From c3e41c2a985ff1518895b7078fa8e3bae8f3b8bb Mon Sep 17 00:00:00 2001 From: Ryan Voots Date: Sun, 22 Dec 2024 07:55:04 -0500 Subject: [PATCH] Update pages --- wiki_backup/Birch Stairs.txt | 384 ++++++++ wiki_backup/Charred Baked Potato Bricks.txt | 92 ++ wiki_backup/Creeper Head.txt | 275 ++++++ wiki_backup/Crimson Door.txt | 874 ++++++++++++++++++ wiki_backup/Crimson Pressure Plate.txt | 534 +++++++++++ wiki_backup/File-Acacia Fence Gate.png.txt | 12 + wiki_backup/File-Black Shulker Box.png.txt | 13 + wiki_backup/File-Brain Coral.png.txt | 12 + wiki_backup/File-Cyan Stained Glass.png.txt | 12 + wiki_backup/File-Flowering Azalea.png.txt | 5 + wiki_backup/File-Hay Bale.png.txt | 4 + wiki_backup/File-Powder Snow Cauldron.png.txt | 3 + wiki_backup/File-Water.gif.txt | 5 + .../File-Yellow Stained Glass Pane.png.txt | 4 + wiki_backup/Generated structures.txt | 615 ++++++++++++ wiki_backup/Hardened Brown Stained Glass.txt | 243 +++++ wiki_backup/Hopper.txt | 402 ++++++++ wiki_backup/Lava Cauldron.txt | 802 ++++++++++++++++ wiki_backup/Lime Wall Banner.txt | 736 +++++++++++++++ wiki_backup/Orange Wall Banner.txt | 736 +++++++++++++++ wiki_backup/Pearlescent Froglight.txt | 180 ++++ wiki_backup/USB Charger Block.txt | 77 ++ wiki_backup/Waxed Exposed Copper Door.txt | 483 ++++++++++ wiki_backup/blue ice.txt | 160 ++++ wiki_backup/chiseled tuff.txt | 115 +++ wiki_backup/coral fan.txt | 317 +++++++ wiki_backup/end stone bricks.txt | 144 +++ wiki_backup/slabs.txt | 301 ++++++ 28 files changed, 7540 insertions(+) create mode 100644 wiki_backup/Birch Stairs.txt create mode 100644 wiki_backup/Charred Baked Potato Bricks.txt create mode 100644 wiki_backup/Creeper Head.txt create mode 100644 wiki_backup/Crimson Door.txt create mode 100644 wiki_backup/Crimson Pressure Plate.txt create mode 100644 wiki_backup/File-Acacia Fence Gate.png.txt create mode 100644 wiki_backup/File-Black Shulker Box.png.txt create mode 100644 wiki_backup/File-Brain Coral.png.txt create mode 100644 wiki_backup/File-Cyan Stained Glass.png.txt create mode 100644 wiki_backup/File-Flowering Azalea.png.txt create mode 100644 wiki_backup/File-Hay Bale.png.txt create mode 100644 wiki_backup/File-Powder Snow Cauldron.png.txt create mode 100644 wiki_backup/File-Water.gif.txt create mode 100644 wiki_backup/File-Yellow Stained Glass Pane.png.txt create mode 100644 wiki_backup/Generated structures.txt create mode 100644 wiki_backup/Hardened Brown Stained Glass.txt create mode 100644 wiki_backup/Hopper.txt create mode 100644 wiki_backup/Lava Cauldron.txt create mode 100644 wiki_backup/Lime Wall Banner.txt create mode 100644 wiki_backup/Orange Wall Banner.txt create mode 100644 wiki_backup/Pearlescent Froglight.txt create mode 100644 wiki_backup/USB Charger Block.txt create mode 100644 wiki_backup/Waxed Exposed Copper Door.txt create mode 100644 wiki_backup/blue ice.txt create mode 100644 wiki_backup/chiseled tuff.txt create mode 100644 wiki_backup/coral fan.txt create mode 100644 wiki_backup/end stone bricks.txt create mode 100644 wiki_backup/slabs.txt diff --git a/wiki_backup/Birch Stairs.txt b/wiki_backup/Birch Stairs.txt new file mode 100644 index 0000000..4b44d89 --- /dev/null +++ b/wiki_backup/Birch Stairs.txt @@ -0,0 +1,384 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Stairs.png +| invimage = Oak Stairs +| group2 = Spruce +| 2-1 = Spruce Stairs.png +| invimage2 = Spruce Stairs +| group3 = Birch +| 3-1 = Birch Stairs.png +| invimage3 = Birch Stairs +| group4 = Jungle +| 4-1 = Jungle Stairs.png +| invimage4 = Jungle Stairs +| group5 = Acacia +| 5-1 = Acacia Stairs.png +| invimage5 = Acacia Stairs +| group6 = Dark Oak +| 6-1 = Dark Oak Stairs.png +| invimage6 = Dark Oak Stairs +| group7 = Mangrove +| 7-1 = Mangrove Stairs.png +| invimage7 = Mangrove Stairs +| group8 = Cherry +| 8-1 = Cherry Stairs.png +| invimage8 = Cherry Stairs +| group9 = Pale Oak +| 9-1 = Pale Oak Stairs.png +| invimage9 = Pale Oak Stairs +| group10 = Bamboo +| invimage10 = Bamboo Stairs +| 10-1 = Bamboo Stairs.png +| group11 = Crimson +| 11-1 = Crimson Stairs.png +| invimage11 = Crimson Stairs +| group12 = Warped +| 12-1 = Warped Stairs.png +| invimage12 = Warped Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| tool = Axe +| stackable = Yes (64) +| flammable = +'''Overworld wood''': Yes (5)
+'''Nether wood''': No +|lavasusceptible = +'''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden stairs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Stairs +|sprite=all-wooden-stairs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of: + +* [[Igloo]] basements +* [[Witch hut]]s +* [[Shipwreck]]s +* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s + +{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Pillager outpost]]s + +{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Stairs,4 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Fuel === +Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden stairs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs}} +{{ID table +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|id=53}} +{{ID table2 +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|id=134}} +{{ID table2 +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|id=135}} +{{ID table2 +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|id=136}} +{{ID table2 +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|id=163}} +{{ID table2 +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|id=164}} +{{ID table2 +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|id=-488}} +{{ID table2 +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|id=-541}} +{{ID table2 +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|id=-1000}} +{{ID table2 +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|id=-512}} +{{ID table2 +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|id=509}} +{{ID table2 +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|id=510 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs. +|The "wooden" stairs currently do not burn. +|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}} +|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|" Wood Stairs" have been renamed to " Stairs". +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}} +|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs". +|Acacia and dark oak wooden stairs are now flammable.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs. +|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed. +|Dark oak stairs now generate in [[pillager outpost]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from " Wood Stairs" to " Stairs".}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}} +|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}} +|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== In other media === + +Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]]. + + +== Navigation == +{{Navbox stairs}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Stairs]] + +[[es:Escaleras]] +[[ja:板材の階段]] +[[pt:Escadas de madeira]] +[[uk:Дерев'яні сходи]] diff --git a/wiki_backup/Charred Baked Potato Bricks.txt b/wiki_backup/Charred Baked Potato Bricks.txt new file mode 100644 index 0000000..9fa4aba --- /dev/null +++ b/wiki_backup/Charred Baked Potato Bricks.txt @@ -0,0 +1,92 @@ +{{Joke feature}} +{{Infobox block +| image = Charred Baked Potato Bricks.png +| renewable = Yes +| tool = Hoe +| stackable = Yes (64) +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Charred baked potato bricks''' are a smelted version of [[baked potato bricks]] in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{breaking row|Charred Baked Potato Bricks|Hoe|Wood|horizontal=1}} + +Charred baked potato bricks take a very long time to mine due to their extremely high hardness. Even using a [[golden hoe]] with [[Efficiency V]] and a [[Haste]] II effect, mining them still takes almost 30 seconds. However, unlike other blocks with high hardness (e.g. trial spawners, reinforced deepslate), charred baked potato bricks drop as an item when mined. + +=== Smelting === +{{Smelting +|Baked Potato Bricks +|Charred Baked Potato Bricks +}} + +=== Natural generation === +Charred baked potato bricks naturally generate in [[colosseum]]s, [[ruined portatol]]s, and [[hash well]]s. + +== Usage == +=== Crafting ingredient === +{{Crafting +|head=1 +|showname=1 +|A2 = Charred Baked Potato Bricks +|B2 = Charred Baked Potato Bricks +|C2 = Charred Baked Potato Bricks +|Output = Charred Baked Potato Brick Slab +|ignoreusage=1 +}} +{{Crafting +|A1 = Charred Baked Potato Bricks +|A2 = Charred Baked Potato Bricks +|A3 = Charred Baked Potato Bricks +|B2 = Charred Baked Potato Bricks +|B3 = Charred Baked Potato Bricks +|C3 = Charred Baked Potato Bricks +|Output = Charred Baked Potato Brick Stairs +|ignoreusage=1 +}} +{{Crafting +|A2 = Charred Baked Potato Bricks +|A3 = Charred Baked Potato Bricks +|B2 = Charred Baked Potato Bricks +|B3 = Charred Baked Potato Bricks +|C2 = Charred Baked Potato Bricks +|C3 = Charred Baked Potato Bricks +|Output = Charred Baked Potato Brick Wall +|ignoreusage=1 +|foot=1 +}} + +=== Smelting ingredient === +{{Smelting +|Charred Baked Potato Bricks +|Charcoal +}} + +== Sounds == +{{Sound table/Block/Potone}} + +== Advancements == +{{Load advancements|page=Java Edition 24w14potato|Well Done}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Charred Baked Potato Bricks.png|32px]] Added charred baked potato bricks.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] + +[[ja:Charred Baked Potato Bricks]] diff --git a/wiki_backup/Creeper Head.txt b/wiki_backup/Creeper Head.txt new file mode 100644 index 0000000..7e5a450 --- /dev/null +++ b/wiki_backup/Creeper Head.txt @@ -0,0 +1,275 @@ +{{Infobox block +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = {{jebe|No|Yes}} +| rarity = Uncommon +}} +A '''creeper head''' is a [[block]] modeled after the [[head]] of a [[creeper]]. + +== Obtaining == +=== Breaking === +A creeper head can be mined using any item,{{bug|MC-192905||Heads & Skulls have no assigned tool}} and drops itself when broken. +{{breaking row|horizontal=1|Creeper Head}} +If a creeper head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. + +When destroyed by an [[explosion]], the creeper head ''always'' drops as an item. + +=== Mob loot === +Creeper heads are always dropped by a [[creeper]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.{{bug|MC-63534|||WAI}} +{{Drop sources|Creeper Head}} + +== Usage == +=== Decoration === +Creeper heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. + +=== Wearing === +{{See also|#Renders}} + +The player can wear creeper heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. + +==== Disguise ==== +Wearing a creeper head reduces the detection range for [[creeper]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. + +{{IN|bedrock}}, wearing a creeper head makes the player invisible to other players on a locator [[map]]. + +=== Dispensers === +A [[dispenser]] can equip a creeper head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. + +=== Crafting ingredient === +{{crafting usage|Creeper Head|continue=1}} +{{Crafting + |ignoreusage=1 + |ingredients=Creeper head +
[[Gunpowder]] +
Any [[Dye]] + |Gunpowder + |Creeper Head + |Matching Dye + |Output= Matching Firework Star + |description=Forms Creeper shape + |foot=1 +}} + +=== Enchantments === +Creeper heads can receive the following enchantments, but only through an [[anvil]]. +{| class="wikitable col-2-center col-3-right" +|+ +!Name +!Max level +![[Enchanting|Method]] +|- +|[[Curse of Binding]] +|I +|{{BlockLink|Anvil}} +|- +|[[Curse of Vanishing]] +|I +|{{BlockLink|Anvil}} +|- +|} + +=== Note blocks === +Placing a creeper head above a [[note block]] causes the note block to play the [[creeper]]'s {{cd|primed}} (hissing) sound when activated. This is unlike other mob heads, as creepers don't make {{cd|ambient}} sounds. + +The block below the note block does not affect the mob sound it creates. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Creeper fuse.ogg +|subtitle=Creeper hisses +|source=record +|description=When a creeper head is played using a note block +|id=block.note_block.imitate.creeper +|translationkey=subtitles.entity.creeper.primed +|volume=3.0 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|subtitle=Gear equips +|source=player +|description=When a creeper head is equipped +|id=item.armor.equip_generic +|translationkey=subtitles.item.armor.equip +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fuse.ogg +|source=record +|description=When a creeper head is played using a note block{{Bug|MCPE-164530}} +|id=note.creeper +|pitch=0.84 Actually equal to \frac{1}{\sqrt[4]{2}}, which is about 0.8409}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|source=player +|description=When a creeper head is equipped +|id=armor.equip_generic +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Creeper Head +|spritetype=block +|nameid=creeper_head +|itemtags=skulls}} +{{ID table +|displayname=Creeper Wall Head +|spritetype=block +|nameid=creeper_wall_head +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=creeper-head +|spritetype=block +|nameid=skull +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Creeper Head +|spritetype=block +|nameid=creeper_head +|aliasid=skull / 4 +|id=-968 +|translationkey=item.skull.creeper.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=creeper-head +|spritetype=block +|nameid=Skull +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Head/BS}} + +=== Block data === +A creeper head has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{:Head/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Camouflage}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[File:Creeper Head (item) JE1.png|32px]] Added creeper heads.}} +|{{HistoryLine|||dev=12w37a|[[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.}} +|{{HistoryLine||1.4.6|dev=12w49a|Creeper heads can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||1.8|dev=14w29a|Creeper heads now display a cracking animation.}} +|{{HistoryLine|||dev=14w30a|[[File:Creeper Head (item) JE2.png|32px]] Creeper heads in [[inventories]] and held by mobs/players now display as [[block]]s. +|Creeper heads worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. +|Creeper heads are now available in [[Survival]]. The player can obtain them by killing a creeper with a charged [[creeper]]. +|Creeper heads are now used in [[crafting]] specific [[banner]] patterns.}} +|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} +|{{HistoryLine||1.9|dev=15w31a|Creeper heads now appear larger in the [[inventory]].}} +|{{HistoryLine|||dev=15w32a|Creeper heads can now be worn to reduce detection by the corresponding mobs by 50%.}} +|{{HistoryLine|||dev=15w33c|The disguise that is given by creeper heads now reduces detection range to 37.5% of normal.}} +|{{HistoryLine|||dev=15w36a|The disguise that is given by creeper heads now reduces detection range to 50% of normal again.}} +|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip creeper heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} +|{{HistoryLine|||dev=15w49a|Creeper heads no longer turn red when the player or mob takes damage.{{bug|MC-85756}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID of creeper heads have been split into 2; standard and wall creeper heads. +|creeper_head is now available as [[item]] and placed [[block]] with a rotation [[block state]] of 0-15. +|creeper_wall_head is available only as a placed block with a facing [[block state]] of north, south, east or west. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.|Creeper heads now play a sound when placed.|Creeper heads can no longer be placed inside entities.{{bug|MC-2208}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Creeper heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.19.4|dev=23w05a|Creeper heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.{{bug|MC-216270|||Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads. +|The creeper heads use the [[Java]] textures prior to [[14w30a]].}} +|{{HistoryLine||v0.14.0|dev=build 1|Creeper heads can now be worn as armor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Creeper heads can now be used to craft [[firework star]]s. +|Creeper heads are now used to [[craft]] specific patterns on [[banner]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Creeper Head (item) BE2.png|32px]] Creeper heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Creeper heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of creeper heads has changed from "Common" to "Uncommon" to match {{JE}}.}} +|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Creeper heads can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Creeper Head (item) JE2.png|32px]] Creeper heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Creeper heads are now available in [[Survival]]. The [[player]] can obtain them by killing a creeper with a charged [[creeper]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Creeper heads are now used in [[crafting]] specific [[banner]] patterns.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Creeper heads are now held the same way as on ''Java Edition'' in first person.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +{{Update|Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri renders.}} +File:Alex wearing Creeper Head.png|[[Alex]] +File:Steve wearing Creeper Head.png|[[Steve?|Steve]] + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Createable blocks]] +[[Category:Block entities]] + +[[es:Cabeza#Creeper]] +[[pt:Cabeça de creeper]] diff --git a/wiki_backup/Crimson Door.txt b/wiki_backup/Crimson Door.txt new file mode 100644 index 0000000..d688f86 --- /dev/null +++ b/wiki_backup/Crimson Door.txt @@ -0,0 +1,874 @@ +{{Infobox block +| title = Wooden Door +| group = Oak +| 1-1 = Oak Door.png +| invimage = Oak Door +| group2 = Spruce +| 2-1 = Spruce Door.png +| invimage2 = Spruce Door +| group3 = Birch +| 3-1 = Birch Door.png +| invimage3 = Birch Door +| group4 = Jungle +| 4-1 = Jungle Door.png +| invimage4 = Jungle Door +| group5 = Acacia +| 5-1 = Acacia Door.png +| invimage5 = Acacia Door +| group6 = Dark Oak +| 6-1 = Dark Oak Door.png +| invimage6 = Dark Oak Door +| group7 = Mangrove +| 7-1 = Mangrove Door.png +| invimage7 = Mangrove Door +| group8 = Cherry +| 8-1 = Cherry Door.png +| invimage8 = Cherry Door +| group9 = Pale Oak +| 9-1 = Pale Oak Door.png +| invimage9 = Pale Oak Door +| group10 = Bamboo +| 10-1 = Bamboo Door.png +| invimage10 = Bamboo Door +| group11 = Crimson +| 11-1 = Crimson Door.png +| invimage11 = Crimson Door +| group12 = Warped +| 12-1 = Warped Door.png +| invimage12 = Warped Door +| transparent = Partial +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Nether wood''': No +| waterloggable = No ({{JE}})
Yes ({{BE}}) +}} +A '''wooden door''' is a variant of the [[door]] made of wood that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +Wooden doors can be crafted from any type of [[planks]], including those found in [[the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Overworld]]. + +=== Breaking === +A wooden door can be mined with anything, but [[axe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door. + +Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself. + +{{breaking row +|Wooden Door +|sprite=wooden-doors +|Axe +| +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[zombie village]]s. + +;{{BlockSprite|Oak Door|text=Oak}} + +Oak doors generate as part of: +* Plains [[village]]s +* [[Stronghold]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Spruce Door|text=Spruce}} + +Spruce doors generate as part of: +* Taiga, snowy tundra and snowy taiga [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Jungle Door|text=Jungle}} + +Jungle doors generate as part of: +* Desert [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Acacia Door|text=Acacia}} + +Acacia doors generate as part of: +* Savanna [[village]]s + + +;{{BlockSprite|Dark Oak Door|text=Dark oak}} + +Dark oak doors generate as part of: +* Master bedroom closets in [[woodland mansion]]s +* Right-side-up [[shipwreck]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|Output= Matching Wooden Door,3 +|type= Redstone +}} + +== Usage == +{{main|Door#Usage}} +Wooden doors can be opened and closed using a [[redstone signal]], or by players, [[villager]]s, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, and [[vindicator]]s{{only|java|short=1}}. Wooden doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +In Hard [[difficulty]], wooden doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]]. + +Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them. + +=== Barrier === +[[File:Vindicator breaking door that doesn't block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]] +A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". + +Some [[zombie]]s can break wooden doors in [[Hard]] difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door). + +=== Redstone component === +{{see also|Redstone circuit}} + +Wooden doors can be controlled with redstone power. + +A wooden door is a redstone [[mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block. + +When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal. + +All methods of activating a door can be applied to either the top or bottom parts of a door. + +=== Fuel === +Overworld wooden doors can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per door. + +=== Note blocks === +Wooden doors can be placed under [[note block]]s to produce "bass" sound. + +=== Air pockets === +Doors can be used as air pockets [[Water|underwater]] {{in|Java}} because doors can't be waterlogged, but it can be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition|Bedrock]] editions. A wooden door in lava does not burn. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door opens +|id=block.wooden_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door closes +|id=block.wooden_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a cherry wood door opens +|id=block.cherry_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a cherry wood door closes +|id=block.cherry_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door opens +|id=block.bamboo_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door closes +|id=block.bamboo_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a Nether wood door opens +|id=block.nether_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a Nether wood door closes +|id=block.nether_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=When a [[zombie]] attacks a door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|source=block +|description=When a wooden door opens +|id=open.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|source=block +|description=When a wooden door closes +|id=close.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|source=block +|description=When a cherry wood door opens +|id=open.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood door closes +|id=close.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|source=block +|description=When a bamboo wood door opens +|id=open.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood door closes +|id=close.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|source=block +|description=When a Nether wood door opens +|id=open.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood door closes +|id=close.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +| pitch = 1.0 +}} +}} + +Historical sounds: +{|class="wikitable" +!Sound +!Description +!From +!to +!Pitch +|- +|{{Sound|2=Door closing old.ogg}} +|Opening +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door open.ogg}} +|Door opening (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|- +|{{Sound|2=Door opening old.ogg}} +|Closing +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door close.ogg}} +|Closing (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Door +|spritetype=block +|nameid=oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Spruce Door +|spritetype=block +|nameid=spruce_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Birch Door +|spritetype=block +|nameid=birch_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Jungle Door +|spritetype=block +|nameid=jungle_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Acacia Door +|spritetype=block +|nameid=acacia_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Dark Oak Door +|spritetype=block +|nameid=dark_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Mangrove Door +|spritetype=block +|nameid=mangrove_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Crimson Door +|spritetype=block +|nameid=crimson_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors}} +{{ID table +|displayname=Warped Door +|spritetype=block +|nameid=warped_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Door +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|spritename=oak-door +|displayname=Oak block +|spritetype=block +|nameid=wooden_door +|id=64 +|form=block +|itemform=item.wooden_door +|translationkey=-}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce block +|spritetype=block +|nameid=spruce_door +|id=193 +|form=block +|itemform=item.spruce_door +|translationkey=-}} +{{ID table2 +|spritename=birch-door +|displayname=Birch block +|spritetype=block +|nameid=birch_door +|id=194 +|form=block +|itemform=item.birch_door +|translationkey=-}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle block +|spritetype=block +|nameid=jungle_door +|id=195 +|form=block +|itemform=item.jungle_door +|translationkey=-}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia block +|spritetype=block +|nameid=acacia_door +|id=196 +|form=block +|itemform=item.acacia_door +|translationkey=-}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak block +|spritetype=block +|nameid=dark_oak_door +|id=197 +|form=block +|itemform=item.dark_oak_door +|translationkey=-}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove block +|spritetype=block +|nameid=mangrove_door +|id=-493 +|form=block +|itemform=item.mangrove_door +|translationkey=-}} +{{ID table2 +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|id=-531 +|itemtags=minecraft:door +|translationkey=item.cherry_door.name}} +{{ID table2 +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|id=-990 +|itemtags=minecraft:door +|translationkey=item.pale_oak_door.name}} +{{ID table2 +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|id=-517 +|itemtags=minecraft:door +|translationkey=item.bamboo_door.name}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson block +|spritetype=block +|nameid=crimson_door +|id=499 +|form=block +|itemform=item.crimson_door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped block +|spritetype=block +|nameid=warped_door +|id=500 +|form=block +|itemform=item.warped_door}} +{{ID table2 +|spritename=oak-door +|displayname=Oak item +|spritetype=item +|nameid=wooden_door +|id=359 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce item +|spritetype=item +|nameid=spruce_door +|id=553 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=birch-door +|displayname=Birch item +|spritetype=item +|nameid=birch_door +|id=554 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle item +|spritetype=item +|nameid=jungle_door +|id=555 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia item +|spritetype=item +|nameid=acacia_door +|id=556 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak item +|spritetype=item +|nameid=dark_oak_door +|id=557 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove item +|spritetype=item +|nameid=mangrove_door +|id=641 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson item +|spritetype=item +|nameid=crimson_door +|id=616 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped item +|spritetype=item +|nameid=warped_door +|id=617 +|form=item +|itemtags=minecraft:door +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Door/BS}} + +== Video == +{{Video note|The video was created before ''[[Java Edition 1.16]]''; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}} +{{yt|7jlIQcbHFts}} + +== History == +{{For|a history of changes to textures and models for each block state|Door/Asset history}} +{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}} + +{{HistoryTable +|{{HistoryLine||June 3, 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} +|{{HistoryLine||20100608|Doors have been given smarter rotation logic.}} +|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} +|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} +|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. +|Doors can now be controlled by redstone power.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].}} +|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s for doors have been changed.}} +|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}} +|{{HistoryLine||1.2.1|dev=12w05a|[[Villager]]s can now open and close doors.}} +|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of door. +|[[Zombie]]s can now break wooden doors. +|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} +|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}} +|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}} +|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} +|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. +|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak doors. +|The wooden door (''Wooden Door'') has been renamed to ''Oak Door''.}} +|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All [[item]] textures for all wooden doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors have a slight item textures change as well.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} +|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} +|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from wooden_door to oak_door. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 427, 428, 429, 430 and 431.}} +|{{HistoryLine|||dev=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed. +|[[Vindicator]]s can now break doors.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} +|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} +|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} +|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} +|{{HistoryLine|||dev=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} +|{{HistoryLine|||dev=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} +|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} +|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine|||dev=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors. Changed oak door texture.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors. +[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in [[gui_blocks.png]]. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} +|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} +|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons. +|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. +|Wooden doors are now available in the inventory, including in [[Creative]].}} +|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added. +|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} +|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}} +|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed. +|Wooden doors can now be obtained after activating the [[nether reactor]].}} +|{{HistoryLine||v0.11.0|dev=build 1|''Wooden Door'' has been now renamed to ''Oak Door''.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[Zombie]]s can now break down wooden doors. +|Oak doors can now be opened by [[villager]]s. +|Oak doors are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}} +|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} +|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[item]] textures of oak door has been changed.}} +|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[savanna]] [[village]]s. +|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[woodland mansion]]s. +|Doors now have [[sound]]s when placed.{{bug|MCPE-10079||Doors don't have a placement sound|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed. +|Jungle doors now generate in the new [[desert]] [[village]]s. +|Added [[wandering trader]]s, which can open and close wooden doors.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[Vindicator]]s can now break wooden doors during [[raid]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. +|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|The doors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. +|The original wooden door (''Wooden Door'') has been renamed to ''Oak Door''. +|The [[crafting]] recipes of wooden doors now yield 3 doors instead of 1.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}} +|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right. +|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back to how it looked like in TU33.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}} +}} + + +Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. + + +=== Historical sounds === +{| class="wikitable" +! Sound +! From +! to +! Pitch +|- +| {{sound||Door closing old.ogg|Door opening old.ogg}} +| [[alpha 1.0.1]] +| Sound Update +| ? +|- +| {{sound||Door open.ogg|Door close.ogg}} +| Sound Update +| 15w43a +| ? +|} + +=== Door "item" === +{{:Technical blocks/Wooden_Door}} + +== Issues == +{{Issue list}} + +== Trivia == +* Door models have an extra hinge on the opposite side of the actual functional hinge.{{bug|MC-106697||Doors have extra door hinge|WAI}} + +== Gallery == +=== Screenshots === + +Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. +Door Creeper.png|A creeper behind some dark oak doors. +Doortypes.png|All types of doors with their respective trapdoors. +FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. +Jeb Crafting Doors.png|First image of three doors being crafted at once. +Jappa Closet.jpg|A closet made from oak doors. + + +=== Concept artwork === + +Bamboo Wood and Door Concept Art.png|Bamboo door concept art. +Bamboo Door Prototype Textures.png|Bamboo door prototype textures. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Mechanisms]] + +[[es:Puerta de madera]] +[[fr:Porte en bois]] +[[ja:板材のドア]] +[[pt:Porta de madeira]] diff --git a/wiki_backup/Crimson Pressure Plate.txt b/wiki_backup/Crimson Pressure Plate.txt new file mode 100644 index 0000000..8ca391b --- /dev/null +++ b/wiki_backup/Crimson Pressure Plate.txt @@ -0,0 +1,534 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Pressure Plate.png +| invimage = Oak Pressure Plate +| group2 = Spruce +| 2-1 = Spruce Pressure Plate.png +| invimage2 = Spruce Pressure Plate +| group3 = Birch +| 3-1 = Birch Pressure Plate.png +| invimage3 = Birch Pressure Plate +| group4 = Jungle +| 4-1 = Jungle Pressure Plate.png +| invimage4 = Jungle Pressure Plate +| group5 = Acacia +| 5-1 = Acacia Pressure Plate.png +| invimage5 = Acacia Pressure Plate +| group6 = Dark Oak +| 6-1 = Dark Oak Pressure Plate.png +| invimage6 = Dark Oak Pressure Plate +| group7 = Mangrove +| 7-1 = Mangrove Pressure Plate.png +| invimage7 = Mangrove Pressure Plate +| group8 = Cherry +| 8-1 = Cherry Pressure Plate.png +| invimage8 = Cherry Pressure Plate +| group9 = Pale Oak +| 9-1 = Pale Oak Pressure Plate.png +| invimage9 = Pale Oak Pressure Plate +| group10 = Bamboo +| 10-1 = Bamboo Pressure Plate.png +| invimage10 = Bamboo Pressure Plate +| group11 = Crimson +| 11-1 = Crimson Pressure Plate.png +| invimage11 = Crimson Pressure Plate +| group12 = Warped +| 12-1 = Warped Pressure Plate.png +| invimage12 = Warped Pressure Plate +| transparent = Yes +| light = No +| tool = axe +| tool2 = +| waterloggable = {{jebe|No|Yes}} +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Others''': No +}} +A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood. + +== Obtaining == +=== Breaking === +A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one. + +{{breaking row|horizontal=1 +|Wooden Pressure Plate +|sprite=wooden-pressure-plates +|Axe +|Any +|link=none}} + +A pressure plate is removed and drops itself as an item if: + +* the block beneath it is moved, removed, or destroyed +* a [[piston]] tries to push it or moves a block into its space + +=== Natural generation === +Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]]. + +Acacia pressure plates can generate in some [[savanna]] [[village]] houses. + +Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|Output= Matching Wooden Pressure Plate +|type= Redstone +}} + +== Usage == +=== Redstone component === +{{see also|Redstone circuit}} + +A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.). + +==== Placement ==== +[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]] +[[File:Pressure plate.png|thumb|Pressure plates on fences.]] + +To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space. + +A pressure plate can be attached to: +* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s) +* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]]. + +A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead. + +More information regarding placement on transparent blocks can be found at [[Opacity/Placement]]. + +==== Activation ==== +A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}. + +A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs. + +Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them. + +A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track. + +==== Behavior ==== +While active, a pressure plate: +* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate +* strongly powers any full solid opaque '''block''' beneath it +* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +The [[Redstone circuit#Power level|power level]] is always 15. + +[[Water]] and [[lava]] flow around a pressure plate without affecting it. + +A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit). + +Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it. + +Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s. +{{-}} + +=== Fuel === +Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|rowspan=8 +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is deactivated +|id=block.wooden_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is activated +|id=block.wooden_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is deactivated +|id=block.cherry_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is activated +|id=block.cherry_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is deactivated +|id=block.bamboo_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is activated +|id=block.bamboo_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is deactivated +|id=block.nether_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is activated +|id=block.nether_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|rowspan=8 +|source=block +|description=When a wooden pressure plate deactivates +|id=click_off.wooden_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a wooden pressure plate activates +|id=click_on.wooden_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate deactivates +|id=click_off.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate activates +|id=click_on.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate deactivates +|id=click_off.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate activates +|id=click_on.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate deactivates +|id=click_off.nether_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate activates +|id=click_on.nether_wood_pressure_plate +|volume=0.3 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates}} +{{ID table +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=wooden_pressure_plate +|id=72}} +{{ID table2 +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|id=409}} +{{ID table2 +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|id=406}} +{{ID table2 +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|id=408}} +{{ID table2 +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|id=405}} +{{ID table2 +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|id=407}} +{{ID table2 +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|id=-490}} +{{ID table2 +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|id=-538}} +{{ID table2 +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|id=-997}} +{{ID table2 +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|id=-514}} +{{ID table2 +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|id=517}} +{{ID table2 +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|id=518 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|zJApINwkCEw}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}} + +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates. +|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}} +|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox. +|Dropped pressure plate items no longer appear larger than normal blocks.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.{{bug|MC-50309}}}} +|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.{{bug|MC-66247}}}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}} +|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}} +|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from wooden_pressure_plate to oak_pressure_plate. +|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]]. +|"Wooden Pressure Plate" has now been renamed to " Pressure Plate". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}} +|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}} +|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood. +|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed. +|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}} +|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +}} + +== Issues == +{{Issue list|Pressure Plate}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[fr:Plaque de pression en bois]] +[[ja:板材の感圧板]] +[[pt:Placa de pressão de madeira]] diff --git a/wiki_backup/File-Acacia Fence Gate.png.txt b/wiki_backup/File-Acacia Fence Gate.png.txt new file mode 100644 index 0000000..5dfd2c8 --- /dev/null +++ b/wiki_backup/File-Acacia Fence Gate.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Acacia Fence Gate]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Mechanism renders]] diff --git a/wiki_backup/File-Black Shulker Box.png.txt b/wiki_backup/File-Black Shulker Box.png.txt new file mode 100644 index 0000000..2c42a8b --- /dev/null +++ b/wiki_backup/File-Black Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Black Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Brain Coral.png.txt b/wiki_backup/File-Brain Coral.png.txt new file mode 100644 index 0000000..c546e4d --- /dev/null +++ b/wiki_backup/File-Brain Coral.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Brain Coral]]. 2D version: [[:File:Brain Coral (texture) JE1 BE1.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Cyan Stained Glass.png.txt b/wiki_backup/File-Cyan Stained Glass.png.txt new file mode 100644 index 0000000..4f47b85 --- /dev/null +++ b/wiki_backup/File-Cyan Stained Glass.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Cyan Stained Glass]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Flowering Azalea.png.txt b/wiki_backup/File-Flowering Azalea.png.txt new file mode 100644 index 0000000..44ddb97 --- /dev/null +++ b/wiki_backup/File-Flowering Azalea.png.txt @@ -0,0 +1,5 @@ +== Summary == +They have different texture mapping on the sides. +== Licensing == +{{License Mojang}} +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Hay Bale.png.txt b/wiki_backup/File-Hay Bale.png.txt new file mode 100644 index 0000000..6762520 --- /dev/null +++ b/wiki_backup/File-Hay Bale.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Tridirectional cubes (pillar)]] diff --git a/wiki_backup/File-Powder Snow Cauldron.png.txt b/wiki_backup/File-Powder Snow Cauldron.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Powder Snow Cauldron.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Water.gif.txt b/wiki_backup/File-Water.gif.txt new file mode 100644 index 0000000..56cd03e --- /dev/null +++ b/wiki_backup/File-Water.gif.txt @@ -0,0 +1,5 @@ +== Summary == +{{render|type=resize|300x300px}} +Still version (more accurate as of 2021-11-05): [[:File:Water JE16.png]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Yellow Stained Glass Pane.png.txt b/wiki_backup/File-Yellow Stained Glass Pane.png.txt new file mode 100644 index 0000000..e5679af --- /dev/null +++ b/wiki_backup/File-Yellow Stained Glass Pane.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/Generated structures.txt b/wiki_backup/Generated structures.txt new file mode 100644 index 0000000..e15e9b3 --- /dev/null +++ b/wiki_backup/Generated structures.txt @@ -0,0 +1,615 @@ +{{about|natural buildings and other structures|terrain features|Terrain features|the block|Structure Block|the definition of structures in data packs|Structure definition}} +This page lists '''structures''' (also known as '''generated structures''' or '''structure features''') in ''[[Minecraft]]''. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as [[monster room]]s and [[desert well]]s, do still generate with this option turned off; however, they are listed on this page in {{slink||Structure-like features}} due to them having the appearance of an artificial structure as opposed to a natural formation. + +== Overworld == +{{main|Overworld}} +The Overworld contains numerous structures, at a wide variety of scales. + +=== Underground structures === +These structures can generate only underground in vanilla [[world type|default Overworlds]]. + +{| class="wikitable" +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Ancient City}} +| +* {{BiomeLink|Deep Dark}} +| Long corridors made of [[deepslate]] and [[wool]], connecting to a central building with a frame like structure made of [[reinforced deepslate]]. The central structure resembles a [[warden]]. Small ruins can be found scattered around the ancient city containing loot [[chest]]s inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts. +|- +| {{EnvLink|Mineshaft}} +| Any Overworld biomes except {{BiomeLink|Deep Dark}} +| A maze of corridors supported by wooden beams, with incomplete rail systems on which [[minecarts with chest]]s can generate. [[Cave spider spawner]]s may generate here heavily surrounded by [[cobweb]]s. In [[badlands]] biomes, they use [[dark oak planks]] instead of [[oak planks]], and may generate close to the surface. +|- +| {{EnvLink|Stronghold}} +| Any Overworld biomes +| Maze-like [[stone bricks]] structures containing many rooms, including one with a usually unactivated [[end portal]]. {{IN|java}}, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. +|- +| {{EnvLink|Trail Ruins}} +| +* {{BiomeLink|Jungle}} +* {{BiomeLink|Old Growth Birch Forest}} +* {{BiomeLink|Old Growth Pine Taiga}} +* {{BiomeLink|Old Growth Spruce Taiga}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Taiga}} +| A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain [[suspicious gravel]]. +|- +| {{EnvLink|Trial Chambers}} +| Any Overworld biomes except {{BiomeLink|Deep Dark}} +| A large underground structure made of [[copper]] and [[tuff]]-related blocks, featuring [[trial spawner]]s and [[vault]]s. It is the only place where the [[breeze]] is found. This is also the only area besides [[Swamp|swamps]] in which [[bogged]] can spawn. +|- +| {{EnvLink|Buried Treasure}} +| +* {{BiomeLink|Beach}} +* {{BiomeLink|Snowy Beach}} +* {{BiomeLink|Stony Shore}}{{only|be|short=1}} +* {{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}}(Unused) +| A hidden [[chest]] containing valuable [[Chest loot|loot]] that spawn in [[Beach|beach/shore biomes]]. They are found using [[treasure map]]s located in [[shipwreck]]s and occasionally [[ocean ruins]]. +|} + +=== Aboveground structures === +These structures generate only aboveground. + +{| class="wikitable" +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Desert Pyramid}} +| +* {{BiomeLink|Desert}} +* {{BiomeLink|Desert Hills}}{{only|be|short=1}}(Unused) +| Large [[sandstone]] buildings containing four [[chest]]s with loot in an underground room hidden beneath [[terracotta]]. The chests are trapped with [[TNT]] that detonates when a stone [[pressure plate]] in the center is stepped on, destroying the chests and their [[Chest loot|contents]]. Sometimes called Desert Temple. +|- +|{{EnvLink|Igloo}} +| +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Snowy Slopes}} +| [[Snow]] buildings that may have a basement hidden under a [[carpet]]. The igloo itself contains little of value, but the basement has a [[villager]] and a [[zombie villager]] held captive behind [[iron bars]]. A sign near them asks to cure the [[zombie villager]]. To cure the zombie villager, use the [[splash potion]] of [[weakness]] found on the brewing stand together with the [[golden apple]] in the loot [[chest]]. After weakening and feeding the zombie villager, it displays golden particle effects and eventually converts to a regular villager. +|- +| {{EnvLink|Jungle Pyramid}} +| +* {{BiomeLink|Jungle}} +* {{BiomeLink|Bamboo Jungle}}{{only|java|short=1}} +* {{BiomeLink|Jungle Hills}}{{only|bedrock|short=1}}(Unused) +| Overgrown [[cobblestone]] structures containing two loot chests, with one trapped with two [[dispenser]]s firing [[arrow]]s by [[redstone]] and the other hidden behind a [[lever]] puzzle. Setting the correct combination for the [[lever]] puzzle moves a block on the main floor, revealing a hidden cavity and the [[chest]]. +|- +| {{EnvLink|Pillager Outpost}} +| +* {{BiomeLink|Plains}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Stony Peaks}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} +* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} +* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused) +* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused) +| An assortment of structures spawning [[pillager]]s. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot [[chest]] on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an [[iron golem]] or a couple of [[allay]]s. +|- +| {{EnvLink|Swamp Hut}} +| +* {{BiomeLink|Swamp}} +| Also known as witch huts. They are small wooden buildings on top of log stilts containing a [[cauldron]] and [[crafting table]]. Each Swamp Hut spawns [[witch]]es. Upon their generation, one black [[cat]] and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically. +|- +| {{EnvLink|Village}} +| +* {{BiomeLink|Plains}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} +* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} +* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused) +* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused) +| A town full of houses and job sites inhabited by [[villager]]s with random professions and up to two [[iron golem]]s defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for [[jungle]] and [[swamp]] biomes, villagers wear different outfits when spawning in said biomes. +|- +| {{EnvLink|link=Village#Abandoned_villages|zombie-village|Abandoned Village}} +| +* {{BiomeLink|Plains}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} +* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} +* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused) +* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused) +| Also known as a "Zombie Village". A variant of the regular village, however it is run down. Houses no longer have torches, some blocks are broken and replaced with [[cobweb]]s, all [[Glass Pane|glass panes]] are replaced with brown [[Stained Glass Pane|stained glass panes]] and all the villagers are [[Zombie Villager|zombified]]. No [[iron golem]]s spawn, however, [[cat]]s still spawn with generation of the structure. +|- +| {{EnvLink|Woodland Mansion}} +| +* {{BiomeLink|Dark Forest}} +* {{BiomeLink|Dripstone Caves}}{{only|bedrock|short=1}} +* {{BiomeLink|Lush Caves}}{{only|bedrock|short=1}} +* {{BiomeLink|Dark Forest Hills}}{{only|bedrock|short=1}}(Unused) +| Massive, systematically-generated buildings constructed with [[dark oak]] and a cobblestone foundation. They contain [[Woodland Mansion#Rooms|many rooms]] (some hidden) and loot [[chest]]s in their three floors, and are inhabited by [[vindicator]]s and [[evoker]]s that do not naturally despawn or respawn when defeated. [[Allay]]s can sometimes be found in prison cells. +|} + +=== Aboveground and underground structures === +These structures generate both aboveground and underground. + +{| class="wikitable" +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Ruined Portal}} +| Any Overworld biomes except {{BiomeLink|Deep Dark}} +| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates. +|} + +=== Underwater structures === +These structures generate below the [[sea level]] i.e. y=64 and in the [[Ocean]] [[Biome|biomes]]. + +Note that [[ocean ruins]] and [[shipwreck]]s sometimes generate above water on shores, and icebergs are partially above and below water. + +{| class="wikitable" +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Ocean Ruins}} +| +* {{BiomeLink|Deep Ocean}} +* {{BiomeLink|Deep Frozen Ocean}} +* {{BiomeLink|Deep Cold Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +* {{BiomeLink|Ocean}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused) +| A collection of small structures made of [[stone bricks]] or [[sandstone]]. [[Drowned]] may spawn naturally here. Can contain [[suspicious sand]] or [[suspicious gravel]]. Suspicious sand in warm ocean ruins is the only way to get the [[sniffer egg]]. +|- +| {{EnvLink|Shipwreck}} +| +* {{BiomeLink|Deep Ocean}} +* {{BiomeLink|Deep Frozen Ocean}} +* {{BiomeLink|Deep Cold Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +* {{BiomeLink|Ocean}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Beach}} +* {{BiomeLink|Snowy Beach}} +* {{BiomeLink|Mushroom Field Shore}}{{only|bedrock|short=1}}(Unused) +| Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot [[chest]]s. +|- +| {{EnvLink|Ocean Monument}} +| +* {{BiomeLink|Deep Ocean}} +* {{BiomeLink|Deep Frozen Ocean}} +* {{BiomeLink|Deep Cold Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused) +| Massive [[prismarine]] temples inhabited by [[guardian]]s, as well as three [[elder guardian]]s in fixed positions. [[Wet sponge]]s, along with eight [[blocks of gold]] as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. +|} + +== The Nether == +{{main|The Nether}} +The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. + +{| class="wikitable" +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Nether Fortress}} +| Any Nether biomes +| Towering castles made of [[nether bricks]] that contain [[blaze]] [[monster spawner]]s and [[nether wart]] farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot [[chests]]. [[Wither skeleton]]s and [[blaze]]s exclusively spawn here. +|- +| {{EnvLink|Bastion Remnant}} +| +* {{BiomeLink|Nether Wastes}} +* {{BiomeLink|Crimson Forest}} +* {{BiomeLink|Warped Forest}} +* {{BiomeLink|Soul Sand Valley}} +| Enormous, castle-like [[blackstone]] structures housing [[piglin]]s and [[piglin brute]]s. They can generate in various forms (bridges, housing units, [[hoglin]] stables, and [[Chest loot|treasure]] rooms) and [[chest]] loot varies from one form to the next. +|- +| {{EnvLink|Nether Fossil}} +| +* {{BiomeLink|Soul Sand Valley}} +| [[Fossil]] variants that are more incomplete and purely composed of [[bone block]]s. {{IN|Bedrock}}, it is a feature rather than a structure feature. +|- +| {{EnvLink|Ruined Portal}} +| Any Nether biomes +| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates. +|} + +== The End == +{{main|The End}} +The End is the final and most barren dimension. After defeating the [[ender dragon]], gateways to the outer islands are created. + +{| class=wikitable +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|End City}} +| +* {{BiomeSprite|the-end}} [[The End (biome)|The End]]{{only|be|short=1}} +* {{BiomeLink|End Midlands}}{{only|java|short=1}} +* {{BiomeLink|End Highlands}}{{only|java|short=1}} +| Sprawling, well-connected towers built from [[purpur block]]s, [[end stone bricks]], and [[magenta stained glass]]. They are inhabited by [[shulker]]s that guard valuable loot [[chest]]s, and may generate an [[End City#End ship|end ship]] holding a pair of [[elytra]]. +|} + +== Structure-like features == +{{main|Feature}} +These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the {{cmd|locate}} command. + +{| class=wikitable +! Features +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Monster Room}} +| style="text-align:center" | All Overworld Biomes +| A small [[cobblestone]] room containing a [[monster spawner]], which spawns [[zombie]]s, [[skeleton]]s, or [[spider]]s, as well as up to two loot [[chest]]s. They are typically connected to underground caves but may generate above ground or intersected with true structures such as [[mineshaft]]s or [[stronghold]]s. +|- +| {{EnvLink|Desert Well}} +| +* {{BiomeLink|Desert}} +| Small [[sandstone]] feature holding water in their center cavity. They do not generate [[gold]] or treasure as part of their generation but the water can be used as an infinite water source. Contains [[suspicious sand]] blocks that can be brushed. +|- +| {{EnvLink|Bonus Chest}} +| style="text-align:center" | Anywhere, near the spawnpoint. +| A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world. +|- +| {{EnvLink|Pile}} +| +* {{BiomeLink|Plains}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Savanna}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} +* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} +| A pile of blocks that can generate only in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. +|- +| {{EnvLink|Coral Reef}} +| +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused) +| Coral reefs are features that generate only underwater in warm oceans, which consist of [[coral]]s, [[coral fan]]s, [[coral block]]s, and [[sea pickle]]s. {{IN|Bedrock}}, the coral reefs can also consist of [[dead coral]]s, [[dead coral fan]]s, and [[dead coral block]]s. +|- +| {{EnvLink|Forest Rock}} +| +* {{BiomeLink|Old Growth Spruce Taiga}} +* {{BiomeLink|Old Growth Pine Taiga}} +| Small [[mossy cobblestone]] boulders randomly found throughout [[Old Growth Taiga]], often partially buried. +|- +| {{EnvLink|Disk}} +| style="text-align:center" | All Overworld Biomes +| Small circular underwater patch that can be made of clay, sandstone, dirt, and gravel, depending on the biome. +|- +| {{EnvLink|Amethyst Geode}} +| style="text-align:center" | All Overworld Biomes +|Large, hollow spherical rocks composed of outer layers of [[smooth basalt]] and [[calcite]] with an inner layer of [[amethyst block]]s. This is the only place where [[budding amethyst]] and [[amethyst block]]s can be found. They come in many sizes, including open geodes and entirely encased geodes. +|- +| {{EnvLink|Fossil}} +| +*{{BiomeLink|Mangrove Swamp}}{{verify}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Swamp}} +|Usually buried feature made of [[bone block]]s and [[Coal Ore|coal]] or [[Diamond Ore|diamond]] ore depending on the Y level. +|- +| {{EnvLink|Ice Spike}} +| +*{{BiomeSprite|ice-spikes}} [[Ice Spikes]] +| Tall spires made of packed ice, which can be found only in the "Ice Spikes" biome. +|- +| {{EnvLink|Ice Patch}} +| +*{{BiomeSprite|ice-spikes}} [[Ice Spikes]] +| Just as the name implies, it's a mostly-circular patch of ice found in the "Ice Spikes" biome. +|- +| {{EnvLink|Iceberg}} +| +* {{BiomeLink|Frozen Ocean}} (all variants) +| A feature varying in size, consisting of [[packed ice]] and [[snow block]]s, with [[blue ice]] on the bottom. Note, not all iceberg-looking terrain in [[Frozen Ocean|Frozen Ocean Biome]] are created by feature but as part of the biome itself through [[Configured surface builder|Surface Builders]]. +|- +| {{EnvLink|Exit portal}} +| +* {{BiomeSprite|the-end}} [[The End (biome)|The End]] +| A feature that looks like a fountain. It becomes a portal and a [[dragon egg]] spawns on it after the [[player]] defeats the [[ender dragon]]. +|- +| {{EnvLink|End gateway}} +| +* {{BiomeLink|End Midlands}}{{only|java|short=1}} +* {{BiomeLink|End Highlands}}{{only|java|short=1}} +* {{BiomeSprite|the-end}} [[The End (biome)|The End]] +| A 1-block portal that activates after the [[ender dragon]] is defeated. Using an [[ender pearl]], the player can teleport to the outer regions of the End. +|- +| {{EnvLink|link=End spike|Obsidian Pillar|End Spike}} +| +* {{BiomeSprite|the-end}} [[The End (biome)|The End]] +| Tall obsidian pillars that hold the [[end crystal]]s. Some of them also have iron bars. +|- +| {{EnvLink|id=obsidian-platform|link=End platform|End Platform}} +| +* {{BiomeSprite|the-end}} [[The End (biome)|The End]] +| Obsidian platform on which the player spawns when they enter the End. +|- +| {{EnvLink|Void start platform}}{{only|java|short=1}} +| +* {{BiomeSprite|the-void}} [[The Void]] +| A platform made of [[stone]] with a [[cobblestone]] block in the center. They can spawn only in [[superflat]] worlds with "The Void" preset selected. Only available in Java Edition. +|} + +== Removed structures == +These are structures that have been removed or exist only in older versions of ''[[Minecraft]]''. + +{| class=wikitable +! Structure +! [[Biome|Biome(s)]] +! Description +|- +| {{EnvLink|Brick Pyramid}} +| Anywhere, since biomes did not exist at the time. +| A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in [[Java Edition Infdev 20100327]]. +|- +| {{BlockLink|link=Glass pillar|Glass|Glass Pillar}} +| Any [[Overworld]] biome. +| A tall, 1×1 glass pillar that stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version [[Java Edition Beta 1.9 Prerelease 4]]. +|- +| {{EnvLink|link=Starting house|Starting-house|Starting House}} +| Anywhere on the [[Java Edition Indev]] world. +| It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed. +|- +| {{EnvLink|Monolith}} +| Anywhere during [[Java Edition Infdev|Infdev]]. +| These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version [[Java Edition Alpha v1.2.0 (preview)|Alpha v1.2.0 Preview]]. +|- +| {{EnvLink|Nether Reactor}}{{only|be|short=1}} +| Anywhere, as it's built by the player. +| It's a player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because [[the Nether]] did not exist {{in|Pocket}} back then. It was then removed after the addition of the Nether in ''Pocket Edition''. +|- +| {{EnvLink|link=Bedrock Edition removed features#Nether Spires|Nether-spire|Nether Spire}}{{only|be|short=1}} +| Anywhere where the [[nether reactor]] was built. +| It was a tall and round structure that spawned over the nether reactor. It was made out of [[obsidian]], which was later changed to [[netherrack]]. It would spawn various [[zombie pigmen]] and items from [[the Nether]]. Its purpose was to enable the players on ''Pocket Edition'' to obtain certain items, since the Nether was not implemented yet. +|- +| {{EnvLink|link=Obsidian wall|Obsidian Wall}} +| Anywhere, since it stretched toward every direction. +| A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name. +|- +|} + +== Generation == +{{main|World generation#Features and structures}} + +Structures are generated for a given chunk after the terrain has been formed. The [[chunk format]] includes a tag called {{cd|TerrainPopulated}} that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. + +== Data values == +=== ID === +The following table lists configured structure features' IDs {{in|java}} and structure features' IDs {{in|bedrock}}. These IDs can be used in {{cmd|locate}} command. + +{| class="wikitable sortable" +!Structure name||Java Edition||Bedrock Edition||Dimension +|- +|{{EnvLink|Ancient city}}||{{cd|ancient_city}}||{{cd|ancientcity}}
{{cd|ancient_city}}||[[Overworld]] +|- +|{{EnvLink|Bastion remnant}}||{{cd|bastion_remnant}}||{{cd|bastionremnant}}
{{cd|bastion_remnant}}||[[The Nether]] +|- +|{{EnvLink|Buried treasure}}||{{cd|buried_treasure}}||{{cd|buriedtreasure}}
{{cd|buried_treasure}}||[[Overworld]] +|- +|{{EnvLink|End city}}||{{cd|end_city}}||{{cd|endcity}}
{{cd|end_city}}||[[The End]] +|- +|{{EnvLink|Nether fortress}}||{{cd|fortress}}||{{cd|fortress}}||[[The Nether]] +|- +|{{EnvLink|Woodland mansion}}||{{cd|mansion}}||{{cd|mansion}}||[[Overworld]] +|- +|{{EnvLink|Mineshaft}}||{{cd|mineshaft}}
{{cd|mineshaft_mesa}}||{{cd|mineshaft}}||[[Overworld]] +|- +|{{EnvLink|Ocean monument}}||{{cd|monument}}||{{cd|monument}}||[[Overworld]] +|- +|{{EnvLink|Nether fossil}}||{{cd|nether_fossil}}||Not a Structure||[[The Nether]] +|- +|{{EnvLink|Ocean ruins}}||{{cd|ocean_ruin_cold}}
{{cd|ocean_ruin_warm}}||{{cd|ruins}}||[[Overworld]] +|- +|{{EnvLink|Pillager outpost}}||{{cd|pillager_outpost}}||{{cd|pillageroutpost}}
{{cd|pillager_outpost}}||[[Overworld]] +|- +|{{EnvLink|Ruined portal}}||{{cd|ruined_portal}}
{{cd|ruined_portal_desert}}
{{cd|ruined_portal_jungle}}
{{cd|ruined_portal_mountain}}
{{cd|ruined_portal_nether}}
{{cd|ruined_portal_ocean}}
{{cd|ruined_portal_swamp}}||{{cd|ruinedportal}}
{{cd|ruined_portal}}||[[Overworld]], [[The Nether]] +|- +|{{EnvLink|Shipwreck}}||{{cd|shipwreck}}
{{cd|shipwreck_beached}}||{{cd|shipwreck}}||[[Overworld]] +|- +|{{EnvLink|Stronghold}}||{{cd|stronghold}}||{{cd|stronghold}}||[[Overworld]] +|- +|{{EnvLink|Desert pyramid}}||{{cd|desert_pyramid}}|| rowspan="4" |{{cd|temple}}|| rowspan="4" |[[Overworld]] +|- +|{{EnvLink|Igloo}}||{{cd|igloo}} +|- +|{{EnvLink|Jungle pyramid}}||{{cd|jungle_pyramid}} +|- +|{{EnvLink|Swamp hut}}||{{cd|swamp_hut}} +|- +|{{EnvLink|Trail ruins}}||{{cd|trail_ruins}}||{{cd|trail_ruins}}||[[Overworld]] +|- +|{{EnvLink|Village}}||{{cd|village_desert}}
{{cd|village_plains}}
{{cd|village_savanna}}
{{cd|village_snowy}}
{{cd|village_taiga}}||{{cd|village}}||[[Overworld]] +|} + +=== Tags === +{{Exclusive|Java|Section=1}} +{{IN|java}}, there are some structure tags in vanilla game. + +{| class="wikitable sortable" +!Tag +!Structure(s) +|- +|#cats_spawn_as_black
#cats_spawn_in +|{{EnvLink|Swamp hut}} +|- +|#dolphin_located +|{{EnvLink|Shipwreck}}
{{EnvLink|Ocean ruins}} +|- +|#eye_of_ender_located +|{{EnvLink|Stronghold}} +|- +|#mineshaft +|{{EnvLink|Mineshaft}} +|- +|#ocean_ruin +|{{EnvLink|Ocean ruins}} +|- +|#on_ocean_explorer_maps +|{{EnvLink|Ocean monument}} +|- +| +#on_treasure_maps +|{{EnvLink|Buried treasure}} +|- +|#on_woodland_explorer_maps +|{{EnvLink|Woodland mansion}} +|- +|#ruined_portal +|{{EnvLink|Ruined portal}} +|- +|#shipwreck +|{{EnvLink|Shipwreck}} +|- +|#village +|{{EnvLink|Village}} +|} + +== Achievements == +{{load achievements|Me Gold;Ahoy}} + +== Advancements == +{{load advancements|Eye Spy;Those Were the Days;A Terrible Fortress;The City at the End of the Game;Minecraft: Trial(s) Edition}} + +== History == +{{HistoryTable +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100625-1917|Added [[Monster Room|dungeon]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release +|Added [[mineshaft]]s. +|Added [[village]]s. +|Added [[stronghold]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[nether fortress]]es.}} +|{{HistoryLine||1.2.1|dev=12w04a|Added [[desert well]]s.}} +|{{HistoryLine||1.3.1|dev=12w21a|Added [[desert pyramid]]s.}} +|{{HistoryLine|||dev=12w22a|Added [[jungle pyramid]]s.}} +|{{HistoryLine||1.4.2|dev=12w40a|Added [[swamp hut]]s.}} +|{{HistoryLine||1.8|dev=14w25a|Added [[ocean monument]]s.}} +|{{HistoryLine||1.8.1|dev=pre1|Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.}} +|{{HistoryLine||1.9|dev=15w31a|Added [[end cities]].}} +|{{HistoryLine||1.9|dev=15w43a|Added [[igloo]]s.}} +|{{HistoryLine||1.10|dev=16w20a|Added [[fossil]]s.}} +|{{HistoryLine|||dev=16w21a|Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.}} +|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn. +|Wooden fences are now substituted with the biome’s corresponding wood type. +|Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.}} +|{{HistoryLine||1.11|dev=16w39a|Added woodland mansions.|Added the {{cmd|locate}} command that shows the coordinates of the nearest structures.}} +|{{HistoryLine|||dev=16w42a|[[Witch]]es that spawn upon the generation of [[witch hut]]s no longer despawn.}} +|{{HistoryLine||1.13|dev=17w43a|Structures using structure files can now be modified, with the addition of [[data pack]]s.}} +|{{HistoryLine|||dev=17w47a|Flower pots in swamp huts now contain mushrooms; they were previously empty.}} +|{{HistoryLine|||dev=18w09a|Added [[ocean ruins]].}} +|{{HistoryLine|||dev=18w10a|Added [[buried treasure]] chests.}} +|{{HistoryLine|||dev=18w11a|Added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w47a|Added [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Overhauled villages.}} +|{{HistoryLine||1.16|dev=20w06a|Added [[nether fossil]]s.}} +|{{HistoryLine|||dev=20w16a|Added [[bastion remnant]]s and [[ruined portal]]s.}} +|{{HistoryLine||1.17|dev=20w45a|Added [[amethyst geode]]s.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added [[ancient cities]].}} +|{{HistoryLine|||dev=22w11a|Removed [[ancient cities]].}} +|{{HistoryLine|||dev=22w13a|Re-added [[ancient cities]].}} +|{{HistoryLine||1.20|dev=23w12a|Added [[trail ruins]].}} +|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Added [[trial chambers]].}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, [[stronghold]]s, [[Monster Room|dungeon]]s, and [[desert well]]s.}} +|{{HistoryLine||v0.10.0|dev=build 1|Abandoned mineshafts now generate on ground level in [[badlands]] biomes.}} +|{{HistoryLine||v0.11.0|dev=build 1|Added desert wells.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added [[the Nether]] along with [[nether fortress]]es.}} +|{{HistoryLine||v0.13.0|dev=build 1|Added [[desert pyramid]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Added [[swamp hut]]s.|[[Cauldron]]s in swamp huts are filled with a random [[potion]].}} +|{{HistoryLine||v0.15.0|dev=build 1|Added [[jungle pyramid]]s. +|Added savanna and taiga village variants. +|Villages can now generate in [[cold taiga]] and [[ice plains]] [[biome]]s, where village buildings are constructed with spruce wood like in [[taiga]] villages. +|Villages have a slim chance to generate as [[abandoned village]]s, which spawn [[zombie villager]]s. [[Cobweb]]s and [[moss stone]] replace some blocks in the buildings of such villages.}} +|{{HistoryLine||v0.16.0|dev=build 1|Added [[ocean monument]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[the End]] and along with [[end cities]]. +|Added igloos.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[woodland mansion]]s.}} +|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[fossil]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[shipwreck]]s. +|Added buried treasure chests.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Added [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[pillager outpost]]s. +|Overhauled villages.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[nether fossil]]s, [[bastion remnant]]s, and [[ruined portal]]s.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added [[amethyst geode]]s.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.32|Added [[ancient cities]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Added [[trail ruins]].}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Added [[trial chambers]].}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some [[Savanna Village]]s no longer have a hole where a [[Dirt Path]] block should be.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[Monster Room|dungeon]]s.}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, and [[stronghold]]s.}} +|{{HistoryLine||xbox=TU12|Added [[desert well]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[Jungle Pyramid|jungle]] and [[desert pyramid]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added [[swamp hut]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[ocean monument]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[fossil]]s and [[igloo]]s.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[shipwreck]]s, [[ocean ruins]], [[iceberg]]s, and [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added [[pillager outpost]]s, and [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}} +}} + +== Issues == +{{Issue list}} + +== See also == +* [[Biome]] +* [[Generated structures data file format]] +* [[Jigsaw Block]] +* [[Structure Block]] +* [[Air]] + +== External links == +* [https://help.minecraft.net/hc/en-us/articles/360059615491-Rare-Structures-in-Minecraft Rare Structures in Minecraft] – [[Minecraft Help Center]] + +== Navigation == +{{Navbox generated structures|Structures}} +{{Navbox environment}} + +[[Category:Generated structures]] +[[Category:Structures]] + +[[de:Bauwerk]] +[[es:Estructura]] +[[fr:Structure]] +[[it:Strutture generate]] +[[ja:構造物]] +[[ko:생성 구조물]] +[[nl:Gegenereerde structuren]] +[[pl:Układy generowane]] +[[pt:Estruturas geradas]] +[[ru:Натуральные структуры]] +[[th:โครงสร้าง]] +[[uk:Структура]] +[[zh:生成结构]] diff --git a/wiki_backup/Hardened Brown Stained Glass.txt b/wiki_backup/Hardened Brown Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened Brown Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Hopper.txt b/wiki_backup/Hopper.txt new file mode 100644 index 0000000..7673b9b --- /dev/null +++ b/wiki_backup/Hopper.txt @@ -0,0 +1,402 @@ +{{About|the block|the crash utility|Hopper (crash utility)}} +
{{relevant tutorial|Hopper}}
+{{Infobox block +|image=Hopper (D).png +|imagecaption=''[[Java Edition]]'' +|image2=Hopper (D) BE.png +|image2caption=''[[Bedrock Edition]]'' +|extratext = [[#Gallery|View all renders]] +|transparent='''JE''': Yes
'''BE''': Partial (diffuses sky light, -2 to light) +|light=No +|tool=wooden pickaxe +|renewable=Yes +| waterloggable = {{jebe|No|Yes}} +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +
{{relevant tutorial|Hopper}}
+ +A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[redstone]] power to stop it from moving items into or out of itself. + +== Obtaining == +=== Breaking === +A hopper drops itself only if mined with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents. +{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}} + +=== Crafting === +A hopper can be crafted from 5 iron ingots and a chest. +{{Crafting +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|B2= Chest +|C2= Iron Ingot +|B3= Iron Ingot +|Output= Hopper +|type= Redstone +}} +=== Natural generation === +Hoppers generate above [[barrel]]s in the [[trial chambers]]. + +== Usage == +{{see also|Tutorials/Hopper}} +[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]] + +A hopper can be used as a container, as a crafting ingredient, and as a redstone component. + +A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged. + +Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone dust]] can be placed on top of hoppers, but not on their sides. + +=== Container === +[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]] + +A hopper can be used as a container and has 5 slots of inventory space. + +To open the hopper GUI, {{control|use}} it. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device. + +By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use /data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}). + +{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's Lock tag with the [[Commands#data|data]] command. If a hopper's Lock tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use /data merge block 0 64 0 {Lock:"Steve's Key"}. + +=== Crafting ingredient === +{{crafting usage}} + +=== Redstone component === +{{see also|Redstone circuit|Redstone components#Hopper}} +[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]] + +While a hopper is ''not'' powered by [[redstone]] signals, it operates with three functions: + +*'''Collect''' [[item entities]] (free-floating items in the world) into its inventory from the space above it +*'''Pull''' a single item into its inventory from a container above it or beside it +*'''Push''' a single item from its own inventory into a container it faces + +A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below. + +==== Redstone signals ==== +When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[block of redstone]] or any other [[Redstone components#Power components|power component]] touching the hopper. Unlocking a locked hopper does not trigger its cooldown time, meaning it starts to pull, push, or collect items immediately. + +While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped. + +A hopper does not output any redstone signals by itself, but its fullness can be read using a [[redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3. + +{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least {{tooltip|1 redstone tick|2 game ticks}} (0.1 seconds, barring lag) to produce a reading. + +==== Collecting items ==== +A hopper collects items dropped on top of it if the space above the hopper is not occupied by a storage block or block without block [[tag]] {{code|#does_not_block_hoppers}}{{Only|java}}, as well as items landing inside the hopper block itself, regardless of the block above. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.{{bug|MCPE-55824}} It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]].{{Only|Bedrock}} Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory. + +{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: armor stand, [[boots]], [[leggings]], [[chestplate]]s, [[helmet]]s. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.{{bug|MCPE-120586|||Invalid}} + +Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again. + +Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper. + +==== Pushing and pulling items ==== +A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect dropped items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container. + +{{IN|Java}}, the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. {{ytl|LC3ZOOI1Rf0|Droppers Vs. Composters – The Effect Certain Blocks Have On Hopper Performance|ExperimentalIdea|November 25, 2019}} The performance improvement achieved is correlated with the number of storage slots the container has. Placing full blocks on top of hoppers (except bee nests and beehives) provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers. {{IN|Bedrock}}, a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.{{bug|MCPE-109449}} + +{{Schematic|caption='''Push then pull''' +Chest A is full of items while the hopper and chest B are empty. +|ch-$+A||- +|ho-$e|ch-$+B +}} + +Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full. + +Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. In [[Java Edition|''Java Edition'']], the cooldown of empty hoppers is set to {{tooltip|3.5 redstone ticks|7 game ticks}} (0.35 seconds, barring lag) instead. The transfer cooldown and the ''Bedrock Edition'' collection cooldown are independent of each other. + +==== Bee nests and beehives ==== +Normally, hoppers do not attempt to collect items when a solid block is placed on top of them. However, hoppers attempt to collect items when [[bee nest]]s and [[beehive]]s are placed on top of them. This allows hoppers to collect [[honeycomb]] when bee nests and beehives are sheared by the player or a dispenser. If a [[dropper]] or [[dispenser]] ejects an item into a bee nest or beehive above a hopper, the hopper usually collects the item. If a dispenser or dropper ejects an item into a different solid block above a hopper, the item phases through the solid block and is not collected by the hopper. + +==== Container interactions ==== +Some [[container]]s interact with hoppers in specific ways: + +:;{{BlockLink|Barrel}}, {{EntityLink|id=oak boat with chest|boat with chest}}, {{BlockLink|dispenser}}, {{BlockLink|dropper}} +::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests. + +:;{{BlockLink|Brewing stand}} +::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or bottles (including empty bottles) into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing. + +:;{{BlockLink|Chest}}, {{BlockLink|trapped chest}} +::Large chests and large trapped chests are treated as a single container: a hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source. + +:;{{BlockLink|Chiseled bookshelf}} +::Hoppers and minecarts with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot. + +:;{{BlockLink|Composter}} +::Hoppers above composters can push compostable items into the composter's top face, with a chance of increasing the compost level as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it. + +:;{{BlockLink|Crafter}} +::Hoppers can insert ingredients in the crafting grid. Items are distributed in enabled slots, going left to right starting from the first row; if the crafter has all item slots filled then items are added to the lowest count item stack of the same type. A hopper below a crafter collects the ingredients from the crafting grid, not the resulting item. + +:;{{BlockLink|Decorated pot}} +::Hoppers can deposit up to a stack of a single type of item into a decorated pot. Items are not pushed if the decorated pot is full or the pot contains a different item. Using a hopper (or a [[minecart]] with hopper) is the only way to retrieve items from a decorated pot without breaking it. + +:;{{BlockLink|Ender chest}} +::Hoppers cannot interact with [[ender chest]]s in any way. + +:;{{BlockLink|Furnace}}, {{BlockLink|blast furnace}}, {{BlockLink|smoker}} +::A working hopper pointing into the top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken. + +:;{{BlockSprite|Hopper}} Other hoppers +::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down. + +:;{{BlockLink|Jukebox}} +::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing. A jukebox emits a redstone signal while playing a disc, locking any adjacent hoppers. + +:;{{BlockLink|Lectern}} +::Hoppers cannot remove or place books on [[lectern]]s. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers. + +:;{{EntityLink|Minecart with chest}}, {{EntityLink|minecart with hopper}} +::Unlocked hoppers fill [[minecarts with chests]] and [[minecarts with hoppers]] if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior. + +:;{{BlockLink|Shulker box}} +::Hoppers cannot put [[shulker box]]es into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]]. +::Otherwise, hoppers interact with shulker boxes normally. + +== Sounds == +=== Generic === +{{Sound table/Block/Metal}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked{{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=block +|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: ''None'' + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Hopper +|spritetype=block +|nameid=hopper +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hopper +|spritetype=block +|nameid=hopper +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Hopper +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=hopper +|spritetype=block +|nameid=hopper +|id=154 +|form=block +|itemform=item.hopper}} +{{ID table +|displayname=Item +|spritename=hopper +|spritetype=item +|nameid=hopper +|id=527 +|form=item +|translationkey=tile.hopper.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hopper +|spritetype=block +|nameid=Hopper +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Block data === +A hopper has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Freight Station;Smelt Everything}} + +== Video == +{{yt|fNnxOXUSAWY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers. +|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent. +|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]]. +|Hoppers can be [[craft]]ed from a [[chest]] and [[stone]] blocks with the following recipe: +{{Crafting +|class= collapsed +|ignoreusage= 1 +|A1= Stone +|C1= Stone +|A2= Stone +|B2= Chest +|C2= Stone +|B3= Stone +|Output= Hopper +}} +}} +|{{HistoryLine|||dev=13w01b|[[Rail]]s can now be placed on top of hoppers. +|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}} +|{{HistoryLine|||dev=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed. +|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drop]]ped or placed in an [[item frame]].{{bug|MC-6737}} +|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed. +|Hoppers can no longer be used as [[fuel]] in a [[furnace]]. +|Hoppers are now [[craft]]ed using 5 [[iron ingot]]s rather than 5 [[stone]] blocks. +{{Crafting +|class= collapsed +|ignoreusage = 1 +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|B2= Chest +|C2= Iron Ingot +|B3= Iron Ingot +|Output= Hopper +}} +|Hoppers now pull only from the output slot of [[furnace]]s. +|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]]. +|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction. +|The preferred tool is now a pickaxe, rather than the axe.}} +|{{HistoryLine|||dev=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]]. +|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current. +|Hoppers now display correctly as a dropped or [[item frame|framed]] item.}} +|{{HistoryLine|||dev=13w03a|Hoppers are now used to [[craft]] a [[minecart with hopper]]. +|Hoppers can now empty a [[minecart with hopper]].}} +|{{HistoryLine||1.5.1|dev=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}} +|{{HistoryLine||1.7.2|dev=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}} +|{{HistoryLine||1.7.4|dev=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}} +|{{HistoryLine|||dev=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}} +|{{HistoryLine||1.8|dev=?|Hoppers no longer generate [[multiplayer]] lag when idle.}} +|{{HistoryLine|||dev=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}} +|{{HistoryLine|||dev=14w26a|The directionless hopper has been removed.}} +|{{HistoryLine|||dev=14w31a|Hoppers no longer use wood [[sound]]s.{{bug|MC-5991}}}} +|{{HistoryLine||1.9|dev=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end cities]].}} +|{{HistoryLine|||dev=15w41a|End ships no longer contain a hopper.}} +|{{HistoryLine|||dev=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}} +|{{HistoryLine|||dev=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}} +|{{HistoryLine|||dev=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}} +|{{HistoryLine||1.9.1|dev=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine|||dev=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}} +|{{HistoryLine||1.19|dev=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w44a|Hoppers can now interact with [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.4|dev=23w07a|Hoppers can now interact with [[jukebox]]es.}} +|{{HistoryLine||1.20.5|dev=24w07a|Hoppers no longer try to pick up item entities if there is a full block placed above it, except for [[beehives]] and [[bee nest]]s.}} +|{{HistoryLine||1.21.2|dev=24w33a|Hoppers now generate above [[barrel]]s at chamber entrances in [[trial chambers]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}} +|{{HistoryLine||v0.15.0|dev=build 1|Hoppers can now be moved by [[piston]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|Hoppers now generate above barrels at chamber entrances in trial chambers.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Hoppers drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE1.png|32px]]
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Hoppers can now fill [[composter]]s.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}
[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} +}} + +=== Hopper "item" === +{{:Technical blocks/Hopper}} + +== Issues == +{{Issue list}} + +== Trivia == +* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom. +* A hopper can transfer 9000 items per hour, or 150 items per minute. + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Hopper (N).png | Facing north +Hopper (E).png | Facing east +Hopper (S).png | Facing south +Hopper (W).png | Facing west + + +==== {{BE}} ==== + +Hopper (N) BE.png | Facing north +Hopper (E) BE.png | Facing east +Hopper (S) BE.png | Facing south +Hopper (W) BE.png | Facing west + + +=== Screenshots === + +Hopper screenshot 1.png|In snapshot [[13w01a]], the hopper item uses a 'WIP' sprite, though the item still read "Hopper". +13w02a Banner.png|The 13w02a banner includes a [[minecart with TNT]] and a hopper. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Storage]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Mechanisms]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[cs:Násypka]] +[[de:Trichter]] +[[es:Tolva]] +[[fr:Entonnoir]] +[[it:Tramoggia]] +[[ja:ホッパー]] +[[ko:호퍼]] +[[nl:Trechter]] +[[pl:Lej]] +[[pt:Funil]] +[[ru:Загрузочная воронка]] +[[uk:Лійка]] +[[zh:漏斗]] diff --git a/wiki_backup/Lava Cauldron.txt b/wiki_backup/Lava Cauldron.txt new file mode 100644 index 0000000..c0d84c9 --- /dev/null +++ b/wiki_backup/Lava Cauldron.txt @@ -0,0 +1,802 @@ +{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}} +{{Infobox block +| group = Empty +| group2 = Water +| group3 = Lava +| group4 = Powder Snow +| 1-1 = Cauldron.png +| 2-1 = Water Cauldron.png +| 2-1caption = {{JE}} +| 2-2 = Water Cauldron BE.png +| 2-2caption = {{BE}} +| 3-1 = Lava Cauldron.png +| 4-1 = Powder Snow Cauldron.png +| extratext = View [[#Renders|all renders]] +| transparent = Yes +| light = Depends on contained liquid +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]]. + +== Obtaining == +=== Breaking === +A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost. +{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}} + +=== Natural generation === +[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]]. Notice the incorrect [[cat]] skin.|thumb]] + +A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]]. + +A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement. + +[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]] +Cauldrons can be found in a few rooms inside of [[woodland mansion]]s. + +Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses. + +A single filled cauldron can be found in plains village and desert village tannery houses. + +{{IN|java}}, three filled cauldrons can be found in plains village tannery houses. + +Cauldrons can also generate in [[trail ruins]]. + +=== Crafting === +A cauldron can be crafted from [[iron ingot]]s. +{{Crafting +|A1= Iron Ingot +|C1= Iron Ingot +|A2= Iron Ingot +|C2= Iron Ingot +|A3= Iron Ingot +|B3= Iron Ingot +|C3= Iron Ingot +|Output= Cauldron +|type= Brewing +}} + +== Usage == +=== Storage for substances === +Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them. + +==== Holding water ==== +A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.{{bug|MC-129109|||WAI}} + +A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}} + +{{IN|je}}, a cauldron can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it. + +{{IN|be}}, a cauldron can contain six levels of water, and {{control|using}} a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one. + +A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]]. + +Water can be stored in a cauldron, even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes. + +Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;{{bug|MC-176867|||WF}}{{bug|MCPE-104572|||WF}} allow [[trident]]s enchanted with [[Riptide]] to activate;{{bug|MC-145311|||WF}}{{bug|MCPE-93111}} or damage [[endermen]]{{only|java|short=1}}, [[strider]]s, or [[blaze]]s.{{bug|MC-106813|||WF}}{{bug|MCPE-171760|||WF}} Cauldrons do ''not'' deal drowning damage to mobs inside of them{{bug|MC-152680}} and [[fish]] act as if there is no water inside it.{{bug|MC-126819|||WF}} The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles. + +A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation. The pointed dripstone must be within 10 blocks above the cauldron. + +Attempting to add lava or potion to water empties the cauldron.{{only|be}} + +The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not.{{bug|MC-271196|||WAI}} + +==== Applying dye to cauldron water ==== +{{exclusive|bedrock|section=yes}} + +{{IN|bedrock}}, a cauldron can hold dyed [[water]]. {{control|Using}} a [[dye]] on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} any piece of [[leather armor]], [[leather horse armor]], or [[wolf armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed. + +Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron. + +==== Holding lava ==== +[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]] + +Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s. + +Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron. + +A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.{{bug|MC-204393}}{{bug|MCPE-104824}} + +A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava. + +If a cauldron is filled by lava, using glass bottles on the cauldron does nothing. + +==== Holding powder snow ==== +[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three{{only|java|short=1}} or six{{only|bedrock|short=1}} layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow. + +A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3. + +Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it. + +==== Holding potions ==== +{{exclusive|bedrock|education|section=yes}} + +{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels. If there is only one level of potion remaining, it cannot be retrieved using a [[bottle]] and must be either replaced or used to tip an [[arrow]]. + +{{control|Using}} an arrow on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduces the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, 3 levels up to 48, and 4 levels up to a full stack of arrows, resulting in 21.33 tipped arrows per potion. The bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows, therefore any quantity of arrows that would leave less than three levels of potion remaining when tipped empties the cauldron completely. + +Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied. + +An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion. + +Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty. + +=== Removing dye from items === +A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects. + +=== Profession === +{{main|Job site block}} +If a cauldron has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their [[job site block]]. + +=== Extinguishing fire === +A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron. + +=== Redstone component === +[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]] +{{see also|Redstone circuit}} + +A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update. + +== Sounds == +=== Generic === +{{Sound table/Block/Normal}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Pointed Dripstone drip water cauldron1.ogg +|sound2=Pointed Dripstone drip water cauldron2.ogg +|sound3=Pointed Dripstone drip water cauldron3.ogg +|sound4=Pointed Dripstone drip water cauldron4.ogg +|sound5=Pointed Dripstone drip water cauldron5.ogg +|sound6=Pointed Dripstone drip water cauldron6.ogg +|sound7=Pointed Dripstone drip water cauldron7.ogg +|sound8=Pointed Dripstone drip water cauldron8.ogg +|subtitle=Water drips +|source=block +|description=When dripping water from a pointed dripstone falls into a cauldron +|id=block.pointed_dripstone.drip_water_into_cauldron +|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron +|volume=2.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Pointed Dripstone drip lava cauldron1.ogg +|sound2=Pointed Dripstone drip lava cauldron2.ogg +|sound3=Pointed Dripstone drip lava cauldron3.ogg +|sound4=Pointed Dripstone drip lava cauldron4.ogg +|subtitle=Lava drips +|source=block +|description=When dripping lava from a pointed dripstone falls into a cauldron +|id=block.pointed_dripstone.drip_lava_into_cauldron +|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron +|volume=2.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Empty water bucket1.ogg +|sound2=Empty water bucket1.ogg +|sound3=Empty water bucket2.ogg +|sound4=Empty water bucket3.ogg +|subtitle=Bucket empties +|source=block +|description=When water from a bucket is placed in a cauldron empty1 plays twice as often as the other sounds +|id=item.bucket.empty +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=1.0 Except for the second copy of empty1, which is 0.9 +|distance=16}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|subtitle=Bucket fills +|source=block +|description=When water from a bucket is removed from a cauldron +|id=item.bucket.fill +|translationkey=subtitles.item.bucket.fill +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Empty lava bucket1.ogg +|sound2=Empty lava bucket2.ogg +|sound3=Empty lava bucket3.ogg +|subtitle=Bucket empties +|source=block +|description=When lava is placed in a cauldron +|id=item.bucket.empty_lava +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Fill lava bucket1.ogg +|sound2=Fill lava bucket2.ogg +|sound3=Fill lava bucket3.ogg +|subtitle=Bucket fills +|source=block +|description=When lava is removed from a cauldron +|id=item.bucket.fill_lava +|translationkey=subtitles.item.bucket.fill +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Empty powder snow bucket1.ogg +|sound2=Empty powder snow bucket2.ogg +|subtitle=Bucket empties +|source=block +|description=When powder snow is placed in a cauldron +|id=item.bucket.empty_powder_snow +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.1 for each sound +|distance=16}} +| {{SoundLine +|sound=Fill powder snow bucket1.ogg +|sound2=Fill powder snow bucket2.ogg +|subtitle=Bucket fills +|source=block +|description=When powder snow is removed from a cauldron +|id=item.bucket.fill_powder_snow +|translationkey=subtitles.item.bucket.fill +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, or 1.1 for each sound +|distance=16}} +| {{SoundLine +|sound=Bottle empty1.ogg +|sound2=Bottle empty2.ogg +|subtitle=Bottle empties +|source=block +|description=When water from a bottle is placed in a cauldron +|id=item.bottle.empty +|translationkey=subtitles.item.bottle.empty +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Bottle fill_water1.ogg +|sound2=Bottle fill_water2.ogg +|sound3=Bottle fill_water3.ogg +|sound4=Bottle fill_water4.ogg +|subtitle=Bottle fills +|source=block +|description=When water from a bottle is removed from a cauldron +|id=item.bottle.fill +|translationkey=subtitles.item.bottle.fill +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Cauldron dye1.ogg +|sound2=Cauldron dye2.ogg +|sound3=Cauldron dye3.ogg +|subtitle=Leatherworker works +|source=neutral +|description=Randomly while a leatherworker is working +|id=entity.villager.work_leatherworker +|translationkey=subtitles.entity.villager.work_leatherworker +|volume=0.9 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Pointed Dripstone drip water cauldron1.ogg +|sound2=Pointed Dripstone drip water cauldron2.ogg +|sound3=Pointed Dripstone drip water cauldron3.ogg +|sound4=Pointed Dripstone drip water cauldron4.ogg +|sound5=Pointed Dripstone drip water cauldron5.ogg +|sound6=Pointed Dripstone drip water cauldron6.ogg +|sound7=Pointed Dripstone drip water cauldron7.ogg +|sound8=Pointed Dripstone drip water cauldron8.ogg +|source=block +|description=When dripping water from a pointed dripstone falls into a cauldron +|id=cauldron_drip.water
.pointed_dripstone +|volume=2.0 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Pointed Dripstone drip lava cauldron1.ogg +|sound2=Pointed Dripstone drip lava cauldron2.ogg +|sound3=Pointed Dripstone drip lava cauldron3.ogg +|sound4=Pointed Dripstone drip lava cauldron4.ogg +|source=block +|description=When dripping lava from a pointed dripstone falls into a cauldron +|id=cauldron_drip.lava
.pointed_dripstone +|volume=2.0 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Fizz.ogg +|source=block +|description=When a different liquid is put in a cauldron with a potion +|id=random.fizz +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|rowspan=8 +|sound=Water Splash Old.ogg +|source=block +|description=When dye is added to a cauldron +|id=cauldron.adddye +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When armor is dyed using a cauldron +|id=cauldron.dyearmor +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When dye is removed from armor using a cauldron +|id=cauldron.cleanarmor +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When all patterns are removed from a banner using a cauldron +|id=cauldron.cleanbanner +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a potion is placed in a cauldron{{Bug|MCPE-174867}} +|id=cauldron.fillpotion +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a potion is taken from a cauldron +|id=cauldron.takepotion +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When water from a bucket or bottle is placed in a cauldron{{Bug|MCPE-135919}} +|id=cauldron.fillwater +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When water from a bucket or bottle is removed from a cauldron +|id=cauldron.takewater +|volume=0.1 +|pitch=1.0}} +| {{SoundLine +|sound=Empty lava bucket1.ogg +|sound2=Empty lava bucket2.ogg +|sound3=Empty lava bucket3.ogg +|source=block +|description=When lava is placed in a cauldron +|id=bucket.empty_lava +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill lava bucket1.ogg +|sound2=Fill lava bucket2.ogg +|sound3=Fill lava bucket3.ogg +|source=block +|description=When lava is removed from a cauldron +|id=bucket.fill_lava +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Empty powder snow bucket1.ogg +|sound2=Empty powder snow bucket2.ogg +|source=block +|description=When powder snow is placed in a cauldron +|id=bucket.empty_powder_snow +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill powder snow bucket1.ogg +|sound2=Fill powder snow bucket2.ogg +|source=player +|description=When powder snow is removed from a cauldron +|id=bucket.fill_powder_snow +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|source=block +|description=Randomly while a leatherworker is working +|id=bucket.fill_water +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cauldron +|spritetype=block +|nameid=cauldron +|blocktags=cauldrons +|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}} +{{ID table +|displayname=Lava Cauldron +|spritename=cauldron +|spritetype=block +|nameid=lava_cauldron +|blocktags=cauldrons +|form=block}} +{{ID table +|displayname=Powder Snow Cauldron +|spritename=cauldron +|spritetype=block +|nameid=powder_snow_cauldron +|blocktags=cauldrons +|form=block}} +{{ID table +|displayname=Water Cauldron +|spritename=cauldron +|spritetype=block +|nameid=water_cauldron +|blocktags=cauldrons +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Cauldron +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=cauldron +|spritetype=block +|nameid=cauldron +|aliasid=lava_cauldron +|id=118 +|form=block +|itemform=item.cauldron}} +{{ID table +|displayname=Item +|spritename=cauldron +|spritetype=item +|nameid=cauldron +|id=432 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=cauldron +|spritetype=block +|nameid=Cauldron +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Tie Dye Outfit}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}} +|{{HistoryLine||1.2.1|dev=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}} +|{{HistoryLine||1.4.2|dev=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.{{bug|MC-6772}}}} +|{{HistoryLine|||dev=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} +|{{HistoryLine||1.8|dev=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.{{bug|MC-44990}}}} +|{{HistoryLine|||dev=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}} +|{{HistoryLine|||dev=14w06a|Cauldrons now have extra planes inside the feet. Additionally, cauldrons now appear solid, meaning water placed into them no longer appears translucent.}} +|{{HistoryLine|||dev=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}} +|{{HistoryLine||1.11|dev=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}} +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cauldron JE7.png|32px]]
[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} +|{{HistoryLine|||dev=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}} +|{{HistoryLine|||dev=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}} +|{{HistoryLine|||dev=19w13a|The cauldron's hitbox has been fixed.{{bug|MC-129205}}}} +|{{HistoryLine||1.17|dev=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.{{bug|MC-204430}} +|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate.}} +|{{HistoryLine|||dev=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}} +|{{HistoryLine|||dev=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}} +|{{HistoryLine|||dev=21w13a|Filled cauldrons work again as a workstation for villagers.}} +|{{HistoryLine||1.20|dev=23w12a|Cauldrons now generate in [[trail ruins]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Cauldron BE1.png|32px]]
[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons. +|Cauldrons are generated naturally in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons can now be moved by [[piston]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed. +|Cauldrons now generate in tannery houses in [[village]]s.}} +|{{HistoryLine||1.16.0|dev=?|[[File:Cauldron JE7.png|32px]] The lighting of cauldrons has been changed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[Powder snow bucket]]s can now be emptied into cauldrons.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Cauldrons now generate in [[trail ruins]].}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Cauldrons drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Empty cauldrons can now be found in [[witch hut]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d. +|[[Armor]] can be dyed in a cauldron filled with dyed water. +|Cauldrons can no longer be moved by [[piston]]s.}} +|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|Cauldrons can once again be moved by [[piston]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}
[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cauldron BE1.png|32px]]
[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}} +}} + +=== Water cauldron === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]]. +|Cauldron water transparency appears inconsistent depending on hardware.}} +|{{HistoryLine||1.3.1|dev=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Holding a piece of [[dye]]d leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.}} +|{{HistoryLine|||dev=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}} +|{{HistoryLine||1.6.1|dev=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}} +|{{HistoryLine||1.7.2|dev=13w43a|Cauldrons now extinguish burning [[entities]].}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}} +|{{HistoryLine|||dev=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}} +|{{HistoryLine||1.9|dev=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}} +|{{HistoryLine|||dev=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}} +|{{HistoryLine||1.11|dev=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}} +|{{HistoryLine|||dev=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}} +|{{HistoryLine||1.13|dev=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}} +|{{HistoryLine|||dev=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.{{bug|MC-128253}}}} +|{{HistoryLine|||dev=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome. +|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps. +|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.{{bug|MC-128558}}}} +|{{HistoryLine|||dev=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]
[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}} +|{{HistoryLine|||dev=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}} +|{{HistoryLine||1.17|dev=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers. +|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate.|Using a banner on a cauldron to remove the top-most pattern layer now reduces the water level of the cauldron, even in creative mode.}} +|{{HistoryLine|||dev=21w13a|Filled cauldrons work again as a workstation for villagers.}} +|{{HistoryLine||1.20.2|dev=23w31a|The speed of rain filling cauldrons with water is now affected by the [[game rule]] {{cd|randomTickSpeed}}.{{bug|MC-93820||Rain filling cauldrons is not affected by randomTickSpeed|Fixed}}}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons. +|[[Water]] color in cauldrons can be changed by adding [[dye]]s.|Cauldrons can be used to dye and strip dye from leather [[armor]].}} +|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons can now be used to dye and strip dye from leather [[horse armor]]. +|Water cauldrons can now be moved by [[piston]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements. +|Cauldrons now extinguish burning [[entities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|Dyed water cauldrons can no longer be filled with their respective liquid by water dripped from [[pointed dripstone]] if they aren't already full.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.{{bug|MCPE-170427}}}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Cauldrons can now be used to dye and strip dye from [[wolf armor]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}} +|{{HistoryLine||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entities]], taking away one water level each time.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|{{ctrl|Using}} a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons. +|Water color in cauldrons can be changed by adding [[dye]]s. +|Cauldrons can be used to [[dye]] leather [[armor]].}} +}} + +=== Lava cauldron === +{{HistoryTable +|{{HistoryLine|Java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}} +|{{HistoryLine|||dev=21w20a|Lava cauldrons now emits redstone signal strength of 3.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}} +}} + +=== Powder snow cauldron === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} +|{{HistoryLine||1.17.1|dev=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}} +}} + +=== Potion cauldron === +{{cleanup|section=1|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}} +{{more images|section=1|Possible/potential need? Add Night Vision cauldron potion BE2, and also the new potion colors for cauldrons as of 1.20+.}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]]
[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. +|Cauldrons can be made to work with a mod, through which the following has been revealed: +* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color. +* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}} so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}} That brewing system is finalized and doesn't change in the rest of the pre-releases.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}} +|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons are now used to make [[tipped arrow]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|Potion cauldrons can no longer be filled with their respective liquid by water dripped from [[pointed dripstone]] if they aren't already full.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed. +|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s. +|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear. +|Potions inside cauldrons have a bubbling effect.}} +}} + +=== Cauldron "item" === +{{:Technical blocks/Cauldron}} + +== Issues == +{{issue list}} + +== Trivia == +*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall. + +== Gallery == +=== Renders === +==== Normal water ==== + +Water Cauldron (level 1).png | Level 1 +Water Cauldron (level 2).png | Level 2 +Water Cauldron.png | Level 3 - full +Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition) +Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition) +Water Cauldron BE.png | Level 3 - full (Bedrock Edition) + + +==== Dyed water ==== +{{Exclusive|bedrock|section=1}} + +Cauldron (filled with white water).png|White water cauldron +Cauldron (filled with light gray water).png|Light gray water cauldron +Cauldron (filled with gray water).png|Gray water cauldron +Cauldron (filled with black water).png|Black water cauldron +Cauldron (filled with brown water).png|Brown water cauldron +Cauldron (filled with red water).png|Red water cauldron +Cauldron (filled with orange water).png|Orange water cauldron +Cauldron (filled with yellow water).png|Yellow water cauldron +Cauldron (filled with lime water).png|Lime water cauldron +Cauldron (filled with green water).png|Green water cauldron +Cauldron (filled with cyan water).png|Cyan water cauldron +Cauldron (filled with light blue water).png|Light blue water cauldron +Cauldron (filled with blue water).png|Blue water cauldron +Cauldron (filled with purple water).png|Purple water cauldron +Cauldron (filled with magenta water).png|Magenta water cauldron +Cauldron (filled with pink water).png|Pink water cauldron + + +==== Cauldrons filled with potions ==== +{{Exclusive|bedrock|section=1}} +{{update|Renders still show pre-[[Bedrock Edition 1.19.80]] potion colors.|section=1}} + +Night Vision Potion Cauldron.png|Night Vision potion cauldron +Invisibility Potion Cauldron.png|Invisibility potion cauldron +Jump Boost Potion Cauldron.png|Leaping potion cauldron +Fire Resistance Potion Cauldron.png|Fire Resistance potion cauldron +Speed Potion Cauldron.png|Swiftness potion cauldron +Slowness Potion Cauldron.png|Slowness potion cauldron +Turtle Master Potion Cauldron.png|Turtle Master potion cauldron +Water Breathing Potion Cauldron.png|Water Breathing potion cauldron +Instant Health Potion Cauldron.png|Healing potion cauldron +Instant Damage Potion Cauldron.png|Harming potion cauldron +Poison Potion Cauldron.png|Poison potion cauldron +Regeneration Potion Cauldron.png|Regeneration potion cauldron +Strength Potion Cauldron.png|Strength potion cauldron +Weakness Potion Cauldron.png|Weakness potion cauldron +Slow Falling Potion Cauldron.png|Slow Falling potion cauldron +Wither Potion Cauldron.png|Decay potion cauldron + + +==== Powder snow ==== + +Powder Snow Cauldron (level 1).png | Level 1 +Powder Snow Cauldron (level 2).png | Level 2 +Powder Snow Cauldron.png | Level 3 - full + + +=== Screenshots === + +The three stages of water height in cauldrons.png|All cauldron states in [[Java Edition]]. +Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}} +Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}} + + +=== Mojang screenshots === + +Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water. +Potion Cauldron.jpg|A cauldron filled with potions. +Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s. +Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s. +Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s. +Snow Cauldron.jpg|A cauldron full of snow. +File:A cauldron in Minecraft.webp|A cauldron. +File:A sample of cauldrons in Minecraft.webp|A sample of cauldrons. + + +=== Development images === + +Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod. + + +== References == +{{reflist|2}} + +== External links == +* {{Mcnet|cauldron|Cauldron|Nov 25, 2024|Duncan Geere}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Pages with inaccurate sound pitch value]] +[[Category:Job blocks]] +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Light sources]] +[[Category:Readable by comparators]] +[[Category:Hazardous blocks]] + +[[cs:Kotel]] +[[de:Kessel]] +[[es:Caldero]] +[[fr:Chaudron]] +[[hu:Üst]] +[[it:Calderone]] +[[ja:大釜]] +[[ko:가마솥]] +[[lzh:釜]] +[[nl:Ketel]] +[[pl:Kocioł]] +[[pt:Caldeirão]] +[[ru:Котёл]] +[[th:หม้อปรุงยา]] +[[uk:Казан]] +[[zh:炼药锅]] diff --git a/wiki_backup/Lime Wall Banner.txt b/wiki_backup/Lime Wall Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Lime Wall Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Orange Wall Banner.txt b/wiki_backup/Orange Wall Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Orange Wall Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Pearlescent Froglight.txt b/wiki_backup/Pearlescent Froglight.txt new file mode 100644 index 0000000..8447f3f --- /dev/null +++ b/wiki_backup/Pearlescent Froglight.txt @@ -0,0 +1,180 @@ +{{Infobox block +| group1 = Pearlescent +| 1-1 = Pearlescent Froglight.png +| 1-2 = Pearlescent Froglight BE.png +| 1-1caption = {{JE}} +| 1-2caption = {{BE}} +| group2 = Verdant +| 2-1 = Verdant Froglight.png +| 2-2 = Verdant Froglight BE.png +| 2-1caption = {{JE}} +| 2-2caption = {{BE}} +| group3 = Ochre +| 3-1 = Ochre Froglight.png +| 3-2 = Ochre Froglight BE.png +| 3-1caption = {{JE}} +| 3-2caption = {{BE}} +| invimage1 = Pearlescent Froglight +| invimage2 = Verdant Froglight +| invimage3 = Ochre Froglight +| invimage4 = ---- +| invimage5 = Pearlescent Froglight BE +| invimage6 = Verdant Froglight BE +| invimage7 = Ochre Froglight BE + +| transparent = No +| light = Yes (15) +| tool = any +| rarity = Common +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''froglight''' is a light-emitting block that is obtained when a [[frog]] eats a tiny [[magma cube]]. It comes in three variants based on the variant of frog that eats the magma cube. + +== Obtaining == +=== Breaking === +Froglights drop as an item when broken with any tool or by hand. Breaking speed is always the same; no specific tool can break a froglight faster.{{bug|MC-260862||Froglights do not have an assigned tool}} +{{breaking row|horizontal=1|sprite=froglights|Froglight|link=none}} + +=== Mob loot === +{{main|Tutorials/Froglight farming}} +A tiny [[magma cube]] drops a froglight when it is eaten by a [[frog]]. There are three colors of froglight that drop depending on what type of frog eats the magma cube: + +{| class="wikitable" +!Frog type +!Froglight color +|- +|{{EntitySprite|warm-frog}} Warm +|{{BlockSprite|pearlescent-froglight}} Pearlescent +|- +|{{EntitySprite|temperate-frog}} Temperate +|{{BlockSprite|ochre-froglight}} Ochre +|- +|{{EntitySprite|cold-frog}} Cold +|{{BlockSprite|verdant-froglight}} Verdant +|- +|} + +== Usage == +Froglights have a smooth texture and are used as light sources. They [[Light#Light-emitting blocks|emit light]] level 15, the highest level possible for a light-emitting block. Froglights also melt [[snow layer]]s within 3 blocks and [[ice]] within 4 blocks ([[taxicab distance]]). + +Froglights can be placed in three different orientations, similar to [[log]]s and [[basalt]]. + +== Sounds == +{{Sound table/Block/Froglight}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Pearlescent Froglight +|spritetype=block +|nameid=pearlescent_froglight}} +{{ID table +|displayname=Verdant Froglight +|spritetype=block +|nameid=verdant_froglight}} +{{ID table +|displayname=Ochre Froglight +|spritetype=block +|nameid=ochre_froglight +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Pearlescent Froglight +|spritetype=block +|nameid=pearlescent_froglight +|id=724}} +{{ID table2 +|displayname=Verdant Froglight +|spritetype=block +|nameid=verdant_froglight +|id=725}} +{{ID table2 +|displayname=Ochre Froglight +|spritetype=block +|nameid=ochre_froglight +|id=726 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|With Our Powers Combined!}} + +== Advancements == +{{load advancements|With Our Powers Combined!}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Pearlescent Froglight JE1.png|32px]][[File:Verdant Froglight JE1.png|32px]][[File:Ochre Froglight JE1.png|32px]] Added pearlescent, verdant, and ochre froglights.}} +|{{HistoryLine||1.19.4|dev=1.19.4-pre1|Sounds when placing or breaking the froglight are now less loud.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.26|[[File:Pearlescent Froglight BE1.png|32px]][[File:Verdant Froglight BE1.png|32px]][[File:Ochre Froglight BE1.png|32px]] Added pearlescent, verdant, and ochre froglights behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.20.26|[[File:Pearlescent Froglight BE2.png|32px]][[File:Verdant Froglight BE2.png|32px]][[File:Ochre Froglight BE2.png|32px]] Tweaked the froglight textures. +|Froglights are no longer randomly rotated. +|Froglights can now be placed sideways.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Froglights are now available without enabling experimental gameplay.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +*According to a ''Block of the Month'' article, froglights are organic substances since they’re live organisms that have been digested and then spat out by a frog, revealing that frogs don’t actually fully eat magma cubes, and only try to do so before spitting it out.https://www.minecraft.net/en-us/article/meet-frog +*One name which was considered for the pearlescent froglight during development was the "blanc froglight". +*Pearlescent and verdant froglights have nearly exact opposite hues. + +== Gallery == +=== Screenshots === + +Bedrock 1.18.10.26 PatchNotes.jpg|Screenshot used to unveil froglights in the changelog for [[Bedrock Edition beta 1.18.10.26]]. +BotM Froglight.jpg|Official screenshot of all three froglights used on Minecraft.net. https://www.minecraft.net/en-us/article/block-month--froglight +Pearlescent Froglights.jpg|Pearlescent froglights. +Ochre Froglights.jpg|Ochre froglights. +Verdant Froglights.jpg|Verdant froglights. +All Froglights.jpg|All froglights. +Frog on Froglights.jpg|Frog on froglights. + + +=== In other media === + +Campfire Friends.jpg|Verdant and pearlescent froglights as they appear in the [[Wild Update]] trailer.https://youtu.be/GXr5glhGkzE +How froglights are made.gif|Animation depicting how a froglight is digestively produced. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-month--froglight Block of the Month: Froglight] – Minecraft.net on February 23, 2023 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Light sources]] + +[[de:Froschlicht]] +[[es:Ranaluz]] +[[fr:Grelampe]] +[[ja:フロッグライト]] +[[ko:개구리불]] +[[lzh:鼃光]] +[[pl:Żabia lampa]] +[[pt:Anfibrilho]] +[[ru:Квампа]] +[[zh:蛙明灯]] diff --git a/wiki_backup/USB Charger Block.txt b/wiki_backup/USB Charger Block.txt new file mode 100644 index 0000000..ac346b5 --- /dev/null +++ b/wiki_backup/USB Charger Block.txt @@ -0,0 +1,77 @@ +{{Joke feature}} +{{Infobox block +| title = USB Charger +| image = USB Charger.png +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +The '''USB charger block''' was a joke variant of the [[block of redstone]] introduced in [[Java Edition 1.RV-Pre1]]. + +== Obtaining == +=== Breaking === +USB charger block requires a pickaxe to mine, otherwise it drops nothing. + +=== Crafting === +{{crafting +|A1 = Iron Ingot +|A2 = Iron Ingot +|A3 = Iron Ingot +|B1 = Redstone Dust +|B2 = Gold Ingot +|B3 = Iron Ingot +|C1 = Iron Ingot +|C2 = Iron Ingot +|C3 = Iron Ingot +|Output = USB Charger Block +|ignoreusage=1 +}} + +== Usage == +USB charger blocks output a constant signal strength of 15. + +== Sounds == +{{Sound table/Block/Metal/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=USB Charger Block +|spritetype=block +|nameid=usb_charger +|id=250 +|translationkey=tile.usbCharger.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.RV-Pre1|[[File:USB Charger.png|32px]] Added the USB charger block.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Joke}} +{{Navbox jokes|1.rv-pre1}} + +[[Category:Manufactured blocks]] +[[Category:Mechanisms]] +[[Category:Joke blocks]] + +[[es:Bloque cargador USB]] +[[fr:Bloc de chargeur USB]] +[[ja:USB Charger Block]] +[[pt:Bloco carregador USB]] +[[uk:USB зарядний блок]] +[[zh:User:Ultim 0/Joke/April Fools/USB Charger Block]] diff --git a/wiki_backup/Waxed Exposed Copper Door.txt b/wiki_backup/Waxed Exposed Copper Door.txt new file mode 100644 index 0000000..12350c8 --- /dev/null +++ b/wiki_backup/Waxed Exposed Copper Door.txt @@ -0,0 +1,483 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Door.png +| invimage = Copper Door +| group2 = Exposed +| 2-1 = Exposed Copper Door.png +| invimage2 = Exposed Copper Door +| group3 = Weathered +| 3-1 = Weathered Copper Door.png +| invimage3 = Weathered Copper Door +| group4 = Oxidized +| 4-1 = Oxidized Copper Door.png +| invimage4 = Oxidized Copper Door +| invimage5 = Waxed Copper Door +| invimage6 = Waxed Exposed Copper Door +| invimage7 = Waxed Weathered Copper Door +| invimage8 = Waxed Oxidized Copper Door +| transparent = Partial +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = No ({{JE}})
Yes ({{BE}}) +}} +A '''copper door''' is a type of [[door]] made of copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +A copper door can be mined with anything, but [[pickaxe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door. + +Copper doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself. + +{{Breaking row +|Copper Door|sprite=all-copper-doors +|Pickaxe +|horizontal=1 +}} + +=== Natural generation === +Copper doors generate naturally between the rooms of [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|description= +}} +{{Crafting +|Matching Unwaxed Copper Door +|Honeycomb +|Output=Matching Waxed Copper Door +|description= +|foot=1 +}} + +== Usage == +{{main|Door#Usage}} + +Copper doors can be opened and closed using a [[Redstone mechanics|redstone signal]], or by players, [[villager]]s{{bug|MC-266155||Villagers and vindicators can open copper doors|WAI}}, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, [[vindicator]]s{{only|java|short=1}}. Copper doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +In Hard [[difficulty]], copper doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].{{bug|MC-266113||Copper Doors are in the #minecraft:wooden_doors tag}} + +=== Barrier === +[[File:Vindicator breaking copper door that doesn't block access.png|thumb|A vindicator breaking a closed copper door placed sideways, even though it allows passage]] +A copper door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". + +Some [[zombie]]s can break copper doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break copper doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|Java}}, some vindicators may sometimes open a copper door instead of breaking it. Both zombies and vindicators attempt to break a copper door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door). + +=== Redstone component === +{{see also|Redstone circuit}} + +Copper doors can be controlled with redstone power. + +A copper door is a redstone [[Redstone components#Mechanism components|mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block. + +When activated, the copper door immediately opens. When deactivated, it immediately closes. [[Player]]s and [[mob]]s can still open and close a door that is controlled by a redstone signal. + +All methods of activating a door can be applied to either the top or bottom parts of a door. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper doors have four stages of oxidation (including the initial normal state).{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper doors. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +=== Air pockets === +Copper doors can be used as air pockets [[Water|underwater]] {{in|Java}}. They can also be used as air pockets in lava in both [[Java Edition|''Java'']] and [[Bedrock Edition|''Bedrock'']] editions. Same as [[iron door]]s. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper door}} + +==== Other ==== +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle2.ogg +|sound4=Copper Door toggle3.ogg +|sound5=Copper Door toggle3.ogg +|subtitle=Door creaks +|source=block +|description=When a copper door opens +|id=block.copper_door.open +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=''Varies''0.9-1.0 for toggle1, the first toggle2, and the first toggle3, and 0.99-1.1 for the second toggle2 and the second toggle3 +|distance=16}} +| {{SoundLine +|sound=Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle3.ogg +|subtitle=Door creaks +|source=block +|description=When a copper door closes +|id=block.copper_door.close +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=When a [[zombie]] attacks a copper door{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}} +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a copper door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle3.ogg +|source=block +|description=When a copper door opens +|id=open_door.copper +|volume=1.0 +|pitch=1.0-1.1}} +| {{SoundLine +|source=block +|description=When a copper door closes +|id=close_door.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a copper door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a copper door +|id=mob.zombie.woodbreak +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Door +|spritetype=block +|nameid=copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Door +|spritetype=block +|nameid=exposed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Door +|spritetype=block +|nameid=weathered_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Door +|spritetype=block +|nameid=oxidized_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Door +|spritetype=block +|spritename=Copper Door +|nameid=waxed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Door +|spritetype=block +|nameid=waxed_exposed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Door +|spritetype=block +|nameid=waxed_weathered_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Door +|spritetype=block +|nameid=waxed_oxidized_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Door +|spritetype=block +|nameid=copper_door +|id=-784 +|translationkey=tile.copper_door.name, item.copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Door +|spritetype=block +|nameid=exposed_copper_door +|id=-785 +|translationkey=tile.exposed_copper_door.name, item.exposed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Door +|spritetype=block +|nameid=weathered_copper_door +|id=-786 +|translationkey=tile.weathered_copper_door.name, item.weathered_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Door +|spritetype=block +|nameid=oxidized_copper_door +|id=-787 +|translationkey=tile.oxidized_copper_door.name, item.oxidized_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Door +|spritetype=block +|spritename=Copper Door +|nameid=waxed_copper_door +|id=-788 +|translationkey=tile.waxed_copper_door.name, item.waxed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Door +|spritetype=block +|nameid=waxed_exposed_copper_door +|id=-789 +|translationkey=tile.waxed_exposed_copper_door.name, item.waxed_exposed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Door +|spritetype=block +|nameid=waxed_weathered_copper_door +|id=-790 +|translationkey=tile.waxed_weathered_copper_door.name, item.waxed_weathered_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Door +|spritetype=block +|nameid=waxed_oxidized_copper_door +|id=-791 +|translationkey=tile.waxed_oxidized_copper_door.name, item.waxed_oxidized_copper_door.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Door/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements== +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper doors were announced at [[Minecraft Live 2023]].}} +|{{HistoryLine||October 24, 2023|More oxidized variants of the copper door were shown off.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}} +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Door JE1 BE1.png|32px]] [[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching [[blocks of copper]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.}} +|{{HistoryLine|||dev=23w45a|Copper doors now generate naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=1.20.3 Pre-Release 3|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}} +|{{HistoryLine||1.21|dev=24w18a|Copper doors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper doors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper doors have been removed.}} +|{{HistoryLine|||dev=1.21 Pre-Release 2|Copper doors are no longer part of the #wooden_doors [[tag]].|Because of this, copper doors can no longer be broken with an [[axe]] or be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Door JE1 BE1.png|32px]][[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching [[blocks of copper]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.|Added crafting table recipes for all oxidization levels of waxed copper doors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper doors now generate naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=Preview 1.20.60.22|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper doors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.21.0.24|The crafting recipe for copper doors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper doors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|All types of copper doors no longer require a stone pickaxe to drop themselves, and are mined faster when using an improper tool.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper doors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring a copper door. + + +== References == + + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] + +[[de:Kupfertür]] +[[es:Puerta de cobre]] +[[fr:Porte en cuivre]] +[[ja:銅のドア]] +[[pt:Porta de cobre]] +[[ru:Медная дверь]] +[[uk:Мідні двері]] diff --git a/wiki_backup/blue ice.txt b/wiki_backup/blue ice.txt new file mode 100644 index 0000000..bb76fa4 --- /dev/null +++ b/wiki_backup/blue ice.txt @@ -0,0 +1,160 @@ +{{Infobox block +|transparent=No +|light=No +|tool=pickaxe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +'''Blue ice''' is a solid [[block]] similar to [[packed ice]] and [[ice]], but much more slippery. + +== Obtaining == +=== Breaking === +Blue ice can be obtained using any [[tool]] enchanted with [[Silk Touch]], although a [[pickaxe]] is the fastest. Breaking the [[block]] without Silk Touch drops nothing. +{{breaking row|horizontal=1|Blue Ice|Pickaxe|drop=0}} + +=== Natural generation === +Blue ice naturally generates on the bottom of [[iceberg]]s and as large arching structures in [[frozen ocean]] [[biome]]s. +It also generates as [[pile]]s in some [[snowy plains]] village houses, and in [[ancient city|ancient cities]]. Rarely, an iceberg generates entirely made of blue ice. + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|blue-ice}} + +=== Crafting === +{{Crafting +|head=1 +|showname=0 +|A1=Packed Ice +|B1=Packed Ice +|C1=Packed Ice +|A2=Packed Ice +|B2=Packed Ice +|C2=Packed Ice +|A3=Packed Ice +|B3=Packed Ice +|C3=Packed Ice +|Output= Blue Ice +|type= Building block +|foot=1}} +It takes 81 regular [[ice]] made into [[Packed Ice|packed ice]] to create a single blue ice block. + +=== Trading === +[[Wandering trader]]s have {{frac|1|6}} chance to [[trading|sell]] blue ice for 6 [[emerald]]s. + +== Usage == + +Blue ice is slippery, causing most [[entity|entities]] to slide, including [[item]]s. It is even more slippery (0.989) than [[ice]] or [[packed ice]] (0.98). This allows for increased speed of items in [[water]] currents by placing the blue ice under the water current. [[Mob]]s do not travel faster in water currents on blue ice. + +[[Boat]]s can travel even faster on blue ice than on either normal ice or packed ice, being able to reach a top speed of 72.73 m/s (as opposed to 40 m/s on ice and packed ice). Ice tracks built from blue ice, packed ice, or a combination are useful for long-range travel in all three [[dimension|dimensions]]. + +Blue ice is a completely solid [[block]] and allows the placement of any objects on top. + +Unlike normal ice, blue ice does not melt when placed near [[light]] sources. + +Blue ice can be used to create [[basalt]]. When [[lava]] flows into a space above [[Soul Soil|soul soil]] and next to blue ice, basalt is formed. This can be used in a [[Tutorials/Basalt farming|basalt generator]]. + +Blue ice is not a storage block, as it cannot be crafted back into packed ice. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Blue Ice +|spritetype=block +|nameid=blue_ice +|blocktags=ice, mineable/pickaxe, geode_invalid_blocks +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Blue Ice +|spritetype=block +|nameid=blue_ice +|id=266 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w15a|[[File:Blue Ice JE1.png|32px]] Added blue ice. +|Blue ice generates on the bottom of [[iceberg]]s in [[frozen ocean]] biomes.}} +|{{HistoryLine|||dev=18w16a|Blue ice slipperiness has been changed from 0.999 to 0.989}} +|{{HistoryLine|||dev=pre2|Blue ice is now [[Renewable resource|renewable]], as its crafting ingredient, [[Packed Ice|packed ice]], can now be crafted from normal [[ice]].}} +|{{HistoryLine||1.14|dev=18w49a|Blue ice now generates in the updated [[snowy tundra]] [[village]]s.}} +|{{HistoryLine|||dev=19w05a|Added [[wandering trader]]s, which [[trading|sell]] blue ice.}} +|{{HistoryLine||1.15|dev=19w41a|Blue ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as [[grass path]] or [[farmland]].{{bug|MC-197072}}}} +|{{HistoryLine||1.16|dev=20w13a|When blue ice is placed next to [[lava]] on [[soul soil]] it now generates [[basalt]].}} +|{{HistoryLine||1.19|dev=22w13a|Blue ice now generates in [[ancient city|ancient cities]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Blue Ice BE1.png|32px]] Added blue ice. +|Blue ice can give off a [[light]] level of 4.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Blue ice is now more slippery.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Blue ice can now be [[trading|bought]] from [[wandering trader]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Blue ice can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|When blue ice is placed next to [[lava]] on [[soul soil]] it now generates [[basalt]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Blue Ice JE3 BE2.png|32px]] Blue ice no longer emits light.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Blue Ice BE1.png|32px]] Added blue ice.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which [[trading|sell]] blue ice.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Blue Ice BE1.png|32px]] Added blue ice. +|Blue ice can give off a [[light]] level of 4.}} +|{{HistoryLine||1.17.31|[[File:Blue Ice JE3 BE2.png|32px]] Blue ice no longer emits light.}} +}} + +== Issues == +{{issue list}} + +== Gallery == + +=== Screenshots === + +File:Natural blue ice.png|Naturally generated blue ice in an [[iceberg]]. +File:Blue ice arch.png|Naturally generated blue ice in an arch. +File:Snowy iceberg.png|Naturally generated blue ice as seen in a snowy iceberg. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] + +[[de:Blaueis]] +[[es:Hielo azul]] +[[fr:Glace bleue]] +[[it:Ghiaccio azzurro]] +[[ja:青氷]] +[[ko:푸른얼음]] +[[lzh:藍冰]] +[[nl:Blauw ijs]] +[[pl:Niebieski lód lodowcowy]] +[[pt:Gelo azul]] +[[ru:Синий лёд]] +[[th:น้ำแข็งน้ำเงิน]] +[[uk:Синій лід]] +[[zh:蓝冰]] diff --git a/wiki_backup/chiseled tuff.txt b/wiki_backup/chiseled tuff.txt new file mode 100644 index 0000000..8ae36e2 --- /dev/null +++ b/wiki_backup/chiseled tuff.txt @@ -0,0 +1,115 @@ +{{For|the chiseled brick variant|Chiseled Tuff Bricks}} +{{Infobox block +| title = Chiseled Tuff +| image = Chiseled Tuff.png +| renewable = No +| stackable = Yes (64) +| tool = wooden pickaxe +| transparent = No +| light = No +| flammable = No +| lavasusceptible = No +}} + +'''Chiseled tuff''' is a chiseled variant of [[tuff]]. + +== Obtaining == +=== Breaking === +Chiseled tuff drops as an item if mined by any pickaxe. If mined without a pickaxe, it drops nothing. +{{Breaking row|Chiseled Tuff|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Chiseled tuff generates naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|B1=Tuff Slab +|B2=Tuff Slab +|Output=Chiseled Tuff +|type=Building block +}} + +=== Stonecutting === +{{Stonecutting +|Tuff +|Chiseled Tuff +}} + +== Usage == +Chiseled tuff is a decorative block. + +=== Note blocks === +Chiseled tuff can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Tuff}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Tuff +|spritetype=block +|nameid=chiseled_tuff +|blocktags=mineable/pickaxe +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Tuff +|spritetype=block +|nameid=chiseled_tuff +|id=-753 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Chiseled polished tuff is shown at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Tuff JE1 BE1.png|32px]] Added chiseled tuff behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled tuff is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Tuff JE1 BE1.png|32px]] Added chiseled tuff behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be crafted.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled tuff is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Tuff Variants.png|All tuff variants, including chiseled tuff. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled tuff. + + +== Navigation == +{{Navbox tuff}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Tuffstein]] +[[es:Toba cincelada]] +[[fr:Tuf sculpté]] +[[ja:模様入りの凝灰岩]] +[[pt:Tufo talhado]] +[[ru:Резной туф]] +[[uk:Різьблений туф]] diff --git a/wiki_backup/coral fan.txt b/wiki_backup/coral fan.txt new file mode 100644 index 0000000..1dfd336 --- /dev/null +++ b/wiki_backup/coral fan.txt @@ -0,0 +1,317 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Fan.png +| 2-1 = Brain Coral Fan.png +| 3-1 = Bubble Coral Fan.png +| 4-1 = Fire Coral Fan.png +| 5-1 = Horn Coral Fan.png +| invimage = Tube Coral Fan +| invimage2 = Brain Coral Fan +| invimage3 = Bubble Coral Fan +| invimage4 = Fire Coral Fan +| invimage5 = Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan. +{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +Coral fans naturally generate in [[coral reef]] structures. + +{{block distribution}} + +=== Post-generation === +==== Bone meal ==== +When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans. + +=== Wall Coral Fans === +Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Coral fans can be used for building or as decoration blocks. + +=== Placement === +All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +==== Water ==== +In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan. + +=== Pushing with pistons === +Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking). + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|aliasid=coral_fan / 0 +|id=-133 +|translationkey=tile.coral_fan.blue_fan.name}} +{{ID table2 +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|aliasid=coral_fan / 1 +|id=-840 +|translationkey=tile.coral_fan.pink_fan.name}} +{{ID table2 +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|aliasid=coral_fan / 2 +|id=-841 +|translationkey=tile.coral_fan.purple_fan.name}} +{{ID table2 +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|aliasid=coral_fan / 3 +|id=-842 +|translationkey=tile.coral_fan.red_fan.name}} +{{ID table2 +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|aliasid=coral_fan / 4 +|id=-843 +|translationkey=tile.coral_fan.yellow_fan.name}} +{{ID table2 +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|aliasid=coral_fan_hang / 0 +|id=-135 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|aliasid=coral_fan_hang / 1 +|id=-904 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 0 +|id=-136 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 1 +|id=-907 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 0 +|id=-137 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans. +|Coral fans currently do not generate naturally.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed. +|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively. +}} +|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}} +|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name' to 'tile.coral_fan.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{More images|section=1}}{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE) +Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE) +Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE) +Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE) +Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE) +Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE) +Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE) +Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE) +Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE) +Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE) + + +=== Screenshots === + +File:All Coral Fans.png|All live variants of coral fans. +File:Coral reef at night.png|Coral fans within a [[coral reef]]. +File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]]. +File:Coral fans rev 2.png|The same image, but with the texture update for coral fans. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Korallenfächer]] +[[es:Gorgonia]] +[[fr:Gorgone de corail]] +[[ja:ウチワサンゴ]] +[[ko:부채형 산호]] +[[pt:Gorgônia]] +[[ru:Веерный коралл]] +[[zh:珊瑚扇]] diff --git a/wiki_backup/end stone bricks.txt b/wiki_backup/end stone bricks.txt new file mode 100644 index 0000000..5e79aa2 --- /dev/null +++ b/wiki_backup/end stone bricks.txt @@ -0,0 +1,144 @@ +{{Infobox block +| image = End Stone Bricks.png +| transparent = No +| light = No +| tool = Wooden Pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = Yes +}} +'''End stone bricks''' are an [[end stone]]-based brick. + +== Obtaining == +=== Breaking === +End stone bricks can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|End Stone Bricks|Pickaxe|Wood}} + +=== Natural generation === +End stone bricks can be found naturally as part of the structure of [[end cities]] and [[end ship]]s. + +=== Crafting === +{{Crafting +|A1= End Stone +|B1= End Stone +|A2= End Stone +|B2= End Stone +|Output= End Stone Bricks,4 +|type=Building block +}} + +=== Stonecutting === +{{Stonecutting +|showname=1 +|End Stone +|End Stone Bricks +}} + +== Usage == +End stone bricks are primarily decorative blocks, similarly to other brick-type blocks. + +Like raw [[end stone]], end stone bricks have a blast resistance stronger than most other [[stone]] variants, except [[bedrock]] and [[obsidian]]. However, unlike end stone, end stone bricks can be destroyed by the [[ender dragon]].{{bug|MC-165218}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Stonecutting ingredient === +{{Stonecutting +|showname=1 +|End Stone Bricks +|End Stone Brick Slab, 2; End Stone Brick Stairs; End Stone Brick Wall +}} + +=== Note blocks === +End stone bricks can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=End Stone Bricks +|spritetype=block +|nameid=end_stone_bricks +|foot=1}} + +{{edition|bedrock}} +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=End Stone Bricks +|spritetype=block +|nameid=end_bricks +|id=206 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=June 22, 2015|slink=https://instagram.com/p/4ObC5EpMOO/|[[Jeb]] reveals end stone bricks on [[wikipedia:Instagram|Instagram]], with the words "[[MINECON 2015]] HYPE!"}} +|{{HistoryLine|||dev=15w31a|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}} +|{{HistoryLine||1.10|dev=16w20a|The [[crafting]] recipe for end stone bricks has been removed.}} +|{{HistoryLine|||dev=pre2|End stone bricks are now craftable again, giving one [[block]] instead of four.}} +|{{HistoryLine|||dev=release|The crafting recipe for end stone bricks again gives four blocks instead of one.}} +|{{HistoryLine||1.13|dev=17w47a|The ID for end stone bricks has been changed from end_bricks to end_stone_bricks. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 206.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed. +|End stone bricks can now be crafted into [[slab]]s, [[stairs]], and [[wall]]s.}} +|{{HistoryLine||1.15|dev=19w45a|The hardness and blast resistance of end stone bricks have been increased to 3 and 9, respectively, to match [[end stone]].{{bug|MC-94013|||Fixed}}}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|End stone bricks can now be used to [[craft]] end stone brick [[slab]]s, [[stairs]], and [[wall]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of end stone bricks from 0.8 to 3. +|Increased the blast resistance of end stone bricks from 0.8 to 9.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|End stone bricks now generate in [[end cities]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|End stone bricks can now be [[craft]]ed into [[slab]]s, [[stairs]], and [[wall]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +End stone types.png|All types of end stone, including end stone bricks. + + +== References == + + +== Navigation == +{{Navbox blocks|Building}} + +[[Category:End blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Endsteinziegel]] +[[es:Ladrillos de piedra del End]] +[[fr:Pierre taillée de l'End]] +[[ja:エンドストーンレンガ]] +[[ko:엔드 석재 벽돌]] +[[lzh:終界巖磚]] +[[nl:Endblokstenen]] +[[pl:Cegły z kamienia Endu]] +[[pt:Tijolos de pedra do End]] +[[ru:Каменный кирпич Края]] +[[th:อิฐบล็อกเอนด์]] +[[uk:Цегла з каменю Енду]] +[[zh:末地石砖]] diff --git a/wiki_backup/slabs.txt b/wiki_backup/slabs.txt new file mode 100644 index 0000000..9a63637 --- /dev/null +++ b/wiki_backup/slabs.txt @@ -0,0 +1,301 @@ +[[File:All Slabs.png|thumb|All slabs.]] +A '''slab''' is a half-height version of its respective [[block]]. + +== Variants == +There are 61 variants of slabs: +{{columns-list| +* [[Wooden Slab]] +** {{BlockLink|Oak Slab}} +** {{BlockLink|Spruce Slab}} +** {{BlockLink|Birch Slab}} +** {{BlockLink|Jungle Slab}} +** {{BlockLink|Acacia Slab}} +** {{BlockLink|Dark Oak Slab}} +** {{BlockLink|Mangrove Slab}} +** {{BlockLink|Cherry Slab}} +** {{BlockLink|Pale Oak Slab}} +** {{BlockLink|Bamboo Slab}} +** {{BlockLink|Crimson Slab}} +** {{BlockLink|Warped Slab}} +* {{BlockLink|Bamboo Mosaic Slab}} +* {{BlockLink|Stone Slab}} +* {{BlockLink|Cobblestone Slab}} +* {{BlockLink|Mossy Cobblestone Slab}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Stone Brick Slab}} +* {{BlockLink|Mossy Stone Brick Slab}} +* {{BlockLink|Granite Slab}} +* {{BlockLink|Polished Granite Slab}} +* {{BlockLink|Diorite Slab}} +* {{BlockLink|Polished Diorite Slab}} +* {{BlockLink|Andesite Slab}} +* {{BlockLink|Polished Andesite Slab}} +* {{BlockLink|Cobbled Deepslate Slab}} +* {{BlockLink|Polished Deepslate Slab}} +* {{BlockLink|Deepslate Brick Slab}} +* {{BlockLink|Deepslate Tile Slab}} +* {{BlockLink|Tuff Slab}} +* {{BlockLink|Polished Tuff Slab}} +* {{BlockLink|Tuff Brick Slab}} +* {{BlockLink|Brick Slab}} +* {{BlockLink|Mud Brick Slab}} +* {{BlockLink|Resin Brick Slab}} +* {{BlockLink|Sandstone Slab}} +* {{BlockLink|Smooth Sandstone Slab}} +* {{BlockLink|Cut Sandstone Slab}} +* {{BlockLink|Red Sandstone Slab}} +* {{BlockLink|Smooth Red Sandstone Slab}} +* {{BlockLink|Cut Red Sandstone Slab}} +* {{BlockLink|Prismarine Slab}} +* {{BlockLink|Prismarine Brick Slab}} +* {{BlockLink|Dark Prismarine Slab}} +* {{BlockLink|Nether Brick Slab}} +* {{BlockLink|Red Nether Brick Slab}} +* {{BlockLink|Blackstone Slab}} +* {{BlockLink|Polished Blackstone Slab}} +* {{BlockLink|Polished Blackstone Brick Slab}} +* {{BlockLink|End Stone Brick Slab}} +* {{BlockLink|Purpur Slab}} +* {{BlockLink|Quartz Slab}} +* {{BlockLink|Smooth Quartz Slab}} +* [[Cut Copper Slab]] +** {{BlockLink|link=Cut Copper Slab#Unoxidized|Cut Copper Slab|Unoxidized Cut Copper Slab}} ({{BlockLink|Waxed Cut Copper Slab|Waxed}}) +** {{BlockLink|link=Cut Copper Slab#Exposed|Exposed Cut Copper Slab}} ({{BlockLink|Waxed Exposed Cut Copper Slab|Waxed}}) +** {{BlockLink|link=Cut Copper Slab#Weathered|Weathered Cut Copper Slab}} ({{BlockLink|Waxed Weathered Cut Copper Slab|Waxed}}) +** {{BlockLink|link=Cut Copper Slab#Oxidized|Oxidized Cut Copper Slab}} ({{BlockLink|Waxed Oxidized Cut Copper Slab|Waxed}}) +}} + +== Obtaining == +=== Crafting === +All slabs have the same crafting recipe format, with one block resulting in two slabs each. +{{Crafting +|ignoreusage=1 +|ingredients=[[Planks]], [[Bamboo Mosaic]],
stone blocks, brick blocks,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]] +|A3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper +|B3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper +|C3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper +|Output= Matching Wooden Slab,6;Bamboo Mosaic Slab, 6;Stone Slab, 6;Cobblestone Slab, 6;Mossy Cobblestone Slab, 6;Smooth Stone Slab, 6;Stone Brick Slab, 6;Mossy Stone Brick Slab, 6;Granite Slab, 6;Polished Granite Slab, 6;Diorite Slab, 6;Polished Diorite Slab, 6;Andesite Slab, 6;Polished Andesite Slab, 6;Cobbled Deepslate Slab, 6;Polished Deepslate Slab, 6;Deepslate Brick Slab, 6;Deepslate Tile Slab, 6;Tuff Slab, 6;Polished Tuff Slab, 6;Tuff Brick Slab, 6;Brick Slab, 6;Mud Brick Slab, 6;Sandstone Slab, 6;Smooth Sandstone Slab, 6;Cut Sandstone Slab, 6;Red Sandstone Slab, 6;Smooth Red Sandstone Slab, 6;Cut Red Sandstone Slab, 6;Prismarine Slab, 6;Prismarine Brick Slab, 6;Dark Prismarine Slab, 6;Nether Brick Slab, 6;Red Nether Brick Slab, 6;Blackstone Slab, 6;Polished Blackstone Slab, 6;Polished Blackstone Brick Slab, 6;End Stone Brick Slab, 6;Purpur Slab, 6;Quartz Slab, 6;Smooth Quartz Slab, 6;Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6 +|type= Building block +}} + +=== Stonecutting === +All slabs except wooden slabs and bamboo mosaic slabs can be obtained by stonecutting, at the same rate as with crafting. +{{Stonecutting +|ingredients=Stone block, brick block,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]] +|Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Cut Copper; Matching Waxed Cut Copper +|Stone Slab, 2;Cobblestone Slab, 2;Mossy Cobblestone Slab, 2;Smooth Stone Slab, 2;Stone Brick Slab, 2;Mossy Stone Brick Slab, 2;Granite Slab, 2;Polished Granite Slab, 2;Diorite Slab, 2;Polished Diorite Slab, 2;Andesite Slab, 2;Polished Andesite Slab, 2;Cobbled Deepslate Slab, 2;Polished Deepslate Slab, 2;Deepslate Brick Slab, 2;Deepslate Tile Slab, 2;Tuff Slab, 2;Polished Tuff Slab, 2;Tuff Brick Slab, 2;Brick Slab, 2;Mud Brick Slab, 2;Sandstone Slab, 2;Smooth Sandstone Slab, 2;Cut Sandstone Slab, 2;Red Sandstone Slab, 2;Smooth Red Sandstone Slab, 2;Cut Red Sandstone Slab, 2;Prismarine Slab, 2;Prismarine Brick Slab, 2;Dark Prismarine Slab, 2;Nether Brick Slab, 2;Red Nether Brick Slab, 2;Blackstone Slab, 2;Polished Blackstone Slab, 2;Polished Blackstone Brick Slab, 2;End Stone Brick Slab, 2;Purpur Slab, 2;Quartz Slab, 2;Smooth Quartz Slab, 2;Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +}} + +== Usage == +=== Placement === +Slabs can occupy either the top half or the bottom half of a block, or both: +* Placing a slab on top of a [[block]] or on the side of a block in the lower half of the side surface creates a bottom slab. +* Placing a slab on the underside of a block or on the top half of the side surface creates a top slab. +* Placing a top and bottom slab of the same type in the same block creates a double slab block. +* It is impossible to place two different kinds of slabs in the same block. + +Slabs cannot be oriented vertically. + +=== Behavior === +[[File:Upside-downRedstone.png|right|thumb|An example of how top slabs can make redstone travel compactly "up stairs". Do note that redstone cannot travel down slabs.]] +[[File:Redstoneless Slab.png|thumb|right|Slabs do not block a vertical redstone connection as it is a transparent block.]] +[[File:Player sneaking under a slab.png|thumb|right|A player sneaking under a slab.]] + +{{IN|bedrock}} a single slab (top or bottom) is [[transparent]] to light and diffuses sky light, while a double slab is opaque. The empty half of a slab block is also transparent to mobs, unlike other transparent blocks such as [[fence]]s and [[glass]], which players can see through but mobs cannot. + +A bottom placed on top of a [[hopper]] is transparent to items; the items fall through the bottom slab into the hopper. Without a hopper attached below, a bottom slab behaves as a solid surface. + +Falling block entities (like sand, gravel, and concrete powder) turn into their dropped form if they land on a bottom slab, as when they fall on a torch. + +[[Mob]]s see a slab as a full block when pathfinding. They can spawn on top slabs and double slabs, but not on bottom slabs. This can be used to prevent mob spawning in certain areas, such as [[Tutorials/Mob farm|mob farms]]. + +Generally, the top face of top slabs, the bottom face of bottom slabs, and all faces of double slabs are handled as solid blocks. Due to this, blocks that require a solid surface for placement can be placed on these faces. + +Double slabs are handled as a single block instead of two different slabs; as such, breaking one destroys the whole block and drops two slabs, as opposed to breaking only one slab within the block. "Double slabs" that are not aligned to the grid (i.e. a bottom slab on top of a top slab) are handled as separate blocks and are broken individually. + +Redstone dust placed on a top slab receives signals from redstone dust one block lower and adjacent, but cannot transmit signals down to that block. + +Due to the way blast rays propagate from an [[explosion]], bottom slabs provide extremely effective absorption to explosions directly on top of them. In some cases, only the slab is destroyed from a TNT explosion directly on top of it. Explosions from [[end crystal]]s and [[creeper]]s are also weakened. + +[[Sneaking]] reduces the [[player]]'s hitbox height to 1.5 blocks, allowing the player to fit through such a gap (for example, walking over a bottom slab with one block of air above it, or in a two block high tunnel with an upper slab on the ceiling). A player cannot walk from a block of [[soul sand]] directly up to a bottom slab without jumping – this applies not just to soul sand, but to [[Solid block#Heights|any block]] {{frac|7|8}} of a block high or shorter, because the maximum step height of the player is 0.6 of a block. The player can walk off a bottom slab while sneaking, because the sneaking prevents falling only when the distance is higher than one half block. + +If a single slab is placed in a water source block, or water is placed onto a single slab using a [[water bucket]], the empty half of that slab's block is waterlogged. If a slab is placed in flowing water, a pocket of air is created in the unfilled half of the block. If the player's head is in this pocket, the player can breathe and see as clearly as from an air block. {{IN|Java}}, if a single slab is placed in between two water sources or waterlogged blocks, the slab becomes waterlogged. + +A minecart on powered rails is not repelled by a slab, although it is repelled by a slab with a minecart on top. + +== Block states == +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||May 16, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|[[Notch]] mentions wanting to add "half-height tiles for [[stairs]]".}} +|{{HistoryLine|java classic}} +|{{HistoryLine||May 17, 2009|link=http://forums.tigsource.com/index.php?topic=6273.msg201025#msg201025|Slabs were suggested on the [https://www.tigsource.com/ TIGSource] forums.}} +|{{HistoryLine||October 22, 2009|link=https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|Dirt slabs were shown in a blog post.}} +|{{HistoryLine||October 23, 2009|link=https://notch.tumblr.com/post/220508711/half-size-tiles-not-finished-yet-but-its|[[Notch]] says the new half [[block]] has nearly been finished and gives a video.}} +|{{HistoryLine||0.26 SURVIVAL TEST|Added stone (now smooth stone) slabs.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|Slabs no longer [[drop]] from [[coal ore]].}} +|{{HistoryLine||0.31|dev=20100130|Slabs have now received a [[crafting]] recipe: 3 slabs from 3 [[cobblestone]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Added "wooden" (now called petrified oak), cobblestone, and sandstone slabs.}} +|{{HistoryLine||1.8|dev=Pre-release|Added stone brick and brick slabs. +|The [[sprinting]] feature has been added in this update. While stairs cancel the [[player]]'s sprinting, slabs allow a player to continue sprinting.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=?|Slabs placed above other slabs no longer combine into a double slab unless the top slab is placed directly on the bottom slab.{{more info|This doesn't make sense, slabs seem to have this behavior when they were added. Please clarify.}}}} +|{{HistoryLine||1.2.1|dev=1.2| All types of slabs are now able to be placed upside down and under [[block]]s; these occupy the ''top'' half of their block space rather than the bottom half. +|The [[crafting]] recipe has been changed, so that 6 slabs would be crafted rather than 3.}} +|{{HistoryLine||1.3.1|dev=12w17a|New slabs have been added for the four different types of wood [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}} +|{{HistoryLine|||dev=12w19a|Double slabs broken with [[Silk Touch]] now drop both slabs instead of one.{{verify|This cannot be tested in 12w18a due to enchanting being broken.}}}} +|{{HistoryLine|||dev=12w22a|Upside down slabs can now be placed by generally looking at the top half of the side of a block, rather than strictly the underside of a block.}} +|{{HistoryLine|||dev=12w25a|[[Redstone]] (including [[repeater]]s, [[torch]]es. [[lever]]s and [[pressure plate]]s) and [[rail]]s can now be placed on slabs positioned upside down.}} +|{{HistoryLine|||dev=12w26a|[[Mob]]s can now spawn on upside down slabs.}} +|{{HistoryLine||1.4.2|dev=12w39a|Slabs now interact properly with [[lighting]]. +|When slabs are placed upside down, they now accept light from light sources themselves, and no longer block light to surrounding [[block]]s. +|Slabs no longer cast the shadow of a full-sized block.{{reddit|10g4mi/dinnerbone_at_this_point_i_think_its_almost}}}} +|{{HistoryLine||1.4.6|dev=12w49a|Added nether brick slabs.}} +|{{HistoryLine||1.5|dev=13w02a|Added quartz slabs.}} +|{{HistoryLine||April 1, 2013|link=Java Edition 2.0|Added TNT slabs, called Etho Slabs, to the April Fools update, [[Java Edition 2.0|Minecraft 2.0]]. They exploded like TNT, producing a larger explosion that caused anvils to spawn over any player in the explosion's range.}} +|{{HistoryLine||1.7.2|dev=1.7|Added acacia and dark oak slabs.}} +|{{HistoryLine||1.8|dev=14w32a|Added red sandstone slabs. +|[[Armor stand]]s are now [[crafting|crafted]] using any slab.}} +|{{HistoryLine|||dev=14w32b|Armor stands can now be crafted only using stone slabs.}} +|{{HistoryLine||1.9|dev=15w31a|Added purpur slabs.}} +|{{HistoryLine||April 17, 2018|link={{tweet|db|986324905045184513}}|[[Dinnerbone]] confirms that [[Java Edition 1.14]] contains many new [[stairs]] and slabs.}} +|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified oak slabs", have been re-implemented into the [[creative]] [[inventory]].}} +|{{HistoryLine|||dev=18w07a|Added slabs for prismarine, prismarine bricks, and dark prismarine.}} +|{{HistoryLine|||dev=18w10c|[[Water]] can now be placed on the same [[block]] as slabs.}} +|{{HistoryLine||October 10, 2018|link={{tweet|db|1050023267082391552}}|[[Dinnerbone]] tweets that there are to be 14 new slabs.}} +|{{HistoryLine||1.14|dev=18w43a|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}} +|{{HistoryLine|||dev=18w46a|Slabs now allow light to pass through certain faces.}} +|{{HistoryLine|||dev=19w12a|Added cut sandstone and cut red sandstone slabs.}} +|{{HistoryLine|||dev=19w13a|Slabs no longer block [[light]], except at their full faces.}} +|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped slabs.}} +|{{HistoryLine|||dev=20w15a|Added blackstone, polished blackstone, and polished blackstone brick slabs.}} +|{{HistoryLine||1.17|dev=20w45a|Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine|||dev=21w07a|Added grimstone (cobbled deepslate), polished grimstone (polished deepslate), grimstone brick (deepslate brick), and grimstone tile (deepslate tile) slabs.}} +|{{HistoryLine|||dev=22w11a|Added mangrove and mud brick slabs.}} +|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo and bamboo mosaic slabs.}} +|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry slabs.}} +|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added tuff, tuff brick, and polished tuff slabs.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak slabs.}} +|{{HistoryLine||1.21.4|dev=24w44a|Added resin brick slabs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added wood, cobblestone, stone, and sandstone slabs.}} +|{{HistoryLine||v0.3.0|Added brick slabs.}} +|{{HistoryLine||v0.6.0|Added stone brick slabs. +|Slabs can now be placed on the top half of [[block]]s. +|The recipes for [[crafting]] slabs now give 6 slabs, instead of 3 slabs.}} +|{{HistoryLine||v0.7.3|Added quartz slabs.}} +|{{HistoryLine||v0.8.0|dev=build 1|Added spruce, birch, and jungle wood slabs.}} +|{{HistoryLine||v0.9.0|dev=build 1|Added acacia and dark oak wood slabs.}} +|{{HistoryLine||v0.12.1|dev=build 1|Added nether brick slabs.}} +|{{HistoryLine||v0.14.0|dev=build 1|Added red sandstone slabs.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added purpur slabs.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added slabs for prismarine, prismarine brick and dark prismarine.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Single slabs now only block sky [[light]].}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added crimson and warped slabs.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Added blackstone, polished blackstone, and polished blackstone brick slabs.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|exp=Caves and Cliffs|Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Added cobbled deepslate, polished deepslate, deepslate brick, and deepslate tile slabs.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added mangrove and mud brick slab.}} +|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|exp=Next Major Update|Added bamboo and bamboo mosaic slabs.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|exp=Update 1.21|Added tuff, tuff brick, and polished tuff slabs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added pale oak slabs.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|Added resin brick slabs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added wood (original oak), cobblestone, stone, and sandstone slabs.}} +|{{HistoryLine||xbox=TU5|Added stone brick and brick slabs.}} +|{{HistoryLine||xbox=TU9|Added spruce wood, birch wood, and nether brick slabs.|The [[crafting]] recipe has been changed, so that 6 slabs would be crafted rather than 3.}} +|{{HistoryLine||xbox=TU12|Added jungle wood slabs. +|Slabs can now be placed upside down. +|[[Item]]s can now be placed directly on upside down slabs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added quartz slabs. +|The placement of half [[block]]s and other blocks on half blocks has been changed. +|The placement of upside down slabs has been changed.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added acacia and dark oak wood slabs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added purpur slabs.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added slabs for prismarine, prismarine bricks and dark prismarine.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|Added stone, mossy cobblestone, mossy stone brick slab, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|Added 6 types of wooden slabs. +|Added cobblestone, smooth stone, stone brick, brick, sandstone, red sandstone, nether brick, and quartz slabs }} +|{{HistoryLine||1.7.10|Added purpur slabs.}} +}} + + +DirtSlab.png|The unimplemented dirt slab. +Vertical Redstone with Slabs.png|Slabs can carry redstone signal. +QVA1C.png|First image of upside down slabs as shown on [[Jeb]]'s [[wikipedia:Twitter|Twitter]]. +Jeb Nether Brick Slabs.png|First image of nether brick slabs as shown on Jeb's Twitter. +Waterlogged Slab.jpg|First image of waterlogged slabs as shown on [[Dinnerbone]]'s Twitter. +Diorite Slabs.jpg|First image of diorite slabs as shown on [[LadyAgnes]]' Twitter. +Minecraft 2012-09-26 12-39-06.png|Light shining through slabs. +Minecraft 2012-09-26 12-39-34.png|Light shining through slabs. +Tavern StoneSlabs.png|Naturally occurring smooth stone slabs in a butcher shop. (Before the [[Village and Pillage]] update). +Smithy Stone Slab.png|Naturally occurring smooth stone slabs in a [[village]] blacksmith. (Before the [[Village and Pillage]] update) + + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=1.2|The prior restriction for crafting was likely due to the fact that the slab types were differentiated by their [[damage]] values instead of by different [[data values]], similar to [[wood]], [[coal]] or [[charcoal]], and colored [[wool]].}} +|{{HistoryLine||1.5|dev=January 22, 2013|slink={{reddit|1722hf/the_smooth_full_halfslab_will_become_438}}|[[Jeb]] states that the "smooth stone full half-slab" is to be re-implemented with a data value of 43:8. Other slabs with data values of 43:9-43:15 are also to use the top texture on all sides, resulting in a "smooth sandstone block" with a data value of 43:9. He also stated that they may be obtained legitimately later.{{reddit|1722hf/the_smooth_full_halfslab_will_become_438|c81gzi0}}}} +|{{HistoryLine|||dev=13w04a|[[File:Smooth Stone JE1 BE1.png|32px]] The smooth stone double slab has been re-implemented with a data value of 43:8. +|[[File:Smooth Sandstone JE1 BE1.png|32px]] The smooth sandstone double slab has been added, with a data value of 43:9. +|Seamless data values of 43:10-43:15 have been added, but are unused and appear identical to their normal counterparts.}} +|{{HistoryLine|||dev=13w09c|[[File:Block of Quartz.png|32px]] The quartz slab's seamless counterpart, with a data value of 43:15, retains the top texture on all 6 sides.}} +|{{HistoryLine||1.8|dev=14w32a|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added smooth red sandstone double slabs.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block]] states for stone_slab, stone_slab2, wooden_slab, purpur_slab, double_stone_slab, double_stone_slab2, double_wooden_slab and purpur_double_slab IDs have been split up and merged into their own IDs depending on variant. +|[[File:Smooth Stone JE1 BE1.png|32px]] [[File:Smooth Sandstone JE1 BE1.png|32px]] [[File:Smooth Red Sandstone JE1 BE1.png|32px]] [[File:Block of Quartz JE1 BE1.png|32px]] Smooth double slabs, now smooth blocks, have been added to the [[creative]] [[inventory]]. |Smooth [[block]]s now [[drops|drop]] themselves, instead of slabs when mined.|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43, 44, 125, 126, 181, 182, 204 and 205.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||?|Stone slabs are added with ids of stone_slab, however their item forms' ids are incorrectly registered as double_stone_slab.|The direct item forms of double stone slabs have IDs of real_double_stone_slab.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of stone slabs and double stone slabs are changed.|For backward compatibility, their IDs are now changed to stone_block_slab and double_stone_block_slab respectively, and their original IDs are registered as their alias IDs}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|All slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +}} + +=== Double slab "items" === +{{:Technical blocks/Slabs}} + +== Issues == +{{issue list}} + +== Trivia == +* Any light directed through a slab does not affect any block's light values north of the source. +* Whereas 1×1 dents in a flat floor using slabs are darkened as one would expect, 1×1 dents created using 2×1 or 2×2 stairs darken less, due to having fewer surrounding solid blocks.{{bug|MCPE-31503}} resolved as "Works as Intended" +* When [[water]] or [[lava]] are on top of an upside-down slab, the water dripping particles appear in midair below the slab instead of from the slab itself, this was fixed {{in|java}} [[Java Edition 1.13-pre7|1.13-pre7]],{{bug|MC-1390}} but will not be fixed {{in|bedrock}}.{{bug|MCPE-32639}} +* Notch has said he regrets introducing slabs to the game, due to half-blocks unnecessarily "doubling the resolution" of the game by adding detail outside of the game's otherwise cubic constraints.{{tweet|notch|909801759572414464|The only game related thing I regret is adding half-size slabs to Minecraft.|September 18, 2017}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} +[[Category:Slabs| ]] + +[[cs:Půlblok]] +[[de:Stufe]] +[[es:Losa]] +[[fr:Dalle]] +[[hu:Lap]] +[[it:Lastra]] +[[ja:ハーフブロック]] +[[ko:반 블록]] +[[nl:Plaat]] +[[pl:Półblok]] +[[pt:Laje]] +[[ru:Плита]] +[[th:แผ่นพื้น]] +[[uk:Плита]] +[[zh:台阶]]