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wiki_backup/Brown Concrete Powder.txt
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{{Infobox block
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| title = Concrete Powder
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| group = White
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| 1-1 = White Concrete Powder.png
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| invimage = White Concrete Powder
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| group2 = Light Gray
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| 2-1 = Light Gray Concrete Powder.png
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| invimage2 = Light Gray Concrete Powder
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| group3 = Gray
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| 3-1 = Gray Concrete Powder.png
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| invimage3 = Gray Concrete Powder
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| group4 = Black
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| 4-1 = Black Concrete Powder.png
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| invimage4 = Black Concrete Powder
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| group5 = Brown
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| 5-1 = Brown Concrete Powder.png
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| invimage5 = Brown Concrete Powder
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| group6 = Red
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| 6-1 = Red Concrete Powder.png
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| invimage6 = Red Concrete Powder
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| group7 = Orange
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| 7-1 = Orange Concrete Powder.png
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| invimage7 = Orange Concrete Powder
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| group8 = Yellow
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| 8-1 = Yellow Concrete Powder.png
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| invimage8 = Yellow Concrete Powder
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| group9 = Lime
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| 9-1 = Lime Concrete Powder.png
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| invimage9 = Lime Concrete Powder
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| group10 = Green
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| 10-1 = Green Concrete Powder.png
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| invimage10 = Green Concrete Powder
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| group11 = Cyan
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| 11-1 = Cyan Concrete Powder.png
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| invimage11 = Cyan Concrete Powder
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| group12 = Light Blue
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| 12-1 = Light Blue Concrete Powder.png
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| invimage12 = Light Blue Concrete Powder
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| group13 = Blue
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| 13-1 = Blue Concrete Powder.png
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| invimage13 = Blue Concrete Powder
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| group14 = Purple
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| 14-1 = Purple Concrete Powder.png
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| invimage14 = Purple Concrete Powder
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| group15 = Magenta
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| 15-1 = Magenta Concrete Powder.png
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| invimage15 = Magenta Concrete Powder
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| group16 = Pink
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| 16-1 = Pink Concrete Powder.png
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| invimage16 = Pink Concrete Powder
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| transparent = No
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| light = No
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| tool = Shovel
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = No
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}}
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'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors.
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== Obtaining ==
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=== Breaking ===
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Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method.
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{{breaking row|Concrete Powder|Shovel|horizontal=1}}
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=== Crafting ===
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The crafting recipe is shapeless; the order of ingredients does not matter.
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{{Crafting
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|Matching Dye
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|Sand
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|Sand
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|Sand
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|Sand
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|Gravel
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|Gravel
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|Gravel
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|Gravel
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|Output=Matching Concrete Powder,8
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|type=Building block
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|showdescription=1
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|description=Red sand cannot be used in place of sand.<ref>{{bug|MC-150278}}</ref><ref>{{bug|MCPE-175451}}</ref>
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}}
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<div style="display:none">
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<!--
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This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
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They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
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-->
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{{Crafting
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|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
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|Sand
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|Sand
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|Sand
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|Sand
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|Gravel
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|Gravel
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|Gravel
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|Gravel
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|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8
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|type=Building block
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|showdescription=1
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|description={{only|bedrock|education}}
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}}
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</div>
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=== Renewability ===
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Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in.
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== Usage ==
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[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]]
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Concrete powder falls when there is a non-solid block beneath it.
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=== Creating concrete ===
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{{main|Concrete}}
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If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
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=== Note blocks ===
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Concrete powder can be placed under [[note block]]s to produce "snare drum" sound.
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== Sounds ==
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=== Generic ===
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{{Sound table/Block/Sand}}
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=== Unique ===
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{{Edition|Java}}
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Stone dig1.ogg
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|sound2=Stone dig2.ogg
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|sound3=Stone dig3.ogg
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|sound4=Stone dig4.ogg
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|subtitle=Block placed
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|source=block
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|description=When the block is placed in water
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|id=block.stone.place
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|translationkey=subtitles.block.generic.place
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|volume=1.0
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|pitch=0.8
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}: ''None'' <ref>{{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava.</ref>
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|showblocktags=y
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|generatetranslationkeys=y
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|displayname=White Concrete Powder
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|spritetype=block
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|nameid=white_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Orange Concrete Powder
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|spritetype=block
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|nameid=orange_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Magenta Concrete Powder
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|spritetype=block
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|nameid=magenta_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Light Blue Concrete Powder
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|spritetype=block
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|nameid=light_blue_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Yellow Concrete Powder
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|spritetype=block
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|nameid=yellow_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Lime Concrete Powder
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|spritetype=block
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|nameid=lime_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Pink Concrete Powder
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|spritetype=block
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|nameid=pink_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Gray Concrete Powder
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|spritetype=block
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|nameid=gray_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Light Gray Concrete Powder
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|spritetype=block
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|nameid=light_gray_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Cyan Concrete Powder
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|spritetype=block
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|nameid=cyan_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Purple Concrete Powder
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|spritetype=block
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|nameid=purple_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Blue Concrete Powder
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|spritetype=block
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|nameid=blue_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Brown Concrete Powder
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|spritetype=block
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|nameid=brown_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Green Concrete Powder
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|spritetype=block
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|nameid=green_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Red Concrete Powder
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|spritetype=block
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|nameid=red_concrete_powder
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|blocktags=concrete_powder}}
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{{ID table
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|displayname=Black Concrete Powder
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|spritetype=block
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|nameid=black_concrete_powder
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|blocktags=concrete_powder
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table2
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|edition=bedrock
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|shownumericids=y
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|showaliasids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=White Concrete Powder
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|spritetype=block
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|nameid=white_concrete_powder
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|aliasid=concrete_powder / 0, concretepowder / 0
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|id=237
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|translationkey=tile.concretePowder.white.name}}
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{{ID table2
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|displayname=Orange Concrete Powder
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|spritetype=block
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|nameid=orange_concrete_powder
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|aliasid=concrete_powder / 1, concretepowder / 1
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|id=-709
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|translationkey=tile.concretePowder.orange.name}}
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{{ID table2
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|displayname=Magenta Concrete Powder
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|spritetype=block
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|nameid=magenta_concrete_powder
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|aliasid=concrete_powder / 2, concretepowder / 2
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|id=-710
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|translationkey=tile.concretePowder.magenta.name}}
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{{ID table2
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|displayname=Light Blue Concrete Powder
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|spritetype=block
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|nameid=light_blue_concrete_powder
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|aliasid=concrete_powder / 3, concretepowder / 3
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|id=-711
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|translationkey=tile.concretePowder.lightBlue.name}}
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{{ID table2
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|displayname=Yellow Concrete Powder
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|spritetype=block
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|nameid=yellow_concrete_powder
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|aliasid=concrete_powder / 4, concretepowder / 4
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|id=-712
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|translationkey=tile.concretePowder.yellow.name}}
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{{ID table2
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|displayname=Lime Concrete Powder
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|spritetype=block
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|nameid=lime_concrete_powder
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|aliasid=concrete_powder / 5, concretepowder / 5
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|id=-713
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|translationkey=tile.concretePowder.lime.name}}
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{{ID table2
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|displayname=Pink Concrete Powder
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|spritetype=block
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|nameid=pink_concrete_powder
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|aliasid=concrete_powder / 6, concretepowder / 6
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|id=-714
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|translationkey=tile.concretePowder.pink.name}}
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{{ID table2
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|displayname=Gray Concrete Powder
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|spritetype=block
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|nameid=gray_concrete_powder
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|aliasid=concrete_powder / 7, concretepowder / 7
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|id=-715
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|translationkey=tile.concretePowder.gray.name}}
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{{ID table2
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|displayname=Light Gray Concrete Powder
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|spritetype=block
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|nameid=light_gray_concrete_powder
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|aliasid=concrete_powder / 8, concretepowder / 8
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|id=-716
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|translationkey=tile.concretePowder.silver.name}}
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{{ID table2
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|displayname=Cyan Concrete Powder
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|spritetype=block
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|nameid=cyan_concrete_powder
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|aliasid=concrete_powder / 9, concretepowder / 9
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|id=-717
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|translationkey=tile.concretePowder.cyan.name}}
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{{ID table2
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|displayname=Purple Concrete Powder
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|spritetype=block
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|nameid=purple_concrete_powder
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|aliasid=concrete_powder / 10, concretepowder / 10
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|id=-718
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|translationkey=tile.concretePowder.purple.name}}
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{{ID table2
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|displayname=Blue Concrete Powder
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|spritetype=block
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|nameid=blue_concrete_powder
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|aliasid=concrete_powder / 11, concretepowder / 11
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|id=-719
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|translationkey=tile.concretePowder.blue.name}}
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{{ID table2
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|displayname=Brown Concrete Powder
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|spritetype=block
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|nameid=brown_concrete_powder
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|aliasid=concrete_powder / 12, concretepowder / 12
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|id=-720
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|translationkey=tile.concretePowder.brown.name}}
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{{ID table2
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|displayname=Green Concrete Powder
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|spritetype=block
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|nameid=green_concrete_powder
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|aliasid=concrete_powder / 13, concretepowder / 13
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|id=-721
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|translationkey=tile.concretePowder.green.name}}
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{{ID table2
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|displayname=Red Concrete Powder
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|spritetype=block
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|nameid=red_concrete_powder
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|aliasid=concrete_powder / 14, concretepowder / 14
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|id=-722
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|translationkey=tile.concretePowder.red.name}}
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{{ID table2
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|displayname=Black Concrete Powder
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|spritetype=block
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|nameid=black_concrete_powder
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|aliasid=concrete_powder / 15, concretepowder / 15
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|id=-723
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|translationkey=tile.concretePowder.black.name
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|foot=1}}
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=== Falling block entity ===
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{{main|Falling Block}}
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{{:Falling Block/Infobox}}
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{{:Falling Block/ED}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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||||||
|
|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]].
|
||||||
|
|Jeb later added that it is to come in 16 different colors.<ref>{{tweet|jeb_|827078378444488705}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
|
||||||
|
|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}}
|
||||||
|
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to <code>concrete_powder</code>.
|
||||||
|
|Before this version, Its ID was <code>concretepowder</code> while its direct item form's ID was <code>concrete_powder</code>.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
{{Navbox entities|Other}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Falling blocks]]
|
||||||
|
|
||||||
|
[[de:Trockenbeton]]
|
||||||
|
[[es:Cemento]]
|
||||||
|
[[fr:Béton en poudre]]
|
||||||
|
[[it:Polvere di calcestruzzo]]
|
||||||
|
[[ja:コンクリートパウダー]]
|
||||||
|
[[ko:콘크리트 가루]]
|
||||||
|
[[lzh:砼粉]]
|
||||||
|
[[nl:Cement]]
|
||||||
|
[[pl:Cement]]
|
||||||
|
[[pt:Cimento]]
|
||||||
|
[[ru:Цемент]]
|
||||||
|
[[uk:Цемент]]
|
||||||
|
[[zh:混凝土粉末]]
|
741
wiki_backup/Cherry Leaves.txt
Normal file
741
wiki_backup/Cherry Leaves.txt
Normal file
|
@ -0,0 +1,741 @@
|
||||||
|
{{for|the removed Pocket Edition block|leaves_carried}}
|
||||||
|
{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Leaves.png
|
||||||
|
| invimage = Oak Leaves
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Leaves.png
|
||||||
|
| invimage2 = Spruce Leaves
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Leaves.png
|
||||||
|
| invimage3 = Birch Leaves
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Leaves.png
|
||||||
|
| invimage4 = Jungle Leaves
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Leaves.png
|
||||||
|
| invimage5 = Acacia Leaves
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Leaves.png
|
||||||
|
| invimage6 = Dark Oak Leaves
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Leaves.png
|
||||||
|
| invimage7 = Mangrove Leaves
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Leaves.png
|
||||||
|
| invimage8 = Cherry Leaves
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Leaves.png
|
||||||
|
| invimage9 = Pale Oak Leaves
|
||||||
|
| group10 = Azalea
|
||||||
|
| 10-1 = Azalea Leaves.png
|
||||||
|
| invimage10 = Azalea Leaves
|
||||||
|
| group11 = Flowering Azalea
|
||||||
|
| 11-1 = Flowering Azalea Leaves.png
|
||||||
|
| invimage11 = Flowering Azalea Leaves
|
||||||
|
| transparent = Partial <small>(diffuses sky light)</small>
|
||||||
|
| waterloggable = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = Shears
|
||||||
|
| tool2 = Hoe
|
||||||
|
| tool3 = Sword
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = Yes (30)
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools.
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}}
|
||||||
|
|
||||||
|
{| class="wikitable"
|
||||||
|
! Drop
|
||||||
|
! Source
|
||||||
|
! No Fortune
|
||||||
|
! Fortune I
|
||||||
|
! Fortune II
|
||||||
|
! Fortune III
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{BlockLink|Jungle Sapling}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves
|
||||||
|
| 2.5% ({{frac|1|40}})
|
||||||
|
| 2.78% ({{frac|1|36}})
|
||||||
|
| 3.125% ({{frac|1|32}})
|
||||||
|
| 4.17% ({{frac|1|24}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}}
|
||||||
|
| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves
|
||||||
|
| 5% ({{frac|1|20}})
|
||||||
|
| 6.25% ({{frac|1|16}})
|
||||||
|
| 8.33% ({{frac|1|12)}}
|
||||||
|
| 10% ({{frac|1|10}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | 1-2 {{ItemLink|Stick}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|leaves}} All Leaves
|
||||||
|
| 2% ({{frac|1|50}})
|
||||||
|
| 2.22% ({{frac|1|45}})
|
||||||
|
| 2.5% ({{frac|1|40}})
|
||||||
|
| 3.33% ({{frac|1|30}})
|
||||||
|
|-
|
||||||
|
| style="text-align:left" | {{ItemLink|Apple}}s
|
||||||
|
| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves
|
||||||
|
| 0.5% ({{frac|1|200}})
|
||||||
|
| 0.556% ({{frac|1|180}})
|
||||||
|
| 0.625% ({{frac|1|160}})
|
||||||
|
| 0.833% ({{frac|1|120}})
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]].
|
||||||
|
|
||||||
|
{{block distribution}}
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
{{see also|Tutorials/Tree farming}}
|
||||||
|
Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the <code>logs</code> tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
|
||||||
|
|
||||||
|
Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples.
|
||||||
|
|
||||||
|
Leaves take on a different shade of green depending on the [[biome]] in which they are placed.
|
||||||
|
|
||||||
|
Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees.
|
||||||
|
|
||||||
|
Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block.
|
||||||
|
|
||||||
|
Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with <code>age=0</code>.
|
||||||
|
|
||||||
|
=== Redstone component ===
|
||||||
|
{{Exclusive|java|section=1}}
|
||||||
|
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
|
||||||
|
|
||||||
|
=== Piston interactivity ===
|
||||||
|
Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s.
|
||||||
|
|
||||||
|
=== Composting ===
|
||||||
|
Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]].
|
||||||
|
|
||||||
|
=== Bees ===
|
||||||
|
Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s.
|
||||||
|
|
||||||
|
=== Bee nests ===
|
||||||
|
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it.
|
||||||
|
|
||||||
|
=== Color ===
|
||||||
|
{{Main|Color#Biome colors|Block colors#Foliage colors}}
|
||||||
|
* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}.
|
||||||
|
* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}.
|
||||||
|
* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.<ref name="MC-3930">{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}}</ref>
|
||||||
|
* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color.<ref name="MC-3930"/>
|
||||||
|
* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored.
|
||||||
|
|
||||||
|
===== Biome colors =====
|
||||||
|
These values are generated by the biome dyeing algorithm.
|
||||||
|
|
||||||
|
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors"
|
||||||
|
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||||
|
|-
|
||||||
|
| (Default values)<br>{{BiomeLink|The Void}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Warm Ocean}}<br>{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}<br>{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}<br>{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}<br>{{BiomeLink|Lush Caves}}{{only|je|short=1}}<br>{{BiomeLink|The End}}<br>{{BiomeLink|End Highlands}}<br>{{BiomeLink|End Midlands}}<br>{{BiomeLink|Small End Islands}}<br>{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Plains}}<br>{{BiomeLink|Beach}}<br>{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}<br>{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Plains}}<br>{{BiomeLink|Ice Spikes}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}<br>{{BiomeLink|Frozen River}} || 0.0 || 0.5
|
||||||
|
| rowspan="4" | {{Color|#60a17b}}
|
||||||
|
| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Grove}} || -0.2 || 0.8
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Desert}}<br>{{BiomeLink|Savanna}}{{only|je|short=1}}<br>{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}<br>{{BiomeLink|Windswept Savanna}}<br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0
|
||||||
|
| rowspan="3" | {{Color|#aea42a}}
|
||||||
|
| rowspan="3" | [[File:Desert Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Badlands}}<br>{{BiomeLink|Wooded Badlands}}<br>{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset">Color is preset</ref> || [[File:Badlands Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}}<ref group="n" name="preset"/> || [[File:Mangrove Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Forest}}<br>{{BiomeLink|Dark Forest}}<br>{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Old Growth Spruce Taiga}}<br>{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}}<ref group="n" name="preset"/> || [[File:Cherry Grove Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||||
|
|}
|
||||||
|
|
||||||
|
Unused biomes in {{BE}}.
|
||||||
|
|
||||||
|
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors"
|
||||||
|
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||||
|
|-
|
||||||
|
| (Default values)<br>{{BiomeLink|Deep Warm Ocean}}
|
||||||
|
| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Mountains}}<br>{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5
|
||||||
|
| rowspan="2" | {{Color|#60a17b}}
|
||||||
|
| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Snowy Taiga Hills}}<br>{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Taiga Hills}}<br>{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Desert Hills}}<br>{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}<br>{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset"/> || [[File:Badlands Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Shattered Savanna Plateau}}
|
||||||
|
| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Wooded Hills}}<br>{{BiomeLink|Tall Birch Hills}}<br>{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Giant Tree Taiga Hills}}<br>{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}<br>{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||||
|
|-
|
||||||
|
| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||||
|
|}
|
||||||
|
|
||||||
|
{{Reflist|group=n}}
|
||||||
|
|
||||||
|
==== Snowy leaves ====
|
||||||
|
{{Exclusive|Bedrock|section=1}}
|
||||||
|
|
||||||
|
[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]]
|
||||||
|
|
||||||
|
In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected<ref>{{bug|MCPE-121813|||WAI}}</ref><ref>{{bug|MCPE-168031|||WAI}}</ref>, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration.
|
||||||
|
|
||||||
|
=== Particles ===
|
||||||
|
Cherry leaves and pale oak leaves emit falling particles.
|
||||||
|
[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]]
|
||||||
|
[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]]
|
||||||
|
Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Other leaves ===
|
||||||
|
{{Sound table/Block/Grass}}
|
||||||
|
|
||||||
|
=== Azalea leaves ===
|
||||||
|
{{Sound table/Block/Azalea leaves}}
|
||||||
|
|
||||||
|
=== Cherry leaves ===
|
||||||
|
{{Sound table/Block/Cherry leaves}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves
|
||||||
|
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=leaves}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Flowering Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=flowering_azalea_leaves
|
||||||
|
|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||||
|
|itemtags=flowers, leaves
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_leaves
|
||||||
|
|aliasid=leaves / 0
|
||||||
|
|id=18
|
||||||
|
|translationkey=tile.leaves.oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_leaves
|
||||||
|
|aliasid=leaves / 1
|
||||||
|
|id=-800
|
||||||
|
|translationkey=tile.leaves.spruce.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_leaves
|
||||||
|
|aliasid=leaves / 2
|
||||||
|
|id=-801
|
||||||
|
|translationkey=tile.leaves.birch.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_leaves
|
||||||
|
|aliasid=leaves / 3
|
||||||
|
|id=-802
|
||||||
|
|translationkey=tile.leaves.jungle.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_leaves
|
||||||
|
|aliasid=leaves2 / 0
|
||||||
|
|id=161
|
||||||
|
|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_leaves
|
||||||
|
|aliasid=leaves2 / 1
|
||||||
|
|id=-803
|
||||||
|
|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_leaves
|
||||||
|
|id=-472}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_leaves
|
||||||
|
|id=-548}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_leaves
|
||||||
|
|id=-1007}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Azalea Leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves
|
||||||
|
|id=579}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Flowered Azalea Leaves
|
||||||
|
|spritename=flowering-azalea-leaves
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=azalea_leaves_flowered
|
||||||
|
|id=580
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{Main|/History}}
|
||||||
|
{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}}
|
||||||
|
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}}
|
||||||
|
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}}
|
||||||
|
|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}}
|
||||||
|
|{{HistoryLine||20100218|Leaves now decay.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100227-1414|Leaves no longer decay.}}
|
||||||
|
|{{HistoryLine||20100325|Leaves now decay again.}}
|
||||||
|
|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}}
|
||||||
|
|{{HistoryLine||20100615|Leaves now decay again.}}
|
||||||
|
|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.6|Leaves no longer decay.
|
||||||
|
|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}}
|
||||||
|
|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}}
|
||||||
|
|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}}
|
||||||
|
|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed.
|
||||||
|
|Leaves no longer decay.}}
|
||||||
|
|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}}
|
||||||
|
|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}}
|
||||||
|
|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}}
|
||||||
|
|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}}
|
||||||
|
|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes.
|
||||||
|
|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}}
|
||||||
|
|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}}
|
||||||
|
|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing.
|
||||||
|
|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}}
|
||||||
|
|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}}
|
||||||
|
|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves.
|
||||||
|
|Oak leaves now generate in [[jungle bush]]es.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}}
|
||||||
|
|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}}
|
||||||
|
|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.<ref name="MC-56887">{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}}</ref> This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version.
|
||||||
|
|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting.
|
||||||
|
|Leaves no longer have distinct texture files for fast and fancy graphics.}}
|
||||||
|
|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again.<ref name="MC-56887"/>
|
||||||
|
|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.<ref>{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}</ref>}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}}
|
||||||
|
|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}}
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}}
|
||||||
|
|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source.
|
||||||
|
|[[Endermen]] now pick up flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}}
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}}
|
||||||
|
|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable.
|
||||||
|
|Mangrove leaves are now compostable.<ref>{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}}</ref>
|
||||||
|
|Hoes can now mine mangrove leaves faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}}
|
||||||
|
|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed.
|
||||||
|
|Mangrove leaves now drop when broken with [[Silk Touch]].<ref>{{bug|MC-249938}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}}
|
||||||
|
|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}}
|
||||||
|
|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves.
|
||||||
|
|Unlike on Minecraft Live, pale oak leaves are not biome colored.}}
|
||||||
|
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy".
|
||||||
|
|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon.
|
||||||
|
|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}}
|
||||||
|
|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.
|
||||||
|
|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}}
|
||||||
|
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed.
|
||||||
|
|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier.
|
||||||
|
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears.
|
||||||
|
|Survival players no longer start out with an infinite amount of oak leaves in the inventory.
|
||||||
|
|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.<ref>https://youtu.be/QEgyn70YzRk</ref>}}
|
||||||
|
|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}.
|
||||||
|
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model.
|
||||||
|
|Spruce and birch leaves no longer dropped glitched items when broken by shears.
|
||||||
|
|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||||
|
|Leaves now have a small chance to drop their respective sapling type when broken.}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures.
|
||||||
|
|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||||
|
|Oak leaves now have a small chance to drop an apple when broken.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting.
|
||||||
|
|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
|
||||||
|
|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]].
|
||||||
|
|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees.
|
||||||
|
|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}}
|
||||||
|
|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps.
|
||||||
|
|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}}
|
||||||
|
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.<ref>{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}</ref>}}
|
||||||
|
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}}
|
||||||
|
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||||
|
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}}
|
||||||
|
|{{HistoryLine|New3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite.
|
||||||
|
Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics).
|
||||||
|
Old Leaves.png|Old leaves texture.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{Info needed section|
|
||||||
|
* Leaf decay handling prior to Beta 1.2
|
||||||
|
* {{bug|MC-213767}}}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}.
|
||||||
|
|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations.
|
||||||
|
|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}}
|
||||||
|
The data values for ''minecraft:leaves2'' were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||||
|
{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}}
|
||||||
|
|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
|
||||||
|
* Leaves do not prevent [[chest]]s from being opened.
|
||||||
|
* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
{{hidden begin| {{JE}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves.png|Oak Leaves
|
||||||
|
Spruce Leaves.png|Spruce Leaves
|
||||||
|
Birch Leaves.png|Birch Leaves
|
||||||
|
Jungle Leaves.png|Jungle Leaves
|
||||||
|
Acacia Leaves.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves.png|Mangrove Leaves
|
||||||
|
Cherry Leaves.png|Cherry Leaves
|
||||||
|
Azalea Leaves.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| {{BE}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves BE.png|Oak Leaves
|
||||||
|
Spruce Leaves BE.png|Spruce Leaves
|
||||||
|
Birch Leaves BE.png|Birch Leaves
|
||||||
|
Jungle Leaves BE.png|Jungle Leaves
|
||||||
|
Acacia Leaves BE.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves BE.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves BE.png|Mangrove Leaves
|
||||||
|
Cherry Leaves BE.png|Cherry Leaves
|
||||||
|
Azalea Leaves BE.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves BE.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves (fast).png|Oak Leaves
|
||||||
|
Spruce Leaves (fast).png|Spruce Leaves
|
||||||
|
Birch Leaves (fast).png|Birch Leaves
|
||||||
|
Jungle Leaves (fast).png|Jungle Leaves
|
||||||
|
Acacia Leaves (fast).png|Acacia Leaves
|
||||||
|
Dark Oak Leaves (fast).png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves (fast).png|Mangrove Leaves
|
||||||
|
Cherry Leaves (fast).png|Cherry Leaves
|
||||||
|
Azalea Leaves (fast).png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }}
|
||||||
|
<gallery>
|
||||||
|
Oak Leaves (fast) BE.png|Oak Leaves
|
||||||
|
Spruce Leaves (fast) BE.png|Spruce Leaves
|
||||||
|
Birch Leaves (fast) BE.png|Birch Leaves
|
||||||
|
Jungle Leaves (fast) BE.png|Jungle Leaves
|
||||||
|
Acacia Leaves (fast) BE.png|Acacia Leaves
|
||||||
|
Dark Oak Leaves (fast) BE.png|Dark Oak Leaves
|
||||||
|
Mangrove Leaves (fast) BE.png|Mangrove Leaves
|
||||||
|
Cherry Leaves (fast) BE.png|Cherry Leaves
|
||||||
|
Azalea Leaves (fast) BE.png|Azalea Leaves
|
||||||
|
Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
{{hidden begin| Snowy leaves }}
|
||||||
|
<gallery>
|
||||||
|
Snowy Oak Leaves.png|Oak Leaves
|
||||||
|
Snowy Spruce Leaves.png|Spruce Leaves
|
||||||
|
Snowy Birch Leaves.png|Birch Leaves
|
||||||
|
Snowy Jungle Leaves.png|Jungle Leaves
|
||||||
|
Snowy Acacia Leaves.png|Acacia Leaves
|
||||||
|
Snowy Dark Oak Leaves.png|Dark Oak Leaves
|
||||||
|
Snowy Mangrove Leaves.png|Mangrove Leaves
|
||||||
|
</gallery>{{hidden end}}
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}.
|
||||||
|
Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves.
|
||||||
|
Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017
|
||||||
|
* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox new content|Pale garden}}
|
||||||
|
{{Navbox flower}}
|
||||||
|
{{Navbox blocks|Vegetation}}
|
||||||
|
|
||||||
|
[[Category:Plants]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[de:Laub]]
|
||||||
|
[[es:Hojas]]
|
||||||
|
[[fr:Feuilles]]
|
||||||
|
[[it:Foglie]]
|
||||||
|
[[ja:葉]]
|
||||||
|
[[ko:잎]]
|
||||||
|
[[nl:Bladeren]]
|
||||||
|
[[pl:Liście]]
|
||||||
|
[[pt:Folhas]]
|
||||||
|
[[ru:Листва]]
|
||||||
|
[[th:ใบไม้]]
|
||||||
|
[[uk:Листя]]
|
||||||
|
[[zh:树叶]]
|
349
wiki_backup/Cyan Concrete.txt
Normal file
349
wiki_backup/Cyan Concrete.txt
Normal file
|
@ -0,0 +1,349 @@
|
||||||
|
{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Concrete
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Concrete.png
|
||||||
|
| invimage = White Concrete
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Concrete.png
|
||||||
|
| invimage2 = Light Gray Concrete
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Concrete.png
|
||||||
|
| invimage3 = Gray Concrete
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Concrete.png
|
||||||
|
| invimage4 = Black Concrete
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Concrete.png
|
||||||
|
| invimage5 = Brown Concrete
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Concrete.png
|
||||||
|
| invimage6 = Red Concrete
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Concrete.png
|
||||||
|
| invimage7 = Orange Concrete
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Concrete.png
|
||||||
|
| invimage8 = Yellow Concrete
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Concrete.png
|
||||||
|
| invimage9 = Lime Concrete
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Concrete.png
|
||||||
|
| invimage10 = Green Concrete
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Concrete.png
|
||||||
|
| invimage11 = Cyan Concrete
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Concrete.png
|
||||||
|
| invimage12 = Light Blue Concrete
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Concrete.png
|
||||||
|
| invimage13 = Blue Concrete
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Concrete.png
|
||||||
|
| invimage14 = Purple Concrete
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Concrete.png
|
||||||
|
| invimage15 = Magenta Concrete
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Concrete.png
|
||||||
|
| invimage16 = Pink Concrete
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Wooden pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
|
||||||
|
|
||||||
|
{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium.
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]]
|
||||||
|
|
||||||
|
Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]].
|
||||||
|
|
||||||
|
=== Renewability ===
|
||||||
|
Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable.
|
||||||
|
|
||||||
|
As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.<ref>{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}}</ref>
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Concrete can be placed under [[note block]]s to produce "bass drum" sound.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_concrete
|
||||||
|
|aliasid=concrete / 0
|
||||||
|
|id=236
|
||||||
|
|translationkey=tile.concrete.white.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Orange Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_concrete
|
||||||
|
|aliasid=concrete / 1
|
||||||
|
|id=-628
|
||||||
|
|translationkey=tile.concrete.orange.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Magenta Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_concrete
|
||||||
|
|aliasid=concrete / 2
|
||||||
|
|id=-629
|
||||||
|
|translationkey=tile.concrete.magenta.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Blue Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_concrete
|
||||||
|
|aliasid=concrete / 3
|
||||||
|
|id=-630
|
||||||
|
|translationkey=tile.concrete.lightBlue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Yellow Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_concrete
|
||||||
|
|aliasid=concrete / 4
|
||||||
|
|id=-631
|
||||||
|
|translationkey=tile.concrete.yellow.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Lime Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_concrete
|
||||||
|
|aliasid=concrete / 5
|
||||||
|
|id=-632
|
||||||
|
|translationkey=tile.concrete.lime.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pink Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_concrete
|
||||||
|
|aliasid=concrete / 6
|
||||||
|
|id=-633
|
||||||
|
|translationkey=tile.concrete.pink.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Gray Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_concrete
|
||||||
|
|aliasid=concrete / 7
|
||||||
|
|id=-634
|
||||||
|
|translationkey=tile.concrete.gray.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Light Gray Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_concrete
|
||||||
|
|aliasid=concrete / 8
|
||||||
|
|id=-635
|
||||||
|
|translationkey=tile.concrete.silver.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cyan Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_concrete
|
||||||
|
|aliasid=concrete / 9
|
||||||
|
|id=-636
|
||||||
|
|translationkey=tile.concrete.cyan.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Purple Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_concrete
|
||||||
|
|aliasid=concrete / 10
|
||||||
|
|id=-637
|
||||||
|
|translationkey=tile.concrete.purple.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Blue Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_concrete
|
||||||
|
|aliasid=concrete / 11
|
||||||
|
|id=-638
|
||||||
|
|translationkey=tile.concrete.blue.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Brown Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_concrete
|
||||||
|
|aliasid=concrete / 12
|
||||||
|
|id=-639
|
||||||
|
|translationkey=tile.concrete.brown.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Green Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_concrete
|
||||||
|
|aliasid=concrete / 13
|
||||||
|
|id=-640
|
||||||
|
|translationkey=tile.concrete.green.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Red Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_concrete
|
||||||
|
|aliasid=concrete / 14
|
||||||
|
|id=-641
|
||||||
|
|translationkey=tile.concrete.red.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Black Concrete
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_concrete
|
||||||
|
|aliasid=concrete / 15
|
||||||
|
|id=-642
|
||||||
|
|translationkey=tile.concrete.black.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}}
|
||||||
|
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}}
|
||||||
|
|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time.
|
||||||
|
|Jeb later added that 16 different colors are available.<ref>{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.
|
||||||
|
|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||||
|
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||||
|
|{{HistoryLine|new3ds}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low.
|
||||||
|
* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement.
|
||||||
|
* A black concrete block is considered the blackest block in Minecraft
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette.
|
||||||
|
Donda.jpg|A square of black concrete.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete.
|
||||||
|
File:Makena places.gif|Makena places black concrete.
|
||||||
|
File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
|
||||||
|
[[Category:Createable blocks]]
|
||||||
|
|
||||||
|
[[de:Beton]]
|
||||||
|
[[es:Hormigón]]
|
||||||
|
[[fr:Béton]]
|
||||||
|
[[ja:コンクリート]]
|
||||||
|
[[ko:콘크리트]]
|
||||||
|
[[lzh:砼]]
|
||||||
|
[[nl:Beton]]
|
||||||
|
[[pl:Beton]]
|
||||||
|
[[pt:Concreto]]
|
||||||
|
[[ru:Бетон]]
|
||||||
|
[[zh:混凝土]]
|
736
wiki_backup/Cyan Wall Banner.txt
Normal file
736
wiki_backup/Cyan Wall Banner.txt
Normal file
|
@ -0,0 +1,736 @@
|
||||||
|
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Banner.gif
|
||||||
|
| invimage = White Banner
|
||||||
|
| group2 = Light Gray
|
||||||
|
| 2-1 = Light Gray Banner.gif
|
||||||
|
| invimage2 = Light Gray Banner
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Banner.gif
|
||||||
|
| invimage3 = Gray Banner
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Banner.gif
|
||||||
|
| invimage4 = Black Banner
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Banner.gif
|
||||||
|
| invimage5 = Brown Banner
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Banner.gif
|
||||||
|
| invimage6 = Red Banner
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Banner.gif
|
||||||
|
| invimage7 = Orange Banner
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Banner.gif
|
||||||
|
| invimage8 = Yellow Banner
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Banner.gif
|
||||||
|
| invimage9 = Lime Banner
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Banner.gif
|
||||||
|
| invimage10 = Green Banner
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Banner.gif
|
||||||
|
| invimage11 = Cyan Banner
|
||||||
|
| group12 = Light Blue
|
||||||
|
| 12-1 = Light Blue Banner.gif
|
||||||
|
| invimage12 = Light Blue Banner
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Banner.gif
|
||||||
|
| invimage13 = Blue Banner
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Banner.gif
|
||||||
|
| invimage14 = Purple Banner
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Banner.gif
|
||||||
|
| invimage15 = Magenta Banner
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Banner.gif
|
||||||
|
| invimage16 = Pink Banner
|
||||||
|
| extratext = [[#Renders|View all renders]]
|
||||||
|
| rarity = Common
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (16)
|
||||||
|
|waterloggable = {{jebe|No|Yes}}
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
|
||||||
|
{{breaking row|horizontal=1|Banners|Axe}}
|
||||||
|
|
||||||
|
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{| class="wikitable collapsible"
|
||||||
|
! Name !! Location !! Appearance !! Design
|
||||||
|
|-
|
||||||
|
! Magenta Banner
|
||||||
|
| Outside of [[end cities]].
|
||||||
|
| style="text-align: center" | [[File:End City Banner.png|32px]]
|
||||||
|
| Magenta Banner
|
||||||
|
* Black Inverted Chevron
|
||||||
|
* Black Chevron
|
||||||
|
|-
|
||||||
|
! Gray Banner
|
||||||
|
| In banner room in [[woodland mansion]]s.
|
||||||
|
| style="text-align: center" | [[File:Gray Banner.png|32px]]
|
||||||
|
| Gray Banner
|
||||||
|
|-
|
||||||
|
! Light Gray Banner
|
||||||
|
| In master bedroom in [[woodland mansion]]s.
|
||||||
|
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
|
||||||
|
| Light Gray Banner
|
||||||
|
* White Flower Charge
|
||||||
|
|-
|
||||||
|
! Brown Banner
|
||||||
|
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
|
||||||
|
| style="text-align: center" | [[File:Brown Banner.png|32px]]
|
||||||
|
| Brown Banner
|
||||||
|
|-
|
||||||
|
! Black Banner
|
||||||
|
| In altar room in [[woodland mansions]].
|
||||||
|
| style="text-align: center" | [[File:Black Banner.png|32px]]
|
||||||
|
| Black Banner
|
||||||
|
|-
|
||||||
|
!Ominous Banner
|
||||||
|
|Carried by Illagers and located in Pillager Outposts
|
||||||
|
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|
||||||
|
|Illager face
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|showdescription=1
|
||||||
|
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|
||||||
|
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|
||||||
|
|B3=Stick
|
||||||
|
|Output=Matching Banner
|
||||||
|
|Olink=Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|description=Once the banner is crafted, its base color cannot be changed.
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Banner
|
||||||
|
|Bleach
|
||||||
|
|Output=White Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Banner}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
|
||||||
|
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
|
||||||
|
|
||||||
|
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
|
||||||
|
|
||||||
|
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
|
||||||
|
|
||||||
|
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
|
||||||
|
|
||||||
|
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
|
||||||
|
|
||||||
|
Banners cannot be moved by [[piston]]s.
|
||||||
|
|
||||||
|
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
File:Wall banner with water below.png| Water can be placed below wall banners
|
||||||
|
File:Water flowing around banner.png| Water flows around a banner on the ground
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Patterns ===
|
||||||
|
{{see also|Banner/Patterns|title1=List of patterned banners}}
|
||||||
|
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
|
||||||
|
|
||||||
|
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
|
||||||
|
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
|
||||||
|
|
||||||
|
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
|
||||||
|
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
|
||||||
|
|
||||||
|
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
|
||||||
|
|
||||||
|
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
|
||||||
|
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
|
||||||
|
|
||||||
|
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
|
||||||
|
|
||||||
|
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
|
||||||
|
|
||||||
|
{{Crafting
|
||||||
|
|ignoreusage=1
|
||||||
|
|showdescription=1
|
||||||
|
|Shield
|
||||||
|
|Matching Banner
|
||||||
|
|Output=Matching Shield
|
||||||
|
|B2link=Banner
|
||||||
|
|Olink=Shield
|
||||||
|
|type=Combat
|
||||||
|
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Copying ===
|
||||||
|
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Matching Banner
|
||||||
|
|Matching Banner
|
||||||
|
|Output=Matching Banner
|
||||||
|
|A2link=Banner
|
||||||
|
|B2link=Banner
|
||||||
|
|Olink=Banner
|
||||||
|
|type=Decoration block
|
||||||
|
|ignoreusage=1
|
||||||
|
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Renaming ===
|
||||||
|
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
|
||||||
|
|
||||||
|
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
|
||||||
|
|
||||||
|
=== Map marker ===
|
||||||
|
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
|
||||||
|
|
||||||
|
{{exclusive|java|section=13}}
|
||||||
|
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
|
||||||
|
|
||||||
|
=== Helmet ===
|
||||||
|
{{exclusive|java|section=13}}
|
||||||
|
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||||
|
|
||||||
|
=== Chestplate ===
|
||||||
|
{{exclusive|Bedrock|section=13}}
|
||||||
|
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||||
|
<gallery>
|
||||||
|
Steve wearing White Banner.png|
|
||||||
|
Alex wearing White Banner.png|
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Banners can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}: ''None''
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{:Banner/Sounds}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners
|
||||||
|
|translationkey=block.minecraft.white_banner
|
||||||
|
}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|itemtags=banners}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=White Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.white_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.orange_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.magenta_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.light_blue_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.yellow_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.lime_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.pink_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.gray_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.light_gray_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.cyan_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.purple_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.blue_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.brown_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.green_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.red_banner}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Wall Banner
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_wall_banner
|
||||||
|
|blocktags=banners, wall_post_override
|
||||||
|
|form=block
|
||||||
|
|translationkey=block.minecraft.black_banner
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=banner
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Banner
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Standing
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=standing_banner
|
||||||
|
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|
||||||
|
|id=176
|
||||||
|
|form=block}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Wall
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=wall_banner
|
||||||
|
|id=177
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=banner
|
||||||
|
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|
||||||
|
|id=567
|
||||||
|
|form=item
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=Banners
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=Banner
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Metadata ===
|
||||||
|
==== Item ====
|
||||||
|
{{IN|Bedrock}}, banner items use the following data values:
|
||||||
|
{| class="wikitable"
|
||||||
|
! DV !! Banner color
|
||||||
|
|-
|
||||||
|
|| 0 || black
|
||||||
|
|-
|
||||||
|
|| 1 || red
|
||||||
|
|-
|
||||||
|
|| 2 || green
|
||||||
|
|-
|
||||||
|
|| 3 || brown
|
||||||
|
|-
|
||||||
|
|| 4 || blue
|
||||||
|
|-
|
||||||
|
|| 5 || purple
|
||||||
|
|-
|
||||||
|
|| 6 || cyan
|
||||||
|
|-
|
||||||
|
|| 7 || light gray
|
||||||
|
|-
|
||||||
|
|| 8 || gray
|
||||||
|
|-
|
||||||
|
|| 9 || pink
|
||||||
|
|-
|
||||||
|
|| 10 || lime
|
||||||
|
|-
|
||||||
|
|| 11 || yellow
|
||||||
|
|-
|
||||||
|
|| 12 || light blue
|
||||||
|
|-
|
||||||
|
|| 13 || magenta
|
||||||
|
|-
|
||||||
|
|| 14 || orange
|
||||||
|
|-
|
||||||
|
|| 15 || white
|
||||||
|
|}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
|
||||||
|
A banner has a block entity associated with it that holds additional data about the block.
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
=== Item data ===
|
||||||
|
{{JE}}:
|
||||||
|
{{see also|Data component format}}
|
||||||
|
<div class="treeview">
|
||||||
|
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||||
|
{{:Data component format/banner_patterns}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{see also|Bedrock Edition level format/Item format}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Fruit on the Loom}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{info needed section|The Nether Update}}
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|
||||||
|
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|
||||||
|
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|
||||||
|
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|
||||||
|
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|
||||||
|
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|
||||||
|
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||||
|
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|
||||||
|
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|
||||||
|
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||||
|
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|
||||||
|
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||||
|
|All recipes for banner patterns have been removed.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|
||||||
|
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|
||||||
|
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||||
|
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|
||||||
|
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||||
|
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|
||||||
|
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
|
||||||
|
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
|
||||||
|
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
|
||||||
|
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
|
||||||
|
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
|
||||||
|
** There are 40 monochrome textures, each containing all 6 sides of the banner.
|
||||||
|
** The texture of the back side is the mirrored texture of the front side.
|
||||||
|
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
==== Banner ====
|
||||||
|
<gallery>
|
||||||
|
File:White Banner.gif
|
||||||
|
File:Light Gray Banner.gif
|
||||||
|
File:Gray Banner.gif
|
||||||
|
File:Black Banner.gif
|
||||||
|
File:Brown Banner.gif
|
||||||
|
File:Red Banner.gif
|
||||||
|
File:Orange Banner.gif
|
||||||
|
File:Yellow Banner.gif
|
||||||
|
File:Lime Banner.gif
|
||||||
|
File:Green Banner.gif
|
||||||
|
File:Cyan Banner.gif
|
||||||
|
File:Light Blue Banner.gif
|
||||||
|
File:Blue Banner.gif
|
||||||
|
File:Purple Banner.gif
|
||||||
|
File:Magenta Banner.gif
|
||||||
|
File:Pink Banner.gif
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== Wall banner ====
|
||||||
|
<gallery>
|
||||||
|
File:White Wall Banner.png
|
||||||
|
File:Light Gray Wall Banner.png
|
||||||
|
File:Gray Wall Banner.png
|
||||||
|
File:Black Wall Banner.png
|
||||||
|
File:Brown Wall Banner.png
|
||||||
|
File:Red Wall Banner.png
|
||||||
|
File:Orange Wall Banner.png
|
||||||
|
File:Yellow Wall Banner.png
|
||||||
|
File:Lime Wall Banner.png
|
||||||
|
File:Green Wall Banner.png
|
||||||
|
File:Cyan Wall Banner.png
|
||||||
|
File:Light Blue Wall Banner.png
|
||||||
|
File:Blue Wall Banner.png
|
||||||
|
File:Purple Wall Banner.png
|
||||||
|
File:Magenta Wall Banner.png
|
||||||
|
File:Pink Wall Banner.png
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
File:Iceland and Norway Flags.png|Another banner image from Jeb.
|
||||||
|
File:Searge Banners.png|Several banners made by Searge.
|
||||||
|
File:The Bountiful Update.png|Banners in the official 1.8 poster.
|
||||||
|
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
|
||||||
|
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
|
||||||
|
File:All positions and rotations of a banner.png|All positions and rotations of a banner
|
||||||
|
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
|
||||||
|
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
|
||||||
|
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
|
||||||
|
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
|
||||||
|
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
|
||||||
|
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
|
||||||
|
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
|
||||||
|
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
|
||||||
|
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Development images ===
|
||||||
|
<gallery>
|
||||||
|
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
|
||||||
|
File:Lego Melon Banner.png|LEGO banner from 21138
|
||||||
|
File:Lego Fish Banner.png|LEGO banner from 21142
|
||||||
|
File:Lego Beetroot Banner.png|LEGO banner from 21144
|
||||||
|
File:Lego Wheat Banner.png|Another LEGO banner from 21144
|
||||||
|
File:Lego Carrot Banner.png|A third LEGO banner from 21144
|
||||||
|
File:Lego Crossbones Banner.png|LEGO banner from 21152
|
||||||
|
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
|
||||||
|
[[cs:Prapor]]
|
||||||
|
[[de:Banner]]
|
||||||
|
[[es:Estandarte]]
|
||||||
|
[[fr:Bannière]]
|
||||||
|
[[ja:旗]]
|
||||||
|
[[ko:현수막]]
|
||||||
|
[[nl:Banier]]
|
||||||
|
[[pl:Sztandar]]
|
||||||
|
[[pt:Estandarte]]
|
||||||
|
[[ru:Флаг]]
|
||||||
|
[[th:ธง]]
|
||||||
|
[[uk:Стяг]]
|
||||||
|
[[zh:旗帜]]
|
3
wiki_backup/File-Baked Potato Bricks.png.txt
Normal file
3
wiki_backup/File-Baked Potato Bricks.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Joke block renders]]
|
3
wiki_backup/File-Bell.png.txt
Normal file
3
wiki_backup/File-Bell.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
== License ==
|
||||||
|
{{License Mojang}}
|
7
wiki_backup/File-Chorus Flower.png.txt
Normal file
7
wiki_backup/File-Chorus Flower.png.txt
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
== Summary ==
|
||||||
|
Render of a [[Chorus Flower]].
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Natural block renders]]
|
2
wiki_backup/File-Clockwise Gear (N).gif.txt
Normal file
2
wiki_backup/File-Clockwise Gear (N).gif.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
12
wiki_backup/File-Cornflower.png.txt
Normal file
12
wiki_backup/File-Cornflower.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Cornflower]]. 2D version: [[:File:Cornflower (texture) JE1 BE1.png]].
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Flat-shaped blocks]]
|
4
wiki_backup/File-Exposed Cut Copper Stairs.png.txt
Normal file
4
wiki_backup/File-Exposed Cut Copper Stairs.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Stairs renders]]
|
12
wiki_backup/File-Gray Wool.png.txt
Normal file
12
wiki_backup/File-Gray Wool.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Gray Wool]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Green Concrete.png.txt
Normal file
12
wiki_backup/File-Green Concrete.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Green Concrete]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
9
wiki_backup/File-Jukebox.png.txt
Normal file
9
wiki_backup/File-Jukebox.png.txt
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
== Summary ==
|
||||||
|
Render of a [[Jukebox]] block.
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License cc-by-nc}}
|
||||||
|
{{License Mojang}}
|
||||||
|
|
||||||
|
[[Category:Unidirectional cubes (asymmetric)]]
|
||||||
|
[[Category:Utility block renders]]
|
12
wiki_backup/File-Light Blue Concrete Powder.png.txt
Normal file
12
wiki_backup/File-Light Blue Concrete Powder.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of a [[Light Blue Concrete Powder]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
4
wiki_backup/File-Pickaxe Block.png.txt
Normal file
4
wiki_backup/File-Pickaxe Block.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== License ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Joke block renders]]
|
4
wiki_backup/File-Polished Blackstone Brick Wall.png.txt
Normal file
4
wiki_backup/File-Polished Blackstone Brick Wall.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Fence-like block renders]]
|
5
wiki_backup/File-Polished Deepslate Slab.png.txt
Normal file
5
wiki_backup/File-Polished Deepslate Slab.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
== Summary ==
|
||||||
|
21w08a
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Slab renders]]
|
2
wiki_backup/File-Potted Wither Rose.png.txt
Normal file
2
wiki_backup/File-Potted Wither Rose.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
170
wiki_backup/Fletching Table.txt
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170
wiki_backup/Fletching Table.txt
Normal file
|
@ -0,0 +1,170 @@
|
||||||
|
{{Infobox block
|
||||||
|
|transparent=No
|
||||||
|
|light=No
|
||||||
|
|tool=Axe
|
||||||
|
|renewable=Yes
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No{{only|Java|short=1}}<br>Yes{{only|bedrock|short=1}}
|
||||||
|
|lavasusceptible=Yes
|
||||||
|
}}
|
||||||
|
A '''fletching table''' is a [[fletcher]]'s [[job site block]] that can generate naturally in [[village]]s. The fletching table is used to turn an unemployed [[villager]] into a fletcher.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{breaking row|Fletching Table|Axe|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Fletching tables can generate naturally inside fletcher houses in [[village]]s.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Flint
|
||||||
|
|B1= Flint
|
||||||
|
|A2= Any Planks
|
||||||
|
|B2= Any Planks
|
||||||
|
|A3= Any Planks
|
||||||
|
|B3= Any Planks
|
||||||
|
|Output=Fletching Table
|
||||||
|
|type= Decoration block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
The fletching table currently has no right-click functionality; though, if right-clicked in [[Spectator]] mode, it shows the crafting table interface for a split second.<ref>{{bug|MC-147784}}</ref> Its functionality may be added in upcoming updates.<ref>{{snap|19w11|id=}}</ref>
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
Regardless of the player's [[position]] while placement, the different textures of the block are always facing in the same position (the textures with the [[target]] are facing west and east, while the one with the knife and [[feather]] is facing up).
|
||||||
|
|
||||||
|
=== Profession ===
|
||||||
|
{{main|Job site block}}
|
||||||
|
If a fletching table has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to fletcher and claim the fletching table as their [[job site block]].
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Fletching tables can be used as a fuel in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
=== Note Blocks ===
|
||||||
|
Fletching tables can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Fletching Table1.ogg
|
||||||
|
|sound2=Fletching Table2.ogg
|
||||||
|
|subtitle=Fletcher works
|
||||||
|
|source=neutral
|
||||||
|
|description=Randomly while a fletcher is working
|
||||||
|
|id=entity.villager.work_fletcher
|
||||||
|
|translationkey=subtitles.entity.villager.work_fletcher
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Wood dig1.ogg
|
||||||
|
|sound2=Wood dig2.ogg
|
||||||
|
|sound3=Wood dig3.ogg
|
||||||
|
|sound4=Wood dig4.ogg
|
||||||
|
|source=block
|
||||||
|
|description=Randomly while a fletcher is working
|
||||||
|
|id=dig.wood
|
||||||
|
|volume=12.0
|
||||||
|
| pitch = 1.0
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Fletching Table
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=fletching_table
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Fletching Table
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=fletching_table
|
||||||
|
|id=456
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w44a|[[File:Fletching Table JE1.png|32px]] Added fletching tables.
|
||||||
|
|Fletching tables are obtainable only from the [[Creative inventory]].
|
||||||
|
|Fletching tables do not have any functionality.}}
|
||||||
|
|{{HistoryLine|||dev=18w46a|[[File:Fletching Table JE2 BE1.png|32px]] The texture of fletching tables has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Fletching tables now generate in the updated [[plains]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Fletching tables now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|Fletching tables now generate in the updated [[desert]] and [[taiga]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Fletching tables can be now crafted with 4 [[planks]] and 2 [[flint]].
|
||||||
|
|Fletching tables now serve as fletcher [[villager]]s' job site block.}}
|
||||||
|
|{{HistoryLine|||dev=March 13, 2019|slink=https://minecraft.net/article/minecraft-snapshot-19w11|[[Mojang]] confirmed that the fletching table is to receive functionality in an update sometime after [[Java Edition 1.14|1.14]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft fletching tables.}}
|
||||||
|
|{{HistoryLine||1.16|dev=?|Fletching tables can now be used as [[furnace]] fuel.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft fletching tables.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft fletching tables.}}
|
||||||
|
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|[[Cherry planks]] can now be used to craft fletching tables.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Fletching Table JE2 BE1.png|32px]] Added fletching tables.
|
||||||
|
|Fletching tables are [[craft]]able, but require [[Experimental Gameplay]] to be enabled.
|
||||||
|
|Fletching tables can now be used to [[smelt]] 1.5 [[item]]s in a [[furnace]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The crafting recipe for fletching tables is no longer hidden behind Experimental Gameplay.
|
||||||
|
|Fletching tables now generate in fletcher houses in new [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Fletching tables have been fully implemented and are now separate from [[Experimental Gameplay]].}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.11.0.7|Fletching tables are now crafted with four [[planks]] and two [[flint]] instead of a [[crafting table]] and a [[tipped arrow]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|ps4}}
|
||||||
|
|{{HistoryLine||1.91|[[File:Fletching Table JE2 BE1.png|32px]] Added fletching tables.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-month--fletching-table Block of the Month: Fletching Table] – Minecraft.net on November 3, 2022
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Job blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[cs:Stůl na výrobu šípů]]
|
||||||
|
[[de:Bognertisch]]
|
||||||
|
[[es:Mesa de flechas]]
|
||||||
|
[[fr:Table d'archerie]]
|
||||||
|
[[ja:矢細工台]]
|
||||||
|
[[ko:화살 작업대]]
|
||||||
|
[[lzh:製箭案]]
|
||||||
|
[[pl:Stół łuczarski]]
|
||||||
|
[[pt:Bancada de arco e flecha]]
|
||||||
|
[[ru:Стол лучника]]
|
||||||
|
[[th:โต๊ะทำธนู]]
|
||||||
|
[[uk:Стіл лучника]]
|
||||||
|
[[zh:制箭台]]
|
229
wiki_backup/Lightning Rod.txt
Normal file
229
wiki_backup/Lightning Rod.txt
Normal file
|
@ -0,0 +1,229 @@
|
||||||
|
{{For|the artifact in ''Minecraft Dungeons''|MCD:Lightning Rod}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Unpowered
|
||||||
|
| 1-1 = Lightning Rod (U).png
|
||||||
|
| 1-1caption = Java Edition
|
||||||
|
| 1-2 = Lightning Rod (U) BE.png
|
||||||
|
| 1-2caption = Bedrock Edition
|
||||||
|
| group2 = Powered
|
||||||
|
| 2-1 = Powered Lightning Rod (U).png
|
||||||
|
| extratext = [[#Gallery|View all renders]]
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = Stone Pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''lightning rod''' is a [[block]] used to divert [[lightning]] strikes.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing.
|
||||||
|
{{breaking row|Lightning Rod|Pickaxe|Stone|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|B1=Copper Ingot
|
||||||
|
|B2=Copper Ingot
|
||||||
|
|B3=Copper Ingot
|
||||||
|
|Output=Lightning Rod
|
||||||
|
|type=Redstone
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in ''Java Edition'' and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.
|
||||||
|
|
||||||
|
A lightning rod can be struck by lightning when hit by a [[trident]] enchanted with [[Channeling]] during [[thunderstorm]]s. In Bedrock Edition, this can happen even if there are solid blocks above the lightning rod blocking rainfall, as long as all the blocks are fully transparent (do not block sky light).
|
||||||
|
|
||||||
|
Lightning rods '''do not''' divert lightning created by a Channeling trident thrown at an entity, or lightning summoned by commands.
|
||||||
|
|
||||||
|
Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.
|
||||||
|
|
||||||
|
Lightning strikes on lightning rods cannot summon [[skeleton trap]] horses.
|
||||||
|
|
||||||
|
A lightning rod emits a redstone pulse, and strongly powers the block it's attached to, at level 15 for 8 game ticks (0.4 seconds) when struck by lightning.
|
||||||
|
|
||||||
|
Lightning diverted by a lightning rod can still start fires nearby (quickly extinguished on non-flammable blocks or by rain) and inflicts lightning damage on mobs within a 6×12×6 box centered 4 blocks above the bottom center of the lightning rod block (that is, extending 2 below and 9 above). Adjacent blocks can ignite even if the lightning rod is mounted on a non-flammable block.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Copper}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{Edition|Java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Trident thunder1.ogg
|
||||||
|
|sound2=Trident thunder2.ogg
|
||||||
|
|subtitle=Trident thunder cracks
|
||||||
|
|source=weather
|
||||||
|
|description=When a trident with Channeling strikes a lightning rod
|
||||||
|
|id=item.trident.thunder
|
||||||
|
|translationkey=subtitles.item.trident.thunder
|
||||||
|
|volume=5.0
|
||||||
|
|pitch=1.0
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{Edition|Bedrock}}: ''None''<ref>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref>
|
||||||
|
<!--
|
||||||
|
{{Sound table
|
||||||
|
|type=bedrock
|
||||||
|
|sound=Trident thunder1.ogg
|
||||||
|
|sound2=Trident thunder2.ogg
|
||||||
|
|source=player
|
||||||
|
|description=''Unused sound event''<ref group="sound">{{Bug|MCPE-173931}}</ref>
|
||||||
|
|id=item.trident.thunder
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0
|
||||||
|
|foot=1}}
|
||||||
|
-->
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Lightning Rod
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lightning_rod
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Lightning Rod
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lightning_rod
|
||||||
|
|id=567
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
<!--=== Metadata ===
|
||||||
|
{{see also|Data values}}
|
||||||
|
{{IN|be}}, lightning rods use the following data values:
|
||||||
|
|
||||||
|
{{/DV}}
|
||||||
|
It seems bedrock data values malfunction, as setting lightning rod with data values always placed value 0
|
||||||
|
-->
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Surge Protector}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=28m55s}}|[[File:Lightning Rod (U) JE1.png|32px]] Lightning rods are revealed at [[Minecraft Live 2020]].
|
||||||
|
|[[File:Lightning Rod (inventory) pre-release.png|32px]] Inventory model was different.}}
|
||||||
|
|{{HistoryLine||October 20, 2020|link={{tweet|_LadyAgnes|1318545266811817986}}|[[File:Lightning Rod (S) JE1.png|32px]] [[LadyAgnes]] shows a lightning rod can be placed in different positions, and can emit a redstone signal.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|[[File:Lightning Rod (U) JE1.png|32px]] [[File:Lightning Rod (D) JE1.png|32px]] [[File:Lightning Rod (N) JE1.png|32px]] [[File:Lightning Rod (E) JE1.png|32px]] [[File:Lightning Rod (S) JE1.png|32px]] [[File:Lightning Rod (W) JE1.png|32px]] Added lightning rods.}}
|
||||||
|
|{{HistoryLine|||dev=20w46a|[[File:Lightning Rod (U) JE2 BE1.png|32px]] [[File:Lightning Rod (D) JE2.png|32px]] [[File:Lightning Rod (N) JE2.png|32px]] [[File:Lightning Rod (E) JE2.png|32px]] [[File:Lightning Rod (S) JE2.png|32px]] [[File:Lightning Rod (W) JE2.png|32px]] The texture of lightning rods has been changed to match [[copper block]]s.
|
||||||
|
|The range of lightning rods has been increased from 16 blocks to 32 blocks.}}
|
||||||
|
|{{HistoryLine|||dev=21w05a|[[File:Lightning Rod (U) JE3.png|32px]] [[File:Lightning Rod (D) JE3.png|32px]] [[File:Lightning Rod (N) JE3.png|32px]] [[File:Lightning Rod (E) JE3.png|32px]] [[File:Lightning Rod (S) JE3.png|32px]] [[File:Lightning Rod (W) JE3.png|32px]] Lightning rods are now shaded properly.<ref>{{bug|MC-204446}} - fixed in 21w05a despite that being an affects version; see comments</ref>}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|Changelog states they can now be [[waterlogged]], though this is not the case.}}
|
||||||
|
|{{HistoryLine|||dev=21w11a|{{Darkbg|[[File:Powered Lightning Rod (U) JE1.png|32px]] [[File:Powered Lightning Rod (D) JE1.png|32px]] [[File:Powered Lightning Rod (N) JE1.png|32px]] [[File:Powered Lightning Rod (E) JE1.png|32px]] [[File:Powered Lightning Rod (S) JE1.png|32px]] [[File:Powered Lightning Rod (W) JE1.png|32px]]}} When lightning strikes, the lightning rod turns white due to its new blockstate, powered.
|
||||||
|
|Lightning rods can now be waterlogged.
|
||||||
|
|Lightning emits particles during thunderstorms as an indicator.}}
|
||||||
|
|{{HistoryLine|||dev=21w13a|[[File:Lightning Rod (D) JE4.png|32px]] [[File:Lightning Rod (N) JE4.png|32px]] [[File:Lightning Rod (W) JE4.png|32px]] The model of the lightning rod has been changed that the underside texture is corrected.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Lightning Rod (U) JE2 BE1.png|32px]] [[File:Lightning Rod (D) BE1.png|32px]] [[File:Lightning Rod (N) BE1.png|32px]] [[File:Lightning Rod (E) BE1.png|32px]] [[File:Lightning Rod (S) BE1.png|32px]] [[File:Lightning Rod (W) BE1.png|32px]] Added lightning rods under the Caves and Cliffs [[experimental gameplay]] toggle.
|
||||||
|
|[[File:Lightning Rod (inventory) BE1.png|32px]] It also has a broken texture in the inventory.}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Lightning rods can now be waterlogged.
|
||||||
|
|Now emits particles when in contact with rain.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Blocks connected to a lightning rod now correctly conduct redstone signal when the rod is hit by lightning.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Lightning rods are no longer available only through [[experimental gameplay]].}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of lightning rods from 3.6 to 6.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
[[File:Lightning Rod Head Replace.png|thumb|200px|Lightning rod placed on a player's head using {{cmd|item replace}}.]]
|
||||||
|
* According to [[Minecraft Live 2020]], [[Mojang Studios#Game developers|Ulraf]] had the idea of lightning rods when a [[lightning]] strike burned down his [[wood]]en house.<ref>{{ytl|DBvZ2Iqmm3M|Minecraft Live: Caves & Cliffs - First Look @ 29:53|Minecraft|October 3, 2020|t=1793}}</ref>
|
||||||
|
* In [[Minecraft Dungeons]], there are lightning rod blocks as well. These generate on the roof of the [[MCD:Woodland Mansion|Woodland Mansion]] [[MCD:Ancient Hunts|Ancient Hunt]] to charge [[MCD:Creeper|creepers]].
|
||||||
|
* If {{command|item replace}} is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.{{only|JE}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
==== {{JE}} ====
|
||||||
|
<gallery>
|
||||||
|
Lightning Rod (D).png
|
||||||
|
Lightning Rod (N).png
|
||||||
|
Lightning Rod (E).png
|
||||||
|
Lightning Rod (S).png
|
||||||
|
Lightning Rod (W).png
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== {{BE}} ====
|
||||||
|
<gallery>
|
||||||
|
Lightning Rod (D) BE.png
|
||||||
|
Lightning Rod (N) BE.png
|
||||||
|
Lightning Rod (E) BE.png
|
||||||
|
Lightning Rod (S) BE.png
|
||||||
|
Lightning Rod (W) BE.png
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
==== Powered ====
|
||||||
|
<gallery>
|
||||||
|
Powered Lightning Rod (D).png
|
||||||
|
Powered Lightning Rod (N).png
|
||||||
|
Powered Lightning Rod (E).png
|
||||||
|
Powered Lightning Rod (S).png
|
||||||
|
Powered Lightning Rod (W).png
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Too Much Lightning.jpg
|
||||||
|
Lightning Rod Range.png|Range testing in Java 1.17.1. Glowstone marks where lightning struck.
|
||||||
|
Lightning distribution BE.png|Range testing in Bedrock 1.17.34, simulation distance 12. Sea lanterns mark lightning strikes.
|
||||||
|
lightning_redstone_anim.gif|Lightning hitting a lightning rod and sending a redstone signal.
|
||||||
|
lightning_oxidizing_anim.gif|A lightning-struck lightning rod decreasing the oxidizing level of nearby blocks of copper.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Development images ===
|
||||||
|
<gallery>
|
||||||
|
Lightning Rod Strike.png
|
||||||
|
JE 1.17 Development Lightning Rod.jpg
|
||||||
|
JE 1.17 Dev Lightning rod testing.jpg
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox copper}}
|
||||||
|
{{Navbox redstone|components}}
|
||||||
|
{{Navbox blocks|utility}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[de:Blitzableiter]]
|
||||||
|
[[es:Pararrayos]]
|
||||||
|
[[fr:Paratonnerre]]
|
||||||
|
[[it:Parafulmine]]
|
||||||
|
[[ja:避雷針]]
|
||||||
|
[[ko:피뢰침]]
|
||||||
|
[[pl:Piorunochron]]
|
||||||
|
[[pt:Para-raios]]
|
||||||
|
[[ru:Молниеотвод]]
|
||||||
|
[[uk:Блискавковідвід]]
|
||||||
|
[[zh:避雷针]]
|
503
wiki_backup/Mangrove Fence.txt
Normal file
503
wiki_backup/Mangrove Fence.txt
Normal file
|
@ -0,0 +1,503 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Wooden Fence
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Fence.png
|
||||||
|
| invimage = Oak Fence
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Fence.png
|
||||||
|
| invimage2 = Spruce Fence
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Fence.png
|
||||||
|
| invimage3 = Birch Fence
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Fence.png
|
||||||
|
| invimage4 = Jungle Fence
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Fence.png
|
||||||
|
| invimage5 = Acacia Fence
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Fence.png
|
||||||
|
| invimage6 = Dark Oak Fence
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Fence.png
|
||||||
|
| invimage7 = Mangrove Fence
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Fence.png
|
||||||
|
| invimage8 = Cherry Fence
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Fence.png
|
||||||
|
| invimage9 = Pale Oak Fence
|
||||||
|
| group10 = Bamboo
|
||||||
|
| 10-1 = Bamboo Fence.png
|
||||||
|
| invimage10 = Bamboo Fence
|
||||||
|
| group11 = Crimson
|
||||||
|
| 11-1 = Crimson Fence.png
|
||||||
|
| invimage11 = Crimson Fence
|
||||||
|
| group12 = Warped
|
||||||
|
| 12-1 = Warped Fence.png
|
||||||
|
| invimage12 = Warped Fence
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = '''Overworld wood''': Yes (5)<br>'''All others''': No
|
||||||
|
| lavasusceptible = '''Overworld wood''': Yes<br>'''All others''': No
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''wooden fence''' is the wooden variant of [[fence]]s, crafted using planks and sticks.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wooden fences are broken most quickly with an [[axe]], but drop when broken with any tool.
|
||||||
|
{{breaking row
|
||||||
|
|horizontal=1
|
||||||
|
|Wooden Fence
|
||||||
|
|sprite=wooden-fences
|
||||||
|
|Axe
|
||||||
|
|Any
|
||||||
|
|link=none}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
[[File:Mineshaft with fences.png|thumb|right|Fence blocks naturally generate as mineshaft supports.]]
|
||||||
|
|
||||||
|
; {{BlockSprite|Oak Fence|text=Oak}}
|
||||||
|
Oak fences generate as part of:
|
||||||
|
* Regular [[mineshaft]]s, as the uprights for the supports, where they are plentiful.
|
||||||
|
* Library rooms of [[stronghold]]s as railings and chandeliers. In the latter case, there are many [[torch]]es attached to them.
|
||||||
|
* Plains [[village]]s
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Spruce Fence|text=Spruce}}
|
||||||
|
Spruce fences generate as part of:
|
||||||
|
* [[Swamp hut]]s
|
||||||
|
* [[Taiga]] and [[snowy tundra]] [[village]]s, where they appear in tables, animal pen, butcher and shepherd houses, lantern lamp post, and other buildings.
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Birch Fence|text=Birch}}
|
||||||
|
Birch fences generate as part of:
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Jungle Fence|text=Jungle}}
|
||||||
|
Jungle fences generate as part of:
|
||||||
|
* Desert village armorer houses as the window.
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Acacia Fence|text=Acacia}}
|
||||||
|
Acacia fences generate as part of:
|
||||||
|
* [[Savanna]] villages, where they appear in tables, animal pen, butcher and shepherd house, stilt house buildings, and other buildings.
|
||||||
|
* [[Shipwreck]]s{{only|BE|short=1}}
|
||||||
|
|
||||||
|
; {{BlockSprite|Dark Oak Fence|text=Dark oak}}
|
||||||
|
Dark oak fences generate as part of:
|
||||||
|
* [[Mineshaft]]s generated in [[badlands]] biomes, as the supports.
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Pillager outpost]]s, as part of watchtower, tent, cage, and scarecrow.
|
||||||
|
* [[Ancient city]]
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|name=[[Wooden Fence]]
|
||||||
|
|ingredients=Matching [[Planks]] +<br>[[Stick]]
|
||||||
|
|A2=Matching Planks
|
||||||
|
|B2=Stick
|
||||||
|
|C2=Matching Planks
|
||||||
|
|A3=Matching Planks
|
||||||
|
|B3=Stick
|
||||||
|
|C3=Matching Planks
|
||||||
|
|Output=Matching Wooden Fence,3
|
||||||
|
|type=Decoration block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{main|Fence#Usage}}
|
||||||
|
Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead.
|
||||||
|
|
||||||
|
=== Barrier ===
|
||||||
|
[[File:FenceConnectivity.png|thumb|right|Fences and Nether brick fences connected by fence gates. Notice that they do not form a connection directly between the two types of fences (in the middle).]]
|
||||||
|
Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden [[fence gate]]s.<ref>{{bug|MC-197992}}</ref>
|
||||||
|
|
||||||
|
===Fuel ===
|
||||||
|
Overworld wooden fences can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
===Note Blocks===
|
||||||
|
Wooden fences can be placed under [[note block]]s to produce "bass" sound.
|
||||||
|
|
||||||
|
==Sounds==
|
||||||
|
===Normal wood===
|
||||||
|
{{Sound_table/Block/Wood}}
|
||||||
|
|
||||||
|
===Cherry wood===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
|
||||||
|
===Bamboo wood===
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
|
||||||
|
===Nether wood===
|
||||||
|
{{Sound table/Block/Nether wood}}
|
||||||
|
|
||||||
|
==Data values==
|
||||||
|
===ID===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bamboo Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_fence
|
||||||
|
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|itemtags=fences, non_flammable_wood, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_fence
|
||||||
|
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|itemtags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showaliasids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_fence
|
||||||
|
|aliasid=fence / 0
|
||||||
|
|id=85
|
||||||
|
|translationkey=tile.fence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_fence
|
||||||
|
|aliasid=fence / 1
|
||||||
|
|id=-579
|
||||||
|
|translationkey=tile.spruceFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_fence
|
||||||
|
|aliasid=fence / 2
|
||||||
|
|id=-576
|
||||||
|
|translationkey=tile.birchFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_fence
|
||||||
|
|aliasid=fence / 3
|
||||||
|
|id=-578
|
||||||
|
|translationkey=tile.jungleFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_fence
|
||||||
|
|aliasid=fence / 4
|
||||||
|
|id=-575
|
||||||
|
|translationkey=tile.acaciaFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_fence
|
||||||
|
|aliasid=fence / 5
|
||||||
|
|id=-577
|
||||||
|
|translationkey=tile.darkOakFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_fence
|
||||||
|
|id=-491}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_fence
|
||||||
|
|id=-532}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_fence
|
||||||
|
|id=-991}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_fence
|
||||||
|
|id=-515}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_fence
|
||||||
|
|id=-256}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_fence
|
||||||
|
|id=-257
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
===Block states===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Fence/BS}}
|
||||||
|
|
||||||
|
==History==
|
||||||
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[#Asset history]]''
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fences are shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Fence JE1 BE1.png|32px]] Bamboo fences were shown on [[Minecraft Live 2022]].}}
|
||||||
|
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence JE1 BE1.png|32px]] Pale oak fences were showcased on [[Minecraft Live 2024]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100629|A prototype fence model has been added to the game. There are three defined states: north-south, east-west and a cross. These models are currently unused.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.17|[[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||||
|
|[[File:Oak Fence (item glitch) JE1.png|32px]] The item model looks glitched in the inventory.
|
||||||
|
|Fences do not connect to solid [[block]]s, and nothing can be placed on their top.}}
|
||||||
|
|{{HistoryLine||v1.0.17_01|The [[player]] no longer starts with fences in their [[inventory]].{{needs testing|type=untestable}}}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|Standing on top of fences causing players to get stuck and crashing the server in multiplayer have been fixed.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Fences are now flammable.
|
||||||
|
|[[File:Oak Fence (item) JE1.png|32px]] The item model in inventory has been rotated and the visual glitch has also been fixed.}}
|
||||||
|
|{{HistoryLine||1.7|[[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed slightly.
|
||||||
|
|Any [[block]], {{verify|including stuff like mushrooms?}} including [[torch]]es and other fences, are now able to be placed on fences.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Added [[village]]s and [[stronghold]]s, where wooden fences naturally generate.
|
||||||
|
|Dropped fence items no longer appear larger than normal blocks.}}
|
||||||
|
|{{HistoryLine||1.8.1|Fences now generate in [[mineshaft]]s.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[Axe]]s now break fences faster.}}
|
||||||
|
|{{HistoryLine||1.4.4|dev=1.4.3|The texture of fences has been fixed. There was a problem when attached single [[slab]] or [[stairs]] because the face not rendered when attached other [[block]]s.<ref>{{bug|MC-38}}</ref>}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w32b|Fences now have a new [[crafting]] recipe using 4 [[planks]] of the same type to produce 3 fences. Previously, it required six [[stick]]s in a 2×3 grid to produce 2.
|
||||||
|
{{pipe escape|
|
||||||
|
{| class{{=}}"wikitable collapsible collapsed"
|
||||||
|
! Old Recipe
|
||||||
|
|-
|
||||||
|
| {{crafting Table
|
||||||
|
|A2=Stick|B2=Stick|C2=Stick
|
||||||
|
|A3=Stick|B3=Stick|C3=Stick
|
||||||
|
|Output=[Fence]Oak Fence,2
|
||||||
|
}}
|
||||||
|
|}
|
||||||
|
}}
|
||||||
|
|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Fences now vary in appearance based on the [[planks]] used to make them.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".}}
|
||||||
|
|{{HistoryLine||1.10|dev=pre1|The correct fence wood types now generate in [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The oak fence ID has been changed from <code>fence</code> to <code>oak_fence</code>.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 85, 188, 189, 190, 191 and 192.}}
|
||||||
|
|{{HistoryLine|||dev=18w11a|Fences now generate as part of the newly added [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (EW) JE5.png|32px]] [[File:Spruce Fence JE2.png|32px]] [[File:Birch Fence JE2.png|32px]] [[File:Jungle Fence JE2.png|32px]] [[File:Acacia Fence JE2.png|32px]] [[File:Dark Oak Fence JE2.png|32px]] The textures of wooden fences have been changed.
|
||||||
|
}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (EW) JE6.png|32px]] [[File:Spruce Fence JE3.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Spruce fences now generate in the newly added [[snowy tundra]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle fences instead of oak fences.
|
||||||
|
|[[File:Spruce Fence JE4 BE2.png|32px]] The texture of spruce fences has been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Wood fences can now be used to craft [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w45a|Fences are no longer used to craft composters.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||||
|
|{{HistoryLine|||dev=20w13a|Crimson and warped fences now connect to other types of fences.<ref>{{bug|MC-171286}}</ref>}}
|
||||||
|
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Fence JE5.png|32px]] The texture of spruce fences have been changed.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Dark oak fences now generate in [[Ancient City|ancient cities]].}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fences are now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood fences.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fences are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fences in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Fences now naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.
|
||||||
|
|Added smooth lighting to fences.}}
|
||||||
|
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood fences now generate in [[swamp hut|witch hut]]s.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] villages now generate with acacia wood fences rather than oak wood fences.
|
||||||
|
|Spruce wood fences now generate in [[taiga]], [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden fences now generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.
|
||||||
|
|Dark oak fences now generate in [[pillager outpost]]s.
|
||||||
|
|Due to architecture changes, oak fences no longer generate in [[desert]] [[village]]s.
|
||||||
|
|Jungle fences now generate in desert village armorers.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fences now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood fences.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|The different [[block states]] for the <code>fence</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fences are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|Fences are now stackable.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|[[Pressure plate]]s are now placeable on fences.
|
||||||
|
|Fences can be found in the ''Miscellaneous'' tab in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||xbox=TU6|The fence collision box has been decreased to size of fence [[block]].}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved fences from the the ''Miscellaneous'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||||
|
|The acacia and dark oak variants are currently unobtainable.
|
||||||
|
|The crafting recipe now uses 4 planks and 2 sticks instead of 6 sticks.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".
|
||||||
|
|Wooden fences now connect to [[nether brick fence]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak fences to the [[Creative]] [[inventory]]..}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak fences are now obtainable in [[Survival]] mode.|Wooden fences no longer connect to [[nether brick fence]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak fences now generate in [[pillager outpost]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Fence JE2 BE1.png|32px]] [[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added wooden fences.}}
|
||||||
|
|{{HistoryLine||1.9.19|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Pocket Edition v0.10.0 alpha build 1 Development fences.png|First screenshot of new types of fences in {{edition|PE}}
|
||||||
|
Oak_Fence (old inside).png|From [[Java Edition Alpha 1.0.17]] to [[Java Edition 14w08a]], fences used to render two dots inside them when not attached to any block.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Asset history ===
|
||||||
|
{{Needs render|type=old|Other wooden fence types.}}
|
||||||
|
Detailed changes for all texture/placement combinations.
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.17|[[File:Oak Fence (unconnected) JE1.png|32px]] [[File:Oak Fence (N) JE1.png|32px]] [[File:Oak Fence (E) JE1.png|32px]] [[File:Oak Fence (S) JE1.png|32px]] [[File:Oak Fence (W) JE1.png|32px]] [[File:Oak Fence (NE) JE1.png|32px]] [[File:Oak Fence (ES) JE1.png|32px]] [[File:Oak Fence (SW) JE1.png|32px]] [[File:Oak Fence (NW) JE1.png|32px]] [[File:Oak Fence (NS) JE1.png|32px]] [[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (NES) JE1.png|32px]] [[File:Oak Fence (NEW) JE1.png|32px]] [[File:Oak Fence (NSW) JE1.png|32px]] [[File:Oak Fence (ESW) JE1.png|32px]] [[File:Oak Fence (NESW) JE1.png|32px]]<br>[[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||||
|
|Two small dots render inside fences.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.7|[[File:Oak Fence (N) JE2.png|32px]] [[File:Oak Fence (E) JE2.png|32px]] [[File:Oak Fence (S) JE2.png|32px]] [[File:Oak Fence (W) JE2.png|32px]] [[File:Oak Fence (NE) JE2.png|32px]] [[File:Oak Fence (ES) JE2.png|32px]] [[File:Oak Fence (SW) JE2.png|32px]] [[File:Oak Fence (NW) JE2.png|32px]] [[File:Oak Fence (NS) JE2.png|32px]] [[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (NES) JE2.png|32px]] [[File:Oak Fence (NEW) JE2.png|32px]] [[File:Oak Fence (NSW) JE2.png|32px]] [[File:Oak Fence (ESW) JE2.png|32px]] [[File:Oak Fence (NESW) JE2.png|32px]]<br>[[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed, except for unconnected.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (unconnected) JE2.png|32px]] [[File:Oak Fence (N) JE3.png|32px]] [[File:Oak Fence (E) JE3.png|32px]] [[File:Oak Fence (S) JE3.png|32px]] [[File:Oak Fence (W) JE3.png|32px]] [[File:Oak Fence (NE) JE3.png|32px]] [[File:Oak Fence (ES) JE3.png|32px]] [[File:Oak Fence (SW) JE3.png|32px]] [[File:Oak Fence (NW) JE3.png|32px]] [[File:Oak Fence (NS) JE3.png|32px]] [[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (NES) JE3.png|32px]] [[File:Oak Fence (NEW) JE3.png|32px]] [[File:Oak Fence (NSW) JE3.png|32px]] [[File:Oak Fence (ESW) JE3.png|32px]] [[File:Oak Fence (NESW) JE3.png|32px]]<br>[[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||||
|
|
||||||
|
|{{HistoryLine||1.7.2|dev=release|[[File:Oak Fence (N) JE4.png|32px]] [[File:Oak Fence (S) JE4.png|32px]] [[File:Oak Fence (NE) JE4.png|32px]] [[File:Oak Fence (ES) JE4.png|32px]] [[File:Oak Fence (SW) JE4.png|32px]] [[File:Oak Fence (NW) JE4.png|32px]] [[File:Oak Fence (NEW) JE4.png|32px]] [[File:Oak Fence (ESW) JE4.png|32px]] The application of textures to some states of the fence model has been changed slightly, to fix an issue where UVs swithced places when adding connections.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|Due to the addition of custom block [[model]]s, texture application of fences has been altered. However, they looked glitched in the world.
|
||||||
|
|The two small models inside unconnected fences no longer render.}}
|
||||||
|
|{{HistoryLine|||dev=14w17a|Texture application of fences now matches the one before 14w10a.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Fence (item) JE4.png|32px]] Texture application of fence items has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=15w44b|[[File:Oak Fence (N) JE5.png|32px]] [[File:Oak Fence (E) JE4.png|32px]] [[File:Oak Fence (NE) JE5.png|32px]] [[File:Oak Fence (ES) JE5.png|32px]] [[File:Oak Fence (NW) JE5.png|32px]] [[File:Oak Fence (NS) JE4.png|32px]] [[File:Oak Fence (EW) JE4.png|32px]] [[File:Oak Fence (NES) JE4.png|32px]] [[File:Oak Fence (NEW) JE5.png|32px]] [[File:Oak Fence (NSW) JE4.png|32px]] [[File:Oak Fence (ESW) JE5.png|32px]] [[File:Oak Fence (NESW) JE4.png|32px]] Texture application of fences has been changed once again, introducing an inconsistency.<ref>{{bug|MC-109478}}</ref>}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (unconnected) JE3.png|32px]] [[File:Oak Fence (N) JE6.png|32px]] [[File:Oak Fence (E) JE5.png|32px]] [[File:Oak Fence (S) JE5.png|32px]] [[File:Oak Fence (W) JE4.png|32px]] [[File:Oak Fence (NE) JE6.png|32px]] [[File:Oak Fence (ES) JE6.png|32px]] [[File:Oak Fence (SW) JE5.png|32px]] [[File:Oak Fence (NW) JE6.png|32px]] [[File:Oak Fence (NS) JE5.png|32px]] [[File:Oak Fence (EW) JE5.png|32px]] [[File:Oak Fence (NES) JE5.png|32px]] [[File:Oak Fence (NEW) JE6.png|32px]] [[File:Oak Fence (NSW) JE5.png|32px]] [[File:Oak Fence (ESW) JE6.png|32px]] [[File:Oak Fence (NESW) JE5.png|32px]]<br>[[File:Oak Fence (item) JE5.png|32px]] The texture of oak planks has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (unconnected) JE4.png|32px]] [[File:Oak Fence (N) JE7.png|32px]] [[File:Oak Fence (E) JE6.png|32px]] [[File:Oak Fence (S) JE6.png|32px]] [[File:Oak Fence (W) JE5.png|32px]] [[File:Oak Fence (NE) JE7.png|32px]] [[File:Oak Fence (ES) JE7.png|32px]] [[File:Oak Fence (SW) JE6.png|32px]] [[File:Oak Fence (NW) JE7.png|32px]] [[File:Oak Fence (NS) JE6.png|32px]] [[File:Oak Fence (EW) JE6.png|32px]] [[File:Oak Fence (NES) JE6.png|32px]] [[File:Oak Fence (NEW) JE7.png|32px]] [[File:Oak Fence (NSW) JE6.png|32px]] [[File:Oak Fence (ESW) JE7.png|32px]] [[File:Oak Fence (NESW) JE6.png|32px]]<br>[[File:Oak Fence (item) JE6.png|32px]] The texture of oak planks has been changed, once again.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w17a|[[File:Oak Fence (item) JE7.png|32px]] The item model of fences has been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
*Bamboo fences are designed to resemble actual dried bamboo stems, unlike other fences that simply use their respective planks' textures.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=2931}}</ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Fences on Village House.png|Naturally occurring fences in a [[village]].
|
||||||
|
Passable 2-high fence.png|[[Mob]]s can jump onto this fence because of the red [[wool]]. Remove the red wool or replace the adjacent fence with a solid [[block]].
|
||||||
|
Sticky piston fence.gif|A fence block being pushed and pulled by a [[Piston|sticky piston]].
|
||||||
|
Grum Fences.png|First image of the new fences and fence gates added in 1.8.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
File:Eye lip eye.jpeg|A baby sheep looking up from an oak fence.<ref>https://x.com/Minecraft/status/1757448244345315542?s=20</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Concept artwork ===
|
||||||
|
<gallery>
|
||||||
|
Bamboo Wood and Fences Concept Art.png|Bamboo fence concept art.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
*[[Fence]]
|
||||||
|
*[[Nether Brick Fence]]
|
||||||
|
*[[Fence Gate]]
|
||||||
|
*[[Wall]]
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-month--fence Block of the Month: Fence] – Minecraft.net on December 1, 2022
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Nether blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[fr:Barrière en bois]]
|
||||||
|
[[ja:板材のフェンス]]
|
||||||
|
[[pt:Cerca de madeira]]
|
782
wiki_backup/Pink Bed.txt
Normal file
782
wiki_backup/Pink Bed.txt
Normal file
|
@ -0,0 +1,782 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group = White
|
||||||
|
| 1-1 = White Bed.png
|
||||||
|
| invimage = White Bed
|
||||||
|
| invimage17 = ----
|
||||||
|
| invimage18 = White Bed BE
|
||||||
|
| group2 = Light gray
|
||||||
|
| 2-1 = Light Gray Bed.png
|
||||||
|
| invimage2 = Light Gray Bed
|
||||||
|
| invimage19 = Light Gray Bed BE
|
||||||
|
| group3 = Gray
|
||||||
|
| 3-1 = Gray Bed.png
|
||||||
|
| invimage3 = Gray Bed
|
||||||
|
| invimage20 = Gray Bed BE
|
||||||
|
| group4 = Black
|
||||||
|
| 4-1 = Black Bed.png
|
||||||
|
| invimage4 = Black Bed
|
||||||
|
| invimage21 = Black Bed BE
|
||||||
|
| group5 = Brown
|
||||||
|
| 5-1 = Brown Bed.png
|
||||||
|
| invimage5 = Brown Bed
|
||||||
|
| invimage22 = Brown Bed BE
|
||||||
|
| group6 = Red
|
||||||
|
| 6-1 = Red Bed.png
|
||||||
|
| invimage6 = Red Bed
|
||||||
|
| invimage23 = Red Bed BE
|
||||||
|
| group7 = Orange
|
||||||
|
| 7-1 = Orange Bed.png
|
||||||
|
| invimage7 = Orange Bed
|
||||||
|
| invimage24 = Orange Bed BE
|
||||||
|
| group8 = Yellow
|
||||||
|
| 8-1 = Yellow Bed.png
|
||||||
|
| invimage8 = Yellow Bed
|
||||||
|
| invimage25 = Yellow Bed BE
|
||||||
|
| group9 = Lime
|
||||||
|
| 9-1 = Lime Bed.png
|
||||||
|
| invimage9 = Lime Bed
|
||||||
|
| invimage26 = Lime Bed BE
|
||||||
|
| group10 = Green
|
||||||
|
| 10-1 = Green Bed.png
|
||||||
|
| invimage10 = Green Bed
|
||||||
|
| invimage27 = Green Bed BE
|
||||||
|
| group11 = Cyan
|
||||||
|
| 11-1 = Cyan Bed.png
|
||||||
|
| invimage11 = Cyan Bed
|
||||||
|
| invimage28 = Cyan Bed BE
|
||||||
|
| group12 = Light blue
|
||||||
|
| 12-1 = Light Blue Bed.png
|
||||||
|
| invimage12 = Light Blue Bed
|
||||||
|
| invimage29 = Light Blue Bed BE
|
||||||
|
| group13 = Blue
|
||||||
|
| 13-1 = Blue Bed.png
|
||||||
|
| invimage13 = Blue Bed
|
||||||
|
| invimage30 = Blue Bed BE
|
||||||
|
| group14 = Purple
|
||||||
|
| 14-1 = Purple Bed.png
|
||||||
|
| invimage14 = Purple Bed
|
||||||
|
| invimage31 = Purple Bed BE
|
||||||
|
| group15 = Magenta
|
||||||
|
| 15-1 = Magenta Bed.png
|
||||||
|
| invimage15 = Magenta Bed
|
||||||
|
| invimage32 = Magenta Bed BE
|
||||||
|
| group16 = Pink
|
||||||
|
| 16-1 = Pink Bed.png
|
||||||
|
| invimage16 = Pink Bed
|
||||||
|
| invimage33 = Pink Bed BE
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = No
|
||||||
|
| flammable = No
|
||||||
|
|waterloggable = {{jebe|No|Yes}}
|
||||||
|
| lavasusceptible = {{jebe|Yes|No}}
|
||||||
|
}}
|
||||||
|
A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
|
||||||
|
|
||||||
|
{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
|
||||||
|
|
||||||
|
A bed also drops itself as an item when pushed by a [[piston]].
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
; Igloo
|
||||||
|
A red bed naturally generates in each [[igloo]].
|
||||||
|
; Village
|
||||||
|
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
|
||||||
|
|
||||||
|
* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
|
||||||
|
* [[Village#Plains|Plains village]] houses have white or yellow beds.
|
||||||
|
* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
|
||||||
|
* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
|
||||||
|
* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
|
||||||
|
; Trial chambers
|
||||||
|
Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|showname=0
|
||||||
|
|showdescription=1
|
||||||
|
|A2=Matching Wool
|
||||||
|
|B2=Matching Wool
|
||||||
|
|C2=Matching Wool
|
||||||
|
|A3=Any Planks
|
||||||
|
|B3=Any Planks
|
||||||
|
|C3=Any Planks
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=The wool color must match. The planks can be different.
|
||||||
|
}}
|
||||||
|
<!--recipe removed
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|White Bed
|
||||||
|
|Matching Colored Dye
|
||||||
|
|Output= Matching Dyed Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
|
||||||
|
}}-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Matching Dye
|
||||||
|
|Output= Matching Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=A bed of any color can be re-dyed using dyes.
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Dyed Bed
|
||||||
|
|Bleach
|
||||||
|
|Output=White Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description=This removes the color from the bed.{{only|bedrock|education}}
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
<div style="display:none">
|
||||||
|
<!--
|
||||||
|
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||||
|
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
|
||||||
|
-->
|
||||||
|
{{Crafting
|
||||||
|
|showdescription=1
|
||||||
|
|Any Bed
|
||||||
|
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||||
|
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|
||||||
|
|type=Decoration block
|
||||||
|
|description={{only|bedrock|education}}
|
||||||
|
}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources|Any color Bed}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Sleeping ===
|
||||||
|
[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
|
||||||
|
|
||||||
|
Beds are used by pressing the {{control|use item}} button while looking at the bed.
|
||||||
|
|
||||||
|
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
|
||||||
|
|
||||||
|
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.<ref>{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".</ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}</ref> Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by <span class="minetip" title=MCPE-28723>{{bug|MCPE-28723|[Intentional Game Design]}}</span>'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to <code>false</code>; this still prevents beds to be used in invalid dimensions.
|
||||||
|
|
||||||
|
The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
|
||||||
|
|
||||||
|
If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
|
||||||
|
|
||||||
|
{| class="wikitable mw-collapsible"
|
||||||
|
!Mob
|
||||||
|
!Prevent the player from sleeping
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Blaze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Breeze}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Creeper}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Drowned}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Endermite}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Enderman}}
|
||||||
|
|{{Tc|partial|when hostile}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ender Dragon}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Evoker}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ghast}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Giant}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Hoglin}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Illusioner}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Killer Bunny}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Magma Cube}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Piglin Brute}}
|
||||||
|
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Pillager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Phantom}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Ravager}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Shulker}}
|
||||||
|
|{{Tc|no}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Silverfish}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}<ref>{{bug|MCPE-172928|||Unresolved}}</ref>
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Slime}}
|
||||||
|
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vex}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Vindicator}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Warden}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Witch}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Wither}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zoglin}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|
||||||
|
|{{Tc|yes}}
|
||||||
|
|-
|
||||||
|
|{{EntityLink|Zombified Piglin}}
|
||||||
|
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||||
|
|-
|
||||||
|
|}
|
||||||
|
{{notelist}}
|
||||||
|
|
||||||
|
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
|
||||||
|
|
||||||
|
Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
|
||||||
|
|
||||||
|
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
|
||||||
|
|
||||||
|
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
|
||||||
|
|
||||||
|
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
|
||||||
|
|
||||||
|
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
|
||||||
|
|
||||||
|
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
|
||||||
|
|
||||||
|
[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
|
||||||
|
|
||||||
|
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
|
||||||
|
|
||||||
|
The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
|
||||||
|
|
||||||
|
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
|
||||||
|
|
||||||
|
==== Passing the night ====
|
||||||
|
Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
|
||||||
|
|
||||||
|
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
|
||||||
|
|
||||||
|
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
|
||||||
|
|
||||||
|
Villagers are unable to skip the night by sleeping in beds, unlike players.
|
||||||
|
|
||||||
|
Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
|
||||||
|
|
||||||
|
==== Setting the spawn point ====
|
||||||
|
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
|
||||||
|
|
||||||
|
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
|
||||||
|
|
||||||
|
When a bed explodes, it does not set the spawn point.
|
||||||
|
|
||||||
|
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
|
||||||
|
|
||||||
|
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
|
||||||
|
|
||||||
|
When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
|
||||||
|
|
||||||
|
Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
|
||||||
|
|
||||||
|
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
|
||||||
|
|
||||||
|
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
|
||||||
|
|
||||||
|
=== Bouncing ===
|
||||||
|
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
|
||||||
|
|
||||||
|
Baby villagers bounce on beds during the day.
|
||||||
|
|
||||||
|
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
|
||||||
|
|
||||||
|
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
|
||||||
|
|
||||||
|
Villagers can be pushed onto beds, as the bed is half a block tall.
|
||||||
|
|
||||||
|
=== Curing ===
|
||||||
|
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
|
||||||
|
|
||||||
|
=== Placement ===
|
||||||
|
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
|
||||||
|
|
||||||
|
=== Explosions ===
|
||||||
|
{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
|
||||||
|
Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
|
||||||
|
|
||||||
|
{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{edition|java}}
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|subtitle=Explosion
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=entity.generic.explode
|
||||||
|
|translationkey=subtitles.entity.generic.explode
|
||||||
|
|volume=4.0
|
||||||
|
|pitch=0.56-0.84
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Explosion1.ogg
|
||||||
|
|sound2=Explosion2.ogg
|
||||||
|
|sound3=Explosion3.ogg
|
||||||
|
|sound4=Explosion4.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a player attempts to sleep while not in the Overworld
|
||||||
|
|id=random.explode
|
||||||
|
|volume=4.0
|
||||||
|
| pitch = 1.0
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table|
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=White Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=white_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Orange Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=orange_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Magenta Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=magenta_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Yellow Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=yellow_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Lime Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=lime_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pink Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pink_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Light Gray Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=light_gray_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cyan Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cyan_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Purple Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=purple_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Blue Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blue_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Brown Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=brown_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Green Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=green_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Red Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=red_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Black Bed
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=black_bed
|
||||||
|
|blocktags=beds
|
||||||
|
|itemtags=beds
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|firstcolumnname=Bed
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block
|
||||||
|
|spritename=Beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bed
|
||||||
|
|id=26
|
||||||
|
|form=block
|
||||||
|
|itemform=item.bed}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Item
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=item
|
||||||
|
|nameid=bed
|
||||||
|
|id=418
|
||||||
|
|form=item
|
||||||
|
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|
||||||
|
|foot=1}}
|
||||||
|
{{ID table
|
||||||
|
|notnamespaced=y
|
||||||
|
|displayname=Block entity
|
||||||
|
|spritename=beds
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=Bed
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Metadata ===
|
||||||
|
{{see also|Data values}}
|
||||||
|
{{IN|be}}, bed items use the following data values:
|
||||||
|
{{/DV}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
=== Block data ===
|
||||||
|
A bed has a block entity associated with it that holds additional data about the block.
|
||||||
|
|
||||||
|
{{el|java}}:
|
||||||
|
{{see also|Block entity format}}
|
||||||
|
{{/BE}}
|
||||||
|
|
||||||
|
{{el|bedrock}}:
|
||||||
|
: See [[Bedrock Edition level format/Block entity format]].
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Sweet Dreams}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|2VLd3hKi_uQ}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
|
||||||
|
|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|
||||||
|
|The only color for beds is red.
|
||||||
|
|Beds can be crafted using any color combination of wool.
|
||||||
|
|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
|
||||||
|
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
|
||||||
|
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
|
||||||
|
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
|
||||||
|
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
|
||||||
|
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|
||||||
|
|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
|
||||||
|
|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
|
||||||
|
|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
|
||||||
|
|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
|
||||||
|
|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|Beds can now only be crafted using wool of the same color.
|
||||||
|
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
|
||||||
|
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|
||||||
|
|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
|
||||||
|
|Beds are now a [[block entity]].}}
|
||||||
|
|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|
||||||
|
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||||
|
[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their head part inside entities.<ref>{{bug|MC-123619}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
|
||||||
|
|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|
||||||
|
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
|
||||||
|
|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|
||||||
|
|Shepherd villagers now [[Trading|sell]] beds.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
|
||||||
|
|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
|
||||||
|
|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
|
||||||
|
|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.<ref>{{bug|MC-178336}}</ref>}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
|
||||||
|
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
|
||||||
|
|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|
||||||
|
|Added smooth lighting to beds.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
|
||||||
|
|Beds are no longer available from the [[nether reactor]].}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
|
||||||
|
|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|A new animation when sleeping has been added to beds.
|
||||||
|
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|
||||||
|
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
|
||||||
|
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
|
||||||
|
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|
||||||
|
|[[Igloo]]s now generate with red beds.
|
||||||
|
|Beds are now used to count the number of available houses in [[village]]s.
|
||||||
|
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
|
||||||
|
|{{HistoryLine|bedrock upcoming}}
|
||||||
|
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been now renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|
||||||
|
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||||
|
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
|
||||||
|
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|
||||||
|
|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|
||||||
|
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|
||||||
|
|Beds are now used to count the number of available houses in villages.
|
||||||
|
|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
|
||||||
|
|{{HistoryLine|Education}}
|
||||||
|
|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||||
|
|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||||
|
|The "Bed" has been renamed to "Red Bed".
|
||||||
|
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||||
|
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
|
||||||
|
|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
|
||||||
|
|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Bed "item" ===
|
||||||
|
{{:Technical blocks/Bed}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
|
||||||
|
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
|
||||||
|
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
|
||||||
|
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
|
||||||
|
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
|
||||||
|
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
|
||||||
|
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
|
||||||
|
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
|
||||||
|
* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
|
||||||
|
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
|
||||||
|
Nether Bed.png|A crater created by attempting to sleep in the Nether.
|
||||||
|
Ender Bed.png|A crater created by attempting to sleep in the End.
|
||||||
|
16 color beds.png|All the different color variants.
|
||||||
|
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
|
||||||
|
Stackedbeds.png|A stack of beds.
|
||||||
|
Mob wakeup.png|A player being awakened by a zombie.
|
||||||
|
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
|
||||||
|
Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
|
||||||
|
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
|
||||||
|
Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
|
||||||
|
Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
|
||||||
|
Efe wakes up.png|Efe gets off bed, from the same short film.
|
||||||
|
Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
|
||||||
|
An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
<references />
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Block entities]]
|
||||||
|
[[Category:Blocks with GUI]]
|
||||||
|
[[Category:Hazardous blocks]]
|
||||||
|
|
||||||
|
[[cs:Postel]]
|
||||||
|
[[de:Bett]]
|
||||||
|
[[es:Cama]]
|
||||||
|
[[fr:Lit]]
|
||||||
|
[[hu:Ágy]]
|
||||||
|
[[it:Letto]]
|
||||||
|
[[ja:ベッド]]
|
||||||
|
[[ko:침대]]
|
||||||
|
[[lzh:床]]
|
||||||
|
[[nl:Bed]]
|
||||||
|
[[pl:Łóżko]]
|
||||||
|
[[pt:Cama]]
|
||||||
|
[[ru:Кровать]]
|
||||||
|
[[th:เตียง]]
|
||||||
|
[[uk:Ліжко]]
|
||||||
|
[[zh:床]]
|
96
wiki_backup/Potato Pressure Plate.txt
Normal file
96
wiki_backup/Potato Pressure Plate.txt
Normal file
|
@ -0,0 +1,96 @@
|
||||||
|
{{needs render|pressure plate render}}
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| renewable = Yes
|
||||||
|
| image = Potato Pressure Plate.png
|
||||||
|
| stackable = Yes
|
||||||
|
| maxStack = 64
|
||||||
|
| tool = Axe
|
||||||
|
| light = No
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
A '''potato pressure plate''' is a variant of a [[pressure plate]] made of potato planks in [[24w14potato]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{Breaking row|horizontal=1|Potato Pressure Plate|axe}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Potato pressure plates can generate naturally as part of [[potato village]]s.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2 = Potato Planks
|
||||||
|
|B2 = Potato Planks
|
||||||
|
|Output = Potato Pressure Plate
|
||||||
|
|ignoreusage=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{For|information about all wooden pressure plates|Wooden Pressure Plate#Usage}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Nether wood/JE}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Click.ogg
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate is deactivated
|
||||||
|
|id=block.nether_wood_pressure_plate.click_off
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.7
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|subtitle=Pressure Plate clicks
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood pressure plate is activated
|
||||||
|
|id=block.nether_wood_pressure_plate.click_on
|
||||||
|
|translationkey=subtitles.block.pressure_plate.click
|
||||||
|
|volume=0.3
|
||||||
|
|pitch=0.8
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|spritetype=block
|
||||||
|
|displayname=Potato Pressure Plate
|
||||||
|
|nameid=potato_pressure_plate
|
||||||
|
|generatetranslationkeys=1
|
||||||
|
|showblocktags=1
|
||||||
|
|blocktags=wooden_pressure_plates, pressure_plates, wall_post_override, mineable/axe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{See also|Block states}}
|
||||||
|
{{/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Potato Pressure Plate.png|32px]] Added potato pressure plates.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Redstone]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[ja:Potato Pressure Plate]]
|
111
wiki_backup/Tuff Brick Wall.txt
Normal file
111
wiki_backup/Tuff Brick Wall.txt
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Tuff Brick Wall
|
||||||
|
| image = Tuff Brick Wall.png
|
||||||
|
| invimage = Tuff Brick Wall
|
||||||
|
| invimage2 = ----
|
||||||
|
| invimage3 = Tuff Brick Wall BE
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''tuff brick wall''' is a [[tuff brick]] variant of a [[wall]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Tuff brick walls drop as an item if mined by any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
|
||||||
|
{{Breaking row|Tuff Brick Wall|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2 = Tuff Bricks |B2 = Tuff Bricks |C2 = Tuff Bricks
|
||||||
|
|A3 = Tuff Bricks |B3 = Tuff Bricks |C3 = Tuff Bricks
|
||||||
|
|Output = Tuff Brick Wall,6
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|Tuff; Polished Tuff; Tuff Bricks
|
||||||
|
|Tuff Brick Wall
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all walls|Wall#Usage}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Tuff brick walls can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Tuff bricks}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Tuff Brick Wall
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=tuff_brick_wall
|
||||||
|
|blocktags=mineable/pickaxe, walls
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Tuff Brick Wall
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=tuff_brick_wall
|
||||||
|
|id=-758
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Wall/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Tuff Brick Wall JE1 BE1.png|32px]] Added tuff brick walls.}}
|
||||||
|
|{{HistoryLine|||dev=23w44a|[[File:Tuff Brick Wall JE2 BE2.png|32px]] Changed texture.}}
|
||||||
|
|{{HistoryLine|||dev=23w46a|[[File:Tuff Brick Wall JE3 BE3.png|32px]] Changed texture, again.}}
|
||||||
|
|{{HistoryLine||1.21|dev=24w18a|Tuff brick walls are now available without using the "Update 1.21" experimental data pack.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Tuff Brick Wall JE1 BE1.png|32px]] Added tuff brick walls.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Tuff Brick Wall JE2 BE2.png|32px]] Changed texture.|Can now be [[Crafting|craft]]ed.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Tuff Brick Wall JE3 BE3.png|32px]] Changed texture, again.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Tuff brick walls are now available without using the "Update 1.21" experimental toggle.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Tuff And Copper Blocks Artwork.jpg|Artwork featuring a tuff brick wall.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox tuff}}
|
||||||
|
{{Navbox wall}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Walls]]
|
||||||
|
|
||||||
|
[[ja:凝灰岩レンガの塀]]
|
||||||
|
[[pt:Muro de tijolos de tufo]]
|
||||||
|
[[uk:Стіна з туфової цегли]]
|
||||||
|
[[zh:凝灰岩砖墙]]
|
153
wiki_backup/blackstone.txt
Normal file
153
wiki_backup/blackstone.txt
Normal file
|
@ -0,0 +1,153 @@
|
||||||
|
{{for|the gilded variant|Gilded Blackstone}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Blackstone.png
|
||||||
|
| transparent = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| light = No
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| renewable = Yes
|
||||||
|
}}
|
||||||
|
'''Blackstone''' is a dark-colored [[block]] that functions similar to [[cobblestone]] or [[cobbled deepslate]]. It can be found only in [[the Nether]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
{{breaking row|Blackstone|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Blackstone generates naturally in [[the Nether]], particularly in the [[basalt deltas]] biome, below the surface of a [[lava sea]], and anywhere underground.
|
||||||
|
|
||||||
|
Blackstone can be found as a part of [[bastion remnant]]s.
|
||||||
|
|
||||||
|
[[Ore (feature)|Ore blob]]s of blackstone attempt to replace [[netherrack]] 2 times per chunk in blobs of size 0 to 160, from [[altitude|levels]] 5 to 31{{only|java|short=1}}/36{{only|bedrock|short=1}}, in all Nether biomes except [[basalt deltas]].
|
||||||
|
|
||||||
|
{{IN|java}}, blackstones also generate in big [[blobs]], which attempt to replace [[netherrack]] 25 times per chunk in blobs of radius 3—7, from [[altitude|levels]] 0 to 127, in [[basalt deltas]] biome.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
=== Bartering ===
|
||||||
|
[[Piglin]]s may [[barter]] 8-16 blocks of blackstone when given a [[gold ingot]].
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Blackstone can be used as a substitute for [[cobblestone]] in [[the Nether]] as it can be used to craft stone [[tool]]s, [[brewing stand]]s and [[furnace]]s. It can also be used to repair stone tools using an [[anvil]]. It can also be used to craft [[polished blackstone]].
|
||||||
|
|
||||||
|
Blackstone cannot be used to craft [[dispenser]]s, [[dropper]]s, [[piston]]s or other [[block]]s that use cobblestone in their recipes.<ref>{{bug|MC-177904|||WAI}}</ref>
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{stonecutting
|
||||||
|
| Blackstone
|
||||||
|
| Polished Blackstone; Polished Blackstone Bricks; Chiseled Polished Blackstone
|
||||||
|
| head=1
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Blackstone
|
||||||
|
| Blackstone Slab, 2 ;Polished Blackstone Slab, 2 ;Polished Blackstone Brick Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Blackstone
|
||||||
|
| Blackstone Stairs; Polished Blackstone Stairs; Polished Blackstone Brick Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Blackstone
|
||||||
|
| Blackstone Wall; Polished Blackstone Wall; Polished Blackstone Brick Wall
|
||||||
|
| foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Blackstone can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Blackstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blackstone
|
||||||
|
|blocktags=base_stone_nether
|
||||||
|
|itemtags=stone_crafting_materials, stone_tool_materials
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showitemtags=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Blackstone
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=blackstone
|
||||||
|
|id=528
|
||||||
|
|itemtags=minecraft:stone_crafting_materials, minecraft:stone_tool_materials
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Stone Age}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w15a|[[File:Blackstone JE1 BE1.png|32px]] Added blackstone.
|
||||||
|
|[[File:Blackstone JE1 (facing NWU).png|32px]] Currently, the texture on the underside of blackstone is the same as the sides.}}
|
||||||
|
|{{HistoryLine|||dev=20w16a|Blackstone now generates in [[bastion remnants]].
|
||||||
|
|Blackstone can now generate as part of [[ruined portal]]s.}}
|
||||||
|
|{{HistoryLine|||dev=20w19a|[[File:Blackstone JE2 BE1 (facing NWU).png|32px]] Blackstone now uses the same texture on the bottom as it does the top.
|
||||||
|
|Blackstone now spawns in small patches in all Nether biomes.}}
|
||||||
|
|{{HistoryLine|||dev=20w20a|Obtaining blackstone now also counts for the "Stone Age" [[advancement]].}}
|
||||||
|
|{{HistoryLine||1.16.2|dev=20w28a|Blackstone and its variants are now renewable as piglins now have an {{frac|40|459}} (~8.71%) chance to trade 8-16 blackstone during bartering.
|
||||||
|
|Blackstone can now be used to craft [[brewing stand]]s.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w07a|[[File:Blackstone JE2.png|32px]] Slightly changed texture of blackstone.}}
|
||||||
|
|{{HistoryLine|||dev=21w08a|[[File:Blackstone JE3.png|32px]] Slightly changed texture of blackstone, again.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Blackstone can now be used to craft [[snout armor trim]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Blackstone JE1 BE1.png|32px]] Added blackstone.}}
|
||||||
|
|{{HistoryLine||1.16.100|dev=beta 1.16.100.52|Blackstone can now be used to craft [[brewing stand]]s.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.100.54|Blackstone and its variants are now renewable as Piglins now have an {{frac|40|459}} (~8.71%) chance to trade 8-16 blackstone during bartering.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Blackstone JE3.png|32px]] Slightly changed texture of blackstone.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Blackstone can now be used to craft [[snout armor trim]]s.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.26|Blackstone can now be used to repair stone tools in an [[anvil]].}}
|
||||||
|
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week--blackstone Block of the Week: Blackstone] – Minecraft.net on May 11, 2021
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blackstone}}
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Nether blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Schwarzstein]]
|
||||||
|
[[es:Piedra negra]]
|
||||||
|
[[fr:Roche noire]]
|
||||||
|
[[it:Pietranera]]
|
||||||
|
[[ja:ブラックストーン]]
|
||||||
|
[[ko:흑암]]
|
||||||
|
[[lzh:墨石]]
|
||||||
|
[[pl:Czernit]]
|
||||||
|
[[pt:Pedra-negra]]
|
||||||
|
[[ru:Чернокамень]]
|
||||||
|
[[uk:Чорнокамінь]]
|
||||||
|
[[zh:黑石]]
|
173
wiki_backup/chiseled stone bricks.txt
Normal file
173
wiki_backup/chiseled stone bricks.txt
Normal file
|
@ -0,0 +1,173 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Chiseled Stone Bricks.png
|
||||||
|
| invimage = Chiseled Stone Bricks
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = wooden pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Chiseled stone bricks''' are a variant of [[stone bricks]], crafted from [[stone brick slab]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Chiseled stone bricks can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||||
|
{{breaking row|horizontal=1|Chiseled Stone Bricks|Pickaxe|Wood}}
|
||||||
|
|
||||||
|
=== Infested blocks ===
|
||||||
|
Chiseled stone bricks can also be obtained by mining its respective [[infested block]] with [[Silk Touch]].
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Chiseled stone bricks can generate as part of [[ocean ruins]] and [[ruined portal]]s. In addition, three chiseled stone bricks generate as part of each [[jungle pyramid]]. They also generate in [[igloo]] basements.
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|B2=Stone Brick Slab
|
||||||
|
|B3=Stone Brick Slab
|
||||||
|
|Output=Chiseled Stone Bricks
|
||||||
|
|type=Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|showdescription=1
|
||||||
|
|Stone
|
||||||
|
|Chiseled Stone Bricks
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Stone Bricks
|
||||||
|
|Chiseled Stone Bricks
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
As stone bricks offer no real advantage over [[stone]] or [[cobblestone]], their main use is for decoration.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Chiseled Stone Bricks}}
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Chiseled stone bricks can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
=== Silverfish ===
|
||||||
|
[[Silverfish]] have the ability to enter and hide in chiseled stone bricks, creating an [[infested block]] of the corresponding type.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Chiseled Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=chiseled_stone_bricks
|
||||||
|
|blocktags=stone_bricks
|
||||||
|
|itemtags=stone_bricks
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Chiseled Stone Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=chiseled_stone_bricks
|
||||||
|
|aliasid=stonebrick / 3
|
||||||
|
|id=-870
|
||||||
|
|translationkey=tile.stonebrick.chiseled.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=1.2|[[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added chiseled stone bricks, which are currently unnamed.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w18a|The variants of stone bricks now have all received unique tooltips.
|
||||||
|
|The unnamed chiseled stone bricks are now called ''Detailed Stone Bricks''. Before this update, they were commonly referred to as ''Circle Stone Bricks''.}}
|
||||||
|
|{{HistoryLine|||dev=12w19a|''Detailed Stone Bricks'' have been renamed to ''Chiseled Stone Bricks''.}}
|
||||||
|
|{{HistoryLine|||dev=12w22a|Chiseled stone bricks now naturally generate in [[jungle temple]]s. There are only 3 chiseled stone bricks per temple. This is the only way of obtaining them in [[survival]] mode.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w02a|[[Crafting]] recipes have been added for chiseled stone bricks.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|Stone bricks and its variants are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of stone bricks were as follows:
|
||||||
|
{{dvt|spritetype=block|sprite=stone-bricks|[[Stone bricks]]}}
|
||||||
|
{{dvt|sprite=mossy-stone-bricks|[[Mossy stone bricks]]}}
|
||||||
|
{{dvt|sprite=cracked-stone-bricks|[[Cracked stone bricks]]}}
|
||||||
|
{{dvt|sprite=chiseled-stone-bricks|[[Chiseled stone bricks]]}}
|
||||||
|
{{dvt|sprite=missing-texture-block|dv=4-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of stone bricks]]|foot=1}}}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Chiseled stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stonebrick</code> ID have been split up into their own IDs.
|
||||||
|
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 98.}}
|
||||||
|
|{{HistoryLine|||dev=18w09a|Chiseled stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Chiseled Stone Bricks JE2.png|32px]] The textures of chiseled stone bricks have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of chiseled stone bricks have been changed to look more smooth.}}
|
||||||
|
|{{HistoryLine|||dev=19w11a|Chiseled stone bricks are now [[trading|sold]] by [[villager]]s of the new mason profession.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w13a|Chiseled stone bricks can now be used to craft [[lodestone]]s.}}
|
||||||
|
|{{HistoryLine|||dev=20w16a|Chiseled stone bricks can now spawn as part of a [[ruined portal]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.4.0|[[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Chiseled stone bricks have been added and are fully functional, obtainable only through editing.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Chiseled stone bricks have been added to the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|[[Crafting]] recipes have been added for chiseled stone bricks.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|Chiseled stone bricks now naturally generate in [[jungle temple]]s. There are only 3 chiseled stone bricks per temple.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Chiseled stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Chiseled stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Chiseled stone bricks can now be obtained via [[trading]] with stone mason [[villager]]s for 1-2 [[emerald]]s.
|
||||||
|
|[[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of chiseled stone bricks have been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Chiseled stone bricks sold by stone mason villagers now cost only one emerald.}}
|
||||||
|
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|The chance of stone mason [[villager]]s to [[trading|sell]] chiseled stone bricks has now been reduced from 100% to 25%.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Chiseled stone bricks can now be used to craft [[lodestone]]s.
|
||||||
|
|Chiseled stone bricks can now spawn as part of a [[ruined portal]].}}
|
||||||
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the <code>stonebrick</code> ID have been split up into their own IDs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added chiseled stone bricks.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Chiseled stone bricks now naturally generate in [[jungle temple]]s. There are only 3 chiseled stone bricks per temple. This is the only way of obtaining them in [[survival]] mode.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Crafting]] recipes have been added for chiseled stone bricks.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Chiseled stone bricks now generate within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chiseled stone bricks now generate in [[underwater ruins]].}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of chiseled stone bricks have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Chiseled stone bricks can now be obtained via [[trading]] with stone mason [[villager]]s for 20 [[emerald]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now [[trading|sell]] 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added chiseled stone bricks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
NewStoneBrickVariation.png|Chiseled stone bricks, as revealed in the [[Java Edition 1.2|1.2 pre-release]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|id=infested-stone-bricks|Infested Block}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[fr:Pierre sculptée]]
|
||||||
|
[[pt:Tijolos de pedra talhados]]
|
141
wiki_backup/deepslate bricks.txt
Normal file
141
wiki_backup/deepslate bricks.txt
Normal file
|
@ -0,0 +1,141 @@
|
||||||
|
{{for|the cracked variant|Cracked Deepslate Bricks}}
|
||||||
|
{{Infobox block
|
||||||
|
|image=Deepslate Bricks.png
|
||||||
|
|invimage=Deepslate Bricks
|
||||||
|
|renewable=No
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|tool=wooden pickaxe
|
||||||
|
|light=No
|
||||||
|
|transparent=No
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
'''Deepslate bricks''' are the brick version of [[deepslate]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Deepslate bricks can be obtained only by mining them with any [[pickaxe]]. When mined using any other tool, they drop nothing.
|
||||||
|
{{breaking row|Deepslate Bricks|Pickaxe|Wood|horizontal=1}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Deepslate bricks generate naturally in [[ancient cities]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A2= Polished Deepslate
|
||||||
|
|B2= Polished Deepslate
|
||||||
|
|A3= Polished Deepslate
|
||||||
|
|B3= Polished Deepslate
|
||||||
|
|Output= Deepslate Bricks,4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Deepslate Bricks}}
|
||||||
|
|
||||||
|
=== Stonecutting ingredient ===
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Brick Slab, 2
|
||||||
|
| head=1
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Brick Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Brick Wall
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Tiles
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Tile Slab, 2
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Tile Stairs
|
||||||
|
}}
|
||||||
|
{{stonecutting
|
||||||
|
| Deepslate Bricks
|
||||||
|
| Deepslate Tile Wall
|
||||||
|
| foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|showname=1
|
||||||
|
|Deepslate Bricks
|
||||||
|
|Cracked Deepslate Bricks
|
||||||
|
|0.1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Deepslate_bricks}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Deepslate Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_bricks
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Deepslate Bricks
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_bricks
|
||||||
|
|id=646
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|b8a5amBZ19c}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w07a|[[File:Grimstone Bricks JE1.png|32px]] Added deepslate bricks, then known as grimstone bricks. At the time, they were only obtainable from the Creative inventory.}}
|
||||||
|
|{{HistoryLine||February 22, 2021|link={{Tweet|JasperBoerstra|1363824502556274689}}|[[File:Deepslate Bricks JE2.png|32px]] [[JAPPA]] shows new texture of grimstone bricks.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w08a|[[File:Deepslate Bricks JE2.png|32px]] Grimstone bricks have been renamed to deepslate bricks, and their texture has changed.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w10a|Added the crafting recipe for deepslate bricks.}}
|
||||||
|
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate bricks now generate as part of [[ancient cities]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Bricks JE2.png|32px]] Added deepslate bricks.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both deepslate bricks from 3.6 to 6.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox deepslate}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[de:Tiefenschieferziegel]]
|
||||||
|
[[es:Ladrillos de pizarra profunda]]
|
||||||
|
[[fr:Ardoise des abîmes taillée]]
|
||||||
|
[[ja:深層岩レンガ]]
|
||||||
|
[[ko:심층암 벽돌]]
|
||||||
|
[[lzh:板巖磚]]
|
||||||
|
[[pl:Łupkowe cegły]]
|
||||||
|
[[pt:Tijolos de ardósia]]
|
||||||
|
[[ru:Сланцевые кирпичи]]
|
||||||
|
[[uk:Глибосланцева цегла]]
|
||||||
|
[[zh:深板岩砖]]
|
203
wiki_backup/glass.txt
Normal file
203
wiki_backup/glass.txt
Normal file
|
@ -0,0 +1,203 @@
|
||||||
|
{{About|the solid block|the thin block|Glass Pane|the dyed variant|Stained Glass|other uses}}
|
||||||
|
{{Infobox block
|
||||||
|
| transparent = Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Glass''' is a transparent [[solid block]] that can be [[dye]]d into [[stained glass]], or crafted into [[tinted glass]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing.
|
||||||
|
|
||||||
|
Glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||||
|
{{breaking row|horizontal=1|Glass|drop=0}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
A secret room containing glass can be found inside [[woodland mansion]]s.
|
||||||
|
Glass is also generated in [[ancient cities]].
|
||||||
|
|
||||||
|
=== Smelting ===
|
||||||
|
{{Smelting
|
||||||
|
|Sand; Red Sand
|
||||||
|
|Glass
|
||||||
|
|0,1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Trading ===
|
||||||
|
{{Trade sources}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{IN|je}}, glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.
|
||||||
|
|
||||||
|
Mobs cannot spawn on glass blocks.
|
||||||
|
|
||||||
|
Glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through glass, but this is purely visual.
|
||||||
|
|
||||||
|
[[Redstone dust]] and components can be placed on glass, but cannot power glass. Glass can't cut vertical redstone. Vertical redstone can be placed on glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, glass in redstone circuits is functionally the same as an upside-down slab.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Glass}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=glass
|
||||||
|
|blocktags=impermeable
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|showaliasids=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Glass
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=glass
|
||||||
|
|id=20
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|agNA7Q0dxbA}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding glass as a purely aesthetic [[block]].}}
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||June 16, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/124718567/glass-looks-pretty-bad-and-sponge|[[File:Glass JE2.png|32px]] Glass was tested by [[Notch]].}}
|
||||||
|
|{{HistoryLine||0.0.19a|[[File:Glass JE1.png|32px]] Added glass.<!--Note: Although Notch posted an image (https://web.archive.org/web/0/https://notch.tumblr.com/post/124718567/glass-looks-pretty-bad-and-sponge) showcasing glass and sponge blocks with "0.0.18a_2" displayed in the top left corner, both blocks were added in 0.0.19a. 0.0.18a_02 was released two days before Notch posted the picture and in the changelog of 0.0.18a_2 there is no mention of both blocks (https://web.archive.org/web/0/https://notch.tumblr.com/post/123333539/client-0018a02-is-up). So, they were neither added nor tested in 0.0.18a_2, Notch was just already working on 0.0.19a but hadn't changed the version number yet.-->
|
||||||
|
|Glass in the [[inventory]] is completely invisible.}}
|
||||||
|
|{{HistoryLine||0.0.19a_01|[[File:Glass JE2.png|32px]] The texture of glass has been changed back to the one in the development screenshot.}}
|
||||||
|
|{{HistoryLine||0.0.19a_02|[[File:Glass JE3 BE1.png|32px]] The texture of glass has been changed again, adding a border.}}
|
||||||
|
|{{HistoryLine||0.0.22a|The game now supports [[sound]]s, including a sound for a [[player]] walking over glass.}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100201-0025|Glass is now obtainable through smelting [[sand]] or [[gravel]] with [[flint and steel]].}}
|
||||||
|
|{{HistoryLine||20100212-1210|Glass no longer drops itself, and makes a shattering [[sound]].
|
||||||
|
|No longer obtained through smelting gravel.
|
||||||
|
|Now obtained through smelting via [[furnace]].}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.5|[[Snow]] no longer passes through glass.}}
|
||||||
|
|{{HistoryLine||August 19, 2010|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/977394407/lots-of-stuff-going-on-behind-the-scenes|[[Notch]] considers hiring an artist to "make a nicer glass texture".}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.5_01|[[Rain]] no longer falls through translucent [[block]]s, including glass.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|[[Water]] placed above glass now creates an infinite water source.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Glass is now used to craft [[glass pane]]s.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass is now used to craft [[glass bottle]]s.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Glass pillars have been added on top of [[stronghold]]s.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass pillars have been now removed from the top of strongholds.}}
|
||||||
|
|{{HistoryLine||1.2.1|dev=12w07a|[[Torch]]es and [[redstone torch]]es can now be placed on top of glass, but not on the sides.}}
|
||||||
|
|{{HistoryLine||1.2.4|dev=release|Glass can now be picked up with [[Silk Touch]].}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[villager]]s now [[trading|sell]] 4–5 glass for 1 [[emerald]], making glass renewable.}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w36a|Glass is now used to craft [[beacon]]s.}}
|
||||||
|
|{{HistoryLine|||dev=12w38a|A new block breaking [[sound]] for glass has been added.}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w01a|Glass can now be used to craft [[daylight sensor]]s.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w02a|Librarian [[villager]]s now [[trading|sell]] 3–5 glass for 1 [[emerald]].}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w44b|Glass is now used to craft [[end crystal]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w43a|Glass now generates in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Glass JE4 BE2.png|32px]] The texture of glass has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=19w13a|Glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}}
|
||||||
|
|{{HistoryLine||1.17|dev=20w45a|Glass can now be used to craft [[tinted glass]].}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w13a|Glass now generates in [[ancient cities]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Glass JE3 BE1.png|32px]] Added glass.}}
|
||||||
|
|{{HistoryLine||v0.3.2|Glass is now used to craft [[glass pane]]s.
|
||||||
|
|Survival [[player]]s no longer have an infinite amount of glass in the [[inventory]].}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Smooth lighting from glass has been removed.
|
||||||
|
|Glass now renders its back sides.}}
|
||||||
|
|{{HistoryLine||v0.10.0|dev=build 4|Glass texture now renders only on the side of the [[block]] facing the [[player]].}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|[[Water]] placed above glass now creates an infinite water source normally.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Glass is now used to craft [[glass bottle]]s.}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|Glass is now used to craft [[daylight sensor]]s.}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 1|Glass is now used to craft [[beacon]]s.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Glass is now used to craft [[end crystal]]s.}}
|
||||||
|
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 3–5 glass for 1 [[emerald]].}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass now generates in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s and other [[block]]s can now be placed on the side of glass.}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Glass can now used to craft [[hardened glass]], only with {{el|ee}} features turned on.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass JE4 BE2.png|32px]] The texture of glass has been changed.}}
|
||||||
|
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have a 50% chance to [[trading|sell]] 3 glass as part of their third tier [[trading|trades]].}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Glass can now be used to craft [[tinted glass]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass JE3 BE1.png|32px]] Added glass.}}
|
||||||
|
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Glass is now used to craft [[glass bottle]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[villager]]s now [[trading|sell]] 4–5 glass for 1 [[emerald]], making glass renewable.}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Glass is now used to craft [[beacon]]s.|Glass can now be used to craft [[daylight sensor]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian [[villager]]s now [[trading|sell]] 3–5 glass for 1 [[emerald]].}}
|
||||||
|
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass is now used to craft [[end crystal]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass now generates in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass JE4 BE2.png|32px]] The texture of glass has been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|New3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Glass JE3 BE1.png|32px]] Added glass.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Renders ===
|
||||||
|
<gallery>
|
||||||
|
Glass.png|Glass
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Glassclassic.jpg|First picture of glass in a test version of 0.0.18a_02.
|
||||||
|
Lava Glass.png|A glass roof.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
*{{BlockLink|Glass Pane}}
|
||||||
|
*{{BlockLink|Stained Glass}}
|
||||||
|
*{{BlockLink|Hardened Glass}}
|
||||||
|
*{{BlockLink|Hardened Glass Pane}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-glass Block of the Week: Glass] – Minecraft.net on May 12, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
|
||||||
|
[[cs:Sklo]]
|
||||||
|
[[de:Glas]]
|
||||||
|
[[es:Cristal]]
|
||||||
|
[[fr:Verre]]
|
||||||
|
[[hu:Üveg]]
|
||||||
|
[[it:Vetro]]
|
||||||
|
[[ja:ガラス]]
|
||||||
|
[[ko:유리]]
|
||||||
|
[[lzh:琉璃]]
|
||||||
|
[[nl:Glas]]
|
||||||
|
[[pl:Szkło]]
|
||||||
|
[[pt:Vidro]]
|
||||||
|
[[ru:Стекло]]
|
||||||
|
[[th:กระจก]]
|
||||||
|
[[uk:Скло]]
|
||||||
|
[[zh:玻璃]]
|
220
wiki_backup/slime blocks.txt
Normal file
220
wiki_backup/slime blocks.txt
Normal file
|
@ -0,0 +1,220 @@
|
||||||
|
{{about|the block|the mob|Slime}}
|
||||||
|
{{Infobox block
|
||||||
|
| image = Slime Block.png
|
||||||
|
| transparent = '''[[JE]]''': Partial{{fn|Like leaves, this block diffuses sky light only from directly above.}}
|
||||||
|
<br>'''[[BE]]''': Yes
|
||||||
|
| light = No
|
||||||
|
| tool = any
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
A '''slime block''' is a storage block equivalent to nine [[slimeball]]s. It has both sticky and bouncy properties making it useful in conjunction with [[piston]]s to move both blocks and entities.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Slime blocks can be [[instant mining|broken instantly]], regardless of held items, or when under the [[Mining Fatigue]] effect.
|
||||||
|
|
||||||
|
{{Breaking row|Slime Block|horizontal=1|foot=1}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Slimeball
|
||||||
|
|B1= Slimeball
|
||||||
|
|C1= Slimeball
|
||||||
|
|A2= Slimeball
|
||||||
|
|B2= Slimeball
|
||||||
|
|C2= Slimeball
|
||||||
|
|A3= Slimeball
|
||||||
|
|B3= Slimeball
|
||||||
|
|C3= Slimeball
|
||||||
|
|Output= Slime Block
|
||||||
|
|type= Decoration block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Landing on a slime block does not cause fall damage regardless of whether the player is {{control|sneaking}}.
|
||||||
|
|
||||||
|
Slime blocks are also slightly slippery, but less so than [[ice]].
|
||||||
|
|
||||||
|
Slime blocks cause movement on top of them to slow down.
|
||||||
|
|
||||||
|
=== Bouncing ===
|
||||||
|
A player or mob that falls onto the top of a slime block bounces to a height proportional to the falling velocity. The bounce height quickly deteriorates. For example, a fall of 255 blocks produces a bounce height of about 50 blocks, while a fall of 50 blocks results in a bounce height of 22 blocks. The maximum bounce height is 57.625 blocks. Entities hitting the side of a slime block do not bounce, unless the slime block is moving using a piston.
|
||||||
|
|
||||||
|
A player holding {{control|sneak}} takes no fall damage and does not bounce at all.
|
||||||
|
|
||||||
|
Placing [[carpet]]s, [[rail]]s, [[trapdoor]]s, [[redstone repeater]]s or [[redstone comparator]]s on a slime block does not stop mobs from bouncing and not taking fall damage. Likewise, placing a [[pressure plate]] on a slime block does not stop mobs from bouncing, but the pressure plate still activates. Half-blocks such as [[cake]]s and [[slab]]s stop the bouncing effect.
|
||||||
|
|
||||||
|
Most mobs bounce off slime blocks. Exceptions are [[chicken]]s, [[ghast]]s, [[bat]]s, [[phantom]]s, [[bee]]s, [[parrot]]s, and [[vex]]es. Occasionally a [[horse]] may get stuck on a block when a player tries to spawn it on top of a slime block in [[Creative]] mode.
|
||||||
|
|
||||||
|
Items, [[falling block]]s, [[minecart]]s and [[boat]]s do not bounce on slime blocks. [[Particle]]s, however, do bounce. Players can also get around the fact that falling blocks, minecarts, and boats don't bounce by having sticky pistons with slime blocks bounce them.
|
||||||
|
|
||||||
|
=== Pistons ===
|
||||||
|
{{Schematic
|
||||||
|
|caption=Piston A can extend because the slime block ignores the adjacent obsidian. Piston B cannot extend because the diamond block is prevented from moving by the obsidian and so the slime block also refuses to move.
|
||||||
|
|pi-e+A|SL|||pi-e+B|SL||-
|
||||||
|
||obsidian||||MB|obsidian
|
||||||
|
}}
|
||||||
|
[[File:Dico's fast engine compacted by Xbxp.png|thumb|250px|A self-propelled aircraft engine. Place the top [[block of redstone]] and [[sticky piston]] last.]]
|
||||||
|
|
||||||
|
When being pushed by a [[piston]], entities (except [[ender dragon]]s, [[item frame]]s and [[painting]]s) that are ahead are launched into the direction the block is pushed into, at an initial speed of 20 blocks a second. When pulled by a piston, no entities are launched.
|
||||||
|
|
||||||
|
When a slime block is pushed or pulled by a piston, it attempts to move all adjacent blocks in the same direction. The types of blocks that can be moved are the same as those that can be ''pulled'' by a [[sticky piston]]. Blocks that cannot be pulled by a sticky piston (i.e. all the blocks listed on the [[Piston#Limitations|table on the pistons page]]) stay in place. The blocks that are moved may in turn push other blocks. For example, a slime block sitting on the ground attempts to move the ground block underneath itself, which pushes additional ground blocks in the direction of motion just as if it were being pushed directly by a piston.
|
||||||
|
|
||||||
|
Blocks such as [[glazed terracotta]] and [[honey block]]s are exceptions; they do not move when adjacent slime blocks are moved, even if they are normally pushable by a piston.
|
||||||
|
|
||||||
|
When the adjacent block that is moved is also a slime block, that block attempts to move all its adjacent blocks. For example, a 2×2×2 cube of slime blocks may be pushed or pulled as a unit by a single piston acting on any of the blocks in the cube and attempts to move all blocks adjacent to the cube.
|
||||||
|
|
||||||
|
A slime block adjacent to a block that cannot be moved by pistons ignores the immobile block. However, if an adjacent block ''could'' be moved but is prevented by the presence of an immobile block, the slime block is also prevented from moving. This includes slime blocks being pulled rather than pushed, in which case the piston retracts without pulling anything. [[Liquid]]s are an exception: they aren't moved, but neither do they stop a piston from pushing or pulling blocks into their space ([https://bugs.mojang.com/browse/MC-75581 usually destroying the liquid, and in a rare case displacing it through the piston]).
|
||||||
|
|
||||||
|
Slime blocks are not pulled by a non-sticky piston, nor are they moved if an adjacent (non-slime) block is moved by a piston.
|
||||||
|
|
||||||
|
The maximum of 12 blocks moved by a piston still applies. For example, a 2×2×3 of slime blocks may be pushed or pulled by a sticky piston as long as no other movable blocks are adjacent to it.
|
||||||
|
|
||||||
|
A piston cannot move itself via a "loop" constructed of slime blocks, but [[Tutorials/Flying machines|self-propelled contraptions]] can be created with multiple pistons.
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage}}
|
||||||
|
|
||||||
|
=== Brewing ingredient ===
|
||||||
|
{{Brewing
|
||||||
|
|head=1
|
||||||
|
|Slime Block
|
||||||
|
|Mundane Potion
|
||||||
|
|base=Water Bottle
|
||||||
|
}}
|
||||||
|
{{brewing
|
||||||
|
|foot=1
|
||||||
|
|showname=1
|
||||||
|
|Slime Block
|
||||||
|
|Potion of Oozing
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Slime block}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Slime Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=slime_block
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Slime Block
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=slime
|
||||||
|
|id=165
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Trampoline}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.8|dev=December 20, 2013|slink={{tweet|jeb|413984532191526912}}|[[Jeb]] posts the first image of the slime block. At this stage, slime blocks are known as "Bouncy Blocks".}}
|
||||||
|
|{{HistoryLine|||dev=14w02a|[[File:Slime Block JE1.png|32px]] Added slime blocks.}}
|
||||||
|
|{{HistoryLine|||dev=14w18a|Slime blocks can now move adjacent [[block]]s when moved by [[piston]]s.
|
||||||
|
|Slime blocks pushed upward by a piston now launch [[entities]] vertically into the air.}}
|
||||||
|
|{{HistoryLine|||dev=14w18b|[[Sneaking]] now prevents players from bouncing on slime blocks and results in players taking fall damage when landing on them.}}
|
||||||
|
|{{HistoryLine|||dev=14w19a|Slime blocks can now push entities sideways and downward when attached to a piston.}}
|
||||||
|
|{{HistoryLine|||dev=14w25a|The texture of the inside block originally used the 10×10 center of the 16×16 <code>slime.png</code> file, however, since the addition of explicit texture referencing in [[block models]] in this snapshot, the center 10×10 section now has its own texture, due to limitations of the custom models not being able to access non-square texture files. However this change did not affect the actual appearance.}}
|
||||||
|
|{{HistoryLine|||dev=14w32c|The [[breaking]]/placing [[sound]] of slime blocks has been changed to the [[damage|hurt]] sound of [[slime]]s.}}
|
||||||
|
|{{HistoryLine||1.12|dev=17w16a|Slime blocks no longer pull [[glazed terracotta]] attached to its side when pulled by [[sticky piston]]s.}}
|
||||||
|
|{{HistoryLine|||dev=pre3|Slime blocks no longer pull [[glazed terracotta]] attached on any side, moved by any type of [[piston]].}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from <code>slime</code> to <code>slime_block</code>.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 165.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Slime Block.png|32px]] The texture of slime blocks has been changed.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w42a|Slime blocks no longer stick to [[honey block]]s when pushed by [[piston]]s.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w08a|Slime blocks have been moved to the redstone tab of the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|The [[inventory]] icon of the slime block has been changed from [[File:Slime Block (inventory) JE2.png]] to {{InvSprite|Slime Block}}.}}
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|{{HistoryLine|||dev=23w18a|Entities landing on the edge of a slime block now properly bounces without taking fall damage.<ref name="MC-1133">{{bug|MC-1133||Whether or not a player experiences some effect is calculated based on the block under the center of the player|Fixed}}</ref>}}
|
||||||
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|{{HistoryLine||1.20.5|dev=24w13a|exp=Update 1.21|Slime blocks are now used as a brewing ingredient for the potion of oozing after combining it with an awkward potion.}}
|
||||||
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|{{HistoryLine||1.21.2|dev=24w33a|Bounce effect of slime blocks can no longer be overwritten by jumping in the moment when hitting the ground.<ref>{{bug|MC-275834|||fixed}}</ref>}}
|
||||||
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|{{HistoryLine|||dev=pre2|Slime blocks now cancel fall damage when sneaking.<ref name="MC-54532">{{bug|MC-54532||Sneaking while falling on Slime Blocks inflicts fall damage|Fixed}}</ref>}}
|
||||||
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|
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|{{HistoryLine|pocket alpha}}
|
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|
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Slime Block BE1.png|32px]] Added slime blocks.}}
|
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|{{HistoryLine|bedrock}}
|
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|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Slime Block BE2.png|32px]] The texture{{verify|can we confirm this wasn't a model or rendering change? the texture file in use at the time seems identical}} of slime blocks has been changed.}}
|
||||||
|
|{{HistoryLine||1.14.0|dev=beta 1.14.0.2|[[File:Slime Block.png|32px]] The texture of slime blocks has been changed to match {{el|je}}'s texture.
|
||||||
|
|Slime blocks no longer stick to [[honey block]]s when pushed by [[piston]]s.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|exp=Update 1.21|Slime blocks are now used as a brewing ingredient for the potion of oozing after combining it with an awkward potion.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.26|Slime blocks now cancel fall damage when sneaking.}}
|
||||||
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|
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|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Slime Block LCE.png|32px]] Added slime blocks.
|
||||||
|
|Slime blocks are a lot more see-through on this edition.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[Glazed terracotta]] no longer sticks to moving [[slime block]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Slime Block.png|32px]] The texture of slime blocks has been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Slime Block JE1.png|32px]] Added slime blocks.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
* A [[minecart]] leaving a [[rail]] onto a slime block can continue on a rail on the opposite side if it has sufficient momentum leaving the initial rail.
|
||||||
|
* Slime blocks under [[soul sand]] make the player move slower than if the player was just walking on soul sand. This is also apparent with ice.
|
||||||
|
* Entities launched upward by a slime block on top of a piston achieve slightly more than 6.4 blocks of lift, including the lift from the piston. Entities launched sideways across normal blocks or air are moved 3.510 blocks in the direction of the launch.
|
||||||
|
* While falling, placing a slime block while just before impact prevents all fall damage.
|
||||||
|
* Slime blocks are invisible if seen from the clouds.
|
||||||
|
* Players walking on slime blocks move at 1.359 m/s, a speed reduction of around 70% from the normal walking speed.
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Slimeblockzombie.gif|A [[zombie]] bouncing on a slime block.
|
||||||
|
Kl66PIp.png|An image showcasing a slime block posted by [[Jeb]].
|
||||||
|
14w02a Banner.png|The 14w02a banner showing slime blocks in a slime shape. [[Obsidian]] is used for the eyes and the mouth.<ref>https://web.archive.org/web/0/https://www.mojang.com/2014/01/minecraft-snapshot-14w02a/</ref>
|
||||||
|
HeightOFBounceX2.png|Testing of bounce heights. X axis is the start height in half blocks. Y axis is the return height in half blocks. Red line at the top is maximum possible bounce height in half blocks.
|
||||||
|
</gallery>
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Slime Block Story Mode.png|Crafting a slime block in ''[[Minecraft: Story Mode]]''.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Notes ==
|
||||||
|
{{fnlist}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-slime Block of the Week: Slime] – Minecraft.net on March 10, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox redstone|components}}
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Compacted blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
|
||||||
|
[[de:Schleimblock]]
|
||||||
|
[[es:Bloque de slime]]
|
||||||
|
[[fr:Bloc de Slime]]
|
||||||
|
[[ja:スライムブロック]]
|
||||||
|
[[ko:슬라임 블록]]
|
||||||
|
[[lzh:黏膠塊]]
|
||||||
|
[[nl:Slijmblok]]
|
||||||
|
[[pl:Blok szlamu]]
|
||||||
|
[[pt:Bloco de slime]]
|
||||||
|
[[ru:Блок слизи]]
|
||||||
|
[[uk:Слизовий блок]]
|
||||||
|
[[zh:黏液块]]
|
Loading…
Add table
Reference in a new issue