ==== + +Ellegaard (Skin).png +Ellegaard Armored (Skin).png + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Story Mode characters|groups}} + +[[Category:Minecraft: Story Mode Wiki]] +[[Category:Minecraft: Story Mode characters]] +[[Category:Female]] +[[Category:Heroes]] + +[[es:MCSM:Ellegaard la Ingeniera de Redstone]] diff --git a/wiki_backup/Minecraft Story Mode-Gabriel the Warrior.txt b/wiki_backup/Minecraft Story Mode-Gabriel the Warrior.txt new file mode 100644 index 0000000..cecba80 --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-Gabriel the Warrior.txt @@ -0,0 +1,99 @@ +{{Infobox character +| name = Gabriel the Warrior +| image = Gabriel.png +| gender = Male +| imagesize = x275px +}} +{{Q|"Gabriel the Warrior--before whose sword all combatants would tremble."|The Narrator}} + +'''Gabriel the Warrior''' is the hero, who's a member of the [[Minecraft Story Mode:Order of the Stone|Order of the Stone]], and a tritagonist in Minecraft: Story Mode. He was considered by many to be the greatest warrior of all time. He is voiced by Dave Fennoy. He first appeared in ​"The Order of the Stone". + +== Personality == +Gabriel is very strong, brave, and friendly. He is the warrior who, according to legend, dealt the said "killing blow" to the [[Minecraft Story Mode:Ender Dragon|Ender Dragon]], according to [[Minecraft Story Mode:Soren the Architect|Soren]]. He always wanted to help people, and even after the truth about the Order of the Stone was revealed, Gabriel felt guilty and wanted to make things right. However, if he's ends up with wither sickness, he wants to stay safe in the cave. This can be seen as cowardice or self-care. + +Gabriel, however, was flawed in his thinking that friendships slows one down and are only bindings. [[Minecraft Story Mode:Jesse|Jesse]] disagrees and proves this to be wrong through his/her actions (determinant). + +Gabriel is shown to be very grandiose and egotistical, proclaiming himself "The Mighty Gabriel" and describing himself as "terribly handsome". + +== Episodes == +; Season 1 +* "'''[[Minecraft Story Mode:The Order of the Stone|The Order of the Stone]]'''" +* "'''[[Minecraft Story Mode:Assembly Required|Assembly Required]]'''" (Determinant) +* "'''[[Minecraft Story Mode:The Last Place You Look|The Last Place You Look]]'''" +* "'''[[Minecraft Story Mode:A Block and a Hard Place|A Block and a Hard Place]]'''" + +== Inventory == +* [[Diamond Sword]] +* [[Minecraft Story Mode:Amulet|Order Amulet]] (Formerly) + +== Killed Victims == +The list below shows the victims Gabriel has killed: +* Several Hostile Mobs +* [[Minecraft Story Mode:Ender Dragon|Ender Dragon]] (allegedly) + +== Quotes == +: "''What question do you have for the mighty Gabriel?''" +: —Gabriel to Jesse. (Determinant) + + +: "''I think the scientific name for it is 'poop'! That's what I slipped on.''" +: —Gabriel to [[Minecraft Story Mode:Olivia|Olivia]]. (Determinant) + + +: "''Everyone is running away, except for you.''" +: —Gabriel to Jesse's gang after The [[Minecraft Story Mode:Wither Storm|Wither Storm]] spawned. + + +: "''Who's Gabriel?''" +: —Gabriel to [[Minecraft Story Mode:Jesse|Jesse]]. (Determinant) + + +: "''Hello, my name is Gabriel.''" +: —Gabriel to [[Minecraft Story Mode:Ivor|Ivor]]. (Determinant) + + +: "''Hold on to your potatoes!''" +: —Gabriel. (Determinant) + + +: "''Say what you like about Witches, they sure know how to make a cake!''" +: —Gabriel. (Determinant) + + +: "''My rear end is profoundly sore.''" +: —Gabriel. (Determinant) + + +: "''Ah, never say the word poke to a swordsman, even in a jest'' " +: —Gabriel to [[Minecraft Story Mode:Jesse|Jesse]]. (Determinant) + + +: "''I see that time has made you bitter.....''" +: —Gabriel to [[Minecraft Story Mode:Ivor|Ivor]] at the Endercon keynote. + + +: "''People used to look at me like that once, Jesse. Having my memory restored has been both a blessing and a curse. Perhaps they deserve to know the truth about The Order. All those lies we told them, maybe I should finally come clean.''" +: —Gabriel to Jesse (determinant). + +== Trivia == +* Dave Fennoy also voiced Lee from Telltale's The Walking Dead: Season 1. Both characters get a serious disease at some point in the game (Gabriel gets Wither Sickness (Determinant) and Lee is bitten by a zombie). Both characters' skin turns very pale after contracting the disease. +* Gabriel is the only member of the Order wearing a helmet even after Episode 1. The rest don't wear any headgear. +* If [[Minecraft Story Mode:Jesse|Jesse]] goes for the amulet in Episode 3 instead of helping [[Minecraft Story Mode:Reuben|Reuben (pig)]] and Axel, unlike [[Minecraft Story Mode:Petra|Petra]], Gabriel credits [[Minecraft Story Mode:Jesse|Jesse]] on doing so, but he still bowls [[Minecraft Story Mode:Lukas|Lukas]] over. +* Gabriel along with [[Minecraft Story Mode:Petra|Petra]] had Wither Sickness. He catches either the weakening or amnesia type of the disease depending on Jesse's choice in Episode 1. +* In Above and Beyond, [[Minecraft Story Mode:Ivor|Ivor]] said that the last that he heard from Gabriel was that he was doing the “wandering warrior” thing, implying that Gabriel had started going out adventuring on his own after the events of A Block and a Hard Place. + +==Gallery== +=== In other media === +==== [[Skin pack|''Minecraft Story Mode'' skin pack]] ==== + +Gabriel (Skin).png + + +== Navigation == +{{Navbox Story Mode characters|groups}} + +[[Category:Minecraft: Story Mode Wiki]] +[[Category:Minecraft: Story Mode characters]] +[[Category:Male]] +[[Category:Heroes]] +[[es:MCSM:Gabriel el guerrero]] diff --git a/wiki_backup/Minecraft Story Mode-Magnus the Rogue.txt b/wiki_backup/Minecraft Story Mode-Magnus the Rogue.txt new file mode 100644 index 0000000..f7667ed --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-Magnus the Rogue.txt @@ -0,0 +1,87 @@ +{{Infobox character +| name = Magnus +| image = Magnus.png +| gender = Male +| status = *Alive (Determinant) +*Dead (Determinant) +| affiliations = [[MCSM:Order of the Stone|Order of the Stone]] +}} +{{Q|If it's a cannon you want, '''it's a cannon you'll get!'''|Magnus to Jesse.}} + +'''Magnus the Rogue''', more commonly referred to as '''Magnus''', is a member of [[MCSM:The Order of the Stone|the Order of the Stone]] and a major character in [[Minecraft: Story Mode]]. In episode 2, Magnus is found in Boom Town in a spire made out of obsidian or otherwise brought by [[MCSM:Axel|Axel]] if Jesse goes to look for [[MCSM:Ellegaard|Ellegaard]]. He is voiced by Corey Feldman. He first appeared in "Assembly Required". + +== Personality == +Magnus is an expert demolitionist and griefer. He was a part of the Order of the Stone and was the former ruler of Boom Town. He, along with the Order of the Stone, defeated the ender dragon. He usually goes on offense, rather than defense. Magnus is brave, but sarcastic when he speaks and is shown to be very stubborn, as well as egotistical. However, he is friendly and easy to get along with. As seen in Boom Town, he is also arrogant and goes with the majority's choices. He is seen making a cannon and shoots [[TNT]] to [[MCSM:Jesse|Jesse]] when the crowd shouts for a cannon. However, he doesn't seem to welcome other people properly like [[Ellegaard]] and [[Gabriel]]. Before losing to Jesse, Magnus is nicknamed the best griefer to ever live. He is shown to become pretty much insane if you go to Boom Town, as he can be seen with fire in his eyes and trying his hardest to kill [[MCSM:Jesse|Jesse]]. He has a tendency to get cocky and boast. However, he also offered to give up his armor for Jesse, though he may have just done it to gain favor with the group. + +== Killed Victims == +The list below shows the victims Magnus has killed: +* [[MCSM:Ender Dragon|Ender dragon]] (Alongside the Order of the Stone; zapped out of existence) +* Many hostile mobs + +== Death (Determinant) == +Killed By +* [[MCSM:Wither Storm|Wither storm]] (Caused) +* [[MCSM:Jesse|Jesse]] (Indirectly) +When Jesse is going to use the [[MCSM:Formidi-Bomb|formidi-bomb]] on the wither storm, Magnus and [[MCSM:Ellegaard|Ellegaard]] will offer their armor. If the player chooses to use Magnus' armor, he will be thrown by the wither storm into a tree and die due to him not having armor to protect himself. + +== Quotes == +: "''Stop eating my kingdom!''" +: —Magnus to the wither storm. + + +: "''You'll regret messing with Boom Town!''" +: —Magnus to the wither storm. + + +: "''Yeah, he's sticking up for me, it's because I'm really awesome and super cool.''" +: —Magnus to [[MCSM:Ellegaard|Ellegaard]] about [[MCSM:Axel|Axel]]. (Determinant) + + +: "''Holy snack burgalars, you weren't kidding!''" +: —Magnus to Jesse. + + +: "''Yeah, yeah, yeah. I've heard all about the 'F-Bomb' before.''" +: —Magnus to [[MCSM:Ellegaard|Ellegaard]] about the [[MCSM:Formidi-Bomb|formidi-bomb]]. + + +: "''Soren claimed that dropping the 'F-Bomb' could destroy ANYTHING.''" +: —Magnus to Axel. + + +: "''I guess I could talk about that time I blew your bed up. Twelve times in a row.'' " +: —Magnus to [[MCSM:Gabriel the Warrior|Gabriel]]. (Determinant) + + +: "''Hey, at least I finally got to be a real hero, right?''" +: —Magnus to [[MCSM:Soren the Architect|Soren]] before dying. (Determinant) + +== Trivia == +* In "Assembly Required", he isn't wearing his helmet like he does in "The Order of the Stone", similar to [[MCSM:Ellegaard|Ellegaard]], [[MCSM:Soren|Soren]], and [[MCSM:Ivor|Ivor]]. +** In several Boom Town banners, he is wearing a hat, despite never being seen wearing it. +* Although Magnus is known as the best griefer that ever lived, it was Soren who made the most destructive weapon ever. Magnus will scoff at the idea of the formidi-bomb when Ellegaard brings it up. +* In Episodes 4 and 5, Axel wears a helmet that Magnus was seen to wear in the flashback of Episode 1. +* Magnus loses his title as the King of Boom Town regardless of whether or not Jesse goes looking for him in "Assembly Required", since [[MCSM:Axel|Axel]] will take the crown if [[MCSM:Jesse|Jesse]] doesn't. +* If Magnus dies, his last words to Soren are "At least I finally got to be a real hero, right?", foreshadowing the reveal of the Order of the Stone as fakes. +* If Jesse takes Magnus' armor, Axel will wear his helmet instead of Jesse. +* If Magnus dies, there will be banners of Magnus from Boom Town hanging in the Order Hall in Episode 5. +* Magnus seems to be left-handed, as he held a TNT block with his left hand in Soren's story. +* He is the only character who has protruding ears. + +==Gallery== +=== In other media === +==== [[Skin pack|''Minecraft Story Mode'' skin pack]] ==== + +File:Magnus Render.png +File:Armored Magnus.png +File:Magnus Griefing Large.gif|GIF of Magnus juggling TNT in promotion of the pack. + + +== Navigation == +{{Navbox Story Mode characters|groups}} + +[[Category:Minecraft: Story Mode Wiki]] +[[Category:Minecraft: Story Mode characters]] +[[Category:Heroes]] +[[Category:Male]] +[[es:MCSM:Magnus el Rebelde]] diff --git a/wiki_backup/Minecraft Story Mode-New Order of the Stone.txt b/wiki_backup/Minecraft Story Mode-New Order of the Stone.txt new file mode 100644 index 0000000..932480f --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-New Order of the Stone.txt @@ -0,0 +1,22 @@ +{{About|the new Order of the stone|the old group of the Order of the Stone|Minecraft Story Mode:Order of the Stone}} + +[[File:NewJesseGang.jpg|300px]] + +The '''New Order of the Stone''', also known as '''Jesse's Gang''', is a group of adventurers who are also the main characters of [[Minecraft: Story Mode]]. The group constists of [[Minecraft Story Mode:Jesse|Jesse]], [[Minecraft Story Mode:Axel|Axel]], [[Minecraft Story Mode:Olivia|Olivia]], [[Story Mode:Petra|Petra]], and [[Story Mode:Lukas|Lukas]]. + +== Gallery == +=== Season 1 === + + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Story Mode characters|groups|nocat=1}} + +[[Category:Minecraft: Story Mode Wiki]] +[[Category:Heroes]] +[[Category:Minecraft: Story Mode groups]] + +[[es:Story Mode:Grupo de Jesse]] diff --git a/wiki_backup/Minecraft Story Mode-Soren the Architect.txt b/wiki_backup/Minecraft Story Mode-Soren the Architect.txt new file mode 100644 index 0000000..9c0d901 --- /dev/null +++ b/wiki_backup/Minecraft Story Mode-Soren the Architect.txt @@ -0,0 +1,114 @@ +{{Infobox character +| title = Soren +| image = Soren.png +| gender = Male +| status = Alive +}} + +'''Soren the Architect''', or more simply '''Soren''', is a major character encountered in [[Minecraft: Story Mode]] voiced by John Hodgman. He is the leader of the [[Minecraft Story Mode:Order of the Stone|Order of the Stone]], and is renowned as a legendary architect, hence his name. He first appeared in "The Order of the Stone" as a flashback and in "The Last Place You Look" as a character. + +== Personality == +Soren appeared to be an eccentric, impulsive, and a complete genius in his first few appearances. He is not good at socializing and seems to not care about lying. He was not above putting himself in danger to conduct his research in [[Minecraft Story Mode:Enderman|endermen]], risking his life to study them, and spoke of a desire to be anything other than Soren the Architect. He is the discoverer of the command block, and he grew to be dependent on it after realizing what it could do, becoming a coward in the process. + +During his time in the End, Soren grew a fascination for [[Minecraft Story Mode:Enderman|endermen]], studying them and even attempting to train some on how to build. Furthermore, he prefers endermen more than anyone because unlike people, endermen always do what he expects without a single thought of betrayal, almost to a fault. In "A Block and a Hard Place", it is revealed that Soren even worries for the safety of endermen when he sees a few of them approaching the wither storm, fearing that they will get themselves killed. + +== Killed Victims == +The list below shows the victims Soren has killed: +* The [[Minecraft Story Mode:Ender Dragon|ender dragon]] (Alongside the Order of the Stone, zapped out of existence) +* Hostile mobs + +== Inventory == +* [[Minecraft Story Mode:Golden Sword|Golden sword]] +* [[Minecraft Story Mode:Super TNT|Super TNT]] +* [[Minecraft Story Mode:Amulet|Amulet]] (Introduction) +* [[Minecraft Story Mode:Wooden Sword|Wooden sword]] +* [[Minecraft Story Mode:Command Block|Command block]] (Formerly) +* [[Minecraft Story Mode:Potato|Potato]] (Determinant, formerly) +* ''[[Minecraft Story Mode:Soren's publications|Habits of the Endermen]]'', a book by Soren (Possibly, formerly) +* ''[[Minecraft Story Mode:Soren's publications|Walking Among the Endermen]]'',a book by Soren (Possibly, formerly) +* ''[[Minecraft Story Mode:Soren's publications|The Redstone Heart]]'', a book by Soren (Possibly, formerly) +* ''[[Minecraft Story Mode:Soren's publications|A Man Forever Voyaging]]'', a book by Soren (Possibly, formerly) +* ''[[Minecraft Story Mode:Soren's publications|Brave New Enderman]]'', a book by Soren (Possibly, formerly) + +== Quotes == +{{Q|Some stories are better left forgotten.|Soren to [[Minecraft Story Mode:Petra|Petra]], hinting his secret.}} + +{{Q|I wasn't expecting so many houseguests! There's no way I have enough seashell soaps for all of them.|Soren.}} + + +{{Q|Ask me no questions and I'll tell you no lies.|Soren to Jesse.}} + + +{{Q|Sometimes, I'd prefer to be anything but Soren...ooh, like a donkey, for example.|Soren.}} + + +{{Q|You look... terrible.|Soren to Petra/Gabriel.}} + + +{{Q|You seem like a person who appreciates cool stuff that's cool for no reason.|Soren to Jesse.}} + +{{Q|Hush, Ivor, for once!|Soren to Ivor.}} + + +{{Q|Stuff and nonsense, stuff and nonsense.|Soren to Magnus/Ellegaard.}} + + +{{Q|Yes... yes, that's it! They'll be caught between a rock in a hard place!|Soren, talking about the plan to lure the wither storm with the amulet. (Determinant)}} + + +{{Q|And to make matters worse, we've gone from one Wither Storm to ''three''! Our plan was a total failure!|Soren.}} + + +{{Q|Welcome to the Far Lands, my friends.|Soren to Jesse's gang, when they arrive at the Far Lands.}} + + +{{Q|Tinkering with the Far Lands is nothing to laugh about!|Soren to Petra.}} + + +{{Q|It's as though Ivor learned nothing from my lectures on organizational methodology!|Soren to Jesse in Ivor's Lab.}} + + +{{Q|If you'd only been there... It was a fight for the ages! We'd spent weeks preparing for our greatest battle ever. But even so, the Ender Dragon was stronger than even I had imagined. I realized it was drawing strength from the Ender Crystals -- and that the crystals had to be destroyed. I hit the first with a perfectly placed arrow. The second, I destroyed by launching myself on the shockwave of Magnus' TNT! Using only my strength and my wiles, I steered the foul beast towards the third crystal. I flew the dragon directly towards the final crystal! Only then did Gabriel deliver his famous final blow. We became heroes, and eventually, legends. The greatest the world has ever known.|Soren's false account about the Order's battle against the ender dragon.}} + +{{Q|Understand -- when I found that blasted block, we were nobodies. But with its help, we became stronger. Faster. We could do so much more! The others had no idea what I was doing... yet the more I used it, the more we came to depend on it. I knew it was only so long before someone would find out. So I concocted a plan. I would use the Command Block to blink the Ender Dragon out of existence... Securing our status as legends... forever.|Soren telling the true story behind the quest to defeat the ender dragon.}} + +{{Q|You know, I've really enjoyed meeting you and all, but...|Soren's final words to Jesse's gang before running away.}} + +== Trivia == +* In other worlds, there are multiple books written by Soren. +** In Isa's Throne Room, there is a book called ''[[Minecraft Story Mode:Habits of the Endermen|Habits of the Endermen]]''. +** In the White Pumpkin's lair, there is a book called ''[[Minecraft Story Mode:Walking Among the Endermen|Walking Among the Endermen]]''. +** In Harper's Secret Laboratory, there is a book called ''[[Minecraft Story Mode:The Redstone Heart|The Redstone Heart]]''. +** In Hadrian's Palace, there's a book called ''[[Minecraft Story Mode:A Man Forever Voyaging|A Man Forever Voyaging]]''. +** In Fred's house in Fred's Keep, there is a book called ''[[Minecraft Story Mode:Brave New Enderman|Brave New Enderman]]''. +* In "The Last Place You Look", Soren does not have his hat like in "The Order of the Stone". This is similar to Magnus the Rogue and Ellegaard the Redstone Engineer. +* Soren is one of two characters with aviophobia, the fear of flying. [[Minecraft Story Mode:Sandy|Sandy]] is the other. +** This can be shown in "A Block and a Hard Place" (if Gabriel gets the 'wither amnesia') when everyone is on the flying machine heading to Ivor's Cottage. [[Minecraft Story Mode:Gabriel|Gabriel]] will mention that [[Minecraft Story Mode:Ellegaard|Ellegaard]] built a machine like that some time ago, and that Soren was terrified on riding it. +** This can also be shown in "A Block and a Hard Place" again, if [[Minecraft Story Mode:Jesse|Jesse]] chooses to say "You're full of it." after Soren tells his fake story of the battle with the ender dragon, he/she can determinantly use the fact that Soren is afraid of flying to argue that Soren's story (which claims that he rode the dragon) seems off. +* In the Minecraft: Story Mode skin pack on Console and Bedrock Editions of Minecraft, there is a skin that shows what Soren looks like without his armor. +** This skin is present in the Minecraft: Story Mode files, although it is not used. However, it's used in place of the Armored skin in the Netflix version. +* In "Hero in Residence", if [[Minecraft Story Mode:Radar|Radar]] is not interrupted for a certain amount of time, he mentions a group known as the "[[Minecraft Story Mode:Followers of Soren|Followers of Soren]]". +* Though the battle with the [[Minecraft Story Mode:Ender Dragon|ender dragon]] is the only mission of the Old Order of the Stone to be revealed as a fraud falsified with a command block, Soren can determinately say in "A Block and a Hard Place" that the Order doesn't even stand a chance without the command block if [[Minecraft Story Mode:Gabriel|Gabriel]] was rescued in Episode 1. +** [[Minecraft Story Mode:Magnus the Rogue|Magnus]] / [[Minecraft Story Mode:Ellegaard the Redstone Engineer|Ellegaard]] can also determinately tell [[Minecraft Story Mode:Gabriel the Warrior|Gabriel]] that Magnus / Ellegaard was the only member of the Order who didn't need the [[Minecraft Story Mode:Command Block|command block]]. +** This means that the Order of the Stone actually used the command block on all of their missions. +* Occasionally, if [[Minecraft Story Mode:Jesse|Jesse]] looks at the window from the 2nd story of [[Minecraft Story Mode:Soren’s Laboratory|Soren's Laboratory]], in the left bottom corner, Soren in the enderman disguise can be seen. +* Soren is the first character to sing in Minecraft: Story Mode, the second being [[Minecraft Story Mode:Jack|Jack]], with "[[Minecraft Story Mode:Jack’s Lament|Jack's Lament]]", and the third being [[Minecraft Story Mode:Radar|Radar]]’s song "[[Minecraft Story Mode:Taste My Bravery|Taste My Bravery]],” which was removed from the game. +** His song is called "[[Minecraft Story Mode:Soren’s Farewell Song|Soren's Farewell Song]]". + +==Gallery== +=== In other media === +==== [[Skin pack|''Minecraft Story Mode'' skin pack]] ==== + +Soren (Skin).png +Soren Armored (Skin).png + + +== Navigation == +{{Navbox Story Mode characters|groups}} + +[[Category:Minecraft: Story Mode Wiki]] +[[Category:Minecraft: Story Mode characters]] +[[Category:Heroes]] +[[Category:Villains]] +[[Category:Male]] +[[es:MCSM:Soren El Arquitecto]] diff --git a/wiki_backup/Minecraft website.txt b/wiki_backup/Minecraft website.txt new file mode 100644 index 0000000..116bc0e --- /dev/null +++ b/wiki_backup/Minecraft website.txt @@ -0,0 +1,182 @@ +{{Infobox website +| title = Minecraft.net +| owner = [[Mojang Studios]] +| creator = [[Markus Persson]] +| website = [https://minecraft.net minecraft.net] +| registration = Optional +| founded = {{start date and age|May 18, 2009}} +| status = Active +}} +{{Q|WELCOME TO THE OFFICIAL SITE OF MINECRAFT
With new games, new updates, and new ways to play, join one of the biggest communities in gaming and start crafting today!|Minecraft.net}} + +'''Minecraft.net''' is the official website for [[Minecraft (franchise)|the ''Minecraft'' franchise]]. It allows users to sign up, play and buy ''Minecraft'' games, provides links to related community sites (including the [[MCW:About|Minecraft Wiki]]), and is also where players can download the ''[[Minecraft Launcher]]'' and [[server]] client. + +On May 2, 2016, it was given a major redesign to include information about more products.https://web.archive.org/web/20200719020303/https://www.mojang.com/2016/05/minecraftnet-20-has-been-deployed/ + +On December 8, 2016, it was announced on Mojang Studios' official blog that they would be moving all ''Minecraft'' related news to [http://minecraft.net Minecraft.net], and continue to update it there, rather than on [[Mojang blog|mojang.com]] as they had done in the past.https://web.archive.org/web/20201017113702/https://www.mojang.com/2016/12/shouldnt-you-be-on-minecraftnet-right-now/ + +== Pages == +Minecraft.net currently has twenty-two pages. There is a hamburger menu at the top of every page leading to almost every page on the site, although the download page is available without opening the menu. The pages are as follows: + +==== Home ==== +https://minecraft.net + +The home page of Minecraft.net consists of the ''Minecraft'' franchise logo and a link to buy the ''Minecraft'' game. Below the banner is a list of current ''Minecraft'' games and below that is the blog section with ''Minecraft'' news, insiders, and featured creations by the community. + +===== Site map ===== +https://minecraft.net/sitemap + +The Minecraft.net site map. This page contains a list of pages on the website. + +===== What is Minecraft? ===== +https://minecraft.net/about-minecraft + +This page contains information about the ''[[Minecraft]]'' game. + +====== Download Minecraft ====== +https://minecraft.net/download + +This page contains download links for the ''Minecraft Launcher'' and server software for ''Java'' and Bedrock editions, as well as Google Play and Apple App Store links for Bedrock Edition. + +====== Realms Java Edition ====== +https://minecraft.net/realms-for-java + +Users can learn about Minecraft Realms for ''Java Edition'' and also buy a realm. + +====== Realms Plus ====== +https://minecraft.net/realms-plus + +Users can learn about ''Minecraft'' Realms Plus for Bedrock Edition and also buy a realm. + +====== Realms EULA ====== +https://minecraft.net/realms/terms + +This page contains the EULA for Realms. + +====== Servers ====== +https://minecraft.net/servers + +This page contains information about the featured servers for Bedrock Edition. + +===== Minecraft Dungeons ===== +https://minecraft.net/about-dungeons + +This page contains information about {{el|MCD}}. + +===== Minecraft Legends ===== +https://minecraft.net/legends + +This page contains information about {{el|MCL}}. + +==== Community Standards ==== +https://minecraft.net/community-standards + +This page contains information about community standards for Bedrock Edition, ''Minecraft Earth'', and ''Realms'' as outlined by the Microsoft Services Agreement. + +==== Community ==== +https://minecraft.net/community + +This page contains information on the ''Minecraft'' community as a whole, including community builds, livestreams, the ''Minecraft'' Discord server, along with links for reporting bugs and submitting feedback. + +==== Redeem ==== +https://minecraft.net/redeem + +Contains options to redeem a gift code. + +==== Minecraft Live ==== +https://minecraft.net/live + +This page has information about ''[[Minecraft Live]]''. + +==== Credits ==== +https://minecraft.net/credits + +The credits of ''Minecraft''. + +==== Virtual Reality ==== +https://minecraft.net/vr [Web Page no longer Active] + +This page briefly describes Virtual Reality in ''Minecraft''. + +==== Attributions ==== +https://minecraft.net/attribution + +Contains a list of software that ''Minecraft'' uses. + +==== Sound Attributions ==== +https://minecraft.net/attribution/sound + +Contains a list of sounds that ''Minecraft'' uses. + +==== Free Trial ==== +https://minecraft.net/free-trial + +Contains available free trials for all editions currently available. + +==== Mojang Studios Careers ==== +https://minecraft.net/mojang-careers + +Contains links to job openings at Mojang Studios in both Stockholm, Sweden, and Redmond, Washington, U.S. + +=== Licensed content in Minecraft === +https://minecraft.net/licensed-content + +Contains a list of content licensed from other companies that are used in ''Minecraft'' in some way, such as game worlds, resource packs, etc. + +=== Profile === +https://minecraft.net/profile + +When logged in, the page showcases the user's profile, their in-game [[skin]], any [[Realms]] worlds they have, as well as a page to save payment information. + +== Related pages == +=== Minecraft Help Center === +[[File:Minecraft Help Center.png|thumb|Official logo of the help center site.]] +https://help.minecraft.net + +Users can access this page from ''Support'' link of top of Minecraft.net. Contains answers for frequently asked questions. This page also contains server statuses related to ''Java Edition''. + +=== Minecraft Dungeons === +https://minecraftdungeons.net + +This page lets users buy the minecraftdungeons.net version of ''Minecraft Dungeons'' and its DLC for Windows and download the ''Minecraft Launcher''. + +=== Crash Help === +http://minecrafthopper.net + +This page lists all the ''Minecraft'' crash reports sent to Mojang Studios. + +== Gallery == + +Minecraft.net favicon.png|Old Favicon +Minecraft home page.png|Minecraft's website prior to May 2, 2016. +Minecraft.net homepage.png|Minecraft's website from May 2, 2016 to November 26, 2019. +Minecraft.net_2021.png|2021 website + + +==References== +{{reflist}} + +== See also == +* [[Mojang API]] + +==External links== +* [https://minecraft.net Official website] + +== Navigation == +{{Navbox official resources|mojang}} +{{Navbox Minecraft|general}} + +[[Category:Mojang Studios]] +[[Category:Minecraft (franchise)]] +[[Category:Websites]] + +[[de:Minecraft.net]] +[[es:Minecraft.net]] +[[fr:Minecraft.net]] +[[ja:Minecraftウェブサイト]] +[[nl:Minecraft.net]] +[[pl:Minecraft.net]] +[[pt:Minecraft.net]] +[[ru:Minecraft.net]] +[[uk:Minecraft.net]] +[[zh:Minecraft网站]] diff --git a/wiki_backup/Minecraft- Nether Update (Original Game Soundtrack).txt b/wiki_backup/Minecraft- Nether Update (Original Game Soundtrack).txt new file mode 100644 index 0000000..146fd77 --- /dev/null +++ b/wiki_backup/Minecraft- Nether Update (Original Game Soundtrack).txt @@ -0,0 +1,94 @@ +{{Infobox album +|title = ''Minecraft: Nether Update
(Original Game Soundtrack)'' +|release = EP +|author = [[Lena Raine]] +|date = June 14, 2020 +|genre = Ambient, dubstep +|length = 21:40 +|media = Digital download +|discogs = [https://discogs.com/Lena-Raine-Minecraft-Nether-Update-Original-Game-Soundtrack/release/15667032 15667032] +|link = +* [https://music.amazon.com/albums/B089YB6JT5 Amazon Music] +* [https://music.apple.com/album/1517734578 Apple Music] +* [https://deezer.com/album/153765012 Deezer] +* [https://junodownload.com/products/4621413-02 Juno Download] +* [https://open.spotify.com/album/0Q4LP9lkODPwHGCXZJJ3Rz Spotify] +* [https://tidal.com/browse/album/144545914 TIDAL] +* [https://youtube.com/playlist?list=OLAK5uy_lx3LhwbhstxzQcZIXqDBr7sNOjz5ZKr7A YouTube] +* [https://music.youtube.com/playlist?list=OLAK5uy_lx3LhwbhstxzQcZIXqDBr7sNOjz5ZKr7A YouTube Music] +}}{{Italic title}} +{{Redirect|Minecraft: Nether Update|the version|Nether Update}} + +'''''Minecraft: Nether Update (Original Game Soundtrack)''''' is the first soundtrack for ''[[Minecraft]]'' by [[Lena Raine]], who was chosen as a new composer for the game specifically for the [[Nether Update]]. It was released on iTunes, Spotify and YouTube Music on June 14th, 2020. + +The album includes 5 songs for a total length of about 20 minutes. It features all of the new tracks created for the [[Nether Update]] biomes, as well as two versions of her Pigstep [[Music Disc]] track. +__TOC__ +{{-}} + +== Track listing == +{{Music disclaimer}} +{{-}} +{|class="wikitable sortable"data-description="Track listing" +!{{Tooltip|No.|Number}} +!Title +!class="unsortable"scope="col"style="width:145px"|Filename in ''Minecraft'' +!Length +!class="unsortable"scope="col"style="width:200px"|Track +!class="unsortable"|Description +|- +|1. +|"[[Chrysopoeia]]" +|chrysopoeia.ogg +|5:03 +|[[File:Chrysopoeia.ogg]] +|This song plays in [[crimson forest]]s. +|- +|2. +|"[[Rubedo]]" +|rubedo.ogg +|5:12 +|[[File:Rubedo.ogg]] +|This song plays in [[nether wastes]]. +|- +|3. +|"[[So Below]]" +|so_below.ogg +|5:19 +|[[File:So below.ogg]] +|This song plays in [[soul sand valley]]s and [[basalt delta]]s. +|- +|4. +|"[[Pigstep|Pigstep - Mono Mix]]" +|pigstep.ogg{{Only|JE|short=1}}
pigstep_master.ogg{{Only|BE|short=1}} +|2:28 +|[[File:Pigstep.ogg]] +|Included as a [[music disc]] which can be found in [[bastion remnant]] chests. +|- +|5. +|"Pigstep - Stereo Mix" +|— +|2:30 +| +|The original version of Pigstep, before being {{w|Audio_mixing_(recorded_music)#Downmixing|downmixed}}.{{Tweet|kuraine|1271138261386137600|Featuring all 3 BGM tracks, as well as a mono (in-game disc) & stereo (original) mixes for Pigstep!|June 11, 2020}} It is {{w|stereophonic}}, meaning the left and right audio channels will play slightly different sounds to give a sense of direction to different sounds. +|} + +== Gallery == + +Nether Update Original Game Soundtrack cover.png|Cover for ''Minecraft: Nether Update (Original Game Soundtrack)'' + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox soundtrack|Minecraft}} + +[[Category:Soundtracks]] +[[Category:Lena Raine| ]] +[[Category:Minecraft: Nether Update (Original Game Soundtrack)| ]] + +[[de:Minecraft: Nether Update (Original Game Soundtrack)]] +[[fr:Minecraft: Nether Update (Original Game Soundtrack)]] +[[pt:Minecraft: Nether Update (Original Game Soundtrack)]] +[[ru:Minecraft: Nether Update (Original Game Soundtrack)]] +[[zh:Minecraft: Nether Update (Original Game Soundtrack)]] diff --git a/wiki_backup/Minecraft- Trails & Tales (Original Game Soundtrack).txt b/wiki_backup/Minecraft- Trails & Tales (Original Game Soundtrack).txt new file mode 100644 index 0000000..021bac9 --- /dev/null +++ b/wiki_backup/Minecraft- Trails & Tales (Original Game Soundtrack).txt @@ -0,0 +1,103 @@ +{{Infobox album +|title = ''Minecraft: Trails & Tales
(Original Game Soundtrack)'' +|release = EP +|author = +* Aaron Cherof +|date = April 26, 2023 +|genre = Ambient, electronic +|length = 21:56 +|media = Digital download +|link = +* [https://ingrv.es/minecraft-trails-tal-ny4-a Music services (Linkfire)] +{{Collapse|content= +* [https://music.amazon.com/albums/B0C324Q296 Amazon Music] +* [https://music.apple.com/album/1683424173 Apple Music] +* [https://www.deezer.com/album/432088527 Deezer] +* [https://music.apple.com/album/1683424173?ls=1 iTunes Store] +* [https://www.pandora.com/artist/aaron-cherof/minecraft-trails-and-tales-original-game-soundtrack/ALzjq2XJxbt3P7Z Pandora] +* [https://open.qobuz.com/album/t6ehrb1hq2pfc?lf=d2aba1cc85017ac7d956c84d512d55d0 Qobuz] +* [https://soundcloud.com/aaroncherof/sets/minecraft-trails-tales SoundCloud] +* [https://open.spotify.com/album/708Ojw1mw3m2ntjw6OJJzv Spotify] +* [http://www.tidal.com/album/290326184 TIDAL] +* [https://music.youtube.com/playlist?list=OLAK5uy_mSphMxX1XVzllplrh-R7MS9cEohpprpgA YouTube Music] +}} +}}{{Italic title}} +{{Redirect|Minecraft: Trails & Tales|the updates|Trails & Tales}} + +'''''Minecraft: Trails & Tales (Original Game Soundtrack)''''' is the first soundtrack for ''[[Minecraft]]'' by [[Aaron Cherof]]. The album includes 5 songs for a total length of just under 22 minutes. Its official release date is April 26, 2023. + +The music from the soundtrack first appears in Minecraft [[Bedrock Edition Preview 1.20.0.22]] and [[Java Edition 23w17a]] snapshot to provide new ambient music selections to the main menu and many existing overworld biomes. It also contains music for a [[Relic|new music disc]] and the [[cherry grove]] biome, both introduced in the 1.20 [[Trails & Tales]] update. + +All five songs would later be remixed as part of ''[[Minecraft: Soothing Synths]]'', which was released on September 18, 2023. +__TOC__ + +{{-}} + +== Track listing == +{{Music disclaimer}} +{{-}} +{|class="wikitable sortable" data-description="Track listing" +!{{Abbr|No.|Number}} +!scope="col"|Title +!scope="col" class="unsortable" style="width:145px"|Filename in ''Minecraft'' +!scope="col"|Length +!scope="col" class="unsortable" style="width:200px"|Track +!scope="col" class="unsortable"|Description +|- +|1. +|"[[Echo in the Wind]]" +|echo_in_the_wind.ogg +|4:56 +|[[File:Echo in the Wind.ogg]] +|This song plays in cherry groves, [[flower forest]]s, [[lush caves]], all [[old growth taiga]] variants, and all [[badlands]] variants. +|- +|2. +|"[[A Familiar Room]]" +|a_familiar_room.ogg +|4:01 +|[[File:A Familiar Room.ogg]] +|This song plays in most [[overworld]] biomes. +|- +|3. +|"[[Bromeliad]]" +|bromeliad.ogg +|5:12 +|[[File:Bromeliad.ogg]] +|This song plays in all types of [[badlands]], [[bamboo jungle]]s, cherry groves, flower forests, [[forest]]s, [[jungle]]s, all types of [[old growth taiga]]s, and [[sparse jungle]]s. +|- +|4. +|"[[Crescent Dunes]]" +|crescent_dunes.ogg +|4:08 +|[[File:Crescent Dunes.ogg]] +|This song plays in [[desert]]s and all types of [[badlands]]. +|- +|5. +|"[[Relic]]" +|relic.ogg +|3:38 +|[[File:Relic.ogg]] +|Included as a music disc which can only be obtained when brushing [[suspicious gravel]] within [[trail ruins]]. +|} + +== Trivia == +* "Bromeliad" refers to a [[wikipedia:Bromeliaceae|taxonomic family]] of flowering plants. This family contains a few [[pitcher plant]]s, as well as several species which resemble [[Flower|torchflowers]]. + +== Gallery == + +Trails_&_Tales_Original_Game_Soundtrack_cover.png|Cover for Minecraft: Trails & Tales (Original Game Soundtrack) + + +== Navigation == +{{Navbox soundtrack|Minecraft}} + +[[Category:Soundtracks]] +[[Category:Aaron Cherof| ]] +[[Category:Minecraft: Trails & Tales (Original Game Soundtrack)| ]] + +[[de:Minecraft: Trails & Tales (Original Game Soundtrack)]] +[[fr:Minecraft: Trails & Tales (Original Game Soundtrack)]] +[[lzh:礦藝遊蹤更新絲竹]] +[[pt:Minecraft: Trails & Tales (Original Game Soundtrack)]] +[[ru:Minecraft: Trails & Tales (Original Game Soundtrack)]] +[[zh:Minecraft: Trails & Tales (Original Game Soundtrack)]] diff --git a/wiki_backup/Minecraft- Tricky Trials (Original Game Soundtrack).txt b/wiki_backup/Minecraft- Tricky Trials (Original Game Soundtrack).txt new file mode 100644 index 0000000..8e2717f --- /dev/null +++ b/wiki_backup/Minecraft- Tricky Trials (Original Game Soundtrack).txt @@ -0,0 +1,172 @@ +{{Infobox album +|title = ''Minecraft: Tricky Trials
(Original Game Soundtrack)'' +|release = Album +|author = +* [[Aaron Cherof]] +* [[Kumi Tanioka]] +* [[Lena Raine]] +|date = April 26, 2024 +|genre = Ambient, electronic +|length = 56:32 +|media = Digital download +|link = +* [https://ingrv.es/minecraft-1-21-sound-sfo-y Music services (Linkfire)] +{{Collapse|content= +* [https://open.spotify.com/album/3ug2vtKk0URmKrt7ppYQst Spotify] +* [https://music.amazon.com/albums/B0D1L9JMFX Amazon Music] +* [https://music.apple.com/album/1741037337 Apple Music] +* [https://www.tidal.com/album/357062011 TIDAL] +* [https://music.youtube.com/playlist?list=OLAK5uy_n-FD9J8w8M7JWNGsJOkj1xkmnmn-SF83I YouTube Music] +* [https://www.pandora.com/artist/minecraft/minecraft-tricky-trials-original-game-soundtrack/ALnfJZlZhbvrfpm Pandora] +* [https://music.apple.com/album/1741037337?ls=1 iTunes Store] +* [https://www.deezer.com/album/572795381 Deezer] +* [https://web.napster.com/album/alb.6721712949941335 Napster] +* [https://open.qobuz.com/album/b6abj1dlgq7sb Qobuz] +}} +}}{{Italic title}} +{{Redirect|Minecraft: Tricky Trials|the updates|Tricky Trials}} + +'''''Minecraft: Tricky Trials (Original Game Soundtrack)''''' (also known as '''''Minecraft: 1.21 Soundtrack''''' on some platforms) is the fourth soundtrack for ''[[Minecraft]]'' featuring [[Lena Raine]], as well as the second featuring [[Aaron Cherof]] and [[Kumi Tanioka]].{{mcnet|composing-trial-chambers|Composing the Trial Chambers|April 27, 2024|Sophie Austin}} It has been released on various music platforms since April 26, 2024. + +The album includes 12 songs for a total length of nearly an hour. It serves as the soundtrack for the Tricky Trials update and includes three new music disc tracks.{{ytl|ONs7kTlqGw4|THE 1.21 UPDATE OFFICIAL NAME IS... | MINECRAFT MONTHLY|Minecraft|April 26, 2024}} + +__TOC__ + +{{-}} + +== Track listing == +{{Music disclaimer}} +{{-}} +{| class="wikitable sortable mw-collapsible" data-description="Track listing" +!{{Abbr|No.|Number}} +!scope="col"|Title +!scope="col"|Artist +!scope="col" class="unsortable" style="width:145px"|Filename in ''.minecraft'' +!scope="col"|Length +!scope="col" class="unsortable" style="width:200px"|Track +!scope="col" class="unsortable" |Description +|- +|1. +|"[[Featherfall]]" +|rowspan="3"|Aaron Cherof +|featherfall.ogg +|5:44 +|[[File:Featherfall.ogg]] +|This song plays in [[badlands]], [[cherry grove]], [[flower forest]], [[lush caves]], and in most [[overworld]] biomes. +|- +|2. +|"[[Watcher]]" +|watcher.ogg +|5:32 +|[[File:Watcher.ogg]] +| rowspan="3" |These songs play in most [[overworld]] biomes. +|- +|3. +|"[[Puzzlebox]]" +|puzzlebox.ogg +|4:59 +|[[File:Puzzlebox.ogg]] +|- +|4. +|"[[komorebi]]" +|rowspan="3"|Kumi Tanioka +|komorebi.ogg +|4:47 +|[[File:komorebi.ogg]] +|- +|5. +|"[[pokopoko]]" +|pokopoko.ogg +|5:04 +|[[File:pokopoko.ogg]] +|This song plays in [[dripstone caves]], [[grove]]s, [[jagged peaks]], and [[snowy slopes]]. +|- +|6. +|"[[yakusoku]]" +|yakusoku.ogg +|4:31 +|[[File:yakusoku.ogg]] +| This song plays in most [[overworld]] biomes. +|- +|7. +|"[[Deeper]]" +|rowspan="5"|Lena Raine +|deeper.ogg +|5:03 +|[[File:Deeper.ogg]] +| This song plays in the [[deep dark]] and [[dripstone caves]]. +|- +|8. +|"[[Eld Unknown]]" +|eld_unknown.ogg +|4:56 +|[[File:Eld Unknown.ogg]] +|rowspan="2"|These songs play in [[dripstone caves]], [[grove]]s, [[jagged peaks]], and [[stony peaks]]. +|- +|9. +|"[[Endless]]" +|endless.ogg +|6:42 +|[[File:Endless.ogg]] +|- +|10. +|"[[Creator]]" +|creator.ogg +|2:57 +|[[File:Creator.ogg]] +|Included as a music disc which can be found rarely in [[ominous vault]]s. +|- +|11. +|"[[Creator (Music Box Version)]]" +|creator_music_box.ogg +|1:14 +|[[File:Creator (Music Box Version).ogg]] +|Included as a music disc which can be found rarely in [[decorated pot]]s in [[trial chambers]]. +|- +|12. +|"[[Precipice]]" +|Aaron Cherof +|precipice.ogg +|4:59 +|[[File:Precipice.ogg]] +|Included as a music disc which can be found rarely in standard [[vault]]s. +|} + +== Trivia == +* The word ''komorebi'' (木漏[こも][]) means "sunlight filtering through trees" in Japanese. +* The word ''pokopoko'' (ポコポコ) is an onomatopoeia in Japanese, which is roughly equivalent to "with burbles" in English. The word "burble" then either means a murmuring noise, or a subtle white noise. +** According to the artist, in this track she "wanted to express a bird's-eye view of the world of Minecraft while delving a little more freely into it". +* The word ''yakusoku'' (約束, やくそく) means "promise" in Japanese. +* ''Eld'' is an archaic English word, meaning "old". +* Some tracks in this album feature melodies similar to previous soundtracks: +** Part of melodies in ''Watcher'' resemble ''[[Echo in the Wind]]''. +** Part of melodies in ''komorebi'' resemble ''[[Comforting Memories]]''. +** Part of melodies in ''Endless'' resemble ''[[Infinite Amethyst]]''. +** Melodies near the end of ''Precipice'' resemble ''[[Moog City]]'' or ''[[Moog City 2]]''. + +== Gallery == + +Tricky Trials Original Game Soundtrack cover.png|Cover for ''Minecraft: Tricky Trials (Original Game Soundtrack)'' +Minecraft 1.21 Soundtrack cover.png|Placeholder cover used before the update name was revealed +Tricky Trials Soundtrack Artwork Expanded.jpg|Soundtrack artwork expanded + + +==References== +{{Reflist}} + +== Navigation == +{{Navbox soundtrack|Minecraft}} + +[[Category:Soundtracks]] +[[Category:Aaron Cherof| ]] +[[Category:Kumi Tanioka| ]] +[[Category:Lena Raine| ]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)| ]] + +[[de:Minecraft: Tricky Trials (Original Game Soundtrack)]] +[[es:Minecraft: Tricky Trials (Original Game Soundtrack)]] +[[fr:Minecraft: Tricky Trials (Original Game Soundtrack)]] +[[pt:Minecraft: Tricky Trials (Original Game Soundtrack)]] +[[ru:Minecraft: Tricky Trials (Original Game Soundtrack)]] +[[uk:Minecraft: Tricky Trials (Оригінальний саундтрек гри)]] +[[zh:Minecraft: Tricky Trials (Original Game Soundtrack)]] diff --git a/wiki_backup/Moog City 2.txt b/wiki_backup/Moog City 2.txt new file mode 100644 index 0000000..805a020 --- /dev/null +++ b/wiki_backup/Moog City 2.txt @@ -0,0 +1,99 @@ +{{Infobox music +|title = "Moog City 2" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 6 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:00 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/moog-city-2 Bandcamp] +|prev = "[[Flake]]" +|next = "[[Concrete Halls]]" +}} + +{{Q|“Moog City 2” is a recreation of “Moog City” from Minecraft Alpha. However this time I actually did use Moog synthesisers, along a lot of other synths that I acquired over the course of making this album.|C418|c418.org}} + +'''"Moog City 2"''' is a song composed by [[C418]] that plays on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{C418 agreement}} +[[File:Moog city 2.ogg]] + +"Moog City 2" is a sequel to "[[Moog City]]" from ''[[Minecraft - Volume Alpha]]'', with a grander scale and a more dramatic tone. + +Unlike "Moog City", C418 used an actual [[wikipedia:Moog synthesizer|Moog synthesizer]] for the song.[https://c418.org/albums/minecraft-volume-beta/ ''Minecraft - Volume Beta'' on C418.org] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Moog City 2" +| moog_city_2.ogg +| music.menu +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Moog City 2" +| menu2.ogg +| music.menu +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/menu/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\menu}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Moog City 2", as "menu2.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"menu2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"menu2.ogg" was renamed to "moog_city_2.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Moog City 2", as "menu2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"menu2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Moog City 2", as "menu2.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Moog City 2]] diff --git a/wiki_backup/Multiplayer Test.txt b/wiki_backup/Multiplayer Test.txt new file mode 100644 index 0000000..941b3d3 --- /dev/null +++ b/wiki_backup/Multiplayer Test.txt @@ -0,0 +1,89 @@ +{{Infobox development phase +|title=Multiplayer Test +|image=Classic 0.0.23a_01.png +|startver=[[0.0.15a (Multiplayer Test 1)]] (May 31, 2009) +|latestver=[[0.0.23a_01]] (July 11, 2009) +|paid=No +|prevparent=Pre-Classic +|prev=Early Classic +|next=Survival Test +|nextparent=Indev +}} + +'''Multiplayer Test''' refers to 38 versions of [[Java Edition Classic]] released between May 31 and July 11, 2009. As the name suggests, these versions were released mainly to implement and develop [[multiplayer]]. + +== Additions == +{{Additions table +|Sponge +|Glass +|White Cloth +|Light Gray Cloth +|Dark Gray Cloth +|Red Cloth +|Orange Cloth +|Yellow Cloth +|Chartreuse Cloth +|Green Cloth +|Spring Green Cloth +|Cyan Cloth +|Capri Cloth +|Ultramarine Cloth +|Violet Cloth +|Purple Cloth +|Magenta Cloth +|Rose Cloth +|Block of Gold +|Dandelion +|Rose +|Red Mushroom +|Brown Mushroom +}} + +; [[Block]]s +* [[Sponge]]s, which were a temporary fix to stop water from flooding until finite water was implemented. It soaked up water in a 5×5×5 volume around it. +* See-through [[glass]]. +* [[Cloth]] (also known as wool) +** Comes in aqua-green, black, blue, cyan, green, gray, indigo, lime, magenta, orange, pink, purple, red, violet, white, and yellow. +* [[Dandelion]] and [[rose]]. +* Red and brown [[mushroom]]s. +* [[Block of gold]]. + +; [[Multiplayer]] +* Players' names show above their heads. +* List logged-in players by pressing {{key|Tab}}. +* Added custom skins. + +; [[Chat]] +* Players can chat to other players on the server. + +; [[Commands]] +* {{cmd|ban}}, {{cmd|banip}}, {{cmd|broadcast}} (changed to {{cmd|say}}), {{cmd|deop}}, {{cmd|kick}}, {{cmd|op}}, {{cmd|teleport}} alias {{cmd|tp}}, {{cmd|unban}}, {{cmd|setspawn}}, and {{cmd|solid}}. +* Admin-only. + +; [[Inventory]] +* Accessed by pressing {{key|B}}. +* [[Hotbar]] can show up to 9 blocks. + +; [[Sounds]] +* Added multiple .ogg sound files for breaking blocks. + +== Gallery == + +Multiplayer1.png +Multiplayer2.png|Chat in multiplayer +Loading Multiplayer Test.jpg|Server loading screen + + +== Navigation == +{{Navbox Java Edition versions|Classic}} + +[[Category: Versions]] + +[[es:Java Edition Multiplayer Test]] +[[it:Java Edition Multiplayer Test]] +[[ja:Multiplayer Test]] +[[lzh:眾測]] +[[pt:Multiplayer Test]] +[[ru:Multiplayer Test (Java Edition)]] +[[th:Multiplayer Test]] +[[zh:多人测试]] diff --git a/wiki_backup/Mutation.txt b/wiki_backup/Mutation.txt new file mode 100644 index 0000000..2630e3d --- /dev/null +++ b/wiki_backup/Mutation.txt @@ -0,0 +1,95 @@ +{{Infobox music +|title = "Mutation" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 9 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:05 +|genre = Orchestral +|link = +* [https://c418.bandcamp.com/track/mutation Bandcamp] +|prev = "[[Biome Fest]]" +|next = "[[Haunt Muskie]]" +}} + +'''"Mutation"''' is a song composed by [[C418]] that plays on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{C418 agreement}} +[[File:Mutation.ogg]] + +"Mutation" is a variation on "[[Minecraft (song)|Minecraft]]" from ''[[Minecraft - Volume Alpha]],'' played on a piano, with dramatic orchestral embellishments. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mutation" +| mutation.ogg +| music.menu +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mutation" +| menu1.ogg +| music.menu +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/menu/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\menu}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Mutation", as "menu1.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"menu1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"menu1.ogg" was renamed to "mutation.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Mutation", as "menu1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"menu1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Mutation", as "menu1.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Mutation]] diff --git a/wiki_backup/Observers.txt b/wiki_backup/Observers.txt new file mode 100644 index 0000000..9717212 --- /dev/null +++ b/wiki_backup/Observers.txt @@ -0,0 +1,916 @@ +{{About|the block that detects block updates|the redstone mechanism|block update detector}} +{{Infobox block +| image = Observer.png +| image2 = Observer (back).gif +| invimage = Observer +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +An '''observer''' is a [[block]] that emits a quick [[redstone]] pulse from its back when the block or fluid directly in front of its "face" experiences a change. + +== Obtaining == +=== Breaking === +An observer requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. +{{breaking row|Observer|Pickaxe|Wood|horizontal=1}} + +=== Crafting === +{{Crafting +|A1=Cobblestone +|B1=Cobblestone +|C1=Cobblestone +|A2=Redstone Dust +|B2=Redstone Dust +|C2=Nether Quartz +|A3=Cobblestone +|B3=Cobblestone +|C3=Cobblestone +|Output=Observer +|type=Redstone +}} + +== Usage == +An observer is placed similarly to a [[piston]]. It observes the block that it is placed against. The texture of the detecting side is that of an observing face. As observers can detect the state of other observers, placing two adjacent observers, each watching the other, can make a fast and compact redstone clock. They send out a [[redstone pulse]]. + +=== Behavior === +{{IN|java}}, an observer detects shape updates in its target block. This can involve changes in block states, or the breaking or placing of a block. This means that changes like the age of crops can be detected because they are part of the block states. In ''Java Edition'', this makes observers differ from block update detectors in terms of what they can detect. + +{{IN|bedrock}}, an observer acts as a block update detector and detects anything that causes a block update. + +The causes and propagation of block updates are different between ''Java Edition'' and ''Bedrock Edition''. As a result, each can detect some kinds of changes that the other cannot. See the table below for a comparison. + +When it detects something, the observer emits a [[redstone pulse]] of [[Redstone circuit#Power|strong power]] at level 15 for 2 [[game tick]]s (1 [[redstone tick]]). The pulse can power [[redstone dust]], a [[redstone comparator]], a [[redstone repeater]], or any [[Redstone components#Mechanism components|mechanism component]] located at its opposite end. + +In ''Java Edition'', the pulse is emitted with a delay of 1 redstone tick. In ''Bedrock Edition'', it is supposed to be delayed by 1 tick as well but is actually delayed 2 redstone ticks due to {{bug|MCPE-15793}}, a bug causing redstone delays to be incorrect when components are activated by world changes (which, in the case of the observer in ''Bedrock Edition'', is the only way it can be activated), as opposed to pure redstone components ticking. Its timing can also be incorrect due to {{bug|MCPE-73342}}. + +It also counts as a block update when the observer itself is moved by a piston. When this happens, an observer emits a pulse after being pushed or pulled, but not beforehand. This enables them to be used in [[flying machines]]. + +Observers behave as both opaque and transparent blocks: they block light and allow mob spawning on top, but do not block opening chests below, do not cut off redstone wire, and cannot conduct redstone power. + +Because observers in ''Java Edition'' detect changes in the block state, and ''not'' block updates, they can detect a wider range of phenomena than a [[block update detector]] (BUD) circuit in ''Bedrock Edition'' can detect (as some block state changes don't cause block updates). Observers in Bedrock Edition ''do'' detect block updates but not block state changes, and so they detect the exact same things that any other BUD would detect in that edition. + +=== Limitations === +{| class="sortable wikitable collapsible collapsed" +! rowspan="2" | Change in block state +! colspan="2" | Detected in +|- +! {{el|be}} +! {{el|je}} +|- +|
{{BlockSprite|oak-planks}} A [[block]] or a [[fluid]] being placed or broken in any way; either directly by [[player]], [[enderman]], or [[ravager]] or through: +
+* Placing/breaking two-block-tall/wide blocks +* [[Snow golem]] or [[snowfall]] creating [[snow]] +* Snow melting +* [[Dispenser]] placing [[carved pumpkin]], [[wither skeleton skull]], [[shulker box]], or [[dyed shulker box]] +* Creating/removing [[fluid]] using player or dispenser +* Placing [[scaffolding]] on top/side of another scaffolding +* [[Entities]] on [[fire]] touching [[powder snow]], causing it to melt +* Block being broken by fluid, (sticky) [[piston]], [[explosion]], or [[opacity]],For example, a [[button]] attached to a block, when breaking the block, that button breaks and causes block update that can be detected by observer. +* Inconsonant [[light level]]For example, a [[mushroom]] are on light level of 13, according to Minecraft Wiki, at level 13 and above, mushroom uproots unless on [[mycelium]], [[podzol]] or [[nylium]]. When the mushroom is updated, that mushroom breaks and causes a block update that can be detected by observer.Another example, a [[wheat]] block uproots at level 0 or below. When updating the wheat, that wheat breaks and causes a block update that can be detected by observer. +* Flammable blocks getting burned up by [[fire]] or [[lava]] +* A [[falling block]] turning into a [[falling block]] entity and vice versa +* [[Cactus]] breaking by placing a [[solid block]] next to it +* [[Villager]] planting and destroying crops +* [[Zombie]] breaking [[door]]s +* [[Leaves]] decaying +* [[Chorus Plant (block)|Chorus plant]] break due to their invalid placementFor example, place 2 chorus plants on top of an [[end stone]]. When placing a chorus plant on the side of the bottom one, that "bottom" chorus plant breaks and causes block update that can be detected by the observer. +* Using up a [[damaged anvil]], causing the damaged anvil to [[break]] +* Fully eating a cake +* [[Water]] touching a [[sponge]], causing the area near the sponge to be removed and create a block update to the water +* A wither rose block being planted after wither kills a mob if the block is [[grass block]], [[dirt]], [[coarse dirt]], [[moss block]], [[mud]], [[soul sand]], [[soul soil]]{{only|JE|short=1}} or [[netherrack]] +* Left-clicking the [[dragon egg]], causing it to [[Teleportation|teleport]] and create a block update at the starting teleporting point and the teleporting destination of the dragon egg +* [[Boat]] and [[boat with chest]] breaking a [[lily pad]] +* [[Turtle]] laying [[turtle egg]](s), trampling an eggs=1 [[turtle egg]] or turtle egg(s) hatching into baby turtle(s) +* Damaging a [[silverfish]], causing a nearby [[infested block]] to turn into a silverfish and create a block update +* [[Frog]] laying [[frogspawn]] or frogspawn hatching into [[tadpole]] +* Thrown [[trident]] breaks [[pointed dripstone]] +* [[Sniffer egg]] hatching into [[snifflet]] +* The spawning if the upper part of the pitcher crop that has the block state age change to 2 +
+| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|waterlogged chest}} [[Water]] being inserted to or removed from a block that can be [[waterlogged]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|water}} {{BlockSprite|lava}} A [[water]] (or [[lava]], if lavaSourceConversion is set to true{{only|java|short=1}}) source block being created by having 2 water source blocks unite to each other. +| {{tc|yes}} +| {{tc|Yes}} +|- +|
{{BlockSprite|fire}} {{BlockSprite|soul fire}} [[Fire]] being ignited or extinguished in any way; either directly by player or through: +
+* A dispenser +* Fire spreading to flammable blocks next to [[lava]] or fire +* [[Fireball]] from a dispenser, a [[ghast]] or a [[blaze]] +* [[Lightning]] +* A [[bed]] or a [[respawn anchor]] exploding +* Placing an [[end crystal]] on [[bedrock]] or [[obsidian]] in [[the End]] +* Being extinguished by [[fluid]], [[splash water bottle]], [[lingering water bottle]] or naturally
+| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|soul fire}} A [[fire]] is turned into a [[soul fire]] (but not vice versa). +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|cauldron}} {{BlockSprite|water cauldron}} {{BlockSprite|lava cauldron}} {{BlockSprite|powder snow cauldron}} [[Fluid]] or [[powder snow]] being placed in or removed from a [[cauldron]] or the level of the [[water]]/lava/powder snow cauldron changing in any way, for example using [[bucket]] (empty, water, [[lava]], powder snow), [[glass bottle]], [[water bottle]], [[rain]], [[snowfall]], [[pointed dripstone]], burning [[entity]] on water/powder snow cauldron. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| A block being replaced by {{cmd|setblock}}, {{cmd|fill}} or {{cmd|clone}} commands. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{ItemSprite|debug stick}} Change [[block state]] of block using [[debug stick]].{{only|java}} +| {{tc|N/A}} +| {{tc|No}} +|- +| {{BlockSprite|nether portal}} A [[nether portal]] being created. +| {{tc|Yes}} +| {{tc|No}}{{bug|MC-107664}} +|- +| {{BlockSprite|nether portal}} A [[nether portal]] being destroyed. +| {{tc|No}}{{bug|MCPE-130935}} +| {{tc|Yes}} +|- +| {{BlockSprite|end portal}} An [[end portal]] being created. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|end portal}} An [[end portal]] being destroyed. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{EntitySprite|iron golem}} {{EntitySprite|snow golem}} {{EntitySprite|wither}} The creation of an [[iron golem]], a [[snow golem]] or a [[wither]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|piston}} {{BlockSprite|sticky-piston}} A (sticky) [[piston]] (head) extending or retracting. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|piston}} {{BlockSprite|sticky-piston}} A block being pushed or pulled by a (sticky) [[piston]]; either directly or stuck to [[slime block]] or [[honey block]] moved by the piston.If an observer being pushed/pulled by a (sticky) piston, that observer also powered.{{info needed|Does this work on BE?}} +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|monster spawner}} A [[monster spawner]] block activating. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|monster spawner}} The mob spawn of a [[monster spawner]] being changed using a [[spawn egg]]. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|chest}} {{BlockSprite|trapped-chest}} {{BlockSprite|ender-chest}} A [[chest]], a [[trapped chest]] or an [[ender chest]] opening or closing. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|shulker-box}} {{BlockSprite|shulker-boxes}} A [[shulker box]] opening or closing. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|barrel}} A [[barrel]] opening or closing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|chest}} The [[inventory]] of a block that a [[comparator]] can measure as a container changing. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|anvil}} The crack stage of an [[anvil]] changing after use. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|snow}} A [[snow]] layer being added into snow by [[player]] or by [[snowfall]].{{IN|java}} the [[game rule]] snowAccumulationHeight must be larger than {{cd|1}}. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|beacon}} A [[beacon]] activating or deactivating. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|command block}} A [[command block]] producing a success. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|command block}} The unconditional/conditional stage of a command block changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|command block}} The impulse/chain/repeat stage of a command block changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|cake}} {{BlockLink|id=candle-cake}} A piece of a [[cake]] or a [[cake with candle]]s changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|hopper}} A [[hopper]] being activated or deactivated. (Turning the hopper on/off) +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|farmland}} Dry [[farmland]] changing between its six dry-looking hydration stages. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|farmland-wet}} [[Farmland]] changing between dry and humid or vice versa. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dispenser}} {{BlockSprite|dropper}} A [[dispenser]] or a [[dropper]] activating or deactivating. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dispenser}} {{BlockSprite|dropper}} {{BlockSprite|piston}} {{BlockSprite|sticky-piston}} A [[dispenser]], [[dropper]], [[piston]] or [[sticky piston]] changing [[quasi-connectivity]] state.The change of quasi-connected state usually coincides with some other block state change for these mechanisms, such as activating to dispense an item, or the piston head extending/retracting. Therefore, this effect is noticeable only when a dropper or dispenser "deactivates" by ''losing'' its quasi-connected status when the redstone power source is turned off. To demonstrate, use a lever to power a redstone repeater that quasi-connects to a dropper. Monitor the dropper with an observer. Turn the lever on. The dropper drops an item and the observer triggers. Turn the lever off. The dropper does not do anything, but the observer triggers again because it detects the dropper's change in quasi-connected state.{{only|java}} +| {{tc|N/A}} +| {{tc|Yes}} +|- +| {{BlockSprite|redstone-ore}} {{BlockSprite|deepslate redstone ore}} A (deepslate) [[redstone ore]] block activating or deactivating. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|grass-block}} {{BlockSprite|mycelium}} {{BlockSprite|nylium}} {{BlockSprite|warped nylium}} [[Grass block]] or [[mycelium]] turning to [[dirt]] or [[nylium]] to [[netherrack]] after being spread using [[bone meal]] or grass block or mycelium decaying to dirt or nylium into netherrack. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dirt}} [[Coarse dirt]] or [[rooted dirt]] converting into [[dirt]] through the use of a [[hoe]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|farmland}} [[Grass block]], [[dirt]], or [[dirt path]] converting into [[farmland]] through the use of a [[hoe]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dirt path}} [[Grass block]], [[podzol]], [[mycelium]], [[dirt]], [[coarse dirt]], or [[rooted dirt]] converting into [[dirt path]] through the use of a [[shovel]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dirt}} [[Farmland]] or [[dirt path]] converting into dirt. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|concrete powder}} [[Concrete powder]] converting into [[concrete]] through contact with [[water]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sea pickle}} A [[sea pickle]] being added into a colony of sea pickles. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|pink petals}} A [[pink petal]] being added into a group of pink petals. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|turtle egg}} A [[turtle egg]] being added into a cluster of turtle eggs. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|turtle egg}} A [[turtle egg]] being removed from a cluster of turtle eggs by breaking or trampling. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|turtle egg}}{{BlockSprite|sniffer egg}} The hatch [[block state]] of a [[turtle egg]] and a [[sniffer egg]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|infested stone}} A [[stone]], [[cobblestone]], [[deepslate]] or any [[stone brick]] variant block being turned into an [[infested block]] by [[silverfish]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|double smooth stone slab}} A double [[slab]] being created by adding a slab into another slab. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|ice}} [[Ice]] melting into [[water]] or water freezing into ice. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|frosted ice}} Water freezing into [[frosted ice]] through the use of [[Frost Walker]] or frosted ice melting into water. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|carved pumpkin}} Turn [[pumpkin]] into [[carved pumpkin]] using [[shears]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|stripped oak log}} {{BlockSprite|stripped stems}} {{BlockSprite|block of stripped bamboo}} Turn [[log]]s/[[wood]]s/[[log|stem]]s/[[hyphae]]/[[block of bamboo]] into [[stripped log]]s/woods/stems/hyphae/[[block of stripped bamboo]] using [[axe]]s. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|saplings}} {{BlockSprite|bamboo}} The stage of a [[sapling]] or [[bamboo]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|mangrove propagule}} {{BlockSprite|bamboo}} {{BlockSprite|wheat}} {{BlockSprite|carrots}} {{BlockSprite|potatoes}} {{BlockSprite|beetroots}} {{BlockSprite|melon stem}} {{BlockSprite|pumpkin stem}} {{BlockSprite|nether wart}} {{BlockSprite|cocoa}} {{BlockSprite|sweet berry bush}} {{BlockSprite|chorus flower}} {{BlockSprite|cactus}} {{BlockSprite|sugar cane}} {{BlockSprite|kelp}} {{BlockSprite|weeping vines}} {{BlockSprite|twisting vines}} {{BlockSprite|cave vines}} {{BlockSprite|fire}} {{BlockSprite|frosted ice}} {{BlockSprite|torchflower crop}} {{BlockSprite|pitcher crop}} The age of [[mangrove propagule]]s, [[bamboo]], [[wheat]], [[carrot]]s, [[potato]]es, [[beetroots]], [[melon stem]], [[pumpkin stem]], [[nether wart]], [[cocoa]], [[sweet berry bush]], [[chorus flower]], [[cactus]], [[sugar cane]], [[kelp]], [[weeping vines]], [[twisting vines]], [[cave vines]], [[fire]], [[frosted ice]], [[torchflower crop]], or [[pitcher crop]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|torchflower}} A [[torchflower crop]] turning into a [[torchflower]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|water}} {{BlockSprite|lava}} [[Fluid]] flowing into the empty space to or draining from a block.When the fluid source block is removed, all of the fluid flowing from the source is removed and causes a block update. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|water}} {{BlockSprite|lava}} {{BlockSprite|light}} {{BlockSprite|composter}} [[Fluid]], [[light block]], or [[composter]] level changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|stone}} (Flowing) [[water]] turning into [[stone]] through contact with [[lava]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|cobblestone}} Flowing lava turning into [[cobblestone]] through contact with water. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|obsidian}} Lava turning into [[obsidian]] through contact with water. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|basalt}} (Flowing) lava turning into [[basalt]] through contact with [[soul soil]] and [[blue ice]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bubble column}} Water turning into [[bubble column]] or vice versa. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bubble column}} Upward bubble column turning into whirlpool bubble column or vice versa. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|end portal frame}} An [[eye of ender]] being inserted into an [[end portal frame]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|red bed}} [[Player]] or [[villager]] sleeping/waking up in a [[bed]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|grass-block}} {{BlockSprite|mycelium}} {{BlockSprite|podzol}} A [[grass block]], a [[mycelium]] or a [[podzol]] block becoming snowy or not snowy. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|oak sign}} {{BlockSprite|oak hanging sign}} Text in a [[sign]] or a [[hanging sign]] being edited. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|oak sign}} {{BlockSprite|oak hanging sign}} A dye or glow being applied to a sign or a hanging sign or removed from it. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|oak sign}} {{BlockSprite|oak hanging sign}} Waxing a [[sign]] or a [[hanging sign]] using a [[honeycomb]]. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|structure block}} {{BlockSprite|redstone-comparator}} The mode of a [[structure block]] or a [[comparator]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|grass-block}} {{BlockSprite|grass}} {{BlockSprite|fern}} A [[grass block]], [[grass]]{{only|BE|short=1}} or [[fern]]{{only|BE|short=1}} being grazed by a [[sheep]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|carrots}} A [[carrot]] crop being eaten by a [[rabbit]]. +| {{tc|N/A}}{{IN|bedrock}}, rabbits do not eat carrot crops; see {{bug|MCPE-113321}} and {{bug|MCPE-131980}}. +| {{tc|Yes}} +|- +| {{BlockSprite|stone button}} A [[button]] being pressed or returning to inactive state. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|stone pressure plate}} {{BlockSprite|detector rail}} A [[pressure plate]] or the [[detector rail]] activating or returning to inactive state. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|weighted pressure plates}} {{BlockSprite|redstone dust}} {{BlockSprite|daylight detector}} {{BlockSprite|target}} The power of a [[weighted pressure plate]], [[redstone wire]], [[daylight detector]] or [[target]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|lever}} A [[lever]] being flicked. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|redstone lamp}} {{BlockSprite|redstone torch}} A [[redstone lamp]] or a [[redstone torch]] lighting up or turning off. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|daylight detector}} The mode of [[daylight detector]] being changed. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|TNT}} A [[TNT]] igniting. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|brain coral block}} {{BlockSprite|brain coral}} {{BlockSprite|brain coral fan}} [[Coral]]/[[coral block]]/[[coral fan]] converting into [[dead coral]]/[[dead coral block]]/[[dead coral fan]]. +| {{tc|Yes}}{{IN|bedrock}}, the death of a coral fan cannot happen under normal circumstances — it happens ''the next tick after the coral fan is placed'', so the observer has already read the placement or water removal update, and coral fans placed using commands are waterlogged — but if lag is used to make the unwaterlogging and death events happen separately, the observer detects both. For coral, the death also happens too fast for the observer to detect it separate from the placement or water removal, but a non-waterlogged coral can be placed using commands. Coral blocks take multiple seconds to die, and removing water next to the coral block does not activate the observer anyway, so they can be detected under normal circumstances. +| {{tc|Yes}} +|- +| {{BlockSprite|sponge}} A [[sponge]] turning into a [[wet sponge]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|wet sponge}} A [[wet sponge]] drying into a [[sponge]] in [[the Nether]].This event cannot normally happen, but if [[commands]] are used to place a wet sponge in the Nether, the sponge dries when it recieves a random tick.{{only|bedrock}} {{IN|java}}, sponges in the Nether always stay wet. +| {{tc|Yes}} +| {{tc|N/A}} +|- +| {{BlockSprite|oak-door}} A [[door]] being opened or closed by a [[player]], a [[villager]], a [[piglin]], a [[piglin brute]], a [[vindicator]]{{only|JE|short=1}}, a [[wandering trader]]{{only|BE|short=1}} or [[redstone]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|oak-trapdoor}} A [[trapdoor]] being opened or closed by a [[player]] or [[redstone]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|oak-fence-gate}} A [[fence gate]] being opened or closed by a [[player]] or [[redstone]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|oak-fence-gate}} The in_wall [[block state]] of a [[fence gate]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|furnace}} {{BlockSprite|blast furnace}} {{BlockSprite|smoker}} A [[furnace]], a [[blast furnace]] or a [[smoker]] lighting up or turning off. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|oak leaves}} {{BlockSprite|scaffolding}} The distance of [[leaves]] or a [[scaffolding]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|scaffolding}} The bottom [[block state]] of a [[scaffolding]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|brewing-stand}} A [[potion]] being moved in or out of a [[brewing stand]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|lectern}} [[Book and quill]] or [[written book]] being moved in or out of a [[lectern]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|chest}} {{BlockSprite|trapped-chest}} {{BlockSprite|barrel}} {{BlockSprite|shulker-box}} An item being moved in or out of a [[chest]], [[trapped chest]], [[barrel]], or [[shulker box]]. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|note-block}} The note of a [[note block]] being changed. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|note-block}} A [[note block]] being left-clicked in [[Survival]] mode. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|note-block}} The instrument [[block state]] of a [[note block]] changing. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|jukebox}} A [[music disc]] being inserted to or removed from a [[jukebox]] by [[player]], [[hopper]], or [[minecart with hopper]]. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|redstone-repeater}} A [[redstone repeater]] locking or unlocking. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|redstone-repeater}} The delay of a [[redstone repeater]] being changed. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|redstone-repeater}} {{BlockSprite|redstone-comparator}} {{BlockSprite|observer}} {{BlockSprite|note block}} {{BlockSprite|lectern}} {{BlockSprite|lightning rod}} {{BlockSprite|activator rail}} {{BlockSprite|powered rail}} {{BlockSprite|sculk sensor}} {{BlockSprite|calibrated sculk sensor}} {{BlockSprite|tripwire}} {{BlockSprite|tripwire hook}} A [[redstone repeater]], a [[redstone comparator]], an observer, a [[note block]], a [[lectern]], a [[lightning rod]], an [[activator rail]], a [[powered rail]], a [[sculk sensor]]When deactivated, the sculk sensor's and the calibrated sculk sensor's "sculk_sensor_phase" block stage is converted from "active"->"cooldown"->"inactive". This means that a deactivating sculk sensor actually triggers an observer twice in a row., a [[calibrated sculk sensor]], a [[tripwire]], or a [[tripwire hook]] activating or deactivating. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|tripwire}} {{BlockSprite|tripwire hook}} A [[tripwire]] or a [[tripwire hook]] attaching or detaching. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|tripwire}} The disarmed{{only|java|short=1}} or disarmed_bit{{only|bedrock|short=1}} [[block state]] of a [[tripwire]] changing.The disarmed{{only|java|short=1}} or disarmed_bit{{only|bedrock|short=1}} block state cannot change without also detaching the tripwire, so this event cannot happen in isolation. +| {{tc|N/A}} +| {{tc|N/A}} +|- +| {{BlockSprite|sculk shrieker}} [[Sculk shrieker]] starting shrieking. +| {{tc|No}}{{IN|bedrock}}, observers detect when a sculk shrieker stops shrieking, but not when it starts shrieking. +| {{tc|Yes}} +|- +| {{BlockSprite|sculk shrieker}} [[Sculk shrieker]] stopping shrieking. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sculk catalyst}} [[Sculk catalyst]] blooming or unblooming. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dragon-head}} {{BlockSprite|piglin-head}} A [[dragon head]] or a [[piglin head]] activating or deactivating. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|conduit}} A [[conduit]] activating. +| {{tc|N/A}} +| {{tc|N/A}} +|- +| {{BlockSprite|conduit}} A [[conduit]] deactivating. +| {{tc|No}} +| {{tc|No}} +|- +| {{ItemSprite|item-frame}} An [[item frame]] being placed or an item being added to, rotated in or removed from an item frame. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|end-gateway}} Something being teleported by an [[end gateway]]. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|flower-pot}} An item being inserted to or removed from a [[flower pot]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|all walls}} {{BlockSprite|fences}} {{BlockSprite|iron-bars}} {{BlockSprite|stained glass panes}} {{BlockSprite|stairs}} {{BlockSprite|redstone-dust}} {{BlockSprite|tripwire}} {{BlockSprite|vines}} {{BlockSprite|mushroom blocks}} {{BlockSprite|mushroom stem}} {{BlockSprite|fire}} {{BlockSprite|rail}} {{BlockSprite|powered rail}} {{BlockSprite|detector rail}} {{BlockSprite|activator rail}} {{BlockSprite|glow lichen}} {{BlockSprite|sculk vein}} {{BlockSprite|pointed dripstone}} {{BlockSprite|chorus plant}} The shape or rotation of [[wall]]s, [[fence]]s, [[iron bars]], [[glass pane]]s, [[stairs]], [[tripwire]], [[redstone]], [[vines]], [[mushroom block]]s, [[mushroom stem]], [[fire]], all type of [[rail]]s, [[glow lichen]], [[sculk vein]], [[pointed dripstone]], or [[Chorus Plant (block)|chorus plant]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|all walls}} The top [[block state]] of the [[wall]]s changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|melon}} {{BlockSprite|pumpkin}} A [[melon]]/[[pumpkin]] created from a melon stem/pumpkin stem. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|attached melon stem}} {{BlockSprite|attached pumpkin stem}} The [[stem]] of a [[melon]] or [[pumpkin]] attaching or detaching. +| {{tc|Yes}}{{IN|bedrock}}, placing a pumpkin or melon next to a corresponding stem does not cause the stem to attach. +| {{tc|Yes}} +|- +| {{BlockSprite|kelp plant}} {{BlockSprite|weeping vines plant}} {{BlockSprite|twisting vines plant}} {{BlockSprite|cave vines plant}} [[Kelp]]/[[weeping vines]]/[[twisting vines]]/[[cave vines]] turning into a [[kelp]]/[[weeping vines]]/[[twisting vines]]/[[cave vines]] plant or vice versa. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|lit cave vines}} {{BlockSprite|lit cave vines plant}} The berries [[block state]] of the [[cave vines]] (plant) changing. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|campfire}} {{BlockSprite|soul-campfire}} A [[campfire]] being lit or extinguished. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|campfire}} {{BlockSprite|soul-campfire}} [[Food]] being cooked or popping out of a campfire. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|campfire}} {{BlockSprite|soul-campfire}} A [[hay bale]] being placed or removed below a campfire. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|respawn anchor}} [[Glowstone]] being added into a [[respawn anchor]]. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|respawn anchor}} A [[respawn anchor]] being used. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|lodestone}} A [[lodestone]] being used. +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|block of copper}} {{BlockSprite|cut copper}} {{BlockSprite|cut copper slab}} {{BlockSprite|cut copper stairs}} Oxidation level of unwaxed [[block of copper]] or [[cut copper]] block, [[slab]] or [[stairs]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|block of copper}} {{BlockSprite|cut copper}} {{BlockSprite|cut copper slab}} {{BlockSprite|cut copper stairs}} A [[block of copper]] or [[cut copper]] block, [[slab]] or [[stairs]] being waxed or unwaxed. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|tall grass}} {{BlockSprite|large fern}} {{BlockSprite|tall seagrass}} [[Grass]]/[[fern]]/[[seagrass]] turning into [[tall grass]]/[[large fern]]/[[Seagrass|tall seagrass]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|cactus}} {{BlockSprite|sugar cane}} {{BlockSprite|bamboo}} {{BlockSprite|bamboo shoot}} {{BlockSprite|vines}} {{BlockSprite|weeping vines}} {{BlockSprite|twisting vines}} {{BlockSprite|kelp}} {{BlockSprite|cave vines}} {{BlockSprite|pointed dripstone}} {{BlockSprite|chorus flower}} [[Cactus]], [[sugar cane]], [[bamboo]], [[bamboo shoot]], [[vines]], [[weeping vines]], [[twisting vines]], [[kelp]], [[cave vines]], [[pointed dripstone]] or [[chorus flower]] growing. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|chorus plant}} [[Chorus flower]] growing or leaving a [[chorus plant]] behind and causing a block update to that. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|budding amethyst}} An [[amethyst cluster]] growing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bamboo shoot}} A [[bamboo shoot]] turning into [[bamboo]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bamboo}} The leaves [[block state]] of [[bamboo]] changing. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|mushrooms}} [[Mushroom]] spreading. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|flowers}} 1-block-tall [[flower]]s spreading after [[bone meal]] is used on one.{{only|BE}} +| {{tc|No}} +| {{tc|N/A}} +|- +| {{BlockSprite|glow lichen}} [[Glow lichen]] spreading after [[bone meal]] is used on one. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|moss block}} [[Moss block]]s spreading after [[bone meal]] is used on one. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|big dripleaf}} A [[big dripleaf]] increasing or decreasing its tilt. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|big dripleaf stem}} A [[big dripleaf]] turning into a big dripleaf stem. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|big dripleaf}} A [[big dripleaf]] growing after [[bone meal]] is used on it. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|small dripleaf}} A [[small dripleaf]] turning into a [[big dripleaf]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|hanging roots}} [[Hanging roots]] being created underneath [[rooted dirt]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|hanging mangrove propagule}} A hanging [[mangrove propagule]] being created underneath [[mangrove leaves]] after [[bone meal]] is used on it. +| {{tc|No}} +| {{tc|Yes}} +|- +| {{BlockSprite|sea pickle}} The number of [[sea pickle]](s) changing after [[bone meal]] is used on a [[coral block]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sea pickle}} A [[sea pickle]] being created after [[bone meal]] is used on a [[coral block]].{{only|Java}} +| {{tc|N/A}}{{IN|bedrock}}, using bone meal on a coral block does not create sea pickles, due to {{bug|MCPE-171383}}. +| {{tc|Yes}} +|- +| {{BlockSprite|pink petals}} Using [[bone meal]] on [[pink petals]] that do not already have 4 petals. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{EnvSprite|tree}} A [[sapling]] or a [[propagule]] turning into a [[tree]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{EnvSprite|huge mushroom}} A [[mushroom]] turning into a [[huge mushroom]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{EnvSprite|azalea tree}} An [[azalea]] turning into a [[azalea tree]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{EnvSprite|huge fungus}} A [[fungi]] turning into a [[huge fungi]] after [[bone meal]] is used on it. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|dirt}} A [[grass block]] turning into [[dirt]] when a [[sapling]] grows into a tree on that [[grass block]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|podzol}} A [[grass block]]/[[dirt]] turning into [[podzol]]Both under the sapling and the area around the sapling. when a 2×2 [[spruce sapling]] grows into a tree on that grass block/dirt. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|rooted dirt}} A [[grass block]]/[[dirt]] or any other blocks turning into [[rooted dirt]] by when an [[azalea]] or a [[flowering azalea]] grows on that grass block/dirt. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|muddy mangrove roots}} [[Mud]] turning into [[muddy mangrove roots]] when a [[mangrove tree]] grows. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sculk}} A block that has sculk_replaceable tag turning into [[sculk]] by [[sculk catalyst]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sculk vein}} A [[sculk vein]]/sculk veins being created by sculk catalyst. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sculk vein}} The shape of sculk vein(s) changing by sculk catalyst. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sculk sensor}} {{BlockSprite|sculk shrieker}} A [[sculk sensor]] or a [[sculk shrieker]] being created by sculk catalyst. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bell}} A [[bell]] ringing. +| {{tc|Yes}} +| {{tc|No}} +|- +| {{BlockSprite|bee nest}} {{BlockSprite|beehive}} A [[bee]] leaving a [[bee nest]] or a [[beehive]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|bee nest}} {{BlockSprite|beehive}} A [[bee]] entering a [[bee nest]] or a [[beehive]] (thus increasing the honey level). +| {{tc|No}} +| {{tc|No}} +|- +| {{BlockSprite|bee nest}} {{BlockSprite|beehive}} The [[honey]] being collected from a bee nest or a beehive using [[shears]] or a [[glass bottle]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|candle}} {{BlockSprite|candles}} A (dyed) [[candle]] being added into a (dyed) candle. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockLink|id=candle-cake}} A candle being added into a [[cake]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|candle}} {{BlockSprite|candles}} {{BlockLink|id=candle-cake}} A candle, [[dyed candle]], or candle cake being lit or extinguished. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|mud}} [[Dirt]]/[[coarse dirt]]/[[rooted dirt]] turning into [[mud]] through the use of a [[water bottle]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|clay}} [[Mud]] turning into [[clay]] through the use of [[pointed dripstone]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|chiseled bookshelf}} A [[book]] being added or removed from a [[chiseled bookshelf]] by [[player]], [[hopper]], [[minecart with hopper]], or [[dropper]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|suspicious sand}} {{BlockSprite|suspicious gravel}} A [[suspicious sand]] or [[suspicious gravel]] becoming less dusted as the player uses a [[brush]], or more dusted if the player stops using a brush. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| {{BlockSprite|sand}} {{BlockSprite|gravel}} A suspicious block turning into [[sand]] or [[gravel]]. +| {{tc|Yes}} +| {{tc|Yes}} +|- +| All other [[block]]/[[block state]] changes. +| {{tc|Yes}} +| {{tc|Yes}} +|} + +=== Note blocks === +The observer can be placed under [[note block]]s to produce bass drum sounds. + +== Sounds == +{{Edition|Java}}: +{{Sound table/Block/Stone/JE}} +{{Edition|Bedrock}}: +{{Sound table/Block/Metal/BE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Observer +|spritetype=block +|nameid=observer +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Observer +|spritetype=block +|nameid=observer +|id=251 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +{{yt|lzMD0Wt0N7I}} + +== History == +{{HistoryTable +|{{HistoryLine||November 24, 2012|link= https://youtube.com/watch?v=YG9RNyRhIow?t=5m42s|When announcing the upcoming 1.5 [[Redstone Update]], [[Jeb]] mentions that changes to redstone logic may break existing BUD functionality, and therefore that block update detection may need to be implemented into the game in a more permanent, intentional form, rather than as a behavioral quirk.}} +|{{HistoryLine||May 2, 2016|link=none|[[Jeb]] tweeted that [[Daniel Wustenhoff]] is a working on a [[BUD]] block.{{tweet|jeb|727043609552367616|Hype train! @darngeek is working on a device that acts as a proper BUD block in MC:PE (PC eventually), currently called "Observer"|May 2, 2016}} +|[[File:Observer (front texture) pBE20160502.png|32px]] [[Tommaso Checchi]] tweeted his "rejected graphics" for the observer [[block]].{{tweet|tomcc|727044087522713600|Here's my rejected graphics for the Observer, because @darngeek has no artistic sensibility|May 2, 2016}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:Observer JE1.png|32px]] Added observers. +|Note: the "arrow" texture on the top/bottom of observers is pointing the wrong direction (toward the input, rather than the output). +|Observers act as a [[block update detector]]. +|Observers emit pulses that last 2 [[game tick]]s (1 [[redstone tick]]) and have a signal strength of 1. +|Observers can power [[block]]s (like a [[redstone repeater]]). +|Observers have no delay between detecting a block update and emitting a pulse, meaning they are instant. +|Observers are placed with the observing, or input, side facing the [[player]].}} +|{{HistoryLine|||dev=16w41a|Observers now emit 4 [[game tick]] (2 [[redstone tick]]s) pulses.{{bug|MC-107410}} +|The signal strength of observers has now been changed to 15.{{bug|MC-107783}}{{bug|MCPE-17439}} +|Observers *appear* to no longer strongly power [[block]]s, and now emit only activation power, like a [[block of redstone]] (and this may be the intended behavior for this snapshot). However, in reality, they still strongly power blocks, but the blocks adjacent to those blocks aren't given block updates, causing buggy behavior.{{bug|MC-108696}} +|Observers are now placed with the output facing the player.{{bug|MC-107934}}{{bug|MCPE-17321}} +|A bug where observers would redirect [[redstone dust]] from all 4 directions has now been fixed.{{bug|MC-107795}} (They are supposed to redirect dust only from their output side.)}} +|{{HistoryLine|||dev=16w42a|The developers have attempted to make observers no longer detect [[block]] updates happening to [[air]] blocks, in order to make observer behavior more predictable.{{bug|MC-107730}} In the process, they have broken [[redstone]] mechanics a bit, so that the block update bug from the previous snapshot now affects [[redstone repeater]]s and [[redstone comparator]]s, too.{{bug|MC-108897}}}} +|{{HistoryLine|||dev=16w43a|[[File:Observer JE2.png|32px]] The model of observers has now been changed. The rotation of the "arrow" texture has now been fixed so it points in the correct direction. +|General [[redstone]] mechanics for observers now work as they did before [[16w42a]], with the exception of the change named below. +|Observers now output strong power like in 16w39a, except that they, as well as [[redstone repeater]]s and [[redstone comparator]]s, no longer provide block updates to transparent [[block]]s or [[air]].}} +|{{HistoryLine|||dev=16w44a|The observer [[block]] update changes relating to [[redstone]] from [[16w42a]] and [[16w43a]] have now been fully reverted. +|The behavior of observers has now been overhauled/redefined. Observers have now been changed from a block update detector to a block state change detector. +|Observers have now been changed to detect when the block it was observing changed, its basic block state changed, or the block was placed/destroyed. (Note that it does ''not'' detect changes in the extended block state, e.g. changes that are not saved when the world is unloaded, such as the shape of a fence, or whether or not a repeater is locked.) This change has now made observer behavior much more predictable, as unexpected/invisible [[block]] updates would no longer trigger observers.{{bug|MC-107760}} +|Observers have now been changed to emit a 2 [[game tick]] (1 [[redstone tick]]) pulse when activated.{{bug|MC-108697}} +|Observers no longer output power instantly.{{bug|MC-107623}}}} +|{{HistoryLine|||dev=pre1|[[File:Observer JE3.png|32px]] The front and top texture of observers have now been changed. +|The [[redstone]] output side of observers now blinks red when it outputs power.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 218. +|Due to [[1.13/Flattening|''The Flattening'']], observers can now detect all block state changes, e.g. the changes in the shape of [[fence]]s and [[redstone dust]].}} +|{{HistoryLine|||dev=pre4|Observers no longer produce a pulse when placed by hand.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Observer JE4 BE3.png|32px]] [[File:Observer (back) JE1 BE1.gif|32px]] The textures of observers has now been changed.}} +|{{HistoryLine||1.16|dev=20w10a|Observers can now support [[ladder]]s and [[tripwire hook]]s.{{bug|MC-146824}}}} +|{{HistoryLine|||dev=20w14a|Observers now correctly detect when the status of the fence changes.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Observer (back) JE2.gif|32px]] The back texture of activated observers has been changed.}} +|{{HistoryLine||1.17|dev=21w13a|Observers now correctly detect when a [[grass block]] changes to [[dirt]] if a tree grows on top.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Observer BE1.png|32px]] Added observer blocks.}} +|{{HistoryLine||v0.15.3|Observers are now placed like a [[piston]] and not a [[log]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Observer BE2.png|32px]] The front and top texture of observers have now been changed. +|Observer blocks can now detect many more [[block]] changes. +|The strength of the redstone pulse outputted by observer blocks has now been increased. +|Observers no longer pulse twice when observing a retracting [[piston]]. +|Opening and closing the [[command block]] screen no longer activates an observer block.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Observer JE4 BE3.png|32px]] The textures of observers has now been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Observers no longer emit a pulse when they are first placed.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.55|Observers no longer get stuck in an active state when moved by [[pistons]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.23|Now uses the minecraft:facing_direction [[block state]] instead of facing_direction.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Observer JE3.png|32px]] Added observers.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Observers now register changes to [[item frame]]s and [[flower pot]]s.}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|The red light on the back side of the observer is now lit when the observer is activated.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Observer JE4 BE3.png|32px]] The textures of observers has now been changed.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Observer BE1.png|32px]] Added observers.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The current observer texture was created because [[Jeb]] kept confusing the front with the back. He said it was inspired by the "rejected texture" created by Tommaso Checchi.{{tweet|tomcc|727044087522713600|Here's my rejected graphics for the Observer, because @darngeek has no artistic sensibility|May 2, 2016}}{{tweet|jeb_|795625080067866624|I kept confusing myself which side was front and back, so here's something inspired by the works of @_tomcc http://i.imgur.com/IK2d8m2.png}} + +== Gallery == +=== Screenshots === + +Jeb Observer.png|Development image of an observer from Jeb. +Frowny Observers.png|The first image released of the new observer texture for ''Java Edition''. + + +== See also == +* [[Tutorials/Block update detector]] +* [[Redstone Comparator]] + +== References == +{{Reflist}} +{{notelist|n}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-observer Block of the Week: Observer] – Minecraft.net on November 10, 2017 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] + +[[de:Beobachter]] +[[es:Observador]] +[[fr:Observateur]] +[[it:Osservatore]] +[[ja:オブザーバー]] +[[ko:관측기]] +[[nl:Observeerder]] +[[pl:Detektor]] +[[pt:Observador]] +[[ru:Наблюдатель]] +[[uk:Спостерігач]] +[[zh:侦测器]] diff --git a/wiki_backup/Ominous Trial Key.txt b/wiki_backup/Ominous Trial Key.txt new file mode 100644 index 0000000..d2b2736 --- /dev/null +++ b/wiki_backup/Ominous Trial Key.txt @@ -0,0 +1,82 @@ +{{distinguish|Trial Key|Key (April Fools' joke)}} +{{Infobox item +| renewable = Yes +| stackable = Yes (64) +}} +An '''ominous trial key''' is a variant of the [[trial key]]. It can be obtained from an [[ominous trial spawner]]. It is used to unlock an [[ominous vault]]. + +== Obtaining == +=== Generated loot === +{{LootChestItem|ominous-trial-key}} + +== Usage == +{{control|Using}} an ominous trial key on an [[ominous vault]] unlocks it, causing it to eject items and the ominous trial key to be consumed. Vaults can only be unlocked once per player, unless there's more than 128 players open it, which cause the first player on the list being forgotten after every subsequent players open it. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Ominous Trial Key +|spritetype=item +|nameid=ominous_trial_key +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Ominous Trial Key +|spritetype=item +|nameid=ominous_trial_key +|id=721 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Revaulting}} + +== Advancements == +{{load advancements|Revaulting}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Ominous Trial Key JE1 BE1.png|32px]] Added ominous trial keys.}} +|{{HistoryLine||1.21|dev=24w18a|Ominous trial keys are now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Ominous Trial Key JE1 BE1.png|32px]] Added ominous trial keys.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Ominous trial keys are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == + +Ominous Key Reveal.png|Render of an ominous trial key on a teal background.{{Mcnet|introducing-mace-and-ominous-events|Introducing the mace and ominous events|March 27, 2024|Cristina Anderca}} + + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|utilities}} + +[[Category:Renewable resources]] + +[[de:Unheilvoller Prüfungsschlüssel]] +[[es:Llave de desafío ominosa]] +[[fr:Clé des épreuves funeste]] +[[ja:不吉な試練の鍵]] +[[pt:Chave sombria do desafio]] +[[ru:Зловещий ключ испытаний]] +[[uk:Зловісний ключ випробувань]] +[[zh:试炼钥匙]] diff --git a/wiki_backup/Ominous Vault.txt b/wiki_backup/Ominous Vault.txt new file mode 100644 index 0000000..c0bbc7b --- /dev/null +++ b/wiki_backup/Ominous Vault.txt @@ -0,0 +1,127 @@ +{{About|the ominous variant|the normal variant|Vault}} +{{Infobox block +| 1-1 = Ominous Vault (Active).png +| group1 = Active +| 2-1 = Ominous Vault (Unlocking).png +| group2 = Unlocking +| 3-1 = Ominous Vault (Ejecting).png +| group3 = Ejecting +| 4-1 = Ominous Vault (Inactive).png +| group4 = Inactive +| invimage = ---- +| renewable = No +| stackable = Yes (64) +| tool = None +| light = Yes
Active or ejecting: 12
Inactive: 6 +| transparent = Partial +| flammable = No +| lavasusceptible = No +}} +An '''ominous vault''' is a variant of the [[vault]] found in [[trial chambers]]. It dispenses valuable loot when unlocked using an [[ominous trial key]]. + +== Obtaining == +Ominous vaults cannot be obtained as items in [[Survival]], even with [[Silk Touch]], and cannot be moved with a [[piston]]. + +It cannot be obtained via the [[Creative inventory]] or by using [[pick block]], because it is technically a [[block state]] of the vault, not a separate block.{{bug|MC-270095||Ominous vaults are not available in the Creative inventory|WAI}} It can be obtained only by using [[commands]], such as: + +{{edition|java}}: +* {{cmd|give @s minecraft:vault[block_state{{=}}{ominous:"true"},block_entity_data{{=}}{id:"minecraft:vault",config:{key_item:{count:1,id:"minecraft:ominous_trial_key"},loot_table:"minecraft:chests/trial_chambers/reward_ominous"}}]}} +* {{cmd|setblock x y z minecraft:vault[ominous{{=}}true]{config:{key_item:{count:1,id:"minecraft:ominous_trial_key"},loot_table:"minecraft:chests/trial_chambers/reward_ominous"}}}} + +{{edition|bedrock}}: +* {{cmd|setblock x y z vault ["ominous"{{=}}true]}} +:: This command does not affect the loot table nor the key item, making it so that a normal trial key can unlock the ominous vault as if it was a normal vault. This is a bug, and can be seen on the bug tracker. + +=== Breaking === +An ominous vault can be broken but it does not drop itself as an item and takes a long time to break. + +Due to their high blast resistance, ominous vaults are immune to [[explosion]]s, but can still be destroyed by the [[ender dragon]], the [[wither]]'s block-breaking attack and [[Wither#Wither Skull|blue wither skulls]]. + +{{breaking row|Ominous Vault|None|drop=0|horizontal=1}} + +=== Natural generation === +[[File:VaultrenderO2.png|thumb|200px|An ominous vault, as it appears in [[trial chambers]].]] +Ominous vaults can be found throughout [[trial chambers]]. Unlike [[ominous trial spawner]]s, ominous vaults don't replace normal vaults when a player with the [[Trial Omen]] effect is nearby. + +An ominous vault can be distinguished from a normal vault by its texture and location in harder to find places. An ominous vault is always surrounded by an altar-like structure that contains [[red candle]]s and [[red glazed terracotta]]. + +== Usage == +A [[player]] can unlock an ominous vault using an [[ominous trial key]]. Each player can unlock each ominous vault only once, although after the 129th players open the same vault, the first player in the list is forgotten and can open it again. + +=== Loot === +The ominous vault ejects 2 to 5 stacks of loot, like the [[vault]], but the ominous vault's loot is significantly better. + +The ominous vault ejects a combination of loot from three different loot tables. The following information describes the loot ejected for a single [[player]] when a single [[ominous trial key]] is {{control|used}}. +* Common loot +** Every ominous vault gives between one and three sets of common loot, corresponding the 3rd and 6th columns below. +** An ominous vault that does not give rare loot gives an additional set of common loot, making it possible to get 4 sets of common loot. +* Rare loot +** Every ominous vault has an 80% chance to include a set of rare loot. +** The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place. +* Unique loot +** Every ominous vault has a 75% chance to also include one set of unique loot. +** This loot, and the 25% chance for each ominous vault to not have this loot, corresponds with the 4th and 7th columns below. + +{{LootChest|trial-chambers-reward-ominous}} + +== Sounds == +=== Generic === +{{Sound table/Block/Vault/JE}} +=== Unique === +{{:Vault/Sounds|an ominous vault}} + +== Data values == +{{Main|Vault#Data values}} +The ominous vault is technically a [[block state]] of the vault. Therefore, it has the same data value structure. + +== Achievements == +{{Load achievements|Revaulting}} + +== Advancements == +{{load advancements|Revaulting}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Ominous Vault (active) JE1 BE1.png|32px]] [[File:Ominous Vault (unlocking) JE1 BE1.png|32px]] [[File:Ominous Vault (ejecting) JE1 BE1.png|32px]] [[File:Ominous Vault (inactive) JE1 BE1.png|32px]] Added ominous vaults.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Ominous Vault (active) JE2 BE2.png|32px]] [[File:Ominous Vault (unlocking) JE2 BE2.png|32px]] [[File:Ominous Vault (ejecting) JE2 BE2.png|32px]] [[File:Ominous Vault (inactive) JE2 BE2.png|32px]] Updated textures to fix inconsistencies across all states.}} +|{{HistoryLine||1.21|dev=24w18a|Ominous vaults are now available without using the "Update 1.21" experimental data pack. +|Increased the chance of obtaining mace enchantments. +|Ominous vaults can now eject the new "[[Creator]]" music disc.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Ominous Vault (active) JE1 BE1.png|32px]] [[File:Ominous Vault (unlocking) JE1 BE1.png|32px]] [[File:Ominous Vault (ejecting) JE1 BE1.png|32px]] [[File:Ominous Vault (inactive) JE1 BE1.png|32px]] Added ominous vaults.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Ominous vaults are now available without using the "Update 1.21" experimental toggle.|[[File:Ominous Vault (active) JE2 BE2.png|32px]] [[File:Ominous Vault (unlocking) JE2 BE2.png|32px]] [[File:Ominous Vault (ejecting) JE2 BE2.png|32px]] [[File:Ominous Vault (inactive) JE2 BE2.png|32px]] Updated textures to fix inconsistencies across all states.}} +|{{HistoryLine|||dev=Preview 1.21.0.24|Ominous vaults can now eject the new "[[Creator]]" music disc.}} +|{{HistoryLine||1.21.2|The probability of loot in ominous vaults has been changed to match ''Java Edition''.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Ominous Tweet Image.jpeg|A naturally spawning ominous vault.{{tweet|minecraft|1773021151205245321|Ominous Trials are now available on Java Snapshot! 🔑 Drink an ominous bottle to gain the Bad Omen effect 🔑 Head to a village for a Raid Omen and start a pillager raid OR enter a trial chamber to trigger a Trial Omen effect 🔑 Trial Omen effect will spew out tougher mobs with better gear, potions, and projectiles 🔑 Earn the ominous trial key to unlock an ominous vault Read more about the update (coming soon to Beta/Preview): https://minecraft.net/en-us/article/introducing-mace-and-ominous-events|March 27, 2024}} +File:Ominous Vault looted.png|[[Ari]] walking away from a looted ominous vault. +File:Noor opens an ominous vault.jpg|"[[Noor]] is about to open an Ominous Vault with an Ominous Trial Key in Trial Chambers."https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-5 + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Unheilvoller Tresor]] +[[es:Arca ominosa]] +[[fr:Coffre-fort funeste]] +[[ja:不吉な宝物庫]] +[[pt:Cofre sombrio]] +[[ru:Зловещее хранилище]] +[[uk:Зловісне сховище]] diff --git a/wiki_backup/Ominous trial.txt b/wiki_backup/Ominous trial.txt new file mode 100644 index 0000000..d1cd226 --- /dev/null +++ b/wiki_backup/Ominous trial.txt @@ -0,0 +1,86 @@ +{{distinguish|Ominous Trial Spawner|Trial Omen}} +{{for|other uses|Ominous}} +[[File:Ominous Trial.png|thumb|[[Trial chambers]] during an ominous trial]] + +An '''ominous trial''' is an [[ominous event]] in which [[trial chambers]] become more challenging.{{Mcnet|introducing-mace-and-ominous-events|Introducing the mace and ominous events|March 27, 2024|Cristina Anderca}} + +== Behavior == +=== Initiation === +When a player with [[Bad Omen]] is '''seen''' by a (non-ominous) [[trial spawner]], the player's Bad Omen is replaced with [[Trial Omen]]. The duration of the Trial Omen is always 15 minutes multiplied by the level of Bad Omen, regardless of the remaining duration on the Bad Omen effect.{{Verify|type=current|If a player has Trial Omen with an hour remaining and Bad Omen I, and the Bad Omen is converted to Trial Omen, the player ends up having less duration of Trial Omen than they started with?}} + +When a trial spawner sees a player with Trial Omen, it becomes [[Ominous Trial Spawner|ominous]]. The spawner that initially replaced the player's Bad Omen with Trial Omen also becomes ominous when it sees the player.{{Info needed|Does spawner conversion happen on the same game tick as Bad Omen to Trial Omen conversion}}. + +=== Time and place === +The ominous trial is controlled by the ominous trial spawners. The challenge is provided by the mobs and projectiles spawned by the spawners (more info in {{Slink||Challenge}}). Therefore, the ominous trial is located where the ominous trial spawners are, and the duration of the trial is the duration of time that the spawners are both active and ominous. Non-ominous trial spawners also become part of the trial if a player with Bad Omen or Trial Omen is nearby, since the spawners become active and ominous when they see the player. + +In summary, an ominous trial +* Lasts as long as either: +** There are active ominous trial spawners in the location. +** There is a player with Trial Omen and there are trial spawners in the location. +* Takes place in: +** Any location where there are active ominous trial spawners nearby. + +=== Spawner conversion === +{{Main|Trial Spawner#Usage}} +When an active trial spawner becomes ominous, it despawns its current mobs and resets its total mobs spawned counter.{{Info needed|What is the name of this in the game's code?}} The inactive trial spawner becomes ominous, is skipped if it was not previously ominous before going on cooldown, then becomes ominous. + +The Trial Omen effect is not removed upon a trial spawner becoming ominous. Therefore, the ominous trial lasts until the effect runs out or is cleared. + +=== Challenge === +{{Main|Ominous Trial Spawner#Usage}} +An [[ominous trial spawner]] randomly spawns projectiles in the air around it, and usually spawns more powerful mobs too. +* The mobs usually have armor if they can wear it ([[zombie]]s and [[skeleton]]s are usually armored). This armor always has a [[bolt armor trim]] using [[copper ingot|copper]] as the [[trim material]]. The armor is also more likely to be enchanted. Even if the player is on [[Easy]] difficulty, mobs could still spawn with armor. +* Ominous Trial Spawners with mobs that are unable to wear equipment spawn double the total mob count over the course of the challenge. These spawners also spawn an additional mob out at once during its challenge. +* The projectiles and [[lingering potion]]s spawn above players and mobs. + +=== Rewards === +{{Main|Ominous Trial Spawner#Loot}} +Like its non-ominous variant, an ominous trial spawner ejects loot when it has spawned the total amount of mobs it is able to spawn during a period of activity, and all of those mobs are all [[Health#Death|defeated]]. The ominous trial spawner uses a different loot table and gives much better loot than a non-ominous trial spawner would. The ominous trial spawner's loot table includes items such as [[ominous trial key]]s. This is currently the only method of obtaining ominous trial keys. + +{{Main|Ominous Vault#Loot}} +The ominous trial keys can then be used at any time to open [[ominous vault]]s. Each ominous vault can only be opened 1 time by each player. A player can open an ominous vault by {{control|using}} an ominous trial key on it. + +{{LootChest|trial-chambers-reward-ominous}} + +== Advancements == +{{load advancements|How Did We Get Here?}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added ominous trials.}} +|{{HistoryLine||1.21|dev=24w18a|Ominous trials are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Added ominous trials.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Ominous trials are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{issue list}} + +== Gallery == + +File:OminousTrials mobs 1280x720.jpg|Several strays spawning during an ominous trial +File:OminousTrials battle 2 1280x720.jpg|[[Makena]] fighting several bogged during an ominous trial +File:Noor's Ominous Trial.jpg|"[[Noor]] is fighting in Trial Chambers with Trial Omen effect."{{mcnet|minecraft-java-edition-1-20-5|Minecraft Java Edition 1.20.5|April 23, 2024}} +File:Noor's Reward.jpg|"Noor is standing on an Oxidized Copper stairway in Trial Chambers and looking at an Ominous Trial Key which has appeared on top of a Trial Spawner as a reward after a difficult fight." + + +== See also == +* [[Raid]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:Gameplay]] + +[[de:Unheilvolle Prüfung]] +[[es:Desafío ominoso]] +[[fr:Épreuve funeste]] +[[ja:不吉な試練]] +[[pt:Desafio sombrio]] +[[ru:Зловещее испытание]] +[[uk:Зловісне випробування]] diff --git a/wiki_backup/One More Day.txt b/wiki_backup/One More Day.txt new file mode 100644 index 0000000..c90c209 --- /dev/null +++ b/wiki_backup/One More Day.txt @@ -0,0 +1,118 @@ +{{Infobox music +|title = "One More Day" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 6 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 04:38 +|genre = Ambient +|prev = "[[Infinite Amethyst]]" +|next = "[[Music Disc otherside|otherside]]" +}} + +'''"One More Day"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]] and in [[Creative mode]]{{only|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Desert}} +| 10% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Meadow}} +| 14.29% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{Music disclaimer}} +[[File:One more day.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "One More Day" +| left_to_bloom.ogg +| music.game,
music.overworld.badlands,
music.overworld.desert,
music.overworld.forest,
music.overworld.lush_caves,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "One More Day" +| left_to_bloom.ogg +| music.game,
music.game.lush_caves,
music.game.meadow,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "One More Day". +|"One More Day" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"One More Day" no longer plays on the main menu. +|"One More Day" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"One More Day" can now play in [[badlands]] and [[desert]] biomes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "One More Day". The track has to be downloaded separately. +|"One More Day" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|"One More Day" no longer plays on the main menu.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"One More Day" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:One More Day]] diff --git a/wiki_backup/Oxygène.txt b/wiki_backup/Oxygène.txt new file mode 100644 index 0000000..11b2aca --- /dev/null +++ b/wiki_backup/Oxygène.txt @@ -0,0 +1,142 @@ +{{distinguish|Oxygen}} +{{Infobox music +|title = "Oxygène" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 9 +|author = [[C418]] +|date = March 4, 2011 +|length = 01:05 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/oxyg-ne Bandcamp] +|prev = "[[Minecraft (song)|Minecraft]]" +|next = "[[Équinoxe]]" +}} +{{Q|Accidental reference obviously.|C418|bandcamp.com}} + +'''"Oxygène"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Desert}} +| 10% +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}} +| 7.69% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Oxygene.ogg]] + +"Oxygène" is composed of a very short ambient piece consisting of distant, windy, chiptune-style synths and an echoed piano playing a mysterious musical flourish. + +The album version of "Oxygène" continues into "[[Équinoxe]]". + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Oxygène" +| oxygene.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.dripstone_caves,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Oxygène" +| nuance2.ogg +| music.game,
music.game.dripstone_caves,
music.game.grove,
music.game.jagged_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.oveworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Oxygène", as "nuance2.ogg"}} +|{{HistoryLine||v1.2.1|"nuance2" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"nuance2" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"nuance2" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nuance2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"nuance2" can now play in [[dripstone caves]], [[grove]]s, and [[jagged peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"nuance2" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"nuance2" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nuance2.ogg" was renamed to "oxygene.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Oxygène", as "nuance2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nuance2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Oxygène", as "nuance2.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Oxygène]] diff --git a/wiki_backup/Piglet.txt b/wiki_backup/Piglet.txt new file mode 100644 index 0000000..692982c --- /dev/null +++ b/wiki_backup/Piglet.txt @@ -0,0 +1,460 @@ +{{For}} +{{Infobox entity +| group = Adult +| group2 = Saddled +| group3 = Baby +| 1-1 = Pig.png +| 2-1 = Saddled Pig.png +| 3-1 = Baby Pig.png +| health = {{hp|10|mob=1}} +| invimage = Pig Spawn Egg +| behavior = Passive +| mobtype = [[Animal]] +| size = '''Adult:'''
Height: 0.9 blocks
Width: 0.9 blocks
+'''Baby:'''
Height: 0.45 blocks
Width: 0.45 blocks +| speed = 0.25 +| spawn = Grass with at least two block space above in most {{EnvLink|Overworld}} biomes. +| usableitems = {{drop|Item|Saddle}} +{{drop|Item|Carrot on a stick}} +{{drop|Item|Carrot}} +{{drop|Item|Potato}} +{{drop|Item|Beetroot}} +{{drop|Item|Lead}} +}} +A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Pigs are a source of [[porkchop]]s and can be ridden when equipped with a [[saddle]]. + +== Spawning == +{{IN|java}}, pigs spawn in groups of 4 above [[grass block]]s at a [[light level]] of 9 or more in any grassy [[Overworld]] biome except in [[snowy plains]], [[meadow]]s and [[wooded badlands]]. Individual pigs rarely may spawn on grass after world generation. + +{{IN|bedrock}}, pigs spawn in groups of 1 to 3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy plains, meadows and wooded [[badlands plateau]]s. Individuals regularly spawn on grass after world generation. + +5% of pigs spawn as babies. + +Pigs spawn in animal pens, stables, and butcher house backyards in [[village]]s. + +Pigs cannot spawn naturally with a saddle. + +== Drops == +=== Breeding === +{{xp|1|7}} orbs upon [[breeding]]. + +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}} +{{DropsTableFoot}} +* A {{ItemLink|saddle}} if saddled. +* {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]]. + +Killing a baby pig yields no [[item]]s nor [[experience]]. + +== Behavior == +Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed. + +Pigs follow players holding [[carrot]]s, [[potato]]es, [[beetroot]]s or [[carrots on sticks]] within a radius of six blocks. + +When a pig or baby pig is struck by [[lightning]], it transforms into a [[zombified piglin]] or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in [[Peaceful]] difficulty, the pig does not transform but takes normal damage from the strike. + +=== Riding === +{{main|Riding}} +[[File:Player on saddled pig in a minecart.png|thumb|left|If a player rides a saddled pig in a minecart, the minecart receives a speed boost.]] +[[File:Pigriding.png|thumb|left|A [[player]] riding a pig with a [[carrot on a stick]] and a [[saddle]].]] +It is possible to ride an adult pig by using a [[saddle]] on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a [[carrot on a stick]]. They start slow but accelerate to 5.20 blocks/s. Baby pigs cannot be saddled nor ridden. + +Pigs cannot float on water when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. {{control|use|text=Using}} the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed. + +A player can travel through a space 1 block high by riding a pig. +{{-}} + +=== Breeding === +{{main|Breeding}} +Pigs can be bred using [[carrot]]s, [[potato]]es or [[beetroot]]s. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. + +== Sounds == +{{Edition|Java}}:
+Pigs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Pig idle1.ogg +|sound2=Pig idle2.ogg +|sound3=Pig idle3.ogg +|subtitle=Pig oinks +|source=neutral +|description=Randomly +|id=entity.pig.ambient +|translationkey=subtitles.entity.pig.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Pig death.ogg +|subtitle=Pig dies +|source=neutral +|description=When a pig dies +|id=entity.pig.death +|translationkey=subtitles.entity.pig.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Pig idle1.ogg +|sound2=Pig idle2.ogg +|sound3=Pig idle3.ogg +|subtitle=Pig hurts +|source=neutral +|description=When a pig is damaged +|id=entity.pig.hurt +|translationkey=subtitles.entity.pig.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Saddle equip.ogg +|subtitle=Saddle equips +|source=neutral +|description=When a saddle is equipped to a pig +|id=entity.pig.saddle +|translationkey=subtitles.entity.pig.saddle +|volume=0.5 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Pig step1.ogg +|sound2=Pig step2.ogg +|sound3=Pig step3.ogg +|sound4=Pig step4.ogg +|sound5=Pig step5.ogg +|subtitle=Footsteps +|source=neutral +|description=While a pig is walking +|id=entity.pig.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Pig idle1.ogg +|sound2=Pig idle2.ogg +|sound3=Pig idle3.ogg +|source=neutral +|description=Randomly +|id=mob.pig.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|rowspan=2 +|sound=Pig death.ogg +|source=neutral +|description=When a pig dies +|id=mob.pig.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|source=neutral +|description=When a pig is converted to a zombified piglin by being struck by lightning +|id=mob.pig.death +|volume=2.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Pig idle1.ogg +|sound2=Pig idle2.ogg +|sound3=Pig idle3.ogg +|source=neutral +|description=When a pig is damaged +|id=mob.pig.say +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Saddle equip.ogg +|source=neutral +|description=When a saddle is equipped to a pig +|id=mob.horse.leather +|volume=0.5 +|pitch=1.0}} +| {{SoundLine +|sound=Pig boost1.wav +|sound2=Pig boost2.wav +|sound3=Pig boost3.wav +|sound4=Pig boost4.wav +|sound5=Pig boost5.wav +|source=neutral +|description=When a pig is boosted using a carrot on a stick +|id=mob.pig.boost +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Pig step1.ogg +|sound2=Pig step2.ogg +|sound3=Pig step3.ogg +|sound4=Pig step4.ogg +|sound5=Pig step5.ogg +|source=neutral +|description=While a pig is walking +|id=mob.pig.step +|volume=0.2 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{editions|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Pig +|spritetype=entity +|nameid=pig +|showentitytags=y +|entitytags=dismounts_underwater +|foot=1}} + +{{editions|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Pig +|spritetype=entity +|nameid=pig +|id=12 +|foot=1}} + +=== Entity data === +Pigs have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: + +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|When Pigs Fly;Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||August 20, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/%23minecraft.20090820.log|[[File:Creeper (pre-release).png|24px]] Showed [[creeper|failed pig model]]. [[Notch]] commented, "it looks creepier when animated ... haha, I'll keep it for [[Creeper|a creepy creature]]. =D".}} +|{{HistoryLine||August 22, 2009|link=https://web.archive.org/web/20190713211614/https://notch.tumblr.com/post/168543844/pigs|[[File:Pig (pre-release).png|48px]] Pigs teased on [[The Word of Notch]].}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Pig JE1.png|48px]] Added pigs. The eyes on their texture have been slightly changed.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Pigs now [[drop]] 0–2 [[brown mushroom]]s and award the [[player]] 10 [[score|points]] each when killed.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Pigs and other mobs no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|Pigs and other mobs now spawn naturally again.}} +|{{HistoryLine||20100211|Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.}} +|{{HistoryLine||20100219|Pigs now drop 0–2 [[raw porkchop]]s instead of mushrooms upon death.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100625-1917|[[File:Saddled Pig JE1.png|48px]] [[Saddle]]s have been added along with the ability to ride pigs.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|A sitting animation for riding pigs has been added.}} +|{{HistoryLine||v1.0.17|Pigs have been added to [[multiplayer]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|An [[achievement]] for riding a pig off a cliff has been added. +|Pigs struck by [[lightning]] now turn into [[zombie pigmen]].{{Tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}} +|Pigs that die from being set on [[fire]] now drop [[cooked porkchop]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces.{{Tweet|notch|109628703788646400|imgur.com/jYWW1?full|}}{{Reddit2|sub=r/Minecraft|id=k2gkw|cid=c2h02cp|text=I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
What I'm trying to say is that I think Notch should code more while he is drunk.|author=AgainstClint|date=September 2, 2011}}
{{Reddit2|sub=r/Minecraft|id=k2bo5|text=Pigs Need Snouts!|author=MinecraftAfterDark|date=September 2, 2011}} +|[[File:Saddled Pig JE2 BE1.png|48px]] The texture of saddled pigs has been changed. +|A new [[AI]] system has been added for passive [[mob]]s; they now run away when attacked.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pigs can be now be [[bred]] using [[wheat]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Baby Pig JE1 BE1.png|32px]] [[File:Baby Saddled Pig JE1 BE1.png|32px]] Added baby pigs. They may be ridden like adult pigs with a [[saddle]].}} +|{{HistoryLine||1.2.1|dev=12w06a|Before this update, all [[monster spawner]]s found in multiplayer had the pig [[model]] inside them instead of whatever [[mob]] they actually spawn, with the singular exception of the [[cave spider]].}} +|{{HistoryLine|||dev=12w07a|Pigs have a new AI.}} +|{{HistoryLine||1.2.4|It is no longer possible to ride baby pigs with [[saddle]]s. Right clicking with a saddle does nothing.}} +|{{HistoryLine||1.3.1|dev=12w25a|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}} +|{{HistoryLine||1.4.2|dev=12w36a|Pigs now drop saddles upon [[death]], only if saddled. +|Added [[carrot on a stick]] to direct saddled pigs. +|Pigs can now be [[bred]] only using [[carrot]]s, not [[wheat]], and follow [[player]]s who hold a carrot or a carrot on a stick.}} +|{{HistoryLine|||dev=12w37a|Pigs are now able to jump when ridden. +|Pigs now "eat" the carrot in a span of time shown by a [[durability]] bar of the [[carrot on a stick]]. +|It is no longer necessary to hold the carrot on a stick in the [[player]]'s hand while the pig is having the burst of speed.}} +|{{HistoryLine|||dev=12w38a|Pigs now have a new step [[sound]].}} +|{{HistoryLine||1.6.1|dev=13w16a|Pigs now display the mob [[health]] bar when riding.}} +|{{HistoryLine||1.8|dev=14w02a|Baby pigs' growth can now be accelerated using [[carrot]]s.}} +|{{HistoryLine||1.9|dev=15w31a|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}} +|{{HistoryLine|||dev=16w05b|The durability of a [[carrot on a stick]] is no longer reduced merely by riding a pig, only by using the speed boost.|Pigs can now step up 1 block when controlled by a player instead of jumping.|Pigs now rotate in sync with the player when holding a carrot on a stick.}} +|{{HistoryLine||1.10|dev=16w20a|Pigs no longer spawn in [[ice plains]].}} +|{{HistoryLine||1.11|dev=16w38a|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.{{bug|MC-92772|||Fixed}}}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs. +|[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}} +|{{HistoryLine||1.15|dev=19w37a|5% of pigs now spawn as babies.}} +|{{HistoryLine||1.16|dev=20w06a|A baby pig now becomes a baby [[zombified piglin]] after being hit by [[lightning]].}} +|{{HistoryLine|||dev=20w15a|Pigs can now be saddled by [[dispenser]]s.}} +|{{HistoryLine||1.20
(Experimental)|link=1.19.4|dev=1.19.4-pre1|Pigs now spawn in [[cherry grove]]s.{{bug|MC-260059}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs and baby pigs. +|Pigs currently cannot spawn naturally, unless the [[player]] hacks or edits the [[inventory]].}} +|{{HistoryLine||v0.2.1|Adult pigs now spawn naturally.}} +|{{HistoryLine||v0.6.0|Baby pigs now spawn naturally.}} +|{{HistoryLine||v0.8.0|dev=build 1|Pigs can now be [[bred]] using [[carrot]]s, [[potato]]es, or [[beetroot]]s. +|Pigs now have a new AI, so they avoid hazards.}} +|{{HistoryLine||v0.12.1|dev=?|Pigs now turn into [[zombie pigmen]] when struck by [[lightning]].}} +|{{HistoryLine|||dev=build 12|The chance of baby pigs spawning naturally or from a [[spawn egg]] has been reduced from 25% to 5%.}} +|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[jockey]]s now check for nearby pigs to mount prior to attacking the [[player]]. +|Pigs no longer spawn in [[snowy tundra]] biome and variants.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Saddled Pig JE2 BE1.png|48px]] Added pig riding, and a new "Boost" Interact button. +|Baby [[husk]]s can now ride pigs.}} +|{{HistoryLine||v0.16.0|dev=build 4|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||?|Pigs no longer have a 5% chance to spawn already in [[breeding]] mode.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs. +|[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pigs now spawn in [[village]] butcher houses, pens and stables.}} +|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Pigs no longer spawn in snowy taigas.}} +|{{HistoryLine|||dev=Release|Reverted the pig spawning change made in Preview 1.18.20.28.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Pig JE1.png|48px]] Added pigs.}} +|{{HistoryLine||xbox=TU5|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces. +|Pigs run away when attacked.}} +|{{HistoryLine||xbox=TU7|[[File:Baby Pig JE1 BE1.png|32px]] Added baby pigs. +|Pigs can now be bred using [[wheat]].}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2. +|[[File:Saddled Pig JE2 BE1.png|48px]] Added [[carrot on a stick]] to direct [[saddle]]d pigs. +|Pigs now drop [[saddle]]s when killed (if equipped with one). +|Baby pigs can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on that [[mob]] using its [[spawn egg]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby pig growth can now be accelerated using [[carrot]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}} +|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs.}} +}} + + +Original pig.jpg|The original pig model before it was made into a [[creeper]]. +Pigs old 2009.jpg|The old "cross-eyed" pig texture. +Beta 1.8 Dev Snouts.png|The first image of pigs with 3D snouts. +Pig Snout Suggestion.png|The image suggesting Notch add snouts to pigs. +Pig Snout Thanks.png|The image thanking Notch for adding snouts to pigs. +PigControl.png|First image of player-controlled pigs released by [[Nathan Adams]]. +Pig Riding 1.jpg|First image of pig riding in ''Bedrock Edition''. +Pig Riding 2.jpg|Second image of pig riding in ''Bedrock Edition''. +Pig Riding 3.jpg|Third image of pig riding in ''Bedrock Edition''. + + +== Issues == +{{issue list}} + +== Trivia == +*A pig appears as a DLC costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU) Mii Brawler] in the crossover fighting game ''Super Smash Bros. Ultimate''. + +== Gallery == +=== Renders === + +File:Baby Saddled Pig.png|alt=A baby pig with a saddle (this state cannot be seen in-game)|A baby pig with a saddle + + +=== Screenshots === + +Pig Death.png|A dying pig. +Minipig.png|A baby pig compared to an adult pig. Despite the baby pig's body size they have the same head size as an adult pig. +SaddledBabyPigAndParent.png|A [[saddle]]d baby pig next to its parent. Saddled baby pigs are available only via [[commands]]. +PigSaddleMinecart.png|A [[player]] riding pig while the pig is riding a [[minecart]]. +Pigs following beetroot holder.png|Pigs following the player. +PigNipples.png|An upside-down pig, revealing its feet and nipples. +Pig facing player.png|A pig facing the player. +Ravine with pigs in it.png|A [[ravine]] with three pigs in it. + + +=== Mojang images === + +File:Zuri Freefall.jpeg|A pig watching [[Zuri]] falling. + + +=== Textures === + +Pig (texture).png|Pig texture file. +Saddle (pig texture) JE1.png|Pig saddle texture file. +Pig (texture) JE3.png|[[Programmer Art]] texture. + + +=== Official artwork === + +File:Animals.png|Artwork of a pig alongside [[Steve]] and a [[sheep]]. +File:Steve Alex Pig.png|Steve and [[Alex]] with a pig. +File:Pig Artwork.png|Artwork of a pig looking up. +File:Pig Artwork 2.png|Ditto, but in bright lighting. +File:Pig Artwork 3.png|A different pig looking up. +File:Saddled Pig Artwork.png|Saddled pig artwork. +Pig Minecraft Instagram.jpg|Artwork of a pig. +File:Pig Sticker.gif|A pig as it appears on the banner for the [[The Wild Update|Wild Update]]. +File:Village and Pillage banner.png|A pig in promotional artwork for the [[Village & Pillage]] Update. +File:Caves & Cliffs cover art.png|A pig in promotional artwork for the first [[Caves & Cliffs]] update. +File:Wild key art.png|A pig in official artwork for [[The Wild Update]]. +File:Minecraft Education Edition Key Art.jpg|A pig in official artwork for the [[Education Edition]]. +File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs. +File:Akira slide.jpg|[[Alex]] sliding on a road on a [[pig]] in reference to a shot in the 1988 animated film ''Akira''.{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}} +File:Pig Animated Pixel Artwork.gif|Pixel art of a pig scampering about. +One more cave.jpeg|[[Efe]] chooses a path while riding a pig. + + +=== In other media === + +File:Jens at Telltale.jpg|A pig figure at [[Telltale Games]]. +File:Pig mii fighter costume.jpg|The pig Mii Brawler costume in ''[[Super Smash Bros. Ultimate]]''. +File:Pigtales.png|Pig sock puppets from the defunct Mojang website [[Pig Tales]]. +File:Croc Ad 3.jpg|[[Sunny]] riding a pig in an advertisement. +File:Croc Ad 4.jpg|Ditto. +File:Pig Mobestiary.jpg|The pig as seen in the [[Minecraft: Mobestiary|Mobestiary]] +File:LEGO Pig.png|Lego Minecraft pig minifigure. +File:LEGO Minecraft Micro-Mobs 2.jpg|Pig micromob (left) from [[Lego Minecraft]]. +File:Pig Riding JINX.jpg|Official T-shirt artwork "Pig Riding" featuring [[Steve]] and a pig. Made by JINX. +File:Pig Plush.jpg|Pig plush made by JINX. +File:Baby Pig Plush JINX.jpg|Baby pig plush made by JINX. +File:Rubber Ducks.jpeg|Rubber ducks of a pig, creeper, and Steve. +File:Pig Wheelchair Cover.jpg|An officially licensed pig wheelchair cover. +File:City Pig.png|A pig as it appears in the [[Texture Pack DLC|City texture pack]]. +File:Greek Pig.png|A pig as it appears in the [[Texture Pack DLC|Greek Mythology texture pack]]. +File:Skeleton Pig.png|The Skeleton Pig, featured in the [[Mash-up pack|Halloween Edition mash-up pack]] and [[Minecraft Mini-Series]]. +File:Pig TP.png|A pig as it appears in the [[Texture Pack DLC|Plastic texture pack]]. +File:Party Pig.png|Party Pig, a skin featured in the [[Skin pack|1st Birthday Skin Pack]]. +File:Pig Whisperer.png|Pig Whisperer, a skin dressed as a pig featured in the [[Skin pack|Builders and Biomes skin pack]]. +File:Pig Whisperer Alternate.png|Alternate design for the Pig Whisperer. +File:Minecraft Movie Pig Concept Art.jpg|Pig concept art for the [[Minecraft movie]]. +File:Dancing-piggies-video.mp4|A pig dancing with a [[Angry Birds|bad piggy]]. + + +== References == +{{reflist}} + +== External links == +*[[wikipedia:pig|Pig]] article on Wikipedia + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Animal mobs]] +[[Category:Transport]] + +[[cs:Prase]] +[[de:Schwein]] +[[es:Cerdo]] +[[fr:Cochon]] +[[hu:Malac]] +[[it:Maiale]] +[[ja:ブタ]] +[[ko:돼지]] +[[lzh:豕]] +[[nl:Varken]] +[[pl:Świnia]] +[[pt:Porco]] +[[ru:Свинья]] +[[th:หมู]] +[[uk:Свиня]] +[[zh:猪]] diff --git a/wiki_backup/Pillager Captain.txt b/wiki_backup/Pillager Captain.txt new file mode 100644 index 0000000..a746884 --- /dev/null +++ b/wiki_backup/Pillager Captain.txt @@ -0,0 +1,258 @@ +{{for||Captain}} +{{Infobox entity +| image = +Pillager with Ominous Banner.png|Pillager +Pillager with Ominous Banner BE.png|Pillager (BE) +Vindicator with Ominous Banner.png|Vindicator +Evoker with Ominous Banner.png|Evoker +Illusioner with Ominous Banner.png|Illusioner {{only|java|short=1}} + +| size = +* Height: 1.95 blocks +* Width: 0.6 blocks +| spawn = +* [[Patrol]]s +* [[Pillager outpost]]s +* [[Raid]]s +}} + +A '''raid captain'''{{fn|Known as '''raid captain''' {{in|java}} and '''illager captain''' {{in|bedrock}}.}} is the occurrence of an [[illager]] spawning with an [[ominous banner]] on top of its head, usually a [[pillager]] or [[vindicator]], or rarely {{in|java}} an [[evoker]]. + +== Spawning == +Raid captains spawn in the same conditions and occurrences of any [[illager]], with no special occasions having one spawn, and one spawning being completely randomized. {{IN|bedrock}}, a [[pillager]] raid captain can be spawned using the {{cmd|summon pillager ~ ~ ~ ~ ~ minecraft:spawn_as_illager_captain}} command, and a [[vindicator]] raid captain can be spawned using {{cmd|summon vindicator ~ ~ ~ ~ ~ minecraft:spawn_as_illager_captain}} command. + +Additionally, in [[Java Edition|''Java Edition'']], Pillager and Vindicator [[Spawn Egg|spawn egg]]s, as well as [[Monster Spawner|monster spawners]] containing a pillager or vindicator spawn egg, have a small chance of producing a raid captain. + +{| class="wikitable" style="text-align: center; width: 200px; height: 350px;" +|+ Spawnable as raid captain {{in|java}} +! Type of illager +! Illager patrol +! Raid +! Pillager outpost +! Woodland mansion +! Commands (With Data Tag) +! Commands (Without Data Tag) +|- +| {{EntityLink|Pillager}} +| {{tc|yes|Yes, multiple times}} +| {{tc|yes|Yes, multiple times}} +| {{tc|yes|Yes, multiple times}} +| {{tc|Never}} +| {{tc|Always}} +| {{tc|rarely|Rarely}} +|- +| {{EntityLink|Vindicator}} +| {{tc|Never}} +| {{tc|yes|Yes, multiple times}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Always}} +| {{tc|rarely|Rarely}} +|- +| {{EntityLink|Evoker}} +| {{tc|Never}} +| {{tc|rarely|Rarely}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Always|Always}} +| {{tc|rarely|Rarely}} +|- +| {{EntityLink|Illusioner}}{{tag|unused mob|nocat=1}}{{only|java}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Always|Always}} +| {{tc|rarely|Rarely}} +|} +{{-}} + + +{| class="wikitable" style="text-align: center; width: 200px; height: 350px;" +|+Spawnable as raid captain {{in|bedrock}} +! Type of illager +! Illager Patrol +! Pillager Outpost +! Commands (With Data Tag) +! Commands (Without Data Tag) +|- +| {{EntityLink|Pillager}} +| {{tc|yes|Yes, multiple times}} +| {{tc|yes|Yes, multiple times}} +| {{tc|Always|Always}} +| {{tc|rarely|Rarely}} +|- +| {{EntityLink|Vindicator}} +| {{tc|Never}} +| {{tc|Never}} +| {{tc|Always|Always}} +| {{tc|rarely|Rarely}} +|} +{{-}} + + +=== Patrols === +{{main|Patrol}} +One pillager raid captain always spawns as part of a [[patrol]]. + +=== Raids === +{{main|Raid}} +As part of [[raid]]s {{in|java}}, a raid captain spawns as a part of a group of pillagers, and sometimes spawns riding a [[ravager]]. When its banner drops, other illagers rush to grab it. +{{IN|bedrock}}, raid captains are unused and do not spawn naturally during raids, but the code for them is present.{{verify|If this refers to the illager_captain coding in the vanilla behavior pack pillager and vindicator files, I think that actually is used for captains that spawn at outposts, and is not relevant to raids at all.}} + +=== Pillager outposts === +{{main|Pillager Outpost#Spawning}} +Usually, 1–3 pillager raid captains also spawn in a pillager outpost. + +{{IN|java}}, only pillagers and passive [[mobs]] may spawn within a pillager outpost spawn area. Pillagers may spawn on any valid [[Opacity|opaque]] block as long as the block [[light]] level is 8 or lower. + +== Drops == + +=== General === +Upon death, a raid captain can drop: +* 1 [[File:Illager Banner.png|x16px]] [[Ominous banner]], unaffected by [[Looting]] and is always dropped. +* 1 {{ItemLink|Ominous Bottle}}, unaffected by [[Looting]] of a random level from 1-5. Raid captains that spawn as part of a raid do not drop ominous bottles. + +==== Pillager ==== +* 0–2 {{ItemLink|arrow|arrows}}, dropping more with the presence of [[Looting]], up to 5{{only|bedrock}}. +* Its {{ItemLink|crossbow}} (may be loaded or unloaded), which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It has a random durability and may be enchanted. + +==== Vindicator ==== +* 0–1 {{ItemLink|emerald|text=emeralds}}, with the maximum increasing by 1 for every level of [[Looting]]. +* Its {{ItemLink|iron axe|link=Axe}}, which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It has a random durability and may be enchanted. + +==== Evoker ==== +* 1 {{ItemLink|totem of undying}}, unaffected by Looting. +* 0–1 {{ItemLink|emerald|emeralds}} if killed by the player, with the maximum increased by 1 per level of Looting. + +==== Illusioner ==== +* Its {{ItemLink|bow}}, which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It has a random durability and is unenchanted. + +=== Raider === +{{IN|bedrock}}, raid captains that spawn from raids can additionally drop: +* 0–1 {{ItemLink|emerald|emeralds}} +An additional drop is dependent on difficulty, with a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard.
+They can drop one of the following items: +* 0–1 {{ItemLink|Emerald}} ({{frac|10|39}} chance) +* 2–3 {{ItemLink|Emerald}} ({{frac|5|39}} chance) +* 4–5 {{ItemLink|Emerald}} ({{frac|2|39}} chance) +* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} chance) +* 1 {{ItemLink|Iron Pickaxe}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Axe}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Shovel}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Sword}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Helmet}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Chestplate}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Leggings}} ({{frac|5|78}} chance) +* 1 {{ItemLink|Iron Boots}} ({{frac|5|78}} chance) +Note: +* Raiders drop iron equipment in a damaged state, and the equipment has 50% chance of being enchanted with random enchantment. +* These drops are also affected by [[Looting]] enchantment. +* An emerald is both a regular raider drop and an additional raider drop.{{only|bedrock}} + +== Behavior == +Raid captains usually act the same as if they were a normal [[illager]], but other illagers follow behind them (except for outpost captain), and usually the captain takes the lead ahead of the other illagers. Once a raid captain is killed by a player, an [[ominous bottle]] is dropped that if drank, grant [[Bad Omen]], which can be used to start [[ominous event]]s like [[raid]]s or [[ominous trial]]s. The captain also drops its [[File:Illager Banner.png|x16px]] [[ominous banner]] as well; another illager nearby can pick it up to become the next captain. + +== Achievements == +{{load achievements|I've got a bad feeling about this;Monster Hunter}} + +== Advancements == +{{load advancements|Voluntary Exile;Monster Hunter;Monsters Hunted}} + +== Data values == +=== ID === +{{el|je}}: +{|class=wikitable +! Entity +! [[Resource location|Identifier]] +|- +| {{EntitySprite|evoker}} Evoker +| evoker +|- +| {{EntitySprite|vindicator}} Vindicator +| vindicator +|- +| {{EntitySprite|pillager}} Pillager +| pillager +|- +| {{EntitySprite|illusioner}} Illusioner +| illusioner +|- +| {{EntitySprite|evoker}} {{EntitySprite|vindicator}} {{EntitySprite|pillager}} {{EntitySprite|illusioner}} Entity Tag +| #raiders +|} + +{{el|be}}: +{|class=wikitable +! Entity +! [[Resource location|Identifier]] +! Numeric ID +|- +| {{EntitySprite|evoker}} Evoker +| evocation_illager +| 104 +|- +| {{EntitySprite|vindicator}} Vindicator +| vindicator +| 57 +|- +| {{EntitySprite|pillager}} Pillager +| pillager +| 114 +|} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w45a|Added raid captains, which spawned as part of [[illager patrol]]s.}} +|{{HistoryLine||1.14|dev=18w47a|Added [[raid]]s, which also include raid captains.}} +|{{HistoryLine||1.14|dev=18w49a|Raid captains can now be killed multiple times to stack [[Bad Omen]].}} +|{{HistoryLine||1.14|dev=18w50a|Raid captains can now spawn at [[pillager outpost]]s.|Raid captains in outposts grant 1 level of Bad Omen, while raid captains in patrols can grant 1-3.}} +|{{HistoryLine||1.14|dev=19w13a|Raid captains grant only 1 level of Bad Omen now.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Raid captains now drop an [[ominous bottle]] when killed instead of giving the Bad Omen effect.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added pillager and vindicator captains. +|Currently do not inflict [[Bad Omen]] on the player after being killed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|[[Illager]]s now properly follow captains during [[illager patrol]]s. +|Pillager captains now properly give Bad Omen when killed.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Pillager captains now properly drop their illager banners when killed. +|Bad Omen is now only received when killing the captain, not when damaging it with a ranged weapon. +|Illagers can now properly be turned into captains via tags.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|When a raid captain is killed, nearby pillagers now rush toward the illager banner to pick it up and become the next raid captain.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Vindicators and vindicator raid captains no longer spawn in patrols.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Raid captains now drop an ominous bottle when killed instead of giving the Bad Omen effect.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|Added pillager and vindicator captains.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Ominous banners equip on raid captains’ helmet slot {{in|je}}. {{IN|BE}}, ominous banners equip on illager captains’ chestplate slot. + +==Gallery== + +File:Ominous Banner.png| The Ominous Banner +File:Vindicator with Ominous Banner 18w45a.png|A raid captain vindicator, before 18w45a. +File:Vindicator with Ominous Banner BE.png|A vindicator patrol captain before beta 1.18.0.20. (Unused mob) +File:BE Pillager Captain Back(example).jpg|Illager banner with long pole in Bedrock edition. It equips on pillager captain chestplates slot. +File:PillagerCaptainSpawn.png|A raid captain spawned via a monster spawner. + + +== Notes == +{{fnlist}} + +== Navigation == +{{Navbox gameplay}} + +[[de:Räuberhauptmann]] +[[es:Capitán de invasión]] +[[fr:Capitaine d'invasion]] +[[it:Capitano dell'incursione]] +[[ja:襲撃隊の大将]] +[[ko:습격 대장]] +[[pt:Capitão invasor]] +[[zh:袭击队长]] diff --git a/wiki_backup/Player#Movement.txt b/wiki_backup/Player#Movement.txt new file mode 100644 index 0000000..8ac1d49 --- /dev/null +++ b/wiki_backup/Player#Movement.txt @@ -0,0 +1,941 @@ +{{Redirect|User|user rights on the Minecraft Wiki|MCW:Users}} +{{About|the entity the user controls when playing ''Minecraft''|the removed passive mob|Mob (entity)|the removed hostile mob|Monster (entity)}} +{{Infobox entity +| group1 = Alex +| group2 = Ari +| group3 = Efe +| group4 = Kai +| group5 = Makena +| group6 = Noor +| group7 = Steve +| group8 = Sunny +| group9 = Zuri +| 1-1 = Alex (slim) JE2.png +| 2-1 = Ari (classic) JE1.png +| 3-1 = Efe (slim) JE1.png +| 4-1 = Kai (classic) JE1.png +| 5-1 = Makena (slim) JE1.png +| 6-1 = Noor (slim) JE1.png +| 7-1 = Steve (classic) JE6.png +| 8-1 = Sunny (classic) JE1.png +| 9-1 = Zuri (classic) JE1.png +| extratext = View [[#Gallery 2|all renders]] +| health = {{hp|20}} +| behavior = Controlled +| armor = [[Armor#Armor points|Depends on armor]] +| damage = Fist: {{hp|1}}{{until|java Combat Tests}}
{{hp|2}}{{upcoming|java Combat Tests}}
[[Item]]s: [[Damage#Dealing damage|Varies]] +| size = Height: 1.8 blocks
Width: 0.6 blocks
+'''While sneaking:'''
Height: 1.5 blocks
Width: 0.6 blocks
+'''While gliding/swimming:'''
Height: 0.6 blocks
Width: 0.6 blocks
+'''While sleeping:'''
Height: 0.2 blocks
Width: 0.2 blocks +| speed = 0.1 +| spawn = Player spawn point (if set using a [[bed]], a [[respawn anchor]], or [[commands]])
Or [[world spawn]] +}} +The '''player''' is the main controlled character in ''[[Minecraft]]''. The nine default player skins are known as '''[[Alex]]''', '''[[Ari]]''', '''[[Efe]]''', '''[[Kai]]''', '''[[Makena]]''', '''[[Noor]]''', '''[[Steve]]''', '''[[Sunny]]''', and '''[[Zuri]]''', with all unchanged skins being split between these nine skins. + +== Appearance == +The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes. + +The player's appearance is commonly obscured by equipped [[armor]] such as [[turtle shell]]s, as well as other equipable items such as [[elytra]], [[carved pumpkin]]s, and [[head]]s. Players are also the only entity capable of having [[cape]]s, as well as deadmau5 ears, depending on the account. + +{{iN|java}}, if shot with an [[arrow]] or stung by a [[bee]], the arrow/stinger appears physically embedded inside of the player for a given time. These do not apply to other mobs. + +Unlike their ''Java Edition'' counterparts, [[Bedrock Edition]] players periodically blink; this feature does not apply to custom skin models. + +== Drops == +*Contents of their [[inventory]] and armor unless {{cmd|gamerule keepInventory}} has been set to true. +*Current XP level multiplied by 7, which is then the amount of points dropped. Capped at a total of 100 XP points, which corresponds to a bit above level 7. If {{cmd|gamerule keepInventory}} has been set to true, no XP is dropped. + +== Differences between editions == +=== Java Edition === +{{IN|java}}, the player can choose from Steve, Alex, Zuri, Sunny, Noor, Makena, Kai, Efe, or Ari. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the [[Demo mode|demo]] or when playing offline, the game randomly chooses any of the nine skins as the current skin. + +=== Bedrock Edition === +{{IN|bedrock}}, the player can choose between Alex, Noor, Ari, Sunny, Makena, Efe, Zuri, Kai, or Steve in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of [[skin packs]], each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features [[Character creator|a skin creation system]] with free and purchasable apparel and features. + +== Reach == +[[File:Player reach.png|alt=An in-game screenshot showing a red circle around other player to indicate the user's attack reach of a spherical area of three blocks.|thumb|205x205px|The attack reach area of 3 blocks is indicated by the red circle.]] +A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:[https://streamable.com/h2aq7m Vertical attack reach forms a cylinder, not a sphere.]{{needs testing|Video is in Bedrock Edition, is it also a cylinder in Java?|java=1}} +* The attack reach, which is 3 blocks +* The building reach, which is 4.5 blocks ''(5 blocks in creative mode)'' + +== Health and hunger meters == +{{Main|Health|Damage}} + +The player has 10 full hearts or 20 health points. One full heart represents two [[health|health points]]. When the player's [[hunger]] bar is at {{Hunger|18}} or higher, health slowly regenerates by {{Hp|1}} every four seconds, but when it is at {{Hunger|20}} with saturation remaining, health regenerates by {{Hp|1}} every half second.{{Only|Java|short=JE}} The hunger bar depletes faster from energy-intensive activities like [[sprinting]], [[jumping]], attacking [[mobs]], and [[mining]], and it can be refilled by eating [[food]]. If the hunger bar is at {{Hunger|17}} or lower, the player does not regenerate health unless in Peaceful [[difficulty]] (or under the effect of certain [[potion]]s). While the hunger bar is at {{Hunger|0}}, the player is starving and proceeds to lose health. On Hard and Hardcore difficulties, starvation kills the player. On Normal difficulty, it brings health down to {{hp|1}}. On Easy difficulty, it brings health down to {{hp|10}}. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger. + +===Respawn immunity=== +The player does not take damage for 60 game ticks (3 seconds) upon respawning from death. + +== Movement == +{{see also|Controls#Configurable controls}} + +=== Walking === + +The most basic movement the player can perform is [[walking]]. The player can walk at a reasonable speed rate of 4.317 [[Blocks tall|blocks]] per second{{fn|About 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile.}}, all while taking no [[hunger]] impact. This means that the player can walk a total of 5181 blocks{{fn|About 5.2 kilometer.}} in [[Daylight cycle|one ''Minecraft'' day]], in a straight line, without sprinting or sneaking. + +=== Sprinting === +The player can move faster by [[sprinting]], but at the cost of draining the [[hunger]] bar considerably while doing so. The player sprints approximately 5.612 [[Blocks tall|blocks]] per second{{fn|About 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile.}}, as opposed to the regular pace of 4.317 blocks per second. The maximum distance a player can jump when sprinting is approximately 4.225 blocks. The [[Speed]] [[effect]] increases momentum. The player cannot sprint if the hunger bar is at {{hunger|6}} or less. Sprinting is activated by double-tapping the forward key (default {{key|W}}), then holding it, or by holding the sprint key ({{key|Ctrl}} by default, {{key|Cmd}} if using a Mac) while pressing the forward key. Holding the sprint key in [[Creative mode]] while [[flying]] causes the player to fly faster. + +=== Sneaking === +[[Sneaking]] is a feature activated by pressing and holding the sneak key (default is {{key|Shift}}). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In [[Multiplayer|Multiplayer Mode]], a player's name tag is grayed out in ''Java Edition'' or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking makes them harder to see. + +=== Jumping === +The maximum height a player can [[Jumping|jump]] without the [[Jump Boost]] effect is about 1.2522 blocks in Java Edition. The jump height on Bedrock Edition is shorter (similar to the pre-[[Combat Update]]) with the value of 1.24919 blocks. + +=== Swimming === +[[Swimming]] occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling. + +=== Crawling === +[[Crawling]] occurs when the player is in an area less than 1.5 blocks high and prevents suffocation. + +{{fnlist}} + +== Movement speed == + +There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that, at about 5.612 meters/second. Flying is similar, but the base acceleration is 0.049 and the "friction" is 0.91, which comes out to ~10.89 m/s. + +{|class="wikitable" data-description="Movement speed by method, unassisted" +!Movement Mode +!Speed (m/s) +!Speed (km/h) +!% of Walking Speed +|- +|Walking +|4.317 +|15.54 +|100% +|- +|Sprinting +|5.612 +|20.20 +|130% +|- +|Sneaking +|1.295 +|4.663 +|30% +|- +|Flying +|10.79 +|38.85 +|250% +|- +|Sprint Flying +|21.58 +|77.71 +|500% +|- +|Falling +|77.71 +|279.75 +|1800% +|} + +== Gameplay HUD == +The onscreen [[heads-up display]] (HUD) consists of the player's [[health]] bar, [[hunger]] bar, [[experience]] bar, and [[hotbar]]. The [[armor]] rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in [[water]] or is suffocating in a block{{only|bedrock|short=1}}. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by {{key|F1}}. + +As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and still displays the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar appears as a player spectating list when a number is pressed or the mouse is scrolled. + +== Experience == +{{Main|Experience}} +Experience points (XP) can be gained via [[experience orbs]] when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see [[enchanting table]].) [[Anvil]]s require experience to use. + +The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/ + +Experience is also obtained through activities such as [[Breaking|mining]], [[fishing]], mob [[breeding]], killing certain [[mob]]s, [[trading]], or [[smelting]]. + +== Game modes == +{{main|Survival|Creative|Hardcore|Adventure|Spectator}} +* In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ({{health|2|notag=1}} icons), hunger ({{hunger|2|notag=1}} icons), and oxygen (bubble icons) +* In Creative mode, the player can fly by double-tapping the jump key (default {{key|Space}}) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs attack the player. The player cannot take damage (at all {{in|bedrock|lc=}}, and {{in|java|lc=}} only when falling into the [[Void]] or typing the [[commands|command]] {{cmd|kill}}), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous. +* In Hardcore mode, the player can respawn only in [[Spectator]] mode, and the [[difficulty]] level is locked on Hard mode. +* In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the [[Data component format#can_break|can_break]] item component for that block, or have a block with the [[Data component format#can_place_on|can_place_on]] component. This game mode can be played only by having [[cheats]] enabled and typing the command {{cmd|gamemode adventure}}, {{cmd|gamemode a}}{{only|bedrock}}, {{cmd|gamemode 2}}{{only|bedrock}}, or by opening a [[multiplayer]] (including [[LAN]]) world. +* In Spectator mode, the player can spectate almost all [[mob]]s, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with [[Adventure]], it can be accessed by typing in {{cmd|gamemode spectator}}, pressing {{Key|F3}}+{{Key|F4}} until Spectator mode (the eye of ender) is selected or {{Key|F3}}+{{Key|N}} while cheats are enabled, or [[Death|dying]] in [[Hardcore]] mode. However, with the [[Debug Mode]] world type, the gamemode is locked as Spectator mode unless changed with cheats enabled. + +== Username == +Players in-game are referred to by a username. These are used to target the player with [[commands]] and differentiate other players. + +{{IN|java}}, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.https://namemc.com/name/NY This also applies for symbol names.https://namemc.com/search?q=y-93 The username can be changed on the [https://minecraft.net/profile preferences page] of minecraft.net. + +{{IN|bedrock}}, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a {{w|Microsoft account}} have the username set to match their {{w|Gamertag}}. Gamertags can be modified on the [https://social.xbox.com/changegamertag Choose your new gamertag page] of xbox.com for a fee of {{w|United States dollar|US$}}9.99 except if changing from the gamertag generated upon account creation.https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag + +Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can [[sneak]] to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition. + +== Customization == + +[[File:Player size comparison.png|thumb|The player height options in Bedrock Edition.]] + +{{main|Skin|Character Creator}} +{{IN|java}}, players can change skins on the [https://minecraft.net/profile preferences page] of minecraft.net or the ''[[Minecraft Launcher]]'' by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model. + +{{IN|bedrock}}, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character opens the [[Character Creator]] where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins with Skin packs obtained from the [[Marketplace]] or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins do not synchronize between signed-in devices.
+Players can also choose 4 [[Emotes]] per character slot and select or remove a cape. + +== Sounds == +{{Edition|Java}}:
+Players use the Players sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Eat1.ogg +|sound2=Eat2.ogg +|sound3=Eat3.ogg +|subtitle=Eating +|source=player +|description=While a player is eating something +|id=entity.generic.eat +|translationkey=subtitles.entity.generic.eat +|volume=''varies'' Can be 0.5, 1.0, or 1.5 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Drink.ogg +|subtitle=Sipping +|source=player +|description=While a player is drinking something +|id=entity.generic.drink +|translationkey=subtitles.entity.generic.drink +|volume=0.5 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Drink honey1.ogg +|sound2=Drink honey2.ogg +|sound3=Drink honey3.ogg +|sound4=Drink honey3.ogg +|subtitle=Gulping +|source=player +|description=While a player is drinking a honey bottle +|id=item.honey_bottle.drink +|translationkey=subtitles.item.honey_bottle.drink +|volume=0.5 +|pitch=''varies'' 0.9-1.0 for drink_honey1 and drink_honey2, 0.315-0.35 for drink_honey3, and 0.675-0.75 for the second copy of drink_honey3 +|distance=16}} +| {{SoundLine +|sound=Eat1.ogg +|sound2=Eat2.ogg +|sound3=Eat3.ogg +|subtitle=Eating +|source=neutral +|description=When a player finishes eating something +|id=entity.generic.eat +|translationkey=subtitles.entity.generic.eat +|volume=1.0 +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Burp.ogg +|subtitle=Burp +|source=player +|description=When a player finishes eating or drinking +|id=entity.player.burp +|translationkey=subtitles.entity.player.burp +|volume=0.5 +|pitch=0.9-1.0 +|distance=16}} + +| {{SoundLine +|sound=Strong attack1.ogg +|sound2=Strong attack2.ogg +|sound3=Strong attack3.ogg +|sound4=Strong attack4.ogg +|sound5=Strong attack5.ogg +|sound6=Strong attack6.ogg +|subtitle=Strong attack +|source=player +|description=When a player deals an attack that does not trigger any other attack sounds +|id=entity.player.attack.strong +|translationkey=subtitles.entity.player.attack.strong +|volume=''varies'' 0.6 for strong1 through strong4, and 0.7 for strong5 and strong6 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Critical attack1.ogg +|sound2=Critical attack2.ogg +|sound3=Critical attack3.ogg +|subtitle=Critical attack +|source=player +|description=When a player deals a critical hit +|id=entity.player.attack.crit +|translationkey=subtitles.entity.player.attack.crit +|volume=0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Knockback attack1.ogg +|sound2=Knockback attack2.ogg +|sound3=Knockback attack3.ogg +|sound4=Knockback attack4.ogg +|subtitle=Knockback attack +|source=player +|description=When a player deals a sprinting attack +|id=entity.player.attack.knockback +|translationkey=subtitles.entity.player.attack.knockback +|volume=0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Sweep attack1.ogg +|sound2=Sweep attack2.ogg +|sound3=Sweep attack3.ogg +|sound4=Sweep attack4.ogg +|sound5=Sweep attack5.ogg +|sound6=Sweep attack6.ogg +|sound7=Sweep attack7.ogg +|subtitle=Sweeping attack +|source=player +|description=When a player deals a sweep attack +|id=entity.player.attack.sweep +|translationkey=subtitles.entity.player.attack.sweep +|volume=0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Weak attack1.ogg +|sound2=Weak attack2.ogg +|sound3=Weak attack3.ogg +|sound4=Weak attack4.ogg +|subtitle=Weak attack +|source=player +|description=When a player deals an attack with no damage +|id=entity.player.attack.nodamage +|translationkey=subtitles.entity.player.attack.weak +|volume=0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Weak attack +|source=player +|description=When a player attempts to attack without sufficient cooldown +|id=entity.player.attack.weak +|translationkey=subtitles.entity.player.attack.weak +|volume=0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Random levelup.ogg +|subtitle=Player dings +|source=player +|description=When a player levels up to a multiple of 5 And more than five seconds have passed since the last time this sound played +|id=entity.player.levelup +|translationkey=subtitles.entity.player.levelup +|volume=0.75 Is 0.75 for all levels over 30, and is \frac{\text{level}}{30}\times0.75When below 30 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|rowspan=2 +|sound=Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|subtitle=Player dies +|source=player +|description=When a player dies +|id=entity.player.death +|translationkey=subtitles.entity.player.death +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|subtitle=Player hurts +|source=player +|description=When a player is damaged from a generic source +|id=entity.player.hurt +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|subtitle=Player drowning +|source=player +|description=When a player is damaged by running out of breath +|id=entity.player.hurt_drown +|translationkey=subtitles.entity.player.hurt_drown +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|subtitle=Player burns +|source=player +|description=When a player is damaged by fire +|id=entity.player.hurt_on_fire +|translationkey=subtitles.entity.player.hurt_on_fire +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|subtitle=Player freezes +|source=block +|description=When a player is damaged by freezing in [[powder snow]] +|id=entity.player.hurt_freeze +|translationkey=subtitles.entity.player.freeze_hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt sweet berry bush1.ogg +|sound2=Player hurt sweet berry bush2.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged by touching a [[sweet berry bush]] +|id=entity.player.hurt_sweet_berry_bush +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fall damage small.ogg +|subtitle=Something trips +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=entity.player.small_fall +|translationkey=subtitles.entity.generic.small_fall +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fall damage big.ogg +|subtitle=Something fell +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=entity.player.big_fall +|translationkey=subtitles.entity.generic.big_fall +|volume=1.0 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|sound=Water splash1.ogg +|sound2=Water splash2.ogg +|subtitle=Splashing +|source=player +|description=When a player enters water at low speed The player's momentum, with the horizontal axes' velocity multiplied by 0.2, compared to 0.25 +|id=entity.player.splash +|translationkey=subtitles.entity.generic.splash +|volume=0.0-0.25 The player's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0) +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Water heavy splash.ogg +|subtitle=Splashing +|source=player +|description=When a player enters water at high speed +|id=entity.player.splash_high_speed +|translationkey=subtitles.entity.generic.splash +|volume=0.25-1.0 +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Swim5.ogg +|sound2=Swim6.ogg +|sound3=Swim7.ogg +|sound4=Swim8.ogg +|sound5=Swim9.ogg +|sound6=Swim10.ogg +|sound7=Swim11.ogg +|sound8=Swim12.ogg +|sound9=Swim13.ogg +|sound10=Swim14.ogg +|sound11=Swim15.ogg +|sound12=Swim16.ogg +|sound13=Swim17.ogg +|sound14=Swim18.ogg +|subtitle=Swimming +|source=player +|description=While a player is moving through water +|id=entity.player.swim +|translationkey=subtitles.entity.generic.swim +|volume=0.0-1.0 +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Teleport1.ogg +|sound2=Teleport2.ogg +|subtitle=Player teleports +|source=player +|description=When a player teleports using an ender pearl +|id=entity.player.teleport +|translationkey=subtitles.entity.player.teleport +|volume=1.0 +|pitch=1.0 +|distance=16}} + +| {{SoundLine +|sound=Player breathe.ogg +|subtitle=''None''No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional +|source=- +|description=''Unused sound event''{{bug|MC-185414}} +|id=entity.player.breath +|translationkey=''None'' +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + + + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Eat1.ogg +|sound2=Eat2.ogg +|sound3=Eat3.ogg +|source=player +|description=While a player is eating something +|id=random.eat +|volume=0.5-1.1 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Drink.ogg +|source=player +|description=While a player is drinking something +|id=random.drink +|volume=0.35 +|pitch=0.9-1.1}} +| {{SoundLine +|sound=Drink honey1.ogg +|sound2=Drink honey2.ogg +|sound3=Drink honey3.ogg +|sound4=Drink honey3.ogg +|source=player +|description=While a player is drinking a honey bottle +|id=random.drink_honey +|volume=''varies''0.5 for drink_honey1 and drink_honey2, but drink_honey3 is 0.175 or 0.375 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Burp.ogg +|source=player +|description=When a player finishes eating or drinking +|id=random.burp +|volume=0.5 +|pitch=0.9-1.0}} + +| {{SoundLine +|sound=Strong attack1.ogg +|sound2=Strong attack2.ogg +|sound3=Strong attack3.ogg +|sound4=Strong attack4.ogg +|sound5=Strong attack5.ogg +|sound6=Strong attack6.ogg +|source=player +|description=When a player deals an attack with damage +|id=game.player.attack.strong +|volume=0.2 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Weak attack1.ogg +|sound2=Weak attack2.ogg +|sound3=Weak attack3.ogg +|sound4=Weak attack4.ogg +|source=player +|description=When a player deals an attack with no damage +|id=game.player.attack.nodamage +|volume=0.2 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Random levelup.ogg +|source=player +|description=When a player reaches a level multiple of 5 +|id=random.levelup +|volume=1.0 +|pitch=1.0}} + +| {{SoundLine +|rowspan=2 +|sound=Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|source=player +|description=When a player dies +|id=game.player.die +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|source=player +|description=When a player is damaged from a generic source +|id=game.player.hurt +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|source=player +|description=When a player is damaged by running out of breath +|id=mob.player.hurt_drown +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|source=player +|description=When a player is damaged by fire +|id=mob.player.hurt_on_fire +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|source=player +|description=When a player is damaged by freezing in [[powder snow]] +|id=mob.player.hurt_freeze +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage small.ogg +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=damage.fallsmall +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage big.ogg +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=damage.fallbig +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Water splash1.ogg +|sound2=Water splash2.ogg +|source=ambient +|description=When a player enters water +|id=entity.generic.splash +|pitch=0.6-1.4}} +| {{SoundLine +|sound=Entering water1.ogg +|sound2=Entering water2.ogg +|sound3=Entering water3.ogg +|source=player +|description=When the player's eye level goes underwater +|id=ambient.underwater.enter +|volume= +|pitch=1.0}} +| {{SoundLine +|sound=Exiting water1.ogg +|sound2=Exiting water2.ogg +|sound3=Exiting water3.ogg +|source=player +|description=When the player's eye level exits underwater +|id=ambient.underwater.exit +|volume= +|pitch=1.0}} +| {{SoundLine +|sound=Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|source=player +|description=While a player is moving through water +|id=random.swim +| pitch = 0.6-1.4 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Player +|spritetype=entity +|nameid=player +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Player +|spritetype=entity +|nameid=player +|id=63 +|foot=1}} + +=== Entity data === +{{main|player.dat format}} +{{see also|Chunk format}} +Players have entity data associated with them that contain various properties. + +{{/ED}} + +{{Calculator|playerUuid}} + +== Advancements == +{{load advancements|Adventure;Take Aim;A Throwaway Joke;Arbalistic}} + +== History == +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||Cave game tech test|The player currently has no visible model. Their hitbox is 1.7 blocks tall.}} +|{{HistoryLine||rd-132328|[[File:Steve JE1.png|x56px]] [[Mob (entity)|Mob]]s were added with their skin and model ported from ''[[Zombie Town]]''. These are later used for the player.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Steve JE1.png|x56px]] Added the player model for the newly introduced [[multiplayer]] mode. Its model and texture are both taken from the mob. +|The player's arms flail wildly when walking.Can also be seen in {{ytl|9Vmy-ZNbGXE|Zombie Town}} by Notch, which features the [[mob (entity)|mob]].{{info needed|can we get a gif of this?}}}} +|{{HistoryLine||August 13, 2009|link=https://web.archive.org/web/20210712223819/https://notch.tumblr.com/post/162097136/i-just-realized-theres-room-in-the-player-texture|[[File:Steve Glasses.png|x56px]] Notch shows a test skin with a hat layer.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Steve JE2.png|25px]] The texture was changed.}} +|{{HistoryLine||0.28|[[File:Steve JE3 BE1.png|25px]] The texture was changed, once again, removing the beard.}} +|{{HistoryLine||December 19, 2009|link=https://web.archive.org/web/20110302153930/notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my|Player shadow test.}} +|{{HistoryLine||December 22, 2009|link=wordofnotch:295397619/the-minecraft-artist-is-dock|Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Players logged in as [[Notch]] now drop an [[apple]] upon death.}} +|{{HistoryLine||20100327|The player now drops their [[inventory]] and [[spawn#Player spawning|respawns]] at the spawn location upon death, rather than having to reload the last save.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|The player can jump only two blocks horizontally, instead of three.}} +|{{HistoryLine||v1.0.6|Held items now appear in third person.}} +|{{HistoryLine||v1.0.9|The player's arms no longer flail wildly when walking.}} +|{{HistoryLine||v1.0.15|The player model is made visually smaller when seen in third person; the hitbox is unaffected. +|Players now have an arm swinging animation when attacking or mining, visible in third person.}} +|{{HistoryLine||v1.1.1|Added ability to sneak with {{Key|Shift}} by default.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}} +|{{HistoryLine||1.8|dev=Pre-release|The player now has an experience and hunger bar. +|The player can now jump four blocks horizontally by sprinting. +|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=RC1|Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking. +|Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.}} +|{{HistoryLine||1.3.1|dev=12w18a|Players no longer drop apples when killed while logged in as [[Notch]].}} +|{{HistoryLine||1.4.2|dev=12w38a|Changed hurt sounds for player.}} +|{{HistoryLine||1.8|dev=pre1|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex.}} +|{{HistoryLine||February 4, 2015|link={{tweet|KrisJelbring|562916800871297024}}|Players can now change usernames.}} +|{{HistoryLine||1.9|dev=15w42a|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}} +|{{HistoryLine|||dev=15w45a|Jump height increased from 1.24919 blocks to 1.2522 blocks.}} +|{{HistoryLine||1.11|dev=16w32a|Changed entity ID from Player to player.}} +|{{HistoryLine||1.12|dev=17w13a|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}} +|{{HistoryLine||1.13|dev=18w07a|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}} +|{{HistoryLine|||dev=18w15a|Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly. +|Swimming through 1 block holes is now possible.{{bug|MC-125240}}}} +|{{HistoryLine||1.14|dev=19w12a|The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65.}} +|{{HistoryLine|||dev=19w14a|The player now [[crawling|crawls]] when they are in a space less than 1.5 blocks tall.}} +|{{HistoryLine||1.15|dev=19w34a|Fixed the slim model being a half-pixel lower than the torso of the player. This had been an issue since the introduction of the slim skin model in [[1.8]].}} +|{{HistoryLine||August 20,2022|link=https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018|[[File:Steve (classic) JE5.png|25px]][[File:Steve (slim) JE1.png|25px]][[File:Alex (slim) JE2.png|25px]][[File:Alex (classic) JE1.png|25px]] New skin textures for Steve and Alex were added in the ''Minecraft Launcher'' beta, including classic and slim versions.}} +|{{HistoryLine||1.19.3|dev=22w45a|Integrated player skin now stored separately by wide and slim model. +|[[File:Steve (classic) JE6.png|25px]][[File:Alex (slim) JE3.png|25px]] Updated integrated skins of Steve and Alex. +|[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]
[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Integrated 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri. +|The 7 new skins can be assigned to offline players now.}} +|{{HistoryLine|java upcoming}} +|{{HistoryLine||Combat Tests|dev=Combat Test 5|Players now get knockback from hits that deal less than half a heart of damage, including no damage.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Steve JE3 BE1.png|25px]] Added the player.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Steve BE1.png|25px]] The player [[skin]] was changed.}} +|{{HistoryLine||v0.10.0|dev=build 1|The player skin was changed, once again. Removed hole from head bottom.}} +|{{HistoryLine||v0.11.0|dev=build 1|The player's skin can now be customized. +|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex. +|[[File:Steve JE3 BE1.png|25px]] Changed Steve's skin to match {{el|JE}}.}} +|{{HistoryLine||v0.12.1|dev=build 10|Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking. +|Before this version, when the player was damaged, they would make a deep "ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral.}} +|{{HistoryLine||v0.11.0|Alex's shoulders lowered by half a pixel.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Players can now swim through 1x1 gaps.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Improved player swimming at the surface of water.}} +|{{HistoryLine||1.13.0|dev=?|The player's legs no longer slightly bob when the player is idle or looking around.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.15|Player height is now customizable in 4 different sizes in the [[Character creator]]: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Players can now sprint on top of [[water]] instead of being able to swim.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage has been decreased from {{hp|2}} to {{hp|1}} to match Java Edition.}} +|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]
[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Added 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri.}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The player’s hitbox height now reduces to 1.5 blocks while sneaking.}} +|{{HistoryLine||1.19.80|exp=Short Sneak|dev=Preview 1.19.80.20|Sneaking is now behind the "Short Sneak" experimental toggle.}} +|{{HistoryLine||1.20.10|exp=Short Sneaking and Crawling|dev=Preview 1.20.10.20|The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling".}} +|{{HistoryLine||1.20.10|exp=Crawling|dev=Preview 1.20.10.23|Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling".}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.23|[[Sneaking]] under 1.5 block gaps is no longer behind experimental gameplay.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|Crawling is no longer behind experimental gameplay.|Removed the "Crawling" toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|When the player enters [[water]], the splashing sound is now changed to match ''[[Java Edition]]''.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Steve JE3 BE1.png|25px]] Added the player.}} +|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|Added skin packs.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[File:Alex.png|25px]] Added the Alex skin.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Changed hurt sounds for player again.}} +}} + +=== Gallery === + +Human Mob.jpg|The first image of [[mob (entity)|mobs]]. +Classic 0.24 Skin with hat layer.jpg|First screenshot of a player model with hat layer. +Minecraft character by Dock.jpg|Character concept art for Minecraft by [[Dock]]. +Player height comparison.png|Height comparison of the player model before (left) and in/after (right) [[Java Edition Alpha v1.0.15]] + + +=== Historical sounds === + +{| class="wikitable" style="text-align: center" data-description="Historical player sounds" +! Sound +! Added in +! Removed in +! Volume +! Pitch +! Attenuation Distance +|- +| {{Sound|Hurt|Hurt Old.ogg}} +| ? +| [[Java Edition 1.0.0]] ([[RC1]])
[[Pocket Edition v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 10|build 10]]) +| 1.0 +| 0.8-1.2 +| 16 +|- +| {{Sound|Hurt flesh|Hurtflesh1.ogg|Hurtflesh2.ogg|Hurtflesh3.ogg}} +| rowspan=3 | Java Edition 1.0.0 (RC1) +| rowspan=3 | [[Java Edition 1.4.2]] ([[12w32a]]) +| 1.0 +| 0.8-1.2 +| 16 +|- +| {{Sound|Landing from a small fall|Fallsmall.ogg}} +| 1.0 +| 1.0 +| 16 +|- +| {{Sound|Landing from a big fall|Fallbig1.ogg|Fallbig2.ogg}} +| 1.0 +| 1.0 +| 16 +|} + +==Issues== +{{issue list}} + +== Trivia == +*The original Steve skin and player model was originally created for another one of Notch's games called ''[[Zombie Town]]''. +*The player's eye level (according to coordinates on the [[debug screen]]) is 1.62m when standing, 1.27m when sneaking and 0.4m when swimming, crawling or gliding. +*The player's actual size doesn't match the hitbox. Their model is as tall as 2 blocks, but is scaled down by a factor of 0.9375, making them 1.875m tall and 0.9375m wide, exactly 2 texels shorter than the height of 2 blocks. +*The player's legs do not line up perfectly with the torso to prevent {{w|z-fighting}} when wearing armor.{{bug|MC-42|||WAI}} +*{{IN|Bedrock}}, a dead player can still collect [[experience orbs]] near their death location until they choose to respawn. +*Before [[Java Edition 1.14]], the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.{{tweet|Dinnerbone|1099982036339748865|Today I discovered that our camera is at the players feet - but it's okay, because the world is all rendered about 1.8 blocks down, so it evens out! :D|February 25, 2019}} +**Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.{{tweet|Dinnerbone|1100001119407878150|Another one: when the player is in a bed and lying down, we don't move the camera to the bed. We just move and rotate the whole world to make it be in front of where the camera was last. ¯\_(ツ)_/¯|February 25, 2019}} +*With a length of 3 to 16 characters and 63 characters to choose from, the total number of possible player usernames in {{JE}} is \sum_{n=3}^{16} 63^n \approx 6.257 \times 10^{28} or more than 62 octillion. + +== Gallery == + +=== Renders === +==== Idle ==== + +Alex (slim) JE3.png|Alex. +Alex (classic) JE2.png|Alex with wide arms. +Ari (classic) JE1.png|Ari. +Ari (slim) JE1.png|Ari with slim arms. +Efe (slim) JE1.png|Efe. +Efe (classic) JE1.png|Efe with wide arms. +Kai (classic) JE1.png|Kai. +Kai (slim) JE1.png|Kai with slim arms. +Makena (slim) JE1.png|Makena. +Makena (classic) JE1.png|Makena with wide arms. +Noor (slim) JE1.png|Noor. +Noor (classic) JE1.png|Noor with wide arms. +Steve (classic) JE6.png|Steve. +Steve (slim) JE2.png|Steve with slim arms. +Sunny (classic) JE1.png|Sunny. +Sunny (slim) JE1.png|Sunny with slim arms. +Zuri (classic) JE1.png|Zuri. +Zuri (slim) JE1.png|Zuri with slim arms. + + +==== Animated ==== + +Alex Eye blink BE.gif|Alex's eyes blinking in [[Bedrock Edition]]. +Steve Eye blink BE.gif|Steve's eyes blinking in Bedrock Edition. + + +=== Textures === + +File:Alex (slim texture) JE3.png|Alex. +File:Alex (classic texture) JE1.png|Alex with wide arms. +File:Ari (classic texture) JE1.png|Ari. +File:Ari (slim texture) JE1.png|Ari with slim arms. +File:Efe (slim texture) JE1.png|Efe. +File:Efe (classic texture) JE1.png|Efe with wide arms. +File:Kai (classic texture) JE1.png|Kai. +File:Kai (slim texture) JE1.png|Kai with slim arms. +File:Makena (slim texture) JE1.png|Makena. +File:Makena (classic texture) JE1.png|Makena with wide arms. +File:Noor (slim texture) JE1.png|Noor. +File:Noor (classic texture) JE1.png|Noor with wide arms. +File:Steve (classic texture) JE6.png|Steve. +File:Steve (slim texture) JE2.png|Steve with slim arms. +File:Sunny (classic texture) JE1.png|Sunny. +File:Sunny (slim texture) JE1.png|Sunny with slim arms. +File:Zuri (classic texture) JE1.png|Zuri. +File:Zuri (slim texture) JE1.png|Zuri with slim arms. + + +=== Screenshots === + +File:Steve's Axolotl.png|Several players looking at an [[axolotl]]. +File:Ari Spyglass.jpg|Ari looks at Efe from afar. +File:Noor portrait.png|Noor looking at ''[[Painting|Prairie Ride]]''. Unsurprisingly, Noor is seen in the painting. +File:Character Potential.png|Five of the default skins customized using the [[Character Creator|character creator]]. + + + +==See also== +*[[Character]] +*[[Mob]] +*[[Mob (entity)]] +*[[Skin]] +*[[Cape]] +*[[Dungeons:Cape]] +*[[Earth:Mob of Me]] + +== External links == + +* [https://www.minecraft.net/en-us/article/introducing-new-default-skins Introducing New Default Skins] – Minecraft.net on October 19, 2022 + +==Notes== +{{reflist|group=note}} +==References == +{{reflist}} + +== Navigation == +{{Navbox entities|Other}} +{{Navbox environment}} + +[[Category:Characters]] + +[[cs:Hráč]] +[[de:Spieler]] +[[el:Παίκτης]] +[[es:Jugador]] +[[fr:Joueur]] +[[it:Giocatore]] +[[ja:プレイヤー]] +[[ko:플레이어]] +[[lzh:戲者]] +[[nl:Speler]] +[[pl:Gracz]] +[[pt:Jogador]] +[[ru:Игровой персонаж]] +[[th:ผู้เล่น]] +[[tr:Oyuncu]] +[[uk:Гравець]] +[[zh:玩家]] +[[Category:Playable entities]] diff --git a/wiki_backup/Player.dat format.txt b/wiki_backup/Player.dat format.txt new file mode 100644 index 0000000..8d6cb1e --- /dev/null +++ b/wiki_backup/Player.dat format.txt @@ -0,0 +1,58 @@ +{{lowercase title}} +{{redirect|player.dat|the file that stores player data in Pocket Edition v0.1.0 alpha|Bedrock Edition level format/v0.1.0 alpha#player.dat}} +{{exclusive|java}} + +'''.dat''' files are used by [[server]]s to store the state of individual players. The format is also used within [[Java Edition level format#level.dat format|level.dat]] files to store the state of the [[singleplayer]] player, which overrides any .dat files with the same name as the singleplayer player. These files are in [[NBT format]]. + +== NBT structure == + +{{:Player/ED}} + +== Item structure == +{{Main|Data component format}} + +Items are used both in the player's inventory and ender chest. + +== Inventory slot numbers == + +In Minecraft Java version 1.20.1 equip slots have these numbers - Offhand 40, Head 39, Chest 38, Legs 37, Boots 36. + +[[File:Items slot number.png|alt=This shows the numbers used to specify the slot in the inventory while editing with an NBT editor.]] + +== History == +{{Missing|section|history prior to 1.19|type=old}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.10|Player data files are now named by UUID instead of by Username.{{check version|The 1.7.10 article does not mention this. Also, if 1.7.10, which pre-release?}}}} +|{{HistoryLine||1.8|dev=14w33a|Added SelectedItem for all items.}} +|{{HistoryLine||1.12|dev=17w13a|Added {{cd|d=and|ShoulderEntityLeft|ShoulderEntityRight}}, which contain entity data about the entity on the player's shoulders. +|Added {{cd|seenCredits}} to indicate whether the player has entered the exit portal at least once. +|Added {{cd|recipeBook}}, which contain various information about the recipes the player has unlocked.}} +|{{HistoryLine|||dev=pre1|Added enteredNetherPosition to players, for use with the [[Advancements#minecraft:nether_travel|minecraft:nether_travel]] advancement trigger.}} +|{{HistoryLine||1.16|dev=Pre-release 6|Added {{cd|previousPlayerGameType}} to store the previous game mode of the player.}} +|{{HistoryLine||1.19|dev=22w14a|Added {{cd|LastDeathLocation}}, together with the [[recovery compass]].}} +|{{HistoryLine||1.21|dev=Pre-release 4|Added {{cd|current_explosion_impact_pos}} and {{cd|ignore_fall_damage_from_current_explosion}} to store the [[wind charge]]'s fall damage reduction.}} +}} + +== Trivia == +* Pre-1.7.10 player data files were named as the player's username rather than their UUID, this meant if the server was running on Windows and the player had a reserved filename as a player name they would not have their player data saved. List of Reserved Windows Filenames: +** AUX +** COM where n is a digit from 1-9 (inclusive) +** CON +** LPT where n is a digit from 1-9 (inclusive) +** NUL +** PRN + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[de:Spielerdaten]] +[[fr:Format player.dat]] +[[ja:Player.datフォーマット]] +[[nl:Player.dat formaat]] +[[pt:Formato Player.dat]] +[[ru:Player.dat]] +[[zh:玩家数据格式]] diff --git a/wiki_backup/Pocket Edition v0.11.0 alpha.txt b/wiki_backup/Pocket Edition v0.11.0 alpha.txt new file mode 100644 index 0000000..0340fff --- /dev/null +++ b/wiki_backup/Pocket Edition v0.11.0 alpha.txt @@ -0,0 +1,381 @@ +
{{relevant guide|Bedrock Edition guides/0.11 releases}}
+{{Infobox version +|title=v0.11.0 alpha +|edition=Pocket Edition +|image=Pocket Edition 0.11.0 banner.png +|image2=Pocket Edition 0.11.0.png +|vernum=0.11.0 +|date=June 4, 2015 +|clientdl=[https://archive.org/download/MCPEAlpha/PE-a0.11.0.apk Original]
+|prevparent=v0.10.0 alpha +|prev=v0.10.5 alpha +|next=v0.11.1 alpha +|nextparent=v0.12.1 alpha +|devversions= +'''[[:Category:Pocket Edition v0.11.0 alpha builds‎|Builds]]''' (14)
+([[Pocket Edition v0.11.0 alpha/Development versions|View all]])
+}} +
{{relevant guide|Bedrock Edition guides/0.11 releases}}
+ +'''v0.11.0 alpha''' is a major update to ''[[Pocket Edition|Minecraft: Pocket Edition]]'' which was released on June 4, 2015. This update adds many new feature such as [[skin]]s, [[boat]]s, [[fishing]], [[status effect]]s, new mobs such as [[squid]] and [[cave spider]]s, and more.{{tweet|_tomcc|606032903395536897|Nah, MCPE 0.11 will be out tomorrow, not in 4 hours. Sucks that we can't hijack their countdown. On the other hand, we get Fallout 4!|3 Jun 2015}}{{Cite|archive-url=https://web.archive.org/web/20150616222128/https://mojang.com/2015/05/pocket-edition-getting-skins-chicken-jockeys-more/|title=Pocket Edition now has skins, chicken jockeys, more!|website=Mojang.com|date=May 26, 2015|author=Owen Hill}} Other notable changes includes improved performance and the addition of formatting codes. + +Before 0.11, some players would modify their game files to replace the default skin, but in multiplayer this would only be visible to them and would apply to all players. Proper skin changing had been noted as one of the key {{el|je}} features missing from {{el|pe}}. + +== Additions == +{{Additions table +|Block of Redstone +|Grass Path +|Oak Boat +|Spruce Boat +|Birch Boat +|Acacia Boat +|Jungle Boat +|Dark Oak Boat +|Fishing Rod +|Magma Cream +|Raw Fish +|Cooked Fish +|Raw Salmon +|Cooked Salmon +|Tropical Fish +|Pufferfish +|Rotten Flesh +|Bat Spawn Egg +|Cave Spider Spawn Egg +|Magma Cube Spawn Egg +|Squid Spawn Egg +|Ghast Spawn Egg +}} + +=== General === +* Support for more languages. +* [[Death messages]] +* Custom kick and ban messages. +* [[Fishing]] +* Frame rate graph screen. +* Localization. +* Text formatting codes. +* Show server status and message of the day on server entries screen. +* [[Splash]]es +** "Now with skins!" +** {{Version exclusive}}: "'''Blame shoghicps!'''" +* [[Skin]]s +** {{Version exclusive}}: Player can choose 'Steve' and 'Alex' models and apply their own custom skin. +*** The custom skins use the same format as Java and are applied by selecting a photo from the camera roll. +** {{Version exclusive}}: Can be applied via [[Skin Pack]]s (costs $0.99/£0.79 each). + +=== Gameplay === +* Options +** Similar to [[commands]]. +** Rename worlds. +** Change gamemode. +** Lock/unlock day cycle (Only an option if the world is in Creative mode). +** {{Version exclusive}}: Make old worlds infinite. +*** This creates a new world with all the saved data (items, terrain, etc.) of the original map (confined in the 256x256 map), and sets the world type to infinite, and keeps the world name +**** Original world before the expansion is renamed -old. +** Added the [[Options#Video Settings|view bobbing option]]. +* [[Status effects]] +** Potions won't be added until [[the Nether]] is added. +** Currently, only the following effects can be obtained legitimately: +***{{EffectSprite|Poison revision 1}} [[Poison]] +**** Obtained via eating raw food such as [[rotten flesh]], and [[pufferfish]]. +*** {{EffectSprite|Nausea revision 1}} [[Nausea]] +**** Can only be obtained by eating a pufferfish. +*** {{EffectSprite|Hunger revision 1}} [[Hunger]] +**** Can only be obtained by eating [[raw chicken]]. +**** Does not affect the [[player]] yet. +** Through inventory editing, it is possible to affect the player with all status effects, such as [[Regeneration]], and [[Absorption]], and function correctly. However, Hunger and Saturation effects do not do anything due to the lack of the Hunger bar.{{tweet|shoghicp|606032903395536897|I shouldn't touch internals too much... Things break pretty easily D:|15 Apr 2015}} + +=== Blocks === +* [[Block of Redstone]] +** Only purpose is to store redstone dust. +* [[Grass Path]] +** Grass path blocks that are lower than normal grass blocks (15/16th of a block). +** To create, tap a grass block with a shovel. +** Replaces the gravel paths in villages. + +=== Items === +* [[Boat]]s +** {{Version exclusive}}: Emits smoke when destroyed. +** {{Version exclusive}}: Crafting recipe is 5 [[wood planks]] and a [[wooden shovel]]. +*** Larger in size. +*** Color is dependent on the planks used. +*** Sprite color is always the same; it doesn't change based on actual boat color. +*** When in a boat, two buttons for steering appear. The right button steers to the left, the left button steers to the right. Pressing both buttons moves the boat forward. +*** Are more resistant to damage - when colliding with another block, the boat will not break. +*** Can support two riders, including passive and hostile mobs. +**** Passive and hostile mobs can ride in a boat without the player. +* [[Fishing Rod]]s +** {{Version exclusive}}: Cubic Bobber +* [[Magma cream]] +** Dropped by [[magma cubes]]. +* Foods +** [[Raw fish]] +** [[Cooked fish]] +** [[Raw salmon]] +** [[Cooked salmon]] +** [[Clownfish]] +*** {{Version exclusive}}: Cannot be used to tame ocelots. +** [[Pufferfish]] +*** {{Version exclusive}}: Cannot be used to tame ocelots. +** [[Rotten flesh]] +* Creative Inventory Additions +** Extra [[tool]] types{{tweet|_tomcc|601158420465606657|Woah, ok, I see that people liked having all items in the Creative inventory! I'll add them back... but at the end of the list >:D|21 May 2015}} +** [[Fishing rod]]s +** [[Snowball]]s +** [[Spawn egg]]s +*** [[Bat]]s +*** [[Cave spider]]s +*** [[Magma cube]]s +*** [[Squid]] +*** [[Ghast]] + +=== Mobs === +* Baby [[zombie]]s +** Zombies have a 5% chance of spawning as a baby zombie. +** Baby zombies have a 5% chance of spawning as a [[chicken jockey]]. (In turn, zombies have a 0.2 percent chance of being a chicken jockey) +* [[Bat]]s +* [[Cave spider]]s +* [[Ghast]]s +** Only available through [[spawn egg]]s. +*** [[Spawn egg]] can only be received through inventory editing. +* [[Magma cube]]s +** Drop magma cream +** Only spawn from spawn eggs +* [[Chicken jockey]]s +* [[Spider jockey]]s +** {{Version exclusive}}: Can also spawn as a [[skeleton]] riding a [[cave spider]]. +* [[Squid]] +** {{Version exclusive}}: Baby [[squid]] +** Produces a black cloud of "ink" when attacked. +** {{Version exclusive}}: Spawn only in ocean biomes. + +=== Non-mob entities === +* [[Ghast fireball]] +** Shot by [[ghast]]s when attacking. + +== Changes == + +=== General === +* Changed game logo. +* Limited player names to PC allowed names. +* Game attempts to repair corrupted worlds. +* The game no longer uses a Unix timestamp as the [[Seed (world generation)|Seed]] if no text is entered. +* Options +** Added a 'hide' button to the chat screen. +** Moved the ''Edit'' button in the world selection menu from the top right corner to the side of each world, along with a new icon. +** ''External'' button now appears when tapping ''New'' rather than ''Edit''. +** Improved World/IP list. +* [[Frame rate|Performance]] +** Improved performance when turning. +** Improved multiplayer bandwidth usage. +** Improved client/server communication. +** Improved disconnection messages. +*** Now includes the reason of the kick/ban.{{tweet|shoghicp|560055673678233600|New additions are always nice!|27 Jan 2015}} +** Improved text rendering. +** Improved world loading. +** Improvements to multiplayer spawning. +** Faster torch placing (less lag). +** Added server-side checks on games. +** Non-fancy render mode now works properly. + +=== Gameplay === +* [[Formatting codes]] +** 0-9 and a-f to color, "l" to bold, "o" to italic, and "r" to clear. +* Third-person interactions are only available in front of the player. +* Increased creative mode interaction range. +* Players in creative mode no longer catch on fire or display a burning animation. +* Graphics +** Added hat layer and arms of pigmen, like the PC version. +** Particle effects, block breaking animations, and sounds from other players are now multiplayer. +** Updated inventory icon from a Brick block to a chest. + +=== World generation === +* [[Mineshaft]]s have cave spider spawners. + +=== Blocks === +* [[Stone Bricks]] +** Chiseled and mossy stone bricks can now be crafted. +** Cracked stone bricks can now be smelted. +* [[Grass]] +** Grass pixels are now square, and tall grass has random height. +* [[Wood]] +** Now called wood instead of 'log'. + +=== Items === +* [[Milk]] +** Drinking it now removes status effects. +* [[Armor]] +** No longer reduces damage from fire or falls. + +=== Mobs === +* {{Version exclusive}}: Burning mobs will set the player on fire if touched or bumped. +* [[Wolves]] +** Collars are now dyeable. +** Now can be fed [[rotten flesh]]. +* [[Zombie]] +** Now drop rotten flesh. +***{{Version exclusive}}: Applies the {{EffectSprite|poison revision 1}} [[Poison|Poison status effect]] when eaten. +* [[Skeleton]]s +** Now have improved accuracy. + +== Fixes == + + +'''[https://bugs.mojang.com/browse/MCPE/fixforversion/15302 108 bugs fixed]''' + +* Fixed tame wolves +* Fixed the block break feedback circle disappearing on suspend +* Fixed crashes that could occur during gameplay +* Fixed crashes while saving a world +* Fixed crashes on armor screen +* Fixed crashes on furnace screen +* Fixed world not being saved +* Fixed world crash when unknown blocks are present +* Fixed trees growing on the client +* Fixed desert wells and special biomes (Birch Forest M, Birch Forest Hills M, Extreme Hills M, Extreme Hills+ M) not generating +* Fixed issue with connecting to local games +* Chat now creates more lines for a single phrase if long enough +* Fixed [[emerald ore]] floating +* Fixed emerald ore generating in place of [[monster egg]]s +* Fixed picking up items not having an animation +* {{bug|MCPE-671}} – Destroying the core before it cools down causes forever night +* {{bug|MCPE-1120}} – Jumping while approaching slabs +* {{bug|MCPE-2024}} – Weird gravity animation when the sand or gravel falls to the fence door or fence gate... (Happens on Survival and Creative) +* {{bug|MCPE-4703}} – Realms error message: "public/m/ does not exist." +* {{bug|MCPE-4879}} – Crash when items are removed from furnace. +* {{bug|MCPE-4935}} – Creative items glitching to different items +* {{bug|MCPE-4954}} – Sandstone Stairs have the incorrect name. +* {{bug|MCPE-5130}} – Sand/gravel falling when placed on top of torches +* {{bug|MCPE-5137}} – 3 blocks deep of water... +* {{bug|MCPE-5161}} – Changing name in-game options (Survival and Creative) +* {{bug|MCPE-5449}} – Light blue wool/carpet has incorrect name +* {{bug|MCPE-5450}} – Can't craft quartz stairs in the Stonecutter +* {{bug|MCPE-5455}} – Duplicate of a Player after a crash (Tested in Realms) +* {{bug|MCPE-5793}} – No item pick up animation +* {{bug|MCPE-6123}} – Had duplicate amounts of dirt in my toolbar +* {{bug|MCPE-6472}} – Getting stuck in the void after dying +* {{bug|MCPE-6599}} – Even when a bed is destroyed, you will spawn at the bed's location. +* {{bug|MCPE-6628}} – Wooden Axe can't be used as fuel in a furnace +* {{bug|MCPE-6667}} – Can't back out of Restricted Site page without allowing the website +* {{bug|MCPE-6694}} – Water level doesn't go down. +* {{bug|MCPE-6813}} – Zombie pigman does not have a helmet +* {{bug|MCPE-6851}} – Auto mining block +* {{bug|MCPE-6853}} – Water overlap(?) ladder +* {{bug|MCPE-6855}} – Carrots and Beetroots Grow Extremely Slow +* {{bug|MCPE-6858}} – Duplicate of a consumable item in use shows up in the hotbar +* {{bug|MCPE-6860}} – Day and night in creative mode +* {{bug|MCPE-6861}} – Unable/refuses to connect while connected with Wi-Fi Direct +* {{bug|MCPE-6866}} – Naturally generated stationary lava doesn't update +* {{bug|MCPE-6874}} – Light in closed rooms +* {{bug|MCPE-6885}} – Bedrock is breakable in Survival mode +* {{bug|MCPE-6898}} – Bone Meal Bug +* {{bug|MCPE-6912}} – Block collecting animation +* {{bug|MCPE-6952}} – the world does not generate and closes out of Minecraft pocket edition +* {{bug|MCPE-6965}} – Lava and water can visually disappear in a certain condition +* {{bug|MCPE-6973}} – Glass bug with mobs +* {{bug|MCPE-6996}} – Sign shadow makes it hard to read the text +* {{bug|MCPE-6999}} – Stone Walls In Water +* {{bug|MCPE-7012}} - Blocks don't render/weird glitchy geometry on Android 2.3.3 +* {{bug|MCPE-7050}} – Fence attempts to connect to the gate +* {{bug|MCPE-7166}} – Mossy Cobblestone Wall item name incorrect +* {{bug|MCPE-7185}} – No fall damage for guests +* {{bug|MCPE-7235}} – Birch Planks aren't flammable +* {{bug|MCPE-7688}} – Failed Sapling Growth Still Replaces Grass with Dirt +* {{bug|MCPE-7830}} – Feeding Wolves and animals in survival duplicates the food +* {{bug|MCPE-7835}} – Duplication glitch +* {{bug|MCPE-7837}} – Can not create a new world +* {{bug|MCPE-7848}} – Grass does not grow under or past Fences +* {{bug|MCPE-7854}} – Grass blocks under water and under lava +* {{bug|MCPE-7864}} – Mobs on minecart do everything at double speed +* {{bug|MCPE-7872}} – Action button (ignite, tame, ...) can be used far away from the mob +* {{bug|MCPE-7882}} – Sand falls through torch +* {{bug|MCPE-7883}} – Sand glitch +* {{bug|MCPE-7887}} – Cocoa Beans won't grow at all +* {{bug|MCPE-7888}} – Furnace glitch transfer oak planks to birch or any type +* {{bug|MCPE-7889}} – Game crashes when pressing 'Quit to title' +* {{bug|MCPE-7891}} – At (x,0,y), the top of the texture of the block shows, whereas the sides are invisible +* {{bug|MCPE-7904}} – door duplication glitch +* {{bug|MCPE-7908}} – Tapping the login to realms button opens unexitable 'not found' page +* {{bug|MCPE-7912}} – Double tall blocks deletes any type of block +* {{bug|MCPE-7915}} – Water does not function properly on transparent blocks +* {{bug|MCPE-7924}} – It won't cause an update when silverfish break out of monster eggs. +* {{bug|MCPE-7935}} – Iron bars don't connect to glass panes. +* {{bug|MCPE-7952}} – Acacia and Dark Oak Stairs do NOT burn +* {{bug|MCPE-7953}} – Beetroot seeds not spelled correctly +* {{bug|MCPE-7957}} – Minecarts disappear after saving +* {{bug|MCPE-7965}} – Space is replaced with "game_difficulty" text in username bar +* {{bug|MCPE-7988}} – No flames on player's 3rd person view (CREATIVE ONLY) +* {{bug|MCPE-8031}} – Glowing blocks at (x,127,z) +* {{bug|MCPE-8039}} – The player gets damaged when connecting to survival servers +* {{bug|MCPE-8040}} – No sound on multiplayer when host player is breaking or putting blocks +* {{bug|MCPE-8045}} – Mobs can breed when separated +* {{bug|MCPE-8046}} – Loss of seed generation of the world +* {{bug|MCPE-8047}} – portions of buildings gone or the world's not saved +* {{bug|MCPE-8048}} – Bedrock does not spawn beneath mesas +* {{bug|MCPE-8050}} – Emerald generation, happens after caves generation +* {{bug|MCPE-8057}} – Not Saving After I Play +* {{bug|MCPE-8082}} – water does not flow when creating a new world +* {{bug|MCPE-8099}} – Chickens walk on water +* {{bug|MCPE-8108}} – Compass leads the secondary player to different point from the primary player +* {{bug|MCPE-8109}} – Beds display light level zero when covered by a block +* {{bug|MCPE-8118}} – Unequipped armor causes a crash when dying with the armor tab open +* {{bug|MCPE-8123}} – Entities invisible when at/above the build height +* {{bug|MCPE-8124}} – MCPE does not check world names for impermissible characters +* {{bug|MCPE-8128}} – Usernames starting with "/" used as command +* {{bug|MCPE-8143}} – Can click invisible cancel button during world generation +* {{bug|MCPE-8212}} – Arrows bounce off wolves … +* {{bug|MCPE-8245}} – You do not catch on fire from mobs that are on fire +* {{bug|MCPE-8279}} – Crash when quitting to title whilst opening a chest +* {{bug|MCPE-8341}} – When red sand falls onto a torch, it changes to white sand +* {{bug|MCPE-8352}} – Naturally spawned lava has no blast resistance below a certain level +* {{bug|MCPE-8373}} – Losing multiple items after crash +* {{bug|MCPE-8512}} – Underground lightning is affected by sunrise/sunset +* {{bug|MCPE-8515}} – Item duplication from hotbar in survival mode +* {{bug|MCPE-8582}} – Invisible bottom layer
+ +==Trivia== +* This update has the 2nd most build versions of any Pocket Edition version, with 14 builds, only losing to [[Bedrock Edition 1.16.0|1.16.0]]. + +== Gallery == +Development screenshots: + +Pocket Edition v0.11.0 alpha build 1 Development fixed pigman face.png +Pocket Edition v0.11.0 alpha build 1 Development skins.png +Pocket Edition Salmon.png +Pocket Edition Fishing.png +Pocket Edition Fishing Boat.png +Pocket Edition Fishing Third Person.png +V0.11.0 Dev Village.png +MCPE Edit your World.jpg +3D Grass Dev Screenshot.jpg +MCPE World List.jpg +MCPE Boat.png +Shogchips.jpg +Wolf in Boat.png +Wolves in Boats.png +Chat Line Break.png +Leave Boat.png +Boats.jpg +MCPE Trapdoor Crafting.png +MCPE Bats.png +MCPE Frame Graph.png +Pocket Edition Fishing.png +MCPE Wolf Collars.png +MCPE Alex.png +MCPE Nether.jpg + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Bedrock Edition versions|Alpha}} + +[[de:Pocket Edition Alpha 0.11.0]] +[[es:Pocket Edition v0.11.0 alpha]] +[[fr:Version portable Alpha 0.11.0]] +[[ja:Pocket Edition v0.11.0 alpha]] +[[pt:Edição Pocket v0.11.0 alpha]] +[[ru:Alpha 0.11.0 (Pocket Edition)]] +[[zh:携带版0.11.0]] diff --git a/wiki_backup/Poisonous Potato Update.txt b/wiki_backup/Poisonous Potato Update.txt new file mode 100644 index 0000000..7c2567c --- /dev/null +++ b/wiki_backup/Poisonous Potato Update.txt @@ -0,0 +1,1085 @@ +{{about|the April Fool's joke snapshot|the regular snapshot released in the same week|Java Edition 24w14a}} +{{April Fools|v=je|je=the '''Poisonous Potato Update''', '''Java Edition 24w14potato''', or '''Snapshot 24w14potato''' +|be='''[[Poisonous Potato Add-On]]''' by Jigarbov Productions}} +{{Infobox version +|title=Minecraft 24w14potato +|name=Poisonous Potato Update +|image=Java Edition 24w14potato Pre-Reupload.png +|imagecaption=Original (when "Potato Font" is enabled) +|image2=Java Edition 24w14potato.png +|image2caption=Reupload +|edition=Java +|type=Snapshot +|date=April 1, 2024 +|downloads ='''Original:'''
+{{dl|b8bfe382f0f721d58a179035d90617e15909efb4|client}} ({{dl|e98e1806a308785d3a15d6ff82da21be2d997d58|json|name=24w14potato}})
+{{dl|846d3fe65b6dab3f8bf929a601e1f83d801d919c|server}}
+'''Reupload:'''
+{{dl|b3be1d7926319d4d58f3d8f25d648bf7d1e43970|client}} ({{dl|21df7f4ba484a6437ab5e9dca0b4dfb5dcefc802|json|name=24w14potato}})
+{{dl|2d29eee4f5a71f323d20b36d623e2ec21dab74f7|server}} +| clienthash = +| maps = '''Original:'''
+{{dl|f36439c5d1c2780962a4561b6eee4ba4fb244ad9|clientmap}}
{{dl|fec12079cf53c9933bf02849ac764cb7ad7312d1|servermap}}
+'''Reupload:'''
+{{dl|af4a5595fb915de9835bf9aec9e8654d8548217a|clientmap}}
{{dl|fec12079cf53c9933bf02849ac764cb7ad7312d1|servermap}} +|prevparent=23w13a_or_b +|nextparent= +}} + +'''24w14potato''' is an [[April Fools' Day jokes#2024|April Fools' Day joke]] snapshot, supposedly the first and only snapshot for the "'''Poisonous Potato Update'''", released on April 1, 2024.{{Mcnet|poisonous-potato-update|Poisonous Potato Update|April 1, 2024}} The update is focused on the [[poisonous potato]], an item that is known for its lack of purpose, and adds the [[Poisonous Potato Dimension]].{{ytl|91PABUgBph4|Poisonous Potato Update}} on the Minecraft YouTube channel This snapshot is a fork of [[24w12a]]. + +The snapshot was reuploaded about 2 hours after the release to remove the Potato font; however, the font is still used in the [[Minecraft Launcher]]'s April Fools version. + +== Additions == +{{Additions table +|Pedestal +|Big Brain +|Potato Battery +|Poisonous Potato Cutter +|Frying Table +|Potato Refinery +|Floatato +|Floatater +|Powerful Potato +|Strong Roots +|Weak Roots +|Block of Amber +|Potato Flower +|Potato Bud +|Potato Stem +|Potato Planks +|Potato Slab +|Potato Stairs +|Potato Fence +|Potato Fence Gate +|Potato Door +|Potato Trapdoor +|Potato Button +|Potato Sign +|Potato Hanging Sign +|Potato Pressure Plate +|Potato Leaves +|Potato Fruit +|Potato Pedicule +|Potato Sprouts +|Terre de Pomme +|Peelgrass Block +|Corrupted Peelgrass Block +|Poison Farmland +|Poison Path +|Gravtater +|Vicious Potato +|Poisonous Potato Ore +|Deepslate Poisonous Potato Ore +|Resin Ore +|Potone +|Taterstone +|Baked Potato Bricks +|Expired Baked Potato Bricks +|Charred Baked Potato Bricks +|Poisonous Mashed Potato +|Poisonous Potato Block +|Poisonous Potato Headpiece +|Poisonous Potato Head Block +|Block of Potato Peels +|Block of Corrupted Potato Peels +|Poisonous Potato Plant +|Poisonous Potato Fries +|Poisonous Potato Slices +|Poisonous Potato Sticks +|Poisonous Potato Chips +|Hash Browns +|Potato Eye +|Potatiesh Greatstaff of the Peasant +|Potato of Knowledge +|Venomous Potato +|Hot Potato +|Golden Poisonous Potato +|Poisonous Potato Hammer +|Poisonous Pota-Toes +|Poisonous Potato Chestplate +|Poisonous Polytra +|Potato Oil +|Poisonous Potato Oil +|Toxic Beam +|Lashing Potato +|Potato Peeler +|Dent +|Toxic Resin +|Amber Gem +|Potato Peels +|Corrupted Potato Peels +|Batato Spawn Egg +|Poisonous Potato Zombie Spawn Egg +|Toxifin Slab Spawn Egg +|Plaguewhale Slab Spawn Egg +|Mega Spud Spawn Egg +}} + +=== Blocks === +; [[File:Pedestal (24w14potato).png|32px]] [[Pedestal]] +* Can be found in the Overworld (in [[village]]s, [[ruined portatol]]s, and [[stronghold]]s), as well as in the Potato dimension (in [[potato village]]s, [[ruined portatol]]s, and [[colosseum]]s). +* Used to activate the [[potato portal]]. +** When a poisonous potato is used on it, the potato portal generates above the pedestal. + +; [[File:Potato Portal.webp|32px]] [[Potato portal]] +* Allows the player to enter the Potato dimension. +* Has an item form with a very large and misshapen model that visually shows part of it outside the slot it is in. +* Works like a nether portal, requiring players in Survival to stand inside it for a few seconds before it transports them to the Potato dimension. + +; [[File:Big Brain.png|32px]] [[Big brain]] +* Crafted using a [[zombie head]] and 8 poisonous potatoes. +* Absorbs nearby [[experience]] orbs. +* When mined, it drops itself and a potato of knowledge with the same amount of experience as the block absorbed. +** Dropped potato of knowledge is limited to 1000 maximum experience. + +; {{Animate|Potato Battery.png; Inverted Potato Battery.png|32px}} [[Potato battery]] +* Can be toggled on or off by {{control|using}} it. +* While on, it emits a redstone signal of 15. +* When a living entity stands on the block, and the block is on, the block produces spark particles and the entity is constantly damaged, losing {{hp|1}} for every 2 times damaged. +* A player that dies to this block receives the following death message: ''''' was killed by a bad-tempered potato''''' + +; [[File:Poisonous Potato Cutter.gif|32px]] [[Poisonous potato cutter]] +* Functions like a stonecutter, except it can cut poisonous potatoes only into poisonous potato slices or poisonous potato sticks. + +; [[File:Frying Table.png|32px]] [[Frying table]] +* Fries potato peels, producing hash browns. +* Can also cook normal potatoes, as if they were cooked on a campfire. +* Mobs standing on the table play the damage animation, even though they don't take any actual damage. +** The player does not even play the damage animation alongside not taking damage. + +; [[File:Potato Refinery (S).png|32px]] [[Potato refinery]] +* Can extract potato oil from potatoes or poisonous potato oil from poisonous potatoes. +* Can be used to apply potato oil to items and lubricate, making them slide when thrown. More potato oil increases the sliding factor, with diminishing returns. +** Due to floating-point imprecision, if an item is lubricated 55 times, its sliding factor reaches 1. If that item is then thrown, it never stops sliding in the direction it was thrown until it hits an obstacle, which makes it only slide along one axis. + +; [[File:Floatato.png|32px]] [[Floatato]] +* Generates as the clouds in the Potato dimension. +* Can be placed mid-air 2 blocks away from the player, instead of having to be placed on another block. + +; {{Animate|Floatater (S).png; Triggered Floatater (S).png|32px}} [[Floatater]] +* When powered by a redstone signal, it flies smoothly in the direction of the sticky side after 1 tick. +** A floatater structure is composed of all connected blocks in a 32×32×32 area and is stopped if any of these blocks are making contact with a block outside of it. +*** The size limit of the area it checks can be controlled by the game rule floataterSizeLimit. +** A block is considered connected if its outline box is touching that of a block being pushed by the floatater, not the floatater itself unless it's on the sticky side. +** Tile entities placed as a part of the floatater structure breaks off when the floatater begins moving, even if not pushed by anything. +*** Blocks connected to them are still moved. +** When multiple floataters facing the same direction are powered at the same time, the speed of the connected structure increases depending on how many floataters there are. +** Floataters can move blocks normally broken by piston pushing or those that cannot be moved, i.e. melons and redstone dust (not inclusive of tile entities such as shulker boxes and comparators, which break off when pushed). +* When a floatater contraption is moving, it can be stood on and push other entities. However, when moving into other moving floataters they go through each other. +* It flies until one of the blocks at the front of the floatater structure hits another irreplaceable block. + +; [[File:Powerful Potato.png|32px]] [[Powerful potato]] +* Generates naturally in the Potato with weak roots. +* If placed by player, gradually generates strong roots. + +; [[File:Strong Roots.png|32px]] [[Strong roots]] +* Generate naturally in the potato villages. +* Grow from a player-placed powerful potato. +* When a strong root breaks and replaces a block, the block drops at the powerful potato block to which the strong root is connected. +** The block breaks as if it was mined by a Silk Touch or a Fortune I pickaxe, for example, if a diamond ore breaks, either a diamond item or a diamond ore item drops at the powerful potato block. + +; [[File:Weak Roots.png|32px]] [[Weak roots]] +* Generate naturally in the Potato. +* Grow from a natural powerful potato. + +; [[File:Block of Amber.png|32px]] [[Block of amber]] +* Uses a darker texture of the block of gold. +* Crafted using 9 amber gems. +* Can be used for a [[beacon]] base. + +; [[File:Invicon Potato Flower.png|32px]] [[Potato flower]] +* Generates naturally in the Potato. + +; [[File:Potato bud.png|32px]] [[Potato bud]] +* Generates naturally in the Potato. +* Acts like regular [[pointed dripstone]]. + +; [[File:Potato Stem.webp|32px]] [[Potato stem]] +* Generates naturally in the Potato. +* Can be used to craft potato planks. +* Cannot burn or spread by fire, like nether wood types. + +; [[File:Potato Planks.png|32px]] [[Potato planks]] +* Crafted from potato stem. +* Can be used to craft [[File:Potato Slab.png|width=32x32]] [[Potato Slab|slabs]], [[File:Potato Stairs.png|width=32x32]] [[Potato Stairs|stairs]], [[File:Invicon Potato Fence.png|width=32x32]] [[Potato Fence|fences]], [[File:Potato Fence Gate.png|width=32x32]] [[Potato Fence Gate|fence gates]], [[File:Potato Door.png|width=49x49]] [[Potato Door|doors]], [[File:Potato Trapdoor.png|width=32x32]] [[Potato Trapdoor|trapdoors]], [[File:Potato Button.png|width=32x32]] [[Potato Button|buttons]], [[File:Potato Sign (item).png|width=32x32]] [[Potato Sign|signs]], [[File:Potato Hanging Sign (item).png|width=32x32]] [[Potato Hanging Sign|hanging signs]], and [[File:Invicon Potato Pressure Plate.png|width=32x32]] [[Potato Pressure Plate|pressure plates]]. +* Cannot burn or able to spread by fire, like nether wood types. +* Generates naturally in the Potato, being used as a part of potato villages and potato mineshafts. + +; [[File:Potato Leaves.png|32px]] [[Potato leaves]] +* Generates naturally in the Potato, on potato trees. +* Cannot burn or able to spread by fire. + +; [[File:Potato Fruit.webp|32px]] [[Potato fruit]] +* Generates naturally in the Potato, on potato trees. +* Emits light. +* Restores {{hunger|6}} hunger when consuming, and inflicts Poison for 2 seconds. + +; [[File:Potato Pedicule.png|32px]] [[Potato pedicule]] +* Generates naturally in the Potato on potato trees, in potato villages and potato mineshafts. +* Cannot burn or able to spread by fire. + +; [[File:Potato Sprouts.png|32px]] [[Potato sprouts]] +* Generates naturally in the Potato. +* Can be grown into a potato tree using bone meal. + +; [[File:Terre de Pomme.png|32px]] [[Terre de pomme]] +* Generates naturally in the Potato. +* The only block which has a French name. It translates to "dirt of apple". It's a joke on "pomme de terre", "potato" in French translating roughly to "apple of dirt". +* Can be obtained by peeling a peelgrass block with a potato peeler. +* Is essentially the poisonous potato version of [[dirt]]. + +; [[File:Peelgrass Block.png|32px]] [[Peelgrass block]] +* Generates naturally in the Potato. +* Can be peeled with a potato peeler to obtain terre de pomme. +* Is essentially the poisonous potato version of [[grass block]]. + +; [[File:Corrupted Peelgrass Block.png|32px]] [[Corrupted peelgrass block]] +* Generates naturally in the [[corruption]] and [[wasteland]] biomes of the Potato. +* If a sheep eats this block, it receives Poison for 1 second. + +; {{Animate|Poison Farmland.png; Moist Poison Farmland.png|32px}} [[Poison farmland]] +* Generates naturally in the Potato and can be found in the potato villages. +* Is essentially the poisonous potato version of [[farmland]]. + +; [[File:Poison Path.png|32px]] [[Poison path]] +* Generates naturally in the Potato and can be found in the potato villages. +* Is essentially the poisonous potato version of [[dirt path]]. + +; [[File:Gravtater.png|32px]] [[Gravtater]] +* Generates naturally in the Potato. +* Affected by gravity. +* Is essentially the poisonous potato version of [[sand]], and can replace sand in most uses. + +; [[File:Vicious Potato.png|32px]] [[Vicious potato]] +* Generates naturally in the [[hash]] biome in the Potato. +* Randomly selects an entity in its range, then shoots a projectile at the entity, which can damage the entity if the projectile hits. +* Can also be activated with redstone. + +; [[File:Poisonous Potato Ore.png|32px]] [[Poisonous potato ore]] +* Generates naturally in the Overworld, with a triangular distribution ranging from Y=56 down to Y=-24. +** The height at which the ore can be found the most frequently is Y=16. +** If this ore generates inside [[deepslate]], it is replaced by [[deepslate poisonous potato ore]]. +* Drops a small amount of poisonous potatoes when mined. + +; [[File:Deepslate Poisonous Potato Ore.png|32px]] [[Deepslate poisonous potato ore]] +* Generates naturally in the Overworld, in lieu of [[poisonous potato ore]] when generating inside deepslate instead of stone. +* Drops a small amount of poisonous potatoes when mined. + +; [[File:Resin Ore.png|32px]] [[Resin ore]] +* Generates naturally in the Potato. +* Can be mined only with a [[hoe]]. +* Drops toxic resins, seemingly all with ''air bubble impurities'' but with varying ''clarities'' when mined. + +; [[File:Potone.png|32px]] [[Potone]] +* Generates naturally in the Potato. +* Can be mined only with a [[hoe]]. +* Is essentially the poisonous potato version of [[stone]]. +* Drops [[taterstone]] when mined without Silk Touch. +* Can be used to craft [[File:Potone Slab.png|32px]] [[Potone Slab|slab]]s, [[File:Potone Stairs.png|32px]] [[Potone Stairs|stairs]], and [[File:Potone Wall.png|32px]] [[Potone Wall|wall]]s. +* Has some [[ore]] variants like [[File:Potone Copper Ore.png|32px]] [[Potone Copper Ore|copper]], [[File:Potone Iron Ore.png|32px]] [[Potone Iron Ore|iron]], [[File:Potone Gold Ore.png|32px]] [[Potone Gold Ore|gold]], [[File:Potone Redstone Ore.png|32px]] [[Potone Redstone Ore|redstone]], [[File:Potone Lapis Lazuli Ore.png|32px]] [[Potone Lapis Lazuli Ore|lapis lazuli]], and [[File:Potone Diamond Ore.png|32px]] [[Potone Diamond Ore|diamond]]. + +; [[File:Taterstone.png|32px]] [[Taterstone]] +* Generates naturally in the Potato. +* Drops from [[potone]] when mined without Silk Touch, and can be smelted back to it. +* Is essentially the poisonous potato version of [[cobblestone]]. +* Can be used to craft [[File:Taterstone Slab.png|32px]] [[Taterstone Slab|slab]]s, [[File:Taterstone Stairs.png|32px]] [[Taterstone Stairs|stairs]] and [[File:Taterstone Wall.png|32px]] [[Taterstone Wall|wall]]s. + +; [[File:Baked Potato Bricks.png|32px]] [[Baked potato bricks]] +* Generate in the Potato in the colosseum structure. +* Can be used to craft [[File:Baked Potato Brick Slab.png|32px]] [[Baked Potato Brick Slab|slab]]s, [[File:Baked Potato Brick Stairs.png|32px]] [[Baked Potato Brick Stairs|stairs]] and [[File:Baked Potato Brick Wall.png|32px]] [[Baked Potato Brick Wall|wall]]s. + +; [[File:Expired Baked Potato Bricks.png|32px]] [[Expired baked potato bricks]] +* Generate in the Potato in the colosseum structure and potato villages. +* Can be used to craft [[File:Expired Baked Potato Brick Slab.png|32px]] [[Expired Baked Potato Brick Slab|slab]]s, [[File:Expired Baked Potato Brick Stairs.png|32px]] [[Expired Baked Potato Brick Stairs|stairs]] and [[File:Expired Baked Potato Brick Wall.png|32px]] [[Expired Baked Potato Brick Wall|wall]]s. + +; [[File:Charred Baked Potato Bricks.png|32px]] [[Charred baked potato bricks]] +* Generate in the Potato in the colosseum structure and in the hash well. +* Can be used to craft a new variant of [[File:Charred Baked Potato Brick Slab.png|32px]] [[Charred Baked Potato Brick Slab|slab]], [[File:Charred Baked Potato Brick Stairs.png|32px]] [[Charred Baked Potato Brick Stairs|stairs]] and [[File:Charred Baked Potato Brick Wall.png|32px]] [[Charred Baked Potato Brick Wall|wall]]. + +; {{Animate|Poisonous Mashed Potato (layers 1).png; Poisonous Mashed Potato (layers 2).png; Poisonous Mashed Potato (layers 3).png; Poisonous Mashed Potato (layers 4).png; Poisonous Mashed Potato (layers 5).png; Poisonous Mashed Potato (layers 6).png; Poisonous Mashed Potato (layers 7).png; Poisonous Mashed Potato (layers 8).png|32px}} [[Poisonous mashed potato]] +* Generates when players wearing [[poisonous pota-toes]] would take fall damage. +* Protects mobs and players from fall damage. +* Gives mobs and players the new [[Sticky]] effect. +* Can be stacked like [[snow layer]]s. + +; [[File:Poisonous Potato Block.png|32px]] [[Poisonous potato block]] +* Generates naturally as part of [[potato geode]]s in the Overworld and the Potato. +* Can be compressed more, becoming [[compressed poisonous potato block]]s. +** Even the compressed blocks can be compressed further, becoming double/triple/quadruple compressed poisonous potato blocks. +*** [[File:The longest block name.png|thumb|The name of the block with its icon in an inventory.]] ''Quadruple Compressed Poisonous Potato Block'', with 39 letters, is the longest block name in the game, even more than the [[waxed weathered cut copper stairs]]. + +; [[File:Poisonous Potato Headpiece.png|32px]] [[Poisonous potato headpiece]] +* Rarely drops from poisonous potato zombies. +* Can be worn on the head. +** While on the head, all poisonous potato zombies are neutral toward the player. + +; [[File:Poisonous Potato Head Block.png|32px]] [[Poisonous potato head block]] +* Does not seem to have a use or a way to obtain in Survival. + +; {{Animate|Block of Potato Peels.png; Block of Orange Potato Peels.png; Block of Brown Potato Peels.png; Block of Yellow Potato Peels.png; Block of Red Potato Peels.png; Block of Pink Potato Peels.png; Block of Magenta Potato Peels.png; Block of Purple Potato Peels.png; Block of Light Blue Potato Peels.png; Block of Cyan Potato Peels.png; Block of Blue Potato Peels.png; Block of Lime Potato Peels.png; Block of Green Potato Peels.png; Block of Light Gray Potato Peels.png; Block of Gray Potato Peels.png; Block of Black Potato Peels.png|32px}} [[Block of potato peels]] +* Can be crafted using 9 potato peels of the same color in a crafting table. +* Some of them generate naturally in the Potato. + +; [[File:Block of Corrupted Potato Peels.png|32px]] [[Block of corrupted potato peels]] +* Can be crafted using 9 corrupted potato peels. +* It emits [[witch]] sounds and [[enchanting table]] particles. +* It randomly spawns poisonous potato items, poisonous potato zombies, endermen, batatos and ghasts. This happens regardless of light level, or presence of solid blocks above it. + +=== Items === +; [[File:Poisonous Potato JE3 BE2.png|32px]] [[File:Poisonous Potato Plant.png|32px]] [[Poisonous potato plant]] +[[File:PPP variants.png|alt=Poisonous Potato Plant variants|thumb|The normal variant (left) and the hovered-over variant (right).]] +[[File:PPP.png|thumb|The in-game description of the poisonous potato plant is showed above.]] +* Found in every bonus chest that generates in this version. +* When a potato crop drops a [[poisonous potato]], there is a chance for it to be replaced with the poisonous potato plant. +* Can also be obtained by killing [[poisonous potato zombie]]s. +* When the player hovers their cursor over the item, or holds the item, its texture changes to a poisonous potato wearing {{W|Groucho glasses|newtab=1}}. +* Can be equipped to the player's helmet slot. +** The potato plant then appears in the top left corner of the screen and provides dialogue that guides the player throughout the main parts of the snapshot. +* Cannot be eaten or planted. +* After clicking the item 4 or more times, the following description appears in the tooltip: '''''On a closer inspection this Poisonous Potato is a plant.''''' + +; [[File:Poisonous Potato Fries.png|frameless|width=32x32]] [[Poisonous potato fries]] +* Obtained by cooking [[poisonous potato sticks]]. +* Restores {{hunger|8}} hunger when consuming. + +; [[File:Poisonous Potato Slices.png|32px]] [[Poisonous potato slices]] +* Obtained by cutting a poisonous potato on a poisonous potato cutter. +* Restores {{hunger|1}} hunger when consuming. + +; [[File:Poisonous Potato Sticks.png|32px]] [[Poisonous potato sticks]] +* Obtained by cutting a poisonous potato on a poisonous potato cutter. +* Restores {{hunger|1}} hunger when consuming. + +; [[File:Poisonous Potato Chips.png|32px]] [[Poisonous potato chips]] +* Obtained by smelting [[poisonous potato slices]]. +* Restores {{hunger|8}} hunger when consuming. + +; [[File:Hash Browns.png|32px]] [[Hash browns]] +* Obtained by cooking potato peels. +* Restores {{hunger|2}} hunger when consuming. + +; [[File:Potato Eye.png|32px]] [[Potato eye]] +* Crafted using a poisonous potato in a crafting table. +* Works and functions like an [[eye of ender]]. +** The item leading the players to the nearest [[colosseum]] in the Potato or the nearest [[ruined portatol]] in the Overworld. + +; [[File:Potatiesh, Greatstaff of the Peasant.png|32px]] [[Potatiesh, Greatstaff of the Peasant]] +* Dropped by the [[mega spud]] on death. +* Can be {{control|used}} in a composter, granting the '''''Good Plant''''' advancement. +* Used to place a [[potato portal]] block. +** If a player hasn't completed the '''''Non Plus Ultra''''' advancement and tries to use it, an explosion is created at the player's position and the following chat message is sent: ''"''' was unworthy of Potatiesh, Greatstaff of the Peasant''''' +*** If a player is in Creative mode, they can use the item to place a potato portal block, even if they haven't completed the required advancement yet. +* Its resource location is minecraft:potato_staff. +* This is a reference to the legendary staff in ''World of Warcraft'' called ''"Atiesh, Greatstaff of the Guardian"''. + +; [[File:Poisonous Potato JE3 BE2.png|32px]] [[Potato of knowledge]] +* Obtained by breaking [[big brain]]s which consumed experience. +* Doesn't restore any hunger when consuming; instead, gives the amount of experience it stored. +* Doesn't give a Poison effect to the player despite using the regular poisonous potato texture. + +; [[File:Venomous Potato.png|32px]] [[Venomous potato]] +* Appears to be a regular potato. However, it doesn't stack with regular potatoes. +* Makes a spider hissing sound, poisons the player and changes its texture and name when the player attempts to eat it, but it is not consumed. +* Its resource location is minecraft:snektato. + +; [[File:Hot Potato.png|32px]] [[Hot potato]] +* Can be obtained by throwing a [[poisonous potato]] into [[lava]] or by combining a baked potato and a lava bucket in a crafting table. +* Deals a gradually increasing amount of [[fire damage]] every [[game tick]] a player stores the item in their [[inventory]]. The damage amount starts at {{Hp|0}} and increases to {{Hp|1}} after 20 game ticks, then increases by {{Hp|1}} every 40 game ticks after that, up to a maximum of {{Hp|5}} as the player continues to hold the hot potato. +* The amount of time each player has held a particular Hot potato is stored along with that item's NBT data. This timer can be reset by moving the hot potato from one slot of the player's inventory to another. +* Mobs do not take damage from holding the hot potato. +* If a player dies by holding this item, they receive a new death message: ''''' held the hot potato for too long.''''' +** This death message ends in a period, unlike every other death message. + +; [[File:Golden Poisonous Potato.png|32px]] [[Golden poisonous potato]] +* A food item with the same nutrition as a [[golden apple]]. +* Crafted using 8 gold ingots and a poisonous potato. +* When eaten, it gives the player [[Poison]] II for 5 seconds and [[Absorption]] for 2 minutes. + +; [[File:Enchanted Golden Poisonous Potato.gif|32px]] [[Enchanted golden poisonous potato]] +* A food item with the same nutrition as a [[enchanted golden apple]]. +* Crafted using 8 gold blocks and a poisonous potato. +** This is a reference to the old crafting recipe of the enchanted golden apple. +* When eaten, it gives the player the following effects: +** [[Poison]] VIII for 20 seconds. +** [[Absorption]] IV for 2 minutes. +** [[Luck]] V for 5 minutes. +** [[Bad Luck]] V for 5 minutes. + +; [[File:Poisonous Potato Hammer.png|32px]] [[Poisonous potato hammer]] +* A weapon, which can be crafted using a blaze rod and a poisonous potato. +* Has an attack damage of 11 and an attack speed of 6, the highest in the game. +* Is naturally enchanted with [[Knockback]] X. +* Using it to damage a mob has a chance of throwing a lingering potion of Poison. + +; [[File:Poisonous Pota-Toes.png|32px]] [[Poisonous pota-toes]] +* Can be crafted in a [[crafting table]], with 2 poisonous potatoes and 2 potato peels. +* After falling into the [[void]] in the Potato and returning to the [[Overworld]], the player has them equipped automatically on the boots slot. +* Can be equipped like armor, on the boots slot. +* When worn, every time the player would take fall damage, some poisonous mashed potatoes are placed around the impact preventing the damage and the boots instantly break. +** That also seems to be the case in the creative mode but the boots don't break. +* Unlike other types of armor, it can be stacked up to 64. + +; [[File:Poisonous Potato Chestplate.png|32px]] [[Poisonous potato chestplate]] +* Can be crafted in a [[crafting table]] with 2 poisonous potatoes and 6 potato peels. +* Every time the player would lose a hunger point, the chestplate gets used instead. +* When the chestplate is used, it plays an eating sound effect and loses 40 durability. +* The chestplate starts with 240 durability, so it can be used only 6 times. +* Can be peeled off an entity using a [[potato peeler]]. + +; [[File:Poisonous Polytra (item).png|32px]] [[Poisonous polytra]] +* Crafted with 4 [[phantom membrane]]s and one [[poisonous potato]]. +** ''Note: Phantoms appear to be more common around [[potato village]]s.'' +* Used like the [[elytra]], and has the same functionality. +* Can be used with the [[lashing potato]] to easily traverse the Potato. + +; [[File:Potato Oil.png|32px]] [[Potato oil]] +* Gives the ''It's very slippery'' effect for 1 tick. +* Apart from the separate item, this item also appears as a new potion variant in the Creative inventory, including a splash potion, lingering potion and tipped arrow variants. + +; [[File:Poisonous Potato Oil.png|32px]] [[Poisonous potato oil]] +* Gives the Poison effect for ten seconds and the ''It's very slippery'' effect for 1 tick. +* Apart from the separate item, this item also appears as a new potion variant in the Creative inventory, including a splash potion, lingering potion and tipped arrow variants. + +; [[File:Toxic Beam.png|32px]] [[Toxic beam]] +* Drops from [[toxifin slab]]s. +* Used to craft the [[lashing potato]]. + +; [[File:Lashing Potato.png|32px]] [[Lashing potato]] +* Functions as a grappling hook, launching a poisonous potato at a great range and reeling the player in on landing. +* Has 100 durability and is crafted with a toxic beam and a poisonous potato block. +* Makes the player take no fall damage while attached to a block. +* Grants an immense speed boost when reeling in while flying with an [[elytra]] or poisonous polytra. + +; [[File:Potato Peeler.png|frameless|width=32x32]] [[Potato peeler]] +* Is crafted using a [[stick]] and [[shears]]. +* Does 2 base [[attack damage]], but does 10 extra damage to [[potato mobs]]. +* Has an extremely high [[attack speed]] of 5. +* Can be used on peelgrass blocks, potato sheep and blocks of potato peels to drop potato peels. +* Potato mobs when being killed with the potato peeler can drop potato peels. +* Can be {{control|used}} on a player wearing a [[poisonous potato chestplate]], breaking the chestplate and causing that player to shoot 8 potato peels in random directions. + +; [[File:Dent.png|32px]] [[Dent]] +* Drops from [[plaguewhale slab]]s. +* A [[trident]] can be crafted using 2 [[stick]]s and 3 dents. +{{Crafting +|B1 = Dent +|C1 = Dent +|B2 = Stick +|C2 = Dent +|A3 = Stick +|Output = Trident +|ignoreusage=1 +}} + +; [[File:Toxic Resin.png|32px]] [[Toxic resin]] +* Obtained by mining resin ore, smelting poisonous potato oil, processing a toxic resin and a feather in a fletching table or as a drop from toxifin slabs. +* Has two varying attributes, namely clarity and impurities ''(Example: clouded clarity, fishy impurities)''. +* When inputted into a fletching table with the matching clarity and impurities attributes (as seen within the fletching table's UI) a new toxic resin is output. The toxic resin's clarity and impurity is dependent on that of the toxic resin used as the input ''(example: an abysmal clarity resin outputs a blemished clarity resin).'' + +; [[File:Amber Gem.png|32px]] [[Amber gem]] +* Used as currency for the villagers. +* Can be obtained by processing a ''"jewel clarity"'' toxic resin in a fletching table. +* Is an [[armor trim]] material for a [[smithing table]]. +* Is a reference to and a recolor of the ruby, an early and scrapped version of the [[emerald]]. + +; {{Animate|Potato Peels.png; Orange Potato Peels.png; Brown Potato Peels.png; Yellow Potato Peels.png; Red Potato Peels.png; Pink Potato Peels.png; Magenta Potato Peels.png; Purple Potato Peels.png; Light Blue Potato Peels.png; Cyan Potato Peels.png; Blue Potato Peels.png; Lime Potato Peels.png; Green Potato Peels.png; Light Gray Potato Peels.png; Gray Potato Peels.png; Black Potato Peels.png|32px}} [[Potato peels]] +* Have 16 different colors (there are no white peels, but there is a default uncolored variant). +* Can be used to craft a block of potato peels. +* If fried in a [[frying table]], they turn into [[hash browns]]. + +; [[File:Corrupted Potato Peels.png|32px]] [[Corrupted potato peels]] +* A corrupted variant of [[potato peels]]. +* Used to craft a block of corrupted potato peels. +* Cannot be turned into [[hash browns]] like regular potato peels. + +=== Mobs === +; [[File:Batato.gif|40px]] '''[[Batato]]''' +* Modified version of the [[bat]], with a [[poisonous potato]] replacing the body and head of the mob. +* Drops a poisonous potato. + +; [[File:Poisonous Potato Zombie.png|32px]] '''[[Poisonous potato zombie]]''' +* Modified version of the [[zombie]] with a potato-themed texture. +* The regular zombie sounds have been replaced with various sounds of someone saying "potato", presumably pitched down. +* Attacks any zombie mob, including zombies, [[zombie villager]]s, [[husk]]s, [[drowned]] and [[zombified piglin]]s. +** Additionally, if it kills any of the mentioned mobs, it turns them into a poisonous potato zombie. + +; [[File:Toxifin_Slab.gif|48px]] '''[[Toxifin slab]]''' +* Modified version of the [[guardian]] with an orange body and green spikes. +* Half the size of a guardian. +* Constantly inflicts the [[Poison]] effect for 1 second while it is targeting a player with the laser. When charged, the [[Wither (effect)|Wither]] effect is inflicted for 2 seconds. +* Can mount other nearby toxifin slabs. +* Drops [[toxic beam]]s and [[toxic resin]] (with fishy impurities). + +; [[File:Plague Whale Slab.gif|48px]] '''[[Plaguewhale slab]]''' +* Modified version of the [[elder guardian]] with a purple body and a green eye. +* Half the size of an elder guardian. +* Constantly inflicts the [[Poison]] effect for 1 second while it is targeting a player with the laser. When charged, the [[Wither (effect)|Wither]] effect is inflicted for 3 seconds. +* Can mount other nearby plaguewhale slabs. +* Drops [[dent]]s. + +; [[File:Mega Spud.png|50px]] '''[[Mega spud]]''' +* Modified boss version of the [[slime]] with a potato-themed texture and rectangular shape. +* Found in the colosseum structure. +* Shoots fireballs at the player. +* Starts with the name "Mega Spud, Potatolord of the Fried Legion". +* Has 10 phases in which it becomes invulnerable, gains a forcefield, and summons a number of minions. When all minions are dead, it becomes vulnerable again and the forcefield is removed. +** '''First phase:''' Summons a [[chicken]]. Changes its name to "Mega Spud the Clucky Contaminator". +** '''Second phase:''' Summons 2 [[armadillo]]s. Changes its name to "Mega Spud the Toxic Talon Talus". +** '''Third phase:''' Summons 3 [[poisonous potato zombie]]s. Changes its name to "Mega Spud the Venomous Vagabond". +** '''Fourth phase:''' Summons 4 [[spider]]s. Changes its name to "Mega Spud the Arachnid Administrator". +** '''Fifth phase:''' Summons 5 [[stray]]s. Changes its name to "Mega Spud the Spud Scavenger Stray". +** '''Sixth phase:''' Summons 6 [[creeper]]s. Changes its name to "Mega Spud the Creeper Kingpin". +** '''Seventh phase:''' Summons 7 [[piglin brute]]s. Changes its name to "Mega Spud the Poisonous Piglin Potentate". +** '''Eighth phase:''' Summons 8 [[ghast]]s. Changes its name to "Mega Spud the Ghastly Ghoulmaster". +** '''Ninth phase:''' Summons 9 [[plaguewhale slab]]s. Changes its name to "Mega Spud the Plaguewhale Patriach". +** '''Tenth phase:''' Summons 10 [[giant]]s. Changes its name to "Mega Spud the Giant Green Globule". +* Hitting it once triggers the first phase. +* After each phase, the hitbox and model of the entity gets smaller (except for the 9th phase). +* Drops [[Potatiesh, Greatstaff of the Peasant]]. + +; Many mobs have a potato-themed texture in the Potato dimension: +* [[File:Armadillo Armor 24w14potato.png|32px]] [[Armadillo]] ''(only has a unique texture for its curled up shell)'' +* [[File:Bee Potato.png|40px]] [[Bee]] +* [[File:Bogged potato.png|width=55x55]] [[Bogged]] +* [[File:Chicken Potato.png|32px]] [[Chicken]] +* [[File:Cow Potato.png|32px]] [[Cow]] +* [[File:Creeper Potato.png|24px]] [[Creeper]] +* [[File:Enderman Potato.png|16px]] [[Enderman]] +* [[File:Poisonous Potato Giant (24w14potato).png|48px]] [[Giant]] +* [[File:Poisonous Potato Husk (24w14potato).png|32px]] [[Husk]] +* [[File:Pig Potato.png|32px]] [[Pig]] +* [[File:Sheep potato.png|32px]] [[Sheep]] +* [[File:Skeleton (24w14potato).png|24px]] [[Skeleton]] +* [[File:Spider (24w14potato).png|40px]] [[Spider]] +* [[File:Stray potato.png|width=55x55]] [[Stray]] +* [[File:Potato villager.png|40px]] [[Villager]] +These mobs, as well as the batato, poisonous potato zombie, and mega spud are known as [[potato mobs]]. + +=== Structures === +; [[File:Colosseum.png|32px]] [[Colosseum]] +* Generates in all biomes of the Potato. +* Houses the [[mega spud]], the [[plaguewhale slab]] and the [[toxifin slab]]. +* Made up of variety of baked potato bricks and other potato blocks. +* Contains a maze underneath the central section, leading to 4 [[toxifin slab]] spawners. + +; [[File:Potato_Mineshaft.png|32px]] [[Potato mineshaft]] +* Generates in all biomes of the Potato below Y=60. +* Made up of potato planks and stems, and are held by potato pedicules, that connect them to the terrain above. +* Spawns [[cave spider]]s through [[monster spawner]]s. + +; [[File:Ruined Portatol.png|32px]] [[Ruined portatol]] +* Generates in all biomes of the Potato. +* Made up of variety of taterstones and baked potato bricks. +* Naturally generates a [[pedestal]]. + +; [[File:Potato Village.png|32px]] [[Potato village]] +* Generates in arboretum, corruption, and fields biomes. +* Made up of variety of taterstone, baked potato bricks, potato wood type, potato peel blocks and other blocks. +* Numerous [[pedestal]]s are spread around the village. +* Small stations containing frying tables and glowing item frames with a potato appear in the village. +* Sometimes mazes made up of potato leaves appear in the village. + +=== Features === +; [[File:Potato Tree.png|32px]] [[Potato tree]] +* A [[tree]] variant, native to the Potato. +* Grows in large numbers in [[corruption]] biome and more rarely in [[arboretum]]. +* Can be grown from [[potato sprouts]]. + +; [[File:Hash Well.png|32px]] [[Hash well]] +* A potato variant of the [[desert well]], found in [[hash]] biome. + +; [[File:Potato Geode.png|32px]] [[Potato geode]] +* A potato variant of the [[amethyst geode]], found underground throughout the Potato dimension and the Overworld. + +=== Non-mob entities === +[[File:Potato paintings.png|300px|thumb|right|All paintings that were added in this version.]] +; [[Painting]]s +* ''Tasty Shapes'' +** 2x2 +** In-game description: '''''Mr. Potato''''' +* ''Self-portrait'' +** 2x3 +** In-game description: '''''Mr. Potato''''' +* ''Potato'' +** 4x2 +** In-game description: '''''Cris B''''' +* ''In The Spotlight'' +** 3x3 +** In-game description: '''''Mr. Potato''''' +* ''Hot Potato'' +** 4x4 +** In-game description: '''''Mr. Potato''''' +* ''This is not a potato'' +** 8x4 +** In-game description: '''''Mr. Potato''''' +** The first painting bigger than 4 blocks +* ''The Treachery of Potatoes'' +** 8x8 +** In-game description: '''''Mr. Potato''''' + +=== Gameplay === +;[[Advancement]]s +{{AdvancementTable|Poisonous Potato Saga}} +{{AdvancementRow +|title=Poisonous Potato Saga +|bg=plain +|Poisonous Potato +|The world is your potato +|— +|Root advancement granted upon joining a world in 24w14potato. +|potato/root +}} +{{AdvancementRow +|title=Well Done +|bg=plain +|Charcoal +|Reheat potatoes too many times +|Poisonous Potato Saga +|Smelt [[charred baked potato bricks]] in a furnace and take the resulting charcoal out. Obtaining charcoal through other means does not work. +|potato/well_done +}} +{{AdvancementRow +|title=I'm so hungry I could eat my shirt! +|bg=plain +|Poisonous Potato Chestplate +|Avoid getting hungry by eating your own [[Poisonous Potato Chestplate]] +|Poisonous Potato Saga +|Avoid losing [[hunger]] or regenerate hunger by having the poisonous potato chestplate take durability damage. +|potato/eat_armor +}} +{{AdvancementRow +|title=A salty snack +|bg=plain +|Poisonous Potato Chips +|Chips vs Crisps. Let the debate begin. +|Poisonous Potato Saga +|Have [[poisonous potato chips]] in the inventory. +|potato/craft_poisonous_potato_chips +}} +{{AdvancementRow +|title=Finally some fast food! +|bg=plain +|Poisonous Potato Fries +|Eat some Poisonous Potato Fries +|Poisonous Potato Saga +|Have [[poisonous potato fries]] in the inventory. +|potato/craft_poisonous_potato_fries +}} +{{AdvancementRow +|title=Sliced to perfection +|bg=plain +|Poisonous Potato Slices +|Eat some Poisonous Potato Slices +|Poisonous Potato Saga +|Have [[poisonous potato slices]] in the inventory. +|potato/craft_poisonous_potato_slices +}} +{{AdvancementRow +|title=A bit undercooked +|bg=plain +|Poisonous Potato Sticks +|Eat some Poisonous Potato Sticks +|Poisonous Potato Saga +|Have [[poisonous potato sticks]] in the inventory. +|potato/craft_poisonous_potato_sticks +}} +{{AdvancementRow +|title=Poisonous Potato Taster +|bg=plain +|Poisonous Potato Sticks +|Eat some raw Poisonous Potato Sticks and Slices +|Poisonous Potato Saga +|Eat poisonous potato sticks and poisonous potato slices. +|potato/poisonous_potato_taster +}} +{{AdvancementRow +|title=Poisonous Potato Gormet +|bg=plain +|Poisonous Potato Sticks +|Eat some raw Poisonous Potato Sticks, Slices, Fries and Chips. +|Poisonous Potato Taster +|Eat poisonous potato sticks, poisonous potato slices, poisonous potato fries, and poisonous potato chips. +|potato/poisonous_potato_gormet +}} +{{AdvancementRow +|title=Sweet Potato Talker! +|bg=plain +|Potato Flower +|Said {{sic}} 'potato' over 99 times +|Poisonous Potato Saga +|Type "potato" in chat 99 times. Tracked by the "potato utterances" statistic. Must be all lowercase; "Potato" or other capitalizations are not counted. Strings like "potatopotatopotato" count for multiple, with spaces in between not required. +|potato/sweet_potato_talker +}} +{{AdvancementRow +|title=Peeling Good +|bg=plain +|Potato Peeler +|Craft the [[Potato Peeler]] +|Poisonous Potato Saga +|Have a potato peeler in the inventory. +|potato/potato_peeler +}} +{{AdvancementRow +|title=Peel all the things! +|bg=fancy +|Potato Peeler +|Peel a block. Peel a potato sheep. Peel the Poisonous Potato Chestplate of an entity. +|Peeling Good +|Peel a [[peelgrass block]], a potato sheep, and any entity wearing a poisonous potato chestplate (armor stands work). +|potato/peel_all_the_things +}} +{{AdvancementRow +|title=Get oily +|bg=plain +|Potato Oil +|Refine a potato into [[Potato Oil]] +|Poisonous Potato Saga +|Extract potato oil from a potato with a [[potato refinery]]. Must take the oil from the refinery; obtaining it by other means (like using a hopper and taking it out of a chest) does not grant it. +|potato/get_oily +}} +{{AdvancementRow +|title=So slippery! +|bg=plain +|Potato Oil +|Lubricate an item with Potato Oil in the Potato Refinery +|Get oily +|Lubricate an item with the potato refinery. Must take the lubricated item from the refinery; obtaining it by other means (like using a hopper and taking it out of a chest) does not grant it. +|potato/lubricate +}} +{{AdvancementRow +|title=These boots were made for… +|bg=plain +|Poisonous Pota-Toes +|…sliding. And that's just what they'll do! +|So slippery! +|Lubricate any type of boots with the potato refinery. Must take the boots from the refinery; obtaining it by other means (like using a hopper and taking it out of a chest) does not grant it. +|potato/lubricate_boots +}} +{{AdvancementRow +|title=Whee! +|bg=plain +|Ice +|Throw a lubricated item and watch it slide! +|So slippery! +|Throw a lubricated item. +|potato/lubricate_whee +}} +{{AdvancementRow +|title=Lubrication Bonanza +|bg=plain +|Potato Oil +|Lubricate an item ten times! +|Get oily +|Lubricate an item x10 with a potato refinery. Must take the x10 lubricated item from the refinery; obtaining it by other means (like using a hopper and taking it out of a chest) does not grant it. +|potato/mega_lubricate +}} +{{AdvancementRow +|title=WHEEEEEEEEE! +|bg=plain +|Ice +|How far can you go? +|Whee! +|Throw a x10 lubricated item. +|potato/mega_lubricate_whee +}} +{{AdvancementRow +|title=On Closer Inspection… +|bg=plain +|Poisonous Potato Plant +|Place a [[Poisonous Potato Plant]] on your head to reveal the truth +|Poisonous Potato Saga +|Equip a poisonous potato plant in the helmet slot. +|potato/rumbled +}} +{{AdvancementRow +|title=Good Plant +|bg=plain +|Potatiesh Greatstaff of the Peasant +|Do as the P.P.P. demands +|On Closer Inspection… +|Compost a ''[[Potatiesh, Greatstaff of the Peasant]]''. +|potato/good_plant +}} +{{AdvancementRow +|title=Non Plus Ultra +|bg=plain +|Poisonous Potato +|Enter the Potato Dimension +|Poisonous Potato Saga +|Enter the [[Potato dimension]]. +|potato/enter_the_potato +}} +{{AdvancementRow +|title=Around the Potato in 80 Days +|bg=fancy +|Gravtater +|Visit all the Potato Biomes +|Non Plus Ultra +|Visit the [[fields]], [[arboretum]], [[hash]], [[corruption]], and [[wasteland]] biomes in the Potato dimension. +|potato/all_potatoed +}} +{{AdvancementRow +|title=Bring Home the Corruption +|bg=plain +|Corrupted Peelgrass Block +|See the corruption and be like: Hey, I want that in my garden! +|Non Plus Ultra +|In the Overworld, right click the top of [[terre de pomme]] with [[corrupted potato peels]], turning it into a [[corrupted peelgrass block]]. +|potato/bring_home_the_corruption +}} +{{AdvancementRow +|title=Get Peeled! +|bg=plain +|Potato Peels +|Get peeled by another player using a Potato Peeler while wearing a Poisonous Potato Chestplate +|Poisonous Potato Saga +|Get peeled by another player while wearing a poisonous potato chestplate. Cannot be obtained in singleplayer. +|potato/get_peeled +}} +{{AdvancementTable|foot}} + +; [[Statistics]] +* Added the '''"Potato" utterances''' statistic. +** Increases every time the player types "potato" in the chat. +** If a message contains "potato" several times, it increases once for each one. +** If it reaches 99, the advancement "Sweet Potato Talker" is granted to the player. +* Added the '''Potato Quest Time''' statistic. +** Starts counting when the player puts the poisonous potato plant on the head, and stops when the completion time shows on the screen. +* Added the '''Times Peeled''' statistic. +** Increases every time the player is peeled by another player while wearing a poisonous potato chestplate. + +; [[Effect]]s +* [[File:Sticky JE1.png|32px]] [[Sticky]] +** Mobs with this effect can climb up or slide down at the edge of a block. +** Players with this effect create yellow footsteps when walking. +* [[File:Missing Texture JE4.png|32px]] [[It's very slippery]] +** Has no effect. +** Has no icon texture, so it shows the [[Missing textures and models#Missing texture|missing texture]] as its icon. + +; [[Enchantment]]s +* [[Potatofication]] +** Can be applied to axes, pickaxes, shovels, hoes and shears. +** After breaking a block with an item that has Potatofication it drops potatoes and poisonous potatoes based on the enchantment level. +*** Level I - 1 potato/poisonous potato +*** Level II - 2 or 4 potatoes/poisonous potatoes +*** Level III - 5 or 9 potatoes/poisonous potatoes +*** Level IV - 8, 10 or 16 potatoes/poisonous potatoes +*** Level V - 13, 17 or 25 potatoes/poisonous potatoes + +; [[Rarity]] +* Added the Potato rarity. +** Displays as a green item name: [[File:Rarity Potato.png]] +** Applied on these items: [[poisonous potato plant]], [[Potatiesh, Greatstaff of the Peasant]], [[big brain]], [[poisonous polytra]], [[powerful potato]], [[vicious potato]], and [[mega spud]] spawn egg. + +; [[Controls]] +* Added "Potato" to key binds. +** It is bound to {{key|'}} by default. +** When the key is pressed, it outputs between 1-6 potato emojis {{ItemSprite|poisonous potato}} (🥔) in the chat. + +=== Command format === +; Item stack component +* Added the following item stack components: +** {{nbt|int|xp}}: The amount of experience saved in a potato of knowledge. +** {{nbt|compound|snek}}: The component that saves data for a venomous potato. +*** {{nbt|bool|revealed}}: Whether the venomous potato has revealed itself to not be a normal potato. +** {{nbt|bool|hovered}}: If the item is in the hotbar, true if the player is holding the item; if the item is in the inventory, true if the player's mouse pointer is hovering over the item. +** {{nbt|int|clicks}}: The number of times the player has clicked on a poisonous potato plant in the inventory. +** {{nbt|int|views}}: {{more info needed}} +** {{nbt|int|undercover_id}}: {{more info needed}} +** {{nbt|long-array|contacts_messages}}: {{more info needed}} +** {{nbt|long|secret_message}}: {{more info needed}} +** {{nbt|compound|lubrication}}: How lubricated the item is. +*** {{nbt|int|level}}: The level of lubrication. +** {{nbt|bool|explicit_foil}}: Whether the item should always have an enchantment glint.{{more info needed|is this all it does? they could have just used enchantment_glint_override if so}} +** {{nbt|compound|heat}}: {{more info needed}} +*** {{nbt|int|heat}} +*** {{nbt|int|slot}} +*** {{nbt|int-array|owner}} +** {{nbt|compound|potato_bane}}: The extra damage to be dealt to potato mobs. +*** {{nbt|float|damage_modifier}}: The amount of extra damage. + +=== World generation === +; Dimension +* [[File:Poisonous Potato JE3 BE2.png|32px]] [[Potato (dimension)]] +** Contains the 5 new biomes listed below. +** Contains 4 new structures: potato villages, potato mineshafts, ruined portatols, and colosseums. + +; Biomes +* [[File:BiomeSprite arboretum.png|16px]] '''[[Arboretum]]''' +* [[File:BiomeSprite corruption.png|16px]] '''[[Corruption]]''' +* [[File:BiomeSprite fields.png|16px]] '''[[Fields]]''' +* [[File:BiomeSprite hash.png|16px]] '''[[Hash]]''' +* [[File:BiomeSprite wasteland.png|16px]] '''[[Wasteland]]''' + +== Changes == +=== Blocks === +; [[Fletching table]] +[[File:Fletching Table GUI 24w14potato.png|thumb|The fletching table's GUI]] +* Now has an interface, titled ''"Fletching Clarity, Impurities into Clarity, Impurities"'' +* The top of the interface slowly stretches out to fit the title +* A feather can be inserted to the left. +* One or more toxic resins that match the quality and impurities of the first half of the title can be inserted and are "processed" into toxic resins of clarity and impurity described by the second half. +* The resulting impurity is not visible until after the fletching table successfully processes its first resin, being replaced by "¯\_(ツ)_/¯" +* Processing a "Jewel Clarity" toxic resin results in an [[amber gem]]. + +=== Items === +; [[Poisonous potato]]es +* Stack limit increased to 99. + +=== Mobs === +; [[Giant]]s +* Have AI and can spawn naturally (during the battle with the [[mega spud]]). +* Now deal {{hp|10}} damage on Easy, {{hp|20}} damage on Normal, and {{hp|30}} damage on Hard. +* Attacks now have extra knockback. + +; [[Villager]]s +* Now accept [[amber gem]]s instead of [[emerald]]s, and give [[poisonous potato]]es instead of [[emerald]]s. +* Have a new skin type, featuring yellowish-green clothes, which is used when the villager is spawned in one of the 5 biomes found in the Potato. +** This is separate from the special texture their head uses when they are inside the Potato; if a villager is spawned in the Potato and teleported to the Overworld, the clothes remain but not the head texture. +* When the [[Villager Trade Rebalance]] experiment is enabled, the following trades are changed for villagers with this skin type: +** Librarians sell enchanted books with [[Multishot]], [[Impaling]] or [[Loyalty]] as their normal books, and [[Luck of the Sea]] II as their special book. +** Cartographers have no second trade unlocked at apprentice level. +** Armorers have the same trades as they would if they were plains villagers. + +=== Gameplay === +; [[Advancement]]s +* "Husbandry" can now be achieved by eating any of the new food items. +* "Adventure" can be achieved by killing any of the new mobs. +* "A Balanced Diet" now requires eating poisonous potato chips, fries, slices and sticks. +** Eating other of the new foods is not required. +* "Monster Hunter" can now be achieved by killing a [[toxifin]], [[plaguewhale]], or [[poisonous potato zombie]]. "Monsters Hunted" now requires these three mobs. +** Killing [[mega spud]] does not count and is not required. + +; [[Bonus chest]] +* Now turned on by default. +* The loot has been changed to include [[potato]]es, [[poisonous potato]]es, [[bone meal]], an [[iron hoe]], a [[poisonous potato plant]], and a [[water bucket]]. {{more info needed}} + +[[File:Potatoes Inventory.png|200px|right|thumb|Potatoes tab in Creative inventory]] +; [[Creative inventory]] +* Added ''"Potatoes"'' tab at the right of the search tab. +** It slightly overlaps with the search tab, and appears to just be hanging on. + +=== General === +; [[Logo]] +* Subtitle now reads "'''''POISONOUS POTATO'''''". +* The "Minceraft" easter egg has been removed. + +; '''[[Game mode#Changing game mode|Gamemode switcher]]''' +* The grass icon for Creative mode has been changed to a peelgrass block. + +; [[Panorama]] +* Replaced panorama to feature additions of the snapshot. + +; [[Splashes]] +The original splash texts have been replaced with the following entries: +* Stick 'em in a stew! +* You know what they call a potato in Paris? +* The starch must flow! +* By potatoes, for potatoes +* Optimized for potato PC's +* Potato quality! +* Faster than other brands of potatoes +* My life is potato +* I have potato blood in my veins +* Who says you can't mine a potato? +* Fear the Mega Spud +* Po-tech-toes from the future! +* Whatever you do, don't parboil +* Become one with the spud +* Can you eat the skin? +* Old spud, new tricks +* Don't be a hater, have a tater +* Somewhat starchy +* Try eating it raw +* They grow underground, like diamonds +** This is based on the ore added in this update, [[poisonous potato ore]] +* Potato, potato? +* Dude, Where's My Potato? +* Solanum tuberosum +* Potato! Potato! My kingdom for a 'tato! +* It's a perennial, duh +* The french fry was invented by Steve in 1805 +* It's tater time! +* A potato a day keeps the doctor away +* Oh hi! So, how are you holding up? BECAUSE I'M A POTATO! +** This is a reference to {{Wikipedia|Portal 2}}, where GLaDOS says the same line. +* Sliced potatoes and limes +* Crispy +* Boil 'em mash 'em stick 'em in a Suspicious Stew +* You seem to have a potato chip on your shoulder +* Dinnerpotato +* Banners and mash +* Food for thought +* eau de potato +* I love the smell of potatoes in the morning +* We got feels for the peels +* {{ItemSprite|poisonous potato}}! (🥔!The potato emoji (🥔) uses the texture of a {{ItemLink|poisonous potato}} in-game. "🥔" is used in splashes.txt.) +* {{ItemSprite|poisonous potato}}{{ItemSprite|poisonous potato}}! (🥔🥔!) +* {{ItemSprite|poisonous potato}}{{ItemSprite|poisonous potato}}{{ItemSprite|poisonous potato}}! (🥔🥔🥔!) + +== Trivia == +* This is the first version of {{JE}} since [[1.12.2]] to not include the "Java Edition" subtitle on the main menu. +* A "special" version of the [[End Poem]] can be seen if the player falls into the void of the Potato dimension. After the "Potato Poem" finishes, the player returns to their spawn point and is launched into the air, getting the "Sticky" effect. + +{{/Potato Poem}} + +== Video == +{{yt|91PABUgBph4}} + +== Gallery == + +Minecraft Poisonous Potato Logo.png|Poisonous Potato Update logo. +Tasty shapes.png|The painting "Tasty Shapes" +Self-portrait.png|The painting "Self-Portrait" +Potatoe.png|The painting "Potato" +In the spotlight.png|The painting "In The Spotlight" +Hot potato.png|The painting "Hot Potato" +This is not a potato.png|The painting "This is not a potato" +The treachery of potatoes.png|The painting "The Treachery of Potatoes" + + +=== Screenshots === + +Java Edition 24w14potato.png|Java Edition 24w14potato panorama screen. +Poisonous Potato Zombie Screenshot.png|A potato zombie near a potato village. +Toxifin Slab.png|A toxifin slab. +Plaguewhale Slab.png|A plaguewhale slab. +Mega Spud Screenshot.png|The mega spud, a potato-themed boss. +Colosseum 1.png|The interior of a colosseum within the Potato dimension. +Potato Biome 1.png|A hash and fields biomes found naturally in the Potato dimension. +Potato Biome 2.png|A corruption biome within the Potato dimension. +ShipwreckInPotatoDimension.png|Shipwreck naturally generating in the Potato dimension. +MegaSpudColosseum.png|Mega spud and plaguewhale slabs in the colosseum. +Potato Farmer 2.png|A [[farmer]] from the Potato dimension near a [[frying table]]. +Potato Hut.png|A witch hut in the Potato dimension. +Potato Mineshaft Screenshot.png|A potato mineshaft at the very bottom of the Potato dimension. +Potato Pedestal.png|A pedestal used to enter the dimension. +Potato Village 1.png|A potato village. +Potato Village 3.png|Vicious potatoes in a potato village. +Potato Well.png|A well made of charred baked potato bricks. +Rasin Ore.png|Resin ore found naturally within the dimension. +Ruined Portatol Screenshot.png|A ruined portatol. +Potato battery shock.png|The potato battery in its shock animation. +Potatis font.png|The Potatis font option on, before being removed with the reupload. + + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox jokes|24w14potato}} +{{Navbox Java Edition versions|general}} + +[[de:24w14potato]] +[[es:Java Edition 24w14potato]] +[[fr:Édition Java 24w14potato]] +[[ja:Java Edition 24w14potato]] +[[lzh:二四週一四芋]] +[[pt:Edição Java 24w14potato]] +[[ru:24w14potato (Java Edition)]] +[[uk:24w14potato (Java Edition)]] +[[zh:24w14potato]] diff --git a/wiki_backup/Pottery Sherd.txt b/wiki_backup/Pottery Sherd.txt new file mode 100644 index 0000000..c719701 --- /dev/null +++ b/wiki_backup/Pottery Sherd.txt @@ -0,0 +1,171 @@ +{{Infobox item +| invimage = Angler Pottery Sherd +| invimage2 = Archer Pottery Sherd +| invimage3 = Arms Up Pottery Sherd +| invimage4 = Blade Pottery Sherd +| invimage5 = Brewer Pottery Sherd +| invimage6 = Burn Pottery Sherd +| invimage7 = Danger Pottery Sherd +| invimage8 = Explorer Pottery Sherd +| invimage9 = Flow Pottery Sherd +| invimage10 = Friend Pottery Sherd +| invimage11 = Guster Pottery Sherd +| invimage12 = Heart Pottery Sherd +| invimage13 = Heartbreak Pottery Sherd +| invimage14 = Howl Pottery Sherd +| invimage15 = Miner Pottery Sherd +| invimage16 = Mourner Pottery Sherd +| invimage17 = Plenty Pottery Sherd +| invimage18 = Prize Pottery Sherd +| invimage19 = Scrape Pottery Sherd +| invimage20 = Sheaf Pottery Sherd +| invimage21 = Shelter Pottery Sherd +| invimage22 = Skull Pottery Sherd +| invimage23 = Snort Pottery Sherd +| renewable = No +| stackable = Yes (64) +| rarity = Uncommon +}} + +'''Pottery sherds'''The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. are [[item]]s with 23 variants used to craft [[decorated pot]]s with ornamental designs. Pottery sherds are found in [[trial chambers]], [[suspicious sand]], and [[suspicious gravel]]. + +== Variants == +There are 23 pottery sherds: +{{columns-list| +* {{ItemLink|Angler Pottery Sherd|Angler}} +* {{ItemLink|Archer Pottery Sherd|Archer}} +* {{ItemLink|Arms Up Pottery Sherd|Arms Up}} +* {{ItemLink|Blade Pottery Sherd|Blade}} +* {{ItemLink|Brewer Pottery Sherd|Brewer}} +* {{ItemLink|Burn Pottery Sherd|Burn}} +* {{ItemLink|Danger Pottery Sherd|Danger}} +* {{ItemLink|Explorer Pottery Sherd|Explorer}} +* {{ItemLink|Flow Pottery Sherd|Flow}} +* {{ItemLink|Friend Pottery Sherd|Friend}} +* {{ItemLink|Guster Pottery Sherd|Guster}} +* {{ItemLink|Heart Pottery Sherd|Heart}} +* {{ItemLink|Heartbreak Pottery Sherd|Heartbreak}} +* {{ItemLink|Howl Pottery Sherd|Howl}} +* {{ItemLink|Miner Pottery Sherd|Miner}} +* {{ItemLink|Mourner Pottery Sherd|Mourner}} +* {{ItemLink|Plenty Pottery Sherd|Plenty}} +* {{ItemLink|Prize Pottery Sherd|Prize}} +* {{ItemLink|Scrape Pottery Sherd|Scrape}} +* {{ItemLink|Sheaf Pottery Sherd|Sheaf}} +* {{ItemLink|Shelter Pottery Sherd|Shelter}} +* {{ItemLink|Skull Pottery Sherd|Skull}} +* {{ItemLink|Snort Pottery Sherd|Snort}} +}} + +== Obtaining == +=== Breaking === +When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]], or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. + +=== Generated loot === +Pottery sherds can be found as [[suspicious sand]] or [[suspicious gravel]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramid]]s, and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. + +{{LootChestItem|archer-pottery-sherd,miner-pottery-sherd,prize-pottery-sherd,skull-pottery-sherd,arms-up-pottery-sherd,brewer-pottery-sherd,angler-pottery-sherd,shelter-pottery-sherd,snort-pottery-sherd,blade-pottery-sherd,explorer-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,sheaf-pottery-sherd}} + +=== Natural generation === +[[Decorated pot]]s with scrape, flow, and guster pottery sherds on their sides naturally generate in [[trial chambers]]. + +== Usage == +=== Crafting ingredient === +{{Crafting +|ingredients=Any Pottery Sherd or [[Brick]] +|B1= Any Pottery Sherd +|A2= Any Pottery Sherd |C2= Any Pottery Sherd +|B3= Any Pottery Sherd +|Output= Decorated Pot +|type= Decoration block +|ignoreusage=1 +}} + +== Achievements == +{{Load achievements|Careful restoration}} + +== Advancements == +{{Load advancements|Respecting the Remnants;Careful Restoration}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]] [[File:Orange Ceramic Shard.png|32px]] [[File:Ceramic Shard 1.png|32px]] [[File:Ceramic Shard 2.png|32px]] [[File:Ceramic Shard 3.png|32px]] [[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} +|{{HistoryLine||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Pottery shards are now out of the "Update 1.20" experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.}} +|{{HistoryLine|||dev=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".}} +|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they brush [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd and also gets "Careful Restoration" when they craft a decorated pot using 4 pottery sherds.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] [[File:Guster Pottery Sherd JE1 BE1.png|32px]] [[File:Scrape Pottery Sherd JE1 BE1.png|32px]] Added the flow, guster, and scrape pottery sherds.}} +|{{HistoryLine||1.21|dev=24w18a|Flow, guster, and scrape pottery sherds are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of pottery sherds has been changed from "Common" to "Uncommon".}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} +|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Careful restoration" when crafting a [[decorated pot]] out of four pottery sherds.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Pottery Sherd JE1 BE1.png|32px]] [[File:Guster Pottery Sherd JE1 BE1.png|32px]] [[File:Scrape Pottery Sherd JE1 BE1.png|32px]] Added the flow, guster, and scrape pottery sherds.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of pottery sherds has been changed from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Icons === + +Angler Pottery Sherd.png|Angler Pottery Sherd +Archer Pottery Sherd.png|Archer Pottery Sherd +Arms Up Pottery Sherd.png|Arms Up Pottery Sherd +Blade Pottery Sherd.png|Blade Pottery Sherd +Brewer Pottery Sherd.png|Brewer Pottery Sherd +Burn Pottery Sherd.png|Burn Pottery Sherd +Danger Pottery Sherd.png|Danger Pottery Sherd +Explorer Pottery Sherd.png|Explorer Pottery Sherd +Flow Pottery Sherd.png|Flow Pottery Sherd +Friend Pottery Sherd.png|Friend Pottery Sherd +Guster Pottery Sherd.png|Guster Pottery Sherd +Heart Pottery Sherd.png|Heart Pottery Sherd +Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd +Howl Pottery Sherd.png|Howl Pottery Sherd +Miner Pottery Sherd.png|Miner Pottery Sherd +Mourner Pottery Sherd.png|Mourner Pottery Sherd +Plenty Pottery Sherd.png|Plenty Pottery Sherd +Prize Pottery Sherd.png|Prize Pottery Sherd +Scrape Pottery Sherd.png|Scrape Pottery Sherd +Sheaf Pottery Sherd.png|Sheaf Pottery Sherd +Shelter Pottery Sherd.png|Shelter Pottery Sherd +Skull Pottery Sherd.png|Skull Pottery Sherd +Snort Pottery Sherd.png|Snort Pottery Sherd + + +=== Development images === + +JE 1.17 Development Archeology.jpg|Blue ceramic shard. +JE 1.17 Development Archeology 2.jpg|Ceramic shards. + + +=== In other media === + +Pottery Sherd Pixel Art.png|Pixel artwork of [[Player#Ari|Ari]] holding a [[Skull Pottery Sherd|skull pottery sherd]]. +T&T Thumbnail.jpg|Ari holding up an [[Arms Up Pottery Sherd|arms up pottery sherd]]. + + +== Notes == +{{notelist}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Non-renewable resources]] +[[Category:Pottery sherds| ]] + +[[de:Töpferscherbe]] +[[es:Fragmento de cerámica]] +[[fr:Tesson de poterie]] +[[ja:壺の欠片]] +[[pt:Óstraco]] +[[ru:Глиняный черепок]] +[[uk:Гончарний черепок]] +[[zh:陶片]] diff --git a/wiki_backup/Puzzlebox.txt b/wiki_backup/Puzzlebox.txt new file mode 100644 index 0000000..eb75789 --- /dev/null +++ b/wiki_backup/Puzzlebox.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Puzzlebox" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 3 +|author = [[Aaron Cherof]] +|date = April 26, 2024 +|length = 04:59 +|genre = Ambient +|prev = "[[Watcher]]" +|next = "[[komorebi]]" +}} + +'''"Puzzlebox"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]], when the player is in [[Creative mode]] {{in|je}}, and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left; width:200px" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Puzzlebox.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Puzzlebox" +| puzzlebox.ogg +| music.game,
music.menu,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Puzzlebox" +| puzzlebox.ogg +| music.game,
music.menu +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "Puzzlebox". +|"Puzzlebox" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Puzzlebox". +|"Puzzlebox" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Puzzlebox]] diff --git a/wiki_backup/Quick Play#JSON format.txt b/wiki_backup/Quick Play#JSON format.txt new file mode 100644 index 0000000..a3596aa --- /dev/null +++ b/wiki_backup/Quick Play#JSON format.txt @@ -0,0 +1,120 @@ +'''Quick Play''' is a feature available in the ''[[Minecraft Launcher]]'', allowing players to directly join a [[singleplayer]] world or a [[multiplayer]] server, by skipping the screens and menus in-between.{{mcnet|quick-play-coming-java-and-bedrock-edition|Quick Play is coming to Java and Bedrock Edition|February 12, 2024}} + +== Usage == +[[File:Launcher Quick Play.png|thumb|The launcher with the Quick Play bar in the top right.]] + +Quick Play instances are created automatically once you play in a world or a server. They appear as icons in a bar located in the top right of the launcher. +Instances are sorted from the most recently played world (on the left) to the least recently played world (on the right). + +There are a total of five slots. Once they are all filled, playing another world causes the oldest instance to be removed from the list, and the newest instance to be added. This behavior can be avoided by pinning instances; however, pinned instances still count for the five slots. + +Quick Play works for both [[Java Edition]] and [[Bedrock Edition]], and creates instances for single-player worlds, multiplayer servers and Realms. + +If one plays a world with the same name, the icon is reused. + +=== Disabling Quick Play === +[[File:Launcher settings Quick Play.png|thumb|Settings related to Quick Play in the launcher.]] + +Quick Play can be toggled in the [[Minecraft Launcher#Settings|launcher settings]]. Disabling it does not remove instances, therefore enabling it again displays previously saved instances. + +To actually remove quick play instances, you can click on the "Delete All Quick Play Entries" button. After a confirmation dialog, it deletes all instances, pinned and unpinned, of the user currently logged in. + +== Options == +[[File:Edit Quick Play Game Java.png|thumb|The edit window for Java Edition quick play.]] +[[File:Edit Quick Play Game Bedrock.png|thumb|The edit window for Bedrock Edition quick play.]] + +Quick Play instances can be customized by clicking on the button at the right of quick play icons. + +An instance icon can be changed. For [[Java Edition]], these are the same 3D-rendered icons as the ones for [[Minecraft Launcher#Installations|installations]]. For [[Bedrock Edition]], these are 2D square icons. It is also possible to select a custom icon, which must be 128x128 pixels in size. + +An instance can be pinned, which moves it to the very left. On the edit screen, pinned and non-pinned instances are separated by a vertical bar. To change order of pinned instances, you have to unpin and pin again an instance. + +The third option, "Show Title Initial", displays the first letter of the instance name on the icon, in uppercase. For example, on the first image on the right, checking this option would display an uppercase white "M" in front of the logo. + +== Command line arguments == +{{exclusive|java|section=1}} + +The following table describes the command line arguments used to launch the game directly into a world. + +{| class="wikitable" data-description="Command line arguments" +|- +! Argument +! Description +! Example +|- +| {{cd|quickPlayPath}} +| Takes a specified path of a file containing information about the world to join, relative to the [[.minecraft|run directory]]. +| {{cd|--quickPlayPath "quickPlay/log.json"}} (resolved into {{cd|.minecraft/quickPlay/log.json}}) +|- +| {{cd|quickPlaySingleplayer}} +| Takes a specified identifier representing the folder name of the world. +| {{cd|--quickPlaySingleplayer "New World"}} +|- +| {{cd|quickPlayMultiplayer}} +| Takes a specified identifier representing the IP address and port of the server, separated by a colon. +| {{cd|--quickPlayMultiplayer "localhost:25565"}} +|- +| {{cd|quickPlayRealms}} +| Takes a specified identifier representing the ID of the Realm. +| {{cd|--quickPlayRealms "1234"}} +|} + +== JSON format == +This is the JSON format for launcher_quick_play.json, located in the root of the [[.minecraft]] folder. + +
+* {{nbt|compound}} The root object. +** {{nbt|compound|quickPlayData}} +*** {{nbt|list|}}: A list of Quick Play instances. The field name is the remote ID of a Microsoft account. +**** {{nbt|string|customizedIcon}}: The image data of the customized icon, if applicable. +**** {{nbt|long|epochLastPlayedTimeMs}}: The timestamp when the world or server was last played. +**** {{nbt|string|id}}: The ID of the instance. For singleplayer, this is the folder name of the world. For multiplayer, this is the server IP address. If {{nbt|string|source}} is {{cd|Launcher}}, seems to always be {{cd|bedrock-retail}}. +**** {{nbt|string|name}}: The name of the instance, which is the user-defined name of the world or server. +**** {{nbt|string|source}}: The source of the instance. Can be {{cd|Java}}, {{cd|Bedrock}} or {{cd|Launcher}}. Additional fields depend on its value. +**** {{nbt|int|pinnedIndex}}: If the instance is pinned, represents the index in the pinned list. +****; If {{cd|source}} is {{cd|Java}}, additional field is as follows: +**** {{nbt|compound|javaInstance}}: An object representing a Java Edition quick play instance. +***** {{nbt|string|configId}}: The ID of the [[launcher_profiles.json|launcher profile]]. +***** {{nbt|compound|game}} +****** {{nbt|string|gamemode}}: The default [[game mode]] of the world. Can be {{cd|adventure}}, {{cd|creative}}, {{cd|spectator}} or {{cd|survival}}. +****** {{nbt|string|type}}: The type of the world. Can be {{cd|singleplayer}}, {{cd|multiplayer}} or {{cd|realms}}.{{verify|couldn't check for realms}} +****; If {{cd|source}} is {{cd|Bedrock}}, additional field is as follows: +**** {{nbt|compound|bedrockInstance}}: An object representing a Bedrock Edition quick play instance. +***** {{nbt|string|gamemode}}: The default [[game mode]] of the world. Can be {{cd|Adventure}}, {{cd|Creative}}, {{cd|Spectator}} or {{cd|Survival}}. +***** {{nbt|compound|local}} +****** {{nbt|string|levelId}}: The unique ID of the world. +****** {{nbt|string|name}}: The user-defined name of the world. +***** {{nbt|string|type}}: The type of the world. Can be {{cd|singleplayer}}, {{cd|multiplayer}} or {{cd|realms}}.{{verify|couldn't check for realms}} +***** {{nbt|string|versionId}}: The version ID of the instance. Seems to always be {{cd|retail}}. +****; If {{cd|source}} is {{cd|Launcher}}, additional field is as follows: +**** {{nbt|compound|productQuickPlay}}: An object representing a Launcher instance. This type of instance does not appear in the launcher. +***** {{nbt|string|productId}}: The ID of the product. Seems to always be {{cd|bedrock}}. +***** {{nbt|string|versionId}}: The version ID of the instance. Seems to always be {{cd|retail}}. +** {{nbt|int|version}}: The version number of the file. +
+ +The Quick Play feature is stored only locally in the run directory. + +== History == + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=23w14a|Added support for Quick Play, with new command line arguments that allow the game to be launched directly into a world.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.60|dev=?|Added support for Quick Play.{{citation|title=Quick Play is coming to Java and Bedrock Edition|quote=A world will only be displayed in the bar once you’ve played it after updating to [...] version 1.20.60 of Bedrock Edition.|date=February 12, 2024|website=Minecraft.net}}}} +|{{HistoryLine|launcher}} +|{{HistoryLine||2.7.12|Added quick play for [[Java Edition]] as an experimental feature, disabled by default.[https://feedback.minecraft.net/hc/en-us/community/posts/18189595004173 Java Quick Play in the Launcher] - August 15, 2023}} +|{{HistoryLine||2.17.13|Added quick play for [[Bedrock Edition]], enabled by default. +|Quick play for [[Java Edition]] is no longer experimental, and now enabled by default.}} +|{{HistoryLine||2.19.2|Quick Play has been temporarily turned off for Bedrock Edition.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{Navbox Bedrock Edition}} + +[[de:Schnellspiel]] +[[fr:Partie rapide]] diff --git a/wiki_backup/Rib.txt b/wiki_backup/Rib.txt new file mode 100644 index 0000000..8783553 --- /dev/null +++ b/wiki_backup/Rib.txt @@ -0,0 +1,122 @@ +{{Infobox item +| title = Rib Armor Trim +| image = +Rib Armor Trim Smithing Template.png|Item +Armor Trim Rib (sample model).png|Applied Trim + +| rarity = Uncommon +| renewable = No{{only|JE}}
No ([[Renewable resource#Vault|except via vault]]){{only|BE}} +| stackable = Yes (64) +}} +'''Rib armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, [[netherrack]], and [[diamond]]s. + +== Obtaining == +This item is found in [[nether fortress]]es. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Rib Armor Trim|C1=Diamond +|A2=Diamond |B2=Netherrack |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Rib Armor Trim Smithing Template,2 +}} + +=== Generated loot === +{{LootChestItem|rib-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Rib Armor Trim|C1=Diamond +|A2=Diamond |B2=Netherrack |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Rib Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the rib armor trim can be applied to any armor piece, using any [[trim material]]. The rib armor trim is intentionally darker than other armor trims.{{bug|MC-259377|||WAI}} +{{Smithing +|head=1 +|ingredients=Rib Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Rib Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Rib Armor Trim
Smithing Template +|spritename=rib-armor-trim-smithing-template +|spritetype=item +|nameid=rib_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.rib_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Rib Armor Trim
Smithing Template +|spritename=rib-armor-trim-smithing-template +|spritetype=item +|nameid=rib_armor_trim_smithing_template +|id=706 +|form=item +|translationkey=item.rib_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a +|[[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Rib (sample model).png|24px]] Added the rib armor trim smithing template behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w05a +|Increased the chance of finding rib armor trims in nether fortress chests from 4.7% to 6.7%.}} +|{{HistoryLine||1.20|dev=23w12a +|Rib armor trims are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w17a +|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the rib armor trim has been changed from "Common" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21 +|[[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Rib (sample model).png|24px]] Added the rib armor trim smithing template behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21 +|Rib armor trims are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the rib armor trim has been changed from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de costelas]] +[[ru:Отделка «Ребро»]] diff --git a/wiki_backup/Rubedo.txt b/wiki_backup/Rubedo.txt new file mode 100644 index 0000000..39f19fe --- /dev/null +++ b/wiki_backup/Rubedo.txt @@ -0,0 +1,89 @@ +{{Infobox music +|title = "Rubedo" +|album = ''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' +|number = 2 +|author = [[Lena Raine]] +|date = June 14, 2020 +|length = 05:12 +|genre = Ambient +|prev = "[[Chrysopoeia]]" +|next = "[[So Below]]" +}} + +'''"Rubedo"''' is a song composed by [[Lena Raine]] that plays in the [[nether wastes]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Nether Wastes}} +| 60% +|} + +== Track description == +{{Music disclaimer}} +[[File:Rubedo.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Rubedo" +| rubedo.ogg +| music.nether.nether_wastes +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Rubedo" +| rubedo.ogg +| music.game.nether_wastes +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=April 8, 2020|slink=20w15a|Added "Rubedo".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "Rubedo". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Rubedo" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* In Latin, "rubedo" means "redness", and is defined as the final stage of transmutation in alchemy. A common goal in alchemy was to convert base metals into gold, leading to gold being associated with the color red and signaling success. +** In relation to ''Minecraft'', this may be a loose reference to the importance of gold as a material in the Nether, as well as the [[Nether Wastes]] biome, which it plays in, being predominantly red. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Nether Update (Original Game Soundtrack)]] + +[[pt:Rubedo]] diff --git a/wiki_backup/Scrape Pottery Sherd.txt b/wiki_backup/Scrape Pottery Sherd.txt new file mode 100644 index 0000000..a937742 --- /dev/null +++ b/wiki_backup/Scrape Pottery Sherd.txt @@ -0,0 +1,89 @@ +{{Infobox item +| image = Scrape Pottery Sherd.png +| image2 = Scrape Decorated Pot.png +| renewable = No +| stackable = Yes (64) +| rarity = Uncommon +}} + +A '''scrape pottery sherd''' is a [[pottery sherd]] that depicts an [[axe]]. It can be found in [[trial chambers]]. + +== Obtaining == +=== Breaking === +Breaking a [[decorated pot]] causes it to drop all of the [[brick]]s and pottery sherds used to craft it, meaning it drops each of the scrape pottery sherds that were used to craft it. + +=== Natural generation === +Decorated pots with scrape pottery sherds on their sides naturally generate in [[trial chambers]]. + +== Usage == +=== Crafting ingredient === +Scrape pottery sherds can be used to craft decorated pots. + +{{Crafting +|ingredients=Any pottery sherd or [[brick]] +|B1= Any Pottery Sherd +|A2= Any Pottery Sherd +|C2= Any Pottery Sherd +|B3= Any Pottery Sherd +|Output= Decorated Pot +|type= Decoration block +|ignoreusage=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Scrape Pottery Sherd +|spritetype=item +|nameid=scrape_pottery_sherd +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Scrape Pottery Sherd +|spritetype=item +|nameid=scrape_pottery_sherd +|id=689 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Careful restoration}} + +== Advancements == +{{Load advancements|Careful Restoration}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Scrape Pottery Sherd JE1 BE1.png|32px]] Added scrape pottery sherds.}} +|{{HistoryLine||1.21|dev=24w18a|Scrape pottery sherds are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21.2|dev=24w33a|Changed rarity from "Common" to "Uncommon".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Scrape Pottery Sherd JE1 BE1.png|32px]] Added scrape pottery sherds.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Scrape pottery sherds are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Changed rarity from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox pottery sherd}} +{{Navbox items|Ingredients}} + +[[Category:Pottery sherds]] +[[Category:Non-renewable resources]] +[[pt:Óstraco de machado]] +[[ru:Глиняный черепок «Обтёсывание»]] diff --git a/wiki_backup/Seecret Friday.txt b/wiki_backup/Seecret Friday.txt new file mode 100644 index 0000000..16d2cfc --- /dev/null +++ b/wiki_backup/Seecret Friday.txt @@ -0,0 +1,110 @@ +{{Infobox theme +| image = Sneaking.png|Notch sneaking, a function added in the final Seecret Update. +| version = +* [[Java Edition Infdev 20100618]] +* [[Java Edition Infdev 20100625-1917]] +* [[Java Edition Alpha v1.0.1]] +* [[Java Edition Alpha v1.0.4]] +* [[Java Edition Alpha v1.0.6]] +* [[Java Edition Alpha v1.0.11]] +* [[Java Edition Alpha v1.0.14]] +* [[Java Edition Alpha v1.0.17]] +* [[Java Edition Alpha v1.1.0]] +* [[Java Edition Alpha v1.1.1]] +|nextparent = [[Halloween Update]] +}} + +The '''Seecret Updates''' were a series of ten updates released by [[Notch]] during the [[Infdev]] and [[Java Edition Alpha|Alpha]] development stages of ''[[Minecraft]]'', often without announcement. They were named after the day of the week on which they were released: nine '''Seecret Friday Updates''' were released on Fridays from [[Infdev (June 18, 2010)|June 18]] to [[Alpha v1.1.0|September 10, 2010]], and a '''Seecret Saturday Update''' was released on [[Alpha v1.1.1|Saturday, September 18, 2010]]. Seecret Updates usually included major new features: [[minecart]]s and [[boat]]s, [[redstone]], and [[sneaking]] were all introduced in these updates, along with a number of other significant features. + +Notch sometimes announced or confirmed upcoming Seecret Updates on Twitter. On June 18, before the release of Seecret Friday Update 1, he tweeted that he was going to "do a seecret update".{{tweet|notch|16458774638|I think ill do a seecret update today! OooooOOOoo!|Jun 18, 2010}} On July 2, he announced that Seecret Friday Update 3 was coming that night.{{tweet|notch|17578712007|At birthday party now, the seecret update is coming tonight. It's a beautiful day for a badali. :)|Jul 2, 2010}} On July 29, he tweeted that there was "a real chance I might forget to do the update",{{tweet|notch|19830960174|@tinydimension There's a real chance I might forget to do the update. :D|Jul 29, 2010}} in reference to Seecret Friday Update 7, released the next day. On September 2, he refused to do a "Seecret Monday Update", instead confirming that "the secret update will be on friday as.. er.. "normal"",{{tweet|notch|22796235290|@sw17ch No, the secret update will be on friday as.. er.. "normal".|Sep 2, 2010}} in reference to Seecret Friday Update 9, which he subsequently confirmed on September 9 and 10 would be coming later on the 10th.{{tweet|notch|23915154688|@Maxifi There's definitely an update on friday, yes. {{=}})|Sep 8, 2010}}{{tweet|notch|24088891107|@aggettzz Yes, a friday update is coming today :D I'm currently confused about which way a compass turns when the player does|Sep 10, 2010}} + +Seecret Updates were discontinued before the [[Halloween Update]]; Notch tweeted on October 7 that they were "postponed until we know what to do with them" and that he was "focusing on the Halloween update and lawyers".{{tweet|notch|26685344731|The secret friday updates are postponed until we know what to do with them. For now, I'm focusing on the Halloween update and lawyers.|Oct 7, 2010}} The last mention of them on [[The Word of Notch]] was in a blog post made on September 24, where he wrote "I'd really like to do a Seecret Friday update, both to keep you guys happy and to actually get to do some programming myself, but I need to wind down",[[wordofnotch:1177733208|Recharging the batteries, bribing city states.]] and the last time he tweeted about them was on November 10, where he wrote "I liked the Friday updates, but Saturday fixes suck."{{tweet|notch|29594045883|@Brash_Endeavors I'll keep working on it after release. I liked the Friday updates, but Saturday fixes suck.|Nov 3, 2010}} + +== Updates == +{| class="wikitable" data-description="Summary of updates" +|- +! Update +! Date +! Version +! Features +|- +| [[Seecret Friday 1]][[wordofnotch:712687607|Seecret Friday update! OooooOOOoo!]] +| June 18, 2010 +| [[Java Edition Infdev 20100618|Infdev 20100618]] +| {{ItemSprite|minecart}} [[Minecart]] and {{BlockSprite|rail}} [[rail]]s +|- +| [[Seecret Friday 2]][[wordofnotch:735489725|Seecret Friday update 2! OooooOOOoo!]] +| June 25, 2010 +| [[Java Edition Infdev 20100625-1917|Infdev 20100625-1917]] +| {{EnvSprite|dungeon}} [[Dungeon]]s, {{BlockSprite|monster spawner}} [[Monster Spawner|spawner]]s and {{ItemSprite|saddle}} [[saddle]]s +|- +| [[Seecret Friday 3]][[wordofnotch:763147353|Seecret Friday update the third! OooooOOOoo!]] +| July 2, 2010 +| [[Java Edition Alpha v1.0.1|Alpha v1.0.1]] +| {{BlockSprite|redstone ore}} [[Redstone Ore|Redstone ore]], {{ItemSprite|redstone dust}} [[Redstone Dust|redstone]], {{BlockSprite|redstone torch}} [[Redstone Torch|redstone torch]]es, {{BlockSprite|lever}} [[lever]]s, {{BlockSprite|stone button}} stone [[button]], {{BlockSprite|oak pressure plate}} wooden and {{BlockSprite|stone pressure plate}} stone [[Pressure Plate|pressure plate]]s, {{BlockSprite|iron door}} iron [[door]] +|- +| [[Seecret Friday 4]][[wordofnotch:789757070|Seecret Friday 4! OooooOOOoo!]] +| July 9, 2010 +| [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] +| {{EnvSprite|winter-mode}} [[Java Edition removed features#"Winter Mode" map type|Winter Mode]], {{ItemSprite|snowball}} [[snowfall]], {{BlockSprite|snow}} [[snow]] and {{BlockSprite|ice}} [[ice]] +|- +| [[Seecret Friday 5]][[wordofnotch:819109118|Seecret Friday 5! OooooOOOoo!]] +| July 16, 2010 +| [[Java Edition Alpha v1.0.6|Alpha v1.0.6]] +| {{ItemSprite|oak boat}} [[Boat]]s, {{BlockSprite|cactus}} [[cactus|cacti]], {{EnvSprite|oak}} large [[tree]]s +|- +| [[Seecret Friday 6]][[wordofnotch:849753725|Seecret Friday 6! OooooOOOoo!]] +| July 23, 2010 +| [[Java Edition Alpha v1.0.11|Alpha v1.0.11]] +| {{ItemSprite|sugar cane}} [[Sugar Cane|Sugar cane]], {{ItemSprite|paper}} [[paper]], {{ItemSprite|book}} [[book]]s, {{BlockSprite|bookshelf}} [[bookshelf|bookshelves]], {{ItemSprite|clay ball}} [[Clay Ball|clay]], {{BlockSprite|clay}} [[clay|clay block]]s, {{ItemSprite|brick}} [[brick]], {{EntityLink|slime|slimes||}}, {{ItemSprite|slimeball}} [[slimeball]]s, {{ItemSprite|milk bucket}} [[milk]] +|- +| [[Seecret Friday 7]][[wordofnotch:880169181|Seecret Friday 7! OooooOOOoo!]] +| July 30, 2010 +| [[Java Edition Alpha v1.0.14|Alpha v1.0.14]] +| {{EntityLink|chicken||Chickens|}} {{ItemSprite|egg}} [[egg]]s, {{BlockSprite|jukebox}} [[jukebox]]es, {{ItemSprite|music disc 13}} [[Music Disc|music disc]]s, {{ItemSprite|minecart with furnace}} [[Minecart with Furnace|furnace minecarts]] and {{ItemSprite|minecart with chest}} [[Minecart with Chest|chest minecarts]] +|- +| [[Seecret Friday 8]][[wordofnotch:982299297|Seecret Friday 8! OooooOOOoo!]] +| August 20, 2010 +| [[Java Edition Alpha v1.0.17|Alpha v1.0.17]] +| {{BlockSprite|oak fence}} [[Fence]]s, {{EntityLink|spider jockey|spider jockeys||}} and [[multiplayer]] updates +|- +| [[Seecret Friday 9]][[wordofnotch:1098183801|Seecret Friday 9! OooooOOOoo! And Minecraft Alpha 1.1.0! And Minecraft Server 0.2.0!]] +| September 10, 2010 +| [[Java Edition Alpha v1.1.0|Alpha v1.1.0]] +| {{ItemSprite|compass}} [[Compass]] and server-side [[inventory]] +|- +| [[Seecret Saturday]][[wordofnotch:1138010174|Seecret Saturday update!? Also, tutorials.]][[wordofnotch:1144331509|Seecret Saturday 1! But I failed Biomes AGAIN!]] +| September 18, 2010 +| [[Java Edition Alpha v1.1.1|Alpha v1.1.1]] +| [[Sneaking]], new {{ItemSprite|painting}} [[painting]]s and {{ItemSprite|fishing rod}} [[Fishing Rod|fishing rod]] +|- +|} + +== Trivia == +* One of the [[splash]]es reads "Seecret Friday Update!". +*[[Java Edition Infdev 20100618|The first Seecret Friday update]] is the only version of [[Java Edition Infdev|Infdev]] to be available in the launcher. +*Of the ten Seecret updates, five (four Alpha and one Infdev) are available in the launcher, three are archived and two are [[Missing versions|lost]]. + +== References == +{{reflist|2}} + +== Navigation == +{{Navbox named updates}} +{{Navbox Java Edition versions|Alpha}} + +[[Category:Named updates]] + +[[cs:Seecret Updates]] +[[de:Seecret Friday Update]] +[[es:Seecret Updates]] +[[fr:Seecret Updates]] +[[it:Seecret Updates]] +[[ja:シィークレット・アップデート]] +[[ko:시크릿 업데이트]] +[[nl:Seecret Updates]] +[[pl:Seekretne Aktualizacje]] +[[pt:Seecret Updates]] +[[ru:Секретные обновления]] +[[zh:秘密更新]] diff --git a/wiki_backup/Shuniji.txt b/wiki_backup/Shuniji.txt new file mode 100644 index 0000000..da78e34 --- /dev/null +++ b/wiki_backup/Shuniji.txt @@ -0,0 +1,90 @@ +{{Infobox music +|title = "Shuniji" +|author = [[C418]] +|date = November 7, 2018 +|length = 04:04 +|genre = Ambient +}} + +'''"Shuniji"''' is a song composed by [[C418]] that plays while the player is [[underwater]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Underwater]] +| 33.33% +|} + +== Track description == +{{C418 agreement}} +[[File:Shuniji.ogg]] + + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Shuniji" +| shuniji.ogg +| music.under_water +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Shuniji" +| shuniji.ogg +| music.game.water +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/water/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\water}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=June 4, 2018|slink=1.13-pre1|Added "Shuniji"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "Shuniji". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Shuniji" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Gallery == + +File:Shuniji cover.png|Cover for "Shuniji" + + +== Issues == +{{issue list}} + +== Trivia == +* The word "Shuniji" (主虹, しゅにじ) means "primary rainbow" in Japanese. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] + +[[de:Shuniji]] +[[pt:Shuniji]] diff --git a/wiki_backup/Silence.txt b/wiki_backup/Silence.txt new file mode 100644 index 0000000..a172bbd --- /dev/null +++ b/wiki_backup/Silence.txt @@ -0,0 +1,133 @@ +{{Infobox item +| title = Silence Armor Trim +| image = +Silence Armor Trim Smithing Template.png|Item +Armor Trim Silence (sample model).png|Applied Trim + +| rarity = Epic +| renewable = No +| stackable = Yes (64) +}} +'''Silence armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, [[cobbled deepslate]], and [[diamond]]s. + +== Obtaining == +This item is found in [[ancient city|ancient cities]]. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Silence Armor Trim|C1=Diamond +|A2=Diamond |B2=Cobbled Deepslate |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Silence Armor Trim Smithing Template,2 +}} + +=== Generated loot === +{{LootChestItem|silence-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. + +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Silence Armor Trim|C1=Diamond +|A2=Diamond |B2=Cobbled Deepslate |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Silence Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the silence armor trim can be applied to any armor piece, using any [[trim material]]. + +{{Smithing +|head=1 +|ingredients=Silence Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Silence Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Silence Armor Trim
Smithing Template +|spritename=silence-armor-trim-smithing-template +|spritetype=item +|nameid=silence_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.silence_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Silence Armor Trim
Smithing Template +|spritename=silence-armor-trim-smithing-template +|spritetype=item +|nameid=silence_armor_trim_smithing_template +|id=708 +|form=item +|translationkey=item.silence_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=23w12a +|[[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Silence (sample model).png|24px]] Added the silence armor trim smithing template.}} +|{{HistoryLine|||dev=23w17a +|The player now gets the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, and "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the silence armor trim has been changed from "Common" to "Epic"}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22 +|[[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Silence (sample model).png|24px]] Added the silence armor trim smithing template behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21 +|Silence armor trims are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the silence armor trim has been changed from "Common" to "Epic".}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The silence armor trim appears to have [[sculk]] creeping onto / infecting it. +* The silence armor trim is the rarest trim, due to being found in [[ancient cities]] in the [[deep dark]], and having only a 1.2% chance to be per chest and thus has a very small chance to have 2 in one chest being a 0.3% chance. + +== Gallery == +=== Screenshots === + +Noor Netherite Armor Trim.jpeg|[[Noor]] wearing redstone silence trim on netherite armor. + + +=== In other media === + +Warden Chasing Alex with Silence Trim Pixel Art.png|Pixel art of a [[Warden]] chasing [[Alex]], trying to claim the silence trim. +Alex Trimming Armor in Smithing Table Pixel Art.png|Alex preparing to smith with the silence trim, beginning with leggings. +Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing an amethyst silence trim on iron armor. + + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de silêncio]] +[[ru:Отделка «Тишина»]] diff --git a/wiki_backup/So Below.txt b/wiki_backup/So Below.txt new file mode 100644 index 0000000..f5e8e84 --- /dev/null +++ b/wiki_backup/So Below.txt @@ -0,0 +1,88 @@ +{{Infobox music +|title = "So Below" +|album = ''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' +|number = 3 +|author = [[Lena Raine]] +|date = June 14, 2020 +|length = 05:19 +|genre = Ambient +|prev = "[[Rubedo]]" +|next = "[[Music Disc Pigstep|Pigstep]]" +}} + +'''"So Below"''' is a song composed by [[Lena Raine]] that plays in the [[soul sand valley]] and [[basalt deltas]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}} +| 63.64% +|} + +== Track description == +{{Music disclaimer}} +[[File:So below.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "So Below" +| so_below.ogg +| music.nether.basalt_deltas,
music.nether.soul_sand_valley +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "So Below" +| so_below.ogg +| music.game.basalt_deltas,
music.game.soul_sand_valley +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=April 8, 2020|slink=20w15a|Added "So Below".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added "So Below". The track has to be downloaded separately.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"So Below" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "So Below" is from a Judea-Christian term relating to the concept that whatever happens within the holy temple is indicative of whatever happens in Heaven. The full saying is “As above, so below”, and it’s a clear perversion of holy language to emphasize that the Nether is like a hell.[https://twitter.com/kuraine/status/1275489665345150977?s=20 Lena Raine's thread on Twitter] + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Nether Update (Original Game Soundtrack)]] + +[[pt:So Below]] diff --git a/wiki_backup/Sounds.json#Java_Edition.txt b/wiki_backup/Sounds.json#Java_Edition.txt new file mode 100644 index 0000000..6fc20ee --- /dev/null +++ b/wiki_backup/Sounds.json#Java_Edition.txt @@ -0,0 +1,282 @@ +{{lowercase}} + +'''sounds.json''' ('''sound_definitions.json''' {{in|be}}) is a file used by the sound system in [[resource pack]]s which tells the sound system what sound files to play when a sound event is triggered by one or more in-game events. This file is located in {{cd|assets/minecraft}} in resource packs, and the default file is located in {{cd|[[.minecraft]]/assets/objects}} ({{cd|assets/resource_packs/vanilla/sounds}} on {{edition|be}}), and its hashed name can be found by looking it up in the file {{cd|.minecraft/assets/indexes/<''version''>.json}}. + +Since file {{cd|.minecraft/assets/objects}} is obfuscated, one can find in [[Tutorials/Sound directory]] some methods to extract the sound.json and the '''sound directory''', where all sounds and music are stored. + +== File structure == +=== ''Java Edition'' === +This file is stored in JSON format, but is represented here using NBT.
+*{{nbt|compound}} The root Object. +**{{nbt|compound|''Sound Event''}}: A sound event. The name is usually separated in categories (such as {{cd|entity.enderman.stare}}). All default sound events are listed in the table below. (To get a different namespace than {{cd|minecraft}} the file must be under a different namespace; not defining it here.) +***{{nbt|boolean|replace}}: true/false. Used only in resource packs. True if the sounds listed in '''sounds''' should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". +***{{nbt|string|subtitle}}: Translated as the subtitle of the sound if Show Subtitles is enabled ingame. Accepts [[formatting codes]] and displays them properly in-game. Optional. +***{{nbt|list|sounds}}: The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional. +****{{nbt|string}} The path to a sound file from the "''namespace''/sounds" folder (excluding the .ogg file extension). Uses forward slashes. The namespace defaults to {{cd|minecraft}} but it can be changed by prepending a namespace and separating it with a {{cd|:}}. +****{{nbt|compound}} A sound file. This Object is used only when the sound requires additional Strings. +*****{{nbt|string|name}}: The path to this sound file from the "''namespace''/sounds" folder (excluding the .ogg file extension). The namespace defaults to {{cd|minecraft}} but it can be changed by prepending a namespace and separating it with a {{cd|:}}. Uses forward slashes instead of backslashes. May instead be the name of another sound event (according to value of "type"). If the sound file has one channel (mono), it can be played locationally (sound volume decreases the farther you are from the source). If the file has two channels (stereo), the volume does not change (for example music, ambient sounds). +*****{{nbt|float|volume}}: The volume for playing this sound. Value is a decimal greater than 0.0. If undefined, defaults to 1.0. +*****{{nbt|float|pitch}}: Plays the pitch at the specified value. Value is a decimal greater than 0.0. If undefined, defaults to 1.0, but higher and lower values can be chosen. +*****{{nbt|int|weight}}: The chance that this sound is selected to play when this sound event is triggered. Defaults to 1. An example: putting 2 in for the value would be like placing in the name twice. Only accepts integers. +*****{{nbt|boolean|stream}}: true/false. True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time. +*****{{nbt|integer|attenuation_distance}}: Modify sound reduction rate based on distance. Used by portals, beacons, and conduits. Defaults to 16. +*****{{nbt|boolean|preload}}: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false". +*****{{nbt|string|type}}: Two values are available: "file" and "event"; "file" causes the value of "name" to be interpreted as the name of a file, while "event" causes the value of "name" to be interpreted as the name of an already defined event. If undefined, defaults to "file". +
+ +An example of a pre-1.10 sounds.json can be found [http://pastebin.com/4U2bd2Sm here].
+Dinnerbone's pre-1.10 specifications can be found [http://www.reddit.com/r/Minecraft/comments/1ont25/snapshot_13w42a_has_been_released/cctryvp here]. + +=== ''Bedrock Edition'' === +{{Info needed section|descriptions and verification of some parameters}} +{{verify}} +; 1.14.0 +
+*{{nbt|compound}}: The root Object. +**{{nbt|string|format_version}}: Always set to {{cd|1.14.0}} or {{cd|1.20.20}}. +**{{nbt|compound|sound_definitions}} +***{{nbt|compound|''Sound Event''}}: A sound event. The name is usually separated in categories (such as {{cd|mob.endermen.stare}} or {{cd|step.stone}}). All default sound events are listed in the table below. +****{{nbt|string|category}}: What volume slider affects this sound event. Can be {{cd|d=or|master|music|record|weather|hostile|neutral|player|block|ambient|voice|sound}}. Defaults to "sound". +****{{nbt|int}}{{nbt|float|min_distance}}: The distance at which the sound's volume starts to attenuate (fade off) +****{{nbt|int}}{{nbt|float|max_distance}}: The distance at which the sound can no longer be heard. +****{{nbt|list|sounds}}: The sounds used by this sound event. +*****{{nbt|string|name}}: The path to this sound file from the resource pack folder (excluding the file extension). +*****{{nbt|compound}} +******{{nbt|string|name}}: The path to this sound file from the resource pack folder (excluding the file extension). +******{{nbt|boolean|stream}}: true/false. True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". +******{{nbt|boolean|is3D}}: +******{{nbt|float|volume}}: The volume for playing this sound. If undefined, defaults to 1.0. +******{{nbt|float|pitch}}: The pitch for playing this sound. If undefined, defaults to 1.0. +******{{nbt|int|weight}}: The chance that this sound is selected to play when this sound event is triggered. Defaults to 1. An example: putting 2 in for the value would be like placing in the name twice. Only accepts integers. +******{{nbt|boolean|load_on_low_memory}}: Deprecated. +****{{nbt|string|subtitle}}: ''Unused''. +
+ +; Old +
+*{{nbt|compound}} The root Object. Same as {{cd|sound_definitions}} from the tree above. +
+ +== Sound events == +A sound event is linked to one or more in-game events. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Any sound event that lacks an in-game event can be played only with {{cmd|playsound}} or by using a [[note block]] below a [[player head]] with the {{Code|note_block_sound}} block entity tag set. All default sound events, the sounds they use, the category they belong to, the [[subtitle]] that plays at that event, and the in-game events they are triggered by are listed in the following table. + +{{LoadPage|Sounds.json/Java Edition values|Java Edition values|h3}} + +{{LoadPage|Sounds.json/Bedrock Edition values|Bedrock Edition values|h3}} + +=== Unused sound events === + +
+ + + +{{cleanup +|section=1}}An '''unused sound event''' is any sound embedded into [[Minecraft]] that does not have a trigger without plugins or mods. They do not have a defined frequency of amplification, or anything else a generic, used sound would use. Also, they do not have subtitles until they are used from a trigger in the vanilla game.{{bug|MC-177094|resolution=Won't Fix}} These do not usually have a corresponding translation key. + + + +==== List ==== + +Below is a list of features along with audio sources for their unused sound events. + +;[[Wolf]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Wolf howl1.ogg +|sound2=Wolf howl2.ogg +|subtitle=MC-177094 +|source=none +|description=''Unused sound event''{{bug|MC-185412}} +|id=entity.wolf.howl +|translationkey=- +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +;[[Fox]] +{{Edition|Bedrock}}: +{{SoundTable +| type=bedrock +| {{SoundLine +|sound=Fox sniff1.ogg +|sound2=Fox sniff2.ogg +|sound3=Fox sniff3.ogg +|sound4=Fox sniff4.ogg +|source=neutral +|description=''Unused sound event'' {{Bug|MCPE-127356}} +|id=mob.fox.sniff +|volume=0.6 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Fox spit1.ogg +|sound2=Fox spit2.ogg +|sound3=Fox spit3.ogg +|source=neutral +|description=''Unused sound event'' +|id=mob.fox.spit +|volume=0.7 +|pitch=0.8-1.2 (Baby: 1.3-1.7) +}} +}} + +;[[Ghast]] +{{Edition|Java}}: +{{SoundTable +| type=java +| {{SoundLine +|sound=Ghast affectionate scream.ogg +|subtitle=MC-177079 +|source=none +|description=''Unused sound event''{{bug|MC-185411}} +|id=entity.ghast.scream +|translationkey=- +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type=bedrock +| {{SoundLine +|sound=Ghast affectionate scream.ogg +|source=hostile +|description=''Unused sound event'' +|id=mob.ghast.affectionate_scream +|volume=2.5 +|pitch=0.8-1.2 +}} +}} + +;[[Player]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Player breathe.ogg +|subtitle=''None''No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional +|source=none +|description=''Unused sound event''{{bug|MC-185414}} +|id=entity.player.breath +|translationkey=''None'' +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +;[[Bat]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Bat loop.ogg +|subtitle=MC-177087 +|source=none +|description=''Unused sound event''{{bug|MC-185413}} +|id=entity.bat.loop +|translationkey=- +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +;[[Silverfish]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Silverfish step1.ogg +|sound2=Silverfish step2.ogg +|sound3=Silverfish step3.ogg +|sound4=Silverfish step4.ogg +|subtitle=Footsteps +|source=hostile +|description=''Unused sound event''{{bug|MC-117609}} +|id=entity.silverfish.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +| distance = 16 +}} +}} + +;[[Endermite]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Silverfish step1.ogg +|sound2=Silverfish step2.ogg +|sound3=Silverfish step3.ogg +|sound4=Silverfish step4.ogg +|subtitle=Footsteps +|source=hostile +|description=''Unused sound event''{{bug|MC-117609}} +|id=entity.endermite.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +| distance = 16 +}} +}} + +;[[Zombie]] +{{Edition|Java}}: +{{SoundTable|type=java +| {{SoundLine +|sound=Zombie hit metal1.ogg +|sound2=Zombie hit metal2.ogg +|sound3=Zombie hit metal3.ogg +|subtitle=Block broken {{Bug|MC-226770}} +|source=none +|description=''Unused sound event''{{bug|MC-218122}} +|id=entity.zombie.attack_iron_door +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=''None'' +|pitch=''None'' +| distance=''None'' +}} +}} +
+ + +== Block sound categories == +{{Main|Block sound type}} +A block sound type is a set of sounds that blocks use when they are broken, placed, hit, fallen on, stepped on, jumped from,{{Only|bedrock}} or landed on.{{Only|bedrock}} + +== History == +{{See also|Java Edition history of sound events|Bedrock Edition history of sound events}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w42a|Added sounds.json.}} +|{{HistoryLine||1.9|dev=15w43a|Changed the ID of most sounds. The older IDs can be found at [[Sounds.json/Java Edition values before 1.9]].}} +|{{HistoryLine|||dev=15w43b|Added "subtitle" field.}} +|{{HistoryLine|||dev=16w02a|Added "voice" sound event category.}} +|{{HistoryLine||1.10|dev=pre2|Removed "category" field.{{tweet|Dinnerbone|852212485855862784|Aha, I think that's decided by the thing playing the event now.}}}} +|{{HistoryLine||1.13|dev=18w10a|Added "preload" field.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||0.12.1|dev=build 1|Added sounds.json.{{check version|The preceding version is not archived, so this cannot be confirmed.}}}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.1|Renamed sounds.json to sound_definitions.json.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|Deprecated the "load_on_low_memory" field, as all audio can now play on low memory devices.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox resource packs}} +{{Navbox Java Edition technical|resourcepack}} +{{Navbox Bedrock Edition}} + +[[de:Sounddaten]] +[[ja:Sounds.json]] +[[pt:Sounds.json]] +[[ru:Sounds.json]] +[[uk:Sounds.json]] +[[zh:Sounds.json]] diff --git a/wiki_backup/Special-Diff_329409.txt b/wiki_backup/Special-Diff_329409.txt new file mode 100644 index 0000000..f388c37 --- /dev/null +++ b/wiki_backup/Special-Diff_329409.txt @@ -0,0 +1,21 @@ +{{Person +|name= Nathan Adams +|date_of_birth= 23rd July 1991 (20) +|occupation= Server/Mod API Development, [[Mojang AB]] +|nationality= British +|website= [http://dinnerbone.com/ dinnerbone.com] +|twitter= Dinnerbone +|minecraft_name= Dinnerbone +|wiki_name= Dinnerbone +|known_for=Member of the Bukkit team. +}} +{{stub}} +Nathan ''''Dinnerbone'''' Adams is a member of the Bukkit team, now working for Mojang on the official server. He occasionally responds to [[Known bugs/latest|bug reports]]. + +Dinnerbone is a super nice guy, and adds lots of fancy features to Minecraft. He wears ribbons in his hair, and smells of rich mahogany and leather-bound books. He is the co-president of the country of Bonerstan, along with Marc. If you kill him in Minecraft, he drops a kitten. Correction: he gently sets down a kitten, because why would he ever DROP a kitten? He's way too nice for that. + +{{Mojang}} + +[[de:Dinnerbone]] +[[ru:Dinnerbone]] +[[Category:Mojang AB]] diff --git a/wiki_backup/Special-Diff_454363.txt b/wiki_backup/Special-Diff_454363.txt new file mode 100644 index 0000000..36dc64f --- /dev/null +++ b/wiki_backup/Special-Diff_454363.txt @@ -0,0 +1,44 @@ +{{Person +|image=Dinnerbone.png +|name= Nathan Adams +|date_of_birth= {{Birth date and age|1991|7|23|mf=yes}}[[notchtweet:227399946368856064]]http://dinnerbone.com/media/uploads/2013-02/screenshots/twitch_faq.png +|occupation= Game developer +|nationality= British +|website= [http://dinnerbone.com/ dinnerbone.com] +|twitter= Dinnerbone +|minecraft_name= Dinnerbone +|wiki_name= Dinnerbone +|known_for=Bukkit
+Minecraft +}} +{{quote|Dinnerbone is a super nice guy, and adds lots of fancy features to Minecraft. He wears ribbons in his hair, and smells of rich mahogany and leather-bound books. He is the co-president of the country of Bonerstan, along with Marc. If you kill him in Minecraft, he drops a kitten. Correction: he gently sets down a kitten, because why would he ever DROP a kitten? He's way too nice for that.|[[Marc Watson]]http://www.minecraftwiki.net/index.php?title=Nathan_Adams&diff=329409&oldid=325281[[dinnerbonetweet:222344041545736192]]}} + +'''Nathan 'Dinnerbone' Adams''' is a game developer at [[Mojang AB]]. A member of the [[Bukkit]] team, Adams was hired by Mojang to develop the mod API. He occasionally responds to [[Known bugs/latest|bug reports]]. + +He also maintains a [http://dinnerbone.com blog] which has a few useful things such as a [http://dinnerbone.com/minecraft/compromises/ ''Minecraft'' Account Compromise Checker] to see if a ''Minecraft'' account has been compromised. + +== Trivia == + +* He is red-green colorblind. (He cannot tell the difference between red and green, the most common type of colorblindness.) http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082 +* His name is a tribute to an old friend of his named T-Bone. http://dinnerbone.com/media/uploads/2013-02/screenshots/twitch_faq.png +* His favorite color is blue. http://dinnerbone.com/media/uploads/2013-02/screenshots/twitch_faq.png +* His favorite foods are lasagne and pizza. http://dinnerbone.com/media/uploads/2013-02/screenshots/twitch_faq.png + +== Gallery == + +File:Dinnerbone - Mojang avatar.png|Adams' official Mojang avatar. + + + +== References == + + +{{Mojang}} + +[[de:Dinnerbone]] +[[fr:Dinnerbone]] +[[it:Nathan Adams]] +[[pl:Dinnerbone]] +[[ru:Dinnerbone]] +[[zh:Dinnerbone]] +[[Category:Mojang AB]] diff --git a/wiki_backup/Special-Diff_898949.txt b/wiki_backup/Special-Diff_898949.txt new file mode 100644 index 0000000..cb324f0 --- /dev/null +++ b/wiki_backup/Special-Diff_898949.txt @@ -0,0 +1,3 @@ +I recently provided information for date of birth, nationality and Languages spoken, all sourced directly from ProfMobius. It was taken down by BDJP007301, I am undoing the changes done by them. ProfMobius will confirm in a following statement. -RazzleberryFox + +I can confirm the informations presented were accurate. You can check on the edit of this talk page that I'm ProfMobius - ProfMobius diff --git a/wiki_backup/Spire.txt b/wiki_backup/Spire.txt new file mode 100644 index 0000000..00c2dfc --- /dev/null +++ b/wiki_backup/Spire.txt @@ -0,0 +1,124 @@ +{{Infobox item +| title = Spire Armor Trim +| image = +Spire Armor Trim Smithing Template.png|Item +Armor Trim Spire (sample model).png|Applied Trim + +| rarity = Rare +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Spire armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, a [[purpur block]], and [[diamond]]s. + +== Obtaining == +This item is found in [[end city|end cities]]. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Spire Armor Trim|C1=Diamond +|A2=Diamond |B2=Purpur Block |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Spire Armor Trim Smithing Template,2 +}} +{{IN|bedrock}} spire armor trim can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, purpur pillars can be used.{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}} + +=== Generated loot === +{{LootChestItem|spire-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. + +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Spire Armor Trim|C1=Diamond +|A2=Diamond |B2=Purpur Block |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Spire Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the spire armor trim can be applied to any armor piece, using any [[trim material]]. +{{Smithing +|head=1 +|ingredients=Spire Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Spire Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Spire Armor Trim
Smithing Template +|spritename=spire-armor-trim-smithing-template +|spritetype=item +|nameid=spire_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.spire_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Spire Armor Trim
Smithing Template +|spritename=spire-armor-trim-smithing-template +|spritetype=item +|nameid=spire_armor_trim_smithing_template +|id=707 +|form=item +|translationkey=item.spire_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a +|[[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Spire (sample model).png|24px]] Added the spire armor trim smithing template behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w05a +|Increased the chance of finding spire armor trims in end city chests from 4.7% to 6.7%.}} +|{{HistoryLine||1.20|dev=23w12a +|Spire armor trims are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w17a +|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the spire armor trim has been changed from "Common" to "Rare"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21 +|[[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Spire (sample model).png|24px]] Added the spire armor trim smithing template behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Spire armor trims are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the spire armor trim has been changed from "Common" to "Rare".}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[es:Diseño de armadura de agujas]] +[[pt:Enfeite de espiral]] +[[ru:Отделка «Шпиль»]] diff --git a/wiki_backup/Stand Tall.txt b/wiki_backup/Stand Tall.txt new file mode 100644 index 0000000..a761370 --- /dev/null +++ b/wiki_backup/Stand Tall.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Stand Tall" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 1 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 05:08 +|genre = Ambient +|next = "[[Left to Bloom]]" +}} + +'''"Stand Tall"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Frozen Peaks}} +| 22.22%{{only|JE}}
20%{{only|BE}} +|- +| {{BiomeLink|Jagged Peaks}} +| 7.69% +|- +| {{BiomeLink|Snowy Slopes}} +| 14.29% +|- +| {{BiomeLink|Stony Peaks}} +| 15.38% +|} + +== Track description == +{{Music disclaimer}} +[[File:Stand tall.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Stand Tall" +| stand_tall.ogg +| music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.snowy_slopes,
music.overworld.stony_peaks +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Stand Tall" +| stand_tall.ogg +| music.game.jagged_peaks,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game.stony_peaks +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Stand Tall". +|"Stand Tall" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Stand Tall" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Stand Tall". The track has to be downloaded separately. +|"Stand Tall" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|"Stand Tall" no longer plays on the main menu.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Stand Tall" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Stand Tall]] diff --git a/wiki_backup/Structure file.txt b/wiki_backup/Structure file.txt new file mode 100644 index 0000000..0169056 --- /dev/null +++ b/wiki_backup/Structure file.txt @@ -0,0 +1,2339 @@ +{{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}} +A '''structure file''' (also called '''structure template''') is an [[NBT format|NBT]] file that stores small structures of blocks and entities. Structure files are used to store some structures such as [[end city|end cities]], [[igloo|igloos]] and [[fossil|fossils]]. + +== Usage == +=== Java Edition === +Structure files are stored as [[NBT format|.nbt]] files in [[data pack]]s in the {{file|directory|inline=1|data/{{ph|namespace}}/structure}} folder. + +They can be saved and loaded using the [[Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/structures}} subfolder in the world save folder. When no namespace is given, then the {{cd|minecraft}} namespace is used. + +Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Structure]]s and of [[Fossil]] features. + +==== Prebuild structures ==== + +
+{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= +** city +*** entrance +**** {{nbt|compound}} entrance_connector.nbt +**** {{nbt|compound}} entrance_path_1.nbt +**** {{nbt|compound}} entrance_path_2.nbt +**** {{nbt|compound}} entrance_path_3.nbt +**** {{nbt|compound}} entrance_path_4.nbt +**** {{nbt|compound}} entrance_path_5.nbt +** city_center +*** walls +**** {{nbt|compound}} bottom_1.nbt +**** {{nbt|compound}} bottom_2.nbt +**** {{nbt|compound}} bottom_left_corner.nbt +**** {{nbt|compound}} bottom_right_corner.nbt +**** {{nbt|compound}} bottom_right_corner_1.nbt +**** {{nbt|compound}} bottom_right_corner_2.nbt +**** {{nbt|compound}} left.nbt +**** {{nbt|compound}} right.nbt +**** {{nbt|compound}} top.nbt +**** {{nbt|compound}} top_left_corner.nbt +**** {{nbt|compound}} top_right_corner.nbt +*** {{nbt|compound}} city_center_1.nbt +*** {{nbt|compound}} city_center_2.nbt +*** {{nbt|compound}} city_center_3.nbt +** structures +*** {{nbt|compound}} barracks.nbt +*** {{nbt|compound}} camp_1.nbt +*** {{nbt|compound}} camp_2.nbt +*** {{nbt|compound}} camp_3.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_3.nbt +*** {{nbt|compound}} ice_box_1.nbt +*** {{nbt|compound}} large_pillar_1.nbt +*** {{nbt|compound}} large_ruin_1.nbt +*** {{nbt|compound}} medium_pillar_1.nbt +*** {{nbt|compound}} medium_ruin_1.nbt +*** {{nbt|compound}} medium_ruin_2.nbt +*** {{nbt|compound}} sauna_1.nbt +*** {{nbt|compound}} small_ruin_1.nbt +*** {{nbt|compound}} small_ruin_2.nbt +*** {{nbt|compound}} small_statue.nbt +*** {{nbt|compound}} tall_ruin_1.nbt +*** {{nbt|compound}} tall_ruin_2.nbt +*** {{nbt|compound}} tall_ruin_3.nbt +*** {{nbt|compound}} tall_ruin_4.nbt +** walls +*** {{nbt|compound}} intact_corner_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt +*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt +*** {{nbt|compound}} intact_intersection_wall_1.nbt +*** {{nbt|compound}} intact_lshape_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt +}} +{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= +** blocks +*** {{nbt|compound}} air.nbt +*** {{nbt|compound}} gold.nbt +** bridge +*** bridge_pieces +**** {{nbt|compound}} bridge.nbt +*** connectors +**** {{nbt|compound}} back_bridge_bottom.nbt +**** {{nbt|compound}} back_bridge_top.nbt +*** legs +**** {{nbt|compound}} leg_0.nbt +**** {{nbt|compound}} leg_1.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} rampart_0.nbt +**** {{nbt|compound}} rampart_1.nbt +*** starting_pieces +**** {{nbt|compound}} entrance.nbt +**** {{nbt|compound}} entrance_base.nbt +**** {{nbt|compound}} entrance_face.nbt +*** walls +**** {{nbt|compound}} wall_base_0.nbt +**** {{nbt|compound}} wall_base_1.nbt +** hoglin_stable +*** connectors +**** {{nbt|compound}} end_post_connector.nbt +*** large_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} inner_4.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +**** {{nbt|compound}} outer_4.nbt +*** posts +**** {{nbt|compound}} end_post.nbt +**** {{nbt|compound}} stair_post.nbt +*** rampart_plates +**** {{nbt|compound}} rampart_plate_1.nbt +*** ramparts +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +**** {{nbt|compound}} ramparts_3.nbt +*** small_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +*** stairs +**** {{nbt|compound}} stairs_1_0.nbt +**** {{nbt|compound}} stairs_1_1.nbt +**** {{nbt|compound}} stairs_1_2.nbt +**** {{nbt|compound}} stairs_1_3.nbt +**** {{nbt|compound}} stairs_1_4.nbt +**** {{nbt|compound}} stairs_2_0.nbt +**** {{nbt|compound}} stairs_2_1.nbt +**** {{nbt|compound}} stairs_2_2.nbt +**** {{nbt|compound}} stairs_2_3.nbt +**** {{nbt|compound}} stairs_2_4.nbt +**** {{nbt|compound}} stairs_3_0.nbt +**** {{nbt|compound}} stairs_3_1.nbt +**** {{nbt|compound}} stairs_3_2.nbt +**** {{nbt|compound}} stairs_3_3.nbt +**** {{nbt|compound}} 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{{nbt|compound}} wall_2.nbt +**** outer +***** {{nbt|compound}} bottom_corner.nbt +***** {{nbt|compound}} medium_outer_wall.nbt +***** {{nbt|compound}} mid_corner.nbt +***** {{nbt|compound}} outer_wall.nbt +***** {{nbt|compound}} tall_outer_wall.nbt +***** {{nbt|compound}} top_corner.nbt +**** top +***** {{nbt|compound}} main_entrance.nbt +***** {{nbt|compound}} wall_0.nbt +***** {{nbt|compound}} wall_1.nbt +**** {{nbt|compound}} entrance_wall.nbt +**** {{nbt|compound}} lava_wall.nbt +*** {{nbt|compound}} big_air_full.nbt +** units +*** center_pieces +**** {{nbt|compound}} center_0.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} center_2.nbt +*** edges +**** {{nbt|compound}} edge_0.nbt +*** fillers +**** {{nbt|compound}} stage_0.nbt +*** pathways +**** {{nbt|compound}} pathway_0.nbt +**** {{nbt|compound}} pathway_wall_0.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} ramparts_0.nbt +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +*** stages +**** rot +***** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_0_0.nbt +**** {{nbt|compound}} stage_0_1.nbt +**** {{nbt|compound}} stage_0_2.nbt +**** {{nbt|compound}} stage_0_3.nbt +**** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_1_1.nbt +**** {{nbt|compound}} stage_1_2.nbt +**** {{nbt|compound}} stage_1_3.nbt +**** {{nbt|compound}} stage_2_0.nbt +**** {{nbt|compound}} stage_2_1.nbt +**** {{nbt|compound}} stage_3_0.nbt +**** {{nbt|compound}} stage_3_1.nbt +**** {{nbt|compound}} stage_3_2.nbt +**** {{nbt|compound}} stage_3_3.nbt +*** wall_units +**** {{nbt|compound}} edge_0_large.nbt +**** {{nbt|compound}} unit_0.nbt +*** walls +**** {{nbt|compound}} connected_wall.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +}} +{{collapse|title={{EnvLink|End City|end_city}}|content= +**{{nbt|compound}} base_floor.nbt +**{{nbt|compound}} base_roof.nbt +**{{nbt|compound}} bridge_end.nbt +**{{nbt|compound}} bridge_gentle_stairs.nbt +**{{nbt|compound}} bridge_piece.nbt +**{{nbt|compound}} bridge_steep_stairs.nbt +**{{nbt|compound}} fat_tower_base.nbt +**{{nbt|compound}} fat_tower_middle.nbt +**{{nbt|compound}} fat_tower_top.nbt +**{{nbt|compound}} second_floor_1.nbt +**{{nbt|compound}} second_floor_2.nbt +**{{nbt|compound}} second_roof.nbt +**{{nbt|compound}} ship.nbt +**{{nbt|compound}} third_floor_1.nbt +**{{nbt|compound}} third_floor_2.nbt +**{{nbt|compound}} third_roof.nbt +**{{nbt|compound}} tower_base.nbt +**{{nbt|compound}} tower_floor.nbt +**{{nbt|compound}} tower_piece.nbt +**{{nbt|compound}} tower_top.nbt +}} +{{collapse|title={{EnvLink|fossil}}|content= +**{{nbt|compound}} skull_1.nbt +**{{nbt|compound}} skull_1_coal.nbt +**{{nbt|compound}} skull_2.nbt +**{{nbt|compound}} skull_2_coal.nbt +**{{nbt|compound}} skull_3.nbt +**{{nbt|compound}} skull_3_coal.nbt +**{{nbt|compound}} skull_4.nbt +**{{nbt|compound}} skull_4_coal.nbt +**{{nbt|compound}} spine_1.nbt +**{{nbt|compound}} spine_1_coal.nbt +**{{nbt|compound}} spine_2.nbt +**{{nbt|compound}} spine_2_coal.nbt +**{{nbt|compound}} spine_3.nbt +**{{nbt|compound}} spine_3_coal.nbt +**{{nbt|compound}} spine_4.nbt +**{{nbt|compound}} spine_4_coal.nbt +}} +{{collapse|title={{EnvLink|igloo}}|content= +**{{nbt|compound}} bottom.nbt +**{{nbt|compound}} middle.nbt +**{{nbt|compound}} top.nbt +}} +{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= +**{{nbt|compound}} fossil_1.nbt +**{{nbt|compound}} fossil_2.nbt +**{{nbt|compound}} fossil_3.nbt +**{{nbt|compound}} fossil_4.nbt +**{{nbt|compound}} fossil_5.nbt +**{{nbt|compound}} fossil_6.nbt +**{{nbt|compound}} fossil_7nbt +**{{nbt|compound}} fossil_8.nbt +**{{nbt|compound}} fossil_9.nbt +**{{nbt|compound}} fossil_10.nbt +**{{nbt|compound}} fossil_11.nbt +**{{nbt|compound}} fossil_12.nbt +**{{nbt|compound}} fossil_13.nbt +**{{nbt|compound}} fossil_14.nbt +}} +{{collapse|title={{EnvLink|Pillager Outpost|pillager_outpost}}|content= +**{{nbt|compound}} base_plate.nbt +**{{nbt|compound}} feature_cage1.nbt +**{{nbt|compound}} feature_cage2.nbt +**{{nbt|compound}} feature_logs.nbt +**{{nbt|compound}} feature_plate.nbt +**{{nbt|compound}} feature_targets.nbt +**{{nbt|compound}} feature_tent1.nbt +**{{nbt|compound}} feature_tent2.nbt +**{{nbt|compound}} watchtower.nbt +**{{nbt|compound}} watchtower_overgrown.nbt +}} +{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= +**{{nbt|compound}} giant_portal_1.nbt +**{{nbt|compound}} giant_portal_2.nbt +**{{nbt|compound}} giant_portal_3.nbt +**{{nbt|compound}} portal_1.nbt +**{{nbt|compound}} portal_2.nbt +**{{nbt|compound}} portal_3.nbt +**{{nbt|compound}} portal_4.nbt +**{{nbt|compound}} portal_5.nbt +**{{nbt|compound}} portal_6.nbt +**{{nbt|compound}} portal_7.nbt +**{{nbt|compound}} portal_8.nbt +**{{nbt|compound}} portal_9.nbt +**{{nbt|compound}} portal_10.nbt +}} +{{collapse|title={{EnvLink|shipwreck}}|content= +**{{nbt|compound}} rightsideup_backhalf.nbt +**{{nbt|compound}} rightsideup_backhalf_degraded.nbt +**{{nbt|compound}} rightsideup_fronthalf.nbt +**{{nbt|compound}} rightsideup_fronthalf_degraded.nbt +**{{nbt|compound}} rightsideup_full.nbt +**{{nbt|compound}} rightsideup_full_degraded.nbt +**{{nbt|compound}} sideways_backhalf.nbt +**{{nbt|compound}} sideways_backhalf_degraded.nbt +**{{nbt|compound}} sideways_fronthalf.nbt +**{{nbt|compound}} sideways_fronthalf_degraded.nbt +**{{nbt|compound}} sideways_full.nbt +**{{nbt|compound}} sideways_full_degraded.nbt +**{{nbt|compound}} upsidedown_backhalf.nbt +**{{nbt|compound}} upsidedown_backhalf_degraded.nbt +**{{nbt|compound}} upsidedown_fronthalf.nbt +**{{nbt|compound}} upsidedown_fronthalf_degraded.nbt +**{{nbt|compound}} upsidedown_full.nbt +**{{nbt|compound}} upsidedown_full_degraded.nbt +**{{nbt|compound}} with_mast.nbt +**{{nbt|compound}} with_mast_degraded.nbt +}} +{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= +** buildings +*** {{nbt|compound}} group_full_1.nbt +*** {{nbt|compound}} group_full_2.nbt +*** {{nbt|compound}} group_full_3.nbt +*** {{nbt|compound}} group_full_4.nbt +*** {{nbt|compound}} group_full_5.nbt +*** {{nbt|compound}} group_hall_1.nbt +*** {{nbt|compound}} group_hall_2.nbt +*** {{nbt|compound}} group_hall_3.nbt +*** {{nbt|compound}} group_hall_4.nbt +*** {{nbt|compound}} group_hall_5.nbt +*** {{nbt|compound}} group_lower_1.nbt +*** {{nbt|compound}} group_lower_2.nbt +*** {{nbt|compound}} group_lower_3.nbt +*** {{nbt|compound}} group_lower_4.nbt +*** {{nbt|compound}} group_lower_5.nbt +*** {{nbt|compound}} group_room_1.nbt +*** {{nbt|compound}} group_room_2.nbt +*** {{nbt|compound}} group_room_3.nbt +*** {{nbt|compound}} group_room_4.nbt +*** {{nbt|compound}} group_room_5.nbt +*** {{nbt|compound}} group_upper_1.nbt +*** {{nbt|compound}} group_upper_2.nbt +*** {{nbt|compound}} group_upper_3.nbt +*** {{nbt|compound}} group_upper_4.nbt +*** {{nbt|compound}} group_upper_5.nbt +*** {{nbt|compound}} large_room_1.nbt +*** {{nbt|compound}} large_room_2.nbt +*** {{nbt|compound}} large_room_3.nbt +*** {{nbt|compound}} large_room_4.nbt +*** {{nbt|compound}} large_room_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +** decor +*** {{nbt|compound}} decor_1.nbt +*** {{nbt|compound}} decor_2.nbt +*** {{nbt|compound}} decor_3.nbt +*** {{nbt|compound}} decor_4.nbt +*** {{nbt|compound}} decor_5.nbt +*** {{nbt|compound}} decor_6.nbt +*** {{nbt|compound}} decor_7.nbt +** roads +*** {{nbt|compound}} long_road_end.nbt +*** {{nbt|compound}} road_end_1.nbt +*** {{nbt|compound}} road_section_1.nbt +*** {{nbt|compound}} road_section_2.nbt +*** {{nbt|compound}} road_section_3.nbt +*** {{nbt|compound}} road_section_4.nbt +*** {{nbt|compound}} road_spacer_1.nbt +** tower +*** {{nbt|compound}} hall_1.nbt +*** {{nbt|compound}} hall_2.nbt +*** {{nbt|compound}} hall_3.nbt +*** {{nbt|compound}} hall_4.nbt +*** {{nbt|compound}} hall_5.nbt +*** {{nbt|compound}} large_hall_1.nbt +*** {{nbt|compound}} large_hall_2.nbt +*** {{nbt|compound}} large_hall_3.nbt +*** {{nbt|compound}} large_hall_4.nbt +*** {{nbt|compound}} large_hall_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +*** {{nbt|compound}} platform_1.nbt +*** {{nbt|compound}} platform_2.nbt +*** {{nbt|compound}} platform_3.nbt +*** {{nbt|compound}} platform_4.nbt +*** {{nbt|compound}} platform_5.nbt +*** {{nbt|compound}} stable_1.nbt +*** {{nbt|compound}} stable_2.nbt +*** {{nbt|compound}} stable_3.nbt +*** {{nbt|compound}} stable_4.nbt +*** {{nbt|compound}} stable_5.nbt +*** {{nbt|compound}} tower_1.nbt +*** {{nbt|compound}} tower_2.nbt +*** {{nbt|compound}} tower_3.nbt +*** {{nbt|compound}} tower_4.nbt +*** {{nbt|compound}} tower_5.nbt +*** {{nbt|compound}} tower_top_1.nbt +*** {{nbt|compound}} tower_top_2.nbt +*** {{nbt|compound}} tower_top_3.nbt +*** {{nbt|compound}} tower_top_4.nbt +*** {{nbt|compound}} tower_top_5.nbt +}} +{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= +** chamber +*** {{nbt|compound}} assembly.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_4.nbt +*** {{nbt|compound}} chamber_8.nbt +*** {{nbt|compound}} entrance_cap.nbt +*** {{nbt|compound}} eruption.nbt +*** {{nbt|compound}} pedestal.nbt +*** {{nbt|compound}} slanted.nbt +*** addon +**** {{nbt|compound}} c1_breeze.nbt +**** {{nbt|compound}} full_corner_column.nbt +**** {{nbt|compound}} full_stacked_walkway.nbt +**** {{nbt|compound}} full_stacked_walkway_2.nbt +**** {{nbt|compound}} grate_bridge.nbt +**** {{nbt|compound}} hanging_platform.nbt +**** {{nbt|compound}} lower_staircase_down.nbt +**** {{nbt|compound}} short_grate_platform.nbt +**** {{nbt|compound}} short_platform.nbt +**** {{nbt|compound}} walkway_with_bridge_1.nbt +*** assembly +**** {{nbt|compound}} cover_1.nbt +**** {{nbt|compound}} cover_2.nbt +**** {{nbt|compound}} cover_3.nbt +**** {{nbt|compound}} cover_4.nbt +**** {{nbt|compound}} cover_5.nbt +**** {{nbt|compound}} cover_6.nbt +**** {{nbt|compound}} full_column.nbt +**** {{nbt|compound}} hanging_1.nbt +**** {{nbt|compound}} hanging_2.nbt +**** {{nbt|compound}} hanging_3.nbt +**** {{nbt|compound}} hanging_4.nbt +**** {{nbt|compound}} hanging_5.nbt +**** {{nbt|compound}} left_staircase_1.nbt +**** {{nbt|compound}} left_staircase_2.nbt +**** {{nbt|compound}} left_staircase_3.nbt +**** {{nbt|compound}} platform_1.nbt +**** {{nbt|compound}} right_staircase_1.nbt +**** {{nbt|compound}} right_staircase_2.nbt +**** {{nbt|compound}} right_staircase_3.nbt +**** {{nbt|compound}} spawner_1.nbt +**** {{nbt|compound}} spawner_trap_1.nbt +*** eruption +**** {{nbt|compound}} breeze_slice_1.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} quadrant_5.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +*** pedestal +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} ominous_slice_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +**** {{nbt|compound}} slice_4.nbt +**** {{nbt|compound}} slice_5.nbt +*** slanted +**** {{nbt|compound}} center.nbt +**** {{nbt|compound}} hallway_1.nbt +**** {{nbt|compound}} hallway_2.nbt +**** {{nbt|compound}} hallway_3.nbt +**** {{nbt|compound}} hallway_4.nbt +**** {{nbt|compound}} hallway_5.nbt +**** {{nbt|compound}} ominous_upper_arm_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} ramp_1.nbt +**** {{nbt|compound}} ramp_2.nbt +**** {{nbt|compound}} ramp_3.nbt +**** {{nbt|compound}} ramp_4.nbt +** chests +*** {{nbt|compound}} supply.nbt +*** connectors +**** {{nbt|compound}} supply.nbt +** corridor +*** {{nbt|compound}} atrium_1.nbt +*** {{nbt|compound}} end_1.nbt +*** {{nbt|compound}} end_2.nbt +*** {{nbt|compound}} entrance_1.nbt +*** {{nbt|compound}} entrance_2.nbt +*** {{nbt|compound}} entrance_3.nbt +*** {{nbt|compound}} first_plate.nbt +*** {{nbt|compound}} second_plate.nbt +*** {{nbt|compound}} straight_1.nbt +*** {{nbt|compound}} straight_2.nbt +*** {{nbt|compound}} straight_3.nbt +*** {{nbt|compound}} straight_4.nbt +*** {{nbt|compound}} straight_5.nbt +*** {{nbt|compound}} straight_6.nbt +*** {{nbt|compound}} straight_7.nbt +*** {{nbt|compound}} straight_8.nbt +*** addon +**** {{nbt|compound}} arrow_dispenser.nbt +**** {{nbt|compound}} bridge_lower.nbt +**** {{nbt|compound}} chandelier_upper.nbt +**** {{nbt|compound}} decoration_upper.nbt +**** {{nbt|compound}} display_1.nbt +**** {{nbt|compound}} display_2.nbt +**** {{nbt|compound}} display_3.nbt +**** {{nbt|compound}} head_upper.nbt +**** {{nbt|compound}} ladder_to_middle.nbt +**** {{nbt|compound}} open_walkway.nbt +**** {{nbt|compound}} open_walkway_upper.nbt +**** {{nbt|compound}} reward_upper.nbt +**** {{nbt|compound}} staircase.nbt +**** {{nbt|compound}} wall.nbt +**** {{nbt|compound}} walled_walkway.nbt +*** atrium +**** {{nbt|compound}} bogged_relief.nbt +**** {{nbt|compound}} breeze_relief.nbt +**** {{nbt|compound}} grand_staircase_1.nbt +**** {{nbt|compound}} grand_staircase_2.nbt +**** {{nbt|compound}} grand_staircase_3.nbt +**** {{nbt|compound}} spider_relief.nbt +**** {{nbt|compound}} spiral_relief.nbt +** decor +*** {{nbt|compound}} barrel.nbt +*** {{nbt|compound}} candle_1.nbt +*** {{nbt|compound}} candle_2.nbt +*** {{nbt|compound}} candle_3.nbt +*** {{nbt|compound}} candle_4.nbt +*** {{nbt|compound}} dead_bush_pot.nbt +*** {{nbt|compound}} empty_pot.nbt +*** {{nbt|compound}} flow_pot.nbt +*** {{nbt|compound}} guster_pot.nbt +*** {{nbt|compound}} scrape_pot.nbt +*** {{nbt|compound}} undecorated_pot.nbt +** dispensers +*** {{nbt|compound}} chamber.nbt +*** {{nbt|compound}} floor_dispenser.nbt +*** {{nbt|compound}} wall_dispenser.nbt +** hallway +*** {{nbt|compound}} cache_1.nbt +*** {{nbt|compound}} corner_staircase.nbt +*** {{nbt|compound}} corner_staircase_down.nbt +*** {{nbt|compound}} corridor_connector_1.nbt +*** {{nbt|compound}} left_corner.nbt +*** {{nbt|compound}} long_straight_staircase.nbt +*** {{nbt|compound}} long_straight_staircase_down.nbt +*** {{nbt|compound}} lower_hallway_connector.nbt +*** {{nbt|compound}} right_corner.nbt +*** {{nbt|compound}} rubble.nbt +*** {{nbt|compound}} rubble_chamber.nbt +*** {{nbt|compound}} rubble_chamber_thin.nbt +*** {{nbt|compound}} rubble_thin.nbt +*** {{nbt|compound}} straight.nbt +*** {{nbt|compound}} straight_staircase.nbt +*** {{nbt|compound}} straight_staircase_down.nbt +*** {{nbt|compound}} upper_hallway_connector.nbt +** intersection +*** {{nbt|compound}} intersection_1.nbt +*** {{nbt|compound}} intersection_2.nbt +*** {{nbt|compound}} intersection_3.nbt +** reward +*** {{nbt|compound}} ominous_vault.nbt +*** {{nbt|compound}} vault.nbt +** spawner +*** breeze +**** {{nbt|compound}} breeze.nbt +*** connectors +**** {{nbt|compound}} breeze.nbt +**** {{nbt|compound}} melee.nbt +**** {{nbt|compound}} ranged.nbt +**** {{nbt|compound}} slow_ranged.nbt +**** {{nbt|compound}} small_melee.nbt +*** melee +**** {{nbt|compound}} husk.nbt +**** {{nbt|compound}} spider.nbt +**** {{nbt|compound}} zombie.nbt +*** ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** slow_ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** small_melee +**** {{nbt|compound}} baby_zombie.nbt +**** {{nbt|compound}} cave_spider.nbt +**** {{nbt|compound}} silverfish.nbt +**** {{nbt|compound}} slime.nbt +}} +{{collapse|title={{EnvLink|Ocean Ruins|underwater_ruin}}|content= +**{{nbt|compound}} big_brick_1.nbt +**{{nbt|compound}} big_brick_2.nbt +**{{nbt|compound}} big_brick_3.nbt +**{{nbt|compound}} big_brick_8.nbt +**{{nbt|compound}} big_cracked_1.nbt +**{{nbt|compound}} big_cracked_2.nbt +**{{nbt|compound}} big_cracked_3.nbt +**{{nbt|compound}} big_cracked_8.nbt +**{{nbt|compound}} big_mossy_1.nbt +**{{nbt|compound}} big_mossy_2.nbt +**{{nbt|compound}} big_mossy_3.nbt +**{{nbt|compound}} big_mossy_8.nbt +**{{nbt|compound}} big_warm_?.nbt +**{{nbt|compound}} big_warm_4.nbt +**{{nbt|compound}} big_warm_5.nbt +**{{nbt|compound}} big_warm_6.nbt +**{{nbt|compound}} big_warm_7.nbt +**{{nbt|compound}} brick_1.nbt +**{{nbt|compound}} brick_2.nbt +**{{nbt|compound}} brick_3.nbt +**{{nbt|compound}} brick_4.nbt +**{{nbt|compound}} brick_5.nbt +**{{nbt|compound}} brick_6.nbt +**{{nbt|compound}} brick_7.nbt +**{{nbt|compound}} brick_8.nbt +**{{nbt|compound}} cracked_1.nbt +**{{nbt|compound}} cracked_2.nbt +**{{nbt|compound}} cracked_3.nbt +**{{nbt|compound}} cracked_4.nbt +**{{nbt|compound}} cracked_5.nbt +**{{nbt|compound}} cracked_6.nbt +**{{nbt|compound}} cracked_7.nbt +**{{nbt|compound}} cracked_8.nbt +**{{nbt|compound}} mossy_1.nbt +**{{nbt|compound}} mossy_2.nbt +**{{nbt|compound}} mossy_3.nbt +**{{nbt|compound}} mossy_4.nbt +**{{nbt|compound}} mossy_5.nbt +**{{nbt|compound}} mossy_6.nbt +**{{nbt|compound}} mossy_7.nbt +**{{nbt|compound}} mossy_8.nbt +**{{nbt|compound}} warm_1.nbt +**{{nbt|compound}} warm_2.nbt +**{{nbt|compound}} warm_3.nbt +**{{nbt|compound}} warm_4.nbt +**{{nbt|compound}} warm_5.nbt +**{{nbt|compound}} warm_6.nbt +**{{nbt|compound}} warm_7.nbt +**{{nbt|compound}} warm_8.nbt +}} +{{collapse|title={{EnvLink|village}}|content= +** common +*** animals: Spawns a [[jigsaw block]] which sets the position of an animal. +**** {{nbt|compound}} cat_black +**** {{nbt|compound}} cat_british +**** {{nbt|compound}} cat_calico +**** {{nbt|compound}} cat_jellie +**** {{nbt|compound}} cat_persian +**** {{nbt|compound}} cat_ragdoll +**** {{nbt|compound}} cat_red +**** {{nbt|compound}} cat_siamese +**** {{nbt|compound}} cat_tabby +**** {{nbt|compound}} cat_white +**** {{nbt|compound}} cows_1 +**** {{nbt|compound}} horses_1 +**** {{nbt|compound}} horses_2 +**** {{nbt|compound}} horses_3 +**** {{nbt|compound}} horses_4 +**** {{nbt|compound}} horses_5 +**** {{nbt|compound}} pigs_1 +**** {{nbt|compound}} sheep_1 +**** {{nbt|compound}} sheep_2 +*** {{nbt|compound}} well_bottom: Spawns the foundation of a village well. +** decays: Spawns a patch of grass of the specified dimensions. +*** {{nbt|compound}} grass_9x9 +*** {{nbt|compound}} grass_11x13 +*** {{nbt|compound}} grass_16x16 +** desert +*** houses: Desert variants of village houses. +**** {{nbt|compound}} desert_animal_pen_1 +**** {{nbt|compound}} desert_animal_pen_2 +**** {{nbt|compound}} desert_armorer_1 +**** {{nbt|compound}} desert_blacksmith_1 +**** {{nbt|compound}} desert_butcher_shop_1 +**** {{nbt|compound}} desert_cartographer_house_1 +**** {{nbt|compound}} desert_farm_1 +**** {{nbt|compound}} desert_farm_2 +**** {{nbt|compound}} desert_fisher_1 +**** {{nbt|compound}} desert_fletcher_house_1 +**** {{nbt|compound}} desert_large_farm_1 +**** {{nbt|compound}} desert_library_1 +**** {{nbt|compound}} desert_mason_1 +**** {{nbt|compound}} desert_medium_house_1 +**** {{nbt|compound}} desert_medium_house_2 +**** {{nbt|compound}} desert_shepherd_house_1 +**** {{nbt|compound}} desert_small_house_1 +**** {{nbt|compound}} desert_small_house_2 +**** {{nbt|compound}} desert_small_house_3 +**** {{nbt|compound}} desert_small_house_4 +**** {{nbt|compound}} desert_small_house_5 +**** {{nbt|compound}} desert_small_house_6 +**** {{nbt|compound}} desert_small_house_7 +**** {{nbt|compound}} desert_small_house_8 +**** {{nbt|compound}} desert_tannery_1 +**** {{nbt|compound}} desert_temple_1 +**** {{nbt|compound}} desert_temple_2 +**** {{nbt|compound}} desert_tool_smith_1 +**** {{nbt|compound}} desert_weaponsmith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} square_01 +**** {{nbt|compound}} square_02 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_01 +**** {{nbt|compound}} terminator_02 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} desert_meeting_point_1 +**** {{nbt|compound}} desert_meeting_point_2 +**** {{nbt|compound}} desert_meeting_point_3 +*** {{nbt|compound}} desert_lamp_1 +** plains +*** houses: Plains variants of village houses. +**** {{nbt|compound}} plains_accessory_1 +**** {{nbt|compound}} plains_animal_pen_1 +**** {{nbt|compound}} plains_animal_pen_2 +**** {{nbt|compound}} plains_animal_pen_3 +**** {{nbt|compound}} plains_armorer_house_1 +**** {{nbt|compound}} plains_big_house_1 +**** {{nbt|compound}} plains_butcher_shop_1 +**** {{nbt|compound}} plains_butcher_shop_2 +**** {{nbt|compound}} plains_cartographer_1 +**** {{nbt|compound}} plains_fisher_cottage_1 +**** {{nbt|compound}} plains_fletcher_house_1 +**** {{nbt|compound}} plains_large_farm_1 +**** {{nbt|compound}} plains_library_1 +**** {{nbt|compound}} plains_library_2 +**** {{nbt|compound}} plains_masons_house_1 +**** {{nbt|compound}} plains_medium_house_1 +**** {{nbt|compound}} plains_medium_house_2 +**** {{nbt|compound}} plains_meeting_point_4 +**** {{nbt|compound}} plains_meeting_point_5 +**** {{nbt|compound}} plains_shepherds_house_1 +**** {{nbt|compound}} plains_small_farm_1 +**** {{nbt|compound}} plains_small_house_1 +**** {{nbt|compound}} plains_small_house_2 +**** {{nbt|compound}} plains_small_house_3 +**** {{nbt|compound}} plains_small_house_4 +**** {{nbt|compound}} plains_small_house_5 +**** {{nbt|compound}} plains_small_house_6 +**** {{nbt|compound}} plains_small_house_7 +**** {{nbt|compound}} plains_small_house_8 +**** {{nbt|compound}} plains_stable_1 +**** {{nbt|compound}} plains_stable_2 +**** {{nbt|compound}} plains_tannery_1 +**** {{nbt|compound}} plains_temple_3 +**** {{nbt|compound}} plains_temple_4 +**** {{nbt|compound}} plains_tool_smith_1 +**** {{nbt|compound}} plains_weaponsmith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_01 +**** {{nbt|compound}} terminator_02 +**** {{nbt|compound}} terminator_03 +**** {{nbt|compound}} terminator_04 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} plains_fountain_01 +**** {{nbt|compound}} plains_meeting_point_1 +**** {{nbt|compound}} plains_meeting_point_2 +**** {{nbt|compound}} plains_meeting_point_3 +*** villagers: Spawns a jigsaw block which sets the position of a villager. +**** {{nbt|compound}} armorer +**** {{nbt|compound}} butcher +**** {{nbt|compound}} cartographer +**** {{nbt|compound}} cleric +**** {{nbt|compound}} farmer +**** {{nbt|compound}} fishermen +**** {{nbt|compound}} fletcher +**** {{nbt|compound}} leatherworker +**** {{nbt|compound}} librarian +**** {{nbt|compound}} nitwit +**** {{nbt|compound}} shepherd +**** {{nbt|compound}} toolsmith +**** {{nbt|compound}} unemployed +**** {{nbt|compound}} weaponsmith +*** {{nbt|compound}} plains_lamp_1 +** savanna +*** houses: Savanna variants of village houses. +**** {{nbt|compound}} savanna_animal_pen_1 +**** {{nbt|compound}} savanna_animal_pen_2 +**** {{nbt|compound}} savanna_animal_pen_3 +**** {{nbt|compound}} savanna_armorer_1 +**** {{nbt|compound}} savanna_butchers_shop_1 +**** {{nbt|compound}} savanna_butchers_shop_2 +**** {{nbt|compound}} savanna_cartographer_1 +**** {{nbt|compound}} savanna_fisher_cottage_1 +**** {{nbt|compound}} savanna_fletcher_house_1 +**** {{nbt|compound}} savanna_large_farm_1 +**** {{nbt|compound}} savanna_large_farm_2 +**** {{nbt|compound}} savanna_library_1 +**** {{nbt|compound}} savanna_mason_1 +**** {{nbt|compound}} savanna_medium_house_1 +**** {{nbt|compound}} savanna_medium_house_2 +**** {{nbt|compound}} savanna_shepherd_1 +**** {{nbt|compound}} savanna_small_farm +**** {{nbt|compound}} savanna_small_house_1 +**** {{nbt|compound}} savanna_small_house_2 +**** {{nbt|compound}} savanna_small_house_3 +**** {{nbt|compound}} savanna_small_house_4 +**** {{nbt|compound}} savanna_small_house_5 +**** {{nbt|compound}} savanna_small_house_6 +**** {{nbt|compound}} savanna_small_house_7 +**** {{nbt|compound}} savanna_small_house_8 +**** {{nbt|compound}} savanna_tannery_1 +**** {{nbt|compound}} savanna_temple_1 +**** {{nbt|compound}} savanna_temple_2 +**** {{nbt|compound}} savanna_tool_smith_1 +**** {{nbt|compound}} savanna_weaponsmith_1 +**** {{nbt|compound}} savanna_weaponsmith_2 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} crossroad_07 +**** {{nbt|compound}} split_01 +**** {{nbt|compound}} split_02 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} straight_08 +**** {{nbt|compound}} straight_09 +**** {{nbt|compound}} straight_10 +**** {{nbt|compound}} straight_11 +**** {{nbt|compound}} turn_01 +*** terminators: Used to generate the village streets. +**** {{nbt|compound}} terminator_05 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} savanna_meeting_point_1 +**** {{nbt|compound}} savanna_meeting_point_2 +**** {{nbt|compound}} savanna_meeting_point_3 +**** {{nbt|compound}} savanna_meeting_point_4 +*** {{nbt|compound}} savanna_lamp_post_01 +** snowy +*** houses: Snowy variants of village houses. +**** {{nbt|compound}} snowy_animal_pen_1 +**** {{nbt|compound}} snowy_animal_pen_2 +**** {{nbt|compound}} snowy_armorer_house_1 +**** {{nbt|compound}} snowy_armorer_house_2 +**** {{nbt|compound}} snowy_butchers_shop_1 +**** {{nbt|compound}} snowy_butchers_shop_2 +**** {{nbt|compound}} snowy_cartographer_house_1 +**** {{nbt|compound}} snowy_farm_1 +**** {{nbt|compound}} snowy_farm_2 +**** {{nbt|compound}} snowy_fisher_cottage +**** {{nbt|compound}} snowy_fletcher_house_1 +**** {{nbt|compound}} snowy_library_1 +**** {{nbt|compound}} snowy_masons_house_1 +**** {{nbt|compound}} snowy_masons_house_2 +**** {{nbt|compound}} snowy_medium_house_1 +**** {{nbt|compound}} snowy_medium_house_2 +**** {{nbt|compound}} snowy_medium_house_3 +**** {{nbt|compound}} snowy_shepherds_house_1 +**** {{nbt|compound}} snowy_small_house_1 +**** {{nbt|compound}} snowy_small_house_2 +**** {{nbt|compound}} snowy_small_house_3 +**** {{nbt|compound}} snowy_small_house_4 +**** {{nbt|compound}} snowy_small_house_5 +**** {{nbt|compound}} snowy_small_house_6 +**** {{nbt|compound}} snowy_small_house_7 +**** {{nbt|compound}} snowy_small_house_8 +**** {{nbt|compound}} snowy_tannery_1 +**** {{nbt|compound}} snowy_temple_1 +**** {{nbt|compound}} snowy_tool_smith_1 +**** {{nbt|compound}} snowy_weapon_smith_1 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} square_01 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} straight_08 +**** {{nbt|compound}} turn_01 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} snowy_meeting_point_1 +**** {{nbt|compound}} snowy_meeting_point_2 +**** {{nbt|compound}} snowy_meeting_point_3 +*** {{nbt|compound}} snowy_lamp_post_01 +*** {{nbt|compound}} snowy_lamp_post_02 +*** {{nbt|compound}} snowy_lamp_post_03 +** taiga +*** houses: Taiga variants of village houses. +**** {{nbt|compound}} taiga_animal_pen_1 +**** {{nbt|compound}} taiga_armorer_2 +**** {{nbt|compound}} taiga_armorer_house_1 +**** {{nbt|compound}} taiga_armorer_house_2 +**** {{nbt|compound}} taiga_butcher_shop_1 +**** {{nbt|compound}} taiga_cartographer_house_1 +**** {{nbt|compound}} taiga_fisher_cottage_1 +**** {{nbt|compound}} taiga_fletcher_house_1 +**** {{nbt|compound}} taiga_large_farm_1 +**** {{nbt|compound}} taiga_large_farm_2 +**** {{nbt|compound}} taiga_library_1 +**** {{nbt|compound}} taiga_masons_house_1 +**** {{nbt|compound}} taiga_medium_house_1 +**** {{nbt|compound}} taiga_medium_house_2 +**** {{nbt|compound}} taiga_medium_house_3 +**** {{nbt|compound}} taiga_medium_house_4 +**** {{nbt|compound}} taiga_shepherds_house_1 +**** {{nbt|compound}} taiga_small_farm_1 +**** {{nbt|compound}} taiga_small_house_1 +**** {{nbt|compound}} taiga_small_house_2 +**** {{nbt|compound}} taiga_small_house_3 +**** {{nbt|compound}} taiga_small_house_4 +**** {{nbt|compound}} taiga_small_house_5 +**** {{nbt|compound}} taiga_tannery_1 +**** {{nbt|compound}} taiga_temple_1 +**** {{nbt|compound}} taiga_tool_smith_1 +**** {{nbt|compound}} taiga_weaponsmith_1 +**** {{nbt|compound}} taiga_weaponsmith_2 +*** streets: Generates the streets that span across the village. +**** {{nbt|compound}} corner_01 +**** {{nbt|compound}} corner_02 +**** {{nbt|compound}} corner_03 +**** {{nbt|compound}} crossroad_01 +**** {{nbt|compound}} crossroad_02 +**** {{nbt|compound}} crossroad_03 +**** {{nbt|compound}} crossroad_04 +**** {{nbt|compound}} crossroad_05 +**** {{nbt|compound}} crossroad_06 +**** {{nbt|compound}} straight_01 +**** {{nbt|compound}} straight_02 +**** {{nbt|compound}} straight_03 +**** {{nbt|compound}} straight_04 +**** {{nbt|compound}} straight_05 +**** {{nbt|compound}} straight_06 +**** {{nbt|compound}} turn_01 +*** town_centers: Centerpieces of the town. +**** {{nbt|compound}} taiga_meeting_point_1 +**** {{nbt|compound}} taiga_meeting_point_2 +*** {{nbt|compound}} taiga_decoration_1 +*** {{nbt|compound}} taiga_decoration_2 +*** {{nbt|compound}} taiga_decoration_3 +*** {{nbt|compound}} taiga_decoration_4 +*** {{nbt|compound}} taiga_decoration_5 +*** {{nbt|compound}} taiga_decoration_6 +*** {{nbt|compound}} taiga_lamp_post_1 +}} +{{collapse|title={{EnvLink|Woodland Mansion|woodland_mansion}}|content= +**{{nbt|compound}} 1x1_a1.nbt +**{{nbt|compound}} 1x1_a2.nbt +**{{nbt|compound}} 1x1_a3.nbt +**{{nbt|compound}} 1x1_a4.nbt +**{{nbt|compound}} 1x1_a5.nbt +**{{nbt|compound}} 1x1_as1.nbt +**{{nbt|compound}} 1x1_as2.nbt +**{{nbt|compound}} 1x1_as3.nbt +**{{nbt|compound}} 1x1_as4.nbt +**{{nbt|compound}} 1x1_b1.nbt +**{{nbt|compound}} 1x1_b2.nbt +**{{nbt|compound}} 1x1_b3.nbt +**{{nbt|compound}} 1x1_b4.nbt +**{{nbt|compound}} 1x1_b5.nbt +**{{nbt|compound}} 1x2_a1.nbt +**{{nbt|compound}} 1x2_a2.nbt +**{{nbt|compound}} 1x2_a3.nbt +**{{nbt|compound}} 1x2_a4.nbt +**{{nbt|compound}} 1x2_a5.nbt +**{{nbt|compound}} 1x2_a6.nbt +**{{nbt|compound}} 1x2_a7.nbt +**{{nbt|compound}} 1x2_a8.nbt +**{{nbt|compound}} 1x2_a9.nbt +**{{nbt|compound}} 1x2_b1.nbt +**{{nbt|compound}} 1x2_b2.nbt +**{{nbt|compound}} 1x2_b3.nbt +**{{nbt|compound}} 1x2_b4.nbt +**{{nbt|compound}} 1x2_b5.nbt +**{{nbt|compound}} 1x2_c_stairs.nbt +**{{nbt|compound}} 1x2_c1.nbt +**{{nbt|compound}} 1x2_c2.nbt +**{{nbt|compound}} 1x2_c3.nbt +**{{nbt|compound}} 1x2_c4.nbt +**{{nbt|compound}} 1x2_d_stairs.nbt +**{{nbt|compound}} 1x2_d1.nbt +**{{nbt|compound}} 1x2_d2.nbt +**{{nbt|compound}} 1x2_d3.nbt +**{{nbt|compound}} 1x2_d4.nbt +**{{nbt|compound}} 1x2_d5.nbt +**{{nbt|compound}} 1x2_s1.nbt +**{{nbt|compound}} 1x2_s2.nbt +**{{nbt|compound}} 1x2_se1.nbt +**{{nbt|compound}} 2x2_a1.nbt +**{{nbt|compound}} 2x2_a2.nbt +**{{nbt|compound}} 2x2_a3.nbt +**{{nbt|compound}} 2x2_a4.nbt +**{{nbt|compound}} 2x2_b1.nbt +**{{nbt|compound}} 2x2_b2.nbt +**{{nbt|compound}} 2x2_b3.nbt +**{{nbt|compound}} 2x2_b4.nbt +**{{nbt|compound}} 2x2_b5.nbt +**{{nbt|compound}} 2x2_s1.nbt +**{{nbt|compound}} carpet_east.nbt +**{{nbt|compound}} carpet_north.nbt +**{{nbt|compound}} carpet_south_1.nbt +**{{nbt|compound}} carpet_south_2.nbt +**{{nbt|compound}} carpet_west_1.nbt +**{{nbt|compound}} carpet_west_2.nbt +**{{nbt|compound}} corridor_floor.nbt +**{{nbt|compound}} entrance.nbt +**{{nbt|compound}} indoors_door_1.nbt +**{{nbt|compound}} indoors_door_2.nbt +**{{nbt|compound}} indoors_wall_1.nbt +**{{nbt|compound}} indoors_wall_2.nbt +**{{nbt|compound}} roof.nbt +**{{nbt|compound}} roof_corner.nbt +**{{nbt|compound}} roof_front.nbt +**{{nbt|compound}} roof_inner_corner.nbt +**{{nbt|compound}} small_wall.nbt +**{{nbt|compound}} small_wall_corner.nbt +**{{nbt|compound}} wall_corner.nbt +**{{nbt|compound}} wall_flat.nbt +**{{nbt|compound}} wall_window.nbt +}}
+ +===Bedrock Edition=== +Structure files are stored using the [[NBT format]] in the game files. In [[behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|{{ph|namespace}}/structures}} folder. + +==== Prebuild structures ==== + +
+{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= +** city +*** entrance +**** {{nbt|compound}} entrance_connector.nbt +**** {{nbt|compound}} entrance_path_1.nbt +**** {{nbt|compound}} entrance_path_2.nbt +**** {{nbt|compound}} entrance_path_3.nbt +**** {{nbt|compound}} entrance_path_4.nbt +**** {{nbt|compound}} entrance_path_5.nbt +** city_center +*** walls +**** {{nbt|compound}} bottom_1.nbt +**** {{nbt|compound}} bottom_2.nbt +**** {{nbt|compound}} bottom_left_corner.nbt +**** {{nbt|compound}} bottom_right_corner.nbt +**** {{nbt|compound}} bottom_right_corner_1.nbt +**** {{nbt|compound}} bottom_right_corner_2.nbt +**** {{nbt|compound}} left.nbt +**** {{nbt|compound}} right.nbt +**** {{nbt|compound}} top.nbt +**** {{nbt|compound}} top_left_corner.nbt +**** {{nbt|compound}} top_right_corner.nbt +*** {{nbt|compound}} city_center_1.nbt +*** {{nbt|compound}} city_center_2.nbt +*** {{nbt|compound}} city_center_3.nbt +** structures +*** {{nbt|compound}} barracks.nbt +*** {{nbt|compound}} camp_1.nbt +*** {{nbt|compound}} camp_2.nbt +*** {{nbt|compound}} camp_3.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_3.nbt +*** {{nbt|compound}} ice_box_1.nbt +*** {{nbt|compound}} large_pillar_1.nbt +*** {{nbt|compound}} large_ruin_1.nbt +*** {{nbt|compound}} medium_pillar_1.nbt +*** {{nbt|compound}} medium_ruin_1.nbt +*** {{nbt|compound}} medium_ruin_2.nbt +*** {{nbt|compound}} sauna_1.nbt +*** {{nbt|compound}} small_ruin_1.nbt +*** {{nbt|compound}} small_ruin_2.nbt +*** {{nbt|compound}} small_statue.nbt +*** {{nbt|compound}} tall_ruin_1.nbt +*** {{nbt|compound}} tall_ruin_2.nbt +*** {{nbt|compound}} tall_ruin_3.nbt +*** {{nbt|compound}} tall_ruin_4.nbt +** walls +*** {{nbt|compound}} intact_corner_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt +*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt +*** {{nbt|compound}} intact_intersection_wall_1.nbt +*** {{nbt|compound}} intact_lshape_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_1.nbt +*** {{nbt|compound}} ruined_corner_wall_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt +*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt +}} +{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= +** blocks +*** {{nbt|compound}} air.nbt +*** {{nbt|compound}} gold.nbt +** bridge +*** bridge_pieces +**** {{nbt|compound}} bridge.nbt +*** connectors +**** {{nbt|compound}} back_bridge_bottom.nbt +**** {{nbt|compound}} back_bridge_top.nbt +*** legs +**** {{nbt|compound}} leg_0.nbt +**** {{nbt|compound}} leg_1.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} rampart_0.nbt +**** {{nbt|compound}} rampart_1.nbt +*** starting_pieces +**** {{nbt|compound}} entrance.nbt +**** {{nbt|compound}} entrance_base.nbt +**** {{nbt|compound}} entrance_face.nbt +*** walls +**** {{nbt|compound}} wall_base_0.nbt +**** {{nbt|compound}} wall_base_1.nbt +** hoglin_stable +*** connectors +**** {{nbt|compound}} end_post_connector.nbt +*** large_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} inner_4.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +**** {{nbt|compound}} outer_4.nbt +*** posts +**** {{nbt|compound}} end_post.nbt +**** {{nbt|compound}} stair_post.nbt +*** rampart_plates +**** {{nbt|compound}} rampart_plate_1.nbt +*** ramparts +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +**** {{nbt|compound}} ramparts_3.nbt +*** small_stables +**** {{nbt|compound}} inner_0.nbt +**** {{nbt|compound}} inner_1.nbt +**** {{nbt|compound}} inner_2.nbt +**** {{nbt|compound}} inner_3.nbt +**** {{nbt|compound}} outer_0.nbt +**** {{nbt|compound}} outer_1.nbt +**** {{nbt|compound}} outer_2.nbt +**** {{nbt|compound}} outer_3.nbt +*** stairs +**** {{nbt|compound}} stairs_1_0.nbt +**** {{nbt|compound}} stairs_1_1.nbt +**** {{nbt|compound}} stairs_1_2.nbt +**** {{nbt|compound}} stairs_1_3.nbt +**** {{nbt|compound}} stairs_1_4.nbt +**** {{nbt|compound}} stairs_2_0.nbt +**** {{nbt|compound}} stairs_2_1.nbt +**** {{nbt|compound}} stairs_2_2.nbt +**** {{nbt|compound}} stairs_2_3.nbt +**** {{nbt|compound}} stairs_2_4.nbt +**** {{nbt|compound}} stairs_3_0.nbt +**** {{nbt|compound}} stairs_3_1.nbt +**** {{nbt|compound}} stairs_3_2.nbt +**** {{nbt|compound}} stairs_3_3.nbt +**** {{nbt|compound}} stairs_3_4.nbt +*** starting_pieces +**** {{nbt|compound}} stairs_0_mirrored.nbt +**** {{nbt|compound}} stairs_1_mirrored.nbt +**** {{nbt|compound}} stairs_2_mirrored.nbt +**** {{nbt|compound}} stairs_3_mirrored.nbt +**** {{nbt|compound}} stairs_4_mirrored.nbt +**** {{nbt|compound}} starting_stairs_0.nbt +**** {{nbt|compound}} starting_stairs_1.nbt +**** {{nbt|compound}} starting_stairs_2.nbt +**** {{nbt|compound}} starting_stairs_3.nbt +**** {{nbt|compound}} starting_stairs_4.nbt +*** walls +**** {{nbt|compound}} side_wall_0.nbt +**** {{nbt|compound}} side_wall_1.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +** mobs +*** {{nbt|compound}} crossbow_piglin.mcstructure +*** {{nbt|compound}} empty.nbt +*** {{nbt|compound}} hoglin.mcstructure +*** {{nbt|compound}} melee_piglin.mcstructure +*** {{nbt|compound}} melee_piglin_always.mcstructure +*** {{nbt|compound}} sword_piglin.mcstructure +** treasure +*** bases +**** {{nbt|compound}} centers__center_0.nbt +**** {{nbt|compound}} centers__center_1.nbt +**** {{nbt|compound}} centers__center_2.nbt +**** {{nbt|compound}} centers__center_3.nbt +**** {{nbt|compound}} lava_basin.nbt +*** brains +**** {{nbt|compound}} center_brain.nbt +*** connectors +**** {{nbt|compound}} center_to_wall_middle.nbt +**** {{nbt|compound}} center_to_wall_top.nbt +**** {{nbt|compound}} center_to_wall_top_entrance.nbt +*** corners +**** {{nbt|compound}} bottom__corner_0.nbt +**** {{nbt|compound}} bottom__corner_1.nbt +**** {{nbt|compound}} edges__bottom.nbt +**** {{nbt|compound}} edges__middle.nbt +**** {{nbt|compound}} edges__top.nbt +**** {{nbt|compound}} middle__corner_0.nbt +**** {{nbt|compound}} middle__corner_1.nbt +**** {{nbt|compound}} top__corner_0.nbt +**** {{nbt|compound}} top__corner_1.nbt +*** entrances +**** {{nbt|compound}} entrance_0.nbt +*** extensions +**** {{nbt|compound}} empty.nbt +**** {{nbt|compound}} fire_room.nbt +**** {{nbt|compound}} house_0.nbt +**** {{nbt|compound}} house_1.nbt +**** {{nbt|compound}} large_bridge_0.nbt +**** {{nbt|compound}} large_bridge_1.nbt +**** {{nbt|compound}} large_bridge_2.nbt +**** {{nbt|compound}} large_bridge_3.nbt +**** {{nbt|compound}} roofed_bridge.nbt +**** {{nbt|compound}} small_bridge_0.nbt +**** {{nbt|compound}} small_bridge_1.nbt +**** {{nbt|compound}} small_bridge_2.nbt +**** {{nbt|compound}} small_bridge_3.nbt +*** ramparts +**** {{nbt|compound}} bottom_wall_0.nbt +**** {{nbt|compound}} lava_basin.nbt +**** {{nbt|compound}} lava_basin_main.nbt +**** {{nbt|compound}} lava_basin_side.nbt +**** {{nbt|compound}} mid_wall_main.nbt +**** {{nbt|compound}} mid_wall_side.nbt +**** {{nbt|compound}} top_wall.nbt +*** roofs +**** {{nbt|compound}} center_roof.nbt +**** {{nbt|compound}} corner_roof.nbt +**** {{nbt|compound}} wall_roof.nbt +*** stairs +**** {{nbt|compound}} lower_stairs.nbt +*** walls +**** {{nbt|compound}} bottom__wall_0.nbt +**** {{nbt|compound}} bottom__wall_1.nbt +**** {{nbt|compound}} bottom__wall_2.nbt +**** {{nbt|compound}} bottom__wall_3.nbt +**** {{nbt|compound}} entrance_wall.nbt +**** {{nbt|compound}} lava_wall.nbt +**** {{nbt|compound}} mid__wall_0.nbt +**** {{nbt|compound}} mid__wall_1.nbt +**** {{nbt|compound}} mid__wall_2.nbt +**** {{nbt|compound}} outer__bottom_corner.nbt +**** {{nbt|compound}} outer__medium_outer_wall.nbt +**** {{nbt|compound}} outer__mid_corner.nbt +**** {{nbt|compound}} outer__outer_wall.nbt +**** {{nbt|compound}} outer__tall_outer_wall.nbt +**** {{nbt|compound}} outer__top_corner.nbt +**** {{nbt|compound}} top__main_entrance.nbt +**** {{nbt|compound}} top__wall_0.nbt +**** {{nbt|compound}} top__wall_1.nbt +*** {{nbt|compound}} big_air_full.nbt +** units +*** center_pieces +**** {{nbt|compound}} center_0.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} center_2.nbt +*** edges +**** {{nbt|compound}} edge_0.nbt +*** fillers +**** {{nbt|compound}} stage_0.nbt +*** pathways +**** {{nbt|compound}} pathway_0.nbt +**** {{nbt|compound}} pathway_wall_0.nbt +*** rampart_plates +**** {{nbt|compound}} plate_0.nbt +*** ramparts +**** {{nbt|compound}} ramparts_0.nbt +**** {{nbt|compound}} ramparts_1.nbt +**** {{nbt|compound}} ramparts_2.nbt +*** stages +**** {{nbt|compound}} rot__stage_1_0.nbt +**** {{nbt|compound}} stage_0_0.nbt +**** {{nbt|compound}} stage_0_1.nbt +**** {{nbt|compound}} stage_0_2.nbt +**** {{nbt|compound}} stage_0_3.nbt +**** {{nbt|compound}} stage_1_0.nbt +**** {{nbt|compound}} stage_1_1.nbt +**** {{nbt|compound}} stage_1_2.nbt +**** {{nbt|compound}} stage_1_3.nbt +**** {{nbt|compound}} stage_2_0.nbt +**** {{nbt|compound}} stage_2_1.nbt +**** {{nbt|compound}} stage_3_0.nbt +**** {{nbt|compound}} stage_3_1.nbt +**** {{nbt|compound}} stage_3_2.nbt +**** {{nbt|compound}} stage_3_3.nbt +*** wall_units +**** {{nbt|compound}} edge_0.nbt +**** {{nbt|compound}} edge_0_large.nbt +**** {{nbt|compound}} unit_0.nbt +*** walls +**** {{nbt|compound}} connected_wall.nbt +**** {{nbt|compound}} wall_base.nbt +*** {{nbt|compound}} air_base.nbt +** {{nbt|compound}} jigsaw_test.nbt +}} +{{collapse|title={{EnvLink|Coral reef|coralcrust}}|content= +**{{nbt|compound}} crust1.nbt +**{{nbt|compound}} crust2.nbt +**{{nbt|compound}} crust3.nbt +**{{nbt|compound}} crust4.nbt +**{{nbt|compound}} crust5.nbt +**{{nbt|compound}} outcropping1.nbt +**{{nbt|compound}} outcropping2.nbt +**{{nbt|compound}} outcropping3.nbt +**{{nbt|compound}} outcropping4.nbt +**{{nbt|compound}} outcropping5.nbt +**{{nbt|compound}} outcropping6.nbt +}} +{{collapse|title={{EnvLink|End City|endcity}}|content= +**{{nbt|compound}} base_floor.nbt +**{{nbt|compound}} base_roof.nbt +**{{nbt|compound}} bridge_end.nbt +**{{nbt|compound}} bridge_gentle_stairs.nbt +**{{nbt|compound}} bridge_piece.nbt +**{{nbt|compound}} bridge_steep_stairs.nbt +**{{nbt|compound}} fat_tower_base.nbt +**{{nbt|compound}} fat_tower_middle.nbt +**{{nbt|compound}} fat_tower_top.nbt +**{{nbt|compound}} second_floor.nbt +**{{nbt|compound}} second_floor_2.nbt +**{{nbt|compound}} second_roof.nbt +**{{nbt|compound}} ship.nbt +**{{nbt|compound}} third_floor.nbt +**{{nbt|compound}} third_floor_b.nbt +**{{nbt|compound}} third_floor_c.nbt +**{{nbt|compound}} third_roof.nbt +**{{nbt|compound}} tower_base.nbt +**{{nbt|compound}} tower_floor.nbt +**{{nbt|compound}} tower_piece.nbt +**{{nbt|compound}} tower_top.nbt +}} +{{collapse|title={{EnvLink|Fossil|fossils}}|content= +**{{nbt|compound}} fossil_skull_01.nbt +**{{nbt|compound}} fossil_skull_02.nbt +**{{nbt|compound}} fossil_skull_03.nbt +**{{nbt|compound}} fossil_skull_04.nbt +**{{nbt|compound}} fossil_spine_01.nbt +**{{nbt|compound}} fossil_spine_02.nbt +**{{nbt|compound}} fossil_spine_03.nbt +**{{nbt|compound}} fossil_spine_04.nbt +}} +{{collapse|title={{EnvLink|igloo}}|content= +**{{nbt|compound}} igloo_bottom.nbt +**{{nbt|compound}} igloo_middle.nbt +**{{nbt|compound}} igloo_top_no_trapdoor.nbt +**{{nbt|compound}} igloo_top_trapdoor.nbt +}} +{{collapse|title={{EnvLink|Woodland Mansion|mansion}}|content= +**{{nbt|compound}} 1x1_a1.nbt +**{{nbt|compound}} 1x1_a2.nbt +**{{nbt|compound}} 1x1_a3.nbt +**{{nbt|compound}} 1x1_a4.nbt +**{{nbt|compound}} 1x1_a5.nbt +**{{nbt|compound}} 1x1_as1.nbt +**{{nbt|compound}} 1x1_as2.nbt +**{{nbt|compound}} 1x1_as3.nbt +**{{nbt|compound}} 1x1_as4.nbt +**{{nbt|compound}} 1x1_b1.nbt +**{{nbt|compound}} 1x1_b2.nbt +**{{nbt|compound}} 1x1_b3.nbt +**{{nbt|compound}} 1x1_b4.nbt +**{{nbt|compound}} 1x1_b5.nbt +**{{nbt|compound}} 1x2_a1.nbt +**{{nbt|compound}} 1x2_a2.nbt +**{{nbt|compound}} 1x2_a3.nbt +**{{nbt|compound}} 1x2_a4.nbt +**{{nbt|compound}} 1x2_a5.nbt +**{{nbt|compound}} 1x2_a6.nbt +**{{nbt|compound}} 1x2_a7.nbt +**{{nbt|compound}} 1x2_a8.nbt +**{{nbt|compound}} 1x2_a9.nbt +**{{nbt|compound}} 1x2_b1.nbt +**{{nbt|compound}} 1x2_b2.nbt +**{{nbt|compound}} 1x2_b3.nbt +**{{nbt|compound}} 1x2_b4.nbt +**{{nbt|compound}} 1x2_b5.nbt +**{{nbt|compound}} 1x2_c_stairs.nbt +**{{nbt|compound}} 1x2_c1.nbt +**{{nbt|compound}} 1x2_c2.nbt +**{{nbt|compound}} 1x2_c3.nbt +**{{nbt|compound}} 1x2_c4.nbt +**{{nbt|compound}} 1x2_d_stairs.nbt +**{{nbt|compound}} 1x2_d1.nbt +**{{nbt|compound}} 1x2_d2.nbt +**{{nbt|compound}} 1x2_d3.nbt +**{{nbt|compound}} 1x2_d4.nbt +**{{nbt|compound}} 1x2_d5.nbt +**{{nbt|compound}} 1x2_s1.nbt +**{{nbt|compound}} 1x2_s2.nbt +**{{nbt|compound}} 1x2_se1.nbt +**{{nbt|compound}} 2x2_a1.nbt +**{{nbt|compound}} 2x2_a2.nbt +**{{nbt|compound}} 2x2_a3.nbt +**{{nbt|compound}} 2x2_a4.nbt +**{{nbt|compound}} 2x2_b1.nbt +**{{nbt|compound}} 2x2_b2.nbt +**{{nbt|compound}} 2x2_b3.nbt +**{{nbt|compound}} 2x2_b4.nbt +**{{nbt|compound}} 2x2_b5.nbt +**{{nbt|compound}} 2x2_s1.nbt +**{{nbt|compound}} carpet_east.nbt +**{{nbt|compound}} carpet_north.nbt +**{{nbt|compound}} carpet_south.nbt +**{{nbt|compound}} carpet_south_2.nbt +**{{nbt|compound}} carpet_west.nbt +**{{nbt|compound}} carpet_west_2.nbt +**{{nbt|compound}} corridor_floor.nbt +**{{nbt|compound}} corridor_floor_2.nbt +**{{nbt|compound}} entrance.nbt +**{{nbt|compound}} indoors_door.nbt +**{{nbt|compound}} indoors_door_2.nbt +**{{nbt|compound}} indoors_wall.nbt +**{{nbt|compound}} indoors_wall_2.nbt +**{{nbt|compound}} roof.nbt +**{{nbt|compound}} roof_corner.nbt +**{{nbt|compound}} roof_front.nbt +**{{nbt|compound}} roof_inner_corner.nbt +**{{nbt|compound}} small_wall.nbt +**{{nbt|compound}} small_wall_corner.nbt +**{{nbt|compound}} wall_corner.nbt +**{{nbt|compound}} wall_flat.nbt +**{{nbt|compound}} wall_window.nbt +}} +{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= +**{{nbt|compound}} fossil_1.nbt +**{{nbt|compound}} fossil_2.nbt +**{{nbt|compound}} fossil_3.nbt +**{{nbt|compound}} fossil_4.nbt +**{{nbt|compound}} fossil_5.nbt +**{{nbt|compound}} fossil_6.nbt +**{{nbt|compound}} fossil_7nbt +**{{nbt|compound}} fossil_8.nbt +**{{nbt|compound}} fossil_9.nbt +**{{nbt|compound}} fossil_10.nbt +**{{nbt|compound}} fossil_11.nbt +**{{nbt|compound}} fossil_12.nbt +**{{nbt|compound}} fossil_13.nbt +**{{nbt|compound}} fossil_14.nbt +}} +{{collapse|title={{EnvLink|Pillager Outpost|pillageroutpost}}|content= +**{{nbt|compound}} feature_cage_with_allays.nbt +**{{nbt|compound}} feature_cage1.nbt +**{{nbt|compound}} feature_cage2.nbt +**{{nbt|compound}} feature_logs.nbt +**{{nbt|compound}} feature_targets.nbt +**{{nbt|compound}} feature_tent1.nbt +**{{nbt|compound}} feature_tent2.nbt +**{{nbt|compound}} watchtower.nbt +**{{nbt|compound}} watchtower_overgrown.nbt +}} +{{collapse|title={{EnvLink|Ocean Ruins|ruin}}|content= +**{{nbt|compound}} big_ruin_warm_4.nbt +**{{nbt|compound}} big_ruin_warm_5.nbt +**{{nbt|compound}} big_ruin_warm_6.nbt +**{{nbt|compound}} big_ruin_warm_7.nbt +**{{nbt|compound}} big_ruin1_brick.nbt +**{{nbt|compound}} big_ruin1_cracked.nbt +**{{nbt|compound}} big_ruin1_mossy.nbt +**{{nbt|compound}} big_ruin2_brick.nbt +**{{nbt|compound}} big_ruin2_cracked.nbt +**{{nbt|compound}} big_ruin2_mossy.nbt +**{{nbt|compound}} big_ruin3_brick.nbt +**{{nbt|compound}} big_ruin3_cracked.nbt +**{{nbt|compound}} big_ruin3_mossy.nbt +**{{nbt|compound}} big_ruin8_brick.nbt +**{{nbt|compound}} big_ruin8_cracked.nbt +**{{nbt|compound}} big_ruin8_mossy.nbt +**{{nbt|compound}} ruin_warm_1.nbt +**{{nbt|compound}} ruin_warm_2.nbt +**{{nbt|compound}} ruin_warm_3.nbt +**{{nbt|compound}} ruin_warm_4.nbt +**{{nbt|compound}} ruin_warm_5.nbt +**{{nbt|compound}} ruin_warm_6.nbt +**{{nbt|compound}} ruin_warm_7.nbt +**{{nbt|compound}} ruin_warm_8.nbt +**{{nbt|compound}} ruin1_brick.nbt +**{{nbt|compound}} ruin1_cracked.nbt +**{{nbt|compound}} ruin1_mossy.nbt +**{{nbt|compound}} ruin2_brick.nbt +**{{nbt|compound}} ruin2_cracked.nbt +**{{nbt|compound}} ruin2_mossy.nbt +**{{nbt|compound}} ruin3_brick.nbt +**{{nbt|compound}} ruin3_cracked.nbt +**{{nbt|compound}} ruin3_mossy.nbt +**{{nbt|compound}} ruin4.nbt +**{{nbt|compound}} ruin4_brick.nbt +**{{nbt|compound}} ruin4_cracked.nbt +**{{nbt|compound}} ruin4_mossy.nbt +**{{nbt|compound}} ruin5_brick.nbt +**{{nbt|compound}} ruin5_cracked.nbt +**{{nbt|compound}} ruin5_mossy.nbt +**{{nbt|compound}} ruin6_brick.nbt +**{{nbt|compound}} ruin6_cracked.nbt +**{{nbt|compound}} ruin6_mossy.nbt +**{{nbt|compound}} ruin7_brick.nbt +**{{nbt|compound}} ruin7_cracked.nbt +**{{nbt|compound}} ruin7_mossy.nbt +**{{nbt|compound}} ruin8_brick.nbt +**{{nbt|compound}} ruin8_cracked.nbt +**{{nbt|compound}} ruin8_mossy.nbt +}} +{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= +**{{nbt|compound}} giant_portal_1.nbt +**{{nbt|compound}} giant_portal_2.nbt +**{{nbt|compound}} giant_portal_3.nbt +**{{nbt|compound}} portal_1.nbt +**{{nbt|compound}} portal_2.nbt +**{{nbt|compound}} portal_3.nbt +**{{nbt|compound}} portal_4.nbt +**{{nbt|compound}} portal_5.nbt +**{{nbt|compound}} portal_6.nbt +**{{nbt|compound}} portal_7.nbt +**{{nbt|compound}} portal_8.nbt +**{{nbt|compound}} portal_9.nbt +**{{nbt|compound}} portal_10.nbt +}} +{{collapse|title={{EnvLink|shipwreck}}|content= +**{{nbt|compound}} swrightsideupbackhalf.nbt +**{{nbt|compound}} swrightsideupbackhalfdegraded.nbt +**{{nbt|compound}} swrightsideupfronthalf.nbt +**{{nbt|compound}} swrightsideupfronthalfdegraded.nbt +**{{nbt|compound}} swrightsideupfull.nbt +**{{nbt|compound}} swrightsideupfulldegraded.nbt +**{{nbt|compound}} swsidewaysbackhalf.nbt +**{{nbt|compound}} swsidewaysbackhalfdegraded.nbt +**{{nbt|compound}} swsidewaysfronthalf.nbt +**{{nbt|compound}} swsidewaysfronthalfdegraded.nbt +**{{nbt|compound}} swsidewaysfull.nbt +**{{nbt|compound}} swsidewaysfulldegraded.nbt +**{{nbt|compound}} swupsidedownbackhalf.nbt +**{{nbt|compound}} swupsidedownbackhalfdegraded.nbt +**{{nbt|compound}} swupsidedownfronthalf.nbt +**{{nbt|compound}} swupsidedownfronthalfdegraded.nbt +**{{nbt|compound}} swupsidedownfull.nbt +**{{nbt|compound}} swupsidedownfulldegraded.nbt +**{{nbt|compound}} swwithmast.nbt +**{{nbt|compound}} swwithmastdegraded.nbt +}} +{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= +** buildings +*** {{nbt|compound}} group_full_1.nbt +*** {{nbt|compound}} group_full_2.nbt +*** {{nbt|compound}} group_full_3.nbt +*** {{nbt|compound}} group_full_4.nbt +*** {{nbt|compound}} group_full_5.nbt +*** {{nbt|compound}} group_hall_1.nbt +*** {{nbt|compound}} group_hall_2.nbt +*** {{nbt|compound}} group_hall_3.nbt +*** {{nbt|compound}} group_hall_4.nbt +*** {{nbt|compound}} group_hall_5.nbt +*** {{nbt|compound}} group_lower_1.nbt +*** {{nbt|compound}} group_lower_2.nbt +*** {{nbt|compound}} group_lower_3.nbt +*** {{nbt|compound}} group_lower_4.nbt +*** {{nbt|compound}} group_lower_5.nbt +*** {{nbt|compound}} group_room_1.nbt +*** {{nbt|compound}} group_room_2.nbt +*** {{nbt|compound}} group_room_3.nbt +*** {{nbt|compound}} group_room_4.nbt +*** {{nbt|compound}} group_room_5.nbt +*** {{nbt|compound}} group_upper_1.nbt +*** {{nbt|compound}} group_upper_2.nbt +*** {{nbt|compound}} group_upper_3.nbt +*** {{nbt|compound}} group_upper_4.nbt +*** {{nbt|compound}} group_upper_5.nbt +*** {{nbt|compound}} large_room_1.nbt +*** {{nbt|compound}} large_room_2.nbt +*** {{nbt|compound}} large_room_3.nbt +*** {{nbt|compound}} large_room_4.nbt +*** {{nbt|compound}} large_room_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +** decor +*** {{nbt|compound}} decor_1.nbt +*** {{nbt|compound}} decor_2.nbt +*** {{nbt|compound}} decor_3.nbt +*** {{nbt|compound}} decor_4.nbt +*** {{nbt|compound}} decor_5.nbt +*** {{nbt|compound}} decor_6.nbt +*** {{nbt|compound}} decor_7.nbt +** roads +*** {{nbt|compound}} long_road_end.nbt +*** {{nbt|compound}} road_end_1.nbt +*** {{nbt|compound}} road_section_1.nbt +*** {{nbt|compound}} road_section_2.nbt +*** {{nbt|compound}} road_section_3.nbt +*** {{nbt|compound}} road_section_4.nbt +*** {{nbt|compound}} road_spacer_1.nbt +** tower +*** {{nbt|compound}} hall_1.nbt +*** {{nbt|compound}} hall_2.nbt +*** {{nbt|compound}} hall_3.nbt +*** {{nbt|compound}} hall_4.nbt +*** {{nbt|compound}} hall_5.nbt +*** {{nbt|compound}} large_hall_1.nbt +*** {{nbt|compound}} large_hall_2.nbt +*** {{nbt|compound}} large_hall_3.nbt +*** {{nbt|compound}} large_hall_4.nbt +*** {{nbt|compound}} large_hall_5.nbt +*** {{nbt|compound}} one_room_1.nbt +*** {{nbt|compound}} one_room_2.nbt +*** {{nbt|compound}} one_room_3.nbt +*** {{nbt|compound}} one_room_4.nbt +*** {{nbt|compound}} one_room_5.nbt +*** {{nbt|compound}} platform_1.nbt +*** {{nbt|compound}} platform_2.nbt +*** {{nbt|compound}} platform_3.nbt +*** {{nbt|compound}} platform_4.nbt +*** {{nbt|compound}} platform_5.nbt +*** {{nbt|compound}} stable_1.nbt +*** {{nbt|compound}} stable_2.nbt +*** {{nbt|compound}} stable_3.nbt +*** {{nbt|compound}} stable_4.nbt +*** {{nbt|compound}} stable_5.nbt +*** {{nbt|compound}} tower_1.nbt +*** {{nbt|compound}} tower_2.nbt +*** {{nbt|compound}} tower_3.nbt +*** {{nbt|compound}} tower_4.nbt +*** {{nbt|compound}} tower_5.nbt +*** {{nbt|compound}} tower_top_1.nbt +*** {{nbt|compound}} tower_top_2.nbt +*** {{nbt|compound}} tower_top_3.nbt +*** {{nbt|compound}} tower_top_4.nbt +*** {{nbt|compound}} tower_top_5.nbt +}} +{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= +** chamber +*** {{nbt|compound}} assembly.nbt +*** {{nbt|compound}} chamber_1.nbt +*** {{nbt|compound}} chamber_2.nbt +*** {{nbt|compound}} chamber_4.nbt +*** {{nbt|compound}} chamber_8.nbt +*** {{nbt|compound}} entrance_cap.nbt +*** {{nbt|compound}} eruption.nbt +*** {{nbt|compound}} pedestal.nbt +*** {{nbt|compound}} slanted.nbt +*** addon +**** {{nbt|compound}} c1_breeze.nbt +**** {{nbt|compound}} full_corner_column.nbt +**** {{nbt|compound}} full_stacked_walkway.nbt +**** {{nbt|compound}} full_stacked_walkway_2.nbt +**** {{nbt|compound}} grate_bridge.nbt +**** {{nbt|compound}} hanging_platform.nbt +**** {{nbt|compound}} lower_staircase_down.nbt +**** {{nbt|compound}} short_grate_platform.nbt +**** {{nbt|compound}} short_platform.nbt +**** {{nbt|compound}} walkway_with_bridge_1.nbt +*** assembly +**** {{nbt|compound}} cover_1.nbt +**** {{nbt|compound}} cover_2.nbt +**** {{nbt|compound}} cover_3.nbt +**** {{nbt|compound}} cover_4.nbt +**** {{nbt|compound}} cover_5.nbt +**** {{nbt|compound}} cover_6.nbt +**** {{nbt|compound}} full_column.nbt +**** {{nbt|compound}} hanging_1.nbt +**** {{nbt|compound}} hanging_2.nbt +**** {{nbt|compound}} hanging_3.nbt +**** {{nbt|compound}} hanging_4.nbt +**** {{nbt|compound}} hanging_5.nbt +**** {{nbt|compound}} left_staircase_1.nbt +**** {{nbt|compound}} left_staircase_2.nbt +**** {{nbt|compound}} left_staircase_3.nbt +**** {{nbt|compound}} platform_1.nbt +**** {{nbt|compound}} right_staircase_1.nbt +**** {{nbt|compound}} right_staircase_2.nbt +**** {{nbt|compound}} right_staircase_3.nbt +**** {{nbt|compound}} spawner_1.nbt +**** {{nbt|compound}} spawner_trap_1.nbt +*** eruption +**** {{nbt|compound}} breeze_slice_1.nbt +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} quadrant_5.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +*** pedestal +**** {{nbt|compound}} center_1.nbt +**** {{nbt|compound}} ominous_slice_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} slice_1.nbt +**** {{nbt|compound}} slice_2.nbt +**** {{nbt|compound}} slice_3.nbt +**** {{nbt|compound}} slice_4.nbt +**** {{nbt|compound}} slice_5.nbt +*** slanted +**** {{nbt|compound}} center.nbt +**** {{nbt|compound}} hallway_1.nbt +**** {{nbt|compound}} hallway_2.nbt +**** {{nbt|compound}} hallway_3.nbt +**** {{nbt|compound}} hallway_4.nbt +**** {{nbt|compound}} hallway_5.nbt +**** {{nbt|compound}} ominous_upper_arm_1.nbt +**** {{nbt|compound}} quadrant_1.nbt +**** {{nbt|compound}} quadrant_2.nbt +**** {{nbt|compound}} quadrant_3.nbt +**** {{nbt|compound}} quadrant_4.nbt +**** {{nbt|compound}} ramp_1.nbt +**** {{nbt|compound}} ramp_2.nbt +**** {{nbt|compound}} ramp_3.nbt +**** {{nbt|compound}} ramp_4.nbt +** chests +*** {{nbt|compound}} supply.nbt +*** connectors +**** {{nbt|compound}} supply.nbt +** corridor +*** {{nbt|compound}} atrium_1.nbt +*** {{nbt|compound}} end_1.nbt +*** {{nbt|compound}} end_2.nbt +*** {{nbt|compound}} entrance_1.nbt +*** {{nbt|compound}} entrance_2.nbt +*** {{nbt|compound}} entrance_3.nbt +*** {{nbt|compound}} first_plate.nbt +*** {{nbt|compound}} second_plate.nbt +*** {{nbt|compound}} straight_1.nbt +*** {{nbt|compound}} straight_2.nbt +*** {{nbt|compound}} straight_3.nbt +*** {{nbt|compound}} straight_4.nbt +*** {{nbt|compound}} straight_5.nbt +*** {{nbt|compound}} straight_6.nbt +*** {{nbt|compound}} straight_7.nbt +*** {{nbt|compound}} straight_8.nbt +*** addon +**** {{nbt|compound}} arrow_dispenser.nbt +**** {{nbt|compound}} bridge_lower.nbt +**** {{nbt|compound}} chandelier_upper.nbt +**** {{nbt|compound}} decoration_upper.nbt +**** {{nbt|compound}} display_1.nbt +**** {{nbt|compound}} display_2.nbt +**** {{nbt|compound}} display_3.nbt +**** {{nbt|compound}} head_upper.nbt +**** {{nbt|compound}} ladder_to_middle.nbt +**** {{nbt|compound}} open_walkway.nbt +**** {{nbt|compound}} open_walkway_upper.nbt +**** {{nbt|compound}} reward_upper.nbt +**** {{nbt|compound}} staircase.nbt +**** {{nbt|compound}} wall.nbt +**** {{nbt|compound}} walled_walkway.nbt +*** atrium +**** {{nbt|compound}} bogged_relief.nbt +**** {{nbt|compound}} breeze_relief.nbt +**** {{nbt|compound}} grand_staircase_1.nbt +**** {{nbt|compound}} grand_staircase_2.nbt +**** {{nbt|compound}} grand_staircase_3.nbt +**** {{nbt|compound}} spider_relief.nbt +**** {{nbt|compound}} spiral_relief.nbt +** decor +*** {{nbt|compound}} barrel.nbt +*** {{nbt|compound}} candle_1.nbt +*** {{nbt|compound}} candle_2.nbt +*** {{nbt|compound}} candle_3.nbt +*** {{nbt|compound}} candle_4.nbt +*** {{nbt|compound}} dead_bush_pot.nbt +*** {{nbt|compound}} empty_pot.nbt +*** {{nbt|compound}} flow_pot.nbt +*** {{nbt|compound}} guster_pot.nbt +*** {{nbt|compound}} scrape_pot.nbt +*** {{nbt|compound}} undecorated_pot.nbt +** dispensers +*** {{nbt|compound}} chamber.nbt +*** {{nbt|compound}} floor_dispenser.nbt +*** {{nbt|compound}} wall_dispenser.nbt +** hallway +*** {{nbt|compound}} cache_1.nbt +*** {{nbt|compound}} corner_staircase.nbt +*** {{nbt|compound}} corner_staircase_down.nbt +*** {{nbt|compound}} corridor_connector_1.nbt +*** {{nbt|compound}} left_corner.nbt +*** {{nbt|compound}} long_straight_staircase.nbt +*** {{nbt|compound}} long_straight_staircase_down.nbt +*** {{nbt|compound}} lower_hallway_connector.nbt +*** {{nbt|compound}} right_corner.nbt +*** {{nbt|compound}} rubble.nbt +*** {{nbt|compound}} rubble_chamber.nbt +*** {{nbt|compound}} rubble_chamber_thin.nbt +*** {{nbt|compound}} rubble_thin.nbt +*** {{nbt|compound}} straight.nbt +*** {{nbt|compound}} straight_staircase.nbt +*** {{nbt|compound}} straight_staircase_down.nbt +*** {{nbt|compound}} upper_hallway_connector.nbt +** intersection +*** {{nbt|compound}} intersection_1.nbt +*** {{nbt|compound}} intersection_2.nbt +*** {{nbt|compound}} intersection_3.nbt +** reward +*** {{nbt|compound}} ominous_vault.nbt +*** {{nbt|compound}} vault.nbt +** spawner +*** breeze +**** {{nbt|compound}} breeze.nbt +*** connectors +**** {{nbt|compound}} breeze.nbt +**** {{nbt|compound}} melee.nbt +**** {{nbt|compound}} ranged.nbt +**** {{nbt|compound}} slow_ranged.nbt +**** {{nbt|compound}} small_melee.nbt +*** melee +**** {{nbt|compound}} husk.nbt +**** {{nbt|compound}} spider.nbt +**** {{nbt|compound}} zombie.nbt +*** ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** slow_ranged +**** {{nbt|compound}} poison_skeleton.nbt +**** {{nbt|compound}} skeleton.nbt +**** {{nbt|compound}} stray.nbt +*** small_melee +**** {{nbt|compound}} baby_zombie.nbt +**** {{nbt|compound}} cave_spider.nbt +**** {{nbt|compound}} silverfish.nbt +**** {{nbt|compound}} slime.nbt +}} +{{collapse|title={{EnvLink|village}}|content= +** common +*** animals +**** {{nbt|compound}} cat.nbt +**** {{nbt|compound}} cows_1.nbt +**** {{nbt|compound}} horses_1.nbt +**** {{nbt|compound}} horses_2.nbt +**** {{nbt|compound}} pigs_1.nbt +**** {{nbt|compound}} sheep_1.nbt +*** {{nbt|compound}} villager.nbt +*** {{nbt|compound}} well_bottom.nbt +** desert +*** houses +**** {{nbt|compound}} desert_animal_pen_1.nbt.nbt +**** {{nbt|compound}} desert_animal_pen_2.nbt +**** {{nbt|compound}} desert_armorer_1.nbt +**** {{nbt|compound}} desert_butcher_shop_1.nbt +**** {{nbt|compound}} desert_cartographer_house_1.nbt +**** {{nbt|compound}} desert_farm_1.nbt +**** {{nbt|compound}} desert_farm_2.nbt +**** {{nbt|compound}} desert_fisher_1.nbt +**** {{nbt|compound}} desert_fletcher_house_1.nbt +**** {{nbt|compound}} desert_large_farm_1.nbt +**** {{nbt|compound}} desert_library_1.nbt +**** {{nbt|compound}} desert_mason_1.nbt +**** {{nbt|compound}} desert_medium_house_1.nbt +**** {{nbt|compound}} desert_medium_house_2.nbt +**** {{nbt|compound}} desert_shepherd_house_1.nbt +**** {{nbt|compound}} desert_small_house_1.nbt +**** {{nbt|compound}} desert_small_house_2.nbt +**** {{nbt|compound}} desert_small_house_3.nbt +**** {{nbt|compound}} desert_small_house_4.nbt +**** {{nbt|compound}} desert_small_house_5.nbt +**** {{nbt|compound}} desert_small_house_6.nbt +**** {{nbt|compound}} desert_small_house_7.nbt +**** {{nbt|compound}} desert_small_house_8.nbt +**** {{nbt|compound}} desert_tannery_1.nbt +**** {{nbt|compound}} desert_temple_1.nbt +**** {{nbt|compound}} desert_temple_2.nbt +**** {{nbt|compound}} desert_tool_smith_1.nbt +**** {{nbt|compound}} desert_weaponsmith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} square_01.nbt +**** {{nbt|compound}} square_02.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_01.nbt +**** {{nbt|compound}} terminator_02.nbt +*** town_centers +**** {{nbt|compound}} desert_meeting_point_1.nbt +**** {{nbt|compound}} desert_meeting_point_2.nbt +**** {{nbt|compound}} desert_meeting_point_3.nbt +*** {{nbt|compound}} desert_lamp_1.nbt +** plains +*** houses +**** {{nbt|compound}} plains_accessory_1.nbt +**** {{nbt|compound}} plains_animal_pen_1.nbt +**** {{nbt|compound}} plains_animal_pen_2.nbt +**** {{nbt|compound}} plains_animal_pen_3.nbt +**** {{nbt|compound}} plains_armorer_house_1.nbt +**** {{nbt|compound}} plains_big_house_1.nbt +**** {{nbt|compound}} plains_butcher_shop_1.nbt +**** {{nbt|compound}} plains_butcher_shop_2.nbt +**** {{nbt|compound}} plains_cartographer_1.nbt +**** {{nbt|compound}} plains_fisher_cottage_1.nbt +**** {{nbt|compound}} plains_fletcher_house_1.nbt +**** {{nbt|compound}} plains_large_farm_1.nbt +**** {{nbt|compound}} plains_library_1.nbt +**** {{nbt|compound}} plains_library_2.nbt +**** {{nbt|compound}} plains_masons_house_1.nbt +**** {{nbt|compound}} plains_medium_house_1.nbt +**** {{nbt|compound}} plains_medium_house_2.nbt +**** {{nbt|compound}} plains_meeting_point_4.nbt +**** {{nbt|compound}} plains_meeting_point_5.nbt +**** {{nbt|compound}} plains_shepherds_house_1.nbt +**** {{nbt|compound}} plains_small_farm_1.nbt +**** {{nbt|compound}} plains_small_house_1.nbt +**** {{nbt|compound}} plains_small_house_2.nbt +**** {{nbt|compound}} plains_small_house_3.nbt +**** {{nbt|compound}} plains_small_house_4.nbt +**** {{nbt|compound}} plains_small_house_5.nbt +**** {{nbt|compound}} plains_small_house_6.nbt +**** {{nbt|compound}} plains_small_house_7.nbt +**** {{nbt|compound}} plains_small_house_8.nbt +**** {{nbt|compound}} plains_stable_1.nbt +**** {{nbt|compound}} plains_stable_2.nbt +**** {{nbt|compound}} plains_tannery_1.nbt +**** {{nbt|compound}} plains_temple_3.nbt +**** {{nbt|compound}} plains_temple_4.nbt +**** {{nbt|compound}} plains_tool_smith_1.nbt +**** {{nbt|compound}} plains_weaponsmith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_01.nbt +**** {{nbt|compound}} terminator_02.nbt +**** {{nbt|compound}} terminator_03.nbt +**** {{nbt|compound}} terminator_04.nbt +*** town_centers +**** {{nbt|compound}} plains_fountain_01.nbt +**** {{nbt|compound}} plains_meeting_point_1.nbt +**** {{nbt|compound}} plains_meeting_point_2.nbt +**** {{nbt|compound}} plains_meeting_point_3.nbt +*** villagers +**** {{nbt|compound}} armorer.nbt +**** {{nbt|compound}} butcher.nbt +**** {{nbt|compound}} cartographer.nbt +**** {{nbt|compound}} cleric.nbt +**** {{nbt|compound}} farmer.nbt +**** {{nbt|compound}} fishermen.nbt +**** {{nbt|compound}} fletcher.nbt +**** {{nbt|compound}} leatherworker.nbt +**** {{nbt|compound}} librarian.nbt +**** {{nbt|compound}} nitwit.nbt +**** {{nbt|compound}} shepherd.nbt +**** {{nbt|compound}} toolsmith.nbt +**** {{nbt|compound}} unemployed.nbt +**** {{nbt|compound}} weaponsmith.nbt +*** {{nbt|compound}} plains_lamp_1.nbt +** savanna +*** houses +**** {{nbt|compound}} savanna_animal_pen_1.nbt +**** {{nbt|compound}} savanna_animal_pen_2.nbt.nbt +**** {{nbt|compound}} savanna_animal_pen_3.nbt +**** {{nbt|compound}} savanna_armorer_1.nbt +**** {{nbt|compound}} savanna_butchers_shop_1.nbt +**** {{nbt|compound}} savanna_butchers_shop_2.nbt +**** {{nbt|compound}} savanna_cartographer_1.nbt +**** {{nbt|compound}} savanna_fisher_cottage_1.nbt +**** {{nbt|compound}} savanna_fletcher_house_1.nbt +**** {{nbt|compound}} savanna_large_farm_1.nbt +**** {{nbt|compound}} savanna_large_farm_2.nbt +**** {{nbt|compound}} savanna_library_1.nbt +**** {{nbt|compound}} savanna_mason_1.nbt +**** {{nbt|compound}} savanna_medium_house_1.nbt +**** {{nbt|compound}} savanna_medium_house_2.nbt +**** {{nbt|compound}} savanna_shepherd_1.nbt +**** {{nbt|compound}} savanna_small_farm.nbt +**** {{nbt|compound}} savanna_small_house_1.nbt +**** {{nbt|compound}} savanna_small_house_2.nbt +**** {{nbt|compound}} savanna_small_house_3.nbt +**** {{nbt|compound}} savanna_small_house_4.nbt +**** {{nbt|compound}} savanna_small_house_5.nbt +**** {{nbt|compound}} savanna_small_house_6.nbt +**** {{nbt|compound}} savanna_small_house_7.nbt +**** {{nbt|compound}} savanna_small_house_8.nbt +**** {{nbt|compound}} savanna_tannery_1.nbt +**** {{nbt|compound}} savanna_temple_1.nbt +**** {{nbt|compound}} savanna_temple_2.nbt +**** {{nbt|compound}} savanna_tool_smith_1.nbt +**** {{nbt|compound}} savanna_weaponsmith_1.nbt +**** {{nbt|compound}} savanna_weaponsmith_2.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} crossroad_07.nbt +**** {{nbt|compound}} split_01.nbt +**** {{nbt|compound}} split_02.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} straight_08.nbt +**** {{nbt|compound}} straight_09.nbt +**** {{nbt|compound}} straight_10.nbt +**** {{nbt|compound}} straight_11.nbt +**** {{nbt|compound}} turn_01.nbt +*** terminators +**** {{nbt|compound}} terminator_05.nbt +*** town_centers +**** {{nbt|compound}} savanna_meeting_point_1.nbt +**** {{nbt|compound}} savanna_meeting_point_2.nbt +**** {{nbt|compound}} savanna_meeting_point_3.nbt +**** {{nbt|compound}} savanna_meeting_point_4.nbt +*** {{nbt|compound}} savanna_lamp_post_01.nbt +** snowy +*** houses +**** {{nbt|compound}} snowy_animal_pen_1.nbt +**** {{nbt|compound}} snowy_animal_pen_2.nbt +**** {{nbt|compound}} snowy_armorer_house_1.nbt +**** {{nbt|compound}} snowy_armorer_house_2.nbt +**** {{nbt|compound}} snowy_butchers_shop_1.nbt +**** {{nbt|compound}} snowy_butchers_shop_2.nbt +**** {{nbt|compound}} snowy_cartographer_house_1.nbt +**** {{nbt|compound}} snowy_farm_1.nbt +**** {{nbt|compound}} snowy_farm_2.nbt +**** {{nbt|compound}} snowy_fisher_cottage.nbt +**** {{nbt|compound}} snowy_fletcher_house_1.nbt +**** {{nbt|compound}} snowy_library_1.nbt +**** {{nbt|compound}} snowy_masons_house_1.nbt +**** {{nbt|compound}} snowy_masons_house_2.nbt +**** {{nbt|compound}} snowy_medium_house_1.nbt +**** {{nbt|compound}} snowy_medium_house_2.nbt +**** {{nbt|compound}} snowy_medium_house_3.nbt +**** {{nbt|compound}} snowy_shepherds_house_1.nbt +**** {{nbt|compound}} snowy_small_house_1.nbt +**** {{nbt|compound}} snowy_small_house_2.nbt +**** {{nbt|compound}} snowy_small_house_3.nbt +**** {{nbt|compound}} snowy_small_house_4.nbt +**** {{nbt|compound}} snowy_small_house_5.nbt +**** {{nbt|compound}} snowy_small_house_6.nbt +**** {{nbt|compound}} snowy_small_house_7.nbt +**** {{nbt|compound}} snowy_small_house_8.nbt +**** {{nbt|compound}} snowy_tannery_1.nbt +**** {{nbt|compound}} snowy_temple_1.nbt +**** {{nbt|compound}} snowy_tool_smith_1.nbt +**** {{nbt|compound}} snowy_weapon_smith_1.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} square_01.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} straight_08.nbt +**** {{nbt|compound}} turn_01.nbt +*** town_centers +**** {{nbt|compound}} snowy_meeting_point_1.nbt +**** {{nbt|compound}} snowy_meeting_point_2.nbt +**** {{nbt|compound}} snowy_meeting_point_3.nbt +*** {{nbt|compound}} snowy_lamp_post_01.nbt +*** {{nbt|compound}} snowy_lamp_post_02.nbt +*** {{nbt|compound}} snowy_lamp_post_03.nbt +** taiga +*** houses +**** {{nbt|compound}} taiga_animal_pen_1.nbt +**** {{nbt|compound}} taiga_armorer_house_1.nbt +**** {{nbt|compound}} taiga_armorer_house_2.nbt +**** {{nbt|compound}} taiga_butcher_shop_1.nbt +**** {{nbt|compound}} taiga_cartographer_house_1.nbt +**** {{nbt|compound}} taiga_decoration_1.nbt +**** {{nbt|compound}} taiga_fisher_cottage_1.nbt +**** {{nbt|compound}} taiga_fletcher_house_1.nbt +**** {{nbt|compound}} taiga_lamp_post_1.nbt +**** {{nbt|compound}} taiga_large_farm_1.nbt +**** {{nbt|compound}} taiga_large_farm_2.nbt +**** {{nbt|compound}} taiga_library_1.nbt +**** {{nbt|compound}} taiga_masons_house_1.nbt +**** {{nbt|compound}} taiga_medium_house_1.nbt +**** {{nbt|compound}} taiga_medium_house_2.nbt +**** {{nbt|compound}} taiga_medium_house_3.nbt +**** {{nbt|compound}} taiga_medium_house_4.nbt +**** {{nbt|compound}} taiga_shepherds_house_1.nbt +**** {{nbt|compound}} taiga_small_farm_1.nbt +**** {{nbt|compound}} taiga_small_house_1.nbt +**** {{nbt|compound}} taiga_small_house_2.nbt +**** {{nbt|compound}} taiga_small_house_3.nbt +**** {{nbt|compound}} taiga_small_house_4.nbt +**** {{nbt|compound}} taiga_small_house_5.nbt +**** {{nbt|compound}} taiga_tannery_1.nbt +**** {{nbt|compound}} taiga_temple_1.nbt +**** {{nbt|compound}} taiga_tool_smith_1.nbt +**** {{nbt|compound}} taiga_weaponsmith_1.nbt +**** {{nbt|compound}} taiga_weaponsmith_2.nbt +*** streets +**** {{nbt|compound}} corner_01.nbt +**** {{nbt|compound}} corner_02.nbt +**** {{nbt|compound}} corner_03.nbt +**** {{nbt|compound}} crossroad_01.nbt +**** {{nbt|compound}} crossroad_02.nbt +**** {{nbt|compound}} crossroad_03.nbt +**** {{nbt|compound}} crossroad_04.nbt +**** {{nbt|compound}} crossroad_05.nbt +**** {{nbt|compound}} crossroad_06.nbt +**** {{nbt|compound}} straight_01.nbt +**** {{nbt|compound}} straight_02.nbt +**** {{nbt|compound}} straight_03.nbt +**** {{nbt|compound}} straight_04.nbt +**** {{nbt|compound}} straight_05.nbt +**** {{nbt|compound}} straight_06.nbt +**** {{nbt|compound}} turn_01.nbt +*** town_centers +**** {{nbt|compound}} taiga_meeting_point_1.nbt +**** {{nbt|compound}} taiga_meeting_point_2.nbt +*** {{nbt|compound}} taiga_decoration_1.nbt +*** {{nbt|compound}} taiga_decoration_2.nbt +*** {{nbt|compound}} taiga_decoration_3.nbt +*** {{nbt|compound}} taiga_decoration_4.nbt +*** {{nbt|compound}} taiga_decoration_5.nbt +*** {{nbt|compound}} taiga_lamp_post_1.nbt +}}
+ +== NBT structure == +All the specified positions are relative to the block located toward -X, -Y, -Z. + +
+* {{nbt|compound}} The root tag. +** {{nbt|integer|DataVersion}}: [[Data version]] of the NBT structure. +** {{nbt|string|author}}: Name of the player who created this structure. Only exists for structures saved before 1.13. +** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure. +** {{nbt|list|palette}}: Set of different block states used in the structure. +*** {{nbt|compound}} A block. +**** {{nbt|string|Name}}: [[Resource location|Block ID]]. +**** {{nbt|compound|Properties}}: List of [[block state]] properties. +***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. +** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks. +*** {{nbt|list}} A set of different block states used in the structure. +**** {{nbt|compound}} A block. +***** {{nbt|string|Name}}: [[Resource location|Block ID]]. +***** {{nbt|compound|Properties}}: List of [[block state]] properties. +****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. +** {{nbt|list|blocks}}: List of individual blocks in the structure. +*** {{nbt|compound}} An individual block. +**** {{nbt|integer|state}}: Index of the block in the palette. +**** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block. +**** {{nbt|compound|nbt}}: NBT of the associated [[block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See [[Block entity format]]. +** {{nbt|list|entities}}: List of entities in the structure. +*** {{nbt|compound}} An entity. +**** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity. +**** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity. +**** {{nbt|compound|nbt}}: NBT of the entity (required). See [[entity format]]. +
+ + +==History== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|Removed {{nbt|int|version}} that was always set to one +|Added {{nbt|int|DataVersion}} that is set to the [[data version]] of the version of the game that saved the file.}} +|{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}} +}} + +== Navigation == +{{Navbox Java Edition technical|datapack}} + +[[Category:Development]] + +[[Category:Structures]] + +[[de:Konstruktionsvorlagen]] +[[fr:Fichier de structure]] +[[ja:構造物ファイルフォーマット]] +[[pt:Modelo de estrutura]] +[[zh:结构存储格式]] diff --git a/wiki_backup/Subwoofer Lullaby.txt b/wiki_backup/Subwoofer Lullaby.txt new file mode 100644 index 0000000..3a55e92 --- /dev/null +++ b/wiki_backup/Subwoofer Lullaby.txt @@ -0,0 +1,145 @@ +{{Infobox music +|title = "Subwoofer Lullaby" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 3 +|author = [[C418]] +|date = March 4, 2011 +|length = 03:28 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/sufwoofer-lullaby Bandcamp] +|prev = "[[Door (song)|Door]]" +|next = "[[Death (song)|Death]]" +}} +{{Q|Imagine a forest with a subwoofer on overdrive...|C418|bandcamp.com}} +{{Q|“Subwoofer Lullaby” is a song I named that way because I always imagine a big speaker somewhere far far in a forest blasting this odd little melody.|C418|c418.org}} + +'''"Subwoofer Lullaby"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Frozen Peaks}}{{only|BE}} +| 10% +|- +| {{BiomeLink|Dripstone Caves}} +| 6.67% +|- +| {{BiomeLink|Flower Forest}} +| 9.09% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}}{{only|JE}} +| 11.11% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Meadow}}
{{BiomeLink|Snowy Slopes}} +| 14.29% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Subwoofer lullaby.ogg]] + +"Subwoofer Lullaby" is a mid-tempo, calm, almost melancholy tune played on distant, soft synths layered with a reverbed organ and accompanied by plucked strings. The tune suddenly stops with a single note that rings out and a glitchy ambient noise in the background, beginning a quieter, less rhythmic section with more tense, drawn out chords being played by space-y ambient synths and the lead synth and organ, along with some quiet strings. + +A muffled, echoed piano and a harp play a pensive melody over the string chords, which get a bit louder and layered with higher octaves as the chords slowly resolve, before the piece finally settles on a soft repetition of three piano notes over a single, low-octave string chord, pausing between repetitions as it gets quieter. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Subwoofer Lullaby" +| subwoofer_lullaby.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.desert,
music.overworld.dripstone_caves,
music.overworld.flower_forest,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Subwoofer Lullaby" +| hal1.ogg +| music.game,
music.game.dripstone_caves,
music.game.jagged_peaks,
music.game.meadow,
music.game.frozen_peaks,
music.game.snowy_slopes,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.desert,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.flower_forest,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|Added "Subwoofer Lullaby", as "hal1.ogg"}} +|{{HistoryLine||v1.2.1|"hal1" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"hal1" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"hal1" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"hal1" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"hal1" can now play in [[dripstone caves]], [[frozen peaks]], [[jagged peaks]], [[meadow]]s, [[snowy slopes]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"hal1" can now play in [[forest]]s, [[flower forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"hal1" can now play in [[badlands]] and [[desert]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"hal1.ogg" was renamed to "subwoofer_lullaby.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Subwoofer Lullaby", as "hal1.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"hal1" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Subwoofer Lullaby", as "hal1.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Subwoofer Lullaby]] diff --git a/wiki_backup/Sweden.txt b/wiki_backup/Sweden.txt new file mode 100644 index 0000000..3633942 --- /dev/null +++ b/wiki_backup/Sweden.txt @@ -0,0 +1,134 @@ +{{Infobox music +|title = "Sweden" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 18 +|author = [[C418]] +|date = March 4, 2011 +|length = 03:35 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/sweden Bandcamp] +|prev = "[[Excuse]]" +|next = "[[Music Disc cat|Cat]]" +}} +{{Q|Wonderful country|C418|bandcamp.com}} +{{Q|“Sweden” is by far the most popular song, and I think it’s because of it’s very minimalistic chord progression that you can follow very easily. It is also based on the principle the song “Minecraft” is built on. Slow buildup, slowly fading away.|C418|c418.org}} +'''"Sweden"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Cherry Grove}} +| 7.69% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Lush Caves}} +| 8%{{only|JE}}
8.7%{{only|BE}} +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Sweden.ogg]] + +"Sweden" is a [[wikipedia:Passacaglia|Passacaglia]], with a changing melody over a repeated bass line. It is a very calm track with soft, somber piano chords that loop that are later joined by strings, which somewhat abruptly stop after a while, leaving the piano alone. After a brief pause, [[wikipedia:pizzicato|pizzicato]] strings quietly play the melody before the piano comes back and finishes the song with a glockenspiel and harp accompaniment. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Sweden" +| sweden.ogg +| music.game,
music.overworld.cherry_grove,
music.overworld.forest,
music.overworld.grove
music.overworld.lush_caves,
music.overworld.old_growth_taiga,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Sweden" +| calm3.ogg +| music.game,
music.game.grove,
music.game.lush_caves,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.cherry_grove +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.22a|Added "Sweden", as "calm3.ogg".}} +|{{HistoryLine|java indev}} +|{{HistoryLine||[[20091223-1]]–[[Java Edition Infdev 20100227-1414|20100227-1414]]|link=none|Throughout Indev going into Infdev, "calm3" would cycle through being able to play and being disabled.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|"calm3" now plays again, this time being able to play everywhere in the world.}} +|{{HistoryLine||v1.2.1|"calm3" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"calm3" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"calm3" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"calm3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"calm3" can now play in [[grove]] and [[lush caves]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"calm3" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"calm3" can now play in [[cherry grove]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"calm3.ogg" was renamed to "sweden.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Sweden", as "calm3.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"calm3" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Sweden", as "calm3.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A remixed version of "Sweden" by C418 was released as "Beta" for the album [https://c418.bandcamp.com/album/148 ''148'']. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Sweden]] diff --git a/wiki_backup/Taswell.txt b/wiki_backup/Taswell.txt new file mode 100644 index 0000000..890cccc --- /dev/null +++ b/wiki_backup/Taswell.txt @@ -0,0 +1,104 @@ +{{Infobox music +|title = "Taswell" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 16 +|author = [[C418]] +|date = November 9, 2013 +|length = 08:35 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/taswell Bandcamp] +|prev = "[[Ballad of the Cats]]" +|next = "[[Beginning 2]]" +}} + +{{Q|“Taswell” is a farewell to a friend I only met for a little bit, but they passed away faster than anyone could have imagined. It was shocking, but I didn’t want to remember them for their death, but the happiness they showed every day of their life.|C418|c418.org}} + +'''"Taswell"''' is a song composed by [[C418]] that plays when the player is in [[Creative mode]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| [[Creative]] mode +| 3.57%{{only|JE}}
16.67%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Taswell.ogg]] + +"Taswell" starts off as a track of echoing, ethereal music with a dark undertone and high-pitched beeping with odd static-like periods in between. The beginning samples a ethereal droning melody from "imposter syndrome", a track from C418's album [[Minecraft: The Story of Mojang#Music|''one'']].https://youtu.be/pQkV_xUgxhQ?t=41 + +After some percussive ticking noises and a brief interlude of echoing vinyl static and chirping noises, it suddenly becomes an upbeat, though bittersweet song, with a high-pitched piano (layered with a reverbed synth) playing a cheerful, sparse melody, accompanied by a soft, fuzzy synth playing low, sliding arpeggios and a steady, soft synth drum beat. A flute joins in, as well as additional layers of percussion and a synth choir that sings a sliding melody and intensifies in sound as the song continues. + +Later, the track expands into a more intricately layered, electronic track, consisting of many layers of electronic textures that fluidly move about. It starts playing quieter static-like periods at the end. Strange, almost organic-sounding electronic chirping noises can be heard throughout the track, as well as quiet reversed chimes. The track ends with the synth choir echoing away as a wooshing synth static sound winds down and a muffled organ arpeggio loops and fades out. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Taswell" +| taswell.ogg +| music.creative +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Taswell" +| creative6.ogg +| music.game.creative +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/creative/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\creative}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Taswell", as "creative6.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"creative6" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"creative6.ogg" was renamed to "taswell.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Taswell", as "creative6.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"creative6" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU24|xbone=CU1|ps3=1.07|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Taswell", as "creative6.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* This track's title is a tribute to the late [https://www.giantbomb.com/ryan-davis/3040-93335/ Ryan "Taswell" Davis] of {{W|Giant Bomb}}. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Taswell]] diff --git a/wiki_backup/The End (song).txt b/wiki_backup/The End (song).txt new file mode 100644 index 0000000..8061373 --- /dev/null +++ b/wiki_backup/The End (song).txt @@ -0,0 +1,115 @@ +{{Infobox music +|title = "The End" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 19 +|author = [[C418]] +|date = November 9, 2013 +|length = 15:04 +|link = +* [https://c418.bandcamp.com/track/the-end Bandcamp] +|prev = "[[Dreiton]]" +|next = "[[Music Disc chirp|Chirp]]" +|genre=Dark Ambient}} + +{{Q|“The End” is a 15 minute piece for the namesake in Minecraft, a place called “The End”, a dark and sinister place full of creepy things called Endermen. Oh, and there’s a dragon. Since The End is also the final stage the player has to go to to “beat” the game, this piece contains a lot of references to past songs. If you listen closely, you can essentially hear most of Volume Alpha embedded within. After building up the drone, the song breaks, as if some sort of audio device couldn’t handle it anymore. Lastly you hear someone fixing it, and it starts from the beginning. At least in the game.|C418|c418.org}} + +'''"The End"''' is a song composed by [[C418]] that plays in [[The End]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|The End}}
{{BiomeLink|Small End Islands}}{{only|JE}}
{{BiomeLink|End Midlands}}{{only|JE}}
{{BiomeLink|End Highlands}}{{only|JE}}
{{BiomeLink|End Barrens}}{{only|JE}} +| 100% +|} + +== Track description == +{{C418 agreement}} +[[File:The end.ogg]] + +"The End" is heavily built on modified versions of several tracks from ''[[Minecraft - Volume Alpha]]''.[https://genius.com/C418-the-end-lyrics#about - Genius's description Genius.com on "The End"]. The track opens with vinyl static and the beginning part of the track "[[Minecraft (song)|Minecraft]]", which slowly becomes more and more distorted and reverbed until it is barely recognizable. After it suddenly succumbs to excessive [[wikipedia:bitcrushing|bitcrushing]] and glitching, it echoes out, and a low-pitched drone starts and grows slowly, eventually gaining a harmony of choir voices as the track becomes a very dark ambient piece with an ominous air of desolation and hopelessness. + +Throughout the track, extremely distorted and/or remixed versions of parts of the tracks "[[Music Disc cat|Cat]]", "[[Haggstrom]]", "[[Dry Hands]]", "[[Wet Hands]]", "[[Équinoxe]]", "[[Subwoofer Lullaby]]", "[[Oxygène]]", and "[[Danny]]" from ''Minecraft - Volume Alpha'' can be heard, as ambient noises play in the background and build in intensity. The track slowly increases in volume as new layers of sounds fade in until it becomes much louder. + +At the climax of this piece, a pulsing, one-note synth [[wikipedia:ostinato|ostinato]] suddenly appears from the drone and is overlaid with a half-tempo rendition of the song "[[Sweden]]", which greatly increases in volume until the melody is overtaken by the choir and it abruptly stops with a [[wikipedia:Motif_(music)|motif]] from "Subwoofer Lullaby" and echoes out. + +After a period of relative silence, the drone and ambience reappears, accompanied by soft, echoing chimes layered with reversed chimes, and then a sudden static hum brings in some very slowed down samples from "Minecraft". + +The drone slowly fades away as an ambient wind sound comes in waves, and this wind sound continues for some time. + +Then, the drone and ostinato quietly return for a very short time before another static hum interrupts the track and there is total silence, except for vinyl static. + +A stuttered loop of a small portion of "Minecraft" begins, once again underneath a layer of vinyl static. An individual can be heard stopping the track by pushing a button on a turntable, and nothing but vinyl static can be heard for the remaining few seconds. + +On [[Legacy Console Edition]], the track was shorten to 6:55, trimming many longer sections of the song and shortening the beginning where "Minecraft" corrupts. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "The End" +| the_end.ogg +| music.end +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "The End" +| end.ogg +| music.game.end +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/end/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\end}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "The End", as "end.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"end" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"end.ogg" was renamed to "the_end.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "The End", as "end.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"end" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "The End", as "end.ogg"}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "The End" is the longest song in ''Minecraft'' and in ''Volume Beta'', clocking in at 15 minutes and 4 seconds. + +== Notes == + + +== References == +{{reflist}} + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:The End (som)]] diff --git a/wiki_backup/Tide.txt b/wiki_backup/Tide.txt new file mode 100644 index 0000000..004255d --- /dev/null +++ b/wiki_backup/Tide.txt @@ -0,0 +1,131 @@ +{{Infobox item +| title = Tide Armor Trim +| image = +Tide Armor Trim Smithing Template.png|Item +Armor Trim Tide (sample model).png|Applied Trim + +| rarity = Uncommon +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Tide armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, [[prismarine]], and [[diamond]]s. + +== Obtaining == +This item is dropped by [[elder guardian]]s. Once obtained, it can be duplicated using the crafting recipe below. + +=== Mob loot === +Elder guardians have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] does not affect this percentage, and the elder guardian does not need to be killed by a player in order for the trim to drop. + +{{Drop sources|Tide Armor Trim}} + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Tide Armor Trim|C1=Diamond +|A2=Diamond |B2=Prismarine |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Tide Armor Trim Smithing Template,2 +}} +{{IN|bedrock}} the tide armor trim can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, tide armor trims can be duplicated using [[prismarine bricks]] or [[dark prismarine]].{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. + +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Tide Armor Trim|C1=Diamond +|A2=Diamond |B2=Prismarine |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Tide Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} + +Using the [[smithing table]], the tide armor trim can be applied to any armor piece, using any [[trim material]]. + +{{Smithing +|head=1 +|ingredients=Tide Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Tide Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Tide Armor Trim
Smithing Template +|spritename=tide-armor-trim-smithing-template +|spritetype=item +|nameid=tide_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.tide_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Tide Armor Trim
Smithing Template +|spritename=tide-armor-trim-smithing-template +|spritetype=item +|nameid=tide_armor_trim_smithing_template +|id=704 +|form=item +|translationkey=item.tide_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a +|[[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Tide (sample model).png|24px]] Added the tide armor trim smithing template behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20|dev=23w12a +|Tide armor trims are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20|dev=23w17a +|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the tide armor trim has been changed from "Common" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21 +|[[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Tide (sample model).png|24px]] Added the tide armor trim smithing template behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Tide armor trims are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the tide armor trim has been changed from "Common" to "Uncommon".}} +}} + +== Gallery == + +Noor Iron Armor Trim.jpeg|[[Noor]] wearing an amethyst tide trim on iron armor. +Steve vs. Elder Guardian animatic.mp4|Animatic of [[Steve]] claiming a Tide trim from the [[Trails & Tales Update: Official Launch Trailer|Trails & Tales trailer]]; note the use of the [[Vex Armor Trim|Vex trim]] in place of the Tide.https://x.com/Brikk_Animation/status/1689291127319404545 + + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de marés]] +[[ru:Отделка «Прилив»]] diff --git a/wiki_backup/Trial Omen.txt b/wiki_backup/Trial Omen.txt new file mode 100644 index 0000000..fd2580c --- /dev/null +++ b/wiki_backup/Trial Omen.txt @@ -0,0 +1,107 @@ +{{for|other uses of "omen"|Omen}} +{{for|other uses of "trial"|Trial}} +{{Infobox effect +|image = Trial Omen.png +|sources=See {{slink||Causes}} +|type=Neutral +|particle={{EffectSprite|particle-trial-omen}} +}} + +'''Trial Omen''' is a variant of the Bad Omen [[effect]], which is granted when a non-ominous [[trial spawner]] enters the line of sight of a player with [[Bad Omen]]. Trial Omen causes nearby trial spawners to become [[ominous trial spawner]]s. + +== Causes == +A player with the [[Bad Omen]] effect can obtain Trial Omen by making a trial spawner become ominous. Any trial spawner within 15 blocks of a player with Bad Omen, and with a line of sight to the player, immediately becomes ominous and replaces the player's Bad Omen effect with the Trial Omen effect. The duration of the Trial Omen effect is set to 15 minutes multiplied by the level of the Bad Omen when this happens. + +== Effect == +[[File:Activating Trial Omen.gif|thumb|Trial Omen activating, beginning an ominous trial.]] +When a player receives the Trial Omen effect, they start an [[ominous trial]], and blue flames appear on their body. This is purely visual and does not damage the player. + +Any trial spawner within 15 blocks of a player with Trial Omen and with a line of sight to the player immediately becomes ominous and joins the ominous trial. This transformation does not affect the duration of the status effect, and does not cause it to stop. + +Trial Omen is a [[effect|status effect]] and can be removed through all conventional methods, such as drinking [[milk]] or dying. + +== Immune mobs == +[[Boss]] mobs and mobs that spawn from [[trial spawner]]s in [[trial chambers]] are immune to Trial Omen. However, only players can trigger ominous trials. + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Trial omen.ogg +|subtitle=Ominous trial looms nearby +|source=dependent +|description=When Trial Omen is granted to a mob +|id=event.mob_effect.trial_omen +|translationkey=subtitles.event.mob_effect.trial_omen +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Trial omen.ogg +|source=player +|description=When Trial Omen is granted to a mob +|id=apply_effect.trial_omen +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Trial Omen +|spritetype=effect +|nameid=trial_omen +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Trial Omen +|spritetype=effect +|nameid=trial_omen +|id=31 +|translationkey=effect.trial_omen +|foot=1}} + +== Advancements == +{{load advancements|How Did We Get Here?}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Trial Omen JE1 BE1.png|32px]] Added Trial Omen.}} +|{{HistoryLine||1.21|dev=24w18a|Trial Omen is now available without using the "Update 1.21" experimental data pack. +|Trial Omen is now needed for the "How Did We Get Here?" advancement.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Trial Omen JE1 BE1.png|32px]] Added Trial Omen.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Trial Omen is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox effects}} + +[[de:Drohende Prüfung]] +[[es:Presagio de desafío]] +[[fr:Présage d'épreuve]] +[[ja:試練の予感]] +[[ko:시련 징조]] +[[pt:Presságio de Desafio]] +[[ru:Знак испытаний]] +[[zh:试炼之兆]] diff --git a/wiki_backup/Turtle Master potion.txt b/wiki_backup/Turtle Master potion.txt new file mode 100644 index 0000000..6e060d9 --- /dev/null +++ b/wiki_backup/Turtle Master potion.txt @@ -0,0 +1,1026 @@ +{{about|the drinkable potions and their mechanics|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion|instructions on how to brew potions, and their recipes|Brewing}} +{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}} +{{Infobox item +| image = Water Bottle.png +| extratext = View [[#Gallery|all potions]] +| invimage = Water Bottle +| invimage2 = Awkward Potion +| invimage3 = Thick Potion +| invimage4 = Mundane Potion +| invimage5 = Uncraftable Potion +| invimage6 = ---- +| invimage7 = Potion of Night Vision +| invimage8 = Potion of Invisibility +| invimage9 = Potion of Leaping +| invimage10 = Potion of Fire Resistance +| invimage11 = Potion of Swiftness +| invimage12 = Potion of Slowness +| invimage13 = Potion of the Turtle Master +| invimage14 = Potion of Water Breathing +| invimage15 = Potion of Healing +| invimage16 = Potion of Harming +| invimage17 = Potion of Poison +| invimage18 = Potion of Regeneration +| invimage19 = Potion of Strength +| invimage20 = Potion of Weakness +| invimage21 = Potion of Slow Falling +| invimage22 = Potion of Wind Charging +| invimage23 = Potion of Weaving +| invimage24 = Potion of Oozing +| invimage25 = Potion of Infestation +| invimage26 = ---- +| invimage27 = Potion of Luck +| invimage28 = Potion of Decay +| renewable = '''Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No
'''All others''': Yes +| stackable = No +}}'''Potions''' are consumable bottled substances designed to inflict [[effect]]s. They are created by [[brewing]] and, when [[drink|drunk]], give the player an effect for a certain amount of time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects. + +== Obtaining == +=== Mob loot === +[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion. + +A [[wandering trader]] can drop a potion of Invisibility if killed while drinking the potion. + +=== Generated loot === +Two Instant Health II potions can be found in the brewing stand on [[end ship]]s in [[end cities]]. + +One splash potion of [[Weakness]] can be found in a [[brewing stand]] inside an [[igloo]] basement. + +{{IN|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion. There is a 25% chance for [[Healing]] or [[Poison]], 15% for [[Swiftness]], 10% for [[Slowness]], [[Weakness]], [[Strength]] or [[Water Breathing]], and 5% for [[Fire Resistance]]. +{{LootChestItem|potion-of-regeneration,potion-of-swiftness,potion-of-water-breathing,potion-of-healing,potion-of-strength}} + +=== Brewing === +{{main|Brewing}} + +Almost all potions are obtained by [[brewing]]. + +The potion of Luck{{only|java|short=1}} and the potion of Decay{{only|bedrock|short=1}} cannot be brewed. They can be obtained via commands, and are also available in the [[Creative inventory]] in their respective versions. + +=== Bartering === +When given a [[gold ingot]], [[piglin]]s have a {{frac|10|459}} (2.18%) chance to [[barter]] a water bottle, or a {{frac|8|459}} (1.74%) chance to barter a potion of Fire Resistance. + +=== Fishing === +[[Potion#Base potions|Water bottles]] can be [[fishing|fished]] up as junk items. + +== Usage == +Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When consumed, they bestow the corresponding [[status effect]] upon the player and return a [[glass bottle]]. + +Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect. + +Potions can only be put into [[cauldron]]s {{in|BE}}. + +=== Modifiers === +{{main|Brewing}} + +Potions can be modified in five ways. +# Brewing [[glowstone dust]] into certain potions enhances their level of effect. +# Adding [[redstone]] extends the duration of the effect. +# Brewing [[gunpowder]] into a potion makes it into a splash potion (area effect). +# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground). +# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". +# Weakness potions can also be brewed without the use of nether wart, placing water then a fermented spider eye will brew a potion of weakness. + +The modifications of enhancement and extension are mutually exclusive. + +Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. + +Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. + +==== Corruption ==== +The usual result of corruption is to invert the potion's effect (for example [[Speed|Swiftness]] becomes [[Slowness]]). Interestingly, corrupting [[Poison]] (continuous damage effect) creates a Potion of [[Instant Damage|Harming]], an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of [[Night Vision]] turns it into a Potion of [[Invisibility]] rather than an inverse effect that might be something like [[Blindness]]. + +Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I. + +=== Base potions === +Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions. + +{| class="wikitable col-1-center col3-left" data-description="Base potions" +! Icon +! Name +! Use +|- +| {{Slot|Water Bottle|link=none}} +! Water bottle +| The base for the Awkward Potion and Potions of Weakness +|- +| rowspan="3"| {{Slot|Water Bottle|link=none}} +! Awkward potion +| The base for all other effect potions +|- +! Mundane potion +| Only usable as an alternative base for Potion of Weakness{{only|bedrock|short=1}} +|- +! Thick potion +| Only usable as an alternative base for Potion of Weakness{{only|bedrock|short=1}} +|} + +=== Effect potions === +==== Potions with positive effects ==== +{| class="wikitable col-1-center" data-description="Positive potions" +! Icon +! Name +! Duration +! Effect +! Description +|- +| rowspan="3" | {{Slot|Potion of Regeneration|link=none}} +! {{text anchor|Potion of Regeneration}} +| 0:45 +| rowspan="3" | {{EffectLink|Regeneration}} +| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds). +|- +! Potion of Regeneration + +| 1:30{{only|java|short=1}}
2:00{{only|bedrock|short=1}} +| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds). +|- +! Potion of Regeneration II +| 0:22.5 +| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds). +|- +| rowspan="3" | {{Slot|Potion of Swiftness|link=none}} +! {{text anchor|Potion of Swiftness}} +| 3:00 +| rowspan="3" | {{EffectLink|Speed}} +| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.73 meters per second sprinting). +|- +! Potion of Swiftness + +| 8:00 +|- +! Potion of Swiftness II +| 1:30 +| Increases speed and jump distance by 40% and increases FOV (7.85 meters per second sprinting). +|- +| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}} +! {{text anchor|Potion of Fire Resistance}} +| 3:00 +| rowspan="2" | {{EffectLink|Fire Resistance}} +| rowspan="2" | Gives immunity to all heat-related damage. +|- +! Potion of Fire Resistance + +| 8:00 +|- +| rowspan="2" | {{Slot|Potion of Healing|link=none}} +! {{text anchor|Potion of Healing}} +| Instant +| rowspan="2" | {{EffectLink|Instant Health}} +| Restores {{hp|4}} health. +|- +! Potion of Healing II +| Instant +| Restores {{hp|8}} health. (doubles with every additional level) +|- +| rowspan="2" | {{Slot|Potion of Night Vision|link=none}} +! {{text anchor|Potion of Night Vision}} +| 3:00 +| rowspan="2" | {{EffectLink|Night Vision}} +| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). +|- +! Potion of Night Vision + +| 8:00 +|- +| rowspan="3" | {{Slot|Potion of Strength|link=none}} +! {{text anchor|Potion of Strength}} +| 3:00 +| rowspan="3" | {{EffectLink|Strength}} +| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java|short=1}}
Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock|short=1}} +|- +! Potion of Strength + +| 8:00 +|- +! Potion of Strength II +| 1:30 +| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java|short=1}}
Increases melee damage by 69% of the base damage and {{Hp|1.3}}. +For each level: (BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}){{only|bedrock|short=1}} +|- +| rowspan="3" | {{Slot|Potion of Leaping|link=none}} +! {{text anchor|Potion of Leaping}} +| 3:00 +| rowspan="3" | {{EffectLink|Jump Boost}} +| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage. +|- +! Potion of Leaping + +| 8:00 +|- +! Potion of Leaping II +| 1:30 +| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage. +|- +| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}} +! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}} +| 3:00 +| rowspan="2" | {{EffectLink|Water Breathing}} +| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. +|- +! Potion of Water Breathing + +| 8:00 +|- +| rowspan="2" | {{Slot|Potion of Invisibility|link=none}} +! {{text anchor|Potion of Invisibility}} +| 3:00 +| rowspan="2" | {{EffectLink|Invisibility}} +| rowspan="2" | +Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]]. +|- +! Potion of Invisibility + +| 8:00 +|- +| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}} +! {{text anchor|Potion of Slow Falling}} +| 1:30 +| rowspan="2" | {{EffectLink|Slow Falling}} +| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. +|- +! Potion of Slow Falling + +| 4:00 +|- +| {{Slot|Potion of Luck|link=none}} +! {{text anchor|Potion of Luck}}
{{only|java|console|short=1}} +| 5:00 +| {{EffectLink|Luck}} +| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point. +|} + +==== Potions with negative effects ==== +{| class="wikitable col-1-center" data-description="Negative potions" +! Icon +! Name +! Duration +! Effect +! Description +|- +| rowspan="3" | {{Slot|Potion of Poison|link=none}} +! {{text anchor|Potion of Poison}} +| 0:45 +| rowspan="3" | {{EffectLink|Poison}} +| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}. +|- +! Potion of Poison + +| 1:30{{only|java|short=1}}
2:00{{only|bedrock|short=1}} +| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}. +|- +! Potion of Poison II +| 0:21.6{{only|java|short=1}}
0:22.5{{only|bedrock|short=1}} +| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}. +|- +| rowspan="2" | {{Slot|Potion of Weakness|link=none}} +! {{text anchor|Potion of Weakness}} +| 1:30 +| rowspan="2" | {{EffectLink|Weakness}} +| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java|short=1}}
Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock|short=1}} +|- +! Potion of Weakness + +| 4:00 +|- +| rowspan="3" | {{Slot|Potion of Slowness|link=none}} +! {{text anchor|Potion of Slowness}} +| 1:30 +| rowspan="3" | {{EffectLink|Slowness}} +| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. +|- +! Potion of Slowness + +| 4:00 +|- +! Potion of Slowness IV +| 0:20 +| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. +|- +| rowspan="2" |{{Slot|Potion of Harming|link=none}} +! {{text anchor|Potion of Harming}} +| Instant +| rowspan="2" | {{EffectLink|Instant Damage}} +| Damages {{hp|6}}. +|- +! Potion of Harming II +| Instant +| Damages {{hp|12}}. (doubles with every additional level) +|- +| {{Slot|Potion of Decay|link=none}} +! Potion of Decay
{{only|bedrock|short=1}}{{Anchor|Potion of Decay}} +| 0:40 +| {{EffectLink|Wither|link=Wither (effect)}} +| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage +|- +| {{Slot|Potion of Infestation|link=none}} +! Potion of Infestation{{Anchor|Potion of Infestation}} +| 3:00 +| {{EffectLink|Infested}} +| If a mob has the Infested effect, it has a 5% chance to spawn 1-3 [[silverfish]] when hurt. The quantity and chance of silverfish spawning are unaffected by the potency level of the potion. +|- +| {{Slot|Potion of Oozing|link=none}} +! Potion of Oozing{{Anchor|Potion of Oozing}} +| 3:00 +| {{EffectLink|Oozing}} +| If a mob has the Oozing effect, it spawns two medium-sized [[slime]]s upon death. The quantity and size of slimes spawning are unaffected by the potency level of the potion. +|- +| {{Slot|Potion of Weaving|link=none}} +! Potion of Weaving{{Anchor|Potion of Weaving}} +| 3:00 +| {{EffectLink|Weaving}} +| If a mob has the Weaving effect, it creates 2-3 [[cobweb]]s upon death. The quantity of cobwebs is unaffected by the potency level of the potion. +|- +| {{Slot|Potion of Wind Charging|link=none}} +! Potion of Wind Charging{{Anchor|Potion of Wind Charging}}
+| 3:00 +| {{EffectLink|Wind Charged}} +| If a mob has the Wind Charged effect, it generates a wind burst upon death, similar to that created by [[wind charge]]s. Intensity of this burst is unaffected by the potency level of the potion. +|} + +==== Potions with mixed effects ==== +{| class="wikitable col-1-center col-2-center" data-description="Base potions" +! Icon +! Name +! Duration +! Effect +! Description +|- +| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}} +! {{text anchor|Potion of the Turtle Master}} +| style="text-align:center" | 0:20 +| rowspan="3" | {{EffectLink|Slowness}}
{{EffectLink|Resistance}} +| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. +|- +! Potion of the Turtle Master +
+| 0:40 +|- +! Potion of the Turtle Master II
+| 0:20 +| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. +|} + +=== Joke potions === +==== [[Java Edition 15w14a]] ==== +{| class="wikitable col-1-center col-2-center" data-description="Base potions" +!Icon +!Name +!Duration +!Effect +!Description +|- +|{{Slot|Potion of Slowness Revision 1|link=none}} +!{{text anchor|Potion of Caring}} +| style="text-align:center" |Instant +|{{EffectLink|id=Slowness Revision 1|Caring}} +| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it. +|- +| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}} +!{{text anchor|Potion of Caring}} +| style="text-align:center" |Instant +| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} +|- +! {{text anchor|Potion of Caring II}} +| style="text-align:center" |Instant +|- +| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}} +!{{text anchor|Potion of Sharing}} +| style="text-align:center" |1:30 +| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}} +| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s. +|- +!{{text anchor|Potion of Sharing +}} +| style="text-align:center" |4:00 +|} + +==== [[Java Edition 23w13a_or_b]] ==== +{| class="wikitable col-1-center col-2-center" data-description="Base potions" +!Icon +!Name +!Duration +!Effect +!Description +|- +| rowspan="3" |{{Slot|Potion of Big|link=none}} +!{{text anchor|Potion of Big}} +| style="text-align:center" |3:00 +| rowspan="3" |{{EffectLink|Big}} +| rowspan="3" |Makes the entity bigger. +|- +!{{text anchor|Potion of Big +}} +|8:00 +|- +!{{text anchor|Potion of Big II}} +|1:30 +|- +| rowspan="3" |{{Slot|Potion of Small|link=none}} +!{{text anchor|Potion of Small}} +| style="text-align:center" |3:00 +| rowspan="3" | {{EffectLink|Small}} +| rowspan="3" |Makes the entity smaller. +|- +! {{text anchor|Potion of Small +}} +| style="text-align:center" |8:00 +|- +!{{text anchor|Potion of Small II}} +|1:30 +|} + +==== [[Java Edition 24w14potato]] ==== +{| class="wikitable col-1-center col-2-center" data-description="Base potions" +!Icon +!Name +!Duration +!Effect +!Description +|- +|{{Slot|Potion of Sticky|link=none}} +!{{text anchor|Potion of Sticky}} +| style="text-align:center" |1:30 +|{{EffectLink|Sticky}} +|Makes the mob able to scale blocks like a spider by simply walking into them. +|- +|{{Slot|Potato Oil (Potion)|link=none}} +!{{text anchor|Potato Oil}} +| style="text-align:center" |Instant +| {{EffectLink|It's very slippery}} +| rowspan="2" |Affected items slide as if on ice blocks +|- +| rowspan="2" |{{Slot|Poisonous Potato Oil (Potion)|link=none}} +! rowspan="2" | {{text anchor|Poisonous Potato Oil}} +| style="text-align:center" |Instant +|{{EffectLink|It's very slippery}} +|- +|0:10 +|{{EffectLink|Poison}} +|Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}. +|} + +=== Undead mobs === +The effects given by potions of Healing and Harming are reversed on [[undead]] mobs. Potions of Healing deal damage, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. + +{{IN|bedrock}}, hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion. + +=== Mud conversion === +Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] converts it into [[mud]], returning a [[glass bottle]] with it. This process can be automated with a [[dispenser]]. + +=== Filling cauldrons with potions === +{{IN|Bedrock}}, using a potion bottle on a [[cauldron]] empties the potion into it and fills the cauldron by {{frac|1|3}} of its capacity. Using a glass bottle on a cauldron filled with a potion drains it by {{frac|1|3}} and fills the bottle. A single cauldron can store up to three potions of the same type. Different potions cannot be combined in a cauldron, nor can they be mixed with any other substance. [[Arrow]]s can be also [[Tipped Arrow|tipped]] when used on a cauldron containing potion. A single portion of potion can tip 16 arrows at once, while a full cauldron can tip a stack of arrows at once. + +== Custom effects == +{{Main|Data component format#potion contents}} +{{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the potion_contents data component. + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Drink.ogg +|subtitle=Sipping +|source=player +|description=While a player is drinking a potion +|id=entity.generic.drink +|translationkey=subtitles.entity.generic.drink +|volume=0.5 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Witch drink1.ogg +|sound2=Witch drink2.ogg +|sound3=Witch drink3.ogg +|sound4=Witch drink4.ogg +|subtitle=Witch drinks +|source=hostile +|description=When a witch drinks a potion +|id=entity.witch.drink +|translationkey=subtitles.entity.witch.drink +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Wandering trader drink potion.ogg +|sound2=Drink.ogg +|subtitle=Wandering Trader drinks potion +|source=neutral +|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime +|id=entity.wandering_trader.drink_potion +|translationkey=subtitles.entity.wandering_trader.drink_potion +|volume=''varies'' 0.35 for the first sound, 0.325 for the second sound +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Bottle empty1.ogg +|sound2=Bottle empty2.ogg +|subtitle=Bottle empties +|source=block +|description=When a water bottle is emptied +|id=item.bottle.empty +|translationkey=subtitles.item.bottle.empty +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Bottle fill water1.ogg +|sound2=Bottle fill water2.ogg +|sound3=Bottle fill water3.ogg +|sound4=Bottle fill water4.ogg +|subtitle=Bottle fills +|source=block +|description=When a water bottle is filled +|id=item.bottle.fill +|translationkey=subtitles.item.bottle.fill +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +| {{SoundLine +|sound =Water splash1.ogg +|sound2=Water splash2.ogg +|subtitle=Splashing +|source=block +|description=Using a water bottle to create a mud block +|id=entity.generic.splash +|translationkey=subtitles.entity.generic.splash +|volume=1.0 +|pitch=1.0 +|distance=16}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Drink.ogg +|source=player +|description=When a player drinks a potion +|id=random.drink +|volume=0.35 +|pitch=0.9-1.1}} +| {{SoundLine +|sound=Witch drink1.ogg +|sound2=Witch drink2.ogg +|sound3=Witch drink3.ogg +|sound4=Witch drink4.ogg +|source=hostile +|description=When a witch drinks a potion +|id=mob.witch.drink +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wandering trader drink potion.ogg +|source=neutral +|description=When a wandering trader drinks a potion to become invisible during nighttime +|id=mob.wanderingtrader.drink_potion +|volume=0.7 +|pitch=0.8-1.2}} +| {{SoundLine +|rowspan=4 +|sound=Water Splash Old.ogg +|source=block +|description=When a potion is placed in a cauldron{{Bug|MCPE-174867}} +|id=cauldron.fillpotion +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a potion is taken from a cauldron +|id=cauldron.takepotion +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When water from a bottle is placed in a cauldron +|id=cauldron.fillwater +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When water from a bottle is taken from a cauldron +|id=cauldron.takewater +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|sound=Bottle empty1.ogg +|sound2=Bottle empty2.ogg +|source=sound +|description=When a water bottle or potion is emptied +|id=bottle.empty +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Bottle fill water1.ogg +|sound2=Bottle fill water2.ogg +|sound3=Bottle fill water3.ogg +|sound4=Bottle fill water4.ogg +|source=sound +|description=When a water bottle or potion is filled +|id=bottle.fill +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Potion +|spritetype=item +|nameid=potion +|form=item +|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling,item.minecraft.potion.effect.infested,item.minecraft.potion.effect.oozing,item.minecraft.potion.effect.weaving,item.minecraft.potion.effect.wind_charged +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Potion +|spritetype=item +|nameid=potion +|id=426 +|form=item +|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name,potion.infested.name,potion.oozing.name,potion.weaving.name,potion.windcharged.name +|foot=1}} + +=== Metadata === +{{IN|bedrock}}, potions use the following item data values to indicate the kind of potion: +{{/DV}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/potion_contents}} +
+ +{{Calculator|decimalColor}} + + +Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are: +{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data" +!Potion +!Regular +!Level II +!Extended + +|- +|Uncraftable potion +|anything except the below +|– +|– +|- +|Water bottle +|{{code|water}} +|– +|– +|- +|Mundane potion +|{{code|mundane}} +|– +|– +|- +|Thick potion +|{{code|thick}} +|– +|– +|- +|Awkward potion +|{{code|awkward}} +|– +|– +|- +|Night Vision +|{{code|night_vision}} +|– +|{{code|long_night_vision}} +|- +|Invisibility +|{{code|invisibility}} +|– +|{{code|long_invisibility}} +|- +|Leaping +|{{code|leaping}} +|{{code|strong_leaping}} +|{{code|long_leaping}} +|- +|Fire Resistance +|{{code|fire_resistance}} +|– +|{{code|long_fire_resistance}} +|- +|Swiftness +|{{code|swiftness}} +|{{code|strong_swiftness}} +|{{code|long_swiftness}} +|- +|Slowness +|{{code|slowness}} +|{{code|strong_slowness}} +|{{code|long_slowness}} +|- +|Water Breathing +|{{code|water_breathing}} +|– +|{{code|long_water_breathing}} +|- +|Instant Health +|{{code|healing}} +|{{code|strong_healing}} +|– +|- +|Harming +|{{code|harming}} +|{{code|strong_harming}} +|– +|- +|Poison +|{{code|poison}} +|{{code|strong_poison}} +|{{code|long_poison}} +|- +|Regeneration +|{{code|regeneration}} +|{{code|strong_regeneration}} +|{{code|long_regeneration}} +|- +|Strength +|{{code|strength}} +|{{code|strong_strength}} +|{{code|long_strength}} +|- +|Weakness +|{{code|weakness}} +|– +|{{code|long_weakness}} +|- +|Luck +|{{code|luck}} +|– +|– +|- +|The Turtle Master +|{{code|turtle_master}} +|{{code|strong_turtle_master}} +|{{code|long_turtle_master}} +|- +|Slow Falling +|{{code|slow_falling}} +|– +|{{code|long_slow_falling}} +|- +|Infestation +|{{code|infested}} +|– +|– +|- +|Oozing +|{{code|oozing}} +|– +|– +|- +|Weaving +|{{code|weaving}} +|– +|– +|- +|Wind Charging +|{{code|wind_charged}} +|– +|– +|} + +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Local Brewery|Taste of your own Medicine}} + +== Advancements == +{{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||July 7, 2010|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: https://i.imgur.com/oK2tE.png |September 28, 2011}} +|Potions are [[brew]]ed using [[cauldron]]s{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}} by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. +|In total, there are 161 possible potion combinations and 2,653 different types of potions.{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}} +|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brew]] potions, which was revealed to be [[brewing stand]]s.{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions brewed in the previous version are now glitched. Water bottles have been added.}} +|{{HistoryLine||1.3.1|dev=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}} +|{{HistoryLine|||dev=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} +|{{HistoryLine||1.4.2|dev=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is unbrewable at the time.}} +|{{HistoryLine|||dev=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]]. +|Potions of Night Vision are now [[brew]]able.}} +|{{HistoryLine|||dev=12w38a|Added Healing and Harming potions to the Creative inventory.|[[Witch]]es now drink potions and can rarely [[drop]] them upon [[death]].}} +|{{HistoryLine|||dev=12w39a|Potions are now customizable using NBT editors or MCEdit.}} +|{{HistoryLine||?|dev=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}}} +|{{HistoryLine||1.6.1|dev=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}} +|{{HistoryLine|||dev=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]]. +|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}} +|{{HistoryLine||1.8|dev=14w25a|Drinking immediately after attacking no longer continues the swinging animation.{{bug|MC-201394}}}} +|{{HistoryLine|||dev=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}} +|{{HistoryLine|||dev=14w30a|Potions are now positioned a little higher and further left during the drinking animation in first person view.{{bug|MC-273056|||WAI}}}} +|{{HistoryLine||1.8.1|dev=pre1|Potion of Leaping can now be extended.}} +|{{HistoryLine||1.9|dev=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory. +|Splash potions now have a separate data value and ID name. +|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[Creative inventory]]. +|Mixed potions' colors now blend.|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}} +|{{HistoryLine|||dev=15w33a|Added [[lingering potion]]s, which are [[brew]]ed with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. +|The duration of extended potions of Regeneration and Poison has been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6. +|Potion of [[Strength]] has been changed from 130% increase to 3-point increase. +|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}} +|{{HistoryLine|||dev=15w44b|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Luck JE1.png|32px]] Added the uncraftable potion and potion of [[Luck]]. Uncraftable potions currently look identical to water bottles.}} +|{{HistoryLine||1.11|dev=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}} +|{{HistoryLine|||dev=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s. +|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in creative inventory. +|The uncraftable potion has been removed from the [[Creative inventory]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}} +|{{HistoryLine|||dev=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. +|Extended potions give both effects for 3 minutes. +|Level 2 potions give level VI of both effects for 1 minute. +|Added potion of Slowness V.}} +|{{HistoryLine|||dev=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} +|{{HistoryLine|||dev=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III. +|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}} +|{{HistoryLine|||dev=18w19a|Potions of Slowness V have been replaced by Potions of Slowness IV.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]
[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}} +|{{HistoryLine|||dev=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}} +|{{HistoryLine||1.16|dev=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}} +|{{HistoryLine||1.16.2|dev=20w28a|Water bottles can now be obtained through [[bartering]]. +|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} +|{{HistoryLine||1.18|dev=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}} +|{{HistoryLine|||dev=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} +|{{HistoryLine|||dev=22w13a|Potions of Healing no longer generate in [[ancient city]] chests. +|Potions of Regeneration may now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.19.4|dev=Pre-release 1|Potions no longer have an enchantment glint.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength.}} +|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. +|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}} +|{{HistoryLine||1.20.5|dev=24w09a|Uncraftable potions are no longer a specific potion type; instead, when a potion has no potion tag in its potion_contents component, its name becomes "Uncraftable Potion".}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Potion of Infestation.png|32px]][[File:Potion of Oozing.png|32px]][[File:Potion of Weaving.png|32px]][[File:Potion of Wind Charging.png|32px]] Added potion of [[Infestation]], potion of [[Oozing]], potion of [[Weaving]], and potion of [[Wind Charging]].}} +|{{HistoryLine|java upcoming}} +|{{HistoryLine||Combat Tests|dev=Combat Test 7c|Potions with the same tags can now stack to 16.}} +|{{HistoryLine|||dev=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. +|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}} +|{{HistoryLine||v0.13.0|dev=build 1|Potions of [[Leaping]] are now obtainable in [[Survival]].}} +|{{HistoryLine||v0.14.0|dev=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different liquid empties the cauldron. +|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion. +|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[Survival]] without [[brewing]]. +|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}} +|{{HistoryLine||v0.16.0|dev=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}} +|{{HistoryLine|||dev=beta 1.16.0.57|[[Fire Resistance]] potions can now be obtained through [[bartering]].}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]]. +|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. +|Removed enchantment glint from splash potions.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Potion of Infestation.png|32px]][[File:Potion of Oozing.png|32px]][[File:Potion of Weaving.png|32px]][[File:Potion of Wind Charging.png|32px]] Added potion of [[Infestation]], potion of [[Oozing]], potion of [[Weaving]], and potion of [[Wind Charging]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}} +|{{HistoryLine||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]]. +|Awkward potion is no longer obtainable from the [[Creative inventory]]. +|Extended-enhanced potions are now listed individually for four potion effects.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es now drink potions and can rarely [[drop]] them upon [[death]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group added two variants of water breathing and three variants for leaping.|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].|Drinking immediately after attacking no longer continues the swinging animation.}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Effects of potions are now shown above the [[HUD]] when switching items in the hotbar instead of only when hovering over them in the inventory.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]]. +|Added [[lingering potion]]s, which are [[brew]]ed with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]]. +|Removed all types of extended-enhanced potions for all five potion effects. +|Potions effects are now arranged more like ''Java Edition''.|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.|The duration of extended potions of Regeneration and Poison has been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Potions are now positioned a little higher and further left during the drinking animation in first person view.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|The duration of extended potions of Regeneration and Poison has been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Potions can now be put into a [[cauldron]]. This can be used to obtain tipped arrows of that potion.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions. +|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}} +|{{HistoryLine||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}} +|{{HistoryLine||1.7.10|Added [[lingering potion]]s, which are [[brew]]ed with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}} +}} + + +Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00). +Invisible_sheep.png|An invisible sheep. Its wool can still be seen. +New Potion Colors.png|The new potion colors. + + +== Issues == +{{issue list}} + +== Trivia == +*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} +*A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values. +*The "Local Brewery" [[advancement]] uses the uncraftable potion texture for its icon. + +== Unused potions == +''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in ''[[Java Edition]]''. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of Levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. + +Potion of Absorption BE2.png|Potion of Absorption +Potion of Blindness BE2.png|Potion of Blindness +Potion of Haste BE2.png|Potion of Haste +Potion of Health Boost BE2.png|Potion of Health Boost +Potion of Hunger BE2.png|Potion of Hunger +Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue +Potion of Nausea BE2.png|Potion of Nausea +Potion of Resistance BE2.png|Potion of Resistance +Potion of Saturation BE2.png|Potion of Saturation +Potion of Levitation BE2.png|Potion of Levitation + + +== Gallery == +=== Renders === + +Water Bottle.png|Water Bottle +Potion of Night Vision.png|Potion of Night Vision +Potion of Invisibility.png|Potion of Invisibility +Potion of Leaping.png|Potion of Leaping +Potion of Fire Resistance.png|Potion of Fire Resistance +Potion of Swiftness.png|Potion of Swiftness +Potion of Slowness.png|Potion of Slowness +Potion of the Turtle Master.png|Potion of the Turtle Master +Potion of Water Breathing.png|Potion of Water Breathing +Potion of Healing.png|Potion of Healing +Potion of Harming.png|Potion of Harming +Potion of Poison.png|Potion of Poison +Potion of Regeneration.png|Potion of Regeneration +Potion of Strength.png|Potion of Strength +Potion of Weakness.png|Potion of Weakness +Potion of Slow Falling.png|Potion of Slow Falling +Potion of Luck.png|Potion of Luck +Potion of Decay.png|Potion of Decay +Potion of Wind Charging.png|Potion of Wind Charging +Potion of Weaving.png|Potion of Weaving +Potion of Oozing.png|Potion of Oozing +Potion of Infestation.png|Potion of Infestation +Uncraftable Potion.png|Uncraftable Potion + + +=== Screenshots === + +OK2tE.png|Potion effects showing up in [[inventory]] +PotionBubbles.png|The bubbles emitted when a player drinks a potion +Nightvision.png|The effect of night vision (left image is with Night Vision, right image is without) +NetherPotionEffect.png|The view when a player uses night vision in the Nether +PotionTable.png|A brewing stand with a potion displayed next to it + + +=== In other media=== + +Bottle Lamp.jpg|An officially licensed bottle LED desk lamp +Potion Bottle Bottle.jpg|A water bottle depicting many potions +MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]] +Minecraft brewing en.png|Brewing guide + + +== See also == +*{{ItemLink|Glass Bottle}} +*{{ItemLink|Medicine}} +*{{ItemLink|Splash Potion}} +*{{ItemLink|Lingering Potion}} +*{{ItemLink|Uncraftable potion}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022 +*[https://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9) + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox effects}} + +[[Category:Drinks]] + +[[de:Trank]] +[[es:Poción]] +[[fr:Potion]] +[[hu:Bájital]] +[[it:Pozione]] +[[ja:ポーション]] +[[ko:물약]] +[[nl:Dranken]] +[[pl:Mikstury]] +[[pt:Poção]] +[[ru:Зелья]] +[[uk:Зілля]] +[[zh:药水]] diff --git a/wiki_backup/Tutorials_Achievement guide.txt b/wiki_backup/Tutorials_Achievement guide.txt new file mode 100644 index 0000000..35128d3 --- /dev/null +++ b/wiki_backup/Tutorials_Achievement guide.txt @@ -0,0 +1,3124 @@ + +{{Cleanup}}{{exclusive|bedrock}} + +{{update|reason=Information on how to obtain achievements from Legacy Console Edition is missing}} + +This guide is intended to show players how to obtain all of the achievements in ''[[Minecraft]]''. For a more detailed list of each achievement, see the [[achievement]] page. For a tutorial on the {{el|je}}'s set of [[Advancement|advancements]], see the page [[Tutorials/Advancement guide]]. + +{{TOC|none|limit=2}} + +== List of achievements == +There are 130 achievements in {{el|be}}, 93 achievements in {{els|xbox360|wii}}, 87 achievements in {{els|xboxone|switch}}, 111 trophies in {{el|ps4}}, 94 trophies in {{els|ps3|vita}}, and 59 achievements in {{el|new3ds}}. +{| class="wikitable" +|+ +Number of achievements per version +!Version +!Number of Achievements/Trophies +|- +|{{el|be}} +|130 achievements +|- +|{{el|xbox360}} +| rowspan="2" |93 achievements{{verify|How many achievements are in the Wii U Edition?|console=1}} +|- +|{{el|wii}} +|- +|{{el|xboxone}} +| rowspan="2" |87 achievements +|- +|{{el|switch}} +|- +|{{el|ps4}} +|111 trophies +|- +|{{el|ps3}} +| rowspan="2" |94 trophies +|- +|{{el|psvita}} +|- +|{{el|new3ds}} +|59 achievements{{verify}} +|} +The [[Xbox 360 Edition]], [[Wii U Edition]], [[Xbox One Edition]], [[Nintendo Switch Edition]], [[PlayStation 4 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]] (all [[Legacy Console Edition|Legacy Console Editions]]), and the [[New Nintendo 3DS Edition]], are all discontinued. + +== Taking Inventory == +{{AchievementSprite|taking-inventory|scale=0.5}} {{NewAchievementSprite|taking-inventory}} + +'''Open your [[inventory]]''' + +This achievement is the first of Bedrock Edition, as well as the easiest. + +* For keyboard: '''Press {{key|E}}''' +* For controller: +** '''Press {{xbtn|Y}}''' on the [[Xbox 360 Edition|Xbox 360]] & [[Xbox One Edition|Xbox One]] & Xbox Series X|S +** '''Press {{psbtn|tr}}''' on the [[PlayStation 3 Edition|PlayStation 3]] & [[PlayStation 4 Edition|PlayStation 4]] & PlayStation 5 +** '''Press {{wbtn|x}}''' on the [[Wii U Edition|Wii]] U & [[Nintendo Switch Edition|Nintendo Switch]] +* For touch: '''Tap •••''' (on Hotbar) + +A large screen will pop up. This is the inventory and crafting menu. + +== Getting Wood == +{{AchievementSprite|getting-wood|scale=0.5}} {{NewAchievementSprite|getting-wood}} + +'''Punch a tree until a block of wood pops out''' + +This achievement requires you to hold down the {{control|attack}} button while facing a block of wood until it breaks, then walk over it to pick it up. + +Wood blocks are found on [[Tree|trees]], which are very easy to find in most biomes, excluding the [[ocean]], [[desert]] or [[badlands]] biomes. + +Logs can also be found in [[Swamp hut|swamp huts]], [[Village|villages]], [[Pillager outpost|pillager outposts]], and [[Woodland mansion|woodland mansions]]. + +== Benchmaking == +{{AchievementSprite|benchmaking|scale=0.5}} {{NewAchievementSprite|benchmaking}} + +'''Craft a Crafting Table with four blocks of wooden planks''' + +Get a [[crafting table]] in your [[inventory]] to obtain this achievement. First, hold down {{control|attack}} on a [[log]] until it breaks, then collect the dropped block by walking over it. Logs are part of [[Tree|trees]], which are very easy to find (as long as you didn't start out in a [[biome]] like [[ocean]] or [[desert]]). Just look around when you spawn. + +Then, open your {{control|inventory}}. You will see a [[2×2 grid]] near the top right-hand corner; place your wood log in any of the slots. Click on the [[planks]] that appear to obtain them. +{{Inventory Table|B2=Matching Log; Matching Stem|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4; Crimson Planks, 4; Warped Planks, 4}} +If you turned on a [[bonus chest]] when you created your world, there is a good chance that it contains logs, planks, or both. If you have these, you probably won't need to get any wood to create a crafting table.↵↵Finally, put one of the four planks you got into each container of your grid (a 2×2 square of planks). You can {{control|use}} to place a single plank into the grid, instead of all four. +{{Inventory Table|A1=Any Planks|B1=Any Planks|A2=Any Planks|B2=Any Planks|Output=Crafting Table}} +Alternatively, use the recipe book and click the crafting table to craft it. + +Once you have the crafting table in your inventory, you will get the achievement. + +== Time to Mine! == +{{AchievementSprite|time-to-mine|scale=0.5}} {{NewAchievementSprite|time-to-mine}} + +'''Use planks and sticks to make a pickaxe''' + +First, place your crafting table on the ground by holding the crafting table in your hand and {{control|use}} the ground. Follow the crafting recipe below to make [[Stick|sticks]] (note that this can also be done in the 2×2 crafting grid in your inventory): +{{Crafting +|B2 = Any Planks +|B3 = Any Planks +|Output = Stick,4 +}} +Alternatively, use the recipe book and click the stick to craft it. + +Now arrange sticks and some planks in the crafting table to make a wooden pickaxe, or use the recipe book. You may need to get more wood in order to have enough to make a wooden pickaxe. +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|B2 = Stick +|B3 = Stick +|Output = Wooden Pickaxe +}} +Once you have the wooden pickaxe in your inventory, you will get the achievement. + +== Hot Topic == +{{AchievementSprite|hot-topic|scale=0.5}} {{NewAchievementSprite|hot-topic}} + +'''Construct a [[furnace]] out of eight cobblestone blocks''' + +Find [[stone]], and mine 8 of it with your wooden pickaxe to get [[cobblestone]] (stone becomes cobblestone if you mine it with a normal pickaxe, without the [[Silk Touch]] enchantment). Exposed stone can be found on the sides of hills and in ravines/caves. If you find a cave or ravine, be wary of any hostile mobs (such as [[Zombie|zombies]] and [[Skeleton|skeletons]]) that might be inside. + +If you are in [[the Nether]] or below Y=8, you can also mine [[blackstone]] or [[deepslate]] to craft a furnace, although the chances of you getting to the Nether or finding a deepslate blob without picking up any cobblestone are very slim. Blackstone is commonly found in the [[basalt deltas]] biome. You may also find blackstone in other biomes near the [[lava sea]]. + +Then craft a furnace with the crafting recipe below, or with the recipe book. +{{Crafting +|A1 = Any stone-tier block +|B1 = Any stone-tier block +|C1 = Any stone-tier block +|A2 = Any stone-tier block +|C2 = Any stone-tier block +|A3 = Any stone-tier block +|B3 = Any stone-tier block +|C3 = Any stone-tier block +|Output = Furnace +}} +Once you have the furnace in your inventory, you will get the achievement. + +== Acquire Hardware == +{{AchievementSprite|acquire-hardware|scale=0.5}} {{NewAchievementSprite|acquire-hardware}} + +'''Smelt an iron ingot''' + +The intended method for getting [[Iron ingot|iron ingots]] is to find [[iron ore]]. It generates at almost any [[height]] in the [[Overworld]], except layers 73 to 79; it is most common at Y=16, but it can also be easily found in [[mountains]] if they are nearby. The two main ways to find iron ore are to find it in a [[cave]], or to find it in an exposed stone surface either on the ground or in the side of a hill/mountain. Because caves often have [[Monster|monsters]] in them, they are not recommended to go into until you have some [[armor]] and [[Weapon|weapons]], so finding an exposed surface in the ground with iron in it is much safer. If there are no caves or exposed stone surfaces near you, you could start a [[Tutorials/Mining|mineshaft]]. If you are feeling very daring and adventurous, make a [[stone sword]] and a few [[Torch|torches]], and search a cave. You can usually find iron in caves very quickly, because walls of caves expose a lot of blocks. + +Once you find iron ore, mine it with your [[stone pickaxe]] (don't mine it with a wooden pickaxe, it won't drop anything). You will get one [[raw iron]] (unless you mined it with the [[Silk Touch]] enchantment, in which case it drops an iron ore). Put the raw iron or iron ore in a furnace along with a fuel source, such as [[planks]] or [[coal]]. After 10 seconds, it yields an iron ingot. +{{Smelting|Raw Iron;Iron Ore|Iron Ingot}} +If you are lucky, you can find iron ingots in [[Chest|chests]] in [[village]] blacksmiths, armorer's house or toolsmith's house; [[Desert temple|desert temples]], [[Dungeon|dungeons]], [[Mineshaft|mineshafts]], [[Jungle pyramid|jungle pyramids]], [[Shipwreck|shipwrecks]], [[Buried treasure|buried treasures]], [[Pillager outpost|pillager outposts]], [[Woodland mansion|woodland mansions]], [[Stronghold|strongholds]], [[trial chambers]], [[Nether fortress|nether fortresses]], [[Bastion|bastions]] and [[end cities]]. + +[[Iron nugget|Iron nuggets]] can also spawn in chests in [[Ruined portal|ruined portals]], [[Bastion|bastions]], [[Shipwreck|shipwrecks]], and [[village]] taiga houses. If you have 9 iron nuggets, you can turn them into 1 iron ingot. +{{Crafting +|A1 = Iron Nugget +|B1 = Iron Nugget +|C1 = Iron Nugget +|A2 = Iron Nugget +|B2 = Iron Nugget +|C2 = Iron Nugget +|A3 = Iron Nugget +|B3 = Iron Nugget +|C3 = Iron Nugget +|Output = Iron Ingot +}} +[[Iron golem|Iron golems]] can spawn in [[Village|villages]] and [[Pillager outpost|pillager outposts]]. When killed, the golem drops 3-5 iron ingots. Note that an iron golem on any [[difficulty]] beyond Peaceful fight back if you try to kill it, and it deals lots of damage, so this method is not recommended for inexperienced players. + +[[Zombie|Zombies]], [[Husk|husks]] and [[Zombie villager|zombie villagers]] also have a small chance to drop 1 iron ingot. Iron nuggets also can be obtained by [[Smelt|smelting]] iron [[Tool|tools]], [[Sword|swords]], [[armor]], [[horse armor]], or [[chainmail armor]], and by [[bartering]]. +{{Smelting|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor|Iron Nugget}} +You will get the achievement once you transfer the iron ingot to your inventory. Iron ingots can further be made into many useful tools, weapons, and armor. + +== Time to Farm! == +{{AchievementSprite|time-to-farm|scale=0.5}} {{NewAchievementSprite|time-to-farm}} + +'''Make a Hoe''' + +Wooden hoes are crafted with 2 sticks and 2 planks. Put them in the crafting grid of a crafting table like so: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = +|B2 = Stick +|B3 = Stick +|Output = Wooden Hoe +}} +Once you have the wooden hoe in your inventory, you will get the achievement + +== Bake Bread == +{{AchievementSprite|bake-bread|scale=0.5}} {{NewAchievementSprite|bake-bread}} + +'''Turn wheat into bread''' + +Break several blocks of [[short grass]] until you gain three [[wheat seeds]]. You can do this with one seed but it will take longer. + +Then {{control|use}} your hoe on three [[dirt]], [[podzol]], or [[Grass block|grass blocks]] to create [[farmland]] near [[water]]. + +Next, hold the seeds, and place them on all the farmland blocks. Wait for 1-3 in-game days for the seeds to grow into [[wheat]]. Alternately, using [[bone meal]] on the seeds will cause it to grow into wheat faster. + +After that, break the wheat. + +A faster way to obtain wheat is from [[Village|villages]], which are often generated with wheat. Wheat can also be obtained from several loot chest, often in villages. + +Arrange the wheat like so to craft bread, or use the recipe book. +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Wheat +|B2 = Wheat +|C2 = Wheat +|B3 = +|Output = Bread +}} +== The Lie! == +{{AchievementSprite|the-lie|scale=0.5}} {{NewAchievementSprite|the-lie}} + +'''Bake a cake using: wheat, sugar, milk, and eggs''' + +This achievement's name is a reference to the video game ''Portal'' which spawned the meme phrase "The Cake Is A Lie". + +Collect the following: + +* 1 [[egg]] (can be obtained from [[chicken]]) +* 3 [[Milk bucket|milk buckets]] ([[milk]] a cow using a [[bucket]] by {{control|using}}) +* 2 [[sugar]] (from [[sugar cane]]) +* 3 [[wheat]] + +Collect 9 [[Iron Ingot|iron ingots]] by mining or find them in loot chests. Put them in the crafting grid of a crafting table like so or use the recipe book to craft 3 buckets. +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Iron Ingot +|B2 = +|C2 = Iron Ingot +|B3 = Iron Ingot +|Output = Bucket +}} +Buckets can also be found in some loot chests. + +Find a [[cow]], which are often spawning in middle biomes like the [[plains]] or the [[forest]], or in [[Village|villages]]. {{control|Use}} 3 buckets on the cow to turn them into [[Milk Bucket|milk buckets]]. + +Next, find a [[chicken]], spawning in the same biomes as cows, and wait for it to lay an [[egg]]. + +The easiest way to get sugar is by collecting 2 [[Sugar Cane|sugar cane]], which can be found near water, and use it to craft [[sugar]]: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = Sugar Cane +|C2 = +|B3 = +|Output = Sugar +}} +Alternatively, you can collect a [[Honey Bottle|honey bottle]] by using a [[Glass Bottle|glass bottle]] on a [[Bee Nest|bee nest]] (place a [[campfire]] under the nest to prevent the bees from attacking) and craft it into sugar: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = Honey Bottle +|C2 = +|B3 = +|Output = Sugar, 3 +}} +Sugar can also be dropped by [[Witch|witches]], but they might be hard to fight. + +Collect 3 [[wheat]] by growing [[Wheat Seeds|wheat seeds]] on [[farmland]], or collect it from [[Village|villages]]. + +Arrange the ingredients like so to craft [[cake]]: +{{Crafting +|A1 = Milk Bucket +|B1 = Milk Bucket +|C1 = Milk Bucket +|A2 = Sugar +|B2 = Egg +|C2 = Sugar +|A3 = Wheat +|B3 = Wheat +|C3 = Wheat +|Output = Cake +|type = Foodstuff +}} +== Getting an Upgrade == +{{AchievementSprite|getting-an-upgrade|scale=0.5}} {{NewAchievementSprite|getting-an-upgrade}} + +'''Construct a better pickaxe''' + +Use your new wooden pickaxe to mine some [[stone]], which in return you will receive [[cobblestone]]. Make sure that you have 2 sticks in your inventory. + +Use your wooden pickaxe, mine three [[stone]] blocks so you have three [[cobblestone]] blocks (again, as in '''Hot Topic''', you can use cobbled deepslate or blackstone for this). + +Now arrange your sticks and cobblestone/blackstone/deepslate blocks in the crafting table to make a [[stone pickaxe]]: +{{Crafting +|A1 = Any stone-tier block +|B1 = Any stone-tier block +|C1 = Any stone-tier block +|B2 = Stick +|B3 = Stick +|Output = Stone Pickaxe +|type = Tool +}} +== Delicious Fish == +{{AchievementSprite|delicious-fish|scale=0.5}} {{NewAchievementSprite|delicious-fish}} + +'''Catch and cook a fish!''' + +The easiest way to catch a fish is by swimming underwater and using a [[sword]] or your fist to attack the salmon/cod. + +Alternatively, you can use a [[Fishing Rod|fishing rod]]. Collect 2 string by killing [[Spider|spiders]] or [[Cat|cats]], or by destroying [[Cobweb|cobwebs]]. You can craft it like so: +{{Crafting +|C1 = Stick +|B2 = Stick +|C2 = String +|A3 = Stick +|C3 = String +|Output = Fishing Rod +}} +You can also find these in [[ocean ruins]] chests, from a [[drowned]] drop, or buy from a [[Trading#Fisherman|Fisherman]] villager. + +Now find a body of water and throw the bobber in the water ({{control|use}} the rod for that). Bubbles will appear next to the bobber. Once the bobber dips in the water, quickly reel it in. To get the achievement, you need to catch a [[fish]], not treasure/junk items. If you didn't get a fish, try again. More information can be found on the [[fishing]] page. + +Finally, put the cod or salmon you got in the [[furnace]] with [[fuel]] like so: +{{smelting|Raw Cod; Raw Salmon|Cooked Cod; Cooked Salmon}} +== On a Rail == +{{AchievementSprite|on-a-rail|scale=0.5}} {{NewAchievementSprite|on-a-rail}} + +'''Travel by minecart to a point at least 500m in a single direction from where you started''' + +It will take at least 192 [[Iron ingot|iron ingots]] as well as 32 [[Stick|sticks]] to craft enough [[Rail|rails]] (512 or 8 stacks). [[Tutorials/Iron Golem farming|Iron farms]] or [[Ore vein|iron veins]] are fast recources of iron. Craft rails like so: +{{Crafting +|A1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Stick +|C2 = Iron Ingot +|A3 = Iron Ingot +|C3 = Iron Ingot +|Output = Rail, 16 +}} +Alternatively, you can find and break them in [[Mineshaft|mineshafts]] or [[Woodland mansion|woodland mansions]]. Then, build a continuous track so that a [[minecart]] can travel the full distance. Place the rails in relatively flat terrain and try to avoid rivers or oceans. Place some building blocks to cross water or [[Waterlogging|waterlog]] the rails (not recommended because of the risk of [[drowning]]), and destroy or place blocks to cross steep hills. + +To speed up the track and to pass hills, replace some rails with [[Powered Rail|powered rails]] powered by a [[Redstone Torch|redstone torch]]. Craft powered rails with [[Gold Ingot|gold ingots]] and [[Redstone Dust|redstone dust]], which can be mined most commonly below [[deepslate]] level, or farmed. +{{Crafting +|A1 = Gold Ingot +|C1 = Gold Ingot +|A2 = Gold Ingot +|B2 = Stick +|C2 = Gold Ingot +|A3 = Gold Ingot +|B3 = Redstone Dust +|C3 = Gold Ingot +|Output = Powered Rail, 6 +}} +Craft for each powered rail a redstone torch: +{{Crafting +|A1 = +|C1 = +|A2 = +|B2 = Redstone Dust +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Redstone Torch +}} +Craft a [[minecart]] like so: +{{Crafting +|A1 = +|C1 = +|A2 = Iron Ingot +|B2 = +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Minecart +}} +Afterward, place the [[minecart]] on the start of the track, then travel from the start to the end without leaving the [[minecart]]. The achievement does not allow you to repeatedly loop the same section of the track. + +You can also make a gradual decline from a great height to use gravity instead of powered rails. + +== Time to Strike! == +{{AchievementSprite|time-to-strike|scale=0.5}} {{NewAchievementSprite|time-to-strike}} + +'''Use planks and sticks to make a sword''' + +Make sure that you have one stick and two wooden planks in your [[inventory]]. Better [[materials]] ([[cobblestone]], [[Iron Ingot|iron ingots]], [[Gold Ingot|gold ingots]], and [[Diamond|diamonds]]) for the blade work for this [[achievement]] too. + +Use the crafting recipe below or use the recipe book to craft the sword. +{{Crafting +|A1 = +|B1 = Any Planks +|C1 = +|A2 = +|B2 = Any Planks +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Wooden Sword +}} +== Monster Hunter == +{{AchievementSprite|monster-hunter|scale=0.5}} {{NewAchievementSprite|monster-hunter}} + +'''Attack and destroy a monster''' + +There are 36 [[Mob|mobs]] that count, here is a complete list: +{{Columns-list|* {{EntityLink|Blaze}} +* {{EntityLink|Bogged}} +* {{EntityLink|Breeze}} +* {{EntityLink|Cave Spider}} +* {{EntityLink|Creeper}} +* {{EntityLink|Drowned}} +* {{EntityLink|Elder Guardian}} +* {{EntityLink|Ender Dragon}} +* {{EntityLink|Enderman}} +* {{EntityLink|Endermite}} +* {{EntityLink|Evoker}} +* {{EntityLink|Ghast}} +* {{EntityLink|Guardian}} +* {{EntityLink|Hoglin}} +* {{EntityLink|Husk}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Phantom}} +* {{EntityLink|Piglin}} +* {{EntityLink|Piglin Brute}} +* {{EntityLink|Pillager}} +* {{EntityLink|Ravager}} +* {{EntityLink|Shulker}} +* {{EntityLink|Silverfish}} +* {{EntityLink|Skeleton}} +* {{EntityLink|Slime}} +* {{EntityLink|Spider}} +* {{EntityLink|Stray}} +* {{EntityLink|Vex}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Witch}} +* {{EntityLink|Wither}} +* {{EntityLink|Wither Skeleton}} +* {{EntityLink|Zoglin}} +* {{EntityLink|Zombie}} +* {{EntityLink|Zombified Piglin}} +* {{EntityLink|Zombie Villager}}|colwidth=10em}} +Note that killing [[Warden|wardens]], despite them being hostile monsters, can't trigger this achievement. + +You can use any type of item or your bare hands to kill the monster, but it is recommended to have a weapon (like a [[bow]], [[sword]] or [[axe]]) to decrease your chances of being killed yourself. It is also recommended to earn this advancement on a common, easy-to-kill monster, like a zombie or spider. + +== Cow Tipper == +{{AchievementSprite|cow-tipper|scale=0.5}} {{NewAchievementSprite|cow-tipper}} + +'''Harvest some leather''' + +Find a [[cow]], [[mooshroom]], [[horse]], [[donkey]], or [[llama]]. Cows can appear at any place with [[Grass block|grass blocks]] and enough light, unless it is an ocean [[biome]]. Horses and Donkeys can only spawn in a [[plains]] and [[savanna]] biome. Red mooshrooms only spawn in [[mushroom fields]] biome. Llamas only spawn in [[mountains]] and savanna biomes. You may have to wander a bit to find one, so make sure you'll be able to find your way back. + +Then when you find one, stand next to it and left-click to hit it. You will need to hit it a lot to kill it with your fist, so a [[bow]], [[axe]] or [[sword]] is recommended to kill it fast. They can drop one or two [[leather]] (cows along with [[raw beef]]). If you did not get any, try the same with another cow, mooshroom, horse, donkey, or llama. + +Another way to obtain the achievement is to find and kill some [[Rabbit|rabbits]] until you have 4 [[Rabbit hide|rabbit hides]]. Then craft leather with the crafting recipe below and throw it on the ground. When you pick it up, you'll get the achievement. +{{Inventory Table|B2=Rabbit Hide|Output=Leather|A1=Rabbit Hide|B1=Rabbit Hide|A2=Rabbit Hide}} +== When Pigs Fly == +{{AchievementSprite|when-pigs-fly|scale=0.5}} {{NewAchievementSprite|when-pigs-fly}} + +'''Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it''' + +Get a [[saddle]] and a [[carrot on a stick]]. Saddles can be found in several loot chests, and it can be obtained by [[trading]] with a max-level leatherworker. A carrot on a stick can be crafted with a [[carrot]] and a [[Fishing Rod|fishing rod]]. +{{Crafting +|B2 = Fishing Rod; Damaged Fishing Rod +|C3 = Carrot +|Output = Carrot on a Stick +|type = Tool +|showdescription = 1 +|description = The fishing rod must be diagonally above the carrot to craft the carrot on a stick. +|showname = 0 +}} +Use the saddle on a pig, which should be near a cliff. The easiest way to get it to jump off a cliff is to hold a carrot on a stick in your hand and walk, like you normally would, in the direction of the cliff until you and the pig fall. + +Alternatively, you can put the pig on a piston, trapdoor, fence gate, or any kind of opening mechanism. Then ride the pig up there and open the mechanism so you and the pig will take fall damage. + +== Sniper Duel == +{{AchievementSprite|sniper-duel|scale=0.5}} {{NewAchievementSprite|sniper-duel}} + +'''Kill a skeleton with an arrow from more than 50 meters''' + +Kill a [[skeleton]] with an arrow that is shot from at least 50 blocks away horizontally. The best way to do this is to first trap a skeleton in a smallest possible area using [[Fence|fences]], so that you don't have to deal with a moving target. Also, make sure that it is nighttime, so that the skeleton doesn't burn. Alternatively, if the skeleton has a [[helmet]] on or a block above its head, it also doesn't burn in the daylight; however, its helmet will eventually break from the daylight. To ensure that the skeleton doesn't despawn, put a [[name tag]] on it. + +Then back away at least 50 blocks from the skeleton, horizontally—you can turn on coordinates in the world settings to see your [[coordinates]] in the world. From that point shoot at about a 45 degree angle toward the skeleton. You can also reduce your [[Options#Options|FOV]] to aim better. It may take many tries to shoot correctly. You will get the advancement once the skeleton is killed by the projectile. + +To weaken the skeleton and kill it in one hit with your projectile, you can hit it with another [[weapon]] for a certain number of times. You will get the advancement as long as when the skeleton is killed and it was hit by your arrow at last. If you have an iron [[sword]], diamond sword, netherite sword, or any type of [[axe]] (except netherite), you can hit the skeleton twice with that weapon before shooting the skeleton with a fully charged arrow in one hit. If you have a wooden, stone, or gold sword, hit the skeleton three times with that weapon before shooting the skeleton. A bow enchanted with Power IV or V can kill a full health skeleton in one hit. + +== DIAMONDS! == +{{AchievementSprite|Diamonds|scale=0.5}} {{NewAchievementSprite|diamonds}} + +'''Acquire diamonds with your iron tools''' + +You can either find a [[diamond ore]] underground, or look in various loot chests to find diamonds directly. + +Diamond ores are very rare, but by either [[Tutorials/Mining|branch mining]] deep down in the world or exploring [[Cave|caves]] that go very low, you will eventually find one. Diamond ore generates below level 15, most commonly around Y=-58. Mine it with your [[iron pickaxe]], and collect the dropped [[diamond]]. + +Diamonds can also spawn in [[village]] (blacksmiths, toolsmith's houses), [[Shipwreck|shipwrecks]], [[Desert temple|desert temples]], [[Jungle pyramid|jungle pyramids]], [[Mineshaft|mineshafts]], [[trial chambers]], [[Buried treasure|buried treasures]] and [[end cities]]. [[Blocks of diamond]] can also rarely generate in [[Woodland mansion|woodland mansions]], or in chests and [[Ominous vault|ominous vaults]] in trial chambers, which you can turn into 9 diamonds. +{{Crafting +|B2 = Block of Diamond +|Output = Diamond,9 +}} +You can also use a [[brush]] to excavate diamonds out of some blocks of [[suspicious sand]] that spawns in desert temples. + +== Into the Nether == +{{AchievementSprite|into-the-nether|scale=0.5}} {{NewAchievementSprite|into-the-nether}} + +'''Construct a Nether Portal''' + +You need to build a [[nether portal]], or find a [[ruined portal]] and fix it. To make a portal, you need at least 10 blocks of [[obsidian]]. These can be placed directly, or casting it in place using lava and water. Make your portal like so (build it upright, or else it will not work) - question marks can be any block, including air: +{{BlockGrid|?oo?|o o|o o|o o|?oo?|o=obsidian}} +If you find a ruined portal, you don't need to build an entire portal frame on your own, just to fix it up. Depending on how broken (and large) the ruined portal is, it might be easier or harder to fix it than to make your own. In order to fix a ruined portal, you need to mine any [[crying obsidian]] in the portal (except for the corners, because these don't count); a [[diamond pickaxe]] works best for that. Then complete the portal by placing regular obsidian in the gaps. There is a chest near the portal that may contain some obsidian to help you with this, but it's likely that you will have to get some on your own anyway. The chest also may contain a [[fire charge]] or [[flint and steel]], which can light the portal, even if you can't fix the ruined portal and decide to make your own. + +Now you need a way to light the portal to activate it. This could be a flint and steel or a fire charge. If you don't have either of these, you need to get an [[iron ingot]] and a piece of [[flint]] and place these anywhere in your 2×2 crafting grid to make a flint and steel. + +{{Crafting|Iron Ingot|Flint +|Output = Flint and Steel +}} + +Flint has a 10% chance to drop when mining [[gravel]] without [[Silk Touch]]. It can also generate in [[Village|villages]] (fletcher's house) and ruined portal chests. Light your portal by using the flint and steel or fire charge on the top surface of one of the bottom obsidian blocks. You can also light the nether portal by placing [[lava]] next to flammable blocks, or through a [[lightning]] strike. (Note that for those methods to work, a [[fire]] block must appear inside of the frame). If the portal doesn't light up, make sure that it is complete and the correct size, does not contain any crying obsidian (only regular obsidian), and does not have blocks inside the frame, then try again. Your portal should now look like this: +{{BlockGrid|?oo?|onno|onno|onno|?oo?|o=obsidian|n=nether portal}} +Once you stand inside the portal for 4 seconds, you will be teleported to [[the Nether]] and get the achievement. If you are not prepared to go into the Nether, go back to the Overworld the moment you set foot in the Nether. To return, step out of the portal and step back in again. +== Return to Sender == +{{AchievementSprite|return-to-sender|scale=0.5}} {{NewAchievementSprite|return-to-sender}} + +'''Destroy a [[Ghast]] with a [[fireball]]''' + +[[Ghast|Ghasts]] spawn in three Nether biomes: [[soul sand valley]], [[basalt deltas]] and [[nether wastes]]. When a ghast shoots a [[fireball]] at you, wait until it comes close, and then attack the fireball to send it flying back to the ghast. The reflected fireball goes roughly in the direction your crosshair is pointing in, so you can aim at the position where the ghast is about to fly to. + +To reflect the fireball without endangering yourself too much, you should face the fireball, stand slightly to the side, and start spam-clicking the attack button as the fireball comes close. The fireball can be attacked slightly outside its [[hitbox]], so even if you fail to hit the fireball, it flies past you without dealing damage. The spam-clicking is beneficial because the time window to hit the fireball is very short. + +The above method is, however, very dangerous for unskilled players. A safer method is to shoot a projectile, such as an [[arrow]] or a [[snowball]], at the fireball. When hit with a projectile, the fireball moves in the direction that ''the player'' is facing, and this can be used to more accurately aim the projectile at the ghast. + +== Into Fire == +{{AchievementSprite|into-fire|scale=0.5}} {{NewAchievementSprite|into-fire}} + +'''Relieve a Blaze of its rod''' + +The only way to get a [[blaze rod]] is to kill a [[blaze]], another mob that spawns only in [[Nether fortress|nether fortresses]]. Blaze by default has a 50% chance to drop a blaze rod when killed by the player or by a tamed [[wolf]]. [[Looting]] enchantment increases the amount of rods that the blaze can drop, up to 4 rods from one kill if you use a sword with Looting III. + +Be warned that blazes are very dangerous enemies, dealing both melee damage and projectile damage, in addition to lighting the target on fire—which is especially deadly in the Nether, where you can't put yourself out with a water bucket! Getting at least few potions of [[Fire Resistance]] from [[bartering]] with piglins is recommended. For tips on how to deal with blazes and other fortress inhabitants, check out [[Tutorials/Defeating a Nether fortress]]. + +== Local Brewery == +{{AchievementSprite|local-brewery|scale=0.5}} {{NewAchievementSprite|local-brewery}} + +'''Brew a potion''' + +You need a [[brewing stand]], which can be crafted like so: +{{Crafting +|B2 = Blaze Rod +|A3 = Any stone-tier block +|B3 = Any stone-tier block +|C3 = Any stone-tier block +|Output = Brewing Stand +}} +Brewing stands can also be found in [[Village|villages]] (in churches), [[Igloo|igloos]] (with basement) and [[end ships]]. + +In the inside of a brewing stand, there are three slots on the bottom with the outline of a glass bottle, and another slot on top, which is for the actual [[potion]] ingredient. There is also a slot in the top left with the outline of [[blaze powder]]. + +Get a [[water bottle]], place it in one of the 3 lower brewing stand's slots, then put [[blaze powder]] in the fuel slot. Then put a potion ingredient in it (easily findable ingredients are [[Spider Eye|spider eyes]] and [[Redstone Dust|redstone dust]], and wait until it is done brewing, and collect the potion. If you don't have glass bottle, you can craft it using glass. To create glass, smelt sand: +{{smelting|Sand|Glass}} +Next, craft a glass bottle: +{{Crafting +|A2 = Glass +|B2 = +|C2 = Glass +|A3 = +|B3 = Glass +|C3 = +|Output = Glass Bottle, 3 +}} +Then fill the glass bottle with water, to turn it into a water bottle. + +== The End? == +{{AchievementSprite|the-end?|scale=0.5}} {{NewAchievementSprite|the-end?}} + +'''Enter an [[End portal|End Portal]].''' + +Jump into an activated [[end portal]]. These are found in end portal rooms in [[Stronghold|strongholds]]. [[Stronghold|Strongholds]] can be found by using [[eyes of ender]], which are crafted like so: +{{Crafting|Blaze Powder|Ender Pearl +|Output = Eye of Ender +|type = Miscellaneous +}} +[[Ender pearl|Ender pearls]] can be obtained by killing [[endermen]], [[bartering]], trading with expert-level [[Trading#Cleric|cleric]] villagers, or can be found in the "fake end portal" rooms of [[Woodland mansion|woodland mansions]] (but note that the chest here is trapped and triggers TNT if opened!), as well as barrels in [[trial chambers]]. A very feasible way to obtain ender pearls in early game is to find a {{BiomeLink|warped forest}} biome in the Nether, and kill as many endermen there as possible. + +[[Blaze powder]] is crafted from [[Blaze rod|blaze rods]], which only drop from [[Blaze|blazes]] (more info about that under the Into Fire achievement). + +Although the player needs at most 12 eyes of ender to activate the [[end portal]], a few additional ones are usually needed to find a stronghold. Around 16 eyes of ender in ''most'' cases should be enough for finding the portal and opening it, given that the player doesn't throw the eyes too often and lose too many of them before reaching the stronghold. + +While being anywhere in Overworld (preferably on the surface), {{Control|use}} to throw eyes of ender up in the air. Follow the direction in which they go. At some point, eyes go down into the ground instead of up in the air. Dig in that spot, until you reach [[stone bricks]], which is the beginning of the stronghold. + +For more tips on finding the stronghold, see [[Tutorials/Defeating the ender dragon#Stronghold|this part of the tutorial on defeating the ender dragon]]. + +Find the portal room in the stronghold, and fill all [[End Portal Frame|end portal frames]] with the eyes of ender to activate the portal. Step in the portal and you will get the achievement + +Make sure you are prepared before going to the End, because the only way out is to either defeat the [[ender dragon]], or die in the attempt to do so. See [[Tutorials/Defeating the ender dragon|this tutorial]] for more help. In [[Hardcore]] mode, you must beat the ender dragon to go back, since you cannot respawn. + +== The End == +{{AchievementSprite|the-end|scale=0.5}} {{NewAchievementSprite|the-end}} + +'''Kill the Enderdragon''' + +Kill the ender dragon to activate the exit portal. See [[Tutorials/Defeating the ender dragon|this tutorial]] on how to kill the ender dragon for a proper guide. + +When the ender dragon is killed, the exit portal will fill up with end portal blocks that teleport the player back to their spawn point in the [[Overworld]]. Step into this portal to get the achievement. Then, enjoy the [[end poem]] (you can press {{key|Esc}} or {{btn|Skip|be=1}} to skip the credits). + +== Enchanter == +{{AchievementSprite|Enchanter|scale=0.5}} {{NewAchievementSprite|enchanter}} + +'''Construct an Enchantment Table''' + +An [[Enchanting Table|enchantment table]] is crafted with 4 [[obsidian]], 2 [[Diamond|diamonds]], and a [[book]]. + +There are a few methods of obtaining [[Book|books]]. You can craft them from [[leather]] and [[paper]]. Leather drops from [[Cow|cows]], [[Mooshroom|mooshrooms]], [[Horse|horses]], [[Donkey|donkeys]], [[Mule|mules]], [[Llama|llamas]], [[Trader llama|trader llamas]], [[Hoglin|hoglins]], and some [[Fox|foxes]] (a fox can sometimes spawn holding a leather, which always drops upon death). It can also be obtained by [[fishing]], [[bartering]], or by crafting from 4 [[rabbit hide]]. + +Sugar cane generates naturally near bodies of water—oceans, rivers or lakes. Paper can also generate in [[Village|villages]] (cartographer's house), [[Shipwreck|shipwrecks]], and [[stronghold]] libraries. When you have enough materials, you can make a book. +{{Crafting +|A2 = Sugar Cane +|B2 = Sugar Cane +|C2 = Sugar Cane +|Output = Paper +|head = 1 +}} +{{Crafting|Paper|Paper|Paper|Leather +|Output = Book +|foot = 1 +}} +A [[bookshelf]] drops 3 books if broken without using [[Silk Touch]]. Bookshelves generate as a block in village library houses, [[Woodland mansion|woodland mansions]], and [[stronghold]] libraries. Book can also be obtained by disenchanting an [[enchanted book]] at a [[grindstone]]. Finally, books can generate in village plains and desert houses, shipwrecks, stronghold libraries and [[ancient cities]]. + +Collect obsidian from various loot chests, or mine it with a diamond pickaxe. Collect diamonds by mining diamond ore with an iron pickaxe or better, or find them in loot chests. + +Arrange the ingredients like so to craft an enchantment table: +{{Crafting +|B1 = Book +|A2 = Diamond +|B2 = Obsidian +|C2 = Diamond +|A3 = Obsidian +|B3 = Obsidian +|C3 = Obsidian +|Output = Enchantment Table +}} +== Overkill == +{{AchievementSprite|overkill|scale=0.5}} {{NewAchievementSprite|overkill}} + +'''Deal nine hearts of [[damage]] in a single hit''' + +[[Enchant]] a [[sword]] with [[Bane of Arthropods]], [[Smite]], or [[Sharpness]] with a level high enough to deal together with the [[Sword#Bedrock Edition|sword's base damage]] at least {{Hp|18}} in one hit to a [[mob]] or [[player]]. Alternatively, enchant a [[trident]] with [[Impaling]]. Potions of strength will count as increased damage so strength will make this achievement easier. The [[netherite]] sword is the easiest. + +== Librarian == +{{AchievementSprite|librarian|scale=0.5}} {{NewAchievementSprite|librarian}} + +'''Build some bookshelves to improve your enchantment table''' + +Make sure you have 6 [[planks]] and 3 [[Book|books]] in your inventory, + +Arrange the ingredients like so to craft a bookshelf: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Book +|B2 = Book +|C2 = Book +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Bookshelf +}} +== Adventuring Time == +{{AchievementSprite|adventuring-time|scale=0.5}} {{NewAchievementSprite|adventuring-time}} + +'''Discover 17 biomes''' + +This is achieved by setting foot in 17 of these Overworld biomes. +{{Columns-list|* {{BiomeLink|Badlands}} +* {{BiomeLink|Bamboo Jungle}} +* {{BiomeLink|Beach}} +* {{BiomeLink|Birch Forest}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Dark Forest}} +* {{BiomeLink|Deep Cold Ocean}} +* {{BiomeLink|Deep Dark}} +* {{BiomeLink|Deep Frozen Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +* {{BiomeLink|Deep Ocean}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Dripstone Caves}} +* {{BiomeLink|Eroded Badlands}} +* {{BiomeLink|Flower Forest}} +* {{BiomeLink|Forest}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Frozen River}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Ice Spikes}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Jungle}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Lush Caves}} +* {{BiomeLink|Mangrove Swamp}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Mushroom Fields}} +* {{BiomeLink|Ocean}} +* {{BiomeLink|Old Growth Birch Forest}} +* {{BiomeLink|Old Growth Pine Taiga}} +* {{BiomeLink|Old Growth Spruce Taiga}} +* {{BiomeLink|Plains}} +* {{BiomeLink|River}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Savanna Plateau}} +* {{BiomeLink|Snowy Beach}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Sparse Jungle}} +* {{BiomeLink|Stony Peaks}} +* {{BiomeLink|Stony Shore}} +* {{BiomeLink|Sunflower Plains}} +* {{BiomeLink|Swamp}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Windswept Forest}} +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Savanna}} +* {{BiomeLink|Wooded Badlands}}|colwidth=15em}} +Easy biomes to find to are: Plains, River, Beach, Forest, Taiga, Savanna, Jungle, Ocean, Cold Ocean, Lukewarm Ocean, Sparse Jungle, Sunflower Plains, Birch Forest, Bamboo Jungle, Stony Shore, Meadow and Cherry Grove. For this achievement, the biomes can also be visited in different worlds, but they have to be 17 different biomes. + +== The Beginning? == +{{AchievementSprite|the-beginning?|scale=0.5}} {{NewAchievementSprite|the-beginning?}} + +'''Spawn the [[Wither]]''' + +To spawn the [[wither]], place 4 blocks of [[soul sand]] or [[soul soil]] in a T shape, in any direction, and place 3 [[Wither skeleton skull|wither skeleton skulls]] on the line of 3 soul sand/soul soil. Two blocks under the "arms" must be air blocks. Soul sand or soul soil can be acquired easily in a [[Soul Sand Valley|soul sand valley]] biome in [[the Nether]]. Wither skeleton skulls are rare drops from [[Wither Skeleton|wither skeletons]], wich spawn in [[Nether Fortress|nether fortresses]]. +{{BlockGrid|www|sss|asa|scale=2|w=Wither Skeleton Skull|s=Soul Sand|a=air}} +The wither will immediately spawn—at this point, as long as you're within a 100.9×100.9×103.5 area, you will get the advancement. Wither cannot deal any damage nor be done any harm for 10 seconds, until it explodes. The explosion is very violent, so you should probably back away. + +It is '''not''' recommended to summon the wither without preparation. For more information on the wither, what to expect, what to prepare, and how to fight it, see the pages "[[Wither]]" and "[[Tutorials/Defeating the wither]]". + +== The Beginning. == +{{AchievementSprite|the-beginning|scale=0.5}} {{NewAchievementSprite|the-beginning}} + +'''Kill the [[Wither]]''' + +Visit [[Tutorials/Defeating the wither|this]] tutorial for an extensive description on killing the wither. + +== The Beaconator == +{{AchievementSprite|the-beaconator|scale=0.5}} {{NewAchievementSprite|the-beaconator}} + +'''Create and fully power a Beacon''' + +Craft a beacon with the crafting recipe below. You must have killed the [[wither]] before to get a [[Nether Star|nether star]]. +{{Crafting +|A1 = Glass +|B1 = Glass +|C1 = Glass +|A2 = Glass +|B2 = Nether Star +|C2 = Glass +|A3 = Obsidian +|B3 = Obsidian +|C3 = Obsidian +|Output = Beacon +}} +To get the achievement, the beacon must be powered by a full-size level 4 piramid. This needs 164 blocks of [[Block of Iron|iron]], [[Block of Gold|gold]], [[Block of Emerald|emerald]], [[Block of Diamond|diamond]] or [[Block of Netherite|netherite]]. Iron can easily be [[Tutorials/Iron Golem farming|farmed]], so iron is the fastest way to get this achievement. Place the blocks of iron on the ground in a 9×9 square. Place another layer on top of that in a 7×7 square, and another on top of that in a 5×5 square. Finally, your top layer should be 3×3, and you can place a beacon on top of this. Once the beacon shoots its beam to the sky, you will get the achievement. + +== Repopulation == +{{AchievementSprite|repopulation|scale=0.5}} {{NewAchievementSprite|repopulation}} + +'''Breed two cows with wheat''' + +Use wheat on 2 [[Cow|cows]] or 2 [[Mooshroom|mooshrooms]] to make them breed. + +== Diamonds to you! == +{{AchievementSprite|diamonds-to-you|scale=0.5}} {{NewAchievementSprite|diamonds-to-you}} + +'''Throw diamonds at another player''' + +To get this achievement, you have to be in a [[multiplayer]] world. Find another player and throw a [[diamond]]. Once the player has picked up the diamond, you will get the achievement. + +== Overpowered == +{{AchievementSprite|overpowered|scale=0.5}} {{NewAchievementSprite|overpowered}} + +'''Eat an [[Enchanted apple|Enchanted Apple]]''' + +The enchanted golden apple is one of the rarest items in the game. You can find them in [[Desert pyramid|desert pyramids]], [[Monster room|monster rooms]], [[Mineshaft|mineshafts]], [[Bastion remnant|bastion remnants]], [[Ruined portal|ruined portals]], or [[Woodland mansion|woodland mansions]], but they have the highest chance of spawning in an [[Ancient City|ancient city]]. Eat it to get the achievement. + +== MOAR Tools == +{{AchievementSprite|moar-tools|scale=0.5}} {{NewAchievementSprite|moar-tools}} + +'''Construct one type of each tool''' + +This achievement is fairly simple. Collect 4 logs and then turn them all into planks. Use 4 of the planks to craft 8 sticks. Lastly, use the remaining planks and sticks to craft a wooden pickaxe, axe, shovel, and hoe. You should have 3 planks left over. + +Crafting wooden axe and shovel: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = +|B2 = Stick +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Wooden Pickaxe +}} +Insert paragraph +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = +|A2 = +|B2 = Stick +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Wooden Hoe +}} +Insert paragraph +{{Crafting +|A1 = +|B1 = Any Planks +|C1 = +|A2 = +|B2 = Stick +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Wooden Shovel +}} +Insert paragraph +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = +|A2 = Any Planks +|B2 = Stick +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Wooden Axe +}} +Note: You can also use other materials such as stone, gold, iron, or diamonds to get the achievement. + +== Dispense With This == +{{AchievementSprite|dispense-with-this|scale=0.5}} {{NewAchievementSprite|dispense-with-this}} + +'''Construct a Dispenser''' + +To craft a [[dispenser]], you will need 8 [[cobblestone]], 1 [[Redstone Dust|redstone dust]] and 1 [[bow]]. These ingredients can be found easily: + +* Mine 7 pieces of stone to collect cobblestone. +* Find a [[skeleton]] at night or in a cave, and kill it to get a bow. Not every skeleton drops a bow, so you may need to kill multiple of them. +* Mine [[Redstone Ore|redstone ore]] in deeper caves (redstone ore generates only below y=16), or kill a [[witch]]. + +Use the bow, cobblestone, and redstone to craft a dispenser, like so: +{{Crafting +|A1 = Cobblestone +|B1 = Cobblestone +|C1 = Cobblestone +|A2 = Cobblestone +|B2 = Bow +|C2 = Cobblestone +|A3 = Cobblestone +|B3 = Redstone Dust +|C3 = Cobblestone +|Output = Dispenser +}} +== Leader of the Pack == +{{AchievementSprite|leader-of-the-pack|scale=0.5}} {{NewAchievementSprite|leader-of-the-pack}} + +'''Befriend five wolves''' + +[[Wolf|Wolves]] spawn in these [[Biome|biomes]]: + +* {{BiomeLink|Forest}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Old growth pine taiga}} +* {{BiomeLink|Old Growth Spruce Taiga}} +* {{BiomeLink|Snowy taiga}} +* {{BiomeLink|Sparse Jungle}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Savanna Plateau}} +* {{BiomeLink|Wooded Badlands}} + +In the savanna plateau and wooded badlands, wolves spawn in packs of 4-8, so these biomes are the fastest to get the achievement. Make sure you have enough [[Bone|bones]] with you (30 must be enough), in case the wolves take more before they are tamed. Tame five wolves with the bones and you get the achievement. + +== Pork Chop == +{{AchievementSprite|pork-chop|scale=0.5}} {{NewAchievementSprite|pork-chop}} + +'''Cook and eat a pork chop''' + +You are going to need some [[Raw Porkchop|raw porkchop]] to earn this achievement, so kill a [[pig]] or a [[hoglin]] until you get at least a porkchop. You also need a furnace (or a [[smoker]] or a [[campfire]]). Mine 8 cobblestone and craft a furnace (and you can use the furnace and 4 stripped logs for a smoker, or instead 3 logs, 3 sticks and one [[charcoal]] to make a campfire) on your crafting table. Use some fuel to power the furnace (or smoker, if you use a campfire just right click the campfire with the pork) and put the pork in the top slot. +{{smelting|Raw Porkchop|Cooked Porkchop}} +A faster way to get cooked porkchop is by killing a pig with a [[Fire Aspect|fire aspect]] [[sword]], a [[flame]] [[bow]] or by burning it with a [[Flint and Steel|flint and steel]]. + +After eating the cooked porkchop, the achievement is awarded to you! + +== Passing the Time == +{{AchievementSprite|passing-the-time|scale=0.5}} {{NewAchievementSprite|passing-the-time}} + +'''Play for 100 days''' + +Play for 100 ''Minecraft'' days, which is equal to 33 hours and 20 minutes in real time. This can be achieved by being afk for 33 hours in an [[Tutorials/Endless circling pool|afk pool]], but it is not very hard to just play a world for this time. Half of the time can be skipped by sleeping in a [[bed]]. You can turn on the switch 'Show days played' in the world settings to see how many days you have played so far. + +== The Haggler == +{{AchievementSprite|the-haggler|scale=0.5}} {{NewAchievementSprite|the-haggler}} + +'''Acquire or spend 30 [[Emerald|emeralds]] by trading with villagers or with wandering trader''' + +Find a [[village]], if you see a farm and farmer [[villager]], see what their trades are, you can sell [[wheat]], [[potato]], [[carrot]], or [[beetroot]] depending on what the farmer offers. You may need an extra farm if you cannot find these crops already growing in the village. You can easily get a ton of emeralds using this method, up to 12 per day for each farmer villager. Expanding the farm will speed this up. You can also trade with a butcher villager for 7 [[Raw Porkchop|raw porkchops]] for an emerald. + +== Pot Planter == +{{AchievementSprite|pot-planter|scale=0.5}} {{NewAchievementSprite|pot-planter}} + +'''Craft and place a Flower Pot''' + +This achievement has several steps: + +* Mine a [[Clay|clay block]]. Clay blocks generate under water of rivers and lakes. +* Smelt 3 [[Clay Ball|clay balls]] into 3 [[Brick|bricks]] in furnace. +{{smelting|Clay Ball|Brick}} +Insert paragraph + +* Use the 3 bricks to craft a flower pot: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Brick +|B2 = +|C2 = Brick +|A3 = +|B3 = Brick +|C3 = +|Output = Flower Pot +}} +Place it on a beautiful spot to get the achievement. + +== It's a Sign! == +{{AchievementSprite|its-a-sign|scale=0.5}} {{NewAchievementSprite|its-a-sign}} + +'''Craft and place an Oak Sign''' + +You need a [[stick]] and 6 [[Planks|oak planks]], easily obtainable by collecting 2 [[Log|logs]]. Then craft a [[sign]] and place it. +{{Crafting +|A1 = Oak Planks +|B1 = Oak Planks +|C1 = Oak Planks +|A2 = Oak Planks +|B2 = Oak Planks +|C2 = Oak Planks +|A3 = +|B3 = Stick +|C3 = +|Output = Oak Sign, 3 +}} + +== Iron Belly == +{{AchievementSprite|iron-belly|scale=0.5}} {{NewAchievementSprite|iron-belly}} + +'''Stop starvation using Rotten Flesh''' + +You need to deplete your hunger bar to zero (empty), then eat [[Rotten Flesh|rotten flesh]]. Hunger bar can easily be depleted by sprinting while jumping at only 2 blocks high while having the [[Hunger (effect)|hunger]] effect. Rotten flesh can be found in chests in some [[Generated structure|generated structures]], by killing [[Zombie|zombies]] and their variants, or by [[fishing]]. If you have a tamed cat which you leave standing while you sleep, the cat can also bring you a gift of rotten flesh. It is recommended to eat better food afterward (like [[steak]]), to regenerate and refill the hunger bar. + +== Have a Shearful Day == +{{AchievementSprite|have-a-shearful-day|scale=0.5}} {{NewAchievementSprite|have-a-shearful-day}} + +'''Use Shears to obtain wool from a sheep''' + +Craft a [[shears]] with 2 [[Iron Ingot|iron ingots]]: +{{Crafting +|A1 = +|B1 = +|C1 = Iron Ingot +|A2 = +|B2 = Iron Ingot +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Shears +}} +{{Control|Use}} the shears on a [[sheep]] (found in most middle biomes like [[plains]]) to get the achievement. + +== Rainbow Collection == +{{AchievementSprite|rainbow-collection|scale=0.5}} {{NewAchievementSprite|rainbow-collection}} + +'''Gather all 16 colors of wool''' + +An easy way to do this is by getting 16 white [[wool]] by shearing white sheep. Collect 15 [[dye]] to craft the different colors of wool. This is an easy way to get all dyes: + +* [[Azure Bluet|Azure bluets]] can be used to craft light gray dye. +* Kill a [[squid]] an craft black dye with the [[Ink Sac|ink sac]]. +* Craft [[Bone Meal|bone meal]] with a [[bone]] (obtainable by killing [[Skeleton|skeletons]]) and craft that into white dye. Combine it with black dye to get gray dye. +* Collect [[Cocoa Beans|cocoa beans]] from a [[jungle]] biome and craft it into brown dye. +* Find a [[poppy]] and craft it into red dye. +* Find a [[dandelion]] and craft it into yellow dye. +* Use yellow dye and red dye to craft orange dye. +* Collect a [[cactus]] from a [[desert]] biome and smelt it into green dye: +{{smelting|Cactus|Green Dye}} + +* Use a green dye and a white dye to craft lime green dye. +* Find a cornflower to craft blue dye. +* Use a blue dye and a white dye to craft light blue dye. +* Use a blue dye and a green dye to craft cyan dye. +* Use a blue dye and a red dye to craft purple dye. +* Find an [[allium]] to craft magenta dye. +* Use a red dye and a white dye to craft pink dye. + +Combine each dye with a white wool to get all the different wool. You can also dye sheep to make it easily renewable. + +Other ways to get colored wool is by buying colored wool from shepherd villager or finding in [[woodland mansion]]. + +You could get white, brown, black, gray, light gray, and pink wool from natural sheep without dying the wool, but it could be hard to find these sheep. + +== Stayin' Frosty == +{{AchievementSprite|stayin-frosty|scale=0.5}} {{NewAchievementSprite|stayin-frosty}} + +'''Swim in lava while having the [[Fire Resistance]] effect''' + +First, you need to get the [[Fire Resistance]] effect from a [[potion of Fire Resistance]].You can [[Brewing|brew]] this potion or get it from [[bartering]] with [[Piglin|piglins]]. If you have enough [[Gold Ingot|gold]], the latter option is the easiest. Find a piglin in the Nether, throw some gold at it and it has a chance to throw a potion or splash potion of Fire Resistance back. + +To brew the potion, you need a [[Brewing Stand|brewing stand]] fueled with [[Blaze Powder|blaze powder]], a [[water bottle]], [[Nether Wart|nether wart]], and [[Magma Cream|magma cream]]. If you can't find a [[Magma Cube|magma cube]] for magma cream, craft one from [[slime ball]] and blaze powder: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = Slimeball +|C2 = Blaze Powder +|A3 = +|B3 = +|C3 = +|Output = Magma Cream +}} +Then brew it: +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Water Bottle]] + [[Nether Wart]] +|{{Brewing Stand|Input=Nether Wart|Output2=Water Bottle}} +|} +Add magma cream to awkward potion: +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Awkward Potion]] + [[Magma Cream]] +|{{Brewing Stand|Input=Magma Cream|Output2=Awkward Potion}} +|} +Another way to gain Fire Resistance is by buying an [[arrow of Fire Resistance]] from a master-level fletcher [[villager]]. Hit yourself by shooting it with a [[bow]] aiming into the sky. You can also eat an [[Enchanted Golden Apple|enchanted golden apple]] or use a [[Totem of Undying|totem of undying]] to get the Fire Resistance effect. After getting the effect, jump into lava (very easy to find in the [[The Nether|Nether]]). Alternatively, jump into lava while holding a totem of undying. + +== Chestful of Cobblestone == +{{AchievementSprite|chestful-of-cobblestone|scale=0.5}} {{NewAchievementSprite|chestful-of-cobblestone}} + +'''Mine 1,728 [[cobblestone]] and place it in a chest''' + +Mine 1728 cobblestone or 27 stacks of cobblestone. Cobblestone can be obtained anywhere as terrain foundation is filled with stone. If you don't want to dig underground you can cut hills or mountains, or just create a [[Tutorials/Cobblestone farming|cobblestone generator]]. Use a diamond, iron or netherite [[pickaxe]] enchanted with [[Efficiency|Effiency]] to do this fast without risking to break too much pickaxes. Put all the cobblestone in a [[chest]] to get the achievement. + +== Renewable Energy == +{{AchievementSprite|renewable-energy|scale=0.5}} {{NewAchievementSprite|renewable-energy}} + +'''Smelt wood trunks using charcoal to make charcoal''' + +First, you need a furnace and 2 logs. Use this smelting recipe to make [[charcoal]] (any fuel can be used), and make another charcoal with that charcoal. +{{smelting|Any Log; Any Wood; Any Stripped Log; Any Stripped Wood|Charcoal|fuel=Charcoal}} +== Body Guard == +{{AchievementSprite|body-guard|scale=0.5}} {{NewAchievementSprite|body-guard}} + +'''Create an [[Iron golem|Iron Golem]]''' + +You need 36 [[Iron Ingot|iron ingots]] and a [[Carved Pumpkin|carved pumpkin]] or a [[Jack o'Lantern|jack o'lantern]]. Iron ingots can easily be [[Tutorials/Iron Golem farming|farmed]]. [[Pumpkin|Pumpkins]] can be found anywhere in multiple biomes, and in some [[Village|villages]]. Use a shears to turn it into a carved pumpkin. Craft 4 [[Block of Iron|iron blocks]] like so: +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Iron Ingot +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Block of Iron +}} +Then place it like this. Make sure the blocks below the 'arms' are [[air]] and the carved pumpkin is placed at last. +{{BlockGrid|apa|iii|aia|scale=2|p=Carved Pumpkin|i=Block of Iron|a=Air}} + +== Iron Man == +{{AchievementSprite|iron-man|scale=0.5}} {{NewAchievementSprite|iron-man}} + +'''Wear a full set of Iron Armor''' + +You need 24 [[Iron Ingot|iron ingots]] to craft full set of iron armor: +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|C2 = Iron Ingot +|Output = Iron Helmet +|head = 1 +}} +{{Crafting +|A1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Iron Ingot +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Iron Chestplate +}} +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|C2 = Iron Ingot +|A3 = Iron Ingot +|C3 = Iron Ingot +|Output = Iron Leggings +}} +{{Crafting +|A1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|C2 = Iron Ingot +|Output = Iron Boots +|foot = 1 +}} + +Iron armor can also be obtained from chests in [[Village|villages]] (armorer's house and blacksmiths), [[ancient cities]], [[trial chambers]], [[Stronghold|strongholds]] and [[end cities]], and it can also spawn on [[Armor stand|armor stands]] in taiga village outdoor armory. It can also be bought from armorer [[Villager|villagers]], or dropped by [[Vindicator|vindicators]] or [[Pillager|pillagers]] spawned in [[Raid|raids]]. Iron boots can also be obtained by [[bartering]]. + +== Zombie Doctor == +{{AchievementSprite|zombie-doctor|scale=0.5}} {{NewAchievementSprite|zombie-doctor}} + +'''Cure a [[zombie villager]]''' + +You need to find a [[zombie villager]], put it under the [[Weakness]] effect and give it a [[golden apple]] (by facing the zombie and pressing the {{control|use}} key with a golden apple in your hand). This process is called [[curing]]. There are a few methods to do this. + +The easiest one is to find an [[igloo]] with a basement. This place is designed specifically for the Zombie Doctor advancement. Igloo basements generate with all the key ingredients: a zombie villager in a cage, a [[splash potion of Weakness]] inside of the [[brewing stand]], and a golden apple inside of the chest. Simply break one of the [[iron bars]] holding the zombie villager, splash it with the potion, and give it the golden apple. After a maximum of five minutes, zombie villager will be cured and you will be granted the advancement. + +Alternatively, if you can't find any igloos with basements, you can get a brewing stand and brew the potion of Weakness yourself. You can either craft the stand or find it. +{{Crafting +|B1 = Blaze Rod +|A2 = Any stone-tier block +|B2 = Any stone-tier block +|C2 = Any stone-tier block +|Output = Brewing Stand +}} +To obtain a blaze rod, you need to kill a [[blaze]]. Blaze rods are not only used to craft the brewing stand, but also as a fuel for it (just craft the blaze rod into [[blaze powder]]), so even if you find a stand, you still need blaze rods to fuel it up. + +Besides igloos, brewing stands also generate as a block in [[Village|villages]] (church) and [[End ship|end ships]]. + +Next, to brew a splash potion of Weakness, you need a [[fermented spider eye]]: +{{Crafting|Brown Mushroom|Sugar|Spider Eye +|Output = Fermented Spider Eye +|type = Brewing +}} +Next, you need a [[water bottle]]. {{control|Use}} a [[glass bottle]] in the main hand or in the off hand on a water source block. +{{Crafting +|A1 = Glass +|C1 = Glass +|B2 = Glass +|Output = Glass Bottle,3 +}} +Water bottles can be also obtained through [[fishing]] or [[bartering]]. + +The following steps are performed in the brewing stand. For more information about brewing, see the pages "[[Potion]]" and "[[Brewing]]". + +First, brew a normal potion of Weakness: +{| class="wikitable" +![[Potion]] +![[Potion]] brewing recipe +|- +!{{Slot|Potion of Weakness[&cWeakness (1:30)]|link=Potion#Potion of Weakness}} + +Potion of Weakness + +({{EffectSprite|weakness}} 1:30) +|{{Brewing Stand|Input=Fermented Spider Eye|Output2=Water Bottle}} +|- +| +|} +To turn a potion of Weakness into a splash potion of Weakness, you need a piece of [[gunpowder]], which drops from killing [[Creeper|creepers]], [[Ghast|ghasts]], or witches. Gunpowder also generates in [[Dungeon|dungeons]], [[Desert temple|desert temples]], [[Shipwreck|shipwrecks]] and woodland mansions. +{| class="wikitable" +![[Potion]] +![[Potion]] brewing recipe +|- +!{{Slot|Splash Potion of Weakness[&cWeakness (1:30)]|link=Splash Potion#Splash Potion of Weakness}} + +Splash potion of Weakness + +({{EffectSprite|weakness}} 1:30) +|{{Brewing Stand|Input=Gunpowder|Output2=Potion of Weakness}} +|- +| +|} +Witches also can throw splash potions of Weakness, if for some reason you can't go to the Nether. Splash and lingering potions of Weakness also generate in dispensers of [[trial chambers]]. You can also shoot the zombie villager with an [[arrow of Weakness]], but that's not recommended for multiple reasons: such arrows will hurt (and potentially kill) the zombie, and their effect lasts much shorter (1/8 of the time) than from the potion. + +Next, get a golden apple. It can be crafted like so: +{{Crafting +|A1 = Gold Ingot +|B1 = Gold Ingot +|C1 = Gold Ingot +|A2 = Gold Ingot +|B2 = Apple +|C2 = Gold Ingot +|A3 = Gold Ingot +|B3 = Gold Ingot +|C3 = Gold Ingot +|Output = Golden Apple +|type = Foodstuff +}} +Golden apples also generate in dungeons, mineshafts, bastions, desert temples, [[ancient cities]], ruined portals, [[trial chambers]], strongholds, [[ocean ruins]] and woodland mansions. + +[[Zombie villager|Zombie villagers]] spawn rarely as a variant of normal [[Zombie|zombies]]. They also have a chance to spawn after a zombie kills a villager; it depends on [[difficulty]] of the game. To make sure that the zombie villager doesn't burn from sunlight, doesn't despawn and is not killed by an [[iron golem]], it is recommended to trap the zombie villager and stay nearby during the process of curing. + +After successfully trapping the zombie villager, splash it with potion of Weakness / shoot it with arrow of Weakness / make the witch splash it with its potion, and then give the zombie a golden apple. You will be granted the achievement once villager is cured, which takes up to 5 minutes. + +== Lion Hunter == +{{AchievementSprite|lion-hunter|scale=0.5}} {{NewAchievementSprite|lion-hunter}} + +'''Gain the trust of an [[Ocelot]]''' + +Feed an ocelot with a [[raw cod]] or [[raw salmon]]. Ocelots can only spawn in a [[jungle]] biome and its variants. Once you gained their trust, ocelots no longer flee from you and you get this achievement. + +== Archer == +{{AchievementSprite|archer|scale=0.5}} {{NewAchievementSprite|archer}} + +'''Kill a [[creeper]] with arrows''' + +Craft a [[bow]] like so. String can be obtained by killing [[Spider|spiders]] or [[Cat|cats]]. +{{Crafting +|A1 = +|B1 = Stick +|C1 = String +|A2 = Stick +|B2 = +|C2 = String +|B3 = Stick +|C3 = String +|Output = Bow +}} +Craft a few [[Arrow|arrows]] like so. Break some gravel to get flint. +{{Crafting +|A1 = +|B1 = Flint +|C1 = +|B2 = Stick +|B3 = Iron Ingot +|Output = Arrow, 4 +}} +Arrows and bows are also common drops from [[Skeleton|skeletons]]. + +Find a creeper at night or in a cave. Shoot it with arrows, or melee attack it. Make sure the last hit is dealt with an arrow to get the achievement. + +== Tie Dye Outfit == +{{AchievementSprite|tie-dye-outfit|scale=0.5}} {{NewAchievementSprite|tie-dye-outfit}} + +'''Use a cauldron to dye all 4 unique pieces of leather armor''' + +You need a full set of leather [[armor]], consisting of leather cap, leather tunic, leather pants, and leather boots. This requiers 24 leather, which can be obtained by killing a lot of [[Cow|cows]] or [[Horse|horses]]. Craft the armor like so: +{{Crafting +|A1 = Leather +|B1 = Leather +|C1 = Leather +|A2 = Leather +|C2 = Leather +|Output = Leather Cap +|head = 1 +}} +{{Crafting +|A1 = Leather +|C1 = Leather +|A2 = Leather +|B2 = Leather +|C2 = Leather +|A3 = Leather +|B3 = Leather +|C3 = Leather +|Output = Leather Tunic +}} +{{Crafting +|A1 = Leather +|B1 = Leather +|C1 = Leather +|A2 = Leather +|C2 = Leather +|A3 = Leather +|C3 = Leather +|Output = Leather Pants +}} +{{Crafting +|A1 = Leather +|C1 = Leather +|A2 = Leather +|C2 = Leather +|Output = Leather Boots +|foot = 1 +}} +Leather armor can also be found in several loot chests, and dyed armor can be bought from leatherworker [[Villager|villagers]]. + +Then it requires a cauldron, water, and dyes. + +To craft a cauldron, you need 7 iron ingots: +{{Crafting +|A1 = Iron Ingot +|B1 = +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Cauldron +}} +You can fill cauldron using a [[Water Bucket|water bucket]], [[rain]], or a [[Glass Bottle|glass bottle]]. For dye, you can easily obtain it from [[Flower|flowers]]. Then dye the water by adding it to the cauldron. Lastly, press use at cauldron filled with dyed water while holding leather armor to dye it. + +== Trampoline == +{{AchievementSprite|trampoline|scale=0.5}} {{NewAchievementSprite|trampoline}} + +'''Bounce 30 blocks upward off a [[slime block]]''' + +First, craft a slime block using 9 [[Slimeball|slimeballs]], which can be obtained by killing [[Slime|slimes]] or from trading with a [[Wandering Trader|wandering trader]] or from a sneezing [[panda]]. +{{Crafting +|A1 = Slimeball +|B1 = Slimeball +|C1 = Slimeball +|A2 = Slimeball +|B2 = Slimeball +|C2 = Slimeball +|A3 = Slimeball +|B3 = Slimeball +|C3 = Slimeball +|Output = Slime Block +}} +A simple way to achieve this achievement is to place 9 slime blocks in 3×3 block wide (5×5 is safer), then pillar up around 150 blocks with building blocks such as dirt, cobblestone, planks, etc. Jump off the pillar and make sure to fall on the slime blocks. When you bounce at least 30 blocks upward, you will get the achievement. + +== Camouflage == +{{AchievementSprite|camouflage|scale=0.5}} {{NewAchievementSprite|camouflage}} + +'''Kill a mob while wearing the same type of [[mob head]]''' + +This achievement requires a [[Head|mob head]] to obtain. There are two ways to obtain a mob head: + +[[Wither Skeleton|Wither skeletons]] have a 2,5% chance to drop a [[Wither Skeleton Skull|wither skeleton skull]] (this can be increased to up to 8,5% when killed by a [[Looting]] III [[sword]]). Go to the [[The Nether|Nether]] and find a [[Nether Fortress|nether fortress]]. Make with the [[Nether Bricks|nether bricks]] you find there a big platform to increase the spawning of wither skeletons. Kill them with a Looting III sword until you get a wither skeleton skull. + +Other mob heads can be obtained by blowing up mobs with a [[charged creeper]]. Mobs that drop their head are: [[zombie]], [[skeleton]], [[creeper]], wither skeleton and [[piglin]]. Zombies are the easiest since they are relatively weak, don't have ranged attack and are easy to find at night. + +Trap a zombie and a creeper in a [[boat]], and make sure they don't take any damage. Kill all other mobs around them and make sure there are no [[Iron Golem|iron golems]] nearby. Protect them from sunlight by building a roof of dirt or planks above them. Wait before a [[thunderstorm]] starts. When the weather has changed to thunder, remove the roof and hit the creeper with a [[Channeling]] [[trident]]. Tridents are rare drops from [[drowned]], and Channeling can be added to it using an [[Enchanting Table|enchanting table]]. When the creeper transformed into a charged creeper, walk close to the creeper until it starts exploding. As soon as the creeper hisses, run away from the creeper, but don't let it stop exploding. Be aware, the charged creeper does extremely much damage, so a [[Totem of Undying|totem of undying]] may be helpful. After the explosion, collect the zombie head and get out of the thunderstorm. + +Once you got a mob head, wear it and kill the same mob as the head. Once you killed the mob, you will get the achievement. + +== Map Room == +{{AchievementSprite|map-room|scale=0.5}} {{NewAchievementSprite|map-room}} + +'''Place 9 fully explored, adjacent [[map]] items into 9 [[Item frame|item frames]] in a 3 by 3 square''' + +First, you need to place 9 item frames in 3×3 square. The item frames have to be supported by blocks, such as planks or dirt. Item frames can be crafted using 8 sticks and a leather: +{{Crafting +|A1 = Stick +|B1 = Stick +|C1 = Stick +|A2 = Stick +|B2 = Leather +|C2 = Stick +|A3 = Stick +|B3 = Stick +|C3 = Stick +|Output = Item Frame +}} +Then for maps, the map actually doesn't need to be a [[locator map]], so [[compass]] are not required, and the cheapest way to create an empty map without wasting so many paper is by using a [[cartography table]], which can be crafted using 2 paper and 4 planks. Paper can be crafted with 3 sugar cane. +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Sugar Cane +|B2 = Sugar Cane +|C2 = Sugar Cane +|A3 = +|B3 = +|C3 = +|Output = Paper +}} +{{Crafting +|A1 = Paper +|B1 = Paper +|C1 = +|A2 = Any Planks +|B2 = Any Planks +|C2 = +|A3 = Any Planks +|B3 = Any Planks +|C3 = +|Output = Cartography Table +}} +Then use the cartography table to create 9 empty maps. +[[File:Cartography table empty map crafting.png|thumb|none]] + +Just place a paper in one of the input slots and you will get an empty map in the output slot. So you only need 11 paper (2 to craft a cartography table, and 9 for 9 empty maps). After you create 9 empty maps, you can create a map by pressing {{control|use}}, and since scale level is 0 it is easy to explore. Use the 8 other maps in the terrain around the center map. Once all 9 maps are completely explored, place it in each item frame you arranged. +== Freight Station == +{{AchievementSprite|freight-station|scale=0.5}} {{NewAchievementSprite|freight-station}} + +'''Use a Hopper to move an item from a Chest minecart to a Chest.''' + +You need to craft a [[chest]], a [[hopper]], a [[rail]], and a [[Minecart with Chest|minecart with chest]]. + +First, craft 3 chests: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Any Planks +|B2 = +|C2 = Any Planks +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Chest +}} +Chest can also be found in most [[Generated structure|generated structures]]. + +Then, craft a hopper, a rail, and a minecart with chest using a [[minecart]]: +{{Crafting +|A1 = Iron Ingot +|B1 = +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Chest +|C2 = Iron Ingot +|A3 = +|B3 = Iron Ingot +|C3 = +|Output = Hopper +}} +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Chest +|B2 = Minecart +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Minecart with Chest +}} +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Iron Ingot +|B2 = +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Minecart +}} +{{Crafting +|A1 = Iron Ingot +|B1 = +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Stick +|C2 = Iron Ingot +|A3 = Iron Ingot +|B3 = +|C3 = Iron Ingot +|Output = Rail, 16 +}} +Minecart with chests and rails can also be found in [[Mineshaft|mineshafts]]. + +Finally, place a chest, a hopper, a rail, and a minecart with chest on top of each other, and put a random item in the minecart with chest. + +== Smelt Everything! == +{{AchievementSprite|smelt-everything|scale=0.5}} {{NewAchievementSprite|smelt-everything}} + +'''Connect 3 Chests to a single Furnace using 3 Hoppers.''' + +Place 3 [[Chest|chests]], 3 [[Hopper|hoppers]] and a [[furnace]] like this: +{{Schematic|ch-$|ch-$|ch-$|-|ho-$e|ho-$d|ho-$w|-||Fu-$s||-|-|-|-}} +== Taste of Your Own Medicine == +{{AchievementSprite|taste-of-your-own-medicine|scale=0.5}} {{NewAchievementSprite|taste-of-your-own-medicine}} + +'''Poison a [[witch]] with a splash potion''' + +Throw a [[Splash Potion|splash potion]] of [[Poison]] at a witch. First, brew a potion of Poison: +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Awkward Potion]] + [[Spider Eye]] +|{{Brewing Stand|Input=Spider Eye|Output2=Awkward Potion}} +|} +Then add [[gunpowder]] to turn it into a splash potion: +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Potion of Poison]] + [[Gunpowder]] +|{{Brewing Stand|Input=Gunpowder|Output2=Potion of Poison}} +|} +Next, find a witch. Witches spawn at night, in caves, in [[Swamp Hut|swamp huts]] and during [[Raid|raids]]. Throw the splash potion at it and you will get the achievement. + +== Inception == +{{AchievementSprite|inception|scale=0.5}} {{NewAchievementSprite|inception}} + +'''Push a [[piston]] with a piston, then pull the original piston with that piston''' + +This achievement requires a design similar to a [[Tutorials/Flying machines|flying machine]]. The easiest way to obtain it is using a piston, a [[Sticky Piston|sticky piston]], and a [[button]]. Craft them like so: +{{Crafting|Matching Planks +|Output = Matching Wooden Button +|ignoreusage = 1 +}} +Craft 2 pistons: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Cobblestone +|B2 = Iron Ingot +|C2 = Cobblestone +|A3 = Cobblestone +|B3 = Redstone Dust +|C3 = Cobblestone +|Output = Piston +}} +Add a [[slimeball]] to the piston to craft a sticky piston: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = Slimeball +|C2 = +|A3 = +|B3 = Piston +|C3 = +|Output = Sticky Piston +}} +Place the piston and the sticky piston next to each other on the ground. Make sure their heads are facing toward each other. Then, place a button on the piston and press it, to push the sticky piston. Finally, remove the button and place it on the sticky piston, then press it. The sticky piston will now extend and retract, so the piston gets pulled and you get the achievement. + +== Saddle Up == +{{AchievementSprite|saddle-up|scale=0.5}} {{NewAchievementSprite|saddle-up}} + +'''Tame a [[horse]]''' + +Horses spawn in [[Savanna|savannas]] and [[plains]]. You can ride adult horses by right-clicking it with an empty hand. It will knock you off a few times, but after trying enough times, it no longer bucks the player and it is tamed. + +== Artificial Selection == +{{AchievementSprite|artificial-selection|scale=0.5}} {{NewAchievementSprite|artificial-selection}} + +'''Breed a mule from a horse and a donkey''' + +Horses and [[Donkey|donkeys]] spawn in savannas and plains. You can breed a horse and a donkey using [[Golden apple|golden apples]] or [[Golden carrot|golden carrots]], but golden carrots are recommended, since it is cheaper. +{{Crafting +|A1 = Gold Nugget +|B1 = Gold Nugget +|C1 = Gold Nugget +|A2 = Gold Nugget +|B2 = Carrot +|C2 = Gold Nugget +|A3 = Gold Nugget +|B3 = Gold Nugget +|C3 = Gold Nugget +|Output = Golden Carrot +}} +You can also buy 3 golden carrots from a master-level farmer [[villager]] for 3 [[Emerald|emeralds]]. + +== Free Diver == +{{AchievementSprite|free-diver|scale=0.5}} {{NewAchievementSprite|free-diver}} + +'''Stay underwater for 2 minutes''' + +To stay underwater for 2 minutes, you will need a potion of [[Water Breathing]] or a [[Bubble Column|bubble column]] to prevent drowning. + +Drink a potion of Water Breathing, then jump into water. Or use whirlpool bubble columns from a magma blocks to breath underwater for 2 minutes. Magma blocks can be usually found in underwater trenches, underwater cavern at lava layer, and at [[underwater ruins]]. + +Potions of Water Breathing can be found in [[Buried Treasure|buried treasures]], or it can be brewed with a [[Pufferfish (item)|pufferfish]]. Pufferfish spawn in warm [[Ocean|oceans]] or can be [[Fishing|fished]] in any non-[[jungle]] biome. +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Awkward Potion]] + [[Pufferfish (item)|Pufferfish]] +|{{Brewing Stand|Input=Pufferfish|Output2=Awkward Potion}} +|} +Jump into a river, ocean or lake and make sure your head is underwater. Drink the potion and stay underwater for 2 minutes. Kill any [[drowned]] that try to attack you, or swim away. + +You can also use a bubble column to provide yourself air to stay underwater for 2 minutes. Bubble columns appear above [[Magma Block|magma blocks]] or [[Soul Sand|soul sand]]. Magma blocks generate near [[Ocean Ruins|ocean ruins]] or in underwater ravines or caves. Soul sand can be found in the [[Soul Sand Valley|soul sand valley]] in the [[The Nether|Nether]]. + +When using magma blocks, try to stay in the bubble column as long as possible. The bubble column will pull you fast downward, so you must swim away before hitting the magma cube, or else you would take damage. Swim upward and get in the bubble column to refill your [[oxygen bar]]. Repeat this for 2 minutes. + +Soul sand blocks are a bit easier, since you don't take any damage. Place a soul sand under water, but make sure the bubble column does not reach the air, by placing a block above the column or doing it in a cave. Swim in the bubble column and it will push you upward until you reach the ceiling. Stay there for 2 minutes to get the achievement. + +== Rabbit Season == +{{AchievementSprite|rabbit-season|scale=0.5}} {{NewAchievementSprite|rabbit-season}} + +'''Cook and eat Rabbit Meat.''' + +You will need some raw rabbit to earn this achievement, so kill [[Rabbit|rabbits]] until you get at least one [[Raw Rabbit|raw rabbit]]. Rabbits spawn in most snowy [[Biome|biomes]], plateau biomes ([[meadow]], [[Cherry Grove|cherry grove]], [[grove]] and [[Snowy Slopes|snowy slopes]]) and in the [[desert]]. They are most common in the desert. Cook the raw rabbit in a furnace, smoker, or campfire. When cooking with a campfire, you do not require fuel. +{{smelting|Raw Rabbit|Cooked Rabbit}} +After eating the cooked rabbit, the achievement is awarded to you! + +== The Deep End == +{{AchievementSprite|the-deep-end|scale=0.5}} {{NewAchievementSprite|the-deep-end}} + +'''Defeat an [[Elder guardian|Elder Guardian]]''' + +3 elder guardians always spawn in each [[Monument|ocean monument]], which generate only in [[deep ocean]] biomes. Ocean monuments can be found by just searching the deep ocean, or by buying an ocean explorer map from a journeyman cartographer [[villager]]. It is recommended to wear diamond or netherite [[boots]] with [[Depth Strider]] III and having some potions of Water Breathing. Enter the ocean monument and find a way through the maze. You can not mine through walls because the elder guardians give you [[Mining Fatigue]]. Kill any [[Guardian|guardians]] on your way and when you found an elder guardian, kill it with a [[trident]] enchanted with [[Impaling]] V. A potion of Strength II may also help defeat elder guardian easier. For more details on defeating an ocean monument, see [[Tutorials/Defeating an ocean monument]]. + +== Dry Spell == +{{AchievementSprite|dry-spell|scale=0.5}} {{NewAchievementSprite|dry-spell}} + +'''Dry a sponge in a furnace''' + +[[Sponge|Sponges]] can be found in the sponge rooms of an ocean monument, or as a drop from an elder guardian. Collect one and use the smelting recipe below to dry it and get the achievement. +{{smelting|Wet Sponge|Sponge}} +== Super Fuel == +{{AchievementSprite|super-fuel|scale=0.5}} {{NewAchievementSprite|super-fuel}} + +'''Power a Furnace with Lava''' + +Smelt or cook anything in a furnace, smoker, or [[blast furnace]] using a [[lava bucket]] as fuel. Lava buckets can be obtained by filling a [[bucket]] with [[lava]], which can be found in Overworld lava pools, lava-filled caves or in the [[The Nether|Nether]]. Put the lava bucket in the fuel slot and put something to smelt or cook (like raw meat or raw ore) in the other slot. + +== You Need a Mint == +{{AchievementSprite|you-need-a-mint|scale=0.5}} {{NewAchievementSprite|you-need-a-mint}} + +'''Collect [[Dragon's breath|dragons breath]] in a [[glass bottle]]''' + +To collect the [[dragon's breath]], {{control|use}} a [[glass bottle]] on the dragon's breath particles: either when it lands on the [[exit portal]] and breathes on the ground, or on particles from its [[Dragon Fireball|fireball]]. Note that breath of the dragon deals high magic damage! + +You will get the achievement as soon as there is a bottle of dragon's breath in your inventory. + +There is currently a bug that awards you the achievement on a random moment in the game. + +== Beam Me Up == +{{AchievementSprite|beam-me-up|scale=0.5}} {{NewAchievementSprite|beam-me-up}} + +'''Teleport over 100 meters from a single throw of an Ender Pearl''' + +First, you need an [[Ender Pearl|ender pearl]]. Ender pearls are drops from [[Enderman|endermen]], [[stronghold]] chest loot and they can be obtained from [[bartering]] with [[Piglin|piglins]]. Pillar up many blocks (80 must be enough) and throw the ender pearl as far as possible. You can also go to the top of a [[mountains]] biome and throw an ender pearl to other biomes, make sure to face straight and little a bit looking up, not looking down. You can also get this achievement when you teleport from top of [[obsidian pillar]] to [[end fountain]]. + +== The End... Again... == +{{AchievementSprite|the-end-again|scale=0.5}} {{NewAchievementSprite|the-end-again}} + +'''Respawn the [[Ender dragon|Enderdragon]]''' + +Respawning the [[ender dragon]] is possible by placing four [[End crystal|end crystals]] on certain blocks of [[bedrock]] that surround the [[exit portal]] in the End. You can craft end crystals like so: +{{Crafting +|A1 = Glass +|B1 = Glass +|C1 = Glass +|A2 = Glass +|B2 = Eye of Ender +|C2 = Glass +|A3 = Glass +|B3 = Ghast Tear +|C3 = Glass +|Output = End Crystal +}} +The exit portal is surrounded by three bedrock blocks on each side, with blocks connecting each of the sides, for a total of 16 blocks. Place an end crystal on these 3-block lines on each of the sides. An example configuration is shown below. +[[File:Respawn_ender_dragon.png|none|thumb|This arrangement of end crystals on the End's exit portal respawns the ender dragon.]] +Placing the crystals starts the respawning sequence: exit portal turns off and [[End crystal|end crystals]] on the [[End spike|obsidian towers]] start regenerating one by one. At the end of the sequence, the ender dragon is reborn, and as soon as this happens, you will get the achievement. + +Note that this should '''not''' be done if you haven't collected the [[dragon egg]] yet, because new dragon can destroy it and you will lose the only chance to get dragon egg. + +== Great View From Up Here == +{{AchievementSprite|great-view-from-up-here|scale=0.5}} {{NewAchievementSprite|great-view-from-up-here}} + +'''Levitate up 50 blocks from the attacks of a [[Shulker]]''' + +Levitate upwards for at least 50 blocks under the [[Levitation]] effect, which is acquired by getting hit by a [[shulker]]'s projectile. + +It is possible, although very tricky, to do this achievement using no help from pearls or chorus. You need a lot of shulker bullets constantly hitting you for about 30 seconds. Earning this achievement becomes significantly easier if you throw an [[ender pearl]] at an [[end city]] tower above you after gaining Levitation. To avoid dying from fall damage after the effect wears off, you can throw another ender pearl, glide down using [[elytra]], try to position yourself just above a tower roof, place a water bucket where you intend to land, wear [[boots]] enchanted with a high [[Feather Falling]] level, or eat a [[Chorus Fruit|chorus fruit]]. + +Another way to get the achievement is to make a 50 block tall tower. Place water at the top, and swim up once the shulker hits you. + +== Super Sonic == +{{AchievementSprite|super-sonic|scale=0.5}} {{NewAchievementSprite|super-sonic}} + +'''Use Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s''' + +First, you need to find an elytra in an [[End City|end city]]. End cities have a chance of generating end ships, which is where the elytra can be found. It is placed on an item frame guarded by a shulker. Use an ender pearl to teleport there or utilize a shulker bullet. + +Once you have the elytra, wear it in the chestplate slot. You can now glide by pressing jump while falling. + +To make your flying speed higher, you need [[Firework Rocket|firework rockets]]. It is recommended to craft using 3 [[gunpowder]], so it will boost longer. +{{Crafting +|A1 = Paper +|B1 = Gunpowder +|C1 = +|A2 = Gunpowder +|B2 = Gunpowder +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Firework Rocket, 3 +}} +Try to fly through one by one block gap at high speed with the boost of a firework rocket, such as fly through the [[end gateway]]. + +== Treasure Hunter == +{{AchievementSprite|treasure-hunter|scale=0.5}} {{NewAchievementSprite|treasure-hunter}} + +'''Acquire a map from a cartographer villager, then enter the revealed structure''' + +The easiest way to obtain this achievement is by buying an ocean explorer map from a journeyman cartographer [[villager]]. When the villager sells a trial explorer map instead of an ocean explorer map, find and upgrade another villager. As soon as you bought the map, you can see your location in one of the corners of the map. You need to move into the direction of the ocean monument on the map. The direction the [[sun]] and [[moon]] move toward is the east The east is to the left side of the map. Travel into the right direction, cross oceans and rivers with [[Boat|boats]]. When you are near the monument, the map starts to fill in and you can see your location and direction on the map. Hold the map until you reach and enter the ocean monument to get the achievement. You can also buy woodland explorer maps or trial explorer maps, but they are harder find. + +== Organizational Wizard == +{{AchievementSprite|organizational-wizard|scale=0.5}} {{NewAchievementSprite|organizational-wizard}} + +'''Name a Shulker Box with an Anvil''' + +To get a [[Shulker Box|shulker box]], you need 2 [[Shulker Shell|shulker shells]], dropped by [[Shulker|shulkers]]. Shulkers can be found in [[End City|end cities]]. Craft a shulker box like so: +{{Crafting +|A1 = +|B1 = Shulker Shell +|C1 = +|A2 = +|B2 = Chest +|C2 = +|A3 = +|B3 = Shulker Shell +|C3 = +|Output = Shulker Box +}} +To rename it, you need an [[anvil]]. An easy way to get all the iron is by using an [[Tutorials/Iron Golem farming|iron farm]]. +{{Crafting +|A1 = Block of Iron +|B1 = Block of Iron +|C1 = Block of Iron +|A2 = +|B2 = Iron Ingot +|C2 = +|A3 = Iron Ingot +|B3 = Iron Ingot +|C3 = Iron Ingot +|Output = Anvil +}} +Place and use the anvil and put the shulker box in left slot. Enter the name you want to give it in the text box above and take the shulker box from the right slot. Renaming it cost 1 [[experience]] level. + +== Cheating Death == +{{AchievementSprite|cheating-death|scale=0.5}} {{NewAchievementSprite|cheating-death}} + +'''Use the Totem of Undying to cheat death''' + +[[Totem of Undying|Totems of undying]] can be dropped by [[Evoker|evokers]]. There are 2 ways to find evokers: + +Find a [[Woodland Mansion|woodland mansion]] (this can be done easily by buying a woodland explorer map from a master-level cartographer). On the second and third floor, some evokers can spawn. + +Start a [[raid]]. This can be done by drinking an [[Ominous Bottle|ominous bottle]] while in a [[village]]. Ominous bottles are dropped by [[pillager]] captains, which can rarely spawn near you, or spawn in a [[Pillager Outpost|pillager outpost]]. Ominous bottles can also be ejected by [[Vault|vaults]] in [[Trial Chambers|trial chambers]]. When the raid has started, some evokers may spawn. Higher levels of ominous bottles increase the change of evokers spawning. + +Kill an evoker to get a totem of undying. Be aware, evokers are tough enemies. Attack them with enchanted diamond or netherite armor and an enchanted diamond or netherite sword. Kill them as fast as possible, to prevent them from spawning [[Vex|vexes]]. + +When you have the totem of undying, die while holding it in your hand or [[Dual wield|offhand]]. An easy way to die is by drowning. + +== Feeling Ill == +{{AchievementSprite|feeling-ill|scale=0.5}} {{NewAchievementSprite|feeling-ill}} + +'''Defeat an [[Evoker]]''' + +Kill an evoker, which can only spawn in [[woodland mansions]] or during [[Raid|raids]]. In woodland mansions, evokers can only spawn on the second and third floor, while during raids they start to spawn at wave 5. The easiest way to find evoker is via raids as the player doesn't need to travel far away, but requires [[Bad Omen]] before entering a village. Bad Omen can be obtained from ominous bottles, which can be dropped by [[pillager]] captains. Higher levels of Bad Omen increase the chances of evokers spawning. + +Beware of the evoker fang and [[vexes]], it is recommended to kill them very quickly using a strong melee weapon, such as a sword. Try to prevent them from spawning vexes, but if they spawned, kill them once they are nearby, after killing the evoker. + +== Let it Go! == +{{AchievementSprite|let-it-go|scale=0.5}} {{NewAchievementSprite|let-it-go}} + +'''Using the [[Frost Walker]] boots, walk on at least 1 block on frozen water on a deep ocean''' + +Frost Walker is a treasure enchantment, so you can find it from chests in some structures, [[fishing]], trading with librarian [[villager]], or by killing raiding [[illagers]] in raids. Enchant any [[boots]] with the book in an [[anvil]]. + +If you cannot find deep ocean biomes, buy an ocean explorer map from a cartographer, as [[Ocean monument|ocean monuments]] will only generate in deep ocean biomes variants. If the deep ocean is a [[deep frozen ocean]], the surface will be completely frozen, and you need to break some ice and walk on water, or go inside an [[iceberg]], since water only freezes when directly spotted to sunlight, while water in iceberg tunnels doesn't freeze. Walk on a full block to transform the water around you into frosted ice. Once you walk at least one block on it, you get the achievement. + +== So I Got That Going for Me == +{{AchievementSprite|so-i-got-that-going-for-me|scale=0.5}} {{NewAchievementSprite|so-i-got-that-going-for-me}} + +'''Lead a caravan containing at least 5 [[Llama|Llamas]]''' + +An easy way to obtain this achievement is by killing a [[wandering trader]], so you will get 2 [[lead]] with 2 tamed [[Trader Llama|trader llamas]]. Leash one and another trader llama will form a caravan. Find more llamas in [[Windswept Hills|windswept hills]] or [[savanna]] biomes. Walk with your caravan nearby other llamas until you have 5 of them. You can also breed (trader) llamas as baby llamas are also counted toward caravans. The llamas don't need to be tamed. If you cannot find a [[lead]], you can craft it using string and a slimeball: +{{Crafting +|A1 = String +|B1 = String +|C1 = +|A2 = String +|B2 = Slimeball +|C2 = +|A3 = +|B3 = +|C3 = String +|Output = Lead, 2 +}} +== Atlantis? == +{{AchievementSprite|atlantis?|scale=0.5}} {{NewAchievementSprite|atlantis?}} + +'''Find an [[Ocean Ruins|underwater ruin]]''' + +This achievement is easy to achieve. Just search in an ocean until you find some small structures underwater. Swim near them to get the achievement. + +== Sail the 7 Seas == +{{AchievementSprite|sail-the-7-seas|scale=0.5}} {{NewAchievementSprite|sail-the-7-seas}} + +'''Visit all [[ocean]] biomes.''' + +There are 9 ocean biomes required for this achievement, which are: + +* {{BiomeLink|Ocean}} +* {{BiomeLink|Cold ocean}} +* {{BiomeLink|Frozen ocean}} +* {{BiomeLink|Lukewarm ocean}} +* {{BiomeLink|Warm ocean}} +* {{BiomeLink|Deep ocean}} +* {{BiomeLink|Deep cold ocean}} +* {{BiomeLink|Deep frozen ocean}} +* {{BiomeLink|Deep lukewarm ocean}} + +You can travel using a [[boat]] or by swimming. If you prefer swimming, boots enchanted with [[Depth Strider]] may help you move faster in water. [[Dolphin|Dolphins]] can also give you swimming speed boost. [[Elytra|Elytras]] or [[Riptide]] [[Trident|tridents]] are the fastest ways to travel. Deep oceans can be found with an ocean explorer map, since [[Ocean Monument|ocean monuments]] only generate in deep oceans. When searching for the different ocean temperatures, keep this in mind: + +* Warm oceans always generate near [[Desert|deserts]] and [[badlands]]. +* Lukewarm oceans always generate near [[jungle]] and [[savanna]] biomes. +* 'Normal' oceans always generate near middle biomes like [[plains]], [[forest]], [[Birch Forest|birch forest]] and [[Dark Forest|dark forest]]. +* Cold oceans always generate near [[taiga]] biomes. +* Frozen oceans always generate near snowy biomes. + +== Castaway == +{{AchievementSprite|castaway|scale=0.5}} {{NewAchievementSprite|castaway}} + +'''Eat nothing but [[dried kelp]] for three in-game days''' + +To get this achievement, you have to eat one dried kelp first. For the next 3 in-game days, eat nothing but dried kelp. You can skip half of the time by sleeping in a [[bed]]. + +To obtain dried kelp, you need to find [[kelp]], which can be found abundantly in [[ocean]] biomes except in warm ocean, frozen ocean, and deep frozen ocean. After you get kelp, cook it in [[furnace]], [[smoker]], or [[campfire]]: +{{smelting|Kelp|Dried Kelp}} +== Ahoy! == +{{AchievementSprite|ahoy|scale=0.5}} {{NewAchievementSprite|ahoy}} + +'''Find a [[shipwreck]]''' + +This achievement is a bit harder than finding ruins as shipwrecks are rarer than ocean ruins. On rare occasions, you may find shipwrecks on land. Shipwrecks will be easily visible as they are made out of planks, which are easy to spot. Also, undamaged shipwrecks are more noticeable, especially in warm oceans, due to coral reefs making them easy to distinguish. An easy way to find a shipwreck is by feeding a dolphin [[Raw Cod|raw cod]]. The [[dolphin]] will lead you to a near shipwreck. + +== I'm a Marine Biologist == +{{AchievementSprite|i-am-a-marine-biologist|scale=0.5}} {{NewAchievementSprite|i-am-a-marine-biologist}} + +'''Collect a fish in a bucket''' + +Prepare a [[water bucket]]. You need a live [[fish]]: they are naturally found in any aquatic biome. This includes [[Ocean|oceans]], [[River|rivers]] and aquifers in [[lush caves]]. {{control|Use}} the water bucket on any type of fish; if you accidentally empty your bucket instead of catching the fish, you need to fill it again with water before next attempt. Once you have obtained the [[bucket of fish]] (a bucket of cod, bucket of salmon, bucket of pufferfish, or a bucket of tropical fish), you will be rewarded the achievement. + +== Me Gold! == +{{AchievementSprite|me-gold|scale=0.5}} {{NewAchievementSprite|me-gold}} + +'''Dig up a [[Buried Treasure|buried treasure]]''' + +First, you need to find a [[treasure map]]. This can be found in [[Shipwreck|shipwrecks]] and [[Ocean Ruins|ocean ruins]]. Treasure maps usually lead you to [[Beach|beaches]], [[Snowy beach|snowy beaches]], or [[Stony Shore|stony shores]]. If it generates in a stony shore, the buried treasure will usually generate higher than sea level. In other biomes, the treasure may also generate under water. The buried treasure is marked with an 'X' on the map. Use your pickaxe to break stone and shovel to dig sand, it is never deeper than a few blocks. Lastly, open the treasure chest. + +== Sleep with the Fishes == +{{AchievementSprite|sleep-with-the-fishes|scale=0.5}} {{NewAchievementSprite|sleep-with-the-fishes}} + +'''Spend a day underwater''' + +Brew or find 3 potions of [[Water Breathing]] (8:00). Drink a potion and stay underwater without losing oxygen. Each potion lasts for 8 minutes so you have an extra 4 minutes of water breathing more than the 20 minutes of the goal required. While you're underwater, you can explore underwater caverns, the sea floor, fight [[drowned]], find structures such shipwrecks, ocean ruins, or ocean monuments, or build underwater to spend the 20 minutes. + +[[Conduit Power]] also grants you underwater breathing indefinitely as long you are underwater near an active conduit. + +== Alternative Fuel == +{{AchievementSprite|alternative-fuel|scale=0.5}} {{NewAchievementSprite|alternative-fuel}} + +'''Power a furnace with a [[Dried Kelp Block|kelp block]]''' + +To get a dried kelp block, you need to find 9 kelp in an ocean. Dry it in a furnace, smoker or campfire and craft the dried kelp into a dried kelp block. Lastly, fuel a furnace with the dried kelp block and cook or smelt something with it. +{{smelting|Kelp|Dried Kelp}} +{{Crafting +|A1 = Dried Kelp +|B1 = Dried Kelp +|C1 = Dried Kelp +|A2 = Dried Kelp +|B2 = Dried Kelp +|C2 = Dried Kelp +|A3 = Dried Kelp +|B3 = Dried Kelp +|C3 = Dried Kelp +|Output = Dried Kelp Block +}} +== Do a Barrel Roll! == +{{AchievementSprite|do-a-barrel-roll|scale=0.5}} {{NewAchievementSprite|do-a-barrel-roll}} + +'''Use Riptide to give yourself a boost''' + +To obtain a trident, you must kill some [[drowned]]. You can find them in the ocean and rivers or you can convert [[Zombie|zombies]] into drowned by drowning them. Drowned can still drop tridents, even when they don't spawn holding a trident. + +After you have a trident, enchant it with [[Riptide]]. Riptide can be obtained from an enchanting table. When Riptide is not shown in the enchanting table GUI, enchant a book with a low enchantment and try it again until you get Riptide. It can only be launched during rain or when in water, so if it is not raining, you can swim in a small water pool. Face to the sky and throw the trident to launch yourself into the sky. Make sure to land in a water pool or wear an [[elytra]] to prevent fall damage. + +== One Pickle, Two Pickle, Sea Pickle, Four == +{{AchievementSprite|one-pickle-two-pickle-sea-pickle-four|scale=0.5}} {{NewAchievementSprite|one-pickle-two-pickle-sea-pickle-four}} + +'''Place four [[Sea pickle|Sea Pickles]] in a group''' + +Find and collect 4 sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert [[Village|villages]] and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block to obtain the achievement. + +== Echolocation == +{{AchievementSprite|echolocation|scale=0.5}} {{NewAchievementSprite|echolocation}} + +'''Feed a [[dolphin]] fish to have it lead you to treasure''' + +Feed a dolphin [[raw cod]] or [[raw salmon]], and follow it to the treasure. If the dolphin stops moving, but no structure is located, feed it again until it leads you to [[ocean ruins]] or a [[shipwreck]]. + +Dolphins can spawn in any ocean except frozen ocean and deep frozen ocean. + +== Moskstraumen == +{{AchievementSprite|moskstraumen|scale=0.5}} {{NewAchievementSprite|moskstraumen}} + +'''Activate a Conduit''' + +Use [[prismarine]], [[Prismarine Bricks|prismarine bricks]], [[Dark Prismarine|dark prismarine]], or [[Sea Lantern|sea lanterns]] to make a conduit frame. Conduits can only activate if the 3×3×3 area around it is filled with water. Prismarine, dark prismarine, sea lanterns, and prismarine bricks can be found in [[Ocean monument|ocean monuments]]. Prismarine and sea lanterns can also be found in cold [[Ocean Ruins|ocean ruins]]. You can also craft it from ingredients dropped by [[Guardian|guardians]], or found in buried treasure or ocean ruins loot chests. +{| class="wikitable" +!Ingredients +!Input » Output +|- +![[Prismarine Shard]] +|{{Crafting Table|A1=Prismarine Shard|B1=Prismarine Shard|A2=Prismarine Shard|B2=Prismarine Shard|Output=Prismarine}} +|- +![[Prismarine Shard]] +|{{Crafting Table|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard|A2=Prismarine Shard|B2=Prismarine Shard|C2=Prismarine Shard|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard|Output=Prismarine Bricks}} +|- +![[Prismarine Shard]] + [[Black Dye]] +|{{Crafting Table|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard|A2=Prismarine Shard|B2=Black Dye|C2=Prismarine Shard|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard|Output=Dark Prismarine}} +|- +![[Prismarine Shard]] + [[Ink Sac]] +|{{Crafting Table|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard|A2=Prismarine Shard|B2=Ink Sac|C2=Prismarine Shard|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard|Output=Dark Prismarine}} +|- +![[Prismarine Shard]] + [[Prismarine Crystal]] +|{{Crafting Table|A1=Prismarine Shard|B1=Prismarine Crystals|C1=Prismarine Shard|A2=Prismarine Crystals|B2=Prismarine Crystals|C2=Prismarine Crystals|A3=Prismarine Shard|B3=Prismarine Crystals|C3=Prismarine Shard|Output=Sea Lantern}} +|} +Then, you need to find 8 [[Nautilus shell|nautilus shells]], which is dropped by [[drowned]] that is holding it, bought from [[Wandering trader|wandering traders]] or as [[fishing]] treasure. Next, you need to find a [[heart of the sea]], which always spawns in a buried treasure. + +Now, craft a conduit: +{{Crafting +|A1 = Nautilus Shell +|B1 = Nautilus Shell +|C1 = Nautilus Shell +|A2 = Nautilus Shell +|B2 = Heart of the Sea +|C2 = Nautilus Shell +|A3 = Nautilus Shell +|B3 = Nautilus Shell +|C3 = Nautilus Shell +|Output = Conduit +}} +Place the conduit in the middle of the construction to activate it. For more details about the construction, see [[Tutorials/Acquiring a conduit]]. + +== Top of the World == +{{AchievementSprite|top-of-the-world|scale=0.5}} {{NewAchievementSprite|top-of-the-world}} + +'''Place scaffolding to the world limit.''' + +First, you need lots of string and at most 260 [[bamboo]]. Bamboo can be found in large quantities at [[bamboo jungle]] biomes, and some can be found in other jungle biomes. Bamboo can also be found in [[Jungle Pyramid|jungle temple]] chests and it can also be caught as [[fishing]] junk in jungle biomes. Alternatively, if you cannot find jungle biomes, you can get bamboo from [[shipwreck]] supply chests. Craft 160-260 [[scaffolding]]: +{{Crafting +|A1 = Bamboo +|B1 = String +|C1 = Bamboo +|A2 = Bamboo +|B2 = +|C2 = Bamboo +|A3 = Bamboo +|B3 = +|C3 = Bamboo +|Output = Scaffolding, 6 +}} +Place a scaffolding, preferably in higher terrain to save materials. Extend the pillar by right-clicking the first scaffolding with scaffolding, until you get the achievement. Break the first scaffolding to get everything back. + +== Where Have You Been? == +{{AchievementSprite|where-have-you-been?|scale=0.5}} {{NewAchievementSprite|where-have-you-been?}} + +'''Receive a gift from a tamed cat in the morning.''' + +First, travel to a [[village]], where you can find stray cats. Then, tame a cat using [[Raw Cod|raw cod]] or [[Raw Salmon|raw salmon]]. Wait until a stray cat approaches you. Use the fish on the cat when it is within entity interaction range (5 blocks). It may take multiple fish to tame it. Once tamed, they emit love particles. Now, sleep in a [[bed]] at night. When you sleep, the tamed cat will sleep with you and it has a chance to give you a gift in the morning. Pick up the gift and you get the achievement. When it did not give you a gift, sleep again until it gives you one. + +== Zoologist == +{{AchievementSprite|zoologist|scale=0.5}} {{NewAchievementSprite|zoologist}} + +'''Breed two [[Panda|pandas]] with bamboo.''' + +Pandas spawn in all [[jungle]] biomes, but are most common in bamboo jungles. Find 2 pandas and make sure there is at least 8 bamboo nearby, which is common in bamboo jungles, or you can plant the bamboo manually. Use 2 bamboo to breed the pandas and you will get the achievement. + +== Fruit on the Loom == +{{AchievementSprite|fruit-on-the-loom|scale=0.5}} {{NewAchievementSprite|fruit-on-the-loom}} + +'''Make a banner using an Enchanted Apple Stencil.''' + +First, you have to find an [[Enchanted Golden Apple|enchanted golden apple]]. Enchanted golden apples are rare chest loot from [[Monster Room|monster rooms]], [[Mineshaft|mineshafts]], [[Desert Pyramid|desert pyramids]], [[Ruined Portal|ruined portals]], [[Bastion Remnant|bastion remnants]], [[Woodland Mansion|woodland mansions]] and [[Trial Chambers|trial chambers]], but they are most common in [[Ancient City|ancient cities]]. + +Add paper to it in a crafting table to craft the [[thing banner pattern]]. +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Paper +|B2 = Enchanted Golden Apple +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Thing Banner Pattern +}} + +Use a [[loom]] to add it to a [[banner]]:{{Looming|{{:Banner/recipe|banner}}|Matching Dye|Thing Banner Pattern|Thing|{{:Banner/recipe|output|Thing}}|ingredients={{:Banner/recipe|ingredients}}|Blink=Banner|Olink=Banner}} + +== Plethora of Cats == +{{AchievementSprite|plethora-of-cats|scale=0.5}} {{NewAchievementSprite|plethora-of-cats}} + +'''Befriend twenty stray cats.''' + +Cats spawn for every 4 beds in a [[village]] and the cat population is capped at 10 per village, so you need to travel to at least 2 villages to get 20 cats. Villages can easily be found in the [[plains]], [[Sunflower Plains|sunflower plains]], [[taiga]], [[Snowy Taiga|snowy taiga]], [[Snowy Plains|snowy plains]], [[savanna]], and [[desert]]. Place extra beds in the village to make sure there are 40 beds in the village, or find more villages. Wait for stray cats to spawn and tame them until you have 20 of them. This achievement can easily be combined with 'Where Have You Been?'. + +== Kill the Beast! == +{{AchievementSprite|kill-the-beast|scale=0.5}} {{NewAchievementSprite|kill-the-beast}} + +'''Defeat a [[Ravager]].''' + +Ravagers spawn during the later waves in [[Raid|raids]]. More ravagers spawn if a raid is triggered with a higher level of [[Bad Omen]]. These mobs have {{hp|100}} and have high melee damage. It's recommended to defeat these mobs from a distance as blocking with a shield can stun ravagers and cause them to roar, knockbacking and dealing damage to nearby mobs except for other illagers. Since this mob can only use a melee attack, build a 3 block pillar and shoot the ravager using a [[bow]] or [[crossbow]] until it dies. You can also melee attack it with a high damage weapon. + +== Buy Low, Sell High == +{{AchievementSprite|buy-low-sell-high|scale=0.5}} {{NewAchievementSprite|buy-low-sell-high}} + +'''[[Trade]] for the best possible price.''' + +There are two ways to get this achievement. + +One way is by getting the [[Hero of the Village]] effect by defeating a raid. Trade anything that is reduced in price with a [[villager]] and you will get the achievement. Another way is to cure a [[Zombie Villager|zombie villager]] and trade with it for reduced prices. + +== Disenchanted == +{{AchievementSprite|disenchanted|scale=0.5}} {{NewAchievementSprite|disenchanted}} + +'''Use a [[Grindstone]] to get experience from an enchanted item.''' + +Grindstones can be found in [[village]] blacksmiths, or you can craft one. + +First, you need [[stone]]. This can be obtained by mining it using a [[Silk Touch]] pickaxe or by smelting [[cobblestone]]: +{{smelting|Cobblestone|Stone}} +Craft stone slabs with a crafting table or a [[stonecutter]]: +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Stone +|B2 = Stone +|C2 = Stone +|A3 = +|B3 = +|C3 = +|Output = Stone Slab, 6 +}} +{{Stonecutting|Stone|Stone Slab, 2}} +Next, craft a grindstone: +{{Crafting +|A1 = Stick +|B1 = Stone Slab +|C1 = Stick +|A2 = Any Planks +|B2 = +|C2 = Any Planks +|A3 = +|B3 = +|C3 = +|Output = Grindstone +}} +Place the grindstone. Put an enchanted item in one of the input slots. Enchanted items can be obtained by [[enchanting]] an item in an [[Enchanting Table|enchanting table]], buying it from a [[villager]], [[fishing]], some mob drops, or several loot chests. + +Take the disenchanted item out of the output slot and you will get the achievement. + +== We're being attacked! == +{{AchievementSprite|were-being-attacked|scale=0.5}} {{NewAchievementSprite|were-being-attacked}} + +'''Trigger a Pillager Raid.''' + +The Bad Omen effect can be obtained from drinking an [[Ominous Bottle|ominous bottle]], which is dropped by a [[pillager]] captain or by [[Vault|vaults]]. Walk into a village while having the effect and you will get the achievement. Be aware, the Bad Omen will turn into [[Raid Omen]] and a [[raid]] will start. Prepare yourself for the raid. + +== Sound the Alarm! == +{{AchievementSprite|sound-the-alarm|scale=0.5}} {{NewAchievementSprite|sound-the-alarm}} + +'''Ring the [[bell]] in a village after a villager has been hurt.''' + +A bell can be found in a [[village]] meeting point. They can be rung using redstone, projectiles, or by pressing use on them. If you create your own village, bells are sold by armorer, toolsmith and weaponsmith villagers for 36 emeralds. + +[[Zombie|Zombies]] are the easiest hostile mobs that attack villagers to find. When a zombie is nearby, get a [[villager]] out of its house by breaking his bed and lead them to the bell. Let the zombie hurt the villager once. Rung the bell and you will get the achievement. + +== I've got a bad feeling about this == +{{AchievementSprite|ive-got-a-bad-feeling-about-this|scale=0.5}} {{NewAchievementSprite|ive-got-a-bad-feeling-about-this}} + +'''Kill a [[Raid captain|Pillager Captain]].''' + +There are 2 ways to find pillager captains, from [[Pillager patrol|pillager patrols]] or from [[Pillager outpost|pillager outposts]]. Pillager outposts can be found in biomes where villages can generate, and some more. Pillager captains can be easily distinguished between other [[Pillager|pillagers]] as this pillager will be wearing an [[ominous banner]] on their head. Kill this mob and you will get the achievement, plus an [[Ominous Bottle|ominous bottle]]. + +== Master Trader == +{{AchievementSprite|master-trader|scale=0.5}} {{NewAchievementSprite|master-trader}} + +'''Trade for 1,000 emeralds.''' + +This achievement can be easier with the [[Hero of the Village]] effect, as it gives you a trading discount lowering the price in emeralds and amount of items necessary to exchange. + +As long you have huge crop farms, the best trade is crop trades from farmers as it can give you a huge amount of emeralds. The more farmer villagers you have in your village the faster you will get this achievement, as the villagers need to restock after a certain amount of trades. Use composters to assign the farmer profession to either additionally bred villagers or existing ones in a naturally generated village. +{{Crafting +|A1 = Any Wooden Slab +|C1 = Any Wooden Slab +|A2 = Any Wooden Slab +|C2 = Any Wooden Slab +|A3 = Any Wooden Slab +|B3 = Any Wooden Slab +|C3 = Any Wooden Slab +|Output = Composter +|type = Miscellaneous +}} +You can sell [[wheat]], [[Beetroot|beetroots]], [[Potato|potatoes]], [[Carrot|carrots]], [[Pumpkin|pumpkins]], [[Melon slice|melon slices]], and [[Egg|eggs]] to farmer villagers. Trade with villagers until you get 1000 emeralds or 15 stacks of emerald + 40 emeralds. + +If you craft it into [[block of emerald]], it's equal to 111 blocks of emeralds with one extra emerald or a full stack of a block of emeralds + 47 blocks of emeralds and one emerald left. + +Another fast way to do this is by using an [[Tutorials/Iron Golem farming|iron farm]]. When having the Hero of the Village effect, you can sell 2000 [[Iron Ingot|iron ingots]] to apprentice armorer, toolsmith and weaponsmith villagers to get 1000 emeralds. + +== Time for Stew == +{{AchievementSprite|time-for-stew|scale=0.5}} {{NewAchievementSprite|time-for-stew}} + +'''Give someone a [[suspicious stew]].''' + +This achievement requires a [[multiplayer]] game. + +To complete this achievement, you must throw a suspicious stew at another player and have them pick it up. An easy way to get suspicious stew is by buying it from an expert farmer villager for one emerald. + +== Bee our guest == +{{AchievementSprite|bee-our-guest|scale=0.5}} {{NewAchievementSprite|bee-our-guest}} + +'''Use a [[Campfire]] to collect [[Honey Bottle|Honey]] from a [[Beehive]] using a [[Empty bottle|Bottle]] without aggravating the [[Bee|bees]].''' + +First, get 2 [[Campfire|campfires]]. They can be crafted like so: +{{Crafting +|B1 = Stick +|A2 = Stick +|B2 = Coal; Charcoal +|C2 = Stick +|A3 = {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|B3 = {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|C3 = {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|Output = Campfire +}} +Campfires also generate in [[Village|villages]] and [[ancient cities]], but picking them up requires a tool with [[Silk Touch]]. They can also be bought from [[Trading#Fisherman|fisherman]] villagers. + +Next, you need a [[Bee Nest|bee nest]]. Bee nests generate on trees only in few biomes. Within these, each tree has a fixed chance to spawn a bee nest. Every bee nest generates along with 3 [[Bee|bees]]. +{| class="wikitable" +!Biome +!Chance +|- +|{{BiomeLink|Meadow}} +|100% +|- +|{{BiomeLink|Cherry Grove}} + +{{BiomeLink|Plains}} + +{{BiomeLink|Sunflower plains}} + +{{BiomeLink|Mangrove Swamp}} +|5% +|- +|{{BiomeLink|Flower forest}} +|2% +|- +|{{BiomeLink|Forest}} + +{{BiomeLink|Birch forest}} + +{{BiomeLink|Old growth birch forest}} +|0.2% +|} +Place a campfire 5 blocks or less under the bee nest. Use a shears on the bee nest until you get 3 honeycombs, and craft a [[beehive]]: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Honeycomb +|B2 = Honeycomb +|C2 = Honeycomb +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Beehive +}} +Place the beehive. Breed 2 bees using nearby [[Flower|flowers]], so one of the bees claims the beehive and starts filling it. + +Then, get a [[glass bottle]]. It can be crafted like so: +{{Crafting +|A2 = Glass +|C2 = Glass +|B3 = Glass +|Output = Glass Bottle,3 +}} +Other methods of obtaining glass bottles include drinking [[Potion|potions]], [[fishing]], and killing [[Witch|witches]]. + +Place the campfire directly under the beehive. The campfire's smoke reaches the beehive if it is within five blocks below it. Now you have to wait until bees fill up the hive with honey; this is indicated by a changed texture of the block and honey particles dripping from it. Bees can fill up their hive only if there is something nearby that they can pollinate: + +* [[Flower|flowers]] (other than wither roses), +* [[Flowering azalea|flowering azaleas]], +* flowering azalea and cherry [[leaves]], +* [[Mangrove propagule|mangrove propagules]], +* [[Spore blossom|spore blossoms]], +* [[Chorus flower|chorus flowers]]. + +The plant can't be inside of a flower pot. When the beehive/bee nest is filled up, {{control|use}} a bottle on it; you will get a [[honey bottle]] and the achievement. + +== Total Beelocation == +{{AchievementSprite|total-beelocation|scale=0.5}} {{NewAchievementSprite|total-beelocation}} + +'''Move and place a [[Bee nest|Bee Nest]], with 3 [[Bee|bees]] inside, using [[Silk Touch]].''' + +First, you need to find a [[bee nest]] (see Bee Our Guest above). You also need any tool enchanted with [[Silk Touch]], although [[Axe|axes]] are the fastest. + +At night or during rain, all [[Bee|bees]] from a given nest go back to it for a rest. All naturally generated bee nests have three bees inside at the beginning, but they may get lost on the way back to their nest or get killed. Thus, there is no guarantee that a given nest still has all of its original bees inside. + +When you break the bee nest with a tool enchanted with Silk Touch, it drops as an item, with the bees still inside it, and the bees aren't be angry at you. If you don't break it with Silk Touch, the nest drops nothing, and the bees are angry. You must break the nest quickly, otherwise the bees can escape before you break it. Once you break the nest, you should get the achievement; if you didn't get it, this means that the nest didn't have all 3 bees inside. You can look at the nest's tooltip in your inventory to see how many bees are in it. + +== Sticky Situation == +{{AchievementSprite|sticky-situation|scale=0.5}} {{NewAchievementSprite|sticky-situation}} + +'''Slide down a [[honey block]] to slow your fall.''' + +Craft a [[honey block]] from four [[Honey bottle|honey bottles]] to (more info on how get those under Bee Our Guest above). +{{Crafting +|A1 = Honey Bottle +|B1 = Honey Bottle +|A2 = Honey Bottle +|B2 = Honey Bottle +|Output = Honey Block +}} +You need the honey block to "slow down your fall". Touching any side of the block while falling slows you down, but the game tracks this in a slightly unpredictable way, so multiple attempts may be required. A recommended way of obtaining this advancement is like so: place the honey block one block above the ground, all spaces around it should be empty. Stand right next to the honey block, so that your [[hitbox]] collides with it, and {{control|jump}}. Try a couple of times if this didn't trigger the advancement, you should eventually get it. + +== Bullseye == +{{AchievementSprite|bullseye|scale=0.5}} {{NewAchievementSprite|bullseye}} + +'''Hit the bullseye of a Target block''' + +First get a [[target]]: +{{Crafting +|B1 = Redstone Dust +|A2 = Redstone Dust +|B2 = Hay Bale +|C2 = Redstone Dust +|B3 = Redstone Dust +|Output = Target +}} +Targets can also naturally generate in [[ancient cities]]. + +Then try to hit the center with any projectile, preferably an arrow using a bow or a crossbow. Unlike in ''[[Java Edition]]'', the distance does not matter. + +== Cover me in Debris == +{{AchievementSprite|cover-me-in-debris|scale=0.5}} {{NewAchievementSprite|cover-me-in-debris}} + +'''Wear a full set of Netherite armor''' + +You need a full set of diamond [[armor]], four [[Netherite ingot|netherite ingots]], a [[smithing table]] and four [[Netherite upgrade|netherite upgrades]]. +{{Crafting +|A1 = Diamond +|B1 = Diamond +|C1 = Diamond +|A2 = Diamond +|C2 = Diamond +|Output = Diamond Helmet +|head = 1 +}} +{{Crafting +|A1 = Diamond +|C1 = Diamond +|A2 = Diamond +|B2 = Diamond +|C2 = Diamond +|A3 = Diamond +|B3 = Diamond +|C3 = Diamond +|Output = Diamond Chestplate +}} +{{Crafting +|A1 = Diamond +|B1 = Diamond +|C1 = Diamond +|A2 = Diamond +|C2 = Diamond +|A3 = Diamond +|C3 = Diamond +|Output = Diamond Leggings +}} +{{Crafting +|A1 = Diamond +|C1 = Diamond +|A2 = Diamond +|C2 = Diamond +|Output = Diamond Boots +}} +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|A2 = Any Planks +|B2 = Any Planks +|A3 = Any Planks +|B3 = Any Planks +|Output = Smithing Table +}} +{{Crafting +|A1 = Diamond +|B1 = Netherite Upgrade +|C1 = Diamond +|A2 = Diamond +|B2 = Netherrack +|C2 = Diamond +|A3 = Diamond +|B3 = Diamond +|C3 = Diamond +|Output = Netherite Upgrade Smithing Template,2 +|foot = 1 +}} +Netherite ingots and diamond armor can be crafted or found in [[bastion remnant]] chests. Diamond armor can also be obtained by trading with master-level [[Trading#Armorsmith|armorsmith]] villagers or by killing zombies and skeletons (very rare drop). It can also generate in chests in [[end cities]] and [[Woodland mansion|woodland mansions]]. + +Smithing tables can naturally generate in toolsmith houses in [[Village|villages]], as well as in [[trail ruins]]. [[Netherite upgrade|Netherite upgrades]] can be found exclusively in bastion remnant chests, but guaranteed only in treasure rooms there. Alternatively, given seven [[Diamond|diamonds]] and a block of [[netherrack]], they can be duplicated in the [[crafting table]]. + +Now, place down the smithing table and make a full set of netherite armor: +{{Smithing|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots|head=1|tail=1}} +Once you put every piece in the correct armor slot, you will be rewarded the achievement. + +== Oooh, shiny! == +{{AchievementSprite|oooh-shiny|scale=0.5}} {{NewAchievementSprite|oooh-shiny}} + +'''Distract a [[Piglin]] using gold''' + +First, get an adult [[piglin]] to become aggressive toward you while '''you''' are not wearing any golden [[armor]]. Attacking the piglin while wearing any golden armor doesn't trigger the achievement. + +Then, throw one of the following items item at the piglin: +{{Columns-list|*{{BlockLink|Bell}} +*{{BlockLink|Block of Gold}} +*{{BlockLink|Block of Raw Gold}} +*{{ItemLink|Clock}} +*{{BlockLink|Deepslate Gold Ore}} +*{{ItemLink|Enchanted Golden Apple}} +*{{BlockLink|Gilded Blackstone}} +*{{ItemLink|Glistering Melon Slice}} +*{{ItemLink|Gold Ingot}} +*{{BlockLink|Gold Ore}} +*{{ItemLink|Golden Apple}} +*{{ItemLink|Golden Axe}} +*{{ItemLink|Golden Boots}} +*{{ItemLink|Golden Carrot}} +*{{ItemLink|Golden Chestplate}} +*{{ItemLink|Golden Helmet}} +*{{ItemLink|Golden Hoe}} +*{{ItemLink|Golden Horse Armor}} +*{{ItemLink|Golden Leggings}} +*{{ItemLink|Golden Pickaxe}} +*{{ItemLink|Golden Shovel}} +*{{ItemLink|Golden Sword}} +*{{BlockLink|Light Weighted Pressure Plate}} +*{{BlockLink|Nether Gold Ore}} +*{{ItemLink|Raw Gold}}|colwidth=15em}} +Any other items, even if they are gold-related, don't unlock this advancement. + +Alternatively you can {{control|use}} a gold ingot on a piglin to force a trade to begin, thus granting the achievement. + +Once the piglin starts admiring the item, you will be rewarded the achievement. + +== Hot tourist destination == +{{AchievementSprite|hot-tourist-destination|scale=0.5}} {{NewAchievementSprite|hot-tourist-destination}} + +'''Visit all [[Nether biomes]]''' + +This is achieved by setting foot in all five [[Biome|biomes]] in the Nether: + +* {{BiomeLink|Basalt Deltas}} +* {{BiomeLink|Crimson Forest}} +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Soul Sand Valley}} +* {{BiomeLink|Warped Forest}} + +If you go to the achievement tab, you can see how many of the five biomes you have visited. + +Once you have entered all of these biomes, you will be granted the achievement. + +== Whatever Floats Your Goat == +{{AchievementSprite|whatever-floats-your-goat|scale=0.5}} {{NewAchievementSprite|whatever-floats-your-goat}} + +'''Get in a boat and float with a goat''' + +First, prepare a [[boat]] (not a boat with chest!). Next, locate a [[goat]]; they only spawn in three mountain biomes: + +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Snowy Slopes}} + +When you have found a goat, place a boat on the block right next to the goat. Push the animal inside if needed; [[lead]] might also be useful. When the goat enters the boat, {{control|use}} the boat to enter yourself and move to a cliff to fall a few blocks. You will then get the achievement. + +== Wax on, Wax off == +{{AchievementSprite|wax-on-wax-off|scale=0.5}} {{NewAchievementSprite|wax-on-wax-off}} + +'''Apply and remove Wax from all the Copper blocks!!!''' + +First, you need 4 [[honeycomb]]. Locate a [[beehive]] or [[bee nest]] with honey (see Bee Our Guest above). A [[campfire]] placed underneath it is not necessary, but recommended, so that the [[Bee|bees]] don't get angry. Then, get a pair of [[shears]]. They can be crafted like so: +{{Crafting +|B1 = Iron Ingot +|A2 = Iron Ingot +|Output = Shears +}} +Shears can also be bought from [[Trading#Shepherd|shepherd]] villagers. + +{{control|Use}} shears on the beehive filled with honey (texture change and honey particles dripping indicate that). You will acquire 3 honeycombs. Wait until the bee nest has refilled or find another bee nest to get 4 honeycombs. Alternatively, you can also find honeycomb in certain chests in [[trial chambers]]. + +Next, you need these 4 different copper blocks: +{{Crafting +|A1 = Copper Ingot +|B1 = Copper Ingot +|C1 = Copper Ingot +|A2 = Copper Ingot +|B2 = Copper Ingot +|C2 = Copper Ingot +|A3 = Copper Ingot +|B3 = Copper Ingot +|C3 = Copper Ingot +|Output = Block of Copper +}} +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = Block of Copper +|B2 = Block of Copper +|C2 = +|A3 = Block of Copper +|B3 = Block of Copper +|C3 = +|Output = Cut Copper, 4 +}} +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = +|C2 = +|A3 = Cut Copper +|B3 = Cut Copper +|C3 = Cut Copper +|Output = Cut Copper Slab, 6 +}} +{{Crafting +|A1 = Cut Copper +|B1 = +|C1 = +|A2 = Cut Copper +|B2 = Cut Copper +|C2 = +|A3 = Cut Copper +|B3 = Cut Copper +|C3 = Cut Copper +|Output = Cut Copper Stairs, 4 +}} +You can also use a [[stonecutter]] for the latter 3 blocks:{{Stonecutting|Block of Copper|Cut Copper, 4|head=1|foot=1}} + +{{Stonecutting|Block of Copper|Cut Copper Slab, 8|head=1|showname=0}} +{{Stonecutting|Cut Copper|Cut Copper Slab, 2|foot=1}} +{{Stonecutting|Block of Copper|Cut Copper Stairs, 4|head=1|showname=0}} +{{Stonecutting|Cut Copper|Cut Copper Stairs|foot=1}} +[[Copper ore]] can be found most often generating at Y level 47 to 48. When mining it, remember to use a [[pickaxe]] better than wooden, the ore will drop either [[raw copper]] or itself (the latter will only drop if you're using [[Silk Touch]]). Smelting either raw copper or copper ore results in a [[copper ingot]]. Alternatively, you can get copper ingots rarely from [[drowned]] drops. All of these blocks can also be found in trial chambers, but those are pre-waxed, so to get the achievement, you need to scrape the wax first. + +Place the block of copper down, and {{control|use}} the honeycomb on the block of copper. You will then get the achievement. Even if you already had a block of copper placed before and it oxidized, it will work. + +== The Healing Power of Friendship! == +{{AchievementSprite|the-healing-power-of-friendship|scale=0.5}} {{NewAchievementSprite|the-healing-power-of-friendship}} + +'''Team up with an axolotl and win a fight''' + +First, you need a [[water bucket]]. + +Next, find an [[axolotl]]. They spawn in water in [[lush caves]] above [[clay]] blocks. This is an underground biome, but you can occasionally find [[Azalea tree|azalea trees]] on the surface; they indicate that there is a lush cave beneath them. + +Once you have located an axolotl, {{control|use}} your water bucket on it. This will put the axolotl inside of the bucket. If you accidentally empty your bucket instead of catching the axolotl, you need to fill it again with water before next attempt. + +You should get more than one [[axolotl]] in case you fail on the first attempt. Preparing a diamond/netherite [[axe]] with high level of [[Sharpness]] or [[Smite]] can also help, as well as a [[helmet]] with [[Respiration]] or a [[potion]] of [[Water Breathing]], although these items are not strictly necessary. + +When you have an axolotl, locate an underwater hostile mob. A singular [[drowned]] without a trident is recommended, as this is the easiest mob to kill, although [[Guardian|guardians]] and [[Elder guardian|elder guardians]] in theory work as well. + +Release your axolotl from the bucket and let it hit the hostile mob once. Then, kill the hostile mob as fast as possible: a diamond axe with Smite V one-shots the drowned and not damage the axolotl from sweeping effect, like sword does. You will get the [[Regeneration]] effect if the axolotl is still alive and not in the "playing dead" state, which it may enter once it was hit by your enemy. There is a way to avoid that: drowned and guardians attack axolotls only in water, so if an axolotl attacks them from the shore, they don't retaliate. Keep in mind that the axolotl will try to get in the water. + +You will be granted the achievement if the axolotl applied the Regeneration effect to you. + +== Caves and Cliffs == +{{AchievementSprite|caves-and-cliffs|scale=0.5}} {{NewAchievementSprite|caves-and-cliffs}} + +'''Free fall from the top of the world (build limit) to the bottom of the world and survive.''' + +There are a couple of methods to do this. The usual way, accessible even in early game, involves creating a tall pillar all the way to the build limit, and a shaft straight down to the [[bedrock]] layer right next to it. + +'''Step 1: Shaft''' + +Prepare a [[water bucket]], 6 stacks of [[scaffolding]] (if you don't have easy access to [[bamboo]], you can use 6 stacks of any other block), 1 [[trapdoor]] and a good [[pickaxe]]. + +Go to the bottom of the [[Overworld]]. The highest layer with bedrock generates at Y=-60; you need to find a block of bedrock at least 2 layers deeper, at Y=-62, that can be accessed from above. Place a water bucket on top of that bedrock, so you can survive your jump. Write down X and Z [[coordinates]] of this block (use the show coordinates option to see those). If you are in a cold biome, you should place a light source next to the water, so it doesn't turn into [[ice]]. + +Next, go to the surface on the corresponding coordinates, and dig 1×2 shaft all the way down to that block of bedrock: one column is for the jump, and the other is for going back up. If you find lava on the way down, it might be a good idea to choose a different spot for this advancement. + +A very unlikely but possible scenario includes encountering an [[amethyst geode]] in your shaft. Remember that [[budding amethyst]] blocks grow [[Amethyst cluster|amethyst clusters]] on their side, potentially blocking the drop, so make sure that no budding amethyst is present in the shaft. + +'''Step 2: Pillar''' + +Create a pillar of scaffolding in the second column. You can simply place the first scaffolding and keep clicking ({{control|use}}) on the side, until you see a message "Height limit for building is 320 blocks". This means that pillar has reached build limit. +[[File:C&C_bottom_chamber.png|none|thumb|Bottom chamber of the setup.]] +You can then walk inside of the scaffolding and hold {{control|jump}} to go all the way to build limit. Scaffolding is the best block for such a pillar, but you could also use ladders or just simply pillar up with normal blocks. Next, on top of your pillar, remove one scaffolding block and place four solid blocks and a trapdoor like so: +[[File:C&C_Top_part.png|none|thumb|Top section of the setup.]] +The trapdoor should be directly above the target water source block at the bottom. Make sure it is at correct coordinates, as you will most likely die from falling if you miss the jump! + +'''Step 3: The jump''' + +Stand on top of the trapdoor and {{control|use}} it: you will start falling. Don't move! It takes about 8 seconds to reach bedrock from build limit. If you did everything correctly, you will hit the water placed in step 1 and get the achievement. You can then use your scaffolding pillar to get back out. + +'''Alternative method''' + +You can use a less time consuming method if you have access to endgame items: [[elytra]] and [[totems of undying]]. Starting from any point on the surface, simply dig a shaft to bedrock, find a spot where the bedrock begins at Y=-62. Equip a totem in your off-hand. Next, point straight up ('''very important: you must point exactly 90 degrees upward!'''). Enter flying mode with your elytra and, using [[Firework|fireworks]], fly out of the shaft. Do not move your mouse! When you pass height 320, stop using fireworks. You will slow down and eventually fall back into the shaft. Again, it is very important that you don't move at all during the flight and fall. If you do everything correctly, you will hit bedrock at the bottom few seconds later, using up your totem and granting the advancement. + +'''End method''' + +Another method is going to the End with an elytra. Fly to Y=320 over the void and stop flying midair. Then, fall into the void until you get the advancement. Once you receive the advancement, fly out of the void to avoid taking too much void damage. Entering the void should be done at a shallow angle, so you don't fall too deep. Eating a [[golden apple]] or even an [[enchanted golden apple]] might help in surviving the void damage. + +== Star Trader == +{{AchievementSprite|star-trader|scale=0.5}} {{NewAchievementSprite|star-trader}} + +'''Trade with a villager at the build height limit.''' + +The usual way of completing this achievement requires the player to transport a [[villager]] to the build limit of 320, and then [[trade]] with it. The villager can be transported upward in a variety of ways. One of them is to use a vertical [[flying machine]], with the benefit that a tower doesn't need to be constructed. The specific method is described in this video (it is in ''[[Java Edition]]'' but it also works on ''[[Bedrock Edition]]''). +[[File:Flying_machine_for_Star_Trader.png|none|thumb|Completed machine with a villager next to it]] +First, trap the villager in a boat. Dig a hole next to it, 5 blocks deep, 4 blocks long and 3 wide. Inside of that space, build a flying machine according to the screenshot: you need 1 [[sticky piston]], 1 [[piston]] 2 [[Observer|observers]], 2 [[Slime block|slime blocks]] and 1 [[torch]]. Make sure that observers and pistons are pointing in correct directions. The lower piston should be a normal piston, and the upper piston should be a sticky piston. + +Once the flying machine is finished, you need a [[water bucket]], some blocks to make a platform up in the sky, and also something to trade with the villager (any trade works). If it's unemployed, a [[job site]] block is also needed: [[stonecutter]] or [[cartography table]] are recommended as they are easy to get and guarantee buying [[Emerald|emeralds]] on the lowest level. In that case, you obviously also need some emeralds. + +Then get into the boat, move it on top of the machine and pour water next to it—below the level that the boat is on. This both serves as a landing pad and flushes the torch, activating your machine. Once the flying machine is activated, it flies upward, carrying you and the villager with it. It takes about 2 minutes to fly from sea level to build limit. Once the machine reaches the build limit, it automatically stops. Now, you have to be very careful: exit the boat and perform the trade. Once that's done, you will receive the achievement. + +To get down safely, you can either activate the flying machine to make it go downward (place a block next to the top observer), or simply disassemble the flying machine, and fall down into the water you placed below. + +==== Lead method ==== +Alternatively, you can place a villager in a boat and attach a lead to the boat, and then tower up to Y=320. Once you're at the height limit, jump so that the villager is swung high enough for you to interact and trade with it. + +== Sound of Music == +{{AchievementSprite|sound-of-music|scale=0.5}} {{NewAchievementSprite|sound-of-music}} + +'''Make the Meadows come alive with the sound of music from a jukebox.''' + +First, craft a [[jukebox]]: +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Any Planks +|B2 = Diamond +|C2 = Any Planks +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Jukebox +}} +Then, obtain any [[music disc]]. There are nineteen different discs. Twelve of them are dropped by [[Creeper|creepers]] when killed by a [[skeleton]] or a [[stray]], other seven can be found only as loot in certain [[generated structures]]: + +* "Pigstep" can be found in [[bastion]] chests, +* "otherside" generates in chests in [[Dungeon|dungeons]], [[Stronghold|strongholds]] and [[ancient cities]], +* "5" can be crafted from [[Disc fragment|disc fragments]], found in chests in ancient cities, +* "Relic" can be [[Brush|brushed]] from [[suspicious gravel]] in [[trail ruins]], +* "Precipice" can be ejected by [[Vault|vaults]] found in [[trial chambers]], +* "Creator" can be ejected by [[Ominous vault|ominous vaults]] found in trial chambers, +* "Creator (Music Box)" can be found in [[Decorated pot|decorated pots]] in trial chambers. + +After you get a music disc, find a [[meadow]] biome. Place your jukebox in the meadow and play your music disc in it by {{control|using}} the disc on the jukebox. You will then get the achievement. + +== Feels Like Home == +{{AchievementSprite|feels-like-home|scale=0.5}} {{NewAchievementSprite|feels-like-home}} + +'''Take a Strider for a loooong ride on a lava lake in the Overworld.''' + +First, bring a [[strider]] to the [[Overworld]]. You can get the strider to follow you into a [[nether portal]] by holding a [[warped fungus]], or ride it into a nether portal. The strider will be transported to the Overworld. Make sure that: + +1) chunks on the Overworld side were loaded before. + +2) there is no [[water]] or [[rain]] on the Overworld side, as the strider takes damage from them. + +After the strider is in the Overworld, you need to ride it continuously on [[lava]] until you're 50 blocks from where you started. This can either be a big enough natural lava reservoir, or a 50+ blocks long track of lava source blocks you made yourself. It is recommended that in any of these cases, you should be underground or at least in a [[Biome#List of biome climates|dry biome]], because rain can kill striders very quickly, even mid-way through the ride. Also, because this achievement only accounts for horizontal displacement, going in a circle for more than 50 blocks doesn't count. If the strider walks off track, progress is reset, and you have to start from the beginning. + +Once you're horizontally 50 blocks away from where you mounted the strider, you are granted the achievement. + +== It Spreads == +{{AchievementSprite|it-spreads|scale=0.5}} {{NewAchievementSprite|it-spreads}} + +'''Kill a mob next to a catalyst''' + +First, you need a [[sculk catalyst]]. These spawn in [[deep dark]] biome, just like sculk sensors (see Sneak 100 below). However, no mobs (except for [[Warden|wardens]]) can spawn in this biome; some mobs spawned in nearby biomes may wander to the catalyst, but that creates a risk of attracting a warden. You can bring a [[bucket of fish]] to the catalyst and kill the fish; it should count. Alternatively you can pick up the catalyst and bring it somewhere else. To do that, you need to mine the catalyst with any tool that has [[Silk Touch]] enchantment. + +Then, get out of deep dark and place the catalyst on the surface. You need to kill any mob (except the [[ender dragon]]) close to the catalyst: it might be a hostile monster like [[zombie]], or a passive mob like [[sheep]]. + +Once the mob dies, you will be granted the achievement, and some [[sculk]] will appear near the catalyst, replacing blocks in the ground. + +== Birthday Song == +{{AchievementSprite|birthday-song|scale=0.5}} {{NewAchievementSprite|birthday-song}} + +'''Have an Allay drop a cake at a noteblock''' + +First, get two [[Cake|cakes]] and a [[note block]]. You can craft them like so: +{{Crafting +|A1 = Milk Bucket +|B1 = Milk Bucket +|C1 = Milk Bucket +|A2 = Sugar +|B2 = Egg +|C2 = Sugar +|A3 = Wheat +|B3 = Wheat +|C3 = Wheat +|Output = Cake +|head = 1 +}} +{{Crafting +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Any Planks +|B2 = Redstone Dust +|C2 = Any Planks +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Note Block +|foot = 1 +}} +Alternatively, cakes can be bought from some [[Trading#Farmer|farmer]] villagers or found in [[trial chambers]], and note blocks can be found in [[ancient cities]]. + +Next, you must find an [[allay]]. They can only spawn in [[woodland mansion]] jail cells and [[pillager outpost]] cages; both of these structures are quite rare. Outposts are a bit more common, but mansions are recommended for finding allays for two reasons: + +* not every outpost has allays, while most mansions spawns some; +* [[Trading#Cartographer|cartographer]] villager can sell a map pointing directly to a mansion, while there is no good method of finding outposts. + +After you find an allay, get any two identical items. Give the allay one of them ({{control|use}} the allay with an item), and drop the other one on the ground. The allay will pick up the item on the ground and throw it to you, awarding you the achievement. + +== With Our Powers Combined! == +{{AchievementSprite|with-our-powers-combined|scale=0.5}} {{NewAchievementSprite|with-our-powers-combined}} + +'''Have all 3 froglights in your inventory''' + +You need to have all 3 types of [[froglight]] in your inventory at the same time. Froglights drop from smallest [[Magma cube|magma cubes]] when they get eaten by [[Frog|frogs]], and color of a froglight depends on the color of a frog that was used: verdant froglight comes from a green (cold) frog, ochre froglight comes from an orange (temperate) frog, and pearlescent froglight comes from a white (warm) frog. + +To get the 3 different frogs, breed 2 frogs found in a [[Mangrove Swamp|mangrove swamp]] or a [[swamp]] using [[Slimeball|slimeballs]]. The frogs will make [[frogspawn]]. Wait 10 minutes before the [[Tadpole|tadpoles]] hatch, and collect 2 of them using [[Water Bucket|water buckets]]. + +Next step depends on which type of frog you found first. If you found an orange one, you now need a warm biome, like a [[desert]]. If you found a white one, go to a moderate biome, like [[plains]]. A complete list of biomes in all three categories can be found [[Frog#Spawning|here]]. + +Dig one block in the ground and place tadpole in the hole. Wait until it grows up. This takes 20 minutes, but the time can be sped up by feeding slimeballs to the tadpole. After time has passed, tadpole grows up into an adult frog: there is a chance that this happens in such a way that the frog will immediately start [[Suffocation|suffocating]]. To prevent such an event, you can use a 3×3×3 [[glass]] cube with tadpole inside (mobs do not suffocate in glass), like so: +[[File:Tadpole_safe_cage.png|none|thumb|A cage preventing frog from suffocation]] +When you have the second frog type, leash it. Repeat a similar procedure in a cold biome, like [[snowy plains]]: note that water freezes in these biomes, so you need to either encase it with the glass cage, or put a strong [[light]] source nearby. + +Leash all the frog types and bring them using an [[elytra]] and a [[boat]] to the same Nether portal. + +The exact method depends quite a lot on the world you got. If you spawn in a very rough Nether terrain and can't find any easy way to get to magma cubes, you can try a reverse approach: find a [[basalt delta]] first, as in this biome magma cubes spawn the most, build a portal there, and move the frog in the Overworld to that location. Let all frog eat small ones to get the froglights + +Once you have all 3 froglights in your inventory at once, you will be granted the achievement. + +== Sneak 100 == +{{AchievementSprite|sneak-100|scale=0.5}} {{NewAchievementSprite|sneak-100}} + +'''Sneak next to a Sculk Sensor without triggering it''' + +Sculk sensors, along with other sculk-related blocks, can be found in [[deep dark]] biomes, which generate deep underground under high [[Mountains|mountain]] biomes. Simply {{control|sneak}} while being near one: this grants you the achievement and prevents the sensor from detecting you. + +Be warned that deep dark is a very dangerous and scary place! If you want to know more about it, go to the "[[deep dark]]" page. + +== Planting the past == +{{AchievementSprite|planting-the-past|scale=0.5}} {{NewAchievementSprite|planting-the-past}} + +'''Plant any Sniffer seed''' + +First two [[Sniffer egg|sniffer eggs]] on any Survival world must be [[Brush|brushed]] from [[suspicious sand]] in [[warm ocean ruins]]. Use this crafting recipe to craft a [[brush]]: +{{Crafting +|A1 = +|B1 = Feather +|C1 = +|A2 = +|B2 = Copper Ingot +|C2 = +|A3 = +|B3 = Stick +|C3 = +|Output = Brush +}} +Any suspicious sand block in a warm ocean ruin has 6.7% chance to contain a sniffer egg. +Place the two eggs—preferably on a [[moss block]], since it takes half the time to hatch on moss. The hatching area should be surrounded with a [[fence]], and inside of it there should be some [[dirt]] or [[Grass block|grass blocks]] for the sniffers to dig. After 20 minutes (10 minutes on moss), 2 baby sniffers will hatch. Now you need for it to grow up: this takes 40 minutes. The process can be sped up only with torchflower seeds, but since this are your first sniffers, you don't have those yet, so you have to wait. + +Every 8 minutes, the adult sniffers start to dig in the ground: they have a 50% chance to dig up [[Torchflower Seeds|torchflower seeds]] and 50% to dig up [[Pitcher pod|pitcher pods]]. When they find those, either type of seed pops up from the ground. You can then collect it and plant on a [[farmland]] block, which will grant you the achievement. + +== Careful restoration == +{{AchievementSprite|careful-restoration|scale=0.5}} {{NewAchievementSprite|careful-restoration}} + +'''Make a Decorated Pot out of 4 Pottery Sherds''' + +Craft a [[decorated pot]] using only [[pottery sherds]]: no bricks are allowed in this recipe. You can use any 4 pottery sherds, different or the same. + +Sherds have a chance to be [[Brush|brushed]] from any naturally-generated [[suspicious sand]] or [[suspicious gravel]], which are found in [[Desert temple|desert temples]], [[Desert well|desert wells]], [[ocean ruins]] and [[trail ruins]]. The best places to look for sherds are probably desert temples, as they have 6-8 blocks of suspicious sand and, on average, 50% of them contain sherds. Alternatively, some decorated pots in [[trial chambers]] include a pottery sherd, which can be broken with a tool to retrieve the sherd. Use this crafting recipe to craft a decorated pot: +{{Crafting +|A1 = +|B1 = Any Pottery Sherd, !=Brick +|C1 = +|A2 = Any Pottery Sherd, !=Brick +|B2 = +|C2 = Any Pottery Sherd, !=Brick +|A3 = +|B3 = Any Pottery Sherd, !=Brick +|C3 = +|Output = Decorated Pot +}} +Once you pull a decorated pot out of the crafting table, you will be rewarded the achievement. + +== Smithing with style == +{{AchievementSprite|smithing-with-style|scale=0.5}} {{NewAchievementSprite|smithing-with-style}} + +'''Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder.''' + +First, you need a [[smithing table]]. Smithing tables can be found in [[Village|villages]] and [[Trail Ruins|trail ruins]], or it can be crafted like so: +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|C1 = +|A2 = Any Planks +|B2 = Any Planks +|C2 = +|A3 = Any Planks +|B3 = Any Planks +|C3 = +|Output = Smithing Table +}} +Next, you have to find eight specific armor trim [[Smithing template|smithing templates]]. Six of them can be obtained from chests in various structures, one comes from killing [[Elder guardian|elder guardians]], and one can be brushed from [[suspicious gravel]]. +{| class="wikitable" +!Smithing template +!Obtained from +!Chance +!Tutorial +|- +|{{ItemLink|Spire Armor Trim}} +|[[End city]] chest +|6.7% +|[[Tutorials/Defeating an End city]] +|- +|{{ItemLink|Snout Armor Trim}} +|[[Bastion remnant]] chest +|8.3% +|[[Tutorials/Defeating a bastion remnant]] +|- +|{{ItemLink|Rib Armor Trim}} +|[[Nether fortress]] chest +|6.7% +|[[Tutorials/Defeating a Nether fortress]] +|- +|{{ItemLink|Ward Armor Trim}} +|[[Ancient city]] chest +|5% +| rowspan="2" |[[Tutorials/Exploring an ancient city]] +|- +|{{ItemLink|Silence Armor Trim}} +|[[Ancient city]] chest +|1.2% +|- +|{{ItemLink|Vex Armor Trim}} +|[[Woodland mansion]] generic chest +|50% +|[[Tutorials/Defeating a woodland mansion]] +|- +|{{ItemLink|Tide Armor Trim}} +|Killing an [[elder guardian]] +|20% +|[[Tutorials/Defeating an ocean monument]] +|- +|{{ItemLink|Wayfinder Armor Trim}} +|Brushing suspicious gravel in [[trail ruins]] +|8.3% +| +|} +It is recommended to duplicate each of these before applying them on armor, as that uses up the template. + +When you have all eight trims, apply one of each type to an armor piece in your smithing table. When the 8th one is applied, you will get the achievement. + +== Revaulting == +{{AchievementSprite|revaulting|scale=0.5}} {{NewAchievementSprite|revaulting}} + +'''Unlock an Ominous Vault with an Ominous Trial Key''' + +The easiest way to find the [[Trial Chambers|trial chambers]] is to use a [[trial explorer map]], bought from cartographer [[Villager|villagers]] at journeyman level, although this map is not a guaranteed trade. If you leveled up a cartographer to journeyman level and it doesn't sell the trial explorer map, you have to try again with a different villager. + +Trial explorer maps usually lead to the nearest trial chambers. The structure is relatively common, and it generates underground, often entirely within the deepslate layer below Y=0. Dig down using a spiral staircase and water buckets to descend in caves. Also, bring an [[Ominous Bottle|ominous bottle]] to get Trial Omen for the ominous trial. + +Ominous trial keys are significantly harder to get than normal trial keys. They can be obtained exclusively by defeating an [[ominous trial spawner]]. A normal trial spawner becomes ominous when it sees a player with either [[Bad Omen]] or [[Trial Omen]] effects (Bad Omen transforms into Trial Omen when a spawner becomes ominous). Previous state of the trial spawner is irrelevant: it can be on cooldown, inert, or in the middle of spawning mobs, and it becomes ominous regardless. + +Mobs spawned by ominous trial spawners are either stronger or more numerous than mobs spawned by normal spawners. Ominous trial spawners also spawn fire charges, splash and lingering potions, and tipped arrows, which make the fight a lot more chaotic than the fight with a normal spawner. These additional projectiles can hurt the player, but also hurt the mobs; and they can buff or debuff players and mobs. + +When all mobs spawned by an ominous trial spawner are killed, it has a 30% chance to eject an ominous trial key as a reward. Once you get the key, {{control|use}} it on any [[ominous vault]]. Note that ominous trial keys open only ominous vaults, not the normal ones. + +For more detailed information on defeating the trial chamber, see [[Tutorials/Defeating trial chambers]] + +== Crafters Crafting Crafters == +{{AchievementSprite|crafters-crafting-crafters|scale=0.5}} {{NewAchievementSprite|crafters-crafting-crafters}} + +'''Be near a Crafter when it crafts a Crafter.''' + +Craft and place down a [[crafter]]. Then, place the materials to craft a crafter into the crafter (using the below recipe). The simplest way to make the crafter to craft the new crafter is to simply place a button on its side and press it, which should grant you the achievement. +{{Crafting +|A1 = Iron Ingot +|B1 = Iron Ingot +|C1 = Iron Ingot +|A2 = Iron Ingot +|B2 = Crafting Table +|C2 = Iron Ingot +|A3 = Redstone Dust +|B3 = Dropper +|C3 = Redstone Dust +|Output = Crafter +}} +== Who Needs Rockets? == +{{AchievementSprite|who-needs-rockets?|scale=0.5}} {{NewAchievementSprite|who-needs-rockets?}} + +'''Goal: Use a wind charge to launch yourself upward 8 blocks.''' + +First, get a few [[Wind Charge|wind charges]]. Wind charges can be crafted with [[Breeze Rod|breeze rods]], which are dropped from [[Breeze|breezes]] spawned in [[Trial Chambers|trial chambers]]. +{{Crafting +|A1 = +|B1 = +|C1 = +|A2 = +|B2 = Breeze Rod +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Wind Charge, 4 +}} +To launch yourself with a wind charge, point straight down and use the wind charge on the block you're standing on. You will be launched upward. With no extra movement, distance you travel up is around 6 blocks - this is not enough to get the achievement. To gain more height, you have to jump at the same time as using the wind charge: timing the jump correctly lets you move even 12 blocks upward. Also, make sure to not wear any heavy armor, since this will reduce your jump height. + +== Over-Overkill == +{{AchievementSprite|overoverkill|scale=0.5}} {{NewAchievementSprite|overoverkill}} + +'''Deal 50 hearts of damage in a single hit using the mace.''' + +First, get a [[mace]]. A mace can be crafted with a breeze rod, dropped by a breeze, and a [[Heavy Core|heavy core]], [[Ominous Vault|ominous vault]] loot. Both need to be obtained in [[Trial Chambers|trial chambers]]. +{{Crafting +|A1 = +|B1 = Heavy Core +|C1 = +|A2 = +|B2 = Breeze Rod +|C2 = +|A3 = +|B3 = +|C3 = +|Output = Mace +}} +This achievement can be performed on any mob - even those that don't have 100 health overall. To deal 100 damage, you have to fall a minimum distance of: +{| class="wikitable" +!Level of [[Density]] +!Distance (in blocks) +|- +|None +|47 +|- +|I +|32 +|- +|II +|24 +|- +|III +|19 +|- +|IV +|16 +|- +|V +|14 +|} +It's the best to use a large and passive mob (a player-built [[iron golem]] is a perfect candidate), preferably in a fenced area, which makes it easy to hit and doesn't risk retaliation if you miss or don't kill the mob in one hit. An iron golem has exactly 100 health, so if it dies in one hit, you will certainly get the achievement. + +Hitting a fireball back at a [[ghast]] deals 1000 damage to the mob, but this method does ''not'' grant Over-Overkill. + +== Awarded All Trophies{{only|PS4|PS3|PSV|short=1}} == +{{AchievementSprite|awarded-all-trophies|scale=0.5}} + +'''All trophies have been awarded.''' + +Automatically obtained when all other original trophies have been obtained. + +== Downloadable map with all achievements == + +All 129 achievements in the [[Bedrock Edition]] can be achieved with the following [https://www.planetminecraft.com/project/all-achievements-in-one-world Achievement world.] This also includes the exclusive [[PlayStation 4 Edition]] trophies, but ''not'' the battle mode trophies. + +== Legacy Console Edition achievements == + +{{exclusive|console}} + +=== Music to my Ears === + +{{AchievementSprite|music-to-my-ears|scale=0.5}} +'''Goal: Play a music disc in a Jukebox.''' + +You need to craft and place down jukebox first, using 8 planks and a diamond to craft a jukebox: + +{|class="wikitable" data-description="Crafting a jukebox" +!Ingredients +!Input » Output +|- +![[Planks]] + [[Diamond]] +|{{Crafting Table +|A1=Any Planks|B1=Any Planks|C1=Any Planks +|A2=Any Planks|B2=Diamond|C2=Any Planks +|A3=Any Planks|B3=Any Planks|C3=Any Planks +|Output=Jukebox +}} +|} + +Then you need a [[music disc]]. Cat and 13 can be found in [[dungeon]] and [[woodland mansion]], while mellohi and wait can be found in [[buried treasure]], other music discs can be obtained by a [[skeleton]] or a [[stray]] killing a [[creeper]]. + + + +=== Change of Sheets === + +{{AchievementSprite|change-of-sheets|scale=0.5}} +'''Goal: Dye your [[Bed]] a different color.''' + +Change your bed color by re-dyeing the bed using dye. + +First, craft a bed: + +{|class="wikitable" data-description="Crafting bed" +!Ingredients +!Input » Output +|- +!Any [[Planks]] + Matching [[Wool]] +|{{Crafting Table +|A1=Matching Wool|B1=Matching Wool|C1=Matching Wool +|A2=Any Planks|B2=Any Planks|C2=Any Planks +|Output=Matching Bed +}} +|} + +Then, re-dye a bed: + +{|class="wikitable" data-description="Crafting recolored bed" +!Ingredients +!Input » Output +|- +!Any [[Bed]] + Any [[Dye]] +|{{Crafting Table +|A2=Any Bed|B2=Matching Dye +|Output=Matching Bed +}} +|} + +==Heart Transplanter== + +{{AchievementSprite|heart-transplanter|scale=0.5}} +'''Goal: Place a [[Creaking Heart]] between two aligned [[Pale Oak Log]]s.''' + +There are 2 ways to obtain a Creaking Heart: + +For both ways you need to follow these steps: +1: Find a [[Pale Garden]]. +2: Wait until [[night]], and then search for a [[Creaking]], and punch it. Particles will lead to a Creaking Heart. +3: Place a Creaking Heart between two aligned [[Pale Oak Log]]s. + +Way 1: +Find a Creaking Heart and mine it. It will drop [[Resin Clump]]s, or when mined with [[Silk Touch]] it will drop itself. + +Way 2: +Punch a Creaking, and more [[Resin]] will form around a Creaking Heart. Then mine Resin Clumps, and craft a Creaking Heart. + +Recipe: +{{Crafting Table +|A1= |B1=Pale Oak Log|C1= +|A2= |B2=Block of Resin|C2= +|A3= |B3=Pale Oak Log|C3= +|Output=Creaking Heart +}} +[[Block of Resin]] can be crafted with nine Resin Clumps + + + +=== The Student... === + +{{AchievementSprite|the-student|scale=0.5}} +'''Goal: Win a public Battle mini game.''' + +{{empty section}} + + + +=== ...has become the master === + +{{AchievementSprite|has-become-the-master|scale=0.5}} +'''Goal: Win 3 public Battle games in a row.''' + +{{empty section}} + + + +=== 'Tis but a scratch === + +{{AchievementSprite|tis-but-a-scratch|scale=0.5}} +'''Goal: Take 100 damage in a round of a public Battle mini game.''' + +{{empty section}} + + + +=== Cupid === + +{{AchievementSprite|cupid|scale=0.5}} +'''Goal: Kill 2 players in a round of a public Battle mini game using a bow and arrow.''' + +{{empty section}} + + + +=== Hunger Pain === + +{{AchievementSprite|hunger-pain|scale=0.5}} +'''Goal: Kill a player while you are starving in a Battle mini game.''' + +Kill a player while you are having 0 hunger points + +=== Mine! === + +{{AchievementSprite|mine|scale=0.5}} +'''Goal: Open every chest in a Battle mini game arena in one round''' + +{{empty section}} + + + +=== Underdog === + +{{AchievementSprite|underdog|scale=0.5}} +'''Goal: Win a Tumble game while on the lowest layer in a Snowball Tumble Mini Game.''' + +{{empty section}} + + + +=== Hotshot === + +{{AchievementSprite|hotshot|scale=0.5}} +'''Goal: Hit a Player with a Snowball while falling into the Lava.''' + +{{empty section}} + + + +=== S-no Throw === + +{{AchievementSprite|sno-throw|scale=0.5}} +'''Goal: Win a single round of Snowball Tumble without throwing any Snowballs.''' + +{{empty section}} + + + +=== Overlord === + +{{AchievementSprite|overlord|scale=0.5}} +'''Goal: Stay on the top layer while winning a round in a Snowball Tumble Mini Game.''' + +{{empty section}} + + + +=== Snowplough === + +{{AchievementSprite|snowplough|scale=0.5}} +'''Goal: Push three Players into Lava using Snowballs in a single public round.''' + +{{empty section}} + + + +=== Snow Storm === + +{{AchievementSprite|snow-storm|scale=0.5}} +'''Goal: Hit a single Player with 25 Snowballs in a single public round.''' + +{{empty section}} + + + +=== Back from the Dead === + +{{AchievementSprite|back-from-the-dead|scale=0.5}} +'''Goal: Win 3 rounds in a row after one of the opponents has won 2 rounds.''' + +{{empty section}} + +== See also == + +* [[Achievements]] +* [[Advancements]] +* [[Achievement/Legacy Console & New Nintendo 3DS editions]] +* [[Tutorials/Advancement guide]] +* [[Tutorials/Complete main adventure]] +* [[Tutorials/Beginner's guide]] + +== Navigation == + +{{Navbox tutorials|General}} + +[[Category:Modernized tutorials]] + +[[de:Anleitungen/Achievements]] +[[el:Tutorials/Achievement guide]] +[[fr:Tutoriels/Succès]] +[[hu:Útmutatók/Mérföldkövek útmutatója]] +[[ja:チュートリアル/実績ガイド]] +[[pl:Poradniki/Jak zdobyć wszystkie osiągnięcia]] +[[pt:Tutoriais/Guia de conquistas]] +[[ru:Гайд по достижениям]] +[[zh:Tutorial:成就指南]] diff --git a/wiki_backup/Tutorials_Beginner's guide.txt b/wiki_backup/Tutorials_Beginner's guide.txt new file mode 100644 index 0000000..dee879d --- /dev/null +++ b/wiki_backup/Tutorials_Beginner's guide.txt @@ -0,0 +1,711 @@ +This '''starter guide''' provides advice for players who are beginning their [[Minecraft]] journey. This is a beginner's guide that teaches you the basics of the [[Survival]] mode of Minecraft. + +Before reading further, this guide expects that you have already [https://www.minecraft.net/ bought and downloaded the game]. You must [[Create New World|create a new world]] before starting this tutorial. + +In Survival, [[Player|your character]] can die when you deplete your [[health]] as indicated by the red heart icons near the bottom of the game window: {{healthbar|20}}. Dying does not end your game unless you are playing in [[Hardcore]] mode. The most basic way to restore health is to increase your [[hunger]] points to maximum by {{control|eating}} [[food]] (summarized [[#Food and hunger|later]]). [[Death]] occurs in Minecraft if you take enough [[damage]] and run out of hearts. Any [[item]]s you are carrying in your [[inventory]] drop where you died, and your character respawns at your [[spawn]] point or the [[world spawn]] with full health. You can then return to where you died and pick up the items that you dropped if they are still there. Initially, you respawn near where you started (the "[[Spawn|world spawn]]"), but you can set a preferred spawn point. One way to do this is to {{control|use}} a [[bed]]. + +''Note'': If you wish to keep your inventory if you die, go to "[[Create New World]]", then the "More" tab. Select "[[Game Rule]]s" and scroll until you see "Keep inventory after death". There, select "ON". If you already have an existing world with [[cheats]] enabled or open to LAN, press the {{Key|T}} key to open the chat. Then, type the following: /gamerule [[keepInventory]] true. If you later wish your inventory to drop if you die (the default behavior), type the following: /gamerule keepInventory false. + +== Controls and interface == +{{main|Controls}}Minecraft is a sandbox game in which your character wanders around in a world, collecting resources and utilizing them to craft various items. To gain an advantage, you need to understand all the different techniques and abilities of the control system. If you are having trouble, you may want to start with a Peaceful mode world to practice and, if necessary, change the keyboard bindings. The world in Minecraft is composed of blocks, mostly cubical and of various shapes, giving everything a blocky and pixelated appearance. These blocks not only represent objects in the game but also serve as a standard measure of distance, with each block being officially defined as a one-meter cube. Your character can occupy a single block's space (in the horizontal plane) and stands a little less than two blocks tall. + +Time passes within this world, and a game day lasts for 20 real-world minutes. Nighttime is much more dangerous than daytime: The game starts at dawn, and you have 10 minutes of game time before nightfall. The primary purpose of this guide is to help you "find your feet", acquire basic equipment, and build shelter before nightfall. Hostile or neutral mobs spawn when night falls, and most of these mobs are dangerous, trying to attack you. It's essential to craft a bed so that you can sleep through the night and quickly transition from nighttime to daytime. + +This article mostly assumes that you are playing on ''[[Java Edition]]'' or desktop versions of ''[[Bedrock Edition]]'', in which you use your keyboard and mouse to interact with the game. The [[Controls]] page completely describes every control. + +This and other articles generally refer to controls by their default bindings. Most of the controls can be changed in the game's options menu by clicking on the one you want to change and then pressing the key that you want to use for that control. If you are already using that key for something else, it turns red. + +When you start the game for the first time, a short in-game tutorial appears in the '''corner''' of the screen to explain the basics of how to move and look around.{{Only|JE}} + +When moving around the world and dealing with blocks and creatures in the world, there are four basic operations, discussed below: + +* Movement in four directions, as well as looking upward and downward, jumping, and sneaking. Variations include sprinting and swimming. +* As you move around, you occasionally see or produce items floating "loose" in the world. Interacting with them is simple: When you move close enough to them, they fly toward you and automatically enter your inventory (unless your inventory is full; see below). At the start of a game, just pick up all the loose items that you encounter. You may eventually find uses for them, and it takes a little while to fill up your inventory. You can also drop ("throw") items back into the world. +* "Mining" or breaking blocks, which is the usual way to collect resources from the landscape. As long as you use the right tools, a broken block usually drops one or more items. Attacking mobile creatures ("[[mob]]s") uses the same controls as breaking blocks, and they also usually drop items when killed. In general, attacking requires brief taps of the relevant control, while breaking blocks requires holding down the same control. Some blocks, such as [[short grass]], break instantly. +* "Using" items or blocks. This is more complex, since it can apply to blocks in the world or to tools in your hand. The same controls are used for some interactions with creatures (such as shearing sheep or trading with villagers), but this is a matter for later days in the game. +* Your character can also work with items in a GUI, especially managing your own [[inventory]], crafting new items, and working with storage items such as chests. This uses the mouse and sometimes the keyboard differently, while you are focused on your inventory or crafting rather than the world around you. + +{| class="wikitable mw-collapsible" +|+Keyboard and mouse overview +!Action +!Default control +|- +|Move forward +|W +|- +|Sprint–swim (if in water) +|Double-tap W or hold W and Ctrl +|- +|Move backward +|S +|- +|Move left +|A +|- +|Move right +|D +|- +|Jump +|Spacebar +|- +|Sneak or crouch +|Left Shift +|- +|Move camera +|Mouse (move mouse forward to look up, back to look down, etc.) +|- +|Attack or hit +|Left click +|- +|Break (mine) block +|Hold down left click +|- +|Use, interact with, or place block +|Right click +|- +|Open or close inventory +|E +|- +|Throw or drop item +|Q (Ctrl + Q to drop stack) +|- +|Pause and bring up menu +|Esc (F3 + Esc pauses the game with no menu) +|} + +=== Control related === +Again, most of this article assumes that you are using keyboard and mouse, but here is a brief summary for other control methods such as game controllers or touchscreens: + +Mining, attacking, and "using" items all require targeting a spot on the screen. Many versions of the game have a cursor in the center of the screen used for targeting, but touchscreens allow the player to tap on the screen to act as the targeting spot. Only blocks near you can be targeted, and you can tell that a block is targeted when it has an outline around it (or when, in the case of touchscreens, the block is brighter). This selected area or block affects the way you perform these actions. For example, using is based on what you are looking at and what is in your hand. Less obviously, the player's actions of attacking and mining also rely on the same selection method. The buttons for both attacking and mining are always the same, but attacking is only a tap of the control, while mining requires holding down the control. These actions may consume blocks and change tools that you are holding and also vary depending on your held item. When this tutorial uses verbs describing in-game actions, you may want to test those actions, using the controls page as a reference. + +=== Movement === +Moving the mouse (or trackball; for simplicity, we refer to the mouse) forward and back causes your character to look upward and downward. Moving the mouse left and right causes your character to ''turn'' in that direction, changing which direction is "forward". The keys {{key|A}}{{key|W}}{{key|S}}{{key|D}} move your character left, forward, backward, and right, respectively; note that none of these keys makes your character turn around or even look in the direction of motion. Be careful about moving to the sides or backward without knowing what's there, as you can fall off cliffs or otherwise run into danger! Looking around also lets you select individual blocks or creatures to interact with; see below. Walking off the edge of a horizontal surface results in falling. If you fall more than three blocks (and not into water), you take damage depending on the height of the fall. If you fall into water that is deeper than your head height, you will drown unless you swim back to the surface. And if you fall into lava, you quickly burn to death! So, moving around in the Minecraft world, you need to exercise basic caution at all times. + +Double-tapping and holding the "forward" key (again, {{key|W}} by default) or pressing {{key|Ctrl}} while moving forward causes you to [[Sprinting|sprint]], running faster (and consuming food more quickly). If you fall into water, the same keys let you [[Swimming|swim]] around. + +The {{key|Spacebar}} lets you [[Jumping|jump]]; you can jump one-and-a-quarter blocks high and can also jump across a two-block gap in the ground (four blocks if sprinting). By default, walking into a one-block-higher edge automatically makes you jump up to the new level, but there are still many situations in which you need to jump upward. If you turn off Auto-Jump, you need to explicitly jump up to higher terrain. If you fall into water (or lava!), press the same key to move upward toward the surface and jump out onto the shore. + +The {{key|lshift}} key makes you "[[Sneaking|sneak]]". While sneaking, your viewpoint gets a little lower, and you move slower than the casual walking speed. The benefit of sneaking is that you cannot fall off the edge of a block; in fact, you can sneak slightly over the edge of a block that you are standing on, to look at and interact with its side. + +It is also possible for your character to [[Crawling|crawl]], but this is a more complex control. See the article "[[Crawling]]" for full details. + +=== Breaking blocks and using items === +{{main|Breaking}} + +To interact with blocks, you need to move relatively close (within four or five blocks distance), and "focus" on the block by moving your cursor (the crosshairs) over the block you want to interact with. + +Pressing the left button [[File:Mouse 1.svg|31x31px|link=]] hits whatever you are focused on. Suppose you want to chop a [[log]]. Focus on that piece of [[log]] and keep holding the left button until it shatters and drops a [[log]].[[File:Mouse 1.svg|border|31x31px]] This is also how you attack animals or monsters later. Holding down the button on a block continues hitting it, eventually breaking it, making a block pop up in your [[inventory]]. This is generally how you collect materials from the world. Some blocks require particular tools to collect them, like [[diamond ore]], but the first two sorts of blocks you collect are likely [[wood]] and [[dirt]] (grass blocks count as dirt), and both of those can be gathered with your bare hands, and no tools. Holding something that is not a tool (such as wood blocks or dirt) or using the wrong tool to dig blocks is still the same speed as unarmed, does not improve mining efficiency, and if you use the wrong tool to mine, double the durability will be used. Generally when you start a world, the first thing you should do is to find some trees and break a few blocks of wood out of their trunks ("punching wood"). Once broken, the blocks drop as loose items, leaving a floating block on the ground, representing the block you broke, which you can move toward to collect. Holding something that ''isn't'' a tool (say, the block of wood or dirt you just picked up) still counts as "bare hands". Other things seen around you, such as [[short grass]] or [[flowers]], still count as blocks despite not being square, but they don't necessarily "drop themselves" when hit. For example, short grass usually drops nothing, but sometimes drops [[wheat seeds]], which you can later plant to grow wheat for making bread to eat. + +The right button [[File:Mouse 2.svg|16px|link=]] is more complex: This is the "{{control|Use}}" command, with effects that depend not only on what you're pointing at, but on what you're holding. There are special blocks (such as the [[crafting table]] below) that open a interactable GUI when used, but if you are not pointing at one of these, you just use whatever you are currently holding. There are various tools that are used for their respective purposes, but at first you're probably holding a block of wood or dirt, and the "use" of a block is to {{control|place}} the block you're holding down into the world. When you place this block, it is used up and leaves your hand, leaving 1 fewer block from the number of blocks you had in your [[inventory]]. Simple blocks like these can be placed on any surface of a block that's already in the world having a block on top, but more complicated blocks such as flowers can be put only in particular places (e.g. the top of a grass or dirt block) and can not be stacked with another block. If you are pointing at a block that does have its own use but you want to place a block on it (instead of, say, opening the GUI for a crafting table), you can "{{control|sneak}}" while placing the block. Sneaking lets you place a block you are holding on top of the block with the GUI without opening the GUI of the distant block. To place a block underneath you, point at the ground, press {{Key|Spacebar}} and click right click [[File:Mouse 2.svg|border|31x31px]] before you hit the ground, and you end up on the block you placed. + +When you eventually encounter a [[villager]] or a [[Wandering Trader|wandering trader]], you can also right-click on them to buy and sell items, trading for emeralds to buy the item. + +==== Combat ==== +{{main|Combat}} +Surviving in ''Minecraft'' often requires a knowledge of the game's [[combat]] mechanics. There are two combat systems that exist in ''Minecraft'' – the system in the ''Java Edition'' and the system in ''Bedrock Edition''. Without a tool in the player's hand, any attack deals 1 health point ({{hp|1||notag=1}}){{Only|je}} / 2 health points ({{hp|2||notag=1}}){{only|be|}} of damage. Tools in general do a great deal more damage, and do more damage the higher their tier. In general, swords do make the best weapons, followed closely by [[axe]]s. Pickaxes do less damage, and shovels do the least. Hitting a creature with a sword uses up 1 point of its durability, while using any other tool uses up 2 points of the tool's durability. When a creature is hit, it turns red for half a second second, marking its "invulnerability period". A second attack in this time does no damage. + +In addition to attacking, the player can also block attacks with the [[shield]]. A shield completely negates any damage when it is raised with the [[File:Mouse 2.svg|16px|link=]] right mouse button{{only|je}} / sneaking{{only|be|}}. A shield can be temporarily disabled if attacked with an axe.{{Only|je}} + +===== Java Edition ===== +To attack any [[Mob|mobs]] or [[Player|players]], the player must have the cursor hovering over the entity and be within three blocks of the entity when they press the attack button. However, after attacking, the weapon enters a brief "cooldown" period, indicated by the position of the weapon in the player's hand, and also by an icon in the hotbar. This happens even if you missed, or if the target was invulnerable for a previous attack. Different basic tools have different cooldowns between hits. If the player attacks while still in a cooldown period, the attack deals much less damage, making it more important to time your attacks. Axes do far more damage per hit than swords, but their cooldown period is much longer, giving them lower overall damage than swords over time. They also still wear out twice as fast as a sword. + +===== Bedrock Edition ===== +While three blocks away or closer to a [[mob]], the player can attack that entity by clicking the attack [[Controls|button]] while their cursor is over the entity. Clicking speed does not affect the combat, instead, a player's skill in combat is based more on their hit accuracy. The basic tools from below each deal multiple hearts of damage when the player attacks an entity while holding that tool. + +=== Items and inventory === +{{main|Inventory}} +Picking a loose item up is as simple as walking over or near the item. To drop the item in your hand (see below), use the "throw" key, which defaults to {{key|Q}}. The item gets tossed two or three blocks in the direction you are looking. Pick it back up by walking over to it. In multiplayer, you can use this to give an item to another player — just throw the item toward them and they pick it up. You can also drop items or stacks of items using the Inventory GUI, discussed below. + +'''Pro tip:''' On standard keyboards, the {{Keys|Q}} key is right next to the movement keys. This makes it ''very'' easy to accidentally throw away the item you're currently using, which may be a valuable tool. Many players prefer to change the "throw/drop" function to another key, such as {{Keys|O}} or {{Keys|K}}. All of these controls and more can be viewed by pressing Esc -> Options -> Controls. + +From the start of the game, you can see nine special inventory slots, called your "hotbar", but you also have more slots that are normally hidden. As you pick up items, the first few appear in your hotbar slots, but once those are full, they go into the 27 slots of your main inventory. At any given time, one of your hotbar slots is "selected", and the item in that slot is considered to be "in hand". (You can see your item in hand in front of you.) You can press keys {{Keys|1}} through {{Keys|9}} (or use a mouse-wheel if you have one) to choose which hotbar slot is active, thus you can quickly switch among up to 9 handy tools or other items. + +Multiple items of the same type usually "stack", showing a number indicating how many of them there are. Most items stack up to 64; other items (like chicken eggs) stack only to 16. Weapons, tools and armor are more individual, and do not stack at all. When you use, place, or throw items from a stack, you generally use one item at a time, counting down the stack. + +To get at the rest of your slots (and the beginnings of crafting), press {{Keys|E}} to open your personal inventory. This also announces your first [[achievement]]{{Only|be}}; you can safely ignore all such announcements. This is your first GUI and shares many features with the other GUIs encountered in the game: + +* Your cursor no longer controls your view. Instead, you use it to pick up and drag items among various slots. Left-click picks up or drops an entire stack; right-click picks up half of a stack or drop one item at a time. There are more complex options, see the "Inventory" article linked above for details. +* Opening a GUI does ''not'' pause the game, but while you are attending to the inventory you can see only a little bit of the world around you. Be careful about fooling with your inventory while monsters are around! In ''Java Edition'', opening any GUI also allows you to switch away from ''Minecraft'' and to another desktop window, ''without'' pausing the game. + +[[File:Inventory sectioned.png|thumb|1. Player's armor. 2. Character. 3. Personal crafting area. 4. Offhand slot. 5. Recipe book.{{only|Java}} 6. Inventory. 7. Hotbar (part of inventory)]] + +Looking to the right, you can see an image of your inventory screen. There is a little image of your character, showing their current appearance. Left of that image are four slots for any armor you are wearing -- these can each contain only an appropriate armor piece, for helmet, chest, legs, or feet. (This guide does not discuss [[armor]].) Just to the right is a slot marked with a shield, which is your "offhand slot". This one can actually contain almost any item, but most common is indeed a shield (which isn't available on your first day). If you ''are'' wearing a shield, you can use it with the same "use" key as for other items -- in general, you can "use" any item in your offhand, as long as neither the item in your main hand nor the block you are looking at has a "use" feature. + +Below these are the 27 slots of your main inventory. You can drag items around from these slots to your hotbar and back, armor pieces can be moved to and from their armor slots, and items can be dragged to the personal crafting grid. Dragging items completely out of the GUI's rectangle and releasing them there drops the items into the world, much like the {{Keys|Q}} key (or whatever you rebound that to), but it is easier to drop a whole stack this way. + +The hotbar and main inventory add up to 36 slots for general storage, which is the limit for how much a player can carry around and transport on their person. There is no sense of "weight" or encumbrance for items; a player moves at normal speed regardless of how full their inventory is, or what particular items they are carrying. (It is a running joke that a player can bounce around while carrying what "should be" hundreds of tons of stone and/or metal.) If your inventory becomes completely full, you cannot pick up new items, although you may still be able to pick up ''more'' of any stackable items that you already have, assuming that you have a stack that isn't full. + +=== Crafting === +{{main|Crafting}} +Also on your inventory screen is a 2×2 arrangement of squares. This is your inventory crafting grid. Here you can take some of the items you've collected and turn them into new items. Below the crafting grid is the {{ItemLink|id=knowledge-book|Recipe Book}} icon, which provides assistance with remembering and using crafting recipes (see its page for full details). You do not actually ''need'' to use the Recipe Book, but for a beginning player, it can be helpful in finding out what your options are, and even for advanced players, it adds a bit of convenience. In general, you learn new recipes automatically when you pick up (or craft) a key item for the recipes in question. Actually crafting an item certainly gets you its recipe, if you somehow didn't learn it by picking up the ingredients. + +When starting a game, your first craft typically involves two steps: First, take a single [[log]] of wood and put it in the 2×2 crafting grid. The output slot then shows a stack of four matching wooden [[plank]]s, which you can then take. Take those planks and put one in each of the crafting grid's four slots by holding the left mouse button. The 2×2 crafting grid is now spread with wood planks. The output slot then shows a [[crafting table]], which you should take, put on your hotbar, and place down in the world to begin more advanced crafting. Without the crafting table it is impossible to craft most items and tools, so this is the most useful tool you can make. Having placed the table, you can right-click on it ("use", as above) to open a UI similar to your inventory, but with a 3×3 crafting grid. This lets you make many more recipes, as you can craft any block craftable, if you have the ingredients for it. You can also use it for any recipe you could craft in your inventory, but the larger crafting grid allows many more possibilities, like weapons, armor and tools. Notice that the crafting table also has a Recipe Book icon, as do several other utility blocks you encounter later in the game. Any of these recipe books show only the recipes that apply to its block. So your inventory's recipe book shows only 2×2 recipes, but the crafting table's recipe book shows all of its crafting recipes. Similarly, the [[furnace]]'s recipe book shows smelting recipes, and so on. + +Having set up a crafting table, your next step should be to make some [[stick]]s; you can actually do that in the 2×2 crafting grid in your inventory, the recipe is two planks arranged one over the other. (Remember: as long as a recipe can fit in a 2×2 space, you can craft it in your own inventory.) Having a stick unlocks the recipes for your first tools, discussed below. (Note: A stick is not a club! Using it to hit something is no better than using your bare hands.) When you are done with your crafting table for the moment, you can break it like any other wooden block: Your bare hands can do, but it is much quicker to break it with an [[axe]], which you might have just crafted. + +{{Crafting|A2=|B3=|C2=|Output=Oak Planks, 4; Spruce Planks, 4; Birch Planks, 4; Acacia Planks, 4; Jungle Planks, 4; Dark Oak Planks, 4; Mangrove Planks, 4; Cherry Planks, 4; Crimson Planks, 4; Warped Planks, 4|name=[[Log]]|description=|showdescription=|B2=Oak Log; Spruce Log; Birch Log; Acacia Log; Jungle Log; Dark Oak Log; Mangrove Log; Cherry Log; Crimson Stem; Warped Stem|ingredients=Any [[Log]] or [[log|Stem]]|shapeless=1}} +{{Crafting +|A2 = +|B3 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks +|C2 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks +|Output = Crafting Table +|name = [[Crafting Table]] +|description = +|B2 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks +|ingredients = Any [[Planks]] +|C3 = Oak Planks; Spruce Planks; Birch Planks; Acacia Planks; Jungle Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Crimson Planks; Warped Planks +}} + +==== Tools and swords ==== +The basic tools the player can acquire come in multiple [[tiers]] based on the materials they are made of, and they include the [[pickaxe]], the [[axe]], and the [[shovel]], for mining; respectively, stone-type, wood-type, and dirt & sand-type blocks. Each tool is better at breaking certain blocks. The pickaxe is slow at mining dirt, but the shovel can break lots of dirt at a time. The fourth tool is the [[hoe]], which is a little different than mining — it is mostly used later, as part of [[farming]], but can also be used to break some lightweight blocks such as [[leaves]] faster. [[Sword]]s are similar to tools, and come in the same tiers, but these are used for attacking animals or monsters rather than breaking blocks. Swords shouldn't be used to mine as it is no faster than mining with your bare hands (and it uses up the sword's durability). + +The six tiers are [[Wood (disambiguation)|wood]], [[Stone (disambiguation)#Tools and Weapons|stone]], [[iron]], [[gold]], [[diamond]], and [[netherite]], but for the first day you are limited to wood, stone, and ''possibly'' iron. Higher tier tools break blocks faster and [[durability|last longer]], and swords do more damage. For pickaxes in particular, many blocks require a minimum tier for you to collect them: wooden pickaxes can collect stone and [[coal ore]], but [[iron ore]] requires at least a stone pickaxe, and more advanced ores (again, unlikely on your first day) require at least an iron pickaxe. Gold is a special case; it probably isn't relevant for your first day, but don't make gold tools, swords, or armor — they are usually high-speed but they are weak and fragile. If you happen to find golden items in chests, you can use them as long as they last. + +Once you have sticks, the Recipe Book for the crafting table includes recipes for the wooden tools and weapons. The wooden pickaxe lets you harvest cobblestone, and once you have that, you get the recipes for stone tools. Later, iron or gold ingots, and diamonds, likewise appear in the recipes for those tiers. That said, all the recipes for each tool follow similar patterns, making a little picture of the tool in the crafting grid, and different tiers vary only in the material used. For wooden tools, any combination of planks can be used. If you can't immediately find stone, you might want to make other tools out of wood; once you upgrade to stone or iron, you can always use the wooden tools for furnace fuel. + +'''Tip:''' If your tool or weapon breaks, you can get the materials to make the tool or weapon again. + +Be thrifty with your first few iron ingots. The [[Tutorials/The second day|Second Day]] tutorial has more information, but briefly, the most important things to make first are a shield, an iron pickaxe, and a bucket. After that you can move on to an iron sword, other tools, and eventually iron armor. + +New players should always have a balanced first world and day. It isn't much fun when things are unbalanced, such as when your armor or weapons are over-powered. + +Here are the recipes for the first three tiers of pickaxe, followed by the stone and iron versions of the other tools and swords: +{{Crafting +|head=1 +|name = [[Pickaxe]] +|ingredients = [[Stick]]s +
[[Planks]] or
[[Cobblestone]] or
[[Iron Ingot]]s +|A1 = Oak Planks; Cobblestone; Iron Ingot +|B1 = Oak Planks; Cobblestone; Iron Ingot +|B2 = Stick +|B3 = Stick +|C1 = Oak Planks; Cobblestone; Iron Ingot +|Output = Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe +|showdescription = 1 +|description = Mines [[Pickaxe#Usage|stone and minerals]] faster. +}} +{{Crafting +|name = [[Sword]] +|ingredients = [[Stick]]s +
[[Cobblestone]] or
[[Iron Ingot]]s +|B1 = Cobblestone; Iron Ingot +|B2 = Cobblestone; Iron Ingot +|B3 = Stick +|Output = Stone Sword; Iron Sword +|description = Fast weapon with decent damage. +|showdescription = 1 +}} +{{Crafting +|name = [[Axe]] +|ingredients = [[Stick]]s +
[[Cobblestone]] or
[[Iron Ingot]]s +|A1 = Cobblestone; Iron Ingot +|A2 = Cobblestone; Iron Ingot +|B1 = Cobblestone; Iron Ingot +|B2 = Stick +|B3 = Stick +|Output = Stone Axe; Iron Axe +|showdescription = 1 +|description = Mines [[Axe#Usage|wooden]] blocks faster. Can be used as a melee weapon that deals more damage than the sword, but is [[attack cooldown|slower]] and loses 2 [[durability]] when hitting a mob instead of 1. +}} +{{Crafting +|name = [[Shovel]] +|ingredients = [[Stick]]s +
[[Cobblestone]] or
[[Iron Ingot]]s +|B1 = Cobblestone; Iron Ingot +|B2 = Stick +|B3 = Stick +|Output = Stone Shovel; Iron Shovel +|description = Mines [[Shovel#Usage|soil]] type blocks faster, including [[sand]] and [[gravel]]. "Use" (right button) to change [[Grass Block|grass]], [[rooted dirt]], [[mycelium]], [[dirt]], and [[coarse dirt]] into a [[Dirt Path|path]]. +|showdescription = 1 +}} +{{Crafting +|name = [[Hoe]] +|ingredients = [[Stick]]s +
[[Cobblestone]] or
[[Iron Ingot]]s +|A1 = Cobblestone; Iron Ingot +|B1 = Cobblestone; Iron Ingot +|B2 = Stick +|B3 = Stick +|Output = Stone Hoe; Iron Hoe +|showdescription = 1 +|description = Use to change [[dirt]] to [[farmland]], and can break [[leaves]] and [[hay bale]]s faster. +|foot=1 +}} +Useful items: +{{Crafting +|head = 1 +|name = [[Bucket]] +|ingredients = [[Iron Ingot]]s +|A1 = +|A2 = Iron Ingot +|B1 = +|B2 = +|B3 = Iron Ingot +|Output = Bucket +|showdescription = 1 +|description = Used to pick up [[water]], [[lava]] or [[powdered snow]]. Also used to milk cows for [[milk]]. +|C2 = Iron Ingot +}} +{{Crafting +|name = [[Shield]] +|ingredients = [[Iron Ingot]]s
and Any [[Plank]] +|A1 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|B1 = Iron Ingot +|B2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|B3 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|Output = Shield +|showdescription = 1 +|description = Used to block most attacks from mobs and players. +|C1 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|C2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|A2 = Oak Planks;Spruce Planks;Birch Planks;Acacia Planks;Jungle Planks;Dark Oak Planks;Mangrove Planks;Bamboo Planks;Cherry Planks;Crimson Planks;Warped Planks +|foot=1 +}} +These tools make your game easier, and more natural (After all, you can't use your fists for everything, can you?) + +(Tip: using tools for the wrong thing makes it lose 2 durability instead of 1. E.G: Using a sword to mine blocks. So, uhmm, just, don't do that.) + +== Overview == + +=== Game Progression === +This guide deals only with the beginning of the game, but here are a few words on the shape of the game as a whole. "Progression" in ''Minecraft'' is simpler and less linear than most other games, mostly a matter of finding various materials and resources, each of which allows new capabilities and options. For example, making a wooden pickaxe lets you mine stone to make a stone pickaxe and a furnace; this in turn lets you mine and smelt iron ore; the iron pickaxe lets you mine diamonds, and then a diamond pickaxe lets you mine any block that ''can'' be mined. Similarly, various crops let you breed different animals, each of which provides different resources over and above "better food". Various enemy drops likewise each have their uses (some more useful than others), and combining various resources from mining, farming and breeding, let you [[Enchanting|enchant]] your equipment. Collecting and crafting various materials also lets you build with them; even beyond the practical factors of secure bases and farms, building your own structures is a big part of the game experience. + +Progression beyond the Overworld is fairly limited: Eventually you can build a [[nether portal]] to reach the [[The Nether|Nether]], where you can get materials for more complex crafting, the resources to brew potions, and the top tier of tools and armor. The Nether materials also let you reach [[the End]] dimension, where you must defeat the [[Ender Dragon|ender dragon]] to unlock the outer End Islands, where you can get an [[elytra]] that lets you fly, and [[Shulker Box|shulker boxes]] for more storage. There is/are also one{{Only|je}} / two{{Only|be}} optional boss(es): the [[wither]], which is summoned with Nether materials, and the [[elder guardian]]s in [[Ocean Monument|ocean monuments]]{{Only|be}}. + +=== First day === +{{main|Tutorials/Your first 10 minutes}} +For the first day, you have just a few basic objectives: + +* Look around to see what your environment is, and if necessary go someplace else. (See "[[Biomes]]" below for more details on this.) +* Acquire resources and tools: Get wood, make wood tools (at least a [[pickaxe]]), use that to get [[cobblestone]], make stone tools. +* Get [[coal]] (or make [[charcoal]]) to make [[torch]]es, and find or make a shelter for the night. +* Optional goals include: +** Killing animals for meat +** Killing [[sheep]] in particular for [[wool]] to make a [[bed]] to skip nighttime or a place to respawn +** Breaking [[short grass]] to collect [[wheat seeds]], and perhaps tilling the edge of a pond or river to start a wheat farm. +** Collecting some [[iron ore]] if you spot some near the surface. You need to acquire a [[stone pickaxe]] first. + +As the first day begins, you need to collect [[log]]s. First, you should look around for [[tree]]s, and go toward any you find, and break their trunks by "punching wood" as discussed above. Always collect all the wood on the tree so you make more things to craft weapons and tools. You need to collect at least 5-8 logs for your first round of tools and items you need immediately. You should make more a little later, but a few tools now make collecting more wood go ''much'' more quickly. As discussed above, the first thing to make is a [[crafting table]], followed by a few [[stick]]s. The first tool you should craft is a [[wooden pickaxe]] (3 [[planks]] in the top 3 slots, and 2 [[stick]]s down from the middle plank). Crafting other wooden tools is not recommended, as you can quickly get cobblestone and make stone tools. + +If any stone blocks are exposed close by, you can mine them with your new pickaxe to collect about 20 blocks of [[cobblestone]]. This is the amount you need to create every basic tool needed for this tutorial: a [[stone sword]], [[stone pickaxe]], [[stone axe]], [[shovel]], and a [[furnace]]. If you are efficiency minded, just mine 3 blocks of stone with your wooden pickaxe, immediately make a stone pickaxe and mine the rest of the stone with it, as it is about twice as fast. While you're doing this, keep an eye out for [[coal ore]], and mine any you find. Depending on the position of the stone blocks, mining them might well make you a mini-cave to spend the night in, otherwise keep an eye out for possible places to lair up. + +Food is required to keep you alive and to not take damage. Make a sword and kill animals for them to drop food. It is not recommended to eat the food when raw, so place down the furnace you crafted. Mine coal ore for fuel and put the food you have into the furnace. Wait for it to cook and when the cooking is done, you can eat it. + +Once you have a stone axe, you should try to get more logs as time allows; extra logs are useful in many ways, such as building, crafting, securing your base and much more. If you have difficulty finding coal, you definitely want an extra dozen or more logs to make [[charcoal]]! With coal or charcoal, you can make [[torch]]es (coal or charcoal above a stick on the crafting grid) for the night. + +Optional goals: While you're doing this, break any [[short grass]] and [[tall grass]] you pass and collect any [[wheat seeds]] that drop (but don't waste time on this), and once you've got a sword or an axe, kill whatever food animals you pass, especially sheep (up to 3 of them), collecting whatever they drop. Not all animals are food animals: Only [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, and [[rabbit]]s drop meat. Other animals are all best left alone for now. Don't spend too much time chasing down animals though: a few pieces of meat are plenty, and for wool, you need 3 pieces of the same color. If you happen to spot some [[iron ore]], wait until you've got your stone pickaxe, and then mine that too. + +If you are next to a [[river]] or an [[ocean]], you might want to get some fish for food. [[Cod]] and [[salmon]] are some of the best food sources in the game, and new fish reappear soon after you killed some (or even all) of them, so you don't need to worry about preserving them for future breeding (they can't be bred anyway). Before entering water, you should first make sure it is not too deep, and the bottom of the river/ocean is well illuminated, because not only are you more likely to drown in deeper water, but it is more likely to spawn [[drowned]], a variant of zombie that may be dangerous to fight. While in water, you can still use {{key|W}}{{key|A}}{{key|S}}{{key|D}} to move around, but your movements are much slower than on land. press {{key|space}} to move upward in water (also for getting back onto the shore), and {{key|shift}} to descend. pressing {{key|ctrl}} and {{key|W}} together allows you to swim faster, and you can change directions flexibly by moving the camera. Remember to always watch the oxygen bar above your hunger bar, as when all bubbles are gone, you start taking drowning damage. Cod and salmon can be easily killed with a swipe of a sword. After this tiny fishing trip, remember to cook your fish in your [[furnace]] to get [[cooked cod]] and [[cooked salmon]], which work longer to prevent [[hunger]]. + +By the time you've done this, sunset is likely imminent or in the past. If you're really ahead of the game, you might take a moment to [[hoe]] some [[grass block]]s or [[dirt]] next to a river or pond, and plant seeds to get a head start on [[wheat]]. Place a torch near these so they can grow overnight. But at that point, it's time to finish for the day: Head for cover, and either prepare a cave as your first night's lair, or make a mini-house. If you were able to make a [[bed]], you don't strictly need a shelter, it's better to have it someplace safe where you can leave it be, but you can also just find an open space to place it. Either way, use the bed as soon as you can. + +=== Night time === +For most players, the first night is time to set up your crafting table and furnace, cook your meat and perhaps some logs for charcoal, and maybe craft a few things for the next day. If you managed to pick up some iron ore, smelt that too, and consult the "second day" tutorial for what to make with it. If you've settled into a cave, you might want to mine overnight to look for coal or iron ore, but don't go too deep because you want to get an early start for the next day. If you managed to get wool for a bed, you also have the option of just skipping the night; if you managed to make yourself too hungry or hurt, or didn't get much in the way of other resources, that might be a good idea. If you're neither in a or near a cave, you can build a small "house" with a crafting table, furnace and torch if you have one. Close this house up like a lockdown so no mobs can get in. + +At night time, the primary danger is hostile mobs (monsters) that spawn only in the dark. These include [[zombie]]s, [[skeleton]]s, [[spider]]s, [[creeper]]s, and more. All of these are good reasons to stay put in a well-lit shelter. But if you are really seeking adventure, you could always arm yourself with a sword or an axe and fight some monsters. While you might be able to get some materials for further crafting, it is dangerous, and if you die, all of your items and [[experience]] levels drop where you died, and you respawn at your bed (or at your world spawn if you don't have one). So a good idea before adventuring out is to sleep on the bed and leave it, or right click on the bed during the day. When you see "Respawn point set" in the chat message, you can be sure that you respawn in your base next to the bed after dying, instead of in the wild where you first spawned next to a bunch of monsters. However, most of the monsters you can fight at this point either burn (zombies and skeletons) or become less dangerous (spiders) when morning comes, and it is easier to fight them later when you have better equipment. If you must fight monsters this early, be especially wary of skeletons; in the open their arrows can easily get your {{hp|1|notag=1}} health quite low or even kill you at a distance, and if they're in the water or on higher ground, it's unlikely you can reach them before being killed at this stage. If you happen to see any of the more powerful monsters, keep well away from them: At this point, an [[enderman]], a [[witch]], or a [[creeper]] can kill you easily. + +If you are repeatedly being killed (too ambitious, a monster got into your shelter, or you didn't manage to make a shelter), you can always dig a three-block deep hole, cover it up and hide there. However, consider that because this is the first day, you don't actually lose much when you die (except for what has already been gathered that day), so if you do end up being killed you can just tough it out until dawn and start again. Keep on practicing killing mobs until you get the hang of it. If you're completely desperate, you can consider switching to "peaceful [[difficulty]]", which causes all the monsters to disappear until you switch back. + +=== Shelter === +{{main|Tutorials/Shelters}} + +Shelter is one of the most important features in the game, as this is useful for you to build shelter. As noted above, you should really want to find or make some kind of shelter before your first night, to avoid being killed. The "Shelters" article linked above gives a lot of suggestions for emergency shelters and more advanced ideas, but it takes some thinking ahead to manage a decent shelter for the first night. As you move around collecting logs and so on, look at the landscape for potential homes. Easiest (if you can find it) is a small cave with a single entrance that you can [[wall]] or [[fence]] off. If it's not quite ideal, consider if you can fix it quickly – say, fencing off a back door to deeper caves. If you don't have a cave, you may be able to make one, by digging into a mountainside or even roofing over a small valley. If instead, you have wide, flat space, then go ahead and build a small house. In all cases: + +* Don't be too ambitious the first night, because you want to be safe before dark, and you also want to light up the space you claim (see "Light" below). You can always expand and decorate your home later, or even rearrange the landscape around it. +* When picking your location, it's good to have a view of the landscape so you can see if any monsters are waiting for you in the morning. You might need to leave your shelter at a sprint to escape a pesky creeper. Similarly, don't set up next to a pond where skeletons might take refuge in the morning. +* Learn about the awesome powers of wood! [[Fence]]s can be used not only in the obvious way but as windows or transparent walls, with [[fence gate]]s to get in and out (and no mobs can operate fence gates). [[Door]]s provide a full-height exit for solid walls, but not fences! A few properly-placed [[ladder]]s can make it a lot easier to get up to your roof or up a hill. A [[chest]] is also useful – stash anything you're not going to use soon, so you don't have to worry about it if you happen to get killed. You save some of your precious 36 inventory slots by making planks and sticks only as you need them. Even if you don't have a chance to do anything fancy before nightfall, you can spend part of the night exploring the [[recipe book]] for your [[crafting table]] and [[furnace]]. +* If you can manage to make a bed early on, place that in your shelter and use it the first night you have it. Getting killed is much less painful after that because sleeping in a bed sets the spawn point next to it, so you reappear inside your home rather than somewhere out in the wild. After the first night, you may well want to spend the nights crafting and mining. [[Phantom]]s are not an immediate concern, but you really do want that bed by at least your third night, or simply don't venture out at night until you have a bed. +*Living like a nomad is a possible way to survive, although you need to break your crafting table, furnace, and bed if you have one, each and every time you leave in a sprint. This is one of the best way to get out of the way of a hostile mob. Just beware tall jumps or else you die of fall damage, and you will lose all your stuff if you're too far from spawn. + +===Light=== +{{main|Light}} +Monsters can't spawn within 24 blocks of you, but huddling in the dark is no fun – and when you do leave your home, you don't want to come back to find a monster has spawned or moved in. The usual way to fend of monster spawning is by light -- daylight or artificial. So, before night falls, you need to [[light]] up your space, and at this point, the only light sources you have are [[torch]]es. + +The power of torches has been sharply increased in recent versions of the game; as of version 1.18, they completely prevent monsters from spawning ([[Monster Spawner|naturally]]) anywhere within reach of their light. This light stretches for 13 spaces of [[taxicab distance]]; each square east, west, north, south, up, and down, counts independently. This if you have a torch at head height at one corner of a large room, the safe area stretches 6 spaces diagonally on the floor (one space downward from the torch). On a hill, the light can stretch 4 blocks diagonally ''and'' up- or down-hill. Most solid blocks also block light – light can often travel ''around'' blocks, but any detour counts against its range. + +===Food and hunger=== +{{main|Food|Hunger|Tutorials/Hunger management}} +Once you have tools and shelter, your next priority is [[food]]. {{hunger|2|notag=1}} [[Hunger]] takes a while to hit, so it ''shouldn't'' be a problem on your first day, but you should try to pick up ''some'' food for when it does, just so you don't get into an emergency situation. Just killing a few animals and cooking their meat can tide you over for long enough to make more permanent arrangements. The occasional [[apple]] or [[sweet berries]] can help a bit, but mind those damage-dealing bushes! You can go up and read the food section for more information. Don't starve to death! + +Making a crude [[Tutorials/Crop farming|wheat farm]] soon after you start in a world (break short grass for seeds, [[hoe]] [[grass block]]s next to existing [[water]], plant [[seeds]] in your new [[farmland]]) is listed as an optional objective, but if you can accomplish it your first day, it gives you a definite head start on the game. Having [[wheat]] gives you more options: Harvested wheat can be crafted into [[bread]] or used to lure and [[breed]] [[sheep]] and [[cow]]s, and extra seeds can be used to lure and breed [[chicken]]s. If your world starts near a [[village]], the village may contain a [[farm]] with crops already growing that you can use, replant, and modify instead of making a new farm. + +Making food really quickly is possible if you construct a [[Farming|food farm]] that is more efficient, but designing one and improving it are advanced projects that often require a [[bucket]], [[redstone dust]], and many other things. Obtaining sufficient food is also possible if you play as a [[Tutorials/Nomadic_experience|nomad]], but that approach in the long term is generally also for experienced players. Beginners should instead shape a normal crop area by using a hoe on grass blocks or dirt. + +The primary drain on [[hunger]] is from healing damage, and for quite some time, eating is your ''only'' way to heal damage! Fighting (even before healing damage), sprinting, and jumping are also energy-intensive. (Be careful about going uphill with auto-jump!) You have a little grace period (see "[[saturation]]") when starting the game and after eating, but when that's exhausted, your food bar starts rippling. At this point, healing damage, or getting too athletic, starts to drain your hunger bar. + +If you get too hungry, you start suffering: Below 90% you can't heal damage, below 30% you can't sprint, and if the hunger bar goes empty, you'll lose health to starvation. You can't actually starve to death unless you're in Hard difficulty, but you are still quite vulnerable. You do not lose hunger at all in Peaceful mode. See the [[Tutorials/The second day|Second Day]] guide for slightly more detail, or the [[Hunger]] page for the whole story. + +Note that if you are staying at full health, and not fighting, [[sprinting]] and/or [[jumping]] a lot, swimming long distances or mining many blocks, then you use almost no food. Walking at normal speed does ''not'' use up food (neither does [[sneaking]]). Neither does crafting, and even mining and placing blocks use only a tiny amount per block. Thus, if your character has a secure place to stay, even if you've started to get hungry, you can just stay put to conserve food while waiting out the night, a storm, or crop/animal growth. + +There are also a few items you technically ''can'' eat, but ''shouldn't''. [[Raw chicken]] (the only one of these you might see the first day) has a 30% chance of giving [[food poisoning]] that can leave you even hungrier, and if you eat [[rotten flesh]], that has an 80% of giving you food poisoning. Eating a [[spider eye]] outright [[poison]]s you, and eating a [[pufferfish]] poisons you ''badly''. + +If you can manage to kill a couple (or more) [[spider]]s, you may get a couple of pieces of string, which lets you craft a [[fishing rod]]. This is a perpetual source of food if you have water nearby. Cod and salmon are both good food items (especially when cooked), replenishing both the hunger and saturation levels. Now, if you are next to a body of water, you can just jump into the water and kill some of the fish, but proper fishing can also catch a few useful items along with the fish. You do not need bait of any kind, but the fishing rod eventually wears out. + +== Play-by-play == +=== Getting started === +A player begins the game standing in a landscape somewhere. This is the general area in which a player reappears ([[respawn]]s) upon death. If you have slept in a bed (and the bed's still there) you respawn next to that. This is the start of a new ''Minecraft'' world. This tutorial is intended to teach you the skills needed to survive in this world and eventually be able to do just about anything you desire. You can do the different sections below in any order you desire, but many sections require you to first complete other tasks first. The tasks listed on this page (except those noted as optional) should all be completed before moving on to the [[Tutorials/The second day|second day tutorial]], even if it takes you multiple days to complete all of the tutorials. No matter what, your goal for the first day should be creating a bed or shelter so you can survive the night. The other tasks are also important and can all be completed along with the main objectives while leaving you with extra time. + +See the first section of this guide for information about controls and getting around in the world. You need to master those skills in order to complete the following tasks. Again, the game starts at noon, and you have 10 minutes of game time before nightfall. Your overarching goal here is to acquire basic equipment and a simple shelter in that time. You do have some time to practice your basic skills and learn about your inventory, but don't take too much time at that. If night falls and you still don't have any shelter or basic equipment, it is fair (for your first game) to switch the game to [[Peaceful mode]] for the night. + +While following the steps below, break any tall grass you see and collect any seeds that drop. They become useful later. In fact, collect any loose items you come across; almost everything can be potentially useful. Also keep an eye out for orange [[pumpkin]] blocks and (if you happen to be in a jungle) green [[melon]] blocks. If you find any, break some of them and take the results with you for later farming. Also watch out for [[sweet berry bush]]es. Pressing the {{control|use}} control on them can provide berries for a bit of food, but actually stepping into them hurts! + +===Biomes=== +{{main|Biome}} +The ''Minecraft'' world is divided into different areas called "[[biome]]s". Different biomes contain different blocks and plants and change how the land is shaped. There is an advancement that includes finding all the biomes; this is better explained on the [[advancements]] page. Biomes affect you, especially at the beginning of the game, but you need not worry about specific biomes until you have learned how to play the game. If you are curious, you may want to read more about biomes on the [[biome]]s page. That said, there are a few cases you ''should'' worry about: + +* You start on a small island in the [[ocean]]: Go to the highest point on the island and look around for other land. If you see a reasonably-sized continent with trees and animals, swim there. If you see no large land and no animals in sight, you have an "[[Tutorials/Island survival|ocean spawn]]". For a player's first game, it is entirely reasonable to exit this world and try again with a different [[world seed]]. +* You are standing on sand, with no trees or water nearby. You are in a [[desert]]. Again, go to high ground and look around for trees and green grass. If you see some, go there before continuing with this guide. If there's no green in sight, this is another situation where you can reasonably toss the world and try again. Deserts are much easier when encountered from outside, but they are missing important things like dirt, wood, and accessible stone, all of which you really do need to start off the game. +* You are in a [[dark forest]] with thick trees, a thick leaf canopy, and [[giant mushroom]]s scattered around. This is a particularly unsafe place for a starting character and a beginning player, because the canopy can create areas dark enough for hostile mobs to spawn in daytime. However, if you move quickly, you can probably make it to more open ground in a reasonable amount of time, and start setting up in a more reasonable biome. Don't leave the dark forest behind completely, though — once you have basic armor and weapons, it's a resource-rich area. Grab some of that plentiful wood once you reach the edge! The giant mushrooms also offer a plentiful source of food, so don't forget to grab some of those! There is a rare chance for a [[woodland mansion]] to generate in this biome. They are dangerous, but provide you a lot of good resources, so make a note where it is! +* The land around you is greyish-purple, with dusty particles, giant mushrooms, and red "cows": Rejoice, for you have received a miracle: a spawn in a [[mushroom fields]] biome, where hostile creatures cannot appear (except for underground dungeons). You do need to go elsewhere to find wood, crop seeds, and some other resources, but otherwise, you've gotten into a golden situation here. Once you have even a bit of wood, you can get unlimited food from the [[mooshroom]]s, and you have a large area in which you barely need to worry about your safety even at night, a great place to set up your long-term base. + +==== Villages ==== +If you see houses and other buildings nearby, this is not exactly a biome, but it means that you are near a [[village]], which is a good thing. In fact, a village lets you skip past much of the first and second-day activities (due to ready-made shelter and beds) but it requires a bit of care. It's worth exploring the village and looting any chests you find; if you happen to find any emeralds, you might even be able to buy some useful items from the [[villager]]s. Besides providing equipment, food and other resources, a village also lets you collect the seeds for all four of the basic crops up front, from their farms, and you can also take one of their beds with you when you leave. You can even grab a few blocks of wood or stone from their houses, but try not to damage the village too much -- your best bet may be to disassemble one of the smaller houses and move its bed to one of the intact houses. (Don't bother doing this in a desert village, the sandstone is pretty but fragile, and you can't make tools out of it.) + +If you see an [[iron golem]] trundling around, be careful — If you attack it or the villagers, it becomes hostile to you! + +Right-click (use) on the villagers to open the [[trading]] interface. Do not left-click (attack) on them as they become upset, raising their prices... and if an iron golem notices, you're in trouble. + +As you originally encounter them, villagers can sell useful early-game items like [[iron]] tools, armor and weapons, but remember that eventually you can mine for your own iron and such. Don't bother buying stone tools unless you're in a desert, and maybe not even then. You can also harvest wheat and vegetables from village farms, but be sure to replant them afterward, they don't look like much newly planted, but they grow back over time. You can even sell the crops you harvested back to the farmers. You can also harvest any [[hay bale]]s from the vicinity and craft them back into wheat, and sell the wheat to any farmer you find (or make [[bread]] out of it for yourself). + +Any time you are near a village, you can sleep in one of their beds overnight, as soon as night falls. Trying to stay up overnight can expose the village to attacks by monsters, which can easily wipe out the villagers. It's okay if a villager has already claimed the bed — trying to use the bed the first time simply kicks the villager out, and then you can use the bed again for yourself. If you have a village, you should probably travel some distance from it (say, fifty or a hundred or so blocks from the edge) to make your own lair, to avoid having monsters appear overnight due to your presence. If monsters (such as [[illager]]s) do appear during the day, your best bet at this point is to ring one of the bells in the village, and hope that the village's iron golem can deal with the invasion. It is difficult to repopulate a village that has been wiped out. + +Certainly remember where the village was, because as you accumulate more resources, the [[trading]] becomes more exploitable. For the first day, the most obvious tricks are: + +* Take any food or other resources from the chests. Some items like obsidian or horse armor may not be immediately useful, so you can leave those for later. +* Collect any hay bales and harvest any crops that are ripe. Try to replant what you harvest, but make sure you keep seeds for each of the four crops ([[wheat]], [[carrot]]s, [[potato]]es, [[beetroot]]). If there are pumpkins or melons around, collect samples of those. +* The hay bales can be turned into wheat, which, along with any harvested crops can be sold back to the farmers, or crafted into [[bread]]. If you have a fair bit of extra wood, and can find a Fletcher, you can turn the wood into sticks (see below) and sell those, getting 1 emerald for 2 logs' worth of wood. With those emeralds and any you find in the chests, you may be able to buy a couple more useful items, most likely leather armor or iron tools. +* If you really need wood or stone, try harvesting a few logs or cobblestone from above head height in the houses, so as to minimize the damage. +* Sleep in a bed overnight, and take it with you when you go. + +===Getting Logs=== +{{main|Wood|Log}} +Wood is the most basic resource in ''Minecraft'', and you need to collect some up front. The usual and most plentiful wood source are logs from [[tree]]s, which are available in most biomes. Logs are one of many items that can be collected without the use of a tool. All you have to do is mine any log of the tree with your hand or any item. Each block drops as an item that you can pick up and put in your inventory by approaching it. You should start by collecting 6-8 logs for your first tools. There are many different types of trees in Minecraft, each having its own individual name and look. Each kind of log can easily be crafted into a matching type of [[planks]]. All logs and planks work for any recipe requiring logs or planks respectively, but a few recipes require that all the wood you use be the same type (for example, when making a boat, you can't mix oak and spruce planks). If you mine all the wood from a tree, the leaf blocks atop it start decaying (you can also break them yourself), dropping sticks, saplings, and perhaps apples. For your first day, don't wait around for leaves to decay, but as usual, pick up any items they do drop and save them for later. Once you get to making axes, harvesting wood becomes much faster! + +A rarer source of wood is [[sunken ship]]s, which are made of logs and planks and are found in ocean biomes, but dealing with these is probably best saved for later. [[Mineshaft]]s (found on the surface in a few biomes) also contain planks, but these are ''definitely'' better saved for later. Your Recipe Book provides an assortment of useful recipes for wood, including each type of wood as you encounter it. + +In order to obtain better materials at faster speeds, the player needs tools. Tools are items that allow the player to complete tasks other than placing blocks at faster speeds than normal. Most tools can be made out of different materials each better than the last. Using a tool to mine the blocks for it is intended mines the blocks more quickly than normal. Tools lose durability upon each use, even if the use was to hit an entity. In fact, using tools as weapons generally wears them out more quickly. Enough damage to a tool eventually causes the tool to break. Different tools have different properties and abilities. If you are using a tool on a block and it seems to be taking an unexpectedly long time, you may be using the wrong tool for that block. Stop to look at the block and reconsider your approach. + +Having acquired wood and made a [[crafting table]], the first tool to craft is a wooden pickaxe. This starts by crafting a couple of logs into planks, and then at two of those planks into sticks. The planks required for a wooden tool can be any combination of planks, as shown below. +{{Inventory Table|A1=Matching Log|Output=Matching Planks,4}} +{{Inventory Table|A1=Any Planks|A2=Any Planks|Output=Stick,4}} +{{Crafting Table +|A1=Any Planks +|B1=Any Planks +|C1=Any Planks +|B2=Stick +|B3=Stick +|Output=Wooden Pickaxe +}} + +You probably don't need to craft any other tools out of wood, because you can soon start upgrading to stone, but if you're starting in a forest, making a crafting table and wooden axe from your first three logs can help you get more wood quickly. + +The basic tools are: + +* {{ItemLink|Pickaxe}}: used to break and gather stone, metal, and related materials such as ores. +* {{ItemLink|Axe}}: used to collect wooden materials more quickly. +* {{ItemLink|Shovel}}: used to gather dirt-type blocks: [[dirt]], [[sand]], [[gravel]], [[clay block]], and their variations."Grass blocks" are a variation of dirt. +* {{ItemLink|Hoe}}: used to break some lightweight blocks such as [[leaves]], but its main use is to turn dirt or grass blocks into [[farmland]]. +* {{ItemLink|Sword}}: in addition to breaking [[Cobweb|cobwebs]], a sword is used to attack animals or monsters. + +See the overview above for tool crafting recipes, but the reader may have noticed that in order to craft a basic tool, they more or less draw it with its components in the [[crafting]] grid. Other items are crafted in a similar fashion. + +===Entering the Stone Age=== + +[[File:SurfaceStone.png|thumb|right|alt=View of cave entrance showing some stone.|Cave entrances usually expose stone, but be cautious about going into the depths!]] + +Once the player has crafted a [[pickaxe]], they can successfully acquire [[cobblestone]] to make better tools. Cobblestone is collected by finding [[stone]], then mining it with any pickaxe. Stone mined with any pickaxe drops as a cobblestone item. Besides the "original" gray stone, there are three other kinds of [[rock]] you can find, which are good for building, but you cannot use them to craft tools. White [[diorite]] and reddish [[granite]] are fairly obvious, but [[andesite]] is also gray, and can easily be mistaken for proper stone; when you start mining, check the block that you get in your inventory to make sure it's actually cobblestone instead of an andesite block. +[[File:Vector stone granite.svg|thumb|width=117x117|Granite]] +If no stone appears above ground near the player, stone can also be found by digging into the ground. The stone layer usually appears within 5 blocks under dirt and grass, or within 8 blocks under [[sand]] and [[sandstone]]. Remember to never mine out the block you are standing on, unless you know that what's ''below'' that block isn't a long fall, [[lava]], or other dangers! Another warning here: Unlike most blocks, sand and gravel can ''fall'', and if they fall on you they can suffocate you. If that happens, don't panic, just dig yourself out as quickly as you can. + +Most players should gather at least 19 pieces of cobblestone in total, which is enough to make a [[furnace]] and all the basic stone tools including the sword and hoe. Taking extra cobblestone is good in case you use up some of your tools and need to replace them. At your crafting table, you should have all the recipes you need for a full set of stone tools. +[[File:Diorite JE4 BE3.png|thumb|width=100x100|Diorite]] +At this point, you have a set of basic tools and both of the basic crafting blocks. And while you're not really ''prepared'' for a fight, you at least have a basic weapon to defend yourself or hunt animals for food. +[[File:Andesite JE3 BE2.png|thumb|width=100x100|Andesite]] +Your options for "what to do next" have opened up: The top priority is to arrange for a shelter for the night, a bed to sleep in, or both... but you should ''also'' have at least some time left to gather more resources (especially light and food) as you explore and/or build. These extra resources can give you a solid head start for the next day and the remainder of the game. Read the following sections, and attend to them according to what you find in the world around you. +[[File:SurfaceCoal.png|thumb|right|Coal ore exposed on the surface.|alt=A stone surface with some coal ore showing.]] + +A good start is to take your axe, and cut down some more trees for [[log]]s, trying to accumulate at least 10 or even 20 logs. Although some trees may look different than others, all logs work the same. However, different kinds of logs don't stack together, and likewise for their planks. While you cut down trees, try to gather the [[sapling]]s, sticks, and perhaps [[apple]]s that drop from the leaves. + +While doing this, explore the immediate area (making sure you don't get lost), to try and find some [[coal ore]]. [[Coal]] is a key resource for making torches and smelting materials, but if you can't get it, you can fill in with [[charcoal]], which is smelted from logs. If you get some, craft a few torches up front, but don't use up all your coal -- save some for later smelting. If you happen across a similar ore with tan specks in place of the black ones, you have found [[iron ore]]. [[Iron]] is extremely useful for most of your ''Minecraft'' career, and if it's within easy reach, go ahead and gather it (a stone pickaxe is required). However, if it's in a difficult-to-reach place, just note its location and save it for later. + +Along the way, keep an eye out for useful plants. Keep breaking grass for seeds as you pass it, and grab a few of other plant types that you encounter, except perhaps for flowers. Flowers are not useful yet (though dandelions might be helpful for catching [[Rabbit|rabbits]]), but more useful finds (depending on where you are) include [[pumpkin]]s, [[sugar cane]], [[melon]]s, [[cactus]], and [[sweet berry bush]]es. If you find any of these, break some of them and take the results with you for later farming. Be careful with cactus and berry bushes, as they harm you if you touch them! "Using" a berry bush can drop the berries without breaking the bush, but the bushes are common (not to mention hazardous), and if you do want more bushes, you can just plant the berries. + +=== Basic necessities === + +====Providing light==== +{{main|Light}} +Players are greatly affected by light in ''Minecraft''. Any underground space is dark, and half of the time the game is at night. It is possible to see a little better by altering the same settings to raise the brightness level of the display, but it's not just about visibility; monsters (also known as [[Mob|mobs]]) spawn in the darkness. Specifically, any space further than 24 blocks from a player without any light is a potential spawning ground for monsters. Accordingly, a player "claims" territory by lighting it up so that monsters cannot spawn. From the first day, a player can create [[torch]]es, a basic light source that remains useful throughout the game. Torches (and any other light source) need to be placed in the world to give off light. They can be placed on the side or top of any solid block, and some that aren't entirely solid (for example, you can put a torch on top of a fence). Unlike in real life, a torch remains lit forever, allowing the player to use torches as a cheap and permanent light source. One stick plus one coal or charcoal crafts into 4 torches. At the beginning of the game, you should make torches 4 at a time as you need them, once you have a reasonable supply of coal and/or charcoal you can keep a stack of torches handy. + +{{Inventory Table +|B1= Coal; Charcoal +|B2= Stick +|Output= Torch,4 +}} + +The most important places to light up are a player's home or base, caves explored, the outside around the player's home, and anywhere the player is often at or near that is dark. + +Torches are also useful to prevent getting lost in caves as well as to prevent monsters from spawning in them. On the way into a cave, for example, a player can place torches on the left side wall (especially near where tunnels branch), and then the player knows that to find the way out, the torches should be on the right. + +==== Getting food ==== +{{main|Hunger|Food}} +Even though you probably aren't hungry ''yet'', collecting some food up front, and arranging for more, is a good thing. Just now, there are three things you can do about that: + +* You can find apples and sweet berries, which are immediately edible, but these are not good food, and also don't warrant much further discussion. Grab them as you find them, eat them if you need to. +* You can start a crude farm, which does not provide food immediately, but it pays off well later, as a head start toward a permanent food supply. +* You can kill animals and cook their meat, to get some high-quality food for your first few days of the game. +* You can kill spiders to get string, from which you can craft a [[Fishing Rod|fishing rod]] to catch fish, which you can cook for good food. + +As with your health bar, you start with a full hunger bar, with 10 icons ("shanks") representing 20 hunger points. After you have been moving around (and perhaps fighting) for a while, the [[hunger]] bar begins rippling and starts decreasing. If the hunger bar drops below 90% ({{hunger|18|notag=1}}), you cannot regenerate health, and if it gets to 30% ({{hunger|6|notag=1}}), you can't sprint. If the hunger bar goes down to empty, you begin ''losing'' {{hp|1||notag=1}} health. Unless you are in [[Difficulty|Hard mode]] (and a beginning player ''shouldn't'' be), you can't actually starve to death, but your health declines to 1 health point ({{hp|1|notag=1}}) in Normal mode, or half the health bar ({{hp|10|notag=1}} in Easy mode), which leaves you quite vulnerable. If you are playing in Peaceful mode, you do not have to deal with hunger at all. + +The primary drain on [[hunger]] is from healing damage, and for quite some time eating is your ''only'' way to heal damage! Fighting (even before healing damage), sprinting, and jumping are all food-intensive as well. (That includes going uphill with auto-jump.) You have a little grace period (see "[[saturation]]") when starting the game and after eating, but when that's exhausted, your food bar starts to ripple, after which healing damage or getting too athletic starts to drain your hunger bar. See the [[Tutorials/The second day|Second Day]] guide for slightly more detail, or the [[Hunger]] page for the whole story. + +If you are staying at full health, and not fighting, sprinting, jumping, swimming long distances, or mining many blocks, then you use almost no food. Walking at normal speed does ''not'' use up food. Neither does rowing a [[boat]]. Thus, if your character has a secure place to stay, you can just stay put to conserve food while waiting out the night, a storm, or crop/animal growth. + +===== First farming ===== +Previously, you learned to break short grass and collect the seeds. Now you have a chance to use those. Look for any water (pond, river, ocean) with dirt or grass nearby at the water level. Use your hoe on the dirt or grass, within 4 blocks of the water itself (diagonals count). Wait a moment to make sure the new farmland darkens instead of reverting back to dirt, then plant your seeds, one per block (save one or two seeds for possible chicken-wrangling, below). Later you can make a more organized farm, but for now, you have just gotten a head start on a permanent food supply. When you come back here tomorrow or the next day, the seeds may have grown into wheat, which you can use to make bread or to lure and breed cows (see "animals", below). You also get extra seeds from harvesting the wheat, which you can use to plant more wheat, or to lure and breed chickens. Pro tip: If you have any torches, place one to light the field overnight. + +If you have found a village, it should have farms that may include any of the four food crops: [[Wheat]], [[carrots]], [[potato]]es, and [[beetroot]]. See their respective pages to see how to recognize the mature plants, and how to prepare each of these for eating. Having done so, you can harvest any mature plants you find and replant the crop afterward, with a seed (wheat or beetroot) or one of the several carrots or potatoes you just harvested. Be sure to save some seeds, and extra carrots and potatoes, for your own later farms. If you're doing this in a village and don't want to plant the seeds yourself, you can give them to a farmer to plant for you. + +=====Animals===== +{{main|Mob#List of mobs}} +Those creatures in ''Minecraft'' that are not immediately [[Hostile mob|hostile]] to the player, are known as [[Passive mob|passive]] and [[neutral mob]]s ("mobs" for "mobile", this is a common term on this wiki). Many passive mobs can be killed for meat. Raw meat is not as nourishing as cooked meat. See "Smelting" below for details on how to cook food. + +[[Passive mob]]s never attempt to harm the player. The majority of passive mobs are traditional domesticated farm animals that usually ignore the player. If harmed, they flee for a short time. Some animals (such as rabbits or foxes) run straight away from players who get too near. If a passive mob is killed, it may drop resources such as [[raw meat]]. Most passive mobs at least drop a few [[experience orb]]s if killed by the player, but baby animals never drop anything. These passive mobs include the several meat animals... and now you've got a new stone sword! Look for sheep, cows, chickens, and pigs, use your sword to kill a few and collect the meat and other drops. In particular look for sheep, and try to kill at least 3 of them for their wool. That said, don't slaughter '''everything''' you see. Try to leave at least two of each kind alive for later breeding. If you have sufficient wood and are doing well on time, you might even set up a small corral of wooden fences and fence gates, and use seeds to lure some chickens in there for later. Unless you found a village, you don't yet have the wheat you'd need to lure cows and sheep, nor the root vegetables that pigs prefer, but you might perhaps be able to use dandelions to lure rabbits into a secure pen. + +[[Neutral mob]]s act similarly to passive mobs except that they harm the player if provoked. [[Wolf|Wolves]], [[polar bear]]s, [[iron golem]]s, [[llama]]s, [[dolphin]]s, [[panda]]s, and [[bee]]s attack the player if the player harms them. These creatures also attack other creatures that hurt them. A polar bear is hostile to the player if a bear cub is nearby, and bees attack if you molest their hive. Bees and wolves both attack as a group: if one of them attacks, all the others in the vicinity join in! For all of these, plus the passive horses, donkeys, and cats, just leave them be for now. They don't drop meat, and you don't have the means to tame or breed them yet. [[Enderman|Endermen]] are a special case, because they are angered not only by being attacked, but simply by looking at them. + +For more information on breeding, see the page [[Breeding]]. Taming mobs is more complex, but you might look at the pages for [[Wolf|wolves]], [[cat]]s, [[horse]]s, and [[llama]]s. + +You may also see [[fish]] in nearby rivers, and you ''can'' go into the water to kill them with your sword. Cod and salmon are edible, but you should cook them like other meat. Be careful about playing in the water. Aside from the risk of drowning in deep water, there may be monsters in there like [[drowned]], and [[pufferfish]] can hurt you badly if you approach them. Then too, moving in water is slow, and you don't want to spend too much time there. + +=== Smelting === +{{main|Smelting}} + +To progress in the game, the player needs to know how to use a [[furnace]]. A furnace is used to cook [[food]], turn raw iron and raw gold into metal, and create other specific items such as [[charcoal]], all of which are collectively called "smelting". To use a furnace, the player must first have one. This is the crafting recipe: +{{Crafting Table +|A1= Cobblestone +|B1= Cobblestone +|C1= Cobblestone +|A2= Cobblestone +|C2= Cobblestone +|A3= Cobblestone +|B3= Cobblestone +|C3= Cobblestone +|Output= Furnace +}} + +Just like the [[crafting table]], the player uses the furnace by first placing it down in the world then clicking on it with the use [[Controls|button]]. The furnace itself counts as a stone-type block, so to pick it back up you need to break it with a pickaxe. + +The furnace GUI has only three slots and includes two icons to indicate time. The top left slot ("input") is where items to smelt are placed. The items are moved from this slot one by one as they are cooked and the products are placed in the right slot ("output"). To smelt items, the furnace requires fuel, which is placed in the fuel slot at the bottom left. (The example below shows how to smelt 3 logs into charcoal.) The "fire" icon burns down to show how much of the current fuel item is left, while the arrow shows how far along the smelting of the current item is. An item cannot be partly-smelted: If smelting is interrupted (you pulled the item out of the input, the fuel ran out, or you broke the furnace), the input item remains unchanged. + +{{Furnace|Input=Any Log,3|Output=Charcoal,3|Fuel=Any Overworld Planks,2; Oak Planks,2}} + +Smelting takes some time, but you don't need to stay in the GUI, as the process continues while you go do something else. A furnace automatically uses fuel (one item at a time) from the fuel slot as needed, until either all of the items in the input are smelted or all of the fuel runs out. If the input items run out before the fuel, the furnace stays lit until the current fuel item is used up. You can put in more items to use up the rest of the burn time. While the furnace is lit, the furnace block becomes a temporary light source, displaying fire particles and making popping sounds. + +It takes 10 seconds for each item to be smelted. Different fuel items burn for different amounts of time; most items made from wood can be used as fuel, but coal or charcoal are more efficient, and other fuels may become available later in the game. Some common fuels: Any wooden tool (or sword) can smelt one item; a wooden plank can smelt 1.5 items (that is, 2 planks smelt 3 items, as shown above), and a piece of coal or charcoal smelts 8 items. Don't use logs directly as fuel; the log burns no longer than ''each'' of the four planks you could make from it. + +{{IN|java}}, an efficient fuel is charcoal produced by smelting [[log]]s using [[planks]] as fuel. {{IN|bedrock}}, slabs smelt twice as many items as the planks they were made from -- this means that smelting items from slabs is actually more efficient than making charcoal from the wood. (You may still need charcoal to make torches.) + +For the first day (or the night afterward), you should start by cooking any raw meat you have, and smelt some logs into [[charcoal]] if needed. If you have a bit of extra coal or charcoal, you may want to make a [[campfire]], which burns indefinitely and can cook food without using fuel. Be careful around a campfire, it also burns ''you'' if you walk on it! Unlike most things you make, if you break a campfire it does not drop itself, but you at least get a piece of charcoal back. +{{Crafting Table +|A2= Stick +|B1= Stick +|C2= Stick +|B2= Coal; Charcoal +|A3= Any Log +|B3= Any Log +|C3= Any Log +|Output= Campfire +}} +If you got any raw iron, smelt that too, and craft items according to how many ingots you have: In order, start with a [[shield]], then an iron pickaxe, iron sword, and a [[bucket]]. (More details can be found in the "second day" guide.) + +For fuel, start with any wood tools the player has replaced with stone tools, and planks (2 at a time, in Bedrock use slabs instead) to smelt a little meat and/or your first charcoal, then move on to coal and/or charcoal for larger jobs. Note that charcoal is a more efficient fuel source than planks, as it keeps the furnace lit longer than the wood that went into it would have. + +Smelting items in a furnace also produces [[experience]], which is automatically awarded to the player upon removing any smelted item out of the furnace. + +=== Safety (sleep and shelter) === + +==== Sleeping on beds ==== +{{main|Bed}} +To make it through the first night, the player can do either (or both) of two options: build a [[Tutorials/Shelters|shelter]], or get hold of a [[bed]]. If you have to choose, the bed is likely easier and safer... ''if'' you can find those precious three blocks of wool. If you were lucky enough to run into a village, you can sleep in one of ''their'' beds, and probably swipe it afterward. + +A bed is a special block with an unusual shape: It takes up two blocks of floor space, but is only about half a block tall. When crafting a bed, the three wool must be the same color, which becomes the color of the bed. However, the planks need not match. Wool is obtained from sheep}}; for now you need to kill them for it, but later in the game you can [[shear]] sheep to get a steady supply of wool without harming them. Sometimes you may find wool lying on the ground, especially in a forest; this wool comes from sheep that were killed by wolves or by other players. If there are no sheep to be found at all, you can eventually collect string from killed spiders, and craft wool from the string. +{{Crafting Table +|A2 = Matching Wool +|B2 = Matching Wool +|C2 = Matching Wool +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Matching Bed +|ingredients=}} +With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable (see below, but almost any open ground works) and use it (sleep in it) whenever night falls. If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm...", just wait a few seconds and try again, it works once sundown has properly begun. You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby". On successfully using a bed, you change to lying position on the bed without the ability to move – not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind. + +A bed allows you to do three important things: + +* It lets you skip past the night (or a thunderstorm, which can also be a fairly dangerous situation for a new player). No time passes in the world: crops do not grow, furnaces do not smelt, etc., but the game time advances to dawn, upon which monsters stop spawning on the surface and any skeletons or zombies caught in the sudden sunlight burst into flame. +**If you are in a [[multiplayer]] game, all other players must also use a bed before night is skipped, though various game [[mods]] can alter that rule. +* Using a bed sets your [[spawn point]], that is the location you [[respawn]] in if you die. Without a set spawn point, after dying you reappear ''somewhere'', without your possessions, within 20 blocks of the world spawn point (usually outdoors), and if it was night time, it's still night when you respawn. This is not a pleasant situation! In current versions (1.17 or newer) of Java Edition, using the bed during daytime sets your spawn point even if you can't sleep yet. +* If you have not slept (or died) within the last three days or so, [[phantom]]s can spawn at night and even during thunderstorms. If you go outside, these swoop down from the sky to attack. Sleeping in a bed prevents this not-so-minor inconvenience. Phantoms burn like other undead monsters after the sun rises. Luckily, this is only your first day. + +A few warnings about using beds for a spawn point: + +* To actually respawn at the new spawn point, the bed needs to stay put! If you pick up the bed to take with you, then if you die the bed is counted as "missing", and it's back to somewhere near the world spawn. +* You also need to have some open space next to the bed, on the same level or the level below -- someplace where you could stand when you respawn. This has to be a solid, opaque block to stand on; [[glass]], [[slabs]], [[fences]], or other non-solid blocks do ''not'' count. If there is no such space when you die, the bed is considered "obstructed", and again, it's back to the world spawn. However, your spawn point still defaults to the bed, if you clear the area out later. +* In multi-player, if another player has since used the same bed, your spawn point is also lost. + +These limitations are why the ''best'' option is to have a secure shelter of your own, with a bed permanently installed inside it. That way, after death you come back safe at home. If it's still night or storming, you can go back to bed and sleep through to daylight, before you go back in search of your fallen possessions. + +==== Building your shelter ==== +{{main|Tutorials/Shelters}} +The best way to avoid the darkness and accompanying mobs of night time is to craft and use a [[bed]], but this isn't an option available to all players by the end of their first day. Building a shelter is an important skill for players to learn, and especially so if you cannot get a bed. The point of a quick shelter is to keep all monsters far enough from you that they cannot harm you. Monsters do not even move toward a player who is in a correctly built shelter. A shelter is a good place to continue to mine, craft, and smelt items while waiting for daybreak. If a village happens to be nearby, that is an ideal place to seek shelter, but in modern versions of the game, a village ''also'' has beds, so you can just avoid any trouble by sleeping through the night. + +To protect a player, a shelter should be made out of blocks that cannot be walked or seen through by monsters. Holes in the walls or ceiling can be a safety hazard as [[baby zombie]]s can fit through a one-block gap, [[skeleton]]s can shoot through open gaps created by [[slab]]s or [[stairs]], and [[spider]]s can climb over most walls. [[Creeper]]s can blow up a house made of dirt or wood (stone is more durable), but only if they can see you. All that said, holes above head height (2 blocks or more above the ground outside) are out of reach for most monsters, and while spiders can climb, they cannot fit through a one-block wide gap. Fences (see below) can be used for windows; while monsters can see (or shoot) ''over'' a fence on the ground, if the fences are joined on all sides to blocks, the monsters can't see, move or shoot ''through'' them (and you cannot shoot through them either). + +The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave. When doing this, you need to avoid the few blocks affected by gravity, which for now are just [[sand]] and [[gravel]]. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as a shelter. Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. If you're stuck on an open plain, you may yet need to build a small hut out of dirt, planks, and/or stone. + +In an emergency, you might not have time to make an adequate shelter, if night falls and monsters show up before you can arrange for something. There are still a few options left: + +* If a hill is nearby, you can dig a short tunnel into the hill and block off the entrance. This gives you enough time to place a crafting table and make a few fences, which you can use to replace the blocks at the entrance (one at a time so nothing gets in), so that you can see when dawn comes. Lacking fences, you can leave a one-block hole above head height at the entrance. +* While digging straight down is usually unsafe, an emergency may warrant digging straight down three blocks from the surface and quickly blocking off the top. If you have already made some fences or trapdoors, these are ideal for the top, as, again, they let you see when dawn comes. +* You can ride a [[boat]] out into an ocean to avoid the monsters on land, but there may also be monsters under the water. At the least, avoid any areas lit from underneath the water, and in a boat you can easily move away from any monsters that appear. Also, hunger does not deplete in a [[boat]]. +* If desperate enough you can change the difficulty to "peaceful mode" temporarily to remove all monsters, and change it back in the morning. + +Having created a shelter, you need to light it up to avoid being in almost complete darkness. Even a single torch is sufficient for a small hidey-hole, and if you are using a furnace, it also provides a bit of light while you smelt. That said, it's better to have light ''before'' building a shelter, so you can set up light sources when you can still see. + +To get in and out of a shelter, the player needs some type of entrance/exit. If necessary, the shelter's exit can simply be some dirt or other easily broken blocks. A much better way to set up a shelter's entrance is by crafting and placing a [[door]]. A door is relatively cheap and can be placed on any solid, opaque block. The door requires a vertical space of two blocks. Placing the door from the outside causes it to be flush with the outside wall. Doors can be quickly opened and closed and while closed some of them allow the player to see outside, without monsters being able to see or attack the player inside. In Easy and Normal difficulty, zombies bang on doors, but cannot actually break them down. If you are playing on Hard difficulty (again, a beginning player ''shouldn't'' be!), a zombie can break down a wooden door, but even then, you can easily block off the door from the inside with one or two blocks. + +A good alternative to a door is a fence gate. Even in Hard difficulty, monsters do not know how to open a fence gate and do not break them like doors. + +===== Useful crafts ===== +There are a few things the player can craft that are particularly useful when making a shelter. In all cases, see their respective pages for more details. For all but the chest, the planks you use must all be of the same type (the ladder uses no planks). + +* {{BlockLink|Doors}} make a 2-high entrance that can be quickly opened or closed. Depending what wood they're made of, you may be able to see through them a little, but regardless they let light through, which can tell you when dawn comes even if they have no transparent parts. +* {{BlockLink|Trapdoors}} are the vertical version of doors, providing a one-block entrance in a floor or ceiling. (Ladders are helpful here, see below.) They likewise let light pass through, but you may or may not be able to actually see through them. +* {{BlockLink|Fences}} are a versatile barrier; placed in a line on the ground, they block most monsters (and animals). While they look like they're only one block high, they are in fact 1½ blocks high, which is too high to jump over. (But watch out for blocks within the couple of blocks behind them, which can let monsters climb up on ''those'' to jump onto the fence.) One drawback is that spiders ''can'' climb such fences, like other blocks. If placed in a wall (that is, surrounded by blocks on all sides including the top), fences can provide a cheap window, since you can see through them (but monsters can't). Make sure the fence is visibly joined to all blocks on each side; they do not join to doors, trapdoors or glass. You can also make similar [[walls]] out of cobblestone or other kinds of stone, but these don't provide visibility. +* {{BlockLink|Fence gates|id=oak-fence-gate}} are a cross between doors and fences. They are {{frac|1|1|2}} blocks high like fences, but can be opened and closed. +* {{BlockLink|Ladder|text=Ladders}} are flat blocks that you can place against a wall to let you climb them. If you leave the bottom block (against the ground) un-laddered, you need to jump to get onto the ladder, but monsters can't climb after you. As usual, spiders can still climb the wall. +* A {{BlockLink|chest}} isn't really ''necessary'' at this stage, but it's a convenient way to stash items you don't want to carry around. If you get killed, anything in the chest remains there, waiting for you rather than scattered around your death site. It needs to be placed as a block, then "use" the block to open its GUI and get at the contents. If you break a chest (use your hand or an axe), everything that was inside spills out as loose items, along with the chest item itself. Two chests next to each other can combine into a "large chest", see the Chest page for full details. + +{{Crafting +|name = Wooden [[Door]] +|A1 = Matching Planks +|A2 = Matching Planks +|A3 = Matching Planks +|B1 = Matching Planks +|B2 = Matching Planks +|B3 = Matching Planks +|Output = Matching Wooden Door,3 +|head = 1 +}} +{{Crafting +|name = Wooden [[Fence]] +|A1 = Matching Planks +|A2 = Matching Planks +|B1 = Stick +|B2 = Stick +|C1 = Matching Planks +|C2 = Matching Planks +|Output = Matching Wooden Fence,3 +}} +{{Crafting +|name = Wooden [[Fence gate]] +|A1 = Stick +|A2 = Stick +|B1 = Matching Planks +|B2 = Matching Planks +|C1 = Stick +|C2 = Stick +|Output = Matching Fence Gate +}} +{{Crafting +|name = Wooden [[Trapdoor]] +|A1 = Matching Planks +|A2 = Matching Planks +|B1 = Matching Planks +|B2 = Matching Planks +|C1 = Matching Planks +|C2 = Matching Planks +|Output = Matching Wooden Trapdoor,2 +}} +{{Crafting +|name = [[Ladders]] +|A1 = Stick +|A2 = Stick +|A3 = Stick +|B2 = Stick +|C1 = Stick +|C2 = Stick +|C3 = Stick +|Output = Ladder,3 +}} +{{Crafting +|name = [[Chest]] +|A1 = Any Planks +|B1 = Any Planks +|C1 = Any Planks +|A2 = Any Planks +|C2 = Any Planks +|A3 = Any Planks +|B3 = Any Planks +|C3 = Any Planks +|Output = Chest +|foot = 1 +}} + +Read more: [[Tutorials/Shelters#Shelters for the first night|Guide to shelters]] + +== Dawn == +Wait for full light (or the sounds of burning undead), wield your sword, and carefully leave your shelter. Even in sunny weather, watch out for any remaining monsters — this may well be your first fight. If you see [[spider]]s, don't panic, they likely have become neutral in the sun, and you can try to kill them for their [[string]]s. If you see a [[creeper]], your best option at this point is to run at least 16 blocks away from it and wait for it to go away (or explode, if it got too close before you got away). If you see any [[skeleton]]s or [[zombie]]s hiding under trees or in water, stay away from them — skeletons can still shoot at you if you are too close (16 blocks or so), and either skeletons or zombies may come out from shade to attack you even as they burn. If a burning zombie attacks you and the difficulty is normal or hard, they have a chance to set ''you'' on fire! If this happens, flee and jump into any nearby (monster-free) water. Once you're out and clear of monsters, look around for and collect [[bone]]s, [[arrow]]s, or [[rotten flesh]] that may have been dropped by dead skeletons and zombies. + +If it is ''not'' sunny, you may have worse problems: You may need to kill zombies or even skeletons (or just retreat back in your shelter until the sun comes out). Zombies can be easy to kill by themselves, but in a pack, they can overrun you — and if attacked, they can call any other zombies in the area to join the fight. At night or during a storm, they can actually summon new zombies! + +A skeleton is pretty accurate with its bow. It can be difficult to dodge the arrows. Also, you become an easier target the closer you get. If you get too close, it can kill you in only a couple of shots, because you have no armor. It's best to have a bow (or at least a [[shield]]) of your own before facing skeletons. If you don't have a bow or shield and they see you, try to run up to them and get in a few hits with your sword before you get shot too many times (at a distance, you can dodge the arrows). A skeleton's aim improves at higher difficulty. + +Assuming you made it out of the shelter, congratulations! You've survived your first night in ''Minecraft''! Within the ''next'' day or two, you should have acquired some iron [[armor]] and better weapons, which remove much of the terror from nighttime. You can also make a more secure shelter (including a safe place for your bed), and start fencing off and lighting territory for farming. You may have even acquired diamonds! + +=== After the first day === +A tutorial for the next day is available here: [[Tutorials/The Second Day]]. In general, your options increase over time, and you have more choice about what tasks to focus on next. + +Following are some general tips: + +==== Home safety ==== +[[File:First Day House.png|thumb|A 3×3×2 chamber in stone, filled with 1 [[bed]], 1 [[furnace]], 1 [[crafting table]], and 1 [[torch]]. Sealed with door and defended by a dry moat.]] +{{see also|Tutorials/Safe home}} + +By the end of the first day, your shelter is likely to be primitive and small. In the days afterward, you can build a better home, in any of various forms. Some natural extensions include a back door, windows, a surrounding fence, and even [[Tutorials/Traps|trap]]s for monsters. Others are beautiful houses. If you build one and you don't like it, just build a different one. Remember that any time you pick up your bed, your spawn point reverts to the default (that is, random within 20 blocks of the world spawn point), until you not only place but ''sleep in'' (or at least "use") a bed again. For this reason, if your home is not near the world spawn point, you should eventually use a [[compass]] to locate the exact point, and build a shelter there, or keep enough wool and planks to build new beds in new locations to keep your respawn point nearby as you explore the world. + +==== Mining ==== +{{see also|Tutorials/Mining}} + +Eventually, you must venture below ground to gather iron and other resources. While there are much more advanced [[mining techniques]], the most basic way to find ores is by entering a cave and exploring. Remember, if you are mining, "never dig straight down" is a great rule to follow as you might fall in lava or in a group of monsters. You can, however, dig down in a 2×1 pattern, standing in the middle of the 2 blocks. This allows you to have a "safe block" in case there is lava beneath you. Or you can dig your shaft a few blocks at a time and put in ladders as you go, or just dig a staircase down instead of a straight shaft. + +===== Finding a cave ===== +You have no problems if you have just spent your night in a cave. If you haven't, the easiest way to do so is to roam the Overworld a little and look out for exposed cave entrances. Mountain biomes have caves inside them, the advantage to finding caves in mountains is that iron spawns extremely often up in high places, and that includes mountains, and the same thing applies to coal ore, but it shouldn't be too high or else coal spawns less. Iron can also easily be found in caves close to the surface but it's generally recommended to just go to mountains for iron because it's safer. However, for most ores you want to find a deep cave via an opening into the ground (these are quite common) and head downward. Sometimes such caves end not very far down, but almost always they continue into big cave systems. If they seem to end right away, sometimes there is a continuation to another cave about a few blocks farther through the cave's end. Digging away gravel or dirt can also expose cave extensions, but you may go through a few shovels that way. If you can't find any all day, just sleep away the night, replenishing your resources like wood and food as you use them. If you hear suspicious, hostile noises, just try to listen and follow them. + +===== Cave exploration ===== +{{see also|Tutorials/Exploring caves}} + +Cave exploration is pretty straight forward: you light up your way with torches, mine up ores as you see them (check [[ore|ores and]] [[Ore (feature)|minerals]]), and kill enemies as you encounter them (see [[Tutorials/Combat]] for details). Some important techniques might not be obvious to a new player, such as using [[water]]falls to descend into shafts, and/or swim back up from them. There are also many options for [[Tutorials/Navigation|marking your trail and not getting lost]]. Also, note that sneaking (on PCs, the {{key|lshift}} key by default) prevents you from falling over the edge of a block, and as such it is useful if you are caving near a long drop, especially a drop into lava. There are also open ravines, which can be explored by daylight, a bit more safely than underground caves. If you have spent a long time in a cave, be wary of coming back to the surface at night — at night there can be more monsters on the surface than there were in the caves, and if you spent long enough down there, there might even be [[phantoms]]! If there are, then try to avoid them or bring a spare bed with you while mining so you can sleep and get rid of them. + +== Tutorial videos == +{{yt|CL3Ai7HknT4}} +{{yt|bsqmUfNPygY}} + +== External links == +*[https://www.minecraft.net/en-us/article/exploring-minecraft Exploring the Overworld in Minecraft] – Minecraft.net on September 22, 2023 +* If you want to proceed to the second day, [[Tutorials/The second day|click here]]. + +== Navigation == +{{Navbox tutorials|introductory}} + +[[cs:Návody/Začátečnická příručka]] +[[de:Anleitungen/Die Grundlagen]] +[[es:Tutoriales/Guía para principiantes]] +[[fr:Tutoriels/Guide de survie]] +[[hu:Útmutatók/A kezdők útmutatója]] +[[it:Lezioni/Guida per principianti]] +[[ja:チュートリアル/ビギナーズガイド]] +[[ko:튜토리얼/초보자를 위한 가이드]] +[[nl:Lessen/Beginnersgids]] +[[pl:Poradniki/Pierwsza noc]] +[[pt:Tutoriais/Guia para iniciantes]] +[[ru:Руководство для новичков]] +[[uk:Керівництва/Посібник для новачків]] +[[zh:Tutorial:新手手册]] diff --git a/wiki_backup/Tutorials_Custom Minecraft directory.txt b/wiki_backup/Tutorials_Custom Minecraft directory.txt new file mode 100644 index 0000000..339cff8 --- /dev/null +++ b/wiki_backup/Tutorials_Custom Minecraft directory.txt @@ -0,0 +1,41 @@ +{{Italic title|Minecraft}} +To play ''Minecraft'' from a custom directory, you can use these simple steps. + +If you have anything important in your ''Minecraft'' directory, it is strongly recommended you make a backup before moving it! + +== Windows 10 == + + +'''Method A''' + +Note: This doesn't work when using a launcher installed via the Microsoft App Store +*Go to the directory where you installed ''Minecraft''. +* Shift right click in a blank space and press "Open Command Window Here." +* Get the Directory Path of where you want to store the game. +* In the Command Prompt window, type in: echo java -jar Minecraft.exe --workDir=" . Do not press enter yet. +* In the file browser, find the directory you want ''Minecraft'' to be installed in to. +* Click and drag the directory to the open command prompt window. It should fill in the path automatically. +* Finish typing " > run.bat and press enter. +* In the directory, run the "run.bat" file. +'''Method B''' + +Use this method if you've installed ''Minecraft'' via the Microsoft App Store. +* Create a directory in the location you want ''Minecraft'' moved to. We will call this the 'destination directory', but you can name it whatever you want. +* Open the original .minecraft directory (By default, you can find this by going to %appdata%, then opening roaming\.Minecraft) +* Copy all contents of the original .minecraft directory and paste them into the destination directory +* '''Delete''' the original .minecraft directory +* In the search bar, find Command Prompt, right click and open as administrator +* Paste cd %appdata% and click enter. The command prompt should acknowledge the appdata\roaming directory +* Paste mklink /D ".minecraft" "" Replace with the address of the destination directory. For example, if you're moving Minecraft to "E:\MyMinecraft", the command would be mklink /D ".minecraft" "E:\MyMinecraft" +* Press enter. Command prompt should say "symbolic linked created for .minecraft" +* If command prompt says "cannot create file when that file already exists", it is because you didn't delete the original .minecraft directory. Delete it and run the command again + +=== Shortcut Method === +* Right click the ''Minecraft'' shortcut on your desktop and select "Properties". +* If you do not have a shortcut, navigate to the directory where you installed ''Minecraft'', right click MinecraftLauncher.exe, and click "Create Shortcut". +* There should be a line labeled Target. After the file path, add a space and type: {{mono|--workDir DIR_PATH}} +* Replace "{{mono|DIR_PATH}}" with the path of the directory you want the game to use. +* ''Minecraft'' will now use that directory as long as you launch it from that shortcut. + +== Navigation == +{{Navbox tutorials|technical}} diff --git a/wiki_backup/Tutorials_How to get a crash report#Deobfuscating the crash report file.txt b/wiki_backup/Tutorials_How to get a crash report#Deobfuscating the crash report file.txt new file mode 100644 index 0000000..b2b08af --- /dev/null +++ b/wiki_backup/Tutorials_How to get a crash report#Deobfuscating the crash report file.txt @@ -0,0 +1,39 @@ +{{exclusive|java}} +This tutorial is to help you obtain crash reports generated by ''Minecraft''. Crash reports can help developers confirm and diagnose issues and should be included in bugs on the [[Bug tracker]] whenever possible. + +== Obtaining the crash report file == +* Navigate to your game directory as specified in your installation in the [[Launcher]]. +:* On Windows, it is %appdata%\.minecraft\ by default +:* On MacOS, it is ~/Library/Application Support/minecraft by default +:* On Linux, it is ~/.minecraft by default +* Navigate into the crash-reports directory in the game directory. +:* If the crash reports directory does not exist, the game may have crashed of a JVM failure, and one or multiple hs_err_pid#####.log file may be present in the game directory instead. Upload this file. +* There should be files named like crash-yyyy-mm-dd_hh.mm.ss-(client/server).txt. The crash reports are named by the time of crash, with which you can decide which file is your crash report. + +== Deobfuscating the crash report file == +{{see also|Obfuscation map}} +Deobfuscating the crash report file with [[obfuscation map]]s and uploading the deobfuscated version to the [[Bug tracker]] may make it easier for [[Mojang]] developers to track down the cause of the crash. + +Retrace is the tool to parse obfuscation maps.{{link|url=https://www.guardsquare.com/en/products/proguard/manual/retrace|title=ProGuard manual | Retrace|website=Guardsquare}} To run retrace, you need to have [[Tutorials/Update Java|Java 8 or above]] installed on your device. + +You can download proguard from [https://github.com/Guardsquare/proguard/releases/ their GitHub releases]. Decompress the downloaded archive, such as [https://github.com/Guardsquare/proguard/releases/download/v7.4.2/proguard-7.4.2.zip proguard-7.4.2.zip], into a directory. Enter its {{code|bin}} directory. There will be {{code|proguardgui.bat}} and {{code|proguardgui.sh}} executable files available. +* On Windows, run the {{code|proguardgui.bat}} file. +* On Unix systems, run the {{code|proguardgui.sh}} file. +A Java application will launch. + +Proguard_7.0.1_User_Interface.png|Proguard User Interface +Proguard_7.0.1_User_Interface_Retrace.png|ReTrace Section + +On the left side of the User Interface, there is a section, "ReTrace". Enter that section. + +Download the [[obfuscation map]] you need for "Mapping file". Paste the crash report. You can then obtain the deobfuscated crash report for sharing. + +== References == +{{reflist}} + +== Navigation == +{{Navbox tutorials|technical}} +{{Navbox Java Edition}} + +[[de:Anleitungen/Einen Bug melden]] +[[zh:Tutorial:获取崩溃报告]] diff --git a/wiki_backup/Tutorials_See Minecraft's code.txt b/wiki_backup/Tutorials_See Minecraft's code.txt new file mode 100644 index 0000000..c69090f --- /dev/null +++ b/wiki_backup/Tutorials_See Minecraft's code.txt @@ -0,0 +1,52 @@ +{{DISPLAYTITLE:Tutorials/See ''Minecraft'''s code}} +{{disclaimer}} +{{exclusive|java}} +Since snapshot [[19w36a]], Mojang releases [[obfuscation map]]s for every version available in the [[launcher]]. Those maps can be used to deobfuscate a version's [[Jar|JAR file]], that is to say, replace obfuscated class names and class member names with their original (deobfuscated) names. Using a {{wikipedia|decompiler}}, it is possible to reconstruct human-readable {{wikipedia|Java (programming language)|Java}} code. + +== Disclaimer == +According to the [[Obfuscation map#License|license]], decompiling ''Minecraft'' is allowed, but it is recommended not to release decompiled code. Furthermore, a [[dinnerbonetweet:1293597329854009344|tweet from Dinnerbone]] suggests usage of the mappings inside of projects by the community, such as modding (using them to decompile ''Minecraft'' for usage with [https://files.minecraftforge.net/net/minecraftforge/forge/ Forge], [https://fabricmc.net/ Fabric], [https://quiltmc.org/ Quilt] and other modloaders) or for usage in server software with plugins (such as [https://www.spigotmc.org/ Spigot], [https://bukkit.org/ Bukkit], [https://papermc.io/ Paper], and others) is okay, and an intended use. It should be noted however that this tweet is not legally withstanding, so while it is probably fine to use these mappings for such purposes, you do so at your own risk. This can be extended to decompiling and accessing ''Minecraft'''s code as a whole; the only things you cannot do under any circumstances are releasing the code or releasing something that contains an exact copy of the code. + +== Decompiling JAR == +{{disclaimer|section=1}} + +There are numerous ways of decompiling the Minecraft source, see below. +---- +=== Using third-party software === +The easiest way to view the source is probably by using [https://github.com/MaxPixelStudios/MinecraftDecompiler/releases/latest MinecraftDecompiler] by MaxPixelStudios. + +Upon downloading and unzipping MinecraftDecompiler.zip, it should give a jar file, which can be run via Terminal/PowerShell. Basic usage is as follows: + +java -jar MinecraftDecompiler.jar --version {{v|java|nolink=yes}} --side SERVER --output dir ./output.zip + +'''Additional Options:''' +* You can replace SERVER with CLIENT, although they must be in capitals +* You can also replace MinecraftDecompiler.jar with the path to the application if it is in a different directory + +{{msgbox +| title = File location +| text = Note: the option -jar MinecraftDecompiler.jar assumes that the jar file exists in the current directory with that name. On most operating systems, it is necessary to enter cd path/to/downloads_folder/ before running the command mentioned above. +| type = notice +}} + +=== Using built-in IDE functions === +{{msgbox +| title = Warning: +| text = The following method is not intented for users with little to no experience with java and/or bash, and they might find the method described above less complex. +| type = content +}} + +If you prefer to download as little additional software as possible, you can also view the Minecraft source using built in IDE functions in programs such as [https://www.jetbrains.com/idea/| IntelliJ IDEA], [https://eclipseide.org| Eclipse], or [https://code.visualstudio.com| VS Code]. + +Since you are not using additional software, you will have to generate the source yourself. Start by downloading the [https://github.com/FabricMC/fabric-example-mod fabric example mod] from github, and opening it in your IDE of choice. + +Next, you will have to ensure that the version you want to find the source for is selected. If you want to use the latest stable version, i.e. {{v|java}}, you may skip this step, as the example mod will almost always be up-to-date. Otherwise, navigate [https://fabricmc.net/develop/#Latest%20Versions| here], select your chosen version in the first dropdown menu, and update your gradle.properties file accordingly. + +Once you have completed this step, open a Terminal/PowerShell window. If this window is in-IDE, run gradlew gensources, and add a ./ before it if you are on Linux or Mac. However, if this window is seperate from your IDE, remember to run cd path/to/mod_folder/ first. + +Now, return to your IDE window and follow the steps below, depending on the IDE you use: + +* VS Code: Ctrl/Cmd + P, and begin typing possible class names with the # prefix +* IntelliJ IDEA: Ctrl + N or Cmd + O, and begin typing possible class names +* Eclipse: Ctrl/Cmd + Shift + T, and begin typing possible class names +== Navigation == +{{Navbox tutorials|technical}} diff --git a/wiki_backup/Tutorials_Sound directory.txt b/wiki_backup/Tutorials_Sound directory.txt new file mode 100644 index 0000000..7065559 --- /dev/null +++ b/wiki_backup/Tutorials_Sound directory.txt @@ -0,0 +1,381 @@ +{{Update}}{{exclusive|java}} +This tutorial will help you locate and extract the '''sound directory''', where the [[sound]]s and [[music]] for {{el|je}} are stored. + +== Sound directory (after 1.7.2) == + +The sound file for versions after 1.7.2 is located in the indexes directory: + +1.8 macOS: ~/Library/Application Support/minecraft/assets/indexes/1.8.json + +1.11 macOS: ~/Library/Application Support/minecraft/assets/indexes/1.11.json + +The sound files in version [[Java Edition 1.7.2|1.7.2]] (specifically [[13w42a]]) and above are scattered and hashed into different folders, which are located in: + +* Windows: %AppData%\.minecraft\assets\objects +* macOS: ~/Library/Application Support/minecraft/assets/objects +* Linux: ~/.minecraft/assets/objects + +=== Locating specific sound files === + +Find the folder ''indexes'', which is found under the same ''assets'' folder as ''objects'', where the sound files are indexed and logged in the [[sounds.json]] file. Select the version you want and open the sounds.json file with a program that supports it, such as Notepad. Programs such as Notepad++ are recommended to help make the file more readable. Once opened, you may find something that looks like this: + +
+"sounds/music/menu/menu1.ogg": {
+    "hash": "c157c56846f0e50620f808fecd9d069423dd6c41",
+    "size": 1744657
+},
+ +From this, we can determine that menu1.ogg is hashed (or labeled) as c157c56846f0e50620f808fecd9d069423dd6c41. Perform a search in the directory ''objects'' under ''assets'' and you should find a file with the same exact string; this is the file "menu1.ogg", one of the pieces of music that plays on the menu screen. The first two letters of the file name ("c1") will match the folder that the file is in as well; knowing this can help locate specific files faster. + +After locating the file, you can test it to make sure it is the right one by playing it with a media player that is able to play .ogg sound files. If the media player you have cannot play the file, try renaming it with ".ogg" at the end. If this fails too, then it either means the media player you use does not have a proper .ogg extension to play the sound, or the file you found is not a sound file. + +''Note:'' If you accidentally edit or remove the file from the original directory, the launcher will automatically re-download it again the next time you launch the game. (You must be connected to the Internet when you launch the game. If not, then the sound directory will not be reset and could potentially lead to errors.) + +== Extracting ''Minecraft'' sounds using Node.js == +;This is probably the simplest way to extract the sound files with original effections. +; Script 1 + +const fs = require('fs-extra') + +const objects = require('./indexes/1.19.json').objects + +for (let filePath in objects) { + + if (!/\/(?:sounds)\//.test(filePath)) continue + if (!/\/(?:ambient|block|damage|dig|enchant|entity|event|fire|fireworks|item|liquid|minecart|mob|music|note|portal|random|records|step|title|ui)\//.test(filePath)) continue + + let copyPath = filePath.replace('minecraft/', './') + let hash = objects[filePath].hash + let objectPath = './objects/' + hash.substring(0, 2) + '/' + hash + console.log(objectPath, '->', copyPath) + fs.copySync(objectPath, copyPath) +} + +; Script 2 to run Script 1: + +@echo off +npm install fs-extra -y +node extract-music.js +pause + + +# First of all, install [https://nodejs.org/en/ Node.js] onto your computer. +# Create a new text file inside {{cd|[[.minecraft]]/assets}} called {{cd|extract-music.js}} and paste the first script into it. +# Create another new text file inside {{cd|.minecraft/assets}} called {{cd|Extract.bat}} and paste the second script into it. +# Rename both text files by removing "''.txt''" from both of them. +# Now you can run it by double clicking the {{cd|Extract.bat}} file. It will create a new {{cd|sounds}} folder with all the sounds in it. + +* By default it will extract 1.19 files. To change the version, go into the {{cd|extract-music.js}} file and on the 3rd line, change {{cd|1.19.json}} to any version you want (you need to have actually played the version at least once). +* ''After'' {{code|1.19.json}} ''index naming moves away from Minecraft version numbers.'' Below are {{cd|.json}} file names with the new format. For future versions not listed, you can test for them by making a backup of the "indexes" folder from {{cd|[[.minecraft]]/assets/indexes}}. Then erase all files inside the "indexes" folder and play your desired Minecraft version. The {{cd|.json}} for that Minecraft version should be the only one. +** '''1.19.3 set the definition to './indexes/2.json'''' +** '''1.20 set the definition to './indexes/5.json'''' +** '''1.20.2 set the definition to './indexes/8.json'''' +** '''1.20.3 set the definition to './indexes/12.json'''' +** '''1.20.5 set the definition to './indexes/16.json'''' +** '''1.21 set the definition to './indexes/17.json'''' +** '''1.21.2 set the definition to './indexes/18.json'''' +* If the folder does not appear after running {{cd|Extract.bat}}, open the file again and remove line 2 entirely and run {{cd|Extract.bat}} again. + +; Note +'''Make sure the file extensions are {{cd|.js}} and {{cd|.bat}} and not {{cd|.txt}} when you rename it!''' In other words, remove your old file extension. You may be warned that changing a file name extension could make the file unusable. However, this actually indicates that you have renamed it correctly. It will work if you keep it .txt as example, but it's probably nicer to have it for what it is for. + +If you are using Microsoft Windows and can't see file extensions, for Windows 10, you can turn them on by going to the ''View'' menu of the file explorer and checking the check box for file name extensions. For Windows beneath Windows 10, you can uncheck "hide extensions." + +[[File:FileExtensions.png|750px|link=|center]]
+ +== Extracting ''Minecraft'' sounds though changing file type == +This method may be by far the most simple and requires no third-party application, but may require admin permission on your computer to pull off. The instructions listed below apply for Windows systems only. + +# Open File Explorer on your system and select the view tab. +# Locate the "File name extension" and check the box; this will make it so the file type can now be seen and even edited. +# Go to the audio file you extracted and open the context menu by right clicking the file. +# Select "Rename". +# Add ".ogg" to the very end of the file name (no spaces) and save; this cause the file to become a .ogg format file. +* '''Important Note:''' putting MP4 or other media file types in place of ogg are not guaranteed to work and should only be done if you know what you are doing; failure to do so may result in the file becoming corrupted. + +== Extracting ''Minecraft'' sounds using Python == + + +import json, os, platform, shutil, sys + +''' + Copies audio files from indescript hashed folders to named sorted folders. + You may need to change output path. +''' + +def latest_version(directory_ls: list[str]): + def is_newer(v_old: str, v_new: str) -> bool: + v_old, v_new = v_old.strip(".json"), v_new.strip(".json") + if v_new == "pre-1.6": + return False + if v_old == "pre-1.6": + return True + # Handle 1.20+ json files + if v_new.isdigit(): + v_new += '0' + if v_old.isdigit(): + v_old += '0' + return float(v_new) > float(v_old) + latest = directory_ls[-1] + for f in directory_ls: + if is_newer(latest, f): + latest = f + return latest + +# This section should work on any system as well +print("Your OS is " + platform.system()) +if platform.system() == "Windows": + MC_ASSETS = os.path.expandvars(r"%APPDATA%/.minecraft/assets") +elif platform.system() == "Darwin": # macOS + MC_ASSETS = os.path.expanduser(r"~/Library/Application Support/minecraft/assets") +else: + MC_ASSETS = os.path.expanduser(r"~/.minecraft/assets") + +# Find the latest json index file +MC_VERSION = latest_version(os.listdir(MC_ASSETS+"/indexes/")) +print("The latest found index.json file is " + MC_VERSION + "\n") + +# Change this if you want to put the sound files somewhere else +OUTPUT_PATH = os.path.normpath(os.path.expandvars(os.path.expanduser(f"~/Desktop/MC_Sounds/"))) + +# These are unlikely to change +MC_OBJECT_INDEX = f"{MC_ASSETS}/indexes/{MC_VERSION}" +MC_OBJECTS_PATH = f"{MC_ASSETS}/objects" +MC_SOUNDS = "minecraft/sounds/" + +with open(MC_OBJECT_INDEX, "r") as read_file: + # Parse the JSON file into a dictionary + data = json.load(read_file) + + # Find each line with MC_SOUNDS prefix + files = {k : v["hash"] for (k, v) in data["objects"].items() if k.startswith(MC_SOUNDS)} + # # Uncomment to extract all files. + # files = {k : v["hash"] for (k, v) in data["objects"].items()} + + print("File extraction:") + + for fpath, fhash in files.items(): + # Ensure the paths are good to go for Windows with properly escaped backslashes in the string + src_fpath = os.path.normpath(f"{MC_OBJECTS_PATH}/{fhash[:2]}/{fhash}") + dest_fpath = os.path.normpath(f"{OUTPUT_PATH}/{fpath}") + + # Print current extracted file + print(fpath) + + # Make any directories needed to put the output file into as Python expects + os.makedirs(os.path.dirname(dest_fpath), exist_ok=True) + + # Copy the file + shutil.copyfile(src_fpath, dest_fpath) + + + +== Extracting ''Minecraft'' music On Windows (via Windows Subsystem for Linux) == + +# Create a new file (for example from the terminal): vi minecraft-music-extractor.sh +# Paste the following into the file: (when you run the file, it'll ask you what your Windows username is and Minecraft version, the rest is automatic, and outputs to the desktop) +# Update the variables (e.g. MINECRAFT_ASSETS_DIR) with your correct directory paths +# If you want all sounds, replace "grep music" with "grep sounds", if you want the records, replace "grep music" with "grep records", these are shown commented out above the line of code. +# Run the script from terminal with "bash minecraft-music-extractor.sh". + +#!/bin/bash +# +# Description: Minecraft Music Extractor + +echo -e "Enter your Windows username:" +read winusername +echo + +USER_DIR="/mnt/c/Users/$winusername" + +# Windows Profile doesn't exist = Can't run +if [ ! $(ls /mnt/c/Users/ | grep $winusername) ]; then + echo -e "Unable to run, you entered an invalid user." + echo -e "Make sure you entered everything correctly, spelled right with caps and lower case.\n" + read -p "Press [Enter] key to continue..." && exit +fi + +MINECRAFT_ASSETS_DIR="$USER_DIR/AppData/Roaming/.minecraft/assets" +OUTPUT_DIR="$USER_DIR/Desktop" + +echo -e "Enter the Minecraft version you want to extract from:" +read version +echo + +JSON_FILE=$(echo $MINECRAFT_ASSETS_DIR/indexes/$version.json | grep "/") + +# Version doesn't exist = Can't run +if [ ! -f $JSON_FILE ]; then + echo -e "Unable to extract because that version isn't downloaded or doesn't exist." + echo -e "Make sure to open the launcher and download the version you need to create a pack for.\n" + read -p "Press [Enter] key to continue..." && exit +fi + +# for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music | awk -F\' '{print $2 "," $6}'` +# cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' +# cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep sounds +# cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep records + +for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music | awk -F\' '{print $2 "," $6}'` +do + echo "Processing $ENTRY..." + echo $ENTRY | cut -d, -f1 + FILENAME=`echo $ENTRY | cut -d, -f1` + FILEHASH=`echo $ENTRY | cut -d, -f2` + + #Locate the file in the assets directory structure + FULLPATH_HASHFILE=`find "$MINECRAFT_ASSETS_DIR" -name $FILEHASH` + + #Copy the file + + mkdir -p $OUTPUT_DIR/`echo $FILENAME | sed -E 's/\/[a-z0-9_]+\..+//'` + cp "$FULLPATH_HASHFILE" "$OUTPUT_DIR/$FILENAME" + +done + +Alternatively, update USER_DIR to be "C:/Users/$winusername", then install Git for Windows, and open minecraft-music-extractor.sh directly. This, like the Python script, doesn't require WSL. + +== Extracting ''Minecraft'' music on Linux == + +# Create a new file (for example from the terminal): vi minecraft-music-extractor.sh +# Paste the following into the file: (when you run the file, it'll ask you what Minecraft version, the rest is automatic, and outputs to the desktop) + +#!/bin/bash +# +# Description: Minecraft Music Extractor + +USER_DIR=$(echo ~ | grep "/") +MINECRAFT_ASSETS_DIR="$USER_DIR/.minecraft/assets" +OUTPUT_DIR="$USER_DIR/Desktop" + +echo -e "Enter the Minecraft version you want to extract from:" +read version +echo + +JSON_FILE="$MINECRAFT_ASSETS_DIR/indexes/$version.json" + +# Version doesn't exist = Can't run +if [ ! -f $JSON_FILE ]; then + echo -e "Unable to extract because that version isn't downloaded or doesn't exist without orgins." + echo -e "Make sure to open the launcher and download the version you need to create a pack for.\n" + read -p "Press [Enter] key to continue..." && exit +fi + +#for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music | awk -F\' '{print $2 "," $6}'` +#cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' +#cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music + + +for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep sounds | awk -F\' '{print $2 "," $6}'` +do + echo "Processing $ENTRY..." + echo $ENTRY | cut -d, -f1 + FILENAME=`echo $ENTRY | cut -d, -f1` + FILEHASH=`echo $ENTRY | cut -d, -f2` + + #Locate the file in the assets directory structure + FULLPATH_HASHFILE=`find "$MINECRAFT_ASSETS_DIR" -name $FILEHASH` + + #Copy the file + + mkdir -p $OUTPUT_DIR/`echo $FILENAME | sed -E 's/\/[a-z0-9_]+\..+//'` + cp "$FULLPATH_HASHFILE" "$OUTPUT_DIR/$FILENAME" + +done + + +# If you want all sounds, replace "grep music" with "grep sounds". +# You may need to run `chmod u+x minecraft-music-extractor.sh` if the script isn't executing. +# Run the script from terminal with "./minecraft-music-extractor.sh". + +== Extracting ''Minecraft'' music On Mac == + +# Create a new file (for example from the terminal), type in and hit enter: vi minecraft-music-extractor.sh +# Paste the following into the file: + +#!/bin/sh +# +# Description: Minecraft Music Extractor + +MINECRAFT_ASSETS_DIR="/Users/YOURUSERNAMEHERE/Library/Application Support/minecraft/assets" +OUTPUT_DIR="/Users/YOURUSERNAMEHERE/Desktop" +JSON_FILE="/Users/YOURUSERNAMEHERE/Library/Application Support/minecraft/assets/indexes/YOURJSON.json" + +#for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music | awk -F\' '{print $2 "," $6}'` +#cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' +#cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music + + +for ENTRY in `cat "$JSON_FILE" | python -c 'import sys,json; from pprint import pprint; data = json.load(sys.stdin); pprint(data);' | grep music | awk -F\' '{print $2 "," $6}'` +do + echo "Processing $ENTRY..." + echo $ENTRY | cut -d, -f1 + FILENAME=`echo $ENTRY | cut -d, -f1` + FILEHASH=`echo $ENTRY | cut -d, -f2` + + #Locate the file in the assets directory structure + FULLPATH_HASHFILE=`find "$MINECRAFT_ASSETS_DIR" -name $FILEHASH` + + #Copy the file + + mkdir -p $OUTPUT_DIR/`echo $FILENAME | sed -E 's/\/[a-z0-9_]+\..+//'` + cp "$FULLPATH_HASHFILE" "$OUTPUT_DIR/$FILENAME" + +done + +# Update the variables (i.e. YOURUSERNAMEHERE and YOURJSON) with your correct directory paths. +# If you want all sounds, replace "grep music" with "grep sounds". +# Hit esc to quit edit mode, then type ":wq" to save and quit the script. +# Start a new line and run the script just saved by typing and hitting enter: "bash minecraft-music-extractor.sh". + +== Old sound directory (pre-1.7.2) == + +If you play the game before 1.7.2, the sound directory is located as follows: + +* Windows: %AppData%\.minecraft\assets or %AppData%\.minecraft\assets\virtual\legacy +* macOS: ~/Library/Application Support/minecraft/assets +* Linux: ~/.minecraft/assets + +If you have played both the old and new versions, then ''both'' the old and new directories will exist in the game files. The old directory is only used for pre-1.7 versions. + +=== Legacy sub-folders === + +In .minecraft\assets\virtual\legacy\sounds, there are 13 sub folders: + +* ambient: Ambiance and rain/thunder +* damage: Sounds of the player taking damage +* dig: Breaking blocks +* fire: Fire sounds +* firework: Fireworks sound effects +* liquids: Sounds made by liquids such as water and lava +* minecart: Sounds created by moving minecarts +* mob: Mob sounds +* music: Background music by C418 +* random: Various sound effects from eating to explosions +* records: Music on the record discs found +* step: Footsteps +* tile: Pistons + +== Warning == + +If you edit, add, or remove sounds directly in the sound directory, executing the [[launcher]] and then launching ''Minecraft'' while connected to the Internet will automatically ''re-download and revert any changes'' you've made to the sound directory, deleting your work. This applies for both the new and old sound directories. Disconnecting from the Internet before launching the game will not revert the files, but this is not recommended. The best method to safely store custom sounds is to [[Tutorials/Creating a resource pack|create your own resource pack]]. + +== Video tutorials == + +'''''[https://www.youtube.com/watch?v=St9cE_fH5ng Minecraft Tutorial: Locate the Minecraft Sound Directory and Convert Audio Files]''' (Old sound directory only)'' + +{{yt|St9cE_fH5ng}} + +== See also == + +* [[Sounds.json]] + + +== Navigation == +{{Navbox tutorials|technical}} + +[[de:Standard-Ressourcen]] +[[fr:Tutoriels/Répertoire des sons]] +[[ko:튜토리얼/마인크래프트 사운드 디렉토리]] +[[pt:Comunidade:Tutoriais/Como encontrar o diretório de sons no Minecraft]] +[[zh:Tutorial:制作资源包/音效和音乐]] diff --git a/wiki_backup/Tutorials_Squid farming.txt b/wiki_backup/Tutorials_Squid farming.txt new file mode 100644 index 0000000..417b3b2 --- /dev/null +++ b/wiki_backup/Tutorials_Squid farming.txt @@ -0,0 +1,50 @@ +{{needs update|information for [[glow squid]]}} + +Collecting [[ink sac]]s can prove quite time-consuming. To save time, a [[squid]] farm could be made to automatically gather ink sacs for your collection later on. There are two main ways to do it. The first is to dig a tunnel underneath the ocean; the second is to make a man-made lake, or find a shallow pre-existing lake. + +== Video == + +
+{{yt|wkXFX6H2xfw}} +
+ +== Spawning mechanics == + +[[Squid|Squids]] will [[Spawn#Spawn conditions|spawn]] in 1 or more blocks of water, no matter whether it's a water source or flowing water. The level of light is not important. Note that squid spawning mechanics are different between Java and Bedrock Edition. + +In [[Java Edition|''Java Edition'']], 2 to 4 squid can spawn in [[water]] from [[Altitude|Y-level]] 50 to 63 (inclusive), as long as the [[biome]] is a [[river]] or [[ocean]] variant. The block above must also be water, and the block below must be water or waterlogged. Squid share the water creature [[mob cap]] with [[Dolphin|dolphins]]. Squid cannot spawn in bubble columns. To have a better spawn rate in your farm you have to eliminate water blocks between 50 and 62 layers in a 128 block radius around the player and at least 24 blocks from the spawning area of the farm. + +In [[Bedrock Edition|''Bedrock Edition'']], 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. 5% of squid can spawn as babies. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location. Squid can spawn in bubble columns in this edition. + +There is a separate mob cap for water mobs (this doesn't include guardians), but the mob cap is shared among all players on a multiplayer server. Thus on a multiplayer server, if any player is near an ocean, it will effectively block output from your squid farm. As with other farms, it is important to kill the squid quickly to allow more to spawn. + +== Killing mechanisms == + +Squid can be killed by asphyxiation if they get out of water. They can also be killed by fall damage or by entering lava. [[Guardian]]s are hostile toward squid and will use lasers to kill them, however catching a guardian is hard even with boats. + +== Farm designs == + +=== Artificial automatic squid farm design === + +This design produces around 11,000 [[Ink Sac]]s per hour using [[Nether portal]]s to optimize spawn rates and hopper minecarts for collection. As of 1.18, squid now need a '''height of''' '''3 blocks''' to spawn and so the height of 2 blocks between glass layers in the video of this design means no squid will spawn in the farm. + +{{yt|QCO21IJ85B4}} + +This design takes more time to be built but can achieve a very high ink rate. First of all you should clear as much water as possible out of the river or ocean biome within the render distance of the player. You have to build a chamber between layers 46 and 62, and fill it with water so squid will spawn. To make water push the squid to the bottom you have to place water sources only in the top layer, and also place solid column blocks, as water will only push if it has an adjacent solid block. Underneath the spawning chamber will be a layer of signs that can be traversed by squid but not water. Squid crossing the sign layer will land on a hopper platform, where squid will die either by fall damage or suffocation, and will gather all the resulting ink and send it to chests. + +One in survival mode, Minecraft 1.8.4, yielding about 4.2 stacks of ink per hour: + +{{yt|_iRTMIkfc8A}}This design is a Bedrock Edition only design requires a massive amount of materials but has a high rate of 408 ink per hour. Built over 100 blocks above sea level, the design takes advantage of the dual functionality of magma's downward bubble columns as well as the damage it causes to mobs, eventually killing them. This farm no longer can farm fish; however the squid mechanics are unaffected.{{yt|1=https://www.youtube.com/watch?v=YMW3Qrz6hxA&t=275s}} +=== Natural squid farm design === + +This design is easy to build, as it uses the environment to build the farm, although the ink rate is very poor. You have to build a layer of signs below a lake or ocean, and dig a hole underneath, so squid will get through it and either die by suffocation or fall damage depending on how deep you dig the hole. The following video shows a natural squid farm built for Minecraft 1.4.7: + +{{yt|VJ3qa72eiT4}} +This, Bedrock Edition only, design takes advantage of the [[allay]] which will gather the floating ink sacs of [[squid]] that die to [[Axolotl|axolotls]]. The same design can also be used to farm [[Glow Squid|glow squid]] if built below y level 30. +{{yt|5flIvRP6KZ4}} + +== Navigation == +{{Navbox tutorials|farming}} + +[[ja:チュートリアル/イカの生産]] +[[zh:Tutorial:鱿鱼陷阱]] diff --git a/wiki_backup/Tutorials_Water-powered boat transportation#Floating uphill.txt b/wiki_backup/Tutorials_Water-powered boat transportation#Floating uphill.txt new file mode 100644 index 0000000..79db5a4 --- /dev/null +++ b/wiki_backup/Tutorials_Water-powered boat transportation#Floating uphill.txt @@ -0,0 +1,206 @@ +'''Water-powered boat transportation''' is a flexible and reasonably easy way to transport mobs and villagers along arbitrary paths (even uphill{{only|be|short=1}}) using only the power of flowing water, without the need for any tools more exotic than a bucket and pickaxe, and needing only three common materials (water, buttons{{only|be|short=1}} or signs, and common building blocks). No rowing, rails, minecarts, redstone gadgets, or bubble columns are needed, just a boat and water. With proper water management, one can construct flowing moats around arbitrary areas in which a boat can circle endlessly. The boat can even change elevation up or down using only the power of water flow. + +== Water management == +The illustrations in this article control water using buttons. You can use either buttons or signs in Bedrock Edition, but '''you must use signs in ''Java Edition'''''. Buttons require less wood to craft, and are easier to identify in the illustrations. + +Signs or buttons are used to block the water at the end of the flow in a channel, forming a gap between one channel and the next. The current from the end of the first channel pushes the boat into the gap, and the second channel's current must ''pull'' the boat across the gap, otherwise the boat gets stuck in the gap. The trick to pulling the boat into the next channel is to use only ''one'' water source block on each channel, right next to one of the buttons, to create a flow away from the gap. + +To make channels wide enough to transport a boat, and remain on a level surface without changing elevation (elevation changes are described later), the water flow must be managed so that the channel can turn a corner, or keep moving in the same direction. The schematics below illustrate a method of creating a corner turn, and methods of extending travel in one direction by shifting the flow over a bit when the water runs out from the water source block. + +The flow direction is often diagonal in any implementation of a closed-loop flowing moat. This is fine. The important thing is to have one flowing region push the boat into the gap, and the next flowing region pull the boat out of the gap. + +As the boat crosses the gap, it appears submerged briefly under the next flow until it clears the gap, after which it floats up. This is not a problem; the boat does not capsize. However, in ''Java Edition'', it is a good idea avoid exceeding 4 blocks [[taxicab distance]] between water sources to avoid submerging the boat. + +=== Extending a straight channel === +Water flows only so far before it dies out. To continue the channel in the same direction, it needs to be extended. You can do this with a gap and either one or two water source blocks on the other side of the gap. Two water source blocks provide a flow straight down the channel, which moves the boat faster. These transitions can be stacked indefinitely. + +{{Schematic|float=left|caption=Extending a straight channel by transitioning to a straight flow, using the two water source blocks labeled '''S'''. +|AB |AB |AB |AB |AB |AB |- +|wa+↘ |wa+↘ |wb-n |wa+S |wa+→ |wa+→ |- +|wa+↘ |wa+↘ |wb-s |wa+S |wa+→ |wa+→ |- +|AB |AB |AB |AB |AB |AB |- +}} +{{-}} + +=== Turning a corner === +A corner involves creating a gap just before or after the corner, and starting the new flow on the other side of the gap. The new flow must flow ''away'' from the gap. +{{Schematic|float=left|caption=Example of left turn. Signs or buttons create a gap between channels. The water source block '''S''' is placed so that water flows away from the gap and along the next channel. +| | |AB |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |wa+↗ |wa+↗ |AB |- +|wa+→ |wa+→ |wb-n |wa+↗ |wa+↗ |AB |- +|wa+→ |wa+→ |wb-s |wa+S |wa+↗ |AB |- +|AB |AB |AB |AB |AB | +}} + +{{Schematic|float=left|caption=Left turn with the gap after the corner, taking advantage of diagonal flow. The source block can be on either side of the channel. +| |AB |wa+↖ |wa+↖ |AB |- +| |AB |wa+↖ |wa+S |AB |- +|AB |AB |wb-w |wb-e |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |AB | +}} + +{{Schematic|float=left|caption=It is also possible to transition to a straight flow using two source blocks, as long as the next transition pulls the boat across the next gap. +| |AB |wa+↑ |wa+↑ |AB |- +| |AB |wa+S |wa+S |AB |- +|AB |AB |wb-w |wb-e |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |AB | +}} +{{-}} +In the first example, the ''next'' turn or shift ''must'' be to the right, because that is the direction of the diagonal flow. + +In the second example, the source block can be on either side of the channel, depending on the direction of the ''next'' turn or shift. The water should flow diagonally to the right if the next turn is to the right, and diagonally to the left if the next turn is to the left. + +In the third example, you can have another straight flow ''only'' in the same direction; you cannot have a new straight flow perpendicular to a previous straight flow, or the boat cannot be pulled across the gap. The straight flow ''must'' end with a gap ''across'' it, and if the next flow is a turn, it ''must'' have a diagonal flow to pull the boat across the gap properly. Otherwise the straight flow can be continued with another straight flow. + +=== Shifting to one side === +Often you may want to continue a flow in the same direction but shift it to one side by one or more blocks, to align the flow with something ahead. You can stack these single-block shifts, making a diagonal channel, until the water runs out, and then you must create a new gap. Just make a channel that keeps shifting to the left or right as needed. + +The directional shift (not the flow) can be perpendicular to the desired direction, or diagonal. The boat's movement is slightly faster with the gentler turn into a diagonal flow. + +{{Schematic|float=left|caption=Example of left shift by one block. The flow from water block '''S''' is diagonal due to its placement. +| | | | | | |- +| | |AB |AB |AB |AB |- +|AB |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +|wa+→ |wb-n |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +|wa+→ |wb-s |wa+S |wa+↗ |AB |AB |- +|AB |AB |AB |AB | | |- +| | | | | | |- +}} + +{{Schematic|float=left|caption=Example of left shift by three blocks. To guarantee the boat gets through, the channel should be four blocks wide in the diagonal path. +| | | | |AB |AB |AB |AB |AB |- +| | | |AB |wa+↗ |wa+↗ |wb-n |wa+S |wa+↘ |- +| | |AB |wa+↗ |wa+↗ |wa+↗ |wb-s |wa+↘ |wa+↘ |- +|AB |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ | AB |AB |AB |- +|wa+→ |wb-n |wa+↗ |wa+↗ |wa+↗ |AB | | | |- +|wa+→ |wb-s |wa+S |wa+↗ |AB | | | | |- +|AB |AB |AB |AB | | | | | |- +}} + +{{Schematic|float=left|caption=Alternative 3-block shift without diagonals. In this case the next turn or shift ''must'' be in the same direction (left). +| | |AB |AB |AB |AB |- +| |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +| |AB |wa+S |wa+↗ |wa+↗ |wa+↗ |- +|AB |AB |wb-w |wb-e |AB | AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB | |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB | |- +|AB |AB |AB |AB | | |- +}} +{{-}} +Either the first or second designs can be adjusted easily for a two-block shift. + +=== Example: Endlessly circling moat === +{{see also|Tutorials/Endless circling pool}} +[[File:Smallest circling moat.png|thumb|right|The smallest endlessly circling moat that can accommodate a boat.]] +The smallest circling pool that can accommodate a boat has one solid block in the center and four quadrants of water flowing from one corner of each quadrant. This design requires a 7×7 area, 1 layer, 4 water source blocks, and 8 buttons or signs — one on each side of the central block and one on the wall opposite each central sign or button. +{{Schematic|float=left|caption=The smallest circling pool that can accommodate a boat, using four water source blocks and eight buttons. +| |AB|AB|AB|AB|AB| |- +|AB|wa+↗|wa+↗|wb-n|wa+S|wa+↘|AB|- +|AB|wa+S|wa+↗|wb-s|wa+↘|wa+↘|AB|- +|AB|wb-w|wb-e|AB|wb-w|wb-e|AB|- +|AB|wa+↖|wa+↖|wb-n|wa+↙|wa+S|AB|- +|AB|wa+↖|wa+S|wb-s|wa+↙|wa+↙|AB|- +| |AB|AB|AB|AB|AB| |- +}} +This can be used as an AFK pool for the purpose of continually moving to avoid getting kicked off a server. The advantage over a normal AFK pool is that you don't get hungry because you're in a boat. + +Remember, in ''Java Edition'' you need to use signs, not buttons. You can use either signs or buttons in Bedrock Edition. +{{-}} + +== Floating uphill == + +{{exclusive|bedrock}} + +In ''Java Edition'', the simplest way to make a boat float uphill is to use [[soul sand]] to build a bubble column elevator, although this requires a foray into [[The Nether]] or an [[ancient city]] to obtain the soul sand. The technique described in this section for floating a boat uphill doesn't work in ''Java Edition'' because boats want to sink, whereas in Bedrock Edition, boats want to float. + +In Bedrock Edition, it is actually possible to cause a boat to be propelled uphill using only the power of water flow; no fancy techniques like pistons or bubble columns are required. A boat can be made to float up a slope as steep as {{frac|1|2}} (one block elevation per two blocks horizontal distance) with careful attention to water flow management. + +The concept involves a zig-zag water flow, changing diagonal direction at each step, while ensuring that all surface water is flowing, and the necessary deeper water at the step is used to buoy the boat up into the flowing water. As with the level-ground water management techniques described above, each section of water flow must push the boat across an empty space into the next flow, and the next flow must ''pull'' the boat out from the previous flow. + +=== Basic up-step === +To float a boat up a step, the construction requires blocks to form a channel with a step, four buttons (or signs), one water block, and one temporary block (such as dirt) to be removed as the final step. + +In the blueprints below: +* Stone represents the water channel. +* The water flow direction is '''up''' in these illustrations. +* The buttons are shown unattached in the diagrams. Each button is actually attached to the channel wall nearest to the button. +* The incoming water is assumed to be diagonal flow up toward the temporary dirt block. + +The final block to be placed is the water source block. The temporary block of dirt causes the water to flow over the step. Without the block of dirt, the water simply stops at the step. After the water is placed, destroy the block of dirt. + +;Up step with zigzag flow left to right +The incoming water in the lower channel should be upward diagonal flow toward the dirt block on the left. The water block on the left resumes the flow diagonally upward to the right. +{{layered blueprint|name=Water up-step left-to-right|scale=2|default=Layer 3 +|w=Water|b=Button|S=Stone|D=Dirt +|----Layer 1| + + SS + SS + SS +|----Layer 2| + SS +SDbS +Sb S +S S +|----Layer 3| +S S +S S +SwbS +Sb +}}
+ +;Up step with zigzag flow right to left +Each successive step is a mirror image of the prior one. Here, the incoming water in the lower channel should be upward diagonal flow toward the dirt block on the right. The water block on the right resumes flow diagonally upward to the left. +{{layered blueprint|name=Water up-step right-to-left|scale=2|default=Layer 3 +|w=Water|b=Button|S=Stone|D=Dirt +|----Layer 1| + + SS + SS + SS +|----Layer 2| + SS +SbDS +S bS +S S +|----Layer 3| +S S +S S +SbwS +S b +}} + +Remember the dirt block shown is temporary. It must be removed after placing the water source block. + +=== How it works === +After the final dirt block is removed, the two-block-wide space in front of the step has a void space (occupied by a button) and a still-water block (where the dirt used to be). Another void space is upstream ("downhill" direction) one block diagonally from the void space at the step. Otherwise the channel is completely filled with flowing water. Because the boat is bigger than one block, it does not get stuck in either void space. The current pushes the boat diagonally into the still-water block at the bottom of the step, at which point the boat floats up into the flowing water above, and the boat continues on its way. + +The boat is always floating downstream, but at each step, it runs into submerged still-water block that buoys the boat up into the next flow. In this way the boat can climb uphill. + +The boat submerges while navigating the step, but mobs in the boat do not drown. The top half of a villager's head is always exposed when the boat is submerged. + +=== Practical construction === +Here is a simple procedure for constructing a water-powered uphill boat channel, using a step depth of 3 blocks for each 1 block increase in elevation. The example illustrates a channel that raises the boat in height by four steps, using only water power. + + +File:Uphill_boat_channel_step_1.png|1. Create the channel steps and make walls around the channel.
2. Place dirt blocks at the bottom of each step on alternating sides. +File:Uphill_boat_channel_step_2.png|3. Place a button behind ("downhill") and diagonally up from each dirt block ''and'' from each step. Add more wall blocks to accommodate the buttons.
4. Place a water block on the wall block diagonally up ("downhill") from each dirt block. Each wall block that gets a water block is indicated by a torch. +File:Uphill_boat_channel_1-3_slope.png|5. Remove the dirt blocks and place a boat at the bottom. Watch it float upward to the top! +Uphill_boat_channel_1-2_slope.png|This is a steeper hill, with a step depth of 2 blocks for each 1 block increase in elevation. It is constructed exactly the same way. +
+ +== Gallery == + +File:Endless_circling_moat_front.png|Endless circling moat around a home base, with a villager riding the boat. +File:Endless_circling_moat_back.png|View of moat from back of home. Part of the moat is built over a canyon. +File:Boat floating uphill.png|Endlessly circling moat that changes elevation, showing a villager floating uphill in a boat. + + +== Navigation == +{{Navbox tutorials|Construction}} + +[[de:Technik:Schnellkanal (Mechanik)]] diff --git a/wiki_backup/Tutorials_Water-powered boat transportation.txt b/wiki_backup/Tutorials_Water-powered boat transportation.txt new file mode 100644 index 0000000..79db5a4 --- /dev/null +++ b/wiki_backup/Tutorials_Water-powered boat transportation.txt @@ -0,0 +1,206 @@ +'''Water-powered boat transportation''' is a flexible and reasonably easy way to transport mobs and villagers along arbitrary paths (even uphill{{only|be|short=1}}) using only the power of flowing water, without the need for any tools more exotic than a bucket and pickaxe, and needing only three common materials (water, buttons{{only|be|short=1}} or signs, and common building blocks). No rowing, rails, minecarts, redstone gadgets, or bubble columns are needed, just a boat and water. With proper water management, one can construct flowing moats around arbitrary areas in which a boat can circle endlessly. The boat can even change elevation up or down using only the power of water flow. + +== Water management == +The illustrations in this article control water using buttons. You can use either buttons or signs in Bedrock Edition, but '''you must use signs in ''Java Edition'''''. Buttons require less wood to craft, and are easier to identify in the illustrations. + +Signs or buttons are used to block the water at the end of the flow in a channel, forming a gap between one channel and the next. The current from the end of the first channel pushes the boat into the gap, and the second channel's current must ''pull'' the boat across the gap, otherwise the boat gets stuck in the gap. The trick to pulling the boat into the next channel is to use only ''one'' water source block on each channel, right next to one of the buttons, to create a flow away from the gap. + +To make channels wide enough to transport a boat, and remain on a level surface without changing elevation (elevation changes are described later), the water flow must be managed so that the channel can turn a corner, or keep moving in the same direction. The schematics below illustrate a method of creating a corner turn, and methods of extending travel in one direction by shifting the flow over a bit when the water runs out from the water source block. + +The flow direction is often diagonal in any implementation of a closed-loop flowing moat. This is fine. The important thing is to have one flowing region push the boat into the gap, and the next flowing region pull the boat out of the gap. + +As the boat crosses the gap, it appears submerged briefly under the next flow until it clears the gap, after which it floats up. This is not a problem; the boat does not capsize. However, in ''Java Edition'', it is a good idea avoid exceeding 4 blocks [[taxicab distance]] between water sources to avoid submerging the boat. + +=== Extending a straight channel === +Water flows only so far before it dies out. To continue the channel in the same direction, it needs to be extended. You can do this with a gap and either one or two water source blocks on the other side of the gap. Two water source blocks provide a flow straight down the channel, which moves the boat faster. These transitions can be stacked indefinitely. + +{{Schematic|float=left|caption=Extending a straight channel by transitioning to a straight flow, using the two water source blocks labeled '''S'''. +|AB |AB |AB |AB |AB |AB |- +|wa+↘ |wa+↘ |wb-n |wa+S |wa+→ |wa+→ |- +|wa+↘ |wa+↘ |wb-s |wa+S |wa+→ |wa+→ |- +|AB |AB |AB |AB |AB |AB |- +}} +{{-}} + +=== Turning a corner === +A corner involves creating a gap just before or after the corner, and starting the new flow on the other side of the gap. The new flow must flow ''away'' from the gap. +{{Schematic|float=left|caption=Example of left turn. Signs or buttons create a gap between channels. The water source block '''S''' is placed so that water flows away from the gap and along the next channel. +| | |AB |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |wa+↗ |wa+↗ |AB |- +|wa+→ |wa+→ |wb-n |wa+↗ |wa+↗ |AB |- +|wa+→ |wa+→ |wb-s |wa+S |wa+↗ |AB |- +|AB |AB |AB |AB |AB | +}} + +{{Schematic|float=left|caption=Left turn with the gap after the corner, taking advantage of diagonal flow. The source block can be on either side of the channel. +| |AB |wa+↖ |wa+↖ |AB |- +| |AB |wa+↖ |wa+S |AB |- +|AB |AB |wb-w |wb-e |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |AB | +}} + +{{Schematic|float=left|caption=It is also possible to transition to a straight flow using two source blocks, as long as the next transition pulls the boat across the next gap. +| |AB |wa+↑ |wa+↑ |AB |- +| |AB |wa+S |wa+S |AB |- +|AB |AB |wb-w |wb-e |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB |- +|AB |AB |AB |AB | +}} +{{-}} +In the first example, the ''next'' turn or shift ''must'' be to the right, because that is the direction of the diagonal flow. + +In the second example, the source block can be on either side of the channel, depending on the direction of the ''next'' turn or shift. The water should flow diagonally to the right if the next turn is to the right, and diagonally to the left if the next turn is to the left. + +In the third example, you can have another straight flow ''only'' in the same direction; you cannot have a new straight flow perpendicular to a previous straight flow, or the boat cannot be pulled across the gap. The straight flow ''must'' end with a gap ''across'' it, and if the next flow is a turn, it ''must'' have a diagonal flow to pull the boat across the gap properly. Otherwise the straight flow can be continued with another straight flow. + +=== Shifting to one side === +Often you may want to continue a flow in the same direction but shift it to one side by one or more blocks, to align the flow with something ahead. You can stack these single-block shifts, making a diagonal channel, until the water runs out, and then you must create a new gap. Just make a channel that keeps shifting to the left or right as needed. + +The directional shift (not the flow) can be perpendicular to the desired direction, or diagonal. The boat's movement is slightly faster with the gentler turn into a diagonal flow. + +{{Schematic|float=left|caption=Example of left shift by one block. The flow from water block '''S''' is diagonal due to its placement. +| | | | | | |- +| | |AB |AB |AB |AB |- +|AB |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +|wa+→ |wb-n |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +|wa+→ |wb-s |wa+S |wa+↗ |AB |AB |- +|AB |AB |AB |AB | | |- +| | | | | | |- +}} + +{{Schematic|float=left|caption=Example of left shift by three blocks. To guarantee the boat gets through, the channel should be four blocks wide in the diagonal path. +| | | | |AB |AB |AB |AB |AB |- +| | | |AB |wa+↗ |wa+↗ |wb-n |wa+S |wa+↘ |- +| | |AB |wa+↗ |wa+↗ |wa+↗ |wb-s |wa+↘ |wa+↘ |- +|AB |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ | AB |AB |AB |- +|wa+→ |wb-n |wa+↗ |wa+↗ |wa+↗ |AB | | | |- +|wa+→ |wb-s |wa+S |wa+↗ |AB | | | | |- +|AB |AB |AB |AB | | | | | |- +}} + +{{Schematic|float=left|caption=Alternative 3-block shift without diagonals. In this case the next turn or shift ''must'' be in the same direction (left). +| | |AB |AB |AB |AB |- +| |AB |wa+↗ |wa+↗ |wa+↗ |wa+↗ |- +| |AB |wa+S |wa+↗ |wa+↗ |wa+↗ |- +|AB |AB |wb-w |wb-e |AB | AB |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB | |- +|wa+↗ |wa+↗ |wa+↗ |wa+↗ |AB | |- +|AB |AB |AB |AB | | |- +}} +{{-}} +Either the first or second designs can be adjusted easily for a two-block shift. + +=== Example: Endlessly circling moat === +{{see also|Tutorials/Endless circling pool}} +[[File:Smallest circling moat.png|thumb|right|The smallest endlessly circling moat that can accommodate a boat.]] +The smallest circling pool that can accommodate a boat has one solid block in the center and four quadrants of water flowing from one corner of each quadrant. This design requires a 7×7 area, 1 layer, 4 water source blocks, and 8 buttons or signs — one on each side of the central block and one on the wall opposite each central sign or button. +{{Schematic|float=left|caption=The smallest circling pool that can accommodate a boat, using four water source blocks and eight buttons. +| |AB|AB|AB|AB|AB| |- +|AB|wa+↗|wa+↗|wb-n|wa+S|wa+↘|AB|- +|AB|wa+S|wa+↗|wb-s|wa+↘|wa+↘|AB|- +|AB|wb-w|wb-e|AB|wb-w|wb-e|AB|- +|AB|wa+↖|wa+↖|wb-n|wa+↙|wa+S|AB|- +|AB|wa+↖|wa+S|wb-s|wa+↙|wa+↙|AB|- +| |AB|AB|AB|AB|AB| |- +}} +This can be used as an AFK pool for the purpose of continually moving to avoid getting kicked off a server. The advantage over a normal AFK pool is that you don't get hungry because you're in a boat. + +Remember, in ''Java Edition'' you need to use signs, not buttons. You can use either signs or buttons in Bedrock Edition. +{{-}} + +== Floating uphill == + +{{exclusive|bedrock}} + +In ''Java Edition'', the simplest way to make a boat float uphill is to use [[soul sand]] to build a bubble column elevator, although this requires a foray into [[The Nether]] or an [[ancient city]] to obtain the soul sand. The technique described in this section for floating a boat uphill doesn't work in ''Java Edition'' because boats want to sink, whereas in Bedrock Edition, boats want to float. + +In Bedrock Edition, it is actually possible to cause a boat to be propelled uphill using only the power of water flow; no fancy techniques like pistons or bubble columns are required. A boat can be made to float up a slope as steep as {{frac|1|2}} (one block elevation per two blocks horizontal distance) with careful attention to water flow management. + +The concept involves a zig-zag water flow, changing diagonal direction at each step, while ensuring that all surface water is flowing, and the necessary deeper water at the step is used to buoy the boat up into the flowing water. As with the level-ground water management techniques described above, each section of water flow must push the boat across an empty space into the next flow, and the next flow must ''pull'' the boat out from the previous flow. + +=== Basic up-step === +To float a boat up a step, the construction requires blocks to form a channel with a step, four buttons (or signs), one water block, and one temporary block (such as dirt) to be removed as the final step. + +In the blueprints below: +* Stone represents the water channel. +* The water flow direction is '''up''' in these illustrations. +* The buttons are shown unattached in the diagrams. Each button is actually attached to the channel wall nearest to the button. +* The incoming water is assumed to be diagonal flow up toward the temporary dirt block. + +The final block to be placed is the water source block. The temporary block of dirt causes the water to flow over the step. Without the block of dirt, the water simply stops at the step. After the water is placed, destroy the block of dirt. + +;Up step with zigzag flow left to right +The incoming water in the lower channel should be upward diagonal flow toward the dirt block on the left. The water block on the left resumes the flow diagonally upward to the right. +{{layered blueprint|name=Water up-step left-to-right|scale=2|default=Layer 3 +|w=Water|b=Button|S=Stone|D=Dirt +|----Layer 1| + + SS + SS + SS +|----Layer 2| + SS +SDbS +Sb S +S S +|----Layer 3| +S S +S S +SwbS +Sb +}}
+ +;Up step with zigzag flow right to left +Each successive step is a mirror image of the prior one. Here, the incoming water in the lower channel should be upward diagonal flow toward the dirt block on the right. The water block on the right resumes flow diagonally upward to the left. +{{layered blueprint|name=Water up-step right-to-left|scale=2|default=Layer 3 +|w=Water|b=Button|S=Stone|D=Dirt +|----Layer 1| + + SS + SS + SS +|----Layer 2| + SS +SbDS +S bS +S S +|----Layer 3| +S S +S S +SbwS +S b +}} + +Remember the dirt block shown is temporary. It must be removed after placing the water source block. + +=== How it works === +After the final dirt block is removed, the two-block-wide space in front of the step has a void space (occupied by a button) and a still-water block (where the dirt used to be). Another void space is upstream ("downhill" direction) one block diagonally from the void space at the step. Otherwise the channel is completely filled with flowing water. Because the boat is bigger than one block, it does not get stuck in either void space. The current pushes the boat diagonally into the still-water block at the bottom of the step, at which point the boat floats up into the flowing water above, and the boat continues on its way. + +The boat is always floating downstream, but at each step, it runs into submerged still-water block that buoys the boat up into the next flow. In this way the boat can climb uphill. + +The boat submerges while navigating the step, but mobs in the boat do not drown. The top half of a villager's head is always exposed when the boat is submerged. + +=== Practical construction === +Here is a simple procedure for constructing a water-powered uphill boat channel, using a step depth of 3 blocks for each 1 block increase in elevation. The example illustrates a channel that raises the boat in height by four steps, using only water power. + + +File:Uphill_boat_channel_step_1.png|1. Create the channel steps and make walls around the channel.
2. Place dirt blocks at the bottom of each step on alternating sides. +File:Uphill_boat_channel_step_2.png|3. Place a button behind ("downhill") and diagonally up from each dirt block ''and'' from each step. Add more wall blocks to accommodate the buttons.
4. Place a water block on the wall block diagonally up ("downhill") from each dirt block. Each wall block that gets a water block is indicated by a torch. +File:Uphill_boat_channel_1-3_slope.png|5. Remove the dirt blocks and place a boat at the bottom. Watch it float upward to the top! +Uphill_boat_channel_1-2_slope.png|This is a steeper hill, with a step depth of 2 blocks for each 1 block increase in elevation. It is constructed exactly the same way. +
+ +== Gallery == + +File:Endless_circling_moat_front.png|Endless circling moat around a home base, with a villager riding the boat. +File:Endless_circling_moat_back.png|View of moat from back of home. Part of the moat is built over a canyon. +File:Boat floating uphill.png|Endlessly circling moat that changes elevation, showing a villager floating uphill in a boat. + + +== Navigation == +{{Navbox tutorials|Construction}} + +[[de:Technik:Schnellkanal (Mechanik)]] diff --git a/wiki_backup/Tutorials_Zero-ticking.txt b/wiki_backup/Tutorials_Zero-ticking.txt new file mode 100644 index 0000000..5596969 --- /dev/null +++ b/wiki_backup/Tutorials_Zero-ticking.txt @@ -0,0 +1,79 @@ +{{exclusive|java}} +{{UsesBug|bugid=MC-8328}} +This tutorial seeks to teach the player how to make a redstone signal turn on and off in the same [[tick]], go over how this could be used, particularly with its uses on pistons. + +== Introduction == +When a [[Redstone circuit#Signals and pulses|redstone signal]] is sent through a [[Pulse circuit#Pulse limiter|pulse limiter]], it shortens the pulse. When the pulse is shortened enough, strange behaviors arise. If a [[sticky piston]] is powered by a 2-[[tick]] pulse, it starts extending but after two ticks, the piston drops its block and start retracting. If a sticky piston is powered by a 1-tick pulse, the same behavior happens, but instead of happening after 2 ticks it happens after one tick. + +When a piston receives a pulse that turns on, and then off in the same tick, this is known as a 0-tick pulse. This causes sticky pistons to instantly drop their block and start retracting.{{only|java}}. Regular pistons start retracting instantly when powered by a 0-tick pulse, but the block does not instantly teleport unlike sticky pistons. Because a 0-tick pulse turns on and off in the same tick, many 0-tick pulses do not render, but the pulse still exists. Due to how 0-tick pulses work, some 0-tick pulses are unable to bud-power pistons in some circumstances. + +=== Zero-tick pulse generation === +{{See also|Pulse circuit#Pulse limiter}}All 0-tick pulses are created by powering a redstone line, and then using pistons to remove the power source later in the tick. {{Schematic|caption=Producing a 0-tick pulse using tile tick priorities| +|output+rd|-| +sp-e|MB|-| +SB+rc-n|SB+rr-n1|-| +input+rd-ne|input+rd-nw +}} + + +One method of doing so is using tile tick priorities. Since comparators are processed in a tick later than repeaters, one can generate a 0-tick pulse by powering a redstone line using this behavior. In this example, redstone repeater is used to power the output line, and a comparator is used to power a piston which removes the block in front of repeater to depower the line. Since the comparator always powers after repeaters, the redstone line always turns off after it turns on, creating a reliable 0-tick pulse. The advantage to this 0-tick generator is that it's 0-tick pulse is earlier in a tick relative to 0-tick pulses generated through other methods. +[[File:0 tick gen using budded pistons.png|thumb|A 0-tick generator that uses budded pistons]] + +Another common method of generating 0-tick pulses is to use budded pistons. As budded pistons only retract when updated, this can be used to control which order pistons move and therefore controlling the order in which a redstone line is powered then unpowered. One example is to have a redstone line that directly powers a sticky piston and bud-powers two other sticky pistons. The piston directly powered by the redstone line has a block on its face, and the last piston in the chain has a redstone block on its face. A second redstone line is at the bottom, which is the output; it is powered by the piston with a redstone block and is cut off by the solid block. When the redstone line on top is powered, nothing happens. But when the input is depowered, then a 0-tick pulse is created. The redstone line depowers, but only causes the piston that is directly powered to start retracting. This uncuts the output line, turning it on. When this piston retracts it then updates the piston in the middle, causing that one to retract which then causes the last piston to start retracting, removing power from the line. + +{{-}} +=== Zero-tick chaining === +Within a tick, 0-tick pulses happen , but 0-tick pulses can happen after other 0-tick pulses while still being in the same tick. This is known as 0-tick chaining where two or more 0-tick pulses are activated in a row. + +[[File:0 tick chain using gametick processing order.png|thumb|0-tick chaining that relies on the fact that tileticks process before block events]] +One method of 0-tick chaining is to utilize the fact that tileticks such as repeaters and comparators process in a tick before block events such as piston extensions and retractions. In the shown example, when the input is powered, the quartz block is 0-ticked by both pistons, causing it to instantly move two blocks, ending up above the diamond block. The 0-tick generator to the right makes use of tileticks and activates before the 0-tick generator on the left, which uses block events. This method of chaining is compact, although this method can be used only once per chain. +{{-}} +[[File:Update Chain before 0-tick.png|thumb|0-tick chaining that uses a long update chain before the second 0-tick generator]] +Another method of chaining is to utilize the fact that update chains can be used to manipulate the order in which things are processed in a tick. In the shown example, there are two 0-tick generators. The one on the left has an update chain before powering it, while the one on the right is directly powered. When the input is depowered, the 0-tick generator on the right activates first as it is directly powered causing its output piston to instantly drop its block. While this is happening, the update chain is retracting. Then, the 0-tick generator on the left activates, causing its output piston to instantly drop its block. + +{{-}} +=== Zero-tick repeaters === +[[File:Basic 0 tick repeaters.png|thumb|The three most common forms of a 0-tick repeater]] +A regular redstone repeater can't be used to refresh the signal of a 0-tick pulse as they would extend the pulse to a length of 2 ticks. So one must use a 0-tick repeater. A 0-tick repeater works by receiving an input as a 0-tick pulse, which 0-ticks a redstone block that is inside of the 0-tick repeater. And right after that, the redstone block is 0-ticked back to it's original position. This can be used to repeat 0-tick signals, but one must note that they add block event delay. +{{-}} +[[File:Zero-ticking-off.png|thumb|Using a 0-tick repeater to chain 0-tick pulses. Powering the input causes the quartz block to move on top of the diamond block.]] +One can also use 0-tick repeaters as a method of 0-tick chaining. This is possible because 0-tick repeaters add block event delay. 0-tick repeaters are very useful because they can be used to chain signals created by 0-tick clocks, as only 0-tick repeaters have the ability to reset fast enough. + +'''''NOTE''': The piston under the left most piston here is a sticky piston'' +{{-}} +=== Creating a zero-tick clock === +[[File:0-tick-clock top view.png|thumb|This is a top down view of the clock without a block in it.]] +A 0-tick clock is made by putting two [https://www.youtube.com/watch?v=kBM7I6D59gI&t=2208s 0-tick block pushers] facing each other and pushing a block between themselves, one line appears on, while the other appears off, each has unique behavior, the "off" line is BUD-proof, while the "on" line allows for BUD pistons, and to set which is which, simply place a lever on the torch under the side you wish to be "on" and flip it twice, also this lever can turn it off. + +Another thing to note is that if it is built right, the block '''doesn't''' seem to move while the piston heads glitch through it, and the redstone lines don't pulse at all. + +[[File:0-tick Clock.png|thumb|This is a top down view of the clock with a block in it.]] + +[[File:Side view of a running 0-tick Clock.png|thumb|Side view of a running 0-tick Clock]] +{{-}} + +== Uses of zero-ticking == +Since a [[comparator]] does not react to a 0-tick pulse and the pulse loses its effects if it goes through a [[repeater]], most 0-tick uses involve [[pistons]]. Pistons can be used to move blocks before the game has a chance to react as it normally would. + +=== Embedding entities === + +Normally, when you power a sticky piston with a block on it towards an entity, and the entity has enough room to move, it is pushed by the block. Zero-ticking a block places it over the space occupied by the entity without moving the entity. This can be used decoratively, e.g. creating 1-block glass 'display cases' with entities (mobs, armor stands) inside, or offensively, causing mobs to suffocate if using solid blocks, or in contraptions where you can overlay an armor stand and a solid block within the same space, e.g. for vertical signal transport using piston and tripwire, crossing with horizontal transport through the block. This can easily be done by placing a button on the side (not the back) of a piston. This powers the piston and the piston powering instantly breaks the button, causing a 0-tick pulse. + +=== Fast block farms === +Farms such as [[tree]] farms, [[cobblestone]] farms, and [[basalt]] farms generate blocks. Using 0-tick pistons, one can create quick harvesting cycles, as well as quickly moving the blocks from the farm output into a TNT blast chamber or wither cage. + +=== Zero-tick plant farms === +''These farms are patched and no longer function as of [[Java Edition 1.16]].'' + +Zero-ticking allowed for incredibly fast farms of [[Bamboo]], [[Cactus]], [[Chorus Plant]], [[Kelp]], [[Sugar Cane]], [[Twisting Vines]], and [[Weeping Vines]]. + +The farms worked by exploiting certain buggy behavior. When the block supporting a plant is instantly replaced with another of the same block, the plant forcibly receives a [[Tick#Random tick|random tick]]. Chorus Plants require only a single random tick to grow, plants like Cactus and Sugar Cane require 16 random ticks to grow, and still other plants react differently to random ticks. In essence, the exploit allows the plants to grow and be farmed at very high speeds for relatively low build cost. + +The zero-tick plant growth exploit was observed October 2016 [https://www.youtube.com/watch?v=Ar0Zve-AzeU by ToseRedstone.] The corresponding bug [[bugtracker:MC-113809|MC-113809]] was documented on the bug tracker February 2017. The bug was accidentally patched in snapshot [[Java Edition 18w06a|18w06a]], and it was officially patched in snapshot [[Java Edition 20w12a|20w12a]] ahead of release [[Java Edition 1.16|1.16]].{{yt|NkV9iXii9_4}}
+== Navigation == +{{Navbox tutorials|mechanisms}} + +[[Category:Modernized tutorials]] +[[Category:Redstone mechanics|Z]] + +[[zh:Tutorial:零刻活塞]] diff --git a/wiki_backup/Vex_Armor_Trim.txt b/wiki_backup/Vex_Armor_Trim.txt new file mode 100644 index 0000000..3d11aaf --- /dev/null +++ b/wiki_backup/Vex_Armor_Trim.txt @@ -0,0 +1,135 @@ +{{for|the mob|Vex}} +{{Infobox item +| title = Vex Armor Trim +| image = +Vex Armor Trim Smithing Template.png|Item +Armor Trim Vex (sample model).png|Applied Trim + +| rarity = Rare +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Vex armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, [[cobblestone]], and [[diamond]]s. + +== Obtaining == +This item is found in [[woodland mansion]]s. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Vex Armor Trim|C1=Diamond +|A2=Diamond |B2=Cobblestone |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Vex Armor Trim Smithing Template,2 +}} + +=== Generated loot === +Note: Only woodland mansion chests with random loot have the chance to contain the Vex Smithing Template; chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same loot, specific to their respective rooms. +{{LootChestItem|vex-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Vex Armor Trim|C1=Diamond +|A2=Diamond |B2=Cobblestone |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Vex Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the Vex armor trim can be applied to any armor piece, using any [[trim material]] +{{Smithing +|head=1 +|ingredients=Vex Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Vex Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Vex Armor Trim
Smithing Template +|spritename=vex-armor-trim-smithing-template +|spritetype=item +|nameid=vex_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.vex_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Vex Armor Trim
Smithing Template +|spritename=vex-armor-trim-smithing-template +|spritetype=item +|nameid=vex_armor_trim_smithing_template +|id=703 +|form=item +|translationkey=item.vex_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a +|[[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Vex (sample model).png|24px]] Added the vex armor trim smithing template behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w05a +|Increased the chance of finding vex armor trims in woodland mansion chests from 4.7% to 50%.}} +|{{HistoryLine||1.20|dev=23w12a +|Vex armor trims are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w17a +|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the vex armor trim has been changed from "Common" to "Rare"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21 +|[[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Vex (sample model).png|24px]] Added the vex armor trim smithing template behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21 +|Vex armor trims are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the vex armor trim has been changed from "Common" to "Rare"}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]]. When used on armor, the trim resembles the robe of an evoker, while the helmet possesses an illager's eyebrows. + +== Gallery == +=== Screenshots === + +File:Armor Trim Friends.jpg|Official screenshot of [[Zuri]] wearing an amethyst vex trim on diamond armor. + + +=== In other media === + +File:Evoker Imposter.jpg|[[Kai]] wearing the vex trim, to the chagrin of an evoker. + + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de vex]] +[[ru:Отделка «Вредина»]] diff --git a/wiki_backup/Warmth.txt b/wiki_backup/Warmth.txt new file mode 100644 index 0000000..0852591 --- /dev/null +++ b/wiki_backup/Warmth.txt @@ -0,0 +1,99 @@ +{{about|the ambient music track by C418|mechanics related to temperature|temperature}} +{{Infobox music +|title = "Warmth" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 11 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:59 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/warmth Bandcamp] +|prev = "[[Haunt Muskie]]" +|next = "[[Floating Trees]]" +}} +{{Q|“Warmth” plays in the game’s hell. Or as it is called in Minecraft, “Nether”. This song tries to play with the idea that even hell isn’t all bad, and there’s good things to be found. But it’s still a very harsh environment.|C418|c418.org}} +'''"Warmth"''' is a song composed by [[C418]] that plays in [[the Nether]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Nether Wastes}} +| 10% +|- +| {{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}}
{{BiomeLink|Crimson Forest}} +| 9.09% +|} + +== Track description == +{{C418 agreement}} +[[File:Warmth.ogg]] + +"Warmth" starts with loud, hollow sounds of something banging on a metallic object, which fades into soft, warm, bubbly-sounding synthesizer music, with an organ playing chords and some ambient clicking sounds in the background. + +Near the end, the music turns back into banging sounds, but louder and less muted. At the end are sounds of a large amount of a water-like liquid flowing. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Warmth" +| warmth.ogg +| music.nether.basalt_deltas,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.crimson_forest +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Warmth" +| nether3.ogg +| music.game.basalt_deltas,
music.game.crimson_forest,
music.game.nether,
music.game.nether_wastes,
music.game.soul_sand_valley +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/nether/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\nether}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2013 Music Update|Added "Warmth", as "nether3.ogg".}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"nether3" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"nether3.ogg" was renamed to "warmth.ogg".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Warmth", as "nether3.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"nether3" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU13|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Warmth", as "nether3.ogg"}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] + +[[pt:Warmth]] diff --git a/wiki_backup/Watcher.txt b/wiki_backup/Watcher.txt new file mode 100644 index 0000000..b35d986 --- /dev/null +++ b/wiki_backup/Watcher.txt @@ -0,0 +1,97 @@ +{{Infobox music +|title = "Watcher" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 2 +|author = [[Aaron Cherof]] +|date = April 26, 2024 +|length = 05:32 +|genre = Ambient +|prev = "[[Featherfall]]" +|next = "[[Puzzlebox]]" +}} + +'''"Watcher"''' is a song composed by [[Aaron Cherof]] that plays in the [[Overworld]], when the player is in [[Creative mode]] {{in|je}}, and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left; width:200px" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Watcher.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Watcher" +| watcher.ogg +| music.game,
music.menu,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Watcher" +| watcher.ogg +| music.game,
music.menu +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "Watcher". +|"Watcher" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "Watcher". +|"Watcher" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Aaron Cherof]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:Watcher]] diff --git a/wiki_backup/Water#Source_blocks.txt b/wiki_backup/Water#Source_blocks.txt new file mode 100644 index 0000000..635d8f1 --- /dev/null +++ b/wiki_backup/Water#Source_blocks.txt @@ -0,0 +1,1238 @@ +{{About|the fluid|the bucket|Water Bucket|other forms of water}} +{{Infobox fluid +| image = Water.gif +| image2 = Water BE.gif +| invimage = Water Bucket +| invimage2 = Water +| renewable = Yes +| transparent = '''[[JE]]''': Partial (diffuses sky light, -1 to light)
'''[[BE]]''': Partial (-1 to light) +| light = No +| tool = bucket +| infinite = Yes +| flowrate = 5 [[tick]]s/block +| flowdistance = 8 blocks +}} +'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. + +== Obtaining == +Water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. + +{{IN|JE}}, water does not have a direct item form, but {{in|be}} it may be obtained as an item via inventory editing or add-ons. + +=== Natural generation === +Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. + +Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient cities]], [[ocean monument]]s and [[trial chambers]] within various rooms. + +Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. + +{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: +* One water block generates inside the loot chest, making it a [[waterlogged]] loot chest. +* The other water block generates on top of the loot chest. +These water blocks generate even if the ruin is located on the surface.{{bug|MCPE-36793}} This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.{{bug|MC-136156}} This also happens with [[shipwreck]]s. + +Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. + +{{Block distribution}} + +== Usage == +=== Appearance === +Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.{{bug|MC-13187}} + +Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.{{bug|MC-202578|||WAI}} However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.{{bug|MC-190053}} + +=== Swimming === +{{main|Swimming}} + +The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. + +Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. + +Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. + +Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. + +Being inside of water also imparts a [[fog]] effect, tinted accordingly. + +=== Spreading === +{{Main|Fluid#Spread}} +[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] +Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. + +When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. + +Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. + +==== Flow arrangement tables ==== +{| class="wikitable" +|+ +| +| +| +| +| +| +| +!7 +| +| +| +| +| +| +| +|- +| +| +| +| +| +| +! 7 +!6 +! 7 +| +| +| +| +| +| +|- +| +| +| +| +| +! 7 +!6 +!5 +!6 +! 7 +| +| +| +| +| +|- +| +| +| +| +! 7 +!6 +!5 +!4 +!5 +!6 +! 7 +| +| +| +| +|- +| +| +| +! 7 +!6 +!5 +!4 +!3 +!4 +!5 +!6 +! 7 +| +| +| +|- +| +| +! 7 +!6 +!5 +!4 +!3 +!2 +!3 +!4 +!5 +!6 +! 7 +| +| +|- +| +! 7 +!6 +!5 +!4 +!3 +!2 +!1 +!2 +!3 +!4 +!5 +!6 +! 7 +| +|- +!7 +!6 +!5 +!4 +!3 +!2 +!1 +!0 +!1 +!2 +!3 +!4 +!5 +!6 +!7 +|- +| +! 7 +!6 +!5 +!4 +!3 +!2 +!1 +!2 +!3 +!4 +!5 +!6 +! 7 +| +|- +| +| +! 7 +!6 +!5 +!4 +!3 +!2 +!3 +!4 +!5 +!6 +! 7 +| +| +|- +| +| +| +! 7 +!6 +!5 +!4 +!3 +!4 +!5 +!6 +! 7 +| +| +| +|- +| +| +| +| +! 7 +!6 +!5 +!4 +!5 +!6 +! 7 +| +| +| +| +|- +| +| +| +| +| +! 7 +!6 +!5 +!6 +! 7 +| +| +| +| +| +|- +| +| +| +| +| +| +! 7 +!6 +! 7 +| +| +| +| +| +| +|- +| +| +| +| +| +| +| +!7 +| +| +| +| +| +| +| +|} + +{| class="wikitable" +! colspan="2" |Range +!Height in blocks +|- +!1 +|block +|1 +|- +!2 +|blocks +|0.75-1 +|- +!3 +|blocks +|0.625-0.75 +|- +!4 +|blocks +|0.5-0.625 +|- +!5 +|blocks +|0.375-0.5 +|- +!6 +|blocks +|0.25-0.375 +|- +!7 +|blocks +|0.125-0.25 +|} + +=== Source blocks === +{{anchor|Water Spawner}} +{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} +A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. + +Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. + +While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. + +{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. + + +2x2 water source.png|2×2 water spawner (every corner is renewable) +3x1 water source.png|3×1 water spawner (middle water block is renewable) +L-shaped water source.png|L-shaped water spawner (corner water block is renewable) + + +A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. + +In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. + +=== Current === +The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. + +Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}{{bug|MCPE-84592}} + +The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. + +Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. + +=== Light === +{{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. + +=== Color === +Water has several colors, depending on the biome. + +==== Java Edition ==== +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" +|- +!Biome!!Water color!!Water fog color!!Block +|- +|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] +|- +|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] +|- +|{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] +|- +|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] +|- +|{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] +|- +|{{BiomeLink|Frozen River}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] +|- +|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] +|- +|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] +|- +|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] +|} + +==== Bedrock Edition==== +Biome tints + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" +! Biome +!Water Surface Color +! Water Fog Color +!Water Fog Distance +!Water Surface Transparency +!Block +|- +|Default
(biomes not listed below) +|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] +|- +|{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Plains}} +|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] +|- +|{{BiomeLink|Desert}} +|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] +|- +|{{BiomeLink|id=windswept hills|Mountains}} +|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] +|- +|{{BiomeLink|Forest}} +|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] +|- +|{{BiomeLink|Flower Forest}} +|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] +|- +| {{BiomeLink|Taiga}} +| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] +|- +|{{BiomeLink|Taiga Mountains}} +|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] +|- +|{{BiomeLink|Swamp}} +|{{color|#4c6559}}||{{color|#4c6559}}||30||100%||[[File:Swamp Water BE.png|32px]] +|- +| {{BiomeLink|River}} +|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] +|- +|{{BiomeLink|Nether Wastes}}
{{BiomeLink|Warped Forest}}
{{BiomeLink|Crimson Forest}}
{{BiomeLink|Soul Sand Valley}} +|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] +|- +|{{BiomeLink|Basalt Deltas}} +|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] +|- +|{{BiomeLink|The End}} +| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] +|- +|{{BiomeLink|Frozen River}} +|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] +|- +|{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}} +|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] +|- +| {{BiomeLink|Mushroom Fields}} +|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] +|- +|{{BiomeLink|Beach}} +| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] +|- +|{{BiomeLink|Mountain Edge}} +|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] +|- +|{{BiomeLink|Jungle}} +| rowspan="2" | {{color|#14a2c5}} +| rowspan="2" | {{color|#14a2c5}} +| 60 +| rowspan="2" |- +| rowspan="2" | [[File:Jungle Water.png|32px]] +|- +|{{BiomeLink|Bamboo Jungle}} +|15 +|- +|{{BiomeLink|Sparse Jungle}} +| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] +|- +|{{BiomeLink|Stony Shore}} +|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] +|- +|{{BiomeLink|Snowy Beach}} +|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] +|- +|{{BiomeLink|Birch Forest}} +|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] +|- +|{{BiomeLink|Dark Forest}} +|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] +|- +|{{BiomeLink|Snowy Taiga}} +|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] +|- +|{{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}} +|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] +|- +|{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Gravelly Hills}} +|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] +|- +|{{BiomeLink|Savanna}} +|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] +|- +|{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Savanna}} +|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] +|- +|{{BiomeLink|Badlands}} +|{{color|#4E7f81}}||{{color|#4E7f81}}||60 +|-||[[File:Badlands Water.png|32px]] +|- +|{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] +|- +|{{BiomeLink|Ocean}} +|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] +|- +|{{BiomeLink|Deep Ocean}} +|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] +|- +|{{BiomeLink|Warm Ocean}} +|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] +|- +| {{BiomeLink|Lukewarm Ocean}} +|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] +|- +|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} +|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] +|- +|{{BiomeLink|Cold Ocean}} +|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] +|- +|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} +|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] +|- +|{{BiomeLink|Frozen Ocean}} +|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] +|- +|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} +|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] +|- +|{{BiomeLink|Mangrove Swamp}} +|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Water BE.png|width=32x32]] +|} +Biome tints from [[Biome/Before 1.18|unused biomes]] +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" +! Biome +!Water Surface Color +!Water Fog Color +!Water Fog Distance +!Water Surface Transparency +!Block +|- +|{{BiomeLink|Legacy Frozen Ocean}} +|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] +|- +|{{BiomeLink|id=windswept hills|Mountains}} +|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] +|- +|{{BiomeLink|Taiga Mountains}} +|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] +|- +|{{BiomeLink|Swamp Hills}} +| {{color|#4c6156}}||{{color|#4c6156}}||30||100%||[[File:Swamp Hills Water.png|32px]] +|- +| {{BiomeLink|Snowy Mountains}} +|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] +|- +|{{BiomeLink|Mushroom Field Shore}} +|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] +|- +|{{BiomeLink|Desert Hills}} +|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] +|- +|{{BiomeLink|Wooded Hills}} +|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] +|- +|{{BiomeLink|Taiga Hills}} +|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] +|- +|{{BiomeLink|Mountain Edge}} +|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] +|- +|{{BiomeLink|Jungle Hills}}
{{BiomeLink|Modified Jungle}}
{{BiomeLink|Bamboo Jungle Hills}} +|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] +|- +|{{BiomeLink|Modified Jungle Edge}} +|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] +|- +|{{BiomeLink|Birch Forest Hills}} +|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] +|- +|{{BiomeLink|Snowy Taiga Mountains}} +|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] +|- +|{{BiomeLink|Snowy Taiga Hills}} +|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] +|- +|{{BiomeLink|Giant Tree Taiga Hills}} +|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] +|- +|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} +|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] +|- +|{{BiomeLink|Shattered Savanna Plateau}} +|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] +|- +|{{BiomeLink|Badlands Plateau}}
{{BiomeLink|Modified Badlands Plateau}} +|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] +|- +|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} +|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] +|} + +===Water and lava=== +{{Main|Fluid#Mixing}} + +Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. + +=== Interactions with mobs === +==== Direct contact ==== + +Water damages [[endermen]], [[snow golem]]s, [[strider]]s and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. + +==== Drowning ==== +{{Main|Damage#Drowning}} + +Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} drowning damage every second until they die, surface, or enter [[bubble column]]s. + +[[Dolphin]]s are a special case when it comes to drowning: they take drowning damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. + +Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. + +If a [[husk]] drowns underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] drowns underwater, it starts to shake and eventually transforms into a [[drowned]]. + +=== Slower mining speed === +Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. + +=== Explosions === +Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]{{only|education}} or placing a [[Falling Block|falling]] [[Falling Block|block]] on top and then lighting it. + +=== Hardening concrete powder === +When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. + +=== Sponges === +When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. + +Sponges do not absorb water from [[waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. + +A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). + +=== Dripping === +[[File:WaterDropletsExample.png|thumb|Dripping water.]] +Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. + +=== Vertical transport === +[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. The latter can be used to transport [[mobs]] or items quickly vertically. + +=== Irrigation === +Water irrigates all [[farmland]] within a distance of 4 blocks, which causes crops on the farmland to grow faster and prevents the farmland from randomly reverting to [[dirt]]. [[Sugar cane]] also requires water next to the block it is planted on to be placed, and will break if it detects this is no longer the case. [[Lily pad]]s can only be placed on water source blocks, and [[seagrass]] and [[kelp]] can only exist inside of water source blocks. [[Coral]] also needs to be in contact with water to survive as otherwise it will become dead. + +== Sounds == +{{el|je}}: + +{{SoundTable +| type = java +| {{SoundLine +| sound =Entering water1.ogg +|sound2=Entering water2.ogg +|sound3=Entering water3.ogg +|subtitle=MC-177092 +|source=ambient +|description=When the player's eye level goes underwater +|id=ambient.underwater.enter +|translationkey=- +|volume=0.5 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Exiting water1.ogg +|sound2=Exiting water2.ogg +|sound3=Exiting water3.ogg +|subtitle=MC-177092 +|source=ambient +|description=When the player's eye level goes above water +|id=ambient.underwater.exit +|translationkey=- +|volume=0.3 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Underwater Ambience.ogg +|subtitle=MC-196825 +|source=ambient +|description=Randomly when underwater +|id=ambient.underwater.loop +|translationkey=- +|volume=0.65 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Bubbles1.ogg +|sound2=Bubbles2.ogg +|sound3=Bubbles3.ogg +|sound4=Bubbles4.ogg +|sound5=Bubbles5.ogg +|sound6=Bubbles6.ogg +|sound7=Water1.ogg +|sound8=Water2.ogg +|subtitle=MC-196825 +|source=ambient +|description=Randomly when underwater +|id=ambient.underwater.loop.additions +|translationkey=- +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Animal1.ogg +|sound2=Bass Whale1.ogg +|sound3=Bass Whale2.ogg +|sound4=Crackles1.ogg +|sound5=Crackles2.ogg +|sound6=Driplets1.ogg +|sound7=Driplets2.ogg +|sound8=Earth Crack.ogg +|subtitle=MC-196825 +|source=ambient +|description=Randomly when underwater +|id=ambient.underwater.loop.additions.rare +|translationkey=- +|volume=''varies'' The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Animal2.ogg +|sound2=Dark1.ogg +|sound3=Dark2.ogg +|sound4=Dark3.ogg +|sound5=Dark4.ogg +|subtitle=MC-196825 +|source=ambient +|description=Randomly when underwater +|id=ambient.underwater.loop.additions.ultra_rare +|translationkey=- +|volume=1.0 Except the third sound, which is 0.7 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Water1.ogg +|sound2=Water2.ogg +|subtitle=Water flows +|source=block +|description=Randomly from flowing water +|id=block.water.ambient +|translationkey=subtitles.block.water.ambient +|volume=0.75-1.0 +|pitch=0.5-1.5 +|distance=16}} +| {{SoundLine +|sound=Water splash1.ogg +|sound2=Water splash2.ogg +|subtitle=Splashing +|source=dependent +|description=When something enters water +|id=entity.generic.splash +|translationkey=subtitles.entity.generic.splash +|volume=0.0-1.0 The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0) +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|subtitle=Swimming +|source=dependent +|description=While something is moving through water +|id=entity.generic.swim +|translationkey=subtitles.entity.generic.swim +|volume=0.0-1.0 +|pitch=0.6-1.4 +|distance=16}} +| {{SoundLine +|sound=Empty water bucket1.ogg +|sound2=Empty water bucket1.ogg +|sound3=Empty water bucket2.ogg +|sound4=Empty water bucket3.ogg +|subtitle=Bucket empties +|source=block +|description=When water is placed with a bucket +|id=item.bucket.empty +|translationkey=subtitles.item.bucket.empty +|volume=1.0 Except for the second copy of {{cd|empty1}}, which is 0.9 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|subtitle=Bucket fills +|source=player +|description=When water is collected with a bucket +|id=item.bucket.fill +|translationkey=subtitles.item.bucket.fill +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Axolotl.ogg +|sound2=Dragon fish.ogg +|sound3=Shuniji.ogg +|subtitle=''None'' +|source=music +|description=Randomly when underwater +|id=music.under_water +|translationkey=''None'' +|volume=0.4 +|pitch=1.0 +| distance = 16 +}} +}} + +{{el|be}}: +{{SoundTable +| type = bedrock +| {{SoundLine +|type=bedrock +|sound=Water2.ogg +|source=block +|description=Randomly from flowing water +|id=liquid.water +|volume=0.75-1.0 +|pitch=0.5-1.5}} +| {{SoundLine +|sound=Water splash1.ogg +|sound2=Water splash2.ogg +|source=ambient +|description=When a player or mob enters water.[[Category:Pages missing sound description]] +|id=entity.generic.splash +|pitch=0.6-1.4}} +| {{SoundLine +|sound=Entering water1.ogg +|sound2=Entering water2.ogg +|sound3=Entering water3.ogg +|source=player +|description=When the player's eye level goes underwater +|id=ambient.underwater.enter +|volume= +|pitch=1.0}} +| {{SoundLine +|sound=Exiting water1.ogg +|sound2=Exiting water2.ogg +|sound3=Exiting water3.ogg +|source=player +|description=When the player's eye level goes above water +|id=ambient.underwater.exit +|volume= +|pitch=1.0}} +| {{SoundLine +|sound=Swim1.ogg +|sound2=Swim2.ogg +|sound3=Swim3.ogg +|sound4=Swim4.ogg +|source=player +|description=While something is moving through water +|id=random.swim +|pitch=0.6-1.4}} +| {{SoundLine +|sound=Empty water bucket1.ogg +|sound2=Empty water bucket2.ogg +|sound3=Empty water bucket3.ogg +|source=block +|description=When water is placed with a bucket +|id=bucket.empty_water +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|source=block +|description=When water is collected with a bucket +|id=bucket.fill_water +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Axolotl.ogg +|sound2=Dragon fish.ogg +|sound3=Shuniji.ogg +|source=music +|description=Randomly when underwater +|id=music.game.water +|volume=0.2 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Water +|spritename=water +|spritetype=block +|nameid=water +|form=block +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Fluid +|showfluidtags=y +|displayname=Water +|spritename=water +|spritetype=block +|nameid=water +|fluidtags=water}} +{{ID table +|displayname=Flowing Water +|spritetype=block +|spritename=water +|nameid=flowing_water +|fluidtags=water +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flowing Water +|spritename=water +|spritetype=block +|nameid=flowing_water +|id=8 +|form=block}} +{{ID table +|displayname=Water +|spritename=water +|spritetype=block +|nameid=water +|id=9 +|form=block +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Fluid states === +{{see also|Block states}} + +{{/FS}} + +== Achievements == +{{load achievements|Free Diver;Sleep with the Fishes}} + +== Advancements == +{{load advancements|Tactical fishing;The Cutest Predator}} + +== Video == +{{yt|hRBH10aCNbE}} + +== History == +{{info needed section| +* Pale Garden color +* According to [[Procedural animated texture generation/Nether portals]], 1.15 changed the water texture; did this actually happen?}} +{{Main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} +|{{HistoryLine||0.0.12a|dev=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} +|{{HistoryLine|||dev=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. +|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} +|{{HistoryLine||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} +|{{HistoryLine||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} +|{{HistoryLine||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} +|{{HistoryLine||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} +|{{HistoryLine||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} +|{{HistoryLine||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} +|{{HistoryLine||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. +|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. +|Added [[sponge]]s, which remove water. +|Water part of the [[world boundary]] still uses the old water texture.}} +|{{HistoryLine||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} +|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} +|{{HistoryLine||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} +|{{HistoryLine|||dev=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} +|{{HistoryLine|||dev=20100113|Water is now finite, but [[ocean]]s still have infinite water. +|Water now always drains from its highest remove location. +|Water no longer moves on the surface on its own. +|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} +|{{HistoryLine|||dev=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} +|{{HistoryLine|||dev=20100131|The texture of water is now seen when underwater.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} +|{{HistoryLine||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} +|{{HistoryLine||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} +|{{HistoryLine||20100615|[[File:Water JE8.png|32px]] The model has been changed. +|Added flowing water. +|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. +|Water and lava do not produce any solid blocks when combined. +|Water does not replace plants. +|Added [[water bucket]]s, which can be filled with water.}} +|{{HistoryLine||20100616-1808|[[File:Water JE9.png|32px]] Added vertex offset. +|Water and flowing water now has visual connection to blocks. +|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} +|{{HistoryLine||20100617-1531|[[File:Water JE10.png|32px]] Removed vertex offset. +|Water sources placed in the air now flow outward. +|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. +|Downward flowing water no longer pushes the player out. +|Water now can replace [[plant]]s. However no items are dropped.}} +|{{HistoryLine||20100618|Water can now replace [[rail]]s.}} +|{{HistoryLine||20100624|Water now destroys plants, dropping as items.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} +|{{HistoryLine||v1.0.5_01|Water can now freeze into [[ice]].}} +|{{HistoryLine||v1.2.6|[[Lake]]s, which contain water, have been added.}} +|{{HistoryLine|java beta}} + +|{{HistoryLine||1.6|dev=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. +|Water sources now form over [[glass]].}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. +|Underwater [[particles]] have been added. +|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. +|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. +|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. +|Added dripping water.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} +|{{HistoryLine|||dev=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} +|{{HistoryLine||1.1|dev=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} +|{{HistoryLine||1.2.1|dev=12w04a|Added [[desert well]]s, which contain water.}} +|{{HistoryLine||1.3.1|dev=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} +|{{HistoryLine|||dev=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} +|{{HistoryLine||1.4.2|dev=12w38a|The [[sound]] when jumping and swimming in water has been changed. +|The sound of flowing water is now continuous. +|The water overlay is a more saturated blue.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Water of any depth now negates all [[fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.{{bug|MC-1644|||WAI}}}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} +|{{HistoryLine|||dev=13w03a|A water source [[block]] now forms if there is another water source block below it.}} +|{{HistoryLine|||dev=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} +|{{HistoryLine||1.6.1|dev=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland hills, which is the same as in swampland.}} +|{{HistoryLine||1.7.2|dev=13w36a|Water pools now generate in the new desert M [[biome]]. +|[[Ocean]]s are much smaller.}} +|{{HistoryLine|||dev=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. +|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} +|{{HistoryLine|||dev=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} +|{{HistoryLine||1.7.4|dev=13w47a|Water's internal top face has been readded.{{bug|MC-35658}}}} +|{{HistoryLine|||dev=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.{{bug|MC-40621}}{{bug|MC-190053}}}} +|{{HistoryLine||1.9|dev=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.{{bug|MC-35790}}}} +|{{HistoryLine||1.11|dev=16w39a|Water now generates in [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} +|{{HistoryLine||1.13|dev=18w07a|[[Item]]s now float in water. +|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} +|{{HistoryLine|||dev=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} +|{{HistoryLine|||dev=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} +|{{HistoryLine|||dev=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} +|{{HistoryLine|||dev=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.{{bug|MC-200838}} +|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. +|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. +|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland hills is unchanged.{{bug|MC-128558}} +|Water now blocks 1 [[light]] level per [[block]] instead of 3. +|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} +|{{HistoryLine|||dev=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.|Water can now spreate onto waterloggable blocks creating an infinite water source.}} +|{{HistoryLine|||dev=18w19a|[[Experience orb]]s now float in water.{{bug|MC-125550}}}} +|{{HistoryLine|||dev=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} +|{{HistoryLine|||dev=pre7|Pressing the {{control|jump}} button in flowing water at level=1, level=2 and level=3 now do normal jumps instead of {{control|swimming}} up.}} +|{{HistoryLine||1.15|dev=19w34a|Added [[bee]]s, which get damaged while in water.}} +|{{HistoryLine|||dev=19w35a|Bees now try to avoid water.}} +|{{HistoryLine||1.17|dev=20w45a|Flowing water no longer breaks rails.}} +|{{HistoryLine|||dev=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} +|{{HistoryLine|||dev=21w07a|Aquifers generate less often.}} +|{{HistoryLine|||dev=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} +|{{HistoryLine|||dev=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.{{bug|MC-214629}}}} +|{{HistoryLine|||dev=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} +|{{HistoryLine|||dev=Pre-release 2|[[Smooth lighting]] now works properly underwater.{{bug|MC-68129|||Fixed}}}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. +|All changes to water generation in the 1.17 snapshots have been reintroduced.}} +|{{HistoryLine||1.18|dev=21w40a|[[Water lake]]s no longer generate.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[ancient cities]].}} +|{{HistoryLine||1.19|dev=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} +|{{HistoryLine||1.19.3|dev=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} +|{{HistoryLine||1.20
(experimental)|link=1.19.4|dev=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water.}} +|{{HistoryLine||v0.1.0|[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} +|{{HistoryLine||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. +|Water dripping [[particles]] have been changed. +|[[Water lake]]s have been added. +|Water can now be found in the farms and wells of [[village]]s. +|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. +|Oasis now generate in the new [[desert]] M [[biome]].}} +|{{HistoryLine||v0.10.0|dev=build 1|Smooth lighting for water has been added. +|A gradient effect has been added to water that increases its opacity with distance. +|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. +|Flowing water can now push [[entities]].}} +|{{HistoryLine|||dev=build 7|Running water now has [[sound]]s.}} +|{{HistoryLine|||dev=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} +|{{HistoryLine||v0.14.0|dev=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} +|{{HistoryLine||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.{{bug|MCPE-11140}}}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. +|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). +|[[Item]]s now float to the top of water. +|Underwater visibility now depends on the [[biome]] the [[player]] is in. +|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} +|{{HistoryLine|||dev=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|[[Experience orb]]s now float in water.{{bug|MCPE-64039}}}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|When something enters water, the splashing sound is now changed to match ''[[Java Edition]]''.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Water no longer remains in the world when placing a [[Water Bucket]] against a [[Cave Vine]] with [[Glow Berries]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} +|{{HistoryLine||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} +|{{HistoryLine||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Water of any depth now negates all [[fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated for players and hostile mobs. Unlike in Java Edition, other entities still make the old sound when falling into water. +|Most [[mob]]s can now [[swimming|swim]] in water.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Water now generates in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.76|wiiu=none|switch=none|The color of water changes depending on how close the player is.}} +|{{HistoryLine||ps3=1.78|psvita=1.77|ps4=1.78|The animation of water is now less smooth.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.78|wiiu=none|switch=none|The color of water no longer changes depending on how close the player is.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} +}} + + +{{More sounds|Old and older water splash sounds.|type=historical}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} +|{{HistoryLine|||dev=18w10c|Removed flowing_water.}} +}} + + +EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. + + +==Issues== +{{Issue list}} + +==Trivia== +*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. +**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.{{bug|MC-241000|||Invalid}} +**This texture is particularly difficult to notice due to its extreme transparency,{{bug|MC-128337}} as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. +* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. +*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.{{bug|MC-83369}} + +== Gallery == +=== Textures === + +Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. +Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. As of Java Edition 1.21.2, this graphic is outdated. + + +=== Screenshots === + +1.8underwater.png|Underwater particles, or "bubbles". +Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. +InvisibleWater.png|A glitch where water is invisible below its surface level. +Water Cave Filling.png|Water flowing into a [[cave]]. +Under water.png|A view underwater. +Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. +Waterfall.png|A naturally occurring waterfall. +Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. +Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. +Largelake.png|A large lake, during a [[thunderstorm]]. +Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. +Water truncated by canyon.jpg|Water may not always be updated at chunk borders when intersecting carvers. +Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. +Two flowing streams.png|Waterfalls made by a player. +Watercave.png|Water flowing into the cave from nearby lake. +Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. +Water shade.png|Different water colors in swamp biome. +Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. + + +==See also== +*[[Waterlogging]] + +==References == +{{Reflist}} + +==External links == +*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 + +== Navigation == +{{Navbox blocks|natural}} + +[[Category:Fluids]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] +[[Category:Generated structure blocks]] +[[Category:Hazardous blocks]] + +[[cs:Voda]] +[[de:Wasser]] +[[es:Agua]] +[[fr:Eau]] +[[hu:Víz]] +[[it:Acqua]] +[[ja:水]] +[[ko:물]] +[[lzh:水]] +[[nl:Water]] +[[pl:Woda]] +[[pt:Água]] +[[ru:Вода]] +[[th:น้ำ]] +[[tr:Su]] +[[uk:Вода]] +[[zh:水]] diff --git a/wiki_backup/Wax.txt b/wiki_backup/Wax.txt new file mode 100644 index 0000000..316bb77 --- /dev/null +++ b/wiki_backup/Wax.txt @@ -0,0 +1,159 @@ +{{distinguish|Honeycomb Block}} +{{Infobox item +| image = Honeycomb.png +| renewable = Yes +| stackable = Yes (64) +}} +'''Honeycombs''' are items obtained by [[Shears|shear]]ing full [[bee nest]]s and [[beehive]]s. They are used to [[Crafting|craft]] beehives, [[candle]]s and [[honeycomb block]]s, and can be applied as [[Oxidation|wax]] to many [[copper]] blocks to prevent them from oxidizing over time, as well as to [[sign]]s to prevent them from being edited. + +== Obtaining == +=== Harvesting === +{{See also|Tutorials/Honey farming}} +When a bee nest or beehive at {{cd|honey_level}} 5 is [[Shears|shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile. + +A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item. + +=== Generated loot === +{{LootChestItem|honeycomb}} + +== Usage == +=== Signs === +{{Control|Using}} a honeycomb on a [[sign]] or a [[hanging sign]] prevents the sign from being edited. + +=== Waxing === +{{Control|Using}} a honeycomb on any [[copper]] blocks (except for the [[lightning rod]]) changes the block into its waxed variant, preventing oxidation of the copper. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Beehive shear.ogg +|subtitle=Shears scrape +|source=neutral +|description=When honeycombs are collected from a beehive +|id=block.beehive.shear +|translationkey=subtitles.block.beehive.shear +|volume=0.8 +|pitch=1.0/0.9/0.8 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a honeycomb waxes something +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Beehive shear.ogg +|source=block +|description=When honeycombs are collected from a beehive +|id=block.beehive.shear +|volume=0.8 +|pitch=0.8-1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes something +|id=copper.wax.on +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Honeycomb +|spritetype=item +|nameid=honeycomb +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Honeycomb +|spritetype=item +|nameid=honeycomb +|id=591 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs. +|Honeycombs can be used to craft [[beehive]]s.}} +|{{HistoryLine|||dev=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}} +|{{HistoryLine||1.17|dev=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed blocks of copper]].}} +|{{HistoryLine|||dev=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} +|{{HistoryLine|||dev=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}} +|{{HistoryLine|||dev=21w19a|Honeycomb can no longer used to craft candles.}} +|{{HistoryLine|||dev=Pre-release 1|Honeycomb can once again used to craft candles.}} +|{{HistoryLine||1.20|dev=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} +|{{HistoryLine||1.20.3|dev=23w43a|experiment=Update 1.21|Honeycomb can now be used to wax [[chiseled copper]], [[copper grate]]s, [[copper bulb]]s, [[copper door]]s, and [[copper trapdoor]]s.}} +|{{HistoryLine|||dev=23w45a|Honeycomb can now be obtained from corridors and entrance chests in [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}} +|{{HistoryLine|||dev=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|experiment=Caves and Cliffs|Honeycomb can now be used to craft [[waxed copper]]. +|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.22|experiment=Next Major Update|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|experiment=Update 1.21|Honeycomb can now be used to wax [[chiseled copper]], [[copper grate]]s, [[copper bulb]]s, [[copper door]]s, and [[copper trapdoor]]s.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Renewable resources]] + +[[cs:Plástev medu]] +[[de:Honigwabe]] +[[es:Panal]] +[[fr:Rayon de miel]] +[[it:Favo]] +[[ja:ハニカム]] +[[ko:벌집 조각]] +[[pl:Plaster miodu]] +[[pt:Favo de mel]] +[[ru:Пчелиные соты]] +[[uk:Медові стільники]] +[[zh:蜜脾]] diff --git a/wiki_backup/Wayfinder.txt b/wiki_backup/Wayfinder.txt new file mode 100644 index 0000000..8a240d1 --- /dev/null +++ b/wiki_backup/Wayfinder.txt @@ -0,0 +1,126 @@ +{{Infobox item +| title = Wayfinder Armor Trim +| image = +Wayfinder Armor Trim Smithing Template.png|Item +Armor Trim Wayfinder (sample model).png|Applied Trim + +| rarity = Uncommon +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Wayfinder armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, [[terracotta]], and [[diamond]]s. + +== Obtaining == +This item is found in [[trail ruins]]. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond |B1=Wayfinder Armor Trim|C1=Diamond +|A2=Diamond |B2=Terracotta |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Wayfinder Armor Trim Smithing Template,2 +}} + +=== Generated loot === +This item can only be extracted from [[Suspicious Gravel|suspicious gravel]] using a [[brush]]. +{{LootChestItem|wayfinder-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. +=== Crafting ingredient === +{{Crafting +|A1=Diamond |B1=Wayfinder Armor Trim|C1=Diamond +|A2=Diamond |B2=Terracotta |C2=Diamond +|A3=Diamond |B3=Diamond |C3=Diamond +|Output=Wayfinder Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the wayfinder armor trim can be applied to any armor piece, using any [[trim material]] +{{Smithing +|head=1 +|ingredients=Wayfinder Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Wayfinder Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Wayfinder Armor Trim
Smithing Template +|spritename=wayfinder-armor-trim-smithing-template +|spritetype=item +|nameid=wayfinder_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.wayfinder_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wayfinder Armor Trim
Smithing Template +|spritename=wayfinder-armor-trim-smithing-template +|spritetype=item +|nameid=wayfinder_armor_trim_smithing_template +|id=709 +|form=item +|translationkey=item.wayfinder_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=23w12a +|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Wayfinder (sample model).png|24px]] Added the wayfinder armor trim smithing template.}} +|{{HistoryLine|||dev=23w16a +|Wayfinder armor trims no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder armor trims are now in the rare loot table.}} +|{{HistoryLine|||dev=23w17a +|The probability of wayfinder armor trims generating in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12. +|The player now gets the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the wayfinder armor trim has been changed from "Common" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22 +|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Wayfinder (sample model).png|24px]] Added the wayfinder armor trim smithing template.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the wayfinder armor trim has been changed from "Common" to "Uncommon"}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* "wayfinder_armor_trim_smithing_template" (38 characters with "_" and 34 characters without "_") is currently the longest item ID. + +== Gallery == + +File:Noor Diamond Armor Trim.jpeg|[[Noor]] wearing a golden wayfinder trim on diamond armor. + + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de navegador]] +[[ru:Отделка «Искатель»]] diff --git a/wiki_backup/Wending.txt b/wiki_backup/Wending.txt new file mode 100644 index 0000000..ae671c4 --- /dev/null +++ b/wiki_backup/Wending.txt @@ -0,0 +1,96 @@ +{{distinguish|Mending}} +{{Infobox music +|title = "Wending" +|album = ''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' +|number = 4 +|author = [[Lena Raine]] +|date = October 20, 2021 +|length = 05:14 +|genre = Ambient +|prev = "[[Ancestry]]" +|next = "[[Infinite Amethyst]]" +}} + +'''"Wending"''' is a song composed by [[Lena Raine]] that plays in the [[Overworld]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 13.33% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|} + +== Track description == +{{Music disclaimer}} +[[File:Wending.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Wending" +| wending.ogg +| music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.stony_peaks +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Wending" +| wending.ogg +| music.game.dripstone_caves,
music.game.grove,
music.game.jagged_peaks,
music.game.stony_peaks +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18|dev=October 20, 2021|slink=21w42a|Added "Wending". +|"Wending" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19|dev=April 20, 2022|slink=22w16a|"Wending" no longer plays on the main menu.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added "Wending". The track has to be downloaded separately. +|"Wending" has been added to the list of songs that can be played on the [[main menu]].}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|"Wending" no longer plays on the main menu.}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"Wending" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Lena Raine]] +[[Category:Minecraft: Caves & Cliffs (Original Game Soundtrack)]] + +[[pt:Wending]] diff --git a/wiki_backup/Wet Hands.txt b/wiki_backup/Wet Hands.txt new file mode 100644 index 0000000..5a586ad --- /dev/null +++ b/wiki_backup/Wet Hands.txt @@ -0,0 +1,130 @@ +{{Infobox music +|title = "Wet Hands" +|album = ''[[Minecraft - Volume Alpha]]'' +|number = 13 +|author = [[C418]] +|date = March 4, 2011 +|length = 01:30 +|genre = Ambient +|link = +* [https://c418.bandcamp.com/track/wet-hands Bandcamp] +|prev = "[[Dry Hands]]" +|next = "[[Clark]]" +}} +{{Q|And cold too.|C418|bandcamp.com}} +'''"Wet Hands"''' is a song composed by [[C418]] that plays in the [[Overworld]] and when the player is in [[Creative mode]] {{in|je}}. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Eroded Badlands}}
{{BiomeLink|Wooded Badlands}} +| 7.14% +|- +| {{BiomeLink|Bamboo Jungle}}
{{BiomeLink|Sparse Jungle}} +| 8.33% +|- +| {{BiomeLink|Forest}}{{only|JE}}
{{BiomeLink|Birch Forest}}{{only|JE}}
{{BiomeLink|Old Growth Birch Forest}}{{only|JE}}
{{BiomeLink|Dark Forest}}{{only|JE}} +| 5% +|- +| {{BiomeLink|Frozen Peaks}} +| 11.11%{{only|JE}}
10%{{only|BE}} +|- +| {{BiomeLink|Jagged Peaks}}
{{BiomeLink|Jungle}}
{{BiomeLink|Stony Peaks}} +| 7.69% +|- +| {{BiomeLink|Old Growth Pine Taiga}}
{{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Old Growth Birch Forest}}{{only|BE}} +| 5.88% +|- +| {{BiomeLink|Forest}}{{only|BE}}
{{BiomeLink|Birch Forest}}{{only|BE}}
{{BiomeLink|Dark Forest}}{{only|BE}} +| 5.26% +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|} + +== Track description == +{{C418 agreement}} +[[File:Wet hands.ogg]] + +"Wet Hands" is a simple, calm piano piece consisting mostly of floaty arpeggios. During one part, a very muffled {{wikipedia|triangle}} can be heard. + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Wet Hands" +| wet_hands.ogg +| music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Wet Hands" +| piano2.ogg +| music.game,
music.game.jagged_peaks,
music.game.frozen_peaks,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.jungle,
music.overworld.jungle_edge +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.14|Added "Wet Hands", as "piano2.ogg"}} +|{{HistoryLine||v1.2.0|"piano2" received a different mix that added additional piano chords near the end.}} +|{{HistoryLine||v1.2.1|"piano2" now plays in multiplayer.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|"piano2" is now stored in assets/music}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"piano2" is now stored in assets/sounds/music.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"piano2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.18.0|dev=October 20, 2021|slink=21w42a|"piano2" can now play in [[frozen peaks]], [[jagged peaks]], and [[stony peaks]] biomes.}} +|{{HistoryLine||1.19.0|dev=April 27, 2022|slink=22w17a|"piano2" can now play in [[forest]]s, [[jungle]]s, and [[old growth taiga]] biomes.}} +|{{HistoryLine||1.20.0|dev=April 26, 2023|slink=23w17a|"piano2" can now play in [[badlands]] biomes.}} +|{{HistoryLine||1.20.3|dev=November 8, 2023|slink=23w45a|"piano2.ogg" was renamed to "wet_hands.ogg".}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added "Wet Hands", as "piano2.ogg". The track has to be downloaded separately.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.30|dev=Preview 1.19.30.22|"piano2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added "Wet Hands", as "piano2.ogg"}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:C418]] +[[Category:Minecraft - Volume Alpha]] + +[[pt:Wet Hands]] diff --git a/wiki_backup/Wooden planks.txt b/wiki_backup/Wooden planks.txt new file mode 100644 index 0000000..60acaa0 --- /dev/null +++ b/wiki_backup/Wooden planks.txt @@ -0,0 +1,613 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Planks.png +| invimage = Oak Planks +| group2 = Spruce +| 2-1 = Spruce Planks.png +| invimage2 = Spruce Planks +| group3 = Birch +| 3-1 = Birch Planks.png +| invimage3 = Birch Planks +| group4 = Jungle +| 4-1 = Jungle Planks.png +| invimage4 = Jungle Planks +| group5 = Acacia +| 5-1 = Acacia Planks.png +| invimage5 = Acacia Planks +| group6 = Dark Oak +| 6-1 = Dark Oak Planks.png +| invimage6 = Dark Oak Planks +| group7 = Mangrove +| 7-1 = Mangrove Planks.png +| invimage7 = Mangrove Planks +| group8 = Cherry +| 8-1 = Cherry Planks.png +| invimage8 = Cherry Planks +| group9 = Pale Oak +| 9-1 = Pale Oak Planks.png +| invimage9 = Pale Oak Planks +| group10 = Bamboo +| 10-1 = Bamboo Planks.png +| invimage10 = Bamboo Planks +| group11 = Crimson +| 11-1 = Crimson Planks.png +| invimage11 = Crimson Planks +| group12 = Warped +| 12-1 = Warped Planks.png +| invimage12 = Warped Planks +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = '''Overworld planks''': Yes (5)
'''Nether planks''': No +| lavasusceptible = '''Overworld planks''': Yes
'''Nether planks''': No +}} +'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems. + +== Obtaining == +=== Breaking === +Planks can be broken by hand, but using an [[axe]] speeds up the process. +{{breaking row|horizontal=1|Planks|Axe}} + +=== Natural generation === +{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of: +* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath; +* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]]; +* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms; +* [[Woodland mansion]]s; +* [[Shipwreck]]s. + +{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of: +* [[Swamp hut]]s, where they are used as a primary building material; +* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}}; +* [[Ocean ruins]]; +* [[Shipwreck]]s. + +{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of: +* [[Woodland mansion]]s; +* [[Shipwreck]]s; +* [[Pillager outpost]]s. + +{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s. + +{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of: +* [[Savanna]] villages; +* [[Shipwreck]]s {{only|BE|short=1}}. + +{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of: +* [[Mineshaft]]s generated in [[badlands]] biomes; +* [[Woodland mansion]]s; +* [[Ocean ruins]]; +* [[Shipwreck]]s; +* [[Pillager outpost]]s; +* [[Ancient cities]]. +{{Block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}} + +=== Crafting === +[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]] + +{{Crafting +|head=1 +|showname=0 +|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood +|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 +|name=Overworld planks +|type=Building block +}} +{{Crafting +|B2=Block of Bamboo; Block of Stripped Bamboo +|Output=Bamboo Planks,2 +|type=Building block +}} +{{Crafting +|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae +|Output=Matching Nether Planks,4 +|name=Nether planks +|type=Building block +|foot=1 +}} + +== Usage == +Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things. + +=== Crafting ingredient === +Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.{{bug|MC-170868|||Invalid}} +{{crafting usage|Any Planks, Matching Planks}} + +=== Fuel === +[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel. + +=== Repairing === +Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]: +* {{ItemLink|Wooden Sword}} +* {{ItemLink|Wooden Pickaxe}} +* {{ItemLink|Wooden Axe}} +* {{ItemLink|Wooden Shovel}} +* {{ItemLink|Wooden Hoe}} +* {{ItemLink|Shield}} + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +}} +{{ID table +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +|foot=1 +}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|aliasid=planks / 0 +|id=5 +|itemtags=minecraft:planks +|translationkey=tile.planks.oak.name +}} +{{ID table2 +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|aliasid=planks / 1 +|id=-739 +|itemtags=minecraft:planks +|translationkey=tile.planks.spruce.name +}} +{{ID table2 +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|aliasid=planks / 2 +|id=-740 +|itemtags=minecraft:planks +|translationkey=tile.planks.birch.name +}} +{{ID table2 +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|aliasid=planks / 3 +|id=-741 +|itemtags=minecraft:planks +|translationkey=tile.planks.jungle.name +}} +{{ID table2 +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|aliasid=planks / 4 +|id=-742 +|itemtags=minecraft:planks +|translationkey=tile.planks.acacia.name +}} +{{ID table2 +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|aliasid=planks / 5 +|id=-743 +|itemtags=minecraft:planks +|translationkey=tile.planks.big_oak.name +}} +{{ID table2 +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|id=-486 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|id=-537 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|id=-996 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|id=-510 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|id=-242 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|id=-243 +|itemtags=minecraft:planks +|foot=1 +}} + +== Achievements == +{{load achievements|Benchmaking;Librarian}} + +== Advancements == +{{load advancements|Minecraft}} + +== History == +{{HistoryTable +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}} +|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}} +|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}} +|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s. +|Wooden planks now drop from breaking [[sign]]s.}} +|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}} +|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}} +|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}} +|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}} +|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}} +|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}} +|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}} +|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}} +|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s. +|Instead, it needs to fall certain heights to drop 3 wooden planks.}} +|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}} +|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}} +|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}} +|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}} +|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}} +|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}} +|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}} +|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes. +|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from " Wood Planks" to " Planks." +|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}} +|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}} +|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}} +|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]]. +|Different types of planks now craft into different types of [[sign]]s. +|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again. +|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again. +|Planks are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}} +|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}} +|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s. +|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}} +|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.{{bug|MC-176832}}}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]]. +|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}} +|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}} +|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks. +|The "Wooden Planks" are now called 'Oak Planks'.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks. +|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}} +|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s. +|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}} +|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from " Planks" to " Wood Planks" for consistency with {{JE}}. +|Different types of wood planks can now be crafted into different types of [[boat]]s. +|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s. +|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s. +|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]]. +|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s. +|Birch and dark oak planks now generate in [[pillager outpost]]s. +|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from " Wood Planks" to " Planks."}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Nether planks and bamboo planks now have unique sounds. +|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]]. +|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s. +|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed. +|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks. +|Planks are now used to craft [[button]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from " Wood Planks" to " Planks".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]]. +|Spruce and dark oak planks now generate in some [[underwater ruins]]. +|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed. +|Planks are now used to craft [[shield]]s, and [[loom]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}} +|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}} +|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows: +{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}} +{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}} +{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}} +{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}} +{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}} +{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}} +{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the planks ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the planks ID have now been split up into their own IDs.}} +}} + +Old Wood.png|An old wood planks texture. +Jungle Treehouse.png|Jungle planks on jungle trees. +Spruce Plank House.jpg|A large house made out of spruce planks. + + +== Trivia == +* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks. + +== Gallery == +=== Screenshots === + +Dark Oak House.jpg|A house made out of dark oak wood. +Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks. +Bamboo Open House.jpg|Bamboo House. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Concept artwork === + +Colored Wooden Planks.png|Unimplemented dyed planks. +Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art. +Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art. +Bamboo Woodset Prototype Textures.png|Bamboo prototype textures. +Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures. + + +=== In other media === + +Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}} +Kai Crafting.png|[[Kai]] crafting cherry planks. +Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks. +Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks. +Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood. +Kai Dream House.jpg|Kai envisioning their own house made of cherry planks. + + +=== Renders === + +File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]]. + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Prkna]] +[[de:Bretter]] +[[es:Tablones]] +[[fr:Planches]] +[[hu:Fadeszka]] +[[it:Assi]] +[[ja:板材]] +[[ko:나무 판자]] +[[lzh:材]] +[[nl:Planken]] +[[pl:Deski]] +[[pt:Tábuas]] +[[ru:Доски]] +[[th:แผ่นกระดาน]] +[[tr:Odun]] +[[uk:Дошки]] +[[zh:木板]] diff --git a/wiki_backup/Wooden slab.txt b/wiki_backup/Wooden slab.txt new file mode 100644 index 0000000..53de424 --- /dev/null +++ b/wiki_backup/Wooden slab.txt @@ -0,0 +1,585 @@ +{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}} +{{Infobox block +| group = Oak +| 1-1 = Oak Slab.png +| invimage = Oak Slab +| group2 = Spruce +| 2-1 = Spruce Slab.png +| invimage2 = Spruce Slab +| group3 = Birch +| 3-1 = Birch Slab.png +| invimage3 = Birch Slab +| group4 = Jungle +| 4-1 = Jungle Slab.png +| invimage4 = Jungle Slab +| group5 = Acacia +| 5-1 = Acacia Slab.png +| invimage5 = Acacia Slab +| group6 = Dark Oak +| 6-1 = Dark Oak Slab.png +| invimage6 = Dark Oak Slab +| group7 = Mangrove +| 7-1 = Mangrove Slab.png +| invimage7 = Mangrove Slab +| group8 = Cherry +| 8-1 = Cherry Slab.png +| invimage8 = Cherry Slab +| group9 = Pale Oak +| 9-1 = Pale Oak Slab.png +| invimage9 = Pale Oak Slab +| group10 = Bamboo +| 10-1 = Bamboo Slab.png +| invimage10 = Bamboo Slab +| group11 = Crimson +| 11-1 = Crimson Slab.png +| invimage11 = Crimson Slab +| group12 = Warped +| 12-1 = Warped Slab.png +| invimage12 = Warped Slab +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64), same type only +| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No +| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden slabs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Slab +|sprite=all-wooden-slabs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of: + +* [[Igloo]] basements +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Taiga]] and [[snowy taiga]] [[village]]s + +{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s. + +{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Slab,6 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Any Wooden Slab}} + +=== Fuel === +Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}} + +=== Note blocks === +Wooden slabs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.{{Bug|MCPE-79659}} + +=== Normal wood === +{{Sound table/Block/Wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Wood hit1.ogg +|sound2=Wood hit2.ogg +|sound3=Wood hit3.ogg +|sound4=Wood hit4.ogg +|sound5=Wood hit5.ogg +|sound6=Wood hit6.ogg +|source=block +|description=When a wooden slab is combined into a double slab +|id=use.wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Cherry wood step1.ogg +|sound2=Cherry wood step2.ogg +|sound3=Cherry wood step3.ogg +|sound4=Cherry wood step4.ogg +|sound5=Cherry wood step5.ogg +|sound6=Cherry wood step6.ogg +|source=player +|description=When a cherry wood slab is combined into a double slab +|id=step.cherry_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Bamboo wood step1.ogg +|sound2=Bamboo wood step2.ogg +|sound3=Bamboo wood step3.ogg +|sound4=Bamboo wood step4.ogg +|sound5=Bamboo wood step5.ogg +|sound6=Bamboo wood step6.ogg +|source=block +|description=When a bamboo wood slab is combined into a double slab +|id=step.bamboo_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Nether wood step1.ogg +|sound2=Nether wood step2.ogg +|sound3=Nether wood step3.ogg +|sound4=Nether wood step4.ogg +|sound5=Nether wood step5.ogg +|source=block +|description=When a Nether wood slab is combined into a double slab +|id=step.nether_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs}} +{{ID table +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Oak Double Slab +|spritename=double-oak-slab +|spritetype=block +|nameid=oak_double_slab +|aliasid=double_wooden_slab / 0 +|id=157 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|aliasid=wooden_slab / 0 +|id=158 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.oak.name}} +{{ID table2 +|displayname=Spruce Double Slab +|spritename=double-spruce-slab +|spritetype=block +|nameid=spruce_double_slab +|aliasid=double_wooden_slab / 1 +|id=-809 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|aliasid=wooden_slab / 1 +|id=-804 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.spruce.name}} +{{ID table2 +|displayname=Birch Double Slab +|spritename=double-birch-slab +|spritetype=block +|nameid=birch_double_slab +|aliasid=double_wooden_slab / 2 +|id=-810 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|aliasid=wooden_slab / 2 +|id=-805 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.birch.name}} +{{ID table2 +|displayname=Jungle Double Slab +|spritename=double-jungle-slab +|spritetype=block +|nameid=jungle_double_slab +|aliasid=double_wooden_slab / 3 +|id=-811 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|aliasid=wooden_slab / 3 +|id=-806 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.jungle.name}} +{{ID table2 +|displayname=Acacia Double Slab +|spritename=double-acacia-slab +|spritetype=block +|nameid=acacia_double_slab +|aliasid=double_wooden_slab / 4 +|id=-812 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|aliasid=wooden_slab / 4 +|id=-807 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.acacia.name}} +{{ID table2 +|displayname=Dark Oak Double Slab +|spritename=double-dark-oak-slab +|spritetype=block +|nameid=dark_oak_double_slab +|aliasid=double_wooden_slab / 5 +|id=-813 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|aliasid=wooden_slab / 5 +|id=-808 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.big_oak.name}} +{{ID table2 +|displayname=Mangrove Double Slab +|spritename=double-mangrove-slab +|spritetype=block +|nameid=mangrove_double_slab +|id=-499 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|id=-489 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Cherry Double Slab +|spritename=double-cherry-slab +|spritetype=block +|nameid=cherry_double_slab +|id=-540 +|form=block}} +{{ID table2 +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|id=-539 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Pale Oak Double Slab +|spritename=double-pale-oak-slab +|spritetype=block +|nameid=pale_oak_double_slab +|id=-999 +|form=block}} +{{ID table2 +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|id=-998 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Bamboo Double Slab +|spritename=double-bamboo-slab +|spritetype=block +|nameid=bamboo_double_slab +|id=-521 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|id=-513 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Crimson Double Slab +|spritename=double-crimson-slab +|spritetype=block +|nameid=crimson_double_slab +|id=521 +|form=block}} +{{ID table2 +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|id=519 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Warped Double Slab +|spritename=double-warped-slab +|spritetype=block +|nameid=warped_double_slab +|id=522 +|form=block}} +{{ID table2 +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|id=520 +|itemtags=minecraft:wooden_slabs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs. +|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}} +|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}} +|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}} +|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]]. +|" Wood Slab" has been renamed to " Slab". +|The different variant [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}} +|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages. +|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again. +|Wooden slabs are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs. +|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name< or tile.woodSlab.step.sand.name<.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs. +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<.}} +|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab". +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s. +|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed. +|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs. +|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Tipe.png|All 12 types of wooden slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Slabs]] + +[[fr:Dalle en bois]] +[[ja:板材のハーフブロック]] +[[pt:Laje de madeira]] +[[uk:Дерев'яна плита]] diff --git a/wiki_backup/amber gem.txt b/wiki_backup/amber gem.txt new file mode 100644 index 0000000..947e2de --- /dev/null +++ b/wiki_backup/amber gem.txt @@ -0,0 +1,75 @@ +{{Joke feature}} +{{Infobox item +| image = Amber Gem.png +| renewable = Yes +| stackable = Yes (64) +}} +An '''amber gem''' is an item obtained from fletching [[toxic resin]] in [[24w14potato]]. + +== Obtaining == +[[Toxic resin]] of "jewel" clarity can be turned into amber gems at a [[fletching table]]. + +=== Crafting === +{{Crafting +|B2 = Block of Amber +|Output = Amber Gem,9 +|ignoreusage=1 +}} + +== Usage == +=== Trading === +In 24w14potato, amber gems replace [[emerald]]s as the primary [[trading]] currency. All villagers, including potato villagers, sell items only for amber gems (although they buy items only for [[poisonous potato]]es). + +=== Beacons === +Amber gems can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. + +An amber gem can be substituted for an [[iron ingot]], [[gold ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]]. + +=== Smithing ingredient === +{{Smithing +|head=1 +|ingredients=Any Armor Trim +
Any Armor Piece +
Amber Gem +|Any Armor Trim Smithing Template +|Netherite Chestplate +|Amber Gem +|Amber Trim Netherite Chestplate +|showdescription=1 +|description = All armor types can be used in this recipe,
a netherite chestplate is shown as an example. +|tail=1 +}} + +;Trim color palette +The following color palette is shown on the designs on trimmed armor: +*{{TrimPalette|amber gem}} + +== Data values == +=== ID === +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Amber Gem +|spritetype=item +|nameid=amber_gem +|form=item +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Amber Gem.png|32px]] Added amber gems.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox items|Joke}} +{{Navbox jokes|24w14potato}} +{{Navbox smithing}} + +[[Category:Joke items]] +[[Category:Renewable resources]] + +[[es:Gema de ámbar]] +[[ja:Amber Gem]] diff --git a/wiki_backup/amethyst shard.txt b/wiki_backup/amethyst shard.txt new file mode 100644 index 0000000..d58a413 --- /dev/null +++ b/wiki_backup/amethyst shard.txt @@ -0,0 +1,147 @@ +
{{relevant tutorial|Amethyst farming}}
{{Infobox item +| title = Amethyst Shard +| image = Amethyst Shard.png +| invimage = Amethyst Shard +| renewable = Yes +| stackable = Yes (64) +}} +
{{relevant tutorial|Amethyst farming}}
+An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]]. They can also be found in chests in [[ancient cities]] and [[Trial Chambers|trial chambers]]. + +== Obtaining == +=== Mining === +An [[amethyst cluster]], mined using a [[pickaxe]] without [[Silk Touch]] or [[Fortune]] enchantments, drops 4 amethyst shards. When mined using any other tool, [[item]], or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for 8 shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give 8 or 12 shards, averaging 7 shards; and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards. + +If an amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with Silk Touch, it drops itself rather than amethyst shards. + +=== Generated loot === +{{LootChestItem|amethyst-shard}} + +== Usage == +=== Crafting ingredient === +{{Crafting usage}} + +=== Smithing ingredient === +{{Smithing +|head=1 +|ingredients=Any Armor Trim +
Any Armor Piece +
Amethyst Shard +|Any Armor Trim Smithing Template +|Netherite Chestplate +|Amethyst Shard +|Amethyst Trim Netherite Chestplate +|showdescription=1 +|description = All armor types can be used in this recipe;
a netherite chestplate is shown as an example.
+|tail=1 +}} + +;Trim color palette +The following color palette is shown on the designs on trimmed armor: +*{{TrimPalette|amethyst shard}} + +=== Allay duplication === +If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard, and duplicates into another allay. After this, there is a 5 minute cooldown until either allay can be duplicated again. + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Amethyst shimmer.ogg +|subtitle=Amethyst chimes +|source=neutral +|description=When an amethyst shard duplicates an allay +|id=block.amethyst_block.chime +|translationkey=subtitles.block.amethyst_block.chime +|volume=0.4 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Amethyst shimmer.ogg +|source=block +|description=When an amethyst shard duplicates an allay +|id=chime.amethyst_block +|volume=1.0 +| pitch = 0.5-1.7 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Amethyst Shard +|spritetype=item +|nameid=amethyst_shard +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Amethyst Shard +|spritetype=item +|nameid=amethyst_shard +|form=item +|id=625 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}} +|{{HistoryLine|||dev=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}} +|{{HistoryLine||1.19|dev=22w13a|Amethyst shards can now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.19.1|dev=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Amethyst shards can now be used as an armor trim material.}} +|{{HistoryLine||1.20|dev=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Amethyst shards can now be found in [[trial chambers]] in [[decorated pot]]s and intersection chests.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards behind the "Caves and Cliffs" experimental toggle.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Amethyst shards can now be used to duplicate allays.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Amethyst shards can now be used as an armor trim material.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Amethyst shards can now be found in [[trial chambers]] in intersection chests.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[nether quartz]], the two resources are not interchangeable. + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021 + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Renewable resources]] + +[[de:Amethystscherbe]] +[[es:Fragmento de amatista]] +[[fr:Éclat d'améthyste]] +[[it:Scheggia di ametista]] +[[ja:アメジストの欠片]] +[[ko:자수정 조각]] +[[lzh:紫水玉片]] +[[pl:Odłamek ametystu]] +[[pt:Fragmento de ametista]] +[[ru:Осколок аметиста]] +[[uk:Аметистовий уламок]] +[[zh:紫水晶碎片]] diff --git a/wiki_backup/armor trim.txt b/wiki_backup/armor trim.txt new file mode 100644 index 0000000..70d371b --- /dev/null +++ b/wiki_backup/armor trim.txt @@ -0,0 +1,305 @@ +{{about|the item|the block|Smithing Table|the mechanic|Smithing}} +{{Infobox item +| image1 = Netherite Upgrade Smithing Template JE1 BE1.png +| image1caption = Upgrade +| image2 = Shaper Armor Trim Smithing Template JE1 BE1.png +| image2caption = Armor Trim +| invimage = Netherite Upgrade +| invimage2 = ---- +| invimage3 = Sentry Armor Trim +| invimage4 = Vex Armor Trim +| invimage5 = Wild Armor Trim +| invimage6 = Coast Armor Trim +| invimage7 = Dune Armor Trim +| invimage8 = Wayfinder Armor Trim +| invimage9 = Raiser Armor Trim +| invimage10 = Shaper Armor Trim +| invimage11 = Host Armor Trim +| invimage12 = Ward Armor Trim +| invimage13 = Silence Armor Trim +| invimage14 = Tide Armor Trim +| invimage15 = Snout Armor Trim +| invimage16 = Rib Armor Trim +| invimage17 = Eye Armor Trim +| invimage18 = Spire Armor Trim +| invimage19 = Flow Armor Trim +| invimage20 = Bolt Armor Trim +| rarity ='''Netherite Upgrade, Sentry, Dune, Coast, Wild, Tide, Snout, Rib, Wayfinder, Shaper, Raiser, Host, Flow, Bolt:''' Uncommon
'''Ward, Eye, Vex, Spire:''' Rare
'''Silence:''' Epic +| renewable = '''Ward and Silence''': No
'''All others''': No ([[Renewable resource#Vault|except via vault]]){{efn|[[Netherite Upgrade]] and [[Rib]] are not renewable in ''Java Edition'', but are renewable in ''Bedrock Edition''.}} +| stackable = Yes (64) +}} +A '''smithing template''' is an item used with a [[smithing table]] to apply a decorative alteration to a [[tool]] or [[armor]]. The template is consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material, and [[diamond]]s. + +The 18 '''armor trim smithing templates''' are found in a variety of [[generated structures]] and are used to apply various decorative trims to armor with its color determined by the used material. '''[[Netherite Upgrade|Netherite upgrade smithing templates]]''' are used to upgrade diamond equipment to netherite, and are only found in [[bastion remnant]]s and guaranteed in [[Bastion_Remnant#Treasure_room|treasure rooms]]. + +== Variants == +There are 19 types of smithing templates, of which 18 are armor trim templates and 1 is an upgrade template. + +Upgrade smithing template: +{{columns-list| +*{{ItemLink|Netherite Upgrade}} +}} +Armor Trim smithing templates: +{{columns-list| +*{{ItemLink|Sentry Armor Trim}} +*{{ItemLink|Vex Armor Trim}} +*{{ItemLink|Wild Armor Trim}} +*{{ItemLink|Coast Armor Trim}} +*{{ItemLink|Dune Armor Trim}} +*{{ItemLink|Wayfinder Armor Trim}} +*{{ItemLink|Raiser Armor Trim}} +*{{ItemLink|Shaper Armor Trim}} +*{{ItemLink|Host Armor Trim}} +*{{ItemLink|Ward Armor Trim}} +*{{ItemLink|Silence Armor Trim}} +*{{ItemLink|Tide Armor Trim}} +*{{ItemLink|Snout Armor Trim}} +*{{ItemLink|Rib Armor Trim}} +*{{ItemLink|Eye Armor Trim}} +*{{ItemLink|Spire Armor Trim}} +*{{ItemLink|Flow Armor Trim}} +*{{ItemLink|Bolt Armor Trim}} +}} + +Some armor trim patterns are based on a [[mob]] or [[block]] found in the same [[structure]] as the corresponding smithing template. For example, the snout armor trim resembles a [[piglin]]."Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim." - [[Sofia Dankis]] - {{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}} + +With 18 total armor trim smithing templates and 4 armor slots, excluding materials, enchantments, and colors, 184 or 104,976 template combinations are possible for a full armor set. + +== Obtaining == +Smithing templates can be found in various structures and can be duplicated by crafting the smithing template with seven diamonds and its corresponding material. + +=== Mob loot === +[[Elder guardian]]s have a 20% chance to drop 1 [[tide armor trim]] upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop. + +=== Generated loot === +{{LootChestItem| +netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template,flow-armor-trim-smithing-template,bolt-armor-trim-smithing-template,wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template +}} +Note: In woodland mansions, only chests with random loot have the chance to contain the Vex Smithing Template; chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same loot, specific to their respective rooms. + +=== Crafting === +{{Crafting +|A1=Diamond +|B1=Matching Smithing Template +|C1=Diamond +|A2=Diamond +|B2=Netherrack; Block of Copper; Cobblestone; Sandstone; End Stone; Breeze Rod; Terracotta; Terracotta; Netherrack; Cobblestone; Terracotta; Cobbled Deepslate; Blackstone; Purpur Block; Prismarine; Cobblestone; Cobbled Deepslate; Terracotta; Mossy Cobblestone +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Matching Smithing Template,2 +|ignoreusage=1 +}} + +{| class="wikitable" +|+ Duplication +! Item !! Material +|- +| {{ItemLink|Netherite Upgrade}} || {{BlockLink|Netherrack}} +|- +| {{ItemLink|Sentry Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Vex Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Wild Armor Trim}} || {{BlockLink|Mossy Cobblestone}} +|- +| {{ItemLink|Coast Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Dune Armor Trim}} || {{BlockLink|Sandstone}}
{{BlockLink|Smooth Sandstone}}{{only|BE}}
{{BlockLink|Cut Sandstone}}{{only|BE}}
{{BlockLink|Chiseled Sandstone}}{{only|BE}} +|- +| {{ItemLink|Wayfinder Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Raiser Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Shaper Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Host Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Ward Armor Trim}} || {{BlockLink|Cobbled Deepslate}} +|- +| {{ItemLink|Silence Armor Trim}} || {{BlockLink|Cobbled Deepslate}} +|- +| {{ItemLink|Tide Armor Trim}} || {{BlockLink|Prismarine}}
{{BlockLink|Prismarine Bricks}}{{only|BE}}
{{BlockLink|Dark Prismarine}}{{only|BE}} +|- +| {{ItemLink|Snout Armor Trim}} || {{BlockLink|Blackstone}} +|- +| {{ItemLink|Rib Armor Trim}} || {{BlockLink|Netherrack}} +|- +| {{ItemLink|Eye Armor Trim}} || {{BlockLink|End Stone}} +|- +| {{ItemLink|Spire Armor Trim}} || {{BlockLink|Purpur Block}}
{{BlockLink|Purpur Pillar}}{{only|BE}} +|- +| {{ItemLink|Flow Armor Trim}} +|| {{ItemLink|Breeze Rod}} +|- +| {{ItemLink|Bolt Armor Trim}} +|| {{BlockLink|all copper blocks|text=Block of Copper|link=Block of Copper}}
{{BlockLink|all copper blocks|text=Waxed Block of Copper|link=Block of Copper}} +|} + +{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, tide armor trims can be duplicated using prismarine bricks or dark prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}} + +== Usage == +=== Smithing ingredient === +{{main|Smithing|Netherite Upgrade#Usage}} +Smithing templates are used at a [[smithing table]]. Armor trim smithing templates are used to customize an armor piece's appearance by using an armor trim, an armor piece, and a [[trim material]]. +{{Smithing +|head=1 +|ingredients=Any Armor Trim +
Any Armor Piece +
Any [[trim material]] +|Any Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick; Diamond; Emerald; Lapis Lazuli +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Resin Trim Diamond Boots; Diamond Trim Chainmail Chestplate; Emerald Trim Leather Pants; Lapis Trim Turtle Shell +|tail=1 +}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== Video == +{{yt|klP9SrJFDU8}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24 January 2023|link=https://www.minecraft.net/en-us/article/armor-trims-coming-minecraft-1-20|Armor trimming first mentioned in an announcement on minecraft.net.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w05a|Smithing templates can be used to trim leather armor. +|Gold, iron, diamond, and netherite armor can be trimmed with their respective material. +|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. +|Increased the chances for all smithing templates that generate in chest loot to spawn: +* Netherite upgrade chance to find increased from 3.2% to 10%. +* Coast chance to find increased from 11.1% to 16.7%. +* Dune chance to find increased from 11.1% to 14.3%. +* Eye chance to find increased from 4.7% to 10% in altar chests, and to 100% in library chests. +* Rib chance to find increased from 4.7% to 6.7%. +* Sentry chance to find increased from 20% to 25%. +* Snout chance to find increased from 4.7% to 8.3%. +* Spire chance to find increased from 4.7% to 6.7%. +* Vex chance to find increased from 4.7% to 50%. +* Ward chance to find increased from 4.7% to 5%. +* Wild chance to find increased from 20% to 33%.}} +|{{HistoryLine||1.20|dev=23w12a|Smithing templates are now available without using the "Update 1.20" experimental data pack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. +|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. +|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].
+Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} +|{{HistoryLine|||dev=23w13a|[[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] Changed the textures of the raiser and wayfinder armor trim smithing templates.}} +|{{HistoryLine|||dev=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} +|{{HistoryLine|||dev=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12. +|The player now gets the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] Added [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trim smithing templates behind the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21|dev=24w18a|Bolt and flow armor trims are now available without using the "Update 1.21" experimental data pack. +|Bolt and flow armor trims now count for the advancement "Crafting a New Look".}} +|{{HistoryLine|||dev=24w21a|[[Waxed blocks of copper]] can now be used to craft bolt armor trims.}} +|{{HistoryLine||1.21.2|dev=24w33a|Smithing template items are now named after their template type instead of the generic "Smithing Template" name, except for the [[Coast Armor Trim|coast]] armor trim.}} +|{{HistoryLine|||dev=24w35a|The [[Coast Armor Trim|coast]] armor trim is now named after its template type as well.}} +|{{HistoryLine|||dev=24w36a|All equippable items with an equipment model defined support rendering trims, based on the trim component.|Trim textures will be loaded from the appropriate folder in the textures/trims/entity directory.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. +|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. +|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].
+Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|[[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] Changed the textures of the raiser and wayfinder armor trim smithing templates.}} +|{{HistoryLine|||dev=Preview 1.20.0.24|Added the [[achievement]] "Smithing with style", unlocked when the player applies these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] Added [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trim smithing templates.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bolt and flow armor trims are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Smithing templates were originally named "smithing blueprints" during development; this was changed because the word "blueprint" sounded too modern and technical.{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}} +* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}} +* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.{{bug|MC-262486|||WAI}} +* The flow armor trim is the only armor trim not to use a block as its duplicating material, using the [[breeze rod]]. + +== Gallery == +=== Armor trim patterns === + +Armor Trim Sentry (sample model).png|Sentry armor trim +Armor Trim Vex (sample model).png|Vex armor trim +Armor Trim Wild (sample model).png|Wild armor trim +Armor Trim Coast (sample model).png|Coast armor trim +Armor Trim Dune (sample model).png|Dune armor trim +Armor Trim Wayfinder (sample model).png|Wayfinder armor trim +Armor Trim Raiser (sample model).png|Raiser armor trim +Armor Trim Shaper (sample model).png|Shaper armor trim +Armor Trim Host (sample model).png|Host armor trim +Armor Trim Ward (sample model).png|Ward armor trim +Armor Trim Silence (sample model).png|Silence armor trim +Armor Trim Tide (sample model).png|Tide armor trim +Armor Trim Snout (sample model).png|Snout armor trim +Armor Trim Rib (sample model).png|Rib armor trim +Armor Trim Eye (sample model).png|Eye armor trim +Armor Trim Spire (sample model).png|Spire armor trim +Armor Trim Bolt (sample model).png|Bolt armor trim +Armor Trim Flow (sample model).png|Flow armor trim + + +=== Official artwork === + +File:T&T Thumbnail.jpg|[[Sunny]] is wearing amethyst armor trims. +File:Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. +File:Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. +File:Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex is wearing the trimmed iron armor. +File:Live2023-01.jpeg|[[Noor]] working on trimmed iron armor. +File:Ari Noor Maces.jpg|[[Ari]] and [[Noor]] with trimmed armor. + + +=== Screenshots === + +File:Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. +File:Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. +File:Too Many Trims.jpg|A large amount of armor trims. +File:Kingbdogz Armor Trim 3.jpg|Gold on netherite. +File:Kingbdogz Armor Trim 4.jpg|Diamond on diamond. +File:New Armor Trims in 23W12A.jpg|Several different trims on armor sets.{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}} +File:Emerald Armor.png|Emerald on gold. +File:Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. +File:Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. +File:Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. +File:Armor Trims On Netherite Armors.png|A display of all armor trims in every color on netherite armor. +File:Armor Trim Showcase.png|A display of various armor trims, on netherite armor using emerald as the trim material. +File:Armor Trim Colors.png|A display of all armor trim colors, using the ward trim on a netherite helmet. +File:Silence Armor Trim on All Armors.png|A display of all colors of the silence armor trim on all armors. +File:Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color (besides quartz) on leather armor. +File:Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. +File:LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. +File:Trim Lineup.jpg|A lineup of trims. +File:Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[basalt delta]]. +Trims.jpg|More trims. +Trimmed.jpg|Amethyst and quartz on netherite. + + +== Notes == +{{fnlist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox smithing}} +{{Navbox items|Ingredients}} + +[[Category:Bedrock Edition]] +[[Category:Non-renewable resources]] +[[Category:Smithing templates| ]] + +[[de:Schmiedevorlage]] +[[es:Molde de herrería]] +[[fr:Modèle de forge]] +[[ja:鍛冶型]] +[[lzh:鍛模]] +[[pl:Szablon kowalski]] +[[pt:Molde de ferraria]] +[[ru:Кузнечный шаблон]] +[[uk:Ковальський шаблон]] +[[zh:锻造模板]] diff --git a/wiki_backup/arrows of Poison.txt b/wiki_backup/arrows of Poison.txt new file mode 100644 index 0000000..9545802 --- /dev/null +++ b/wiki_backup/arrows of Poison.txt @@ -0,0 +1,346 @@ +{{about|arrows with potion effects|the regular arrow variant|Arrow|the arrow with the glowing effect exclusive to Java|Spectral Arrow}} +{{Infobox item entity +| image = Arrow of Splashing.png +| extratext = View [[#Renders|all tipped arrows]] +| invimage = Arrow of Splashing +| invimage2 = Tipped Arrow +| invimage3 = Uncraftable Tipped Arrow +| invimage4 = ---- +| invimage6 = Arrow of Night Vision +| invimage7 = Arrow of Invisibility +| invimage8 = Arrow of Leaping +| invimage9 = Arrow of Fire Resistance +| invimage10 = Arrow of Swiftness +| invimage11 = Arrow of Slowness +| invimage12 = Arrow of the Turtle Master +| invimage13 = Arrow of Water Breathing +| invimage14 = Arrow of Healing +| invimage15 = Arrow of Harming +| invimage16 = Arrow of Poison +| invimage17 = Arrow of Regeneration +| invimage18 = Arrow of Strength +| invimage19 = Arrow of Weakness +| invimage20 = Arrow of Slow Falling +| invimage21 = Arrow of Luck +| invimage22 = Arrow of Decay +| invimage23 = Arrow of Wind Charging +| invimage24 = Arrow of Weaving +| invimage25 = Arrow of Oozing +| invimage26 = Arrow of Infestation +| renewable = '''Uncraftable''' and '''Luck'''{{only|java|short=1}}: No
+'''All others''': Yes +| stackable = Yes (64, only if same effect) +| size = Height: 0.5 blocks
Width: 0.5 blocks +| networkid = '''[[JE]]''': 60 +}} +A '''tipped arrow''' is a variant of the regular [[arrow]] that can apply [[status effect]]s to [[player]]s and [[mob]]s. + +== Obtaining == +=== Picking up arrows=== +{{main|Arrow#Picking up arrows}} +Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in [[Survival]] or [[Adventure]] mode. Unlike regular arrows, tipped arrows shot by an [[Infinity]]-enchanted bow can be picked up, as they are not affected by the enchantment. + +=== Generated loot === +{{LootChestItem|tipped-arrow-poison,tipped-arrow-slowness,tipped-arrow-strong-slowness}} + +=== Mob loot === +Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III. +{{Drop sources|Arrow of Slowness}} + +Bogged have a 50% chance of dropping 1 arrow of [[Poison]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III. +{{Drop sources|Arrow of Poison}} + +=== Crafting === +{{Crafting +|head=1 +|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[commands]]. Arrows of Luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor. +|A1= Arrow +|A2= Arrow +|A3= Arrow +|B1= Arrow +|B2= Matching Lingering Potion +|B3= Arrow +|C1= Arrow +|C2= Arrow +|C3= Arrow +|Output = Matching Tipped Arrow,8 +|type = Combat +|foot=1 +}} + +=== Trading === +{{Trade sources}} + +=== Villager gifts === +{{IN|java}}, most tipped arrows can be obtained as a reward item from [[fletcher]] villagers when the player has the [[Hero of the Village]] status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master. + +=== Cauldrons === +{{main|Cauldron#Holding potions}} + +{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[cauldron]]s that contain [[potion]]s. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to {{frac|1|6}} of its maximum capacity, or half of what a [[bottle]] can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion. + +== Usage == +{{main|Arrow#Common properties}} +Tipped arrows share many of the same characteristics as regular arrows as projectiles. + +=== Special properties === +{{See also|#Crafting}} + +Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. + +The types of arrows are: + +
+* {{ItemLink|link=none|Arrow of Regeneration}} +* {{ItemLink|link=none|Arrow of Swiftness}} +* {{ItemLink|link=none|Arrow of Fire Resistance}} +* {{ItemLink|link=none|Arrow of Healing}} +* {{ItemLink|link=none|Arrow of Night Vision}} +* {{ItemLink|link=none|Arrow of Strength}} +* {{ItemLink|link=none|Arrow of Leaping}} +* {{ItemLink|link=none|Arrow of Invisibility}} +* {{ItemLink|link=none|Arrow of Poison}} +* {{ItemLink|link=none|Arrow of Weakness}} +* {{ItemLink|link=none|Arrow of Slowness}} +* {{ItemLink|link=none|Arrow of Harming}} +* {{ItemLink|link=none|Arrow of Water Breathing}} +* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}} +* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}} +* {{ItemLink|link=none|Arrow of the Turtle Master}} +* {{ItemLink|link=none|Arrow of Slow Falling}} +* {{ItemLink|link=none|Arrow of Oozing}} +* {{ItemLink|link=none|Arrow of Wind Charging}} +* {{ItemLink|link=none|Arrow of Weaving}} +* {{ItemLink|link=none|Arrow of Infestation}} +
+ +Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}} Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes arrows of Harming effectively at full charge when against unarmored mobs/players. It is possible to kill living mobs with Arrows of Healing and undead mobs with Arrows of Harming if they have low health; the arrow's damage is applied first, then the mob is healed a tick later if still alive. + +==== No-effect tipped arrows ==== +{{IN|java}}, it is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|lingering water bottles]] as well as Awkward, Thick, and Mundane [[lingering potion]]s. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.{{bug|MC-158539||Awkward/Thick/Mundane Tipped Arrows use a generic name}} Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags. + +{{IN|bedrock}}, all four kinds as well as the long mundane tipped arrow aren't obtainable either in [[Creative]], by cauldrons, by crafting, or by commands. + +All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire. + +{| class="wikitable" style="text-align: center;" data-description="Unused potions" +! Icon +! Name +|- +| {{Slot|Arrow of Splashing|link=none}} +! Arrow of Splashing +|- +| {{Slot|Tipped Arrow|link=none}} +! Tipped Arrow +|} + +==== Uncraftable tipped arrows ==== +{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: {{cmd|/give @s minecraft:tipped_arrow}} + +The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile. + +{| class="wikitable" style="text-align: center;" data-description="Unused potions" +! Icon +! Name +|- +| {{Slot|Uncraftable Tipped Arrow|link=none}} +! Uncraftable Tipped Arrow +|} + +== Sounds == +{{:Arrow/Sounds|a tipped arrow|tipped arrows}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tipped Arrow +|spritetype=item +|nameid=tipped_arrow +|itemtags=arrows +|form=item +|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling +|foot=1}} +{{ID table +|edition=java +|showentitytags=y +|generatetranslationkeys=y +|displayname=Arrow +|spritetype=entity +|nameid=arrow +|entitytags=arrows, impact_projectiles +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showitemtags=y +|notshowbeitemforms=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tipped Arrow +|spritetype=item +|nameid=arrow +|id=301 +|itemtags=minecraft:arrow +|form=item +|translationkey=item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling +|foot=1}} +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Arrow +|spritetype=entity +|nameid=arrow +|id=80 +|foot=1}} + +=== Metadata === +{{IN|bedrock}}, arrows use the following item data values: + +{{:Arrow/DV}} + +=== Entity data === +Tipped arrows have entity data that define various properties of the entity. + +{{el|java}}: +{{main|Entity format}} +{{:Arrow/ED}} + +{{Calculator|decimalColor}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Advancements == +{{load advancements|Take Aim;Sniper Duel;Bullseye;How Did We Get Here}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Tipped Arrow JE1.png|32px]] [[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory.}} +|{{HistoryLine|||dev=15w31b|Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory.}} +|{{HistoryLine|||dev=15w31c|Arrows of splashing are now have the correct name in the inventory, and have been removed from the creative inventory. +|[[File:Tipped Arrow MC-84253.png|32px]] Due to a bug{{bug|MC-84253||almost all potion and tipped arrows are black|Fixed}}, all tipped arrows except arrow of Splashing are now black.}} +|{{HistoryLine|||dev=15w32a| The bug introduced in 15w31c has been fixed.}} +|{{HistoryLine|||dev=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud. +|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]]. +|[[File:Uncraftable Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] [[File:Tipped Arrow JE1.png|32px]] Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. +|Added tipped arrows for all enhanced and extended potions. +|[[File:Tipped Arrow JE1.png|32px]] Arrow of Splashing has been re-added to the creative inventory.}} +|{{HistoryLine|||dev=15w49a|Tipped arrows are no longer affected by the [[Infinity]] enchantment.}} +|{{HistoryLine|||dev=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}} +|{{HistoryLine||1.10|dev=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}} +|{{HistoryLine||1.11|dev=16w32a|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}} +|{{HistoryLine|||dev=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.{{bug|MC-92139||Too many tipped arrows in the "Combat" section of the creative inventory|Fixed}}}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the [[item]]'s numeral ID was 440.}} +|{{HistoryLine|||dev=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the arrow of the Turtle Master.}} +|{{HistoryLine|||dev=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the arrow of [[Slow Falling]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.}} +|{{HistoryLine|||dev=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}} +|{{HistoryLine|||dev=19w13a|Any tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}} +|{{HistoryLine||1.15|dev=Pre-Release 2|Tipped arrows no longer apply effects to [[endermen]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}} +|{{HistoryLine||1.19.4|dev=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} +|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. +|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}} +|{{HistoryLine||1.20.3|dev=23w43a|Tipped arrows keep all of their NBT data when shot and picked up.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}} +|{{HistoryLine|||dev=24w11a|Tipped arrows of Poison can now be obtained from [[Vault]]s.}} +|{{HistoryLine|||dev=24w13a|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}} +|{{HistoryLine||1.21.2|dev=24w34a|Shot tipped arrows now bounce on the [[world border]] if hit.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows. +|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.}} +|{{HistoryLine||v0.16.0|dev=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the arrow of [[Wither (status effect)|Decay]]. +|Arrows of Decay currently have a white pixelated texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Tipped arrows are now [[craft]]able, but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}} +|{{HistoryLine|||dev=alpha 1.0.0.1|Tipped arrows of [[Slowness]] can now be dropped by [[stray]]s when killed by players.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Tipped arrows can now be used to craft [[fletching table]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}} +|{{HistoryLine|||dev=beta 1.11.0.7|Tipped arrows can no longer can be used to craft [[fletching table]]s.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Master-level fletcher villager now always offer 1 of 15 tipped arrows.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Tipped arrows of [[Poison]] can now be dropped by [[bogged]] when killed by players.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Arrow of Infestation.png|32px]][[File:Arrow of Oozing.png|32px]][[File:Arrow of Weaving.png|32px]][[File:Arrow of Wind Charging.png|32px]] Added arrows of [[Infestation]], arrows of [[Oozing]], arrows of [[Weaving]], and arrows of [[Wind Charging]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[Bow]]s can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[Bow]]s can no longer be drawn while holding tipped arrows.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Tipped arrows can now also be obtained by putting potions into a [[cauldron]] and {{ctrl|using}} normal arrows on it.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Tipped arrows now ricochet off of the newly added [[shield]]s.}} +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}} +|{{HistoryLine||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== Tipped arrow ==== + +File:Arrow of Splashing JE2.png|Splashing +File:Arrow of Night Vision.png|Night Vision +File:Arrow of Invisibility.png|Invisibility +File:Arrow of Leaping.png|Leaping +File:Arrow of Fire Resistance.png|Fire Resistance +File:Arrow of Swiftness.png|Swiftness +File:Arrow of Slowness.png|Slowness +File:Arrow of the Turtle Master.png|Turtle Master +File:Arrow of Water Breathing.png|Water Breathing +File:Arrow of Healing.png|Healing +File:Arrow of Harming.png|Harming +File:Arrow of Poison.png|Poison +File:Arrow of Regeneration.png|Regeneration +File:Arrow of Strength.png|Strength +File:Arrow of Weakness.png|Weakness +File:Arrow of Slow Falling.png|Slow Falling +File:Arrow of Luck.png|Luck +File:Arrow of Decay.png|Decay +File:Arrow of Wind Charging.png|Wind Charging +File:Arrow of Weaving.png|Weaving +File:Arrow of Oozing.png|Oozing +File:Arrow of Infestation.png|Infestation +File:Uncraftable Tipped Arrow JE2.png|Uncraftable +File:Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''. + + +=== Screenshots === + +Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows. +AllArrowTypes.png|All the arrow types present in [[Minecraft]]. +Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory. +Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory. +Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory. +Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Tools}} +{{Navbox entities|Other}} + +[[Category:Combat]] +[[Category:Renewable resources]] +[[Category:Projectiles]] + +[[de:Getränkter Pfeil]] +[[es:Flecha con efecto]] +[[fr:Flèche à effet]] +[[pt:Flecha com efeito]] diff --git a/wiki_backup/axolotls.txt b/wiki_backup/axolotls.txt new file mode 100644 index 0000000..f6a7062 --- /dev/null +++ b/wiki_backup/axolotls.txt @@ -0,0 +1,531 @@ +{{About|the mob|the music track|Axolotl (song)|the gold axolotl pet in ''Minecraft Dungeons''|MCD:Golden Axolotl|the lucy axolotl pet in ''Minecraft Dungeons''|MCD:Axolotl (Leucistic)|the wild axolotl pet in ''Minecraft Dungeons''|MCD:Wild Axolotl}} +{{Infobox entity +| title = Axolotl +| group = Lucy +| group2 = Wild +| group3 = Gold +| group4 = Cyan +| group5 = Blue +| 1-1 = Lucy Axolotl.gif +| 2-1 = Wild Axolotl.gif +| 3-1 = Gold Axolotl.gif +| 4-1 = Cyan Axolotl.gif +| 5-1 = Blue Axolotl.gif +| invimage = Bucket of Axolotl +| invimage2 = Axolotl Spawn Egg +| health = {{hp|14}} +| behavior = Passive +| mobtype = [[Animal]], [[Aquatic]] +| damage = {{hp|2}} +| size = '''Adult:'''
Height: 0.42 blocks
Width: 0.75 blocks
+'''Baby:'''
Height: 0.21 Blocks
Width: 0.375 Blocks
+| speed = 1 +| spawn = {{BiomeLink|Lush Caves}} +| usableitems = {{drop|Item|Bucket of Tropical Fish}}
{{drop|Item|Lead}}
+{{drop|Item|Water Bucket}} +}} + +An '''axolotl''' is a passive aquatic [[mob]] found in [[lush caves]] that hunts most other aquatic mobs, and can assist [[player]]s with aquatic combat and grant them [[Regeneration]]. They can also be carried around in a [[bucket]]. + +== Spawning == +Axolotls spawn underwater in the [[lush caves]] biome and when there is a [[clay block]] less than five blocks below the spawning space. + +=== Colors === +Axolotls can be one of five colors: pink (leucistic), brown (wild), gold, cyan and blue. + +When breeding axolotls, there is a {{frac|1|1200}} (0.083%) chance of the offspring having the blue mutation, leaving {{frac|1199|1200}} (99.917%) chance of matching one of the parents (including blue parents). + +{| class="wikitable" +! rowspan="2" | Pose +! colspan="5" | Color +|- +! Leucistic +! Wild +! Gold +! Cyan +! Blue +|- +! Ground crawling +| [[File:Lucy Axolotl.png|64px]] +| [[File:Wild Axolotl.png|64px]] +| [[File:Gold Axolotl.png|64px]] +| [[File:Cyan Axolotl.png|64px]] +| [[File:Blue Axolotl.png|64px]] +|- +! Ground stationary +| [[File:Axolotl Lay Still Ground (lucy).png|64px]] +| [[File:Axolotl Lay Still Ground (wild).png|64px]] +| [[File:Axolotl Lay Still Ground (gold).png|64px]] +| [[File:Axolotl Lay Still Ground (cyan).png|64px]] +| [[File:Axolotl Lay Still Ground (blue).png|64px]] +|- +! Swimming +| [[File:Axolotl Swimming (lucy).png|64px]] +| [[File:Axolotl Swimming (wild).png|64px]] +| [[File:Axolotl Swimming (gold).png|64px]] +| [[File:Axolotl Swimming (cyan).png|64px]] +| [[File:Axolotl Swimming (blue).png|64px]] +|- +! Water stationary +| [[File:Axolotl Hovering in Water (lucy).png|64px]] +| [[File:Axolotl Hovering in Water (wild).png|64px]] +| [[File:Axolotl Hovering in Water (gold).png|64px]] +| [[File:Axolotl Hovering in Water (cyan).png|64px]] +| [[File:Axolotl Hovering in Water (blue).png|64px]] +|- +! rowspan="2" | Animation +! colspan="5" | Color +|- +! Leucistic +! Wild +! Gold +! Cyan +! Blue +|- +! Ground crawling +| [[File:Lucy Axolotl JE2.gif|64px]] +| [[File:Wild Axolotl JE1.gif|64px]] +| [[File:Gold Axolotl JE2.gif|64px]] +| [[File:Cyan Axolotl JE2.gif|64px]] +| [[File:Blue Axolotl JE2.gif|64px]] +|} + +== Drops == +Axolotls drop nothing when killed besides 1 [[experience]] when killed by a [[player]] or a tamed [[wolf]]. + +== Behavior == +Axolotls are passive toward players, can be attached to [[lead]]s, and follow players holding a [[bucket of tropical fish]] on either the main hand or the off-hand. When a player kills a mob that is in combat with one or more axolotls, axolotls remove [[Mining Fatigue]] from the player, and give the player [[Regeneration]] I for {{convert|100|tick|second}} per axolotl in the fight, up to a duration of {{convert|2400|tick|minute}} {{in|java}}, and uncapped {{in|bedrock}}. + +Axolotls attack all [[aquatic mob]]s except [[turtle]]s, [[dolphin]]s, [[frog]]s and other axolotls. They also attack [[drowned]]. An axolotl deals {{hp|2}} points of damage per attack. + +After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. Axolotls prioritize attacking hostile mobs over non-hostile mobs. + +If an axolotl takes damage underwater, it may play dead, dropping to the ground for {{convert|200|tick|second}} while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a {{frac|1|3}} chance for an axolotl to play dead to recover {{hp|4}}. In addition, if either a random integer from 0–2 (inclusive) is less than the amount of incoming [[damage]], or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it plays dead. + +Axolotls can leave the water and wander about on land. When an axolotl leaves the water, it wanders as far as 8 or 9 blocks beyond the water's edge before returning to the water, as long as there is water at least 2 blocks deep within 16 blocks of the axolotl. If 2-block-deep water is outside this range, the axolotl can wander off randomly on land in search of more deep water, and die after {{convert|6000|tick|minute}} exposure out of water. Axolotls are not attracted to shallow (1 block deep) water. They require water at least 2 blocks deep within 16 blocks to pathfind to the water.{{bug|MCPE-122278}} + +Being hit with a splash water bottle or lingering water bottle will restore {{convert|1800|tick|second}} of air to the axolotl. + +Axolotls can also die out of water as passengers in a boat. Unlike [[fish]] and [[squid]], axolotls do not die on land in [[rain]] or in a [[thunderstorm]]. + +Unlike most mobs, axolotls cannot be moved by flowing water. However, they are still affected by [[bubble column]]s. + +As aquatic mobs, {{in|java}} they take extra [[damage]] from the [[Impaling]] enchantment. Unlike other aquatic mobs, they cause nearby [[pufferfish]] to inflate. + +Axolotls picked up with a [[water bucket]] and re-spawned do not despawn. + +A [[bucket of axolotl]] can be named in an [[anvil]], the same as any other item. This also sets the name of the axolotl. The name remains with the axolotl if it is picked up by another bucket. + +=== Breeding === +{{main|Breeding}} +Adult axolotls can be led and bred with [[buckets of tropical fish]]. After breeding, a baby axolotl spawns and 1–7 [[experience]] is generated. The parents cannot be bred again for 5 minutes {{in|je}} or 1 minute {{in|be}}. The baby axolotl has a {{frac|1|1200}} chance to be the rare blue variant; otherwise, it inherits the color of one parent at random. Babies follow adults, and grow to adulthood in 20 minutes. The growth of baby axolotls can be accelerated using buckets of tropical fish; each use reduces the remaining growing time by 10%. + +== Sounds == +{{Edition|Java}}:
+Axolotls use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Axolotl idle1.ogg +|sound2=Axolotl idle2.ogg +|sound3=Axolotl idle3.ogg +|sound4=Axolotl idle4.ogg +|sound5=Axolotl idle5.ogg +|subtitle=Axolotl chirps +|source=neutral +|description=Randomly when in water +|id=entity.axolotl.idle_water +|translationkey=subtitles.entity.axolotl.idle_water +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Axolotl idle air1.ogg +|sound2=Axolotl idle air2.ogg +|sound3=Axolotl idle air3.ogg +|sound4=Axolotl idle air4.ogg +|sound5=Axolotl idle air5.ogg +|subtitle=Axolotl chirps +|source=neutral +|description=Randomly when not in water +|id=entity.axolotl.idle_air +|translationkey=subtitles.entity.axolotl.idle_air +|volume=1.0 Except idle_air3, which is 0.8 +|pitch=0.8-1.2
(Baby: 1.3-1.7) Except idle_air3, which is 0.96-1.44 (Baby: 1.56-2.04) +|distance=16}} +| {{SoundLine +|sound=Axolotl attack1.ogg +|sound2=Axolotl attack2.ogg +|sound3=Axolotl attack3.ogg +|sound4=Axolotl attack4.ogg +|subtitle=Axolotl attacks +|source=neutral +|description=When an axolotl attacks something +|id=entity.axolotl.attack +|translationkey=subtitles.entity.axolotl.attack +|volume=0.5 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Axolotl death1.ogg +|sound2=Axolotl death2.ogg +|subtitle=Axolotl dies +|source=neutral +|description=When an axolotl dies +|id=entity.axolotl.death +|translationkey=subtitles.entity.axolotl.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Axolotl hurt1.ogg +|sound2=Axolotl hurt2.ogg +|sound3=Axolotl hurt3.ogg +|sound4=Axolotl hurt4.ogg +|subtitle=Axolotl hurts +|source=neutral +|description=When an axolotl is damaged +|id=entity.axolotl.hurt +|translationkey=subtitles.entity.axolotl.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Dolphin splash1.ogg +|sound2=Dolphin splash2.ogg +|sound3=Dolphin splash3.ogg +|subtitle=Axolotl splashes +|source=neutral +|description=When an axolotl enters water +|id=entity.axolotl.splash +|translationkey=subtitles.entity.axolotl.splash +|volume=0.0-0.9 0.9 times the axolotl's momentum, with the horizontal axes' velocity multiplied by 0.2 +|pitch=0.72-1.68 +|distance=16}} +| {{SoundLine +|sound=Dolphin swim1.ogg +|sound2=Dolphin swim2.ogg +|sound3=Dolphin swim3.ogg +|sound4=Dolphin swim4.ogg +|sound5=Fish swim5.ogg +|sound6=Fish swim6.ogg +|sound7=Fish swim7.ogg +|subtitle=Axolotl swims +|source=neutral +|description=While an axolotl is moving through water +|id=entity.axolotl.swim +|translationkey=subtitles.entity.axolotl.swim +|volume=0.0-1.0 The axolotl's momentum, with the horizontal axes' velocity multiplied by 0.2 +|pitch=0.6-1.4 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Axolotl idle1.ogg +|sound2=Axolotl idle2.ogg +|sound3=Axolotl idle3.ogg +|sound4=Axolotl idle4.ogg +|sound5=Axolotl idle5.ogg +|source=neutral +|description=Randomly when in water +|id=mob.axolotl.idle +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Axolotl idle air1.ogg +|sound2=Axolotl idle air2.ogg +|sound3=Axolotl idle air3.ogg +|sound4=Axolotl idle air4.ogg +|sound5=Axolotl idle air5.ogg +|source=neutral +|description=Randomly when not in water +|id=mob.axolotl.idle_water +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Axolotl attack1.ogg +|sound2=Axolotl attack2.ogg +|sound3=Axolotl attack3.ogg +|sound4=Axolotl attack4.ogg +|source=neutral +|description=When an axolotl attacks something +|id=mob.axolotl.attack +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Axolotl death1.ogg +|sound2=Axolotl death2.ogg +|source=neutral +|description=When an axolotl dies +|id=mob.axolotl.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Axolotl hurt1.ogg +|sound2=Axolotl hurt2.ogg +|sound3=Axolotl hurt3.ogg +|sound4=Axolotl hurt4.ogg +|source=neutral +|description=When an axolotl is damaged +|id=mob.axolotl.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Dolphin splash1.ogg +|sound2=Dolphin splash2.ogg +|sound3=Dolphin splash3.ogg +|source=neutral +|description=When an axolotl enters water +|id=mob.axolotl.splash +|volume=0.9 +|pitch=0.96-1.44 (Baby: 1.56-2.04)}} +| {{SoundLine +|sound=Dolphin swim1.ogg +|sound2=Dolphin swim2.ogg +|sound3=Dolphin swim3.ogg +|sound4=Dolphin swim4.ogg +|source=neutral +|description=While an axolotl is moving through water +|id=mob.axolotl.swim +|volume=1.0 +| pitch = 0.8-1.2 (Baby: 1.3-1.7) +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Axolotl +|spritetype=entity +|nameid=axolotl +|showentitytags=y +|entitytags=aquatic, can_breathe_under_water, sensitive_to_impaling +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Axolotl +|spritetype=entity +|nameid=axolotl +|id=130 +|foot=1}} + +=== Entity data === +Axolotls have entity data associated with them that contain various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +{| class="wikitable" +!Color +!Data value +|- +|[[File:Lucy Axolotl.png|32px]] +|0 +|- +|[[File:Cyan Axolotl.png|32px]] +|1 +|- +|[[File:Gold Axolotl.png|32px]] +|2 +|- +|[[File:Wild Axolotl.png|32px]] +|3 +|- +|[[File:Blue Axolotl.png|32px]] +|4 +|} + +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|The Healing Power of Friendship!;Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|The Cutest Predator;The Healing Power of Friendship;The Parrots and the Bats;Two by Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=7470}}|[[File:Lucy Axolotl (pre-release).png|32px]] [[File:Wild Axolotl (pre-release).png|32px]] Axolotls are announced at [[Minecraft Live 2020]]. +|They are shown to spawn in [[lush caves]] biomes.}} +|{{HistoryLine||October 3, 2020|link={{Mcnet|minecraft-live-the-recap}}|[[File:Green Axolotl (pre-release).png|32px]] An unreleased{{bug|MC-208659|||Invalid}} green variant was shown at the Minecraft Live 2020 recap, which was not shown on the live event.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w51a|[[File:Lucy Axolotl JE1.png|32px]] [[File:Wild Axolotl JE1.png|32px]] [[File:Gold Axolotl JE1.png|32px]] [[File:Cyan Axolotl JE1.png|32px]] [[File:Blue Axolotl JE1.png|32px]] Added axolotls. +|When an axolotl is held with a [[lead]] on the ground, it begins walking at an exaggeratedly fast speed.{{bug|MC-208626}}}} +|{{HistoryLine|||dev=21w03a|Axolotls attack [[glow squid]]s.}} +|{{HistoryLine|||dev=21w13a|[[File:Lucy Axolotl JE2.png|32px]] [[File:Gold Axolotl JE2.png|32px]] [[File:Cyan Axolotl JE2.png|32px]] [[File:Blue Axolotl JE2.png|32px]] The texture of the axolotls for four variants except the brown one has been changed. +|Axolotls now spawn naturally underwater in [[caves]].}} +|{{HistoryLine|||dev=21w18a|The lucy texture have been changed from [[File:Lucy Axolotl Texture (21w17a).png|32px]] to [[File:Lucy Axolotl Texture (21w18a).png|32px]] to remove the unused open mouth.}} +|{{HistoryLine|||dev=21w20a|Axolotls now play dead only when in water. +|Axolotls can no longer be fed [[tropical fish (item)|tropical fish]].}} +|{{HistoryLine|||dev=Pre-release 3|Axolotls now spawn only in total darkness and where there's a block with base_stone_overworld tag less than 5 blocks below the spawning space.}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Blue axolotls no longer naturally spawn, and can be obtained only through breeding.}} +|{{HistoryLine||1.18|dev=1.18 Experimental Snapshot 1|Axolotls now spawn only in [[lush caves]].}} +|{{HistoryLine|||dev=21w37a|Axolotls now have their own mob cap, separate from glow squids. +|Axolotls now avoid lava.{{bug|MC-208601}}}} +|{{HistoryLine|||dev=21w40a|Axolotls now spawn only when there is a clay block less than five blocks below the spawning space.}} +|{{HistoryLine|||dev=Pre-release 5|The brown axolotl texture has been changed from [[File:Wild Axolotl (back view) JE1.png|32px]] to [[File:Wild Axolotl (back view) JE2.png|32px]], to solve the issue of its off-centered back.}} +|{{HistoryLine||1.19|dev=22w11a|Axolotls can now attack [[tadpole]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Lucy Axolotl JE1.png|32px]] [[File:Wild Axolotl JE1.png|32px]] [[File:Gold Axolotl JE1.png|32px]] [[File:Cyan Axolotl JE1.png|32px]] [[File:Blue Axolotl JE1.png|32px]] Added axolotls behind the "Caves and Cliffs" experimental toggle.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Axolotls now spawn naturally in underground water sources. +|Axolotls no longer get a [[Regeneration]] effect after killing a mob on their own.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Axolotls now spawn in any biome and up to Y-63 instead of Y-30. +|Axolotls are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine|||dev=beta 1.17.0.56|[[File:Lucy Axolotl JE2.png|32px]] [[File:Gold Axolotl JE2.png|32px]] [[File:Cyan Axolotl JE2.png|32px]] [[File:Blue Axolotl JE2.png|32px]] The texture of the axolotls for all variants except the brown one has been changed. +|Axolotls no longer attack invisible mobs.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Axolotls now spawn only in complete darkness.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Axolotls now spawn only where there is a stone block less than 10 blocks below the spawning space.}} +|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.20.22|With experimental gameplay enabled, axolotls spawn only in [[lush cave]]s.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Axolotls now spawn only in [[lush caves]] by default without enabling experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.18.0.21|Axolotls now spawn only when there is a clay block less than five blocks below the spawning space.}} +|{{HistoryLine|||dev=beta 1.18.0.24|Axolotls more frequently spawn in lush caves.}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|Axolotls can now attack [[tadpole]]s behind the "Wild Update" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == + +* In the [[Launcher 2.2.25xx|release notes Minecraft Launcher]] there is an encrypted message T⍑ᒷ ᔑ ̇/𝙹ꖎ𝙹ℸ ̣ ꖎᓭ ᔑ∷ᒷ リ𝙹ℸ ̣ ∴⍑ᔑℸ ̣ ℸ ̣ ⍑ᒷ|| ᓭᒷᒷᒲ, which translates to "The Axolotls are not what they seem". +*{{w|Axolotl|Axolotls}} are small salamanders that are endemic to Mexico, which are critically endangered. Following [[Mojang Studios]]' trend of adding endangered species such as [[polar bear]]s, [[Panda|giant pandas]] (no longer endangered as of 2022), [[sea turtle]]s, and [[bee]]s, axolotls were added to the game to raise awareness.{{cite|url={{ytl|OZqNaEX8208|t=40m15s}}| title = MINECON Live 2019|author=''Minecraft''|website=youtube.com|date=September 28, 2019|quote=...since the bee population is decreasing in the world, which is a big problem, we really felt that we wanted to teach the players...}} - [[Agnes Larsson]]{{cite|url={{ytl|DBvZ2Iqmm3M|t=41m26s}}| title = Minecraft Live: Caves & Cliffs - First Look|author=''Minecraft''|website=youtube.com|date=October 3, 2020|quote=And then we also found out that axolotls are endangered in the real world, and we think it's good to add endangered animals to Minecraft to create awareness about that.}} - Agnes Larsson +* The probability of a blue axolotl spawning is 1 in 1200 because that is approximately the number of axolotls left in the wild in real life.{{ytl|wSsDBpDQKaE|Dev Diaries: Caves & Cliffs Mobs|Minecraft|May 14, 2021|t=5m23s}} +* Axolotls can eat only [[buckets of tropical fish]] and not [[tropical fish item]]s because axolotls in real life eat only living fish. +* Even though they are not in the game, the green variant appears in the Caves & Cliffs: Part I announcement trailer and caves and cliffs recap.{{ytl|0maWbr0FHKY|Caves & Cliffs Update: Part I - Official Trailer|Minecraft|June 8, 2021|t=26s}} When asked on a livestream, Agnes said she cannot say why the green variant was cut from the game.{{Citation|url=https://www.twitch.tv/cbsunstoppable/clip/YummyClumsyWoodcockBrainSlug-D8T140VjP-Ok2tCk|title=What happened to the Green Axolotl?|author=CBSUnstoppable|website=Twitch}} +* Both the "play dead" behavior and the regeneration ability of axolotls are based on the abilities of real life axolotls. +* Because real axolotls don't actually vocalize, the sounds of axolotls were recorded from the incidental "hiccups" and "burps" real axolotls occasionally make when surfacing, as well as heavily edited dog sounds.{{ytl|n23fRyOfOOg|The Secrets of Minecraft: Death Sounds, Secret Animals, and Other Delights! @3:22|Minecraft|November 19, 2021|t=202s}} + +== Gallery == +=== Renders === + +Axolotl Play Dead.png|An axolotl playing dead. +Axolotl Swim.gif|An axolotl swimming. +Axolotl Walk Floor Underwater.gif|An axolotl walking underwater. +Axolotl Walk Floor.gif|An axolotl walking on land. +Axolotl Idle Floor.gif|An axolotl idling. +Axolotl Idle Floor Underwater.gif|An axolotl idling on underwater floor. +Axolotl Idle Underwater.gif|An axolotl underwater. + + +=== Screenshots === + +Axolotl color variants.png|All current axolotl variants. From left to right: blue, cyan, gold, brown, and leucistic. +Axolotls Java Edition.png|A baby axolotl on the side of a group. +Axolotl attack.jpg|Three axolotls attacking a glow squid underwater. +Axolotls in lush cave.png|All 5 types of axolotls swim in a [[lush cave]]. +Axolotl Fun.png|[[Kai]] and [[Efe]] swimming with gold and cyan axolotls, while [[Alex]] holds one in a bucket. +Steve's Axolotl.png|[[Steve]] showing Efe and [[Ari]] a blue axolotl. + + +=== Development images === + +JE 1.17 Development Axolotls.jpg|Multiple axolotls in a lush cave. +Many Axolotls.png|Axolotls as seen during [[Minecraft Live 2020]]. +JE 1.17 Development Axolotl attack.jpg|Early axolotls attacking an [[elder guardian]]. +JE 1.17 Development Axolotl attack 2.jpg|Early axolotls hurting the elder guardian. +MCLive Summary Axolotls.jpg|Axolotl variants from development, including unreleased green one. +20w51a.jpg|A screenshot showcasing the addition of axolotls in [[20w51a]]. A [[sculk sensor]] can also be seen. +JE 1.17 Development Axolotl animation.jpg|The pose of the no-pose in development. +JE 1.17 Development Axolotl animation 2.jpg|An axolotl playing dead in development. +Chiwi Axolotls 1.jpg|Axolotls underwater. +Chiwi Axolotls 2.jpg|Axolotls breeding. +Chiwi Axolotls 3.jpg|Axolotls swarming. +Cozy Cabin Axolotl Bucket 1.jpg|Buckets of axolotl and [[powder snow]] in [[item frame]]s. +Cozy Cabin Axolotl Bucket 2.jpg|Buckets of axolotl and [[powder snow]] in [[item frame]]s. +Axolotl Dies.jpg|An axolotl dying to the sword. +Axolotl Imminent Demise.jpg|An axolotl about to explode. +Axolotl in Danger.jpg|An axolotl in serious danger. +Axolotls Burning.jpg|Axolotls burning to death. + + +=== Concept artwork === + +Mariana-salimena-axolotl-meetingnotes.jpg|Concept art depicting other iterations for legs and frills, along with the unimplemented "suction" behavior. +Mariana-salimena-axolotl-patterns.jpg|"Axolotl Patterns" - Grayscale art of unimplemented axolotl patterns. +Mariana-salimena-axolotl-colors.jpg|"Axolotl Colors" 1 - Sketches for other axolotl colors. +Mariana-salimena-axolotl-colors-02.jpg|"Axolotl Colors" 2 - Flipped gold axolotl depicting a concept for its belly. +Mariana-salimena-axolotl-colors-03.jpg|"Axolotl Possible Combinations" - The unimplemented patterns mixed with various axolotl colors. +Axololt Leg Concept Art.jpg|Iterations of legs tested on the model. +Mariana-salimena-axolotl-legs.jpg|Other iterations of legs tested on the model. +Axolotl group concept art.jpg|"Having Fun!" - A group of axolotls swimming. +Axolotl concept art.jpg|"Cutie in a Bucket" - concept art for the bucket of axolotl. +Axolotl & Warden concept art.jpg|"Axolotl & Warden" - sketches of the axolotl and warden. +Scale of cuteness concept art.jpg|"Scale of Cuteness" - sketches of the axolotl, goat, and warden. +Axololt Concept Art.jpg|An axolotl. +Crying Axolotl Concept Art.jpg|An axolotl crying. + + +=== Textures === + +Axolotl Lucy (texture).png|Lucy axolotl texture file. +Axolotl Wild (texture).png|Wild axolotl texture file. +Axolotl Gold (texture).png|Gold axolotl texture file. +Axolotl Cyan (texture).png|Cyan axolotl texture file. +Axolotl Blue (texture).png|Blue axolotl texture file. + + +=== In other media === + +File:MC-Caves-and-Cliffs Media-Block-Axolotl 475x322.png|Official axolotl artwork. +File:15th Anniversary Gold Axolotl.png|Gold axolotl artwork made for the 15th anniversary of ''Minecraft''. +File:Caves & Cliffs cover art.png|An axolotl in promotional artwork for the [[Caves & Cliffs]]: Part I update. +File:Caves & Cliffs (Part II) Artwork.jpg|An axolotl in promotional artwork for the [[Caves & Cliffs]]: Part II update. +File:GOAT Update.jpg|An axolotl in promotional artwork for the [[GOAT Update]]. +File:Mobile, Multiplayer & More.png|Axolotls in promotional artwork for [[Mobile, Multiplayer & More]]. +File:Pixel swimming.gif|Pixel artwork of two axolotls swimming around a blue axolotl. +File:Five Axolotls.gif|All 5 variants of axolotls swimming. +File:Trailer Green Axolotl.png|The green axolotl in the Caves & Cliffs: Part I trailer. +File:Editorial soothingstories article secondary glowingcave 1280x720.png|An axolotl with a [[fox]].{{mcnet|soothing-minecraft-stories|Soothing Minecraft Stories|December 22, 2023|Sophie Austin}} +File:15 Year Journey Axolotl Sticker.png|Sticker of an axolotl from [[15 Year Journey]]. +File:MCLReturnofPiglinsCover.jpg|An axolotl as it appears on the cover of [[Minecraft Legends: Return of the Piglins]]. +File:CCGift-guide plushie axolotl.jpg|Axolotl plushie. +File:Lego Lucy Axolotl.png|[[Lego Minecraft]] axolotl. +File:Axolotl Beanie.png|An official axolotl beanie. +File:Axoltol Outline.png|An officially licensed T-Shirt featuring outlines of three axolotls. +File:Axolotl Mug.jpeg|A mug made of an axolotl in a bucket. +File:Axolotl in a pair of pants.jpeg|Axolotl in a pair of pants. + + +== References == +{{reflist}} + +== External links == +* [[wikipedia:axolotl|Axolotl]] article on Wikipedia +* [https://www.minecraft.net/en-us/article/axolotl-adventures Axolotl Adventures] – Minecraft.net on June 2nd, 2021 + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Aquatic mobs]] +[[Category:Animal mobs]] + +[[de:Axolotl]] +[[es:Ajolote]] +[[fr:Axolotl]] +[[hu:Axolotl]] +[[it:Axolotl]] +[[ja:ウーパールーパー]] +[[ko:아홀로틀]] +[[pl:Aksolotl]] +[[pt:Axolote]] +[[ru:Аксолотль]] +[[th:แอกโซลอเติล]] +[[uk:Аксолотль]] +[[zh:美西螈]] diff --git a/wiki_backup/banner pattern.txt b/wiki_backup/banner pattern.txt new file mode 100644 index 0000000..55b8284 --- /dev/null +++ b/wiki_backup/banner pattern.txt @@ -0,0 +1,271 @@ +{{about|the banner pattern items|the list of all possible banner pattern designs|Banner#Patterns|the simple list of banner pattern designs|Banner/Patterns}} +{{Infobox item +| image = none +| invimage = Field Masoned Banner Pattern +| invimage2 = Bordure Indented Banner Pattern +| invimage3 = Flower Charge Banner Pattern +| invimage4 = Creeper Charge Banner Pattern +| invimage5 = Skull Charge Banner Pattern +| invimage6 = Thing Banner Pattern +| invimage7 = Globe Banner Pattern +| invimage8 = Snout Banner Pattern +| invimage9 = Flow Banner Pattern +| invimage10 = Guster Banner Pattern +| rarity = '''Bordure Indented, Field Masoned, Flower Charge, Globe''': Common
'''Creeper Charge, Snout''': Uncommon
'''Flow, Guster, Skull Charge, Thing''': Rare +| renewable = +* '''Snout''': No +* '''Flow, Guster, and Thing''': No ([[Renewable resource#Vault|except via vault]]) +* '''All others''': Yes +| stackable = No +}} +'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s. + +== Variants == +There are 10 banner patterns: +{{columns-list| +* {{ItemLink|Field Masoned Banner Pattern|Field Masoned}} +* {{ItemLink|Bordure Indented Banner Pattern|Bordure Indented}} +* {{ItemLink|Flower Charge Banner Pattern|Flower Charge}} +* {{ItemLink|Creeper Charge Banner Pattern|Creeper Charge}} +* {{ItemLink|Skull Charge Banner Pattern|Skull Charge}} +* {{ItemLink|Thing Banner Pattern|Thing}} +* {{ItemLink|Globe Banner Pattern|Globe}} +* {{ItemLink|Snout Banner Pattern|Snout}} +* {{ItemLink|Flow Banner Pattern|Flow}} +* {{ItemLink|Guster Banner Pattern|Guster}} +}} + +== Obtaining == +[[File:All Banner Patterns.png|thumb|All banner patterns.]] + +=== Crafting === +{{see also|Banner/Patterns|title1=List of patterned banners}} +It is possible to craft all but 4 of the banner patterns. + +{{Crafting +|head=1 +|Paper +|Bricks +|Output=Field Masoned Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +}} +{{Crafting +|Paper +|Vines +|Output=Bordure Indented Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +}} +{{Crafting +|Paper +|Oxeye Daisy +|Output=Flower Charge Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +}} +{{Crafting +|Paper +|Creeper Head +|Output=Creeper Charge Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +}} +{{Crafting +|Paper +|Wither Skeleton Skull +|Output=Skull Charge Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +}} +{{Crafting +|Paper +|Enchanted Golden Apple +|Output=Thing Banner Pattern +|type=Miscellaneous +|ignoreusage=1 +|foot=1 +}} + +=== Trading === +{{Trade sources|Globe Banner Pattern}} + +=== Generated loot === +{{LootChestItem|snout-banner-pattern,flow-banner-pattern,guster-banner-pattern}} + +== Usage == +=== Loom ingredient === +All banner patterns can be used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed. + +{{Looming +|head=1 +|showdescription=1 +|name=[[Banner|Field Masoned Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Field Masoned Banner Pattern +|Field Masoned +|{{:Banner/recipe|output|Field Masoned}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a field masoned (bricks) +}} +{{Looming +|name=[[Banner|Bordure Indented Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Bordure Indented Banner Pattern +|Bordure Indented +|{{:Banner/recipe|output|Bordure Indented}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a bordure indented (fancy border) +}} +{{Looming +|name=[[Banner|Flower Charge Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Flower Charge Banner Pattern +|Flower Charge +|{{:Banner/recipe|output|Flower Charge}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a flower charge (flower icon) +}} +{{Looming +|name=[[Banner|Creeper Charge Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Creeper Charge Banner Pattern +|Creeper Charge +|{{:Banner/recipe|output|Creeper Charge}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a creeper charge (creeper face) +}} +{{Looming +|name=[[Banner|Skull Charge Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Skull Charge Banner Pattern +|Skull Charge +|{{:Banner/recipe|output|Skull Charge}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a skull charge (skull and crossbones) +}} +{{Looming +|name=[[Banner|Thing Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Thing Banner Pattern +|Thing +|{{:Banner/recipe|output|Thing}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a thing (old Mojang logo)}} +{{Looming +|name=[[Banner|Globe Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Globe Banner Pattern +|Globe +|{{:Banner/recipe|output|Globe}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a globe (cube-shaped earth) +}} +{{Looming +|name=[[Banner|Snout Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Snout Banner Pattern +|Snout +|{{:Banner/recipe|output|Snout}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a piglin snout +}} +{{Looming +|name=[[Banner|Flow Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Flow Banner Pattern +|Flow +|{{:Banner/recipe|output|Flow}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a flow (spiral) +}} +{{Looming +|name=[[Banner|Guster Banner]] +|ingredients={{:Banner/recipe|ingredients}} +|{{:Banner/recipe|banner}} +|Matching Dye +|Guster Banner Pattern +|Guster +|{{:Banner/recipe|output|Guster}} +|Blink=Banner +|Olink=Banner +|description=Emblazons a guster (breeze body) +|foot=1 +}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] [[File:Creeper Charge Banner Pattern JE1 BE1.png|32px]] [[File:Skull Charge Banner Pattern JE1 BE1.png|32px]] [[File:Thing Banner Pattern JE1 BE1.png|32px]] Added flower charge, creeper charge, skull charge and thing banner patterns.}} +|{{HistoryLine|||dev=19w11a|[[File:Globe Banner Pattern JE1 BE1.png|32px]] Added globe banner patterns.}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Snout Banner Pattern JE1 BE1.png|32px]] Added piglin (snout) banner patterns.}} +|{{HistoryLine||1.20.5|dev=24w10a|Custom banner patterns can now be created in data packs.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Banner Pattern JE1 BE1.png|32px]] [[File:Guster Banner Pattern JE1 BE1.png|32px]] Added flow and guster banner patterns.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] [[File:Creeper Charge Banner Pattern JE2 BE2.png|32px]] [[File:Skull Charge Banner Pattern JE2 BE2.png|32px]] [[File:Thing Banner Pattern JE2 BE2.png|32px]] [[File:Globe Banner Pattern JE2 BE2.png|32px]] [[File:Snout Banner Pattern JE2 BE2.png|32px]] [[File:Flow Banner Pattern JE2 BE2.png|32px]] [[File:Guster Banner Pattern JE2 BE2.png|32px]] Added unique item icon textures for banner patterns to make them distinguishable from each other. +|[[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] [[File:Bordure Indented Banner Pattern JE1 BE2.png|32px]] Added field masoned and bordure indented banner patterns. +|Each banner pattern item now includes their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] [[File:Creeper Charge Banner Pattern JE1 BE1.png|32px]] [[File:Skull Charge Banner Pattern JE1 BE1.png|32px]] [[File:Thing Banner Pattern JE1 BE1.png|32px]] [[File:Field Masoned Banner Pattern BE1.png|32px]] [[File:Bordure Indented Banner Pattern BE1.png|32px]] Added creeper charge, skull charge, flower charge, thing, field masoned and bordure indented banner patterns.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Snout Banner Pattern JE1 BE1.png|32px]] Added piglin (snout) banner patterns.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The different data values for the banner_pattern ID have now been split up into their own IDs.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|[[File:Globe Banner Pattern JE1 BE1.png|32px]] Added globe banner patterns.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Banner Pattern JE1 BE1.png|32px]] [[File:Guster Banner Pattern JE1 BE1.png|32px]] Added flow and guster banner patterns.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] [[File:Creeper Charge Banner Pattern JE2 BE2.png|32px]] [[File:Skull Charge Banner Pattern JE2 BE2.png|32px]] [[File:Thing Banner Pattern JE2 BE2.png|32px]] [[File:Globe Banner Pattern JE2 BE2.png|32px]] [[File:Snout Banner Pattern JE2 BE2.png|32px]] [[File:Flow Banner Pattern JE2 BE2.png|32px]] [[File:Guster Banner Pattern JE2 BE2.png|32px]] [[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] [[File:Bordure Indented Banner Pattern JE1 BE2.png|32px]] Added unique item icon textures for banner patterns to make them distinguishable from each other. +|Each banner pattern item now includes their pattern in their name instead of as a subtitle.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.12.0|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] [[File:Creeper Charge Banner Pattern JE1 BE1.png|32px]] [[File:Skull Charge Banner Pattern JE1 BE1.png|32px]] [[File:Thing Banner Pattern JE1 BE1.png|32px]] [[File:Field Masoned Banner Pattern BE1.png|32px]] [[File:Bordure Indented Banner Pattern BE1.png|32px]] Added banner patterns, including field masoned and bordure indented banner patterns.}} +|{{HistoryLine||1.17.30|dev=1.17.30.2|[[File:Snout Banner Pattern JE1 BE1.png|32px]] Added piglin (snout) banner patterns.}} +|{{HistoryLine||1.18.32|dev=1.18.10.04|[[File:Globe Banner Pattern JE1 BE1.png|32px]] Added globe banner patterns.}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Flow Banner Pattern JE1 BE1.png|32px]] [[File:Guster Banner Pattern JE1 BE1.png|32px]] Added flow and guster banner patterns.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.90|[[File:Flower Charge Banner Pattern JE1 BE1.png|32px]] [[File:Creeper Charge Banner Pattern JE1 BE1.png|32px]] [[File:Skull Charge Banner Pattern JE1 BE1.png|32px]] [[File:Thing Banner Pattern JE1 BE1.png|32px]] [[File:Field Masoned Banner Pattern BE1.png|32px]] [[File:Bordure Indented Banner Pattern BE1.png|32px]] Added creeper charge, skull charge, flower charge, thing, field masoned and bordure indented banner patterns.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[de:Bannervorlage]] +[[es:Diseño de estandarte]] +[[fr:Motif de bannière]] +[[ja:旗の模様]] +[[ko:현수막 무늬]] +[[lzh:旗楷]] +[[pl:Wzór sztandaru]] +[[pt:Figura para estandarte]] +[[ru:Узор флага]] +[[th:ลวดลายธง]] +[[uk:Візерунок стяга]] +[[zh:旗帜图案]] diff --git a/wiki_backup/bark.txt b/wiki_backup/bark.txt new file mode 100644 index 0000000..78d4345 --- /dev/null +++ b/wiki_backup/bark.txt @@ -0,0 +1,433 @@ +{{about|the bark block|the block found in trees formerly named "wood"|Log|the stripped variant|Stripped Wood|other uses}} +{{Infobox block +| title = Wood/Hyphae +| group = Oak +| 1-1 = Oak Wood.png +| invimage = Oak Wood +| group2 = Spruce +| 2-1 = Spruce Wood.png +| invimage2 = Spruce Wood +| group3 = Birch +| 3-1 = Birch Wood.png +| invimage3 = Birch Wood +| group4 = Jungle +| 4-1 = Jungle Wood.png +| invimage4 = Jungle Wood +| group5 = Acacia +| 5-1 = Acacia Wood.png +| invimage5 = Acacia Wood +| group6 = Dark Oak +| 6-1 = Dark Oak Wood.png +| invimage6 = Dark Oak Wood +| group7 = Mangrove +| 7-1 = Mangrove Wood.png +| invimage7 = Mangrove Wood +| group8 = Cherry +| 8-1 = Cherry Wood.png +| invimage8 = Cherry Wood +| group9 = Pale Oak +| 9-1 = Pale Oak Wood.png +| invimage9 = Pale Oak Wood +| group10 = Crimson +| 10-1 = Crimson Hyphae.gif +| invimage10 = Crimson Hyphae +| group11 = Warped +| 11-1 = Warped Hyphae.gif +| invimage11 = Warped Hyphae +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64); same type only +| flammable = '''Wood''': Yes (5)
'''Hyphae''': No +| lavasusceptible = '''Wood''': Yes
'''Hyphae''': No +}} +'''Wood''' or '''hyphae''' is a [[block]] that has the [[log]]'s "bark" texture on all six sides. It comes in 11 types: [[oak]], [[spruce]], [[birch]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry]], [[huge crimson fungus|crimson]], [[huge warped fungus|warped]], and [[pale oak]]. + +== Obtaining == +=== Breaking === +Wood and hyphae can be broken by hand, but using an [[axe]] is the fastest. +{{breaking row|horizontal=1|Wood, Hyphae|link=none|Axe}} + +=== Natural generation === + +Acacia wood can generate in [[savanna]] [[village]]s. + +Spruce wood can generate in [[snowy taiga]] and [[taiga]] [[village]]s. + +Mangrove wood can generate in [[Trial Chambers]].{{verify}} + +=== Crafting === +Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. +{{Crafting + |head=1 + |A1=Matching Log; Matching Stem + |A2=Matching Log; Matching Stem + |B1=Matching Log; Matching Stem + |B2=Matching Log; Matching Stem + |Output=Matching Wood,3; Matching Hyphae,3 + |type=Building block + |foot=1 +}} + +== Usage == +Wood and hyphae can be placed in three orientations, similarly to normal [[log]]s. +=== Crafting ingredient === +{{crafting usage|Any Stripped Wood or Hyphae, Any Wood or Hyphae}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Wood} +|Charcoal +|0.15 +}} + +=== Fuel === +Wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +Hyphae cannot be used as a [[fuel]] in [[Furnace|furnaces]]. + +=== Axes === +{{Control|Using}} an [[axe]] on wood or hyphae turns it into [[stripped wood]] or hyphae, which act the same as regular wood or hyphae. + +===Cocoa beans=== +[[Cocoa beans]] can be placed on the side of jungle wood to grow new cocoa pods. + +=== Note blocks === +Wood and hyphae can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other wood === +{{Sound table/Block/Wood}} +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +=== Hyphae === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|aliasid=wood / 0 +|id=-212 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.oak.name}} +{{ID table2 +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|aliasid=wood / 1 +|id=-814 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.spruce.name}} +{{ID table2 +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|aliasid=wood / 2 +|id=-815 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.birch.name}} +{{ID table2 +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|aliasid=wood / 3 +|id=-816 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.jungle.name}} +{{ID table2 +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|aliasid=wood / 4 +|id=-817 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.acacia.name}} +{{ID table2 +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|aliasid=wood / 5 +|id=-818 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.dark_oak.name}} +{{ID table2 +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|id=-497 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|id=-546 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|id=-1005 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|id=-299 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|id=-298 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w30d|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added six-sided wood blocks, which look similar to [[log]]s, but have the wood's "bark" texture (side texture when placed vertically) on all 6 sides. +|Wood exists as a metadata variant of the usual log block, likely implemented unintentionally as these values were never initially intended to be used. +|The [[item]] form of logs with damage values corresponding to that of wood blocks appear to be wood blocks, but when placed act as normal logs. More information on this item can be found at [[Invalid Data Value Log]]. +|Wood drops normal logs when broken normally, however [[Silk Touch]] results in the wood "item" version being dropped instead.{{verify}}}} +|{{HistoryLine|||dev=1.3|Wood now drops logs even when broken with Silk Touch.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Wood Axis Y JE1.png|32px]] [[File:Dark Oak Wood Axis Y JE1.png|32px]] Added two new types of wood: acacia and dark oak.}} +|{{HistoryLine|||dev=1.7|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] The texture of acacia wood has been drastically changed, and dark oak has a unique texture.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Wood block [[Missing model|models are now missing]]. +|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak logs.}} +|{{HistoryLine|||dev=14w10b|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Wood blocks now have models again.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|The item form for wood blocks has been re-added. +|Wood can now be obtained in the [[inventory]], including within the Creative inventory. +|The name of "Wood" has been changed to "Bark". +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine|||dev=17w47b|A [[crafting]] recipe for bark has been added.}} +|{{HistoryLine|||dev=18w22b|[[File:Oak Wood Axis X JE1 BE1.png|32px]] [[File:Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Birch Wood Axis X JE1 BE1.png|32px]] [[File:Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Acacia Wood Axis X JE2 BE1.png|32px]] [[File:Acacia Wood Axis Z JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE2 BE1.png|32px]] Bark blocks can now be rotated.}} +|{{HistoryLine|||dev=pre1|[[File:Oak Wood Axis Y JE2.png|32px]] [[File:Oak Wood Axis X JE2.png|32px]] [[File:Oak Wood Axis Z JE2.png|32px]] [[File:Spruce Wood Axis Y JE2.png|32px]] [[File:Spruce Wood Axis X JE2.png|32px]] [[File:Spruce Wood Axis Z JE2.png|32px]] [[File:Birch Wood Axis Y JE2.png|32px]] [[File:Birch Wood Axis X JE2.png|32px]] [[File:Birch Wood Axis Z JE2.png|32px]] [[File:Jungle Wood Axis Y JE2.png|32px]] [[File:Jungle Wood Axis X JE2.png|32px]] [[File:Jungle Wood Axis Z JE2.png|32px]] [[File:Acacia Wood Axis Y JE3.png|32px]] [[File:Acacia Wood Axis X JE3.png|32px]] [[File:Acacia Wood Axis Z JE3.png|32px]] [[File:Dark Oak Wood Axis Y JE3.png|32px]] [[File:Dark Oak Wood Axis X JE3.png|32px]] [[File:Dark Oak Wood Axis Z JE3.png|32px]] Added top textures of the bark blocks.}} +|{{HistoryLine|||dev=pre2|[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Oak Wood Axis X JE3 BE1.png|32px]] [[File:Oak Wood Axis Z JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis X JE3 BE1.png|32px]] [[File:Spruce Wood Axis Z JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis X JE3 BE1.png|32px]] [[File:Birch Wood Axis Z JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis X JE3 BE1.png|32px]] [[File:Jungle Wood Axis Z JE3 BE1.png|32px]] [[File:Acacia Wood Axis Y JE4 BE1.png|32px]] [[File:Acacia Wood Axis X JE4 BE1.png|32px]] [[File:Acacia Wood Axis Z JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE4 BE1.png|32px]] The textures of bark have been changed back to how they were before [[Java Edition 1.13-pre1|1.13-pre1]].}} +|{{HistoryLine|||dev=pre5|Bark blocks have been changed back to "<''type''> Wood". +|Bark IDs have been changed to {{code|<''type''>_wood}}.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Wood Axis Y JE4.png|32px]] [[File:Oak Wood Axis X JE4.png|32px]] [[File:Oak Wood Axis Z JE4.png|32px]] [[File:Spruce Wood Axis Y JE4.png|32px]] [[File:Spruce Wood Axis X JE4.png|32px]] [[File:Spruce Wood Axis Z JE4.png|32px]] [[File:Birch Wood Axis Y JE4.png|32px]] [[File:Birch Wood Axis X JE4.png|32px]] [[File:Birch Wood Axis Z JE4.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE4.png|32px]] [[File:Acacia Wood Axis X JE4.png|32px]] [[File:Acacia Wood Axis Z JE4.png|32px]] [[File:Dark Oak Wood Axis Y JE4.png|32px]] [[File:Dark Oak Wood Axis X JE4.png|32px]] [[File:Dark Oak Wood Axis Z JE4.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood except jungle wood have been changed.}} +|{{HistoryLine|||dev=19w02a|Wood can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w10a|[[File:Crimson Hyphae Axis Y JE1.gif|32px]] [[File:Crimson Hyphae Axis X JE1.gif|32px]] [[File:Crimson Hyphae Axis Z JE1.gif|32px]] [[File:Warped Hyphae Axis Y JE1.gif|32px]] [[File:Warped Hyphae Axis X JE1.gif|32px]] [[File:Warped Hyphae Axis Z JE1.gif|32px]] Added crimson and warped hyphae.}} +|{{HistoryLine||1.17|dev=21w06a|Corridors in [[mineshaft]]s now generate with wooden pillars for support if needed.}} +|{{HistoryLine|||dev=21w07a|Oak wood can no longer generate in mineshafts.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove wood is now obtainable and renewable.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Cherry wood is now available without using the "Update 1.20" experimental datapack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] Added bark blocks. +|Bark blocks can be obtained only by using world editing.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added jungle, acacia, and dark oak variants for bark blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Due to the addition of [[commands]], bark blocks can now be placed using {{cmd|setblock ~ ~ ~ log 12}}, without the need for an inventory editor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bark is now called "<''type''> Wood". +|Wood now exists as a separate block; previously placed wood looks the same, but still drops [[log]]s instead of wood. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed. +|A [[crafting]] recipe for wood has been added. +|Wood blocks have been added to the [[creative]] [[inventory]]. +|Wood now generates in the new [[village]]s. +|Wood is now used to craft [[campfire]]s and [[smoker]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added crimson and warped hyphae.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry wood is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of crimson and warped hyphae from 0.3 to 2.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type [[block states]] for the wood ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added oak, spruce, birch and jungle oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added acacia and dark oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Bark is now called " Wood". +|Wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]]. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Wood can now be used to craft [[planks]].}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added bark blocks. +|Bark blocks cannot be obtained in the Creative inventory.}} +}} + +== Issues == +{{issue list|Wood}} + +== Trivia == +* In real life, hyphae are branching filaments that collectively make real-life mycelium. +** The word "hyphae" is actually plural, the singular form is "[[wikipedia:Hypha|hypha]]". + +== Gallery == +=== Screenshots === + +All six wood blocks.png|The ten types of wood blocks in [[1.20]] +Rotatedlogblocks.png|All the facings and types of logs with the wood blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped. +1.13-pre1 bark.png|The top face of wood blocks in [[1.13-pre1]]. +BotM Hyphae.jpg|A render of hyphae used on Minecraft.net.{{mcnet|block-month--hyphae|Block of the Month: Hyphae|October 7, 2022|Duncan Geere}} + + +== See also == +* {{BlockLink|Stripped Wood}} +* {{BlockLink|Logs}} +* {{BlockLink|Stripped Logs}} +* {{BlockLink|Planks}} +* {{ItemLink|Charcoal}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-oak-wood Block of the Week: Oak Wood] – Minecraft.net on June 16, 2017 +* [https://www.minecraft.net/en-us/article/block-week-birch-wood Block of the Week: Birch Wood] – Minecraft.net on October 27, 2017 +* [https://www.minecraft.net/en-us/article/block-week-spruce-wood Block of the Week: Spruce Wood] – Minecraft.net on December 22, 2017 +* [https://www.minecraft.net/en-us/article/block-week-acacia-wood Block of the Week: Acacia Wood] – Minecraft.net on January 26, 2018 +* [https://www.minecraft.net/en-us/article/block-week-dark-oak-wood Block of the Week: Dark Oak Wood] – Minecraft.net on May 11, 2018 +* [https://www.minecraft.net/en-us/article/block-month--hyphae Block of the Month: Hyphae] – Minecraft.net on October 7, 2022 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Leño]] +[[fr:Bois]] +[[ja:木 (ブロック)]] +[[ko:통나무]] +[[lzh:木]] +[[nl:Hout]] +[[pl:Drewno]] +[[pt:Madeira]] +[[ru:Древесина]] +[[th:ไม้]] +[[zh:木头]] diff --git a/wiki_backup/barter.txt b/wiki_backup/barter.txt new file mode 100644 index 0000000..2236042 --- /dev/null +++ b/wiki_backup/barter.txt @@ -0,0 +1,160 @@ +{{distinguish|Trading}} +{{See also|Tutorials/Bartering farm}} +[[File:Bartering Guide.png|thumb|upright=1.5|A reference table of piglin bartering.]] +'''Bartering''' is a gameplay mechanic that allows [[player]]s to exchange [[gold ingot]]s for various items with [[piglin]]s. + +== Mechanics == + +Adult piglins can trade gold ingots for certain items when they pick up nearby gold ingot items, or when the player {{ctrl|uses}} gold ingots while looking at them. After the piglin takes the gold ingot and examines it for six seconds (120 gameticks) {{in|Java}}, but the whole process (the time between one ingot collection and the next) is 6.05 seconds (121 gameticks) or eight seconds (160 gameticks) {{in|Bedrock}},{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}} it tosses a random item to the player, or upward if no player is in sight. Baby piglins take the ingot but do not barter, they instead hold the ingot in their inventory. [[Piglin brute]]s ignore gold ingots and do not barter. + +Piglins can pick up other items that are in {{Code|code=piglin_food}} or {{Code|code=piglin_loved}} tags; however, ingots are the only items that piglins accept for bartering. + +Hitting a piglin causes it to "confiscate" the ingot; the piglin does not complete the barter. It cannot be bartered with again unless it puts another item in its inventory. Piglins who are killed in one hit before they finish examining always drop the ingot. + +When a piglin is admiring a gold ingot, it can still be angered by the player breaking a container or a gold-related block nearby, although its behavior differs depending on the game edition. {{IN|java}}, the piglin finishes the barter on the original schedule, and starts attacking the player only after the barter finishes. {{IN|bedrock}}, the piglin immediately finishes the barter and starts attacking the player,{{bug|MCPE-94099||Piglins get angry when a player destroys a chest or a gold-related item while admiring a gold item}} leading to a bartering transaction much shorter than the default 8 seconds.{{bug|MCPE-91275||Piglin can skip bartering animation when being distracted by other activities}} This allows piglins {{in|bedrock}} to barter rapidly when gold-related blocks are repeatedly broken nearby, or when a gold-related block is repeatedly pushed and pulled by pistons. + +[[File:Piglin Admiring Item.png|thumb|right|upright=0.4|A piglin looking at a gold ingot.]] + +Bartering is controlled by the [[loot table]] {{cd|minecraft:gameplay/piglin_bartering}}. If the [[game rule]] mobGriefing is {{cd|false}}, piglins barter only when the player uses a gold ingot on them. + +{{IN|je}}, if a piglin is zombified into a [[zombified piglin]] before the bartering is complete, the newly-zombified piglin drops the gold ingot immediately. {{IN|be}}, the zombified piglin continues to hold the gold ingot after zombification and drops it upon death. + +When a piglin is admiring a gold ingot while bartering, it does not run away from nearby zoglins or nearby zombified piglins. + +Piglins sometimes pick up and equip the [[iron boots]] enchanted with [[Soul Speed]] that they have just offered while bartering. A player wanting to obtain the iron boots without killing the piglin can induce the piglin to discard the iron boots by offering a pair of [[golden boots]].{{bug|MCPE-69575||Piglins equip Soul Speed boots instead of giving them to the player|WAI}} + +== Items bartered == +The item the piglin throws may be one of the following: +{| class="wikitable sortable" style="text-align:center" +|+Bartering items +|- +! Item given +! Quantity +! Chance +! Ingots needed
per item (average) +|- +| {{ItemLink|Enchanted Book}}
with [[Soul Speed]] (random level) +| rowspan="5" | 1 +| {{frac|5|459}}
(~1.09%) +|91.8 +|- +| {{ItemLink|Iron Boots}}
with [[Soul Speed]] (random level) +| rowspan = 3 | {{frac|8|459}}
(~1.74%) +| rowspan="3" |57.375 +|- +| {{ItemLink|Splash Potion of Fire Resistance}} +|- +| {{ItemLink|Potion of Fire Resistance}} +|- +| {{ItemLink|Water Bottle}} +| rowspan="3" |{{frac|10|459}}
(~2.18%) +|45.9 +|- +| {{ItemLink|Iron Nugget}} +| 10–36 +|1.996 +|- +| {{ItemLink|Ender Pearl}} +| 2–4 +|15.3 +|- +| {{ItemLink|String}} +| 3–9 +| rowspan="2" |{{frac|20|459}}
(~4.36%) +|3.825 +|- +| {{ItemLink|Nether Quartz}} +| 5–12 +|2.7 +|- +| {{BlockLink|Obsidian}} +| 1 +| rowspan="9" |{{frac|40|459}}
(~8.71%) +|11.475 +|- +| {{BlockLink|Crying Obsidian}} +| 1–3 +|5.7375 +|- +| {{ItemLink|Fire Charge}} +| 1 +|11.475 +|- +| {{ItemLink|Leather}} +| 2–4 +|3.825 +|- +| {{BlockLink|Soul Sand}} +| rowspan="2" | 2–8 +| rowspan="2" |2.295 +|- +| {{ItemLink|Nether Brick}} +|- +| {{ItemLink|Spectral Arrow}}{{only|Java|short=1}}
{{ItemLink|Arrow}}{{only|Bedrock|short=1}} +| 6–12 +|1.275 +|- +| {{BlockLink|Gravel}} +| rowspan="2" | 8–16 +| rowspan="2" |0.96 +|- +| {{BlockLink|Blackstone}} +|} + +Bartering is the only [[renewable]] source of nether quartz, crying obsidian, soul sand, nether brick,{{only|Java|short=1}} gravel, blackstone, and the Soul Speed enchantment. + +== History == +{{see also|Bartering/Outdated loot tables in Java Edition|Bartering/Outdated loot tables in Bedrock Edition}} + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w07a|Added bartering.}} +|{{HistoryLine|||dev=20w09a|[[Soul sand]], [[mushroom]]s, [[crimson fungi]], [[flint]], [[rotten flesh]], and [[raw porkchop]]s have been removed from the possible barters. +|[[Crying obsidian]], [[string]], [[Fire Resistance]] [[potion]]s and [[splash potion]]s, and [[netherite hoe]]s have been added to the possible barters. +|Barter chances have been tweaked. +|Due to a bug, all barters give stacks of 1–5 [[item]]s.{{bug|MC-173165||Piglin Bartering Loot Table contains an extra "set_count" function|Fixed}}}} +|{{HistoryLine|||dev=20w10a|Barters now give the correct amounts of [[item]]s. +|[[Warped nylium]], [[warped fungus]], and [[shroomlight]]s have been removed from the possible barters. +|[[Iron nugget]]s have been added to the list of barters and [[soul sand]] has been re-added. +|Barter chances have been tweaked.}} +|{{HistoryLine|||dev=20w11a|[[Enchanted book]]s and [[iron boots]] with [[Soul Speed]] have been added to the possible barters.}} +|{{HistoryLine|||dev=20w13a|[[Item]]s enchanted with [[Soul Speed]] are now slightly more common.}} +|{{HistoryLine|||dev=20w20a|[[Netherite hoe]]s can no longer be obtained through bartering.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[Water bottle]]s, [[spectral arrow]]s, and [[blackstone]] have been added to the possible barters. +|[[Magma cream]] and [[glowstone dust]] have been removed from the possible barters. +|Barter chances have been tweaked. +|Many barters give fewer items.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added bartering.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Updated the loot table to match ''Java Edition'' [[20w13a]]. Previously, right-clicking the piglin would give the player [[obsidian]] or [[flint and steel]], while dropping gold onto the ground would result in a [[Nether wart block]] +|Piglins now "inspect" the gold ingot before giving the player an item, as opposed to giving the item instantly.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Updated the loot table to match ''Java Edition'' [[1.16.2]]. Arrows are used in place of spectral arrows.}} +}} + +== Issues == +{{Issue list}} +== Gallery == + +Piglin Bartering Nether.gif|A piglin bartering in a warped forest. + + +== See also == +* {{EntityLink|Piglin}} +* {{ItemLink|Gold Ingot}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[es:Trueque]] +[[fr:Piglin#Troc]] +[[it:Baratto]] +[[ja:物々交換]] +[[ko:물물교환]] +[[pt:Troca]] +[[ru:Товарообмен]] +[[uk:Бартер]] +[[zh:以物易物]] diff --git a/wiki_backup/basalt delta.txt b/wiki_backup/basalt delta.txt new file mode 100644 index 0000000..5414287 --- /dev/null +++ b/wiki_backup/basalt delta.txt @@ -0,0 +1,280 @@ +{{For|the mission in Minecraft Dungeons|MCD:Basalt Deltas}} +{{Infobox biome +| title = Basalt Deltas +| image = Basalt Deltas.png +| imagesize = +| downfall = 0.0 +| precipitation = No +| temperature = 2.0 +| fogcolor = #685F70 +| grasscolor = #BFB755 +| foliagecolor = #AEA42A +| watercolor = {{color|#3F76E4}} +| structures = {{EnvLink|Nether fortress}}
{{EnvLink|Ruined portal}} +| features = {{EnvLink|Glowstone blob}}
{{EnvLink|Lava sea}}
{{EnvLink|Delta}}
{{EnvLink|Basalt columns}} +| blocks = {{BlockLink|Basalt}}
{{BlockLink|Blackstone}}
{{BlockLink|Magma Block}}
{{BlockLink|Lava}}
+}} +The '''basalt deltas''' is a volcanic [[biome]] found in [[the Nether]]. + +== Description == +The basalt deltas is composed largely of [[basalt]] and [[blackstone]], and it features jagged terrain and [[delta]]s, shallow pools composed of lava and [[magma block]]s. Its fog is a dull lilac color, and ambient ash particles float through the air. Archipelagos with islands of different sizes can be found around the [[lava sea]]s nearby. + +[[Nether fortress]]es and caves filled with [[nether quartz ore]] can be found here. Ore generates more commonly (to compensate for less [[netherrack]] to generate in). + +[[Bastion remnant]]s do not generate here. + +[[Magma cube]]s have a high spawn rate in this biome. + +== Mobs == +The following mobs are naturally spawned here: + +{{Spawn table +|edition=Java +|creature= +{{Spawn row|Strider|weight=60|size=1-2}} +|monster= +{{Spawn row|Ghast|weight=40|size=1|note=Only 5% of spawn attempts succeed.}} +{{Spawn row|Magma Cube|weight=100|size=2-5}} +}} + +{{Spawn table +|edition=bedrock +|monster= +{{Spawn row|Magma Cube|weight=100|size=2-5}} +{{Spawn row|Ghast|weight=40|size=1}} +|creature= +{{Spawn row|Strider|weight=20|size=2-4}} +}} + +== Sounds == +=== Music === +{|class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks" +!'''Filename
in Minecraft''' +![[Gameplay]] +!'''Soundtrack Title''' +!Soundtrack +!class="unsortable" |Track preview +!Weight +|- +!so_below.ogg +|[[Soul Sand Valley]] and [[Basalt Deltas]] +|"So Below" +|{{sort||''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 3}} +|[[File:So below.ogg]] +|7 +|- +!nether1.ogg +|[[The Nether]] +|"Concrete Halls" +|{{sort|B07|''[[Minecraft - Volume Beta]]'' No. 7}} +|[[File:Concrete halls.ogg]] +|1 +|- +!nether2.ogg +|[[The Nether]] +|"Dead Voxel" +|{{sort|B03|''[[Minecraft - Volume Beta]]'' No. 3}} +|[[File:Dead voxel.ogg]] +|1 +|- +!nether3.ogg +|[[The Nether]] +|"Warmth" +|{{sort|B11|''[[Minecraft - Volume Beta]]'' No. 11}} +|[[File:Warmth.ogg]] +|1 +|- +!nether4.ogg +|[[The Nether]] +|"Ballad of the Cats" +|{{sort|B15|''[[Minecraft - Volume Beta]]'' No. 15}} +|[[File:Ballad of the Cats.ogg]] +|1 +|} + +=== Ambience === +'''Nether ambience''' plays while the [[player]] is in [[the Nether]]. + +{| class="wikitable" +|+ +!Name +!Sound +!Group +|- +|Basalt Deltas Ambience +|[[File:Basalt deltas ambience.ogg]] +| Loop +|- +|Basalt deltas active 1
(Unused) +|[[File:Basalt deltas active1.ogg]] +| rowspan = 34 | Loop Additions +|- +|Basalt deltas active 2
(Unused) +|[[File:Basalt deltas active2.ogg]] +|- +|Basalt deltas active 3
(Unused) +|[[File:Basalt deltas active3.ogg]] +|- +|Basalt deltas active 4
(Unused) +|[[File:Basalt deltas active4.ogg]] +|- +|Basalt Deltas Basalt Ground 1 +|[[File:Basalt deltas basaltground1.ogg]] +|- +|Basalt Deltas Basalt Ground 2 +|[[File:Basalt deltas basaltground2.ogg]] +|- +|Basalt Deltas Basalt Ground 3 +|[[File:Basalt deltas basaltground3.ogg]] +|- +|Basalt Deltas Basalt Ground 4
(Unused) +|[[File:Basalt deltas basaltground4.ogg]] +|- +|Basalt Deltas Click 1 +|[[File:Basalt deltas click1.ogg]] +|- +|Basalt Deltas Click 2 +|[[File:Basalt deltas click2.ogg]] +|- +|Basalt Deltas Click 3 +|[[File:Basalt deltas click3.ogg]] +|- +|Basalt Deltas Click 4 +|[[File:Basalt deltas click4.ogg]] +|- +|Basalt Deltas Click 5 +|[[File:Basalt deltas click5.ogg]] +|- +|Basalt Deltas Click 6 +|[[File:Basalt deltas click6.ogg]] +|- +|Basalt Deltas Click 7 +|[[File:Basalt deltas click7.ogg]] +|- +|Basalt Deltas Click 8 +|[[File:Basalt deltas click8.ogg]] +|- +|Basalt Deltas Debris 1 +|[[File:Basalt deltas debris1.ogg]] +|- +|Basalt Deltas Debris 2 +|[[File:Basalt deltas debris2.ogg]] +|- +|Basalt Deltas Debris 3 +|[[File:Basalt deltas debris3.ogg]] +|- +|Basalt Deltas Heavy Click 1 +|[[File:Basalt deltas heavy click1.ogg]] +|- +|Basalt Deltas Heavy Click 2 +|[[File:Basalt deltas heavy click2.ogg]] +|- +|Basalt Deltas Long Debris 1 +|[[File:Basalt deltas long debris1.ogg]] +|- +|Basalt Deltas Long Debris 2 +|[[File:Basalt deltas long debris2.ogg]] +|- +|Basalt Deltas Plode 1 +|[[File:Basalt deltas plode1.ogg]] +|- +|Basalt Deltas Plode 2 +|[[File:Basalt deltas plode2.ogg]] +|- +|Basalt Deltas Plode 3 +|[[File:Basalt deltas plode3.ogg]] +|- +|Basalt Deltas Twist 1 +|[[File:Basalt deltas twist1.ogg]] +|- +|Basalt Deltas Twist 2 +|[[File:Basalt deltas twist2.ogg]] +|- +|Basalt Deltas Twist 3 +|[[File:Basalt deltas twist3.ogg]] +|- +|Basalt Deltas Twist 4 +|[[File:Basalt deltas twist4.ogg]] +|- +|} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|shownumericids=1 +|generatetranslationkeys=y +|displayname=Basalt Deltas +|spritetype=biome +|nameid=basalt_deltas +|id=173 +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|shownumericids=1 +|displayname=[No displayed name] +|spritename=basalt-deltas +|spritetype=biome +|nameid=basalt_deltas +|id=181 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|Added the basalt deltas.}} +|{{HistoryLine|||dev=20w16a|Increased the number of lava lakes on basalt deltas.}} +|{{HistoryLine|||dev=20w21a|[[Ancient debris]] and [[nether gold ore]] now generates more often.}} +|{{HistoryLine||1.18|dev=21w41a|The water fog color of basalt deltas changes from {{color|#423e42}} to {{color|#050533}}, though in vanilla nether there's no water.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added basalt deltas.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The ceiling of basalt deltas is now made out of [[basalt]], instead of [[netherrack]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Basalt Deltas - Typical View.png|Typical view. +Basalt Deltas.png|Floor view. +Netherfortressbasaltdelta.png|A [[nether fortress]] looked at from the floor of the deltas. +Basalt Deltas - Fortress.png|Another [[nether fortress]] overlooking the deltas. +Basalt Deltas - Valley.png|A valley within the deltas. +Basalt Deltas - Lava Ocean.png|Deltas above a lava ocean. +Basalt Deltas - Fortress (2).png|Fortress intersecting a lava ocean and more deltas. +Basalt deltas view.png|Basalt deltas hanging over a lava sea. +Basalt columns with many variations.png|Basalt columns in the air and on the ground. +Blackstone blob.png|Blackstone in a basalt deltas. +Basalt Delta Blocks.jpg|Some blocks placed in a basalt deltas. +Basalt Delta Fog.jpg|Fog in a basalt deltas. +Basalt Delta Terrain.jpg|Terrain in a basalt deltas. +Fancy Delta.jpg|[[Kai]] in a basalt delta holding [[shield]] with a [[banner]] and wearing [[smithing template|trimmed armor]]. +BasaltDeltas.png|Basalt deltas. +Basalt Deltas MCD.png|A [[MCD:Basalt Deltas|Basalt Delta]] as it appears in [[Minecraft Dungeons]]. + + +== External links == +* [https://www.minecraft.net/en-us/article/around-block--basalt-deltas Around the Block: Basalt Deltas] – Minecraft.net on August 13, 2020 + +== Navigation == +{{Navbox biomes|Nether}} + +[[Category:Nether biomes]] + +[[de:Basaltdeltas]] +[[es:Deltas de basalto]] +[[fr:Deltas de basalte]] +[[it:Delta di basalto]] +[[ja:玄武岩の三角州]] +[[ko:현무암 삼각주]] +[[lzh:黑堦石洲渚]] +[[pl:Bazaltowe delty]] +[[pt:Deltas de basalto]] +[[ru:Базальтовые дельты]] +[[th:สันดอนหินบะซอลต์]] +[[uk:Базальтові дельти]] +[[zh:玄武岩三角洲]] diff --git a/wiki_backup/block update detector.txt b/wiki_backup/block update detector.txt new file mode 100644 index 0000000..af68012 --- /dev/null +++ b/wiki_backup/block update detector.txt @@ -0,0 +1,289 @@ +{{redirect|Block update detector|the block|Observer}} + +The '''Block Update Detector''', or '''BUD switch''', is a [[Redstone circuits|redstone]] mechanism that uses quirks in the game in order to detect [[Block update#Neighbor changed update|NC updates]] from nearby blocks. There are many different designs that are all based on the same general idea: a redstone circuit is put in a state where it should be following a mechanic, but the game has not updated the block to follow this rule. This unupdated block then functions as the "sensor". When an adjacent block changes state in some way, the game updates all adjacent blocks—including the sensor block—and powers them up. The circuit then performs some other action and, with most designs, goes back into standby. + +As [[comparator]]s accept NC updates, a comparator made into a BUD can serve as a [[CUD]], and a CUD can serve as a BUD. + +{{Exclusive|java|customtext=Most of the BUD switches listed below do not work on Bedrock Edition, since redstone is largely separate from block updates.}} + +==What it detects== + +{{Main|Block update}}The BUD switch detects the following events when they happen next to the sensor block: + +* Placement of blocks +* Destruction of blocks +* [[Water]] or [[lava]] level changes +* Freezing of water or melting of [[ice]] and [[frosted ice]] +* A [[Entity#Gravity-affected blocks|gravity-affected block]] (e.g. a [[sand]] block) landing after falling +* Movement of [[block]]s by [[piston]]s, including [[Piston#Piston_head|piston heads]], except creation of [[moving piston]]s (moved blocks being replaced can be detected), sticky piston heads retracting from a movable block (even if the sticky piston cannot pull the block because a block stuck to it is blocked) and blocks [[Block update#Self update|self updating]] upon arrival +* [[Endermen]] picking up and putting down blocks +* [[Sapling]]s growing into [[trees]] +* [[Mushroom]]s growing into [[huge mushroom]]s +* Growth and spread of plants, including: [[cacti]], [[flower]]s, [[grass]], [[mushroom]]s, [[melon]]s, [[pumpkin]]s, and [[sugar canes]], [[cocoa]] beans, [[bamboo]], [[Tutorials/Crop farming|crops]] (e.g. [[melon seeds|melon stems]]), [[nether wart]], and [[vines]]) +* [[Leaf]] growth and decay +* Growth and death of [[grass blocks]] +* [[Dirt]] becoming [[farmland]], farmland becoming hydrated, farmland reverting to dirt +* [[Fire]] igniting or burning out +* A [[furnace]] beginning or ceasing to smelt +* A [[redstone ore]] block beginning or ceasing to glow +* Changes in [[redstone]] state or power level, and activation of redstone devices +* Changing the delay of a [[repeater]] +* [[Rail]]s changing orientation +*[[Powered Rail|Powered rails]] and [[Activator Rail|activator rails]] getting powered or depowered +* [[TNT]] igniting and becoming an entity +* [[Silverfish]] entering a block +* [[Cake]] being eaten +* The opening or closing of a [[chest]] or [[trapped chest]] +* The activation of a [[tripwire]] (even if not attached to a [[tripwire hook]]). +* [[Vines]], [[Tutorials/Crop farming|crops]] (e.g. [[melon seeds|melon stems]]), [[nether wart]], or [[cocoa beans]] growing +* The upper block of a 2-block tall plant (e.g. [[tall grass]], [[rose bush]]) replacing/being replaced by an air block when that plant is placed or broken +* A [[dragon egg]] replacing an air block when it teleports to a location after a player tries to break it +* A [[grass block]] changing to [[dirt]] due to [[sheep]] "eating" the grass +* A [[chorus flower]] growing into a [[chorus plant]] +* A [[sponge|dry sponge]] absorbing water +* Switching a [[comparator]] between comparison and subtraction modes +* Playing a [[note block]] +* Changing the number of layers in a [[snow layer]] block +*[[Leaves|Leaf]] distance from a log changing +*[[Scaffolding]] distance changing +*[[Composter]] fill level changing + +Block and block state changes that some BUDs may not be able to detect, include: +* Opening or closing an [[ender chest]] +* Inserting or removing a [[music disc]] in/from a [[jukebox]] +* Placing or removing of a [[glass bottle|bottle]]/[[potion]] in/from a [[brewing stand]] +* Changing the contents of a [[chest]], [[trapped chest]], [[shulker box]], [[ender chest]], [[dispenser]], [[dropper]], [[brewing stand]], or [[furnace]]. + +==Types of BUD Switches== + +Below is a comprehensive video from SethBling (outdated), which showcases a variety of compact block update detectors, mostly making use of the redstone block. + +{{yt|Qp4_oQuReuE}} + +=== In-Game === +[[File:Observer.png|128px|right]] +The BUD switch now has a compact block form in-game and it was added in 1.11 snapshot 16w39a called the '[[Observer]]'. The observer does not detect block updates, instead it detects block state changes. + +===Piston Based=== + +Many BUD switch designs exploit a property of [[piston]]s called [[quasi-connectivity]]. A piston can receive power through a space one block above itself. In this case, the power source is either above and to the side of the piston, or two blocks above it. However, when powered in this way, the piston does not immediately notice changes in the state of the power source. When some other block update happens next to the piston, it will "wake up" and react to the change. By forming a feedback loop, where the state of the piston controls the state of its power source, it becomes the sensor of a simple BUD switch: + +{{-}} +In this design, the piston will only extend in response to an adjacent block update, but after extending it will immediately retract because the arm of the piston notices the repeater next to it turning off. This is how a piston BUD resets itself: by having the power run next to the extended piston arm, with a delay. + +Note: If the block diagonally adjacent to the sticky piston becomes horizontally adjacent, the circuit will constantly pulse instead. + +This design can be extended with multiple sensor blocks. All of the pistons in this design are sensors. + +[[File:piston bud array.png|thumb|left|A piston-based "BUD array", with multiple sensor blocks. All the pistons are sticky.]] +{{-}} +A 1-wide tileable design using [[Block of Redstone|redstone blocks]]: + +{{schematic|float=left +| |BR|se-$w|sp-$w!|rt-$!|- +|sp-$e|BR| |rr-$e1|SB +}} +{{-}} + +Alternative method: if players take a sticky piston facing parallel to the ground, then place a Block of Redstone on its face, and connect the block of redstone out to the side of the piston through a repeater that goes into a block diagonally adjacent to the piston, it works a fully functional BUD. Then, if you set a delay of any number of ticks ''other'' than the default 1-tick delay on the repeater, it turns into a T-BUD. This process can also be reversed by setting the repeater back to its default 1-tick setting. (It only works since release of Redstone Blocks, though players could theoretically use a normal block and a redstone torch to mimic its effects.) + +An extremely compact one-time design that is easily hidden and therefore ideal for traps is as follows: Place a piston, a sticky piston is most useful, parallel to the ground. Place a block one block to any side except the piston head and one block above the +piston. On the side of the block facing the piston, place a redstone torch. Then place a lever on any other side of the block and switch it on. The redstone torch will go out but the piston will remain extended. You can then break everything except for the piston, but make sure to break the lever after you break the torch. A block update will then cause the piston to retract, possibly pulling the floor out from under the victim. Remember, though, that after the detector is tripped, it has to be rebuilt to be used again. + + +The design looks something like this: +{{Schematic|float=left +|le-$e|SB |rt-$w!|- +| | |sp-$e!|se-$e |MB +}} + +{{-}} +Or, for it being smaller: +The player can make a 2×1 (3×1 when extended) BUD by having a 2 sticky pistons (stacked) both facing any direction except up and down, then on both of those sticky pistons add Redstone Blocks. Whenever a block is updated, (destroyed, placed etc.) it will switch the bottom piston outwards. Good for traps, as the BUD may need to be compact. The only con to this is that it has to be reset. + +{{Anchor|Compact BUD}}Another extremely compact design involves using 1 sticky piston facing up with a [[slime block]] and redstone block stacked on top of it. This design is 1×3 (1×4 when extended) and allows the piston to be updated from 5 of its sides. It does not need to be reset after triggering, but players do need to make sure that the slime block isn't grabbing a wall in order to activate in the first place. + +{{Schematic|float=left +|BR|- +|SL|- +|sp-$u +}} +{{-}} + +===Stuck-Piston Based=== + +The following designs works because pistons can't be pushed by other pistons while extended. Also, when a piston retracts, it doesn't notify any other pistons that were trying to push it. The piston with the block attached to it is sticky and acts as the sensor. This design has the advantage of a low profile, and also that the quirk it exploits is less "buggy" and less likely to be fixed in the future. + +{{Schematic +|caption=A perpendicular "stuck piston" BUD switch. The piston with the block attached to it is sticky. +|sp-s+lighter|SB+rd-ew!|SB+rd-ew!|- +|rt-!+MB-u|SB+rr-e1!|SB-u|- +||pi-w+lighter|rt-n+lighter +}} + +[[File:stuck piston bud.png|thumb|center|A perpendicular "stuck piston" BUD switch. The piston with the block attached to it is sticky.]] + +[[File:inline stuck piston bud.png|thumb|center|An in-line "stuck piston" BUD switch. Left piston is sticky.)]] + +The latter design above can also be extended to an array in a variety of ways, including a one-wide design. + +[[File:inline bud array.png|thumb|center|A very compact "in-line" BUD array. Every piston is a sensor except the one next to the [[obsidian]]. None of the pistons are sticky.]] + +[[File:one wide inline bud array.png|thumb|center|A one-wide BUD array. Every piston is a sensor except the one next to the [[obsidian]]. None of the pistons are sticky.]] + + +The stuck-piston principle can also be used to hide a BUD completely underground, as shown by this video: +{{yt|j_Yknrkt5gg}} +{{-}} + +{{Schematic|caption= Using an observer to block a sticky piston. +|SB|sp-s|- +|rr-n1!|obs-w|- +|rs-n!||obs-e|output|- +|BR}} +The design on the right uses an [[observer]] which [[Block update#Self update|self updates]] when arriving in front of the sticky piston to stick it. During retraction, when the sticky piston resets, the observer in front of it is still a block of [[moving piston]], so the sticky piston doesn't schedule a block event; then the moving piston becomes an observer with no block update, and the sticky piston enters BUD state.{{-}} + +{{Schematic|caption= '''Slime Block BUD''' +||BR||output|- +|sp-e|SL|MB|}} +Sticky pistons in slime block BUDs are often stuck by a block behind a slime (or honey) block next to its head. When the design on the right retracts, the slime block updates the sticky piston after the redstone block arrives, but the diamond block is still moving so the sticky piston doesn't plan to extend; the diamond block cannot update the sticky piston on arrival. Like the [[#Compact BUD|compact BUD]], it can reset itself unless it is updated when extending. {{-}} + +===Dropper Based=== + +Here is a video about this.{{Needs testing}} + +{{yt|ZldPu7w9xVc}} + +=== Other QC components based === +Here are examples based on update QC activation of a [[dispenser]] and half a [[door]]. +{{Schematic|float=left|caption='''Dispenser Based''' + +The dispenser contains a [[water bucket]], [[lava bucket]] or [[powder snow bucket]]. +|rt-$e!|SB|rd-$ew!|- +|pr-$ew!|pr-$ew!|ts-$|rd-$ew!|- +|obs-s|Di-$s|rc-$e!|SB|- +|rd-$ew|SB|output +}} +{{Schematic|float=left|caption='''Door Based''' +|SB|rr-$w1|rd-$ew|SB|- +|rd-$ew|SB|AB|obs-n|- +|output||wd-$nd|ib-ns +}}{{-}} + +=== Redstone Torch Based === + +As of [[14w25a]] (with the fix of {{bug|MC-56541}}), a burned-out [[redstone torch]] can be used as a reliable BUD. Once burned-out, a redstone torch will reset upon an update from any adjacent block. This is the smallest and simplest BUD, only requiring a single torch and redstone dust (plus two repeaters for a solid output signal.) [[File:Redtorchbud.png|thumbnail|center|A burned torch BUD with a solid output.]] +A redstone torch on the side of a block and put redstone dust make the redstone signal loops with itself is also a BUD. The place around the redstone torch (include upside and downside) is the detecting place, but not the redstone dust. The redstone torch will blink for 16 ticks, and finally burn down. It has a 56 ticks cool down. It can't detect sleeping in a bed. +{{Schematic +|caption=An example of a redstone torch based BUD. +|SB+rd-ew|rd-sw|- +|rt-n|rd-nw +}} +[[File:Torch BUD.png|thumb|center|An example of a redstone torch based BUD.]] +This works in the Bedrock Edition of Minecraft, as shown in the video below. +{{yt|P93M0yW1mQI}} + +=== Redirection based === +[[File:Redirection bud.png|thumb|A simple redirection bud]] +When redstone dust redirects, it does not send out block updates, so a piston can have its power removed by redirecting redstone dust away from it to remove power. When the piston receives a block update, it will update its state accordingly and the redirection bud will reset. +{{-}} + +=== Powered rail based === +{{Schematic|caption='''Powered Rail BUD''' +|BR||||||||pr-$ew!|obs-$e|SB|- +|pr-$ew!|pr-$ew!|pr-$ew!|pr-$ew!|pr-$ew!|pr-$ew!|pr-$ew!|pr-$eu!|obs-$e|pr-$wu!|pr-$ew! +}} +A [[powered rail]] or [[detector rail]] will be activated if one among the first to eighth of connected rails of the same type on the same direction should be activated, but cannot be properly updated when being activated or deactivated if part of rails before the power source are not activated or deactivated along with it. This can be used to create a BUD. Powered rails can be replaced by detector rails as a whole. + +Unless integrated with [[minecart]]s and [[detector rail]]s, the powered rail BUD only outputs block updates, but it causes little delay and burden on the server, and are often used to transfer block updates.{{-}} + +=== Fluid based === +[[Fluid]]s calculate flow directions when receiving block updates, and can be detected by observers if flowing toward new directions. + +=== Components on Trapdoors based === +[[Powered rail]]s, [[detector rail]]s,[[rail]]s and [[activator rail]]s attached to [[trapdoor]]s break when receiving NC updates after the trapdoor opens. This type of BUD can reset itself if used for a [[Tutorials/Block and item duplication#Piston-based duplication of rails and carpets (Patched on paper)|rail duper]] as rails reappear after breaking. + +=== Tripwire Hook on Doors based === +{{Schematic|caption= Using tripwire hooks to keep a door open. +|th-$w|{{EnvSprite|entity|scale=1.75}}+tw-$ew||wd-w}} +As shown on the right, build a [[String#Redstone component|tripwire circuit]] missing one tripwire hook, trigger the tripwire, and place the missing hook on any half of a [[door]]. The tripwire hook breaks when activating the door but the door remains open. +{{-}} + +==Variations== + +Other devices can be built using the same underlying principle as the BUD switch. + +=== BUD in Bedrock Edition === +{{dablink|This method no longer works in 1.14.1.}} +By using a waterlogged block that is not allowed to flow (through the use of trapdoors or other techniques) and an observer clock, if the player updates the waterlogged block rapidly and the observer clock is in the same chunk the clock will break and give a constant output out of both sides. Then whenever the block is next updated, one side of the clock will pulse off for one tick. You can create a BUD switch using this by linking up using both sides as the output of the BUD. + +Video describing this phenomenon: + +{{Yt|B_3tJAyATww}} + +===T-BUD=== +By eliminating the reset mechanism of a BUD switch, it becomes a T-BUD or Toggle-BUD. This device has ''two'' stable states, which it switches between when it detects a block update next to the piston. This is equivalent to a normal BUD connected to a [[Redstone circuits#T Flip-Flop|T Flip-Flop]], but much simpler to build. It is useful for tracking the state of blocks like [[furnace]]s, [[grass block]], [[dirt]], and [[bed]]s. However, it has useful capabilities for placing some blocks two blocks away. When placing a piece of [[redstone dust]] two blocks away, the T-BUD activates when it is destroyed only. When placing a [[repeater]] two blocks away, the T-BUD activates only on the placement. + +File:t-bud 1.png|T-BUD in first state +File:t-bud 2.png|T-BUD in second state + +'''Note:''' As of [[Java Edition 1.7.4]],It is unconfirmed in which version this has become a requirement. the repeater in the picture must be set to a two tick delay. If the repeater is left at one tick, it will work as a BUD. + +Besides connecting the block moved by the piston and the repeater with [[redstone wire]], a T-BUD can also use [[slime block]]s sticking a [[redstone block]] (or a charged [[redstone conductor]]) to activate the repeater. +{{Schematic|float=left|caption='''Slime Block T-BUD''' +|SB|rr-$w2!|BR||output|- +||ml-$|SL||- +|sp-e|SL|SL|}}{{-}} + +==== Compound slime block T-BUD ==== +This type of T-BUD QC activates a piston without updating when extending, and uses moving blocks in front of the piston to stick it when retracting. It can detect an update immediately after completing retraction and very soon after extension. +{{Schematic|float=left +|SB||output|- +|obs-n|BR||- +|sp-e|SL|MB +|}} +{{Schematic|float=left|caption= This design features not being affected by updates during extension. +|SB|rr-$w1|SB|rd-$ew!|rd-$ew!|- +||ml-$||AB|ts-$|rd-$ew!|- +|sp-$e|SL|MB||rd-$ew!|AB|- +||||rd-$ew!|AB|- +||||BR +}}{{-}} + +{{notelist}} + +==History== +The earliest known BUD switch is on the Minecraft Forums.[https://www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/351908-redstone-modification-detector Redstone Modification Detector] + +The term "BUD switch" was later coined by YouTuber EthosLab.{{ytl|rZUPXs1TZD4}} + +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|Water based (non-renewable) and redstone dust based BUDs are now possible to make.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|With the addition of repeaters, renewable water-based and powered rail-based BUDs are now possible to make.(Redstone dust is non-renewable.)}} +|{{HistoryLine||1.7|With the addition of pistons, piston-based and stuck-piston-based BUDs are now possible to make.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w07a|With the addition of redstone lamps, a redstone lamp based BUD is now possible to make.}} +|{{HistoryLine||1.5|dev=13w01a|Due to changes in the redstone code, many BUD models no longer detect data changes. +|With the addition of redstone blocks, a simpler piston based BUD is now possible to make. +|Redstone lamp and dust based BUDs are no longer possible to make, although there is an alternative way to make a redstone lamp based BUD.}} +|{{HistoryLine||1.8|dev=14w25a|With the fix of {{bug|MC-56541}}, redstone torch based BUDs are now possible to make.}} +|{{HistoryLine||1.9|Boat-based BUDs are no longer possible to make.}} +|{{HistoryLine||1.11|dev=16w39a|Observer block added.}} +|{{HistoryLine||1.13|dev=?|Blocks covering a block entity no longer disables comparator outputs.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|general}} +{{Navbox tutorials|mechanisms}} + +[[Category:Redstone circuits|b]] + +[[de:Technik:Blockupdate-Sensor (Redstone)]] +[[fr:Tutoriels/BUD Switch]] +[[ja:チュートリアル/ブロック更新検出器]] +[[zh:Tutorial:方块更新感应器]] diff --git a/wiki_backup/blocks of resin.txt b/wiki_backup/blocks of resin.txt new file mode 100644 index 0000000..de35fb9 --- /dev/null +++ b/wiki_backup/blocks of resin.txt @@ -0,0 +1,100 @@ +{{Infobox block +| image = Block of Resin.png +| transparent = No +| light = No +| tool = None +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| rarity = Common +}} +A '''block of resin''' is a [[block]] equivalent to nine [[resin clump]]s. + +== Obtaining == +=== Breaking === +Blocks of resin can be [[instant mining|broken instantly]], regardless of held items, or when under the [[Mining Fatigue]] effect. + +{{Breaking row|Block of Resin|horizontal=1}} + +=== Crafting === +{{Crafting +|A1= Resin Clump +|A2= Resin Clump +|A3= Resin Clump +|B1= Resin Clump +|B2= Resin Clump +|B3= Resin Clump +|C1= Resin Clump +|C2= Resin Clump +|C3= Resin Clump +|Output= Block of Resin +|type= Building block +}} + +== Usage == +Because blocks of resin can be broken instantly without any tool, and do not have unusual interactions like [[slime block]], [[honey block]] or [[TNT]], they can be used as a temporary building block that is easy to place and break.{{tweet|gnembon_mc|1851369514547491006|Finally a good scaffolding/temp block in the game: no side-effects of using/walking/touching it, just a block|October 29, 2024}} +=== Crafting ingredient === +{{Crafting usage}} + +== Sounds == +{{Sound table/Block/Resin}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Resin +|nameid=resin_block +|spritetype=block +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Resin +|nameid=resin_block +|spritetype=block +|id=-1021 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Block of Resin JE1 BE1.png|32px]] Added blocks of resin.}} +|{{HistoryLine|||dev=24w46a|The sounds were adjusted to make them softer.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Block of Resin JE1 BE1.png|32px]] Added blocks of resin.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Mojang screenshots === + +Pale Garden blocks.jpeg|A block of resin, chiseled resin bricks, and chiseled resin brick stairs in a [[pale garden]]. +Resin blockset.jpeg|Resin blocks and bricks placed in a pale garden. +Resin bricks and closed eyeblossom.jpeg|Clumps of blocks of resin and resin bricks. +Resin spikes.jpeg|Ditto with a different angle. + + +== Navigation == +{{Navbox new content|Pale garden}} +{{Navbox blocks|Building}} + +[[Category:Compacted blocks]] + +[[es:Bloque de resina]] +[[fr:Bloc de résine]] +[[ja:樹脂ブロック]] +[[pt:Bloco de resina]] +[[ru:Смоляной блок]] +[[uk:Блок смоли]] +[[zh:树脂块]] diff --git a/wiki_backup/bolt armor trim.txt b/wiki_backup/bolt armor trim.txt new file mode 100644 index 0000000..9e5fd20 --- /dev/null +++ b/wiki_backup/bolt armor trim.txt @@ -0,0 +1,138 @@ +{{Infobox item +| image = +Bolt Armor Trim Smithing Template.png|Item +Armor Trim Bolt (sample model).png|Applied Trim + +| rarity = Uncommon +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Bolt armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, a [[block of copper]] or waxed block of copper, and [[diamond]]s. + +== Obtaining == +Bolt armor trims are found in standard [[vault]]s in [[trial chambers]]. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond +|B1=Bolt Armor Trim +|C1=Diamond +|A2=Diamond +|B2=Block of Copper; Waxed Block of Copper +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Bolt Armor Trim Smithing Template,2 +}} + +=== Generated loot === +{{LootChestItem|bolt-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it simple to craft more after the initial item is found. + +=== Crafting ingredient === +{{Crafting +|A1=Diamond +|B1=Bolt Armor Trim +|C1=Diamond +|A2=Diamond +|B2=Block of Copper; Waxed Block of Copper +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Bolt Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the bolt armor trim can be applied to any armor piece, using any [[trim material]]. +{{Smithing +|head=1 +|ingredients=Bolt Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Bolt Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Bolt Armor Trim
Smithing Template +|spritename=bolt-armor-trim-smithing-template +|spritetype=item +|nameid=bolt_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.bolt_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Bolt Armor Trim
Smithing Template +|spritename=bolt-armor-trim-smithing-template +|spritetype=item +|nameid=bolt_armor_trim_smithing_template +|id=714 +|form=item +|translationkey=item.bolt_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Advancements == +{{load advancements|Crafting a New Look}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Bolt (sample model).png|24px]] Added the bolt armor trim smithing template.}} +|{{HistoryLine||1.21|dev=24w18a|Bolt armor trims are now available without using the "Update 1.21" experimental data pack. +|Bolt armor trims now count for the [[advancement]] "Crafting a New Look"}} +|{{HistoryLine|||dev=24w21a|[[Waxed blocks of copper]] can now be used to craft bolt armor trims.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the bolt armor trim has been changed from "Common" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Bolt (sample model).png|24px]] Added the bolt armor trim smithing template.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bolt armor trims are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the bolt armor trim has been changed from "Common" to "Uncommon".}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Makena in Bolt.png|[[Makena]] wearing the Bolt trim. +File:Sunny and Makena in a trial chamber.jpg|[[Sunny]] wearing an [[emerald]] bolt trim on [[iron armor]].https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21 + + +=== In other media === + +Ari Noor Maces.jpg|[[Ari]] and [[Noor]] with bolt and [[flow armor trim|flow]] trimmed armor respectively. + + +== References == + + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[es:Bolt Armor Trim]] +[[pt:Enfeite de parafuso]] +[[ru:Отделка «Ось»]] diff --git a/wiki_backup/break.txt b/wiki_backup/break.txt new file mode 100644 index 0000000..aa58100 --- /dev/null +++ b/wiki_backup/break.txt @@ -0,0 +1,1114 @@ +{{about|the act of breaking blocks|items breaking due to low durability|durability}} +[[File:PunchTrees-GetWood.gif|thumb|upright=1.4|A [[player]] mines a [[tree]] and obtains a [[log]].]] + +'''Breaking''', '''digging''', '''punching''', or '''mining''' is a common activity in ''[[Minecraft]]'', performed (by default) by holding the left mouse button or right trigger while the cursor is pointing at a [[block]], or by long-pressing on the block on touch screens. Breaking is the primary way to remove unwanted blocks and acquire blocks for future placement or [[crafting]]. + +== Basics of breaking == +{{anchor|reach|Reach}} + +By holding down the {{control|destroy}} button while the player is within range of the target block and while selecting the block, the player's hand begins swinging, making a repetitive "thump" sound as the player hits the block, and cracks appear on it while being broken. + +{{IN|je}}, this range is 5.2 blocks in [[Creative]] mode, and 4.5 blocks otherwise. {{IN|bedrock}}, the range is 5 blocks when using a keyboard/mouse or controller input, and when using touch input, the range is 12 blocks in Creative mode and 6 blocks otherwise. + +Blocks are marked with a wireframe cube outline (or turn slightly brighter on touch screens), making the current target easily visible (this can be toggled on and off {{in|PE}}). After the cracks completely cover the block, it breaks and depending on the type of block and the [[tool]] used to do so, it may drop an [[item]]. + +Although many blocks can be harvested with bare hands, certain ones require the use of a [[tool]]. In particular, to obtain resources from stone or metal-type blocks, the player must use a [[pickaxe]]. For harder blocks like [[iron ore]] or [[obsidian]], a pickaxe made from a higher-tier material is required. + +The player can use [[shovel]]s, [[axe]]s and [[hoe]]s to speed up the breaking of dirt-type blocks, wood, and plant-type blocks, respectively. However, tools are not required to get the resource drop (with the exception of [[snow]] and [[snow block]]s, which require a shovel to get a drop). A downside to this is that tools also have [[durability]], so they eventually wear out. + +If the tool has the [[Data component format#unbreakable|{{cd|minecraft:unbreakable}} item component]], it never breaks. {{IN|java}}, one can be acquired using the command {{cmd|give @s minecraft:diamond_pickaxe[minecraft:unbreakable{{=}}{}}]}}. + +The progress for breaking a block is reset if the target block changes while breaking. Progress is also reset whenever the {{control|breaking}} control is released. The player can move freely while breaking blocks. The player can even dig while jumping, swimming, or riding, although this reduces the breaking speed. + +In [[Survival]] mode, however, some blocks are unbreakable, like [[bedrock]], and in [[Adventure]] mode all blocks are unbreakable unless the player has a item/tool with the can_destroy tag. In [[Spectator]] mode a player can't break blocks in any way, and in [[Creative]] mode all blocks are breakable unless the player is holding a [[sword]], [[debug stick]], [[trident]], or [[mace]]. + +== Speed == +The player's digging speed is controlled by three factors: the block being broken, the item the player is currently wielding, and the mining penalties affecting the player. Every block has a hardness value, which determines the base amount of breaking time if the player hits it with their bare hands. + +The base time in seconds is the block's hardness multiplied by: +* 1.5 if the player can harvest the block with the current tool; +* 5 if the player cannot. + +Assuming that the player can harvest the block, the next check is whether the player's tool increases the breaking speed for the block. See [[#Best tools|Best tools]] for a full list. + +If the [[tool]] helps, then it increases digging speed by a constant multiplier, given in the following table: +{| class="wikitable" style="text-align: center" data-description="Speed multipliers" +! Material +! Nothing +! Wood +! Stone +! Iron +! Diamond +! Netherite +! Gold +! Shears +! Sword +! Mace +|- +! Tool Speed +| 1 +| 2 +| 4 +| 6 +| 8 +| 9 +| 12 +| 2 (5 on [[wool]], 15 on [[cobwebs]] and [[leaves]]) +| 1.5 (15 on [[cobwebs]]) +| 1.5 (on all blocks) +|} + +If a proper tool is used, the tool speed is further increased by the [[Efficiency]] enchantment. If the level of Efficiency is not 0, then the level squared plus 1 is added to the tool speed. For example, Efficiency I adds 2 to the value, while Efficiency V adds 26. The speed is also increased by (20×level)% of [[Haste]] {{in|java}} or multiplied by (0.2×level+1)×(1.2^level) {{in|bedrock}}. + +[[Mining Fatigue]] decreases the speed by multiplying by (0.3^min(level,4)) {{in|java}} or by (0.3^level)×(0.7^level) {{in|bedrock}}. If the player's head is underwater and they are not wearing a helmet with the [[Aqua Affinity]] enchantment, breaking a block takes 5 times as long. If the player's feet are not touching the ground, an additional 5x penalty is added; this causes players floating in water to break blocks 25x slower than if they had been standing on land. + +The total time to break a block is always a multiple of {{frac|1|20}} of a second, or 1 game tick; any remainder is rounded up to the next tick. + +=== Instant breaking === +{{Main|Instant mining}} + +When breaking a block, a tool and its enchantments do its speed value as "damage" to a block every game tick, and when that value exceeds the block's hardness times 30, the block breaks. If the tool and enchantments immediately exceed the hardness times 30, the block breaks with no delay; otherwise a 6 tick ({{frac|3|10}} second) delay occurs before the next block begins to break. + + +For example, a player with [[Haste]] II holding an [[Efficiency]] V [[diamond pickaxe]] (or [[netherite pickaxe]]) can break stone instantly, as the damage is ({{tooltip|8|A diamond pickaxe's base speed}}+{{tooltip|26|The boost from the efficiency enchantment.}})×{{tooltip|(1+0.4)|The Haste II multiplier}}=47.6, which is greater than the base hardness of stone (1.5) times 30 (which is 45). Players in creative mode always break blocks instantly regardless of tools or status effects, except for when wielding a sword, debug stick, trident or a mace, in which case the player is unable to break anything. + +=== Calculation === +Combining all of the information above yields the following pseudo-code to calculate how long in seconds a player takes to mine a certain block. All operations are floating-point, not integer. +
-{}-
+if (isBestTool):
+  speedMultiplier = toolMultiplier
+  if (not canHarvest):
+    speedMultiplier = 1
+  else if (toolEfficiency):
+    speedMultiplier += efficiencyLevel ^ 2 + 1
+else:
+  speedMultiplier = 1
+
+if (haste or conduitPower):
+  speedMultiplier *= 0.2 * max(hasteLevel, conduitPowerLevel) + 1
+
+if (miningFatigue):
+  speedMultiplier *= 0.3 ^ min(miningFatigueLevel, 4){{only|je}}
+  speedMultiplier *= 0.3 ^ miningFatigueLevel{{only|be}}
+
+if (inWater and not hasAquaAffinity):
+  speedMultiplier /= 5
+
+if (not onGround):
+  speedMultiplier /= 5
+
+damage = speedMultiplier / blockHardness
+
+if (canHarvest):
+  damage /= 30
+else:
+  damage /= 100
+
+
+if (haste or conduitPower):
+  damage *= 1.2 ^ max(hasteLevel, conduitPowerLevel){{only|be}}
+
+if (miningFatigue):
+  damage *= 0.7 ^ miningFatigueLevel{{only|be}}
+
+# Instant breaking
+if (damage > 1):
+  return 0
+
+ticks = roundup(1 / damage)
+
+seconds = ticks / 20
+
+return seconds
+
+ +=== Best tools === +Fastest tools to mine specific blocks: + +{| class="wikitable" data-description="Fastest tools" +|- +!width="10%"| Tool +!width="10%"| Material +!width="40%"| Blocks +!width="40%"| Notes +|- +| rowspan="2"|{{ItemLink|Bucket}} +| Liquid +| +
+* {{BlockLink|Lava}} +* {{BlockLink|Water}} +
+| Not actually mined. +|- +| Snow +| +
+* {{BlockLink|Powder Snow}} +
+| Can only be obtained with a bucket. +|- +| rowspan="3"| {{ItemLink|Axe}} +| Plants and fungi +| +
+* {{BlockLink|Carved Pumpkin}} +* {{BlockLink|Cocoa}} +* {{BlockLink|Glow Lichen}} +* {{BlockLink|Jack o'Lantern}} +* {{BlockLink|Melon}} +* {{BlockLink|Mushroom Blocks|link=Mushroom Block}} +* {{BlockLink|Pumpkin}} +* {{BlockLink|Vines}} +
+| Shears are required to collect vines and glow lichen. Silk Touch is required for whole melons without crafting, and giant mushroom blocks. +|- +| Wood +| +
+* {{BlockLink|Block of Bamboo}} +* {{BlockLink|Bamboo Mosaic}} +* {{BlockLink|Banners}} +* {{BlockLink|Barrel}} +* {{BlockLink|Beehive}} +* {{BlockLink|Bookshelf}} +* {{BlockLink|Campfire}} +* {{BlockLink|Cartography Table}} +* {{BlockLink|Chest}} +* {{BlockLink|Chiseled Bookshelf}} +* {{BlockLink|Composter}} +* {{BlockLink|Crafting Table}} +* {{BlockLink|Daylight Detector}} +* {{BlockLink|Fences|id=oak fence}} +* {{BlockLink|Fence Gates|id=oak fence gate}} +* {{BlockLink|Fletching Table}} +* {{BlockLink|Hanging Sign|id=oak-hanging-sign}} +* {{BlockLink|Jukebox}} +* {{BlockLink|Hyphae}} +* {{BlockLink|Ladder}} +* {{BlockLink|Lectern}} +* {{BlockLink|Logs|id=oak log}} +* {{BlockLink|Loom}} +* {{BlockLink|Mangrove Roots}} +* {{BlockLink|Note Block}} +* {{BlockLink|Planks|id=oak planks}} +* {{BlockLink|id=oak-sign|Sign}} +* {{BlockLink|Soul Campfire}} +* {{BlockLink|id=stem|link=log|Stems}} +* {{BlockLink|Smithing Table}} +* {{BlockLink|Trapped Chest}} +* {{BlockLink|Wood|id=oak wood}} +* {{BlockLink|id=oak-button|Button|Wooden Button}} +* {{ItemLink|id=oak-door|Door|Wooden Doors}} +* {{BlockLink|Wooden Pressure Plates|link=Pressure Plate|id=oak pressure plate}} +* {{BlockLink|id=oak-slab|Slabs|Wooden Slabs}} +* {{BlockLink|id=oak-stairs|Stairs|Wooden Stairs}} +* {{BlockLink|Wooden Trapdoors|link=Trapdoor|id=oak trapdoor}} +
+| Bookshelves, campfires, soul campfires, and chiseled bookshelves require Silk Touch to drop as an item. +|- +| Bees +| +
+* {{BlockLink|Bee Nest}} +* {{BlockLink|Beehive}} +
+| Nests require Silk Touch to drop as an item. +|- +| rowspan="12" |{{ItemLink|Pickaxe}} +| Ice +| +
+* {{BlockLink|Ice}} +* {{BlockLink|Packed Ice}} +* {{BlockLink|Blue Ice}} +
+| All require Silk Touch to drop as an item. +|- +| Metal I +| +
+* {{BlockLink|Anvil}} +* {{BlockLink|Bell}} +* {{BlockLink|Block of Redstone}} +* {{BlockLink|Brewing Stand}} +* {{BlockLink|Cauldron}} +* {{BlockLink|Chain}} +* {{BlockLink|Hopper}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|link=Door|Iron Door}} +* {{BlockLink|Iron Trapdoor}} +* {{BlockLink|Lantern}} +* {{BlockLink|Soul Lantern}} +* {{BlockLink|Light Weighted Pressure Plate}} +* {{BlockLink|Heavy Weighted Pressure Plate}} +
+| Any pickaxe is required to collect a block. +|- +| Metal II +| +
+* {{BlockLink|id=copper-blocks|Block of Copper}} +* {{BlockLink|Block of Iron}} +* {{BlockLink|Block of Lapis Lazuli}} +* {{BlockLink|id=all-cut-copper|Cut Copper}} +* {{BlockLink|id=cut-copper-slabs|Cut Copper Slab}} +* {{BlockLink|id=all-cut-copper-stairs|Cut Copper Stairs}} +* {{BlockLink|Lightning Rod}} +
+| Stone, iron, diamond, or netherite pickaxe is required to collect a block. +|- +| Metal III +| +
+* {{BlockLink|Block of Diamond}} +* {{BlockLink|Block of Emerald}} +* {{BlockLink|Block of Gold}} +
+| Iron, diamond, or netherite pickaxe is required to collect a block. +|- +| Metal IV +| +
+* {{BlockLink|Block of Netherite}} +
+| Diamond or netherite pickaxe is required to collect a block. +|- +| Chemistry equipment {{only|bedrock|education|short=0}} +| +
+* {{BlockLink|Compound Creator}} +* {{BlockLink|Element Constructor}} +* {{BlockLink|Material Reducer}} +* {{BlockLink|Lab Table}} +
+| These blocks, except lab table, can be mined without a pickaxe, but it takes a long time. +|- +| Rail +| +
+* {{BlockLink|Activator Rail}} +* {{BlockLink|Detector Rail}} +* {{BlockLink|Powered Rail}} +* {{BlockLink|Rail}} +
+| +|- +| Rock I +| +
+* {{BlockLink|Amethyst Bud}} +* {{BlockLink|Amethyst Cluster}} +* {{BlockLink|Andesite}} +* {{BlockLink|Basalt}} +* {{BlockLink|Polished Basalt}} +* {{BlockLink|Smooth Basalt}} +* {{BlockLink|Blackstone}} +* {{BlockLink|Blast Furnace}} +* {{BlockLink|Block of Amethyst}} +* {{BlockLink|Block of Coal}} +* {{BlockLink|Block of Quartz}} +* {{BlockLink|Bone Block}} +* {{BlockLink|Bricks}} +* {{BlockLink|Budding Amethyst}} +* {{BlockLink|Coal Ore}} +* {{BlockLink|Cobbled Deepslate}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Stained Terracotta}} +* {{BlockLink|Concrete}} +* {{BlockLink|Coral Blocks}} +* {{BlockLink|Dark Prismarine}} +* {{BlockLink|Dead Coral Blocks}} +* {{BlockLink|Deepslate}} +* {{BlockLink|Deepslate Coal Ore}} +* {{BlockLink|Diorite}} +* {{BlockLink|Dispenser}} +* {{BlockLink|Dripstone Block}} +* {{BlockLink|Dropper}} +* {{BlockLink|Enchanting Table}} +* {{BlockLink|End Stone}} +* {{BlockLink|Ender Chest}} +* {{BlockLink|Furnace}} +* {{BlockLink|Gilded Blackstone}} +* {{BlockLink|Glazed Terracotta}} +* {{BlockLink|Granite}} +* {{BlockLink|Grindstone}} +* {{BlockLink|Heat Block}}{{only|bedrock|education|short=1}} +* {{BlockLink|Lodestone}} +* {{BlockLink|Monster Spawner}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Mossy Stone Bricks}} +* {{BlockLink|Mud Bricks}} +* {{BlockLink|Nether Bricks}} +* {{BlockLink|Nether Brick Fence}} +* {{BlockLink|Nether Gold Ore}} +* {{BlockLink|Nether Quartz Ore}} +* {{BlockLink|Netherrack}} +* {{BlockLink|Observer}} +* {{BlockLink|Packed Mud}} +* {{BlockLink|Prismarine}} +* {{BlockLink|Prismarine Bricks}} +* {{BlockLink|Pointed Dripstone}} +* {{BlockLink|Polished Andesite}} +* {{BlockLink|Polished Blackstone}} +* {{BlockLink|Polished Blackstone Bricks}} +* {{BlockLink|Polished Blackstone Button}} +* {{BlockLink|Polished Blackstone Pressure Plate}} +* {{BlockLink|Polished Diorite}} +* {{BlockLink|Polished Granite}} +* {{BlockLink|Purpur Block}} +* {{BlockLink|Red Sandstone}} +* {{BlockLink|Sandstone}} +* {{BlockLink|Smoker}} +* {{BlockLink|Stonecutter}} +* {{BlockLink|id=slabs|Slabs}} (non-wooden) +* {{BlockLink|Smooth Stone}} +* {{BlockLink|Stairs}} (non-wooden) +* {{BlockLink|Stone}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Stone Button}} +* {{BlockLink|Stone Pressure Plate}} +* {{BlockLink|Terracotta}} +* {{BlockLink|Walls}} +
+| Pickaxe is required to collect a block, except for buttons, packed mud, and pointed dripstone.
Mining a monster spawner with a pickaxe drops 15-43 experience, but the monster spawner itself does not drop, even with Silk Touch.
[[Budding amethyst]] cannot be collected, even with Silk Touch.
For amethyst buds, amethyst clusters, ender chests, coral blocks, coal ore, deepslate coal ore, nether quartz ore, nether gold ore, deepslate, and stone to drop themselves, they must be mined with a pickaxe enchanted with Silk Touch.
Gilded blackstone has a chance to drop [[golden nugget]]s. +|- +| Rock II +| +
+* {{BlockLink|Block of Raw Copper}} +* {{BlockLink|Block of Raw Iron}} +* {{BlockLink|Copper Ore}} +* {{BlockLink|Deepslate Copper Ore}} +* {{BlockLink|Deepslate Iron Ore}} +* {{BlockLink|Deepslate Lapis Lazuli Ore}} +* {{BlockLink|Iron Ore}} +* {{BlockLink|Lapis Lazuli Ore}} +
+| Stone, iron, diamond, or netherite pickaxe is required to collect a block.
For the copper ore, deepslate copper ore, lapis lazuli ore, deepslate lapis lazuli ore, iron ore, and deepslate iron ore, Silk Touch is needed to collect the blocks themselves, or they drop their respective minerals. +|- +| Rock III +| +
+* {{BlockLink|Block of Raw Gold}} +* {{BlockLink|Deepslate Diamond Ore}} +* {{BlockLink|Deepslate Emerald Ore}} +* {{BlockLink|Deepslate Gold Ore}} +* {{BlockLink|Deepslate Redstone Ore}} +* {{BlockLink|Diamond Ore}} +* {{BlockLink|Emerald Ore}} +* {{BlockLink|Gold Ore}} +* {{BlockLink|Redstone Ore}} +
+| Iron, diamond, or netherite pickaxe is required to obtain drops. With the exception of the block of raw gold, a Silk Touch pickaxe is required to collect the ores themselves, or they drop their respective minerals. +|- +| Rock IV +| +
+* {{BlockLink|Ancient Debris}} +* {{BlockLink|Crying Obsidian}} +* {{BlockLink|Glowing Obsidian}}{{only|bedrock|short=1}} +* {{BlockLink|Obsidian}} +* {{BlockLink|Respawn Anchor}} +
+| Diamond or netherite pickaxe is required to collect a block. For glowing obsidian, Silk Touch is needed to collect the block, or it drops regular obsidian. +|- +| Other +| +
+* {{BlockLink|Piston}} +* {{BlockLink|Sticky Piston}} +* {{BlockLink|Conduit}} +* {{BlockLink|Shulker Box}} +* {{BlockLink|id=shulker boxes|Dyed Shulker Box}} +
+| These can be collected without a tool, but pickaxes mine faster. +|- +| rowspan="3" |{{ItemLink|Shears}} +| Leaves +| {{BlockLink|Leaves|id=oak leaves}} +| +
+* Shears or any Silk Touch-enchanted tools are required to collect leaves.
Leaves drop their alternative items if any other tool is used. +
+|- +|Web +| +
+* {{BlockLink|Cobweb}} +
+| Can also be washed away by water.
Sword or water is required to collect string. Shears or Silk Touch enchantment are required to collect cobweb. +|- +|Wool +| +
+* {{BlockLink|Wool}} +
+| +|- +|rowspan="2"| {{ItemLink|Shovel}} +| Ground +| +
+* {{BlockLink|link=Clay (block)|Clay}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Concrete Powder}} +* {{BlockLink|Dirt}} +* {{BlockLink|Dirt Path}} +* {{BlockLink|Farmland}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Gravel}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} +* {{BlockLink|Mycelium}} +* {{BlockLink|Podzol}} +* {{BlockLink|Red Sand}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Sand}} +* {{BlockLink|Soul Sand}} +* {{BlockLink|Soul Soil}} +* {{BlockLink|Suspicious Gravel}} +* {{BlockLink|Suspicious Sand}} +
+| Silk Touch-enchanted tools are required to collect clay, grass blocks, mycelium and podzol; otherwise it drops 4 clay balls for clay and dirt for the rest. Silk Touch-enchanted tools are also required to collect dirt path blocks, otherwise it drops dirt.{{only|bedrock|education|short=1}}Dirt path always drop dirt in ''Java Edition'', even with Slik Touch-enchanted tools.
Farmland always drop dirt when mined, even with Silk Touch.
Suspicious sand and suspicious gravel cannot be obtained through mining, even with Silk Touch. +|- +| Snow +| +
+* {{BlockLink|Snow}} +* {{BlockLink|Snow Block}} +
+| Shovel is required to collect snowballs from snow-type blocks, and Silk Touch-enchanted shovels are required to collect the block themselves. {{only|java|short=1}}
Snow always drop snowballs in ''Bedrock Edition'', even with Silk Touch-enchanted tools.
+|- +|rowspan="3"| {{ItemLink|Sword}} +| Web +| +
+* {{BlockLink|Cobweb}} +
+| Can also be washed away by water.
Sword or water is required to collect string. Shears or Silk Touch enchantment are required to collect cobweb. +|- +| Plants +| +
+* {{BlockLink|Bamboo}} +
+| Damages the sword twice per bamboo broken. +|- +| Other +| +
+* {{BlockLink|id=infested-blocks|Infested Block}}{{only|bedrock}} +
+| Infested blocks cannot be obtained in Survival, even with Silk Touch. +|- +|{{ItemLink|Hoe}} +| Plants, sponges and fungi +| +
+* {{BlockLink|Calibrated Sculk Sensor}} +* {{BlockLink|Hay Bale}} +* {{BlockLink|Leaves|id=oak leaves}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Moss Carpet}} +* {{BlockLink|Nether Wart Block}} +* {{BlockLink|Sculk}} +* {{BlockLink|Sculk Catalyst}} +* {{BlockLink|Sculk Sensor}} +* {{BlockLink|Sculk Shrieker}} +* {{BlockLink|Sculk Vein}} +* {{BlockLink|Shroomlight}} +* {{BlockLink|Sponge}} +* {{BlockLink|Target}} +* {{BlockLink|Warped Wart Block}} +* {{BlockLink|Wet Sponge}} +
+| Shears or any Silk Touch enchanted tool are required to collect leaves.
Silk Touch is required to mine sculk-related blocks, or they drop experience. Sculk veins drop no experience. +|- +| rowspan="4" |''Any'' (all tools are equally efficient) +| Circuits +| +
+* {{BlockLink|Lever}} +
+| Can also be washed away by water. +|- +| Glass +| +
+* {{BlockLink|Beacon}} +* {{BlockLink|Glass}} +* {{BlockLink|Glass Pane}} +* {{BlockLink|Glowstone}} +* {{BlockLink|Hardened Glass}}{{only|bedrock|education|short=1}} +* {{BlockLink|Hardened Glass Pane}}{{only|bedrock|education|short=1}} +* {{BlockLink|Hardened Stained Glass}}{{only|bedrock|education|short=1}} +* {{BlockLink|Hardened Stained Glass Panes|link=Hardened Stained Glass Pane}}{{only|bedrock|education|short=1}} +* {{BlockLink|Redstone Lamp}} +* {{BlockLink|Sea Lantern}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|Stained Glass Panes|link=Stained Glass Pane}} +
+| For glass, glass panes, glowstone, sea lanterns, stained glass and stained glass panes to drop themselves, they must be mined with a tool enchanted with Silk Touch. +|- +| Plants +| +
+* {{BlockLink|Cactus}} +
+| In [[Adventure]] mode, the [[sand]] block underneath the cactus is required to be broken with a shovel for the cactus to be broken. +|- +| Other +| +
+* {{BlockLink|id=beds|Bed}} +* {{BlockLink|Cake}} +* {{BlockLink|Carpets|link=Carpet}} +* {{BlockLink|Dragon Egg}} +* {{BlockLink|Froglight}} +* {{BlockLink|Frosted Ice}} +* {{BlockLink|Heads}} +* {{BlockLink|Honeycomb Block}} +* {{BlockLink|Reinforced Deepslate}} +* {{BlockLink|Sniffer Egg}} +* {{BlockLink|Turtle Egg}} +* {{BlockLink|Trial Spawner}} +* {{BlockLink|Ominous Trial Spawner}} +* {{BlockLink|Vault}} +* {{BlockLink|Ominous Vault}} +
+| Carpet can also be washed away by water.
Dragon eggs cannot usually be mined directly because hitting it causes it to teleport. Mining is possible only if its entire teleportation radius is filled with blocks.
Turtle eggs must be mined with Silk Touch.
Frosted ice, reinforced deepslate, trial spawners and vaults never drop as an item, even with Silk Touch.
Cake cannot be obtained after being placed, even with Silk Touch. +|- +| rowspan="3" |''Any'' (instantly breaks; doesn't damage tools) +| Circuits +| +
+* {{BlockLink|Redstone Comparator}} +* {{BlockLink|Redstone Repeater}} +* {{BlockLink|Redstone Torch}} +* {{BlockLink|Redstone Dust}} +* {{BlockLink|Tripwire}} +* {{BlockLink|Tripwire Hook}} +
+| These blocks can also be washed away by water{{only|je}}.
Breaking tripwire without shears causes the mechanism to turn on and off quickly. +|- +| Plants, corals and fungi +| +
+* {{BlockLink|Azalea}} +* {{BlockLink|Beetroots}} +* {{BlockLink|Carrots}} +* {{BlockLink|Coral}} +* {{BlockLink|Coral Fans}} +* {{BlockLink|Dead Bush}} +* {{BlockLink|Dead Coral}} +* {{BlockLink|Dead Coral Fans}} +* {{BlockLink|id=fern|Grass|Fern}} +* {{BlockLink|Flowers}} +* {{BlockLink|Fungi|link=Fungus}} +* {{BlockLink|Grass}} +* {{BlockLink|Hanging Roots}} +* {{BlockLink|Kelp}} +* {{BlockLink|Lily Pad}} +* {{BlockLink|Mangrove Propagule}} +* {{BlockLink|Melon Stem}} +* {{BlockLink|Mushrooms}} +* {{BlockLink|Nether Sprouts}} +* {{BlockLink|Nether Wart}} +* {{BlockLink|Pink Petals}} +* {{BlockLink|Pitcher Plant}} +* {{BlockLink|Potatoes}} +* {{BlockLink|Pumpkin Stem}} +* {{BlockLink|Crimson Roots}} +* {{BlockLink|Warped Roots}} +* {{BlockLink|Saplings}} +* {{BlockLink|Seagrass}} +* {{BlockLink|Sea Pickle}} +* {{BlockLink|Spore Blossom}} +* {{BlockLink|Sugar Cane}} +* {{BlockLink|Sweet Berry Bush}} +* {{BlockLink|Tall Grass}} +* {{BlockLink|Tall Seagrass}} +* {{BlockLink|Large Fern}} +* {{BlockLink|id=twisting-vines-plant|Twisting Vines}} +* {{BlockLink|id=weeping-vines-plant|Weeping Vines}} +* {{BlockLink|id=wheat|Wheat Seeds|Wheat}} +
+| These blocks, except sugar cane, mangrove propagules, kelp, seagrass, tall seagrass, sea pickles, and non-solid coral blocks, can be washed out by [[water]].
Ferns, large ferns, grass and tall grass must be mined with shears; or they randomly drop seeds. Seagrass drop nothing when mined without shears. Tall grass, tall seagrass, and large ferns drop two of their respective plant when mined with shears.
Dead bushes must be mined with shears to drop themselves; if anything else is used, only sticks drop.
Hanging roots can only be obtained with Silk Touch{{only|bedrock}} or shears.
Nether sprout can only be obtained with shears.
Twisting vines and weeping vines have a 2/3 chance to drop nothing if mined without Silk Touch, shears, or [[Fortune]].
Wheat, carrots, potatoes, beetroot, melon stem, and pumpkin stem are technical blocks, and cannot be obtained in the inventory at all. +|- +| Other +| +
+* {{BlockLink|Colored Torch|Colored Torches|id=colored-torches}}{{only|bedrock|education|short=1}} +* {{BlockLink|Decorated Pot}} +* {{BlockLink|Elements|Element|id=unknown-element}}{{only|bedrock|education|short=1}} +* {{BlockLink|End Rod}} +* {{BlockLink|Fire}} +* {{BlockLink|Flower Pot}} +* {{BlockLink|Frogspawn}} +* {{BlockLink|Honey Block}} +* {{BlockLink|id=infested-blocks|Infested Block}}{{only|java}} +* {{BlockLink|Scaffolding}}{{only|java}} +* {{BlockLink|Slime Block}} +* {{BlockLink|Soul Fire}} +* {{BlockLink|Soul Torch}} +* {{BlockLink|TNT}} +* {{BlockLink|Torch}} +* {{BlockLink|Underwater TNT}}{{only|bedrock|education|short=1}} +* {{BlockLink|Underwater Torch}}{{only|bedrock|education|short=1}} +
+| Flower pots, torches, soul torches, colored torches, underwater torches, and frogspawn can be washed out by water.
Infested blocks and frogspawn cannot be obtained in Survival, even with Silk Touch.
Decorated pots drop their respective sherds and bricks when mined with a tool not enchanted with Silk Touch, but not by any other method.
Fire and soul fire are technical blocks, and cannot be obtained in the inventory at all. +|- +|rowspan="2"|''None'' (unbreakable) +| Commands only +| +
+* {{BlockLink|Barrier}} +* {{BlockLink|Border}}{{only|bedrock|education|short=1}} +* {{BlockLink|Command Block}} +* {{BlockLink|Invisible Bedrock}}{{only|bedrock|education|short=1}} +* {{BlockLink|Jigsaw Block}} +* {{BlockLink|Light Block}} +* {{BlockLink|Structure Block}} +* {{BlockLink|Structure Void}}{{only|Bedrock|Java|short=1}} +
+| Invisible bedrock is simply targeted through like air and liquids. Light blocks are also targeted through if a light block is not held. +|- +| Other +| +
+* {{BlockLink|Air}} +* {{BlockLink|Bedrock}} +* {{BlockLink|Bubble Column}} +* {{BlockLink|Cave Air}}{{only|java|short=1}} +* {{BlockLink|End Gateway}} +* {{BlockLink|id=end-portal|link=End Portal (block)|End Portal}} +* {{BlockLink|End Portal Frame}} +* {{BlockLink|link=Nether Portal (block)|Nether Portal}} +* {{BlockLink|Void Air}}{{only|java|short=1}} +
+| Nether portal can be broken by placing water or lava in place of it. Air, bubble column, cave air, end gateway, end portal, nether portal, and void air are technical blocks, and cannot be obtained in the inventory at all. +|} + +== Blocks by hardness == +The following table shows the time it takes to break each type of block. Values with a red background indicate that it cannot be harvested by that quality of tool. If there is no tool that helps speed up mining that block, the "tool" column is left empty. A few blocks are harvested faster with shears or a sword. These speeds are listed in the last two columns if different than "nothing". + +Note that some blocks don't drop anything even when mined with the proper tool; these are marked with a yellow background. + +Any blocks with a breaking time of 0.05 seconds or less can be broken without the {{frac|3|10}} second (or 6 ticks) delay that occurs between each broken block. See [[#Instant breaking|instant breaking]] above. + +Any block that has a hardness of infinity ∞ actually has a hardness of -1. However, the breaking ticks start from 0, which means that effectively it can never break. + +Legend: + +The following table shows the number of seconds required to break each type of block. +* A red background indicates that the block cannot be harvested with that type of tool. +* A yellow background indicates that the block cannot be harvested with that type of tool, but still drops something. +* A green background indicates that the block can be harvested with that type of tool. + + + +[[{{fullurl:Module:Hardness values|action=edit}} edit values]] +{{breaking row|Allow|sort=1}} +{{breaking row|Deny}} +{{breaking row|Barrier}} +{{breaking row|Bedrock}} +{{breaking row|Border}} +{{breaking row|Command Block}} +{{breaking row|Chain Command Block}} +{{breaking row|Repeating Command Block}} +{{breaking row|End Gateway|link=End Gateway (block)}} +{{breaking row|End Portal|link=End Portal (block)}} +{{breaking row|End Portal Frame}} +{{breaking row|Invisible Bedrock}} +{{breaking row|Jigsaw Block}} +{{breaking row|Light|link=Light (block)}} +{{breaking row|Moving Piston}} +{{breaking row|Nether Portal|link=Nether Portal (block)}} +{{breaking row|Structure Block}} +{{breaking row|Lava|note=These blocks cannot be targeted (the block behind them is mined instead), so they cannot be broken, even though in code they have a finite hardness.}} +{{breaking row|Water|note=}} +{{breaking row|Reinforced Deepslate|drop=0}} +{{breaking row|Trial Spawner|None|drop=0}} +{{breaking row|Vault|None|drop=0}} +{{breaking row|Block of Netherite|Pickaxe|Diamond}} +{{breaking row|Crying Obsidian|Pickaxe|Diamond}} +{{breaking row|Glowing Obsidian|Pickaxe|Diamond}} +{{breaking row|Obsidian|Pickaxe|Diamond}} +{{breaking row|Respawn Anchor|Pickaxe|Diamond}} +{{breaking row|Ancient Debris|Pickaxe|Diamond}} +{{breaking row|Ender Chest|Pickaxe|Wood}} +{{breaking row|Creaking Heart|Axe|Wood|drop=0}} +{{breaking row|Hardened Glass}} +{{breaking row|Hardened Glass Pane}} +{{breaking row|Hardened Stained Glass}} +{{breaking row|Hardened Stained Glass Pane|sprite=hardened stained glass panes}} +{{breaking row|Heavy Core|Pickaxe|Wood}} +{{breaking row|Anvil|Pickaxe|Wood}} +{{breaking row|Bell|Pickaxe|Wood}} +{{breaking row|Block of Coal|Pickaxe|Wood}} +{{breaking row|Block of Diamond|Pickaxe|Iron}} +{{breaking row|Block of Emerald|Pickaxe|Iron}} +{{breaking row|Block of Iron|Pickaxe|Stone}} +{{breaking row|Block of Redstone|Pickaxe|Wood}} +{{breaking row|Block of Raw Copper|Pickaxe|Stone}} +{{breaking row|Block of Raw Gold|Pickaxe|Iron}} +{{breaking row|Block of Raw Iron|Pickaxe|Stone}} +{{breaking row|Chain|Pickaxe|Wood}} +{{breaking row|Enchanting Table|Pickaxe|Wood}} +{{breaking row|Iron Bars|Pickaxe|Wood}} +{{breaking row|Iron Door|Pickaxe|Wood|item=1}} +{{breaking row|Iron Trapdoor|Pickaxe|Wood}} +{{breaking row|Monster Spawner|Pickaxe|Wood}} +{{breaking row|Deepslate Diamond Ore|Pickaxe|Iron}} +{{breaking row|Deepslate Gold Ore|Pickaxe|Iron}} +{{breaking row|Deepslate Iron Ore|Pickaxe|Stone}} +{{breaking row|Deepslate Lapis Lazuli Ore|Pickaxe|Stone}} +{{breaking row|Deepslate Redstone Ore|Pickaxe|Iron}} +{{breaking row|Cobweb|None|shears=1|sword=1}} +{{breaking row|Blast Furnace|Pickaxe|Wood}} +{{breaking row|Dispenser|Pickaxe|Wood}} +{{breaking row|Dropper|Pickaxe|Wood}} +{{breaking row|Furnace|Pickaxe|Wood}} +{{breaking row|Lantern|Pickaxe|Wood}} +{{breaking row|Stonecutter|Pickaxe|Wood}} +{{breaking row|Smoker|Pickaxe|Wood}} +{{breaking row|Lodestone|Pickaxe|Wood}} +{{breaking row|Cobbled Deepslate|Pickaxe|Wood}} +{{breaking row|Deepslate Bricks|Pickaxe|Wood}} +{{breaking row|Deepslate Tiles|Pickaxe|Wood}} +{{breaking row|Polished Deepslate|Pickaxe|Wood}} +{{breaking row|Chiseled Deepslate|Pickaxe|Wood}} +{{breaking row|Beacon}} +{{breaking row|Block of Gold|Pickaxe|Iron}} +{{breaking row|Block of Lapis Lazuli|Pickaxe|Stone}} +{{breaking row|Coal Ore|Pickaxe|Wood}} +{{breaking row|Block of Copper|sprite=all-copper-blocks|Pickaxe|Stone}} +{{breaking row|Copper Ore|Pickaxe|Stone}} +{{breaking row|Cut Copper|sprite=all-cut-copper|Pickaxe|Stone}} +{{breaking row|Cut Copper Slab|sprite=all-cut-copper-slabs|Pickaxe|Stone}} +{{breaking row|Cut Copper Stairs|sprite=all-cut-copper-stairs|Pickaxe|Stone}} +{{breaking row|Dragon Egg + |note=The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.}} +{{breaking row|Deepslate|Pickaxe|Wood}} +{{breaking row|Diamond Ore|Pickaxe|Iron}} +{{breaking row|Emerald Ore|Pickaxe|Iron}} +{{breaking row|End Stone|Pickaxe|Wood}} +{{breaking row|Gold Ore|Pickaxe|Iron}} +{{breaking row|Hopper|Pickaxe|Wood}} +{{breaking row|Iron Ore|Pickaxe|Stone}} +{{breaking row|Lapis Lazuli Ore|Pickaxe|Stone}} +{{breaking row|Lightning Rod|Pickaxe|Stone}} +{{breaking row|Nether Quartz Ore|Pickaxe|Wood}} +{{breaking row|Observer|Pickaxe|Wood}} +{{breaking row|Sculk Catalyst|Hoe}} +{{breaking row|Sculk Shrieker|Hoe}} +{{breaking row|Redstone Ore|Pickaxe|Iron}} +{{breaking row|Wooden Trapdoor|Axe|sprite=oak trapdoor}} +{{breaking row|Wooden Door|Axe|item=1|sprite=oak door}} +{{breaking row|Nether Gold Ore|Pickaxe|Wood}} +{{breaking row|Conduit|Pickaxe}} +{{breaking row|Chalkboard}} +{{breaking row|Nether Reactor Core|Pickaxe|Wood}} +{{breaking row|USB Charger|link=USB Charger Block|sprite=usb-charger-block|Pickaxe|Wood|note=No version exists with both netherite tools and this block, but the breaking speed can be inferred from hardness.}} +{{breaking row|Blue Ice|Pickaxe|Wood|drop=0}} +{{breaking row|Chest|Axe}} +{{breaking row|Compound Creator|Pickaxe|Wood|drop=1|note=Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items except the Lab Table.}} +{{breaking row|Crafting Table|Axe}} +{{breaking row|Cartography Table|Axe}} +{{breaking row|Lectern|Axe}} +{{breaking row|Fletching Table|Axe}} +{{breaking row|Smithing Table|Axe}} +{{breaking row|Loom|Axe}} +{{breaking row|Barrel|Axe}} +{{breaking row|Element Constructor|drop=1|note=|Pickaxe|Wood}} +{{breaking row|Heat Block|Pickaxe|Wood}} +{{breaking row|Lab Table|Pickaxe|Wood}} +{{breaking row|Material Reducer|drop=1|note=|Pickaxe|Wood}} +{{breaking row|Trapped Chest|Axe}} +{{breaking row|Bamboo Mosaic|sort=1|Axe}} +{{breaking row|Block of Bamboo|Axe}} +{{breaking row|Bone Block|Pickaxe|Wood}} +{{breaking row|Brick Stairs|Pickaxe|Wood}} +{{breaking row|Bricks|Pickaxe|Wood}} +{{breaking row|Cauldron|Pickaxe|Wood}} +{{breaking row|Cobblestone|Pickaxe|Wood}} +{{breaking row|Cobblestone Slab|Pickaxe|Wood}} +{{breaking row|Cobblestone Stairs|Pickaxe|Wood}} +{{breaking row|Cobblestone Wall|Pickaxe|Wood}} +{{breaking row|Polished Blackstone|Pickaxe|Wood}} +{{breaking row|Grindstone|Pickaxe|Wood}} +{{breaking row|Shulker Box|Pickaxe}} +{{breaking row|Dyed Shulker Box|Pickaxe|sprite=shulker boxes}} +{{breaking row|Smooth Stone|Pickaxe|Wood}} +{{breaking row|Fences|Axe}} +{{breaking row|Fence Gates|Axe|sprite=oak fence gate}} +{{breaking row|Jukebox|Axe}} +{{breaking row|Campfire|Axe|drop=0}} +{{breaking row|Mossy Cobblestone|Pickaxe|Wood}} +{{breaking row|Nether Bricks|Pickaxe|Wood}} +{{breaking row|Red Nether Bricks|Pickaxe|Wood}} +{{breaking row|Nether Brick Fence|Pickaxe|Wood}} +{{breaking row|Nether Brick Stairs|Pickaxe|Wood}} +{{breaking row|Stone Slabs|link=Slab|sprite=slabs|Pickaxe|Wood}} +{{breaking row|Logs|Axe|sprite=oak log}} +{{breaking row|Stem|Axe|link=log}} +{{breaking row|Planks|Axe|sprite=oak planks}} +{{breaking row|Purpur Slab|Pickaxe|Wood}} +{{breaking row|Wooden Slab|Axe|sprite=oak slab}} +{{breaking row|Wooden Stairs|Axe|sprite=oak stairs}} +{{breaking row|Concrete|Pickaxe|Wood}} +{{breaking row|Andesite|Pickaxe|Wood}} +{{breaking row|Blackstone|Pickaxe|Wood}} +{{breaking row|Block of Amethyst|Pickaxe|Wood}} +{{breaking row|Amethyst Cluster|Pickaxe}} +{{breaking row|Amethyst Bud|Pickaxe|drop=0}} +{{breaking row|Budding Amethyst|Pickaxe|Wood|drop=0}} +{{breaking row|Dripstone Block|Pickaxe|Wood}} +{{breaking row|Pointed Dripstone|Pickaxe}} +{{breaking row|Polished Blackstone Bricks|Pickaxe|Wood}} +{{breaking row|Gilded Blackstone|Pickaxe|Wood}} +{{breaking row|Infested Deepslate|Pickaxe|drop=0}} +{{breaking row|Coral Block|Pickaxe|drop=0|sprite=Coral Blocks}} +{{breaking row|Bookshelf|Axe}} +{{breaking row|Chiseled Bookshelf|Axe}} +{{breaking row|Dark Prismarine|Pickaxe|Wood}} +{{breaking row|Diorite|Pickaxe|Wood}} +{{breaking row|Granite|Pickaxe|Wood}} +{{breaking row|Mud Bricks|Pickaxe|Wood}} +{{breaking row|Piston|Pickaxe}} +{{breaking row|Sticky Piston|Pickaxe}} +{{breaking row|Piston Head}} +{{breaking row|Prismarine|Pickaxe|Wood}} +{{breaking row|Prismarine Bricks|Pickaxe|Wood}} +{{breaking row|Sculk Sensor|Hoe}} +{{breaking row|Calibrated Sculk Sensor|Hoe}} +{{breaking row|Stone|Pickaxe|Wood}} +{{breaking row|Stone Bricks|Pickaxe|Wood}} +{{breaking row|Purpur Block|Pickaxe|Wood}} +{{breaking row|Purpur Pillar|Pickaxe|Wood}} +{{breaking row|Purpur Stairs|Pickaxe|Wood}} +{{breaking row|Stone Brick Stairs|Pickaxe|Wood}} +{{breaking row|Tuff|Pickaxe|Wood}} +{{breaking row|Glazed Terracotta|Pickaxe|Wood}} +{{breaking row|Stained Terracotta|Pickaxe|Wood}} +{{breaking row|Terracotta|Pickaxe|Wood}} +{{breaking row|Basalt|Pickaxe|Wood}} +{{breaking row|Smooth Basalt|Pickaxe|Wood}} +{{breaking row|Bamboo|Axe|sword=1}} +{{breaking row|Banners|Axe}} +{{breaking row|Ominous Banner|Axe}} +{{breaking row|Infested Cobblestone|Pickaxe|drop=0}} +{{breaking row|Jack o'Lantern|Axe|sword=1}} +{{breaking row|Melon|Axe|sword=1}} +{{breaking row|Mob Head|sprite=Heads}} +{{breaking row|Packed Mud|Pickaxe}} +{{breaking row|Nether Wart Block|Hoe}} +{{breaking row|Polished Basalt|Pickaxe|Wood}} +{{breaking row|Pumpkin|Axe|sword=1}} +{{breaking row|Signs|Axe|sprite=oak sign}} +{{breaking row|Hanging Signs|Axe|sprite=oak hanging sign}} +{{breaking row|Shroomlight|Hoe}} +{{breaking row|Block of Quartz|Pickaxe|Wood}} +{{breaking row|Note Block|Axe}} +{{breaking row|Quartz Stairs|Pickaxe|Wood}} +{{breaking row|Red Sandstone|Pickaxe|Wood}} +{{breaking row|Red Sandstone Stairs|Pickaxe|Wood}} +{{breaking row|Sandstone|Pickaxe|Wood}} +{{breaking row|Sandstone Stairs|Pickaxe|Wood}} +{{breaking row|Wool|shears=1}} +{{breaking row|Calcite|Pickaxe|Wood}} +{{breaking row|Infested Stone|Pickaxe|drop=0}} +{{breaking row|Infested Stone Bricks|Pickaxe|drop=0}} +{{breaking row|Mangrove Roots|Axe}} +{{breaking row|Muddy Mangrove Roots|Shovel}} +{{breaking row|Rail|Pickaxe}} +{{breaking row|Activator Rail|Pickaxe}} +{{breaking row|Detector Rail|Pickaxe}} +{{breaking row|Powered Rail|Pickaxe}} +{{breaking row|Dirt Path|Shovel}} +{{breaking row|Beehive|Axe}} +{{breaking row|Clay|Shovel}} +{{breaking row|Composter|Axe}} +{{breaking row|Farmland|Shovel}} +{{breaking row|Grass Block|Shovel}} +{{breaking row|Gravel|Shovel}} +{{breaking row|Honeycomb Block}} +{{breaking row|Mycelium|Shovel}} +{{breaking row|Sponge|Hoe}} +{{breaking row|Wet Sponge|Hoe}} +{{breaking row|Brewing Stand|Pickaxe|Wood}} +{{breaking row|Stone Button|pickaxe|any}} +{{breaking row|Cake|drop=0}} +{{breaking row|Coarse Dirt|Shovel}} +{{breaking row|Concrete Powder|Shovel}} +{{breaking row|Dirt|Shovel}} +{{breaking row|Dried Kelp Block|Hoe}} +{{breaking row|Hay Bale|Hoe}} +{{breaking row|Ice|Pickaxe|drop=0}} +{{breaking row|Packed Ice|Pickaxe|drop=0}} +{{breaking row|Frosted Ice|drop=0}} +{{breaking row|Lever}} +{{breaking row|Magma Block|Pickaxe|Wood}} +{{breaking row|Mud|Shovel}} +{{breaking row|Target|Hoe}} +{{breaking row|Turtle Egg|drop=0}} +{{breaking row|Sniffer Egg}} +{{breaking row|Podzol|Shovel}} +{{breaking row|Rooted Dirt|Shovel}} +{{breaking row|Sand|Shovel}} +{{breaking row|Soul Sand|Shovel}} +{{breaking row|Soul Soil|Shovel}} +{{breaking row|Stone Pressure Plate|Pickaxe|Wood}} +{{breaking row|Heavy Weighted Pressure Plate|Pickaxe|Wood}} +{{breaking row|Light Weighted Pressure Plate|Pickaxe|Wood}} +{{breaking row|Wooden Pressure Plate|Axe|sprite=oak pressure plate}} +{{breaking row|Cactus}} +{{breaking row|Ladder|Axe}} +{{breaking row|Chorus Flower|Axe}} +{{breaking row|Chorus Plant|Axe}} +{{breaking row|Netherrack|Pickaxe|Wood}} +{{breaking row|Nylium|Pickaxe|Wood}} +{{breaking row|Bee Nest|Axe}} +{{breaking row|Froglight}} +{{breaking row|Glass|drop=0}} +{{breaking row|Glass Pane|drop=0}} +{{breaking row|Glowstone}} +{{breaking row|Redstone Lamp}} +{{breaking row|Sea Lantern}} +{{breaking row|Stained Glass|drop=0}} +{{breaking row|Stained Glass Panes|link=Stained Glass Pane|drop=0}} +{{breaking row|Powder Snow|drop=0}} +{{breaking row|Suspicious Gravel|Shovel|drop=0}} +{{breaking row|Suspicious Sand|Shovel|drop=0}} +{{breaking row|Bed|sprite=red-bed}} +{{breaking row|Cocoa|Axe|sword=1}} +{{breaking row|Daylight Detector|Axe}} +{{breaking row|Glow Lichen|Axe|drop=0|shears=1|sword=0}} +{{breaking row|Mushroom Blocks|link=Mushroom Block|Axe}} +{{breaking row|Leaves|Hoe|drop=0|shears=1|sword=0|sprite=oak leaves + |note=Leaves drop themselves only if destroyed via a silk touch-enchanted tool or shears; otherwise, they drop saplings and sticks, or apples if it is an oak tree.}} +{{breaking row|Sculk|Hoe}} +{{breaking row|Sculk Vein|Hoe}} +{{breaking row|Snow Block|Shovel|Wood}} +{{breaking row|Vines|Axe|drop=0|shears=1|sword=0}} +{{breaking row|Big Dripleaf|Axe}} +{{breaking row|Candle}} +{{breaking row|Dyed Candle|sprite=candles}} +{{breaking row|Carpet|sprite=carpets}} +{{breaking row|Moss Block|Hoe}} +{{breaking row|Moss Carpet|Hoe}} +{{breaking row|Snow|Shovel|Wood}} +{{breaking row|Air|note=}} +{{breaking row|Azalea}} +{{breaking row|Beetroots}} +{{breaking row|Bubble Column|note=}} +{{breaking row|Carrots|link=Carrot}} +{{breaking row|Cave Air|note=}} +{{breaking row|Cave Vines|drop=0|shears=1}} +{{breaking row|Colored Torch|sprite=colored-torches}} +{{breaking row|Coral|drop=0}} +{{breaking row|Coral Fan|drop=0|sprite=coral-fans}} +{{breaking row|Dead Bush|drop=0|shears=1}} +{{breaking row|Decorated Pot}} +{{breaking row|Element|sprite=unknown-element}} +{{breaking row|End Rod}} +{{breaking row|Fire|drop=0}} +{{breaking row|Flower Pot}} +{{breaking row|Flowers|link=Flower}} +{{breaking row|Frogspawn|drop=0}} +{{breaking row|Fungi|link=Fungus}} +{{breaking row|Grass|drop=0|shears=1 + |note=Grass drops itself only when broken with shears; using any other tool randomly drops seeds.}} +{{breaking row|Hanging Roots|drop=0|shears=1}} +{{breaking row|Honey Block}} +{{breaking row|Kelp}} +{{breaking row|Lily Pad}} +{{breaking row|Melon Stem|link=Melon Seeds}} +{{breaking row|Mushrooms}} +{{breaking row|Nether Sprouts|drop=0|shears=1}} +{{breaking row|Nether Wart}} +{{breaking row|Pink Petals}} +{{breaking row|Pitcher Plant}} +{{breaking row|Potatoes|link=Potato}} +{{breaking row|Pumpkin Stem|link=Pumpkin Seeds}} +{{breaking row|Redstone Comparator}} +{{breaking row|Redstone Repeater}} +{{breaking row|Redstone Torch}} +{{breaking row|Redstone Dust}} +{{breaking row|Crimson Roots}} +{{breaking row|Warped Roots}} +{{breaking row|Saplings|link=Sapling}} +{{breaking row|Seagrass|None|drop=0|shears=1}} +{{breaking row|Scaffolding}} +{{breaking row|Sea Pickle}} +{{breaking row|Slime Block}} +{{breaking row|Small Dripleaf|None|drop=0|shears=1}} +{{breaking row|Spore Blossom}} +{{breaking row|Structure Void}} +{{breaking row|Sugar Cane}} +{{breaking row|Sweet Berries|sprite=sweet berry bush}} +{{breaking row|TNT}} +{{breaking row|Torch}} +{{breaking row|Tripwire|link=String}} +{{breaking row|Tripwire Hook}} +{{breaking row|Twisting Vines + |note=These blocks have a {{frac|1|3}} chance of dropping themselves.}} +{{breaking row|Underwater TNT}} +{{breaking row|Underwater Torch}} +{{breaking row|Void Air|note=}} +{{breaking row|Weeping Vines|note=}} +{{breaking row|Wheat|link=Wheat Seeds}} +{{breaking row|client_request_placeholder_block|sprite=client-request-placeholder-block|foot=1}} + +== Video == +
{{yt|4plPFFnCtio}}
+ +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how breaking blocks would work in [[Survival]] mode: "Selecting the pickaxe and clicking on a tile will destroy it, but different tiles will take differently long to remove. Stone will be tougher than dirt, and so. Either way, the delay won't be long. Perhaps one full second for stone."}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Efficiency enchantment added, which mines blocks faster.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The mining time of many blocks were made a lot faster, including [[redstone ore]], [[stone bricks]], [[nether bricks]], [[iron bars]], [[door]]s, [[monster spawner]]s and [[obsidian]]. +|Before this update, some of these blocks either had no preferred [[tool]] ([[soul sand]], [[fence]]), or a [[pickaxe]] was required, sometimes with [[tier]] requirements, but the breaking time was consistent regardless of tier. For instance, it always took about 5.5 seconds to mine a [[furnace]] with any type of pickaxe. +|Several blocks' tool weaknesses have been fixed, such as crafting tables now mining faster with an axe and rails now mining faster with a pickaxe. +|Mined stairs of any materials drop a stair block now instead of a block form of its material.}} +|{{HistoryLine||1.3.1|dev=12w18a|The 6-tick (3⁄10 second) delay between block breaking is now removed if a block takes less than 1 tick (1⁄20 second) to break in Survival. The player can now [[Instant mining|instantly mine]] a large amount of blocks in Survival simply by holding {{control|destroy}} if conditions are met.}} +|{{HistoryLine|||dev=12w22a|Mining ores (except gold ore and iron ore) rewards the player with [[experience orb]]s.}} +|{{HistoryLine|||dev=12w23a|The block breaking animation can be seen when other players break blocks.}} +|{{HistoryLine|||dev=12w24a|While holding a tool, breaking a block that can be instantly mined by hand no longer reduces the tool's [[durability]].}} +|{{HistoryLine||1.4.4|dev=1.4.3|Switching tools resets a block's brokenness.}} +|{{HistoryLine||1.4.6|dev=12w50a|The Efficiency enchantment no longer applies when mining blocks of the wrong type (ex: Efficiency pickaxes don't increase the mining speed of dirt). This is a consequence of the new rule "the mining speed of a block is increased only when it is mined with the correct tool".}} +|{{HistoryLine||1.5|dev=13w09b|The proper tool now increases the breaking speed of a block even if it is not the correct grade.}} +|{{HistoryLine||1.20.5|dev=23w51a|The generic.block_interaction_range attribute now allows the block break reach to be customized.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||unknown|Breaking sounds of blocks drastically changed, from being identical to those of Alpha-esque updates to sounds that were much different depending on if the game was being played on iOS or Android.}} +|{{HistoryLine||0.7.4|Buckets can no longer be used to literally mine water and lava.{{bug|MCPE-3857}}}} +|{{HistoryLine||0.12.1|dev=build 12|Breaking sounds are now the same as on PC. Prior to this update, the breaking sounds of most blocks differed greatly on iOS and Android.}} +}} + +== Trivia == +* In the code, unbreakable blocks use a hardness value of -1. +* The breaking animation appears off-center on certain blocks such as chests and signs.{{bug|MC-62197|||WAI}} +* Mining an ender chest with a wooden pickaxe takes the longest time in the game (16.9 seconds) to mine a block with the correct tool, without the effect of [[Mining Fatigue]] and other mining speed reduction events. + +== Notes == + + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[de:Abbauen]] +[[es:Rotura]] +[[fr:Minage]] +[[it:Distruzione]] +[[ja:採掘]] +[[ko:채굴]] +[[nl:Breken]] +[[pt:Quebrar]] +[[ru:Добывание]] +[[zh:挖掘]] diff --git a/wiki_backup/breeze rod.txt b/wiki_backup/breeze rod.txt new file mode 100644 index 0000000..f8912b8 --- /dev/null +++ b/wiki_backup/breeze rod.txt @@ -0,0 +1,97 @@ +{{Distinguish|Blaze Rod}} +{{Infobox item +| image = Breeze Rod.png +| renewable = Yes +| stackable = Yes (64) +}} + +'''Breeze rods''' are [[item]]s obtained by killing [[breeze]]s. They are used to craft [[wind charge]]s and [[mace]]s, duplicate [[flow armor trim]]s, and brew [[potion]]s of [[Wind Charging]]. + +== Obtaining == +=== Mob loot === +{{Drop sources|Breeze Rod}} + +== Usage == +=== Crafting ingredient === +{{crafting usage}} + +=== Repairing === +Breeze rods can be used in an [[anvil]] to repair the [[mace]]. + +=== Brewing ingredient === +{{Brewing + |head=1 + |Breeze Rod + |Mundane Potion + |base=Water Bottle +}} +{{brewing + |foot=1 + |showname=1 + |Breeze Rod + |Potion of Wind Charging +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Breeze Rod +|spritetype=item +|nameid=breeze_rod +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Breeze Rod +|spritetype=item +|nameid=breeze_rod +|id=428 +|form=item +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||March 12, 2024|link=https://twitter.com/Minecraft/status/1767564702333247862|Breeze rods are teased in a screenshot posted on social media.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Breeze Rod JE1 BE1.png|32px]] Added breeze rods.}} +|{{HistoryLine|||dev=24w13a|Breeze rods are now used to brew potions of [[Wind Charging]].}} +|{{HistoryLine||1.21|dev=24w18a|Breeze rods are now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Breeze Rod JE1 BE1.png|32px]] Added breeze rods.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Breeze rods are now used to brew potions of [[Wind Charging]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Breeze rods are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == + +1.21 More items teaser.jpg|The first screenshot of a [[heavy core]] (left) and breeze rod (top right) on the [[health#Player effects|game over]] screen. Notice the tilting caused by {{bug|MCPE-179365}}. + + +== Navigation == +{{Navbox items|ingredients}} + +[[Category:Renewable resources]] + +[[de:Böenrute]] +[[es:Vara de breeze]] +[[fr:Bâton de Breeze]] +[[ja:ブリーズロッド]] +[[lzh:風靈桿]] +[[pt:Vara de vórtice]] +[[ru:Стержень вихря]] +[[uk:Стрижень вітреня]] +[[zh:旋风棒]] diff --git a/wiki_backup/brew.txt b/wiki_backup/brew.txt new file mode 100644 index 0000000..9fd097b --- /dev/null +++ b/wiki_backup/brew.txt @@ -0,0 +1,575 @@ +[[File:Minecraft brewing en.png|thumb|300px|right|Potion brewing chart (most efficient recipes, excludes splash and lingering potions) for ''[[Java Edition]]''. Recipes may differ {{in|bedrock}}.]] +'''Brewing''' is the process of creating [[potion]]s, [[splash potion]]s, and [[lingering potion]]s by adding various ingredients to [[water bottle]]s in a [[brewing stand]]. {{IN|education}}, brewing can also create [[medicine]]. + +== Brewing equipment == +{| class="wikitable col-1-center col-2-center col-3-left" data-description="Brewing equipment" +|- +! Name +! Icon +! Use +|- +! scope="row" | {{anchor|Brewing Stand}}[[Brewing stand]] +| {{Inventory slot|Brewing Stand}} +| Used to brew potions using ingredients and water. +|- +! scope="row" | {{anchor|Water}}[[Water]] +| {{Inventory slot|Water Bucket}} +| A water source block can be used to fill infinite glass bottles. +|- +! scope="row" | {{anchor|Blaze Powder}}[[Blaze powder]] +| {{Inventory slot|Blaze Powder}} +| Fuels the brewing stand. Holds 20 charges. +|- +! scope="row" | {{anchor|Water Bottle}}[[Water bottle]] +| {{Inventory slot|link=Potion#Base potions|Water Bottle}} +| The starting base for all potions, made by filling a [[glass bottle]] from a [[cauldron]] or a [[water]] source block. +|} + +== Ingredients == +Unlike [[crafting]] or [[stonecutting]], there is no [[recipe book]] or visual guide for brewing in the brewing stand's interface. + +=== Base ingredients and modifiers === +Base ingredients are ingredients that can be added directly to a [[water bottle]] and are the starting point of all potions. [[Nether wart]] is the most fundamental of the base ingredients, as it is required to make the vast majority of potions. + +Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The [[fermented spider eye]] is unique in that it is the only modifier that can convert a [[water bottle]] directly into an effective potion. + +{| class="wikitable" style="text-align: center;" data-description="Bases and modifiers" +|- +! Name +! Icon +! When added to water bottle +! When added as a modifier +|- +! scope="row" | {{anchor|Nether Wart}}[[Nether wart]] +| {{Inventory slot|Nether Wart}} +| [[Awkward potion]] +| — +|- +! scope="row" | {{anchor|Redstone Dust}}[[Redstone dust]] +| {{Inventory slot|Redstone Dust}} +| [[Mundane potion]] +| Extends the duration of a potion. +|- +! scope="row" | {{anchor|Glowstone Dust}}[[Glowstone dust]] +| {{Inventory slot|Glowstone Dust}} +| [[Thick potion]] +| Increases the level of a potion. +|- +! scope="row" | {{anchor|Fermented Spider Eye}}[[Fermented spider eye]] +| {{Inventory slot|Fermented Spider Eye}} +| [[Potion of Weakness]] +| Changes the effect of a potion. +|- +! scope="row" | {{anchor|Gunpowder}}[[Gunpowder]] +| {{Inventory slot|Gunpowder}} +| [[Splash water bottle]] +| Turns a potion into a splash potion. +|- +! scope="row" | {{anchor|Dragon's Breath}}[[Dragon's breath]] +| {{Inventory slot|Dragon's Breath}} +| [[Lingering water bottle]]
(from splash water bottle) +| Turns a splash potion into a lingering potion. +|} + +==== Enhancement ==== +Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: +* Upgrading the effect of a potion that has no time parameter (e.g. [[Instant Health]]) with [[glowstone dust]] involves no trade-off. +* Increasing the time of a potion that has no effects with different levels (e.g. [[Fire Resistance]]) with [[redstone dust]] involves no trade-off. + +==== Corrupting effect ==== +A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. +* A corrupted potion usually does the opposite of the original effect. +* Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied. +* Corrupting an enhanced potion of [[Poison]]/[[Healing]] results in a basic potion of [[Harming]].{{only|JE|short=1}} Enhanced potions of [[Leaping]] or [[Swiftness]] cannot be corrupted. +* A potion of [[Invisibility]] is considered the "corrupted" version of a potion of [[Night Vision]]. + +[[File:Splash Potion Weakness.png|thumb|right|Splash potion brewed using [[gunpowder]].]] +==== Splash and lingering potions ==== +By adding gunpowder, a drinking potion can be turned into a [[splash potion]], which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. +* [[Splash potion]]s and [[lingering potion]]s can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion. +* The [[Lingering Potion|lingering potions]] can also be used to make their respective versions of [[tipped arrow]]s. +* {{IN|BE}} there is an easier way of using cauldrons [[Tipped Arrow|for the same effect]]. +* Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. [[Regeneration]] + → Splash Potion of Regeneration +).{{only|BE|short=1}} +* Splash potions have the same duration as the drinkable form. +* Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion. + +=== Effect ingredients === +Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a [[fermented spider eye]] to it. + +{| class="wikitable" style="text-align: center;" data-description="Effect ingredients" +|+Effect ingredients +|- +! Name +! Icon +! Effect +! Effect when corrupted +|- +!{{anchor|Sugar}}[[Sugar]] +|{{Slot|Sugar}} +|[[Speed]] +| rowspan="2" |[[Slowness]] +|- +!{{anchor|Rabbit's Foot}}[[Rabbit's foot]] +|{{Slot|Rabbit's Foot}} +|[[Jump Boost]] +|- +!{{anchor|Glistering Melon Slice}}[[Glistering melon slice]] +|{{Slot|Glistering Melon Slice}} +|[[Instant Health]] +| rowspan="2" | [[Instant Damage]] +|- +!{{anchor|Spider Eye}}[[Spider eye]] +|{{Slot|Spider Eye}} +|[[Poison]] +|- +!{{anchor|Pufferfish}}[[Pufferfish (item)|Pufferfish]] +|{{Slot|Pufferfish}} +|[[Water Breathing]] +| rowspan="2" |None +|- +!{{anchor|Magma Cream}}[[Magma cream]] +|{{Slot|Magma Cream}} +|[[Fire Resistance]] +|- +!{{anchor|Golden Carrot}}[[Golden carrot]] +|{{Slot|Golden Carrot}} +|[[Night Vision]] +|[[Invisibility]] +|- +!{{anchor|Blaze Powder}}[[Blaze powder]] +|{{Slot|Blaze Powder}} +|[[Strength]] +| None{{only|java}}
[[Weakness]]{{only|bedrock}} +|- +!{{anchor|Ghast Tear}}[[Ghast tear]] +|{{Slot|Ghast Tear}} +|[[Regeneration]] +| rowspan="7" | None +|- +!{{anchor|Turtle Shell}}[[Turtle shell]] +|{{Slot|Turtle Shell}} +|[[Slowness]] + [[Resistance]] +|- +!{{anchor|Phantom Membrane}}[[Phantom membrane]] +|{{Slot|Phantom Membrane}} +|[[Slow Falling]] +|- +!{{anchor|Breeze Rod}}[[Breeze rod]] +|{{Slot|Breeze Rod}} +|[[Wind Charged]] +|- +!{{anchor|Stone}}[[Stone]] +|{{Slot|Stone}} +|[[Infested]] +|- +!{{anchor|Cobweb}}[[Cobweb]] +|{{Slot|Cobweb}} +|[[Weaving]] +|- +!{{anchor|Slime Block}}[[Slime block]] +|{{Slot|Slime Block}} +|[[Oozing]] +|} + +== Brewing recipes == +=== Base potions === +Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect. + +{| class="wikitable" style="text-align: center;" data-description="Base potions" +|+Base potions +! Potion +! Reagent, base +! Precursor to +|- +!{{Inventory slot|link=Potion#Base potions|Awkward Potion}}
Awkward potion +|{{Brewing Stand + |Input= Nether Wart + |Output2= Water Bottle + + }} +| Effect potions +|- +!{{Inventory slot|link=Potion#Base potions|Mundane Potion}}
Mundane potion +|{{Brewing Stand + |Input= Redstone Dust; Sugar; Rabbit's Foot; Glistering Melon Slice; Spider Eye; Magma Cream; Blaze Powder; Ghast Tear; Breeze Rod; Stone; Cobweb; Slime Block + + |Output2= Water Bottle + }} +| None +|- +!{{Inventory slot|link=Potion#Base potions|Thick Potion}}
Thick potion +|{{Brewing Stand + |Input= Glowstone Dust + |Output2= Water Bottle + }} +| None +|} + +=== Effect potions === +Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of [[Weakness]] can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without [[nether wart]]. + +[[Undead mobs]] react differently to effects than other mobs. They take damage from potions of [[Healing]], gain health from potions of [[Harming]], and are unaffected by potions of [[Poison]] and [[Regeneration]]. + +==== Positive effects ==== +{| style="text-align:center;" class="wikitable col-5-left" data-description="Positive effect potions" +!width="90px"| Potion +! Reagent, base +!width="90px"| {{ItemSprite|Redstone Dust}} Extended +!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced +! Effects +|- +! {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health]}}
Potion of Healing +| {{Brewing Stand + |Input= Glistering Melon Slice + |Output2= Awkward Potion + }} +| — +| {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health II]}}
Potion of Healing +| [[Instant Health]]: Restores health by {{hp|4|9px}}. +'''Enhanced:'''
[[Instant Health]] II: Restores health by {{hp|8|9px}}. +|- +! {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (3:00)]}}
Potion of Fire Resistance
({{EffectSprite|fire-resistance}} 3:00) +| {{Brewing Stand + |Input= Magma Cream + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (8:00)]}}
Potion of Fire Resistance
({{EffectSprite|fire-resistance}} 8:00) +| — +| [[Fire Resistance]]: Gives immunity to damage from fire, lava, magma blocks, campfires, and [[blaze]]s' fireballs. +|- +! {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (0:45)]}}
Potion of Regeneration
({{EffectSprite|regeneration}} 0:45) +| {{Brewing Stand + |Input= Ghast Tear + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (1:30)]}}
Potion of Regeneration
({{EffectSprite|regeneration}} 1:30{{only|java|short=1}}
2:00{{only|bedrock|short=1}}) +| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration II (0:22)]}}
Potion of Regeneration
({{EffectSprite|regeneration}} 0:22) +| [[Regeneration]]: Restores health by {{healthbar|1|9px}} every 2.5 seconds. +'''Enhanced:'''
[[Regeneration]] II: Restores health by {{healthbar|1|9px}} every 1.25 seconds. +|- +! {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (3:00)]}}
Potion of Strength
({{EffectSprite|strength}} 3:00) +| {{Brewing Stand + |Input= Blaze Powder + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (8:00)]}}
Potion of Strength
({{EffectSprite|strength}} 8:00) +| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength II (1:30)]}}
Potion of Strength
({{EffectSprite|strength}} 1:30) +| [[Strength]]: Increases player's melee attack damage by {{hp|3}}. +'''Enhanced:'''
[[Strength]] II: Increases player's melee attack damage by {{hp|6}}. +|- +! {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (3:00)]}}
Potion of Swiftness
({{EffectSprite|speed}} 3:00) +| {{Brewing Stand + |Input= Sugar + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (8:00)]}}
Potion of Swiftness
({{EffectSprite|speed}} 8:00) +| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed II (1:30)]}}
Potion of Swiftness
({{EffectSprite|speed}} 1:30) +| [[Speed]]: Increases movement speed, sprinting speed, and jumping length by 20%. +'''Enhanced:'''
[[Speed]] II: Increases movement speed, sprinting speed, and jumping length by 40%. +|- +! {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (3:00)]}}
Potion of Night Vision
({{EffectSprite|night-vision}} 3:00) +| {{Brewing Stand + |Input= Golden Carrot + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (8:00)]}}
Potion of Night Vision
({{EffectSprite|night-vision}} 8:00) +| — +| [[Night Vision]]: Makes everything appear to be at the maximum light level, including underwater areas. +|- +! {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (3:00)]}}
Potion of Invisibility
({{EffectSprite|invisibility}} 3:00) +| {{Brewing Stand + |Input= Fermented Spider Eye + |Output2= Potion of Night Vision[&9Night Vision (3:00)] + }} +| {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (8:00)]}}
Potion of Invisibility
({{EffectSprite|invisibility}} 8:00) +| — +| [[Invisibility]]: Renders the player invisible. Equipped items are still visible. +|- +! {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (3:00)]}}
Potion of Water Breathing
({{EffectSprite|water-breathing}} 3:00) +| {{Brewing Stand + |Input= Pufferfish + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (8:00)]}}
Potion of Water Breathing
({{EffectSprite|water-breathing}} 8:00) +| — +| [[Water Breathing]]: Prevents the oxygen bar from depleting when underwater. +|- +! {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (3:00)]}}
Potion of Leaping
({{EffectSprite|jump-boost}} 3:00) +| {{Brewing Stand + |Input= Rabbit's Foot + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (8:00)]}}
Potion of Leaping
({{EffectSprite|jump-boost}} 8:00) +| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost II (1:30)]}}
Potion of Leaping
({{EffectSprite|jump-boost}} 1:30) +| [[Jump Boost]]: Increases jump height by 50%. +'''Enhanced:'''
[[Jump Boost]] II: Doubles jump height. +|- +! {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (1:30)]}}
Potion of Slow Falling
({{EffectSprite|slow-falling}} 1:30) +| {{Brewing Stand + |Input= Phantom Membrane + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (4:00)]}}
Potion of Slow Falling
({{EffectSprite|slow-falling}} 4:00) +| — +| [[Slow Falling]]: Fall speed and acceleration is significantly reduced and fall damage is completely negated. +|} + +==== Negative effects ==== +{| style="text-align: center;" class="wikitable col-5-left" data-description="Negative effect potions" +!width="90px"| Potion +! Reagent, base(s) +!width="90px"| {{ItemSprite|Redstone Dust}} Extended +!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced +! Effects +! Notes +|- +! {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (0:45)]}}
Potion of Poison
({{EffectSprite|poison}} 0:45) +| {{Brewing Stand + |Input= Spider Eye + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (1:30)]}}
Potion of Poison
({{EffectSprite|poison}} 1:30{{only|java|short=1}}
2:00{{only|bedrock|short=1}}) +| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison II (0:21)]}}
Potion of Poison
({{EffectSprite|poison}} 0:21{{only|java|short=1}}
0:22{{only|bedrock|short=1}})) +| [[Poison]]: Depletes health by {{hp|1|9px}} every 1.25 seconds. +'''Enhanced:'''
[[Poison]] II: Depletes health by {{hp|1|9px}} every 0.6 seconds. +| — +|- +! {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (1:30)]}}
Potion of Weakness
({{EffectSprite|weakness}} 1:30) +| {{Brewing Stand + |Input= Fermented Spider Eye + |Output2= Water Bottle + }} +| {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (4:00)]}}
Potion of Weakness
({{EffectSprite|weakness}} 4:00) +| — +| [[Weakness]]: Reduces player's melee attack damage by {{hp|4}}. +| Can be used in combination with a golden apple to cure Zombie Villagers. +Can also be brewed with a fermented spider eye and a potion of Strength or a mundane potion{{only|bedrock|short=1}} +|- +! {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage]}}
Potion of Harming +| {{Brewing Stand + |Input= Fermented Spider Eye + |Output1= Potion of Healing[&9Instant Health] + |Output3= Potion of Poison[&cPoison (0:45)] + }} +| — +| {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage II]}}
Potion of Harming +| [[Instant Damage]]: Inflicts {{hp|6|9px}} damage. +'''Enhanced:'''
[[Instant Damage]] II: Inflicts {{hp|12|9px}} damage. +| — +|- +! {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (1:30)]}}
Potion of Slowness
({{EffectSprite|slowness}} 1:30) +| {{Brewing Stand + |Input= Fermented Spider Eye + |Output1= Potion of Swiftness[&9Speed (3:00)] + |Output3= Potion of Leaping[&9Jump Boost (3:00)] + }} +| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (4:00)]}}
Potion of Slowness
({{EffectSprite|slowness}} 4:00) +| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness IV (0:20)]}}
Potion of Slowness
({{EffectSprite|slowness}} 0:20) +| [[Slowness]]: Reduces movement speed by 15%. +'''Enhanced:'''
[[Slowness]] IV: Reduces movement speed by 60%. +| — +|- +! {{Slot|link=Potion#Potion of Oozing|Potion of Oozing[&cOozing (3:00)]}}
Potion of Oozing
({{EffectSprite|oozing}} 3:00) +| {{Brewing Stand + |Input= Slime Block + |Output2= Awkward Potion + }} +| — +| — +| [[Oozing]]: Spawns two size 2 slimes nearby when killed +| — +|- +! {{Slot|link=Potion#Potion of Weaving|Potion of Weaving[&cWeaving (3:00)]}}
Potion of Weaving
({{EffectSprite|weaving}} 3:00) +| {{Brewing Stand + |Input= Cobweb + |Output2= Awkward Potion + }} +| — +| — +| [[Weaving]]: + +* Spawns 2-3 cobwebs nearby when killed +* Doubles walking speed whilst in cobwebs (from 25% to 50%) +| — +|- +! {{Slot|link=Potion#Potion of Infestation|Potion of Infestation[&cInfested (3:00)]}}
Potion of Infestation
({{EffectSprite|Infested}} 3:00) +| {{Brewing Stand + |Input= Stone + |Output2= Awkward Potion + }} +| — +| — +| [[Infested]]: Has a 10% chance to spawn 1-2 silverfish nearby when hit +| — +|- +! {{Slot|link=Potion#Potion of Wind Charging|Potion of Wind Charging[&cWind Charged (3:00)]}}
Potion of Wind Charging
({{EffectSprite|wind charged}} 3:00) +| {{Brewing Stand + |Input= Breeze Rod + |Output2= Awkward Potion + }} +| — +| — +| [[Wind Charged]]: Emits a wind burst when killed +| — +|} + +==== Mixed effects ==== +{| style="text-align: center;" class="wikitable col-5-left" data-description="Mixed effect potions" +!width="90px"| Potion +! Reagent, base +!width="90px"| {{ItemSprite|Redstone Dust}} Extended +!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced +! Effects +|- +! {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (0:20)/&9Resistance III (0:20)]}}
Potion of the Turtle Master
({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20) +| {{Brewing Stand + |Input= Turtle Shell + |Output2= Awkward Potion + }} +| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (0:40)/&9Resistance III (0:40)]}}
Potion of the Turtle Master
({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:40) +| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness VI (0:20)/&9Resistance IV (0:20)]}}
Potion of the Turtle Master
({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20) +| [[Slowness]] IV, [[Resistance]] III: Reduces movement speed by 60% and reduces incoming damage by 60%. +'''Enhanced:'''
[[Slowness]] VI, [[Resistance]] IV: Reduces movement speed by 90% and reduces incoming damage by 80%. +|} + +=== Cures === +{{education feature|section = 1}} +Cures are brewed from awkward potions using different [[element]]s. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. + +{| class="wikitable" style="text-align: center;" data-description="Remedies" +! Potion +! Reagent, base +! Effect +|- +! {{Inventory slot|link=medicine|Antidote}}
Antidote +| {{Brewing Stand + |Input= Silver + |Output2= Awkward Potion + }} +| Cures [[Poison]] +|- +! {{Inventory slot|link=medicine|Elixir}}
Elixir +| {{Brewing Stand + |Input= Cobalt + |Output2= Awkward Potion + }} +| Cures [[Weakness]] +|- +! {{Inventory slot|link=medicine|Eye Drops}}
Eye drops +| {{Brewing Stand + |Input= Calcium + |Output2= Awkward Potion + }} +| Cures [[Blindness]] +|- +! {{Inventory slot|link=medicine|Tonic}}
Tonic +| {{Brewing Stand + |Input= Bismuth + |Output2= Awkward Potion + }} +| Cures [[Nausea]] +|} + +=== Unbrewable potions === +The potion of [[Luck]]{{only|java|short=JE}} and the potion of [[Decay]]{{only|bedrock|short=BE}} cannot be brewed, and can be obtained only through commands or the [[Creative inventory]]. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||?|The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a ''Minecraft'' world.[https://minecraft.net/en-us/article/meet-magma-cube "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens"] – [[Tom Stone]], February 21, 2017}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Initially, the [[cauldron]] was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ modding the cauldron] so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a [[brewing stand]].{{tweet|jeb_|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Throwable [[splash potion]]s are introduced, brewed by placing [[gunpowder]] and any potion together in a brewing stand. +|[[Glistering melon slice]] was added to be the ingredient for the potion of Healing; the [[ghast tear]], which previously served this purpose, is now used for the potion of Regeneration instead. +|Converted certain ingredients into base-secondary ingredients (the [[spider eye]], glistering melon and [[blaze powder]] made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.}} +|{{HistoryLine||1.1|dev=12w01a|The time to brew potions was decreased to 20 seconds.}} +|{{HistoryLine||1.4.2|dev=12w34a|Brewing recipes for potions of Night Vision and Invisibility added.}} +|{{HistoryLine||1.5|dev=13w01a|[[Hopper]]s added, which can move items in and out of brewing stands.}} +|{{HistoryLine||1.7.2|dev=13w36a|Added potion of Water Breathing.}} +|{{HistoryLine||1.8|dev=14w27a|Added potion of Leaping.}} +|{{HistoryLine||1.8.1|dev=pre1|The potion of Leaping can now be extended using redstone.}} +|{{HistoryLine||1.9|dev=15w31a|[[Redstone]] and [[glowstone dust]] can no longer be added to already extended or enhanced potions. +|[[Fermented spider eye]]s can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison. +|Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength. +|Potions of Slowness can no longer be made using a potion of Fire Resistance. +|Potions of Harming can no longer be made using a potion of Water Breathing. +|Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See {{slink|Java Edition removed features|Potions}} for more information. +|Splash potions can now be created from all potions, including water bottles.|Splash potions now have the same duration as drinkable potions.}} +|{{HistoryLine|||dev=15w33a|Added [[lingering potion]]s.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}} +|{{HistoryLine|||dev=15w42a|Blaze powder is now required as fuel for brewing.}} +|{{HistoryLine|||dev=15w43a|Blaze powder as fuel reduced from 30 points to 20.}} +|{{HistoryLine||1.13|dev=18w07a|Added potion of Turtle Master.}} +|{{HistoryLine|||dev=18w14a|Added potion of Slow Falling.}} +|{{HistoryLine||1.19.4|dev=Pre-release 1|Potions no longer have an enchantment glint.}} +|{{HistoryLine|||dev=Pre-release 3|Changed colors of following potions: Swiftness, Slowness, Strength, Harming, Leaping, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison, Turtle Master.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added potion of Infestation, Oozing, Weaving, and Wind Charging}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|Added potions and brewing.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potions.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blaze powder is now required as fuel for brewing.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added four new potions known as cures: antidote, elixir, eye drops, and tonic.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Added potion of Turtle Master.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|Added potion of Slow Falling.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Potions no longer have an enchantment glint. +|Changed colors of following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Added potion of Infestation, Oozing, Weaving, and Wind Charging}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Splash potions now have the same duration as drinkable potions.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added potions and brewing.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Potions of Night Vision and Invisibility added.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Hopper]]s added, which can move items in and out of brewing stands.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added potions of Leaping and Water Breathing.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Lingering potions added.|Blaze powder is now required as fuel for brewing.|Splash potions now have the same duration as drinkable potions.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions only have {{frac|3|4}} of the duration of drinkable potions again.|The durations of extended potions of Regeneration and Poison have been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added potions of the Turtle Master and Slow Falling.}} +}} + +== Trivia == + +* Although [[Jeb]] said that in [[Java Edition Beta 1.9 Prerelease 3]] there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects. +* By modifying the [[item]] NBT using an editor or [[commands]], it is possible to get a potion that cannot be upgraded into a splash potion. + +== Gallery == +=== Textures === + +Brewing stand.png|Texture file for the 1.9 brewing user interface + + +== See also == +*[[Crafting]] +*[[Enchanting]] +*[[Medicine]]{{only|education}} +*[[Smelting]] + +== References == +{{Reflist}} + +== External links == +*[http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] +*[http://potioncraft.net/ Minecraft Potions - A Visual Guide] +*[https://minecraftcommands.org/brewing-ingredients/brewing-ingredients-y725929-1 Minecraft Commands - A Searchable Minecraft Database] + +== Navigation == +{{Navbox gameplay}} + +[[cs:Alchymie]] +[[de:Brauen]] +[[es:Alquimia]] +[[fr:Alchimie]] +[[hu:Bájitalfőzés]] +[[it:Distillazione]] +[[ja:醸造]] +[[ko:물약 양조]] +[[lzh:釀醱]] +[[nl:Brouwen]] +[[pl:Alchemia]] +[[pt:Fermentação]] +[[ru:Зельеварение]] +[[th:การปรุงยา]] +[[tr:İksircilik]] +[[uk:Зіллєваріння]] +[[zh:药水酿造]] diff --git a/wiki_backup/calm4.ogg.txt b/wiki_backup/calm4.ogg.txt new file mode 100644 index 0000000..9adfff3 --- /dev/null +++ b/wiki_backup/calm4.ogg.txt @@ -0,0 +1,1743 @@ +{{about|the removed features in {{el|je}}|the removed features in {{el|be}}|Bedrock Edition removed features}} +{{outdated|edition=java|These features only exist in outdated versions of Java Edition.}} + +Since the beginning of the development of {{JE}}, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on. + +'''Note:''' This page documents only game features that were removed; features of a particular game element that were removed are noted in that element's history. See [[Java Edition unused features]] for features that are still currently in the game. + +== Blocks == +{{main|Removed blocks}} + +== Items == +{{main|Java Edition removed items}} + +== Recipes == +{{main|Crafting#Removed recipes}} + +== Player features == +=== Score indicator showing in-game === +In [[Survival Test]] and early [[Java Edition Indev|Indev]] versions, the score was displayed in the upper right corner. + +This was removed in [[Java Edition Indev 0.31 20100130]]. +[[File:Indev 0.31 20100104.png|thumb|The removed score indicator.]] + +=== Player stats === +[[File:RemovedPlayerStats.png|thumb|The removed player stats.]] + +In an early [[Java Edition Indev|Indev]] version, the player could open the [[inventory]] screen and view their name and three stats: "ATK", "DEF", and “SPD”, probably standing for attack, defense, and speed. These existed only briefly; when asked, Notch stated he could not remember exactly why they were implemented and subsequently removed, and he assumed they were placeholders for "vague plans".{{reddit|6xkzsp/til_in_early_versions_of_indev_there_were_player|dmgtdr8|I don't even remember putting them in, I assume it was only printed out on that screen as a placeholder for vague plans. I don't think they were ever in the code.|xNotch|September 7, 2017}} +{{-}}
+[[File:The arrow indicator.jpg|thumb|The arrow indicator]] + +=== Inventory changes === +An inventory rewrite was originally partially implemented in snapshot [[14w07a]], but it was reverted before the release of [[Java Edition 1.8|1.8]].{{more info|when reverted?}}{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n|context=2|We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely.|Dinnerbone|April 9, 2015}} + +=== Old multiplayer player death animation === +Before [[Java Edition 1.6.1|1.6.1]], on player death while playing in multiplayer, the player would stay standing, leap a little bit, and then disappear. In 1.6.1, this was replaced with the player falling onto the side and then disappearing. + +=== Notch dropping an apple === +Before [[Java Edition Beta 1.8|Beta 1.8]], players named "[[Notch]]" would drop an [[apple]] along with the rest of their inventory upon death. Apples were otherwise unobtainable. + +=== On-screen version number === +[[File:Numerical Display.png|thumb|Version display in the top left of the screen ([[Java Edition Beta 1.6 Test Build 3]]).]] +[[File:Exclusive All Text Display.png|thumb|All-text version display in the top left of the screen ([[PC Gamer Demo]]).]] +Starting with [[Java Edition Classic 0.0.2a|Classic 0.0.2a]], all subsequent versions until [[Java Edition RC2|RC2]] had text displayed in the top left corner of the screen that displayed the version. Versions between [[Java Edition Beta 1.6.4|Beta 1.6.4]] and [[Java Edition Beta 1.7.3|Beta 1.7.3]] did not have this text. From [[Java Edition Classic 0.0.2a|Classic 0.0.2a]] to [[Java Edition Indev 0.31 20100205|Indev 0.31 20100205]], only the version number was displayed, but after [[Java Edition Indev|Indev]] it switched from being "[[0.31]]" to being called "[[Minecraft Indev]]" ([[Java Edition Indev 20100206-2034|Indev 20100206-2034]]), the word "Minecraft" was shown before the version number. In the [[Java Edition Alpha|Alpha]] development stage, the text read "Minecraft Alpha v#.#.#(_#)." In the [[Java Edition Beta|Beta]] development stage, the text read "Minecraft Beta #.#(_#)." This feature was only partially removed, for, among other things, the version number can now be shown by opening the [[debug screen]] while in-game. Before [[Java Edition Alpha v1.2.2|Alpha v1.2.2]], the version number did not display on the [[main menu]] screen. +{{-}} + +=== "Unlicensed Copy" message === +[[File:Unlicenced Copy.png|thumb|"Unlicensed Copy" message in the top left of the screen ([[Java Edition Beta 1.7.3]]).]] +From [[Java Edition Beta 1.6 Test Build 3|Beta 1.6 Test Build 3]] to [[Java Edition Beta 1.7.3|Beta 1.7.3]], a message reading "Minecraft Beta #.#.#(_0#) Unlicensed Copy :( (Or logged in from another location). Purchase at [[minecraft.net]]" was shown in the top-left corner if the player was detected to be running an unlicensed or cracked version of the game.{{more info needed|Under what specific conditions is the game considered unlicensed?}} This would also force the version number to be displayed, including in [[Java Edition Beta 1.6.5|Beta 1.6.5]] and later which normally had the version number hidden. The message was removed in [[Java Edition Beta 1.8|Beta 1.8]]. +{{-}} + +=== Achievements === +[[Achievement/Java Edition|Achievements]] were available between [[Java Edition Beta 1.5|Beta 1.5]] and [[Java Edition 1.12|1.12]] (snapshot [[17w06a]]). They were ultimately replaced by [[advancement]]s. Editions other than ''Java Edition'' still have achievements instead, although they use a different system, being synced per Xbox Live or PlayStation account and not separated by worlds. +=== Old walking animation for players === +Before [[Java Edition Alpha v1.0.9|Alpha v1.0.9]], the walking animation for the player and the human mob was different; the player and the human mob would swing their arms wildly to their sides while walking like cartoons. + +=== Pre-loaded items === +{{Work in progress}} +Different versions in Minecraft's history had items pre-spawned in the player's inventory. Here is a table below: +{|class="mw-collapsible wikitable" style="text-align:center" +!colspan="2"|Version range +!rowspan="2"|Block +!rowspan="2"|Count +!rowspan="2"|Slot +!rowspan="2"|Obtainable ? +|- +!First +!Last +|- +|[[Java Edition Classic 0.26 SURVIVAL TEST|0.26st]] +|[[Java Edition Classic 0.30|0.30-s]] +|[[File:TNT JE1.png|32px]] +|10 +|8 +|{{Tc|No}} +|- +|rowspan="4"|[[Java_Edition Indev 0.31 20091223-0040|in-1223-1]] +|rowspan="4"|[[Java Edition Indev 0.31 20091223-1459|in-1223-3]] +|[[File:Smooth Stone Slab JE1 BE1.png|32px]] +|99 +|5 +|{{Tc|No}} +|- +|[[File:Stone JE2 BE1.png|32px]] +|99 +|6 +|{{Tc|No}} +|- +|[[File:Water JE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Lava BE2.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +| colspan="2" rowspan="4" |[[Java Edition Indev 0.31 20091231-2033|in-1231-1]] +|[[File:Stone JE2 BE1.png|32px]] +|99 +|0 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|1 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|99 +|2 +|{{Tc|No}} +|- +|[[File:Oak Leaves JE2.png|32px]] +|99 +|3 +|{{Tc|No}} +|- +| colspan="2" rowspan="2" |[[Java_Edition Indev 0.31 20091231-2255|in-1231-2]] +|[[File:TNT JE2 BE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +|rowspan="3"|[[Java_Edition Indev 0.31 20100104|in-104]] +|rowspan="3"|[[Java_Edition Indev 0.31 20100107|in-107]] +|[[File:Torch (texture) JE2 BE1.png|32px]] +|99 +|6 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +| colspan="2" rowspan="7" |[[Java_Edition Indev 0.31 20100109|in-109]] +|[[File:Spring Green Cloth.png|width=32x32]] +|99 +|2 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|99 +|3 +|{{Tc|No}} +|- +|[[File:Oak Planks JE3 BE1.png|32px]] +|99 +|4 +|{{Tc|Yes}} +|- +|[[File:Fire 1 (texture) JE2-a2.gif|32px]] +|99 +|5 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|99 +|6 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +|rowspan="10"|[[Java_Edition Indev 0.31 20100110|in-110]] +|rowspan="10"|[[Java_Edition Indev 0.31 20100113|in-113]] +|[[File:Iron Shovel JE1.png|32px]] +|1 +|0 +|{{Tc|No}} +|- +|[[File:Iron Pickaxe JE1.png|32px]] +|1 +|1 +|{{Tc|No}} +|- +|[[File:Iron Axe JE1.png|32px]] +|1 +|2 +|{{Tc|No}} +|- +|[[File:Flint and Steel JE1.png|32px]] +|1 +|3 +|{{Tc|No}} +|- +|[[File:White Wool JE1 BE1.png|32px]] +|99 +|4 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|99 +|5 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|99 +|6 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +|[[File:Apple JE1 BE1.png|32px]] +|99 +|9 +|{{Tc|No}} +|- +|rowspan="11" colspan="2"|[[Java_Edition Indev 0.31 20100114|in-114]] +|[[File:Iron Shovel JE1.png|32px]] +|1 +|0 +|{{Tc|No}} +|- +|[[File:Iron Pickaxe JE1.png|32px]] +|1 +|1 +|{{Tc|No}} +|- +|[[File:Iron Axe JE1.png|32px]] +|1 +|2 +|{{Tc|No}} +|- +|[[File:Flint and Steel JE1.png|32px]] +|1 +|3 +|{{Tc|No}} +|- +|[[File:White Wool JE1 BE1.png|32px]] +|99 +|4 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|99 +|5 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|99 +|6 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|99 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|99 +|8 +|{{Tc|No}} +|- +|[[File:Apple JE1 BE1.png|32px]] +|99 +|9 +|{{Tc|No}} +|- +|[[File:Water Spawner.png|32px]] +|99 +|10 +|{{Tc|No}} +|- +|rowspan="14" colspan="2"|[[Java_Edition Indev 0.31 20100122|in-122]] +|[[File:Iron Shovel JE1.png|32px]] +|1 +|0 +|{{Tc|No}} +|- +|[[File:Iron Pickaxe JE1.png|32px]] +|1 +|1 +|{{Tc|No}} +|- +|[[File:Iron Axe JE2.png|32px]] +|1 +|2 +|{{Tc|No}} +|- +|[[File:Flint and Steel JE1.png|32px]] +|1 +|3 +|{{Tc|No}} +|- +|[[File:White Wool JE1 BE1.png|32px]] +|50 +|4 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|50 +|5 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|50 +|6 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|50 +|7 +|{{Tc|No}} +|- +|[[File:Bookshelf JE1.png|32px]] +|50 +|8 +|{{Tc|No}} +|- +|[[File:Apple JE1 BE1.png|32px]] +|50 +|9 +|{{Tc|No}} +|- +|[[File:Water Spawner.png|32px]] +|5 +|10 +|{{Tc|No}} +|- +|[[File:Lava Spawner.png|32px]] +|5 +|11 +|{{Tc|No}} +|- +|[[File:Bow JE2 BE1.png|32px]] +|1 +|12 ? +|{{Tc|No}} +|- +|[[File:Arrow (item) JE1 BE1.png|32px]] +|50 +|13 ? +|{{Tc|No}} +|- +|[[Java Edition Indev 0.31 20100129|in-129]] +|[[Java Edition Indev 0.31 20100130|in-130]] +|[[File:Flint and Steel JE2.png|32px]] +|1 +|8 +|{{Tc|No}} +|- +|rowspan="2"|[[Java Edition Infdev 20100227-1414|inf-227-1]] +|rowspan="2"|[[Java Edition Infdev 20100227-1433|inf-227-2]] +|[[File:Glass JE3 BE1.png|32px]] +|999 +|0 +|{{Tc|No}} +|- +|[[File:Oak Planks JE3 BE1.png|32px]] +|990 +|1 +|{{Tc|No}} +|- +|rowspan="8" colspan="2"|[[Java Edition Infdev 20100313|inf-313]] +|[[File:Glass JE3 BE1.png|32px]] +|999 +|0 +|{{Tc|No}} +|- +|[[File:Oak Planks JE3 BE1.png|32px]] +|999 +|1 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|999 +|2 +|{{Tc|No}} +|- +|[[File:Flint and Steel JE3 BE1.png|width=32x32]] +|999 +|3 +|{{Tc|No}} +|- +|[[File:Diamond Shovel JE1 BE1.png|32px]] +|999 +|4 +|{{Tc|No}} +|- +|[[File:Diamond Pickaxe JE1 BE1.png|32px]] +|999 +|5 +|{{Tc|No}} +|- +|[[File:Lava BE2.png|32px]] +|999 +|7 +|{{Tc|No}} +|- +|[[File:Water JE1.png|32px]] +|999 +|8 +|{{Tc|No}} +|- +|rowspan="9" colspan="2"|[[Java Edition Infdev 20100316|inf-316]] +|[[File:Diamond Axe JE1 BE1.png|32px]] +|999 +|0 +|{{Tc|No}} +|- +|[[File:Diamond Shovel JE1 BE1.png|32px]] +|999 +|1 +|{{Tc|No}} +|- +|[[File:Diamond Pickaxe JE1 BE1.png|32px]] +|999 +|2 +|{{Tc|No}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|999 +|3 +|{{Tc|No}} +|- +|[[File:Flint and Steel JE3 BE1.png|width=32x32]] +|999 +|4 +|{{Tc|No}} +|- +|[[File:Oak Planks JE3 BE1.png|32px]] +|999 +|5 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|999 +|6 +|{{Tc|No}} +|- +|[[File:Bow JE2 BE1.png|32px]] +|999 +|7 +|{{Tc|Yes}} +|- +|[[File:Arrow (item) JE1 BE1.png|32px]] +|999 +|8 +|{{Tc|Yes}} +|- +|rowspan="9"|[[Java Edition Infdev 20100320|inf-320]] +|rowspan="9"|[[Java Edition Infdev 20100325|inf-325]] +|[[File:Diamond Axe JE1 BE1.png|32px]] +|64 +|0 +|{{Tc|Yes}} +|- +|[[File:Diamond Shovel JE1 BE1.png|32px]] +|64 +|1 +|{{Tc|Yes}} +|- +|[[File:Diamond Pickaxe JE1 BE1.png|32px]] +|64 +|2 +|{{Tc|Yes}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|64 +|3 +|{{Tc|Yes}} +|- +|[[File:Flint and Steel JE3 BE1.png|width=32x32]] +|64 +|4 +|{{Tc|No}} +|- +|[[File:TNT JE2 BE1.png|32px]] +|64 +|5 +|{{Tc|No}} +|- +|[[File:Glass JE3 BE1.png|32px]] +|64 +|6 +|{{Tc|No}} +|- +|[[File:Bow JE2 BE1.png|32px]] +|64 +|7 +|{{Tc|Yes}} +|- +|[[File:Arrow (item) JE1 BE1.png|32px]] +|64 +|8 +|{{Tc|Yes}} +|- +|colspan="2"|[[Java Edition Alpha v1.0.17|Alpha 1.0.17]] {{verify|type=untestable}} +|[[File:Fence item.png|32px]] +|64 +|0 +|{{Tc|Yes}} +|- +|colspan="2" rowspan="6"|[[Java Edition Beta 1.3|Beta 1.3-1]] +|[[File:Torch (texture) JE2 BE1.png|32px]] +|64 +|0 +|{{Tc|Yes}} +|- +|[[File:Diamond Pickaxe JE1 BE1.png|32px]] +|64 +|1 +|{{Tc|Yes}} +|- +|[[File:Diamond Shovel JE1 BE1.png|32px]] +|64 +|2 +|{{Tc|Yes}} +|- +|[[File:Diamond Axe JE1 BE1.png|32px]] +|64 +|3 +|{{Tc|Yes}} +|- +|[[File:Red Bed (item) JE1 BE1.png|32px]] +|1 +|4 +|{{Tc|Yes}} +|- +|[[File:Red Bed (item) JE1 BE1.png|32px]] +|63 +|5 +|{{Tc|Yes}} +|- +|rowspan="4"|[[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 pre3-1]] +|rowspan="4"|[[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 pre3-2]] +|[[File:Enchanting Table JE1 BE1.png|32px]] +|64 +|0 +|{{Tc|Yes}} +|- +|[[File:Bookshelf JE1.png|32px]] +|64 +|1 +|{{Tc|Yes}} +|- +|[[File:Filled End Portal Frame JE1.png|32px]] +|64 +|2 +|{{Tc|Yes}} +|- +|[[File:End Portal (cube) (inventory) JE1.png|32px]] +|64 +|3 +|{{Tc|No}} +|- +| rowspan="9" |[[Java Edition Indev 0.31 20091223-1457|Indev 0.31 20091223-1457]] ([[Creative]]) +| rowspan="9" |[[Java Edition 1.2.5|Release 1.2.5]] +|[[File:Stone JE4.png|32px]] +|64 +|0 +|{{Tc|Yes}} +|- +|[[File:Cobblestone JE3 BE2.png|32px]] +|64 +|1 +|{{Tc|Yes}} +|- +|[[File:Dirt JE2 BE2.png|32px]] +|64 +|2 +|{{Tc|Yes}} +|- +|[[File:Bricks JE4 BE2.png|32px]] +|64 +|3 +|{{Tc|Yes}} +|- +|[[File:Oak Log (UD) JE2 BE1.png|32px]] +|64 +|4 +|{{Tc|Yes}} +|- +|[[File:Oak Planks JE4 BE2.png|32px]] +|64 +|5 +|{{Tc|Yes}} +|- +|[[File:Oak Leaves JE3 BE4.png|32px]] +|64 +|6 +|{{Tc|Yes}} +|- +|[[File:Torch (texture) JE2 BE1.png|32px]] +|64 +|7 +|{{Tc|Yes}} +|- +|[[File:Smooth Stone Slab Top JE1 BE1.png|32px]] +|64 +|8 +|{{Tc|Yes}} +|} + +Since [[Java Edition 1.3.1]], creating a new world in [[Creative]] mode no longer spawns the player with any items in their inventory. + +== High-distance anomalies == +Many of the game's mechanics would break down in strange ways when at a large distance from the origin of the world. The vast majority of these effects have been patched, or at least minimised, in modern versions. + +=== Hard limits === +{{main|Java Edition hard limits}} +For elements of the game which are integer-aligned, such as the positions of blocks, Java Edition uses integer data types, which can be either 32-bit or 64-bit. 32-bit integers were more commonly used in older versions, which allowed for 4,294,967,296 possible distinct integer values, ranging from -2,147,483,648 to 2,147,483,647. Exceeding these boundaries, such as by using an external editor to move the player to beyond 2,147,483,647 blocks from the origin as to force the game to load blocks beyond this position, often would result in major game-breaking bugs and crashes. + +Accessing such regions is now much more difficult than it was previously, as distance is now much more restrictive, requiring modifications to the game to allow these limits to be exposed. + +=== Floating point imprecision === +For elements of the game which are not integer-aligned, such as the positions of entities, Java Edition uses 64-bit floating point (or "double") values for arithmetic and storage of relevant variables. However, there are odd cases in which a 32-bit floating point value is used instead. Such cases are rare in the modern game (a full list of those which still exist in 1.20 can be found at [[Java Edition distance effects]]), however older versions of the game used 32-bit values (or unnecessarily casted from and to them, resulting in data loss which could have easily been avoided without this pointless casting) much more heavily, resulting in a plethora of strange gameplay bugs which were tied to how far the player was from the center of the world, getting twice as intense for every integer power of 2 blocks the player went from the center. + +[[File:World rendering precision loss.gif|right|thumb|The rendering precision loss bug, one of the more famous float bugs.]] +One of the most notable floating point precision loss bugs is where the rendering of the world stops being accurate depending on the player's position. Commonly experienced alongside (and frequently, and incorrectly, blamed on) the Far Lands, the position at which blocks render does not match up with that of entities and other world elements such as the [[hitbox]]es of blocks. At 8,388,608 blocks and beyond, the game assumes the player is standing at the edge or corner of each block, and always renders the blocks of the world as if they player is standing at one of those corners. This effect is difficult to describe in text, and is best experienced firsthand. + +Most of the other issues regarding floating point imprecision deal with the creation of particles, spawning of entities, and (prior to their standardisation in 1.8 with json files, which fixed all of these permanently) the geometrical distortion of block models. + +A comprehensive list of since-fixed issues, as well as breakdowns of how they progress, can be found at [[Java Edition distance effects/Historical effects]]. + +=== Boundary effects === +{{main|World boundary}} + +Boundary effects refer to oddities which arise due to hardcoded numerical limits in the game, such as the 30 million wall (as opposed to hard limits, which are defined by the programming language and/or computer architecture rather than the game code). + +The current world boundary as of 1.21 is a "pseudo-wall" which exists at 30 million blocks from the origin, a chunk beyond the [[world border]]. (This is defined as a "pseudo-wall" rather than a true wall as rather than being solid and preventing passage like the world border or a solid block does, the player's position is instead set to 30 million by the game if the player attempts to exceed it, which can be seen by the fact that the walking animation, step sounds and view bobbing can still be experienced by walking into the wall, as does the sounds of flying with an elytra.) + +However, previous versions had much stranger effects at great distances. The world boundary was something commonly experienced in Classic and Indev due to worlds being small by design. The first versions of Infdev, which did away with such boundaries, therefore had no such effects, instead exposing the existing hard limits of the game (although experiencing these was effectively impossible due to floating point bugs rendering the game unplayable much earlier). + +The version of Infdev released on March 13, 2010 reimplemented a boundary at 32 million blocks, likely to prevent access to the then-relatively-new Far Lands which existed at a bit over 33 million blocks. This boundary was considerably different and buggier than those from Indev, although this was largely to be expected due to it being effectively impossible to reach legitimately. Beyond this 32 million limit, blocks would no longer exist at all, and give way to an empty void. When [[History of world generation|major changes to world generation]] brought the Far Lands much closer to the world origin later that same month, however, the world boundary still remained at 32 million, meaning the Far Lands were completely possible to reach without modding the game. + +[[File:InfdevFarBeyond32000000.png|right|thumb|Looking back at the world from beyond the 32 million limit.]] +Updating blocks next to this void would cause the game to freeze due to it having to calculate an immense amount of lighting updates. This void could still be traversed by entities normally until the April 13 build, in which entities that render it would become stuck in place and jitter eternally. This was later fixed in an unknown version. + +In Alpha v1.2.0, the boundary effects would get stranger than before. While previously no blocks would render beyond this point, Alpha v1.2.0 and onwards would cause a strange phenomenon in which chunks would appear to generate, but would be intangible, appear fully lit, and generated features such as trees and ores would not generate at all in these chunks. + +[[File:Fake chunks ocean.png|right|thumb|The corner of the world in 1.0.0.]] +For reasons which remain completely unknown to this day, Beta 1.8 would shrink the world boundaries inwards from 32 million blocks out to only 30 million blocks out. While the effects would remain similar, with blocks beyond the 30 million boundary appearing fully lit and ignoring collision and feature generation, these fake chunks would only generate a small distance out from this boundary, stopping at 30,000,064, or four chunks from the boundary. In addition, any entity attempting to surpass 30,000,032 would again be stuck in a jittery stasis, with players in particular having their heads twist unnaturally if looking around after this point (a bug that was patched in 12w03a, where facing direction would no longer change and preventing this unnatural twisting). + +With the client-server split in snapshot 12w18a for 1.3 ([[Java Edition 1.3.1/List of broken features|a change which broke many other things about the game]]), the stasis bug was actually fixed, and fake chunks could be generated beyond the 30,000,064 point, allowing for the player to keep flying outwards until 32,000,000 blocks, where they would be kicked out of the game due to being in an illegal position, revealing that not all elements of the 32,000,000 limit had been removed from the game yet. 12w27a, a later snapshot for 1.3, would clamp nether portal positions to be within the 30 million limit. + +1.7 and 1.8 started to make major changes to the world boundary to bring it to its modern state. 1.7 first made all blocks beyond 30 million completely solid, including air. Said wall could still be surpassed, however, by flying over it, as it only extended to the 32-bit limit on the Y-axis, allowing for 32 million blocks to be reached once more and the illegal position game crash triggered. The boundary became more unstable from version to version throughout 1.8's development, with the end result on its release being that chunks beyond 30 million blocks would no longer render, and teleporting beyond 30 million would crash the game. 1.9 would allow chunks beyond 30 million blocks to render once more, and prevent teleportation beyond 30 million blocks at all. Little has changed about the world boundary between this point and 1.21. + +=== Far Lands === +{{main|Java Edition Far Lands}} + +==== Basic theory ==== +The Far Lands were a complex terrain phenomenon which arise due to a major bug in terrain generation works. Generally, "far lands" are the result of what happens when a given [[noise generator]] exceeds the largest value it can handle, resulting in an integer overflow and resulting in the generated values reaching unnatural magnitudes. The term "Far Lands" in isolation most commonly refers to what results from "low noise" and "high noise" overflowing simultaneously. + +===== What the Far Lands are not ===== +{{:Far Lands/What the Far Lands are not}} + +==== The Far Lands ==== +[[File:Corner Far Lands.png|thumb|The "corner" of the Far Lands, at ±12,550,821 on both X and Z axes.]] +In their most well-known iteration, the Far Lands manifested as a sort of "wall" which would extend from the lowest point of the world to the very top. This wall contained a series of holes in it, with these holes reaching back almost infinitely, with only minor changes even after millions of blocks. The density of a cross-section of this wall was roughly 50%, with solid portions and hollow portions being around equal. Given their positions at the four sides of a world, there regions are often referred to as the "Edge Far Lands" when distinction from other regions of a world is necessary, and, due to their "Swiss cheese"-like formation, informally as "The Loop". + +Since the Far Lands existed on both the X and Z axes, it is entirely possible for them to "intersect" each other when surpassing their starting point on both axes. The resulting terrain, named the "Corner Far Lands" in analogy to the vertices of a square, is markedly different from that of the edge regions: the world appears to be solid layers of terrain arranged on top of each other with air gaps in between. Due to this distinctive morphology, the Corner Far Lands are also informally referred to as "The Stack". The terrain seen in these regions is comparable to that which is seen in [[the Nether]]. Often, major diagonal or oblique patterns can be seen within the generated terrain, which, if they exist, are especially obvious at the beginning of the corner Far Lands. + +In the unmodified game, only four sets each of the edge and corner Far Lands can exist in a world, from the noise overflowing on the X and Z axes. However, game modifications can modify aspects of either chunk saving or terrain generation in ways that ultimately allows for noise to overflow on the Y axis as well. Such modifications reveal two more sets of Edge Far Lands for a total of six sets (corresponding to the faces of a cube), eight sets of Corner Far Lands from these Y axis Edge Far Lands intersecting X and Z axis Edge Far Lands for a total of twelve sets (corresponding to the edges of a cube), and new regions in which all three axes simultaneously overflow due to Y axis Edge Far Lands intersecting the existing Corner Far Lands, with eight of these regions in total (corresponding to the vertices of a cube). These regions, referred to as the "Vertex Far Lands", are incredibly unstable; sometimes these regions are completely solid, other times are completely empty, and other times still feature incredibly strange terrain atypical of even "The Loop" or "The Stack". + +With default settings, the noise would overflow at twice the distance on the Y axis as it does on the X and Z axes, at around 25,101,640 blocks. + +==== The Farther Lands ==== +[[File:Edge farlands turning into farther lands.png|thumb|The Edge Far Lands are on the right, with the comparatively featureless Edge Farther Lands on the left.]] +The Farther Lands is the name given to another noise overflow which, by default, happens at a greater distance than the normal Far Lands. Whereas the usual Far Lands arise from the overflowing of "low noise" and "high noise", the Farther Lands sees "selector noise" break down instead. Low noise and high noise are two different noise generators which the game uses to generate the potential fundamental shape of terrain, whereas selector noise chooses whether low noise or high noise is used to actually generate the terrain at that given point. When the conventional Far Lands start, despite both low noise and high noise overflowing simultaneously, selector noise still functions normally, meaning that there is still a large amount of possible variation in the shape of the Far Lands. + +When selector noise does eventually break, which happens at roughly 1,004,065,920 blocks from the world origin, it follows that the variation between low and high noise also breaks down. Like how the usual Far Lands is a series of straight tunnels, the Farther Lands divides the world into a series of straight regions, with low noise used exclusively in one region and high noise in others. As such, the variation usually seen in the Far Lands vanishes after the Farther Lands. + +The Corner Farther Lands take this effect to an extreme: while the normal Corner Far Lands are rich in nuance, the Corner Farther Lands are almost devoid of it. The beginning of the corner makes this all the more obvious, and also highlights edge Farther Lands-corner Far Lands intersections, making the aforementioned straight line regions clear to see. + +==== Before inf-20100327 ==== +[[File:Overflowing old noise.png|thumb|The stone wall at 33,554,432 blocks from the origin in inf-20100227-1433.]] +Terrain generation was much simpler in versions before March 27, 2010. While in modern versions, the noise generator used for terrain is 3D, earlier versions used a purely 2D noise generator for the world instead. The resulting terrain was much more cliff-based as a result, and overhangs were an impossibility. In addition, noise incremented much slower than the modern noise generator does, resulting in it overflowing at 33,554,432 blocks out (coincidentally a power of 2). + +Rather than featuring a series of holes, this noise generator instead created a huge, featureless wall as it broke, as the purely 2D nature of the noise forbids any overhangs from generating. This wall is completely solid stone and extends infinitely outwards when it starts. Occasionally, the faces of this wall may appear ridged like a radiator or heat sink, resulting in a slightly more gradual transformation of the terrain. + +==== Further investigations ==== +While largely removed as of Beta 1.8, simple modifications to the game can effectively reintroduce them, in which case they behave effectively identically to how they did before, but much more stable due to the fixing of the vast majority of high-distance precision loss effects in earlier versions which caused lag and hindered movement. In addition, several aspects of the Far Lands persisted into later versions: +*The Far Lands also existed on the y-axis at twice the distance as they did on the x-axis. While obviously unobservable due to blocks not being able to exist at all outside of a certain height range, abuse of the [[Old Customized]] world type in which the height scale is increased to absurd values could allow for the positive Y-axis Far Lands, or "Sky Far Lands", to generate within vanilla bounds without modding. +*Beta 1.8 fixed the Far Lands by adding code to the noise generator to have it repeat after a certain amount of units. It is possible to have the amount of times the generator repeats to itself overflow, although the effects of this are not possible to see in vanilla worlds (it would only break down after almost 54 quadrillion blocks). However, further exploitation of Old Customized to set the coordinate scale to even more ludicrous values brings this overflow point into vanilla bounds once more. As setting it to values like these causes normal terrain to become incredibly chaotic, the point at where it breaks is difficult to see. +**For low and high noise, these overflowed regions are called the Fartherer Lands, and for selector noise, the Farthest Lands. + +Modding has allowed for y-axis Far and Farther Lands, the Fartherer and Farthest Lands, and 64-bit versions of the Far and Farther Lands (distinct from the Fartherer and Farthest Lands in while they appear at the same locations as them, they result from 64-bit noise breaking normally rather than the modulo that prevents 32-bit noise from breaking itself) to be seen in their natural habitats. + +{{-}} + +== Generated structures == +=== Brick pyramid === +{{main|Brick pyramid}} + +Brick pyramids were tall experimental generated structures made up exclusively of [[bricks]]. They were added in [[Java Edition Infdev 20100227-1414]] and they were removed from the game in [[Java Edition Infdev 20100327]]. + +These were entirely composed of bricks - the pyramids did not have any rooms inside, however caves could generate through them [[Java Edition Infdev 20100325]] due to caves being able to generate through any blocks at the time (including trees and other structures they should not be able to). + +These were most likely intended for testing structure generation in infinite worlds. As blocks did not drop items at the start of Infdev due to entity code still being reworked, brick blocks could not be collected from pyramids for most of their existence. + +=== Starting house === +{{main|Starting house}} + +The starting house was a building which generated at the center of Indev maps. The player would spawn inside of the starting house when the world was first generated. + +This structure was added in [[Java Edition Indev 0.31 20100124]], and was initially comprised of [[mossy cobblestone]], with two [[Torch]]es inside. The starting house was reworked in [[Java Edition Indev 20100214-1]], having a [[stone]] floor and walls made of [[oak planks]]. + +Early iterations of the starting house contained a series of chests, which would harbor almost every block and item in the entire game at that point. These chests went through a series of changes, before being removed from the starting house entirely in later iterations. + +The starting house was removed at [[Java Edition Infdev 20100227-1414]] due to terrain generation being redone to accommodate infinite worlds, ditching the limited worlds of Indev and earlier. + +=== Obsidian wall === +{{main|Obsidian wall}} + +In [[Java Edition Infdev 20100227-1414]], two obsidian walls generated in the world as to mark the orthogonal directions. One of these walls would appear where the X-axis was at 0, and another where the Z-axis was 0. The player would spawn at the point where these two walls intersected. + +Like with the brick pyramids, these were a debugging feature, and were not implemented as a source of [[obsidian]] for players due to the inability for blocks to drop items at the time. + +These walls would no longer generate as of [[Java Edition Infdev 20100313]]. + +=== Monolith === +{{main|Monolith}} + +Monoliths were a terrain bug which existed from late Infdev to late Alpha. Occurring when the noise generators for handling the shape of terrain output specific values, these structures would consist of the terrain being "inverted" in a given region of space. Outwardly, they appear as sheer stone cliffs which reach the top of the world. Ore and sediment [[ore (feature)|blob]]s could be seen to generate in the sides of these, as could water and lava [[spring]]s. Further examination of these reveal that the area underneath these monoliths is completely empty all the way down to the bedrock layers, further proving that the terrain is "inverted", as air regions and solid regions have completely switched places. [[Water]] would generate in this empty space below monoliths, as the game would consider any air space below a given point that did not belong to a cave or other structure as an "ocean", and fill it with water accordingly. + +Due to being "inverted" sections of terrain, it is exceedingly likely that monoliths would generate up infinitely (or at least up until the vertical Far Lands) were they given sufficient space. Due to their version range, they were limited to 128 blocks. Monoliths could also fully enclose regions of normal terrain - when seen from below, these would appear as sheer cliffs, like all non-monolith terrain. + +Monoliths came with the [[Java Edition Infdev 20100611]], which overhauled terrain a third time in the Infdev development period, they persisted up until [[Java Edition Alpha v1.1.2_01]]. Alpha v1.2.0 redid terrain generation once more, such that completely different noise generators were used for terrain, which no longer had the potential to cause these bugs. However, despite this, [[Old Customized]] worlds were still capable of generating monolith structures by defining a negative "Biome Scale Weight" valuehttps://www.reddit.com/r/AntVenom/comments/5kmsve/monoliths_consistently_spawning_in_certain_biomes/ from snapshot [[14w17a]] for [[Java Edition 1.8]] to snapshot [[18w05a]] for [[Java Edition 1.13|1.13]], prior to the removal of the "Customized" world type altogether in the next 1.13 snapshot [[18w06a]]. Monoliths could also be generated from 1.16 to 1.17.1 by using customized worlds to set a biome's scale to a negative number. + + +Monolith twin.png|A large monolith as seen from atop another large monolith. +Monolith hole.png|A section of regular terrain inside a monolith. +Monolith cavernL.png|The area underneath a monolith, next to a beach. +Monolith cavernR.png|Same position, different angle. +Monolith insidecave.png|Looking at the beach from directly below the monolith. +Monolith inverse.png|The previously mentioned regular terrain affecting the area underneath the monolith. +Map2-day original.png|An isometric render of a map with many monoliths. (12 total) + + +=== Placeholder trees === +{{main|Tree}} +There are several cases in the game in which unique species of tree use the logs and leaves primarily associated with other trees. Two prominent examples are pine trees, which use spruce logs and leaves, and swamp trees, which use oak logs and leaves, rather than either of these having dedicated blocks. As a result of this, they cannot be grown from saplings, and can only be encountered when generating new chunks. + +In [[Java Edition 1.7.2]]'s development, when biomes were being added to the game, two trees were added to the then-new biomes which also reused the logs and leaves of existing trees. However, these were a temporary measure, as later in development, they were given logs and leaves of their own, alongside saplings, planks and further wood products. + +Specifically, these were the acacia tree, and the dark oak tree. The acacia tree reused jungle logs and oak leaves, and dark oak trees used spruce logs and oak leaves. + + +JungleAcaciaTREE.png|An acacia tree with jungle logs and oak leaves. +Spruce Oak Tree.png|A dark oak tree with spruce logs and oak leaves. + + +=== Village aspects === +{{main|Village}} +[[Village]]s have seen multiple changes in generation since their introduction. Due to these changes, some may consider villages which generated in previous versions, or at least certain buildings within them, as "removed" structures. + +==== Old village ==== +{{main|Village/Structures (old)}} + +Old villages and old zombie villages could generate in plains, savanna, taiga, ice plains, and desert [[biome]]s. The type of [[village]], and therefore the style of all structures within it, was determined by the biome where the village well was located. All village biome variants were essentially palette swaps of each other, with the exception of one house in the old ice plains village, which would generate with randomized crop items such as [[carrot]]s and [[beetroot]]s. The "old villages" were not known as such until [[Java Edition 1.14]]. + +==== Gravel roads ==== +{{main|Village#Paths|Village/Structures (old)}} +Before [[Java Edition 1.10]], [[village]]s used [[gravel]] with [[cobblestone]] underneath to signify roads; however, in [[Java Edition 1.10]], [[grass path]]s were added to signify village roads. However, grass paths sensibly were only generated where they replaced [[grass blocks]], and gravel paths still existed until [[Java Edition 1.14]], when the [[jigsaw]] system broke it.{{bug|MC-147895}} + +==== Savanna village ==== +Prior to [[Java Edition 1.10]], plains villages would generate in savanna [[biome]]s. Plains villages was replaced by savanna villages made out of acacia derived blocks. + +==== Desert village ==== +Prior to [[Java Edition 1.3.1]], plains villages would generate in desert [[biome]]s. Plains villages was replaced by desert villages made out of sandstone derived blocks. + +Prior to [[Java Edition 1.8]], plains wells would generate in desert villages. Plains wells was replaced by desert wells made out of sandstone derived blocks. + +=== Glass pillars === +{{Infobox structure +|title=Glass Pillar +|image=Glass Pillar.png +|biome=Any +|blocks={{BlockLink|Glass}} +|canspawn=No +|defaultimagesize=8x540px}} + +Glass pillars were a debug feature used to mark the location of [[stronghold]]s, since the [[eye of ender]] did not lead to strongholds yet. One pillar extended from the main entrance and another from the portal room, both from the Stone Bricks to the build limit. They were accidentally left in the public release of [[Java Edition Beta 1.9 Prerelease 3]], and were removed in [[Java Edition Beta 1.9 Prerelease 4|the next update]]. + +Glass Pillar Above.png|A glass pillar reaching into the sky. +Glass Pillar Below.png|A glass pillar reaching into the ground, showing a stronghold hidden beneath. + +{{-}} + +== Map settings == +=== Color and cloud customisation === +In [[Indev]] versions of Minecraft, it was possible to customize the color of the sky, fog, and clouds, as well as the height of the clouds, via map editing, but this feature was removed in [[Infdev]]. Unlike some customizations now available via [[custom world generation]], these are yet to see a return. + +=== Isometric screenshot === +{{Redirect|Isometric|the Minecraft Wiki help page on isometric renders|Help:Isometric renders}} +[[File:Isometric screenshot.png|thumb|An isometric screenshot.]] +[[File:Isometric screenshot bug.png|thumb|right|An isometric screenshot displaying the bug of not capturing chunks, which are not in the player's FOV.]] + +In the [[Java Edition Indev|Indev]] versions of ''Minecraft'', players could take a screenshot of the map from an [[wikipedia:Isometric projection|isometric perspective]] using {{Key|F7}}. When the game captured an isometric image, it would save the current location of all mobs and show any and all alterations to the map the player had made that would be visible from the perspective of the sun (at sunrise). The player would not be visible unless the player was in third-person view before taking the isometric screenshot. + +The isometric screenshot would save to their local user folder as "mc_map_####.png" where #### represents the number of the screenshot starting at 0000 up to 9999. + +There are some limitations that existed with the screenshots: +*They could capture the player's sprite only when in third-person view. +*Due to a glitch, the screenshot would render only those blocks that are in the player's FOV, and everything else is either black or shows underground sections that would have been obstructed. + +This feature was removed in [[Java Edition Infdev|Infdev]] due to the addition of infinite worlds.[[File:Mc map 2333-G.png|thumb|left]] + +[[File:Isometric ScreenShot Bug 2.png|thumb|Another buggy isometric screenshot.]] + +=== Indev map settings === +{{Main|Indev map settings}} +During the development of [[Java Edition Indev|Indev]], there were settings to change level's theme, type, shape and size. + +=== Level previewer === +{{main|Level previewer}} + +=== "Winter Mode" map type === +[[File:Snowscene.png|thumb|A "Winter Mode" world.]] +[[File:Reeds in Winter mode.png|thumb|right|A rare occurrence: [[Sugar Cane|reeds]] generated in a "Winter Mode" world.]] + +"Winter Mode" was a randomly occurring map type in Alpha. It was added on July 9, 2010, in [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] and was the first "biome" to appear in ''Minecraft''. + +There were a couple of differences compared to normal worlds. First, there was the presence of snowflakes, which fell constantly. There were four different kinds of snowflakes. These snowflakes would create snow on surfaces directly exposed to the sky, provided that it was a solid block. Due to a lack of unfrozen water, [[Sugar Cane|reeds]] were rare. The second element unique to "Winter Mode" was the presence of ice. When a map was generated, most exposed water blocks would be frozen into ice. The water did not freeze completely near gravel beaches. The third element was a decrease in the spawning rate of passive mobs. + +Whether a world was in "Winter Mode" was determined with a 25% chance at creation. + +"Winter Mode" was removed in [[Java Edition Alpha v1.2.0|Alpha v1.2.0]] with the addition of proper biomes. + +=== Biomes prior to 1.7.2 === +{{main|Biome}} + +Versions prior to [[Java Edition 1.7.2|1.7.2]] had two biomes that were later removed from the world generator. Despite being unused, they continued to exist until Java Edition 1.18, in which mountain edge got removed. + +The following biomes became unused in 1.7.2: +*Mountain edge (now available in the "Buffet" world type) +*Frozen ocean (restored in 1.13 as a very different biome) + +=== Biomes prior to Beta 1.8 === +{{main|Biome/Before Beta 1.8}} + +In [[Java Edition Beta 1.8|Beta 1.8]], [[biome]]s received a major overhaul, removing and changing many of them. Prior to these changes, there were 13 biome types that were much smaller and less distinct. + +=== Biomes prior to 1.18 === +{{main|Biome/Before 1.18}} +In [[Java Edition 1.18|1.18]], terrain height is no longer controlled by biome, so the following height variations biome have been removed and had their code merged into the main one: +:{|class="wikitable collapsible collapsed" +!Removed biomes +|- +|{{BiomeLink|Badlands Plateau}} +|- +|{{BiomeLink|Bamboo Jungle Hills}} +|- +|{{BiomeLink|Birch Forest Hills}} +|- +|{{BiomeLink|Dark Forest Hills}} +|- +|{{BiomeLink|Deep Warm Ocean}} +|- +|{{BiomeLink|Desert Hills}} +|- +|{{BiomeLink|Desert Lakes}} +|- +|{{BiomeLink|Giant Spruce Taiga Hills}} +|- +|{{BiomeLink|Giant Tree Taiga Hills}} +|- +|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} +|- +|{{BiomeLink|Jungle Hills}} +|- +|{{BiomeLink|Modified Badlands Plateau}} +|- +|{{BiomeLink|Modified Jungle}} +|- +|{{BiomeLink|Modified Jungle Edge}} +|- +|{{BiomeLink|Modified Wooded Badlands Plateau}} +|- +|{{BiomeLink|Mountain Edge}} +|- +|{{BiomeLink|Mushroom Field Shore}} +|- +|{{BiomeLink|Shattered Savanna Plateau}} +|- +|{{BiomeLink|Snowy Mountains}} +|- +|{{BiomeLink|Snowy Taiga Hills}} +|- +|{{BiomeLink|Snowy Taiga Mountains}} +|- +|{{BiomeLink|Swamp Hills}} +|- +|{{BiomeLink|Taiga Hills}} +|- +|{{BiomeLink|Taiga Mountains}} +|- +|{{BiomeLink|Tall Birch Hills}} +|- +|{{BiomeLink|Wooded Hills}} +|} + +=== "Customized" world type === +{{main|Old Customized}} + +"Customized" was a [[world type]] that gave control over many settings that affected terrain generation, such as ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was introduced in snapshot [[14w17a]] for [[Java Edition 1.8|1.8]], and was removed in snapshot [[18w06a]] for [[Java Edition 1.13|1.13]]. Although customized worlds were added back in the [[Java Edition 1.16|1.16]] snapshot [[20w21a]], there is currently no in-game menu to modify worlds; custom worlds can be generated only by importing a JSON file. +{{-}} + +== Mobs == +{{main|Java Edition removed entities}} + +{{-}} + +== Sounds == +{{more sounds|were any sounds removed or made redundant in 1.9?}} + +=== Game sounds === +{|class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Game sounds" +!Name +!Version added +!Version removed +!class="unsortable"|Old track +!class="unsortable"|New track +|- +!Arrow Firing/Throwing Projectiles +|[[Java Edition Indev 0.31 20100104|Indev 20100104 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Bow Shooting Old.ogg]] +|[[File:Bow shoot.ogg]] +|- +!Arrow Contact +|[[Java Edition Indev 0.31 20100104|Indev 20100104 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Arrow Old.ogg]] +|[[File:Arrow hit1.ogg]][[File:Arrow hit2.ogg]][[File:Arrow hit3.ogg]][[File:Arrow hit4.ogg]] +|- +!Doors, Trapdoors and Fence gates opening +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Door closing old.ogg]] +|N/A +|- +!Doors, Trapdoors and Fence gates opening (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|[[File:Door open.ogg]] +| +*Wooden door:{{sound||Wooden Door open3.ogg}}{{sound||Wooden Door open4.ogg}} +*Iron door:{{sound||Iron Door open1.ogg}}{{sound||Iron Door open2.ogg}}{{sound||Iron Door open3.ogg}}{{sound||Iron Door open4.ogg}} +*Wooden Trapdoor:{{sound||Wooden trapdoor open1.ogg}}{{sound||Wooden trapdoor open2.ogg}}{{sound||Wooden trapdoor open3.ogg}}{{sound||Wooden trapdoor open4.ogg}}{{sound||Wooden trapdoor open5.ogg}} +*Fence Gate: {{sound||Fence Gate open1.ogg}}{{sound||Fence Gate open2.ogg}} +|- +!Doors, Trapdoors and Fence gates closing +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Door opening old.ogg]] +|N/A +|- +!Doors, Trapdoors and Fence gates closing (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|[[File:Door close.ogg]] +| +*Wooden door:{{sound||Wooden Door close2.ogg}}{{sound||Wooden Door close5.ogg}}{{sound||Wooden Door close6.ogg}} +*Iron door:{{sound||Iron Door close1.ogg}}{{sound||Iron Door close2.ogg}}{{sound||Iron Door close3.ogg}}{{sound||Iron Door close4.ogg}} +*Wooden Trapdoor:{{sound||Wooden trapdoor close1.ogg}}{{sound||Wooden trapdoor close2.ogg}}{{sound||Wooden trapdoor close3.ogg}} +*Fence Gate:{{sound||Fence Gate close1.ogg}}{{sound||Fence Gate close2.ogg}} +|- +!Explosion +|? +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Explosion Old.ogg]] +|[[File:Explosion1.ogg]][[File:Explosion2.ogg]][[File:Explosion3.ogg]][[File:Explosion4.ogg]] +|- +!Splashing +|? +|[[Java Edition 1.13|1.13]] +|[[File:Water Splash Old.ogg]] +|[[File:Water splash1.ogg]][[File:Water splash2.ogg]] +|- +!Flint and Steel +|[[Java Edition Indev 0.31 20100110|Indev 20100110 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:Flint and Steel old.ogg]] +|[[File:Flint and steel click.ogg]] +|- +!Lava +|? +|? +|[[File:Lava old.ogg]] +|[[File:Lava.ogg]] +|- +!Leveling up +|[[Java Edition Beta 1.8 Pre-release]] +|[[Java Edition RC1|1.0.0 RC1]] +|[[File:XP Old.ogg]] +|[[File:Random levelup.ogg]] +|} + +=== Mob sounds === +{{more sounds|old slime sounds from before 12w38a are not present}} +{|class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Mob sounds" +!Name +!Version added +!Version removed +!class="unsortable"|Old track +!class="unsortable"|New track +|- +!Creeper Hurt 1 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition Alpha v1.2.0 02|Alpha v1.2.0_02]] +|[[File:Creeper Oldhurt1.ogg]] +|[[File:Creeper hurt1.ogg]] +|- +!Creeper Hurt 2 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition RC1|Alpha v1.2.0_02]] +|[[File:Creeper Oldhurt2.ogg]] +|[[File:Creeper hurt2.ogg]] +|- +!Creeper Hurt 3 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition RC1|Alpha v1.2.0_02]] +|[[File:Creeper Oldhurt3.ogg]] +|[[File:Creeper hurt3.ogg]] +|- +!Creeper Hurt 4 +![[Java Edition Alpha v1.0.3|Alpha v1.0.3]] +![[Java Edition RC1|Alpha v1.2.0_02]] +|[[File:Creeper Oldhurt4.ogg]] +|[[File:Creeper hurt4.ogg]] +|- +!Skeleton Hurt 1 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition 12w38a|12w38a]] +|[[File:Skeleton hurt1 Revision 1.ogg]] +|[[File:Skeleton hurt1.ogg]] +|- +!Skeleton Hurt 2 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition 1.4.2|12w38a]] +|[[File:Skeleton hurt2 Revision 1.ogg]] +|[[File:Skeleton hurt2.ogg]] +|- +!Skeleton Hurt 3 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition 1.4.2|12w38a]] +|[[File:Skeleton hurt3 Revision 1.ogg]] +|[[File:Skeleton hurt3.ogg]] +|- +!Skeleton Hurt 4 +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition 1.4.2|12w38a]] +|[[File:Skeleton hurt4 Revision 1.ogg]] +|[[File:Skeleton hurt4.ogg]] +|- +!Skeleton death +![[0.24_SURVIVAL_TEST|Alpha v1.0.3]] +![[Java Edition 1.4.2|12w38a]] +|[[File:Skeleton death old.ogg]] +|[[File:Skeleton death.ogg]] +|- +!Cow Ambient (Original) +![[Java Edition Alpha v1.0.8|Alpha v1.0.8]] +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +|[[File:Cow Old.ogg]] +|N/A +|- +!Cow Ambient 1 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cow1.ogg]] +|[[File:Cow idle1.ogg]] +|- +!Cow Ambient 2 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cow2.ogg]] +|[[File:Cow idle2.ogg]] +|- +!Cow Ambient 3 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cow3.ogg]] +|[[File:Cow idle3.ogg]] +|- +!Cow Ambient 4 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cow4.ogg]] +|[[File:Cow idle4.ogg]] +|- +!Cow Hurt (Original) +![[Java Edition Alpha v1.0.8|Alpha v1.0.8]] +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +|[[File:Cow Hurt Old.ogg]] +|N/A +|- +!Cow Hurt 1Originally used for death sound +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cowhurt1.ogg]] +|[[File:Cow hurt1.ogg]] +|- +!Cow Hurt 2 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cowhurt2.ogg]] +|[[File:Cow hurt2.ogg]] +|- +!Cow Hurt 3 +![[Java Edition Alpha v1.0.9|Alpha v.1.0.9]] +![[Java Edition 12w38a|12w38a]] +|[[File:Cowhurt3.ogg]] +|[[File:Cow hurt3.ogg]] +|} + +=== Player sounds === +{|class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Player sounds" +!Name +!Version added +!Version removed +!class="unsortable"|Old track +!class="unsortable"|New track +|- +!Old Hurt +!? +![[1.0.0-RC1|1.0.0 RC1]] +|[[File:Hurt Old.ogg]] +|[[File:Player hurt1.ogg]][[File:Player hurt2.ogg]][[File:Player hurt3.ogg]] +|- +!Hurtflesh1 +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:Hurtflesh1.ogg]] +|N/A +|- +!Hurtflesh2 +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:Hurtflesh2.ogg]] +|N/A +|- +!Hurtflesh3 +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:Hurtflesh3.ogg]] +|N/A +|- +!Fallbig1 +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:fallbig1.ogg]] +|[[File:Fall damage big.ogg]] +|- +!Fallbig2 +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:fallbig2.ogg]] +|[[File:Fall damage big.ogg]] +|- +!Fallsmall +![[1.0.0-RC1|1.0.0 RC1]] +![[Java Edition 12w38a|12w38a]] +|[[File:fallsmall.ogg]] +|[[File:Fall damage small.ogg]] +|} + +=== Block sounds === +{|class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Mob sounds" +!Name +!class="unsortable"|Old Track +!class="unsortable"|New Track +|- +!Decorated pot break 1 +|[[File:Decorated pot break1.ogg]] +|[[File:Decorated pot break1 JE2 BE2.ogg]] +|- +!Decorated pot break 2 +|[[File:Decorated pot break2.ogg]] +|[[File:Decorated pot break2 JE2 BE2.ogg]] +|- +!Decorated pot break 3 +|[[File:Decorated pot break3.ogg]] +|[[File:Decorated pot break3 JE2 BE2.ogg]] +|- +!Decorated pot break 4 +|[[File:Decorated pot break4.ogg]] +|[[File:Decorated pot break4 JE2 BE2.ogg]] +|- +!Decorated pot step 1 +|[[File:Decorated pot step1.ogg]] +|[[File:Decorated pot step1 JE2 BE2.ogg]] +|- +!Decorated pot step 2 +|[[File:Decorated pot step2.ogg]] +|[[File:Decorated pot step2 JE2 BE2.ogg]] +|- +!Decorated pot step 3 +|[[File:Decorated pot step3.ogg]] +|[[File:Decorated pot step3 JE2 BE2.ogg]] +|- +!Decorated pot step 4 +|[[File:Decorated pot step4.ogg]] +|[[File:Decorated pot step4 JE2 BE2.ogg]] +|- +|} + +=== Audio loops === +Loops were unused [[sound]]s, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, [[forest]]s, oceans and beside a waterfall). These sound effects only appeared in [[C418]]'s June 4, 2009 Sound Test.{{ytl|UIFkQMEz9X8}} + +They were found in .minecraft/resources/sound/loops/, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises. +{|class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Sound loops" +!'''Loop''' +!Track +|- +!Birds Chirping +|[[File:Birds screaming loop.ogg]] +|- +!Cave Chimes +|[[File:Cave chimes.ogg]] +|- +!Ocean +|[[File:Ocean.ogg]] +|- +!Waterfall +|[[File:Waterfall.ogg]] +|- +|} + +=== calm4.ogg === +[[File:calm4.ogg]] + +calm4.ogg was a [[music]] file that was included by [[Notch]] accidentally in an [[Java Edition Alpha|Alpha]] build of Minecraft when he used it to test the music system. The track was created by Notch himself, and is 3 minutes and 13 seconds long. It consists of an upbeat synth, battle-like tune. At 1:36, a slowed-down sample of Notch saying "[[Mojang Specifications]]" can be heard. + +The track is believed to have appeared and disappeared in the downloaded game files multiple times, but exact dates or versions are unknown. + +With the introduction of the [[Java Edition 1.6.1|1.6.1]] [[launcher]], playing older versions with the track calm4.ogg does not allow the track to be heard, since music is downloaded separately from the jar files. + +On February 1, 2020, calm4.ogg was reuploaded by Notch to his [https://soundcloud.com/markusalexei SoundCloud page] under the name [https://soundcloud.com/markusalexei/magnetic-circuit "Magnetic Circuit"] after he was questioned about it on [https://twitter.com/notch/status/1223807514564874240 Twitter]. + +== Unused == +{{See also|Java Edition unused features}} + +These features never had any functionality in-game. + +=== Other === +==== "Play Tutorial Level" button ==== +An unclickable "Play Tutorial Level" button was added to the main menu during Indev. With the addition of [[texture pack]]s in [[Java Edition Alpha 1.2.2|Alpha v1.2.2]], the button was removed. No tutorial level had actually existed during that time. + +=== Resources === +[[File:Fluff.png|thumb|Fluff.png.|alt=]] + +=== Textures === +{{main|History of textures#Unused textures|Java Edition history of textures/Blocks#Placeholder textures}} + +==== Fluff.png ==== +In Infdev, a texture called Fluff.png was added. It was used as a texture for clouds from [[Java Edition Infdev 20100611|Infdev 20100611]] to [[Java Edition Infdev 20100618|Infdev 20100618]], but became unused in [[Java Edition Infdev 20100624|Infdev 20100624]] and was removed by [[Java Edition Alpha|Alpha v1.2.2]]. +[[File:Fluffy Clouds.jpg|thumb|Clouds using the fluff.png texture in Minecraft Infdev]] +{{-}} + +==== Minecart texture ==== +{{See also|Minecart}} +[[File:Minecart dirt.png|thumb|The minecart dirt texture .]] +The texture from the [[minecart]] model is rarely visible. The texture appears to be dirt, which is an artifact of when the minecart used to act as a portable chest. The "dirt" level used to raise when items were put into it. The texture still appeared inside minecarts until [[Java Edition 1.18 Pre-release 2]].{{bug|MC-206303}} +{{-}} + +==== Purple arrow ==== +[[File:Purple Arrow.png|thumb|upright|right|Purple arrow]] +[[File:Purple arrow in game.jpg|thumb|The purple arrow shot by a skeleton in Survival Test.]] +{{see also|Arrow#History}} +Purple arrows were shot by [[skeleton]]s in [[Survival Test]] versions from [[Java Edition Classic 0.25 SURVIVAL TEST|0.25]]. They acted the same as regular [[arrow]]s, but could not be picked up. The purple arrow used a texture on the same sheet as the normal arrows, but the texture is not currently in use. + +Despite being unused, their texture was updated with the normal arrow's in the April Fools' snapshot [[15w14a]]. With the addition of a new arrow texture in [[Java Edition 1.9]], the original arrow texture, including the purple arrows, became entirely unused. The original texture was removed in snapshot [[21w13a]].{{bug|MC-108636}} +{{-}} + +==== ''chunkinfo'' command ==== +From [[Java Edition 1.8|1.8]] (snapshot [[14w30a]]) to [[Java Edition 1.13|1.13]] (snapshot [[17w45a]]), the file en_us.lang contained translation strings for a /chunkinfo [[command]], which never existed in game. The following keys existed: + +
+commands.chunkinfo.usage=/chunkinfo [  ]
+commands.chunkinfo.location=Chunk location: (%s, %s, %s)
+commands.chunkinfo.noChunk=No chunk found at chunk position %s, %s, %s
+commands.chunkinfo.notEmpty=Chunk is not empty.
+commands.chunkinfo.empty=Chunk is empty.
+commands.chunkinfo.notCompiled=Chunk is not compiled.
+commands.chunkinfo.compiled=Chunk is compiled.
+commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers.
+commands.chunkinfo.hasLayers=Chunk has layers: %s
+commands.chunkinfo.isEmpty=Chunk has empty layers: %s
+commands.chunkinfo.vertices=%s layer's buffer contains %s vertices
+commands.chunkinfo.data=First 64 vertices are: %s
+
+ +It is unknown if this command was used for development or was simply a dropped feature. + +== Other == +=== command_blocks.pdn === +[[File:command_blocks.pdn|160px|thumb|command_blocks.pdn]] + +command_blocks.pdn was an unused file added in [[15w34a]]. This file was created with the [[wikipedia:Paint.net|Paint.NET]] program and, presumably, was used in the creation of the textures for the impulse, chain and repeat types of [[command block]], added in the same snapshot. + +The file also contains multiple layers. From 10 layers, by default, only "Back Shadow", "Back Panel", and "Orange Back" layers are visible, forming the back texture for the impulse command block. The "Background" name is given to the first created layer in an image created by Paint.NET. This layer contains the old texture for command block, which implies that all other layers were created based upon it. Compared to the final textures, the layers included in command_blocks.pdn lack animation frames and use different colors for the individual “lights” on each “panel”. +{|class="wikitable" data-description="command_blocks.pdn" +!Layer +!Layer name +!Blend mode +!Visible +|- +|[[File:command_blocks.pdn (layer 1).png|32px]] +|Arrow Shadow +|Multiply +|No +|- +|[[File:command_blocks.pdn (layer 2).png|32px]] +|Arrow Panel +|Normal +|No +|- +|[[File:command_blocks.pdn (layer 3).png|32px]] +|Front Shadow +|Multiply +|No +|- +|[[File:command_blocks.pdn (layer 4).png|32px]] +|Front Panel +|Normal +|No +|- +|[[File:command_blocks.pdn (layer 5).png|32px]] +|Back Shadow +|Multiply +|Yes +|- +|[[File:command_blocks.pdn (layer 6).png|32px]] +|Back Panel +|Normal +|Yes +|- +|[[File:command_blocks.pdn (layer 7).png|32px]] +|Green Background +|Normal +|No +|- +|[[File:command_blocks.pdn (layer 8).png|32px]] +|Purple Background +|Normal +|No +|- +|[[File:command_blocks.pdn (layer 9).png|32px]] +|Orange Back +|Normal +|Yes +|- +|[[File:Command Block (texture) JE1 BE1.png|32px]] +|Background +|Normal +|No +|} + +command_blocks.pdn was removed in [[15w34b]]. + +=== Spawning nether portals with {{Key|F4}} === +In [[Java Edition Alpha v1.2.2a]], players had the ability to spawn [[nether portal]]s by pressing {{Key|F4}}. In [[Java Edition Alpha v1.2.2b|Alpha v1.2.2b]], spawning nether portals using {{key|F4}} was removed. + +=== Time control with {{key|F6}} and {{key|F7}} === +In [[Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]], as a result of remaining debug code, players had the ability to use {{Key|F6}} and {{Key|F7}} to control in-game time. In [[Java Edition Beta 1.8 Pre-release 2 ;)|Beta 1.8 Pre-release 2]], the functionality of {{key|F6}} and {{key|F7}} was removed. + +=== Toggle rain with {{Key|F5}} === +In early Indev versions, pressing {{key|F5}} would toggle between rain and clear. + +=== "Player Activity" button === +The "Player Activity" button in "[[Minecraft Realms]]" was added in [[Java Edition 1.5|1.5]], but it was removed in [[Java Edition 1.14.4|1.14.4]] for unknown reasons. This button was used to show the online activities of players. + +=== Texture pack === +[[Texture pack]]s were added in [[Java Edition Alpha v1.2.2|Alpha v1.2.2]], and were replaced with [[resource pack]]s in snapshot [[Java Edition 13w24a|13w24a]] for [[Java Edition 1.6.1|1.6.1]]. + +=== "3D Anaglyph" option === +[[File:3D Anaglyph pre-17w43a.png|300px|thumb|"3D Anaglyph" option before 1.13.]] +[[File:Notch3D.jpg|300px|thumb|3D Anaglyph image from Notch's blog.]] +[[File:3D Anaglyph.png|300px|thumb|3D Anaglyph image from Notch's website.]] +{{see also|Options}} + +"3D Anaglyph" was an option in video settings that applies a red-cyan stereoscopic effect, enabling the use of red-cyan 3D glasses to experience the game in more depth. This option was removed in snapshot [[Java Edition 17w43a|17w43a]] for [[Java Edition 1.13|1.13]] due to 3D glasses becoming less popular.{{cn}} + +{{-}} + +=== Void fog and particles === +{{main|Void|Fog}} + +From [[Java Edition Beta 1.8 Pre-release]] up to its removal in [[Java Edition 14w34c]], a fog effect and particles would appear in the lower 16 blocks of the world. + +{{-}} + +=== Dispensing command blocks === +From snapshot [[14w07a]] for [[Java Edition 1.8|1.8]], [[dispenser]]s had the ability to place [[command block]]s, when activated. This feature was removed as of [[Java Edition 1.8.6|1.8.6]] to solve a security issue.{{tweet|SeargeDP|603200679532978176|For the security fix in 1.8.6 it was necessary to remove a feature (permanently) that was used by map makers. It wasn't an easy decision.|May 26, 2015}}[https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546 "Unfortunately this feature had to be removed in 1.8.6 for security reasons. It wasn't an easy decision, but there was no other viable option. We usually don't break compatibility and this will be an exception to the rule, hopefully the only one.] – [https://bugs.mojang.com/secure/ViewProfile.jspa?name=searge Searge], May 26, 2015 + +=== Mobs running from creepers === +In [[Java Edition 1.8|1.8]], mobs ran away from [[creeper]]s that were about to explode. In [[Java Edition 1.8.1-pre1|1.8.1-pre1]], this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every [[tick]], degrading performance. + +=== Water evaporating on magma blocks === +In snapshot [[16w20a]] for [[Java Edition 1.10|1.10]], water evaporated on top of [[magma block]]s when randomly ticked. From snapshot [[18w07a]] for [[Java Edition 1.13|1.13]], whirlpool [[bubble column]]s are produced on top of magma blocks instead. + +=== Splashes === +'''Note:''' When a line of splash text is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. + +==== Main splashes ==== +{|class="wikitable sortable" style="width: 100%" data-description="Main splashes" +|- +!scope="col"|Splash text +!scope="col" class="unsortable"|Explanation +!scope="col"|Version added +!scope="col"|Version removed +!scope="col"|Pre-removal line number +|- +|Pre-beta! +|The [[Java Edition Alpha|Alpha]] version of ''Minecraft''. +|[[Java Edition Indev 0.31 20100202|Indev 0.31 20100131]] +|[[Beta 1.2]] +|1 +|- +|Alpha version! +|The [[Java Edition Alpha|Alpha]] version of ''Minecraft''. +|[[Java Edition Indev 0.31 20100202|Indev 0.31 20100202]] +|[[Beta 1.2]] +|30 +|- +|9.95 euro! +|The pricing of the [[Java Edition Alpha|Alpha]] version of ''Minecraft'', which was less than half that of the final price. +|[[Indev 20100206-2034]] +|[[Beta 1.2]] +|48 +|- +|Half price! +|The pricing of the [[Java Edition Alpha|Alpha]] version of ''Minecraft'', which was less than half that of the final price. +|[[Indev 20100206-2034]] +|[[Beta 1.2]] +|49 +|- +|Check it out! +|Duplicate of "Check it out!" on line 21. +|[[Indev 20100206-2034]] +|[[Beta 1.8 Pre-release]] +|47 +|- +|[[Notch]] <3 [[ez]]! +|Notch was married to EZ, at the time. +|[[Indev 20100219]] +|[[Java Edition 1.8.5|1.8.5]] +|100 +|- +|SOPA means LOSER in Swedish! +|[[wikipedia:Stop Online Piracy Act|SOPA]] was a highly controversial anti-piracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a noun meaning "trash" or "garbage" and also commonly used as a slang insult. + +Prior to [[Java Edition 1.3|1.3]], this splash read "SOPA means LOSER in Swedish", without an exclamation point. + +The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal. +|[[Java Edition 1.1|1.1]] +|[[Java Edition 1.9|1.9]] ([[Java Edition 15w42a|15w42a]]) +|304 +|- +|Better than Prey! +|[[wikipedia:Prey (2006 video game)|Prey (2006)]] is a first-person shooter that was well received by critics. The splash was removed four months after the release of the identically named [[w:Prey_(2017_video_game)|Prey (2017)]]. +|[[Java Edition Indev 0.31 20100202|Indev 0.31 20100202]] +|[[Java Edition 1.12.1|1.12.1]] ([[17w31a]]) +|5 +|- +|Hobo humping slobo babe! +|"[[w:Hobo_Humpin'_Slobo_Babe|Hobo Humpin' Slobo Babe]]" was the critically-acclaimed first single of the band [[wikipedia:Whale (band)|Whale]]. +|[[Beta 1.8]] ([[Java Edition Beta 1.8 Pre-release|Pre-release]]) +|[[Java Edition 1.14|1.14]] ([[19w12a]]) +|259 +|- +|Made by Notch! +|[[Notch]] is the creator of ''Minecraft''. +|[[Java Edition Indev 0.31 20100202|Indev 0.31 20100202]] +|rowspan=3|[[Java Edition 1.14|1.14]] ([[19w13a]]) +|9 +|- +|The Work of Notch! +|[[Notch]] is the creator of ''Minecraft''. +|[[Alpha v1.0.4]] +|136 +|- +|110813! +|[[Notch]]'s and [[ez]]'s wedding day, August 13, 2011. +|[[Beta 1.8]] ([[Java Edition Beta 1.8 Pre-release|Pre-release]]) +|233 +|- +|Woo, minecraftforum! +|Referring to [[Minecraft Forum]]. Removed shortly after it was announced that the forum would shut down.[https://www.minecraftforum.net/news/60727-important-minecraft-forum-archive-announcement "Important Minecraft Forum Announcement"] – [[Minecraft Forum]], May 21, 2019 However, despite the forums instead being sold to a third-party host,{{citation|url=https://www.minecraftforum.net/news/60728-a-new-and-exciting-beginning|title=A New and Exciting Beginning|website=Minecraft Forum|date=June 12, 2019}} this splash remains removed from the latest version. +|[[Alpha v1.0.13]] +|[[Java Edition 1.14.2|1.14.2]] ([[Java Edition 1.14.2 Pre-Release 4#Reupload|1.14.2-pre4]] reupload) +|171 +|- +|Undocumented! +| +|[[Java Edition Indev 0.31 20100202|Indev 0.31 20100202]] +|rowspan=13|[[Java Edition 1.16|1.16]] ([[1.16-rc1]]) +|29 +|- +|Down with O.P.P.! +|Line from the song "[[wikipedia:O.P.P. (song)|O.P.P.]]" by American hip hop trio "[[wikipedia:Naughty by Nature|Naughty by Nature]]". +|[[Indev 20100206-2034]] +|39 +|- +|Lewd with two dudes with food! +|A line from "[[wikipedia:Yoko (Flight of the Conchords)#"If You're Into It"|If You're Into It]]" by [[wikipedia:Flight of the Conchords|Flight of the Conchords]]. Prior to [[Alpha v1.0.14]], this splash read "Rude with two dudes with food!". +|[[Alpha v1.0.4]] +|126 +|- +|Switches and ores! +|[[Redstone]] is used to create switches, and many types of [[ore]] can be found. +|[[Alpha v1.0.14]] +|191 +|- +|Huge tracts of land! +|A quote from ''[[wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'', describing the breasts of a bride-to-be. Also, refers to the large areas of terrain present in ''[[Minecraft]]''. +|[[Beta 1.0]] +|207 +|- +|Totally forgot about Dre! +|Reference to the song "[[wikipedia:Forgot About Dre|Forgot about Dre]]" by [[wikipedia:Dr. Dre|Dr. Dre]]. +|[[Beta 1.8]] ([[Java Edition Beta 1.8 Pre-release|Pre-release]]) +|252 +|- +|Popping tags! +|A reference to [[wikipedia:Macklemore|Macklemore]]'s "[[wikipedia:Thrift Shop|Thrift Shop]]".{{tweet|TheMogMiner|459687136535797761|@KnightMiner Also, "Popping tags!" is a reference to Macklemore's "Thrift Shop", not Jay-Z's "Popping Tags".|Apr 25, 2014}} +|[[Java Edition 1.8|1.8]] ([[14w10a]]) +|325 +|- +|Getting ready to show! +|rowspan=6|Lines from the song "[[wikipedia:Skeletons (Stevie Wonder song)|Skeletons]]" by [[wikipedia:Stevie Wonder|Stevie Wonder]]. +|rowspan=6|[[Java Edition 1.8|1.8]] ([[14w25a]]) +|335 +|- +|Getting ready to know!||336 +|- +|Getting ready to drop!||337 +|- +|Getting ready to shock!||338 +|- +|Getting ready to freak!||339 +|- +|Getting ready to speak!||340 +|- +|Woo, /v/! +|The video game board on {{w|4chan}}, where ''[[Minecraft]]'' is frequently discussed (and was occasionally promoted by [[Notch]]). +|[[Java Edition Alpha v1.0.13|Alpha v1.0.13]] +|[[Java Edition 1.17|1.17]] ([[Java Edition 1.17-pre1|pre1]]) +|166 +|- +|Привет Россия! +|Russian for "Hello Russia!". +|[[Java Edition 1.1|1.1]] ([[11w50a]]) +|[[Java Edition 1.19|1.19]] ([[22w17a]]) +|282 +|} + +==== Special splashes ==== +{|class="wikitable sortable" style="width: 100%" data-description="Main splashes" +|- +!scope="col"|Splash text +!scope="col"|When displayed +!scope="col" class="unsortable"|Explanation +!scope="col"|Version added +!scope="col"|Version removed +|- +|Happy birthday!I love you!Alex x +|For player "athna" on July 26, 2010 +| +|[[Alpha 1.0.6_01]] +|[[Alpha 1.0.17]] +|- +|Happy birthday, ez! +|November 9 +|Shown on [[ez]]'s birthday. +|[[Alpha 1.0.6_01]] +|[[Java Edition 1.8.5|1.8.5]] +|- +|Happy birthday, Notch! +|June 1 +|Shown on Notch's birthday. +|[[Alpha 1.0.6_01]] +|[[Java Edition 1.8.5|1.8.5]] +|- +|missingno +| +|Shown when the splashes.txt file has been modified or deleted without also deleting the META-INF folder. References a [[wikipedia:MissingNo.|glitch Pokémon]] found in ''[[wikipedia:Pokémon Red and Blue|Pokémon Red and Blue]]''. +|[[Alpha v1.0.12]] +|[[Java Edition 1.14|1.14]] ([[19w13a]]) +|- +|Finally beta! +| +|Excluding "Merry X-Mas!" and "Happy new year!", this was the only splash from Beta 1.0 to Beta 1.2. +|[[Beta 1.0]] +|[[Beta 1.2_01]] +|} + +=== "Super Secret Settings" button === +The "Super Secret Settings", added in snapshot [[13w38a]] for [[Java Edition 1.7.2|1.7.2]], were removed in snapshot [[15w31a]] for [[Java Edition 1.9|1.9]] due to an internal rewrite. It was a button under the [[options]] menu that, when pressed, would blare a random game sound with a lower pitch, and activate a [[shader]]. + +=== Native Twitch.tv integration === +Native [[wikipedia:Twitch (service)|Twitch.tv]] integration was added in snapshot [[13w47a]] for [[Java Edition 1.7.4|1.7.4]], and was removed in snapshot [[15w31a]] for [[Java Edition 1.9|1.9]]. It integrated Twitch chat into the game. + +Dinnerbone Twitch 1.png +Dinnerbone Twitch 2.png +Dinnerbone Twitch 3.png +Dinnerbone Twitch 4.png + + +=== entity.hanging.place and entity.hanging.pop === +entity.hanging.place and entity.hanging.pop were two sound effects added in snapshot [[15w49a]] and removed in the next snapshot, [[15w49b]]. The sound effects were blank audio files and were likely intended as sound effects for the [[lead]]. + +=== Old conduit particle === +{{main|Conduit#History}} +[[File:Nautilus (texture 0) JE1 BE1.png]] [[File:Nautilus (texture 1) JE1 BE1.png]] [[File:Nautilus (texture 2) JE1 BE1.png]] [[File:Nautilus (texture 3) JE1 BE1.png]] [[File:Nautilus (texture 4) JE1 BE1.png]] [[File:Nautilus (texture 5) JE1 BE1.png]] [[File:Nautilus (texture 6) JE1 BE1.png]] [[File:Nautilus (texture 7) JE1 BE1.png]] [[File:Nautilus (texture 8) JE1 BE1.png]] [[File:Nautilus (texture 9) JE1 BE1.png]] [[File:Nautilus (texture 10) JE1 BE1.png]] [[File:Nautilus (texture 11) JE1 BE1.png]] + +The [[conduit]] was added in snapshot [[18w15a]] with [[particles]], but those particles were changed in the next snapshot, [[18w16a]]. + +{{-}} + +=== /locate New_Village === +{{main|Commands}} + +There was a locate command called {{cmd|locate New_Village}}. This was implemented in snapshot [[18w48a]] for [[Java Edition 1.14|Village & Pillage]] before the [[village]] structures from [[Update Aquatic]] and prior were removed. Once these "old" villages were officially taken from the game's structure spawn list in snapshot [[19w02a]], {{cmd|locate New_Village}} was replaced by {{cmd|locate Village}} as the {{cd|New_Village}} ID was no longer needed. + +=== First-person view pivot === +{{missing information|section|what this feature actually was}} + +Removed in [[Java Edition 1.14|1.14]] for performance reasons. Before changed, the player could not look directly upwards or downwards. + +=== Placeholder block drops === +{{main|Survival Test}} + +[[Survival Test]] introduced block [[drops]], which were mapped as follows: + +{|class="wikitable sortable" data-description="Block drops in Survival Test" +|- +!scope="col"|[[Block]] +!scope="col"|Historical [[drops]] +!scope="col"|Current drops +|- +|{{LegacyBlockSprite|gold-ore-je2-be1}} [[Gold Ore]] +|{{LegacyBlockSprite|block-of-gold-side}} [[Block of Gold]] +|{{ItemSprite|Raw Gold}} [[Raw Gold]] +|- +|{{LegacyBlockSprite|iron-ore-je1-be1}} [[Iron Ore]] +|{{LegacyBlockSprite|block-of-iron-side}} [[Block of Iron]] +|{{ItemSprite|Raw Iron}} [[Raw Iron]] +|- +|{{LegacyBlockSprite|coal-ore-je1-be1}} [[Coal Ore]] +|{{LegacyBlockSprite|smooth-stone-slab-side-je1-be1}} [[Stone Slab]] +|{{ItemSprite|Coal}} [[Coal]] +|- +|{{LegacyBlockSprite|oak-log-je2-be1}} [[Log|Wood]] +|{{LegacyBlockSprite|oak-planks-je3-be1}} [[Planks]] +|{{BlockSprite|Oak Log|Wood}} (itself) +|} + +Block drops were reworked in [[Java Edition Indev|Indev]]. + +=== Minimized textures === +{{main|Survival Test}} + +In [[Survival Test]], item [[drops]] were restricted to the cube shape used for blocks. The projected texture was the same on all faces and the texture scale was closer to those of blocks, making it look cropped. + +=== Tags === +{{main|Tag#History}} + +The water_hacked and waterlogged tags were added in snapshots [[Java Edition 18w07a|18w07a]] and [[Java Edition 18w07b|18w07b]] for [[Java Edition 1.13|1.13]] respectively and removed in [[Java Edition 18w10c|18w10c]]. Before the removal, these tags functioned as follows: + +{|class="wikitable sortable" data-description="Removed tags" +!scope="col"|[[Tag]] +!scope="col" class="unsortable"|Values +!scope="col" class="unsortable"|Usage +|- +|minecraft:water_hacked +|#minecraft:stairs, #minecraft:waterlogged, #minecraft:slabs, minecraft:chest +|Blocks in this tag render in water as if any non-filled space in the block [[model]] was water. +|- +|minecraft:waterlogged +|#minecraft:coral_plants, minecraft:bubble_column, minecraft:kelp, minecraft:kelp_top, minecraft:sea_grass, minecraft:tall_sea_grass +|Used in the water_hacked.json block tag file. Prevents non-water mobs from spawning in this block. Allows swimming in this block. +|} + +=== Java launcher easter eggs === +Prior to the release of [[Launcher 2.1.497x]], the launcher contained multiple easter eggs. If the player hovered their cursor over the "Play" button for a few seconds, a random mob would appear in the bottom right corner of the launcher. In the top left corner of the launcher, the player could see a translucent [[creeper]] face. There was about a 111 chance of the creeper face being replaced with a shrugging [[wikipedia:Emoticon#Japanese style|kaomoji]], ¯\_(ツ)_/¯. When the player clicked on either of these, they turned solid white. Clicking them again would return them to their translucent state. In addition, if the player pressed {{Key|Ctrl}}+{{Key|B}}, the [[experience orb]] pickup sound would play ({{sound||Succesfull Hit.ogg}}). + +=== Old walking animation for mobs === +In [[Survival Test]], mobs ([[pig]]s, [[sheep]], [[skeleton]]s, [[zombie]]s, [[spider]]s and [[creeper]]s) had different walking animations. + +=== Creeper melee attack === +In [[Survival Test]], [[creeper]]s did melee damage ({{health|4}}) to the player. In [[Java Edition Indev 0.31|Indev 0.31]], this feature was removed. + +=== Removed with the 1.3 server split === +{{main|Java Edition 12w18a/List of broken features}} +When 1.3 split client and server logic, several features lost significant functionality. While some of these have been effectively restored or at least substituted, many of them remain moved to this day. + +=== Underground mushrooms === +Mushrooms generated in caves from [[Java Edition Classic 0.24_SURVIVAL_TEST]] until [[Java Edition 21w39a]], when underground mushroom patches were (probably accidentally) removed from Java Edition, and have yet to be re-added.{{bug|MC-244162}}. + +=== Villagers accepting flowers from iron golems === +Baby villagers used to accept poppies (originally roses) offered to them by iron golems since their addition in [[Java Edition 12w08a]]. This feature was removed at some point during the development of [[Java Edition 1.14]]. Iron golems still offer poppies to baby villagers, but they don't take the flower from the golem's hand.{{bug|MC-159069}} + +== Notes == + + +== References == +{{reflist|2}} + +== Navigation == +{{Navbox Java Edition}} +{{Navbox version history}} + +[[cs:Plačící obsidián]] +[[de:Entfernte Features]] +[[es:Características eliminadas de Java Edition]] +[[ja:削除された要素/Java Edition]] +[[ko:Java Edition 제거된 기능]] +[[pt:Recursos removidos da Edição Java]] +[[ru:Удалённый контент]] +[[th:รุ่น Java ฟีเจอร์ที่นำออก]] +[[uk:Вилучений контент (Java Edition)]] +[[zh:Java版已移除特性]] diff --git a/wiki_backup/cartographer.txt b/wiki_backup/cartographer.txt new file mode 100644 index 0000000..875e475 --- /dev/null +++ b/wiki_backup/cartographer.txt @@ -0,0 +1,1769 @@ +{{about|the mob in Minecraft|the villagers before [[Village & Pillage]]|Villager (old)|the hostile mob with a similar name see [[Illagers]]}} +{{Infobox entity +| group1 = Plains +| 1-1 = Plains Villager Base.png +| group1size = x272px +| group2 = Desert +| 2-1 = Desert Villager Base.png +| group2size = x272px +| group3 = Savanna +| 3-1 = Savanna Villager Base.png +| group3size = x272px +| group4 = Taiga +| 4-1 = Taiga Villager Base.png +| group4size = x272px +| group5 = Snowy +| 5-1 = Snowy Villager Base.png +| group5size = x272px +| group6 = Jungle +| 6-1 = Jungle Villager Base.png +| group6size = x272px +| group7 = Swamp +| 7-1 = Swamp Villager Base.png +| group7size = x272px +| group8 = Plains (Baby) +| group8size = x136px +| 8-1 = Plains Villager Base.png +| 8-1caption = {{JE}} +| 8-2 = Plains Baby Villager BE.png +| 8-2caption = {{BE}} +| extratext = View [[#Gallery|all renders]] +| invimage = Villager Spawn Egg +| health = {{hp|20}} +| behavior = PassiveCan unintentionally hurt the player with a [[firework rocket]] after a [[raid]] is defeated. +| damage = Damage decreases with distance: {{ItemLink|Firework Rocket}}:
Easy: {{hp|5}}
Normal: {{hp|8}}
Hard: {{hp|12}} +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| speed = 0.5 +| spawn = *{{EnvLink|Village}}
+*{{EnvLink|Igloo}} basement
+* When a zombie villager is cured +* Upon successful breeding +| mobtype = NPCCategorized as an NPC in the game code. +}} +'''Villagers''' are [[passive mob]]s that inhabit [[village]]s, work at their professions, [[breed]], and interact with each other. Their outfit varies according to their occupation and [[biome]]. A [[player]] can [[trade]] with them using [[emerald]]s as currency. + +== Spawning == +=== Natural generation === +Villagers can be found in [[village]]s, which spawn in several [[biome]]s such as [[plains]], [[snowy plains]], [[savanna]]s, [[desert]]s, [[taiga]]s, and [[snowy taiga]]s{{only|bedrock}} and can cut into other biomes such as [[swamp]]s and [[jungle]]s. When the [[village]] is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not. + +Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[armor]] or other equipment. {{IN|JE}} a [[dispenser]] can be used to equip armor on a villager. + +[[Igloo]] basements always generate with one villager in the left cell and one [[zombie villager]] in the right cell. {{IN|je}}, the villager and zombie villager are both clerics, while {{in|bedrock}}, they have random professions. {{IN|java}}, the cleric villager can change into a leatherworker since the basement generates with a [[cauldron]], which is closer than the [[brewing stand]] to the villager. + +=== Curing === +{{see also|Zombie Villager#Curing}} +Giving a [[zombie villager]] the [[Weakness]] effect and then feeding it a [[golden apple]] starts the curing process. After five minutes, it transforms into a villager, displaying purple [[Nausea]] status effect particles for 10 seconds after being cured. The villager retains the profession it had as a [[zombie]], if it had one before turning into a zombie villager. {{IN|bedrock}}, if the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, meaning it cannot work once cured. If employed, the cured villager offers discounts on most of its trades. + +Curing a [[zombie villager]] riding a [[chicken]] results in the villager riding a chicken. Eventually, the villager grows up and gains a profession while still being on the chicken. Curing a [[zombie villager]] with [[armor]] and [[item]]s causes it to drop them as items. + +== Drops == +A villager, either adult or baby, does not ordinarily drop any [[item]]s or [[experience]] when killed. However, when a [[player]] holds an [[emerald]] or other item a villager is willing to [[trade]] for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade. + +Villagers raise their arms when showing trade items.{{only|bedrock}} + +Upon successful trading, a villager drops {{xp|3|6}}. + +Upon successful trading, while willing to [[breed]], {{xp|8|11}} is dropped. + +=== Hero of the Village === +{{Main|Hero of the Village}} +{{IN|java}} A villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the [[Hero of the Village]] effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift. + +== Behavior == +=== Movement patterns === + +==== Socializing ==== +Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[piglin]]s and baby [[hoglin]]s play tag. + +{{IN|bedrock}}, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there. + +A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[bell]]) is far away. + +Villagers emit green [[particles]] if they join a village, set a bed, or acquire a job site/profession. + +Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an [[illager]] or [[zombie]]. + +==== Migration ==== +If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never [[despawn]]s. + +==== Pathfinding ==== +Villagers, like most other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way. + +Villagers can open all wooden doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb [[ladders]], but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). + +==== Stranded villagers ==== +Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally ''descend'' ladders.{{Verify}} A simple fix for these situations is for the player to manually push the villager back toward the ladder hole. Then the player can place a [[wooden trapdoor]] at the top, to stop the villager from ever getting up there again. However, the villager can still get stuck on the ladder underneath the trapdoor. Another solution is to break the first ladder touching the ground, completely preventing the villager from climbing the ladder. However, this means the player has to jump up one block to use the ladder. + +==== Getting attacked ==== +Villagers flee from [[zombie]]s, [[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s (even though they don't attack villagers){{only|bedrock}}, [[zoglin]]s, [[vindicator]]s, [[pillager]]s (even if their crossbow has been broken), [[ravager]]s, and [[vex]]es within 8 blocks, and [[evoker]]s and [[illusioner]]s within 12 blocks. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from [[skeleton]]s (and their variants), [[spider]]s, or [[cave spider]]s since these [[hostile mob]]s are passive toward villagers. + +==== Preferred path ==== +{{Exclusive|Bedrock|section=1}} +When [[pathfinding]], villagers prefer to stay on low cost blocks, such as [[dirt path]]s, [[cobblestone]], [[bricks]], and [[planks]]. They do this by trying to minimize the '''path cost''' of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much. + + +
+{| class="wikitable collapsible" data-description="Preferred blocks" style="break-inside: avoid“ +|- +! colspan="2" rowspan="2" {{tc|planned|Preferred path blocks}} !! colspan="2" {{tc|planned|Path cost}} +|- +! Adult villager !! Baby villager +|- +| colspan="2" | {{BlockLink|Dirt Path}} +| colspan="2" style="text-align: center;" | 0 +|- +| style="border-right-color:transparent;" | +{{BlockLink|Block of Diamond}}
+{{BlockLink|Block of Emerald}}
+{{BlockLink|Block of Lapis Lazuli}}
+{{BlockLink|Block of Gold}}
+{{BlockLink|Block of Redstone}}
+{{BlockLink|Bricks}}
+{{BlockLink|Cobblestone}}
+{{BlockLink|Chiseled Sandstone}}
+{{BlockLink|Chiseled Red Sandstone}}
+{{BlockLink|Cut Sandstone}}
+{{BlockLink|Cut Red Sandstone}}
+{{BlockLink|End Stone Bricks}}
+{{BlockLink|Glass}}
+{{BlockLink|Glazed Terracotta}}
+| +{{BlockLink|Glowstone}} +{{BlockLink|Mossy Cobblestone}}
+{{BlockLink|Nether Bricks}}
+{{BlockLink|Planks|id=oak planks}}
+{{BlockLink|Prismarine}}
+{{BlockLink|Red Nether Bricks}}
+{{BlockLink|Red Sandstone}}
+{{BlockLink|Sandstone}}
+{{BlockLink|Slabs}}
+{{BlockLink|Smooth Sandstone}}
+{{BlockLink|Smooth Red Sandstone}}
+{{BlockLink|Stained Glass}}
+{{BlockLink|Stone}}
+{{BlockLink|Stone Bricks}}
+| colspan="2" style="text-align: center;" |1 +|- +| style="border-right-color:transparent;" | +{{BlockLink|Barrel}}
+{{BlockLink|Beds}}
+{{BlockLink|Blast Furnace}}
+{{BlockLink|Brewing Stand}}
+{{BlockLink|Cartography Table}}
+{{BlockLink|Cauldron}}
+{{BlockLink|Composter}}
+| +{{BlockLink|Fletching Table}}
+{{BlockLink|Grindstone}}
+{{BlockLink|Lectern}}
+{{BlockLink|Loom}}
+{{BlockLink|Smithing Table}}
+{{BlockLink|Smoker}}
+{{BlockLink|Stonecutter}} +| colspan="2" style="text-align: center;" | 50 +|- +| colspan="2" | Other +| 3 +| 1.5 +|- +! colspan="2" | Jump cost +| 20 +| 5 +|} +
+ +=== Job site blocks === +{{for|a list of job site blocks and the professions they are required for|#Professions}} + +Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. + +{{IN|java}}, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.{{bug|MC-257069||Trapped villager can prevent any other villagers from claiming a jobsite}} To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it. + +{{IN|Bedrock}}, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.{{bug|MCPE-63311||Villagers claim workstations and beds that are too far away and/or get stuck unemployed}} The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{Verify|Incredibly inconsistent, needs further testing|edition=bedrock}} + +[[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping.]] + +=== Gossiping === +Villagers can store memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's '''reputation''' with villagers, which influence trading prices and the hostility of naturally spawned [[iron golem]]s. +{| class="wikitable" +|- +!Type +!Caused by +!Amount gained +!Decay +!Share penalty +!Max value +!Reputation multiplier +|- +|Major positive +|Curing +|20 +|0 +|100 +|20 +|5 +|- +|Minor positive +|Curing +|25 +|1 +|5 +|200 +|1 +|- +|Minor negative +|Attacking +|25 +|20 +|20 +|200 +| -1 +|- +|Major negative +|Killing +|25 +|10 +|10 +|100 +| -5 +|- +|Trade +|Trading +|2 +|2 +|20 +|25 +|1 +|} +Trading with or [[Zombie Villager#Curing|curing a villager]] increases the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the ''major negative'' gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions. When a piece of gossip is shared, it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see ''Decay'' column) every 20 minutes. Since ''major positive'' gossip has a share penalty >= its max value and a decay of 0, it cannot be shared and never decays. + +A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113. + +The prices of a villager's trades all get ''reduced'' by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see [[trading]]. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is '''y = x - floor((5a + b + c - d - 5e) × p)''', Where ''y'' is the final price, ''x'' is the base price, ''a'' is the value of major_positive, ''b'' is the value of minor_positive, ''c'' is the value of trading, ''d'' is the value of minor_negative, ''e'' is the value of major_negative, and ''p'' is the value of PriceMultiplier. + +An [[iron golem]] that was not built by a player becomes hostile toward all players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions. + +Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) ''does'' generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player. + +=== Picking up items === +Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up. + +The villager does not intentionally seek out items to pick up,{{info needed|Bedrock villagers don't seek out items, but if Java villagers pathfind to items, then this needs expansion on pathfinding range}} but does collect any [[bread]], [[carrot]]s, [[potato]]es, [[wheat]], [[wheat seeds]], [[beetroot]], [[beetroot seeds]], [[torchflower seeds]], [[pitcher pod]]s, and [[bone meal]] within range.{{info needed|How far can villagers reach items?}} The listed items are the only items villagers can pick up, although the {{cmd|item}} replace command can put any arbitrary item into a villager's inventory. Bone meal can be picked up only by a farmer villager. {{IN|Bedrock}} only farmers can pick up seeds and wheat. + +If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from effectively sharing food (and thus breeding) in a small space. + +When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{cmd|/gamerule keepInventory}} is set to true. + +If {{cmd|/gamerule mobGriefing}} is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops. + +Like other mobs, villagers have four slots for worn [[armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[elytra]], [[mob head]]s or [[carved pumpkin]]s to a villager{{only|java}}{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with [[Thorns]] can inflict Thorns damage to attackers, and a villager wearing [[Frost Walker]] [[boots]] is able to create [[frosted ice]]. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with thorns 3 deals more damage to zombies that attacked the villager than the villager takes damage. + +=== Sharing food === +[[File:Villager Sharing Food MCPE 1.14.60.png|thumb|right|Villagers sharing carrots.]] + +{{IN|Java}}, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24{{Bug|MC-181525}}, and that same villager then shares 12 to the third villager). + +In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat. + +If a villager has 8 full {{Info needed|Full? Meaning stackable every item is stacked to 64?}} stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.{{Bug|MC-178019}}[https://www.reddit.com/r/technicalminecraft/comments/lozawc/villager_food_sharing_java_116/ Villager food sharing (java 1.16)] - Only the last part and the bugs are relevant A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops. + +{{IN|Bedrock}}, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager. + +To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. + +=== Farming === +[[File:Villagerpickingup.gif|thumb|Farmer villager picking and planting carrots.]] +{{IN|Java}}, during the "work" portion of their schedule, farmers tend nearby crops. +* Farmers sometimes move to random [[farmland]] blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their jobsite. +* If there are fully-grown crop blocks or air above farmland within ±1 of the villager on each axis, the farmer spends 10 seconds tending them (not counting time spend walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds. +** If {{cmd|/gamerule mobGriefing}} is false, villagers cannot farm. +** Harvesting is done regardless of the villager's current inventory, even if they lack space to pick up the results. +** Planting is done as from the first eligible inventory slot. +* If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has [[bone meal]], and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds). +* When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order. + +{{IN|Bedrock}}, farmers tend crops within the village boundary. Villagers far enough outside the boundary of ''any'' village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total). +* If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it. +* If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in its inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory. +* Farmer villagers use and pick up [[bone meal]]. They also fill their [[composter]] with [[seeds]]. +* Farmer villagers start farming only if a crop is planted on farmland previously. +* Farmer villagers continue to plant on the farmland even if all crops are destroyed. + +For both editions, +* Farmer villagers ''cannot'' turn [[dirt]], [[grass block]]s, or [[dirt path]]s into farmland, nor they pick up any hoes to till the blocks. +* If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks. +* Farmer villagers often share their crops and food with other villagers if they have any extras. + +=== Breeding === +{{for|tutorials on breeding mechanics|Tutorials/Village mechanics#Breeding and population cap|Tutorials/Legacy Console village mechanics}} + +Adult villagers breed depending on the time of the day and need to be willing to spawn {{section link||Baby villagers}}, who require [[bed]]s with at least two empty blocks above their heads. Job sites are not required for villagers to breed. + +Breeding depends on the number of valid beds. If a villager is "willing" (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed. + +{{IN|java}}, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with anger particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred. + +{{IN|bedrock}}, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the ''spherical'' boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The [[#Appearance|appearance]] is determined by the biome where the breeding occurs {{in|bedrock}}.{{ytl|AnOeYZi4fgc|t=48m33s}} +[[File:VillagerInLove.png|thumb|right|Two villagers breeding.]] + +==== Willingness ==== +Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock; therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again. + +Villagers must have enough beds within village bounds for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.) + +Villagers can become willing by having either 3 [[bread]], 12 [[carrot]]s, 12 [[potato]]es, or 12 [[beetroot]]s in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If {{cmd|gamerule mobGriefing}} is false, villagers don't pick up food or break crops. +[[File:Baby Villagers in Java Edition.png|thumb|Some baby villagers in ''Java Edition''. Their heads are smaller than ''Bedrock Edition'' or ''Minecraft Education'' baby villagers.]] + +=== Baby villagers === +Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an [[iron golem]]. If the iron golem is holding out a [[poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds. + +[[Illager]]s (except "Johnny" [[vindicator]]s {{in|BE}}) ignore baby villagers until they reach adulthood. + +Baby villagers give gifts of [[poppies]] or [[wheat seeds]] to players who have the {{EffectLink|Hero of the Village}} effect {{in|java}}. + +Baby villagers {{in|Bedrock|education}} have a slightly bigger head than {{in|Java}}; this also can be seen in other baby mobs in the game as well. ''Java Edition'' baby villagers look like tiny normal villagers.{{bug|MC-180893|||Invalid}} + +Baby villagers can fit through 1×1 block gaps. + +A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up. + +=== Lightning === +[[File:Villager becoming Witch.gif|thumb|upright|A villager gets struck by lightning.]] +When [[lightning]] strikes within 3–4 blocks of a villager, the villager is replaced by a [[witch]] that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. + +Iron golems also attack any villagers that turn into witches. + +=== Iron golem summoning === +{{main|Iron Golem#Villages}} + +{{IN|java}}, villagers can summon an [[iron golem]] to protect themselves from hostile mobs. This requires either 3 [[#Panicking|panicking]] villagers or 5 [[#Gossiping|gossiping]] villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned. + +{{IN|bedrock}}, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day. + +=== Panicking === +[[File:Panicked Villager.gif|thumb|upright|A villager panicking.]] + +Villagers sometimes panic during a [[raid]] or a [[zombie siege]] by emitting water particles and shaking. + +In ''Java Edition'', villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In ''Bedrock Edition'', villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell. ''Java Edition'' villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob): +{| class="wikitable" +!Mob +!Panic radius +|- +|Zombie, husk, drowned, zombie villager, vex +|8 +|- +|Vindicator, zoglin +|10 +|- +|Evoker, illusioner, ravager +|12 +|- +|Pillager +|15 +|} + +=== Zombies === +{{main|Siege|Zombie}} + +Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}} (even when the villager is invisible). Zombies attempt to break down [[door]]s, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door. + +Both zombies and drowned either kill villagers or convert them to [[zombie villager]]s. The chance of the villager becoming a zombie villager upon death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by [[zombie]]s as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a [[trident]] from a distance. + +=== Raids === +{{main|Raid}} + +During a [[raid]], villagers flee from [[illager]]s and run to the nearest [[Village house|house]], similar to a [[zombie siege]]. For a villager to hide, the house must have a door and at least one bed. + +Before the first raid wave {{in|java}}, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|Bedrock}}, the bell rings automatically regardless of whether a villager is nearby. {{IN|java}}, when a bell is rung, all illagers within 48 blocks get the [[glowing]] effect for 3 seconds. + +A villager often stays in the house it first entered, but may exit the house occasionally. The [[player]] can still trade with villagers during a [[raid]]. + +On random occasions, the villager displays water [[particles]] as if sweating. + +==== Hero of the Village ==== +{{Main|Hero of the Village}} + +{{IN|Java}}, once the player gains the [[Hero of the Village]] status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. + +=== Staring === +[[File:An Army of Villagers Staring!.png|alt=A lot of villagers staring at the player.|thumb|A lot of villagers staring at the player.]] +Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially [[Cat|cats]]. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off. +[[File:Villager Staring.png|alt=A villager staring at the player.|thumb|A villager staring at the player.]] +
+ +== Schedules == +Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain. + +{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" +|+Villager schedule {{in|java}} +|- +! Image +! Ticks ([[Daylight cycle#24-hour Minecraft day|time]]) +! Employed +! Unemployed/Nitwit +! Child +|- +| style="background-color: #709EEF; border-bottom-color: #709EEF;" | {{ClockPhase|10}} +| 00010 (06:00:36) || colspan=2 {{tc|planned|Wander}} || rowspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|2000}} +| 02000 (08:00:00) || rowspan=3 {{tc|yes|Work}} || rowspan=3 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|3000}} +| 03000 (09:00:00) || rowspan=1 {{tc|rarely|Play}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|6000}} +| 06000 (12:00:00) || rowspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|9000}} +| 09000 (15:00:00) || colspan=2 rowspan=2 {{tc|neutral|Gather}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|10000}} +| 10000 (16:00:00) || rowspan=2 {{tc|rarely|Play}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|11000}} +| 11000 (17:00:00) || colspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #709DED;" | {{ClockPhase|12000}} +| 12000 (18:00:00) || colspan=3 {{tc|unknown|Sleep}} +|} + +{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" +|+Villager schedule {{in|bedrock}} +|- +! Image +! Ticks ([[Daylight cycle#24-hour Minecraft day|time]]) +! Employed +! Unemployed +! Child +! Nitwit +|- +| style="background-color: #709DED; border-bottom-color: #709DED;" | {{ClockPhase|0}} +| 00000 (06:00:00) || rowspan="2" {{tc|yes|Work}} || rowspan=2 {{tc|planned|Wander}} || rowspan=4 {{tc|rarely|Play}} || {{tc|unknown|Sleep}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|2000}} +| 02000 (08:00:00) || colspan=1 rowspan=5 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|8000}} +| 08000 (14:00:00) || colspan="2" {{tc|neutral|Gather}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|10000}} +| 10000 (16:00:00) || {{tc|yes|Work}} || {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|11000}} +| 11000 (17:00:00) || colspan="3" {{tc|partial|Home}} +|- +| style="background-color: #709DED; border-bottom-color: #709DED;" | {{ClockPhase|12000}} +| 12000 (18:00:00) || colspan="3" rowspan="3" {{tc|unknown|Sleep}} +|- +| style="background-color: #2D4061; border-bottom-color: #2D4061;" | {{ClockPhase|13000}} +| 13000 (19:00:00) || {{tc|partial|Home}} +|- +| style="background-color: #000000;" | {{ClockPhase|14000}} +| 14000 (20:00:00) || {{tc|unknown|Sleep}} +|} + +=== Working === +Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning. + +Some professions have additional job-specific goals that are part of their work schedule: +*Farmers harvest and sow crops. +*Librarians inspect bookshelves.{{only|bedrock}} +When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block. + +Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule. They can breed with each other and the employed villagers. + +Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it. + +=== Wandering === +All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule. + +A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds). + +The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village. + +During this time of the day, they may also share items. + +=== Gathering === +Late in the day, adult villagers gather at a meeting place (the area around a [[bell]]). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing. + +If a villager isn't close enough to detect a bell, it wanders randomly, searching for one. + +=== Playing === +[[File:ChildrenTag.png|thumb|Four villager children chasing another baby villager.]] + +Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. + +{{IN|java}}, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the [[iron golem]] offers them a poppy, the baby villager cautiously accepts it. + +=== Returning home === +All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. The bed's head must be accessible for the villagers to "see" it. Once they reach their beds, they do not go through a door again before sleeping. + +A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and toward the bed. +[[File:How Do You Even Sleep!.png|thumb|A villager pushed on a bed in ''Java Edition''. The villager falls off the bed if it is pushed again.]] +[[File:The Anvil Bounces on a Sleeping Villager.png|thumb|Dropping an anvil on a villager that is sleeping in ''Java Edition'' does not hurt the villager nor causes the villager to wake up.]] + +=== Sleeping === +[[File:Villager sleeping.png|thumb|A top view of a savanna villager sleeping in a bed at night.]] + +At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them{{only|java}}, they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is {{ctrl|used}}, if they are {{ctrl|attacked}}, or when a bell is rung. +If possible, they return to sleeping in a bed after the interruption. + +Jumping on a bed with a villager sleeping in it does not cause the villager to get up. + +In ''Java Edition'', a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,{{bug|MC-145707|||WAI}} but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds. + +When sleeping in ''Java Edition'', a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as item. + +In ''Bedrock Edition'', dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed. + +A villager who has no bed continues wandering in search of a bed to claim. + +Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in [[the Nether]] or [[the End]], without causing the usual consequences of the bed exploding (See {{slink|Bed|Sleeping}}), if the Overworld's time is correct.{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}} This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player. + +Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open. + +=== Healing === +A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles appear while it is healing. + +{{IN|bedrock}}, when a villager successfully sleeps, it immediately heals itself when waking up at dawn (if it is damaged). + +== Professions == +{{redirect|Librarian|the achievement|Achievements#Librarian}} +[[File:Isometric Render of Job Sites.png|thumb|Job site blocks next to each other.]] +[[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]] + +Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the [[trading interface]]. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead. + +A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever. + +Nitwits and baby villagers cannot change their profession. + +{{IN|java}}, villagers summoned by a spawn egg or via command {{cmd|summon}} are always unemployed until they have claimed a job site block. {{IN|bedrock}}, however, villagers summoned in similar ways have a random profession{{bug|MCPE-46034}}; their profession can be changed by a job site block, though. + +Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers. + +Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession. + +Below is a table listing the various professions, along with the specific job site block that each profession requires: +{| class="wikitable sortable collapsible" style="text-align: center" data-description="Professions" +|- +! rowspan="2" |
'''Profession''' +! rowspan="2" |
'''Job site block /''' +'''Workstation''' +! colspan=7 | '''Biome''' +|- +! '''Desert''' +! '''Jungle'''
[[Jungle]] and [[swamp]] villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps. Jungle and swamp villagers can naturally spawn in their corresponding biomes only if a village intersects with the desired biome. Jungle and swamp villagers can also be obtained by breeding villagers in the desired biome or by using a [[spawn egg]] in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp. +! '''Plains''' +! '''Savanna''' +! '''Snow''' +! '''Swamp''' +! '''Taiga''' +|- +|''Unemployed'' +| rowspan="2" |None +| [[File:Desert Villager Base.png|x80px]] +| [[File:Jungle Villager Base.png|x80px]] +| [[File:Plains Villager Base.png|x80px]] +| [[File:Savanna Villager Base.png|x80px]] +| [[File:Snowy Villager Base.png|x80px]] +| [[File:Swamp Villager Base.png|x80px]] +| [[File:Taiga Villager Base.png|x80px]] +|- +| [[#Nitwit|Nitwit]] +| [[File:Desert Nitwit.png|x80px]] +| [[File:Jungle Nitwit.png|x80px]] +| [[File:Plains Nitwit.png|x80px]] +| [[File:Savanna Nitwit.png|x80px]] +| [[File:Snowy Nitwit.png|x80px]] +| [[File:Swamp Nitwit.png|x80px]] +| [[File:Taiga Nitwit.png|x80px]] +|- +| [[Trading#Armorer|Armorer]] +| {{BlockLink|Blast Furnace}} +| [[File:Desert Armorer.png|x80px]] +| [[File:Jungle Armorer.png|x80px]] +| [[File:Plains Armorer.png|x80px]] +| [[File:Savanna Armorer.png|x80px]] +| [[File:Snowy Armorer.png|x80px]] +| [[File:Swamp Armorer.png|x80px]] +| [[File:Taiga Armorer.png|x80px]] +|- +| [[Trading#Butcher|Butcher]] +| {{BlockLink|Smoker}} +| [[File:Desert Butcher.png|x80px]] +| [[File:Jungle Butcher.png|x80px]] +| [[File:Plains Butcher.png|x80px]] +| [[File:Savanna Butcher.png|x80px]] +| [[File:Snowy Butcher.png|x80px]] +| [[File:Swamp Butcher.png|x80px]] +| [[File:Taiga Butcher.png|x80px]] +|- +| [[Trading#Cartographer|Cartographer]] +| {{BlockLink|Cartography Table}} +| [[File:Desert Cartographer.png|x80px]] +| [[File:Jungle Cartographer.png|x80px]] +| [[File:Plains Cartographer.png|x80px]] +| [[File:Savanna Cartographer.png|x80px]] +| [[File:Snowy Cartographer.png|x80px]] +| [[File:Swamp Cartographer.png|x80px]] +| [[File:Taiga Cartographer.png|x80px]] +|- +| [[Trading#Cleric|Cleric]] +| {{BlockLink|Brewing Stand}} +| [[File:Desert Cleric.png|x80px]] +| [[File:Jungle Cleric.png|x80px]] +| [[File:Plains Cleric.png|x80px]] +| [[File:Savanna Cleric.png|x80px]] +| [[File:Snowy Cleric.png|x80px]] +| [[File:Swamp Cleric.png|x80px]] +| [[File:Taiga Cleric.png|x80px]] +|- +| [[Trading#Farmer|Farmer]] +| {{BlockLink|Composter}} +| [[File:Desert Farmer.png|x80px]] +| [[File:Jungle Farmer.png|x80px]] +| [[File:Plains Farmer.png|x80px]] +| [[File:Savanna Farmer.png|x80px]] +| [[File:Snowy Farmer.png|x80px]] +| [[File:Swamp Farmer.png|x80px]] +| [[File:Taiga Farmer.png|x80px]] +|- +| [[Trading#Fisherman|Fisherman]] +| {{BlockLink|Barrel}} +| [[File:Desert Fisherman.png|x80px]] +| [[File:Jungle Fisherman.png|x80px]] +| [[File:Plains Fisherman.png|x80px]] +| [[File:Savanna Fisherman.png|x80px]] +| [[File:Snowy Fisherman.png|x80px]] +| [[File:Swamp Fisherman.png|x80px]] +| [[File:Taiga Fisherman.png|x80px]] +|- +| [[Trading#Fletcher|Fletcher]] +| {{BlockLink|Fletching Table}} +| [[File:Desert Fletcher.png|x80px]] +| [[File:Jungle Fletcher.png|x80px]] +| [[File:Plains Fletcher.png|x80px]] +| [[File:Savanna Fletcher.png|x80px]] +| [[File:Snowy Fletcher.png|x80px]] +| [[File:Swamp Fletcher.png|x80px]] +| [[File:Taiga Fletcher.png|x80px]] +|- +| [[Trading#Leatherworker|Leatherworker]] +| {{BlockLink|Cauldron}} +| [[File:Desert Leatherworker.png|x80px]] +| [[File:Jungle Leatherworker.png|x80px]] +| [[File:Plains Leatherworker.png|x80px]] +| [[File:Savanna Leatherworker.png|x80px]] +| [[File:Snowy Leatherworker.png|x80px]] +| [[File:Swamp Leatherworker.png|x80px]] +| [[File:Taiga Leatherworker.png|x80px]] +|- +| [[Trading#Librarian|Librarian]] +| {{BlockLink|Lectern}} +| [[File:Desert Librarian.png|x80px]] +| [[File:Jungle Librarian.png|x80px]] +| [[File:Plains Librarian.png|x80px]] +| [[File:Savanna Librarian.png|x80px]] +| [[File:Snowy Librarian.png|x80px]] +| [[File:Swamp Librarian.png|x80px]] +| [[File:Taiga Librarian.png|x80px]] +|- +| [[Trading#Mason|Mason]] +| {{BlockLink|Stonecutter}} +| [[File:Desert Mason.png|x80px]] +| [[File:Jungle Mason.png|x80px]] +| [[File:Plains Mason.png|x80px]] +| [[File:Savanna Mason.png|x80px]] +| [[File:Snowy Mason.png|x80px]] +| [[File:Swamp Mason.png|x80px]] +| [[File:Taiga Mason.png|x80px]] +|- +| [[Trading#Shepherd|Shepherd]] +| {{BlockLink|Loom}} +| [[File:Desert Shepherd.png|x80px]] +| [[File:Jungle Shepherd.png|x80px]] +| [[File:Plains Shepherd.png|x80px]] +| [[File:Savanna Shepherd.png|x80px]] +| [[File:Snowy Shepherd.png|x80px]] +| [[File:Swamp Shepherd.png|x80px]] +| [[File:Taiga Shepherd.png|x80px]] +|- +| [[Trading#Toolsmith|Toolsmith]] +| {{BlockLink|Smithing Table}} +| [[File:Desert Toolsmith.png|x80px]] +| [[File:Jungle Toolsmith.png|x80px]] +| [[File:Plains Toolsmith.png|x80px]] +| [[File:Savanna Toolsmith.png|x80px]] +| [[File:Snowy Toolsmith.png|x80px]] +| [[File:Swamp Toolsmith.png|x80px]] +| [[File:Taiga Toolsmith.png|x80px]] +|- +| [[Trading#Weaponsmith|Weaponsmith]] +| {{BlockLink|Grindstone}} +| [[File:Desert Weaponsmith.png|x80px]] +| [[File:Jungle Weaponsmith.png|x80px]] +| [[File:Plains Weaponsmith.png|x80px]] +| [[File:Savanna Weaponsmith.png|x80px]] +| [[File:Snowy Weaponsmith.png|x80px]] +| [[File:Swamp Weaponsmith.png|x80px]] +| [[File:Taiga Weaponsmith.png|x80px]] +|} + +=== Nitwit === +{{quote|It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.|[[Jeb]] about the Nitwit{{Mcnet|meet-nitwit|Meet the Nitwit|January 23, 2017}}||Jens Bergensten Mojang avatar.png}} +[[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java}}]] + +Nitwit villagers wear robes that are green on top. They cannot acquire a profession, [[trade]], or gather around [[bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing {{control|use}} on a nitwit {{in|Java}} causes it to grunt and bobble its head at the [[player]]. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode. + +{{IN|bedrock}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up. + +=== Appearance === +Villagers and [[zombie villager]]s have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond. + +Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{in|java}}, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following: +; {{EntitySprite|villager-desert}} Desert +{{columns-list| +* ''{{BiomeLink|Badlands}}'' +* '''{{BiomeLink|Desert}}'''Villages occur naturally in this biome. +* ''{{BiomeLink|Eroded Badlands}}'' +* ''{{BiomeLink|Wooded Badlands}}'' +}} + +; {{EntitySprite|villager-savanna}} Savanna +{{columns-list| +* '''{{BiomeLink|Savanna}}''' +* ''{{BiomeLink|Savanna Plateau}}'' +* ''{{BiomeLink|Windswept Savanna}}'' +}} + +; {{EntitySprite|villager-taiga}} Taiga +{{columns-list| +* ''{{BiomeLink|Old Growth Pine Taiga}}'' +* ''{{BiomeLink|Old Growth Spruce Taiga}}'' +* '''{{BiomeLink|Taiga}}''' +* ''{{BiomeLink|Windswept Hills}}'' +* ''{{BiomeLink|Windswept Forest}}'' +* ''{{BiomeLink|Windswept Gravelly Hills}}'' +}} + +; {{EntitySprite|villager-snowy}} Snowy +{{columns-list| +* ''{{BiomeLink|Deep Frozen Ocean}}'' +* ''{{BiomeLink|Frozen Ocean}}'' +* ''{{BiomeLink|Frozen Peaks}}'' +* ''{{BiomeLink|Frozen River}}'' +* ''{{BiomeLink|Grove}}'' +* ''{{BiomeLink|Ice Spikes}}'' +* ''{{BiomeLink|Jagged Peaks}}'' +* '''{{BiomeLink|Snowy Beach}}'' +* '''{{BiomeLink|Snowy Plains}}''' +* ''{{BiomeLink|Snowy Slopes}}'' +* '''''{{BiomeLink|Snowy Taiga}}'''''Villages occur naturally in this biome {{in|Bedrock}}. +}} + +; {{EntitySprite|villager-swamp}} Swamp +{{columns-list| +* ''{{BiomeLink|Mangrove Swamp}}'' +* ''{{BiomeLink|Swamp}}'' +}} + +; {{EntitySprite|villager-jungle}} Jungle +{{columns-list| +* ''{{BiomeLink|Bamboo Jungle}}'' +* ''{{BiomeLink|Jungle}}'' +* ''{{BiomeLink|Sparse Jungle}}'' +}} + +; {{EntitySprite|villager-plains}} Plains +{{columns-list| +* ''{{BiomeLink|Basalt Deltas}}'' +* ''{{BiomeLink|Beach}}'' +* ''{{BiomeLink|Birch Forest}}'' +* ''{{BiomeLink|Cold Ocean}}'' +* ''{{BiomeLink|Crimson Forest}}'' +* ''{{BiomeLink|Dark Forest}}'' +* ''{{BiomeLink|Deep Cold Ocean}}'' +* ''{{BiomeLink|Deep Dark}}'' +* ''{{BiomeLink|Deep Lukewarm Ocean}}'' +* ''{{BiomeLink|Deep Ocean}}'' +* ''{{BiomeLink|Dripstone Caves}}'' +* ''{{BiomeLink|End Barrens}}''{{only|Java}} +* ''{{BiomeLink|End Highlands}}''{{only|Java}} +* ''{{BiomeLink|End Midlands}}''{{only|Java}} +* ''{{BiomeLink|Flower Forest}}'' +* '''{{BiomeLink|Forest}}'' +* ''{{BiomeLink|Lukewarm Ocean}}'' +* ''{{BiomeLink|Lush Caves}}'' +* '''{{BiomeLink|Meadow}}''' +* ''{{BiomeLink|Mushroom Fields}}'' +* ''{{BiomeLink|Nether Wastes}}'' +* ''{{BiomeLink|Ocean}}'' +* ''{{BiomeLink|Old Growth Birch Forest}}'' +* '''{{BiomeLink|Plains}}''' +* ''{{BiomeLink|River}}'' +* ''{{BiomeLink|Small End Islands}}''{{only|Java}} +* ''{{BiomeLink|Soul Sand Valley}}'' +* ''{{BiomeLink|Stony Peaks}}'' +* ''{{BiomeLink|Stony Shore}}'' +* '''''{{BiomeLink|Sunflower Plains}}''''' +* ''{{BiomeLink|The End}}''{{only|Java}} +* ''{{BiomeLink|The Void}}''{{only|Java}} +* ''{{BiomeLink|Warped Forest}}'' +* ''{{BiomeLink|Warm Ocean}}'' +}} + +; Notes +{{reflist|group=n}} + +Villagers have '''13 professions and 2 non professions for a total of 15 outfits''': +* '''Farmer''' (straw hat) +** Trades crops and natural foods, such as bread and cookies. +* '''Fisherman''' (fisher hat) +** Trades campfires and fishing items. +* '''Shepherd''' (brown hat with white apron) +** Trades shears, wool, dyes, paintings and beds. +* '''Fletcher''' (hat with feather and quiver on the back) +** Trades bows, crossbows, all types of arrows (except luck) and archery ingredients. +* '''Cleric''' (purple apron and creeper cloak) +** Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients. +* '''Weaponsmith''' (eyepatch and black apron) +** Trades minerals, bells and enchanted melee weapons. The axe enchantments are weapon related, such as [[Sharpness]] or [[Smite]]. +* '''Armorer''' (welding mask) +** Trades foundry items and sells chain, iron and enchanted diamond armor tiers. +* '''Toolsmith''' (black apron) +** Trades minerals, bells and harvest tools. The axe enchantments are tool related. +* '''Librarian''' (eyeglasses and a book as a hat) +** Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills. +* '''Cartographer''' (golden monocle) +** Trades banners, compasses, banner patterns, papers and various maps, including explorer maps. +* '''Leatherworker''' (brown apron and brown gloves) +** Trades scutes, rabbit hide, and leather-related items. +* '''Butcher''' (red headband and white apron) +** Trades meats, sweet berries, rabbit stew, and dried kelp blocks. +* '''Mason''' (black apron and black gloves) +** Trades polished stones, terracotta, clay, glazed terracotta and quartz. +* '''Nitwit''' (green coated, no badge) +** ''No trades, no badge'' +* '''Unemployed''' (no overlay, base clothing of biome without any extra features) +** No trades until employed. No badge until employed. +* Villagers have different trades based on the biome in which they spawn. + +== Trading == +{{main|Trading}} +{{quote|Right click on a villager and you can trade with them, offering them emeralds in exchange for better equipment, maps to notable treasures or food. Unless you are trying to trade with a nitwit, of course, in which case you're going to get squat. Who's the nitwit now?|[[Marsh Davies]]{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}||Marsh Davies Mojang avatar.png}} +[[File:Villager GUI 1.14.png|thumb|The ''Java Edition'' trading interface, displaying basic novice-level trading options.]] +[[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]] +[[File:Minecraft villager level badges.png|thumb|Villager badge changes color depending on the level of the villager.
From left to right: stone ('''novice'''), iron ('''apprentice'''), gold ('''journeyman'''), emerald ('''expert'''), and diamond ('''master''').]] + +The trading system is a [[gameplay]] mechanic that allows players to buy and sell various [[item]]s to and from villagers, using [[emerald]]s as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the [[item]]s the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound{{only|java}}. + +Pressing the {{control|use}} control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as [[enchanted book]]s with "treasure" enchantments (e.g. [[Mending]]), [[bottles o' enchanting]], or [[Chainmail Armor|chainmail]] [[armor]]. When a villager gets a new trade, they receive 10 seconds of [[Regeneration]] I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment. + +Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades. + +Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per [[Daylight cycle|day]]. + +{{IN|bedrock}}, librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined. + +{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[treasure enchantment]]. +{| class="wikitable" +|+Cost of enchanted books based on their level +!Level +!Lowest price +!Highest price +|- +|I (1) +|5 +|19 +|- +|II (2) +|8 +|32 +|- +|III (3) +|11 +|45 +|- +|IV (4) +|14 +|58 +|- +|V (5) +|17 +|71 (capped at 64) +|} +They may contain any available enchantment (except Soul Speed, Swift Sneak, and Wind Burst) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices. + +Clicking {{control|use}} on an unemployed or nitwit villager {{in|Java}} causes it to grunt and bobble their head; doing so {{in|Bedrock}} does nothing. + +Using a [[name tag]] on a villager always names the villager instead of opening the trading interface. + +{{IN|java}}, using {{keys|space}} inside of the trading interface after one trade was made refills the trading slots with items from the inventory.{{verify|Does this always work, or only when a trade is selected from the trading list? Does this also work on Bedrock Edition?}} + +=== Supply and demand === +{{For|detailed information on Villager economics|Trading#Economics}} +The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. + +=== Trade offering === +[[File:VillagerOfferingItems.jpg|thumb|Several villagers offering trade items to a player.|alt=]] + +When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 [[wheat]] for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them. + +=== Economic trade === +Villagers have levels and require experience to unlock the next tiers of trade; level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block. + +=== Popularity or reputation === +{{IN|bedrock}}, villagers increase their prices of trades if a player's [[popularity]] is low, (e.g. from [[Damage/Mobs|damaging]] villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). [[#Curing|Curing]] a [[zombie villager]] also increases the player's popularity by 10. + +{{IN|java}}, a villager's prices are affected by the player's [[#Gossiping|reputation]] with that villager rather than by village popularity. + +=== Hero of the Village === +{{main|Hero of the Village}} + +When a player receives {{EffectLink|Hero of the Village}}, players receive discounted prices on all the items traded by villagers in both editions. The {{EffectLink|Hero of the Village}} also gets gifts.{{only|java}} Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like [[seeds]]) to rare items (like [[chainmail armor]]). A player's popularity increases by 10 {{in|Java}} and doesn't increase {{in|Bedrock}}. Villagers also shoot off [[fireworks]], with different colored fireworks with no pattern. + +== Similar mobs == +=== Zombie villagers === +[[File:Plains Zombie Villager Base.png|thumb|100px|An example of a zombie villager.]] +{{main|Zombie Villager}} +When a [[zombie]] kills a villager, it can turn the villager into a zombie villager, depending on the [[difficulty]]: 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the [[Overworld]] in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in [[abandoned village]]s (zombie villages) and [[igloo]]s. They do ''not'' spawn from the zombie [[monster spawner]] in Java Edition. + +=== Wandering trader === +[[File:Wandering Trader.png|thumb|100px|A wandering trader.]] +{{main|Wandering Trader}} +Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites {{in|bedrock}}. Wandering traders also spawn near [[bell]]s. Two [[trader llama]]s spawn leashed to the wandering trader when a wandering trader is naturally spawned, and {{in|bedrock}} when summoned or spawned using a [[spawn egg]]. + +Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), [[illager]]s, [[ravager]]s{{only|java}}, and [[vex]]es. + +Wandering traders also drink a [[Potion of Invisibility]] at night (or when they see a hostile mob such as an illager or zombie). They also drink a [[milk bucket]] in the morning to remove the [[Invisibility]]. They despawn after 40 minutes (even with a [[name tag]] or in a [[minecart]] or [[boat]]) with their llamas. + +== Sounds == +=== Generic === +{{el|Java}}: +{{SoundTable +| type = java +| {{SoundLine +| sound =Villager idle1.ogg +|sound2=Villager idle2.ogg +|sound3=Villager idle3.ogg +|subtitle=Villager mumbles +|source=neutral +|description=Randomly while awake +|id=entity.villager.ambient +|translationkey=subtitles.entity.villager.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Villager trade1.ogg +|sound2=Villager trade2.ogg +|sound3=Villager trade3.ogg +|subtitle=Villager trades +|source=neutral +|description=Randomly while the trade UI on a villager is open +|id=entity.villager.trade +|translationkey=subtitles.entity.villager.trading +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Villager death.ogg +|subtitle=Villager dies +|source=neutral +|description=When a villager dies or becomes zombified +|id=entity.villager.death +|translationkey=subtitles.entity.villager.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Villager hurt1.ogg +|sound2=Villager hurt2.ogg +|sound3=Villager hurt3.ogg +|sound4=Villager hurt4.ogg +|subtitle=Villager hurts +|source=neutral +|description=When a villager is damaged +|id=entity.villager.hurt +|translationkey=subtitles.entity.villager.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Villager accept1.ogg +|sound2=Villager accept2.ogg +|sound3=Villager accept3.ogg +|subtitle=Villager cheers +|source=neutral +|description=When a villager wins a raid +|id=entity.villager.celebrate +|translationkey=subtitles.entity.villager.celebrate +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|subtitle=Villager agrees +|source=neutral +|description=When a player successfully trades with a villager or when a villager's stock has been updated {{needs testing}} +|id=entity.villager.yes +|translationkey=subtitles.entity.villager.yes +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Villager deny1.ogg +|sound2=Villager deny2.ogg +|sound3=Villager deny3.ogg +|subtitle=Villager disagrees +|source=neutral +|description=When a player trades with either an unemployed villager, a nitwit, or fails to trade with an employed villager due to lack of resources +|id=entity.villager.no +|translationkey=subtitles.entity.villager.no +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Villager idle1.ogg +|sound2=Villager idle2.ogg +|sound3=Villager idle3.ogg +|source=neutral +|description=Randomly while awake +|id=mob.villager.idle +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager death.ogg +|source=neutral +|description=When a villager dies or becomes zombified +|id=mob.villager.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager hurt1.ogg +|sound2=Villager hurt2.ogg +|sound3=Villager hurt3.ogg +|sound4=Villager hurt4.ogg +|source=neutral +|description=When a villager is damaged +|id=mob.villager.hit +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager accept1.ogg +|sound2=Villager accept2.ogg +|sound3=Villager accept3.ogg +|source=neutral +|description=When a player successfully trades with a villager or a player places the required items to make a trade in the trade UI +|id=mob.villager.yes +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Villager deny1.ogg +|sound2=Villager deny2.ogg +|sound3=Villager deny3.ogg +|source=neutral +|description=When a player is unable to complete a trade +|id=mob.villager.no +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Villager trade1.ogg +|sound2=Villager trade2.ogg +|sound3=Villager trade3.ogg +|source=neutral +|description=Randomly while the trade UI on a villager is open +|id=mob.villager.haggle +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +=== Working === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Blast Furnace fire crackle1.ogg +|sound2=Blast Furnace fire crackle2.ogg +|sound3=Blast Furnace fire crackle3.ogg +|sound4=Blast Furnace fire crackle4.ogg +|sound5=Blast Furnace fire crackle5.ogg +|subtitle=Armorer works +|source=neutral +|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working +|id=entity.villager.work_armorer +|translationkey=subtitles.entity.villager.work_armorer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Smoker fire crackle3.ogg +|sound4=Smoker fire crackle4.ogg +|sound5=Smoker fire crackle5.ogg +|subtitle=Butcher works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working +|id=entity.villager.work_butcher +|translationkey=subtitles.entity.villager.work_butcher +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Drawmap1.ogg +|sound2=Drawmap2.ogg +|sound3=Drawmap3.ogg +|subtitle=Cartographer works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working +|id=entity.villager.work_cartographer +|translationkey=subtitles.entity.villager.work_cartographer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Brewing Stand brew1.ogg +|sound2=Brewing Stand brew2.ogg +|subtitle=Cleric works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working +|id=entity.villager.work_cleric +|translationkey=subtitles.entity.villager.work_cleric +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Composter fill1.ogg +|sound2=Composter fill2.ogg +|sound3=Composter fill3.ogg +|sound4=Composter fill4.ogg +|subtitle=Farmer works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working +|id=entity.villager.work_farmer +|translationkey=subtitles.entity.villager.work_farmer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Barrel open1.ogg +|sound2=Barrel open2.ogg +|subtitle=Fisherman works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working +|id=entity.villager.work_fisherman +|translationkey=subtitles.entity.villager.work_fisherman +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fletching Table1.ogg +|sound2=Fletching Table2.ogg +|subtitle=Fletcher works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working +|id=entity.villager.work_fletcher +|translationkey=subtitles.entity.villager.work_fletcher +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Cauldron dye1.ogg +|sound2=Cauldron dye2.ogg +|sound3=Cauldron dye3.ogg +|subtitle=Leatherworker works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} leatherworker is working +|id=entity.villager.work_leatherworker +|translationkey=subtitles.entity.villager.work_leatherworker +|volume=0.9 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Page turn1.ogg +|sound2=Page turn2.ogg +|sound3=Page turn3.ogg +|subtitle=Librarian works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working +|id=entity.villager.work_librarian +|translationkey=subtitles.entity.villager.work_librarian +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Stonecutter use1.ogg +|sound2=Stonecutter use2.ogg +|subtitle=Mason works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} mason is working +|id=entity.villager.work_mason +|translationkey=subtitles.entity.villager.work_mason +|volume=1.0 +|pitch=0.8-1.2 Can be multiplied by 1.0 or 0.92 for each sound +|distance=16}} +| {{SoundLine +|sound=Loom1.ogg +|sound2=Loom2.ogg +|subtitle=Shepherd works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working +|id=entity.villager.work_shepherd +|translationkey=subtitles.entity.villager.work_shepherd +|volume=0.5 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|subtitle=Toolsmith works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} toolsmith is working +|id=entity.villager.work_toolsmith +|translationkey=subtitles.entity.villager.work_toolsmith +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Grindstone use1.ogg +|sound2=Grindstone use2.ogg +|sound3=Grindstone use3.ogg +|subtitle=Weaponsmith works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working +|id=entity.villager.work_weaponsmith +|translationkey=subtitles.entity.villager.work_weaponsmith +|volume=0.5 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Furnace fire crackle1.ogg +|sound2=Furnace fire crackle2.ogg +|sound3=Furnace fire crackle3.ogg +|sound4=Furnace fire crackle4.ogg +|sound5=Furnace fire crackle5.ogg +|source=block +|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working +|id=block.blastfurnace.fire_crackle +|volume=3.0 +|pitch=0.6}} +| {{SoundLine +|sound=Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Furnace fire crackle4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working +|id=block.smoker.smoke +|volume=3.0 +|pitch=''varies'' 1.0 for all except fire_crackle4 (the last sound), which is 0.8}} +| {{SoundLine +|sound=Drawmap1.ogg +|sound2=Drawmap2.ogg +|sound3=Drawmap3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working +|id=block.cartography_table.use +|volume=0.8 +|pitch=''varies'' Can be 1.0 or 0.92 for each sound}} +| {{SoundLine +|sound=Brewing Stand brew1.ogg +|sound2=Brewing Stand brew2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working +|id=random.potion.brewed +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Composter fill1.ogg +|sound2=Composter fill2.ogg +|sound3=Composter fill3.ogg +|sound4=Composter fill4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working +|id=block.composter.fill +|volume=1.3 +|pitch=0.8}} +| {{SoundLine +|sound=Barrel open1.ogg +|sound2=Barrel open2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working +|id=block.barrel.open +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wood dig1.ogg +|sound2=Wood dig2.ogg +|sound3=Wood dig3.ogg +|sound4=Wood dig4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working +|id=dig.wood +|volume=12.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} leatherworker is working +|id=bucket.fill_water +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Book thump1.ogg +|sound2=Book thump2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working +|id=item.book.put +|volume=4.8 +|pitch=1.0}} +| {{SoundLine +|sound=Stonecutter use1.ogg +|sound2=Stonecutter use2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} mason is working +|id=block.stonecutter.use +|volume=0.7 +|pitch=1.0}} +| {{SoundLine +|sound=Loom1.ogg +|sound2=Loom2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working +|id=block.loom.use +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} toolsmith is working +|id=smithing_table.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Grindstone use1.ogg +|sound2=Grindstone use2.ogg +|sound3=Grindstone use3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working +|id=block.grindstone.use +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Villager +|spritetype=entity +|nameid=villager +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Villager (old) +|spritetype=entity +|spritename=villager-revision-1 +|nameid=villager +|id=15}} +{{ID table +|displayname=Villager (new) +|spritetype=entity +|spritename=villager +|nameid=villager_v2 +|id=115 +|foot=1}} + +=== Entity data === +Villagers have entity data associated with them that contains various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|The Haggler;Treasure Hunter;Buy Low;Master Trader;Star Trader;Overkill;Over-Overkill}} + +== Advancements == +{{load advancements|What a Deal!;Adventure;Surge Protector;Zombie Doctor;Very Very Frightening;Star Trader;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== Video == +{{yt|5IQgjIMfQek}} + +== History == +{{for|the history of the villager before Village & Pillage|Villager (old)#History}} +{{HistoryTable +|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094052414967811}}|The [[Village and Pillage]] update, which improves villagers and [[village]]s, was announced at [[MINECON Earth 2018]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w50a|Added new mason profession. +|Villagers now have different skins based on [[biome]] (including [[swamp]]s and [[jungle]]s, which do not contain [[village]]s), as well as profession. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[windswept hills]] biomes. +|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have five tiers and show which [[trade]] tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond. +|Villagers now run away from and get infected by [[giant]]s.}} +|{{HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}} +|{{HistoryLine|||dev=19w11a|Added many new villager [[trade]]s, for each villager profession. +|Villager trading prices now also depend on the [[player]]'s popularity in the [[village]]. +|Villagers now resupply their trades up to two times a day, if they get to work at a job site [[block]]. +|The villager trading UI has been updated. +|Villagers now level up in a new way. +|Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own [[bed]] and job site block. Each profession has a specific [[block]] that works as a job site block for them (e.g. [[lectern]] for the librarian and [[cauldron]] for the leatherworker). +|Villagers now sleep in [[bed]]s at [[night]]. +|[[Iron golem]]s now spawn when enough villagers meet.}} +|{{HistoryLine|||dev=19w13a|Villagers can now [[trade]] during [[raid]]s. +|Villagers now sweat during raids. +|Villagers now hide in houses when a [[bell]] is rung by the [[player]]. +|Villagers now throw gifts to players with the different [[Hero of the Village]] status effects, with the gift item depending on their profession. Baby villagers throw [[flower|poppies]].}} +|{{HistoryLine|||dev=19w13b|The [[trading]] UI of villagers has been revamped. +|Available trades are now listed in a left sidebar, similar to {{BE}}. +|When [[player]]s have the required materials, clicking on one of the trades now put the [[item]]s into the slots automatically.}} +|{{HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to [[trade]] with them.}} +|{{HistoryLine|||dev=Pre-Release 1|Fletcher villagers no longer sell luck [[arrow]]s. +|100% of villager trades are now discounted when the [[player]] has the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning [[iron golem]]s. +|Farmer villagers now spend more time farming when they are working. +|Farmer villagers now always give away [[food]] even if other villagers do not need it.}} +|{{HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time. +|The "last slept" and "last worked" properties for villagers are now saved properly.}} +|{{HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[item]]s.}} +|{{HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades. +|Villagers now remember their gossip after becoming a [[zombie villager]]. +|Gossip about [[player]]s who converted a zombie villager now last longer. +|Villagers can now work without also restocking at the same time. +|The performance of villager pathfinding has been improved.}} +|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt. +|If a [[player]] tries to sleep in a [[bed]] that is occupied by a villager, that villager is now kicked out of the bed.}} +|{{HistoryLine||1.16|dev=20w19a|Villagers can now spawn [[iron golem]]s regardless of their profession status or latest working time.}} +|{{HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation. +|When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation. +|Villagers now have to walk to and reach the workstation before they can acquire the profession/work there. +|Villagers can no longer claim workstations/professions during [[raid]]s or [[nighttime]]. +|Villagers now check that their workstation is valid at all times of [[day]] as long as they are within 16 [[block]]s of their workstation.}} +|{{HistoryLine||1.16.2|dev=20w28a|Villagers now emit green [[particles]] when joining a [[village]], setting a home [[bed]], or acquiring a job site/profession to match ''[[Bedrock Edition]]''.}} +|{{HistoryLine|||dev=Pre-release 1|Villagers now lose their job sites when changing dimension.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}} +|{{HistoryLine|||dev=21w13a|Can now accept a filled [[cauldron]] as a valid workstation. +|Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].}} +|{{HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[illager]]s.}} +|{{HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.}} +|{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{more info|Respective renders is required.}}}} +|{{HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}} +|{{HistoryLine|||dev=23w16a|Farmer villagers can now plant [[torchflower seeds]] and [[pitcher pod]]s.}} +|{{HistoryLine||1.20.2|dev=23w31a|Villagers now give a big discount only the first time they're cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}} +|Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Librarians from different biomes now sell different Enchanted Books. +|Each village biome has one special enchantment that is available only from master librarians with full XP and players must visit all seven village biomes to get the full set of villager enchantments. +|The player must build two secret villages in biomes where villages do not generate to access their trades. +|Some enchantments have been removed from village trading and must be found in other ways.}} +|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added nitwit and unemployed villagers. +|Added mason profession, which can be [[trade]]d with. +|Villagers now run away from the new [[ravager]]. +|Added a new type of villager. Both the old (pre-[[Village & Pillage]]) and new types of villagers are able to be spawned in-game and have different [[spawn egg]]s, although they have the same name and same spawn egg texture. +|Villagers now have different skins based on [[biome]] (including [[swamp]]s and [[jungle]]s, which do not contain villages) as well as professions. However, villagers spawned in [[igloo]] basements still use their old skin. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes. +|[[File:Desert Baby Villager BE.png|20px]] [[File:Jungle Baby Villager BE.png|20px]] [[File:Plains Baby Villager BE.png|20px]] [[File:Savanna Baby Villager BE.png|20px]] [[File:Snowy Baby Villager BE.png|20px]] [[File:Swamp Baby Villager BE.png|20px]] [[File:Taiga Baby Villager BE.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have three tiers and show which [[trade]] tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond. +|Librarian villagers now inspect [[bookshelves]]. +|Villagers can now occupy [[bed]]s to sleep. +|Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules. +|Villagers now hold the [[item]] they want to [[trade]]. +|Villagers now have behavior to wander [[village]] outskirts. +|Villagers can now mingle in gathering sites. +|Villagers can now work in job sites with the corresponding job site [[block]] and can change professions depending on the available job site blocks in villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The farmer job site block has been changed from farmland to [[composter]]s. +|Added economic [[trade]]s, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond. +|Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{cmd|resupply}}. +|Old villagers now convert to villager_v2 . +|Baby villagers are now ignored by [[illager]]s, including [[ravager]]s and [[vex]]es.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during [[raid]]s. +|The villager economy [[trade]]s have been changed. +|The supply and demand feature for villagers now works properly. +|Villagers now make [[sound]]s when they work.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[bread]] in their [[inventory]].}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.{{bug|MCPE-147834|||Fixed}}}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager's head when trading.}} +|{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}} +|{{HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches ''Java Edition''.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs. +|Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.{{bug|MCPE-152386|||Fixed}}}} +|{{HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured. +|Farmer villagers can now pick up and plant [[torchflower seeds]] and [[pitcher pod]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|Added nitwit, unemployed villagers. +|Added mason villagers, which can be [[trading|traded]] with. +|Villagers have new clothing to indicate their level, profession, and [[biome]]. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[windswept hills]] biomes. +|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have a schedule. Adult and child villagers have a different schedule. +|Villagers may now wander to the [[village]] outskirts. +|Villagers now attempt to find a [[door]] when it rains during the [[day]] and navigate to their [[bed]] at [[night]]. +|The pathfinding of villagers has been updated and improved. +|Villagers now have a visual-based [[trading]] system, and now hold up the [[item]] they wish to [[trade]]. +|Villagers now mingle together around gathering sites in the village. +|Librarian villagers now inspect [[bookshelves]]. +|Villagers can now switch professions depending on the job site [[block]]s available in the village. +|Villagers now interact with [[bed]]s and corresponding job site blocks.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The villagers were inspired by the shopkeepers in ''{{w|Dungeon Master II}}''.http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26 +* Originally, the mobs populating villages were to be [[pigmen]].{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen {{=}})|April 25, 2011}} +* When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. +* The villager skins added in the [[Village and Pillage]] update were inspired by 2018 fashion shows, such as Gucci's.{{tweet|Jappa|1101053487268417536|Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's.|February 28, 2019}} +* Villagers are genderless, meaning they are neither male nor female.{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}} +* Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. +* Although the villages in [[snowy taiga]] biomes spawn the snowy villager variant {{in|bedrock}}, they use the [[taiga]] village variant. +* {{IN|java}}, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.{{bug|MC-141075}} This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the [[Village & Pillage]] base villager texture (...\entity\villager\villager.png). +** {{IN|bedrock}}, when the Classic Textures pack from the [[Marketplace]] is enabled, the villagers still use their default texture instead of the old texture.{{bug|MCPE-119646|resolution=Invalid}} This is because the old textures of villager are located in ...\entity\villager, while the textures for new villagers are in ...\entity\villager2. +* Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. +* Fisherman villagers have been intentionally textured by [[Jasper Boerstra]] to display the long-since-removed raw fish texture.{{bug|MC-173917|resolution=Works As Intended}} +* Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. +* Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}} +* Ancient villagers have been shown in ''Minecraft Legends'', although they were hinted at in ''Minecraft Dungeons''. +* {{IN|java}}, the [[death messages]] of villagers are recorded in the game's logs.{{bug|MC-165985||Villager deaths are logged|WAI}} +* Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie ''{{W|Castle in the Sky|newtab=1}}'', in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}} +* Their vocal sounds are performed by [[Samuel Åberg]].{{ytl|4XmJPb4Qt5Y|HOW MINECRAFT SOUNDS ARE MADE|Minecraft|August 3, 2024}} + +=== April Fools === +{{main|Easter eggs#2014}} +{{exclusive|java|section=1}} + +On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the [[launcher]].json file. Different career villager skins were used, including the then-unused nitwit villager (green robe). + +Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation. + +The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014. + +== Gallery == +=== Renders === +==== Idle ==== + +Plains Villager Base.png +Desert Villager Base.png +Jungle Villager Base.png +Savanna Villager Base.png +Snowy Villager Base.png +Swamp Villager Base.png +Taiga Villager Base.png +Plains Baby Villager BE.png +Desert Baby Villager BE.png +Jungle Baby Villager BE.png +Savanna Baby Villager BE.png +Snowy Baby Villager BE.png +Swamp Baby Villager BE.png +Taiga Baby Villager BE.png + + +==== Asleep ==== + +Lying Desert Villager.png +Lying Jungle Villager.png +Lying Plains Villager.png +Lying Savanna Villager.png +Lying Snowy Villager.png +Lying Swamp Villager.png +Lying Taiga Villager.png +Lying Desert Armorer.png +Lying Jungle Butcher.png +Lying Plains Cartographer.png +Lying Savanna Cleric.png +Lying Snowy Farmer.png +Lying Swamp Fisherman.png +Lying Taiga Fletcher.png +Lying Desert Leatherworker.png +Lying Jungle Librarian.png +Lying Plains Mason.png +Lying Savanna Nitwit.png +Lying Snowy Shepherd.png +Lying Swamp Toolsmith.png +Lying Taiga Weaponsmith.png + + +=== Screenshots === + +File:Villager GUI 1.14.png|A trading menu for a villager in [[JE]]. +File:Villager GUI Master.png|A [[Java Edition]] master [[Weaponsmith]]’s trading model. +File:TwoBiomeVillagers.png|Two villagers from a rare multi-biome village (in this case plains and desert) meeting. +File:Villager holding trade item.png|A plains farmer villager holding bread. +File:Villager inspecting bookshelf.png|A librarian inspecting a bookshelf. +File:Villager children playing tag MCEE Beta.png|A group of villager children playing tag. +File:VillagerSweating.png|A villager sweating during a [[raid]]. +File:All Professions In 18w50a.png|All plains biome variant professions (except unemployed) corresponding to their different job site blocks. +File:Villager Skins.png|Every villager skin type per profession and biome. +File:Panicked Villager.gif|A villager panicked. +File:Plains cleric villager with creeper face.png|A [[creeper]] face on the robe of a plains biome cleric villager. +File:Villager Base.png|The base skin for all villagers. This is never seen in-game. +File:JungleVillagersMinecon.jpg|The new [[Jungle]] villager textures shown at MINECON Earth 2018. +File:UnknownVillagers.jpg|New villager textures, shown at MINECON Earth 2018, announced as the [[Taiga]] biome variants. They are instead used for the [[Snowy Plains]] biome variants. +File:VillagerTypesMinecon.png|The new villager textures as seen during [[MINECON Earth 2018]]. +File:Vindication.png|A vindicator chasing a villager. +File:VillagersTalking.png|Two villagers talking near a well. +File:Baby villigers stare at the other villiger.png|Five baby villagers stare at an adult villager. +File:Humor-villagers.jpg|The particles around villagers change with the player's popularity. +File:Piglin villager farmer.png|A villager (farmer) alongside a piglin wielding a netherite sword. Piglins do not attack villagers. +File:Villager gaining profession.gif|A villager becoming a fletcher upon finding a fletching table in ''Java Edition''. +File:Pillager firing at villager.gif|A pillager firing its crossbow at a panicking villager in ''Java Edition''. + + +=== Mojang images === + +File:New Villagers in Desert.png|Announced New Villagers in MINECON Earth 2018 in desert. +File:Wall Walking Villagers.jpg|Bugged sleeping villagers appearing to walk on walls. +File:A Villager.png|A villager. +File:Villager Transportation.png|A villager in a minecart in a boat near a portal. +File:Farmer Farming.jpg|A villager farming. + + +=== In other media === + +Villager Artwork Left.png|Jungle cartographer. +Villager Artwork Middle.png|Swamp cleric. +Villager Artwork Right.png|Snowy leatherworker. +Desert Villager artwork.png|Desert toolsmith. +Savanna Librarian Artwork.jpg|Savanna librarian. +Swamp Cleric Artwork.jpg|Swamp cleric. +Taiga Armorer Artwork.jpg|Taiga armorer. +Jungle Fisherman Artwork.jpg|Jungle fisherman. +Plains Weaponsmith Artwork.jpg|Plains weaponsmith. +Snowy Cleric Artwork.jpg|Tundra cleric. +Savanna Toolsmith Artwork.jpg|Savanna toolsmith. +Plains Shepherd Artwork.jpg|Plains shepherd. +Jungle Villager Artwork.jpg|Jungle villager. +Plains Butcher Artwork.jpg|Plains butcher. +Desert Toolsmith Artwork.jpg|Desert toolsmith. +Snowy Leatherworker Artwork.jpg|Snowy leatherworker. +Villager Art.jpg|Several villager types. +Horse Update image.png|Villagers in promotional artwork for the [[Horse Update]]. +World of Color Update.png|Villagers in promotional artwork for the [[World of Color Update]]. +Mojang114.jpg|A group of villagers shown in the [[Village and Pillage]] update artwork. +Learn to Code Update.png|A villager in promotional artwork for [[Education Edition 1.14.50]]. +Villager Artwork 1.jpg|Artwork of a villager. +Villager Artwork 2.jpg|Artwork of a villager. +Snowy Villager Animated Pixel Artwork.gif|Animated villager artwork. +File:ObjectSlashItemsThatShouldBeRenamedbtw (109).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (108).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (107).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (106).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (105).png|alt= +SSBU spirit Villager & Iron Golem.png|Villager and Iron Golem Spirit from ''[[Super Smash Bros. Ultimate]]''. +Efe & Librarian.jpeg|[[Efe]] and a tundra libarian. +Gift Wrapper.png|The [[Minecraft Dungeons:Gift Wrapper|gift wrapper]], one of the merchants in ''[[Minecraft Dungeons]]''. +Minecraft Legends Village.png|Artwork of villagers in ''[[Minecraft Legends]]''. +LEGO Villager.png|LEGO journeyman plains villager. +LEGO Desert Villager 1.png|LEGO desert villager. +LEGO Desert Villager 2.png|LEGO desert cleric. +LEGO Savanna Villager.png|LEGO savanna villager. +LEGO Savanna Weaponsmith.png|LEGO savanna weaponsmith. +LEGO Snow Farmer.png|LEGO snow farmer. +LEGO Jungle Farmer.png|LEGO jungle farmer. +Minecraft Movie Villager Concept Art.jpg|Villager concept art for the [[Minecraft movie]]. +Minecraft Movie Villager Concept Art 1.jpg|Villager concept art for the Minecraft movie. +Minecraft Movie Villager Concept Art 2.jpg|Villager concept art for the Minecraft movie. +File:Awkward Party Reaction.jpeg|A group of villagers, staring at the player. + + +== See also == + +* {{EntityLink|Zombie Villager}} +* {{EntityLink|Pillager}} +* {{EntityLink|Evoker}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Villager (old)|id=old-villager}} – the old version of the villager, used before the [[Village & Pillage]] update. + +== References == +{{notelist}} +{{reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Humanoid mobs]] + +[[cs:Vesničan]] +[[de:Dorfbewohner]] +[[es:Aldeano]] +[[fr:Villageois]] +[[hu:Falusi]] +[[it:Villico]] +[[ja:村人]] +[[ko:주민]] +[[lzh:鄉民]] +[[nl:Dorpeling]] +[[pl:Osadnik]] +[[pt:Aldeão]] +[[ru:Деревенский житель]] +[[th:ชาวบ้าน]] +[[uk:Селянин]] +[[zh:村民]] diff --git a/wiki_backup/carver cave.txt b/wiki_backup/carver cave.txt new file mode 100644 index 0000000..99770a5 --- /dev/null +++ b/wiki_backup/carver cave.txt @@ -0,0 +1,456 @@ +{{for|the long, deep, vertical underground crack|canyon}} +{{for|the update |Caves & Cliffs}} +{{infobox structure +| image = Cave.png +| image1size = 300px +| canspawn = Yes +| biome = +* {{EnvLink|Overworld}} +* {{EnvLink|The Nether}} +| blocks = +* {{BlockLink|Air}} +* {{BlockLink|Cave Air}}{{only|java}} +}} + +A '''cave''' (also known as a '''cavern''') is a common [[terrain feature]] that generates in the [[Overworld]] and [[the Nether]]. Caves are usually found underground. They are open spaces of various sizes and shapes that often intersect with each other or with different [[generated structures]], creating vast cave systems. They feature an abundance of [[ore]]s, as well as hostile mobs that spawn in the [[Light|darkness]]. + +== Generation == +{{main|World generation#Noise caves|World generation#Carvers}} + +Caves are a part of Minecraft's terrain consisting of randomly generated cavities of [[air]], [[water]] or [[lava]], creating a hollow area and exposing other blocks generated with the terrain (such as [[stone]]s and [[Ore (feature)|ore feature]]s). + +Caves generate at any [[altitude]] up to Y-level 256, and may span from the surface all the way to Y-level -59. Because of low [[light]] levels, hostile [[mob]]s and certain animals like [[bat]]s and [[glow squid]]s (only in water) often spawn in caves. + +Caves come in two distinct types; noise caves and carver caves. Noise caves are generated along with the base terrain, while carver caves are added later on as generated features. + +{{Calculator|chunkbase|pois=Ca|zoom=0.5}} + +== Noise caves == +[[File:Noise cave mechanism.jpg|thumb|The mechanics of noise cave generation.{{tweet|henrikkniberg|1364265702861987841|I get a lot of questions about how the new Minecraft noise caves work, and why we call them silly things like Cheese caves and Spaghetti caves. Here's an attempt to summarize it in a picture, hope it makes some kind of sense :)}}]] +Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves.{{snap|21w06a|February 10, 2021}} By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called [[wikipedia:Perlin noise|Perlin noise]]. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs. + +Noise caves are a part of the base terrain generation, and so do not intersect generated structures or mineral deposits. They are typically decorated with biome-specific features and decoration such as grass, sand, snow, or trees at higher y-levels, or dripstone pillars or clay deltas at lower y-levels. This is important, as cave noise is dually used to generate important Overworld terrain features such as overhangs or floating islands on the surface.https://www.youtube.com/watch?v=ob3VwY4JyzE +{{-}} + +=== Cheese cave === +{{distinguish|Cheese}} +[[File:Cheese Cave.png|thumb|Inside of a cheese cave.]] + +Cheese caves are pocket areas of the underground that come in various sizes. Cheese caves offer large and open spaces, being the largest cave type in the game. They frequently generate noise pillars and expose many [[ore]]s. When generating, the black part of noise image becomes stone or deepslate, and white part becomes air, making it resemble a cheese with many holes. +{{-}} + +=== Spaghetti cave === +[[File:Spaghetti Cave.png|thumb|right|Inside of a spaghetti cave.]] +[[File:Spaghetti cave X-ray.png|thumb|right|Spaghetti cave in Spectator mode; four out-of-place poppies lie near the top of the photo.]] + +Spaghetti caves are long, narrow, winding caves and are a bit similar to small or medium carver caves, but longer. When generating, the edge of black and white part of noise image becomes air, making it look like long and wide spaghetti. +{{-}} + +=== Noodle cave === +[[File:Noodle Cave.png|thumb|right|Inside of a noodle cave.]] +[[File:Snapshot-21w17a-noodle-caves-full.jpg|thumb|right|Noodle caves in Spectator mode.]] + +Noodle caves are a thinner and squigglier variant of spaghetti caves. They consist of tunnels usually 1 to 5 blocks in width. When generating, the edge of black and white part of noise image becomes air, making it look like long and thin noodles. +{{-}} + +=== Noise pillar === +[[File:Stone cave pillars.png|thumb|right|Pillars in a cheese cave.]] +[[File:Deepslate speleothems.png|thumb|right|A cave with pillars.]] + +Noise pillars look like [[Dripstone (feature)|large dripstones]] or speleothems, but consist usually of stone. They can be found in any type of noise cave, making caves more realistic. +{{-}} + +=== Aquifer === +[[File:A lava lake.png|right|thumb|Example of two underground liquid bodies and a lava lake.]] +[[File:Aquifers of different levels.jpg|thumb|Example of two water bodies of differing levels.]] +[[File:Lava Aquifer.jpg|thumb|Example of two large lava bodies.]] + +Aquifers are liquid systems used to generate bodies of liquids in a world. Almost all liquids in a world (including those in carvers, noise caves, rivers, and oceans) are generated by aquifers. Aquifers may create underground liquid bodies that look like lakes, as well as water or lava waterfalls. Note that [[lava lake]]s are also generated underground, but are not aquifers. + +Aquifers below Y=0 may sometimes generate with [[lava]] instead of water, with aquifers from y=-55 to -63 always consisting of lava. + +If two liquid bodies of different levels or types are too close, some blocks may be generated between them to separate them. +{{-}} + +== Carver caves == +{{redirect|Carver|carver canyons|Canyon|how carvers are generated|World generation#Carvers|the definition of carvers in data packs|Carver definition}} + +Carver caves' structure typically consists of a series of irregular tunnels branching off and winding in other directions, which may cut through to the surface, creating natural entrances to the cave. + +A carver cave may have a main room (aka '''circular void''') connecting 1 to 4 trunks, each trunk with zero or two branches. It may also have no main room, only one trunk and zero or two branches on it, that is, an I-shaped or T-shaped cave. There is a one-in-four probability of generating a cave with the main room, and another three-quarters probability of generating an I-shaped or T-shaped cave. + +The main room is an ellipsoidal void of various size. It sometimes may be too small to be found, making the cave looks I-shaped or T-shaped. But as long as the cave is not I-shaped or T-shaped, it must have a main room. + +For each trunk or branch, it is usually thin at both ends and thick in the middle. However, the thickness does not vary so evenly. It sometimes flickers thick and thin as it advances. Sometimes it becomes so thin that there are some interruptions. Multiple interruptions make it look like a series of continuous bubbles. The length from the root of the trunk to the top of a branch varies from 85 to 112 blocks. + +The trunk and branches are curved, and they are often intertwined with each other to make complex caves. Multiple caves sometimes merge with each other making them more messy and spacious. + +The ceiling of the main room, trunks, and branches is usually round, while the floor is usually flat. + +In contrast with noise caves' gradual and natural openings, carver caves frequently cut straight through surface blocks and generated features, either destroying them or inhibiting their generation. [[Sand]] often falls into caves generated near the surface of a [[desert]] or [[beach]]; craters in the sand can alert the player to caves below the surface. Caves cannot cut through [[red sand]] nor [[snow block]]s, despite these generating as a surface block in several biomes.{{Cite bug|MC|16132|Cave carvers don't cut through snow blocks|date=May 23, 2013}} They frequently intersect and expose other natural structures such as other caves, [[monster room]]s, carver [[canyon]]s, and [[mineshaft]]s. + +===Overworld carver cave=== +The carver cave generation in the Overworld starts from Y=-56 to Y=180. The probability of cave generation is higher at Y=-56 to Y=47. + + +Their main rooms vary from roughly 1 to 14 blocks in height, and from roughly 5 to 15 blocks in diameter. + +The horizon thickness of trunks varies from roughly 2 to 38, while the vertical thickness of trunks varies from roughly 1 to 36. + +The horizon thickness of branches varies from roughly 2 to 7, while the vertical thickness of trunks varies from roughly 1 to 7. + + +A cave may connect to the surface of the terrain, creating natural entrances to the cave. They sometimes connect to the sea. Caves also regularly contain at least minor [[water]] or [[lava]] flows as well as a number of aquifers of water and lava. + +Some biome decoration might appear as well. For example, in [[jungle]] biomes, [[vines]] generate in carver caves near the surface, while [[sculk]] and related blocks may appear in the [[deep dark]]. + +=== Nether carver cave === +The carver cave generation in the Nether starts from Y=0 to Y=126. + +Their main rooms vary from roughly 2 to 8 blocks in height, and from roughly 5 to 15 blocks in diameter. Compared to caves in the Overworld, the vertical thickness of the caves in the Nether is higher. The horizontal thickness of trunks varies from roughly 3 to 15, while the vertical thickness of trunks varies from roughly 12 to 64. The horizontal thickness of branches varies from roughly 3 to 5, while the vertical thickness of trunks varies from roughly 12 to 22. + +==== Gallery ==== + +Carver caves.png|Several carver caves. +Carver cave of room and trunk.png|Cave with main room and a trunk. +Carver cave with room.png|Cave with main room and two trunks. +I-shaped carver cave.png|An I-shaped cave. +Long T-shaped carver cave.png|A T-shaped cave. +Carver cave with bubbles.png|Cave with bubbles. +T-shaped carver cave with wide trunk.png|A T-shaped cave with a wide trunk. +Zombie in a cavern.png|A small cave with a [[zombie]] inside. +Medium-cave.png|A medium cave with a [[skeleton]]. +Medium Connected Cavern.png|A sizable cave connected to several others. +Large cave.png|A large cave with [[Gold Ore]], [[Iron Ore]] and [[Coal Ore]]. +MegaCave.png|A big cave with many types of ores and monsters. +Round Cave.png|An above-ground circular void. +File:Sea-access-cave.png|An example of a cave connected with the sea. + +{{-}} + +==== Underwater carver caves ==== +[[File:Underwater Cave.png|thumb|right|An underwater cave, flooded completely with water.]] + +Underwater caves are completely flooded caves that may have [[underwater magma]]. + +Being completely underwater, only the magma blocks provide any air for entities to breathe, since they generate [[bubble column]]s. They have sometimes [[seagrass]], but since they don't generate exposed to sky, [[kelp]] cannot generate, unlike sea-access caves. +{{-}} + +== Structures and features == +=== Monster room === +{{main|Monster Room}} +Monster rooms, formerly called dungeons, are structure-like [[feature]]s that appear in the underground that contain [[monster spawner]]s. They are small rooms made of cobblestone and mossy cobblestone and contain a monster spawner and up to 2 [[chest]]s. Finding a monster room without a chest is unlikely but possible. + +=== Ancient city === +{{main|Ancient City}} +An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden. An ancient city features a large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here. + +=== Mineshaft === +{{main|Mineshaft}} +A mineshaft is a generated structure found underground or underwater, having mazes of tunnels with cave spiders and ores exposed on the walls or floor regularly. + +=== Lava lake === +{{main|Lava lake}} +[[File:LavaLake.png|right|thumb|Example of an underground lava lake.]] + +Lava lakes may generated underground with air pocket, which makes them look like small caves with lava aquifer. + +=== Amethyst geode === +{{main|Amethyst geode}} +An amethyst geode is a [[feature]] found in the underground of the [[Overworld]]. Amethyst geodes contain [[smooth basalt]], [[calcite]], and are the only source, apart from ancient city chests, of [[amethyst cluster|amethyst]] [[amethyst shard|item]]s and [[block of amethyst|block]]s. +{{-}} + +== Cave biomes == +There are some [[biome]]s generated only in caves in the Overworld. + +==== Dripstone caves ==== +{{main|Dripstone Caves}} +A dripstone cave is an underground biome often found far away from oceans, in areas with high [[continentalness]] values. It features a landscape filled with stalagmites and stalactites, as well as giant versions of them, as well as [[dripstone block]] littering the ground. Small sources of water can be found on the floor. [[Drowned]] can spawn here in aquifers. + +==== Lush caves ==== +{{main|Lush Caves}} +A lush cave is an underground biome that is usually found below biomes with high [[humidity]] values. It is filled with unique flora, [[cave vine]]s covering the roof, and [[clay]] pools of [[water]] on the bottom. This biome can be found underground below [[azalea tree]]s. [[Axolotl]]s, [[glow squid]]s, and [[tropical fish]] can spawn here. + +==== Deep dark ==== +{{main|Deep Dark}} +The deep dark is a biome that generates deep underground (below Y = 0), usually in mountainous areas with low [[Biome#Erosion|erosion]] values, and never below an ocean. The floor in this biome often has patches of [[sculk]] blocks surrounded by [[sculk vein]]s, which include sculk-related blocks such as [[sculk shrieker]]s, [[sculk sensor]]s, and [[sculk catalyst]]s. No mobs spawn naturally in this biome, but if a player triggers the sculk shriekers a certain amount of times, the [[warden]], a powerful hostile mob may appear, giving the player the [[Darkness]] effect. + +== History == +{{HistoryTable +|{{HistoryLine|java Pre-classic}} +|{{HistoryLine||Cave game tech test|link=Cave game tech test|Development on "[[Cave Game]]" started; caverns are showcased.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.3a|Added caves.}} +|{{HistoryLine||August 25, 2009|link=https://www.youtube.com/watch?v=YoEn4f7H5M4|Caves are shown to be longer and more narrow. +|It was demonstrated that bigger caves are located deeper underground.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added the above cave changes.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100122|Caves are no longer filled with [[water]] as often.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Removed caves.}} +|{{HistoryLine||20100325|Caves were reimplemented.}} +|{{HistoryLine||20100327|Removed caves again.}} +|{{HistoryLine||20100616|Again reimplemented caves.{{check version|Which 0616 version this is is unknown.}} +|Caves are now clustered instead of random.{{check version|Which 0616 version this is is unknown.}} +|Caves have 1–5 exits, enabling multiple escapes. +|Caves are now so clustered that a cave could be described as "Swiss cheese". +|More water and [[lava]] springs generate in caves. +|Tunnels have a wider variety of thickness.{{check version|Which 0616 version this is is unknown.}}}} +|{{HistoryLine||20100617-1531|[[Gravel]] and [[dirt]] can now be found in caves as [[Ore (feature)|ore feature]]s.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Caves now have ambient noises such as moans and train whistles.}} +|{{HistoryLine||v1.2.6|Pools of water and lava can now be found in caves.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Ores can now be found more often on the walls of caves.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w38a|[[Bat]]s added, and are the only passive [[mob]] to spawn in dark caves.}} +|{{HistoryLine|||dev=12w38b|New cave sounds added.}} +|{{HistoryLine||1.7.2|dev=13w36a|Cave generation tweaked, making caves less dense and interconnected.{{cite|url=https://www.minecraftforum.net/topic/1981051|title=It seems that the underground is no longer swiss cheese anymore.|website=Minecraft Forum|date=September 17, 2013}}[[:de:Datei:Höhlenverteilung 13w36a.gif]]}} +|{{HistoryLine||1.8|dev=14w02a|Caves now generate with [[granite]], [[diorite]], and [[andesite]] below Y:80, in a similar abundance to gravel or dirt.}} +|{{HistoryLine|||dev=14w20a|Caves now generate on the surface of desert, mesa, mega taiga, and mushroom [[biome]]s.}} +|{{HistoryLine|||dev=14w32a|Caves surfacing in mesa biomes now generate with [[red sandstone]] rather than [[sandstone]].}} +|{{HistoryLine||1.10|dev=16w20a|Caves no longer generate with sandstone in the ceiling, when they surface through sand of any type. The sand instead shows unstable sand particles, until it is disturbed.}} +|{{HistoryLine||1.13|dev=18w08a|Caves and ravines can now generate underwater.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=24m55s}}|The [[Caves & Cliffs]] update was announced at [[Minecraft Live 2020]], revealing cave biomes, aquifers, and noise caves. }} +|{{HistoryLine||1.17|dev=21w06a|Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves. +|Removed flooded carver caves, as they are replaced by aquifers. +|Caves can now generate down to Y{{=}}-60.}} +|{{HistoryLine|||dev=21w07a|Noise caves and aquifers appear less often, and caves that are below the Y level of 0 are now made with [[grimstone]]}} +|{{HistoryLine|||dev=21w08a|Added crevice carvers. +|Carvers now generate below Y{{=}}0. +|Tweaked cave sizes. +|Added more variation to carvers.{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog: we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|24 Feb 2021}}}} +|{{HistoryLine|||dev=21w10a|Crevice carvers are now much less common.}} +|{{HistoryLine|||dev=21w11a|Tweaked cave sizes.}} +|{{HistoryLine|||dev=21w13a|Made carvers less likely to be too flat to walk through. +|Increased likelihood of huge caves (large cheese caves). +|Reduced likelihood of tall 1-block thin pillars. +|Changes were made to make the cheese caves more varied in aspect and size. +|[[Deepslate]] [[Ore (feature)|ore feature]]s can now be found between heights 0 and 16. +|[[Dripstone cluster]]s can now be found rarely in regular caves.}} +|{{HistoryLine|||dev=21w15a|All changes to caves from 21w06a-21w13a apart from dripstone clusters and deepslate and tuff [[Ore (feature)|ore feature]]s have been disabled and relegated to the [[Caves & Cliffs Prototype Data Pack]].}} +|{{HistoryLine|||dev=21w18a|Added noodle caves in the prototype data pack.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Re-introduced all previous changes to cave generation, which were available only through certain snapshots and the [[Caves & Cliffs Prototype Data Pack]] prior to this experimental snapshot. +|[[Lush cave]]s and [[dripstone cave]]s can now generate naturally. +|Noise caves are no longer flooded above Y{{=}}30. +|Noodle caves now generate at all altitudes.{{verify|were they capped at Y{{=}}130 in this version, or was that not a thing until later?}}}} +|{{HistoryLine|||dev=July 14, 2021|slink=https://twitter.com/henrikkniberg/status/1415237012731346947|According to [[Henrik Kniberg]], crevice carvers have been retired because noise caves "do a better job of making cool natural-looking crevice".}} +|{{HistoryLine|||dev=experimental snapshot 2|Noise caves are less likely to extend from the surface to negative Y levels. +|Cheese caves are a bit smaller and less likely to intersect the surface.}} +|{{HistoryLine|||dev=experimental snapshot 3|Aquifers can go deeper and are more likely to connect with cave systems further down. +|Aquifers have more high-frequency variation, and are more likely to be spread out instead of concentrated in one region.}} +|{{HistoryLine|||dev=experimental snapshot 5|Carvers are now able to cut through [[red sand]] and [[calcite]].}} +|{{HistoryLine|||dev=experimental snapshot 6|Aquifers under oceans and rivers are more likely to link to underground areas. +|Carvers are now able to cut through sand and gravel on ocean floors.}} +|{{HistoryLine|||dev=experimental snapshot 7|Noodle caves are now able to generate at any height and are no longer capped at Y{{=}}130.}} +|{{HistoryLine|||dev=21w40a|Some fixes to aquifer generation have resulted in their locations getting shifted around.}} +|{{HistoryLine|||dev=21w43a|Reduced the amount of flooded caves near rivers and oceans.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome and ancient cities.}} +|{{HistoryLine|||dev=22w11a|[[Sculk]] patches in deep dark now also replace part of the terrain's walls or ceilings, and become larger in general. +|[[Ancient cities]] in Deep Dark from the previous experimental snapshot have not been added.}} +|{{HistoryLine|||dev=22w13a|Re-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|Added caves.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Caves can now generate underwater.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added ambient cave sounds.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Caves now generate down to Y{{=}}-64.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[Deepslate]] [[Ore (feature)|ore feature]]s can now be found between heights 0 and 16.}} +|{{HistoryLine|||dev=beta 1.16.230.54|[[Dripstone cluster]]s can now be found rarely in regular caves.}} +|{{HistoryLine|||dev=beta 1.16.230.56|Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves. +|Caves can now generate down to Y{{=}}-60.}} +|{{HistoryLine|||dev=beta 1.17.0.50|[[Lush Caves]] and [[Dripstone Caves]] can now generate naturally behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.17.10|exp=Caves and Cliffs|dev=release|The new cave generation has been made accessible, behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Added noodle caves, behind [[experimental gameplay]] toggle. +|Noise caves are no longer flooded above Y{{=}}30 behind [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|[[Lush cave]]s and [[dripstone cave]]s can now generate naturally by default without enabling experimental gameplay toggle. +|The new cave generation has been made accessible by default, without enabling experimental gameplay toggle.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added caves.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|Added caves.}} +|{{HistoryLine||1.3.12|Improved visibility in caves.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +===Carvers=== + +EarlyClassicCave.png|A cave in early Classic. +0point30cave.png|A cave in Classic 0.30. +Wormhole Cave Beta.png|A wormhole entrance. +DeadbushCave.png|A [[dead bush]] in a [[badlands]] cave. +Pit.png|A cave entrance found in a [[Birch Forest]] biome. +LuckyCave.png|A cave with all seven types of Overworld ore. +Red Sandstone Cave.png|An entrance generated in a badlands biome. +Vines in a cave.png|A cave generated near the surface of a jungle biome, causing vines to grow on its wall. +Cave with ores.png|Various ores. +Water Cave Filling.png|A water cave, with water flowing inside. +Badlands Cave.png|The inside of a cave near the surface of badlands. +Underwater Cave.png|A cave that generated underneath an ocean. +Cubic caves 164311266871034.png|Unusually repetitive cave generation seen in [[Spectator mode]]. +Hugecrater.png|A deep cave entrance. +SandstoneFormation.png|Natural sandstone blocking sand from entering a cave system. +Cavernenter.png|Dark cave entrance. +Cavernmobs.png|Mobs that spawned in a unlit cave. +Desertcave.png|Cave entrance in a [[desert]] biome. +Ice Cave.png|A circular cave entrance generated in snowy plains biome. +Caveopening.png|Huge cave generated inside a hillside. +Dark cave.png|Pitch-black cave. +DesertCave.png|In desert players have to be careful about mining in the ceiling, this can cause cave-in and easily kill the player. +Mega Cave.png|Another example of a mega cave with a [[mineshaft]]. +Iron Ore in Cave.png|Cave entrance in a desert. +21w07a Cave carvers.jpg|Carvers didn't generate below Y=0 in early caves & cliffs snapshots. +Mesa Cave Entrance.png|Cave entrance in a badlands biome. +Desert Cave Entrance.png|Cave entrance in a desert biome. +Better Together Cave.jpg|A cave full of monsters in ''Bedrock Edition''. +1.17 Cave.jpg|A cave in 1.17. +Cave Entrance With Dripstone.jpg|A cave entrance with dripstone. + + +=== Noise caves === + +Cheese caves.jpg|A world full of cheese caves. +File:Cheese caves (Minecraft Alpha 1.0.11).png|Alpha's characteristic terrain quirks were generated just like modern cheese caves, though limited to higher y-axes. +Start of spaghetti cave.png|The start of a spaghetti cave. +Winding spaghetti cave.png|A spaghetti cave winding through the underground. +Spaghetti cave X-ray.png|An X-ray view of a spaghetti cave. +Stone speleothems.png|Stone speleothems in a cave. +Cave pillars.png|A noise cave with varying sizes of speleothems. +Cheese cave pillars.png|A noise cave with thick, clustered pillars. +Open cheese cave.png|A more open cave with narrower pillars. +Tall cave pillars.png|Tall pillars in a cave. +Grimstone cheese cave.png|A noise cave below Y=0. +Grimstone pillar.png|A deepslate pillar in a noise cave. +Multiple ores.png|Multiple ores, found in the new big cave. +Open cave.png|A large cave underground, with ferns growing in it. +Very large cave.png|A large cave. +Deepslate spaghetti cave.png|Another cave. +Jappa Cave 1.jpg|Ores in a cave. +Jappa Cave 2.jpg|Ores in a cave. +Mega Cavern.jpg|A huge cave full of lava from Caves & Cliffs development. +Giga Cavern.jpg|An even huger cave full of lava from Cave & Cliffs development. +Cave Waterfall.jpg|A waterfall in a cave. +Big Mineshaft Cave.jpg|A big cave with a hanging mineshaft. +Cave Exit.jpg|A cave exit. +Big Dark Cave.jpg|A dark cave full of monsters. +Dark Cave 1.jpg|A dark cave with monsters. +Dark Cave 2.jpg|A dark cave with lava. +Lava Lake Parity.jpg|A lava lake in java and bedrock. +Cave Zombies.jpg|Lots of monsters in a cave. +Large Lava Cave.jpg|A tall cave full of lava. +Ominous Entrance.jpg|A large cave entrance. +Mountainside Crevice.jpg|A cave that opens to a mountainside. +In a Mountain Cave.jpg|A player in a mountain cave. +Big Cave Lavafalls.jpg|Big lavafalls in a big cave. + + +==== Aquifers ==== + +Aquifer land entrance.png|An entrance to an aquifer from land. +Aquifer boundary.png|An aquifer boundary, creating an underground lake. +Aquifer meets ocean.png|An aquifer meets an ocean. +Magma in aquifer.png|Magma blocks on the floor of an aquifer, creating bubble columns. +Tiny aquifer.png|A tiny aquifer, made up of six water sources. +Massive aquifer.png|A large aquifer with narrow pillars. +Aquifer levels.png|The differing water levels of several aquifers. +Grimstone aquifer.png|An aquifer below Y=0. +Water and Lava Aquifers.png|A water and a lava aquifer that generated next to each other. Note the lush caves in the back. +Flooded canyon.png|Partially-flooded canyon cave. +Flooded cave.png|A flooded cave. +Ominous Aquifer.jpg|A dark flooded cave. +Aquifer Cross Section.jpg|A cross section showing caves and aquifers. +Lava and Water Aquifers.jpg|A lava aquifer and water aquifer. +Water and Lava Aquifers.jpg|A water aquifer and lava aquifer. There is a mine in the background. +Drained Ocean.jpg|The result of aquifers being too big. +Experimental Aquifer 1.jpg|Aquifers in development. +Experimental Aquifer 2.jpg|Aquifers in development. +Experimental Aquifer 3.jpg|Aquifers in development. +1.18-exp6 Cavier Ocean Floors.jpg|Aquifers in development. +Chiwi Underwater Cave 1.jpg|An underwater cave. +Chiwi Underwater Cave 2.jpg|An underwater cave. +Chiwi Underwater Cave 3.jpg|An underwater cave. +How it's Going.jpg|Boating in a cave. +Water Pillar Cave.jpg|A cave with water and pillars. + + +=== Hollows === + +Hollow 1.png|A hollow formed by the terrain generator. +Hollow 2.png|A larger hollow with a lake inside. + + +=== Cracks === + +Xray view of crack carvers.png|Crack carvers from the caves & cliffs snapshots. +Crack Carver Light.jpg|Light shining through cracks in a cave ceiling. +Illuminated Cavern.png|A cave lit by light from cracks. + + +=== Biomes === + +Lush Caves.png|[[Lush Caves]]. +Dripstone Caves.png|[[Dripstone Caves]]. +Driplush caves.png|The lush caves and dripstone caves meet. + + +=== Other === + +Minecraft PlayStation Cover art.png|Artwork of Steve in a Cave. + + +== Trivia == +*Before they were added to ''Minecraft'', large underground lakes were already present in ''[[Minicraft]]''. + +== See also == +*[[Ambience]], sounds that can be heard around and within dark caves. +*[[Tutorials/Exploring caves|A guide to exploring caves]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox terrain features}} + +[[de:Höhle]] +[[es:Cueva]] +[[fr:Caverne]] +[[hu:Barlang]] +[[it:Caverna]] +[[ja:洞窟]] +[[ko:동굴]] +[[nl:Grot]] +[[pt:Caverna]] +[[ru:Пещера]] +[[th:ถ้ำ]] +[[uk:Печера]] +[[zh:洞穴]] diff --git a/wiki_backup/chirp.txt b/wiki_backup/chirp.txt new file mode 100644 index 0000000..410332f --- /dev/null +++ b/wiki_backup/chirp.txt @@ -0,0 +1,165 @@ +{{Infobox item +| title = Music Disc
C418 - chirp +| image = Music Disc Chirp.png +| invimage = Music Disc Chirp +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"chirp"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "chirp". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Chirp" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 20 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:07 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/chirp Bandcamp] +|prev = "[[The End (song)|The End]]" +|next = "[[Wait]]" +}} +{{C418 agreement}} +[[File:Chirp.ogg]] + +"chirp" is a retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}} playing in the background, along with a vaporwave-like version of "mall". + +== Usage == +Like all music discs, {{control|using}} the "chirp" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "chirp", it emits a redstone signal of 4. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Misic Disc +|spritename=music-disc-chirp +|spritetype=item +|form=item +|nameid=music_disc_chirp +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=chirp +|displayname=C418 - chirp +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Chirp" +| chirp.ogg +| music_disc.chirp +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - chirp +|spritename=music-disc-chirp +|spritetype=item +|nameid=music_disc_chirp +|aliasid=record_chirp +|id=550 +|form=item +|translationkey=item.record.name, item.record_chirp.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Chirp" +| chirp.ogg +| record.chirp +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "chirp.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Chirp.png|32px]] Added music disc "chirp". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "chirp" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "chirp" now give off a redstone signal of 4 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "chirp" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"chirp.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"chirp.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"chirp.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "chirp" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "chirp" has been changed from {{code|record_chirp}} to {{code|music_disc_chirp}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2259.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "chirp" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "chirp" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "chirp" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "chirp" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Chirp.png|32px]] Added music disc "chirp".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "chirp" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "chirp" has been changed from {{code|record_chirp}} to {{code|music_disc_chirp}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "chirp" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Chirp.png|32px]] Added music disc "chirp".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "chirp" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[wikipedia:LittleBigPlanet|LittleBigPlanet]]'' series.{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}} The samples come from the {{w|Optigan}} disc "Bossa Nova Style". C418 stated that it was coincidental.{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013|archive=1}} +* The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]]. + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} + +[[pt:Disco musical chirp]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] diff --git a/wiki_backup/client.json.txt b/wiki_backup/client.json.txt new file mode 100644 index 0000000..75869b2 --- /dev/null +++ b/wiki_backup/client.json.txt @@ -0,0 +1,117 @@ +{{lowercase}} +{{exclusive|java}} + +'''client.json''' is the file that accompanies [[client.jar]] in [[.minecraft]]/versions/'''' and lists the version's attributes. When using the latest version of the [[Minecraft launcher]], it is named ''''.json. The JSON file for specific versions is located in the [[version_manifest.json]] file. + +== JSON format == +This is the JSON format for client.json. + +
+* {{nbt|compound}} The root tag. +**{{nbt|compound|arguments}}: +*** {{nbt|list|game}}: Contains arguments supplied to the game, such as information about the username and the version. +**** {{nbt|string}} An argument. +**** {{nbt|compound}} A conditional argument. +***** {{nbt|list|rules}}: A list of rules. +****** {{nbt|compound}} A rule. +******* {{nbt|string|action}}: One of "allow" or "disallow". +******* {{nbt|compound|features}}: Includes a set of features that can be checked. +******** {{nbt|boolean|is_demo_user}}: Appears only in the first appearance of the compound tag. +******** {{nbt|boolean|has_custom_resolution}}: Appears only in the second appearance of the compound tag. +******** {{nbt|boolean|has_quick_plays_support}}: Appears only in the third appearance of the compound tag. +******** {{nbt|boolean|is_quick_play_singleplayer}}: Appears only in the fourth appearance of the compound tag. +******** {{nbt|boolean|is_quick_play_multiplayer}}: Appears only in the fifth appearance of the compound tag. +******** {{nbt|boolean|is_quick_play_realms}}: Appears only in the sixth appearance of the compound tag. +***** {{nbt|string}}{{nbt|list|value}}: An argument or a list of arguments that is added when the condition is matched. +*** {{nbt|list|jvm}}: Contains JVM arguments, such as information about memory allocation, garbage collector selection, or environment variables. +**** {{nbt|compound}}: A conditional argument. +***** {{nbt|list|rules}}: A list of rules. +****** {{nbt|compound}}: A rule. +******* {{nbt|string|action}}: One of "allow" or "disallow". +******* {{nbt|compound|features}}: The launcher can detect this, but it's currently unused. +******* {{nbt|compound|os}}: +******** {{nbt|string|name}}: One of "windows", "osx" or "linux". +******** {{nbt|string|version}}: Contains a regexhttps://en.wikipedia.org/wiki/Regular_expression intended to be checked against System.getProperty("os.version"). +******** {{nbt|string|arch}}: Appears only in the fourth appearance of the compound tag. Its value is "x86". +***** {{nbt|string}}{{nbt|list|value}}: An argument or a list of arguments that is added when the condition is matched. +** {{nbt|compound|assetIndex}}: +*** {{nbt|string|id}}: The assets version. +*** {{nbt|string|sha1}}: The SHA1 hash of the assets file. +*** {{nbt|int|size}}: The size of the version. +*** {{nbt|int|totalSize}}: The total size of the version. +*** {{nbt|string|url}}: The URL that the game should visit to download the assets. +** {{nbt|string|assets}}: The assets version. +** {{nbt|int|complianceLevel}}: 0 until [[1.16.4-pre2]], and 1 for all versions after. A value of 0 causes the official launcher to warn the player about missing player safety features when this version is selected. +** {{nbt|compound|downloads}}: +*** {{nbt|compound|client}}: The [[client.jar]] download information. +**** {{nbt|string|sha1}}: The SHA1 hash of the jar. +**** {{nbt|int|size}}: The size of the jar in bytes. +**** {{nbt|string|url}}: The URL the launcher should visit to download the file. +*** {{nbt|compound|client_mappings}}: The obfuscation maps for this client version. Added in [[Java Edition 19w36a]] but got included in 1.14.4 also. Repeats the structure of the client download information. +*** {{nbt|compound|server}}: The server download information. Repeats the structure of the client download information. +*** {{nbt|compound|server_mappings}}: The obfuscation maps for this server version. Added in [[Java Edition 19w36a]] but got included in 1.14.4 also. Repeats the structure of the client download information. +*** {{nbt|compound|windows_server}}: The Windows server download information. Removed in [[Java Edition 16w05a]], but is still present in prior versions. Repeats the structure of the client download information. +** {{nbt|string|id}}: The name of this version client (e.g. 1.14.4). +** {{nbt|compound|javaVersion}}: The version of the Java Runtime Environment to use. +*** {{nbt|string|component}}: Its value is "jre-legacy" until [[21w18a]], "java-runtime-alpha" until [[1.18-pre1]], "java-runtime-beta" until [[22w17a]], "java-runtime-gamma" until [[24w13a]], and "java-runtime-delta" since [[24w14a]]. +*** {{nbt|int|majorVersion}}: Its value is 8 until [[21w18a]], 16 until [[1.18-pre1]], 17 until [[24w13a]], and 21 since [[24w14a]]. +** {{nbt|list|libraries}}: A list of libraries. +***{{nbt|compound}}: A library. +****{{nbt|compound|downloads}}: The library's download information. +***** {{nbt|compound|artifact}}: Info about the artifact. +****** {{nbt|string|path}}: Path to store the downloaded artifact, relative to the "libraries" directory in [[.minecraft]]. +****** {{nbt|string|sha1}}: The SHA1 hash of the file. +****** {{nbt|int|size}}: The size of the file in bytes. +****** {{nbt|string|url}}: The URL that the game should visit to download the file. +***** {{nbt|compound|classifiers}}: Appears only for some libraries. +****** {{nbt|compound|}}: Specifies the artifact information for the artifact with this specific classifier. Repeats the artifact structure above. +**** {{nbt|string|name}}: A [https://maven.apache.org/guides/mini/guide-naming-conventions.html maven name] for the library, in the form of "''groupId'':''artifactId'':''version''". +**** {{nbt|string|url}}: The URL of the [https://maven.apache.org Maven] repository (used by [[Mods/Forge|Forge]]). +**** {{nbt|compound|natives}}: Information about native libraries (in C) bundled with this library. Appears only when there are classifiers for natives. +***** {{nbt|string}}: This tag's name depends on the natives that appear in the classifiers, it will be one of "windows", "osx" or "linux". +**** {{nbt|compound|extract}}: Rules to follow when extracting natives from a library. +***** {{nbt|list|exclude}}: Paths to exclude. +****** {{nbt|string}}: Its value is "META-INF/". +**** {{nbt|list|rules}}: Contains a compound with the tags "action" and "os", as shown above. +** {{nbt|compound|logging}}: Information about Log4j log configuration. +*** {{nbt|compound|client}}: +**** {{nbt|string|argument}}: The JVM argument for adding the log configuration. Its value is "-Dlog4j.configurationFile=${path}". +**** {{nbt|compound|file}}: The [https://logging.apache.org/log4j/2.x/manual/configuration.html#XML Log4j2 XML configuration] used by this version for the launcher for launcher's log screen. +***** {{nbt|string|id}}: Its value is "client-1.12.xml", but may differ for older versions.For instance, for [[Java Edition 1.10.2]], the value is "client-1.7.xml". +***** {{nbt|string|sha1}}: The SHA1 hash for this file. +***** {{nbt|int|size}}: The size of this file in bytes. +***** {{nbt|string|url}}: The URL the launcher should visit to download the file. +**** {{nbt|string|type}}: Its value is "log4j2-xml". +** {{nbt|string|mainClass}}: The main game class; for modern versions, it is net.minecraft.client.main.Main, but it may differ for older or ancient versions.For instance, for [[rd-132211]], the value is com.mojang.rubydung.RubyDung. +** {{nbt|int|minimumLauncherVersion}}: The minimum Launcher version that can run this version of the game. +** {{nbt|string|releaseTime}}: The release date-time in ISO-8601https://www.iso.org/iso-8601-date-and-time-format.html extended offset format. +** {{nbt|string|time}}: Same as "releaseTime". +** {{nbt|string|type}}: The type of this game version. One of "release", "snapshot", "old_beta" or "old_alpha" +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|With the new launcher, versions are now stored in [[.minecraft]]/versions and each version has its own folder with a [[client.jar|minecraft.jar]] (which is now called [[client.jar]]) and a .json file, which is the client.json.}} +|{{HistoryLine||1.7.2|dev=13w39a|Added the {{nbt|compound|logging}} tag in the root tag.}} +|{{HistoryLine||1.9|dev=16w05a|Removed the {{nbt|compound|windows_server}} tag, however, it remains present for versions that already have it.}} +|{{HistoryLine||1.13|dev=17w43a|The {{nbt|compound|arguments}} tag replaced the old {{nbt|string|minecraftArguments}} tag.}} +|{{HistoryLine||1.15|dev=19w36a|Obfuscation mappings are now listed in the {{nbt|compound|downloads}} tag. They are implemented in 1.14.4 also.}} +|{{HistoryLine||1.16|dev=20w21a|Added two new arguments: {{cd|disableChat}}, which disables the chat in-game, and {{cd|disableMultiplayer}}, which disables the "Multiplayer" and "Minecraft Realms" buttons.}} +|{{HistoryLine||1.17|dev=20w45a|Added the {{nbt|compound|javaVersion}} tag with all its children.}} +|{{HistoryLine||1.20|dev=23w14a|In {{nbt|list|game}}, added {{nbt|boolean|has_quick_plays_support}}, {{nbt|boolean|is_quick_play_singleplayer}}, {{nbt|boolean|is_quick_play_multiplayer}}, and {{nbt|boolean|is_quick_play_realms}} to {{nbt|list|rules}}.}} +}} + +== Notes == +{{notelist}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[es:Client.json]] +[[fr:Client.json]] +[[ja:Client.json]] +[[pt:Client.json]] +[[zh:Client.json]] diff --git a/wiki_backup/command_history.txt.txt b/wiki_backup/command_history.txt.txt new file mode 100644 index 0000000..051ae99 --- /dev/null +++ b/wiki_backup/command_history.txt.txt @@ -0,0 +1,31 @@ +{{DISPLAYTITLE:command_history.txt}} +{{exclusive|java}} +'''command_history.txt''' is a text file found in the root of the [[.minecraft]] folder which stores a list of commands the [[player]] has entered in-game. + +== Usage == +The command history file is used to persist command history between worlds and sessions. The command and chat history can be navigated through by pressing {{key|up}} or {{key|down}} while the chat is opened. Regular chat messages do not persist between worlds but commands do. + +== Contents == +The file is simply a one-per-line list of commands that have been typed, including the slashes. It is sorted in chronological order. + +Up to 50 commands maximum are stored in this file. + +Example: +
+/locate biome minecraft:plains
+/spreadplayers 1000 700 10 100 false @a
+/time add 200
+/effect give @a minecraft:night_vision
+/give @p command_block
+
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.2|dev=23w31a|Added {{file|file|command_history.txt|inline=1}}.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[fr:command_history.txt]] diff --git a/wiki_backup/dimension type.txt b/wiki_backup/dimension type.txt new file mode 100644 index 0000000..2cef811 --- /dev/null +++ b/wiki_backup/dimension type.txt @@ -0,0 +1,149 @@ +{{Exclusive|java}} +'''Dimension types''' are technical [[JSON]] files within a [[data pack]], in the folder {{cd|data//dimension_type}}. They define properties of a [[Custom dimension|dimension]] such as world height build limits, the ambient light, and more. + +== JSON format == +
+* {{nbt|compound}} The root object. +** {{/definition}} +
+ +== Defaults == +These are the settings used by the 3 dimensions present in Vanilla and the additional Overworld Caves settings provided by Minecraft. + +{| class="wikitable" +! Property +! [[Overworld]] +! [[The Nether]] +! [[The End]] +! Overworld Caves +|- +| {{nbt|boolean|ultrawarm}} +| {{tc|no|false}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +|- +| {{nbt|boolean|natural}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +| {{tc|yes|true}} +|- +| {{nbt|boolean|piglin_safe}} +| {{tc|no|false}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +|- +| {{nbt|boolean|respawn_anchor_works}} +| {{tc|no|false}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +|- +| {{nbt|boolean|bed_works}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +| {{tc|yes|true}} +|- +| {{nbt|boolean|has_raids}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|yes|true}} +| {{tc|yes|true}} +|- +| {{nbt|boolean|has_skylight}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|no|false}} +| {{tc|yes|true}} +|- +| {{nbt|boolean|has_ceiling}} +| {{tc|no|false}} +| {{tc|yes|true}} +| {{tc|no|false}} +| {{tc|yes|true}} +|- +| {{nbt|double|coordinate_scale}} +| 1.0 +| 8.0 +| 1.0 +| 1.0 +|- +| {{nbt|long|fixed_time}} +| {{tc|unknown|Undefined}} +| 18000 +| 6000 +| {{tc|unknown|Undefined}} +|- +| {{nbt|float|ambient_light}} +| 0.0 +| 0.1 +| 0.0 +| 0.0 +|- +| {{nbt|int|min_y}} +| -64 +| 0 +| 0 +| -64 +|- +| {{nbt|int|height}} +| 384 +| 256 +| 256 +| 384 +|- +| {{nbt|int|logical_height}} +| 384 +| 128 +| 256 +| 384 +|- +| {{nbt|int}}{{nbt|compound|monster_spawn_light_level}} +| 0-7 +| 7 +| 0-7 +| 0-7 +|- +| {{nbt|int|monster_spawn_block_light_limit}} +| 0 +| 15 +| 0 +| 0 +|- +| {{nbt|string|infiniburn}} +| #infiniburn_overworld +| #infiniburn_nether +| #infiniburn_end +| #infiniburn_overworld +|- +| {{nbt|string|effects}} +| overworld +| the_nether +| the_end +| overworld +|} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=Pre-release 1|Added dimension types to [[data pack]]s.}} +|{{HistoryLine||1.16.2|dev=pre1|Dimension types now use the same folder pattern in data packs as other resources: namespace/<''type''>/resource.json.}} +|{{HistoryLine|||dev=pre2|Replaced the field {{nbt|bool|shrunk}} with {{nbt|float|coordinate_scale}}.}} +|{{HistoryLine||1.17|dev=20w49a|Added {{nbt|integer|min_y}} and {{nbt|integer|height}}.}} +|{{HistoryLine||1.18.2|dev=22w06a|infiniburn's defined tag must be preceded by a # symbol; this was previously optional.}} +|{{HistoryLine||1.19|dev=22w11a|Dimension types can no longer be inlined in the dimension, they have to be a reference to a separate dimension_type file.}} +|{{HistoryLine|||dev=pre1|Added {{nbt|integer|monster_spawn_block_light_limit}} and {{nbt|int}}{{nbt|compound|monster_spawn_light_level}} to the dimension type.}} +}} + +== External links == +* [https://misode.github.io/dimension-type/ Dimension type Generator on misode.github.io] + +== Navigation == +{{Navbox Java Edition technical|datapack}} + +[[fr:Type de dimension]] +[[ja:ディメンションタイプ]] +[[zh:维度类型]] diff --git a/wiki_backup/dried kelp.txt b/wiki_backup/dried kelp.txt new file mode 100644 index 0000000..7addaed --- /dev/null +++ b/wiki_backup/dried kelp.txt @@ -0,0 +1,115 @@ +{{about|the item|the block|Dried Kelp Block}} +{{Infobox item +| title = Dried Kelp +| image = Dried Kelp.png +| renewable = Yes +| heals = {{hunger|1}} +| stackable = Yes (64) +}} +'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[dried kelp block]]s. + +== Obtaining == +=== Crafting === +{{Crafting + |Dried Kelp Block + |Output= Dried Kelp,9 + |type= Foodstuff +}} + +=== Smelting === +[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack). +{{Smelting +|Kelp +|Dried Kelp +|0,1 +}} + +== Usage == +=== Food === +[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]] +To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]]. + +A player can consume dried kelp about twice as fast as any other food item in the game. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Composting === +Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Entity/Food}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Dried Kelp +|spritetype=item +|nameid=dried_kelp +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Dried Kelp +|spritetype=item +|nameid=dried_kelp +|id=270 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Castaway}} + +== Advancements == +{{load advancements|Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}} +|{{HistoryLine|||dev=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}} +|{{HistoryLine||1.14|dev=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox items|food}} + +[[Category:Food]] +[[Category:Renewable resources]] + +[[de:Getrockneter Seetang]] +[[es:Algas secas]] +[[fr:Algue séchée]] +[[it:Alga essiccata]] +[[ja:乾燥した昆布]] +[[ko:말린 켈프]] +[[lzh:乾海帶]] +[[nl:Gedroogde kelp]] +[[pl:Suszone wodorosty]] +[[pt:Algas secas]] +[[ru:Сушёная ламинария]] +[[th:สาหร่ายทะเลแห้ง]] +[[uk:Висушена ламінарія]] +[[zh:干海带]] diff --git a/wiki_backup/far.txt b/wiki_backup/far.txt new file mode 100644 index 0000000..ec99166 --- /dev/null +++ b/wiki_backup/far.txt @@ -0,0 +1,162 @@ +{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}} +{{Infobox item +| title = Music Disc
C418 - far +| image = Music Disc Far.png +| invimage = Music Disc Far +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"far"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "far". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Far" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 29 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:12 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/far Bandcamp] +|prev = "[[Blocks (song)|Blocks]]" +|next = "[[Intro]]" +}} +{{C418 agreement}} +[[File:Far.ogg]] + +"far" is a calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords. + +== Usage == +Like all music discs, {{control|using}} the "far" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "far", it will emit a redstone signal of 5. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-far +|spritetype=item +|form=item +|nameid=music_disc_far +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=far +|displayname=C418 - far +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Far" +| far.ogg +| music_disc.far +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - far +|spritename=music-disc-far +|spritetype=item +|nameid=music_disc_far +|aliasid=record_far +|id=550 +|form=item +|translationkey=item.record.name, item.record_far.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Far" +| far.ogg +| record.far +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "far.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Far.png|32px]] Added music disc "far". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "far" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "far" now give off a redstone signal of 5 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "far" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"far.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"far.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"far.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "far" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "far" has been changed from {{code|record_far}} to {{code|music_disc_far}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2260.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "far" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "far" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "far" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "far" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Far.png|32px]] Added music disc "far".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "far" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "far" has been changed from {{code|record_far}} to {{code|music_disc_far}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "far" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Far.png|32px]] Added music disc "far".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "far" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} + +[[pt:Disco musical far]] diff --git a/wiki_backup/farmer.txt b/wiki_backup/farmer.txt new file mode 100644 index 0000000..875e475 --- /dev/null +++ b/wiki_backup/farmer.txt @@ -0,0 +1,1769 @@ +{{about|the mob in Minecraft|the villagers before [[Village & Pillage]]|Villager (old)|the hostile mob with a similar name see [[Illagers]]}} +{{Infobox entity +| group1 = Plains +| 1-1 = Plains Villager Base.png +| group1size = x272px +| group2 = Desert +| 2-1 = Desert Villager Base.png +| group2size = x272px +| group3 = Savanna +| 3-1 = Savanna Villager Base.png +| group3size = x272px +| group4 = Taiga +| 4-1 = Taiga Villager Base.png +| group4size = x272px +| group5 = Snowy +| 5-1 = Snowy Villager Base.png +| group5size = x272px +| group6 = Jungle +| 6-1 = Jungle Villager Base.png +| group6size = x272px +| group7 = Swamp +| 7-1 = Swamp Villager Base.png +| group7size = x272px +| group8 = Plains (Baby) +| group8size = x136px +| 8-1 = Plains Villager Base.png +| 8-1caption = {{JE}} +| 8-2 = Plains Baby Villager BE.png +| 8-2caption = {{BE}} +| extratext = View [[#Gallery|all renders]] +| invimage = Villager Spawn Egg +| health = {{hp|20}} +| behavior = PassiveCan unintentionally hurt the player with a [[firework rocket]] after a [[raid]] is defeated. +| damage = Damage decreases with distance: {{ItemLink|Firework Rocket}}:
Easy: {{hp|5}}
Normal: {{hp|8}}
Hard: {{hp|12}} +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| speed = 0.5 +| spawn = *{{EnvLink|Village}}
+*{{EnvLink|Igloo}} basement
+* When a zombie villager is cured +* Upon successful breeding +| mobtype = NPCCategorized as an NPC in the game code. +}} +'''Villagers''' are [[passive mob]]s that inhabit [[village]]s, work at their professions, [[breed]], and interact with each other. Their outfit varies according to their occupation and [[biome]]. A [[player]] can [[trade]] with them using [[emerald]]s as currency. + +== Spawning == +=== Natural generation === +Villagers can be found in [[village]]s, which spawn in several [[biome]]s such as [[plains]], [[snowy plains]], [[savanna]]s, [[desert]]s, [[taiga]]s, and [[snowy taiga]]s{{only|bedrock}} and can cut into other biomes such as [[swamp]]s and [[jungle]]s. When the [[village]] is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not. + +Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[armor]] or other equipment. {{IN|JE}} a [[dispenser]] can be used to equip armor on a villager. + +[[Igloo]] basements always generate with one villager in the left cell and one [[zombie villager]] in the right cell. {{IN|je}}, the villager and zombie villager are both clerics, while {{in|bedrock}}, they have random professions. {{IN|java}}, the cleric villager can change into a leatherworker since the basement generates with a [[cauldron]], which is closer than the [[brewing stand]] to the villager. + +=== Curing === +{{see also|Zombie Villager#Curing}} +Giving a [[zombie villager]] the [[Weakness]] effect and then feeding it a [[golden apple]] starts the curing process. After five minutes, it transforms into a villager, displaying purple [[Nausea]] status effect particles for 10 seconds after being cured. The villager retains the profession it had as a [[zombie]], if it had one before turning into a zombie villager. {{IN|bedrock}}, if the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, meaning it cannot work once cured. If employed, the cured villager offers discounts on most of its trades. + +Curing a [[zombie villager]] riding a [[chicken]] results in the villager riding a chicken. Eventually, the villager grows up and gains a profession while still being on the chicken. Curing a [[zombie villager]] with [[armor]] and [[item]]s causes it to drop them as items. + +== Drops == +A villager, either adult or baby, does not ordinarily drop any [[item]]s or [[experience]] when killed. However, when a [[player]] holds an [[emerald]] or other item a villager is willing to [[trade]] for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade. + +Villagers raise their arms when showing trade items.{{only|bedrock}} + +Upon successful trading, a villager drops {{xp|3|6}}. + +Upon successful trading, while willing to [[breed]], {{xp|8|11}} is dropped. + +=== Hero of the Village === +{{Main|Hero of the Village}} +{{IN|java}} A villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the [[Hero of the Village]] effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift. + +== Behavior == +=== Movement patterns === + +==== Socializing ==== +Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[piglin]]s and baby [[hoglin]]s play tag. + +{{IN|bedrock}}, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there. + +A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[bell]]) is far away. + +Villagers emit green [[particles]] if they join a village, set a bed, or acquire a job site/profession. + +Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an [[illager]] or [[zombie]]. + +==== Migration ==== +If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never [[despawn]]s. + +==== Pathfinding ==== +Villagers, like most other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way. + +Villagers can open all wooden doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb [[ladders]], but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). + +==== Stranded villagers ==== +Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally ''descend'' ladders.{{Verify}} A simple fix for these situations is for the player to manually push the villager back toward the ladder hole. Then the player can place a [[wooden trapdoor]] at the top, to stop the villager from ever getting up there again. However, the villager can still get stuck on the ladder underneath the trapdoor. Another solution is to break the first ladder touching the ground, completely preventing the villager from climbing the ladder. However, this means the player has to jump up one block to use the ladder. + +==== Getting attacked ==== +Villagers flee from [[zombie]]s, [[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s (even though they don't attack villagers){{only|bedrock}}, [[zoglin]]s, [[vindicator]]s, [[pillager]]s (even if their crossbow has been broken), [[ravager]]s, and [[vex]]es within 8 blocks, and [[evoker]]s and [[illusioner]]s within 12 blocks. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from [[skeleton]]s (and their variants), [[spider]]s, or [[cave spider]]s since these [[hostile mob]]s are passive toward villagers. + +==== Preferred path ==== +{{Exclusive|Bedrock|section=1}} +When [[pathfinding]], villagers prefer to stay on low cost blocks, such as [[dirt path]]s, [[cobblestone]], [[bricks]], and [[planks]]. They do this by trying to minimize the '''path cost''' of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much. + + +
+{| class="wikitable collapsible" data-description="Preferred blocks" style="break-inside: avoid“ +|- +! colspan="2" rowspan="2" {{tc|planned|Preferred path blocks}} !! colspan="2" {{tc|planned|Path cost}} +|- +! Adult villager !! Baby villager +|- +| colspan="2" | {{BlockLink|Dirt Path}} +| colspan="2" style="text-align: center;" | 0 +|- +| style="border-right-color:transparent;" | +{{BlockLink|Block of Diamond}}
+{{BlockLink|Block of Emerald}}
+{{BlockLink|Block of Lapis Lazuli}}
+{{BlockLink|Block of Gold}}
+{{BlockLink|Block of Redstone}}
+{{BlockLink|Bricks}}
+{{BlockLink|Cobblestone}}
+{{BlockLink|Chiseled Sandstone}}
+{{BlockLink|Chiseled Red Sandstone}}
+{{BlockLink|Cut Sandstone}}
+{{BlockLink|Cut Red Sandstone}}
+{{BlockLink|End Stone Bricks}}
+{{BlockLink|Glass}}
+{{BlockLink|Glazed Terracotta}}
+| +{{BlockLink|Glowstone}} +{{BlockLink|Mossy Cobblestone}}
+{{BlockLink|Nether Bricks}}
+{{BlockLink|Planks|id=oak planks}}
+{{BlockLink|Prismarine}}
+{{BlockLink|Red Nether Bricks}}
+{{BlockLink|Red Sandstone}}
+{{BlockLink|Sandstone}}
+{{BlockLink|Slabs}}
+{{BlockLink|Smooth Sandstone}}
+{{BlockLink|Smooth Red Sandstone}}
+{{BlockLink|Stained Glass}}
+{{BlockLink|Stone}}
+{{BlockLink|Stone Bricks}}
+| colspan="2" style="text-align: center;" |1 +|- +| style="border-right-color:transparent;" | +{{BlockLink|Barrel}}
+{{BlockLink|Beds}}
+{{BlockLink|Blast Furnace}}
+{{BlockLink|Brewing Stand}}
+{{BlockLink|Cartography Table}}
+{{BlockLink|Cauldron}}
+{{BlockLink|Composter}}
+| +{{BlockLink|Fletching Table}}
+{{BlockLink|Grindstone}}
+{{BlockLink|Lectern}}
+{{BlockLink|Loom}}
+{{BlockLink|Smithing Table}}
+{{BlockLink|Smoker}}
+{{BlockLink|Stonecutter}} +| colspan="2" style="text-align: center;" | 50 +|- +| colspan="2" | Other +| 3 +| 1.5 +|- +! colspan="2" | Jump cost +| 20 +| 5 +|} +
+ +=== Job site blocks === +{{for|a list of job site blocks and the professions they are required for|#Professions}} + +Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. + +{{IN|java}}, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.{{bug|MC-257069||Trapped villager can prevent any other villagers from claiming a jobsite}} To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it. + +{{IN|Bedrock}}, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.{{bug|MCPE-63311||Villagers claim workstations and beds that are too far away and/or get stuck unemployed}} The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{Verify|Incredibly inconsistent, needs further testing|edition=bedrock}} + +[[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping.]] + +=== Gossiping === +Villagers can store memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's '''reputation''' with villagers, which influence trading prices and the hostility of naturally spawned [[iron golem]]s. +{| class="wikitable" +|- +!Type +!Caused by +!Amount gained +!Decay +!Share penalty +!Max value +!Reputation multiplier +|- +|Major positive +|Curing +|20 +|0 +|100 +|20 +|5 +|- +|Minor positive +|Curing +|25 +|1 +|5 +|200 +|1 +|- +|Minor negative +|Attacking +|25 +|20 +|20 +|200 +| -1 +|- +|Major negative +|Killing +|25 +|10 +|10 +|100 +| -5 +|- +|Trade +|Trading +|2 +|2 +|20 +|25 +|1 +|} +Trading with or [[Zombie Villager#Curing|curing a villager]] increases the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the ''major negative'' gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions. When a piece of gossip is shared, it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see ''Decay'' column) every 20 minutes. Since ''major positive'' gossip has a share penalty >= its max value and a decay of 0, it cannot be shared and never decays. + +A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113. + +The prices of a villager's trades all get ''reduced'' by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see [[trading]]. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is '''y = x - floor((5a + b + c - d - 5e) × p)''', Where ''y'' is the final price, ''x'' is the base price, ''a'' is the value of major_positive, ''b'' is the value of minor_positive, ''c'' is the value of trading, ''d'' is the value of minor_negative, ''e'' is the value of major_negative, and ''p'' is the value of PriceMultiplier. + +An [[iron golem]] that was not built by a player becomes hostile toward all players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions. + +Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) ''does'' generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player. + +=== Picking up items === +Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up. + +The villager does not intentionally seek out items to pick up,{{info needed|Bedrock villagers don't seek out items, but if Java villagers pathfind to items, then this needs expansion on pathfinding range}} but does collect any [[bread]], [[carrot]]s, [[potato]]es, [[wheat]], [[wheat seeds]], [[beetroot]], [[beetroot seeds]], [[torchflower seeds]], [[pitcher pod]]s, and [[bone meal]] within range.{{info needed|How far can villagers reach items?}} The listed items are the only items villagers can pick up, although the {{cmd|item}} replace command can put any arbitrary item into a villager's inventory. Bone meal can be picked up only by a farmer villager. {{IN|Bedrock}} only farmers can pick up seeds and wheat. + +If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from effectively sharing food (and thus breeding) in a small space. + +When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{cmd|/gamerule keepInventory}} is set to true. + +If {{cmd|/gamerule mobGriefing}} is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops. + +Like other mobs, villagers have four slots for worn [[armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[elytra]], [[mob head]]s or [[carved pumpkin]]s to a villager{{only|java}}{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with [[Thorns]] can inflict Thorns damage to attackers, and a villager wearing [[Frost Walker]] [[boots]] is able to create [[frosted ice]]. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with thorns 3 deals more damage to zombies that attacked the villager than the villager takes damage. + +=== Sharing food === +[[File:Villager Sharing Food MCPE 1.14.60.png|thumb|right|Villagers sharing carrots.]] + +{{IN|Java}}, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24{{Bug|MC-181525}}, and that same villager then shares 12 to the third villager). + +In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat. + +If a villager has 8 full {{Info needed|Full? Meaning stackable every item is stacked to 64?}} stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.{{Bug|MC-178019}}[https://www.reddit.com/r/technicalminecraft/comments/lozawc/villager_food_sharing_java_116/ Villager food sharing (java 1.16)] - Only the last part and the bugs are relevant A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops. + +{{IN|Bedrock}}, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager. + +To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. + +=== Farming === +[[File:Villagerpickingup.gif|thumb|Farmer villager picking and planting carrots.]] +{{IN|Java}}, during the "work" portion of their schedule, farmers tend nearby crops. +* Farmers sometimes move to random [[farmland]] blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their jobsite. +* If there are fully-grown crop blocks or air above farmland within ±1 of the villager on each axis, the farmer spends 10 seconds tending them (not counting time spend walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds. +** If {{cmd|/gamerule mobGriefing}} is false, villagers cannot farm. +** Harvesting is done regardless of the villager's current inventory, even if they lack space to pick up the results. +** Planting is done as from the first eligible inventory slot. +* If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has [[bone meal]], and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds). +* When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order. + +{{IN|Bedrock}}, farmers tend crops within the village boundary. Villagers far enough outside the boundary of ''any'' village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total). +* If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it. +* If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in its inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory. +* Farmer villagers use and pick up [[bone meal]]. They also fill their [[composter]] with [[seeds]]. +* Farmer villagers start farming only if a crop is planted on farmland previously. +* Farmer villagers continue to plant on the farmland even if all crops are destroyed. + +For both editions, +* Farmer villagers ''cannot'' turn [[dirt]], [[grass block]]s, or [[dirt path]]s into farmland, nor they pick up any hoes to till the blocks. +* If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks. +* Farmer villagers often share their crops and food with other villagers if they have any extras. + +=== Breeding === +{{for|tutorials on breeding mechanics|Tutorials/Village mechanics#Breeding and population cap|Tutorials/Legacy Console village mechanics}} + +Adult villagers breed depending on the time of the day and need to be willing to spawn {{section link||Baby villagers}}, who require [[bed]]s with at least two empty blocks above their heads. Job sites are not required for villagers to breed. + +Breeding depends on the number of valid beds. If a villager is "willing" (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed. + +{{IN|java}}, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with anger particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred. + +{{IN|bedrock}}, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the ''spherical'' boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The [[#Appearance|appearance]] is determined by the biome where the breeding occurs {{in|bedrock}}.{{ytl|AnOeYZi4fgc|t=48m33s}} +[[File:VillagerInLove.png|thumb|right|Two villagers breeding.]] + +==== Willingness ==== +Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock; therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again. + +Villagers must have enough beds within village bounds for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.) + +Villagers can become willing by having either 3 [[bread]], 12 [[carrot]]s, 12 [[potato]]es, or 12 [[beetroot]]s in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If {{cmd|gamerule mobGriefing}} is false, villagers don't pick up food or break crops. +[[File:Baby Villagers in Java Edition.png|thumb|Some baby villagers in ''Java Edition''. Their heads are smaller than ''Bedrock Edition'' or ''Minecraft Education'' baby villagers.]] + +=== Baby villagers === +Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an [[iron golem]]. If the iron golem is holding out a [[poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds. + +[[Illager]]s (except "Johnny" [[vindicator]]s {{in|BE}}) ignore baby villagers until they reach adulthood. + +Baby villagers give gifts of [[poppies]] or [[wheat seeds]] to players who have the {{EffectLink|Hero of the Village}} effect {{in|java}}. + +Baby villagers {{in|Bedrock|education}} have a slightly bigger head than {{in|Java}}; this also can be seen in other baby mobs in the game as well. ''Java Edition'' baby villagers look like tiny normal villagers.{{bug|MC-180893|||Invalid}} + +Baby villagers can fit through 1×1 block gaps. + +A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up. + +=== Lightning === +[[File:Villager becoming Witch.gif|thumb|upright|A villager gets struck by lightning.]] +When [[lightning]] strikes within 3–4 blocks of a villager, the villager is replaced by a [[witch]] that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. + +Iron golems also attack any villagers that turn into witches. + +=== Iron golem summoning === +{{main|Iron Golem#Villages}} + +{{IN|java}}, villagers can summon an [[iron golem]] to protect themselves from hostile mobs. This requires either 3 [[#Panicking|panicking]] villagers or 5 [[#Gossiping|gossiping]] villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned. + +{{IN|bedrock}}, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day. + +=== Panicking === +[[File:Panicked Villager.gif|thumb|upright|A villager panicking.]] + +Villagers sometimes panic during a [[raid]] or a [[zombie siege]] by emitting water particles and shaking. + +In ''Java Edition'', villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In ''Bedrock Edition'', villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell. ''Java Edition'' villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob): +{| class="wikitable" +!Mob +!Panic radius +|- +|Zombie, husk, drowned, zombie villager, vex +|8 +|- +|Vindicator, zoglin +|10 +|- +|Evoker, illusioner, ravager +|12 +|- +|Pillager +|15 +|} + +=== Zombies === +{{main|Siege|Zombie}} + +Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}} (even when the villager is invisible). Zombies attempt to break down [[door]]s, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door. + +Both zombies and drowned either kill villagers or convert them to [[zombie villager]]s. The chance of the villager becoming a zombie villager upon death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by [[zombie]]s as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a [[trident]] from a distance. + +=== Raids === +{{main|Raid}} + +During a [[raid]], villagers flee from [[illager]]s and run to the nearest [[Village house|house]], similar to a [[zombie siege]]. For a villager to hide, the house must have a door and at least one bed. + +Before the first raid wave {{in|java}}, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|Bedrock}}, the bell rings automatically regardless of whether a villager is nearby. {{IN|java}}, when a bell is rung, all illagers within 48 blocks get the [[glowing]] effect for 3 seconds. + +A villager often stays in the house it first entered, but may exit the house occasionally. The [[player]] can still trade with villagers during a [[raid]]. + +On random occasions, the villager displays water [[particles]] as if sweating. + +==== Hero of the Village ==== +{{Main|Hero of the Village}} + +{{IN|Java}}, once the player gains the [[Hero of the Village]] status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. + +=== Staring === +[[File:An Army of Villagers Staring!.png|alt=A lot of villagers staring at the player.|thumb|A lot of villagers staring at the player.]] +Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially [[Cat|cats]]. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off. +[[File:Villager Staring.png|alt=A villager staring at the player.|thumb|A villager staring at the player.]] +
+ +== Schedules == +Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain. + +{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" +|+Villager schedule {{in|java}} +|- +! Image +! Ticks ([[Daylight cycle#24-hour Minecraft day|time]]) +! Employed +! Unemployed/Nitwit +! Child +|- +| style="background-color: #709EEF; border-bottom-color: #709EEF;" | {{ClockPhase|10}} +| 00010 (06:00:36) || colspan=2 {{tc|planned|Wander}} || rowspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|2000}} +| 02000 (08:00:00) || rowspan=3 {{tc|yes|Work}} || rowspan=3 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|3000}} +| 03000 (09:00:00) || rowspan=1 {{tc|rarely|Play}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|6000}} +| 06000 (12:00:00) || rowspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|9000}} +| 09000 (15:00:00) || colspan=2 rowspan=2 {{tc|neutral|Gather}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|10000}} +| 10000 (16:00:00) || rowspan=2 {{tc|rarely|Play}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|11000}} +| 11000 (17:00:00) || colspan=2 {{tc|planned|Wander}} +|- +| style="background-color: #709DED;" | {{ClockPhase|12000}} +| 12000 (18:00:00) || colspan=3 {{tc|unknown|Sleep}} +|} + +{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" +|+Villager schedule {{in|bedrock}} +|- +! Image +! Ticks ([[Daylight cycle#24-hour Minecraft day|time]]) +! Employed +! Unemployed +! Child +! Nitwit +|- +| style="background-color: #709DED; border-bottom-color: #709DED;" | {{ClockPhase|0}} +| 00000 (06:00:00) || rowspan="2" {{tc|yes|Work}} || rowspan=2 {{tc|planned|Wander}} || rowspan=4 {{tc|rarely|Play}} || {{tc|unknown|Sleep}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|2000}} +| 02000 (08:00:00) || colspan=1 rowspan=5 {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|8000}} +| 08000 (14:00:00) || colspan="2" {{tc|neutral|Gather}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|10000}} +| 10000 (16:00:00) || {{tc|yes|Work}} || {{tc|planned|Wander}} +|- +| style="background-color: #78A9FF; border-bottom-color: #78A9FF;" | {{ClockPhase|11000}} +| 11000 (17:00:00) || colspan="3" {{tc|partial|Home}} +|- +| style="background-color: #709DED; border-bottom-color: #709DED;" | {{ClockPhase|12000}} +| 12000 (18:00:00) || colspan="3" rowspan="3" {{tc|unknown|Sleep}} +|- +| style="background-color: #2D4061; border-bottom-color: #2D4061;" | {{ClockPhase|13000}} +| 13000 (19:00:00) || {{tc|partial|Home}} +|- +| style="background-color: #000000;" | {{ClockPhase|14000}} +| 14000 (20:00:00) || {{tc|unknown|Sleep}} +|} + +=== Working === +Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning. + +Some professions have additional job-specific goals that are part of their work schedule: +*Farmers harvest and sow crops. +*Librarians inspect bookshelves.{{only|bedrock}} +When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block. + +Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule. They can breed with each other and the employed villagers. + +Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it. + +=== Wandering === +All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule. + +A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds). + +The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village. + +During this time of the day, they may also share items. + +=== Gathering === +Late in the day, adult villagers gather at a meeting place (the area around a [[bell]]). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing. + +If a villager isn't close enough to detect a bell, it wanders randomly, searching for one. + +=== Playing === +[[File:ChildrenTag.png|thumb|Four villager children chasing another baby villager.]] + +Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. + +{{IN|java}}, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the [[iron golem]] offers them a poppy, the baby villager cautiously accepts it. + +=== Returning home === +All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. The bed's head must be accessible for the villagers to "see" it. Once they reach their beds, they do not go through a door again before sleeping. + +A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and toward the bed. +[[File:How Do You Even Sleep!.png|thumb|A villager pushed on a bed in ''Java Edition''. The villager falls off the bed if it is pushed again.]] +[[File:The Anvil Bounces on a Sleeping Villager.png|thumb|Dropping an anvil on a villager that is sleeping in ''Java Edition'' does not hurt the villager nor causes the villager to wake up.]] + +=== Sleeping === +[[File:Villager sleeping.png|thumb|A top view of a savanna villager sleeping in a bed at night.]] + +At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them{{only|java}}, they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is {{ctrl|used}}, if they are {{ctrl|attacked}}, or when a bell is rung. +If possible, they return to sleeping in a bed after the interruption. + +Jumping on a bed with a villager sleeping in it does not cause the villager to get up. + +In ''Java Edition'', a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,{{bug|MC-145707|||WAI}} but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds. + +When sleeping in ''Java Edition'', a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as item. + +In ''Bedrock Edition'', dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed. + +A villager who has no bed continues wandering in search of a bed to claim. + +Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in [[the Nether]] or [[the End]], without causing the usual consequences of the bed exploding (See {{slink|Bed|Sleeping}}), if the Overworld's time is correct.{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}} This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player. + +Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open. + +=== Healing === +A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles appear while it is healing. + +{{IN|bedrock}}, when a villager successfully sleeps, it immediately heals itself when waking up at dawn (if it is damaged). + +== Professions == +{{redirect|Librarian|the achievement|Achievements#Librarian}} +[[File:Isometric Render of Job Sites.png|thumb|Job site blocks next to each other.]] +[[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]] + +Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the [[trading interface]]. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead. + +A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever. + +Nitwits and baby villagers cannot change their profession. + +{{IN|java}}, villagers summoned by a spawn egg or via command {{cmd|summon}} are always unemployed until they have claimed a job site block. {{IN|bedrock}}, however, villagers summoned in similar ways have a random profession{{bug|MCPE-46034}}; their profession can be changed by a job site block, though. + +Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers. + +Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession. + +Below is a table listing the various professions, along with the specific job site block that each profession requires: +{| class="wikitable sortable collapsible" style="text-align: center" data-description="Professions" +|- +! rowspan="2" |
'''Profession''' +! rowspan="2" |
'''Job site block /''' +'''Workstation''' +! colspan=7 | '''Biome''' +|- +! '''Desert''' +! '''Jungle'''
[[Jungle]] and [[swamp]] villages do not exist, but a village from another biome can intersect with any biome, including jungles and swamps. Jungle and swamp villagers can naturally spawn in their corresponding biomes only if a village intersects with the desired biome. Jungle and swamp villagers can also be obtained by breeding villagers in the desired biome or by using a [[spawn egg]] in the desired biome, as well as by curing a zombie villager spawned in a jungle or swamp. +! '''Plains''' +! '''Savanna''' +! '''Snow''' +! '''Swamp''' +! '''Taiga''' +|- +|''Unemployed'' +| rowspan="2" |None +| [[File:Desert Villager Base.png|x80px]] +| [[File:Jungle Villager Base.png|x80px]] +| [[File:Plains Villager Base.png|x80px]] +| [[File:Savanna Villager Base.png|x80px]] +| [[File:Snowy Villager Base.png|x80px]] +| [[File:Swamp Villager Base.png|x80px]] +| [[File:Taiga Villager Base.png|x80px]] +|- +| [[#Nitwit|Nitwit]] +| [[File:Desert Nitwit.png|x80px]] +| [[File:Jungle Nitwit.png|x80px]] +| [[File:Plains Nitwit.png|x80px]] +| [[File:Savanna Nitwit.png|x80px]] +| [[File:Snowy Nitwit.png|x80px]] +| [[File:Swamp Nitwit.png|x80px]] +| [[File:Taiga Nitwit.png|x80px]] +|- +| [[Trading#Armorer|Armorer]] +| {{BlockLink|Blast Furnace}} +| [[File:Desert Armorer.png|x80px]] +| [[File:Jungle Armorer.png|x80px]] +| [[File:Plains Armorer.png|x80px]] +| [[File:Savanna Armorer.png|x80px]] +| [[File:Snowy Armorer.png|x80px]] +| [[File:Swamp Armorer.png|x80px]] +| [[File:Taiga Armorer.png|x80px]] +|- +| [[Trading#Butcher|Butcher]] +| {{BlockLink|Smoker}} +| [[File:Desert Butcher.png|x80px]] +| [[File:Jungle Butcher.png|x80px]] +| [[File:Plains Butcher.png|x80px]] +| [[File:Savanna Butcher.png|x80px]] +| [[File:Snowy Butcher.png|x80px]] +| [[File:Swamp Butcher.png|x80px]] +| [[File:Taiga Butcher.png|x80px]] +|- +| [[Trading#Cartographer|Cartographer]] +| {{BlockLink|Cartography Table}} +| [[File:Desert Cartographer.png|x80px]] +| [[File:Jungle Cartographer.png|x80px]] +| [[File:Plains Cartographer.png|x80px]] +| [[File:Savanna Cartographer.png|x80px]] +| [[File:Snowy Cartographer.png|x80px]] +| [[File:Swamp Cartographer.png|x80px]] +| [[File:Taiga Cartographer.png|x80px]] +|- +| [[Trading#Cleric|Cleric]] +| {{BlockLink|Brewing Stand}} +| [[File:Desert Cleric.png|x80px]] +| [[File:Jungle Cleric.png|x80px]] +| [[File:Plains Cleric.png|x80px]] +| [[File:Savanna Cleric.png|x80px]] +| [[File:Snowy Cleric.png|x80px]] +| [[File:Swamp Cleric.png|x80px]] +| [[File:Taiga Cleric.png|x80px]] +|- +| [[Trading#Farmer|Farmer]] +| {{BlockLink|Composter}} +| [[File:Desert Farmer.png|x80px]] +| [[File:Jungle Farmer.png|x80px]] +| [[File:Plains Farmer.png|x80px]] +| [[File:Savanna Farmer.png|x80px]] +| [[File:Snowy Farmer.png|x80px]] +| [[File:Swamp Farmer.png|x80px]] +| [[File:Taiga Farmer.png|x80px]] +|- +| [[Trading#Fisherman|Fisherman]] +| {{BlockLink|Barrel}} +| [[File:Desert Fisherman.png|x80px]] +| [[File:Jungle Fisherman.png|x80px]] +| [[File:Plains Fisherman.png|x80px]] +| [[File:Savanna Fisherman.png|x80px]] +| [[File:Snowy Fisherman.png|x80px]] +| [[File:Swamp Fisherman.png|x80px]] +| [[File:Taiga Fisherman.png|x80px]] +|- +| [[Trading#Fletcher|Fletcher]] +| {{BlockLink|Fletching Table}} +| [[File:Desert Fletcher.png|x80px]] +| [[File:Jungle Fletcher.png|x80px]] +| [[File:Plains Fletcher.png|x80px]] +| [[File:Savanna Fletcher.png|x80px]] +| [[File:Snowy Fletcher.png|x80px]] +| [[File:Swamp Fletcher.png|x80px]] +| [[File:Taiga Fletcher.png|x80px]] +|- +| [[Trading#Leatherworker|Leatherworker]] +| {{BlockLink|Cauldron}} +| [[File:Desert Leatherworker.png|x80px]] +| [[File:Jungle Leatherworker.png|x80px]] +| [[File:Plains Leatherworker.png|x80px]] +| [[File:Savanna Leatherworker.png|x80px]] +| [[File:Snowy Leatherworker.png|x80px]] +| [[File:Swamp Leatherworker.png|x80px]] +| [[File:Taiga Leatherworker.png|x80px]] +|- +| [[Trading#Librarian|Librarian]] +| {{BlockLink|Lectern}} +| [[File:Desert Librarian.png|x80px]] +| [[File:Jungle Librarian.png|x80px]] +| [[File:Plains Librarian.png|x80px]] +| [[File:Savanna Librarian.png|x80px]] +| [[File:Snowy Librarian.png|x80px]] +| [[File:Swamp Librarian.png|x80px]] +| [[File:Taiga Librarian.png|x80px]] +|- +| [[Trading#Mason|Mason]] +| {{BlockLink|Stonecutter}} +| [[File:Desert Mason.png|x80px]] +| [[File:Jungle Mason.png|x80px]] +| [[File:Plains Mason.png|x80px]] +| [[File:Savanna Mason.png|x80px]] +| [[File:Snowy Mason.png|x80px]] +| [[File:Swamp Mason.png|x80px]] +| [[File:Taiga Mason.png|x80px]] +|- +| [[Trading#Shepherd|Shepherd]] +| {{BlockLink|Loom}} +| [[File:Desert Shepherd.png|x80px]] +| [[File:Jungle Shepherd.png|x80px]] +| [[File:Plains Shepherd.png|x80px]] +| [[File:Savanna Shepherd.png|x80px]] +| [[File:Snowy Shepherd.png|x80px]] +| [[File:Swamp Shepherd.png|x80px]] +| [[File:Taiga Shepherd.png|x80px]] +|- +| [[Trading#Toolsmith|Toolsmith]] +| {{BlockLink|Smithing Table}} +| [[File:Desert Toolsmith.png|x80px]] +| [[File:Jungle Toolsmith.png|x80px]] +| [[File:Plains Toolsmith.png|x80px]] +| [[File:Savanna Toolsmith.png|x80px]] +| [[File:Snowy Toolsmith.png|x80px]] +| [[File:Swamp Toolsmith.png|x80px]] +| [[File:Taiga Toolsmith.png|x80px]] +|- +| [[Trading#Weaponsmith|Weaponsmith]] +| {{BlockLink|Grindstone}} +| [[File:Desert Weaponsmith.png|x80px]] +| [[File:Jungle Weaponsmith.png|x80px]] +| [[File:Plains Weaponsmith.png|x80px]] +| [[File:Savanna Weaponsmith.png|x80px]] +| [[File:Snowy Weaponsmith.png|x80px]] +| [[File:Swamp Weaponsmith.png|x80px]] +| [[File:Taiga Weaponsmith.png|x80px]] +|} + +=== Nitwit === +{{quote|It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.|[[Jeb]] about the Nitwit{{Mcnet|meet-nitwit|Meet the Nitwit|January 23, 2017}}||Jens Bergensten Mojang avatar.png}} +[[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java}}]] + +Nitwit villagers wear robes that are green on top. They cannot acquire a profession, [[trade]], or gather around [[bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing {{control|use}} on a nitwit {{in|Java}} causes it to grunt and bobble its head at the [[player]]. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode. + +{{IN|bedrock}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up. + +=== Appearance === +Villagers and [[zombie villager]]s have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond. + +Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{in|java}}, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following: +; {{EntitySprite|villager-desert}} Desert +{{columns-list| +* ''{{BiomeLink|Badlands}}'' +* '''{{BiomeLink|Desert}}'''Villages occur naturally in this biome. +* ''{{BiomeLink|Eroded Badlands}}'' +* ''{{BiomeLink|Wooded Badlands}}'' +}} + +; {{EntitySprite|villager-savanna}} Savanna +{{columns-list| +* '''{{BiomeLink|Savanna}}''' +* ''{{BiomeLink|Savanna Plateau}}'' +* ''{{BiomeLink|Windswept Savanna}}'' +}} + +; {{EntitySprite|villager-taiga}} Taiga +{{columns-list| +* ''{{BiomeLink|Old Growth Pine Taiga}}'' +* ''{{BiomeLink|Old Growth Spruce Taiga}}'' +* '''{{BiomeLink|Taiga}}''' +* ''{{BiomeLink|Windswept Hills}}'' +* ''{{BiomeLink|Windswept Forest}}'' +* ''{{BiomeLink|Windswept Gravelly Hills}}'' +}} + +; {{EntitySprite|villager-snowy}} Snowy +{{columns-list| +* ''{{BiomeLink|Deep Frozen Ocean}}'' +* ''{{BiomeLink|Frozen Ocean}}'' +* ''{{BiomeLink|Frozen Peaks}}'' +* ''{{BiomeLink|Frozen River}}'' +* ''{{BiomeLink|Grove}}'' +* ''{{BiomeLink|Ice Spikes}}'' +* ''{{BiomeLink|Jagged Peaks}}'' +* '''{{BiomeLink|Snowy Beach}}'' +* '''{{BiomeLink|Snowy Plains}}''' +* ''{{BiomeLink|Snowy Slopes}}'' +* '''''{{BiomeLink|Snowy Taiga}}'''''Villages occur naturally in this biome {{in|Bedrock}}. +}} + +; {{EntitySprite|villager-swamp}} Swamp +{{columns-list| +* ''{{BiomeLink|Mangrove Swamp}}'' +* ''{{BiomeLink|Swamp}}'' +}} + +; {{EntitySprite|villager-jungle}} Jungle +{{columns-list| +* ''{{BiomeLink|Bamboo Jungle}}'' +* ''{{BiomeLink|Jungle}}'' +* ''{{BiomeLink|Sparse Jungle}}'' +}} + +; {{EntitySprite|villager-plains}} Plains +{{columns-list| +* ''{{BiomeLink|Basalt Deltas}}'' +* ''{{BiomeLink|Beach}}'' +* ''{{BiomeLink|Birch Forest}}'' +* ''{{BiomeLink|Cold Ocean}}'' +* ''{{BiomeLink|Crimson Forest}}'' +* ''{{BiomeLink|Dark Forest}}'' +* ''{{BiomeLink|Deep Cold Ocean}}'' +* ''{{BiomeLink|Deep Dark}}'' +* ''{{BiomeLink|Deep Lukewarm Ocean}}'' +* ''{{BiomeLink|Deep Ocean}}'' +* ''{{BiomeLink|Dripstone Caves}}'' +* ''{{BiomeLink|End Barrens}}''{{only|Java}} +* ''{{BiomeLink|End Highlands}}''{{only|Java}} +* ''{{BiomeLink|End Midlands}}''{{only|Java}} +* ''{{BiomeLink|Flower Forest}}'' +* '''{{BiomeLink|Forest}}'' +* ''{{BiomeLink|Lukewarm Ocean}}'' +* ''{{BiomeLink|Lush Caves}}'' +* '''{{BiomeLink|Meadow}}''' +* ''{{BiomeLink|Mushroom Fields}}'' +* ''{{BiomeLink|Nether Wastes}}'' +* ''{{BiomeLink|Ocean}}'' +* ''{{BiomeLink|Old Growth Birch Forest}}'' +* '''{{BiomeLink|Plains}}''' +* ''{{BiomeLink|River}}'' +* ''{{BiomeLink|Small End Islands}}''{{only|Java}} +* ''{{BiomeLink|Soul Sand Valley}}'' +* ''{{BiomeLink|Stony Peaks}}'' +* ''{{BiomeLink|Stony Shore}}'' +* '''''{{BiomeLink|Sunflower Plains}}''''' +* ''{{BiomeLink|The End}}''{{only|Java}} +* ''{{BiomeLink|The Void}}''{{only|Java}} +* ''{{BiomeLink|Warped Forest}}'' +* ''{{BiomeLink|Warm Ocean}}'' +}} + +; Notes +{{reflist|group=n}} + +Villagers have '''13 professions and 2 non professions for a total of 15 outfits''': +* '''Farmer''' (straw hat) +** Trades crops and natural foods, such as bread and cookies. +* '''Fisherman''' (fisher hat) +** Trades campfires and fishing items. +* '''Shepherd''' (brown hat with white apron) +** Trades shears, wool, dyes, paintings and beds. +* '''Fletcher''' (hat with feather and quiver on the back) +** Trades bows, crossbows, all types of arrows (except luck) and archery ingredients. +* '''Cleric''' (purple apron and creeper cloak) +** Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients. +* '''Weaponsmith''' (eyepatch and black apron) +** Trades minerals, bells and enchanted melee weapons. The axe enchantments are weapon related, such as [[Sharpness]] or [[Smite]]. +* '''Armorer''' (welding mask) +** Trades foundry items and sells chain, iron and enchanted diamond armor tiers. +* '''Toolsmith''' (black apron) +** Trades minerals, bells and harvest tools. The axe enchantments are tool related. +* '''Librarian''' (eyeglasses and a book as a hat) +** Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills. +* '''Cartographer''' (golden monocle) +** Trades banners, compasses, banner patterns, papers and various maps, including explorer maps. +* '''Leatherworker''' (brown apron and brown gloves) +** Trades scutes, rabbit hide, and leather-related items. +* '''Butcher''' (red headband and white apron) +** Trades meats, sweet berries, rabbit stew, and dried kelp blocks. +* '''Mason''' (black apron and black gloves) +** Trades polished stones, terracotta, clay, glazed terracotta and quartz. +* '''Nitwit''' (green coated, no badge) +** ''No trades, no badge'' +* '''Unemployed''' (no overlay, base clothing of biome without any extra features) +** No trades until employed. No badge until employed. +* Villagers have different trades based on the biome in which they spawn. + +== Trading == +{{main|Trading}} +{{quote|Right click on a villager and you can trade with them, offering them emeralds in exchange for better equipment, maps to notable treasures or food. Unless you are trying to trade with a nitwit, of course, in which case you're going to get squat. Who's the nitwit now?|[[Marsh Davies]]{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}||Marsh Davies Mojang avatar.png}} +[[File:Villager GUI 1.14.png|thumb|The ''Java Edition'' trading interface, displaying basic novice-level trading options.]] +[[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]] +[[File:Minecraft villager level badges.png|thumb|Villager badge changes color depending on the level of the villager.
From left to right: stone ('''novice'''), iron ('''apprentice'''), gold ('''journeyman'''), emerald ('''expert'''), and diamond ('''master''').]] + +The trading system is a [[gameplay]] mechanic that allows players to buy and sell various [[item]]s to and from villagers, using [[emerald]]s as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the [[item]]s the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound{{only|java}}. + +Pressing the {{control|use}} control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as [[enchanted book]]s with "treasure" enchantments (e.g. [[Mending]]), [[bottles o' enchanting]], or [[Chainmail Armor|chainmail]] [[armor]]. When a villager gets a new trade, they receive 10 seconds of [[Regeneration]] I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment. + +Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades. + +Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per [[Daylight cycle|day]]. + +{{IN|bedrock}}, librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined. + +{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[treasure enchantment]]. +{| class="wikitable" +|+Cost of enchanted books based on their level +!Level +!Lowest price +!Highest price +|- +|I (1) +|5 +|19 +|- +|II (2) +|8 +|32 +|- +|III (3) +|11 +|45 +|- +|IV (4) +|14 +|58 +|- +|V (5) +|17 +|71 (capped at 64) +|} +They may contain any available enchantment (except Soul Speed, Swift Sneak, and Wind Burst) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices. + +Clicking {{control|use}} on an unemployed or nitwit villager {{in|Java}} causes it to grunt and bobble their head; doing so {{in|Bedrock}} does nothing. + +Using a [[name tag]] on a villager always names the villager instead of opening the trading interface. + +{{IN|java}}, using {{keys|space}} inside of the trading interface after one trade was made refills the trading slots with items from the inventory.{{verify|Does this always work, or only when a trade is selected from the trading list? Does this also work on Bedrock Edition?}} + +=== Supply and demand === +{{For|detailed information on Villager economics|Trading#Economics}} +The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. + +=== Trade offering === +[[File:VillagerOfferingItems.jpg|thumb|Several villagers offering trade items to a player.|alt=]] + +When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 [[wheat]] for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them. + +=== Economic trade === +Villagers have levels and require experience to unlock the next tiers of trade; level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block. + +=== Popularity or reputation === +{{IN|bedrock}}, villagers increase their prices of trades if a player's [[popularity]] is low, (e.g. from [[Damage/Mobs|damaging]] villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). [[#Curing|Curing]] a [[zombie villager]] also increases the player's popularity by 10. + +{{IN|java}}, a villager's prices are affected by the player's [[#Gossiping|reputation]] with that villager rather than by village popularity. + +=== Hero of the Village === +{{main|Hero of the Village}} + +When a player receives {{EffectLink|Hero of the Village}}, players receive discounted prices on all the items traded by villagers in both editions. The {{EffectLink|Hero of the Village}} also gets gifts.{{only|java}} Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like [[seeds]]) to rare items (like [[chainmail armor]]). A player's popularity increases by 10 {{in|Java}} and doesn't increase {{in|Bedrock}}. Villagers also shoot off [[fireworks]], with different colored fireworks with no pattern. + +== Similar mobs == +=== Zombie villagers === +[[File:Plains Zombie Villager Base.png|thumb|100px|An example of a zombie villager.]] +{{main|Zombie Villager}} +When a [[zombie]] kills a villager, it can turn the villager into a zombie villager, depending on the [[difficulty]]: 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the [[Overworld]] in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in [[abandoned village]]s (zombie villages) and [[igloo]]s. They do ''not'' spawn from the zombie [[monster spawner]] in Java Edition. + +=== Wandering trader === +[[File:Wandering Trader.png|thumb|100px|A wandering trader.]] +{{main|Wandering Trader}} +Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites {{in|bedrock}}. Wandering traders also spawn near [[bell]]s. Two [[trader llama]]s spawn leashed to the wandering trader when a wandering trader is naturally spawned, and {{in|bedrock}} when summoned or spawned using a [[spawn egg]]. + +Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), [[illager]]s, [[ravager]]s{{only|java}}, and [[vex]]es. + +Wandering traders also drink a [[Potion of Invisibility]] at night (or when they see a hostile mob such as an illager or zombie). They also drink a [[milk bucket]] in the morning to remove the [[Invisibility]]. They despawn after 40 minutes (even with a [[name tag]] or in a [[minecart]] or [[boat]]) with their llamas. + +== Sounds == +=== Generic === +{{el|Java}}: +{{SoundTable +| type = java +| {{SoundLine +| sound =Villager idle1.ogg +|sound2=Villager idle2.ogg +|sound3=Villager idle3.ogg +|subtitle=Villager mumbles +|source=neutral +|description=Randomly while awake +|id=entity.villager.ambient +|translationkey=subtitles.entity.villager.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Villager trade1.ogg +|sound2=Villager trade2.ogg +|sound3=Villager trade3.ogg +|subtitle=Villager trades +|source=neutral +|description=Randomly while the trade UI on a villager is open +|id=entity.villager.trade +|translationkey=subtitles.entity.villager.trading +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Villager death.ogg +|subtitle=Villager dies +|source=neutral +|description=When a villager dies or becomes zombified +|id=entity.villager.death +|translationkey=subtitles.entity.villager.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Villager hurt1.ogg +|sound2=Villager hurt2.ogg +|sound3=Villager hurt3.ogg +|sound4=Villager hurt4.ogg +|subtitle=Villager hurts +|source=neutral +|description=When a villager is damaged +|id=entity.villager.hurt +|translationkey=subtitles.entity.villager.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Villager accept1.ogg +|sound2=Villager accept2.ogg +|sound3=Villager accept3.ogg +|subtitle=Villager cheers +|source=neutral +|description=When a villager wins a raid +|id=entity.villager.celebrate +|translationkey=subtitles.entity.villager.celebrate +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|subtitle=Villager agrees +|source=neutral +|description=When a player successfully trades with a villager or when a villager's stock has been updated {{needs testing}} +|id=entity.villager.yes +|translationkey=subtitles.entity.villager.yes +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Villager deny1.ogg +|sound2=Villager deny2.ogg +|sound3=Villager deny3.ogg +|subtitle=Villager disagrees +|source=neutral +|description=When a player trades with either an unemployed villager, a nitwit, or fails to trade with an employed villager due to lack of resources +|id=entity.villager.no +|translationkey=subtitles.entity.villager.no +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Villager idle1.ogg +|sound2=Villager idle2.ogg +|sound3=Villager idle3.ogg +|source=neutral +|description=Randomly while awake +|id=mob.villager.idle +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager death.ogg +|source=neutral +|description=When a villager dies or becomes zombified +|id=mob.villager.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager hurt1.ogg +|sound2=Villager hurt2.ogg +|sound3=Villager hurt3.ogg +|sound4=Villager hurt4.ogg +|source=neutral +|description=When a villager is damaged +|id=mob.villager.hit +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Villager accept1.ogg +|sound2=Villager accept2.ogg +|sound3=Villager accept3.ogg +|source=neutral +|description=When a player successfully trades with a villager or a player places the required items to make a trade in the trade UI +|id=mob.villager.yes +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Villager deny1.ogg +|sound2=Villager deny2.ogg +|sound3=Villager deny3.ogg +|source=neutral +|description=When a player is unable to complete a trade +|id=mob.villager.no +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Villager trade1.ogg +|sound2=Villager trade2.ogg +|sound3=Villager trade3.ogg +|source=neutral +|description=Randomly while the trade UI on a villager is open +|id=mob.villager.haggle +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +=== Working === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Blast Furnace fire crackle1.ogg +|sound2=Blast Furnace fire crackle2.ogg +|sound3=Blast Furnace fire crackle3.ogg +|sound4=Blast Furnace fire crackle4.ogg +|sound5=Blast Furnace fire crackle5.ogg +|subtitle=Armorer works +|source=neutral +|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working +|id=entity.villager.work_armorer +|translationkey=subtitles.entity.villager.work_armorer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Smoker fire crackle3.ogg +|sound4=Smoker fire crackle4.ogg +|sound5=Smoker fire crackle5.ogg +|subtitle=Butcher works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working +|id=entity.villager.work_butcher +|translationkey=subtitles.entity.villager.work_butcher +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Drawmap1.ogg +|sound2=Drawmap2.ogg +|sound3=Drawmap3.ogg +|subtitle=Cartographer works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working +|id=entity.villager.work_cartographer +|translationkey=subtitles.entity.villager.work_cartographer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Brewing Stand brew1.ogg +|sound2=Brewing Stand brew2.ogg +|subtitle=Cleric works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working +|id=entity.villager.work_cleric +|translationkey=subtitles.entity.villager.work_cleric +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Composter fill1.ogg +|sound2=Composter fill2.ogg +|sound3=Composter fill3.ogg +|sound4=Composter fill4.ogg +|subtitle=Farmer works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working +|id=entity.villager.work_farmer +|translationkey=subtitles.entity.villager.work_farmer +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Barrel open1.ogg +|sound2=Barrel open2.ogg +|subtitle=Fisherman works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working +|id=entity.villager.work_fisherman +|translationkey=subtitles.entity.villager.work_fisherman +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fletching Table1.ogg +|sound2=Fletching Table2.ogg +|subtitle=Fletcher works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working +|id=entity.villager.work_fletcher +|translationkey=subtitles.entity.villager.work_fletcher +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Cauldron dye1.ogg +|sound2=Cauldron dye2.ogg +|sound3=Cauldron dye3.ogg +|subtitle=Leatherworker works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} leatherworker is working +|id=entity.villager.work_leatherworker +|translationkey=subtitles.entity.villager.work_leatherworker +|volume=0.9 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Page turn1.ogg +|sound2=Page turn2.ogg +|sound3=Page turn3.ogg +|subtitle=Librarian works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working +|id=entity.villager.work_librarian +|translationkey=subtitles.entity.villager.work_librarian +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Stonecutter use1.ogg +|sound2=Stonecutter use2.ogg +|subtitle=Mason works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} mason is working +|id=entity.villager.work_mason +|translationkey=subtitles.entity.villager.work_mason +|volume=1.0 +|pitch=0.8-1.2 Can be multiplied by 1.0 or 0.92 for each sound +|distance=16}} +| {{SoundLine +|sound=Loom1.ogg +|sound2=Loom2.ogg +|subtitle=Shepherd works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working +|id=entity.villager.work_shepherd +|translationkey=subtitles.entity.villager.work_shepherd +|volume=0.5 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|subtitle=Toolsmith works +|source=neutral +|description=Randomly while a {{EntitySprite|villager}} toolsmith is working +|id=entity.villager.work_toolsmith +|translationkey=subtitles.entity.villager.work_toolsmith +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Grindstone use1.ogg +|sound2=Grindstone use2.ogg +|sound3=Grindstone use3.ogg +|subtitle=Weaponsmith works +|source=neutral +|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working +|id=entity.villager.work_weaponsmith +|translationkey=subtitles.entity.villager.work_weaponsmith +|volume=0.5 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Furnace fire crackle1.ogg +|sound2=Furnace fire crackle2.ogg +|sound3=Furnace fire crackle3.ogg +|sound4=Furnace fire crackle4.ogg +|sound5=Furnace fire crackle5.ogg +|source=block +|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working +|id=block.blastfurnace.fire_crackle +|volume=3.0 +|pitch=0.6}} +| {{SoundLine +|sound=Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Furnace fire crackle4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working +|id=block.smoker.smoke +|volume=3.0 +|pitch=''varies'' 1.0 for all except fire_crackle4 (the last sound), which is 0.8}} +| {{SoundLine +|sound=Drawmap1.ogg +|sound2=Drawmap2.ogg +|sound3=Drawmap3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working +|id=block.cartography_table.use +|volume=0.8 +|pitch=''varies'' Can be 1.0 or 0.92 for each sound}} +| {{SoundLine +|sound=Brewing Stand brew1.ogg +|sound2=Brewing Stand brew2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working +|id=random.potion.brewed +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Composter fill1.ogg +|sound2=Composter fill2.ogg +|sound3=Composter fill3.ogg +|sound4=Composter fill4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working +|id=block.composter.fill +|volume=1.3 +|pitch=0.8}} +| {{SoundLine +|sound=Barrel open1.ogg +|sound2=Barrel open2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working +|id=block.barrel.open +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wood dig1.ogg +|sound2=Wood dig2.ogg +|sound3=Wood dig3.ogg +|sound4=Wood dig4.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working +|id=dig.wood +|volume=12.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} leatherworker is working +|id=bucket.fill_water +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Book thump1.ogg +|sound2=Book thump2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working +|id=item.book.put +|volume=4.8 +|pitch=1.0}} +| {{SoundLine +|sound=Stonecutter use1.ogg +|sound2=Stonecutter use2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} mason is working +|id=block.stonecutter.use +|volume=0.7 +|pitch=1.0}} +| {{SoundLine +|sound=Loom1.ogg +|sound2=Loom2.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working +|id=block.loom.use +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager}} toolsmith is working +|id=smithing_table.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Grindstone use1.ogg +|sound2=Grindstone use2.ogg +|sound3=Grindstone use3.ogg +|source=block +|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working +|id=block.grindstone.use +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Villager +|spritetype=entity +|nameid=villager +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Villager (old) +|spritetype=entity +|spritename=villager-revision-1 +|nameid=villager +|id=15}} +{{ID table +|displayname=Villager (new) +|spritetype=entity +|spritename=villager +|nameid=villager_v2 +|id=115 +|foot=1}} + +=== Entity data === +Villagers have entity data associated with them that contains various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|The Haggler;Treasure Hunter;Buy Low;Master Trader;Star Trader;Overkill;Over-Overkill}} + +== Advancements == +{{load advancements|What a Deal!;Adventure;Surge Protector;Zombie Doctor;Very Very Frightening;Star Trader;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== Video == +{{yt|5IQgjIMfQek}} + +== History == +{{for|the history of the villager before Village & Pillage|Villager (old)#History}} +{{HistoryTable +|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094052414967811}}|The [[Village and Pillage]] update, which improves villagers and [[village]]s, was announced at [[MINECON Earth 2018]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w50a|Added new mason profession. +|Villagers now have different skins based on [[biome]] (including [[swamp]]s and [[jungle]]s, which do not contain [[village]]s), as well as profession. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn in [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[windswept hills]] biomes. +|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have five tiers and show which [[trade]] tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond. +|Villagers now run away from and get infected by [[giant]]s.}} +|{{HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}} +|{{HistoryLine|||dev=19w11a|Added many new villager [[trade]]s, for each villager profession. +|Villager trading prices now also depend on the [[player]]'s popularity in the [[village]]. +|Villagers now resupply their trades up to two times a day, if they get to work at a job site [[block]]. +|The villager trading UI has been updated. +|Villagers now level up in a new way. +|Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own [[bed]] and job site block. Each profession has a specific [[block]] that works as a job site block for them (e.g. [[lectern]] for the librarian and [[cauldron]] for the leatherworker). +|Villagers now sleep in [[bed]]s at [[night]]. +|[[Iron golem]]s now spawn when enough villagers meet.}} +|{{HistoryLine|||dev=19w13a|Villagers can now [[trade]] during [[raid]]s. +|Villagers now sweat during raids. +|Villagers now hide in houses when a [[bell]] is rung by the [[player]]. +|Villagers now throw gifts to players with the different [[Hero of the Village]] status effects, with the gift item depending on their profession. Baby villagers throw [[flower|poppies]].}} +|{{HistoryLine|||dev=19w13b|The [[trading]] UI of villagers has been revamped. +|Available trades are now listed in a left sidebar, similar to {{BE}}. +|When [[player]]s have the required materials, clicking on one of the trades now put the [[item]]s into the slots automatically.}} +|{{HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to [[trade]] with them.}} +|{{HistoryLine|||dev=Pre-Release 1|Fletcher villagers no longer sell luck [[arrow]]s. +|100% of villager trades are now discounted when the [[player]] has the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning [[iron golem]]s. +|Farmer villagers now spend more time farming when they are working. +|Farmer villagers now always give away [[food]] even if other villagers do not need it.}} +|{{HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time. +|The "last slept" and "last worked" properties for villagers are now saved properly.}} +|{{HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[item]]s.}} +|{{HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades. +|Villagers now remember their gossip after becoming a [[zombie villager]]. +|Gossip about [[player]]s who converted a zombie villager now last longer. +|Villagers can now work without also restocking at the same time. +|The performance of villager pathfinding has been improved.}} +|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt. +|If a [[player]] tries to sleep in a [[bed]] that is occupied by a villager, that villager is now kicked out of the bed.}} +|{{HistoryLine||1.16|dev=20w19a|Villagers can now spawn [[iron golem]]s regardless of their profession status or latest working time.}} +|{{HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation. +|When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation. +|Villagers now have to walk to and reach the workstation before they can acquire the profession/work there. +|Villagers can no longer claim workstations/professions during [[raid]]s or [[nighttime]]. +|Villagers now check that their workstation is valid at all times of [[day]] as long as they are within 16 [[block]]s of their workstation.}} +|{{HistoryLine||1.16.2|dev=20w28a|Villagers now emit green [[particles]] when joining a [[village]], setting a home [[bed]], or acquiring a job site/profession to match ''[[Bedrock Edition]]''.}} +|{{HistoryLine|||dev=Pre-release 1|Villagers now lose their job sites when changing dimension.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}} +|{{HistoryLine|||dev=21w13a|Can now accept a filled [[cauldron]] as a valid workstation. +|Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].}} +|{{HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[illager]]s.}} +|{{HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.}} +|{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{more info|Respective renders is required.}}}} +|{{HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}} +|{{HistoryLine|||dev=23w16a|Farmer villagers can now plant [[torchflower seeds]] and [[pitcher pod]]s.}} +|{{HistoryLine||1.20.2|dev=23w31a|Villagers now give a big discount only the first time they're cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}} +|Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Librarians from different biomes now sell different Enchanted Books. +|Each village biome has one special enchantment that is available only from master librarians with full XP and players must visit all seven village biomes to get the full set of villager enchantments. +|The player must build two secret villages in biomes where villages do not generate to access their trades. +|Some enchantments have been removed from village trading and must be found in other ways.}} +|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added nitwit and unemployed villagers. +|Added mason profession, which can be [[trade]]d with. +|Villagers now run away from the new [[ravager]]. +|Added a new type of villager. Both the old (pre-[[Village & Pillage]]) and new types of villagers are able to be spawned in-game and have different [[spawn egg]]s, although they have the same name and same spawn egg texture. +|Villagers now have different skins based on [[biome]] (including [[swamp]]s and [[jungle]]s, which do not contain villages) as well as professions. However, villagers spawned in [[igloo]] basements still use their old skin. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes. +|[[File:Desert Baby Villager BE.png|20px]] [[File:Jungle Baby Villager BE.png|20px]] [[File:Plains Baby Villager BE.png|20px]] [[File:Savanna Baby Villager BE.png|20px]] [[File:Snowy Baby Villager BE.png|20px]] [[File:Swamp Baby Villager BE.png|20px]] [[File:Taiga Baby Villager BE.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have three tiers and show which [[trade]] tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond. +|Librarian villagers now inspect [[bookshelves]]. +|Villagers can now occupy [[bed]]s to sleep. +|Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules. +|Villagers now hold the [[item]] they want to [[trade]]. +|Villagers now have behavior to wander [[village]] outskirts. +|Villagers can now mingle in gathering sites. +|Villagers can now work in job sites with the corresponding job site [[block]] and can change professions depending on the available job site blocks in villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The farmer job site block has been changed from farmland to [[composter]]s. +|Added economic [[trade]]s, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond. +|Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{cmd|resupply}}. +|Old villagers now convert to villager_v2 . +|Baby villagers are now ignored by [[illager]]s, including [[ravager]]s and [[vex]]es.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during [[raid]]s. +|The villager economy [[trade]]s have been changed. +|The supply and demand feature for villagers now works properly. +|Villagers now make [[sound]]s when they work.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[bread]] in their [[inventory]].}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.{{bug|MCPE-147834|||Fixed}}}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager's head when trading.}} +|{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}} +|{{HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches ''Java Edition''.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs. +|Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.{{bug|MCPE-152386|||Fixed}}}} +|{{HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured. +|Farmer villagers can now pick up and plant [[torchflower seeds]] and [[pitcher pod]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|Added nitwit, unemployed villagers. +|Added mason villagers, which can be [[trading|traded]] with. +|Villagers have new clothing to indicate their level, profession, and [[biome]]. +|[[File:Desert Villager Base.png|x48px]] [[File:Desert Armorer.png|x48px]] [[File:Desert Butcher.png|x48px]] [[File:Desert Cartographer.png|x48px]] [[File:Desert Cleric.png|x48px]] [[File:Desert Farmer.png|x48px]] [[File:Desert Fisherman.png|x48px]] [[File:Desert Fletcher.png|x48px]] [[File:Desert Leatherworker.png|x48px]] [[File:Desert Librarian.png|x48px]] [[File:Desert Mason.png|x48px]] [[File:Desert Nitwit.png|x48px]] [[File:Desert Shepherd.png|x48px]] [[File:Desert Toolsmith.png|x48px]] [[File:Desert Weaponsmith.png|x48px]] Added [[desert]] villagers, which all have unique textures for that biome. These villagers also spawn [[badlands]] biomes. +|[[File:Jungle Villager Base.png|x48px]] [[File:Jungle Armorer.png|x48px]] [[File:Jungle Butcher.png|x48px]] [[File:Jungle Cartographer.png|x48px]] [[File:Jungle Cleric.png|x48px]] [[File:Jungle Farmer.png|x48px]] [[File:Jungle Fisherman.png|x48px]] [[File:Jungle Fletcher.png|x48px]] [[File:Jungle Leatherworker.png|x48px]] [[File:Jungle Librarian.png|x48px]] [[File:Jungle Mason.png|x48px]] [[File:Jungle Nitwit.png|x48px]] [[File:Jungle Shepherd.png|x48px]] [[File:Jungle Toolsmith.png|x48px]] [[File:Jungle Weaponsmith.png|x48px]] Added [[jungle]] villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Plains Villager Base.png|x48px]] [[File:Plains Armorer.png|x48px]] [[File:Plains Butcher.png|x48px]] [[File:Plains Cartographer.png|x48px]] [[File:Plains Cleric.png|x48px]] [[File:Plains Farmer.png|x48px]] [[File:Plains Fisherman.png|x48px]] [[File:Plains Fletcher.png|x48px]] [[File:Plains Leatherworker.png|x48px]] [[File:Plains Librarian.png|x48px]] [[File:Plains Mason.png|x48px]] [[File:Plains Nitwit.png|x48px]] [[File:Plains Shepherd.png|x48px]] [[File:Plains Toolsmith.png|x48px]] [[File:Plains Weaponsmith.png|x48px]] Added [[plains]] villagers, which all have unique textures for that biome. +|[[File:Savanna Villager Base.png|x48px]] [[File:Savanna Armorer.png|x48px]] [[File:Savanna Butcher.png|x48px]] [[File:Savanna Cartographer.png|x48px]] [[File:Savanna Cleric.png|x48px]] [[File:Savanna Farmer.png|x48px]] [[File:Savanna Fisherman.png|x48px]] [[File:Savanna Fletcher.png|x48px]] [[File:Savanna Leatherworker.png|x48px]] [[File:Savanna Librarian.png|x48px]] [[File:Savanna Mason.png|x48px]] [[File:Savanna Nitwit.png|x48px]] [[File:Savanna Shepherd.png|x48px]] [[File:Savanna Toolsmith.png|x48px]] [[File:Savanna Weaponsmith.png|x48px]] Added [[savanna]] villagers, which all have unique textures for that biome. +|[[File:Snowy Villager Base.png|x48px]] [[File:Snowy Armorer.png|x48px]] [[File:Snowy Butcher.png|x48px]] [[File:Snowy Cartographer.png|x48px]] [[File:Snowy Cleric.png|x48px]] [[File:Snowy Farmer.png|x48px]] [[File:Snowy Fisherman.png|x48px]] [[File:Snowy Fletcher.png|x48px]] [[File:Snowy Leatherworker.png|x48px]] [[File:Snowy Librarian.png|x48px]] [[File:Snowy Mason.png|x48px]] [[File:Snowy Nitwit.png|x48px]] [[File:Snowy Shepherd.png|x48px]] [[File:Snowy Toolsmith.png|x48px]] [[File:Snowy Weaponsmith.png|x48px]] Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es. +|[[File:Swamp Villager Base.png|x48px]] [[File:Swamp Armorer.png|x48px]] [[File:Swamp Butcher.png|x48px]] [[File:Swamp Cartographer.png|x48px]] [[File:Swamp Cleric.png|x48px]] [[File:Swamp Farmer.png|x48px]] [[File:Swamp Fisherman.png|x48px]] [[File:Swamp Fletcher.png|x48px]] [[File:Swamp Leatherworker.png|x48px]] [[File:Swamp Librarian.png|x48px]] [[File:Swamp Mason.png|x48px]] [[File:Swamp Nitwit.png|x48px]] [[File:Swamp Shepherd.png|x48px]] [[File:Swamp Toolsmith.png|x48px]] [[File:Swamp Weaponsmith.png|x48px]] Added [[swamp]] villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|[[File:Taiga Villager Base.png|x48px]] [[File:Taiga Armorer.png|x48px]] [[File:Taiga Butcher.png|x48px]] [[File:Taiga Cartographer.png|x48px]] [[File:Taiga Cleric.png|x48px]] [[File:Taiga Farmer.png|x48px]] [[File:Taiga Fisherman.png|x48px]] [[File:Taiga Fletcher.png|x48px]] [[File:Taiga Leatherworker.png|x48px]] [[File:Taiga Librarian.png|x48px]] [[File:Taiga Mason.png|x48px]] [[File:Taiga Nitwit.png|x48px]] [[File:Taiga Shepherd.png|x48px]] [[File:Taiga Toolsmith.png|x48px]] [[File:Taiga Weaponsmith.png|x48px]] Added [[taiga]] villagers, which all have unique textures for the biome. These villagers also spawn in [[giant tree taiga]] and [[windswept hills]] biomes. +|[[File:Desert Villager Base.png|20px]] [[File:Jungle Villager Base.png|20px]] [[File:Plains Villager Base.png|20px]] [[File:Savanna Villager Base.png|20px]] [[File:Snowy Villager Base.png|20px]] [[File:Swamp Villager Base.png|20px]] [[File:Taiga Villager Base.png|20px]] Added baby villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the [[player]] has created a village for them. +|Villagers now have a schedule. Adult and child villagers have a different schedule. +|Villagers may now wander to the [[village]] outskirts. +|Villagers now attempt to find a [[door]] when it rains during the [[day]] and navigate to their [[bed]] at [[night]]. +|The pathfinding of villagers has been updated and improved. +|Villagers now have a visual-based [[trading]] system, and now hold up the [[item]] they wish to [[trade]]. +|Villagers now mingle together around gathering sites in the village. +|Librarian villagers now inspect [[bookshelves]]. +|Villagers can now switch professions depending on the job site [[block]]s available in the village. +|Villagers now interact with [[bed]]s and corresponding job site blocks.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The villagers were inspired by the shopkeepers in ''{{w|Dungeon Master II}}''.http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26 +* Originally, the mobs populating villages were to be [[pigmen]].{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen {{=}})|April 25, 2011}} +* When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. +* The villager skins added in the [[Village and Pillage]] update were inspired by 2018 fashion shows, such as Gucci's.{{tweet|Jappa|1101053487268417536|Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's.|February 28, 2019}} +* Villagers are genderless, meaning they are neither male nor female.{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}} +* Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. +* Although the villages in [[snowy taiga]] biomes spawn the snowy villager variant {{in|bedrock}}, they use the [[taiga]] village variant. +* {{IN|java}}, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.{{bug|MC-141075}} This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the [[Village & Pillage]] base villager texture (...\entity\villager\villager.png). +** {{IN|bedrock}}, when the Classic Textures pack from the [[Marketplace]] is enabled, the villagers still use their default texture instead of the old texture.{{bug|MCPE-119646|resolution=Invalid}} This is because the old textures of villager are located in ...\entity\villager, while the textures for new villagers are in ...\entity\villager2. +* Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. +* Fisherman villagers have been intentionally textured by [[Jasper Boerstra]] to display the long-since-removed raw fish texture.{{bug|MC-173917|resolution=Works As Intended}} +* Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings. +* Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}} +* Ancient villagers have been shown in ''Minecraft Legends'', although they were hinted at in ''Minecraft Dungeons''. +* {{IN|java}}, the [[death messages]] of villagers are recorded in the game's logs.{{bug|MC-165985||Villager deaths are logged|WAI}} +* Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie ''{{W|Castle in the Sky|newtab=1}}'', in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}} +* Their vocal sounds are performed by [[Samuel Åberg]].{{ytl|4XmJPb4Qt5Y|HOW MINECRAFT SOUNDS ARE MADE|Minecraft|August 3, 2024}} + +=== April Fools === +{{main|Easter eggs#2014}} +{{exclusive|java|section=1}} + +On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the [[launcher]].json file. Different career villager skins were used, including the then-unused nitwit villager (green robe). + +Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation. + +The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014. + +== Gallery == +=== Renders === +==== Idle ==== + +Plains Villager Base.png +Desert Villager Base.png +Jungle Villager Base.png +Savanna Villager Base.png +Snowy Villager Base.png +Swamp Villager Base.png +Taiga Villager Base.png +Plains Baby Villager BE.png +Desert Baby Villager BE.png +Jungle Baby Villager BE.png +Savanna Baby Villager BE.png +Snowy Baby Villager BE.png +Swamp Baby Villager BE.png +Taiga Baby Villager BE.png + + +==== Asleep ==== + +Lying Desert Villager.png +Lying Jungle Villager.png +Lying Plains Villager.png +Lying Savanna Villager.png +Lying Snowy Villager.png +Lying Swamp Villager.png +Lying Taiga Villager.png +Lying Desert Armorer.png +Lying Jungle Butcher.png +Lying Plains Cartographer.png +Lying Savanna Cleric.png +Lying Snowy Farmer.png +Lying Swamp Fisherman.png +Lying Taiga Fletcher.png +Lying Desert Leatherworker.png +Lying Jungle Librarian.png +Lying Plains Mason.png +Lying Savanna Nitwit.png +Lying Snowy Shepherd.png +Lying Swamp Toolsmith.png +Lying Taiga Weaponsmith.png + + +=== Screenshots === + +File:Villager GUI 1.14.png|A trading menu for a villager in [[JE]]. +File:Villager GUI Master.png|A [[Java Edition]] master [[Weaponsmith]]’s trading model. +File:TwoBiomeVillagers.png|Two villagers from a rare multi-biome village (in this case plains and desert) meeting. +File:Villager holding trade item.png|A plains farmer villager holding bread. +File:Villager inspecting bookshelf.png|A librarian inspecting a bookshelf. +File:Villager children playing tag MCEE Beta.png|A group of villager children playing tag. +File:VillagerSweating.png|A villager sweating during a [[raid]]. +File:All Professions In 18w50a.png|All plains biome variant professions (except unemployed) corresponding to their different job site blocks. +File:Villager Skins.png|Every villager skin type per profession and biome. +File:Panicked Villager.gif|A villager panicked. +File:Plains cleric villager with creeper face.png|A [[creeper]] face on the robe of a plains biome cleric villager. +File:Villager Base.png|The base skin for all villagers. This is never seen in-game. +File:JungleVillagersMinecon.jpg|The new [[Jungle]] villager textures shown at MINECON Earth 2018. +File:UnknownVillagers.jpg|New villager textures, shown at MINECON Earth 2018, announced as the [[Taiga]] biome variants. They are instead used for the [[Snowy Plains]] biome variants. +File:VillagerTypesMinecon.png|The new villager textures as seen during [[MINECON Earth 2018]]. +File:Vindication.png|A vindicator chasing a villager. +File:VillagersTalking.png|Two villagers talking near a well. +File:Baby villigers stare at the other villiger.png|Five baby villagers stare at an adult villager. +File:Humor-villagers.jpg|The particles around villagers change with the player's popularity. +File:Piglin villager farmer.png|A villager (farmer) alongside a piglin wielding a netherite sword. Piglins do not attack villagers. +File:Villager gaining profession.gif|A villager becoming a fletcher upon finding a fletching table in ''Java Edition''. +File:Pillager firing at villager.gif|A pillager firing its crossbow at a panicking villager in ''Java Edition''. + + +=== Mojang images === + +File:New Villagers in Desert.png|Announced New Villagers in MINECON Earth 2018 in desert. +File:Wall Walking Villagers.jpg|Bugged sleeping villagers appearing to walk on walls. +File:A Villager.png|A villager. +File:Villager Transportation.png|A villager in a minecart in a boat near a portal. +File:Farmer Farming.jpg|A villager farming. + + +=== In other media === + +Villager Artwork Left.png|Jungle cartographer. +Villager Artwork Middle.png|Swamp cleric. +Villager Artwork Right.png|Snowy leatherworker. +Desert Villager artwork.png|Desert toolsmith. +Savanna Librarian Artwork.jpg|Savanna librarian. +Swamp Cleric Artwork.jpg|Swamp cleric. +Taiga Armorer Artwork.jpg|Taiga armorer. +Jungle Fisherman Artwork.jpg|Jungle fisherman. +Plains Weaponsmith Artwork.jpg|Plains weaponsmith. +Snowy Cleric Artwork.jpg|Tundra cleric. +Savanna Toolsmith Artwork.jpg|Savanna toolsmith. +Plains Shepherd Artwork.jpg|Plains shepherd. +Jungle Villager Artwork.jpg|Jungle villager. +Plains Butcher Artwork.jpg|Plains butcher. +Desert Toolsmith Artwork.jpg|Desert toolsmith. +Snowy Leatherworker Artwork.jpg|Snowy leatherworker. +Villager Art.jpg|Several villager types. +Horse Update image.png|Villagers in promotional artwork for the [[Horse Update]]. +World of Color Update.png|Villagers in promotional artwork for the [[World of Color Update]]. +Mojang114.jpg|A group of villagers shown in the [[Village and Pillage]] update artwork. +Learn to Code Update.png|A villager in promotional artwork for [[Education Edition 1.14.50]]. +Villager Artwork 1.jpg|Artwork of a villager. +Villager Artwork 2.jpg|Artwork of a villager. +Snowy Villager Animated Pixel Artwork.gif|Animated villager artwork. +File:ObjectSlashItemsThatShouldBeRenamedbtw (109).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (108).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (107).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (106).png|alt= +File:ObjectSlashItemsThatShouldBeRenamedbtw (105).png|alt= +SSBU spirit Villager & Iron Golem.png|Villager and Iron Golem Spirit from ''[[Super Smash Bros. Ultimate]]''. +Efe & Librarian.jpeg|[[Efe]] and a tundra libarian. +Gift Wrapper.png|The [[Minecraft Dungeons:Gift Wrapper|gift wrapper]], one of the merchants in ''[[Minecraft Dungeons]]''. +Minecraft Legends Village.png|Artwork of villagers in ''[[Minecraft Legends]]''. +LEGO Villager.png|LEGO journeyman plains villager. +LEGO Desert Villager 1.png|LEGO desert villager. +LEGO Desert Villager 2.png|LEGO desert cleric. +LEGO Savanna Villager.png|LEGO savanna villager. +LEGO Savanna Weaponsmith.png|LEGO savanna weaponsmith. +LEGO Snow Farmer.png|LEGO snow farmer. +LEGO Jungle Farmer.png|LEGO jungle farmer. +Minecraft Movie Villager Concept Art.jpg|Villager concept art for the [[Minecraft movie]]. +Minecraft Movie Villager Concept Art 1.jpg|Villager concept art for the Minecraft movie. +Minecraft Movie Villager Concept Art 2.jpg|Villager concept art for the Minecraft movie. +File:Awkward Party Reaction.jpeg|A group of villagers, staring at the player. + + +== See also == + +* {{EntityLink|Zombie Villager}} +* {{EntityLink|Pillager}} +* {{EntityLink|Evoker}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Villager (old)|id=old-villager}} – the old version of the villager, used before the [[Village & Pillage]] update. + +== References == +{{notelist}} +{{reflist}} + +== Navigation == +{{Navbox mobs}} + +[[Category:Passive mobs]] +[[Category:Humanoid mobs]] + +[[cs:Vesničan]] +[[de:Dorfbewohner]] +[[es:Aldeano]] +[[fr:Villageois]] +[[hu:Falusi]] +[[it:Villico]] +[[ja:村人]] +[[ko:주민]] +[[lzh:鄉民]] +[[nl:Dorpeling]] +[[pl:Osadnik]] +[[pt:Aldeão]] +[[ru:Деревенский житель]] +[[th:ชาวบ้าน]] +[[uk:Селянин]] +[[zh:村民]] diff --git a/wiki_backup/flow armor trim.txt b/wiki_backup/flow armor trim.txt new file mode 100644 index 0000000..a7d68f7 --- /dev/null +++ b/wiki_backup/flow armor trim.txt @@ -0,0 +1,138 @@ +{{Infobox item +| image = +Flow Armor Trim Smithing Template.png|Item +Armor Trim Flow (sample model).png|Applied Trim + +| rarity = Uncommon +| renewable = No ([[Renewable resource#Vault|except via vault]]) +| stackable = Yes (64) +}} +'''Flow armor trim''' is a type of [[smithing template]] used in [[smithing table]]s to add a trim to [[armor]]. It is consumed when used, but can be [[Crafting|duplicated]] using an existing template, a [[breeze rod]], and [[diamond]]s. + +== Obtaining == +Flow armor trims are found in [[ominous vault]]s in [[trial chambers]]. Once obtained, it can be duplicated using the crafting recipe below. + +=== Crafting === +{{Crafting +|A1=Diamond +|B1=Flow Armor Trim +|C1=Diamond +|A2=Diamond +|B2=Breeze Rod +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Flow Armor Trim Smithing Template,2 +|ignoreusage=1 +}} + +=== Generated loot === +{{LootChestItem|flow-armor-trim-smithing-template}} + +== Usage == +It is an ingredient in its own recipe, making it possible to craft more after the initial item is found. + +=== Crafting ingredient === +{{Crafting +|A1=Diamond +|B1=Flow Armor Trim +|C1=Diamond +|A2=Diamond +|B2=Breeze Rod +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Flow Armor Trim Smithing Template,2 +}} + +=== Smithing ingredient === +{{For|more information on applying to armor|Smithing Template#Smithing ingredient}} +Using the smithing table, the flow armor trim can be applied to any armor piece, using any [[trim material]]. +{{Smithing +|head=1 +|ingredients=Flow Armor Trim +
Any Armor Piece +
Any [[Trim material]] +|Flow Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|showforms=y +|displayname=Flow Armor Trim
Smithing Template +|spritename=flow-armor-trim-smithing-template +|spritetype=item +|nameid=flow_armor_trim_smithing_template +|form=item +|translationkey=item.minecraft.flow_armor_trim_smithing_template, item.minecraft.smithing_template +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Flow Armor Trim
Smithing Template +|spritename=flow-armor-trim-smithing-template +|spritetype=item +|nameid=flow_armor_trim_smithing_template +|id=713 +|form=item +|translationkey=item.flow_armor_trim_smithing_template.name, item.smithing_template.name +|foot=1}} + +== Advancements == +{{load advancements|Crafting a New Look}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Flow (sample model).png|24px]] Added the flow armor trim smithing template.}}|{{HistoryLine|||dev=24w13a|The flow armor trim smithing templates can now be obtained from ominous vaults.}} +|{{HistoryLine||1.21|dev=24w18a|Flow armor trims are now available without using the "Update 1.21" experimental data pack. +|Flow armor trims now count for the [[advancement]] "Crafting a New Look"}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of the flow armor trim has been changed from "Common" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Armor Trim Flow (sample model).png|24px]] Added the flow armor trim smithing template.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|The flow armor trim smithing templates can now be obtained from ominous vaults.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Flow armor trims are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of the flow armor trim has been changed from "Common" to "Uncommon".}} +}} + +== Trivia == +* The flow armor trim is the only [[smithing template]] to use an item rather than a block as its duplication material, using [[breeze rod]]s. + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +File:Armor-trim flow 1280x720 (1).jpg|[[Steve]] wearing the Flow trim. +File:Sunny and Makena in a trial chamber.jpg|[[Makena]] wearing leather armor with a diamond flow trim. + + +=== In other media === + +Ari Noor Maces.jpg|[[Ari]] and [[Noor]] with [[bolt armor trim|bolt]] and flow trimmed armor respectively. + + +== Navigation == +{{Navbox smithing}} +{{Navbox items|ingredients}} + +[[Category:Smithing templates]] +[[Category:Non-renewable resources]] + +[[pt:Enfeite de fluxo]] +[[ru:Отделка «Поток»]] diff --git a/wiki_backup/glow ink sac.txt b/wiki_backup/glow ink sac.txt new file mode 100644 index 0000000..c2ac801 --- /dev/null +++ b/wiki_backup/glow ink sac.txt @@ -0,0 +1,143 @@ +{{For|the regular sac dropped by squids|Ink Sac}} +{{Infobox item +|Image=Glow Ink Sac.png +| renewable = Yes +| stackable = Yes (64) +|}} +A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. It can be used on [[sign]]s to make glowing text and can be used to craft [[glow item frame]]s. + +== Obtaining == +=== Mob loot === +[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III. +{{Drop sources|Glow Ink Sac}} + +=== Compound creation === +A glow ink sac can be created from its base [[element]]s using the [[compound creator]].{{only|bedrock|education|short=1}} + +{| class="wikitable" +!Name +!Elements +!Example recipe +|- +!Glow ink sac +|1 Iron
1 Sulfur
4 Oxygen +|{{Crafting Table +|shapeless= 1 +|A2=Iron +|B2=Sulfur +|C2=Oxygen,4 +|Output=Glow Ink Sac}} +|} + +== Usage == +=== Crafting ingredient === +{{Crafting usage}} + +=== Signs === +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]] +Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default. + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a glow ink sac is used on a [[sign]] +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Glow Ink Sac +|spritetype=item +|nameid=glow_ink_sac +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Glow Ink Sac +|spritetype=item +|nameid=glow_ink_sac +|form=item +|id=503 +|foot=1}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}} +|{{HistoryLine|||dev=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}} +}} + +== Issues == +{{Issue list}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021 + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Items]] +[[Category:Renewable resources]] + +[[de:Leuchttintenbeutel]] +[[es:Saco de tinta luminosa]] +[[fr:Poche d'encre luisante]] +[[it:Sacca d'inchiostro luminescente]] +[[ja:輝くイカスミ]] +[[ko:발광 먹물 주머니]] +[[lzh:爍墨]] +[[pl:Torbiel ze świecącym atramentem]] +[[pt:Bolsa de tinta brilhante]] +[[ru:Светящийся чернильный мешок]] +[[uk:Сяйний чорнильний мішок]] +[[zh:荧光墨囊]] diff --git a/wiki_backup/honeycomb.txt b/wiki_backup/honeycomb.txt new file mode 100644 index 0000000..316bb77 --- /dev/null +++ b/wiki_backup/honeycomb.txt @@ -0,0 +1,159 @@ +{{distinguish|Honeycomb Block}} +{{Infobox item +| image = Honeycomb.png +| renewable = Yes +| stackable = Yes (64) +}} +'''Honeycombs''' are items obtained by [[Shears|shear]]ing full [[bee nest]]s and [[beehive]]s. They are used to [[Crafting|craft]] beehives, [[candle]]s and [[honeycomb block]]s, and can be applied as [[Oxidation|wax]] to many [[copper]] blocks to prevent them from oxidizing over time, as well as to [[sign]]s to prevent them from being edited. + +== Obtaining == +=== Harvesting === +{{See also|Tutorials/Honey farming}} +When a bee nest or beehive at {{cd|honey_level}} 5 is [[Shears|shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile. + +A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item. + +=== Generated loot === +{{LootChestItem|honeycomb}} + +== Usage == +=== Signs === +{{Control|Using}} a honeycomb on a [[sign]] or a [[hanging sign]] prevents the sign from being edited. + +=== Waxing === +{{Control|Using}} a honeycomb on any [[copper]] blocks (except for the [[lightning rod]]) changes the block into its waxed variant, preventing oxidation of the copper. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Beehive shear.ogg +|subtitle=Shears scrape +|source=neutral +|description=When honeycombs are collected from a beehive +|id=block.beehive.shear +|translationkey=subtitles.block.beehive.shear +|volume=0.8 +|pitch=1.0/0.9/0.8 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a honeycomb waxes something +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Beehive shear.ogg +|source=block +|description=When honeycombs are collected from a beehive +|id=block.beehive.shear +|volume=0.8 +|pitch=0.8-1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes something +|id=copper.wax.on +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Honeycomb +|spritetype=item +|nameid=honeycomb +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Honeycomb +|spritetype=item +|nameid=honeycomb +|id=591 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.15|dev=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs. +|Honeycombs can be used to craft [[beehive]]s.}} +|{{HistoryLine|||dev=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}} +|{{HistoryLine||1.17|dev=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed blocks of copper]].}} +|{{HistoryLine|||dev=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} +|{{HistoryLine|||dev=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}} +|{{HistoryLine|||dev=21w19a|Honeycomb can no longer used to craft candles.}} +|{{HistoryLine|||dev=Pre-release 1|Honeycomb can once again used to craft candles.}} +|{{HistoryLine||1.20|dev=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} +|{{HistoryLine||1.20.3|dev=23w43a|experiment=Update 1.21|Honeycomb can now be used to wax [[chiseled copper]], [[copper grate]]s, [[copper bulb]]s, [[copper door]]s, and [[copper trapdoor]]s.}} +|{{HistoryLine|||dev=23w45a|Honeycomb can now be obtained from corridors and entrance chests in [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}} +|{{HistoryLine|||dev=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|experiment=Caves and Cliffs|Honeycomb can now be used to craft [[waxed copper]]. +|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.22|experiment=Next Major Update|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|experiment=Update 1.21|Honeycomb can now be used to wax [[chiseled copper]], [[copper grate]]s, [[copper bulb]]s, [[copper door]]s, and [[copper trapdoor]]s.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox items|Ingredients}} + +[[Category:Renewable resources]] + +[[cs:Plástev medu]] +[[de:Honigwabe]] +[[es:Panal]] +[[fr:Rayon de miel]] +[[it:Favo]] +[[ja:ハニカム]] +[[ko:벌집 조각]] +[[pl:Plaster miodu]] +[[pt:Favo de mel]] +[[ru:Пчелиные соты]] +[[uk:Медові стільники]] +[[zh:蜜脾]] diff --git a/wiki_backup/host privileges.txt b/wiki_backup/host privileges.txt new file mode 100644 index 0000000..8f42c97 --- /dev/null +++ b/wiki_backup/host privileges.txt @@ -0,0 +1,75 @@ +{{exclusive|legacy console}} + +'''Host privileges''' are an option exclusive to the [[Legacy Console Edition]], allowing the [[player]] to enable or disable the [[daylight cycle]], [[weather]] cycle, keep [[inventory]], [[mob]] [[spawn]]ing, and mob griefing. Enabling this option deactivates [[achievements]] or trophies permanently for this world. + +== World-creating options == + +=== Daylight Cycle === +Turns on/off the [[daylight cycle]]. Defaults to enabled. + +=== Weather Cycle === +If disabled, the [[weather]] does not change. If enabled, the weather changes to clear, [[rain]], [[Thunderstorm|thunder]], or [[Snowfall|snowy]] (in [[Biome#Cold biomes|cold biomes]]). Defaults to enabled. + +=== Keep Inventory === +When enabled, your inventory stays when you die. + +=== Mob Spawning === +If enabled, mobs spawn naturally. If disabled, mobs don't spawn naturally (except for [[vindicator]]s and [[evoker]]s in [[woodland mansion]]s, [[villager]]s in [[village]]s and [[elder guardian]]s in [[ocean monument]]s). Mobs can still spawn through [[monster spawner]]s and [[spawn egg]]s. Defaults to enabled. + +=== Mob Griefing === +If disabled, mobs don't change [[blocks]]. [[Creeper]] [[explosion]]s don't destroy [[blocks]], [[sheep]] don't turn [[grass block]]s into [[dirt]] by eating it, snow golems don't cover the ground with snow, [[evokers]] aren't able to change colors of sheep, and [[endermen]] don't pick up blocks. Defaults to enabled. + +== In-game options == +In game, the host and players set to "moderators" can change all options listed above and below. + +=== Game modes === +The player can change the default and their own [[gamemode]]. + +=== Difficulty === +The player can change the [[difficulty]]. + +=== Weather === +The player can change the weather into: +* [[Rain]] +* [[Thunderstorm]] +* Clear +* [[Snowfall|Snow]] (Only in [[Biome#Cold biomes|cold biomes]]) + +=== Time of day === +The player can change the [[Daylight cycle|time of day]] into [[Daylight cycle#Day|day]] or [[Daylight cycle#Night|night]]. + +==== Day ==== +Setting the time to 1000. + +==== Night ==== +Setting the time to 13000. + +=== Teleportation === +In [[multiplayer]], the player can teleport to other players. Players can also teleport other players to themselves. + +=== Set World Spawn Point === +Pressing the button for world spawn point changes the [[player]]'s default [[spawn]] point. + +== Player Options == +The host player and players set as moderators can enable/disable this options in the player menu. All players set as moderators must be allowed by the host or other moderator players to enable/disable this options. Moderator players can change this options on other players (except the host). + +=== Disable Exhaustion === +If enabled, the hunger bar for this player never depletes unless healing, and if the hunger bar is empty the player does not take starvation damage. Can be enabled/disabled in all game modes except Creative. + +=== Invisibility === +If enabled, allows the player to become fully [[Status effect#Invisibility|invisible]] and invincible. This includes damage from the [[void]]. Additionally, this causes the player to be unable to attack other players, player-created [[iron golem]]s, [[snow golem]]s, tamed [[wolves]], [[parrots]], [[horses]], [[donkeys]], [[mules]], [[llamas]] and [[skeleton horse]]s. + +=== Flying === +If enabled, the player can enable/disable flying on all game modes except Creative. + +=== Set Player Spawn Point === +Sets the player's spawn point. If the spawn point set by this command gets obstructed, causes the player to spawn at the [[spawn chunk|world spawn point]]. + +== See also == +* [[Options]] +* [[Legacy Console Edition exclusive features]] + +== Navigation == +{{Navbox Legacy Console Edition}} +[[ja:ホスト特権]] +[[pt:Privilégios do Host]] diff --git a/wiki_backup/hotbar.nbt format.txt b/wiki_backup/hotbar.nbt format.txt new file mode 100644 index 0000000..f5b0864 --- /dev/null +++ b/wiki_backup/hotbar.nbt format.txt @@ -0,0 +1,58 @@ +{{exclusive|java}} +[[File:Saved Hotbars menu.png|thumb|The Saved Hotbars menu, with hotbars saved into rows 1, 3 and 4.]] + +The '''Saved Hotbars'''Translation key from default [[language]] file en_us.json: "itemGroup.hotbar": "Saved Hotbars" (as of [[Java Edition 1.21|1.21]]). menu is a feature {{in|java}} that allows the [[Creative]] mode [[player]] to save selectable [[hotbar]] slots. + +== Use == + +Up to 9 hotbars can be saved. + +The player can save their current row using (by default) {{key|C}} + a number {{key|1}} through {{key|9}} corresponding to which row in the inventory menu the hotbar row should be saved into. For instance, putting items in the hotbar and pressing {{key|C+1}} saves the player's current hotbar into row 1 of the Saved Hotbars inventory menu. This row can then be loaded into the hotbar using (by default) {{key|X+1}}. Note: the inventory must be closed in order to save or load hotbars. + +By default, the 9 slots are marked with an informational [[paper]] item with instructions on how to save slots as its custom name. +If an empty hotbar is saved, it clears the bookmarked hotbar and puts back the paper into the respective slot. + +The Saved Hotbar menu is common between all worlds the player loads – it is not saved locally to any individual world. + +== Controls == +The Saved Hotbar controls can be found in the "Creative Mode" section of the "Key Binds" [[options]] menu. The two options are: +* Load Hotbar Activator (default key: {{key|X}}) +* Save Hotbar Activator (default key: {{key|C}}) + +== File format == +Hotbars are saved into the hotbar.nbt file, an uncompressed [[NBT]] file found in root of the [[.minecraft]] folder, that is created the first time a hotbar is saved. + +
+* {{nbt|compound}} The root tag. +** {{nbt|list|0}}: List of nine tags, one for each hotbar slot. This is an ordered list, with the first child tag corresponding to the first slot in the hotbar. +*** {{nbt|compound|0}} An item in the inventory. For slots containing no items, this is minecraft:air with a Count of zero. +**** See [[item format]]. +*** {{nbt|compound|1–8}} See above. +** {{nbt|list|1–8}}: See above. +** {{nbt|int|DataVersion}}: The [[data version]]. +
+ +Note that nine {{nbt|list|List}} tags, 08, are created regardless of how many hotbars have been saved. +[[fr:Format hotbar.nbt]] +[[zh:Hotbar.nbt]] + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w06a|Added hotbar saving under the name "Saved Toolbars".}} +|{{HistoryLine|||dev=17w16a|Added [[Controls|key binding]] options for Creative mode toolbar saving.}} +|{{HistoryLine||1.16|dev=20w06a|Changed name to "Saved Hotbars".}} +}} + +== Issues == +{{Issue list|Saved hotbar|Saved toolbar}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} +{{Navbox Java Edition technical|general}} + +[[ja:保存したホットバー]] +[[pt:Barra rápida salva]] diff --git a/wiki_backup/husks.txt b/wiki_backup/husks.txt new file mode 100644 index 0000000..c5771c7 --- /dev/null +++ b/wiki_backup/husks.txt @@ -0,0 +1,516 @@ +{{Dungeons hatnote|type=mob}} +{{Infobox entity +| defaultimagesize = 100px +| group = Idle +| 1-1 = Husk.png +| 1-1caption = Adult +| 1-2 = Baby Husk.png +| 1-2caption = Baby +| group2 = Targeting (JE) +| 2-1 = Husk Targeting.png +| 2-1caption = Adult +| 2-2 = Baby Husk Targeting.png +| 2-2caption = Baby +| invimage = Husk Spawn Egg +| health = {{hp|20}} +| armor = {{armor|2}} +| behavior = Hostile +| mobtype = [[Undead]], [[Monster]] +| damage = Easy: {{hp|2.5}}
Normal: {{hp|3}}
Hard: {{hp|4.5}}
Inflicts {{EffectLink|Hunger (effect)|Hunger|id=hunger}} [[#Hunger effect|based on regional difficulty]]. +| size = '''{{IN|Java}}:'''
+'''Adult:'''
Height: 1.95 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.975 blocks
Width: 0.3 blocks
+'''{{IN|Bedrock}}:'''
+'''Adult:'''
Height: 1.9 blocks
Width: 0.6 blocks
+'''Baby:'''
Height: 0.95 blocks
Width: 0.3 blocks +| knockbackresistance = 0%–5% +| spawn = +* {{BiomeLink|Desert}} +* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s. +| equipment = {{drop|Item|Iron Sword}} (occasionally, may be enchanted)
+{{drop|Item|Iron Shovel}} (occasionally, may be enchanted)
+{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted)
+{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}}
+{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} +}} + +A '''husk''' is a variant of [[zombie]] that spawns in [[desert]]s. They function similarly to zombies, except they do not burn in [[sun]]light, and they inflict [[Hunger (effect)|Hunger]] with their unarmed attacks. + +== Spawning == +Husks spawn at a light level of 0 in the [[desert]], mostly replacing zombies in these biomes. + +{{IN|java}}, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes. + +{{IN|bedrock}}, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies spawned in desert biomes. + +=== Trial spawners === +Husks have a chance to be selected as the "melee" mob for [[trial spawner]]s in [[trial chambers]]. + +=== Reinforcements === +{{exclusive|Java|section=1}} +On hard [[difficulty]], husks have a 5% chance to spawn as leaders. Leader husks spawn other husks as reinforcements. + +== Variants == +=== Baby husks and chicken jockeys === +[[File:HuskAndBaby.png|thumb|Three adult husks and one baby husk.]] +[[File:Baby Husk Jockeys.png|thumb|All mobs that can be ridden by baby husks in Bedrock Edition.]] +{{IN|java}}, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a [[chicken jockey]]. + +{{IN|bedrock}}, 15% of naturally spawned baby husks can start riding a mob and become a jockey when it tries attacking a [[villager]], player, or [[golem]]. They can ride: +{{columns-list|colwidth=20em| +* {{EntitySprite|Chicken}} Adult [[chicken]]s +* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s +* {{EntitySprite|Cat}} Untamed [[cat]]s +* {{EntitySprite|Angry Wolf}} Untamed [[wolves]] +* {{EntitySprite|Zombie}} Adult [[zombie]]s +* {{EntitySprite|Husk}} Adult husks +* {{EntitySprite|zombie villager}} Adult [[zombified villager]]s +* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s +* {{EntityLink|Cow|text=Cows}} +* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s +* {{EntityLink|Sheep}} +* {{EntitySprite|Horse}} Adult untamed [[horse]]s +* {{EntitySprite|Donkey}} Adult untamed [[donkey]]s +* {{EntitySprite|Mule}} Adult untamed [[mule]]s +* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s +* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s +* {{EntityLink|Mooshroom|text=Mooshrooms}} +* {{EntitySprite|Spider}} [[Spider]]s that was not spawned as a jockey mount +* {{EntitySprite|Cave spider}} [[Cave spider]]s that was not spawned as a jockey mount +* {{EntityLink|Panda|text=Pandas}} +}} + +Husks spawn with random values of [[knockback resistance]] between 0% and 5%. + +== Behavior == +[[File:Husk becoming Zombie.gif|thumb|right|upright|A husk that drowns converts to a zombie (which can convert to a drowned).]] +Like zombies, husks are hostile toward the player, [[iron golem]]s, [[villager]]s, baby [[turtle]]s, and [[wandering trader]]s. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except [[zombified piglin]]s) within a 67×67×21 to 111×111×21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player. + +{{anchor|Hunger effect}}Husks apply [[Hunger (effect)|Hunger]] to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a [[shield]]. This effect lasts for 7 × floor ([[Difficulty#Regional difficulty|regional difficulty]]) seconds. + +Husks can break down doors on Hard [[difficulty]]. + +Husks seek out any nearby [[turtle egg]]s and trample them. + +Husks can pick up [[item]]s if the game rule {{cd|mobGriefing}} is set to true, which prevents them from [[despawning]]. + +A husk that is submerged in water for 30 seconds begins converting to a normal [[zombie]], which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a [[drowned]] if it remains submerged. + +Being an [[undead]] mob, they are: +* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]]. +* unaffected by the status effects [[Regeneration]] and [[Poison]]. +* ignored by the [[wither]]. +* affected by the [[Smite]] enchantment. +* unable to swim in [[water]], but do not drown. +* a threat to [[armadillo]]s, causing them to hide in their shell. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}} +{{DropsTableFoot}} + +=== Rare drops === +Husks may also drop one of the following when killed by a player or tamed [[wolf]]: +{{DropsTableHead}} +{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}} +{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}} +{{DropsTableFoot}} + +=== Taken equipment === +Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up. + +=== Naturally-spawned equipment === +Husk have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of [[Looting]] increases the chance 1 percentage point (11.5% with Looting III). These items include: +* {{ItemLink|Iron Shovel}} +* {{ItemLink|Iron Sword}} +* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]], made from leather, gold, chainmail, iron or diamond) + +=== Experience === +Adult husks drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment. Baby husks drop {{xp|12}}. + +== Sounds == +{{Edition|Java}}:
+Husks use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Husk idle1.ogg +|sound2=Husk idle2.ogg +|sound3=Husk idle3.ogg +|subtitle=Husk groans +|source=hostile +|description=Randomly +|id=entity.husk.ambient +|translationkey=subtitles.entity.husk.ambient +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Husk hurt1.ogg +|sound2=Husk hurt2.ogg +|subtitle=Husk hurts +|source=hostile +|description=When a husk is damaged +|id=entity.husk.hurt +|translationkey=subtitles.entity.husk.hurt +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Husk death1.ogg +|sound2=Husk death2.ogg +|subtitle=Husk dies +|source=hostile +|description=When a husk dies +|id=entity.husk.death +|translationkey=subtitles.entity.husk.death +|volume=1.0 +|pitch=0.8-1.2
(Baby: 1.3-1.7) +|distance=16}} +| {{SoundLine +|sound=Husk step1.ogg +|sound2=Husk step2.ogg +|sound3=Husk step3.ogg +|sound4=Husk step4.ogg +|sound5=Husk step5.ogg +|subtitle=Footsteps +|source=hostile +|description=While a husk is walking +|id=entity.husk.step +|translationkey=subtitles.block.generic.footsteps +|volume=0.15 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie infect.ogg +|subtitle=Zombie infects +|source=hostile +|description=When a husk infects a [[villager]] +|id=entity.zombie.infect +|translationkey=subtitles.entity.zombie.infect +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=While a husk is breaking a wooden door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a husk breaks a wooden door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|subtitle=Turtle Egg stomped +|source=hostile +|description=When a husk is jumping on turtle eggs +|id=entity.zombie.destroy_egg +|translationkey=subtitles.entity.zombie.destroy_egg +|volume=0.5 +|pitch=0.9-1.1 +|distance=16}} +| {{SoundLine +|sound=Husk convert to zombie1.ogg +|sound2=Husk convert to zombie2.ogg +|subtitle=Husk converts to Zombie +|source=hostile +|description=When a husk is drowned, converting to a [[zombie]] +|id=entity.husk.converted_to_zombie +|translationkey=subtitles.entity.husk.converted_to_zombie +|volume=1.6 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie hit metal1.ogg +|sound2=Zombie hit metal2.ogg +|sound3=Zombie hit metal3.ogg +|subtitle=Block broken {{Bug|MC-226770}} +|source=None +|description=''Unused sound event''{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}} +|id=entity.zombie.attack_iron_door +|translationkey=subtitles.block.generic.break|translationkeynote= +|volume=''None'' +|pitch=''None'' +| distance = ''None'' +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Husk idle1.ogg +|sound2=Husk idle2.ogg +|sound3=Husk idle3.ogg +|source=hostile +|description=Randomly +|id=mob.husk.ambient +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Husk hurt1.ogg +|sound2=Husk hurt2.ogg +|source=hostile +|description=When a husk is damaged +|id=mob.husk.hurt +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Husk death1.ogg +|sound2=Husk death2.ogg +|source=hostile +|description=When a husk dies +|id=mob.husk.death +|volume=1.0 +|pitch=0.8-1.2 (Baby: 1.3-1.7)}} +| {{SoundLine +|sound=Husk step1.ogg +|sound2=Husk step2.ogg +|sound3=Husk step3.ogg +|sound4=Husk step4.ogg +|sound5=Husk step5.ogg +|source=hostile +|description=While a husk is walking +|id=mob.husk.step +|volume=0.35 +|pitch=1.0 (Baby: 1.5)}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a husk is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a husk breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Turtle egg jump1.ogg +|sound2=Turtle egg jump2.ogg +|sound3=Turtle egg jump3.ogg +|sound4=Turtle egg jump4.ogg +|source=player +|description=When a husk is jumping on turtle eggs +|id=fall.egg +|volume=0.5 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Husk convert to zombie1.ogg +|sound2=Husk convert to zombie2.ogg +|source=hostile +|description=When a husk is drowned, converting to a zombie +|id=mob.husk.convert_to_zombie +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showentitytags=y +|generatetranslationkeys=y +|displayname=Husk +|spritetype=entity +|nameid=husk +|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, undead, wither_friends, zombies +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Husk +|spritetype=entity +|nameid=husk +|id=47 +|foot=1}} + +=== Entity data === +Husks have entity data associated with them that contains various properties. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}} + +== Advancements == +{{load advancements|How Did We Get Here?;Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.10|dev=16w20a|[[File:Husk JE1 BE1.png|32px]] [[File:Baby Husk JE1 BE1.png|22px]] Added husks and baby husks. +|Added husk [[spawn egg]]s, which husks can be spawned from. +|Husks share the same entity ID as [[zombie]]s.}} +|{{HistoryLine|||dev=pre2|The husk spawn egg has been removed.}} +|{{HistoryLine|||dev=release|Added exclusive [[sound]]s for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies.}} +|{{HistoryLine||1.11|dev=16w32a|Husks now have their own entity ID separate from [[zombie]]s. +|The husk spawn egg has been re-added. +|Husks now avoid [[water]].}} +|{{HistoryLine||1.13|dev=18w19a|Husks now sink underwater. +|Husks no longer [[drown]] underwater.}} +|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|38px]] Husks now convert into [[zombie]]s when submerged for some time. +|Husks now have [[sound]]s when converting to zombies.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Husk JE2 BE2.png|32px]] [[File:Baby Husk JE2 BE2.png|22px]] The textures of husks and baby husks have been changed.}} +|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}} +|{{HistoryLine|||dev=19w46a|Baby husks can now be spawned using their [[spawn egg]] on the adult.}} +|{{HistoryLine||1.17|dev=21w13a|Husks drop [[baked potatoes]] instead of normal [[potato]]es if on [[fire]] when killed or killed by a [[fire]] source.}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Husks no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.20.3|dev=23w40a|Husks are now part of the #can_breathe_under_water, #undead and #zombies [[tag]]s.}} +|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Husks now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" experimental [[data pack]].}} +|{{HistoryLine||1.20.5|dev=24w04a|exp=Update 1.21|Husks no longer retaliate against attacks from the [[breeze]].}} +|{{HistoryLine||1.21.2|dev=24w33a|Husks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.{{bug|MC-14800}}}} +|{{HistoryLine|||dev=24w36a|Zombies converted from husk now has equal percentage of health as the husk's before conversion.}} +|{{HistoryLine|||dev=24w37a|The change in 24w36a has been reverted}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.15.0|dev=build 1|[[File:Husk JE1 BE1.png|32px]] [[File:Baby Husk JE1 BE1.png|22px]] Added husks and baby husks.}} +|{{HistoryLine||v0.16.0|dev=build 5|Husks now have their own [[sound]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Husks are now slightly taller than [[zombie]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Husks now sink underwater. +|[[File:Husk becoming Zombie.gif|38px]] Husks now convert into [[zombie]]s when submerged.}} +|{{HistoryLine|||dev=beta 1.5.0.4|Husks now try to stomp [[turtle egg]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Baby husks can now ride adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Husk JE2 BE2.png|32px]] [[File:Baby Husk JE2 BE2.png|22px]] The textures of husks and baby husks have been changed. +|Husks are now hostile toward [[wandering trader]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Husks can now pick up [[item]]s.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Husks no longer pick up [[glow ink sac]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Husks now have sounds when converting to zombies.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Husks now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|exp=Update 1.21|Husks no longer retaliate against attacks from [[breeze]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Husk JE1 BE1.png|32px]] [[File:Baby Husk JE1 BE1.png|22px]] Added husks and baby husks.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added husk [[spawn egg]]s, which husks can be spawned from.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby husks now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult [[zombie]]s, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Husks now sink underwater. +|[[File:Husk becoming Zombie.gif|38px]] Husks now convert into [[zombie]]s when submerged. +|Husks now try to stomp [[turtle egg]]s.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|Baby husks can now ride adult stray [[cat]]s and [[panda]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Husks are now hostile toward [[wandering trader]]s.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Husk JE1 BE1.png|32px]] [[File:Baby Husk JE1 BE1.png|22px]] Added husks and baby husks.}} +}} + +File:Pocket Edition Husk.jpg|First image of husks in ''Bedrock Edition''. +File:Husk armor.png|A husk wearing gold [[armor]] in ''[[Pocket Edition]]''. + + +== Issues == +{{issue list}} + +== Trivia == +*The husk was created by Jason Mayer at a game jam and shown to [[Jens Bergensten]].{{Mcnet|meet-husk|Meet the Husk}} +*Husks are slightly taller than regular [[zombie]]s. +*Their hitbox is ever so slightly higher than 2 meters {{in|be}} but is exactly 2 meters {{in|je}}. + +== Gallery == +=== Screenshots === + +File:HuskAndBaby.png|Three adult husks and a baby husk. +File:Naturally Spawned Husk.png|A naturally spawned husk in a [[desert]] biome. +File:Player Zombie and Husk.png|[[Zuri]], zombie and husk size comparisonx. +File:Zombie Pillager.png|A husk peering into a [[village]] building. +File:BabyZombieAndHusk.png|A baby zombie standing next to a baby husk. +File:Husks on Halloween.png|Multiple husks wearing pumpkins on Halloween. + + +=== Mojang images === + +File:Alex vs. Husk.png|[[Alex]] fighting a husk with a [[mace]]. +File:MCV fall drop gameplay hardcore 6 1280x720.jpg|Several husks in a [[Trial Chambers|trial chamber]]. + + +=== Textures === + +Husk (texture).png|Husk texture file. + + +=== In other media === + +File:Sick Winter.gif|A husk sneezing on a [[magma cube]]. +File:Camel Husks.jpg|Husks trying to overwhelm a [[camel]].{{Cite Instagram|Minecraft|CtzXrEKA0RG|Adventure out safely aboard a camel! 🐪|June 22, 2023}} +File:LEGO Husk.png|[[Lego Minecraft]] husk. +File:Dungeons Blanket.jpg|A blanket for ''Minecraft Dungeons'', featuring a husk. +File:Steve Running From Husks Pixel Art.png|Steve running from two husks. +File:Steve and Alex on Camel Pixel Art.png|Steve and Alex riding a [[camel]] fleeing from two husks. +File:Minecraft characters fighting mobs.jpg|[[Ari]] and [[Sunny]] fighting husks in a trial chamber. +File:Target mob husk gold.png|Target of a husk in a cowboy hat from the [[Universal Studios Event]]. +File:Timeless Trails Husks.png|Husks as they appear in the ''[[Timeless Trails]]'' DLC. + +== See also == +* {{EntityLink|Zombie}} +* {{EntityLink|Drowned}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/meet-husk Meet the Husk] – Minecraft.net on August 14, 2017 + +== Navigation == +{{Navbox desert}} +{{Navbox mobs}} + +[[Category:Hostile mobs]] +[[Category:Undead mobs]] +[[Category:Monster mobs]] + +[[de:Wüstenzombie]] +[[es:Disecado]] +[[fr:Zombie momifié]] +[[it:Zombi secco]] +[[ja:ハスク]] +[[ko:허스크]] +[[lzh:枯屍]] +[[nl:Mummie]] +[[pl:Posuch]] +[[pt:Zumbi-múmia]] +[[ru:Кадавр]] +[[uk:Висушень]] +[[zh:尸壳]] diff --git a/wiki_backup/idcounts.dat.txt b/wiki_backup/idcounts.dat.txt new file mode 100644 index 0000000..eacfcd3 --- /dev/null +++ b/wiki_backup/idcounts.dat.txt @@ -0,0 +1,3567 @@ +[[Map]]s do not store their information in the item; instead, they save a map number in the [[Data component format#map id|minecraft:map_id]] component that corresponds to the map number (ID) of a saved file. Their information is placed in the "data" directory within the world's save directory. + +{{IN|JE}} each map has its own file associated with its ID, and there is one file that keeps track of the highest (most recently created) map ID. + +{{IN|BE}} each map can create 6 files, 1 associated with its original ID, 4 extra files that represent different scales of the map (which are stored as the parentMapIds), and another 1 extra file if the map was locked with a [[glass pane]]. + +When used in [[the Nether]], maps render as a kind of static, making them unreadable. + +==Data folder structure== +In ''[[Java Edition]]'' the file [[#idcounts.dat_format|idcounts.dat]] contains the latest ID for current map. Each map's file name uses the format '''map_<#>.dat''', where <#> is the map's unique number. + +In [[Bedrock Edition]] the map item files are contained in the mojang variant of the '''LevelDB''' file format. Each map's file name uses its own unique number, without using any prefix. + + +==map_<#>.dat format (Java)== +'''map_<#>.dat''' files are GZip'd [[NBT Format|NBT]] files. + +===NBT structure=== +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|data}}: The map data. +***{{nbt|byte|scale}}: How zoomed in the map is (it is in 2scale wide blocks square per pixel, even for 0, where the map is 1:1). Default 3, minimum 0 and maximum 4. +***{{nbt|string|dimension}}: For <1.16 (byte): 0 = The [[Overworld]], -1 = [[The Nether]], 1 = [[The End]], any other value = a static image with no player pin. In >=1.16 this is the resource location of a dimension instead. {{more info}} +***{{nbt|byte|trackingPosition}}: 1 (default) indicates that a positional arrow should be shown when the map is near its center coords. 0 indicates that the position arrow should never be shown. +***{{nbt|byte|unlimitedTracking}}: 1 allows the player position indicator to show as a smaller dot on the map's edge when the player is farther than 320 * (scale+1) blocks from the map's center. 0 makes the dot instead disappear when the player is farther than this distance. Defaults to 0 for maps created from an empty map and 1 for [[Explorer Map]]s. +***{{nbt|byte|locked}}: 1 if the map has been locked in a [[cartography table]]. +***{{nbt|int|xCenter}}: Center of map according to real world by X. +***{{nbt|int|zCenter}}: Center of map according to real world by Z. +***{{nbt|list|banners}}: List of banner markers added to this map. May be empty. +****{{nbt|compound}} A banner marker. +*****{{nbt|string|Color}}: The color of the banner. Allowed values: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. +*****{{nbt|string|Name}}: The custom name of the banner, in JSON text. May not exist. +*****{{nbt|compound|Pos}}: The block position of the banner in the world. +******{{nbt|int|X}}: The x-position of the banner. +******{{nbt|int|Y}}: The y-position of the banner. +******{{nbt|int|Z}}: The z-position of the banner. +***{{nbt|list|frames}}: List of map markers added to this map. May be empty. +****{{nbt|compound}} A marker. +*****{{nbt|int|EntityId}}: Arbitrary unique value for the marker. +*****{{nbt|int|Rotation}}: The rotation of the marker, ranging from 0 to 360. +*****{{nbt|compound|Pos}}: The block position of the marker in the world. +******{{nbt|int|X}}: The x-position of the marker. +******{{nbt|int|Y}}: The y-position of the marker. +******{{nbt|int|Z}}: The z-position of the marker. +***{{nbt|byte-array|colors}}: Width * Height array of color values ('''16384 entries''' for a default 128×128 map). Color can be accessed via the following method: colorID = Colors[widthOffset + heightOffset * width], where (widthOffset==0, heightOffset==0) is left upper point. +**{{nbt|int|DataVersion}}: The version the map was created. If not present, defaults to 1343 ([[Java Edition 1.12.2|1.12.2]]) +
+ +When this structure is loaded, Colors array is transformed to standard dimension (if it's necessary) and then structure is saved with standard height and width. + +==LevelDB format (Bedrock)== + +===NBT structure=== +
+*{{nbt|compound}}: The root tag. +**{{nbt|long|mapId}}: The Unique ID of the map. +**{{nbt|long|parentMapId}}: The Unique ID's of the parent maps. +**{{nbt|byte|dimension}}: 0 = The [[Overworld]], 1 = [[The Nether]], 2 = [[The End]], any other value = a static image with no player pin. +**{{nbt|byte|fullExplored}}: 1 if the map is full explored. +**{{nbt|byte|mapLocked}}: 1 if the map has been locked in a [[cartography table]]. +**{{nbt|byte|scale}}: How zoomed in the map is, and must be a number between 0 and 4 (inclusive) that represent the level. Default 0. If this is changed in an [[anvil]] or a [[cartography table]], the Unique ID of the map changes. +**{{nbt|byte|unlimitedTracking}}: Unknown. Default 0. +**{{nbt|short|height}}: The height of the map. Is associated with the scale level. +**{{nbt|short|width}} The width of the map. Is associated with the scale level. +**{{nbt|int|xCenter}}: Center of the map according to real world by X. +**{{nbt|int|zCenter}}: Center of the map according to real world by Z. +**{{nbt|list|decorations}}: A list of optional icons to display on the map. +***{{nbt|compound}}: An individual decoration. +****{{nbt|compound|data}} +*****{{nbt|int|rot}}: The rotation of the symbol, ranging from 0 to 15. South = 0, West = 4, North = 8, East = 12. +*****{{nbt|int|type}}: The ID of the [[Map icons.png|map icon]] to display. +*****{{nbt|int|x}}: The horizontal column (x) where the decoration is located on the map (per pixel). +*****{{nbt|int|y}}: The vertical column (y) where the decoration is located on the map (per pixel). +****{{nbt|compound|key}} +*****{{nbt|int|blockX}}: The world x-position of the decoration. +*****{{nbt|int|blockY}}: The world y-position of the decoration. +*****{{nbt|int|blockZ}}: The world z-position of the decoration. +*****{{nbt|int|type}}: Unknown. +**{{nbt|byte-array|colors}}: An array of bytes that represent color values ('''65536 entries''' for a default 128×128 map). +
+ +==idcounts.dat format== +This file keeps track of the latest map added. It is stored as a Gzip'd [[NBT Format|NBT]] file. + +===NBT structure=== +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|data}} +***{{nbt|int|map}}: Latest map ID. +**{{nbt|int|DataVersion}} +
+ +==Color table== +Maps use a color table to store the colors efficiently by ID. + +===Base colors=== +{| class="wikitable" +|- +|{{DataChecked|java|1.21}} +|19:41, 14 june 2024 (UTC) +|- +|{{DataChecked|snapshot|1.21 release candidate 1}} +|19:41, 14 june 2024 (UTC) +|- +|} + +Blocks are colored according to their material. each material has a base color that is multiplied by 135, 180, 220 or 255, and then divided by 255 to make the map color. each base color below is associated with four map colors - to get the first map color ID for a base color, multiply the base color ID by 4. (Note: ID 0 has 4 gradients of itself despite them all being transparent) +{{/header| +{{/entry +| id = 0 NONE +| blocks = [[air]], [[void air]], [[cave air]], [[barrier]], [[cake]] (including cake with [[candle]]s), [[powered rail]], [[detector rail]], [[torch]], [[redstone wire]], [[ladder]], [[rail]], [[lever]], [[redstone torch]], [[button]]s, [[repeater]], [[tripwire hook]], [[tripwire]], [[flower pot]] (including potted plants), [[head]], [[comparator]], [[activator rail]], [[end rod]], [[glass]], [[glass pane]], [[nether portal]], [[stained glass pane]] (all colors), [[structure void]], [[iron bars]], [[soul fire torch]], [[chain]], [[light block]] +}} + +{{/entry +| id = 1 GRASS +| rgb = 127, 178, 56 +| blocks = [[grass block]], [[slime block]] +}} + +{{/entry +| id = 2 SAND +| rgb = 247, 233, 163 +| blocks = [[sand]], [[suspicious sand]], birch ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), [[sandstone]] (all variants, all slabs, all stairs, all walls), [[glowstone]], [[end stone]], [[end stone bricks]] (slab, stairs, wall), [[bone block]], [[turtle egg]], [[scaffolding]], [[candle]], ochre [[froglight]], [[frogspawn]] +}} + +{{/entry +| id = 3 WOOL +| rgb = 199, 199, 199 +| blocks = [[cobweb]], [[mushroom stem]], [[bed]] (head), [[white candle]] +}} + +{{/entry +| id = 4 FIRE +| rgb = 255, 0, 0 +| blocks = [[lava]], [[TNT]], [[fire]], [[redstone block]] +}} + +{{/entry +| id = 5 ICE +| rgb = 160, 160, 255 +| blocks = [[ice]], [[frosted ice]], [[packed ice]], [[blue ice]] +}} + +{{/entry +| id = 6 METAL +| rgb = 167, 167, 167 +| blocks = [[block of iron]], [[iron door]], [[brewing stand]], [[heavy weighted pressure plate]], [[iron trapdoor]], [[lantern]], [[anvil]] (all damage levels), [[grindstone]], [[soul fire lantern]], [[lodestone]] +}} + +{{/entry +| id = 7 PLANT +| rgb = 0, 124, 0 +| blocks = [[sapling]], [[flower]]s, [[wheat]], [[sugar cane]], [[pumpkin stem]], [[melon stem]], [[lily pad]], [[cocoa]], [[carrots]], [[potatoes]], [[beetroots]], [[sweet berry bush]], [[grass]], [[fern]], [[vines]], [[leaves]], [[cactus]], [[bamboo]], [[cave vines]], [[spore blossom]], (flowering) [[azalea]], [[dripleaf]] (big and small), [[pink petals]], [[torchflower seeds]], [[pitcher pod]] +}} + +{{/entry +| id = 8 SNOW +| rgb = 255, 255, 255 +| blocks = [[snow]], [[snow block]], white ([[bed]] (foot), [[wool]], [[stained glass]], [[carpet]], [[shulker box]], [[glazed terracotta]], [[concrete]], [[concrete powder]]), [[powder snow]], pale oak ([[planks]], [[log]] (vertical), [[stripped log]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]) +}} + +{{/entry +| id = 9 CLAY +| rgb = 164, 168, 184 +| blocks = [[clay]], [[infested block]] (not including infested [[deepslate]]), [[heavy core]] +}} + +{{/entry +| id = 10 DIRT +| rgb = 151, 109, 77 +| blocks = [[dirt]], [[coarse dirt]], [[farmland]], [[dirt path]], [[granite]] (slab, stairs, wall), [[polished granite]] (slab, stairs), jungle ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), [[jukebox]], [[brown mushroom block]], [[rooted dirt]], [[hanging roots]], [[packed mud]] +}} + +{{/entry +| id = 11 STONE +| rgb = 112, 112, 112 +| blocks = [[stone]] ([[slab]], [[stairs]]), [[andesite]] (slab, stairs, wall), [[polished andesite]] (slab, stairs), [[cobblestone]] (slab, stairs, wall), [[bedrock]], [[gold ore]], [[iron ore]], [[coal ore]], [[lapis lazuli ore]], [[dispenser]], [[mossy cobblestone]] (slab, stairs, wall), [[monster spawner]], [[diamond ore]], [[furnace]], [[stone pressure plate]], [[redstone ore]], [[stone bricks]] (all variants, all slabs, all stairs, all walls), [[emerald ore]], [[ender chest]], [[dropper]], [[smooth stone]] (slab), [[observer]], [[smoker]], [[blast furnace]], [[stonecutter]], [[sticky piston]], [[piston]], [[piston head]], [[gravel]], [[suspicious gravel]], acacia [[log]] (side), [[cauldron]] (including cauldrons with [[water|water]], [[lava|lava]], or [[powdered snow |powdered snow]]), [[hopper]], [[copper ore]], [[crafter]], [[vault]], [[trial spawner]], pale oak [[wood]], pale oak [[log]] (side) +}} + +{{/entry +| id = 12 WATER +| rgb = 64, 64, 255 +| blocks = [[kelp]], [[seagrass]], [[water]], [[bubble column]], waterlogged [[leaves]] +}} + +{{/entry +| id = 13 WOOD +| rgb = 143, 119, 72 +| blocks = oak ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[note block]], [[bookshelf]], [[chest]], [[crafting table]], [[trapped chest]], [[daylight detector]], [[loom]], [[barrel]], [[cartography table]], [[fletching table]], [[lectern]], [[smithing table]], [[composter]], [[bamboo sapling]], [[dead bush]], [[petrified oak slab]], [[beehive]], [[banner]]s (all colors, when not as markers) +}} + +{{/entry +| id = 14 QUARTZ +| rgb = 255, 252, 245 +| blocks = [[diorite]] (stairs, slab, wall), [[polished diorite]] (stairs, slab), birch [[log]] (side), [[quartz block]] (all variants, all slabs, all stairs), [[sea lantern]], [[target]] +}} + +{{/entry +| id = 15 COLOR_ORANGE +| rgb = 216, 127, 51 +| blocks = acacia ([[planks]], [[log]] (vertical), [[stripped log]], [[stripped wood]], [[sign]], [[trapdoor]], [[slab]], [[stairs]], [[pressure plate]], [[fence gate]], [[fence]], [[door]]), [[red sand]], orange ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[pumpkin]], [[carved pumpkin]], [[jack o'lantern]], [[terracotta]], [[red sandstone]] (all variants, all stairs, all slabs, all walls), [[honey block]], [[honeycomb block]], [[block of copper]] (including all cut, waxed, stair, and slab variants), [[lightning rod]], [[block of raw copper]], [[creaking heart]] (all orientations, active & inactive), open [[eyeblossom]] +}} + +{{/entry +| id = 16 COLOR_MAGENTA +| rgb = 178, 76, 216 +| blocks = magenta ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[purpur]] (all variants, slab, stairs) +}} + +{{/entry +| id = 17 COLOR_LIGHT_BLUE +| rgb = 102, 153, 216 +| blocks = light blue ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[soul fire]] +}} + +{{/entry +| id = 18 COLOR_YELLOW +| rgb = 229, 229, 51 +| blocks = bamboo ([[planks]], [[stripped]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[bamboo mosaic]] ([[slab]], [[stairs]]), [[sponge]], [[wet sponge]], yellow ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[hay bale]], horn coral ([[coral block]], [[coral]], [[coral fan]]), [[bee nest]] +}} + +{{/entry +| id = 19 COLOR_LIGHT_GREEN +| rgb = 127, 204, 25 +| blocks = lime ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[melon]] +}} + +{{/entry +| id = 20 COLOR_PINK +| rgb = 242, 127, 165 +| blocks = pink ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), brain coral ([[coral block]], [[coral]], [[coral fan]]), pearlescent [[froglight]], cherry leaves +}} + +{{/entry +| id = 21 COLOR_GRAY +| rgb = 76, 76, 76 +| blocks = acacia [[wood]], gray ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), dead coral ([[coral block]], [[coral]], [[coral fan]]), [[tinted glass]] +}} + +{{/entry +| id = 22 COLOR_LIGHT_GRAY +| rgb = 153, 153, 153 +| blocks = light gray ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[structure block]], [[jigsaw block]], [[pale moss carpet]], [[pale moss block]] +}} + +{{/entry +| id = 23 COLOR_CYAN +| rgb = 76, 127, 153 +| blocks = cyan ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[prismarine]] (slab, stairs, wall), warped ([[warped roots | roots]], [[fungus]]), [[twisting vines]], [[nether sprouts]], [[sculk sensor]] +}} + +{{/entry +| id = 24 COLOR_PURPLE +| rgb = 127, 63, 178 +| blocks = [[shulker box]], purple ([[wool]], [[carpet]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[mycelium]], [[chorus plant]], [[chorus flower]], [[repeating command block]], bubble coral ([[coral block]], [[coral]], [[coral fan]]), [[amethyst block]], [[budding amethyst]], [[amethyst cluster]], [[amethyst bud]] (all sizes) +}} + +{{/entry +| id = 25 COLOR_BLUE +| rgb = 51, 76, 178 +| blocks = blue ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), tube coral ([[coral block]], [[coral]], [[coral fan]]) +}} + +{{/entry +| id = 26 COLOR_BROWN +| rgb = 102, 76, 51 +| blocks = dark oak ([[planks]], [[log]], [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), spruce [[log]] (side), brown ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[soul sand]], [[command block]], [[brown mushroom]], [[soul soil]] +}} + +{{/entry +| id = 27 COLOR_GREEN +| rgb = 102, 127, 51 +| blocks = green ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[end portal frame]], [[chain command block]], [[sea pickle]], [[moss carpet]], [[moss block]], [[dried kelp block]] +}} + +{{/entry +| id = 28 COLOR_RED +| rgb = 153, 51, 51 +| blocks = red ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[bricks]] (slab, stairs, wall), [[red mushroom block]], [[nether wart]], [[enchanting table]], [[nether wart block]], fire coral ([[coral block]], [[coral]], [[coral fan]]), [[red mushroom]], [[shroomlight]], mangrove ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[door]], [[pressure plate]], [[fence]], [[trapdoor]], [[fence gate]], [[slab]], [[stairs]]), [[sniffer egg]] +}} + +{{/entry +| id = 29 COLOR_BLACK +| rgb = 25, 25, 25 +| blocks = black ([[wool]], [[carpet]], [[shulker box]], [[bed]] (foot), [[stained glass]], [[glazed terracotta]], [[concrete]], [[concrete powder]], [[candle]]), [[obsidian]], [[end portal]], [[dragon egg]], [[block of coal]], [[end gateway]], [[basalt]], [[polished basalt]], [[smooth basalt]], [[block of netherite]], [[ancient debris]], [[crying obsidian]], [[respawn anchor]], [[blackstone]] (all variants, all stairs, all slabs, all walls), [[gilded blackstone]], [[sculk]], [[sculk vein]], [[sculk catalyst]], [[sculk shrieker]] +}} + +{{/entry +| id = 30 GOLD +| rgb = 250, 238, 77 +| blocks = [[block of gold]], [[light weighted pressure plate]], [[bell]], [[block of raw gold]] +}} + +{{/entry +| id = 31 DIAMOND +| rgb = 92, 219, 213 +| blocks = [[block of diamond]], [[beacon]], [[prismarine bricks]] (slab, stairs), [[dark prismarine]] (slab, stairs), [[conduit]] +}} + +{{/entry +| id = 32 LAPIS +| rgb = 74, 128, 255 +| blocks = [[block of lapis lazuli]] +}} + +{{/entry +| id = 33 EMERALD +| rgb = 0, 217, 58 +| blocks = [[block of emerald]] +}} + +{{/entry +| id = 34 PODZOL +| rgb = 129, 86, 49 +| blocks = [[podzol]], spruce ([[planks]], [[log]] (vertical), [[stripped log]], [[wood]], [[stripped wood]], [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]), oak [[log]] (side), jungle [[log]] (side), [[campfire]], [[soul campfire]], mangrove [[log]] (side), [[mangrove roots]], [[muddy mangrove roots]] +}} + +{{/entry +| id = 35 NETHER +| rgb = 112, 2, 0 +| blocks = [[netherrack]], [[nether bricks]] (fence, slab, stairs, wall, chiseled, cracked), [[nether gold ore]], [[nether quartz ore]], [[magma block]], [[red nether bricks]] (slab, stairs, wall), crimson ([[crimson roots |roots]], [[fungus]]), [[weeping vines]] +}} + +{{/entry +| id = 36 TERRACOTTA_WHITE +| rgb = 209, 177, 161 +| blocks = white [[terracotta]], [[calcite]], cherry ([[planks]], [[log]] (vertical), [[stripped log]] (vertical), [[sign]], [[pressure plate]], [[trapdoor]], [[stairs]], [[slab]], [[fence gate]], [[fence]], [[door]]) +}} + +{{/entry +| id = 37 TERRACOTTA_ORANGE +| rgb = 159, 82, 36 +| blocks = orange [[terracotta]], [[redstone lamp]], [[resin bricks]] (fence, slab, stairs, wall, chiseled) +}} + +{{/entry +| id = 38 TERRACOTTA_MAGENTA +| rgb = 149, 87, 108 +| blocks = magenta [[terracotta]] +}} + +{{/entry +| id = 39 TERRACOTTA_LIGHT_BLUE +| rgb = 112, 108, 138 +| blocks = light blue [[terracotta]] +}} + +{{/entry +| id = 40 TERRACOTTA_YELLOW +| rgb = 186, 133, 36 +| blocks = yellow [[terracotta]] +}} + +{{/entry +| id = 41 TERRACOTTA_LIGHT_GREEN +| rgb = 103, 117, 53 +| blocks = lime [[terracotta]] +}} + +{{/entry +| id = 42 TERRACOTTA_PINK +| rgb = 160, 77, 78 +| blocks = pink [[terracotta]], cherry ([[stripped log]] (side), [[stripped wood]]) +}} + +{{/entry +| id = 43 TERRACOTTA_GRAY +| rgb = 57, 41, 35 +| blocks = gray [[terracotta]], [[cherry log]] (side), [[cherry wood]], [[tuff]] (all variants, all slabs, all stairs, all walls) +}} + +{{/entry +| id = 44 TERRACOTTA_LIGHT_GRAY +| rgb = 135, 107, 98 +| blocks = light gray [[terracotta]], exposed [[copper]] (including all cut, waxed, stair, and slab variants), [[mud bricks]] (slab, stairs, wall) +}} + +{{/entry +| id = 45 TERRACOTTA_CYAN +| rgb = 87, 92, 92 +| blocks = cyan [[terracotta]], [[mud]] +}} + +{{/entry +| id = 46 TERRACOTTA_PURPLE +| rgb = 122, 73, 88 +| blocks = purple ([[terracotta]], [[shulker box]]) +}} + +{{/entry +| id = 47 TERRACOTTA_BLUE +| rgb = 76, 62, 92 +| blocks = blue [[terracotta]] +}} + +{{/entry +| id = 48 TERRACOTTA_BROWN +| rgb = 76, 50, 35 +| blocks = brown [[terracotta]], [[pointed dripstone]], [[dripstone block]] +}} + +{{/entry +| id = 49 TERRACOTTA_GREEN +| rgb = 76, 82, 42 +| blocks = green [[terracotta]], closed eyeblossom +}} + +{{/entry +| id = 50 TERRACOTTA_RED +| rgb = 142, 60, 46 +| blocks = red [[terracotta]], [[decorated pot]] +}} + +{{/entry +| id = 51 TERRACOTTA_BLACK +| rgb = 37, 22, 16 +| blocks = black [[terracotta]] +}} + +{{/entry +| id = 52 CRIMSON_NYLIUM +| rgb = 189, 48, 49 +| blocks = crimson [[nylium]] +}} + +{{/entry +| id = 53 CRIMSON_STEM +| rgb = 148, 63, 97 +| blocks = crimson ([[fence]], [[fence gate]], [[planks]], [[pressure plate]], [[sign]], [[slab]], [[stairs]], [[log|stem]], [[stripped stem]], [[trapdoor]], [[door]]) +}} + +{{/entry +| id = 54 CRIMSON_HYPHAE +| rgb = 92, 25, 29 +| blocks = crimson ([[hyphae]], [[stripped hyphae]]) +}} + +{{/entry +| id = 55 WARPED_NYLIUM +| rgb = 22, 126, 134 +| blocks = warped [[nylium]], oxidized [[copper]] (including all cut, waxed, stair, and slab variants) +}} + +{{/entry +| id = 56 WARPED_STEM +| rgb = 58, 142, 140 +| blocks = warped ([[fence]], [[fence gate]], [[planks]], [[pressure plate]], [[sign]], [[slab]], [[stairs]], [[log|stem]], [[stripped stem]], [[trapdoor]], [[door]]), weathered [[copper]] (including all cut, waxed, stair, and slab variants) +}} + +{{/entry +| id = 57 WARPED_HYPHAE +| rgb = 86, 44, 62 +| blocks = warped ([[hyphae]], [[stripped hyphae]]) +}} + +{{/entry +| id = 58 WARPED_WART_BLOCK +| rgb = 20, 180, 133 +| blocks = [[warped wart block]] +}} + +{{/entry +| id = 59 DEEPSLATE +| rgb = 100, 100, 100 +| blocks = deepslate ([[gold ore]], [[iron ore]], [[coal ore]], [[lapis ore]], [[diamond ore]], [[redstone ore]], [[emerald ore]], [[copper ore]]), [[deepslate]] (all variants, all stairs, all slabs, and all walls), [[infested block |infested]] deepslate , [[reinforced deepslate]] +}} + +{{/entry +| id = 60 RAW_IRON +| rgb = 216, 175, 147 +| blocks = [[block of raw iron]] +}} + +{{/entry +| id = 61 GLOW_LICHEN +| rgb = 127, 167, 150 +| blocks = [[glow lichen]], verdant [[froglight]] +}} + +}} + +===Map colors=== +Each base color above has 4 associated map colors below. The conversion works by multiplying each of the red, green, and blue values by a value and then dividing by 255, finally rounding down to a whole number. As of [[Java Edition 1.8.1-pre1|1.8.1-pre1]], the fourth base color variant is now multiplied by 135, providing a darker set of colors rather than just a clone of the second base color variant. +{| class="wikitable" data-description="Map colors" +|- +! Map Color ID +!Multiply R,G,B By +!= Multiplier +|- +| Base Color ID×4 + 0 +|180 +|{{#expr:180/255 round 2}} +|- +| Base Color ID×4 + 1 +|220 +|{{#expr:220/255 round 2}} +|- +| Base Color ID×4 + 2 +| 255 (same color) +|{{#expr:255/255 round 2}} +|- +| Base Color ID×4 + 3 +|135 +|{{#expr:135/255 round 2}} +|} +[[File:Map colors.png|alt=|none|thumb|912x912px|All the different shades of each color]] + +===Map pixel art=== + +[[File:Map Pixel Art Train.jpg|350px|thumb|right|Redstonehelper uses the staircase method in survival]] + +People have used the map to create pixel art. The default map has an image size of 128×128 and reads each block as a specific color. By placing blocks in a specific arrangement, it is possible to create pixel art images. Constructing the image covers a square area 8 chunks on a side, and requires 16,384 blocks (256 stacks worth) not counting any support blocks. + +Two methods exist for creating map pixel art: flat and staircase. The flat method involves laying the pixel image across a flat surface, effectively creating a floor. The flat method is the easier of the two methods, but offers a smaller palette of only 61 colors. The staircase method offers 183 colors, but is much more complicated to use. In the staircase method, blocks are placed at different elevations to obtain specific color variations. A block's color is darker if placed at a lower elevation than the block north of it, or brighter if placed at a higher elevation than the block north of it. (This is a case of the mapping convention of [[Wikipedia:Top-left lighting|top lighting]].) + +With the flat method, the 2nd shade of each color group on the lists below can be used. For the staircase method, the first 3 shades of the color groups below can be used. The 4th shade can be obtained only with the use of an external tool. + + +=== Full color tables=== +{{msgbox +| class = msgbox-yellow +| mini = 1 +| title = The content of this section is disputed. +| text = The color IDs for 1.7.2, 1.8.1, and 1.12 appear incompatible with each other, which conflicts with third-party code samples. +}} + +{{/header|caption=1.12 Color Table (Map color ID)|class=collapsible collapsed| +{{/entry +| id = 0 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 1 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 2 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 3 +| rgb = Transparent +| blocks = Unexplored +}} +{{/entry +| id = 4 +| rgb = 89, 125, 39 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 5 +| rgb = 109, 153, 48 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 6 +| rgb = 127, 178, 56 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 7 +| rgb = 67, 94, 29 +| blocks = Grass Block, Slime Block +}} +{{/entry +| id = 8 +| rgb = 174, 164, 115 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 9 +| rgb = 213, 201, 140 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 10 +| rgb = 247, 233, 163 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 11 +| rgb = 130, 123, 86 +| blocks = Sand, Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Birch Wood (vertical Log, Planks, Stairs, Slab), Mushroom Block with pores texture facing up, Bone Block, Glowstone, End Stone, End Stone Bricks, Birch Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 12 +| rgb = 140, 140, 140 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 13 +| rgb = 171, 171, 171 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 14 +| rgb = 199, 199, 199 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 15 +| rgb = 105, 105, 105 +| blocks = Mushroom Block with stem texture facing up, Cobweb, Bed head +}} +{{/entry +| id = 16 +| rgb = 180, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 17 +| rgb = 220, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 18 +| rgb = 255, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 19 +| rgb = 135, 0, 0 +| blocks = TNT, Block of Redstone, Lava, Fire +}} +{{/entry +| id = 20 +| rgb = 112, 112, 180 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 21 +| rgb = 138, 138, 220 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 22 +| rgb = 160, 160, 255 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 23 +| rgb = 84, 84, 135 +| blocks = Ice, Frosted Ice, Packed Ice +}} +{{/entry +| id = 24 +| rgb = 117, 117, 117 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 25 +| rgb = 144, 144, 144 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 26 +| rgb = 167, 167, 167 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 27 +| rgb = 88, 88, 88 +| blocks = Block of Iron, Iron Door, Iron Trapdoor, Iron Bars, Weighted Pressure Plate (Heavy), Anvil, Brewing Stand +}} +{{/entry +| id = 28 +| rgb = 0, 87, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 29 +| rgb = 0, 106, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 30 +| rgb = 0, 124, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 31 +| rgb = 0, 65, 0 +| blocks = Leaves, Sapling, Tall Grass, Flower, Lily Pad, Wheat, Carrots, Potatoes, Beetroots, Sugar Canes, Pumpkin Stem, Melon Stem, Cactus, Vines, Cocoa, small red or brown Mushroom +}} +{{/entry +| id = 32 +| rgb = 180, 180, 180 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 33 +| rgb = 220, 220, 220 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 34 +| rgb = 255, 255, 255 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 35 +| rgb = 135, 135, 135 +| blocks = White Wool, Snow Block, Snow Layer, White Carpet, White Stained Glass, White Stained Glass Pane, White Bed foot, White Glazed Terracotta, White Concrete, White Concrete Powder +}} +{{/entry +| id = 36 +| rgb = 115, 118, 129 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 37 +| rgb = 141, 144, 158 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 38 +| rgb = 164, 168, 184 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 39 +| rgb = 86, 88, 97 +| blocks = Clay, Infested Block (Stone, Cobblestone, Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Chiseled Stone Brick) +}} +{{/entry +| id = 40 +| rgb = 106, 76, 54 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 41 +| rgb = 130, 94, 66 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 42 +| rgb = 151, 109, 77 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 43 +| rgb = 79, 57, 40 +| blocks = Jungle Wood (vertical Log, Planks, Stairs, Slab), Brown Mushroom Block with cap texture facing up, Dirt, Coarse Dirt, Jukebox, Granite (plain, Polished), Farmland, Grass Path, Jungle Wood (Door, Fence, Fence Gate) +}} +{{/entry +| id = 44 +| rgb = 79, 79, 79 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 45 +| rgb = 96, 96, 96 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 46 +| rgb = 112, 112, 112 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 47 +| rgb = 59, 59, 59 +| blocks = Cobblestone (block, Stairs, Slab), Stone (block, Slab), Stone Brick (plain, Cracked, Chiseled, Stairs, Slab), Moss Stone, Mossy Stone Bricks, Gravel, Andesite (plain, Polished), Ore (Coal, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald), Bedrock, Furnace, Dispenser, Dropper, Hopper, Observer, horizontal Acacia Log, Cobblestone Wall, Mossy Cobblestone Wall, Stone Pressure Plate, Cauldron, Piston and Sticky Piston (base, Head, Extension), Ender Chest, Spawner +}} +{{/entry +| id = 48 +| rgb = 45, 45, 180 +| blocks = Water +}} +{{/entry +| id = 49 +| rgb = 55, 55, 220 +| blocks = Water +}} +{{/entry +| id = 50 +| rgb = 64, 64, 255 +| blocks = Water +}} +{{/entry +| id = 51 +| rgb = 33, 33, 135 +| blocks = Water +}} +{{/entry +| id = 52 +| rgb = 100, 84, 50 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 53 +| rgb = 123, 102, 62 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 54 +| rgb = 143, 119, 72 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 55 +| rgb = 75, 63, 38 +| blocks = Oak Wood (vertical Log, Planks, Stairs, Slab), Crafting Table, Bookshelf, Note Block, Oak Wood (Door, Fence, Fence Gate), Dead Bush, Wooden Pressure Plate, Wooden Trapdoor, Sign, Chest, Trapped Chest, Banner, Daylight Sensor +}} +{{/entry +| id = 56 +| rgb = 180, 177, 172 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 57 +| rgb = 220, 217, 211 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 58 +| rgb = 255, 252, 245 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 59 +| rgb = 135, 133, 129 +| blocks = Horizontal Birch Log, Diorite (plain, Polished), Quartz (Block, Chiseled, Pillar, Stairs, Slab), Sea Lantern +}} +{{/entry +| id = 60 +| rgb = 152, 89, 36 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 61 +| rgb = 186, 109, 44 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 62 +| rgb = 216, 127, 51 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 63 +| rgb = 114, 67, 27 +| blocks = Acacia Wood (vertical Log, Planks, Stairs, Slab), Pumpkin, Jack o'Lantern, Red Sand, Red Sandstone (plain, Smooth, Chiseled, Stairs, Slab), Terracotta/Hardened Clay, Orange Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 64 +| rgb = 125, 53, 152 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 65 +| rgb = 153, 65, 186 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 66 +| rgb = 178, 76, 216 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 67 +| rgb = 94, 40, 114 +| blocks = Purpur (Block, Pillar, Slab), Magenta Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 68 +| rgb = 72, 108, 152 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 69 +| rgb = 88, 132, 186 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 70 +| rgb = 102, 153, 216 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 71 +| rgb = 54, 81, 114 +| blocks = Light Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 72 +| rgb = 161, 161, 36 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 73 +| rgb = 197, 197, 44 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 74 +| rgb = 229, 229, 51 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 75 +| rgb = 121, 121, 27 +| blocks = Hay Bale, Sponge, Wet Sponge, Yellow Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 76 +| rgb = 89, 144, 17 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 77 +| rgb = 109, 176, 21 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 78 +| rgb = 127, 204, 25 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 79 +| rgb = 67, 108, 13 +| blocks = Melon, Lime Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 80 +| rgb = 170, 89, 116 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 81 +| rgb = 208, 109, 142 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 82 +| rgb = 242, 127, 165 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 83 +| rgb = 128, 67, 87 +| blocks = Pink Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 84 +| rgb = 53, 53, 53 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 85 +| rgb = 65, 65, 65 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 86 +| rgb = 76, 76, 76 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 87 +| rgb = 40, 40, 40 +| blocks = Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 88 +| rgb = 108, 108, 108 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 89 +| rgb = 132, 132, 132 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 90 +| rgb = 153, 153, 153 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 91 +| rgb = 81, 81, 81 +| blocks = Structure Block, Light Gray Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 92 +| rgb = 53, 89, 108 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 93 +| rgb = 65, 109, 132 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 94 +| rgb = 76, 127, 153 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 95 +| rgb = 40, 67, 81 +| blocks = Prismarine, Cyan Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 96 +| rgb = 89, 44, 125 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 97 +| rgb = 109, 54, 153 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 98 +| rgb = 127, 63, 178 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 99 +| rgb = 67, 33, 94 +| blocks = Repeating Command Block, Mycelium, Purple Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 100 +| rgb = 36, 53, 125 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 101 +| rgb = 44, 65, 153 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 102 +| rgb = 51, 76, 178 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 103 +| rgb = 27, 40, 94 +| blocks = Blue Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 104 +| rgb = 72, 53, 36 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 105 +| rgb = 88, 65, 44 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 106 +| rgb = 102, 76, 51 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 107 +| rgb = 54, 40, 27 +| blocks = Dark Oak Wood (vertical or horizontal Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Spruce Log, Impulse Command Block, Soul Sand, Brown Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 108 +| rgb = 72, 89, 36 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 109 +| rgb = 88, 109, 44 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 110 +| rgb = 102, 127, 51 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 111 +| rgb = 54, 67, 27 +| blocks = Chain Command Block, End Portal, Green Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 112 +| rgb = 108, 36, 36 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 113 +| rgb = 132, 44, 44 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 114 +| rgb = 153, 51, 51 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 115 +| rgb = 81, 27, 27 +| blocks = Bricks (block, Slab, Stairs), Nether Wart Block, Nether Wart, Enchantment Table, Red Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 116 +| rgb = 17, 17, 17 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 117 +| rgb = 21, 21, 21 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 118 +| rgb = 25, 25, 25 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 119 +| rgb = 13, 13, 13 +| blocks = Block of Coal, Obsidian, Dragon Egg, End Gateway, End Portal, Black Wool/Carpet/Glass/Concrete/Glazed Terracotta/Bed foot +}} +{{/entry +| id = 120 +| rgb = 176, 168, 54 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 121 +| rgb = 215, 205, 66 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 122 +| rgb = 250, 238, 77 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 123 +| rgb = 132, 126, 40 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} +{{/entry +| id = 124 +| rgb = 64, 154, 150 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 125 +| rgb = 79, 188, 183 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 126 +| rgb = 92, 219, 213 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 127 +| rgb = 48, 115, 112 +| blocks = Block of Diamond, Prismarine Bricks, Dark Prismarine, Beacon +}} +{{/entry +| id = 128 +| rgb = 52, 90, 180 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 129 +| rgb = 63, 110, 220 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 130 +| rgb = 74, 128, 255 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 131 +| rgb = 39, 67, 135 +| blocks = Lapis Lazuli Block +}} +{{/entry +| id = 132 +| rgb = 0, 153, 40 +| blocks = Block of Emerald +}} +{{/entry +| id = 133 +| rgb = 0, 187, 50 +| blocks = Block of Emerald +}} +{{/entry +| id = 134 +| rgb = 0, 217, 58 +| blocks = Block of Emerald +}} +{{/entry +| id = 135 +| rgb = 0, 114, 30 +| blocks = Block of Emerald +}} +{{/entry +| id = 136 +| rgb = 91, 60, 34 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 137 +| rgb = 111, 74, 42 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 138 +| rgb = 129, 86, 49 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 139 +| rgb = 68, 45, 25 +| blocks = Spruce Wood (vertical Log, Planks, Stairs, Slab, Door, Fence, Fence Gate), horizontal Oak Log, horizontal Jungle Log, Podzol +}} +{{/entry +| id = 140 +| rgb = 79, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 141 +| rgb = 96, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 142 +| rgb = 112, 2, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 143 +| rgb = 59, 1, 0 +| blocks = Netherrack, Nether Bricks, Nether Brick Stairs, Nether Brick Fence, Red Nether Brick, Nether Quartz Ore, Magma Block +}} +{{/entry +| id = 144 +| rgb = 147, 124, 113 +| blocks = White Terracotta +}} +{{/entry +| id = 145 +| rgb = 180, 152, 138 +| blocks = White Terracotta +}} +{{/entry +| id = 146 +| rgb = 209, 177, 161 +| blocks = White Terracotta +}} +{{/entry +| id = 147 +| rgb = 110, 93, 85 +| blocks = White Terracotta +}} +{{/entry +| id = 148 +| rgb = 112, 57, 25 +| blocks = Orange Terracotta +}} +{{/entry +| id = 149 +| rgb = 137, 70, 31 +| blocks = Orange Terracotta +}} +{{/entry +| id = 150 +| rgb = 159, 82, 36 +| blocks = Orange Terracotta +}} +{{/entry +| id = 151 +| rgb = 84, 43, 19 +| blocks = Orange Terracotta +}} +{{/entry +| id = 152 +| rgb = 105, 61, 76 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 153 +| rgb = 128, 75, 93 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 154 +| rgb = 149, 87, 108 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 155 +| rgb = 78, 46, 57 +| blocks = Magenta Terracotta +}} +{{/entry +| id = 156 +| rgb = 79, 76, 97 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 157 +| rgb = 96, 93, 119 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 158 +| rgb = 112, 108, 138 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 159 +| rgb = 59, 57, 73 +| blocks = Light Blue Terracotta +}} +{{/entry +| id = 160 +| rgb = 131, 93, 25 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 161 +| rgb = 160, 114, 31 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 162 +| rgb = 186, 133, 36 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 163 +| rgb = 98, 70, 19 +| blocks = Yellow Terracotta +}} +{{/entry +| id = 164 +| rgb = 72, 82, 37 +| blocks = Lime Terracotta +}} +{{/entry +| id = 165 +| rgb = 88, 100, 45 +| blocks = Lime Terracotta +}} +{{/entry +| id = 166 +| rgb = 103, 117, 53 +| blocks = Lime Terracotta +}} +{{/entry +| id = 167 +| rgb = 54, 61, 28 +| blocks = Lime Terracotta +}} +{{/entry +| id = 168 +| rgb = 112, 54, 55 +| blocks = Pink Terracotta +}} +{{/entry +| id = 169 +| rgb = 138, 66, 67 +| blocks = Pink Terracotta +}} +{{/entry +| id = 170 +| rgb = 160, 77, 78 +| blocks = Pink Terracotta +}} +{{/entry +| id = 171 +| rgb = 84, 40, 41 +| blocks = Pink Terracotta +}} +{{/entry +| id = 172 +| rgb = 40, 28, 24 +| blocks = Gray Terracotta +}} +{{/entry +| id = 173 +| rgb = 49, 35, 30 +| blocks = Gray Terracotta +}} +{{/entry +| id = 174 +| rgb = 57, 41, 35 +| blocks = Gray Terracotta +}} +{{/entry +| id = 175 +| rgb = 30, 21, 18 +| blocks = Gray Terracotta +}} +{{/entry +| id = 176 +| rgb = 95, 75, 69 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 177 +| rgb = 116, 92, 84 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 178 +| rgb = 135, 107, 98 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 179 +| rgb = 71, 56, 51 +| blocks = Light Gray Terracotta +}} +{{/entry +| id = 180 +| rgb = 61, 64, 64 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 181 +| rgb = 75, 79, 79 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 182 +| rgb = 87, 92, 92 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 183 +| rgb = 46, 48, 48 +| blocks = Cyan Terracotta +}} +{{/entry +| id = 184 +| rgb = 86, 51, 62 +| blocks = Purple Terracotta +}} +{{/entry +| id = 185 +| rgb = 105, 62, 75 +| blocks = Purple Terracotta +}} +{{/entry +| id = 186 +| rgb = 122, 73, 88 +| blocks = Purple Terracotta +}} +{{/entry +| id = 187 +| rgb = 64, 38, 46 +| blocks = Purple Terracotta +}} +{{/entry +| id = 188 +| rgb = 53, 43, 64 +| blocks = Blue Terracotta +}} +{{/entry +| id = 189 +| rgb = 65, 53, 79 +| blocks = Blue Terracotta +}} +{{/entry +| id = 190 +| rgb = 76, 62, 92 +| blocks = Blue Terracotta +}} +{{/entry +| id = 191 +| rgb = 40, 32, 48 +| blocks = Blue Terracotta +}} +{{/entry +| id = 192 +| rgb = 53, 35, 24 +| blocks = Brown Terracotta +}} +{{/entry +| id = 193 +| rgb = 65, 43, 30 +| blocks = Brown Terracotta +}} +{{/entry +| id = 194 +| rgb = 76, 50, 35 +| blocks = Brown Terracotta +}} +{{/entry +| id = 195 +| rgb = 40, 26, 18 +| blocks = Brown Terracotta +}} +{{/entry +| id = 196 +| rgb = 53, 57, 29 +| blocks = Green Terracotta +}} +{{/entry +| id = 197 +| rgb = 65, 70, 36 +| blocks = Green Terracotta +}} +{{/entry +| id = 198 +| rgb = 76, 82, 42 +| blocks = Green Terracotta +}} +{{/entry +| id = 199 +| rgb = 40, 43, 22 +| blocks = Green Terracotta +}} +{{/entry +| id = 200 +| rgb = 100, 42, 32 +| blocks = Red Terracotta +}} +{{/entry +| id = 201 +| rgb = 122, 51, 39 +| blocks = Red Terracotta +}} +{{/entry +| id = 202 +| rgb = 142, 60, 46 +| blocks = Red Terracotta +}} +{{/entry +| id = 203 +| rgb = 75, 31, 24 +| blocks = Red Terracotta +}} +{{/entry +| id = 204 +| rgb = 26, 15, 11 +| blocks = Black Terracotta +}} +{{/entry +| id = 205 +| rgb = 31, 18, 13 +| blocks = Black Terracotta +}} +{{/entry +| id = 206 +| rgb = 37, 22, 16 +| blocks = Black Terracotta +}} +{{/entry +| id = 207 +| rgb = 19, 11, 8 +| blocks = Black Terracotta +}} +}} + +:''Note: The description may not list every possible block. Example: In 1.8.1, any block that uses colored wool can also use colored carpet or colored pane glass.'' +{{/header|caption=1.8.1 Color Table (Map color ID)|class=collapsible collapsed| +{{/entry +| id = 0 +| blocks = Not explored +}} + +{{/entry +| id = 1 +| blocks = Not explored +}} + +{{/entry +| id = 2 +| blocks = Not explored +}} + +{{/entry +| id = 3 +| blocks = Not explored +}} + +{{/entry +| id = 4 +| rgb = 89, 125, 39 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 5 +| rgb = 109, 153, 48 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 6 +| rgb = 127, 178, 56 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 7 +| rgb = 67, 94, 29 +| blocks = Grass, Slime Block +}} + +{{/entry +| id = 8 +| rgb = 174, 164, 115 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 9 +| rgb = 213, 201, 140 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 10 +| rgb = 247, 233, 163 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 11 +| rgb = 130, 123, 86 +| blocks = Sand, Sandstone, Birch plank, Glowstone, Endstone +}} + +{{/entry +| id = 12 +| rgb = 138, 138, 138 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 13 +| rgb = 169, 169, 169 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 14 +| rgb = 197, 197, 197 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 15 +| rgb = 104, 104, 104 +| blocks = Bed, Cobweb +}} + +{{/entry +| id = 16 +| rgb = 180, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 17 +| rgb = 220, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 18 +| rgb = 255, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 19 +| rgb = 135, 0, 0 +| blocks = Lava, TNT, Redstone Block +}} + +{{/entry +| id = 20 +| rgb = 112, 112, 180 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 21 +| rgb = 138, 138, 220 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 22 +| rgb = 160, 160, 255 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 23 +| rgb = 84, 84, 135 +| blocks = Ice, Packed Ice +}} + +{{/entry +| id = 24 +| rgb = 117, 117, 117 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 25 +| rgb = 144, 144, 144 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 26 +| rgb = 167, 167, 167 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 27 +| rgb = 88, 88, 88 +| blocks = Iron Block, Iron items, Brewing Stand +}} + +{{/entry +| id = 28 +| rgb = 0, 87, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 29 +| rgb = 0, 106, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 30 +| rgb = 0, 124, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 31 +| rgb = 0, 65, 0 +| blocks = Leaves, Flowers, Grass +}} + +{{/entry +| id = 32 +| rgb = 180, 180, 180 +| blocks = Wool, Snow +}} + +{{/entry +| id = 33 +| rgb = 220, 220, 220 +| blocks = Wool, Snow +}} + +{{/entry +| id = 34 +| rgb = 255, 255, 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Clay +}} + +{{/entry +| id = 72 +| rgb = 89, 144, 17 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 73 +| rgb = 109, 176, 21 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 74 +| rgb = 127, 204, 25 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 75 +| rgb = 66, 108, 13 +| blocks = Lime Wool/Stained Clay +}} + +{{/entry +| id = 76 +| rgb = 170, 89, 116 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 77 +| rgb = 208, 109, 142 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 78 +| rgb = 242, 127, 165 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 79 +| rgb = 128, 67, 87 +| blocks = Pink Wool/Stained Clay +}} + +{{/entry +| id = 80 +| rgb = 53, 53, 53 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 81 +| rgb = 65, 65, 65 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 82 +| rgb = 76, 76, 76 +| blocks = Gray Wool/Stained Clay +}} + +{{/entry +| id = 83 +| rgb = 40, 40, 40 +| blocks = Gray Wool/Stained 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94 +| blocks = Purple Wool/Stained Clay +}} + +{{/entry +| id = 96 +| rgb = 36, 53, 125 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 97 +| rgb = 44, 65, 153 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 98 +| rgb = 51, 76, 178 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 99 +| rgb = 27, 40, 94 +| blocks = Blue Wool/Stained Clay +}} + +{{/entry +| id = 100 +| rgb = 72, 53, 36 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 101 +| rgb = 88, 65, 44 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 102 +| rgb = 102, 76, 51 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 103 +| rgb = 54, 40, 27 +| blocks = Brown Wool/Stained Clay +}} + +{{/entry +| id = 104 +| rgb = 72, 89, 36 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 105 +| rgb = 88, 109, 44 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 106 +| rgb = 102, 127, 51 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 107 +| rgb = 54, 67, 27 +| blocks = Green Wool/Stained Clay +}} + +{{/entry +| id = 108 +| rgb = 108, 36, 36 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 109 +| rgb = 132, 44, 44 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 110 +| rgb = 153, 51, 51 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 111 +| rgb = 81, 27, 27 +| blocks = Red Wool/Stained Clay +}} + +{{/entry +| id = 112 +| rgb = 17, 17, 17 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 113 +| rgb = 21, 21, 21 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 114 +| rgb = 25, 25, 25 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 115 +| rgb = 13, 13, 13 +| blocks = Black Wool/Stained Clay, Block of Coal +}} + +{{/entry +| id = 116 +| rgb = 176, 168, 54 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 117 +| rgb = 215, 205, 66 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 118 +| rgb = 250, 238, 77 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 119 +| rgb = 132, 126, 40 +| blocks = Block of Gold, Weighted Pressure Plate (Light) +}} + +{{/entry +| id = 120 +| rgb = 64, 154, 150 +| blocks = Block of Diamond +}} + +{{/entry +| id = 121 +| rgb = 79, 188, 183 +| blocks = Block of Diamond +}} + +{{/entry +| id = 122 +| rgb = 92, 219, 213 +| blocks = Block of Diamond +}} + +{{/entry +| id = 123 +| rgb = 48, 115, 112 +| blocks = Block of Diamond +}} + +{{/entry +| id = 124 +| rgb = 52, 90, 180 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 125 +| rgb = 63, 110, 220 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 126 +| rgb = 74, 128, 255 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 127 +| rgb = 39, 67, 135 +| blocks = Lapis Lazuli Block +}} + +{{/entry +| id = 128 +| rgb = 0, 153, 40 +| blocks = Block of Emerald +}} + +{{/entry +| id = 129 +| rgb = 0, 187, 50 +| blocks = Block of Emerald +}} + +{{/entry +| id = 130 +| rgb = 0, 217, 58 +| blocks = Block of Emerald +}} + +{{/entry +| id = 131 +| rgb = 0, 114, 30 +| blocks = Block of Emerald +}} + +{{/entry +| id = 132 +| rgb = 14, 14, 21 +| blocks = Obsidian +}} +{{/entry +| id = 133 +| rgb = 18, 17, 26 +| blocks = Obsidian +}} + +{{/entry +| id = 134 +| rgb = 21, 20, 31 +| blocks = Obsidian +}} + +{{/entry +| id = 135 +| rgb = 11, 10, 16 +| blocks = Obsidian +}} +{{/entry +| id = 136 +| rgb = 79, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 137 +| rgb = 96, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 138 +| rgb = 112, 2, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} + +{{/entry +| id = 139 +| rgb = 59, 1, 0 +| blocks = Netherrack, Quartz Ore, Nether Wart, Nether Brick Items +}} +}} + +{{/header|caption=Original Color Table (Map Color ID)|class=collapsible collapsed| + +{{/entry +| id = 0 +| blocks = Not explored +}} + +{{/entry +| id = 1 +| blocks = Not explored +}} + +{{/entry +| id = 2 +| blocks = Not explored +}} + +{{/entry +| id = 3 +| rgb = 89, 125, 39 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 4 +| rgb = 109, 153, 48 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 5 +| rgb = 127, 178, 56 +| blocks = Grass, Mycelium, Hay Bale +}} + +{{/entry +| id = 6 +| rgb = 174, 164, 115 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 7 +| rgb = 213, 201, 140 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 8 +| rgb = 247, 233, 163 +| blocks = Sand, Gravel, Soul Sand +}} + +{{/entry +| id = 9 +| rgb = 180, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 10 +| rgb = 220, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 11 +| rgb = 255, 0, 0 +| blocks = Lava, TNT +}} + +{{/entry +| id = 12 +| rgb = 112, 112, 180 +| blocks = Ice +}} + +{{/entry +| id = 13 +| rgb = 138, 138, 220 +| blocks = Ice +}} + +{{/entry +| id = 14 +| rgb = 160, 160, 255 +| blocks = Ice +}} + +{{/entry +| id = 15 +| rgb = 117, 117, 117 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 16 +| rgb = 144, 144, 144 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 17 +| rgb = 167, 167, 167 +| blocks = Wool *all colors*, Iron Block, Iron items, Ore Blocks +}} + +{{/entry +| id = 18 +| rgb = 0, 87, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 19 +| rgb = 0, 106, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 20 +| rgb = 0, 124, 0 +| blocks = Leaves, Flowers, Grass, Pumpkin, Melon +}} + +{{/entry +| id = 21 +| rgb = 180, 180, 180 +| blocks = Snow +}} + +{{/entry +| id = 22 +| rgb = 220, 220, 220 +| blocks = Snow +}} + +{{/entry +| id = 23 +| rgb = 255, 255, 255 +| blocks = Snow +}} + +{{/entry +| id = 24 +| rgb = 115, 118, 129 +| blocks = Clay +}} + +{{/entry +| id = 25 +| rgb = 141, 144, 158 +| blocks = Clay +}} + +{{/entry +| id = 26 +| rgb = 164, 168, 184 +| blocks = Clay +}} + +{{/entry +| id = 27 +| rgb = 129, 74, 33 +| blocks = Dirt +}} + +{{/entry +| id = 28 +| rgb = 157, 91, 40 +| blocks = Dirt +}} + +{{/entry +| id = 29 +| rgb = 183, 106, 47 +| blocks = Dirt +}} + +{{/entry +| id = 30 +| rgb = 79, 79, 79 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 31 +| rgb = 96, 96, 96 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 32 +| rgb = 112, 112, 112 +| blocks = Stone, Cobblestone, Bricks, Ores, Sandstone, *Many others* +}} + +{{/entry +| id = 33 +| rgb = 45, 45, 180 +| blocks = Water +}} + +{{/entry +| id = 34 +| rgb = 55, 55, 220 +| blocks = Water +}} + +{{/entry +| id = 35 +| rgb = 64, 64, 255 +| blocks = Water +}} + +{{/entry +| id = 36 +| rgb = 73, 58, 35 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 37 +| rgb = 89, 71, 43 +| blocks = Log/Tree/Wood +}} + +{{/entry +| id = 38 +| rgb = 104, 83, 50 +| blocks = Log/Tree/Wood +}} +}} + +==Algorithm== +[[File:MapWaterLevels.png|right|thumb|912x912px|The depth ranges for water]] + +The natural generation makes use of [[Heightmap]]s to determine which block should be drawn. + +For all blocks other than water, the shade is based on the height difference with the block directly north of it. If the current block is shorter, the 1st shade is used; if they are the same height, the 2nd shade is used; and if the current block is taller, the 3rd shade is used. The 4th shade does not occur naturally in this context. + +For water, on the other hand, the map conveys the depth to the first non-water block beneath it. To represent this, the algorithm uses five distinct levels of depth: the 3 shades, plus two intermediate checker patterns that alternate between the two adjacent shades. + +==Code examples == +Listed below are some libraries used for modifying and exporting map data. +{| class="wikitable" data-description="Code examples" +!Library name, color version +!Language +!Link to Map-related code +|- +|MCModify (1.8) +|Java +|[https://github.com/LB--/MCModify/blob/java/src/main/java/com/lb_stuff/mcmodify/minecraft/Map.java Map.java] +|- +|minecraftmap (1.7) +|Python +|[https://github.com/spookymushroom/minecraftmap/blob/master/minecraftmap/__init__.py __init__.py] +|- +|mcmapimg (1.19) +|Python +|[https://github.com/joodicator/mcmapimg/blob/master/mcmapimg/mcmapimg.py mcmapimg.py] +|} + +==History== + +{{needs update|section=1|Incomplete history. TODO: find versions where block colors were added for new blocks}} + +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||?|When Notch was adding maps for the first time he did not use the [[NBT Format|NBT]] format.{{tweet|notch|65360048049754112}}}} +|{{HistoryLine||1.6|dev=Test Build 3|Added [[map]]s. +|Map IDs are limited to the size of a short (32,768).{{tweet|notch|62970142207913984}}}} +|{{HistoryLine|java}} +|{{HistoryLine||1.8.1|dev=pre1|Added the color "NETHER" (35), increasing the number of base colors from 35 to 36. +|The shading multiplier for the fourth color is changed from 220 (0.86) to 135 (0.53).}} +|{{HistoryLine||1.12|dev=17w17a|Added 16 map colors for every color of [[terracotta]]: "TERRACOTTA_WHITE" (36), "TERRACOTTA_ORANGE" (37), "TERRACOTTA_MAGENTA" (38), "TERRACOTTA_LIGHT_BLUE" (39), "TERRACOTTA_YELLOW" (40), "TERRACOTTA_LIGHT_GREEN" (41), "TERRACOTTA_PINK" (42), "TERRACOTTA_GRAY" (43), "TERRACOTTA_LIGHT_GRAY" (44), "TERRACOTTA_CYAN" (45), "TERRACOTTA_PURPLE" (46), "TERRACOTTA_BLUE" (47), "TERRACOTTA_BROWN" (48), "TERRACOTTA_GREEN" (49), "TERRACOTTA_RED" (50), and "TERRACOTTA_BLACK" (51), increasing the number of base colors from 36 to 52.}} +|{{HistoryLine||1.13|dev=17w47a|Maps ids are no longer shorts, but rather ints, as they are no longer based on damage values of the item. +|{{code|idcounts.dat}} now uses an int instead of a short.}} +|{{HistoryLine|||dev=18w19a|Added {{code|DataVersion}} to saved {{code|map_<#>.dat}}. ({{code|idcounts.dat}} still doesn't have a {{code|DataVersion}}.)}} +|{{HistoryLine||1.14|dev=19w02a|Added {{code|locked}} to saved {{code|map_<#>.dat}}.}} +|{{HistoryLine|||dev=19w04a|Added {{code|DataVersion}} to {{code|idcounts.dat}}. +|{{code|idcounts.dat}} is now gzipped.}} +|{{HistoryLine||1.16|dev=Pre-release 6|Added 7 new colors: "CRIMSON_NYLIUM" (52), "CRIMSON_STEM" (53), "CRIMSON_HYPHAE" (54), "WARPED_NYLIUM" (55), "WARPED_STEM" (56), "WARPED_HYPHAE" (57), and "WARPED_WART_BLOCK" (58), increasing the number of base colors from 52 to 59.}} +}} + +==References== + + +== Navigation == +{{Navbox Java Edition technical|general}} +[[Category:Development]] + +[[de:Kartendaten]] +[[fr:Format de carte (objet)]] +[[ja:地図アイテムフォーマット]] +[[nl:Kaart object formaat]] +[[pt:Formato do item do mapa]] +[[zh:地图存储格式]] diff --git a/wiki_backup/komorebi.txt b/wiki_backup/komorebi.txt new file mode 100644 index 0000000..64b94ad --- /dev/null +++ b/wiki_backup/komorebi.txt @@ -0,0 +1,101 @@ +{{DISPLAYTITLE:komorebi}} +{{Infobox music +|title = "komorebi" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 4 +|author = [[Kumi Tanioka]] +|date = April 26, 2024 +|length = 04:47 +|genre = Ambient +|prev = "[[Puzzlebox]]" +|next = "[[pokopoko]]" +}} + +'''"komorebi"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]], when the player is in [[Creative mode]] {{in|je}}, and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left; width:200px" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Komorebi.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "komorebi" +| komorebi.ogg +| music.game,
music.menu,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "komorebi" +| komorebi.ogg +| music.game,
music.menu +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "komorebi". +|"komorebi" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "komorebi". +|"komorebi" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== Trivia == +* The word "komorebi" (木漏[こも][]) means "sunlight filtering through trees" in Japanese. + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:komorebi]] diff --git a/wiki_backup/loading tips.txt b/wiki_backup/loading tips.txt new file mode 100644 index 0000000..2ec0792 --- /dev/null +++ b/wiki_backup/loading tips.txt @@ -0,0 +1,854 @@ +{{for|loading tips {{in|console}}|Loading tips/Legacy Console Edition}} +{{wip}} +{{Exclusive|Bedrock|Education}} + +[[File:Bedrock Loading Screen.png|thumb|A tip displayed on the loading screen.]] + +'''Loading tips''' are shown on the [[world]] loading screen {{in|be}}. There are three categories of tips based on player progression. + +== Bedrock Edition tips == +{{info needed section|the version each tip was added (like on the [[Splash]] page)}} + +=== Beginner tips === +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +!Additional Explanation/Info +!Version Added +|- +!1 +|Most monsters only come out at night. During the day you're safe... probably. +|[[Monster]]s spawn at night and in dark places such as [[cave]]s. +|? +|- +!2 +|Break blocks, pick up resources. Use the crafting grid to make helpful items. Now you're crafting! +|[[Mining]] and [[crafting]] are the main aspects of the game. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!3 +|You have endless lives, but your items drop to the ground when you die. Hurry back to pick them up! +|[[Player]] lives are unlimited but [[item]]s drop upon [[death]]. Items left on the ground will despawn after five minutes. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!4 +|It's a good idea to build a place where you can safely spend the night. +|[[Tutorials/Shelters|Building a shelter]] keeps a player safe from monsters. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!5 +|Use the right tool for the job! Chopping wood with an axe is much faster than using your hands. +|[[Axe]]s (and any other [[tool]]s) chop [[wood]] (and other [[block]]s) faster than bare hands. Taken from the {{edition|console}} but slightly modified. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!6 +|Even in Minecraft you'll get hungry, so try to find something to eat before that happens. +|[[Hunger]] also exists in ''[[Minecraft]]''. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!7 +|Digging straight down or straight up might not be a great idea. +|If a player is digging straight down or up, there is a chance that they may accidentally break into spaces filled with [[water]], [[lava]], or other hazards. Taken from the {{edition|console}} but slightly modified. +|? +|- +!8 +|Monsters spawn in the dark. Craft a torch to brighten up any space. +|[[Torch]]es disable monster spawning in places where they spawn. +|? +|- +!9 +|Beds are great! Craft one to quickly pass the night and set your respawn point. +|A [[bed]] is used to skip [[night]]time and set one's respawn point. +|? +|- +!10 +|Be careful when you swim. Stay under water for too long and you'll run out of air. +|If one stays underwater for too long without [[Water Breathing]], they will [[drown]] and [[die]]. +|? +|- +!11 +|Survival mode has 4 different difficulty levels - Peaceful, Easy, Normal, and Hard. Or play Creative mode and get endless resources! +|There are 4 [[difficulty]] levels: Peaceful, Easy, Normal and Hard. [[Creative]] mode allows the player to build without danger. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!12 +|The world of Minecraft is endlessly surprising. You'll find lots of different animals, plants, and even §f§k§a§b§r §f§k§a§b§r +|''[[Minecraft]]'' contains lots of features that players can discover and see. The last part '§f§k§a§b§r §f§k§a§b§r' contains the [[formatting code]] '§k' used to obfuscate text, causing it to appear as a random jumble of characters. +|[[Bedrock Edition 1.20.50|1.20.50]] +|} + +=== Mid game tips === +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +!Additional Explanation/Info +!Version Added +|- +!1 +|Iron golems will fight for you! +|[[Iron golem]]s can be constructed by the player and will attack most hostile mobs. +|? +|- +!2 +|Feed a bone to a wolf to tame it. You can then make it sit or follow you. +|A wild [[wolf]] can be [[tamed]] using [[bone]]s. Taken directly from the {{edition|console}}. +|? +|- +!3 +|Wearing a pumpkin on your head will keep Endermen from attacking you. +|Wearing a [[carved pumpkin]] allows players to look at an [[enderman]]'s face without angering it. +|? +|- +!4 +|Harvest leather from cows, and use it to make armor and books. +|Taken from the {{edition|console}} but slightly modified. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!5 +|You can fill an empty bucket with water, lava, milk, powdered snow... and even some mobs. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!6 +|Feeding an animal will keep it from despawning. Build a pen to keep your animals safe. +| +|? +|- +!7 +|Get to your destination faster with a minecart and some rails! +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!8 +|Building a portal will allow you to travel to another dimension called the Nether. +|Taken from the {{edition|console}} but slightly modified. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!9 +|Bonemeal (crafted from a skeleton bone) can be used as a fertilizer and can make things grow instantly! +|Taken directly from the {{edition|console}}. +|? +|- +!10 +|Obsidian is created when water hits a lava source block. +|Taken directly from the {{edition|console}}. +|? +|- +!11 +|If the source block for water or lava is removed, it will stop the flow completely. +| +|? +|- +!12 +|Blocks that can be used as a light source will melt snow and ice. +|Taken from the {{edition|console}} but slightly modified. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!13 +|Take caution when building structures made of wool out in the open, as lightning from thunderstorms can set wool on fire. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!14 +|A single bucket of lava can be used in a furnace to smelt 100 blocks. +|Taken directly from the {{edition|console}}. +|? +|- +!15 +|The instrument played by a note block depends on the material beneath it. +|Taken directly from the {{edition|console}}. +|? +|- +!16 +|Attacking a wolf will cause any wolves nearby to turn hostile and attack you. +||Taken from the {{edition|console}} but slightly modified. +|? +|- +!17 +|Wolves and iron golems won't attack creepers. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!18 +|Chickens lay an egg every 5 to 10 minutes. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!19 +|Obsidian can be mined with a diamond pickaxe. +|It requires a diamond pickaxe to break obsidian and obtain it. It takes 9.4 seconds to break it with a diamond pickaxe. +Taken from the {{edition|console}} but slightly modified. +|? +|- +!20 +|Creepers are the easiest obtainable source of gunpowder. +|Taken directly from the {{edition|console}}. +|? +|- +!21 +|Tamed wolves show their health with the position of their tail. Feed them meat to heal them. +|Taken directly from the {{edition|console}}. +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!22 +|Different colored dyes can be made from a variety of materials, cook cactus in a furnace to get green dye! +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!23 +|Pigs that are struck by lightning become zombified piglins. +| +|? +|- +!24 +|Endermen hate bath time! +|When endermen is on water, endermen takes damage. +|? +|- +!25 +|Sometimes iron golems give flowers to the villager children! +| +|[[Bedrock Edition 1.20.50|1.20.50]] +|- +!26 +|Ocelots show creepers who's boss! +| +|? +|- +!27 +|Use seagrass to attract and breed sea turtles. +| +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +!28 +|Protect baby turtles from hostile mobs! +| +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +!29 +|Baby turtles will drop scutes when they grow - these can be crafted into turtle shells. +| +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +!30 +|Brew some water breathing potions for underwater exploration! +| +|? +|- +!31 +|Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail! +| +|? +|- +!32 +|Use shears to carve a pumpkin. +| +|? +|- +!33 +|There are 3587 types of tropical fish! +| +|? +|- +!34 +|Sea pickles can be smelted into lime green dye. +| +|? +|- +!35 +|Use hay bales to breed Llamas! +| +|? +|- +!36 +|Compasses always point to the world spawn - craft one to find your way! +| +|? +|- +!37 +|Trade with villagers to obtain food, tools, and even explorer maps! +| +|? +|- +!38 +|Did you know you can hold a map in your off-hand? +| +|? +|- +!39 +|Leads can be used on boats. +| +|? +|- +!40 +|Sneak to walk safely on magma blocks. +| +|? +|- +!41 +|You can gather cobwebs using shears. +| +|? +|- +!42 +|Tridents are dropped by the Drowned, and can be held or thrown. +| +|? +|- +!43 +|You can smelt 20 items in a furnace by using a block of dried kelp as fuel. +| +|? +|- +!44 +|Taming a skeleton horse doesn't require a saddle. +| +|? +|- +!45 +|Phantoms are dangerous mobs that appear during the night. Make sure to sleep regularly! +| +|? +|- +!46 +|Zombies turn into drowned if they sink underwater. +| +|? +|- +!47 +|Sprint in water to swim! +| +|? +|- +!48 +|Be nice to animals! +| +|? +|- +!49 +|Don't kill dolphins, you monster! +| +|? +|- +!50 +|When digging straight up, place a torch at your feet to break any sand or gravel that could potentially fall down on you. +|A possible way to make mining upward safer would be for the player to place a torch at their feet and keep a block in their [[hotbar]] that they can switch to easily. The torch breaks any gravel or sand that falls onto it and if liquid comes out of the hole, they can quickly place a block to stop the flow of the liquid. +|? +|- +!51 +|Shear a Beehive or nest to get Honeycomb, use a Bottle to get honey. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!52 +|Place a campfire under a beehive or nest to harvest honey. +| +|? +|- +!53 +|Emerald ores are the rarest ores in Minecraft! They can only be found in mountains and meadows. +| +|? +|- +!54 +|Need diamonds? They get more common as you go deeper. +| +|[[Bedrock Edition 1.18.0|1.18.0]] +|- +!55 +|Frogs eat small and blocky mobs. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!56 +|The Allay loves to collect items! If you give it a certain item it will try to collect more of it. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!57 +|Frogs pick a variant based on the temperature of the biome the tadpole grow up in. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!58 +|You can collect tadpoles in buckets. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!59 +|Ancient cities can be found under mountain ranges. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!61 +|Use a water bottle on a dirt block to get mud! +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!62 +|When wandering in the deep dark, silence is key. +| +|[[Bedrock Edition 1.19.0|1.19.0]] +|- +!63 +|Some animals will follow you if you have wheat in your hand. +|Taken directly from the {{edition|console}}. +|? +|- +!64 +|Before you mine diamonds, redstone, or gold, make sure you're using an iron or diamond pickaxe or it won't work. +| +|? +|- +!65 +|Placing two chests side by side will make one large chest. +|Taken directly from the {{edition|console}}. +|? +|- +!66 +|Can't find any coal for your torches? Try putting some logs in a furnace. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!67 +|Infinite wonders, endless possibilities. +| +|? +|- +!68 +|Plant some saplings and they'll grow into trees. +|Taken directly from the {{edition|console}}. +|? +|- +!69 +|Use a hoe to prepare areas of ground for planting. +|Taken directly from the {{edition|console}}. +|[[Bedrock Edition 1.20.50|1.20.50]] +|} + +=== Late game tips === +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +!Additional Explanation/Info +!Version Added +|- +!1 +|Zombified piglins won't attack you - unless you make them angry. +| +|? +|- +!2 +|Hit those fireballs back at the Ghast! +|Taken directly from the {{edition|console}}. +|? +|- +!3 +|Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals. +|Taken directly from the {{edition|console}}. +|? +|- +!4 +|Our music is by C418, Lena Raine, and Kumi Tanioka. +|Taken from the {{edition|console}} but slightly modified. +|? +|- +!5 +|There will be an update to this game eventually! +|Taken directly from the {{edition|console}}. +|? +|- +!6 +|Creepers were born from a coding bug. +|Taken directly from the {{edition|console}}. +|? +|- +!7 +|The first version of Minecraft was created in just 6 days! +| +|? +|- +!8 +|The Enderman language is actually English in reverse. +| +|? +|- +!9 +|The original name for Minecraft was Cave Game. +| +|? +|- +!10 +|A Spider Jockey is the rare appearance of a spider being ridden by a skeleton! +| +|? +|- +!11 +|Traveling one block in the Nether is equal to traveling eight blocks in the Overworld. +| +|? +|- +!12 +|Use phantom membranes to repair your elytra. +| +|? +|- +!13 +|Elytra can be used to glide, find them in End city ships! +| +|? +|- +!14 +|Test out some new features by turning on Experimental Gameplay in the settings menu! +| +|? +|- +!15 +|Monsters that are killed by skeletons arrows have a chance of dropping music discs. +| +|? +|- +!16 +|Texture packs change the way that blocks, items, and even the menus look in game. Try them out! +| +|? +|- +!17 +|Using firework rockets boosts elytra speed in mid air. Just... make sure they don't explode, otherwise it'll hurt BADLY! +| +|? +|- +!18 +|Do people actually read these? +| +|? +|- +!19 +|Riptide enchantment will propel you through the air in the rain. +| +|? +|- +!20 +|The Beacon is a powerful item that can only be crafted with a Nether star from the Wither! +| +|? +|- +!21 +|Nether stars can't be destroyed by explosions. +| +|? +|- +!22 +|You can barter with piglins. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!23 +|Respawning in the Nether requires a charged respawn anchor. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!24 +|You can charge a respawn anchor with glowstone. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!25 +|You can breed hoglins with crimson fungus, but be careful. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!26 +|Gold is most common in the Nether and in the badlands biome. +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|- +!27 +|Diorite, you either love it or hate it. +| +|? +|} + +=== Add-On tips === +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +!Version Added +|- +!1 +|You're playing in a world with Add-Ons! This will add new features to your Minecraft world. +|Preview 1.21.0.23 +|- +!2 +|Don't stop with just one! You can load multiple Add-Ons onto a single world at once. +|Preview 1.21.0.23 +|- +!3 +|Advanced Tip: A Resource Pack can change the textures of different blocks and entities. +|Preview 1.21.0.23 +|- +!4 +|Advanced Tip: A Behavior Pack can change how a different items, entities, or blocks work. +|Preview 1.21.0.23 +|- +!5 +|Advanced Tip: An Add-On includes both a Behavior Pack and a Resource Pack. Make sure both packs are activated to ensure the Add-On works! +|Preview 1.21.0.23 +|- +!6 +|Add-Ons add new blocks, items, or mobs to your worlds. +|Preview 1.21.0.23 +|- +!7 +|Worlds and Add-ons are complex! While some work great together, you might get funky results with others. +|Preview 1.21.0.23 +|- +!8 +|More Add-Ons mean more fun, but the game might take longer to load. +|Preview 1.21.0.23 +|- +|} + +=== Realms tips === +Loading tips and trivia for users in Realms. + +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +|- +!1 +|Take a screenshot using the Game menu. +|- +!2 +|A Realm is always online, so you and your friends can play here whenever you want. +|- +!3 +|Keep up to date with what's going on in your Realm by checking the Story Feed in Realms Stories. +|- +!4 +|Share your great moments with the other players on this Realm by adding a story to the Story Feed. +|- +!5 +|Check the Timeline in Realms Stories to find out when others are playing. +|- +!6 +|Access Realms Stories from the game menu while playing on the Realm. +|- +!7 +|Get to know your Realm's community on the Members tab in Realms Stories. +|- +!8 +|Use Realms Stories to get social, keep up with your friends' progress, and organize playtime. +|} + +=== Beta tips === +Loading tips and trivia for users in the beta. + +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +|- +!1 +|When you're on the beta, you can only play with other friends who are also on the beta! +|- +!2 +|Remember, you can't play on Realms and most servers when you’re on the beta. +|- +!3 +|Whatever you buy in the beta is real and will still be there if you leave the beta. +|- +!4 +|Don’t forget to create backups of your worlds before loading them in the beta. +|- +!5 +|Please log all bugs you find at bugs.mojang.com +|- +!6 +|Want to chat with us about the beta? Join the Minecraft Discord at discord.gg/Minecraft +|- +!7 +|Do you have a great idea for a new feature? Tell us on the beta forum of the feedback site at feedback.minecraft.net +|- +!8 +|Find a bug? Please tell us about it at bugs.mojang.com +|- +!9 +|If your friends can't join your world, it may be because they aren't also on the beta. +|- +!10 +|Remember to back up your worlds often & before you open them in the beta. +|- +!11 +|Thank you for participating in the beta! +|- +!12 +|Need help leaving the beta? Check out aka.ms/MinecraftXIP +|- +!13 +|The beta program is currently only available on Windows 10, Xbox One, and Android. +|- +!14 +|Remember, beta builds are not the final product. You might find crashes, glitches, and other weird stuff. +|- +!15 +|We love your feedback! Tell us what you think at feedback.minecraft.net +|- +!16 +|Did you know you can talk to our developers on discord.gg/Minecraft? +|- +!17 +|Don’t worry about crashing because crashes on the beta mean less crashes later! +|} + +=== ''Preview'' tips === +Loading tips and trivia for users in the ''[[Minecraft Preview]]''. + +{| class="wikitable sortable" style="width: 100%" data-description="List of world loading tips" +!{{tooltip|#|Id number in .lang file}} +!Text +|- +!1 +|Thank you for playing Minecraft Preview! +|- +!2 +|When you are playing Minecraft Preview, you can only play with other friends who are also playing Minecraft Preview and are on the same type of device. +|- +!3 +|Whatever you buy in Minecraft Preview will be available in Minecraft as well! +|- +!4 +|Do you have a great idea for a new feature? Tell us our feedback site at feedback.minecraft.net +|- +!5 +|Did you know you can talk to our developers on discord.gg/Minecraft? +|} + +===Education Edition=== +{{info needed section|the version each tip was added (like on the [[Splash]] page)}} +{| class="wikitable sortable" style="width: 100%" data-description="List of Education Edition world loading tips" +!{{tooltip|#|Edu id number in .lang file}} +!Text +|- +!1 +|You can hold down Shift to take a close up picture using the Camera. +|- +!2 +|Unlike Signs, you can edit Slates, Posters, and Boards over and over again. +|- +!3 +|Use Ctrl+B to turn on text-to-speech capabilities for in-game chat. +|- +!4 +|You can export your Minecraft world to share it with others. +|- +!5 +|To have your peers connect to your world, pause your game and share your IP address. +|- +!6 +|Remember that to use slash commands, you need to enable cheats in your world. +|- +!7 +|Done with your creation? Have others tour your world in Adventure Mode to protect your work. +|- +!8 +|To use code builder, press C on your keyboard or touch the Agent icon at the top of your screen! +|- +!9 +|Use the Library to find new game worlds to build in. +|- +!10 +|Looking for a specific biome? Try the Library. +|- +!11 + +|NPC stands for Non-Player Character. +|- +!12 +|In Survival Mode, players must find their own resources. +|- +!13 +|In Creative Mode, players can freely choose to build from any of the blocks in Minecraft. +|- +!14 +|Your code building robot helper is called the Agent. +|- +!15 +|Redstone can be used in Minecraft to create circuits and simple machines. +|- +!16 +|You can copy-and-paste from a text editor to a slate, poster, or board. +|- +!17 +|You can toggle Keyboard and Mouse Hints on or off in the Settings menu under Controls. +|- +!18 +|You can toggle Auto Jump on or off in the Settings menu under Controls. +|- +!19 +|While in Creative Mode, quickly press jump twice to fly. +|- +!20 +|Choose a Default Game Mode when creating world to specify the type of gameplay you want. +|- +!21 +|Use the command "/setworldspawn" to have new players begin playing where you are standing. +|- +!22 +|Choose a default player permission when creating your world to specify the permissions you want your classmates to have when they join. +|- +!23 +|Press I on your keyboard or touch the Immersive Reader icon to read or translate in-game text. +|- +!24 +|To add or change an NPC in your world, first make yourself a world builder with "/wb". +|- +!25 +|There's a brand new build challenge every month! Find them all in the Library under Monthly Build Challenges. +|- +!26 +|Find related lessons by clicking on tags in the Library. +|- +!27 +|Game moving slowly? Try turning down the render distance in Settings. +|- +!28 +|Want to use Code Builder? Make sure cheats are toggled on. +|- +!29 +|Press F5 to change player perspective. +|- +!30 +|Use "/spawnpoint" to change your spawn point. It's just like you slept in a bed! +|} + +== History == +{{HistoryTable +|{{HistoryLine|Bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added gameplay tips to the loading screen.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added several new loading screen tips and trivia suggested by the community.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.2|Added more new loading screen tips and trivia. These are only viewable by beta users.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added several new loading screen tips and trivia, related to the Nether Update and the Buzzy Bees.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Removed mixer.com/minecraft loading tips, since Mixer streaming services is no longer available.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Updated some of the outdated loading tips.{{bug|MCPE-98977}}{{bug|MCPE-102293}}}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.56|Added a new loading screen tips and trivia, related to the downloadable music on mobile devices.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|Added 3 categories of tips based on player progression.}} + +|{{HistoryLine|Legacy Console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch= 1.0.1|Added [[Loading tips/Legacy Console_Edition|gameplay tips]] to the loading screen.}} +|{{HistoryLine||unknown|Additional loading tips appear to have been added in later versions, as they mention features that were not in TU1 (such as Endermen) and later Minecons. However, it is not known exactly when these were implemented.}} + +|{{HistoryLine|Education Edition}} +|{{HistoryLine||1.0.21|Added gameplay tips to the loading screen.}} +}} + +== Gallery == + +File:Sonic Says.jpg|An example of a unique loading screen created for [[Sonic the Hedgehog|DLC]]. + + +== References == +{{Reflist}} + +[[de:Tipps]] +[[pt:Dicas de carregamento]] +[[zh:加载提示]] diff --git a/wiki_backup/love mode.txt b/wiki_backup/love mode.txt new file mode 100644 index 0000000..944e9a9 --- /dev/null +++ b/wiki_backup/love mode.txt @@ -0,0 +1,485 @@ +[[File:Villagers breeding.png|thumb|right|Two [[villager]]s breeding.]] +[[File:Wolf family.png|thumb|right|A baby wolf with its parents.]] +'''Breeding''' is a game mechanic that allows certain [[mob]]s, including [[villager]]s and many [[animal]]s, to produce offspring. + +Some mobs have similar mechanics that are not classified as breeding. + +== Mechanics == +[[File:New Cattle.png|thumb|right|A cow following the player.]] +Most animals that can be bred have a [[food]] item used to lead and breed it (there are a few special cases, [[#Breeding foods|described below]]). Once an animal notices a player holding its food, it follows the player until either the player is out of range, the player stops holding the item, it begins the breeding process, or it is attacked. Baby animals behave the same way. Most animals are uninterested in food [[Item (entity)|lying on the ground]], and those that are do not breed from eating this food; animals breed only when fed by a [[player]]. One item per parent is needed to breed a single baby. + +=== Love mode === +When an animal is fed its food, it enters "love mode", preparing to breed with another animal of the same species that is also in love mode. Animals that are in love mode emit heart [[particles]] constantly {{only|bedrock}}(see {{bug|MC-93826}}). When both animals are fed, they pathfind toward each other, up to eight blocks away. The two animals walk into each other for about two and a half seconds, and then drop {{xp|1|7}} and end love mode to produce their offspring, the method of which depends on the animal. Most animals immediately spawn a [[#Baby_animals|baby animal]] at the feet of the parents, usually of the same species as their parents, with the exception of [[mule]]s, which cannot breed with each other and must be bred via the union of a [[horse]] and [[donkey]]. Some animals lay eggs, but the method and location they perform this varies from animal to animal. [[Chicken]]s are the only animals that can both directly produce babies and lay eggs, as well as the only animals that lay eggs without being fed. After breeding, the parents cannot be fed to breed again for five minutes, but they (and their babies) always follow players holding breeding items. An animal exits love mode if it does not breed 30 seconds after being fed, but it immediately becomes able to be fed and enter love mode again. + +The number of animals that are produced starting from a single pair of animals, assuming the offspring is fully grown before breeding again, is represented by this sequence: ([https://oeis.org/A061418 OEIS A061418]) + +\begin{align} +a_1 &= 2 \\ +a_2 &= 3 \\ +a_3 &= 4 \\ +a_4 &= 6 \\ +a_5 &= 9 \\ +a_6 &= 13 \\ +a_7 &= 19 \\ +&\;\;\vdots \\ +a_{n+1} &= \left\lfloor \frac{3}{2}a_{n} \right\rfloor \\ +&\;\; \vdots +\end{align} + +where \left\lfloor x \right\rfloor is the [[wikipedia:Floor_and_ceiling_functions|floor function]]. + +The nth term of the sequence can also be computed with this formula: a_{n} = \left\lceil K \times (3/2)^{n} \right\rceil where K = 1.08151366859... and \left\lceil x \right\rceil is the [[wp:Floor and ceiling functions|ceiling function]]. The constant K is defined to be (2/3) \times K(3) (see [https://oeis.org/A083286 OEIS A083286]) + +=== Breeding foods === +{| class="sortable wikitable list-style-none" data-description="Breeding foods" border="1" +|- +!Mob +!Items +!Other +|- +| +*{{EntityLink|Horse}} (Tamed) +*{{EntityLink|Donkey}} (Tamed) +| +*{{ItemLink|Golden Apple}} +*{{ItemLink|Enchanted Golden Apple}} +*{{ItemLink|Golden Carrot}} +|These mobs must be tamed by repeatedly mounting them before they can breed. They can be tamed faster by being fed. A horse breeding with a donkey produces a [[mule]]. Mules cannot breed.
+The following items cannot be used for leading or breeding, but can be used to feed an untamed horse, donkey, or mule, grow a baby, or for healing: +{{flatlist| +*{{ItemLink|Sugar}} +*{{ItemLink|Wheat}} +*{{ItemLink|Apple}} +*{{BlockLink|Hay Bale}} +}} +|- +| +*{{EntityLink|Cow}} +*{{EntityLink|Goat}} +*{{EntityLink|Mooshroom}} +*{{EntityLink|Sheep}} +| +*{{ItemLink|Wheat}} +|Sheep can grow faster if they eat [[grass]] or [[grass block]]s. They cannot be hand-fed these items; they eat them only if they are placed in the world. +|- +|{{EntityLink|Pig}} +| +*{{ItemLink|Carrot}} +*{{ItemLink|Potato}} +*{{ItemLink|Beetroot}} +|Pigs can also be led, but not bred, with a [[carrot on a stick]]. +|- +|{{EntityLink|Chicken}} +| +{{flatlist| +*{{ItemLink|Wheat Seeds}} +*{{ItemLink|Pumpkin Seeds}} +*{{ItemLink|Melon Seeds}} +*{{ItemLink|Beetroot Seeds}} +*{{ItemLink|Torchflower Seeds}} +*{{ItemLink|Pitcher Pod}} +}} +|Chickens directly produce a chick when bred. They also automatically produce [[egg]]s, and do so without having to be fed. +|- +|{{EntityLink|id=tamed-wolf|Wolf|Wolf}} (Tamed) +| +{{flatlist| +*{{ItemLink|Raw Beef}} +*{{ItemLink|Raw Chicken}} +*{{ItemLink|Raw Porkchop}} +*{{ItemLink|Raw Mutton}} +*{{ItemLink|Raw Rabbit}} +*{{ItemLink|Rotten Flesh}} +*{{ItemLink|Steak}} +*{{ItemLink|Cooked Chicken}} +*{{ItemLink|Cooked Porkchop}} +*{{ItemLink|Cooked Rabbit}} +*{{ItemLink|Cooked Mutton}} +}} +|Wolves must be tamed by being given enough [[bone]]s before they can be fed anything else, and do not enter love mode from eating bones. Tamed wolves can be fed to restore health, and must be at full health to enter love mode.
+{{IN|bedrock}}, the following can also be used for healing, but cannot be used for breeding or growing a baby wolf: +{{flatlist| +*{{ItemLink|Raw Cod}} +*{{ItemLink|Raw Salmon}} +*{{ItemLink|link=Pufferfish (item)|Pufferfish}} +*{{ItemLink|link=Tropical fish (item)|Tropical Fish}} +*{{ItemLink|Cooked Cod}} +*{{ItemLink|Cooked Salmon}} +*{{ItemLink|Rabbit Stew}} +}} +|- +| +*{{EntityLink|Cat}} (tamed) +*{{EntityLink|Ocelot}} +| +*{{ItemLink|Raw Cod}} +*{{ItemLink|Raw Salmon}} +|Cats must be tamed by being given enough food before they can breed. Tamed cats can be fed to restore health, and must be at full health to enter love mode.
+When fed, ocelots trust the player that fed them, and do not run away. An ocelot does not need to be trusting to breed. +|- +|{{EntityLink|Axolotl}} +| +*{{ItemLink|Bucket of Tropical Fish}} +|Only bucketed tropical fish can be used to breed axolotls. [[Tropical Fish (item)|Tropical fish]] items cannot be used.
+A [[water bucket]] is returned upon feeding. +|- +| +*{{EntityLink|Llama}} (Tamed) +*{{EntityLink|Trader Llama}} (Tamed) +| +*{{BlockLink|Hay Bale}} +|Llamas must be tamed by repeatedly mounting them before they can breed. They can be tamed faster by being fed. Llamas and trader llamas can crossbreed, and the offspring is always a normal llama.
+[[Wheat]] can also be used to feed an untamed llama, grow a baby, or for healing, but it cannot be used to lead or breed llamas. +|- +|{{EntityLink|Rabbit}} +| +*{{BlockLink|Dandelion}} +*{{ItemLink|Carrot}} +*{{ItemLink|Golden Carrot}} +|Rabbits always run from players unless they hold a breeding item, even if they are fed or grown from a baby by a player. +|- +|{{EntityLink|Turtle}} +| +*{{BlockLink|Seagrass}} +|Turtles lay [[Turtle Egg|eggs]] on [[sand]] when bred that take a few days to hatch into baby turtles. They lay eggs only at the place they spawned or were hatched. Turtle eggs can be obtained only with [[Silk Touch]], hatch only when placed on sand, and hatch significantly faster at night. Turtle eggs can be trampled and broken, and [[zombie]]s and their variants do so deliberately. +|- +|{{EntityLink|Panda}} +| +*{{ItemLink|Bamboo}} +|Pandas can eat bamboo and other food items without player input, but breed only when fed by a player. +Pandas breed only if there are at least eight bamboo plants placed in a radius of five blocks around them. +|- +|{{EntityLink|Fox}} +| +*{{ItemLink|Sweet Berries}} +*{{ItemLink|Glow Berries}} +|Foxes can eat berries and other food items without player input, but breed only when fed by a player. +The baby fox always trusts the player that bred the foxes, even when it grows up, and does not run away when approached. +|- +|{{EntityLink|Bee}} +| +*{{BlockLink|Flowers}} +*{{BlockLink|Flowering Azalea}} +*{{BlockLink|Cherry Leaves}} +*{{BlockLink|Flowering Azalea Leaves}} +*{{BlockLink|Mangrove Propagule}} +*{{BlockLink|Spore Blossom}} +*{{BlockLink|Pink Petals}} +*{{BlockLink|Chorus Flower}} +|All flowers and flowering blocks work. Feeding bees [[wither rose]]s ''does not'' give them the [[Wither effect]] or anger them. +|- +|{{EntityLink|Strider}} +| +*{{BlockLink|Warped Fungus}} +|Striders can also be led, but not bred, with a [[warped fungus on a stick]]. +|- +|{{EntityLink|Hoglin}} +| +*{{BlockLink|Crimson Fungus}} +|Hoglins continue to attack during the breeding process. Hoglins that are fleeing from [[warped fungi]], [[nether portal]]s or [[respawn anchor]]s cannot be bred. +[[Zoglin]]s cannot breed. +|- +|{{EntityLink|Frog}} +| +*{{ItemLink|Slimeball}} +|Frogs lay [[Frogspawn|eggs]] on water that take ten minutes to hatch into [[tadpole]]s. These eggs cannot be obtained in item form or moved. +|- +|{{EntityLink|Camel}} +| +*{{BlockLink|Cactus}} +|Despite being fed cacti to breed (and not taking damage from it), camels still take damage from touching it when it is placed in the world. +|- +|{{EntityLink|Sniffer}} +| +*{{ItemLink|Torchflower Seeds}} +|Sniffers lay [[Sniffer Egg|eggs]] when bred that take twenty minutes (or ten, if the egg is placed on a [[moss block]]) to hatch into a snifflet. They lay their eggs in item form, and they must be placed by a player. +|- +|{{EntityLink|Armadillo}} +| +*{{ItemLink|Spider Eye}} +|When an armadillo is rolled up it can't eat. +|} + +=== Villagers === +{{main|Villager#Breeding}} + +[[File:ChildrenTag.png|thumb|right|A group of villager children playing tag.]] + +[[Villager]]s do not breed automatically when given food. Villager breeding depends on both the number of valid [[bed]]s in the area (see the [[village]] page for full details), as well as whether the villagers are "willing." A villager may become willing if they have 3 [[bread]], 12 [[carrot]]s, 12 [[potato]]es, or 12 [[beetroot]]s in their inventory. They may also become willing as a result of [[trading]] with a player. When they breed, they produce a smaller [[villager]]. Unlike many baby animals, baby villagers do not have big heads {{in|java}}. [[Zombie villager]]s and [[wandering trader]]s cannot breed, and baby zombie villagers do not grow up. + +== Baby mobs == +[[File:SheepBreedingColor.png|thumb|right|An example of how a bred sheep inherits a mixture of its parents' colors when possible.]] + + +Baby mobs are smaller variations of their adult counterparts, having small bodies, relatively big heads (with some exceptions), and faster walking speeds. Their sounds are the same as their adult variants but 50% faster and are pitched up by 6 [[Wikipedia:Semitone|semitones]]. The only exception to this are [[tadpole]]s, which are a wholly unique mob from [[frog]]s. Many baby mobs have different interactions or behavior compared to their elders that depends on the mob. For example, baby sheep cannot be sheared for their [[wool]], baby cows, baby mooshrooms and baby goats cannot be [[milk]]ed, and baby piglins take [[Gold Ingot|gold]] but do not [[barter]]. Most baby mobs do not drop [[loot]] or [[experience]] when killed, with the exception of items they pick up. Baby mobs that do drop loot or experience consist of the following: + +* Baby [[zombie]]s, [[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s and [[zoglin]]s (both loot and experience) +* Baby [[hoglin]]s (only experience) +* Baby [[piglin]]s (only experience, less than adults) + +Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed baby wolves and baby cats follow their owner if the parent is absent or sitting. Baby animals that do not follow adults consist of: + +* [[Tadpole]]s (which do not follow [[frog]]s) +* [[Snifflet]]s{{bug|MC-260272|||WAI}} +* Baby [[rabbit]]s{{Only|Java}}{{bug|MC-158608|||WAI}} +* Baby [[turtle]]s {{Only|Java}}{{bug|MC-185516|||WAI}} +* Baby [[ocelot]]s {{Only|Java}} +* Stray baby [[cat]]s {{Only|Java}} +* Wild baby [[wolf|wolves]] {{Only|Java}} + +Baby mobs that are not animals never follow adult mobs. + +When a baby of a species with different fur/pattern variants is born, they usually inherit the pattern of one of their parents, chosen at random, with some exceptions: + +* In the case of [[sheep]], if the parents have "compatible" colors (meaning that their corresponding [[dye]] items could be combined into a third dye), the baby inherits a mix of the parents' colors{{Only|java}}. +* In the case of [[mooshroom]]s, breeding two of the same variant has a 11024 chance to spawn a mooshroom of the opposite variant. Breeding two mooshrooms of differing variants has an equal chance of a baby mooshroom of either type. +* In the case of [[horse]]s, there is a 1345 chance of having a random color/markings instead of matching either of its parents. +* In the case of [[axolotl]]s, a baby axolotl bred by a player (not found in the world) has a 11200 chance to be the rare blue variant, with this being the only way to obtain this variant. Otherwise, it inherits the color of one of its parents at random. +* [[Frog]]s do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a [[tadpole]] in. + +Baby animals can be manually spawned by {{control|using|use}} [[spawn egg]]s on a grown animal. This also works on zombies or variants. Baby animals may also be spawned using the {{cmd|summon}} command with a negative {{code|Age}} tag; for example, using {{cmd|summon sheep ~ ~ ~ {Age:-100} }} spawns a baby sheep at the player's position, that matures in 100 [[tick]]s (5 seconds). For baby mobs that don't grow up like zombies and [[piglin]]s, the {{code|IsBaby:1}} tag is used instead.[[File:Feed graphic for baby.png|alt=picture of two graphs showing grow time relationship of feedings to minutes |border|right|frameless|325x325px|Feed graphic for baby animals in ''Java Edition''.]] + +Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by [[bone meal]]. {{In|Java}}, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. {{In|Bedrock}}, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby. + +Horses, donkeys, and llamas have different mechanics: different breeding items grow babies by different amounts, and each item ages babies by a constant time rather than a percentage of the remaining time. [[Skeleton horse]]s and [[zombie horse]]s are not breedable, but they can be fed while being ridden by another mob. + +Baby [[zombie]]s, [[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s, [[piglin]]s, and [[zoglin]]s do not grow up, and none of these mobs can breed. + +[[Polar bear]]s have a baby form that can grow up into an adult, but cannot be bred. This also applies to [[squid]], [[glow squid]] and [[dolphin]]s. + +=== Ageable === +These baby mobs age naturally, with the exception of the undead horses {{in|bedrock}}. + +Baby Cow.png|Baby [[cow]] +Baby Chicken.png|Baby [[chicken]] +Baby Pig.png|Baby [[pig]] +Baby Goat JE1 BE2.png|Baby [[goat]] +Baby White Sheep.png|Baby [[sheep]] +Baby Mooshroom.png|Baby [[mooshroom]] +Baby Brown Rabbit.png|Baby [[rabbit]] +Baby Wolf.png|Baby [[wolf]] +Baby Ocelot.png|Baby [[ocelot]] +Baby Tuxedo Cat.png|Tamed baby [[cat]] +Plains Villager Base.png|Baby [[villager]] {{in|je}} +Plains Baby Villager BE.png|Baby villager {{in|be}} +Baby White Horse.png|Baby [[horse]] +Baby Donkey.png|Baby [[donkey]] +Baby Mule.png|Baby [[mule]] +Baby Skeleton Horse.png|Baby [[Skeleton Horse|skeleton horse]] +Baby Zombie Horse.png|Baby [[Zombie Horse|zombie horse]] +Baby Brown Llama.png|Baby [[llama]] +Baby Creamy Trader Llama.png|Baby [[Trader Llama|trader llama]] +Baby Fox.png|Baby [[fox]] +Lucy Axolotl.png|Baby [[axolotl]] +Bee.png|Baby [[bee]] +Baby Panda.png|Baby [[panda]] +Turtle.png|Baby [[turtle]] +Baby Hoglin.png|Baby [[hoglin]] +Strider.png|Baby [[strider]] +Baby Polar Bear.png|Baby [[Polar Bear|polar bear]] +Tadpole swimming.gif|[[Tadpole]] +Dolphin.png|Baby [[dolphin]] +Glow Squid BE.gif|Baby [[glow squid]] +Squid.gif|Baby [[squid]] +Camel.png|Baby [[camel]] +Snifflet sniffsniff.gif|[[Snifflet]] +Armadillo JE2 BE2.png|Baby [[armadillo]] + + +=== Non-ageable === +These baby mobs are all [[monster]]s and they do not grow up. The only baby monster that can grow up are baby hoglins. + +Baby Zombie.png|Baby [[zombie]] +Baby Drowned.png|Baby [[drowned]] +Baby Husk.png|Baby [[husk]] +Baby Zombified Piglin.png|Baby [[zombified piglin]] +Baby Piglin.png|Baby [[piglin]] +Plains Baby Zombie Villager.png|Baby [[zombie villager]] +Baby Zoglin.png|Baby [[zoglin]] + + +== Similar mechanics == +=== Allay duplication === +[[File:Allay breeding.png|thumb|An allay duplicating.]] +If an [[allay]] is given an [[amethyst shard]] while it is dancing due to a nearby [[jukebox]] playing any [[music disc]], it splits into two allays (itself and a new allay) and the amethyst shard is consumed. After duplication, both allays have a five minute cooldown before being able to duplicate again. Allays do not have a baby form. + +=== Shulker duplication === +There is a chance for a new [[shulker]] of the same color to spawn when a shulker is hit with a shulker bullet (including one of its own). + +The following conditions must be met: + +* When the shulker gets hit and then has less than half its health remaining, there is a 25% chance for it to teleport without spawning a new shulker instead of checking the conditions below. +*The hit shulker must have its lid open. +*The hit shulker needs to find somewhere to teleport. For this, it takes a random block in a 17×17×17 cuboid centered on the shulker and then checks if the block has a valid face to teleport to. If not it proceeds to try this up to 4 more times. If no valid face is found, the attempt fails. +* Each other shulker within 8 blocks of the hit shulker decreases the odds of success by 20%. When five or more other shulkers are nearby, no shulkers can spawn, but the hit shulker still teleports. + +If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. Shulkers do not have a baby form, and, other than the above criteria, have no duplication cooldown. + +== Achievements == +{{load achievements|Repopulation;Zoologist}} + +== Advancements == +{{load advancements|The Parrots And The Bats;Two by Two}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=September 9, 2011|slink={{tweet|jeb_|112166224334553088}}|[[Jeb]] tweets that animal breeding is pushed to [[Java Edition 1.0.0|Beta 1.9]].}} +|{{HistoryLine|||dev=September 25, 2011|slink={{tweet|notch|117862983165681665}}|[[Notch]] also tweets an image of dozens of [[sheep]] crowded together, saying "''They won't stop breeding!!!''"}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Introduced breeding. [[Cow]]s, [[mooshroom]]s, [[sheep]], [[pig]]s, and [[chicken]]s follow players holding [[wheat]] and enter love mode when fed wheat. +|[[Animal]]s breed instantly, without any "cooldown". +|No baby animals yet; all animals are born fully-grown. +|All [[sheep]] are born with white [[wool]], irrespective of their parentage. +|[[Snow golem]]s can enter love mode when fed with wheat; when in love mode, they attack other snow golems, do not seek for a partner and cannot actually breed. Snow golems also attack players holding wheat. +|Untamed [[wolves]] can enter love mode when fed with wheat, but they do not seek for a partner, cannot actually breed, and do not follow players holding wheat.}} +|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120907656918601728}}|Notch tweets the first image of a baby cow and a baby pig.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Added baby cows, baby mooshrooms, baby sheep, baby pigs, and baby chickens. Newborn animals are spawned as babies instead of adults. Babies cannot be led with wheat and wander on their own instead of following adult mobs. +|After breeding, animals enter a 5-minute cooldown before they can enter love mode again. During this cooldown, adult animals follow baby animals of the same type and cannot be led with wheat. +|Added baby wolves, only obtainable via external editors as wolves cannot breed. +|Snow golems can no longer enter love mode and no longer attack players holding wheat.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|In multiplayer, baby animals are now correctly rendered as babies instead of adults.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Baby sheep can be either of their parents' colors, even if they were dyed.}} +|{{HistoryLine||1.2.1|dev=12w03a|Tamed [[wolves]] can be bred with any type of [[meat]] to produce babies. Untamed wolves can no longer be fed with wheat; they enter love mode if fed with meat, but they cannot breed.}} +|{{HistoryLine|||dev=12w04a|[[Cat]]s (tamed [[ocelot]]s) can be bred with [[raw fish]] for babies.}} +|{{HistoryLine|||dev=12w07a|Added baby [[villager]]s. Villagers automatically enter love mode and breed in order to repopulate a village, based on the amount of houses available. +|Baby animals and adult animals during breeding cooldown now follow players holding wheat. +|Baby animals now follow adults, and adults in breeding cooldown no longer follow babies.}} +|{{HistoryLine||1.3.1|dev=12w22a|Breeding now give [[experience]].}} +|{{HistoryLine||1.4.2|dev=12w32a|[[Zombie]]s that infect baby villagers now create baby [[zombie villager]]s, which are faster than normal zombies, do not age, and survive in sunlight. +|Added baby zombies and baby zombie pigmen, only available via external editors.}} +|{{HistoryLine|||dev=12w36a|[[Pig]]s are now responsive to [[carrot]]s, [[chicken]]s to [[wheat seeds|seeds]], with [[cow]]s and [[sheep]] still breeding with [[wheat]].}} +|{{HistoryLine||1.4.4|dev=1.4.3|Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes).}} +|{{HistoryLine|||dev=pre|Baby animals can be spawned by {{control|using}} a [[spawn egg]] on an adult animal of the same type. This does not work with zombies and zombie pigmen.}} +|{{HistoryLine||1.5|dev=13w06a|Baby mobs now have smaller hitboxes compared to their adult counterparts.}} +|{{HistoryLine||1.6.1|dev=13w16a|Added [[horse]]s and [[donkey]]s, which can breed using [[golden apple]]s or [[golden carrot]]s to produce babies. Breeding a horse and a donkey together produces a baby [[mule]], which is infertile.}} +|{{HistoryLine||1.6.2|dev=pre|Baby [[zombie]]s and baby [[zombie pigmen]] now spawn naturally among regular ones. Like baby zombie villagers, they do not grow up.}} +|{{HistoryLine||1.8|dev=14w02a|Baby animals can be grown faster by being fed. Each feeding reduces the remaining time to maturity by 10%, having no effect if less than 9 seconds remain. 28 feedings reduce the remaining time to around a minute, from the initial time of 20 minutes. In addition, baby sheep reach maturity one minute sooner for every time they consume [[grass block|grass]].}} +|{{HistoryLine|||dev=14w26c|[[Wheat]]'s acceleration of baby horses growth has been reduced.}} +|{{HistoryLine|||dev=14w27a|Added [[rabbit]]s, which can be bred using [[dandelion]]s, [[carrot]]s or [[golden carrot]]s to produce babies.}} +|{{HistoryLine|||dev=pre1|[[Chicken]]s can no longer be bred using [[melon seeds]], [[pumpkin seeds]] or [[nether wart]].}} +|{{HistoryLine||1.9|dev=15w31a|Chickens now use melon seeds, pumpkin seeds and [[beetroot seeds]] to breed, in addition to [[wheat seeds]].}} +|{{HistoryLine||1.10|dev=16w20a|Added [[polar bear]]s and their baby variant. Polar bears cannot breed; babies spawn naturally and grow up on their own. +|Added [[husk]]s and baby husks, which do not grow up.}} +|{{HistoryLine||1.11|dev=16w39a|Added [[llama]]s, which can be bred using [[hay bale]]s to produce babies.}} +|{{HistoryLine||1.13|dev=18w07a|Added [[turtle]]s, which can be bred using [[raw cod]]. Unlike other animals, which immediately produce a baby, one of the two turtles lays [[Turtle Egg|eggs]] which eventually hatch into baby turtles.}} +|{{HistoryLine|||dev=18w07b|Turtles are now bred using [[seagrass]] instead of raw cod.}} +|{{HistoryLine|||dev=18w11a|Added [[drowned]] and baby drowned, which do not grow up.}} +|{{HistoryLine||1.14|dev=18w43a|Added [[panda]]s, which can be bred using [[bamboo]] to produce babies if [[Panda#Breeding_2|certain conditions]] are met.}} +|{{HistoryLine|||dev=19w07a|Added [[fox]]es, which can be bred using [[sweet berries]] to produce babies.}} +|{{HistoryLine||1.15|dev=19w34a|Added [[bee]]s, which can be bred using [[flower]]s to produce babies.}} +|{{HistoryLine|||dev=19w37a|5% of cows, mooshrooms, sheep, pigs, and chickens, and 10% of wolves, llamas, and horses now naturally spawn as babies.}} +|{{HistoryLine|||dev=19w46a|Drowned, husk, zombie, and zombie villager spawn eggs can now be {{control|used}} on adult versions of these mobs to spawn baby variants.}} +|{{HistoryLine||1.16|dev=20w07a|Added baby [[hoglin]]s. +|[[Hoglin]]s can now be bred using [[crimson fungi]]. +|Added [[piglin]]s and baby piglins, which do not grow up.}} +|{{HistoryLine|||dev=20w13a|Added [[strider]]s, which can be bred using [[warped fungi]] to produce babies.}} +|{{HistoryLine|||dev=20w14a|Added [[zoglin]]s and baby zoglins, which do now grow up.}} +|{{HistoryLine||1.17|dev=20w51a|Added [[axolotl]]s, which can be bred using [[Tropical Fish (item)|tropical fish]] or [[buckets of tropical fish]] to produce babies.}} +|{{HistoryLine|||dev=21w13a|Added [[goat]]s, which can be bred using [[wheat]] to produce babies.}} +|{{HistoryLine|||dev=21w20a|Axolots can only be fed buckets of tropical fish.}} +|{{HistoryLine||1.19|dev=22w11a|Added [[frog]]s, which can be bred using [[slimeball]]s. Unlike most other animals, which immediately produce a baby, one of the two frogs lays [[frogspawn]], which eventually hatches into [[tadpole]]s.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[camel]]s, which can be bred using [[cactus]] to produce babies.}} +|{{HistoryLine|||dev=22w44a|Turtles now have a breeding delay like other mobs.{{bug|MC-137306||Turtles don't have breeding delay|Fixed}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added [[sniffer]]s, which can be bred using [[torchflower]]s to produce snifflets.}} +|{{HistoryLine||1.20|dev=23w12a|Breeding sniffers now produces a [[sniffer egg]], which, once placed, eventually hatches into a snifflet.}} +|{{HistoryLine||1.20.5|dev=23w51a|Added [[armadillo]]s, which can be bred using [[spider eye]]s to produce babies.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added [[sheep]] and baby sheep, [[pig]]s and baby pigs. +|Baby [[animal]]s exist in the game, though there is currently no way to get them to spawn.}} +|{{HistoryLine||v0.3.0|Added [[cow]]s and calves, [[chicken]]s and chicks.}} +|{{HistoryLine||v0.6.0|Baby [[animal]]s now spawn naturally. Breeding has not been added yet.}} +|{{HistoryLine||v0.8.0|dev=build 1|Introduced breeding.}} +|{{HistoryLine||v0.9.0|dev=build 1|Added [[mooshroom]]s and mooshroom calves.}} +|{{HistoryLine||v0.11.0|dev=build 11|[[Mob]]s must be touching to breed (previously they could breed with any mob in an 8 [[block]] radius, regardless of obstruction). +|Added [[Zombie]] children.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[Villager]]s can now breed. +|Breeding is now done through a ''Feed'' button. +|Added [[zombie villager]] children. +|Added baby [[ocelot]]s and tamed baby cats.}} +|{{HistoryLine||v0.13.0|dev=build 1|Added [[rabbit]]s, which can be bred to produce baby rabbits.}} +|{{HistoryLine||v0.14.0|dev=build 1|Baby [[zombie]]s now have 15% chance to mount [[mob]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|Added [[husk]]s and children. +|Added [[horse]]s, [[donkey]]s, and [[mule]]s, all of which except mules can breed to produce baby variants. +|Added zombie horses and skeleton horses, which include baby variants.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[polar bear]]s and baby polar bears. Unlike other [[mob]]s, polar bears attack any player, if a baby polar bear is nearby.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[llama]]s and baby llamas.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[drowned]] and their baby variants.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added [[dolphin]]s, which can be bred to produce baby dolphins. +|[[Zombie]] children now burn in daylight.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie children now sink underwater. +|Feeding dolphins raw [[fish]] no longer breed them; dolphin calves now spawn naturally.}} +|{{HistoryLine|||dev=beta 1.5.0.4|Added [[turtle]]s and turtle hatchlings.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added [[panda]]s and baby pandas. +|Added seven more cat textures and their baby variants. +|Feeding [[ocelot]]s now breed them, instead of taming them. +|Feeding a baby ocelot raw [[fish]] now increase its growth speed, instead of taming it.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[fox]]es and baby foxes.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Added [[bee]]s and baby bees.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[hoglin]]s and baby hoglins. +|Added [[piglin]]s and baby piglins.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Added [[zoglin]]s and baby zoglins. +|Added [[strider]]s and baby striders.}} +|{{HistoryLine||1.16.200|dev=beta 1.16.200.52|Added [[goats]] and baby goats.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Added [[axolotl]]s and baby axolotls.}} +|{{HistoryLine||1.19.0|exp=Wild Update|dev=beta 1.18.10.24|Added [[frog]]s and [[tadpole]]s.}} +|{{HistoryLine|||dev=beta 1.18.30.22|Added [[allay]]s.}} +|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|Added [[camel]]s and baby camels.}} +|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|Added [[sniffer]]s and snifflets.}} +|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Added armadillos and baby armadillos.}} +|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.21|When fed, now emit both sounds and particles.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Armadillos and baby armadillos are now available without using the "Armadillo and Wolf Armor" experimental toggle.}} + + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added breeding.}} +|{{HistoryLine||xbox=TU11|Added a message when the [[player]] tries to breed an [[animal]] when the spawn limits have been reached.}} +|{{HistoryLine||xbox=TU12|Added [[Villager]] children.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby [[mob]]s can be spawned by using {{xbtn|lt}} on that mob using its [[spawn egg]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added [[horse]]s and [[donkey]]s, which can breed using [[golden apple]]s or [[golden carrot]]s to produce babies. Breeding a horse and a donkey together produces a baby [[mule]], which is infertile.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Baby animals can be grown faster by being fed. Each feeding reduces the remaining time to maturity by 10%.|Added [[rabbit]]s, which can be bred using [[dandelion]]s, [[carrot]]s or [[golden carrot]]s to produce babies.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[polar bear]]s and their baby variant. Polar bears cannot breed; babies spawn naturally and grow up on their own.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added [[husk]]s and baby husks, which do not grow up.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[llama]]s, which can be bred using [[hay bale]]s to produce babies.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[turtle]]s, which can be bred using [[sea grass]]. Unlike other animals, which immediately produce a baby, one of the two turtles lays [[Turtle Egg|eggs]] which eventually hatch into baby turtles.|Added [[dolphin]]s and their baby variant. Dolphins cannot breed; babies spawn naturally and grow up on their own.|Added [[drowned]] and baby drowned, which do not grow up.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Added [[panda]]s, which can be bred using [[bamboo]] to produce babies if [[Panda#Breeding_2|certain conditions]] are met.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Any two adult animals of the same species can breed with each other, even if one animal is the parent of the other. + +== Gallery == +=== Screenshots === + +FamilyDogsAndKitten.png|A family of wolves in a [[snowy plains]] biome as well as a baby [[cat]]. +NotchAnimalBreedingFirst.png|Early image of sheep breeding. +NotchBabyAnimals.png|Early image of baby animals. + + +== See also == +*[[Tutorials/Animal farming]] + +== References == +{{reflist|2}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:Rewritten gameplay]] + +[[de:Viehzucht]] +[[es:Crianza]] +[[fr:Élevage]] +[[it:Riproduzione]] +[[ja:繁殖]] +[[ko:번식]] +[[pl:Rozmnażanie]] +[[pt:Reprodução]] +[[ru:Разведение животных]] +[[zh:繁殖]] diff --git a/wiki_backup/lzh-.minecraft.txt b/wiki_backup/lzh-.minecraft.txt new file mode 100644 index 0000000..ad16e2b --- /dev/null +++ b/wiki_backup/lzh-.minecraft.txt @@ -0,0 +1,206 @@ +{{For|the Bedrock Edition directory|com.mojang}} +{{exclusive|java}} + +{{File|directory|'''.minecraft'''}} (or simply {{File|directory|'''minecraft'''}} on macOS) is the directory [[Java Edition|''Minecraft: Java Edition'']] creates to run from. This directory includes the [[wikipedia:JAR (file format)|JAR]] files, sound, music, resource packs, personal options, worlds, etc. + +== Locating == +{{/path}} + +Locating the {{File|directory|.minecraft|inline=1}} directory can be vital for installing a resource pack or locating any made screenshots. + +The path in the table above is just the default case. Launchers can place {{File|directory|.minecraft|inline=1}} at any path. + +If you're a Windows user and are unfamiliar with how to find your {{File|directory|%APPDATA%|inline=1}} directory, follow these steps: + +# Click Start → Run. If you don't see "Run", press {{key|Windows + R}}. +# Type {{code|%APPDATA%\.minecraft}} and click "OK". + +If you're a Mac user, you can open the directory through Spotlight: + +# Open Finder and press {{key|Shift + Command + G}} or open the Spotlight popup through the magnifying glass icon on the right of the Menu Bar. +# Type {{code|~/Library/Application Support/minecraft}} and hit {{key|Enter}}. + +On Linux or macOS, the {{code|~}} in the path refers to the home directory. Files starting with {{code|.}} are hidden by default. In most file managers, pressing {{key|Ctrl + H}} toggles viewing hidden files. In macOS specifically, since version 10.12 (Sierra), pressing {{key|Command + Shift + .}} toggles viewing hidden files. + +If you want to change the path of the .minecraft directory, see [[Tutorials/Custom Minecraft directory]]. + +== Directory structure == +
+* {{File|directory|.minecraft}} +** {{File|directory|assets}} +*** {{File|directory|indexes}} +**** {{File|file|''version''.json}} +*** {{File|directory|log_configs}} +**** {{File|file|client-''version''.xml}} +*** {{File|directory|objects}} +*** {{File|directory|skinpacks}} +*** {{File|directory|virtual}} +** {{File|directory|bin}} +*** {{File|archive|jinput.jar}} +*** {{File|archive|lwjgl.jar}} +*** {{File|archive|lwjgl_util.jar}} +*** {{File|archive|[[minecraft.jar]]}} (it is the [[client.jar]] for 1.5.2. The game doesn't use it after the launcher update, though; it uses the "versions" directory instead.) +*** {{File|directory|natives}} +**** (native libraries) +*** {{File|directory|''random ID''}} +**** (native libraries) +** {{File|directory|[[Commands/debug|debug]]}} +*** {{File|archive|''year''-''month''-''day''_''hour''.''minute''.''second''.zip}} +**** {{File|directory|deviations}} +***** {{File|file|@''year''-''month''-''day''_''hour''.''minute''.''second''.txt}} +**** {{File|directory|metrics}} +***** {{File|file|eventloops.csv}} +***** {{File|file|frame_times_ms_.csv}} +***** {{File|file|jvm.csv}} +***** {{File|file|mailboxes.csv}} +***** {{File|file|rendering_chunk_dispatching.csv}} +***** {{File|file|rendering_chunk_stats.csv}} +***** {{File|file|task_total_duration_ms.csv}} +**** {{File|file|profiling.txt}} +** {{File|directory|libraries}}: Contains various libraries packaged per [[wikipedia:Apache Maven|Maven]] convention (without POM files) +** {{File|directory|logs}} +*** {{File|file|''year''-''month''-''day''-''sessionNumber''.log.gz}} +*** {{File|file|latest.log}} +** {{File|directory|[[Resource pack|resourcepacks]]}} +** {{File|directory|saves}} +*** {{File|directory|[[Java Edition level format|''worldName'']]}} +**** {{File|directory|advancements}} +***** {{File|file|''uuid''.json}} +**** {{File|directory|data}} +***** {{File|file|[[Commands/forceload|chunks.dat]]}} +***** {{File|file|[[Command_storage_format|command_storage_''namespace''.dat]]}} +***** {{File|file|[[idcounts.dat]]}} +***** {{File|file|[[Map_item_format#map_<#>.dat_format|map_''id''.dat]]}} +***** {{File|file|[[raids.dat]]}} +***** {{File|file|[[Commands/random|random_sequences.dat]]}} +***** {{File|file|[[scoreboard.dat]]}} +**** {{File|directory|[[Data pack|datapacks]]}} +**** {{File|directory|DIM1}} +***** {{File|directory|data}} +****** {{File|file|[[raids.dat|raids_end.dat]]}} +***** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}} +****** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}} +***** {{File|directory|region}} +****** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}} +**** {{File|directory|DIM-1}} +***** {{File|directory|data}} +****** {{File|file|[[raids.dat|raids_nether.dat]]}} +***** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}} +****** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}} +***** {{File|directory|region}} +****** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}} +**** {{File|directory|generated}} +***** {{File|directory|''namespace''}} +****** {{File|directory|structures}} +******* {{File|file|[[Structure file|''name''.nbt]]}} +**** {{File|directory|playerdata}} +***** {{File|file|[[Player.dat format|''uuid''.dat]]}} +**** {{File|directory|{{Tooltip|poi|Villager identified beds, job sites, and bells}}}} +***** {{File|file|[[Java_Edition_level_format#poi_format|r.''x''.''z''.mca]]}} +**** {{File|directory|region}} +***** {{File|file|[[Chunk format|r.''x''.''z''.mca]]}} +**** {{File|directory|stats}} +***** {{File|file|''uuid''.json}} +**** {{File|file|icon.png}} +**** {{File|file|[[Java Edition level format#level.dat format|level.dat]]}} +**** {{File|file|level.dat_mcr}} +**** {{File|file|level.dat_old}} +**** {{File|archive|resources.zip}} +**** {{File|file|[[session.lock]]}} +** {{File|directory|[[screenshots]]}} +*** {{File|file|''year''-''month''-''day''_''hour''.''minute''.''second''.png}} (or, ...{{code|''second''_''instance''.png}}) +** {{File|directory|stats}} +*** {{File|file|stats_''player''_unsent.dat}} +*** {{File|file|stats_''player''_unsent.old}} +** {{File|directory|[[Texture pack|texturepacks]]}} +** {{File|directory|texturepacks-mp-cache}} +** {{File|directory|versions}} +*** {{File|directory|''version''}} +**** {{File|archive|[[client.jar|''version''.jar]]}} +**** {{File|file|[[client.json|''version''.json]]}} +** {{File|directory|webcache}} +*** {{File|directory|Cache}} +**** {{File|file|data_0}} +**** {{File|file|data_1}} +**** {{File|file|data_2}} +**** {{File|file|data_3}} +**** {{File|file|f_}} +*** {{File|file|Cookies}} +*** {{File|file|Cookies-journal}} +*** {{File|directory|GPUCache}} +**** {{File|file|data_0}} +**** {{File|file|data_1}} +**** {{File|file|data_2}} +**** {{File|file|data_3}} +**** {{File|file|index}} +*** {{File|directory|Visited Links}} +** {{File|file|[[command_history.txt]]}} +** {{File|file|debug.stitched_items.png}} +** {{File|file|debug.stitched_terrain.png}} +** {{File|file|[[hotbar.nbt format|hotbar.nbt]]}} +** {{File|file|launcher_cef_log.txt}} +** {{File|file|launcher_entitlements.json}} +** {{File|file|launcher_gamer_pics.json}} +** {{File|file|launcher_msa_credentials.json}} +** {{File|file|[[launcher_profiles.json]]}} +** {{File|file|[[Quick Play#JSON format|launcher_quick_play.json]]}} +** {{File|file|launcher_settings.json}} +** {{File|file|launcher_skins.json}} +** {{File|file|launcher_ui_state.json}} +** {{File|file|nativelog.txt}} (macOS only) +** {{File|file|nativeUpdaterLog.txt}} (macOS only) +** {{File|file|[[options.txt]]}} +** {{File|file|output-client.log}} +** {{File|file|output-server.log}} +** {{File|file|realms_persistence.json}} +** {{File|file|[[servers.dat]]}} +** {{File|file|textures_0.png}} +** {{File|file|textures_1.png}} +** {{File|file|textures_2.png}} +** {{File|file|textures_3.png}} +** {{File|file|textures_4.png}} +** {{File|file|usercache.json}} +
+ +Use of a resource pack can be forced by renaming its ZIP file to {{cd|resources.zip}} and placing it in the root directory of the world save.[https://web.archive.org/web/20140221073128/https://www.mojang.com/2014/02/minecraft-snapshot-14w07a/ Minecraft snapshot 14w07a] – Dinnerbone on mojang.com; February 14, 2014 This feature is single-player only;{{Cite bug|MC|73716|Resources.zip doesn't work for servers (and possibly LAN worlds)|date=October 27, 2014}} however, there is another way for servers to ask or force clients to use the server resource pack. + +For Windows and Linux, the contents of {{File|file|nativelog.txt|inline=1}} and {{File|file|nativeUpdaterLog.txt|inline=1}} can be found within {{File|file|launcher_log.txt|inline=1}} when applicable (i.e. the contents of {{File|file|nativeUpdaterLog.txt|inline=1}} is present only in {{File|file|latest_log.txt|inline=1}} after the launcher is updated or launched for the first time). + +== History == +{{HistoryTable +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|Added {{File|file|level.dat_old|inline=1}}}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.11|Added {{File|file|session.lock|inline=1}}}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6|Removed {{File|file|lastlogin|inline=1}}}} +|{{HistoryLine||1.13|dev=17w43a|Removed structure data. +|Added datapacks directory.}} +|{{HistoryLine||1.14|dev=18w47a|Added {{File|file|raids.dat|inline=1}}}} +|{{HistoryLine|||dev=19w13a|Removed {{File|file|villages.dat|inline=1}} and added {{File|directory|poi|inline=1}} region files.}} +|{{HistoryLine||1.20.2|dev=23w31a|Added {{file|file|command_history.txt|inline=1}} to persist command history between worlds.}} +}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[de:.minecraft]] +[[es:.minecraft]] +[[fr:.minecraft]] +[[it:.minecraft]] +[[ja:.minecraft]] +[[ko:.minecraft]] +[[lzh:.minecraft]] +[[nl:.minecraft]] +[[pl:.minecraft]] +[[pt:.minecraft]] +[[ru:.minecraft]] +[[th:.minecraft]] +[[tr:.minecraft]] +[[uk:.minecraft]] +[[zh:.minecraft]] diff --git a/wiki_backup/mall.txt b/wiki_backup/mall.txt new file mode 100644 index 0000000..1f561a4 --- /dev/null +++ b/wiki_backup/mall.txt @@ -0,0 +1,162 @@ +{{Infobox item +| title = Music Disc
C418 - mall +| image = Music Disc Mall.png +| invimage = Music Disc Mall +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"mall"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "mall". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Mall" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 27 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:18 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/mall Bandcamp] +|prev = "[[Ward]]" +|next = "[[Blocks (song)|Blocks]]" +}} +{{C418 agreement}} +[[File:Mall.ogg]] + +"mall" is a calm, underwater-like piece of serene music being played on a soft, chiming keyboard synth sound. + +== Usage == +Like all music discs, {{control|using}} the "mall" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "mall", it will emit a redstone signal of 6. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-mall +|spritetype=item +|form=item +|nameid=music_disc_mall +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=mall +|displayname=C418 - mall +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mall" +| mall.ogg +| music_disc.mall +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - mall +|spritename=music-disc-mall +|spritetype=item +|nameid=music_disc_mall +|aliasid=record_mall +|id=550 +|form=item +|translationkey=item.record.name, item.record_mall.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mall" +| mall.ogg +| record.mall +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "mall.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Mall.png|32px]] Added music disc "mall". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "mall" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "mall" now give off a redstone signal of 6 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "mall" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"mall.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"mall.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"mall.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "mall" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "mall" has been changed from {{code|record_mall}} to {{code|music_disc_mall}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2261.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "mall" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "mall" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "mall" now has an associated .json jukebox song definition under data/minecraft/jukebox_song.}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "mall" has been changed from "Rare" to "Uncommon".}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Mall.png|32px]] Added music disc "mall".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "mall" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "mall" has been changed from {{code|record_mall}} to {{code|music_disc_mall}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "mall" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Mall.png|32px]] Added music disc "mall".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "mall" can now be dropped by [[creeper]]s killed by [[stray]]s.}} + +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +[[pt:Disco musical mall]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} diff --git a/wiki_backup/mellohi.txt b/wiki_backup/mellohi.txt new file mode 100644 index 0000000..c51b614 --- /dev/null +++ b/wiki_backup/mellohi.txt @@ -0,0 +1,166 @@ +{{Infobox item +| title = Music Disc
C418 - mellohi +| image = Music Disc Mellohi.png +| invimage = Music Disc Mellohi +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"mellohi"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "mellohi". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +=== Generated loot === +{{LootChestItem|disc-mellohi}} + +== Track description == +{{Infobox music +|title = "Mellohi" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 22 +|author = [[C418]] +|date = November 9, 2013 +|length = 01:38 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/mellohi Bandcamp] +|prev = "[[Wait]]" +|next = "[[Stal]]" +}} +{{C418 agreement}} +[[File:Mellohi.ogg]] + +"mellohi" is a slow, slightly melancholic waltz with a sample from a [[wikipedia:mellotron|mellotron]] playing in the background. + +== Usage == +Like all music discs, {{control|using}} the "mellohi" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "mellohi", it will emit a redstone signal of 7. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-mellohi +|spritetype=item +|form=item +|nameid=music_disc_mellohi +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=mellohi +|displayname=C418 - mellohi +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mellohi" +| mellohi.ogg +| music_disc.mellohi +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - mellohi +|spritename=music-disc-mellohi +|spritetype=item +|nameid=music_disc_mellohi +|aliasid=record_mellohi +|id=550 +|form=item +|translationkey=item.record.name, item.record_mellohi.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Mellohi" +| mellohi.ogg +| record.mellohi +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "mellohi.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Mellohi.png|32px]] Added music disc "mellohi". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "mellohi" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "mellohi" now give off a redstone signal of 7 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "mellohi" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"mellohi.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"mellohi.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"mellohi.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "mellohi" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "mellohi" has been changed from {{code|record_mellohi}} to {{code|music_disc_mellohi}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2262.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "mellohi" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "mellohi" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "mellohi" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "mellohi" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Mellohi.png|32px]] Added music disc "mellohi".}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Music disc "mellohi" can now be found inside [[Buried Treasure|buried treasure]] chests.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "mellohi" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "mellohi" has been changed from {{code|record_mellohi}} to {{code|music_disc_mellohi}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "mellohi" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Mellohi.png|32px]] Added music disc "mellohi".}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Music disc "mellohi" can now be found inside [[Buried Treasure|buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "mellohi" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} + +[[pt:Disco musical mellohi]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] diff --git a/wiki_backup/missing launcher versions.txt b/wiki_backup/missing launcher versions.txt new file mode 100644 index 0000000..8ae76bf --- /dev/null +++ b/wiki_backup/missing launcher versions.txt @@ -0,0 +1,422 @@ +{{Move||reason=Confusing title - makes it seem like its versions ''of the launcher'' that are missing.}} +The following is a list of versions that are not included in the [[Java Edition launcher]]. If a version is labeled as edited, it means that the META-INF files in the jar are dated differently from the release date. This is because these versions were recompiled from existing source code and their compiled files use newer dates. Versions labeled as edited are currently in the launcher; if a version is listed but not labeled as edited, it is not available in the launcher. + +== [[Pre-Classic]] == +''All pre-Classic versions:'' + +* ''[[Cave game tech test]]'' +* The original [[Pre-classic rd-132211|rd-132211]] (the launcher version is edited). +* The original [[Pre-classic rd-132328|rd-132328]] (the launcher version is edited). +* [[Pre-classic rd-20090515|rd-20090515]] +* The original [[Pre-classic rd-160052|rd-160052]] (the launcher version is edited). +* The original [[Pre-classic rd-161348|rd-161348]] (the launcher version is edited). +* [[mc-161607]] +* [[mc-161616]] +* [[mc-161625]] +* [[mc-161648]] + +== [[Java Edition Classic|Classic]] == + +=== [[Early Classic Creative]] === +* [[Classic 0.0.2a|0.0.2a]] +* [[Classic 0.0.3a|0.0.3a]] +* [[Classic 0.0.9a|0.0.9a]] +* [[Classic 0.0.10a|0.0.10a]] +* The original [[Classic 0.0.11a|0.0.11a]] (the launcher version is edited). +* [[Classic 0.0.12a|0.0.12a]] +** [[Classic 0.0.12a 01|0.0.12a_01]] +** [[Classic 0.0.12a 02|0.0.12a_02]] +** [[Classic 0.0.12a 03|0.0.12a_03]] +* The original [[Classic 0.0.13a|0.0.13a]] (the launcher version is edited). +* The original [[Classic 0.0.13a 03|0.0.13a_03]] (the launcher version is edited). +* [[Classic 0.0.14a|0.0.14a]] +** [[Classic 0.0.14a 01|0.0.14a_01]] +** [[Classic 0.0.14a 03|0.0.14a_03]] +** [[Classic 0.0.14a 04|0.0.14a_04]] +** [[Classic 0.0.14a 05|0.0.14a_05]] +** [[Classic 0.0.14a 06|0.0.14a_06]] +** [[Classic 0.0.14a 07|0.0.14a_07]] +** [[Classic 0.0.14a 08|0.0.14a_08]] + +=== [[Multiplayer Test]] === +* [[Classic 0.0.15a (Multiplayer Test 1)|0.0.15a (Multiplayer Test 1)]] +** [[Classic 0.0.15a (Multiplayer Test 2)|0.0.15a (Multiplayer Test 2)]] +** [[Classic 0.0.15a (Multiplayer Test 3)|0.0.15a (Multiplayer Test 3)]] +** [[Classic 0.0.15a (Multiplayer Test 4)|0.0.15a (Multiplayer Test 4)]] +** [[Classic 0.0.15a (Multiplayer Test 5)|0.0.15a (Multiplayer Test 5)]] +** [[Classic 0.0.15a (Multiplayer Test 6)|0.0.15a (Multiplayer Test 6)]] +** [[Classic 0.0.15a (Multiplayer Test 7)|0.0.15a (Multiplayer Test 7)]] +** [[Classic 0.0.15a (Multiplayer Test 8)|0.0.15a (Multiplayer Test 8)]] +** [[Classic 0.0.15a 01|0.0.15a_01]] +** [[Classic 0.0.15a 02|0.0.15a_02]] +** [[Classic 0.0.15a 03|0.0.15a_03]] +* [[Classic 0.0.16a|0.0.16a]] +** [[Classic 0.0.16a 01|0.0.16a_01]] +** [[Classic 0.0.16a 02|0.0.16a_02]] +* [[Classic 0.0.17a|0.0.17a]] +* [[Classic 0.0.18a|0.0.18a]] +** [[Classic 0.0.18a 01|0.0.18a_01]] +** [[Classic 0.0.18a 02|0.0.18a_02]] +* [[Classic 0.0.19a|0.0.19a]] +** [[Classic 0.0.19a 01|0.0.19a_01]] +** [[Classic 0.0.19a 02|0.0.19a_02]] +** [[Classic 0.0.19a 03|0.0.19a_03]] +** [[Classic 0.0.19a 04|0.0.19a_04]] +** [[Classic 0.0.19a 05|0.0.19a_05]] +** [[Classic 0.0.19a 06|0.0.19a_06]] +* [[Classic 0.0.20a|0.0.20a]] +** [[Classic 0.0.20a 01|0.0.20a_01]] +** [[Classic 0.0.20a 02|0.0.20a_02]] +* [[Classic 0.0.21a|0.0.21a]] +** [[Classic 0.0.21a 01|0.0.21a_01]] +* [[Classic 0.0.22a|0.0.22a]] +** [[Classic 0.0.22a 01|0.0.22a_01]] +** [[Classic 0.0.22a 02|0.0.22a_02]] +** [[Classic 0.0.22a 03|0.0.22a_03]] +** [[Classic 0.0.22a 04|0.0.22a_04]] +** [[Classic 0.0.22a 05|0.0.22a_05]] +* [[Classic 0.0.23a|0.0.23a]] +** [[Classic 0.0.23a 01|0.0.23a_01]] + +=== [[Survival Test]] === +* [[Classic 0.24 SURVIVAL TEST|0.24_SURVIVAL_TEST]] +** [[Classic 0.24 SURVIVAL TEST 01|0.24_SURVIVAL_TEST_01]] +** [[Classic 0.24 SURVIVAL TEST 02|0.24_SURVIVAL_TEST_02]] +** [[Classic 0.24 SURVIVAL TEST 03|0.24_SURVIVAL_TEST_03]] +* [[Classic 0.25 SURVIVAL TEST|0.25 SURVIVAL TEST]] +** [[Classic 0.25 SURVIVAL TEST 2|0.25 SURVIVAL TEST 2]] +** [[Classic 0.25 SURVIVAL TEST 3|0.25 SURVIVAL TEST 3]] +** [[Classic 0.25 SURVIVAL TEST 4|0.25 SURVIVAL TEST 4]] +** [[Classic 0.25 05 SURVIVAL TEST|0.25_05 SURVIVAL TEST]] +* [[Classic 0.26 SURVIVAL TEST|0.26 SURVIVAL TEST]] +* [[Classic 0.27 SURVIVAL TEST|0.27 SURVIVAL TEST]] +* [[Classic 0.30 (Survival)|0.30 (Survival)]] + +=== [[Late Classic Creative]] === +* [[Classic 0.28|0.28]] +** [[Classic 0.28 01|0.28_01]] +* [[Classic 0.29|0.29]] +** [[Classic 0.29 01|0.29_01]] +** [[Classic 0.29 02|0.29_02]] +* The original [[Classic 0.30 (Creative)|0.30 (Creative)]] (launcher version is edited, and incorrectly labeled as "0.30_01c"). + +== [[Indev]] == +=== [[Indev 0.31]] === +* [[Java Edition Indev 0.31 20091223-0040]] +* [[Java Edition Indev 0.31 20091223-1457]] +* [[Java Edition Indev 0.31 20091223-1459]] +* [[Java Edition Indev 0.31 20091231-2033]] +* [[Java Edition Indev 0.31 20091231-2255]] +* [[Java Edition Indev 0.31 20100104]] +* [[Java Edition Indev 0.31 20100106]] +* [[Java Edition Indev 0.31 20100107]] +* [[Java Edition Indev 0.31 20100109]] +* [[Java Edition Indev 0.31 20100110]] +* [[Java Edition Indev 0.31 20100111]] +* [[Java Edition Indev 0.31 20100112]] +* [[Java Edition Indev 0.31 20100113]] +* [[Java Edition Indev 0.31 20100113 (Creative)]] +* [[Java Edition Indev 0.31 20100114]] +* [[Java Edition Indev 0.31 20100122]] +* [[Java Edition Indev 0.31 20100124-2119]] +* [[Java Edition Indev 0.31 20100124-2310]] +* [[Java Edition Indev 0.31 20100125]] +* [[Java Edition Indev 0.31 20100128]] +* [[Java Edition Indev 0.31 20100129]] +* [[Java Edition Indev 0.31 20100130]] +* [[Java Edition Indev 0.31 20100131]] +* [[Java Edition Indev 0.31 20100201-0025]] +* [[Java Edition Indev 0.31 20100201-2227]] +* [[Java Edition Indev 0.31 20100202]] +* [[Java Edition Indev 0.31 20100204-1541]] +* [[Java Edition Indev 0.31 20100204-2027]] +* [[Java Edition Indev 0.31 20100205]] +* [[Java Edition Indev 0.31 20100206-1437]] + +=== [[Minecraft Indev]] === +* [[Java Edition Indev 20100206-2034]] +* [[Java Edition Indev 20100206-2103]] +* [[Java Edition Indev 20100207-1101]] +* [[Java Edition Indev 20100207-1703]] +* [[Java Edition Indev 20100211]] +* [[Java Edition Indev 20100212-1210]] +* [[Java Edition Indev 20100212-1622]] +* [[Java Edition Indev 20100213]] +* [[Java Edition Indev 20100214]] +* [[Java Edition Indev 20100218]] +* [[Java Edition Indev 20100219]] +* [[Java Edition Indev 20100223]] + +== [[Infdev]] == +* [[Java Edition Infdev 20100227-1414]] +* [[Java Edition Infdev 20100227-1433]] +* [[Java Edition Infdev 20100313]] +* [[Java Edition Infdev 20100316]] +* [[Java Edition Infdev 20100320]] +* [[Java Edition Infdev 20100321]] +* [[Java Edition Infdev 20100325]] +* [[Java Edition Infdev 20100327]] +* [[Java Edition Infdev 20100330-1203]] +* [[Java Edition Infdev 20100330-1511]] +* [[Java Edition Infdev 20100413]] +* [[Java Edition Infdev 20100414]] +* [[Java Edition Infdev 20100415]] +* [[Java Edition Infdev 20100420]] +* [[Java Edition Infdev 20100607]] +* [[Java Edition Infdev 20100608]] +* [[Java Edition Infdev 20100611]] +* [[Java Edition Infdev 20100615]] +* [[Java Edition Infdev 20100616-1808]] +* [[Java Edition Infdev 20100616-2210]] +* [[Java Edition Infdev 20100617-1205]] +* [[Java Edition Infdev 20100617-1531]] +* [[Java Edition Infdev 20100624]] +* [[Java Edition Infdev 20100625-0922]] +* [[Java Edition Infdev 20100625-1917]] +* [[Java Edition Infdev 20100627]] +* [[Java Edition Infdev 20100629]] +* [[Java Edition Infdev 20100630]] + +== [[Java Edition Alpha|Alpha]] == +''Note: The launcher version could be edited so the original version may not be available.'' + +=== [[Alpha v1.0]] === +* [[Alpha v1.0.0]] (Known as "Minecraft Infdev" in-game). +* [[Alpha v1.0.1]] (Seecret Friday Update 3). +** [[Alpha v1.0.1_01]] +* [[Alpha v1.0.2]] +** [[Alpha v1.0.2_01]] +** [[Alpha v1.0.2_02]] +* [[Alpha v1.0.3]] +* The original [[Alpha v1.0.4]] (Seecret Friday Update 4) (the launcher version is edited). +* [[Alpha v1.0.5]] +* [[Alpha v1.0.6]] (Seecret Friday Update 5). +** [[Alpha v1.0.6_01]] +** [[Alpha v1.0.6_02]] +** [[Alpha v1.0.6_03]] +* [[Alpha v1.0.7]] +* [[Alpha v1.0.8]] +** [[Alpha v1.0.8_01]] +* [[Alpha v1.0.9]] +* [[Alpha v1.0.10]] +* [[Alpha v1.0.12]] +* [[Alpha v1.0.13]] +** [[Alpha v1.0.13_01]] (Neither the regular or "1K IN 24h" version is in the launcher). +* The original [[Alpha v1.0.14]] (Seecret Friday Update 7) (the reuploaded version is available in the launcher) (the launcher version is edited). +* [[Alpha v1.0.16_01]] +** [[Alpha v1.0.16_02]] +* [[Alpha v1.0.17]] (Seecret Friday Update 8). +** [[Alpha v1.0.17_01]] +** [[Alpha v1.0.17_03]] + +=== [[Alpha v1.1]] === +* The original [[Alpha v1.1.0]] (Seecret Friday Update 9) (the reuploaded version is not available, and the pre-reuploaded version in the launcher is recompiled differently and has a completely different checksum than the original version). +* [[Alpha v1.1.1]] (Seecret Saturday Update 1) + +=== [[Alpha v1.2]] === +* The original [[Alpha v1.2.0]] (the launcher does not download [[Alpha v1.2.0]] when this version is selected, but instead downloads [[Alpha v1.2.0_02]]). +** [[Alpha v1.2.0-preview]] (only given to PCGamer and Indigames magazines as a preview for the final release) +* The original [[Alpha v1.2.1]] (the launcher does not download [[Alpha v1.2.1]] when this version is selected, but instead downloads [[Alpha v1.2.1_01]]) +* [[Alpha v1.2.3_05]] + +== [[Java Edition Beta|Beta]] == + +=== Beta 1.1 === +* [[Java Edition Beta 1.1|Beta 1.1]] + +=== Beta 1.3 === +* [[Java Edition Beta 1.3]] (pre-reupload & 1st reupload) +*[[PC Gamer Demo]] + +=== Beta 1.4 === +* The original [[Java Edition Beta 1.4|Beta 1.4]] (with debugging code) + +=== Beta 1.6 === +* [[Beta 1.6 Test Build 3]] + +=== Beta 1.7 === +* [[Java Edition Beta 1.7_01|Beta 1.7_01]] + +=== Beta 1.8 === +** [[Beta 1.8 Pre-release]] (neither the pre-reuploaded nor the reuploaded version is available in the launcher). +** [[Beta 1.8 Pre-release 2 ;)]] + +== [[Java Edition#Official Release|Release]] == + +=== [[Java Edition 1.0.0|1.0.0]] === +*[[Beta 1.9 Prerelease]] +*[[Beta 1.9 Prerelease 2]] +*[[Beta 1.9 Prerelease 3]] +*[[Beta 1.9 Prerelease 4]] +*[[Beta 1.9 Prerelease 5]] +*[[Beta 1.9 Prerelease 6]] +*[[RC1|1.0 Release Candidate 1]] +*[[RC2|1.0 Release Candidate 2]] (neither the pre-reuploaded, reuploaded nor the re-reuploaded version is available in the launcher). + +=== [[Java Edition 1.1|1.1]] === +*[[11w47a]] +*[[11w48a]] +*[[11w49a]] +*[[11w50a]] +*[[12w01a]] + +=== [[Java Edition 1.2.1|1.2.1]] === +*[[12w03a]] +*[[12w04a]] +*[[12w05a]] +*[[12w05b]] +*[[12w06a]] +*[[12w07a]] +*[[12w07b]] +*[[12w08a]] +*[[Java Edition 1.2|1.2]] + +=== [[Java Edition 1.3.1|1.3.1]] === +*[[12w15a]] +*[[12w16a]] +*[[12w17a]] +*[[12w18a]] +*[[12w19a]] +*[[12w21a]] +*[[12w21b]] +*[[12w22a]] +*[[12w23a]] +*[[12w23b]] +*[[12w24a]] +*[[12w25a]] +*[[12w26a]] +*[[12w27a]] +*[[12w30a]] +*[[12w30b]] +*[[12w30c]] +*[[12w30d]] +*[[12w30e]] + +=== [[Java Edition 1.4.2|1.4.2]] === +==== 1.4.2 ==== +*[[12w32a]] +*[[12w34a]] +*[[12w34b]] +*[[12w36a]] +*[[12w37a]] +*[[12w38a]] +*[[12w38b]] +*[[12w39a]] +*[[12w39b]] +*[[12w40a]] +*[[12w40b]] +*[[12w41a]] +*[[12w41b]] +*[[12w42a]] +*[[12w42b]] + +==== [[Java Edition 1.4.6|1.4.6]] ==== +*[[12w49a]] +*[[12w50a]] +*[[12w50b]] + +=== [[Java Edition 1.5|1.5]] === +==== 1.5 ==== +*[[13w01a]] +*[[13w01b]] +*[[13w02a]] +*[[13w02b]] +*[[13w03a]] +*[[13w04a]] +*[[13w05a]] +*[[13w05b]] +*[[13w06a]] +*[[13w07a]] +*[[13w09a]] +*[[13w09b]] +*[[13w09c]] +*[[13w10a]] +*[[13w10b]] + +==== [[Java Edition 1.5.1|1.5.1]] ==== +*[[13w11a]] +*[[13w12~]] (neither the pre-reuploaded nor the reuploaded version is available in the launcher) + +==== [[Java Edition 1.5.2|1.5.2]] ==== +*1.5.2 (the reuploaded version is in the launcher.) + +=== [[Java Edition 1.6.1|1.6.1]] === +==== [[Java Edition 1.6.2|1.6.2]] ==== +*[[Java Edition 1.6.2|1.6.2 pre-release]] (neither the pre-reuploaded, reuploaded nor the re-reuploaded versions are available in the launcher) +*1.6.2 (the reuploaded version is in the launcher.) +==== [[Java Edition 1.6.4|1.6.4]] ==== +*[[Java Edition 1.6.3|1.6.3]] (the reuploaded version is in the launcher.) + +=== [[Java Edition 1.7.2|1.7.2]] === +==== 1.7.2 ==== +*[[13w41b]] (the reuploaded version is in the launcher.) +==== [[1.7.5]] ==== +*[[1.7.5-wip]] + +=== [[Java Edition 1.8|1.8]] === +==== [[1.8.8]] ==== +*[[Java Edition 1.8.8|1.8.8 pre-release]] (identical to the full release of 1.8.8.) + +=== [[Java Edition 1.11|1.11]] === +==== [[Java Edition 1.11.1|1.11.1]] ==== +*[[16w50a]] (the pre-reuploaded version displays "snapshot 1.11.1".) + +=== [[Java Edition 1.14|1.14]] === +==== [[1.14.2]] ==== +*[[1.14.2 Pre-Release 4]] (the reuploaded version is in the launcher.) + +=== [[Java Edition 1.18|1.18]] === +==== 1.18 ==== +*[[Java Edition 1.18 Experimental Snapshot 1|1.18 Experimental Snapshot 1]] +*[[Java Edition 1.18 experimental snapshot 2|1.18 experimental snapshot 2]] +*[[Java Edition 1.18 experimental snapshot 3|1.18 experimental snapshot 3]] +*[[Java Edition 1.18 experimental snapshot 4|1.18 experimental snapshot 4]] +*[[Java Edition 1.18 experimental snapshot 5|1.18 experimental snapshot 5]] +*[[Java Edition 1.18 experimental snapshot 6|1.18 experimental snapshot 6]] +*[[Java Edition 1.18 experimental snapshot 7|1.18 experimental snapshot 7]] + +=== [[Java Edition 1.19|1.19]] === +==== 1.19 ==== +*[[Java Edition Deep Dark Experimental Snapshot 1|1.19 Experimental Snapshot 1]] + +=== Other === +==== [[Java Edition Combat Tests|Combat Tests]] ==== +''All Combat Test versions:'' +*[[Java Edition 1.14.3 - Combat Test|1.14.3 - Combat Test]] +*[[Java Edition Combat Test 2|Combat Test 2]] +*[[Java Edition Combat Test 3|Combat Test 3]] +*[[Java Edition Combat Test 4|Combat Test 4]] +*[[Java Edition Combat Test 5|Combat Test 5]] +*[[Combat Test 6]] +*[[Java Edition Combat Test 7a|Combat Test 7a]] +*[[Java Edition Combat Test 7b|Combat Test 7b]] +*[[Combat Test 7c]] +*[[Java Edition Combat Test 8|Combat Test 8a]] +*[[Combat Test 8b]] +*[[Combat Test 8c]] + +==== April Fools ==== +*[[Java Edition 2.0|2.0]] (all 3 versions of 2.0 are not available in the launcher.) + +== [[Server]] == +Even though the newest [[Java Edition launcher]] includes an option to download a version's cross-platform server .jar file (whether it be for [[Java Edition|release]] or a [[Development versions|development version]]), this does not apply to all versions. The official [[Minecraft]] server program started to be developed when Multiplayer Test was released to the public ([[Classic 0.0.15a (Multiplayer Test 1)|0.0.15a (Multiplayer Test 1)]]). After Classic [[Classic 0.30 (Creative)|0.30 (Creative)]] was released, servers were removed from the game, which is why multiplayer is not available in [[Indev]] and [[Infdev]] versions of the game. Servers were reintroduced to the game when [[Java Edition Alpha v1.0.15|Alpha v1.0.15]] was released (however, versions as early as [[Java Edition Alpha v1.0.5|Alpha v1.0.5]] had multiplayer code in them, though it was unusable, except to [[Markus Persson|Notch]], who used the code to test multiplayer), and they have been consistently updated since. There are programs available that allow connection to [[Java Edition Classic|Classic]], [[Java Edition Alpha|Alpha]], and [[Java Edition Beta|Beta]] servers. + +The oldest server version that the launcher allows the player to download is [[Java Edition 1.2.5|release 1.2.5]]. + +== ''[[Minecraft Launcher]]'' == +The ''Minecraft Launcher'' was released during [[Alpha v1.0]]'s development. This launcher could not update itself, and each time a new update was released for the launcher, a player would have to download it from minecraft.net. This launcher was developed from 2010 to 2013, and is still available to be downloaded from archived versions of its page. It is not known how many versions of this launcher existed. + +During the [[Java Edition 1.6.1|1.6.1]] snapshots, a new launcher was released. This launcher was built to update itself, and the player could now have the launcher window and the game window open at the same time. The player could also switch what version they were playing without having to replace [[minecraft.jar]] in the bin directory. This launcher was developed from 2013 to 2018, whether or not it can still be downloaded is not known. The latest version is 1.6.91. + +The latest ''Minecraft Launcher'' was made available to the public by [[Nathan Adams|Dinnerbone]] on October 26, 2016, through a twitter statement and a post on the [https://reddit.com/r/Minecraft Minecraft Reddit community]. This launcher no longer required java to be installed to run it, downloaded its own runtime for the game, and had more advanced features compared to other versions of the launcher. This launcher has been under steady development since 2016, and the current stable release of this launcher is {{v|launcher-win}} for Windows 7+, {{v|launcher-win-new}} for Windows 10+ (Microsoft Store/Xbox app), {{v|launcher-mac}} for macOS, and {{v|launcher-lin}} for Linux. + +== Navigation == +{{Navbox Java Edition versions|general}} + +[[Category:Launcher versions|#]] + +[[es:Versiones faltantes del lanzador]] +[[ja:存在しないランチャーのバージョン]] +[[pt:Versões ausentes do launcher]] +[[ru:Потерянные версии в лаунчере]] +[[zh:启动器中丢失的版本]] diff --git a/wiki_backup/mob cap.txt b/wiki_backup/mob cap.txt new file mode 100644 index 0000000..6b39951 --- /dev/null +++ b/wiki_backup/mob cap.txt @@ -0,0 +1,1205 @@ +[[File:Hostile and Peaceful.png|thumb|A naturally spawned [[creeper]] and [[chicken]]]] +[[Mob spawning]] is how both passive and hostile mobs are created. + +== Mob spawning on chunk generation == +{{Exclusive|Java|section=1|customtext=Only mobs {{in|Java}} can spawn with [[world generation|chunk generation]]}} + +=== Animals === +{{IN|Java}} many animals generate upon initial chunk creation. These spawns occur only once per chunk. They are not affected by the {{Cmd|/gamerule doMobSpawning}} command. + +One in ten newly-generated [[Chunk|chunks]] attempts to generate animal [[Mob|mobs]], usually in packs of up to 4 of the same species. The spawn attempt always starts on top of the highest available block in a randomly chosen column within the chunk. The chosen position must not be a solid block for the animals to generate. Once the starting position is chosen for a chunk, a second position is chosen in a 9×9 block area around the starting position. Blocks toward the center of the 9×9 area are more likely to be chosen than blocks toward the edge. The block does not need to be a [[grass block]] nor does it need to be illuminated as it does with [[mob spawning]]. If an animal can spawn at the second position, it does so. The second position becomes the first position, and a new second position is chosen like before in a 9×9 area. This process can repeat until each chunk has attempted to spawn 1–4 mobs. + +{{IN|Bedrock}} animals do not spawn during chunk generation, but they continually attempt to spawn everywhere as part of the environmental spawning algorithm, according to their spawn weights, biome tags, and block requirements (see Bedrock Edition under Spawn Cycle, below). + +There are 2 types of animals: common animals and biome-specific animals. + +; Common animals + +Common animal mobs do not spawn in [[desert]], [[badlands]], [[beach]], [[snowy plains]], [[river]], [[ocean]], or [[mushroom fields]] biomes. +{| class="wikitable" +!Mobs +!Weight +!Group size +|- +|{{EntityLink|Sheep}} +|6 +|4 +|- +|{{EntityLink|Chicken}} +|5 +|4 +|- +|{{EntityLink|Pig}} +|5 +|4 +|- +|{{EntityLink|Cow}} +|4 +|4 +|} + +; Biome-specific animals + +Some animal mobs spawn only in specific biomes.{{more info|There are many Y-axis limits for spawning, these should be mentioned}} +{| class="wikitable" data-description="Biome-Specific Mob" +!Mobs +!Biome +!Weight +|- +| +* {{EntityLink|Axolotl}} +| +* {{BiomeLink|Lush Caves}} +|4 +|- +| +* {{EntityLink|Cod}} +| +* {{BiomeLink|Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Frozen Ocean}} +|75 +|- +| +* {{EntityLink|Dolphin}} +| +* {{BiomeLink|Ocean}} +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Cold Ocean}} +|7 +|- +| +* {{EntityLink|Donkey}} +| +* {{BiomeLink|Plains}} +|1 +|- +| +* {{EntityLink|Frog}} +| +* {{BiomeLink|Swamp}} +* {{BiomeLink|Mangrove Swamp}} +|2 to 5 in swamps and mangrove swamps +|- +| +* {{EntityLink|Fox}} +| +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Old Growth Pine Taiga}} +|8 +|- +| +* {{EntityLink|Glow Squid}} +| +* {{BiomeLink|Ocean}}{{more info|Glow squids can spawn in any biome}} +|2-4 +|- +| +* {{EntityLink|Goat}} +| +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Snowy Slopes}} +|3 +|- +| +* {{EntityLink|Hoglin}}{{only|Bedrock|short=y}} +| +* {{BiomeLink|Crimson Forest}} +|20 +|- +| +* {{EntityLink|Horse}} +| +* {{BiomeLink|Savanna}} +* {{BiomeLink|Plains}} +|4 in plains +1 in savanna +|- +| +* {{EntityLink|Llama}} +| +* {{BiomeLink|Savanna}} +* {{BiomeLink|Windswept Hills}} +|8 in savanna +5 in windswept hills +|- +| +* {{EntityLink|Mooshroom}} +| +* {{BiomeLink|Mushroom Fields}} +|8 +|- +| +* {{EntityLink|Ocelot}} +* {{EntityLink|Parrot}} +| +* {{BiomeLink|Jungle}} +* {{BiomeLink|Bamboo Jungle}} +|30 for ocelots +40 for parrots +|- +| +* {{EntityLink|Panda}} +| +* {{BiomeLink|Jungle}} +* {{BiomeLink|Bamboo Jungle}} +|10 in regular jungle +40 in bamboo jungle +|- +| +* {{EntityLink|Polar Bear}} +| +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Frozen River}} +|1 (5 in frozen oceans) +|- +| +* {{EntityLink|Pufferfish}} +* {{EntityLink|Tropical Fish}} +| +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +|25 for pufferfish +75 for tropical fish +|- +| +* {{EntityLink|Rabbit}} +| +* {{BiomeLink|Desert}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Old Growth Pine Taiga}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Frozen River}} +* {{BiomeLink|Snowy Beach}} +* {{BiomeLink|Legacy Frozen Ocean}} +* {{BiomeLink|Flower Forest}} +|4 (20 in flower forests) +|- +| +* {{EntityLink|Salmon}} +| +* {{BiomeLink|River}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +|26 in oceans +16 in rivers +|- +| +* {{EntityLink|Squid}} +| +* {{BiomeLink|Ocean}} +* {{BiomeLink|River}} +|8 +|- +| +* {{EntityLink|Strider}} +| +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Crimson Forest}} +* {{BiomeLink|Soul Sand Valley}} +* {{BiomeLink|Basalt Deltas}} +* {{BiomeLink|Warped Forest}} +|20 +|- +| +* {{EntityLink|Turtle}} +| +* {{BiomeLink|Beach}} +|8 +|- +| +* {{EntityLink|Wolf}} +| +* {{BiomeLink|Taiga}} (all variants) +* {{BiomeLink|Forest}} (all variants) +* {{BiomeLink|Windswept Hills}} (all variants) +|8 in taigas +5 in forests and windswept hills +|} +Randomness for animal spawning is derived from the [[Seed (world generation)|world seed]], which means that ''worlds with the same seed'' always generate chunks with ''the same animals in the same places''. + +=== Monsters === +Monsters cannot spawn when the [[difficulty]] is set to Peaceful (except for [[Piglin|piglins]] and [[Hoglin|hoglins]]). At any higher setting they spawn when block light level is 0. The player cannot sleep when a monster (other than hoglins, [[Slime|slimes]]{{Only|java|short=1}} [[Magma cube|magma cubes]]{{Only|java|short=1}} and non-hostile [[Zombified piglin|zombified piglins]]{{Only|java|short=1}}) is within ten blocks, even if the monster has no path to the player. + +; Common monsters + +Common monster mobs can spawn in almost any biome in the Overworld (except for [[mushroom fields]] or [[deep dark]]). They can spawn on the surface ''and'' underground. The weight determines the spawn rate in the ''Bedrock Codebase''. +{| class="wikitable" +!Mobs +!Weight +!Group size +|- +|{{EntityLink|Zombie}} +|100 +|2-4 +|- +|{{EntityLink|Creeper}} +|100 +|Individually +|- +|{{EntityLink|Skeleton}} +|80 +|1-2 +|- +|{{EntityLink|Spider}} +|100 +|Individually +|- +|{{EntityLink|Enderman}} +|10 +|1-2 +|- +|{{EntityLink|Witch}} +|5 +|Individually +|- +|{{EntityLink|Zombie Villager}} +|5 +|Individually +|} + +; Biome-specific monsters + +Some monsters spawn only in specific biomes. +{| class="wikitable" data-description="Biome Specific Mob" +!Mobs +!Biome +|- +| +* {{EntityLink|Bogged}} +| +* {{BiomeLink|Swamp}} +* {{BiomeLink|Mangrove swamp}} +|- +| +* {{EntityLink|Drowned}} +| +* {{BiomeLink|Ocean}} (all variants) +* {{BiomeLink|River}} (all variants) +* {{BiomeLink|Dripstone Caves}} +|- +| +* {{EntityLink|Ghast}} +| +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Soul Sand Valley}} +* {{BiomeLink|Basalt Deltas}} +|- +| +* {{EntityLink|Hoglin}}{{only|java|short=y}} +| +* {{BiomeLink|Crimson Forest}} +|- +| +* {{EntityLink|Husk}} +| +* {{BiomeLink|Desert}} (all variants) +|- +| +* {{EntityLink|Magma Cube}} +| +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Basalt Deltas}} +|- +| +* {{EntityLink|Slime}} +| +* {{BiomeLink|Swamp}} +* {{BiomeLink|Mangrove swamp}} +|- +| +* {{EntityLink|Stray}} +| +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Ice Spikes}} +* {{BiomeLink|Frozen River}} +* {{BiomeLink|Frozen Ocean}} (all variants) +|- +| +* {{EntityLink|Piglin}} +* {{EntityLink|Zombified Piglin}} +| +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Crimson Forest}} +|} + +=== Other mobs === +{{IN|Java}} these mobs still spawn if the {{cmd|gamerule doMobSpawning}} command is set to false, because they spawn as part of structure generation. {{IN|Bedrock}} nothing spawns if the {{cmd|gamerule doMobSpawning}} command is set to false. + +; Passive and neutral mobs + +{| class="wikitable" data-description="Other animals" +!Mob +!Structure generation +|- +| +* {{EntityLink|Allay}} +|Allays can spawn up to in 1-3 groups in a {{EnvLink|Pillager Outpost|pillager outpost}} and a {{EnvLink|woodland mansion}}. +|- +| +* {{EntityLink|Black Cat}} +|A single black cat spawns within or around a {{EnvLink|swamp hut}} upon generation. +|- +| +* {{EntityLink|Camel}} +* {{EntityLink|Cat}} +* {{EntityLink|Cow}} +* {{EntityLink|Horse}} +* {{EntityLink|Pig}} +* {{EntityLink|Sheep}} +|Generate as part of the {{EnvLink|village}} generation. +Specific animals spawn as part of specific [[Village/Structures 1.14|village structures]]: Animal pens (cow, sheep, pig, or horse), stables (horse, cow, or pig), butcher's houses (pig, cow, or sheep), and shepherd's houses (sheep). +|- +| +* {{EntityLink|Iron Golem}} +|Spawn from {{EnvLink|Pillager Outpost|pillager outposts}}. +Generate as part of the {{EnvLink|village}} generation. +|- +| +* {{EntityLink|Villager}} +|Generate as part of the {{EnvLink|village}} generation. +Each villager spawns in a house with a bed. +|} + +; Hostile mobs + +{| class="wikitable" data-description="Other monsters" +!Mob +!Structure generation +|- +| +* {{EntityLink|Drowned}} +|Generate as part of some {{EnvLink|underwater ruins}}.{{only|java|short=1}} +|- +| +* {{EntityLink|Elder Guardian}} +* {{EntityLink|Guardian}} +|Generate as part of an {{EnvLink|ocean monument}}. +|- +| +* {{EntityLink|Ender Dragon}} +|Created in {{EnvLink|the End}} when the dimension is created. The ender dragon can also be respawned by placing [[End crystal|end crystals]] on the [[exit portal]]. +|- +| +* {{EntityLink|Evoker}} +* {{EntityLink|Vindicator}} +|Generate as part of a {{EnvLink|woodland mansion}}. +|- +| +* {{EntityLink|Pillager}} +|Spawn from {{EnvLink|Pillager Outpost|pillager outposts}}. +|- +| +* {{EntityLink|Shulker}} +|Generate as part of {{EnvLink|End City|end cities}}. +|- +| +* {{EntityLink|Witch}} +|A single witch spawns within a {{EnvLink|swamp hut}} upon generation. +|- +| +* {{EntityLink|Zombie Villager}} +|Generate as a part of an {{EnvLink|igloo}} if it generates with a [[Igloo#Structure|basement]]. +Can spawn as part of {{EnvLink|Village|zombie village}} generation, where they never despawn naturally. +|} + +== Spawn cycle == + +=== ''Java Edition'' === +Mobs are broadly divided into seven categories: hostile, passive, water creature ([[Squid|squids]] and [[Dolphin|dolphins]]), underground water creature ([[Glow squid|glow squids]]), axolotls, water ambient (all 4 types of [[fish]]), and ambient ([[bat]]). Most mobs have a spawning cycle once every game [[tick]] ({{frac|1|20}} of a second), but passive mobs have only one spawning cycle every {{convert|400|game tick|second}}. Because of this, where conditions permit, hostile mobs spawn frequently, but passive mobs (animals) spawn rarely. Most animals spawn within chunks when they are [[Spawn#Natural generation|generated]]. + +Mobs spawn naturally within chunks that have a player horizontally within 128 blocks of the [[chunk]] center. When there are multiple players, mobs can spawn within the given distance of ''any'' of them. However, hostile mobs (and some others) that move farther than 128 blocks from the nearest player despawn instantly, so the mob spawning area for such mobs is more-or-less limited to spheres with a radius of 128 blocks, centered at each player. + +==== ''Java Edition'' mob cap ==== +There are two caps, a global cap and a per-player cap. Note the [[#Spawn costs|spawn density]] mechanism may also be considered a "cap" of sorts, but takes effect later in the spawning process. + +The mob caps are checked once for each spawn-eligible chunk. Spawn for the chunk may take the total number of mobs over the cap. + +The caps for each mob category are as follows: +{| class="wikitable" +!Mob category +!Cap +|- +|Monster +|70 +|- +|Creature +|10 +|- +|Ambient (bats) +|15 +|- +|Axolotls +|5 +|- +|Underground water creature (glow squids) +|5 +|- +|Water creature (squids, dolphins) +|5 +|- +|Misc +| -1 +|} +The "misc" category is used only by entities that are not mobs, do not spawn naturally, and/or following different spawning rules than other mobs. As such the mob cap has no bearing on mobs of this category. The global mob cap affects only environmental mob spawning, and does not affect mobs spawned through breeding, spawn eggs, the /summon command, monster spawners, or any other type of mob spawning. + +; Global mob cap + +All non-[[Mob spawning#Java persistent mobs|persistent]] loaded mobs are counted against the global cap, including those in chunks not in range of a player or eligible for spawns. The cap is scaled by the total number of chunks within a 17×17 chunk square around any player. The cap is then scaled as globalCap = mobCap × chunks ÷ 289. Because chunks that are in the range of multiple players are counted once, more chunks and higher mob caps result from the players spreading out. + +; Per-player mob cap + +Each non-[[Spawn#Java persistent mobs|persistent]] mob in a chunk that has its center within 128 blocks horizontally of a player is counted toward that player's per-player mob cap. For each chunk, spawns are only allowed if at least one player has that chunk in range and has not reached their per-player mob cap. + +==== Pack spawning ==== +[[File:Spawning_science.jpg|thumb|Example of a mob pack spawning. The mob spawning area is shaded blue. The yellow figures represent the actual positions that mobs could spawn in after checking the environment. Note that the mobs can spawn inside torch and ladder blocks. But they can't spawn on top of glass because it is not opaque. The red cube is the center of the pack.]] +[[File:Spawning_requirements.png|thumb|Requirements for the spawning location of individual mobs.]] +For each spawning cycle, attempts are made to spawn ''packs'' of mobs per ''each'' eligible chunk. An eligible chunk is determined by the same check for which chunks are [[Random tick|random ticked]]. A random location in the chunk is chosen to be the center point of the pack. The X and Z coordinates are chosen completely at random, while the Y coordinate is a random coordinate between the block above the highest block in the column and -64. This makes lower maximum elevations a strong way to increase spawn rates and is the reason why perimeters are so effective. If the block in which a pack spawn occurs is an opaque full cube, further pack spawn attempts are canceled. There are a maximum of 3 pack spawn attempts per mob category. + +Before the attempt to spawn each mob in the pack, the position is offset by ±5 (triangular distribution) on the X and Z axes. Thus, while the pack can be spread out up to 40 blocks from the initial position for a pack size of 4, it's much more likely they'll be closer to the center. Approximately 85% of spawns are within 5 blocks of the pack center, and 99% within 10 blocks of the center. Mobs spawn with the lowest part of their body ''inside'' this area. + +All mobs within a pack are the same species. The species for the entire pack is chosen randomly, but based on a weight system from those eligible to spawn at the location of the first spawn attempt in the pack. For later mob spawn attempts in the pack, if the selected species cannot spawn at the location (e.g. due to being in a different biome or structure) then that attempt fails. + +The game checks on each spawn if the number of mobs that have been spawned for the pack is equal to the max spawn attempts, as well as the location's spawn potential. + +; Pack spawn size + +Pack spawn attempts max out at: + +* 8 wolves, cod, and tropical fish +* 6 horses and donkeys +* 1 ghast +* 4 for any other mob + +When the max pack size is less than the number of possible spawn attempts, some spawns attempts fail, but are seen more commonly in practice. Based on the number of mobs that have been successfully spawned. If the max pack size is greater than the number of spawn attempts, one gets only the number of spawns from the spawn attempts. Some mobs have a minimum and max pack size, meaning there is an even chance for any number of spawn attempts between them occurring. + +* For [[Zombie villager|zombie villagers]], [[drowned]], [[Pillager|pillagers]], [[Donkey|donkeys]] in [[savanna]] biomes, [[Parrot|parrots]] in [[Jungle|jungles]] excluding [[bamboo jungle]] and jungle, cats in [[Swamp hut|swamp huts]] and [[Witch|witches]], it is 1. +* For parrots in [[Bamboo jungle|bamboo jungles]] and [[Jungle|jungles]], [[Polar bear|polar bears]], [[Squid|squids]] in [[Lukewarm ocean|lukewarm oceans]], [[Panda|pandas]] and [[Dolphin|dolphins]], it is 1-2. +* For donkeys in [[plains]] biomes, ocelots and pufferfish, it is 1-3. +* For [[endermen]] except in [[the End]] and in [[nether wastes]], and [[Squid|squids]] except in [[Lukewarm ocean|lukewarm oceans]], it is 1-4. +* For [[Rabbit|rabbits]] and [[Blaze|blazes]], it is 2-3. +* For [[Guardian|guardians]], [[Fox|foxes]], [[Zombified piglin|zombified piglins]] in [[Crimson forest|crimson forests]] and [[Strider|striders]], it is 2-4. +* For [[Turtle|turtles]], it is 2-5. +* For [[Horse|horses]], it is 2-6. +* For [[Piglin|piglins]] and [[Hoglin|hoglins]] in [[Crimson forest|crimson forests]], it is 3-4. +* For [[cod]] it is 3-6. +* For [[Llama|llamas]], it is 4-6. +* For [[Mooshroom|mooshrooms]], it is 4-8. +* For [[Wither skeleton|wither skeletons]] and [[Skeleton|skeletons]], in nether fortresses, it is 5. +* For [[Bat|bats]] and [[tropical fish]], it is 8. +* For every other mob, it is 4. + +; Pack spawn location + +For all dimensions, structure-based spawns take priority over biome for hostile spawns. This means that in a [[swamp hut]], [[pillager outpost]], [[nether fortress]] (outer bounding box only when there is [[nether bricks]] below it{{only|java|short=1}}), and [[ocean monument]], one sees only the corresponding hostile mobs for that structure within that structure. + +In the [[Overworld]], this depends on the location: + +* [[Jungle]] biomes have a higher chance to spawn [[Chicken|chickens]].{{only|java}} +* [[Badlands]] biomes spawn only hostile mobs, [[Armadillo|armadillos]] and [[Bat|bats]]. +* [[River]] and [[frozen river]] can spawn only [[drowned]], squid, and salmon underwater. +* [[Ocean]] biomes do not spawn passive mobs. They spawn [[drowned]], and the other hostile mobs. [[Frozen ocean|Frozen oceans]] do not spawn dolphins, but do spawn [[Polar bear|polar bears]]. +* [[Snowy plains]] biomes do not spawn animals other than [[Polar bear|polar bears]] and [[Rabbit|rabbits]]. +* [[Swamp hut|Swamp huts]] spawn only [[Witch|witches]], [[Cat|cats]], and bats. +* [[Ocean monument|Ocean monuments]] spawn [[Guardian|guardians]], other water mobs and bats. +* [[Pillager outpost|Pillager outposts]] spawn [[Pillager|pillagers]], other passive mobs and bats. +* All other overworld biomes spawns common animals and common monsters, as well as slimes, dependent on spawn conditions. + +In [[the Nether]]: + +* [[Skeleton|Skeletons]], [[Wither skeleton|wither skeletons]], [[Magma cube|magma cubes]], [[Zombified piglin|zombified piglins]], and [[Blaze|blazes]] spawn within [[Nether fortress|nether fortresses]]. +* [[Ghast|Ghasts]] spawn in [[nether wastes]], [[soul sand valley]] and [[basalt deltas]]. +* Zombified piglins and piglins can spawn in nether wastes, while magma cubes spawn primarily in [[basalt deltas]] and sometimes in nether wastes. +* Ghasts, magma cubes and hoglins spawn regardless of light level. +* [[Hoglin|Hoglins]] and [[Piglin|piglins]] spawn at a higher rate anywhere in the [[crimson forest]] biome. +* [[Endermen]] spawn more frequently in the [[warped forest]] biome, but not in the crimson forest. +* [[Skeleton|Skeletons]] and [[Ghast|ghasts]] spawn more frequently in the [[soul sand valley]] biome. + +==== Spawn conditions ==== +Whether a spawn condition fails differs from the above determination if the game tries to spawn them in that biome. For example, dolphins can have pack spawns that occur inside of frozen ocean and deep frozen ocean biomes, but no other biomes. These rules apply to variants of the same mob, such as baby zombies and jockeys. + +Each individual spawn attempt succeeds only if ''all'' of the following conditions are met: + +* There must be no players or the world spawn point within a 24 radius block distance (spherical) of the spawning block +* The number of loaded mobs of that type must be less than the mob cap for that type. (I.e. the corresponding mobcap must not be full) +* The mob's collision box upon spawning must not collide with another collision box. A mob cannot spawn inside of anything that would collide with it upon spawning. +* The mob's collision box must not intersect with a solid block. +* For all mob types excluding passives and fish, spawns fail unless within a 128 radius block sphere around the player. For fish, spawns fail unless within a 64 block radius of the player.{{snap|20w10a|March 4, 2020}} +* {{cmd|gamerule doMobSpawning}} is true +* For non-aquatic mobs, the spawning block and the block above that cannot be [[Rail|rails]], [[Powered rail|powered rails]], [[Detector rail|detector rails]], [[Activator rail|activator rails]], [[Redstone components#Power components|redstone power components]], wither roses (except for wither skeletons) or sweet berry bushes (except for foxes). + +; Hostile mobs + +* The difficulty must not be Peaceful, excluding piglins and hoglins +** This also affects ocelots{{bug|MC-1788}} +* For all hostiles other than guardians, drowned, and phantoms: +** the block directly below it must have a solid, opaque, top surface (this includes top [[Slab|slabs]], upside-down [[stairs]], and others) or be [[soul sand]] or a [[slime block]]. +** the block directly below it must not be [[bedrock]], [[barrier]], or any type of trapdoor or glass. +** The mob's collision box must not collide with any liquid. +** The block above the spawning block must be [[transparent]]. +** The mob must be immune to the damaging effects of the spawning block and the block directly below it. For instance, if the block directly below the spawning block is a [[magma block]], the mob must be immune to fire damage. If the spawning block contains a [[wither rose]], the mob must be immune to wither damage. (Currently, this is only true for wither skeletons). + +The basic rules for spawning are as follows: + +* In the Overworld, block light level must be 0 and sky light must be 7 or below (which it always is inside a cave). +* In the Nether, block light level must be 11 or less. Sky light is always 0 in the Nether. +* In the End, block light level must be 0. Sky light is always 0 in the End. + +When doing the light check in the Overworld and End, the spawn chances are randomized and a spawn only occurs if the light level is less than or equal to a random number between 0 and 7. In the Nether, as long as the light level is below 11, the spawn is allowed. + +Some mobs have some additional rules in addition to the ones above. +{| class="wikitable" +! scope="col" |Mob +! scope="col" |Rules +|- +|{{EntityLink|Blaze}} +| +* Spawns only in nether fortresses +|- +|{{EntityLink|Drowned}} +| +* Spawning block and block below must be water +* In rivers, has {{frac|1|15}} chance to spawn +* In oceans, has {{frac|1|40}} chance to spawn and must be 5 block below sea level +|- +|{{EntityLink|Ghast}} +| +* 95% chance of spawn failure. +|- +|{{EntityLink|Guardian}} +| +* The spawning block and the block below must be water, including waterlogged blocks and bubble columns. +* 95% chance of failure if the spawning block has sky exposure ([[Guardian#Spawning|details]]). +|- +|{{EntityLink|Hoglin}} +| +* Cannot spawn on nether wart block +|- +|{{EntityLink|Husk}} +| +* The location of the spawn must have sky access +|- +|{{EntityLink|Magma Cube}} +| +* Cannot spawn on liquid +|- +|{{EntityLink|Ocelot}} +| +* Spawn has a {{frac|1|3}} chance of failure +* Can spawn on leaves +|- +|{{EntityLink|Piglin}} +| +* Cannot spawn on nether wart block +|- +|{{EntityLink|Skeleton}} (nether fortress) +| +* There is an 80% chance of spawning a [[wither skeleton]] instead{{verify}} +|- +|{{EntityLink|Slime}} (swamp biome) +| +* the spawning block must be in a swamp biome +* the spawning block be on level 51 through 69 inclusive +* chance of failure based on [[Difficulty#Moon phase|the phase of the moon]] +* 50% chance of failure +|- +|{{EntityLink|Slime}} (slime chunks) +| +* the spawning block is below level 40. +* 90% chance of failure. +|- +|{{EntityLink|Stray}} +| +* The location of the spawn must have sky access +|- +|{{EntityLink|Wither Skeleton}} +| +* Spawns only in Nether fortresses +|- +|{{EntityLink|Zombified Piglin}} +| +* Cannot spawn on nether wart block +|} + +; Passive mobs + +* The mob's collision box must not collide with any liquid. +** if it is not a [[strider]], the light level of the spawning block must be 9 or brighter. +*** If it is a [[mooshroom]], then... +**** the block directly below the spawning block must be [[mycelium]]. +*** If it is a [[turtle]], then... +**** the block directly below the spawning block must be [[sand]]. +**** the spawning block must be y-level 66 or lower. +*** If it is a [[parrot]], then... +**** the block directly below the spawning block must either be [[grass block]], [[leaves]], [[log]], or [[air]]. +*** If it is a [[rabbit]], then... +**** the block directly below the spawning block must either be [[grass block]], [[snow block]], [[snow]]Only 8 levels, since only blocks with solid top surfaces are spawnable. See {{bug|MC-202376}}, or [[sand]]. +*** If it is a [[wolf]], then... +**** the block directly below the spawning block must either be [[grass block]], [[snow block]], [[snow]], [[podzol]], or [[coarse dirt]]. +*** If it is a [[fox]], then... +**** the block directly below the spawning block must either be [[grass block]], [[snow block]], [[snow]], [[podzol]], or [[coarse dirt]]. +*** If it is a [[polar bear]] spawning in a [[frozen ocean]] or deep frozen ocean biome, then... +**** the block directly below the spawning block must be [[ice]]. +*** If it is a [[goat]], then... +**** the block directly below the spawning block must either be [[stone]], [[snow block]], [[snow]], [[packed ice]], or [[gravel]].. +*** If it is an armadillo, then... +**** the block directly below the spawning block must be grass block, terracotta, red sand, or coarse dirt +*** If it is a frog, then... +**** the block directly below the spawning block must be a grass block, mud, mangrove root, or muddy mangrove roots. +*** For all others then... +**** the block directly below the spawning block must be a [[grass block]]. +** If it is a [[strider]], then... +*** Spawn attempts with lava above check upward as long as there is still lava for if they can successfully spawn in a lava block with air on top. + +; Aquatic mobs + +* The spawning block must be water +** For [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[squid]] or [[dolphin]]: +*** the block directly below the spawning block must be water +*** the block directly above the spawning block must be water and cannot be waterlogged +*** the spawning block must be between level 50 and 63, inclusive. This does not apply to [[tropical fish]] spawning in lush caves +** If it is a [[glow squid]], then... +*** the light level must be 0 +*** the spawning block must be level 30 or lower +** If it is an [[axolotl]], then... +*** the block directly above the spawning block must not be a solid block +*** the block directly below the spawning block must be [[clay]] + +; Ambient mobs + +* The mob's collision box must not collide with any liquid. +** If it is a [[bat]], then... +*** the spawning block must be at level 62 or below. +*** the block directly below it must have a solid, opaque, top surface. +*** the block directly below it must not be [[bedrock]], [[barrier]], or any type of trapdoor or glass. +*** If the real-time day is between October 20 and November 3, then the light level must be 7 or darker. Otherwise, the light level must be 4 or darker. + +If all of these conditions are met then the mob is spawned. + +; {{Visible anchor|Spawn costs}} + +[[File:Spawning_potential_as_visualized_with_minecraft.png|thumb|Locations that do not have spawning potential reliant spawns are marked by wart blocks or netherrack]] +The [[warped forest]] and [[soul sand valley]] biomes introduced a new mechanic to limit the amount of mobs that naturally spawn in them. The spawn cost (also called '''spawn potential''' or '''spawn density''') takes on a value for each block in the biome. Certain mobs increase that value by some number ("charge") divided by their distance to the block. If a new spawn attempt would bring the "potential" of the spawning block above a certain threshold, the spawn attempt is canceled. This results in mobs not spawning too close to one another in these biomes, and new spawns in the area are completely blocked long before the full mobcap of 70 hostile mobs is ever reached. + +More specifically, a mob may be spawned at a location if sum( existing mob's charge ÷ distance to mob ) × new mob's charge < new mob's maximum potential. While the code allows for different mobs to have different charges and maximum potential, all checked mobs have the same charge and maximum potential within both the [[warped forest]] and the [[soul sand valley]]. + +Which mobs contribute to the charge, how much they add, and what the maximum potential is are all biome-specific. Mobs carry charge according to their current biome, and affect spawning in an adjacent biome even if they would not contribute a charge if in that biome. For example, striders in a soul sand valley affect enderman spawns in an adjacent warped forest, even though striders in the warped forest itself do not. + +Due to the limited total number of mobs in soul sand valleys and warped forests, a larger-than-usual amount of mobs spawn in any space outside of these biomes, including in nether fortresses. + +; Notes + +* Buildings surrounded by air spawn more mobs inside than underground rooms because packs that spawn outside of the building can spawn mobs inside it. The mob caps tend to be reached in seconds. +* If the player's view distance or the server view distance in multiplayer is at 9 or below, mob spawning is severely reduced (or they despawn too quickly), and may result in the player encountering no mobs at all. Set the view distance to 10 or higher to ensure mobs spawn correctly. + +=== ''Bedrock Edition'' === +Environmental spawning {{in|be}} shares broad similarities to natural spawning in ''[[Java Edition]]'': mobs spawn in a radius around the player subject to block conditions, lighting conditions, biome conditions, naturally generated structure conditions, and caps. Many mobs spawn in groups (called "packs" in Java and "herds" in Bedrock). One notable difference from ''Java Edition'' is that most animals can spawn at light level 7 or higher rather than 9 or higher. + +There are two types of environmental spawns: cluster spawns and structure spawns. Structure spawns reproduce specific types of mobs at specific locations within certain naturally generated structures, such as nether fortresses, swamp huts, etc. Cluster spawns account for all other types of environmental spawns, including mobs that spawn individually (i.e. not in a herd of 2 or more). Both types of environmental spawns follow the same rules for spawn conditions and mob caps, except that structure spawns can exceed the monster population cap by 1 (see below). + +Mob spawning in bedrock edition happens within a spherical shell 24-44 blocks away from the player on [[simulation distance]] 4. It happens in a quasi-spherical shell 24-128 blocks away from the player, restricted by a simulation distance and/or to roughly 96 blocks horizontally, on simulation distances 6 and higher. This means that mobs can spawn directly above or below the player (for example, phantoms in the sky or zombies underground). Mobs can spawn only in chunks that are being ticked. There is a {{frac|11|2000}} chance of the mob spawning algorithm attempting to run per chunk, per tick. + +==== ''Bedrock Edition'' mob cap ==== +There are three mob caps that affect environmental spawning: a global mob cap, population control caps for general mob types, and density caps for specific mob types. The global mob cap is set at 200 regardless of difficulty. The global mob cap affects only environmental mob spawning, and does not affect mobs spawned through [[breeding]], [[Spawn egg|spawn eggs]], the {{cmd|summon}} command, [[Monster spawner|monster spawners]], or any other type of mob spawning. Chickens created by thrown or dispensed eggs are counted in the global mob cap. Only mobs that have spawn rules count toward the global cap (i.e. armor stands and minecarts do not take up cap space). In addition, mobs that are within ticking areas (both those around players and those set manually using the {{cmd|tickingarea}} command) count toward the global mob cap; mobs not ticked do not count toward the global mob cap. + +The population control caps limit how many mobs of each type and category can spawn within a 9 chunk by 9 chunk square region surrounding the chunk in which the spawn attempt is made. Mobs in chunks outside a ticking area still count toward population control counts as long as they were previously loaded (i.e. within [[simulation distance]] at some time) after relogging. The population control caps are split up into two distinct categories: a cap for surface mobs, and a cap for cave mobs. Cave mobs do not count toward the surface mob cap, and surface mobs do not count toward the cave mob cap. Whether a mob counts as a surface mob or a cave mob is determined by where or how it spawned, not where it happens to be at the moment. For cluster spawns, those that spawn on the highest spawnable block at a given coordinate count toward the surface cap, and any that spawn below the highest solid ''or'' non-solid but spawnable (e.g. ice or upper slab with air above) block count toward the cave cap. Structure-spawned mobs and converted mobs (i.e. drowned converted from zombies, witches from villagers, zombified piglins from pigs, and medium and small slimes from killed larger slimes) always count toward the cave cap, and monster-spawner-spawned mobs always count toward the surface cap. + +There are five categories of mobs: ambient, animal, monster, pillager, and water_animal. The population control cap for each category and location of mob in each dimension is as follows (* denotes values that are coded in the game but not actually used by any mobs): +{| class="wikitable list-style-none" data-description="Mob Density Caps" +|+Population control caps +!Category +!Location +!Overworld +!Nether +!The End +|- +! rowspan="2" |Ambient +!Surface +|0 +|0 +|0 +|- +!Cave +|2 +|0 +|2* +|- +! rowspan="2" |Animal +!Surface +|4 +|0 +|4* +|- +!Cave +|0 +|4 +|0 +|- +! rowspan="2" |Monster +!Surface +|8 +|0 +|10 +|- +!Cave +|16 +|16 +|8* +|- +! rowspan="2" |Pillager +!Surface +|8 +|0 +|8* +|- +!Cave +|8 +|0 +|8* +|- +! rowspan="2" |Water_Animal +!Surface +|36 +|0 +|36* +|- +!Cave +|0 +|0 +|0 +|} +Some specific mobs types also have their own density caps. The density caps limit the number of those mobs to some amount below the applicable population control cap. Density caps are checked in the same manner as the population control caps. Caps are below (n/a indicates that the mob does not spawn in that environment at all). +{| class="wikitable list-style-none" data-description="Individual mob caps" +|+Mob density caps +!Mob +!Surface cap +!Cave cap +|- +!{{EntityLink|Cod}} +|20 +|n/a +|- +!{{EntityLink|Creeper}} +|5 +|unlimited (population control cap still applies) +|- +!{{EntityLink|Dolphin}} +|5 +|n/a +|- +!{{EntityLink|Drowned}} +|5 in ocean +2 in river +|n/a +|- +!{{EntityLink|Ghast}} +|n/a +|2 +|- +!{{EntityLink|Phantom}} +|5 +|n/a +|- +!{{EntityLink|Pufferfish}} +|3 +|n/a +|- +!{{EntityLink|Salmon}} +|10 in ocean +4 in river +|n/a +|- +!{{EntityLink|Squid}} +|4 in ocean +2 in river +|n/a +|- +!{{EntityLink|Tropical Fish}} +|20 for preset pattern +20 for random pattern +|n/a +|} + +==== Bedrock spawn conditions ==== +{{see also|Simulation Distance}}The following rules apply to most mobs: + +* Mobs spawn at a distance from the player that depends on the world's [[simulation distance]]: +** Simulation distance 4: between 24 and 44 blocks spherical radius from the player. +** Simulation distance 6 and up: between 24 and 128 blocks spherical radius from the player, but limited horizontally by simulation distance and coding that restricts the spawning algorithm from running in chunks whose center exceeds 96 blocks from the player.The 96-block horizontal limit is reported as a bug at [[bugtracker:MCPE-102197|MCPE-102197]] +* The bottom part of the mob (i.e. the feet of a standing mob) can spawn only ''in'' an air block, or for water mobs ''in'' a water block. A few naturally-generated, non-motion-blocking blocks such as grass and flowers are ignored for this rule. If the mob spawns in a flower the block above the flower must be air. +* The bounding box of the mob must not intersect any solid blocks. Mobs can spawn intersecting leaves, glass, and other transparent blocks. +* There must be a block with a full, solid top surface under the spawn location for the mob to spawn ''on''. (I.e. mobs cannot spawn on carpets, lower slabs, fences, right-side-up stairs, redstone repeaters, chests, etc.) +* Mobs cannot spawn on transparent full blocks like glass and leaves. +* For mobs that can spawn floating in water or flying in air, the block that is checked for spawning is the water or air block immediately above the first solid top surface block below the spot where the mob would spawn. (So for example, phantoms cannot spawn over a field covered in carpet, and fish cannot spawn in an ocean where bottom slabs cover the ocean floor.) +* Most overworld monsters cannot spawn if the sky light level is greater than or equal to 7 or the block light level is greater than 0. +* Most overworld animals cannot spawn if the (combined) light level is less than 7. + +==== Cluster spawning ==== +Cluster spawning happens in two stages: first attempt to spawn surface mobs, then attempt to spawn cave mobs. Before spawning, the population control cap is calculated based on the 9 chunk x 9 chunk square area surrounding the current chunk. Spawning begins by picking a random X and Z location within the chunk currently being evaluated. The Y coordinate is determined by starting at the world height and searching downward for a solid-top-surface block with a non-spawn-blocking block above it. The first such block that is found is considered to be the surface, and the algorithm attempts to spawn a surface mob herd. However, if the algorithm finds a solid block before finding a spawnable solid-top-block (e.g. if it finds a tree trunk directly under leaves), it does not make any surface spawn attempt. The algorithm then continues to search downward for the next suitable block with a non-spawn-blocking block above it. When a block meeting the criteria is found, the algorithm attempts to spawn a cave mob herd at that block location. Cave spawn attempts continue until the Y coordinate reaches the world bottom, and do not stop even if a cave herd was spawned. + +Surface and cave cluster spawn attempts then go through the following steps to figure out what mob to spawn and how many: + +# Picks a random mob. +#* If the current spawn location is in a liquid, pick a random water mob. +#* If the light level is 7 or higher, there are no other blocks above the current location, and the current location is a grass block, pick a random animal mob. +#* Otherwise, spawn a monster mob. +# Picks a random number of mobs to spawn in the herd. Each mob can have its own min and max herd size, and the herd size can depend on difficulty and biome. +# Make sure the spawn location has suitable [[Spawn#Spawn Conditions 2|spawn conditions]]. +# Limit the number of mobs spawning based on the global mob cap. No mobs spawn if the mob count already meets or exceeds the mob cap. +# For each mob to spawn, check that spawning it would not exceed the population control cap or mob density cap. +#* If spawning the mob would not exceed the population control or mob density caps, then the probability of a mob spawning can be calculated using the formula: (mob density cap - current mob density count) / mob density cap +# Finally, attempt to spawn the mob in the world. +#* Spawning the mob can fail; for example, if spawning it would cause it to spawn inside of a block or part of a wall. + +==== Structure spawning ==== +Structure spawn attempts occur at specific relative X and Z coordinates in naturally generated structures, known as "hard-coded spawn spots". The structures that have hard-coded spawn spots include swamp huts, ocean monuments, pillager outposts, and nether fortresses. Whenever a successful cluster spawn attempt occurs within a chunk that contains a hard-coded spawn spot, the environmental spawning algorithm also attempts a structure spawn. (Note that a "successful attempt" here means that a spawnable block was found, even if the spawn was then blocked by light level check or mob cap check.) The structure spawn attempt follows the same rules and steps described above for cluster spawning, with the following changes: + +* Instead of starting at world height and searching down to bedrock at the specific X and Z location, the search begins and ends at a specific Y values determined by the type of structure. Structure spawn attempts occur only on the first spawnable block found (i.e. the highest spawnable block) within that range. +* The mob picked depends on the structure: swamp huts spawn witches, ocean monuments spawn guardians, pillager outposts spawn pillagers (including patrol captains), and nether fortresses spawn skeletons, wither skeletons, blazes, and magma cubes. +* The population control caps are effectively 1 higher for structure spawn attempts. + +== Other types of spawning == + +=== General === + +* In [[Creative]] or via a dispenser, the player can use [[Spawn egg|spawn eggs]] to spawn most mobs. When mobs are spawned this way, all normal spawning requirements, such as light level and block type, are ignored (though monsters other than shulkers and the ender dragon still cannot be spawned in peaceful). +* Any [[entity]] can be spawned using the {{cmd|summon}} command. + +=== Passive mobs === +{| class="wikitable" data-description="Animals" +!Mob +!Spawning +|- +| +* {{EntityLink|Agent}} +|An agent spawns when using a code connection.{{only|bedrock|education}} +|- +| +* {{EntityLink|Axolotl}} +* {{EntityLink|Cod}} +* {{EntityLink|Salmon}} +* {{EntityLink|Pufferfish}} +* {{EntityLink|Tadpole}} +* {{EntityLink|Tropical Fish}} +|Spawn when using the corresponding [[bucket of aquatic mob]]. +|- +| +* {{EntityLink|Bee}} +|Spawn when a [[bee nest]] or beehive is broken without [[Silk Touch]]. +|- +| +* {{EntityLink|Brown Mooshroom}} +|Spawns when a [[Mooshroom|red mooshroom]] is struck by lightning, and vice-versa. +|- +| +* {{EntityLink|Cat}} +|Spawns in the vicinity of a player near a village. +|- +| +* {{EntityLink|Chicken}} +|A thrown [[egg]] spawns baby chickens. +|- +| +* {{EntityLink|Iron Golem}} +* {{EntityLink|Snow Golem}} +|Can be made to spawn if a player builds the proper structure out of blocks. They can also be created by an enderman. +|- +| +* {{EntityLink|Mule}} +|Spawn when breeding a horse and a donkey. +|- +| +* {{EntityLink|NPC}} +|Are part of Tutorial Worlds.{{only|education}} +|- +| +* {{EntityLink|Skeleton Horse}} +|Can spawn during thunderstorms, trigger a skeleton trap. +|- +| +* {{EntityLink|Sniffer}} +|[[Sniffer egg|Sniffer eggs]] hatch and spawn snifflets. +|- +| +* {{EntityLink|Turtle}} +|[[Turtle egg|Turtle eggs]] hatch and spawn baby turtles. +|} + +=== Hostile mobs === +{| class="wikitable" data-description="Monsters" +!Mob +!Spawning +|- +| +* {{EntityLink|Blaze}} +* {{EntityLink|Cave Spider}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Silverfish}} +* {{EntityLink|Skeleton}} +* {{EntityLink|Spider}} +* {{EntityLink|Zombie}} +|A [[monster spawner]] causes mobs to spawn constantly in the area around it. +|- +| +* {{EntityLink|Bogged}} +* {{EntityLink|Breeze}} +* {{EntityLink|Cave Spider}} +* {{EntityLink|Husk}} +* {{EntityLink|Skeleton}} +* {{EntityLink|Silverfish}} +* {{EntityLink|Slime}} +* {{EntityLink|Spider}} +* {{EntityLink|Stray}} +* {{EntityLink|Zombie}} +* {{EntityLink|Zombie}} (Baby) +|A [[trial spawner]] or [[ominous trial spawner]] causes their respective mob to spawn during a normal Trial or an [[ominous trial]]. +|- +| +* {{EntityLink|Charged Creeper}} +|If a [[creeper]] gets struck by [[lightning]], it becomes [[Creeper#Charged Creepers|charged]]. +|- +| +* {{EntityLink|Creaking}} +|A [[creaking heart]] found in the [[pale garden]] needs to be placed by 2 correctly orientated pale oak logs. When met these conditions, they will activate and spawn a creaking during the night. +|- +| +* {{EntityLink|Endermite}} +|Can spawn randomly when a player uses an [[ender pearl]]. +|- +| +* {{EntityLink|Evoker}} +* {{EntityLink|Pillager}} +* {{EntityLink|Ravager}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Witch}} +|Can spawn as part of [[Raid|raids]] or [[Patrol|patrols]]. +|- +| +* {{EntityLink|Phantom}} +|Can spawn [[Phantom#Spawning|after player does not sleep or die for at least 3 days]]. ({{IN|bedrock}} phantoms are spawned by the environmental spawning algorithm like other monsters. They are subject to the monster cap, and they count toward the monster cap). +|- +| +* {{EntityLink|Magma Cube}} +* {{EntityLink|Slime}} +|Killing medium and large [[Slime|slimes]] or [[Magma cube|magma cubes]] spawns 2-4 more, but in a smaller size. +|- +| +* {{EntityLink|Silverfish}} (Effect) +|Entities with the [[Effect|Status Effect]] [[Infested]] have a 10% chance to spawn 1-2 silverfish when hurt. +|- +| +* {{EntityLink|Silverfish}} (Block) +|An [[infested block]] spawns a silverfish if broken, or if a nearby silverfish is attacked. +|- +| +* {{EntityLink|Slime}} +|Entities with the [[Effect|Status Effect]] [[Oozing]] will spawn 2 medium Slimes on [[Death]]. +|- +| +* {{EntityLink|Skeleton}} +|Skeletons spawn as 20% of naturally-spawning strays. +|- +| +* {{EntityLink|Skeleton Horseman}} +|Spawn from skeleton traps. +|- +| +* {{EntityLink|Warden}} +|When a player activates a naturally generated sculk shrieker four times or more. +|- +| +* {{EntityLink|Witch}} +|When a [[villager]] gets struck by lightning, it is replaced by a newly spawned [[witch]]. +|- +| +* {{EntityLink|Wither}} +|Can be made to spawn if a player builds the proper structure out of blocks. +|- +| +* {{EntityLink|Zombie}} +|Zombies spawn as 20% of naturally-spawning husks.{{only|java|short=1}} +|- +| +* {{EntityLink|Zombie}} +* {{EntityLink|Zombified Piglin}} +* {{EntityLink|Illager|id=Evoker}} +|Can spawn reinforcement when hurt{{only|java|short=1}}. +|- +| +* {{EntityLink|Zombie Villager}} +|Zombie villagers spawn as 5% of naturally-spawning zombies. +A villager killed by a zombie has a 50% chance of becoming a zombie villager in normal difficulty, and 100% chance in hard difficulty. +|- +| +* {{EntityLink|Zombified Piglin}} +|Can spawn from [[Nether portal|nether portals]] in the Overworld. Lighting and player proximity don't prevent this. +When a [[pig]] gets struck by [[lightning]], it is replaced by a newly spawned [[zombified piglin]]. +|- +| +* {{EntityLink|Zoglin}} +* {{EntityLink|Zombified Piglin}} +|If a [[piglin]] or [[hoglin]] is transported to the [[Overworld]] or [[the End]], after 15 seconds they transform into [[Zombified piglin|zombified piglins]] or [[Zoglin|zoglins]], respectively. +|} + +== Despawning == +{{About|Mob Despawning|Item Despawning|Item#Behavior}} + +=== ''Java Edition'' === +[[File:Mob_spawning_ranges.png|thumb|Various mob spawning ranges, illustrated.]] +All monster, ambient, and aquatic mobs excluding [[Shulker|shulkers]], [[Wither|withers]], [[Elder guardian|elder guardians]] and [[Ender dragon|ender dragons]] despawn unless they have been marked persistent. Other mobs that are not monster, ambient, or aquatic that do despawn include [[Ocelot|ocelots]], stray [[Cat|cats]], [[Wandering trader|wandering traders]], and untamed [[Trader llama|trader llamas]]. + +* A mob that has had no player within 32 blocks of it for more than 30 seconds, or 10 seconds if in high light levels (over 12) for monsters, has a {{frac|1|800}} chance of despawning on each game [[tick]] ({{frac|1|20}} of a second), which is a 2.47% chance per second. Therefore, the mob population declines so that half remains after 27.75 seconds, and the average lifetime of monsters not within 32 blocks of a player is 40 seconds (after the initial 30 seconds have elapsed). The game uses an inactivity counter to tell wether a mob should be despawned or not. +** The inactivity counter is used to track how long a mob has not taken any action. It also controls whether certain monsters can walk randomly. When the inactivity counter is over 100, all mobs except [[Iron Golem|iron golems]], [[Villager|villagers]], [[Axolotl|axolotls]], [[Camel|camels]], [[Frog|frogs]], [[Goat|goats]], [[Sniffer|sniffers]], [[Hoglin|hoglins]], [[Zoglin|zoglins]], [[Piglin|piglins]], [[Piglin Brute|piglin brutes]], [[Warden|wardens]], and [[Breeze|breezes]] will not walk randomly. +*** The inactivity counter increases by 1 per game tick for all mosters, plus an additional 2 per game tick for mobs with an [[internal light level]] over 12, and an additional 2 per game tick for all [[Illagers|illagers and their allies]]. The inactivity counter is reset if one of the following conditions is met: +**** The mob is less than 32 blocks from the nearest player. +**** The mob is damaged, regardless of the damage type, which resets the counter. +**** The mob is the [[wither]]. +**** [[Pillager|Pillagers]], [[Piglin|piglins]] pull their crossbows. +**** [[Illager|Illagers]] target [[Iron Golems|iron golems]] and players during [[Raid|raids]]. +**** [[Illager|Illagers]] sweep through villages during [[Raid|raids]]. +**** [[Vindicator|Vindicators]] break down doors. +*** Due to the existence of the inactivity counter, mobs outside 32 blocks but within 128 blocks have a minimum survival time. For normal mobs that can be despawned, they can only be despawned after being 32 blocks away from the player for 600 game ticks (30 seconds), and will be despawned after an average of 1400 game ticks (70 seconds); for [[Illager|illagers]], [[Ravager|ravagers]], [[Vex|vexes]], [[Witch|witches]], and monsters in bright places that can be despawned, they can only be despawned after being 32 blocks away from the player for at least 200 game ticks (10 seconds), and will be despawned after an average of 1000 game ticks (50 seconds). +* Mobs other than fish despawn immediately if no player is within 128 blocks of it, while fish despawn if no player is within 64 blocks. +** This is a Euclidean sphere, not a cylinder from map top to bottom and not a [[Taxicab distance|taxicab]] sphere (an octahedron). Example: A mob at 0/y/0 remains at least 10 seconds (as above) if the player moves to 65/y/65 (real distance 91.9), but despawns immediately if the player moves to 91/y/91 (real distance 128.7). +** The [[chunk]] the mob is in must still be loaded for the mob to despawn. Otherwise, the mob is saved until the [[Chunk#Chunk loading|chunk is loaded]] again. For example, if a player enters a [[nether portal]] while being chased by a spider, the spider is saved, and it resumes chasing the player coming back through the same portal. In the case of a player reloading chunks, the loading happens before the player is added, meaning they may despawn. +* Ocelots and most monster mobs (including those that are holding items) despawn if the difficulty is set to Peaceful, regardless of where the player is located. Monster mobs that do not despawn include hoglins, piglins, and shulkers in all editions, as well as piglin brutes in ''Bedrock Edition''. +* For despawning to occur, there must be at least one non-spectator player in the dimension. +* Chickens that originally spawned as [[Chicken jockey|chicken jockeys]] follow zombie despawn rules, rather than chicken despawn rules. +* Wandering traders and trader llamas despawn after 40-60 minutes (2-3 in game days). They also despawn sooner if all the trades are locked.{{only|bedrock}}{{verify|This is not true in Java 1.19.2. Is it in Bedrock, or is this outdated or made up?|edition=bedrock}} +* Endermites despawn after 2 minutes unless named with a name tag or have persistent tag. +* Wardens despawn after 1 minute if they couldn't detect a vibration or smell by any mob or player. + +{{Anchor|Java persistent mobs}} + +Mobs are persistent, meaning they do not despawn and do not count toward the mob cap, when they: + +* are a passenger to another mob. +* are riding a [[boat]] or a [[minecart]].{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}} +* spawned as part of a [[generated structure]]. +* have had something added to their [[inventory]], including having something [[Dispense|dispensed]] upon them (such as a [[saddle]]) or something they have picked up, but never for anything they spawn with. This includes dolphins playing with items{{verify}}. +* have been named with a [[name tag]]. However, one created from a renamed [[spawn egg]] does despawn as normal. +* have had the NBT tag {PersistenceRequired: 1b} set on them, whether by being summoned with it, or by being set manually with {{cmd|data merge}} or {{cmd|data modify}}{{only|java|short=y}}. This is also the only way to prevent wandering traders from despawning. + +Following mobs also have another way to prevent despawning and do not count toward mob cap: + +* [[Enderman]]: During the time that they hold a block +* [[Fish]] (all variants), [[Axolotl|axolotls]] and [[Tadpole|tadpoles]]: Spawned as a result of placing out of a [[bucket of mob]]. +* [[Zombie villager|Zombie villagers]]: If they were converted from a [[villager]] that has been traded with. This still counts toward the hostile mob cap.{{bug|MC-182304}} +* [[Zombified piglin|Zombified piglins]] and [[Witch|witches]]: If they were converted from a [[pig]] or [[villager]] struck by lightning. +* [[Hoglin|Hoglins]]: If a [[crimson fungus]] is {{control|used}} on them. [[Zoglin|Zoglins]] as a result of hoglins have crimson fungus {{control|used}} on them before they zombify also do not despawn. + +=== ''Bedrock Edition'' === +{{IN|be}}, like Java, despawning occurs based on distance and chance. + +* On simulation distances 6 and higher, almost all environmentally spawned mobs immediately despawn when they are either (1) in a chunk at the edge of the simulation distance (technically, a chunk not fully surrounded by 8 chunks that were simulated on the last game tick), or (2) more than 128 blocks from the nearest player. +* On simulation distance 4, mobs immediately despawn when they are more than 44 blocks from the nearest player. +* [[Fish]] despawn at a shorter distance, when they are more than 40 blocks from the nearest player on all simulation distances. +* Mobs more than 32 blocks from the nearest player have a 1 in 800 chance to despawn on each game tick if they have not taken damage for 30 seconds. + +Mobs with persistence do not despawn. Mobs gain persistence in the following ways: + +* The entity interacts with a player (except for attacking, which does not count as a persistence-inducing interaction): +** Is ridden by the player. +** Is named with a [[name tag]]. +** Is tempted with [[food]]. +** Is [[bred]], or born as a result of breeding (except for turtles hatched from eggs before 1.17.10 {{bug|MCPE-70664}}). +** Is tamed by the player. +** Is summoned using the {{cmd|summon}} command or a spawn egg. +** Is [[Zombie Villager#Curing|cured from being a zombie villager]]. +** Is spawned by the player triggering a [[skeleton trap]] (spawns [[Skeleton|skeletons]] and [[Skeleton horse|skeleton horses]]). +* The entity picks up an item. +* The entity is spawned during the generation of a certain kind of [[structure]]: +** [[Shulker]] spawned in an [[end city]]. +** [[Witch]] spawned in a [[swamp hut]]. +** [[Villager]] or [[zombie villager]] spawned in an [[igloo]]. +** Villager or animals spawned in a village. +** Zombie villager or animals spawned in a [[zombie village]]. +** [[Vindicator]] or [[evoker]] spawned in a [[woodland mansion]]. +* The entity is spawned in a raid. + +The following entities always have persistence:{{columns-list|* {{EntityLink|Ender Dragon}} +* {{EntityLink|Item Frame}} +* {{EntityLink|Wither}} +* {{EntityLink|Elder Guardian}} +* {{EntityLink|Evoker}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Iron Golem}} +* {{EntityLink|Snow Golem}} +* {{EntityLink|Villager}} +* {{EntityLink|Armor Stand}} +* {{EntityLink|Sniffer}} +* {{EntityLink|Minecart}} +* {{EntityLink|Painting}} +* {{EntityLink|Shulker}} +* {{EntityLink|Agent}}{{only|bedrock|education|short=1}} +* {{EntityLink|Camera}}{{only|bedrock|education|short=1}} +* {{EntityLink|NPC}}{{only|bedrock|education|short=1}} +}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic|}} +|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Mobs shown to spawn in groups.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100204-2027|Mob spawning is now determined by [[light]] level. Hostile mobs spawn only in dark areas, and passive mobs spawn only in bright areas.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|The mob spawning algorithm has been changed. Trying to spawn mobs inside a solid block no longer causes that entire spawn cycle to bail out. +|The chunk 0,0 (X 0-15 and Z 0-15) is no longer always the first chunk evaluated for mob spawning. Previously, if one built a dark room inside that chunk, almost all mobs would spawn there as there was no chance of the algorithm bailing out before reaching that chunk. +|Hostile mobs can now spawn in higher light levels at lower depths, using the formula 16 − (Layer / 8). At level 8 and below, mobs could spawn even in sunlight.}} +|{{HistoryLine||v1.2.1|Hostile mobs can no longer spawn in higher light levels at lower depths.}} +|{{HistoryLine||unknown|The spawning area used to be 17x17 chunks rather than 15x15. The area was reduced, but the old size is still used to calculate mob caps. +|It was not always possible to funnel mobs into a spawning room by preventing them from spawning elsewhere. Some older sources of information about spawning might make reference to this. +|Large amounts of empty space used to encourage spawning in the general area. This remains true on a smaller scale, and only horizontally, due to pack spawning.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Previously, mob spawning was determined by light level rather than the current chunk properties. This was no longer the case in Beta 1.8. In a pre-Beta 1.8 world, hostile mobs would spawn in light level 7 or lower while friendly mobs would spawn in light levels 9 or higher. Because of this, hostile mobs had a slight chance of spawning even though it was light due to them spawning in the air where there was little light. If you had a lot of torches down, go down to your mine, then return, you would have a tendency to find your house having some cows, pigs, chickens or sheep running about.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w32a|Added the [[game rule]] doMobSpawning to toggle mob spawning.}} +|{{HistoryLine||1.8|dev=14w25a|Most restrictions on the pack location are removed. Formerly it had to be an air block, now any non-opaque block suffices.}} +|{{HistoryLine||1.9|dev=15w46a|When spawning mobs, the spawning block cannot block movement (formerly just had to be non-opaque) and cannot be any type of [[rail]]. Also the block above can no longer be liquid.}} +|{{HistoryLine|||dev=pre2|Pack spawning mechanics adjusted, "12 attempts" is now "up to 12 attempts" and is even more heavily weighted toward the center.}} +|{{HistoryLine||1.15|dev=19w37a|When breedable mobs spawn naturally in a group, the group now sometimes includes babies. (Has a 5% or 10% chance depending on the animal.)}} +|{{HistoryLine||1.16|dev=20w18a|Mobs that are riders of other mobs and entities (like [[boat]]s and [[minecart]]s) no longer despawn. +|Added the spawn cost/charge system that reduces hostile mob spawn rates in [[soul sand valley]] and [[warped forest]]. +|Added a new section to the [[debug screen]], which covers the spawning of mobs in each category.}} +|{{HistoryLine||1.17|dev=21w13a|Added a new mob cap category for [[axolotl]]s and [[glow squid]]s.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Hostile mobs now spawn only in light level 0.}} +|{{HistoryLine|||dev=experimental snapshot 3|Mob spawning is now consistent at all [[altitude]]s, making spawn rates at all Y-levels approximately equal to the previous spawn rate at Y{{=}}64. +|Added per-player mob caps.}} +|{{HistoryLine|||dev=experimental snapshot 5|The spawn rate changes in experimental snapshot 3 have been reverted.}} +|{{HistoryLine|||dev=21w37a|[[Axolotl]]s now have their own mob cap, separate from [[glow squid]]s.}} +|{{HistoryLine|||dev=21w40a|Axolotls now spawn only when there is a clay block less than five blocks below the spawning space.}} +|{{HistoryLine||1.18.2|dev=22w07a|Aquatic mobs now spawn only if the block above is a non-waterlogged water block, preventing fish from spawning inside bubble elevators.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added mob spawning.}} +|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=1.0.1|Added a mob spawning [[host options|host option]].{{info needed|Was this added in TU19?}}}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Mobs no longer spawn on rails.}} +}} + +== Issues == +{{issue list}} + +== Trivia == + +* In ''Bedrock Edition'', an opaque block normally causes all blocks below it to spawn cave mobs, but not if a transparent block is placed on top. + +== References == +{{Message box +| text = This might have refrences from when "Spawn" was just a single page covering both mob- and player spawning +}} + +== External links == + +* [http://www.minecraftforum.net/topic/136723-mob-spawning-algorithm-in-12-01-analyzed/ Forum thread by Marglyph] about the spawning algorithm in [[Java Edition Beta 1.2|Beta 1.2]] +* [http://www.minecraftforum.net/topic/37979-mob-spawning-science/ Forum thread by fr0stbyte124] on mob spawning in [[Java Edition Alpha v1.1.2 01|Alpha v1.1.2_01]] from before the [[Halloween Update]] changes + +== Navigation == +{{Navbox gameplay}} diff --git a/wiki_backup/narrator.txt b/wiki_backup/narrator.txt new file mode 100644 index 0000000..9a18918 --- /dev/null +++ b/wiki_backup/narrator.txt @@ -0,0 +1,43 @@ +{{about|the in-game feature|the Narrator in ''[[Minecraft: Story Mode]]''|Minecraft Story Mode:Narrator|the internet character|Narrator (YouTube)}}[[File:NarratorToastMessage.gif|thumb|320px|right|The different narrator settings.]] + +The '''Narrator''' ({{in|java}}) or '''text to speech''' ({{in|bedrock}}) is a text-to-speech engine that automatically reads chat messages and other text elements in the user interface, such as titles and selected buttons. + +== Usage == +It can be toggled on in the accessibility settings or by pressing {{key|Ctrl + B}} (or {{key|Cmd + B}} on Mac). The narrator can be toggled between the following settings: + +*'''Off''': The narrator is inactive. +*'''All''': The narrator reads chat and system messages. +*'''Chat''': The narrator reads only messages produced by players. +*'''System''': The narrator reads only messages produced by the system (UI text, command outputs, notifications, etc.). + +The keyboard shortcut for toggling the narrator can be disabled in the accessibility settings. + +The language of the narrator is defined in host system and cannot be changed from within the game (although it can be forced in Windows by editing the Windows Registry).{{bug|MC-118526||Can't change language of narrator; uses system language instead of game language|WAI}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w13a|Added the narrator. It can be toggled on and off with {{key|Ctrl + B}} or {{key|Cmd + B}} on Mac.}} +|{{HistoryLine|||dev=17w15a|Added the option to toggle narrator between: "off", "chat & system", "chat only", and "system messages only". +|Added a toast notification for toggling the narrator.}} +|{{HistoryLine|||dev=17w18b|Made the narrator work on nearly all systems (Linux requires Flite for it to work).}} +|{{HistoryLine||1.14|dev=19w07a|The narrator now reads hovered over buttons out loud.}} +|{{HistoryLine||1.15|dev=19w46b|The narrator now reads command suggestions when on "All" or "System".}} +|{{HistoryLine||1.17|dev=20w46a|Added strings, "Mode", "Type", "Triggering", and "Track output" in the command block UI, for the narrator to read.}} +|{{HistoryLine||1.20.2|dev=23w33a|Added "Narrator Hotkey" option to accessibility settings. It allows the narrator to be toggled with {{key|Ctrl + B}}.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:Gameplay]] + +[[de:Sprachausgabe]] +[[fr:Narrateur]] +[[pt:Narração]] diff --git a/wiki_backup/ominous trial spawner.txt b/wiki_backup/ominous trial spawner.txt new file mode 100644 index 0000000..544ca70 --- /dev/null +++ b/wiki_backup/ominous trial spawner.txt @@ -0,0 +1,378 @@ +{{distinguish|Trial Spawner|Monster Spawner|Ominous Trial}} +{{Infobox block +| invimage = ---- +| renewable = No +| stackable = Yes (64) +| tool = None +| light = Yes, when not inactive +Waiting for players: 4 +Active: 8 +| transparent = Partial +| flammable = No +| lavasusceptible = No +| 1-1 = Ominous Trial Spawner (inactive).png +| 2-1 = Ominous Trial Spawner (active).png +| 3-1 = Ominous Trial Spawner (ejecting).png +| group1 = Inactive +| group2 = Active +| group3 = Ejecting reward +}} + +An '''ominous trial spawner''' is a variant of the [[trial spawner]] that gives better loot and spawns more armored mobs (when applicable). It replaces a normal [[trial spawner]] when a player having the [[Trial Omen]] effect approaches the trial spawner, during an [[ominous trial]]. The ominous trial spawner can reward players with [[ominous trial key]]s instead of normal [[trial key]]s. + +== Obtaining == +=== Ominous trial === +Trial spawners convert to ominous trial spawners if a [[player]] with the [[Trial Omen]] effect enters the 14 block detection area and is in the line of sight of the [[trial spawner]]. This also happens when the player has the [[Bad Omen]] effect, which gets converted into [[Trial Omen]]. When a trial spawner becomes ominous, all of its existing mobs are despawned. If the spawner was on cooldown and was not ominous before going on cooldown, the cooldown is skipped when becoming ominous. The ominous trial spawner then immediately becomes active. An inactive ominous trial spawner will convert back into a regular trial spawner after cooling down for 30 minutes. + +The ominous trial spawner cannot be obtained as an item, because it is technically a block state of the normal trial spawner, not a separate block. It can only be obtained by using [[commands]], such as: + +{{edition|java}}: +* {{cmd|give @s minecraft:trial_spawner[block_state{{=}}{ominous:"true"}]}} +* {{cmd|setblock x y z minecraft:trial_spawner[ominous{{=}}true]}} + +{{edition|bedrock}}: +* {{cmd|setblock x y z trial_spawner ["ominous"{{=}}true]}} + +=== Breaking === +An ominous trial spawner can be broken, but it does not drop itself as an item, and it takes a long time to break. + +Due to their high blast resistance, ominous trial spawners are immune to [[explosion]]s, but can still be destroyed by the [[ender dragon]], the [[wither]]'s block-breaking attack and [[Wither#Wither Skull|blue wither skulls]]. + +{{breaking row|Ominous Trial Spawner|None|drop=0|horizontal=1}} + +== Usage == +The ominous trial spawner is similar to the trial spawner, but releases more difficult [[mob]]s and ejects more powerful loot. + +=== Mob spawning === +{{See also|Trial Spawner#Mob spawning|Trial Chambers#Trial spawners}} +Ominous trial spawners converted from trial spawners that generate naturally in [[trial chambers]] spawn mobs with (better) weapons and wearing armor. Ominous Trial Spawners with mobs that are unable to wear equipment spawn double the total mob count over the course of the challenge. These spawners will also spawn an additional mob out at once during its challenge. + +Each armor set consists of only a {{ItemLink|chestplate}} and {{ItemLink|helmet}} with each piece having a 50% chance of being missing. All armor is enchanted with [[Fire Protection]] IV, [[Projectile Protection]] IV, and{{verify|Drowning zombies spawned from ominous trial spawners on Bedrock Edition doesn't produce armor with multiple Protection enchantments, only armor with Protection IV.}} [[Protection]] IV. Mobs will not drop the armor on death or upon conversion to a drowned. The armor is selected from: +* {{ItemLink|chainmail armor}} with {{ItemLink|bolt armor trim}} in {{ItemLink|id=copper-ingot|link=copper ingot|copper}} (4 in 7) +* {{ItemLink|iron armor}} with {{ItemLink|flow armor trim}} in {{ItemLink|id=copper-ingot|link=copper ingot|copper}} (2 in 7) +* {{ItemLink|diamond armor}} with {{ItemLink|flow armor trim}} in {{ItemLink|id=copper-ingot|link=copper ingot|copper}} (1 in 7) + +Melee mobs spawn with a weapon selected from: +* {{ItemLink|Iron Sword}} (4 in 7) +* {{ItemLink|Iron Sword}} with [[Sharpness]] I (1 in 7) +* {{ItemLink|Iron Sword}} with [[Knockback]] I (1 in 7) +* {{ItemLink|Diamond Sword}} (1 in 7). + +Ranged mobs spawn with a {{ItemLink|Bow}} with: +* no enchantment (2 in 4) +* [[Power]] I (1 in 4) +* [[Punch]] I (1 in 4). + +Ominous trial spawners converted from manually placed trial spawners will continue to spawn the same mob as the trial spawner. + +=== Projectile spawning === +When at least one player is within the activation range of an ominous trial spawner, every 8 seconds it spawns [[ominous item spawner]]s above any such player or any mob that was spawned by this ominous trial spawner. The location where it should spawn is determined by first performing a raycast from the feet of the entity to a random height between 2 and 6 blocks above the entity. If it hits a block, this block is used, otherwise the end of the line is used. Which block can be hit is determined by the same algorithm as the 3rd person camera. The item spawns in the center of the block below it, unless the block has a collision box. The ominous item spawner displays a projectile for 3 to 6 seconds before shooting that projectile downwards. Each ominous trial spawner has a set of 2 projectiles it spawns, one of which is a [[lingering potion]]. The lingering potion effect is selected randomly from one of the following (all with equal chance): +* {{EffectLink|Wind Charged}} +* {{EffectLink|Oozing}} +* {{EffectLink|Weaving}} +* {{EffectLink|Infested}} +* {{EffectLink|Strength}} +* {{EffectLink|Speed}} +* {{EffectLink|Slow Falling}} +The second projectile is randomly selected from one of the following (again, all with equal chance): +* {{ItemLink|Arrow}} +* {{ItemLink|Arrow of Poison}} +* {{ItemLink|Arrow of Slowness}} IV +* {{ItemLink|Fire charge}} +* {{ItemLink|Wind charge}} + +=== Loot === +Ominous trial spawners in [[trial chambers]] eject different (better) rewards compared to the non-ominous state. + +Like the normal trial spawner, it ejects the loot once for each detected player. Instead of trial keys, an ominous trial spawner has a 30% chance to eject [[ominous trial key]]s, in which case it drops for all players. The other 70% of the time it drops one of the other items for each player. +{{LootChest|trial-chambers-trial-spawner-ominous}} + +Ominous trial spawners converted from manually placed trial spawners will continue to drop the loot of a normal trial spawner (see [[Trial Spawner#Loot]]) + +== Sounds == +=== Generic === +{{Sound table/Block/Trial spawner}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Trial Spawner ambient charged1.ogg +|sound2=Trial Spawner ambient charged2.ogg +|sound3=Trial Spawner ambient charged3.ogg +|sound4=Trial Spawner ambient charged4.ogg +|sound5=Trial Spawner ambient charged5.ogg +|subtitle=Ominous crackling +|source=block +|description=Randomly while active +|id=block.trial_spawner.ambient_ominous +|translationkey=subtitles.block.trial_spawner.ambient_ominous +|volume=0.75-1.0 +|pitch=0.5-1.5 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner detect player1.ogg +|sound2=Trial Spawner detect player2.ogg +|sound3=Trial Spawner detect player3.ogg +|subtitle=Trial Spawner charges up +|source=block +|description=When an ominous trial spawner is approached by a valid player +|id=block.trial_spawner.detect_player +|translationkey=subtitles.block.trial_spawner.detect_player +|volume=1.0 +|pitch=''Varies''Can be 0.8-1.2 or 0.76-1.14 for each sound +|distance=16}} +| {{SoundLine +|sound=Trial Spawner spawn1.ogg +|sound2=Trial Spawner spawn2.ogg +|sound3=Trial Spawner spawn3.ogg +|sound4=Trial Spawner spawn4.ogg +|subtitle=Trial Spawner spawns a mob +|source=block +|description=When an ominous trial spawner spawns a mob +|id=block.trial_spawner.spawn_mob +|translationkey=subtitles.block.trial_spawner.spawn_mob +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner open shutter.ogg +|subtitle=Trial Spawner opens +|source=block +|description=When an ominous trial spawner's shutter opens +|id=block.trial_spawner.open_shutter +|translationkey=subtitles.block.trial_spawner.open_shutter +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner close shutter.ogg +|subtitle=Trial Spawner closes +|source=block +|description=When an ominous trial spawner's shutter closes +|id=block.trial_spawner.close_shutter +|translationkey=subtitles.block.trial_spawner.close_shutter +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner eject item1.ogg +|subtitle=Trial Spawner ejects items +|source=block +|description=When an ominous trial spawner ejects an item +|id=block.trial_spawner.eject_item +|translationkey=subtitles.block.trial_spawner.eject_item +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner about to spawn item.ogg +|subtitle=Ominous item prepares +|source=neutral +|description=When an ominous trial spawner is about to spawn an ominous item spawner +|id=block.trial_spawner.about_to_spawn_item +|translationkey=subtitles.block.trial_spawner.about_to_spawn_item +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner spawn item1.ogg +|sound2=Trial Spawner spawn item2.ogg +|sound3=Trial Spawner spawn item3.ogg +|subtitle=Ominous item drops +|source=block +|description=When an ominous item spawner summons an item +|id=block.trial_spawner.spawn_item +|translationkey=subtitles.block.trial_spawner.spawn_item +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner spawn item begin1.ogg +|sound2=Trial Spawner spawn item begin2.ogg +|sound3=Trial Spawner spawn item begin3.ogg +|subtitle=Ominous item appears +|source=block +|description=When an ominous item spawner is summoned +|id=block.trial_spawner.spawn_item_begin +|translationkey=subtitles.block.trial_spawner.spawn_item_begin +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Trial Spawner charge activate.ogg +|subtitle=Omen engulfs Trial Spawner +|source=neutral +|description=When a trial spawner becomes ominous +|id=block.trial_spawner.ominous_activate +|translationkey=subtitles.block.trial_spawner.charge_activate|translationkeynote=subtitles.block.trial_spawner.ominous_activate +|volume=''Varies''Plays two sounds of 0.3 and 1.0 simultaneously +|pitch=0.8-1.2 +|distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +|type = bedrock +| {{SoundLine +|sound=Trial Spawner ambient charged1.ogg +|sound2=Trial Spawner ambient charged2.ogg +|sound3=Trial Spawner ambient charged3.ogg +|sound4=Trial Spawner ambient charged4.ogg +|sound5=Trial Spawner ambient charged5.ogg +|source=block +|description=Randomly while active +|id=trial_spawner.ambient_ominous +|volume=0.75-1.0 +|pitch=0.5-1.5}} +| {{SoundLine +|sound=Trial Spawner detect player1.ogg +|sound2=Trial Spawner detect player2.ogg +|sound3=Trial Spawner detect player3.ogg +|source=block +|description=When an ominous trial spawner is approached by a valid player +|id=trial_spawner.detect_player +|volume=1.0 +|pitch=0.76-1.14}} +| {{SoundLine +|sound=Trial Spawner spawn1.ogg +|sound2=Trial Spawner spawn2.ogg +|sound3=Trial Spawner spawn3.ogg +|sound4=Trial Spawner spawn4.ogg +|source=block +|description=When an ominous trial spawner spawns a mob +|id=trial_spawner.spawn_mob +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Trial Spawner open shutter.ogg +|source=block +|description=When an ominous trial spawner's shutter opens +|id=trial_spawner.open_shutter +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Trial Spawner close shutter.ogg +|source=block +|description=When an ominous trial spawner's shutter closes +|id=trial_spawner.close_shutter +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Trial Spawner eject item1.ogg +|source=block +|description=When an ominous trial spawner ejects an item +|id=trial_spawner.eject_item +|volume=1.0 +|pitch=0.8-1.1}} +| {{SoundLine +|sound=Trial Spawner spawn1.ogg +|sound2=Trial Spawner spawn2.ogg +|sound3=Trial Spawner spawn3.ogg +|sound4=Trial Spawner spawn4.ogg +|source=block +|description=When an ominous trial spawner spawns a mob +|id=trial_spawner.spawn_mob +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Trial Spawner about to spawn item.ogg +|source=block +|description=When a trial spawner is about to spawn an ominous item spawner +|id=ominous_item_spawner.about_to_spawn_item +|volume=1.0 +|pitch=0.8-1.1}} +| {{SoundLine +|sound=Trial Spawner spawn item1.ogg +|sound2=Trial Spawner spawn item2.ogg +|sound3=Trial Spawner spawn item3.ogg +|source=block +|description=When an ominous item spawner summons an item +|id=ominous_item_spawner.spawn_item +|volume=1.0 +|pitch=0.8-1.1}} +| {{SoundLine +|sound=Trial Spawner spawn item begin1.ogg +|sound2=Trial Spawner spawn item begin2.ogg +|sound3=Trial Spawner spawn item begin3.ogg +|source=block +|description=When an ominous item spawner is summoned +|id=ominous_item_spawner.spawn_item_begin +|volume=1.0 +|pitch=0.8-1.1}} +| {{SoundLine +|sound=Trial Spawner charge activate.ogg +|source=block +|description=When a trial spawner becomes ominous +|id=trial_spawner.charge_activate +|volume=1.0 +|pitch = 1.0 +}} +}} + +== Data values == +{{Main|Trial Spawner#Data values}} +The ominous trial spawner is technically a [[block state]] of the trial spawner. Therefore, it has the same data value structure. + +==Advancements== +{{load advancements|How Did We Get Here?}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Ominous Trial Spawner (inactive) JE1 BE1.png|32px]] [[File:Ominous Trial Spawner (active) JE1 BE1.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE1 BE1.png|32px]] Added ominous trial spawners.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Ominous Trial Spawner (inactive) JE2.png|32px]] [[File:Ominous Trial Spawner (active) JE2.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE2.png|32px]] Updated textures to match [[trial spawner]]s.}} +|{{HistoryLine||1.21|dev=24w18a|Ominous trial spawners are now available without using the "Update 1.21" experimental data pack.|Ominous Trial Spawners with mobs that are unable to wear equipment now spawn double the total mob count over the course of the challenge|[[Bottle o' Enchanting]] is no longer a possible projectile for ominous trial spawners.}} +|{{HistoryLine|||dev=24w19a|[[File:Ominous Trial Spawner (active) JE3.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE3.png|32px]] Updated active and ejecting textures to be more consistent across all states as well as the [[trial spawner]].}} +|{{HistoryLine|||dev=Pre-release 2|[[File:Ominous Trial Spawner (inactive) JE3 BE2.png|32px]] [[File:Ominous Trial Spawner (active) JE4 BE3.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE4 BE3.png|32px]] Updated bottom texture to match Bedrock Edition.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Ominous Trial Spawner (inactive) JE1 BE1.png|32px]] [[File:Ominous Trial Spawner (active) JE1 BE1.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE1 BE1.png|32px]] Added ominous trial spawners.}} +|{{HistoryLine|||dev=Preview 1.21.0.21|Ominous trial spawners now show a preview of the item that is about to be ejected.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Ominous trial spawners are now available without using the "Update 1.21" experimental toggle.|[[File:Ominous Trial Spawner (inactive) JE3 BE2.png|32px]] [[File:Ominous Trial Spawner (active) BE2.png|32px]] [[File:Ominous Trial Spawner (ejecting) BE2.png|32px]] Updated textures to match [[trial spawner]]s.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|[[File:Ominous Trial Spawner (active) JE4 BE3.png|32px]] [[File:Ominous Trial Spawner (ejecting) JE4 BE3.png|32px]] Updated active and ejecting textures to be more consistent across all states as well as the [[trial spawner]].}} +}} + +== Gallery == +=== Renders === + +Breeze ominous trial spawner.png|A [[breeze]] ominous trial spawner +Slime ominous trial spawner.png|A [[slime]] ominous trial spawner +Zombie ominous trial spawner.png|A [[zombie]] ominous trial spawner +Baby zombie ominous trial spawner.png|A [[baby zombie]] ominous trial spawner +Husk ominous trial spawner.png|A [[husk]] ominous trial spawner +Skeleton ominous trial spawner.png|A [[skeleton]] ominous trial spawner +Bogged ominous trial spawner.png|A [[bogged]] ominous trial spawner +Stray ominous trial spawner.png|A [[stray]] ominous trial spawner +Spider ominous trial spawner.png|A [[spider]] ominous trial spawner +Cave spider ominous trial spawner.png|A [[cave spider]] ominous trial spawner +Silverfish ominous trial spawner.png|A [[silverfish]] ominous trial spawner + + +=== Screenshots === + +File:Noor's Reward.jpg|"Noor is standing on an Oxidized Copper stairway in Trial Chambers and looking at an Ominous Trial Key."https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-5 + + +== References == + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Utility blocks]] +[[Category:Light sources]] +[[Category:Non-renewable resources]] +[[Category:Blocks]] +[[Category:Hazardous blocks]] + +[[de:Unheilvoller Prüfungs-Spawner]] +[[es:Generador de desafío ominoso]] +[[fr:Générateur des épreuves funeste]] +[[ja:不吉な試練のスポナー]] +[[pt:Gerador sombrio do desafio]] +[[ru:Зловещий спаунер испытаний]] diff --git a/wiki_backup/options.txt.txt b/wiki_backup/options.txt.txt new file mode 100644 index 0000000..a2f0463 --- /dev/null +++ b/wiki_backup/options.txt.txt @@ -0,0 +1,4422 @@ +{{DISPLAYTITLE:options.txt}} +'''options.txt''' is the file that stores all the options changeable in the in-game [[options]] menu and various other information the game needs to store after quitting. It is found in the [[.minecraft]] folder {{in|java|lc=}} or in the [[com.mojang]]/minecraftpe folder {{in|bedrock|lc=}}, and can be edited with any basic text editor to change options. Most settings can be changed in-game, but a few can be changed only by editing this file. The options.txt file for the latest version of the game is not backward-compatible with older versions of the game, and if older versions are played in the same directory as a newer version, options.txt can be reset back to its default settings. + +== Options == +=== ''Java Edition'' === +Each line represents a single option or piece of data, with the option followed by a colon followed by the value of that option. A list of all available key/button numbers for the [[controls]] options is available at [[key codes]]. +{| class="wikitable sortable" style="width: 100%" data-description="List of options" +|- +! scope="col" style="width: 5%;" | #This is the line number of the option in the "options.txt" file; options are not actually numbered in any way in options.txt itself. +! scope="col" | Option name +! scope="col" class="unsortable" | Explanation +! scope="col" | Valid values +! scope="col" | Default value +! scope="col" | Version added +|- +! scope="row" | 1 +| version +| [[Data version]] of the client version this file was last saved in; used for upgrading default settings. If this field is missing, the file is discarded and replaced with the defaults. (numeric) +| +| {{data version|Java Edition {{v|java|link=none}}}}
(for latest release {{v|java}}) +| [[Java Edition 1.10-pre1|1.10-pre1]] ([[Java Edition 1.10|1.10]]) +|- +! scope="row" | 2 +| autoJump +| Whether auto-jump is enabled +| true/false +| false +| +|- +! scope="row" | 3 +| autoSuggestions +| True if brigadier's command suggestion UI should always be shown, instead of just when pressing tab +| true/false +| true +| [[Java Edition 17w47a|17w47a]] ([[Java Edition 1.13|1.13]]) +|- +! scope="row" | 4 +| chatColors +| Whether colored chat is allowed +| true/false +| true +| +|- +! scope="row" | 5 +| chatLinks +| Whether links show as links or just text in the chat (true/false [links/plaintext]) +| true/false +| true +| +|- +! scope="row" | 6 +| chatLinksPrompt +| Whether clicking on links in chat needs confirmation before opening them +| true/false +| true +| +|- +! scope="row" | 7 +| enableVsync +| Whether [[wikipedia:Screen tearing#V-sync|v-sync]] (vertical synchronization) is enabled +| true/false +| true +| +|- +! scope="row" | 8 +| entityShadows +| Whether to display entity shadows +| true/false +| true +| +|- +! scope="row" | 9 +| forceUnicodeFont +| Whether Unicode font should be used +| true/false +| false +| +|- +! scope="row" | 10 +| discrete_mouse_scroll +| Ignores scrolling set by operating system +| true/false +| false +| +|- +! scope="row" | 11 +| invertYMouse +| Whether mouse is inverted or not +| true/false +| false +| +|- +! scope="row" | 12 +| realmsNotifications +| Whether Realms invites are alerted on the main menu +| true/false +| true +| +|- +! scope="row" | 13 +| reducedDebugInfo +| Whether to show reduced information on the [[Debug screen]] +| true/false +| false +| +|- +! scope="row" | 14 +| showSubtitles +| If [[subtitles]] are shown +| true/false +| false +| +|- +! scope="row" | 15 +| directionalAudio +| If [[wikipedia:Directional_sound|Directional Audio]] is enabled +| true/false +| false +| [[Java Edition 22w11a|22w11a]] ([[Java Edition 1.19|1.19]]) +|- +! scope="row" | 16 +| touchscreen +| Whether touchscreen controls are used +| true/false +| false +| +|- +! scope="row" | 17 +| fullscreen +| Whether the game attempts to go fullscreen at startup +| true/false +| false +| +|- +! scope="row" | 18 +| bobView +| Whether or not the camera bobs up and down as the player walks +| true/false +| true +| +|- +! scope="row" | 19 +| toggleCrouch +| Whether the sneak key must be pressed or held to activate sneaking +| true/false +| false +| +|- +! scope="row" | 20 +| toggleSprint +| Whether the sprint key must be pressed or held to activate sprinting +| true/false +| false +| +|- +! scope="row" | 21 +| darkMojangStudiosBackground +| Whether the Mojang Studios loading screen appears monochrome +| true/false +| false +| [[Java Edition 21w13a|21w13a]] ([[Java Edition 1.17|1.17]]) +|- +! scope="row" | 22 +| hideLightningFlashes +| Hide lightning flashes (visual effect) +| true/false +| false +| [[Java Edition 21w37a|21w37a]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 23 +| mouseSensitivity +| How much a mouse movement changes the position of the camera +| 0–1 +| 0.5 +| +|- +! scope="row" | 24 +| fov +| How large the field of view is (floating-point). The in-game value is counted in degrees, however, the ''options.txt'' isn't. The value is converted into degrees with the following formula: degrees = 40 * value + 70 +|-1–1 +| 0.0 +| +|- +! scope="row" | 25 +| screenEffectScale +| Distortion Effects (how intense the effects of [[Nausea]] and [[nether portal]]s are) +| 0–1 +| 1.0 +| +|- +! scope="row" | 26 +| fovEffectScale +| FOV Effects (how much the field of view changes when sprinting, having [[Speed]] or [[Slowness]] etc.) +| 0–1 +| 1.0 +| +|- +! scope="row" | 27 +| darknessEffectScale +| Darkness Pulsing (how much the [[Darkness]] effect pulses) +| 0–1 +| 1.0 +| [[Java Edition 22w15a|22w15a]] ([[Java Edition 1.19|1.19]]) +|- +! scope="row" | 28 +| {{anchor|gamma}} gamma +| Brightness +| 0–1 (Note: values below 0 and above 1 are invalid and inaccessible on vanilla, even via editing the options.txt file.{{bug|MC-51418|||Fixed}}) +| 0.5 +| +|- +! scope="row" | 29 +| renderDistance +| The render distance in the chunk radius from the player +| 2–32 without external editing of options.txt; maximum is further limited to 16 on 32-bit machines and machines with less than 1 gigabyte of memory +| 12 (64-bit), 8 (32-bit) +| +|- +! scope="row" | 30 +| simulationDistance +| The simulation distance in the chunk radius from the player +| 5–32 without external editing of options.txt; maximum is further limited to 16 on 32-bit machines and machines with less than 1 gigabyte of memory +| 12 (64-bit), 8 (32-bit) +| [[Java Edition 21w38a|21w38a]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 31 +| entityDistanceScaling +| The maximum distance from the player that entities render +| 0.5-5.0 +| 1.0 +| +|- +! scope="row" | 32 +| guiScale +| Size of interfaces +| 0 (Auto) or 1+ for size. Upper limit based on window resolution. +| 0 (Auto) +| +|- +! scope="row" | 33 +| particles +| Amount of particles (such as rain, potion effects, etc.) +| 0–2 (All, Decreased, Minimal) +| 0 (All) +| +|- +! scope="row" | 34 +| maxFps +| The maximum framerate +|10–260 +| 120 +| +|- +! scope="row" | 35 +| graphicsMode +| Whether Fast (less detailed), Fancy (more detailed), or ''Fabulous!'' (most detailed) graphics are turned on +| 0-2 (Fast, Fancy, ''Fabulous!'') +| 1 (Fancy) +| +|- +! scope="row" | 36 +| ao +| Smooth lighting +| true/false +| true +| +|- +! scope="row" | 37 +| prioritizeChunkUpdates +| Chunk section update strategy +| 0–2 (Threaded, Semi Blocking, Fully Blocking) +| 0 (Threaded) +| [[Java Edition 21w37a|21w37a]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 38 +| biomeBlendRadius +| Radius for which biome blending should happen +| 0–7 +| 2 +| [[Java Edition 18w15a|18w15a]] ([[Java Edition 1.13|1.13]]) +|- +! scope="row" | 39 +| renderClouds +| Whether to display [[clouds]] +| true/false/fast +| true +| +|- +! scope="row" | 40 +| resourcePacks +| A list of active resource packs, with pack names in quotes, separated with commas +| String +| [] +| +|- +! scope="row" | 41 +| incompatibleResourcePacks +| A list of active resource packs that are marked as incompatible with the current ''Minecraft'' version, with pack names in quotes, separated with commas +| String +| [] +| +|- +! scope="row" | 42 +| lastServer +| Address of last server used with Direct Connection +| String +| +| +|- +! scope="row" | 43 +| lang +| Language to be used +| String +| en_us +| +|- +! scope="row" | 44 +| soundDevice +| Sound device to be used +| String +| +| [[Java Edition 21w37a|21w37a]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 45 +| chatVisibility +| What is seen in chat +| 0–2 (Shown, Commands only, Hidden) +| 0 (Shown) +| +|- +! scope="row" | 46 +| chatOpacity +| Opacity of the chat +| 0–1 +| 1.0 +| +|- +! scope="row" | 47 +| chatLineSpacing +| Spacing between text in chat +| 0–1 +| 0.0 +| +|- +! scope="row" | 48 +| textBackgroundOpacity +| Opacity of text background +| 0–1 +| 0.5 +| +|- +! scope="row" | 49 +| backgroundForChatOnly +| Toggles if the background is only in chat or if it's everywhere +| true/false +| true +| +|- +! scope="row" | 50 +| hideServerAddress +| Has no effect in modern versions +| true/false +| false +| +|- +! scope="row" | 51 +| advancedItemTooltips +| Whether hovering over items in the [[inventory]] shows its [[Java Edition data values|ID]] and [[Item durability|durability]]; toggled by pressing {{key|F3+H}} +| true/false +| false +| +|- +! scope="row" | 52 +| pauseOnLostFocus +| Whether switching out of ''Minecraft'' without pressing {{key|Esc}} or opening an in-game interface automatically pauses the game; toggled by pressing {{key| F3+P}} +| false +| true +|[[Java Edition 12w34a|12w34a]] ([[Java Edition 1.4.2|1.4.2]]) +|- +! scope="row" | 53 +| overrideWidth +| Width to open ''Minecraft'' with in pixels (0 means default to the ''Minecraft'' settings); no in-game control +| Integer +| 0 +| +|- +! scope="row" | 54 +| overrideHeight +| Height to open ''Minecraft'' with in pixels (0 means default to the ''Minecraft'' settings); no in-game control +| Integer +| 0 +| +|- +! scope="row" | 56 +| chatHeightFocused +| How tall the chat span is +| 0–1 +| 1.0 +| +|- +! scope="row" | 57 +| chatDelay +| How much delay there is between text +| 0–6 +| 0.0 +| +|- +! scope="row" | 58 +| chatHeightUnfocused +| How tall the maximum chat span is, when the chat button is not pressed +| 0–1 +| 0.4375 +| +|- +! scope="row" | 59 +| chatScale +| The scale/size of the text in the chat +| 0–1 +| 1.0 +| +|- +! scope="row" | 60 +| chatWidth +| The span width of the chat +| 0–1 +| 1.0 +| +|- +! scope="row" | 61 +| mipmapLevels +| Amount by which distant textures are smoothed +| 0–4 +| 4 +| +|- +! scope="row" | 62 +| useNativeTransport +| Whether to use a Netty EpollSocketChannel for connections to servers instead of a NioSocketChannel (only applies if EPOLL is available on the user's system) +| true/false +| true +| +|- +! scope="row" | 63 +| mainHand +| Whether the main hand appears as left or right +| left/right +| right +| +|- +! scope="row" | 64 +| attackIndicator +| When hitting, how the attack indicator is shown on screen +| 0–2 (Off, Crosshair, Hotbar) +| 1 (Crosshair) +| +|- +! scope="row" | 65 +| narrator +| Setting of the [[Multiplayer#Narrator|Narrator]] +| 0–3 +| 0 +| [[Java Edition 17w06a|17w06a]] ([[Java Edition 1.12|1.12]]) +|- +! scope="row" | 66 +| narratorHotKey +| Pressing Ctrl + B does not open narrator if it is turned off. +| ? +| ? +| [[Java Edition 23w33a|23w33a]] ([[Java Edition 1.20.2|1.20.2]]) +|- +! scope="row" | 67 +| tutorialStep +| Next stage of [[tutorial hints]] to display +| movement, find_tree, punch_tree, open_inventory, craft_planks, none +| movement +| [[Java Edition 17w06a|17w06a]] ([[Java Edition 1.12|1.12]]) +|- +! scope="row" | 68 +| mouseWheelSensitivity +| Allows making the mouse wheel more sensitive (see {{bug|MC-123773}}) +| 1–10 +| 1.0 +| [[Java Edition 18w21a|18w21a]] ([[Java Edition 1.13|1.13]]) +|- +! scope="row" | 69 +| rawMouseInput +| Ignores acceleration set by the operating system +| true/false +| true +| +|- +! scope="row" | 70 +| glDebugVerbosity +| LWJGL log info level (only on some machines) +| 0-4 (none, HIGH, MEDIUM, LOW, NOTIFICATION) +| 1 +| [[Java Edition 1.13-pre2|1.13-pre2]] ([[Java Edition 1.13|1.13]]) +|- +! scope="row" | 71 +| skipMultiplayerWarning +| Whether to skip the legal disclaimer when entering the multiplayer screen +| true/false +| false +| [[Java Edition 1.15.2 Pre-Release 1|1.15.2 Pre-Release 1]] ([[Java Edition 1.15.2|1.15.2]]) +|- +! scope="row" | 72 +| skipRealms32bitWarning +| Whether to skip the 32-bit environment warning when entering the Realms screen{{verify}} +| true/false +| false +| [[Java Edition 1.18.2 Pre-release 1|1.18.2 Pre-release 1]] ([[Java Edition 1.18.2|1.18.2]]) +|- +! scope="row" | 73 +| hideMatchedNames +| Some servers send chat messages in non-standard formats. With this option on, the game attempts to apply chat hiding anyway by matching the text in messages. +| true/false +| true +| [[Java Edition 1.16.4 Release Candidate 1|1.16.4 Release Candidate 1]] ([[Java Edition 1.16.4|1.16.4]]) +|- +! scope="row" | 74 +| joinedFirstServer +| Whether the player has joined a [[server]] before. If false, the [[Social Interactions]] [[tutorial hint]] appears when joining a server. +| true/false +| false +| [[Java Edition 1.16.4 Pre-release 1|1.16.4 Release Candidate 1]] ([[Java Edition 1.16.4|1.16.4]]) +|- +! scope="row" | 75 +| hideBundleTutorial +| Whether the player has seen the bundle tutorial hint when trying to use a bundle. +| true/false +| false +|- +! scope="row" | 76 +| syncChunkWrites +| Whether to open region files in synchronous mode +| true/false +| true (Windows), false (other systems) +| +|- +! scope="row" | 77 +| showAutosaveIndicator +| Whether to show autosave indicator on the right-bottom of the screen +| true/false +| true +| [[Java Edition 21w42a|21w42a]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 78 +| allowServerListing +| Whether to allow player's ID to be shown in the player list shown on the multiplayer screen +| true/false +| true +| [[Java Edition 1.18 Pre-release 2|1.18-pre2]] ([[Java Edition 1.18|1.18]]) +|- +! scope="row" | 79 +| key_key.attack +| Attack control +| [[Key codes]] +| key.mouse.left +| +|- +! scope="row" | 80 +| key_key.use +| Use Item control +| [[Key codes]] +| key.mouse.right +| +|- +! scope="row" | 81 +| key_key.forward +| Forward control +| [[Key codes]] +| key.keyboard.w +| +|- +! scope="row" | 82 +| key_key.left +| Left control +| [[Key codes]] +| key.keyboard.a +| +|- +! scope="row" | 83 +| key_key.back +| Back control +| [[Key codes]] +| key.keyboard.s +| +|- +! scope="row" | 84 +| key_key.right +| Right control +| [[Key codes]] +| key.keyboard.d +| +|- +! scope="row" | 85 +| key_key.jump +| Jump control +| [[Key codes]] +| key.keyboard.space +| +|- +! scope="row" | 86 +| key_key.sneak +| Sneak control +| [[Key codes]] +| key.keyboard.left.shift +| +|- +! scope="row" | 87 +| key_key.sprint +| Sprint control +| [[Key codes]] +| key.keyboard.left.control +| +|- +! scope="row" | 88 +| key_key.drop +| Drop control +| [[Key codes]] +| key.keyboard.q +| +|- +! scope="row" | 89 +| key_key.inventory +| Inventory control +| [[Key codes]] +| key.keyboard.e +| +|- +! scope="row" | 90 +| key_key.chat +| Chat control +| [[Key codes]] +| key.keyboard.t +| +|- +! scope="row" | 91 +| key_key.playerlist +| List Players control +| [[Key codes]] +| key.keyboard.tab +| +|- +! scope="row" | 92 +| key_key.pickItem +| Pick Block control +| [[Key codes]] +| key.mouse.middle +| +|- +! scope="row" | 93 +| key_key.command +| Command control +| [[Key codes]] +| key.keyboard.slash +| +|- +! scope="row" | 94 +| key_key.socialInteractions +| Social Interaction control +| [[Key codes]] +| key.keyboard.p +| +|- +! scope="row" | 95 +| key_key.screenshot +| Screenshot control +| [[Key codes]] +| key.keyboard.f2 +| +|- +! scope="row" | 96 +| key_key.togglePerspective +| Perspective control +| [[Key codes]] +| key.keyboard.f5 +| +|- +! scope="row" | 97 +| key_key.smoothCamera +| Mouse Smoothing control +| [[Key codes]] +| key.keyboard.unknown +| +|- +! scope="row" | 98 +| key_key.fullscreen +| Fullscreen control +| [[Key codes]] +| key.keyboard.f11 +| +|- +! scope="row" | 99 +| key_key.spectatorOutlines +| Visibility of player outlines in Spectator Mode control +| [[Key codes]] +| key.keyboard.unknown +| +|- +! scope="row" | 100 +| key_key.swapOffhand +| Swapping of items between both hands control +| [[Key codes]] +| key.keyboard.f +| +|- +! scope="row" | 101 +| key_key.saveToolbarActivator +| Save current toolbar to a [[Saved Hotbars]] slot (in Creative Mode) +| [[Key codes]] +| key.keyboard.c +| [[Java Edition 17w06a|17w06a]] ([[Java Edition 1.12|1.12]]) +|- +! scope="row" | 102 +| key_key.loadToolbarActivator +| Load toolbar from a [[Saved Hotbars]] slot (in Creative Mode) +| [[Key codes]] +| key.keyboard.x +| [[Java Edition 17w06a|17w06a]] ([[Java Edition 1.12|1.12]]) +|- +! scope="row" | 103 +| key_key.advancements +| Open the [[Advancements]] screen +| [[Key codes]] +| key.keyboard.l +| [[Java Edition 17w06a|17w06a]] ([[Java Edition 1.12|1.12]]) +|- +! scope="row" | 104 +| key_key.hotbar.1 +| Hotbar Slot 1 control +| [[Key codes]] +| key.keyboard.1 +| +|- +! scope="row" | 105 +| key_key.hotbar.2 +| Hotbar Slot 2 control +| [[Key codes]] +| key.keyboard.2 +| +|- +! scope="row" | 106 +| key_key.hotbar.3 +| Hotbar Slot 3 control +| [[Key codes]] +| key.keyboard.3 +| +|- +! scope="row" | 107 +| key_key.hotbar.4 +| Hotbar Slot 4 control +| [[Key codes]] +| key.keyboard.4 +| +|- +! scope="row" | 108 +| key_key.hotbar.5 +| Hotbar Slot 5 control +| [[Key codes]] +| key.keyboard.5 +| +|- +! scope="row" | 109 +| key_key.hotbar.6 +| Hotbar Slot 6 control +| [[Key codes]] +| key.keyboard.6 +| +|- +! scope="row" | 110 +| key_key.hotbar.7 +| Hotbar Slot 7 control +| [[Key codes]] +| key.keyboard.7 +| +|- +! scope="row" | 111 +| key_key.hotbar.8 +| Hotbar Slot 8 control +| [[Key codes]] +| key.keyboard.8 +| +|- +! scope="row" | 112 +| key_key.hotbar.9 +| Hotbar Slot 9 control +| [[Key codes]] +| key.keyboard.9 +| +|- +! scope="row" | 113 +| soundCategory_master +| The volume of all sounds +| 0–1 +| 1.0 +| +|- +! scope="row" | 114 +| soundCategory_music +| The volume of gameplay music +| 0–1 +| 1.0 +| +|- +! scope="row" | 115 +| soundCategory_record +| The volume of music/sounds from Jukeboxes and Note Blocks +| 0–1 +| 1.0 +| +|- +! scope="row" | 116 +| soundCategory_weather +| The volume of rain and thunder +| 0–1 +| 1.0 +| +|- +! scope="row" | 117 +| soundCategory_block +| The volume of blocks +| 0-1 +| 1.0 +| +|- +! scope="row" | 118 +| soundCategory_hostile +| The volume of hostile and neutral mobs +| 0–1 +| 1.0 +| +|- +! scope="row" | 119 +| soundCategory_neutral +| The volume of passive mobs +| 0–1 +| 1.0 +| +|- +! scope="row" | 120 +| soundCategory_player +| The volume of players +| 0–1 +| 1.0 +| +|- +! scope="row" | 121 +| soundCategory_ambient +| The volume of cave sounds and fireworks +| 0–1 +| 1.0 +| +|- +! scope="row" | 122 +| soundCategory_voice +| The volume of voices +| 0–1 +| 1.0 +| +|- +! scope="row" | 123 +| modelPart_cape +| Whether the cape is shown +| true/false +| true +| +|- +! scope="row" | 124 +| modelPart_jacket +| Whether the "Jacket" skin layer is shown +| true/false +| true +| +|- +! scope="row" | 125 +| modelPart_left_sleeve +| Whether the "Left Sleeve" skin layer is shown +| true/false +| true +| +|- +! scope="row" | 126 +| modelPart_right_sleeve +| Whether the "Right Sleeve" skin layer is shown +| true/false +| true +| +|- +! scope="row" | 127 +| modelPart_left_pants_leg +| Whether the "Left Pants Leg" skin layer is shown +| true/false +| true +| +|- +! scope="row" | 128 +| modelPart_right_pants_leg +| Whether the "Right Pants Leg" skin layer is shown +| true/false +| true +| +|- +! scope="row" | 129 +| modelPart_hat +| Whether the "Hat" skin layer is shown +| true/false +| true +| +|- +! scope="row" | {{tooltip|130|Appear at the last line of the file by default.}} +| fullscreenResolution +| Changes the resolution of the game when in fullscreen mode. The only values allowed are the values supported by the user's monitor, shown when changing the screen resolution in the operating system settings. Setting this option to a value not supported by the monitor resets the option to "Current". When set to "Current", this option is absent from options.txt. +| x@: +| Absent +| +|} + +=== Bedrock Edition === +{| class="wikitable sortable" style="width: 100%" data-description="List of options" +|- +! scope="col" style="width: 5%;" | # +! scope="col" | Option name +! scope="col" class="unsortable" | Explanation +! scope="col" | Valid values +! scope="col" | Default value +! scope="col" | Version added +|- +! scope="row" | 1 +| mp_username +| The name of the player. +| +| Steve +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 2 +| game_difficulty_new +| {{info needed}} +| {{info needed}} +| 1 +| [[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +|- +! scope="row" | 3 +| game_thirdperson +| Number used to identify first person, third person front, and third person back. +| 0/1/2 +| 0 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 4 +| gfx_dpadscale +| {{info needed}} +| {{info needed}} +| 0.5 +| [[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +! scope="row" | 5 +| mp_server_visible +| {{info needed}} +| {{info needed}} +| 1 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 6 +| mp_xboxlive_visible +| {{info needed}} +| {{info needed}} +| 1 +| [[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 10|build 10]]) +|- +! scope="row" | 7 +| mp_nex_visble +| {{info needed}} +| {{info needed}} +| 1 +| +|- +! scope="row" | 8 +| mp_psn_visble +| {{info needed}} +| {{info needed}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 9 +| game_language +| The language that the game are selected.{{info needed|How is this determined based on the value?}} +| {{info needed}} +| BlankBy default, this field is empty +| [[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +! scope="row" | 10 +| game_skintypefull +| The unique identifier of the current skin being used.{{verify}} +| +| {{info needed}} +| [[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 4|build 4]]) +|- +! scope="row" | 11 +| game_lastcustomskinnew +| {{info needed}} +| {{info needed}} +| Standard.Dummy +| [[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 4|build 4]]) +|- +! scope="row" | 12 +| game_recentskin1 +| The skin used before it was last changed.{{verify|Is this the correct order, or is it reversed?}} +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| Blank +| +|- +! scope="row" | 13 +| game_recentskin2 +| The second most recent skin used.{{verify}} +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| Blank +| +|- +! scope="row" | 14 +| game_recentskin3 +| The third most recent skin used.{{verify}} +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| Blank +| +|- +! scope="row" | 15 +| game_haseverloggedintoxbl +| Whether the user has ever logged into Xbox Live. +| 0/1 +| 0 +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +! scope="row" | 16 +| game_haschosennottosignintoxbl +| Whether the user is currently signed out of Xbox Live. +| 0/1 +| 1 +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +! scope="row" | 17 +| game_devicefilestoragelocation +| {{info needed}} +| {{info needed}} +| 2{{verify|This is the default value on iOS. Not sure if it varies from platform to platform.}} +| +|- +! scope="row" | 18 +| ctrl_islefthanded +| Whether the touch d-pad should be on the left or the right. +| 0/1 +| 0 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 19 +| ctrl_usetouchjoypad +| Whether or not Split Touch controls is enabled. +| 0/1 +| 0 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 20 +| ctrl_swapjumpandsneak +| Whether the jump and sneak buttons should be swapped. +| 0/1 +| 0 +| [[Pocket Edition Alpha 0.12.1|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 2|build 2]]) +|- +! scope="row" | 21 +| gfx_viewdistance +| The player's render distance, measured in blocks. +| Can be set theoretically infinitely. (Does not get limited by device as of 1.19.32). +| Varies depending on the device. +| +|- +! scope="row" | 22 +| gfx_particleviewdistance +| {{info needed}} +| {{info needed}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 23 +| gfx_viewbobbing +| Toggles view bobbing. +| 0/1 +| 1 +| [[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +|- +! scope="row" | 24 +| gfx_fancygraphics +| Toggles fancy graphics. +| 0/1 +| 1 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 25 +| gfx_transparentleaves +| Currently does nothing. +| 0/1 +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 26 +| gfx_vr_transparentleaves +| Currently does nothing. +| 0/1 +| 1 +| +|- +! scope="row" | 27 +| gfx_smoothlighting +| Toggles smooth lighting. +| 0/1 +| 1 +| +|- +! scope="row" | 28 +| gfx_vr_smoothlighting +| Toggles smooth lighting when using VR. +| 0/1 +| 1 +| +|- +! scope="row" | 29 +| gfx_fancyskies +| Whether the sun, moon, clouds, and stars are visible. +| 0/1 +| 1 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 30 +| gfx_field_of_view +| The player's field of view, measured in degrees. +| 30-110 +| 60 +| [[Pocket Edition Alpha 0.12.1|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 3|build 3]]) +|- +! scope="row" | 31 +| gfx_msaa +| The level of in-game [[wikipedia:Multisample anti-aliasing|Multisample anti-aliasing]]. +| 1-16 (power of 2) +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 32 +| gfx_texel_aa_2 +| {{info needed}} +| {{info needed}} +| 0 +| +|- +! scope="row" | 33 +| gfx_gamma +| The gamma level of the player's screen. +| 0-1 +| 0.5 +| [[Pocket Edition v0.10.0 alpha|0.10.0]] ([[Pocket Edition v0.10.0 alpha build 1|build 1]]) +|- +! scope="row" | 34 +| gfx_multithreaded_renderer +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 35 +| gfx_vsync +| Whether [[wikipedia:Screen tearing#V-sync|v-sync]] (vertical synchronization) is enabled +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 36 +| gfx_async_texture_loads +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 37 +| gfx_show_async_texture_loads +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 38 +| gfx_max_dequed_textures_per_frame +| {{info needed}} +| {{info needed}} +| 16 +|[[Bedrock Edition 1.14.0|1.14.0]] +|- +! scope="row" | 39 +| gfx_texture_load_delay +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.14.0|1.14.0]] +|- +! scope="row" | 40 +| dev_file_watcher +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 41 +| gfx_max_framerate +| The maximum framerate (0 means unlimited) +| 0-250 +| 0{{verify}} +| +|- +! scope="row" | 42 +| gfx_fullscreen +| Whether or not fullscreen is enabled +| 0/1{{verify}} +| 0{{verify}} +| [[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +|- +! scope="row" | 43 +| show_advanced_video_settings +| {{info needed}} +| 0/1 +| 0 +| +|- +! scope="row" | 44 +| gfx_guiscale_offset +| How much to scale the UI, relative to the game's predetermined scale (based on the screen/window size). +| Theoretically any number, but generally an integer between -1 and 2 on most screen sizes. +| 0 +| +|- +! scope="row" | 45 +| gfx_splitscreen_guiscale_offset +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 46 +| gfx_safe_zone_x +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.2.9|1.2.9]] +|- +! scope="row" | 47 +| gfx_safe_zone_y +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.2.9|1.2.9]] +|- +! scope="row" | 48 +| gfx_ui_profile +| Whether to use the Pocket UI instead of the Classic UI. +| 0/1 +| 1 on mobile devices, 0 on other platforms.{{info needed|What is the default value on Nintendo Switch?}} +| +|- +! scope="row" | 49 +| audio_main +| Whether to play all sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 50 +| audio_sound +| Whether to play sound effects. +| 0-1 +| 1 +| [[Pocket Edition v0.7.0 alpha|0.7.0]] +|- +! scope="row" | 51 +| audio_music +| Whether to play music. +| 0-1 +| 1 +| [[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +|- +! scope="row" | 52 +| audio_ambient +| Whether to play ambient/environment sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 53 +| audio_block +| Whether to play block sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 54 +| audio_hostile +| Whether to play hostile creatures sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 55 +| audio_neutral +| Whether to play friendly creatures sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 56 +| audio_record +| Whether to play Jukebox/Noteblock sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 57 +| audio_player +| Whether to play player sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 58 +| audio_weather +| Whether to play weather sounds. +| 0-1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 59 +| vr_cameraMovement +| {{info needed}} +| 0-1 +| 1 +| +|- +! scope="row" | 60 +| vr_snapAngle +| {{info needed}} +| {{verify}} +| 2 +| +|- +! scope="row" | 61 +| vr_stutter_turn_constant_time +| {{info needed}} +| {{verify}} +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 62 +| vr_stutter_turn_sound +| {{info needed}} +| {{verify}} +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 63 +| vr_movement +| {{info needed}} +| {{verify}} +| 0 +| +|- +! scope="row" | 64 +| vr_jump +| {{info needed}} +| {{verify}} +| 0 +| +|- +! scope="row" | 65 +| vr_headSteering +| {{info needed}} +| {{verify}} +| 0 +| +|- +! scope="row" | 66 +| vr_stickyMining +| {{info needed}} +| {{verify}} +| 0 +| +|- +! scope="row" | 67 +| vr_hudPosition +| {{info needed}} +| {{verify}} +| 0 +| +|- +! scope="row" | 68 +| vr_sensitivity +| The sensitivity when using VR. +| 0-1 +| 0.5 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 69 +| vr_gamma +| The gamma level of the player's screen when using VR. +| 0/1{{verify}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 70 +| vr_particle_view_dist +| The particle view distance when playing VR. +| {{info needed}} +| 0.25 +| +|- +! scope="row" | 71 +| vr_hud_distance +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 72 +| vr_hmd_displacement +| {{info needed}} +| {{info needed}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 73 +| vr_renderdistance +| The view distance when using VR. +| Must be a number.{{info needed|What is the range of possible values?}} +| 128{{verify|This is default on iOS, which does not actually support VR.}} +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 74 +| vr_autojump +| Toggles auto-jump when using VR. +| 0/1 +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 75 +| vr_stereorendering +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 76 +| vr_use_normal_hit +| {{info needed}} +| 0/1{{verify}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 77 +| vr_use_red_flash +| {{info needed}} +| 0/1{{verify}} +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 78 +| vr_rstick_pitch_assist +| {{info needed}} +| 0/1{{verify}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 79 +| vr_rstick_gazedjust +| {{info needed}} +| 0/1{{verify}} +| 0 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 80 +| vr_gaze_pitch_boost +| {{info needed}} +| 0/1{{verify}} +| 1 +| [[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | 81 +| vr_living_room_cursor_centered +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 82 +| vr_tap_turn +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 83 +| vr_tap_turn_sensitivity +| {{info needed}} +| 0-1{{verify}} +| 0.375 +| +|- +! scope="row" | 84 +| vr_wheelturn_sensitivity +| {{info needed}} +| {{info needed}} +| 50 +| +|- +! scope="row" | 85 +| vr_180_turns +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 86 +| vr_livingroom_hint_time +| {{info needed}} +| {{info needed}} +| 32000 +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +|- +! scope="row" | 87 +| vr_mirror_texture +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 88 +| vr_hand_controls_item +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 89 +| vr_hand_pointer +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 90 +| vr_hands_visible +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 91 +| vr_ui_mouse_sensitivity +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 92 +| vr_msaa +| Whether or not [[wikipedia:Multisample anti-aliasing|Multisample anti-aliasing]] is enabled when using VR. +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 93 +| store_has_purchased_coins +| Whether the user has ever bought [[Marketplace|minecoins]]. +| 0/1 +| 0 +| +|- +! scope="row" | 94 +| switch_coin_debug +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 95 +| old_game_version_major +| The first number in the current version. +| +| 1 +| [[Pocket Edition v0.8.1 alpha|0.8.1]] +|- +! scope="row" | 96 +| old_game_version_minor +| The second number in the current version, used to store major updates. +| +| 16 +| [[Pocket Edition v0.8.1 alpha|0.8.1]] +|- +! scope="row" | 97 +| old_game_version_patch +| The third number in the current version, used to store minor updates/hotfixes. +| +| 201 +| [[Pocket Edition v0.8.1 alpha|0.8.1]] +|- +! scope="row" | 98 +| old_game_version_revision +| The fourth number in the current version, used for internal versioning. +| +| 1 +| [[Bedrock Edition 1.12.0|1.12.0]] +|- +! scope="row" | 99 +| old_game_version_beta +| The fifth number in the current version, used for betas (0 if not playing beta). +| +| +| [[Pocket Edition v0.8.1 alpha|0.8.1]] +|- +! scope="row" | 100 +| realms_show_friend_invites_only +| Whether the list of invites to realms should show invites only from Xbox Live friends. +| 0/1 +| 1 +| [[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 2|build 2]]) +|- +! scope="row" | 101 +| number_of_owned_realms +| The number of realms that the player owns. +| +| 0 +| +|- +! scope="row" | 102 +| number_of_friends_realms +| {{info needed}} +| +| 0 +| +|- +! scope="row" | 103 +| realms_view_upsell_screen_count +| {{info needed}} +| +| 3 +| +|- +! scope="row" | 104 +| shown_ratings_prompt +| {{info needed}} +| {{info needed}} +| 0 +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +! scope="row" | 105 +| save_and_quit_count +| The number of times the player has exited a world.{{verify}} +| +| 1 +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +! scope="row" | 106 +| show_worlds_trial_button +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 107 +| allow_cellular_data +| Whether to use cellular data to connect with online services. +| 0/1 +| 0 +| +|- +! scope="row" | 108 +| auto_update_mode +| Whether to update automatically over cellular data or wi-fi. +| 0/1 +| 1 +| +|- +! scope="row" | 109 +| auto_update_enabled +| Whether to update automatically. +| 0/1 +| 1 +| +|- +! scope="row" | 110 +| websocket_encryption +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 111 +| text_to_speech_discovered +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.11.0|1.11.0]] +|- +! scope="row" | 112 +| monitor_platform_text_to_speech +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 113 +| chat_text_to_speech +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 114 +| ui_text_to_speech +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.11.0|1.11.0]] +|- +! scope="row" | 115 +| open_chat_message +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 116 +| ctrl_sensitivity2_mouse +| The sensitivity when using mouse controls. +| 0-1 +| 0.6 +| +|- +! scope="row" | 117 +| ctrl_sensitivity_touch +| The sensitivity when using touch controls. +| 0-1 +| 0.6 +| +|- +! scope="row" | 118 +| ctrl_sensitivity2_gamepad +| The sensitivity when using a console controller. +| 0-1 +| 0.6 +| +|- +! scope="row" | 119 +| ctrl_sensitivity2_motioncontroller +| The sensitivity when using a console controller.{{info needed|What is the difference between gamepad and motion controller? The latter is not VR.}} +| 0-1 +| 0.6 +| +|- +! scope="row" | 120 +| ctrl_smoothrotationseed +| {{info needed}} +| 0-1{{verify}} +| 0.1 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 121 +| ctrl_invertmouse_mouse +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 122 +| ctrl_invertmouse_touch +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 123 +| ctrl_invertmouse_gamepad +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 124 +| ctrl_invertmouse_motioncontroller +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 125 +| ctrl_autojump_mouse +| Toggles auto-jump for mouse controls. +| 0/1 +| 1 +| +|- +! scope="row" | 126 +| ctrl_autojump_touch +| Toggles auto-jump for touch controls. +| 0/1 +| 1 +| +|- +! scope="row" | 127 +| ctrl_autojump_gamepad +| Toggles auto-jump for console controllers. +| 0/1 +| 1 +| +|- +! scope="row" | 128 +| ctrl_autojump_motioncontroller +| Toggles auto-jump for console controllers.{{info needed|What is the difference between gamepad and motion controller? The latter is not VR.}} +| 0/1 +| 1 +| +|- +! scope="row" | 129 +| ctrl_fullkeyboardgameplay +| Toggles full keyboard gameplay. If set to 1, all controls are on the keyboard, and the mouse is not used. +| 0/1 +| 0 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 130 +| feeedback_vibration_mouse +| Whether to vibrate when breaking block, for keyboard/mouse controls. +| 0/1 +| 1 +| +|- +! scope="row" | 131 +| feedback_vibration_touch +| Whether to vibrate when breaking block, for touch controls. +| 0/1 +| 0 +| +|- +! scope="row" | 132 +| feedback_vibration_gamepad +| Whether to vibrate when breaking block, for console controllers. +| 0/1 +| 1 +| +|- +! scope="row" | 133 +| feedback_vibration_motioncontroller +| Whether to vibrate when breaking block, for console controllers.{{info needed|What is the difference between gamepad and motion controller? The latter is not VR.}} +| 0/1 +| 1 +| +|- +! scope="row" | 134 +| gfx_toggleclouds +| Whether to show the clouds. (Note: gfx_fancyskies must also be on). +| 0/1 +| 1 +| +|- +! scope="row" | 135 +| ctrl_togglecrouch_mouse +| Whether the sneak button toggles sneaking, as opposed to holding the button to sneak, when using keyboard controls. +| 0/1 +| 0 +| +|- +! scope="row" | 136 +| ctrl_togglecrouch_touch +| Whether the sneak button toggles sneaking, as opposed to holding the button to sneak, when using touch controls. +| 0/1 +| 1 +| +|- +! scope="row" | 137 +| ctrl_togglecrouch_gamepad +| Whether the sneak button toggles sneaking, as opposed to holding the button to sneak, when using a console controller. +| 0/1 +| 0 +| +|- +! scope="row" | 138 +| ctrl_togglecrouch_motioncontroller +| Whether the sneak button toggles sneaking, as opposed to holding the button to sneak, when using a console controller.{{info needed|What is the difference between gamepad and motion controller? The latter is not VR.}} +| 0/1 +| 0 +| +|- +! scope="row" | 139 +| crossplatform_toggle +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 140 +| last_xuid +| The logged xbox account xuid (in decimal number) +| +| Blank +| +|- +! scope="row" | 141 +| gfx_hidepaperdoll +| Whether to hide the paper doll. If turned on, the [[HUD]] must also be displayed. +| 0/1 +| 1 +| +|- +! scope="row" | 142 +| hide_keyboard_tootips +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.8.0|1.8.0]] +|- +! scope="row" | 143 +| hide_keyboard_tooltips_overrridden +| Whether to show the clouds. +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.8.0|1.8.0]] +|- +! scope="row" | 144 +| gfx_tooltips +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 145 +| gfx_classic_box_selection +| {{info needed}} +| 0/1 +| 0 +| +|- +! scope="row" | 146 +| gfx_vr_classic_box_selection +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 147 +| gfx_splitscreen +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 148 +| gfx_hidehud +| Whether to hide the [[heads-up display]]. If turned off, the player's hand is still visible, but the coordinates and paper doll are not. +| 0/1 +| 0 +| +|- +! scope="row" | 149 +| gfx_hidehand +| Whether to hide the player's hand. If turned on, the player's hand appears regardless of gfx_hidhud. +| 0/1 +| 0 +| +|- +! scope="row" | 150 +| vr_hide_hud +| Whether to hide the HUD when using VR. +| 0/1 +| 0 +| +|- +! scope="row" | 151 +| vr_hide_hand +| Whether to hide the player's hand when using VR. +| 0/1 +| 0 +| +|- +! scope="row" | 152 +| gfx_ingame_player_names +| Whether or not in-game player names are enabled. +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 153 +| gfx_splitscreen_ingame_player_names +| Whether or not in-game player names are enabled when playing splitscreen. +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 154 +| gfx_interface_opacity +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 155 +| gfx_splitcreen_interface_opacity +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 156 +| gfx_text_background_opacity +| Whether to adjust the text background opacity. +| 0/1{{verify}} +| 0 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 157 +| game_ackautosave +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 158 +| realmsplus_upgradenotice_state +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 159 +| gfx_showautosaveicon +| Whether or not to show the autosave icon when autosaving. +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 160 +| gfx_has_set_safe_zone +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 161 +| gfx_field_of_view_toggle +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 162 +| gfx_gamepad_cursor +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 163 +| hdr_brightness +| {{info needed}} +| 0/1{{verify}} +| 1 +| +|- +! scope="row" | 164 +| has_set_hdr_brightness +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 165 +| ctrl_hotbarOnlyTouch +| Whether touch controls should be used only for the hotbar. +| 0/1 +| 0 +|[[Bedrock Edition 1.2.13|1.2.13]] +|- +! scope="row" | 166 +| gfx_gamepad_cursor_sensitivity +| {{info needed}} +| 0-1{{verify}} +| 1 +|[[Bedrock Edition 1.2.10|1.2.10]] +|- +! scope="row" | 167 +| game_hasshownpatchnotice +| Whether the game has shown the notice for the most recent update.{{verify}} +| 0/1 +| 0 +| +|- +! scope="row" | 168 +| game_lastshownrealmsenddate +| {{info needed}} +| +| 1970-01-01T00:00:00Z +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 169 +| realms_sunset_tier +| {{info needed}} +| -1/0/1{{verify}} +| -1 +| +|- +! scope="row" | 170 +| has_shown_begin_sunset_notice +| {{info needed}} +| 0/1{{verify}} +| 0 +| [[Bedrock Edition 1.16.10|1.16.10]] +|- +! scope="row" | 171 +| has_shown_sunset_notice +| {{info needed}} +| 0/1{{verify}} +| 0 +| [[Bedrock Edition 1.16.10|1.16.10]] +|- +! scope="row" | 172 +| game_showplatformnetworkconnect +| {{info needed}} +| 0/1{{verify}} +| 0 +| +|- +! scope="row" | 173 +| screen_animations +| Whether or not smooth screen transitions are enabled. +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.2.13|1.2.13]] +|- +! scope="row" | 174 +| ctrl_swap_gamepad_ab_buttons +| Whether to swap the A and B buttons on a controller (by default, these are jumping and sneaking, respectively). +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.2.13|1.2.13]] +|- +! scope="row" | 175 +| ctrl_swap_gamepad_xy_buttons +| Whether to swap the X and Y buttons on a controller (by default, these are crafting and inventory, respectively). +| 0/1 +| 0 +|[[Bedrock Edition 1.2.13|1.2.13]] +|- +! scope="row" | 176 +| gfx_bubble_particles +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +! scope="row" | 177 +| game_showplatformpremiumupsell +| {{info needed}} +| 0/1 +| 0 +|[[Bedrock Edition 1.5.0|1.5.0]] +|- +! scope="row" | 178 +| chat_color_code +| The color used in the chat window. See the [[formatting codes]] page for details. +| +| *f +|[[Bedrock Edition 1.8.0|1.8.0]] +|- +! scope="row" | 179 +| chat_font_size +| The font size used in the chat window. +| +| 12 +|[[Bedrock Edition 1.10.0|1.10.0]] +|- +! scope="row" | 180 +| chat_line_spacing +| The line spacing in the chat window. +| +| 1 +|[[Bedrock Edition 1.7.0|1.7.0]] +|- +! scope="row" | 181 +| chat_mentions_color_code +| The color used to mention other players (e.g., joined the game). See the [[formatting codes]] page for details. +| 0/1 +| 0 +|[[Bedrock Edition 1.8.0|1.8.0]] +|- +! scope="row" | 182 +| chat_typeface +| The font used between Mojangles or Noto Sans. +| {{info needed}} +| 1 +|[[Bedrock Edition 1.10.0|1.10.0]] +|- +! scope="row" | 183 +| content_log_file +| {{info needed}} +| {{info needed}} +| 0 +|[[Bedrock Edition 1.12.0|1.12.0]] +|- +! scope="row" | 184 +| content_log_gui +| {{info needed}} +| {{info needed}} +| 0 +|[[Bedrock Edition 1.12.0|1.12.0]] +|- +! scope="row" | 185 +| gameplay_tips_enabled +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 186 +| gameplay_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 187 +| iap_owning_account +| {{info needed}} +| +| Blank +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 188 +| last_minecraft_id +| {{info needed}} +| +| Blank +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 189 +| control_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.9.0|1.9.0]] +|- +! scope="row" | 190 +| inventory_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.10.0|1.10.0]] +|- +! scope="row" | 191 +| tree_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.10.0|1.10.0]] +|- +! scope="row" | 192 +| open_inventory_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.12.0|1.12.0]] +|- +! scope="row" | 193 +| day_one_experience_completed +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 194 +| select_craftable_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 195 +| place_craftable_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 196 +| use_craftable_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 197 +| make_craftable_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 198 +| need_more_materials_tips_should_be_shown +| {{info needed}} +| 0/1{{verify}} +| 99 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 199 +| is_legacy_player +| {{info needed}} +| 0/1{{verify}} +| 1 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 200 +| dev_texture_hot_reloader +| {{info needed}} +| {{info needed}} +| 0 +| +|- +! scope="row" | 201 +| playfab_commerce_enabled +| {{info needed}} +| 0/1{{verify}} +| 0 +|[[Bedrock Edition 1.13.0|1.13.0]] +|- +! scope="row" | 202 +| do_not_show_multiplayer_online_safety_warning +| Whether the game should show the online safety warning. +| 0/1 +| 0 +|[[Bedrock Edition 1.14.60|1.14.60]] +|- +! scope="row" | 203 +| only_show_trusted_skins +| Whether or not user uploaded skins are rendered. +| 0/1 +| 1 +|[[Bedrock Edition 1.14.60|1.14.60]] +|- +! scope="row" | 204 +| camera_shake +| Whether the game should use Camera Shake feature. +| 0/1 +| 1 +|[[Bedrock Edition 1.16.100|1.16.100]] +|- +! scope="row" | 205 +| berwick_enabled +| {{info needed}} +| 0/1 +| 0 +| +|- +! scope="row" | 206 +| gfx_raytracing +| Enables Ray-tracing for supported hardware. +| 0/1 +| 0 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 206 +| raytracing_viewdistance +| Ray-tracing render distance in chunks. +|Can be set theoretically infinitely. (Does not get limited by device as of 1.19.32). +| Varies depending on the device. +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 208 +| gfx_upscaling +| Whether upscaling is enabled. +| 0/1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 209 +| do_not_show_gfx_driver_outdated +| {{info needed}} +| 0/1 +| 1 +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 210 +| do_not_show_gfx_driver_outdated_version +| {{info needed}} +| {{verify}} +| Blank +|[[Bedrock Edition 1.16.200|1.16.200]] +|- +! scope="row" | 211 +| gamepadMappingVersion +| {{info needed}} +| {{info needed}} +| 1 +| +|- +! scope="row" | 212 +| ctrl_type_0_key.jump +| The jump key when using a controller. +| +| 1 +| +|- +! scope="row" | 213 +| ctrl_type_0_key.drop +| The drop item key when using a controller. +| +| 6 +| +|- +! scope="row" | 214 +| ctrl_type_0_key.attack +| The attack key when using a controller. +| +| -99 +| +|- +! scope="row" | 215 +| ctrl_type_0_key.use +| The use key when using a controller. +| +| -100 +| +|- +! scope="row" | 216 +| ctrl_type_0_container.crafting +| The crafting key when using a controller. +| +| 3 +| +|- +! scope="row" | 217 +| ctrl_type_0_key.inventory +| The open inventory key when using a controller. +| +| 4 +| +|- +! scope="row" | 218 +| ctrl_type_0_key.cycleItemLeft +| The cycle item left key when using a controller. +| +| 11 +| +|- +! scope="row" | 219 +| ctrl_type_0_key.cycleItemRight +| The jump key when using a controller. +| +| 12 +| +|- +! scope="row" | 220 +| ctrl_type_0_key.togglePerspective +| The toggle perspective key when using a controller. +| +| 5 +| +|- +! scope="row" | 221 +| ctrl_type_0_key.sneak +| The sneak key when using a controller. +| +| 2 +| +|- +! scope="row" | 222 +| ctrl_type_0_key.sprint +| The sprint key when using a controller. +| +| 9 +| +|- +! scope="row" | 223 +| ctrl_type_0_key.flyUpSlow +| The fly up slow key when using a controller. +| +| 0 +| +|- +! scope="row" | 224 +| ctrl_type_0_key.flyDownSlow +| The fly down slow key when using a controller. +| +| 10 +| +|- +! scope="row" | 225 +| ctrl_type_0_key.emote +| The emote key when using a controller. +| +| 7 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 226 +| ctrl_type_0_key.mobeffectsandinteractwithtoast +| The view status effects & open notifications key when using a controller. +| +| 7 +| +|- +! scope="row" | 227 +| ctrl_type_0_key.chat +| The open chat key when using a controller. +| +| 8 +| +|- +! scope="row" | 228 +| ctrl_type_0_key.left +| The move left key when using a controller. +| +| 0 +| +|- +! scope="row" | 229 +| ctrl_type_0_key.right +| The move right key when using a controller. +| +| 0 +| +|- +! scope="row" | 230 +| ctrl_type_0_key.back +| The move backward key when using a controller. +| +| 0 +| +|- +! scope="row" | 231 +| ctrl_type_0_key.forward +| The jump key when using a controller. +| +| 0 +| +|- +! scope="row" | 232 +| ctrl_type_0_key.pickItem +| The pick block control key when using a controller. +| +| 0 +| +|- +! scope="row" | 233 +| ctrl_type_1_key.jump +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 1 +| +|- +! scope="row" | 234 +| ctrl_type_1_key.drop +| The drop item key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 6 +| +|- +! scope="row" | 235 +| ctrl_type_1_key.attack +| The attack key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 12 +| +|- +! scope="row" | 236 +| ctrl_type_1_key.use +| The use key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 11 +| +|- +! scope="row" | 237 +| ctrl_type_1_container.crafting +| The crafting key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 3 +| +|- +! scope="row" | 238 +| ctrl_type_1_key.inventory +| The open inventory key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 4 +| +|- +! scope="row" | 239 +| ctrl_type_1_key.cycleItemLeft +| The cycle item left key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 7 +| +|- +! scope="row" | 240 +| ctrl_type_1_key.cycleItemRight +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 8 +| +|- +! scope="row" | 241 +| ctrl_type_1_key.togglePerspective +| The toggle perspective key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 15 +| +|- +! scope="row" | 242 +| ctrl_type_1_key.sneak +| The sneak key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 2 +| +|- +! scope="row" | 243 +| ctrl_type_1_key.sprint +| The sprint key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 9 +| +|- +! scope="row" | 244 +| ctrl_type_1_key.flyUpSlow +| The fly up slow key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 245 +| ctrl_type_1_key.flyDownSlow +| The fly down slow key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 10 +| +|- +! scope="row" | 246 +| ctrl_type_1_key.mobEffects +| The view status effects key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 247 +| ctrl_type_1_key.chat +| The open chat key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 8 +| +|- +! scope="row" | 248 +| ctrl_type_1_key.left +| The move left key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 249 +| ctrl_type_1_key.right +| The move right key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 250 +| ctrl_type_1_key.back +| The move backward key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 251 +| ctrl_type_1_key.forward +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 252 +| ctrl_type_1_key.pickItem +| The pick block control key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 253 +| ctrl_type_1_key.interactwithtoast +| The open notifications key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 13 +| +|- +! scope="row" | 254 +| ctrl_type_1_key.emote +| The emote key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 255 +| ctrl_type_2_key.jump +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 1 +| +|- +! scope="row" | 256 +| ctrl_type_2_key.drop +| The drop item key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 6 +| +|- +! scope="row" | 257 +| ctrl_type_2_key.attack +| The attack key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| -99 +| +|- +! scope="row" | 258 +| ctrl_type_2_key.use +| The use key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| -100 +| +|- +! scope="row" | 259 +| ctrl_type_2_container.crafting +| The crafting key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 3 +| +|- +! scope="row" | 260 +| ctrl_type_2_key.inventory +| The open inventory key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 4 +| +|- +! scope="row" | 261 +| ctrl_type_2_key.cycleItemLeft +| The cycle item left key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 11 +| +|- +! scope="row" | 262 +| ctrl_type_2_key.cycleItemRight +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 12 +| +|- +! scope="row" | 263 +| ctrl_type_2_key.togglePerspective +| The toggle perspective key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 15 +| +|- +! scope="row" | 264 +| ctrl_type_2_key.sneak +| The sneak key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 2 +| +|- +! scope="row" | 265 +| ctrl_type_2_key.sprint +| The sprint key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 9 +| +|- +! scope="row" | 266 +| ctrl_type_2_key.flyUpSlow +| The fly up slow key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 267 +| ctrl_type_2_key.flyDownSlow +| The fly down slow key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 10 +| +|- +! scope="row" | 268 +| ctrl_type_2_key.mobEffects +| The view status effects key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 7 +| +|- +! scope="row" | 269 +| ctrl_type_2_key.chat +| The open chat key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 8 +| +|- +! scope="row" | 270 +| ctrl_type_2_key.left +| The move left key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 271 +| ctrl_type_2_key.right +| The move right key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 272 +| ctrl_type_2_key.back +| The move backward key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 273 +| ctrl_type_2_key.forward +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 274 +| ctrl_type_2_key.pickItem +| The pick block control key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 275 +| ctrl_type_2_key.interactwithtoast +| The open notifications key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 13 +| +|- +! scope="row" | 276 +| ctrl_type_2_key.emote +| The emote key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 277 +| ctrl_type_3_key.jump +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 1 +| +|- +! scope="row" | 278 +| ctrl_type_3_key.attack +| The attack key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| -99 +| +|- +! scope="row" | 279 +| ctrl_type_3_key.use +| The use key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 12 +| +|- +! scope="row" | 280 +| ctrl_type_3_key.inventory +| The open inventory key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 2 +| +|- +! scope="row" | 281 +| ctrl_type_3_key.cycleItemLeft +| The cycle item left key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 11 +| +|- +! scope="row" | 282 +| ctrl_type_3_key.cycleItemRight +| The jump key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| -100 +| +|- +! scope="row" | 283 +| ctrl_type_3_key.togglePerspective +| The toggle perspective key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 4 +| +|- +! scope="row" | 284 +| ctrl_type_3_key.sneak +| The sneak key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 3 +| +|- +! scope="row" | 285 +| ctrl_type_3_key.sprint +| The sprint key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 9 +| +|- +! scope="row" | 286 +| ctrl_type_3_key.drop +| The fly up slow key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 10 +| +|- +! scope="row" | 287 +| ctrl_type_3_key.pickItem +| The pick block control key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| +|- +! scope="row" | 288 +| ctrl_type_3_key.emote +| The emote key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 0 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 289 +| ctrl_type_3_key.mobeffectsandinteractwithtoast +| The view status effects & open notifications key when using a controller.{{info needed|How is this different from ctrl_type_0?}} +| +| 13 +| +|- +! scope="row" | 290 +| keyboard_type_0_key.attack +| The attack key when using a keyboard and mouse. +| +| -99 +| +|- +! scope="row" | 291 +| keyboard_type_0_key.pickItem +| The pick block key when using a keyboard and mouse. +| +| -97 +| +|- +! scope="row" | 292 +| keyboard_type_0_key.use +| The use key when using a keyboard and mouse. +| +| -98 +| +|- +! scope="row" | 293 +| keyboard_type_0_key.drop +| The drop key when using a keyboard and mouse. +| +| 81 +| +|- +! scope="row" | 294 +| keyboard_type_0_key.hotbar.1 +| The select hotbar slot 1 key when using a keyboard and mouse. +| +| 49 +| +|- +! scope="row" | 295 +| keyboard_type_0_key.hotbar.2 +| The select hotbar slot 2 key when using a keyboard and mouse. +| +| 50 +| +|- +! scope="row" | 296 +| keyboard_type_0_key.hotbar.3 +| The select hotbar slot 3 key when using a keyboard and mouse. +| +| 51 +| +|- +! scope="row" | 297 +| keyboard_type_0_key.hotbar.4 +| The select hotbar slot 4 key when using a keyboard and mouse. +| +| 52 +| +|- +! scope="row" | 298 +| keyboard_type_0_key.hotbar.5 +| The select hotbar slot 5 key when using a keyboard and mouse. +| +| 53 +| +|- +! scope="row" | 299 +| keyboard_type_0_key.hotbar.6 +| The select hotbar slot 6 key when using a keyboard and mouse. +| +| 54 +| +|- +! scope="row" | 300 +| keyboard_type_0_key.hotbar.7 +| The select hotbar slot 7 key when using a keyboard and mouse. +| +| 55 +| +|- +! scope="row" | 301 +| keyboard_type_0_key.hotbar.8 +| The select hotbar slot 8 key when using a keyboard and mouse. +| +| 56 +| +|- +! scope="row" | 302 +| keyboard_type_0_key.hotbar.9 +| The select hotbar slot 9 key when using a keyboard and mouse. +| +| 57 +| +|- +! scope="row" | 303 +| keyboard_type_0_key.inventory +| The open inventory key when using a keyboard and mouse. +| +| 69 +| +|- +! scope="row" | 304 +| keyboard_type_0_key.togglePerspective +| The toggle perspective key when using a keyboard and mouse. +| +| 116 +| +|- +! scope="row" | 305 +| keyboard_type_0_key.jump +| The jump key when using a keyboard and mouse. +| +| 32 +| +|- +! scope="row" | 306 +| keyboard_type_0_key.sneak +| The sneak key when using a keyboard and mouse. +| +| 16 +| +|- +! scope="row" | 307 +| keyboard_type_0_key.sprint +| The sprint key when using a keyboard and mouse. +| +| 17 +| +|- +! scope="row" | 308 +| keyboard_type_0_key.left +| The strafe left key when using a keyboard and mouse. +| +| 65 +| +|- +! scope="row" | 309 +| keyboard_type_0_key.right +| The strafe right key when using a keyboard and mouse. +| +| 86 +| +|- +! scope="row" | 310 +| keyboard_type_0_key.back +| The walk backward key when using a keyboard and mouse. +| +| 83 +| +|- +! scope="row" | 311 +| keyboard_type_0_key.forward +| The walk forward key when using a keyboard and mouse. +| +| 87 +| +|- +! scope="row" | 312 +| keyboard_type_0_key.mobEffects +| The view status effects key when using a keyboard and mouse. +| +| 90 +| +|- +! scope="row" | 313 +| keyboard_type_0_key.chat +| The chat key when using a keyboard and mouse. +| +| 84, 13 +| +|- +! scope="row" | 314 +| keyboard_type_0_key.command +| The commands key when using a keyboard and mouse. +| +| 191 +| +|- +! scope="row" | 315 +| keyboard_type_0_key.emote +| The emotes key when using a keyboard and mouse. +| +| 0 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 316 +| keyboard_type_0_key.menuTabLeft +| The menu tab left key when using a keyboard and mouse. +| +| 219 +|[[Bedrock Edition 1.6.0|1.6.0]] +|- +! scope="row" | 317 +| keyboard_type_0_key.menuTabLeft +| The menu tab right key when using a keyboard and mouse. +| +| 221 +|[[Bedrock Edition 1.6.0|1.6.0]] +|- +! scope="row" | 318 +| keyboard_type_1_key.lookUpSlight +| The look up slight key when using full keyboard gameplay. +| +| 109 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 319 +| keyboard_type_1_key.lookDownSlight +| The look down slight key when using full keyboard gameplay. +| +| 107 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 320 +| keyboard_type_1_key.lookUpRight +| The look up right key when using full keyboard gameplay. +| +| 105 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 321 +| keyboard_type_1_key.lookUp +| The look up key when using full keyboard gameplay. +| +| 104 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 322 +| keyboard_type_1_key.lookUpLeft +| The look up left key when using full keyboard gameplay. +| +| 103 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 323 +| keyboard_type_1_key.lookRight +| The look right key when using full keyboard gameplay. +| +| 102 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 324 +| keyboard_type_1_key.lookCenter +| The look center key when using full keyboard gameplay. +| +| 101,35,220 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 325 +| keyboard_type_1_key.lookLeft +| The look left key when using full keyboard gameplay. +| +| 100 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 326 +| keyboard_type_1_key.lookDownRight +| The look down right key when using full keyboard gameplay. +| +| 99 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 327 +| keyboard_type_1_key.lookDown +| The look down key when using full keyboard gameplay. +| +| 98 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 328 +| keyboard_type_1_key.lookDownLeft +| The look down left key when using full keyboard gameplay. +| +| 97 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 329 +| keyboard_type_1_key.lookUpSmooth +| The look up smooth key when using full keyboard gameplay. +| +| 38 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 330 +| keyboard_type_1_key.lookDownSmooth +| The look down smooth key when using full keyboard gameplay. +| +| 40 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 331 +| keyboard_type_1_key.lookLeftSmooth +| The look left smooth key when using full keyboard gameplay. +| +| 37 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 332 +| keyboard_type_1_key.lookUpRightSmooth +| The look right smooth key when using full keyboard gameplay. +| +| 39 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 333 +| keyboard_type_1_key.cycleItemLeft +| The look cycle item left key when using full keyboard gameplay. +| +| 33 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 334 +| keyboard_type_1_key.cycleItemRight +| The cycle item right key when using full keyboard gameplay. +| +| 34 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 335 +| keyboard_type_1_key.attack +| The attack key when using full keyboard gameplay. +| +| 81 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 336 +| keyboard_type_1_key.pickItem +| The pick block key when using full keyboard gameplay. +| +| 88 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 337 +| keyboard_type_1_key.use +| The use key when using full keyboard gameplay. +| +| 69 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 338 +| keyboard_type_1_key.drop +| The drop key when using full keyboard gameplay. +| +| 90 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 339 +| keyboard_type_1_key.hotbar.1 +| The select hotbar slot 1 key when using full keyboard gameplay. +| +| 49 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 340 +| keyboard_type_1_key.hotbar.2 +| The select hotbar slot 2 key when using full keyboard gameplay. +| +| 50 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 341 +| keyboard_type_1_key.hotbar.3 +| The select hotbar slot 3 key when using full keyboard gameplay. +| +| 51 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 342 +| keyboard_type_1_key.hotbar.4 +| The select hotbar slot 4 key when using full keyboard gameplay. +| +| 52 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 343 +| keyboard_type_1_key.hotbar.5 +| The select hotbar slot 5 key when using full keyboard gameplay. +| +| 53 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 344 +| keyboard_type_1_key.hotbar.6 +| The select hotbar slot 6 key when using full keyboard gameplay. +| +| 54 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 345 +| keyboard_type_1_key.hotbar.7 +| The select hotbar slot 7 key when using full keyboard gameplay. +| +| 55 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 346 +| keyboard_type_1_key.hotbar.8 +| The select hotbar slot 8 key when using full keyboard gameplay. +| +| 56 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 347 +| keyboard_type_1_key.hotbar.9 +| The select hotbar slot 9 key when using full keyboard gameplay. +| +| 57 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 348 +| keyboard_type_1_key.inventory +| The open inventory key when using full keyboard gameplay. +| +| 67 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 349 +| keyboard_type_1_key.togglePerspective +| The toggle perspective key when using full keyboard gameplay. +| +| 116 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 350 +| keyboard_type_1_key.jump +| The jump key when using full keyboard gameplay. +| +| 32 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 351 +| keyboard_type_1_key.sneak +| The sneak key when using full keyboard gameplay. +| +| 16 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 352 +| keyboard_type_1_key.sprint +| The sprint key when using full keyboard gameplay. +| +| 17 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 353 +| keyboard_type_1_key.left +| The strafe left key when using full keyboard gameplay. +| +| 65 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 354 +| keyboard_type_1_key.right +| The strafe right key when using full keyboard gameplay. +| +| 68 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 355 +| keyboard_type_1_key.back +| The walk backward key when using full keyboard gameplay. +| +| 83 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 356 +| keyboard_type_1_key.forward +| The walk forward key when using full keyboard gameplay. +| +| 87 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 357 +| keyboard_type_1_key.mobEffects +| The view status effects key when using full keyboard gameplay. +| +| 9 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 358 +| keyboard_type_1_key.chat +| The chat key when using full keyboard gameplay. +| +| 84, 13 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 359 +| keyboard_type_1_key.command +| The commands key when using full keyboard gameplay. +| +| 191 +|[[Bedrock Edition 1.4.0|1.4.0]] +|- +! scope="row" | 360 +| keyboard_type_1_key.emote +| The emotes key when using full keyboard gameplay. +| +| 66 +| [[Bedrock Edition 1.16.0|1.16.0]] +|- +! scope="row" | 361 +| keyboard_type_1_key.menuTabLeft +| The menu tab left key when using full keyboard gameplay. +| +| 219 +| +|- +! scope="row" | 362 +| keyboard_type_1_key.menuTabRight +| The menu tab right key when using full keyboard gameplay. +| +| 221 +| +|- +|} + +== Removed options == +{{info needed section|removed options}} +=== Java Edition === +{| class="wikitable sortable" style="width: 100%" data-description="List of options" +|- +! scope="col" |Option name +! scope="col" class="unsortable" |Explanation +! scope="col" |Valid values +! scope="col" |Default value +! scope="col" |First added +!Officially added +! scope="col" |First removed +!Officially removed +|- +|advancedOpengl +| +| +| FALSE +|[[b1.6-tb3]] +|[[b1.9-pre1]] +|[[14w30a]] +|[[1.8-pre1]] +|- +|allowBlockAlternatives +|Whether alternative block models are used +|true/false +|TRUE +|[[14w28a]] +|[[1.8-pre1]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|anaglyph3d +|Whether 3D mode is turned on +|true/false +|FALSE +|[[c0.24_st_03]] +|[[b1.9-pre1]] +|[[17w43a]] +|[[1.13-pre1]] +|- +|anisotropicFiltering +| +| +|1 +|[[13w38a]] +|[[1.7]] +|[[14w25a]] +|[[1.8-pre1]] +|- +|chunksPerFrame +| +| +|2 +|[[1.8.2-pre1]] +|[[1.8.2-pre1]] +|[[1.8.2-pre2]] +|[[1.8.2-pre2]] +|- +| difficulty +| The world difficulty. Has no effect after 1.7.2 +| 0–3 (Peaceful, Easy, Normal, Hard) +| 2 (Normal) +| +| +|[[22w12a]]{{verify}} +|[[1.19]] +|- +| clouds +| +| +|TRUE +|[[b1.9-pre5]] +|[[b1.9-pre5]] +|[[14w25a]] +|[[1.8-pre1]] +|- +|enableWeakAttacks +| +| +|FALSE +|[[1.9.1-pre1]] +|[[1.9.1-pre1]] +|[[19w08a]] +|[[1.14 Pre-Release 1]] +|- +|fancyGraphics +|Whether fancy (more detailed) graphics are turned on +|true/false +|TRUE +|[[inf-20100615]] +|[[b1.9-pre1]] +|[[20w27a]] +|[[1.16-pre1]] +|- +|fboEnable +|Whether Framebuffer Objects is turned on +| true/false +|TRUE +|[[13w38a]] +|[[1.7]] +|[[18w44a]] +|[[1.14 Pre-Release 1]] +|- +|fpsLimit +| +| +|1 +|[[b1.7_01]] +|[[b1.9-pre1]] +|[[13w38a]] +|[[1.7]] +|- +|grayscale +| +| true/false +|FALSE +|[[2point0-blue]] +| +|[[2point0-red]] +| +|- +|heldItemTooltips +| Whether switching between items shows the name of the item; no in-game control +| true/false +|TRUE +|[[12w50a]] +|[[Java Edition 1.4.6|1.4.6]] +|[[23w06a]] +|[[Java Edition 1.19.4|1.19.4]] +|- +|key_Back +| +| +| 31 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +| key_Build +| +| +|48 +|[[c0.0.23a_01]] +| +| colspan="2" |[[in-20091231-2]] +|- +|key_Chat +| +| +| 20 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|key_Drop +| +| +|16 +|[[in-20091231-2]] +| +|[[b1.1-2]] +| +|- +|key_Forward +| +| +|17 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|key_Inventory +| +| +|23 +|[[in-20091231-2]] +| +|[[b1.1-2]] +| +|- +|key_Jump +| +| +|57 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|key_key.boss_mode +| +| +|key.keyboard.b +| colspan="2" |[[3D Shareware v1.34]] +|[[19w14a]] +| +|- +|key_key.decrease_view +| +| +|key.keyboard.f8 +| colspan="2" |[[3D Shareware v1.34]] +|[[19w14a]] +| +|- +|key_key.fog +| +| +|33 +|[[b1.1-2]] +| +|[[b1.8]] +| +|- +|key_key.increase_view +| +| +| key.keyboard.f7 +| colspan="2" |[[3D Shareware v1.34]] +|[[19w14a]] +| +|- +|key_key.streamCommercial +| Stream Commercial control +| +|0 (none) +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +| key_key.streamPauseUnpause +|Pause/Unpause Stream control +| +|65 (F7) +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|key_key.streamStartStop +| Start/Stop Stream control +| +|64 (F6) +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|key_key.streamToggleMic +|Microphone input control +| +|0 (none) +|[[13w47d]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|key_key.swapHands +|Swapping of items between hands control; renamed to key_key.swapOffhand +|true/false +|33 +|[[15w31a]] +|[[1.9-pre1]] +|[[20w27a]] +|[[1.16-pre3]] +|- +|key_Left +| +| +|30 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|key_Load location +| +| +|19 +|[[c0.0.23a_01]] +| +|[[a1.0.10]] +| +|- +|key_Right +| +| +|32 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|key_Save location +| +| +|28 +|[[c0.0.23a_01]] +| +|[[a1.0.10]] +| +|- +| key_Sneak +| +| +| 42 +|[[a1.1.1]] +| +|[[b1.1-2]] +| +|- +|key_Toggle fog +| +| +|33 +|[[c0.0.23a_01]] +| +|[[b1.1-2]] +| +|- +|limitFramerate +| +| +|FALSE +|[[c0.27_st]] +| +|[[b1.7_01]] +| +|- +|music +| +| +|TRUE +|[[c0.0.23a_01]] +|[[b1.9-pre1]] +|[[13w36a]] +|[[1.7]] +|- +|postProcessEnable +| +| +|TRUE +|[[13w38a]] +| +|[[13w38b]] +| +|- +| saturation +|No in-game control. Never did anything. +| 0-1 +| 0.0 +|[[13w38a]] +|[[1.7]] +|[[19w08a]] +|[[1.14 Pre-Release 1]] +|- +|serverTextures +| +| +|TRUE +|[[12w18a]] +|[[1.3]] +|[[14w17a]] +|[[1.7.6-pre1]] +|- +|shieldAnimation +| +| +|TRUE +|[[Combat Test 3]] +| +| colspan="2" |[[Combat Test 4]] +|- +|showCape +| +| +|TRUE +|[[12w41a]] +|[[1.4]] +|[[14w03a]] +|[[1.8-pre1]] +|- +|showFrameRate +| +| +| FALSE +|[[c0.0.23a_01]] +| +|[[a1.1.1]] +| +|- +|showInventoryAchievementHint +|Whether the "Press 'E' to open your inventory" text appears in the upper right corner of the screen upon initially spawning; no in-game control +|true/false +|TRUE +|[[13w36a]] +|[[1.7]] +|[[17w13a]] +|[[1.12-pre1]] +|- +|skin +| +| +|Default +|[[a1.2.2-1]] +|[[b1.9-pre1]] +|[[13w36a]] +|[[1.7]] +|- +|snooperEnabled +|Whether snooper functionality is turned on +|true/false +| TRUE +|[[12w30a]] +|[[1.3]] +|[[21w43a]] +|[[1.18-pre1]] +|- +|sound +| +| +|TRUE +|[[c0.0.23a_01]] +|[[b1.9-pre1]] +|[[13w36a]] +|[[1.7]] +|- +|soundCategory_animals +| +| +| 1.0 +|[[13w36a]] +| +|[[13w42a]] +| +|- +|soundCategory_blocks +| +| +|1.0 +|[[13w36a]] +| +|[[13w42a]] +| +|- +|soundCategory_mobs +| +| +|1.0 +|[[13w36a]] +| +|[[13w42a]] +| +|- +|soundCategory_players +| +| +|1.0 +|[[13w36a]] +| +|[[13w42a]] +| +|- +|soundCategory_records +| +| +|1.0 +|[[13w36a]] +| +|[[13w42a]] +| +|- +| streamBytesPerPixel +|The total bytes-per-pixel (BPP) for livestream output +|0-1 +|0.5 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +| streamChatEnabled +|If the Twitch chat is copied into the Minecraft chat +|0/1 (true/false) +|0 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamChatUserFilter +|The above but whether it is to be censored +|0/1 (true/false) +| 0 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamCompression +|Whether to compress the livestream's video output +|0/1 (false/true) +| 1 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamFps +|The output FPS of the livestream. +| +|0.31690142 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamKbps +|The bitrate (Kbps) of the video when livestreaming. +| +|0.5412844 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamMicToggleBehavior +| Used to toggle microphone output +|0/1 (false/true) +|0 +|[[13w47d]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamMicVolume +|Microphone's output volume when livestreaming +|0-1 +|1.0 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamPreferredServer +|The preferred ingest server of the livestream. +| +| +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamSendMetadata +|Whether to send extra metadata in the livestream +|true/false +|TRUE +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|streamSystemVolume +|System's output volume when livestreaming +|0-1 +|1.0 +|[[13w47a]] +|[[1.7.3]] +|[[15w31a]] +|[[1.9-pre1]] +|- +|uploadsPerFrame +| +| +|16 +|[[1.8.2-pre2]] +|[[1.8.2-pre2]] +|[[1.8.2-pre5]] +|[[1.8.2-pre5]] +|- +|useVbo +| Whether Vertex Buffer Objects is turned on +|true/false +|FALSE +|[[14w29a]] +|[[1.8-pre1]] +|[[18w44a]] +|[[1.14 Pre-Release 1]] +|- +|viewDistance +| +| +|0 +|[[c0.0.23a_01]] +|[[b1.9-pre1]] +|[[13w38a]] +|[[1.7]] +|} + +=== ''Bedrock Edition'' === +{| class="wikitable sortable" style="width: 100%" data-description="List of options" +|- +! scope="col" style="width: 5%;" |#This is the line number of the option in the "options.txt" file; options are not actually numbered in any way in options.txt itself. +! scope="col" |Option name +! scope="col" class="unsortable" |Explanation +! scope="col" |Valid values +! scope="col" |Default value +! scope="col" | Version added +! scope="col" | Version removed +|- +! scope="row" | +|game_difficulty +|Set the game difficulty. +|0/2 +|2 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +|[[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +|- +! scope="row" | +|gfx_pixeldensity +|Controlled the size of the d-pad and the chat button. +| Varies depending on the device. +|Varies depending on the device. +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +|[[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|- +! scope="row" | +|ctrl_sensitivity +|The sensitivity of the camera movement. +|0–1 +| 0.5 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| +|- +! scope="row" | +|ctrl_invertmouse +|Inverted camera movement. +|0/1 +|0 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| +|- +! scope="row" | +|ctrl_usetouchscreen +|{{info needed}} +|0/1 +|1 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| +|- +! scope="row" | +|feedback_vibration +|Whether to vibrate when a block is broken. +|0/1 +|1 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| +|- +! scope="row" | +|gfx_renderdistance +|Controlled which tick the view distance slider was on ([[Pocket Edition v0.7.0 alpha#General|more info]]). +|Varies depending on the version. +| Varies depending on the version. +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| [[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +|- +! scope="row" | +|gfx_animatetextures +| Toggled [[water]], [[lava]], and [[fire]] animations. +|0/1 +|1 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +|- +! scope="row" | +|gfx_ao +|Toggled smooth lighting. +|0/1 +| 1 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +|[[Pocket Edition v0.8.0 alpha|0.8.0]] ([[Pocket Edition v0.8.0 alpha build 2|build 2]]) +|- +! scope="row" | +|gfx_hidegui +|Whether to hide the [[heads-up display]] and the player's hand. +|0/1 +|0 +|[[Pocket Edition v0.7.0 alpha|0.7.0]] +| +|- +! scope="row" | +|game_ordercraftable +|Corresponds with the "Show craftable recipes first" toggle in-game.{{info needed}} +|0/1 +|1 +|[[Pocket Edition v0.8.0 alpha|0.8.0]] ([[Pocket Edition v0.8.0 alpha build 1|build 1]]) +|[[Pocket Edition v0.8.0 alpha|0.8.0]] ([[Pocket Edition v0.8.0 alpha build 2|build 2]]) +|- +! scope="row" | +|gfx_renderdistance_new +|The player's render distance, measured in blocks. +|The range available without editing depends on the device's capabilities.{{needs testing}} +|Varies depending on the device.{{needs testing}} +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|dev_autoloadlevel +|On startup, the game would automatically load in the first level on the world selection screen. +|0/1 +|0 +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|dev_showchunkmap +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|dev_showchunkmap +|Second dev_showchunkmap line directly below the other one. It is not known whether the two behaved differently. +|{{info needed}} +|0 +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 4|build 4]]) +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 5|build 5]]) +|- +! scope="row" | +|game_flatworldlayers +|Controlled which layers would generate in [[flat]] worlds. +|{{info needed}} +|[7,3,3,2] +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 5|build 5]]) +| +|- +! scope="row" | +|dev_disablefilesystem +|Disabled [[chunk]] data from saving. This would also reset chunk data for any accessed worlds and generate a new world with the same [[Seed (world generation)|seed]]. +|0/1 +|0 +|[[Pocket Edition v0.9.0 alpha|0.9.0]] ([[Pocket Edition v0.9.0 alpha build 5|build 5]]) +| +|- +! scope="row" | +|game_limitworldsize +|Set the world limits to Old world type. +|{{info needed}} +|0 +|[[Pocket Edition v0.9.2 alpha|0.9.2]] +| +|- +! scope="row" | +|game_skintype +|The type of [[skin]] the player is using. 0 and 1 are custom skins with Steve's and Alex's dimensions respectively, 2 is Alex's skin, and 3 is Steve's skin. +|0/1/2/3 +|3 +|[[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|[[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 4|build 4]]) +|- +! scope="row" | +|game_lastcustomskin +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 1|build 1]]) +|[[Pocket Edition v0.11.0 alpha|0.11.0]] ([[Pocket Edition v0.11.0 alpha build 4|build 4]]) +|- +! scope="row" | +|ctrl_autojump +|Toggles auto-jump. +|0/1 +|0 +|[[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +| +|- +! scope="row" | +|ctrl_keyboardlayout +|Which keyboard layout the game controls are mapped to. 0 is QWERTY, 1 is QWERTZ, 2 is AZERTY, and 3 is QZERTY. +|0/1/2/3 +|0 +|[[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +| +|- +! scope="row" | +|ctrl_gamePadMap +|{{info needed}} +|{{info needed}} +|Varies depending on the version. +|[[Pocket Edition v0.12.1 alpha|0.12.1]] ([[Pocket Edition v0.12.1 alpha build 1|build 1]]) +| +|- +! scope="row" | +|gfx_guiscale +|How much to scale the UI, relative to the game's predetermined scale (based on the screen/window size). +|Varies depending on the device. +|0 +|[[Pocket Edition v0.14.0 alpha|0.14.0]] ([[Pocket Edition v0.14.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|game_automationserverretrytime +|{{info needed}} +|{{info needed}} +|30 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|gfx_texel_aa +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_stutter_turn +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_head_steering +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_stereo +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_hud_at_top +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_hud_drift +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_linear_jump +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_linear_motion +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_sticky_mining +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_use_comfort_controls +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|vr_show_comfort_selection_screen +|{{info needed}} +|{{info needed}} +|1 +|[[Pocket Edition v0.14.2 alpha|0.14.2]] +| +|- +! scope="row" | +|dev_enable_profiler +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|dev_uselocalserver +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|dev_connection_quality +|{{info needed}} +|{{info needed}} +|0 +|[[Pocket Edition v0.15.0 alpha|0.15.0]] ([[Pocket Edition v0.15.0 alpha build 1|build 1]]) +| +|- +! scope="row" | +|keyboard_type_1_key.lookUpSlight +|The look up slight key when using full keyboard gameplay. +| +|109 +| +|[[Bedrock Edition 1.16.0|1.16.0]] +|} + +== Notes == + + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[de:Options.txt]] +[[es:Options.txt]] +[[fr:Options.txt]] +[[it:Options.txt]] +[[ja:Options.txt]] +[[nl:Options.txt]] +[[pl:Options.txt]] +[[pt:Options.txt]] +[[ru:Options.txt]] +[[th:Options.txt]] +[[uk:Options.txt]] +[[zh:客户端选项文件格式]] diff --git a/wiki_backup/passenger.txt b/wiki_backup/passenger.txt new file mode 100644 index 0000000..4c4e0cc --- /dev/null +++ b/wiki_backup/passenger.txt @@ -0,0 +1,511 @@ +{{for|the related command|Commands/ride}} +[[File:Noor Minecart.png|150px|right]][[File:Sunny Horseback.png|150px|right]]'''Riding''', also known as '''mounting''', is the behavior that allows an entity to mount another entity. + +== Behaviors == +Riding connects one entity to another. An entity riding another entity is called a '''passenger''' (aka. '''rider'''), and an entity being ridden is called a '''mount''' (aka. '''vehicle'''). An entity can be both a passenger and a mount at the same time if it is riding another entity while being ridden by other entities. + +An entity can only ride at most one entity at the same time. Most entities support only one passenger, but [[boat]], [[bamboo raft]] and [[camel]] can support two passengers at the same time. {{IN|java}}, by modifying entity NBT through commands, an entity may be ridden by any number of entities. {{IN|bedrock}}, a baby [[hoglin]] can support 3 baby piglins, which looks like they are stacked one by one. However, {{in|java}}, baby piglins ride each other and are indeed stacked one by one, instead of all riding on the hoglin. {{IN|bedrock}}, a player can support 2 [[parrot]]s. However, {{in|java}}, parrots become not entities and are stored into the player's NBT data when sitting on the shoulders of a player. + +The collision and movement of a mount is not affected by its passengers, so the accessible position for the mount may put the passengers into danger, for example, making the passenger's head inside of a block and causing [[suffocation]].{{bug|MC-477|||WAI}} However, {{in|java}}, a passenger riding on a passenger of an entity collides with the entity, resulting bugs like {{bug|MC-71998}}. + +When a [[player]] leaving the world, all the entities that is ridden by or riding it also disappear from the world, and will respawn with the player when the player rejoins the world, unless the affected entity has another player passenger. + +{{IN|java}}, with {{cmd|ride}} command, all entities are rideable by any entity, except [[marker]] and [[player]], which never can be ridden. {{IN|bedrock}}, only some riding combinations are valid for {{cmd|ride}} command, see {{section link||Valid riding combinations in vanilla}}. + +{{IN|java}}, when a leashed mob starts riding, it drops the [[lead]]. {{IN|bedrock}}, a leashed mob cannot start riding unless using {{cmd|ride}} command, and when starting riding, it doesn't drop the [[lead]]. + +A passenger cannot set its mount as its target for attack, a mount cannot set its passenger as the target for attack either, unless using {{cmd|damage}} command. {{IN|bedrock}}, they cannot attack each other at all even when they target each other through {{cmd|damage}} command. + +=== Passengers === +Passengers have the following behaviors: + +*The position of a passenger is fixed on its mount, that is, the position and movement of a passenger cannot be affected by any other gameplay features. +**Passengers have no collision with entities and blocks. +**Passengers cannot be moved by [[damage#knockback|knockback]], [[explosion]], [[fishing rod]], and [[trident]] with [[riptide]] enchantment. +**{{IN|bedrock}}, passengers cannot be teleported by [[chorus fruit]] and [[End Gateway (block)|end gateway]]. +**{{IN|java}}, when a passenger goes into an [[End Gateway (block)|end gateway]], it is teleported with its mount. +**When a [[shulker]] is a passenger, it cannot teleport on its own. {{IN|java}}, an [[enderman]] cannot teleport on its own either. +**{{IN|java}}, passengers cannot be teleported by {{cmd|tp}}. {{IN|bedrock}}, passengers dismount when teleported by {{cmd|tp}}. +*Passengers can be transported by [[Nether Portal (block)|nether portals]] or [[End Portal (block)|end portals]].{{bug|MC-67|||Fixed}} +*Passengers do not calculate the falling height. When starting riding, the falling height is reset. +*When a player is a passenger, it cannot interact with its mount. +*When a player is a passenger, it cannot interact with other passengers on the same mount as its. +*When a player is a passenger and the mount is a mob or an armor stand, the [[health]] bar of the mount is displayed on the player's [[HUD]] in the form of {{healthbar|2|mob=1}}. {{IN|Java}}, the hunger bar is replaced by it in [[Survival]] or [[Adventure]] mode. + +=== Mounts === +Mounts have the following behaviors: + +*Mounts can be transported by nether portals or end portals. +**{{IN|bedrock}}, mounts cannot be teleported by [[End Gateway (block)|end gateway]]. +*When a mount receives [[damage|falling damage]], all passengers also receive falling damage. +**{{IN|java}}, if a mount is immune to falling damage, the damage is not passed to passengers. +**{{IN|bedrock}}, even if a mount is immune to falling damage, the damage is still passed to passengers. + +=== Controlling === + +==== By players ==== +The movement of the following mounts are controlled by the '''player''' when being ridden by it: +*{{EntitySprite|Horse}} Saddled [[horse]]s +*{{EntitySprite|Donkey}} Saddled [[donkey]]s +*{{EntitySprite|Mule}} Saddled [[mule]]s +*{{EntitySprite|Camel}} Saddled [[camel]]s +*{{EntitySprite|Pig}} [[Pig]]s can be controlled by players holding a [[carrot on a stick]]. +*{{EntitySprite|Strider}} Saddled{{only|java}} [[strider]]s can be controlled by players holding a [[warped fungus on a stick]]. +*{{EntitySprite|Skeleton Horse}} Saddled [[skeleton horse]]s {{only|java}} / Adult [[skeleton horse]]s {{only|bedrock}} +*{{EntitySprite|Zombie Horse}} Saddled [[zombie horse]]s {{only|java}} +*{{EntitySprite|oak Boat}} [[Boat]]s +*{{EntitySprite|oak Boat with chest}} [[Boats with chests]] + +{{IN|java}}, though {{EntityLink|minecart|text=minecarts}} on rails receive the input from its player passenger, they are '''not''' regarded as being controlled in game. {{IN|java}}, boats and boats with chest are regarded as being controlled by a '''[[armor stand]]''' when being ridden by it, but never move. + +The following mounts have the ability of "jumping charging". When players ride them, the experience bar on [[HUD]] will be replaced by jumping charging bar: +*{{EntitySprite|Horse}} Saddled [[horse]]s +*{{EntitySprite|Donkey}} Saddled [[donkey]]s +*{{EntitySprite|Mule}} Saddled [[mule]]s +*{{EntitySprite|Skeleton Horse}} Saddled [[skeleton horse]]s {{only|java}} / Adult [[skeleton horse]]s {{only|bedrock}} +*{{EntitySprite|Zombie Horse}} Saddled [[zombie horse]]s {{only|java}} + +The following mounts have the ability of "dashing charging". When players ride them, the experience bar on [[HUD]] will be replaced by dashing charging bar: +*{{EntitySprite|Camel}} Saddled [[camel]]s + +When a player ride the following entities, pressing {{control|inventory}} opens the interaction interface of these creatures instead of the normal item bar interface: +*{{EntitySprite|Horse}} Tamed [[horse]] +*{{EntitySprite|Donkey}} Tamed [[donkey]] +*{{EntitySprite|Mule}} Tamed [[mule]] +*{{EntitySprite|Llama}} Tamed [[llama]] +*{{EntitySprite|Trader llama}} Tamed [[trader llama]] +*{{EntitySprite|Camel}} [[Camel]] +*{{EntitySprite|Skeleton Horse}} Tamed [[skeleton horse]] {{only|je}} +*{{EntitySprite|zombie Horse}} Tamed [[zombie horse]] {{only|je}} +*{{EntityLink|id=oak boat with chest|Boat with chest}} + +==== By mobs ==== +{{IN|java}}, the movement of a mount is controlled by its passenger, if both the mount and the passenger are '''mobs (not players)'''. However, there are some exceptions: +*Mobs with their NoAI NBT being true cannot be controlled by any mob, though they can be controlled by players. +*Slimes and magma cubes cannot control any mob, which is controlled by entity type tag non_controlling_rider. + +{{IN|bedrock}}, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement. The following mobs are exceptions: +*{{EntityLink|Hoglin}}: cannot be controlled by mob passengers. +*{{EntityLink|Strider}}: cannot be controlled by mob passengers. +{{IN|bedrock}}, some AI goals are disabled if the entities is ridden by or riding an entity. For example {{in|bedrock}}, when a zombie rides a pig, the pig controls the movement when they are idle; but the pig cannot follow players holding a carrot even when the zombie is idle; the pig controls the movement when it is breeding and the zombie is idle; the zombie controls the movement when it targets a player even when the pig is breeding. + +When being controlled by its passenger, the mount uses its own walk speed. However, {{in|java}}, speed modifier of its passenger's AI is applied. For example, spiders ridden by a chicken, a sheep, or a llama have different speed when they follows a player holding seeds, wheat, or hay block, respectively. Because the AIs of chicken, sheep, and llama have different speed modifiers. While {{in|bedrock}}, the speed modifier (speed multiplier) for being controlled is defined for each entity type (by [https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_mount_pathing minecraft:behavior.mount_pathing] component). + +==== Behavior ==== +For an entity that is ridden by multiple passengers, only the front passenger has control over the mount. If a player and other entities ride it at the same time, the player becomes the front passenger. + +{{IN|java}}, the passenger controlling its mount can be targeted with {{cmd|execute on controller}}. + +{{IN|java}}, mobs cannot float on water when they are controlled. They are submerged in the water instead. {{IN|bedrock}}, they can float on water when being controlled, however, because they float up and down more fiercely than in {{el|java}}, their heads are often submerged so that the passenger is evicted,while tall mobs can float on water without their heads being submerged and the passenger is not evicted. + +=== Dismounting === +Mobs usually cannot leave their mounts on their own AI (there're some exceptions, e.g. {{in|java}}, baby piglins stop riding baby hoglins when being hurt), but there are many ways to make passengers leave their mounts: +*When the passenger is a player, the player uses {{control|dismount}} control. +*When the passenger is a player, the player starts sleeping by using {{control|use}} on a bed. +*When the passenger is a player, the player starts riding another mount. +*When the mount is dead or destroyed. +*When the passenger starts being leashed with a [[lead]]. +*When riding a chicken, pig, ravager, spider, strider, horse, donkey, mule, zombie horse, llama, trader llama or camel under [[water]], being driven off by them. {{IN|java}}, this is controlled by {{cd|dismounts_underwater}} entity [[tag]].{{bug|MC-72440|||WAI}} +*Being driven off by the mount (e.g. untamed horses, donkeys and llamas, underwater boats, minecarts on a powered [[activator rail]], etc.). +*{{IN|java}}, When the passenger finishes eating a [[chorus fruit]]. +*{{IN|bedrock}}, when the passenger is pulled by a [[fishing rod]]. +*{{IN|bedrock}}, when the passenger is teleported by {{cmd|tp}}. +*{{IN|bedrock}}, when the passenger is a piglin, and it converts to a zombified piglin. +*Dismounting by {{cmd|ride}} command. + +== Riding in vanilla game == +=== Ridden by player === +Players can ride the following entities by pressing {{control|use}} on the entity: +* {{EntitySprite|Pig}} Saddled [[pig]] +* {{EntitySprite|Strider}} Saddled [[strider]] +* {{EntitySprite|Horse}} Adult [[horse]] +* {{EntitySprite|Donkey}} Adult [[donkey]] +* {{EntitySprite|Mule}} Adult [[mule]] +* {{EntitySprite|Skeleton Horse}} Tamed [[skeleton horse]] {{only|java}} / Adult [[skeleton horse]] {{only|bedrock}} +* {{EntitySprite|Zombie Horse}} Tamed [[zombie horse]] {{only|java}} +* {{EntitySprite|Llama}} Adult [[llama]] +* {{EntitySprite|Trader Llama}} Adult [[trader llama]] +* {{EntitySprite|Camel}} Adult [[camel]] +* {{EntityLink|Minecart}} +* {{EntityLink|id=oak boat|Boat}} +* {{EntityLink|id=oak boat with chest|Boat with Chest}} + +=== Minecart === +A mob can ride a [[minecart]] when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. {{IN|bedrock}}, armor stand can also be picked up. + +[[Ender dragon]]s, [[warden]]s, and [[wither]]s cannot be picked up by a minecart. {{IN|java}}, [[iron golem]]s cannot be picked up either. + +{{IN|bedrock}}, unlike [[warden]]s, ender dragons can ride a minecart via {{cmd|ride}} command; withers cannot ride a minecart via {{cmd|ride}} though a success message is returned. + +=== Boat === +Mobs can be picked up into a [[boat]] or a [[boat with chest]] when they collide with the side of the boat or boat with chest. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player. + +Mobs wider than the width of a boat cannot be picked up. [[Warden]]s and [[wither]]s cannot be picked up. + +{{IN|bedrock}}, mobs wider than the width of a boat can ride a boat via {{cmd|ride}} command. Unlike wardens, ender dragons can ride a boat via {{cmd|ride}} command; withers cannot ride a boat via {{cmd|ride}} though a success message is returned. + +=== Jockey === +{{main|Jockey}} + +==== Spider jockey ==== +{{main|Spider Jockey}} +Spider jockeys are the rare appearance of a spider being ridden by a [[skeleton]]. + +==== Chicken jockey ==== +{{exclusive|java|section=1}} +{{main|Chicken Jockey}} +Chicken jockeys are the rare appearance of a baby [[zombie]], baby [[zombified piglin]], baby [[zombie villager]], baby [[husk]], or baby [[drowned]] riding a [[chicken]]. + +==== Jockey of baby zombie ==== +{{exclusive|bedrock|section=1}} +{{IN|bedrock}}, 15% naturally spawned baby zombies, baby husks, and baby zombie villagers try to find a mount when it tries attacking a [[villager]], [[player]], or [[iron golem]], which can ride: +{{columns-list|colwidth=20em| +* {{EntitySprite|Chicken}} Adult [[chicken]]s +* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s +* {{EntitySprite|Cat}} Untamed [[cat]]s +* {{EntitySprite|Wolf}} Untamed [[wolves]] +* {{EntitySprite|Zombie}} Adult [[zombie]]s +* {{EntitySprite|Husk}} Adult [[husk]]s +* {{EntitySprite|Zombie Villager}} Adult [[zombie villager]]s +* {{EntitySprite|Zombified Piglin}} Adult [[zombified piglin]]s +* {{EntityLink|Cow|text=Cows}} +* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s +* {{EntityLink|Sheep}} +* {{EntitySprite|Horse}} Adult untamed [[horse]]s +* {{EntitySprite|Donkey}} Adult untamed [[donkey]]s +* {{EntitySprite|Mule}} Adult untamed [[mule]]s +* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s +* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s +* {{EntityLink|Mooshroom|text=Mooshrooms}} +* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount +* {{EntitySprite|Cave spider}} [[Cave spider]]s that were not spawned as a jockey mount +* {{EntityLink|Panda|text=Pandas}} +}} + +==== Skeleton Horseman ==== +{{main|Skeleton Horseman}} +Skeleton horseman is a jockey consisting of a [[skeleton]] (or {{EntityLink|stray}} and {{EntityLink|wither skeleton}}) riding a [[skeleton horse]]. Skeleton horsemen spawn only from a "skeleton trap horse". + +=== Baby piglin riding baby hoglin === +{{main|Piglin|Hoglin}} +Baby piglins play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin. {{IN|bedrock}}, a baby [[hoglin]] can support 3 baby piglins, which looks like they are stacked one by one. However, {{in|java}}, baby piglins ride each other and are indeed stacked one by one, instead of all riding on the hoglin. + +=== Strider or zombified piglin riding strider === +{{main|Strider|Zombified Piglin}} +For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. Zombified piglins have a 1 in 30 chance of spawning on top of a strider. + +=== Illager riding ravager === +{{main|Ravager}} +A [[ravager]] generated in [[raids]] may generate with a [[pillager]], [[evoker]] or [[vindicator]] riding on it. + +=== Parrot riding player === +{{main|Parrot}} +A tamed parrot on the ground can be made to perch on its player's shoulder by moving through the parrot. {{IN|bedrock}}, technically the parrot is riding the player. {{IN|java}}, technically the parrot on the shoulder is not an entity. + +== Valid riding combinations in vanilla == +{{exclusive|bedrock|section=1}} +{{IN|bedrock}}, whether an entity is rideable is mainly defined with minecraft:rideable component and entity [[family|familliers]] in vanilla behavior packs. Besides, some entities have hardcoded riding behaviors, for, example, wardens being not able to riding a boat, boat doing not pick up adult horses although they can ride boats via {{cmd|ride}} command. + +In the following table, none means that the entity is rideable by these families no matter what component groups it has. Multiple components separated by | symbols means that the entity must have at least one of them to be rideable by these families. +{| class="sortable mw-collapsible mw-collapsed wikitable" +!Rideable entity +!Valid [[Family|families]] for specific component groups +|- +|Boat +|minecraft:can_ride_default | minecraft:can_ride_bamboo: all +|- +|Boat with chest +|minecraft:can_ride_default | minecraft:can_ride_bamboo: all +|- +|Camel +|minecraft:camel_adult: player +|- +|Cat +|minecraft:cat_wild: zombie +|- +|Cave spider +|minecraft:spider_jockey | minecraft:spider_stray_jockey | minecraft:spider_wither_jockey: skeleton; Otherwise: zombie +|- +|Chicken +|minecraft:chicken_adult: zombie +|- +|Cow +|none: zombie +|- +|Donkey +|minecraft:donkey_wild: player, zombie; minecraft:donkey_tamed: player +|- +|Hoglin +|minecraft:hoglin_baby: piglin +|- +|Horse +|minecraft:horse_wild: player, zombie; minecraft:horse_tamed: player +|- +|Husk +|minecraft:zombie_husk_adult: zombie +|- +|Llama +|minecraft:llama_wild | minecraft:llama_tamed: player +|- +|Minecart +|none: all +|- +|Mooshroom +|none: zombie +|- +|Mule +|minecraft:mule_wild: player, zombie; minecraft:mule_tamed: player +|- +|Ocelot +|minecraft:ocelot_wild: zombie +|- +|Panda +|none: zombie +|- +|Pig +|minecraft:pig_unsaddled: zombie; minecraft:pig_saddled: player +|- +|Player +|none: parrot_tame +|- +|Ravager +|none: pillager, vindicator, evocation_illager +|- +|Sheep +|minecraft:rideable_sheared | minecraft:rideable_wooly: zombie +|- +|Skeleton horse +|minecraft:skeleton_horse_adult: player, skeleton, zombie +|- +|Spider +|minecraft:spider_jockey | minecraft:spider_stray_jockey | minecraft:spider_wither_jockey: skeleton; Otherwise: zombie +|- +|Strider +|minecraft:strider_saddled: player; minecraft:strider_piglin_jockey: player, zombie_pigman; minecraft:strider_parent_jockey: strider +|- +|Trader llama +|minecraft:llama_wild | minecraft:llama_tamed: player +|- +|Wolf +|minecraft:wolf_angry | minecraft:wolf_wild: zombie +|- +|Zombie +|minecraft:zombie_adult: zombie +|- +|Zombie horse +|minecraft:horse_adult: zombie +|- +|Zombie piglin +|minecraft:pig_zombie_adult: zombie +|- +|Zombie villager +|adult: zombie +|} + +==Posture== +The following passengers have riding posture when riding: +{{columns-list|colwidth=20em| +* {{EntityLink|Player}} +* {{EntityLink|Zombie}} +* {{EntityLink|Zombie Villager}} +* {{EntityLink|Husk}} +* {{EntityLink|Drowned}} +* {{EntityLink|Skeleton}} +* {{EntityLink|Stray}} +* {{EntityLink|Bogged}} +* {{EntityLink|Wither Skeleton}} +* {{EntityLink|Piglin}} +* {{EntityLink|Piglin Brute}} +* {{EntityLink|Zombified Piglin}} +* {{EntityLink|Pillager}} +* {{EntityLink|Vindicator}} +* {{EntityLink|Evoker}} +* {{EntityLink|Enderman}}{{only|java|short=1}} +* {{EntityLink|Illusioner}}{{only|java|short=1}} +* {{EntityLink|Giant}}{{only|java|short=1}} +}} + +[[Witch]]es, [[villager]]s, [[iron golem]]s, and [[wandering trader]]s do not have a riding posture although similar mobs do.{{bug|MC-161106|||WAI}} + +=== Gallery === +==== Players ==== + +Sitting Alex.png|Alex +Sitting Ari.png|Ari +Sitting Efe (slim).png|Efe +Sitting Kai.png|Kai +Sitting Makena (slim).png|Makena +Sitting Noor.png|Noor +Sitting Steve.png|Steve +Sitting Sunny.png|Sunny +Sitting Zuri (slim).png|Zuri + + +==== Monsters ==== + +Sitting Zombie.png|Zombie +Sitting Husk.png|Husk +Sitting Drowned.png|Drowned +Sitting Skeleton.png|Skeleton +Sitting Stray.png|Stray +Sitting Wither Skeleton.png|Wither skeleton +Sitting Piglin.png|Piglin +Sitting Piglin Brute.png|Piglin brute +Sitting Zombified Piglin.png|Zombified piglin +Sitting Enderman.png|Enderman + + +==== Illagers ==== + +Sitting Vindicator.png|Vindicator +Sitting Attacking Vindicator.png|Attacking Vindicator +Sitting Pillager.png|Pillager +Sitting Evoker.png|Evoker +Sitting Illusioner.png|Illusioner + + +==== Zombie Villagers ==== + +Sitting Plains Zombie Villager Base.png|Unemployed +Sitting Plains Zombie Librarian.png|Librarian +Sitting Plains Zombie Mason.png|Mason +Sitting Plains Zombie Nitwit.png|Nitwit +Sitting Plains Zombie Shepherd.png|Shepherd +Sitting Plains Zombie Toolsmith.png|Toolsmith +Sitting Plains Zombie Weaponsmith.png|Weaponsmith +Sitting Plains Zombie Armorer.png|Armorer +Sitting Plains Zombie Butcher.png|Butcher +Sitting Plains Zombie Cartographer.png|Cartographer +Sitting Plains Zombie Cleric.png|Cleric +Sitting Plains Zombie Farmer.png|Farmer +Sitting Plains Zombie Fisherman.png|Fisherman +Sitting Plains Zombie Fletcher.png|Fletcher +Sitting Plains Zombie Leatherworker.png|Leatherworker + + +== Achievements == +{{load achievements|when pigs fly;saddle up;feels like Home}} + +== Advancements == +{{load advancements|This Boat Has Legs;Feels Like Home}} + +== History == +{{HistoryTable +|{{HistoryLine|java Infdev}} +|{{HistoryLine||20100624|The [[minecart]] mechanics have been changed to being rideable, removing their ability to store items.}} +|{{HistoryLine||20100625-1917|Added [[saddle]], used to ride pigs}} +|{{HistoryLine|java Alpha}} +|{{HistoryLine||v1.0.4|A sitting posture for riding has been added.}} +|{{HistoryLine||v1.0.6|Added [[boat]], which is by players.}} +|{{HistoryLine||v1.0.17|Added [[spider jockey]]s.}} +|{{HistoryLine|java Beta}} +|{{HistoryLine||1.6|dev=Test Build 3|A minecart now transfers any fall damage it suffers onto its rider and is not destroyed upon impact.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w21b|The player can control a stationary minecart while riding it.}} +|{{HistoryLine||1.4.2|dev=12w36a|Added [[carrot on a stick]] to direct saddled pigs.}} +|{{HistoryLine|||dev=12w37a|Pigs are now able to jump when ridden.}} +|{{HistoryLine||1.5|dev=13w05a|[[Wither]]s are no longer able to ride minecarts or boats.}} +|{{HistoryLine||1.6.1|dev=13w16a|Added [[horse]], [[mule]], [[donkey]], [[skeleton horse]], and [[zombie horse]], which are rideable. +|Add mob's health bar to the [[Heads-up display]] when riding on it.}} +|{{HistoryLine||1.6.1|dev=13w16b|Controls on boat have been removed.}} +|{{HistoryLine||1.7.2|dev=13w36a|Players can now {{cmd|summon}} mobs riding boats, though mobs cannot control boats.}} +|{{HistoryLine|||dev=13w43a|Controls on boat are re-added.}} +|{{HistoryLine||1.7.4|dev=13w49a|Added [[chicken jockey]]s.}} +|{{HistoryLine|||dev=14w06a|Mobs riding boats can now control boats, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the ghast and bat, both of which cannot control boats.}} +|{{HistoryLine||1.9|dev=15w38a|Added [[skeleton horsemen]].}} +|{{HistoryLine|||dev=15w41a|Boats can support two riders. +|Mobs can now board boats, though they can no longer control them. +|A new set of controls of boats have been introduced.}} +|{{HistoryLine|||dev=16w04a|The controls of boats are now more similar to them before the overhaul in 15w41a. +|Riding a boat no longer subjects water-sensitive mobs to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. +|Dismounting in a boat now attempts to place the player on land.}} +|{{HistoryLine|||dev=16w06a|Entities ridden by the player are now run by the client rather than by the server.}} +|{{HistoryLine||1.11|dev=16w39a|Added [[llama]]s, which are rideable.}} +|{{HistoryLine||1.14|dev=19w05a|Added [[trader llama]]s, which are rideable by players.}} +|{{HistoryLine||1.16|dev=20w13a|Added [[strider]]s.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[camel]]s behind the Update 1.20 experimental datapack. +|Added bamboo rafts behind the Update 1.20 experimental datapack.}} +|{{HistoryLine||1.19.4|dev=23w03a|Added {{cmd|ride}}.}} +|{{HistoryLine||1.20|dev=23w12a|Fixed bugs that lead to player location desync when riding an entity.{{bug|MC-201647|||Fixed}}
{{bug|MC-260632|||Fixed}}
}} +|{{HistoryLine|||dev=23w13a|Fixed bugs that mobs with passengers have broken movements.{{bug|MC-159637|||Fixed}}
{{bug|MC-160332|||Fixed}}
+|Now horse, mule, donkey, zombie horse and skeleton horse can be controlled by riding mobs even when unsaddled. +|Now horse, mule, donkey, zombie horse and skeleton horse no longer can be controlled by an armor stand. +|Now the passenger riding on a sniffer has correct offset.{{bug|MC-260086|||Fixed}} +|Fixed a bug that camels riding entities get permanently stuck in dash mode.{{bug|MC-256506|||Fixed}}}} +|{{HistoryLine|||dev=23w16a|Now sniffer can be picked up by a minecart{{bug|MC-260849|||Fixed}} or a boat.}} +|{{HistoryLine|||dev=Pre-release 3|Fixed jitters when teleporting the mount of the player since 23w12a.{{bug|MC-262324|||Fixed}}
{{bug|MC-261202|||Fixed}}
+|Fixed a bug that riding an entity with slow falling does not stop fall damage.{{bug|MC-152258|||Fixed}}}} +|{{HistoryLine|||dev=Pre-release 5|Now mob effect works correctly when losing and re-gaining control of a ridden mob.{{bug|MC-262778|||Fixed}}}} +|{{HistoryLine||1.20.2|dev=23w31a|Now all entities riding vehicles have correct offsets.{{bug|MC-80876|||Fixed}}
{{bug|MC-164080|||Fixed}}
{{bug|MC-232840|||Fixed}}
{{bug|MC-242076|||Fixed}}
{{bug|MC-262638|||Fixed}}
{{bug|MC-260490|||Fixed}}
{{bug|MC-263200|||Fixed}}
{{bug|MC-90084}}
+|Now all entities riding vehicles have correct controls: +* All mobs now can be controlled by mobs. Before, pigs, striders, llamas, trader llamas, and unsaddled camels cannot be controlled by mobs.{{bug|MC-262613|||Fixed}}
{{bug|MC-262615|||Fixed}}
+* Saddled camels are no longer controlled by riding armor stands. +* Unsaddled striders are no longer controlled by riding players. +* Ravagers are no longer controlled by players and armor stands. +* Now horses, donkeys, mules, skeleton horses, and zombie horses can no longer be controlled by a mob when their NoAI NBT is true, just like all other mobs. +* Added an entity type tag non_controlling_rider that prevents a mob type controlling any other mobs. Slime and magma cube are in this tag. Before, they can control other mobs.{{bug|MC-262636|||Fixed}} +|Now a mob's AI no longer breaks when ridden by mobs that cannot control it.{{bug|MC-261123|||Fixed}} +|The player no longer sneaks client-side if their eyes are in blocks when riding.{{bug|MC-169530|||Fixed}}
{{bug|MC-249776|||Fixed}}
{{bug|MC-256696|||Fixed}}
{{bug|MC-257342|||Fixed}}
+}} +|{{HistoryLine|||dev=23w35a|Fixed a bug that the rotation of controlling passengers on sitting camels is sometimes restricted.{{bug|MC-259475|||Fixed}}}} +|{{HistoryLine|||dev=Pre-Release 3|Now players in a minecart has correct offset.{{bug|MC-265296|||Fixed}}}} +|{{HistoryLine|||dev=Release Candidate 1|Now mobs in a minecart has correct offset once again.{{bug|MC-265388|||Fixed}}}} +|{{HistoryLine|||dev=Release Candidate 2|Now villagers and wandering traders in a minecart has lower offset, to fixed suffocating when travelling up slopes.}} +|{{HistoryLine||1.21|dev=24w21a|Added new gamerule entitiesWithPassengersCanUsePortals, which allows entities with passengers to enter portals, fixing [[mcbug:67|MC-67]].}} +|{{HistoryLine|||dev=Pre-Release 1|Removed gamerule entitiesWithPassengersCanUsePortals. Entities with passengers entering portals is now the default behavior.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||0.8.0|dev=build 2|Added [[minecart]]s, which are rideable.}} +|{{HistoryLine||0.11.0|dev=build 1|Added [[boat]]s, which are rideable. +|Boats can support two riders, including mobs. +|Added [[spider jockey]]s. +|Added baby [[zombie]]s and chicken jockeys.}} +|{{HistoryLine|||dev=build 2|Added baby [[zombie pigmen]] and their chicken jockeys.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added baby [[zombie villagers]] and their chicken jockey. +|Added [[wither skeleton]] jockeys with a cave spider variant.}} +|{{HistoryLine||v0.14.0|dev=build 1|Removed chicken jockeys. Now baby zombie, baby zombie villager, and baby zombie pigmen now have 15% chance of becoming a jockey when angering, rather than spawning as a chicken jockey.}} +|{{HistoryLine||v0.15.0|dev=build 1 +|Added [[horse]], [[mule]], [[donkey]], [[skeleton horse]], and [[zombie horse]], which are rideable. +|Added [[skeleton horsemen]]. +|Added [[carrot on a stick]] to direct saddled pigs. +|Baby [[husk]]s now can become a jockey. +|Added [[spider jockey]]s of husks.}} +|{{HistoryLine||v0.16.0|Baby zombie pigmen no longer can become jockeys.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Changed the steering when using keyboard and mouse by pressing {{key|W}} to move forward and {{key|S}} to reverse.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[strider]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.52|Added {{cmd|ride}}.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Added camels behind the experimental gameplay. +|Added bamboo rafts behind the experimental gameplay.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[minecart]] and [[boat]], which are rideable.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|Added [[carrot on a stick]] to direct saddled pigs.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1 +|Added [[horse]], [[mule]], and [[donkey]], which are rideable.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[chicken jockey]]s.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added [[skeleton horsemen]].|Boats can support two riders. +|Mobs can now board boats, though they can not control them. +|A new set of controls of boats have been introduced.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[llama]]s, which are rideable.}} +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|Added [[minecart]] and [[boat]], which are rideable. +|Added [[horse]], [[mule]], [[donkey]], [[skeleton horse]], and [[zombie horse]], which are rideable. +|Added [[skeleton horsemen]]. +|Added [[chicken jockey]]s.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:Transport]] + +[[ja:騎乗]] +[[zh:骑乘]] +[[pt:Cavalgar]] diff --git a/wiki_backup/placefeature.txt b/wiki_backup/placefeature.txt new file mode 100644 index 0000000..9368c8a --- /dev/null +++ b/wiki_backup/placefeature.txt @@ -0,0 +1,69 @@ +{{Outdated feature}} + +{{Infobox command +| name = placefeature +| oplevel = +* 2 {{only|java|short=1}} +* 1 {{only|bedrock|short=1}} +|others=[[Options|Cheats]] only{{only|bedrock|short=1}} +}} + +Places a [[feature]] at the specified location where meet the placement requirements. + +== Syntax == +* '''Java Edition''' +:placefeature [] + +* '''Bedrock Edition''' +:placefeature [position: x y z] +:placefeature [position: x y z] + +== Arguments == +{{el|je|short=1}}: {{argument|feature|resource}}
+{{el|be|short=1}}: {{argument|be=1|featureName: Features|enum}} or {{argument|be=1|featureRule: featureRules|enum}} +:{{IN|java}}, specifies the [[Custom feature|configured feature]] to place. Must be a [[resource location]]. +:{{IN|bedrock}}, specifies the feature to place. Must be an namespaced ID of a feature rule or feature. If both a feature rule with the specified ID and a feature with the ID exist, the feature rule is placed. +:See [[feature]] for IDs of vanilla features. + +{{argument|pos|block_pos|position|CommandPosition}} +:Specifies the position of the origin for the feature to be placed. +:{{arg desc|je=block_pos|be=CommandPosition}} + +== Result == +{{Result table}} +{{Result table|the arguments are not specified correctly|unparseable|unparseable}} +{{Result table|the requirements for the selected feature are not met|fail|fail}} +{{Result table|there's no configured feature with the provided ID||N/A}} +{{Result table|cmd=/placefeature ... | is not loaded}} +{{Result table|cmd=|succeed|Generates the feature in the specified location}} +{{Result table}} + +== Output == +{{Output table}} +{{Output table|edition=je|On fail|0|0|0}} +{{Output table|On success|1|1|1}} +{{Output table|edition=be|On fail|0}} +{{Output table|On success|1}} +{{Output table}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.18.2|dev=22w03a|Added {{cmd|placefeature|link=none}}.}} +|{{HistoryLine|||dev=1.18.2-pre3|Changed from {{cd|resource_location}} to {{cd|resource}} [[argument type]] for the feature argument.}} +|{{HistoryLine||1.19|dev=22w18a|Removed {{cmd|placefeature|link=none}} in favor of {{cmd|place|link=commands/place (Java Edition)}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.30|dev=beta 1.18.20.25|Added {{cmd|placefeature|link=none}}. However, it may be removed again due to the commands being not fully implemented.{{tweet|MattGartzke|1491601001618366467|@MCPE4theBeacon Not quite ready for full implementation. You might see it go away in the next beta, but the team is still working hard on it!}}}} +|{{HistoryLine|||dev=Preview 1.18.20.28|Removed {{cmd|placefeature|link=none}} temporarily.}} +}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox commands}} + +[[de:Befehl/placefeature]] +[[ja:コマンド/placefeature]] +[[pt:Comandos/placefeature]] +[[zh:命令/placefeature]] diff --git a/wiki_backup/pokopoko.txt b/wiki_backup/pokopoko.txt new file mode 100644 index 0000000..dfff2e3 --- /dev/null +++ b/wiki_backup/pokopoko.txt @@ -0,0 +1,105 @@ +{{DISPLAYTITLE:pokopoko}} +{{Infobox music +|title = "pokopoko" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 5 +|author = [[Kumi Tanioka]] +|date = April 26, 2024 +|length = 05:04 +|genre = Ambient +|prev = "[[komorebi]]" +|next = "[[yakusoku]]" +}} + +'''"pokopoko"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]] and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| {{BiomeLink|Dripstone Caves}} +| 13.33% +|- +| {{BiomeLink|Grove}} +| 8.33% +|- +| {{BiomeLink|Jagged Peaks}} +| 7.69% +|- +| {{BiomeLink|Snowy Slopes}} +| 14.29% +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Pokopoko.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "pokopoko" +| pokopoko.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.snowy_slopes +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "pokopoko" +| pokopoko.ogg +| music.menu,
music.overworld.dripstone_caves,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.snowy_slopes +|} + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "pokopoko". +|"pokopoko" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "pokopoko". +|"pokopoko" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== Trivia == +* The word "pokopoko" (ポコポコ) is an onomatopoeia in Japanese, which is roughly equivalent to "with burbles" in English. The word "burble" then either means a murmuring noise, or a subtle white noise. +** According to Kumi Tanioka, she "wanted to express a bird's-eye view of the world of Minecraft while delving a little more freely into it".{{mcnet|composing-trial-chambers|Composing the Trial Chambers|April 27, 2024|Sophie Austin}} + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:pokopoko]] diff --git a/wiki_backup/quasi-connectivity.txt b/wiki_backup/quasi-connectivity.txt new file mode 100644 index 0000000..7b26d6a --- /dev/null +++ b/wiki_backup/quasi-connectivity.txt @@ -0,0 +1,513 @@ +{{exclusive|java|console}} +'''Quasi-connectivity'''{{mcnet|you-made-better-together-better-ever|You made Better Together better than ever!}} is a property of [[dispenser]]s, [[dropper]]s, and [[piston]]s that allows them to be activated by anything that would activate the space above them, no matter what is actually in that space. While quasi-connectivity can be difficult to work around sometimes and might seem like a bug — it was a bug — but is officially recognized as a feature that "works as intended"[[mcbug:108|MC-108]], Mojira and does make some builds much easier (for example, piston walls). Despite a functional similarity to dispensers and droppers, [[crafter]]s are not affected by quasi-connectivity.{{Bug|MC-265943|4=Works as intended}} + +"Quasi-connectivity" means the block's activation is quasi-connected to the space above itself ("quasi-" means "seemingly" or "apparently"). Quasi-connectivity can be abbreviated as '''QC'''. Other terms used for this property include "connectivity", "piston connectivity" (as the property originated with pistons), "indirect power" (but that term is also sometimes used for activating mechanism components with an adjacent powered block), and "BUD-powered" (although quasi-connectivity and block update detectors are not synonymous). + +Rather than repeating "dispensers, droppers, and pistons", this tutorial discusses only pistons, but everything discussed here applies to dispensers and droppers as well. + +== Activation by normal methods == + +[[File:Activating a powered mechanism.png|thumb|'''Activation of Mechanism Components''' — Mechanism components can be activated by power components (for example, redstone torches), powered blocks, redstone dust, repeaters, and comparators (not shown), but only if configured correctly.]] +Before discussing activation by quasi-connectivity, let's review more general methods of [[Redstone circuit#Activation|activation]]. + +Mechanism components (pistons, doors, redstone lamps, etc.) can be '''activated''', which causes the mechanism component to do something (push a block, open the door, turn on, etc.). Most Minecrafters would just say they are "powered", but it can be useful to distinguish [[Redstone circuit#Powered vs. activated|powered and activated]]. + +All mechanism components are activated by: + +* an adjacent active '''[[power component]]''', including above or below +:''Exceptions:'' a redstone torch does not activate a mechanism component it is attached to, and a piston is not activated by a power component directly in front of it +:''Examples:'' Redstone torches don't power blocks that aren't above them, but can activate mechanism components in any space next to them. Levers and buttons don't power blocks they aren't attached to, but can activate mechanism components in any space next to them. + +* an adjacent '''powered opaque block''' (either strongly-powered or weakly-powered), including above or below + +* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the mechanism component + +* powered '''[[redstone dust]]''' configured to point at the mechanism component (or on top of it, for mechanism components that can support redstone dust, but ''not'' beneath it), or adjacent "directionless" redstone dust; a mechanism component is ''not'' activated by adjacent powered redstone dust that is not configured to point at it. +{{-}} + +== Activation by quasi-connectivity == + +{{Schematic | caption = +'''Quasi-Connectivity''' — Anything that would activate the lamp can also activate the piston, ''even if the lamp isn't there''. + + |SB|rt-$w!|RL-!||- + |||pi-e!|pe-e + +}} +In addition to the normal methods of activation described above, pistons can also be activated if one of the methods above ''would'' activate a mechanism component in the space ''above'' the piston, even if there is no mechanism component there (even if the block above the component is [[air]] or a transparent block). + +Another way to look at it is that pistons have an activation "shape"/"hitbox" similar to doors. Anything that activates the top of a door also activates the bottom of the door, and anything that activates the space above a piston also activates the piston. + +This method of activation is known as '''"quasi-connectivity"''' (QC) and is often simplified to saying that pistons can be powered by blocks diagonally above or two blocks above, but other methods of such activation exist (described below). + +{{Schematic | caption = +'''The Update Problem''' — The lever can activate the piston by quasi-connectivity, but is too far away to update the piston when it changes. + + |le-$e|SB||- + |||pi-e|- + +}} +Where quasi-connectivity gets complicated is that it can cause states where a piston ''should'' be activated by QC … but ''doesn't know it''. When redstone components change their state, they update other redstone component around them of the change so that they can update their state in response (for example, when a lever turns on, it updates nearby components that they should now be powered or activated). However, redstone components only update other blocks a maximum of two spaces away, but quasi-connectivity can create situations where a piston should be activated from a redstone component ''three'' spaces away. For example, a redstone component powering a block next to the space above a piston—the redstone component can activate the piston by QC but is three spaces away so does not provide an update to the piston. + +Because of this update problem, some methods of activation by quasi-connectivity ("QC activation", for short) update the piston immediately ("[[#Immediate QC activation|immediate QC activation]]"), while others put the piston into a state where it should be activated but doesn't know it yet, so it waits to activate until it is updated ("[[#Update QC activation|update QC activation]]"). +{{-}} + +=== Immediate QC activation === + +'''Immediate QC activation''' is the activation of a piston by quasi-connectivity that occurs immediately and doesn't require the piston to be separately updated. This only works with redstone components that can update other redstone components two blocks away from them. + +;Two blocks by taxicab distance + +{{Schematic | caption = '''Two blocks by [[taxicab distance]]''' + |||input|||- + ||input|input|input||- + |input|input|rt-$d!|input|input|- + ||input|input|input||- + |||input|||- +}} +: The following redstone components can ''activate'' mechanism components one block away, but ''update'' all redstone components up to two blocks away (by [[taxicab distance]]): +:* {{BlockLink|Redstone Comparator}} +:* {{BlockLink|Redstone Dust}} +:* {{BlockLink|Redstone Repeater}} +:* {{BlockLink|Redstone Torch}} + +: This means that when these redstone components activate the space above a piston (one block away), they also simultaneously update the piston as well (two blocks away). Redstone comparators and repeaters can only activate mechanism components adjacent to themselves horizontally, but redstone dust and torches can also activate mechanism components below themselves as well (redstone torches can also activate above, but that doesn't help for QC activation). +{{-}} + +{{Schematic | caption = +'''Immediate QC Activation by Redstone Comparator''' — The piston activates immediately when the redstone comparator turns on. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d|rc-$e||- + |SB|SB|pi-e + +}} +{{Schematic | caption = +'''Immediate QC Activation by Redstone Dust''' — Both pistons activate immediately when the redstone dust turns on (we're not using a solid block under the dust because its powering would activate the pistons directly). + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$e|SB|rd-$||- + |||ts-$|pi-e|- + |||pi-e| + +}} +{{Schematic | caption = +'''Immediate QC Activation by Redstone Repeater''' — The piston activates immediately when the redstone repeater turns on. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d|rr-$e1||- + |SB|SB|pi-e + +}} +{{Schematic | caption = +'''Immediate QC Activation by Redstone Torch''' — Both pistons activate immediately when the redstone torch turns on. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$e!|SB|rt-$w||- + ||||pi-e|- + |||pi-e| + +}} +{{-}} + +;Neighbors of component and of attachment block + +{{Schematic | caption = '''Neighbors of component and of attachment block''' + ||input||- + |input|wpp-$|input|- + |input|input|input|- + ||input||- +}} +: The following redstone components can ''activate'' mechanism components one block away, and ''update'' redstone components adjacent to the block they are attached to (including above and below) as well as redstone components adjacent to themselves: +:* {{BlockLink|Buttons}} (attaches in any direction) +:* {{BlockLink|Detector Rail}} (attaches only downward) +:* {{BlockLink|Lever}} (attaches in any direction) +:* {{BlockLink|Pressure Plates}} (attaches only downward) +:* {{BlockLink|Trapped Chest}} (doesn't actually attach, but updates as if attached to block beneath) +:* {{BlockLink|Tripwire Hook}} (attaches only sideways) +:* {{BlockLink|Weighted Pressure Plates}} (attaches only downward) + +: This means that when these redstone components are attached to a block beneath them, they can activate the space above a piston (one block away), and also simultaneously update the piston as well (two blocks away). A trapped chest updates redstone components adjacent to the space beneath it, but doesn't need to be attached to any block (for example, like a pressure plate) — the other examples below use an upside-down slab instead of a block because a powered block would activate the pistons directly. A tripwire hook cannot be attached to a block beneath itself so cannot be used for immediate QC activation. +{{-}} + +{{Schematic | caption = +'''Immediate QC Activation by Button''' — Both pistons activate immediately when the button gets pressed. + + | style = display:inline-block;float:none;vertical-align:text-top + + |wb-$d||- + |ts-$|pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Immediate QC Activation by Detector Rail''' — Both pistons activate immediately when the detector rail gets activated by a [[minecart]]. + + | style = display:inline-block;float:none;vertical-align:text-top + + |dr-$ew||- + |ts-$|pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Immediate QC Activation by Lever''' — Both pistons activate immediately when the lever gets switched on. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d||- + |ts-$|pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Immediate QC Activation by Pressure Plate''' — Both pistons activate immediately when the pressure plate gets stepped on. Also works with weighted pressure plates. + + | style = display:inline-block;float:none;vertical-align:text-top + + |wpp-$||- + |ts-$|pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Immediate QC Activation by Trapped Chest''' — Both pistons activate immediately when the trapped chest gets opened. + + | style = display:inline-block;float:none;vertical-align:text-top + + |tc-$||- + ||pi-e|- + |pi-e| + +}} +{{-}} + +Other redstone components cannot update redstone components more than one block away so cannot be used for immediate QC activation, only for update QC activation. + +=== Update QC activation === + +'''Update QC activation''' is the act of putting a piston into a state where it should activate by quasi-connectivity, but it hasn't received a redstone update so doesn't know it should activate — it then waits to activate until it receives an update. + +Pistons can be updated in a number of ways: +* placing or destroying a block next to a piston +* moving a block next to a piston +* changing the state of some blocks next to a piston (for example, changing the delay on a repeater) +* changing some states of some redstone components within two spaces of a piston: +** changing the state of a redstone torch within two spaces of a piston +** changing the power level (but not the orientation) of redstone dust within two spaces of a piston +** changing the power level (but not the delay) of a repeater facing a space next to a piston +** changing the power level or changing the operating mode of a comparator facing a space next to a piston + +;Powered block + +: A powered block {{Schematic|SB+*|size=16}} can activate the space above a piston, from the side or from above, without updating the piston, producing an update QC activation: + +{{Schematic | caption = +'''Update QC Activation by Button-Powered Block''' — When either button is pressed, neither piston activates unless updated before the button pops out. + + | style = display:inline-block;float:none;vertical-align:text-top + + ||sb-$d||- + |sb-$e|SB+*||- + |||pi-e|- + ||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Comparator-Powered Block''' — Neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d!|rc-$e!|SB+*||- + |SB|SB||pi-e|- + |||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Detector Rail-Powered Block''' — When the detector rail is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |dr-$ew+mc-$ew||- + |SB+*||- + ||pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Dust-Powered Block''' — None of the pistons activate until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d!|rd-$!|SB+*||- + |SB|SB+*||pi-e|- + |||pi-e||- + ||pi-e|| + +}} +{{Schematic | caption = +'''Update QC Activation by Lever-Powered Block''' — When either lever is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + ||le-$d!||- + |le-$e!|SB+*||- + |||pi-e|- + ||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Pressure Plate-Powered Block''' — When the pressure plate is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |wpp-$||- + |SB+*||- + ||pi-e|- + |pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Repeater-Powered Block''' — Neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |le-$d!|rr-$e1!|SB+*||- + |SB|SB||pi-e|- + |||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Trapped Chest-Powered Block''' — When the trapped chest is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |ch-$||- + |SB+*||- + ||pi-e|- + |pi-e| + +}} +{{-}} + +: A [[block of redstone]] {{Schematic|BR|size=16}} acts like a powered block but can't be turned off, so the only way it can activate or deactivate pistons by quasi-connectivity is if it is moved into or out of a position where it would activate the space above the piston, either from the side or from above. + +{{Schematic | caption = +'''Update QC Activation by Block of Redstone''' — Neither of the bottom two pistons activate until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |||||||- + |le-$e!|SB|sp-e!|se-e|BR||- + ||||||pi-e|- + |||||pi-e| + +}} +{{-}} + +;Neighbors of component and of attachment block + +{{Schematic | caption = '''Neighbors of component and of attachment block''' + ||input|input||- + |input|le-$e|input|input|- + ||input|input||- +}} +: The following redstone components can ''activate'' mechanism components one block away, and ''update'' redstone components adjacent to the block they are attached to (including above and below) as well as redstone components adjacent to themselves: +:* {{BlockLink|Buttons}} (attaches in any direction) +:* {{BlockLink|Detector Rail}} (attaches only downward) +:* {{BlockLink|Lever}} (attaches in any direction) +:* {{BlockLink|Pressure Plates}} (attaches only downward) +:* {{BlockLink|Trapped Chest}} (doesn't actually attach, but updates as if attached to block beneath) +:* {{BlockLink|Tripwire Hook}} (attaches only sideways) +:* {{BlockLink|Weighted Pressure Plates}} (attaches only downward) + +: Of these redstone components, only buttons, levers, and tripwire hooks can attach sideways so can be used to produce an update QC activation. The others can be attached to a block beneath them, but then it's the block creating the update QC activation (described above). + +{{Schematic | caption = +'''Update QC Activation by Button''' — When the button is activated, neither piston activates unless updated before the button pops out. + + | style = display:inline-block;float:none;vertical-align:text-top + + |SB|sb-$w||- + |||pi-e|- + ||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Lever''' — When the lever is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |SB|le-$w||- + |||pi-e|- + ||pi-e| + +}} +{{Schematic | caption = +'''Update QC Activation by Tripwire Hook''' — When the tripwire hook is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + |SB|th-$w|tw-$ew|th-$e|SB|- + |||pi-e|||- + ||pi-e||| + +}} +{{-}} + +;Immediate neighbors + +{{Schematic | caption = '''Immediate neighbors''' + ||input||- + |input|ds|input|- + ||input| +}} +: The following redstone components update only their immediate neighbors when they change their state, including above and below: +:* {{BlockLink|Activator Rail}} +:* {{BlockLink|Daylight Detector}} +:* {{BlockLink|Tripwire}} (can also activate tripwire hooks in valid tripwire circuit) +:* {{BlockLink|Piston}} and Sticky Piston (from both the piston base and the piston head when extended) +:* {{BlockLink|Powered Rail}} +:* {{BlockLink|Rail}} + +: Of these redstone components, only a daylight sensor can activate the space above a piston and thus can be used to produce an update QC activation. + +{{Schematic | caption = +'''Update QC Activation by Daylight Sensor''' — When the daylight sensor is activated, neither piston activates until updated. + + | style = display:inline-block;float:none;vertical-align:text-top + + ||ds-$||- + |||pi-e|- + ||pi-e| + +}} +{{-}} + +The redstone components that cannot be used to put a piston into a QC activation may still be useful for updating them. For example, a [[tripwire]] updates adjacent blocks when an entity moves into or out of its space, and [[activator rail]]s and [[powered rail]]s are useful in that they update adjacent blocks when activated or deactivated (thus updates can be controlled with redstone without directly powering neighbors). + +== Benefits of quasi-connectivity == + +Although somewhat difficult to understand, quasi-connectivity does offer many benefits. + +=== More activation options === + +Because a piston can be activated in its own space or the space above it, there are simply more options when figuring out how to activate it. + +=== Remote activation === + +Because a piston can be activated by anything that would activate the space above it, pistons can be activated from two spaces away while most redstone components can only be activated from one space away. + +=== Block update detectors === +{{main|Tutorials/Block update detector}} + +[[#Update QC activation|Update QC activation]] can be used to create a '''block update detector''': a redstone circuit that is triggered by a block update rather than a redstone power input. + +A piston activated by quasi-connectivity is sometimes described as "BUD-powered". However, quasi-connectivity and block update detectors (BUDs) are neither synonymous nor even subsets of each other. There are methods of QC activation that do not produce block update detectors (for example, any [[#Immediate QC activation|immediate QC activation]] method) and there are block update detectors that do not depend on quasi-connectivity (for example, stuck-piston BUDs). + +=== Torch keys === + +A '''torch key''' is a circuit that can react to the placement of a redstone torch in a particular location, even when the circuit is hidden beneath the ground. They are used to create a hidden method of activating another mechanism (for example, a piston door). + +There are two primary methods of designing a torch key. The first is to place a block update detector under the ground so that the placement of a redstone torch updates the BUD. However, BUDs can also be updated remotely by other redstone components, increasing the chances of discovery. The second method is to use [[#Immediate QC activation|immediate QC activation]] by placing the torch so that it simply activates a piston by quasi-connectivity. + +=== Floating button === + +{{Schematic | caption = +'''Dropper-Based Floating Button''' — The dropper and the bottom right hopper each have a single item in them. + + |sb-$e|input||||- + |slab|slab|slab|slab|slab|- + |Dr-$e|ho-$w|SB|rc-$e|rd-$ew+→|- + |pr-$ew|rc-$w|ho-$e|ho-$w|output|- + |SB|SB||| + +}} +{{Schematic | caption = +'''Piston-Based Floating Button''' + + |||||sb-$e|input||- + |slab|slab|slab|slab|slab|slab|slab|- + |SB|rr-$e2!|SB|pr-$ew|sp-$e|BR||- + |rt-$e|SB|rd-$ew!|SB|||rd-$ew+→|- + |||SB||||output + +}} +Similar to torch keys, but with an obvious input, a '''floating button''' is a button that doesn't appear to be connected to anything but can still be used. The strategy is to put a button far enough away that it can activate a piston by [[#Update QC activation|update QC activation]] and then repeatedly update the piston (without activating it) so that it responds quickly to the button turning on and off. + +For example, the schematic on the left shows one way to build a floating button. The clock circuit on the left repeatedly powers and unpowers the powered rail next to the piston. When the powered rail changes state it updates the piston without activating it. If the piston is updated while the button has been pushed, it extends because the button would activate a mechanism in the space above the piston. Similarly, if the piston is updated after the button pops back out, the piston retracts again. + +A quieter floating button (right schematic) can be created by using a dropper instead of a piston and using it to push an item into a hopper, which pushes it right back (unlike the dropper, the hopper isn't affected by redstone components two blocks above it), but briefly activates a comparator output. This version updates the dropper with a [[Clock circuit#Hopper clock|hopper clock]], which is a little slower and thus slightly less responsive, but smaller than a torch-repeater clock. + +== Drawbacks of quasi-connectivity == + +Quasi-connectivity can make it difficult to do things above pistons compactly without also activating them. For example, the player can't run redstone dust over a block on a piston because the dust affects the piston even if the block is a top slab. + +=== Workarounds === + +There are a number of strategies for getting a signal over a piston without affecting the piston: + +;Go up a block and use redstone dust on a top slab: + +: Fastest transmission, but takes up the most vertical space. + +{{Schematic | caption = +'''Redstone dust over piston''' + + | style = display:inline-block;float:none;vertical-align:text-top + + |rd-$ew!+→|rd-$ew!|rd-$ew!+→|- + |input|ts-$|output|- + ||||- + ||pi-$e| + +}} + +;"Insulate" the space below with a repeater or comparator + +: Adds minimum 1 tick delay to transmission, takes up two spaces above piston. + +{{Schematic | caption = +'''Repeater or comparator over piston 1''' + + | style = display:inline-block;float:none;vertical-align:text-top + + |rd-$ew!+→|rd-$ew!|rr-$e1!|rd-$ew!|rd-$ew!+→|- + |input|ts-$|SB|ts-$|output|- + |||pi-$e|| + +}} +{{Schematic | caption = +'''Repeater or comparator over piston 2''' + + | style = display:inline-block;float:none;vertical-align:text-top + + |rd-$ew!+→|SB|rr-$e1!|SB|rd-$ew!+→|- + |input||SB||output|- + |||pi-$e|| + +}} + +; Move a cauldron to power a comparator + +: Adds 2 ticks delay to signal rising edge (1 tick for piston extension, 1 tick for comparator) and 1 tick delay to signal falling edge, takes up only one space above piston. The difference in rising and falling edge delay shortens pulses by 1 tick. If the piston moving the cauldron gets a pulse shorter than 1.5 ticks, it drops the cauldron in the extended position, turning on the output until the next time the input turns on and off again. A composter or chiseled bookshelf can be used for the same purpose. + +[[File:Cauldron transmission over piston.png|400px]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|general}} +{{Navbox tutorials|mechanisms}} + +[[Category:Redstone mechanics|Q]] +[[Category:Redstone]] + +[[es:Tutoriales/Cuasiconectividad]] +[[ru:Квазисоединимость]] +[[zh:Tutorial:半连接性]] diff --git a/wiki_backup/raids.dat.txt b/wiki_backup/raids.dat.txt new file mode 100644 index 0000000..3b36f6b --- /dev/null +++ b/wiki_backup/raids.dat.txt @@ -0,0 +1,68 @@ +{{exclusive|java}} +The '''raids.dat''' file located in the data folder of every Minecraft level is used to store information about the [[raids]] in the level. It is stored as a GZip'd NBT file. + +Additional file '''raids_end.dat''' is stored in the data folder of end dimension folders, allowing for raids in other dimensions for villages in those dimensions. + +== Folder Structure == +{| data-description="List" +|- +|
+*''(world save directory)'' +**data +***raids.dat +**DIM-1 +***data +****raids.dat +**DIM1 +***data +****raids_end.dat +
+|} + +== NBT Structure == +
+* {{nbt|compound}}: The root tag. +**{{nbt|int|NextAvailableID}}: The ID for the next raid to occur. +** {{nbt|list|Raids}}: List of compound tags including raid information. +***{{nbt|compound}}: A raid. +****{{nbt|byte|Active}}: 1 or 0 (true/false). Whether the raid functionality is active. +**** {{nbt|int|BadOmenLevel}}: The level of bad omen for the raid. Affects raider enchantments and the extra wave. +**** {{nbt|int|CX}}: The x position of the center of the raid, where raiders try to move to. +**** {{nbt|int|CY}}: The y position of the center of the raid, where raiders try to move to. +**** {{nbt|int|CZ}}: The z position of the center of the raid, where raiders try to move to. +**** {{nbt|int|GroupsSpawned}}: The number of waves that have spawned in the raid. +**** {{nbt|list|HeroesOfTheVillage}}: A list of players who have killed raiders in the raid. Each of these players receives the [[Hero of the Village|hero of the village]] effect when the raid ends in a victory status. +*****{{nbt|compound}}: An entry containing the [http://docs.oracle.com/javase/8/docs/api/java/util/UUID.html Universally Unique Identifier] of a player. +****** {{nbt|long|UUIDLeast}}: [https://docs.oracle.com/javase/8/docs/api/java/util/UUID.html#getLeastSignificantBits-- Least significant bits] of the [http://docs.oracle.com/javase/8/docs/api/java/util/UUID.html Universally Unique Identifier] of the player, to be joined with UUIDMost to form the player's unique ID. +****** {{nbt|long|UUIDMost}}: [https://docs.oracle.com/javase/8/docs/api/java/util/UUID.html#getMostSignificantBits-- Most significant bits] of the [http://docs.oracle.com/javase/8/docs/api/java/util/UUID.html Universally Unique Identifier] of the player, to be joined with UUIDLeast to form the player's unique ID. +**** {{nbt|int|Id}}: The ID of the raid. +**** {{nbt|int|NumGroups}}: The total number of waves in this raid. +**** {{nbt|int|PreRaidTicks}}: The timespan, in ticks, until the initial spawning of raiders. +**** {{nbt|int|PostRaidTicks}}: The timespan, in ticks, after all the waves are cleared. +**** {{nbt|byte|Started}}: 1 or 0 (true/false). True if the raid has ever spawned a wave. +**** {{nbt|string|Status}}: The {{tooltip|status|ongoing, victory, loss, stopped}} of the raid. +**** {{nbt|long|TicksActive}}: The timespan, in ticks, the raid has been going on for. +**** {{nbt|float|TotalHealth}}: The sum of maximum health of all the raiders in the current wave. +** {{nbt|int|Tick}}: Internal clock. +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w47a|Added [[raid]] data for all dimensions.}} +|{{HistoryLine|||dev=19w13a|Added HeroesOfTheVillage list.}} +|{{HistoryLine||1.16|dev=1.16-pre3|The data file for the [[nether]], raids_nether.dat was renamed to raids.dat.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{lowercase title}} + +[[Category:Development]] + +[[de:Überfalldaten]] +[[fr:Format raids.dat]] +[[ja:Raids.datフォーマット]] +[[lzh:Raids.dat範式]] +[[pt:Formato raids.dat]] +[[zh:Raids.dat格式]] diff --git a/wiki_backup/redstone circuit.txt b/wiki_backup/redstone circuit.txt new file mode 100644 index 0000000..3aadc66 --- /dev/null +++ b/wiki_backup/redstone circuit.txt @@ -0,0 +1,291 @@ +A '''redstone circuit''' is a build that is primarily focused on dealing with logic and manipulating redstone signals. Circuits can be used to transmit redstone signals, perform logical operations (AND, OR, etc.), store data, shorten or lengthen redstone signals, make clocks, and more. + +A useful distinction can be made between a '''circuit''' performing operations on signals (generating, modifying, combining, etc.), and a '''[[Tutorials/Mechanisms|mechanism]]''' manipulating the environment (moving blocks, opening doors, changing the light level, producing sound, etc). Making this distinction lets us talk about the various circuits separately, and let all players choose whichever circuits are useful for their purposes. The machines controlled by redstone circuits can range from simple devices such as automatic doors and light switches to complex devices such as elevators, automatic farms, or even in-game computers. However, ''this'' article provides only an overview of redstone ''circuits'' as above. These can be used to control simple mechanisms, or combined as parts of a larger build. Each circuit type on this page has links to its own page, which provides greater detail about them and give schematics for multiple variations of each. + +Before working with any but the most basic redstone circuits, an understanding of some basic concepts is required: "power", "signal strength", "redstone ticks", and "block updates". Some relevant articles are listed below: +* The [[Redstone mechanics]] article provides more information on these concepts. +* The [[Redstone components]] article adds a list and description of all blocks that interact with redstone power in general. +* The [[Tutorials/Mechanisms|Mechanisms tutorial]] complements this article with an assortment of mechanism designs using circuits described here. +* The [[Tutorials/Redstone tips|Redstone tips]] tutorial gives general advice about building redstone contraptions. + +== Describing circuits == + +Most circuits are described using [[Help:Schematic|Schematic]] diagrams; some of these require multiple images to show one or two layers per image. See the [[Help:Schematic]] page for details on how various blocks and components are represented. + +=== Size === + +The wiki describes circuit size (the volume of the rectangular solid it occupies) with the notation of ''depth'' × ''width'' × ''height'', including support/floor blocks, but not including inputs/outputs. + +Another method used for describing circuit size in the ''Minecraft'' community is to ignore non-Redstone blocks simply used for support (for example, blocks under Redstone dust or repeaters). However, this method is unable to distinguish between [[#flat|flat]] and [[#1-high|1-high]] circuits, as well as some other circuit differences. + +Sometimes it is convenient to compare circuits simply by the area of their footprint (e.g., 3×4 for a circuit three-block wide by four blocks long), or by a single dimension important in a particular context (e.g., length in a sequence of sub-circuits, height in a confined space, etc.). + +=== Features === + +Several features may be considered desirable design goals: + +;{{anchor|1-tall|1-high}}1-high +:A circuit is 1-high (aka "1-tall") if its vertical dimension is one block high (meaning it can't have any redstone components that require support blocks under them, like redstone dust, repeaters, etc). Also see [[#flat|flat]]. + +;{{anchor|1-wide}}1-wide +:A circuit is 1-wide if at least 1 of its horizontal dimensions is exactly 1 block wide. + +;{{anchor|flat}}Flat +:A circuit is flat if it generally can be laid out on the ground with no components above another (support blocks under components are okay). Flat structures are usually easier for beginners to understand and build, and fit nicely under floors or on top of roofs. Also see [[#1-high|1-high]]. + +;{{anchor|flush}}Flush +:A circuit is flush if it doesn't extend beyond a flat wall, floor, or ceiling and can still provide utility to the other side, though redstone mechanisms can be visible in the wall. Flush is a design goal for piston-extenders, piston doors, etc. Also see [[#hipster|hipster]] and [[#seamless|seamless]]. + +;{{anchor|hipster}}Hipster +; +:A circuit is hipster if it is initially hidden behind a flat wall, floor, or ceiling and can still provide utility to the other side. See also [[#flush|flush]] and [[#seamless|seamless]]. + +;{{anchor|instant}}Instant +:A circuit is instant if its output responds immediately to the input (no delay). + +;{{anchor|seamless}}Seamless +:A circuit is seamless if no redstone components are visible both before and after it completes its task (but it's okay if some are visible during operation). Seamless is a desirable design goal for piston-extenders, piston doors, etc. See also [[#flush|flush]] and [[#hipster|hipster]]. + +;{{anchor|silent}}Silent +:A circuit is silent if it doesn't make noise (such as from piston movement, dispenser/dropper activating when empty, etc.). Silent structures are desirable for traps or peaceful homes. + +;{{anchor|stackable}}Stackable +:A circuit is stackable if it can be placed "directly" on top of other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]]. + +;{{anchor|expandable}}Expandable +:A circuit is Expandable if it can be placed "directly" next to other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]]. + +;{{anchor|tileable}}Tileable +:A circuit is tileable if it can be placed "directly" next to or on top of other copies of itself, and each copy can still be controlled independently. Also see [[#stackable|stackable]]. + +:Circuits might be described as "2-wide tileable" (tileable every two spaces in one dimension), or "2×4 tileable" (tileable in two directions), etc. Some structures might be described as "alternating tileable", meaning they can be placed next to each other if every other one is flipped or a slightly different design. + +Other design goals may include reducing the delay a sub-circuit adds to a larger circuit, reducing the use of resource-expensive components (redstone, nether quartz, etc.), and re-arranging or redesigning a circuit to make it as small as possible. + +Some components are not available before a player has access to the Nether, which limits the designs available. In particular, [[redstone comparator]]s, [[observer]]s and [[daylight detector]]s require [[nether quartz]], which is available only from the Nether. Additionally, redstone lamps require [[glowstone]], which is occasionally available from [[trading]] or [[witches]], but is much more plentiful in the Nether. + +== Circuit types == + +Although the number of ways to construct circuits is endless, certain patterns of construction occur repeatedly. The following sections attempt to categorize the circuits that have proven useful to the ''Minecraft'' community, while the main articles describe the specific circuits that fall into those categories. + +Some of these circuits might be used by themselves for simple control of mechanisms, but frequently the player needs to combine them into more complex circuits to meet the needs of a mechanism. + +=== Transmission circuit === + +{{main|Transmission circuit}} + +Some aspects of signal transmission can be helpful to understand: transmission types, vertical transmission, repeaters, and diodes. + +;Vertical transmission + +[[File:MCRedstone VertTransPositive.png|thumb|Transmitting signals upward]] +[[File:MCRedstone VertTransNegative.png|thumb|Transmitting signals downward]] +[[File:PE Vertical Redstone Ladder.jpg|thumb|Examples of vertical ladders in Bedrock Edition. Note how the glass facilitates transmission in both directions, but the hoppers allow signals to be sent only upward.]] +: Although horizontal signal transmission is straightforward, vertical transmission involves options and trade-offs. +:* ''Redstone staircases:'' The simplest way but not the best way to transmit signals vertically is by placing [[redstone dust]] on blocks diagonally upward, either in a straight staircase of blocks, in a 2×2 spiral of blocks, or in another similar variation. Redstone staircases can transmit signals both upward and downward but can take up much space and require repeaters every 15 blocks. +:* ''Redstone ladders:'' Because [[glowstone]], top [[slab]]s, [[glass]], and upside-down [[stair]]s can support [[redstone dust]] but don't cut redstone dust, signals can be transmitted vertically (upward only) by alternating these blocks in a 2×1 "ladder". Redstone ladders take up less space than redstone staircases, but also require repeaters every 15 blocks. {{IN|be}}, glass and pistons can be used to create two-way vertical ladders that transmit signals both upward and downward (glowstone, hoppers, and slabs still allow the dust to power upward but not downward). +:* ''Torch towers and torch ladders:'' A [[redstone torch]] can power a block above it, or redstone dust beneath it, allowing vertical transmission both upward and downward (different designs are required for each). Because it takes each torch a little time to change state, a torch tower can introduce some delay into a circuit, but no repeaters are necessary. However, every torch inverts the redstone signal (i.e. changes it from powered to unpowered), so having an even number of torches is required. +:* ''Observer towers:'' An [[observer]] can power a block of a redstone circuit above or below it, allowing vertical transmission both upward and downward. Placing blocks that can be activated, such as [[redstone dust]], [[note block]]s or [[door]]s, both above and below it creates a state change to the block above when the observer is looking downward or to the block below when the observer is looking upward. Repeating this pattern means that updates are chained. +:* ''Daylight detector exploiting:'' You can use daylight detectors to send a Redstone signal downward in 1 tick, but the path needs to be unobstructed by anything. You need to have a piston push a block over the sensor. It detects the change in light and emits a Redstone pulse. This design is extendable upward as far as you want, but you need to have the original hole open to sunlight. It also works only during the day, because it uses shadows to activate. +:* ''Bubble columns:'' An [[observer]] can be used to detect the block update that occurs when a [[water]] source changes to a [[bubble column]] (or vice versa). When swapping the block below a column of water sources to [[soul sand]] or a [[magma block]] from some other block, the entire column immediately changes to bubble column blocks. This can be used to quickly transmit a redstone signal upward to an observer facing the top water source/bubble column block. +:* ''Wall updating'': A setup that can carry a pulse signal downward across any distance involves [[wall]]s of any type, a piston, and an observer. When a wall block has a solid block on two opposing sides and non-solid blocks (e.g., air) on the other two sides, it takes a flat shape. This is vertically repeatable up to any height. However, when a wall/solid block is placed into one of the two air blocks around a flat wall, the flat wall block ''and every flat wall block below it'' are updated to a different version of the wall with a column in the middle. This update is instant and can be detected by an observer watching any flat wall in the tower. The update can be made repeatable by having a regular piston face the flat wall at the top of the tower, since the piston head also triggers the wall update. + +;Repeater + +: To "repeat" a signal means to boost it back up to full strength. The easiest way to do this is with a [[redstone repeater]]. Variations include: +:* ''[[Transmission circuit#Instant repeater|Instant repeater]]:'' Repeats a solid signal without the delay introduced by a redstone repeater. +:* ''[[Transmission circuit#Two-way repeater|Two-way repeater]]:'' Repeats a signal in both directions. +'''Comparator''' + +A comparator has two modes: comparing and subtracting. Comparing mode compares the signal strength from the side with the input; if the side signal is stronger than the input signal, the output is off, otherwise it is on. In Subtracting mode, the comparator subtracts the side signal from the input. +;Diode + +: A "diode" is a one-way circuit that allows a signal to travel in one direction. It is used to protect another circuit from the chance of a signal trying to enter through the output, which could incorrectly change the circuit's state or interfere with its timing. It is also used in a compact circuit to keep one part of the circuit from interfering with another. Common choices for a diode include a [[redstone repeater]] or a height elevation to [[glowstone]] or a top [[slab]], which does not transmit a signal back down. + +: Many circuits are already one-way simply because their output comes from a block that can't take input. For example, a signal cannot be pushed back into a circuit through a redstone torch except through the block it's attached to. + +=== Logic circuit === + +{{main|Logic circuit}} +A '''logic gate''' is a circuit that takes one or more inputs and produces a single output when some condition has been met. The strength of the input signal in these circuits usually doesn't matter. When an input or output supplies a redstone signal, it is usually just referred to as "on", and when there is no signal, it is referred to as "off". For example, an AND gate takes two redstone signals as input, and outputs a redstone signal only if both inputs are greater than 0. That is, an AND gate is on only when both inputs are on. + +In electronic or programming diagrams, logic gates are typically shown as if they were individual devices; However, when building redstone devices in ''Minecraft'', all logic gates are formed from multiple blocks and components, which interact to produce the desired results. + +;[[Logic circuit#NOT gate|NOT gate]] + +: A NOT gate (aka "inverter") is on if its input is off. The simplest NOT gate is an input signal with a redstone torch attached. + +;[[Logic circuit#OR gate|OR gate]] + +: An OR gate is on if ''any'' of its inputs are on. The simplest OR gate is to feed multiple input signals together into a single block or redstone wire. + +;[[Logic circuit#NOR gate|NOR gate]] + +: A NOR gate is on only if ''none'' of its inputs are on. The simplest NOR gate is to feed multiple input signals into a block with a redstone torch attached. + +;[[Logic circuit#AND gate|AND gate]] + +: An AND gate is on only if ''all'' of its inputs are on. The simplest AND gate is to add redstone torches in front of each input to a NOR gate. + +;[[Logic circuit#NAND gate|NAND gate]] + +: A NAND gate is on if ''any'' of its inputs are off. The simplest NAND gate is to remove the final redstone torch from an AND gate. + +;[[Logic circuit#XOR gate|XOR gate]] + +: An XOR gate is on if its inputs are ''different''. + +;[[Logic circuit#XNOR gate|XNOR gate]] + +: An XNOR gate is on if its inputs are ''equal''. + +;[[Logic circuit#IMPLY gate|IMPLY gate]] + +: An IMPLY gate is on unless the first input is on and the second input is off. + +{{LogicGateOutputTable}} + +=== Pulse circuit === + +{{main|Pulse circuit}} +A '''pulse circuit''' produces a redstone signal for a specified amount of time, changes the duration of an input signal, or reacts to signals of a particular duration. Other circuits or mechanisms may require pulses of a particular duration to operate properly, or can use pulse duration to convey information. + +A circuit that is stable in one output state and unstable in the other is known as a [[Pulse circuit#Monostable circuit|monostable circuit]].Note: Some players refer to edge detectors as monostable circuits Many pulse circuits are monostable because their OFF state is stable, but their ON state soon reverts to OFF. + +;[[Pulse circuit#Pulse generator|Pulse generator]] +: A pulse generator produces a pulse of a specific duration. + +;[[Pulse circuit#Pulse limiter|Pulse limiter]] +: A pulse limiter (aka pulse shortener) reduces the duration of pulses that are too long. + +;[[Pulse circuit#Pulse extender|Pulse extender]] +: A pulse extender (aka pulse sustainer, pulse lengthener) increases the duration of pulses that are too short. + +;[[Pulse circuit#Pulse multiplier|Pulse multiplier]] +: A pulse multiplier outputs multiple pulses for every input pulse (it multiplies the number of pulses). + +;[[Pulse circuit#Pulse divider|Pulse divider]] +: A pulse divider (aka pulse counter) outputs a signal only after a certain number of pulses have been detected through the input (the number of pulses is indicative of the number of loops). + +;[[Pulse circuit#Edge detector|Edge detector]] +: An edge detector reacts to either a redstone signal changing from OFF to ON (a "rising edge" detector), from ON to OFF (a "falling edge" detector), or switching between ON and OFF in either order(a "dual edge" detector). + +;[[Pulse circuit#Pulse length detector|Pulse length detector]] +: A pulse length detector reacts only to pulses in a certain range of durations (often only to pulses of one specific duration). + + +=== Clock circuit === + +{{main|Clock circuit}} + +A clock circuit is a pulse generator that produces a loop of specific pulses repeatedly. Some are designed to run forever, while others can be stopped and started. + +A simple clock with only two states of equal duration is named for the duration of its ON state (e.g., for example, a clock that alternates between a 5-tick ON state and a 5-tick OFF state is called a 5-clock) while others are usually named for their period (the time it takes for the clock to return to its original state; for example, a "1-minute clock" might produce a 1-tick pulse every 60 seconds). + +;Observer clock 1 +:A repeating clock made with Observers and Pistons (an Observer looking at a piston). +:;Observer clock 2 +::A repeating clock made with two Observers with their faces facing each other. + +;Repeater clock +:A repeater clock consists of a loop of repeaters (usually either [[redstone repeater]]s or [[redstone torch]]es) with occasional dust or blocks to draw off the appropriate pulses. + +;Hopper clock +:A hopper clock produces timed pulses by moving items back and forth between 2 hoppers feeding into each other and taking a redstone output with comparators. + +;Piston clock +:A piston clock produces a loop of pulses by passing a block back and forth (or around, with many pistons) and drawing off a redstone pulse when the block is in a certain location. + +;Comparator clock +:The clock of short or moderate cycle length utilizing comparator's subtraction or signal fading feature. Clocks can also be built using [[daylight sensor]]s, [[minecart]]s, [[boat]]s, water flow, item despawn, etc. + +=== Memory circuit === +{{main|Memory circuit}} + +Memory circuits maintain their output until they receive a signal that tells them to change their output. In simple terms, memory circuits stay on or off until they receive a signal telling them to turn off or on. This means that a memory circuit's state (output) depends on the current input and the previous inputs. Most other circuits just temporarily generate an output based on the current input. + +Most memory circuits are called "latches" or "flip-flops"; these are named after real-life electronic circuits because they behave similarly. Some basic types of memory circuits are outlined below. See [[Redstone circuits/Memory#Terminology|here]] for an explanation of technical terms. + +Memory circuits are named based on the kinds of input they take and any logic gates they use. + +;RS latch +:An RS latch has two inputs: set (S) that turns the circuit ON, and reset (R) that turns the circuit OFF. The oldest and most common memory circuit in ''Minecraft'' is the RS latch built with a NOR gate (RS NOR latch). + +;T flip-flop +:A T flip-flop has one input: toggle (T) that changes the circuit's output from ON to OFF, or from OFF to ON. + +;Gated D latch +:A gated D latch has two inputs: clock (C) that determines when the circuit is allowed to change its output, and data (D) that determines the output. It is called "gated", because the clock acts as a gate, allowing the circuit to update depending on the clock state. + +;JK latch +:A JK latch has two inputs: J, which turns the circuit ON, K which turns the circuit OFF; if J and K are both ON, then the circuit toggles its output. These circuits also often have a clock (C) input that determines when the circuit is allowed to change its output. (J and K do not have common names like set, reset, toggle, etc. do). + +;Counter +:Unlike T flip-flops and RS latches, which can hold two states (ON or OFF), a counter can be designed to hold a greater number of states. + +Many other memory circuits are possible. + +=== Piston circuits === +{{main|Mechanics/Redstone/Piston circuits|title1=Piston circuits}}[[Piston]]s allow players to design circuits that are smaller and/or faster than the standard, redstone-only counterparts. An understanding of standard [[redstone circuits]] is helpful, as this tutorial is focused on the circuit design rather than the function. The main components here are [[sticky piston]]s, regular pistons, [[redstone wire]], [[repeater]]s and [[redstone torch]]es. + +There are several benefits of piston circuitry: + +* Neither repeaters nor pistons 'burn out', unlike redstone torches. +* Piston circuits are often (not always) smaller and/or faster than their redstone counterparts. This allows building devices such as fast clocks and "instant" signal transmission. +* Pistons' ability to move blocks within the world makes them a natural for memory circuits, as well as the obvious doorways and switchable bridges. With slime or honey blocks involved, entire structures can "get up and move" (see also [[Tutorials/Flying machines|tutorial on flying machines]]). +* Piston circuits can sharply reduce the use of redstone in favor of wood, stone, and iron. + +=== Miscellaneous circuits === +{{main|Miscellaneous circuits}} + +These circuits aren't generally needed for redstone projects, but might find use in complex projects, proofs of concept, and thought experiments. Some examples: + +;Multiplexers and relays +: A multiplexer is an advanced form of logic gate that chooses which of two inputs to let through as output based on an additional input (for example, if input A is ON then output input B, otherwise output input C). The reverse of this is a relay, which copies a data input to one of two outputs, depending on whether the additional input is ON or OFF. + +;Randomizers +{{Main|Tutorials/Randomizers}} +: A randomizer produces output signals unpredictably. Randomizers can be designed to produce a pulse at random intervals, or to randomize which of multiple outputs are turned ON (such as random number generators, or RNGs). Some randomizers use the random nature of ''Minecraft'' (such as [[cactus]] growth or [[dispenser]] slot selection), while others produce pseudo-randomness algorithmically. + +;Multi-bit circuits +: Multi-bit circuits treat their input lines as a single multi-bit value (something other than zero and one) and perform an operation on them all at once. With such circuits, possibly combined with arrays of memory circuits, it's possible to build calculators, digital clocks, and even basic computers inside ''Minecraft''. + +;Block update detectors +{{Main|Tutorials/Block update detector}}{{Main|Tutorials/Comparator update detector}} +: A block update detector (BUD, or BUD switch) is a circuit that reacts to a block changing its state (for example, stone being mined, water changing to ice, a pumpkin growing next to a pumpkin stem, etc.). BUDs react by producing a pulse, while T-BUDs (toggleable BUDs) react by toggling their output state. These are generally based on subtle quirks or glitches in device behavior; current circuits most often depend on pistons. As of [[Java Edition 1.11|''Java Edition'' 1.11]], many of the functions of BUDs were condensed into the [[observer]], however, a BUD circuit can also detect other changes undetectable by observers, like a furnace finishing smelting or something being crafted in a crafting table. The addition of this was made to move toward feature parity with {{el|be}} versions. + +;More advanced circuits +{{Main|Tutorials/Advanced redstone circuits}} +: Many other complex circuits are possible. + +== Video == +{{yt|grM9zUygDJs}} +{{Yt|DLSeGbecKMw}} + +== References == + + +== Navigation == +{{Navbox redstone|general}} +{{Navbox gameplay}} + +[[Category:Redstone|Circuits]] +[[Category:Redstone circuits| ]] + +[[de:Technik:Schaltkreise]] +[[es:Circuitos de redstone]] +[[fr:Circuit de redstone]] +[[hu:Redstone-áramkör]] +[[it:Circuito di redstone]] +[[ja:レッドストーン回路]] +[[ko:레드스톤 회로]] +[[nl:Redstoneschakeling]] +[[pl:Obwody z redstone]] +[[pt:Circuito de redstone]] +[[ru:Редстоуновые схемы]] +[[th:วงจรเรดสโตน]] +[[uk:Схеми з редстоуну]] +[[zh:红石电路]] diff --git a/wiki_backup/redstone tick.txt b/wiki_backup/redstone tick.txt new file mode 100644 index 0000000..6f8dc66 --- /dev/null +++ b/wiki_backup/redstone tick.txt @@ -0,0 +1,152 @@ +{{for|the command|Commands/tick}} +Nearly all video games (including ''Minecraft'') are driven by one big {{w|Control flow#Loops|program loop}}. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized with the game loop. Appropriately, one cycle of the game loop is called a '''tick'''. + +== Game tick == +A game tick is where ''Minecraft's'' game loop runs once. The game normally runs at a fixed rate of 20 ticks per second, so one tick happens every 0.05 seconds (50 milliseconds or 1/20 seconds), making an [[Daylight cycle|in-game day]] last exactly 24 000 ticks (20 minutes). However, if the computer is unable to keep up with this speed, there are fewer game ticks per second (TPS). As the vast majority of actions are timed based on tick count rather than on wall clock time, this means that many things take longer on a slower computer. + +A statistic related to ticks per second (TPS) is milliseconds per tick (MSPT), the time a server actually uses to compute a tick. The TPS can be maintained at 20 only if the MSPT is no higher than 50. The following often contribute to server-side lag: +* [[Hopper]]s constantly try to search for items above them. Cover with any [[solid block]] (except [[Bee Nest|bee nests]] and [[Beehive|beehives]]), as this stops the checks for items. Alternatively, use [[water]] flow-based [[Tutorials/Item transportation|transport]] which is faster in bulk. +* Redstone machinery. Redstone components, especially redstone dust cause excessive amounts of block updates and lag. Disabling redstone contraptions and clocks when not in use can help mitigate this. +* [[Mob]] AI. Use torches to guide hostile mob spawning. Use more efficient farms for animals. +* Random Tick Speed. When using the command {{cmd|gamerule randomTickSpeed}} if the chosen random tick speed is too high, it can cause the MSPT to rise unusually. + +The MSPT value is displayed in the F3 [[debug screen]] as "ms ticks" {{in|java}}. The frame time graph ({{key|F3+2}}) shows the TPS value. Both displays are available only as a multiplayer host or singleplayer since the stats come from the integrated ''server'' of your ''Minecraft'' game. + +{{IN|java}}, tick rates can be controlled by the command {{cmd|tick}}. + +{{calculator|tick}} + +== Game process == +{{IN|java}}, in each game loop the following actions are processed in order: + +* Reset next tick time if lagging 2s behind expected tick time +* Compute next tick time +* Increment tick count +* [[Function (Java Edition)|Functions]] with [[Function_(Java_Edition)#Invocation_from_function_tags|{{code|tick}} or {{code|load}} tags]] are executed +* Each [[dimension]] is ticked in order of [[overworld]], the [[nether]], the [[end]] and [[custom dimension]]s. For each dimension: +** Send time every 20 game ticks to players +** Update [[world border]] bounds +** Advance [[weather]] cycle +** Update [[Daylight cycle|daylight cycle]] time +** Player [[Bed#Sleeping|sleeping]] logic +** Run [[Commands/schedule|scheduled]] commands +** [[#Scheduled_tick|Scheduled block ticks]] +** [[#Scheduled_tick|Scheduled fluid ticks]] +** [[Raid]] logic +** Update chunks [[Chunk#Level_and_load_type|load level]] +** For all chunks in random order: +*** [[Spawn]] mobs +*** Tick ice and snow +*** [[#Random ticks|Random ticks]] +** Send block changes to players +** Update [[Point of Interest|points of interest]] +** Unloads chunks +** Execute [[block event]]s +** Tick [[Ender Dragon|dragon]] fight +** For all [[Entity#Riding|non-passenger]] entities: +*** Check if it can [[Spawn#Java_Edition_2|despawn]] +*** Tick entity +*** Tick passengers +** Tick [[Block entity|block entities]] +** Handle game events +* Send queued packets and handle incoming packets for each player +* Send player info to players +* Autosave every 6000 ticks +* Run pending tasks and wait for next tick + +== Chunk tick == +[[File:RandomTickRange.png|thumb|right|300px|The extent of random tick, shown with the spread of grass on dirt. Notice how the grass follows chunk boundaries. The red and blue arrows in the center mark the +X and +Z directions. The player is in the (7,7) location in a chunk, slightly toward the north-west corner of the chunk, which means the centers of two chunks on the edge in the -X and -Z directions are brought within the 128-block radius, thereby allowing chunk tick processing. This is confirmed by the two one-chunk grass protrusions on the northern and western edges. (North is up)]] + +As a part of a game tick, specific [[chunk]]s are ticked on every game tick. + +{{IN|java}}, chunks with loading type of entity ticking (see [[Chunk#Level and load type]]) ''and'' with horizontal distance between its center and a player (not in spectator mode) less than 128 blocks are ticked on every game tick. A few things should be noted here: first, the chunk should be loaded as an entity-ticking chunk. Second, if the chunk receives chunk tick, even if some blocks in the chunk are out of the 128-block radius, they can receive random tick as normal. Third, because 128 blocks is the horizontal distance, the player's position along the y-axis does not matter. + +{{IN|bedrock}}, all chunks inside [[simulation distance]] (or specified in the /tickingarea command) are ticked on every game tick. Random ticking randomly occurs in blocks in ticking chunks, regardless of player position inside the chunk. The 128-block distance used in Java does not apply. + +In both editions, the following things happen when a chunk gets ticked: +* Mobs naturally [[spawn]]. +* During a [[thunderstorm]], lightning may strike somewhere in the chunk ({{frac|1|100000}} chance). +* {{frac|1|16}} chance that one column is chosen for weather checks on the topmost block: +** If in a cold biome, [[water]] [[Ice#Snowy biomes|freezes into ice]] if possible. +** If [[snowfall|snowing]], a [[snow|snow layer]] is placed if possible. +*** Additionally, cauldrons can be filled with [[powder snow]]. +** If [[rain]]ing, a [[cauldron]] is filled with water. +* A certain number of blocks within the chunk receive random block ticks, as described below. + +=== Random tick === +[[Chunk]]s consist of one subchunk per 16 blocks of height, each one being a 16×16×16=4096 block cube. Subchunks are distributed vertically starting at the lowest y level. Every chunk tick, some blocks are chosen at random from each subchunk in the chunk. The blocks at those positions are given a "random tick". + +{{IN|java}}, the number of blocks chosen from each subchunk is specified by {{cmd|gamerule randomTickSpeed}} (defaults to 3), and one block can be chosen multiple times in one chunk tick. {{IN|bedrock}}, it also depends on {{cd|randomTickSpeed}} (defaults to 1), but it specifies only relative speed instead of the exact number. + +Most blocks ignore this tick, but some use it to do something: +*[[Crops]] may grow or uproot. +*[[Mushroom]]s may spread or uproot. +*[[Vines]] may spread. +*[[Fire]] may burn out or spread. +*[[Ice]] and [[snow|snow layer]]s may melt. +*[[Leaves]] may decay. +*[[Farmland]] hydration is updated. +*[[Cacti]], [[sugar cane]], [[kelp]], [[bamboo]], [[chorus flower]]s, [[Mangrove_Propagule|mangrove propagules]] and [[Sweet Berries|sweet berry bushes]] may grow. +*[[Grass Block|Grass block]]s and [[mycelium]] may spread. +*Grass blocks, mycelium, and [[nylium]] may decay (only if the condition is met). +*[[Sapling]]s may grow into a [[tree]]. +*[[Lava]] may set fires nearby. +*[[Mud]] may turn into [[clay]] if placed on top of a block with [[pointed dripstone]] underneath. +*Lit [[redstone ore]] turns off. +*[[Nether Portal (block)|Nether portal block]]s may spawn a [[zombified piglin]]. +*[[Turtle egg]]s crack or hatch. +*[[Campfire]] smoke appears. +*[[Budding amethyst]] may grow an [[amethyst bud]] on any of its sides as longs as there is no solid block. +*[[Block of Copper|Copper block]]s (or any of its non-oxidized variants) may advance one stage in oxidation. +*[[Pointed dripstone]] may fill a cauldron below. +*[[Pointed Dripstone|Pointed dripstone]] may grow a stalagmite/stalactite if the conditions are met. + +Because random block ticks are granted randomly, there is no way to predict when a block can receive its next tick. {{IN|java}}, the ''median'' time between ticks is '''47.30''' seconds (\log_{\frac{4096-3}{4096}}(0.5) \approx 946.03 game ticks). That is, there is a 50% chance for the interval to be equal or shorter than 47.30 seconds and a 50% chance for it to be equal or longer than 47.30. However, sometimes it is much longer or shorter: for example, there is a 1.38% chance for the interval to be less than one second and a 1.23% chance for the interval to be over five minutes. On ''average'', blocks are updated every '''68.27''' seconds (\frac{4096}{3} \approx 1365.33 game ticks). For the math behind these numbers, see the Wikipedia entries for the [[wikipedia:geometric distribution|geometric distribution]]. + +==Scheduled tick == +Some blocks can request a tick sometime in the future. These "scheduled ticks" are used for things that have to happen in a predictable pattern—for instance, [[redstone repeater]]s schedule a tick to change state {{in|java}}, [[water]] schedules a tick when it needs to move. + +As a part of a game tick, each block position that has requested a scheduled block tick gets ticked on the specific game tick. + +{{IN|java}}, there are two types of scheduled ticks: block ticks and fluid ticks. Block ticks are executed first based on priority, and then based on scheduling order. A lower value for priority results in earlier execution during the scheduled tick phase. If a [[redstone repeater]] is facing the back or side of another diode, its block tick has a priority of -3. If a redstone repeater is depowering, it has a priority of -2. Otherwise, the repeater has a priority of -1. If a redstone comparator is facing the back or side of another diode, it has a priority of -1. All other block ticks have a priority of 0. Then, each block with a scheduled fluid tick get a tick. Fluid ticks do not use priorities and are ordered based on scheduling order. + +{{IN|java}}, the maximum number of scheduled ticks per game tick is 65,536. {{IN|bedrock}}, the maximum number of scheduled ticks '''in a chunk''' per game tick is 100. + +==Redstone tick == +The term '''redstone tick''' is a unit of time that describes a delay of two game ticks, creating a {{frac|1|10}} of a second delay. + +{{IN|je}}, redstone ticks are actually not a "real" thing that's handled by distinct game logic, but a term coined by the community to make communication about redstone easier, since most redstone components have delays of multiples of 2 game ticks. For example, a [[redstone repeater]] can have a delay of 2, 4, 6, or 8 game ticks, which could instead be described as having a delay of 1 to 4 redstone ticks. +*The downsides of using "redstone ticks" to describe timing behavior are: it suggests a (non-existent) mandatory alignment to multiples of 2 game ticks, and that certain features (like [[scaffolding]] or [[leaves]] propagating updates, or a [[piston]] with 1gt start delay) randomly introduce "half–redstone ticks," potentially introducing to the learner the (incorrect) idea that other fractional values might exist. As a result, more specialized technical Minecraft players typically stick with game ticks as the preferred unit of measurement for delays in redstone contraptions. + +{{IN|be}}, redstone ticks are actually a real thing in the game as the redstone system is calculated by concurrent threads. The transmission of the redstone signal is influenced by redstone ticks. + +==Piston tick == +{{exclusive|java|section=1}} +The Immediate Update Theory holds that [[pistons]]' start delay is 0, the entity stage to the [[block event]] stage is a game tick, or in other words, the game tick is divided by the end of [[block event]]. This type of "game tick" is called '''Piston tick(pt)'''. The start delay of [[note block]]s is the same as pistons, it's 0pt. The delay of [[#Scheduled tick|scheduled-tick]] components based on piston-tick timing are unfixed. + +== History == +{{Incomplete section}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w10c|Now [[water]] can schedule a tick before a previous scheduled tick has finished during the scheduled tick stage in which the previous tick is executed.}} +|{{HistoryLine||1.20.2|dev=23w31a|Now the chance of weather checks in chunk ticks is affected by the gamerule {{cd|randomTickSpeed}}.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{Navbox Bedrock Edition}} + +[[Category:Game terms]] + +[[de:Tick]] +[[es:Ciclo]] +[[fr:Tick]] +[[it:Tick]] +[[ja:ティック]] +[[ko:틱]] +[[lzh:礦藝刻]] +[[pl:Tick]] +[[pt:Tick]] +[[ru:Такт]] +[[uk:Такт]] +[[zh:刻]] diff --git a/wiki_backup/scoreboard.dat.txt b/wiki_backup/scoreboard.dat.txt new file mode 100644 index 0000000..d3be38d --- /dev/null +++ b/wiki_backup/scoreboard.dat.txt @@ -0,0 +1,508 @@ +{{For|the Legacy Console Edition Leaderboard|Leaderboards}} +{{For|the command|Commands/scoreboard}} +{{Redirect|scores|the other mechanic named "score"|Experience#Score}} +[[File:Scoreboard.png|thumb|350px|A screenshot of a scoreboard on the right side of the screen.]] + +The '''scoreboard''' system is a complex gameplay mechanic utilized through [[commands]]. Mainly intended for mapmakers and [[server]] operators, scoreboards are used to track, set, and list the scores of [[entities]] in a myriad of different ways. + +== Objectives == + +An '''objective''' tracks a score for entities while meeting a single criterion. These scores are stored as 32-bit integer ranging from -231 to 231-1.{{fn|Actual values are -2,147,483,648 and 2,147,483,647.}} + +Objectives have two main properties: a '''name''' and a '''criterion'''. The objectives' name is used internally for referencing in commands, target arguments, and the [[#NBT format|file format]], while the criterion determines the objectives' behavior — primarily what to track. + +{{IN|java}}, the objectives' name must be a single, case-sensitive string consisting of {{w|alphanumeric}} characters, hyphen {{cd|-}}, plus {{cd|+}}, dot {{cd|.}}, and underscore {{cd|_}}. {{IN|bedrock}}, it must either be a single string that has no space or a quoted string. When a string is quoted, blackslash {{cd|\}} can be used to escape characters. + +The entity's '''score''' in any objective can be changed from [[#Command reference|commands]], unless it's read-only and automatically set by the game (see {{slink||Criteria}}). It can be increased by, decreased by, or set to a given amount with commands. Non-player entities only support dummy criterion in the scoreboard; their scores can only be changed by commands and not automatically by the game. Unlike players, when a non-player entity dies, its scores are deleted. + +The score holder's name can either be the player's name or the entity's [[UUID]]. For players, the score holder's name doesn't need to belong to an actual [[player]]. + +Objectives also have other properties to change its appearance and behavior: + +{| class="wikitable" +! Property +! Description +|- +| displayname +| The objective's display name that appears in the player list, above the player head, and the sidebar. By default, the objective's name is the display name. +|- +| numberformat +| The objective's number format for the score. The value can be blank, fixed, or styled. + +* blank displays nothing on the scoreboard. +* fixed displays the contents specified in the command. +* styled displays the score number with the styling applied from the [[raw JSON text format]], such as "color", "italic", "bold", and etc. This means that the "text" JSON property is ignored. +|- +| rendertype +| The objective's render type for the score. The score can be rendered by integers or hearts. + +When the score is greater than 44, the hearts displayed turn into <integer>hp in the player list (not in the sidebar, instead, only integers are shown), and the <integer> is divided by 2. +|- +| displayautoupdate +| Whether or not to display auto updates when the score has changed. The value can be true (default) or false. +|- +|} + +The number format property and the score holder's name can be changed per-entity using {{cmd|scoreboard players display numberformat|name <target> ...}}. + +Server [[operator]]s can select entities by their scores using [[target selector]] with the "scores" argument (syntax: @e[scores={<name>=<min>..<max>}]). This argument uses the <name> argument to specify the score name of the objective. For example, inputting {{cmd|1=execute if entity @a[scores={deaths=1..}]}} into a [[command block]] triggers a [[comparator]] or [[Command Block#Modification|conditional command block]] if any player has died at least once ever since the objective was created, assuming the deaths objective has the deathCount criterion. + +== Criteria == + +A '''criterion''' determines an objective's behavior, primarily what to track. When a criterion's source value changes, the change is automatically reflected in the objective's score. + +{{IN|je}}, criteria are categorized by single and compound criteria. Each of the criteria tracks specific things, such as players' [[health]], [[hunger]], [[experience]], [[trigger]]s, [[statistic]]s, and among other things. {{IN|be}}, the "dummy" criterion is the only criteria supported. As such, scores can only be changed by commands. + +=== Single criteria === +{{exclusive|java|section=1|customtext=This feature is primarily exclusive to ''[[Java Edition]]''.}} + +Single criteria names consist of an alphabetical string. + +{| class="wikitable" style="width:100%" data-description="Criteria" +! Criteria name +! Description +! Can be modified +|- +| dummy +| A score that can be changed only by commands and not automatically by the game. This can be used for storing integer states and variables, which can then be used with the scoreboard's operations to perform arithmetic calculations. +| {{tc|yes|style=text-align:center}} +|- +| trigger +| A score that can be changed by commands and not automatically by the game. The {{cmd|trigger}} command allows players to set, increment, or decrement their own score. The command fails if the objective has not been "enabled" for the player using it. After a player uses it, the objective is automatically disabled for them. By default, all trigger objectives are disabled for players. Ordinary players can use the {{cmd|trigger}} command, even if [[cheats]] are disabled or they are not [[Operator|server operators]], making it useful for safely taking input from non-operator players. +| {{tc|yes|style=text-align:center}} +|- +| deathCount +| The score increments automatically when a player dies. +| {{tc|yes|style=text-align:center}} +|- +| playerKillCount +| The score increments automatically when a player kills another player. +| {{tc|yes|style=text-align:center}} +|- +| totalKillCount +| The score increments automatically when a player kills another player or a mob. +| {{tc|yes|style=text-align:center}} +|- +| health +| Ranges from 0 to 20 (and greater) for a normal player; represents the amount of half-hearts a player has. It may appear as 0 for players before their health has changed for the first time. The health score can surpass 20 points with extra hearts from [[attribute]]s, [[Health Boost]] or [[Absorption]] effects. +| {{tc|no|style=text-align:center}} +|- +| xp +| Matches the total amount of [[experience]] the player has collected since their last death. +| {{tc|no|style=text-align:center}} +|- +| level +| Matches the current experience level of the player. +| {{tc|no|style=text-align:center}} +|- +| food +| Ranges from 0 to 20; represents the amount of hunger points a player has. It may appear as 0 for players before their food level has changed for the first time. +| {{tc|no|style=text-align:center}} +|- +| air +| Ranges from 0 to 300; represents the amount of air a player has left while [[swimming]] underwater. It matches the air NBT tag of the player. +| {{tc|no|style=text-align:center}} +|- +| armor +| Ranges from 0 to 20; represents the amount of armor points a player has. It may appear as 0 for players before their armor level has changed for the first time. +| {{tc|no|style=text-align:center}} +|} + +=== Compound criteria === +{{exclusive|java|section=1}} + +Compound criteria names are divided into parts, delimited with periods {{cd|.}}. For example, {{cd|minecraft.killed_by:minecraft.zombie}} is a valid compound criterion, under which a player's score increments whenever they are killed by a zombie. + +Objectives based on a compound criterion are writable and can be modified with commands. + +[[Statistics]] can be used as compound criteria whose name are their [[Statistics#Resource location|identifier]]. Player statistics are stored separately from the scoreboard, and as they update, the scores in these objectives are updated too. + +In addition, there are some other compound criteria: + +{| class="wikitable" style="width:100%" data-description="Compound criteria" +! Criteria base name +! Description +! Number of sub-criteria +|- +| teamkill.<team_color> +| Sub-criteria include team colors. Player scores increment when a player kills a member of the given colored team. + +These criteria follow the complete format teamkill.<team_color>, where <team_color> is a color from the list: + {| class="collapsible collapsed collapse-button-none" data-description="Valid team colors" + |- + ! style="text-align:left" | Accepted ID Names + |- + | +"black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white" + |} +| style="text-align:center"|16 +|- +| killedByTeam.<team_color> +| Sub-criteria include team colors. Player scores increment when a player is killed by a member of the given colored team. + +These criteria follow the complete format killedByTeam.<team_color>, where <team_color> is a color from the list: + {| class="collapsible collapsed collapse-button-none" data-description="Valid team colors" + |- + ! style="text-align:left" | Accepted ID Names + |- + | +"black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white" + |} +| style="text-align:center"|16 +|} + +== Score operations == + +Players can increment, decrement, reset and modify an entity's scores by a specific amount with commands. Players can also set scores to a random number within a range{{only|BE}}, they can also test if the scores are set between specific min and max values. + +Scores can also be modified by using '''arithmetic operations''' like addition, subtraction, multiplication, and etc. These operations take the target entity's score and execute it with another score from a different entity. The result of such operations is then assigned as the new target score. + +For example, executing an addition operation on a target entity's score with a source entity's score can be expressed as: + +\text{New Target Score} = \text{Target Score} + \text{Source Score} + +Below is a list of available arithmetic operations. + +{|class="wikitable" +|- +! Operation !! Description +|- +| style="text-align: center;" |+= || Adds the target's score and the source's score.
\text{New Target Score} = \text{Target Score} + \text{Source Score} +|- +| style="text-align: center;" |-= || Subtracts the target's score and the source's score.
\text{New Target Score} = \text{Target Score} - \text{Source Score} +|- +| style="text-align: center;" |*= || Multiplies the target's score and the source's score.
\text{New Target Score} = \text{Target Score} \times \text{Source Score} +|- +| style="text-align: center;" |/= || Divides the target's score and the source's score, then applies the {{w|Floor and ceiling functions|floor}} function on the result.
\text{New Target Score} = \left\lfloor \frac{\text{Target Score}}{\text{Source Score}} \right\rfloor +|- +| style="text-align: center;" |%= || Applies the {{w|modulo}} operation on the target's score and the source's score, returning the remainder of a division.
\text{New Target Score} = \text{Target Score} \mod \text{Source Score} +|- +| style="text-align: center;" |= || Assigns the source's score as the new target's score without applying any other arithmetic operations whatsoever.
\text{New Target Score } = \text{ Source Score} +|- +| style="text-align: center;" |< || Assigns the minimum value between the target's score and the source's score. It will compare and pick the lowest score value between the target's and the source's scores.
\text{New Target Score} = \min(\text{Target Score}, \text{Source Score}) +|- +| style="text-align: center;" |> || Assigns the maximum value between the target's score and the source's score. It will compare and pick the highest score value between the target's and the source's scores.
\text{New Target Score} = \max(\text{Target Score}, \text{Source Score}) +|- +| style="text-align: center;" |>< || Swaps the target's score and the source's score. The target's score will be the source's score, and the source's score will be the target's score.
\text{Target Score } \leftrightarrow \text{ Source Score} +|} + +For arithmetic operations, if there is more than one score holder specified as the sources, the game executes the operations once with each source's score, and if there is more than one target score holder, the game executes the operations for each target one by one. + +These operations are available by using the scoreboard [[Commands/scoreboard#Players commands|players commands]], e.g. {{cmd|scoreboard players operation }} for arithmetic operations, {{cmd|scoreboard players set }} to set a target entity's score, and {{cmd|scoreboard players test []}} to test a target entity's score{{only|BE}} ({{in|je}}, you'd use {{cmd|execute if }} and the {{cd|1=[scores={=..}]}} [[Target_selectors#Target_selector_arguments|target selector argument]]). + +== Display slots == +[[File:Scoreboard Display.png|thumb|250px|An objective with two points to the player is displayed in the "list" slot, while an objective with the display name "Quest Points" with 0 points to the player is displayed in the "sidebar" slot.]] + +An entity's scores in objectives can be displayed in certain slots in the game. These slots are called '''display slots''', and they can appear in the player list, the sidebar, below a player's [[Player#Username|name tag]], etc. Each display slot can show one objective at a time, and multiple display slots may be used for the same or different objectives. + +Display slots can be set by {{cmd|scoreboard objectives setdisplay}} command (see {{section link||Command reference}}). + +{| class="wikitable" style="width:100%" data-description="Display slots" +! width="140" |Slot +! Description +|- +|list|| Displays a yellow number or some hearts ({{cmd|scoreboard objectives modify ? rendertype ?}}) without a heading on the tab menu, where online players are shown.{{only|java}} +Displays a white number without a heading on the Pause Menu, where online players are shown.{{only|bedrock}} + +Visible even in singleplayer. +|- +|sidebar|| Shows on the right hand side of the screen. Shows up to 15 entities with the highest score of that objective with a heading labeled with the objective's . Note that players are shown even if offline, and untracked players are not shown. In addition, fake players with names starting with a # do not show up in the sidebar under any circumstances. +|- +|{{nohtml|sidebar.team.}} {{only|java}}|| There are 16 team-specific sidebar display slots. These operate the same as the standard sidebar slot, but display only to players who are on teams that use the specified color (for example, "sidebar.team.green" displays to players on "green" teams). Valid colors are: "black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white". +|- +|below_name|| Shows the followed by the objective's below the player's nametag above their head. This is hidden beyond ~10 blocks and when the player is [[sneaking]]. Not visible in singleplayer. +|- +|} + +== Tags == +{{For|the command|Commands/tag}} +'''Tags''' are a simple list of single-word strings stored directly in the [[Entity format|{{nbt|list|Tags}}]] [[Commands#Data tags|data tag]] of an entity, with a maximum limit of 1024 tags. As with objectives, tags are case-sensitive. + +Target selectors can be used to check whether an entity has a tag with the [[Target selectors#Selecting targets by tag|"tag" argument]]. + +== Teams == +{{redirect|team|the command|Commands/team}} +{{exclusive|java|section=1}} + +'''Teams''' group entities or players together as allies. + +Each entity can only have a single team and cannot share with other different team member. If a player is teamed with a hostile entity, that entity will not attack the player in the same team. This unique behavior is also apparent with a neutral entity who would normally attack hostile entities, for example, the [[iron golem]]. + +Teams have a '''name''' property, used internally for reference in commands, target arguments, and the file format. Like objectives, it is a single, case-sensitive string consisting of alphanumeric characters. Teams also have other several properties to set its appearances and behaviors: + +{| class="wikitable" +! Property +! Description +! Value +|- +| displayName +| Sets the team's display name that appears on the player name in chat, nametag, player list menu, and on the scoreboard sidebar. +| [[Raw JSON text format]] +|- +| color +| Sets the team's color that appears on the player name in chat, nametag, player list menu, and on the scoreboard sidebar. It also changes the color of the entities outline caused by the [[Glowing]] effect. +| "black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white" +|- +| collisionRule +| Controls a member's collision rule with other team members, or their own. +| "always" (default), "never", "pushOtherTeams", "pushOwnTeam" +|- +| deathMessageVisibility +| Controls a member's [[death message]] visibility with other team members, or their own. +| "always" (default), "never", "hideForOtherTeams", "hideForOwnTeam" +|- +| nametagVisibility +| Controls a member's [[Player#Username|name tag]] visibility from other team members, or their own. Members' nametag is visible above the [[player head]]. +| "always" (default), "never", "hideForOtherTeams", "hideForOwnTeam" +|- +| friendlyFire +| Toggles the team's friendly fire rule that controls if a member can attack other members on the same team. The attack damage can be from melee attack, bow and arrow, [[splash potion]] of [[Harming]], and more. Note that team members may still inflict negative status effects on each other with potions, like with a splash potion of [[Poison]]. +| "true" (default) or "false" +|- +| seeFriendlyInvisibles +| Toggles a member's visibility to other members on the same team with [[Invisibility]] effect. +| "true" (default) or "false" +|- +| prefix +| Sets the team's prefix that appears before the member's name in the chat, nametag, and the player list menu. +| A quoted string. +|- +| suffix +| Sets the team's suffix that appears after the member's name in the chat, nametag, and the player list menu. +| A quoted string. +|- +|} + +Commands can be used to check whether team members exist by using target selection with the "team" argument. An exclamation point {{cd|!}} character may be placed before a team name to check for entities ''not'' on that team. For example, inputting {{cmd|1=execute if entity @a[team=red]}} into a [[command block]] provides [[comparator]] output if any player exists on the red team. Conversely, {{cmd|1=execute if entity @a[team=!red]}} provides output when there are any players ''not'' on the red team. {{cmd|1=execute if entity @a[team=!]}} allows output when at least one player is on ''any'' team, and {{cmd|1=execute if entity @a[team=]}} allows output when at least one player is on ''no'' team. + +== Command reference == +{{main|Commands/scoreboard}} + +=== Objectives commands === +{| class="wikitable" style="width:100%" data-description="Objectives commands" +! width="35%" | Commands +! width="65%" | Description +|- +| '''scoreboard objectives list''' || List all existing objectives with their display names and criteria. +|- +| '''scoreboard objectives add''' []{{only|java}}
'''scoreboard objectives add''' dummy [displayName: string]{{only|bedrock}} || Create a new objective with the given internal objective name, specified criterion, and the optional display name. {{IN|bedrock}}, "dummy" is the only criterion currently supported. defaults to when unspecified. See [[#Objectives|above section]] for more on these arguments. +|- +| '''scoreboard objectives remove''' {{only|java}}
'''scoreboard objectives remove''' {{only|bedrock}} || Delete all references to the named objective in the scoreboard system. Data is deleted from the objectives list and score holders' scores, and if it was on a display list it is no longer displayed. +|- +| '''scoreboard objectives setdisplay''' [ '''scoreboard objectives setdisplay''' sidebar> [objective: string] [ascending|descending]
{{only|bedrock}}
'''scoreboard objectives setdisplay''' belowname [objective: string]{{only|bedrock}} || Display score info for the objective in the given slot. Valid slots are listed and described in [[#Display_slots|Display Slots]]. {{IN|bedrock}}, if slot is list or sidebar, there is an additional optional argument ascending|descending to specify the sort order. Note that the objective parameter is optional; if no objective is provided, this display slot is cleared (returned to its default state). +|- +| '''scoreboard objectives modify''' '''displayname''' {{only|java}}|| Change the display name of the scoreboard in display slots. +|- +| '''scoreboard objectives modify''' '''rendertype''' (hearts|integer) {{only|java}}|| Change the display format of the player list. +|- +|} + +=== Players commands === + +{| class="wikitable" style="width:100%" data-description="Players commands" +! width="35%" | Commands +! width="65%" | Description +|- +| '''scoreboard players list''' []{{only|java}}
'''scoreboard players list''' [playername: target]{{only|bedrock}} || Lists all score holders that are tracked in some way by the scoreboard system. The optional or playername: target parameter is used to list the scores of particular score holders. +|- +| '''scoreboard players get''' {{only|java}} || Return the scoreboard value. +|- +|'''scoreboard players set''' {{only|java}}
'''scoreboard players set''' {{only|bedrock}} || Set the targets' scores of the given objective, overwriting any previous score. +|- +| '''scoreboard players add''' {{only|java}}
'''scoreboard players add''' {{only|bedrock}} || Increments the targets' scores in that objective by the given amount. +|- +| '''scoreboard players remove''' {{only|java}}
'''scoreboard players remove''' {{only|bedrock}} || Decrements the targets' scores in that objective by the given amount. +|- +|'''scoreboard players random''' {{only|bedrock}}||Sets the targets' scores in that objective to a random number between min and max, both inclusive. +|- +| '''scoreboard players reset''' []{{only|java}}
'''scoreboard players reset''' [objective: string]{{only|bedrock}} || Deletes score or all scores for the target. If is specified, then only that objective is cleared. Otherwise, this applies to all objectives. Note that this does not merely set the score(s) to 0: it removes the targets from the scoreboard altogether (or for the given objective). +|- +| '''scoreboard players test''' [] {{only|bedrock}} || Tests if targets' scores are within min: wildcard int and max: wildcard int (Defaults to 2,147,483,647). min: wildcard int can be replaced with asterisk (*) to represent -2,147,483,648, and max: wildcard int can be replaced with asterisk (*) to represent 2,147,483,647. +|- +| '''scoreboard players enable''' {{only|java}} || Enables the target player(s) to use the {{cmd|trigger}} command on the specified objective. This command accepts non-player entities, but only players can actually use the {{cmd|trigger}} command. Until this has been done, players that attempt to {{cmd|trigger}} that objective fail. Using the {{cmd|trigger}} command disables it again. Note that if the target(s) did not previously have a score for the specified objective, this command sets their score to 0. +|- +| '''scoreboard players operation''' {{only|java}}
'''scoreboard players operation''' {{only|bedrock}} || Applies an arithmetic operation altering the targets' score(s) in the target objective, using sources' scores in the source objective as input. + + may be: +* "+=" Addition: Add source's score to that of target +* "-=" Subtraction: Subtract source's score from that of target +* "*=" Multiplication: Set target's score to the product of target's and source's scores +* "/=" (Integer) Division: Divide target's score by source's score, and use the result (rounded down) to set the target score. +* "%=" Modulus: Divide target's score by source's score, and use the remainder to set the target score +* "=" Assign: Set target's score to that of source +* "<" Min: Set target's score to source's score only if source has the lesser score. +* ">" Max: Set target's score to source's score only if source has the greater score. +* "><" Swaps target's and source's scores +In all cases except "><", source's score remains unchanged. If target or source isn't tracked by the specified objective, it is set to 0. If more than one score holder is specified as sources, performs the operation once with each source's score. If more than one target score holder is specified, performs the operation for each target one by one. +|} + +=== Tags commands === +{{main|Commands/tag}} + +=== Teams commands === +{{exclusive|java|section=1}} +{{main|Commands/team}} + +== NBT format == +{{exclusive|java|section=1}} + +The file '''scoreboard.dat''' in the 'data' folder of a Minecraft world stores the scoreboard data for that world as a {{w|gzip|newtab=1}} compressed [[NBT]] file: + +
+* {{nbt|compound}} The root tag. +**{{nbt|compound|data}}: The scoreboard data. +***{{nbt|list|Objectives}}: A list of compound tags representing objectives. +**** {{nbt|compound}} An objective. +***** {{nbt|string|CriteriaName}}: The criterion of this objective. +***** {{nbt|string|DisplayName}}: The display name of this objective in JSON. If none was specified during the objective's creation, this is set to {"text":"''Value of Name''"}. +***** {{nbt|string|Name}}: The internal name of this objective. +***** {{nbt|string|RenderType}}: The way the score is displayed. Can be "integer" or "hearts", but defaults to "integer". +***** {{nbt|byte|display_auto_update}}: 1 or 0 (true/false) - Whether the display names in the sidebar automatically updates whenever the score values are changed. +***** {{nbt|compound|format}}: Optional, the default number format for this objective. +****** {{nbt|string|type}}: One of blank, fixed, or result (called styled in the command). +****** Additional fields based on the type. +*** {{nbt|list|PlayerScores}}: A list of compound tags representing scores tracked by the scoreboard system. +**** {{nbt|compound}} A tracked player/objective pair with a score. +***** {{nbt|int|Score}}: The score this player has in this objective. +***** {{nbt|string|Name}}: The name of the player who has this score in this objective. +***** {{nbt|string|Objective}}: The internal name of the objective that this player has this score in. +***** {{nbt|byte|Locked}}: 1 or 0 (true/false) - false if this objective is "enabled". Meaningful only for objectives with the criteria "trigger", where this must be false before a player can use the /trigger command on it. +***** {{nbt|string|display}}: Optional, the text component used as display name in the sidebar. +***** {{nbt|compound|format}}: Optional, the number format of the player score. +****** {{nbt|string|type}}: One of blank, fixed, or result (called styled in the command). +****** Additional fields based on the type. +*** {{nbt|list|Teams}}: A list of compound tags representing teams. +**** {{nbt|compound}} A Team. +***** {{nbt|byte|AllowFriendlyFire}}: 1 or 0 (true/false) - true if players on this team can harm each other. +***** {{nbt|byte|SeeFriendlyInvisibles}}: 1 or 0 (true/false) - true if players on this team can see invisible teammates. +***** {{nbt|string|NameTagVisibility}}: The value of the nametagVisibility option of this team. +***** {{nbt|string|DeathMessageVisibility}}: The value of the deathMessageVisibility option of this team. Valid options are: never, hideForOtherTeams, hideForOwnTeam, always +***** {{nbt|string|CollisionRule}}: The value of the collisionrule option of this team. Valid options are: always, pushOwnTeam, never, pushOtherTeams +***** {{nbt|string|DisplayName}}: The display name of this team in JSON. If none was specified during the team's creation, this is set to {"text":"''Value of Name''"}. +***** {{nbt|string|Name}}: The internal name of this team. +***** {{nbt|string|MemberNamePrefix}}: The prefix prepended to names of players on this team. In JSON format. +***** {{nbt|string|MemberNameSuffix}}: The suffix appended to names of players on this team. In JSON format +***** {{nbt|string|TeamColor}}: The text-based color ("black", "dark_blue", etc.) given to the team. Does not exist if no color is set. +***** {{nbt|list|Players}}: A list of names of players on this team. +****** {{nbt|string}} The name of a player on this team. +*** {{nbt|compound|DisplaySlots}}: A set of slots that display specific objectives. If a slot is empty, its tag is not present. +****{{nbt|string|slot_''n''}}: The internal name of the objective displayed (see below). +
+ +{| class="wikitable" +|+Display slots +! No.!!Type!!Name +|- +|0||Player list|| list +|- +| 1||On the sidebar||sidebar +|- +|2 ||Below the player's username||belowName +|- +|3|| rowspan="16" | Team color||sidebar.team.black +|- +|4||sidebar.team.dark_blue +|- +|5 || sidebar.team.dark_green +|- +|6||sidebar.team.dark_aqua +|- +|7||sidebar.team.dark_red +|- +|8||sidebar.team.dark_purple +|- +|9||sidebar.team.gold +|- +| 10||sidebar.team.gray +|- +| 11||sidebar.team.dark_gray +|- +|12||sidebar.team.blue +|- +|13||sidebar.team.green +|- +|14|| sidebar.team.aqua +|- +| 15||sidebar.team.red +|- +|16||sidebar.team.light_purple +|- +| 17|| sidebar.team.yellow +|- +|18||sidebar.team.white +|} + +== History == + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w04a|Added scoreboard.}} +|{{HistoryLine|||dev=13w05a|Added team-based functionality.}} +|{{HistoryLine||1.7.2|dev=13w36a|Added statistic-based objective criteria.}} +|{{HistoryLine||1.8|dev=14w02a|Entities other than players can now be part of teams and have objective scores.}} +|{{HistoryLine|||dev=14w06a|Added the trigger and team kill-based objective criteria. +|Added /scoreboard players enable. +|"*" can be used in a player name argument to represent all players tracked by the scoreboard. +|Added the "objective" argument to /scoreboard players reset. +|Statistic objective criteria now use named IDs instead of numerical IDs. +|Added the achievement.overpowered objective criterion.}} +|{{HistoryLine|||dev=14w07a|Added /scoreboard players operation and /scoreboard players test. +|Scores for fake players that have a name beginning with "#" don't appear in the sidebar. +|Added team-specific sidebar display slots.|Added the nametagVisibility team option.}} +|{{HistoryLine|||dev=14w10a|Added the deathMessageVisibility team option. +|Added a dataTag argument to /scoreboard players set, /scoreboard players add, and /scoreboard players remove. +|Added the stat.crouchOneCm, stat.sprintOneCm, and stat.timeSinceDeath objective criteria.}} +|{{HistoryLine|||dev=14w25a|Added =, <, and > to /scoreboard players operation.}} +|{{HistoryLine|||dev=14w29a|Player/entity names in the sidebar are now secondarily sorted by alphabetical order.}} +|{{HistoryLine|||dev=14w30a|Added the stat.talkedToVillager and stat.tradedWithVillager objective criteria.}} +|{{HistoryLine|||dev=unknown|Added >< to /scoreboard players operation.}} +|{{HistoryLine||1.8.2|Added the stat.cauldronFilled, stat.cauldronUsed, stat.armorCleaned, stat.bannerCleaned, stat.brewingstandInteraction, stat.beaconInteraction, stat.dropperInspected, stat.hopperInspected, stat.dispenserInspected, stat.noteblockPlayed, stat.noteblockTuned, stat.flowerPotted, stat.trappedChestTriggered, stat.enderchestOpened, stat.itemEnchanted, stat.recordPlayed, stat.furnaceInteraction, stat.craftingTableInteraction, stat.chestOpened objective criteria.}} +|{{HistoryLine||1.9|dev=15w32a|Added the stat.sneakTime objective criteria.}} +|{{HistoryLine|||dev=15w32b|Added /scoreboard players tag. +|Added the xp, food, and air objective types.}} +|{{HistoryLine|||dev=15w33a|Added the stat.pickup and stat.drop objective criteria. +|Added the armor, level objective types.}} +|{{HistoryLine|||dev=15w36a|Added collisionRule.}} +|{{HistoryLine|||dev=15w49a|Added the stat.aviateOneCm objective criteria.}} +|{{HistoryLine||1.13|dev=pre7|Added {{cmd|scoreboard objectives modify}}.}} +|{{HistoryLine|||dev=pre8|Added {{cmd|scoreboard objectives modify <''objectiveName''> rendertype ''hearts''|link=none}}, which makes health bars display as hearts, like this: {{Healthbar|12|total=20}}. +|Added {{cmd|scoreboard objectives modify rendertype ''integer''|link=none}}, which makes health bars display as yellow numbers. +|Objective names are now text components, not raw strings.}} +|{{HistoryLine||1.13.1|dev=18w31a|Changed the scoreboard operator {{code|%{{=}}}} from using {{code|%}} to {{code|Math.floorMod}}.}}|{{HistoryLine||1.18|dev=21w37a|Removed 16-character length limits for scoreboards, score holders and team names.}} +|{{HistoryLine||1.20.2|dev=23w31a|The {{cd|belowName}} display slot selector is now {{cd|below_name}}.}} +|{{HistoryLine||1.20.3|dev=23w46a|Added custom display settings for scores in the sidebar.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Added basic scoreboard mechanics. +|Added dummy scoreboards.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Screenshots === + +Dirt Dug Dinnerbone.png|A "dirt dug" scoreboard. +Pigs Killed Dinnerbone.png|A "pigs killed" scoreboard. +Deaths by Zombie Dinnerbone.png|A "deaths by zombie" scoreboard. +Scoreboard Objectives.png|A long list of scoreboard objectives. + + +== Notes == +{{fnlist}} + +== Navigation == +{{Navbox gameplay}} +{{Navbox Java Edition technical|general}} + +[[de:Anzeigetafel]] +[[es:Marcador]] +[[fr:Tableau de score]] +[[ja:スコアボード]] +[[ko:스코어보드]] +[[nl:Scorebord]] +[[pl:Tablica wyników]] +[[pt:Placar]] +[[ru:Система счёта игровых событий]] +[[uk:Табло]] +[[zh:记分板]] diff --git a/wiki_backup/screenshots.txt b/wiki_backup/screenshots.txt new file mode 100644 index 0000000..f57ab34 --- /dev/null +++ b/wiki_backup/screenshots.txt @@ -0,0 +1,129 @@ +{{Distinguish|Snapshot}} +[[File:Beta.png|thumbnail|A screenshot taken in-game, using {{key|F1}} to hide the [[heads-up display]].|351x351px]] + +'''Screenshots''' are images of the player camera view taken while playing the game. + +Screenshots can be taken when the player is in the first person or [[third person]] camera view. + +== Java Edition == + +{{IN|java}}, screenshots can be taken in-game by pressing the default {{key|F2}} key{{mcnet|screenshotting-guide|Screenshotting Guide|February 7, 2019|Tom Stone}}, or the {{keys|Fn+F2}} for macOS, some laptops and other keyboards. Screenshots are automatically saved in the "screenshots" directory within the [[.minecraft]] directory. + +Like other control keys in ''Java Edition'', the screenshot key can be customized by navigating through "Options..." → "[[Controls]]..." → "Key Binds...", and select the key binding of "Take a screenshot" under the "Miscellaneous" category. + +=== Timestamp === + +Screenshots are saved as {{w|PNG}} files with a naming format based on the current date and time: ''YYYY''-''MM''-''DD''_''HH''.''MM''.''SS''.png. For example, a screenshot taken on {{#time: F j, Y, "at" g:i:s A}} gets named "{{nowrap|{{#time: Y-m-d_h.i.s".png"}}}}". If multiple screenshots are saved within the same second, a revision number is appended to the file name (e.g., "{{#time: Y-m-d_h.i.s"_1.png"}}" is the second screenshot taken at that time). + +=== Storage === + +Screenshots are saved in the {{cd|[[.minecraft]]/screenshots}}. + +On Windows, this directory can be accessed by pressing {{keys|Win+R}} and typing {{cd|%AppData%\.minecraft\screenshots}}. On Mac, screenshots are stored in {{cd|~/Library/Application Support/minecraft/screenshots}}, and on Linux, they are stored in {{cd|~/.minecraft/screenshots}}. + +The screenshots directory can also be accessed by going to "Resource Packs" in the settings menu, clicking on "Open resource pack folder", and going up one level. + +=== Screenshot options === + +It is possible to change what features are included in the screenshot by pressing [[Controls#Non-configurable controls|control keys]]. By default, the screenshots look exactly like the screen during regular gameplay. + +{| class="wikitable" style="text-align:left" data-description="On-screen features" +|- +! Control Key +! Function +|- +| {{key|F1}} +| Hides [[heads-up display]] elements such as the health bar, hunger bar, experience bar, and any held items. In multiplayer it also hides the server chat and player nametags. +|- +| {{key|F3}} +| Displays the [[debug screen]]. This shows coordinates, entity count, and other various things. Press {{keys|F3+1}}, {{keys|F3+2}} or {{keys|F3+3}} to pull up debug screen with debugging charts. +|} + +== Bedrock Edition == + +{{IN|bedrock}}, screenshots can be taken in-game by pressing the [[File:BedrockScreenshot.png|24px]] screenshot button in the [[pause menu]]. Like {{el|java}}, screenshots can also be taken by pressing the default {{key|F2}} key for computers, or the {{keys|Fn+F2}} keys for some laptops and other keyboards.{{note|Screenshot hotkeys may not work on some devices due to {{bug|MCPE-185453}}.}} Once a screenshot is taken, it is available in the screenshot gallery, which is accessible under the [[profile screen]]. + +Screenshots are saved in the [[com.mojang]]/Screenshots/''XUID'' directory in {{w|JPEG}} format. The XUID is the ID of the player's Xbox account. The name format is ''YYYY''-''MM''-''DD''_''HH''.''mm''.''ss''[''sequence''].jpeg. The sequence is an integer zero-padded to two digits starting at 01, which is incremented every time a screenshot is taken. It resets when the game starts. + +Along with each screenshot, there's a corresponding file of unknown format stored with a similar name, but with .jpeg suffix replaced with .mc. The file is 32 bytes. The game does not appear to be using these files, and their purpose is unknown. + +Up to 100 screenshots can be stored. If the limit is reached, one or more screenshots have to be deleted in order to take a new screenshot. Players can delete their screenshots in the settings, under storage menu by clicking the "Delete Local Screenshots" button, which deletes every screenshot for every player on the same device. + +The screenshot button is not available on the pause menu for players who do not have Microsoft account. + +In ''Realms'', players can take a screenshot in-game by clicking the camera button in the pause menu. Players then can share that screenshot to the Realm's Club.{{mcnet|screenshotting-guide|Screenshotting Guide|February 7, 2019|Tom Stone}} + +=== Using Xbox alternatives === + +On Windows, players can screenshot their game by pressing the {{keys|Win+G}}, opening Xbox Game Bar overlay, and clicking the camera button to take a screenshot under the ''Capture'' window. A notification then appears, and when clicked, it opens up the ''Gallery'' window, where you can see the screenshot and the location it was saved. The default screenshot directory is {{cd|C:\Users\''username''\Videos\Captures}}. Players can also take screenshots quickly by pressing the {{keys|Win+Alt+PrtScn}} keys. + +On Xbox One, double tap the ''Xbox'' button, and press the {{xbtn|Y}} button to take a screenshot, or the {{xbtn|X}} button to take a video clip. You can see your screenshot by signing in and visiting your profile page on [https://xbox.com/ Xbox website] under ''Captures''. + +== Minecraft Education == + +{{IN|education}}, players can take screenshots as a gameplay mechanic by using the [[camera]] item.{{link|title=Assessment Tools (Cameras, Portfolio, Book & Quill)|author=Penny|website=Minecraft Education Support|url=https://aka.ms/MEEBookAndQuill}} When the camera is selected in the player [[hotbar]], players can take a first person view screenshot by right-clicking it. + +Camera can also be placed, creating a camera entity that tracks the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]]. + +Close-up snapshots of an item on the ground can be taken by holding the {{key|shift}} key while right-clicking. + +Screenshots are shown as photos in chronological order on the portfolio. Players can type a short caption text under the picture of the photo. These photos then can be exported in {{w|JPEG}} inside a {{w|ZIP file}} in the specified directory by clicking the "Export Portfolio" button. + +Screenshots can also be inserted into [[book and quill]], and then exported as a {{w|PDF}}, along with the written text, title and author shown in the filename. + +Screenshots taken with the camera are stored in {{cd|[[com.mojang]]/Screenshots}}. + +== History == +{{Missing|section|history after 1.6.1 }} + +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|The screenshot function was implemented. Originally {{key|F1}} had to be held down when taking screenshots.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Screenshots can be taken using the {{key|F2}} key without having to first hold down the {{key|F1}} key.}} +|{{HistoryLine||1.2_02|Pressing {{keys|SHIFT+F2}} would call an unfinished experimental screenshot function that attempted to generate a '''huge''' 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.{{tweet|notch|28553723806490624|I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02.|January 21, 2011}} Pressing this key combination would cause the [[Stand alone client|client]] to either freeze for a while, displaying several clipped tiles of the current view, or [[crash]], depending on the amount of available RAM. During this time, it would attempt to generate a file of 1.8 GB in size that may end up corrupt.}} +|{{HistoryLine||1.5|The above experimental screenshot feature was removed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=?|The ability to choose a custom path to save the Minecraft data folder was added.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|Added a button to the pause menu that takes a screenshot.}} +}} + +== Issues == +{{issue list|screenshot}} + +== Gallery == +=== Screenshots === + +File:DebugScreen.png|A screenshot taken with [[debug screen]] turned on. +File:BE_Screenshot_Popup_Captured.png|Pop-up that appears after taking a screenshot in {{BE}}. +File:BE_Screenshot_Popup_Captured_Almost_Full.png|Pop-up that appears after taking a screenshot in {{BE}} when the gallery has 95 to 99 screenshots. +File:BE_Screenshot_Popup_Captured_Full.png|Pop-up that appears after taking a screenshot in {{BE}} when the gallery has 100 screenshots. +File:BE_Screenshot_Popup_Full_1.png|Pop-up that appears after the first attempt to take a screenshot in {{BE}} when the gallery has 100 screenshots and a screenshot can't be taken. +File:BE_Screenshot_Popup_Full_2.png|Pop-up that appears after subsequent attempts to take a screenshot in {{BE}} when the gallery has 100 screenshots and a screenshot can't be taken. + + +=== Video === +{{yt|RMuW1lZ2H7c}} +{{yt|1XLRGFibFNQ}} + +== Notes == +{{Notelist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{Navbox Bedrock Edition}} + +[[de:Screenshot]] +[[es:Captura de pantalla]] +[[fr:Capture d'écran]] +[[ja:スクリーンショット]] +[[nl:Screenshot]] +[[pl:Zrzut ekranu]] +[[pt:Captura de tela]] +[[ru:Снимок экрана]] +[[uk:Знімок екрана]] +[[zh:截图]] diff --git a/wiki_backup/servers.dat.txt b/wiki_backup/servers.dat.txt new file mode 100644 index 0000000..0dec1d7 --- /dev/null +++ b/wiki_backup/servers.dat.txt @@ -0,0 +1,42 @@ +{{exclusive|java}} +{{lowercase title}} +The '''servers.dat''' is used to store information regarding the [[multiplayer]] [[servers]] that the player has added to their [[server list]]. It does not store the direct connect IP address (see [[options.txt]]), nor any LAN server information. It is stored as an uncompressed [[NBT Format|NBT]] file. It is possible to add color codes by editing the server name attribute with an [[NBT Format|NBT Editor]] through the use of [[formatting codes]]. + +The file is located in the root of the directory specified in the [[launcher]] profile. By default, this would be ''[[.minecraft]]\servers.dat''. + +== NBT Structure == + +
+* {{nbt|compound}} The root tag. +** {{nbt|list|servers}}: List of compound tags, one for each saved server. +*** {{nbt|compound}} Information about the server. +**** {{nbt|string|icon}}: Base64-encoded PNG data of the server icon. +**** {{nbt|string|ip}}: The IP address of the server. +**** {{nbt|string|name}}: The name of the server as defined by the player. +**** {{nbt|byte|acceptTextures}}: 1 or 0 (true/false) - 0 if the player has selected ''Never'' when prompted to install a server [[resource pack]]. +
+ +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Added server.dat, include tag ip and name, for saving server address and its name.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w42a|Added hideAddress tag, for the client shows the address or not in the server list.}} +|{{HistoryLine||1.7.2|dev=13w41a|Added icon tag, for saving server icon cache.}} +|{{HistoryLine||1.7.6|dev=pre1|Added acceptTextures tag, for the client to select a default action to a server resource pack. +|Removed hideAddress tag.}} +|{{HistoryLine||1.8|dev=14w17a|Added acceptTextures tag, for the client to select a default action to a server resource pack. +|Removed hideAddress tag.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[de:Servers Format]] +[[fr:Format servers.dat]] +[[ja:servers.datフォーマット]] +[[nl:Servers.dat formaat]] +[[pt:Formato servers.dat]] +[[zh:Servers.dat格式]] diff --git a/wiki_backup/session.lock.txt b/wiki_backup/session.lock.txt new file mode 100644 index 0000000..dd79254 --- /dev/null +++ b/wiki_backup/session.lock.txt @@ -0,0 +1,261 @@ +{{exclusive|java}} + +Each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level. + +== Folders == +=== Current === +
+* {{File|directory}}: A world directory. +** {{File|file|level.dat}}: Stores global information about the level. See [[#level.dat format|below]]. +** {{File|file|level.dat_new}}: Program writes new global information about the level, and after that file is renamed to level.dat. +** {{File|file|level.dat_old}}: A backup of the previous level.dat file. +** {{File|file|session.lock}}: Used to give write access to the last program to modify this file. See [[#session.lock format|below]]. +** {{File|directory|playerdata}}: Stores the individual states of the players that have played on this level, since [[Java Edition 1.7.6|1.7.6]]. +*** {{File|file|.dat}}: A data file of the player. See [[Player.dat format]]. +** {{File|directory|stats}}: Stores the [[statistics]] of the players that have played on this level, since [[Java Edition 1.7.2|1.7.2]]. +*** {{File|file|.json}}: A data file of the player. See [[Statistics#Storage|Statistics storage format]]. +** {{File|directory|advancements}}: Stores the [[advancement]]s and unlocked recipes of the players that have played on this level, since [[17w13a]]. +*** {{File|file|.json}}: A data file of the player. See [[Advancement#Storage|Advancement storage format]]. +** {{File|directory|data}}: Miscellaneous data of the world. +*** {{File|file|command_storage_.dat}}: Stores information about the general purpose, key/value [[command storage]], since [[19w38a]]. See [[Command storage format]]. +*** {{File|file|idcounts.dat}}: Stores information about the latest number of maps. See {{slink|Map item format|idcounts.dat format}}. +*** {{File|file|map_<#>.dat}}: Stores information about the contents of the map. See [[Map item format]]. +*** {{File|file|raids.dat}}: Stores information about the ongoing [[raid]]s in [[Overworld]]. See [[raids.dat format]]. +*** {{File|file|random_sequences.dat}}: Stores random number sequences for [[Loot table|loot tables]] or the {{cmd|random}} command. See [[Random sequence format]]. +** {{File|directory|region}}: Stores region files of [[Overworld]]. +*** {{File|file|r...mca}}: A region file. See [[Anvil file format]]. +** {{File|directory|entities}}: Contains entity files for the [[Overworld]]. These used to be part of region. +*** {{File|file|r...mca}}: A region file of entities. +** {{File|directory|poi}}: Villager identified beds, job sites, and bells in the Overworld. Nether portals, bee nests, bee hives, and lodestones also use this. +*** {{File|file|r...mca}}: A region file of points of interests. See [[#poi format|below]]. +** {{File|directory|DIM-1}}: Contains region files of [[the Nether]]. +*** {{File|directory|data}}: Miscellaneous data of the Nether. +**** {{File|file|raids_nether.dat}}: Stores information about the ongoing raids in the Nether. +*** {{File|directory|region}}: See above. +*** {{File|directory|entities}}: See above. +*** {{File|directory|poi}}: See above. +** {{File|directory|DIM1}}: Contains region files of [[the End]]. +*** {{File|directory|data}}: Miscellaneous data of the End. +**** {{File|file|raids_end.dat}}: Stores information about the ongoing raids in the End. +*** {{File|directory|region}}: See above. +*** {{File|directory|entities}}: See above. +*** {{File|directory|poi}}: See above. +** {{File|directory|datapacks}}: Stores the world's [[data pack]]s. +*** {{File|archive}}{{File|directory|}}: A data pack. +** {{File|archive|resources.zip}}: A [[resource pack]] applied when the world loads in. +
+ +=== Deprecated === +
+* {{File|directory}}: A world directory. +** {{File|file|level.dat_mcr}}: A backup of the level.dat file before conversion from [[MCRegion]] to [[Anvil file format|Anvil]]. +** {{File|directory|players}}: Stores the individual states of the players that have played on this level, for versions before [[1.7.6]]. +*** {{File|file|.dat}}: A data file of the player. See [[Player.dat format]]. +** {{File|directory|data}}: Miscellaneous data of the world. +*** {{File|file|villages.dat}}: Stores information about the [[village]]s in the world. The "nether" and "end" files have been added in [[Java Edition 1.8|1.8]]. Replaced by point of interest region files in [[Java Edition 1.14|1.14]]. +*** {{File|file|villages_nether.dat}}: See above. +*** {{File|file|villages_end.dat}}: See above. +** {{File|directory|region}}: Backups of the region files before conversion from [[MCRegion]] to [[Anvil file format|Anvil]]. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|DIM-1}}: See above. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|DIM1}}: See above. +*** {{File|file|r.<#>.<#>.mcr}}: A region file. See [[Region file format]]. +** {{File|directory|<#>}} +*** {{File|directory|<#>}} +**** {{File|file|c.<#>.<#>.dat}}: Backups of the chunk files before conversion from the Alpha level format to [[MCRegion]]. See [[Java Edition Alpha level format|Alpha level format]]. +
+ +== level.dat format == +The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current level.dat is backed up to level.dat_old. +It is an [[NBT]] file with this structure: +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|Data}}: This tag contains all the level data. +***{{nbt|boolean|allowCommands}}: 1 or 0 (true/false) - true if cheats are enabled. +***{{nbt|double|BorderCenterX}}: Center of the world border on the X coordinate. Defaults to 0. +***{{nbt|double|BorderCenterZ}}: Center of the world border on the Z coordinate. Defaults to 0. +***{{nbt|double|BorderDamagePerBlock}}: Defaults to 0.2. +***{{nbt|double|BorderSize}}: Width and length of the border of the border. Defaults to 60000000. +***{{nbt|double|BorderSafeZone}}: Defaults to 5. +***{{nbt|double|BorderSizeLerpTarget}}: Defaults to 60000000. +***{{nbt|long|BorderSizeLerpTime}}: Defaults to 0. +***{{nbt|double|BorderWarningBlocks}}: Defaults to 5. +***{{nbt|double|BorderWarningTime}}: Defaults to 15. +***{{nbt|int|clearWeatherTime}}: The number of ticks until "clear weather" has ended. +***{{nbt|compound|CustomBossEvents}}: A collection of bossbars. +****{{nbt|compound|''ID''}}: The ID of a bossbar (e.g. custom:boss) +*****{{nbt|list|Players}}: A list of players that may see this boss bar. +******{{nbt|int-array|UUID}}: The player's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. +*****{{nbt|string|Color}}: ID of the color of the bossbar. Also sets the color of the display text of the bossbar, provided that the display text does not explicitly define a color for itself. See [[Formatting codes#Color codes|color codes]] for accepted values. +*****{{nbt|boolean|CreateWorldFog}}: 1 or 0 (true/false) - If the bossbar should create fog. +*****{{nbt|boolean|DarkenScreen}}: 1 or 0 (true/false) - If the bossbar should darken the sky. +*****{{nbt|int|Max}}: The maximum health of the bossbar. +*****{{nbt|int|Value}}: The current health of the bossbar. +*****{{nbt|string|Name}}: The display name of the bossbar as a [[Commands#Raw JSON text|JSON text component]]. +*****{{nbt|string|Overlay}}: The ID of the overlay to be shown over the health bar. Accepted values are: progress, notched_6, notched_10, notched_12, and notched_20. +*****{{nbt|boolean|PlayBossMusic}}: 1 or 0 (true/false) - If the bossbar should initiate boss music. +*****{{nbt|boolean|Visible}}: 1 or 0 (true/false) - If the bossbar should be visible to the listed players. +***{{nbt|compound|DataPacks}}: Options for data packs. +****{{nbt|list|Disabled}}: List of disabled data packs. +*****{{nbt|string}}: A single data pack. +****{{nbt|list|Enabled}}: List of enabled data packs. By default, this is populated with a single string "vanilla". +*****{{nbt|string}}: A single data pack. +***{{nbt|int|DataVersion}}: An integer displaying the [[data version]]. +***{{nbt|long|DayTime}}: The time of day. 0 is sunrise, 6000 is mid day, 12000 is sunset, 18000 is mid night, 24000 is the next day's 0. This value keeps counting past 24000 and does not reset to 0. +***{{nbt|byte|Difficulty}}: The current difficulty setting. 0 is Peaceful, 1 is Easy, 2 is Normal, and 3 is Hard. Defaults to 2. +***{{nbt|boolean|DifficultyLocked}}: 1 or 0 (true/false) - True if the difficulty has been locked. Defaults to 0. +***{{nbt|compound|DimensionData}}: This tag contains level data specific to certain dimensions. +****{{nbt|compound|1}}: Data for the End. +*****{{nbt|compound|DragonFight}}: Data for the ender dragon fight. Appears only after the End is entered. +******{{nbt|compound|ExitPortalLocation}}: Location of the End's exit portal that the ender dragon flies to upon its death. +*******{{nbt|byte|X}}: The X coordinate of the portal. +*******{{nbt|byte|Y}}: The Y coordinate of the portal. +*******{{nbt|byte|Z}}: The Z coordinate of the portal. +******{{nbt|list|Gateways}}: Contains a list of locations of the [[end gateway portal]]s that ''haven't'' been spawned. +*******{{nbt|int|}}: The angle of a future gateway, from 0 to 19. 0 is east of the exit portal, and numbers increase clockwise. +******{{nbt|boolean|DragonKilled}}: 1 or 0 (true/false) - If the dragon is currently alive. +******{{nbt|long|DragonUUIDLeast}}: The least significant bits of the current ender dragon's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. This is joined with DragonUUIDMost to form the dragon's unique ID. +******{{nbt|long|DragonUUIDMost}}: The most significant bits of the current ender dragon's [http://docs.oracle.com/javase/6/docs/api/java/util/UUID.html Universally Unique IDentifier]. This is joined with DragonUUIDLeast to form the dragon's unique ID. +******{{nbt|boolean|PreviouslyKilled}}: 1 or 0 (true/false) - If the ender dragon has ever been defeated. Used to determine how much XP is given by dragon. +***{{Nbt|list|enabled_features}}: List of experimental features enabled for this world. Doesn't appear if there are no experimental features enabled. +****{{Nbt|string}}: A single experimental feature. +***{{nbt|compound|GameRules}}: The [[Commands/gamerule|gamerules]] used in the world. +****{{nbt|string|Rule name}}: The value for the given rule. This is always an NBT string, which is either true or false for the majority of rules (with it being a number for some other rules, and any arbitrary string for a user-defined rule) +***{{nbt|compound|WorldGenSettings}}: Used in 1.16, the generation settings for each dimension. +****{{nbt|boolean|bonus_chest}}: 1 or 0 (true/false) - Used to determine if the bonus chest should appear near the spawn point when a world is first entered. Available only in singleplayer. +****{{nbt|long|seed}}: The numerical seed of the world. +****{{nbt|boolean|generate_features}}: 1 or 0 (true/false) - Whether structures should be generated or not. +****{{nbt|compound|dimensions}}: Contains all the dimensions. +*****{{nbt|compound|''Dimension ID''}}: The root for [[Custom dimension|generator settings]]. +***{{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Survival]], 1 is [[Creative]], 2 is [[Adventure]], 3 is [[Spectator]]. Note: singleplayer worlds do not use this field to save which game mode the player is currently in. +***{{nbt|string|generatorName}}: Used in 1.15 and below. The name of the generator; {{cd|default}}, {{cd|flat}}, {{cd|largeBiomes}}, {{cd|amplified}}, {{cd|buffet}}, {{cd|debug_all_block_states}} or {{cd|default_1_1}}. Not case sensitive, but always written in the case here. The last one can exist only if the file was edited. It is a variation of the default generation. It can also be {{cd|customized}} if it is a customized world from before 1.13. In this case the world becomes {{cd|default}} if opened using 1.13 or newer. +***{{nbt|compound|generatorOptions}}: Used in 1.15 and below. Used in [[buffet]], [[superflat]], and [[old customized]] worlds. Format below. +***{{nbt|int|generatorVersion}}: Used in 1.15 and below. The version of the level generator. The effects of changing this are unknown, but values other than 0 have been observed. +***{{nbt|boolean|hardcore}}: 1 or 0 (true/false) - If true, the player respawns in [[Spectator]] on death in singleplayer. Affects all three game modes. +***{{nbt|boolean|initialized}}: 1 or 0 (true/false) - Normally true after a world has been initialized properly after creation. If the initial simulation was canceled somehow, this can be false and the world is re-initialized on next load. +***{{nbt|long|LastPlayed}}: The Unix time in milliseconds when the level was last loaded. +***{{nbt|string|LevelName}}: The name of the level. +***{{nbt|boolean|MapFeatures}}: 1 or 0 (true/false) - true if the map generator should place structures such as villages, strongholds, and mineshafts. Defaults to 1. Always 1 if the world type is Customized. +***{{nbt|compound|Player}}: The state of the singleplayer player. This overrides the .dat file with the same name as the singleplayer player. This is saved by servers only if it already exists, otherwise it is not saved for server worlds. See [[Player.dat format#NBT Structure|Player.dat format]]. +***{{nbt|boolean|raining}}: 1 or 0 (true/false) - true if the level is currently experiencing rain, snow, and cloud cover. +***{{nbt|int|rainTime}}: The number of ticks before "raining" is toggled and this value gets set to another random value. +***{{nbt|long|RandomSeed}}: The [[Seed (world generation)|random level seed]] used to generate consistent terrain. +***{{nbt|long|SizeOnDisk}}: The estimated size in bytes of the level. Currently not modified or used by ''Minecraft'', but was previously. +***{{nbt|int|SpawnX}}: The X coordinate of the world spawn. +***{{nbt|int|SpawnY}}: The Y coordinate of the world spawn. +***{{nbt|int|SpawnZ}}: The Z coordinate of the world spawn. +***{{nbt|boolean|thundering}}: 1 or 0 (true/false) - If "raining" is true : true if the rain/snow/cloud cover is a lightning storm and dark enough for mobs to spawn under the sky. If "raining" is false, this has no effect. +***{{nbt|int|thunderTime}}: The number of ticks before "thundering" is toggled and this value gets set to another random value. +***{{nbt|long|Time}}: The number of ticks since the start of the level. +***{{nbt|int|version}}: The [[NBT]] version of the level, with 1.2.1 being 19133 [[Anvil file format]]. +***{{nbt|compound|Version}}: Information about the ''Minecraft'' version the world was saved in. +****{{nbt|int|Id}}: An integer displaying the [[data version]]. +****{{nbt|string|Name}}: The version name as a string, e.g. "15w32b". +****{{nbt|string|Series}}: Developing series. In 1.18 experimental snapshots, it was set to "ccpreview". In others, set to "main". +****{{nbt|boolean|Snapshot}}: 1 or 0 (true/false) – Whether the version is a snapshot or not. +***{{nbt|int-array|WanderingTraderId}}: The UUID of the current wandering trader in the world saved as four ints. +***{{nbt|int|WanderingTraderSpawnChance}}: The current chance of the wandering trader spawning next attempt; this value is the percentage and is divided by 10 when loaded by the game, for example a value of 50 means 5.0% chance. +***{{nbt|int|WanderingTraderSpawnDelay}}: The amount of ticks until another wandering trader is attempted to spawn. +***{{nbt|boolean|WasModded}}: 1 or 0 (true/false) - true if the world was opened in a modified version. +
+ +== generatorOptions tag format == +The {{nbt|compound|generatorOptions}} tag format varies depending on the generator name. It affects only the [[Overworld]] dimension. This applies to 1.15 and below. + +This is the format for the [[Buffet]] world type: + +
+*{{nbt|compound|generatorOptions}}: +**{{nbt|compound|biome_source}}: +***{{nbt|compound|options}}: Ignored if the [[Java Edition data values#Biome sources|biome source ID]] is minecraft:vanilla_layered. +****{{nbt|list|biomes}}: +*****{{nbt|string}}: A [[Java Edition data values#Biomes|biome ID]]. If this or the biome source ID is omitted or invalid, the code assumes minecraft:ocean. +****{{nbt|byte|size}}: The size of the biomes. Only used when the biome source ID is minecraft:checkerboard. The biome squares have sides of 2 (which can be < 1) [[chunk]]s. If no value is entered, the code assumes 2. +***{{nbt|string|type}}: An applicable biome source ID. It determines how the biomes are distributed. Cannot be selected in-game and defaults to minecraft:fixed for unmodified [[world]]s. +**{{nbt|compound|chunk_generator}}: +***{{nbt|compound|options}}: +****{{nbt|string|default_block}}: A [[Java Edition data values#Blocks|block ID]], by default minecraft:stone. +****{{nbt|string|default_fluid}}: A [[Java Edition data values#Fluids|fluid ID]], by default minecraft:water. +***{{nbt|string|type}}: An applicable [[Java Edition data values#Chunk generators|chunk generator ID]]. It determines the overall structure of the dimension. If this is omitted or invalid, the code assumes minecraft:surface. +
+ +This is the format for the [[Superflat]] world type: + +
+*{{nbt|compound|generatorOptions}}: +**{{nbt|compound|structures}}: +***{{nbt|compound|}}: An empty compound named as the [[Superflat#Structure generation options|structure]], for example decoration. If parameters are set, for example village(distance=9 size=1), then the compound contains this information. +****{{nbt|string|}}: The parameter value is a number represented by a string. +**{{nbt|list|layers}}: +***{{nbt|compound}}: A layer. +****{{nbt|string|block}}: The [[Java Edition data values#Blocks|block ID]]. +****{{nbt|int|height}}: The height of the layer, used in worlds created before [[1.13-pre5]]. +****{{nbt|byte|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it's < 128 blocks. +****{{nbt|short|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it's >= 128 blocks. +**{{nbt|string|biome}}: The [[Java Edition data values#Biomes|biome ID]]. +**{{nbt|string|flat_world_options}}: The unescaped "[[server.properties#Java Edition 3|generator-settings]]" string. Created only if the [[world]] was generated through a [[server]]. Until snapshot [[20w11a]], it is not parsed by the game due to {{bug|MC-134900}}, thus the above compounds won't be created, making "generator-settings" ineffective. +
+ +This is the format for the [[Old Customized]] world type that existed before [[18w06a]]: +
+*{{nbt|string|generatorOptions}}: Controls options for the world generator. Used only if the world type is Superflat or Customized. The format for Superflat is a comma separated list of block IDs from the bottom of the map up, and each block ID may optionally be preceded by the number of layers and an "*" ("x" before 1.8). Damage values are not supported.http://www.reddit.com/r/Minecraft/comments/ywjbk/superflat_customization/c5zusxl See detailed format for Superflat world type: [[Special:Permalink/685992#Preset_code_format|before 1.8]] and in [[Special:Permalink/1178871#Preset_code_format|1.8-1.12]]. Refer also to [[Superflat#History]] that shows how the format has been changing over time. The format for Customized world type is an extremely long String which consists of ''name:value'' pairs resembling JSON (as shown in [[Old_Customized#Presets]]). +
+ +== session.lock format == +This file contains a single character {{Mono|U+2603 ☃ SNOWMAN}} encoded (E2 98 83) in UTF8. + +The process goes something like this: +# Program opens session.lock. +# Program writes a single character ☃ (\u2603) to session.lock. +# Program tries to acquire a lock on a session.lock. +# If the lock on a session.lock fails, program aborts and gives up its lock on the level. + +''Minecraft'' can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that ''Minecraft'' is closed before trying to acquire a lock on a level. + +Before 1.16, the lock contained a {{w|big endian}} 64-bit integer timestamp of when the level was last accessed since the [[Wikipedia:Unix time|epoch]]. The program, instead of writing a snowman and acquiring a lock, would monitor the file for changes, and would abort if changed. + +== poi format == +Files in the ''poi'' folder use similar structure to ''region'' [[Anvil file format|Anvil]] files (hence the ''mca'' extension), but the [[NBT]] content is different. + +
+*{{nbt|compound}} The root tag. +**{{nbt|compound|Data}}: This tag contains all the level data. +***{{nbt|compound|Sections}}: Keys are stringified chunk section's Y coordinate ''(can be negative, a section at Y=2 starts at block Y=32)''. +****{{nbt|compound|}}: +*****{{nbt|boolean|Valid}}: True (1) when created by the game, however, if the decoding of POI NBT (from the region file) data fails, and the game then save the region file again, it might save false (0). This key is internally set to true when the POI section is refreshed, and a refresh always happens when the chunk section (with terrain data) at the same coordinates is decoded. '''To sum up, it is very unlikely to get false.''' +*****{{nbt|list|Records}}: May be empty. +******{{nbt|compound}}: Single record. +*******{{nbt|int-array|pos}}: 3-element array encoding X, Y and Z. +*******{{nbt|int|free_tickets}}: Indicates how many "tickets" are available for villagers to claim. A value of zero indicates that this poi is not available for any villager to claim. Internally ''Minecraft'' specifies a max tickets for each poi type. This is the maximum number of villagers which can "take a ticket" (aka be using that poi type at the same time; aka max number of villagers which can claim that poi and store it in their "brain"). As of 1.17 all villager eligible poi type's have a ticket limit of one (1), with the single exception being minecraft:meeting, (block minecraft:bell) which has a limit of 32. Poi entries which are not for villager interaction such as beehives, nether portals, lighting rods, etc., have a max ticket count of zero (0) and therefore always have a '''free_tickets''' of zero as well. +*******{{nbt|string|type}}: Type of the point, for example: minecraft:home, minecraft:meeting, minecraft:butcher, minecraft:armorer, etc. +**{{nbt|int|DataVersion}}: An integer displaying the [[data version]]. +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=19w11a|The poi folder was added to world saves and village data is moved to it.}} +|{{HistoryLine||1.16|dev=20w14a|Timestamps are no longer written to the session.lock file.}} +|{{HistoryLine||1.16|dev=pre1|A single character ☃(E2 98 83) is now written to the session.lock file.}} +}} + +== See also == +* [[Bedrock Edition level format]] + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Java Edition|Level format]] +[[Category:Development]] + +[[de:Weltdaten]] +[[es:Formato de nivel]] +[[fr:Format de niveau de l'édition Java]] +[[ja:Levelフォーマット/Java Edition]] +[[ko:Java Edition 레벨 포맷]] +[[nl:Level formaat]] +[[pl:Level.dat]] +[[pt:Formato de nível da Edição Java]] +[[ru:Level.dat]] +[[zh:Java版存档格式]] diff --git a/wiki_backup/shipwrecks.txt b/wiki_backup/shipwrecks.txt new file mode 100644 index 0000000..6829d48 --- /dev/null +++ b/wiki_backup/shipwrecks.txt @@ -0,0 +1,547 @@ +{{about|the Overworld structure|the End structure|End city#End Ship|the novel|Minecraft: The Shipwreck}} +{{redirect|Beached shipwreck|the biome|Beach|the snowy variant|Snowy beach}} +{{Infobox structure +|image= Shipwreck Oak (With Mast).png +|biome=*{{BiomeLink|Ocean}} (all variants) +*{{BiomeLink|Beach}} +*{{BiomeLink|Snowy Beach}} +|blocks= +*{{BlockLink|Acacia Door}}{{only|BE|short=1}} +*{{BlockLink|Acacia Fence}}{{only|BE|short=1}} +*{{BlockLink|Acacia Planks}}{{only|BE|short=1}} +*{{BlockLink|Acacia Slab}}{{only|BE|short=1}} +*{{BlockLink|Acacia Stairs}}{{only|BE|short=1}} +*{{BlockLink|Acacia Trapdoor}}{{only|BE|short=1}} +*{{BlockLink|Birch Fence}} +*{{BlockLink|Birch Planks}} +*{{BlockLink|Birch Slab}} +*{{BlockLink|Birch Stairs}} +*{{BlockLink|Chest}} (random loot; divided into supply chest, map chest, and treasure chest) +*{{BlockLink|Dark Oak Door}} +*{{BlockLink|Dark Oak Fence}} +*{{BlockLink|Dark Oak Log}}{{only|JE|short=1}} +*{{BlockLink|Dark Oak Planks}} +*{{BlockLink|Dark Oak Slab}} +*{{BlockLink|Dark Oak Stairs}} +*{{BlockLink|Dark Oak Trapdoor}} +*{{BlockLink|Jungle Door}} +*{{BlockLink|Jungle Fence}} +*{{BlockLink|Jungle Log}}{{only|JE|short=1}} +*{{BlockLink|Jungle Planks}} +*{{BlockLink|Jungle Slab}} +*{{BlockLink|Jungle Stairs}} +*{{BlockLink|Jungle Trapdoor}} +*{{BlockLink|Oak Door}} +*{{BlockLink|Oak Fence}} +*{{BlockLink|Oak Log}}{{only|JE|short=1}} +*{{BlockLink|Oak Planks}} +*{{BlockLink|Oak Slab}} +*{{BlockLink|Oak Stairs}} +*{{BlockLink|Oak Trapdoor}} +*{{BlockLink|Spruce Door}} +*{{BlockLink|Spruce Fence}} +*{{BlockLink|Spruce Log}}{{only|JE|short=1}} +*{{BlockLink|Spruce Planks}} +*{{BlockLink|Spruce Slab}} +*{{BlockLink|Spruce Stairs}} +*{{BlockLink|Spruce Trapdoor}} +*{{BlockLink|Stripped Dark Oak Log}}{{only|BE|short=1}} +*{{BlockLink|Stripped Jungle Log}}{{only|BE|short=1}} +*{{BlockLink|Stripped Spruce Log}}{{only|BE|short=1}} +*{{BlockLink|Stripped Oak Log}}{{only|BE|short=1}} +|canspawn=No +}} +A '''shipwreck''' is a [[structure]] found in oceanic biomes that resembles a sunken sailing ship. + +== Generation == +Shipwrecks generate in all [[ocean|oceans]] commonly. On rarer occasions, they generate above sea level nearby the water, in [[beach]]es, [[snowy beach]]es, or inside an [[iceberg]],{{bug|MC-129105|||WAI}} [[ocean ruins]], [[ocean monument]], or [[canyon]]. + +{{Calculator|chunkbase|pois=Sw|zoom=0.25}} + +== Structure == +{{main|Shipwreck/Structure}} +Shipwrecks generate in one of three ways: upright, keeled sideways, or upside-down. In many cases, they are missing their bow (front) or stern (rear), mast or multiple other blocks, giving them a damaged appearance; however, it is also possible, but rare, to find them completely intact. They consist solely of wooden materials, including [[log]]s{{only|java|short=1}}/[[stripped log]]s{{only|bedrock|short=1}}, [[planks]], [[fence]]s, [[slab]]s, [[stairs]], [[trapdoor]]s, a [[door]] (if the ship is upright), and up to 3 [[chest]]s, depending on rotation and intact sections of the ship. The bow is supposed to generate one chest (unless upside-down) while the stern should generate 2, and the whole ship generates a maximum of 3 chests, regardless of the ship's rotation or condition. However, there are some instances in which chests that usually generate in a shipwreck section are missing. Only two wood types are used per ship (one is the primary type, which is used by the logs and exterior, and the other the secondary type), but only 8{{only|java|short=1}} combinations are possible: Primary [[dark oak]] with secondary [[jungle]] and [[spruce]], primary jungle with secondary spruce, primary [[oak]] with secondary [[birch]] and spruce, primary spruce with secondary dark oak, jungle, and oak. [[Acacia]] is also another possible secondary type{{only|Bedrock}}. + +{|class="wikitable collapsible" +! scope="col" style="width: 200px" | Structure name +! scope="col" style="width: 350px" | Description +! scope="col" style="width: 200px" | Consists of +! scope="col" style="width: 250px" | Images +|- +|{{cd|shipwreck/rightsideup_backhalf}} +|The stern of a ship, upright, intact. +| +166 {{BlockLink|Oak Planks}}
+112 {{BlockLink|Oak Stairs}}
+67 {{BlockLink|Spruce Planks}}
+20 {{BlockLink|Spruce Slab}}
+15 {{BlockLink|Spruce Fence}}
+13 {{BlockLink|Spruce Stairs}}
+6 {{BlockLink|Oak Fence}}
+4 {{BlockLink|Oak Log}}
+3 {{BlockLink|Oak Trapdoor}}
+2 {{BlockLink|Oak Slab}}
+2 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup backhalf.png|center|frameless|208x208px]] +|- +|{{cd|shipwreck/rightsideup_backhalf_degraded}} +|The stern of a ship, upright, with a degraded appearance. +| +153 {{BlockLink|Oak Planks}}
+109 {{BlockLink|Oak Stairs}}
+59 {{BlockLink|Spruce Planks}}
+20 {{BlockLink|Spruce Slab}}
+14 {{BlockLink|Spruce Fence}}
+10 {{BlockLink|Spruce Stairs}}
+6 {{BlockLink|Oak Fence}}
+4 {{BlockLink|Oak Log}}
+4 {{BlockLink|Oak Slab}}
+2 {{BlockLink|Oak Trapdoor}}
+2 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup backhalf degraded.png|center|frameless|211x211px]] +|- +|{{cd|shipwreck/rightsideup_fronthalf}} +|The bow of a ship, upright, intact. +| +128 {{BlockLink|Oak Planks}}
+108 {{BlockLink|Oak Stairs}}
+58 {{BlockLink|Spruce Planks}}
+20 {{BlockLink|Spruce Stairs}}
+18 {{BlockLink|Spruce Fence}}
+11 {{BlockLink|Oak Trapdoor}}
+8 {{BlockLink|Oak Log}}
+1 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup fronthalf.png|center|frameless|240x240px]] +|- +|{{cd|shipwreck/rightsideup_fronthalf_degraded}} +|The bow of a ship, upright, with a degraded appearance. +| +111 {{BlockLink|Oak Planks}}
+100 {{BlockLink|Oak Stairs}}
+44 {{BlockLink|Spruce Planks}}
+12 {{BlockLink|Spruce Stairs}}
+10 {{BlockLink|Spruce Fence}}
+11 {{BlockLink|Oak Trapdoor}}
+7 {{BlockLink|Oak Log}}
+1 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup fronthalf degraded.png|center|frameless|210x210px]] +|- +|{{cd|shipwreck/rightsideup_full}} +|A whole ship, upright, intact. +| +252 {{BlockLink|Oak Planks}}
+178 {{BlockLink|Oak Stairs}}
+104 {{BlockLink|Spruce Planks}}
+31 {{BlockLink|Spruce Fence}}
+31 {{BlockLink|Spruce Slab}}
+26 {{BlockLink|Spruce Stairs}}
+14 {{BlockLink|Oak Trapdoor}}
+10 {{BlockLink|Oak Log}}
+6 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}}
+2 {{BlockLink|Oak Slab}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup full.png|center|frameless|284x284px]] +|- +|{{cd|shipwreck/rightsideup_full_degraded}} +|A whole ship, upright, with a degraded appearance. +| +243 {{BlockLink|Oak Planks}}
+171 {{BlockLink|Oak Stairs}}
+89 {{BlockLink|Spruce Planks}}
+31 {{BlockLink|Spruce Slab}}
+27 {{BlockLink|Spruce Fence}}
+23 {{BlockLink|Spruce Stairs}}
+10 {{BlockLink|Oak Log}}
+9 {{BlockLink|Oak Trapdoor}}
+6 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}}
+2 {{BlockLink|Oak Slab}}
+1 {{BlockLink|Oak Door}} +| +[[File:Rightsideup full degraded.png|center|frameless|286x286px]] +|- +|{{cd|shipwreck/sideways_backhalf}} +|The stern of a ship, capsized, intact. +| +143 {{BlockLink|Oak Planks}}
+105 {{BlockLink|Oak Stairs}}
+101 {{BlockLink|Spruce Planks}}
+10 {{BlockLink|Spruce Fence}}
+6 {{BlockLink|Oak Fence}}
+5 {{BlockLink|Spruce Stairs}}
+4 {{BlockLink|Oak Log}}
+3 {{BlockLink|Oak Trapdoor}}
+2 {{BlockLink|Chest}} +| +[[File:Sideways backhalf.png|center|frameless|234x234px]] +|- +|{{cd|shipwreck/sideways_backhalf_degraded}} +|The stern of a ship, capsized, with a degraded appearance. +| +123 {{BlockLink|Oak Planks}}
+99 {{BlockLink|Oak Stairs}}
+88 {{BlockLink|Spruce Planks}}
+10 {{BlockLink|Spruce Fence}}
+6 {{BlockLink|Oak Fence}}
+4 {{BlockLink|Oak Log}}
+3 {{BlockLink|Oak Trapdoor}}
+3 {{BlockLink|Spruce Stairs}}
+2 {{BlockLink|Chest}} +| +[[File:Sideways backhalf degraded.png|center|frameless|239x239px]] +|- +|{{cd|shipwreck/sideways_fronthalf}} +|The bow of a ship, capsized, intact. +| +117 {{BlockLink|Oak Planks}}
+104 {{BlockLink|Oak Stairs}}
+60 {{BlockLink|Spruce Planks}}
+13 {{BlockLink|Spruce Stairs}}
+11 {{BlockLink|Spruce Fence}}
+7 {{BlockLink|Oak Log}}
+7 {{BlockLink|Oak Trapdoor}}
+1 {{BlockLink|Chest}} +| +[[File:Sideways fronthalf.png|center|frameless|229x229px]] +|- +|{{cd|shipwreck/sideways_fronthalf_degraded}} +|The bow of a ship, capsized, with a degraded appearance. +| +83 {{BlockLink|Oak Planks}}
+81 {{BlockLink|Oak Stairs}}
+46 {{BlockLink|Spruce Planks}}
+13 {{BlockLink|Spruce Stairs}}
+8 {{BlockLink|Spruce Fence}}
+7 {{BlockLink|Oak Trapdoor}}
+6 {{BlockLink|Oak Log}}
+1 {{BlockLink|Chest}} +| +[[File:Sideways fronthalf degraded.png|center|frameless|229x229px]] +|- +|{{cd|shipwreck/sideways_full}} +|A whole ship, capsized, intact. +| +223 {{BlockLink|Oak Planks}}
+171 {{BlockLink|Oak Stairs}}
+159 {{BlockLink|Spruce Planks}}
+30 {{BlockLink|Spruce Fence}}
+22 {{BlockLink|Spruce Stairs}}
+14 {{BlockLink|Oak Trapdoor}}
+10 {{BlockLink|Oak Log}}
+6 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}} +| +[[File:Sideways full.png|center|frameless|234x234px]] +|- +|{{cd|shipwreck/sideways_full_degraded}} +|A whole ship, capsized, with a degraded appearance. +| +206 {{BlockLink|Oak Planks}}
+150 {{BlockLink|Spruce Planks}}
+149 {{BlockLink|Oak Stairs}}
+24 {{BlockLink|Spruce Fence}}
+21 {{BlockLink|Spruce Stairs}}
+11 {{BlockLink|Oak Trapdoor}}
+10 {{BlockLink|Oak Log}}
+6 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}} +| +[[File:Sideways full degraded.png|center|frameless|258x258px]] +|- +|{{cd|shipwreck/upsidedown_backhalf}} +|The stern of a ship, turtled, intact. +| +176 {{BlockLink|Oak Planks}}
+107 {{BlockLink|Oak Stairs}}
+60 {{BlockLink|Spruce Planks}}
+10 {{BlockLink|Spruce Fence}}
+10 {{BlockLink|Spruce Stairs}}
+7 {{BlockLink|Spruce Slab}}
+4 {{BlockLink|Oak Trapdoor}}
+4 {{BlockLink|Oak Log}}
+3 {{BlockLink|Oak Slab}}
+2 {{BlockLink|Oak Fence}}
+2 {{BlockLink|Chest}} +| +[[File:Upsidedown backhalf.png|center|frameless|233x233px]] +|- +|{{cd|shipwreck/upsidedown_backhalf_degraded}} +|The stern of a ship, turtled, with a degraded appearance. +| +167 {{BlockLink|Oak Planks}}
+98 {{BlockLink|Oak Stairs}}
+55 {{BlockLink|Spruce Planks}}
+10 {{BlockLink|Spruce Fence}}
+8 {{BlockLink|Spruce Stairs}}
+7 {{BlockLink|Spruce Slab}}
+4 {{BlockLink|Oak Trapdoor}}
+4 {{BlockLink|Oak Log}}
+3 {{BlockLink|Oak Slab}}
+2 {{BlockLink|Oak Fence}}
+2 {{BlockLink|Chest}} +| +[[File:Upsidedown backhalf degraded.png|center|frameless|283x283px]] +|- +|{{cd|shipwreck/upsidedown_fronthalf}} +|The bow of a ship, turtled, intact. +| +123 {{BlockLink|Oak Planks}}
+93 {{BlockLink|Oak Stairs}}
+60 {{BlockLink|Spruce Planks}}
+21 {{BlockLink|Spruce Stairs}}
+14 {{BlockLink|Oak Trapdoor}}
+9 {{BlockLink|Oak Log}}
+8 {{BlockLink|Spruce Fence}}
+2 {{BlockLink|Chest}} +| +[[File:Upsidedown fronthalf.png|center|frameless|228x228px]] +|- +|{{cd|shipwreck/upsidedown_fronthalf_degraded}} +|The bow of a ship, turtled, with a degraded appearance. +| +112 {{BlockLink|Oak Planks}}
+82 {{BlockLink|Oak Stairs}}
+54 {{BlockLink|Spruce Planks}}
+20 {{BlockLink|Spruce Stairs}}
+11 {{BlockLink|Oak Trapdoor}}
+9 {{BlockLink|Oak Log}}
+8 {{BlockLink|Spruce Fence}}
+2 {{BlockLink|Chest}} +| +[[File:Upsidedown fronthalf degraded.png|center|frameless|242x242px]] +|- +|{{cd|shipwreck/upsidedown_full}} +|A whole ship, turtled, intact. +| +219 {{BlockLink|Oak Planks}}
+153 {{BlockLink|Oak Stairs}}
+116 {{BlockLink|Spruce Planks}}
+30 {{BlockLink|Spruce Fence}}
+28 {{BlockLink|Spruce Stairs}}
+19 {{BlockLink|Spruce Slab}}
+14 {{BlockLink|Oak Trapdoor}}
+10 {{BlockLink|Oak Log}}
+4 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}}
+2 {{BlockLink|Oak Slab}} +| +[[File:Upsidedown full.png|center|frameless|334x334px]] +|- +|{{cd|shipwreck/upsidedown_full_degraded}} +|A whole ship, turtled, with a degraded appearance. +| +194 {{BlockLink|Oak Planks}}
+133 {{BlockLink|Oak Stairs}}
+109 {{BlockLink|Spruce Planks}}
+28 {{BlockLink|Spruce Stairs}}
+27 {{BlockLink|Spruce Fence}}
+19 {{BlockLink|Spruce Slab}}
+14 {{BlockLink|Oak Trapdoor}}
+10 {{BlockLink|Oak Log}}
+4 {{BlockLink|Oak Fence}}
+3 {{BlockLink|Chest}}
+2 {{BlockLink|Oak Slab}} +| +[[File:Upsidedown full degraded.png|center|frameless|262x262px]] +|- +|{{cd|shipwreck/with_mast}} +|The most complete shipwreck structure. A whole ship, upright, with all components, and three masts, intact. +| +209 {{BlockLink|Oak Planks}}
+182 {{BlockLink|Oak Stairs}}
+108 {{BlockLink|Spruce Planks}}
+70 {{BlockLink|Spruce Slab}}
+67 {{BlockLink|Oak Log}}
+35 {{BlockLink|Spruce Fence}}
+24 {{BlockLink|Spruce Stairs}}
+16 {{BlockLink|Oak Trapdoor}}
+6 {{BlockLink|Oak Fence}}
+4 {{BlockLink|Oak Slab}}
+3 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:Shipwreck Oak (With Mast).png|center|frameless|221x221px]] +|- +|{{cd|shipwreck/with_mast_degraded}} +|A whole ship, upright, with all components, three masts, and a degraded appearance. +| +201 {{BlockLink|Oak Planks}}
+172 {{BlockLink|Oak Stairs}}
+107 {{BlockLink|Spruce Planks}}
+63 {{BlockLink|Spruce Slab}}
+28 {{BlockLink|Spruce Fence}}
+24 {{BlockLink|Oak Log}}
+23 {{BlockLink|Spruce Stairs}}
+16 {{BlockLink|Oak Trapdoor}}
+6 {{BlockLink|Oak Fence}}
+4 {{BlockLink|Oak Slab}}
+3 {{BlockLink|Chest}}
+1 {{BlockLink|Oak Door}} +| +[[File:With mast degraded.png|center|frameless|292x292px]] +|} + +== Loot == +[[File:Shipwreck_internal_structure.png|thumb|Internal structure of a whole shipwreck.]] +{{seealso|Chest loot}} + +Shipwrecks contain up to 3 loot [[chest]]s, depending on the sections still intact. Supply chests generate in the bow of the ships, treasure chests generate in the upper section of the stern, and map chests in the lower section. In the case of certain shipwrecks, especially those that intersect other structures, the chests that would normally be present in the corresponding section may be absent, resulting in some shipwrecks holding no chests at all. Although chests don't usually generate for missing sections, map chests from shipwreck sterns may generate in upside-down bows even if the stern is missing. Furthermore, each shipwreck with at least 2 chests always contains its map chest. + +=== Supply chests === +{{LootChest|shipwreck-supply}} + +{{notelist}} + +=== Treasure chests === +{{LootChest|shipwreck-treasure}} + +=== Map chests === +{{LootChest|shipwreck-map}} + +{{notelist}} + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=Shipwreck +|spritetype=env +|nameid=shipwreck +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Shipwreck +|spritetype=env +|nameid=shipwreck}} +{{ID table +|displayname=Beached Shipwreck +|spritename=shipwreck +|spritetype=env +|nameid=shipwreck_beached +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Shipwreck +|spritetype=env +|nameid=shipwreck +|translationkey=feature.shipwreck +|foot=1}} + +=== Config === +{{el|java}}: +{{/Config}} + +== Achievements == +{{load achievements|Ahoy!}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|Shipwrecks were shown in a clip of [[MINECON Earth 2017|MINECON Earth]]. +|Jeb confirmed that shipwrecks would have chests with loot in them.{{reddit|7dw9ea/hey_guys_i_came_second_in_the_minecon_earth||Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!|Retro28}}}} +|{{HistoryLine||1.13|dev=18w11a|Added shipwrecks.}} +|{{HistoryLine||1.14|dev=18w43a|[[Bamboo]] and [[suspicious stew]] can now be found in supply chests.}} +|{{HistoryLine||1.16|dev=20w06a|Shipwrecks are now rarer.}} +|{{HistoryLine||1.17|dev=21w13a|[[Moss block]]s can now be found in supply chests.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[Coast armor trim]]s are now found in shipwreck chests.}} +|{{HistoryLine|||dev=23w05a|Increased the chance of finding [[coast armor trim]]s in shipwreck chests from 11.1% to 16.7%.|Coast armor trims now always generate two templates in a shipwreck chest when found.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added shipwrecks.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Shipwreck now can generate with different types of [[wooden trapdoor]]s, instead of only [[oak trapdoor|oak]]. +|Shipwrecks are now more common. +|The map room chests in shipwrecks can now contain [[clock]]s.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Supply chests can now contain [[bamboo]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Supply chests can now contain [[suspicious stew]].}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|[[Moss block]]s can now be found in supply chests.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[Coast armor trim]]s are now found in shipwreck chests.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|Added shipwrecks.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|Added shipwrecks.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Shipwreck and Underwater Ruins Comparison.png|A shipwreck that generated close to some [[ocean ruins]]. +Coralwreck.png|A shipwreck in a [[coral reef]]. +Sideways shipwreck.png|A shipwreck generated on its side. +Half shipwreck.png|A half shipwreck. +Variouswrecks.png|A collection of shipwreck varieties. +Ruined Nether Portal with Shipwreck.png|A [[ruined portal]] generated next to a shipwreck. +A beached shipwreck.png|An example of a beached shipwreck. +Downward.jpg|[[Noor]] swimming into a shipwreck. +Axel Shipwreck.jpeg|[[Axel]] swimming out of a shipwreck. +Swimming Near Shipwreck.jpg|Swimming near a shipwreck. +Standing On Shipwreck.jpg|Standing on a shipwreck. +Sideways Beach Shipwreck.jpg|A sideways shipwreck on a [[beach]]. +Swamp Shipwreck.jpg|A shipwreck that generated on land near a [[swamp]]. +Bay wreck.png|A shipwreck that generated on a beach. +Shipwreck above water.png|A shipwreck in an [[ocean]] with its masts sticking out above the [[water]]. +Shipwreck left down above on Beach.png|A shipwreck that generated above a beach island. +Shipwreck on island.jpg|A partial shipwreck that generated on an island. +Shipwreck in Forest on Lake.png|A shipwreck that generated on the beach and [[lake]] in a [[forest]]. +Fullwreck.png|An undamaged shipwreck that generated entirely on land. +Shipwreck on cliff.jpg|A shipwreck that generated on a cliff high above both the ground and sea level. +Underground Shipwreck.png|A shipwreck that generated almost completely underground. +Shipwreck ice.png|A shipwreck that generated inside a glacier in a [[frozen ocean]]. +Shipwreck & ruins.png|A shipwreck that generated inside some ocean ruins. +2 Ships 1 ship.png|Two different shipwrecks spawned next to each other, appearing to make one shipwreck. Notice how the front half is made of [[birch]] and [[oak]], while the rear half is made of [[jungle]] and [[spruce]]. +Shipinice.png|A shipwreck that generated inside an iceberg. +Shipinice2.png|Another ship generated inside an iceberg. +Double Shipwreck Ocean Monument.png|Two shipwrecks that generated within each other (note the different wood types), and partially above sea level, both facing a nearby [[ocean monument]]. +Shipwreckonland.png|A shipwreck generated on land near the forest biome. +Buriedship.png|A shipwreck almost completely buried. +Landship.png|A shipwreck generated in a [[dark forest]] biome. +Twohalfhalfship.png|Two half shipwrecks that generated into each other, making a full half shipwreck. +2 joined shipwrecks.png|2 shipwrecks joined in 1 full boat. +Shipwreck in ice.png|A shipwreck generated inside an iceberg. Also notice a mushroom island nearby. +Ruined portal with shipwrek.png|A ruined portal broken by a shipwreck. +Shipwreck on land.png|A shipwreck generated in a plains biome. +ZZc2gGGvpyEmjmZqWoEEWQ.png|Two overlapping shipwrecks above the ocean surface. +LkBySHSZ3XYukyj6ko9xNY.png|Overlapping shipwrecks above the water. +Rare Occurence, monument shipwreck and ocean ruin.png|A shipwreck generated next to a ruin, ocean monument, and an iceberg. +Frozen Shipwreck.jpg|A shipwreck under [[ice]]. +Sideways Inland Shipwreck.jpg|A shipwreck far inland. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/shipwreck Building Blocks: Shipwreck] – Minecraft.net on June 7, 2024 + +== Navigation == +{{Navbox generated structures}} + +[[de:Schiffswrack]] +[[es:Naufragio]] +[[fr:Épave de navire]] +[[ja:難破船]] +[[ko:난파선]] +[[lzh:沉舟]] +[[pl:Wrak statku]] +[[pt:Naufrágio]] +[[ru:Затонувший корабль]] +[[uk:Уламки корабля]] +[[zh:沉船]] diff --git a/wiki_backup/smelt.txt b/wiki_backup/smelt.txt new file mode 100644 index 0000000..d2e2209 --- /dev/null +++ b/wiki_backup/smelt.txt @@ -0,0 +1,469 @@ +[[File:Furnace GUI.png|frame|The [[furnace]] interface. Note how the spaces are displayed.]] +'''Smelting''' is a method of obtaining refined goods from raw materials by heating them in a [[furnace]], [[blast furnace]], [[smoker]], [[campfire]], or [[Soul Campfire|soul campfire]]. Like [[crafting]], smelting uses recipes to determine what item is produced. Smelting also yields [[experience]]. + +== Usage== +=== Furnace === +The furnace interface contains three item slots: the upper left slot for the item that needs to be smelted, the lower left slot for fuel, and the right slot where output items accumulate and can be retrieved by the player. Flames above the fuel slot act as a gauge showing the amount of fuel left of the current fuel item, and an arrow in the middle to show the progress of smelting the current item. + +The furnace takes 10 seconds (200 gameticks) to smelt an item. It begins to smelt if both input item and fuel are placed into the corresponding slots, and there is space in the output slot. + +When starting, a fuel item is consumed immediately, filling the fuel gauge. Different fuels will fuel the furnace for different amounts of time. The fuel gauge indicates how much of that fuel's burn time remains, and gradually decreases even if the input slot becomes empty. When a fuel item is fully consumed and the input slot is not empty, another one is taken from the fuel slot, and the gauge resets. + +The furnace process one input item at a time, which remains in the input slot during the 10-second process. So if multiple types of items or more than one stack of item need to be smelted, the player need to move in the item manually or using hoppers. + +The arrow indicates the progress on how much the input has been smelted and how much more it needs to be smelted. When the arrow is full, the input item is removed from the input stack and an output item is added to the output stack. Smelting of the next input item then begins immediately. + +Furnaces stops smelting under any of four conditions: + +* When the furnace runs out of smeltable items: The input slot becomes empty or contains item that cannot be smelted. +* The furnace runs out of fuel: The fuel input slot is empty, ''and'' the current fuel item is fully consumed (that is, the fuel gauge becomes empty). +* The output slot becomes full: Either the slot has a full stack of the output, or the output contains the wrong output item for the current input item (for example, if the output contains [[Iron Ingot|iron ingots]], but the input contains [[raw beef]]). In this case, smelting (but not fuel consumption) is paused until the output slot becomes available (usually because items were removed by either a player or a hopper). If a fuel item burns out in this condition, a new one is not used until the output slot is again available. +* The furnace is broken: The contents of all the slots, any accumulated experience, and the furnace itself are dropped. The currently-burning fuel item is lost since it is removed from the fuel slot before burning begins. The furnace block itself may not be dropped if it was destroyed by an explosion. + +If smelting stops while a fuel item is still burning, the furnace continues to run visually, but no more input items are processed. If the fuel has been exhausted when an item has been partly smelted, the smelting progress is undone at double speed, and the item remains in the input stack. + +Smelting is suspended if the [[chunk]] the furnace is in becomes unloaded. It resumes when the chunk is loaded again. + +=== Blast furnace and smoker === +Smokers and blast furnaces use the same GUI interface as regular furnaces and function similarly to regular furnaces. They smelt twice as quickly as furnaces, requiring only 5 seconds (100 gameticks) to smelt an item. They consume the same amount of fuel as regular furnaces, and can only smelt limited recipes. + +=== Campfire === +The [[campfire]] or soul campfire has 4 slots on the block and does not contain an interface. Items are added to the campfire slots 4 by pressing the {{Control|use|text=use}} button. Up to four [[Food|food items]] can be placed on a campfire, and are cooked simultaneously. Cooking takes 30 seconds (600 gameticks) for each added item. The items drop from the campfire or soul campfire automatically after they finish cooking. + +Unlike furnaces or smokers, campfires do not require any kind of fuel to cook. As long as the campfire is lit, it can cook an infinite amount of food. + +If the campfire is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit campfire. Any items cooking on a campfire always drop when the campfire block is broken. + +== Recipes == +All smelting [[Recipe|recipes]] can be used in the furnace, but only subsets are available in the blast furnace and smoker. + +The furnace, blast furnace and smoker keep track of experience for each item as smelting is completed for them, accumulating it in a hidden counter. The counter remembers the total earned experience even if a hopper is used to remove the items from the output slot. Experience is awarded to the player who uses the interface to remove items manually, after which the counter is reset. If the player takes some of the output but leaves some in the slot, the experience corresponding to those items is retained and not awarded to the player. For fractional experience values, first multiply this value by the number of smelted items removed from the furnace, then award the player the integer part, and if there is a fractional part remaining, this represents the chance of an additional experience point. + +* For example, when smelting 1 [[coal ore]] and removing the coal, the value is 0.1, so every ten [[coal]] you remove grants you one experience point on average. +* When smelting 6 [[sea pickle]]s and removing all 6 [[lime dye]], the value is 0.2×6 = 1.2, so this grants 1 point, plus a 20% chance of another 1 point. +* The fractional experience stays within the furnace when the final total is not an integer, so the leftover experience is attributed to the next round of smelting. + +=== Food === +All food recipes can be used in a furnace or smoker. Food can alternatively be cooked on a campfire. + +{| class="sortable wikitable" data-description="Food recipes" +|+Food +|- align="center" +! width="80" | Product +! width="80" | Ingredient +! Exp +! class="unsortable" | Usage +|- +!{{Slot|Baked Potato}}
[[Baked Potato]] +| align="center" |{{Slot|Potato}}
[[Potato]] +| align="center" | 0.35 +| Fills {{hunger|5}}, while raw fills {{hunger|1}}. +|- +!{{Slot|Dried Kelp}}
[[Dried Kelp]] +| align="center" |{{Slot|Kelp}}
[[Kelp]] +| align="center" | 0.1 +| Fills {{hunger|1}} and can be eaten faster than other [[food]]s; while uncooked kelp is inedible. Can also be used to craft [[dried kelp block]]. +|- +!{{Slot|Steak}}
[[Steak]] +| align="center" |{{Slot|Raw Beef}}
[[Raw Beef]] +| align="center" | 0.35 +| Fills {{hunger|8}}, while raw fills {{hunger|3}}. +|- +!{{Slot|Cooked Porkchop}}
[[Cooked Porkchop]] +| align="center" |{{Slot|Raw Porkchop}}
[[Raw Porkchop]] +| align="center" | 0.35 +| Fills {{hunger|8}}, while raw fills {{hunger|3}}. +|- +!{{Slot|Cooked Mutton}}
[[Cooked Mutton]] +| align="center" |{{Slot|Raw Mutton}}
[[Raw Mutton]] +| align="center" | 0.35 +| Fills {{hunger|6}}, while raw fills {{hunger|2}}. +|- +!{{Slot|Cooked Chicken}}
[[Cooked Chicken]] +| align="center" |{{Slot|Raw Chicken}}
[[Raw Chicken]] +| align="center" | 0.35 +| Fills {{hunger|6}}, while raw fills {{hunger|2}} and has a 30% chance to give the [[Hunger#Food poisoning|Hunger]] status effect. +|- +!{{Slot|Cooked Rabbit}}
[[Cooked Rabbit]] +| align="center" |{{Slot|Raw Rabbit}}
[[Raw Rabbit]] +| align="center" | 0.35 +| Fills {{hunger|5}}, while raw fills {{hunger|3}}. +|- +!{{Slot|Cooked Cod}}
[[Cooked Cod]] +| align="center" |{{Slot|Raw Cod}}
[[Raw Cod]] +| align="center" | 0.35 +| Fills {{hunger|5}}, while raw fills {{hunger|2}}. +|- +!{{Slot|Cooked Salmon}}
[[Cooked Salmon]] +| align="center" |{{Slot|Raw Salmon}}
[[Raw Salmon]] +| align="center" | 0.35 +| Fills {{hunger|6}}, while raw fills {{hunger|2}}. +|} + +=== Ores === +All ore recipes can be used in a furnace or blast furnace. +{| class="sortable wikitable" data-description="Ore and materials recipes" +|- align="center" +! width="80" | Product +! width="80" | Ingredient +! Exp +! class="unsortable" | Usage +|- +!{{Slot|Iron Ingot}}
[[Iron Ingot]] +| align="center" |{{Slot|Raw Iron}}
[[Raw Iron]] +| align="center" |0.7 +|Used to craft various items, including [[blast furnace]]s, [[anvil]]s, [[iron block]]s, [[iron nugget]]s, [[rail]]s, [[bucket]]s, [[cauldron]]s, [[chain]]s, [[compass]]es, [[crossbow]]s, [[flint and steel]]s, [[heavy weighted pressure plate]]s, [[hopper]]s, [[iron trapdoor]]s, [[minecart]]s, [[piston]]s, [[shears]], [[shield]]s, [[iron armor]], [[iron tools]], [[stonecutter]]s and [[tripwire hook]]s. +|- +!{{Slot|Copper Ingot}}
[[Copper Ingot]] +| align="center" |{{Slot|Raw Copper}}
[[Raw Copper]] +| align="center" |0.7 +| Used to craft various items, including [[spyglass]]es, [[lightning rod]]s, [[brush]]es, and [[blocks of copper]]. +|- +!{{Slot|Gold Ingot}}
[[Gold Ingot]] +| align="center" |{{Slot|Raw Gold}}
[[Raw Gold]] +| align="center" |1 +|Used to craft various items, including [[netherite ingot]]s, [[gold block]]s, [[golden apple]]s, [[gold nugget]]s, [[clock]]s, [[golden armor]], [[golden tools]], [[powered rail]]s and [[light weighted pressure plate]]s. Also used as a currency for [[bartering]]. +|- +!{{Slot|Netherite Scrap}}
[[Netherite Scrap]] +| align="center" |{{Slot|Ancient Debris}}
[[Ancient Debris]] +| align="center" |2 +|Used to craft [[netherite ingot]]s, which can be used to upgrade diamond gear and craft [[netherite block]]s as well as [[lodestone]]s. +|} + +The following additional [[ore]]s ''can'' be smelted, but it's more efficient to mine them with an appropriate pickaxe. In most cases mining them saves fuel and yields more product and experience, especially if the pickaxe has a [[Fortune]] enchantment. Smelting them, though, allows obtaining them from an automatic device. The ore blocks themselves can be obtained only via the [[Silk Touch]] enchantment. + +{| class="sortable wikitable" data-description="Wasted ores" +|- align="center" +! width="80" |Product +! width="80" | Ingredient +!Exp +! class="unsortable" | Usage +|- +!{{Slot|Redstone Dust}}
[[Redstone Dust]] +| align="center" |{{Slot|Redstone Ore}}{{Slot|Deepslate Redstone Ore}}
[[Redstone Ore]] +| align="center" |0.3 +|Used to [[craft]] various items and [[redstone block]]s, [[brewing]], or placed as redstone wire.
When normally mined drops 4–5 redstone and {{xp|1|5}}. +|- +!{{Slot|Coal}}
[[Coal]] +| align="center" |{{Slot|Coal Ore}}{{Slot|Deepslate Coal Ore}}
[[Coal Ore]] +| align="center" |0.1 +| Used as a fuel, and to craft [[torch]]es, [[campfire]]s and [[blocks of coal]].
When normally mined drops 1 coal and {{xp|0|2}}. +|- +!{{Slot|Emerald}}
[[Emerald]] +| align="center" |{{Slot|Emerald Ore}}{{Slot|Deepslate Emerald Ore}}
[[Emerald Ore]] +| align="center" |1 +|Used for [[trading]], and to craft [[blocks of emerald]].
When normally mined drops 1 emerald and {{xp|3|7}}. +|- +!{{Slot|Lapis Lazuli}}
[[Lapis Lazuli]] +| align="center" |{{Slot|Lapis Lazuli Ore}}{{Slot|Deepslate Lapis Lazuli Ore}}
[[Lapis Lazuli Ore]] +| align="center" |0.2 +|Used for [[enchanting]] and for crafting [[blue dye]]s and [[blocks of lapis lazuli]].
When normally mined drops 4–8 lapis lazuli and {{xp|2|5}}. +|- +!{{Slot|Diamond}}
[[Diamond]] +| align="center" |{{Slot|Diamond Ore}}{{Slot|Deepslate Diamond Ore}}
[[Diamond Ore]] +| align="center" |1 +|Used to craft various items, [[enchanting table]]s, [[jukebox]]es and [[blocks of diamond]].
When normally mined drops 1 diamond and {{xp|3|7}}. +|- +!{{Slot|Nether Quartz}}
[[Nether Quartz]] +| align="center" |{{Slot|Nether Quartz Ore}}
[[Nether Quartz Ore]] +| align="center" |0.2 +|Used to craft various items and [[quartz block]]s.
When normally mined drops 1 nether quartz and {{xp|2|5}}. +|- +!{{Slot|Gold Ingot}}
[[Gold Ingot]] +| align="center" |{{Slot|Nether Gold Ore}}
[[Nether Gold Ore]] +| align="center" |1 +|Used to craft various items, and as a currency for [[bartering]] with [[piglin]]s. +|- +!{{Slot|Iron Ingot}}
[[Iron Ingot]] +| align="center" |{{Slot|Iron Ore}}{{Slot|Deepslate Iron Ore}}
[[Iron Ore]] +| align="center" |0.7 +|Used to craft various items. +|- +!{{Slot|Copper Ingot}}
[[Copper Ingot]] +| align="center" |{{Slot|Copper Ore}}{{Slot|Deepslate Copper Ore}}
[[Copper Ore]] +| align="center" |0.7 +|Used to craft various items. +|- +!{{Slot|Gold Ingot}}
[[Gold Ingot]] +| align="center" |{{Slot|Gold Ore}}{{Slot|Deepslate Gold Ore}}
[[Gold Ore]] +| align="center" |1 +|Used to craft various items, and as a currency for [[bartering]] with [[piglin]]s. +|} + +=== Gear === +These recipes can be used in a furnace or blast furnace to recycle unneeded gear (tools, weapons, armor and horse armor). +{| class="sortable wikitable" data-description="Other smeltable items" +|- align="center" +! width="80" |Product +! width="200" |Ingredient +!Exp +! class="unsortable" |Usage +|- +!{{Slot|Iron Nugget}}
[[Iron Nugget]] +| align="center" |{{Slot|Iron Shovel}}{{Slot|Iron Pickaxe}}{{Slot|Iron Axe}}{{Slot|Iron Hoe}}{{Slot|Iron Sword}}{{Slot|Chainmail Helmet}}{{Slot|Chainmail Chestplate}}{{Slot|Chainmail Leggings}}{{Slot|Chainmail Boots}}
{{Slot|Iron Helmet}}{{Slot|Iron Chestplate}}{{Slot|Iron Leggings}}{{Slot|Iron Boots}}{{Slot|Iron Horse Armor}}
[[Tools]], [[armor]] and [[horse armor]] made from [[iron]], chainmail armor +| align="center" |0.1 +|Can be crafted into [[lantern]]s, [[chain]]s, or [[iron ingot]]s. +|- +!{{Slot|Gold Nugget}}
[[Gold Nugget]] +| align="center" |{{Slot|Golden Shovel}}{{Slot|Golden Pickaxe}}{{Slot|Golden Axe}}{{Slot|Golden Hoe}}{{Slot|Golden Sword}}{{Slot|Golden Helmet}}{{Slot|Golden Chestplate}}{{Slot|Golden Leggings}}{{Slot|Golden Boots}}{{Slot|Golden Horse Armor}}
Tools, armor and horse armor made from [[gold]] +| align="center" |0.1 +|Can be crafted into [[golden carrot]]s, [[glistering melon]]s, or [[gold ingot]]s. +|} + +=== Furnace-only === +These recipes are exclusive to the furnace. +{| class="sortable wikitable" data-description="Furnace-only recipes" +|- align="center" +! width="80" | Product +! width="80" | Ingredient +! Exp +! class="unsortable" | Usage +|- +!{{Slot|Stone}}
[[Stone]] +| align="center" |{{Slot|Cobblestone}}
[[Cobblestone]] +| align="center" |0.1 +|Used as a building material. Also used for crafting [[stone pressure plate]]s, [[stone button]]s, [[stone bricks]], [[Stone Stairs|stone stairs]], [[grindstone]]s, [[stonecutter]]s, [[redstone repeater]]s and [[comparator]]s. Can be smelted into [[smooth stone]]. +|- +!{{Slot|Smooth Stone}}
[[Smooth Stone]] +| align="center" |{{Slot|Stone}}
[[Stone]] +| align="center" |0.1 +|Used as a building material. Also used for crafting [[smooth stone slab]]s, [[armor stand]]s, and [[blast furnace]]s. +|- +!{{Slot|Cracked Stone Bricks}}
[[Cracked Stone Bricks]] +| align="center" |{{Slot|Stone Bricks}}
[[Stone Bricks]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Deepslate}}
[[Deepslate]] +| align="center" |{{Slot|Cobbled Deepslate}}
[[Cobbled Deepslate]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Cracked Deepslate Bricks}}
[[Cracked Deepslate Bricks]] +| align="center" |{{Slot|Deepslate Bricks}}
[[Deepslate Bricks]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Cracked Deepslate Tiles}}
[[Cracked Deepslate Tiles]] +| align="center" |{{Slot|Deepslate Tiles}}
[[Deepslate Tiles]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Smooth Sandstone}}
[[Smooth Sandstone]] +| align="center" |{{Slot|Sandstone}}
[[Sandstone]] +| align="center" |0.1 +|Used as a building material. Also used for crafting [[smooth sandstone slab]]s and [[stairs]]. +|- +!{{Slot|Smooth Red Sandstone}}
[[Smooth Red Sandstone]] +| align="center" |{{Slot|Red Sandstone}}
[[Red Sandstone]] +| align="center" |0.1 +|Used as a building material. Also used for crafting [[smooth red sandstone slab]]s and [[stairs]]. +|- +!{{Slot|Cracked Nether Bricks}}
[[Cracked Nether Bricks]] +| align="center" | +{{Slot|Nether Bricks}}
[[Nether Bricks]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Smooth Basalt}}
[[Smooth Basalt]] +| align="center" | +{{Slot|Basalt}}
[[Basalt]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Cracked Polished Blackstone Bricks}}
[[Cracked Polished Blackstone Bricks]] +| align="center" |{{Slot|Polished Blackstone Bricks}}
[[Polished Blackstone Bricks]] +| align="center" |0.1 +|Decoration block. +|- +!{{Slot|Smooth Quartz}}
[[Smooth Quartz]] +| align="center" |{{Slot|Block of Quartz}}
[[Block of Quartz]] +| align="center" |0.1 +|Used as a building material. Also used for crafting [[smooth quartz slab]]s and [[stairs]]. +|- +!{{Slot|Terracotta}}
[[Terracotta]] +| align="center" |{{Slot|Clay}}
[[Clay]] +| align="center" |0.35 +| Decoration block. Also used for crafting [[Stained Terracotta|stained terracotta]]. Can be smelted into [[glazed terracotta]]. +|- +!{{Slot|Matching Glazed Terracotta}}
[[Glazed Terracotta]] +| align="center" |{{Slot|Matching Dyed Terracotta}}
[[Stained Terracotta]] +| align="center" |0.1 +|Decoration block. Can be pushed by [[piston]]s but does not stick. +|- +!{{Slot|Glass}}
[[Glass]] +| align="center" | +{{Slot|Sand; Red Sand}}
[[Sand]] +| align="center" |0.1 +|Used to make transparent structures. Also used to craft [[glass pane]]s, [[glass bottle]]s, stained glass, [[end crystal]]s, [[daylight detector]]s, and [[beacon]]s. +|- +!{{Slot|Sponge}}
[[Sponge]] +| align="center" |{{Slot|Wet Sponge}}
[[Wet Sponge]] +| align="center" |0.15 +|Used to soak up water. Drying a [[sponge]] allows it to be reused. If an empty [[bucket]] is in the fuel slot when smelting finishes, it becomes a [[water bucket]]. Wet sponges can also be instantly dried when placed in [[the Nether]]. +|- +!{{Slot|Charcoal}}
[[Charcoal]] +| align="center" |{{Slot|Any Log}}
[[Log]]
{{Slot|Any Wood}}
[[Wood]]
{{Slot|Any Stripped Log}}
[[Stripped Log]]
{{Slot|Any Stripped Wood}}
[[Stripped Wood]] +| align="center" |0.15 +|Used to craft [[torch]]es, soul torches, [[campfires]] and [[fire charge]]s, and as fuel for smelting or for a [[minecart with furnace]]{{only|java|short=1}}. Input must be an Overworld log or wood, not sticks, planks, or stems. +|- +!{{Slot|Popped Chorus Fruit}}
[[Popped Chorus Fruit]] +| align="center" |{{Slot|Chorus Fruit}}
[[Chorus Fruit]] +| align="center" |0.1 +|Used to make [[purpur block]]s and [[end rod]]s. Cannot be eaten. +|- +!{{Slot|Lime Dye}}
[[Lime Dye]] +| align="center" |{{Slot|Sea Pickle}}
[[Sea Pickle]] +| align="center" |0.1 +|Used as a [[dye]]. +|- +!{{Slot|Green Dye}}
[[Green Dye]] +| align="center" |{{Slot|Cactus}}
[[Cactus]] +| align="center" |{{el|java|short=1}}:1{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}
{{el|bedrock|short=1}}:0.2 +|Used as a [[dye]]. +|- +!{{Slot|Brick}}
[[Brick]] +| align="center" |{{Slot|Clay Ball}}
[[Clay Ball]] +| align="center" |0.3 +| Used to make [[bricks]], [[Decorated Pot|decorated pots]] and [[flower pot]]s. +|- +!{{Slot|Nether Brick}}
[[Nether Brick]] +| align="center" |{{Slot|Netherrack}}
[[Netherrack]] +| align="center" |0.1 +|Used to make [[nether bricks]], [[nether brick fence]]s and [[red nether bricks]]. +|- +!{{Slot|Resin Brick}}
[[Resin Brick]] +| align="center" |{{Slot|Resin Clump}}
[[Resin Clump]] +| align="center" |{{el|java|short=1}}:0.1
{{el|bedrock|short=1}}:0.3 +|Used to make [[resin bricks]]. +|} + +== Fuel == +{{see also|Tutorials/Smelting}} + +There are multiple fuels that can be used to smelt items. The type of fuel that should be used depends on the number of items in question. + +For larger jobs, a single [[lava bucket]] or a [[block of coal]] can smelt more items than can fit in the furnace, a lava bucket being able to smelt 100 blocks and a [[block of coal]] being able to smelt 80 —both input and output are limited to a maximum of a [[stack]] of 64 items (with some items not being able to be stacked or being possible to stack only 16 of them). + +This is the specific table for all the fuels: + +{{:Furnace/table}} + +== Hopper automation == +{{See also|Tutorials/Hopper#Automatic smelting}} +{{Schematic|caption=Automated furnace +|ho-$d||- +|Fu-$s|ho-$w|- +|ho-$e|ch-$ +}} + +The smelting process can be automated with [[hopper]]s on the top and bottom of the furnace. For larger smelting jobs, a third hopper on the side of the furnace can feed in fuel and, in case of lava being used as fuel, any empty [[bucket]]s come out of the bottom hopper. This automatically feeds and empties the furnace so that different materials can be smelted in the same batch with no loss. + +Whenever a hopper or minecart with hopper removes items from a furnace, any experience earned from cooking or smelting the removed items is saved in the furnace and awarded to the next player who manually removes an item from the furnace's output slot. This saved experience is in addition to that earned for the manually removed item(s). + +== Achievements == +{{load achievements|Dry Spell;Super Fuel;Acquire Hardware;Delicious Fish;Renewable Energy;Pork Chop;Rabbit Season;Smelt Everything!}} + +== Advancements == +{{load advancements|Acquire Hardware}} + +== History == + +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|[[Flint and steel]] can now be used to smelt [[ore]]s.{{ytl|OpmK7rDU5bA|archive=nlZR7_nKMaI|Crafting and Mining in Minecraft|Nizzotch|January 29, 2010, 15:41 UTC}}}} +|{{HistoryLine||20100219|[[Furnace]]s have been added to replace the cooking/smelting function of flint and steel.}} +|{{HistoryLine||20100223|The first smeltable [[item]] has been added, [[cobblestone]], which can be smelted into [[stone]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w18a|Wooden [[tool]]s now work in furnaces as one full furnace use.}} +|{{HistoryLine|||dev=12w22a|Smelting various ores in furnaces now reward [[player]]s with [[experience]] points. +|When using [[lava]] for fuel, the player can now get the [[bucket]] back.}} +|{{HistoryLine||1.5|dev=13w02a|[[Hopper]]s can now be used in conjunction with furnaces, allowing for automatic smelting.}} +|{{HistoryLine||1.8|dev=14w04a|When a furnace runs out of fuel, the smelting progress now rewinds at double speed.}} +|{{HistoryLine||1.11|dev=16w33a|More items can now be used as fuel: [[wool]], [[carpet]]s, [[ladder]]s, wooden [[button]]s, [[bow]]s, [[fishing rod]]s, [[sign]]s, [[bowl]]s, wooden [[door]]s and [[boat]]s.}} +|{{HistoryLine||1.13|dev=18w06a|The smelting GUI now includes a [[recipe]] tab, which allows players to know how to smelt previously-smelted items, automatically fill in the item to be smelted and filter out the recipes to what they can make from their [[inventory]]. +|Custom recipes are now loaded from data packs in data/(namespace)/recipes/(name).json. +|Turning off the vanilla data pack now also removes all recipes.}} +|{{HistoryLine|||dev=18w07a|[[Dried kelp block]]s have been added as a new fuel.}} +|{{HistoryLine|||dev=18w09a|When the output of a furnace is extracted with a hopper, the experience now accumulates inside the furnace, and is released the next time a player takes the output.{{bug|MC-7046||Furnace with hopper not giving XP|Fixed}}}} +|{{HistoryLine||1.14|dev=18w43a|Added [[bamboo]], which can now be used as a fuel. +| [[Dead bush]]es can now be used as a fuel, smelting .5 items.}} +|{{HistoryLine|||dev=18w45a|Added [[scaffolding]], which can now be used as a fuel.}} +|{{HistoryLine|||dev=18w50a|Ores can now be smelted using a [[blast furnace]] and food using a [[smoker]].}} +|{{HistoryLine|||dev=19w02a|Items can now be smelted using a [[campfire]].}} +|{{HistoryLine||?|Blast Furnaces and Smokers no longer yield half the XP.}} +|{{HistoryLine||1.15|dev=19w37a|[[Boat]]s used as fuel now smelt 6 items instead of 1.}} +|{{HistoryLine|||dev=Pre-release 1|[[Scaffolding]] used as fuel now smelts 2 items instead of 0.25.}} +|{{HistoryLine||1.17|dev=21w05a|Added [[azalea]] and flowering azalea, which can now be used as a fuel.}} +|{{HistoryLine||1.19|dev=22w11a|Scaffolding now smelts 0.25 items again.{{bug|MC-165990||Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free|Fixed}} +|Added [[mangrove roots]] and all types of [[mangrove]], which can be used as fuel.}} +|{{HistoryLine|||dev=22w12a|Added [[boat with chest]], which can be used as a fuel. +|Mangrove [[fence]]s, [[fence gate]]s, and [[boat]]s can now be used as a fuel.{{bug|MC-249316||Mangrove fence, fence gate and boat cannot be used for fuel|Fixed}}}} +|{{HistoryLine|||dev=?|Mangrove logs, wood, and their stripped variations can now used to make charcoal.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[chiseled bookshelf]], Overworld [[hanging sign]]s and all types of [[bamboo]], which can be used as fuel.}} +|{{HistoryLine|||dev=22w44a|[[Bamboo mosaic]], [[fence]]s, and [[fence gate]]s can now be used as a fuel.}} +|{{HistoryLine|||dev=22w45a|Added [[block of bamboo]] and their stripped variant, which can now be used as fuel.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added all types of [[cherry]], which can be used as fuel.}} +|{{HistoryLine|||dev=1.19.4-pre1|Cherry logs, wood, their stripped variations, and cherry saplings can now be used as a fuel.{{bug|MC-260193||Cherry wood, logs and saplings can't be used as fuel in furnaces|Fixed}}|Cherry logs, wood, and their stripped variations can now be used to make charcoal.{{bug|MC-260192||You can't make Charcoal with Cherry Logs or Wood|Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.2|[[Furnace]]s have been added, which means that every available [[block]] and [[item]] can now be gathered, crafted or smelted into (no more unlimited items).}} +|{{HistoryLine||v0.8.0|dev=build 1|Added [[blocks of coal]], which can be used as fuel. +|[[Lava bucket]]s and [[sapling]]s can now be used as fuel.}} +|{{HistoryLine|||dev=build 7|[[Bow]]s, [[bowl]]s, and most wooden [[tool]]s (excluding axes) can now be used as fuel.}} +|{{HistoryLine||v0.11.0|dev=build 1|Added [[boat]]s and [[fishing rod]]s, which can be used as fuel. +|[[Wooden axe]]s can now be used as fuel.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added [[blaze rod]]s, which can now be used as fuel.}} +|{{HistoryLine||v0.13.0|dev=build 1|Added [[note block]]s and [[daylight sensor]]s, which can now be used as fuel.}} +|{{HistoryLine||v0.16.0|dev=build 1|All three item slots in the [[furnace]]'s interface are now labeled. The top-left slot is labeled "Input", the bottom-left slot is labeled "Fuel", and the right slot is labeled "Result".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added new [[furnace]] UI for classic UI.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[jukebox]]es and [[banner]]s, which can now be used as fuel.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s, which can now be used as fuel.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[dried kelp block]]s, which can now be used as fuel.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added [[bamboo]] and [[scaffolding]], which can now be used as fuel.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead bushes can now be used as fuel.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Items can now be smelted using a [[campfire]]. +|[[Sign]]s can now be used as fuel. +|Ores can now be smelted using a [[blast furnace]] and food using a [[smoker]].}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.1.06|Smelting various ores in furnaces now rewards players with experience points.}} +}} + +== Trivia == +* A wooden tool burns the same regardless of its remaining durability. A used-up tool is just as effective as fuel as a new tool. +* "Smelting" is a broad term in the context of Minecraft while in the real world, smelting has a more precise definition.{{Mcnet|block-week-furnace|Block of the Week: Furnace|September 15, 2017|Duncan Geere}} + +== See also == + +* [[Wikipedia:Smelting|Smelting on Wikipedia]] +* [[Brewing]] +* [[Crafting]] +* [[Enchanting]] +* [[Furnace]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[cs:Tavba]] +[[de:Erhitzen]] +[[es:Fundición]] +[[fr:Cuisson]] +[[hu:Olvasztás]] +[[it:Cottura]] +[[ja:製錬]] +[[ko:제련]] +[[lzh:煉]] +[[nl:Smelten]] +[[pl:Przetapianie]] +[[pt:Fundição]] +[[ru:Плавка]] +[[th:การเผา]] +[[tr:Eritme]] +[[uk:Виплавка]] +[[zh:烧炼]] diff --git a/wiki_backup/smithing template.txt b/wiki_backup/smithing template.txt new file mode 100644 index 0000000..70d371b --- /dev/null +++ b/wiki_backup/smithing template.txt @@ -0,0 +1,305 @@ +{{about|the item|the block|Smithing Table|the mechanic|Smithing}} +{{Infobox item +| image1 = Netherite Upgrade Smithing Template JE1 BE1.png +| image1caption = Upgrade +| image2 = Shaper Armor Trim Smithing Template JE1 BE1.png +| image2caption = Armor Trim +| invimage = Netherite Upgrade +| invimage2 = ---- +| invimage3 = Sentry Armor Trim +| invimage4 = Vex Armor Trim +| invimage5 = Wild Armor Trim +| invimage6 = Coast Armor Trim +| invimage7 = Dune Armor Trim +| invimage8 = Wayfinder Armor Trim +| invimage9 = Raiser Armor Trim +| invimage10 = Shaper Armor Trim +| invimage11 = Host Armor Trim +| invimage12 = Ward Armor Trim +| invimage13 = Silence Armor Trim +| invimage14 = Tide Armor Trim +| invimage15 = Snout Armor Trim +| invimage16 = Rib Armor Trim +| invimage17 = Eye Armor Trim +| invimage18 = Spire Armor Trim +| invimage19 = Flow Armor Trim +| invimage20 = Bolt Armor Trim +| rarity ='''Netherite Upgrade, Sentry, Dune, Coast, Wild, Tide, Snout, Rib, Wayfinder, Shaper, Raiser, Host, Flow, Bolt:''' Uncommon
'''Ward, Eye, Vex, Spire:''' Rare
'''Silence:''' Epic +| renewable = '''Ward and Silence''': No
'''All others''': No ([[Renewable resource#Vault|except via vault]]){{efn|[[Netherite Upgrade]] and [[Rib]] are not renewable in ''Java Edition'', but are renewable in ''Bedrock Edition''.}} +| stackable = Yes (64) +}} +A '''smithing template''' is an item used with a [[smithing table]] to apply a decorative alteration to a [[tool]] or [[armor]]. The template is consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material, and [[diamond]]s. + +The 18 '''armor trim smithing templates''' are found in a variety of [[generated structures]] and are used to apply various decorative trims to armor with its color determined by the used material. '''[[Netherite Upgrade|Netherite upgrade smithing templates]]''' are used to upgrade diamond equipment to netherite, and are only found in [[bastion remnant]]s and guaranteed in [[Bastion_Remnant#Treasure_room|treasure rooms]]. + +== Variants == +There are 19 types of smithing templates, of which 18 are armor trim templates and 1 is an upgrade template. + +Upgrade smithing template: +{{columns-list| +*{{ItemLink|Netherite Upgrade}} +}} +Armor Trim smithing templates: +{{columns-list| +*{{ItemLink|Sentry Armor Trim}} +*{{ItemLink|Vex Armor Trim}} +*{{ItemLink|Wild Armor Trim}} +*{{ItemLink|Coast Armor Trim}} +*{{ItemLink|Dune Armor Trim}} +*{{ItemLink|Wayfinder Armor Trim}} +*{{ItemLink|Raiser Armor Trim}} +*{{ItemLink|Shaper Armor Trim}} +*{{ItemLink|Host Armor Trim}} +*{{ItemLink|Ward Armor Trim}} +*{{ItemLink|Silence Armor Trim}} +*{{ItemLink|Tide Armor Trim}} +*{{ItemLink|Snout Armor Trim}} +*{{ItemLink|Rib Armor Trim}} +*{{ItemLink|Eye Armor Trim}} +*{{ItemLink|Spire Armor Trim}} +*{{ItemLink|Flow Armor Trim}} +*{{ItemLink|Bolt Armor Trim}} +}} + +Some armor trim patterns are based on a [[mob]] or [[block]] found in the same [[structure]] as the corresponding smithing template. For example, the snout armor trim resembles a [[piglin]]."Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim." - [[Sofia Dankis]] - {{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}} + +With 18 total armor trim smithing templates and 4 armor slots, excluding materials, enchantments, and colors, 184 or 104,976 template combinations are possible for a full armor set. + +== Obtaining == +Smithing templates can be found in various structures and can be duplicated by crafting the smithing template with seven diamonds and its corresponding material. + +=== Mob loot === +[[Elder guardian]]s have a 20% chance to drop 1 [[tide armor trim]] upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop. + +=== Generated loot === +{{LootChestItem| +netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template,flow-armor-trim-smithing-template,bolt-armor-trim-smithing-template,wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template +}} +Note: In woodland mansions, only chests with random loot have the chance to contain the Vex Smithing Template; chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same loot, specific to their respective rooms. + +=== Crafting === +{{Crafting +|A1=Diamond +|B1=Matching Smithing Template +|C1=Diamond +|A2=Diamond +|B2=Netherrack; Block of Copper; Cobblestone; Sandstone; End Stone; Breeze Rod; Terracotta; Terracotta; Netherrack; Cobblestone; Terracotta; Cobbled Deepslate; Blackstone; Purpur Block; Prismarine; Cobblestone; Cobbled Deepslate; Terracotta; Mossy Cobblestone +|C2=Diamond +|A3=Diamond +|B3=Diamond +|C3=Diamond +|Output=Matching Smithing Template,2 +|ignoreusage=1 +}} + +{| class="wikitable" +|+ Duplication +! Item !! Material +|- +| {{ItemLink|Netherite Upgrade}} || {{BlockLink|Netherrack}} +|- +| {{ItemLink|Sentry Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Vex Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Wild Armor Trim}} || {{BlockLink|Mossy Cobblestone}} +|- +| {{ItemLink|Coast Armor Trim}} || {{BlockLink|Cobblestone}} +|- +| {{ItemLink|Dune Armor Trim}} || {{BlockLink|Sandstone}}
{{BlockLink|Smooth Sandstone}}{{only|BE}}
{{BlockLink|Cut Sandstone}}{{only|BE}}
{{BlockLink|Chiseled Sandstone}}{{only|BE}} +|- +| {{ItemLink|Wayfinder Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Raiser Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Shaper Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Host Armor Trim}} || {{BlockLink|Terracotta}} +|- +| {{ItemLink|Ward Armor Trim}} || {{BlockLink|Cobbled Deepslate}} +|- +| {{ItemLink|Silence Armor Trim}} || {{BlockLink|Cobbled Deepslate}} +|- +| {{ItemLink|Tide Armor Trim}} || {{BlockLink|Prismarine}}
{{BlockLink|Prismarine Bricks}}{{only|BE}}
{{BlockLink|Dark Prismarine}}{{only|BE}} +|- +| {{ItemLink|Snout Armor Trim}} || {{BlockLink|Blackstone}} +|- +| {{ItemLink|Rib Armor Trim}} || {{BlockLink|Netherrack}} +|- +| {{ItemLink|Eye Armor Trim}} || {{BlockLink|End Stone}} +|- +| {{ItemLink|Spire Armor Trim}} || {{BlockLink|Purpur Block}}
{{BlockLink|Purpur Pillar}}{{only|BE}} +|- +| {{ItemLink|Flow Armor Trim}} +|| {{ItemLink|Breeze Rod}} +|- +| {{ItemLink|Bolt Armor Trim}} +|| {{BlockLink|all copper blocks|text=Block of Copper|link=Block of Copper}}
{{BlockLink|all copper blocks|text=Waxed Block of Copper|link=Block of Copper}} +|} + +{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, tide armor trims can be duplicated using prismarine bricks or dark prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}} + +== Usage == +=== Smithing ingredient === +{{main|Smithing|Netherite Upgrade#Usage}} +Smithing templates are used at a [[smithing table]]. Armor trim smithing templates are used to customize an armor piece's appearance by using an armor trim, an armor piece, and a [[trim material]]. +{{Smithing +|head=1 +|ingredients=Any Armor Trim +
Any Armor Piece +
Any [[trim material]] +|Any Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick; Diamond; Emerald; Lapis Lazuli +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Resin Trim Diamond Boots; Diamond Trim Chainmail Chestplate; Emerald Trim Leather Pants; Lapis Trim Turtle Shell +|tail=1 +}} + +== Achievements == +{{load achievements|Smithing with style}} + +== Advancements == +{{load advancements|Crafting a New Look;Smithing with Style}} + +== Video == +{{yt|klP9SrJFDU8}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24 January 2023|link=https://www.minecraft.net/en-us/article/armor-trims-coming-minecraft-1-20|Armor trimming first mentioned in an announcement on minecraft.net.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w05a|Smithing templates can be used to trim leather armor. +|Gold, iron, diamond, and netherite armor can be trimmed with their respective material. +|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. +|Increased the chances for all smithing templates that generate in chest loot to spawn: +* Netherite upgrade chance to find increased from 3.2% to 10%. +* Coast chance to find increased from 11.1% to 16.7%. +* Dune chance to find increased from 11.1% to 14.3%. +* Eye chance to find increased from 4.7% to 10% in altar chests, and to 100% in library chests. +* Rib chance to find increased from 4.7% to 6.7%. +* Sentry chance to find increased from 20% to 25%. +* Snout chance to find increased from 4.7% to 8.3%. +* Spire chance to find increased from 4.7% to 6.7%. +* Vex chance to find increased from 4.7% to 50%. +* Ward chance to find increased from 4.7% to 5%. +* Wild chance to find increased from 20% to 33%.}} +|{{HistoryLine||1.20|dev=23w12a|Smithing templates are now available without using the "Update 1.20" experimental data pack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. +|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. +|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].
+Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} +|{{HistoryLine|||dev=23w13a|[[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] Changed the textures of the raiser and wayfinder armor trim smithing templates.}} +|{{HistoryLine|||dev=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}} +|{{HistoryLine|||dev=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12. +|The player now gets the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] Added [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trim smithing templates behind the "Update 1.21" experimental data pack.}} +|{{HistoryLine||1.21|dev=24w18a|Bolt and flow armor trims are now available without using the "Update 1.21" experimental data pack. +|Bolt and flow armor trims now count for the advancement "Crafting a New Look".}} +|{{HistoryLine|||dev=24w21a|[[Waxed blocks of copper]] can now be used to craft bolt armor trims.}} +|{{HistoryLine||1.21.2|dev=24w33a|Smithing template items are now named after their template type instead of the generic "Smithing Template" name, except for the [[Coast Armor Trim|coast]] armor trim.}} +|{{HistoryLine|||dev=24w35a|The [[Coast Armor Trim|coast]] armor trim is now named after its template type as well.}} +|{{HistoryLine|||dev=24w36a|All equippable items with an equipment model defined support rendering trims, based on the trim component.|Trim textures will be loaded from the appropriate folder in the textures/trims/entity directory.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates. +|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates. +|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].
+Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|[[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] Changed the textures of the raiser and wayfinder armor trim smithing templates.}} +|{{HistoryLine|||dev=Preview 1.20.0.24|Added the [[achievement]] "Smithing with style", unlocked when the player applies these smithing templates at least once on their armor: spire, snout, rib, ward, silence, vex, tide, and wayfinder.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|[[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] Added [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trim smithing templates.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bolt and flow armor trims are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Smithing templates were originally named "smithing blueprints" during development; this was changed because the word "blueprint" sounded too modern and technical.{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}} +* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}} +* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.{{bug|MC-262486|||WAI}} +* The flow armor trim is the only armor trim not to use a block as its duplicating material, using the [[breeze rod]]. + +== Gallery == +=== Armor trim patterns === + +Armor Trim Sentry (sample model).png|Sentry armor trim +Armor Trim Vex (sample model).png|Vex armor trim +Armor Trim Wild (sample model).png|Wild armor trim +Armor Trim Coast (sample model).png|Coast armor trim +Armor Trim Dune (sample model).png|Dune armor trim +Armor Trim Wayfinder (sample model).png|Wayfinder armor trim +Armor Trim Raiser (sample model).png|Raiser armor trim +Armor Trim Shaper (sample model).png|Shaper armor trim +Armor Trim Host (sample model).png|Host armor trim +Armor Trim Ward (sample model).png|Ward armor trim +Armor Trim Silence (sample model).png|Silence armor trim +Armor Trim Tide (sample model).png|Tide armor trim +Armor Trim Snout (sample model).png|Snout armor trim +Armor Trim Rib (sample model).png|Rib armor trim +Armor Trim Eye (sample model).png|Eye armor trim +Armor Trim Spire (sample model).png|Spire armor trim +Armor Trim Bolt (sample model).png|Bolt armor trim +Armor Trim Flow (sample model).png|Flow armor trim + + +=== Official artwork === + +File:T&T Thumbnail.jpg|[[Sunny]] is wearing amethyst armor trims. +File:Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim. +File:Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor. +File:Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex is wearing the trimmed iron armor. +File:Live2023-01.jpeg|[[Noor]] working on trimmed iron armor. +File:Ari Noor Maces.jpg|[[Ari]] and [[Noor]] with trimmed armor. + + +=== Screenshots === + +File:Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor. +File:Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor. +File:Too Many Trims.jpg|A large amount of armor trims. +File:Kingbdogz Armor Trim 3.jpg|Gold on netherite. +File:Kingbdogz Armor Trim 4.jpg|Diamond on diamond. +File:New Armor Trims in 23W12A.jpg|Several different trims on armor sets.{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}} +File:Emerald Armor.png|Emerald on gold. +File:Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work. +File:Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work. +File:Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work. +File:Armor Trims On Netherite Armors.png|A display of all armor trims in every color on netherite armor. +File:Armor Trim Showcase.png|A display of various armor trims, on netherite armor using emerald as the trim material. +File:Armor Trim Colors.png|A display of all armor trim colors, using the ward trim on a netherite helmet. +File:Silence Armor Trim on All Armors.png|A display of all colors of the silence armor trim on all armors. +File:Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color (besides quartz) on leather armor. +File:Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims. +File:LadyAgnes Armor Trims.jpg|Copper trims on netherite armor. +File:Trim Lineup.jpg|A lineup of trims. +File:Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[basalt delta]]. +Trims.jpg|More trims. +Trimmed.jpg|Amethyst and quartz on netherite. + + +== Notes == +{{fnlist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox smithing}} +{{Navbox items|Ingredients}} + +[[Category:Bedrock Edition]] +[[Category:Non-renewable resources]] +[[Category:Smithing templates| ]] + +[[de:Schmiedevorlage]] +[[es:Molde de herrería]] +[[fr:Modèle de forge]] +[[ja:鍛冶型]] +[[lzh:鍛模]] +[[pl:Szablon kowalski]] +[[pt:Molde de ferraria]] +[[ru:Кузнечный шаблон]] +[[uk:Ковальський шаблон]] +[[zh:锻造模板]] diff --git a/wiki_backup/solid.txt b/wiki_backup/solid.txt new file mode 100644 index 0000000..fff5520 --- /dev/null +++ b/wiki_backup/solid.txt @@ -0,0 +1,285 @@ +{{redirect|Solid|the removed command|Commands/solid}} +{{about|blocks that have collision boxes you cannot move through|see-through block textures, models, and lighting|Opacity|blocks that can conduct redstone|Conductive}} +{{wip}} +[[File:SolidLiquid.png|thumb|300px|Comparison of the solid [[stone]] and [[liquid]] [[water]] [[block]]s]] + +'''Solid blocks''' consist of any type of [[block]] that has a [[Hitbox#Collision box|collision box]] that [[player]]s, [[mob]]s, or other [[entities]] cannot simply move through, and have to move on top of it or around. + +== Properties == +{{see also|Mob spawning#Spawn conditions}} +[[Mob]]s require a solid top surface to [[spawn]]. Some mobs are able to spawn inside of the space occupied by another block, but only if their hitbox does not intersect the collision of any solid block. + +Players, [[mob]]s, and other [[entities]] can [[walk]] on top of solid blocks. Particles that are affected by gravity (e.g. slime particles or water drip particles) also collide with solid blocks. + +== List of blocks == + +=== List of solid blocks === +The following blocks are all solid blocks. They are categorized by their [[material]]. + +{| class="wikitable sortable" data-description="Solid blocks" +! Material +!class="unsortable"| Blocks +|- +{{:Materials/blocks row |th=1 |name=Dirt |blocks=Grass Block, Dirt, Coarse Dirt, Mycelium, Podzol, Farmland, Grass Path, Soul Soil, Rooted Dirt, Mud, Packed Mud, Muddy Mangrove Roots, Clay}} +{{:Materials/blocks row |th=1 |name=Wood |anchor=Wood blocks |blocks=Matching Log, Any Stripped Log, Any Wood, Any Stripped Wood, Matching Overworld Planks, Matching Overworld Wooden Stairs, Matching Overworld Wooden Slab, Matching Overworld Wooden Fence, Matching Overworld Wooden Fence Gate, Matching Overworld Wooden Door, Matching Overworld Wooden Trapdoor, Matching Overworld Wooden Hanging Sign, Note Block, Jukebox, Bookshelf, Chiseled Bookshelf, Chest;Trapped Chest, Crafting Table, Loom, Barrel, Cartography Table, Fletching Table, Lectern, Smithing Table, Composter, Bee Nest;Beehive, Brown Mushroom Block;Red Mushroom Block;Mushroom Stem, Block of Bamboo, Bamboo Mosaic, Mangrove Roots, Daylight Detector, Matching Campfire,}} +{{:Materials/blocks row |th=1 |name=Stone |anchor=Stone blocks |blocks= Stone, Granite;Polished Granite;Andesite;Polished Andesite;Diorite;Polished Diorite, Cobblestone;Mossy Cobblestone, Tuff, Calcite, Dripstone Block, Pointed Dripstone, Any Sandstone;Any Red Sandstone, Smooth Stone, Deepslate;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Cracked Deepslate Bricks;Deepslate Tiles;Cracked Deepslate Tiles;Chiseled Deepslate, Reinforced Deepslate, Bedrock, Any Ore, Ancient Debris, Gilded Blackstone, Block of Coal, Block of Raw Iron;Block of Raw Copper;Block of Raw Gold, Obsidian, Crying Obsidian, Netherrack, Any Nylium, Basalt;Polished Basalt;Smooth Basalt, Magma Block, End Stone, Any Stone Bricks, Nether Bricks;Chiseled Nether Bricks;Cracked Nether Bricks, Red Nether Bricks, Any Quartz Block;Smooth Quartz;Quartz Bricks, Any Blackstone, Any Purpur Block, End Stone Bricks, Any Prismarine, Terracotta;Matching Dyed Terracotta, Matching Glazed Terracotta, Matching Concrete, Bricks, Mud Bricks, Bone Block, Enchanting Table, End Portal Frame, Ender Chest, Stonecutter, Respawn Anchor, Monster Spawner, Dropper;Dispenser, Furnace;Smoker;Blast Furnace, Observer, Lodestone, Grindstone, Matching Coral Block, Matching Dead Coral Block, Any Stone Stairs, Any Stone Slab;Mud Brick Slab, Matching Wall;Mud Brick Wall, Nether Brick Fence}} +{{:Materials/blocks row |th=1 |name=Metal|blocks=Block of Lapis Lazuli;Block of Gold;Block of Iron;Block of Diamond;Block of Emerald;Block of Redstone;Block of Netherite, Block of Copper;Exposed Copper;Weathered Copper;Oxidized Copper, Waxed Block of Copper;Waxed Exposed Copper;Waxed Weathered Copper;Waxed Oxidized Copper, Cut Copper;Exposed Cut Copper;Weathered Cut Copper;Oxidized Cut Copper, Waxed Cut Copper;Waxed Exposed Cut Copper;Waxed Weathered Cut Copper;Waxed Oxidized Cut Copper, Cut Copper Slab;Exposed Cut Copper Slab;Weathered Cut Copper Slab;Oxidized Cut Copper Slab, Waxed Cut Copper Slab;Waxed Exposed Cut Copper Slab;Waxed Weathered Cut Copper Slab;Waxed Oxidized Cut Copper Slab, Cut Copper Stairs;Exposed Cut Copper Stairs;Weathered Cut Copper Stairs;Oxidized Cut Copper Stairs, Waxed Cut Copper Stairs;Waxed Exposed Cut Copper Stairs;Waxed Weathered Cut Copper Stairs;Waxed Oxidized Cut Copper Stairs, Lightning Rod, Iron Door, Iron Bars, Brewing Stand, Cauldron, Command Block;Repeating Command Block;Chain Command Block, Hopper, Iron Trapdoor, Bell, Matching Lantern, Structure Block, Jigsaw, Chain}} +{{:Materials/blocks row |th=1 |name=Decoration |blocks=Any Carpet, Candle, Decorated Pot, Flower Pot, Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head, Dragon Egg, Redstone Repeater, Redstone Comparator, Ladder, }} +{{:Materials/blocks row |th=1 |name=Plants |blocks=Oak Leaves;Spruce Leaves;Birch Leaves;Jungle Leaves;Acacia Leaves;Dark Oak Leaves, Pumpkin, Carved Pumpkin, Melon, Jack o'Lantern, Bamboo, Cactus, Chorus Plant, Chorus Flower, Sea Pickle, Hay Bale, Nether Wart Block;Warped Wart Block, Dried Kelp Block, Target, Shroomlight, Azalea, Moss Block, Moss Carpet, Lily Pad, Big Dripleaf, [Pitcher Crop]Pitcher Pod, [Cocoa Pod]Cocoa Beans}} +{{:Materials/blocks row |th=1 |name=Wool |blocks=Any Wool, Red Bed}} +{{:Materials/blocks row |th=1 |name=Sand |anchor=Sand blocks |blocks=Sand;Red Sand, Gravel, Soul Sand,Any Concrete Powder, Suspicious Sand;Suspicious Gravel}} +{{:Materials/blocks row |th=1 |name=Glass |anchor=Glass blocks |blocks=Glass, Glass Pane, Any Stained Glass, Any Stained Glass Pane, Tinted Glass, Beacon, Sea Lantern, Redstone Lamp, Conduit}} +{{:Materials/blocks row |th=1 |name=Ice |blocks=Ice, Packed Ice, Blue Ice, Frosted Ice}} +{{:Materials/blocks row |th=1 |name=Amethyst |blocks=Block of Amethyst;Budding Amethyst, Small Amethyst Bud;Medium Amethyst Bud;Large Amethyst Bud, Amethyst Cluster}} +{{:Materials/blocks row |th=1 |name=Sculk |blocks=Sculk, Sculk Catalyst, Sculk Shrieker, Sculk Sensor, Calibrated Sculk Sensor}} +{{:Materials/blocks row |th=1 |name=Other|blocks=Barrier, Cake, Pearlescent Froglight;Verdant Froglight;Ochre Froglight, Slime Block, Honey Block, Honeycomb Block, Turtle Egg, Sniffer Egg, TNT, Shulker Box;Matching Shulker Box, End Rod, Sponge, Scaffolding, Infested Stone;Infested Cobblestone;Infested Stone Bricks;Infested Mossy Stone Bricks;Infested Cracked Stone Bricks;Infested Chiseled Stone Bricks;Infested Deepslate}} +|} + +=== List of non-solid blocks === +The following is a list of blocks that are not solid. They are categorized by their [[material]]. + +{| class="wikitable sortable" data-description="Non-solid blocks" +! Material +!class="unsortable"| Blocks +|- id="Air" +! scope=row | Air +| style="text-align: center" | [[Air]] +|- +{{:Materials/blocks row |th=1 |name=Water |blocks=Water Bucket}} +{{:Materials/blocks row |th=1 |name=Lava |blocks=Lava Bucket}} +{{:Materials/blocks row |th=1 |name=Bubble column |blocks=Bubble Column}} +{{:Materials/blocks row |th=1 |name=Plants |blocks=Oak Sapling;Spruce Sapling;Birch Sapling;Jungle Sapling;Acacia Sapling;Dark Oak Sapling, Dandelion;Poppy;Blue Orchid;Allium;Azure Bluet;Red Tulip;Orange Tulip;White Tulip;Pink Tulip;Oxeye Daisy;Cornflower;Lily of the Valley;Torchflower;Wither Rose, Pink Petals, Any Mushroom, [Wheat Crop]Wheat;[Carrot Crop]Carrot;[Potato Crop]Potato;[Beetroot Crop]Beetroot, Sugar Cane, [Pumpkin Stem]Pumpkin Seeds;[Melon Stem]Melon Seeds, [Nether Wart Crop]Nether Wart, [Sweet Berry Bush]Sweet Berries, Matching Fungus, Weeping Vines, Twisting Vines, Glow Berries, Small Dripleaf, Spore Blossom}} +{{:Materials/blocks row |th=1 |name=Replaceable plants |blocks=Tall Grass, Fern, Dead Bush, Sunflower;Lilac;Rose Bush;Peony;Pitcher Plant, Vines, Matching Roots, Nether Sprouts, Glow Lichen, Hanging Roots}} +{{:Materials/blocks row |th=1 |name=Replacable water plant |blocks=Seagrass}} +{{:Materials/blocks row |th=1 |name=Water plant |blocks=Kelp}} +{{:Materials/blocks row |th=1 |name=Fire |blocks=Fire;Soul Fire}} +{{:Materials/blocks row |th=1 |name=Decoration |blocks=Any Banner, Any Sign, Rail, Powered Rail, Detector Rail, Activator Rail, Torch;Soul Torch, Redstone Dust, Redstone Torch, Lever, Stone Button;Wooden Button, Oak Pressure Plate;Spruce Pressure Plate;Birch Pressure Plate;Jungle Pressure Plate;Acacia Pressure Plate;Dark Oak Pressure Plate;Crimson Pressure Plate; Warped Pressure Plate, Stone Pressure Plate, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Tripwire Hook, [Tripwire]String}} +{{:Materials/blocks row |th=1 |name=Snow |blocks=Snow, Powder Snow}} +{{:Materials/blocks row |th=1 |name=Portal |blocks=Nether Portal, End Portal, End Gateway}} +{{:Materials/blocks row |th=1 |name=Structural air |blocks=Structure Void}} +{{:Materials/blocks row |th=1 |name=Coral |blocks=Matching Coral, Matching Coral Fan, Matching Dead Coral, Matching Dead Coral Fan}} +{{:Materials/blocks row |th=1 |name=Web |blocks=Cobweb}} + +{{:Materials/blocks row |th=1 |name=Wood |blocks=}}{{Inventory_slot|class=invslot-plain|Matching Hanging Sign}}{{note|Hanging signs' mounting bracket is always solid.}}{{Inventory_slot|class=invslot-plain|Scaffolding}}{{note|The top part is solid when standing on it, otherwise, players can phase through it by the sides.}} +{{:Materials/blocks row |th=1 |name=Other |blocks=Sculk Vein, Frogspawn}} +|} + +{{notelist}} + +== Height == +{{Needs update|section=5|List the ones in Bedrock Edition (due to a bug, they are different) }} +Most solid blocks are 1 block in height, but certain blocks have non-standard block heights. + +A [[player]] can automatically step up from a lower to a higher height, if the difference is at most 0.6 ({{frac|3|5}}) of a block. From ground level, this is anything the height of a chain or less. + +A player can fit through spaces as small as 1.8125 ({{frac|29|16}}) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a [[trapdoor]]. + +When {{control|sneaking|sneak}}, a player can fit through spaces as small as 1.5 blocks, since [[sneaking]] players are 1.5 blocks tall, respectively. Players can fit through a 2-block space with a floor as high as a slab. + +When gliding with [[elytra]], a player can fit through spaces as small as 0.625 ({{frac|5|8}}) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, a [[flower pot]], or a [[daylight sensor]]. + +Note that [[door]]s, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks. + +Here is a list of blocks with non-standard heights, from tallest to shortest in height: + +{| class="wikitable sortable" data-description="Nonstandard block heights" +|- +! colspan="3" | Height +! rowspan="2" | Block types +|- +! Decimal +! class="unsortable" | Fractional +! class="unsortable" | Pixelspace +|- +| 1.5 ||{{frac|1|1|2}}|| 24 +|{{BlockSprite|Shulker box}} Open [[shulker box]]es, {{BlockLink|fences}}, closed {{BlockLink|fence gates|id=oak-fence-gate}}, {{BlockLink|walls}}.These blocks are also thinner, i.e. their length and width are less than that of a full block. +|- +| 1.25 ||{{frac|1|1|4}}|| 20 +|{{BlockSprite|piston head}}{{BlockSprite|sticky piston head}} (Sticky) [[Piston#Piston head|piston head]] facing down when short=false. +|- +| 0.9375 ||{{frac|15|16}}|| 15 +|{{BlockLink|Dirt path}}, {{BlockLink|farmland}}, {{BlockLink|honey block}}, {{BlockLink|cactus}}, {{BlockSprite|bell}} top part of a single_wall/double_wall [[bell]], {{BlockSprite|big dripleaf}} non-drip [[big dripleaf]]. +|- +| 0.875 ||{{frac|7|8}}|| 14 +|{{BlockLink|Soul sand}}Soul sand has inner collision boxes every eighth of a block, so there is a collision box at 1/8, 2/8, 3/8, 4/8, 5/8, and 6/8., {{BlockLink|mud}}, {{BlockSprite|snow}} 8 layers of [[snow]], {{BlockSprite|lectern}} top part of [[lectern]], {{BlockLink|chest}}, {{BlockLink|ender chest}}, {{BlockLink|trapped chest}}, {{BlockSprite|brewing stand}} top part of [[brewing stand]], {{BlockSprite|grindstone}} stone part of wall [[grindstone]], candle part of {{BlockLink|candle cake}}. +|- +| 0.8125 ||{{frac|13|16}}|| 13 +|{{BlockLink|End portal frame}} without eye, {{BlockSprite|end portal frame eye}} frame part of [[end portal frame]] with eye, {{BlockLink|chorus plant}} when up=false, {{BlockSprite|grindstone top}} leg part of floor [[grindstone]], {{BlockSprite|bell}} center part of a single_wall/double_wall/ceiling [[bell]], {{BlockSprite|big dripleaf}} partial [[big dripleaf]]; {{BlockLink|medium amethyst bud}}, {{BlockLink|large amethyst bud}}, and {{BlockLink|amethyst cluster}} when placed on the wall. +|- +| 0.75 ||{{frac|3|4}}|| 12 +|{{BlockLink|Enchanting table}}, {{BlockSprite|snow}} 7 layers of [[snow]], {{BlockLink|cocoa}} plant on any age, {{BlockLink|id=all-heads|head|wall heads}}, {{BlockSprite|grindstone bottom}} stone part of ceiling [[grindstone]], {{BlockSprite|piston top}} extended (sticky) [[piston]] when facing up, {{BlockLink|small amethyst bud}} when placed on the wall. +|- +| 0.6875 ||{{frac|11|16}}|| 11 +|{{BlockLink|Conduit}}, {{BlockSprite|hopper}} Inside of [[hopper]], {{BlockSprite|grindstone}} top leg part of wall [[grindstone]], {{BlockSprite|pointed dripstone}} up tip [[pointed dripstone]]. +|- +| 0.625 ||{{frac|5|8}}|| 10 +|{{BlockSprite|Snow}} 6 layers of [[snow]], {{BlockSprite|end rod}}{{BlockSprite|lightning rod}} sideways [[end rod]] and [[lightning rod]], {{BlockSprite|grindstone}} bottom leg part of wall [[grindstone]], {{BlockSprite|lantern}}{{BlockSprite|soul lantern}} top part of hanging [[lantern]] and [[soul lantern]], {{BlockSprite|piston head}}{{BlockSprite|sticky piston head}} the arm part of (sticky) [[Piston#Piston head|piston head]] when facing east/north/south/west. +|- +| 0.59375 ||{{frac|19|32}}|| 9{{frac|1|2}} +|{{BlockSprite|Chain}} Sideways [[chain]]. +|- +| 0.5625 ||{{frac|9|16}}|| 9 +|{{BlockSprite|all-beds}} [[Bed]]s, {{BlockLink|stonecutter}}, {{BlockSprite|lantern}}{{BlockSprite|soul lantern}} top part of non-hanging [[lantern]] and [[soul lantern]], {{BlockSprite|grindstone bottom}} bottom leg part of ceiling [[grindstone]]. +|- +| 0.5 ||{{frac|1|2}}|| 8 +|{{BlockSprite|Slabs}} Bottom [[slab]]s, {{BlockSprite|stairs}} bottom part of bottom [[stairs]], {{BlockSprite|snow}} 5 layers of [[snow]], {{BlockLink|id=all-heads|heads}} on ground, 0-6 bite(s) of {{BlockLink|cake}}, cake part of {{BlockLink|candle cake}}, {{BlockSprite|lantern}}{{BlockSprite|soul lantern}} bottom part of hanging [[lantern]] and [[soul lantern]], {{BlockSprite|hopper right}} the mouth part of a/an east/north/south/west [[hopper]], {{BlockLink|sculk sensor}}, {{BlockLink|calibrated sculk sensor}}, {{BlockLink|sculk shrieker}}. +|- +| 0.4375 ||{{frac|7|16}}|| 7 +|{{BlockLink|Campfire}}, {{BlockLink|soul campfire}}, 1-4 {{BlockLink|turtle egg}}, 4 {{BlockLink|sea pickle|text=sea pickles}}, {{BlockSprite|lantern}}{{BlockSprite|soul lantern}} bottom part of non-hanging [[lantern]] and [[soul lantern]], {{BlockLink|amethyst cluster}} when placed on the floor. +|- +| 0.375 ||{{frac|3|8}}|| 6 +|{{BlockLink|Daylight sensor|id=daylight-sensors}}, {{BlockSprite|snow}} 4 layers of [[snow]], {{BlockLink|flower pot}} and their potted variants, 1-3 {{BlockLink|sea pickle|text=sea pickle(s)}}, {{BlockSprite|bell}} bottom part of a single_wall/double_wall/ceiling [[bell]], 1-4 {{BlockLink|candle|text=candle(s)}}. +|- +| 0.3125 ||{{frac|5|16}}|| 5 +|{{BlockSprite|Anvil}} Inner part of an [[anvil]]'s base, {{BlockLink|large amethyst bud}} when placed on the floor, {{BlockLink|pitcher plant}} that have the age > 0. +|- +| 0.25 ||{{frac|1|4}}|| 4 +|{{BlockSprite|Snow}} 3 layers of [[snow]], {{BlockSprite|piston head}}{{BlockSprite|sticky piston head}} base of (sticky) [[piston#Piston_head|piston head]] when facing down, {{BlockSprite|cauldron}} inside of [[cauldron]], {{BlockSprite|anvil}} outer part of an [[anvil]]'s base, {{BlockLink|medium amethyst bud}} when placed on the floor. +|- +| 0.1875 ||{{frac|3|16}}|| 3 +|{{BlockSprite|Trapdoors}} Bottom [[trapdoor]]s, {{BlockLink|small amethyst bud}} when placed on the floor, {{BlockSprite|pitcher plant}} age-0 [[pitcher plant]]. +|- +| 0.125 ||{{frac|1|8}}|| 2 +|{{BlockLink|Redstone repeater}}, {{BlockLink|redstone comparator}}, {{BlockSprite|scaffolding}} bottom of floating [[scaffolding]], {{BlockSprite|lectern}} base of [[lectern]], {{BlockSprite|snow}} 2 layers of [[snow]], {{BlockSprite|brewing stand}} base of [[brewing stand]], {{BlockSprite|composter}} inside of [[composter]]. +|- +| 0.09375 ||{{frac|3|32}}|| 1{{frac|1|2}} +| {{BlockLink|Lily pad}}. +|- +| 0.0625 ||{{frac|1|16}}|| 1 +|{{BlockLink|Carpets}} (including moss carpet). +|} + +== Width == +{{Cleanup}} +Many blocks are less than 1 meter wide on one or more sides. + +The table below shows the widths of various blocks. If a block has several hit boxes of different sizes (for example: brewing stands), then each hitbox is listed separately. Blocks with sides of different widths are listed with cardinal directions (north, south, east, west) for each side, assuming that the block was placed from above, with the player facing north. +{| class="wikitable sortable col-2-center col-3-center" data-description="Nonstandard block widths" +|+ +! colspan="3" |Width +! rowspan="2" |Block types +|- +!Decimal +!Fractional +!Pixelspace +|- +|1 +|1 +|16 +|Full block, the front of grindstone, anvil, and non-hanging bell. +|- +|0.9375 +|{{frac|15|16}} +|15 +|Chest, trapped chest, ender chest, decorated pot, cactus, dragon egg, cake, cake part of candle cake, the behind of cocoa, 2-4 turtle egg, honey block, base of brewing stand. +|- +|0.875 +|{{frac|7|8}} +|14 +|The outside of anvil, 3-4 sea pickle, the side of floor grindstone, the inside of azalea. +|- +|0.8125 +|{{frac|13|16}} +|13 +|Cake 1, chorus plant, the inside of anvil, 2 sea pickle, 1 turtle egg, the leg part of wall grindstone, the wood part of wall bell, medium amethyst cluster. +|- +|0.75 +|{{frac|3|4}} +|12 +|The side of wall head, the base extended (sticky) piston, wall when up=true, the side of age 2 cocoa, the center part of hopper and lectern, grindstone (wall) main part, bell (floor), bell (wall) main part, bell (ceiling) main part, small amethyst (facing=east, west), the inside of azalea. +|- +|0.6875 +|{{frac|11|16}} +|11 +|Cake 2, end portal frame eye part, wall (up=false), cocoa 1 (facing=east, west), conduit, grindstone (floor, facing=north, south) leg part, lantern, bell (wall) middle part, candle 2 (west, east side), candle 3 (west, south side), candle 4 (west, east, north side). +|- +|0.625 +|{{frac|5|8}} +|10 +|Fence, end rod, fence gate, piston arm, hopper tip, pickle 1, lantern top, candle 2 (north side), candle 3 (north, east), candle 4 (south side), azalea stem, azalea inside, lightning rod. +|- +|0.59375 +|{{frac|19|32}} +|9.5 +|Chain. +|- +|0.5625 +|{{frac|9|16}} +|9 +|Cake 3, iron bars, glass pane, the center of brewing stand, cocoa 2 front, grindstone on side thick leg, wall bell top part, candle 1, candle 2 south. +|- +|0.5 +|{{frac|1|2}} +|8 +|Wall head, stairs, the inside of azalea. +|- +|0.4375 +|{{frac|7|16}} +|7 +|Cake 4, cocoa 1 front, amethyst cluster. +|- +|0.375 +|{{frac|3|8}} +|6 +|The inside of azalea. +|- +|0.3125 +|{{frac|5|16}} +|5 +|Cake 5, cocoa 0 front, large amethyst. +|- +|0.25 +|{{frac|1|4}} +|4 +|Piston arm front, cauldron leg outside, medium amethyst. +|- +|0.1875 +|{{frac|3|16}} +|3 +|Trapdoor side, cake 6, door, ladder, bed legs, small amethyst. +|- +|0.125 +|{{frac|1|8}} +|2 +|Hopper inside, cauldron inside, cauldron inside leg, the inside of azalea. +|- +|0.0625 +|{{frac|1|16}} +|1 +| +|} +{{notelist}} + +== Video == + +
{{yt|Vy-_FzYopbo}}
+ +== History == + +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||Cave game tech test|link=Cave game tech test|Added [[grass block]], [[stone]], and [[air]] (which was not considered a block at the time). +|Solid blocks were the only available type of block, until [[rd-161348]], when the first legitimately-obtainable non-solid blocks (saplings) were added.}} +}} + +== Issues == + +{{Issue list}} + +== See also == + +* [[Liquid]] +* [[Opacity]] +* [[Air]] (Gas) + +== Navigation == +{{Navbox blocks}} +{{Navbox environment}} + +[[es:Bloque sólido]] +[[fr:Bloc solide]] +[[ja:固体ブロック]] +[[ko:고체 블록]] +[[nl:Solide blok]] +[[pt:Bloco sólido]] +[[zh:方块基本属性#固体方块]] diff --git a/wiki_backup/stal.txt b/wiki_backup/stal.txt new file mode 100644 index 0000000..d474059 --- /dev/null +++ b/wiki_backup/stal.txt @@ -0,0 +1,164 @@ +{{Infobox item +| title = Music Disc
C418 - stal +| image = Music Disc Stal.png +| invimage = Music Disc Stal +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"stal"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "stal". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Stal" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 23 +|author = [[C418]] +|date = November 9, 2013 +|length = 02:32 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/stal Bandcamp] +|prev = "[[Mellohi]]" +|next = "[[Strad]]" +}} +{{C418 agreement}} +[[File:Stal.ogg]] + +"stal" is a moderate jazz-like piece played on saxophone and recorder, accompanied by piano, double bass and drums. + +== Usage == +Like all music discs, {{control|using}} "stal" on a jukebox plays the track. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "stal", it will emit a redstone signal of 8. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-stal +|spritetype=item +|form=item +|nameid=music_disc_stal +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=stal +|displayname=C418 - stal +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Stal" +| stal.ogg +| music_disc.stal +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - stal +|spritename=music-disc-stal +|spritetype=item +|nameid=music_disc_stal +|aliasid=record_stal +|id=550 +|form=item +|translationkey=item.record.name, item.record_stal.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Stal" +| stal.ogg +| record.stal +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "stal.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Stal.png|32px]] Added music disc "stal". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "stal" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "stal" now give off a redstone signal of 8 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "stal" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"stal.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"stal.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"stal.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "stal" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "stal" has been changed from {{code|record_stal}} to {{code|music_disc_stal}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2263.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "stal" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "stal" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "stal" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "stal" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Stal.png|32px]] Added music disc "stal".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "stal" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "stal" has been changed from {{code|record_stal}} to {{code|music_disc_stal}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "stal" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Stal.png|32px]] Added music disc "stal".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "stal" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''. + +== References == +{{reflist}} + +[[pt:Disco musical stal]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} diff --git a/wiki_backup/starting house.txt b/wiki_backup/starting house.txt new file mode 100644 index 0000000..860783d --- /dev/null +++ b/wiki_backup/starting house.txt @@ -0,0 +1,72 @@ +{{outdated feature|edition=java}} +{{Infobox structure +|image = +Indev House JE2.png|Outside +Indev House (inside) JE5.png|Inside + +|blocks = +* {{LegacyBlockSprite|torch-je1}} [[Torch]] +* {{LegacyBlockSprite|oak-planks-je3-be1}} [[Oak Planks]] +* {{LegacyBlockSprite|stone-je2-be1}} [[Stone]] +* {{LegacyBlockSprite|mossy-cobblestone-je1-be1}} [[Moss Stone]] (formerly) +}} + +The '''starting house'''https://web.archive.org/web/20140427012050/notch.tumblr.com/post/387901149/that-was-a-lot-of-work-but-it-should-behave-better-now was a structure that acted as the starting place when first spawned in a [[Java Edition Indev]] world. It could be considered the first "[[structure]]" added to the game (though it could also be considered a [[feature]]). + +== Generation == +When creating a new world, the [[player]] spawned inside the starting house located in the center of the world. + +== Structure == +[[File:0.31CHest.png|thumb|One of the many chests inside the house.]] +{{main|Starting house/Structure}} +It was a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two [[torch]]es on the interior. When starting houses were added, they were made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and 4 [[chest]]s, one filled with [[TNT]], one with a full stack (99 at the time) of every type of [[block]], another with every type of [[item]] and one filled with every color of [[wool]]. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later, the design of the house was changed. The floor was changed to [[stone]] and the walls and roof were changed to [[planks]]. + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100124-2119|[[File:Indev House JE1.png|32px]] Added starting house. +|[[File:Indev House (inside) JE1.png|32px]] The starting house is made of [[mossy cobblestone]] with two [[torch]]es and three [[chest]]s. +|Contained 99 of every block in the game except for dirt, water, lava, fire, and double slabs. +|A smaller chest contained a shovel, pickaxe, axe, flint and steel, 99 apples, a bow and 99 arrows. +}} +|{{HistoryLine|||dev=20100124-2310|[[File:Indev House (inside) JE2.png|32px]] Added [[chest]] with 54 stacks of [[TNT]] to the starting house. +}} +|{{HistoryLine|||dev=20100125|[[File:Indev House (inside) JE3.png|32px]] Wool has been separated from the main chest of blocks to its own chest. +}} +|{{HistoryLine|||dev=20100128|100 of Coal, Diamond, Iron Ingot, Gold Ingot added to the items chest. Iron, wood, stone and diamond shovels, pickaxes, axes and swords added. +|Blocks and items are now found in stacks of 100. +}} +|{{HistoryLine|||dev=20100129|[[File:Indev House (inside) JE1.png|32px]] Removed TNT and wool chests. +|Removed all items from the blocks and items chests. +}} +|{{HistoryLine|||dev=20100130|[[File:Indev House (inside) JE4.png|32px]] Removed the remaining chests. +}} +|{{HistoryLine||20100214-1|[[File:Indev House JE2.png|32px]] [[File:Indev House (inside) JE5.png|32px]] The starting house is now made of [[planks]] and [[stone]].}} +|{{HistoryLine||20100214-2|Due to a bug, if there is no suitable place to spawn a starting house, it simply does not spawn.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|The starting house has been removed.}} +}} + +== Gallery == +=== Screenshots === + +Minecraft 0.31 20100204-1541.png|The outside of the starting house. +Mosshousechest.png|A view of the early starting house. +Indev starting house.png|A view of the starting house. +MoosHouseInside.png|The inside of the starting house. +0.31wool.png|Contents of the wool chest. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox generated structures}} +{{Navbox removed features}} + +[[es:Casa inicial]] +[[fr:Maison Indev]] +[[ja:Indevの家]] +[[pl:Dom]] +[[pt:Casa inicial]] +[[zh:Indev房子]] diff --git a/wiki_backup/stone pickaxe.txt b/wiki_backup/stone pickaxe.txt new file mode 100644 index 0000000..45f33b9 --- /dev/null +++ b/wiki_backup/stone pickaxe.txt @@ -0,0 +1,204 @@ +{{Infobox item +| image = Stone Pickaxe.png +| invimage = Stone Pickaxe +| renewable = Yes +| durability = 131 {{only|java|short=1}} / 132 {{only|bedrock|short=1}} +| stackable = No +}} + +A '''stone pickaxe''' has a [[mining level]] of 1, being between a [[wooden pickaxe]] and [[iron pickaxe]]. + +== Obtaining == +=== Crafting === +{{crafting +| showdescription = 1 +| A1= Any stone-tier block | B1 = Any stone-tier block | C1 = Any stone-tier block + | B2 = Stick + | B3 = Stick +| Output = Stone Pickaxe +| description = Can use cobblestone and its other variants interchangeably. +| type = Tool +| ignoreusage=1 +}} + +=== Generated loot === +{{LootChestItem|stone-pickaxe,damaged-stone-pickaxe}} + +=== Trading === +{{Trade sources}} + +=== Villager gifts === +{{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect. + +== Usage == +{{main|Pickaxe#Usage}} + +=== Mining === +A stone pickaxe is used to break stone and metal-based materials faster. Breaking a block with a stone pickaxe consumes one use (one durability point). No durability is consumed for blocks that have a hardness value of 0, such as [[torch]]es and [[flower]]s. + +=== Weapon === +==== {{JE}} ==== +All pickaxes have an attack speed modifier of -2.8, meaning they take about 0.85 seconds to [[recover]]. Stone pickaxes do {{hp|3}} damage per attack, or 3.6 damage per second. + +==== {{BE}} ==== +All pickaxes attack instantly, with stone pickaxes doing {{hp|4}} damage per attack. + +=== Repairing === +==== Combining ==== +{{Crafting +|showdescription=1 +|ignoreusage=1 +|ingredients=Damaged Stone Pickaxe +|Damaged Stone Pickaxe +|Damaged Stone Pickaxe +|Output=Stone Pickaxe +|description=The durability of the two pickaxes is added together, plus an extra 6 points of durability. +}} +{{grinding +|showdescription=1 +|ingredients=2x Damaged Stone Pickaxe +|Damaged Stone Pickaxe +|Damaged Stone Pickaxe +|Stone Pickaxe +|description = The durability of the two pickaxes is added together, plus an extra 6 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +| head=1 +| Damaged Stone Pickaxe +| Damaged Stone Pickaxe; Cobblestone; Blackstone +| Stone Pickaxe +| tail=1 +}} + +A stone pickaxe can be repaired in an [[anvil]] by adding [[cobblestone]], [[cobbled deepslate]], or [[blackstone]], with each block restoring 25% of the pickaxe's maximum durability, rounded down. Two stone pickaxes can also be combined in an anvil. Both methods preserve the pickaxe's [[enchantment]]s. + +=== Enchantments === +A stone pickaxe can receive the following [[enchantment]]s: +{|class="wikitable col-2-center col-3-right" +|+ +!Name +!Description +!Max Level +![[Enchanting|Method]] +!Weight +|- +|[[Efficiency]] +|Increases the mining speed. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|10 +|- +|[[Fortune]]Silk Touch and Fortune are mutually exclusive +|Increases the amount of [[drops]] when mining. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|2 +|- +|[[Silk Touch]] +|Causes blocks to drop themselves when mined. +|I +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|1 +|- +|[[Unbreaking]] +|Grants a chance to negate durability consumption. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Mending]] +|Repairs the pickaxe when obtaining [[experience]]. +|I +|{{BlockLink|Anvil}} +|2 +|- +|[[Curse of Vanishing]] +|The pickaxe vanishes on death, not dropping as an item. +|I +|{{BlockLink|Anvil}} +|1 +|} + +{{Notelist}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Pickaxe +|spritetype=item +|nameid=stone_pickaxe +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Stone Pickaxe +|spritetype=item +|nameid=stone_pickaxe +|id=314 +|form=item +|foot=1}} + +== Achievements == +{{Load achievements|Getting an Upgrade}} + +== Advancements == +{{load advancements|Getting an Upgrade}} + +== Video == +{{yt|GJ6XBDFDBd0}} + +== History == +{{main|Pickaxe#History}} +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|[[File:Stone Pickaxe JE1 BE1.png|32px]] Stone pickaxes have been added.}} +|{{HistoryLine|||dev=20100129|Stone pickaxes can now be [[craft]]ed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w16a|Stone pickaxes are now found in the new [[bonus chest]]s.}} +|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), stone pickaxes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||1.9|dev=15w44a|The average yield of stone pickaxes in [[bonus chest]]s has been decreased.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}} +|{{HistoryLine|||dev=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}} +|{{HistoryLine|||dev=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.16|dev=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}} +|{{HistoryLine||1.17|dev=21w08a|Stone pickaxes can now be crafted using [[cobbled deepslate]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}} +|{{HistoryLine||v0.4.0|Removed stone pickaxes from the creative inventory.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Stone pickaxes can now be found inside [[bonus chest]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Stone pickaxes can now be bought from toolsmith villagers.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Stone pickaxes can now be crafted using [[blackstone]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), stone pickaxes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of stone pickaxes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantments]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added pickaxes.}} +}} + +== Navigation == +{{Navbox tools}} +{{Navbox items|tools}} +[[Category:Tools]] +[[Category:Renewable resources]] +[[pt:Picareta de pedra]] diff --git a/wiki_backup/strad.txt b/wiki_backup/strad.txt new file mode 100644 index 0000000..4735ac4 --- /dev/null +++ b/wiki_backup/strad.txt @@ -0,0 +1,161 @@ +{{Infobox item +| title = Music Disc
C418 - strad +| image = Music Disc Strad.png +| invimage = Music Disc Strad +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"strad"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "strad". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Strad" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 24 +|author = [[C418]] +|date = November 9, 2013 +|length = 03:08 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/strad Bandcamp] +|prev = "[[Stal]]" +|next = "[[Eleven]]" +}} +{{C418 agreement}} +[[File:Strad.ogg]] + +"strad" is a tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. + +== Usage == +Like all music discs, {{control|using}} the "strad" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "strad", it will emit a redstone signal of 9. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-strad +|spritetype=item +|form=item +|nameid=music_disc_strad +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=strad +|displayname=C418 - strad +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Strad" +| strad.ogg +| music_disc.strad +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - strad +|spritename=music-disc-strad +|spritetype=item +|nameid=music_disc_strad +|aliasid=record_strad +|id=549 +|form=item +|translationkey=item.record.name, item.record_strad.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Strad" +| strad.ogg +| record.strad +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "strad.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Strad.png|32px]] Added music disc "strad". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "strad" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "strad" now give off a redstone signal of 9 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "strad" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"strad.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"strad.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"strad.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "strad" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "strad" has been changed from {{code|record_strad}} to {{code|music_disc_strad}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2264.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "strad" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "strad" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "strad" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "strad" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Strad.png|32px]] Added music disc "strad".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "strad" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "strad" has been changed from {{code|record_strad}} to {{code|music_disc_strad}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "strad" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Strad.png|32px]] Added music disc "strad".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "strad" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +[[pt:Disco musical strad]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} diff --git a/wiki_backup/suffocate.txt b/wiki_backup/suffocate.txt new file mode 100644 index 0000000..c3a47c8 --- /dev/null +++ b/wiki_backup/suffocate.txt @@ -0,0 +1,980 @@ +{{for|the command|Commands/damage}} +[[File:Hurt.png|thumb|An example of a player taking fall damage.]] +{{TOC|right}} + +'''Damage''' represents injury from attacks or natural causes. + +== Health == +{{main|Health}} +[[Player]]s and [[mob]]s have a supply of [[health]] points, which are reduced when they are injured. Each health point is "half a heart," shown as {{hp|1}}. + +Players have {{hp|20}} health points, but that may vary by [[status effect]]s. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a player can see the health of a mount being ridden, a tamed [[wolf]]'s health is indicated by its tail angle (90 degrees indicates it's at full health), the [[wither]] and [[ender dragon]] have boss bars that display their health, an [[iron golem]]'s body shows cracks as its health declines, and an [[axolotl]] plays dead when its health is low. + +== Damage == +Damage from attacks or natural causes subtracts from a player or mob's current health. When their health reaches zero, they [[die]]. Players can also recover health naturally by having their hunger at least {{hunger|18}} and the gamerule {{code|naturalRegeneration}} is set to {{code|true}}, or through [[status effect]]s. Most mobs do not recover health except through status effects, but some tamed animals ([[horse]]s, [[wolves]], [[cat]]s, etc.) can be healed by feeding them, or certain other mobs with other ways of healing ([[Ender dragon]], [[wither]], [[villager]], etc.). Also, iron golems can be healed by the player by using iron ingots on it. + +[[Armor]], [[Horse armor]], and [[wolf armor]] absorbs some of the damage that would have been done to its wearer, but armor and wolf armor take [[durability|damage]] themselves in the process. + +Damage to tools and armor can be viewed in the item's tooltip by pressing the [[Debug screen|debug]] key combination {{keys|F3+H}} {{in|java}}. If the [[player]] is playing on a Mac, they have to press {{keys|fn+F3+H}}. + +=== Storage and display === +Health and damage are stored as floating-point numbers in units of half-hearts. When displaying the [[Heads-up display|HUD]], fractional values are rounded up to the next integer. + +== Dealing damage == +Players can deal damage and [[Knockback (mechanic)|knockback]] by attacking most [[entities]] with targets at close (melee) range. Attacking without a weapon (or with items not intended for attacking) does {{hp|1}} damage. While falling, melee attacks deal a [[#Critical hit|critical hit]] (150% of the weapon's damage including potion effects, but before [[enchantments]] are applied, rounded down to the nearest hit point). + +There are several melee weapons in the game: +* [[Sword]]s are a melee weapon that have exclusive access to [[Looting]] and [[Knockback]]. {{IN|java}}, they have high attack speed and the highest DPS, and can do [[sweep attack]]s that hit multiple entities at once. +* [[Axe]]s are a melee weapon that can disable [[shield]]s. {{IN|java}}, they have low attack speeds and higher damage than their sword counterparts. +* [[Mace]]s are a melee weapon that can do smash attacks, dealing more damage the farther a player falls before attacking and nullifying fall damage. {{IN|java}}, they have the lowest attack speed of any melee weapon. {{IN|bedrock}}, they have the highest DPS versus entities wearing [[diamond armor]] or better when enchanted with [[Breach]], greater than that of even [[netherite sword]]s. +* [[Pickaxe]]s and [[shovel]]s can be used as melee weapons to deal more damage than bare fists. {{IN|java}}, pickaxes have middling attack speed greater than that of axes but slower than that of swords. Shovels are strictly inferior to axes, having the same attack speed as most axes but with lower damage. +* [[Hoe]]s can also be used as a melee weapon. {{IN|bedrock}}, they deal identical damage to pickaxes of the same tier, while in {{in|java}} they are strictly inferior to bare fists. +* Any other item (excluding [[trident]]s) is equivalent to bare fists. + +There is one weapon in the game that functions as both a melee weapon and throwable projectile: +* [[Trident]]s are a melee weapon that can be thrown as a projectile. They have higher damage than any sword type, aside from {{in|bedrock}} where their damage is identical to that of a [[netherite sword]]. {{IN|java}}, they have a low attack speed that is slightly lower than that of [[pickaxe]]s. + +There are several ranged weapons, throwable projectiles, and ammunition types in the game: +* [[Bow]]s are a ranged weapon that can shoot arrows at varying strength and speed. They have slightly lower damage than crossbows, but can exceed crossbows in damage with the [[Power]] enchantment. +* [[Crossbow]]s are a ranged weapon that can shoot arrows at any time after being charged in advance. They have slightly longer charging time than bows, but can exceed bows in charging speed with the [[Quick Charge]] enchantment. They can also use firework rockets as ammunition. +* [[Arrow]]s are ammunition used by bows and crossbows. When shot by a bow, their damage depends on the charging state of the bow prior to firing. The damage of a arrow fired at maximum charge, called critical charge for bows, is 6-11 randomly for bows and 7-11 randomly for crossbows. +* [[Firework rocket]]s are ammunition used by crossbows that explode on impact with blocks and entities. They only deal damage when crafted with [[firework star]]s, with their damage depending on the amount of firework stars used to craft them. The damage of a maxed firework shot by a crossbow is 11-18 randomly. +* [[Snowball]]s and [[egg]]s are projectiles that can be used to knock back mobs, but not players. They deal damage in addition to their knockback when used against [[blaze]]s. +* [[Splash potion]]s and [[lingering potion]]s are projectiles that inflict various effects depending on their type. Splash potions deal their effects on impact, while lingering potions do not and instead leave a lingering cloud of their effect on the ground. +* [[Fishing rod]]s {{in|bedrock}} can be used to knock back entities when attaching. + +The values below show the base damage dealt per hit using various weapons. Critical hits do 50% extra damage. + +{{el|je}}: Damage calculation starts with the weapon's base damage, then adds damage from effects, then multiplies by 1.5 if it's a critical hit, and then adds damage from enchantments. +{{#invoke:Weapon info|infoTable}} +{{notelist}} + +{{el|be}}: +{|class="wikitable" style="text-align:center" +|- +!rowspan=2|Tool +!colspan=6|Attack damage +|- +!Wood!!Stone!!Iron!!Gold!!Diamond!!Netherite +|- +![[Sword]] +|{{ItemSprite|Wooden Sword}} {{Hp|5}} +|{{ItemSprite|Stone Sword}} {{Hp|6}} +|{{ItemSprite|Iron Sword}} {{Hp|7}} +|{{ItemSprite|Golden Sword}} {{Hp|5}} +|{{ItemSprite|Diamond Sword}} {{Hp|8}} +|{{ItemSprite|Netherite Sword}} {{Hp|9}} +|- +![[Trident]] +|colspan=6|{{ItemSprite|Trident}} {{Hp|9}} +|- +![[Mace]] +|colspan=6|{{ItemSprite|Mace}} {{Hp|6}} +|- +![[Shovel]] +|{{ItemSprite|Wooden Shovel}} {{Hp|2}} +|{{ItemSprite|Stone Shovel}} {{Hp|3}} +|{{ItemSprite|Iron Shovel}} {{Hp|4}} +|{{ItemSprite|Golden Shovel}} {{Hp|2}} +|{{ItemSprite|Diamond Shovel}} {{Hp|5}} +|{{ItemSprite|Netherite Shovel}} {{Hp|6}} +|- +![[Pickaxe]] +|{{ItemSprite|Wooden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Stone Pickaxe}} {{Hp|4}} +|{{ItemSprite|Iron Pickaxe}} {{Hp|5}} +|{{ItemSprite|Golden Pickaxe}} {{Hp|3}} +|{{ItemSprite|Diamond Pickaxe}} {{Hp|6}} +|{{ItemSprite|Netherite Pickaxe}} {{Hp|7}} +|- +![[Axe]] +|{{ItemSprite|Wooden Axe}} {{Hp|4}} +|{{ItemSprite|Stone Axe}} {{Hp|5}} +|{{ItemSprite|Iron Axe}} {{Hp|6}} +|{{ItemSprite|Golden Axe}} {{Hp|4}} +|{{ItemSprite|Diamond Axe}} {{Hp|7}} +|{{ItemSprite|Netherite Axe}} {{Hp|8}} +|- +![[Hoe]] +|{{ItemSprite|Wooden Hoe}} {{Hp|3}} +|{{ItemSprite|Stone Hoe}} {{Hp|4}} +|{{ItemSprite|Iron Hoe}} {{Hp|5}} +|{{ItemSprite|Golden Hoe}} {{Hp|3}} +|{{ItemSprite|Diamond Hoe}} {{Hp|6}} +|{{ItemSprite|Netherite Hoe}} {{Hp|7}} +|- +!Other +|colspan=6|{{Hp|1}} +|} + +=== Attack cooldown === +{{Redirect|Cooldown|the enchantment in ''Minecraft Dungeons''|MCD:Cool Down}} +{{exclusive|Java|section=5}} +[[File:AttackIndicatorCrosshair.png|thumb|Attack indicator (crosshair), empty and charged]] +[[File:AttackIndicatorHotbar.png|thumb|Attack indicator (hotbar), empty and charged]] + +When a player swings a weapon or switches to a weapon, they are locked into a cooldown meter that limits how much damage they can deal and requires them to wait before being able to deal maximum damage again. The base damage done depends on the time between attacks, and is also reflected in the height of the held weapon on screen and the attack indicator bar. The fill-level of the attack indicator bar (as a proportion of it's total width) is exactly equal to the damage the held weapon would deal if it was used now in proportion of its maximum damage. Therefore, the attack indicator appears fully charged when the damage dealt after cooldown reaches 100% of the maximum. There are settings for the attack indicators in the [[options]] menu. At 84.8% attack cooldown charge, critical hits, [[sweep attack]]s, and [[sprint-knockback]] attacks become possible. + +
+The % of a weapon's maximum damage that is dealt after a certain amount of cooldown time is described in the table below.{{#invoke:Weapon info|damageReductionTable}} +
+ +The {{cd|generic.attack_speed}} attribute controls the length of the cooldown time, with the time taken being T = 20 / attack_speed ticks. The damage multiplier is then 0.2 + ((t + 0.5) / T) ^ 2 * 0.8, restricted to the range 0.2 – 1, where t is the number of ticks since the last attack or item switch. + +Damage done by enchantments ([[Sharpness]], [[Smite]], and [[Bane of Arthropods]]) is also reduced, but not as severely (the multiplier is not squared): + +
+{{#invoke:Weapon info|damageReductionTable|enchantment=1}} +
+ +=== Critical hit === +{{redirect|Critical hit|the enchantment in ''Minecraft Dungeons''|Critical Hit}} +[[File:crits.png|thumb|A critical hit performed on a [[sheep]].]] + +A '''critical hit''' is an attack that deals extra damage compared to a regular attack. Critical hits cause small cross-shaped particles to fly out of the target. A critical hit occurs when a player attacks a mob while ''falling'', and increase the damage of the attack by 50% (''after'' strength is applied and before{{only|JE|short=1}} / after{{only|be|short=1}} enchantments or armor are applied). {{IN|java}}, critical hits can be performed only if the attack cooldown of the weapon is at 84.8% or higher. + +Ordinarily, players cannot perform critical hits while sprinting, because a sprint-knockback attack is performed instead. However, by continuing to hold down the sprint key after performing a sprint-knockback attack, all successive hits can be critical hits, and sprint-knockback attacks become impossible until the sprint key is released.{{only|JE}} {{IN|bedrock}} and the Java Edition [[Combat Test]]s, players can perform critical hits and sprint-knockback attacks simultaneously. + +The requirements for a melee critical hit are: + +*A player must be [[falling]]. +*A player must have an attack cooldown charge of 84.8% or above.{{only|java}} +*A player must not be on the ground. +*A player must not be on a [[ladder]] or any type of [[Vines (disambiguation)|vine]]. +*A player must not be in [[water]]. +*A player must not be affected by [[Blindness]]. +*A player must not be affected by [[Slow Falling]]. +*A player must not be riding an [[entity]]. +*A player must not be [[flying]]. + +Arrows shot from crossbows, as well as bows at critical charge, leave a trail of critical hit particles as they fly through the air. Critical hits affect all damageable [[entities]] including [[player]]s, [[mob]]s, and [[armor stand]]s, but excluding [[painting]]s, [[boat]]s, [[minecart]]s or the [[ender dragon]]{{only|je}}. + +=== Maximum damage dealt === +In Survival mode, the maximum damage that can be dealt by a player depends on various factors as described below. +;Melee attack +*{{IN|java}} +**{{hp|36.5}} damage, consisting of {{hp|10}} from a [[netherite axe]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|12.5}} damage from [[Smite]] V on an undead target, or [[Bane of Arthropods]] V on an arthropod. +**{{hp|35}} damage, consisting of {{hp|9}} from a [[trident]] + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|7.5}} damage), + {{hp|12.5}} damage from [[Impaling]] V on an aquatic mob. +**The maximum on a non-undead, non-arthropod, non-aquatic target is only {{hp|27}}: {{hp|10}} from a netherite axe + {{hp|6}} from [[Strength]] II, all × 1.5 from a critical hit (+ {{Hp|8}} damage), + {{hp|3}} damage from [[Sharpness]] V. A full set of [[Protection]] IV netherite [[armor]] would reduce the {{hp|27}} damage to {{hp|4.044}}. +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unbounded. +*{{IN|bedrock}} +**Maximum damage to undeads or arthropods is {{hp|41.25}} damage, consisting of {{hp|8}} from netherite sword + {{hp|12.5}} from Smite V for undead mobs or Bane of Arthropods V for arthropod mobs + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|13.75}} damage). +**Maximum damage to non-undead and non-arthropod on land is {{hp|31.875}} damage, consisting of {{hp|8}} from netherite sword + {{hp|6.25}} from Sharpness V + {{hp|7}} from Strength II, all × 1.5 from a critical hit (+ {{Hp|10.625}} damage). +**Maximum damage to players and mobs on water or during rain is {{hp|42.75}} damage, consisting of {{hp|9}} of melee trident + {{hp|12.5}} from Impaling V + {{hp|7}} from strength II, all × 1.5 from a critical hit (+ {{Hp|14.25}} damage). (Also works with [[Riptide]]) +**By use of a [[mace]] smash attack, the maximum damage that can be dealt by a player is unlimited. + +;Ranged attack +*With a [[bow]]: +**Maximum damage to players and mobs is {{hp|25}} damage from a critical shot from a bow with the [[Power]] V enchantment. Because the instantaneous effects of arrows don't stack with arrow damage and apply during immunity phase, using arrows of [[Instant Damage|Harming]] (or arrows of [[Instant Health|Healing]] on undead mobs) doesn't add bonus damage unless the target has enough armor or Projectile Protection levels so the damage dealt by the arrow is lower than the magical damage effect after [[Protection]] or [[Resistance]] reduction. This is sufficient to kill most mobs in one hit though. + +== Immunity == +After sustaining damage from any source, a [[mob]]/[[player]] turns red for half a second. During this period, it is immune to most kinds of further damage. For instance, if the player attacks a mob by repeatedly hitting the {{control|attack}} button, attacks that land while the mob is immune deal no damage, and does not reduce the [[durability]] of a melee weapon. Unsuccessful attacks also do not anger neutral mobs. This immunity is called an i-frame. + +During an i-frame, any damage which is equal to or less than the original damage that caused the i-frame is ignored. However, any ''higher'' damage (before accounting for armor, enchantments, or status effects) causes only the difference between the original and new damage amounts to be dealt. For example, if a mob is attacked with a weapon dealing {{hp|7}} damage and then attacked with another weapon dealing {{hp|12}} damage during the i-frame, the second hit deals {{hp|5}} damage (resulting in {{hp|12}} total). This does not reset the i-frame. + +When an attack deals a fatal amount of damage to a mob, so that it dies while immune, its death sound is not triggered. {{only|Java}} +== Inflicted by mobs == +{{:Damage/Mobs}} + +== Natural damage == +Besides mob attacks, players can take damage from several other sources. + +=== Lightning damage === +[[Lightning]] striking on or near the player inflicts {{hp|5}} damage, which can be reduced with armor. Natural lightning strikes on the player are rare and occur only during thunderstorms. Players and mobs that get hit by lightning are set on [[fire]], which is quickly extinguished by the [[rain]] during a thunderstorm. + +=== Fall damage === +Players and most mobs take damage when hitting the ground after falling a certain distance. + +Fall damage is based on the change in an entity's Y coordinate, and not how fast the entity is moving. Most mobs take fall damage after falling more than 3 blocks; however, some mobs are able to fall farther before taking damage. How far a mob can safely fall is controlled by the {{cd|generic.safe_fall_distance}} [[attribute]]. + +Most mobs take about {{hp|1}} damage for every block fallen over their safe fall distance. Some mobs take a different amount of fall damage per block fallen, determined by a multiplier stored in the {{cd|generic.fall_damage_multiplier}} attribute. + +The amount of fall damage a mob takes is determined by the formula: + +{{cd| \mathsf{fall \ damage} = Max \left( 0, \ Ceiling \left[ \left( \mathsf{fall\ distance - generic.safe\_fall\_distance} \right)\ \times \ \mathsf{generic.fall\_damage\_multiplier}\right] \right) }} + +:,where the Ceiling function rounds the answer up to the nearest whole number + +While a fall of 23 blocks should be enough to kill a player at full health, a fall of at least 23.5 blocks is required to kill the player because the game checks if the player is on the ground and calculates fall damage before updating the player's fall distance. + +==== Fall damage resistance ==== +[[Armor]] itself does not reduce fall damage, however, armor enchanted with [[Feather Falling]] and [[Protection]] do. + +Some [[status effect]]s reduce fall damage: + +* [[Slow Falling]] - Negates all fall damage. If the effect wears off mid-air, the entity only takes damage for the height difference between where the effect ended and where the entity lands. +* [[Resistance]] - Reduces most damage (including fall) by 20% per level. +* [[Jump Boost]] - In addition to increasing jump height, it also reduces fall damage by {{hp|1}} per level. + +Every player is immune to fall damage when the [[game rule]] fallDamage is set to false. Players who can fly are not immune to fall damage, and take fall damage for the change in Y from where they stop flying to where they land. + +Hostile mobs that are immune to fall damage: +* {{EntityLink|Blaze}} +* {{EntityLink|Breeze}} +* {{EntityLink|Chicken Jockey}} +* {{EntityLink|Ender Dragon}} +* {{EntityLink|Ghast}} +* {{EntityLink|Magma Cube}} +* {{EntityLink|Phantom}} +* {{EntityLink|Shulker}} +* {{EntityLink|Vex}} +* {{EntityLink|Wither}} + +Neutral mobs that are immune to fall damage: +* {{EntityLink|Bee}} +* {{EntityLink|Iron Golem}} + +Passive mobs that are immune to fall damage: +* {{EntityLink|Agent}} +* {{EntityLink|Allay}} +* {{EntityLink|Cat}} +* {{EntityLink|Chicken}} +* {{EntityLink|NPC}} +* {{EntityLink|Ocelot}} +* {{EntityLink|Parrot}} +* {{EntityLink|Snow Golem}} + +Other mobs with resistance to fall damage: + +* These mobs take damage after falling more than 6 blocks and only take half of the normal fall damage {{cd|(generic.fall_damage_multiplier = 0.5)}} +** {{EntityLink|Camel}} +** {{EntityLink|Donkey}} +** {{EntityLink|Horse}} +** {{EntityLink|Llama}} +** {{EntityLink|Mule}} +** {{EntityLink|Skeleton Horse}} +** {{EntityLink|Trader Llama}} +** {{EntityLink|Zombie Horse}} + +* This mob always takes {{Hp|10}} less fall damage: +** {{EntityLink|Goat}} + +* This mob always takes {{Hp|5}} less fall damage: +** {{EntityLink|Frog}} + +* This mob takes fall damage after falling more than 5 blocks, and its fall damage is not affected by [[Jump Boost]]: +** {{EntityLink|Fox}} + +===== Sound ===== +For most solid blocks, if a player of mob falls onto the blocks and takes damage, a sound plays and is transmitted to the environment. No sound is played or transmitted if the entity doesn't take damage. Falling from a small height (4–7 blocks) plays a thud sound, and falling from a larger height (8 or more blocks) give a click or cracking sound. + +==== Fall damage reduction ==== +In some cases, falling damage can be mitigated or entirely avoided + +[[Sneaking|{{control|Sneaking}}]] prevents a player from falling off a drop of one block or greater. + +The following cases reset the player and mob's change in Y: +*Colliding with a [[cobweb]] +*A [[minecart]]'s change in Y is reset when landing on rails. +*Entering [[powder snow]] while falling. +*Successfully landing a smash attack with a [[mace]]. +*Eating a [[chorus fruit]].{{bug|MC-112133}} +*Teleporting due to a thrown [[ender pearl]], however, the teleportation itself causes {{hp|5}} fall damage to players. +*Entering or being in [[water]] (when not in a boat) resets the change in Y. This includes falling into the water of any depth, as long as the entity collides with the water before colliding with the ground. +*Moving into a [[ladder]] or [[vine]]'s area of effect resets the fall distance. This also applies to [[trapdoor]]s acting as a ladder. +**[[Spider]]s climbing a block count the block as a "ladder" for this purpose. + +The following cases reduces or negates all fall damage: +*Being in [[lava]] reduces the change in Y by half a block each [[game tick]]. +*Flying using [[elytra]] such that the vertical movement is upward, level or less than 0.5 blocks per game tick downward resets change in Y to 1 block. +*Wearing armor that is [[enchant]]ed with [[Feather Falling]] or [[Protection]] reduces fall damage based on the level of the enchantment. +*Having the [[Jump Boost]] status effect reduces the effective change in Y by 1 block per level, e.g. falling 5 blocks with Jump Boost II counts as having fallen only 3. +*[[Slime blocks]] negate all fall damage, but bounce the entity into the air. Both of these facts do not apply to sneaking players. Holding jump when hitting the slime block negates fall damage and stops most of the bounce. +*[[Hay bale]]s and [[honey block]]s decrease fall damage to 20% of normal. +*Beds decrease fall distance to 50% of the actual distance fallen, which usually reduces fall damage to less than half of the normal amount. +*[[Sweet berry bush]]es negate all fall damage. +*Holding sneak while landing on at least a two-block-high stack of [[scaffolding]] negates fall damage from any height. Only 1 scaffolding block is needed to negate damage from smaller heights. +*Slow falling status effect completely negates all fall damage but causes the entity to fall slowly. + +The following cases does not reduce any fall damage: +*[[Boat]]s do not accumulate any change in Y while in water deeper than 1 block. +*Falling onto the top of a ladder does not reset the change in Y and counts as hitting the ground. +*Horses are unaffected by ladders and vines, and so their change in Y is not reset. +*An entity riding another entity does not accumulate any change in Y. However, when the ridden entity takes fall damage it damages all riders for the same change in Y. + +=== Falling block === +[[Falling block]] entities deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with falling block entities in mid-air. + +A falling [[anvil]] deals {{hp|2}} per block fallen after the first block (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). A falling [[stalactite]] deals {{hp|6}} per block fallen after the first block (e.g., a stalactite that falls 4 blocks deals {{hp|18}} damage). + +The damage is capped at {{hp|40}}, no matter how far the anvil or stalactite falls. + +[[Helmet]]s take twice as much [[durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.Per [[Talk:Damage#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks. + +If cheats are enabled, a falling block entity that deals damage can be [[summon]]ed if its {{cd|HurtEntities}} tag is set to {{cd|true}}. The amount of damage dealt per block fallen can be customized via the {{cd|FallHurtAmount}} tag, and the maximum damage dealt can be customized via the {{cd|FallHurtMax}} tag. + +=== Thorns enchantment === +When a player or mob deals melee or projectile damage to a player or mob that is wearing [[Thorns]]-enchanted [[armor]], part of the damage is reflected back at the attacker. The amount varies with the enchantment level. (Level * 15% chance of inflicting {{hp|1}}–{{hp|4}} damage, or Level - 10 damage if level is over 10) however, thorns increases the amount of durability lost per hit on the enchanted armor. + +=== Suffocation === +Suffocation occurs when a player or mob's eyeline is inside of certain blocks, receiving {{hp|1}} damage every half-second. + +Blocks that are transparent or do not fill an entire block do not cause damage. This includes [[amethyst cluster]]s, [[anvil]]s, [[bamboo]], [[banner]]s, [[bed]]s, [[bell]]s, [[brewing stand]]s, [[cake]]s, [[cauldron]]s, [[chain]]s, [[chest]]s, [[chorus flower]]s, [[Chorus Plant (block)|chorus plant]]s, [[cocoa beans]], [[comparator]]s, [[composter]]s, [[daylight detector]]s, [[dragon egg]]s, [[enchanting table]]s, [[end portal frame]]s, [[ender chest]]s, [[fence]]s, [[fence gate]]s, [[flower pot]]s, [[glass]], [[grindstone]]s, [[head]]s, [[honey block]]s, [[hopper]]s, [[iron bars]], [[leaves]], [[lectern]]s, [[lightning rod]]s, extended [[piston]] heads, [[repeater]]s, [[sapling]]s, [[slab]]s that are not double, [[stairs]], [[stonecutter]]s, [[trapdoor]]s, and [[wall]]s. Despite being fully to partially transparent, [[barrier]]s, [[beacon]]s, [[ice]], [[slime block]]s, and [[monster spawner]] can cause suffocation. [[Dirt path]] and [[farmland]] can also cause suffocation, regardless of them not being full blocks. + +The player's screen displays a darkened form of the block in which the player is suffocating. + +{{IN|Bedrock}}, an oxygen bar is also present in the suffocation process. Water Breathing effects can prevent suffocation {{in|Bedrock}}. + +The usual ways an entity can suffocate are: + +*[[Sand]], [[gravel]] or [[concrete powder]] falling into the space the entity occupies. +*Riding a [[pig]], [[boat]], or [[minecart]] into a one-block-high space. +*Riding a [[horse]], [[llama]], or [[strider]] into a two-block-high space. +*Standing where a [[tree]] just grew from a [[sapling]], or where a [[huge mushroom]] just grew from a [[mushroom]]. +*Standing where an [[end gateway]] appeared after killing the dragon. +*Having a solid block pushed into the entity's head with a [[piston]]. +*Sleeping in a [[bed]] surrounded by blocks or having a solid block above it.{{only|bedrock}} +*Being teleported into a block or having one placed onto the entity via [[commands]] (including {{cmd|setblock}}, {{cmd|fill}}, or {{cmd|clone}}). +*When playing on a distant server, sometimes broken blocks can reappear due to lag, and if the player moves where the block respawned, it can provoke suffocation (for example, chopping down a tree by moving right below the trunk). +*When water and lava meet, and create a [[cobblestone]], [[stone]], or [[obsidian]] block on the entity's head. +*Standing a certain distance outside of the [[world border]], configurable with {{cmd|worldborder damage buffer}} (default is 5 blocks). +*Summoning an entity inside a block through [[spawn egg]]s, commands, or with a [[golem]] or [[wither]] structure lying down. +*Standing in 2 block deep water in snowy and cold biomes where the topmost layer of water freezes into ice +*Throwing an [[ender pearl]] in a way the player ends up inside a block they can suffocate in. + +=== Entity cramming === +{{exclusive|java|section=5}} + +{{IN|Java}}, players and mobs take damage if too many entities are packed into the same block space. Specifically, the {{Cd|maxEntityCramming}} [[game rule]] defines the maximum number of entities that can be in a block without becoming crammed. Once the number of entities in the space of a single block exceeds this value, entity cramming occurs. Entities with the Invulnerable:1b NBT tag are not affected by entity cramming but do count towards the maxEntityCramming game rule limit. When entity cramming occurs, a random selection of {{Cd|cram count {{=}} (entities in block) - maxEntityCramming}} living entities (players and mobs) become crammed. A living entity can be crammed by non-living entities, such as [[minecart]]s or [[armor stand]]s, but not by block-like entities, such as [[item frame]]s. The block space used for counting the number of entities is the axis and grid-aligned 1-meter cubic space containing the centers of the entities. An entity outside this space can collide with the entities within the space, but it can not become crammed by the entities within the space. + +When crammed, a player or mob takes {{hp|6}} suffocation damage with a 25% chance every game tick, as long as that player or mob is pushing greater than that number of other entities. The default value for {{Cd|maxEntityCramming}} is 24 entities. This means that upto 24 entities can coexist in one block space without getting crammed. + +If an entity is climbing, it does not count toward the number of entities in the block and does not contribute to cramming{{bug|MC-177062||Entities lose collision when in climbable blocks +}}. This means that climable blocks, such as [[ladder]]s, [[vine]]s, and [[scaffolding]] can prevent entity cramming. However, spiders and cave spiders are always counted toward the number of entities in the block when they are climbing. This can cause entities on climbable blocks to become crammed. + +If a player is killed by entity cramming damage, the [[death message]] reads '''<''player''> was squished too much'''. + +=== Drowning === +A player who runs out of [[air]] underwater begins drowning, taking {{hp|2}} damage per second. Damage is taken when the air supply value reaches -20. Usually, the air supply value decreases each game tick. It resets to 0 after damaging. [[Respiration]] gives a chance for air supply to not decrease itself per game tick. Chance is ''x''/(''x'' + 1), where ''x'' is the level of enchantment. + +A popping sound is heard every time the air supply value reaches a number that is two more than a multiple of 30, or in other words, every time a bubble pops on the oxygen bar, with the popping sound becoming increasingly higher-pitched as the air supply value decreases, alerting the player that they're about to drown. + +When the [[game rule]] {{cd|drowningDamage}} is set to {{cd|false}}, the air supply of players deplete normally, but no drowning damage is inflicted when players run out of air. + +Mobs can also drown, although most mobs that can drown attempt to swim upward. Normally, mobs can remain underwater for 15 seconds before their air supply fully depletes. They can remain underwater for 16 seconds before actually beginning to take damage. +* A [[squid]], [[glow squid]], [[tadpole]], or any kind of [[fish]] suffocates in air instead of drowning in water. +* [[Dolphin]]s can suffocate in air or drown in water and must be given access to both to survive. +* [[Aquatic]] mobs, [[undead]] mobs, [[iron golem]]s and [[frog]]s are immune to drowning. +* A [[zombie]] does not take drowning damage; instead, it begins the process of converting to a [[drowned]] mob when continuously in water for 30 seconds. +* Similar to a zombie, a [[husk]] does not take damage from drowning, but first converts into a zombie, which then converts to a drowned if it remains underwater. +* [[Piglin]]s, [[piglin brute]]s and [[hoglin]]s do not attempt to swim upward in water, and drown as a result. +** Because these mobs normally zombify outside the Nether before they can start drowning, this can only happen if their {{cd|IsImmuneToZombification}} tag set to {{cd|true}}, or that water is created in the Nether using commands. + +When the player is no longer submerged in water or is in a [[bubble column]], the air supply regenerates at a rate of 1 bubble every 0.2 seconds (4 game ticks). A [[Respiration]] helmet adds an additional on average 15 seconds duration underwater per enchantment level, and a [[turtle shell]] adds an additional 10 seconds. [[Water Breathing]] and [[Conduit Power]] regenerate the air supply. {{IN|bedrock}}, both effects affect squid and fish. + +=== Starvation === +When the [[hunger]] bar becomes empty ({{Hungerbar|0|9px|notag=1|total=20}}), the player takes {{hp|1}} damage every four seconds. The player stops taking starvation damage when the player eats [[food]] or the health bar drops to {{hp|10}} on Easy difficulty or {{hp|1}} on Normal difficulty. In Hard difficulty and on [[Hardcore]] mode, the player continues taking damage, which stops upon eating something or death by starvation. + +All mobs are immune to starvation, because they do not have a hunger bar. + + +=== Cactus === +Players and mobs take {{hp|1}} damage every half-second when they are touching or within the same tile-space as a [[cactus]]. + +=== Berry bush === +[[Sweet berry bush]]es deal {{hp|1}} damage for every half-second when a player or mob (besides [[fox]]es) is moving inside a sweet berry bush. + +=== Fire === +When mobs and players without [[fire]] immunity stand on fire, they take {{hp|1}} damage every half-second and get burned. Standing in [[soul fire]] does {{hp|2}} damage every half-second instead. They continue burning after leaving the fire block. Fire damage can be prevented by the [[Fire Resistance]] effect. Fire duration can be decreased with the [[Fire Protection]] enchantment. Most Nether mobs are immune to fire, but they can still drown in lava. + +Players do not take damage from fire if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Lava === +[[Lava]] is a dangerous natural occurrence. Players and mobs (except some Nether mobs) get burned and take damage from contact with lava at a rate of {{hp|4}} every half-second, and they continue burning after they leave it. [[Fire Resistance]] nullifies both the direct damage from lava and the burning damage. + +Players do not take damage from lava if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Burning === +[[Player]]s and many [[mob]]s burn when exposed to fire or lava or attacked by certain kinds of burning projectiles, [[Fire Aspect]] weapons, or burning [[zombie]]s. In addition, armor itself does not reduce burning damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] [[status effect]]. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of {{hp|1}} per second. This is the same rate that the player gains health in Peaceful [[difficulty]], so burning alone cannot kill the player in this mode. Burning lasts some amount of time depending on its cause, but it is extinguished by [[rain]], [[water]], or [[cauldron]]s. + +Players do not take damage from burning if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +Except for piglins, hoglins, skeletons, and endermen, mobs that spawn in the [[Nether]] do not burn and cannot be damaged by fire. [[Warden]]s also do not burn. Burning is not considered a [[status effect]] and therefore cannot be cured by [[milk]]. + +=== Magma block === +Mobs without [[fire]] immunity and players take {{hp|1}} damage every half-second if they are walking on [[magma block]]s. This can be avoided by having the [[Fire Resistance]] effect, [[sneaking]], or wearing [[Frost Walker]]-enchanted [[boots]]. + +Players do not take damage from magma blocks if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Campfire === +Players or mobs standing on top of a [[campfire]] take {{hp|1}} damage every half second. Standing in a [[Soul Campfire]] does {{hp|2}} damage every half second instead. Unlike any other damage sources, armor itself does not reduce campfire and soul campfire damage; to do so, armor needs either the [[Fire Protection]] enchantment, [[Protection]] enchantment, or the [[Resistance]] status effect. {{IN|be}}, it also inflicts damage for {{convert|160|game tick|second}} after the player exits the block. + +Players do not take damage from campfires if the [[game rule]] {{cd|fireDamage}} is set to {{cd|false}}. + +=== Status effects === +{{main|Status effect}} +Status effects are either helpful or harmful conditions that can be given to players and mobs alike. They can be given in different ways: being in range of thrown splash potions or lingering potions, being afflicted by certain mobs' attacks, simply being near certain mobs, being near [[conduit]]s and beacons, and eating specific types of food (such as [[rotten flesh]] or [[raw chicken]]). Status effects can last for a certain amount of time, or can happen instantaneously. + +Entities under a status effect emit colored particles, with the color of the particles resembling the type of status effect. Having multiple status effects combines the respective colors. + +==== Instant damage ==== +{{Main|Instant Damage}} +Instant Damage caused by [[potion]]s or [[tipped arrow]]s can damage the player {{Hp|6}} at level I and {{Hp|12}} at level II. This damage occurs instantaneously. [[Undead]] mobs are instead healed, but are similarly damaged by the Healing effect. Zombified piglins that are splashed by an Instant Damage potion do not attack the player who threw it, as it heals them. + +==== Poison ==== +{{Main|Poison}} + +[[Cave spider]]s, [[witch]]es and [[bee]]s can poison other mobs and players when they attack (if the game is not on [[Easy]] difficulty). Some mobs, like the [[wither]] and [[bogged]] are resistant to the Poison effect and can not be poisoned. Pufferfish inflict Poison as a defense against players and some mobs if they are nearby. A player can poison themself by eating a [[spider eye]], [[poisonous potato]], [[pufferfish]], or a [[suspicious stew]] made out of lily of the valley. Drinking or being hit by a [[potion]] or arrow of poison also results in poisoning. While poisoned, the hearts in the health meter turn from {{Hp|20|notag=1}} ({{Hp|20|hardcore=1|notag=1}} on Hardcore) to an olive green ({{hp|20|poisoned=1|notag=1}})({{Hp|20|poisoned=1|notag=1|hardcore=1}} on Hardcore) and the player takes {{hp|1|poisoned=1}} every 25 ticks (1.25 seconds) on level I. See [[Poison]] for a table for higher levels. The Poison itself cannot kill the player, but it can reduce them to half a heart ({{Hp|1|notag=1|total=20|poisoned=1}}), thus leaving them vulnerable to damage from other sources. + +==== Wither ==== +{{Main|Wither (status effect)}} + +[[Wither]]s and [[wither skeleton]]s inflict the Wither effect with their attacks (the wither skulls do not inflict the effect on easy difficulty). This darkens the health bar to {{hp|20|withered=1|notag=1}} on [[Survival]] and {{Hp|20|withered=1|notag=1|hardcore=1}} on [[Hardcore]], while inflicting damage over time. The effect deals {{hp|1|withered=1}} every 2 seconds (40 ticks) for the wither skeleton's attack (level I), and every second for the wither's skulls (level II). Wither roses also inflict the Wither effect to any mobs colliding it. Players also get the Wither effect after eating suspicious stew made out of wither rose or when hit by potion or arrow of decay.{{only|bedrock|education}} Unlike Poison, withering can kill on any difficulty level, and the darkened health bar makes it harder to keep track of the damage, which the only way is seeing the white spark on the left of the heart. + +=== Magic damage === +Magic damage bypasses [[armor]], but can be reduced by the [[Protection]] enchantment and the [[Resistance]] effect. It is dealt by multiple sources: + +* {{EffectLink|Instant Damage}} and {{EffectLink|Poison}} +** {{EffectLink|Instant Health}} on undead mobs +* {{EntityLink|Ender Dragon}} breath attack +* {{EntityLink|Evoker Fang}} +* {{EntityLink|Guardian}} and {{EntityLink|Elder Guardian}} beam (only {{health|1}} part is magic) +* {{BlockLink|Conduit}} attack, which damages all hostile mobs and [[piglin]]s + +=== Void === +{{main|Void}} +If one were to break through the [[bedrock]] barrier found at the bottom of worlds, the void can be seen. Players in the void below the Y-axis of -64{{only|bedrock}} or -128{{only|java}} take damage at a rate of about {{hp|4}} per half-second. The player usually dies from falling in the void, even in [[Creative]] or [[Spectator]] modes,{{Only|java}} but the player may be saved by throwing an [[ender pearl]] before falling below the Y-axis of -64{{only|bedrock}} or -128{{only|java}}. + +Falling into the void in [[the End]] is more likely, and is the only way to access the void in [[Survival]] mode without exploiting glitches. + +By using {{cmd|effect}} to give the player [[Regeneration]] 5+ or [[Instant Health]], they can fall infinitely into the void without dying until the effect wears off or the game crashes.{{only|java}} + +{{IN|bedrock}}, the player can survive in the void in [[Creative]] mode, but there is a one-way barrier at Y=-104 to prevent falling further into the void. However, this barrier can be teleported past by teleporting the player to any location with a Y value of -106 and below. The player continues falling until the player teleports away, flies back up, or crashes the game. + +=== Explosions === +{{main|Explosion}} + +Explosions cause varying amounts of damage based on the explosion strength, the entity's proximity to the explosion, and whether it is obstructed by [[solid block]]s. + +=== Firework rocket explosion === +[[File:Firework_Star_Damages.png|350px|thumb|right]] +[[Firework rocket]] explosions can deal damage to entities if crafted with a [[firework star]]. + +The maximum damage about is {{hp|6}} at the explosion's center with one firework star, decreasing to {{hp|1}} at the edge of a radius of 5 blocks (exclusive). Each additional firework star adds {{hp|2}} to the maximum. + +If a rocket crafted with a firework star is {{control|use}}d to provide a speed boost while gliding with [[elytra]], it explodes as it is used, dealing {{hp|7}} damage to the player. + +=== Freezing === +[[File:HUD recieving the freeze damage.gif|thumb|Freezing hearts when the player is submerged in powder snow.]] + +When an entity is inside a [[powder snow]] block, they begin to freeze, taking damage. + +A player submerged in powder snow sees a frosty frame slowly fade in at the sides of the screen and the FOV slowly decreases. After {{Convert|7|seconds|game ticks}}, the player's hearts change to a cyan frosty texture ({{healthbar|2|9px|freezing=1}}), and the player begins taking damage at a rate of {{hp|1}} HP every two seconds (40 game ticks). If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the {{Cd|TicksFrozen}} data tag, which increases by 1 every game tick (to a maximum of 300) for an entity within the powder snow block. It decreases at a rate of 2 per game tick after the entity leaves the powder snow block. This is currently not a separate effect when used with commands such as /effect give freezing, and does not have its own unique art, particles, or potion. + +Players do not take damage from powder snow if the [[game rule]] {{cd|freezeDamage}} is set to {{cd|false}}. + +Mobs and players that are freezing have a shivering animation. + +Wearing any piece of [[leather armor]] stops the freezing effect and damage. This applies to entities that can wear armor, such as [[zombie]]s. [[Horse]]s wearing leather [[horse armor]] also don’t take damage from freezing. + +[[Snow golem]]s, [[stray]]s, [[polar bear]]s, and [[wither]]s are immune to freezing damage. Fire-related mobs like [[strider]]s, [[magma cube]]s, and [[blaze]]s take {{hp|5}} damage every two seconds from freezing. A [[skeleton]] can freeze but does not take damage; instead, it begins the process of converting to a [[stray]] when continuously in powder snow for 7 seconds. + +== Sounds == +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged from a generic source +|id=entity.player.hurt +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|subtitle=Player drowning +|source=player +|description=When a player is damaged by running out of breath +|id=entity.player.hurt_drown +|translationkey=subtitles.entity.player.hurt_drown +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|subtitle=Player burns +|source=player +|description=When a player is damaged by fire +|id=entity.player.hurt_on_fire +|translationkey=subtitles.entity.player.hurt_on_fire +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|subtitle=Player freezes +|source=block +|description=When a player is damaged by freezing in [[powder snow]] +|id=entity.player.hurt_freeze +|translationkey=subtitles.entity.player.freeze_hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Player hurt sweet berry bush1.ogg +|sound2=Player hurt sweet berry bush2.ogg +|subtitle=Player hurts +|source=player +|description=When a player is damaged by touching a [[sweet berry bush]] +|id=entity.player.hurt_sweet_berry_bush +|translationkey=subtitles.entity.player.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Fall damage small.ogg +|subtitle=Something trips +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=entity.player.small_fall +|translationkey=subtitles.entity.generic.small_fall +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fall damage big.ogg +|subtitle=Something fell +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=entity.player.big_fall +|translationkey=subtitles.entity.generic.big_fall +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Player hurt1.ogg +|sound2=Player hurt2.ogg +|sound3=Player hurt3.ogg +|source=player +|description=When a player is damaged from a generic source +|id=game.player.hurt +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Player hurt drowning1.ogg +|sound2=Player hurt drowning2.ogg +|sound3=Player hurt drowning3.ogg +|sound4=Player hurt drowning4.ogg +|source=player +|description=When a player is damaged by running out of breath +|id=mob.player.hurt_drown +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt fire1.ogg +|sound2=Player hurt fire2.ogg +|sound3=Player hurt fire3.ogg +|source=player +|description=When a player is damaged by fire +|id=mob.player.hurt_on_fire +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Player hurt freeze1.ogg +|sound2=Player hurt freeze2.ogg +|sound3=Player hurt freeze3.ogg +|sound4=Player hurt freeze4.ogg +|sound5=Player hurt freeze5.ogg +|source=player +|description=When a player is damaged by freezing in [[powder snow]] +|id=mob.player.hurt_freeze +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage small.ogg +|source=player +|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode +|id=damage.fallsmall +|volume=0.75 +|pitch=1.0}} +| {{SoundLine +|sound=Fall damage big.ogg +|source=player +|description=When a player falls from 8 or more blocks high in Survival or Adventure mode +|id=damage.fallbig +|volume=0.75 +| pitch = 1.0 +}} +}} + +== Achievements == +{{load achievements|Monster Hunter;Overkill;Sniper Duel;Archer;Camoflauge;The Beginning.;'Tis but a Scratch;Cupid;Hunger Pain; Over-overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Take Aim;Sniper Duel;Spooky Scary Skeleton;Withering Heights;Return To Sender;Uneasy Alliance;Monsters Hunted;The Healing Power of Friendship;Free the End;The End... Again...;Voluntary Exile;Hero of the Village;A Throwaway Joke;It Spreads;Postmortal;Glow and Behold!;Over-Overkill}} +{{load advancements|Ol' Betsy;Two Birds, One Arrow;Arbalistic;Who's the Pillager Now?}}(only applicable if shooting the specified [[entity]](ies) with a {{ItemLink|crossbow}}). + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions plans to add damage, which could be taken by falling, lava, combat and drowning, and be healed by eating food.}} +|{{HistoryLine||August 18, 2009|link=https://web.archive.org/web/20140427004052/http://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose|First showcased fall damage.}} +|{{HistoryLine||August 25, 2009|link=https://web.archive.org/web/20090828041746/https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|It has been shown that the [[player]] can now hold their breath underwater for just 15 seconds. +|Lava now has been shown to cause damage.}} +|{{HistoryLine||August 27, 2009|link=https://web.archive.org/web/20110302152935/https://notch.tumblr.com/post/173890253/what-i-did-today}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added damage. +|Mobs and the player now take [[Knockback (mechanic)|knockback]] when damage is taken. +|Added arrows that cause damage when hitting a player. +|Taking damage would cause the player's camera to tilt toward the damage source, acting as a directional damage indicator. Environmental damage sources, such as falling damage, randomly tilt the screen either left or right.}} +|{{HistoryLine||0.25 SURVIVAL TEST|Arrows deal more damage.}} +|{{HistoryLine||0.30|"Missing a hit" (hitting the air) triggers a 10 tick cooldown. During this cooldown, no attack is possible.{{check version|Was this a 0.30 survival change ? It isn't in 0.30 creative.}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100125|Drowning damage has now been reduced to 1 per second. Prior to this update, drowning damage dealt by 2 per second.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100617-1531|Added suffocation.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.4|Players no longer suffocate when riding in a [[minecart]] in two-block-high spaces.}} +|{{HistoryLine||v1.2.3|Damage now functions in [[multiplayer]]. +|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the camera left.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}} +|{{HistoryLine||1.6|The 10 tick cooldown when hitting the air was removed.}} +|{{HistoryLine||1.8|dev=Pre-release|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}. +|The [[Adventure Update]] extended the combat system with critical hits and sword blocking. +|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}. +|Hold to attack has been removed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Armor no longer prevents certain types of damage.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Sword damage was decreased (a diamond sword went from 5 hearts to 3.5 hearts damage).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Enchantments added, some of which increase [[damage]] the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=RC1|The sound of the player taking damage was changed from a masculine oof to painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||1.3.1|dev=12w18a|As a result of [[singleplayer]] being changed to an internal server, taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|||dev=12w30a|Explosions damage the player different amounts in different difficulties, and the player doesn't take any damage from explosions on Peaceful.}} +|{{HistoryLine|||dev=1.3|Added spawn immunity that lasts for 3 seconds when a player respawns either from death or rejoining}} +|{{HistoryLine||1.3.2|dev=release|Mobs no longer shove the player when moving into them.{{check version|1.3.2 page says nothing of this}}}} +|{{HistoryLine||1.4.2|dev=12w32a|Mobs can hold weapons, making them deal more damage. Also, the crunching noise from 1.0.0 was changed, sounding more like a slap rather than a bone-breaking punch. The fall damage noise was also changed from a crunch to a dull, thumping noise.}} +|{{HistoryLine|||dev=12w34a|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.}} +|{{HistoryLine|||dev=12w38a|Player hurting sound was changed again.}} +|{{HistoryLine|||dev=12w41a|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||?|Critical hits no longer add a random bonus scale (+0% ~ +100% weapon damage + {{hp|2}}) but instead add +50% of the weapon damage. Enchantments no longer add a random number too; instead they add a flat number per level ({{hp|1.25}} for sharpness and {{hp|2.5}} for other damage bonus enchantments).{{check version|Was this a 1.6 or 1.7 change?}}}} +|{{HistoryLine||1.6.2|dev=release|Instead of replacing the barehanded damage ({{hp|1}}), swords, shovels, pickaxes and axes now add their damage onto the barehanded damage, which results in all tools doing {{hp|1}} more damage than before.{{check version|Was this a 1.6.2 change?}}}} +|{{HistoryLine||1.8|dev=14w05a|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine|||dev=14w32a|The health bar has a new animation for damage that shows how many hearts are lost. (Not new, merely a revived feature that was lost after 1.2.5).}} +|{{HistoryLine||1.9|dev=15w34a|Added attack cooldown.}} +|{{HistoryLine|||dev=15w34b|Added attack speed stat and attribute.|The attack cooldown stopped working due to a bug{{cn}} (visual still works)|Changed how damage on weapons show up: instead of "+[damage]" +it is now the total damage it deals.}} +|{{HistoryLine|||dev=15w34c|Tool damages and cooldowns adjusted. +{{pipe escape|{| class{{=}}"collapsible collapsed" data-description{{=}}"Previous values" data-description="Previous damage values" +! Previous values +|- +| +{| class{{=}}"wikitable" style{{=}}"text-align:center" data-description{{=}}"Values" +! Item +! colspan{{=}}"4" | Damage +|- +| [[Sword]]s +| {{ItemSprite|Wooden Sword}}{{ItemSprite|Golden Sword}} {{hp|5}} +| {{ItemSprite|Stone Sword}} {{hp|6}} +| {{ItemSprite|Iron Sword}} {{hp|7}} +| {{ItemSprite|Diamond Sword}} {{hp|8}} +|- +| [[Axe]]s Dealing damage with an axe, pick, or shovel decreases its durability by 2. +| {{ItemSprite|Wooden Axe}}{{ItemSprite|Golden Axe}} {{hp|4}} +| {{ItemSprite|Stone Axe}} {{hp|5}} +| {{ItemSprite|Iron Axe}} {{hp|6|}} +| {{ItemSprite|Diamond Axe}} {{hp|7}} +|- +| [[Pickaxe]]s +| {{ItemSprite|Wooden Pickaxe}}{{ItemSprite|Golden Pickaxe}} {{hp|3}} +| {{ItemSprite|Stone Pickaxe}} {{hp|4}} +| {{ItemSprite|Iron Pickaxe}} {{hp|5}} +| {{ItemSprite|Diamond Pickaxe}} {{hp|6}} +|- +| [[Shovel]]s +| {{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} +| {{ItemSprite|Stone Shovel}} {{hp|3}} +| {{ItemSprite|Iron Shovel}} {{hp|4}} +| {{ItemSprite|Diamond Shovel}} {{hp|5}} +|} +{{notelist}} +|} +}} +}} +|{{HistoryLine|||dev=15w35a|Tool damages and cooldowns adjusted again.}} +|{{HistoryLine|||dev=15w47b|Added sounds for critical hits, fully-charged and not-fully-charged attacks, blocked attacks, sweep attacks, and sprint-knockback attacks.}} +|{{HistoryLine|||dev=16w02a|Cooldown damage reduction formula adjusted, reduction is now linear 50%–100% rather than quadratic 0%–100%.}} +|{{HistoryLine|||dev=16w05a|Cooldown damage reduction formula adjusted again, reduction is now quadratic 20%–100%.}} +|{{HistoryLine||1.11|dev=16w38a|Added a new damage type: entity cramming.}} +|{{HistoryLine||1.13|dev=18w07a|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.14|dev=18w43a|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.15|dev=19w36a|Added [[game rule]]s {{cd|drowningDamage}}, {{cd|fallDamage}} and {{cd|fireDamage}}, allowing these types of natural damages to be toggled.}} +|{{HistoryLine||1.17|dev=20w46a|Added a new damage type: freezing. +|Entities take freezing damage when immersed in [[powder snow]].}} +|{{HistoryLine|||dev=20w48a|Wearing any piece of leather armor now stops the freezing effect. +|Added the [[game rule]] freezeDamage, which stops entities from taking freezing damage if it is set to {{cd|false}}. +|Added [[pointed dripstone]], which deals damage when it lands on entities, and doubles the fall damage for entities that fall on them.}} +|{{HistoryLine|||dev=21w10a|Freezing in powder snow while using the "Fast" graphics setting gradually turns the player's view to black, and the vignette also appears as black in third-person view. This is most likely due to the new rendering change added in this version.}} +|{{HistoryLine|||dev=21w11a|Frozen hearts now have a different texture in [[Hardcore]] mode.}} +|{{HistoryLine|||dev=21w13a|[[Blaze]]s, [[magma cube]]s and [[strider]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the camera to tilt toward the damage source. However, the random left/right tilt when taking environmental damage is still broken, instead tilting the camera in the last direction the player was hit from.}} +|{{HistoryLine||1.20.5|dev=24w11a|experiment=Update 1.21|Added a new weapon: the [[mace]], which does the same damage as a diamond sword, but it accumulates more damage the higher you land the hit from.}} +|{{HistoryLine||1.21|dev=24w18a|Decreased the attack damage of maces to 6. +|Decreased the attack speed of maces to 0.5.}} +|{{HistoryLine|||dev=pre1|Increased the attack speed of maces to 0.6.}} +|{{HistoryLine||1.21.2|dev=pre1|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.| +Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|java upcoming}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Attacks can no longer be landed when a weapon is not fully charged. +|The attack timer can now be charged up to 200%, which is now required for critical hits. +|Weapons with higher attack speed now give the victim a shorter invincibility frames. +|Holding down the {{ctrl|attack}} key will now automatically deal damage once the weapon is fully charged. +|It is now possible to deal damage through non-full-sized blocks. +|Critical hits now bypass [[shield]]s. +|Shields no longer need a warm-up time to protect against damage. +|Sneaking can now activate a shield if it's in the off hand, allowing it to protect against damage. +|Adjusted the attack damage and speed of all tools as the following: +{{pipe escape|{| class{{=}}"wikitable" +!rowspan{{=}}2 | Tool +!colspan{{=}}2 | Axe +!colspan{{=}}2 | Hoe +!colspan{{=}}2 | Pickaxe +!colspan{{=}}2 | Shovel +!colspan{{=}}2 | Sword +|- +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +!Damage +!Speed +|- +!Wood +|{{hp|6}} +|2 +|{{hp|2}} +|2 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Gold +|{{hp|6}} +|2 +|{{hp|2}} +|3.5 +|{{hp|3}} +|2.5 +|{{hp|2}} +|2 +|{{hp|5}} +|3 +|- +!Stone +|{{hp|7}} +|2 +|{{hp|2}} +|2.5 +|{{hp|4}} +|2.5 +|{{hp|3}} +|2 +|{{hp|6}} +|3 +|- +!Iron +|{{hp|8}} +|2 +|{{hp|3}} +|3 +|{{hp|5}} +|2.5 +|{{hp|4}} +|2 +|{{hp|7}} +|3 +|- +!Diamond +|{{hp|9}} +|2 +|{{hp|3}} +|3.5 +|{{hp|6}} +|2.5 +|{{hp|5}} +|2 +|{{hp|8}} +|3 +|}}} +|Increased the attack speed of tridents to 2. +|Decreased the attack damage of tridents to {{hp|7}}.}} +|{{HistoryLine|||dev=Combat Test 2|Shields can protect against critical hits again. +|Holding down the {{ctrl|attack}} key no longer automatically attacks. +|The attack speed of swords has been decreased to 2.5. +|The attack damage of tridents has been increased to {{hp|8}}. +|Shields can now only protect against damage when the attack timer is charged to 200%.}} +|{{HistoryLine|||dev=Combat Test 3|Added the [[Cleaving|Chopping]] enchantment, which makes axes deal {{hp|1}} more damage and disable shields for {{convert|0.5|sec|gt}} per level. +|Holding down the {{ctrl|attack}} key automatically attacks again. +|The attack speed of swords is increased back to 3.0. +|Axes now always disable shields for {{convert|1.6|sec|gt}}. +|Axes now only use 1 durability when attacking. +|Swords now have an attack speed of 3.0 again. +|Holding down the {{ctrl|attack}} key automatically attacks again, but now only does so when the weapon is charged to 120%, which is slower than attacking normally. +|Projectiles no longer trigger [[#Immunity|i-frames]]. +|Shields now only protect damage within a 100° arc, was 180°.}} +|{{HistoryLine|||dev=Combat Test 4|The ability to activate a shield when sneaking can now be disabled in the settings. +|Tridents with [[Impaling]] now deal extra damage to all mobs touching water.}} +|{{HistoryLine|||dev=Combat Test 5|Projectiles that deal less than {{hp|1}} point of damage now deal knockback. This includes projectiles that deal no damage, such as [[snowball]]s. +|Players can now deal damage to mobs slightly outside their hitbox if the mob's normal hitbox is smaller than 0.9 blocks. This only happens if the player has aimed at the mob's hitbox within a fraction of a second{{testing needed|What fraction of a second?}}. +|The damage of tools has been adjusted. +{{pipe escape|{|class{{=}}"wikitable" style{{=}}"margin-left:2em;" +! rowspan{{=}}2 | Tool +! colspan{{=}}2 | Axe +! colspan{{=}}2 | Pickaxe +! colspan{{=}}2 | Shovel +! colspan{{=}}2 | Sword +|- +! Before !! After +! Before !! After +! Before !! After +! Before !! After +|- +! Wood +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Gold +| {{hp|6}} || {{hp|5}} +| {{hp|3}} || {{hp|3}} +| {{hp|2}} || {{hp|2}} +| {{hp|5}} || {{hp|4}} +|- +! Stone +| {{hp|7}} || {{hp|5}} +| {{hp|4}} || {{hp|3}} +| {{hp|3}} || {{hp|2}} +| {{hp|6}} || {{hp|4}} +|- +! Iron +| {{hp|8}} || {{hp|6}} +| {{hp|5}} || {{hp|4}} +| {{hp|4}} || {{hp|3}} +| {{hp|7}} || {{hp|5}} +|- +! Diamond +| {{hp|9}} || {{hp|7}} +| {{hp|6}} || {{hp|5}} +| {{hp|5}} || {{hp|4}} +| {{hp|8}} || {{hp|6}} +|} +}} +|Tridents now deal {{hp|7}} damage, was {{hp|8}}. +|Barehand damage is increased to {{hp|2}}.}} +|{{HistoryLine|||dev=Combat Test 6|The change about entities with small hitboxes in the previous version has been reverted. Instead, entities with hitboxes smaller than 0.9 blocks now have the hitbox inflated to that value. This means that the player can hit the mob even if they aren't aiming at the hitbox, as long as they are aiming within the 0.9 block range. +|Missed attacks now only trigger a {{convert|4|tick|second}} cooldown instead of the full attack speed cooldown. +|Damage caused by the [[Sweeping Edge]] enchantment is now nerfed. Level I now deals 25% of the weapon's damage, level II now does 33%, and level III now does 37.5%. +|[[Shields]] now only protect up to {{hp|5}}. +|Removed 200%-charged attacks, so shield work like they did before the change in Combat Test 2 again. +|The Chopping enchantment has been renamed to [[Cleaving]].}} +|{{HistoryLine|||dev=Combat Test 7c|Shields now protect 100% of explosion damage. +|Readded 200%-charged attacks and the mechan with shields. +|Netherite tools and weapons now have the updated stats from the previous versions, now being one attack damage above diamond.}} +|{{HistoryLine|||dev=Combat Test 8b|Cleaving now adds {{hp|1}} more extra damage in every level as compared to before (i.e. Cleaving used to add 1 damage per level, but now it adds 2 damage for level I, 3 damage for level II, and so on).}} +|{{HistoryLine|||dev=Combat Test 8c|Shields with [[banner]]s can now protect up to {{hp|10}} damage, which is double the amount of regular shields.}} +|{{HistoryLine||1.21.4|dev=24w45a|Player is no longer immune to damage for a few seconds after rejoining a server/world.{{bug|MC-21650}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|Added [[Survival]] mode and [[mob]]s, making damage possible. +|In singleplayer and for the host in multiplayer, taking damage tilts the camera toward the damage source. Joining players' cameras only tilt left, however.}} +|{{HistoryLine||v0.11.0|dev=build 1|Poison added, which deals damage, until the player or mob's health is {{hp|1|poisoned=1}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added critical hits. +|Punch damage is now added to damage from [[sword]]s, [[axe]]s, [[pickaxe]]s, and [[shovel]]s. +|Hunger system added: Health is no longer restored directly by eating. Instead, it recovers slowly when well-fed, but is lost if starving. +|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs. +|Mobs can hold weapons, making them deal more damage. +|Enchantments added, some of which increase the damage the [[player]] deals or decrease damage dealt to the player.}} +|{{HistoryLine|||dev=?|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine|||dev=build 12|Critical hits now have more particles.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=?|Taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat, and deal {{hp|9}} damage.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Added a new weapon: [[crossbow]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Added new damage type: freezing. +|Entities in powder snow now begin freezing and eventually die.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|[[Blaze]]s, [[magma cube]]s and [[stray]]s now take extra damage from freezing. +|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing. +|Leather [[horse armor]] now grants horses immunity to freezing. +|Mobs now shake when they are fully frozen. +|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage was decreased from {{Hp|2}} to {{Hp|1}} to match Java Edition.}} +|{{HistoryLine||1.20.80|dev=beta 1.20.80.22|experiment=Update 1.21|Added a new weapon: the [[mace]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.|Added a popping sound when bubbles pop on the oxygen bar.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=none|psvita=none|ps4=none|wiiu=none|switch=1.0.1|Added damage.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[anvil]]s, which deal damage to entities when they land on them.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.|Water of any depth now completely negates all fall damage from any height.}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Armor no longer flashes red when damage is taken, only the player.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added sounds for critical hits.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new damage type: entity cramming. The [[death message]] however only includes the name of the entity dying.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Player hurting sound was changed again.|Added a new weapon: [[trident]]s. These can be either thrown or used in melee combat.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added a new weapon: [[crossbow]].}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Critical hits can be done while reflecting a [[ghast]] fireball, but does not change the damage or speed of it. +*It is impossible to drown in Peaceful difficulty with a helmet enchanted with any level of [[Respiration]], as the regeneration on Peaceful is higher than the reduced drowning damage. +*When the player jumps while taking damage, the damage prevents the player from jumping. +*In [[Creative]] mode, attacking a mob while flying after having descended scores a critical hit. +*When the player dies when attacking, its animation stops and freezes as the player died.{{only|java}} +*With all possible reductions to fall damage currently available in Survival (landing on a [[hay bale]], [[Feather Falling]] IV boots, [[Protection]] IV on other armor pieces, and [[Resistance]] IV from a Potion of the Turtle Master) the maximum height the player can fall while surviving without Absorption is 3003 blocks. However, [[Slow Falling]] completely negates fall damage. +**With the maximum Absorption effect possible in Survival (IV from an enchanted golden apple), and all the effects listed above, the player can survive a fall of 5403 blocks. +**Riding a horse along with being under the effects of a beacon's Jump Boost II further increases the maximum falling distance to 9005 blocks. +*In [[Legacy Console Edition]], a player or mob taking fatal damage simply falls down instead of getting knocked back before disappearing. + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} + +[[Category:UI]] +[[Category:Rewritten gameplay]] +[[Category:Needs updating]] + +[[de:Schaden]] +[[es:Daño]] +[[fr:Dégâts]] +[[ja:ダメージ]] +[[ko:피해]] +[[nl:Schade]] +[[pl:Krytyczny cios]] +[[pt:Dano]] +[[ru:Урон]] +[[zh:伤害]] diff --git a/wiki_backup/the Moon.txt b/wiki_backup/the Moon.txt new file mode 100644 index 0000000..8e08ff7 --- /dev/null +++ b/wiki_backup/the Moon.txt @@ -0,0 +1,129 @@ +{{for|the object in the night sky of the Overworld|Moon}} +{{Joke feature}} +[[File:Earth from moon.png|thumb|270px|The [[Earth (April Fools')|Earth]] as seen from The Moon.]] + +'''The Moon''' is a joke [[dimension]] that can be accessed in snapshot [[Java Edition 23w13a or b|23w13a_or_b]] by flying up to Y=700 in the [[Overworld]]. + +The Moon has a weak gravitational pull. So weak, in fact, that at certain heights the player is pulled back to Earth, "falling up", so to say. The player's oxygen also decreases on the Moon, though much slower than in water. [[Cheese]], which makes up almost the entirety of the Moon, restores both hunger and oxygen, allowing the player to survive here. + +== Accessing == +The Moon can be accessed by flying up to Y=700 in the Overworld. Conversely, flying up to Y=700 on the Moon brings the player back to the Overworld. + +== Traits == +Upon arriving on the Moon, the player is spawned at Y=600 and falls toward the Moon's surface. A player who jumps on the Moon while being above Y=117 gets pulled back up toward Earth, although this can be counteracted with either [[elytra]] or [[Creative]] mode flight. Strength of the gravitational pull varies with height; while standing on Y=117, player is able to jump about 9 blocks up, and while standing on Y=1, jump height decreases to only 3 blocks. + +The Moon is composed almost entirely out of [[cheese]], a reference to the [https://en.wikipedia.org/wiki/The_Moon_is_made_of_green_cheese misconception/joke that the Moon is made out of cheese]. The surface is covered with craters of various sizes and ravines. The highest naturally generated cheese layer occurs at Y=60. At the bottom of the Moon, there are 5 layers of [[bedrock]], generating in the same way as in the Overworld and Nether. There are no caves on the Moon. Only one structure generates: the [[lunar base]]. + +There is no weather, but [[daylight cycle]] occurs, with Earth visible in the sky instead of the [[Moon]]. The sky does not change its color regardless of the position of the Sun, due to the Moon having no atmosphere. Players slowly suffocate, and it takes 5 minutes to use up all oxygen. Neither Respiration nor [[Water Breathing]] can prevent this. If the player runs out of oxygen and dies on the Moon, the death message says " experienced the dark side of the moon". + +Both [[bed]]s and [[respawn anchor]]s explode if the player tries to set their spawnpoint, just like in [[the End]]. + +== Biomes == +The Moon has only one biome, bearing the same name. +{{Infobox biome +| title = {{BiomeSprite|the-moon}} The Moon +| image = Moon 1.png +| imagesize = 250px +| type = ? +| rarity = ? +| temperature = -0.5 +| grasscolor = {{color|#696969}} +| foliagecolor = {{color|#FFFFFF}} +| watercolor = {{color|#000000}} +| structures = {{EnvLink|Lunar Base}} +| blocks = {{BlockLink|Cheese}}
{{BlockLink|Bedrock}} +}} + +{{Spawn table +|passive= +{{Spawn row|Moon Cow|weight=8|size=1-5}} +{{Spawn row||weight=|size=}} +}} + +=== Data values === +==== ID ==== +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=minecraft:the_moon +|spritetype=biome +|spritename=the moon +|nameid=the_moon +|foot=1}} + +== Mobs == +The Moon is home to only one naturally occurring [[mob]]: +{| style="margin:auto;text-align:center" +|- +| scope="col" style="width:68px" | [[File:MoonCowFace.png]] +|- +| [[Moon cow]] +|} +[[Moon cow]]s spawn naturally throughout the entire dimension. + +== Blocks == +=== Naturally generated === +"Naturally generated" includes blocks that are created through the [[Seed (world generation)|world seed]]. +* {{BlockLink|Air}} +* {{BlockLink|Cheese}} +* {{BlockLink|Bedrock}} + +=== Structures === +Same as naturally generated, but these blocks are created only with the "Generate Structures" option enabled. These blocks are a part of the [[Lunar Base]] structure. +* {{BlockLink|Dropper}} +* {{BlockLink|Iron Bars}} +* {{BlockLink|Iron Trapdoor}} +* {{BlockLink|Light Weighted Pressure Plate}} +* {{BlockLink|Smooth Quartz Slab}} +* {{BlockLink|Lightning Rod}} +* {{BlockLink|End Rod}} +* {{BlockLink|Chain}} +* {{BlockLink|Polished Basalt}} +* {{BlockLink|Lava}} +* {{BlockLink|Copper Spleaves}} +* {{BlockLink|Polished Blackstone Button}} +* {{BlockLink|Soul Lantern}} +* {{BlockLink|Block of Raw Copper}} +* {{BlockLink|Waxed Cut Copper Stairs}} +* {{BlockLink|Waxed Block of Copper}} +* {{BlockLink|Waxed Cut Copper}} +* {{BlockLink|Waxed Exposed Copper}} +* {{BlockLink|Waxed Exposed Cut Copper}} +* {{BlockLink|Waxed Weathered Copper}} +* {{BlockLink|Waxed Weathered Cut Copper}} +* {{BlockLink|Waxed Oxidized Copper}} +* {{BlockLink|Waxed Oxidized Cut Copper}} +* {{BlockLink|Chest}} +* {{BlockLink|Green Shulker Box}} +* {{BlockLink|Barrier}} + +== Technical information == +=== ID === +{{ID table +|edition=java +|shownumericids=y +|displayname=The Moon +|spritetype=env +|nameid=the_moon +|foot=1}} + +=== Folder === +The Moon is saved in the dimensions\minecraft\the_moon subdirectory of the [[Java Edition level format|world save]]. Deleting the directory resets the Moon, including all player-made changes. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||23w13a_or_b|Added the moon dimension.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox jokes|23w13a or b}} + +[[Category:Dimensions|M]] + +[[ja:The Moon]] +[[pt:A Lua]] diff --git a/wiki_backup/third-party programs.txt b/wiki_backup/third-party programs.txt new file mode 100644 index 0000000..d612cad --- /dev/null +++ b/wiki_backup/third-party programs.txt @@ -0,0 +1,45 @@ +{{disclaimer}} + +The ''Minecraft'' community has created thousands of '''programs and modifications''' that can be used to enhance the game. + +== List of programs and editors == +* There are many different forms of '''server software''' for ''Minecraft''. See [https://minecraftservers.fandom.com/wiki/Minecraft_Servers_Wiki The ''Minecraft Servers Wiki'']. +** '''[[mcservers:Server wrappers|Server wrappers]]''' can be used to help manage the server. +* There are several kinds of programs which deal with [[Tutorials/Programs and editors/Mapping|mapping]]: +** '''[[Tutorials/Programs and editors/Mapping#Mappers|Mappers]]''' create an overhead view of a world, usually outputted as a single graphic or an interactive map. +** '''[[Tutorials/Programs and editors/Mapping#Map viewers|Viewers]]''' provide an interactive view into the world, sometimes in 3D. +** '''[[Tutorials/Programs and editors/Mapping#Map editors|Map editors]]''' let the player directly alter a world outside of the game. +** '''[[Tutorials/Programs and editors/Mapping#Map generators|Map generators]]''' create new terrain types and block patterns that aren't available normally. +* '''[[Mods]]''' add completely new features or modes of play to the core Minecraft game. There are a number of [[Tutorials/Programs and editors/Modding|modding tools]] for creating and installing them. +* To make new entities within a mod, the player also needs a [[Tutorials/Programs and editors/3D modeling|3D modeler]]. +* '''[[Tutorials/Programs and editors/Skinning and texturing|Skinning and texturing]]''' programs help with designing player skins and texturing entities. +* '''[[Tutorials/Programs and editors/Resource pack creators|Resource pack builders]]''' help players with creation of [[Resource Pack|resource packs]] which can change the appearance of the world. +* '''[[Tutorials/Programs and editors/Helpers|Reference]]''' programs provide useful information, though they do not interact with the game directly. +* '''[[Tutorials/Programs and editors/3D exporters|3D exporters]]''' allow Minecraft worlds to be converted into [[w:3D modeling|3D model]] files. +** {{IN|bedrock}}, there is an official way to do this using [[Structure block#3D Export|structure block]]s. +* '''[[Tutorials/Programs and editors/Command block helpers|Command block helpers]]''' create, compile and/or bundle languages and text files to arrangements of [[command block]]s. +* '''[[Tutorials/Programs and editors/Specialized programs|Specialized]]''' programs for simulating [[redstone circuits]], altering game files at a low level, and other purposes that do not fit into another category. + +There is also a small collection of apps for ''[[w:iOS|iOS]]'', ''[[w:iPadOS|iPadOS]]'', and ''[[w:Android|Android]]'' devices. These tools will not work for ''iOS'' or ''iPadOS'' unless the device is [[w:IOS_jailbreaking|jailbroken]]. + +Some ''[[w:.NET|.NET]]'' apps may require ''[http://www.mono-project.com/Start Mono]'' to run on ''[[w:macOS|macOS]]'' and ''[[w:Linux|Linux]]''. + +== Navigation == +{{Navbox tutorials|technical}} + +[[Category:Custom software]] +[[Category:Disambiguation pages]] + +[[de:Programme und Editoren]] +[[es:Programas y editores]] +[[fr:Programmes et éditeurs]] +[[hu:Programok és szerkesztők]] +[[it:Programmi ed editor]] +[[ja:ツールとエディター]] +[[ko:프로그램과 에디터]] +[[nl:Programma's en editors]] +[[pl:Programy i edytory]] +[[pt:Programas e Editores]] +[[ru:Программы и редакторы]] +[[uk:Керівництва/Програми та редактори]] +[[zh:辅助程序与编辑器]] diff --git a/wiki_backup/ticks.txt b/wiki_backup/ticks.txt new file mode 100644 index 0000000..6f8dc66 --- /dev/null +++ b/wiki_backup/ticks.txt @@ -0,0 +1,152 @@ +{{for|the command|Commands/tick}} +Nearly all video games (including ''Minecraft'') are driven by one big {{w|Control flow#Loops|program loop}}. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized with the game loop. Appropriately, one cycle of the game loop is called a '''tick'''. + +== Game tick == +A game tick is where ''Minecraft's'' game loop runs once. The game normally runs at a fixed rate of 20 ticks per second, so one tick happens every 0.05 seconds (50 milliseconds or 1/20 seconds), making an [[Daylight cycle|in-game day]] last exactly 24 000 ticks (20 minutes). However, if the computer is unable to keep up with this speed, there are fewer game ticks per second (TPS). As the vast majority of actions are timed based on tick count rather than on wall clock time, this means that many things take longer on a slower computer. + +A statistic related to ticks per second (TPS) is milliseconds per tick (MSPT), the time a server actually uses to compute a tick. The TPS can be maintained at 20 only if the MSPT is no higher than 50. The following often contribute to server-side lag: +* [[Hopper]]s constantly try to search for items above them. Cover with any [[solid block]] (except [[Bee Nest|bee nests]] and [[Beehive|beehives]]), as this stops the checks for items. Alternatively, use [[water]] flow-based [[Tutorials/Item transportation|transport]] which is faster in bulk. +* Redstone machinery. Redstone components, especially redstone dust cause excessive amounts of block updates and lag. Disabling redstone contraptions and clocks when not in use can help mitigate this. +* [[Mob]] AI. Use torches to guide hostile mob spawning. Use more efficient farms for animals. +* Random Tick Speed. When using the command {{cmd|gamerule randomTickSpeed}} if the chosen random tick speed is too high, it can cause the MSPT to rise unusually. + +The MSPT value is displayed in the F3 [[debug screen]] as "ms ticks" {{in|java}}. The frame time graph ({{key|F3+2}}) shows the TPS value. Both displays are available only as a multiplayer host or singleplayer since the stats come from the integrated ''server'' of your ''Minecraft'' game. + +{{IN|java}}, tick rates can be controlled by the command {{cmd|tick}}. + +{{calculator|tick}} + +== Game process == +{{IN|java}}, in each game loop the following actions are processed in order: + +* Reset next tick time if lagging 2s behind expected tick time +* Compute next tick time +* Increment tick count +* [[Function (Java Edition)|Functions]] with [[Function_(Java_Edition)#Invocation_from_function_tags|{{code|tick}} or {{code|load}} tags]] are executed +* Each [[dimension]] is ticked in order of [[overworld]], the [[nether]], the [[end]] and [[custom dimension]]s. For each dimension: +** Send time every 20 game ticks to players +** Update [[world border]] bounds +** Advance [[weather]] cycle +** Update [[Daylight cycle|daylight cycle]] time +** Player [[Bed#Sleeping|sleeping]] logic +** Run [[Commands/schedule|scheduled]] commands +** [[#Scheduled_tick|Scheduled block ticks]] +** [[#Scheduled_tick|Scheduled fluid ticks]] +** [[Raid]] logic +** Update chunks [[Chunk#Level_and_load_type|load level]] +** For all chunks in random order: +*** [[Spawn]] mobs +*** Tick ice and snow +*** [[#Random ticks|Random ticks]] +** Send block changes to players +** Update [[Point of Interest|points of interest]] +** Unloads chunks +** Execute [[block event]]s +** Tick [[Ender Dragon|dragon]] fight +** For all [[Entity#Riding|non-passenger]] entities: +*** Check if it can [[Spawn#Java_Edition_2|despawn]] +*** Tick entity +*** Tick passengers +** Tick [[Block entity|block entities]] +** Handle game events +* Send queued packets and handle incoming packets for each player +* Send player info to players +* Autosave every 6000 ticks +* Run pending tasks and wait for next tick + +== Chunk tick == +[[File:RandomTickRange.png|thumb|right|300px|The extent of random tick, shown with the spread of grass on dirt. Notice how the grass follows chunk boundaries. The red and blue arrows in the center mark the +X and +Z directions. The player is in the (7,7) location in a chunk, slightly toward the north-west corner of the chunk, which means the centers of two chunks on the edge in the -X and -Z directions are brought within the 128-block radius, thereby allowing chunk tick processing. This is confirmed by the two one-chunk grass protrusions on the northern and western edges. (North is up)]] + +As a part of a game tick, specific [[chunk]]s are ticked on every game tick. + +{{IN|java}}, chunks with loading type of entity ticking (see [[Chunk#Level and load type]]) ''and'' with horizontal distance between its center and a player (not in spectator mode) less than 128 blocks are ticked on every game tick. A few things should be noted here: first, the chunk should be loaded as an entity-ticking chunk. Second, if the chunk receives chunk tick, even if some blocks in the chunk are out of the 128-block radius, they can receive random tick as normal. Third, because 128 blocks is the horizontal distance, the player's position along the y-axis does not matter. + +{{IN|bedrock}}, all chunks inside [[simulation distance]] (or specified in the /tickingarea command) are ticked on every game tick. Random ticking randomly occurs in blocks in ticking chunks, regardless of player position inside the chunk. The 128-block distance used in Java does not apply. + +In both editions, the following things happen when a chunk gets ticked: +* Mobs naturally [[spawn]]. +* During a [[thunderstorm]], lightning may strike somewhere in the chunk ({{frac|1|100000}} chance). +* {{frac|1|16}} chance that one column is chosen for weather checks on the topmost block: +** If in a cold biome, [[water]] [[Ice#Snowy biomes|freezes into ice]] if possible. +** If [[snowfall|snowing]], a [[snow|snow layer]] is placed if possible. +*** Additionally, cauldrons can be filled with [[powder snow]]. +** If [[rain]]ing, a [[cauldron]] is filled with water. +* A certain number of blocks within the chunk receive random block ticks, as described below. + +=== Random tick === +[[Chunk]]s consist of one subchunk per 16 blocks of height, each one being a 16×16×16=4096 block cube. Subchunks are distributed vertically starting at the lowest y level. Every chunk tick, some blocks are chosen at random from each subchunk in the chunk. The blocks at those positions are given a "random tick". + +{{IN|java}}, the number of blocks chosen from each subchunk is specified by {{cmd|gamerule randomTickSpeed}} (defaults to 3), and one block can be chosen multiple times in one chunk tick. {{IN|bedrock}}, it also depends on {{cd|randomTickSpeed}} (defaults to 1), but it specifies only relative speed instead of the exact number. + +Most blocks ignore this tick, but some use it to do something: +*[[Crops]] may grow or uproot. +*[[Mushroom]]s may spread or uproot. +*[[Vines]] may spread. +*[[Fire]] may burn out or spread. +*[[Ice]] and [[snow|snow layer]]s may melt. +*[[Leaves]] may decay. +*[[Farmland]] hydration is updated. +*[[Cacti]], [[sugar cane]], [[kelp]], [[bamboo]], [[chorus flower]]s, [[Mangrove_Propagule|mangrove propagules]] and [[Sweet Berries|sweet berry bushes]] may grow. +*[[Grass Block|Grass block]]s and [[mycelium]] may spread. +*Grass blocks, mycelium, and [[nylium]] may decay (only if the condition is met). +*[[Sapling]]s may grow into a [[tree]]. +*[[Lava]] may set fires nearby. +*[[Mud]] may turn into [[clay]] if placed on top of a block with [[pointed dripstone]] underneath. +*Lit [[redstone ore]] turns off. +*[[Nether Portal (block)|Nether portal block]]s may spawn a [[zombified piglin]]. +*[[Turtle egg]]s crack or hatch. +*[[Campfire]] smoke appears. +*[[Budding amethyst]] may grow an [[amethyst bud]] on any of its sides as longs as there is no solid block. +*[[Block of Copper|Copper block]]s (or any of its non-oxidized variants) may advance one stage in oxidation. +*[[Pointed dripstone]] may fill a cauldron below. +*[[Pointed Dripstone|Pointed dripstone]] may grow a stalagmite/stalactite if the conditions are met. + +Because random block ticks are granted randomly, there is no way to predict when a block can receive its next tick. {{IN|java}}, the ''median'' time between ticks is '''47.30''' seconds (\log_{\frac{4096-3}{4096}}(0.5) \approx 946.03 game ticks). That is, there is a 50% chance for the interval to be equal or shorter than 47.30 seconds and a 50% chance for it to be equal or longer than 47.30. However, sometimes it is much longer or shorter: for example, there is a 1.38% chance for the interval to be less than one second and a 1.23% chance for the interval to be over five minutes. On ''average'', blocks are updated every '''68.27''' seconds (\frac{4096}{3} \approx 1365.33 game ticks). For the math behind these numbers, see the Wikipedia entries for the [[wikipedia:geometric distribution|geometric distribution]]. + +==Scheduled tick == +Some blocks can request a tick sometime in the future. These "scheduled ticks" are used for things that have to happen in a predictable pattern—for instance, [[redstone repeater]]s schedule a tick to change state {{in|java}}, [[water]] schedules a tick when it needs to move. + +As a part of a game tick, each block position that has requested a scheduled block tick gets ticked on the specific game tick. + +{{IN|java}}, there are two types of scheduled ticks: block ticks and fluid ticks. Block ticks are executed first based on priority, and then based on scheduling order. A lower value for priority results in earlier execution during the scheduled tick phase. If a [[redstone repeater]] is facing the back or side of another diode, its block tick has a priority of -3. If a redstone repeater is depowering, it has a priority of -2. Otherwise, the repeater has a priority of -1. If a redstone comparator is facing the back or side of another diode, it has a priority of -1. All other block ticks have a priority of 0. Then, each block with a scheduled fluid tick get a tick. Fluid ticks do not use priorities and are ordered based on scheduling order. + +{{IN|java}}, the maximum number of scheduled ticks per game tick is 65,536. {{IN|bedrock}}, the maximum number of scheduled ticks '''in a chunk''' per game tick is 100. + +==Redstone tick == +The term '''redstone tick''' is a unit of time that describes a delay of two game ticks, creating a {{frac|1|10}} of a second delay. + +{{IN|je}}, redstone ticks are actually not a "real" thing that's handled by distinct game logic, but a term coined by the community to make communication about redstone easier, since most redstone components have delays of multiples of 2 game ticks. For example, a [[redstone repeater]] can have a delay of 2, 4, 6, or 8 game ticks, which could instead be described as having a delay of 1 to 4 redstone ticks. +*The downsides of using "redstone ticks" to describe timing behavior are: it suggests a (non-existent) mandatory alignment to multiples of 2 game ticks, and that certain features (like [[scaffolding]] or [[leaves]] propagating updates, or a [[piston]] with 1gt start delay) randomly introduce "half–redstone ticks," potentially introducing to the learner the (incorrect) idea that other fractional values might exist. As a result, more specialized technical Minecraft players typically stick with game ticks as the preferred unit of measurement for delays in redstone contraptions. + +{{IN|be}}, redstone ticks are actually a real thing in the game as the redstone system is calculated by concurrent threads. The transmission of the redstone signal is influenced by redstone ticks. + +==Piston tick == +{{exclusive|java|section=1}} +The Immediate Update Theory holds that [[pistons]]' start delay is 0, the entity stage to the [[block event]] stage is a game tick, or in other words, the game tick is divided by the end of [[block event]]. This type of "game tick" is called '''Piston tick(pt)'''. The start delay of [[note block]]s is the same as pistons, it's 0pt. The delay of [[#Scheduled tick|scheduled-tick]] components based on piston-tick timing are unfixed. + +== History == +{{Incomplete section}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w10c|Now [[water]] can schedule a tick before a previous scheduled tick has finished during the scheduled tick stage in which the previous tick is executed.}} +|{{HistoryLine||1.20.2|dev=23w31a|Now the chance of weather checks in chunk ticks is affected by the gamerule {{cd|randomTickSpeed}}.}} +}} + +== Navigation == +{{Navbox Java Edition technical|general}} +{{Navbox Bedrock Edition}} + +[[Category:Game terms]] + +[[de:Tick]] +[[es:Ciclo]] +[[fr:Tick]] +[[it:Tick]] +[[ja:ティック]] +[[ko:틱]] +[[lzh:礦藝刻]] +[[pl:Tick]] +[[pt:Tick]] +[[ru:Такт]] +[[uk:Такт]] +[[zh:刻]] diff --git a/wiki_backup/toxic resin.txt b/wiki_backup/toxic resin.txt new file mode 100644 index 0000000..d4bc811 --- /dev/null +++ b/wiki_backup/toxic resin.txt @@ -0,0 +1,124 @@ +{{Distinguish|Resin Clump}} +{{Joke feature}} + +{{Infobox item +| image = Toxic Resin.png +| renewable = Yes +| stackable = Yes (64) +}} + +'''Toxic resin''' is an item used in fletching in [[24w14potato]]. + +== Obtaining == +=== Breaking === +[[Resin ore]] drops toxic resin when broken. Toxic resin obtained this way always has air bubble impurities, and is either abysmal, clouded, or eventual clarity. + +=== Mob loot === +Toxic resin have a chance to be dropped by [[toxifin slab]]s. Toxic resin obtained this way always has fishy impurities, and is either clouded or jewel clarity, with jewel clarity being uncommon. + +=== Fletching === +Toxic resin can be fletched into toxic resin with different properties or into [[amber gem]]s at [[fletching table]]s. + +=== Smelting === +{{Smelting +|Poisonous Potato Oil +|Toxic Resin +}} +Toxic resin obtained from smelting is always abysmal clarity but can have any impurities. + +== Usage == +Toxic resin have two properties, "Clarity" and "Impurities", which themselves have random modifiers assigned to them. There are 160 different combinations found/in-game. These modifiers are randomly assigned to each individual toxic resin item. + +"Clarity" modifiers, in order of production: +{{columns-list|colwidth=10em| +* Abysmal +* Blemished +* Clouded +* Dull +* Eventual +* Faint +* Glimmering +* Hazy +* Icy +* Jewel +}} + +"Impurities" modifiers: +{{columns-list|colwidth=10em| +* Air Bubble +* Bug +* Chemical +* Diorite +* Ender +* Fishy +* Galactic +* Honey +* Insect +* Jinn +* Kraken +* Lunar +* Metallic +* Nether +* Organic +* Pigment +}} + +Unused "quality" modifiers{{note|These modifiers only exist inside the translation file for the game. There is also a comment below them that reads: "Comment on ^: These are nice, but I can't find a use for them [G]. Leave a like, leave a comment, and subscribe!, and see you in the next one, bye!"}}: +{{columns-list|colwidth=10em| +* Opaque +* Murky +* Cloudy +* Clear +* Pure +* Flawless +* Perfect +* Transcendent +* Divine +* Ethereal +* Celestial +}} + +=== Fletching ingredient === +Toxic resin with specific modifiers can be fletched into either another toxic resin with another random impurity defined by the fletching table and a clarity improved by one step. Toxic resin of "Jewel" clarity always processes into [[amber gem]]s. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Toxic Resin +|spritetype=item +|nameid=toxic_resin +|form=item +|foot=1}} + +=== Item data === +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/resin}} +
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Toxic Resin.png|32px]] Added toxic resin.}} +}} + +== Issues == +{{April Fools issue list}} + +== Notes == +{{notelist}} + +== Navigation == +{{Navbox items|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke items]] +[[Category:Renewable resources]] + +[[es:Resina tóxica]] +[[ja:Toxic Resin]] diff --git a/wiki_backup/trial explorer map.txt b/wiki_backup/trial explorer map.txt new file mode 100644 index 0000000..863adf5 --- /dev/null +++ b/wiki_backup/trial explorer map.txt @@ -0,0 +1,316 @@ +{{about|the maps used to find rare structures|the craftable map|Map|others|Map (disambiguation)}} +{{Infobox item +| group = Ocean Explorer +| 1-1 = Ocean Explorer Map.png +| 1-2 = Ocean Explorer Map BE.png +| group2 = Woodland Explorer +| 2-1 = Woodland Explorer Map.png +| 2-2 = Woodland Explorer Map BE.png +| group3 = Trial Explorer +| 3-1 = Trial Explorer Map.png +| 3-2 = Trial Explorer Map BE.png +| group4 = Buried Treasure +| 4-1 = Buried Treasure Map.png +| 4-2 = Buried Treasure Map BE.png +| group5 = Jungle, Swamp Explorer; Village +| 5-1 = Village Map.png +| 5-2 = Village Map BE.png +| invimage = Ocean Explorer Map +| invimage2 = Woodland Explorer Map +| invimage3 = Trial Explorer Map +| invimage4 = Buried Treasure Map +| invimage5 = ---- +| invimage6 = Desert Village Map +| invimage7 = Plains Village Map +| invimage8 = Savanna Village Map +| invimage9 = Snowy Village Map +| invimage10 = Taiga Village Map +| invimage11 = ---- +| invimage12 = Jungle Explorer Map +| invimage13 = Swamp Explorer Map +| invimage14 = ---- +| invimage15 = Ocean Explorer Map BE +| invimage16 = Woodland Explorer Map BE +| invimage17 = Trial Explorer Map BE +| invimage18 = Buried Treasure Map BE +| invimage19 = ---- +| invimage20 = Desert Village Map BE +| invimage21 = Plains Village Map BE +| invimage22 = Savanna Village Map BE +| invimage23 = Snowy Village Map BE +| invimage24 = Taiga Village Map BE +| invimage25 = ---- +| invimage26 = Jungle Explorer Map BE +| invimage27 = Swamp Explorer Map BE +| renewable = +* '''Buried Treasure''': No +* '''Others''': Yes +| stackable = Yes (64) +}} + +'''Explorer maps''' are special [[map]]s used to aid in finding [[ocean monument]]s, [[woodland mansion]]s, [[trial chambers]] and [[buried treasure]]s. + +If the [[experiment]] for the [[Villager Trade Rebalance]] is enabled, the following structures can also be located by explorer maps: [[jungle pyramid]]s, [[swamp hut]]s, and desert, plains, savanna, snowy and taiga [[village]]s. + +== Obtaining == +=== Trading === +{{Trade sources}} + +{| class="wikitable" +|+ When [[Villager Trade Rebalance]] is enabled +|- +! Map +! Structure +! Trading level +! Cost +|- +| {{ItemSprite|Plains Village Map}} Plains Village +| {{EnvLink|Plains Village}} +|rowspan=7| Apprentice{{note|The types of map sold by a villager depend on the biome it spawned it. More information in [[Trading#Villager_Trade_Rebalance_2|Trading]].}} +|rowspan=7| {{ItemSprite|emerald}} 8 emeralds
{{ItemSprite|compass}} 1 compass +|- +| {{ItemSprite|Desert Village Map}} Desert Village +| {{EnvLink|Desert Village}} +|- +| {{ItemSprite|Savanna Village Map}} Savanna Village +| {{EnvLink|Savanna Village}} +|- +| {{ItemSprite|Snowy Village Map}} Snowy Village +| {{EnvLink|Snowy Village}} +|- +| {{ItemSprite|Taiga Village Map}} Taiga Village +| {{EnvLink|Taiga Village}} +|- +| {{ItemSprite|Swamp Explorer Map}} Swamp Explorer +| {{EnvLink|Witch Hut}} +|- +| {{ItemSprite|Jungle Explorer Map}} Jungle Explorer +| {{EnvLink|Jungle Pyramid}} +|- +| {{ItemSprite|Trial Chambers Map}} Trial Explorer +| {{EnvLink|Trial Chambers}} +| Journeyman +| {{ItemSprite|emerald}} 12 emeralds
{{ItemSprite|compass}} 1 compass +|- +| {{ItemSprite|Ocean Explorer Map}} Ocean Explorer +| {{EnvLink|Ocean Monument}} +| Journeyman +| {{ItemSprite|emerald}} 13 emeralds
{{ItemSprite|compass}} 1 compass +|- +| {{ItemSprite|Woodland Explorer Map}} Woodland Explorer +| {{EnvLink|Woodland Mansion}} +| Master +| {{ItemSprite|emerald}} 14 emeralds
{{ItemSprite|compass}} 1 compass +|} +{{notelist}} + +If the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. If the world does not generate a particular structure, trades for the map for that structure also do not unlock. + +{{IN|JE}}, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. {{IN|BE}}, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map. Structures are counted as explored when the player loads the chunks that the structure is in, even if the player never entered the structure. + + +{{IN|BE}}, if cartographer map trades are unlocked in an [[old world]], the game stops ticking. + +=== Generated loot === +In contrast to explorer maps, '''buried treasure maps''' (''Java Edition'') or '''treasure maps''' (''Bedrock Edition'') generate in ocean ruins or in shipwrecks. +{{LootChestItem|buried-treasure-map}} + +== Usage == +[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]] + +{{See also|Map#Mapping|Map#Map content}} + +=== Locating structures === +There are 4 types of explorer maps: ocean, woodland, trial, and buried treasure. These maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for waterSpecifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]]., and the blank map texture for land. The maps show a section of land that contains an [[ocean monument]], [[woodland mansion]], [[trial chambers]], or [[buried treasure]] respectively. + +If the "[[Villager Trade Rebalance]]" [[experiment]] is enabled, there are 7 additional explorer maps: jungle explorer maps that show a [[jungle pyramid]], swamp explorer maps that show a [[swamp hut]], as well as maps for desert, plains, savanna, snowy and taiga [[village]]s. + +The [[structure]] shown may not be the nearest such structure to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map. + +The basic functions of a buried treasure explorer map are similar to that of the others. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] chest is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot. + +=== Cloning === +{{Crafting +|ignoreusage = 1 +|showdescription = 1 +|shapeless = 1 +|name = [[Explorer Map]]
(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Trial Explorer Map; Plains Village Map; Desert Village Map; Savanna Village Map; Snowy Village Map; Taiga Village Map; Swamp Explorer Map; Jungle Explorer Map|;;;;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map;Empty Map;Empty Map;Empty Map +|Output = Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Trial Explorer Map,5; Plains Village Map,6; Desert Village Map,7; Savanna Village Map,8; Snowy Village Map,9; Taiga Village Map,9; Swamp Explorer Map,9; Jungle Explorer Map,9 +|type = Miscellaneous +|description = The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]], [[buried treasure]], [[trial chamber]], [[village]]{{Upcoming|Villager Trade Rebalance}}, [[jungle temple]]{{Upcoming|Villager Trade Rebalance}} or [[swamp hut]]{{Upcoming|Villager Trade Rebalance}} marker. Cloned maps are stackable. +}} + +The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frame]]s (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot). + +== Sounds == +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Drawmap1.ogg +|sound2=Drawmap2.ogg +|sound3=Drawmap3.ogg +|subtitle=Map drawn +|source=block +|description=When an explorer map is edited using a cartography table +|id=ui.cartography_table.take_result +|translationkey=subtitles.ui.cartography_table.take_result +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{BE}}: ''None'' + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Map +|spritetype=item +|nameid=filled_map +|form=item +|translationkey=item.minecraft.filled_map, filled_map.monument, filled_map.mansion, filled_map.explorer_jungle, filled_map.explorer_swamp, filled_map.village_desert, filled_map.village_plains, filled_map.village_savanna, filled_map.village_snowy, filled_map.village_taiga, filled_map.buried_treasure, filled_map.trial_chambers +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Map +|spritetype=item +|nameid=filled_map +|aliasid=map +|id=358 +|form=item +|translationkey=item.map.name, item.map.exploration.monument.name, item.map.exploration.mansion.name, item.map.exploration.jungle_temple.name, item.map.exploration.swamp_hut.name, item.map.exploration.village_desert.name, item.map.exploration.village_plains.name, item.map.exploration.village_savanna.name, item.map.exploration.village_snowy.name, item.map.exploration.village_taiga.name, item.map.exploration.buried_treasure.name, item.map.exploration.trial_chambers.name +|foot=1}} + +=== Metadata === +{{see also|Bedrock Edition data values}} +{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another: + +{{:Map/DV}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +An explorer map differs from a [[map]] in that its map_color and item_name components are set. Additionally, its map_decorations component includes an entry for its target structure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its colors byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading. + +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/item_name}} +{{:Data component format/map_color}} +{{:Data component format/map_decorations}} +{{:Data component format/map_id}} +
+ +{{Calculator|decimalColor}} + +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Treasure Hunter}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}} +|{{HistoryLine|||dev=16w41a|Explorer maps can no longer be zoomed out.}} +|{{HistoryLine||1.13|dev=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} +|{{HistoryLine|||dev=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} +|{{HistoryLine||1.20.2|dev=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}} +|{{HistoryLine||1.20.2|exp=[[Villager Trade Rebalance]]|dev=1.20.2 Pre-release 1|[[File:Jungle Explorer Map JE1.png|32px]] [[File:Swamp Explorer Map JE1.png|32px]] [[File:Desert Village Map JE1.png|32px]] [[File:Plains Village Map JE1.png|32px]] [[File:Savanna Village Map JE1.png|32px]] [[File:Snowy Village Map JE1.png|32px]] [[File:Taiga Village Map JE1.png|32px]] Added jungle, swamp explorer maps, desert, plains, savanna, snowy, taiga village maps, which cartographers can sell.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|[[File:Trial Chambers Map JE1.png|32px]] Added trial chambers maps.}} +|{{HistoryLine||1.21|dev=24w18a|Trial chambers map has been renamed to trial explorer map.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}} +|Explorer maps are not yet obtainable in [[Survival]] mode.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|Explorer maps are now obtainable as [[trade]]s from [[cartographer]] villagers.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Treasure Map BE1.png|32px]] Added treasure maps.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] chests.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Woodland Explorer Map BE2.png|32px]] [[File:Ocean Explorer Map BE2.png|32px]] [[File:Buried Treasure Map BE2.png|32px]] The textures for explorer maps have now been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s. +|Journeyman-level [[cartographer]] villagers no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s as part of their trades. +|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of maps has been changed from map to filled_map.}} +|{{HistoryLine||1.20.40|exp=[[Villager Trade Rebalancing]]|dev=Preview 1.20.40.20|[[File:Jungle Explorer Map BE1.png|32px]] [[File:Swamp Explorer Map BE1.png|32px]] [[File:Desert Village Map BE1.png|32px]] [[File:Plains Village Map BE1.png|32px]] [[File:Savanna Village Map BE1.png|32px]] [[File:Snowy Village Map BE1.png|32px]] [[File:Taiga Village Map BE1.png|32px]] Added jungle, swamp explorer maps, desert, plains, savanna, snowy, taiga village maps, which cartographers can sell.}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.23|[[File:Trial Chambers Map BE1.png|32px]] Added trial chambers maps.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Trial chambers map has been renamed to trial explorer map.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map. +* {{IN|Bedrock}}, inventory editors and add-ons can be used to create Explorer Maps that lead to any structure. + +== Gallery == +=== Screenshots === + +File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] villager in between them. +File:Partial Explorer Map.png|A partially-explored explorer map. +File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map. +File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map. +File:Purchase.png|Purchasing explorer maps from a cartographer. +File:ComposerLumos Buried treasure map screenshot .png|A fully-explored buried treasure map, with the dug up treasure chest to the left of it. +File:Noor is out exploring with one of the new Explorer Maps.jpg|"[[Noor]] is out exploring with one of the new Explorer Maps."https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-2 +File:Unexplored Trials Map.png|An unexplored trial map. +File:Fully Explored Trials Map .png|The same trial explorer map after being fully explored. + + +== See also == +* [[Map]] +* [[Ocean Monument]] +* [[Woodland Mansion]] +* [[Jungle Pyramid]] +* [[Swamp Hut]] +* [[Village]] +* [[Shipwreck]] +* [[Buried treasure]] +* [[Trial Chambers]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019 + +== Navigation == +{{Navbox items|utilities}} + +[[de:Schatzkarte]] +[[es:Mapa (localización de estructura)]] +[[fr:Carte d'exploration]] +[[ja:探検家の地図]] +[[ko:탐험 지도]] +[[pl:Mapa badacza]] +[[pt:Mapa de exploração]] +[[ru:Карта сокровищ]] +[[uk:Мапа дослідника]] +[[zh:探险家地图]] diff --git a/wiki_backup/trial key.txt b/wiki_backup/trial key.txt new file mode 100644 index 0000000..12d5ae5 --- /dev/null +++ b/wiki_backup/trial key.txt @@ -0,0 +1,108 @@ +{{distinguish|Ominous Trial Key|Key (April Fools' joke)}} +{{Infobox item +| 1-1 = Trial Key.png +| renewable = Yes +| stackable = Yes (64) +}} +A '''trial key''' is an [[item]] that can be obtained from a [[trial spawner]] and used to unlock standard [[vault]]s. + +== Obtaining == +=== Generated loot === +{{LootChestItem|trial-key}} + +== Usage == +{{control|Using}} a trial key on a standard [[vault]] (or [[ominous vault]] placed by [[commands]]) unlocks it, causing it to eject items and the trial key to be consumed. Vaults can only be unlocked once per [[player]], unless there's more than 128 players open it, which cause the first player on the list being forgotten after every subsequent players open it. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Trial Key +|spritetype=item +|nameid=trial_key +|form=item +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Trial Key +|spritetype=item +|nameid=trial_key +|id=705 +|form=item +|foot=1}} + +== Advancements == +{{load advancements|Under Lock and Key}} + +== History == +{{HistoryTable +|{{HistoryLine||November 6, 2023|link=https://www.minecraft.net/en-us/article/trial-chambers-first-peek|[[File:Trial Key JE1 BE1.png|32px]] Trial keys are first seen in a screenshot from a [[minecraft.net]] blog post teasing trial chambers.}} +|{{HistoryLine||January 26, 2024|link=https://www.youtube.com/watch?v=gbCSAffHr0w|Trial keys are revealed to be used to unlock [[vault]]s at ''[[Minecraft Monthly]]''. +|[[File:Trial Key JE2 BE2.png|32px]] A new trial key texture is shown at ''Minecraft Monthly'' with orange eyes and a gray skull, as opposed to blue eyes and a navy-blue skull.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Trial Key JE1 BE1.png|32px]] Added trial keys. +|They currently have no functionality.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|[[File:Trial Key JE2 BE2.png|32px]] The texture of trial keys has been changed. +|Trial keys can now be used to open [[vault]]s.}} +|{{HistoryLine||1.21|dev=24w18a|Trial keys are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Trial Key JE1 BE1.png|32px]] Added trial keys. +|They currently have no functionality.}} +|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|[[File:Trial Key JE2 BE2.png|32px]] The texture of trial keys has been changed. +|Trial keys can now be used to open [[vault]]s.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Trial keys are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In the [[Tricky Trials]] trailer, the old trial key texture can be seen in the scene with the [[vault]]. + +== Gallery == +=== Mojang screenshots === + +File:Trial key and trial spawner.jpeg|A trial key. +File:Trial key and candles.jpeg|A trial key between two [[candle]]s. + + +=== Development images === + +Trial Key First Image.jpg|The first screenshot of a trial key. +Trial Key v2 in-game first look.png|The first in-game look of the retextured trial key at ''[[Minecraft Monthly]]''. + + +=== In other media === + +File:Vu with a trial key.png|[[Vu Bui]] holding a model of a trial key. It is based on the original texture but with orange eyes. +File:Looting Trial Spawner Artwork.jpg|[[Ari]], [[Noor]], and [[Efe]] looting a trial spawner and receiving trial keys. +File:Sunny obtains the Trial key.jpg|[[Sunny]] holding a trial key. +File:Efe eyes the keys.png|Efe claiming trial keys in [[Tricky Trials Update Official Trailer]]. The old trial key texture can be seen. + + +== External links == +* {{mcnet|trial-key|Taking Inventory: Trial Key|December 6, 2024|Duncan Geere}} + +== Navigation == +{{Navbox items|Utilities}} + +[[Category:Renewable resources]] + +[[de:Prüfungsschlüssel]] +[[es:Llave de desafío]] +[[fr:Clé des épreuves]] +[[ja:試練の鍵]] +[[lzh:煉管]] +[[pt:Chave do desafio]] +[[ru:Ключ испытаний]] +[[uk:Ключ випробувань]] +[[zh:试炼钥匙]] diff --git a/wiki_backup/tripod camera.txt b/wiki_backup/tripod camera.txt new file mode 100644 index 0000000..330f853 --- /dev/null +++ b/wiki_backup/tripod camera.txt @@ -0,0 +1,236 @@ +{{about|the entity|the command|Commands/camera}} +{{exclusive|edu}} +{{unobtainable|edition=be}} +{{Infobox entity +| title = Tripod Camera +| image = Camera.png +| invimage = Camera +| health = {{hp|4}} +| size = Height: 1.8 Blocks
Width: 0.75 blocks +| spawn = See [[#Obtaining|Obtaining]] +}} +{{Infobox block +| title = Camera Block +| image = Camera (block).png +| transparent = No +| light = 0 +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = No +}} + +The '''camera''' is an inanimate [[mob]]-like [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.https://aka.ms/MEEBookAndQuill + +== Obtaining == +The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained by either NBT editors, inventory editors, or glitches {{in|Bedrock}}. + +== Usage == +Using a camera from one's [[inventory]] captures a first-person screenshot. It may also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]]. + +Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking. + +Screenshots from camera can be inserted into [[book and quill]]. + +Photos that are taken with the camera block are stored in {{cd|[[com.mojang]]/screenshots}}. + +== Behavior == +[[File:CameraMob in a boat.png|thumb|Camera in a [[boat]]]] +Cameras are mostly inanimate [[entities]], but they occasionally move when falling and they move at the [[player]]'s direction when they take a picture. + +Cameras are classified as [[mob]]s in the game code, they obey gravity, allowing them to fall and having effects common to all other [[entities]]. Cameras can be affected by [[status effects]]. They can be killed by [[Harming]] and [[Decay]] splash/lingering potions, and they play the player death sound and fall to their side and disappear, droping no item. Cameras can't be [[leashed]] but they can ride on [[boats]] and [[minecart]]s. + +[[File:CameraMob being damaged by poison.png|thumb|Camera being harmed by [[poison]] effect]] +Cameras are harmed by [[fire]], [[lava]], and [[campfire]] damage but they never die from it. Cameras can be destroyed by any [[projectile]] used by the player, such as [[arrows]], [[tridents]], or [[snowball]]s. Cameras never drown and are invulnerable to the [[void]], [[cacti]], [[falling block]]s, to [[explosion]]s or by [[firework rocket]]s. + +[[Warden]]s, [[wither]]s, [[zoglin]]s, [[goat]]s, and [[vindicator]]s named Johnny attack cameras, but the camera remains undamaged; [[pufferfish]] also inflate when an camera is nearby. [[Foxes]] don't sleep near cameras as well. + +== Sounds == +=== Generic === +{{Sound table/Block/Normal/BE}} +=== Unique === + +{{SoundTable +| type = bedrock +| {{SoundLine +| sound = Camera1.ogg +| sound2 = Camera2.ogg +| sound3 = Camera3.ogg +| description = When a picture is taken with a camera +| source = player +| id = camera.take_picture +| volume = 1.0 +| pitch = 1.0}} +| {{SoundLine +| sound = Player hurt1.ogg +| sound2 = Player hurt2.ogg +| sound3 = Player hurt3.ogg +| description = When a camera dies +| source = player +| id = game.player.die +| volume = 1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=bedrock +|firstcolumnname=Camera +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=camera +|spritetype=block +|nameid=camera +|id=242 +|form=block +|itemform=item.camera}} +{{ID table +|displayname=Item +|spritename=camera +|spritetype=item +|translationtype=item +|nameid=camera +|id=593 +|form=item +|foot=1}} +{{ID table +|edition=bedrock +|firstcolumnname=Camera +|shownumericids=y +|generatetranslationkeys=y +|displayname=Entity +|spritename=camera +|spritetype=entity +|nameid=tripod_camera +|id=62 +|foot=1}} + +=== Entity data === +See [[Bedrock Edition level format/Entity format]]. + +== Video == +{{yt|1XLRGFibFNQ}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE0.png|32px]] The textures and model of the camera can be found in the game apk file.[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936A Java method named saveScreenshot containing codes for saving image to device were found. A Java method named postScreenshotToFacebook was also found but it does not contain any code in it. }} +|{{HistoryLine||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras. +|Changed item and tripod textures. +|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward. +|Cameras have infinite uses. +|The Entity ID is 62 and item 456.https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/}} +|{{HistoryLine||v0.4.0|The camera is now invisible and makes the standard player [[damage]] sound.}} +|{{HistoryLine||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}} +|{{HistoryLine||v0.8.0|dev=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}} +|{{HistoryLine||v0.9.0|dev=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera, using a new model and item texture. It is accessible only with [[inventory]] editors. +|If the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}} +|{{HistoryLine||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62. +|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}} +|{{HistoryLine||v0.15.0|dev=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture". +|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}. +|The camera no longer summons [[lightning]].}} +|{{HistoryLine||v0.16.0|dev=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing. +|"Take picture" button on the camera works now, but no image files are created. +|The original camera item ID (456) now refers to [[portfolio]].}} +|{{HistoryLine|||dev=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers. +|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}} +|{{HistoryLine|||dev=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[command]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented. +|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[command]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command. +|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder. +|Cameras are now a part of the {{el|ee}} toggle as a hidden feature. +|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[command]] once again.}} +|{{HistoryLine|||dev=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}} +|{{HistoryLine||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] manually and instead instantly emit smoke [[particles]].}} +}} + + +PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]]. +PEcameraphoto.jpg|Example image taken by the camera [[entity]]. +CameraUse-1.png|The first method of using cameras. +CameraUse-2.png|The second method of using cameras. +Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta. +Cam2.png|A camera falling from a [[tree]]. + + +=== Future === +At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.{{ytl|YMhyX_lKWV4}} In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.{{ytl|Ruf6tvqsD84}} +It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book. + +== Issues == +{{Issue list}} + +== Trivia == +* A camera prevents a [[book and quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.{{verify|this feature is implemented in Minecraft Education, perhaps not in Bedrock Edition?}} +* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph. +* This feature is hidden from the Creative inventory and from the {{cmd|give}} command item menu. + +== Gallery == +=== Renders === + +File:RenderCameraUnusedTexture.png|A recreation of a potential camera animation, using an unused texture from [[Pi Edition]]. + +=== Screenshots === + +File:CameraMob being damaged by lava.png|A camera being damaged by [[lava]]. +File:CameraMob in a minecart.png|A camera sitting in a [[minecart]]. +File:CameraMob with slow falling.png|A camera with [[slow falling]] effect. +File:Johnny attacking a Camera.png|A [[vindicator]] named Johnny attacking a camera. +File:Education Edition mobs.png|A camera alongside a [[NPC]] and a [[agent]] in a tutorial world. +File:Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features. +File:Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]. +File:Say Cheese.png|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken. + + +=== In other media === + +Education Poster.png|The camera in promotional artwork for [[Minecraft Education]]. + + + +== See also == +* [[Portfolio]] +* [[Screenshot]] + +== References == +{{Reflist}} + +== External links == +*[https://education.minecraft.net/en-us/trainings/learn-to-play-the-camera Learn to Play: The Camera] – Minecraft.net on August 22, 2018 + +== Navigation == +{{Navbox entities|Other}} +{{Navbox items|Creative}} +{{Navbox blocks|Unused}} +{{Navbox Education|exclusive}} + +[[Category:Minecraft Education blocks]] +[[Category:Minecraft Education items]] +[[Category:Stationary entities]] + +[[cs:Kamera]] +[[de:Kamera]] +[[es:Cámara]] +[[fr:Appareil photo]] +[[hu:Kamera]] +[[ja:カメラ]] +[[ko:카메라]] +[[nl:Camera]] +[[pl:Aparat]] +[[pt:Câmera]] +[[ru:Камера]] +[[uk:Камера]] +[[zh:摄像机]] diff --git a/wiki_backup/underwater ruin.txt b/wiki_backup/underwater ruin.txt new file mode 100644 index 0000000..511923b --- /dev/null +++ b/wiki_backup/underwater ruin.txt @@ -0,0 +1,552 @@ +{{for|other types of ruins|Ruins (disambiguation)}} +{{distinguish|Trail Ruins|Shipwreck|Ocean Monument}} +{{Infobox structure +| defaultimagesize = 275px +| group = Cold +| 1-1 = underwater ruin cold.png +| group2 = Warm +| 2-1 = underwater ruin warm.png +| biome = *{{BiomeLink|Ocean}} (all variants) +*{{BiomeLink|Beach}} (sometimes) +| mobs = {{EntityLink|Drowned}} +| blocks = +* {{BlockLink|Bricks}} +* {{BlockLink|Chest}} (random loot) +* {{BlockLink|Chiseled Sandstone}} +* {{BlockLink|Chiseled Stone Bricks}} +* {{BlockLink|Cobblestone}} +* {{BlockLink|Cracked Stone Bricks}} +* {{BlockLink|Cut Sandstone}} +* {{BlockLink|Dark Oak Planks}} +* {{BlockLink|Gravel}} +* {{BlockLink|Kelp}} +* {{BlockLink|Kelp Plant}} +* {{BlockLink|Light Blue Terracotta}} +* {{BlockLink|Magma Block}} +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Mossy Stone Bricks}} +* {{BlockLink|Obsidian}} +* {{BlockLink|Polished Diorite}} +* {{BlockLink|Polished Granite}} +* {{BlockLink|Prismarine}} +* {{BlockLink|Purple Glazed Terracotta}} +* {{BlockLink|Sand}} +* {{BlockLink|Sandstone}} +* {{BlockLink|Sandstone Stairs}} +* {{BlockLink|Sea Lantern}} +* {{BlockLink|Seagrass}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Stone Brick Stairs}} +* {{BlockLink|Suspicious Gravel}} +* {{BlockLink|Suspicious Sand}} +* {{BlockLink|Tall Seagrass}} +* {{BlockLink|Water}} +| canspawn = No +}} +'''Ocean ruins''' are [[structure]]s primarily composed of [[stone bricks]] or [[sandstone]]. They are found in [[ocean]] biomes and rarely on [[beach]]es. They contain [[chest]]s, [[suspicious sand]], and [[suspicious gravel]], which hold a variety of [[loot]], notably the buried [[treasure map]] and the [[sniffer egg]]. These ruins have cold and warm underwater variants that vary from large villages to single ruined huts. + +== Generation == +Cold ocean ruins generate in normal, cold, and frozen [[ocean]] biomes or in their deep variants. They are composed of stone materials and contain some [[suspicious gravel]] blocks that can be excavated using a [[brush]]. + +Warm ocean ruins generate in warm, lukewarm, and deep lukewarm ocean biomes, and are composed of sandstone and stone materials as well as having some blocks of [[suspicious sand]] within them. + +Ocean ruins may at times be at least partially buried, including with their airspaces. During generation, all air blocks and structure blocks act as [[structure void]]s. This means that their associated suspicious blocks are also located under layers of usual [[sand]], [[gravel]], and even [[stone]]. + +Suspicious sand and gravel randomly replace sand and gravel respectively during generation, and are not part of the [[structure definition]]. + +Although most ocean ruins generate underwater, they sometimes generate on land, bordering a [[beach]] or another seaside [[biome]]. + +30% of ocean ruins generate as large ocean ruins; the other 70% generate as small ruins. If the ocean ruin is large, there is a 90% chance for 4-8 (inclusive) small ocean ruins to generate around it in a cluster. If the ocean ruin is warm, large ocean ruins generate with a [[structure integrity]] of 0.9 and small ocean ruins generate with a structure integrity of 0.8. If the ocean ruin is cold, the "brick" variant of the chosen structure type generates with a structure integrity of 0.9 if large and 0.8 if small. The "cracked" variant generates with a structure integrity of 0.7 and the "mossy" variant generates with a structure integrity of 0.5, both regardless of size. Reduced structure integrity may also remove [[drowned]] from the structures. + +{{Calculator|chunkbase|pois=Or|zoom=0.25}} + +== Structure == +{{main|Ocean Ruins/Structure}} +The shape and size of ocean ruins varies greatly, and they often generate together in groups to create ruined villages. + +All but two of the structures contain a loot [[chest]] with loot inside. The chest contains loot for specifically either a small or large sized ocean ruin structure and may be buried under blocks such as [[gravel]] and [[sand]]. + +Cold ocean ruins are primarily composed of [[stone bricks]], [[gravel]], and [[suspicious gravel]], and they also contain [[prismarine]], [[sand]], [[magma block]]s, [[sea lantern]]s, [[polished granite]], [[glazed terracotta]], [[bricks]], [[planks]], [[cobblestone]], [[mossy cobblestone]], [[stone brick stairs]], [[obsidian]], or a [[chest]] with loot in it. Warm ocean ruins are primarily composed of [[sand]], [[sandstone]], and [[suspicious sand]], and they also contain [[polished granite]], [[polished diorite]], [[sea lantern]]s, [[magma block]]s, [[gravel]], [[terracotta]], [[sandstone stairs]], or a loot [[chest]]. + +Many of the structures spawn with drowned (usually one or two, though a few structures have three or four). + +Natural ocean ruins generate following the rules above and may not exactly match the stored structures. + +The structures below are located in the folder [[client.jar]]/data/minecraft/structures/underwater_ruin. The following is a complete table of the structures with their filenames, descriptions and what they consist of. + +Each {{BlockLink|Structure Block|structure block}} indicates either a chest with random loot or the spawn location of a drowned [[mob]]. + +=== Cold ocean ruins === + +{| class="wikitable collapsible" +! scope="col" style="width: 200px" | Structure name +! scope="col" style="width: 300px" | Description +! scope="col" style="width: 250px" | Consists of +! scope="col" style="width: 250px" | Images +|- +|underwater_ruin/big_brick_1
underwater_ruin/big_cracked_1
underwater_ruin/big_mossy_1 +|A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. These 3 generate as an integrated whole. +| +215–239 {{BlockLink|Gravel}}
+97 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+8 {{BlockLink|Chiseled Stone Bricks}}
+4–5 {{BlockLink|Prismarine}}
+3–4 {{BlockLink|Magma Block}}
+1 {{BlockLink|Sand}}
+1 {{BlockLink|Chest}} (random loot)
+1–2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Brick_1.png|center|220px]] +|- +|underwater_ruin/big_brick_2
underwater_ruin/big_cracked_2
underwater_ruin/big_mossy_2 +|A chunk-sized structure consisting of two connected rooms, one taller than the other. These 3 generate as an integrated whole. +| +209 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+192–206 {{BlockLink|Gravel}}
+39 {{BlockLink|Chiseled Stone Bricks}}
+15 {{BlockLink|Polished Granite}}
+5–7 {{BlockLink|Prismarine}}
+4 {{BlockLink|Purple Glazed Terracotta}}
+2 {{BlockLink|Sea Lantern}}
+1–5 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+1–2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Brick_2.png|center|220px]] +|- +|underwater_ruin/big_brick_3
underwater_ruin/big_cracked_3
underwater_ruin/big_mossy_3 +|A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. These 3 generate as an integrated whole. +| +301 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+205–217 {{BlockLink|Gravel}}
+55 {{BlockLink|Chiseled Stone Bricks}}
+17 {{BlockLink|Polished Granite}}
+10 {{BlockLink|Bricks}}
+2–8 {{BlockLink|Sand}}
+2 {{BlockLink|Sea Lantern}}
+1–2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+1–3 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Brick_3.png|center|220px]] +|- +|underwater_ruin/big_brick_8
underwater_ruin/big_cracked_8
underwater_ruin/big_mossy_8 +|A chunk-sized structure with not much height, looks similar to a floorplan of a large building. Remnants of [[wood]]en floors are present. These 3 generate as an integrated whole. +| +210–224 {{BlockLink|Gravel}}
+88 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+8–12 {{BlockLink|Sand}}
+9 {{BlockLink|Spruce Planks}}
+8 {{BlockLink|Dark Oak Planks}}
+3 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+1–2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Brick_8.png|center|220px]] +|- +|underwater_ruin/brick_1
underwater_ruin/cracked_1
underwater_ruin/mossy_1 +|A small building without a roof. These 3 generate as an integrated whole. +| +36–38 {{BlockLink|Gravel}}
+32–37 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+17–19 {{BlockLink|Mossy Cobblestone}}
+1 {{BlockLink|Sea Lantern}}
+0–1 {{BlockLink|Magma Block}}
+0–1 {{BlockLink|Chest}} (random loot)
+0–1 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_1.png|center|220px]] +|- +|underwater_ruin/brick_2
underwater_ruin/cracked_2
underwater_ruin/mossy_2 +|A small structure with not much height. Consists of randomly placed [[stone bricks]] and [[mossy cobblestone]]. These 3 generate as an integrated whole. +| +30–39 {{BlockLink|Gravel}}
+9 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+6–10 {{BlockLink|Mossy Cobblestone}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+0–2 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_2.png|center|220px]] +|- +|underwater_ruin/brick_3
underwater_ruin/cracked_3
underwater_ruin/mossy_3 +|A small structure featuring a stone brick arch. These 3 generate as an integrated whole. +| +30–35 {{BlockLink|Gravel}}
+20–21 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+2 {{BlockLink|Stone Brick Stairs}}
+1–2 {{BlockLink|Chiseled Stone Bricks}}
+1–2 {{BlockLink|Magma Block}}
+1–5 {{BlockLink|Sand}}
+1 {{BlockLink|Cobblestone}}
+0–1 {{BlockLink|Obsidian}}
+1 {{BlockLink|Chest}} (random loot) +| +[[File:Ruin_Brick_3.png|center|220px]] +|- +|underwater_ruin/brick_4
underwater_ruin/cracked_4
underwater_ruin/mossy_4 +|A small structure featuring a small, domed building. These 3 generate as an integrated whole. +| +70–71 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+27–35 {{BlockLink|Gravel}}
+3–6 {{BlockLink|Sand}}
+1–6 {{BlockLink|Dark Oak Planks}}
+0–4 {{BlockLink|Magma Block}}
+0–2 {{BlockLink|Spruce Planks}}
+1 {{BlockLink|Chest}} (random loot)
+0–2 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_4.png|center|220px]] +|- +|underwater_ruin/brick_5
underwater_ruin/cracked_5
underwater_ruin/mossy_5 +|A small structure with a small, cuboid building. These 3 generate as an integrated whole. +| +37–39 {{BlockLink|Gravel}}
+35 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+9 {{BlockLink|Polished Granite}}
+8 {{BlockLink|Chiseled Stone Bricks}}
+1 {{BlockLink|Chest}} (random loot)
+0–1 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_5.png|center|220px]] +|- +|underwater_ruin/brick_6
underwater_ruin/cracked_6
underwater_ruin/mossy_6 +|A small structure that looks similar to a castle tower. These 3 generate as an integrated whole. +| +58 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+41–43 {{BlockLink|Gravel}}
+24 {{BlockLink|Stone Brick Stairs}}
+2 {{BlockLink|Chiseled Stone Bricks}}
+2 {{BlockLink|Polished Granite}}
+0–3 {{BlockLink|Mossy Cobblestone}}
+0–1 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+0–4 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_6.png|center|220px]] +|- +|underwater_ruin/brick_7
underwater_ruin/cracked_7
underwater_ruin/mossy_7 +|A small structure that resembles brick_5/cracked_5/mossy_5, although with a slightly taller roof. These 3 generate as an integrated whole. +| +40 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+35 {{BlockLink|Gravel}}
+6 {{BlockLink|Mossy Cobblestone}}
+4 {{BlockLink|Chiseled Stone Bricks}}
+1 {{BlockLink|Magma Block}}
+1 {{BlockLink|Polished Granite}}
+1 {{BlockLink|Chest}} (random loot)
+0–1 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_7.png|center|220px]] +|- +|underwater_ruin/brick_8
underwater_ruin/cracked_8
underwater_ruin/mossy_8 +|A small structure that looks similar to an igloo, although made of stone materials. These 3 generate as an integrated whole. +| +41 in total {{BlockLink|Stone Bricks}}, {{BlockLink|Cracked Stone Bricks|Cracked}}, {{BlockLink|Mossy Stone Bricks|Mossy}}
+25–28 {{BlockLink|Gravel}}
+11 {{BlockLink|Chiseled Stone Bricks}}
+3–5 {{BlockLink|Dark Oak Planks}}
+1–2 {{BlockLink|Magma Block}}
+0–1 {{BlockLink|Obsidian}}
+1 {{BlockLink|Chest}} (random loot)
+0–1 {{EntityLink|Drowned}} +| +[[File:Ruin_Brick_8.png|center|220px]] +|} + +=== Warm ocean ruins === + +{| class="wikitable collapsible" +! scope="col" style="width: 200px" | Structure name +! scope="col" style="width: 300px" | Description +! scope="col" style="width: 250px" | Consists of +! scope="col" style="width: 250px" | Images +|- +|underwater_ruin/big_warm_4 +|A chunk-sized structure featuring a large [[sandstone]] arch. +| +220 {{BlockLink|Sand}}
+152 {{BlockLink|Cut Sandstone}}
+24 {{BlockLink|Polished Granite}}
+18 {{BlockLink|Chiseled Sandstone}}
+4 {{BlockLink|Sea Lantern}}
+3 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Warm_4.png|center|220px]] +|- +|underwater_ruin/big_warm_5 +|A chunk-sized structure with a tall tower in the center. It looks similar to a fountain. +| +222 {{BlockLink|Sand}}
+43 {{BlockLink|Cut Sandstone}}
+12 {{BlockLink|Sandstone}}
+8 {{BlockLink|Polished Granite}}
+5 {{BlockLink|Magma Block}}
+4 {{BlockLink|Polished Diorite}}
+2 {{BlockLink|Sea Lantern}}
+1 {{BlockLink|Chest}} (random loot)
+4 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Warm_5.png|center|220px]] +|- +|underwater_ruin/big_warm_6 +|A chunk-sized structure featuring 4 sandstone arches. +| +219 {{BlockLink|Sand}}
+129 {{BlockLink|Cut Sandstone}}
+4 {{BlockLink|Chiseled Sandstone}}
+4 {{BlockLink|Magma Block}}
+2 {{BlockLink|Sandstone}}
+2 {{BlockLink|Sea Lantern}}
+1 {{BlockLink|Chest}} (random loot)
+2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Warm_6.png|center|220px]] +|- +|underwater_ruin/big_warm_7 +|A chunk-sized structure with an open sandstone dome. +| +202 {{BlockLink|Sand}}
+100 {{BlockLink|Cut Sandstone}}
+24 {{BlockLink|Gravel}}
+8 {{BlockLink|Chiseled Sandstone}}
+4 {{BlockLink|Polished Granite}}
+2 {{BlockLink|Magma Block}}
+2 {{BlockLink|Sandstone}}
+1 {{BlockLink|Sea Lantern}}
+1 {{BlockLink|Chest}} (random loot)
+2 {{EntityLink|Drowned}} +| +[[File:Ruin_Big_Warm_7.png|center|220px]] +|- +|underwater_ruin/warm_1 +|A small structure with an open dome. Looks like a smaller version of big_warm_7. +| +75 {{BlockLink|Cut Sandstone}}
+47 {{BlockLink|Sand}}
+7 {{BlockLink|Polished Granite}}
+1 {{BlockLink|Chest}} (random loot) +| +[[File:Ruin_Warm_1.png|center|220px]] +|- +|underwater_ruin/warm_2 +|A small hut with a large opening in the front. +| +42 {{BlockLink|Sand}}
+36 {{BlockLink|Cut Sandstone}}
+2 {{BlockLink|Light Blue Terracotta}}
+2 {{BlockLink|Polished Granite}}
+1 {{BlockLink|Chest}} (random loot)
+2 {{EntityLink|Drowned}} +| +[[File:Ruin_Warm_2.png|center|220px]] +|- +|underwater_ruin/warm_3 +|A small hut that has an entrance on all sides. +| +36 {{BlockLink|Sand}}
+24 {{BlockLink|Cut Sandstone}}
+13 {{BlockLink|Polished Granite}}
+2 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+1 {{EntityLink|Drowned}} +| +[[File:Ruin_Warm_3.png|center|220px]] +|- +|underwater_ruin/warm_4 +|A small structure featuring two small arches. +| +42 {{BlockLink|Sand}}
+28 {{BlockLink|Cut Sandstone}}
+10 {{BlockLink|Sandstone Stairs}}
+2 {{BlockLink|Chiseled Sandstone}}
+1 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot)
+1 {{EntityLink|Drowned}} +| +[[File:Ruin_Warm_4.png|center|220px]] +|- +|underwater_ruin/warm_5 +|A small structure that is essentially a roof with multiple supports. +| +37 {{BlockLink|Sand}}
+34 {{BlockLink|Cut Sandstone}}
+1 {{BlockLink|Chest}} (random loot)
+1 {{EntityLink|Drowned}} +| +[[File:Ruin_Warm_5.png|center|220px]] +|- +|underwater_ruin/warm_6 +|A small hut that looks similar to the ruin5 series, although made of sand materials. It is filled with sand and the entrance is blocked off. +| +48 {{BlockLink|Sand}}
+39 {{BlockLink|Cut Sandstone}}
+4 {{BlockLink|Light Blue Terracotta}}
+1 {{BlockLink|Magma Block}}
+1 {{BlockLink|Chest}} (random loot) +| +[[File:Ruin_Warm_6.png|center|220px]] +|- +|underwater_ruin/warm_7 +|A small structure that looks similar to the ruin2 series, although made of sand materials. +| +34 {{BlockLink|Sand}}
+6 {{BlockLink|Cut Sandstone}}
+3 {{BlockLink|Polished Granite}}
+1 {{BlockLink|Chest}} (random loot) +| +[[File:Ruin_Warm_7.png|center|220px]] +|- +|underwater_ruin/warm_8 +|A thin wall with multiple "windows". Appears to be a miniature cross section of big_warm_4. +| +56 {{BlockLink|Sand}}
+19 {{BlockLink|Cut Sandstone}}
+5 {{BlockLink|Magma Block}}
+4 {{BlockLink|Sandstone Stairs}}
+1 {{BlockLink|Chest}} (random loot)
+1 {{EntityLink|Drowned}} +| +[[File:Ruin_Warm_8.png|center|220px]] +|} + +== Loot == +{{See also|Chest loot}} +{{LootChest|underwater-ruin-big}} +{{LootChest|underwater-ruin-small}} +{{LootChest|brushable-cold-ocean-ruins}} +{{LootChest|brushable-warm-ocean-ruins}} +{{notelist}} + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=Ocean Ruin +|spritetype=env +|nameid=ocean_ruin +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Cold Ocean Ruin +|spritename=ocean-ruin +|spritetype=env +|nameid=ocean_ruin_cold}} +{{ID table +|displayname=Warm Ocean Ruin +|spritename=ocean-ruin +|spritetype=env +|nameid=ocean_ruin_warm +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Ocean Ruins +|spritetype=env +|nameid=ruins +|translationkey=feature.ruins +|foot=1}} + +=== Config === +{{el|java}}: +{{/Config}} + +== Achievements == +{{load achievements|Atlantis?}} + +== History == +[[File:Turtle first screenshot.jpg|thumb|The first official image of underwater ruins.]] +[[File:Turtle Structure.png|thumb|The same image, brightened for clarity.]] + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||December 27, 2017|link=https://minecraft.net/article/new-mob-approaches|A picture was released on Minecraft.net, which shows a faint underwater ruins structure in the top right corner, more visible when the image is brightened.}} +|{{HistoryLine||February 15, 2018|link=https://www.instagram.com/p/BfOVzs6D5gw|Minecraft's [[wikipedia:Instagram|Instagram]] account posted a video clip showing the underwater ruins that were to be added in the [[Update Aquatic]].}} +|{{HistoryLine||1.13|dev=18w09a|Added underwater ruins. They are found commonly.}} +|{{HistoryLine|||dev=18w10a|[[Buried treasure explorer map]]s now generate in the chests of underwater ruins.}} +|{{HistoryLine|||dev=18w16a|[[Drowned]] now spawn in underwater ruins.}} +|{{HistoryLine||1.16|dev=20w06a|Underwater ruins are much less common.}} +|{{HistoryLine||1.20|dev=23w12a|Underwater ruins now generate with [[suspicious sand]] and [[suspicious gravel]], depending on whether the ruins are cold or warm.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added underwater ruins.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Underwater ruins now generate with [[suspicious sand]] and [[suspicious gravel]], depending on whether the ruins are cold or warm.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|Added underwater ruins.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|Added underwater ruins.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +[[File:Land ruin.png|thumb|An ocean ruin {{in|be}} that generated completely on land. The [[water]] block above it that has not been updated.]] +[[File:Land ruin Java.png|thumb|An ocean ruin {{in|je}} that also generated completely on land. The loot chest is not waterlogged and does not have a water block on top of it.]] +* {{IN|be}}, ocean ruins generate with approximately equal spacing in the X and Z directions. +* {{IN|be}}, the loot chest of ocean ruins generates with a water block above it.{{bug|MCPE-179473||Ocean ruins generated on land have a water source above the chest}} This can be seen in the first image. {{IN|je}}, this is not the case, according to the second picture.{{bug|MC-136156|||Invalid}} + +{{-}} + +== Gallery == +=== Screenshots === + +Underwater Ruins.png|Parts of a larger ruin peek out of the seabed. +Small underwater ruined village.png|An underwater ruined village. +Inside a ruined building.png|A [[chest]] found inside a larger building with multiple rooms. +Ruins generated with Prismarine blocks.png|Ruins generated beside a [[badlands]]. +Underwater ruins Lukewarm Ocean.png|Small ocean ruins generated in a Lukewarm Ocean. +Hidden Chest in Ruins.png|A chest located in an ocean ruins building, that is hidden by a block, viewed in [[spectator]] mode. +Underwater-ruins-screenshot.jpg|Another screenshot of an ocean ruins structure. +Coral reef at night.png|Underwater ruins generated within a coral reef. +Underwater Ruins with Drowned.png|A ruined village inhabited by [[drowned]]. +Drowned spawned in a stuck position.png|The [[drowned]] can sometimes spawn in positions that they cannot get out of. +LadyAgnes Ocean Ruins 1.jpg|An ocean ruin next to an underwater ravine. +LadyAgnes Ocean Ruins 2.jpg|An ocean ruin at the surface of the ocean. +Big cracked 1.png|A large underwater ruin structure. +A ruined village partially generated on land.png|A ruined village partially generated on land. +Underwater ruins on island.png|Ruins generated on an island. +Ruin on land.png|An ocean ruin completely generated on a hill near the water. +Underwater ruins on the outside of Frozen ocean and Beach.png|A ruined village generated on frozen ocean and beaches. +Land ruin.png|Ruins generated on land in ''[[Bedrock Edition]]'', with water generated above the chest. +Mountain Ruin.png|Part of a ruin generated on a windswept hills. The rest of the ruins are in the ocean below. A [[village]] can be seen as well. +Land ruin Java.png|A ruined village that generated on land in ''[[Java Edition]]''. A loot chest is visible and is not waterlogged, unlike in ''Bedrock Edition''. +Landruins.png|Underwater ruins generated on land. +Ocean ruin breaks monument.png|Underwater ruins generated intersecting an ocean monument, exposing the treasure room. +Double chest ruin.png|Underwater ruins with two chests, with a couple of blocks separating them. +OceanRuinsBeach.png|An ocean ruin generated on a beach, complete with some unlucky drowned. +Ocean ruins chests.png|2 ocean ruins chests generated on top of each other. +Land ruins.png|Ocean ruins found on land. +Ruins in village.png|Ocean ruins generated in a [[village]]. +Ruinsonland.png|Ocean ruins on a [[mushroom island]] shore. + + +=== In other media === + +Sunny Finding the Sniffer Egg.png|Sunny finding the [[sniffer egg]] in an ocean ruin and [[swimming]] away. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox generated structures}} + +[[de:Ozeanruine]] +[[es:Ruinas oceánicas]] +[[fr:Ruines sous-marines]] +[[it:Rovine oceaniche]] +[[ja:海底遺跡]] +[[ko:바다 폐허]] +[[pl:Podwodne ruiny]] +[[pt:Ruína oceânica]] +[[ru:Подводные руины]] +[[zh:海底废墟]] diff --git a/wiki_backup/version number.txt b/wiki_backup/version number.txt new file mode 100644 index 0000000..e519322 --- /dev/null +++ b/wiki_backup/version number.txt @@ -0,0 +1,88 @@ +Each edition and development phase of ''[[Minecraft]]'' uses a different versioning system. + +== ''Java Edition'' == +=== Pre-Classic === +During [[pre-Classic]], versions were not numbered, and instead have retroactively been labeled by Mojang as '''rd-''' followed by the day of month, hour, and minute the version was built. For example, [[Java Edition pre-Classic rd-160052|rd-160052]] was built on May '''16''' at '''00''':'''52''' (Sweden time). [[Java Edition pre-Classic rd-20090515|rd-20090515]] is the only build not to follow this trend, instead being labeled by the year, month, and day it was built, in that order. '''rd''' stands for ''[[RubyDung]]'', being a game [[Notch]] previously worked on. + +=== Classic === +Initial versions of Classic were not numbered. The Minecraft Wiki refers to them using the system Mojang retroactively used for pre-Classic, but with a '''mc-''' prefix instead of '''rd-'''. + +During [[mc-161648]], user fartron requested that Notch add a build count,{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|title=TigIRC logs|date=May 16, 2009, UTC–4|website=Archive.org|quote=(12:49:34) fartron: put in a build count or something so i can tell if it loaded the new one
(12:49:56) notch: good idea. I'll add from the next version and up. =)}}
which was added in the next version, [[0.0.2a]]. This was the phase of what is now called [[Java Edition Classic|Classic]], and versions were labeled using three numbers followed by the letter "a", and bug fix patches were denoted by an underscore followed by a revision number (e.g., [[0.0.18a_02]] is the second bug fix patch for [[0.0.18a]]). The "a" stands for "'''a'''lpha", which is what this development phase was originally called.{{link|url=https://forums.tigsource.com/index.php?topic=6273.0|title=Minecraft (alpha)|author=Notch|date=May 17, 2009|website=TigSource}} (This "0.0.''x''a" versioning system was also used by Notch in a few years earlier in his game ''[[Wurm Online]]''.[[:File:Wurm Online 0.0.19a.jpg]]) Notch mused simplifying the format to remove the redundant "0.0." repetition, using the example of changing "0.0.13a_03" to "0.13.3a", but did not do so.[https://archive.org/download/Rotab-Minecraft-IRC-logs IRC logs], #minecraft.20090527.log: "''(15:21:10) <@Notch> I just realized I'm abusing the version system I have''", "''(15:21:48) <@Notch> 0.0.13a_03 should be 0.13.3a''" (May 27, 2009) During Classic version [[0.0.23a_01]], Notch announced that he was going to be changing the versioning system, removing one of the zeroes as well as the "a".[[wordofnotch:142033128|Changing the version system]] – [[The Word of Notch]], July 15, 2009 This coincided with the development of [[Survival Test]], so versions during this time were appended with the word "SURVIVAL TEST" (which sometimes contained underscores, such as in version [[0.24_SURVIVAL_TEST]]). After [[0.27 SURVIVAL TEST]], the survival testing phase was complete, and the version format now only had two numbers (the first of which was a zero) followed by an optional underscored bug fix patch (e.g., [[0.28_01]]). + +There are several unreleased development builds of Classic versions which were labeled the same as their public release counterparts (e.g. [[0.0.14a]]) in-game, despite differences in code. Classic 0.24 is the only exception to this rule, as [[Java Edition Classic 0.24 SURVIVAL TEST/Development|its private development versions]] were labeled simply "0.24" in-game, whereas the full release was labeled "[[0.24_SURVIVAL_TEST]]". + +=== Indev and Infdev === +During [[Indev]], the version number remained at 0.31 for many versions. Midway through the development of Indev, Notch changed the version number from "0.31" to just "Minecraft Indev" ("Indev" is a portmanteau of "in development"). When [[Infdev]] started, the version was just changed to "Minecraft In''f''dev" ("Infdev" is a portmanteau of "infinite development", as Notch added infinite world generation). + +Due to not having any version number visible in-game, individual Indev and Infdev versions are numbered in the [[launcher]] and on [[Minecraft Wiki (website)|this wiki]] based on the year, month, and day of their release. (When necessary for disambiguation, this date is then followed on this wiki by an additional number for multiple releases within the same day.) For example, [[Infdev 20100625-1]] is the unofficial name given to the first of two Infdev versions released on June 25, 2010. + +There are several [[Java Edition Indev 0.31 20091223-0040/Development|builds of Indev 0.31 20091223-0040]] which were never released to the public. Most were still labeled "0.30" in-game. + +=== Alpha === +Version numbers were re-added during [[Java Edition Alpha|Alpha]] starting from version [[Alpha v1.0.1|v1.0.1]]. The version format now was primarily a "'''v'''" followed by three numbers in the order "phase", "major", "minor". ''Minecraft'' was now in somewhat of a complete state, as it had left the "development" stages of Indev and Infdev, and as such the "phase" counter was changed to "'''1'''". An optional underscored bug fix patch was also used in this development phase. For example, [[Alpha v1.2.3_02]] is the second bug fix patch ("_02") for the third minor revision (".3") of the second major version (".2") of Alpha. + +=== Beta === +[[Java Edition Beta|Beta]] reset the version number back to 1.0 after [[Alpha v1.2.6]], and Beta version numbers now only had two numbers followed by an optional underscored bug fix patch (e.g., [[Beta 1.1_01]] was released to fix a major bug in [[Beta 1.1]]). This format was used somewhat inconsistently; for example, [[Beta 1.7]] was followed by [[Beta 1.7_01]] which was then followed by [[Beta 1.7.2]]. + +Beta also started releasing preview versions of major releases in the form of "pre-releases". These pre-releases took the form of the major version number followed by the word "Pre-release" and then a revision number. For example, [[Beta 1.8 Pre-release 2]] was the second pre-release for [[Beta 1.8]]. Pre-releases for [[Java Edition 1.0.0|release 1.0.0]], which was then called Beta 1.9, omitted the hyphen from the word "Pre-release". + +When it was decided that Beta 1.9 would be instead released as full version 1.0, future development versions were classified as release candidates, with [[Java Edition RC1|RC1]] and [[Java Edition RC2|RC2]] being the only two. + +=== Release === +The full release of {{JE}}, then known as just ''Minecraft'', reset the version number to [[Java Edition 1.0.0|1.0.0]]. This version is the only release version to not omit the final ".0" for a major release (such as in version [[Java Edition 1.1|1.1]]). + +==== Snapshots ==== +After the full release of ''Minecraft'', public development versions called "[[snapshots]]" have been published most weeks showing the development of that version at the time. Snapshots use a very different format to other releases, being of the form "'''''YY''w''NNn'''''", where "'''''YY'''''" is the two-digit year, "'''''N'''''" is the two-digit week number of that year, and "'''''n'''''" is a revision letter which increments each time a snapshot is released in that week. For example, [[18w10d]] was the fourth snapshot ("'''d'''") released in the '''10'''th '''w'''eek of 20'''18'''. + +==== Pre-releases ==== +[[Pre-release]] versions between [[Java Edition 1.2.1|1.2.1]] and [[Java Edition 1.7.4|1.7.4]] took the form of full releases, which then incremented the minor version number for a new version. For example, [[Java Edition 1.7|1.7]] was a pre-release for [[Java Edition 1.7.2|1.7.2]]. From [[Java Edition 1.7.6|1.7.6]] until [[Java Edition 1.13.2|1.13.2]], pre-releases were named as their full release counterparts followed by "-pre" and a revision counter. For example, [[1.12-pre7]] is the seventh pre-release for [[Java Edition 1.12|1.12]]. From [[Java Edition 1.14|1.14]], the word "pre-release" is spelt out in full (the launcher nonetheless continues to use the shortened form with "-pre".). For example, [[Java Edition 1.14 Pre-Release 3|1.14 Pre-Release 3]] is the third pre-release for 1.14. + +==== Release candidates ==== +[[Release candidate]]s were reintroduced during [[Java Edition 1.16|1.16]] with [[1.16 Release Candidate 1]]. The phrase "Release Candidate" is always spelt out in full in title case in the version string, though the launcher uses a shortened format similar to pre-releases (for example, 1.18-rc4 is used in the launcher for [[1.18 Release Candidate 4]]). These usually come after pre-releases, but there are cases of these being succeeded by another pre-release instead of the intended full release. + +==== Experimental snapshots ==== +[[Java Edition 1.18|1.18]] introduced the idea of [[experimental snapshot]]s with [[1.18 Experimental Snapshot 1]]. Subsequent experimental snapshots for 1.18 had the name in lowercase. [[Java Edition 1.19|1.19]] also had an experimental snapshot, but it did not use this naming format, being instead called [[Deep Dark Experimental Snapshot 1]]. Experimental snapshots have not been used since Mojang started using [[Experiments]] to test [[Java Edition 1.20|1.20]] features in the [[Java Edition 22w42a|22w42a]] snapshot for [[Java Edition 1.19.3|1.19.3]]. + +==== Other ==== +[[Java Edition Combat Tests]] are, apart from [[1.14.3 - Combat Test]], named with the words "Combat Test" followed by an incrementing digit, and sometimes then followed by an incrementing letter for patches to specific major combat test versions. For instance, [[Combat Test 6]] is the next major iteration of the combat tests after [[Combat Test 5]], and [[Combat Test 7]] was followed by patch [[Combat Test 7b]]. + +== ''Pocket Edition'' == +=== Alpha === +''[[Pocket Edition]]'' versions in this development phase took the form of a "v" followed by three numbers: phase, major, and minor, followed by the word "alpha". The phase number during Alpha was 0, and the major and minor numbers incremented each release (when the major version number was incremented, the minor version was reset to 0). Development builds in this phase were labeled as their parent version followed by "build" and the build counter. For example, [[Pocket Edition Alpha 0.14.0 build 1|v0.14.0 alpha build 1]] was the first build for Alpha version 0.14.0. + +=== Release === +Release versions kept the same format as in Alpha, but incremented the phase number to 1. Development versions in this time were known as "alpha" versions (not to be confused with the development phase called "alpha") and took the form of the word "alpha" followed by a four-digit version number (major.minor.patch.revisionAs stated in [[options.txt]].). The first three digits are the parent version ([[Pocket Edition alpha 1.0.0.1|alpha 1.0.0.1]] was a development build for [[Pocket Edition 1.0.0|1.0.0]]) and the fourth number is the build revision, which is not necessarily incremented by 1 each release. + +== ''Bedrock Edition'' == +In [[Bedrock Edition 1.2.0|1.2.0]], the "''Pocket Edition''{{hairsp}}" subtitle was dropped, and development versions were renamed from "alpha" to "beta"; the version number format did not change (e.g., [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]] was a development build for [[Bedrock Edition 1.8.0|1.8.0]]). + +From {{vl|BE 1.14.20|}}, ''Bedrock Edition'' minor version numbers started being having 2 or more digits, with the last digit set aside for hotfixes or platform-specific bug fixes. The exception for this is if the previous substantial version released was the first release in a major update cycle, in which case it would be 1 digit as the first version of the minor version would otherwise be 0. Previously, platform-specific bug fix updates were named through either including simply increasing the minor version number, like in {{v|BE 1.13.2|}}, or adding a revision number at the end of the version, e.g. {{vl|BE 1.14.0.12|}}. + +Starting from {{vl|BE 1.16.0|}}, Bedrock Edition major version numbers have matched ''Java Edition''.{{tweet|Chupacaubrey|1239595850927468546|We are skipping 1.15 so the next release will be 1.16.|March 16, 2020}}Replying to [{{tweet|dreamsbecomemes|20200316173516}} "are version numbers finally going to be the same across both bedrock and java then?"]: {{tweet|Chupacaubrey|1239601678820622340|That is the plan! 👇 So that it’s not so confusing anymore.|March 16, 2020}} While initially returning to the old system for platform-specific updates (e.g. {{vl|BE 1.16.1.03|}}), ''Bedrock Edition'' returned to the system introduced in {{vl|BE 1.14.20|}} in {{vl|BE 1.16.10|}}. + +Before this, Bedrock Edition updates changed the major version number for content updates and the minor version number for patches. However, in order to maintain major version number parity, these increase the minor version number.{{tweet|Mega_Spud|1319568922610368517|Thanks for the feedback - don't get too hung up on the version numbers though - because Bedrock goes out on many different platforms, the version numbers need to be spaced out so they don't overlap with hotfixes etc. (I'm reassured that there's a method to the madness! 😁)|23 Oct 2020}} In the minor versions for 1.16, the minor version segment used up to three digits to denote the content of that version. Incrementing the third-to-last digit if present (e.g., [[Bedrock Edition 1.16.200|1.16.200]]) represented a major supplementary content update, incrementing the second-to-last digit (e.g., [[Bedrock Edition 1.16.210|1.16.210]]) represented a minor supplementary update, while incrementing the last digit (e.g., [[Bedrock Edition 1.16.201|1.16.201]]) represented a bug-fix supplementary update. + +Since {{vl|BE 1.17.0|}}, minor version numbers have been at most two digits, and updates to the stable channel have not used the revision number. The first digit of the minor version represents the minor update cycle of the major update (if not present, the minor update cycle is 0), while the last digit is used to represent the hotfix within the minor update cycle. For the first release within a minor update cycle, the last digit is zero. These first releases are more substantiative than hotfix updates, and can include parity changes, substantial amounts of bug fixes, and technical changes, among other things. For example, {{vl|BE 1.19.73|}} is the third hotfix of the seventh minor update cycle for ''Bedrock Edition'' in 1.19. Platform-specific bug fix updates also count as hotfixes. + +However, some minor update cycles have been merged with the minor update cycle following them, like {{vl|BE 1.21.10|}} being merged into {{vl|BE 1.21.20|}}.{{cite |url=https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21 |title=Minecraft Beta & Preview - 1.21.20.21 |website=Minecraft Feedback |date=June 27, 2024}} In addition, in some occasions the first release of a minor update cycle has released with a separate version number for a different platform, for example {{vl|BE 1.20.60|}} releasing as {{vl|BE 1.20.61|}} on the Nintendo Switch, hence leaving the first hotfix released under the update as {{vl|BE 1.20.62|}}. + +=== Betas/Previews === +Betas/Previews take the form of their parent version with a fourth digit incremented denoting the revision number, i.e. ''master.major.minor.revision''. This version number is prefixed with either the word "Preview" or "beta", depending on device. The revision number is not necessarily incremented by 1 each release and doesn't start at 0 or 1 (usually it starts at 20 or 21). + +=== Internally === +On Android, the version number is internally stored as a fixed-width number — the Android version code. For instance, ''982101020'' is the version code for [[Preview 1.21.10.20]]; this number can be split as "98-21-010-20", with the first group representing the distribution (x86-64) and the remaining three being the major, minor, and build number. + +== Legacy Console Edition == +The many different console versions use entirely different versioning formats. [[Xbox 360 Edition]] versions used "title updates": the letters "TU" followed by a number. [[Xbox One Edition]] updates were called "content updates" and use the same format as Xbox 360 but with the letters "CU" instead of "TU". As mandated by PlayStation software, PlayStation Editions used a decimal three-digit version number (an integer followed by a two-digit number from 00–99, starting from 1.00; version 1.99 must be followed by 2.00), which may sometimes skip numbers. [[Wii U Edition]] versions are known as "Patches", and used the word "Patch" followed by a number. [[Nintendo Switch Edition]] versions used a full three-digit version number starting from 1.0.1, but only incremented the minor version each release. + +== References == +{{reflist}} + +== Navigation == +{{Navbox Minecraft|general}} + +[[Category:Versions|*]] + +[[ja:バージョンの形式]] +[[pt:Formatos de versão]] +[[zh:版本格式]] diff --git a/wiki_backup/version_manifest.json.txt b/wiki_backup/version_manifest.json.txt new file mode 100644 index 0000000..688374c --- /dev/null +++ b/wiki_backup/version_manifest.json.txt @@ -0,0 +1,46 @@ +{{DISPLAYTITLE:version_manifest.json}} +{{exclusive|java}} + +'''version_manifest.json''' and its variant '''version_manifest_v2.json''' are files containing a list of [[Java Edition version history|''Java Edition'' versions]] from piston-meta.mojang.com. It lists ''Minecraft'' versions available in the [[launcher]]. + +If a version is absent from this list, it is considered [[Missing launcher versions|unavailable from the launcher]]. + +This list is updated every time [[Mojang]] publishes a new version for ''Minecraft: Java Edition''. + +== JSON format == + +
+* {{nbt|compound}} The root tag. +** {{nbt|compound|latest}}: The latest release and snapshot versions. +*** {{nbt|string|release}}: The ID of the latest release version. +*** {{nbt|string|snapshot}}: The ID of the latest snapshot version. +** {{nbt|list|versions}}: A list of versions available. +*** {{nbt|compound}} One of the version entries. +**** {{nbt|string|id}}: The ID of this version. +**** {{nbt|string|type}}: The type of this version; usually release, snapshot, old_beta or old_alpha. +**** {{nbt|string|url}}: The link to the [[client.json|''''.json]] for this version. +**** {{nbt|string|time}}: A timestamp in [[wikipedia:ISO 8601|ISO 8601]] format of when the version files were last updated on the manifest.{{verify|edition=java|type=current|Seems to be this}} +**** {{nbt|string|releaseTime}}: The release time of this version in [[wikipedia:ISO 8601|ISO 8601]] format. +**** {{nbt|string|sha1}} (''v2 only''): The SHA1 hash of the version and therefore the JSON file ID. +**** {{nbt|int|complianceLevel}} (''v2 only''): If 0, the launcher warns the user about this version not being recent enough to support the latest player safety features. Its value is 1 otherwise. +
+ +== History == +{{HistoryTable +|{{HistoryLine||June 15, 2022|link={{ytl|iXbAgnzQ6UQ|t=185}}|The host where the version manifest hosted at is changed from {{cd|launchermeta.mojang.com}} to {{cd|piston-meta.mojang.com}}. {{cd|launchermeta.mojang.com}} still continues to work returning the same content as {{cd|piston-meta.mojang.com}}.}} +}} + +== External links == +* [https://piston-meta.mojang.com/mc/game/version_manifest.json version_manifest.json] +* [https://piston-meta.mojang.com/mc/game/version_manifest_v2.json version_manifest_v2.json] + +== Navigation == +{{Navbox Java Edition technical|general}} + +[[Category:Development]] + +[[fr:Version manifest.json]] +[[lzh:Version manifest.json]] +[[pt:Version manifest.json]] +[[ru:Version manifest.json]] +[[zh:Version manifest.json]] diff --git a/wiki_backup/ward.txt b/wiki_backup/ward.txt new file mode 100644 index 0000000..e0e421d --- /dev/null +++ b/wiki_backup/ward.txt @@ -0,0 +1,164 @@ +{{redirect|Ward|the mob|Warden|the armor trim|Ward Armor Trim}} +{{Infobox item +| title = Music Disc
C418 - ward +| image = Music Disc Ward.png +| invimage = Music Disc Ward +| renewable = Yes +| stackable = No +| rarity = Uncommon +}} + +'''"ward"''' refers to both a song composed by [[C418]], and a [[music disc]] that plays the song when inserted in a [[jukebox]]. The music disc is obtained from [[creeper]]s killed by [[skeleton]]s. + +== Obtaining == +=== Mob loot === +When killed by any [[skeleton]], [[stray]], or [[bogged]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc, which can be "ward". + +Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.{{bug|MC-210303|||WAI}}{{bug|MCPE-150884|||WAI}} + +== Track description == +{{Infobox music +|title = "Ward" +|album = ''[[Minecraft - Volume Beta]]'' +|number = 26 +|author = [[C418]] +|date = November 9, 2013 +|length = 04:10 +|genre = Electronic +|location = {{BlockSprite|Jukebox}} [[Jukebox]] +|link = +* [https://c418.bandcamp.com/track/ward Bandcamp] +|prev = "[[Eleven]]" +|next = "[[Mall]]" +}} +{{C418 agreement}} +[[File:Ward.ogg]] + +"ward" starts off with an excerpt from Chopin's Funeral March{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}} played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone. The track then fades in vinyl static, before an uplifting electronic tune closes out the song. + +The album version of "ward" shortens the Chopin's beginning. + +== Usage == +Like all music discs, {{control|using}} the "ward" music disc on a [[jukebox]] causes the jukebox to play the song. + +If the [[player]] places a [[redstone comparator]] besides a jukebox playing "ward", it will emit a redstone signal of 10. + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Music Disc +|spritename=music-disc-ward +|spritetype=item +|form=item +|nameid=music_disc_ward +|itemtags=creeper_drop_music_discs +|foot=1}} + +{{ID_table +|edition=java +|firstcolumnname=Jukebox song +|generatetranslationkeys=y +|translationtype=jukebox_song +|nameid=ward +|displayname=C418 - ward +|foot=1}} + +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ward" +| ward.ogg +| music_disc.ward +|} + +{{BE}}: +{{ID table +|edition=bedrock +|firstcolumnname=Music Disc +|showaliasids=y +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=C418 - ward +|spritename=music-disc-ward +|spritetype=item +|nameid=music_disc_ward +|aliasid=record_ward +|id=550 +|form=item +|translationkey=item.record.name, item.record_ward.desc +|foot=1}} +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "Ward" +| ward.ogg +| record.ward +|} + +== Achievements == +{{load achievements|sound of music}} + +== Advancements == +{{load advancements|sound of music}} + +== History == +{{info needed section|When was this item first assigned Rare as a rarity?}} +{{HistoryTable +|{{HistoryLine||?|An unused music track "ward.mus" is added to the game's assets.}} +|{{HistoryLine||August 1, 2011|link=https://web.archive.org/web/20190710082844/https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Music Disc Ward.png|32px]] Added music disc "ward". It is unobtainable in [[Survival]] mode.}} +|{{HistoryLine||1.1|dev=11w50a|Music disc "ward" can now be [[drops|dropped]] by creepers killed by [[skeleton]]s.}} +|{{HistoryLine||1.5|dev=13w04a|[[Jukebox]]es playing music disc "ward" now give off a redstone signal of 10 when a [[redstone comparator]] is placed behind it.}} +|{{HistoryLine||1.6.1|dev=June 13, 2013|slink=13w24a|Music disc "ward" now uses the .ogg format. Before, "cat" and "13" were the only discs in the .ogg format; all the other discs were in the .mus format, which was decrypted by ''Minecraft'' on-the-fly. +|"ward.ogg" is now stored in assets/records}} +|{{HistoryLine||1.7.2|dev=October 17, 2013|slink=13w42a|"ward.ogg" is now stored in assets/sounds/records.}} +|{{HistoryLine||1.7.4|dev=December 5, 2013|slink=13w49a|"ward.ogg" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.}} +|{{HistoryLine||1.11|dev=16w32a|Music disc "ward" can no longer be dropped by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The ID of music disc "ward" has been changed from {{code|record_ward}} to {{code|music_disc_ward}}. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this item's numeral ID was 2265.}} +|{{HistoryLine||1.14|dev=18w43a|Music disc "ward" can now be dropped by [[creeper]]s killed by [[stray]]s again.}} +|{{HistoryLine||1.19.1|dev=22w24a|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Music disc "ward" can now be dropped by [[creeper]]s killed by [[bogged]].}} +|{{HistoryLine||1.21|dev=24w21a|With the introduction of [[jukebox song definition]], music disc "ward" now has an associated .json jukebox song definition under data/minecraft/jukebox_song}} +|{{HistoryLine||1.21.2|dev=24w33a|The rarity of music disc "ward" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Music Disc Ward.png|32px]] Added music disc "ward".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Music disc "ward" can now be [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of music disc "ward" has been changed from {{code|record_ward}} to {{code|music_disc_ward}}.}} +|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of music disc "ward" has been changed from "Rare" to "Uncommon"}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc Ward.png|32px]] Added music disc "ward".}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Music disc "ward" can now be dropped by [[creeper]]s killed by [[stray]]s.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +[[pt:Disco musical ward]] + +[[Category:Renewable resources]] +[[Category:C418]] +[[Category:Minecraft - Volume Beta]] +[[Category:Music discs]] + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox soundtrack|minecraft}} diff --git a/wiki_backup/waxed blocks of copper.txt b/wiki_backup/waxed blocks of copper.txt new file mode 100644 index 0000000..222ad44 --- /dev/null +++ b/wiki_backup/waxed blocks of copper.txt @@ -0,0 +1,309 @@ +{{About|the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-1 = Block of Copper.png +| 2-1 = Exposed Copper.png +| 3-1 = Weathered Copper.png +| 4-1 = Oxidized Copper.png +| invimage = Block of Copper +| invimage2 = Exposed Copper +| invimage3 = Weathered Copper +| invimage4 = Oxidized Copper +| invimage5 = Waxed Block of Copper +| invimage6 = Waxed Exposed Copper +| invimage7 = Waxed Weathered Copper +| invimage8 = Waxed Oxidized Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing. +{{breaking row +|Block of Copper +|sprite=all-copper-blocks +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +|type=Building block +}} +{{Crafting +|Matching Unwaxed Block of Copper +|Honeycomb +|Output=Matching Waxed Block of Copper +|type=Building block +|foot=1 +}} + +=== Waxing === +Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively. + +Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}} + +=== Lightning strike === +Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly. + +== Usage == +Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained. + +=== Crafting ingredient === +{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing. + +As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_copper}} +{{ID table +|displayname=Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_copper}} +{{ID table +|displayname=Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_copper}} +{{ID table +|displayname=Waxed Block of Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_copper_block}} +{{ID table +|displayname=Waxed Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_copper}} +{{ID table +|displayname=Waxed Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_copper}} +{{ID table +|displayname=Waxed Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|id=595}} +{{ID table2 +|displayname=Exposed Copper +|spritetype=block +|nameid=exposed_copper +|id=596}} +{{ID table2 +|displayname=Weathered Copper +|spritetype=block +|nameid=weathered_copper +|id=597}} +{{ID table2 +|displayname=Oxidized Copper +|spritetype=block +|nameid=oxidized_copper +|id=598}} +{{ID table2 +|displayname=Waxed Block of Copper +|spritetype=block +|nameid=waxed_copper +|id=599}} +{{ID table2 +|displayname=Waxed Exposed Copper +|spritetype=block +|nameid=waxed_exposed_copper +|id=600}} +{{ID table2 +|displayname=Waxed Weathered Copper +|spritetype=block +|nameid=waxed_weathered_copper +|id=601}} +{{ID table2 +|displayname=Waxed Oxidized Copper +|spritename=oxidized-copper +|spritetype=block +|nameid=waxed_oxidized_copper +|id=701 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}} +|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]]. +|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block". +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}} +|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes blocks of copper. +|Axes can scrape off wax and oxidation of blocks of copper, producing white particles. +|Lightning striking copper now cleans its oxidation. +|Waxed blocks of copper can be crafted into 4 copper ingots.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed blocks of copper can now be cut in a stonecutter. +|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper. +|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +}} + +== Gallery == +=== Screenshots === + +Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper. +Wax removed from a block of copper.png|Removing wax from a block of copper. +Copper Leak.jpg +Copper Unoxidized.jpg +Copper Oxidized.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper. + + +== Issues == +{{Issue list}} + +== References == +{{Reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023 + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[de:Kupferblock]] +[[es:Bloque de cobre]] +[[fr:Bloc de cuivre]] +[[it:Blocco di rame]] +[[ja:銅ブロック]] +[[ko:구리 블록]] +[[lzh:銅塊]] +[[pl:Blok miedzi]] +[[pt:Bloco de cobre]] +[[ru:Медный блок]] +[[zh:铜块]] diff --git a/wiki_backup/witch hut.txt b/wiki_backup/witch hut.txt new file mode 100644 index 0000000..105d592 --- /dev/null +++ b/wiki_backup/witch hut.txt @@ -0,0 +1,164 @@ +{{Infobox structure +| image = Swamp hut.png +| biome = {{BiomeLink|Swamp}} +| imagesize = 250px +| mobs = {{EntityLink|Black Cat}}
{{EntityLink|Witch}} +| blocks = +* {{BlockLink|Cauldron}}{{only|JE|short=1}}
([[Cauldron|Potion Cauldron]]{{only|BE|short=1}}) +* {{BlockLink|Crafting Table}} +* {{BlockLink|Oak Fence}} +* {{BlockLink|Oak Log}} +* {{BlockLink|Potted Red Mushroom}} +* {{BlockLink|Spruce Planks}} +* {{BlockLink|Spruce Stairs}} +| canspawn = No +}} +'''Swamp huts''' (also known as '''witch huts''') are small [[structure]]s that have the ability to spawn [[witch]]es and black [[cat]]s. + +== Generation == +Swamp huts generate rarely in [[swamp]] biomes, in the north-west corner of a given [[chunk]]. They do not generate in [[mangrove swamp]]s.{{bug|MC-249932|||WAI}} + +{{Calculator|chunkbase|pois=Wh|zoom=0.25}} + +== Structure == +{{main|/Structure}} +[[File:Swamp Hut inside.png|thumb|The inside of a swamp hut with a witch and black cat inside.]] +Swamp huts consist of a small square building made of [[spruce planks]], with [[oak log]] pillars extending down to the ground. There is a small platform outside of the hut that could be an entrance; however, it is several blocks above the ground, and there are no stairs that go up to the hut, although vines can generate from the front platform and down to the ground. The roof of the swamp hut is made up of [[spruce stairs]] and [[spruce planks]]. The hut is two blocks tall inside. + +The inside of a swamp hut consists of an empty [[cauldron]]{{Only|java}}, a [[crafting table]], and a [[flower pot]] with a [[red mushroom]] in it. + +{{IN|BE}}, the cauldron generates with a random [[potion]] inside of it in random amounts. There is a 25% chance for [[Healing]] or [[Poison]], 15% for [[Swiftness]], 10% for [[Slowness]], [[Weakness]], [[Strength]] or [[Water Breathing]], and 5% for [[Fire Resistance]].{{Dubious|These add up to 110%.}} + +== Mobs == +[[File:Vertical Image of Witch hut.png|thumb|upright|Swamp hut from the side showing the scale and spawning zone.|alt=]] +[[File:Top View of Witch hut.png|thumb|Swamp hut from above showing the scale and spawning zone. The spawn area matches the roof, plus the porch.]] +[[File:SwampHut SpawnLocation BedrockEdition.png|thumb|upright|A swamp hut with the roof removed to show the spawning location of a swamp hut {{in|Bedrock}}.]] +{| style="text-align:center" +|- +| scope="col" style="width:70px" | [[File:WitchFace.png|link=Witch]] +| scope="col" style="width:70px" | [[File:BlackCatFace.png|link=Cat]] +|- +| style="vertical-align:top" | [[Witch]] +| style="vertical-align:top" | [[Cat|Black Cat]] +|} + +Upon world generation, one [[witch]] and one stray [[Cat|black cat]] spawn inside the hut. These never naturally despawn, however, the witch does not spawn when the [[difficulty]] is set to Peaceful. + +Additionally, witches can spawn on any block within the 7×7×9 (x×y×z) area that constitutes the hut (this is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof). Cats can also spawn within this area. However, they require a [[grass block]] to spawn on. {{IN|Java}}, any other cats to spawn within the swamp hut (from [[spawn egg]]s and [[commands]] without cat type set) always spawn as black. + +Both witches and cat wander around independently from each other or the hut, and neither return to the hut on purpose. + +{{IN|Bedrock}}, witches respawn on only one block within the swamp hut if the witch is killed. The spawn point is on the hut floor, two blocks in front of the [[crafting table]]. + +== Data values == +=== ID === +{{el|je}}: +{{ID table +|edition=java +|firstcolumnname=Structure type +|displayname=Swamp Hut +|spritetype=env +|nameid=swamp_hut +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Structure +|displayname=Swamp Hut +|spritetype=env +|nameid=swamp_hut +|foot=1}} + +{{el|be}}: +{{ID table +|edition=bedrock +|firstcolumnname=Structure +|generatetranslationkeys=y +|displayname=Temple +|spritename=swamp-hut +|spritetype=env +|nameid=temple +|translationkey=feature.temple +|foot=1}} + +=== Config === +{{el|java}}: +{{/Config}} +{{-}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w40a|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine||1.8|dev=14w26a|The [[flower pot]] in witch huts no longer has a red mushroom inside.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine|||dev=14w34d|The witch hut spawning zone has now been decreased or eliminated, depending on altitude of the hut.}} +|{{HistoryLine||1.8.1|dev=pre1|A new witch hut spawning system can now spawn [[witch]]es from Y coordinates 64 to 71, a wider range than before.}} +|{{HistoryLine||1.11|dev=16w42a|Witches that spawn upon the generation of witch huts no longer despawn.{{bug|MC-108664|||Fixed}}}} +|{{HistoryLine||1.13|dev=17w47a|The [[flower pot]] in witch huts now once again has a [[red mushroom]] inside of it.}} +|{{HistoryLine|||dev=18w06a|Witch huts are renamed to swamp huts.|Changed spawning locations of swamp huts. (This allowed /locate to differentiate between locating temple types.)}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Swamp hut JE2.png|40px]]Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|||dev=18w44a|Swamp huts now spawn with a black [[cat]].}} +|{{HistoryLine|||dev=18w47a|[[File:Swamp hut JE3.png|40px]] The texture of spruce planks has now been changed, causing the swamp hut to also change.}} +|{{HistoryLine|||dev=18w50a|[[File:Swamp hut JE4 BE2.png|40px]] The texture of spruce planks has been changed, causing the swamp hut to also change.}} +|{{HistoryLine||1.17|dev=21w07a|[[Seagrass]] can no longer replace parts of swamp huts.{{bug|MC-211224|||Fixed}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|A new [[witch]] spawning system has now been added to witch huts.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Witch huts now spawn with a black [[cat]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Swamp hut JE4 BE2.png|40px]] Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Swamp huts now spawn with a black [[cat]].{{verify}}}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Swamp hut JE4 BE2.png|40px]] Due to the [[Texture Update]], the textures of blocks in the swamp hut have been changed, causing the swamp hut to also change.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Swamp hut JE1 BE1.png|40px]] Added witch huts.}} +}} + +== Issues == +{{Issue list|Swamp hut|Witch hut}} + +== Trivia == +* The "hut" part of a swamp hut generates on or above the surface, while the wood "pillars" extend down until they reach solid ground. This means that if part of a swamp hut is at sea level and another part is on top of deep ground, such as a [[ravine]], the pillars on the deep-ground side go all the way down to the bottom. +* A black cat spawning in a witch hut follows European folklore that {{w|Black cat|associates black cats with witches|newtab=1}}. + +== Gallery == +=== Screenshots === + +WitchesHut12w40a1.png|A standard swamp hut. +WitchHutOcean.png|A swamp hut that generated over deep [[water]]. +Witch hut on top cave.jpg|A swamp hut where part of it generated on highland, and part of it above a deep [[cave]]. +Witch Hut.jpg|The inside of a swamp hut with [[mushroom]]s all over the inside of the hut. +Duplex witch hut.png|Two swamp huts that generated on top of one another. +Hutvillageandpyramidclosetoeachother.png|A [[desert pyramid]], [[village]], and a swamp hut close to each other. +Swamphutnearplains.png|A swamp hut near a [[plains]] biome. +Cliffside Witch Hut.jpg|A witch hut on a cliffside. + + +=== In other media === + +Live2023-07.jpeg|[[Makena]] and [[Kai]] running past a swamp hut, from the reveal of [[Minecraft Live 2023]]. https://www.youtube.com/watch?v=zLON6wZYgsE +LEGO Minecraft Witch Hut Boxed.png|[[LEGO Minecraft]] witch hut. + + +== References == +{{reflist}} + +== See also == +* [[Witch]] +* [[Tutorials/Witch farming]], a tutorial on farming witches + +== Navigation == +{{Navbox generated structures}} + +[[de:Sumpfhütte]] +[[es:Cabaña de pantano]] +[[fr:Cabane des marais]] +[[it:Capanna nella palude]] +[[ja:ウィッチの小屋]] +[[ko:마녀 오두막]] +[[pl:Chatka wiedźmy]] +[[pt:Cabana do pântano]] +[[ru:Хижина ведьмы]] +[[uk:Хатина відьми]] +[[zh:沼泽小屋]] diff --git a/wiki_backup/wooden shovel.txt b/wiki_backup/wooden shovel.txt new file mode 100644 index 0000000..66b77f8 --- /dev/null +++ b/wiki_backup/wooden shovel.txt @@ -0,0 +1,247 @@ +{{Infobox item +| image = Wooden Shovel.png +| renewable = Yes +| durability = 59 {{only|java|short=1}} / 60 {{only|bedrock|short=1}} +| stackable = No +}} +A '''wooden shovel''' is the lowest tier of [[shovel]] the [[player]] can obtain. It can be used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[dirt path]]s. + +== Obtaining == +=== Crafting === +{{Crafting + |B1=Any Planks + |B2=Stick + |B3=Stick + |Output=Wooden Shovel + |type=Tool + |ignoreusage=1 +}} + +=== Generated loot === +On ancient_city/city_center/city_center_2, they generate a furnace with a wooden shovel inside of it. + +== Usage == +=== Digging === +A wooden shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. + +=== Dirt paths === +A wooden shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the wooden shovel on any one of the following blocks, losing one durability point: +* {{BlockLink|Grass Block}} +* {{BlockLink|Dirt}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Podzol}} +* {{BlockLink|Mycelium}} + +=== Campfire === +A wooden shovel can be used to extinguish a [[campfire]]. + +=== Weapon === +Wooden shovels take 2 damage when used as a weapon. + +==== {{JE}} ==== +Wooden shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Wooden shovels deal {{hp|2.5}} damage. + +==== {{BE}} ==== +Wooden shovels always attack instantly and do {{hp|2}} damage. + +=== Repairing === +==== Combining ==== +{{Crafting + |showdescription=1 + |ignoreusage=1 + |ingredients=Damaged Wooden Shovel + |Damaged Wooden Shovel + |Damaged Wooden Shovel + |Output=Wooden Shovel + |description=The durability of the two shovels is added together, plus an extra 3 points of durability. +}} +{{Grinding + |showdescription=1 + |ignoreusage=1 + |ingredients=2× Damaged Wooden Shovel + |Damaged Wooden Shovel + |Damaged Wooden Shovel + |Wooden Shovel + |description=The durability of the two shovels is added together, plus an extra 3 points of durability. +}} + +==== Unit repair ==== +{{main|Anvil mechanics#Unit repair}} +{{Repairing +| head=1 +| Damaged Wooden Shovel +| Damaged Wooden Shovel; Any Planks +| Wooden Shovel +| tail=1 +}} + +A wooden shovel can be repaired in an [[anvil]] by adding [[wooden plank]]s, with each plank restoring 25% of the shovel's maximum durability, rounded down. Two wooden shovels can also be combined in an anvil. Both methods preserve the shovel's [[enchantment]]s. + +=== Enchantments === +A wooden shovel can receive the following [[enchantment]]s: + +{| class="wikitable col-2-center col-3-right" +|+ +!Name +!Description +!Max Level +![[Enchanting|Method]] +!Weight +|- +|[[Efficiency]] +|Increases the mining speed. +|V +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|10 +|- +|[[Fortune]]Silk Touch and Fortune are mutually exclusive +|Increases the amount of [[drops]] when mining. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|2 +|- +|[[Silk Touch]] +|Causes blocks to drop themselves when mined. +|I +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|1 +|- +|[[Unbreaking]] +|Grants a chance to negate durability consumption. +|III +|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} +|5 +|- +|[[Mending]] +|Repairs the shovel when obtaining [[experience]]. +|I +|{{BlockLink|Anvil}} +|2 +|- +|[[Curse of Vanishing]] +|The shovel vanishes on death, not dropping as an item. +|I +|{{BlockLink|Anvil}} +|1 +|} + +{{notelist}} + +=== Fuel === +Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. + +== Sounds == +{{:Shovel/Sounds}} + +==Data values== +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Wooden Shovel +|spritetype=item +|nameid=wooden_shovel +|form=item +|foot=1 +}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Wooden Shovel +|spritetype=item +|nameid=wooden_shovel +|id=309 +|form=item +|foot=1}} + +== Achievements == +{{load achievements|MOAR Tools}} + +== Video == +{{yt|GJ6XBDFDBd0}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. +|A shovel held by the player is now rendered to appear more 3D. +|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} +|{{HistoryLine|||dev=20100129|Wooden shovels can now be [[craft]]ed.}} +|{{HistoryLine|||dev=20100201-0025|Wooden shovels now take [[damage]] when being used.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||1.0.5_01|Wooden shovels are now used to get snowballs out of snow layers.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine||1.3.1|dev=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden shovels now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine||1.9|dev=15w31a|A wooden shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} +|{{HistoryLine|||dev=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} +|{{HistoryLine|||dev=15w34c|Wooden shovels now do more [[damage]] and take longer to recover.}} +|{{HistoryLine|||dev=15w35a|The damage of wooden shovels has been reduced.}} +|{{HistoryLine|||dev=15w41a|Wooden shovels are now used to craft [[boat]]s.}} +|{{HistoryLine|||dev=15w50a|The [[sound]] item.shovel.flatten has been added to wooden shovels.}} +|{{HistoryLine|||dev=16w04a|Wooden shovels are no longer used to [[craft]] boats.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], wooden shovel's numeral ID was 269.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}} +|{{HistoryLine||1.15|dev=19w37a|Wooden shovels can now be used to extinguish [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine|||dev=20w09a|Wooden shovels can now break soul soil quickly.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine|||dev=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft wooden shovels.}} +|{{HistoryLine||1.20|dev=23w14a|Wooden shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} +|{{HistoryLine|upcoming java}} +|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for wooden shovels has been decreased by {{hp|1}}.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.}} +|{{HistoryLine||v0.8.0|dev=build 7|Wooden shovels can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Wooden shovels are now used to craft [[boat]]s. +|A wooden shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} +|{{HistoryLine|||dev=build 11|Wooden shovels are now available in the [[creative]] inventory.}} +|{{HistoryLine|||dev=build 12|Wooden shovels have been removed from creative.}} +|{{HistoryLine|||dev=build 13|Wooden shovel have been re-added to creative mode.}} +|{{HistoryLine||v0.12.1|dev=build 1|Wooden shovels can now be [[enchanting|enchanted]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} +|{{HistoryLine|||dev=Preview 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), wooden shovels now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}} +|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of wooden shovels is now shown above the hotbar when switching to it if the item has less than 3 [[enchantments]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] The textures of wooden shovels have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wooden shovels can now be used to extinguish [[campfire]]s.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.}} +}} + +== Issues == +{{issue list}} + +== Gallery == + +Enchanted_Wooden_Shovel.gif + + +== Navigation == +{{Navbox tools}} +{{Navbox wood}} +{{Navbox items|tools}} +[[Category:Tools]] +[[Category:Renewable resources]] + +[[pt:Pá de madeira]] diff --git a/wiki_backup/yakusoku.txt b/wiki_backup/yakusoku.txt new file mode 100644 index 0000000..d72ab22 --- /dev/null +++ b/wiki_backup/yakusoku.txt @@ -0,0 +1,108 @@ +{{DISPLAYTITLE:yakusoku}} +{{Infobox music +|title = "yakusoku" +|album = ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' +|number = 6 +|author = [[Kumi Tanioka]] +|date = April 26, 2024 +|length = 04:31 +|genre = Ambient +|prev = "[[pokopoko]]" +|next = "[[Deeper]]" +}} + +'''"yakusoku"''' is a song composed by [[Kumi Tanioka]] that plays in the [[Overworld]], when the player is in [[Creative mode]] {{in|je}}, and on the [[main menu]]. + +== Locations == +{| class="wikitable sortable" | +! Location +! Odds of playing +|- +| +{| class="mw-collapsible mw-collapsed" style="width:100%" | +|+ style="text-align:left; width:200px" | Other biomes: +|- +| {{BiomeLink|The Void}}{{only|JE}}
{{BiomeLink|Plains}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Taiga}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Savanna}}
{{BiomeLink|Savanna Plateau}}
{{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|River}}
{{BiomeLink|Frozen River}}
{{BiomeLink|Beach}}
{{BiomeLink|Snowy Beach}}
{{BiomeLink|Stony Shore}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}
{{BiomeLink|Mushroom Fields}} +|} +| 4.55%{{only|JE}}
4.76%{{only|BE}} +|- +| [[Main menu]] +| 7.69% +|} + +== Track description == +{{empty section}} +{{Music disclaimer}} +[[File:Yakusoku.ogg]] + +== Data values == +=== ID === +{{JE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "yakusoku" +| yakusoku.ogg +| music.game,
music.menu,
music.creativeIncluded in music.creative via [[Sounds.json#Java_Edition|event-type]] sound music.game +|} + +{{BE}}: +{| class="wikitable sortable collapsible" +! Soundtrack Title +! File name +! Sound events +|- +| "yakusoku" +| yakusoku.ogg +| music.game,
music.menu +|} + + +=== Raw music files === +{{IN|je}}, the music files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the objects folder are hashed. To locate the music files, see [[Tutorials/Sound directory]].}} + +{{IN|be}} and ''[[Minecraft Education]]'', it can be found in: + +* Mobile: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/}} +* Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game}} + +All music files are in {{w|Vorbis|Ogg Vorbis}}. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.21|dev=May 3, 2024|slink=24w18a|Added "yakusoku". +|"yakusoku" has been added to the list of songs that can be played on the [[main menu]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|Added "yakusoku". +|"yakusoku" has been added to the list of songs that can be played on the [[main menu]].}} + +}} + +== Issues == +{{issue list}} + +== Trivia == +* The word "yakusoku" (約束, やくそく) means "promise" in Japanese. +* On December 4, 2024, "Yakusoku" was promoted by the ''Minecraft'' Spotify account during the {{w|Spotify Wrapped}} marketing campaign with a video featuring [[Kumi Tanioka]]. +** In this clip, Kumi Tanioka reveals that the song expresses the joy and warm feelings one has when carrying an important promise made to someone at a young age. + +== Gallery == + +Kumi Taniokas Spotify Wrapped clip.mp4|The clip released by the ''Minecraft'' Spotify account during the Spotify Wrapped marketing campaign. + + +== References == +{{reflist}} + + +== Navigation == +{{Navbox soundtrack|minecraft}} + +[[Category:Kumi Tanioka]] +[[Category:Minecraft: Tricky Trials (Original Game Soundtrack)]] + +[[pt:yakusoku]]