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wiki_backup/Blue Glazed Terracotta.txt
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{{Infobox block
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| group = White
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| 1-1 = White Glazed Terracotta.png
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| invimage = White Glazed Terracotta
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| group2 = Light Gray
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| 2-1 = Light Gray Glazed Terracotta.png
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| invimage2 = Light Gray Glazed Terracotta
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| group3 = Gray
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| 3-1 = Gray Glazed Terracotta.png
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| invimage3 = Gray Glazed Terracotta
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| group4 = Black
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| 4-1 = Black Glazed Terracotta.png
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| invimage4 = Black Glazed Terracotta
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| group5 = Brown
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| 5-1 = Brown Glazed Terracotta.png
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| invimage5 = Brown Glazed Terracotta
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| group6 = Red
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| 6-1 = Red Glazed Terracotta.png
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| invimage6 = Red Glazed Terracotta
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| group7 = Orange
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| 7-1 = Orange Glazed Terracotta.png
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| invimage7 = Orange Glazed Terracotta
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| group8 = Yellow
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| 8-1 = Yellow Glazed Terracotta.png
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| invimage8 = Yellow Glazed Terracotta
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| group9 = Lime
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| 9-1 = Lime Glazed Terracotta.png
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| invimage9 = Lime Glazed Terracotta
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| group10 = Green
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| 10-1 = Green Glazed Terracotta.png
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| invimage10 = Green Glazed Terracotta
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| group11 = Cyan
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| 11-1 = Cyan Glazed Terracotta.png
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| invimage11 = Cyan Glazed Terracotta
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| group12 = Light Blue
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| 12-1 = Light Blue Glazed Terracotta.png
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| invimage12 = Light Blue Glazed Terracotta
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| group13 = Blue
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| 13-1 = Blue Glazed Terracotta.png
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| invimage13 = Blue Glazed Terracotta
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| group14 = Purple
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| 14-1 = Purple Glazed Terracotta.png
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| invimage14 = Purple Glazed Terracotta
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| group15 = Magenta
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| 15-1 = Magenta Glazed Terracotta.png
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| invimage15 = Magenta Glazed Terracotta
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| group16 = Pink
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| 16-1 = Pink Glazed Terracotta.png
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| invimage16 = Pink Glazed Terracotta
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| transparent = No
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| light = No
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| tool = pickaxe
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = No
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}}
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'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s.
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== Obtaining ==
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=== Breaking ===
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Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
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{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}}
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=== Natural generation ===
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Purple glazed terracotta generates in some cold [[ocean ruins]].
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Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s.
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Orange glazed terracotta generates in [[savanna]] village armorer houses.
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White glazed terracotta generates in some [[desert]] village buildings.
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Lime glazed terracotta generates in one of the desert village temples.
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Light blue glazed terracotta generates in toolsmith houses in desert villages.
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Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]].
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Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]].
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=== Smelting ===
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Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted.
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{{Smelting
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|Matching Dyed Terracotta
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|Matching Glazed Terracotta
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|0,1
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}}
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=== Trading ===
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{{Trade sources|Any color Glazed Terracotta}}
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== Usage ==
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[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]]
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Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons.
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=== Placement ===
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When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right.
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The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing).
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{| class="wikitable"
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|-
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! Facing !! Arrow direction
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|-
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| Front || Pointing right ►
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|-
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| Left || Pointing down ▼
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|-
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| Right || Pointing up ▲
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|-
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| Above || Pointing down ▼
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|}
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[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]]
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[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]]
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=== Texture ===
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[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]]
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Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly.
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Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks:
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* Magenta blocks contain directional arrows.
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* Cyan blocks contain a [[creeper]]'s face.
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* Purple blocks contain the hilt and handguard of a [[sword]].
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=== Note blocks ===
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All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound.
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== Sounds ==
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{{Sound table/Block/Stone}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|generatetranslationkeys=y
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|displayname=White Glazed Terracotta
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|spritetype=block
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|nameid=white_glazed_terracotta}}
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{{ID table
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|displayname=Orange Glazed Terracotta
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|spritetype=block
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|nameid=orange_glazed_terracotta}}
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{{ID table
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|displayname=Magenta Glazed Terracotta
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|spritetype=block
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|nameid=magenta_glazed_terracotta}}
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{{ID table
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|displayname=Light Blue Glazed Terracotta
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|spritetype=block
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|nameid=light_blue_glazed_terracotta}}
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{{ID table
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|displayname=Yellow Glazed Terracotta
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|spritetype=block
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|nameid=yellow_glazed_terracotta}}
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{{ID table
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|displayname=Lime Glazed Terracotta
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|spritetype=block
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|nameid=lime_glazed_terracotta}}
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{{ID table
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|displayname=Pink Glazed Terracotta
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|spritetype=block
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|nameid=pink_glazed_terracotta}}
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{{ID table
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|displayname=Gray Glazed Terracotta
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|spritetype=block
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|nameid=gray_glazed_terracotta}}
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{{ID table
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|displayname=Light Gray Glazed Terracotta
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|spritetype=block
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|nameid=light_gray_glazed_terracotta}}
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{{ID table
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|displayname=Cyan Glazed Terracotta
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|spritetype=block
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|nameid=cyan_glazed_terracotta}}
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{{ID table
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|displayname=Purple Glazed Terracotta
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|spritetype=block
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|nameid=purple_glazed_terracotta}}
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{{ID table
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|displayname=Blue Glazed Terracotta
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|spritetype=block
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|nameid=blue_glazed_terracotta}}
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{{ID table
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|displayname=Brown Glazed Terracotta
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|spritetype=block
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|nameid=brown_glazed_terracotta}}
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{{ID table
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|displayname=Green Glazed Terracotta
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|spritetype=block
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|nameid=green_glazed_terracotta}}
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{{ID table
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|displayname=Red Glazed Terracotta
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|spritetype=block
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|nameid=red_glazed_terracotta}}
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{{ID table
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|displayname=Black Glazed Terracotta
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|spritetype=block
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|nameid=black_glazed_terracotta
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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||||||
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=White Glazed Terracotta
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|spritetype=block
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|nameid=white_glazed_terracotta
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|id=220
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|itemform=white_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.white</code>
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|translationkey=tile.glazedTerracotta.white.name}}
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{{ID table
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|displayname=Orange Glazed Terracotta
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|spritetype=block
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|nameid=orange_glazed_terracotta
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|id=221
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|itemform=orange_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.orange</code>
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|translationkey=tile.glazedTerracotta.orange.name}}
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{{ID table
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|displayname=Magenta Glazed Terracotta
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|spritetype=block
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|nameid=magenta_glazed_terracotta
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|id=222
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|itemform=magenta_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.magenta</code>
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|translationkey=tile.glazedTerracotta.magenta.name}}
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{{ID table
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|displayname=Light Blue Glazed Terracotta
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|spritetype=block
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|nameid=light_blue_glazed_terracotta
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|id=223
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|itemform=light_blue_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.light_blue</code>
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|translationkey=tile.glazedTerracotta.light_blue.name}}
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{{ID table
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|displayname=Yellow Glazed Terracotta
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|spritetype=block
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|nameid=yellow_glazed_terracotta
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|id=224
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|itemform=yellow_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.yellow</code>
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|translationkey=tile.glazedTerracotta.yellow.name}}
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{{ID table
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|displayname=Lime Glazed Terracotta
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|spritetype=block
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|nameid=lime_glazed_terracotta
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|id=225
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|itemform=lime_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.lime</code>
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|translationkey=tile.glazedTerracotta.lime.name}}
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{{ID table
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|displayname=Pink Glazed Terracotta
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|spritetype=block
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|nameid=pink_glazed_terracotta
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|id=226
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|itemform=pink_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.pink</code>
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|translationkey=tile.glazedTerracotta.pink.name}}
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{{ID table
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|displayname=Gray Glazed Terracotta
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|spritetype=block
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|nameid=gray_glazed_terracotta
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|id=227
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|itemform=gray_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.gray</code>
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|translationkey=tile.glazedTerracotta.gray.name}}
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{{ID table
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|displayname=Light Gray Glazed Terracotta
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|spritetype=block
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|nameid=silver_glazed_terracotta
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|id=228
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|itemform=silver_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.silver</code>
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|translationkey=tile.glazedTerracotta.silver.name}}
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{{ID table
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|displayname=Cyan Glazed Terracotta
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|spritetype=block
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|nameid=cyan_glazed_terracotta
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|id=229
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|itemform=cyan_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.cyan</code>
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|translationkey=tile.glazedTerracotta.cyan.name}}
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{{ID table
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|
|displayname=Purple Glazed Terracotta
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|spritetype=block
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|nameid=purple_glazed_terracotta
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|id=219
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|itemform=purple_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.purple</code>
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|translationkey=tile.glazedTerracotta.purple.name}}
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{{ID table
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|displayname=Blue Glazed Terracotta
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|spritetype=block
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|nameid=blue_glazed_terracotta
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|id=231
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|itemform=blue_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.blue</code>
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|translationkey=tile.glazedTerracotta.blue.name}}
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{{ID table
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|displayname=Brown Glazed Terracotta
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|spritetype=block
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|nameid=brown_glazed_terracotta
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|id=232
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|itemform=brown_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.brown</code>
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|translationkey=tile.glazedTerracotta.brown.name}}
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{{ID table
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|displayname=Green Glazed Terracotta
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|spritetype=block
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|nameid=green_glazed_terracotta
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|id=233
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|itemform=green_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.green</code>
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|translationkey=tile.glazedTerracotta.green.name}}
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|
{{ID table
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||||||
|
|displayname=Red Glazed Terracotta
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||||||
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|spritetype=block
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||||||
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|nameid=red_glazed_terracotta
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|id=234
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|itemform=red_glazed_terracotta
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|itemform2=<br>Alias ID: <code>glazedterracotta.red</code>
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||||||
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|translationkey=tile.glazedTerracotta.red.name}}
|
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|
{{ID table
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||||||
|
|displayname=Black Glazed Terracotta
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||||||
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|spritetype=block
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||||||
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|nameid=black_glazed_terracotta
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||||||
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|id=235
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|itemform=black_glazed_terracotta
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||||||
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|itemform2=<br>Alias ID: <code>glazedterracotta.black</code>
|
||||||
|
|translationkey=tile.glazedTerracotta.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
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||||||
|
{{/BS}}
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|
|
||||||
|
== Video ==
|
||||||
|
{{yt|fXcMvet8umY}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||||
|
|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.<ref>{{bug|MC-113377}}</ref><ref>{{bug|MC-113844}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1</ref> However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."<ref>{{bug|MC-120703}}</ref>}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from <code>silver_glazed_terracotta</code> to <code>light_gray_glazed_terracotta</code>.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}}
|
||||||
|
|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}}
|
||||||
|
|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s.
|
||||||
|
|Orange and yellow terracotta now generate in the new [[savanna]] villages.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}}
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].<ref>{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}}</ref>
|
||||||
|
* Glazed terracotta blocks were designed by [[Johan Aronson]].<ref name="redditsnapshot">{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}}</ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure)
|
||||||
|
MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect.
|
||||||
|
MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns.
|
||||||
|
MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block.
|
||||||
|
Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]].
|
||||||
|
GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts.
|
||||||
|
Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta.
|
||||||
|
Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Glasierte Keramik]]
|
||||||
|
[[es:Azulejo]]
|
||||||
|
[[fr:Terre cuite émaillée]]
|
||||||
|
[[ja:彩釉テラコッタ]]
|
||||||
|
[[ko:유광 테라코타]]
|
||||||
|
[[pl:Glazurowana terakota]]
|
||||||
|
[[pt:Azulejo]]
|
||||||
|
[[ru:Глазурованная керамика]]
|
||||||
|
[[zh:带釉陶瓦]]
|
782
wiki_backup/Brown Bed.txt
Normal file
782
wiki_backup/Brown Bed.txt
Normal file
|
@ -0,0 +1,782 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Bed.png
|
||||||
|
| invimage = White Bed
|
||||||
|
| invimage17 = ----
|
||||||
|
| invimage18 = White Bed BE
|
||||||
|
| group2 = Light gray
|
||||||
|
| 2-1 = Light Gray Bed.png
|
||||||
|
| invimage2 = Light Gray Bed
|
||||||
|
| invimage19 = Light Gray Bed BE
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Bed.png
|
||||||
|
| invimage3 = Gray Bed
|
||||||
|
| invimage20 = Gray Bed BE
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Bed.png
|
||||||
|
| invimage4 = Black Bed
|
||||||
|
| invimage21 = Black Bed BE
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Bed.png
|
||||||
|
| invimage5 = Brown Bed
|
||||||
|
| invimage22 = Brown Bed BE
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Bed.png
|
||||||
|
| invimage6 = Red Bed
|
||||||
|
| invimage23 = Red Bed BE
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Bed.png
|
||||||
|
| invimage7 = Orange Bed
|
||||||
|
| invimage24 = Orange Bed BE
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Bed.png
|
||||||
|
| invimage8 = Yellow Bed
|
||||||
|
| invimage25 = Yellow Bed BE
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Bed.png
|
||||||
|
| invimage9 = Lime Bed
|
||||||
|
| invimage26 = Lime Bed BE
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Bed.png
|
||||||
|
| invimage10 = Green Bed
|
||||||
|
| invimage27 = Green Bed BE
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Bed.png
|
||||||
|
| invimage11 = Cyan Bed
|
||||||
|
| invimage28 = Cyan Bed BE
|
||||||
|
| group12 = Light blue
|
||||||
|
| 12-1 = Light Blue Bed.png
|
||||||
|
| invimage12 = Light Blue Bed
|
||||||
|
| invimage29 = Light Blue Bed BE
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Bed.png
|
||||||
|
| invimage13 = Blue Bed
|
||||||
|
| invimage30 = Blue Bed BE
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Bed.png
|
||||||
|
| invimage14 = Purple Bed
|
||||||
|
| invimage31 = Purple Bed BE
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Bed.png
|
||||||
|
| invimage15 = Magenta Bed
|
||||||
|
| invimage32 = Magenta Bed BE
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Bed.png
|
||||||
|
| invimage16 = Pink Bed
|
||||||
|
| invimage33 = Pink Bed BE
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = No
|
||||||
|
| flammable = No
|
||||||
|
|waterloggable = {{jebe|No|Yes}}
|
||||||
|
| lavasusceptible = {{jebe|Yes|No}}
|
||||||
|
}}
|
||||||
|
A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
|
||||||
|
|
||||||
|
A bed also drops itself as an item when pushed by a [[piston]].
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
; Igloo
|
||||||
|
A red bed naturally generates in each [[igloo]].
|
||||||
|
; Village
|
||||||
|
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
|
||||||
|
|
||||||
|
* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
|
||||||
|
* [[Village#Plains|Plains village]] houses have white or yellow beds.
|
||||||
|
* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
|
||||||
|
* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
|
||||||
|
* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
|
||||||
|
; Trial chambers
|
||||||
|
Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|showname=0
|
||||||
|
|showdescription=1
|
||||||
|
|A2=Matching Wool
|
||||||
|
|B2=Matching Wool
|
||||||
|
|C2=Matching Wool
|
||||||
|
|A3=Any Planks
|
||||||
|
|B3=Any Planks
|
||||||
|
|C3=Any Planks
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=The wool color must match. The planks can be different.
|
||||||
|
}}
|
||||||
|
<!--recipe removed
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|White Bed
|
||||||
|
|Matching Colored Dye
|
||||||
|
|Output= Matching Dyed Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
|
||||||
|
}}-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Matching Dye
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=A bed of any color can be re-dyed using dyes.
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Dyed Bed
|
||||||
|
|Bleach
|
||||||
|
|Output=White Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=This removes the color from the bed.{{only|bedrock|education}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Bed}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Sleeping ===
|
||||||
|
[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
|
||||||
|
|
||||||
|
Beds are used by pressing the {{control|use item}} button while looking at the bed.
|
||||||
|
|
||||||
|
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
|
||||||
|
|
||||||
|
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.<ref>{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".</ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}</ref> Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by <span class="minetip" title=MCPE-28723>{{bug|MCPE-28723|[Intentional Game Design]}}</span>'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to <code>false</code>; this still prevents beds to be used in invalid dimensions.
|
||||||
|
|
||||||
|
The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
|
||||||
|
|
||||||
|
If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
|
||||||
|
|
||||||
|
{| class="wikitable mw-collapsible"
|
||||||
|
!Mob
|
||||||
|
!Prevent the player from sleeping
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Blaze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Breeze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Creeper}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Drowned}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Endermite}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Enderman}}
|
||||||
|
|{{Tc|partial|when hostile}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ender Dragon}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Evoker}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ghast}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Giant}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Hoglin}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Illusioner}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Killer Bunny}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Magma Cube}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin Brute}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Pillager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Phantom}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ravager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Shulker}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Silverfish}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}<ref>{{bug|MCPE-172928|||Unresolved}}</ref>
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Slime}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vex}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vindicator}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Warden}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Witch}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Wither}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zoglin}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombified Piglin}}
|
||||||
|
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|}
|
||||||
|
{{notelist}}
|
||||||
|
|
||||||
|
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
|
||||||
|
|
||||||
|
Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
|
||||||
|
|
||||||
|
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
|
||||||
|
|
||||||
|
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
|
||||||
|
|
||||||
|
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
|
||||||
|
|
||||||
|
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
|
||||||
|
|
||||||
|
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
|
||||||
|
|
||||||
|
[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
|
||||||
|
|
||||||
|
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
|
||||||
|
|
||||||
|
The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
|
||||||
|
|
||||||
|
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
|
||||||
|
|
||||||
|
==== Passing the night ====
|
||||||
|
Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
|
||||||
|
|
||||||
|
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
|
||||||
|
|
||||||
|
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
|
||||||
|
|
||||||
|
Villagers are unable to skip the night by sleeping in beds, unlike players.
|
||||||
|
|
||||||
|
Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
|
||||||
|
|
||||||
|
==== Setting the spawn point ====
|
||||||
|
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
|
||||||
|
|
||||||
|
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
|
||||||
|
|
||||||
|
When a bed explodes, it does not set the spawn point.
|
||||||
|
|
||||||
|
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
|
||||||
|
|
||||||
|
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
|
||||||
|
|
||||||
|
When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
|
||||||
|
|
||||||
|
Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
|
||||||
|
|
||||||
|
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
|
||||||
|
|
||||||
|
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
|
||||||
|
|
||||||
|
=== Bouncing ===
|
||||||
|
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
|
||||||
|
|
||||||
|
Baby villagers bounce on beds during the day.
|
||||||
|
|
||||||
|
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
|
||||||
|
|
||||||
|
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
|
||||||
|
|
||||||
|
Villagers can be pushed onto beds, as the bed is half a block tall.
|
||||||
|
|
||||||
|
=== Curing ===
|
||||||
|
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
|
||||||
|
|
||||||
|
=== Explosions ===
|
||||||
|
{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
|
||||||
|
Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
|
||||||
|
|
||||||
|
{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|subtitle=Explosion
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=entity.generic.explode
|
||||||
|
|translationkey=subtitles.entity.generic.explode
|
||||||
|
|volume=4.0
|
||||||
|
|pitch=0.56-0.84
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=random.explode
|
||||||
|
|volume=4.0
|
||||||
|
| pitch = 1.0
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table|
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Bed
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block
|
||||||
|
|spritename=Beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|id=26
|
||||||
|
|form=block
|
||||||
|
|itemform=item.bed}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=bed
|
||||||
|
|id=418
|
||||||
|
|form=item
|
||||||
|
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=Bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Metadata ===
|
||||||
|
{{see also|Data values}}
|
||||||
|
{{IN|be}}, bed items use the following data values:
|
||||||
|
{{/DV}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
A bed has a block entity associated with it that holds additional data about the block.
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Sweet Dreams}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|2VLd3hKi_uQ}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
|
||||||
|
|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|
||||||
|
|The only color for beds is red.
|
||||||
|
|Beds can be crafted using any color combination of wool.
|
||||||
|
|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
|
||||||
|
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
|
||||||
|
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
|
||||||
|
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
|
||||||
|
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
|
||||||
|
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|
||||||
|
|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
|
||||||
|
|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
|
||||||
|
|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
|
||||||
|
|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
|
||||||
|
|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|Beds can now only be crafted using wool of the same color.
|
||||||
|
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
|
||||||
|
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|
||||||
|
|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
|
||||||
|
|Beds are now a [[block entity]].}}
|
||||||
|
|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|
||||||
|
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their head part inside entities.<ref>{{bug|MC-123619}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
|
||||||
|
|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|
||||||
|
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|
||||||
|
|Shepherd villagers now [[Trading|sell]] beds.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
|
||||||
|
|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
|
||||||
|
|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.<ref>{{bug|MC-178336}}</ref>}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|
||||||
|
|Added smooth lighting to beds.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
|
||||||
|
|Beds are no longer available from the [[nether reactor]].}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|A new animation when sleeping has been added to beds.
|
||||||
|
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|
||||||
|
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
|
||||||
|
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
|
||||||
|
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|
||||||
|
|[[Igloo]]s now generate with red beds.
|
||||||
|
|Beds are now used to count the number of available houses in [[village]]s.
|
||||||
|
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
|
||||||
|
|{{HistoryLine|bedrock upcoming}}
|
||||||
|
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been now renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|
||||||
|
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
|
||||||
|
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|
||||||
|
|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|
||||||
|
|Beds are now used to count the number of available houses in villages.
|
||||||
|
|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
|
||||||
|
|{{HistoryLine|Education}}
|
||||||
|
|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
|
||||||
|
|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
|
||||||
|
|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Bed "item" ===
|
||||||
|
{{:Technical blocks/Bed}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
|
||||||
|
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
|
||||||
|
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
|
||||||
|
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
|
||||||
|
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
|
||||||
|
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
|
||||||
|
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
|
||||||
|
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
|
||||||
|
* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
|
||||||
|
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
|
||||||
|
Nether Bed.png|A crater created by attempting to sleep in the Nether.
|
||||||
|
Ender Bed.png|A crater created by attempting to sleep in the End.
|
||||||
|
16 color beds.png|All the different color variants.
|
||||||
|
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
|
||||||
|
Stackedbeds.png|A stack of beds.
|
||||||
|
Mob wakeup.png|A player being awakened by a zombie.
|
||||||
|
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
|
||||||
|
Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
|
||||||
|
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
|
||||||
|
Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
|
||||||
|
Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
|
||||||
|
Efe wakes up.png|Efe gets off bed, from the same short film.
|
||||||
|
Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
|
||||||
|
An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
<references />
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Blocks with GUI]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[cs:Postel]]
|
||||||
|
[[de:Bett]]
|
||||||
|
[[es:Cama]]
|
||||||
|
[[fr:Lit]]
|
||||||
|
[[hu:Ágy]]
|
||||||
|
[[it:Letto]]
|
||||||
|
[[ja:ベッド]]
|
||||||
|
[[ko:침대]]
|
||||||
|
[[lzh:床]]
|
||||||
|
[[nl:Bed]]
|
||||||
|
[[pl:Łóżko]]
|
||||||
|
[[pt:Cama]]
|
||||||
|
[[ru:Кровать]]
|
||||||
|
[[th:เตียง]]
|
||||||
|
[[uk:Ліжко]]
|
||||||
|
[[zh:床]]
|
534
wiki_backup/Cherry Pressure Plate.txt
Normal file
534
wiki_backup/Cherry Pressure Plate.txt
Normal file
|
@ -0,0 +1,534 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Pressure Plate.png
|
||||||
|
| invimage = Oak Pressure Plate
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Pressure Plate.png
|
||||||
|
| invimage2 = Spruce Pressure Plate
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Pressure Plate.png
|
||||||
|
| invimage3 = Birch Pressure Plate
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Pressure Plate.png
|
||||||
|
| invimage4 = Jungle Pressure Plate
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Pressure Plate.png
|
||||||
|
| invimage5 = Acacia Pressure Plate
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Pressure Plate.png
|
||||||
|
| invimage6 = Dark Oak Pressure Plate
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Pressure Plate.png
|
||||||
|
| invimage7 = Mangrove Pressure Plate
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Pressure Plate.png
|
||||||
|
| invimage8 = Cherry Pressure Plate
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Pressure Plate.png
|
||||||
|
| invimage9 = Pale Oak Pressure Plate
|
||||||
|
| group10 = Bamboo
|
||||||
|
| 10-1 = Bamboo Pressure Plate.png
|
||||||
|
| invimage10 = Bamboo Pressure Plate
|
||||||
|
| group11 = Crimson
|
||||||
|
| 11-1 = Crimson Pressure Plate.png
|
||||||
|
| invimage11 = Crimson Pressure Plate
|
||||||
|
| group12 = Warped
|
||||||
|
| 12-1 = Warped Pressure Plate.png
|
||||||
|
| invimage12 = Warped Pressure Plate
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| tool2 =
|
||||||
|
| waterloggable = {{jebe|No|Yes}}
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = '''Overworld wood''': Yes<br>'''Others''': No
|
||||||
|
}}
|
||||||
|
A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1
|
||||||
|
|Wooden Pressure Plate
|
||||||
|
|sprite=wooden-pressure-plates
|
||||||
|
|Axe
|
||||||
|
|Any
|
||||||
|
|link=none}}
|
||||||
|
|
||||||
|
A pressure plate is removed and drops itself as an item if:
|
||||||
|
|
||||||
|
* the block beneath it is moved, removed, or destroyed
|
||||||
|
* a [[piston]] tries to push it or moves a block into its space
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]].
|
||||||
|
|
||||||
|
Acacia pressure plates can generate in some [[savanna]] [[village]] houses.
|
||||||
|
|
||||||
|
Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2= Matching Planks
|
||||||
|
|B2= Matching Planks
|
||||||
|
|Output= Matching Wooden Pressure Plate
|
||||||
|
|type= Redstone
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Redstone component ===
|
||||||
|
{{see also|Redstone circuit}}
|
||||||
|
|
||||||
|
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
|
||||||
|
|
||||||
|
==== Placement ====
|
||||||
|
[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
|
||||||
|
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
|
||||||
|
|
||||||
|
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
|
||||||
|
|
||||||
|
A pressure plate can be attached to:
|
||||||
|
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||||
|
* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
|
||||||
|
|
||||||
|
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
|
||||||
|
|
||||||
|
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
|
||||||
|
|
||||||
|
==== Activation ====
|
||||||
|
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}.
|
||||||
|
|
||||||
|
A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
|
||||||
|
|
||||||
|
Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them.
|
||||||
|
|
||||||
|
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track.
|
||||||
|
|
||||||
|
==== Behavior ====
|
||||||
|
While active, a pressure plate:
|
||||||
|
* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate
|
||||||
|
* strongly powers any full solid opaque '''block''' beneath it
|
||||||
|
* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||||
|
|
||||||
|
The [[Redstone circuit#Power level|power level]] is always 15.
|
||||||
|
|
||||||
|
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
|
||||||
|
|
||||||
|
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
|
||||||
|
|
||||||
|
Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it.
|
||||||
|
|
||||||
|
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
|
||||||
|
{{-}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
==== Normal wood ====
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
==== Cherry wood ====
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
|
||||||
|
==== Bamboo wood ====
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
|
||||||
|
==== Nether wood ====
|
||||||
|
{{Sound table/Block/Nether wood}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{JE}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Click.ogg
|
||||||
|
|rowspan=8
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a wooden pressure plate is deactivated
|
||||||
|
|id=block.wooden_pressure_plate.click_off
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a wooden pressure plate is activated
|
||||||
|
|id=block.wooden_pressure_plate.click_on
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a cherry wood pressure plate is deactivated
|
||||||
|
|id=block.cherry_wood_pressure_plate.click_off
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a cherry wood pressure plate is activated
|
||||||
|
|id=block.cherry_wood_pressure_plate.click_on
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a bamboo wood pressure plate is deactivated
|
||||||
|
|id=block.bamboo_wood_pressure_plate.click_off
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a bamboo wood pressure plate is activated
|
||||||
|
|id=block.bamboo_wood_pressure_plate.click_on
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate is deactivated
|
||||||
|
|id=block.nether_wood_pressure_plate.click_off
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate is activated
|
||||||
|
|id=block.nether_wood_pressure_plate.click_on
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Click.ogg
|
||||||
|
|rowspan=8
|
||||||
|
|source=block
|
||||||
|
|description=When a wooden pressure plate deactivates
|
||||||
|
|id=click_off.wooden_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a wooden pressure plate activates
|
||||||
|
|id=click_on.wooden_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a cherry wood pressure plate deactivates
|
||||||
|
|id=click_off.cherry_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a cherry wood pressure plate activates
|
||||||
|
|id=click_on.cherry_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a bamboo wood pressure plate deactivates
|
||||||
|
|id=click_off.bamboo_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a bamboo wood pressure plate activates
|
||||||
|
|id=click_on.bamboo_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate deactivates
|
||||||
|
|id=click_off.nether_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate activates
|
||||||
|
|id=click_on.nether_wood_pressure_plate
|
||||||
|
|volume=0.3
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bamboo Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_pressure_plate
|
||||||
|
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_pressure_plate
|
||||||
|
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=non_flammable_wood, wooden_pressure_plates}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_pressure_plate
|
||||||
|
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||||
|
|itemtags=non_flammable_wood, wooden_pressure_plates
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=wooden_pressure_plate
|
||||||
|
|id=72}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_pressure_plate
|
||||||
|
|id=409}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_pressure_plate
|
||||||
|
|id=406}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_pressure_plate
|
||||||
|
|id=408}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_pressure_plate
|
||||||
|
|id=405}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_pressure_plate
|
||||||
|
|id=407}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_pressure_plate
|
||||||
|
|id=-490}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_pressure_plate
|
||||||
|
|id=-538}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_pressure_plate
|
||||||
|
|id=-997}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_pressure_plate
|
||||||
|
|id=-514}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_pressure_plate
|
||||||
|
|id=517}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Pressure Plate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_pressure_plate
|
||||||
|
|id=518
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|zJApINwkCEw}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|
||||||
|
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates.
|
||||||
|
|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|
||||||
|
|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|
||||||
|
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.<ref>{{bug|MC-66247}}</ref>}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}}
|
||||||
|
|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from <code>wooden_pressure_plate</code> to <code>oak_pressure_plate</code>.
|
||||||
|
|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]].
|
||||||
|
|"Wooden Pressure Plate" has now been renamed to "<wood type> Pressure Plate".
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
|
||||||
|
|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
|
||||||
|
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
|
||||||
|
|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
|
||||||
|
|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
|
||||||
|
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
|
||||||
|
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
|
||||||
|
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|Pressure Plate}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox redstone|components}}
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
|
||||||
|
[[fr:Plaque de pression en bois]]
|
||||||
|
[[ja:板材の感圧板]]
|
||||||
|
[[pt:Placa de pressão de madeira]]
|
1004
wiki_backup/Crimson Wall Sign.txt
Normal file
1004
wiki_backup/Crimson Wall Sign.txt
Normal file
File diff suppressed because it is too large
Load diff
244
wiki_backup/Deepslate Iron Ore.txt
Normal file
244
wiki_backup/Deepslate Iron Ore.txt
Normal file
|
@ -0,0 +1,244 @@
|
||||||
|
{{About||other iron-related blocks and items|Iron}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Iron Ore.png
|
||||||
|
|image2=Deepslate Iron Ore.png
|
||||||
|
|invimage=Iron Ore
|
||||||
|
|invimage2=Deepslate Iron Ore
|
||||||
|
|transparent=No
|
||||||
|
|light=No
|
||||||
|
|tool=stone pickaxe
|
||||||
|
|hardness=
|
||||||
|
'''Iron Ore''': {{Hardness values|Iron Ore}}<br>
|
||||||
|
'''Deepslate Iron Ore''': {{Hardness values|Deepslate Iron Ore}}
|
||||||
|
|renewable=No
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
'''Iron ore''' is a [[mineral]] block typically found underground. It is a source of [[raw iron]], which can be smelted into [[iron ingot]]s.
|
||||||
|
|
||||||
|
'''Deepslate iron ore''' is the [[deepslate]] variant of iron ore. It is found in deepslate layers.
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Iron ore itself can be obtained by mining it with a [[stone pickaxe]] or higher enchanted with [[Silk Touch]]. When mined without Silk Touch, iron ore drops [[raw iron]]. It is affected by the [[Fortune]] enchantment, dropping 1–2, 1–3, or 1–4 raw iron respectively with Fortune I, II, and III.
|
||||||
|
{{Breaking row
|
||||||
|
|Iron Ore;Deepslate Iron Ore
|
||||||
|
|link=none; none
|
||||||
|
|Pickaxe; Pickaxe
|
||||||
|
|Stone; Stone
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{{see also|Ore (feature)}}
|
||||||
|
|
||||||
|
Iron ore generates in three batches. The first batch attempts to generate 90 times per chunk in blobs of 0-13{{only|je|short=1}} or 0-16{{only|be|short=1}}, from levels 80 to 384, being most common around level 232 and becoming less common toward either end of the range. The second batch attempts to generate 10 times per chunk in blobs of 0-13{{only|je|short=1}} or 0-16{{only|be|short=1}}, from levels -24 to 56, being most common around level 16 and becoming less common toward either end of the range. The third batch attempts to generate 10 times per chunk in blobs of 0-5, evenly from levels -64 to 72.
|
||||||
|
|
||||||
|
Iron ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Iron ore that replaces tuff or deepslate becomes deepslate iron ore.
|
||||||
|
|
||||||
|
Iron ore can generate as a large [[ore vein]] found in the deepslate layer, consisting of iron ore, [[blocks of raw iron]], and [[tuff]].
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
The primary usage of iron ore is to obtain [[iron ingot]]s.
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|showname=2
|
||||||
|
|Iron Ore; Deepslate Iron Ore
|
||||||
|
|Iron Ingot
|
||||||
|
|0.7
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Iron ore can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Iron ore ===
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
=== Deepslate iron ore ===
|
||||||
|
{{Sound table/Block/Deepslate}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Iron Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=iron_ore
|
||||||
|
|blocktags=iron_ores, mineable/pickaxe, needs_stone_tool
|
||||||
|
|itemtags=iron_ores}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Deepslate Iron Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_iron_ore
|
||||||
|
|blocktags=iron_ores, mineable/pickaxe, needs_stone_tool
|
||||||
|
|itemtags=iron_ores
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Iron Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=iron_ore
|
||||||
|
|id=15}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Deepslate Iron Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_iron_ore
|
||||||
|
|id=656
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|6epJB2Sh4mI}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding iron ore, saying that it could be combined with [[coal]] to make steel.}}
|
||||||
|
|{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding iron blobs in [[stone]].}}
|
||||||
|
|{{HistoryLine||0.0.14a|[[File:Iron Ore JE1.png|32px]] Added iron ore.
|
||||||
|
|Iron ore spawns in huge blobs, sometimes big enough to protrude into 3 caverns, and could be as big as 167 [[block]]s.}}
|
||||||
|
|{{HistoryLine||0.26 SURVIVAL TEST|Breaking iron ore now gives the [[player]] 1–3 [[blocks of iron]] when [[breaking|mined]].}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100128|Iron ore now [[drops]] itself instead of [[blocks of iron]] when [[breaking|mined]].}}
|
||||||
|
|{{HistoryLine|||dev=20100129|Before the [[furnace]] was added, [[player]]s had to [[smelt]] ore by dropping ore [[block]]s onto [[fire]].}}
|
||||||
|
|{{HistoryLine|||dev=20100201-2227|Iron ore now requires a [[Stone Pickaxe|stone]], [[Iron Pickaxe|iron]], or [[diamond pickaxe]] to be successfully obtained.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100227-1414|Iron ore no longer generates.}}
|
||||||
|
|{{HistoryLine||20100320|Iron ore blobs now generate, but differently.}}
|
||||||
|
|{{HistoryLine||20100325|Ore blobs now appear more like they do today.}}
|
||||||
|
|{{HistoryLine||20100327|Iron ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by [[stone]].}}
|
||||||
|
|{{HistoryLine||20100330|Iron ore no longer regenerates.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w22a|[[Smelting]] iron ore, along with other [[ore]]s, [[block]]s and [[item]]s, gives the player [[experience]] orbs when taking the item out of the [[furnace]]. One stack of iron ore gives the [[player]] approximately 2 levels of experience.}}
|
||||||
|
|{{HistoryLine||Texture Update|link=Texture Update|dev=?|slink=none|[[File:Iron Ore Texture Update Revision 1.png|32px]] A new texture for iron ore has been proposed.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Ore JE2.png|32px]] The texture of iron ore has been changed.}}
|
||||||
|
|{{HistoryLine||1.14.1|dev=Pre-Release 1|[[File:Iron Ore JE3.png|32px]] The texture of iron ore has been changed again.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Iron ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|
||||||
|
|{{HistoryLine|||dev=21w07a|[[File:Iron Ore JE4.png|32px]] The texture of iron ore has been changed, once again.
|
||||||
|
|Iron ore now attempts to generate twice: once as a triangle spread peaking at an altitude of Y{{=}}256, generating above Y{{=}}128; and another as a triangle spread peaking at Y{{=}}32 and generating with a minimum height of Y{{=}}-16 and a maximum height of Y{{=}}80.}}
|
||||||
|
|{{HistoryLine|||dev=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[File:Deepslate Iron Ore (pre-release).png|32px]] [[Henrik Kniberg]] shows [[grimstone]] variant of iron ore.}}
|
||||||
|
|{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Iron Ore (pre-release).png|32px]] [[File:Deepslate Iron Ore (pre-release 2).png|32px]] [[JAPPA]] shows updated iron ore texture and [[grimstone]] variant of iron ore.}}
|
||||||
|
|{{HistoryLine|||dev=February 22, 2021|slink={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Iron Ore (pre-release 2).png|32px]] [[File:Deepslate Iron Ore (pre-release 3).png|32px]] [[JAPPA]] shows another updated iron ore texture and [[grimstone]] variant of iron ore.}}
|
||||||
|
|{{HistoryLine|||dev=21w08a|[[File:Deepslate Iron Ore JE1.png|32px]] Added deepslate iron ore.
|
||||||
|
|[[File:Iron Ore JE5.png|32px]] The texture of iron ore has been changed again.
|
||||||
|
|Iron ore now generates less frequently. However, a bug exists in this version where regular iron ore are generated way more infrequent.
|
||||||
|
|Iron ore can now generate in negative Y-levels in smaller blobs.}}
|
||||||
|
|{{HistoryLine|||dev=21w08b|Regular iron ore now generates more frequently than in [[21w08a]].<ref>{{Cite bug|MC|216744|Iron ore doesn't generate (only iron ore in deepslate is generated)|date=February 24, 2021}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=March 2, 2021|slink={{Tweet|JasperBoerstra|1366733338023665665}}|[[File:Iron Ore JE6.png|32px]] [[JAPPA]] shows updated iron ore texture.}}
|
||||||
|
|{{HistoryLine|||dev=March 4, 2021|slink={{Tweet|JasperBoerstra|1367460045903040517}}|[[File:Deepslate Iron Ore (pre-release 4).png|32px]] [[JAPPA]] shows updated [[deepslate]] variant of iron ore texture.}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|[[File:Iron Ore JE6 BE4.png|32px]] [[File:Deepslate Iron Ore JE2.png|32px]] The textures of iron ore and [[deepslate]] iron ore was updated.
|
||||||
|
|Now generates less iron ore, and it generates lower down.
|
||||||
|
*The deepest iron generation range: previously Y {{=}} -64 to -8, now Y {{=}} -64 to -32.
|
||||||
|
*The middle iron generation range: previously Y {{=}} -16 to 80(most at 32), now Y {{=}} -24 to 56(most at 16).}}
|
||||||
|
|{{HistoryLine|||dev=21w14a|It now drops [[raw iron]] when broken without [[Silk Touch]], instead of itself.}}
|
||||||
|
|{{HistoryLine|||dev=21w15a|All changes to iron ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}}
|
||||||
|
|{{HistoryLine|||dev=21w18a|Extended the vertical range of the smaller blobs of iron ore, to make it possible to find iron in caves near the surface, but only if the Caves & Cliffs Prototype Data Pack is applied to a world.
|
||||||
|
|Slightly reduced the amount of normal-sized iron ore blobs, to compensate for large [[ore vein]]s and the increased range of smaller blobs, but only if the Caves & Cliffs Prototype Data Pack is applied to a world.}}
|
||||||
|
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|All previous changes to ore distribution from the prototype data pack have been implemented into the base game.
|
||||||
|
|Expanded the generation vertical range.
|
||||||
|
*The highest iron generation range: previously Y {{=}} 128 to 384, now Y {{=}} 112 to 384.
|
||||||
|
*The middle iron generation range: previously Y {{=}} -64 to 64, now Y {{=}} -64 to 72.}}
|
||||||
|
|{{HistoryLine|||dev=experimental snapshot 4|Normal-sized blob now generates more frequently.}}
|
||||||
|
|{{HistoryLine|||dev=21w40a|Decreased minimum generation height of the upper range of Iron Ore from Y{{=}}112 to Y{{=}}80, and increased the number of blobs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Iron Ore BE1.png|32px]] Added iron ore.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Iron ore is now obtainable in Survival mode.}}
|
||||||
|
|{{HistoryLine||v0.3.2|Iron ore is now available in the Creative inventory.
|
||||||
|
|With the addition of [[furnace]]s, iron ore is able to be [[smelt]]ed into iron ingots.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Iron ore now gives [[experience]] when [[smelt]]ed.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Ore BE2.png|32px]] The texture of iron ore has been changed.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Iron Ore JE5.png|32px]] The texture of iron ore has been changed.
|
||||||
|
|In the Caves and Cliffs [[experimental gameplay]], additional blobs of iron ore now generate in new [[mountain]] biomes between Y{{=}}129 and Y{{=}}256.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Iron Ore JE2.png|32px]] Added deepslate iron ore behind the Caves and Cliffs experimental gameplay.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.230.54|[[File:Iron Ore JE6.png|32px]] Iron ore texture was updated.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.230.56|In the Caves and Cliffs experimental gameplay, iron ore now attempts to generate four times: the first as a triangle spread peaking at an altitude of Y{{=}}256, generating above Y{{=}}129; the second as a triangle spread peaking at Y{{=}}16 and generating with a minimum height of Y{{=}}-23 and a maximum height of Y{{=}}55; the third generating in smaller blobs evenly from Y{{=}}-64 to Y{{=}}-32; and the forth as extra blobs introduced in beta 1.16.220.50, generating in new [[mountain]] biomes.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|It now drops [[raw iron]] when broken without [[Silk Touch]], instead of itself.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Now deepslate iron ore generates without the Caves and Cliffs experimental gameplay.}}
|
||||||
|
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.20.21|In the Caves and Cliffs experimental gameplay, extended the vertical range of the smaller blobs of iron ore, and slightly reduced the amount of normal-sized iron ore blobs.}}
|
||||||
|
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|In the Caves and Cliffs experimental gameplay, expanded the generation vertical range. And normal-sized blob now generates more frequently.}}
|
||||||
|
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed “Caves and Cliffs” experimental toggle. New granite generation are now available through normal gameplay.
|
||||||
|
|Iron ore generation height has been tweaked.
|
||||||
|
|Increased the spawn size of normal-sized iron ore blobs from 9 to 10.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.21|Decreased minimum generation height of the upper range of Iron Ore from Y{{=}}113 to Y{{=}}81, and increased the number of blobs.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.22|Iron ore generation height has been tweaked to be in parity with ''Java Edition''.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.24|Removed extra blobs generating in [[mountain]] biomes.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of deepslate iron ore from 1.8 to 3.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ore JE1 BE1.png|32px]] Added iron ore.}}
|
||||||
|
|{{HistoryLine||?|[[Smelting]] iron ore now gives [[experience]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Ore JE2 BE2.png|32px]] The texture of iron ore has been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Iron Ore JE1 BE1.png|32px]] Added iron ore.}}
|
||||||
|
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 15.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w08a|Added <code>iron_ores</code> block [[tag]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list|Iron Ore|Deepslate Iron Ore}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
GiantIronBlob.png|A total of 20 iron ore blocks were obtained from this blob, which was most likely composed of two smaller blobs.
|
||||||
|
IronOre.png|Iron ore blob.
|
||||||
|
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
|
||||||
|
LargeDeepslateIronOreVein.png|Vein of deepslate iron ore with some raw iron blocks.
|
||||||
|
Iron ore in cave hole.png|Iron ore in a cave.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Iron Ore (inventory) MCE.png|[[MCE:Iron ore|Iron ore]] as it appeared in ''[[Minecraft Earth]]''.
|
||||||
|
Iron Journal Icon MCL.png|[[MCL:Iron|Iron ore]] as it appears in ''[[Minecraft Legends]]''.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-iron-ore Block of the Week: Iron Ore] – Minecraft.net on June 30, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox iron}}
|
||||||
|
{{Navbox ore}}
|
||||||
|
{{Navbox blocks|natural}}
|
||||||
|
|
||||||
|
[[Category:Ore]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
|
||||||
|
[[cs:Železná ruda]]
|
||||||
|
[[de:Eisenerz]]
|
||||||
|
[[es:Mena de hierro]]
|
||||||
|
[[fr:Minerai de fer]]
|
||||||
|
[[hu:Vasérc]]
|
||||||
|
[[it:Minerale di ferro]]
|
||||||
|
[[ja:鉄鉱石]]
|
||||||
|
[[ko:철광석]]
|
||||||
|
[[nl:IJzererts]]
|
||||||
|
[[pl:Złoże żelaza]]
|
||||||
|
[[pt:Minério de Ferro]]
|
||||||
|
[[ru:Железная руда]]
|
||||||
|
[[uk:Залізна руда]]
|
||||||
|
[[zh:铁矿石]]
|
129
wiki_backup/Etho Slab.txt
Normal file
129
wiki_backup/Etho Slab.txt
Normal file
|
@ -0,0 +1,129 @@
|
||||||
|
{{joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Bottom
|
||||||
|
| group2 = Top
|
||||||
|
| group3 = Double
|
||||||
|
| 1-1 = Etho Slab.png
|
||||||
|
| 2-1 = Etho Slab (top).png
|
||||||
|
| 3-1 = TNT JE2 BE1.png
|
||||||
|
| transparent = No
|
||||||
|
| light = None
|
||||||
|
| tool = Any
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
<!--values from the TNT page-->
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
| flammable = Yes (15)
|
||||||
|
}}
|
||||||
|
The '''etho slab''' is a joke [[slab]] introduced exclusively in [[Java Edition 2.0]]. Its name is a reference to the YouTube channel [https://www.youtube.com/user/EthosLab EthosLab].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Punching the block breaks it instantly and it drops in item form.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|ignoreusage=1
|
||||||
|
|A2=TNT
|
||||||
|
|B2=TNT
|
||||||
|
|C2=TNT
|
||||||
|
|Output=Etho Slab,6
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Etho slabs behave like [[TNT]], with the only difference being that on explosion there is a 25% chance that it will spawn a [[Anvil#Falling anvils|falling anvil]] one block above the nearest [[player]] in a 20 block radius, which is a reference to EthosLab's fondness in pranking his friends with a falling anvil.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Grass/JE}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{verify}}
|
||||||
|
{{SoundTable
|
||||||
|
|type = historical
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Fuse.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When an etho slab block is lit
|
||||||
|
|id=random.fuse
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When an etho slab explodes
|
||||||
|
|id=random.explode
|
||||||
|
|volume=4.0
|
||||||
|
|pitch=0.56-0.84
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
Blocks with data value 1 are called "Etho Slab (Lit??)" and explode on punch.
|
||||||
|
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|nonameid=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Double Etho Slab
|
||||||
|
|spritename=tnt
|
||||||
|
|spritetype=block
|
||||||
|
|id=159
|
||||||
|
|form=block
|
||||||
|
|translationkey=tile.ethoSlab.tntUnlit.name,tile.ethoSlab.tntLit.name
|
||||||
|
}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Etho Slab
|
||||||
|
|spritetype=block
|
||||||
|
|id=160
|
||||||
|
|translationkey=tile.ethoSlab.tntUnlit.name,tile.ethoSlab.tntLit.name
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Damage value ===
|
||||||
|
{| class="wikitable"
|
||||||
|
|-
|
||||||
|
! Bit !! Effect
|
||||||
|
|-
|
||||||
|
| 1 (0x1) || If this bit is set, the Etho slab is triggered on punch rather than destroyed.
|
||||||
|
|-
|
||||||
|
| 4 (0x8) || If this bit is set, the Etho slab is a top slab.
|
||||||
|
|}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|Java}}
|
||||||
|
|{{HistoryLine||2.0|[[File:Etho Slab.png|32px]] Added the etho slab.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{April Fools issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox slab}}
|
||||||
|
{{Navbox redstone|Components}}
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox entities|Other}}
|
||||||
|
{{Navbox jokes|2.0}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Joke entities]]
|
||||||
|
[[Category:Slabs]]
|
||||||
|
|
||||||
|
[[fr:Etho Slab]]
|
||||||
|
[[ja:Etho Slab]]
|
||||||
|
[[pt:Etho Slab]]
|
||||||
|
[[uk:Плита з динаміту]]
|
||||||
|
[[zh:Java版2.0#etho slab]]
|
1
wiki_backup/File-Acacia Stairs.png.txt
Normal file
1
wiki_backup/File-Acacia Stairs.png.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
#REDIRECT [[File:Acacia Stairs (N) JE4 BE2.png]]
|
15
wiki_backup/File-Chiseled Stone Bricks.png.txt
Normal file
15
wiki_backup/File-Chiseled Stone Bricks.png.txt
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Chiseled Stone Bricks]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
=== ===
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
{{File:Chiseled Stone Bricks JE1 BE1.png}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
||||||
|
[[Category:Manufactured block renders]]
|
4
wiki_backup/File-Crimson Fence.png.txt
Normal file
4
wiki_backup/File-Crimson Fence.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Fence-like block renders]]
|
4
wiki_backup/File-Crimson Wall Hanging Sign.png.txt
Normal file
4
wiki_backup/File-Crimson Wall Hanging Sign.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== License ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Utility block renders]]
|
12
wiki_backup/File-Cyan Wall Banner.png.txt
Normal file
12
wiki_backup/File-Cyan Wall Banner.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a wall [[Cyan Banner]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Manufactured block renders]]
|
12
wiki_backup/File-Jungle Fence Gate.png.txt
Normal file
12
wiki_backup/File-Jungle Fence Gate.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Jungle Fence Gate]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Mechanism renders]]
|
14
wiki_backup/File-Melon.png.txt
Normal file
14
wiki_backup/File-Melon.png.txt
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Melon]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Natural block renders]]
|
||||||
|
[[Category:Unidirectional cubes (symmetric)]]
|
12
wiki_backup/File-Oak Fence Gate.png.txt
Normal file
12
wiki_backup/File-Oak Fence Gate.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of an [[Oak Fence Gate]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Mechanism renders]]
|
5
wiki_backup/File-Potato flower.png.txt
Normal file
5
wiki_backup/File-Potato flower.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Joke block renders]]
|
||||||
|
[[Category:Flat-shaped blocks]]
|
3
wiki_backup/File-Soul Campfire.gif.txt
Normal file
3
wiki_backup/File-Soul Campfire.gif.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
13
wiki_backup/File-Stripped Oak Log.png.txt
Normal file
13
wiki_backup/File-Stripped Oak Log.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Stripped Oak Log]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Tridirectional cubes (pillar)]]
|
||||||
|
[[Category:Manufactured block renders]]
|
243
wiki_backup/Hardened Gray Stained Glass.txt
Normal file
243
wiki_backup/Hardened Gray Stained Glass.txt
Normal file
|
@ -0,0 +1,243 @@
|
||||||
|
{{for|the clear undyed variant|Hardened Glass}}
|
||||||
|
{{Education feature}}
|
||||||
|
{{Exclusive|Bedrock|Education}}
|
||||||
|
{{Infobox block
|
||||||
|
| group1 = White
|
||||||
|
| 1-1 = Hardened White Stained Glass.png
|
||||||
|
| invimage = Hardened White Stained Glass
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Hardened Light Gray Stained Glass.png
|
||||||
|
| invimage2 = Hardened Light Gray Stained Glass
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Hardened Gray Stained Glass.png
|
||||||
|
| invimage3 = Hardened Gray Stained Glass
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Hardened Black Stained Glass.png
|
||||||
|
| invimage4 = Hardened Black Stained Glass
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Hardened Brown Stained Glass.png
|
||||||
|
| invimage5 = Hardened Brown Stained Glass
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Hardened Red Stained Glass.png
|
||||||
|
| invimage6 = Hardened Red Stained Glass
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Hardened Orange Stained Glass.png
|
||||||
|
| invimage7 = Hardened Orange Stained Glass
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Hardened Yellow Stained Glass.png
|
||||||
|
| invimage8 = Hardened Yellow Stained Glass
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Hardened Lime Stained Glass.png
|
||||||
|
| invimage9 = Hardened Lime Stained Glass
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Hardened Green Stained Glass.png
|
||||||
|
| invimage10 = Hardened Green Stained Glass
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Hardened Cyan Stained Glass.png
|
||||||
|
| invimage11 = Hardened Cyan Stained Glass
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Hardened Light Blue Stained Glass.png
|
||||||
|
| invimage12 = Hardened Light Blue Stained Glass
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Hardened Blue Stained Glass.png
|
||||||
|
| invimage13 = Hardened Blue Stained Glass
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Hardened Purple Stained Glass.png
|
||||||
|
| invimage14 = Hardened Purple Stained Glass
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Hardened Magenta Stained Glass.png
|
||||||
|
| invimage15 = Hardened Magenta Stained Glass
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Hardened Pink Stained Glass.png
|
||||||
|
| invimage16 = Hardened Pink Stained Glass
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|name=[[Hardened Stained Glass]]
|
||||||
|
|A1= Aluminum Oxide
|
||||||
|
|B1= Aluminum Oxide
|
||||||
|
|C1= Aluminum Oxide
|
||||||
|
|A2= Matching Stained Glass
|
||||||
|
|B2= Matching Stained Glass
|
||||||
|
|C2= Matching Stained Glass
|
||||||
|
|A3= Boron Trioxide
|
||||||
|
|B3= Boron Trioxide
|
||||||
|
|C3= Boron Trioxide
|
||||||
|
|Output= Matching Hardened Stained Glass,3
|
||||||
|
|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}}
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible.
|
||||||
|
|
||||||
|
Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]].
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Glass/BE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Hardened White Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_white_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 0
|
||||||
|
|id=254
|
||||||
|
|translationkey=tile.hard_stained_glass.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Orange Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_orange_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 1
|
||||||
|
|id=-688
|
||||||
|
|translationkey=tile.hard_stained_glass.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Magenta Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_magenta_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 2
|
||||||
|
|id=-689
|
||||||
|
|translationkey=tile.hard_stained_glass.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Light Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_light_blue_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 3
|
||||||
|
|id=-690
|
||||||
|
|translationkey=tile.hard_stained_glass.light_blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Yellow Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_yellow_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 4
|
||||||
|
|id=-691
|
||||||
|
|translationkey=tile.hard_stained_glass.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Lime Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_lime_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 5
|
||||||
|
|id=-692
|
||||||
|
|translationkey=tile.hard_stained_glass.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Pink Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_pink_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 6
|
||||||
|
|id=-693
|
||||||
|
|translationkey=tile.hard_stained_glass.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_gray_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 7
|
||||||
|
|id=-694
|
||||||
|
|translationkey=tile.hard_stained_glass.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Light Gray Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_light_gray_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 8
|
||||||
|
|id=-695
|
||||||
|
|translationkey=tile.hard_stained_glass.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Cyan Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_cyan_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 9
|
||||||
|
|id=-696
|
||||||
|
|translationkey=tile.hard_stained_glass.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Purple Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_purple_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 10
|
||||||
|
|id=-697
|
||||||
|
|translationkey=tile.hard_stained_glass.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Blue Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_blue_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 11
|
||||||
|
|id=-698
|
||||||
|
|translationkey=tile.hard_stained_glass.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Brown Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_brown_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 12
|
||||||
|
|id=-699
|
||||||
|
|translationkey=tile.hard_stained_glass.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Green Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_green_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 13
|
||||||
|
|id=-700
|
||||||
|
|translationkey=tile.hard_stained_glass.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Red Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_red_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 14
|
||||||
|
|id=-701
|
||||||
|
|translationkey=tile.hard_stained_glass.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Hardened Black Stained Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=hard_black_stained_glass
|
||||||
|
|aliasid=hard_stained_glass / 15
|
||||||
|
|id=-702
|
||||||
|
|translationkey=tile.hard_stained_glass.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}}
|
||||||
|
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|
||||||
|
|{{HistoryLine|education}}
|
||||||
|
|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}}
|
||||||
|
|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|projects=mcpe}}
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Hardened Glass}}
|
||||||
|
* {{BlockLink|Stained Glass}}
|
||||||
|
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
|
||||||
|
* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
{{Navbox Education|exclusive}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Minecraft Education blocks]]
|
||||||
|
|
||||||
|
[[pt:Vidro Temperado Tingido]]
|
256
wiki_backup/Horn Coral Block.txt
Normal file
256
wiki_backup/Horn Coral Block.txt
Normal file
|
@ -0,0 +1,256 @@
|
||||||
|
{{About|the live variant of the solid block|the dead variant|Dead Coral Block|the non-solid block|Coral|other kinds of corals|Coral (disambiguation)}}
|
||||||
|
{{Infobox block
|
||||||
|
| transparent = No
|
||||||
|
| light = 0
|
||||||
|
| renewable = Yes
|
||||||
|
| tool = Wooden pickaxe
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| group = Tube
|
||||||
|
| group2 = Brain
|
||||||
|
| group3 = Bubble
|
||||||
|
| group4 = Fire
|
||||||
|
| group5 = Horn
|
||||||
|
| 1-1 = Tube Coral Block.png
|
||||||
|
| 2-1 = Brain Coral Block.png
|
||||||
|
| 3-1 = Bubble Coral Block.png
|
||||||
|
| 4-1 = Fire Coral Block.png
|
||||||
|
| 5-1 = Horn Coral Block.png
|
||||||
|
| invimage = Tube Coral Block
|
||||||
|
| invimage2 = Brain Coral Block
|
||||||
|
| invimage3 = Bubble Coral Block
|
||||||
|
| invimage4 = Fire Coral Block
|
||||||
|
| invimage5 = Horn Coral Block
|
||||||
|
}}
|
||||||
|
A '''coral block''' is a solid block that comes in five variants: tube, brain, bubble, fire, and horn.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Coral blocks can be obtained only with a pickaxe enchanted with [[Silk Touch]]; if mined with a pickaxe not enchanted with Silk Touch, they drop the respective dead coral block.
|
||||||
|
{{breaking row|sprite=Coral Blocks|Coral Block|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Coral blocks naturally generate in [[coral reef]] structures, which can be found in [[warm ocean]]s.
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
Coral blocks can be bought from [[wandering trader]]s for 3 [[emerald]]s each.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{FakeImage|{{layered blueprint|scale=2|name=Valid coral block and water placement|a=Tube Coral Block|b=Dead Tube Coral Block|c=Brain Coral Block|d=Dead Brain Coral Block|e=Bubble Coral Block|f=Dead Bubble Coral Block|g=Fire Coral Block|h=Dead Fire Coral Block|i=Horn Coral Block|j=Dead Horn Coral Block|z=Water+top
|
||||||
|
|----North|
|
||||||
|
bdfhj
|
||||||
|
acegi
|
||||||
|
zzzzz
|
||||||
|
zzzzz
|
||||||
|
zzzzz
|
||||||
|
|----East|
|
||||||
|
zzzab
|
||||||
|
zzzcd
|
||||||
|
zzzef
|
||||||
|
zzzgh
|
||||||
|
zzzij
|
||||||
|
|----South|
|
||||||
|
zzzzz
|
||||||
|
zzzzz
|
||||||
|
zzzzz
|
||||||
|
acegi
|
||||||
|
bdfhj
|
||||||
|
|----West|
|
||||||
|
bazzz
|
||||||
|
dczzz
|
||||||
|
fezzz
|
||||||
|
hgzzz
|
||||||
|
jizzz
|
||||||
|
|----Example|
|
||||||
|
bazab
|
||||||
|
cdcdc
|
||||||
|
zefez
|
||||||
|
ghghg
|
||||||
|
jizij
|
||||||
|
}}|Schematic of valid block placements for coral blocks<br>with water around. Several ways are shown where the<br>arrangement would cause coral blocks to stay alive<br>or die.}}
|
||||||
|
Coral blocks can be used for building or as decoration blocks.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
In order for a coral block to stay alive, at least one of the six directly adjacent blocks must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it transforms into its respective [[dead coral block]] after 3 to 4.95 seconds{{only|JE}} or 2.25 seconds{{only|BE}} — a grayscale version of the coral block. A coral block still dies if the [[game rule]] <code>randomTickSpeed</code> is set to {{cd|0}}.<ref>{{bug|MC-129942|||Invalid}}</ref> Once a coral block dies, it is not possible to turn a dead coral block into a live coral block.
|
||||||
|
|
||||||
|
{{IN|BE}}, coral blocks do not die if they are surrounded by any non-air blocks.<ref>{{bug|MCPE-62394}}</ref>
|
||||||
|
|
||||||
|
=== Sea pickle farm blocks ===
|
||||||
|
If [[sea pickle]]s are planted on live coral blocks, using [[bone meal]] on the sea pickles increases the number of sea pickles and creates more sea pickles on nearby coral blocks. Specifically, they can spread to the original sea pickle's level or one level below, out to a horizontal [[taxicab distance]] of 2. This only works on living coral blocks, not dead coral blocks.
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
All types of coral blocks can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{el|je}}:
|
||||||
|
{{Sound table/Block/Coral block/JE}}
|
||||||
|
{{el|be}}:<wbr><ref group=sound>{{Bug|MCPE-76182||Coral uses stone sounds}}</ref>
|
||||||
|
{{Sound table/Block/Stone/BE}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Tube Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=tube_coral_block
|
||||||
|
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brain Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brain_coral_block
|
||||||
|
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bubble Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bubble_coral_block
|
||||||
|
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Fire Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=fire_coral_block
|
||||||
|
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Horn Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=horn_coral_block
|
||||||
|
|blocktags=coral_blocks, mineable/pickaxe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Tube Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=tube_coral_block
|
||||||
|
|aliasid=coral_block / 0
|
||||||
|
|id=-132
|
||||||
|
|translationkey=tile.coral_block.blue.name}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brain Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brain_coral_block
|
||||||
|
|aliasid=coral_block / 1
|
||||||
|
|id=-849
|
||||||
|
|translationkey=tile.coral_block.pink.name}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bubble Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bubble_coral_block
|
||||||
|
|aliasid=coral_block / 2
|
||||||
|
|id=-850
|
||||||
|
|translationkey=tile.coral_block.purple.name}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Fire Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=fire_coral_block
|
||||||
|
|aliasid=coral_block / 3
|
||||||
|
|id=-851
|
||||||
|
|translationkey=tile.coral_block.red.name}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Horn Coral Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=horn_coral_block
|
||||||
|
|aliasid=coral_block / 4
|
||||||
|
|id=-852
|
||||||
|
|translationkey=tile.coral_block.yellow.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{missing information|section|when something about coral slabs not being added mentioned by a dev|type=old}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||June 28, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny [[fish]] [[particles]] around them."}}
|
||||||
|
|{{HistoryLine||20100629|[[File:EarlyBetaCoral.png|32px]] A coral block texture is added to [[terrain.png]].}}
|
||||||
|
|{{HistoryLine|Java beta}}
|
||||||
|
|{{HistoryLine||May 17, 2011|link=Java Edition Beta 1.2_02 (20110517)|An unused <code>CoralTile</code> class can be found in the jar file of a developer fork of [[Beta 1.2_02]]. The coral block would receive a randomized color depending on its coordinates.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] mobs and "fish [[block]]s".}}
|
||||||
|
|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|Coral were shown in a clip at [[MINECON Earth]].
|
||||||
|
|[[File:Blue Coral Block MineCon2017.png|32px]] [[File:Magenta Coral Block MineCon2017.png|32px]] [[File:Yellow Coral Block MineCon2017.png|32px]] [[File:Blue Coral Slab (pre-release).png|32px]] [[File:Magenta Coral Slab (pre-release).png|32px]] [[File:Yellow Coral Slab (pre-release).png|32px]] Multicolored coral blocks were shown, alongside unimplemented slab variants.}}
|
||||||
|
|{{HistoryLine||1.13|dev=18w09a|[[File:Tube Coral Block JE1.png|32px]] [[File:Brain Coral Block JE1.png|32px]] [[File:Bubble Coral Block JE1.png|32px]] [[File:Fire Coral Block JE1.png|32px]] [[File:Horn Coral Block JE1.png|32px]] Added coral.}}
|
||||||
|
|{{HistoryLine|||dev=18w10a|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Each coral block variant now uses a unique texture.}}
|
||||||
|
|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral to generate naturally.}}
|
||||||
|
|{{HistoryLine|||dev=18w14b|What was previously named "Coral" has been renamed to "Coral Blocks", and what was previously named "Coral Plants" have been renamed to "Coral".
|
||||||
|
|The blue, pink, purple, red, and yellow variants of all coral blocks have been renamed to tube, brain, bubble, fire, and horn, respectively.}}
|
||||||
|
|{{HistoryLine|||dev=18w16a|[[Breaking|Mining]] coral blocks now requires [[Silk Touch]] to [[drop]] them.
|
||||||
|
|Coral blocks now have a short delay before dying.
|
||||||
|
|Coral blocks no longer die as long as one side is touching [[water]].}}
|
||||||
|
|{{HistoryLine|||dev=pre6|Living coral blocks now have new [[sound]] events: <code>block.coral_block.break</code>, <code>block.coral_block.fall</code>, <code>block.coral_block.hit</code>, <code>block.coral_block.place</code>, and <code>block.coral_block.step</code>.}}
|
||||||
|
|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block BE1.png|32px]] Added coral blocks.
|
||||||
|
|Coral blocks currently die only if they touch [[air]] or [[void]] [[block]]s, meaning that coral technically do not need [[water]] to stay alive.|Coral blocks with a damage/metadata value of 13 would display the following name: '<code>tile.coral_block..name</code>'.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Coral blocks with a damage/metadata value of 13 have had their name changed to '<code>tile.coral_block.blue_fan.name</code>'.}}
|
||||||
|
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Coral blocks no longer die as long as one side is touching [[water]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral blocks can now be [[trading|bought]] from [[wandering trader]]s.
|
||||||
|
|[[File:Horn Coral Block JE2 BE2.png|32px]] The texture of horn coral blocks has been changed to look the same as {{el|je}}'s texture.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=unknown|When buying from wandering traders, one emerald now purchases one coral block instead of three of the same type.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of coral blocks from 7 to 1.5.
|
||||||
|
|Increased the blast resistance of coral blocks from 0.9 to 6.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|The different [[block states]] for the <code>coral_block</code> ID have now been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Added coral blocks.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|education}}
|
||||||
|
|{{HistoryLine||1.4.0|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]]{{verify|Correct horn coral block texture? It seems decidedly odd that it'd use the correct texture in Education Edition months before it was corrected for Bedrock Edition}} Added coral blocks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|Coral Block}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* After [[player]]s had placed 10 million coral blocks underwater {{in|bedrock}}, [[Mojang]] donated US$100,000 to [[Wikipedia:The Nature Conservancy|The Nature Conservancy]] to protect and restore coral reefs around the world.<ref>{{Mcnet|you-helped-us-help-oceans}}</ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:Coral Reef 18w14b.png|Coral blocks naturally generating in a [[coral reef]].
|
||||||
|
File:All Coral Blocks.png|All variants of coral blocks.
|
||||||
|
File:Coral reef at night.png|Coral blocks within a coral reef.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Development images ===
|
||||||
|
<gallery>
|
||||||
|
File:SeaPlantsMineConEarth2017.jpg|Corals (prototype) shown in a clip from [[MINECON Earth 2017]].
|
||||||
|
File:1.2 02 secret coral.png|alt=
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week--coral Block of the Week: Coral] – Minecraft.net on March 2, 2022
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|vegetation}}
|
||||||
|
|
||||||
|
[[Category:Animal blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
|
||||||
|
[[de:Korallenblock]]
|
||||||
|
[[es:Bloque de coral]]
|
||||||
|
[[fr:Bloc de corail]]
|
||||||
|
[[it:Blocco di corallo]]
|
||||||
|
[[ja:サンゴブロック]]
|
||||||
|
[[ko:산호 블록]]
|
||||||
|
[[nl:Koraalblok]]
|
||||||
|
[[pl:Koralowiec]]
|
||||||
|
[[pt:Bloco de coral]]
|
||||||
|
[[ru:Коралловый блок]]
|
||||||
|
[[zh:珊瑚块]]
|
423
wiki_backup/Lime Stained Glass Pane.txt
Normal file
423
wiki_backup/Lime Stained Glass Pane.txt
Normal file
|
@ -0,0 +1,423 @@
|
||||||
|
{{About|the dyed variant|the clear glass pane|Glass Pane}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Stained Glass Pane.png
|
||||||
|
| invimage = White Stained Glass Pane
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Stained Glass Pane.png
|
||||||
|
| invimage2 = Light Gray Stained Glass Pane
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Stained Glass Pane.png
|
||||||
|
| invimage3 = Gray Stained Glass Pane
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Stained Glass Pane.png
|
||||||
|
| invimage4 = Black Stained Glass Pane
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Stained Glass Pane.png
|
||||||
|
| invimage5 = Brown Stained Glass Pane
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Stained Glass Pane.png
|
||||||
|
| invimage6 = Red Stained Glass Pane
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Stained Glass Pane.png
|
||||||
|
| invimage7 = Orange Stained Glass Pane
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Stained Glass Pane.png
|
||||||
|
| invimage8 = Yellow Stained Glass Pane
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Stained Glass Pane.png
|
||||||
|
| invimage9 = Lime Stained Glass Pane
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Stained Glass Pane.png
|
||||||
|
| invimage10 = Green Stained Glass Pane
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Stained Glass Pane.png
|
||||||
|
| invimage11 = Cyan Stained Glass Pane
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Stained Glass Pane.png
|
||||||
|
| invimage12 = Light Blue Stained Glass Pane
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Stained Glass Pane.png
|
||||||
|
| invimage13 = Blue Stained Glass Pane
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Stained Glass Pane.png
|
||||||
|
| invimage14 = Purple Stained Glass Pane
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Stained Glass Pane.png
|
||||||
|
| invimage15 = Magenta Stained Glass Pane
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Stained Glass Pane.png
|
||||||
|
| invimage16 = Pink Stained Glass Pane
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
|
||||||
|
|
||||||
|
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||||
|
{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
|
||||||
|
* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
|
||||||
|
* Yellow stained glass panes generate in [[plains]] and savanna village temples.
|
||||||
|
* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
|
||||||
|
* White stained glass panes generate in [[plains]] [[village]] temples.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A2= Matching Stained Glass
|
||||||
|
|B2= Matching Stained Glass
|
||||||
|
|C2= Matching Stained Glass
|
||||||
|
|A3= Matching Stained Glass
|
||||||
|
|B3= Matching Stained Glass
|
||||||
|
|C3= Matching Stained Glass
|
||||||
|
|Output= Matching Stained Glass Pane,16
|
||||||
|
|type= Decoration block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|A1= Glass Pane
|
||||||
|
|B1= Glass Pane
|
||||||
|
|C1= Glass Pane
|
||||||
|
|A2= Glass Pane
|
||||||
|
|B2= Matching Dye
|
||||||
|
|C2= Glass Pane
|
||||||
|
|A3= Glass Pane
|
||||||
|
|B3= Glass Pane
|
||||||
|
|C3= Glass Pane
|
||||||
|
|Output= Matching Stained Glass Pane,8
|
||||||
|
|type= Decoration block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
|
||||||
|
|A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
|
||||||
|
|A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
|
||||||
|
|Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
|
||||||
|
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
|
||||||
|
|
||||||
|
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
|
||||||
|
|
||||||
|
Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Stained Glass Pane}}
|
||||||
|
|
||||||
|
Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Glass}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_stained_glass_pane}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_stained_glass_pane
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 0
|
||||||
|
|id=160
|
||||||
|
|translationkey=tile.stained_glass_pane.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 1
|
||||||
|
|id=-643
|
||||||
|
|translationkey=tile.stained_glass_pane.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 2
|
||||||
|
|id=-644
|
||||||
|
|translationkey=tile.stained_glass_pane.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 3
|
||||||
|
|id=-645
|
||||||
|
|translationkey=tile.stained_glass_pane.light_blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 4
|
||||||
|
|id=-646
|
||||||
|
|translationkey=tile.stained_glass_pane.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 5
|
||||||
|
|id=-647
|
||||||
|
|translationkey=tile.stained_glass_pane.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 6
|
||||||
|
|id=-648
|
||||||
|
|translationkey=tile.stained_glass_pane.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 7
|
||||||
|
|id=-649
|
||||||
|
|translationkey=tile.stained_glass_pane.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 8
|
||||||
|
|id=-650
|
||||||
|
|translationkey=tile.stained_glass_pane.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 9
|
||||||
|
|id=-651
|
||||||
|
|translationkey=tile.stained_glass_pane.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 10
|
||||||
|
|id=-652
|
||||||
|
|translationkey=tile.stained_glass_pane.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 11
|
||||||
|
|id=-653
|
||||||
|
|translationkey=tile.stained_glass_pane.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 12
|
||||||
|
|id=-654
|
||||||
|
|translationkey=tile.stained_glass_pane.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 13
|
||||||
|
|id=-655
|
||||||
|
|translationkey=tile.stained_glass_pane.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 14
|
||||||
|
|id=-656
|
||||||
|
|translationkey=tile.stained_glass_pane.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Stained Glass Pane
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_stained_glass_pane
|
||||||
|
|aliasid=stained_glass_pane / 15
|
||||||
|
|id=-657
|
||||||
|
|translationkey=tile.stained_glass_pane.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{:Glass Pane/BS}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|agNA7Q0dxbA}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
|
||||||
|
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}}
|
||||||
|
|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
|
||||||
|
|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|
||||||
|
|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||||
|
|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
|
||||||
|
|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
|
||||||
|
|Light blue stained glass panes no longer have a placeholder name.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
|
||||||
|
|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}}
|
||||||
|
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
|
||||||
|
|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.<ref>{{bug|MC-36498|||WAI}}</ref>
|
||||||
|
* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.<ref name="unchanged colors"></ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Stained Glass Panes.png|The original look of stained glass panes.
|
||||||
|
Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[cs:Tabulka skla]]
|
||||||
|
[[de:Gefärbte Glasscheibe]]
|
||||||
|
[[es:Panel de cristal]]
|
||||||
|
[[fr:Vitre]]
|
||||||
|
[[it:Pannello di vetro]]
|
||||||
|
[[ja:ガラス板]]
|
||||||
|
[[ko:유리판]]
|
||||||
|
[[nl:Glazen ruit]]
|
||||||
|
[[pl:Szyba]]
|
||||||
|
[[pt:Vidraça]]
|
||||||
|
[[ru:Стеклянная панель]]
|
||||||
|
[[th:แผ่นกระจก]]
|
||||||
|
[[uk:Шиба]]
|
||||||
|
[[zh:玻璃板]]
|
736
wiki_backup/Magenta Banner.txt
Normal file
736
wiki_backup/Magenta Banner.txt
Normal file
|
@ -0,0 +1,736 @@
|
||||||
|
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Banner.gif
|
||||||
|
| invimage = White Banner
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Banner.gif
|
||||||
|
| invimage2 = Light Gray Banner
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Banner.gif
|
||||||
|
| invimage3 = Gray Banner
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Banner.gif
|
||||||
|
| invimage4 = Black Banner
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Banner.gif
|
||||||
|
| invimage5 = Brown Banner
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Banner.gif
|
||||||
|
| invimage6 = Red Banner
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Banner.gif
|
||||||
|
| invimage7 = Orange Banner
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Banner.gif
|
||||||
|
| invimage8 = Yellow Banner
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Banner.gif
|
||||||
|
| invimage9 = Lime Banner
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Banner.gif
|
||||||
|
| invimage10 = Green Banner
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Banner.gif
|
||||||
|
| invimage11 = Cyan Banner
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Banner.gif
|
||||||
|
| invimage12 = Light Blue Banner
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Banner.gif
|
||||||
|
| invimage13 = Blue Banner
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Banner.gif
|
||||||
|
| invimage14 = Purple Banner
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Banner.gif
|
||||||
|
| invimage15 = Magenta Banner
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Banner.gif
|
||||||
|
| invimage16 = Pink Banner
|
||||||
|
| extratext = [[#Renders|View all renders]]
|
||||||
|
| rarity = Common
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (16)
|
||||||
|
|waterloggable = {{jebe|No|Yes}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
|
||||||
|
{{breaking row|horizontal=1|Banners|Axe}}
|
||||||
|
|
||||||
|
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{| class="wikitable collapsible"
|
||||||
|
! Name !! Location !! Appearance !! Design
|
||||||
|
|-
|
||||||
|
! Magenta Banner
|
||||||
|
| Outside of [[end cities]].
|
||||||
|
| style="text-align: center" | [[File:End City Banner.png|32px]]
|
||||||
|
| Magenta Banner
|
||||||
|
* Black Inverted Chevron
|
||||||
|
* Black Chevron
|
||||||
|
|-
|
||||||
|
! Gray Banner
|
||||||
|
| In banner room in [[woodland mansion]]s.
|
||||||
|
| style="text-align: center" | [[File:Gray Banner.png|32px]]
|
||||||
|
| Gray Banner
|
||||||
|
|-
|
||||||
|
! Light Gray Banner
|
||||||
|
| In master bedroom in [[woodland mansion]]s.
|
||||||
|
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
|
||||||
|
| Light Gray Banner
|
||||||
|
* White Flower Charge
|
||||||
|
|-
|
||||||
|
! Brown Banner
|
||||||
|
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
|
||||||
|
| style="text-align: center" | [[File:Brown Banner.png|32px]]
|
||||||
|
| Brown Banner
|
||||||
|
|-
|
||||||
|
! Black Banner
|
||||||
|
| In altar room in [[woodland mansions]].
|
||||||
|
| style="text-align: center" | [[File:Black Banner.png|32px]]
|
||||||
|
| Black Banner
|
||||||
|
|-
|
||||||
|
!Ominous Banner
|
||||||
|
|Carried by Illagers and located in Pillager Outposts
|
||||||
|
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|
||||||
|
|Illager face
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|showdescription=1
|
||||||
|
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|
||||||
|
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|
||||||
|
|B3=Stick
|
||||||
|
|Output=Matching Banner
|
||||||
|
|Olink=Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|description=Once the banner is crafted, its base color cannot be changed.
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Banner
|
||||||
|
|Bleach
|
||||||
|
|Output=White Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Banner}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
|
||||||
|
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
|
||||||
|
|
||||||
|
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
|
||||||
|
|
||||||
|
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
|
||||||
|
|
||||||
|
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
|
||||||
|
|
||||||
|
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
|
||||||
|
|
||||||
|
Banners cannot be moved by [[piston]]s.
|
||||||
|
|
||||||
|
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
File:Wall banner with water below.png| Water can be placed below wall banners
|
||||||
|
File:Water flowing around banner.png| Water flows around a banner on the ground
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Patterns ===
|
||||||
|
{{see also|Banner/Patterns|title1=List of patterned banners}}
|
||||||
|
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
|
||||||
|
|
||||||
|
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
|
||||||
|
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
|
||||||
|
|
||||||
|
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
|
||||||
|
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
|
||||||
|
|
||||||
|
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
|
||||||
|
|
||||||
|
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
|
||||||
|
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
|
||||||
|
|
||||||
|
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
|
||||||
|
|
||||||
|
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
|
||||||
|
|
||||||
|
{{Crafting
|
||||||
|
|ignoreusage=1
|
||||||
|
|showdescription=1
|
||||||
|
|Shield
|
||||||
|
|Matching Banner
|
||||||
|
|Output=Matching Shield
|
||||||
|
|B2link=Banner
|
||||||
|
|Olink=Shield
|
||||||
|
|type=Combat
|
||||||
|
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Copying ===
|
||||||
|
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Matching Banner
|
||||||
|
|Matching Banner
|
||||||
|
|Output=Matching Banner
|
||||||
|
|A2link=Banner
|
||||||
|
|B2link=Banner
|
||||||
|
|Olink=Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|ignoreusage=1
|
||||||
|
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Renaming ===
|
||||||
|
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
|
||||||
|
|
||||||
|
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
|
||||||
|
|
||||||
|
=== Map marker ===
|
||||||
|
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
|
||||||
|
|
||||||
|
{{exclusive|java|section=13}}
|
||||||
|
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
|
||||||
|
|
||||||
|
=== Helmet ===
|
||||||
|
{{exclusive|java|section=13}}
|
||||||
|
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||||
|
|
||||||
|
=== Chestplate ===
|
||||||
|
{{exclusive|Bedrock|section=13}}
|
||||||
|
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||||
|
<gallery>
|
||||||
|
Steve wearing White Banner.png|
|
||||||
|
Alex wearing White Banner.png|
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Banners can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}: ''None''
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{:Banner/Sounds}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners
|
||||||
|
|translationkey=block.minecraft.white_banner
|
||||||
|
}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=White Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.white_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.orange_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.magenta_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.light_blue_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.yellow_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.lime_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.pink_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.gray_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.light_gray_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.cyan_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.purple_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.blue_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.brown_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.green_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.red_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.black_banner
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=banner
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Banner
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Standing
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=standing_banner
|
||||||
|
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|
||||||
|
|id=176
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Wall
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=wall_banner
|
||||||
|
|id=177
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=banner
|
||||||
|
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|
||||||
|
|id=567
|
||||||
|
|form=item
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=Banner
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Metadata ===
|
||||||
|
==== Item ====
|
||||||
|
{{IN|Bedrock}}, banner items use the following data values:
|
||||||
|
{| class="wikitable"
|
||||||
|
! DV !! Banner color
|
||||||
|
|-
|
||||||
|
|| 0 || black
|
||||||
|
|-
|
||||||
|
|| 1 || red
|
||||||
|
|-
|
||||||
|
|| 2 || green
|
||||||
|
|-
|
||||||
|
|| 3 || brown
|
||||||
|
|-
|
||||||
|
|| 4 || blue
|
||||||
|
|-
|
||||||
|
|| 5 || purple
|
||||||
|
|-
|
||||||
|
|| 6 || cyan
|
||||||
|
|-
|
||||||
|
|| 7 || light gray
|
||||||
|
|-
|
||||||
|
|| 8 || gray
|
||||||
|
|-
|
||||||
|
|| 9 || pink
|
||||||
|
|-
|
||||||
|
|| 10 || lime
|
||||||
|
|-
|
||||||
|
|| 11 || yellow
|
||||||
|
|-
|
||||||
|
|| 12 || light blue
|
||||||
|
|-
|
||||||
|
|| 13 || magenta
|
||||||
|
|-
|
||||||
|
|| 14 || orange
|
||||||
|
|-
|
||||||
|
|| 15 || white
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
|
||||||
|
A banner has a block entity associated with it that holds additional data about the block.
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
=== Item data ===
|
||||||
|
{{JE}}:
|
||||||
|
{{see also|Data component format}}
|
||||||
|
<div class="treeview">
|
||||||
|
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||||
|
{{:Data component format/banner_patterns}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{see also|Bedrock Edition level format/Item format}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Fruit on the Loom}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{info needed section|The Nether Update}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|
||||||
|
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|
||||||
|
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|
||||||
|
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|
||||||
|
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|
||||||
|
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|
||||||
|
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||||
|
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|
||||||
|
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||||
|
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|
||||||
|
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||||
|
|All recipes for banner patterns have been removed.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|
||||||
|
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|
||||||
|
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||||
|
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|
||||||
|
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||||
|
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|
||||||
|
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
|
||||||
|
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
|
||||||
|
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
|
||||||
|
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
|
||||||
|
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
|
||||||
|
** There are 40 monochrome textures, each containing all 6 sides of the banner.
|
||||||
|
** The texture of the back side is the mirrored texture of the front side.
|
||||||
|
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
==== Banner ====
|
||||||
|
<gallery>
|
||||||
|
File:White Banner.gif
|
||||||
|
File:Light Gray Banner.gif
|
||||||
|
File:Gray Banner.gif
|
||||||
|
File:Black Banner.gif
|
||||||
|
File:Brown Banner.gif
|
||||||
|
File:Red Banner.gif
|
||||||
|
File:Orange Banner.gif
|
||||||
|
File:Yellow Banner.gif
|
||||||
|
File:Lime Banner.gif
|
||||||
|
File:Green Banner.gif
|
||||||
|
File:Cyan Banner.gif
|
||||||
|
File:Light Blue Banner.gif
|
||||||
|
File:Blue Banner.gif
|
||||||
|
File:Purple Banner.gif
|
||||||
|
File:Magenta Banner.gif
|
||||||
|
File:Pink Banner.gif
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== Wall banner ====
|
||||||
|
<gallery>
|
||||||
|
File:White Wall Banner.png
|
||||||
|
File:Light Gray Wall Banner.png
|
||||||
|
File:Gray Wall Banner.png
|
||||||
|
File:Black Wall Banner.png
|
||||||
|
File:Brown Wall Banner.png
|
||||||
|
File:Red Wall Banner.png
|
||||||
|
File:Orange Wall Banner.png
|
||||||
|
File:Yellow Wall Banner.png
|
||||||
|
File:Lime Wall Banner.png
|
||||||
|
File:Green Wall Banner.png
|
||||||
|
File:Cyan Wall Banner.png
|
||||||
|
File:Light Blue Wall Banner.png
|
||||||
|
File:Blue Wall Banner.png
|
||||||
|
File:Purple Wall Banner.png
|
||||||
|
File:Magenta Wall Banner.png
|
||||||
|
File:Pink Wall Banner.png
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:Iceland and Norway Flags.png|Another banner image from Jeb.
|
||||||
|
File:Searge Banners.png|Several banners made by Searge.
|
||||||
|
File:The Bountiful Update.png|Banners in the official 1.8 poster.
|
||||||
|
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
|
||||||
|
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
|
||||||
|
File:All positions and rotations of a banner.png|All positions and rotations of a banner
|
||||||
|
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
|
||||||
|
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
|
||||||
|
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
|
||||||
|
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
|
||||||
|
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
|
||||||
|
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
|
||||||
|
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
|
||||||
|
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
|
||||||
|
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Development images ===
|
||||||
|
<gallery>
|
||||||
|
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
|
||||||
|
File:Lego Melon Banner.png|LEGO banner from 21138
|
||||||
|
File:Lego Fish Banner.png|LEGO banner from 21142
|
||||||
|
File:Lego Beetroot Banner.png|LEGO banner from 21144
|
||||||
|
File:Lego Wheat Banner.png|Another LEGO banner from 21144
|
||||||
|
File:Lego Carrot Banner.png|A third LEGO banner from 21144
|
||||||
|
File:Lego Crossbones Banner.png|LEGO banner from 21152
|
||||||
|
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
|
||||||
|
[[cs:Prapor]]
|
||||||
|
[[de:Banner]]
|
||||||
|
[[es:Estandarte]]
|
||||||
|
[[fr:Bannière]]
|
||||||
|
[[ja:旗]]
|
||||||
|
[[ko:현수막]]
|
||||||
|
[[nl:Banier]]
|
||||||
|
[[pl:Sztandar]]
|
||||||
|
[[pt:Estandarte]]
|
||||||
|
[[ru:Флаг]]
|
||||||
|
[[th:ธง]]
|
||||||
|
[[uk:Стяг]]
|
||||||
|
[[zh:旗帜]]
|
414
wiki_backup/Pink Concrete Powder.txt
Normal file
414
wiki_backup/Pink Concrete Powder.txt
Normal file
|
@ -0,0 +1,414 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Concrete Powder
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Concrete Powder.png
|
||||||
|
| invimage = White Concrete Powder
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Concrete Powder.png
|
||||||
|
| invimage2 = Light Gray Concrete Powder
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Concrete Powder.png
|
||||||
|
| invimage3 = Gray Concrete Powder
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Concrete Powder.png
|
||||||
|
| invimage4 = Black Concrete Powder
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Concrete Powder.png
|
||||||
|
| invimage5 = Brown Concrete Powder
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Concrete Powder.png
|
||||||
|
| invimage6 = Red Concrete Powder
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Concrete Powder.png
|
||||||
|
| invimage7 = Orange Concrete Powder
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Concrete Powder.png
|
||||||
|
| invimage8 = Yellow Concrete Powder
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Concrete Powder.png
|
||||||
|
| invimage9 = Lime Concrete Powder
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Concrete Powder.png
|
||||||
|
| invimage10 = Green Concrete Powder
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Concrete Powder.png
|
||||||
|
| invimage11 = Cyan Concrete Powder
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Concrete Powder.png
|
||||||
|
| invimage12 = Light Blue Concrete Powder
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Concrete Powder.png
|
||||||
|
| invimage13 = Blue Concrete Powder
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Concrete Powder.png
|
||||||
|
| invimage14 = Purple Concrete Powder
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Concrete Powder.png
|
||||||
|
| invimage15 = Magenta Concrete Powder
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Concrete Powder.png
|
||||||
|
| invimage16 = Pink Concrete Powder
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Shovel
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method.
|
||||||
|
|
||||||
|
{{breaking row|Concrete Powder|Shovel|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
The crafting recipe is shapeless; the order of ingredients does not matter.
|
||||||
|
{{Crafting
|
||||||
|
|Matching Dye
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Output=Matching Concrete Powder,8
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
|description=Red sand cannot be used in place of sand.<ref>{{bug|MC-150278}}</ref><ref>{{bug|MCPE-175451}}</ref>
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Sand
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Gravel
|
||||||
|
|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8
|
||||||
|
|type=Building block
|
||||||
|
|showdescription=1
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Renewability ===
|
||||||
|
Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]]
|
||||||
|
|
||||||
|
Concrete powder falls when there is a non-solid block beneath it.
|
||||||
|
|
||||||
|
=== Creating concrete ===
|
||||||
|
{{main|Concrete}}
|
||||||
|
If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Concrete powder can be placed under [[note block]]s to produce "snare drum" sound.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Sand}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{Edition|Java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Stone dig1.ogg
|
||||||
|
|sound2=Stone dig2.ogg
|
||||||
|
|sound3=Stone dig3.ogg
|
||||||
|
|sound4=Stone dig4.ogg
|
||||||
|
|subtitle=Block placed
|
||||||
|
|source=block
|
||||||
|
|description=When the block is placed in water
|
||||||
|
|id=block.stone.place
|
||||||
|
|translationkey=subtitles.block.generic.place
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=0.8
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{Edition|Bedrock}}: ''None'' <ref>{{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava.</ref>
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|showblocktags=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete_powder
|
||||||
|
|blocktags=concrete_powder}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete_powder
|
||||||
|
|blocktags=concrete_powder
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showaliasids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 0, concretepowder / 0
|
||||||
|
|id=237
|
||||||
|
|translationkey=tile.concretePowder.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 1, concretepowder / 1
|
||||||
|
|id=-709
|
||||||
|
|translationkey=tile.concretePowder.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 2, concretepowder / 2
|
||||||
|
|id=-710
|
||||||
|
|translationkey=tile.concretePowder.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 3, concretepowder / 3
|
||||||
|
|id=-711
|
||||||
|
|translationkey=tile.concretePowder.lightBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 4, concretepowder / 4
|
||||||
|
|id=-712
|
||||||
|
|translationkey=tile.concretePowder.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 5, concretepowder / 5
|
||||||
|
|id=-713
|
||||||
|
|translationkey=tile.concretePowder.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 6, concretepowder / 6
|
||||||
|
|id=-714
|
||||||
|
|translationkey=tile.concretePowder.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 7, concretepowder / 7
|
||||||
|
|id=-715
|
||||||
|
|translationkey=tile.concretePowder.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 8, concretepowder / 8
|
||||||
|
|id=-716
|
||||||
|
|translationkey=tile.concretePowder.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 9, concretepowder / 9
|
||||||
|
|id=-717
|
||||||
|
|translationkey=tile.concretePowder.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 10, concretepowder / 10
|
||||||
|
|id=-718
|
||||||
|
|translationkey=tile.concretePowder.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 11, concretepowder / 11
|
||||||
|
|id=-719
|
||||||
|
|translationkey=tile.concretePowder.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 12, concretepowder / 12
|
||||||
|
|id=-720
|
||||||
|
|translationkey=tile.concretePowder.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 13, concretepowder / 13
|
||||||
|
|id=-721
|
||||||
|
|translationkey=tile.concretePowder.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 14, concretepowder / 14
|
||||||
|
|id=-722
|
||||||
|
|translationkey=tile.concretePowder.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Concrete Powder
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete_powder
|
||||||
|
|aliasid=concrete_powder / 15, concretepowder / 15
|
||||||
|
|id=-723
|
||||||
|
|translationkey=tile.concretePowder.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Falling block entity ===
|
||||||
|
{{main|Falling Block}}
|
||||||
|
{{:Falling Block/Infobox}}
|
||||||
|
{{:Falling Block/ED}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]].
|
||||||
|
|Jeb later added that it is to come in 16 different colors.<ref>{{tweet|jeb_|827078378444488705}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
|
||||||
|
|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}}
|
||||||
|
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to <code>concrete_powder</code>.
|
||||||
|
|Before this version, Its ID was <code>concretepowder</code> while its direct item form's ID was <code>concrete_powder</code>.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
{{Navbox entities|Other}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Falling blocks]]
|
||||||
|
|
||||||
|
[[de:Trockenbeton]]
|
||||||
|
[[es:Cemento]]
|
||||||
|
[[fr:Béton en poudre]]
|
||||||
|
[[it:Polvere di calcestruzzo]]
|
||||||
|
[[ja:コンクリートパウダー]]
|
||||||
|
[[ko:콘크리트 가루]]
|
||||||
|
[[lzh:砼粉]]
|
||||||
|
[[nl:Cement]]
|
||||||
|
[[pl:Cement]]
|
||||||
|
[[pt:Cimento]]
|
||||||
|
[[ru:Цемент]]
|
||||||
|
[[uk:Цемент]]
|
||||||
|
[[zh:混凝土粉末]]
|
432
wiki_backup/Warped Hyphae.txt
Normal file
432
wiki_backup/Warped Hyphae.txt
Normal file
|
@ -0,0 +1,432 @@
|
||||||
|
{{about|the bark block|the block found in trees formerly named "wood"|Log|the stripped variant|Stripped Wood|other uses}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Wood/Hyphae
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Wood.png
|
||||||
|
| invimage = Oak Wood
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Wood.png
|
||||||
|
| invimage2 = Spruce Wood
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Wood.png
|
||||||
|
| invimage3 = Birch Wood
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Wood.png
|
||||||
|
| invimage4 = Jungle Wood
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Wood.png
|
||||||
|
| invimage5 = Acacia Wood
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Wood.png
|
||||||
|
| invimage6 = Dark Oak Wood
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Wood.png
|
||||||
|
| invimage7 = Mangrove Wood
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Wood.png
|
||||||
|
| invimage8 = Cherry Wood
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Wood.png
|
||||||
|
| invimage9 = Pale Oak Wood
|
||||||
|
| group10 = Crimson
|
||||||
|
| 10-1 = Crimson Hyphae.gif
|
||||||
|
| invimage10 = Crimson Hyphae
|
||||||
|
| group11 = Warped
|
||||||
|
| 11-1 = Warped Hyphae.gif
|
||||||
|
| invimage11 = Warped Hyphae
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64); same type only
|
||||||
|
| flammable = '''Wood''': Yes (5)<br>'''Hyphae''': No
|
||||||
|
| lavasusceptible = '''Wood''': Yes<br>'''Hyphae''': No
|
||||||
|
}}
|
||||||
|
'''Wood''' or '''hyphae''' is a [[block]] that has the [[log]]'s "bark" texture on all six sides. It comes in 11 types: [[oak]], [[spruce]], [[birch]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry]], [[huge crimson fungus|crimson]], [[huge warped fungus|warped]], and [[pale oak]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wood and hyphae can be broken by hand, but using an [[axe]] is the fastest.
|
||||||
|
{{breaking row|horizontal=1|Wood, Hyphae|link=none|Axe}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Acacia wood can generate in [[savanna]] [[village]]s.
|
||||||
|
|
||||||
|
Spruce wood can generate in [[snowy taiga]] and [[taiga]] [[village]]s.
|
||||||
|
|
||||||
|
Mangrove wood can generate in [[Trial Chambers]].{{verify}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result.
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A1=Matching Log; Matching Stem
|
||||||
|
|A2=Matching Log; Matching Stem
|
||||||
|
|B1=Matching Log; Matching Stem
|
||||||
|
|B2=Matching Log; Matching Stem
|
||||||
|
|Output=Matching Wood,3; Matching Hyphae,3
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Wood and hyphae can be placed in three orientations, similarly to normal [[log]]s.
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Stripped Wood or Hyphae, Any Wood or Hyphae}}
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|showname=1
|
||||||
|
|{Any Wood}
|
||||||
|
|Charcoal
|
||||||
|
|0.15
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
Hyphae cannot be used as a [[fuel]] in [[Furnace|furnaces]].
|
||||||
|
|
||||||
|
=== Axes ===
|
||||||
|
{{Control|Using}} an [[axe]] on wood or hyphae turns it into [[stripped wood]] or hyphae, which act the same as regular wood or hyphae.
|
||||||
|
|
||||||
|
===Cocoa beans===
|
||||||
|
[[Cocoa beans]] can be placed on the side of jungle wood to grow new cocoa pods.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Wood and hyphae can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Other wood ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
=== Cherry wood ===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
=== Hyphae ===
|
||||||
|
{{Sound table/Block/Stem}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_wood
|
||||||
|
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||||
|
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_wood
|
||||||
|
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||||
|
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_wood
|
||||||
|
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_wood
|
||||||
|
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_wood
|
||||||
|
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_wood
|
||||||
|
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_wood
|
||||||
|
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_wood
|
||||||
|
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_wood
|
||||||
|
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||||
|
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_hyphae
|
||||||
|
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||||
|
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_hyphae
|
||||||
|
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||||
|
|itemtags=warped_stems, logs, non_flammable_wood
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|showitemtags=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_wood
|
||||||
|
|aliasid=wood / 0
|
||||||
|
|id=-212
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_wood
|
||||||
|
|aliasid=wood / 1
|
||||||
|
|id=-814
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.spruce.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_wood
|
||||||
|
|aliasid=wood / 2
|
||||||
|
|id=-815
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.birch.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_wood
|
||||||
|
|aliasid=wood / 3
|
||||||
|
|id=-816
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.jungle.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_wood
|
||||||
|
|aliasid=wood / 4
|
||||||
|
|id=-817
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.acacia.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_wood
|
||||||
|
|aliasid=wood / 5
|
||||||
|
|id=-818
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||||
|
|translationkey=tile.wood.dark_oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_wood
|
||||||
|
|id=-497
|
||||||
|
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_wood
|
||||||
|
|id=-546
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Wood
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_wood
|
||||||
|
|id=-1005
|
||||||
|
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_hyphae
|
||||||
|
|id=-299
|
||||||
|
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Hyphae
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_hyphae
|
||||||
|
|id=-298
|
||||||
|
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w30d|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added six-sided wood blocks, which look similar to [[log]]s, but have the wood's "bark" texture (side texture when placed vertically) on all 6 sides.
|
||||||
|
|Wood exists as a metadata variant of the usual log block, likely implemented unintentionally as these values were never initially intended to be used.
|
||||||
|
|The [[item]] form of logs with damage values corresponding to that of wood blocks appear to be wood blocks, but when placed act as normal logs. More information on this item can be found at [[Invalid Data Value Log]].
|
||||||
|
|Wood drops normal logs when broken normally, however [[Silk Touch]] results in the wood "item" version being dropped instead.{{verify}}}}
|
||||||
|
|{{HistoryLine|||dev=1.3|Wood now drops logs even when broken with Silk Touch.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Wood Axis Y JE1.png|32px]] [[File:Dark Oak Wood Axis Y JE1.png|32px]] Added two new types of wood: acacia and dark oak.}}
|
||||||
|
|{{HistoryLine|||dev=1.7|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] The texture of acacia wood has been drastically changed, and dark oak has a unique texture.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Wood block [[Missing model|models are now missing]].
|
||||||
|
|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak logs.}}
|
||||||
|
|{{HistoryLine|||dev=14w10b|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Wood blocks now have models again.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
|
||||||
|
The data values for ''minecraft:log2'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|
||||||
|
|The item form for wood blocks has been re-added.
|
||||||
|
|Wood can now be obtained in the [[inventory]], including within the Creative inventory.
|
||||||
|
|The name of "Wood" has been changed to "Bark".
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|
||||||
|
|{{HistoryLine|||dev=17w47b|A [[crafting]] recipe for bark has been added.}}
|
||||||
|
|{{HistoryLine|||dev=18w22b|[[File:Oak Wood Axis X JE1 BE1.png|32px]] [[File:Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Birch Wood Axis X JE1 BE1.png|32px]] [[File:Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Acacia Wood Axis X JE2 BE1.png|32px]] [[File:Acacia Wood Axis Z JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE2 BE1.png|32px]] Bark blocks can now be rotated.}}
|
||||||
|
|{{HistoryLine|||dev=pre1|[[File:Oak Wood Axis Y JE2.png|32px]] [[File:Oak Wood Axis X JE2.png|32px]] [[File:Oak Wood Axis Z JE2.png|32px]] [[File:Spruce Wood Axis Y JE2.png|32px]] [[File:Spruce Wood Axis X JE2.png|32px]] [[File:Spruce Wood Axis Z JE2.png|32px]] [[File:Birch Wood Axis Y JE2.png|32px]] [[File:Birch Wood Axis X JE2.png|32px]] [[File:Birch Wood Axis Z JE2.png|32px]] [[File:Jungle Wood Axis Y JE2.png|32px]] [[File:Jungle Wood Axis X JE2.png|32px]] [[File:Jungle Wood Axis Z JE2.png|32px]] [[File:Acacia Wood Axis Y JE3.png|32px]] [[File:Acacia Wood Axis X JE3.png|32px]] [[File:Acacia Wood Axis Z JE3.png|32px]] [[File:Dark Oak Wood Axis Y JE3.png|32px]] [[File:Dark Oak Wood Axis X JE3.png|32px]] [[File:Dark Oak Wood Axis Z JE3.png|32px]] Added top textures of the bark blocks.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Oak Wood Axis X JE3 BE1.png|32px]] [[File:Oak Wood Axis Z JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis X JE3 BE1.png|32px]] [[File:Spruce Wood Axis Z JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis X JE3 BE1.png|32px]] [[File:Birch Wood Axis Z JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis X JE3 BE1.png|32px]] [[File:Jungle Wood Axis Z JE3 BE1.png|32px]] [[File:Acacia Wood Axis Y JE4 BE1.png|32px]] [[File:Acacia Wood Axis X JE4 BE1.png|32px]] [[File:Acacia Wood Axis Z JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE4 BE1.png|32px]] The textures of bark have been changed back to how they were before [[Java Edition 1.13-pre1|1.13-pre1]].}}
|
||||||
|
|{{HistoryLine|||dev=pre5|Bark blocks have been changed back to "<''type''> Wood".
|
||||||
|
|Bark IDs have been changed to {{code|<''type''>_wood}}.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Wood Axis Y JE4.png|32px]] [[File:Oak Wood Axis X JE4.png|32px]] [[File:Oak Wood Axis Z JE4.png|32px]] [[File:Spruce Wood Axis Y JE4.png|32px]] [[File:Spruce Wood Axis X JE4.png|32px]] [[File:Spruce Wood Axis Z JE4.png|32px]] [[File:Birch Wood Axis Y JE4.png|32px]] [[File:Birch Wood Axis X JE4.png|32px]] [[File:Birch Wood Axis Z JE4.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE4.png|32px]] [[File:Acacia Wood Axis X JE4.png|32px]] [[File:Acacia Wood Axis Z JE4.png|32px]] [[File:Dark Oak Wood Axis Y JE4.png|32px]] [[File:Dark Oak Wood Axis X JE4.png|32px]] [[File:Dark Oak Wood Axis Z JE4.png|32px]] The textures of wood have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood except jungle wood have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=19w02a|Wood can now be used to craft [[campfire]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w10a|[[File:Crimson Hyphae Axis Y JE1.gif|32px]] [[File:Crimson Hyphae Axis X JE1.gif|32px]] [[File:Crimson Hyphae Axis Z JE1.gif|32px]] [[File:Warped Hyphae Axis Y JE1.gif|32px]] [[File:Warped Hyphae Axis X JE1.gif|32px]] [[File:Warped Hyphae Axis Z JE1.gif|32px]] Added crimson and warped hyphae.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w06a|Corridors in [[mineshaft]]s now generate with wooden pillars for support if needed.}}
|
||||||
|
|{{HistoryLine|||dev=21w07a|Oak wood can no longer generate in mineshafts.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove wood is now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Cherry wood is now available without using the "Update 1.20" experimental datapack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] Added bark blocks.
|
||||||
|
|Bark blocks can be obtained only by using world editing.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added jungle, acacia, and dark oak variants for bark blocks.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Due to the addition of [[commands]], bark blocks can now be placed using {{cmd|setblock ~ ~ ~ log 12}}, without the need for an inventory editor.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bark is now called "<''type''> Wood".
|
||||||
|
|Wood now exists as a separate block; previously placed wood looks the same, but still drops [[log]]s instead of wood.
|
||||||
|
|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.
|
||||||
|
|A [[crafting]] recipe for wood has been added.
|
||||||
|
|Wood blocks have been added to the [[creative]] [[inventory]].
|
||||||
|
|Wood now generates in the new [[village]]s.
|
||||||
|
|Wood is now used to craft [[campfire]]s and [[smoker]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added crimson and warped hyphae.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry wood is now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of crimson and warped hyphae from 0.3 to 2.}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type [[block states]] for the <code>wood</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added oak, spruce, birch and jungle oak bark blocks. They can be obtained only by world editing.}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added acacia and dark oak bark blocks. They can be obtained only by world editing.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Bark is now called "<type> Wood".
|
||||||
|
|Wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]].
|
||||||
|
|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.}}
|
||||||
|
|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Wood can now be used to craft [[planks]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added bark blocks.
|
||||||
|
|Bark blocks cannot be obtained in the Creative inventory.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list|Wood}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* In real life, hyphae are branching filaments that collectively make real-life mycelium.
|
||||||
|
** The word "hyphae" is actually plural, the singular form is "[[wikipedia:Hypha|hypha]]".
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
All six wood blocks.png|The ten types of wood blocks in [[1.20]]
|
||||||
|
Rotatedlogblocks.png|All the facings and types of logs with the wood blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped.
|
||||||
|
1.13-pre1 bark.png|The top face of wood blocks in [[1.13-pre1]].
|
||||||
|
BotM Hyphae.jpg|A render of hyphae used on Minecraft.net.<ref>{{mcnet|block-month--hyphae|Block of the Month: Hyphae|October 7, 2022|Duncan Geere}}</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Stripped Wood}}
|
||||||
|
* {{BlockLink|Logs}}
|
||||||
|
* {{BlockLink|Stripped Logs}}
|
||||||
|
* {{BlockLink|Planks}}
|
||||||
|
* {{ItemLink|Charcoal}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-oak-wood Block of the Week: Oak Wood] – Minecraft.net on June 16, 2017
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-birch-wood Block of the Week: Birch Wood] – Minecraft.net on October 27, 2017
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-spruce-wood Block of the Week: Spruce Wood] – Minecraft.net on December 22, 2017
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-acacia-wood Block of the Week: Acacia Wood] – Minecraft.net on January 26, 2018
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-dark-oak-wood Block of the Week: Dark Oak Wood] – Minecraft.net on May 11, 2018
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-month--hyphae Block of the Month: Hyphae] – Minecraft.net on October 7, 2022
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[cs:Kmen]]
|
||||||
|
[[de:Stamm]]
|
||||||
|
[[es:Leño]]
|
||||||
|
[[fr:Bois]]
|
||||||
|
[[ja:木 (ブロック)]]
|
||||||
|
[[ko:통나무]]
|
||||||
|
[[lzh:木]]
|
||||||
|
[[nl:Hout]]
|
||||||
|
[[pl:Drewno]]
|
||||||
|
[[pt:Madeira]]
|
||||||
|
[[ru:Древесина]]
|
||||||
|
[[th:ไม้]]
|
||||||
|
[[zh:木头]]
|
309
wiki_backup/Waxed Weathered Copper.txt
Normal file
309
wiki_backup/Waxed Weathered Copper.txt
Normal file
|
@ -0,0 +1,309 @@
|
||||||
|
{{About|the mineral block|other uses|Copper}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Unoxidized
|
||||||
|
| group2 = Exposed
|
||||||
|
| group3 = Weathered
|
||||||
|
| group4 = Oxidized
|
||||||
|
| 1-1 = Block of Copper.png
|
||||||
|
| 2-1 = Exposed Copper.png
|
||||||
|
| 3-1 = Weathered Copper.png
|
||||||
|
| 4-1 = Oxidized Copper.png
|
||||||
|
| invimage = Block of Copper
|
||||||
|
| invimage2 = Exposed Copper
|
||||||
|
| invimage3 = Weathered Copper
|
||||||
|
| invimage4 = Oxidized Copper
|
||||||
|
| invimage5 = Waxed Block of Copper
|
||||||
|
| invimage6 = Waxed Exposed Copper
|
||||||
|
| invimage7 = Waxed Weathered Copper
|
||||||
|
| invimage8 = Waxed Oxidized Copper
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Stone Pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing.
|
||||||
|
{{breaking row
|
||||||
|
|Block of Copper
|
||||||
|
|sprite=all-copper-blocks
|
||||||
|
|Pickaxe
|
||||||
|
|Stone
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A1=Copper Ingot
|
||||||
|
|A2=Copper Ingot
|
||||||
|
|A3=Copper Ingot
|
||||||
|
|B1=Copper Ingot
|
||||||
|
|B2=Copper Ingot
|
||||||
|
|B3=Copper Ingot
|
||||||
|
|C1=Copper Ingot
|
||||||
|
|C2=Copper Ingot
|
||||||
|
|C3=Copper Ingot
|
||||||
|
|Output=Block of Copper
|
||||||
|
|type=Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Matching Unwaxed Block of Copper
|
||||||
|
|Honeycomb
|
||||||
|
|Output=Matching Waxed Block of Copper
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Waxing ===
|
||||||
|
Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version.
|
||||||
|
|
||||||
|
=== Scraping ===
|
||||||
|
{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively.
|
||||||
|
|
||||||
|
Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.<ref>{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}}</ref>
|
||||||
|
|
||||||
|
=== Lightning strike ===
|
||||||
|
Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Oxidation ===
|
||||||
|
{{main|Oxidation}}
|
||||||
|
Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing.
|
||||||
|
|
||||||
|
As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Copper}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{/Sounds}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block of Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=copper_block
|
||||||
|
|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Exposed Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Weathered Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Oxidized Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Block of Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_copper_block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Exposed Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Weathered Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_copper}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Waxed Oxidized Copper
|
||||||
|
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_copper
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showforms=y
|
||||||
|
|shownumericids=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block of Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=copper_block
|
||||||
|
|id=595}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Exposed Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_copper
|
||||||
|
|id=596}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Weathered Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_copper
|
||||||
|
|id=597}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Oxidized Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_copper
|
||||||
|
|id=598}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Block of Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_copper
|
||||||
|
|id=599}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Exposed Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_copper
|
||||||
|
|id=600}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Weathered Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_copper
|
||||||
|
|id=601}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Waxed Oxidized Copper
|
||||||
|
|spritename=oxidized-copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_copper
|
||||||
|
|id=701
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Wax on}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Wax on;Wax off}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|tQSI8Sd0B4Y}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}}
|
||||||
|
|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}}
|
||||||
|
|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively.
|
||||||
|
|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]].
|
||||||
|
|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block".
|
||||||
|
|Weathering now relies on [[random tick]]s.}}
|
||||||
|
|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}}
|
||||||
|
|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles.
|
||||||
|
|Honeycomb in a dispenser now waxes blocks of copper.
|
||||||
|
|Axes can scrape off wax and oxidation of blocks of copper, producing white particles.
|
||||||
|
|Lightning striking copper now cleans its oxidation.
|
||||||
|
|Waxed blocks of copper can be crafted into 4 copper ingots.}}
|
||||||
|
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||||
|
|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||||
|
|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||||
|
|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.
|
||||||
|
|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table.
|
||||||
|
|Waxed blocks of copper can now be cut in a stonecutter.
|
||||||
|
|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time.
|
||||||
|
|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]].
|
||||||
|
|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper.
|
||||||
|
|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present.
|
||||||
|
|Added sounds for scraping off wax and oxidization.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}}
|
||||||
|
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper.
|
||||||
|
Wax removed from a block of copper.png|Removing wax from a block of copper.
|
||||||
|
Copper Leak.jpg
|
||||||
|
Copper Unoxidized.jpg
|
||||||
|
Copper Oxidized.jpg
|
||||||
|
All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox copper}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Ore]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Compacted blocks]]
|
||||||
|
|
||||||
|
[[de:Kupferblock]]
|
||||||
|
[[es:Bloque de cobre]]
|
||||||
|
[[fr:Bloc de cuivre]]
|
||||||
|
[[it:Blocco di rame]]
|
||||||
|
[[ja:銅ブロック]]
|
||||||
|
[[ko:구리 블록]]
|
||||||
|
[[lzh:銅塊]]
|
||||||
|
[[pl:Blok miedzi]]
|
||||||
|
[[pt:Bloco de cobre]]
|
||||||
|
[[ru:Медный блок]]
|
||||||
|
[[zh:铜块]]
|
125
wiki_backup/brick.txt
Normal file
125
wiki_backup/brick.txt
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
{{about|the item|the crafted block|Bricks|other uses}}
|
||||||
|
{{Infobox item
|
||||||
|
| image = Brick.png
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| renewable = Yes
|
||||||
|
}}
|
||||||
|
A '''brick''' is an item mainly obtained by smelting [[clay ball]]s used to craft [[Bricks|brick block]]s, [[flower pot]]s, and [[decorated pot]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Mining ===
|
||||||
|
When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drop 0-4 brick(s) depending on the material that the decorated pot was made of.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|brick}}
|
||||||
|
|
||||||
|
=== Smelting ===
|
||||||
|
A brick can be obtained by smelting a [[clay ball]].
|
||||||
|
{{Smelting
|
||||||
|
|Clay Ball
|
||||||
|
|Brick
|
||||||
|
|0,3
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Bricks can be used to craft [[Bricks|brick block]]s, [[flower pot]]s, and [[decorated pot]]s.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|brick}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Brick
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=brick
|
||||||
|
|form=item
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|notshowbeitemforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Brick
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=brick
|
||||||
|
|id=383
|
||||||
|
|form=item
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|CXjHPvJGkaI}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w34a|Bricks are now used to craft [[flower pot]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Bricks are now [[Trading|sold]] by [[villager]]s of the new mason profession, making them [[Renewable resource|renewable]].}}
|
||||||
|
|{{HistoryLine||Update 1.20<br>(Experimental)|link=Java Edition 1.19.4|dev=23w07a|Bricks can now be used for crafting [[decorated pot]]s.
|
||||||
|
|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.
|
||||||
|
|Bricks now drop when mining decorated pots with a tool on the main hand.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|The probability for the brick to generate in the suspicious sand in desert wells has been changed from 1/7 to 1/8.
|
||||||
|
|Brick can now be found in [[suspicious gravel]] and suspicious sand in [[trail ruins]].}}
|
||||||
|
|{{HistoryLine|||dev=23w16a|Brick no longer generates in suspicious sand in trail ruins.
|
||||||
|
|Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; brick now is in the common loot.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
|
||||||
|
|{{HistoryLine||v0.3.2|Bricks can now be obtained by smelting clay balls.
|
||||||
|
|Bricks are now used to craft [[Bricks|brick block]]s.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Bricks are now used to craft [[flower pot]]s.}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 5|Added bricks to the [[Creative inventory]].<ref name="missing-brick">{{bug|MCPE-16556||Brick and nether brick (Items) are not in creative inventory|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|
||||||
|
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
|
||||||
|
|{{HistoryLine||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|dev=Preview 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|Bricks are now used to craft [[flower pot]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
|
||||||
|
|{{HistoryLine|3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox items|Ingredients}}
|
||||||
|
|
||||||
|
[[Category:Renewable resources]]
|
||||||
|
|
||||||
|
[[cs:Cihla]]
|
||||||
|
[[de:Ziegel]]
|
||||||
|
[[es:Ladrillo]]
|
||||||
|
[[fr:Brique]]
|
||||||
|
[[hu:Tégla]]
|
||||||
|
[[it:Mattone]]
|
||||||
|
[[ja:レンガ]]
|
||||||
|
[[ko:벽돌 (아이템)]]
|
||||||
|
[[lzh:磚]]
|
||||||
|
[[nl:Baksteen]]
|
||||||
|
[[pl:Cegła]]
|
||||||
|
[[pt:Tijolo]]
|
||||||
|
[[ru:Кирпич]]
|
||||||
|
[[th:อิฐ]]
|
||||||
|
[[uk:Цеглина]]
|
||||||
|
[[zh:红砖]]
|
291
wiki_backup/infested cobblestone.txt
Normal file
291
wiki_backup/infested cobblestone.txt
Normal file
|
@ -0,0 +1,291 @@
|
||||||
|
{{redirect|Monster Egg|the item that spawns mobs when used|Spawn Egg}}
|
||||||
|
{{distinguish|Infested}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Cobblestone
|
||||||
|
| 1-1 = Cobblestone.png
|
||||||
|
| invimage = Infested Cobblestone
|
||||||
|
| group2 = Stone
|
||||||
|
| 2-1 = Stone.png
|
||||||
|
| invimage2 = Infested Stone
|
||||||
|
| group3 = Deepslate
|
||||||
|
| 3-1 = Deepslate.png
|
||||||
|
| invimage3 = Infested Deepslate
|
||||||
|
| group4 = Stone Bricks
|
||||||
|
| 4-1 = Stone Bricks.png
|
||||||
|
| invimage4 = Infested Stone Bricks
|
||||||
|
| group5 = Mossy
|
||||||
|
| 5-1 = Mossy Stone Bricks.png
|
||||||
|
| invimage5 = Infested Mossy Stone Bricks
|
||||||
|
| group6 = Cracked
|
||||||
|
| 6-1 = Cracked Stone Bricks.png
|
||||||
|
| invimage6 = Infested Cracked Stone Bricks
|
||||||
|
| group7 = Chiseled
|
||||||
|
| 7-1 = Chiseled Stone Bricks.png
|
||||||
|
| invimage7 = Infested Chiseled Stone Bricks
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| hardness = '''Stone and stone bricks''': {{Hardness values|Infested Stone}}<br>
|
||||||
|
'''Cobblestone''': {{Hardness values|Infested Cobblestone}}<br>
|
||||||
|
'''Deepslate''': {{Hardness values|Infested Deepslate}}
|
||||||
|
| tool = Pickaxe
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| renewable =
|
||||||
|
* '''Deepslate variant''': No
|
||||||
|
* '''All others''': Yes
|
||||||
|
}}
|
||||||
|
'''Infested blocks''' are variants of [[stone]], [[cobblestone]], [[deepslate]], or any [[stone bricks]]. They take less time to break and spawn [[silverfish]] when broken without [[Silk Touch]]. Silverfish hiding in infested blocks emerge when a nearby silverfish is attacked in order to attack the aggressor. Infested blocks cannot be obtained in item form.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
Infested blocks are not obtainable by [[Silk Touch]]. They are available only through the Creative inventory or [[commands]]. However, they can be [[Tutorials/Obtaining discontinued blocks and items#Blocks|retained from worlds played in versions where they were legitimately obtainable.]]
|
||||||
|
|
||||||
|
=== Breaking ===
|
||||||
|
[[File:Silverfish infest anim.gif|thumb|right|Breaking an infested block by hand. More silverfish appear when attacking the first one.]]
|
||||||
|
{{breaking row|horizontal=1|Infested Stone, Infested Stone Bricks; Infested Cobblestone; Infested Deepslate|Pickaxe;Pickaxe;Pickaxe|drop=0;0;0}}
|
||||||
|
When the block is broken, whether by a [[player]] or by an [[explosion]], a [[silverfish]] spawns where it was broken unless the [[difficulty]] is Peaceful or the [[game rule]] <code>doTileDrops</code> is set to <code>false</code> (<code>doMobSpawning</code> is irrelevant).
|
||||||
|
|
||||||
|
Infested blocks take less time to break than their normal counterparts. When breaking them with a [[pickaxe]], they take half as much time to break as their normal counterparts.
|
||||||
|
|
||||||
|
When mined with anything other than a [[Silk Touch]]-enchanted tool, an infested block drops nothing and spawns a silverfish that immediately attacks the player. If the player attacks a silverfish directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes [[Poison]] damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.<ref>{{bug|MC-2432|||WAI}}</ref>
|
||||||
|
|
||||||
|
When mined with a tool enchanted with Silk Touch, the equivalent non-infested block is dropped without spawning a silverfish.<ref>{{bug|MC-48184|||WAI}}</ref> This may be ''any'' tool (including [[sword]]s), meaning a pickaxe is not required to harvest the block.
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Infested stone bricks are occasionally found in [[stronghold]]s and [[igloo]] basements in place of normal stone bricks. Infested mossy and chiseled stone bricks also generate in [[igloo]] basements, but they do not generate naturally in [[stronghold]]s.<ref>{{bug|MC-140209|||Invalid}}</ref>
|
||||||
|
|
||||||
|
Infested [[cobblestone]] is found in the rarely generated [[Woodland_Mansion#Rooms|"End portal" room]] in [[woodland mansion]]s.
|
||||||
|
|
||||||
|
Infested [[stone]] and [[deepslate]] can generate in the [[Overworld]] in the form of [[Ore (feature)|blob]]s. Infested blocks attempt to generate 14 times per [[chunk]] in ore features of size 0-13{{only|je|short=1}}/0-10{{only|be|short=1}}, from [[altitude]]s -64 to 63 {{in|java}} or 0 to 64 {{in|bedrock}}, within one of the following [[biome]]s, or within a chunk that is at least partially occupied by one of these biomes:
|
||||||
|
|
||||||
|
* {{BiomeLink|Windswept Gravelly Hills}}
|
||||||
|
* {{BiomeLink|Windswept Hills}}
|
||||||
|
* {{BiomeLink|Windswept Forest}}
|
||||||
|
* {{BiomeLink|Meadow}}
|
||||||
|
* {{BiomeLink|Cherry Grove}}
|
||||||
|
* {{BiomeLink|Grove}}
|
||||||
|
* {{BiomeLink|Snowy Slopes}}
|
||||||
|
* {{BiomeLink|Jagged Peaks}}
|
||||||
|
* {{BiomeLink|Frozen Peaks}}
|
||||||
|
* {{BiomeLink|Stony Peaks}}
|
||||||
|
|
||||||
|
Infested stone can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. If it replaces tuff or deepslate, it becomes infested deepslate.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
Infested blocks are generated when a [[silverfish]] enters the respective normal block form.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
When mined, an infested block spawns a silverfish that immediately attacks the player. If the player attacks a [[silverfish]] directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes poison damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.
|
||||||
|
|
||||||
|
=== Identifying ===
|
||||||
|
[[Note block]]s placed on infested blocks produce flute sounds{{only|bedrock}} or harp sounds{{only|java}}, while those placed on the non-infested stone, cobblestone, or stone bricks produce bass drum sounds.
|
||||||
|
|
||||||
|
{{IN|bedrock}}, a player can distinguish infested from normal blocks by observing that an infested block takes a bit faster to break when using a pickaxe than the stone it appears to be, but without a pickaxe, it still breaks faster.
|
||||||
|
|
||||||
|
A silverfish does not spawn if the block is destroyed by the [[ender dragon]].
|
||||||
|
|
||||||
|
{{IN|java}}, using the [[debug screen]], a player can identify whether or not a block is infested.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Stone sounds ===
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
=== Deepslate sounds ===
|
||||||
|
{{Sound table/Block/Deepslate}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Infested Stone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_stone}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Cobblestone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_cobblestone}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_stone_bricks}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Mossy Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_mossy_stone_bricks}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Cracked Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_cracked_stone_bricks}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Chiseled Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_chiseled_stone_bricks}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Infested Deepslate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_deepslate
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Infested Stone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_stone
|
||||||
|
|aliasid=monster_egg / 0
|
||||||
|
|id=97
|
||||||
|
|translationkey=tile.monster_egg.stone.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Cobblestone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_cobblestone
|
||||||
|
|aliasid=monster_egg / 1
|
||||||
|
|id=-858
|
||||||
|
|translationkey=tile.monster_egg.cobble.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_stone_bricks
|
||||||
|
|aliasid=monster_egg / 2
|
||||||
|
|id=-859
|
||||||
|
|translationkey=tile.monster_egg.brick.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Mossy Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_mossy_stone_bricks
|
||||||
|
|aliasid=monster_egg / 3
|
||||||
|
|id=-860
|
||||||
|
|translationkey=tile.monster_egg.mossybrick.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Cracked Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_cracked_stone_bricks
|
||||||
|
|aliasid=monster_egg / 4
|
||||||
|
|id=-861
|
||||||
|
|translationkey=tile.monster_egg.crackedbrick.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Chiseled Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_chiseled_stone_bricks
|
||||||
|
|aliasid=monster_egg / 5
|
||||||
|
|id=-862
|
||||||
|
|translationkey=tile.monster_egg.chiseledbrick.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Infested Deepslate
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=infested_deepslate
|
||||||
|
|id=-454
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added infested stone, infested cobblestone, and infested stone bricks.
|
||||||
|
|They currently lack an in-game name, and are not in the Creative inventory, so they are commonly referred to as "Block 97" due to their numeral ID.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w17a|Infested blocks are now labeled as "Stone Monster Egg", "Cobblestone Monster Egg", or "Stone Brick Monster Egg" depending on what kind of [[block]] it is.}}
|
||||||
|
|{{HistoryLine|||dev=12w21b|Stone monster egg is now available in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|Cobblestone and stone brick monster eggs are now available in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w38a|Stone monster eggs now rarely generate in [[extreme hills]] biome.}}
|
||||||
|
|{{HistoryLine||1.6.1|dev=13w17a|[[Silverfish]] do not cause monster eggs to [[break]] when {{cmd|gamerule mobGriefing}} is set to false.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added mossy stone brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg variants, likely as a fix for {{bug|MC-7449}}. These are available in the Creative inventory.
|
||||||
|
|Silverfish are now spawned when a monster egg is destroyed by an explosion.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w04a|[[Silverfish]] are no longer spawned when [[mining]] a monster egg with a [[Silk Touch]] tool.
|
||||||
|
|Silverfish are no longer spawned when destroying a monster egg in [[Creative]] mode.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Cobblestone monster eggs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>monster_egg</code> ID have been split up into their own IDs.
|
||||||
|
|"<block> Monster Egg" have been renamed to "Infested <block>".
|
||||||
|
|Infested blocks now [[break]] instantly, regardless of the [[tool]], instead of taking longer to break than their non-infested counterparts. This makes them harder to identify.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 97.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Stone JE5 move.png|32px]] [[File:Cobblestone JE4.png|32px]] [[File:Stone Bricks JE2.png|32px]] [[File:Mossy Stone Bricks JE2.png|32px]] [[File:Cracked Stone Bricks JE2.png|32px]] [[File:Chiseled Stone Bricks JE2.png|32px]] The textures of infested blocks have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|[[File:Stone JE6.png|32px]] The texture of infested stone has been changed, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of all infested stone bricks have been changed to appear more smooth.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Cobblestone JE5.png|32px]] The texture of infested cobblestone has been changed, once again.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w39a|[[Silverfish]] are no longer spawned when an infested block is destroyed in an [[explosion]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w07a|Silverfish are now spawned from blown up infested blocks again.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w10a|[[File:Deepslate JE3.png|32px]] Added infested deepslate.}}
|
||||||
|
|{{HistoryLine|||dev=21w15a|Infested deepslate now has the correct sounds.<ref>{{bug|MC-218698||Infested deepslate makes the old "stone" sounds|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=21w16a|[[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Infested Deepslate can now be placed on any axis. It can also now have random texture rotation like [[deepslate]].}}
|
||||||
|
|{{HistoryLine|||dev=21w18a|Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts.}}
|
||||||
|
|{{HistoryLine|||dev=21w19a|Pickaxes are now the appropriate tool for breaking infested blocks.<ref>{{bug|MC-224972}}</ref>}}
|
||||||
|
|{{HistoryLine||1.18|dev=Experimental Snapshot 2|Infested stone now generates in [[mountain meadow]]s, [[mountain grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snow capped peaks]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs.
|
||||||
|
|The only way to create monster eggs in-game is with the help of [[silverfish]], as all variants cannot be accessed in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|Monster eggs now generate in [[extreme hills]] biome.}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 1|Six variants of monster eggs are now available in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, cracked, mossy or chiseled stone brick appearance.}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone monster eggs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|"Monster Eggs" have been renamed to "Infested Blocks".
|
||||||
|
|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of infested blocks have been changed.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Deepslate (UD) JE3.png|32px]] [[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Added Infested Deepslate.
|
||||||
|
|Pickaxes are now the appropriate tool for breaking infested blocks.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The blast resistance of infested blocks has been decreased from 1.8 to 0.75.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the <code>monster_egg</code> ID have been split up into their own IDs.
|
||||||
|
|Increased the hardness of infested cobblestone from 0.75 to 1.}}
|
||||||
|
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Infested Stone Brick" to "Infested Stone Bricks" to match {{JE}}.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added silverfish stone, silverfish cobblestone and silverfish stone bricks.|Silverfish blocks all share the same tooltip, "Silverfish Stone".}}
|
||||||
|
|{{HistoryLine||xbox=TU7|The names of infested blocks have been changed from "Silverfish Stone" to "Silverfish <stone type>".}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added silverfish mossy stone brick, silverfish cracked stone brick and silverfish chiseled stone bricks.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Silverfish blocks now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Silverfish blocks now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of silverfish blocks have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. All six variants are available in the Creative inventory.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list|Infested Block|Monster Egg}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.<ref>{{bug|MC-167357}}</ref>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-month--infested-block Block of the Month: Infested Block] – Minecraft.net on January 26, 2023
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|natural}}
|
||||||
|
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Animal blocks]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[cs:Blok rybenky]]
|
||||||
|
[[de:Befallener Stein]]
|
||||||
|
[[es:Bloque infestado]]
|
||||||
|
[[fr:Bloc infesté]]
|
||||||
|
[[hu:Kő ezüstmollyal]]
|
||||||
|
[[it:Blocco infestato]]
|
||||||
|
[[ja:虫食いブロック]]
|
||||||
|
[[ko:벌레 먹은 블록]]
|
||||||
|
[[nl:Geïnfecteerd blok]]
|
||||||
|
[[pl:Blok z ukrytym potworem]]
|
||||||
|
[[pt:Bloco infestado]]
|
||||||
|
[[ru:Заражённый блок]]
|
||||||
|
[[uk:Заражений блок]]
|
||||||
|
[[zh:虫蚀方块]]
|
170
wiki_backup/mossy stone bricks.txt
Normal file
170
wiki_backup/mossy stone bricks.txt
Normal file
|
@ -0,0 +1,170 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Mossy Stone Bricks.png
|
||||||
|
| invimage = Mossy Stone Bricks
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Mossy stone bricks''' are a variant of [[stone bricks]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Mossy stone bricks can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
{{breaking row|horizontal=1|Mossy Stone Bricks|Pickaxe|Wood}}
|
||||||
|
|
||||||
|
=== Infested blocks ===
|
||||||
|
Mossy stone bricks can also be obtained by mining its respective [[infested block]] with [[Silk Touch]].
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Mossy stone bricks generate as part of [[stronghold]]s and [[igloo]] basements making up some of the walls, ceilings, and floors. They can also generate as part of [[ocean ruins]] and [[ruined portal]]s.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|Stone Bricks
|
||||||
|
|Vines
|
||||||
|
|Output=Mossy Stone Bricks
|
||||||
|
|type=Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Stone Bricks
|
||||||
|
|Moss Block
|
||||||
|
|Output=Mossy Stone Bricks
|
||||||
|
|type=Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
As mossy stone bricks offer no real advantage over [[stone]] or [[cobblestone]], their main use is for decoration.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Mossy Stone Bricks}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|showname=1
|
||||||
|
|Mossy Stone Bricks
|
||||||
|
|Mossy Stone Brick Slab, 2; Mossy Stone Brick Stairs; Mossy Stone Brick Wall
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
Mossy stone bricks can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
=== Silverfish ===
|
||||||
|
[[Silverfish]] have the ability to enter and hide in mossy stone bricks, creating an [[infested block]] of the corresponding type.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Mossy Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mossy_stone_bricks
|
||||||
|
|blocktags=stone_bricks
|
||||||
|
|itemtags=stone_bricks
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Mossy Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mossy_stone_bricks
|
||||||
|
|aliasid=stonebrick / 1
|
||||||
|
|id=-868
|
||||||
|
|translationkey=tile.stonebrick.mossy.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] Added mossy stone bricks.
|
||||||
|
|Mossy stone bricks occur naturally in [[stronghold]]s.
|
||||||
|
|The different bricks are all called stone bricks in-game.}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 2|Mossy stone bricks now [[drop]] themselves when [[breaking|mined]].}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w18a|The variants of stone bricks now have all received unique tooltips.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w02a|[[Crafting]] recipes have been added for mossy stone bricks.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Stone bricks and its variants are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of stone bricks were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=stone-bricks|[[Stone Bricks]]}}
|
||||||
|
{{dvt|sprite=mossy-stone-bricks|[[Stone Bricks|Mossy Stone Bricks]]}}
|
||||||
|
{{dvt|sprite=cracked-stone-bricks|[[Stone Bricks|Cracked Stone Bricks]]}}
|
||||||
|
{{dvt|sprite=chiseled-stone-bricks|[[Stone Bricks|Chiseled Stone Bricks]]}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=4-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of stone bricks]]|foot=1}}}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Mossy stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stonebrick</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 98.}}
|
||||||
|
|{{HistoryLine|||dev=18w09a|Mossy stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Mossy Stone Bricks JE2.png|32px]] The textures of mossy stone bricks have been changed.|Mossy stone bricks can now be used to [[crafting|craft]] mossy stone brick [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Mossy Stone Bricks JE3 BE2.png|32px]] The textures of mossy stone bricks have been changed to look more smooth.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w16a|Mossy stone bricks, as well as its [[slab]]s and [[stairs]], can now spawn as part of a [[ruined portal]].}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w11a|[[Moss block]]s with stone bricks can now be used to craft mossy stone bricks.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] Added mossy stone bricks.}}
|
||||||
|
|{{HistoryLine||v0.6.0|Mossy stone bricks are now available in the creative inventory.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Mossy stone bricks now naturally generate in [[stronghold]]s.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|[[Crafting]] recipes have been added for mossy stone brick.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Mossy stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Mossy stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Mossy stone bricks can now be used to [[crafting|craft]] mossy stone brick [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Mossy Stone Bricks JE3 BE2.png|32px]] The textures of mossy stone bricks have been changed.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Mossy stone bricks, as well as its [[slab]]s and [[stairs]], can now spawn as part of a [[ruined portal]].}}
|
||||||
|
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Stone bricks and [[moss block]] can now be used to craft mossy stone bricks.}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the <code>stonebrick</code> ID have been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] Added mossy stone bricks.|The different bricks are all called stone bricks in-game..}}
|
||||||
|
|{{HistoryLine||xbox=TU7|The variants of stone bricks now have all received unique tooltips.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Crafting]] recipes have been added for mossy stone bricks.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Mossy stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Mossy stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Mossy stone bricks can now be used to [[crafting|craft]] mossy stone brick [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Mossy Stone Bricks JE3 BE2.png|32px]] The textures of mossy stone bricks have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] Added mossy stone bricks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Stone Bricks in Stronghold.png|Naturally occurring stone bricks - regular, cracked, and mossy - in a [[stronghold]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|id=infested-stone-bricks|Infested Block}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[fr:Pierre taillée moussue]]
|
||||||
|
[[pt:Tijolos de pedra musgosos]]
|
136
wiki_backup/polished blackstone.txt
Normal file
136
wiki_backup/polished blackstone.txt
Normal file
|
@ -0,0 +1,136 @@
|
||||||
|
{{for|the brick variant|Polished Blackstone Bricks}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Polished Blackstone.png
|
||||||
|
|invimage=Polished Blackstone
|
||||||
|
|renewable=Yes
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|tool=wooden pickaxe
|
||||||
|
|light=No
|
||||||
|
|transparent=No
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
'''Polished blackstone''' is the [[stone]]-like polished variation of [[blackstone]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{Breaking row
|
||||||
|
|horizontal=1
|
||||||
|
|Polished Blackstone
|
||||||
|
|link=none
|
||||||
|
|Pickaxe
|
||||||
|
|Wood
|
||||||
|
}}
|
||||||
|
|
||||||
|
Polished blackstone has a slightly higher hardness (thus takes slightly longer to break) than its chiseled variant.<ref>{{bug|MC-177880|||WAI}}</ref>
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Polished blackstone can generate as part of [[bastion remnant]]s and [[ruined portal]]s in [[the Nether]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2 = Blackstone
|
||||||
|
|B2 = Blackstone
|
||||||
|
|A3 = Blackstone
|
||||||
|
|B3 = Blackstone
|
||||||
|
|Output = Polished Blackstone,4
|
||||||
|
|match =
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Polished Blackstone}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Polished Blackstone
|
||||||
|
|Polished Blackstone Bricks; Chiseled Polished Blackstone
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Polished Blackstone
|
||||||
|
|Polished Blackstone Slab, 2 ; Polished Blackstone Brick Slab, 2
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Polished Blackstone
|
||||||
|
|Polished Blackstone Stairs; Polished Blackstone Brick Stairs
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Polished Blackstone
|
||||||
|
|Polished Blackstone Wall; Polished Blackstone Brick Wall
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
Polished blackstone can be placed under [[note block]]s to produce "bass drum" sound.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Blackstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_blackstone
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Polished Blackstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=polished_blackstone
|
||||||
|
|id=546
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[File:Polished Blackstone JE1 BE1.png|32px]] Added polished blackstone.}}
|
||||||
|
|{{HistoryLine|||dev=20w16a|Polished blackstone now generate as part of [[ruined portal]]s.}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w28a|Polished blackstone is now [[renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to give 8-16 blackstone during [[bartering]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Polished Blackstone JE1 BE1.png|32px]] Added polished blackstone.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.0.59|Polished blackstone now generate as part of [[ruined portal]]s.}}
|
||||||
|
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Polished blackstone is now [[renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to give 8-16 blackstone during [[bartering]].}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of polished blackstone from 1.5 to 2.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Jappa Blackstone.jpg|A wall made of polished blackstone and its variants.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blackstone}}
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Nether blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Polierter Schwarzstein]]
|
||||||
|
[[es:Piedra negra pulida]]
|
||||||
|
[[fr:Pierre noire]]
|
||||||
|
[[it:Pietranera levigata]]
|
||||||
|
[[ja:磨かれたブラックストーン]]
|
||||||
|
[[pt:Pedra-negra polida]]
|
||||||
|
[[uk:Полірований чорнокамінь]]
|
||||||
|
[[zh:磨制黑石]]
|
Loading…
Add table
Reference in a new issue