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{{Infobox block
| title = Wooden Door
| group = Oak
| 1-1 = Oak Door.png
| invimage = Oak Door
| group2 = Spruce
| 2-1 = Spruce Door.png
| invimage2 = Spruce Door
| group3 = Birch
| 3-1 = Birch Door.png
| invimage3 = Birch Door
| group4 = Jungle
| 4-1 = Jungle Door.png
| invimage4 = Jungle Door
| group5 = Acacia
| 5-1 = Acacia Door.png
| invimage5 = Acacia Door
| group6 = Dark Oak
| 6-1 = Dark Oak Door.png
| invimage6 = Dark Oak Door
| group7 = Mangrove
| 7-1 = Mangrove Door.png
| invimage7 = Mangrove Door
| group8 = Cherry
| 8-1 = Cherry Door.png
| invimage8 = Cherry Door
| group9 = Pale Oak
| 9-1 = Pale Oak Door.png
| invimage9 = Pale Oak Door
| group10 = Bamboo
| 10-1 = Bamboo Door.png
| invimage10 = Bamboo Door
| group11 = Crimson
| 11-1 = Crimson Door.png
| invimage11 = Crimson Door
| group12 = Warped
| 12-1 = Warped Door.png
| invimage12 = Warped Door
| transparent = Partial
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''': No
| waterloggable = No ({{JE}})<br>Yes ({{BE}})
}}
A '''wooden door''' is a variant of the [[door]] made of wood that can be opened and closed by the player without [[redstone]].
== Obtaining ==
Wooden doors can be crafted from any type of [[planks]], including those found in [[the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Overworld]].
=== Breaking ===
A wooden door can be mined with anything, but [[axe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door.
Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
{{breaking row
|Wooden Door
|sprite=wooden-doors
|Axe
|
|item=1
|link=none
|horizontal=1
}}
=== Natural generation ===
Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[zombie village]]s.
;{{BlockSprite|Oak Door|text=Oak}}
Oak doors generate as part of:
* Plains [[village]]s
* [[Stronghold]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Spruce Door|text=Spruce}}
Spruce doors generate as part of:
* Taiga, snowy tundra and snowy taiga [[village]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Jungle Door|text=Jungle}}
Jungle doors generate as part of:
* Desert [[village]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Acacia Door|text=Acacia}}
Acacia doors generate as part of:
* Savanna [[village]]s
<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->
;{{BlockSprite|Dark Oak Door|text=Dark oak}}
Dark oak doors generate as part of:
* Master bedroom closets in [[woodland mansion]]s
* Right-side-up [[shipwreck]]s
=== Crafting ===
{{Crafting
|A1= Matching Planks
|B1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|Output= Matching Wooden Door,3
|type= Redstone
}}
== Usage ==
{{main|Door#Usage}}
Wooden doors can be opened and closed using a [[redstone signal]], or by players, [[villager]]s, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, and [[vindicator]]s{{only|java|short=1}}. Wooden doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
In Hard [[difficulty]], wooden doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].
Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them.
=== Barrier ===
[[File:Vindicator breaking door that doesn't block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]]
A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through".
Some [[zombie]]s can break wooden doors in [[Hard]] difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door).
=== Redstone component ===
{{see also|Redstone circuit}}
Wooden doors can be controlled with redstone power.
A wooden door is a redstone [[mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block.
When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal.
All methods of activating a door can be applied to either the top or bottom parts of a door.
=== Fuel ===
Overworld wooden doors can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per door.
=== Note blocks ===
Wooden doors can be placed under [[note block]]s to produce "bass" sound.
=== Air pockets ===
Doors can be used as air pockets [[Water|underwater]] {{in|Java}} because doors can't be waterlogged, but it can be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition|Bedrock]] editions. A wooden door in lava does not burn.
== Sounds ==
=== Generic ===
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door opens
|id=block.wooden_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door closes
|id=block.wooden_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a cherry wood door opens
|id=block.cherry_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Door creaks
|source=block
|description=When a cherry wood door closes
|id=block.cherry_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door opens
|id=block.bamboo_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door closes
|id=block.bamboo_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a Nether wood door opens
|id=block.nether_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Door creaks
|source=block
|description=When a Nether wood door closes
|id=block.nether_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=When a [[zombie]] attacks a door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
| distance = 16
}}
}}
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|source=block
|description=When a wooden door opens
|id=open.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|source=block
|description=When a wooden door closes
|id=close.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|source=block
|description=When a cherry wood door opens
|id=open.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a cherry wood door closes
|id=close.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|source=block
|description=When a bamboo wood door opens
|id=open.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a bamboo wood door closes
|id=close.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|source=block
|description=When a Nether wood door opens
|id=open.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a Nether wood door closes
|id=close.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
| pitch = 1.0
}}
}}
Historical sounds:
{|class="wikitable"
!Sound
!Description
!From
!to
!Pitch
|-
|{{Sound|2=Door closing old.ogg}}
|Opening
|[[Java Edition Infdev 20100607|Infdev 20100607 ?]]
|[[Java Edition RC1|1.0.0 RC1]]
|?
|-
|{{Sound|2=Door open.ogg}}
|Door opening (Second Version)
|[[Java Edition RC1|1.0.0 RC1]]
|[[Java Edition 15w43a|15w43a]]
|?
|-
|{{Sound|2=Door opening old.ogg}}
|Closing
|[[Java Edition Infdev 20100607|Infdev 20100607 ?]]
|[[Java Edition RC1|1.0.0 RC1]]
|?
|-
|{{Sound|2=Door close.ogg}}
|Closing (Second Version)
|[[Java Edition RC1|1.0.0 RC1]]
|[[Java Edition 15w43a|15w43a]]
|?
|}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Door
|spritetype=block
|nameid=oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Spruce Door
|spritetype=block
|nameid=spruce_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Birch Door
|spritetype=block
|nameid=birch_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Jungle Door
|spritetype=block
|nameid=jungle_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Acacia Door
|spritetype=block
|nameid=acacia_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Dark Oak Door
|spritetype=block
|nameid=dark_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Mangrove Door
|spritetype=block
|nameid=mangrove_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Pale Oak Door
|spritetype=block
|nameid=pale_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Crimson Door
|spritetype=block
|nameid=crimson_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors}}
{{ID table
|displayname=Warped Door
|spritetype=block
|nameid=warped_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|firstcolumnname=Door
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|spritename=oak-door
|displayname=Oak block
|spritetype=block
|nameid=wooden_door
|id=64
|form=block
|itemform=item.wooden_door
|translationkey=-}}
{{ID table2
|spritename=spruce-door
|displayname=Spruce block
|spritetype=block
|nameid=spruce_door
|id=193
|form=block
|itemform=item.spruce_door
|translationkey=-}}
{{ID table2
|spritename=birch-door
|displayname=Birch block
|spritetype=block
|nameid=birch_door
|id=194
|form=block
|itemform=item.birch_door
|translationkey=-}}
{{ID table2
|spritename=jungle-door
|displayname=Jungle block
|spritetype=block
|nameid=jungle_door
|id=195
|form=block
|itemform=item.jungle_door
|translationkey=-}}
{{ID table2
|spritename=acacia-door
|displayname=Acacia block
|spritetype=block
|nameid=acacia_door
|id=196
|form=block
|itemform=item.acacia_door
|translationkey=-}}
{{ID table2
|spritename=dark-oak-door
|displayname=Dark Oak block
|spritetype=block
|nameid=dark_oak_door
|id=197
|form=block
|itemform=item.dark_oak_door
|translationkey=-}}
{{ID table2
|spritename=mangrove-door
|displayname=Mangrove block
|spritetype=block
|nameid=mangrove_door
|id=-493
|form=block
|itemform=item.mangrove_door
|translationkey=-}}
{{ID table2
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|id=-531
|itemtags=minecraft:door
|translationkey=item.cherry_door.name}}
{{ID table2
|displayname=Pale Oak Door
|spritetype=block
|nameid=pale_oak_door
|id=-990
|itemtags=minecraft:door
|translationkey=item.pale_oak_door.name}}
{{ID table2
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|id=-517
|itemtags=minecraft:door
|translationkey=item.bamboo_door.name}}
{{ID table2
|spritename=crimson-door
|displayname=Crimson block
|spritetype=block
|nameid=crimson_door
|id=499
|form=block
|itemform=item.crimson_door}}
{{ID table2
|spritename=warped-door
|displayname=Warped block
|spritetype=block
|nameid=warped_door
|id=500
|form=block
|itemform=item.warped_door}}
{{ID table2
|spritename=oak-door
|displayname=Oak item
|spritetype=item
|nameid=wooden_door
|id=359
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=spruce-door
|displayname=Spruce item
|spritetype=item
|nameid=spruce_door
|id=553
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=birch-door
|displayname=Birch item
|spritetype=item
|nameid=birch_door
|id=554
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=jungle-door
|displayname=Jungle item
|spritetype=item
|nameid=jungle_door
|id=555
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=acacia-door
|displayname=Acacia item
|spritetype=item
|nameid=acacia_door
|id=556
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=dark-oak-door
|displayname=Dark Oak item
|spritetype=item
|nameid=dark_oak_door
|id=557
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=mangrove-door
|displayname=Mangrove item
|spritetype=item
|nameid=mangrove_door
|id=641
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=crimson-door
|displayname=Crimson item
|spritetype=item
|nameid=crimson_door
|id=616
|form=item
|itemtags=minecraft:door}}
{{ID table2
|spritename=warped-door
|displayname=Warped item
|spritetype=item
|nameid=warped_door
|id=617
|form=item
|itemtags=minecraft:door
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Door/BS}}
== Video ==
{{Video note|The video was created before ''[[Java Edition 1.16]]''; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}}
{{yt|7jlIQcbHFts}}
== History ==
{{For|a history of changes to textures and models for each block state|Door/Asset history}}
{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}}
{{HistoryTable
|{{HistoryLine||June 3, 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
|{{HistoryLine||20100608|Doors have been given smarter rotation logic.}}
|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
|Doors can now be controlled by redstone power.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[village]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].}}
|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s for doors have been changed.}}
|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}}
|{{HistoryLine||1.2.1|dev=12w05a|[[Villager]]s can now open and close doors.}}
|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of door.
|[[Zombie]]s can now break wooden doors.
|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}}
|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}}
|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak doors.
|The wooden door (''Wooden Door'') has been renamed to ''Oak Door''.}}
|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All [[item]] textures for all wooden doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors have a slight item textures change as well.}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[furnace]]s.}}
|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[woodland mansion]]s.}}
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 427, 428, 429, 430 and 431.}}
|{{HistoryLine|||dev=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed.
|[[Vindicator]]s can now break doors.}}
|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
|{{HistoryLine|||dev=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
|{{HistoryLine|||dev=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can open and close doors.}}
|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}}
|{{HistoryLine|||dev=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors. Changed oak door texture.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft Live 2024]].}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors.
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons.
|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
|Wooden doors are now available in the inventory, including in [[Creative]].}}
|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added.
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}}
|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed.
|Wooden doors can now be obtained after activating the [[nether reactor]].}}
|{{HistoryLine||v0.11.0|dev=build 1|''Wooden Door'' has been now renamed to ''Oak Door''.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[Zombie]]s can now break down wooden doors.
|Oak doors can now be opened by [[villager]]s.
|Oak doors are no longer available from the [[nether reactor]].}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}}
|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[item]] textures of oak door has been changed.}}
|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[woodland mansion]]s.
|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079||Doors don't have a placement sound|Fixed}}</ref>}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.
|Jungle doors now generate in the new [[desert]] [[village]]s.
|Added [[wandering trader]]s, which can open and close wooden doors.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[Vindicator]]s can now break wooden doors during [[raid]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
|Added [[piglin]]s, which can open and close doors.}}
|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|The doors now use the same opening and closing [[sound]] effects as {{JE}}.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
|The original wooden door (''Wooden Door'') has been renamed to ''Oak Door''.
|The [[crafting]] recipes of wooden doors now yield 3 doors instead of 1.}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}}
|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back to how it looked like in TU33.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[furnace]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}}
}}
<gallery>
Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
</gallery>
=== Historical sounds ===
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Door closing old.ogg|Door opening old.ogg}}
| [[alpha 1.0.1]]
| Sound Update
| ?
|-
| {{sound||Door open.ogg|Door close.ogg}}
| Sound Update
| 15w43a
| ?
|}
=== Door "item" ===
{{:Technical blocks/Wooden_Door}}
== Issues ==
{{Issue list}}
== Trivia ==
* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697||Doors have extra door hinge|WAI}}</ref>
== Gallery ==
=== Screenshots ===
<gallery>
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
</gallery>
=== Concept artwork ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] Minecraft.net on September 29, 2022
== Navigation ==
{{Navbox redstone|components}}
{{Navbox wood}}
{{Navbox blocks|Utility}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanisms]]
[[es:Puerta de madera]]
[[fr:Porte en bois]]
[[ja:板材のドア]]
[[pt:Porta de madeira]]

View file

@ -0,0 +1,613 @@
{{Redirect|Gate|other uses|Gate (disambiguation)}}
{{Infobox block
| group = Oak
| 1-1 = Oak Fence Gate.png
| 1-2 = Oak Fence Gate (Opened).png
| invimage = Oak Fence Gate
| group2 = Spruce
| 2-1 = Spruce Fence Gate.png
| 2-2 = Spruce Fence Gate (Opened).png
| invimage2 = Spruce Fence Gate
| group3 = Birch
| 3-1 = Birch Fence Gate.png
| 3-2 = Birch Fence Gate (Opened).png
| invimage3 = Birch Fence Gate
| group4 = Jungle
| 4-1 = Jungle Fence Gate.png
| 4-2 = Jungle Fence Gate (Opened).png
| invimage4 = Jungle Fence Gate
| group5 = Acacia
| 5-1 = Acacia Fence Gate.png
| 5-2 = Acacia Fence Gate (Opened).png
| invimage5 = Acacia Fence Gate
| group6 = Dark Oak
| 6-1 = Dark Oak Fence Gate.png
| 6-2 = Dark Oak Fence Gate (Opened).png
| invimage6 = Dark Oak Fence Gate
| group7 = Mangrove
| 7-1 = Mangrove Fence Gate.png
| 7-2 = Mangrove Fence Gate (Opened).png
| invimage7 = Mangrove Fence Gate
| group8 = Cherry
| 8-1 = Cherry Fence Gate.png
| 8-2 = Cherry Fence Gate (Opened).png
| invimage8 = Cherry Fence Gate
| group9 = Pale Oak
| 9-1 = Pale Oak Fence Gate.png
| 9-2 = Pale Oak Fence Gate (Opened).png
| invimage9 = Pale Oak Fence Gate
| group10 = Bamboo
| 10-1 = Bamboo Fence Gate.png
| 10-2 = Bamboo Fence Gate (Opened).png
| invimage10 = Bamboo Fence Gate
| group11 = Crimson
| 11-1 = Crimson Fence Gate.png
| 11-2 = Crimson Fence Gate (Opened).png
| invimage11 = Crimson Fence Gate
| group12 = Warped
| 12-1 = Warped Fence Gate.png
| 12-2 = Warped Fence Gate (Opened).png
| invimage12 = Warped Fence Gate
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| waterloggable = {{jebe|No|Yes}}
| stackable = Yes (64)
| flammable = '''Overworld Type''': Yes (5)<br>'''Nether Type''': No
| lavasusceptible = '''Overworld Type''': Yes<br>'''Nether Type''': No
}}
A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]].
== Obtaining ==
=== Breaking ===
A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest.
{{breaking row
|horizontal=1
|Fence Gate
|sprite=fence-gates
|Axe
|link=none}}
=== Natural generation ===
; {{BlockSprite|Oak Fence Gate|text=Oak}}
Oak fence gates generate as part of:
* Plains [[village]]s
; {{BlockSprite|Spruce Fence Gate|text=Spruce}}
Spruce fence gates generate as part of:
* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s
; {{BlockSprite|Jungle Fence Gate|text=Jungle}}
Jungle fence gates generate as part of:
* Desert [[village]]s
; {{BlockSprite|Acacia Fence Gate|text=Acacia }}
Acacia fence gates generate as part of:
* Savanna [[village]]s
; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}}
Dark oak fence gates generate as part of:
* [[Woodland mansion]]s
=== Crafting ===
{{Crafting
|ingredients=Matching [[Planks]] +<br>Stick
|A2=Stick
|B2=Matching Planks
|C2=Stick
|A3=Stick
|B3=Matching Planks
|C3=Stick
|Output=Matching Fence Gate
|type=Redstone
}}
== Usage ==
=== Placing ===
[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]]
A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power.
When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.
A fence gate can be placed whether there is a solid block beneath it or not.
[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else.
=== Barrier ===
A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.
A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa.
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.
An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].<ref>{{bug|MC-252813||Open fence gates don't have any collision|WAI}}</ref> Multiple open fence gates next to each other can be passed through as if the entire space is open.
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds.
=== Redstone component ===
{{see also|Redstone circuit}}
A fence gate can be controlled with redstone power.
A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by:
* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate
* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.
An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update.
=== Fuel ===
Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate.
=== Note blocks ===
Fence gates can be placed under [[note block]]s to produce "bass" sounds.
=== Helmet ===
[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]]
[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]]
While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.
== Sounds ==
=== Generic ===
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Fence Gate open1.ogg
|sound2=Fence Gate open2.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a normal wood gate opens
|id=block.fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Fence Gate close1.ogg
|sound2=Fence Gate close2.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a normal wood fence gate closes
|id=block.fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cherry fence gate toggle1.ogg
|sound2=Cherry fence gate toggle2.ogg
|sound3=Cherry fence gate toggle3.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a cherry wood fence gate closes
|id=block.cherry_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a cherry wood fence gate closes
|id=block.cherry_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Fence Gate toggle1.ogg
|sound2=Bamboo Fence Gate toggle2.ogg
|sound3=Bamboo Fence Gate toggle3.ogg
|sound4=Bamboo Fence Gate toggle4.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a bamboo wood fence gate opens
|id=block.bamboo_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a bamboo wood fence gate closes
|id=block.bamboo_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Nether Fence Gate toggle1.ogg
|sound2=Nether Fence Gate toggle2.ogg
|sound3=Nether Fence Gate toggle3.ogg
|sound4=Nether Fence Gate toggle4.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a Nether wood fence gate opens
|id=block.nether_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a Nether wood fence gate closes
|id=block.nether_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=1.0
|pitch=0.9-1.0
| distance = 16
}}
}}
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Fence Gate open1.ogg
|sound2=Fence Gate open2.ogg
|source=block
|description=When a normal wood fence gate opens
|id=open.fence_gate
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Fence Gate close1.ogg
|sound2=Fence Gate close2.ogg
|source=block
|description=When a normal wood fence gate closes
|id=close.fence_gate
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Cherry fence gate toggle1.ogg
|sound2=Cherry fence gate toggle2.ogg
|sound3=Cherry fence gate toggle3.ogg
|source=block
|description=When a cherry wood fence gate opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound plays less often than it should</ref>
|id=open.cherry_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a cherry wood fence gate closes <ref group=sound name=cherrymissing/>
|id=close.cherry_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Fence Gate toggle1.ogg
|sound2=Bamboo Fence Gate toggle2.ogg
|sound3=Bamboo Fence Gate toggle3.ogg
|sound4=Bamboo Fence Gate toggle4.ogg
|source=block
|description=When a bamboo wood fence gate opens
|id=open.bamboo_wood_fence_gate
|volume=0.9
|pitch=0.99-1.1}}
| {{SoundLine
|source=block
|description=When a bamboo wood fence gate closes
|id=close.bamboo_wood_fence_gate
|volume=0.9
|pitch=0.99-1.1}}
| {{SoundLine
|rowspan=2
|sound=Nether Fence Gate toggle1.ogg
|sound2=Nether Fence Gate toggle2.ogg
|sound3=Nether Fence Gate toggle3.ogg
|sound4=Nether Fence Gate toggle4.ogg
|source=block
|description=When a Nether wood fence gate opens
|id=open.nether_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a Nether wood fence gate closes
|id=close.nether_wood_fence_gate
|volume=1.0
| pitch = 0.9-1.0
}}
}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Fence Gate
|spritetype=block
|nameid=oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Spruce Fence Gate
|spritetype=block
|nameid=spruce_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Birch Fence Gate
|spritetype=block
|nameid=birch_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Jungle Fence Gate
|spritetype=block
|nameid=jungle_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Acacia Fence Gate
|spritetype=block
|nameid=acacia_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Dark Oak Fence Gate
|spritetype=block
|nameid=dark_oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Mangrove Fence Gate
|spritetype=block
|nameid=mangrove_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Cherry Fence Gate
|spritetype=block
|nameid=cherry_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Pale Oak Fence Gate
|spritetype=block
|nameid=pale_oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Bamboo Fence Gate
|spritetype=block
|nameid=bamboo_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Crimson Fence Gate
|spritetype=block
|nameid=crimson_fence_gate
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|itemtags=non_flammable_wood}}
{{ID table
|displayname=Warped Fence Gate
|spritetype=block
|nameid=warped_fence_gate
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|itemtags=non_flammable_wood
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Fence Gate
|spritetype=block
|nameid=fence_gate
|id=107}}
{{ID table2
|displayname=Spruce Fence Gate
|spritetype=block
|nameid=spruce_fence_gate
|id=183}}
{{ID table2
|displayname=Birch Fence Gate
|spritetype=block
|nameid=birch_fence_gate
|id=184}}
{{ID table2
|displayname=Jungle Fence Gate
|spritetype=block
|nameid=jungle_fence_gate
|id=185}}
{{ID table2
|displayname=Acacia Fence Gate
|spritetype=block
|nameid=acacia_fence_gate
|id=187}}
{{ID table2
|displayname=Dark Oak Fence Gate
|spritetype=block
|nameid=dark_oak_fence_gate
|id=186}}
{{ID table2
|displayname=Mangrove Fence Gate
|spritetype=block
|nameid=mangrove_fence_gate
|id=-492}}
{{ID table2
|displayname=Cherry Fence Gate
|spritetype=block
|nameid=cherry_fence_gate
|id=-533}}
{{ID table2
|displayname=Pale Oak Fence Gate
|spritetype=block
|nameid=pale_oak_fence_gate
|id=-992}}
{{ID table2
|displayname=Bamboo Fence Gate
|spritetype=block
|nameid=bamboo_fence_gate
|id=-516}}
{{ID table2
|displayname=Crimson Fence Gate
|spritetype=block
|nameid=crimson_fence_gate
|id=513}}
{{ID table2
|displayname=Warped Fence Gate
|spritetype=block
|nameid=warped_fence_gate
|id=514
|foot=1}}
=== Block states ===
{{main|Block states}}
{{/BS}}
== Video ==
{{yt|-UhSLyhm8b0|align=center}}
== History ==
{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}}
{{HistoryTable
|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],<ref>http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences</ref> then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].<ref>{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}</ref>}}
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}}
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}}
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates.
|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}}
|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}}
|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}}
|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}}
|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}}
|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model.
|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}}
|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}}
|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates.
|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching.
|Fence gates can now catch [[fire]].}}
|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}}
|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from <code>fence_gate</code> to <code>oak_fence_gate</code>.
|Fence gates can now be placed without requiring a block below them.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}}
|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages.
|Acacia fence gates now generate in the updated [[savanna]] villages.}}
|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages.
|Spruce fence gates now generate in the updated [[taiga]] villages.
|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}}
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}}
|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}}
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates.
|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model.
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}}
|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s.
|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}}
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|Added unique sounds for Nether and bamboo wood fence gates.
|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.<ref name="bug model BE">{{Bug|MCPE-44296}}</ref>}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates.
|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}}
|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates.
|Acacia and dark oak fence gates are not obtainable in the Creative inventory.
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}}
<!--{{History||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}}-->
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}}
}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox redstone|components}}
{{Navbox wood}}
{{Navbox blocks|Utility}}
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Flammable blocks]]
[[cs:Branka]]
[[de:Zauntor]]
[[es:Puerta de valla]]
[[fr:Portillon]]
[[hu:Kerítéskapu]]
[[it:Cancelletto]]
[[ja:フェンスゲート]]
[[ko:울타리 문]]
[[nl:Poort]]
[[pl:Furtka]]
[[pt:Portão]]
[[ru:Ворота]]
[[th:ประตูรั้ว]]
[[uk:Хвіртка]]
[[zh:栅栏门]]

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{{Distinguish|Pumpkin Pie}}
{{Infobox block
| title = Cake
| group = Cake
| group2 = Cake with candle
| 1-1 = Cake.png
| 2-1 = Cake_with_Candle_JE1_BE1.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
| tool = any
| renewable = Yes
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
| flammable = No
|waterloggable = {{jebe|No|Yes}}
| lavasusceptible = No
}}
'''Cake''' is a [[block]] that can be placed and eaten by the player.
A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.
== Obtaining ==
=== Breaking ===
Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken.
{{breaking row|horizontal=1|Cake|drop=0}}
=== Generated loot ===
{{LootChestItem|cake}}
Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.<ref>{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}}</ref>
=== Crafting ===
{{Crafting
|A1=Milk Bucket
|B1=Milk Bucket
|C1=Milk Bucket
|A2=Sugar
|B2=Egg
|C2=Sugar
|A3=Wheat
|B3=Wheat
|C3=Wheat
|Output=Cake
|type=Foodstuff
|showdescription=1
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
}}
=== Trading ===
{{Trade sources}}
== Usage ==
{{see also|Tutorials/Hunger management}}
[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]]
Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.
Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.
Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.
As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.
Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking.
=== Pandas ===
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.
=== Composting ===
Placing a cake into a [[composter]] raises the compost level by 1.
=== Piston interactivity ===
A cake is broken when pushed by a [[piston]], and it drops nothing.
=== Cakes with candles ===
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop.
{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wool}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|subtitle=Cake squishes
|source=Blocks
|description=When a [[candle]] is placed on a cake
|id=block.cake.add_candle
|translationkey=subtitles.block.cake.add_candle
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|source=block
|description=When a candle is placed on a cake
|id=cake.add_candle
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Burp.ogg
|source=player
|description=After a player eats a cake
|id=random.burp
|volume=0.5
| pitch = 0.9-1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cake
|spritetype=block
|nameid=cake}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|firstcolumnname=Cake
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=cake
|spritetype=block
|nameid=cake
|id=92
|form=block
|itemform=item.cake}}
{{ID table
|displayname=Item
|spritename=cake
|spritetype=item
|nameid=cake
|id=417
|form=item}}
{{ID table2
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block
|id=684}}
{{ID table2
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block
|id=685}}
{{ID table2
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block
|id=686}}
{{ID table2
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block
|id=687}}
{{ID table2
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=688}}
{{ID table2
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block
|id=689}}
{{ID table2
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block
|id=690}}
{{ID table2
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block
|id=691}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=692}}
{{ID table2
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=693}}
{{ID table2
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block
|id=694}}
{{ID table2
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block
|id=695}}
{{ID table2
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=696}}
{{ID table2
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block
|id=697}}
{{ID table2
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block
|id=698}}
{{ID table2
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block
|id=699}}
{{ID table2
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|id=700
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|The Lie;Birthday Song}}
== Advancements ==
{{load advancements|Birthday Song}}
== History ==
{{info needed section|{{bug|MC-45375}}}}
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|Cake heals {{hp|18}}.
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}.
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|Dropped cake block no longer appear larger than normal blocks.
|Cake is available both in item and block forms in the Creative inventory.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}}
|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on <samp>[[blocks-atlas]]</samp>, in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}}
|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}}</ref>
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|Cake now emits a [[comparator]] signal.
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
|{{HistoryLine||May 1720, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|Cake restores {{hp|12}}.}}
|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}}
|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}}
|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||unknown|Cake is now stackable.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
}}
=== Cake "item" ===
{{:Technical blocks/Cake}}
== Issues ==
{{issue list}}
== Trivia ==
=== Interaction ===
* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks.
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
=== Miscellaneous ===
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
* Placing a cake makes the same sound as placing [[wool]].
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}}</ref>
== Gallery ==
=== Renders ===
==== Cake ====
<gallery>
Cake.png
Cake (1 bite).png
Cake (2 bites).png
Cake (3 bites).png
Cake (4 bites).png
Cake (5 bites).png
Cake (6 bites).png
</gallery>
==== Cake with candle ====
<gallery>
Cake with Candle.png
Cake with White Candle.png
Cake with Light Gray Candle.png
Cake with Gray Candle.png
Cake with Black Candle.png
Cake with Brown Candle.png
Cake with Red Candle.png
Cake with Orange Candle.png
Cake with Yellow Candle.png
Cake with Lime Candle.png
Cake with Green Candle.png
Cake with Cyan Candle.png
Cake with Light Blue Candle.png
Cake with Blue Candle.png
Cake with Purple Candle.png
Cake with Magenta Candle.png
Cake with Pink Candle.png
</gallery>
==== Lit cake with candle ====
<gallery>
Candle Cake (lit).png
White Candle Cake (lit).png
Light Gray Candle Cake (lit).png
Gray Candle Cake (lit).png
Black Candle Cake (lit).png
Brown Candle Cake (lit).png
Red Candle Cake (lit).png
Orange Candle Cake (lit).png
Yellow Candle Cake (lit).png
Lime Candle Cake (lit).png
Green Candle Cake (lit).png
Cyan Candle Cake (lit).png
Light Blue Candle Cake (lit).png
Blue Candle Cake (lit).png
Purple Candle Cake (lit).png
Magenta Candle Cake (lit).png
Pink Candle Cake (lit).png
</gallery>
=== Screenshots ===
<gallery>
Cakes stacked.png|A cake placed on top of another.
Cakeeating.png|The sizes of cake when eaten.
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
</gallery>
=== Mojang screenshots ===
<gallery>
Jappa Cake 1.jpg|Cake and the [[Totem of Undying]].
Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake.
</gallery>
=== In other media ===
<gallery>
15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it.
15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]].
Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]].
Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]].
Stacked Cakes.png|Developer concept for stacked cakes.
Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]].
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Food]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Readable by comparators]]
[[cs:Dort]]
[[de:Kuchen]]
[[es:Tarta]]
[[fr:Gâteau]]
[[hu:Torta]]
[[it:Torta]]
[[ja:ケーキ]]
[[ko:케이크]]
[[nl:Taart]]
[[pl:Ciasto]]
[[pt:Bolo]]
[[ru:Торт]]
[[th:เค้ก]]
[[tr:Pasta]]
[[uk:Торт]]
[[zh:蛋糕]]
[[Category:10th Anniversary]]

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{{Infobox block
| image = Cobbled Deepslate Wall.png
| invimage = Cobbled Deepslate Wall
| invimage2 = ----
| invimage3 = Cobbled Deepslate Wall BE
| transparent = Yes
| light = No
| tool = wooden pickaxe
| renewable = No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''cobbled deepslate wall''' is a [[cobbled deepslate]] variant of a [[wall]].
== Obtaining ==
=== Breaking ===
Cobbled deepslate walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{Breaking row|Cobbled Deepslate Wall|Pickaxe|Wood|horizontal=1}}
=== Natural generation ===
Cobbled deepslate walls generate naturally within [[ancient cities]].
=== Crafting ===
{{Crafting
|A2=Cobbled Deepslate
|B2=Cobbled Deepslate
|C2=Cobbled Deepslate
|A3=Cobbled Deepslate
|B3=Cobbled Deepslate
|C3=Cobbled Deepslate
|Output=Cobbled Deepslate Wall,6
|type= Decoration block
}}
=== Stonecutting ===
{{Stonecutting
| Cobbled Deepslate
| Cobbled Deepslate Wall
}}
== Usage ==
{{for|information about the placement mechanics of all walls|Wall#Usage}}
=== Note blocks ===
Cobbled deepslate walls can be placed under [[note block]]s to produce "bass drum" sounds.
==Sounds==
{{Sound table/Block/Deepslate}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cobbled Deepslate Wall
|spritetype=block
|nameid=cobbled_deepslate_wall
|blocktags=walls
|itemtags=walls
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cobbled Deepslate Wall
|spritetype=block
|nameid=cobbled_deepslate_wall
|id=637
|foot=1}}
=== Block states ===
{{:Wall/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w07a|[[File:Cobbled Deepslate Wall JE1.png|32px]] Added grimstone walls.}}
|{{HistoryLine|||dev=21w08a|"Grimstone Wall" has been renamed to "Cobbled Deepslate Wall".|[[File:Cobbled Deepslate Wall JE2.png|32px]] Changed the texture of cobbled deepslate walls.}}
|{{HistoryLine|||dev=21w10a|[[File:Cobbled Deepslate Wall JE3.png|32px]] Changed the texture of cobbled deepslate walls again.}}
|{{HistoryLine||1.19|dev=22w13a|Cobbled deepslate walls now generate in [[ancient cities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Cobbled Deepslate Wall JE3.png|32px]] Added cobbled deepslate walls.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Cobbled deepslate walls now generate in [[ancient cities]].}}
}}
== Issues ==
{{Issue list}}
== Navigation ==
{{Navbox deepslate}}
{{Navbox wall}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Walls]]
[[ja:深層岩の丸石の塀]]
[[pt:Muro de pedregulho de ardósia]]
[[uk:Стіна з глибосланцевого кругляку]]
[[zh:深板岩圆石墙]]

View file

@ -0,0 +1,424 @@
{{Distinguish|Tinted Glass}}
{{Infobox block
| group = White
| 1-1 = White Stained Glass.png
| invimage = White Stained Glass
| group2 = Light Gray
| 2-1 = Light Gray Stained Glass.png
| invimage2 = Light Gray Stained Glass
| group3 = Gray
| 3-1 = Gray Stained Glass.png
| invimage3 = Gray Stained Glass
| group4 = Black
| 4-1 = Black Stained Glass.png
| invimage4 = Black Stained Glass
| group5 = Brown
| 5-1 = Brown Stained Glass.png
| invimage5 = Brown Stained Glass
| group6 = Red
| 6-1 = Red Stained Glass.png
| invimage6 = Red Stained Glass
| group7 = Orange
| 7-1 = Orange Stained Glass.png
| invimage7 = Orange Stained Glass
| group8 = Yellow
| 8-1 = Yellow Stained Glass.png
| invimage8 = Yellow Stained Glass
| group9 = Lime
| 9-1 = Lime Stained Glass.png
| invimage9 = Lime Stained Glass
| group10 = Green
| 10-1 = Green Stained Glass.png
| invimage10 = Green Stained Glass
| group11 = Cyan
| 11-1 = Cyan Stained Glass.png
| invimage11 = Cyan Stained Glass
| group12 = Light Blue
| 12-1 = Light Blue Stained Glass.png
| invimage12 = Light Blue Stained Glass
| group13 = Blue
| 13-1 = Blue Stained Glass.png
| invimage13 = Blue Stained Glass
| group14 = Purple
| 14-1 = Purple Stained Glass.png
| invimage14 = Purple Stained Glass
| group15 = Magenta
| 15-1 = Magenta Stained Glass.png
| invimage15 = Magenta Stained Glass
| group16 = Pink
| 16-1 = Pink Stained Glass.png
| invimage16 = Pink Stained Glass
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Stained glass''' is a [[dye]]d variant of the [[glass]] block.
== Obtaining ==
=== Breaking ===
Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing.
Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
{{breaking row|horizontal=1|Stained Glass|drop=0}}
=== Natural generation ===
Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s.
[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]]
Brown stained glass can generate in [[trail ruins]].
Black, light gray, and white stained glass can generate inside [[trial chambers]].
=== Crafting ===
{{Crafting
|A1= Glass |C1= Glass |B1= Glass
|A2= Glass |B2= Matching Dye |C2= Glass
|A3= Glass |B3= Glass |C3= Glass
|Output= Matching Stained Glass,8
|type= Building block
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|A1= Glass |B1= Glass |C1= Glass
|A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass
|A3= Glass |B3= Glass |C3= Glass
|Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
== Usage ==
Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.
Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s).
Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual.
[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab.
=== Beacon beam color ===
The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.
The resulting beam color can be found as <math>C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)</math>where <math>c_i</math> is the sequence of glass colors (<math>c_0</math> corresponds to the lowest block and <math>c_n</math> to the highest one).
As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.<ref>https://minecraft.tools/en/beacon-color.php</ref>
All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white.
{{Calculator|beaconColor}}
=== Crafting ingredient ===
{{crafting usage|Any Stained Glass}}
== Sounds ==
{{Sound table/Block/Glass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass
|spritetype=block
|nameid=white_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Orange Stained Glass
|spritetype=block
|nameid=orange_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Magenta Stained Glass
|spritetype=block
|nameid=magenta_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Light Blue Stained Glass
|spritetype=block
|nameid=light_blue_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Yellow Stained Glass
|spritetype=block
|nameid=yellow_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Lime Stained Glass
|spritetype=block
|nameid=lime_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Pink Stained Glass
|spritetype=block
|nameid=pink_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Gray Stained Glass
|spritetype=block
|nameid=gray_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Light Gray Stained Glass
|spritetype=block
|nameid=light_gray_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Cyan Stained Glass
|spritetype=block
|nameid=cyan_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Purple Stained Glass
|spritetype=block
|nameid=purple_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Blue Stained Glass
|spritetype=block
|nameid=blue_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Brown Stained Glass
|spritetype=block
|nameid=brown_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Green Stained Glass
|spritetype=block
|nameid=green_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Red Stained Glass
|spritetype=block
|nameid=red_stained_glass
|blocktags=impermeable}}
{{ID table
|displayname=Black Stained Glass
|spritetype=block
|nameid=black_stained_glass
|blocktags=impermeable
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass
|spritetype=block
|nameid=white_stained_glass
|aliasid=stained_glass / 0
|id=241
|translationkey=tile.stained_glass.white.name}}
{{ID table2
|displayname=Orange Stained Glass
|spritetype=block
|nameid=orange_stained_glass
|aliasid=stained_glass / 1
|id=-673
|translationkey=tile.stained_glass.orange.name}}
{{ID table2
|displayname=Magenta Stained Glass
|spritetype=block
|nameid=magenta_stained_glass
|aliasid=stained_glass / 2
|id=-674
|translationkey=tile.stained_glass.magenta.name}}
{{ID table2
|displayname=Light Blue Stained Glass
|spritetype=block
|nameid=light_blue_stained_glass
|aliasid=stained_glass / 3
|id=-675
|translationkey=tile.stained_glass.light_blue.name}}
{{ID table2
|displayname=Yellow Stained Glass
|spritetype=block
|nameid=yellow_stained_glass
|aliasid=stained_glass / 4
|id=-676
|translationkey=tile.stained_glass.yellow.name}}
{{ID table2
|displayname=Lime Stained Glass
|spritetype=block
|nameid=lime_stained_glass
|aliasid=stained_glass / 5
|id=-677
|translationkey=tile.stained_glass.lime.name}}
{{ID table2
|displayname=Pink Stained Glass
|spritetype=block
|nameid=pink_stained_glass
|aliasid=stained_glass / 6
|id=-678
|translationkey=tile.stained_glass.pink.name}}
{{ID table2
|displayname=Gray Stained Glass
|spritetype=block
|nameid=gray_stained_glass
|aliasid=stained_glass / 7
|id=-679
|translationkey=tile.stained_glass.gray.name}}
{{ID table2
|displayname=Light Gray Stained Glass
|spritetype=block
|nameid=light_gray_stained_glass
|aliasid=stained_glass / 8
|id=-680
|translationkey=tile.stained_glass.silver.name}}
{{ID table2
|displayname=Cyan Stained Glass
|spritetype=block
|nameid=cyan_stained_glass
|aliasid=stained_glass / 9
|id=-681
|translationkey=tile.stained_glass.cyan.name}}
{{ID table2
|displayname=Purple Stained Glass
|spritetype=block
|nameid=purple_stained_glass
|aliasid=stained_glass / 10
|id=-682
|translationkey=tile.stained_glass.purple.name}}
{{ID table2
|displayname=Blue Stained Glass
|spritetype=block
|nameid=blue_stained_glass
|aliasid=stained_glass / 11
|id=-683
|translationkey=tile.stained_glass.blue.name}}
{{ID table2
|displayname=Brown Stained Glass
|spritetype=block
|nameid=brown_stained_glass
|aliasid=stained_glass / 12
|id=-684
|translationkey=tile.stained_glass.brown.name}}
{{ID table2
|displayname=Green Stained Glass
|spritetype=block
|nameid=green_stained_glass
|aliasid=stained_glass / 13
|id=-685
|translationkey=tile.stained_glass.green.name}}
{{ID table2
|displayname=Red Stained Glass
|spritetype=block
|nameid=red_stained_glass
|aliasid=stained_glass / 14
|id=-686
|translationkey=tile.stained_glass.red.name}}
{{ID table2
|displayname=Black Stained Glass
|spritetype=block
|nameid=black_stained_glass
|aliasid=stained_glass / 15
|id=-687
|translationkey=tile.stained_glass.black.name
|foot=1}}
== Video ==
{{yt|agNA7Q0dxbA}}
== History ==
{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}}
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}}
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.<ref>{{bug|MC-34649}}</ref>}}
|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}}
|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}}
|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}}
|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}}
|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}}
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}}
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows.<!--or did they just not cull each other?-->
|Magenta stained glass now generates in [[end cities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture.
|Stained glass is now available without the use of inventory editors and can now be crafted.
|Stained glass no longer renders through itself.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.<ref>https://youtu.be/gTkqDHBvK6I</ref>
|As a held item, it appears completely opaque.
|Beacon beams are unaffected by stained glass.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|{{HistoryLine|New3ds}}
|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]].
|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]].
== Gallery ==
=== Screenshots ===
<gallery>
13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]].
Minecraft Stained Glass.png|The original look of the stained glass blocks.
View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]].
Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color.
Red Sand Red Glass.png|Unimplemented smelting recipe for red glass.
</gallery>
== See also ==
* {{BlockLink|Glass}}
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
* {{BlockLink|Hardened Glass}}
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] Minecraft.net on December 1, 2017
== Navigation ==
{{Navbox blocks|Decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[de:Gefärbtes Glas]]
[[pt:Vidro tingido]]

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{{Infobox block
| image = Deepslate Brick Stairs.png
| invimage = Deepslate Brick Stairs
| stackable = Yes
| maxStack = 64
| tool = Wooden Pickaxe
| renewable = No
| light = No
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
'''Deepslate brick stairs''' are a [[deepslate brick]] variant of the [[stairs]].
== Obtaining ==
=== Breaking ===
Deepslate brick stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{breaking row
|Deepslate Brick Stairs
|Pickaxe
|Wooden
|item=1
|link=none
|horizontal=1
}}
=== Natural generation ===
Deepslate brick stairs generate as part of [[Ancient City|ancient cities]].
=== Crafting ===
{{Crafting
|A1= Deepslate Bricks
|A2= Deepslate Bricks
|B2= Deepslate Bricks
|A3= Deepslate Bricks
|B3= Deepslate Bricks
|C3= Deepslate Bricks
|Output= Deepslate Brick Stairs,4
|type= Building block
}}
=== Stonecutting ===
{{Stonecutting
|Cobbled Deepslate; Polished Deepslate; Deepslate Bricks
|Deepslate Brick Stairs
}}
== Usage ==
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
=== Note blocks ===
Deepslate brick stairs can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{Sound table/Block/Deepslate_bricks}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Deepslate Brick Stairs
|spritetype=block
|nameid=deepslate_brick_stairs
|blocktags=stairs, mineable/pickaxe
|itemtags=stairs
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Deepslate Brick Stairs
|spritetype=block
|nameid=deepslate_brick_stairs
|id=648
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Stairs/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w07a|[[File:Deepslate Brick Stairs JE1.png|32px]] Added grimstone brick stairs.}}
|{{HistoryLine|||dev=21w08a|"Grimstone Brick Stairs" have been renamed to "Deepslate Brick Stairs".
|[[File:Deepslate Brick Stairs JE2.png|32px]] The texture of deepslate brick stairs has been changed.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate brick stairs now generate as part of [[Ancient City|ancient cities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Brick Stairs JE2.png|32px]] Added deepslate brick stairs.}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Deepslate brick stairs now generate as part of [[Ancient City|ancient cities]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of deepslate brick stairs from 3.6 to 6.}}
}}
== Issues ==
{{Issue list}}
== Navigation ==
{{Navbox deepslate}}
{{Navbox stairs}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Stairs]]
[[ja:深層岩レンガの階段]]
[[pt:Escadas de tijolos de ardósia]]

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{{Infobox block
| image = Deepslate Tile Stairs.png
| invimage = Deepslate Tile Stairs
| stackable = Yes
| maxStack = 64
| tool = Wooden Pickaxe
| renewable = No
| light = No
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
'''Deepslate tile stairs''' are a [[deepslate tile]] variant of the [[stairs]].
== Obtaining ==
=== Breaking ===
Deepslate tile stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{breaking row
|Deepslate Tile Stairs
|Pickaxe
|Wooden
|item=1
|link=none
|horizontal=1
}}
=== Natural generation ===
Deepslate tile stairs generate as part of [[Ancient City|ancient cities]].
=== Crafting ===
{{Crafting
|A1= Deepslate Tiles
|A2= Deepslate Tiles
|B2= Deepslate Tiles
|A3= Deepslate Tiles
|B3= Deepslate Tiles
|C3= Deepslate Tiles
|Output= Deepslate Tile Stairs,4
|type= Building block
}}
=== Stonecutting ===
{{Stonecutting
|Cobbled Deepslate; Polished Deepslate; Deepslate Bricks; Deepslate Tiles
|Deepslate Tile Stairs
}}
== Usage ==
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
=== Note blocks ===
Deepslate tile stairs can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{Sound table/Block/Deepslate_tiles}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Deepslate Tile Stairs
|spritetype=block
|nameid=deepslate_tile_stairs
|blocktags=stairs, mineable/pickaxe
|itemtags=stairs
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Deepslate Tile Stairs
|spritetype=block
|nameid=deepslate_tile_stairs
|id=644
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Stairs/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w07a|[[File:Deepslate Tile Stairs JE1.png|32px]] Added grimstone tile stairs.}}
|{{HistoryLine|||dev=21w08a|"Grimstone Tile Stairs" have been renamed to "Deepslate Tile Stairs".
|[[File:Deepslate Tile Stairs JE2.png|32px]] The texture of deepslate tile stairs has been changed.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate tile stairs now generate as part of [[Ancient City|ancient cities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Tile Stairs JE2.png|32px]] Added deepslate tile stairs.}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Deepslate tile stairs now generate as part of [[Ancient City|ancient cities]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of deepslate tile stairs from 3.6 to 6.}}
}}
== Issues ==
{{Issue list}}
== Navigation ==
{{Navbox deepslate}}
{{Navbox stairs}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Stairs]]
[[ja:深層岩タイルの階段]]
[[pt:Escadas de ladrilhos de ardósia]]

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== Licensing ==
{{License Mojang}}

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== Summary ==
{{Information
| description = Render of a [[Bee Nest]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
<onlyinclude>{{#if: {{{latest|}}} ||
This file represents the Bee Nest block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.<br>
For areas which should always show the latest version, use the redirect ([{{fullurl:File:Bee Nest.png|redirect=no}} File:Bee Nest.png]), which should be updated to point to the latest revision. }}
{| class="wikitable"
|+ Revisions [<nowiki/>[{{fullurl:File:Bee Nest JE1 BE1.png|action=edit}} edit]<nowiki/>]
! Revision !! File !! Version(s) used
|-
! Latest
| [[File:Bee Nest.png|150px|link={{fullurl:File:Bee Nest.png|redirect=no}}]] || Redirect always showing the latest revision
|-
! Revision 1
| [[File:Bee Nest JE1 BE1.png|150px]] || From {{verlink|JE 1.15}} ({{verlink|JE 19w34a}}) and {{verlink|BE 1.14.0}} ({{verlink|BE beta 1.14.0.1}})
|}
</onlyinclude>
[[Category:Tetradirectional cubes]]

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== Licensing ==
{{License Mojang}}
[[Category:Stairs renders]]

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== Summary ==
Render of a [[Furnace]].
== Licensing ==
{{License Mojang}}
[[Category:Tetradirectional cubes]]
[[Category:Utility block renders]]

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== Licensing ==
{{License Mojang}}

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== Summary ==
This Is Just My Version
== Licensing ==
{{License Mojang}}

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== Summary ==
Light blue hardened glass texture from the Education edition chemistry update.
== Licensing ==
{{License Mojang}}

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== Licensing ==
{{License Mojang}}

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== Summary ==
{{Information
| description = Render of a [[Smithing Table]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Unidirectional cubes (highly asymmetric)]]
[[Category:Utility block renders]]

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== Summary ==
Render of a [[Stone Pressure Plate]].
== Licensing ==
{{License cc-by-nc}}
{{License Mojang}}
[[Category:Mechanism renders]]

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{{About|the colored, dyed, non-glazed block|the undyed variant|Terracotta|the smelted form|Glazed Terracotta}}
{{Infobox block
| group = White
| 1-1 = White Terracotta.png
| invimage1 = White Terracotta
| group2 = Light Gray
| 2-1 = Light Gray Terracotta.png
| invimage2 = Light Gray Terracotta
| group3 = Gray
| 3-1 = Gray Terracotta.png
| invimage3 = Gray Terracotta
| group4 = Black
| 4-1 = Black Terracotta.png
| invimage4 = Black Terracotta
| group5 = Brown
| 5-1 = Brown Terracotta.png
| invimage5 = Brown Terracotta
| group6 = Red
| 6-1 = Red Terracotta.png
| invimage6 = Red Terracotta
| group7 = Orange
| 7-1 = Orange Terracotta.png
| invimage7 = Orange Terracotta
| group8 = Yellow
| 8-1 = Yellow Terracotta.png
| invimage8 = Yellow Terracotta
| group9 = Lime
| 9-1 = Lime Terracotta.png
| invimage9 = Lime Terracotta
| group10 = Green
| 10-1 = Green Terracotta.png
| invimage10 = Green Terracotta
| group11 = Cyan
| 11-1 = Cyan Terracotta.png
| invimage11 = Cyan Terracotta
| group12 = Light Blue
| 12-1 = Light Blue Terracotta.png
| invimage12 = Light Blue Terracotta
| group13 = Blue
| 13-1 = Blue Terracotta.png
| invimage13 = Blue Terracotta
| group14 = Purple
| 14-1 = Purple Terracotta.png
| invimage14 = Purple Terracotta
| group15 = Magenta
| 15-1 = Magenta Terracotta.png
| invimage15 = Magenta Terracotta
| group16 = Pink
| 16-1 = Pink Terracotta.png
| invimage16 = Pink Terracotta
| transparent = No
| light = No
| tool = pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Stained terracotta'''<ref>The term “stained terracotta” is not used in the UI. However, [[recipe]] files for the default [[data pack]] of ''[[Java Edition]]'' (such as <code>data/minecraft/recipes/white_terracotta.json</code>) put all stained terracotta crafting recipes into the <code>stained_terracotta</code> group.</ref> is a dyed variant of [[terracotta]] obtained by crafting undyed terracotta with [[dye]]s. Some of the variants are found in [[badlands]] biomes, and all variants can be smelted into [[glazed terracotta]].
== Obtaining ==
=== Breaking ===
All 16 colors of terracotta can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|horizontal=1|Stained Terracotta|Pickaxe|Wood}}
=== Natural generation ===
'''Badlands'''
Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in [[badlands]] [[biome]]s, which yield massive amounts of stained terracotta.
'''Villages'''
White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages.
'''Others'''
* Orange terracotta and one blue terracotta can also be found in [[desert pyramid]]s.
* Light blue terracotta is found in warm [[ocean ruins]].
* All terracotta colors except black, green, light blue, lime, magenta, pink, and purple can generate in [[trail ruins]].<!-- change this to say what *can* generate instead of what can *not* -->
{{block distribution}}
=== Crafting ===
{{Crafting
|name=[[Stained Terracotta]]
|A1= Terracotta |B1= Terracotta |C1= Terracotta
|A2= Terracotta |B2= Matching Dye |C2= Terracotta
|A3= Terracotta |B3= Terracotta |C3= Terracotta
|Output= Matching Dyed Terracotta,8
|type= Building block
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|A1= Terracotta |B1= Terracotta |C1= Terracotta
|A2= Terracotta |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Terracotta
|A3= Terracotta |B3= Terracotta |C3= Terracotta
|Output=White Terracotta,8; Blue Terracotta,8; Brown Terracotta,8; Black Terracotta,8
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible.
=== Trading ===
{{Trade sources|Any color Stained Terracotta}}
== Usage ==
=== Smelting ingredient ===
{{Smelting
|Matching Dyed Terracotta
|Matching Glazed Terracotta
|showname=1
|0.1
}}
=== Note blocks ===
All 16 colors of terracotta can be placed under [[note block]]s to produce a "bass drum" sound.
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Terracotta
|spritetype=block
|nameid=white_terracotta}}
{{ID table
|displayname=Orange Terracotta
|spritetype=block
|nameid=orange_terracotta}}
{{ID table
|displayname=Magenta Terracotta
|spritetype=block
|nameid=magenta_terracotta}}
{{ID table
|displayname=Light Blue Terracotta
|spritetype=block
|nameid=light_blue_terracotta}}
{{ID table
|displayname=Yellow Terracotta
|spritetype=block
|nameid=yellow_terracotta}}
{{ID table
|displayname=Lime Terracotta
|spritetype=block
|nameid=lime_terracotta}}
{{ID table
|displayname=Pink Terracotta
|spritetype=block
|nameid=pink_terracotta}}
{{ID table
|displayname=Gray Terracotta
|spritetype=block
|nameid=gray_terracotta}}
{{ID table
|displayname=Light Gray Terracotta
|spritetype=block
|nameid=light_gray_terracotta}}
{{ID table
|displayname=Cyan Terracotta
|spritetype=block
|nameid=cyan_terracotta}}
{{ID table
|displayname=Purple Terracotta
|spritetype=block
|nameid=purple_terracotta}}
{{ID table
|displayname=Blue Terracotta
|spritetype=block
|nameid=blue_terracotta}}
{{ID table
|displayname=Brown Terracotta
|spritetype=block
|nameid=brown_terracotta}}
{{ID table
|displayname=Green Terracotta
|spritetype=block
|nameid=green_terracotta}}
{{ID table
|displayname=Red Terracotta
|spritetype=block
|nameid=red_terracotta}}
{{ID table
|displayname=Black Terracotta
|spritetype=block
|nameid=black_terracotta
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Terracotta
|spritetype=block
|nameid=white_terracotta
|aliasid=stained_hardened_clay / 0
|id=159
|translationkey=tile.stained_hardened_clay.white.name}}
{{ID table2
|displayname=Orange Terracotta
|spritetype=block
|nameid=orange_terracotta
|aliasid=stained_hardened_clay / 1
|id=-724
|translationkey=tile.stained_hardened_clay.orange.name}}
{{ID table2
|displayname=Magenta Terracotta
|spritetype=block
|nameid=magenta_terracotta
|aliasid=stained_hardened_clay / 2
|id=-725
|translationkey=tile.stained_hardened_clay.magenta.name}}
{{ID table2
|displayname=Light Blue Terracotta
|spritetype=block
|nameid=light_blue_terracotta
|aliasid=stained_hardened_clay / 3
|id=-726
|translationkey=tile.stained_hardened_clay.lightBlue.name}}
{{ID table2
|displayname=Yellow Terracotta
|spritetype=block
|nameid=yellow_terracotta
|aliasid=stained_hardened_clay / 4
|id=-727
|translationkey=tile.stained_hardened_clay.yellow.name}}
{{ID table2
|displayname=Lime Terracotta
|spritetype=block
|nameid=lime_terracotta
|aliasid=stained_hardened_clay / 5
|id=-728
|translationkey=tile.stained_hardened_clay.lime.name}}
{{ID table2
|displayname=Pink Terracotta
|spritetype=block
|nameid=pink_terracotta
|aliasid=stained_hardened_clay / 6
|id=-729
|translationkey=tile.stained_hardened_clay.pink.name}}
{{ID table2
|displayname=Gray Terracotta
|spritetype=block
|nameid=gray_terracotta
|aliasid=stained_hardened_clay / 7
|id=-730
|translationkey=tile.stained_hardened_clay.gray.name}}
{{ID table2
|displayname=Light Gray Terracotta
|spritetype=block
|nameid=light_gray_terracotta
|aliasid=stained_hardened_clay / 8
|id=-731
|translationkey=tile.stained_hardened_clay.silver.name}}
{{ID table2
|displayname=Cyan Terracotta
|spritetype=block
|nameid=cyan_terracotta
|aliasid=stained_hardened_clay / 9
|id=-732
|translationkey=tile.stained_hardened_clay.cyan.name}}
{{ID table2
|displayname=Purple Terracotta
|spritetype=block
|nameid=purple_terracotta
|aliasid=stained_hardened_clay / 10
|id=-733
|translationkey=tile.stained_hardened_clay.purple.name}}
{{ID table2
|displayname=Blue Terracotta
|spritetype=block
|nameid=blue_terracotta
|aliasid=stained_hardened_clay / 11
|id=-734
|translationkey=tile.stained_hardened_clay.blue.name}}
{{ID table2
|displayname=Brown Terracotta
|spritetype=block
|nameid=brown_terracotta
|aliasid=stained_hardened_clay / 12
|id=-735
|translationkey=tile.stained_hardened_clay.brown.name}}
{{ID table2
|displayname=Green Terracotta
|spritetype=block
|nameid=green_terracotta
|aliasid=stained_hardened_clay / 13
|id=-736
|translationkey=tile.stained_hardened_clay.green.name}}
{{ID table2
|displayname=Red Terracotta
|spritetype=block
|nameid=red_terracotta
|aliasid=stained_hardened_clay / 14
|id=-737
|translationkey=tile.stained_hardened_clay.red.name}}
{{ID table2
|displayname=Black Terracotta
|spritetype=block
|nameid=black_terracotta
|aliasid=stained_hardened_clay / 15
|id=-738
|translationkey=tile.stained_hardened_clay.black.name
|foot=1}}
== Video ==
{{yt|fXcMvet8umY}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.6.1|dev=13w19a|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained terracotta, originally known as stained clay.}}
|{{HistoryLine||1.7.2|dev=13w36b|Select variants of stained clay now generate in [[mesa]] biomes.}}
|{{HistoryLine||1.8|dev=14w03a|Stained clay now replaces [[wool]] in [[desert pyramid]]s, making [[desert]]s and mesas the only two biomes where stained clay can generate, if the "Generate Structures" option is on.}}
|{{HistoryLine||1.10|dev=release|Stained clay blocks have been renamed from '<Color> Stained Clay' to '<Color> Hardened Clay'.}}
|{{HistoryLine||1.12|dev=17w06a|Stained hardened clay can now be [[smelting|smelted]] into [[glazed terracotta]].}}
|{{HistoryLine|||dev=17w16a|Stained hardened clay are now called '<Color> "terracotta".}}
|{{HistoryLine|||dev=17w17a|All 16 colors of terracotta now have unique colors on the [[map]].}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_hardened_clay</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]]'s numeral ID was 159.}}
|{{HistoryLine|||dev=18w09a|Light blue terracotta now generates in [[ocean ruins]].}}
|{{HistoryLine||1.14|dev=18w48a|White terracotta can now be found in [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Yellow, orange, and red terracotta can now be found in [[savanna]] villages.}}
|{{HistoryLine|||dev=18w50a|Lime terracotta can now be found in [[desert]] villages.}}
|{{HistoryLine|||dev=19w11a|All 16 colors of terracotta can now be obtained from an expert level mason [[villager]] via [[trading]], which has now made it [[Renewable resource|renewable]].}}
|{{HistoryLine||1.20|dev=23w12a|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}}
|{{HistoryLine|||dev=build 11|Stained clay can now be obtained from [[crafting]], using [[hardened clay]].}}
|{{HistoryLine||v0.13.0|dev=build 1|Blue and orange stained clay now generates as part of [[desert pyramid]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Stained hardened clay are now called '<Color> "terracotta".
|All 16 colors of terracotta can now be smelted into [[glazed terracotta]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Light blue terracotta now generates in some [[ocean ruins]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, green, yellow, orange, and red terracotta now generates in the new [[village]]s.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|All 16 colors of terracotta can now be [[trading|bought]] from stone mason [[villager]]s, making them [[Renewable resource|renewable]].}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|The different [[block states]] for the <code>stained_hardened_clay</code> ID have now been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Select colors of stained clay now generate naturally in [[mesa]] biomes.
|Stained clay can now be found in [[desert pyramid]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Stained clay blocks are now renamed from '<Color> Stained Clay' to '<Color> Hardened Clay'.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Stained hardened clay are now called '<Color> "terracotta".|Terractta can now be smelted into [[glazed terracotta]].}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
13w19a Banner.png|The [[Java Edition 13w19a|13w19a]] banner, featuring stained terracotta. Notice [[Grumm]] behind the red [[wool]].
Pocket Edition v0.9.0 alpha build 1 Development new blocks.png|Development screenshot of terracotta and other new blocks.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Natural blocks]]

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@ -0,0 +1,292 @@
{{April Fools|v=je|je='''Minecraft 2.0''' or '''Java Edition 2.0'''}}
{{unreleased version|private=y|available=y}}
{{Infobox version
| title = Minecraft 2.0
| edition = java
| image = Java Edition 2.0 banner.jpg
| image2 = Minecraft 2.0.png
| downloads = '''Blue'''<ref group=note>Includes all the announced features without Super Hostile mode.</ref><br>
[https://archive.org/download/2point-0-blue/2point0_blue.jar Client] ([https://archive.org/download/2point-0-blue/2point0_blue.json .json])<br>
[https://archive.org/download/2point-0-blue/2point0_blue_server.jar Server]<br>
'''Red'''<ref group=note>Super Hostile mode only.</ref><br>
[https://archive.org/download/2point-0-red/2point0_red.jar Client] ([https://archive.org/download/2point-0-red/2point0_red.json .json])<br>
[https://archive.org/download/2point-0-red/2point0_red_server.jar Server]<br>
'''Purple'''<ref group=note>Includes '''all''' announced features, including Super Hostile mode.</ref><br>
[https://archive.org/download/2point-0-purple/2point0_purple.jar Client] ([https://archive.org/download/2point-0-purple/2point0_purple.json .json])<br>
[https://archive.org/download/2point-0-purple/2point0_purple_server.jar Server]
| date = April 1, 2013
| nextparent = 15w14a
}}
[[File:Minecraft 2.0 Spawn.png|thumb|Super Hostile mode.]]
On April 1, 2013, [[Mojang]] released a hoax announcement for '''''Minecraft'' 2.0''', a new game they had supposedly been working on for two years, describing how it would "bring blocky simulation games to the next level"<ref name="post">http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/</ref>. The post also contained a changelog comprised mostly of nonsensical changes, such as a new slab of [[TNT]] called the Etho slab, and the addition of [[coal block]]s (which did not exist at the time).
Although lacking most of the promised additions, ''Minecraft'' 2.0 was produced and distributed to select celebrity individuals<ref name="post" /> to showcase to the public as part of the joke. Minecraft 2.0 is a fork of [[Java Edition 1.5.1|1.5.1]], and is the only joke release not available through the Minecraft launcher.
Despite being a joke, some features added in this version were implemented in subsequent updates.
== Additions ==
{{Additions table|Etho Slab|Torch (Burnt-out)|Block of Coal|White Tinted Glass|Light Gray Tinted Glass|Gray Tinted Glass|Black Tinted Glass|Brown Tinted Glass|Red Tinted Glass|Orange Tinted Glass|Yellow Tinted Glass|Lime Tinted Glass|Green Tinted Glass|Cyan Tinted Glass|Light Blue Tinted Glass|Blue Tinted Glass|Purple Tinted Glass|Magenta Tinted Glass|Pink Tinted Glass}}
=== Blocks ===
; [[File:Invicon Etho Slab.png]] [[Etho slab]]
* Has a data value of 160.
** Also has a double slab variant with the ID 159.
* Can be crafted with 3 [[TNT]]:
{{Crafting
|ignoreusage=1
|A3= TNT
|B3= TNT
|C3= TNT
|Output= Etho Slab, 6
|Olink=Etho_Slab
}}
* Like other slabs, it can be placed on the lower or upper half of a block.
* Functions identically to normal TNT; however, when it explodes, it spawns an [[anvil]] over any mobs in its range, including players.
** This and the block's name are references to [https://www.youtube.com/user/EthosLab EthosLab], who is a Minecraft YouTuber who often tries to kill players with falling anvils.
; [[File:Invicon Torch (Burnt-out).png]] [[Torch (burnt-out)]]
* Has a data value of 161.
* Created when [[Torch|lit torch]]es burn out after a random amount of ticks.
* Can be relit with [[flint and steel]].
; [[File:Invicon Block of Coal Revision 1.png]] Block of coal
* Has a data value of 162.
* Just like the other mineral blocks, it is crafted with 9 [[coal]]:
{{Crafting
|ignoreusage=1
|A1= Coal
|B1= Coal
|C1= Coal
|A2= Coal
|B2= Coal
|C2= Coal
|A3= Coal
|B3= Coal
|C3= Coal
|Output= [Block of Coal]Block of Coal Revision 1
|Olink=Block of Coal
}}
* When recrafted back into regular coal, the coal does not stack with other coal due to having a data value of 32767.
* Showed various speech bubbles when punched, and eventually struck the ground with lightning if punched enough times.
* Was a joke, but [[block of coal]] was added as authentic block in [[Java Edition 1.6.1|the next update]].
; {{AnimateSprite|White Tinted Glass; Light Gray Tinted Glass; Gray Tinted Glass; Black Tinted Glass; Pink Tinted Glass; Red Tinted Glass; Orange Tinted Glass; Yellow Tinted Glass; Lime Tinted Glass; Green Tinted Glass; Light Blue Tinted Glass; Cyan Tinted Glass; Blue Tinted Glass; Purple Tinted Glass; Magenta Tinted Glass; Brown Tinted Glass}} Tinted glass
* Has a data value of 163.
* Is opaque.
* Crafted from [[glass]] with any color the dye exists for, and yields 8 tinted glass of the corresponding color:
{{Crafting
|ignoreusage=1
|A1= Glass
|B1= Glass
|C1= Glass
|A2= Glass
|B2= Bone Meal; Light Gray Dye; Gray Dye; Ink Sac; Pink Dye; Red Dye; Orange Dye; Yellow Dye; Lime Dye; Green Dye; Light Blue Dye; Cyan Dye; Lapis Lazuli; Purple Dye; Magenta Dye; Cocoa Beans
|C2= Glass
|A3= Glass
|B3= Glass
|C3= Glass
|Output= White Tinted Glass,8; Light Gray Tinted Glass,8; Gray Tinted Glass,8; Black Tinted Glass,8; Pink Tinted Glass,8; Red Tinted Glass,8; Orange Tinted Glass,8; Yellow Tinted Glass,8; Lime Tinted Glass,8; Green Tinted Glass,8; Light Blue Tinted Glass,8; Cyan Tinted Glass,8; Blue Tinted Glass,8; Purple Tinted Glass,8; Magenta Tinted Glass,8; Brown Tinted Glass,8
}}
* Contains [[Java Edition data values/Pre-flattening#Data|block data]] values ranging from 015 that specify the color of the glass. [[Java Edition data values/Pre-flattening#Wool|Wool's block data values]] produce the same colors when used on tinted glass.
* In [[Java Edition 1.7.2]], tinted glass was added to the game under the name [[stained glass]].
** At its first introduction, [[13w41a]], it used the 2.0 textures, but it was changed in the next snapshot, [[13w42a]].
* In [[Java Edition 1.17]], [[tinted glass]] was added. It is unlikely that the identical naming of these blocks was intentional.
=== Mobs ===
[[File:Pink Wither.png|thumb|The pink wither compared to the regular wither.]]
[[File:Redstone bug glowing in the dark.jpg|thumb|A large swarm of redstone bugs.]]
Aside from the pink wither, the mobs added are variants of preexisting mobs.
; [[File:Horse (cow).png|32px]] [[File:Horse (pig).png|36px]] Horses and ponies
* Textures are called <code>cow_horse</code> and <code>pig_horse</code>.
* These "horses" and "ponies" can sometimes be obtained when cows or pigs are spawned with [[spawn egg]]s.
* They follow a player holding an apple or sugar, but they breed like normal horses.
* Were a joke, but [[horse]]s were added as authentic mobs in [[Java Edition 1.6.1|the next update]].
; [[File:Friendly Wither.png|32px]] [[Pink wither]]
* Attracted to [[sugar]], restores health to all surrounding mobs, and applies [[bone meal]] to all eligible neighboring blocks.
* It also has the ability to grow [[rose]]s, [[dandelion]]s, [[grass]] and [[fern]]s on [[grass block]]s, due to the bone meal.
* Starts off with one head. Feeding it sugar grows another head (up to three) and increases the range of these effects.
* Pink withers are spawned by placing pink wool with a [[flower pot]] containing a rose on top.
* Just like their evil counterpart, they drop [[nether star]]s.
* It is still classified as a hostile mob, though its behavior is not hostile.
* The pink wither is also considered undead, and is hurt by [[potion]]s of Healing and healed by potions of Harming.
* Unlike the normal wither, the pink wither can't fly and has no health bar.
* In the version <code>.jar</code> file the texture is named <code>wither_pink</code>.
* Pink withers were also seen in [[15w14a]], another April Fools snapshot.
; [[File:Diamond Chicken.png|32px]] [[Diamond chicken]]
* Rarely spawns instead of a normal chicken.
* Lays [[diamond]]s or [[lapis lazuli]], or explodes instead of laying [[egg]]s.
; [[File:Redstone Bug.png|32px]] [[Redstone bug]]
* Has the appearance of a [[silverfish]], but with a shade of red that is the same as the [[redstone]] they spawned over.
* Same behaviour as silverfish.
* Spawns when a redstone error is activated, on the spot of the error.
== Changes ==
=== Blocks ===
; [[Dropper]]
* Has been renamed to floppers.
* Change anything they drop to a [[raw fish]].
; [[Furnace]]
* Has a new tag {{nbt|short|Heat}} that can reach from 0 to 700.
* The tag increases every tick the furnace is lit with a 50% probability.
* It decreases with a 25% probability every tick it is not lit.
* The furnace has a higher chance of spawning a large smoke particle the higher the {{nbt|short|Heat}} tag is.
* When {{nbt|short|Heat}} reaches 700 the furnace has a 25% chance of exploding every tick.
* The explosion has a power of 5 and creates fire.
; [[Torch]]es
* Burn out over time, turning into [[Torch (Burnt-out)|burnt-out torches]].
* They can be relighted with [[flint and steel]].
=== Mobs ===
; [[Chicken]]
* Are now a [[neutral mob]], and spawn reinforcements with a 25% probability when killed.
* Like [[endermen]], they attack when the player looks at them. This can be prevented by wearing a pumpkin. They have an attack strength of 4.
; [[Pig]]s, [[mooshroom]]s, [[cow]]s, [[sheep]] and [[chicken]]s.
* New tag <code>Fatness</code> with a default value of 0.
* Increases every time they are fed with the item to breed them.
* The size of body increases except for chickens.
* When the <code>Fatness</code> reaches 10 or higher the animal explodes without destroying any blocks.
* They drop up to two times their <code>Fatness</code> items.
; [[Sheep]]
* Using a [[golden apple]] makes them fly.
; [[Zombie pigmen]]
* Now carry "Battle [[sign]]s".
=== General ===
; Mobs
* "Super Hostile Mode" is an occasional event (every 25 minutes on purple version).
** Consisting of a shower of [[lightning]] bolts around the player (and usually striking the player at least once), while spawning a large number of powerful monsters in the area and applying the Blindness status to the player. These spawns include not only heavily armed and armored [[zombie]]s and [[skeleton]]s, and multiple [[charged creeper]]s, but even the occasional [[blaze]] and other monsters that don't usually spawn in the Overworld. This is a reference to [http://www.youtube.com/user/Vechz Vechs'] Super Hostile series of maps. All of these are apparently triggered by "punching wood" or crafting anything. Naturally, these are some of the first things a Survival player needs to do.
; Options
* A new option for Super HD Graphics. When this option is turned on, it makes all textures monochrome except for recolored/secondary layer textures, such as grass side overlay or the colored glass. Super HD Graphics mode does not, however, make the game more laggy or glitchy.
; Speech bubbles
* Blocks and mobs can have speech bubbles containing text above their heads, simulating talking.
* List of all quotes:
** That hurts :(
** My eye!
** ..zzZZZ
** Why!?
** I'll be back!
** You didn't ....
** Oof
** (&%!@*#&%!@$#
** Ouch
** Hi there!
** That tickles
** Who's there!
** I thought we were friends
** You're mean!
** Whiiii
** Not dropping anything!
** I like you!
** I HATE you!
** YOU NO TAKE .. COBBLE!
** I'm diamond
** You punched me
** Stop punching me
** I'm dirt
** Mummy?
** SSSSSSST
** KABOOM?
** BULLY!
** I'm telling
** Creeper behind you!
** Did I do bad?
** Hello
<gallery>
A fat sheep.png|An overfed sheep.
Fat Sheep (sheared).png|A sheared overfed sheep.
Talking block.png|A talking block of coal.
Zombie Pigman 2.0 Battle sign.png|A zombie pigman carrying a "Battle [[sign]]".
Superhostile.png|Super Hostile mode.
Super Hostile Mode.png|Super Hostile mode again, featuring more mobs.
2.0 Dragon Fight 1.png|Fighting the ender dragon in Super Hostile mode.
2.0 Dragon Fight 2.png|Fighting the ender dragon in Super Hostile mode.
2.0 Dragon Fight 3.png|Fighting the ender dragon in Super Hostile mode.
</gallery>
== Videos ==
The update was intended to be given to the following YouTubers as trailer videos:<ref name="post" /> <!-- DO NOT ADD THE DANTDM OR IJEVIN VIDEO. Said video was not released on April 1, 2013 -->
* SethBling [https://www.youtube.com/watch?v=diN0Dn-H1OI MindCrack SMP Ep 1: MineCraft 2.0 Pre-Release Review]
* BlameTheController [https://www.youtube.com/watch?v=WUkmNZL14qM Minecraft 2.0 Beta Ep 1: Multiplayer Dungeon World first]
* Guude [https://www.youtube.com/watch?v=dXjtgOrFnTY Minecraft MindCrack - S4E1 - Minecraft 2.0]
* Xisumavoid [https://www.youtube.com/watch?v=UqfXFEwotnY Minecraft 2.0 Update Preview]
* Keralis [https://www.youtube.com/watch?v=2tVdRm8_OME Wife vs. Minecraft - Episode 30: Minecraft 2.0!]
* Biffa2001 [https://web.archive.org/web/20190710042234/https://www.youtube.com/watch?v=Jo_dHXShb0Y Minecraft 2.0 One Life - "Death By Blue Chickens" (April Fools Humor/Comedy!)]
* Docm77 [https://www.youtube.com/watch?v=ERQDPF5-4zQ Minecraft 2.0 Closed Beta - Exclusive First Look]
* W92Baj [https://www.youtube.com/watch?v=ye1Wt7RcDmE Minecraft 2.0 - You wont believe what has been added - Mindcrack prelease overview.]
* Mhykol [https://www.youtube.com/watch?v=32yVStMdulM Mhykol Mines - Mindcrack - Episode 259 - Minecraft 2.0]
* Generikb [https://www.youtube.com/watch?v=BpGl2g4YqZs Minecraft 2.0 FIRST LOOK!]
* Vechs [https://www.youtube.com/watch?v=v-jjpPMcFkM Ep01 Minecraft 2.0 LP - A Fresh Start]
* Paul Soares Jr [https://www.youtube.com/watch?v=wka0IwBn_IU Minecraft 2.0 - Mindcrack EXCLUSIVE SNEAK PEEK!]
* Pyropuncher [https://www.youtube.com/watch?v=Nalh8D5U2A4 Minecraft 2.0 Footage!]
* Pakratt0013 [https://www.youtube.com/watch?v=vNB84rvVd9M Pakratt's Collections 55: First Impressions of 2.0]
* AvidyaZen [https://www.youtube.com/watch?v=ZWmk3RhwYGM MINECRAFT 2.0 - THE NDA HAS BEEN LIFTED!]
* Joe Hills [https://www.youtube.com/watch?v=FWKmVkXWzHE Minecraft 2.0, now with more abominations!]
* Millbee [https://www.youtube.com/watch?v=blMjPnJNUJU Preview Of The Minecraft 2.0 Update!]
* AnderZel [https://www.youtube.com/watch?v=Z41s0RbO_zk Minecraft 2.0 Update Pink Witter?]
* ElRichMC [https://www.youtube.com/watch?v=sm0LuWUCzGQ Minecraft Review, 2.0 (April Fools Day)]
<!-- DO NOT ADD THE DANTDM OR IJEVIN VIDEO. Said video was not released on April 1, 2013 -->
== Issues ==
2.0 is not supported due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues affecting it are closed as "Invalid" in the issue tracker.
* [[Mooshroom]]s use the [[cow]] texture instead of the normal one.
== Trivia ==
[[File:2.0 (after 1 April 2013).png|thumb|"{{Font color|Magenta|APRIL FOOLS!}}” splash]]
* Starting from 2 April 2013, 00:00, regardless of time zone, the only splash shown is "{{Font color|Magenta|APRIL FOOLS!}}” in light purple letters and has a random size, but larger than normal.
* Tinted glass uses filters.
* Lightning can strike mobs through blocks.
* The easier the [[difficulty]], the more challenging Super Hostile mode is.
** However, if the player changes the difficulty to Peaceful, the Super Hostile mode is disabled. This is due to Peaceful difficulty despawning hostile mobs and not allowing them to spawn.
*** Lightning still strikes.
* Burnt-out torches were originally supposed to be added in the [[Halloween Update]], where [[lantern]]s were supposed to be the new light source. However, this feature wasn't added to the Halloween Update before release and was later officially rejected.
* The textures for tinted glass, diamond chickens, and redstone bugs are all coded into the game, and are not found with the other mobs in the texture pack folders.
* The changelog contained a lot of seemingly nonsensical changes that were not included in the final release:
** It said "Fixed a bug where skeletons would miss their targets on occasion".
** It said that there were many things added to fishing, including new fish. It proceeded to note that fishing had been removed and if the player had fish in their inventory they would be damaged to discourage fishing.
** Java Edition 2.0 is unavailable in the launcher.
== See also ==
*[[Java Edition 15w14a]] (2015)
*[[Java Edition 1.RV-Pre1]] (2016)
*[[Java Edition 3D Shareware v1.34]] (2019)
*[[Java Edition 20w14infinite]] (2020)
*[[Java Edition 22w13oneBlockAtATime]] (2022)
*[[Java Edition 23w13a_or_b]] (2023)
*[[Java Edition 24w14potato]] (2024)
== Notes ==
{{notelist}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox jokes|2.0}}
{{Navbox Java Edition versions|general}}
[[cs:Java edice 2.0]]
[[de:Minecraft 2.0]]
[[es:Java Edition 2.0]]
[[fr:Édition Java 2.0]]
[[hu:Minecraft 2.0]]
[[ja:Java Edition 2.0]]
[[ko:Java Edition 2.0]]
[[lzh:爪哇版二點〇]]
[[nl:Minecraft 2.0]]
[[pt:Edição Java 2.0]]
[[ru:2.0 (Java Edition)]]
[[uk:2.0 (Java Edition)]]
[[zh:Java版2.0]]

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@ -0,0 +1,736 @@
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
{{Infobox block
| group = White
| 1-1 = White Banner.gif
| invimage = White Banner
| group2 = Light Gray
| 2-1 = Light Gray Banner.gif
| invimage2 = Light Gray Banner
| group3 = Gray
| 3-1 = Gray Banner.gif
| invimage3 = Gray Banner
| group4 = Black
| 4-1 = Black Banner.gif
| invimage4 = Black Banner
| group5 = Brown
| 5-1 = Brown Banner.gif
| invimage5 = Brown Banner
| group6 = Red
| 6-1 = Red Banner.gif
| invimage6 = Red Banner
| group7 = Orange
| 7-1 = Orange Banner.gif
| invimage7 = Orange Banner
| group8 = Yellow
| 8-1 = Yellow Banner.gif
| invimage8 = Yellow Banner
| group9 = Lime
| 9-1 = Lime Banner.gif
| invimage9 = Lime Banner
| group10 = Green
| 10-1 = Green Banner.gif
| invimage10 = Green Banner
| group11 = Cyan
| 11-1 = Cyan Banner.gif
| invimage11 = Cyan Banner
| group12 = Light Blue
| 12-1 = Light Blue Banner.gif
| invimage12 = Light Blue Banner
| group13 = Blue
| 13-1 = Blue Banner.gif
| invimage13 = Blue Banner
| group14 = Purple
| 14-1 = Purple Banner.gif
| invimage14 = Purple Banner
| group15 = Magenta
| 15-1 = Magenta Banner.gif
| invimage15 = Magenta Banner
| group16 = Pink
| 16-1 = Pink Banner.gif
| invimage16 = Pink Banner
| extratext = [[#Renders|View all renders]]
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
|waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = Yes
}}
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
== Obtaining ==
=== Breaking ===
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
=== Natural generation ===
{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|-
!Ominous Banner
|Carried by Illagers and located in Pillager Outposts
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|Illager face
|}
=== Crafting ===
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}
=== Trading ===
{{Trade sources|Any color Banner}}
== Usage ==
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
Banners cannot be moved by [[piston]]s.
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>
=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
=== Crafting ingredient ===
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
{{Crafting
|ignoreusage=1
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}
=== Copying ===
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}
=== Renaming ===
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
{{exclusive|java|section=13}}
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
=== Chestplate ===
{{exclusive|Bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
</gallery>
=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
=== Note blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''
{{edition|bedrock}}:
{{:Banner/Sounds}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}
=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A banner has a block entity associated with it that holds additional data about the block.
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/banner_patterns}}
</div>
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Achievements ==
{{load achievements|Fruit on the Loom}}
== History ==
{{info needed section|The Nether Update}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
== Gallery ==
=== Renders ===
==== Banner ====
<gallery>
File:White Banner.gif
File:Light Gray Banner.gif
File:Gray Banner.gif
File:Black Banner.gif
File:Brown Banner.gif
File:Red Banner.gif
File:Orange Banner.gif
File:Yellow Banner.gif
File:Lime Banner.gif
File:Green Banner.gif
File:Cyan Banner.gif
File:Light Blue Banner.gif
File:Blue Banner.gif
File:Purple Banner.gif
File:Magenta Banner.gif
File:Pink Banner.gif
</gallery>
==== Wall banner ====
<gallery>
File:White Wall Banner.png
File:Light Gray Wall Banner.png
File:Gray Wall Banner.png
File:Black Wall Banner.png
File:Brown Wall Banner.png
File:Red Wall Banner.png
File:Orange Wall Banner.png
File:Yellow Wall Banner.png
File:Lime Wall Banner.png
File:Green Wall Banner.png
File:Cyan Wall Banner.png
File:Light Blue Wall Banner.png
File:Blue Wall Banner.png
File:Purple Wall Banner.png
File:Magenta Wall Banner.png
File:Pink Wall Banner.png
</gallery>
=== Screenshots ===
<gallery>
File:Iceland and Norway Flags.png|Another banner image from Jeb.
File:Searge Banners.png|Several banners made by Searge.
File:The Bountiful Update.png|Banners in the official 1.8 poster.
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
File:All positions and rotations of a banner.png|All positions and rotations of a banner
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>
=== Development images ===
<gallery>
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
</gallery>
=== In other media ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
File:Lego Melon Banner.png|LEGO banner from 21138
File:Lego Fish Banner.png|LEGO banner from 21142
File:Lego Beetroot Banner.png|LEGO banner from 21144
File:Lego Wheat Banner.png|Another LEGO banner from 21144
File:Lego Carrot Banner.png|A third LEGO banner from 21144
File:Lego Crossbones Banner.png|LEGO banner from 21152
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
</gallery>
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]
[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[th:ธง]]
[[uk:Стяг]]
[[zh:旗帜]]

View file

@ -0,0 +1,546 @@
{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}}
{{For|other pots|Pot}}
{{Infobox block
| image1 = Flower Pot.png
| image1caption = Java Edition
| image2 = Flower Pot BE.png
| image2caption = Bedrock Edition
| invimage = Flower Pot
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants.
== Obtaining ==
=== Breaking ===
Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
{{Breaking row|Flower Pot|horizontal=1}}
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
[[Lava]] can flow into the space of a flower pot, destroying it.
Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s.
=== Generated loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]].
{{IN|je}}, flower pots can be placed on any block or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Torchflower
|spritetype=block
|nameid=potted_torchflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cherry Sapling
|spritetype=block
|nameid=potted_cherry_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pale Oak Sapling
|spritetype=block
|nameid=potted_pale_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Open Eyeblossom
|spritetype=block
|nameid=potted_open_eyeblossom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Closed Eyeblossom
|spritetype=block
|nameid=potted_closed_eyeblossom
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}}
{{info needed section|Java Edition potted eyeblossom addition}}
{{HistoryTable
|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref name="mc-129826">{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}</ref>}}
|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.<ref>{{bug|MC-63820|||Fixed}}</ref>}}
|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.
|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}}
|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.<ref>{{bug|MC-230916}}</ref>}}
|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]].
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]<br>Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.<ref name="mc-129826"/>}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]<br>Changed plant model height to fit into 1 block space.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}}
}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]].
==== Flowers ====
<gallery>
Potted Dandelion.png|Potted [[Dandelion]]
Potted Poppy.png|Potted [[Poppy]]
Potted Blue Orchid.png|Potted [[Blue Orchid]]
Potted Allium.png|Potted [[Allium]]
Potted Azure Bluet.png|Potted [[Azure Bluet]]
Potted Red Tulip.png|Potted [[Red Tulip]]
Potted Orange Tulip.png|Potted [[Orange Tulip]]
Potted White Tulip.png|Potted [[White Tulip]]
Potted Pink Tulip.png|Potted [[Pink Tulip]]
Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]]
Potted Cornflower.png|Potted [[Cornflower]]
Potted Lily of the Valley.png|Potted [[Lily of the Valley]]
Potted Wither Rose.png|Potted [[Wither Rose]]
Potted Torchflower.png|Potted [[Torchflower]]
</gallery>
==== Saplings ====
<gallery>
Potted Oak Sapling.png|Potted [[Oak Sapling]]
Potted Spruce Sapling.png|Potted [[Spruce Sapling]]
Potted Birch Sapling.png|Potted [[Birch Sapling]]
Potted Jungle Sapling.png|Potted [[Jungle Sapling]]
Potted Acacia Sapling.png|Potted [[Acacia Sapling]]
Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]]
Potted Azalea.png|Potted [[Azalea]]
Potted Flowering Azalea.png|Potted [[Flowering Azalea]]
Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]]
Potted Cherry Sapling.png|Potted [[Cherry Sapling]]
Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]]
</gallery>
==== Mushrooms ====
<gallery>
Potted Red Mushroom.png|Potted [[Red Mushroom]]
Potted Brown Mushroom.png|Potted [[Brown Mushroom]]
Potted Crimson Fungus.png|Potted [[Crimson Fungus]]
Potted Warped Fungus.png|Potted [[Warped Fungus]]
</gallery>
==== Roots and bushes ====
<gallery>
Potted Crimson Roots.png|Potted [[Crimson Roots]]
Potted Warped Roots.png|Potted [[Warped Roots]]
Potted Fern.png|Potted [[Fern]]
Potted Dead Bush.png|Potted [[Dead Bush]]
Potted Cactus.png|Potted [[Cactus]]
Potted Cactus BE.png|Potted [[Cactus]]<br>([[Bedrock Edition]])
Potted Bamboo.png|Potted [[Bamboo]]
Potted Bamboo BE.png|Potted [[Bamboo]]<br>([[Bedrock Edition]])
</gallery>
=== Screenshots ===
<gallery>
FiveFlowerPots.png|Five flower pots in a player-created village.
SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]].
DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]].
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[lzh:盆]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[uk:Квітковий горщик]]
[[zh:花盆]]

162
wiki_backup/Terracotta.txt Normal file
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{{About|the non-glazed block|the dyed variant obtained by crafting with dyes|Stained Terracotta|the smelted form|Glazed Terracotta}}
{{Infobox block
| image = Terracotta.png
| invimage = Terracotta
| transparent = No
| light = No
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Terracotta''' is a [[block]] that is found abundantly in [[badlands]] biomes, or can be obtained by smelting [[clay]]. It can be dyed to create [[stained terracotta]].
== Obtaining ==
=== Breaking ===
Terracotta can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|horizontal=1|Terracotta|Pickaxe|Wood}}
=== Natural generation ===
'''Badlands'''
Red, orange, yellow, brown, white, light gray, and uncolored terracotta can be found naturally in [[badlands]] [[biome]]s, which yield massive amounts of terracotta.
'''Villages'''
Terracotta can be found in mason houses in [[plains]] [[village]]s and in some [[desert]] village houses, lamps and meeting points.
{{block distribution}}
=== Smelting ===
{{Smelting
|Clay
|Terracotta
|0.35
}}
== Usage ==
=== Building ===
Terracotta has the same blast resistance as most other stone blocks, which is significantly higher than the block of clay before being smelted. A block of terracotta when one block away from a creeper or TNT [[explosion]] protects any blocks behind it, although the terracotta itself is destroyed.
=== Crafting ingredient ===
{{crafting usage|Terracotta}}
=== Note blocks ===
Uncolored terracotta can be placed under [[note block]]s to produce a "bass drum" sound.
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Terracotta
|spritetype=block
|nameid=terracotta
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Terracotta
|spritetype=block
|nameid=hardened_clay
|id=172
|foot=1}}
== Video ==
{{yt|fXcMvet8umY}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||April 24, 2013|link={{tweet|Dinnerbone|327166273047891969}}|[[Dinnerbone]] tweets the first picture of the hardened clay block, based on a suggestion by user BlameTheController, to be similar to Native American Pueblos.<ref>{{tweet|Dinnerbone|327168229103529984|The silly guesses at what that block is are pretty hilarious. @BlameTC suggested the block, ask him what it is!|April 25, 2013}}</ref>}}
|{{HistoryLine||1.6.1|dev=13w17a|[[File:Terracotta JE1 BE1.png|32px]] Added hardened clay.}}
|{{HistoryLine||1.7.2|dev=13w36b|Hardened clay now generates in [[badlands|mesa]] biomes.}}
|{{HistoryLine||1.12|dev=17w16a|Hardened clay is now called "terracotta".}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]]'s numeral ID was 172.}}
|{{HistoryLine|||dev=17w47b|The ID for terracotta has been changed from <code>hardened_clay</code> to <code>terracotta</code>.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Terracotta JE2 BE2.png|32px]] The texture of terracotta has been changed. The stained terracotta textures remain unchanged.<ref>{{bug|MC-161716}}</ref>}}
|{{HistoryLine|||dev=18w48a|Uncolored terracotta can now be found in [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w50a|Uncolored terracotta can now be found in [[desert]] villages.}}
|{{HistoryLine|||dev=19w13a|Uncolored terracotta has also become renewable, due to mason villagers throwing [[clay]] at players under the [[Hero of the Village]] effect, which can be smelted into terracotta.}}
|{{HistoryLine||1.20|dev=23w12a|Terracotta can now be used to craft [[host armor trim]]s, [[raiser armor trim]]s, [[shaper armor trim]]s, and [[wayfinder armor trim]]s.
|Terracotta can now be found in [[trail ruins]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Terracotta JE1 BE1.png|32px]] Added hardened clay.}}
|{{HistoryLine|||dev=build 11|Hardened clay can now be used to used to [[crafting|craft]] stained clay.
|Hardened clay can now be obtained by smelting [[clay|clay blocks]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Hardened clay is now called "terracotta".}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Terracotta JE2 BE2.png|32px]] The texture of terracotta has been changed.
|Uncolored terracotta now generates in the new [[village]]s.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.25|[[Mud]] now can be converted into clay using [[pointed dripstone]], making uncolored terracotta [[renewable]] as well.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Terracotta can now be used to craft [[host armor trim]], [[raiser armor trim]], [[shaper armor trim]], and [[wayfinder armor trim]].
|Terracotta can now be found in [[trail ruins]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Terracotta JE1 BE1.png|32px]] Added hardened clay.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Hardened clay now generates naturally in [[badlands|mesa]] biomes.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Hardened clay is now called "terracotta".}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Terracotta JE2 BE2.png|32px]] The texture of terracotta has been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Terracotta JE1 BE1.png|32px]] Added hardened clay.}}
}}
<gallery>
File:AdobeBlock.png|The first picture of terracotta tweeted by [[Dinnerbone]].
File:13w17a snapshot banner.png|The [[Java Edition 13w17a|13w17a]] banner, featuring terracotta.
File:13w37a Banner.png|The [[Java Edition 13w37a|13w37a]] banner showing terracotta in a [[badlands]] biome.
</gallery>
== Issues ==
{{Issue list}}
== Trivia ==
* Despite the name change, in Bedrock Edition, normal terracotta's ID is still <code>hardened_clay</code>.
== Gallery ==
=== Screenshots ===
<gallery>
Badlands.png|Naturally occurring terracotta found in a badlands biome.
Badlands Plateau.png|Naturally occurring terracotta found in a badlands plateau.
Eroded Badlands.png|More jagged naturally occurring terracotta found in an eroded badlands biome.
Badlands Cave.png|Naturally occurring terracotta found in a badlands cavern.
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Natural blocks]]
[[cs:Terakota]]
[[de:Keramik]]
[[es:Terracota]]
[[fr:Terre cuite]]
[[it:Terracotta]]
[[ja:テラコッタ]]
[[ko:테라코타]]
[[nl:Terracotta]]
[[pl:Terakota]]
[[pt:Terracota]]
[[ru:Терракота]]
[[uk:Кераміка]]
[[zh:陶瓦]]

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{{Infobox block
| title = Concrete Powder
| group = White
| 1-1 = White Concrete Powder.png
| invimage = White Concrete Powder
| group2 = Light Gray
| 2-1 = Light Gray Concrete Powder.png
| invimage2 = Light Gray Concrete Powder
| group3 = Gray
| 3-1 = Gray Concrete Powder.png
| invimage3 = Gray Concrete Powder
| group4 = Black
| 4-1 = Black Concrete Powder.png
| invimage4 = Black Concrete Powder
| group5 = Brown
| 5-1 = Brown Concrete Powder.png
| invimage5 = Brown Concrete Powder
| group6 = Red
| 6-1 = Red Concrete Powder.png
| invimage6 = Red Concrete Powder
| group7 = Orange
| 7-1 = Orange Concrete Powder.png
| invimage7 = Orange Concrete Powder
| group8 = Yellow
| 8-1 = Yellow Concrete Powder.png
| invimage8 = Yellow Concrete Powder
| group9 = Lime
| 9-1 = Lime Concrete Powder.png
| invimage9 = Lime Concrete Powder
| group10 = Green
| 10-1 = Green Concrete Powder.png
| invimage10 = Green Concrete Powder
| group11 = Cyan
| 11-1 = Cyan Concrete Powder.png
| invimage11 = Cyan Concrete Powder
| group12 = Light Blue
| 12-1 = Light Blue Concrete Powder.png
| invimage12 = Light Blue Concrete Powder
| group13 = Blue
| 13-1 = Blue Concrete Powder.png
| invimage13 = Blue Concrete Powder
| group14 = Purple
| 14-1 = Purple Concrete Powder.png
| invimage14 = Purple Concrete Powder
| group15 = Magenta
| 15-1 = Magenta Concrete Powder.png
| invimage15 = Magenta Concrete Powder
| group16 = Pink
| 16-1 = Pink Concrete Powder.png
| invimage16 = Pink Concrete Powder
| transparent = No
| light = No
| tool = Shovel
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors.
== Obtaining ==
=== Breaking ===
Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method.
{{breaking row|Concrete Powder|Shovel|horizontal=1}}
=== Crafting ===
The crafting recipe is shapeless; the order of ingredients does not matter.
{{Crafting
|Matching Dye
|Sand
|Sand
|Sand
|Sand
|Gravel
|Gravel
|Gravel
|Gravel
|Output=Matching Concrete Powder,8
|type=Building block
|showdescription=1
|description=Red sand cannot be used in place of sand.<ref>{{bug|MC-150278}}</ref><ref>{{bug|MCPE-175451}}</ref>
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Sand
|Sand
|Sand
|Sand
|Gravel
|Gravel
|Gravel
|Gravel
|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8
|type=Building block
|showdescription=1
|description={{only|bedrock|education}}
}}
</div>
=== Renewability ===
Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in.
== Usage ==
[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]]
Concrete powder falls when there is a non-solid block beneath it.
=== Creating concrete ===
{{main|Concrete}}
If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
=== Note blocks ===
Concrete powder can be placed under [[note block]]s to produce "snare drum" sound.
== Sounds ==
=== Generic ===
{{Sound table/Block/Sand}}
=== Unique ===
{{Edition|Java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Stone dig1.ogg
|sound2=Stone dig2.ogg
|sound3=Stone dig3.ogg
|sound4=Stone dig4.ogg
|subtitle=Block placed
|source=block
|description=When the block is placed in water
|id=block.stone.place
|translationkey=subtitles.block.generic.place
|volume=1.0
|pitch=0.8
| distance = 16
}}
}}
{{Edition|Bedrock}}: ''None'' <ref>{{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava.</ref>
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showblocktags=y
|generatetranslationkeys=y
|displayname=White Concrete Powder
|spritetype=block
|nameid=white_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Orange Concrete Powder
|spritetype=block
|nameid=orange_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Magenta Concrete Powder
|spritetype=block
|nameid=magenta_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Light Blue Concrete Powder
|spritetype=block
|nameid=light_blue_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Yellow Concrete Powder
|spritetype=block
|nameid=yellow_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Lime Concrete Powder
|spritetype=block
|nameid=lime_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Pink Concrete Powder
|spritetype=block
|nameid=pink_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Gray Concrete Powder
|spritetype=block
|nameid=gray_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Light Gray Concrete Powder
|spritetype=block
|nameid=light_gray_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Cyan Concrete Powder
|spritetype=block
|nameid=cyan_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Purple Concrete Powder
|spritetype=block
|nameid=purple_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Blue Concrete Powder
|spritetype=block
|nameid=blue_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Brown Concrete Powder
|spritetype=block
|nameid=brown_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Green Concrete Powder
|spritetype=block
|nameid=green_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Red Concrete Powder
|spritetype=block
|nameid=red_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Black Concrete Powder
|spritetype=block
|nameid=black_concrete_powder
|blocktags=concrete_powder
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Concrete Powder
|spritetype=block
|nameid=white_concrete_powder
|aliasid=concrete_powder / 0, concretepowder / 0
|id=237
|translationkey=tile.concretePowder.white.name}}
{{ID table2
|displayname=Orange Concrete Powder
|spritetype=block
|nameid=orange_concrete_powder
|aliasid=concrete_powder / 1, concretepowder / 1
|id=-709
|translationkey=tile.concretePowder.orange.name}}
{{ID table2
|displayname=Magenta Concrete Powder
|spritetype=block
|nameid=magenta_concrete_powder
|aliasid=concrete_powder / 2, concretepowder / 2
|id=-710
|translationkey=tile.concretePowder.magenta.name}}
{{ID table2
|displayname=Light Blue Concrete Powder
|spritetype=block
|nameid=light_blue_concrete_powder
|aliasid=concrete_powder / 3, concretepowder / 3
|id=-711
|translationkey=tile.concretePowder.lightBlue.name}}
{{ID table2
|displayname=Yellow Concrete Powder
|spritetype=block
|nameid=yellow_concrete_powder
|aliasid=concrete_powder / 4, concretepowder / 4
|id=-712
|translationkey=tile.concretePowder.yellow.name}}
{{ID table2
|displayname=Lime Concrete Powder
|spritetype=block
|nameid=lime_concrete_powder
|aliasid=concrete_powder / 5, concretepowder / 5
|id=-713
|translationkey=tile.concretePowder.lime.name}}
{{ID table2
|displayname=Pink Concrete Powder
|spritetype=block
|nameid=pink_concrete_powder
|aliasid=concrete_powder / 6, concretepowder / 6
|id=-714
|translationkey=tile.concretePowder.pink.name}}
{{ID table2
|displayname=Gray Concrete Powder
|spritetype=block
|nameid=gray_concrete_powder
|aliasid=concrete_powder / 7, concretepowder / 7
|id=-715
|translationkey=tile.concretePowder.gray.name}}
{{ID table2
|displayname=Light Gray Concrete Powder
|spritetype=block
|nameid=light_gray_concrete_powder
|aliasid=concrete_powder / 8, concretepowder / 8
|id=-716
|translationkey=tile.concretePowder.silver.name}}
{{ID table2
|displayname=Cyan Concrete Powder
|spritetype=block
|nameid=cyan_concrete_powder
|aliasid=concrete_powder / 9, concretepowder / 9
|id=-717
|translationkey=tile.concretePowder.cyan.name}}
{{ID table2
|displayname=Purple Concrete Powder
|spritetype=block
|nameid=purple_concrete_powder
|aliasid=concrete_powder / 10, concretepowder / 10
|id=-718
|translationkey=tile.concretePowder.purple.name}}
{{ID table2
|displayname=Blue Concrete Powder
|spritetype=block
|nameid=blue_concrete_powder
|aliasid=concrete_powder / 11, concretepowder / 11
|id=-719
|translationkey=tile.concretePowder.blue.name}}
{{ID table2
|displayname=Brown Concrete Powder
|spritetype=block
|nameid=brown_concrete_powder
|aliasid=concrete_powder / 12, concretepowder / 12
|id=-720
|translationkey=tile.concretePowder.brown.name}}
{{ID table2
|displayname=Green Concrete Powder
|spritetype=block
|nameid=green_concrete_powder
|aliasid=concrete_powder / 13, concretepowder / 13
|id=-721
|translationkey=tile.concretePowder.green.name}}
{{ID table2
|displayname=Red Concrete Powder
|spritetype=block
|nameid=red_concrete_powder
|aliasid=concrete_powder / 14, concretepowder / 14
|id=-722
|translationkey=tile.concretePowder.red.name}}
{{ID table2
|displayname=Black Concrete Powder
|spritetype=block
|nameid=black_concrete_powder
|aliasid=concrete_powder / 15, concretepowder / 15
|id=-723
|translationkey=tile.concretePowder.black.name
|foot=1}}
=== Falling block entity ===
{{main|Falling Block}}
{{:Falling Block/Infobox}}
{{:Falling Block/ED}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]].
|Jeb later added that it is to come in 16 different colors.<ref>{{tweet|jeb_|827078378444488705}}</ref>}}
|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}}
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}}
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to <code>concrete_powder</code>.
|Before this version, Its ID was <code>concretepowder</code> while its direct item form's ID was <code>concrete_powder</code>.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
}}
== Issues ==
{{Issue list}}
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024
== Navigation ==
{{Navbox blocks|Decoration}}
{{Navbox entities|Other}}
[[Category:Manufactured blocks]]
[[Category:Falling blocks]]
[[de:Trockenbeton]]
[[es:Cemento]]
[[fr:Béton en poudre]]
[[it:Polvere di calcestruzzo]]
[[ja:コンクリートパウダー]]
[[ko:콘크리트 가루]]
[[lzh:砼粉]]
[[nl:Cement]]
[[pl:Cement]]
[[pt:Cimento]]
[[ru:Цемент]]
[[uk:Цемент]]
[[zh:混凝土粉末]]

View file

@ -0,0 +1,503 @@
{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}}
{{Infobox block
| group = Plain
| 1-1 = Shulker Box.png
| invimage = Shulker Box
| invimage2 = ---- <!-- this creates a new line of inv sprites, which looks nice -->
| group3 = White
| 3-1 = White Shulker Box.png
| invimage3 = White Shulker Box
| group4 = Light Gray
| 4-1 = Light Gray Shulker Box.png
| invimage4 = Light Gray Shulker Box
| group5 = Gray
| 5-1 = Gray Shulker Box.png
| invimage5 = Gray Shulker Box
| group6 = Black
| 6-1 = Black Shulker Box.png
| invimage6 = Black Shulker Box
| group7 = Brown
| 7-1 = Brown Shulker Box.png
| invimage7 = Brown Shulker Box
| group8 = Red
| 8-1 = Red Shulker Box.png
| invimage8 = Red Shulker Box
| group9 = Orange
| 9-1 = Orange Shulker Box.png
| invimage9 = Orange Shulker Box
| group10 = Yellow
| 10-1 = Yellow Shulker Box.png
| invimage10 = Yellow Shulker Box
| group11 = Lime
| 11-1 = Lime Shulker Box.png
| invimage11 = Lime Shulker Box
| group12 = Green
| 12-1 = Green Shulker Box.png
| invimage12 = Green Shulker Box
| group13 = Cyan
| 13-1 = Cyan Shulker Box.png
| invimage13 = Cyan Shulker Box
| group14 = Light Blue
| 14-1 = Light Blue Shulker Box.png
| invimage14 = Light Blue Shulker Box
| group15 = Blue
| 15-1 = Blue Shulker Box.png
| invimage15 = Blue Shulker Box
| group16 = Purple
| 16-1 = Purple Shulker Box.png
| invimage16 = Purple Shulker Box
| group17 = Magenta
| 17-1 = Magenta Shulker Box.png
| invimage17 = Magenta Shulker Box
| group18 = Pink
| 18-1 = Pink Shulker Box.png
| invimage18 = Pink Shulker Box
| transparent = {{jebe|No|Yes}}
| light = No
| tool = pickaxe
| renewable = Yes
| waterloggable = {{jebe|No|Yes}}
| stackable = No
| flammable = No
| lavasusceptible = No
}}
A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken.
'''Dyed shulker boxes''' are the dyed variants of shulker boxes.
== Obtaining ==
=== Breaking ===
All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false".
{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}}
When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled.
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|name=[[Shulker Box]]
|B1=Shulker Shell
|B2=Chest
|B3=Shulker Shell
|Output=Shulker Box
|type=Decoration block
}}
{{Crafting
|ingredients=Any [[Shulker Box]] +<br />Matching [[Dye]]
|Shulker Box; Any Shulker Box
|Matching Dye
|Output=Matching Shulker Box
|Olink=Dyed Shulker Box
|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name.
|type=Decoration block
|name=[[Dyed Shulker Box]]
|foot=1
}}
<div style="display:none">
<!--
This is for the pre-Village & Pillage dyes to have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|Any Shulker Box
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
== Usage ==
=== Storage ===
[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]]
All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]].
All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties.
[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]]
Any shulker box's items can be fed or removed by a [[hopper]].
All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s.
When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates.
Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing.
By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the <code>CustomName</code> tag using the {{cmd|data}} command.{{only|Java}}
When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items.
=== Piglins ===
[[Piglin]]s become hostile toward players who open or mine any shulker box.<ref>{{bug|MC-189485|||WAI}}</ref>
=== Undyeing ===
Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color.
=== Redstone component ===
The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests.
[[Observer|Observers]] can detect the opening and closing of any shulker boxes.
Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}.
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{:Shulker Box/Sounds}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Shulker Box
|spritetype=block
|nameid=shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=White Shulker Box
|spritetype=block
|nameid=white_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Orange Shulker Box
|spritetype=block
|nameid=orange_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Magenta Shulker Box
|spritetype=block
|nameid=magenta_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Light Blue Shulker Box
|spritetype=block
|nameid=light_blue_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Yellow Shulker Box
|spritetype=block
|nameid=yellow_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Lime Shulker Box
|spritetype=block
|nameid=lime_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Pink Shulker Box
|spritetype=block
|nameid=pink_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Gray Shulker Box
|spritetype=block
|nameid=gray_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Light Gray Shulker Box
|spritetype=block
|nameid=light_gray_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Cyan Shulker Box
|spritetype=block
|nameid=cyan_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Purple Shulker Box
|spritetype=block
|nameid=purple_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Blue Shulker Box
|spritetype=block
|nameid=blue_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Brown Shulker Box
|spritetype=block
|nameid=brown_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Green Shulker Box
|spritetype=block
|nameid=green_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Red Shulker Box
|spritetype=block
|nameid=red_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes}}
{{ID table
|displayname=Black Shulker Box
|spritetype=block
|nameid=black_shulker_box
|blocktags=guarded_by_piglins, shulker_boxes
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=shulker-boxes
|spritetype=block
|nameid=shulker_box
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Shulker Box
|spritetype=block
|nameid=undyed_shulker_box
|id=205
|translationkey=tile.shulkerBox.name}}
{{ID table2
|displayname=White Shulker Box
|spritetype=block
|nameid=white_shulker_box
|aliasid=shulker_box / 0
|id=218
|translationkey=tile.shulkerBoxWhite.name}}
{{ID table2
|displayname=Orange Shulker Box
|spritetype=block
|nameid=orange_shulker_box
|aliasid=shulker_box / 1
|id=-613
|translationkey=tile.shulkerBoxOrange.name}}
{{ID table2
|displayname=Magenta Shulker Box
|spritetype=block
|nameid=magenta_shulker_box
|aliasid=shulker_box / 2
|id=-614
|translationkey=tile.shulkerBoxMagenta.name}}
{{ID table2
|displayname=Light Blue Shulker Box
|spritetype=block
|nameid=light_blue_shulker_box
|aliasid=shulker_box / 3
|id=-615
|translationkey=tile.shulkerBoxLightBlue.name}}
{{ID table2
|displayname=Yellow Shulker Box
|spritetype=block
|nameid=yellow_shulker_box
|aliasid=shulker_box / 4
|id=-616
|translationkey=tile.shulkerBoxYellow.name}}
{{ID table2
|displayname=Lime Shulker Box
|spritetype=block
|nameid=lime_shulker_box
|aliasid=shulker_box / 5
|id=-617
|translationkey=tile.shulkerBoxLime.name}}
{{ID table2
|displayname=Pink Shulker Box
|spritetype=block
|nameid=pink_shulker_box
|aliasid=shulker_box / 6
|id=-618
|translationkey=tile.shulkerBoxPink.name}}
{{ID table2
|displayname=Gray Shulker Box
|spritetype=block
|nameid=gray_shulker_box
|aliasid=shulker_box / 7
|id=-619
|translationkey=tile.shulkerBoxGray.name}}
{{ID table2
|displayname=Light Gray Shulker Box
|spritetype=block
|nameid=light_gray_shulker_box
|aliasid=shulker_box / 8
|id=-620
|translationkey=tile.shulkerBoxSilver.name}}
{{ID table2
|displayname=Cyan Shulker Box
|spritetype=block
|nameid=cyan_shulker_box
|aliasid=shulker_box / 9
|id=-621
|translationkey=tile.shulkerBoxCyan.name}}
{{ID table2
|displayname=Purple Shulker Box
|spritetype=block
|nameid=purple_shulker_box
|aliasid=shulker_box / 10
|id=-622
|translationkey=tile.shulkerBoxPurple.name}}
{{ID table2
|displayname=Blue Shulker Box
|spritetype=block
|nameid=blue_shulker_box
|aliasid=shulker_box / 11
|id=-623
|translationkey=tile.shulkerBoxBlue.name}}
{{ID table2
|displayname=Brown Shulker Box
|spritetype=block
|nameid=brown_shulker_box
|aliasid=shulker_box / 12
|id=-624
|translationkey=tile.shulkerBoxBrown.name}}
{{ID table2
|displayname=Green Shulker Box
|spritetype=block
|nameid=green_shulker_box
|aliasid=shulker_box / 13
|id=-625
|translationkey=tile.shulkerBoxGreen.name}}
{{ID table2
|displayname=Red Shulker Box
|spritetype=block
|nameid=red_shulker_box
|aliasid=shulker_box / 14
|id=-626
|translationkey=tile.shulkerBoxRed.name}}
{{ID table2
|displayname=Black Shulker Box
|spritetype=block
|nameid=black_shulker_box
|aliasid=shulker_box / 15
|id=-627
|translationkey=tile.shulkerBoxBlack.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=shulker-boxes
|spritetype=block
|nameid=ShulkerBox
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A shulker box has a block entity associated with it that identifies its contents.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/block_entity_data}}
{{:Data component format/container}}
{{:Data component format/container_loot}}
{{:Data component format/custom_name}}
{{:Data component format/lock}}
</div>
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Achievements ==
{{load achievements|Organizational Wizard}}
== History ==
{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}}
|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}}
|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}}
|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}}
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from <code>silver_shulker_box</code> to <code>light_gray_shulker_box</code>.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}}
|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box.
|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones.
|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}}
|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]].
|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}}
|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}}
|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}}
|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.<ref>{{bug|MC-177789}}</ref>}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}}
|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}}
|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box.
|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]].
|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}}
|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the <code>shulker_box</code> ID, have been split into their own IDs.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2.
|There's no mining penalties any longer when mining without wooden pickaxe or better.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.<ref>https://www.youtube.com/watch?v=N5xI3RA152g</ref>}}
|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box.
|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}}
* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''.
== Gallery ==
;Renders
<gallery>
Shulker Box.gif|Opening and closing animation of a shulker box.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] Minecraft.net on November 19, 2020
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Blocks with GUI]]
[[Category:Readable by comparators]]
[[de:Shulker-Kiste]]
[[es:Caja de shulker]]
[[fr:Boîte de Shulker]]
[[it:Scatola di shulker]]
[[ja:シュルカーボックス]]
[[ko:셜커 상자]]
[[lzh:贆櫝]]
[[pl:Shulkerowa skrzynia]]
[[pt:Caixa de shulker]]
[[ru:Шалкеровый ящик]]
[[uk:Шалкерова коробка]]
[[zh:潜影盒]]

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@ -0,0 +1,309 @@
{{About|the mineral block|other uses|Copper}}
{{Infobox block
| group = Unoxidized
| group2 = Exposed
| group3 = Weathered
| group4 = Oxidized
| 1-1 = Block of Copper.png
| 2-1 = Exposed Copper.png
| 3-1 = Weathered Copper.png
| 4-1 = Oxidized Copper.png
| invimage = Block of Copper
| invimage2 = Exposed Copper
| invimage3 = Weathered Copper
| invimage4 = Oxidized Copper
| invimage5 = Waxed Block of Copper
| invimage6 = Waxed Exposed Copper
| invimage7 = Waxed Weathered Copper
| invimage8 = Waxed Oxidized Copper
| transparent = No
| light = No
| tool = Stone Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
== Obtaining ==
=== Breaking ===
Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
{{breaking row
|Block of Copper
|sprite=all-copper-blocks
|Pickaxe
|Stone
|link=none
|horizontal=1
}}
=== Natural generation ===
Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
=== Crafting ===
{{Crafting
|head=1
|A1=Copper Ingot
|A2=Copper Ingot
|A3=Copper Ingot
|B1=Copper Ingot
|B2=Copper Ingot
|B3=Copper Ingot
|C1=Copper Ingot
|C2=Copper Ingot
|C3=Copper Ingot
|Output=Block of Copper
|type=Building block
}}
{{Crafting
|Matching Unwaxed Block of Copper
|Honeycomb
|Output=Matching Waxed Block of Copper
|type=Building block
|foot=1
}}
=== Waxing ===
Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
=== Scraping ===
{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.<ref>{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}</ref>
=== Lightning strike ===
Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
== Usage ==
Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
=== Crafting ingredient ===
{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
=== Stonecutting ===
{{Stonecutting
|head=1
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
}}
{{Stonecutting
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
}}
{{Stonecutting
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
}}
{{Stonecutting
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
}}
{{Stonecutting
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
|foot=1
}}
=== Oxidation ===
{{main|Oxidation}}
Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
== Sounds ==
=== Generic ===
{{Sound table/Block/Copper}}
=== Unique ===
{{/Sounds}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Block of Copper
|spritetype=block
|nameid=copper_block
|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
{{ID table
|displayname=Exposed Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=exposed_copper}}
{{ID table
|displayname=Weathered Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=weathered_copper}}
{{ID table
|displayname=Oxidized Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=oxidized_copper}}
{{ID table
|displayname=Waxed Block of Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=waxed_copper_block}}
{{ID table
|displayname=Waxed Exposed Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=waxed_exposed_copper}}
{{ID table
|displayname=Waxed Weathered Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=waxed_weathered_copper}}
{{ID table
|displayname=Waxed Oxidized Copper
|blocktags=mineable/pickaxe, needs_stone_tool
|spritetype=block
|nameid=waxed_oxidized_copper
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Block of Copper
|spritetype=block
|nameid=copper_block
|id=595}}
{{ID table2
|displayname=Exposed Copper
|spritetype=block
|nameid=exposed_copper
|id=596}}
{{ID table2
|displayname=Weathered Copper
|spritetype=block
|nameid=weathered_copper
|id=597}}
{{ID table2
|displayname=Oxidized Copper
|spritetype=block
|nameid=oxidized_copper
|id=598}}
{{ID table2
|displayname=Waxed Block of Copper
|spritetype=block
|nameid=waxed_copper
|id=599}}
{{ID table2
|displayname=Waxed Exposed Copper
|spritetype=block
|nameid=waxed_exposed_copper
|id=600}}
{{ID table2
|displayname=Waxed Weathered Copper
|spritetype=block
|nameid=waxed_weathered_copper
|id=601}}
{{ID table2
|displayname=Waxed Oxidized Copper
|spritename=oxidized-copper
|spritetype=block
|nameid=waxed_oxidized_copper
|id=701
|foot=1}}
== Achievements ==
{{load achievements|Wax on}}
== Advancements ==
{{load advancements|Wax on;Wax off}}
== Video ==
{{yt|tQSI8Sd0B4Y}}
== History ==
{{HistoryTable
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
|Weathering now relies on [[random tick]]s.}}
|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
|Honeycomb in a dispenser now waxes blocks of copper.
|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
|Lightning striking copper now cleans its oxidation.
|Waxed blocks of copper can be crafted into 4 copper ingots.}}
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
|Waxed blocks of copper can now be cut in a stonecutter.
|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
|Added sounds for scraping off wax and oxidization.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
}}
== Gallery ==
=== Screenshots ===
<gallery>
Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
Wax removed from a block of copper.png|Removing wax from a block of copper.
Copper Leak.jpg
Copper Unoxidized.jpg
Copper Oxidized.jpg
All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
</gallery>
== Issues ==
{{Issue list}}
== References ==
{{Reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] Minecraft.net on June 15, 2023
== Navigation ==
{{Navbox copper}}
{{Navbox blocks|Building}}
[[Category:Ore]]
[[Category:Manufactured blocks]]
[[Category:Compacted blocks]]
[[de:Kupferblock]]
[[es:Bloque de cobre]]
[[fr:Bloc de cuivre]]
[[it:Blocco di rame]]
[[ja:銅ブロック]]
[[ko:구리 블록]]
[[lzh:銅塊]]
[[pl:Blok miedzi]]
[[pt:Bloco de cobre]]
[[ru:Медный блок]]
[[zh:铜块]]

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@ -0,0 +1,291 @@
{{redirect|Monster Egg|the item that spawns mobs when used|Spawn Egg}}
{{distinguish|Infested}}
{{Infobox block
| group = Cobblestone
| 1-1 = Cobblestone.png
| invimage = Infested Cobblestone
| group2 = Stone
| 2-1 = Stone.png
| invimage2 = Infested Stone
| group3 = Deepslate
| 3-1 = Deepslate.png
| invimage3 = Infested Deepslate
| group4 = Stone Bricks
| 4-1 = Stone Bricks.png
| invimage4 = Infested Stone Bricks
| group5 = Mossy
| 5-1 = Mossy Stone Bricks.png
| invimage5 = Infested Mossy Stone Bricks
| group6 = Cracked
| 6-1 = Cracked Stone Bricks.png
| invimage6 = Infested Cracked Stone Bricks
| group7 = Chiseled
| 7-1 = Chiseled Stone Bricks.png
| invimage7 = Infested Chiseled Stone Bricks
| transparent = No
| light = No
| hardness = '''Stone and stone bricks''': {{Hardness values|Infested Stone}}<br>
'''Cobblestone''': {{Hardness values|Infested Cobblestone}}<br>
'''Deepslate''': {{Hardness values|Infested Deepslate}}
| tool = Pickaxe
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable =
* '''Deepslate variant''': No
* '''All others''': Yes
}}
'''Infested blocks''' are variants of [[stone]], [[cobblestone]], [[deepslate]], or any [[stone bricks]]. They take less time to break and spawn [[silverfish]] when broken without [[Silk Touch]]. Silverfish hiding in infested blocks emerge when a nearby silverfish is attacked in order to attack the aggressor. Infested blocks cannot be obtained in item form.
== Obtaining ==
Infested blocks are not obtainable by [[Silk Touch]]. They are available only through the Creative inventory or [[commands]]. However, they can be [[Tutorials/Obtaining discontinued blocks and items#Blocks|retained from worlds played in versions where they were legitimately obtainable.]]
=== Breaking ===
[[File:Silverfish infest anim.gif|thumb|right|Breaking an infested block by hand. More silverfish appear when attacking the first one.]]
{{breaking row|horizontal=1|Infested Stone, Infested Stone Bricks; Infested Cobblestone; Infested Deepslate|Pickaxe;Pickaxe;Pickaxe|drop=0;0;0}}
When the block is broken, whether by a [[player]] or by an [[explosion]], a [[silverfish]] spawns where it was broken unless the [[difficulty]] is Peaceful or the [[game rule]] <code>doTileDrops</code> is set to <code>false</code> (<code>doMobSpawning</code> is irrelevant).
Infested blocks take less time to break than their normal counterparts. When breaking them with a [[pickaxe]], they take half as much time to break as their normal counterparts.
When mined with anything other than a [[Silk Touch]]-enchanted tool, an infested block drops nothing and spawns a silverfish that immediately attacks the player. If the player attacks a silverfish directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes [[Poison]] damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.<ref>{{bug|MC-2432|||WAI}}</ref>
When mined with a tool enchanted with Silk Touch, the equivalent non-infested block is dropped without spawning a silverfish.<ref>{{bug|MC-48184|||WAI}}</ref> This may be ''any'' tool (including [[sword]]s), meaning a pickaxe is not required to harvest the block.
=== Natural generation ===
Infested stone bricks are occasionally found in [[stronghold]]s and [[igloo]] basements in place of normal stone bricks. Infested mossy and chiseled stone bricks also generate in [[igloo]] basements, but they do not generate naturally in [[stronghold]]s.<ref>{{bug|MC-140209|||Invalid}}</ref>
Infested [[cobblestone]] is found in the rarely generated [[Woodland_Mansion#Rooms|"End portal" room]] in [[woodland mansion]]s.
Infested [[stone]] and [[deepslate]] can generate in the [[Overworld]] in the form of [[Ore (feature)|blob]]s. Infested blocks attempt to generate 14 times per [[chunk]] in ore features of size 0-13{{only|je|short=1}}/0-10{{only|be|short=1}}, from [[altitude]]s -64 to 63 {{in|java}} or 0 to 64 {{in|bedrock}}, within one of the following [[biome]]s, or within a chunk that is at least partially occupied by one of these biomes:
* {{BiomeLink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Forest}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Cherry Grove}}
* {{BiomeLink|Grove}}
* {{BiomeLink|Snowy Slopes}}
* {{BiomeLink|Jagged Peaks}}
* {{BiomeLink|Frozen Peaks}}
* {{BiomeLink|Stony Peaks}}
Infested stone can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. If it replaces tuff or deepslate, it becomes infested deepslate.
{{Block distribution}}
=== Post-generation ===
Infested blocks are generated when a [[silverfish]] enters the respective normal block form.
== Usage ==
When mined, an infested block spawns a silverfish that immediately attacks the player. If the player attacks a [[silverfish]] directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes poison damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.
=== Identifying ===
[[Note block]]s placed on infested blocks produce flute sounds{{only|bedrock}} or harp sounds{{only|java}}, while those placed on the non-infested stone, cobblestone, or stone bricks produce bass drum sounds.
{{IN|bedrock}}, a player can distinguish infested from normal blocks by observing that an infested block takes a bit faster to break when using a pickaxe than the stone it appears to be, but without a pickaxe, it still breaks faster.
A silverfish does not spawn if the block is destroyed by the [[ender dragon]].
{{IN|java}}, using the [[debug screen]], a player can identify whether or not a block is infested.
== Sounds ==
=== Stone sounds ===
{{Sound table/Block/Stone}}
=== Deepslate sounds ===
{{Sound table/Block/Deepslate}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Infested Stone
|spritetype=block
|nameid=infested_stone}}
{{ID table
|displayname=Infested Cobblestone
|spritetype=block
|nameid=infested_cobblestone}}
{{ID table
|displayname=Infested Stone Bricks
|spritetype=block
|nameid=infested_stone_bricks}}
{{ID table
|displayname=Infested Mossy Stone Bricks
|spritetype=block
|nameid=infested_mossy_stone_bricks}}
{{ID table
|displayname=Infested Cracked Stone Bricks
|spritetype=block
|nameid=infested_cracked_stone_bricks}}
{{ID table
|displayname=Infested Chiseled Stone Bricks
|spritetype=block
|nameid=infested_chiseled_stone_bricks}}
{{ID table
|displayname=Infested Deepslate
|spritetype=block
|nameid=infested_deepslate
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Infested Stone
|spritetype=block
|nameid=infested_stone
|aliasid=monster_egg / 0
|id=97
|translationkey=tile.monster_egg.stone.name}}
{{ID table2
|displayname=Infested Cobblestone
|spritetype=block
|nameid=infested_cobblestone
|aliasid=monster_egg / 1
|id=-858
|translationkey=tile.monster_egg.cobble.name}}
{{ID table2
|displayname=Infested Stone Bricks
|spritetype=block
|nameid=infested_stone_bricks
|aliasid=monster_egg / 2
|id=-859
|translationkey=tile.monster_egg.brick.name}}
{{ID table2
|displayname=Infested Mossy Stone Bricks
|spritetype=block
|nameid=infested_mossy_stone_bricks
|aliasid=monster_egg / 3
|id=-860
|translationkey=tile.monster_egg.mossybrick.name}}
{{ID table2
|displayname=Infested Cracked Stone Bricks
|spritetype=block
|nameid=infested_cracked_stone_bricks
|aliasid=monster_egg / 4
|id=-861
|translationkey=tile.monster_egg.crackedbrick.name}}
{{ID table2
|displayname=Infested Chiseled Stone Bricks
|spritetype=block
|nameid=infested_chiseled_stone_bricks
|aliasid=monster_egg / 5
|id=-862
|translationkey=tile.monster_egg.chiseledbrick.name}}
{{ID table2
|displayname=Infested Deepslate
|spritetype=block
|nameid=infested_deepslate
|id=-454
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added infested stone, infested cobblestone, and infested stone bricks.
|They currently lack an in-game name, and are not in the Creative inventory, so they are commonly referred to as "Block 97" due to their numeral ID.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w17a|Infested blocks are now labeled as "Stone Monster Egg", "Cobblestone Monster Egg", or "Stone Brick Monster Egg" depending on what kind of [[block]] it is.}}
|{{HistoryLine|||dev=12w21b|Stone monster egg is now available in the [[Creative inventory]].}}
|{{HistoryLine|||dev=12w22a|Cobblestone and stone brick monster eggs are now available in the Creative inventory.}}
|{{HistoryLine||1.4.2|dev=12w38a|Stone monster eggs now rarely generate in [[extreme hills]] biome.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Silverfish]] do not cause monster eggs to [[break]] when {{cmd|gamerule mobGriefing}} is set to false.}}
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added mossy stone brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg variants, likely as a fix for {{bug|MC-7449}}. These are available in the Creative inventory.
|Silverfish are now spawned when a monster egg is destroyed by an explosion.}}
|{{HistoryLine||1.8|dev=14w04a|[[Silverfish]] are no longer spawned when [[mining]] a monster egg with a [[Silk Touch]] tool.
|Silverfish are no longer spawned when destroying a monster egg in [[Creative]] mode.}}
|{{HistoryLine||1.9|dev=15w43a|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}}
|{{HistoryLine||1.11|dev=16w39a|Cobblestone monster eggs now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>monster_egg</code> ID have been split up into their own IDs.
|"<block> Monster Egg" have been renamed to "Infested <block>".
|Infested blocks now [[break]] instantly, regardless of the [[tool]], instead of taking longer to break than their non-infested counterparts. This makes them harder to identify.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 97.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Stone JE5 move.png|32px]] [[File:Cobblestone JE4.png|32px]] [[File:Stone Bricks JE2.png|32px]] [[File:Mossy Stone Bricks JE2.png|32px]] [[File:Cracked Stone Bricks JE2.png|32px]] [[File:Chiseled Stone Bricks JE2.png|32px]] The textures of infested blocks have been changed.}}
|{{HistoryLine|||dev=18w44a|[[File:Stone JE6.png|32px]] The texture of infested stone has been changed, once again.}}
|{{HistoryLine|||dev=18w47a|[[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of all infested stone bricks have been changed to appear more smooth.}}
|{{HistoryLine|||dev=18w50a|[[File:Cobblestone JE5.png|32px]] The texture of infested cobblestone has been changed, once again.}}
|{{HistoryLine||1.15|dev=19w39a|[[Silverfish]] are no longer spawned when an infested block is destroyed in an [[explosion]].}}
|{{HistoryLine||1.16|dev=20w07a|Silverfish are now spawned from blown up infested blocks again.}}
|{{HistoryLine||1.17|dev=21w10a|[[File:Deepslate JE3.png|32px]] Added infested deepslate.}}
|{{HistoryLine|||dev=21w15a|Infested deepslate now has the correct sounds.<ref>{{bug|MC-218698||Infested deepslate makes the old "stone" sounds|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w16a|[[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Infested Deepslate can now be placed on any axis. It can also now have random texture rotation like [[deepslate]].}}
|{{HistoryLine|||dev=21w18a|Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts.}}
|{{HistoryLine|||dev=21w19a|Pickaxes are now the appropriate tool for breaking infested blocks.<ref>{{bug|MC-224972}}</ref>}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 2|Infested stone now generates in [[mountain meadow]]s, [[mountain grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snow capped peaks]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs.
|The only way to create monster eggs in-game is with the help of [[silverfish]], as all variants cannot be accessed in the Creative inventory.}}
|{{HistoryLine||v0.11.0|dev=build 1|Monster eggs now generate in [[extreme hills]] biome.}}
|{{HistoryLine||v0.16.0|dev=build 1|Six variants of monster eggs are now available in the [[Creative inventory]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, cracked, mossy or chiseled stone brick appearance.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone monster eggs now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|"Monster Eggs" have been renamed to "Infested Blocks".
|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of infested blocks have been changed.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Deepslate (UD) JE3.png|32px]] [[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Added Infested Deepslate.
|Pickaxes are now the appropriate tool for breaking infested blocks.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The blast resistance of infested blocks has been decreased from 1.8 to 0.75.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the <code>monster_egg</code> ID have been split up into their own IDs.
|Increased the hardness of infested cobblestone from 0.75 to 1.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Infested Stone Brick" to "Infested Stone Bricks" to match {{JE}}.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added silverfish stone, silverfish cobblestone and silverfish stone bricks.|Silverfish blocks all share the same tooltip, "Silverfish Stone".}}
|{{HistoryLine||xbox=TU7|The names of infested blocks have been changed from "Silverfish Stone" to "Silverfish <stone type>".}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added silverfish mossy stone brick, silverfish cracked stone brick and silverfish chiseled stone bricks.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Silverfish blocks now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Silverfish blocks now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of silverfish blocks have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. All six variants are available in the Creative inventory.}}
}}
== Issues ==
{{issue list|Infested Block|Monster Egg}}
== Trivia ==
* Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.<ref>{{bug|MC-167357}}</ref>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-month--infested-block Block of the Month: Infested Block] Minecraft.net on January 26, 2023
== Navigation ==
{{Navbox blocks|natural}}
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Animal blocks]]
[[Category:Hazardous blocks]]
[[cs:Blok rybenky]]
[[de:Befallener Stein]]
[[es:Bloque infestado]]
[[fr:Bloc infesté]]
[[hu:Kő ezüstmollyal]]
[[it:Blocco infestato]]
[[ja:虫食いブロック]]
[[ko:벌레 먹은 블록]]
[[nl:Geïnfecteerd blok]]
[[pl:Blok z ukrytym potworem]]
[[pt:Bloco infestado]]
[[ru:Заражённый блок]]
[[uk:Заражений блок]]
[[zh:虫蚀方块]]

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{{DISPLAYTITLE:<samp>leaves_carried</samp>}}
{{outdated feature|edition=bedrock}}
{{Infobox block
| image = leaves_carried BE3.png
| extratext = <samp>leaves_carried</samp>
| invimage = Air<!--can this be made to display completely red?-->
| renewable = No
| stackable = Yes
| maxStack = 64
| tool = Shears <!--can someone make it actually say shears?-->
| light = No
| transparent = Yes
| flammable = No
| lavasusceptible = No
}}
'''<samp>leaves_carried</samp>'''<ref>https://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-discussion/1968560-my-report-on-3-strange-new-blocks?comment=8</ref> was a [[block]] that was used as the item [[model]] for [[leaves]].
== Obtaining ==
<samp>leaves_carried</samp> is known to be obtainable only through the use of inventory editors and other external tools.
=== Breaking ===
The speed at which <samp>leaves_carried</samp> breaks is not currently known.{{needs testing}} They drop themselves when broken with [[shears]].{{needs testing}}
{{Breaking row|leaves_carried|horizontal=1|foot=1|sprite=oak-leaves}}
== Usage ==
=== Appearance ===
In its base state, <samp>leaves_carried</samp> highly resembles actual [[leaves]]. There are, however, differences: the main difference is that it appears darker than normal leaves, which is due to them using a [[tint]], despite the texture they use already being colored, rather than the grayscale that tinted blocks usually use. Specifically, this tint is the color {{color|#48b518}}.
However, higher metadata versions of <samp>leaves_carried</samp> behave unexpectedly. Perhaps most interesting is metadata 1, which corresponds to spruce leaves, which uses a [[crafting table]]'s side textures rather than anything relevant to leaves. This could be explainable through examination of <samp>[[terrain.png]]</samp>, however, this is yet to be done.{{info needed|So what causes it?}}
Metadata 1 (corresponding to spruce leaves) is tinted with {{color|#619961}}, and metadata 2 (corresponding to birch leaves) is tinted with {{color|#80a755}}. The behavior of metadata 3, which corresponds to what would eventually become jungle leaves in the same version that removes <samp>leaves_carried</samp>, is currently unknown.{{info needed|So what did it do?}}
<gallery>
leaves_carried (fast) BE3.png|<samp>leaves_carried</samp> with metadata 0, Fast graphics
leaves_carried Damage 1 (fast) BE2.png|<samp>leaves_carried</samp> with metadata 1, Fast graphics
leaves_carried Damage 2 (fast) BE1.png|<samp>leaves_carried</samp> with metadata 2, Fast graphics
leaves_carried BE3.png|<samp>leaves_carried</samp> with metadata 0, Fancy graphics
leaves_carried Damage 1 BE2.png|<samp>leaves_carried</samp> with metadata 1, Fancy graphics
leaves_carried Damage 2 BE1.png|<samp>leaves_carried</samp> with metadata 2, Fancy graphics
</gallery>
=== Functional differences from leaves ===
Despite very closely resembling leaves visually, <samp>leaves_carried</samp> do not [[History of leaf decay|decay]].
Other differences, such as whether they drop saplings when broken without shears, or indeed drop anything at all, are unknown.{{info needed|So do they?}}
== Data values ==
{{info needed section|Metadata variants in table format}}
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|nonameid=y
|showforms=y
|displayname=Leaves
|spritename=oak-leaves
|spritetype=block
|id=254
|foot=1
}}
== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.1|Added <samp>leaves_carried</samp>. All tinted with {{color|#339933}}
|[[File:leaves_carried BE1.png|32px]] [[File:leaves_carried BE1.png|32px]] <samp>leaves_carried</samp> with metadata 0 [[Bedrock Edition placeholder texture uses|use]] the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]]. There are no visual differences if the player changes between Fast and Fancy graphics, however different placeholder texture regions are used.
|[[File:leaves_carried Damage 1 (fast) BE1.png|32px]] [[File:leaves_carried Damage 1 BE1.png|32px]] <samp>leaves_carried</samp> with metadata 1 use the side textures of the crafting table, with which side texture is used differing depending on Fast and Fancy graphics settings.
|How metadata 2 and 3 look is currently unknown.{{info needed|please research and add this information}}}}
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:leaves_carried (fast) BE2.png|32px]] [[File:leaves_carried BE2.png|32px]] Changed placeholder textures used by leaves_carried with metadata 0 to unique fast and fancy textures.}}
|{{HistoryLine||v0.3.2|[[File:leaves_carried (fast) BE3.png|32px]] [[File:leaves_carried BE3.png|32px]] <samp>leaves_carried</samp> with metadata 0 are now instead tinted with {{color|#48b518}}.
|[[File:leaves_carried Damage 1 (fast) BE2.png|32px]] [[File:leaves_carried Damage 1 BE2.png|32px]] <samp>leaves_carried</samp> with metadata 1 are now instead tinted with {{color|#619961}}.
|[[File:leaves_carried Damage 2 (fast) BE1.png|32px]] [[File:leaves_carried Damage 2 BE1.png|32px]] <samp>leaves_carried</samp> with metadata 2 are now instead tinted with {{color|#80a755}}.
|If metadata 3 <samp>leaves_carried</samp> exist, they may have been changed in this version as well.{{info needed|Did they exist? And if they did, did they change?}}}}
|{{HistoryLine||v0.8.0|dev=build 1|Removed <samp>leaves_carried</samp> due to major refactoring in block and item rendering, texture storage and more in this version.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added [[hardened glass]], which uses the numeric ID that <samp>leaves_carried</samp> once did (254). If a world with <samp>leaves_carried</samp> is upgraded to this version, all placed leaves_carried convert to hardened white stained glass. If mined, it displays the name "tile.hard_stained_glass.white.name".}}
}}
== Issues ==
{{removed block issues|name=<samp>leaves_carried</samp>}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|removed}}
{{Navbox removed features}}
[[Category:Removed blocks]]
[[fr:leaves_carried]]
[[lzh:謬葉]]
[[pt:Leaves carried]]
[[zh:故障叶]]

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{{About|the dyed variant|the clear glass pane|Glass Pane}}
{{Infobox block
| group = White
| 1-1 = White Stained Glass Pane.png
| invimage = White Stained Glass Pane
| group2 = Light Gray
| 2-1 = Light Gray Stained Glass Pane.png
| invimage2 = Light Gray Stained Glass Pane
| group3 = Gray
| 3-1 = Gray Stained Glass Pane.png
| invimage3 = Gray Stained Glass Pane
| group4 = Black
| 4-1 = Black Stained Glass Pane.png
| invimage4 = Black Stained Glass Pane
| group5 = Brown
| 5-1 = Brown Stained Glass Pane.png
| invimage5 = Brown Stained Glass Pane
| group6 = Red
| 6-1 = Red Stained Glass Pane.png
| invimage6 = Red Stained Glass Pane
| group7 = Orange
| 7-1 = Orange Stained Glass Pane.png
| invimage7 = Orange Stained Glass Pane
| group8 = Yellow
| 8-1 = Yellow Stained Glass Pane.png
| invimage8 = Yellow Stained Glass Pane
| group9 = Lime
| 9-1 = Lime Stained Glass Pane.png
| invimage9 = Lime Stained Glass Pane
| group10 = Green
| 10-1 = Green Stained Glass Pane.png
| invimage10 = Green Stained Glass Pane
| group11 = Cyan
| 11-1 = Cyan Stained Glass Pane.png
| invimage11 = Cyan Stained Glass Pane
| group12 = Light Blue
| 12-1 = Light Blue Stained Glass Pane.png
| invimage12 = Light Blue Stained Glass Pane
| group13 = Blue
| 13-1 = Blue Stained Glass Pane.png
| invimage13 = Blue Stained Glass Pane
| group14 = Purple
| 14-1 = Purple Stained Glass Pane.png
| invimage14 = Purple Stained Glass Pane
| group15 = Magenta
| 15-1 = Magenta Stained Glass Pane.png
| invimage15 = Magenta Stained Glass Pane
| group16 = Pink
| 16-1 = Pink Stained Glass Pane.png
| invimage16 = Pink Stained Glass Pane
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
== Obtaining ==
=== Breaking ===
Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
=== Natural generation ===
* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
* Yellow stained glass panes generate in [[plains]] and savanna village temples.
* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
* White stained glass panes generate in [[plains]] [[village]] temples.
=== Generated loot ===
{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
=== Crafting ===
{{Crafting
|head=1
|A2= Matching Stained Glass
|B2= Matching Stained Glass
|C2= Matching Stained Glass
|A3= Matching Stained Glass
|B3= Matching Stained Glass
|C3= Matching Stained Glass
|Output= Matching Stained Glass Pane,16
|type= Decoration block
}}
{{Crafting
|A1= Glass Pane
|B1= Glass Pane
|C1= Glass Pane
|A2= Glass Pane
|B2= Matching Dye
|C2= Glass Pane
|A3= Glass Pane
|B3= Glass Pane
|C3= Glass Pane
|Output= Matching Stained Glass Pane,8
|type= Decoration block
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
|A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
|A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
|Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
== Usage ==
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
=== Placement ===
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
=== Crafting ingredient ===
{{crafting usage|Any Stained Glass Pane}}
Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
== Sounds ==
{{Sound table/Block/Glass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass Pane
|spritetype=block
|nameid=white_stained_glass_pane}}
{{ID table
|displayname=Orange Stained Glass Pane
|spritetype=block
|nameid=orange_stained_glass_pane}}
{{ID table
|displayname=Magenta Stained Glass Pane
|spritetype=block
|nameid=magenta_stained_glass_pane}}
{{ID table
|displayname=Light Blue Stained Glass Pane
|spritetype=block
|nameid=light_blue_stained_glass_pane}}
{{ID table
|displayname=Yellow Stained Glass Pane
|spritetype=block
|nameid=yellow_stained_glass_pane}}
{{ID table
|displayname=Lime Stained Glass Pane
|spritetype=block
|nameid=lime_stained_glass_pane}}
{{ID table
|displayname=Pink Stained Glass Pane
|spritetype=block
|nameid=pink_stained_glass_pane}}
{{ID table
|displayname=Gray Stained Glass Pane
|spritetype=block
|nameid=gray_stained_glass_pane}}
{{ID table
|displayname=Light Gray Stained Glass Pane
|spritetype=block
|nameid=light_gray_stained_glass_pane}}
{{ID table
|displayname=Cyan Stained Glass Pane
|spritetype=block
|nameid=cyan_stained_glass_pane}}
{{ID table
|displayname=Purple Stained Glass Pane
|spritetype=block
|nameid=purple_stained_glass_pane}}
{{ID table
|displayname=Blue Stained Glass Pane
|spritetype=block
|nameid=blue_stained_glass_pane}}
{{ID table
|displayname=Brown Stained Glass Pane
|spritetype=block
|nameid=brown_stained_glass_pane}}
{{ID table
|displayname=Green Stained Glass Pane
|spritetype=block
|nameid=green_stained_glass_pane}}
{{ID table
|displayname=Red Stained Glass Pane
|spritetype=block
|nameid=red_stained_glass_pane}}
{{ID table
|displayname=Black Stained Glass Pane
|spritetype=block
|nameid=black_stained_glass_pane
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass Pane
|spritetype=block
|nameid=white_stained_glass_pane
|aliasid=stained_glass_pane / 0
|id=160
|translationkey=tile.stained_glass_pane.white.name}}
{{ID table2
|displayname=Orange Stained Glass Pane
|spritetype=block
|nameid=orange_stained_glass_pane
|aliasid=stained_glass_pane / 1
|id=-643
|translationkey=tile.stained_glass_pane.orange.name}}
{{ID table2
|displayname=Magenta Stained Glass Pane
|spritetype=block
|nameid=magenta_stained_glass_pane
|aliasid=stained_glass_pane / 2
|id=-644
|translationkey=tile.stained_glass_pane.magenta.name}}
{{ID table2
|displayname=Light Blue Stained Glass Pane
|spritetype=block
|nameid=light_blue_stained_glass_pane
|aliasid=stained_glass_pane / 3
|id=-645
|translationkey=tile.stained_glass_pane.light_blue.name}}
{{ID table2
|displayname=Yellow Stained Glass Pane
|spritetype=block
|nameid=yellow_stained_glass_pane
|aliasid=stained_glass_pane / 4
|id=-646
|translationkey=tile.stained_glass_pane.yellow.name}}
{{ID table2
|displayname=Lime Stained Glass Pane
|spritetype=block
|nameid=lime_stained_glass_pane
|aliasid=stained_glass_pane / 5
|id=-647
|translationkey=tile.stained_glass_pane.lime.name}}
{{ID table2
|displayname=Pink Stained Glass Pane
|spritetype=block
|nameid=pink_stained_glass_pane
|aliasid=stained_glass_pane / 6
|id=-648
|translationkey=tile.stained_glass_pane.pink.name}}
{{ID table2
|displayname=Gray Stained Glass Pane
|spritetype=block
|nameid=gray_stained_glass_pane
|aliasid=stained_glass_pane / 7
|id=-649
|translationkey=tile.stained_glass_pane.gray.name}}
{{ID table2
|displayname=Light Gray Stained Glass Pane
|spritetype=block
|nameid=light_gray_stained_glass_pane
|aliasid=stained_glass_pane / 8
|id=-650
|translationkey=tile.stained_glass_pane.silver.name}}
{{ID table2
|displayname=Cyan Stained Glass Pane
|spritetype=block
|nameid=cyan_stained_glass_pane
|aliasid=stained_glass_pane / 9
|id=-651
|translationkey=tile.stained_glass_pane.cyan.name}}
{{ID table2
|displayname=Purple Stained Glass Pane
|spritetype=block
|nameid=purple_stained_glass_pane
|aliasid=stained_glass_pane / 10
|id=-652
|translationkey=tile.stained_glass_pane.purple.name}}
{{ID table2
|displayname=Blue Stained Glass Pane
|spritetype=block
|nameid=blue_stained_glass_pane
|aliasid=stained_glass_pane / 11
|id=-653
|translationkey=tile.stained_glass_pane.blue.name}}
{{ID table2
|displayname=Brown Stained Glass Pane
|spritetype=block
|nameid=brown_stained_glass_pane
|aliasid=stained_glass_pane / 12
|id=-654
|translationkey=tile.stained_glass_pane.brown.name}}
{{ID table2
|displayname=Green Stained Glass Pane
|spritetype=block
|nameid=green_stained_glass_pane
|aliasid=stained_glass_pane / 13
|id=-655
|translationkey=tile.stained_glass_pane.green.name}}
{{ID table2
|displayname=Red Stained Glass Pane
|spritetype=block
|nameid=red_stained_glass_pane
|aliasid=stained_glass_pane / 14
|id=-656
|translationkey=tile.stained_glass_pane.red.name}}
{{ID table2
|displayname=Black Stained Glass Pane
|spritetype=block
|nameid=black_stained_glass_pane
|aliasid=stained_glass_pane / 15
|id=-657
|translationkey=tile.stained_glass_pane.black.name
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Glass Pane/BS}}
== Video ==
{{yt|agNA7Q0dxbA}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).}}
|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
|Light blue stained glass panes no longer have a placeholder name.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).)}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.<ref>{{bug|MC-36498|||WAI}}</ref>
* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.<ref name="unchanged colors"></ref>
== Gallery ==
=== Screenshots ===
<gallery>
Stained Glass Panes.png|The original look of stained glass panes.
Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[cs:Tabulka skla]]
[[de:Gefärbte Glasscheibe]]
[[es:Panel de cristal]]
[[fr:Vitre]]
[[it:Pannello di vetro]]
[[ja:ガラス板]]
[[ko:유리판]]
[[nl:Glazen ruit]]
[[pl:Szyba]]
[[pt:Vidraça]]
[[ru:Стеклянная панель]]
[[th:แผ่นกระจก]]
[[uk:Шиба]]
[[zh:玻璃板]]