diff --git a/wiki_backup/Black Glazed Terracotta.txt b/wiki_backup/Black Glazed Terracotta.txt new file mode 100644 index 0000000..532c874 --- /dev/null +++ b/wiki_backup/Black Glazed Terracotta.txt @@ -0,0 +1,426 @@ +{{Infobox block +| group = White +| 1-1 = White Glazed Terracotta.png +| invimage = White Glazed Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Glazed Terracotta.png +| invimage2 = Light Gray Glazed Terracotta +| group3 = Gray +| 3-1 = Gray Glazed Terracotta.png +| invimage3 = Gray Glazed Terracotta +| group4 = Black +| 4-1 = Black Glazed Terracotta.png +| invimage4 = Black Glazed Terracotta +| group5 = Brown +| 5-1 = Brown Glazed Terracotta.png +| invimage5 = Brown Glazed Terracotta +| group6 = Red +| 6-1 = Red Glazed Terracotta.png +| invimage6 = Red Glazed Terracotta +| group7 = Orange +| 7-1 = Orange Glazed Terracotta.png +| invimage7 = Orange Glazed Terracotta +| group8 = Yellow +| 8-1 = Yellow Glazed Terracotta.png +| invimage8 = Yellow Glazed Terracotta +| group9 = Lime +| 9-1 = Lime Glazed Terracotta.png +| invimage9 = Lime Glazed Terracotta +| group10 = Green +| 10-1 = Green Glazed Terracotta.png +| invimage10 = Green Glazed Terracotta +| group11 = Cyan +| 11-1 = Cyan Glazed Terracotta.png +| invimage11 = Cyan Glazed Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Glazed Terracotta.png +| invimage12 = Light Blue Glazed Terracotta +| group13 = Blue +| 13-1 = Blue Glazed Terracotta.png +| invimage13 = Blue Glazed Terracotta +| group14 = Purple +| 14-1 = Purple Glazed Terracotta.png +| invimage14 = Purple Glazed Terracotta +| group15 = Magenta +| 15-1 = Magenta Glazed Terracotta.png +| invimage15 = Magenta Glazed Terracotta +| group16 = Pink +| 16-1 = Pink Glazed Terracotta.png +| invimage16 = Pink Glazed Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s. + +== Obtaining == +=== Breaking === +Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}} + +=== Natural generation === +Purple glazed terracotta generates in some cold [[ocean ruins]]. + +Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s. + +Orange glazed terracotta generates in [[savanna]] village armorer houses. + +White glazed terracotta generates in some [[desert]] village buildings. + +Lime glazed terracotta generates in one of the desert village temples. + +Light blue glazed terracotta generates in toolsmith houses in desert villages. + +Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]]. + +Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]]. + +=== Smelting === +Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted. + +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|0,1 +}} + +=== Trading === +{{Trade sources|Any color Glazed Terracotta}} + +== Usage == +[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]] +Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons. + +=== Placement === +When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. + +The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). + +{| class="wikitable" +|- +! Facing !! Arrow direction +|- +| Front || Pointing right ► +|- +| Left || Pointing down ▼ +|- +| Right || Pointing up ▲ +|- +| Above || Pointing down ▼ +|} +[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]] +[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]] + +=== Texture === +[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]] + +Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. + +Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: + +* Magenta blocks contain directional arrows. +* Cyan blocks contain a [[creeper]]'s face. +* Purple blocks contain the hilt and handguard of a [[sword]]. + +=== Note blocks === +All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=light_gray_glazed_terracotta}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta +|id=220 +|itemform=white_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.white +|translationkey=tile.glazedTerracotta.white.name}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta +|id=221 +|itemform=orange_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.orange +|translationkey=tile.glazedTerracotta.orange.name}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta +|id=222 +|itemform=magenta_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.magenta +|translationkey=tile.glazedTerracotta.magenta.name}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta +|id=223 +|itemform=light_blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.light_blue +|translationkey=tile.glazedTerracotta.light_blue.name}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta +|id=224 +|itemform=yellow_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.yellow +|translationkey=tile.glazedTerracotta.yellow.name}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta +|id=225 +|itemform=lime_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.lime +|translationkey=tile.glazedTerracotta.lime.name}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta +|id=226 +|itemform=pink_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.pink +|translationkey=tile.glazedTerracotta.pink.name}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta +|id=227 +|itemform=gray_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.gray +|translationkey=tile.glazedTerracotta.gray.name}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=silver_glazed_terracotta +|id=228 +|itemform=silver_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.silver +|translationkey=tile.glazedTerracotta.silver.name}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta +|id=229 +|itemform=cyan_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.cyan +|translationkey=tile.glazedTerracotta.cyan.name}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta +|id=219 +|itemform=purple_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.purple +|translationkey=tile.glazedTerracotta.purple.name}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta +|id=231 +|itemform=blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.blue +|translationkey=tile.glazedTerracotta.blue.name}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta +|id=232 +|itemform=brown_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.brown +|translationkey=tile.glazedTerracotta.brown.name}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta +|id=233 +|itemform=green_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.green +|translationkey=tile.glazedTerracotta.green.name}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta +|id=234 +|itemform=red_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.red +|translationkey=tile.glazedTerracotta.red.name}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|id=235 +|itemform=black_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.black +|translationkey=tile.glazedTerracotta.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.{{bug|MC-113377}}{{bug|MC-113844}}https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1 However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."{{bug|MC-120703}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from silver_glazed_terracotta to light_gray_glazed_terracotta. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}} +|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}} +|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s. +|Orange and yellow terracotta now generate in the new [[savanna]] villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}} +* Glazed terracotta blocks were designed by [[Johan Aronson]].{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}} + +== Gallery == +=== Screenshots === + +17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure) +MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect. +MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns. +MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block. +Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]]. +GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts. +Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta. +Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta. + + +=== In other media === + +15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Glasierte Keramik]] +[[es:Azulejo]] +[[fr:Terre cuite émaillée]] +[[ja:彩釉テラコッタ]] +[[ko:유광 테라코타]] +[[pl:Glazurowana terakota]] +[[pt:Azulejo]] +[[ru:Глазурованная керамика]] +[[zh:带釉陶瓦]] diff --git a/wiki_backup/Brick Stairs.txt b/wiki_backup/Brick Stairs.txt new file mode 100644 index 0000000..65ff0c9 --- /dev/null +++ b/wiki_backup/Brick Stairs.txt @@ -0,0 +1,134 @@ +{{Infobox block +| image = Brick Stairs.png +| invimage = Brick Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Brick stairs''' are a [[Bricks|brick]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Brick stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Brick Stairs +|Pickaxe +|Wooden +|link=none +|item=1 +|horizontal=1 +}} + +=== Natural generation === +Brick stairs generate as part of [[trail ruins]]. + +=== Crafting === +{{Crafting +|A1= Bricks +|A2= Bricks +|B2= Bricks +|A3= Bricks +|B3= Bricks +|C3= Bricks +|Output= Brick Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Bricks +|Brick Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Brick stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Brick Stairs +|spritetype=block +|nameid=brick_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Brick Stairs +|spritetype=block +|nameid=brick_stairs +|id=108 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Brick Stairs (N) JE1.png|32px]] Added brick stairs. +|[[File:Brick Stairs (N) lighting bug.png|32px]] On some GPUs, a major lighting bug is present which causes the insides of brick stairs to appear completely black.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Brick stairs no longer appear black on the inside. +|[[File:Brick Stairs (N) JE2 BE2.png|32px]] The texture of brick stairs has been changed.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[The Flattening]]'', this block's numeral ID was 108.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Brick Stairs (N) JE5 BE2.png|32px]] The texture of brick stairs has been updated.}} +|{{HistoryLine||1.20|dev=23w12a|Brick stairs now generate as part of [[trail ruins]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.0|[[File:Brick Stairs (N) JE4 BE1.png|32px]] Added brick stairs to [[Creative]] mode. Even though they have a crafting recipe, they are not obtainable in [[Survival]] mode due to infinite stacks only counting as one of a material.}} +|{{HistoryLine||v0.3.2|[[Bricks]] are no longer in an infinite stack and now be gathered, making brick stairs obtainable in Survival mode.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Brick Stairs (N) JE5 BE2.png|32px]] The texture of brick stairs has been updated.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brick stairs now generate as part of [[trail ruins]].}} + +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Brick Stairs BE3.png|32px]] The texture of brick stairs has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.28|[[File:Brick Stairs (N) JE5 BE2.png|32px]] The previous texture change has been reverted.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Brick Stairs (N) JE4 BE1.png|32px]] Added brick stairs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Brick Stairs (N) JE5 BE2.png|32px]] The texture of brick stairs has been updated.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|[[File:Brick Stairs (N) JE2 BE2.png|32px]] Added brick stairs.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:レンガの階段]] +[[pt:Escadas de tijolos]] diff --git a/wiki_backup/Conduit.txt b/wiki_backup/Conduit.txt new file mode 100644 index 0000000..0751375 --- /dev/null +++ b/wiki_backup/Conduit.txt @@ -0,0 +1,399 @@ +{{About|the block|the status effect|Conduit Power|the enchantment in ''Minecraft Dungeons''|Anima Conduit|the consumable in the Hidden Depths DLC in ''Minecraft Dungeons''|MCD:Conduit}} +{{Infobox block +| image2 = Conduit.gif +| image3 = Conduit BE.gif +| invimage = Conduit +| invimage2 = ---- +| invimage3 = Conduit BE +| transparent = Yes +| tool = pickaxe +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| rarity = Uncommon +| light=Yes (15) +| waterloggable = Yes +}} +A '''conduit''' is a [[beacon]]-like block that provides the [[Conduit Power]] effect and attacks [[monster]]s underwater. + +== Obtaining == +{{relevant tutorial|Acquiring a conduit}} + +=== Breaking === +A conduit drops as an [[item (entity)|item]] when broken with any [[tool]] or by hand, but a [[pickaxe]] is the fastest way to break it. + +Like other precious blocks such as [[beacon]]s and [[shulker box]]es, it always drops when destroyed by an [[explosion]]. + +{{breaking row|horizontal=1|Conduit|Pickaxe}} + +=== Crafting === +{{Crafting +|A1= Nautilus Shell +|A2= Nautilus Shell +|A3= Nautilus Shell +|B1= Nautilus Shell +|B2= Heart of the Sea +|B3= Nautilus Shell +|C1= Nautilus Shell +|C2= Nautilus Shell +|C3= Nautilus Shell +|Output= Conduit +|type=Building block +|description= +}} + +== Usage == +=== Conduit power === +{{FakeImage| +{{layered blueprint|scale=2|name=Conduit Activation|c=+waterlogged-Conduit-top|p=Prismarine|w=Water+top +|----1| + p + p +ppppp + p + p +|----2| + p + www +pwwwp + www + p +|----3| +ppppp +pwwwp +pwcwp +pwwwp +ppppp +|----4| + p + www +pwwwp + www + p +|----5| + p + p +ppppp + p + p +}} +|Schematic of a conduit in an activation frame. Click the scale on the right to view the layers. The conduit and water are required. The frame must include 16-42 blocks of prismarine, dark prismarine, sea lanterns, and/or prismarine bricks. Unused frame-blocks and empty spaces can be anything. +|width=200px +}} + +When activated, conduits give the "[[Conduit Power]]" effect to all [[player]]s in contact with [[rain]] or [[water]], within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like [[drowned]], [[guardian]]s, and [[elder guardian]]s, within a range of 8 blocks of the conduit. Conduits can be activated in any [[biome]] and at any height or depth. + +To activate, a conduit needs to be in the center of a 3×3×3 volume of [[water]] (26 source blocks, flowing water, and/or [[waterlogged]] blocks, with the conduit in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only [[prismarine]], [[dark prismarine]], [[prismarine bricks]], and [[sea lantern]] blocks in the frame contribute to activation. A minimum of 16 [[block]]s are required and produce an effective range of 32 blocks. Prismarine-type [[slab]]s (including double slabs), [[stairs]], and [[wall]]s cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.{{note|1=Conduits can be activated only by full blocks by design; see {{bug|MC-128661}}}} + +The effective radius of the conduit is 16 [[block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape. + +=== Attacking mobs === +A complete frame also carries the additional advantage of damaging [[hostile mob]]s within 8 blocks of the conduit, dealing {{hp|4}} [[magic damage]] every 2 seconds, if they are in contact with [[water]] or [[rain]].{{note|1=Completed conduits only damage one mob at a time; see {{bug|MC-198923}}}} + +[[Monster]]s that are attacked by the conduit: + +{{columns-list|colwidth=20em| +*{{EntityLink|Blaze}} +*{{EntityLink|Bogged}} +*{{EntityLink|Breeze}} +*{{EntityLink|Cave Spider}} +*{{EntityLink|Creaking}} +*{{EntityLink|Creeper}} +*{{EntityLink|Drowned}} +*{{EntityLink|Elder Guardian}} +*{{EntityLink|Ender Dragon}} +*{{EntityLink|Enderman}} +*{{EntityLink|Endermite}} +*{{EntityLink|Evoker}} +*{{EntityLink|Ghast}} +*{{EntityLink|Giant}} {{only|java|short=1}} +*{{EntityLink|Guardian}} +*{{EntityLink|Hoglin}} +*{{EntityLink|Husk}} +*{{EntityLink|Illusioner}} {{only|java|short=1}} +*{{EntityLink|Magma Cube}} +*{{EntityLink|Phantom}} +*{{EntityLink|Piglin}} +*{{EntityLink|Piglin Brute}} +*{{EntityLink|Pillager}} +*{{EntityLink|Ravager}} +*{{EntityLink|Shulker}} +*{{EntityLink|Silverfish}} +*{{EntityLink|Skeleton}} +*{{EntityLink|Skeleton Horse}} {{only|bedrock|short=1}} +*{{EntityLink|Slime}} +*{{EntityLink|Spider}} +*{{EntityLink|Stray}} +*{{EntityLink|Vex}} +*{{EntityLink|Vindicator}} +*{{EntityLink|Warden}} +*{{EntityLink|Witch}} +*{{EntityLink|Wither}} +*{{EntityLink|Wither Skeleton}} +*{{EntityLink|Zoglin}} +*{{EntityLink|Zombie}} +*{{EntityLink|Zombie Horse}} {{only|bedrock|short=1}} +*{{EntityLink|Zombie Villager}} +*{{EntityLink|Zombified Piglin}} +}} + +=== Light source === +Conduits emit a [[light]] level of 15, the brightest light level in the game, whether activated or not, and even on land. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{el|je}}: +{{SoundTable +| type = java +| {{SoundLine +|sound=Conduit activate.ogg +|subtitle=Conduit activates +|description=When a conduit activates +|source=block +|id=block.conduit.activate +|translationkey=subtitles.block.conduit.activate +|volume=0.9 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Conduit ambient.ogg +|description=While a conduit is active +|source=block +|subtitle=Conduit pulses +|id=block.conduit.ambient +|translationkey=subtitles.block.conduit.ambient +|volume=1.0 +|pitch=1.0 +|distance=8}} +| {{SoundLine +|sound=Conduit short1.ogg +|sound2=Conduit short2.ogg +|sound3=Conduit short3.ogg +|sound4=Conduit short4.ogg +|sound5=Conduit short5.ogg +|sound6=Conduit short6.ogg +|sound7=Conduit short7.ogg +|sound8=Conduit short8.ogg +|sound9=Conduit short9.ogg +|subtitle=MC-218104 +|source=block +|description=Periodically every 3–5 seconds while active +|id=block.conduit.ambient.short +|translationkey=- +|volume=1.0 +|pitch=1.0 +|distance=8}} +| {{SoundLine +|sound=Conduit attack1.ogg +|sound2=Conduit attack2.ogg +|sound3=Conduit attack3.ogg +|subtitle=Conduit attacks +|description=When a conduit attacks something +|source=block +|id=block.conduit.attack.target +|translationkey=subtitles.block.conduit.attack.target +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Conduit deactivate.ogg +|subtitle=Conduit deactivates +|description=When a conduit deactivates +|source=block +|id=block.conduit.deactivate +|translationkey=subtitles.block.conduit.deactivate +|volume=0.7 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Conduit activate.ogg +|source=block +|description=When a conduit activates +|id=conduit.activate +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Conduit ambient.ogg +|source=block +|description=While a conduit is active +|id=conduit.ambient +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Conduit short1.ogg +|sound2=Conduit short2.ogg +|sound3=Conduit short3.ogg +|sound4=Conduit short4.ogg +|sound5=Conduit short5.ogg +|sound6=Conduit short6.ogg +|sound7=Conduit short7.ogg +|sound8=Conduit short8.ogg +|sound9=Conduit short9.ogg +|source=block +|description=Randomly while active +|id=conduit.short +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Conduit attack1.ogg +|sound2=Conduit attack2.ogg +|sound3=Conduit attack3.ogg +|source=block +|description=When a conduit attacks something +|id=conduit.attack +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Conduit deactivate.ogg +|source=block +|description=When a conduit deactivates{{Bug|MCPE-128117}} +|id=conduit.deactivate +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Conduit +|spritetype=block +|nameid=conduit +|blocktags=mineable/pickaxe|showblocktags=y +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=conduit +|spritetype=block +|nameid=conduit +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Conduit +|spritetype=block +|nameid=conduit +|id=412 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=conduit +|spritetype=block +|nameid=Conduit +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Block entity === +A conduit has a [[block entity]] associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Moskstraumen}} + +== Advancements == +{{load advancements|How Did We Get Here?}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} +|{{HistoryLine|||dev=18w16a|[[File:Conduit (closed core).gif|32px]] The [[particle]] effect for the conduit has been changed to the (previously unused) entity_core texture file.}} +|{{HistoryLine|||dev=18w19a|Conduits now produce [[sound]]s.}} +|{{HistoryLine|||dev=18w20b|The eye of the conduit now shows whether it's hunting for [[hostile mob]]s or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.}} +|{{HistoryLine|||dev=18w20c|[[Dark prismarine]] can now be used to activate a conduit.}} +|{{HistoryLine||1.13.1|dev=18w31a|Conduits are now properly [[waterlogged]].}} +|{{HistoryLine||1.18|dev=Pre-release 1|The assigned tool is now the pickaxe.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} +|{{HistoryLine|||dev=beta 1.5.0.4|Conduits now produce [[sound]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Conduits can now give [[Conduit Power]] to nearby [[player]]s in [[rain]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Conduit (closed core).gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* When it is activated, the conduit displays the [[heart of the sea]]'s texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye. +* The [[achievement]] obtained by activating a conduit refers to [[wikipedia:Moskstraumen|the system of whirlpools]] in Nordland county, [[wikipedia:Norway|Norway]]. + +== Gallery == +=== Renders === + +File:Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[water]]. +File:Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{in|bedrock}}. + + +=== Screenshots === + +File:Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 [[prismarine|prismarine bricks]] to activate a conduit. +File:Conduit Block Placements for greater range.png|Adding additional [[block]]s around a conduit can extend the range of effect. +File:Conduit setup.png|One possible setup to activate a conduit. +File:Minimal Conduit Structure.png|An unusual, but valid setup of 16 [[prismarine]] blocks. +File:Powered Conduit.png|Closer look at the activated conduit. +File:Conduit Attack.png|A conduit attacking a [[drowned]]. +File:Activated conduit.gif|Animation of an activated conduit (click to enlarge). +File:Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z. + + +== Notes == +{{notelist}} + +== See also == +* {{BlockLink|Beacon}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--conduit Taking Inventory: Conduit] – Minecraft.net on April 30, 2020 + +== Navigation == +{{Navbox blocks|Utility}} +{{Navbox environment}} + +[[Category:Player-built structures]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Light sources]] +[[Category:Hazardous blocks]] + +[[de:Aquisator]] +[[es:Canalizador]] +[[fr:Conduit]] +[[it:Condotto]] +[[ja:コンジット]] +[[ko:전달체]] +[[pl:Przewodnia]] +[[pt:Aqueduto]] +[[ru:Морской проводник]] +[[th:ศิรา]] +[[zh:潮涌核心]] diff --git a/wiki_backup/Dark Oak Fence Gate.txt b/wiki_backup/Dark Oak Fence Gate.txt new file mode 100644 index 0000000..34eb124 --- /dev/null +++ b/wiki_backup/Dark Oak Fence Gate.txt @@ -0,0 +1,613 @@ +{{Redirect|Gate|other uses|Gate (disambiguation)}} +{{Infobox block +| group = Oak +| 1-1 = Oak Fence Gate.png +| 1-2 = Oak Fence Gate (Opened).png +| invimage = Oak Fence Gate +| group2 = Spruce +| 2-1 = Spruce Fence Gate.png +| 2-2 = Spruce Fence Gate (Opened).png +| invimage2 = Spruce Fence Gate +| group3 = Birch +| 3-1 = Birch Fence Gate.png +| 3-2 = Birch Fence Gate (Opened).png +| invimage3 = Birch Fence Gate +| group4 = Jungle +| 4-1 = Jungle Fence Gate.png +| 4-2 = Jungle Fence Gate (Opened).png +| invimage4 = Jungle Fence Gate +| group5 = Acacia +| 5-1 = Acacia Fence Gate.png +| 5-2 = Acacia Fence Gate (Opened).png +| invimage5 = Acacia Fence Gate +| group6 = Dark Oak +| 6-1 = Dark Oak Fence Gate.png +| 6-2 = Dark Oak Fence Gate (Opened).png +| invimage6 = Dark Oak Fence Gate +| group7 = Mangrove +| 7-1 = Mangrove Fence Gate.png +| 7-2 = Mangrove Fence Gate (Opened).png +| invimage7 = Mangrove Fence Gate +| group8 = Cherry +| 8-1 = Cherry Fence Gate.png +| 8-2 = Cherry Fence Gate (Opened).png +| invimage8 = Cherry Fence Gate +| group9 = Pale Oak +| 9-1 = Pale Oak Fence Gate.png +| 9-2 = Pale Oak Fence Gate (Opened).png +| invimage9 = Pale Oak Fence Gate +| group10 = Bamboo +| 10-1 = Bamboo Fence Gate.png +| 10-2 = Bamboo Fence Gate (Opened).png +| invimage10 = Bamboo Fence Gate +| group11 = Crimson +| 11-1 = Crimson Fence Gate.png +| 11-2 = Crimson Fence Gate (Opened).png +| invimage11 = Crimson Fence Gate +| group12 = Warped +| 12-1 = Warped Fence Gate.png +| 12-2 = Warped Fence Gate (Opened).png +| invimage12 = Warped Fence Gate +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = '''Overworld Type''': Yes (5)
'''Nether Type''': No +| lavasusceptible = '''Overworld Type''': Yes
'''Nether Type''': No +}} +A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]]. + +== Obtaining == +=== Breaking === +A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest. +{{breaking row +|horizontal=1 +|Fence Gate +|sprite=fence-gates +|Axe +|link=none}} + +=== Natural generation === +; {{BlockSprite|Oak Fence Gate|text=Oak}} +Oak fence gates generate as part of: +* Plains [[village]]s + +; {{BlockSprite|Spruce Fence Gate|text=Spruce}} +Spruce fence gates generate as part of: +* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s + +; {{BlockSprite|Jungle Fence Gate|text=Jungle}} +Jungle fence gates generate as part of: +* Desert [[village]]s + +; {{BlockSprite|Acacia Fence Gate|text=Acacia }} +Acacia fence gates generate as part of: +* Savanna [[village]]s + +; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}} +Dark oak fence gates generate as part of: +* [[Woodland mansion]]s + +=== Crafting === +{{Crafting +|ingredients=Matching [[Planks]] +
Stick +|A2=Stick +|B2=Matching Planks +|C2=Stick +|A3=Stick +|B3=Matching Planks +|C3=Stick +|Output=Matching Fence Gate +|type=Redstone +}} + +== Usage == +=== Placing === +[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]] + +A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power. + +When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it. + +A fence gate can be placed whether there is a solid block beneath it or not. + +[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else. + +=== Barrier === +A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player. + +A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa. + +Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it. + +An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].{{bug|MC-252813||Open fence gates don't have any collision|WAI}} Multiple open fence gates next to each other can be passed through as if the entire space is open. + +Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected. + +The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds. + +=== Redstone component === +{{see also|Redstone circuit}} + +A fence gate can be controlled with redstone power. + +A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by: +* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. +* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below +* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate +* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately. + +An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update. + +=== Fuel === +Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate. + +=== Note blocks === +Fence gates can be placed under [[note block]]s to produce "bass" sounds. + +=== Helmet === +[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]] +[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]] +While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood gate opens +|id=block.fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood fence gate closes +|id=block.fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate opens +|id=block.bamboo_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate closes +|id=block.bamboo_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate opens +|id=block.nether_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate closes +|id=block.nether_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|source=block +|description=When a normal wood fence gate opens +|id=open.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|source=block +|description=When a normal wood fence gate closes +|id=close.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|source=block +|description=When a cherry wood fence gate opens Due to {{Bug|MCPE-168021}}, this sound plays less often than it should +|id=open.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood fence gate closes +|id=close.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|source=block +|description=When a bamboo wood fence gate opens +|id=open.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|source=block +|description=When a bamboo wood fence gate closes +|id=close.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|source=block +|description=When a Nether wood fence gate opens +|id=open.nether_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood fence gate closes +|id=close.nether_wood_fence_gate +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood}} +{{ID table +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=fence_gate +|id=107}} +{{ID table2 +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|id=183}} +{{ID table2 +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|id=184}} +{{ID table2 +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|id=185}} +{{ID table2 +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|id=187}} +{{ID table2 +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|id=186}} +{{ID table2 +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|id=-492}} +{{ID table2 +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|id=-533}} +{{ID table2 +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|id=-992}} +{{ID table2 +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|id=-516}} +{{ID table2 +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|id=513}} +{{ID table2 +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|id=514 +|foot=1}} + +=== Block states === +{{main|Block states}} + +{{/BS}} + +== Video == +{{yt|-UhSLyhm8b0|align=center}} + +== History == +{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}} + +{{HistoryTable +|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}}} +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates. +|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}} +|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}} +|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}} +|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}} +|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model. +|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}} +|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}} +|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. +|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching. +|Fence gates can now catch [[fire]].}} +|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from fence_gate to oak_fence_gate. +|Fence gates can now be placed without requiring a block below them. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}} +|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages. +|Acacia fence gates now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages. +|Spruce fence gates now generate in the updated [[taiga]] villages. +|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}} +|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}} +|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates. +|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s. +|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood fence gates. +|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.{{Bug|MCPE-44296}}}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates. +|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates. +|Acacia and dark oak fence gates are not obtainable in the Creative inventory. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}} + +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Flammable blocks]] + +[[cs:Branka]] +[[de:Zauntor]] +[[es:Puerta de valla]] +[[fr:Portillon]] +[[hu:Kerítéskapu]] +[[it:Cancelletto]] +[[ja:フェンスゲート]] +[[ko:울타리 문]] +[[nl:Poort]] +[[pl:Furtka]] +[[pt:Portão]] +[[ru:Ворота]] +[[th:ประตูรั้ว]] +[[uk:Хвіртка]] +[[zh:栅栏门]] diff --git a/wiki_backup/File-Bamboo Shoot.png.txt b/wiki_backup/File-Bamboo Shoot.png.txt new file mode 100644 index 0000000..26ff1e9 --- /dev/null +++ b/wiki_backup/File-Bamboo Shoot.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Bamboo Sapling]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Hardened Orange Stained Glass Pane.png.txt b/wiki_backup/File-Hardened Orange Stained Glass Pane.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Hardened Orange Stained Glass Pane.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Lectern.png.txt b/wiki_backup/File-Lectern.png.txt new file mode 100644 index 0000000..fae73fc --- /dev/null +++ b/wiki_backup/File-Lectern.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Lectern]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Lilac.png.txt b/wiki_backup/File-Lilac.png.txt new file mode 100644 index 0000000..5d30edb --- /dev/null +++ b/wiki_backup/File-Lilac.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Lilac]]. 2D version: [[:File:Lilac (2D).png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Mangrove Fence Gate.png.txt b/wiki_backup/File-Mangrove Fence Gate.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Mangrove Fence Gate.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Polished Tuff.png.txt b/wiki_backup/File-Polished Tuff.png.txt new file mode 100644 index 0000000..26f6ba2 --- /dev/null +++ b/wiki_backup/File-Polished Tuff.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Polished tuff render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Deshman-gpuser
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Potone Copper Ore.png.txt b/wiki_backup/File-Potone Copper Ore.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Potone Copper Ore.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Potted Dark Oak Sapling.png.txt b/wiki_backup/File-Potted Dark Oak Sapling.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Dark Oak Sapling.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Rose.png.txt b/wiki_backup/File-Potted Rose.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Rose.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Purpur Stairs.png.txt b/wiki_backup/File-Purpur Stairs.png.txt new file mode 100644 index 0000000..d54b119 --- /dev/null +++ b/wiki_backup/File-Purpur Stairs.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of [[Purpur Stairs]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Sea Pickle.png.txt b/wiki_backup/File-Sea Pickle.png.txt new file mode 100644 index 0000000..4755850 --- /dev/null +++ b/wiki_backup/File-Sea Pickle.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Sea Pickle]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Shulker Box.png.txt b/wiki_backup/File-Shulker Box.png.txt new file mode 100644 index 0000000..9a7e4ea --- /dev/null +++ b/wiki_backup/File-Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Sticky Piston.png.txt b/wiki_backup/File-Sticky Piston.png.txt new file mode 100644 index 0000000..166a7e7 --- /dev/null +++ b/wiki_backup/File-Sticky Piston.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +|description=Render of a [[Sticky Piston]]. +|author=Mojang Studios +|source=Minecraft's textures +|permission= +}} + +== Licensing == +{{License Mojang}} + +[[Category:Hexadirectional cubes]] diff --git a/wiki_backup/File-Sugar Cane.png.txt b/wiki_backup/File-Sugar Cane.png.txt new file mode 100644 index 0000000..c462da9 --- /dev/null +++ b/wiki_backup/File-Sugar Cane.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Sugar Cane JE2 BE2.png]] diff --git a/wiki_backup/Gray Banner.txt b/wiki_backup/Gray Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Gray Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Hardened Pink Stained Glass Pane.txt b/wiki_backup/Hardened Pink Stained Glass Pane.txt new file mode 100644 index 0000000..df92b6c --- /dev/null +++ b/wiki_backup/Hardened Pink Stained Glass Pane.txt @@ -0,0 +1,244 @@ +{{for|the clear undyed variant|Hardened Glass Pane}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass Pane.png +| invimage = Hardened White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass Pane.png +| invimage2 = Hardened Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass Pane.png +| invimage3 = Hardened Gray Stained Glass Pane +| group4 = Black +| 4-1 = Hardened Black Stained Glass Pane.png +| invimage4 = Hardened Black Stained Glass Pane +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass Pane.png +| invimage5 = Hardened Brown Stained Glass Pane +| group6 = Red +| 6-1 = Hardened Red Stained Glass Pane.png +| invimage6 = Hardened Red Stained Glass Pane +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass Pane.png +| invimage7 = Hardened Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass Pane.png +| invimage8 = Hardened Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass Pane.png +| invimage9 = Hardened Lime Stained Glass Pane +| group10 = Green +| 10-1 = Hardened Green Stained Glass Pane.png +| invimage10 = Hardened Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass Pane.png +| invimage11 = Hardened Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass Pane.png +| invimage12 = Hardened Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass Pane.png +| invimage13 = Hardened Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass Pane.png +| invimage14 = Hardened Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass Pane.png +| invimage15 = Hardened Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass Pane.png +| invimage16 = Hardened Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = Any tool +| renewable = No +| stackable = Yes (64) +| flammable = No +| waterloggable = Yes +| lavasusceptible = No +}} +A '''hardened stained glass pane''' is the dyed variant of [[hardened glass pane]] obtained by crafting with [[stained glass pane]]s and several [[compound]]s. + +== Obtaining == +=== Breaking === +Unlike a normal stained glass pane, a hardened stained glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass Pane|sprite=Hardened Stained Glass Panes|drop=1}} + +=== Crafting === +{{Crafting +|name= [[Hardened Stained Glass Pane]] +|showdescription=1 +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass Pane +|B2= Matching Stained Glass Pane +|C2= Matching Stained Glass Pane +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass Pane,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Decoration block +}} + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass Pane +|spritetype=block +|nameid=hard_white_stained_glass_pane +|aliasid=hard_stained_glass_pane / 0 +|id=191 +|translationkey=tile.hard_stained_glass_pane.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass Pane +|spritetype=block +|nameid=hard_orange_stained_glass_pane +|aliasid=hard_stained_glass_pane / 1 +|id=-658 +|translationkey=tile.hard_stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass Pane +|spritetype=block +|nameid=hard_magenta_stained_glass_pane +|aliasid=hard_stained_glass_pane / 2 +|id=-659 +|translationkey=tile.hard_stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass Pane +|spritetype=block +|nameid=hard_light_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 3 +|id=-660 +|translationkey=tile.hard_stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass Pane +|spritetype=block +|nameid=hard_yellow_stained_glass_pane +|aliasid=hard_stained_glass_pane / 4 +|id=-661 +|translationkey=tile.hard_stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass Pane +|spritetype=block +|nameid=hard_lime_stained_glass_pane +|aliasid=hard_stained_glass_pane / 5 +|id=-662 +|translationkey=tile.hard_stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass Pane +|spritetype=block +|nameid=hard_pink_stained_glass_pane +|aliasid=hard_stained_glass_pane / 6 +|id=-663 +|translationkey=tile.hard_stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass Pane +|spritetype=block +|nameid=hard_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 7 +|id=-664 +|translationkey=tile.hard_stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass Pane +|spritetype=block +|nameid=hard_light_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 8 +|id=-665 +|translationkey=tile.hard_stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass Pane +|spritetype=block +|nameid=hard_cyan_stained_glass_pane +|aliasid=hard_stained_glass_pane / 9 +|id=-666 +|translationkey=tile.hard_stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass Pane +|spritetype=block +|nameid=hard_purple_stained_glass_pane +|aliasid=hard_stained_glass_pane / 10 +|id=-667 +|translationkey=tile.hard_stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass Pane +|spritetype=block +|nameid=hard_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 11 +|id=-668 +|translationkey=tile.hard_stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass Pane +|spritetype=block +|nameid=hard_brown_stained_glass_pane +|aliasid=hard_stained_glass_pane / 12 +|id=-669 +|translationkey=tile.hard_stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass Pane +|spritetype=block +|nameid=hard_green_stained_glass_pane +|aliasid=hard_stained_glass_pane / 13 +|id=-670 +|translationkey=tile.hard_stained_glass_pane.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass Pane +|spritetype=block +|nameid=hard_red_stained_glass_pane +|aliasid=hard_stained_glass_pane / 14 +|id=-671 +|translationkey=tile.hard_stained_glass_pane.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass Pane +|spritetype=block +|nameid=hard_black_stained_glass_pane +|aliasid=hard_stained_glass_pane / 15 +|id=-672 +|translationkey=tile.hard_stained_glass_pane.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened stained glass panes now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== Trivia == +* "Hardened Light Blue Stained Glass Pane" and "Hardened Light Gray Stained Glass Pane" each hold the record for the longest name of any block in any version of ''[[Minecraft]]'', both at 33 characters excluding spaces (38 including spaces). +** The record holders outside of the ''[[Minecraft Education]]'' are the "[[Cracked Polished Blackstone Bricks]]" and "[[Polished Blackstone Pressure Plate]]", both at 31 characters excluding spaces (34 including spaces). + +== See also == +* {{BlockLink|Hardened Glass Pane}} +* {{BlockLink|Hardened Stained Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Painel de Vidro Temperado Tingido]] diff --git a/wiki_backup/Pink Shulker Box.txt b/wiki_backup/Pink Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Pink Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/Prismarine Brick Slab.txt b/wiki_backup/Prismarine Brick Slab.txt new file mode 100644 index 0000000..c237533 --- /dev/null +++ b/wiki_backup/Prismarine Brick Slab.txt @@ -0,0 +1,161 @@ +{{Infobox block +| image = Prismarine Brick Slab.png +| invimage = Prismarine Brick Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''prismarine brick slab''' is a [[prismarine brick]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Prismarine brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Prismarine Brick Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A3= Prismarine Bricks +|B3= Prismarine Bricks +|C3= Prismarine Bricks +|Output= Prismarine Brick Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Prismarine Bricks +|Prismarine Brick Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +Prismarine brick slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a prismarine brick slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a prismarine brick slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Prismarine Brick Slab +|spritetype=block +|nameid=prismarine_brick_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Prismarine Brick Double Slab +|spritename=prismarine-bricks +|spritetype=block +|nameid=prismarine_brick_double_slab +|aliasid=double_stone_block_slab2 / 4, double_stone_slab2 / 4 +|translationkey=- +|id=-914 +|form=block +|itemform=prismarine_brick_double_slab +|itemform2=
Alias ID: real_double_stone_slab2 / 4}} +{{ID table +|displayname=Prismarine Brick Slab +|spritetype=block +|nameid=prismarine_brick_slab +|aliasid=stone_block_slab2 / 4, stone_slab2 / 4 +|translationkey=tile.stone_slab2.prismarine.bricks.name +|id=-887 +|itemform=prismarine_brick_slab +|itemform2=
Alias ID: double_stone_slab2 / 4 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Prismarine Brick Slab JE1 BE1.png|32px]] Added prismarine bricks slabs.}} +|{{HistoryLine|||dev=18w20a|"Prismarine Bricks Slab" has been renamed to "Prismarine Brick Slab".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Prismarine Brick Slab JE2 BE2.png|32px]] The texture of prismarine brick slabs has been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Prismarine Brick Slab JE1 BE1.png|32px]] Added prismarine bricks slabs as part of [[Experimental Gameplay]]. +|Prismarine bricks slabs have the stone_slab2 ID, however their item form's ID is incorrectly registered as double_stone_slab2. +|The direct item form of double prismarine bricks slabs have the real_double_stone_slab2 ID.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|The prismarine bricks slabs have been fully implemented.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Prismarine Brick Slab JE2 BE2.png|32px]] The texture of prismarine bricks slabs has been updated.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of prismarine bricks slabs and double prismarine bricks slabs have been changed to stone_block_slab2 and double_stone_block_slab2 respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Prismarine bricks slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab2 ID have been split up into their own IDs. +|Decreased the hardness of prismarine bricks slabs from 2 to 1.5.}} +|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab2 ID have been split up into their own IDs. +|Decreased the hardness of prismarine bricks double slabs from 2 to 1.5.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Prismarine Bricks Slab" to "Prismarine Brick Slab" to match {{JE}}.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Prismarine Brick Slab JE1 BE1.png|32px]] Added prismarine bricks slabs.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Prismarine Brick Slab JE2 BE2.png|32px]] The texture of prismarine bricks slabs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox prismarine}} +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:プリズマリンレンガのハーフブロック]] +[[pt:Laje de tijolos de prismarinho]] diff --git a/wiki_backup/Red Glazed Terracotta.txt b/wiki_backup/Red Glazed Terracotta.txt new file mode 100644 index 0000000..532c874 --- /dev/null +++ b/wiki_backup/Red Glazed Terracotta.txt @@ -0,0 +1,426 @@ +{{Infobox block +| group = White +| 1-1 = White Glazed Terracotta.png +| invimage = White Glazed Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Glazed Terracotta.png +| invimage2 = Light Gray Glazed Terracotta +| group3 = Gray +| 3-1 = Gray Glazed Terracotta.png +| invimage3 = Gray Glazed Terracotta +| group4 = Black +| 4-1 = Black Glazed Terracotta.png +| invimage4 = Black Glazed Terracotta +| group5 = Brown +| 5-1 = Brown Glazed Terracotta.png +| invimage5 = Brown Glazed Terracotta +| group6 = Red +| 6-1 = Red Glazed Terracotta.png +| invimage6 = Red Glazed Terracotta +| group7 = Orange +| 7-1 = Orange Glazed Terracotta.png +| invimage7 = Orange Glazed Terracotta +| group8 = Yellow +| 8-1 = Yellow Glazed Terracotta.png +| invimage8 = Yellow Glazed Terracotta +| group9 = Lime +| 9-1 = Lime Glazed Terracotta.png +| invimage9 = Lime Glazed Terracotta +| group10 = Green +| 10-1 = Green Glazed Terracotta.png +| invimage10 = Green Glazed Terracotta +| group11 = Cyan +| 11-1 = Cyan Glazed Terracotta.png +| invimage11 = Cyan Glazed Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Glazed Terracotta.png +| invimage12 = Light Blue Glazed Terracotta +| group13 = Blue +| 13-1 = Blue Glazed Terracotta.png +| invimage13 = Blue Glazed Terracotta +| group14 = Purple +| 14-1 = Purple Glazed Terracotta.png +| invimage14 = Purple Glazed Terracotta +| group15 = Magenta +| 15-1 = Magenta Glazed Terracotta.png +| invimage15 = Magenta Glazed Terracotta +| group16 = Pink +| 16-1 = Pink Glazed Terracotta.png +| invimage16 = Pink Glazed Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s. + +== Obtaining == +=== Breaking === +Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}} + +=== Natural generation === +Purple glazed terracotta generates in some cold [[ocean ruins]]. + +Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s. + +Orange glazed terracotta generates in [[savanna]] village armorer houses. + +White glazed terracotta generates in some [[desert]] village buildings. + +Lime glazed terracotta generates in one of the desert village temples. + +Light blue glazed terracotta generates in toolsmith houses in desert villages. + +Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]]. + +Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]]. + +=== Smelting === +Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted. + +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|0,1 +}} + +=== Trading === +{{Trade sources|Any color Glazed Terracotta}} + +== Usage == +[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]] +Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons. + +=== Placement === +When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. + +The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). + +{| class="wikitable" +|- +! Facing !! Arrow direction +|- +| Front || Pointing right ► +|- +| Left || Pointing down ▼ +|- +| Right || Pointing up ▲ +|- +| Above || Pointing down ▼ +|} +[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]] +[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]] + +=== Texture === +[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]] + +Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. + +Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: + +* Magenta blocks contain directional arrows. +* Cyan blocks contain a [[creeper]]'s face. +* Purple blocks contain the hilt and handguard of a [[sword]]. + +=== Note blocks === +All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=light_gray_glazed_terracotta}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta +|id=220 +|itemform=white_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.white +|translationkey=tile.glazedTerracotta.white.name}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta +|id=221 +|itemform=orange_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.orange +|translationkey=tile.glazedTerracotta.orange.name}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta +|id=222 +|itemform=magenta_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.magenta +|translationkey=tile.glazedTerracotta.magenta.name}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta +|id=223 +|itemform=light_blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.light_blue +|translationkey=tile.glazedTerracotta.light_blue.name}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta +|id=224 +|itemform=yellow_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.yellow +|translationkey=tile.glazedTerracotta.yellow.name}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta +|id=225 +|itemform=lime_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.lime +|translationkey=tile.glazedTerracotta.lime.name}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta +|id=226 +|itemform=pink_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.pink +|translationkey=tile.glazedTerracotta.pink.name}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta +|id=227 +|itemform=gray_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.gray +|translationkey=tile.glazedTerracotta.gray.name}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=silver_glazed_terracotta +|id=228 +|itemform=silver_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.silver +|translationkey=tile.glazedTerracotta.silver.name}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta +|id=229 +|itemform=cyan_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.cyan +|translationkey=tile.glazedTerracotta.cyan.name}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta +|id=219 +|itemform=purple_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.purple +|translationkey=tile.glazedTerracotta.purple.name}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta +|id=231 +|itemform=blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.blue +|translationkey=tile.glazedTerracotta.blue.name}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta +|id=232 +|itemform=brown_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.brown +|translationkey=tile.glazedTerracotta.brown.name}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta +|id=233 +|itemform=green_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.green +|translationkey=tile.glazedTerracotta.green.name}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta +|id=234 +|itemform=red_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.red +|translationkey=tile.glazedTerracotta.red.name}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|id=235 +|itemform=black_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.black +|translationkey=tile.glazedTerracotta.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.{{bug|MC-113377}}{{bug|MC-113844}}https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1 However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."{{bug|MC-120703}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from silver_glazed_terracotta to light_gray_glazed_terracotta. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}} +|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}} +|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s. +|Orange and yellow terracotta now generate in the new [[savanna]] villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}} +* Glazed terracotta blocks were designed by [[Johan Aronson]].{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}} + +== Gallery == +=== Screenshots === + +17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure) +MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect. +MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns. +MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block. +Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]]. +GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts. +Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta. +Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta. + + +=== In other media === + +15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Glasierte Keramik]] +[[es:Azulejo]] +[[fr:Terre cuite émaillée]] +[[ja:彩釉テラコッタ]] +[[ko:유광 테라코타]] +[[pl:Glazurowana terakota]] +[[pt:Azulejo]] +[[ru:Глазурованная керамика]] +[[zh:带釉陶瓦]] diff --git a/wiki_backup/Waxed Oxidized Cut Copper Slab.txt b/wiki_backup/Waxed Oxidized Cut Copper Slab.txt new file mode 100644 index 0000000..557b68c --- /dev/null +++ b/wiki_backup/Waxed Oxidized Cut Copper Slab.txt @@ -0,0 +1,331 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Cut Copper Slab.png +| invimage = Cut Copper Slab +| group2 = Exposed +| 2-1 = Exposed Cut Copper Slab.png +| invimage2 = Exposed Cut Copper Slab +| group3 = Weathered +| 3-1 = Weathered Cut Copper Slab.png +| invimage3 = Weathered Cut Copper Slab +| group4 = Oxidized +| 4-1 = Oxidized Cut Copper Slab.png +| invimage4 = Oxidized Cut Copper Slab +| invimage5 = Waxed Cut Copper Slab +| invimage6 = Waxed Exposed Cut Copper Slab +| invimage7 = Waxed Weathered Cut Copper Slab +| invimage8 = Waxed Oxidized Cut Copper Slab +| stackable = Yes +| maxStack = 64 +| tool = Stone Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''cut copper slab''' is a [[cut copper]] variant of a [[slab]]. Unlike other types of slabs, cut copper slabs can oxidize over time. + +== Obtaining == +=== Breaking === +Cut copper slabs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing. + +{{breaking row +|Cut Copper Slab +|sprite=all-cut-copper-slabs +|Pickaxe +|Stone +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|head=1 +|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6 +|type= Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper Slab +|Honeycomb +|Output= Matching Waxed Cut Copper Slab +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showname=0 +|Matching Block of Copper; Matching Waxed Block of Copper +|Matching Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Cut Copper; Matching Waxed Cut Copper +|Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +|foot=1 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Matching Cut Copper Slab}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper slabs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper slabs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +{{IN|Bedrock}}, when a cut copper slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Copper}} +{{SoundTable +|title=''Bedrock Edition'' combine sounds +|type=bedrock +| {{SoundLine +|source=block +|description=When a cut copper slab is combined into a double slab +|sound=Copper step1.ogg +|sound2=Copper step2.ogg +|sound3=Copper step3.ogg +|sound4=Copper step4.ogg +|sound5=Copper step5.ogg +|sound6=Copper step6.ogg +|id=use.copper +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Double Cut Copper Slab +|spritename=cut-copper +|spritetype=block +|nameid=double_cut_copper_slab +|id=623 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|id=616}} +{{ID table2 +|displayname=Exposed Double Cut Copper Slab +|spritename=exposed-cut-copper +|spritetype=block +|nameid=exposed_double_cut_copper_slab +|id=624 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|id=617}} +{{ID table2 +|displayname=Weathered Double Cut Copper Slab +|spritename=weathered-cut-copper +|spritetype=block +|nameid=weathered_double_cut_copper_slab +|id=625 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|id=618}} +{{ID table2 +|displayname=Oxidized Double Cut Copper Slab +|spritename=oxidized-cut-copper +|spritetype=block +|nameid=oxidized_double_cut_copper_slab +|id=626 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|id=619}} +{{ID table2 +|displayname=Waxed Double Cut Copper Slab +|spritename=waxed-cut-copper +|spritetype=block +|nameid=waxed_double_cut_copper_slab +|id=627 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|id=620}} +{{ID table2 +|displayname=Waxed Exposed Double Cut Copper Slab +|spritename=waxed-exposed-cut-copper +|spritetype=block +|nameid=waxed_exposed_double_cut_copper_slab +|id=628 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|id=621}} +{{ID table2 +|displayname=Waxed Weathered Double Cut Copper Slab +|spritename=waxed-weathered-cut-copper +|spritetype=block +|nameid=waxed_weathered_double_cut_copper_slab +|id=629 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|id=622}} +{{ID table2 +|displayname=Waxed Oxidized Double Cut Copper Slab +|spritename=waxed-oxidized-cut-copper +|spritetype=block +|nameid=waxed_oxidized_double_cut_copper_slab +|id=705 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|id=704 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Slab (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Oxidized Cut Copper Slab (pre-release).png|32px]] Copper slabs are revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Slab JE1.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Slab JE2.png|32px]] The texture of cut copper slab has been changed.}} +|{{HistoryLine|||dev=20w48a|Crafting cut copper slabs now outputs 6 slabs instead of 4.{{bug|MC-204323}}}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 8 cut copper slabs when using [[stonecutter]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Can now be used to craft [[chiseled copper]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Slab JE2.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper slabs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cut copper slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the blast resistance of cut copper slabs from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Cut copper slabs now be used to craft [[chiseled copper]].}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Cut copper slabs now generate naturally within [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox slab}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:切り込み入りの銅のハーフブロック]] +[[pt:Laje de cobre lapidado]] diff --git a/wiki_backup/copper grate.txt b/wiki_backup/copper grate.txt new file mode 100644 index 0000000..bda73ec --- /dev/null +++ b/wiki_backup/copper grate.txt @@ -0,0 +1,304 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Grate.png +| invimage = Copper Grate +| group2 = Exposed +| 2-1 = Exposed Copper Grate.png +| invimage2 = Exposed Copper Grate +| group3 = Weathered +| 3-1 = Weathered Copper Grate.png +| invimage3 = Weathered Copper Grate +| group4 = Oxidized +| 4-1 = Oxidized Copper Grate.png +| invimage4 = Oxidized Copper Grate +| invimage5 = Waxed Copper Grate +| invimage6 = Waxed Exposed Copper Grate +| invimage7 = Waxed Weathered Copper Grate +| invimage8 = Waxed Oxidized Copper Grate +| stackable = Yes +| maxStack = 64 +| tool = stone pickaxe +| renewable = Yes +| light = No +| transparent = Yes +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +'''Copper grates''' are a variant of [[Block of Copper|copper blocks]] that have perforations that can be seen through. + +== Obtaining == +=== Breaking === +Copper grates can be mined with a [[stone pickaxe]] or better. If a copper grate is broken without a [[pickaxe]], it drops nothing. +{{Breaking row +|Copper Grate, Exposed Copper Grate, Weathered Copper Grate, Oxidized Copper Grate +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Grate, 4; Matching Waxed Copper Grate, 4 +|description= +}} +{{Crafting +|Matching Unwaxed Copper Grate +|Honeycomb +|Output=Matching Waxed Copper Grate +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +== Usage == +Copper grates are decorative semi-transparent blocks that can oxidize. Copper grates do not conduct redstone, and [[mob]]s cannot spawn on top of them. They can also be [[waterlogged]], and smoke travels through them. + +Copper grates adjacent to other copper grates are invisible when viewed through a copper grate that is identical in states of oxidation and wax. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper grates have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper grates. Using a [[honeycomb]] on a copper grate prevents it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper grate}} + +=== Unique === +{{:Block of Copper/Sounds|a copper grate}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Grate +|spritetype=block +|nameid=copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Grate +|spritetype=block +|nameid=exposed_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Grate +|spritetype=block +|nameid=weathered_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Grate +|spritetype=block +|nameid=oxidized_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Grate +|spritetype=block +|nameid=waxed_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Grate +|spritetype=block +|nameid=waxed_exposed_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Grate +|spritetype=block +|nameid=waxed_weathered_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Grate +|spritetype=block +|nameid=waxed_oxidized_copper_grate +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Grate +|spritetype=block +|nameid=copper_grate +|id=-768}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Grate +|spritetype=block +|nameid=exposed_copper_grate +|id=-769}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Grate +|spritetype=block +|nameid=weathered_copper_grate +|id=-770}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Grate +|spritetype=block +|nameid=oxidized_copper_grate +|id=-771}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Grate +|spritetype=block +|nameid=waxed_copper_grate +|id=-772}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Grate +|spritetype=block +|nameid=waxed_exposed_copper_grate +|id=-773}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Grate +|spritetype=block +|nameid=waxed_weathered_copper_grate +|id=-774}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Grate +|spritetype=block +|nameid=waxed_oxidized_copper_grate +|id=-775 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link={{ytl|DnY5xz11lR0}}|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Copper Grates were announced at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large|[[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] More oxidation variants of the copper grates were revealed.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=23w45a|Mobs can no longer spawn on copper grates.|Entities no longer suffocate when their head is inside a copper grate.|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=23w46a|Can now be waterlogged.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w03a|Stonecutting a copper block into a copper grate now outputs 1 copper grate instead of 4.}} +|{{HistoryLine|||dev=24w04a|Stonecutting a copper block into a copper grate now outputs 4 copper grates once again.}} +|{{HistoryLine||1.21|dev=24w18a|Copper grates are now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Added crafting table recipes for all oxidization levels of waxed copper grates.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper grates are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Copper grates were mainly inspired by chain link fences.{{Tweet|SarahBoevingArt|1718161962041782577|Two different blocks! The grates were more inspired by chain link fences etc. although the spleaves are cool too! 💖🙌|Oct 28, 2023}} +* In [[Java Edition 23w13a_or_b]], a block called "[[copper spleaves]]" was added, having a very similar appearance to the copper grates. Nevertheless, the two blocks are unrelated. + +== Gallery == +=== Screenshots === + +File:All Oxidizing Blocks.png|All blocks that can oxidize, including copper grates. +File:Kai jumps across grates.png|"[[Kai]], dressed in golden armor and wielding two axes, is jumping onto a platform hanging from the roof in a Trial Chamber."https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-3 + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper grates. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Kupferrost]] +[[es:Rejilla de cobre]] +[[fr:Grille en cuivre]] +[[ja:銅の格子]] +[[lzh:銅柵網]] +[[pt:Grade de cobre]] +[[ru:Медная решётка]] +[[uk:Мідна решітка]] +[[zh:铜格栅]] diff --git a/wiki_backup/lava spawner.txt b/wiki_backup/lava spawner.txt new file mode 100644 index 0000000..f115e54 --- /dev/null +++ b/wiki_backup/lava spawner.txt @@ -0,0 +1,87 @@ +{{for|a renewable source of lava|Pointed Dripstone}} +{{outdated feature|edition=java}} +{{Infobox block +|invimage=Lava Spawner.png +|renewable=No +|tool=any +|light=No +|transparent=No +|flammable=No +|lavasusceptible=No +}} +The '''lava spawner'''{{citation needed}} was a [[block]] that would repeatedly create [[lava]] on each of its four orthogonal sides. + +== Obtaining == + +=== Breaking === +Lava spawners can be broken instantly, regardless of held items. + +=== Generated loot === +Lava spawners could be found in [[Indev House]] [[chest]]s in stacks of 99 in in-20100124-2310, and stacks of 100 in in-20100128. Prior to this, they were added to the player's [[inventory]] by default in a stack of 5. + +== Usage == +[[File:Gears on infinite sources.png|thumb|right|As lava spawners are full solid cubes, placed [[gear]]s render on their sides.]] +The lava spawner has many visual and functional differences from normal lava: +* It is a full, solid cube block with full block collision. +* It does not damage entities. +* It does not emit light. +* All sides use the same still lava texture. + +=== Creating liquids === +Immediately after placement, the lava spawner creates blocks of lava on each of its four orthogonal sides. If these created blocks are removed, they get regenerated after enough time. + +=== Sponges === +Unlike with normal lava, lava spawners are deleted by [[sponge]]s. + +== Data values == + +=== ID === +{{ID table +|edition=java +|shownumericids=y +|nonameid=y +|showforms=y +|displayname=[No displayed name] +|spritename=infinite-lava +|spritetype=block +|id=53 +|foot=1 +}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100122|[[File:Lava Spawner.png|32px]] Added lava spawner. +|The block is referred to as a "volcano block".[https://notch.tumblr.com/post/347976621/indevs-been-updated-with-a-bunch-of-goodies Indev's been updated with a bunch of goodies] - The Word of Notch, January 22, 2010 +|It appears in the player's inventory in a stack of 5.}} +|{{HistoryLine|||dev=20100124-2310|Lava spawners can now be found in Indev House chests in a stack of 99.}} +|{{HistoryLine|||dev=20100128|Lava spawners can now be found in Indev House chests in a stack of 100.}} +|{{HistoryLine|||dev=20100129|Lava Spawners can no longer be found in Indev House chests.}} +|{{HistoryLine|||dev=20100131|Lava spawners now periodically generate lava around themselves even if said lava was previously removed.}} +|{{HistoryLine|||dev=20100201-2227|Lava spawners are now deleted by sponges.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100624|The lava spawner has been removed. As the ID is now empty, it now crashes the game with a NullPointerException if a chunk containing said block is loaded or an inventory containing one opened.}} +|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1 BE1.png|32px]] The numeric ID which lava spawners used is now used by [[oak stairs]], and as such all existing lava spawners seamlessly convert into oak stairs instead of causing the game to crash.}} +}} + +== Issues == +{{removed block issues}} + +== See also == +* [[Water Spawner]] +* [[Lava]] + +== References == +{{reflist}} + + +== Navigation == +{{Navbox blocks|removed}} +{{Navbox removed features}} + +[[Category:Removed blocks]] + +[[fr:Générateur de lave]] +[[ja:無限の溶岩]] +[[pt:Gerador de lava]] +[[zh:无限熔岩源]] diff --git a/wiki_backup/planks.txt b/wiki_backup/planks.txt new file mode 100644 index 0000000..60acaa0 --- /dev/null +++ b/wiki_backup/planks.txt @@ -0,0 +1,613 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Planks.png +| invimage = Oak Planks +| group2 = Spruce +| 2-1 = Spruce Planks.png +| invimage2 = Spruce Planks +| group3 = Birch +| 3-1 = Birch Planks.png +| invimage3 = Birch Planks +| group4 = Jungle +| 4-1 = Jungle Planks.png +| invimage4 = Jungle Planks +| group5 = Acacia +| 5-1 = Acacia Planks.png +| invimage5 = Acacia Planks +| group6 = Dark Oak +| 6-1 = Dark Oak Planks.png +| invimage6 = Dark Oak Planks +| group7 = Mangrove +| 7-1 = Mangrove Planks.png +| invimage7 = Mangrove Planks +| group8 = Cherry +| 8-1 = Cherry Planks.png +| invimage8 = Cherry Planks +| group9 = Pale Oak +| 9-1 = Pale Oak Planks.png +| invimage9 = Pale Oak Planks +| group10 = Bamboo +| 10-1 = Bamboo Planks.png +| invimage10 = Bamboo Planks +| group11 = Crimson +| 11-1 = Crimson Planks.png +| invimage11 = Crimson Planks +| group12 = Warped +| 12-1 = Warped Planks.png +| invimage12 = Warped Planks +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = '''Overworld planks''': Yes (5)
'''Nether planks''': No +| lavasusceptible = '''Overworld planks''': Yes
'''Nether planks''': No +}} +'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems. + +== Obtaining == +=== Breaking === +Planks can be broken by hand, but using an [[axe]] speeds up the process. +{{breaking row|horizontal=1|Planks|Axe}} + +=== Natural generation === +{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of: +* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath; +* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]]; +* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms; +* [[Woodland mansion]]s; +* [[Shipwreck]]s. + +{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of: +* [[Swamp hut]]s, where they are used as a primary building material; +* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}}; +* [[Ocean ruins]]; +* [[Shipwreck]]s. + +{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of: +* [[Woodland mansion]]s; +* [[Shipwreck]]s; +* [[Pillager outpost]]s. + +{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s. + +{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of: +* [[Savanna]] villages; +* [[Shipwreck]]s {{only|BE|short=1}}. + +{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of: +* [[Mineshaft]]s generated in [[badlands]] biomes; +* [[Woodland mansion]]s; +* [[Ocean ruins]]; +* [[Shipwreck]]s; +* [[Pillager outpost]]s; +* [[Ancient cities]]. +{{Block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}} + +=== Crafting === +[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]] + +{{Crafting +|head=1 +|showname=0 +|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood +|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 +|name=Overworld planks +|type=Building block +}} +{{Crafting +|B2=Block of Bamboo; Block of Stripped Bamboo +|Output=Bamboo Planks,2 +|type=Building block +}} +{{Crafting +|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae +|Output=Matching Nether Planks,4 +|name=Nether planks +|type=Building block +|foot=1 +}} + +== Usage == +Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things. + +=== Crafting ingredient === +Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.{{bug|MC-170868|||Invalid}} +{{crafting usage|Any Planks, Matching Planks}} + +=== Fuel === +[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel. + +=== Repairing === +Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]: +* {{ItemLink|Wooden Sword}} +* {{ItemLink|Wooden Pickaxe}} +* {{ItemLink|Wooden Axe}} +* {{ItemLink|Wooden Shovel}} +* {{ItemLink|Wooden Hoe}} +* {{ItemLink|Shield}} + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +}} +{{ID table +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +|foot=1 +}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|aliasid=planks / 0 +|id=5 +|itemtags=minecraft:planks +|translationkey=tile.planks.oak.name +}} +{{ID table2 +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|aliasid=planks / 1 +|id=-739 +|itemtags=minecraft:planks +|translationkey=tile.planks.spruce.name +}} +{{ID table2 +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|aliasid=planks / 2 +|id=-740 +|itemtags=minecraft:planks +|translationkey=tile.planks.birch.name +}} +{{ID table2 +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|aliasid=planks / 3 +|id=-741 +|itemtags=minecraft:planks +|translationkey=tile.planks.jungle.name +}} +{{ID table2 +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|aliasid=planks / 4 +|id=-742 +|itemtags=minecraft:planks +|translationkey=tile.planks.acacia.name +}} +{{ID table2 +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|aliasid=planks / 5 +|id=-743 +|itemtags=minecraft:planks +|translationkey=tile.planks.big_oak.name +}} +{{ID table2 +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|id=-486 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|id=-537 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|id=-996 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|id=-510 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|id=-242 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|id=-243 +|itemtags=minecraft:planks +|foot=1 +}} + +== Achievements == +{{load achievements|Benchmaking;Librarian}} + +== Advancements == +{{load advancements|Minecraft}} + +== History == +{{HistoryTable +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}} +|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}} +|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}} +|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s. +|Wooden planks now drop from breaking [[sign]]s.}} +|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}} +|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}} +|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}} +|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}} +|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}} +|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}} +|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}} +|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}} +|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s. +|Instead, it needs to fall certain heights to drop 3 wooden planks.}} +|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}} +|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}} +|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}} +|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}} +|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}} +|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}} +|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}} +|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes. +|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from " Wood Planks" to " Planks." +|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}} +|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}} +|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}} +|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]]. +|Different types of planks now craft into different types of [[sign]]s. +|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again. +|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again. +|Planks are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}} +|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}} +|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s. +|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}} +|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.{{bug|MC-176832}}}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]]. +|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}} +|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}} +|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks. +|The "Wooden Planks" are now called 'Oak Planks'.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks. +|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}} +|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s. +|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}} +|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from " Planks" to " Wood Planks" for consistency with {{JE}}. +|Different types of wood planks can now be crafted into different types of [[boat]]s. +|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s. +|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s. +|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]]. +|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s. +|Birch and dark oak planks now generate in [[pillager outpost]]s. +|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from " Wood Planks" to " Planks."}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Nether planks and bamboo planks now have unique sounds. +|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]]. +|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s. +|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed. +|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks. +|Planks are now used to craft [[button]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from " Wood Planks" to " Planks".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]]. +|Spruce and dark oak planks now generate in some [[underwater ruins]]. +|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed. +|Planks are now used to craft [[shield]]s, and [[loom]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}} +|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}} +|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows: +{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}} +{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}} +{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}} +{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}} +{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}} +{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}} +{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the planks ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the planks ID have now been split up into their own IDs.}} +}} + +Old Wood.png|An old wood planks texture. +Jungle Treehouse.png|Jungle planks on jungle trees. +Spruce Plank House.jpg|A large house made out of spruce planks. + + +== Trivia == +* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks. + +== Gallery == +=== Screenshots === + +Dark Oak House.jpg|A house made out of dark oak wood. +Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks. +Bamboo Open House.jpg|Bamboo House. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Concept artwork === + +Colored Wooden Planks.png|Unimplemented dyed planks. +Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art. +Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art. +Bamboo Woodset Prototype Textures.png|Bamboo prototype textures. +Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures. + + +=== In other media === + +Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}} +Kai Crafting.png|[[Kai]] crafting cherry planks. +Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks. +Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks. +Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood. +Kai Dream House.jpg|Kai envisioning their own house made of cherry planks. + + +=== Renders === + +File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]]. + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Prkna]] +[[de:Bretter]] +[[es:Tablones]] +[[fr:Planches]] +[[hu:Fadeszka]] +[[it:Assi]] +[[ja:板材]] +[[ko:나무 판자]] +[[lzh:材]] +[[nl:Planken]] +[[pl:Deski]] +[[pt:Tábuas]] +[[ru:Доски]] +[[th:แผ่นกระดาน]] +[[tr:Odun]] +[[uk:Дошки]] +[[zh:木板]] diff --git a/wiki_backup/red bed.txt b/wiki_backup/red bed.txt new file mode 100644 index 0000000..d496f4f --- /dev/null +++ b/wiki_backup/red bed.txt @@ -0,0 +1,782 @@ +{{Infobox block +| group = White +| 1-1 = White Bed.png +| invimage = White Bed +| invimage17 = ---- +| invimage18 = White Bed BE +| group2 = Light gray +| 2-1 = Light Gray Bed.png +| invimage2 = Light Gray Bed +| invimage19 = Light Gray Bed BE +| group3 = Gray +| 3-1 = Gray Bed.png +| invimage3 = Gray Bed +| invimage20 = Gray Bed BE +| group4 = Black +| 4-1 = Black Bed.png +| invimage4 = Black Bed +| invimage21 = Black Bed BE +| group5 = Brown +| 5-1 = Brown Bed.png +| invimage5 = Brown Bed +| invimage22 = Brown Bed BE +| group6 = Red +| 6-1 = Red Bed.png +| invimage6 = Red Bed +| invimage23 = Red Bed BE +| group7 = Orange +| 7-1 = Orange Bed.png +| invimage7 = Orange Bed +| invimage24 = Orange Bed BE +| group8 = Yellow +| 8-1 = Yellow Bed.png +| invimage8 = Yellow Bed +| invimage25 = Yellow Bed BE +| group9 = Lime +| 9-1 = Lime Bed.png +| invimage9 = Lime Bed +| invimage26 = Lime Bed BE +| group10 = Green +| 10-1 = Green Bed.png +| invimage10 = Green Bed +| invimage27 = Green Bed BE +| group11 = Cyan +| 11-1 = Cyan Bed.png +| invimage11 = Cyan Bed +| invimage28 = Cyan Bed BE +| group12 = Light blue +| 12-1 = Light Blue Bed.png +| invimage12 = Light Blue Bed +| invimage29 = Light Blue Bed BE +| group13 = Blue +| 13-1 = Blue Bed.png +| invimage13 = Blue Bed +| invimage30 = Blue Bed BE +| group14 = Purple +| 14-1 = Purple Bed.png +| invimage14 = Purple Bed +| invimage31 = Purple Bed BE +| group15 = Magenta +| 15-1 = Magenta Bed.png +| invimage15 = Magenta Bed +| invimage32 = Magenta Bed BE +| group16 = Pink +| 16-1 = Pink Bed.png +| invimage16 = Pink Bed +| invimage33 = Pink Bed BE +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = No +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = {{jebe|Yes|No}} +}} +A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location. + +== Obtaining == +=== Breaking === +Beds can be mined with any [[tool]], or without a tool.{{bug|MC-192722||Beds have no assigned tool}} + +{{breaking row|horizontal=1|Bed|sprite=all-beds|any}} + +A bed also drops itself as an item when pushed by a [[piston]]. + +=== Natural generation === +; Igloo +A red bed naturally generates in each [[igloo]]. +; Village +Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]: + +* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds. +* [[Village#Plains|Plains village]] houses have white or yellow beds. +* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds. +* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds. +* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds. +; Trial chambers +Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized. + +{{Block distribution}} + +=== Crafting === +{{Crafting + |head=1 + |showname=0 + |showdescription=1 + |A2=Matching Wool + |B2=Matching Wool + |C2=Matching Wool + |A3=Any Planks + |B3=Any Planks + |C3=Any Planks + |Output= Matching Bed + |type=Decoration block + |description=The wool color must match. The planks can be different. +}} + +{{Crafting + |showdescription=1 + |Any Bed + |Matching Dye + |Output= Matching Bed + |type=Decoration block + |description=A bed of any color can be re-dyed using dyes. +}} +{{Crafting + |showdescription=1 + |Any Dyed Bed + |Bleach + |Output=White Bed + |type=Decoration block + |description=This removes the color from the bed.{{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Bed + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Bed; Blue Bed; Brown Bed; Black Bed + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Bed}} + +== Usage == +=== Sleeping === +[[File:Sleep Animation.gif|thumb|Player falling asleep.]] + +Beds are used by pressing the {{control|use item}} button while looking at the bed. + +A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. + +Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design". The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}} Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by {{bug|MCPE-28723|[Intentional Game Design]}}'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to false; this still prevents beds to be used in invalid dimensions. + +The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed. + +If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. + +{| class="wikitable mw-collapsible" +!Mob +!Prevent the player from sleeping  +|- +|{{EntityLink|Blaze}} +|{{Tc|yes}} +|- +|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}} +|{{Tc|yes}} +|- +|{{EntityLink|Breeze}} +|{{Tc|yes}} +|- +|{{EntityLink|Creeper}} +|{{Tc|yes}} +|- +|{{EntityLink|Drowned}} +|{{Tc|yes}} +|- +|{{EntityLink|Endermite}} +|{{Tc|yes}} +|- +|{{EntityLink|Enderman}} +|{{Tc|partial|when hostile}} +|- +|{{EntityLink|Ender Dragon}} +|{{Tc|no}} +|- +|{{EntityLink|Evoker}} +|{{Tc|yes}} +|- +|{{EntityLink|Ghast}} +|{{Tc|no}} +|- +|{{EntityLink|Giant}} +|{{Tc|yes}} +|- +|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}} +|{{Tc|yes}} +|- +|{{EntityLink|Hoglin}} +|{{Tc|no}} +|- +|{{EntityLink|Illusioner}} +|{{Tc|yes}} +|- +|{{EntityLink|Killer Bunny}} +|{{Tc|no}} +|- +|{{EntityLink|Magma Cube}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin Brute}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Pillager}} +|{{Tc|yes}} +|- +|{{EntityLink|Phantom}} +|{{Tc|yes}} +|- +|{{EntityLink|Ravager}} +|{{Tc|yes}} +|- +|{{EntityLink|Shulker}} +|{{Tc|no}} +|- +|{{EntityLink|Silverfish}} +|{{Tc|yes}} +|- +|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}{{bug|MCPE-172928|||Unresolved}} +|- +|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}} +|{{Tc|yes}} +|- +|{{EntityLink|Slime}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Vex}} +|{{Tc|yes}} +|- +|{{EntityLink|Vindicator}} +|{{Tc|yes}} +|- +|{{EntityLink|Warden}} +|{{Tc|yes}} +|- +|{{EntityLink|Witch}} +|{{Tc|yes}} +|- +|{{EntityLink|Wither}} +|{{Tc|yes}} +|- +|{{EntityLink|Zoglin}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombified Piglin}} +|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|} +{{notelist}} + +If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h. + +Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place. + +The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". + +A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. + +If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed. + +Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) + +During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button. + +[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.{{bug|MCPE-35802}} + +Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.{{bug|MC-160479}} resolved as "Works As Intended" + +The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed. + +Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. + +==== Passing the night ==== +Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather. + +Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is false, the player instead wakes up in the night. + +To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}. + +Villagers are unable to skip the night by sleeping in beds, unlike players. + +Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. + +==== Setting the spawn point ==== +Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed. + +{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. + +When a bed explodes, it does not set the spawn point. + +The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. + +The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point. + +When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change. + +Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up. + +For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. + +Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. + +=== Bouncing === +Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage. + +Baby villagers bounce on beds during the day. + +If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. + +A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. + +Villagers can be pushed onto beds, as the bed is half a block tall. + +=== Curing === +Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect. + +=== Placement === +Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. + +=== Explosions === +{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}} +Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]]. + +{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Explosion +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=entity.generic.explode +|translationkey=subtitles.entity.generic.explode +|volume=4.0 +|pitch=0.56-0.84 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=random.explode +|volume=4.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table| +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Bed +|spritetype=block +|nameid=white_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Orange Bed +|spritetype=block +|nameid=orange_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Magenta Bed +|spritetype=block +|nameid=magenta_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Blue Bed +|spritetype=block +|nameid=light_blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Yellow Bed +|spritetype=block +|nameid=yellow_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Lime Bed +|spritetype=block +|nameid=lime_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Pink Bed +|spritetype=block +|nameid=pink_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Gray Bed +|spritetype=block +|nameid=gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Gray Bed +|spritetype=block +|nameid=light_gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Cyan Bed +|spritetype=block +|nameid=cyan_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Purple Bed +|spritetype=block +|nameid=purple_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Blue Bed +|spritetype=block +|nameid=blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Brown Bed +|spritetype=block +|nameid=brown_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Green Bed +|spritetype=block +|nameid=green_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Red Bed +|spritetype=block +|nameid=red_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Black Bed +|spritetype=block +|nameid=black_bed +|blocktags=beds +|itemtags=beds +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=bed +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Bed +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=Beds +|spritetype=block +|nameid=bed +|id=26 +|form=block +|itemform=item.bed}} +{{ID table +|displayname=Item +|spritename=beds +|spritetype=item +|nameid=bed +|id=418 +|form=item +|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=Bed +|foot=1}} + +=== Metadata === +{{see also|Data values}} +{{IN|be}}, bed items use the following data values: +{{/DV}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A bed has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Sweet Dreams}} + +== Video == +{{yt|2VLd3hKi_uQ}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}} +|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. +|The only color for beds is red. +|Beds can be crafted using any color combination of wool. +|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning. +|Trying to sleep in a bed in [[the Nether]] does nothing.}} +|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}} +|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}} +|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}} +|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in [[terrain.png]]. No visual difference has resulted for the actual bed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}} +|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds. +|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}} +|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}} +|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}} +|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].{{bug|MC-66347||Beds make incorrect sounds|Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press to dismount" also appears when the player is riding a [[mob]].}} +|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}} +|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}} +|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added. +|The "Bed" has been renamed to "Red Bed". +|Beds can now only be crafted using wool of the same color. +|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. +|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]]. +|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.{{bug|MC-11963||bed hind legs not rendered|Fixed}} +|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]]. +|Beds are now a [[block entity]].}} +|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different. +|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
+[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}} +|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities{{bug|MC-2208}} but can still be placed with their head part inside entities.{{bug|MC-123619}}}} +|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}} +|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}} +|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}} +|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]
{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed. +|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}} +|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}} +|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}} +|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}} +|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}} +|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}} +|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night. +|Shepherd villagers now [[Trading|sell]] beds.}} +|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}} +|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}} +|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}} +|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}} +|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}} +|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.{{bug|MC-178336}}}} +|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}} +|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}} +|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}}} +|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}} +|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.{{bug|MC-200006|||Fixed}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}} +|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource. +|Added smooth lighting to beds.}} +|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}} +|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds. +|Beds are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}} +|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}} +|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|A new animation when sleeping has been added to beds. +|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs. +|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it. +|[[Igloo]]s now generate with red beds. +|Beds are now used to count the number of available houses in [[village]]s. +|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been now renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. +|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. +|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it. +|Beds are now used to count the number of available houses in villages. +|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}} +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}} +|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}} +|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the bed ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}} +}} + +=== Bed "item" === +{{:Technical blocks/Bed}} + +== Issues == +{{Issue list}} + +== Trivia == +* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}} +** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions. +* If the player quits the game while sleeping, upon return the player wakes up beside the bed. +* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}} +* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs. +* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. +* Villagers can sleep in the Nether and the End without causing the bed to explode.{{bug|MC-146515}} Resolved as Works As Intended +* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''. +* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white. + +== Gallery == +=== Screenshots === + +Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer. +Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed. +Nether Bed.png|A crater created by attempting to sleep in the Nether. +Ender Bed.png|A crater created by attempting to sleep in the End. +16 color beds.png|All the different color variants. +Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside. +Stackedbeds.png|A stack of beds. +Mob wakeup.png|A player being awakened by a zombie. +Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime. +Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world. +CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch. + + +=== In other media === + +The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack. +Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}. +Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']]. +Efe wakes up.png|Efe gets off bed, from the same short film. +Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''. +An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing. + + +== References == + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Hazardous blocks]] + +[[cs:Postel]] +[[de:Bett]] +[[es:Cama]] +[[fr:Lit]] +[[hu:Ágy]] +[[it:Letto]] +[[ja:ベッド]] +[[ko:침대]] +[[lzh:床]] +[[nl:Bed]] +[[pl:Łóżko]] +[[pt:Cama]] +[[ru:Кровать]] +[[th:เตียง]] +[[uk:Ліжко]] +[[zh:床]] diff --git a/wiki_backup/smoker.txt b/wiki_backup/smoker.txt new file mode 100644 index 0000000..df74e2c --- /dev/null +++ b/wiki_backup/smoker.txt @@ -0,0 +1,282 @@ +{{Infobox block +| group = Inactive +| group2 = Lit +| 1-1 = Smoker.png +| 2-1 = Lit Smoker.gif +| extratext = View [[#Renders|all renders]] +| transparent = Partial (when active) +| light = Yes (13) (when active) +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''smoker''' is a block that cooks [[food]] twice as quickly as a [[furnace]], but cannot smelt anything else. It also serves as a [[butcher]]'s [[job site block]]. + +== Obtaining == +=== Breaking === +A smoker can be picked up using any [[pickaxe]]. If mined without a pickaxe, it does not drop itself. + +Smokers drop their contents when broken. + +{{breaking row|horizontal=1|Smoker|Pickaxe|Wood|foot=1}} + +=== Natural generation === +Smokers can generate in [[butcher]] houses in [[village]]s. + +=== Crafting === +{{Crafting +|B1={Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|A2={Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|B2=Furnace +|C2={Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|B3={Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|Output=Smoker +|type=Decoration block +}} + +== Usage == +Smokers cannot be pushed by [[pistons]].{{only|java}} + +=== Smelting === +[[File:Smoker GUI.png|thumb|176px|The GUI for the smoker.]] +{{main|Smelting}} + +Smokers are used to cook food [[item]]s twice as fast as a regular [[furnace]], taking only 5 seconds per item instead of 10. It is the counterpart to the [[blast furnace]], which is used to quickly smelt ores, metal tools and armor. When a food item and a [[fuel]] item are placed into the smoker, the block state changes to {{code|lit}} and the item cooks. Fuel is used at double the rate of regular furnaces, so the number of items cooked per fuel stays the same. The product can then be taken out of the output slot in the smoker's interface, or be collected using a [[hopper]]. + +Smokers cannot cook [[chorus fruit]], as [[popped chorus fruit]] is not edible. + +=== Profession === +{{main|Job site block}} +If a smoker has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to butcher and claim the smoker as their [[job site block]]. + +=== Light source === +Smokers emit a light level of 13 when active, just like normal furnaces. + +=== Custom name === +By default, the interface of a smoker is labeled "Smoker", but this name can be customized by naming it in an [[anvil]] before placing it, or by changing the CustomName tag using the {{cmd|data}} command{{only|Java}}. + +=== Lock === +{{IN|je}}, a smoker can be "locked" by setting its Lock tag using the {{cmd|data}} command. If a smoker's Lock tag is not blank, the smoker cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a smoker at (0,64,0) so that the smoker cannot be opened unless the player is holding an item named "Smoker Key", use {{cmd|data merge block 0 64 0 {Lock:"Smoker Key"}}}. + +=== Note blocks === +Smoker can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Smoker fire crackle3.ogg +|sound4=Smoker fire crackle4.ogg +|sound5=Smoker fire crackle5.ogg +|subtitle=Smoker smokes +|source=block +|description=Randomly while lit +|id=block.smoker.smoke +|translationkey=subtitles.block.smoker.smoke +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Butcher works +|source=neutral +|description=Randomly while a butcher is working +|id=entity.villager.work_butcher +|translationkey=subtitles.entity.villager.work_butcher +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked{{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=block +|description=When a player attempts to open a smoker locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Smoker fire crackle1.ogg +|sound2=Smoker fire crackle2.ogg +|sound3=Furnace fire crackle4.ogg +|source=block +|description=Randomly while lit +|id=block.smoker.smoke +|volume=3.0 +|pitch=1.0 Except fire_crackle4 (the last sound), which is 0.8}} +| {{SoundLine +|source=block +|description=Randomly while a butcher is working +|id=block.smoker.smoke +|volume=3.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Smoker +|spritetype=block +|nameid=smoker +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=smoker +|spritetype=block +|nameid=smoker +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Smoker +|spritetype=block +|nameid=smoker +|id=453}} +{{ID table2 +|displayname=Lit Smoker +|spritetype=block +|nameid=lit_smoker +|id=454 +|form=block +|translationkey=- +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=smoker +|spritetype=block +|nameid=Smoker +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A smoker has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w44a|[[File:Smoker (S) JE1.png|32px]] Added smokers. +|Smokers are currently obtainable only from the [[Creative inventory]]. +|The GUI of smokers can currently be accessed only through [[Spectator]] mode.}} +|{{HistoryLine|||dev=18w48a|Smokers can now generate in some [[plains]] [[village]] houses.}} +|{{HistoryLine|||dev=18w49a|Smokers can now generate in some [[savanna]] and [[snowy tundra]] village houses.}} +|{{HistoryLine|||dev=18w50a|Smokers can now be found in some [[desert]] and [[taiga]] village houses. +|[[File:Lit Smoker (S) JE1.png|32px]] Smokers are now functional. +|Smokers can cook [[food]] items twice as fast as a regular [[furnace]]. +|Smokers can now be crafted using 4 [[log]]s and 1 furnace.}} +|{{HistoryLine|||dev=19w03a|[[Sound]]s have been added for smokers.}} +|{{HistoryLine|||dev=19w11a|Smokers now serve as butcher [[villager]]s' job site block.}} +|{{HistoryLine||?|Blast furnaces and smokers no longer yield half the XP.}} +|{{HistoryLine||1.16|dev=20w13a|Smokers can now be crafted with stems and hyphae.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Smoker (S) JE2.png|32px]] [[File:Lit Smoker (S) JE2.png|32px]] Changed the top texture of smoker. +|[[File:Lit Smoker (S) (bottom view) JE1.png|32px]] The bottom texture is still unchanged.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Lit Smoker (S) (bottom view) JE2.png|32px]] Changed the bottom texture of smoker.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Smoker (S) BE1.png|32px]] Added smokers. +|[[File:Smoker Animation.gif|32px]] The texture for the lit smoker exists, but it is unused.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Smokers are now [[craft]]able. +|Smokers can now generate in the butcher houses in [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|[[File:Lit Smoker (S) BE1.png|32px]] Added lit smokers. |Smokers are now functional.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Smoker (S).png|32px]] [[File:Lit Smoker (S).png|32px]] Changed the top texture of smoker.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Smokers now use the minecraft:cardinal_direction [[block state]] instead of facing_direction.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Smokers drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|[[File:Smoker (S) JE1.png|32px]] [[File:Lit Smoker (S) JE1.png|32px]] Added smokers.}} +}} + +=== Lit smoker "item" === +{{:Technical blocks/Lit Smoker}} + +== Issues == +{{issue list}} + +== Trivia == +* Before smokers were added to ''Minecraft'', special furnaces for cooking food were already present in ''[[Minicraft]]''. + +== Gallery == +=== Renders === + +Smoker.png|Facing south +Lit Smoker.png|Facing south, lit +Smoker (W).png|Facing west +Smoker (N).png|Facing north +Smoker (E).png|Facing east +Lit Smoker (E).png|Facing east, lit + + +=== Screenshots === + +Blast Furnace Smoker & Barrel.jpg|A blast furnace, smoker and barrel. +Smoker XP Storage 1.jpg|An auto-smelter containing a smoker. +Smoker XP Storage 2.jpg|An auto-smelter for cooking kelp. + + +== See also == +* {{BlockLink|Furnace}} +* {{BlockLink|Blast Furnace}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--smoker Block of the Week: Smoker] – Minecraft.net on July 22, 2022 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Job blocks]] +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Light sources]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[cs:Trouba]] +[[de:Räucherofen]] +[[es:Ahumador]] +[[fr:Fumoir]] +[[ja:燻製器]] +[[ko:훈연기]] +[[pl:Wędzarka]] +[[pt:Defumador]] 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