Planks".}}
+|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]].
+|Spruce and dark oak planks now generate in some [[underwater ruins]].
+|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}}
+|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.
+|Planks are now used to craft [[shield]]s, and [[loom]]s.}}
+|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}}
+|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}}
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}}
+|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}}
+|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows:
+{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}}
+{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}}
+{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}}
+{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}}
+{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}}
+{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}}
+{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}}
+|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the planks
ID have now been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the planks
ID have now been split up into their own IDs.}}
+}}
+
+Old Wood.png|An old wood planks texture.
+Jungle Treehouse.png|Jungle planks on jungle trees.
+Spruce Plank House.jpg|A large house made out of spruce planks.
+
+
+== Trivia ==
+* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks.
+
+== Gallery ==
+=== Screenshots ===
+
+Dark Oak House.jpg|A house made out of dark oak wood.
+Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks.
+Bamboo Open House.jpg|Bamboo House.
+Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
+
+
+=== Concept artwork ===
+
+Colored Wooden Planks.png|Unimplemented dyed planks.
+Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art.
+Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art.
+Bamboo Woodset Prototype Textures.png|Bamboo prototype textures.
+Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures.
+
+
+=== In other media ===
+
+Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.[{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}}]
+Kai Crafting.png|[[Kai]] crafting cherry planks.
+Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks.
+Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks.
+Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood.
+Kai Dream House.jpg|Kai envisioning their own house made of cherry planks.
+
+
+=== Renders ===
+
+File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]].
+
+
+== Issues ==
+{{issue list}}
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+
+[[cs:Prkna]]
+[[de:Bretter]]
+[[es:Tablones]]
+[[fr:Planches]]
+[[hu:Fadeszka]]
+[[it:Assi]]
+[[ja:板材]]
+[[ko:나무 판자]]
+[[lzh:材]]
+[[nl:Planken]]
+[[pl:Deski]]
+[[pt:Tábuas]]
+[[ru:Доски]]
+[[th:แผ่นกระดาน]]
+[[tr:Odun]]
+[[uk:Дошки]]
+[[zh:木板]]
diff --git a/wiki_backup/Pink Banner.txt b/wiki_backup/Pink Banner.txt
new file mode 100644
index 0000000..85c5a9a
--- /dev/null
+++ b/wiki_backup/Pink Banner.txt
@@ -0,0 +1,736 @@
+{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
+{{Infobox block
+| group = White
+| 1-1 = White Banner.gif
+| invimage = White Banner
+| group2 = Light Gray
+| 2-1 = Light Gray Banner.gif
+| invimage2 = Light Gray Banner
+| group3 = Gray
+| 3-1 = Gray Banner.gif
+| invimage3 = Gray Banner
+| group4 = Black
+| 4-1 = Black Banner.gif
+| invimage4 = Black Banner
+| group5 = Brown
+| 5-1 = Brown Banner.gif
+| invimage5 = Brown Banner
+| group6 = Red
+| 6-1 = Red Banner.gif
+| invimage6 = Red Banner
+| group7 = Orange
+| 7-1 = Orange Banner.gif
+| invimage7 = Orange Banner
+| group8 = Yellow
+| 8-1 = Yellow Banner.gif
+| invimage8 = Yellow Banner
+| group9 = Lime
+| 9-1 = Lime Banner.gif
+| invimage9 = Lime Banner
+| group10 = Green
+| 10-1 = Green Banner.gif
+| invimage10 = Green Banner
+| group11 = Cyan
+| 11-1 = Cyan Banner.gif
+| invimage11 = Cyan Banner
+| group12 = Light Blue
+| 12-1 = Light Blue Banner.gif
+| invimage12 = Light Blue Banner
+| group13 = Blue
+| 13-1 = Blue Banner.gif
+| invimage13 = Blue Banner
+| group14 = Purple
+| 14-1 = Purple Banner.gif
+| invimage14 = Purple Banner
+| group15 = Magenta
+| 15-1 = Magenta Banner.gif
+| invimage15 = Magenta Banner
+| group16 = Pink
+| 16-1 = Pink Banner.gif
+| invimage16 = Pink Banner
+| extratext = [[#Renders|View all renders]]
+| rarity = Common
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+|waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = Yes
+}}
+'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
+
+== Obtaining ==
+=== Breaking ===
+Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Banners|Axe}}
+
+A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
+
+=== Natural generation ===
+{| class="wikitable collapsible"
+! Name !! Location !! Appearance !! Design
+|-
+! Magenta Banner
+| Outside of [[end cities]].
+| style="text-align: center" | [[File:End City Banner.png|32px]]
+| Magenta Banner
+* Black Inverted Chevron
+* Black Chevron
+|-
+! Gray Banner
+| In banner room in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Gray Banner.png|32px]]
+| Gray Banner
+|-
+! Light Gray Banner
+| In master bedroom in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
+| Light Gray Banner
+* White Flower Charge
+|-
+! Brown Banner
+| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
+| style="text-align: center" | [[File:Brown Banner.png|32px]]
+| Brown Banner
+|-
+! Black Banner
+| In altar room in [[woodland mansions]].
+| style="text-align: center" | [[File:Black Banner.png|32px]]
+| Black Banner
+|-
+!Ominous Banner
+|Carried by Illagers and located in Pillager Outposts
+|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
+|Illager face
+|}
+
+=== Crafting ===
+Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
+{{Crafting
+|head=1
+|showdescription=1
+|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
+|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
+|B3=Stick
+|Output=Matching Banner
+|Olink=Banner
+|type=Decoration block
+|description=Once the banner is crafted, its base color cannot be changed.
+}}
+{{Crafting
+|showdescription=1
+|Any Banner
+|Bleach
+|Output=White Banner
+|type=Decoration block
+|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources|Any color Banner}}
+
+== Usage ==
+[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
+[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
+
+There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
+
+Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
+
+Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
+
+Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
+
+Banners cannot be moved by [[piston]]s.
+
+[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
+
+
+File:Wall banner with water below.png| Water can be placed below wall banners
+File:Water flowing around banner.png| Water flows around a banner on the ground
+
+
+=== Patterns ===
+{{see also|Banner/Patterns|title1=List of patterned banners}}
+A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
+
+A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
+{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
+
+{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
+{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
+
+Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
+
+[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
+{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
+
+/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
+
+{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
+
+=== Crafting ingredient ===
+[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
+
+{{Crafting
+|ignoreusage=1
+|showdescription=1
+|Shield
+|Matching Banner
+|Output=Matching Shield
+|B2link=Banner
+|Olink=Shield
+|type=Combat
+|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.
+}}
+
+=== Copying ===
+Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
+{{Crafting
+|showdescription=1
+|Matching Banner
+|Matching Banner
+|Output=Matching Banner
+|A2link=Banner
+|B2link=Banner
+|Olink=Banner
+|type=Decoration block
+|ignoreusage=1
+|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
+}}
+
+=== Renaming ===
+Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
+
+{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName
NBT tag.
+
+=== Map marker ===
+[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
+
+{{exclusive|java|section=13}}
+{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
+
+=== Helmet ===
+{{exclusive|java|section=13}}
+While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+=== Chestplate ===
+{{exclusive|Bedrock|section=13}}
+While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+Steve wearing White Banner.png|
+Alex wearing White Banner.png|
+
+
+=== Fuel ===
+Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
+
+=== Note blocks ===
+Banners can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+=== Unique ===
+{{edition|java}}: ''None''
+
+{{edition|bedrock}}:
+{{:Banner/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Banner
+|spritetype=block
+|nameid=white_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners
+|translationkey=block.minecraft.white_banner
+}}
+{{ID table
+|displayname=Orange Banner
+|spritetype=block
+|nameid=orange_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Magenta Banner
+|spritetype=block
+|nameid=magenta_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Blue Banner
+|spritetype=block
+|nameid=light_blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Yellow Banner
+|spritetype=block
+|nameid=yellow_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Lime Banner
+|spritetype=block
+|nameid=lime_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Pink Banner
+|spritetype=block
+|nameid=pink_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Gray Banner
+|spritetype=block
+|nameid=gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Gray Banner
+|spritetype=block
+|nameid=light_gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Cyan Banner
+|spritetype=block
+|nameid=cyan_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Purple Banner
+|spritetype=block
+|nameid=purple_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Blue Banner
+|spritetype=block
+|nameid=blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Brown Banner
+|spritetype=block
+|nameid=brown_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Green Banner
+|spritetype=block
+|nameid=green_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Red Banner
+|spritetype=block
+|nameid=red_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Black Banner
+|spritetype=block
+|nameid=black_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=White Wall Banner
+|spritetype=block
+|nameid=white_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.white_banner}}
+{{ID table
+|displayname=Orange Wall Banner
+|spritetype=block
+|nameid=orange_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.orange_banner}}
+{{ID table
+|displayname=Magenta Wall Banner
+|spritetype=block
+|nameid=magenta_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.magenta_banner}}
+{{ID table
+|displayname=Light Blue Wall Banner
+|spritetype=block
+|nameid=light_blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_blue_banner}}
+{{ID table
+|displayname=Yellow Wall Banner
+|spritetype=block
+|nameid=yellow_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.yellow_banner}}
+{{ID table
+|displayname=Lime Wall Banner
+|spritetype=block
+|nameid=lime_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.lime_banner}}
+{{ID table
+|displayname=Pink Wall Banner
+|spritetype=block
+|nameid=pink_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.pink_banner}}
+{{ID table
+|displayname=Gray Wall Banner
+|spritetype=block
+|nameid=gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.gray_banner}}
+{{ID table
+|displayname=Light Gray Wall Banner
+|spritetype=block
+|nameid=light_gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_gray_banner}}
+{{ID table
+|displayname=Cyan Wall Banner
+|spritetype=block
+|nameid=cyan_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.cyan_banner}}
+{{ID table
+|displayname=Purple Wall Banner
+|spritetype=block
+|nameid=purple_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.purple_banner}}
+{{ID table
+|displayname=Blue Wall Banner
+|spritetype=block
+|nameid=blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.blue_banner}}
+{{ID table
+|displayname=Brown Wall Banner
+|spritetype=block
+|nameid=brown_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.brown_banner}}
+{{ID table
+|displayname=Green Wall Banner
+|spritetype=block
+|nameid=green_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.green_banner}}
+{{ID table
+|displayname=Red Wall Banner
+|spritetype=block
+|nameid=red_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.red_banner}}
+{{ID table
+|displayname=Black Wall Banner
+|spritetype=block
+|nameid=black_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.black_banner
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=banner
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Banner
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Standing
+|spritename=Banners
+|spritetype=block
+|nameid=standing_banner
+|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
+|id=176
+|form=block}}
+{{ID table
+|displayname=Wall
+|spritename=Banners
+|spritetype=block
+|nameid=wall_banner
+|id=177
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=Banners
+|spritetype=item
+|nameid=banner
+|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
+|id=567
+|form=item
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=Banner
+|foot=1}}
+
+=== Metadata ===
+==== Item ====
+{{IN|Bedrock}}, banner items use the following data values:
+{| class="wikitable"
+! DV !! Banner color
+|-
+|| 0 || black
+|-
+|| 1 || red
+|-
+|| 2 || green
+|-
+|| 3 || brown
+|-
+|| 4 || blue
+|-
+|| 5 || purple
+|-
+|| 6 || cyan
+|-
+|| 7 || light gray
+|-
+|| 8 || gray
+|-
+|| 9 || pink
+|-
+|| 10 || lime
+|-
+|| 11 || yellow
+|-
+|| 12 || light blue
+|-
+|| 13 || magenta
+|-
+|| 14 || orange
+|-
+|| 15 || white
+|}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+
+A banner has a block entity associated with it that holds additional data about the block.
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/banner_patterns}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Fruit on the Loom}}
+
+== History ==
+{{info needed section|The Nether Update}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
+|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
+|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
+|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
+|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
+|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
+|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
+|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
+|{{HistoryLine||1.13|dev=17w47a|The colors for the banner
, wall_banner
and standing_banner
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
+|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
+|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|All recipes for banner patterns have been removed.}}
+|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
+|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
+|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
+|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|Brown banners now generate in new [[village]]s in [[savanna]]s.
+|Black banners now generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
+|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
+** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
+* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
+** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
+* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner
.
+** There are 40 monochrome textures, each containing all 6 sides of the banner.
+** The texture of the back side is the mirrored texture of the front side.
+** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
+
+== Gallery ==
+=== Renders ===
+==== Banner ====
+
+File:White Banner.gif
+File:Light Gray Banner.gif
+File:Gray Banner.gif
+File:Black Banner.gif
+File:Brown Banner.gif
+File:Red Banner.gif
+File:Orange Banner.gif
+File:Yellow Banner.gif
+File:Lime Banner.gif
+File:Green Banner.gif
+File:Cyan Banner.gif
+File:Light Blue Banner.gif
+File:Blue Banner.gif
+File:Purple Banner.gif
+File:Magenta Banner.gif
+File:Pink Banner.gif
+
+
+==== Wall banner ====
+
+File:White Wall Banner.png
+File:Light Gray Wall Banner.png
+File:Gray Wall Banner.png
+File:Black Wall Banner.png
+File:Brown Wall Banner.png
+File:Red Wall Banner.png
+File:Orange Wall Banner.png
+File:Yellow Wall Banner.png
+File:Lime Wall Banner.png
+File:Green Wall Banner.png
+File:Cyan Wall Banner.png
+File:Light Blue Wall Banner.png
+File:Blue Wall Banner.png
+File:Purple Wall Banner.png
+File:Magenta Wall Banner.png
+File:Pink Wall Banner.png
+
+
+=== Screenshots ===
+
+File:Iceland and Norway Flags.png|Another banner image from Jeb.
+File:Searge Banners.png|Several banners made by Searge.
+File:The Bountiful Update.png|Banners in the official 1.8 poster.
+File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
+File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
+File:All positions and rotations of a banner.png|All positions and rotations of a banner
+File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
+File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
+File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
+File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
+File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
+File:Better Together Banner Crafting 1.jpg|A banner in the hand.
+File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
+File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
+File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
+
+
+=== Development images ===
+
+File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
+
+
+=== In other media ===
+
+File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
+File:Lego Melon Banner.png|LEGO banner from 21138
+File:Lego Fish Banner.png|LEGO banner from 21142
+File:Lego Beetroot Banner.png|LEGO banner from 21144
+File:Lego Wheat Banner.png|Another LEGO banner from 21144
+File:Lego Carrot Banner.png|A third LEGO banner from 21144
+File:Lego Crossbones Banner.png|LEGO banner from 21152
+File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+
+[[cs:Prapor]]
+[[de:Banner]]
+[[es:Estandarte]]
+[[fr:Bannière]]
+[[ja:旗]]
+[[ko:현수막]]
+[[nl:Banier]]
+[[pl:Sztandar]]
+[[pt:Estandarte]]
+[[ru:Флаг]]
+[[th:ธง]]
+[[uk:Стяг]]
+[[zh:旗帜]]
diff --git a/wiki_backup/Pink Wall Banner.txt b/wiki_backup/Pink Wall Banner.txt
new file mode 100644
index 0000000..85c5a9a
--- /dev/null
+++ b/wiki_backup/Pink Wall Banner.txt
@@ -0,0 +1,736 @@
+{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
+{{Infobox block
+| group = White
+| 1-1 = White Banner.gif
+| invimage = White Banner
+| group2 = Light Gray
+| 2-1 = Light Gray Banner.gif
+| invimage2 = Light Gray Banner
+| group3 = Gray
+| 3-1 = Gray Banner.gif
+| invimage3 = Gray Banner
+| group4 = Black
+| 4-1 = Black Banner.gif
+| invimage4 = Black Banner
+| group5 = Brown
+| 5-1 = Brown Banner.gif
+| invimage5 = Brown Banner
+| group6 = Red
+| 6-1 = Red Banner.gif
+| invimage6 = Red Banner
+| group7 = Orange
+| 7-1 = Orange Banner.gif
+| invimage7 = Orange Banner
+| group8 = Yellow
+| 8-1 = Yellow Banner.gif
+| invimage8 = Yellow Banner
+| group9 = Lime
+| 9-1 = Lime Banner.gif
+| invimage9 = Lime Banner
+| group10 = Green
+| 10-1 = Green Banner.gif
+| invimage10 = Green Banner
+| group11 = Cyan
+| 11-1 = Cyan Banner.gif
+| invimage11 = Cyan Banner
+| group12 = Light Blue
+| 12-1 = Light Blue Banner.gif
+| invimage12 = Light Blue Banner
+| group13 = Blue
+| 13-1 = Blue Banner.gif
+| invimage13 = Blue Banner
+| group14 = Purple
+| 14-1 = Purple Banner.gif
+| invimage14 = Purple Banner
+| group15 = Magenta
+| 15-1 = Magenta Banner.gif
+| invimage15 = Magenta Banner
+| group16 = Pink
+| 16-1 = Pink Banner.gif
+| invimage16 = Pink Banner
+| extratext = [[#Renders|View all renders]]
+| rarity = Common
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+|waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = Yes
+}}
+'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
+
+== Obtaining ==
+=== Breaking ===
+Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Banners|Axe}}
+
+A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
+
+=== Natural generation ===
+{| class="wikitable collapsible"
+! Name !! Location !! Appearance !! Design
+|-
+! Magenta Banner
+| Outside of [[end cities]].
+| style="text-align: center" | [[File:End City Banner.png|32px]]
+| Magenta Banner
+* Black Inverted Chevron
+* Black Chevron
+|-
+! Gray Banner
+| In banner room in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Gray Banner.png|32px]]
+| Gray Banner
+|-
+! Light Gray Banner
+| In master bedroom in [[woodland mansion]]s.
+| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
+| Light Gray Banner
+* White Flower Charge
+|-
+! Brown Banner
+| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
+| style="text-align: center" | [[File:Brown Banner.png|32px]]
+| Brown Banner
+|-
+! Black Banner
+| In altar room in [[woodland mansions]].
+| style="text-align: center" | [[File:Black Banner.png|32px]]
+| Black Banner
+|-
+!Ominous Banner
+|Carried by Illagers and located in Pillager Outposts
+|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
+|Illager face
+|}
+
+=== Crafting ===
+Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
+{{Crafting
+|head=1
+|showdescription=1
+|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
+|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
+|B3=Stick
+|Output=Matching Banner
+|Olink=Banner
+|type=Decoration block
+|description=Once the banner is crafted, its base color cannot be changed.
+}}
+{{Crafting
+|showdescription=1
+|Any Banner
+|Bleach
+|Output=White Banner
+|type=Decoration block
+|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
+|foot=1
+}}
+
+=== Trading ===
+{{Trade sources|Any color Banner}}
+
+== Usage ==
+[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
+[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
+
+There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
+
+Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
+
+Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
+
+Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
+
+Banners cannot be moved by [[piston]]s.
+
+[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
+
+
+File:Wall banner with water below.png| Water can be placed below wall banners
+File:Water flowing around banner.png| Water flows around a banner on the ground
+
+
+=== Patterns ===
+{{see also|Banner/Patterns|title1=List of patterned banners}}
+A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
+
+A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
+{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
+
+{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
+{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
+
+Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
+
+[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
+{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
+
+/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
+
+{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
+
+=== Crafting ingredient ===
+[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
+
+{{Crafting
+|ignoreusage=1
+|showdescription=1
+|Shield
+|Matching Banner
+|Output=Matching Shield
+|B2link=Banner
+|Olink=Shield
+|type=Combat
+|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.
+}}
+
+=== Copying ===
+Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
+{{Crafting
+|showdescription=1
+|Matching Banner
+|Matching Banner
+|Output=Matching Banner
+|A2link=Banner
+|B2link=Banner
+|Olink=Banner
+|type=Decoration block
+|ignoreusage=1
+|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
+}}
+
+=== Renaming ===
+Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
+
+{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName
NBT tag.
+
+=== Map marker ===
+[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
+
+{{exclusive|java|section=13}}
+{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
+
+=== Helmet ===
+{{exclusive|java|section=13}}
+While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+=== Chestplate ===
+{{exclusive|Bedrock|section=13}}
+While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
+
+Steve wearing White Banner.png|
+Alex wearing White Banner.png|
+
+
+=== Fuel ===
+Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
+
+=== Note blocks ===
+Banners can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+=== Unique ===
+{{edition|java}}: ''None''
+
+{{edition|bedrock}}:
+{{:Banner/Sounds}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Banner
+|spritetype=block
+|nameid=white_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners
+|translationkey=block.minecraft.white_banner
+}}
+{{ID table
+|displayname=Orange Banner
+|spritetype=block
+|nameid=orange_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Magenta Banner
+|spritetype=block
+|nameid=magenta_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Blue Banner
+|spritetype=block
+|nameid=light_blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Yellow Banner
+|spritetype=block
+|nameid=yellow_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Lime Banner
+|spritetype=block
+|nameid=lime_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Pink Banner
+|spritetype=block
+|nameid=pink_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Gray Banner
+|spritetype=block
+|nameid=gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Light Gray Banner
+|spritetype=block
+|nameid=light_gray_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Cyan Banner
+|spritetype=block
+|nameid=cyan_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Purple Banner
+|spritetype=block
+|nameid=purple_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Blue Banner
+|spritetype=block
+|nameid=blue_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Brown Banner
+|spritetype=block
+|nameid=brown_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Green Banner
+|spritetype=block
+|nameid=green_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Red Banner
+|spritetype=block
+|nameid=red_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=Black Banner
+|spritetype=block
+|nameid=black_banner
+|blocktags=banners, wall_post_override
+|itemtags=banners}}
+{{ID table
+|displayname=White Wall Banner
+|spritetype=block
+|nameid=white_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.white_banner}}
+{{ID table
+|displayname=Orange Wall Banner
+|spritetype=block
+|nameid=orange_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.orange_banner}}
+{{ID table
+|displayname=Magenta Wall Banner
+|spritetype=block
+|nameid=magenta_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.magenta_banner}}
+{{ID table
+|displayname=Light Blue Wall Banner
+|spritetype=block
+|nameid=light_blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_blue_banner}}
+{{ID table
+|displayname=Yellow Wall Banner
+|spritetype=block
+|nameid=yellow_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.yellow_banner}}
+{{ID table
+|displayname=Lime Wall Banner
+|spritetype=block
+|nameid=lime_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.lime_banner}}
+{{ID table
+|displayname=Pink Wall Banner
+|spritetype=block
+|nameid=pink_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.pink_banner}}
+{{ID table
+|displayname=Gray Wall Banner
+|spritetype=block
+|nameid=gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.gray_banner}}
+{{ID table
+|displayname=Light Gray Wall Banner
+|spritetype=block
+|nameid=light_gray_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.light_gray_banner}}
+{{ID table
+|displayname=Cyan Wall Banner
+|spritetype=block
+|nameid=cyan_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.cyan_banner}}
+{{ID table
+|displayname=Purple Wall Banner
+|spritetype=block
+|nameid=purple_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.purple_banner}}
+{{ID table
+|displayname=Blue Wall Banner
+|spritetype=block
+|nameid=blue_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.blue_banner}}
+{{ID table
+|displayname=Brown Wall Banner
+|spritetype=block
+|nameid=brown_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.brown_banner}}
+{{ID table
+|displayname=Green Wall Banner
+|spritetype=block
+|nameid=green_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.green_banner}}
+{{ID table
+|displayname=Red Wall Banner
+|spritetype=block
+|nameid=red_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.red_banner}}
+{{ID table
+|displayname=Black Wall Banner
+|spritetype=block
+|nameid=black_wall_banner
+|blocktags=banners, wall_post_override
+|form=block
+|translationkey=block.minecraft.black_banner
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=banner
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Banner
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Standing
+|spritename=Banners
+|spritetype=block
+|nameid=standing_banner
+|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
+|id=176
+|form=block}}
+{{ID table
+|displayname=Wall
+|spritename=Banners
+|spritetype=block
+|nameid=wall_banner
+|id=177
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=Banners
+|spritetype=item
+|nameid=banner
+|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
+|id=567
+|form=item
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Banners
+|spritetype=block
+|nameid=Banner
+|foot=1}}
+
+=== Metadata ===
+==== Item ====
+{{IN|Bedrock}}, banner items use the following data values:
+{| class="wikitable"
+! DV !! Banner color
+|-
+|| 0 || black
+|-
+|| 1 || red
+|-
+|| 2 || green
+|-
+|| 3 || brown
+|-
+|| 4 || blue
+|-
+|| 5 || purple
+|-
+|| 6 || cyan
+|-
+|| 7 || light gray
+|-
+|| 8 || gray
+|-
+|| 9 || pink
+|-
+|| 10 || lime
+|-
+|| 11 || yellow
+|-
+|| 12 || light blue
+|-
+|| 13 || magenta
+|-
+|| 14 || orange
+|-
+|| 15 || white
+|}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+
+A banner has a block entity associated with it that holds additional data about the block.
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+=== Item data ===
+{{JE}}:
+{{see also|Data component format}}
+
+* {{nbt|compound|components}}: the item's '''components''' tag.
+{{:Data component format/banner_patterns}}
+
+
+{{BE}}:
+{{see also|Bedrock Edition level format/Item format}}
+
+== Achievements ==
+{{load achievements|Fruit on the Loom}}
+
+== History ==
+{{info needed section|The Nether Update}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
+|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
+|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
+|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
+|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
+|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
+|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
+|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
+|{{HistoryLine||1.13|dev=17w47a|The colors for the banner
, wall_banner
and standing_banner
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
+|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
+|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|All recipes for banner patterns have been removed.}}
+|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
+|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
+|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
+|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
+|Brown banners now generate in new [[village]]s in [[savanna]]s.
+|Black banners now generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
+|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
+|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
+}}
+
+== Issues ==
+
+{{issue list}}
+
+== Trivia ==
+* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
+** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
+* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
+** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
+* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner
.
+** There are 40 monochrome textures, each containing all 6 sides of the banner.
+** The texture of the back side is the mirrored texture of the front side.
+** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
+
+== Gallery ==
+=== Renders ===
+==== Banner ====
+
+File:White Banner.gif
+File:Light Gray Banner.gif
+File:Gray Banner.gif
+File:Black Banner.gif
+File:Brown Banner.gif
+File:Red Banner.gif
+File:Orange Banner.gif
+File:Yellow Banner.gif
+File:Lime Banner.gif
+File:Green Banner.gif
+File:Cyan Banner.gif
+File:Light Blue Banner.gif
+File:Blue Banner.gif
+File:Purple Banner.gif
+File:Magenta Banner.gif
+File:Pink Banner.gif
+
+
+==== Wall banner ====
+
+File:White Wall Banner.png
+File:Light Gray Wall Banner.png
+File:Gray Wall Banner.png
+File:Black Wall Banner.png
+File:Brown Wall Banner.png
+File:Red Wall Banner.png
+File:Orange Wall Banner.png
+File:Yellow Wall Banner.png
+File:Lime Wall Banner.png
+File:Green Wall Banner.png
+File:Cyan Wall Banner.png
+File:Light Blue Wall Banner.png
+File:Blue Wall Banner.png
+File:Purple Wall Banner.png
+File:Magenta Wall Banner.png
+File:Pink Wall Banner.png
+
+
+=== Screenshots ===
+
+File:Iceland and Norway Flags.png|Another banner image from Jeb.
+File:Searge Banners.png|Several banners made by Searge.
+File:The Bountiful Update.png|Banners in the official 1.8 poster.
+File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
+File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
+File:All positions and rotations of a banner.png|All positions and rotations of a banner
+File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
+File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
+File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
+File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
+File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
+File:Better Together Banner Crafting 1.jpg|A banner in the hand.
+File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
+File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
+File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
+
+
+=== Development images ===
+
+File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
+
+
+=== In other media ===
+
+File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
+File:Lego Melon Banner.png|LEGO banner from 21138
+File:Lego Fish Banner.png|LEGO banner from 21142
+File:Lego Beetroot Banner.png|LEGO banner from 21144
+File:Lego Wheat Banner.png|Another LEGO banner from 21144
+File:Lego Carrot Banner.png|A third LEGO banner from 21144
+File:Lego Crossbones Banner.png|LEGO banner from 21152
+File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
+
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+
+[[cs:Prapor]]
+[[de:Banner]]
+[[es:Estandarte]]
+[[fr:Bannière]]
+[[ja:旗]]
+[[ko:현수막]]
+[[nl:Banier]]
+[[pl:Sztandar]]
+[[pt:Estandarte]]
+[[ru:Флаг]]
+[[th:ธง]]
+[[uk:Стяг]]
+[[zh:旗帜]]
diff --git a/wiki_backup/Polished Deepslate Slab.txt b/wiki_backup/Polished Deepslate Slab.txt
new file mode 100644
index 0000000..17722c7
--- /dev/null
+++ b/wiki_backup/Polished Deepslate Slab.txt
@@ -0,0 +1,146 @@
+{{Infobox block
+| image = Polished Deepslate Slab.png
+| invimage = Polished Deepslate Slab
+| stackable = Yes
+| maxStack = 64
+| tool = Wooden Pickaxe
+| renewable = No
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''polished deepslate slab''' is a [[polished deepslate]] variant of a [[slab]].
+
+== Obtaining ==
+=== Breaking ===
+Polished deepslate slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{breaking row
+|Polished Deepslate Slab
+|Pickaxe
+|Wooden
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Polished deepslate slabs generate as part of [[Ancient City|ancient cities]].
+
+=== Crafting ===
+{{Crafting
+|A3= Polished Deepslate
+|B3= Polished Deepslate
+|C3= Polished Deepslate
+|Output= Polished Deepslate Slab,6
+|type= Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Cobbled Deepslate; Polished Deepslate
+|Polished Deepslate Slab, 2
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Note blocks ===
+Polished deepslate slabs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a polished deepslate slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Polished_deepslate}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Deepslate step1.ogg
+|sound2=Deepslate step2.ogg
+|sound3=Deepslate step3.ogg
+|sound4=Deepslate step4.ogg
+|sound5=Deepslate step5.ogg
+|sound6=Deepslate step6.ogg
+|source=block
+|description=When a polished deepslate slab is combined into a double slab
+|id=use.deepslate
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Deepslate Slab
+|spritetype=block
+|itemtags=slabs
+|blocktags=slabs, mineable/pickaxe
+|nameid=polished_deepslate_slab
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Deepslate Double Slab
+|spritename=polished-deepslate
+|spritetype=block
+|nameid=polished_deepslate_double_slab
+|id=652
+|form=block}}
+{{ID table
+|displayname=Polished Deepslate Slab
+|spritetype=block
+|nameid=polished_deepslate_slab
+|id=639
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=21w07a|[[File:Polished Grimstone Slab JE1.png|32px]] Added polished grimstone slabs.}}
+|{{HistoryLine|||dev=21w08a|"Polished Grimstone Slab" has been renamed to "Polished Deepslate Slab".
+|[[File:Polished Deepslate Slab JE2.png|32px]] The texture of polished deepslate slabs has been changed.}}
+|{{HistoryLine||1.19|dev=22w13a|Polished deepslate slabs now generate as part of [[Ancient City|ancient cities]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Polished Deepslate Slab JE2.png|32px]] Added polished deepslate slabs.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|Polished deepslate slabs now generate as part of [[Ancient City|ancient cities]].}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Polished deepslate slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the blast resistance of polished deepslate slabs from 3.6 to 6.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox deepslate}}
+{{Navbox slab}}
+{{Navbox blocks|Building}}
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle d'ardoise des abîmes polie]]
+[[ja:磨かれた深層岩のハーフブロック]]
+[[pt:Laje de ardósia polida]]
diff --git a/wiki_backup/Quartz Slab.txt b/wiki_backup/Quartz Slab.txt
new file mode 100644
index 0000000..2528f35
--- /dev/null
+++ b/wiki_backup/Quartz Slab.txt
@@ -0,0 +1,181 @@
+{{Infobox block
+| image = Quartz Slab.png
+| invimage = Quartz Slab
+| stackable = Yes
+| maxStack = 64
+| tool = Wooden Pickaxe
+| renewable = Yes
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''quartz slab''' is a [[quartz]] variant of a [[slab]].
+
+== Obtaining ==
+=== Breaking ===
+Quartz slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{breaking row
+|Quartz Slab
+|Pickaxe
+|Wooden
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|showdescription=1
+|showname=0
+|A3= Any Quartz Block
+|B3= Any Quartz Block
+|C3= Any Quartz Block
+|Output= Quartz Slab,6
+|type= Building block
+|description={{only|java}}
+}}
+{{Crafting
+|A3= Block of Quartz
+|B3= Block of Quartz
+|C3= Block of Quartz
+|Output= Quartz Slab,6
+|type= Building block
+|description={{only|bedrock}}
+|foot=1
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Block of Quartz
+|Quartz Slab, 2
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Crafting ingredient ===
+{{crafting usage}}
+
+=== Note blocks ===
+Quartz slabs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a quartz slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Stone}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Stone hit1.ogg
+|sound2=Stone hit2.ogg
+|sound3=Stone hit3.ogg
+|sound4=Stone hit4.ogg
+|sound5=Stone hit5.ogg
+|sound6=Stone hit6.ogg
+|source=block
+|description=When a quartz slab is combined into a double slab
+|id=use.stone
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Quartz Slab
+|spritetype=block
+|nameid=quartz_slab
+|blocktags=slabs, mineable/pickaxe
+|itemtags=slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Quartz Double Slab
+|spritename=block-of-quartz
+|spritetype=block
+|nameid=quartz_double_slab
+|aliasid=double_stone_block_slab / 6, double_stone_slab / 6
+|id=-882
+|form=block
+|itemform=quartz_double_slab
+|itemform2=
Alias ID: real_double_stone_slab / 6
+|translationkey=tile.double_stone_slab.quartz.name}}
+{{ID table
+|displayname=Quartz Slab
+|spritetype=block
+|nameid=quartz_slab
+|aliasid=stone_block_slab / 6, stone_slab / 6
+|id=-876
+|itemform=quartz_slab
+|itemform2=
Alias ID: double_stone_slab / 6
+|translationkey=tile.stone_slab.quartz.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.5|dev=13w02a|[[File:Quartz Slab JE1 BE2.png|32px]] Added quartz slabs.}}
+|{{HistoryLine|||dev=13w09c|Quartz slabs and double slabs now use the top, side, and bottom textures of the [[block of quartz]].}}
+|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for the stone_slab
and double_stone_slab
IDs have been split up and merged into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43 and 44.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Quartz Slab JE2.png|32px]] The texture of quartz slabs has been updated.}}
+|{{HistoryLine|||dev=19w13b|[[File:Quartz Slab JE3 BE3.png|32px]] The texture of quartz slabs has been changed.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.7.3|[[File:Quartz Slab BE1.png|32px]] Added quartz slabs.
+|Quartz slabs have the stone_slab
ID, however their item form's ID is incorrectly registered as double_stone_slab
.
+|The direct item form of double quartz slabs have the real_double_stone_slab
ID.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Quartz Slab JE1 BE2.png|32px]] The texture of quartz slabs has been changed to match {{JE}}.[{{bug|MCPE-16195||Quartz slab has the wrong texture.|Fixed}}]}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Quartz Slab JE3 BE3.png|32px]] The texture of quartz slabs has been updated.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of quartz slabs and double quartz slabs have been changed to stone_block_slab
and double_stone_block_slab
respectively.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Quartz slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|The different stone slab type [[block states]] for the stone_block_slab
ID have been split up into their own IDs.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the double_stone_block_slab
ID have been split up into their own IDs.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Quartz Slab JE1 BE2.png|32px]] Added quartz slabs.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Quartz Slab JE3 BE3.png|32px]] The texture of quartz slabs has been updated.}}
+|{{HistoryLine|new3ds}}
+|{{HistoryLine||0.1.0|[[File:Quartz Slab BE1.png|32px]] Added quartz slabs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle de quartz]]
+[[ja:クォーツのハーフブロック]]
+[[pt:Laje de quartzo]]
diff --git a/wiki_backup/Stripped Oak Log.txt b/wiki_backup/Stripped Oak Log.txt
new file mode 100644
index 0000000..346e225
--- /dev/null
+++ b/wiki_backup/Stripped Oak Log.txt
@@ -0,0 +1,342 @@
+{{About|the stripped variant|the normal variant|Log|the block that has the "bark" texture on all six sides|Stripped Wood}}
+{{Infobox block
+| title = Stripped Log/Stem
+| group = Oak
+| 1-1 = Stripped Oak Log.png
+| invimage = Stripped Oak Log
+| group2 = Spruce
+| 2-1 = Stripped Spruce Log.png
+| 2-1caption = {{JE}}
+| 2-2 = Stripped Spruce Log BE.png
+| 2-2caption = {{BE}}
+| invimage2 = Stripped Spruce Log
+| group3 = Birch
+| 3-1 = Stripped Birch Log.png
+| invimage3 = Stripped Birch Log
+| group4 = Jungle
+| 4-1 = Stripped Jungle Log.png
+| invimage4 = Stripped Jungle Log
+| group5 = Acacia
+| 5-1 = Stripped Acacia Log.png
+| invimage5 = Stripped Acacia Log
+| group6 = Dark Oak
+| 6-1 = Stripped Dark Oak Log.png
+| invimage6 = Stripped Dark Oak Log
+| group7 = Mangrove
+| 7-1 = Stripped Mangrove Log.png
+| invimage7 = Stripped Mangrove Log
+| group8 = Cherry
+| 8-1 = Stripped Cherry Log.png
+| invimage8 = Stripped Cherry Log
+| group9 = Pale Oak
+| 9-1 = Stripped Pale Oak Log.png
+| invimage9 = Stripped Pale Oak Log
+| group10 = Crimson
+| 10-1 = Stripped Crimson Stem.png
+| invimage10 = Stripped Crimson Stem
+| group11 = Warped
+| 11-1 = Stripped Warped Stem.png
+| invimage11 = Stripped Warped Stem
+| transparent = No
+| light = No
+| tool = Axe
+| renewable = Yes
+| stackable = Yes (64) (same species only)
+| flammable = '''Logs''': Yes (5)
'''Stems''': No
+| lavasusceptible = '''Logs''': Yes
'''Stems''': No
+}}
+A '''stripped log''' or '''stripped stem''' is a variant of the [[log]] and stem, obtained by {{control|using}} an [[axe]] on a log or a stem respectively. Once stripped, it cannot be reversed.
+
+== Obtaining ==
+=== Breaking ===
+Stripped logs and stems can be broken by hand, but using an [[axe]] speeds up the process. Stripped logs and stems drop themselves when broken with any tool.
+{{breaking row|horizontal=1|Stripped Log, Stripped Stem|sprite=Stripped Logs, Stripped Stems|Axe|link=none}}
+
+=== Natural generation ===
+==== Structures ====
+; {{BlockSprite|Stripped Oak Log|text=Oak}}
+* Stripped oak logs can generate in [[plains]] [[villages]].
+
+; {{BlockSprite|Stripped Spruce Log|text=Spruce}}
+* Stripped spruce logs can generate in [[snowy plains]] [[villages]].
+
+; {{BlockSprite|Stripped Acacia Log|text=Acacia}}
+* Stripped acacia logs can generate as part of houses in [[savanna]] [[villages]].
+
+; Mixed
+* Stripped oak, spruce, jungle and dark oak logs can generate as masts in [[shipwrecks]].{{only|bedrock}}
+
+=== Post-generation ===
+{{Control|Using}} an [[axe]] on a [[log]] or stem turns it into a stripped log or a stripped stem, which act the same as regular logs.
+
+== Usage ==
+=== Crafting ingredient ===
+{{crafting usage|Any Stripped Log, Any Stripped Stem, Any Stripped Log or Stem, Matching Stripped Stem, Matching Stripped Log}}
+
+=== Smelting ingredient ===
+{{Smelting
+|showname=1
+|{Any Stripped Log}
+|Charcoal
+|0,15
+}}
+
+=== Fuel ===
+Stripped logs (but not stripped stems) can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
+
+=== Cocoa beans ===
+[[Cocoa beans]] can be placed on the side of stripped jungle logs to grow a new cocoa pod.
+
+=== Note blocks ===
+Stripped logs and stems can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+=== Other logs ===
+{{Sound table/Block/Wood}}
+
+=== Cherry log ===
+{{Sound table/Block/Cherry wood}}
+
+=== Stems ===
+{{Sound table/Block/Stem}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Stripped Oak Log
+|spritetype=block
+|nameid=stripped_oak_log
+|blocktags=logs, logs_that_burn, oak_logs, mineable/axe, stripped_logs
+|itemtags=logs, logs_that_burn, oak_logs, stripped_logs}}
+{{ID table
+|displayname=Stripped Spruce Log
+|spritetype=block
+|nameid=stripped_spruce_log
+|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe, stripped_logs
+|itemtags=logs, logs_that_burn, spruce_logs, stripped_logs}}
+{{ID table
+|displayname=Stripped Birch Log
+|spritetype=block
+|nameid=stripped_birch_log
+|blocktags=birch_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=birch_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Jungle Log
+|spritetype=block
+|nameid=stripped_jungle_log
+|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=jungle_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Acacia Log
+|spritetype=block
+|nameid=stripped_acacia_log
+|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=acacia_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Dark Oak Log
+|spritetype=block
+|nameid=stripped_dark_oak_log
+|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=dark_oak_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Mangrove Log
+|spritetype=block
+|nameid=stripped_mangrove_log
+|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=mangrove_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Cherry Log
+|spritetype=block
+|nameid=stripped_cherry_log
+|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=cherry_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Pale Oak Log
+|spritetype=block
+|nameid=stripped_pale_oak_log
+|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs
+|itemtags=pale_oak_logs, logs, logs_that_burn, stripped_logs}}
+{{ID table
+|displayname=Stripped Crimson Stem
+|spritetype=block
+|nameid=stripped_crimson_stem
+|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe, stripped_logs
+|itemtags=crimson_stems, logs, non_flammable_wood, stripped_logs}}
+{{ID table
+|displayname=Stripped Warped Stem
+|spritetype=block
+|nameid=stripped_warped_stem
+|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe, stripped_logs
+|itemtags=warped_stems, logs, non_flammable_wood, stripped_logs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Stripped Oak Log
+|spritetype=block
+|nameid=stripped_oak_log
+|id=-10
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Spruce Log
+|spritetype=block
+|nameid=stripped_spruce_log
+|id=-5
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Birch Log
+|spritetype=block
+|nameid=stripped_birch_log
+|id=-6
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Jungle Log
+|spritetype=block
+|nameid=stripped_jungle_log
+|id=-7
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Acacia Log
+|spritetype=block
+|nameid=stripped_acacia_log
+|id=-8
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Dark Oak Log
+|spritetype=block
+|nameid=stripped_dark_oak_log
+|id=-9
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Mangrove Log
+|spritetype=block
+|nameid=stripped_mangrove_log
+|id=-485
+|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Cherry Log
+|spritetype=block
+|nameid=stripped_cherry_log
+|id=-535
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Pale Oak Log
+|spritetype=block
+|nameid=stripped_pale_oak_log
+|id=-994
+|itemtags=minecraft:logs, minecraft:logs_that_burn}}
+{{ID table2
+|displayname=Stripped Crimson Stem
+|spritetype=block
+|nameid=stripped_crimson_stem
+|id=-240
+|itemtags=minecraft:crimson_stems, minecraft:logs}}
+{{ID table2
+|displayname=Stripped Warped Stem
+|spritetype=block
+|nameid=stripped_warped_stem
+|id=-241
+|itemtags=minecraft:warped_stems, minecraft:logs
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Log/BS}}
+
+== History ==
+''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
+
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=18w07a|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}}
+|{{HistoryLine|||dev=pre1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side texture for stripped jungle logs has been changed.}}
+|{{HistoryLine||1.14|dev=18w47b|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs has been changed.}}
+|{{HistoryLine|||dev=18w48a|Stripped oak logs and wood now generate in the updated [[plains]] villages.}}
+|{{HistoryLine|||dev=18w49a|Stripped spruce logs and wood now generate in the new [[snowy tundra]] villages.
+|Stripped acacia logs now generate in the updated [[savanna]] villages.}}
+|{{HistoryLine|||dev=18w50a|[[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] The top textures of stripped jungle logs have been changed, once again.}}
+|{{HistoryLine|||dev=19w02a|Stripped logs can now be used to craft [[campfire]]s.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Stripped Crimson Stem Axis Y JE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE1.png|32px]] Added stripped crimson and warped stems.}}
+|{{HistoryLine|||dev=20w09a|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] The top textures of stripped crimson and warped stems have been changed.
+|Duplicate and unused textures for stripped warped stems have been removed.}}
+|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Stripped Dark Oak Log (UD) JE3.png|32px]] The side textures of stripped dark oak log has been changed, to match the color of its top texture.}}
+|{{HistoryLine|||dev=Pre-release 7|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Textures of stripped dark oak log has been changed again.}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}}
+|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], stripped mangrove logs are now obtainable and renewable.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Stripped logs are now used to craft [[hanging sign]]s.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Stripped cherry logs are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Added stripped pale oak logs.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y BE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE1.png|32px]] Added stripped wood as part of [[Experimental Gameplay]].}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Stripped wood has now been fully implemented.
+|As an exclusive feature, oak, spruce and dark oak stripped wood now generate as part of [[shipwreck]]s.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side textures for stripped jungle wood has been changed.}}
+|{{HistoryLine|||dev=release|[[File:Stripped Spruce Log Axis Y BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE2.png|32px]] The top textures of stripped spruce and stripped dark oak wood have been changed.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y BE3.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE3.png|32px]] The top textures of stripped wood have been changed.
+|"Stripped Wood" has been renamed to "Stripped Log".
+|Stripped logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
+|Stripped spruce, oak, and acacia logs now generate in new [[village]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] Added stripped crimson and warped stems.}}
+|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Changed the side texture of stripped dark oak logs.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Stripped logs are now used to craft [[hanging sign]]s.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Stripped cherry logs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both stripped crimson and warped stems from 0.3 to 2.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Stripped Pale Oak Log BE1.png|32px]] Added stripped pale oak logs.}}
+|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Changed the texture of stripped pale oak logs to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs have been changed.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Stripped logs can now be used to craft [[campfire]]s.}}
+}}
+
+== Issues ==
+{{Issue list|stripped log|stripped stem}}
+
+== Gallery ==
+=== Screenshots ===
+
+Rotated Stripped Logs.png|All the facings and types of stripped wood logs with the stripped [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, and warped.
+All 18 wood variants.png|All variants of logs, bark, and stripped logs, excluding alternate rotations.
+
+
+=== Development images ===
+
+ArgoMajor Stripped Logs 1.jpg|First image of stripped logs in ''Bedrock Edition''.
+ArgoMajor Stripped Logs 2.jpg|Second image of stripped logs in ''Bedrock Edition''.
+Chiwi Logs 1.jpg|Stripped log texture development.
+Chiwi Logs 2.jpg|Stripped log texture development.
+Chiwi Logs 3.jpg|Stripped log texture development.
+Chiwi Logs 4.jpg|Stripped log texture development.
+Chiwi Logs 5.jpg|Stripped log texture development.
+Chiwi Logs 6.jpg|Stripped log texture development.
+
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox blocks|building}}
+
+[[Category:Plants]]
+[[Category:Generated structure blocks]]
+[[Category:Createable blocks]]
+[[Category:Flammable blocks]]
+
+[[es:Tronco sin corteza]]
+[[fr:Bûche écorcée]]
+[[pt:Tronco descascado]]
diff --git a/wiki_backup/blocks of gold.txt b/wiki_backup/blocks of gold.txt
new file mode 100644
index 0000000..2f7fcf9
--- /dev/null
+++ b/wiki_backup/blocks of gold.txt
@@ -0,0 +1,204 @@
+{{About|the mineral block|other gold-related blocks|Gold}}
+{{Infobox block
+|image=Block of Gold.png
+|invimage=Block of Gold
+|transparent=No
+|light=No
+|tool=iron pickaxe
+|renewable=Yes
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+A '''block of gold''' is a precious [[metal]] block equivalent to nine [[gold ingot]]s.
+
+== Obtaining ==
+=== Breaking ===
+Blocks of gold can only be mined with an iron pickaxe or better.
+{{breaking row|horizontal=1|Block of Gold|Pickaxe|Iron}}
+
+=== Natural generation ===
+[[Ocean monument]]s have a central room containing 8 blocks of gold encased in [[dark prismarine]].
+
+Blocks of gold generate as part of [[ruined portal]]s and [[bastion remnant]]s in varying quantities.
+
+{{Block distribution}}
+
+=== Generated loot ===
+{{LootChestItem|block-of-gold}}
+
+=== Crafting ===
+{{Crafting
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Gold Ingot
+ |Output=Block of Gold
+ |type=Building block
+}}
+
+== Usage ==
+Blocks of gold are a compact way to store [[gold ingot]]s.
+
+=== Beacons ===
+Blocks of gold can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square with blocks of gold underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely made with blocks of gold, as they may also contain [[blocks of iron]], [[blocks of emerald]], [[blocks of netherite]], and [[blocks of diamond]].
+
+=== Note blocks ===
+Blocks of gold can be placed under [[note block]]s to produce bell sounds.
+
+=== Piglins ===
+[[Piglin]]s become distracted upon the player dropping a block of gold as an item, and become enraged if the player breaks a block of gold near them.
+
+=== Crafting ingredient ===
+{{crafting usage}}
+
+== Sounds ==
+{{Sound table/Block/Metal}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Gold
+|spritetype=block
+|nameid=gold_block
+|blocktags=beacon_base_blocks, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
+|itemtags=piglin_loved
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Gold
+|spritetype=block
+|nameid=gold_block
+|id=41
+|foot=1}}
+
+== Achievements ==
+{{load achievements|Oooh}}
+
+== Advancements ==
+{{load advancements|Oh Shiny}}
+
+== Video ==
+{{yt|cg7fviT8EPQ}}
+
+==History==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding "metal block"s.}}
+|{{HistoryLine||0.0.20a|[[File:Block of Gold JE1.png|32px]] Added blocks of gold.}}
+|{{HistoryLine||0.24 SURVIVAL TEST|Blocks of gold now drop themselves when mined.}}
+|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Block of Gold JE2.png|32px]] [[Notch]] teased a texture change for blocks of gold.}}
+|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Block of Gold JE2.png|32px]] The texture of blocks of gold has been changed.
+|Blocks of gold are no longer destroyed by explosions.
+|1-3 blocks of gold are now dropped from gold ore.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100128|Gold ore no longer drop blocks of gold.}}
+|{{HistoryLine|||dev=20100129|Blocks of gold can now be crafted with 4 gold ingots.
+|Blocks of gold can no longer be found in the Indev house chests.}}
+|{{HistoryLine|||dev=20100130|Blocks of gold are now more expensive, requiring 9 gold ingots (3×3) instead of 4 (2×2).
+|Blocks of gold can be uncrafted into 9 ingots.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100227-1414|Blocks of gold can now be used to craft [[golden apple]]s.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Block of Gold JE3 BE1.png|32px]] The texture of blocks of gold has been changed to use the top texture on all sides.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.2|The side and bottom textures of blocks of gold have been removed from [[terrain.png]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}}
+|{{HistoryLine||1.1|dev=release|[[Golden apple]]s are no longer [[craft]]ed using blocks of gold.}}
+|{{HistoryLine||1.3.1|dev=12w21a|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}}
+|{{HistoryLine||1.4.2|dev=12w32a|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
+|{{HistoryLine||1.8|dev=14w25a|Blocks of gold now generate naturally in [[ocean monument]]s.}}
+|{{HistoryLine||1.9|dev=15w44a|Blocks of gold are no longer used to craft enchanted golden apples.}}
+|{{HistoryLine||1.12|dev=17w17a|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
+|{{HistoryLine||Texture Update|link=Texture Update|dev=?|[[File:Block of Gold TextureUpdate Revision 1.png|32px]] A new texture for blocks of gold has been proposed in the beta [[Texture Update]] resource pack.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Gold JE5.png|32px]] The texture of blocks of gold has been changed.}}
+|{{HistoryLine|||dev=18w47a|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed, once again.}}
+|{{HistoryLine||1.16|dev=20w16a|Blocks of gold can now generate as part of [[bastion remnants]] or be found in its chests.
+|Blocks of gold can now generate as part of [[ruined portal]]s or be found in its chests.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}}
+|{{HistoryLine||v0.2.0|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}}
+|{{HistoryLine||v0.3.2|Blocks of gold can now be [[craft]]ed from 6 [[gold ingot]]s.|Now gold blocks can be uncrafted into 9 gold ingots.}}
+|{{HistoryLine||v0.3.3|Blocks of gold now requiring 9 [[gold ingot]]s instead of 6.}}
+|{{HistoryLine||v0.5.0|Blocks of gold are now required to build the [[Nether reactor]].}}
+|{{HistoryLine||v0.12.1|dev=build 1|Blocks of gold are now used to craft [[enchanted golden apple]]s.
+|The Nether reactor functionality has been removed, so blocks of gold are no longer used to build them.}}
+|{{HistoryLine||v0.16.0|dev=build 1|Blocks of gold now generate naturally in [[ocean monument]]s.}}
+|{{HistoryLine|||dev=build 4|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blocks of gold can no longer be used to craft enchanted golden apples.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed.
+|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Blocks of gold can now generate naturally in [[bastion remnant]]s and [[ruined portal]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}}
+|{{HistoryLine||xbox=TU3|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed.}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Blocks of gold now generate naturally in [[ocean monument]]s.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed.}}
+
+|{{HistoryLine|new 3DS}}
+|{{HistoryLine||0.1.0|[[File:Block of Gold JE4 BE2.png|32px]] Added blocks of gold.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 41.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+[[File:Tower of Pimps.png|frameless|right|32px]]
+*In ''Xbox 360 Edition'', before TU19, four blocks of gold stacked on top of an obsidian block could be found inside the tutorial world's desert pyramid. This is a reference to [[wikipedia:Achievement Hunter|Achievement Hunter's]] ''Let's Play Minecraft'' series, in which this combination is used to create the "Tower of Pimps" (seen right), a structure first created by [[wikipedia:Gavin Free|Gavin Free]], which is now used in many episodes as a trophy.
+*If one block is considered to be equal to one cubic meter, then one block of gold has a mass of 19,320 kilograms, making it the heaviest real-world matter available in vanilla ''Minecraft'' if [[element]] blocks are not considered. A player's inventory has 37 slots (including the offhand slot), and each can carry 64 blocks of gold; therefore, a player can carry a maximum number of 45,749.76 metric tons of weight, not considering armor or putting things in shulker boxes (theoretically increasing the weight by 27 times).
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-week-gold Block of the Week: Gold] – Minecraft.net on February 17, 2017
+
+== Navigation ==
+{{Navbox gold}}
+{{Navbox blocks|Building}}
+
+[[Category:Ore]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Compacted blocks]]
+
+[[cs:Blok zlata]]
+[[de:Goldblock]]
+[[es:Bloque de oro]]
+[[fr:Bloc d'or]]
+[[hu:Aranyblokk]]
+[[it:Blocco d'oro]]
+[[ja:金ブロック]]
+[[ko:황금 블록]]
+[[nl:Goudblok]]
+[[pl:Blok złota]]
+[[pt:Bloco de ouro]]
+[[ru:Золотой блок]]
+[[uk:Блок золота]]
+[[zh:金块]]
diff --git a/wiki_backup/cursor.txt b/wiki_backup/cursor.txt
new file mode 100644
index 0000000..f247b5b
--- /dev/null
+++ b/wiki_backup/cursor.txt
@@ -0,0 +1,70 @@
+{{Joke feature}}
+{{Infobox block
+|title=Cursor
+|image=Cursor.gif
+|invimage=Cursor.gif
+|transparent=No
+|light=No
+|tntres=
+|hardness=
+|tool=pickaxe
+|renewable=No
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+
+The '''cursor''' is a joke [[block]] introduced in [[Java Edition 20w14∞]] with an animated texture that changes its color every second, toggling between lime and black [[concrete]].
+
+== Obtaining ==
+Cursors are available in the creative inventory, and naturally generate in the "terminal" dimension.
+
+=== Breaking ===
+Cursor requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
+{{breaking row|Cursor|Pickaxe|horizontal=1|Wood}}
+
+=== Natural generation ===
+The block naturally generates in "terminal" dimension as the blinking "_" next to a "[[wikipedia:Drive_letter_assignment|C:\]]" made of lime [[concrete]]. It appears to be cycling between black and lime concrete in appearance, which is what the rest of the "terminal" dimension is made of.
+
+== Sounds ==
+{{Sound table/Block/Stone/JE}}
+
+== Data values ==
+=== ID ===
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Cursor
+|spritetype=block
+|nameid=cursor
+|id={{Verify}}
+|translationkey=
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||20w14∞|[[File:Cursor.gif|32px]] Added the cursor.}}
+}}
+
+== Issues ==
+{{April Fools issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+Terminal.gif|Cursors in the terminal dimension.
+
+
+== Navigation ==
+{{Navbox blocks|Joke}}
+{{Navbox jokes|20w14infinite}}
+
+[[Category:Joke blocks]]
+[[Category:Natural blocks]]
+
+[[fr:Curseur]]
+[[ja:Cursor]]
+[[pt:Cursor]]
+[[uk:Курсор]]
diff --git a/wiki_backup/lodestone.txt b/wiki_backup/lodestone.txt
new file mode 100644
index 0000000..3c7041e
--- /dev/null
+++ b/wiki_backup/lodestone.txt
@@ -0,0 +1,182 @@
+{{Infobox block
+|title=Lodestone
+|image=Lodestone.png
+|invimage=Lodestone
+|transparent=No
+|light=No
+|tool=wooden pickaxe
+|renewable=No
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+
+A '''lodestone''' is a [[block]] that can be used to alter [[compass]]es to point toward it. It can be used in all three [[dimension]]s.
+
+== Obtaining ==
+
+=== Breaking ===
+
+Lodestone requires a [[pickaxe]] to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing.
+
+{{breaking row|horizontal=1|Lodestone|Pickaxe|Wood}}
+
+=== Generated loot ===
+{{LootChestItem|lodestone}}
+
+=== Crafting ===
+{{crafting
+|showname=1
+|A1=Chiseled Stone Bricks
+|A2=Chiseled Stone Bricks
+|A3=Chiseled Stone Bricks
+|B1=Chiseled Stone Bricks
+|B2=Netherite Ingot
+|B3=Chiseled Stone Bricks
+|C1=Chiseled Stone Bricks
+|C2=Chiseled Stone Bricks
+|C3=Chiseled Stone Bricks
+|Output=Lodestone
+|type=Decoration block
+}}
+
+== Usage ==
+=== Lodestone Compass ===
+{{control|Using}} a [[compass]] on a lodestone causes the compass to point to the lodestone, indicated by an enchantment glint effect on the compass. This works even in [[the End]] and [[the Nether]]. If the lodestone is broken, or in a different dimension, then the compass spins randomly, as ordinary compasses in the End and Nether do. If the lodestone is destroyed while a paired compass is in a [[chest]], [[shulker box]], [[item frame]], [[armor stand]], or any other [[:Category:Storage|storage item]], the compass does not register that the lodestone is destroyed until the item is retrieved. Placing a lodestone back in the exact place as the original lodestone while the compass is still in a container prevents unpairing.
+
+=== Piston interactivity ===
+Lodestones cannot be pushed by [[piston]]s. They also cannot be pushed nor pulled by [[sticky piston]]s.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Lodestone}}
+=== Unique ===
+{{edition|java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Lodestone lock1.ogg
+|sound2=Lodestone lock2.ogg
+|source=player
+|subtitle=Lodestone Compass locks onto Lodestone
+|description=When a compass is used on a lodestone
+|id=item.lodestone_compass.lock
+|translationkey=subtitles.item.lodestone_compass.lock
+|volume=1.0
+|pitch=''varies'' [Can be 0.85 or 0.95 for each sound]
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Lodestone lock1.ogg
+|sound2=Lodestone lock2.ogg
+|source=block
+|description=When a compass is used on a lodestone
+|id=lodestone_compass.link_compass_to_lodestone
+|volume=1.0
+| pitch = 0.85-0.95
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Lodestone
+|spritetype=block
+|nameid=lodestone
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Lodestone
+|spritetype=block
+|nameid=lodestone
+|id=477
+|foot=1}}
+
+{{IN|bedrock}}, a lodestone has a block entity associated with it that holds additional data about the block.
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=lodestone
+|spritetype=block
+|nameid=Lodestone
+|foot=1}}
+
+===Block data===
+
+{{IN|bedrock}}, a lodestone has a block entity associated with it that holds additional data about the block.
+
+See [[Bedrock Edition level format/Block entity format]].
+
+== Advancements ==
+{{load advancements|Country Lode, Take Me Home}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.16|dev=20w13a|[[File:Lodestone JE1 BE1.png|32px]] Added lodestones.}}
+|{{HistoryLine|||dev=20w16a|Lodestones now generate in [[chest]]s within [[bastion remnant]]s.}}
+|{{HistoryLine|||dev=20w20a|Players now get the [[advancement]] "Country Lode, Take Me Home" when using a [[compass]] on a lodestone.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Lodestone JE1 BE1.png|32px]] Added lodestones.
+|Lodestones are currently available only in [[Experimental Gameplay]].
+|Lodestones generate in [[chest]]s within [[bastion remnant]]s.}}
+|{{HistoryLine|||dev=beta 1.16.0.63|Lodestones now have their own [[sound]]s.
+|Lodestones are no longer behind [[Experimental Gameplay]].}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of lodestones from 2 to 3.5.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* In reality, the {{W|lodestone|newtab=1}} is a naturally magnetized piece of the mineral magnetite, which can attract iron.
+* Despite being made from [[netherite]], lodestones are not immune to fire and lava damage.[{{bug|MC-176618|||WAI}}]
+* The advancement "Country Lode, Take Me Home" is a reference to the lyrics of the song "Take Me Home, Country Roads" by John Denver.
+
+== Gallery ==
+
+File:20w13a.png|A lodestone as seen in the [[Java Edition 20w13a|20w13a]] promotional image.
+
+
+== See also ==
+* [[Compass]]
+* [[Netherite]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-week--lodestone Block of the Week: Lodestone] – Minecraft.net on August 20, 2020
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+[[Category:Manufactured blocks]]
+[[Category:Utility blocks]]
+
+[[de:Leitstein]]
+[[es:Magnetita]]
+[[fr:Magnétite]]
+[[it:Magnetite]]
+[[ja:ロードストーン]]
+[[ko:자석석]]
+[[lzh:磁石]]
+[[pl:Magnetyt]]
+[[pt:Magnetita]]
+[[ru:Магнетит]]
+[[th:หินนำทาง]]
+[[zh:磁石]]
diff --git a/wiki_backup/petrified oak slab.txt b/wiki_backup/petrified oak slab.txt
new file mode 100644
index 0000000..7759932
--- /dev/null
+++ b/wiki_backup/petrified oak slab.txt
@@ -0,0 +1,235 @@
+{{Infobox block
+| image = Petrified Oak Slab.png
+| invimage = Petrified Oak Slab
+| renewable = No
+| stackable = Yes (64)
+| tool = pickaxe
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Yes{{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+}}
+A '''petrified oak slab''', known as a '''wooden slab''' {{in|be}}, is a unique type of [[slab]] available through commands or by upgrading from legacy versions. Unlike all other slabs, they are unobtainable in vanilla [[Survival]] gameplay.
+
+== Obtaining ==
+Petrified oak slabs are unobtainable in new [[Survival]] worlds. They can be obtained only by using [[commands]] such as {{cmd|give}} or placed in the world using commands such as {{cmd|setblock}}.
+
+=== Breaking ===
+Petrified oak slabs require a [[pickaxe]] to mine. When broken, they drop themselves {{in|java}} or regular [[oak slab]]s {{in|bedrock}}.
+
+{{Breaking row|Petrified Oak Slab|horizontal=1|foot=1|Pickaxe|Wooden}}
+
+=== Crafting ===
+Petrified oak slabs are uncraftable in current versions without the use of a [[data pack]] or [[behavior pack]].
+
+=== Upgrading ===
+Petrified oak slabs are obtainable and craftable as one would expect in versions released before [[Java Edition 1.3.1]] (snapshot [[12w17a]]) or [[Pocket Edition v0.7.3 alpha]], in which they are the only wooden slab type.
+
+== Usage ==
+{{main|Slab#Usage}}
+Petrified oak slabs are functionally like other slabs and share most of their placement, collision, and other block behaviors with them. They date back to the earliest releases when there was only one kind of wooden slab, which had the texture of oak planks but was implemented as a variant of the generic slab, all other variants of which were made of stone. It therefore had stone properties as well.
+
+When other species of planks were introduced, true wooden slabs were added to the game with variants for each species and properties more appropriate for wood. From then on, all wooden slabs that were crafted or generated in structures were of the real wood type, but the stone variants can still exist in older worlds. These stonelike "wooden" slabs are noteworthy for how their behavior differs from what their name and appearance imply.
+
+=== Differences from normal slabs ===
+Unlike other wooden slabs:
+
+* Petrified oak slabs make the sounds characteristic of [[stone]].
+* They require a pickaxe to [[#Breaking|mine]]. If broken without a pickaxe, they drop nothing.
+* They are not [[Fire|flammable]], nor are they set on fire by nearby [[lava]].
+* They cannot be used as fuel in a [[furnace]].
+* They have a greater blast resistance.
+* [[Note block]]s placed on top produce bass drum sounds, similarly to other stone-like blocks.
+
+Unlike other slabs in general:
+* They cannot be crafted or obtained normally in Survival.
+* They do not have a direct full-block equivalent.
+* {{IN|bedrock}} they do not drop themselves, but rather drop an [[oak slab]].
+
+== Sounds ==
+{{IN|Bedrock}}, when a petrified oak slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Stone}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Stone hit1.ogg
+|sound2=Stone hit2.ogg
+|sound3=Stone hit3.ogg
+|sound4=Stone hit4.ogg
+|sound5=Stone hit5.ogg
+|sound6=Stone hit6.ogg
+|source=block
+|description=When a petrified oak slab is combined into a double slab
+|id=use.stone
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|showblocktags=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Petrified Oak Slab
+|spritetype=block
+|nameid=petrified_oak_slab
+|blocktags=slabs, mineable/pickaxe
+|itemtags=slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showforms=y
+|showaliasids=y
+|shownumericids=y
+|generatetranslationkeys=y
+|displayname=Wooden Double Slab
+|spritename=oak-planks
+|spritetype=block
+|nameid=petrified_oak_double_slab
+|aliasid=double_stone_block_slab / 2, double_stone_slab / 2
+|id=-903
+|form=block
+|itemform=petrified_oak_double_slab
+|itemform2=
Alias ID: real_double_stone_slab / 2
+|translationkey=tile.double_stone_slab.wood.name}}
+{{ID table
+|displayname=Wooden Slab
+|spritename=petrified-oak-slab
+|spritetype=block
+|nameid=petrified_oak_slab
+|aliasid=stone_block_slab / 2, stone_slab / 2
+|id=-902
+|itemform=petrified_oak_slab
+|itemform2=
Alias ID: double_stone_slab / 2
+|translationkey=tile.stone_slab.wood.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|Added petrified oak slabs.
+|Petrified oak slabs were the "usual" wood slab in this version, as they were craftable from planks like all other slabs were, and accordingly named "Wooden Slab" in item form.
+|Their behavior was due to sharing a block ID with all other slabs at the time, distinguished only by metadata, which could not define other block properties such as material and hardness.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.2.1|dev=1.2|Wooden slabs can be placed in the top half of blocks.}}
+|{{HistoryLine||1.3.1|dev=12w17a|A separate block ID has been added for wooden slabs, to account for the addition of slabs with new wood types. This new ID also has the characteristics of normal wood blocks. As of this version, the petrified oak slab, still called "Wooden Slab", is now unobtainable, and can only be obtained by having them present in the world from previous versions (placed or as items).}}
+|{{HistoryLine||1.13|dev=17w47a|"Wooden Slab" has been renamed to "Petrified Oak Slab".
+|Petrified oak slabs have been made available in the Creative inventory.}}
+|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs are no longer in the Creative inventory.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|[[File:Oak Slab BE1.png|32px]] Added wooden slabs, which are currently unobtainable.}}
+|{{HistoryLine||v0.2.0|[[File:Oak Slab BE2.png|32px]] The texture of wooden slabs has been changed to match that of [[planks]].}}
+|{{HistoryLine||v0.3.0|Wooden slabs can now obtained via [[crafting]] in [[Survival]] mode.
+|Wooden slabs are now available in the [[Creative]] inventory.}}
+|{{HistoryLine||v0.4.0|[[File:Oak Slab JE3 BE2.png|32px]] The model of bottom wooden slabs now uses the bottom half of the full block's texture.}}
+|{{HistoryLine||v0.7.3|Wooden slabs have been renamed to "Fake Wood Slab" and are no longer obtainable except by using inventory editors. This was done to make way for the new wooden slabs with wood-like properties and multiple species.
+|Fake wood slabs now drop the new [[wooden slab]]s.}}
+|{{HistoryLine||v0.11.0|dev=build 1|"Fake Wood Slab" has been renamed to "Wooden Slab".}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Removed wooden slabs. Existing wooden slab blocks and items in old worlds are converted into [[oak slab]]s.|Double wooden slabs still exist.}}
+|{{HistoryLine|||dev=Preview 1.21.0.25|Re-added wooden slabs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU0|ps3=1.00|psvita=1.00|ps4=1.00|Added petrified oak slabs.}}
+|{{HistoryLine||xbox=TU9|Petrified oak slabs are no longer obtainable in [[Survival]].
+|However, they still exist in the [[Creative]] inventory as the only type of oak slab there.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Petrified oak slabs are no longer available in the [[Creative]] inventory.}}
+}}
+
+=== Appearance changes ===
+==== Block ====
+{{info needed section|BE/LCE needs completed}}
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] [[File:Oak Planks JE3 BE1.png|32px]] Added petrified oak slabs.}}
+|{{HistoryLine||1.7|[[File:Oak Slab JE2 BE1.png|32px]] The UV of many non-full blocks has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Oak Planks JE4 BE2.png|32px]] The oak planks texture has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine||1.2.1|dev=1.2|[[File:Oak Slab Top JE1 BE1.png|32px]] This is how petrified oak top slabs looked.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Oak Planks JE5.png|32px]] The oak planks texture has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Oak Planks JE6 BE3.png|32px]] The oak planks texture has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|[[File:Oak Slab JE1 BE1.png|32px]] [[File:Oak Planks JE3 BE1.png|32px]] Added petrified oak slabs.}}
+|{{HistoryLine||v0.2.0|[[File:Oak Slab BE2.png|32px]] [[File:Oak Planks JE4 BE2.png|32px]] The oak planks texture has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine||v0.4.0|[[File:Oak Slab JE3 BE2.png|32px]] The UV of many non-full blocks has changed, changing the petrified oak slab's appearance.}}
+}}
+
+==== Item ====
+{{info needed section|JE: Appearances before slab variants were implemented (the files exist now and simply need integration into this section) and after the model stopped existing}}
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Petrified Oak Slab (inventory) JE7.png|32px]] Item damage is now used to track block variants. Stone slabs with 2 damage are now petrified oak slabs.}}
+|{{HistoryLine||1.6|dev=Test Build 3|[[File:Petrified Oak Slab (inventory) JE8.png|32px]] All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.}}
+|{{HistoryLine||1.7|[[File:Petrified Oak Slab (inventory) JE9.png|32px]] The UV of slabs now uses the bottom half of the texture for the side.}}
+|{{HistoryLine||1.8|dev=Pre-release|[[File:Petrified Oak Slab (inventory) JE10.png|32px]] All 3D items now appear even brighter than previously, with almost no shading.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Petrified Oak Slab (inventory) JE11.png|32px]] The oak planks texture has changed, changing the petrified oak slab's appearance.}}
+|{{HistoryLine|||dev=RC2|[[File:Petrified Oak Slab (inventory) JE12.png|32px]] All 3D items are now shaded more reasonably.}}
+|{{HistoryLine||1.3.1|dev=12w22a|[[File:Petrified Oak Slab (inventory) JE13.png|32px]] All 3D items in the inventory have been rotated 90 degrees anti-clockwise.}}
+|{{HistoryLine||1.4.2|dev=12w34a|[[File:Petrified Oak Slab (inventory) JE14.png|32px]] Items appeared slightly darker in the player's inventory than in chests prior to this version.}}
+|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (inventory) JE1.png|32px]] Petrified oak slab items [[Missing textures and models|no longer have a model]].}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (inventory) JE2.png|32px]] The missing model has changed, modifying the petrified oak slab's appearance.}}
+|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (inventory) JE3.png|32px]] The missing model has changed, modifying the petrified oak slab's appearance.}}
+|{{HistoryLine|||dev=17w47a|Petrified oak slabs now have an item model again.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|Wooden slabs do not currently have an associated icon in [[gui_blocks.png]], resulting in inconsistent inventory icon behavior.}}
+|{{HistoryLine||v0.3.0|Wooden slabs are now assigned an inventory icon.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=?|With the addition of block states, the state used for these slabs has a specific name: wood_old and the variant name: old_wood_slab. The item texture was missing for having a variant name that was not registered in the model item rendering code and in the game assets item model.}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43 and 44.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|Wooden slabs are added with the stone_slab
ID, however their item form's ID is incorrectly registered as double_stone_slab
.
+|The direct item form of double wooden slabs have the real_double_stone_slab
ID.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of wooden slabs and double wooden slabs have been changed to stone_block_slab
and double_stone_block_slab
respectively.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|The ID of wooden slabs have now been merged with the regular [[oak slab]] (oak_slab
), effectively removing wooden slabs completely. Wooden slabs placed before the preview 1.21.0.23 are converted to oak slabs.|Double wooden slabs still exist.}}
+|{{HistoryLine|||dev=Preview 1.21.0.25|Re-added wooden slabs, now with a new ID: petrified_oak_slab
.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the double_stone_block_slab
ID have been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+
+FireSafeInHouse.png|A petrified oak slab house with a [[netherrack]] fireplace.
+FakeSlabs.jpg|A fake wood slab in a [[player]]'s [[inventory]].
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox blocks|creative}}
+
+[[Category:Creative or commands only blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle en chêne pétrifiée]]
+[[ja:石化したオークのハーフブロック]]
+[[pt:Laje de carvalho petrificado]]
diff --git a/wiki_backup/redstone dust.txt b/wiki_backup/redstone dust.txt
new file mode 100644
index 0000000..8c1a24e
--- /dev/null
+++ b/wiki_backup/redstone dust.txt
@@ -0,0 +1,476 @@
+{{Legends hatnote|Redstone|type=resource}}{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
+{{Infobox block
+| group = Inactive
+| 1-1 = Inactive Redstone Wire (NESW).png
+| group2 = Active
+| 2-1 = Active Redstone Wire (NESW).png
+| *-1class = notpageimage
+| image = Redstone Dust.png
+| invimage = Redstone Dust
+| extratext = [[#Renders|View all renders]]
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+'''Redstone dust''', internally known as '''redstone''' in item form, is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]], [[brewing]] and when trimming [[armor]].
+
+== Obtaining ==
+=== Breaking ===
+Redstone dust can be [[instant mining|broken instantly]] using any tool, or without a tool, and drops itself as an item.
+
+Redstone dust is removed and drops as an item if:
+* its attachment block is moved, removed, or destroyed
+* [[water]] or [[lava]] flows into its space
+* a [[piston]] tries to push it or moves a block into its space
+
+{{breaking row|Redstone Dust|horizontal=1}}
+
+=== Mining ===
+{{see also|Redstone Ore#Natural generation}}
+[[Redstone ore]] mined using an [[iron pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. When the ore itself is clicked on/touched, it emits a light level of 9 and glows.
+
+=== Natural generation ===
+15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of a jail cell room in a [[woodland mansion]]. In [[ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
+
+=== Mob loot ===
+{{Drop sources|Redstone Dust}}
+
+=== Generated loot ===
+{{LootChestItem|redstone}}
+
+=== Crafting ===
+Redstone dust can be crafted from [[blocks of redstone]].
+{{Crafting
+|Block of Redstone
+|Output=Redstone Dust,9
+|type=Redstone
+}}
+
+=== Smelting ===
+{{Smelting
+|showname=1
+|Redstone Ore; Deepslate Redstone Ore
+|Redstone Dust
+|0.7
+}}
+
+=== Trading ===
+{{Trade sources}}
+
+=== Villager gifts ===
+{{see also|Tutorials/Raid farming}}
+{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
+
+== Usage ==
+Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
+
+=== Brewing ingredient ===
+{{Brewing
+ |head=1
+ |Redstone Dust
+ |Mundane Potion
+ |base=Water Bottle
+}}
+{{Brewing
+ |foot=1
+ |name=Increased Duration
+ |Redstone Dust
+ |showbase=1
+ |base=Potion of Night Vision; Potion of Invisibility; Potion of Leaping; Potion of Fire Resistance; Potion of Swiftness; Potion of Slowness; Potion of the Turtle Master; Potion of Water Breathing; Potion of Poison; Potion of Regeneration; Potion of Strength; Potion of Weakness; Potion of Slow Falling
+}}
+
+=== Crafting ingredient ===
+{{crafting usage|Redstone Dust}}
+
+=== Smithing ingredient ===
+{{Smithing
+|head=1
+|ingredients=Any Armor Trim +
Any Armor Piece +
Redstone Dust
+|Any Armor Trim Smithing Template
+|Netherite Chestplate
+|Redstone
+|Redstone Trim Netherite Chestplate
+|showdescription=1
+|description = All armor types can be used in this recipe,
a netherite chestplate is shown as an example.
+|tail=1
+}}
+
+;Trim color palette
+The following color palette is shown on the designs on trimmed armor:
+*{{TrimPalette|redstone dust}}
+
+=== {{anchor|Redstone dust}} Redstone component ===
+When placed in the world, redstone dust becomes a block of redstone wire, which can transmit [[Redstone circuit#Power|redstone power]].
+
+==== Placement ====
+[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
+[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
+Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands.[{{bug|MC-182709||Fire, soul fire, redstone wire and powered, detector and activator rails cannot be placed suspended without a supporting block via /setblock|Invalid}}]
+
+Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
+
+If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
+
+When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking, it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.{{Only|java}}
+
+Redstone wire does not automatically configure itself to point toward [[Redstone components#Mechanism components|mechanism components]]; the only exceptions are the back and side faces of [[piston]]s and [[sticky piston]]s {{In|bedrock}}. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
+
+When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
+
+{{-}}
+
+==== Behavior ====
+{{Schematic|caption=
+
+{{IN|be}}, the signal can go down from glass blocks.
+
+ |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
+ |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
+ |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
+
+}}{{Schematic|caption =
+
+However, the signal can never go down from slabs.
+
+ |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
+ |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
+ |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
+}}
+
+Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
+Redstone wire can be "powered" by a number of methods:
+* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
+* from the output of a redstone repeater or redstone comparator
+* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
+** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
+** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
+
+The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
+
+{{Schematic | caption =
+
+Redstone wire can transmit power up to 15 blocks.
+
+ |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
+ |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
+
+}}
+Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
+
+Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
+
+When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
+
+While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
+
+== Sounds ==
+{{Sound table/Block/Normal}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|firstcolumnname=Redstone Dust
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block
+|spritename=redstone-dust
+|spritetype=block
+|nameid=redstone_wire
+|form=block}}
+{{ID table
+|displayname=Item
+|spritename=redstone-dust
+|spritetype=item
+|nameid=redstone
+|form=item
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Redstone Dust
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block
+|spritename=redstone-dust
+|spritetype=block
+|nameid=redstone_wire
+|id=55
+|form=block}}
+{{ID table
+|displayname=Item
+|spritename=redstone-dust
+|spritetype=item
+|nameid=redstone
+|id=373
+|form=item
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
+
+== Achievements ==
+{{load achievements|Dispense With This}}
+
+== Video ==
+{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is from [[Java Edition 1.13]] where redstone is now called Redstone Dust.}}
+
+{{yt|zldqknGFWb4}}
+{{yt|_IApwvCLJW8}}
+{{yt|7tJRSZigUCA}}
+{{yt|DLSeGbecKMw}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
+|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]
[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]].
+|Replaces existing [[gear]]s in a world as they share the same numeric ID of 55.
+|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
+|Redstone dust is used to craft [[redstone torch]]es.
+|At this time, redstone has not been given an official name.}}
+|{{HistoryLine||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
+|Walking on redstone dust no longer [[break]]s it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
+|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
+|{{HistoryLine||v1.1.0|Redstone is now used to craft [[compass]]es.}}
+|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
+|{{HistoryLine||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
+|{{HistoryLine||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]
[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
+|Its particles now appear gray due to not being tinted.
+|Redstone is now used to craft [[redstone repeater]]s.}}
+|{{HistoryLine||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]
[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
+|Redstone dust can now be placed on [[snow]].
+|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
+|{{HistoryLine||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
+|{{HistoryLine||1.7|Redstone dust now connects to a [[repeater]] without the dust being explicitly pointed at it.
+|Redstone can now be used to craft [[piston]]s.}}
+|{{HistoryLine||1.8|dev=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Redstone can now be [[brew]]ed in a [[water bottle]] to create a [[mundane potion]].
+|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
+|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
+|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
+|{{HistoryLine|||dev=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]]
[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
+|{{HistoryLine||?|Redstone wire block particles are now correctly colored.}}
+|{{HistoryLine||1.1|dev=11w49a|Fixed redstone update bug.{{more info}}}}
+|{{HistoryLine||1.2.1|dev=12w06a|Redstone can now be placed on [[glowstone]].}}
+|{{HistoryLine|||dev=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
+|{{HistoryLine||1.3.1|dev=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
+|{{HistoryLine|||dev=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
+|{{HistoryLine|||dev=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
+|{{HistoryLine||1.4.2|dev=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
+|{{HistoryLine|||dev=12w38a|[[Witch]]es have been added, which sometimes [[drop]] redstone when killed.}}
+|{{HistoryLine||1.5|dev=13w01a|Redstone can now be used to craft [[blocks of redstone]], [[redstone comparator]]s and [[dropper]]s.}}
+|{{HistoryLine||1.7.2|dev=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: cleric [[villager]]s now sell 1–4 redstone for 1 [[emerald]].}}
+|{{HistoryLine|||dev=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
+|{{HistoryLine|||dev=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]
[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
+|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
+|{{HistoryLine|||dev=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
+|The average yield of redstone in [[mineshaft]] chests has been increased.}}
+|{{HistoryLine|||dev=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
+|{{HistoryLine||1.11|dev=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.|Redstone dust now generates in woodland mansions.
+|Redstone can now used to craft [[observer]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
+|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.|Redstone wire now plays a sound when placed.}}
+|{{HistoryLine|||dev=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
+|{{HistoryLine|||dev=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
+|{{HistoryLine|||dev=18w14a|Redstone now extends the new [[potion of Slow Falling]].}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
+|{{HistoryLine|||dev=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
+|{{HistoryLine|||dev=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
+|{{HistoryLine|||dev=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.16|dev=20w06a|Redstone dust now has a bottom texture.}}
+|{{HistoryLine|||dev=20w09a|Redstone can now be used to craft [[target]]s.}}
+|{{HistoryLine|||dev=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
+|Redstone dust's hitbox is no longer strictly a cuboid, and more closely matches the shape of the wiring.[{{bug|MC-137336|||Fixed}}]
+|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.[{{bug|MC-153508|||Fixed}}]
+|Unconnected redstone dust now has all direction block states set to "side".
+|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
+|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]
[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
+|{{HistoryLine|||dev=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
+|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
+|{{HistoryLine|||dev=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
+|{{HistoryLine||1.17|dev=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
+|{{HistoryLine||1.19|dev=22w13a|Redstone wire now generates in [[ancient cities]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Redstone dust can now be used as an armor trim material.}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w42a|Redstone dust can now be used to craft [[crafter]]s.}}
+|{{HistoryLine|||dev=23w43a|Redstone dust can now be used to craft [[copper bulb]]s.}}
+|{{HistoryLine||1.21|dev=24w20a|[[Witch]]es now always drop 4-8 redstone dust.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]].
+|Redstone is now [[drop]]ped when [[breaking|mined]] from [[redstone ore]].
+|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
+|{{HistoryLine|||dev=build 2|Redstone can now be used to craft [[powered rail]]s.}}
+|{{HistoryLine||v0.11.0|dev=build 1|Redstone is now used to craft [[redstone block]]s.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
+|{{HistoryLine||v0.13.0|dev=build 1|Redstone can now be placed.
+|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
+|{{HistoryLine||v0.14.0|dev=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]
[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]
Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|Cleric [[villager]]s now sell 4 redstone as part of their first tier [[trade]].}}
+|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
+|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
+|{{HistoryLine||1.19.0|dev=beta 1.19.0.26|Redstone wire now generates in [[ancient cities]].}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.21|Redstone dust can now be used to craft [[crafter]]s.}}
+|{{HistoryLine|||dev=Preview 1.20.50.22|Redstone dust can now be used to craft [[copper bulb]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
+|{{HistoryLine||xbox=TU3|Redstone now connects to a [[repeater]] without the dust being explicitly pointed at it.|Redstone can now be used to craft [[piston]]s.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Redstone is now used to craft [[redstone lamp]]s.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Redstone now extends the new [[potion]] of [[Night Vision]] and [[Invisibility]].|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es have been added, which sometimes [[drop]] redstone when killed.|Redstone can now be used to craft [[blocks of redstone]], [[redstone comparator]]s and [[dropper]]s.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Redstone now extends the new [[potion]] of [[Leaping]] and [[Water Breathing]].|[[Trading]] has been changed: cleric [[villager]]s now sell 1–4 redstone for 1 [[emerald]].}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The hitbox of redstone now covers only part of the surface of the block below, based on the orientation of the redstone.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Redstone dust can now be found in chests in [[woodland mansion]]s.|Redstone dust now generates in woodland mansions.|Redstone can now used to craft [[observer]]s.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Redstone now extends the new [[potion of the Turtle Master]] and [[potion of Slow Falling]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
+|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Redstone can now be placed on [[glass]].}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
+|{{HistoryLine||1.9.19|Redstone dust now generates in woodland mansions.}}
+}}
+
+=== Redstone wire "item" ===
+{{:Technical blocks/Redstone Wire}}
+
+== Gallery ==
+=== Renders ===
+All renders can be viewed in-game in the [[Debug mode|debug world]].
+
+==== {{JE}} ====
+
+Inactive Redstone Wire (NESW).png |
+Inactive Redstone Wire (unconnected).png |
+Inactive Redstone Wire (NS).png |
+Inactive Redstone Wire (EW).png |
+Inactive Redstone Wire (NE).png |
+Inactive Redstone Wire (ES).png |
+Inactive Redstone Wire (SW).png |
+Inactive Redstone Wire (NW).png |
+Inactive Redstone Wire (NEW).png |
+Inactive Redstone Wire (NES).png |
+Inactive Redstone Wire (ESW).png |
+Inactive Redstone Wire (NSW).png
+
+
+Active Redstone Wire (NESW).png |
+Active Redstone Wire (unconnected).png |
+Active Redstone Wire (NS).png |
+Active Redstone Wire (EW).png |
+Active Redstone Wire (NE).png |
+Active Redstone Wire (ES).png |
+Active Redstone Wire (SW).png |
+Active Redstone Wire (NW).png |
+Active Redstone Wire (NEW).png |
+Active Redstone Wire (NES).png |
+Active Redstone Wire (ESW).png |
+Active Redstone Wire (NSW).png
+
+
+==== {{BE}} ====
+
+Inactive Redstone Wire (NESW) BE.png |
+Inactive Redstone Wire (NS).png |
+Inactive Redstone Wire (EW).png |
+Inactive Redstone Wire (NE) BE.png |
+Inactive Redstone Wire (ES) BE.png |
+Inactive Redstone Wire (SW) BE.png |
+Inactive Redstone Wire (NW) BE.png |
+Inactive Redstone Wire (NEW) BE.png |
+Inactive Redstone Wire (NES) BE.png |
+Inactive Redstone Wire (ESW) BE.png |
+Inactive Redstone Wire (NSW) BE.png
+
+
+Active Redstone Wire (NESW) BE.png |
+Active Redstone Wire (NS).png |
+Active Redstone Wire (EW).png |
+Active Redstone Wire (NE) BE.png |
+Active Redstone Wire (ES) BE.png |
+Active Redstone Wire (SW) BE.png |
+Active Redstone Wire (NW) BE.png |
+Active Redstone Wire (NEW) BE.png |
+Active Redstone Wire (NES) BE.png |
+Active Redstone Wire (ESW) BE.png |
+Active Redstone Wire (NSW) BE.png
+
+
+=== Screenshots ===
+
+Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
+Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
+23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
+Redstone Elevator Interior.jpg|The inside of a redstone elevator.
+Redstone 1073741824 dot.png|Giant Redstone Dust past 1,073,741,824 on both axes, it is actually 128 blocks big because of floating point precision loss.
+
+
+=== In other media ===
+
+Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
+File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
+
+
+== Issues ==
+{{issue list|redstone|redstone dust|redstone wire}}
+
+== Trivia ==
+* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.[{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}]
+* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
+* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox redstone|components}}
+{{Navbox blocks|Utility}}
+{{Navbox items|Ingredients}}
+
+[[Category:Redstone mechanics]]
+[[Category:Mechanisms]]
+[[Category:Generated structure blocks]]
+[[Category:Non-solid blocks]]
+
+[[cs:Rudit]]
+[[de:Redstone]]
+[[el:Σκόνη Κοκκινόπετρας]]
+[[es:Polvo de redstone]]
+[[fr:Poudre de redstone]]
+[[hu:Redstone]]
+[[it:Polvere di redstone]]
+[[ja:レッドストーンダスト]]
+[[ko:레드스톤 가루]]
+[[nl:Redstonestof]]
+[[pl:Redstone]]
+[[pt:Pó de redstone]]
+[[ru:Редстоуновая пыль]]
+[[th:ผงเรดสโตน]]
+[[uk:Редстоуновий пил]]
+[[zh:红石粉]]