[}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
+}}
+
+=== Powder snow cauldron ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
+|{{HistoryLine||1.17.1|dev=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
+}}
+
+=== Potion cauldron ===
+{{cleanup|section=1|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
+{{more images|section=1|Possible/potential need? Add Night Vision cauldron potion BE2, and also the new potion colors for cauldrons as of 1.20+.}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] ]
[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s.
+|Cauldrons can be made to work with a mod, through which the following has been revealed:
+* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
+* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,[{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}] so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].[{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}][{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}] That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.14.0|dev=build 1|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
+|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|Potion cauldrons can no longer be filled with their respective liquid by water dripped from [[pointed dripstone]] if they aren't already full.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
+|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
+|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
+|Potions inside cauldrons have a bubbling effect.}}
+}}
+
+=== Cauldron "item" ===
+{{:Technical blocks/Cauldron}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
+
+== Gallery ==
+=== Renders ===
+==== Normal water ====
+
+Water Cauldron (level 1).png | Level 1
+Water Cauldron (level 2).png | Level 2
+Water Cauldron.png | Level 3 - full
+Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
+Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
+Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
+
+
+==== Dyed water ====
+{{Exclusive|bedrock|section=1}}
+
+Cauldron (filled with white water).png|White water cauldron
+Cauldron (filled with light gray water).png|Light gray water cauldron
+Cauldron (filled with gray water).png|Gray water cauldron
+Cauldron (filled with black water).png|Black water cauldron
+Cauldron (filled with brown water).png|Brown water cauldron
+Cauldron (filled with red water).png|Red water cauldron
+Cauldron (filled with orange water).png|Orange water cauldron
+Cauldron (filled with yellow water).png|Yellow water cauldron
+Cauldron (filled with lime water).png|Lime water cauldron
+Cauldron (filled with green water).png|Green water cauldron
+Cauldron (filled with cyan water).png|Cyan water cauldron
+Cauldron (filled with light blue water).png|Light blue water cauldron
+Cauldron (filled with blue water).png|Blue water cauldron
+Cauldron (filled with purple water).png|Purple water cauldron
+Cauldron (filled with magenta water).png|Magenta water cauldron
+Cauldron (filled with pink water).png|Pink water cauldron
+
+
+==== Cauldrons filled with potions ====
+{{Exclusive|bedrock|section=1}}
+{{update|Renders still show pre-[[Bedrock Edition 1.19.80]] potion colors.|section=1}}
+
+Night Vision Potion Cauldron.png|Night Vision potion cauldron
+Invisibility Potion Cauldron.png|Invisibility potion cauldron
+Jump Boost Potion Cauldron.png|Leaping potion cauldron
+Fire Resistance Potion Cauldron.png|Fire Resistance potion cauldron
+Speed Potion Cauldron.png|Swiftness potion cauldron
+Slowness Potion Cauldron.png|Slowness potion cauldron
+Turtle Master Potion Cauldron.png|Turtle Master potion cauldron
+Water Breathing Potion Cauldron.png|Water Breathing potion cauldron
+Instant Health Potion Cauldron.png|Healing potion cauldron
+Instant Damage Potion Cauldron.png|Harming potion cauldron
+Poison Potion Cauldron.png|Poison potion cauldron
+Regeneration Potion Cauldron.png|Regeneration potion cauldron
+Strength Potion Cauldron.png|Strength potion cauldron
+Weakness Potion Cauldron.png|Weakness potion cauldron
+Slow Falling Potion Cauldron.png|Slow Falling potion cauldron
+Wither Potion Cauldron.png|Decay potion cauldron
+
+
+==== Powder snow ====
+
+Powder Snow Cauldron (level 1).png | Level 1
+Powder Snow Cauldron (level 2).png | Level 2
+Powder Snow Cauldron.png | Level 3 - full
+
+
+=== Screenshots ===
+
+The three stages of water height in cauldrons.png|All cauldron states in [[Java Edition]].
+Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
+Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
+
+
+=== Mojang screenshots ===
+
+Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
+Potion Cauldron.jpg|A cauldron filled with potions.
+Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
+Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
+Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
+Snow Cauldron.jpg|A cauldron full of snow.
+File:A cauldron in Minecraft.webp|A cauldron.
+File:A sample of cauldrons in Minecraft.webp|A sample of cauldrons.
+
+
+=== Development images ===
+
+Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
+
+
+== References ==
+{{reflist|2}}
+
+== External links ==
+* {{Mcnet|cauldron|Cauldron|Nov 25, 2024|Duncan Geere}}
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Pages with inaccurate sound pitch value]]
+[[Category:Job blocks]]
+[[Category:Utility blocks]]
+[[Category:Storage]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Light sources]]
+[[Category:Readable by comparators]]
+[[Category:Hazardous blocks]]
+
+[[cs:Kotel]]
+[[de:Kessel]]
+[[es:Caldero]]
+[[fr:Chaudron]]
+[[hu:Üst]]
+[[it:Calderone]]
+[[ja:大釜]]
+[[ko:가마솥]]
+[[lzh:釜]]
+[[nl:Ketel]]
+[[pl:Kocioł]]
+[[pt:Caldeirão]]
+[[ru:Котёл]]
+[[th:หม้อปรุงยา]]
+[[uk:Казан]]
+[[zh:炼药锅]]
diff --git a/wiki_backup/Lime Wall Banner.txt b/wiki_backup/Lime Wall Banner.txt
new file mode 100644
index 0000000..85c5a9a
--- /dev/null
+++ b/wiki_backup/Lime Wall Banner.txt
@@ -0,0 +1,736 @@
+{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
+{{Infobox block
+| group = White
+| 1-1 = White Banner.gif
+| invimage = White Banner
+| group2 = Light Gray
+| 2-1 = Light Gray Banner.gif
+| invimage2 = Light Gray Banner
+| group3 = Gray
+| 3-1 = Gray Banner.gif
+| invimage3 = Gray Banner
+| group4 = Black
+| 4-1 = Black Banner.gif
+| invimage4 = Black Banner
+| group5 = Brown
+| 5-1 = Brown Banner.gif
+| invimage5 = Brown Banner
+| group6 = Red
+| 6-1 = Red Banner.gif
+| invimage6 = Red Banner
+| group7 = Orange
+| 7-1 = Orange Banner.gif
+| invimage7 = Orange Banner
+| group8 = Yellow
+| 8-1 = Yellow Banner.gif
+| invimage8 = Yellow Banner
+| group9 = Lime
+| 9-1 = Lime Banner.gif
+| invimage9 = Lime Banner
+| group10 = Green
+| 10-1 = Green Banner.gif
+| invimage10 = Green Banner
+| group11 = Cyan
+| 11-1 = Cyan Banner.gif
+| invimage11 = Cyan Banner
+| group12 = Light Blue
+| 12-1 = Light Blue Banner.gif
+| invimage12 = Light Blue Banner
+| group13 = Blue
+| 13-1 = Blue Banner.gif
+| invimage13 = Blue Banner
+| group14 = Purple
+| 14-1 = Purple Banner.gif
+| invimage14 = Purple Banner
+| group15 = Magenta
+| 15-1 = Magenta Banner.gif
+| invimage15 = Magenta Banner
+| group16 = Pink
+| 16-1 = Pink Banner.gif
+| invimage16 = Pink Banner
+| extratext = [[#Renders|View all renders]]
+| rarity = Common
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+|waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = Yes
+}}
+'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
+
+== Obtaining ==
+=== Breaking ===
+Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Banners|Axe}}
+
+A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
+
+=== Natural generation ===
+{| class="wikitable collapsible"
+! Name !! Location !! Appearance !! Design
+|-
+! Magenta Banner
+| Outside of [[end cities]].
+| style="text-align: center" | [[File:End City Banner.png|32px]]
+| Magenta Banner
+* Black Inverted Chevron
+* Black Chevron
+|-
+! Gray Banner
+| In banner room in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Gray Banner.png|32px]]
+| Gray Banner
+|-
+! Light Gray Banner
+| In master bedroom in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
+| Light Gray Banner
+* White Flower Charge
+|-
+! Brown Banner
+| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
+| style="text-align: center" | [[File:Brown Banner.png|32px]]
+| Brown Banner
+|-
+! Black Banner
+| In altar room in [[woodland mansions]].
+| style="text-align: center" | [[File:Black Banner.png|32px]]
+| Black Banner
+|-
+!Ominous Banner
+|Carried by Illagers and located in Pillager Outposts
+|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
+|Illager face
+|}
+
+=== Crafting ===
+Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
+{{Crafting
+|head=1
+|showdescription=1
+|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
+|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
+|B3=Stick
+|Output=Matching Banner
+|Olink=Banner
+|type=Decoration block
+|description=Once the banner is crafted, its base color cannot be changed.
+}}
+{{Crafting
+|showdescription=1
+|Any Banner
+|Bleach
+|Output=White Banner
+|type=Decoration block
+|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources|Any color Banner}}
+
+== Usage ==
+[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
+[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
+
+There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
+
+Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
+
+Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
+
+Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
+
+Banners cannot be moved by [[piston]]s.
+
+[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
+
+
+File:Wall banner with water below.png| Water can be placed below wall banners
+File:Water flowing around banner.png| Water flows around a banner on the ground
+
+
+=== Patterns ===
+{{see also|Banner/Patterns|title1=List of patterned banners}}
+A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
+
+A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
+{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
+
+{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
+{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
+
+Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
+
+[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
+{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
+
+/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
+
+{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
+
+=== Crafting ingredient ===
+[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
+
+{{Crafting
+|ignoreusage=1
+|showdescription=1
+|Shield
+|Matching Banner
+|Output=Matching Shield
+|B2link=Banner
+|Olink=Shield
+|type=Combat
+|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.
+}}
+
+=== Copying ===
+Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
+{{Crafting
+|showdescription=1
+|Matching Banner
+|Matching Banner
+|Output=Matching Banner
+|A2link=Banner
+|B2link=Banner
+|Olink=Banner
+|type=Decoration block
+|ignoreusage=1
+|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
+}}
+
+=== Renaming ===
+Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
+
+{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName
NBT tag.
+
+=== Map marker ===
+[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
+
+{{exclusive|java|section=13}}
+{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
+
+=== Helmet ===
+{{exclusive|java|section=13}}
+While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+=== Chestplate ===
+{{exclusive|Bedrock|section=13}}
+While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+Steve wearing White Banner.png|
+Alex wearing White Banner.png|
+
+
+=== Fuel ===
+Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
+
+=== Note blocks ===
+Banners can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+=== Unique ===
+{{edition|java}}: ''None''
+
+{{edition|bedrock}}:
+{{:Banner/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Banner
+|spritetype=block
+|nameid=white_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners
+|translationkey=block.minecraft.white_banner
+}}
+{{ID table
+|displayname=Orange Banner
+|spritetype=block
+|nameid=orange_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Magenta Banner
+|spritetype=block
+|nameid=magenta_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Blue Banner
+|spritetype=block
+|nameid=light_blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Yellow Banner
+|spritetype=block
+|nameid=yellow_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Lime Banner
+|spritetype=block
+|nameid=lime_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Pink Banner
+|spritetype=block
+|nameid=pink_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Gray Banner
+|spritetype=block
+|nameid=gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Gray Banner
+|spritetype=block
+|nameid=light_gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Cyan Banner
+|spritetype=block
+|nameid=cyan_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Purple Banner
+|spritetype=block
+|nameid=purple_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Blue Banner
+|spritetype=block
+|nameid=blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Brown Banner
+|spritetype=block
+|nameid=brown_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Green Banner
+|spritetype=block
+|nameid=green_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Red Banner
+|spritetype=block
+|nameid=red_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Black Banner
+|spritetype=block
+|nameid=black_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=White Wall Banner
+|spritetype=block
+|nameid=white_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.white_banner}}
+{{ID table
+|displayname=Orange Wall Banner
+|spritetype=block
+|nameid=orange_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.orange_banner}}
+{{ID table
+|displayname=Magenta Wall Banner
+|spritetype=block
+|nameid=magenta_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.magenta_banner}}
+{{ID table
+|displayname=Light Blue Wall Banner
+|spritetype=block
+|nameid=light_blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_blue_banner}}
+{{ID table
+|displayname=Yellow Wall Banner
+|spritetype=block
+|nameid=yellow_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.yellow_banner}}
+{{ID table
+|displayname=Lime Wall Banner
+|spritetype=block
+|nameid=lime_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.lime_banner}}
+{{ID table
+|displayname=Pink Wall Banner
+|spritetype=block
+|nameid=pink_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.pink_banner}}
+{{ID table
+|displayname=Gray Wall Banner
+|spritetype=block
+|nameid=gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.gray_banner}}
+{{ID table
+|displayname=Light Gray Wall Banner
+|spritetype=block
+|nameid=light_gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_gray_banner}}
+{{ID table
+|displayname=Cyan Wall Banner
+|spritetype=block
+|nameid=cyan_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.cyan_banner}}
+{{ID table
+|displayname=Purple Wall Banner
+|spritetype=block
+|nameid=purple_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.purple_banner}}
+{{ID table
+|displayname=Blue Wall Banner
+|spritetype=block
+|nameid=blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.blue_banner}}
+{{ID table
+|displayname=Brown Wall Banner
+|spritetype=block
+|nameid=brown_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.brown_banner}}
+{{ID table
+|displayname=Green Wall Banner
+|spritetype=block
+|nameid=green_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.green_banner}}
+{{ID table
+|displayname=Red Wall Banner
+|spritetype=block
+|nameid=red_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.red_banner}}
+{{ID table
+|displayname=Black Wall Banner
+|spritetype=block
+|nameid=black_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.black_banner
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=banner
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Banner
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Standing
+|spritename=Banners
+|spritetype=block
+|nameid=standing_banner
+|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
+|id=176
+|form=block}}
+{{ID table
+|displayname=Wall
+|spritename=Banners
+|spritetype=block
+|nameid=wall_banner
+|id=177
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=Banners
+|spritetype=item
+|nameid=banner
+|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
+|id=567
+|form=item
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=Banner
+|foot=1}}
+
+=== Metadata ===
+==== Item ====
+{{IN|Bedrock}}, banner items use the following data values:
+{| class="wikitable"
+! DV !! Banner color
+|-
+|| 0 || black
+|-
+|| 1 || red
+|-
+|| 2 || green
+|-
+|| 3 || brown
+|-
+|| 4 || blue
+|-
+|| 5 || purple
+|-
+|| 6 || cyan
+|-
+|| 7 || light gray
+|-
+|| 8 || gray
+|-
+|| 9 || pink
+|-
+|| 10 || lime
+|-
+|| 11 || yellow
+|-
+|| 12 || light blue
+|-
+|| 13 || magenta
+|-
+|| 14 || orange
+|-
+|| 15 || white
+|}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+
+A banner has a block entity associated with it that holds additional data about the block.
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/banner_patterns}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Fruit on the Loom}}
+
+== History ==
+{{info needed section|The Nether Update}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
+|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
+|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
+|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
+|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
+|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
+|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
+|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
+|{{HistoryLine||1.13|dev=17w47a|The colors for the banner
, wall_banner
and standing_banner
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
+|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
+|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|All recipes for banner patterns have been removed.}}
+|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
+|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
+|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
+|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|Brown banners now generate in new [[village]]s in [[savanna]]s.
+|Black banners now generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
+|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
+** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
+* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
+** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
+* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner
.
+** There are 40 monochrome textures, each containing all 6 sides of the banner.
+** The texture of the back side is the mirrored texture of the front side.
+** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
+
+== Gallery ==
+=== Renders ===
+==== Banner ====
+
+File:White Banner.gif
+File:Light Gray Banner.gif
+File:Gray Banner.gif
+File:Black Banner.gif
+File:Brown Banner.gif
+File:Red Banner.gif
+File:Orange Banner.gif
+File:Yellow Banner.gif
+File:Lime Banner.gif
+File:Green Banner.gif
+File:Cyan Banner.gif
+File:Light Blue Banner.gif
+File:Blue Banner.gif
+File:Purple Banner.gif
+File:Magenta Banner.gif
+File:Pink Banner.gif
+
+
+==== Wall banner ====
+
+File:White Wall Banner.png
+File:Light Gray Wall Banner.png
+File:Gray Wall Banner.png
+File:Black Wall Banner.png
+File:Brown Wall Banner.png
+File:Red Wall Banner.png
+File:Orange Wall Banner.png
+File:Yellow Wall Banner.png
+File:Lime Wall Banner.png
+File:Green Wall Banner.png
+File:Cyan Wall Banner.png
+File:Light Blue Wall Banner.png
+File:Blue Wall Banner.png
+File:Purple Wall Banner.png
+File:Magenta Wall Banner.png
+File:Pink Wall Banner.png
+
+
+=== Screenshots ===
+
+File:Iceland and Norway Flags.png|Another banner image from Jeb.
+File:Searge Banners.png|Several banners made by Searge.
+File:The Bountiful Update.png|Banners in the official 1.8 poster.
+File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
+File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
+File:All positions and rotations of a banner.png|All positions and rotations of a banner
+File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
+File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
+File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
+File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
+File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
+File:Better Together Banner Crafting 1.jpg|A banner in the hand.
+File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
+File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
+File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
+
+
+=== Development images ===
+
+File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
+
+
+=== In other media ===
+
+File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
+File:Lego Melon Banner.png|LEGO banner from 21138
+File:Lego Fish Banner.png|LEGO banner from 21142
+File:Lego Beetroot Banner.png|LEGO banner from 21144
+File:Lego Wheat Banner.png|Another LEGO banner from 21144
+File:Lego Carrot Banner.png|A third LEGO banner from 21144
+File:Lego Crossbones Banner.png|LEGO banner from 21152
+File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+
+[[cs:Prapor]]
+[[de:Banner]]
+[[es:Estandarte]]
+[[fr:Bannière]]
+[[ja:旗]]
+[[ko:현수막]]
+[[nl:Banier]]
+[[pl:Sztandar]]
+[[pt:Estandarte]]
+[[ru:Флаг]]
+[[th:ธง]]
+[[uk:Стяг]]
+[[zh:旗帜]]
diff --git a/wiki_backup/Orange Wall Banner.txt b/wiki_backup/Orange Wall Banner.txt
new file mode 100644
index 0000000..85c5a9a
--- /dev/null
+++ b/wiki_backup/Orange Wall Banner.txt
@@ -0,0 +1,736 @@
+{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
+{{Infobox block
+| group = White
+| 1-1 = White Banner.gif
+| invimage = White Banner
+| group2 = Light Gray
+| 2-1 = Light Gray Banner.gif
+| invimage2 = Light Gray Banner
+| group3 = Gray
+| 3-1 = Gray Banner.gif
+| invimage3 = Gray Banner
+| group4 = Black
+| 4-1 = Black Banner.gif
+| invimage4 = Black Banner
+| group5 = Brown
+| 5-1 = Brown Banner.gif
+| invimage5 = Brown Banner
+| group6 = Red
+| 6-1 = Red Banner.gif
+| invimage6 = Red Banner
+| group7 = Orange
+| 7-1 = Orange Banner.gif
+| invimage7 = Orange Banner
+| group8 = Yellow
+| 8-1 = Yellow Banner.gif
+| invimage8 = Yellow Banner
+| group9 = Lime
+| 9-1 = Lime Banner.gif
+| invimage9 = Lime Banner
+| group10 = Green
+| 10-1 = Green Banner.gif
+| invimage10 = Green Banner
+| group11 = Cyan
+| 11-1 = Cyan Banner.gif
+| invimage11 = Cyan Banner
+| group12 = Light Blue
+| 12-1 = Light Blue Banner.gif
+| invimage12 = Light Blue Banner
+| group13 = Blue
+| 13-1 = Blue Banner.gif
+| invimage13 = Blue Banner
+| group14 = Purple
+| 14-1 = Purple Banner.gif
+| invimage14 = Purple Banner
+| group15 = Magenta
+| 15-1 = Magenta Banner.gif
+| invimage15 = Magenta Banner
+| group16 = Pink
+| 16-1 = Pink Banner.gif
+| invimage16 = Pink Banner
+| extratext = [[#Renders|View all renders]]
+| rarity = Common
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+|waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = Yes
+}}
+'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
+
+== Obtaining ==
+=== Breaking ===
+Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Banners|Axe}}
+
+A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
+
+=== Natural generation ===
+{| class="wikitable collapsible"
+! Name !! Location !! Appearance !! Design
+|-
+! Magenta Banner
+| Outside of [[end cities]].
+| style="text-align: center" | [[File:End City Banner.png|32px]]
+| Magenta Banner
+* Black Inverted Chevron
+* Black Chevron
+|-
+! Gray Banner
+| In banner room in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Gray Banner.png|32px]]
+| Gray Banner
+|-
+! Light Gray Banner
+| In master bedroom in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
+| Light Gray Banner
+* White Flower Charge
+|-
+! Brown Banner
+| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
+| style="text-align: center" | [[File:Brown Banner.png|32px]]
+| Brown Banner
+|-
+! Black Banner
+| In altar room in [[woodland mansions]].
+| style="text-align: center" | [[File:Black Banner.png|32px]]
+| Black Banner
+|-
+!Ominous Banner
+|Carried by Illagers and located in Pillager Outposts
+|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
+|Illager face
+|}
+
+=== Crafting ===
+Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
+{{Crafting
+|head=1
+|showdescription=1
+|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
+|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
+|B3=Stick
+|Output=Matching Banner
+|Olink=Banner
+|type=Decoration block
+|description=Once the banner is crafted, its base color cannot be changed.
+}}
+{{Crafting
+|showdescription=1
+|Any Banner
+|Bleach
+|Output=White Banner
+|type=Decoration block
+|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources|Any color Banner}}
+
+== Usage ==
+[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
+[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
+
+There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
+
+Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
+
+Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
+
+Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
+
+Banners cannot be moved by [[piston]]s.
+
+[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
+
+
+File:Wall banner with water below.png| Water can be placed below wall banners
+File:Water flowing around banner.png| Water flows around a banner on the ground
+
+
+=== Patterns ===
+{{see also|Banner/Patterns|title1=List of patterned banners}}
+A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
+
+A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
+{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
+
+{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
+{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
+
+Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
+
+[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
+{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
+
+/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
+
+{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
+
+=== Crafting ingredient ===
+[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
+
+{{Crafting
+|ignoreusage=1
+|showdescription=1
+|Shield
+|Matching Banner
+|Output=Matching Shield
+|B2link=Banner
+|Olink=Shield
+|type=Combat
+|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.
+}}
+
+=== Copying ===
+Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
+{{Crafting
+|showdescription=1
+|Matching Banner
+|Matching Banner
+|Output=Matching Banner
+|A2link=Banner
+|B2link=Banner
+|Olink=Banner
+|type=Decoration block
+|ignoreusage=1
+|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
+}}
+
+=== Renaming ===
+Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
+
+{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName
NBT tag.
+
+=== Map marker ===
+[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
+
+{{exclusive|java|section=13}}
+{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
+
+=== Helmet ===
+{{exclusive|java|section=13}}
+While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+=== Chestplate ===
+{{exclusive|Bedrock|section=13}}
+While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+Steve wearing White Banner.png|
+Alex wearing White Banner.png|
+
+
+=== Fuel ===
+Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
+
+=== Note blocks ===
+Banners can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+=== Unique ===
+{{edition|java}}: ''None''
+
+{{edition|bedrock}}:
+{{:Banner/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Banner
+|spritetype=block
+|nameid=white_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners
+|translationkey=block.minecraft.white_banner
+}}
+{{ID table
+|displayname=Orange Banner
+|spritetype=block
+|nameid=orange_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Magenta Banner
+|spritetype=block
+|nameid=magenta_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Blue Banner
+|spritetype=block
+|nameid=light_blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Yellow Banner
+|spritetype=block
+|nameid=yellow_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Lime Banner
+|spritetype=block
+|nameid=lime_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Pink Banner
+|spritetype=block
+|nameid=pink_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Gray Banner
+|spritetype=block
+|nameid=gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Gray Banner
+|spritetype=block
+|nameid=light_gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Cyan Banner
+|spritetype=block
+|nameid=cyan_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Purple Banner
+|spritetype=block
+|nameid=purple_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Blue Banner
+|spritetype=block
+|nameid=blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Brown Banner
+|spritetype=block
+|nameid=brown_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Green Banner
+|spritetype=block
+|nameid=green_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Red Banner
+|spritetype=block
+|nameid=red_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Black Banner
+|spritetype=block
+|nameid=black_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=White Wall Banner
+|spritetype=block
+|nameid=white_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.white_banner}}
+{{ID table
+|displayname=Orange Wall Banner
+|spritetype=block
+|nameid=orange_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.orange_banner}}
+{{ID table
+|displayname=Magenta Wall Banner
+|spritetype=block
+|nameid=magenta_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.magenta_banner}}
+{{ID table
+|displayname=Light Blue Wall Banner
+|spritetype=block
+|nameid=light_blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_blue_banner}}
+{{ID table
+|displayname=Yellow Wall Banner
+|spritetype=block
+|nameid=yellow_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.yellow_banner}}
+{{ID table
+|displayname=Lime Wall Banner
+|spritetype=block
+|nameid=lime_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.lime_banner}}
+{{ID table
+|displayname=Pink Wall Banner
+|spritetype=block
+|nameid=pink_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.pink_banner}}
+{{ID table
+|displayname=Gray Wall Banner
+|spritetype=block
+|nameid=gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.gray_banner}}
+{{ID table
+|displayname=Light Gray Wall Banner
+|spritetype=block
+|nameid=light_gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_gray_banner}}
+{{ID table
+|displayname=Cyan Wall Banner
+|spritetype=block
+|nameid=cyan_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.cyan_banner}}
+{{ID table
+|displayname=Purple Wall Banner
+|spritetype=block
+|nameid=purple_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.purple_banner}}
+{{ID table
+|displayname=Blue Wall Banner
+|spritetype=block
+|nameid=blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.blue_banner}}
+{{ID table
+|displayname=Brown Wall Banner
+|spritetype=block
+|nameid=brown_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.brown_banner}}
+{{ID table
+|displayname=Green Wall Banner
+|spritetype=block
+|nameid=green_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.green_banner}}
+{{ID table
+|displayname=Red Wall Banner
+|spritetype=block
+|nameid=red_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.red_banner}}
+{{ID table
+|displayname=Black Wall Banner
+|spritetype=block
+|nameid=black_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.black_banner
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=banner
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Banner
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Standing
+|spritename=Banners
+|spritetype=block
+|nameid=standing_banner
+|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
+|id=176
+|form=block}}
+{{ID table
+|displayname=Wall
+|spritename=Banners
+|spritetype=block
+|nameid=wall_banner
+|id=177
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=Banners
+|spritetype=item
+|nameid=banner
+|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
+|id=567
+|form=item
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=Banner
+|foot=1}}
+
+=== Metadata ===
+==== Item ====
+{{IN|Bedrock}}, banner items use the following data values:
+{| class="wikitable"
+! DV !! Banner color
+|-
+|| 0 || black
+|-
+|| 1 || red
+|-
+|| 2 || green
+|-
+|| 3 || brown
+|-
+|| 4 || blue
+|-
+|| 5 || purple
+|-
+|| 6 || cyan
+|-
+|| 7 || light gray
+|-
+|| 8 || gray
+|-
+|| 9 || pink
+|-
+|| 10 || lime
+|-
+|| 11 || yellow
+|-
+|| 12 || light blue
+|-
+|| 13 || magenta
+|-
+|| 14 || orange
+|-
+|| 15 || white
+|}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+
+A banner has a block entity associated with it that holds additional data about the block.
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/banner_patterns}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Fruit on the Loom}}
+
+== History ==
+{{info needed section|The Nether Update}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
+|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
+|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
+|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
+|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
+|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
+|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
+|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
+|{{HistoryLine||1.13|dev=17w47a|The colors for the banner
, wall_banner
and standing_banner
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
+|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
+|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|All recipes for banner patterns have been removed.}}
+|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
+|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
+|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
+|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|Brown banners now generate in new [[village]]s in [[savanna]]s.
+|Black banners now generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
+|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
+** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
+* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
+** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
+* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner
.
+** There are 40 monochrome textures, each containing all 6 sides of the banner.
+** The texture of the back side is the mirrored texture of the front side.
+** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
+
+== Gallery ==
+=== Renders ===
+==== Banner ====
+
+File:White Banner.gif
+File:Light Gray Banner.gif
+File:Gray Banner.gif
+File:Black Banner.gif
+File:Brown Banner.gif
+File:Red Banner.gif
+File:Orange Banner.gif
+File:Yellow Banner.gif
+File:Lime Banner.gif
+File:Green Banner.gif
+File:Cyan Banner.gif
+File:Light Blue Banner.gif
+File:Blue Banner.gif
+File:Purple Banner.gif
+File:Magenta Banner.gif
+File:Pink Banner.gif
+
+
+==== Wall banner ====
+
+File:White Wall Banner.png
+File:Light Gray Wall Banner.png
+File:Gray Wall Banner.png
+File:Black Wall Banner.png
+File:Brown Wall Banner.png
+File:Red Wall Banner.png
+File:Orange Wall Banner.png
+File:Yellow Wall Banner.png
+File:Lime Wall Banner.png
+File:Green Wall Banner.png
+File:Cyan Wall Banner.png
+File:Light Blue Wall Banner.png
+File:Blue Wall Banner.png
+File:Purple Wall Banner.png
+File:Magenta Wall Banner.png
+File:Pink Wall Banner.png
+
+
+=== Screenshots ===
+
+File:Iceland and Norway Flags.png|Another banner image from Jeb.
+File:Searge Banners.png|Several banners made by Searge.
+File:The Bountiful Update.png|Banners in the official 1.8 poster.
+File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
+File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
+File:All positions and rotations of a banner.png|All positions and rotations of a banner
+File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
+File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
+File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
+File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
+File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
+File:Better Together Banner Crafting 1.jpg|A banner in the hand.
+File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
+File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
+File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
+
+
+=== Development images ===
+
+File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
+
+
+=== In other media ===
+
+File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
+File:Lego Melon Banner.png|LEGO banner from 21138
+File:Lego Fish Banner.png|LEGO banner from 21142
+File:Lego Beetroot Banner.png|LEGO banner from 21144
+File:Lego Wheat Banner.png|Another LEGO banner from 21144
+File:Lego Carrot Banner.png|A third LEGO banner from 21144
+File:Lego Crossbones Banner.png|LEGO banner from 21152
+File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+
+[[cs:Prapor]]
+[[de:Banner]]
+[[es:Estandarte]]
+[[fr:Bannière]]
+[[ja:旗]]
+[[ko:현수막]]
+[[nl:Banier]]
+[[pl:Sztandar]]
+[[pt:Estandarte]]
+[[ru:Флаг]]
+[[th:ธง]]
+[[uk:Стяг]]
+[[zh:旗帜]]
diff --git a/wiki_backup/Pearlescent Froglight.txt b/wiki_backup/Pearlescent Froglight.txt
new file mode 100644
index 0000000..8447f3f
--- /dev/null
+++ b/wiki_backup/Pearlescent Froglight.txt
@@ -0,0 +1,180 @@
+{{Infobox block
+| group1 = Pearlescent
+| 1-1 = Pearlescent Froglight.png
+| 1-2 = Pearlescent Froglight BE.png
+| 1-1caption = {{JE}}
+| 1-2caption = {{BE}}
+| group2 = Verdant
+| 2-1 = Verdant Froglight.png
+| 2-2 = Verdant Froglight BE.png
+| 2-1caption = {{JE}}
+| 2-2caption = {{BE}}
+| group3 = Ochre
+| 3-1 = Ochre Froglight.png
+| 3-2 = Ochre Froglight BE.png
+| 3-1caption = {{JE}}
+| 3-2caption = {{BE}}
+| invimage1 = Pearlescent Froglight
+| invimage2 = Verdant Froglight
+| invimage3 = Ochre Froglight
+| invimage4 = ----
+| invimage5 = Pearlescent Froglight BE
+| invimage6 = Verdant Froglight BE
+| invimage7 = Ochre Froglight BE
+
+| transparent = No
+| light = Yes (15)
+| tool = any
+| rarity = Common
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+A '''froglight''' is a light-emitting block that is obtained when a [[frog]] eats a tiny [[magma cube]]. It comes in three variants based on the variant of frog that eats the magma cube.
+
+== Obtaining ==
+=== Breaking ===
+Froglights drop as an item when broken with any tool or by hand. Breaking speed is always the same; no specific tool can break a froglight faster.[{{bug|MC-260862||Froglights do not have an assigned tool}}]
+{{breaking row|horizontal=1|sprite=froglights|Froglight|link=none}}
+
+=== Mob loot ===
+{{main|Tutorials/Froglight farming}}
+A tiny [[magma cube]] drops a froglight when it is eaten by a [[frog]]. There are three colors of froglight that drop depending on what type of frog eats the magma cube:
+
+{| class="wikitable"
+!Frog type
+!Froglight color
+|-
+|{{EntitySprite|warm-frog}} Warm
+|{{BlockSprite|pearlescent-froglight}} Pearlescent
+|-
+|{{EntitySprite|temperate-frog}} Temperate
+|{{BlockSprite|ochre-froglight}} Ochre
+|-
+|{{EntitySprite|cold-frog}} Cold
+|{{BlockSprite|verdant-froglight}} Verdant
+|-
+|}
+
+== Usage ==
+Froglights have a smooth texture and are used as light sources. They [[Light#Light-emitting blocks|emit light]] level 15, the highest level possible for a light-emitting block. Froglights also melt [[snow layer]]s within 3 blocks and [[ice]] within 4 blocks ([[taxicab distance]]).
+
+Froglights can be placed in three different orientations, similar to [[log]]s and [[basalt]].
+
+== Sounds ==
+{{Sound table/Block/Froglight}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pearlescent Froglight
+|spritetype=block
+|nameid=pearlescent_froglight}}
+{{ID table
+|displayname=Verdant Froglight
+|spritetype=block
+|nameid=verdant_froglight}}
+{{ID table
+|displayname=Ochre Froglight
+|spritetype=block
+|nameid=ochre_froglight
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pearlescent Froglight
+|spritetype=block
+|nameid=pearlescent_froglight
+|id=724}}
+{{ID table2
+|displayname=Verdant Froglight
+|spritetype=block
+|nameid=verdant_froglight
+|id=725}}
+{{ID table2
+|displayname=Ochre Froglight
+|spritetype=block
+|nameid=ochre_froglight
+|id=726
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+== Achievements ==
+{{load achievements|With Our Powers Combined!}}
+
+== Advancements ==
+{{load advancements|With Our Powers Combined!}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Pearlescent Froglight JE1.png|32px]][[File:Verdant Froglight JE1.png|32px]][[File:Ochre Froglight JE1.png|32px]] Added pearlescent, verdant, and ochre froglights.}}
+|{{HistoryLine||1.19.4|dev=1.19.4-pre1|Sounds when placing or breaking the froglight are now less loud.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.26|[[File:Pearlescent Froglight BE1.png|32px]][[File:Verdant Froglight BE1.png|32px]][[File:Ochre Froglight BE1.png|32px]] Added pearlescent, verdant, and ochre froglights behind the "Wild Update" experimental toggle.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.20.26|[[File:Pearlescent Froglight BE2.png|32px]][[File:Verdant Froglight BE2.png|32px]][[File:Ochre Froglight BE2.png|32px]] Tweaked the froglight textures.
+|Froglights are no longer randomly rotated.
+|Froglights can now be placed sideways.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Froglights are now available without enabling experimental gameplay.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+*According to a ''Block of the Month'' article, froglights are organic substances since they’re live organisms that have been digested and then spat out by a frog, revealing that frogs don’t actually fully eat magma cubes, and only try to do so before spitting it out.[https://www.minecraft.net/en-us/article/meet-frog]
+*One name which was considered for the pearlescent froglight during development was the "blanc froglight".
+*Pearlescent and verdant froglights have nearly exact opposite hues.
+
+== Gallery ==
+=== Screenshots ===
+
+Bedrock 1.18.10.26 PatchNotes.jpg|Screenshot used to unveil froglights in the changelog for [[Bedrock Edition beta 1.18.10.26]].
+BotM Froglight.jpg|Official screenshot of all three froglights used on Minecraft.net.[ https://www.minecraft.net/en-us/article/block-month--froglight]
+Pearlescent Froglights.jpg|Pearlescent froglights.
+Ochre Froglights.jpg|Ochre froglights.
+Verdant Froglights.jpg|Verdant froglights.
+All Froglights.jpg|All froglights.
+Frog on Froglights.jpg|Frog on froglights.
+
+
+=== In other media ===
+
+Campfire Friends.jpg|Verdant and pearlescent froglights as they appear in the [[Wild Update]] trailer.[https://youtu.be/GXr5glhGkzE]
+How froglights are made.gif|Animation depicting how a froglight is digestively produced.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-month--froglight Block of the Month: Froglight] – Minecraft.net on February 23, 2023
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+
+[[Category:Light sources]]
+
+[[de:Froschlicht]]
+[[es:Ranaluz]]
+[[fr:Grelampe]]
+[[ja:フロッグライト]]
+[[ko:개구리불]]
+[[lzh:鼃光]]
+[[pl:Żabia lampa]]
+[[pt:Anfibrilho]]
+[[ru:Квампа]]
+[[zh:蛙明灯]]
diff --git a/wiki_backup/USB Charger Block.txt b/wiki_backup/USB Charger Block.txt
new file mode 100644
index 0000000..ac346b5
--- /dev/null
+++ b/wiki_backup/USB Charger Block.txt
@@ -0,0 +1,77 @@
+{{Joke feature}}
+{{Infobox block
+| title = USB Charger
+| image = USB Charger.png
+| transparent = No
+| light = No
+| tool = pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+The '''USB charger block''' was a joke variant of the [[block of redstone]] introduced in [[Java Edition 1.RV-Pre1]].
+
+== Obtaining ==
+=== Breaking ===
+USB charger block requires a pickaxe to mine, otherwise it drops nothing.
+
+=== Crafting ===
+{{crafting
+|A1 = Iron Ingot
+|A2 = Iron Ingot
+|A3 = Iron Ingot
+|B1 = Redstone Dust
+|B2 = Gold Ingot
+|B3 = Iron Ingot
+|C1 = Iron Ingot
+|C2 = Iron Ingot
+|C3 = Iron Ingot
+|Output = USB Charger Block
+|ignoreusage=1
+}}
+
+== Usage ==
+USB charger blocks output a constant signal strength of 15.
+
+== Sounds ==
+{{Sound table/Block/Metal/JE}}
+
+== Data values ==
+=== ID ===
+{{ID table
+|edition=java
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=USB Charger Block
+|spritetype=block
+|nameid=usb_charger
+|id=250
+|translationkey=tile.usbCharger.name
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.RV-Pre1|[[File:USB Charger.png|32px]] Added the USB charger block.}}
+}}
+
+== Issues ==
+{{April Fools issue list}}
+
+== Navigation ==
+{{Navbox redstone|components}}
+{{Navbox blocks|Joke}}
+{{Navbox jokes|1.rv-pre1}}
+
+[[Category:Manufactured blocks]]
+[[Category:Mechanisms]]
+[[Category:Joke blocks]]
+
+[[es:Bloque cargador USB]]
+[[fr:Bloc de chargeur USB]]
+[[ja:USB Charger Block]]
+[[pt:Bloco carregador USB]]
+[[uk:USB зарядний блок]]
+[[zh:User:Ultim 0/Joke/April Fools/USB Charger Block]]
diff --git a/wiki_backup/Waxed Exposed Copper Door.txt b/wiki_backup/Waxed Exposed Copper Door.txt
new file mode 100644
index 0000000..12350c8
--- /dev/null
+++ b/wiki_backup/Waxed Exposed Copper Door.txt
@@ -0,0 +1,483 @@
+{{Infobox block
+| group1 = Unoxidized
+| 1-1 = Copper Door.png
+| invimage = Copper Door
+| group2 = Exposed
+| 2-1 = Exposed Copper Door.png
+| invimage2 = Exposed Copper Door
+| group3 = Weathered
+| 3-1 = Weathered Copper Door.png
+| invimage3 = Weathered Copper Door
+| group4 = Oxidized
+| 4-1 = Oxidized Copper Door.png
+| invimage4 = Oxidized Copper Door
+| invimage5 = Waxed Copper Door
+| invimage6 = Waxed Exposed Copper Door
+| invimage7 = Waxed Weathered Copper Door
+| invimage8 = Waxed Oxidized Copper Door
+| transparent = Partial
+| light = No
+| tool = pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = No ({{JE}})
Yes ({{BE}})
+}}
+A '''copper door''' is a type of [[door]] made of copper that can be opened and closed by the player without [[redstone]].
+
+== Obtaining ==
+=== Breaking ===
+A copper door can be mined with anything, but [[pickaxe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door.
+
+Copper doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
+
+{{Breaking row
+|Copper Door|sprite=all-copper-doors
+|Pickaxe
+|horizontal=1
+}}
+
+=== Natural generation ===
+Copper doors generate naturally between the rooms of [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A1= Copper Ingot
+|A2 = Copper Ingot
+|A3 = Copper Ingot
+|B1 = Copper Ingot
+|B2 = Copper Ingot
+|B3 = Copper Ingot
+|Output = Copper Door, 3
+|description=
+}}
+{{Crafting
+|Matching Unwaxed Copper Door
+|Honeycomb
+|Output=Matching Waxed Copper Door
+|description=
+|foot=1
+}}
+
+== Usage ==
+{{main|Door#Usage}}
+
+Copper doors can be opened and closed using a [[Redstone mechanics|redstone signal]], or by players, [[villager]]s[{{bug|MC-266155||Villagers and vindicators can open copper doors|WAI}}], [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, [[vindicator]]s{{only|java|short=1}}. Copper doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
+
+In Hard [[difficulty]], copper doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].[{{bug|MC-266113||Copper Doors are in the #minecraft:wooden_doors tag}}]
+
+=== Barrier ===
+[[File:Vindicator breaking copper door that doesn't block access.png|thumb|A vindicator breaking a closed copper door placed sideways, even though it allows passage]]
+A copper door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through".
+
+Some [[zombie]]s can break copper doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break copper doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|Java}}, some vindicators may sometimes open a copper door instead of breaking it. Both zombies and vindicators attempt to break a copper door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door).
+
+=== Redstone component ===
+{{see also|Redstone circuit}}
+
+Copper doors can be controlled with redstone power.
+
+A copper door is a redstone [[Redstone components#Mechanism components|mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block.
+
+When activated, the copper door immediately opens. When deactivated, it immediately closes. [[Player]]s and [[mob]]s can still open and close a door that is controlled by a redstone signal.
+
+All methods of activating a door can be applied to either the top or bottom parts of a door.
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed copper doors have four stages of oxidation (including the initial normal state).[{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}}] [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper doors. They can be waxed with [[honeycomb]] to prevent oxidation from progressing.
+
+As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
+
+=== Air pockets ===
+Copper doors can be used as air pockets [[Water|underwater]] {{in|Java}}. They can also be used as air pockets in lava in both [[Java Edition|''Java'']] and [[Bedrock Edition|''Bedrock'']] editions. Same as [[iron door]]s.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Copper}}
+
+=== Unique ===
+==== Waxing ====
+{{:Block of Copper/Sounds|a copper door}}
+
+==== Other ====
+{{JE}}:
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Copper Door toggle1.ogg
+|sound2=Copper Door toggle2.ogg
+|sound3=Copper Door toggle2.ogg
+|sound4=Copper Door toggle3.ogg
+|sound5=Copper Door toggle3.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a copper door opens
+|id=block.copper_door.open
+|translationkey=subtitles.block.door.toggle
+|volume=1.0
+|pitch=''Varies''[0.9-1.0 for ]toggle1
, the first toggle2
, and the first toggle3
, and 0.99-1.1 for the second toggle2
and the second toggle3
+|distance=16}}
+| {{SoundLine
+|sound=Copper Door toggle1.ogg
+|sound2=Copper Door toggle2.ogg
+|sound3=Copper Door toggle3.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a copper door closes
+|id=block.copper_door.close
+|translationkey=subtitles.block.door.toggle
+|volume=1.0
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|subtitle=Door shakes
+|source=hostile
+|description=When a [[zombie]] attacks a copper door[{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}]
+|id=entity.zombie.attack_wooden_door
+|translationkey=subtitles.entity.zombie.attack_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|subtitle=Door breaks
+|source=hostile
+|description=When a zombie breaks a copper door[
+|id=entity.zombie.break_wooden_door
+|translationkey=subtitles.entity.zombie.break_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+
+{{BE}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Copper Door toggle1.ogg
+|sound2=Copper Door toggle2.ogg
+|sound3=Copper Door toggle3.ogg
+|source=block
+|description=When a copper door opens
+|id=open_door.copper
+|volume=1.0
+|pitch=1.0-1.1}}
+| {{SoundLine
+|source=block
+|description=When a copper door closes
+|id=close_door.copper
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|source=hostile
+|description=While a zombie is breaking a copper door
+|id=mob.zombie.wood
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|source=hostile
+|description=When a zombie breaks a copper door
+|id=mob.zombie.woodbreak
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Copper Door
+|spritetype=block
+|nameid=copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Door
+|spritetype=block
+|nameid=exposed_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Door
+|spritetype=block
+|nameid=weathered_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Door
+|spritetype=block
+|nameid=oxidized_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Door
+|spritetype=block
+|spritename=Copper Door
+|nameid=waxed_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Door
+|spritetype=block
+|nameid=waxed_exposed_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Door
+|spritetype=block
+|nameid=waxed_weathered_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Door
+|spritetype=block
+|nameid=waxed_oxidized_copper_door
+|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe
+|foot=1}}
+
+{{BE}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Copper Door
+|spritetype=block
+|nameid=copper_door
+|id=-784
+|translationkey=tile.copper_door.name, item.copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Door
+|spritetype=block
+|nameid=exposed_copper_door
+|id=-785
+|translationkey=tile.exposed_copper_door.name, item.exposed_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Door
+|spritetype=block
+|nameid=weathered_copper_door
+|id=-786
+|translationkey=tile.weathered_copper_door.name, item.weathered_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Door
+|spritetype=block
+|nameid=oxidized_copper_door
+|id=-787
+|translationkey=tile.oxidized_copper_door.name, item.oxidized_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Door
+|spritetype=block
+|spritename=Copper Door
+|nameid=waxed_copper_door
+|id=-788
+|translationkey=tile.waxed_copper_door.name, item.waxed_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Door
+|spritetype=block
+|nameid=waxed_exposed_copper_door
+|id=-789
+|translationkey=tile.waxed_exposed_copper_door.name, item.waxed_exposed_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Door
+|spritetype=block
+|nameid=waxed_weathered_copper_door
+|id=-790
+|translationkey=tile.waxed_weathered_copper_door.name, item.waxed_weathered_copper_door.name}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Door
+|spritetype=block
+|nameid=waxed_oxidized_copper_door
+|id=-791
+|translationkey=tile.waxed_oxidized_copper_door.name, item.waxed_oxidized_copper_door.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Door/BS}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements==
+{{load advancements|Wax on;Wax off}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper doors were announced at [[Minecraft Live 2023]].}}
+|{{HistoryLine||October 24, 2023|More oxidized variants of the copper door were shown off.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Door JE1 BE1.png|32px]] [[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching [[blocks of copper]].
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3
+|ignoreusage=1}}
+{{!}}}
+}}
+|{{HistoryLine|||dev=23w44a|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.}}
+|{{HistoryLine|||dev=23w45a|Copper doors now generate naturally within [[trial chambers]].}}
+|{{HistoryLine|||dev=1.20.3 Pre-Release 3|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}}
+|{{HistoryLine||1.21|dev=24w18a|Copper doors are now available without using the "Update 1.21" experimental data pack.|
+The crafting recipe for copper doors has been changed:
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A1= Copper Ingot
+|A2 = Copper Ingot
+|A3 = Copper Ingot
+|B1 = Copper Ingot
+|B2 = Copper Ingot
+|B3 = Copper Ingot
+|Output = Copper Door, 3
+|ignoreusage=1}}
+{{!}}}
+|Crafting recipes for all other variants of copper doors have been removed.}}
+|{{HistoryLine|||dev=1.21 Pre-Release 2|Copper doors are no longer part of the #wooden_doors [[tag]].|Because of this, copper doors can no longer be broken with an [[axe]] or be used as [[fuel]] in a [[furnace]].}}
+|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Door JE1 BE1.png|32px]][[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
+|The crafting recipe was originally six matching [[blocks of copper]].
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3
+|ignoreusage=1}}
+{{!}}}
+}}
+|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.|Added crafting table recipes for all oxidization levels of waxed copper doors.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper doors now generate naturally within [[trial chambers]].}}
+|{{HistoryLine|||dev=Preview 1.20.60.22|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper doors are now available without using the "Update 1.21" experimental toggle.}}
+|{{HistoryLine|||dev=Preview 1.21.0.24|The crafting recipe for copper doors has been changed:
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A1= Copper Ingot
+|A2 = Copper Ingot
+|A3 = Copper Ingot
+|B1 = Copper Ingot
+|B2 = Copper Ingot
+|B3 = Copper Ingot
+|Output = Copper Door, 3
+|ignoreusage=1}}
+{{!}}}
+|Crafting recipes for all other variants of copper doors have been removed.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|All types of copper doors no longer require a stone pickaxe to drop themselves, and are mined faster when using an improper tool.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+All Oxidizing Blocks.png|All blocks that can oxidize, including copper doors.
+
+
+=== In other media ===
+
+Tuff And Copper Blocks Artwork.jpg|Artwork featuring a copper door.
+
+
+== References ==
+
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox blocks|Utility}}
+
+[[Category:Mechanisms]]
+[[Category:Manufactured blocks]]
+[[Category:Utility blocks]]
+
+[[de:Kupfertür]]
+[[es:Puerta de cobre]]
+[[fr:Porte en cuivre]]
+[[ja:銅のドア]]
+[[pt:Porta de cobre]]
+[[ru:Медная дверь]]
+[[uk:Мідні двері]]
diff --git a/wiki_backup/blue ice.txt b/wiki_backup/blue ice.txt
new file mode 100644
index 0000000..bb76fa4
--- /dev/null
+++ b/wiki_backup/blue ice.txt
@@ -0,0 +1,160 @@
+{{Infobox block
+|transparent=No
+|light=No
+|tool=pickaxe
+|renewable=Yes
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+
+'''Blue ice''' is a solid [[block]] similar to [[packed ice]] and [[ice]], but much more slippery.
+
+== Obtaining ==
+=== Breaking ===
+Blue ice can be obtained using any [[tool]] enchanted with [[Silk Touch]], although a [[pickaxe]] is the fastest. Breaking the [[block]] without Silk Touch drops nothing.
+{{breaking row|horizontal=1|Blue Ice|Pickaxe|drop=0}}
+
+=== Natural generation ===
+Blue ice naturally generates on the bottom of [[iceberg]]s and as large arching structures in [[frozen ocean]] [[biome]]s.
+It also generates as [[pile]]s in some [[snowy plains]] village houses, and in [[ancient city|ancient cities]]. Rarely, an iceberg generates entirely made of blue ice.
+
+{{block distribution}}
+
+=== Generated loot ===
+{{LootChestItem|blue-ice}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|showname=0
+|A1=Packed Ice
+|B1=Packed Ice
+|C1=Packed Ice
+|A2=Packed Ice
+|B2=Packed Ice
+|C2=Packed Ice
+|A3=Packed Ice
+|B3=Packed Ice
+|C3=Packed Ice
+|Output= Blue Ice
+|type= Building block
+|foot=1}}
+It takes 81 regular [[ice]] made into [[Packed Ice|packed ice]] to create a single blue ice block.
+
+=== Trading ===
+[[Wandering trader]]s have {{frac|1|6}} chance to [[trading|sell]] blue ice for 6 [[emerald]]s.
+
+== Usage ==
+
+Blue ice is slippery, causing most [[entity|entities]] to slide, including [[item]]s. It is even more slippery (0.989) than [[ice]] or [[packed ice]] (0.98). This allows for increased speed of items in [[water]] currents by placing the blue ice under the water current. [[Mob]]s do not travel faster in water currents on blue ice.
+
+[[Boat]]s can travel even faster on blue ice than on either normal ice or packed ice, being able to reach a top speed of 72.73 m/s (as opposed to 40 m/s on ice and packed ice). Ice tracks built from blue ice, packed ice, or a combination are useful for long-range travel in all three [[dimension|dimensions]].
+
+Blue ice is a completely solid [[block]] and allows the placement of any objects on top.
+
+Unlike normal ice, blue ice does not melt when placed near [[light]] sources.
+
+Blue ice can be used to create [[basalt]]. When [[lava]] flows into a space above [[Soul Soil|soul soil]] and next to blue ice, basalt is formed. This can be used in a [[Tutorials/Basalt farming|basalt generator]].
+
+Blue ice is not a storage block, as it cannot be crafted back into packed ice.
+
+== Sounds ==
+{{Sound table/Block/Glass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Blue Ice
+|spritetype=block
+|nameid=blue_ice
+|blocktags=ice, mineable/pickaxe, geode_invalid_blocks
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Blue Ice
+|spritetype=block
+|nameid=blue_ice
+|id=266
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=18w15a|[[File:Blue Ice JE1.png|32px]] Added blue ice.
+|Blue ice generates on the bottom of [[iceberg]]s in [[frozen ocean]] biomes.}}
+|{{HistoryLine|||dev=18w16a|Blue ice slipperiness has been changed from 0.999 to 0.989}}
+|{{HistoryLine|||dev=pre2|Blue ice is now [[Renewable resource|renewable]], as its crafting ingredient, [[Packed Ice|packed ice]], can now be crafted from normal [[ice]].}}
+|{{HistoryLine||1.14|dev=18w49a|Blue ice now generates in the updated [[snowy tundra]] [[village]]s.}}
+|{{HistoryLine|||dev=19w05a|Added [[wandering trader]]s, which [[trading|sell]] blue ice.}}
+|{{HistoryLine||1.15|dev=19w41a|Blue ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as [[grass path]] or [[farmland]].][{{bug|MC-197072}}]}}
+|{{HistoryLine||1.16|dev=20w13a|When blue ice is placed next to [[lava]] on [[soul soil]] it now generates [[basalt]].}}
+|{{HistoryLine||1.19|dev=22w13a|Blue ice now generates in [[ancient city|ancient cities]].}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Blue Ice BE1.png|32px]] Added blue ice.
+|Blue ice can give off a [[light]] level of 4.}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Blue ice is now more slippery.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Blue ice can now be [[trading|bought]] from [[wandering trader]]s.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Blue ice can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|When blue ice is placed next to [[lava]] on [[soul soil]] it now generates [[basalt]].}}
+|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Blue Ice JE3 BE2.png|32px]] Blue ice no longer emits light.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Blue Ice BE1.png|32px]] Added blue ice.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which [[trading|sell]] blue ice.}}
+
+|{{HistoryLine|education}}
+|{{HistoryLine||1.4.0|[[File:Blue Ice BE1.png|32px]] Added blue ice.
+|Blue ice can give off a [[light]] level of 4.}}
+|{{HistoryLine||1.17.31|[[File:Blue Ice JE3 BE2.png|32px]] Blue ice no longer emits light.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+
+=== Screenshots ===
+
+File:Natural blue ice.png|Naturally generated blue ice in an [[iceberg]].
+File:Blue ice arch.png|Naturally generated blue ice in an arch.
+File:Snowy iceberg.png|Naturally generated blue ice as seen in a snowy iceberg.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|natural}}
+
+[[Category:Natural blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+
+[[de:Blaueis]]
+[[es:Hielo azul]]
+[[fr:Glace bleue]]
+[[it:Ghiaccio azzurro]]
+[[ja:青氷]]
+[[ko:푸른얼음]]
+[[lzh:藍冰]]
+[[nl:Blauw ijs]]
+[[pl:Niebieski lód lodowcowy]]
+[[pt:Gelo azul]]
+[[ru:Синий лёд]]
+[[th:น้ำแข็งน้ำเงิน]]
+[[uk:Синій лід]]
+[[zh:蓝冰]]
diff --git a/wiki_backup/chiseled tuff.txt b/wiki_backup/chiseled tuff.txt
new file mode 100644
index 0000000..8ae36e2
--- /dev/null
+++ b/wiki_backup/chiseled tuff.txt
@@ -0,0 +1,115 @@
+{{For|the chiseled brick variant|Chiseled Tuff Bricks}}
+{{Infobox block
+| title = Chiseled Tuff
+| image = Chiseled Tuff.png
+| renewable = No
+| stackable = Yes (64)
+| tool = wooden pickaxe
+| transparent = No
+| light = No
+| flammable = No
+| lavasusceptible = No
+}}
+
+'''Chiseled tuff''' is a chiseled variant of [[tuff]].
+
+== Obtaining ==
+=== Breaking ===
+Chiseled tuff drops as an item if mined by any pickaxe. If mined without a pickaxe, it drops nothing.
+{{Breaking row|Chiseled Tuff|Pickaxe|Wood|horizontal=1}}
+
+=== Natural generation ===
+Chiseled tuff generates naturally in [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|B1=Tuff Slab
+|B2=Tuff Slab
+|Output=Chiseled Tuff
+|type=Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Tuff
+|Chiseled Tuff
+}}
+
+== Usage ==
+Chiseled tuff is a decorative block.
+
+=== Note blocks ===
+Chiseled tuff can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{Sound table/Block/Tuff}}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chiseled Tuff
+|spritetype=block
+|nameid=chiseled_tuff
+|blocktags=mineable/pickaxe
+|foot=1}}
+
+{{BE}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Chiseled Tuff
+|spritetype=block
+|nameid=chiseled_tuff
+|id=-753
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Chiseled polished tuff is shown at [[Minecraft Live 2023]].}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Tuff JE1 BE1.png|32px]] Added chiseled tuff behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}}
+|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}}
+|{{HistoryLine||1.21|dev=24w18a|Chiseled tuff is now available without using the "Update 1.21" experimental data pack.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Tuff JE1 BE1.png|32px]] Added chiseled tuff behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be crafted.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled tuff is now available without using the "Update 1.21" experimental toggle.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+All Tuff Variants.png|All tuff variants, including chiseled tuff.
+
+
+=== In other media ===
+
+Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled tuff.
+
+
+== Navigation ==
+{{Navbox tuff}}
+{{Navbox blocks|building}}
+
+[[Category:Manufactured blocks]]
+
+[[de:Gemeißelter Tuffstein]]
+[[es:Toba cincelada]]
+[[fr:Tuf sculpté]]
+[[ja:模様入りの凝灰岩]]
+[[pt:Tufo talhado]]
+[[ru:Резной туф]]
+[[uk:Різьблений туф]]
diff --git a/wiki_backup/coral fan.txt b/wiki_backup/coral fan.txt
new file mode 100644
index 0000000..1dfd336
--- /dev/null
+++ b/wiki_backup/coral fan.txt
@@ -0,0 +1,317 @@
+{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}}
+{{Infobox block
+| group = Tube
+| group2 = Brain
+| group3 = Bubble
+| group4 = Fire
+| group5 = Horn
+| 1-1 = Tube Coral Fan.png
+| 2-1 = Brain Coral Fan.png
+| 3-1 = Bubble Coral Fan.png
+| 4-1 = Fire Coral Fan.png
+| 5-1 = Horn Coral Fan.png
+| invimage = Tube Coral Fan
+| invimage2 = Brain Coral Fan
+| invimage3 = Bubble Coral Fan
+| invimage4 = Fire Coral Fan
+| invimage5 = Horn Coral Fan
+| extratext = View [[#Gallery|all renders]]
+| transparent = Yes
+| light = 0
+| renewable = Yes
+| tool = any
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn.
+
+== Obtaining ==
+=== Breaking ===
+Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan.
+{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
+
+=== Natural generation ===
+Coral fans naturally generate in [[coral reef]] structures.
+
+{{block distribution}}
+
+=== Post-generation ===
+==== Bone meal ====
+When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans.
+
+=== Wall Coral Fans ===
+Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
+
+== Usage ==
+Coral fans can be used for building or as decoration blocks.
+
+=== Placement ===
+All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
+
+==== Water ====
+In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan.
+
+=== Pushing with pistons ===
+Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking).
+
+== Sounds ==
+{{Sound table/Block/Wet grass|type=stone}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Tube Coral Fan
+|spritetype=block
+|nameid=tube_coral_fan
+|blocktags=corals, underwater_bonemeals}}
+{{ID table
+|displayname=Brain Coral Fan
+|spritetype=block
+|nameid=brain_coral_fan
+|blocktags=corals, underwater_bonemeals}}
+{{ID table
+|displayname=Bubble Coral Fan
+|spritetype=block
+|nameid=bubble_coral_fan
+|blocktags=corals, underwater_bonemeals}}
+{{ID table
+|displayname=Fire Coral Fan
+|spritetype=block
+|nameid=fire_coral_fan
+|blocktags=corals, underwater_bonemeals}}
+{{ID table
+|displayname=Horn Coral Fan
+|spritetype=block
+|nameid=horn_coral_fan
+|blocktags=corals, underwater_bonemeals}}
+{{ID table
+|displayname=Tube Coral Wall Fan
+|spritetype=block
+|nameid=tube_coral_wall_fan
+|blocktags=underwater_bonemeals, wall_corals
+|form=block}}
+{{ID table
+|displayname=Brain Coral Wall Fan
+|spritetype=block
+|nameid=brain_coral_wall_fan
+|blocktags=underwater_bonemeals, wall_corals
+|form=block}}
+{{ID table
+|displayname=Bubble Coral Wall Fan
+|spritetype=block
+|nameid=bubble_coral_wall_fan
+|blocktags=underwater_bonemeals, wall_corals
+|form=block}}
+{{ID table
+|displayname=Fire Coral Wall Fan
+|spritetype=block
+|nameid=fire_coral_wall_fan
+|blocktags=underwater_bonemeals, wall_corals
+|form=block}}
+{{ID table
+|displayname=Horn Coral Wall Fan
+|spritetype=block
+|nameid=horn_coral_wall_fan
+|blocktags=underwater_bonemeals, wall_corals
+|form=block
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Tube Coral Fan
+|spritetype=block
+|nameid=tube_coral_fan
+|aliasid=coral_fan / 0
+|id=-133
+|translationkey=tile.coral_fan.blue_fan.name}}
+{{ID table2
+|displayname=Brain Coral Fan
+|spritetype=block
+|nameid=brain_coral_fan
+|aliasid=coral_fan / 1
+|id=-840
+|translationkey=tile.coral_fan.pink_fan.name}}
+{{ID table2
+|displayname=Bubble Coral Fan
+|spritetype=block
+|nameid=bubble_coral_fan
+|aliasid=coral_fan / 2
+|id=-841
+|translationkey=tile.coral_fan.purple_fan.name}}
+{{ID table2
+|displayname=Fire Coral Fan
+|spritetype=block
+|nameid=fire_coral_fan
+|aliasid=coral_fan / 3
+|id=-842
+|translationkey=tile.coral_fan.red_fan.name}}
+{{ID table2
+|displayname=Horn Coral Fan
+|spritetype=block
+|nameid=horn_coral_fan
+|aliasid=coral_fan / 4
+|id=-843
+|translationkey=tile.coral_fan.yellow_fan.name}}
+{{ID table2
+|displayname=Tube Coral Wall Fan
+|spritetype=block
+|nameid=tube_coral_wall_fan
+|aliasid=coral_fan_hang / 0
+|id=-135
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Brain Coral Wall Fan
+|spritetype=block
+|nameid=brain_coral_wall_fan
+|aliasid=coral_fan_hang / 1
+|id=-904
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Bubble Coral Wall Fan
+|spritetype=block
+|nameid=bubble_coral_wall_fan
+|aliasid=coral_fan_hang2 / 0
+|id=-136
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Fire Coral Wall Fan
+|spritetype=block
+|nameid=fire_coral_wall_fan
+|aliasid=coral_fan_hang2 / 1
+|id=-907
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Horn Coral Wall Fan
+|spritetype=block
+|nameid=horn_coral_wall_fan
+|aliasid=coral_fan_hang3 / 0
+|id=-137
+|form=block
+|translationkey=-
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}}
+|{{HistoryLine|java}}
+|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}}
+|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans.
+|Coral fans currently do not generate naturally.}}
+|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed.
+|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively.
+}}
+|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}}
+|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break
, block.wet_grass.fall
, block.wet_grass.hit
, block.wet_grass.place
, and block.wet_grass.step
.}}
+|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}}
+|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
+|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans.
+|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name
' as their name.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed.
+|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name
' to 'tile.coral_fan.Base.name
'.}}
+|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.
'}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
+|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan
ID have been split up into their own IDs.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang
, coral_fan_hang2
, and coral_fan_hang3
IDs have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}}
+
+|{{HistoryLine|education}}
+|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}}
+}}
+
+=== Asset history ===
+Detailed changes for all texture/placement combinations.
+{{More images|section=1}}{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}}
+|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}}
+|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans.
+|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed.
+|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}}
+
+|{{HistoryLine|education}}
+|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Renders ===
+
+Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE)
+Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE)
+Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE)
+Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE)
+Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE)
+Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE)
+Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE)
+Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE)
+Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE)
+Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE)
+
+
+=== Screenshots ===
+
+File:All Coral Fans.png|All live variants of coral fans.
+File:Coral reef at night.png|Coral fans within a [[coral reef]].
+File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]].
+File:Coral fans rev 2.png|The same image, but with the texture update for coral fans.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|vegetation}}
+
+[[Category:Animal blocks]]
+[[Category:Natural blocks]]
+[[Category:Non-solid blocks]]
+
+[[de:Korallenfächer]]
+[[es:Gorgonia]]
+[[fr:Gorgone de corail]]
+[[ja:ウチワサンゴ]]
+[[ko:부채형 산호]]
+[[pt:Gorgônia]]
+[[ru:Веерный коралл]]
+[[zh:珊瑚扇]]
diff --git a/wiki_backup/end stone bricks.txt b/wiki_backup/end stone bricks.txt
new file mode 100644
index 0000000..5e79aa2
--- /dev/null
+++ b/wiki_backup/end stone bricks.txt
@@ -0,0 +1,144 @@
+{{Infobox block
+| image = End Stone Bricks.png
+| transparent = No
+| light = No
+| tool = Wooden Pickaxe
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| renewable = Yes
+}}
+'''End stone bricks''' are an [[end stone]]-based brick.
+
+== Obtaining ==
+=== Breaking ===
+End stone bricks can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
+
+{{breaking row|horizontal=1|End Stone Bricks|Pickaxe|Wood}}
+
+=== Natural generation ===
+End stone bricks can be found naturally as part of the structure of [[end cities]] and [[end ship]]s.
+
+=== Crafting ===
+{{Crafting
+|A1= End Stone
+|B1= End Stone
+|A2= End Stone
+|B2= End Stone
+|Output= End Stone Bricks,4
+|type=Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|showname=1
+|End Stone
+|End Stone Bricks
+}}
+
+== Usage ==
+End stone bricks are primarily decorative blocks, similarly to other brick-type blocks.
+
+Like raw [[end stone]], end stone bricks have a blast resistance stronger than most other [[stone]] variants, except [[bedrock]] and [[obsidian]]. However, unlike end stone, end stone bricks can be destroyed by the [[ender dragon]].[{{bug|MC-165218}}]
+
+=== Crafting ingredient ===
+{{crafting usage}}
+
+=== Stonecutting ingredient ===
+{{Stonecutting
+|showname=1
+|End Stone Bricks
+|End Stone Brick Slab, 2; End Stone Brick Stairs; End Stone Brick Wall
+}}
+
+=== Note blocks ===
+End stone bricks can be placed under [[note block]]s to produce "bass drum" sound.
+
+== Sounds ==
+{{Sound table/Block/Stone}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=End Stone Bricks
+|spritetype=block
+|nameid=end_stone_bricks
+|foot=1}}
+
+{{edition|bedrock}}
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=End Stone Bricks
+|spritetype=block
+|nameid=end_bricks
+|id=206
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.9|dev=June 22, 2015|slink=https://instagram.com/p/4ObC5EpMOO/|[[Jeb]] reveals end stone bricks on [[wikipedia:Instagram|Instagram]], with the words "[[MINECON 2015]] HYPE!"}}
+|{{HistoryLine|||dev=15w31a|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}}
+|{{HistoryLine||1.10|dev=16w20a|The [[crafting]] recipe for end stone bricks has been removed.}}
+|{{HistoryLine|||dev=pre2|End stone bricks are now craftable again, giving one [[block]] instead of four.}}
+|{{HistoryLine|||dev=release|The crafting recipe for end stone bricks again gives four blocks instead of one.}}
+|{{HistoryLine||1.13|dev=17w47a|The ID for end stone bricks has been changed from end_bricks
to end_stone_bricks
.
+|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 206.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed.
+|End stone bricks can now be crafted into [[slab]]s, [[stairs]], and [[wall]]s.}}
+|{{HistoryLine||1.15|dev=19w45a|The hardness and blast resistance of end stone bricks have been increased to 3 and 9, respectively, to match [[end stone]].[{{bug|MC-94013|||Fixed}}]}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|End stone bricks can now be used to [[craft]] end stone brick [[slab]]s, [[stairs]], and [[wall]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of end stone bricks from 0.8 to 3.
+|Increased the blast resistance of end stone bricks from 0.8 to 9.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|End stone bricks now generate in [[end cities]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|End stone bricks can now be [[craft]]ed into [[slab]]s, [[stairs]], and [[wall]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:End Stone Bricks JE2 BE2.png|32px]] The texture of end stone bricks has been changed.}}
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||1.7.10|[[File:End Stone Bricks JE1 BE1.png|32px]] Added end stone bricks.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+End stone types.png|All types of end stone, including end stone bricks.
+
+
+== References ==
+
+
+== Navigation ==
+{{Navbox blocks|Building}}
+
+[[Category:End blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[de:Endsteinziegel]]
+[[es:Ladrillos de piedra del End]]
+[[fr:Pierre taillée de l'End]]
+[[ja:エンドストーンレンガ]]
+[[ko:엔드 석재 벽돌]]
+[[lzh:終界巖磚]]
+[[nl:Endblokstenen]]
+[[pl:Cegły z kamienia Endu]]
+[[pt:Tijolos de pedra do End]]
+[[ru:Каменный кирпич Края]]
+[[th:อิฐบล็อกเอนด์]]
+[[uk:Цегла з каменю Енду]]
+[[zh:末地石砖]]
diff --git a/wiki_backup/slabs.txt b/wiki_backup/slabs.txt
new file mode 100644
index 0000000..9a63637
--- /dev/null
+++ b/wiki_backup/slabs.txt
@@ -0,0 +1,301 @@
+[[File:All Slabs.png|thumb|All slabs.]]
+A '''slab''' is a half-height version of its respective [[block]].
+
+== Variants ==
+There are 61 variants of slabs:
+{{columns-list|
+* [[Wooden Slab]]
+** {{BlockLink|Oak Slab}}
+** {{BlockLink|Spruce Slab}}
+** {{BlockLink|Birch Slab}}
+** {{BlockLink|Jungle Slab}}
+** {{BlockLink|Acacia Slab}}
+** {{BlockLink|Dark Oak Slab}}
+** {{BlockLink|Mangrove Slab}}
+** {{BlockLink|Cherry Slab}}
+** {{BlockLink|Pale Oak Slab}}
+** {{BlockLink|Bamboo Slab}}
+** {{BlockLink|Crimson Slab}}
+** {{BlockLink|Warped Slab}}
+* {{BlockLink|Bamboo Mosaic Slab}}
+* {{BlockLink|Stone Slab}}
+* {{BlockLink|Cobblestone Slab}}
+* {{BlockLink|Mossy Cobblestone Slab}}
+* {{BlockLink|Smooth Stone Slab}}
+* {{BlockLink|Stone Brick Slab}}
+* {{BlockLink|Mossy Stone Brick Slab}}
+* {{BlockLink|Granite Slab}}
+* {{BlockLink|Polished Granite Slab}}
+* {{BlockLink|Diorite Slab}}
+* {{BlockLink|Polished Diorite Slab}}
+* {{BlockLink|Andesite Slab}}
+* {{BlockLink|Polished Andesite Slab}}
+* {{BlockLink|Cobbled Deepslate Slab}}
+* {{BlockLink|Polished Deepslate Slab}}
+* {{BlockLink|Deepslate Brick Slab}}
+* {{BlockLink|Deepslate Tile Slab}}
+* {{BlockLink|Tuff Slab}}
+* {{BlockLink|Polished Tuff Slab}}
+* {{BlockLink|Tuff Brick Slab}}
+* {{BlockLink|Brick Slab}}
+* {{BlockLink|Mud Brick Slab}}
+* {{BlockLink|Resin Brick Slab}}
+* {{BlockLink|Sandstone Slab}}
+* {{BlockLink|Smooth Sandstone Slab}}
+* {{BlockLink|Cut Sandstone Slab}}
+* {{BlockLink|Red Sandstone Slab}}
+* {{BlockLink|Smooth Red Sandstone Slab}}
+* {{BlockLink|Cut Red Sandstone Slab}}
+* {{BlockLink|Prismarine Slab}}
+* {{BlockLink|Prismarine Brick Slab}}
+* {{BlockLink|Dark Prismarine Slab}}
+* {{BlockLink|Nether Brick Slab}}
+* {{BlockLink|Red Nether Brick Slab}}
+* {{BlockLink|Blackstone Slab}}
+* {{BlockLink|Polished Blackstone Slab}}
+* {{BlockLink|Polished Blackstone Brick Slab}}
+* {{BlockLink|End Stone Brick Slab}}
+* {{BlockLink|Purpur Slab}}
+* {{BlockLink|Quartz Slab}}
+* {{BlockLink|Smooth Quartz Slab}}
+* [[Cut Copper Slab]]
+** {{BlockLink|link=Cut Copper Slab#Unoxidized|Cut Copper Slab|Unoxidized Cut Copper Slab}} ({{BlockLink|Waxed Cut Copper Slab|Waxed}})
+** {{BlockLink|link=Cut Copper Slab#Exposed|Exposed Cut Copper Slab}} ({{BlockLink|Waxed Exposed Cut Copper Slab|Waxed}})
+** {{BlockLink|link=Cut Copper Slab#Weathered|Weathered Cut Copper Slab}} ({{BlockLink|Waxed Weathered Cut Copper Slab|Waxed}})
+** {{BlockLink|link=Cut Copper Slab#Oxidized|Oxidized Cut Copper Slab}} ({{BlockLink|Waxed Oxidized Cut Copper Slab|Waxed}})
+}}
+
+== Obtaining ==
+=== Crafting ===
+All slabs have the same crafting recipe format, with one block resulting in two slabs each.
+{{Crafting
+|ignoreusage=1
+|ingredients=[[Planks]], [[Bamboo Mosaic]],
stone blocks, brick blocks,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]]
+|A3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper
+|B3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper
+|C3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper;Matching Waxed Cut Copper
+|Output= Matching Wooden Slab,6;Bamboo Mosaic Slab, 6;Stone Slab, 6;Cobblestone Slab, 6;Mossy Cobblestone Slab, 6;Smooth Stone Slab, 6;Stone Brick Slab, 6;Mossy Stone Brick Slab, 6;Granite Slab, 6;Polished Granite Slab, 6;Diorite Slab, 6;Polished Diorite Slab, 6;Andesite Slab, 6;Polished Andesite Slab, 6;Cobbled Deepslate Slab, 6;Polished Deepslate Slab, 6;Deepslate Brick Slab, 6;Deepslate Tile Slab, 6;Tuff Slab, 6;Polished Tuff Slab, 6;Tuff Brick Slab, 6;Brick Slab, 6;Mud Brick Slab, 6;Sandstone Slab, 6;Smooth Sandstone Slab, 6;Cut Sandstone Slab, 6;Red Sandstone Slab, 6;Smooth Red Sandstone Slab, 6;Cut Red Sandstone Slab, 6;Prismarine Slab, 6;Prismarine Brick Slab, 6;Dark Prismarine Slab, 6;Nether Brick Slab, 6;Red Nether Brick Slab, 6;Blackstone Slab, 6;Polished Blackstone Slab, 6;Polished Blackstone Brick Slab, 6;End Stone Brick Slab, 6;Purpur Slab, 6;Quartz Slab, 6;Smooth Quartz Slab, 6;Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6
+|type= Building block
+}}
+
+=== Stonecutting ===
+All slabs except wooden slabs and bamboo mosaic slabs can be obtained by stonecutting, at the same rate as with crafting.
+{{Stonecutting
+|ingredients=Stone block, brick block,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]]
+|Stone;Cobblestone;Mossy Cobblestone;Smooth Stone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Cut Sandstone;Red Sandstone;Smooth Red Sandstone;Cut Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Cut Copper; Matching Waxed Cut Copper
+|Stone Slab, 2;Cobblestone Slab, 2;Mossy Cobblestone Slab, 2;Smooth Stone Slab, 2;Stone Brick Slab, 2;Mossy Stone Brick Slab, 2;Granite Slab, 2;Polished Granite Slab, 2;Diorite Slab, 2;Polished Diorite Slab, 2;Andesite Slab, 2;Polished Andesite Slab, 2;Cobbled Deepslate Slab, 2;Polished Deepslate Slab, 2;Deepslate Brick Slab, 2;Deepslate Tile Slab, 2;Tuff Slab, 2;Polished Tuff Slab, 2;Tuff Brick Slab, 2;Brick Slab, 2;Mud Brick Slab, 2;Sandstone Slab, 2;Smooth Sandstone Slab, 2;Cut Sandstone Slab, 2;Red Sandstone Slab, 2;Smooth Red Sandstone Slab, 2;Cut Red Sandstone Slab, 2;Prismarine Slab, 2;Prismarine Brick Slab, 2;Dark Prismarine Slab, 2;Nether Brick Slab, 2;Red Nether Brick Slab, 2;Blackstone Slab, 2;Polished Blackstone Slab, 2;Polished Blackstone Brick Slab, 2;End Stone Brick Slab, 2;Purpur Slab, 2;Quartz Slab, 2;Smooth Quartz Slab, 2;Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2
+}}
+
+== Usage ==
+=== Placement ===
+Slabs can occupy either the top half or the bottom half of a block, or both:
+* Placing a slab on top of a [[block]] or on the side of a block in the lower half of the side surface creates a bottom slab.
+* Placing a slab on the underside of a block or on the top half of the side surface creates a top slab.
+* Placing a top and bottom slab of the same type in the same block creates a double slab block.
+* It is impossible to place two different kinds of slabs in the same block.
+
+Slabs cannot be oriented vertically.
+
+=== Behavior ===
+[[File:Upside-downRedstone.png|right|thumb|An example of how top slabs can make redstone travel compactly "up stairs". Do note that redstone cannot travel down slabs.]]
+[[File:Redstoneless Slab.png|thumb|right|Slabs do not block a vertical redstone connection as it is a transparent block.]]
+[[File:Player sneaking under a slab.png|thumb|right|A player sneaking under a slab.]]
+
+{{IN|bedrock}} a single slab (top or bottom) is [[transparent]] to light and diffuses sky light, while a double slab is opaque. The empty half of a slab block is also transparent to mobs, unlike other transparent blocks such as [[fence]]s and [[glass]], which players can see through but mobs cannot.
+
+A bottom placed on top of a [[hopper]] is transparent to items; the items fall through the bottom slab into the hopper. Without a hopper attached below, a bottom slab behaves as a solid surface.
+
+Falling block entities (like sand, gravel, and concrete powder) turn into their dropped form if they land on a bottom slab, as when they fall on a torch.
+
+[[Mob]]s see a slab as a full block when pathfinding. They can spawn on top slabs and double slabs, but not on bottom slabs. This can be used to prevent mob spawning in certain areas, such as [[Tutorials/Mob farm|mob farms]].
+
+Generally, the top face of top slabs, the bottom face of bottom slabs, and all faces of double slabs are handled as solid blocks. Due to this, blocks that require a solid surface for placement can be placed on these faces.
+
+Double slabs are handled as a single block instead of two different slabs; as such, breaking one destroys the whole block and drops two slabs, as opposed to breaking only one slab within the block. "Double slabs" that are not aligned to the grid (i.e. a bottom slab on top of a top slab) are handled as separate blocks and are broken individually.
+
+Redstone dust placed on a top slab receives signals from redstone dust one block lower and adjacent, but cannot transmit signals down to that block.
+
+Due to the way blast rays propagate from an [[explosion]], bottom slabs provide extremely effective absorption to explosions directly on top of them. In some cases, only the slab is destroyed from a TNT explosion directly on top of it. Explosions from [[end crystal]]s and [[creeper]]s are also weakened.
+
+[[Sneaking]] reduces the [[player]]'s hitbox height to 1.5 blocks, allowing the player to fit through such a gap (for example, walking over a bottom slab with one block of air above it, or in a two block high tunnel with an upper slab on the ceiling). A player cannot walk from a block of [[soul sand]] directly up to a bottom slab without jumping – this applies not just to soul sand, but to [[Solid block#Heights|any block]] {{frac|7|8}} of a block high or shorter, because the maximum step height of the player is 0.6 of a block. The player can walk off a bottom slab while sneaking, because the sneaking prevents falling only when the distance is higher than one half block.
+
+If a single slab is placed in a water source block, or water is placed onto a single slab using a [[water bucket]], the empty half of that slab's block is waterlogged. If a slab is placed in flowing water, a pocket of air is created in the unfilled half of the block. If the player's head is in this pocket, the player can breathe and see as clearly as from an air block. {{IN|Java}}, if a single slab is placed in between two water sources or waterlogged blocks, the slab becomes waterlogged.
+
+A minecart on powered rails is not repelled by a slab, although it is repelled by a slab with a minecart on top.
+
+== Block states ==
+{{see also|Block states}}
+
+{{/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||May 16, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|[[Notch]] mentions wanting to add "half-height tiles for [[stairs]]".}}
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 17, 2009|link=http://forums.tigsource.com/index.php?topic=6273.msg201025#msg201025|Slabs were suggested on the [https://www.tigsource.com/ TIGSource] forums.}}
+|{{HistoryLine||October 22, 2009|link=https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|Dirt slabs were shown in a blog post.}}
+|{{HistoryLine||October 23, 2009|link=https://notch.tumblr.com/post/220508711/half-size-tiles-not-finished-yet-but-its|[[Notch]] says the new half [[block]] has nearly been finished and gives a video.}}
+|{{HistoryLine||0.26 SURVIVAL TEST|Added stone (now smooth stone) slabs.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100128|Slabs no longer [[drop]] from [[coal ore]].}}
+|{{HistoryLine||0.31|dev=20100130|Slabs have now received a [[crafting]] recipe: 3 slabs from 3 [[cobblestone]].}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|Added "wooden" (now called petrified oak), cobblestone, and sandstone slabs.}}
+|{{HistoryLine||1.8|dev=Pre-release|Added stone brick and brick slabs.
+|The [[sprinting]] feature has been added in this update. While stairs cancel the [[player]]'s sprinting, slabs allow a player to continue sprinting.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=?|Slabs placed above other slabs no longer combine into a double slab unless the top slab is placed directly on the bottom slab.{{more info|This doesn't make sense, slabs seem to have this behavior when they were added. Please clarify.}}}}
+|{{HistoryLine||1.2.1|dev=1.2| All types of slabs are now able to be placed upside down and under [[block]]s; these occupy the ''top'' half of their block space rather than the bottom half.
+|The [[crafting]] recipe has been changed, so that 6 slabs would be crafted rather than 3.}}
+|{{HistoryLine||1.3.1|dev=12w17a|New slabs have been added for the four different types of wood [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}}
+|{{HistoryLine|||dev=12w19a|Double slabs broken with [[Silk Touch]] now drop both slabs instead of one.{{verify|This cannot be tested in 12w18a due to enchanting being broken.}}}}
+|{{HistoryLine|||dev=12w22a|Upside down slabs can now be placed by generally looking at the top half of the side of a block, rather than strictly the underside of a block.}}
+|{{HistoryLine|||dev=12w25a|[[Redstone]] (including [[repeater]]s, [[torch]]es. [[lever]]s and [[pressure plate]]s) and [[rail]]s can now be placed on slabs positioned upside down.}}
+|{{HistoryLine|||dev=12w26a|[[Mob]]s can now spawn on upside down slabs.}}
+|{{HistoryLine||1.4.2|dev=12w39a|Slabs now interact properly with [[lighting]].
+|When slabs are placed upside down, they now accept light from light sources themselves, and no longer block light to surrounding [[block]]s.
+|Slabs no longer cast the shadow of a full-sized block.[{{reddit|10g4mi/dinnerbone_at_this_point_i_think_its_almost}}]}}
+|{{HistoryLine||1.4.6|dev=12w49a|Added nether brick slabs.}}
+|{{HistoryLine||1.5|dev=13w02a|Added quartz slabs.}}
+|{{HistoryLine||April 1, 2013|link=Java Edition 2.0|Added TNT slabs, called Etho Slabs, to the April Fools update, [[Java Edition 2.0|Minecraft 2.0]]. They exploded like TNT, producing a larger explosion that caused anvils to spawn over any player in the explosion's range.}}
+|{{HistoryLine||1.7.2|dev=1.7|Added acacia and dark oak slabs.}}
+|{{HistoryLine||1.8|dev=14w32a|Added red sandstone slabs.
+|[[Armor stand]]s are now [[crafting|crafted]] using any slab.}}
+|{{HistoryLine|||dev=14w32b|Armor stands can now be crafted only using stone slabs.}}
+|{{HistoryLine||1.9|dev=15w31a|Added purpur slabs.}}
+|{{HistoryLine||April 17, 2018|link={{tweet|db|986324905045184513}}|[[Dinnerbone]] confirms that [[Java Edition 1.14]] contains many new [[stairs]] and slabs.}}
+|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified oak slabs", have been re-implemented into the [[creative]] [[inventory]].}}
+|{{HistoryLine|||dev=18w07a|Added slabs for prismarine, prismarine bricks, and dark prismarine.}}
+|{{HistoryLine|||dev=18w10c|[[Water]] can now be placed on the same [[block]] as slabs.}}
+|{{HistoryLine||October 10, 2018|link={{tweet|db|1050023267082391552}}|[[Dinnerbone]] tweets that there are to be 14 new slabs.}}
+|{{HistoryLine||1.14|dev=18w43a|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}}
+|{{HistoryLine|||dev=18w46a|Slabs now allow light to pass through certain faces.}}
+|{{HistoryLine|||dev=19w12a|Added cut sandstone and cut red sandstone slabs.}}
+|{{HistoryLine|||dev=19w13a|Slabs no longer block [[light]], except at their full faces.}}
+|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped slabs.}}
+|{{HistoryLine|||dev=20w15a|Added blackstone, polished blackstone, and polished blackstone brick slabs.}}
+|{{HistoryLine||1.17|dev=20w45a|Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}}
+|{{HistoryLine|||dev=21w07a|Added grimstone (cobbled deepslate), polished grimstone (polished deepslate), grimstone brick (deepslate brick), and grimstone tile (deepslate tile) slabs.}}
+|{{HistoryLine|||dev=22w11a|Added mangrove and mud brick slabs.}}
+|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo and bamboo mosaic slabs.}}
+|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry slabs.}}
+|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added tuff, tuff brick, and polished tuff slabs.}}
+|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak slabs.}}
+|{{HistoryLine||1.21.4|dev=24w44a|Added resin brick slabs.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|Added wood, cobblestone, stone, and sandstone slabs.}}
+|{{HistoryLine||v0.3.0|Added brick slabs.}}
+|{{HistoryLine||v0.6.0|Added stone brick slabs.
+|Slabs can now be placed on the top half of [[block]]s.
+|The recipes for [[crafting]] slabs now give 6 slabs, instead of 3 slabs.}}
+|{{HistoryLine||v0.7.3|Added quartz slabs.}}
+|{{HistoryLine||v0.8.0|dev=build 1|Added spruce, birch, and jungle wood slabs.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Added acacia and dark oak wood slabs.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Added nether brick slabs.}}
+|{{HistoryLine||v0.14.0|dev=build 1|Added red sandstone slabs.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added purpur slabs.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added slabs for prismarine, prismarine brick and dark prismarine.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}}
+|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Single slabs now only block sky [[light]].}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added crimson and warped slabs.}}
+|{{HistoryLine|||dev=beta 1.16.0.57|Added blackstone, polished blackstone, and polished blackstone brick slabs.}}
+|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|exp=Caves and Cliffs|Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}}
+|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Added cobbled deepslate, polished deepslate, deepslate brick, and deepslate tile slabs.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added mangrove and mud brick slab.}}
+|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|exp=Next Major Update|Added bamboo and bamboo mosaic slabs.}}
+|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|exp=Update 1.21|Added tuff, tuff brick, and polished tuff slabs.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added pale oak slabs.}}
+|{{HistoryLine|||dev=Preview 1.21.50.25|Added resin brick slabs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added wood (original oak), cobblestone, stone, and sandstone slabs.}}
+|{{HistoryLine||xbox=TU5|Added stone brick and brick slabs.}}
+|{{HistoryLine||xbox=TU9|Added spruce wood, birch wood, and nether brick slabs.|The [[crafting]] recipe has been changed, so that 6 slabs would be crafted rather than 3.}}
+|{{HistoryLine||xbox=TU12|Added jungle wood slabs.
+|Slabs can now be placed upside down.
+|[[Item]]s can now be placed directly on upside down slabs.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added quartz slabs.
+|The placement of half [[block]]s and other blocks on half blocks has been changed.
+|The placement of upside down slabs has been changed.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added acacia and dark oak wood slabs.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added purpur slabs.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added slabs for prismarine, prismarine bricks and dark prismarine.}}
+|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|Added stone, mossy cobblestone, mossy stone brick slab, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, red nether brick, end stone brick, and smooth quartz slabs.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|Added 6 types of wooden slabs.
+|Added cobblestone, smooth stone, stone brick, brick, sandstone, red sandstone, nether brick, and quartz slabs }}
+|{{HistoryLine||1.7.10|Added purpur slabs.}}
+}}
+
+
+DirtSlab.png|The unimplemented dirt slab.
+Vertical Redstone with Slabs.png|Slabs can carry redstone signal.
+QVA1C.png|First image of upside down slabs as shown on [[Jeb]]'s [[wikipedia:Twitter|Twitter]].
+Jeb Nether Brick Slabs.png|First image of nether brick slabs as shown on Jeb's Twitter.
+Waterlogged Slab.jpg|First image of waterlogged slabs as shown on [[Dinnerbone]]'s Twitter.
+Diorite Slabs.jpg|First image of diorite slabs as shown on [[LadyAgnes]]' Twitter.
+Minecraft 2012-09-26 12-39-06.png|Light shining through slabs.
+Minecraft 2012-09-26 12-39-34.png|Light shining through slabs.
+Tavern StoneSlabs.png|Naturally occurring smooth stone slabs in a butcher shop. (Before the [[Village and Pillage]] update).
+Smithy Stone Slab.png|Naturally occurring smooth stone slabs in a [[village]] blacksmith. (Before the [[Village and Pillage]] update)
+
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=1.2|The prior restriction for crafting was likely due to the fact that the slab types were differentiated by their [[damage]] values instead of by different [[data values]], similar to [[wood]], [[coal]] or [[charcoal]], and colored [[wool]].}}
+|{{HistoryLine||1.5|dev=January 22, 2013|slink={{reddit|1722hf/the_smooth_full_halfslab_will_become_438}}|[[Jeb]] states that the "smooth stone full half-slab" is to be re-implemented with a data value of 43:8. Other slabs with data values of 43:9-43:15 are also to use the top texture on all sides, resulting in a "smooth sandstone block" with a data value of 43:9. He also stated that they may be obtained legitimately later.[{{reddit|1722hf/the_smooth_full_halfslab_will_become_438|c81gzi0}}]}}
+|{{HistoryLine|||dev=13w04a|[[File:Smooth Stone JE1 BE1.png|32px]] The smooth stone double slab has been re-implemented with a data value of 43:8.
+|[[File:Smooth Sandstone JE1 BE1.png|32px]] The smooth sandstone double slab has been added, with a data value of 43:9.
+|Seamless data values of 43:10-43:15 have been added, but are unused and appear identical to their normal counterparts.}}
+|{{HistoryLine|||dev=13w09c|[[File:Block of Quartz.png|32px]] The quartz slab's seamless counterpart, with a data value of 43:15, retains the top texture on all 6 sides.}}
+|{{HistoryLine||1.8|dev=14w32a|[[File:Smooth Red Sandstone JE1 BE1.png|32px]] Added smooth red sandstone double slabs.}}
+|{{HistoryLine||1.13|dev=17w47a|The different variant [[block]] states for stone_slab
, stone_slab2
, wooden_slab
, purpur_slab
, double_stone_slab
, double_stone_slab2
, double_wooden_slab
and purpur_double_slab
IDs have been split up and merged into their own IDs depending on variant.
+|[[File:Smooth Stone JE1 BE1.png|32px]] [[File:Smooth Sandstone JE1 BE1.png|32px]] [[File:Smooth Red Sandstone JE1 BE1.png|32px]] [[File:Block of Quartz JE1 BE1.png|32px]] Smooth double slabs, now smooth blocks, have been added to the [[creative]] [[inventory]]. |Smooth [[block]]s now [[drops|drop]] themselves, instead of slabs when mined.|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43, 44, 125, 126, 181, 182, 204 and 205.}}
+
+|{{HistoryLine|pocket}}
+|{{HistoryLine||?|Stone slabs are added with ids of stone_slab
, however their item forms' ids are incorrectly registered as double_stone_slab
.|The direct item forms of double stone slabs have IDs of real_double_stone_slab
.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of stone slabs and double stone slabs are changed.|For backward compatibility, their IDs are now changed to stone_block_slab
and double_stone_block_slab
respectively, and their original IDs are registered as their alias IDs}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|All slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+}}
+
+=== Double slab "items" ===
+{{:Technical blocks/Slabs}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+* Any light directed through a slab does not affect any block's light values north of the source.
+* Whereas 1×1 dents in a flat floor using slabs are darkened as one would expect, 1×1 dents created using 2×1 or 2×2 stairs darken less, due to having fewer surrounding solid blocks.[{{bug|MCPE-31503}} resolved as "Works as Intended"]
+* When [[water]] or [[lava]] are on top of an upside-down slab, the water dripping particles appear in midair below the slab instead of from the slab itself, this was fixed {{in|java}} [[Java Edition 1.13-pre7|1.13-pre7]],[{{bug|MC-1390}}] but will not be fixed {{in|bedrock}}.[{{bug|MCPE-32639}}]
+* Notch has said he regrets introducing slabs to the game, due to half-blocks unnecessarily "doubling the resolution" of the game by adding detail outside of the game's otherwise cubic constraints.[{{tweet|notch|909801759572414464|The only game related thing I regret is adding half-size slabs to Minecraft.|September 18, 2017}}]
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+[[Category:Slabs| ]]
+
+[[cs:Půlblok]]
+[[de:Stufe]]
+[[es:Losa]]
+[[fr:Dalle]]
+[[hu:Lap]]
+[[it:Lastra]]
+[[ja:ハーフブロック]]
+[[ko:반 블록]]
+[[nl:Plaat]]
+[[pl:Półblok]]
+[[pt:Laje]]
+[[ru:Плита]]
+[[th:แผ่นพื้น]]
+[[uk:Плита]]
+[[zh:台阶]]